//generated with dll2sdk #include "Assembly_CSharp.hpp" void DLL2SDK::Assembly_CSharp::UICenterOnChild_OnCenterCallback::_ctor_154(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380CB88)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICenterOnChild_OnCenterCallback::Invoke_155(DLL2SDK::UnityEngine::UnityEngine::GameObject* centeredObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, centeredObject_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICenterOnChild_OnCenterCallback::BeginInvoke_156(DLL2SDK::UnityEngine::UnityEngine::GameObject* centeredObject_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, centeredObject_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICenterOnChild_OnCenterCallback::EndInvoke_157(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIGrid_OnReposition::_ctor_270(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF09D4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIGrid_OnReposition::Invoke_271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIGrid_OnReposition::BeginInvoke_272(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIGrid_OnReposition::EndInvoke_273(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList_LegacyEvent::_ctor_415(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D32130)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIPopupList_LegacyEvent::Invoke_416(DLL2SDK::mscorlib::System::String* val_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, val_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIPopupList_LegacyEvent::BeginInvoke_417(DLL2SDK::mscorlib::System::String* val_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, val_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList_LegacyEvent::EndInvoke_418(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList__UpdateTweenPosition_c__Iterator0::_ctor_419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2D5D4)(this); } bool DLL2SDK::Assembly_CSharp::UIPopupList__UpdateTweenPosition_c__Iterator0::MoveNext_420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UIPopupList__UpdateTweenPosition_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UIPopupList__UpdateTweenPosition_c__Iterator0::System_Collections_IEnumerator_get_Current_422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList__UpdateTweenPosition_c__Iterator0::Dispose_423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList__UpdateTweenPosition_c__Iterator0::Reset_424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList__CloseIfUnselected_c__Iterator1::_ctor_425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2F680)(this); } bool DLL2SDK::Assembly_CSharp::UIPopupList__CloseIfUnselected_c__Iterator1::MoveNext_426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UIPopupList__CloseIfUnselected_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UIPopupList__CloseIfUnselected_c__Iterator1::System_Collections_IEnumerator_get_Current_428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList__CloseIfUnselected_c__Iterator1::Dispose_429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList__CloseIfUnselected_c__Iterator1::Reset_430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIProgressBar_OnDragFinished::_ctor_461(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D37DD4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIProgressBar_OnDragFinished::Invoke_462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIProgressBar_OnDragFinished::BeginInvoke_463(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIProgressBar_OnDragFinished::EndInvoke_464(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIScrollView_OnDragNotification::_ctor_528(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D47F68)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIScrollView_OnDragNotification::Invoke_529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIScrollView_OnDragNotification::BeginInvoke_530(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIScrollView_OnDragNotification::EndInvoke_531(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UITable_OnReposition::_ctor_575(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405C608)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UITable_OnReposition::Invoke_576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UITable_OnReposition::BeginInvoke_577(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UITable_OnReposition::EndInvoke_578(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIToggle_Validate::_ctor_593(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40626E0)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::UIToggle_Validate::Invoke_594(bool choice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, choice_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIToggle_Validate::BeginInvoke_595(bool choice_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, choice_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::UIToggle_Validate::EndInvoke_596(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContent_OnInitializeItem::_ctor_615(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406E934)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIWrapContent_OnInitializeItem::Invoke_616(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIWrapContent_OnInitializeItem::BeginInvoke_617(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContent_OnInitializeItem::EndInvoke_618(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EventDelegate_Parameter::_ctor_734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C48780)(this); } void DLL2SDK::Assembly_CSharp::EventDelegate_Parameter::_ctor_735(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, DLL2SDK::mscorlib::System::String* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4AEE4)(this, obj_, field_); } void DLL2SDK::Assembly_CSharp::EventDelegate_Parameter::_ctor_736(DLL2SDK::mscorlib::System::Object* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4B004)(this, val_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::EventDelegate_Parameter::get_value_737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C494F0)(this); } void DLL2SDK::Assembly_CSharp::EventDelegate_Parameter::set_value_738(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C498F8)(this, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::EventDelegate_Parameter::get_type_739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C497B0)(this); } void DLL2SDK::Assembly_CSharp::EventDelegate_Callback::_ctor_740(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C38A98)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EventDelegate_Callback::Invoke_741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EventDelegate_Callback::BeginInvoke_742(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EventDelegate_Callback::EndInvoke_743(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Localization_LoadFunction::_ctor_768(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC7A6C)(this, object_, method_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Localization_LoadFunction::Invoke_769(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Localization_LoadFunction*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, path_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Localization_LoadFunction::BeginInvoke_770(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, path_, callback_, object_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Localization_LoadFunction::EndInvoke_771(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Localization_LoadFunction*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Localization_OnLocalizeNotification::_ctor_772(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC7B5C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::Localization_OnLocalizeNotification::Invoke_773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Localization_OnLocalizeNotification::BeginInvoke_774(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::Localization_OnLocalizeNotification::EndInvoke_775(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext::_ctor_895(bool withDefaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32521EC)(this, withDefaultValue_); } void DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext::UpdateContext_896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3252418)(this); } void DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext::UpdateBaseline_897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32528F0)(this); } void DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic_CacheItem::_ctor_906(DLL2SDK::UnityEngine::UnityEngine::Font* font_, int32_t fontInstanceId_, int32_t finalSize_, DLL2SDK::UnityEngine::UnityEngine::FontStyle fontStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3253AAC)(this, font_, fontInstanceId_, finalSize_, fontStyle_); } void DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic_CacheItem::UpdateBaseline_907(DLL2SDK::UnityEngine::UnityEngine::Font* font_, int32_t finalSize_, DLL2SDK::UnityEngine::UnityEngine::FontStyle fontStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3253EF8)(this, font_, finalSize_, fontStyle_); } void DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic_CacheItem::_cctor_908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3253F14)(); } void DLL2SDK::Assembly_CSharp::SpringPanel_OnFinished::_ctor_1058(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DBC70)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::SpringPanel_OnFinished::Invoke_1059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::SpringPanel_OnFinished::BeginInvoke_1060(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::SpringPanel_OnFinished::EndInvoke_1061(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIDrawCall_UIDrawCallMaterialCacheItem::_ctor_1155(DLL2SDK::UnityEngine::UnityEngine::Shader* cacheShader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D1DC)(this, cacheShader_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIDrawCall_UIDrawCallMaterialCacheItem::GetMat_1156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D1E4)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall_UIDrawCallMaterialCacheItem::PushToCache_1157(DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D1EC)(this, mat_); } void DLL2SDK::Assembly_CSharp::UIDrawCall_UIDrawCallMaterialCacheItem::Clear_1158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D1F4)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall_OnRenderCallback::_ctor_1159(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D12C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIDrawCall_OnRenderCallback::Invoke_1160(DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, mat_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIDrawCall_OnRenderCallback::BeginInvoke_1161(DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, mat_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIDrawCall_OnRenderCallback::EndInvoke_1162(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIDrawCall_OnCreateDrawCall::_ctor_1163(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D0D0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIDrawCall_OnCreateDrawCall::Invoke_1164(DLL2SDK::Assembly_CSharp::UIDrawCall* dc_, DLL2SDK::UnityEngine::UnityEngine::MeshFilter* filter_, DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* ren_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, dc_, filter_, ren_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIDrawCall_OnCreateDrawCall::BeginInvoke_1165(DLL2SDK::Assembly_CSharp::UIDrawCall* dc_, DLL2SDK::UnityEngine::UnityEngine::MeshFilter* filter_, DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* ren_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, dc_, filter_, ren_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIDrawCall_OnCreateDrawCall::EndInvoke_1166(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::UIDrawCall_UIDrawCallShaderNameCache::GetCachedShader_1167(DLL2SDK::Assembly_CSharp::UIPanel* panel_, DLL2SDK::Assembly_CSharp::UIDrawCall* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D37C)(this, panel_, dc_); } void DLL2SDK::Assembly_CSharp::UIEventListener_VoidDelegate::_ctor_1188(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F30C4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIEventListener_VoidDelegate::Invoke_1189(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIEventListener_VoidDelegate::BeginInvoke_1190(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_VoidDelegate::EndInvoke_1191(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_BoolDelegate::_ctor_1192(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3818FBC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIEventListener_BoolDelegate::Invoke_1193(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIEventListener_BoolDelegate::BeginInvoke_1194(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, state_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_BoolDelegate::EndInvoke_1195(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_FloatDelegate::_ctor_1196(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382E978)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIEventListener_FloatDelegate::Invoke_1197(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIEventListener_FloatDelegate::BeginInvoke_1198(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float delta_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_FloatDelegate::EndInvoke_1199(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_VectorDelegate::_ctor_1200(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3818FD0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIEventListener_VectorDelegate::Invoke_1201(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIEventListener_VectorDelegate::BeginInvoke_1202(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_VectorDelegate::EndInvoke_1203(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_ObjectDelegate::_ctor_1204(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382EB48)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIEventListener_ObjectDelegate::Invoke_1205(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, obj_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIEventListener_ObjectDelegate::BeginInvoke_1206(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, obj_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_ObjectDelegate::EndInvoke_1207(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_KeyCodeDelegate::_ctor_1208(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382EA60)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIEventListener_KeyCodeDelegate::Invoke_1209(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, key_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIEventListener_KeyCodeDelegate::BeginInvoke_1210(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::KeyCode key_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, key_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIEventListener_KeyCodeDelegate::EndInvoke_1211(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIGeometry_OnCustomWrite::_ctor_1218(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEE428)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIGeometry_OnCustomWrite::Invoke_1219(DLL2SDK::mscorlib::System::Collections::Generic::List_1* v_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* u_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* c_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* n_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* t_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* u2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, v_, u_, c_, n_, t_, u2_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIGeometry_OnCustomWrite::BeginInvoke_1220(DLL2SDK::mscorlib::System::Collections::Generic::List_1* v_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* u_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* c_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* n_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* t_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* u2_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, v_, u_, c_, n_, t_, u2_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIGeometry_OnCustomWrite::EndInvoke_1221(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint::_ctor_1281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D39050)(this); } void DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint::_ctor_1282(float relative_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D390F4)(this, relative_); } void DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint::Set_1283(float relative_, float absolute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3C7D8)(this, relative_, absolute_); } void DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint::Set_1284(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float relative_, float absolute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3C8F8)(this, target_, relative_, absolute_); } void DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint::SetToNearest_1285(float abs0_, float abs1_, float abs2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3CA24)(this, abs0_, abs1_, abs2_); } void DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint::SetToNearest_1286(float rel0_, float rel1_, float rel2_, float abs0_, float abs1_, float abs2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3CB14)(this, rel0_, rel1_, rel2_, abs0_, abs1_, abs2_); } void DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint::SetHorizontal_1287(DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, float localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1932C)(this, parent_, localPos_); } void DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint::SetVertical_1288(DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, float localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1960C)(this, parent_, localPos_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint::GetSides_1289(DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x2D1CE58)(this, relativeTo_); } void DLL2SDK::Assembly_CSharp::UIWidget_OnDimensionsChanged::_ctor_1377(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CD20)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIWidget_OnDimensionsChanged::Invoke_1378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIWidget_OnDimensionsChanged::BeginInvoke_1379(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget_OnDimensionsChanged::EndInvoke_1380(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget_OnPostFillCallback::_ctor_1381(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CD6C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIWidget_OnPostFillCallback::Invoke_1382(DLL2SDK::Assembly_CSharp::UIWidget* widget_, int32_t bufferOffset_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, widget_, bufferOffset_, verts_, uvs_, cols_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIWidget_OnPostFillCallback::BeginInvoke_1383(DLL2SDK::Assembly_CSharp::UIWidget* widget_, int32_t bufferOffset_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, widget_, bufferOffset_, verts_, uvs_, cols_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget_OnPostFillCallback::EndInvoke_1384(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget_HitCheck::_ctor_1385(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CB64)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::UIWidget_HitCheck::Invoke_1386(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, worldPos_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIWidget_HitCheck::BeginInvoke_1387(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, worldPos_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::UIWidget_HitCheck::EndInvoke_1388(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::SpringPosition_OnFinished::_ctor_1405(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DC8F8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::SpringPosition_OnFinished::Invoke_1406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::SpringPosition_OnFinished::BeginInvoke_1407(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::SpringPosition_OnFinished::EndInvoke_1408(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::TweenLetters_LetterProperties::_ctor_1499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4940D2C)(this); } void DLL2SDK::Assembly_CSharp::TweenLetters_AnimationProperties::_ctor_1500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4940EB4)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton_HoldBg::_ctor_1651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2468B4C)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton_CompositeButtonCfg::_ctor_1656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2468A9C)(this); } void DLL2SDK::Assembly_CSharp::UIAtlas_Sprite::_ctor_1732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E0DE8)(this); } bool DLL2SDK::Assembly_CSharp::UIAtlas_Sprite::get_hasPadding_1733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E0F18)(this); } void DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch::_ctor_1821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3809138)(this); } void DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch::set_current_1822(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F9390)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch::get_current_1823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F0210)(this); } float DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch::get_deltaTime_1824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38087D0)(this); } bool DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch::get_isOverUI_1825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F6E78)(this); } void DLL2SDK::Assembly_CSharp::UICamera_GetKeyStateFunc::_ctor_1826(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38090D4)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::UICamera_GetKeyStateFunc::Invoke_1827(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_GetKeyStateFunc::BeginInvoke_1828(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, key_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::UICamera_GetKeyStateFunc::EndInvoke_1829(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_GetAxisFunc::_ctor_1830(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38090E8)(this, object_, method_); } float DLL2SDK::Assembly_CSharp::UICamera_GetAxisFunc::Invoke_1831(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_GetAxisFunc::BeginInvoke_1832(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, name_, callback_, object_, Data.method); } float DLL2SDK::Assembly_CSharp::UICamera_GetAxisFunc::EndInvoke_1833(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_GetAnyKeyFunc::_ctor_1834(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A02C)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::UICamera_GetAnyKeyFunc::Invoke_1835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_GetAnyKeyFunc::BeginInvoke_1836(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::UICamera_GetAnyKeyFunc::EndInvoke_1837(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_GetMouseDelegate::_ctor_1838(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38090FC)(this, object_, method_); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::UICamera_GetMouseDelegate::Invoke_1839(int32_t button_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, button_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_GetMouseDelegate::BeginInvoke_1840(int32_t button_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, button_, callback_, object_, Data.method); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::UICamera_GetMouseDelegate::EndInvoke_1841(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_GetTouchDelegate::_ctor_1842(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3809110)(this, object_, method_); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::UICamera_GetTouchDelegate::Invoke_1843(int32_t id_, bool createIfMissing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, id_, createIfMissing_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_GetTouchDelegate::BeginInvoke_1844(int32_t id_, bool createIfMissing_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, id_, createIfMissing_, callback_, object_, Data.method); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::UICamera_GetTouchDelegate::EndInvoke_1845(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_RemoveTouchDelegate::_ctor_1846(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3809124)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_RemoveTouchDelegate::Invoke_1847(int32_t id_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, id_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_RemoveTouchDelegate::BeginInvoke_1848(int32_t id_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, id_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_RemoveTouchDelegate::EndInvoke_1849(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_OnScreenResize::_ctor_1850(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DABD0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_OnScreenResize::Invoke_1851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_OnScreenResize::BeginInvoke_1852(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_OnScreenResize::EndInvoke_1853(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_OnCustomInput::_ctor_1854(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A63C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_OnCustomInput::Invoke_1855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_OnCustomInput::BeginInvoke_1856(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_OnCustomInput::EndInvoke_1857(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_OnSchemeChange::_ctor_1858(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A694)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_OnSchemeChange::Invoke_1859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_OnSchemeChange::BeginInvoke_1860(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_OnSchemeChange::EndInvoke_1861(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_MoveDelegate::_ctor_1862(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A4F8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_MoveDelegate::Invoke_1863(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_MoveDelegate::BeginInvoke_1864(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, delta_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_MoveDelegate::EndInvoke_1865(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_VoidDelegate::_ctor_1866(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A98C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_VoidDelegate::Invoke_1867(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_VoidDelegate::BeginInvoke_1868(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_VoidDelegate::EndInvoke_1869(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_BoolDelegate::_ctor_1870(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3809DD8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_BoolDelegate::Invoke_1871(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_BoolDelegate::BeginInvoke_1872(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, state_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_BoolDelegate::EndInvoke_1873(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_FloatDelegate::_ctor_1874(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3809F24)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_FloatDelegate::Invoke_1875(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_FloatDelegate::BeginInvoke_1876(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float delta_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_FloatDelegate::EndInvoke_1877(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_VectorDelegate::_ctor_1878(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A8A0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_VectorDelegate::Invoke_1879(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_VectorDelegate::BeginInvoke_1880(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_VectorDelegate::EndInvoke_1881(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_ObjectDelegate::_ctor_1882(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A5D8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_ObjectDelegate::Invoke_1883(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, obj_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_ObjectDelegate::BeginInvoke_1884(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, obj_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_ObjectDelegate::EndInvoke_1885(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_KeyCodeDelegate::_ctor_1886(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A3FC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICamera_KeyCodeDelegate::Invoke_1887(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, key_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICamera_KeyCodeDelegate::BeginInvoke_1888(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::KeyCode key_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, key_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_KeyCodeDelegate::EndInvoke_1889(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UICamera_Touch::_ctor_1890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A7FC)(this); } void DLL2SDK::Assembly_CSharp::UIInput_OnValidate::_ctor_2004(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFAEDC)(this, object_, method_); } wchar_t DLL2SDK::Assembly_CSharp::UIInput_OnValidate::Invoke_2005(DLL2SDK::mscorlib::System::String* text_, int32_t charIndex_, wchar_t addedChar_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, text_, charIndex_, addedChar_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIInput_OnValidate::BeginInvoke_2006(DLL2SDK::mscorlib::System::String* text_, int32_t charIndex_, wchar_t addedChar_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, text_, charIndex_, addedChar_, callback_, object_, Data.method); } wchar_t DLL2SDK::Assembly_CSharp::UIInput_OnValidate::EndInvoke_2007(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIInput_StrByteCount::_ctor_2008(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB03C)(this, object_, method_); } int32_t DLL2SDK::Assembly_CSharp::UIInput_StrByteCount::Invoke_2009(DLL2SDK::mscorlib::System::String* str_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, str_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIInput_StrByteCount::BeginInvoke_2010(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, str_, callback_, object_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UIInput_StrByteCount::EndInvoke_2011(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel_ModifierFunc::_ctor_2157(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B8DC)(this, object_, method_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel_ModifierFunc::Invoke_2158(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UILabel_ModifierFunc::BeginInvoke_2159(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, s_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel_ModifierFunc::EndInvoke_2160(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel__ReopenAllLabel_c__Iterator0::_ctor_2161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D04C40)(this); } bool DLL2SDK::Assembly_CSharp::UILabel__ReopenAllLabel_c__Iterator0::MoveNext_2162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UILabel__ReopenAllLabel_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_2163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UILabel__ReopenAllLabel_c__Iterator0::System_Collections_IEnumerator_get_Current_2164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel__ReopenAllLabel_c__Iterator0::Dispose_2165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel__ReopenAllLabel_c__Iterator0::Reset_2166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel_OnGeometryUpdated::_ctor_2277(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25824)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIPanel_OnGeometryUpdated::Invoke_2278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIPanel_OnGeometryUpdated::BeginInvoke_2279(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel_OnGeometryUpdated::EndInvoke_2280(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel_OnClippingMoved::_ctor_2281(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25774)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIPanel_OnClippingMoved::Invoke_2282(DLL2SDK::Assembly_CSharp::UIPanel* panel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, panel_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIPanel_OnClippingMoved::BeginInvoke_2283(DLL2SDK::Assembly_CSharp::UIPanel* panel_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, panel_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel_OnClippingMoved::EndInvoke_2284(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel_OnCreateMaterial::_ctor_2285(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D257C0)(this, object_, method_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIPanel_OnCreateMaterial::Invoke_2286(DLL2SDK::Assembly_CSharp::UIWidget* widget_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, widget_, mat_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIPanel_OnCreateMaterial::BeginInvoke_2287(DLL2SDK::Assembly_CSharp::UIWidget* widget_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, widget_, mat_, callback_, object_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIPanel_OnCreateMaterial::EndInvoke_2288(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UITextList_Paragraph::_ctor_2438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405E520)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction_EasingFunction::_ctor_2622(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF00FC)(this, object_, method_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction_EasingFunction::Invoke_2623(float start_, float end_, float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, start_, end_, value_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction_EasingFunction::BeginInvoke_2624(float start_, float end_, float value_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, start_, end_, value_, callback_, object_, Data.method); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction_EasingFunction::EndInvoke_2625(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameFsmHelper__GetActionCount_c__AnonStorey1::_ctor_5796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33ABD80)(this); } bool DLL2SDK::Assembly_CSharp::GameFsmHelper__GetActionCount_c__AnonStorey1::__m__0_5797(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AD768)(this, action_); } void DLL2SDK::Assembly_CSharp::GameFsmHelper__HasAction_c__AnonStorey2::_ctor_5798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AC068)(this); } bool DLL2SDK::Assembly_CSharp::GameFsmHelper__HasAction_c__AnonStorey2::__m__0_5799(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AD83C)(this, e_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent_TApmDeviceClassEventHandle::_ctor_5866(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AE7B0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent_TApmDeviceClassEventHandle::Invoke_5867(int32_t deviceclass_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, deviceclass_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent_TApmDeviceClassEventHandle::BeginInvoke_5868(int32_t deviceclass_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, deviceclass_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent_TApmDeviceClassEventHandle::EndInvoke_5869(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent__CheckDeviceClassAsync_c__AnonStorey0::_ctor_5870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AB3C4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent__CheckDeviceClassAsync_c__AnonStorey0::__m__0_5871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AE398)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::_ctor_5985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2A04)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::_ctor_5986(bool reflectible_, bool acceptMonoBehaviour_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A4F5C)(this, reflectible_, acceptMonoBehaviour_); } uint64_t DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::get_ObjectId_5987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2D58)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::set_ObjectId_5988(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2D60)(this, value_); } bool DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::get_AcceptMonoBehaviour_5989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2D70)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::set_AcceptMonoBehaviour_5990(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2B08)(this, value_); } bool DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::get_Reflectible_5991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2D78)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::set_Reflectible_5992(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2B00)(this, value_); } float DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::get_UpdateTimeLeft_5993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2D80)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::set_UpdateTimeLeft_5994(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2B18)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::init_5995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2B20)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::Finalize_5996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::Initialize_5997(bool reflectible_, bool acceptMonoBehaviour_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B3618)(this, reflectible_, acceptMonoBehaviour_); } bool DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::get_Removable_5998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B3720)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::set_Removable_5999(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2B10)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::Destroy_6000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B3544)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::Update_6001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B3728)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::OnUpdate_6002(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::OnTimeOut_6003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::PerformVoidMethodWithId_6004(int32_t methodId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, methodId_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::OnApplicationQuit_6005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::OnApplicationPause_6006(bool pauseStatus_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pauseStatus_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::OnDisable_6007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::_cctor_6008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B3C5C)(); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObject::__xLuaBaseProxy_Finalize_6009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B3CE8)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadErrorFunc::_ctor_6602(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1AD6C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadErrorFunc::Invoke_6603(intptr_t callback_, uint32_t taskId_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, errorCode_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadErrorFunc::BeginInvoke_6604(intptr_t callback_, uint32_t taskId_, uint32_t errorCode_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, errorCode_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadErrorFunc::EndInvoke_6605(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadSuccessFunc::_ctor_6606(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1AD80)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadSuccessFunc::Invoke_6607(intptr_t callback_, uint32_t taskId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadSuccessFunc::BeginInvoke_6608(intptr_t callback_, uint32_t taskId_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadSuccessFunc::EndInvoke_6609(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck_ErrorCodeInfo::_ctor_6646(bool bOk_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D764)(this, bOk_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnGetNewVersionInfoFunc::_ctor_6665(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23E80)(this, object_, method_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnGetNewVersionInfoFunc::Invoke_6666(intptr_t callback_, intptr_t newVersionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, newVersionInfo_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnGetNewVersionInfoFunc::BeginInvoke_6667(intptr_t callback_, intptr_t newVersionInfo_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, newVersionInfo_, _callback_, object_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnGetNewVersionInfoFunc::EndInvoke_6668(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnProgressFunc::_ctor_6669(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23E94)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnProgressFunc::Invoke_6670(intptr_t callback_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, uint64_t totalSize_, uint64_t nowSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, curVersionStage_, totalSize_, nowSize_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnProgressFunc::BeginInvoke_6671(intptr_t callback_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, uint64_t totalSize_, uint64_t nowSize_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, curVersionStage_, totalSize_, nowSize_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnProgressFunc::EndInvoke_6672(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnErrorFunc::_ctor_6673(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23EA8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnErrorFunc::Invoke_6674(intptr_t callback_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, curVersionStage_, errorCode_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnErrorFunc::BeginInvoke_6675(intptr_t callback_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, uint32_t errorCode_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, curVersionStage_, errorCode_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnErrorFunc::EndInvoke_6676(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnSuccessFunc::_ctor_6677(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23EBC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnSuccessFunc::Invoke_6678(intptr_t callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnSuccessFunc::BeginInvoke_6679(intptr_t callback_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnSuccessFunc::EndInvoke_6680(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_SaveConfigFunc::_ctor_6681(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23ED0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_SaveConfigFunc::Invoke_6682(intptr_t callback_, uint32_t bufferSize_, intptr_t configBuffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, bufferSize_, configBuffer_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_SaveConfigFunc::BeginInvoke_6683(intptr_t callback_, uint32_t bufferSize_, intptr_t configBuffer_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, bufferSize_, configBuffer_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_SaveConfigFunc::EndInvoke_6684(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnNoticeInstallApkFunc::_ctor_6685(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23EE4)(this, object_, method_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnNoticeInstallApkFunc::Invoke_6686(intptr_t callback_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, url_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnNoticeInstallApkFunc::BeginInvoke_6687(intptr_t callback_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, url_, _callback_, object_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnNoticeInstallApkFunc::EndInvoke_6688(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnActionMsgFunc::_ctor_6689(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23EF8)(this, object_, method_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnActionMsgFunc::Invoke_6690(intptr_t callback_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, url_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnActionMsgFunc::BeginInvoke_6691(intptr_t callback_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, url_, _callback_, object_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnActionMsgFunc::EndInvoke_6692(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitReturnFunc::_ctor_7063(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A26514)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitReturnFunc::Invoke_7064(intptr_t callback_, bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, isSuccess_, errorCode_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitReturnFunc::BeginInvoke_7065(intptr_t callback_, bool isSuccess_, uint32_t errorCode_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, isSuccess_, errorCode_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitReturnFunc::EndInvoke_7066(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitProgresFunc::_ctor_7067(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A26528)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitProgresFunc::Invoke_7068(intptr_t callback_, uint32_t stage_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, stage_, nowSize_, totalSize_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitProgresFunc::BeginInvoke_7069(intptr_t callback_, uint32_t stage_, uint32_t nowSize_, uint32_t totalSize_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, stage_, nowSize_, totalSize_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitProgresFunc::EndInvoke_7070(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadReturnFunc::_ctor_7071(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2653C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadReturnFunc::Invoke_7072(intptr_t callback_, uint64_t taskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, fileid_, isSuccess_, errorCode_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadReturnFunc::BeginInvoke_7073(intptr_t callback_, uint64_t taskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, fileid_, isSuccess_, errorCode_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadReturnFunc::EndInvoke_7074(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadProgressFunc::_ctor_7075(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A26550)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadProgressFunc::Invoke_7076(intptr_t callback_, uint64_t taskId_, uint64_t nowSize_, uint64_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, nowSize_, totalSize_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadProgressFunc::BeginInvoke_7077(intptr_t callback_, uint64_t taskId_, uint64_t nowSize_, uint64_t totalSize_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, nowSize_, totalSize_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadProgressFunc::EndInvoke_7078(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreReturnFunc::_ctor_7079(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A26564)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreReturnFunc::Invoke_7080(intptr_t callback_, bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, isSuccess_, errorCode_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreReturnFunc::BeginInvoke_7081(intptr_t callback_, bool isSuccess_, uint32_t errorCode_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, isSuccess_, errorCode_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreReturnFunc::EndInvoke_7082(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreProgresFunc::_ctor_7083(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A26578)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreProgresFunc::Invoke_7084(intptr_t callback_, uint32_t stage_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, stage_, nowSize_, totalSize_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreProgresFunc::BeginInvoke_7085(intptr_t callback_, uint32_t stage_, uint32_t nowSize_, uint32_t totalSize_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, stage_, nowSize_, totalSize_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreProgresFunc::EndInvoke_7086(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchReturnFunc::_ctor_7087(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2658C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchReturnFunc::Invoke_7088(intptr_t callback_, uint64_t batchTaskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_, uint32_t batchType_, DLL2SDK::mscorlib::System::String* strRet_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, batchTaskId_, fileid_, isSuccess_, errorCode_, batchType_, strRet_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchReturnFunc::BeginInvoke_7089(intptr_t callback_, uint64_t batchTaskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_, uint32_t batchType_, DLL2SDK::mscorlib::System::String* strRet_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, batchTaskId_, fileid_, isSuccess_, errorCode_, batchType_, strRet_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchReturnFunc::EndInvoke_7090(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchProgressFunc::_ctor_7091(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A265A0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchProgressFunc::Invoke_7092(intptr_t callback_, uint64_t batchTaskId_, uint64_t nowSize_, uint64_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, batchTaskId_, nowSize_, totalSize_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchProgressFunc::BeginInvoke_7093(intptr_t callback_, uint64_t batchTaskId_, uint64_t nowSize_, uint64_t totalSize_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, batchTaskId_, nowSize_, totalSize_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchProgressFunc::EndInvoke_7094(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKObserver::_ctor_7456(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE1FD8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKObserver::Invoke_7457(DLL2SDK::mscorlib::System::String* ret_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, ret_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKObserver::BeginInvoke_7458(DLL2SDK::mscorlib::System::String* ret_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, ret_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKObserver::EndInvoke_7459(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKLogObserver::_ctor_7460(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE1EC8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKLogObserver::Invoke_7461(int32_t errCode_, DLL2SDK::mscorlib::System::String* errMsg_, DLL2SDK::mscorlib::System::String* extMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, errCode_, errMsg_, extMsg_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKLogObserver::BeginInvoke_7462(int32_t errCode_, DLL2SDK::mscorlib::System::String* errMsg_, DLL2SDK::mscorlib::System::String* extMsg_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, errCode_, errMsg_, extMsg_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKLogObserver::EndInvoke_7463(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine_NoticeMessage::_ctor_7725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D0D58)(this); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine_NoticeMessage::clear_7726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44DC2B0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MemberVoiceEventHandler::_ctor_7864(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5944)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MemberVoiceEventHandler::Invoke_7865(DLL2SDK::Array* members_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, members_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MemberVoiceEventHandler::BeginInvoke_7866(DLL2SDK::Array* members_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, members_, count_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MemberVoiceEventHandler::EndInvoke_7867(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberVoiceEventHandler::_ctor_7868(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6034)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberVoiceEventHandler::Invoke_7869(DLL2SDK::mscorlib::System::String* roomName_, int32_t member_, int32_t status_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, roomName_, member_, status_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberVoiceEventHandler::BeginInvoke_7870(DLL2SDK::mscorlib::System::String* roomName_, int32_t member_, int32_t status_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, roomName_, member_, status_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberVoiceEventHandler::EndInvoke_7871(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ChangeRoleCompleteEventHandler::_ctor_7872(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5334)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ChangeRoleCompleteEventHandler::Invoke_7873(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_, int32_t role_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memberID_, role_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ChangeRoleCompleteEventHandler::BeginInvoke_7874(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_, int32_t role_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memberID_, role_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ChangeRoleCompleteEventHandler::EndInvoke_7875(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StatusUpdateEventHandler::_ctor_7876(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E673C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StatusUpdateEventHandler::Invoke_7877(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memberID_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StatusUpdateEventHandler::BeginInvoke_7878(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memberID_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StatusUpdateEventHandler::EndInvoke_7879(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberChangedCompleteHandler::_ctor_7880(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5EE8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberChangedCompleteHandler::Invoke_7881(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memid_, DLL2SDK::mscorlib::System::String* openID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memid_, openID_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberChangedCompleteHandler::BeginInvoke_7882(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memid_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memid_, openID_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberChangedCompleteHandler::EndInvoke_7883(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_QuitRoomCompleteEventHandler::_ctor_7884(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5C74)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_QuitRoomCompleteEventHandler::Invoke_7885(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memberID_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_QuitRoomCompleteEventHandler::BeginInvoke_7886(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memberID_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_QuitRoomCompleteEventHandler::EndInvoke_7887(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ApplyMessageKeyCompleteEventHandler::_ctor_7888(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5214)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ApplyMessageKeyCompleteEventHandler::Invoke_7889(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ApplyMessageKeyCompleteEventHandler::BeginInvoke_7890(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ApplyMessageKeyCompleteEventHandler::EndInvoke_7891(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_UploadReccordFileCompleteEventHandler::_ctor_7892(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E69F4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_UploadReccordFileCompleteEventHandler::Invoke_7893(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::mscorlib::System::String* fileid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, filepath_, fileid_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_UploadReccordFileCompleteEventHandler::BeginInvoke_7894(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::mscorlib::System::String* fileid_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, filepath_, fileid_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_UploadReccordFileCompleteEventHandler::EndInvoke_7895(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_DownloadRecordFileCompleteEventHandler::_ctor_7896(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E54A8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_DownloadRecordFileCompleteEventHandler::Invoke_7897(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::mscorlib::System::String* fileid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, filepath_, fileid_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_DownloadRecordFileCompleteEventHandler::BeginInvoke_7898(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::mscorlib::System::String* fileid_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, filepath_, fileid_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_DownloadRecordFileCompleteEventHandler::EndInvoke_7899(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_PlayRecordFilCompleteEventHandler::_ctor_7900(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5B50)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_PlayRecordFilCompleteEventHandler::Invoke_7901(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* filepath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, filepath_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_PlayRecordFilCompleteEventHandler::BeginInvoke_7902(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, filepath_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_PlayRecordFilCompleteEventHandler::EndInvoke_7903(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechToTextEventHandler::_ctor_7904(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6484)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechToTextEventHandler::Invoke_7905(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::mscorlib::System::String* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, fileID_, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechToTextEventHandler::BeginInvoke_7906(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::mscorlib::System::String* result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, fileID_, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechToTextEventHandler::EndInvoke_7907(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StreamSpeechToTextEventHandler::_ctor_7908(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6894)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StreamSpeechToTextEventHandler::Invoke_7909(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, int32_t error_, DLL2SDK::mscorlib::System::String* result_, DLL2SDK::mscorlib::System::String* voicePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, error_, result_, voicePath_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StreamSpeechToTextEventHandler::BeginInvoke_7910(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, int32_t error_, DLL2SDK::mscorlib::System::String* result_, DLL2SDK::mscorlib::System::String* voicePath_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, error_, result_, voicePath_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StreamSpeechToTextEventHandler::EndInvoke_7911(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MuteSwitchResultHandler::_ctor_7916(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5A3C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MuteSwitchResultHandler::Invoke_7917(int32_t result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MuteSwitchResultHandler::BeginInvoke_7918(int32_t result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MuteSwitchResultHandler::EndInvoke_7919(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ReportPlayerHandler::_ctor_7920(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5DAC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ReportPlayerHandler::Invoke_7921(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode nCode_, DLL2SDK::mscorlib::System::String* strInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, nCode_, strInfo_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ReportPlayerHandler::BeginInvoke_7922(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode nCode_, DLL2SDK::mscorlib::System::String* strInfo_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, nCode_, strInfo_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ReportPlayerHandler::EndInvoke_7923(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SaveRecFileIndexEventHandler::_ctor_7924(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6330)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SaveRecFileIndexEventHandler::Invoke_7925(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* fileid_, int32_t fileindex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, fileid_, fileindex_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SaveRecFileIndexEventHandler::BeginInvoke_7926(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* fileid_, int32_t fileindex_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, fileid_, fileindex_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SaveRecFileIndexEventHandler::EndInvoke_7927(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechTranslateHandler::_ctor_7928(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E65E4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechTranslateHandler::Invoke_7929(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode nCode_, DLL2SDK::mscorlib::System::String* srcText_, DLL2SDK::mscorlib::System::String* targetText_, DLL2SDK::mscorlib::System::String* targetFileID_, int32_t srcFileDuration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, nCode_, srcText_, targetText_, targetFileID_, srcFileDuration_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechTranslateHandler::BeginInvoke_7930(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode nCode_, DLL2SDK::mscorlib::System::String* srcText_, DLL2SDK::mscorlib::System::String* targetText_, DLL2SDK::mscorlib::System::String* targetFileID_, int32_t srcFileDuration_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, nCode_, srcText_, targetText_, targetFileID_, srcFileDuration_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechTranslateHandler::EndInvoke_7931(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EnableTranslateHandler::_ctor_7936(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E55CC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EnableTranslateHandler::Invoke_7937(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, enable_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EnableTranslateHandler::BeginInvoke_7938(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, bool enable_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, enable_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EnableTranslateHandler::EndInvoke_7939(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BuglyAgent_LogCallbackDelegate::_ctor_7985(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532ECA4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BuglyAgent_LogCallbackDelegate::Invoke_7986(DLL2SDK::mscorlib::System::String* condition_, DLL2SDK::mscorlib::System::String* stackTrace_, DLL2SDK::UnityEngine::UnityEngine::LogType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, condition_, stackTrace_, type_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BuglyAgent_LogCallbackDelegate::BeginInvoke_7987(DLL2SDK::mscorlib::System::String* condition_, DLL2SDK::mscorlib::System::String* stackTrace_, DLL2SDK::UnityEngine::UnityEngine::LogType type_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, condition_, stackTrace_, type_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BuglyAgent_LogCallbackDelegate::EndInvoke_7988(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter_MSDKRetJsonEventHandler::_ctor_8632(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F54F4)(this, object_, method_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter_MSDKRetJsonEventHandler::Invoke_8633(int32_t methodId_, DLL2SDK::mscorlib::System::String* jsonstr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, methodId_, jsonstr_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter_MSDKRetJsonEventHandler::BeginInvoke_8634(int32_t methodId_, DLL2SDK::mscorlib::System::String* jsonstr_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, methodId_, jsonstr_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter_MSDKRetJsonEventHandler::EndInvoke_8635(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::_ctor_8638(DLL2SDK::mscorlib::System::String* jsonString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D535C)(this, jsonString_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::IsWordBreak_8639(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D5430)(c_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::Parse_8640(DLL2SDK::mscorlib::System::String* jsonString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D50D0)(jsonString_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::Dispose_8641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::ParseObject_8642() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x46D56E4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::ParseArray_8643() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x46D5F28)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::ParseValue_8644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D5570)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::ParseByToken_8645(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser_TOKEN token_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D6090)(this, token_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::ParseString_8646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D5BBC)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::ParseNumber_8647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D6278)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::EatWhitespace_8648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D65DC)(this); } wchar_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::get_PeekChar_8649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D6720)(this); } wchar_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::get_NextChar_8650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D63F4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::get_NextWord_8651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D64C8)(this); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser_TOKEN DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Parser::get_NextToken_8652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D588C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Serializer::_ctor_8653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D67F4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Serializer::Serialize_8654(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D5274)(obj_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Serializer::SerializeValue_8655(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D68BC)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Serializer::SerializeObject_8656(DLL2SDK::mscorlib::System::Collections::IDictionary* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D729C)(this, obj_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Serializer::SerializeArray_8657(DLL2SDK::mscorlib::System::Collections::IList* anArray_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D6EEC)(this, anArray_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Serializer::SerializeString_8658(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D6B28)(this, str_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json_Serializer::SerializeOther_8659(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D77BC)(this, value_); } void DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::_ctor_8676(DLL2SDK::mscorlib::System::String* jsonString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EB618)(this, jsonString_); } bool DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::IsWordBreak_8677(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EB6EC)(c_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::Parse_8678(DLL2SDK::mscorlib::System::String* jsonString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EB2EC)(jsonString_); } void DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::Dispose_8679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::ParseObject_8680() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x43EB9A0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::ParseArray_8681() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x43EC1E4)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::ParseValue_8682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EB82C)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::ParseByToken_8683(DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser_TOKEN token_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EC34C)(this, token_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::ParseString_8684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EBE78)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::ParseNumber_8685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EC534)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::EatWhitespace_8686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EC898)(this); } wchar_t DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::get_PeekChar_8687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EC9DC)(this); } wchar_t DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::get_NextChar_8688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EC6B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::get_NextWord_8689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EC784)(this); } DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser_TOKEN DLL2SDK::Assembly_CSharp::MidasPay::Json_Parser::get_NextToken_8690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EBB48)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::Json_Serializer::_ctor_8691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ECAB0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MidasPay::Json_Serializer::Serialize_8692(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EB530)(obj_); } void DLL2SDK::Assembly_CSharp::MidasPay::Json_Serializer::SerializeValue_8693(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ECB78)(this, value_); } void DLL2SDK::Assembly_CSharp::MidasPay::Json_Serializer::SerializeObject_8694(DLL2SDK::mscorlib::System::Collections::IDictionary* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ED558)(this, obj_); } void DLL2SDK::Assembly_CSharp::MidasPay::Json_Serializer::SerializeArray_8695(DLL2SDK::mscorlib::System::Collections::IList* anArray_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ED1A8)(this, anArray_); } void DLL2SDK::Assembly_CSharp::MidasPay::Json_Serializer::SerializeString_8696(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ECDE4)(this, str_); } void DLL2SDK::Assembly_CSharp::MidasPay::Json_Serializer::SerializeOther_8697(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EDA78)(this, value_); } void DLL2SDK::Assembly_CSharp::TssSdk_AntiDataInfo::_ctor_9069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497312C)(this); } void DLL2SDK::Assembly_CSharp::TssSdk_EncryptPkgInfo::_ctor_9070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49729D4)(this); } void DLL2SDK::Assembly_CSharp::TssSdk_DecryptPkgInfo::_ctor_9071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4972DBC)(this); } void DLL2SDK::Assembly_CSharp::TssSdk_OutputUnityBuffer::_ctor_9072(uint32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973220)(this, length_); } void DLL2SDK::Assembly_CSharp::TssSdk_OutputUnityBuffer::write_9073(uint8_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973304)(this, b_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::TssSdk_OutputUnityBuffer::toByteArray_9074() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TssSdk_OutputUnityBuffer*)>(DLL2SDK::GameAssemblyBase + 0x49733F8)(this); } uint32_t DLL2SDK::Assembly_CSharp::TssSdk_OutputUnityBuffer::getLength_9075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973498)(this); } void DLL2SDK::Assembly_CSharp::TssSdk_SerializeUnity::_ctor_9076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973538)(this); } void DLL2SDK::Assembly_CSharp::TssSdk_SerializeUnity::putLength_9077(DLL2SDK::Assembly_CSharp::TssSdk_OutputUnityBuffer* data_, uint32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49735DC)(data_, length_); } void DLL2SDK::Assembly_CSharp::TssSdk_SerializeUnity::putInteger_9078(DLL2SDK::Assembly_CSharp::TssSdk_OutputUnityBuffer* data_, uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49736C4)(data_, value_); } void DLL2SDK::Assembly_CSharp::TssSdk_SerializeUnity::putByteArray_9079(DLL2SDK::Assembly_CSharp::TssSdk_OutputUnityBuffer* data_, DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49737AC)(data_, value_); } void DLL2SDK::Assembly_CSharp::TssSdk_SerializeUnity::setInitInfo_9080(uint32_t gameId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970C24)(gameId_); } void DLL2SDK::Assembly_CSharp::TssSdk_SerializeUnity::setGameStatus_9081(DLL2SDK::Assembly_CSharp::TssSdk_EGAMESTATUS gameStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4971088)(gameStatus_); } void DLL2SDK::Assembly_CSharp::TssSdk_SerializeUnity::setUserInfoEx_9082(DLL2SDK::Assembly_CSharp::TssSdk_EENTRYID entryId_, DLL2SDK::mscorlib::System::String* uin_, DLL2SDK::mscorlib::System::String* appId_, uint32_t worldId_, DLL2SDK::mscorlib::System::String* roleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49713C0)(entryId_, uin_, appId_, worldId_, roleId_); } void DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::_ctor_9464(DLL2SDK::mscorlib::System::String* jsonString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27480DC)(this, jsonString_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::Parse_9465(DLL2SDK::mscorlib::System::String* jsonString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2747E50)(jsonString_); } void DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::Dispose_9466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::ParseObject_9467() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2748324)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::ParseArray_9468() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser*)>(DLL2SDK::GameAssemblyBase + 0x2748B2C)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::ParseValue_9469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27481B0)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::ParseByToken_9470(DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser_TOKEN token_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2748C94)(this, token_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::ParseString_9471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27487FC)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::ParseNumber_9472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2748E7C)(this); } void DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::EatWhitespace_9473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2749208)(this); } wchar_t DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::get_PeekChar_9474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2749330)(this); } wchar_t DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::get_NextChar_9475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2748FF8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::get_NextWord_9476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27490CC)(this); } DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser_TOKEN DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Parser::get_NextToken_9477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27484CC)(this); } void DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Serializer::_ctor_9478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2749404)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Serializer::Serialize_9479(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2747FF4)(obj_); } void DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Serializer::SerializeValue_9480(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27494CC)(this, value_); } void DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Serializer::SerializeObject_9481(DLL2SDK::mscorlib::System::Collections::IDictionary* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2749F24)(this, obj_); } void DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Serializer::SerializeArray_9482(DLL2SDK::mscorlib::System::Collections::IList* anArray_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2749B74)(this, anArray_); } void DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Serializer::SerializeString_9483(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2749718)(this, str_); } void DLL2SDK::Assembly_CSharp::IronSourceJSON::Json_Serializer::SerializeOther_9484(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274A444)(this, value_); } void DLL2SDK::Assembly_CSharp::SWS::PathIndicator__EmitParticles_c__Iterator0::_ctor_9506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CABE0)(this); } bool DLL2SDK::Assembly_CSharp::SWS::PathIndicator__EmitParticles_c__Iterator0::MoveNext_9507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::PathIndicator__EmitParticles_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_9508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::PathIndicator__EmitParticles_c__Iterator0::System_Collections_IEnumerator_get_Current_9509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::PathIndicator__EmitParticles_c__Iterator0::Dispose_9510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::PathIndicator__EmitParticles_c__Iterator0::Reset_9511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::PathRenderer__StartRenderer_c__Iterator0::_ctor_9518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CBC48)(this); } bool DLL2SDK::Assembly_CSharp::SWS::PathRenderer__StartRenderer_c__Iterator0::MoveNext_9519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::PathRenderer__StartRenderer_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_9520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::PathRenderer__StartRenderer_c__Iterator0::System_Collections_IEnumerator_get_Current_9521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::PathRenderer__StartRenderer_c__Iterator0::Dispose_9522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::PathRenderer__StartRenderer_c__Iterator0::Reset_9523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__Move_c__Iterator0::_ctor_9583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8994)(this); } bool DLL2SDK::Assembly_CSharp::SWS::navMove__Move_c__Iterator0::MoveNext_9584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__Move_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_9585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__Move_c__Iterator0::System_Collections_IEnumerator_get_Current_9586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__Move_c__Iterator0::Dispose_9587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__Move_c__Iterator0::Reset_9588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__NextWaypoint_c__Iterator1::_ctor_9589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8A7C)(this); } bool DLL2SDK::Assembly_CSharp::SWS::navMove__NextWaypoint_c__Iterator1::MoveNext_9590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__NextWaypoint_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_9591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__NextWaypoint_c__Iterator1::System_Collections_IEnumerator_get_Current_9592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__NextWaypoint_c__Iterator1::Dispose_9593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__NextWaypoint_c__Iterator1::Reset_9594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__WaitForDestination_c__Iterator2::_ctor_9595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8B64)(this); } bool DLL2SDK::Assembly_CSharp::SWS::navMove__WaitForDestination_c__Iterator2::MoveNext_9596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__WaitForDestination_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_9597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__WaitForDestination_c__Iterator2::System_Collections_IEnumerator_get_Current_9598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__WaitForDestination_c__Iterator2::Dispose_9599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__WaitForDestination_c__Iterator2::Reset_9600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__ReachedEnd_c__Iterator3::_ctor_9601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8DCC)(this); } bool DLL2SDK::Assembly_CSharp::SWS::navMove__ReachedEnd_c__Iterator3::MoveNext_9602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__ReachedEnd_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_9603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__ReachedEnd_c__Iterator3::System_Collections_IEnumerator_get_Current_9604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__ReachedEnd_c__Iterator3::Dispose_9605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__ReachedEnd_c__Iterator3::Reset_9606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__Wait_c__Iterator4::_ctor_9607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C9518)(this); } bool DLL2SDK::Assembly_CSharp::SWS::navMove__Wait_c__Iterator4::MoveNext_9608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__Wait_c__Iterator4::System_Collections_Generic_IEnumerator_object__get_Current_9609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::navMove__Wait_c__Iterator4::System_Collections_IEnumerator_get_Current_9610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__Wait_c__Iterator4::Dispose_9611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::navMove__Wait_c__Iterator4::Reset_9612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::splineMove__Wait_c__Iterator0::_ctor_9633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CF208)(this); } bool DLL2SDK::Assembly_CSharp::SWS::splineMove__Wait_c__Iterator0::MoveNext_9634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::splineMove__Wait_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_9635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SWS::splineMove__Wait_c__Iterator0::System_Collections_IEnumerator_get_Current_9636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::splineMove__Wait_c__Iterator0::Dispose_9637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::splineMove__Wait_c__Iterator0::Reset_9638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AudioFlashEmissionController_EmissionGroup::_ctor_9683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387E084)(this); } void DLL2SDK::Assembly_CSharp::AudioFlashEmissionController_EmissionGroup::ProcessEmission_9684(float time_, float bpm_, float bpmBias_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387DDA0)(this, time_, bpm_, bpmBias_); } float DLL2SDK::Assembly_CSharp::AudioFlashEmissionController_EmissionGroup::Beat_9685(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387E198)(this, time_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane__StartFallingDown_c__AnonStorey0::_ctor_9780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF87FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane__StartFallingDown_c__AnonStorey0::__m__0_9781(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* damageEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF890C)(this, damageEffect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane__StartFallingDown_c__AnonStorey0::__m__1_9782(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* smokeEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8A7C)(this, smokeEffect_); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender_TransformAttr::_ctor_9859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3569678)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr__GetChipMachine_c__AnonStorey0::_ctor_9949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241A74C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr__GetChipMachine_c__AnonStorey0::__m__0_9950(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B2F0)(this, it_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr__SpawnBRChipMachine_c__AnonStorey1::_ctor_9951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241ACC0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr__SpawnBRChipMachine_c__AnonStorey1::__m__0_9952(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B360)(this, it_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr__OnSyncBRChipMachineStat_c__AnonStorey2::_ctor_9953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241AE98)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr__OnSyncBRChipMachineStat_c__AnonStorey2::__m__0_9954(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B324)(this, it_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame__GetPickUpListInBox_c__AnonStorey0::_ctor_10134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FF9AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame__GetPickUpListInBox_c__AnonStorey0::__m__0_10135(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* droppedPickUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908590)(this, droppedPickUp_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame__UpdateCurrentPickupList_c__AnonStorey1::_ctor_10136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FFFD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame__UpdateCurrentPickupList_c__AnonStorey1::__m__0_10137(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* droppedPickUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19086DC)(this, droppedPickUp_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo__On3PWeaponChanged_c__AnonStorey0::_ctor_10387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19223B4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo__On3PWeaponChanged_c__AnonStorey0::__m__0_10388(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929E54)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo__AddPlayerMark_c__AnonStorey1::_ctor_10389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19283C4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo__AddPlayerMark_c__AnonStorey1::__m__0_10390(DLL2SDK::Assembly_CSharp::BattleRoyale::PlayerMarkInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929E20)(this, it_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo__RemovePlayerMark_c__AnonStorey2::_ctor_10391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19286F4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo__RemovePlayerMark_c__AnonStorey2::__m__0_10392(DLL2SDK::Assembly_CSharp::BattleRoyale::PlayerMarkInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929E90)(this, it_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo__SetBRMapMarks_c__AnonStorey3::_ctor_10393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19286FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo__SetBRMapMarks_c__AnonStorey4::_ctor_10394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1928704)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo__SetBRMapMarks_c__AnonStorey4::__m__0_10395(DLL2SDK::Assembly_CSharp::BRMapMark* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929EC4)(this, it_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene__OnTacticalTeamPlayerLoginOrLogoutNotify_c__AnonStorey0::_ctor_10697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193D86C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene__OnTacticalTeamPlayerLoginOrLogoutNotify_c__AnonStorey0::__m__0_10698(DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamMateState* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F8C)(this, e_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene__OnTacticalTeamPlayerLoginOrLogoutNotify_c__AnonStorey0::__m__1_10699(DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamMateState* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943FC8)(this, e_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene__UpdateOSTeammetaInfoHud_c__AnonStorey1::_ctor_10700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193DB1C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene__UpdateOSTeammetaInfoHud_c__AnonStorey1::__m__0_10701(DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1944004)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene__DestroyOSTeammetaInfoHud_c__AnonStorey2::_ctor_10702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193DE00)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene__DestroyOSTeammetaInfoHud_c__AnonStorey2::__m__0_10703(DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F48)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager__GetWeapon_c__AnonStorey0::_ctor_10741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1949B48)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager__GetWeapon_c__AnonStorey0::__m__0_10742(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BE6C)(this, e_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager__GetDelayCreateWeapon_c__AnonStorey1::_ctor_10743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1949CE0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager__GetDelayCreateWeapon_c__AnonStorey1::__m__0_10744(DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BE38)(this, e_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager__GetWeaponByActorID_c__AnonStorey2::_ctor_10745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1949E6C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager__GetWeaponByActorID_c__AnonStorey2::__m__0_10746(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BEB0)(this, e_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume__DoStartAutoRota_c__Iterator0::_ctor_10909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265C11C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume__DoStartAutoRota_c__Iterator0::MoveNext_10910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume__DoStartAutoRota_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_10911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume__DoStartAutoRota_c__Iterator0::System_Collections_IEnumerator_get_Current_10912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume__DoStartAutoRota_c__Iterator0::Dispose_10913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume__DoStartAutoRota_c__Iterator0::Reset_10914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler_MatchMsgScheduleDelegate::_ctor_10948(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1956AB0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler_MatchMsgScheduleDelegate::Invoke_10949(DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase* origData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, origData_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler_MatchMsgScheduleDelegate::BeginInvoke_10950(DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase* origData_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, origData_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler_MatchMsgScheduleDelegate::EndInvoke_10951(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler__ExePickAni_c__AnonStorey0::_ctor_10952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1957B00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler__ExePickAni_c__AnonStorey0::__m__0_10953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1957BFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn_SwitchRoleCallBack::_ctor_11741(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B129D4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn_SwitchRoleCallBack::Invoke_11742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn_SwitchRoleCallBack::BeginInvoke_11743(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn_SwitchRoleCallBack::EndInvoke_11744(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__EquipAttachment_c__AnonStorey0::_ctor_11745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE9898)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__EquipAttachment_c__AnonStorey0::__m__0_11746(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B128B8)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__EquipAttachmentByClient_c__AnonStorey1::_ctor_11747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE98A0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__EquipAttachmentByClient_c__AnonStorey1::__m__0_11748(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B128FC)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__UnEquipAttachment_c__AnonStorey2::_ctor_11749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE98A8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__UnEquipAttachment_c__AnonStorey2::__m__0_11750(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12940)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__UnEquipAttachmentByClient_c__AnonStorey3::_ctor_11751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE98B0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__UnEquipAttachmentByClient_c__AnonStorey3::__m__0_11752(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12984)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__AttachPropPawn_c__AnonStorey4::_ctor_11753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF3558)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn__AttachPropPawn_c__AnonStorey4::__m__0_11754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B127D4)(this); } void DLL2SDK::Assembly_CSharp::MoveTrainingTarget__WaitAndStartMove_c__Iterator0::_ctor_11780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B4284)(this); } bool DLL2SDK::Assembly_CSharp::MoveTrainingTarget__WaitAndStartMove_c__Iterator0::MoveNext_11781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::MoveTrainingTarget__WaitAndStartMove_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_11782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::MoveTrainingTarget__WaitAndStartMove_c__Iterator0::System_Collections_IEnumerator_get_Current_11783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MoveTrainingTarget__WaitAndStartMove_c__Iterator0::Dispose_11784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MoveTrainingTarget__WaitAndStartMove_c__Iterator0::Reset_11785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget__Recover_c__Iterator0::_ctor_11801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3265FD8)(this); } bool DLL2SDK::Assembly_CSharp::NormalTrainingTarget__Recover_c__Iterator0::MoveNext_11802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NormalTrainingTarget__Recover_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_11803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NormalTrainingTarget__Recover_c__Iterator0::System_Collections_IEnumerator_get_Current_11804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget__Recover_c__Iterator0::Dispose_11805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget__Recover_c__Iterator0::Reset_11806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr__UnActiveTreasure_c__AnonStorey0::_ctor_11894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263F718)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr__UnActiveTreasure_c__AnonStorey0::__m__0_11895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263F91C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager_NotifySyncHelicopterPosition::_ctor_11921(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D4254)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager_NotifySyncHelicopterPosition::Invoke_11922(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* bHasBeenUsed_, bool bClearCachedResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool, void*)>(Data.methodPtr)(this, pos_, bHasBeenUsed_, bClearCachedResult_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager_NotifySyncHelicopterPosition::BeginInvoke_11923(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* bHasBeenUsed_, bool bClearCachedResult_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, pos_, bHasBeenUsed_, bClearCachedResult_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager_NotifySyncHelicopterPosition::EndInvoke_11924(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController_NotifyDanceAnimationMileStone::_ctor_12154(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53E08)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController_NotifyDanceAnimationMileStone::Invoke_12155(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController_NotifyDanceAnimationMileStone::BeginInvoke_12156(DLL2SDK::Array* args_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, args_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController_NotifyDanceAnimationMileStone::EndInvoke_12157(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController_NotifyDanceAnimationEnded::_ctor_12158(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53DBC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController_NotifyDanceAnimationEnded::Invoke_12159(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController_NotifyDanceAnimationEnded::BeginInvoke_12160(DLL2SDK::Array* args_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, args_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController_NotifyDanceAnimationEnded::EndInvoke_12161(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager_NotifyMusicPlayInfo::_ctor_12195(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E52410)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager_NotifyMusicPlayInfo::Invoke_12196(bool bPlay_, int32_t index_, float timeElapsed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, bPlay_, index_, timeElapsed_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager_NotifyMusicPlayInfo::BeginInvoke_12197(bool bPlay_, int32_t index_, float timeElapsed_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, bPlay_, index_, timeElapsed_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager_NotifyMusicPlayInfo::EndInvoke_12198(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternBlink_BlinkData::_ctor_12549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194D684)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer_BlinkData::_ctor_12571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194FDE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer_InstanceData::_ctor_12572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194DBE0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer_InstanceData::get_isValid_12573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194DF94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer_InstanceData::Clear_12574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194FE84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormEffect_Item::_ctor_12731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C12C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormEffect_Item::TakeOne_12732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C1D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo__ShowLineEffect_c__AnonStorey0::_ctor_12778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5F280)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo__ShowLineEffect_c__AnonStorey0::__m__0_12779(DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5F288)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData__GetSlotListDataListByTypeInCommon_c__AnonStorey0::_ctor_12809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E6464)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData__GetSlotListDataListByTypeInCommon_c__AnonStorey0::__m__0_12810(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E70D8)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponPartInfo::_ctor_13285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F81AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo::_ctor_13286(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo* dstBagWeaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F56E0)(this, dstBagWeaponInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo::_ctor_13287(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* inMesh_, int32_t inMeshID_, int32_t inActorID_, int32_t inItemID_, uint32_t inSkinID_, DLL2SDK::mscorlib::System::String* inSocketName_, bool inIsLeftWeapon_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosOffset_L_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inAngleOffset_L_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosOffset_R_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inAngleOffset_R_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F1CA0)(this, inMesh_, inMeshID_, inActorID_, inItemID_, inSkinID_, inSocketName_, inIsLeftWeapon_, inPosOffset_L_, inAngleOffset_L_, inPosOffset_R_, inAngleOffset_R_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo::ChangedWeaponInfo_13288(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo* dstBagWeaponInfo_, DLL2SDK::Assembly_CSharp::BattleRoyale::BR3PAvataBagWeaponSocketCache* br3PAvataBagWeaponSocketCache_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F5B50)(this, dstBagWeaponInfo_, br3PAvataBagWeaponSocketCache_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_PendingAttachment::_ctor_13289(int32_t inActorID_, int32_t inItemID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* inMesh_, DLL2SDK::mscorlib::System::String* inSocketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FD8A8)(this, inActorID_, inItemID_, inMesh_, inSocketName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_PendingAddWeaponInfo::_ctor_13290(int32_t weaponActorID_, int32_t weaponItemID_, uint8_t weaponSlot_, int32_t meshAssetID_, int32_t weaponItemLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F35E8)(this, weaponActorID_, weaponItemID_, weaponSlot_, meshAssetID_, weaponItemLevel_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_EquipAttachmentBagWeaponInfo::_ctor_13291(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo* inBagWeaponInfo_, int32_t inAttachmentActorID_, int32_t inAttachmentID_, int32_t inAttachmentAssetID_, DLL2SDK::mscorlib::System::String* inSocketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FBD4C)(this, inBagWeaponInfo_, inAttachmentActorID_, inAttachmentID_, inAttachmentAssetID_, inSocketName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_EquipAttachmentEmptyBagWeaponInfo::_ctor_13292(int32_t inWeaponActorID_, int32_t inWeaponItemID_, int32_t inAttachmentActorID_, int32_t inAttachmentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FBE3C)(this, inWeaponActorID_, inWeaponItemID_, inAttachmentActorID_, inAttachmentID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__InternalAddWeapon_c__AnonStorey0::_ctor_13293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F2FC8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__InternalAddWeapon_c__AnonStorey0::__m__0_13294(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_PendingAddWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDC98)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__DelayActiveBagWeapon_c__AnonStorey1::_ctor_13295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F471C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__DelayActiveBagWeapon_c__AnonStorey1::__m__0_13296(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo* a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDB74)(this, a_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey2::_ctor_13297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F75F0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey2::__m__0_13298(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_PendingAddWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDCCC)(this, s_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey2::__m__1_13299(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_PendingAddWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDD00)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey3::_ctor_13300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F75F8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey3::__m__0_13301(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo* a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDD34)(this, a_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__RemoveWeaponAvatar_c__AnonStorey4::_ctor_13302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F91F0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__RemoveWeaponAvatar_c__AnonStorey4::__m__0_13303(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_PendingAddWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDEF8)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__EquipWeapon_c__AnonStorey5::_ctor_13304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FB7A0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__EquipWeapon_c__AnonStorey5::__m__0_13305(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo* a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDC64)(this, a_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__EquipAttachmentBagWeapon_c__AnonStorey6::_ctor_13306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FB7A8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__EquipAttachmentBagWeapon_c__AnonStorey6::__m__0_13307(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponPartInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDBA8)(this, s_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__EquipAttachmentBagWeapon_c__AnonStorey6::__m__1_13308(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_EquipAttachmentBagWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDBDC)(this, s_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__EquipAttachmentBagWeapon_c__AnonStorey6::__m__2_13309(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_EquipAttachmentEmptyBagWeaponInfo* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDC30)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__UnEquipAttachmentBagWeapon_c__AnonStorey7::_ctor_13310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FC3D4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__UnEquipAttachmentBagWeapon_c__AnonStorey7::__m__0_13311(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponPartInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDF2C)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__RemoveSameCategoryHud_c__AnonStorey8::_ctor_13312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FC3DC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__RemoveSameCategoryHud_c__AnonStorey8::__m__0_13313(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponPartInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDE20)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStorey9::_ctor_13314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FD898)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStorey9::__m__0_13315(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_EquipAttachmentBagWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDD70)(this, s_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStorey9::__m__1_13316(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_EquipAttachmentBagWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDDA4)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStoreyA::_ctor_13317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FD8A0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStoreyA::__m__0_13318(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_PendingAddWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDDD8)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent_FucTick::_ctor_13416(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24209E0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent_FucTick::Invoke_13417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent_FucTick::BeginInvoke_13418(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent_FucTick::EndInvoke_13419(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSnowTrackPawnComponent__DoSpawnSnowTrack_c__AnonStorey0::_ctor_13522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260EAC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSnowTrackPawnComponent__DoSpawnSnowTrack_c__AnonStorey0::__m__0_13523(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260EAC8)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent__TryUseItem_c__AnonStorey1::_ctor_13688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2645288)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent__TryUseItem_c__AnonStorey1::__m__0_13689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264A734)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent__SwitchWeaponThenRequestUseItem_c__Iterator0::_ctor_13690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2648364)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent__SwitchWeaponThenRequestUseItem_c__Iterator0::MoveNext_13691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent__SwitchWeaponThenRequestUseItem_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_13692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent__SwitchWeaponThenRequestUseItem_c__Iterator0::System_Collections_IEnumerator_get_Current_13693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent__SwitchWeaponThenRequestUseItem_c__Iterator0::Dispose_13694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent__SwitchWeaponThenRequestUseItem_c__Iterator0::Reset_13695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent_VehicleComponentHandler::_ctor_13759(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265354C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent_VehicleComponentHandler::Invoke_13760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent_VehicleComponentHandler::BeginInvoke_13761(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent_VehicleComponentHandler::EndInvoke_13762(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__ReachOutTransition_c__Iterator0::_ctor_13763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264F0BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__ReachOutTransition_c__Iterator0::MoveNext_13764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__ReachOutTransition_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_13765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__ReachOutTransition_c__Iterator0::System_Collections_IEnumerator_get_Current_13766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__ReachOutTransition_c__Iterator0::Dispose_13767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__ReachOutTransition_c__Iterator0::Reset_13768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__BackToSeatTransition_c__Iterator1::_ctor_13769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264F440)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__BackToSeatTransition_c__Iterator1::MoveNext_13770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__BackToSeatTransition_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_13771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__BackToSeatTransition_c__Iterator1::System_Collections_IEnumerator_get_Current_13772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__BackToSeatTransition_c__Iterator1::Dispose_13773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent__BackToSeatTransition_c__Iterator1::Reset_13774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics_ForceEndSkydivingCallbackFunc::_ctor_14138(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352649C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics_ForceEndSkydivingCallbackFunc::Invoke_14139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics_ForceEndSkydivingCallbackFunc::BeginInvoke_14140(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics_ForceEndSkydivingCallbackFunc::EndInvoke_14141(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics__On1PForceSetPosition_c__AnonStorey0::_ctor_14142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3526494)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics__On1PForceSetPosition_c__AnonStorey0::__m__0_14143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35482B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics__SetTeammatePositionAndRotation_c__AnonStorey1::_ctor_14144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353DCE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics__SetTeammatePositionAndRotation_c__AnonStorey1::__m__0_14145(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* teamPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3549B58)(this, teamPawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics__TransferSkydivingAnim_c__AnonStorey3::_ctor_14148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35478A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics__TransferSkydivingAnim_c__AnonStorey3::__m__0_14149(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354AE40)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR_InitResourceFinishedDelegate::_ctor_14519(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817A0C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR_InitResourceFinishedDelegate::Invoke_14520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR_InitResourceFinishedDelegate::BeginInvoke_14521(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR_InitResourceFinishedDelegate::EndInvoke_14522(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR_InitResourceFinishedDelegate::_ctor_14612(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2828C14)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR_InitResourceFinishedDelegate::Invoke_14613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR_InitResourceFinishedDelegate::BeginInvoke_14614(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR_InitResourceFinishedDelegate::EndInvoke_14615(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR_TickDelegate::_ctor_14616(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2828C6C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR_TickDelegate::Invoke_14617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR_TickDelegate::BeginInvoke_14618(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR_TickDelegate::EndInvoke_14619(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__DelayAndHideCommonTips_c__Iterator0::_ctor_14630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFB140)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__DelayAndHideCommonTips_c__Iterator0::MoveNext_14631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__DelayAndHideCommonTips_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_14632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__DelayAndHideCommonTips_c__Iterator0::System_Collections_IEnumerator_get_Current_14633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__DelayAndHideCommonTips_c__Iterator0::Dispose_14634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__DelayAndHideCommonTips_c__Iterator0::Reset_14635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__OnTweenFinished_c__Iterator1::_ctor_14636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFB274)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__OnTweenFinished_c__Iterator1::MoveNext_14637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__OnTweenFinished_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_14638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__OnTweenFinished_c__Iterator1::System_Collections_IEnumerator_get_Current_14639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__OnTweenFinished_c__Iterator1::Dispose_14640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD__OnTweenFinished_c__Iterator1::Reset_14641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase__Init_c__AnonStorey0::_ctor_14887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B162D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase__Init_c__AnonStorey0::__m__0_14888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B17E44)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController__OnHPLevelChanged_c__AnonStorey0::_ctor_14918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B194C8)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController__OnHPLevelChanged_c__AnonStorey0::__m__0_14919(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* x_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A2E4)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController__OnUpperBtnClick_c__AnonStorey1::_ctor_14920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B19C30)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController__OnUpperBtnClick_c__AnonStorey1::__m__0_14921(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A3F8)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController__GetUpperItemDataListByMerge_c__AnonStorey2::_ctor_14922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A188)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController__GetUpperItemDataListByMerge_c__AnonStorey2::__m__0_14923(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A2A8)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController__OnUpperBtnClick_c__AnonStorey0::_ctor_15015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B20A64)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController__OnUpperBtnClick_c__AnonStorey0::__m__0_15016(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B214F4)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController__GetUpperItemDataListByMerge_c__AnonStorey1::_ctor_15017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B212E8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController__GetUpperItemDataListByMerge_c__AnonStorey1::__m__0_15018(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B214B8)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView__WaitClose_c__Iterator0::_ctor_15045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B222BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView__WaitClose_c__Iterator0::MoveNext_15046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView__WaitClose_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_15047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView__WaitClose_c__Iterator0::System_Collections_IEnumerator_get_Current_15048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView__WaitClose_c__Iterator0::Dispose_15049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView__WaitClose_c__Iterator0::Reset_15050() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView__GetUpperItemDataListByMerge_c__AnonStorey0::_ctor_15057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B14F48)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView__GetUpperItemDataListByMerge_c__AnonStorey1::_ctor_15058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B14F50)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView__GetUpperItemDataListByMerge_c__AnonStorey1::__m__0_15059(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B15A2C)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView__OnStickPress_c__AnonStorey0::_ctor_15270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3E0FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView__OnStickPress_c__AnonStorey0::__m__0_15271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FE94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController__SetData_BagList_c__AnonStorey0::_ctor_15428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DE278)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController__SetData_BagList_c__AnonStorey0::__m__0_15429(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E0698)(this, x_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView__SetActive_c__AnonStorey1::_ctor_15494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E1048)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView__SetActive_c__AnonStorey1::__m__0_15495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E456C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView__WaitClose_c__Iterator0::_ctor_15496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E406C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView__WaitClose_c__Iterator0::MoveNext_15497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView__WaitClose_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_15498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView__WaitClose_c__Iterator0::System_Collections_IEnumerator_get_Current_15499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView__WaitClose_c__Iterator0::Dispose_15500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView__WaitClose_c__Iterator0::Reset_15501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__ShowOffEffect_c__Iterator0::_ctor_15590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356DBCC)(this); } bool DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__ShowOffEffect_c__Iterator0::MoveNext_15591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__ShowOffEffect_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_15592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__ShowOffEffect_c__Iterator0::System_Collections_IEnumerator_get_Current_15593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__ShowOffEffect_c__Iterator0::Dispose_15594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__ShowOffEffect_c__Iterator0::Reset_15595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__DelayHidden_c__Iterator1::_ctor_15596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356EA10)(this); } bool DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__DelayHidden_c__Iterator1::MoveNext_15597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__DelayHidden_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_15598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__DelayHidden_c__Iterator1::System_Collections_IEnumerator_get_Current_15599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__DelayHidden_c__Iterator1::Dispose_15600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD__DelayHidden_c__Iterator1::Reset_15601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore_HistoryMsg::_ctor_15736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240C104)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore_HistoryMsg::GetNameAndContent_15737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2409704)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_GetBRCFCItem::_ctor_15748(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2408044)(this, object_, method_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_GetBRCFCItem::Invoke_15749(int32_t expend_, bool isVisible_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, expend_, isVisible_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_GetBRCFCItem::BeginInvoke_15750(int32_t expend_, bool isVisible_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, expend_, isVisible_, callback_, object_, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_GetBRCFCItem::EndInvoke_15751(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_RecyleBRCFClItem::_ctor_15752(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2408058)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_RecyleBRCFClItem::Invoke_15753(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_RecyleBRCFClItem::BeginInvoke_15754(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem* item_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, item_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_RecyleBRCFClItem::EndInvoke_15755(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem_VoicePlayFlow::_ctor_15770(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2410620)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem_VoicePlayFlow::Invoke_15771(bool voiceNeedPlay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, voiceNeedPlay_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem_VoicePlayFlow::BeginInvoke_15772(bool voiceNeedPlay_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, voiceNeedPlay_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem_VoicePlayFlow::EndInvoke_15773(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController_SendTextMsg::_ctor_15831(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2406DC4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController_SendTextMsg::Invoke_15832(DLL2SDK::mscorlib::System::String* content_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, content_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController_SendTextMsg::BeginInvoke_15833(DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, content_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController_SendTextMsg::EndInvoke_15834(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestApplyMessageKey_c__Iterator0::_ctor_15835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24154CC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestApplyMessageKey_c__Iterator0::MoveNext_15836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestApplyMessageKey_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_15837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestApplyMessageKey_c__Iterator0::System_Collections_IEnumerator_get_Current_15838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestApplyMessageKey_c__Iterator0::Dispose_15839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestApplyMessageKey_c__Iterator0::Reset_15840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestSpeechToText_c__Iterator1::_ctor_15841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241575C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestSpeechToText_c__Iterator1::MoveNext_15842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestSpeechToText_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_15843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestSpeechToText_c__Iterator1::System_Collections_IEnumerator_get_Current_15844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestSpeechToText_c__Iterator1::Dispose_15845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController__RequestSpeechToText_c__Iterator1::Reset_15846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__DelayAndHideCommonTips_c__Iterator0::_ctor_15892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241C664)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__DelayAndHideCommonTips_c__Iterator0::MoveNext_15893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__DelayAndHideCommonTips_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_15894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__DelayAndHideCommonTips_c__Iterator0::System_Collections_IEnumerator_get_Current_15895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__DelayAndHideCommonTips_c__Iterator0::Dispose_15896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__DelayAndHideCommonTips_c__Iterator0::Reset_15897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__OnTweenFinished_c__Iterator1::_ctor_15898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241C798)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__OnTweenFinished_c__Iterator1::MoveNext_15899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__OnTweenFinished_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_15900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__OnTweenFinished_c__Iterator1::System_Collections_IEnumerator_get_Current_15901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__OnTweenFinished_c__Iterator1::Dispose_15902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD__OnTweenFinished_c__Iterator1::Reset_15903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView__CloseWinningTime_c__Iterator0::_ctor_15920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F698)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView__CloseWinningTime_c__Iterator0::MoveNext_15921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView__CloseWinningTime_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_15922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView__CloseWinningTime_c__Iterator0::System_Collections_IEnumerator_get_Current_15923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView__CloseWinningTime_c__Iterator0::Dispose_15924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView__CloseWinningTime_c__Iterator0::Reset_15925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD_SoundVisibleShowInfo::_ctor_15975(float startTime_, bool shoudPlayAnimation_, bool shouldPlayEndAnimation_, uint32_t playerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E1770)(this, startTime_, shoudPlayAnimation_, shouldPlayEndAnimation_, playerID_, position_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD__UpdateDictionaryData_c__AnonStorey0::_ctor_15976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E15F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD__UpdateDictionaryData_c__AnonStorey0::__m__0_15977(DLL2SDK::Assembly_CSharp::BattleRoyale::SISoundPlayingInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E16AC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD__UpdateDictionaryData_c__AnonStorey1::_ctor_15978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E1600)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD__UpdateDictionaryData_c__AnonStorey1::__m__0_15979(DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD_SoundVisibleShowInfo it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E16E0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD_DoorInfo::_ctor_15999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E255C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowSelfView_AllInfo::_ctor_16114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C83728)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowSelfView_AllInfo::SetData_16115(bool show_, uint32_t totalGold_, uint32_t goldByRank_, uint32_t goldByKill_, uint32_t totalExp_, uint32_t expByRank_, uint32_t expByKill_, int32_t trophyChange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8328C)(this, show_, totalGold_, goldByRank_, goldByKill_, totalExp_, expByRank_, expByKill_, trophyChange_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowSelfView_AllInfo::SetContainerSpreadShow_16116(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C83508)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud__GamepadFunc_c__Iterator0::_ctor_16158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3618)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud__GamepadFunc_c__Iterator0::MoveNext_16159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud__GamepadFunc_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_16160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud__GamepadFunc_c__Iterator0::System_Collections_IEnumerator_get_Current_16161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud__GamepadFunc_c__Iterator0::Dispose_16162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud__GamepadFunc_c__Iterator0::Reset_16163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController__ClearItem_c__AnonStorey0::_ctor_16455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F7194)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController__ClearItem_c__AnonStorey0::__m__0_16456(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA7B4)(this, _item_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD__DelayShowSelectRoot_c__Iterator0::_ctor_16990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A880D4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD__DelayShowSelectRoot_c__Iterator0::MoveNext_16991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD__DelayShowSelectRoot_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_16992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD__DelayShowSelectRoot_c__Iterator0::System_Collections_IEnumerator_get_Current_16993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD__DelayShowSelectRoot_c__Iterator0::Dispose_16994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD__DelayShowSelectRoot_c__Iterator0::Reset_16995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD__PlayChipItemAnim_c__AnonStorey1::_ctor_16996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A88588)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD__PlayChipItemAnim_c__AnonStorey1::__m__0_16997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A892D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__HideMessage_c__Iterator0::_ctor_17067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2610098)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__HideMessage_c__Iterator0::MoveNext_17068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__HideMessage_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_17069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__HideMessage_c__Iterator0::System_Collections_IEnumerator_get_Current_17070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__HideMessage_c__Iterator0::Dispose_17071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__HideMessage_c__Iterator0::Reset_17072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessage_c__Iterator1::_ctor_17073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26100A0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessage_c__Iterator1::MoveNext_17074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessage_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_17075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessage_c__Iterator1::System_Collections_IEnumerator_get_Current_17076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessage_c__Iterator1::Dispose_17077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessage_c__Iterator1::Reset_17078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessageAR_c__Iterator2::_ctor_17079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26100A8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessageAR_c__Iterator2::MoveNext_17080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessageAR_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_17081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessageAR_c__Iterator2::System_Collections_IEnumerator_get_Current_17082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessageAR_c__Iterator2::Dispose_17083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD__PrintMessageAR_c__Iterator2::Reset_17084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__RequestedCountDown_c__Iterator0::_ctor_17211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A90068)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__RequestedCountDown_c__Iterator0::MoveNext_17212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__RequestedCountDown_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_17213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__RequestedCountDown_c__Iterator0::System_Collections_IEnumerator_get_Current_17214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__RequestedCountDown_c__Iterator0::Dispose_17215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__RequestedCountDown_c__Iterator0::Reset_17216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__SetItemTransferEnable_c__AnonStorey1::_ctor_17217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A90230)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__SetItemTransferEnable_c__AnonStorey1::__m__0_17218(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A9D0)(this, item_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__OnRequireTeamLeader_c__AnonStorey2::_ctor_17219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A92FDC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__OnRequireTeamLeader_c__AnonStorey2::__m__0_17220(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A558)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__OnTeammateOffline_c__AnonStorey3::_ctor_17221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A94CD4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__OnTeammateOffline_c__AnonStorey3::__m__0_17222(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A58C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__OnPlayerLoginOrLogout_c__AnonStorey4::_ctor_17223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A954CC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__OnPlayerLoginOrLogout_c__AnonStorey4::__m__0_17224(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A524)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__RefreshOrAddItem_c__AnonStorey5::_ctor_17225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9642C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__RefreshOrAddItem_c__AnonStorey5::__m__0_17226(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A5C0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__AddTeamMateItem_c__AnonStorey6::_ctor_17227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A97790)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__AddTeamMateItem_c__AnonStorey6::__m__0_17228(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A470)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__OnNotifyTeammateRequestHelp_c__AnonStorey7::_ctor_17229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A99264)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__OnNotifyTeammateRequestHelp_c__AnonStorey7::__m__0_17230(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A4F0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__FindTeamMateItem_c__AnonStorey8::_ctor_17231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9956C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD__FindTeamMateItem_c__AnonStorey8::__m__0_17232(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A4BC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD__SetContent_c__AnonStorey0::_ctor_17253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C334)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD__SetContent_c__AnonStorey0::__m__0_17254(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C744)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem_CalcWantedObj::_ctor_17269(DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9E738)(this, config_); } float DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem_CalcWantedObj::get_SortValue_17270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9E99C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem_CalcWantedObj::set_SortValue_17271(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9EB94)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem_CalcWantedObj::CalcSortValue_17272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9E82C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem__RemoveOwn_c__AnonStorey0::_ctor_17273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9DCD4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem__RemoveOwn_c__AnonStorey0::__m__0_17274(DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9EADC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey1::_ctor_17275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9E728)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey1::__m__0_17276(DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9E9A4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey1::__m__1_17277(DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9EA18)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey2::_ctor_17278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9E730)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey2::__m__0_17279(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem_CalcWantedObj* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9EA98)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem__RequestingCountDown_c__Iterator0::_ctor_17315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9FB60)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem__RequestingCountDown_c__Iterator0::MoveNext_17316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem__RequestingCountDown_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_17317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem__RequestingCountDown_c__Iterator0::System_Collections_IEnumerator_get_Current_17318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem__RequestingCountDown_c__Iterator0::Dispose_17319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem__RequestingCountDown_c__Iterator0::Reset_17320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD__DelayHidden_c__Iterator0::_ctor_17340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263B53C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD__DelayHidden_c__Iterator0::MoveNext_17341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD__DelayHidden_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_17342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD__DelayHidden_c__Iterator0::System_Collections_IEnumerator_get_Current_17343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD__DelayHidden_c__Iterator0::Dispose_17344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD__DelayHidden_c__Iterator0::Reset_17345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView__CloseAttachmentEffectEnumerator_c__Iterator0::_ctor_17519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2660620)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView__CloseAttachmentEffectEnumerator_c__Iterator0::MoveNext_17520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView__CloseAttachmentEffectEnumerator_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_17521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView__CloseAttachmentEffectEnumerator_c__Iterator0::System_Collections_IEnumerator_get_Current_17522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView__CloseAttachmentEffectEnumerator_c__Iterator0::Dispose_17523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView__CloseAttachmentEffectEnumerator_c__Iterator0::Reset_17524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView_BRWeaponItemBinding::_ctor_17569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665A80)(this); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView_BRWeaponItemBinding::get_CloseAttachmentEffectCoroutine_17570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266565C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView_BRWeaponItemBinding::set_CloseAttachmentEffectCoroutine_17571(DLL2SDK::UnityEngine::UnityEngine::Coroutine* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665750)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView_BRWeaponItemBinding::get_Data_17572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2664D88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView_BRWeaponItemBinding::set_Data_17573(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2664BB4)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView__CloseAttachmentEffectCoroutine_c__Iterator0::_ctor_17574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665758)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView__CloseAttachmentEffectCoroutine_c__Iterator0::MoveNext_17575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView__CloseAttachmentEffectCoroutine_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_17576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView__CloseAttachmentEffectCoroutine_c__Iterator0::System_Collections_IEnumerator_get_Current_17577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView__CloseAttachmentEffectCoroutine_c__Iterator0::Dispose_17578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView__CloseAttachmentEffectCoroutine_c__Iterator0::Reset_17579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler_SprayHandler::_ctor_17748(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354F100)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler_SprayHandler::Invoke_17749(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler_SprayHandler::BeginInvoke_17750(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, pos_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler_SprayHandler::EndInvoke_17751(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr_PendingFence::_ctor_18096(uint32_t uid_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr_PendingFence_FenceOption opt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC6B8)(this, uid_, opt_); } void DLL2SDK::Assembly_CSharp::AdManager_ShowAdCallBack::_ctor_18455(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C9E44)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::AdManager_ShowAdCallBack::Invoke_18456(bool success_, DLL2SDK::mscorlib::System::String* placeName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, success_, placeName_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AdManager_ShowAdCallBack::BeginInvoke_18457(bool success_, DLL2SDK::mscorlib::System::String* placeName_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, success_, placeName_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::AdManager_ShowAdCallBack::EndInvoke_18458(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_PrologueStepInfo::_ctor_18513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66DB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ChannelNoticeData::_ctor_18514(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo* NoticeInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66AF8)(this, NoticeInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ExtraData::_ctor_18515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66D0C)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser_Builder::_ctor_18619(DLL2SDK::mscorlib::System::String* identifier_, DLL2SDK::mscorlib::System::String* email_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748E74)(this, identifier_, email_); } DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser_Builder* DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser_Builder::setName_18620(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748E9C)(this, name_); } DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser_Builder* DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser_Builder::setAuthToken_18621(DLL2SDK::mscorlib::System::String* authToken_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748EA4)(this, authToken_); } DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser* DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser_Builder::build_18622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748EAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController_OnDataListShowFinished::_ctor_18998(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B9A8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController_OnDataListShowFinished::Invoke_18999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::EasyListController_OnDataListShowFinished::BeginInvoke_19000(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController_OnDataListShowFinished::EndInvoke_19001(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController_OnDataListShowBackToBegin::_ctor_19002(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B950)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController_OnDataListShowBackToBegin::Invoke_19003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::EasyListController_OnDataListShowBackToBegin::BeginInvoke_19004(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController_OnDataListShowBackToBegin::EndInvoke_19005(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController__SetEasyListData_c__AnonStorey1::_ctor_19008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46683B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController__SetEasyListData_c__AnonStorey1::__m__0_19009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B904)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend_OnInitializeItem::_ctor_19069(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E23A8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend_OnInitializeItem::Invoke_19070(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend_OnInitializeItem::BeginInvoke_19071(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend_OnInitializeItem::EndInvoke_19072(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList__Awake_c__AnonStorey0::_ctor_19129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466F2D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList__Awake_c__AnonStorey0::__m__0_19130(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466FD04)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList__SetOptions_c__AnonStorey1::_ctor_19131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466F6A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList__SetOptions_c__AnonStorey1::__m__0_19132(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466FD38)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::GUIDefinition_CommonButtonCallback::_ctor_19135(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B9874)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::GUIDefinition_CommonButtonCallback::Invoke_19136(DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::GUIDefinition_CommonButtonCallback::BeginInvoke_19137(DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData* data_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, data_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GUIDefinition_CommonButtonCallback::EndInvoke_19138(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GUIDefinition_FunctionButtonCallback::_ctor_19139(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B9958)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::GUIDefinition_FunctionButtonCallback::Invoke_19140(DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::GUIDefinition_FunctionButtonCallback::BeginInvoke_19141(DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData* data_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, data_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GUIDefinition_FunctionButtonCallback::EndInvoke_19142(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController_Tips::_ctor_19210(DLL2SDK::mscorlib::System::String* content_, float visibleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC1E88)(this, content_, visibleTime_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxView_DynamicLine::_ctor_19409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABE470)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__DelayAndHideCommonTips_c__Iterator0::_ctor_19427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC2A6C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__DelayAndHideCommonTips_c__Iterator0::MoveNext_19428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__DelayAndHideCommonTips_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_19429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__DelayAndHideCommonTips_c__Iterator0::System_Collections_IEnumerator_get_Current_19430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__DelayAndHideCommonTips_c__Iterator0::Dispose_19431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__DelayAndHideCommonTips_c__Iterator0::Reset_19432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__OnTweenFinished_c__Iterator1::_ctor_19433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC2BA0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__OnTweenFinished_c__Iterator1::MoveNext_19434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__OnTweenFinished_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_19435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__OnTweenFinished_c__Iterator1::System_Collections_IEnumerator_get_Current_19436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__OnTweenFinished_c__Iterator1::Dispose_19437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView__OnTweenFinished_c__Iterator1::Reset_19438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler::_ctor_19468(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F773EC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler::Invoke_19469(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, userContext_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler::BeginInvoke_19470(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, userContext_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler::EndInvoke_19471(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown__IECountDown_c__Iterator0::_ctor_19547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5D148)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown__IECountDown_c__Iterator0::MoveNext_19548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown__IECountDown_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_19549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown__IECountDown_c__Iterator0::System_Collections_IEnumerator_get_Current_19550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown__IECountDown_c__Iterator0::Dispose_19551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown__IECountDown_c__Iterator0::Reset_19552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools__SetActiveWithAlphaTween_c__AnonStorey0::_ctor_19661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A7A068)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools__SetActiveWithAlphaTween_c__AnonStorey0::__m__0_19662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A957B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher__RefreshTimeGroup_c__AnonStorey0::_ctor_19788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BBD98)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher__RefreshTimeGroup_c__AnonStorey0::__m__0_19789(DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup* group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BD5B0)(this, group_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell_OnClickCell::_ctor_19802(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D45538)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell_OnClickCell::Invoke_19803(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell_OnClickCell::BeginInvoke_19804(int32_t index_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, index_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell_OnClickCell::EndInvoke_19805(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath::_ctor_19864(int32_t r_, int32_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4DE14)(this, r_, c_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath::op_GreaterThan_19865(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path1_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4DE1C)(path1_, path2_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath::op_LessThan_19866(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path1_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4DF00)(path1_, path2_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll::_ctor_19878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4DFE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll::Start_19879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E0D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll::End_19880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E548)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll::Head_19881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E17C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll::Move_19882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E280)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll::Empty_19883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E328)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll::Append_19884(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E43C)(this, cell_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll::FindUsingCell_19885(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E654)(this, path_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable__CreateCell_c__AnonStorey0::_ctor_19954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D502B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable__CreateCell_c__AnonStorey0::__m__0_19955(int32_t rowindex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D53880)(this, rowindex_); } void DLL2SDK::Assembly_CSharp::GameUI::UIStandards_PerspectiveContainerA::_ctor_19998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7E308)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIStandards_PerspectiveContainerA::Normalize_19999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7E3AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIStandards_PerspectiveContainerA::Fade_20000(bool fadein_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7E680)(this, fadein_); } void DLL2SDK::Assembly_CSharp::GameUI::UIStandards_PopupBoxA::_ctor_20001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7E09C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIStandards_PersperctiveListA::Normalize_20002(DLL2SDK::Assembly_CSharp::UIWidget* Container_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7E79C)(Container_); } void DLL2SDK::Assembly_CSharp::GameUI::UIStandards_UI1stPopupView::Normalize_20003(DLL2SDK::Assembly_CSharp::UISprite* mask_, DLL2SDK::Assembly_CSharp::UIButton* confirm_, DLL2SDK::Assembly_CSharp::UIButton* cancel_, DLL2SDK::Assembly_CSharp::UIButton* close_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7E9A4)(mask_, confirm_, cancel_, close_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnDataListShowFinished::_ctor_20158(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FF24)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnDataListShowFinished::Invoke_20159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnDataListShowFinished::BeginInvoke_20160(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnDataListShowFinished::EndInvoke_20161(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnDataListShowBackToBegin::_ctor_20162(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FECC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnDataListShowBackToBegin::Invoke_20163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnDataListShowBackToBegin::BeginInvoke_20164(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnDataListShowBackToBegin::EndInvoke_20165(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnAllWrapControllersCreatedFiniehd::_ctor_20166(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FE74)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnAllWrapControllersCreatedFiniehd::Invoke_20167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnAllWrapControllersCreatedFiniehd::BeginInvoke_20168(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController_OnAllWrapControllersCreatedFiniehd::EndInvoke_20169(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OnInitializeItem::_ctor_20293(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72EB8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OnInitializeItem::Invoke_20294(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_, bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, show_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OnInitializeItem::BeginInvoke_20295(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_, bool show_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, show_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OnInitializeItem::EndInvoke_20296(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OnInitializeAnim::_ctor_20297(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72DD0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OnInitializeAnim::Invoke_20298(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OnInitializeAnim::BeginInvoke_20299(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OnInitializeAnim::EndInvoke_20300(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OneByOneItem::_ctor_20301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72274)(this); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyDatabase_DataPropertyTagInfo::_ctor_20777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46169F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame__FindLevelObjects_c__AnonStorey2::_ctor_21029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3734E20)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame__FindLevelObjects_c__AnonStorey2::__m__0_21030(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3744530)(this, e_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame__GetLevelObjectType_c__AnonStorey3::_ctor_21031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3735030)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame__GetLevelObjectType_c__AnonStorey3::__m__0_21032(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37445B0)(this, e_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame__GetGameComponent_c__AnonStorey4::_ctor_21033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37421D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame__GetGameComponent_c__AnonStorey4::__m__0_21034(DLL2SDK::Assembly_CSharp::GameComponent* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374456C)(this, e_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn_StopDrivingHandler::_ctor_22414(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8310)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn_StopDrivingHandler::Invoke_22415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::Pawn_StopDrivingHandler::BeginInvoke_22416(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn_StopDrivingHandler::EndInvoke_22417(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn_IgnoreWeaponInfo::_ctor_22418(int32_t inActorID_, int32_t inWeaponID_, int32_t inSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167D174)(this, inActorID_, inWeaponID_, inSlot_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn_FucFinishCallback::_ctor_22419(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8228)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn_FucFinishCallback::Invoke_22420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::Pawn_FucFinishCallback::BeginInvoke_22421(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn_FucFinishCallback::EndInvoke_22422(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn_Callback::_ctor_22423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A76AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn__GetLogicalComponent_c__AnonStorey0::_ctor_22424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163CA24)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn__GetLogicalComponent_c__AnonStorey0::__m__0_22425(DLL2SDK::Assembly_CSharp::LogicalComponent* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7F90)(this, e_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn__SetPhysicsVolume_c__AnonStorey1::_ctor_22426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16548CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn__SetPhysicsVolume_c__AnonStorey1::__m__0_22427(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7FD4)(this, e_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn__SetPhysicsVolume_c__AnonStorey1::__m__1_22428(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8088)(this, e_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn__ShouldIgnoreWhenEquip_c__AnonStorey2::_ctor_22429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167CED8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn__ShouldIgnoreWhenEquip_c__AnonStorey2::__m__0_22430(DLL2SDK::Assembly_CSharp::GameBase::Pawn_IgnoreWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A813C)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn__ShouldIgnoreWhenEquip_c__AnonStorey2::__m__1_22431(DLL2SDK::Assembly_CSharp::GameBase::Pawn_IgnoreWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A81AC)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn__AddIgnoreWeaponWhenEquip_c__AnonStorey3::_ctor_22432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167D16C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn__AddIgnoreWeaponWhenEquip_c__AnonStorey3::__m__0_22433(DLL2SDK::Assembly_CSharp::GameBase::Pawn_IgnoreWeaponInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7F20)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent_LadderStepMover::_ctor_22533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B848C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent_LadderStepMover::set_TotalTime_22534(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C2FD8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent_LadderStepMover::get_TotalTime_22535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C31E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent_LadderStepMover::Reset_22536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C2EFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent_LadderStepMover::AddPosition_22537(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C2FE0)(this, v_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent_LadderStepMover::Ready_22538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C30EC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent_LadderStepMover::Evaluate_22539(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C31EC)(this, time_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideOtherFPPawn_c__Iterator0::_ctor_22540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C3850)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideOtherFPPawn_c__Iterator0::MoveNext_22541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideOtherFPPawn_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_22542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideOtherFPPawn_c__Iterator0::System_Collections_IEnumerator_get_Current_22543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideOtherFPPawn_c__Iterator0::Dispose_22544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideOtherFPPawn_c__Iterator0::Reset_22545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideFPPawn_c__Iterator1::_ctor_22546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C3858)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideFPPawn_c__Iterator1::MoveNext_22547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideFPPawn_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_22548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideFPPawn_c__Iterator1::System_Collections_IEnumerator_get_Current_22549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideFPPawn_c__Iterator1::Dispose_22550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent__HideFPPawn_c__Iterator1::Reset_22551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon_WeaponLengthChangeCallBackFunc::_ctor_23557(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C50030)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon_WeaponLengthChangeCallBackFunc::Invoke_23558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::Weapon_WeaponLengthChangeCallBackFunc::BeginInvoke_23559(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon_WeaponLengthChangeCallBackFunc::EndInvoke_23560(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__ShowAndHideWeaponPart_c__AnonStorey0::_ctor_23561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4C324)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__ShowAndHideWeaponPart_c__AnonStorey0::__m__0_23562(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FEB8)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__ShowAndHideWeaponPart_c__AnonStorey0::__m__1_23563(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FECC)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachment_c__AnonStorey1::_ctor_23564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4CBDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachment_c__AnonStorey2::_ctor_23565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4CBE4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachment_c__AnonStorey2::__m__0_23566(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FCDC)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachment_c__AnonStorey2::__m__1_23567(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartInfo* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FD2C)(this, _item_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachment_c__AnonStorey3::_ctor_23568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4CBEC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachment_c__AnonStorey3::__m__0_23569(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FD64)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachment_c__AnonStorey3::__m__1_23570(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FDB4)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachmentByClient_c__AnonStorey4::_ctor_23571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4D1E8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachmentByClient_c__AnonStorey4::__m__0_23572(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FDF8)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachmentByClient_c__AnonStorey4::__m__1_23573(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FE3C)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachmentByClient_c__AnonStorey5::_ctor_23574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4D1F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__EquipAttachmentByClient_c__AnonStorey5::__m__0_23575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FE80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__UnEquipAttachment_c__AnonStorey6::_ctor_23576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4D8CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__UnEquipAttachment_c__AnonStorey6::__m__0_23577(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FEE0)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__UnEquipAttachment_c__AnonStorey6::__m__1_23578(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FF24)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__UnEquipAttachment_c__AnonStorey6::__m__2_23579(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FF68)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__UnEquipAttachmentByClient_c__AnonStorey7::_ctor_23580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4DCC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__UnEquipAttachmentByClient_c__AnonStorey8::_ctor_23581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4DCD0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon__UnEquipAttachmentByClient_c__AnonStorey8::__m__0_23582(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FF9C)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon__UnEquipAttachmentByClient_c__AnonStorey8::__m__1_23583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FFEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory_LoadCancelCallback::_ctor_23956(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25519F0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory_LoadCancelCallback::Invoke_23957(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inv_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inv_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::Inventory_LoadCancelCallback::BeginInvoke_23958(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inv_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inv_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory_LoadCancelCallback::EndInvoke_23959(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory_LoadAssetCallbackData::_ctor_23960(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551914)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory_LoadAssetCallbackData::Invoke_23961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::Inventory_LoadAssetCallbackData::BeginInvoke_23962(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory_LoadAssetCallbackData::EndInvoke_23963(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey0::_ctor_24171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC8F7C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey0::__m__0_24172(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC8FE8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey1::_ctor_24173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC8F84)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey1::__m__0_24174(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC90BC)(this, x_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant__CaleDetailDamage_c__AnonStorey0::_ctor_24443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2368558)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant__CaleDetailDamage_c__AnonStorey0::__m__0_24444(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23733D8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade__PlayEffect_c__AnonStorey0::_ctor_24662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2384D04)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade__PlayEffect_c__AnonStorey0::__m__0_24663(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385164)(this, _item_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade__StopEffect_c__AnonStorey1::_ctor_24664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2384FF4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade__StopEffect_c__AnonStorey1::__m__0_24665(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23851A8)(this, _item_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager_SignExclusionRadiusInfo::_ctor_25044(float InExclusionRadius_, DLL2SDK::Assembly_CSharp::SignSystem::Sign* InSignCom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3504C74)(this, InExclusionRadius_, InSignCom_); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig__IsValid_c__AnonStorey0::_ctor_26305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFCCA0)(this); } bool DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig__IsValid_c__AnonStorey0::__m__0_26306(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDA08)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig__GetLotteryByID_c__AnonStorey0::_ctor_26453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1E68)(this); } bool DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig__GetLotteryByID_c__AnonStorey0::__m__0_26454(DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF22DC)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig__GetLotteryListByID_c__AnonStorey1::_ctor_26455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1FF8)(this); } bool DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig__GetLotteryListByID_c__AnonStorey1::__m__0_26456(DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2310)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig__GetCommonList_c__AnonStorey0::_ctor_26702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604ED0)(this); } bool DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig__GetCommonList_c__AnonStorey0::__m__0_26703(DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605010)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__IsInCommonMaterialPool_c__AnonStorey0::_ctor_26780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46055E8)(this); } bool DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__IsInCommonMaterialPool_c__AnonStorey0::__m__0_26781(DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606700)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__GetRandomList_c__AnonStorey2::_ctor_26784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605A88)(this); } bool DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__GetRandomList_c__AnonStorey2::__m__0_26785(DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460667C)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__GetAllList_c__AnonStorey3::_ctor_26786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605CD8)(this); } bool DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__GetAllList_c__AnonStorey3::__m__0_26787(DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606614)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__GetConfByResultId_c__AnonStorey4::_ctor_26788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605E68)(this); } bool DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__GetConfByResultId_c__AnonStorey4::__m__0_26789(DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606648)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig__GetDeviceUIAdaptConfig_c__AnonStorey0::_ctor_26922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46192B8)(this); } bool DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig__GetDeviceUIAdaptConfig_c__AnonStorey0::__m__0_26923(DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461984C)(this, e_); } bool DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig__GetDeviceUIAdaptConfig_c__AnonStorey0::__m__1_26924(DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619928)(this, e_); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig__GetEditorDeviceModelName_c__AnonStorey1::_ctor_26925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461954C)(this); } bool DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig__GetEditorDeviceModelName_c__AnonStorey1::__m__0_26926(DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619978)(this, e_); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig__FindOutput_c__AnonStorey0::_ctor_27176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FC1C)(this); } bool DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig__FindOutput_c__AnonStorey0::__m__0_27177(DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46203F0)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig__FindOutput_c__AnonStorey1::_ctor_27178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FC24)(this); } bool DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig__FindOutput_c__AnonStorey1::__m__0_27179(DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620424)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig__FindOutput_c__AnonStorey2::_ctor_27180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FC2C)(this); } bool DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig__FindOutput_c__AnonStorey2::__m__0_27181(DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462046C)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig__FindLevelOutput_c__AnonStorey3::_ctor_27182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FDBC)(this); } bool DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig__FindLevelOutput_c__AnonStorey3::__m__0_27183(DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46203BC)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig__GetInviteFriendURLConfig_c__AnonStorey0::_ctor_27350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5BAC)(this); } bool DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig__GetInviteFriendURLConfig_c__AnonStorey0::__m__0_27351(DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5E14)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig__SystemUnlockLevel_c__AnonStorey0::_ctor_27748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C255C)(this); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig__SystemUnlockLevel_c__AnonStorey0::__m__0_27749(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3700)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig__GetLoadoutUnlockLevel_c__AnonStorey1::_ctor_27750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C29D4)(this); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig__GetLoadoutUnlockLevel_c__AnonStorey1::__m__0_27751(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C36A4)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig__GetCompositeUnlockLevel_c__AnonStorey2::_ctor_27752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2D20)(this); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig__GetCompositeUnlockLevel_c__AnonStorey2::__m__0_27753(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C365C)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig__FindLootRate_c__AnonStorey0::_ctor_28005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C783C)(this); } bool DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig__FindLootRate_c__AnonStorey0::__m__0_28006(DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7BBC)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig__IsValid_c__AnonStorey0::_ctor_30265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BD3E0)(this); } bool DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig__IsValid_c__AnonStorey0::__m__0_30266(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE328)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig__GetMapList_c__AnonStorey0::_ctor_30328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322602C)(this); } bool DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig__GetMapList_c__AnonStorey0::__m__0_30329(DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32268E0)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig__IsUltSkillWeapon_c__AnonStorey0::_ctor_30458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227EBC)(this); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig__IsUltSkillWeapon_c__AnonStorey0::__m__0_30459(DLL2SDK::Assembly_CSharp::Config::UltConfConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228E88)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig__GetUltSkillIDByWeaponID_c__AnonStorey1::_ctor_30460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228068)(this); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig__GetUltSkillIDByWeaponID_c__AnonStorey1::__m__0_30461(DLL2SDK::Assembly_CSharp::Config::UltConfConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228E14)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig__GetSortedEntryConfigs_c__AnonStorey0::_ctor_31393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412053C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig__GetSortedEntryConfigs_c__AnonStorey1::_ctor_31394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120544)(this); } bool DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig__GetSortedEntryConfigs_c__AnonStorey1::__m__0_31395(DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120A14)(this, it_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData__AutoGetOnVehicle_c__Iterator0::_ctor_35690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355941C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData__AutoGetOnVehicle_c__Iterator0::MoveNext_35691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData__AutoGetOnVehicle_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_35692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData__AutoGetOnVehicle_c__Iterator0::System_Collections_IEnumerator_get_Current_35693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData__AutoGetOnVehicle_c__Iterator0::Dispose_35694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData__AutoGetOnVehicle_c__Iterator0::Reset_35695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CommonDestoryCallBack::_ctor_35807(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD47B4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CommonDestoryCallBack::Invoke_35808(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CommonDestoryCallBack::BeginInvoke_35809(uint32_t actorID_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, actorID_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CommonDestoryCallBack::EndInvoke_35810(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CreateObjectCallBack::_ctor_35811(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD3048)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CreateObjectCallBack::Invoke_35812(uint32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* obj_, DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CommonDestoryCallBack* cb_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, actorID_, obj_, cb_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CreateObjectCallBack::BeginInvoke_35813(uint32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* obj_, DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CommonDestoryCallBack* cb_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, actorID_, obj_, cb_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CreateObjectCallBack::EndInvoke_35814(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_DestoryObjectCallBack::_ctor_35815(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD305C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_DestoryObjectCallBack::Invoke_35816(uint32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, actorID_, obj_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_DestoryObjectCallBack::BeginInvoke_35817(uint32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* obj_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, actorID_, obj_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_DestoryObjectCallBack::EndInvoke_35818(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::RecordManager_RecordData::Write_36164(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F525E8)(this, writer_); } void DLL2SDK::Assembly_CSharp::Network::RecordManager_RecordData::Read_36165(DLL2SDK::mscorlib::System::IO::BinaryReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F525F0)(this, reader_); } void DLL2SDK::Assembly_CSharp::DynamicBone_Particle::_ctor_36219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4151D78)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_BaseSetting::_ctor_36375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E340)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_AmplifyUtils::_ctor_36371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E3E4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_AmplifyUtils::InitializeIds_36372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1C694)(); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_AmplifyUtils::_cctor_36373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E4B8)(); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_BloomSetting::_ctor_36374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2F588)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_RuntimeData::_ctor_36376(float _aces_a_, float _aces_b_, float _aces_c_, float _aces_d_, float _whitePoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C31278)(this, _aces_a_, _aces_b_, _aces_c_, _aces_d_, _whitePoint_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_RuntimeData::Set_36377(float _aces_a_, float _aces_b_, float _aces_c_, float _aces_d_, float _whitePoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C313FC)(this, _aces_a_, _aces_b_, _aces_c_, _aces_d_, _whitePoint_); } DLL2SDK::Assembly_CSharp::CODPostEffectChain_RuntimeData DLL2SDK::Assembly_CSharp::CODPostEffectChain_RuntimeData::Default_36378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C31428)(); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::_ctor_36380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2FB2C)(this); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::get_maxDynamicEv_36381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2FD8C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::set_maxDynamicEv_36382(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2FE44)(this, value_); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::get_minDynamicEv_36383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2FEEC)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::set_minDynamicEv_36384(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2FFA4)(this, value_); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::get_currentAutoEv_36385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3004C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::get_exposureCameraTransform_36386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C30054)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::get_exposureSamplePoint_36387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3005C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::PrepareScenePreviewResource_36388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C30070)(this); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::PerFrameUpdateAutoEv_36389(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3046C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting_AutoExposureProcessor::_cctor_36390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C30D3C)(); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting::_ctor_36379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2F9F4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_distortSetting::_ctor_36391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2F870)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_radBlurSetting::_ctor_36392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C30FCC)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_RealDofSetting::_ctor_36393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3106C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_SimpleACESSetting::_ctor_36394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C31520)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_SimpleACESSetting::ConstrainParameter_36395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C316AC)(this); } DLL2SDK::Assembly_CSharp::CODPostEffectChain_RuntimeData DLL2SDK::Assembly_CSharp::CODPostEffectChain_SimpleACESSetting::DefaultRuntimeData_36396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C31998)(); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_UserBlurSetting::_ctor_36397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C31E1C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_DizzyBlurSetting::_ctor_36398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2F948)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_CameraEventProxy::_ctor_36399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2F664)(this); } DLL2SDK::Assembly_CSharp::CODPostEffectChain_CameraEventProxy* DLL2SDK::Assembly_CSharp::CODPostEffectChain_CameraEventProxy::Toggle_36400(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, bool open_, DLL2SDK::UnityEngine::UnityEngine::Camera_CameraCallback* preRender_, DLL2SDK::UnityEngine::UnityEngine::Camera_CameraCallback* postRender_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C210AC)(cam_, open_, preRender_, postRender_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_CameraEventProxy::OnPreRender_36401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2F708)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_CameraEventProxy::OnPostRender_36402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2F7BC)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_PostProcessBloomSetting::_ctor_36403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C30DC4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_PPBloomUtils::_ctor_36404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C30F28)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_PPBloomUtils::InitializeIds_36405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2BA28)(); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_SunShaftBloomSetting::_ctor_36406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C31AC0)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_SunShaftBloomUtils::_ctor_36407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C31C14)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_SunShaftBloomUtils::InitializeIds_36408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2CBDC)(); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting_ColorKey::_ctor_36416(float minEffectLuma_, float maxEffectLuma_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E6D4)(this, minEffectLuma_, maxEffectLuma_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting_ColorKey::ConstrainValue_36417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2EB48)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting_ColorKey::GetRuntimeKeyValue_36418(bool forceConstrainValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2F448)(this, forceConstrainValue_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting::_ctor_36409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E598)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting::ConstrainEffectArea_36410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E800)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting::CaculateRuntimeKeyLerpValue_36411(float* a_, float* b_, float* c_, float* d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E914)(this, a_, b_, c_, d_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting::CaculateRuntimeKeyLerpValue_36412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2ED24)(this); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting::WhiteBalanceToColorTemperature_36413(float temperature_, float balancePoint_, float maxKelvin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2EE2C)(temperature_, balancePoint_, maxKelvin_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting::ApplyMasterOnRuntimeData_36414(DLL2SDK::UnityEngine::UnityEngine::Vector4 runtimeData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2EF30)(this, runtimeData_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting::CalculateShaderUniformData_36415(DLL2SDK::UnityEngine::UnityEngine::Vector4* key0_, DLL2SDK::UnityEngine::UnityEngine::Vector4* key1Delta_, DLL2SDK::UnityEngine::UnityEngine::Vector4* key2Delta_, DLL2SDK::UnityEngine::UnityEngine::Vector4* keyLerp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2F17C)(this, key0_, key1Delta_, key2Delta_, keyLerp_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_SunShaftSetting::_ctor_36419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C31CB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect__UpdateMaterial_c__Iterator0::_ctor_36434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364CF40)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect__UpdateMaterial_c__Iterator0::MoveNext_36435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect__UpdateMaterial_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_36436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect__UpdateMaterial_c__Iterator0::System_Collections_IEnumerator_get_Current_36437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect__UpdateMaterial_c__Iterator0::Dispose_36438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect__UpdateMaterial_c__Iterator0::Reset_36439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FadeableRenderer_StoredInfo::_ctor_36480(DLL2SDK::UnityEngine::UnityEngine::Renderer* r_, DLL2SDK::Array* m_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CC2188)(this, r_, m_); } void DLL2SDK::Assembly_CSharp::Mirror__RenderMirrorView_c__Iterator0::_ctor_36523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307BAC8)(this); } bool DLL2SDK::Assembly_CSharp::Mirror__RenderMirrorView_c__Iterator0::MoveNext_36524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Mirror__RenderMirrorView_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_36525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Mirror__RenderMirrorView_c__Iterator0::System_Collections_IEnumerator_get_Current_36526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Mirror__RenderMirrorView_c__Iterator0::Dispose_36527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Mirror__RenderMirrorView_c__Iterator0::Reset_36528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility__EnableRenderStateEffect_c__AnonStorey0::_ctor_36578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32805E0)(this); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility__EnableRenderStateEffect_c__AnonStorey0::__m__0_36579(int32_t id_, DLL2SDK::mscorlib::System::Object* targetObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32815EC)(this, id_, targetObj_); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur__CaptureScreen_c__Iterator0::_ctor_36588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1E4FC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur__CaptureScreen_c__Iterator0::MoveNext_36589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur__CaptureScreen_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_36590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur__CaptureScreen_c__Iterator0::System_Collections_IEnumerator_get_Current_36591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur__CaptureScreen_c__Iterator0::Dispose_36592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur__CaptureScreen_c__Iterator0::Reset_36593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleACEColorGrading_ParameterSet::_ctor_36667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3507A20)(this); } DLL2SDK::Assembly_CSharp::SimpleACEColorGrading_ParameterSet* DLL2SDK::Assembly_CSharp::SimpleACEColorGrading_ParameterSet::Default_36668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3507C04)(); } void DLL2SDK::Assembly_CSharp::HableCurve_Segment::_ctor_36718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741E74)(this); } float DLL2SDK::Assembly_CSharp::HableCurve_Segment::Eval_36719(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742130)(this, x_); } void DLL2SDK::Assembly_CSharp::HableCurve_Uniforms::_ctor_36720(DLL2SDK::Assembly_CSharp::HableCurve* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741F18)(this, parent_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::HableCurve_Uniforms::get_curve_36721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742E54)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::HableCurve_Uniforms::get_toeSegmentA_36722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742EA0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::HableCurve_Uniforms::get_toeSegmentB_36723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742F20)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::HableCurve_Uniforms::get_midSegmentA_36724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742FA0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::HableCurve_Uniforms::get_midSegmentB_36725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4743020)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::HableCurve_Uniforms::get_shoSegmentA_36726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47430A0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::HableCurve_Uniforms::get_shoSegmentB_36727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4743120)(this); } void DLL2SDK::Assembly_CSharp::PostProcessResources_Shaders::_ctor_36771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48418EC)(this); } void DLL2SDK::Assembly_CSharp::PostProcessResources_ComputeShaders::_ctor_36772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4841848)(this); } void DLL2SDK::Assembly_CSharp::PostProcessResources_SMAALuts::_ctor_36773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4841990)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic__Create_c__AnonStorey1::_ctor_36953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E358C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic__Create_c__AnonStorey0::_ctor_36954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E358C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic__Create_c__AnonStorey0::__m__0_36955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37B1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent_MixerInputPlayableInfo::_ctor_37069(DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode* node_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5B34)(this, node_, weight_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent_LayerMixerInputPlayableInfo::_ctor_37070(DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode* node_, DLL2SDK::UnityEngine::UnityEngine::AvatarMask* mask_, bool isAdditive_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5A4C)(this, node_, mask_, isAdditive_, weight_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode_ClipInfo::_ctor_37360(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_, float positionX_, float positionY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3653964)(this, clip_, positionX_, positionY_); } void DLL2SDK::Assembly_CSharp::AUEnumAttribute_CUSTEnum::_ctor_37503(DLL2SDK::mscorlib::System::String* inTitle_, DLL2SDK::mscorlib::System::String* inInfo_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* inValue_, int32_t inIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884484)(this, inTitle_, inInfo_, inValue_, inIndex_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpperBodyStateBoneWeight_UpperBodyStateBoneWeightItem::_ctor_37539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F740B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip_FucStateUpdate::_ctor_37557(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D8FBC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip_FucStateUpdate::Invoke_37558(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip_FucStateUpdate::BeginInvoke_37559(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip_FucStateUpdate::EndInvoke_37560(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_FucCallback::_ctor_37622(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE56A8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_FucCallback::Invoke_37623(DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CAnimationState* inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inState_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_FucCallback::BeginInvoke_37624(DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CAnimationState* inState_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inState_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_FucCallback::EndInvoke_37625(DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CAnimationState* inState_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, inState_, result_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_NULL_37644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4DC8)(); } DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_Default_37645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4EC8)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_ID_37646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4FC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_ID_37647(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4FD0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::Playable* DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_parent_37648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4FD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_parent_37649(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::Playable* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4FE0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::Playable* DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_playable_37650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4FE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_playable_37651(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::Playable* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4FF0)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_time_37652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4FF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_time_37653(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5000)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_speed_37654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5008)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_speed_37655(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5010)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_length_37656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5018)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_length_37657(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5020)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_weight_37658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5028)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_weight_37659(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5030)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_isPlaying_37660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5038)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_isValid_37661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5040)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_Paused_37662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5048)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_Paused_37663(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5050)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_Layer_37664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5054)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_Layer_37665(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE505C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_clipName_37666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5064)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_clipName_37667(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE506C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_clipTime_37668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5074)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_clipTime_37669(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE507C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::WrapMode DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_wrapMode_37670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5084)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_wrapMode_37671(DLL2SDK::UnityEngine::UnityEngine::WrapMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE508C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_FucCallback* DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_FFinish_37672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5094)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_FFinish_37673(DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_FucCallback* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE509C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_FucCallback* DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::get_FLayerHide_37674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE50A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::set_FLayerHide_37675(DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_FucCallback* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE50AC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::Play_37676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE51DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::Stop_37677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE530C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::Stop_37678(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5454)(this, name_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::Update_37679(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE559C)(this, delta_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState::_cctor_37680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE55A4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_AsyncLoadTask::_ctor_37879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C23FC8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_AsyncLoadTask::get_HasRecycle_37880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_AsyncLoadTask::set_HasRecycle_37881(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_AsyncLoadTask::OnRecycle_37882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_AsyncLoadTask::ToString_37883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_AsyncLoadTask::__xLuaBaseProxy_ToString_37884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2427C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadMapAssetsAsyncInternal_c__Iterator0::_ctor_37885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1507C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadMapAssetsAsyncInternal_c__Iterator0::MoveNext_37886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadMapAssetsAsyncInternal_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_37887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadMapAssetsAsyncInternal_c__Iterator0::System_Collections_IEnumerator_get_Current_37888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadMapAssetsAsyncInternal_c__Iterator0::Dispose_37889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadMapAssetsAsyncInternal_c__Iterator0::Reset_37890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__DoLoadAssetAsync_c__AnonStorey4::_ctor_37897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1A694)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__DoLoadAssetAsync_c__AnonStorey4::__m__0_37898(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C22C70)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadAsync_ResFolder_c__Iterator2::_ctor_37899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1A7E4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadAsync_ResFolder_c__Iterator2::MoveNext_37900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadAsync_ResFolder_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_37901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadAsync_ResFolder_c__Iterator2::System_Collections_IEnumerator_get_Current_37902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadAsync_ResFolder_c__Iterator2::Dispose_37903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadAsync_ResFolder_c__Iterator2::Reset_37904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadManyAssetsAsync_Internal_c__AnonStorey5::_ctor_37905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1D920)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__LoadManyAssetsAsync_Internal_c__AnonStorey5::__m__0_37906(int32_t id_, DLL2SDK::mscorlib::System::Object* sobj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C23428)(this, id_, sobj_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__DoUnloadAndGC_c__Iterator3::_ctor_37907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C21D64)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__DoUnloadAndGC_c__Iterator3::MoveNext_37908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__DoUnloadAndGC_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_37909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__DoUnloadAndGC_c__Iterator3::System_Collections_IEnumerator_get_Current_37910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__DoUnloadAndGC_c__Iterator3::Dispose_37911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager__DoUnloadAndGC_c__Iterator3::Reset_37912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper_AssetCache::_ctor_37932(int32_t inAssetId_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inPrefabGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25044)(this, inAssetId_, inPrefabGO_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader_WarmUpImplFunc::_ctor_38177(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05CEC)(this, object_, method_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader_WarmUpImplFunc::Invoke_38178(DLL2SDK::UnityEngine::UnityEngine::ShaderVariantCollection* svc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, svc_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader_WarmUpImplFunc::BeginInvoke_38179(DLL2SDK::UnityEngine::UnityEngine::ShaderVariantCollection* svc_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, svc_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader_WarmUpImplFunc::EndInvoke_38180(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__Init_c__AnonStoreyC::_ctor_38181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF9C68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__Init_c__AnonStoreyC::__m__0_38182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C07D00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_c__Iterator0::_ctor_38183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFFB48)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_c__Iterator0::MoveNext_38184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_38185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_c__Iterator0::System_Collections_IEnumerator_get_Current_38186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_c__Iterator0::Dispose_38187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_c__Iterator0::Reset_38188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadShaderAsync_c__AnonStoreyD::_ctor_38201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0326C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadShaderAsync_c__AnonStoreyD::__m__0_38202(DLL2SDK::UnityEngine::UnityEngine::Shader* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C09684)(this, s_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadVideoClipAsync_c__AnonStoreyE::_ctor_38203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C03E38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadVideoClipAsync_c__AnonStoreyE::__m__0_38204(DLL2SDK::UnityEngine::UnityEngine::Video::VideoClip* vc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C09768)(this, vc_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadTileSOCDataAsync_c__AnonStoreyF::_ctor_38205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0412C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadTileSOCDataAsync_c__AnonStoreyF::__m__0_38206(DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj* sobj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C096C4)(this, sobj_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_Internal_c__Iterator3::_ctor_38207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C04564)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_Internal_c__Iterator3::MoveNext_38208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_Internal_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_38209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_Internal_c__Iterator3::System_Collections_IEnumerator_get_Current_38210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_Internal_c__Iterator3::Dispose_38211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadBundleAsync_Internal_c__Iterator3::Reset_38212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadBundleThreaded_c__Iterator4::_ctor_38213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C047F0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadBundleThreaded_c__Iterator4::MoveNext_38214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadBundleThreaded_c__Iterator4::System_Collections_Generic_IEnumerator_object__get_Current_38215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadBundleThreaded_c__Iterator4::System_Collections_IEnumerator_get_Current_38216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadBundleThreaded_c__Iterator4::Dispose_38217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadBundleThreaded_c__Iterator4::Reset_38218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadAssetAsyncAsset_Internal_c__Iterator5::_ctor_38219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C04914)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadAssetAsyncAsset_Internal_c__Iterator5::MoveNext_38220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadAssetAsyncAsset_Internal_c__Iterator5::System_Collections_Generic_IEnumerator_object__get_Current_38221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadAssetAsyncAsset_Internal_c__Iterator5::System_Collections_IEnumerator_get_Current_38222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadAssetAsyncAsset_Internal_c__Iterator5::Dispose_38223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadAssetAsyncAsset_Internal_c__Iterator5::Reset_38224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadAssetWorker_c__Iterator6::_ctor_38225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C04A38)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadAssetWorker_c__Iterator6::MoveNext_38226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadAssetWorker_c__Iterator6::System_Collections_Generic_IEnumerator_object__get_Current_38227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadAssetWorker_c__Iterator6::System_Collections_IEnumerator_get_Current_38228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadAssetWorker_c__Iterator6::Dispose_38229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__AsyncLoadAssetWorker_c__Iterator6::Reset_38230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__GlobalPreload_Internal_c__Iterator7::_ctor_38231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05450)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__GlobalPreload_Internal_c__Iterator7::MoveNext_38232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__GlobalPreload_Internal_c__Iterator7::System_Collections_Generic_IEnumerator_object__get_Current_38233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__GlobalPreload_Internal_c__Iterator7::System_Collections_IEnumerator_get_Current_38234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__GlobalPreload_Internal_c__Iterator7::Dispose_38235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__GlobalPreload_Internal_c__Iterator7::Reset_38236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpVariantCollectionImp_c__Iterator8::_ctor_38237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0588C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpVariantCollectionImp_c__Iterator8::MoveNext_38238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpVariantCollectionImp_c__Iterator8::System_Collections_Generic_IEnumerator_object__get_Current_38239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpVariantCollectionImp_c__Iterator8::System_Collections_IEnumerator_get_Current_38240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpVariantCollectionImp_c__Iterator8::Dispose_38241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpVariantCollectionImp_c__Iterator8::Reset_38242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Origin_c__Iterator9::_ctor_38243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05E18)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Origin_c__Iterator9::MoveNext_38244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Origin_c__Iterator9::System_Collections_Generic_IEnumerator_object__get_Current_38245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Origin_c__Iterator9::System_Collections_IEnumerator_get_Current_38246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Origin_c__Iterator9::Dispose_38247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Origin_c__Iterator9::Reset_38248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_TimeSliced_c__IteratorA::_ctor_38249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05F38)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_TimeSliced_c__IteratorA::MoveNext_38250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_TimeSliced_c__IteratorA::System_Collections_Generic_IEnumerator_object__get_Current_38251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_TimeSliced_c__IteratorA::System_Collections_IEnumerator_get_Current_38252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_TimeSliced_c__IteratorA::Dispose_38253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_TimeSliced_c__IteratorA::Reset_38254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Job_c__IteratorB::_ctor_38255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C06058)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Job_c__IteratorB::MoveNext_38256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Job_c__IteratorB::System_Collections_Generic_IEnumerator_object__get_Current_38257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Job_c__IteratorB::System_Collections_IEnumerator_get_Current_38258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Job_c__IteratorB::Dispose_38259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Job_c__IteratorB::Reset_38260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool__AsyncSpawn_c__AnonStorey0::_ctor_38352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC9E50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool__AsyncSpawn_c__AnonStorey0::__m__0_38353(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECC658)(this, prefab_); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool__AsyncPreload_c__AnonStorey1::_ctor_38354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECBF64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool__AsyncPreload_c__AnonStorey1::__m__0_38355(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECC600)(this, prefab_); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool_DestroySchedule::_ctor_38380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4348)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool_DestroySchedule::get_HasRecycle_38381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool_DestroySchedule::set_HasRecycle_38382(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool_DestroySchedule::OnRecycle_38383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabPool__PreloadOverTime_c__Iterator0::_ctor_38415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBA764)(this); } bool DLL2SDK::Assembly_CSharp::PrefabPool__PreloadOverTime_c__Iterator0::MoveNext_38416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PrefabPool__PreloadOverTime_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_38417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PrefabPool__PreloadOverTime_c__Iterator0::System_Collections_IEnumerator_get_Current_38418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabPool__PreloadOverTime_c__Iterator0::Dispose_38419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabPool__PreloadOverTime_c__Iterator0::Reset_38420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats_SpawnPoolStatItem::_ctor_38456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351603C)(this); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats_SpawnPoolStatItem::_ctor_38457(DLL2SDK::Assembly_CSharp::SpawnPoolStats_SpawnPoolStatItem* another_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3516F94)(this, another_); } void DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter_PrefabUsageInfo::_ctor_38508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7F9BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem__CoChangeLanguageTo_c__Iterator0::_ctor_39209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3626620)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem__CoChangeLanguageTo_c__Iterator0::MoveNext_39210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem__CoChangeLanguageTo_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_39211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem__CoChangeLanguageTo_c__Iterator0::System_Collections_IEnumerator_get_Current_39212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem__CoChangeLanguageTo_c__Iterator0::Dispose_39213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem__CoChangeLanguageTo_c__Iterator0::Reset_39214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BGMComponent__PlayBGM_c__Iterator0::_ctor_39312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36501E0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BGMComponent__PlayBGM_c__Iterator0::MoveNext_39313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::BGMComponent__PlayBGM_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_39314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::BGMComponent__PlayBGM_c__Iterator0::System_Collections_IEnumerator_get_Current_39315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BGMComponent__PlayBGM_c__Iterator0::Dispose_39316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BGMComponent__PlayBGM_c__Iterator0::Reset_39317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser::TAPlayBGM__CoPlaySound_c__Iterator0::_ctor_39324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A2EC)(this); } bool DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser::TAPlayBGM__CoPlaySound_c__Iterator0::MoveNext_39325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser::TAPlayBGM__CoPlaySound_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_39326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser::TAPlayBGM__CoPlaySound_c__Iterator0::System_Collections_IEnumerator_get_Current_39327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser::TAPlayBGM__CoPlaySound_c__Iterator0::Dispose_39328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser::TAPlayBGM__CoPlaySound_c__Iterator0::Reset_39329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AudioDebugHelper_DrawSphereReqests::_ctor_39352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387D69C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot_SearchedWayPoint::_ctor_39545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4505A70)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot_SearchedWayPoint::get_ID_39546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45053B0)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot_SearchedWayPoint* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot_SearchedWayPoint::GeneratePoint_39547(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptFrom_, DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptTo_, int32_t G_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4504CC4)(ptFrom_, ptTo_, G_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot_SearchedWayPoint::ToString_39548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot_SearchedWayPoint::__xLuaBaseProxy_ToString_39549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4505E60)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__DetectLines_c__AnonStorey1__DetectLines_c__AnonStorey0::_ctor_39552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450562C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__DetectLines_c__AnonStorey1__DetectLines_c__AnonStorey0::__m__0_39553(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4505634)(this, y_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__DetectLines_c__AnonStorey1::_ctor_39550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45030BC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__DetectLines_c__AnonStorey1::__m__0_39551(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45054F0)(this, x_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__OnDrawGizmos_c__AnonStorey2::_ctor_39554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4503D60)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__OnDrawGizmos_c__AnonStorey2::__m__0_39555(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4505710)(this, x_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__OnDrawGizmos_c__AnonStorey2::__m__1_39556(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45057B4)(this, x_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__PathFind_c__AnonStorey3::_ctor_39557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4504E34)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__PathFind_c__AnonStorey3::__m__0_39558(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot_SearchedWayPoint* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4505850)(this, x_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot__PathFind_c__AnonStorey3::__m__1_39559(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot_SearchedWayPoint* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4505960)(this, x_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig_EventRegist::_ctor_39623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EA1F8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends_AuxSend::_ctor_39635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450C6D8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2_AuxSend::_ctor_39645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450D69C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject_EventCallbackOnEnd::_ctor_39689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451247C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject_EventCallbackOnEnd::Reset_39690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener_SubListener::_ctor_39714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4515C18)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener_SubListener::IsEmpty_39715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4513058)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2_SubListener::_ctor_39739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45187FC)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2_SubListener::IsEmpty_39740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4517FAC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2_SubListener::GetDebugString_39741(DLL2SDK::mscorlib::System::Text::StringBuilder* sbBuf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451A904)(this, sbBuf_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_KillStreakInfo::_ctor_40335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6B8F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo__HasBuff_c__AnonStorey0::_ctor_40340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F200)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo__HasBuff_c__AnonStorey0::__m__0_40341(int32_t e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F208)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo::_ctor_40336(int32_t perkID_, int32_t posIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6D588)(this, perkID_, posIdx_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo::get_PerkID_40337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6D9F8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo::get_PosIdx_40338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F1F8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo::HasBuff_40339(int32_t buffID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F010)(this, buffID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo__GetBag_c__AnonStorey0::_ctor_40342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C908)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo__GetBag_c__AnonStorey0::__m__0_40343(DLL2SDK::Assembly_CSharp::GameBase::Loadout* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6EF94)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo__SwitchBag_c__AnonStorey1::_ctor_40344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6D308)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo__SwitchBag_c__AnonStorey1::__m__0_40345(DLL2SDK::Assembly_CSharp::GameBase::Loadout* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F1B4)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo__OnSyncPerkInfo_c__AnonStorey2::_ctor_40346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6D580)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo__OnSyncPerkInfo_c__AnonStorey2::__m__0_40347(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F180)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo__GetPerkIDForBuff_c__AnonStorey3::_ctor_40348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6D9F0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo__GetPerkIDForBuff_c__AnonStorey3::__m__0_40349(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6EFE0)(this, e_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo__DoChangeWeapon_c__Iterator0::_ctor_40443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3919E18)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo__DoChangeWeapon_c__Iterator0::MoveNext_40444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo__DoChangeWeapon_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_40445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo__DoChangeWeapon_c__Iterator0::System_Collections_IEnumerator_get_Current_40446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo__DoChangeWeapon_c__Iterator0::Dispose_40447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo__DoChangeWeapon_c__Iterator0::Reset_40448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_MaterialNames::get_Item_40585(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363D9FC)(this, i_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_MaterialNames::set_Item_40586(int32_t i_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DA04)(this, i_, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_MaterialNames::SetMat_40587(int32_t i_, DLL2SDK::UnityEngine::UnityEngine::Material* inMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DA0C)(this, i_, inMat_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_MaterialNames::set_Length_40588(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DA14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_MaterialNames::get_Length_40589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DA1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::_ctor_40590(DLL2SDK::Array* inMeshObjs_, DLL2SDK::Array* inAppendObjs_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x363C2D0)(this, inMeshObjs_, inAppendObjs_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::get_enable_40591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C2D8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::get_isGUPSink_40592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C2E0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::get_ChangeBone_40593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C2E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::set_ChangeBone_40594(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C2F0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::Reset_40595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C460)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::get_EquipID_40596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C468)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::set_EquipID_40597(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C470)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::ResetMaterial_40598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C56C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::ShowAppendObjs_40599(bool inEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C7EC)(this, inEnable_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::DestroyAppendObjs_40600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363C95C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::MeshShow_40601(DLL2SDK::Array* renderers_, bool inEnable_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x363CB90)(this, renderers_, inEnable_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::get_Show_40602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363CB98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::set_Show_40603(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363CBA0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::SetShow_40604(bool inShow_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363CBD4)(this, inShow_, inPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::ChangeDetailTexture_40605(DLL2SDK::UnityEngine::UnityEngine::Texture2D* inTex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363CBDC)(this, inTex_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::ChangeMats_40606(DLL2SDK::Array* inMats_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x363CBE4)(this, inMats_, inPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::ChangeMatsEx_40607(DLL2SDK::Array* inMatIDs_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x363CBEC)(this, inMatIDs_, inPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::ChangeMatsEx_40608(DLL2SDK::Array* inMats_, DLL2SDK::Array* inMatIDs_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x363CE14)(this, inMats_, inMatIDs_, inPawn_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::CheckMatName_40609(DLL2SDK::mscorlib::System::String* inSrcName_, int32_t inDistID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363D138)(this, inSrcName_, inDistID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::_changeMats_40610(DLL2SDK::UnityEngine::UnityEngine::GameObject* inObj_, DLL2SDK::Array* inMats_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x363D6C8)(this, inObj_, inMats_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::ChangeMaterial_40611(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* mats_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tempArray_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x363D6D0)(this, renderer_, mats_, tempArray_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::ChangeMats_40612(DLL2SDK::Array* inMatIDs_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x363D6EC)(this, inMatIDs_, inPawn_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::get_Item_40613(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363D738)(this, idx_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::get_Item_40614(uint32_t idx_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x363D83C)(this, idx_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState::get_Item_40615(uint16_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363D93C)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig::_ctor_40616(DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363BE28)(this, offset_, rot_, scale_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig::get_trs_40617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363BE70)(this); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig::get_bagTRS_40618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363BE84)(this); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig::get_InverseTrs_40619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363BE98)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig::op_Addition_40620(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig left_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362FF04)(left_, right_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_FEquipUpdate::_ctor_40621(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B714)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_FEquipUpdate::Invoke_40622(DLL2SDK::Array* refOPMesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, refOPMesh_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_FEquipUpdate::BeginInvoke_40623(DLL2SDK::Array* refOPMesh_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, refOPMesh_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_FEquipUpdate::EndInvoke_40624(DLL2SDK::Array* refOPMesh_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, refOPMesh_, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_RetargetTargetData::_ctor_40625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DA30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP_LoadEquipInfo::_ctor_40643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3640B6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP_FucOnLoadRole::_ctor_40644(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3642F90)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP_FucOnLoadRole::Invoke_40645(DLL2SDK::Array* inAssetIDs_, DLL2SDK::Array* inEquipAssetIDs_, DLL2SDK::mscorlib::System::Object* inObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, inAssetIDs_, inEquipAssetIDs_, inObj_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP_FucOnLoadRole::BeginInvoke_40646(DLL2SDK::Array* inAssetIDs_, DLL2SDK::Array* inEquipAssetIDs_, DLL2SDK::mscorlib::System::Object* inObj_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, inAssetIDs_, inEquipAssetIDs_, inObj_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP_FucOnLoadRole::EndInvoke_40647(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld_PendingItem::_ctor_40709(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* root_, bool isAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364FF94)(this, root_, isAdd_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU_TitleMaterialInfo::_ctor_40753(DLL2SDK::Array* grassResources_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x370E94C)(this, grassResources_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU_TitleMaterialInfo::GetMaterial_40754(int32_t grassType_, bool useHighLod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370EB2C)(this, grassType_, useHighLod_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU_TitleMaterialInfo::InitMaterials_40755(DLL2SDK::UnityEngine::UnityEngine::Texture2D* tex_, DLL2SDK::UnityEngine::UnityEngine::Vector4 posAndSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370EC1C)(this, tex_, posAndSize_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_SplitMap_c__Iterator0::_ctor_40756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370E93C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_SplitMap_c__Iterator0::MoveNext_40757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_SplitMap_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_40758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_SplitMap_c__Iterator0::System_Collections_IEnumerator_get_Current_40759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_SplitMap_c__Iterator0::Dispose_40760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_SplitMap_c__Iterator0::Reset_40761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_c__Iterator1::_ctor_40762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370E944)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_c__Iterator1::MoveNext_40763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_40764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_c__Iterator1::System_Collections_IEnumerator_get_Current_40765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_c__Iterator1::Dispose_40766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU__LoadGrassTileData_c__Iterator1::Reset_40767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_CameraEffect::_ctor_40836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C8820)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraResolutionFOVConfig_CameraResolutionFOVItemConfig::_ctor_40839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9198)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve_FucEvalPosition::_ctor_40882(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE71AC)(this, object_, method_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve_FucEvalPosition::Invoke_40883(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inCurve_, float elapsedTime_, float duartion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, float, float, void*)>(Data.methodPtr)(this, inCurve_, elapsedTime_, duartion_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve_FucEvalPosition::BeginInvoke_40884(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inCurve_, float elapsedTime_, float duartion_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, float, float, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, inCurve_, elapsedTime_, duartion_, callback_, object_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve_FucEvalPosition::EndInvoke_40885(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileControlCameraShakerCurve_CameraShakeParam::_ctor_40893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278D824)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker_EndCallBackFunc::_ctor_40913(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9E5C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker_EndCallBackFunc::Invoke_40914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker_EndCallBackFunc::BeginInvoke_40915(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker_EndCallBackFunc::EndInvoke_40916(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey1::_ctor_40973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6D1C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey1::__m__0_40974(DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo* _Info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6EAD4)(this, _Info_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey2::_ctor_40975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6D3B0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey2::__m__0_40976(DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo* _Info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6EB08)(this, _Info_); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo::Init_41229(int32_t assetID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponAssetInfoList_, bool callbakAfterCompose_, int32_t actorID_, bool is3P_, bool cacheCompose_) { return reinterpret_cast*, bool, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x258B540)(this, assetID_, weaponAssetInfoList_, callbakAfterCompose_, actorID_, is3P_, cacheCompose_); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo::LoadComplete_41230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B570)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo::ComposeComplete_41231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B578)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo::IsReadyForCallback_41232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B580)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo::IsComposing_41233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B588)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull_FucPlay::_ctor_41495(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F057DC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull_FucPlay::Invoke_41496(float time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull_FucPlay::BeginInvoke_41497(float time_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, time_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull_FucPlay::EndInvoke_41498(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback::_ctor_41530(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0CD50)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback::Invoke_41531(DLL2SDK::Array* inValues_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, inValues_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback::BeginInvoke_41532(DLL2SDK::Array* inValues_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, inValues_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback::EndInvoke_41533(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent__PlayInvisibleRibbonEffect_c__AnonStorey0::_ctor_41567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2562478)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent__PlayInvisibleRibbonEffect_c__AnonStorey0::__m__0_41568(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* invisibleRibbonEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25635B4)(this, invisibleRibbonEffect_); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent_LogicAnimationEntity::_ctor_41592(DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AF838)(this, owner_); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent_LogicAnimationEntity::Play_41593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AF910)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent_LogicAnimationEntity::Tick_41594(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AF314)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent__OnEffectLoaded_c__AnonStorey0::_ctor_41652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B07A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent__OnEffectLoaded_c__AnonStorey0::__m__0_41653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B0860)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager__EnableMaterialEffect_c__AnonStorey0::_ctor_41676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BF8E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager__EnableMaterialEffect_c__AnonStorey0::__m__0_41677(int32_t id_, DLL2SDK::mscorlib::System::Object* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C01E0)(this, id_, __); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager__EnablePerspectiveEffect_c__AnonStorey1::_ctor_41678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BFD54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager__EnablePerspectiveEffect_c__AnonStorey1::__m__0_41679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C039C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent__CheckToStandIdle_c__Iterator0::_ctor_41826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7B8E4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent__CheckToStandIdle_c__Iterator0::MoveNext_41827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent__CheckToStandIdle_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_41828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent__CheckToStandIdle_c__Iterator0::System_Collections_IEnumerator_get_Current_41829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent__CheckToStandIdle_c__Iterator0::Dispose_41830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent__CheckToStandIdle_c__Iterator0::Reset_41831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent__OnEquipReady_c__AnonStorey0::_ctor_42053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3450730)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent__OnEquipReady_c__AnonStorey0::__m__0_42054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34545EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_FucOnFPSHitProjection::_ctor_42433(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D513DC)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_FucOnFPSHitProjection::Invoke_42434(DLL2SDK::UnityEngine::UnityEngine::Vector3 inHitPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inDir_, float inNearClip_, float inHeight_, bool up_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inHitPos_, inCameraPos_, inDir_, inNearClip_, inHeight_, up_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_FucOnFPSHitProjection::BeginInvoke_42435(DLL2SDK::UnityEngine::UnityEngine::Vector3 inHitPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inDir_, float inNearClip_, float inHeight_, bool up_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inHitPos_, inCameraPos_, inDir_, inNearClip_, inHeight_, up_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_FucOnFPSHitProjection::EndInvoke_42436(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::_ctor_42437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60880)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::get_position_42438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5139C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::set_position_42439(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D53BC0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::set_ForcePosition_42440(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D55A48)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::set_Lookat_42441(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D55A3C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::get_Lookat_42442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60924)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::get_rotation_42443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5135C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::set_rotation_42444(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D55A98)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::get_radius_42445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D54080)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::set_radius_42446(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D54A88)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::get_TargetRadius_42447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60938)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::GetLayer_42448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60A18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider::ApplyShift_42449(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5956C)(this, shift_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController__UseKillStreakSkill_c__AnonStorey1::_ctor_42456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D58484)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController__UseKillStreakSkill_c__AnonStorey1::__m__0_42457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60850)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn__OnLockActionBegin_c__AnonStorey0::_ctor_42528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D97280)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn__OnLockActionBegin_c__AnonStorey0::__m__0_42529(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* eff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99ADC)(this, eff_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn__ShowExplosionEffect_c__AnonStorey1::_ctor_42530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98248)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn__ShowExplosionEffect_c__AnonStorey1::__m__0_42531(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* eff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9A5F0)(this, eff_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn__ShowDemageEffect_c__AnonStorey2::_ctor_42532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98250)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn__ShowDemageEffect_c__AnonStorey2::__m__0_42533(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* explosionEff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99D00)(this, explosionEff_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn__ShowDemageEffect_c__AnonStorey2::__m__1_42534(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* brokenFireEff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99EBC)(this, brokenFireEff_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn__ShowDemageEffect_c__AnonStorey2::__m__2_42535(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* brokenSmokeEff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9A15C)(this, brokenSmokeEff_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn__ShowDemageEffect_c__AnonStorey2::__m__3_42536(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* brokenWhiteSmokeEff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9A3FC)(this, brokenWhiteSmokeEff_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart__ShowLightEffect_c__AnonStorey0::_ctor_42612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F26D7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart__ShowLightEffect_c__AnonStorey0::__m__0_42613(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* lightEff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F26E7C)(this, lightEff_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart__ShowLightFlashEffect_c__AnonStorey1::_ctor_42614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F26D84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart__ShowLightFlashEffect_c__AnonStorey1::__m__0_42615(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* lightFlashEff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F27024)(this, lightFlashEff_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager__DelayRemovePropPawn_c__AnonStorey0::_ctor_42697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1CB7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager__DelayRemovePropPawn_c__AnonStorey0::__m__0_42698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1D71C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader_AsyncCompletionCallbackFun::_ctor_42728(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A390)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader_AsyncCompletionCallbackFun::Invoke_42729(int32_t AssetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, AssetID_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader_AsyncCompletionCallbackFun::BeginInvoke_42730(int32_t AssetID_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, AssetID_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader_AsyncCompletionCallbackFun::EndInvoke_42731(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController_WeaponShakeInfo::_ctor_42763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33820F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager_ConfigManagerCache::_ctor_42846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D8E8C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc::_ctor_43227(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C4F94)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc::Invoke_43228(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc::BeginInvoke_43229(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, data_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc::EndInvoke_43230(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr__ForEachAllPickupEntity_c__AnonStorey0::_ctor_43231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C27E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr__ForEachAllPickupEntity_c__AnonStorey0::__m__0_43232(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CA9BC)(this, e_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr__ForEachAllPickupEntity_c__AnonStorey0::__m__1_43233(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CAA5C)(this, e_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr__SpawnChipBox_c__AnonStorey1::_ctor_43234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C9A40)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr__SpawnChipBox_c__AnonStorey1::__m__0_43235(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CAAFC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp__FLASHING_c__Iterator0::_ctor_43297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422B6D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp__FLASHING_c__Iterator0::MoveNext_43298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp__FLASHING_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_43299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp__FLASHING_c__Iterator0::System_Collections_IEnumerator_get_Current_43300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp__FLASHING_c__Iterator0::Dispose_43301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp__FLASHING_c__Iterator0::Reset_43302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp__OnLoadAttachmentComplete_c__AnonStorey1::_ctor_43303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422D058)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp__OnLoadAttachmentComplete_c__AnonStorey1::__m__0_43304(DLL2SDK::Assembly_CSharp::GameBase::AttachmentModelData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422F0D8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner__SpawnParticle_c__Iterator0::_ctor_43445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25827E8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner__SpawnParticle_c__Iterator0::MoveNext_43446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner__SpawnParticle_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_43447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner__SpawnParticle_c__Iterator0::System_Collections_IEnumerator_get_Current_43448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner__SpawnParticle_c__Iterator0::Dispose_43449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner__SpawnParticle_c__Iterator0::Reset_43450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect_AlphaConfig::_ctor_43473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A47F54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect__FadeToTargetAlpha_c__Iterator0::_ctor_43474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A477D8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect__FadeToTargetAlpha_c__Iterator0::MoveNext_43475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect__FadeToTargetAlpha_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_43476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect__FadeToTargetAlpha_c__Iterator0::System_Collections_IEnumerator_get_Current_43477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect__FadeToTargetAlpha_c__Iterator0::Dispose_43478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect__FadeToTargetAlpha_c__Iterator0::Reset_43479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting_LODSetting::_ctor_43516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278CB84)(this); } void DLL2SDK::Assembly_CSharp::MultiInstanceRenderer_Instance::_ctor_43520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B51DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning__LightFlashBlink_c__Iterator0::_ctor_43581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4E00)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning__LightFlashBlink_c__Iterator0::MoveNext_43582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning__LightFlashBlink_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_43583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning__LightFlashBlink_c__Iterator0::System_Collections_IEnumerator_get_Current_43584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning__LightFlashBlink_c__Iterator0::Dispose_43585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning__LightFlashBlink_c__Iterator0::Reset_43586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random__TrigglePlayEffect_c__Iterator0::_ctor_43591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5248)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random__TrigglePlayEffect_c__Iterator0::MoveNext_43592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random__TrigglePlayEffect_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_43593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random__TrigglePlayEffect_c__Iterator0::System_Collections_IEnumerator_get_Current_43594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random__TrigglePlayEffect_c__Iterator0::Dispose_43595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random__TrigglePlayEffect_c__Iterator0::Reset_43596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ParticleFade_OnParticleFinish::_ctor_43607(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3286A74)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::ParticleFade_OnParticleFinish::Invoke_43608(DLL2SDK::UnityEngine::UnityEngine::GameObject* ob_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, ob_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::ParticleFade_OnParticleFinish::BeginInvoke_43609(DLL2SDK::UnityEngine::UnityEngine::GameObject* ob_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, ob_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::ParticleFade_OnParticleFinish::EndInvoke_43610(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::ParticleFade__TimeBeginFade_c__Iterator0::_ctor_43611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3285C4C)(this); } bool DLL2SDK::Assembly_CSharp::ParticleFade__TimeBeginFade_c__Iterator0::MoveNext_43612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::ParticleFade__TimeBeginFade_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_43613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::ParticleFade__TimeBeginFade_c__Iterator0::System_Collections_IEnumerator_get_Current_43614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ParticleFade__TimeBeginFade_c__Iterator0::Dispose_43615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ParticleFade__TimeBeginFade_c__Iterator0::Reset_43616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ParticleFade__CheckParticles_c__Iterator1::_ctor_43617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3286144)(this); } bool DLL2SDK::Assembly_CSharp::ParticleFade__CheckParticles_c__Iterator1::MoveNext_43618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::ParticleFade__CheckParticles_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_43619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::ParticleFade__CheckParticles_c__Iterator1::System_Collections_IEnumerator_get_Current_43620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ParticleFade__CheckParticles_c__Iterator1::Dispose_43621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ParticleFade__CheckParticles_c__Iterator1::Reset_43622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SmokeGrenadeUIEffect_RenderInfoParam::_ctor_43661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3511AE0)(this); } void DLL2SDK::Assembly_CSharp::TubeRenderer_TubeVertex::_ctor_43668(DLL2SDK::UnityEngine::UnityEngine::Vector3 pt_, float r_, DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4974A84)(this, pt_, r_, c_); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator__UpdateCorutine_c__Iterator0::_ctor_43704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4952244)(this); } bool DLL2SDK::Assembly_CSharp::UVTextureAnimator__UpdateCorutine_c__Iterator0::MoveNext_43705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UVTextureAnimator__UpdateCorutine_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_43706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UVTextureAnimator__UpdateCorutine_c__Iterator0::System_Collections_IEnumerator_get_Current_43707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator__UpdateCorutine_c__Iterator0::Dispose_43708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator__UpdateCorutine_c__Iterator0::Reset_43709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FootPrint_ManuaAnimEventSetting::_ctor_43820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1A24)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::GameInfo_MatchPrepareInfo::GetPrepareTime_44257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F3CEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo__InsertSparrowStickInfoStat_c__AnonStorey0::_ctor_44258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F1158)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo__InsertSparrowStickInfoStat_c__AnonStorey1::_ctor_44259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F1160)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo__InsertSparrowStickInfoStat_c__AnonStorey1::__m__0_44260(uint32_t v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F3BE4)(this, v_); } void DLL2SDK::Assembly_CSharp::GameEngine::CUAction_FCallback::_ctor_44330(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4A3C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::CUAction_FCallback::Invoke_44331(DLL2SDK::Assembly_CSharp::GameEngine::CUAction* inAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inAction_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::CUAction_FCallback::BeginInvoke_44332(DLL2SDK::Assembly_CSharp::GameEngine::CUAction* inAction_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inAction_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CUAction_FCallback::EndInvoke_44333(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation_ActionData::_ctor_44561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371F348)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::IndividuationAction* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation_ActionData::get_action_44562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371F3EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation_ActionData::set_action_44563(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::IndividuationAction* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371F3F4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUIBAction_FucActionRun::_ctor_44578(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371ED4C)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUIBAction_FucActionRun::Invoke_44579(float delta_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, delta_, inActor_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUIBAction_FucActionRun::BeginInvoke_44580(float delta_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, delta_, inActor_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUIBAction_FucActionRun::EndInvoke_44581(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::IndividuationAction__OnAnimationEvent_c__AnonStorey0::_ctor_44592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372026C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::IndividuationAction__OnAnimationEvent_c__AnonStorey0::__m__0_44593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3720274)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback::_ctor_44828(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253AA44)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback::Invoke_44829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback::BeginInvoke_44830(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback::EndInvoke_44831(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadStateCallback::_ctor_44832(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542E40)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadStateCallback::Invoke_44833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadStateCallback::BeginInvoke_44834(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadStateCallback::EndInvoke_44835(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadCallbackWrappers::_ctor_44836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253B780)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadCallbackWrappers::init_44837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253B824)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadCallbackWrappers::AddCallback_44838(int32_t priority_, DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253B934)(this, priority_, cb_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadCallbackWrappers::RemoveCallback_44839(int32_t priority_, DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253BDC4)(this, priority_, cb_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadCallbackWrappers::ClearAll_44840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253B46C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadCallbackWrappers::Invoke_44841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253F0C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager__UpdatePlayerInputOnMobile_c__AnonStorey0::_ctor_44842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25318E8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager__UpdatePlayerInputOnMobile_c__AnonStorey0::__m__0_44843(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542D64)(this, t_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager__GenGamepadPlayerInput_c__AnonStorey1::_ctor_44844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541244)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager__GenGamepadPlayerInput_c__AnonStorey1::__m__0_44845(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* _input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542C98)(this, _input_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager__SimulateJoystickButton_c__AnonStorey2::_ctor_44846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254124C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager__SimulateJoystickButton_c__AnonStorey2::__m__0_44847(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* _input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542D20)(this, _input_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager__SimulateFireButton_c__AnonStorey3::_ctor_44848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25414F0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager__SimulateFireButton_c__AnonStorey3::__m__0_44849(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* _input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542CDC)(this, _input_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputButton_NotifyClickHandler::_ctor_44853(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252C064)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputButton_NotifyClickHandler::Invoke_44854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::InputButton_NotifyClickHandler::BeginInvoke_44855(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputButton_NotifyClickHandler::EndInvoke_44856(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager_CurrentWeaponChangeCallback::_ctor_45241(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F6A8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager_CurrentWeaponChangeCallback::Invoke_45242(DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager* invMgr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, invMgr_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager_CurrentWeaponChangeCallback::BeginInvoke_45243(DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager* invMgr_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, invMgr_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager_CurrentWeaponChangeCallback::EndInvoke_45244(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__AddInventory_c__AnonStorey0::_ctor_45245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2559120)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__AddInventory_c__AnonStorey0::__m__0_45246(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* _inv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F510)(this, _inv_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__RemoveInventoryByID_c__AnonStorey1::_ctor_45247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2559D68)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__RemoveInventoryByID_c__AnonStorey1::__m__0_45248(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* _inv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F5B4)(this, _inv_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__RemoveOtherSlotInventry_c__AnonStorey2::_ctor_45249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255A1E4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__RemoveOtherSlotInventry_c__AnonStorey2::__m__0_45250(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* _inv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F600)(this, _inv_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__DelayToCreateInventoryBySelect_c__AnonStorey3::_ctor_45251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255C0C0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__DelayToCreateInventoryBySelect_c__AnonStorey3::__m__0_45252(DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F54C)(this, _item_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__IsWeaponCreateDelayed_c__AnonStorey4::_ctor_45253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255C0C8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__IsWeaponCreateDelayed_c__AnonStorey4::__m__0_45254(DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F580)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__UpdateBulletInfo_c__AnonStorey5::_ctor_45255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255EE3C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager__UpdateBulletInfo_c__AnonStorey5::__m__0_45256(DLL2SDK::Assembly_CSharp::Network::WeaponBulletInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F64C)(this, s_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect__PrintDialog_c__Iterator0::_ctor_45379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3659664)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect__PrintDialog_c__Iterator0::MoveNext_45380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect__PrintDialog_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_45381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect__PrintDialog_c__Iterator0::System_Collections_IEnumerator_get_Current_45382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect__PrintDialog_c__Iterator0::Dispose_45383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect__PrintDialog_c__Iterator0::Reset_45384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::IndicatorTriggerVolume_TriggerEnterExit::_ctor_45449(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371AAB4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::IndicatorTriggerVolume_TriggerEnterExit::Invoke_45450(bool enter_, DLL2SDK::UnityEngine::UnityEngine::GameObject* triggerObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, enter_, triggerObj_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::IndicatorTriggerVolume_TriggerEnterExit::BeginInvoke_45451(bool enter_, DLL2SDK::UnityEngine::UnityEngine::GameObject* triggerObj_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, enter_, triggerObj_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::IndicatorTriggerVolume_TriggerEnterExit::EndInvoke_45452(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox_WeaponListInfo::_ctor_45567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279D078)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox__DelayPlayWeaponAni_c__Iterator0::_ctor_45629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AE778)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox__DelayPlayWeaponAni_c__Iterator0::MoveNext_45630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox__DelayPlayWeaponAni_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_45631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox__DelayPlayWeaponAni_c__Iterator0::System_Collections_IEnumerator_get_Current_45632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox__DelayPlayWeaponAni_c__Iterator0::Dispose_45633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox__DelayPlayWeaponAni_c__Iterator0::Reset_45634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject_AsyncCompletionCallbackFun::_ctor_45732(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239CF20)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject_AsyncCompletionCallbackFun::Invoke_45733(int32_t weaponId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, weaponId_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject_AsyncCompletionCallbackFun::BeginInvoke_45734(int32_t weaponId_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, weaponId_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject_AsyncCompletionCallbackFun::EndInvoke_45735(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject_UsabilityDelegate::_ctor_45759(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582444)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject_UsabilityDelegate::Invoke_45760(bool available_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, available_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::LevelObject_UsabilityDelegate::BeginInvoke_45761(bool available_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, available_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject_UsabilityDelegate::EndInvoke_45762(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectVolume_CameraEffectAction::_ctor_45872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C8F08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger__TriggerParticleEffects_c__Iterator0::_ctor_45997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5898)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger__TriggerParticleEffects_c__Iterator0::MoveNext_45998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger__TriggerParticleEffects_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_45999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger__TriggerParticleEffects_c__Iterator0::System_Collections_IEnumerator_get_Current_46000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger__TriggerParticleEffects_c__Iterator0::Dispose_46001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger__TriggerParticleEffects_c__Iterator0::Reset_46002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume__FollowPath_c__Iterator0::_ctor_46056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343F7E8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume__FollowPath_c__Iterator0::MoveNext_46057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume__FollowPath_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_46058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume__FollowPath_c__Iterator0::System_Collections_IEnumerator_get_Current_46059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume__FollowPath_c__Iterator0::Dispose_46060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume__FollowPath_c__Iterator0::Reset_46061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExit::_ctor_46097(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6903C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExit::Invoke_46098(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExit::BeginInvoke_46099(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExit::EndInvoke_46100(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExit1::_ctor_46101(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69124)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExit1::Invoke_46102(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, index_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExit1::BeginInvoke_46103(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_, int32_t index_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, index_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExit1::EndInvoke_46104(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExitWithVolume::_ctor_46105(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69228)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExitWithVolume::Invoke_46106(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_, DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* volume_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, volume_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExitWithVolume::BeginInvoke_46107(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_, DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* volume_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, volume_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume_TriggerEnterExitWithVolume::EndInvoke_46108(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStore__BelongsToMap_c__AnonStorey0::_ctor_46333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63B64)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStore__BelongsToMap_c__AnonStorey0::__m__0_46334(DLL2SDK::mscorlib::System::String* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A642FC)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetSingleSceneLevel_c__AnonStorey1::_ctor_46335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63D9C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetSingleSceneLevel_c__AnonStorey1::__m__0_46336(DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64648)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetLevelInfo_c__AnonStorey2::_ctor_46337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63DA4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetLevelInfo_c__AnonStorey2::__m__0_46338(DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A643B0)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetMapID_c__AnonStorey3::_ctor_46339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64164)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetMapID_c__AnonStorey3::__m__0_46340(DLL2SDK::Assembly_CSharp::GameEngine::MapInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6447C)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetMapInfo_c__AnonStorey4::_ctor_46341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6416C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetMapInfo_c__AnonStorey4::__m__0_46342(DLL2SDK::Assembly_CSharp::GameEngine::MapInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64614)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetMapIDByLevelName_c__AnonStorey5::_ctor_46343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A642F4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStore__GetMapIDByLevelName_c__AnonStorey5::__m__0_46344(DLL2SDK::Assembly_CSharp::GameEngine::MapInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64548)(this, e_); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg_IDReplaceDelegate::_ctor_46669(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CBE8C)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::Network::MatchMsg_IDReplaceDelegate::Invoke_46670(uint32_t srcPlayerID_, uint32_t* destPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, srcPlayerID_, destPlayerID_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Network::MatchMsg_IDReplaceDelegate::BeginInvoke_46671(uint32_t srcPlayerID_, uint32_t* destPlayerID_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, srcPlayerID_, destPlayerID_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::MatchMsg_IDReplaceDelegate::EndInvoke_46672(uint32_t* destPlayerID_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, destPlayerID_, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_CameraControlParam::_ctor_47079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D36920)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_DragActionHandler::_ctor_47080(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D36A0C)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_DragActionHandler::Invoke_47081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_DragActionHandler::BeginInvoke_47082(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_DragActionHandler::EndInvoke_47083(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FocusOnHandler::_ctor_47084(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D36A90)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FocusOnHandler::Invoke_47085(float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, duration_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FocusOnHandler::BeginInvoke_47086(float duration_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, duration_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FocusOnHandler::EndInvoke_47087(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucUpdateCameraControl::_ctor_47088(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D20D54)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucUpdateCameraControl::Invoke_47089(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucUpdateCameraControl::BeginInvoke_47090(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucUpdateCameraControl::EndInvoke_47091(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, refCameraPos_, refCameraRot_, refLookatPoint_, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucCheckChangeCamera::_ctor_47092(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D20D68)(this, object_, method_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucCheckChangeCamera::Invoke_47093(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inCamera_, inPlayerController_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucCheckChangeCamera::BeginInvoke_47094(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inCamera_, inPlayerController_, callback_, object_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucCheckChangeCamera::EndInvoke_47095(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucCameraLerpTime::_ctor_47096(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D36B78)(this, object_, method_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucCameraLerpTime::Invoke_47097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucCameraLerpTime::BeginInvoke_47098(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucCameraLerpTime::EndInvoke_47099(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucLerp::_ctor_47100(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D20D7C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucLerp::Invoke_47101(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, refCameraPos_, refCameraRot_, refLookatPoint_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucLerp::BeginInvoke_47102(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, refCameraPos_, refCameraRot_, refLookatPoint_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FucLerp::EndInvoke_47103(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, refCameraPos_, refCameraRot_, refLookatPoint_, result_, Data.method); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits::_ctor_47236(float minSwing_, float maxSwing_, float swing2_, float twist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D5F94)(this, minSwing_, maxSwing_, swing2_, twist_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams::_ctor_47235(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* rigidbody_, DLL2SDK::UnityEngine::UnityEngine::Rigidbody* connectedBody_, DLL2SDK::UnityEngine::UnityEngine::Transform* child_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldSwingAxis_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits limits_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_JointType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D5F3C)(this, rigidbody_, connectedBody_, child_, worldSwingAxis_, limits_, type_); } void DLL2SDK::Assembly_CSharp::LightmapInfo__FindLightmapPrefabInfo_c__AnonStorey0::_ctor_47259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D12408)(this); } bool DLL2SDK::Assembly_CSharp::LightmapInfo__FindLightmapPrefabInfo_c__AnonStorey0::__m__0_47260(DLL2SDK::Assembly_CSharp::LightmapPrefabInfo* lightmapPrefabInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D12410)(this, lightmapPrefabInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__OnSceneStreamStatus_c__AnonStorey7::_ctor_47329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5B358)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__OnSceneStreamStatus_c__AnonStorey7::__m__0_47330(DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A61828)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ActivateStreamInScene_c__AnonStorey8::_ctor_47331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5B668)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ActivateStreamInScene_c__AnonStorey8::__m__0_47332(DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5FF04)(this, e_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ActivateStreamInScene_c__AnonStorey8::__m__1_47333(DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5FFDC)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplySceneLoadedSettings_c__Iterator0::_ctor_47334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5B7A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplySceneLoadedSettings_c__Iterator0::MoveNext_47335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplySceneLoadedSettings_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_47336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplySceneLoadedSettings_c__Iterator0::System_Collections_IEnumerator_get_Current_47337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplySceneLoadedSettings_c__Iterator0::Dispose_47338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplySceneLoadedSettings_c__Iterator0::Reset_47339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplyQualitySettingsAfterLoading_c__Iterator1::_ctor_47340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5C2B8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplyQualitySettingsAfterLoading_c__Iterator1::MoveNext_47341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplyQualitySettingsAfterLoading_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_47342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplyQualitySettingsAfterLoading_c__Iterator1::System_Collections_IEnumerator_get_Current_47343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplyQualitySettingsAfterLoading_c__Iterator1::Dispose_47344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplyQualitySettingsAfterLoading_c__Iterator1::Reset_47345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplyInGameStreaming_c__AnonStorey9::_ctor_47346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5C54C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__ApplyInGameStreaming_c__AnonStorey9::__m__0_47347(DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A60048)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__StandaloneCoroutine_c__Iterator2::_ctor_47348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5CCDC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__StandaloneCoroutine_c__Iterator2::MoveNext_47349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__StandaloneCoroutine_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_47350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__StandaloneCoroutine_c__Iterator2::System_Collections_IEnumerator_get_Current_47351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__StandaloneCoroutine_c__Iterator2::Dispose_47352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__StandaloneCoroutine_c__Iterator2::Reset_47353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__CheckDSConnectionAndPreload_c__Iterator3::_ctor_47354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5CCE4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__CheckDSConnectionAndPreload_c__Iterator3::MoveNext_47355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__CheckDSConnectionAndPreload_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_47356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__CheckDSConnectionAndPreload_c__Iterator3::System_Collections_IEnumerator_get_Current_47357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__CheckDSConnectionAndPreload_c__Iterator3::Dispose_47358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__CheckDSConnectionAndPreload_c__Iterator3::Reset_47359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalUnLoadMapAsync_c__Iterator4::_ctor_47360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5EE98)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalUnLoadMapAsync_c__Iterator4::MoveNext_47361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalUnLoadMapAsync_c__Iterator4::System_Collections_Generic_IEnumerator_object__get_Current_47362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalUnLoadMapAsync_c__Iterator4::System_Collections_IEnumerator_get_Current_47363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalUnLoadMapAsync_c__Iterator4::Dispose_47364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalUnLoadMapAsync_c__Iterator4::Reset_47365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapAsync_c__Iterator5__InternalLoadMapAsync_c__AnonStoreyA::_ctor_47372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A610DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapAsync_c__Iterator5__InternalLoadMapAsync_c__AnonStoreyA::__m__0_47373(DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* asyncOp_, int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A611A4)(this, asyncOp_, i_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapAsync_c__Iterator5__InternalLoadMapAsync_c__AnonStoreyA::__m__1_47374(DLL2SDK::mscorlib::System::String* sceneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A61260)(this, sceneName_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapAsync_c__Iterator5::_ctor_47366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5F14C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapAsync_c__Iterator5::MoveNext_47367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapAsync_c__Iterator5::System_Collections_Generic_IEnumerator_object__get_Current_47368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapAsync_c__Iterator5::System_Collections_IEnumerator_get_Current_47369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapAsync_c__Iterator5::Dispose_47370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapAsync_c__Iterator5::Reset_47371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapSync_c__Iterator6::_ctor_47375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5F154)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapSync_c__Iterator6::MoveNext_47376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapSync_c__Iterator6::System_Collections_Generic_IEnumerator_object__get_Current_47377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapSync_c__Iterator6::System_Collections_IEnumerator_get_Current_47378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapSync_c__Iterator6::Dispose_47379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader__InternalLoadMapSync_c__Iterator6::Reset_47380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoadOperation__OnSceneLoaded_c__AnonStorey0::_ctor_47386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A61AE8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoadOperation__OnSceneLoaded_c__AnonStorey0::__m__0_47387(DLL2SDK::mscorlib::System::String* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A61AF0)(this, e_); } void DLL2SDK::Assembly_CSharp::SceneHelper__LoadScene_c__Iterator0::_ctor_47424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0876C)(this); } bool DLL2SDK::Assembly_CSharp::SceneHelper__LoadScene_c__Iterator0::MoveNext_47425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SceneHelper__LoadScene_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_47426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SceneHelper__LoadScene_c__Iterator0::System_Collections_IEnumerator_get_Current_47427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__LoadScene_c__Iterator0::Dispose_47428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__LoadScene_c__Iterator0::Reset_47429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsync_c__Iterator1::_ctor_47430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08C68)(this); } bool DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsync_c__Iterator1::MoveNext_47431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsync_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_47432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsync_c__Iterator1::System_Collections_IEnumerator_get_Current_47433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsync_c__Iterator1::Dispose_47434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsync_c__Iterator1::Reset_47435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsyncInternal_ResFolder_c__Iterator2::_ctor_47436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08DEC)(this); } bool DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsyncInternal_ResFolder_c__Iterator2::MoveNext_47437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsyncInternal_ResFolder_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_47438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsyncInternal_ResFolder_c__Iterator2::System_Collections_IEnumerator_get_Current_47439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsyncInternal_ResFolder_c__Iterator2::Dispose_47440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__LoadSceneAsyncInternal_ResFolder_c__Iterator2::Reset_47441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__UnLoadSceneAsyncInternal_c__Iterator3::_ctor_47442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08F10)(this); } bool DLL2SDK::Assembly_CSharp::SceneHelper__UnLoadSceneAsyncInternal_c__Iterator3::MoveNext_47443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SceneHelper__UnLoadSceneAsyncInternal_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_47444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SceneHelper__UnLoadSceneAsyncInternal_c__Iterator3::System_Collections_IEnumerator_get_Current_47445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__UnLoadSceneAsyncInternal_c__Iterator3::Dispose_47446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneHelper__UnLoadSceneAsyncInternal_c__Iterator3::Reset_47447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorldInfo__LoadDynamicLDScene_c__AnonStorey0::_ctor_47461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2BAB4)(this); } bool DLL2SDK::Assembly_CSharp::WorldInfo__LoadDynamicLDScene_c__AnonStorey0::__m__0_47462(DLL2SDK::Assembly_CSharp::LDSceneInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2BB74)(this, e_); } bool DLL2SDK::Assembly_CSharp::WorldInfo__LoadDynamicLDScene_c__AnonStorey0::__m__1_47463(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2BC64)(this, s_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot_ShadowQualitySettings::_ctor_47609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EFFA8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack__DelayToggleShadow_c__Iterator0::_ctor_47618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F0204)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack__DelayToggleShadow_c__Iterator0::MoveNext_47619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack__DelayToggleShadow_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_47620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack__DelayToggleShadow_c__Iterator0::System_Collections_IEnumerator_get_Current_47621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack__DelayToggleShadow_c__Iterator0::Dispose_47622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack__DelayToggleShadow_c__Iterator0::Reset_47623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DebugOverlay_ActorText::_ctor_48119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4141CF0)(this); } void DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::_ctor_48130(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_, DLL2SDK::UnityEngine::UnityEngine::Quaternion orientation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4144FF0)(this, origin_, halfExtents_, orientation_); } void DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::_ctor_48131(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145044)(this, origin_, halfExtents_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_localFrontTopLeft_48132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145074)(this); } void DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::set_localFrontTopLeft_48133(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145088)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_localFrontTopRight_48134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145094)(this); } void DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::set_localFrontTopRight_48135(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41450A8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_localFrontBottomLeft_48136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41450B4)(this); } void DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::set_localFrontBottomLeft_48137(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41450C8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_localFrontBottomRight_48138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41450D4)(this); } void DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::set_localFrontBottomRight_48139(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41450E8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_localBackTopLeft_48140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41450F4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_localBackTopRight_48141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145124)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_localBackBottomLeft_48142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145154)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_localBackBottomRight_48143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145184)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_frontTopLeft_48144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41451B4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_frontTopRight_48145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41451F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_frontBottomLeft_48146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414523C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_frontBottomRight_48147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145280)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_backTopLeft_48148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145320)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_backTopRight_48149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145394)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_backBottomLeft_48150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145408)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_backBottomRight_48151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145478)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::get_origin_48152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414548C)(this); } void DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::set_origin_48153(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41454A0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::RotatePointAroundPivot_48154(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pivot_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145744)(this, point_, pivot_, rotation_); } void DLL2SDK::Assembly_CSharp::DebugTool_DebugBox::Rotate_48155(DLL2SDK::UnityEngine::UnityEngine::Quaternion orientation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414579C)(this, orientation_); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::_ctor_48220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F94B0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::get_IsSpectating_48221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EB8B4)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::get_IsMatchObserver_48222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E7824)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::get_IsFriendObserver_48223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9554)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::get_IsObserver_48224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EE738)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::get_IsTeamSpectating_48225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9644)(); } DLL2SDK::Assembly_CSharp::GameEngine::ESpectatingMode DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::get_SpectMode_48226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F97E8)(); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::get_ViewTarget_48227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F990C)(); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::get_ViewTargetID_48228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9A38)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::IsViewTarget_48229(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ED328)(playerID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay_SafeSpectInfo::IsMatchOBAndFreeView_48230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9B1C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo__Recycle_c__AnonStorey0::_ctor_48293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A1D8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo__Recycle_c__AnonStorey0::__m__0_48294(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A3E0)(this, x_); } void DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve_GetElapsedTime::_ctor_48376(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3476ED8)(this, object_, method_); } float DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve_GetElapsedTime::Invoke_48377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve_GetElapsedTime::BeginInvoke_48378(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve_GetElapsedTime::EndInvoke_48379(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityTool_ChildHandler::_ctor_48551(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4089C7C)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::UnityTool_ChildHandler::Invoke_48552(DLL2SDK::UnityEngine::UnityEngine::GameObject* child_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, child_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UnityTool_ChildHandler::BeginInvoke_48553(DLL2SDK::UnityEngine::UnityEngine::GameObject* child_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, child_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::UnityTool_ChildHandler::EndInvoke_48554(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityTool__DetachChildFromEmptyParent_c__AnonStorey0::_ctor_48555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4089C74)(this); } bool DLL2SDK::Assembly_CSharp::UnityTool__DetachChildFromEmptyParent_c__AnonStorey0::__m__0_48556(DLL2SDK::UnityEngine::UnityEngine::GameObject* child_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40923E4)(this, child_); } void DLL2SDK::Assembly_CSharp::UnityTool__FlattenHierarchy_c__AnonStorey1::_ctor_48557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4089E08)(this); } bool DLL2SDK::Assembly_CSharp::UnityTool__FlattenHierarchy_c__AnonStorey1::__m__0_48558(DLL2SDK::UnityEngine::UnityEngine::GameObject* child_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40925DC)(this, child_); } void DLL2SDK::Assembly_CSharp::UnityTool__GetHierarchyDepth_c__AnonStorey2::_ctor_48559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4089F54)(this); } bool DLL2SDK::Assembly_CSharp::UnityTool__GetHierarchyDepth_c__AnonStorey2::__m__0_48560(DLL2SDK::UnityEngine::UnityEngine::GameObject* child_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409276C)(this, child_); } void DLL2SDK::Assembly_CSharp::MeshExtension_Vertices::_ctor_48562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E65D4)(this); } void DLL2SDK::Assembly_CSharp::MeshExtension_Vertices::_ctor_48563(DLL2SDK::UnityEngine::UnityEngine::Mesh* aMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E63B4)(this, aMesh_); } int32_t DLL2SDK::Assembly_CSharp::MeshExtension_Vertices::Add_48566(DLL2SDK::Assembly_CSharp::MeshExtension_Vertices* aOther_, int32_t aIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E66AC)(this, aOther_, aIndex_); } void DLL2SDK::Assembly_CSharp::MeshExtension_Vertices::AssignTo_48567(DLL2SDK::UnityEngine::UnityEngine::Mesh* aTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E68F8)(this, aTarget_); } void DLL2SDK::Assembly_CSharp::ThrowWeaponFireOffsetEditor_FireOffsetParam::_ctor_48620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42650B8)(this); } void DLL2SDK::Assembly_CSharp::ThrowWeaponFireOffsetEditor_DirectOffsetParam::_ctor_48621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42650C0)(this); } void DLL2SDK::Assembly_CSharp::ThrowWeaponFireOffsetEditor_VehicleOffsetParam::_ctor_48622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42650C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode::_ctor_49001(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337E180)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode::Invoke_49002(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode::BeginInvoke_49003(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode::EndInvoke_49004(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun::_ctor_49153(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F98BA4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun::Invoke_49154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun::BeginInvoke_49155(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun::EndInvoke_49156(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment_ActiveCallBack::_ctor_49366(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4620)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment_ActiveCallBack::Invoke_49367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment_ActiveCallBack::BeginInvoke_49368(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment_ActiveCallBack::EndInvoke_49369(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__EquipAttachment_c__AnonStorey0::_ctor_49370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9BFF8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__EquipAttachment_c__AnonStorey0::__m__0_49371(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4408)(this, s_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__UnEquipAttachment_c__AnonStorey1::_ctor_49372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9C7E4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__UnEquipAttachment_c__AnonStorey1::__m__0_49373(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB45E0)(this, s_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__ShowAndHideWeaponPart_c__AnonStorey2::_ctor_49374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA6A50)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__ShowAndHideWeaponPart_c__AnonStorey2::__m__0_49375(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB45B8)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__ShowAndHideWeaponPart_c__AnonStorey2::__m__1_49376(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB45CC)(this, s_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__LoadMuzzleFlash_c__AnonStorey3::_ctor_49377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB1510)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__LoadMuzzleFlash_c__AnonStorey3::__m__0_49378(DLL2SDK::UnityEngine::UnityEngine::Transform* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB44E0)(this, x_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__AsyncLoadMuzzleFlashEffect_c__AnonStorey4::_ctor_49379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB1DCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment__AsyncLoadMuzzleFlashEffect_c__AnonStorey4::__m__0_49380(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4228)(this, effect_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp__RemoveLockStateType_c__AnonStorey1::_ctor_49562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1F7C)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp__RemoveLockStateType_c__AnonStorey1::__m__0_49563(DLL2SDK::Assembly_CSharp::LockChecckPram* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2330)(this, it_); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp_StateChangeCallBackFunc::_ctor_49636(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B5194)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp_StateChangeCallBackFunc::Invoke_49637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp_StateChangeCallBackFunc::BeginInvoke_49638(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp_StateChangeCallBackFunc::EndInvoke_49639(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile__DisplayEnemyDie_c__Iterator0::_ctor_49745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C5698)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile__DisplayEnemyDie_c__Iterator0::MoveNext_49746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile__DisplayEnemyDie_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_49747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile__DisplayEnemyDie_c__Iterator0::System_Collections_IEnumerator_get_Current_49748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile__DisplayEnemyDie_c__Iterator0::Dispose_49749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile__DisplayEnemyDie_c__Iterator0::Reset_49750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile__PlayExplosionEffect_c__AnonStorey0::_ctor_49940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B6334)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile__PlayExplosionEffect_c__AnonStorey0::__m__0_49941(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* explosionEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BA754)(this, explosionEffect_); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode_FucUpdatePosition::_ctor_50416(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D807F8)(this, object_, method_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode_FucUpdatePosition::Invoke_50417(float inTime_, bool inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inTime_, inState_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode_FucUpdatePosition::BeginInvoke_50418(float inTime_, bool inState_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inTime_, inState_, callback_, object_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode_FucUpdatePosition::EndInvoke_50419(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager__GetCurrentMaterialArray_c__AnonStorey0::_ctor_50476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3392FE8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager__GetCurrentMaterialArray_c__AnonStorey0::__m__0_50477(DLL2SDK::UnityEngine::UnityEngine::Material* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3395EA8)(this, p_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_SocketMetaData::_ctor_50487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33976B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_SocketMetaData::Serialize_50488(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_SocketMetaData::Deserialize_50489(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_WeaponSocketData::_ctor_50490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33973FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_WeaponSocketData::Serialize_50491(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_WeaponSocketData::Deserialize_50492(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::DataAssetBase::_ctor_20463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46142D4)(this); } void DLL2SDK::Assembly_CSharp::Config::DataAssetBase::Init_20464(DLL2SDK::mscorlib::System::String* fileNameWithoutExtension_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614378)(this, fileNameWithoutExtension_); } bool DLL2SDK::Assembly_CSharp::Config::DataAssetBase::GetBytes_20465(DLL2SDK::mscorlib::System::String* fileNameWithoutExtension_, DLL2SDK::Array* data_, int32_t* count_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x46146AC)(this, fileNameWithoutExtension_, data_, count_); } void DLL2SDK::Assembly_CSharp::Config::DataAssetBase::PostInit_20466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::DataAssetBase::Serialize_20467() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::DataAssetBase*)>(DLL2SDK::GameAssemblyBase + 0x4614878)(this); } void DLL2SDK::Assembly_CSharp::Config::DataAssetBase::Deserialize_20469(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4614B58)(this, bytes_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel__AutoGetOnVehicle_c__Iterator0::_ctor_50919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F7324)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel__AutoGetOnVehicle_c__Iterator0::MoveNext_50920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel__AutoGetOnVehicle_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_50921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel__AutoGetOnVehicle_c__Iterator0::System_Collections_IEnumerator_get_Current_50922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel__AutoGetOnVehicle_c__Iterator0::Dispose_50923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel__AutoGetOnVehicle_c__Iterator0::Reset_50924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil__LoadCustomModelAnims_c__AnonStorey0::_ctor_50952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BF5B0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil__LoadCustomModelAnims_c__AnonStorey0::__m__0_50953(DLL2SDK::UnityEngine::UnityEngine::Animator* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C0B5C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil__LoadCustomCameraAnims_c__AnonStorey1::_ctor_50954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BFB84)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil__LoadCustomCameraAnims_c__AnonStorey1::__m__0_50955(DLL2SDK::UnityEngine::UnityEngine::Animator* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C0A60)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo::_ctor_51073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29655D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment__SetUselessBasic_c__AnonStorey0::_ctor_51074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2966158)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment__SetUselessBasic_c__AnonStorey0::__m__0_51075(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2968D1C)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey1::_ctor_51076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2967600)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey1::__m__0_51077(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2968AA0)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey2::_ctor_51078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2967608)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey2::__m__0_51079(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2968B74)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey3::_ctor_51080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2967610)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey3::__m__0_51081(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2968C48)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController_AssetsData::_ctor_51199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C0D50)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUtil_CommonUiStruct::_ctor_51291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD358)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUtil_CommonUiStruct::GetPosition_51292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD210)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponShowAnimatorGroup_AnimatorInfo::_ctor_51382(DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E6034)(this, offset_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation_TrajectoryPoint::_ctor_51390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297FF34)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera_MoveConfig::_ctor_51401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC6A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera__Play_c__AnonStorey0::_ctor_51402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC4F8)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera__Play_c__AnonStorey0::__m__0_51403(DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera_MoveConfig* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC5D4)(this, t_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController_NavigationCallback::_ctor_51521(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C6210)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController_NavigationCallback::Invoke_51522(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController_NavigationCallback::BeginInvoke_51523(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, data_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController_NavigationCallback::EndInvoke_51524(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__NotifyDataStoreUpdated_c__AnonStorey0::_ctor_51684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FAB7C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__NotifyDataStoreUpdated_c__AnonStorey1::_ctor_51685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FAB84)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__NotifyDataStoreUpdated_c__AnonStorey1::__m__0_51686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A8FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__OnShowRankView_c__AnonStorey2::_ctor_51687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FD88C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__OnShowRankView_c__AnonStorey2::__m__0_51688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390AA5C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__ReCreatePvpMatch_c__AnonStorey3::_ctor_51689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3906DF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__ReCreatePvpMatch_c__AnonStorey4::_ctor_51690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3906E00)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__ReCreatePvpMatch_c__AnonStorey4::__m__0_51691(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390AC14)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__CheckSettlementValid_c__AnonStorey5::_ctor_51692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39084C0)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__CheckSettlementValid_c__AnonStorey5::__m__0_51693(DLL2SDK::CSProto::msg::Prop* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A864)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__CheckShowDrops_c__AnonStorey6::_ctor_51694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3909FD8)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController__CheckShowDrops_c__AnonStorey6::__m__0_51695(DLL2SDK::CSProto::msg::Prop* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A8B0)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene_NavigationCloseCallback::_ctor_51915(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C5A0C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene_NavigationCloseCallback::Invoke_51916(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, lastData_, controller_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene_NavigationCloseCallback::BeginInvoke_51917(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* controller_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, lastData_, controller_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene_NavigationCloseCallback::EndInvoke_51918(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene__DelayToCheck_c__Iterator0::_ctor_51919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CA190)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene__DelayToCheck_c__Iterator0::MoveNext_51920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene__DelayToCheck_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_51921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene__DelayToCheck_c__Iterator0::System_Collections_IEnumerator_get_Current_51922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene__DelayToCheck_c__Iterator0::Dispose_51923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene__DelayToCheck_c__Iterator0::Reset_51924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil__SwitchToLuckDraw_c__AnonStorey0::_ctor_52042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C2BD4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil__SwitchToLuckDraw_c__AnonStorey0::__m__0_52043(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D42D8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil__SwitchToLuckyBoard_c__AnonStorey1::_ctor_52044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C2FEC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil__SwitchToLuckyBoard_c__AnonStorey1::__m__0_52045(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D4350)(this, x_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView__ShowAnimation_c__Iterator0::_ctor_52071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D75BC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView__ShowAnimation_c__Iterator0::MoveNext_52072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView__ShowAnimation_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_52073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView__ShowAnimation_c__Iterator0::System_Collections_IEnumerator_get_Current_52074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView__ShowAnimation_c__Iterator0::Dispose_52075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView__ShowAnimation_c__Iterator0::Reset_52076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader__OnDownloadReturn_c__AnonStorey0::_ctor_52325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1FB90)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader__OnDownloadReturn_c__AnonStorey0::__m__0_52326(DLL2SDK::Assembly_CSharp::GameBase::PufferDownloadRequest* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22334)(this, x_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader__Cancel_c__AnonStorey1::_ctor_52327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E215F4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader__Cancel_c__AnonStorey1::__m__0_52328(DLL2SDK::Assembly_CSharp::GameBase::PufferDownloadRequest* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22300)(this, x_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::ITGPACallback::_ctor_8888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44177E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__UpdateTdir_c__Iterator0::_ctor_52375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA1C58)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__UpdateTdir_c__Iterator0::MoveNext_52376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__UpdateTdir_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_52377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__UpdateTdir_c__Iterator0::System_Collections_IEnumerator_get_Current_52378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__UpdateTdir_c__Iterator0::Dispose_52379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__UpdateTdir_c__Iterator0::Reset_52380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__QueryTdirAsync_c__Iterator1::_ctor_52381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA1C60)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__QueryTdirAsync_c__Iterator1::MoveNext_52382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__QueryTdirAsync_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_52383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__QueryTdirAsync_c__Iterator1::System_Collections_IEnumerator_get_Current_52384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__QueryTdirAsync_c__Iterator1::Dispose_52385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir__QueryTdirAsync_c__Iterator1::Reset_52386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem__GetOneSpeakingPlayerID_c__AnonStorey0::_ctor_52610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE4E78)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem__GetOneSpeakingPlayerID_c__AnonStorey0::__m__0_52611(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 i_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x1EE60A8)(this, i_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector_MSDKLoginRetSubChannelInfo::_ctor_52714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC7C2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector_MSDKLoginRetGarenaChannelInfo::_ctor_52715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC7B88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector_MSDKWakeUpRetGameData::_ctor_52716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC7CD0)(this); } void DLL2SDK::Assembly_CSharp::GPUSkinUtil__GetBoneIndex_c__AnonStorey0::_ctor_52768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F68800)(this); } bool DLL2SDK::Assembly_CSharp::GPUSkinUtil__GetBoneIndex_c__AnonStorey0::__m__0_52769(DLL2SDK::UnityEngine::UnityEngine::Transform* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F69DB8)(this, it_); } void DLL2SDK::Assembly_CSharp::GPUSkinUtil__GetOrAddMaterialIndex_c__AnonStorey1::_ctor_52770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F69C14)(this); } bool DLL2SDK::Assembly_CSharp::GPUSkinUtil__GetOrAddMaterialIndex_c__AnonStorey1::__m__0_52771(DLL2SDK::UnityEngine::UnityEngine::Material* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F69E6C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_COD_BigCrossHairItem::_ctor_53038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C73044)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView__GetSubCrossHairView_c__AnonStorey1::_ctor_53125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC591C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CrossHairView__GetSubCrossHairView_c__AnonStorey1::__m__0_53126(DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC7CF0)(this, s_); } void DLL2SDK::Assembly_CSharp::GameUI::EffectRenderQueueModifier_RendererInfo::_ctor_53248(DLL2SDK::UnityEngine::UnityEngine::Renderer* rend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46711E4)(this, rend_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD_SelfEnemyKillData::_ctor_53407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303E3D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD_WeaponKillInfo::_ctor_53408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303E474)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD_WeaponKillInfo::GetAttachInfo_53409(DLL2SDK::Assembly_CSharp::Network::WeaponInfo* weaponInfo_, uint32_t* OpticsID_, uint32_t* attach_1_, uint32_t* attach_2_, uint32_t* attach_3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303E518)(this, weaponInfo_, OpticsID_, attach_1_, attach_2_, attach_3_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD_WeaponKillInfo::SetAttachInfo_53410(uint32_t attachID_, DLL2SDK::Assembly_CSharp::UISprite* iconSprite_, DLL2SDK::Assembly_CSharp::UISprite* disableSprite_, DLL2SDK::Assembly_CSharp::UISprite* colorSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303E7A0)(this, attachID_, iconSprite_, disableSprite_, colorSprite_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD_WeaponKillInfo::SetPerkInfo_53411(int32_t perkID_, DLL2SDK::Assembly_CSharp::UISprite* iconSprite_, DLL2SDK::Assembly_CSharp::UISprite* disableSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303EA18)(this, perkID_, iconSprite_, disableSprite_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD_WeaponKillInfo::SetContent_53412(DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* replayDataInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303BC14)(this, replayDataInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD__PrintDialog_c__Iterator0::_ctor_53465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46554EC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::DialogHUD__PrintDialog_c__Iterator0::MoveNext_53466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::DialogHUD__PrintDialog_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_53467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::DialogHUD__PrintDialog_c__Iterator0::System_Collections_IEnumerator_get_Current_53468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD__PrintDialog_c__Iterator0::Dispose_53469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD__PrintDialog_c__Iterator0::Reset_53470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD__AutoClose_c__Iterator0::_ctor_53708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE63AC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD__AutoClose_c__Iterator0::MoveNext_53709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD__AutoClose_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_53710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD__AutoClose_c__Iterator0::System_Collections_IEnumerator_get_Current_53711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD__AutoClose_c__Iterator0::Dispose_53712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD__AutoClose_c__Iterator0::Reset_53713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__DelayAndHideCommonTips_c__Iterator0::_ctor_53853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61278)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__DelayAndHideCommonTips_c__Iterator0::MoveNext_53854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__DelayAndHideCommonTips_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_53855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__DelayAndHideCommonTips_c__Iterator0::System_Collections_IEnumerator_get_Current_53856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__DelayAndHideCommonTips_c__Iterator0::Dispose_53857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__DelayAndHideCommonTips_c__Iterator0::Reset_53858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__OnTweenFinished_c__Iterator1::_ctor_53859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C613AC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__OnTweenFinished_c__Iterator1::MoveNext_53860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__OnTweenFinished_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_53861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__OnTweenFinished_c__Iterator1::System_Collections_IEnumerator_get_Current_53862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__OnTweenFinished_c__Iterator1::Dispose_53863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD__OnTweenFinished_c__Iterator1::Reset_53864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD_BloodClass::_ctor_53922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CD9E4)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD_KillStreakClass::_ctor_53923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3025498)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD_SingleBloodClass::_ctor_53924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30255E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD_PlayObtainSoundRecord::_ctor_53925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30254A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD_ReverseComparer::_ctor_53926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30254A8)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD_ReverseComparer::Compare_53927(DLL2SDK::Assembly_CSharp::Network::ScoreStreakData* x_, DLL2SDK::Assembly_CSharp::Network::ScoreStreakData* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD__OnStreakClick_c__AnonStorey0::_ctor_53928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CBE68)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD__OnStreakClick_c__AnonStorey0::__m__0_53929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CD9B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD__SetSelectItemData_c__AnonStorey0::_ctor_54244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B20F1C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD__SetSelectItemData_c__AnonStorey0::__m__0_54245(DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21748)(this, s_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD_ScreenEffectData::_ctor_54286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4344C40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD_ScreenEffectData::ShowOrHideEffect_54287(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4344CEC)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD_ScreenEffectData::SetEffect_54288(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434520C)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD__ShowOrHideScreenEffect_c__AnonStorey0::_ctor_54289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4344C38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD__ShowOrHideScreenEffect_c__AnonStorey0::__m__0_54290(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345058)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD_Callback::_ctor_54323(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEE5D0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD_Callback::Invoke_54324(DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD_Callback::BeginInvoke_54325(DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD* param_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, param_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD_Callback::EndInvoke_54326(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD__Roll_c__Iterator0::_ctor_54327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEDB3C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD__Roll_c__Iterator0::MoveNext_54328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD__Roll_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_54329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD__Roll_c__Iterator0::System_Collections_IEnumerator_get_Current_54330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD__Roll_c__Iterator0::Dispose_54331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD__Roll_c__Iterator0::Reset_54332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD__StopShark_c__Iterator0::_ctor_54497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A263D0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD__StopShark_c__Iterator0::MoveNext_54498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD__StopShark_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_54499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD__StopShark_c__Iterator0::System_Collections_IEnumerator_get_Current_54500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD__StopShark_c__Iterator0::Dispose_54501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD__StopShark_c__Iterator0::Reset_54502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD_SeatInfo::_ctor_54583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86DB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD_VehicleInfo::_ctor_54584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86E54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud__OnLockTarget_c__AnonStorey0::_ctor_54684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C00F88)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WarningHud__OnLockTarget_c__AnonStorey0::__m__0_54685(uint32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C01900)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud__OnMissileComing_c__AnonStorey1::_ctor_54686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C014C8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WarningHud__OnMissileComing_c__AnonStorey1::__m__0_54687(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C01914)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud__OnMissileExplode_c__AnonStorey2::_ctor_54688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C017D8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WarningHud__OnMissileExplode_c__AnonStorey2::__m__0_54689(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C01928)(this, s_); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem::_ctor_54811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CC784)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem::Update_54812(float dt_, float fadeOutTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CD3D4)(this, dt_, fadeOutTime_); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem::Init_54813(DLL2SDK::UnityEngine::UnityEngine::Vector3 source_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CDD6C)(this, source_, time_); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem::CalcRotation_54814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CDE94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem::UpdateRotation_54815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CD540)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem::SetButtonEvent_54816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CC828)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem::_SetButtonEvent_m__0_54817(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CE09C)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull_FucPlay::_ctor_55009(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D596E0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull_FucPlay::Invoke_55010(float time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, time_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull_FucPlay::BeginInvoke_55011(float time_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, time_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull_FucPlay::EndInvoke_55012(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD__SetGrenadeAutoReload_c__AnonStorey0::_ctor_55216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2AED8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD__SetGrenadeAutoReload_c__AnonStorey0::__m__0_55217(DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B390)(this, it_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD__SetGrenadeResetReload_c__AnonStorey1::_ctor_55218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B214)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD__SetGrenadeResetReload_c__AnonStorey1::__m__0_55219(DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B3C4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD_GUITipsMessageBoxView::_ctor_55487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A48D10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD_GUITipsMessageBoxView::Init_55488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A47DBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD_GUITipsMessageBoxView::ShowTips_55489(DLL2SDK::mscorlib::System::String* tipsContentKey_, bool show_, bool changeBG_, bool forcePlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A48954)(this, tipsContentKey_, show_, changeBG_, forcePlay_); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD_GUITipsMessageBoxView::Show_55490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A48DB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD_GUITipsMessageBoxView::Hide_55491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A48FE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__DelayAndHideCommonTips_c__Iterator0::_ctor_55605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CBB00)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__DelayAndHideCommonTips_c__Iterator0::MoveNext_55606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__DelayAndHideCommonTips_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_55607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__DelayAndHideCommonTips_c__Iterator0::System_Collections_IEnumerator_get_Current_55608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__DelayAndHideCommonTips_c__Iterator0::Dispose_55609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__DelayAndHideCommonTips_c__Iterator0::Reset_55610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__OnTweenFinished_c__Iterator1::_ctor_55611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CBC34)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__OnTweenFinished_c__Iterator1::MoveNext_55612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__OnTweenFinished_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_55613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__OnTweenFinished_c__Iterator1::System_Collections_IEnumerator_get_Current_55614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__OnTweenFinished_c__Iterator1::Dispose_55615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView__OnTweenFinished_c__Iterator1::Reset_55616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar_CountdownCompletedHandler::_ctor_55857(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCD44)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar_CountdownCompletedHandler::Invoke_55858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar_CountdownCompletedHandler::BeginInvoke_55859(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar_CountdownCompletedHandler::EndInvoke_55860(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView_MessageBoxCallbackHandler::_ctor_55870(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B6228)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView_MessageBoxCallbackHandler::Invoke_55871(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView_MessageBoxCallbackHandler::BeginInvoke_55872(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView_MessageBoxCallbackHandler::EndInvoke_55873(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_GPSBoundary::CalculateK_56744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2822A34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_GPSBoundary::CalcuateEdgeInfo_56745(DLL2SDK::UnityEngine::UnityEngine::Vector3 edgeStart_, DLL2SDK::UnityEngine::UnityEngine::Vector3 edgeEnd_, int32_t index_, int32_t frameCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2823004)(this, edgeStart_, edgeEnd_, index_, frameCount_); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer_LoadModelGroup::_ctor_57028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D58108)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer__Merge_c__AnonStorey0::_ctor_57029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D573C4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer__Merge_c__AnonStorey0::__m__0_57030(DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencerList_UIGroupElement* seq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D58000)(this, seq_); } void DLL2SDK::Assembly_CSharp::GameUI::UIMaterialAniSequence_MaterialParam::_ctor_57038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6C7F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIMaterialAniSequence_MaterialUVSpeedParam::_ctor_57039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6C8A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController__ShowRequestModel_c__AnonStorey0::_ctor_57161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20264)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController__ShowRequestModel_c__AnonStorey0::__m__0_57162(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20D34)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController__HideRequestModel_c__AnonStorey1::_ctor_57163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2026C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController__HideRequestModel_c__AnonStorey1::__m__0_57164(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20CF4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash__StartTween_c__Iterator0::_ctor_57380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37595CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BootSplash__StartTween_c__Iterator0::MoveNext_57381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::BootSplash__StartTween_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_57382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::BootSplash__StartTween_c__Iterator0::System_Collections_IEnumerator_get_Current_57383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash__StartTween_c__Iterator0::Dispose_57384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash__StartTween_c__Iterator0::Reset_57385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh__BuildMeshCoroutine_c__Iterator0::_ctor_57467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AD17C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh__BuildMeshCoroutine_c__Iterator0::MoveNext_57468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh__BuildMeshCoroutine_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_57469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh__BuildMeshCoroutine_c__Iterator0::System_Collections_IEnumerator_get_Current_57470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh__BuildMeshCoroutine_c__Iterator0::Dispose_57471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh__BuildMeshCoroutine_c__Iterator0::Reset_57472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore_PlayerBagInfo::_ctor_57610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E8E554)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore__GetPreWarPreparationList_c__AnonStorey0::_ctor_57651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E91574)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore__GetPreWarPreparationList_c__AnonStorey0::__m__0_57652(DLL2SDK::CSProto::msg::PreWarPreparation* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9274C)(this, v_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__IsAccumulateRechargeOpen_c__AnonStorey0::_ctor_57910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8EC8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__IsAccumulateRechargeOpen_c__AnonStorey0::__m__0_57911(DLL2SDK::CSProto::msg::AccumateRechargeRecord* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD2EC)(this, x_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__IsSingleRechargeOpen_c__AnonStorey1::_ctor_57912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A92D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__IsSingleRechargeOpen_c__AnonStorey1::__m__0_57913(DLL2SDK::CSProto::msg::SingleRechargeRecord* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD3D4)(this, x_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__IsSingleRechargeFinished_c__AnonStorey2::_ctor_57914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A949C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__IsSingleRechargeFinished_c__AnonStorey2::__m__0_57915(DLL2SDK::CSProto::msg::SingleRechargeRecord* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD390)(this, x_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__GetAccunmulatInfo_c__AnonStorey3::_ctor_57916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9664)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__GetAccunmulatInfo_c__AnonStorey3::__m__0_57917(DLL2SDK::CSProto::msg::AccumateRechargeRecord* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD2A8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__IsBeingPunish_c__AnonStorey4::_ctor_57918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9F9C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore__IsBeingPunish_c__AnonStorey4::__m__0_57919(DLL2SDK::CSProto::msg::PunishItem* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD330)(this, v_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent__OnRoomPlayerEnterNtf_c__AnonStorey0::_ctor_58004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF8D34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent__OnRoomPlayerEnterNtf_c__AnonStorey1::_ctor_58005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF9244)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent__OnRoomPlayerEnterNtf_c__AnonStorey1::__m__0_58006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E05364)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetPlayerFromPlayerList_c__AnonStorey0::_ctor_58165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C9A0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetPlayerFromPlayerList_c__AnonStorey0::__m__0_58166(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15D64)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetPlayerFromPlayerList_c__AnonStorey0::__m__1_58167(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15DA8)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetPlayerFromPlayerList_c__AnonStorey0::__m__2_58168(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15DEC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__IsPlayerInPlayerList_c__AnonStorey1::_ctor_58169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0CC68)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__IsPlayerInPlayerList_c__AnonStorey1::__m__0_58170(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1609C)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__IsPlayerInPlayerList_c__AnonStorey1::__m__1_58171(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E160E8)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__IsPlayerInPlayerList_c__AnonStorey1::__m__2_58172(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16134)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckNumOfPlayersNotDownloadMap_c__AnonStorey2::_ctor_58173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0D38C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckNumOfPlayersNotDownloadMap_c__AnonStorey2::__m__0_58174(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15B90)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckNumOfPlayersNotDownloadMap_c__AnonStorey2::__m__1_58175(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15BA4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckNumOfPlayersNotDownloadMap_c__AnonStorey2::__m__2_58176(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15BB8)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetSelfMapDownloadedByRoomInfo_c__AnonStorey3::_ctor_58177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0D728)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetSelfMapDownloadedByRoomInfo_c__AnonStorey3::__m__0_58178(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15F5C)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetSelfMapDownloadedByRoomInfo_c__AnonStorey3::__m__1_58179(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15FC0)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetSelfMapDownloadedByRoomInfo_c__AnonStorey3::__m__2_58180(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16024)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetSelfMapDownloadedByRoomInfo_c__AnonStorey3::__m__3_58181(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16088)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomPlayerEnterNotify_c__AnonStorey4::_ctor_58182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E480)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomPlayerEnterNotify_c__AnonStorey4::__m__0_58183(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E162DC)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomPlayerEnterNotify_c__AnonStorey4::__m__1_58184(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16350)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomPlayerEnterNotify_c__AnonStorey4::__m__2_58185(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E163C4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5::_ctor_58186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E5F0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5::__m__0_58187(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16438)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5::__m__1_58188(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1649C)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5::__m__2_58189(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16500)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5::__m__3_58190(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16564)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5::__m__4_58191(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E165C8)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5::__m__5_58192(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1662C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnQuitRoomNotify_c__AnonStorey6::_ctor_58193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E7C0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnQuitRoomNotify_c__AnonStorey6::__m__0_58194(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16180)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnQuitRoomNotify_c__AnonStorey6::__m__1_58195(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E161F4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__OnQuitRoomNotify_c__AnonStorey6::__m__2_58196(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16268)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetPlayerListLocalPlayerBelongTo_c__AnonStorey7::_ctor_58197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0F130)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetPlayerListLocalPlayerBelongTo_c__AnonStorey7::__m__0_58198(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15E30)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetPlayerListLocalPlayerBelongTo_c__AnonStorey7::__m__1_58199(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15E94)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetPlayerListLocalPlayerBelongTo_c__AnonStorey7::__m__2_58200(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15EF8)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__UpdateMapidByPlayerId_c__AnonStorey8::_ctor_58201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D1208)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__UpdateMapidByPlayerId_c__AnonStorey8::__m__0_58202(uint64_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D1210)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__UpdatePlayerDownloadMapState_c__AnonStorey9::_ctor_58203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D122C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__UpdatePlayerDownloadMapState_c__AnonStorey9::__m__0_58204(uint64_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D1234)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA::_ctor_58205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E11CBC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA::__m__0_58206(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15A54)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA::__m__1_58207(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15A70)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA::__m__2_58208(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15AA4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA::__m__3_58209(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15AD8)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA::__m__4_58210(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15B0C)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA::__m__5_58211(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15B28)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA::__m__6_58212(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15B5C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetMapsMustDown_c__AnonStoreyB::_ctor_58213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E142E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetMapsMustDown_c__AnonStoreyC::_ctor_58214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E142E8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetMapsMustDown_c__AnonStoreyC::__m__0_58215(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15BCC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetMapsMustDown_c__AnonStoreyD::_ctor_58216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E142F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetMapsMustDown_c__AnonStoreyE::_ctor_58217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E142F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__GetMapsMustDown_c__AnonStoreyE::__m__0_58218(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15C98)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__PushInvitation_c__AnonStoreyF::_ctor_58219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1457C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__PushInvitation_c__AnonStoreyF::__m__0_58220(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E166EC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__PushApplyEnterRoom_c__AnonStorey10::_ctor_58221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14A94)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__PushApplyEnterRoom_c__AnonStorey10::__m__0_58222(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16690)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__ReceivedMatchJoinNotify_c__AnonStorey11::_ctor_58223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14BDC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore__ReceivedMatchJoinNotify_c__AnonStorey11::__m__0_58224(DLL2SDK::CSProto::msg::MatchPlayerInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16738)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb_DestructEffectConfig::_ctor_58269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FB84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb_DestructVehicle::_ctor_58270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FC28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb__LoadCarAsset_c__AnonStorey0::_ctor_58271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4DC4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb__LoadCarAsset_c__AnonStorey0::__m__0_58272(int32_t id_, DLL2SDK::mscorlib::System::Object* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F810)(this, id_, __); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework_CreateGameframeHandler::_ctor_58439(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DD4D4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework_CreateGameframeHandler::Invoke_58440(DLL2SDK::Assembly_CSharp::GameBase::GameFramework* frameWork_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, frameWork_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::GameFramework_CreateGameframeHandler::BeginInvoke_58441(DLL2SDK::Assembly_CSharp::GameBase::GameFramework* frameWork_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, frameWork_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework_CreateGameframeHandler::EndInvoke_58442(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EquipmentType::_ctor_58690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EAC58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EquipmentType::GetHashCode_58691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EC3F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController_SightUpdateInfo::Clear_58878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30689E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo::_ctor_58992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306DC54)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo::Reset_58993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306E968)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo::ClearEffect_58994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070E14)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo::Clear_58995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30710B0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn__GetAttackPlayerInfo_c__AnonStorey0::_ctor_58996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306E960)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn__GetAttackPlayerInfo_c__AnonStorey0::__m__0_58997(DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307107C)(this, _item_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior__BehaviorMain_c__Iterator0::_ctor_59051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93278)(this); } bool DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior__BehaviorMain_c__Iterator0::MoveNext_59052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_59053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_59054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior__BehaviorMain_c__Iterator0::Dispose_59055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior__BehaviorMain_c__Iterator0::Reset_59056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_ExitCallBackFunc::_ctor_59513(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF4FD0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_ExitCallBackFunc::Invoke_59514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_ExitCallBackFunc::BeginInvoke_59515(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_ExitCallBackFunc::EndInvoke_59516(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo::_ctor_59517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFEB20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::_ctor_59518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFE568)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::Init_59519(DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn* pawn_, DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove* pawnMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFCB48)(this, pawn_, pawnMove_); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::get_CameraAngleStateInfo_Start_59520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::get_CameraAngleStateInfo_PreEnd_59521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::get_CameraAngleStateInfo_End_59522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::GetCameraDeltaEulerAngles_59523(float angle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, angle_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::CanChangeIdle2PreEnd_59524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::OnEnterCameraAngleState_59525(DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_ECameraAngleState newState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, newState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::Begin_59526(float initAngleDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFCC0C)(this, initAngleDir_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode::Tick_59527(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFDF44)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Turn::_ctor_59528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF0B8)(this); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Turn::Creater_59529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFC99C)(); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Turn::get_CameraAngleStateInfo_Start_59530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Turn::get_CameraAngleStateInfo_PreEnd_59531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Turn::get_CameraAngleStateInfo_End_59532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Turn::GetCameraDeltaEulerAngles_59533(float angle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, angle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Turn::_cctor_59534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF5E0)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Turn::__xLuaBaseProxy_GetCameraDeltaEulerAngles_59535(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF5E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::_ctor_59536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFE8D0)(this); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::Creater_59537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFCEBC)(); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::get_CameraAngleStateInfo_Start_59538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::get_CameraAngleStateInfo_PreEnd_59539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleStateInfo* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::get_CameraAngleStateInfo_End_59540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::GetCameraDeltaEulerAngles_59541(float angle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, angle_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::CanChangeIdle2PreEnd_59542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::OnEnterCameraAngleState_59543(DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_ECameraAngleState newState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, newState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::_cctor_59544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF09C)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::__xLuaBaseProxy_GetCameraDeltaEulerAngles_59545(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF0A0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::__xLuaBaseProxy_CanChangeIdle2PreEnd_59546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF0B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode_Forward::__xLuaBaseProxy_OnEnterCameraAngleState_59547(DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_ECameraAngleState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF0B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey0::_ctor_59596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADC3C)(this); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey1::_ctor_59597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADC44)(this); } bool DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey1::__m__0_59598(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADE80)(this, it_); } bool DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey1::__m__1_59599(DLL2SDK::Assembly_CSharp::LoadingPicConfigureClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADEB4)(this, it_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey2::_ctor_59600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADC4C)(this); } bool DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey2::__m__0_59601(DLL2SDK::Assembly_CSharp::LoadingPicConfigureClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADFA0)(this, it_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey4::_ctor_59602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADC54)(this); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey3::_ctor_59603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADC5C)(this); } bool DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey3::__m__0_59604(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADC74)(this, it_); } bool DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey3::__m__1_59605(DLL2SDK::Assembly_CSharp::LoadingPicConfigureClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADCB0)(this, it_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey5::_ctor_59606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADC64)(this); } bool DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey5::__m__0_59607(DLL2SDK::Assembly_CSharp::LoadingPicConfigureClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADD9C)(this, it_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController__PostInit_c__AnonStorey0::_ctor_59746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309CB0C)(this); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController__PostInit_c__AnonStorey0::__m__0_59747(DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A1930)(this, it_); } void DLL2SDK::Assembly_CSharp::ModeMatching::ModeHelpData_TypeData::_ctor_59755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B480)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::ModeHelpData_ModeData::_ctor_59756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B3DC)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::LabelUrlClickView_OnClickUrlFunc::_ctor_59844(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309AA08)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::ModeMatching::LabelUrlClickView_OnClickUrlFunc::Invoke_59845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::ModeMatching::LabelUrlClickView_OnClickUrlFunc::BeginInvoke_59846(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::LabelUrlClickView_OnClickUrlFunc::EndInvoke_59847(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView_FlagDescIconInfo::_ctor_59884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A43B0)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView_FlagPointGroup::_ctor_59885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A4454)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView_FlagPointGroup::UpdateView_59886(DLL2SDK::Assembly_CSharp::Config::MiniMapFlagPointGroup* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A034C)(this, data_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView_FlagPointGroup::List2Vector3_59887(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::UnityEngine::UnityEngine::Vector3 defaut_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x30A44F8)(this, list_, defaut_); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView_FlagPointGroup::IsRightVector_59888(DLL2SDK::mscorlib::System::Collections::Generic::List_1* vectorArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30A4684)(this, vectorArray_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasPayCallback::_ctor_59931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DA414)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasPayCallback::MidasPay_MidasPayCallback_OnMidasLoginExpired_59932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasPayCallback::LoginExpired_59933(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DEB8C)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasPayCallback::MidasPay_MidasPayCallback_OnMidasPayFinished_59934(DLL2SDK::Assembly_CSharp::MidasPay::APMidasResponse* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasInitialCallback::_ctor_59935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DA370)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasInitialCallback::MidasPay_MidasInitCallback_OnMidasInitFinished_59936(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasReprovideCallback::_ctor_59937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DA600)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasReprovideCallback::MidasPay_MidasReprovideCallback_OnMidasReprovideFinished_59938(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasGetLocalPriceCallback::_ctor_59939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DA4B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasGetLocalPriceCallback::MidasPay_MidasGetLocalPriceCallback_OnMidasGetProdcut_59940(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasGetInfoCallback::_ctor_59941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DA55C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper_WNMidasGetInfoCallback::MidasPay_MidasGetInfoCallback_GetInfoFinished_59942(DLL2SDK::mscorlib::System::String* type_, int32_t retCode_, DLL2SDK::mscorlib::System::String* json_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, type_, retCode_, json_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig__GetPayInfo_c__AnonStorey0::_ctor_59959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8C24)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig__GetPayInfo_c__AnonStorey0::__m__0_59960(DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D95F8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig__GetPayInfo_c__AnonStorey1::_ctor_59961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8F4C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig__GetPayInfo_c__AnonStorey1::__m__0_59962(DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D962C)(this, x_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr__SortInfo_c__AnonStorey0::_ctor_60057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E0E08)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr__SortInfo_c__AnonStorey0::__m__0_60058(DLL2SDK::Assembly_CSharp::GameBase::GCLInfo* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E45DC)(this, _item_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx_RecordWeaponInfo::_ctor_60118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B608C)(this); } void DLL2SDK::Assembly_CSharp::UISliderDigital_OnValueChange::_ctor_60278(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D49558)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UISliderDigital_OnValueChange::Invoke_60279(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UISliderDigital_OnValueChange::BeginInvoke_60280(float value_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UISliderDigital_OnValueChange::EndInvoke_60281(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController__T_HomeMultiController_Go_c__AnonStorey0::_ctor_60648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21121A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController__T_HomeMultiController_Go_c__AnonStorey0::__m__0_60649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121264)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController__RefreshSeasonStatistic_c__AnonStorey1::_ctor_60650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2117044)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController__RefreshSeasonStatistic_c__AnonStorey1::__m__0_60651(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212120C)(this, s_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController__AddLadderPlaylist_c__AnonStorey2::_ctor_60652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2120DE0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController__AddLadderPlaylist_c__AnonStorey2::__m__0_60653(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21211F0)(this, it_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene_PendingKillInfoNotifyAction::_ctor_60846(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1E50)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene_PendingKillInfoNotifyAction::Invoke_60847(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene_PendingKillInfoNotifyAction::BeginInvoke_60848(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* msg_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, msg_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene_PendingKillInfoNotifyAction::EndInvoke_60849(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene_PendingKillInfoNotifyJob::_ctor_60850(DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene_PendingKillInfoNotifyAction* action_, DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC20BC)(this, action_, param_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene_PendingKillInfoNotifyJob::Execute_60851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC21C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene__PowerUpEffect_c__AnonStorey0::_ctor_60852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC0A48)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene__PowerUpEffect_c__AnonStorey0::__m__0_60853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1E04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView__T_MP1_IntroduceScore_c__AnonStorey0::_ctor_60889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30D04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView__T_MP1_IntroduceScore_c__AnonStorey0::__m__0_60890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30D34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__T_FirstUseUlt_c__AnonStorey2::_ctor_60933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285A00C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__T_FirstUseUlt_c__AnonStorey2::__m__0_60934(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285F364)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__T_FirstUseUlt_c__AnonStorey2::__m__1_60935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285F874)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__T_FirstUseUlt_c__AnonStorey2::__m__2_60936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285FA48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__StartHandler_c__Iterator0::_ctor_60937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285BB70)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__StartHandler_c__Iterator0::MoveNext_60938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__StartHandler_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_60939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__StartHandler_c__Iterator0::System_Collections_IEnumerator_get_Current_60940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__StartHandler_c__Iterator0::Dispose_60941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__StartHandler_c__Iterator0::Reset_60942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__OnPressSkillBtnPress_c__AnonStorey3::_ctor_60943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285E1B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__OnPressSkillBtnPress_c__AnonStorey3::__m__0_60944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285F168)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__OnPressSkillBtnPress_c__AnonStorey3::__m__1_60945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285F19C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__DelayHideDissipating_c__Iterator1::_ctor_60946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285E64C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__DelayHideDissipating_c__Iterator1::MoveNext_60947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__DelayHideDissipating_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_60948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__DelayHideDissipating_c__Iterator1::System_Collections_IEnumerator_get_Current_60949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__DelayHideDissipating_c__Iterator1::Dispose_60950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud__DelayHideDissipating_c__Iterator1::Reset_60951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowChangeFireModeSettingsMenuTips_c__Iterator0::_ctor_61097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4986D40)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowChangeFireModeSettingsMenuTips_c__Iterator0::MoveNext_61098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowChangeFireModeSettingsMenuTips_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_61099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowChangeFireModeSettingsMenuTips_c__Iterator0::System_Collections_IEnumerator_get_Current_61100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowChangeFireModeSettingsMenuTips_c__Iterator0::Dispose_61101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowChangeFireModeSettingsMenuTips_c__Iterator0::Reset_61102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowSettingsMenuTips_c__Iterator1::_ctor_61103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4988360)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowSettingsMenuTips_c__Iterator1::MoveNext_61104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowSettingsMenuTips_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_61105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowSettingsMenuTips_c__Iterator1::System_Collections_IEnumerator_get_Current_61106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowSettingsMenuTips_c__Iterator1::Dispose_61107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__ShowSettingsMenuTips_c__Iterator1::Reset_61108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__StopSettingTutorial_c__Iterator2::_ctor_61109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49895D0)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__StopSettingTutorial_c__Iterator2::MoveNext_61110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__StopSettingTutorial_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_61111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__StopSettingTutorial_c__Iterator2::System_Collections_IEnumerator_get_Current_61112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__StopSettingTutorial_c__Iterator2::Dispose_61113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal__StopSettingTutorial_c__Iterator2::Reset_61114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView_ItemUnion::_ctor_61133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E314B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView_ItemUnion::SetItem_61134(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30724)(this, itemID_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetPrize__CanTrigger_c__AnonStorey0::_ctor_61166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49941FC)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetPrize__CanTrigger_c__AnonStorey0::__m__0_61167(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4994208)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BuyM4__CanTrigger_c__AnonStorey0::_ctor_61171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993928)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BuyM4__CanTrigger_c__AnonStorey0::__m__0_61172(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993934)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LoadoutAndWeapon__CanTrigger_c__AnonStorey0::_ctor_61176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C9EC)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LoadoutAndWeapon__CanTrigger_c__AnonStorey0::__m__0_61177(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C9FC)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_MP1__CanTrigger_c__AnonStorey0::_ctor_61181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491CE48)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_MP1__CanTrigger_c__AnonStorey0::__m__0_61182(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491CE58)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetExpCard__CanTrigger_c__AnonStorey0::_ctor_61186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993F80)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetExpCard__CanTrigger_c__AnonStorey0::__m__0_61187(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993F8C)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LevelUnlock__CanTrigger_c__AnonStorey0::_ctor_61191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C368)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LevelUnlock__CanTrigger_c__AnonStorey0::__m__0_61192(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C5B4)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Lathel__CanTrigger_c__AnonStorey0::_ctor_61196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49948D0)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Lathel__CanTrigger_c__AnonStorey0::__m__0_61197(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49948DC)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Sign__CanTrigger_c__AnonStorey0::_ctor_61201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491D18C)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Sign__CanTrigger_c__AnonStorey0::__m__0_61202(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491D19C)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_FireMode__CanTrigger_c__AnonStorey0::_ctor_61206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993CBC)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_FireMode__CanTrigger_c__AnonStorey0::__m__0_61207(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993CC8)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePass__CanTrigger_c__AnonStorey0::_ctor_61211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49932D0)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePass__CanTrigger_c__AnonStorey0::__m__0_61212(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49932DC)(this, g_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePassNew__CanTrigger_c__AnonStorey0::_ctor_61216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499364C)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePassNew__CanTrigger_c__AnonStorey0::__m__0_61217(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993658)(this, g_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController__T_GetExpCard_Init_1_c__AnonStorey0::_ctor_61259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4DDC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController__T_GetExpCard_Init_1_c__AnonStorey0::__m__0_61260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController__T_HasExpCard_c__AnonStorey0::_ctor_61727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C6DAC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController__T_HasExpCard_c__AnonStorey0::__m__0_61728(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3184)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController__CheckLuckyDrawInfos_c__AnonStorey1::_ctor_61729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CEB78)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController__CheckLuckyDrawInfos_c__AnonStorey1::__m__0_61730(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E307C)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController__CheckLuckyBoardInfos_c__AnonStorey2::_ctor_61731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CEB80)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController__CheckLuckyBoardInfos_c__AnonStorey2::__m__0_61732(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3038)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController__RefreshFeatureMode_c__AnonStorey3::_ctor_61733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DEC48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController__RefreshFeatureMode_c__AnonStorey4::_ctor_61734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DEC50)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController__RefreshFeatureMode_c__AnonStorey4::__m__0_61735(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E30C0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3__T_HasExpCard_c__AnonStorey0::_ctor_61897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E59A8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3__T_HasExpCard_c__AnonStorey0::__m__0_61898(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE840)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3__CheckLuckyDrawInfos_c__AnonStorey1::_ctor_61899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ED184)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3__CheckLuckyDrawInfos_c__AnonStorey1::__m__0_61900(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE738)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3__CheckLuckyBoardInfos_c__AnonStorey2::_ctor_61901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ED18C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3__CheckLuckyBoardInfos_c__AnonStorey2::__m__0_61902(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE6F4)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3__RefreshFeatureMode_c__AnonStorey3::_ctor_61903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FB0D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3__RefreshFeatureMode_c__AnonStorey4::_ctor_61904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FB0D8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3__RefreshFeatureMode_c__AnonStorey4::__m__0_61905(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE77C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController__T_BuyM4_1_Init_c__AnonStorey0::_ctor_62046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234F2E4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController__T_BuyM4_1_Init_c__AnonStorey0::__m__0_62047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2350904)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController__T_BuyM4_1_Init_c__AnonStorey1::_ctor_62048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234F484)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController__T_BuyM4_1_Init_c__AnonStorey1::__m__0_62049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2350D78)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0::_ctor_62138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231C018)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0::__m__0_62139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232959C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1::_ctor_62140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231C1C8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1::__m__0_62141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329694)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore__UpdateMedalConfigConfig_c__AnonStorey0::_ctor_62312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24254)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore__UpdateMedalConfigConfig_c__AnonStorey0::__m__0_62313(DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B251AC)(this, it_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore__UpdateAchiveConfigConfig_c__AnonStorey1::_ctor_62314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2425C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore__UpdateAchiveConfigConfig_c__AnonStorey1::__m__0_62315(DLL2SDK::Assembly_CSharp::Config::AchievementConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B25168)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController__T_Sign_1_Init_c__AnonStorey0::_ctor_62341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2900)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController__T_Sign_1_Init_c__AnonStorey0::__m__0_62342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2CE8)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController__T_LevelUnlock_1_Init_c__AnonStorey0::_ctor_62378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C95FD0)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController__T_LevelUnlock_1_Init_c__AnonStorey0::__m__0_62379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9611C)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController__OnResTemplateItemClick_c__AnonStorey1::_ctor_62412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440238C)(this); } bool DLL2SDK::Assembly_CSharp::MileStoneController__OnResTemplateItemClick_c__AnonStorey1::__m__0_62413(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404E74)(this, it_); } void DLL2SDK::Assembly_CSharp::MileStoneController__SetSelectItem_c__AnonStorey2::_ctor_62414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44024EC)(this); } bool DLL2SDK::Assembly_CSharp::MileStoneController__SetSelectItem_c__AnonStorey2::__m__0_62415(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404EB8)(this, x_); } void DLL2SDK::Assembly_CSharp::MileStoneController__T_UnlockLevel_Init_2_c__AnonStorey0::_ctor_62416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44046AC)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController__T_UnlockLevel_Init_2_c__AnonStorey0::__m__0_62417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404EFC)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController__T_UnlockLevel_Init_2_c__AnonStorey0::__m__1_62418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44050D8)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController__T_UnlockLevel_Init_2_c__AnonStorey0::__m__2_62419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44050F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController__T_LoadoutHomeController_Go_c__AnonStorey3::_ctor_62460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4D810)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController__T_LoadoutHomeController_Go_c__AnonStorey3::__m__0_62461(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A50C54)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController__T_LoadoutAndWeapon_1_Init_c__AnonStorey0::_ctor_62462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4EDA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController__T_LoadoutAndWeapon_1_Init_c__AnonStorey0::__m__0_62463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A50A98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey1::_ctor_62464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4F200)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey1::__m__0_62465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A507B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey2::_ctor_62466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A50028)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey2::__m__0_62467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A508DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_LoadoutWeaponController_Go_c__AnonStorey4::_ctor_62558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5AD44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_LoadoutWeaponController_Go_c__AnonStorey4::__m__0_62559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6F0D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_LoadoutWeaponController_Go_c__AnonStorey4::__m__1_62560(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F6F288)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__OnDetailEquipBtnClick_c__AnonStorey6::_ctor_62561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6A430)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey8::_ctor_62564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6B070)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey7::_ctor_62565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6B078)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey7::__m__0_62566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E938)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_LoadoutAndWeapon_2_Init_c__AnonStorey0::_ctor_62567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6D3DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_LoadoutAndWeapon_2_Init_c__AnonStorey0::__m__0_62568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6EF18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey1::_ctor_62569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6D6B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey1::__m__0_62570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6EAAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey2::_ctor_62571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6DD74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey2::__m__0_62572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6EC68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey3::_ctor_62573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E050)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey3::__m__0_62574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6ED5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController__T_LoadoutEquipmentController_Go_c__AnonStorey1::_ctor_62621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2BB40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController__T_LoadoutEquipmentController_Go_c__AnonStorey1::__m__0_62622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A33838)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController__T_LoadoutEquipmentController_Go_c__AnonStorey1::__m__1_62623(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A339EC)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController__T_Lathel_2_Init_c__AnonStorey0::_ctor_62624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A334D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController__T_Lathel_2_Init_c__AnonStorey0::__m__0_62625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3367C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController__SetSelect_c__AnonStorey2::_ctor_62683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF946C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController__SetSelect_c__AnonStorey2::__m__0_62684(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBD60)(this, it_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey0::_ctor_62685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFB118)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey0::__m__0_62686(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBDA4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey1::_ctor_62687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFB4F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey1::__m__0_62688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBDE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA__OnPreImportantMileStone_c__AnonStorey0::_ctor_62738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434A840)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA__OnPreImportantMileStone_c__AnonStorey0::__m__0_62739(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BEDC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA__OnNextImportantMileStone_c__AnonStorey1::_ctor_62740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434ACE0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA__OnNextImportantMileStone_c__AnonStorey1::__m__0_62741(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BEA8)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA___UpdateImportantMileStone_c__AnonStorey2::_ctor_62742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434ACE8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA___UpdateImportantMileStone_c__AnonStorey2::__m__0_62743(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BE74)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA___OnBtnItemImportantClick_c__AnonStorey3::_ctor_62744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434B034)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA___OnBtnItemImportantClick_c__AnonStorey3::__m__0_62745(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BE40)(this, it_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController__T_PVPSettlementExpDetailController_Go_c__AnonStorey1::_ctor_62760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAE930)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController__T_PVPSettlementExpDetailController_Go_c__AnonStorey1::__m__0_62761(DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF610)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController__T_MP1_Init_3_c__AnonStorey0::_ctor_62762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF0AC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController__T_MP1_Init_3_c__AnonStorey0::__m__0_62763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF214)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController__T_MP1_Init_3_c__AnonStorey0::__m__1_62764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF46C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2__GetUnClaimExp_c__AnonStorey1::_ctor_62822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07FB4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2__GetUnClaimExp_c__AnonStorey1::__m__0_62823(DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07FBC)(this, t_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2__GetUnClaimExp_c__AnonStorey1::__m__1_62824(DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0801C)(this, t_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2__GetUnClaimExp_c__AnonStorey1::__m__2_62825(DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0807C)(this, t_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2::_ctor_62820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B065AC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2::__m__0_62821(DLL2SDK::Assembly_CSharp::Settlement::TaskInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07CD0)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0::_ctor_62826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B077D8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0::__m__0_62827(DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07848)(this, s_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0::__m__1_62828(DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B078FC)(this, s_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0::__m__2_62829(DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B079B0)(this, s_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0::__m__3_62830(DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07A8C)(this, s_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0::__m__4_62831(DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07B40)(this, s_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0::__m__5_62832(DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07BF4)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController__PlayNormalBPAnim_c__AnonStorey0::_ctor_62880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0CBCC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController__PlayNormalBPAnim_c__AnonStorey0::__m__0_62881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0EBB4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController__PlayNormalBPAnim_c__AnonStorey0::__m__1_62882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0EC04)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController__PlayNormalBPAnim_c__AnonStorey0::__m__2_62883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0ED60)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController__PlayDoubleBPAnim_c__AnonStorey1::_ctor_62884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0CE70)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController__PlayDoubleBPAnim_c__AnonStorey1::__m__0_62885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E9B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController__PlayDoubleBPAnim_c__AnonStorey1::__m__1_62886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0EA08)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController__PlayDoubleBPAnim_c__AnonStorey1::__m__2_62887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0EB6C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView__PlayBPExpAnim_c__AnonStorey1::_ctor_62911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1149C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView__PlayBPExpAnim_c__AnonStorey0::_ctor_62912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B114A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView__PlayBPExpAnim_c__AnonStorey0::__m__0_62913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B120F4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView__GetBPConfig_c__AnonStorey2::_ctor_62914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B11E9C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView__GetBPConfig_c__AnonStorey2::__m__0_62915(DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B120B0)(this, s_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController__PlayProgressAnim_c__AnonStorey0::_ctor_63036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABB558)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController__PlayProgressAnim_c__AnonStorey0::__m__0_63037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE998)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController__SetAnimProgressPosAndSize_c__AnonStorey1::_ctor_63038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABBB10)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController__SetAnimProgressPosAndSize_c__AnonStorey1::__m__0_63039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABEA1C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController__SetAnimProgressPosAndSize_c__AnonStorey1::__m__1_63040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABEB18)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController__PlayAniProgress_1_c__AnonStorey2::_ctor_63041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABCCC0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController__PlayAniProgress_1_c__AnonStorey2::__m__0_63042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE604)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController__PlayLastAwardProgress_c__AnonStorey3::_ctor_63043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABD9DC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController__PlayLastAwardProgress_c__AnonStorey3::__m__0_63044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE6F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController__GetCampCheckFunc_c__AnonStorey0::_ctor_63164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EB9C8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController__GetCampCheckFunc_c__AnonStorey0::__m__0_63165(int32_t campInt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3F0)(this, campInt_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController__RefreshDropsParticle_c__AnonStorey0::_ctor_63222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2145A84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController__RefreshDropsParticle_c__AnonStorey0::__m__0_63223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146D20)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager__FindTutorial_c__AnonStorey0::_ctor_63284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492E378)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager__FindTutorial_c__AnonStorey0::__m__0_63285(DLL2SDK::Assembly_CSharp::Tutorial::Tutorial* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492FECC)(this, x_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager__CreateTutorialFromServer_c__AnonStorey1::_ctor_63286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492EEE8)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager__CreateTutorialFromServer_c__AnonStorey1::__m__0_63287(DLL2SDK::Assembly_CSharp::Tutorial::Tutorial* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492FE90)(this, it_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__SetCurrentStep_c__AnonStorey2::_ctor_63313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C798)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__SetCurrentStep_c__AnonStorey2::__m__0_63314(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497F518)(this, it_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleaseJumppingLogic_c__Iterator0::_ctor_63315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497D0BC)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleaseJumppingLogic_c__Iterator0::MoveNext_63316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleaseJumppingLogic_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_63317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleaseJumppingLogic_c__Iterator0::System_Collections_IEnumerator_get_Current_63318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleaseJumppingLogic_c__Iterator0::Dispose_63319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleaseJumppingLogic_c__Iterator0::Reset_63320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleasePickingWeapon_c__Iterator1::_ctor_63321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497D0C4)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleasePickingWeapon_c__Iterator1::MoveNext_63322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleasePickingWeapon_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_63323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleasePickingWeapon_c__Iterator1::System_Collections_IEnumerator_get_Current_63324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleasePickingWeapon_c__Iterator1::Dispose_63325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ReleasePickingWeapon_c__Iterator1::Reset_63326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ProcessStep_c__AnonStorey3::_ctor_63327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497D0CC)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ProcessStep_c__AnonStorey3::__m__0_63328(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497F148)(this, it_); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect__ProcessStep_c__AnonStorey3::__m__1_63329(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497F17C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene__PlayMusic_c__AnonStorey0::_ctor_63637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB38A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene__PlayMusic_c__AnonStorey0::__m__0_63638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3EE0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame__PrintDialog_c__Iterator0::_ctor_63680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4931760)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame__PrintDialog_c__Iterator0::MoveNext_63681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame__PrintDialog_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_63682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame__PrintDialog_c__Iterator0::System_Collections_IEnumerator_get_Current_63683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame__PrintDialog_c__Iterator0::Dispose_63684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame__PrintDialog_c__Iterator0::Reset_63685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialView_SuiteTutorialItem::_ctor_63734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992190)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial__FindGuideline_c__AnonStorey0::_ctor_63761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49926CC)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial__FindGuideline_c__AnonStorey0::__m__0_63762(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* guideline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992F18)(this, guideline_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial__CanTrigger_c__AnonStorey1::_ctor_63763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992D80)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial__CanTrigger_c__AnonStorey1::__m__0_63764(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992ED8)(this, g_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_VehicleResourceConfig::_ctor_64175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD9F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_OperationEffect::_ctor_64176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD88C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_DamageEffect::_ctor_64177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FFAA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_DamagedVehicle::_ctor_64178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF9FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle__GetBestOffloadPoint_c__AnonStorey0::_ctor_64179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F24E4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle__GetBestOffloadPoint_c__AnonStorey0::__m__0_64180(DLL2SDK::Assembly_CSharp::GameEngine::VehicleSeat* element_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF87C)(this, element_); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle__GetBestOffloadPoint_c__AnonStorey0::__m__1_64181(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF948)(this, point_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter_HelicopterResourceConfig::_ctor_64421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D173AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent__CreateSkillProjectile_c__AnonStorey0::_ctor_64476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D44B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent__CreateSkillProjectile_c__AnonStorey0::__m__0_64477(int32_t id_, DLL2SDK::mscorlib::System::Object* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D4EDC)(this, id_, __); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent__CreateSkillProjectile_3P_c__AnonStorey1::_ctor_64478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D4714)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent__CreateSkillProjectile_3P_c__AnonStorey1::__m__0_64479(int32_t id_, DLL2SDK::mscorlib::System::Object* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D48C0)(this, id_, __); } void DLL2SDK::Assembly_CSharp::VehicleResourceManager_PartSocket::_ctor_64529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954454)(this); } void DLL2SDK::Assembly_CSharp::VehicleResourceManager_OriginMesh::_ctor_64530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49543B0)(this); } void DLL2SDK::Assembly_CSharp::VehicleResourceManager_SkinInfo::_ctor_64531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49544F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle_NZVehicleResourceConfig::_ctor_64857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16203D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle__HideWheelBreakEffect_c__Iterator0::_ctor_64858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F9F5C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle__HideWheelBreakEffect_c__Iterator0::MoveNext_64859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle__HideWheelBreakEffect_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_64860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle__HideWheelBreakEffect_c__Iterator0::System_Collections_IEnumerator_get_Current_64861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle__HideWheelBreakEffect_c__Iterator0::Dispose_64862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle__HideWheelBreakEffect_c__Iterator0::Reset_64863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::_ctor_50525(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337E2C8)(this, inOwner_, inFireComponent_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::get_DestStateType_50526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339AFB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::set_DestStateType_50527(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339AFC0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule* DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::get_WeaponSyncModule_50528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339AFC8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::TryAutoChangeClip_50529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339B1B4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::ShouldIgnoreWhenEquip_50530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33883C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::BeginState_50531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::EndState_50532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::Tick_50533(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::get_FireInterval_50534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337E54C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::BeginFire_50535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::StopFire_50536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::TryDblclickFire_50537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::StopFireImmediately_50538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::BeginSecondaryFire_50539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::StopSecondaryFire_50540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::StartSwimming_50541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::StopSwimming_50542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::StartSwimmingChangeClip_50543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::StartAim_50544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::StopAim_50545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::CancelPreparing_50546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponState::StopCurrentState_50547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::_ctor_50621(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238C850)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::BeginState_50622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::GetStopTime_50623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::LockSinglFire_50624(float lockTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238CEAC)(this, lockTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::Tick_50625(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::DoStopFire_50626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::DoFireGroupEnd_50627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::WeaponFireInGroup_50628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::WeaponFire_50629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::BeginFire_50630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::StopFire_50631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::StopCurrentState_50632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::EndState_50633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::_cctor_50634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238E3D4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::__xLuaBaseProxy_BeginState_50635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238E3D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::__xLuaBaseProxy_Tick_50636(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238E3E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::__xLuaBaseProxy_BeginFire_50637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238E3E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::__xLuaBaseProxy_StopFire_50638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238E3F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::__xLuaBaseProxy_StopCurrentState_50639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238E3F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFiringState::__xLuaBaseProxy_EndState_50640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238E400)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponEquippingState_UAV::_ctor_65757(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458B5AC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponEquippingState_UAV::BeginState_65758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponEquippingState_UAV::Tick_65759(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponEquippingState_UAV::__xLuaBaseProxy_BeginState_65760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458BD08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponEquippingState_UAV::__xLuaBaseProxy_Tick_65761(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458BD10)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV::_ctor_65762(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458B798)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV::BeginState_65763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV::EndState_65764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV::Tick_65765(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV::__xLuaBaseProxy_BeginState_65766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458C380)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV::__xLuaBaseProxy_EndState_65767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458C388)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV::__xLuaBaseProxy_Tick_65768(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458C390)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponFiringState_UAV::_ctor_65769(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458B698)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponFiringState_UAV::BeginState_65770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV_WeaponFiringState_UAV::__xLuaBaseProxy_BeginState_65771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458BEBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponInactiveState::_ctor_50548(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2399D34)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponInactiveState::BeginState_50549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponInactiveState::__xLuaBaseProxy_BeginState_50550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2399F34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponEquippingState_Drone::_ctor_65800(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A5E68)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponEquippingState_Drone::BeginState_65801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponEquippingState_Drone::Tick_65802(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponEquippingState_Drone::__xLuaBaseProxy_BeginState_65803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A6958)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponEquippingState_Drone::__xLuaBaseProxy_Tick_65804(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A6960)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponPutDownState_Drone::_ctor_65805(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A6058)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponPutDownState_Drone::BeginState_65806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponPutDownState_Drone::EndState_65807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponPutDownState_Drone::Tick_65808(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponPutDownState_Drone::__xLuaBaseProxy_BeginState_65809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A785C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponPutDownState_Drone::__xLuaBaseProxy_EndState_65810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A7864)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponPutDownState_Drone::__xLuaBaseProxy_Tick_65811(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A786C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponFiringState_Drone::_ctor_65812(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A5F54)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponFiringState_Drone::BeginState_65813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponFiringState_Drone::Tick_65814(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponFiringState_Drone::__xLuaBaseProxy_BeginState_65815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A6D80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponFiringState_Drone::__xLuaBaseProxy_Tick_65816(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A6D88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState::_ctor_65820(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A7B10)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState::BeginState_65821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState::Tick_65822(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState::EndState_65823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState::IsSpectated_65824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A81D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState::__xLuaBaseProxy_BeginState_65825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A8508)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState::__xLuaBaseProxy_Tick_65826(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A8510)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState::__xLuaBaseProxy_EndState_65827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A8518)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState::_ctor_65828(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A8A90)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState::BeginState_65829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState::EndState_65830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState::Tick_65831(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState::__xLuaBaseProxy_BeginState_65832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A9098)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState::__xLuaBaseProxy_EndState_65833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A90A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState::__xLuaBaseProxy_Tick_65834(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A90A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarFiringState::_ctor_65835(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A7C0C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarFiringState::BeginState_65836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarFiringState::Tick_65837(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarFiringState::IsSpectated_65838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A8788)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarFiringState::__xLuaBaseProxy_BeginState_65839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A8A80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarFiringState::__xLuaBaseProxy_Tick_65840(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A8A88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponInactiveState_Helicopter::_ctor_65923(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AA88C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponInactiveState_Helicopter::BeginState_65924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponInactiveState_Helicopter::__xLuaBaseProxy_BeginState_65925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AB8F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponEquippingState_Helicopter::_ctor_65926(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AA954)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponEquippingState_Helicopter::BeginState_65927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponEquippingState_Helicopter::Tick_65928(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponEquippingState_Helicopter::__xLuaBaseProxy_BeginState_65929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AB1D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponEquippingState_Helicopter::__xLuaBaseProxy_Tick_65930(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AB1DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::_ctor_50551(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType destState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471F68)(this, inOwner_, inFireComponent_, destState_); } void DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::BeginState_50552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::CheckIsButtonDown_50553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::Tick_50554(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::EndState_50555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::OnCountDown_50556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::GetCountingDownDuration_50557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::__xLuaBaseProxy_BeginState_50558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34725D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::__xLuaBaseProxy_Tick_50559(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34725DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::TimeCountingDownState::__xLuaBaseProxy_EndState_50560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34725E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter::_ctor_65934(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AAB40)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter::BeginState_65935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter::EndState_65936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter::Tick_65937(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter::__xLuaBaseProxy_BeginState_65938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ABDB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter::__xLuaBaseProxy_EndState_65939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ABDBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter::__xLuaBaseProxy_Tick_65940(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ABDC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponFiringState_Helicopter::_ctor_65941(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AAA40)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponFiringState_Helicopter::BeginState_65942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponFiringState_Helicopter::__xLuaBaseProxy_BeginState_65943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AB65C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponInactiveState_InterferenceDrone::_ctor_65978(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ACA74)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponInactiveState_InterferenceDrone::BeginState_65979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponInactiveState_InterferenceDrone::__xLuaBaseProxy_BeginState_65980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AD760)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponEquippingState_InterferenceDrone::_ctor_65981(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ACB3C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponEquippingState_InterferenceDrone::BeginState_65982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponEquippingState_InterferenceDrone::Tick_65983(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponEquippingState_InterferenceDrone::__xLuaBaseProxy_BeginState_65984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AD210)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponEquippingState_InterferenceDrone::__xLuaBaseProxy_Tick_65985(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AD218)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponFiringState_InterferenceDrone::_ctor_65986(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ACC28)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponFiringState_InterferenceDrone::BeginState_65987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponFiringState_InterferenceDrone::Tick_65988(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponFiringState_InterferenceDrone::__xLuaBaseProxy_BeginState_65989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AD530)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponFiringState_InterferenceDrone::__xLuaBaseProxy_Tick_65990(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AD538)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone::_ctor_65991(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ACD2C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone::BeginState_65992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone::EndState_65993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone::Tick_65994(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone::__xLuaBaseProxy_BeginState_65995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ADC44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone::__xLuaBaseProxy_EndState_65996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ADC4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone::__xLuaBaseProxy_Tick_65997(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ADC54)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponInactiveState_NuclearBomb::_ctor_66078(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B07D0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponInactiveState_NuclearBomb::BeginState_66079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponInactiveState_NuclearBomb::__xLuaBaseProxy_BeginState_66080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B1754)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponEquippingState_NuclearBomb::_ctor_66081(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B0898)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponEquippingState_NuclearBomb::BeginState_66082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponEquippingState_NuclearBomb::Tick_66083(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponEquippingState_NuclearBomb::__xLuaBaseProxy_BeginState_66084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B104C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponEquippingState_NuclearBomb::__xLuaBaseProxy_Tick_66085(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B1054)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb::_ctor_66086(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B096C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb::BeginState_66087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb::Tick_66088(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb::EndState_66089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb::__xLuaBaseProxy_BeginState_66090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B139C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb::__xLuaBaseProxy_Tick_66091(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B13A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb::__xLuaBaseProxy_EndState_66092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B13AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb::_ctor_66093(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B0A40)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb::BeginState_66094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb::EndState_66095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb::Tick_66096(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb::__xLuaBaseProxy_BeginState_66097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B1E9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb::__xLuaBaseProxy_EndState_66098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B1EA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb::__xLuaBaseProxy_Tick_66099(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B1EAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponEquippingState_Recon::_ctor_66142(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B2D80)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponEquippingState_Recon::BeginState_66143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponEquippingState_Recon::Tick_66144(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponEquippingState_Recon::__xLuaBaseProxy_BeginState_66145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B3668)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponEquippingState_Recon::__xLuaBaseProxy_Tick_66146(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B3670)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponPutDownState_Recon::_ctor_66147(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B2F70)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponPutDownState_Recon::BeginState_66148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponPutDownState_Recon::EndState_66149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponPutDownState_Recon::Tick_66150(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponPutDownState_Recon::__xLuaBaseProxy_BeginState_66151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B45F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponPutDownState_Recon::__xLuaBaseProxy_EndState_66152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B4600)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponPutDownState_Recon::__xLuaBaseProxy_Tick_66153(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B4608)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponFiringState_Recon::_ctor_66154(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B2E6C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponFiringState_Recon::BeginState_66155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponFiringState_Recon::Tick_66156(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponFiringState_Recon::__xLuaBaseProxy_BeginState_66157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B3EFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon_WeaponFiringState_Recon::__xLuaBaseProxy_Tick_66158(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B3F04)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponEquippingState_SentryGun::_ctor_66162(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB0198)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponEquippingState_SentryGun::BeginState_66163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponEquippingState_SentryGun::Tick_66164(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponEquippingState_SentryGun::__xLuaBaseProxy_BeginState_66165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB0694)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponEquippingState_SentryGun::__xLuaBaseProxy_Tick_66166(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB069C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponPutDownState_SentryGun::_ctor_66167(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB0A8C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponPutDownState_SentryGun::BeginState_66168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponPutDownState_SentryGun::Tick_66169(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponPutDownState_SentryGun::__xLuaBaseProxy_BeginState_66170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB0FA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponPutDownState_SentryGun::__xLuaBaseProxy_Tick_66171(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB0FA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::_ctor_65554(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C50080)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::StartAim_65555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::BeginState_65556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::EndState_65557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::Tick_65558(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::TryToNewState_65559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C50C80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::BeginFire_65560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::BeginSecondaryFire_65561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::StopSecondaryFire_65562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::StartSwimming_65563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::__xLuaBaseProxy_StartAim_65564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C513DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::__xLuaBaseProxy_BeginState_65565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C513E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::__xLuaBaseProxy_EndState_65566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C513EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::__xLuaBaseProxy_Tick_65567(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C513F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::__xLuaBaseProxy_BeginFire_65568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C513FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::__xLuaBaseProxy_BeginSecondaryFire_65569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C51404)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::__xLuaBaseProxy_StopSecondaryFire_65570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5140C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState::__xLuaBaseProxy_StartSwimming_65571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C51414)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponFiringState_SentryGun::_ctor_66175(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB06A4)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponFiringState_SentryGun::BeginState_66176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponFiringState_SentryGun::__xLuaBaseProxy_BeginState_66177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB0A84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FireGroupEndState::_ctor_50605(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType destState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EFA6C)(this, inOwner_, inFireComponent_, destState_); } void DLL2SDK::Assembly_CSharp::GameEngine::FireGroupEndState::BeginState_50606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FireGroupEndState::PlayAnim_50607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::FireGroupEndState::GetCountingDownDuration_50608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FireGroupEndState::EndState_50609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FireGroupEndState::__xLuaBaseProxy_BeginState_50610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EFF14)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::FireGroupEndState::__xLuaBaseProxy_GetCountingDownDuration_50611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EFF1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FireGroupEndState::__xLuaBaseProxy_EndState_50612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EFF24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireGroupEndState::_ctor_50613(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238C660)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireGroupEndState::PlayAnim_50614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireGroupEndState::__xLuaBaseProxy_PlayAnim_50615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238C848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::_ctor_65582(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458EA44)(this, inOwner_, inFireComponent_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::GetCostAmmoCount_65583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459D8BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::ServerStartFire_65584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::StopFire_65585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::StartAim_65586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::StopAim_65587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::BeginState_65588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::WeaponFireInGroup_65589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::EndState_65590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::StopFireImmediately_65591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::__xLuaBaseProxy_StopFire_65592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E2DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::__xLuaBaseProxy_StartAim_65593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E2E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::__xLuaBaseProxy_StopAim_65594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E2EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::__xLuaBaseProxy_BeginState_65595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E2F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::__xLuaBaseProxy_WeaponFireInGroup_65596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E2FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::__xLuaBaseProxy_EndState_65597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E304)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponFiringState::__xLuaBaseProxy_StopFireImmediately_65598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E30C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponEquippingState_VTOL::_ctor_66266(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB3350)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponEquippingState_VTOL::BeginState_66267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponEquippingState_VTOL::Tick_66268(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponEquippingState_VTOL::__xLuaBaseProxy_BeginState_66269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB3CD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponEquippingState_VTOL::__xLuaBaseProxy_Tick_66270(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB3CDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL::_ctor_66271(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB353C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL::BeginState_66272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL::EndState_66273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL::Tick_66274(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL::__xLuaBaseProxy_BeginState_66275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB444C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL::__xLuaBaseProxy_EndState_66276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4454)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL::__xLuaBaseProxy_Tick_66277(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB445C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponFiringState_VTOL::_ctor_66278(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB343C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponFiringState_VTOL::BeginState_66279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL_WeaponFiringState_VTOL::__xLuaBaseProxy_BeginState_66280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB3EA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::_ctor_66284(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458EB44)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::BeginState_66285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::WeaponFire_66286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::StopFireImmediately_66287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::EndState_66288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::StopSecondaryFire_66289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::__xLuaBaseProxy_BeginState_66290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458F1E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::__xLuaBaseProxy_WeaponFire_66291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458F1F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::__xLuaBaseProxy_StopFireImmediately_66292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458F1F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::__xLuaBaseProxy_EndState_66293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458F200)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second::__xLuaBaseProxy_StopSecondaryFire_66294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458F208)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponActiveState_VTOLWeapon::_ctor_66295(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458E97C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponActiveState_VTOLWeapon::Tick_66296(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon_WeaponActiveState_VTOLWeapon::__xLuaBaseProxy_Tick_66297(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458EDDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::_ctor_66401(DLL2SDK::UnityEngine::UnityEngine::SkinnedMeshRenderer* inData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42593AC)(this, inData_); } DLL2SDK::UnityEngine::UnityEngine::Renderer* DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::get_mesh_66402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42593B4)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::get_mat_66403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42593BC)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::set_mat_66404(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42593C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::RegMaterial_66405(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* inCB_, DLL2SDK::UnityEngine::UnityEngine::Material* inMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259504)(this, inCB_, inMat_); } int32_t DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::get_subMeshCount_66406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259660)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::get_isVisible_66407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259668)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::get_isSkinnedRenderer_66408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259670)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::get_isGPUSkin_66409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259678)(this); } int32_t DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_SkinnedRenderer::get_LODIdx_66410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259680)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::_ctor_66411(DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* inData_, bool isGPUSkin_, int32_t inLODIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259054)(this, inData_, isGPUSkin_, inLODIdx_); } DLL2SDK::UnityEngine::UnityEngine::Renderer* DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::get_mesh_66412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259070)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::get_mat_66413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259078)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::set_mat_66414(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259080)(this, value_); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::RegMaterial_66415(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* inCB_, DLL2SDK::UnityEngine::UnityEngine::Material* inMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42591C4)(this, inCB_, inMat_); } int32_t DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::get_subMeshCount_66416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259320)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::get_isSkinnedRenderer_66417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259328)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::get_isGPUSkin_66418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259330)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::get_isVisible_66419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259338)(this); } int32_t DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_MeshFilterRenderer::get_LODIdx_66420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259340)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::_ctor_66421(DLL2SDK::UnityEngine::UnityEngine::StaticBatchRenderer* inData_, bool isGPUSkin_, int32_t inLODIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258B84)(this, inData_, isGPUSkin_, inLODIdx_); } DLL2SDK::UnityEngine::UnityEngine::Renderer* DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::get_mesh_66422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258BA0)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::get_mat_66423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258BA8)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::set_mat_66424(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258BB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::get_subMeshCount_66425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258D0C)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::get_isVisible_66426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258D14)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::RegMaterial_66427(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* inCB_, DLL2SDK::UnityEngine::UnityEngine::Material* inMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258FD0)(this, inCB_, inMat_); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::get_isSkinnedRenderer_66428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258FD8)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::get_isGPUSkin_66429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258FE0)(this); } int32_t DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source_GUPSkinRenderer::get_LODIdx_66430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4258FE8)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source::_ctor_66384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4257050)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source::Init_66385(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4257150)(this, inPawn_); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source::Shutdown_66386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425723C)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source::OnSwitchWeapon_66387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42584F4)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source::ResetMesh_66388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4257C8C)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source::Update_66390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425404C)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_Source::ResetCommandBuffer_66391(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* inCB_, DLL2SDK::UnityEngine::UnityEngine::Material* inMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4254CAC)(this, inCB_, inMat_); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_FucTick::_ctor_66431(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425363C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_FucTick::Invoke_66432(float delta_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* inWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, delta_, inWeapon_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::TacticsGaunsight_FucTick::BeginInvoke_66433(float delta_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* inWeapon_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, delta_, inWeapon_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight_FucTick::EndInvoke_66434(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionAwardView_CardInfo::_ctor_66901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E49B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData__SetUnlockData_c__AnonStorey0::_ctor_66962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCD94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData__SetUnlockData_c__AnonStorey0::__m__0_66963(DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFD748)(this, s_); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapConfig::_ctor_67112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41338E8)(this); } DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapConfig* DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapConfig::CreateDefault_67113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130834)(); } bool DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapConfig::Equals_67114(DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapConfig* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapCache::_ctor_67115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413372C)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapCache::GetShadowmap_67116(int32_t size_, int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130E8C)(this, size_, depth_); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapCache::OnDestroy_67117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41337D0)(this); } void DLL2SDK::Assembly_CSharp::SphereShadowCasterData_SphereCaster::_ctor_67123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D843C)(this); } void DLL2SDK::Assembly_CSharp::SphereShadowCasterData_SphereCaster::ConstainSizeData_67124(float* coreRadius_, float* softenRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D9138)(coreRadius_, softenRadius_); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase_Multipler::_ctor_67137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47445D0)(this); } void DLL2SDK::Assembly_CSharp::LightProbeOverrideArea_RawSH::_ctor_67184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D13288)(this); } void DLL2SDK::Assembly_CSharp::LightProbeOverrideArea_RawSH::GetFromSH_67185(DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 sh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D13814)(this, sh_); } DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 DLL2SDK::Assembly_CSharp::LightProbeOverrideArea_RawSH::ToSH_67186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D139E4)(this); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData_Mat2Mat::_ctor_67285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484EA68)(this); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData_BRReflectionProbeGroup::_ctor_67286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484E9C4)(this); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData__ApplyUnityLightMap_c__AnonStorey0::_ctor_67287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484E814)(this); } bool DLL2SDK::Assembly_CSharp::PrefabLightmapData__ApplyUnityLightMap_c__AnonStorey0::__m__0_67288(DLL2SDK::UnityEngine::UnityEngine::LightmapData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484E8EC)(this, x_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController__PostVersionUpdateCheckInFrames_c__Iterator0::_ctor_68129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5DD84)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController__PostVersionUpdateCheckInFrames_c__Iterator0::MoveNext_68130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController__PostVersionUpdateCheckInFrames_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_68131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController__PostVersionUpdateCheckInFrames_c__Iterator0::System_Collections_IEnumerator_get_Current_68132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController__PostVersionUpdateCheckInFrames_c__Iterator0::Dispose_68133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController__PostVersionUpdateCheckInFrames_c__Iterator0::Reset_68134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController__RegisterDelegates_c__AnonStorey0::_ctor_68385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244E2C8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController__RegisterDelegates_c__AnonStorey0::__m__0_68386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F358)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController__ShowUpdateConfirmMsgBox_c__AnonStorey0::_ctor_68544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195B8D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController__ShowUpdateConfirmMsgBox_c__AnonStorey0::__m__0_68545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F7FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController__GetNewestNotices_c__AnonStorey1::_ctor_68546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195C1C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController__GetNewestNotices_c__AnonStorey1::__m__0_68547(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F7C0)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader__ProcessGamePauseCallback_c__Iterator0::_ctor_68584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FD30)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader__ProcessGamePauseCallback_c__Iterator0::MoveNext_68585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader__ProcessGamePauseCallback_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_68586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader__ProcessGamePauseCallback_c__Iterator0::System_Collections_IEnumerator_get_Current_68587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader__ProcessGamePauseCallback_c__Iterator0::Dispose_68588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader__ProcessGamePauseCallback_c__Iterator0::Reset_68589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore_NodeInfo::_ctor_68730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245F544)(this); } void DLL2SDK::Assembly_CSharp::Splash__StartSplash_c__Iterator0::_ctor_68738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DA310)(this); } bool DLL2SDK::Assembly_CSharp::Splash__StartSplash_c__Iterator0::MoveNext_68739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Splash__StartSplash_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_68740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Splash__StartSplash_c__Iterator0::System_Collections_IEnumerator_get_Current_68741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Splash__StartSplash_c__Iterator0::Dispose_68742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Splash__StartSplash_c__Iterator0::Reset_68743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StartVideo__Play_c__Iterator0::_ctor_68749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31224A0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::StartVideo__Play_c__Iterator0::MoveNext_68750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::StartVideo__Play_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_68751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::StartVideo__Play_c__Iterator0::System_Collections_IEnumerator_get_Current_68752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StartVideo__Play_c__Iterator0::Dispose_68753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StartVideo__Play_c__Iterator0::Reset_68754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView_OKCancelStyle::_ctor_68861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2463968)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView_OKStyle::_ctor_68862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2463A0C)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache_OptimizedMeshInfo::_ctor_68939(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309215C)(this, name_, mesh_); } void DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter_OnDestroyUnusedGameObject::_ctor_68946(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40933A0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter_OnDestroyUnusedGameObject::Invoke_68947(DLL2SDK::mscorlib::System::String* assetIDStr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, assetIDStr_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter_OnDestroyUnusedGameObject::BeginInvoke_68948(DLL2SDK::mscorlib::System::String* assetIDStr_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, assetIDStr_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter_OnDestroyUnusedGameObject::EndInvoke_68949(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::ModelOptimizer__GetValidUIRenderers_c__AnonStorey0::_ctor_68996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3098030)(this); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer__GetValidUIRenderers_c__AnonStorey0::__m__0_68997(DLL2SDK::UnityEngine::UnityEngine::GameObject* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099434)(this, it_); } void DLL2SDK::Assembly_CSharp::OptimizedModel_ChangMaterialData::_ctor_69039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3279BE0)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel__SetPartVisible_c__AnonStorey0::_ctor_69040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32788DC)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel__SetPartVisible_c__AnonStorey0::__m__0_69041(DLL2SDK::Assembly_CSharp::CombinedRendererInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327BC7C)(this, data_); } void DLL2SDK::Assembly_CSharp::OptimizedModel__SetPartVisible_c__AnonStorey1::_ctor_69042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3278C84)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel__SetPartVisible_c__AnonStorey1::__m__0_69043(DLL2SDK::Assembly_CSharp::CombinedRendererInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327BCC4)(this, data_); } void DLL2SDK::Assembly_CSharp::OptimizedModel__GetPartMaterial_c__AnonStorey2::_ctor_69044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3279604)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel__GetPartMaterial_c__AnonStorey2::__m__0_69045(DLL2SDK::Assembly_CSharp::CombinedRendererInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327B7D8)(this, data_); } void DLL2SDK::Assembly_CSharp::OptimizedModel__GetPartNames_c__AnonStorey3::_ctor_69046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32797B4)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel__GetPartNames_c__AnonStorey3::__m__0_69047(DLL2SDK::Assembly_CSharp::CombinedRendererInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327BA0C)(this, data_); } void DLL2SDK::Assembly_CSharp::OptimizedModel__ChangePartMaterialImpl_c__AnonStorey4::_ctor_69048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3279F08)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel__ChangePartMaterialImpl_c__AnonStorey4::__m__0_69049(DLL2SDK::Assembly_CSharp::CombinedRendererInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327B78C)(this, data_); } void DLL2SDK::Assembly_CSharp::OptimizedModel__RestoreTempPartMaterial_c__AnonStorey5::_ctor_69050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327B780)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel__RestoreTempPartMaterial_c__AnonStorey5::__m__0_69051(DLL2SDK::Assembly_CSharp::CombinedRendererInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327BC3C)(this, data_); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor_ProtocolGetSizeDelegate::_ctor_71463(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47EAC40)(this, object_, method_); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor_ProtocolGetSizeDelegate::Invoke_71464(DLL2SDK::Array* data_, int32_t DataIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, data_, DataIndex_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor_ProtocolGetSizeDelegate::BeginInvoke_71465(DLL2SDK::Array* data_, int32_t DataIndex_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, data_, DataIndex_, callback_, object_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor_ProtocolGetSizeDelegate::EndInvoke_71466(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor_ProtocolProcessDelegate::_ctor_71467(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47DA7D8)(this, object_, method_); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor_ProtocolProcessDelegate::Invoke_71468(DLL2SDK::Array* data_, int32_t PackDataIndex_, int32_t PackDataCount_, int32_t Sequence_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, data_, PackDataIndex_, PackDataCount_, Sequence_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor_ProtocolProcessDelegate::BeginInvoke_71469(DLL2SDK::Array* data_, int32_t PackDataIndex_, int32_t PackDataCount_, int32_t Sequence_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, data_, PackDataIndex_, PackDataCount_, Sequence_, callback_, object_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor_ProtocolProcessDelegate::EndInvoke_71470(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager_DsaIpInfo::_ctor_71608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AA2D0)(this); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager_DsaIpGroupInfo::_ctor_71609(uint32_t dsGroupID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* ipList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x50A9FF8)(this, dsGroupID_, ipList_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::DSPingManager_DsaIpGroupInfo::ToString_71610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::DSPingManager_DsaIpGroupInfo::__xLuaBaseProxy_ToString_71611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AA41C)(this); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager_ToPingInfo::_ctor_71612(uint32_t ipGroupId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A867C)(this, ipGroupId_); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager_ToPingInfo::InsertIP_71613(DLL2SDK::mscorlib::System::String* ip_, uint16_t port_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A8AE8)(this, ip_, port_); } int32_t DLL2SDK::Assembly_CSharp::Network::DSPingManager_ToPingInfo::GetSvrCount_71614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A9B1C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 DLL2SDK::Assembly_CSharp::Network::DSPingManager_ToPingInfo::GetSvr_71615(int32_t index_) { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::Network::DSPingManager_ToPingInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A9BF0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo::_ctor_72132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C45D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo::ResetData_72133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C467C)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket_Buffer::_ctor_72291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF34B4)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket_RecvSpecialFunc::_ctor_72292(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF43FC)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket_RecvSpecialFunc::Invoke_72293(DLL2SDK::Array* bytes_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, bytes_, count_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket_RecvSpecialFunc::BeginInvoke_72294(DLL2SDK::Array* bytes_, int32_t count_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, bytes_, count_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket_RecvSpecialFunc::EndInvoke_72295(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler_ChatAccessToken::_ctor_72377(DLL2SDK::mscorlib::System::String* domain_, DLL2SDK::mscorlib::System::String* ip_, DLL2SDK::mscorlib::System::String* port_, DLL2SDK::mscorlib::System::String* secret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A4AF4)(this, domain_, ip_, port_, secret_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler_ChatAccessToken::Equals_72378(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler_ChatAccessToken::GetHashCode_72379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler_ChatAccessToken::ToString_72380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler_ChatAccessToken::__xLuaBaseProxy_Equals_72381(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A9144)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler_ChatAccessToken::__xLuaBaseProxy_GetHashCode_72382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A914C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler_ChatAccessToken::__xLuaBaseProxy_ToString_72383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A9154)(this); } void DLL2SDK::Assembly_CSharp::CubeCell_CubeCellTraverseAction::_ctor_72570(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412D7AC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::CubeCell_CubeCellTraverseAction::Invoke_72571(int32_t hash_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, hash_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::CubeCell_CubeCellTraverseAction::BeginInvoke_72572(int32_t hash_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, hash_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::CubeCell_CubeCellTraverseAction::EndInvoke_72573(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::FoliageRenderer__ProcessFoliageLayer_c__AnonStorey0::_ctor_72653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD8AC0)(this); } void DLL2SDK::Assembly_CSharp::FoliageRenderer__ProcessFoliageLayer_c__AnonStorey0::__m__0_72654(int32_t posHash_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD9F2C)(this, posHash_); } void DLL2SDK::Assembly_CSharp::FoliageGrid__ConstructRenderBatches_c__AnonStorey0::_ctor_72694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD5C78)(this); } bool DLL2SDK::Assembly_CSharp::FoliageGrid__ConstructRenderBatches_c__AnonStorey0::__m__0_72695(DLL2SDK::Assembly_CSharp::FoliageRenderBatch* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6048)(this, e_); } void DLL2SDK::Assembly_CSharp::FoliageGrid__SetLOD_c__AnonStorey1::_ctor_72697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6040)(this); } void DLL2SDK::Assembly_CSharp::FoliageGrid__SetLOD_c__AnonStorey1::__m__0_72698(DLL2SDK::Assembly_CSharp::FoliageRenderBatch* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD61BC)(this, e_); } void DLL2SDK::Assembly_CSharp::LODModelResource__UnLoadResource_c__AnonStorey0::_ctor_72712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC9F64)(this); } void DLL2SDK::Assembly_CSharp::LODModelResource__UnLoadResource_c__AnonStorey1::_ctor_72713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC9F6C)(this); } bool DLL2SDK::Assembly_CSharp::LODModelResource__UnLoadResource_c__AnonStorey1::__m__0_72714(DLL2SDK::UnityEngine::UnityEngine::LightmapData* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC9F74)(this, e_); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup_LODEntry::_ctor_72724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B9E44)(this); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup_LODObjComponents::_ctor_72725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B9EE8)(this); } void DLL2SDK::Assembly_CSharp::StreamingLODManager_LODAssetInfo::_ctor_72737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BAB98)(this); } void DLL2SDK::Assembly_CSharp::StreamingLODManager__LoadLODAssetAsync_c__AnonStorey1::_ctor_72738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BA660)(this); } bool DLL2SDK::Assembly_CSharp::StreamingLODManager__LoadLODAssetAsync_c__AnonStorey1::__m__0_72739(DLL2SDK::Assembly_CSharp::StreamingLODManager_LODAssetInfo* i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BA7CC)(this, i_); } void DLL2SDK::Assembly_CSharp::StreamingLODManager__WaitResourceLoad_c__Iterator0__WaitResourceLoad_c__AnonStorey2::_ctor_72746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BAB90)(this); } bool DLL2SDK::Assembly_CSharp::StreamingLODManager__WaitResourceLoad_c__Iterator0__WaitResourceLoad_c__AnonStorey2::__m__0_72747(DLL2SDK::Assembly_CSharp::StreamingLODManager_LODAssetInfo* i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BACF4)(this, i_); } void DLL2SDK::Assembly_CSharp::StreamingLODManager__WaitResourceLoad_c__Iterator0::_ctor_72740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BA770)(this); } bool DLL2SDK::Assembly_CSharp::StreamingLODManager__WaitResourceLoad_c__Iterator0::MoveNext_72741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::StreamingLODManager__WaitResourceLoad_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_72742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::StreamingLODManager__WaitResourceLoad_c__Iterator0::System_Collections_IEnumerator_get_Current_72743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StreamingLODManager__WaitResourceLoad_c__Iterator0::Dispose_72744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StreamingLODManager__WaitResourceLoad_c__Iterator0::Reset_72745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager__ProduceOccluderToTmpBufferAsync_ResFolder_c__Iterator0::_ctor_72795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327547C)(this); } bool DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager__ProduceOccluderToTmpBufferAsync_ResFolder_c__Iterator0::MoveNext_72796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager__ProduceOccluderToTmpBufferAsync_ResFolder_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_72797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager__ProduceOccluderToTmpBufferAsync_ResFolder_c__Iterator0::System_Collections_IEnumerator_get_Current_72798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager__ProduceOccluderToTmpBufferAsync_ResFolder_c__Iterator0::Dispose_72799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager__ProduceOccluderToTmpBufferAsync_ResFolder_c__Iterator0::Reset_72800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape_ColliderPatchInfo::_ctor_72886(int32_t row_, int32_t col_, DLL2SDK::UnityEngine::UnityEngine::TerrainCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2572F20)(this, row_, col_, collider_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape_SOCLandscapeData::_ctor_72887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25743D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape__CreateColliderPatch_c__AnonStorey0::_ctor_72888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2572DA8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape__CreateColliderPatch_c__AnonStorey0::__m__0_72889(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape_ColliderPatchInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2574520)(this, e_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape__CreateColliderPatch_c__AnonStorey0::__m__1_72890(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape_ColliderPatchInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257456C)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_InstancedDrawcallData::_ctor_72980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25798F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_PendingLoadItem::_ctor_72981(int32_t row_, int32_t col_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData* patch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257DD28)(this, row_, col_, patch_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJob::_ctor_72891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25745C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJob::MakeWait_72893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2574694)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJob::PrepareDoing_72894(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJob* next_job_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257473C)(this, next_job_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_CullInstancesJob::_ctor_72984(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer* renderer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2578410)(this, renderer_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_CullInstancesJob::Execute_72985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer__OnChildNodeVisibilityChanged_c__AnonStorey0::_ctor_73008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AE550)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer__OnChildNodeVisibilityChanged_c__AnonStorey0::__m__0_73009(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* node_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AEF64)(this, node_); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain_NodeActionDelegate::_ctor_73031(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B07F0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain_NodeActionDelegate::Invoke_73032(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* node_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, node_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::QuadtreeTerrain_NodeActionDelegate::BeginInvoke_73033(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* node_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, node_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain_NodeActionDelegate::EndInvoke_73034(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain__TraverseTree_c__AnonStorey0::_ctor_73035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B0688)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain__TraverseTree_c__AnonStorey0::__m__0_73036(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* node_, DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B06E4)(this, node_, parent_); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter_SceneAssetUsageInfo::_ctor_73094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D05B54)(this); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter__ReleaseUnusedSceneAssetRef_c__AnonStorey0::_ctor_73095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D06498)(this); } bool DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter__ReleaseUnusedSceneAssetRef_c__AnonStorey0::__m__0_73096(DLL2SDK::UnityEngine::UnityEngine::LightmapData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D06C58)(this, x_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer__LoadSceneAsync_c__AnonStorey0::_ctor_73254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426B59C)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer__LoadSceneAsync_c__AnonStorey0::__m__0_73255(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C09C)(this, scenePath_); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter_PrefabUsageInfo::_ctor_73267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4844740)(this); } float DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter_PrefabUsageInfo::get_TimeSinceLastUsed_73268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4844FF4)(this); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter_OnBeginUnloadPrefabAssets::_ctor_73269(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48456EC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter_OnBeginUnloadPrefabAssets::Invoke_73270(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, prefab_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter_OnBeginUnloadPrefabAssets::BeginInvoke_73271(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, prefab_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter_OnBeginUnloadPrefabAssets::EndInvoke_73272(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter__UnloadRawAssets_c__AnonStorey0::_ctor_73273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48450B8)(this); } bool DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter__UnloadRawAssets_c__AnonStorey0::__m__0_73274(DLL2SDK::UnityEngine::UnityEngine::LightmapData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4845614)(this, x_); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager__LoadSceneAsync_c__Iterator0::_ctor_73307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495AE9C)(this); } bool DLL2SDK::Assembly_CSharp::VirtualSceneManager__LoadSceneAsync_c__Iterator0::MoveNext_73308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::VirtualSceneManager__LoadSceneAsync_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::VirtualSceneManager__LoadSceneAsync_c__Iterator0::System_Collections_IEnumerator_get_Current_73310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager__LoadSceneAsync_c__Iterator0::Dispose_73311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager__LoadSceneAsync_c__Iterator0::Reset_73312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager__UnloadSceneAsync_c__Iterator1::_ctor_73313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495AF84)(this); } bool DLL2SDK::Assembly_CSharp::VirtualSceneManager__UnloadSceneAsync_c__Iterator1::MoveNext_73314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::VirtualSceneManager__UnloadSceneAsync_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_73315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::VirtualSceneManager__UnloadSceneAsync_c__Iterator1::System_Collections_IEnumerator_get_Current_73316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager__UnloadSceneAsync_c__Iterator1::Dispose_73317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager__UnloadSceneAsync_c__Iterator1::Reset_73318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController__UpdateEnemyInfo_c__AnonStorey0::_ctor_73412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4568954)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController__UpdateEnemyInfo_c__AnonStorey0::__m__0_73413(DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B53C)(this, e_); } void DLL2SDK::Assembly_CSharp::PVE::SpecialMove::_ctor_74300(DLL2SDK::mscorlib::System::String* animName_, float animLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ACC84)(this, animName_, animLength_); } void DLL2SDK::Assembly_CSharp::PVE::SpecialMove::Clear_74301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ACD84)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam::_ctor_73963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499546C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget_CmdInitParam::_ctor_73500(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCC3C4)(this, target_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget__State_c__Iterator0::_ctor_73501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCC168)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget__State_c__Iterator0::MoveNext_73502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget__State_c__Iterator0::Dispose_73505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget__State_c__Iterator0::Reset_73506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack_CmdInitParam::_ctor_73519(float inSecondsBetweenChangePosition_, float inTimeOutSecondsForAttack_, bool inShouldCrouch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCD0AC)(this, inSecondsBetweenChangePosition_, inTimeOutSecondsForAttack_, inShouldCrouch_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack__State_c__Iterator0::_ctor_73520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCC770)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack__State_c__Iterator0::MoveNext_73521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack__State_c__Iterator0::Dispose_73524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack__State_c__Iterator0::Reset_73525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget_CmdInitParam::_ctor_73532(DLL2SDK::Array* targets_, bool needDestroyAll_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4CCD81C)(this, targets_, needDestroyAll_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget__State_c__Iterator0::_ctor_73533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCD5CC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget__State_c__Iterator0::MoveNext_73534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget__State_c__Iterator0::Dispose_73537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget__State_c__Iterator0::Reset_73538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy__State_c__Iterator0::_ctor_73548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCDDBC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy__State_c__Iterator0::MoveNext_73549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy__State_c__Iterator0::Dispose_73552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy__State_c__Iterator0::Reset_73553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover_CmdInitParam::_ctor_73570(DLL2SDK::Assembly_CSharp::CoverSpot* inCover_, float inFireMaxTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCFE4C)(this, inCover_, inFireMaxTime_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover__State_c__Iterator0::_ctor_73571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCED28)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover__State_c__Iterator0::MoveNext_73572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover__State_c__Iterator0::Dispose_73575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover__State_c__Iterator0::Reset_73576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover__State_c__Iterator0::__m__0_73577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCFE1C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway_CmdInitParam::_ctor_73587(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float offset_, bool bRotateToDestRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD0B24)(this, pos_, rot_, offset_, bRotateToDestRot_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway__State_c__Iterator0::_ctor_73588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD05EC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway__State_c__Iterator0::MoveNext_73589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway__State_c__Iterator0::Dispose_73592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway__State_c__Iterator0::Reset_73593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath_CmdInitParam::_ctor_73600(DLL2SDK::mscorlib::System::String* inPathName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD1420)(this, inPathName_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath_CmdInitParam::_ctor_73601(DLL2SDK::Assembly_CSharp::SWS::PathManager* inPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD15AC)(this, inPath_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath_CmdInitParam::_ctor_73602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD165C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath__State_c__Iterator0::_ctor_73603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD0F30)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath__State_c__Iterator0::MoveNext_73604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath__State_c__Iterator0::Dispose_73607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath__State_c__Iterator0::Reset_73608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp__State_c__Iterator0::_ctor_73624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD20D4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp__State_c__Iterator0::MoveNext_73625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp__State_c__Iterator0::Dispose_73628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp__State_c__Iterator0::Reset_73629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp__State_c__Iterator0::__m__0_73630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD29AC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp__State_c__Iterator0::__m__1_73631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD29F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack_CmdInitParam::_ctor_73640(DLL2SDK::Assembly_CSharp::PVE::SpecialMove inSpecialMove_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* inTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD3250)(this, inSpecialMove_, inTarget_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack__State_c__Iterator0::_ctor_73641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD2D24)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack__State_c__Iterator0::MoveNext_73642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack__State_c__Iterator0::Dispose_73645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack__State_c__Iterator0::Reset_73646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove_CmdInitParam::_ctor_73830(DLL2SDK::Assembly_CSharp::PVE::SpecialMove inSpecialMove_, bool inIsRandomAnim_, int32_t inRandomValue_, bool inShouldFinishRotation_, bool inCanRotateWhilePlayAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4998144)(this, inSpecialMove_, inIsRandomAnim_, inRandomValue_, inShouldFinishRotation_, inCanRotateWhilePlayAnim_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack__State_c__Iterator0::_ctor_73662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD3AF0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack__State_c__Iterator0::MoveNext_73663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack__State_c__Iterator0::Dispose_73666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack__State_c__Iterator0::Reset_73667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo_CmdInitParam::_ctor_73683(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float offset_, bool bRotateToDestRot_, bool precise_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD473C)(this, pos_, rot_, offset_, bRotateToDestRot_, precise_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim_CmdInitParam::_ctor_73696(DLL2SDK::mscorlib::System::String* inAnimName_, float inAnimLength_, DLL2SDK::UnityEngine::UnityEngine::Quaternion inDestRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5070)(this, inAnimName_, inAnimLength_, inDestRotation_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle_CmdInitParam::_ctor_73705(bool bStopAIMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD57E8)(this, bStopAIMove_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle__State_c__Iterator0::_ctor_73706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5460)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle__State_c__Iterator0::MoveNext_73707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle__State_c__Iterator0::Dispose_73710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle__State_c__Iterator0::Reset_73711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim_CmdInitParam::_ctor_73724(DLL2SDK::mscorlib::System::String* inAnimName_, float inAnimLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD6280)(this, inAnimName_, inAnimLength_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim__EndCmd_c__Iterator0::_ctor_73725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5D44)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim__EndCmd_c__Iterator0::MoveNext_73726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim__EndCmd_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim__EndCmd_c__Iterator0::System_Collections_IEnumerator_get_Current_73728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim__EndCmd_c__Iterator0::Dispose_73729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim__EndCmd_c__Iterator0::Reset_73730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination_CmdInitParam::_ctor_73737(DLL2SDK::UnityEngine::UnityEngine::GameObject* inDestTarget_, DLL2SDK::mscorlib::System::String* inAnimName_, float inAnimLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD6974)(this, inDestTarget_, inAnimName_, inAnimLength_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination__State_c__Iterator0::_ctor_73738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD66B4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination__State_c__Iterator0::MoveNext_73739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination__State_c__Iterator0::Dispose_73742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination__State_c__Iterator0::Reset_73743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState_CmdInitParam::_ctor_73748(DLL2SDK::mscorlib::System::String* inAnimationStateName_, float inAnimationStateLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7024)(this, inAnimationStateName_, inAnimationStateLength_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState__State_c__Iterator0::_ctor_73749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD6D04)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState__State_c__Iterator0::MoveNext_73750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState__State_c__Iterator0::Dispose_73753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState__State_c__Iterator0::Reset_73754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RemoteAttack_CmdInitParam::_ctor_73762(DLL2SDK::Assembly_CSharp::PVE::SpecialMove inSpecialMove_, bool inIsRandomAnim_, bool inShouldFinishRotation_, bool inCanRotateWhilePlayAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7480)(this, inSpecialMove_, inIsRandomAnim_, inShouldFinishRotation_, inCanRotateWhilePlayAnim_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover_CmdInitParam::_ctor_73775(DLL2SDK::Assembly_CSharp::RootMotionCoverSpot* inCover_, float inFireMaxTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499539C)(this, inCover_, inFireMaxTime_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover__State_c__Iterator0::_ctor_73787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4995918)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover__State_c__Iterator0::MoveNext_73788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover__State_c__Iterator0::Dispose_73791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover__State_c__Iterator0::Reset_73792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots_CmdInitParam::_ctor_73805(DLL2SDK::mscorlib::System::Collections::Generic::List_1* spots_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4996D8C)(this, spots_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots__State_c__Iterator0::_ctor_73806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49965B4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots__State_c__Iterator0::MoveNext_73807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots__State_c__Iterator0::Dispose_73810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots__State_c__Iterator0::Reset_73811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__State_c__Iterator0::_ctor_73831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49972C0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__State_c__Iterator0::MoveNext_73832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__State_c__Iterator0::Dispose_73835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__State_c__Iterator0::Reset_73836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__ExecuteSpecialMove_c__Iterator1::_ctor_73837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49973A8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__ExecuteSpecialMove_c__Iterator1::MoveNext_73838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__ExecuteSpecialMove_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_73839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__ExecuteSpecialMove_c__Iterator1::System_Collections_IEnumerator_get_Current_73840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__ExecuteSpecialMove_c__Iterator1::Dispose_73841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove__ExecuteSpecialMove_c__Iterator1::Reset_73842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover__State_c__Iterator0::_ctor_73853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4998978)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover__State_c__Iterator0::MoveNext_73854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover__State_c__Iterator0::Dispose_73857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover__State_c__Iterator0::Reset_73858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget_CmdInitParam::_ctor_73875(float inDistToLostTarget_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* inTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499A3C0)(this, inDistToLostTarget_, inTarget_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget__State_c__Iterator0::_ctor_73876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999DA8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget__State_c__Iterator0::MoveNext_73877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget__State_c__Iterator0::Dispose_73880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget__State_c__Iterator0::Reset_73881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget__State_c__Iterator0::_ctor_73887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499A648)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget__State_c__Iterator0::MoveNext_73888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget__State_c__Iterator0::Dispose_73891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget__State_c__Iterator0::Reset_73892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander_CmdInitParam::_ctor_73909(float outerRadius_, float innerRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B9C8)(this, outerRadius_, innerRadius_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander__State_c__Iterator0::_ctor_73910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B3A0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander__State_c__Iterator0::MoveNext_73911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander__State_c__Iterator0::Dispose_73914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander__State_c__Iterator0::Reset_73915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack_CmdInitParam::_ctor_73922(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499C93C)(this, duration_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack__State_c__Iterator0::_ctor_73923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499BE40)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack__State_c__Iterator0::MoveNext_73924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack__State_c__Iterator0::Dispose_73927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack__State_c__Iterator0::Reset_73928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack__State_c__Iterator0::__m__0_73929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499C828)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICommand__State_c__Iterator0::_ctor_73964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499D1A4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICommand__State_c__Iterator0::MoveNext_73965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICommand__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICommand__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand__State_c__Iterator0::Dispose_73968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand__State_c__Iterator0::Reset_73969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall__PreloadEffectResource_c__AnonStorey1::_ctor_74098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AE408)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall__PreloadEffectResource_c__AnonStorey1::__m__0_74099(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AFA18)(this, effect_); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall__DelayFire_c__Iterator0::_ctor_74100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AF5A4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall__DelayFire_c__Iterator0::MoveNext_74101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall__DelayFire_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_74102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall__DelayFire_c__Iterator0::System_Collections_IEnumerator_get_Current_74103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall__DelayFire_c__Iterator0::Dispose_74104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall__DelayFire_c__Iterator0::Reset_74105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderInfo_AnimationClipInfo::_ctor_74110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B14F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderManager_LoadedInfo::_ctor_74118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B25E0)(this); } void DLL2SDK::Assembly_CSharp::ClimbSpot__FindClosestSpot_c__AnonStorey0::_ctor_74126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0EB60)(this); } float DLL2SDK::Assembly_CSharp::ClimbSpot__FindClosestSpot_c__AnonStorey0::__m__0_74127(DLL2SDK::Assembly_CSharp::ClimbSpot* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0F358)(this, x_); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent__TimerUpdateProximityInfo_c__Iterator0::_ctor_74142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B4F34)(this); } bool DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent__TimerUpdateProximityInfo_c__Iterator0::MoveNext_74143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent__TimerUpdateProximityInfo_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_74144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent__TimerUpdateProximityInfo_c__Iterator0::System_Collections_IEnumerator_get_Current_74145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent__TimerUpdateProximityInfo_c__Iterator0::Dispose_74146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent__TimerUpdateProximityInfo_c__Iterator0::Reset_74147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController_SightUpdateInfo::Clear_74273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A090)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIEffectComponent__ShowEffect_c__AnonStorey0::_ctor_74286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457ACB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIEffectComponent__ShowEffect_c__AnonStorey0::__m__0_74287(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* effectInst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457AEA4)(this, effectInst_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn_ReachPathEndDelegate::_ctor_74449(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458483C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn_ReachPathEndDelegate::Invoke_74450(DLL2SDK::Assembly_CSharp::SWS::PathManager* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn_ReachPathEndDelegate::BeginInvoke_74451(DLL2SDK::Assembly_CSharp::SWS::PathManager* path_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, path_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn_ReachPathEndDelegate::EndInvoke_74452(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase__Retry_c__Iterator0::_ctor_74522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45707A8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase__Retry_c__Iterator0::MoveNext_74523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase__Retry_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_74524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase__Retry_c__Iterator0::System_Collections_IEnumerator_get_Current_74525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase__Retry_c__Iterator0::Dispose_74526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase__Retry_c__Iterator0::Reset_74527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper_FsmVariableNames::_cctor_74575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457B558)(); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController__UpdateEnemyInfo_c__AnonStorey0::_ctor_74721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A4B60)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController__UpdateEnemyInfo_c__AnonStorey0::__m__0_74722(DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A758C)(this, e_); } void DLL2SDK::Assembly_CSharp::DismemberSetup_DisLimbData::_ctor_74777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4148994)(this); } void DLL2SDK::Assembly_CSharp::PlayVideoAction__Play_c__Iterator0::_ctor_74870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48405D0)(this); } bool DLL2SDK::Assembly_CSharp::PlayVideoAction__Play_c__Iterator0::MoveNext_74871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PlayVideoAction__Play_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_74872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PlayVideoAction__Play_c__Iterator0::System_Collections_IEnumerator_get_Current_74873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlayVideoAction__Play_c__Iterator0::Dispose_74874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlayVideoAction__Play_c__Iterator0::Reset_74875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction__FollowPath_c__Iterator0::_ctor_74920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506B5A4)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction__FollowPath_c__Iterator0::MoveNext_74921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction__FollowPath_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_74922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction__FollowPath_c__Iterator0::System_Collections_IEnumerator_get_Current_74923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction__FollowPath_c__Iterator0::Dispose_74924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction__FollowPath_c__Iterator0::Reset_74925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPGameEndLoseHud_ValueNum::_ctor_75192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CACE4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPGameEndLoseHud_ValueNum::SetValue_75193(int32_t value_, bool firstWin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA9B4)(this, value_, firstWin_); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowController__UpdateView_c__AnonStorey0::_ctor_75201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4914AB8)(this); } bool DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowController__UpdateView_c__AnonStorey0::__m__0_75202(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491518C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD__DelayedShow_c__AnonStorey0::_ctor_75246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FABDF4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD__DelayedShow_c__AnonStorey0::__m__0_75247(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC09C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::MPLoadingTeammateHUD__RegisterDelegates_c__AnonStorey0::_ctor_75311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE208)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MPLoadingTeammateHUD__RegisterDelegates_c__AnonStorey0::__m__0_75312(DLL2SDK::CSProto::msg::MatchPlayerInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE2C8)(this, x_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPVEStageDataStore_TeammateInfo::_ctor_75329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BCD60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ModifierHUD__HideModifier_c__Iterator0::_ctor_75358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAB330)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ModifierHUD__HideModifier_c__Iterator0::MoveNext_75359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ModifierHUD__HideModifier_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_75360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ModifierHUD__HideModifier_c__Iterator0::System_Collections_IEnumerator_get_Current_75361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ModifierHUD__HideModifier_c__Iterator0::Dispose_75362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ModifierHUD__HideModifier_c__Iterator0::Reset_75363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoView__UpdateTeamInfo_c__AnonStorey0::_ctor_75444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25F90)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoView__UpdateTeamInfo_c__AnonStorey0::__m__0_75445(DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoItemView* i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25FA0)(this, i_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject__TickPerkMachine_c__AnonStorey0::_ctor_75500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3D3A0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject__TickPerkMachine_c__AnonStorey0::__m__0_75501(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3E56C)(this, it_); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView_OnOperationMethodSelectCallback::_ctor_75531(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AF0B0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView_OnOperationMethodSelectCallback::Invoke_75532(int32_t selectMap_, bool autoFire_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, selectMap_, autoFire_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView_OnOperationMethodSelectCallback::BeginInvoke_75533(int32_t selectMap_, bool autoFire_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, selectMap_, autoFire_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView_OnOperationMethodSelectCallback::EndInvoke_75534(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD__AddPowerUp_c__AnonStorey0::_ctor_75585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F84F4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD__AddPowerUp_c__AnonStorey0::__m__0_75586(DLL2SDK::Assembly_CSharp::GameUI::PVEGameTopInfoPowerUp* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F87CC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD__CheckOwn_c__AnonStorey0::_ctor_75650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FD4BC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD__CheckOwn_c__AnonStorey0::__m__0_75651(int32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A01E40)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD_ZMEggMark::_ctor_75698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04698)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD__DelayHideRoundComplete_c__Iterator0::_ctor_75733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A07460)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD__DelayHideRoundComplete_c__Iterator0::MoveNext_75734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD__DelayHideRoundComplete_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_75735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD__DelayHideRoundComplete_c__Iterator0::System_Collections_IEnumerator_get_Current_75736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD__DelayHideRoundComplete_c__Iterator0::Dispose_75737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD__DelayHideRoundComplete_c__Iterator0::Reset_75738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem__ShowStar_c__Iterator0::_ctor_75743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0468)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem__ShowStar_c__Iterator0::MoveNext_75744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem__ShowStar_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_75745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem__ShowStar_c__Iterator0::System_Collections_IEnumerator_get_Current_75746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem__ShowStar_c__Iterator0::Dispose_75747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem__ShowStar_c__Iterator0::Reset_75748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideOneMinuteLeftTips_c__Iterator0::_ctor_75833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0AAE8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideOneMinuteLeftTips_c__Iterator0::MoveNext_75834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideOneMinuteLeftTips_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_75835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideOneMinuteLeftTips_c__Iterator0::System_Collections_IEnumerator_get_Current_75836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideOneMinuteLeftTips_c__Iterator0::Dispose_75837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideOneMinuteLeftTips_c__Iterator0::Reset_75838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideThirdtyLeftTips_c__Iterator1::_ctor_75839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0ABD0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideThirdtyLeftTips_c__Iterator1::MoveNext_75840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideThirdtyLeftTips_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_75841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideThirdtyLeftTips_c__Iterator1::System_Collections_IEnumerator_get_Current_75842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideThirdtyLeftTips_c__Iterator1::Dispose_75843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideThirdtyLeftTips_c__Iterator1::Reset_75844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideTenLeftTips_c__Iterator2::_ctor_75845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0ACB8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideTenLeftTips_c__Iterator2::MoveNext_75846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideTenLeftTips_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_75847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideTenLeftTips_c__Iterator2::System_Collections_IEnumerator_get_Current_75848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideTenLeftTips_c__Iterator2::Dispose_75849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD__HideTenLeftTips_c__Iterator2::Reset_75850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD__Show_c__Iterator0__Show_c__AnonStorey1::_ctor_75880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0E7A8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD__Show_c__Iterator0__Show_c__AnonStorey1::__m__0_75881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0E868)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD__Show_c__Iterator0::_ctor_75874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0E41C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD__Show_c__Iterator0::MoveNext_75875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD__Show_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_75876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD__Show_c__Iterator0::System_Collections_IEnumerator_get_Current_75877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD__Show_c__Iterator0::Dispose_75878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD__Show_c__Iterator0::Reset_75879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD__OnAddPerk_c__AnonStorey0::_ctor_75965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A15400)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD__OnAddPerk_c__AnonStorey0::__m__0_75966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A156D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD__PrintDialog_c__Iterator0::_ctor_76015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A172DC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD__PrintDialog_c__Iterator0::MoveNext_76016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD__PrintDialog_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD__PrintDialog_c__Iterator0::System_Collections_IEnumerator_get_Current_76018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD__PrintDialog_c__Iterator0::Dispose_76019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD__PrintDialog_c__Iterator0::Reset_76020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD_TaskNode::_ctor_76059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1A2B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD_TaskLine::_ctor_76060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1A35C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD__StopShark_c__Iterator0::_ctor_76061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1A9A8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD__StopShark_c__Iterator0::MoveNext_76062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD__StopShark_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD__StopShark_c__Iterator0::System_Collections_IEnumerator_get_Current_76064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD__StopShark_c__Iterator0::Dispose_76065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD__StopShark_c__Iterator0::Reset_76066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD__OnDamageToBossChange_c__AnonStorey0::_ctor_76088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1D144)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD__OnDamageToBossChange_c__AnonStorey0::__m__0_76089(DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1DFC4)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD__UpdateTeamInfo_c__AnonStorey1::_ctor_76090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1D8B0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD__UpdateTeamInfo_c__AnonStorey1::__m__0_76091(DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView* i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1E098)(this, i_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD__OnPlayerLogin_c__AnonStorey2::_ctor_76092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1DBA4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD__OnPlayerLogin_c__AnonStorey2::__m__0_76093(DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1E008)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD__OnPlayerLogout_c__AnonStorey3::_ctor_76094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1DE54)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD__OnPlayerLogout_c__AnonStorey3::__m__0_76095(DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1E050)(this, x_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController_DelayedParam::_ctor_76190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A5F94)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController__DelayedActivate_c__Iterator0::_ctor_76191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A5AB8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController__DelayedActivate_c__Iterator0::MoveNext_76192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController__DelayedActivate_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController__DelayedActivate_c__Iterator0::System_Collections_IEnumerator_get_Current_76194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController__DelayedActivate_c__Iterator0::Dispose_76195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController__DelayedActivate_c__Iterator0::Reset_76196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager_AsyncPlayMatineeParam::_ctor_76385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C8EBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__PlaySequence_c__AnonStorey0::_ctor_76386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C87C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__PlaySequence_c__AnonStorey0::__m__0_76387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC788)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__PlayMatinee_c__AnonStorey1::_ctor_76388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C8D44)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__PlayMatinee_c__AnonStorey1::__m__0_76389(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC774)(this, e_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__SkipCurrentCutScene_c__AnonStorey2::_ctor_76390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C91A4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__SkipCurrentCutScene_c__AnonStorey2::__m__0_76391(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC7B8)(this, e_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__OnSequencePlayFinished_c__AnonStorey3::_ctor_76392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C9F9C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__OnSequencePlayFinished_c__AnonStorey3::__m__0_76393(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC760)(this, e_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__OnCutSceneStarted_c__AnonStorey4::_ctor_76394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC1B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__OnCutSceneStarted_c__AnonStorey4::__m__0_76395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC72C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__GetMatineeSequence_c__AnonStorey5::_ctor_76396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC2F8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__GetMatineeSequence_c__AnonStorey5::__m__0_76397(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC45C)(this, e_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__GetMatineeSequence_c__AnonStorey6::_ctor_76398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC300)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager__GetMatineeSequence_c__AnonStorey6::__m__0_76399(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC668)(this, e_); } void DLL2SDK::Assembly_CSharp::DismemberPawnEx_DisLimbData::_ctor_76467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414790C)(this); } void DLL2SDK::Assembly_CSharp::DismemberPawnEx__OpacityFade_c__Iterator0::_ctor_76468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41476C0)(this); } bool DLL2SDK::Assembly_CSharp::DismemberPawnEx__OpacityFade_c__Iterator0::MoveNext_76469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::DismemberPawnEx__OpacityFade_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::DismemberPawnEx__OpacityFade_c__Iterator0::System_Collections_IEnumerator_get_Current_76471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DismemberPawnEx__OpacityFade_c__Iterator0::Dispose_76472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DismemberPawnEx__OpacityFade_c__Iterator0::Reset_76473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LavaRock__Submerge_c__Iterator0::_ctor_76477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D09054)(this); } bool DLL2SDK::Assembly_CSharp::LavaRock__Submerge_c__Iterator0::MoveNext_76478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::LavaRock__Submerge_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::LavaRock__Submerge_c__Iterator0::System_Collections_IEnumerator_get_Current_76480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LavaRock__Submerge_c__Iterator0::Dispose_76481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LavaRock__Submerge_c__Iterator0::Reset_76482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn__ProtectDie_DrumTrap_c__Iterator0::_ctor_76664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416A758)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn__ProtectDie_DrumTrap_c__Iterator0::MoveNext_76665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn__ProtectDie_DrumTrap_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn__ProtectDie_DrumTrap_c__Iterator0::System_Collections_IEnumerator_get_Current_76667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn__ProtectDie_DrumTrap_c__Iterator0::Dispose_76668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn__ProtectDie_DrumTrap_c__Iterator0::Reset_76669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ProtectShowBoss_c__Iterator0::_ctor_76720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4177144)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ProtectShowBoss_c__Iterator0::MoveNext_76721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ProtectShowBoss_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ProtectShowBoss_c__Iterator0::System_Collections_IEnumerator_get_Current_76723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ProtectShowBoss_c__Iterator0::Dispose_76724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ProtectShowBoss_c__Iterator0::Reset_76725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__DieDissolveEffect_c__Iterator1::_ctor_76726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41786AC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__DieDissolveEffect_c__Iterator1::MoveNext_76727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__DieDissolveEffect_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_76728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__DieDissolveEffect_c__Iterator1::System_Collections_IEnumerator_get_Current_76729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__DieDissolveEffect_c__Iterator1::Dispose_76730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__DieDissolveEffect_c__Iterator1::Reset_76731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__TimingSound_c__Iterator2::_ctor_76732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41788AC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__TimingSound_c__Iterator2::MoveNext_76733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__TimingSound_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_76734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__TimingSound_c__Iterator2::System_Collections_IEnumerator_get_Current_76735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__TimingSound_c__Iterator2::Dispose_76736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__TimingSound_c__Iterator2::Reset_76737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ImmuneFadeCoroutine_c__Iterator3::_ctor_76738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4178B74)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ImmuneFadeCoroutine_c__Iterator3::MoveNext_76739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ImmuneFadeCoroutine_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_76740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ImmuneFadeCoroutine_c__Iterator3::System_Collections_IEnumerator_get_Current_76741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ImmuneFadeCoroutine_c__Iterator3::Dispose_76742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn__ImmuneFadeCoroutine_c__Iterator3::Reset_76743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase__BehaviorMain_c__Iterator0::_ctor_76782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B22C70)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase__BehaviorMain_c__Iterator0::MoveNext_76783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase__BehaviorMain_c__Iterator0::Dispose_76786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase__BehaviorMain_c__Iterator0::Reset_76787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0::_ctor_76803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C07038)(this); } bool DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0::MoveNext_76804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0::Dispose_76807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0::Reset_76808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0::__m__0_76809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C078F4)(this); } bool DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0::__m__1_76810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C07930)(this); } bool DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0::__m__2_76811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C0796C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::HeavyDamagedBehaviorCfg_TriggerCondition::_ctor_76814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479878C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged__BehaviorMain_c__Iterator0::_ctor_76820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B234FC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged__BehaviorMain_c__Iterator0::MoveNext_76821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged__BehaviorMain_c__Iterator0::Dispose_76824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged__BehaviorMain_c__Iterator0::Reset_76825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHitWeakPoint__BehaviorMain_c__Iterator0::_ctor_76836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B23D1C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHitWeakPoint__BehaviorMain_c__Iterator0::MoveNext_76837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHitWeakPoint__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHitWeakPoint__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHitWeakPoint__BehaviorMain_c__Iterator0::Dispose_76840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHitWeakPoint__BehaviorMain_c__Iterator0::Reset_76841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBite__BehaviorMain_c__Iterator0::_ctor_76845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C07B34)(this); } bool DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBite__BehaviorMain_c__Iterator0::MoveNext_76846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBite__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBite__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBite__BehaviorMain_c__Iterator0::Dispose_76849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBite__BehaviorMain_c__Iterator0::Reset_76850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0::_ctor_76854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C07E08)(this); } bool DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0::MoveNext_76855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0::Dispose_76858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0::Reset_76859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0::__m__0_76860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C08384)(this); } bool DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0::__m__1_76861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C083C0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0::_ctor_76874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2423C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0::MoveNext_76875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0::Dispose_76878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0::Reset_76879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0::__m__0_76880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B24EF0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0::__m__1_76881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B24F2C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage__BehaviorMain_c__Iterator0::_ctor_76895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B25120)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage__BehaviorMain_c__Iterator0::MoveNext_76896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage__BehaviorMain_c__Iterator0::Dispose_76899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage__BehaviorMain_c__Iterator0::Reset_76900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage__BehaviorMain_c__Iterator0::__m__0_76901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B25584)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0::_ctor_76912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B26AEC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0::MoveNext_76913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0::Dispose_76916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0::Reset_76917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0::__m__0_76918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B27180)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0::_ctor_76923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415A61C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0::MoveNext_76924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0::Dispose_76927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0::Reset_76928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0::__m__0_76929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415B2C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0::_ctor_76937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B27374)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0::MoveNext_76938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0::Dispose_76941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0::Reset_76942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0::__m__0_76943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B27700)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0::_ctor_76951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B27920)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0::MoveNext_76952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0::Dispose_76955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0::Reset_76956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0::__m__0_76957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B284EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait__BehaviorMain_c__Iterator0::_ctor_76967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B286C0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait__BehaviorMain_c__Iterator0::MoveNext_76968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait__BehaviorMain_c__Iterator0::Dispose_76971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait__BehaviorMain_c__Iterator0::Reset_76972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack__BehaviorMain_c__Iterator0::_ctor_76982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B292D0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack__BehaviorMain_c__Iterator0::MoveNext_76983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_76985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack__BehaviorMain_c__Iterator0::Dispose_76986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack__BehaviorMain_c__Iterator0::Reset_76987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge__BehaviorMain_c__Iterator0::_ctor_76997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B297FC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge__BehaviorMain_c__Iterator0::MoveNext_76998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_76999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge__BehaviorMain_c__Iterator0::Dispose_77001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge__BehaviorMain_c__Iterator0::Reset_77002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver__BehaviorMain_c__Iterator0::_ctor_77012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2A634)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver__BehaviorMain_c__Iterator0::MoveNext_77013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver__BehaviorMain_c__Iterator0::Dispose_77016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver__BehaviorMain_c__Iterator0::Reset_77017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0::_ctor_77038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2B534)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0::MoveNext_77039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0::Dispose_77042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0::Reset_77043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0::__m__0_77044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2DECC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1::_ctor_77045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2B8A0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1::MoveNext_77046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_77047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1::System_Collections_IEnumerator_get_Current_77048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1::Dispose_77049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1::Reset_77050() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1::__m__0_77051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2D834)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFail_c__Iterator2::_ctor_77052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2B9BC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFail_c__Iterator2::MoveNext_77053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFail_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_77054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFail_c__Iterator2::System_Collections_IEnumerator_get_Current_77055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFail_c__Iterator2::Dispose_77056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFail_c__Iterator2::Reset_77057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFailOnGround_c__Iterator3::_ctor_77058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2BAA4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFailOnGround_c__Iterator3::MoveNext_77059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFailOnGround_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_77060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFailOnGround_c__Iterator3::System_Collections_IEnumerator_get_Current_77061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFailOnGround_c__Iterator3::Dispose_77062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie__JumpFailOnGround_c__Iterator3::Reset_77063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash_DashAnimParam::_ctor_77075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2F2D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash__BehaviorMain_c__Iterator0::_ctor_77076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2E484)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash__BehaviorMain_c__Iterator0::MoveNext_77077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash__BehaviorMain_c__Iterator0::Dispose_77080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash__BehaviorMain_c__Iterator0::Reset_77081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash__BehaviorMain_c__Iterator0::__m__0_77082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2F258)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash__BehaviorMain_c__Iterator0::__m__1_77083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2F294)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0::_ctor_77089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2584C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0::MoveNext_77090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0::Dispose_77093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0::Reset_77094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0::__m__0_77095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B268C4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0::__m__1_77096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B26900)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing__BehaviorMain_c__Iterator0::_ctor_77109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2F528)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing__BehaviorMain_c__Iterator0::MoveNext_77110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing__BehaviorMain_c__Iterator0::Dispose_77113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing__BehaviorMain_c__Iterator0::Reset_77114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDefendWeakPoint__BehaviorMain_c__Iterator0::_ctor_77118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B301C4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDefendWeakPoint__BehaviorMain_c__Iterator0::MoveNext_77119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDefendWeakPoint__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDefendWeakPoint__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDefendWeakPoint__BehaviorMain_c__Iterator0::Dispose_77122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDefendWeakPoint__BehaviorMain_c__Iterator0::Reset_77123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDizzness__BehaviorMain_c__Iterator0::_ctor_77127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B307B4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDizzness__BehaviorMain_c__Iterator0::MoveNext_77128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDizzness__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDizzness__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDizzness__BehaviorMain_c__Iterator0::Dispose_77131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDizzness__BehaviorMain_c__Iterator0::Reset_77132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorEndGame__BehaviorMain_c__Iterator0::_ctor_77137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B30C80)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorEndGame__BehaviorMain_c__Iterator0::MoveNext_77138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorEndGame__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorEndGame__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorEndGame__BehaviorMain_c__Iterator0::Dispose_77141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorEndGame__BehaviorMain_c__Iterator0::Reset_77142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion__BehaviorMain_c__Iterator0::_ctor_77148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415EC04)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion__BehaviorMain_c__Iterator0::MoveNext_77149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion__BehaviorMain_c__Iterator0::Dispose_77152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion__BehaviorMain_c__Iterator0::Reset_77153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall__BehaviorMain_c__Iterator0::_ctor_77174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235498)(this); } bool DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall__BehaviorMain_c__Iterator0::MoveNext_77175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall__BehaviorMain_c__Iterator0::Dispose_77178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall__BehaviorMain_c__Iterator0::Reset_77179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat__BehaviorMain_c__Iterator0::_ctor_77185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B31CFC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat__BehaviorMain_c__Iterator0::MoveNext_77186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat__BehaviorMain_c__Iterator0::Dispose_77189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat__BehaviorMain_c__Iterator0::Reset_77190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa__BehaviorMain_c__Iterator0::_ctor_77196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B321F8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa__BehaviorMain_c__Iterator0::MoveNext_77197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa__BehaviorMain_c__Iterator0::Dispose_77200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa__BehaviorMain_c__Iterator0::Reset_77201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0::_ctor_77212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B32854)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0::MoveNext_77213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0::Dispose_77216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0::Reset_77217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0::__m__0_77218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B32F50)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab__BehaviorMain_c__Iterator0::_ctor_77228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B33120)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab__BehaviorMain_c__Iterator0::MoveNext_77229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab__BehaviorMain_c__Iterator0::Dispose_77232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab__BehaviorMain_c__Iterator0::Reset_77233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup__BehaviorMain_c__Iterator0::_ctor_77245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B336A4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup__BehaviorMain_c__Iterator0::MoveNext_77246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup__BehaviorMain_c__Iterator0::Dispose_77249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup__BehaviorMain_c__Iterator0::Reset_77250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash__BehaviorMain_c__Iterator0::_ctor_77267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B33C08)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash__BehaviorMain_c__Iterator0::MoveNext_77268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash__BehaviorMain_c__Iterator0::Dispose_77271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash__BehaviorMain_c__Iterator0::Reset_77272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0::_ctor_77284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B34D98)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0::MoveNext_77285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0::Dispose_77288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0::Reset_77289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0::__m__0_77290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B35674)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0::_ctor_77300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3586C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0::MoveNext_77301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0::Dispose_77304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0::Reset_77305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0::__m__0_77306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B35E08)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle__BehaviorMain_c__Iterator0::_ctor_77313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B35FD8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle__BehaviorMain_c__Iterator0::MoveNext_77314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle__BehaviorMain_c__Iterator0::Dispose_77317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle__BehaviorMain_c__Iterator0::Reset_77318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__BehaviorMain_c__Iterator0::_ctor_77325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B364AC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__BehaviorMain_c__Iterator0::MoveNext_77326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__BehaviorMain_c__Iterator0::Dispose_77329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__BehaviorMain_c__Iterator0::Reset_77330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__FallToGround_c__Iterator1::_ctor_77331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B36688)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__FallToGround_c__Iterator1::MoveNext_77332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__FallToGround_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_77333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__FallToGround_c__Iterator1::System_Collections_IEnumerator_get_Current_77334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__FallToGround_c__Iterator1::Dispose_77335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump__FallToGround_c__Iterator1::Reset_77336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0::_ctor_77351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B36FB0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0::MoveNext_77352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0::Dispose_77355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0::Reset_77356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0::__m__0_77357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B374CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash__BehaviorMain_c__Iterator0::_ctor_77367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B378A4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash__BehaviorMain_c__Iterator0::MoveNext_77368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash__BehaviorMain_c__Iterator0::Dispose_77371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash__BehaviorMain_c__Iterator0::Reset_77372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0::_ctor_77381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3821C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0::MoveNext_77382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0::Dispose_77385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0::Reset_77386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0::__m__0_77387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B387C0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0::_ctor_77391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B38970)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0::MoveNext_77392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0::Dispose_77395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0::Reset_77396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0::__m__0_77397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B38EF8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat__BehaviorMain_c__Iterator0::_ctor_77403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B390CC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat__BehaviorMain_c__Iterator0::MoveNext_77404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat__BehaviorMain_c__Iterator0::Dispose_77407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat__BehaviorMain_c__Iterator0::Reset_77408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat_Santa__BehaviorMain_c__Iterator0::_ctor_77412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B39620)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat_Santa__BehaviorMain_c__Iterator0::MoveNext_77413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat_Santa__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat_Santa__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat_Santa__BehaviorMain_c__Iterator0::Dispose_77416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat_Santa__BehaviorMain_c__Iterator0::Reset_77417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0::_ctor_77427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B39A3C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0::MoveNext_77428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0::Dispose_77431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0::Reset_77432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0::__m__0_77433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B39FC4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0::_ctor_77446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3A1B0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0::MoveNext_77447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0::Dispose_77450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0::Reset_77451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0::__m__0_77452(DLL2SDK::UnityEngine::UnityEngine::GameObject* ob_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3AA54)(ob_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0::_ctor_77463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3ACC0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0::MoveNext_77464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0::Dispose_77467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0::Reset_77468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0::__m__0_77469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3B79C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0::__m__1_77470(DLL2SDK::UnityEngine::UnityEngine::GameObject* ob_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3B7D8)(ob_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0::__m__2_77471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3B894)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee__BehaviorMain_c__Iterator0::_ctor_77479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4158280)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee__BehaviorMain_c__Iterator0::MoveNext_77480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee__BehaviorMain_c__Iterator0::Dispose_77483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee__BehaviorMain_c__Iterator0::Reset_77484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0::_ctor_77496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4158B18)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0::MoveNext_77497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0::Dispose_77500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0::Reset_77501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0::__m__0_77502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4159564)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0::_ctor_77512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4159740)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0::MoveNext_77513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0::Dispose_77516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0::Reset_77517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0::__m__0_77518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4159CC4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRage__BehaviorMain_c__Iterator0::_ctor_77524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4159EB4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRage__BehaviorMain_c__Iterator0::MoveNext_77525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRage__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRage__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRage__BehaviorMain_c__Iterator0::Dispose_77528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRage__BehaviorMain_c__Iterator0::Reset_77529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0::_ctor_77539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415B4BC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0::MoveNext_77540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0::Dispose_77543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0::Reset_77544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0::__m__0_77545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415C1AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionRage__BehaviorMain_c__Iterator0::_ctor_77552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415C39C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionRage__BehaviorMain_c__Iterator0::MoveNext_77553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionRage__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionRage__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionRage__BehaviorMain_c__Iterator0::Dispose_77556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionRage__BehaviorMain_c__Iterator0::Reset_77557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect__BehaviorMain_c__Iterator0::_ctor_77563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415C970)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect__BehaviorMain_c__Iterator0::MoveNext_77564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect__BehaviorMain_c__Iterator0::Dispose_77567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect__BehaviorMain_c__Iterator0::Reset_77568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim__BehaviorMain_c__Iterator0::_ctor_77574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417519C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim__BehaviorMain_c__Iterator0::MoveNext_77575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim__BehaviorMain_c__Iterator0::Dispose_77578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim__BehaviorMain_c__Iterator0::Reset_77579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa__BehaviorMain_c__Iterator0::_ctor_77585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415D2E4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa__BehaviorMain_c__Iterator0::MoveNext_77586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa__BehaviorMain_c__Iterator0::Dispose_77589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa__BehaviorMain_c__Iterator0::Reset_77590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim__BehaviorMain_c__Iterator0::_ctor_77596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415DDF0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim__BehaviorMain_c__Iterator0::MoveNext_77597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim__BehaviorMain_c__Iterator0::Dispose_77600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim__BehaviorMain_c__Iterator0::Reset_77601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpinAttack__BehaviorMain_c__Iterator0::_ctor_77607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415E6BC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpinAttack__BehaviorMain_c__Iterator0::MoveNext_77608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpinAttack__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpinAttack__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpinAttack__BehaviorMain_c__Iterator0::Dispose_77611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpinAttack__BehaviorMain_c__Iterator0::Reset_77612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed__BehaviorMain_c__Iterator0::_ctor_77624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F0D8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed__BehaviorMain_c__Iterator0::MoveNext_77625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed__BehaviorMain_c__Iterator0::Dispose_77628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed__BehaviorMain_c__Iterator0::Reset_77629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire__BehaviorMain_c__Iterator0::_ctor_77640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F5EC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire__BehaviorMain_c__Iterator0::MoveNext_77641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire__BehaviorMain_c__Iterator0::Dispose_77644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire__BehaviorMain_c__Iterator0::Reset_77645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0::_ctor_77657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415FB78)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0::MoveNext_77658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0::Dispose_77661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0::Reset_77662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0::__m__0_77663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41609A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime__BehaviorMain_c__Iterator0::_ctor_77672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4160B64)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime__BehaviorMain_c__Iterator0::MoveNext_77673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime__BehaviorMain_c__Iterator0::Dispose_77676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime__BehaviorMain_c__Iterator0::Reset_77677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie__BehaviorMain_c__Iterator0::_ctor_77686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4161020)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie__BehaviorMain_c__Iterator0::MoveNext_77687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie__BehaviorMain_c__Iterator0::Dispose_77690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie__BehaviorMain_c__Iterator0::Reset_77691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack__BehaviorMain_c__Iterator0::_ctor_77700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41617B4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack__BehaviorMain_c__Iterator0::MoveNext_77701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack__BehaviorMain_c__Iterator0::Dispose_77704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack__BehaviorMain_c__Iterator0::Reset_77705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab__BehaviorMain_c__Iterator0::_ctor_77714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4161D88)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab__BehaviorMain_c__Iterator0::MoveNext_77715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab__BehaviorMain_c__Iterator0::Dispose_77718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab__BehaviorMain_c__Iterator0::Reset_77719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp__BehaviorMain_c__Iterator0::_ctor_77727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162260)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp__BehaviorMain_c__Iterator0::MoveNext_77728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp__BehaviorMain_c__Iterator0::Dispose_77731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp__BehaviorMain_c__Iterator0::Reset_77732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample__BehaviorMain_c__Iterator0::_ctor_77742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41626D0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample__BehaviorMain_c__Iterator0::MoveNext_77743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample__BehaviorMain_c__Iterator0::Dispose_77746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample__BehaviorMain_c__Iterator0::Reset_77747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread__BehaviorMain_c__Iterator0::_ctor_77757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162C60)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread__BehaviorMain_c__Iterator0::MoveNext_77758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread__BehaviorMain_c__Iterator0::Dispose_77761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread__BehaviorMain_c__Iterator0::Reset_77762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0::_ctor_77770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416326C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0::MoveNext_77771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0::Dispose_77774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0::Reset_77775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0::__m__0_77776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416373C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin__BehaviorMain_c__Iterator0::_ctor_77785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163910)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin__BehaviorMain_c__Iterator0::MoveNext_77786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin__BehaviorMain_c__Iterator0::Dispose_77789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin__BehaviorMain_c__Iterator0::Reset_77790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine__BehaviorMain_c__Iterator0::_ctor_77799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163DB4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine__BehaviorMain_c__Iterator0::MoveNext_77800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine__BehaviorMain_c__Iterator0::Dispose_77803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine__BehaviorMain_c__Iterator0::Reset_77804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWeak__BehaviorMain_c__Iterator0::_ctor_77810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4165D1C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWeak__BehaviorMain_c__Iterator0::MoveNext_77811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWeak__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWeak__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWeak__BehaviorMain_c__Iterator0::Dispose_77814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWeak__BehaviorMain_c__Iterator0::Reset_77815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip__BehaviorMain_c__Iterator0::_ctor_77823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41661E4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip__BehaviorMain_c__Iterator0::MoveNext_77824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip__BehaviorMain_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip__BehaviorMain_c__Iterator0::System_Collections_IEnumerator_get_Current_77826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip__BehaviorMain_c__Iterator0::Dispose_77827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip__BehaviorMain_c__Iterator0::Reset_77828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher__DelayShowBossPawn_c__Iterator0::_ctor_77852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417B7F8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher__DelayShowBossPawn_c__Iterator0::MoveNext_77853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher__DelayShowBossPawn_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher__DelayShowBossPawn_c__Iterator0::System_Collections_IEnumerator_get_Current_77855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher__DelayShowBossPawn_c__Iterator0::Dispose_77856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher__DelayShowBossPawn_c__Iterator0::Reset_77857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta__TimerHideGod_c__Iterator0::_ctor_77969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418348C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta__TimerHideGod_c__Iterator0::MoveNext_77970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta__TimerHideGod_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_77971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta__TimerHideGod_c__Iterator0::System_Collections_IEnumerator_get_Current_77972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta__TimerHideGod_c__Iterator0::Dispose_77973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta__TimerHideGod_c__Iterator0::Reset_77974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion__FadeBodyColor_c__Iterator0::_ctor_78000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4186C14)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion__FadeBodyColor_c__Iterator0::MoveNext_78001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion__FadeBodyColor_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_78002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion__FadeBodyColor_c__Iterator0::System_Collections_IEnumerator_get_Current_78003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion__FadeBodyColor_c__Iterator0::Dispose_78004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion__FadeBodyColor_c__Iterator0::Reset_78005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen__DelayCheckAttach_c__Iterator0::_ctor_78050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418B2D0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen__DelayCheckAttach_c__Iterator0::MoveNext_78051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen__DelayCheckAttach_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_78052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen__DelayCheckAttach_c__Iterator0::System_Collections_IEnumerator_get_Current_78053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen__DelayCheckAttach_c__Iterator0::Dispose_78054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen__DelayCheckAttach_c__Iterator0::Reset_78055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed__AdjustRotation_c__Iterator0::_ctor_78211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45613DC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed__AdjustRotation_c__Iterator0::MoveNext_78212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed__AdjustRotation_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_78213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed__AdjustRotation_c__Iterator0::System_Collections_IEnumerator_get_Current_78214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed__AdjustRotation_c__Iterator0::Dispose_78215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed__AdjustRotation_c__Iterator0::Reset_78216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModifierPreset_ModifierSkyBoxConfig::_ctor_78359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A4C18)(this); } void DLL2SDK::Assembly_CSharp::PVEConfigPresetBase_BossVoice::_ctor_78377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C26C0)(this); } void DLL2SDK::Assembly_CSharp::PVEConfigPresetBase_HitGroupDamageMultiplier::_ctor_78378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C2764)(this); } void DLL2SDK::Assembly_CSharp::PVEConfigPresetBase_PointLogic::_ctor_78379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C2810)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo__ChangeGps_c__Iterator0::_ctor_78555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ACCCC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo__ChangeGps_c__Iterator0::MoveNext_78556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo__ChangeGps_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_78557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo__ChangeGps_c__Iterator0::System_Collections_IEnumerator_get_Current_78558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo__ChangeGps_c__Iterator0::Dispose_78559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo__ChangeGps_c__Iterator0::Reset_78560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene__FadeInUI_Tween_c__AnonStorey0::_ctor_78655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479B41C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene__FadeInUI_Tween_c__AnonStorey0::__m__0_78656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D70C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetCoin_c__Iterator0::_ctor_78841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B2A38)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetCoin_c__Iterator0::MoveNext_78842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetCoin_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_78843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetCoin_c__Iterator0::System_Collections_IEnumerator_get_Current_78844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetCoin_c__Iterator0::Dispose_78845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetCoin_c__Iterator0::Reset_78846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPerk_c__Iterator1::_ctor_78847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B2CD4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPerk_c__Iterator1::MoveNext_78848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPerk_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_78849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPerk_c__Iterator1::System_Collections_IEnumerator_get_Current_78850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPerk_c__Iterator1::Dispose_78851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPerk_c__Iterator1::Reset_78852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPAP_c__Iterator2::_ctor_78853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B2E9C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPAP_c__Iterator2::MoveNext_78854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPAP_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_78855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPAP_c__Iterator2::System_Collections_IEnumerator_get_Current_78856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPAP_c__Iterator2::Dispose_78857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__GetPAP_c__Iterator2::Reset_78858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__EndCD_c__Iterator3::_ctor_78859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B5DFC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__EndCD_c__Iterator3::MoveNext_78860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__EndCD_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_78861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__EndCD_c__Iterator3::System_Collections_IEnumerator_get_Current_78862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__EndCD_c__Iterator3::Dispose_78863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn__EndCD_c__Iterator3::Reset_78864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene__OnNotifyPickUpPowerUp_c__AnonStorey0::_ctor_78998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4558AB0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene__OnNotifyPickUpPowerUp_c__AnonStorey0::__m__0_78999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559E0C)(this); } void DLL2SDK::Assembly_CSharp::PerkMachineSignboard_PerkConfig::_ctor_79005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E0D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene__FadeInUI_Tween_c__AnonStorey0::_ctor_79116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B9BAC)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene__FadeInUI_Tween_c__AnonStorey0::__m__0_79117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAC4C)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud_StaticParam::_ctor_79199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C6694)(this); } void DLL2SDK::Assembly_CSharp::Story::CrowAnim__DelayToFly_c__Iterator0::_ctor_79439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A36538)(this); } bool DLL2SDK::Assembly_CSharp::Story::CrowAnim__DelayToFly_c__Iterator0::MoveNext_79440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Story::CrowAnim__DelayToFly_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_79441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Story::CrowAnim__DelayToFly_c__Iterator0::System_Collections_IEnumerator_get_Current_79442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::CrowAnim__DelayToFly_c__Iterator0::Dispose_79443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::CrowAnim__DelayToFly_c__Iterator0::Reset_79444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig_ZombieAssetInfo::Reset_79541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A2778)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect__UpdateSpawnAndDespawnEffect_c__AnonStorey0::_ctor_79701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A38DA4)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect__UpdateSpawnAndDespawnEffect_c__AnonStorey0::__m__0_79702(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A39374)(this, e_); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolumeManager_RouteInfo::_ctor_79716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439FFC4)(this); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD__Fadeout_c__Iterator0::_ctor_79777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CEA14)(this); } bool DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD__Fadeout_c__Iterator0::MoveNext_79778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD__Fadeout_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_79779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD__Fadeout_c__Iterator0::System_Collections_IEnumerator_get_Current_79780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD__Fadeout_c__Iterator0::Dispose_79781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD__Fadeout_c__Iterator0::Reset_79782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene__PlayMusic_c__AnonStorey0::_ctor_79867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D3ADC)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene__PlayMusic_c__AnonStorey0::__m__0_79868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4DD0)(this); } void DLL2SDK::Assembly_CSharp::Prologue::PrologueRecorder_RecordInfo::_ctor_79972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0C18)(this); } void DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder_RecordInfo::_ctor_80199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AF7E4)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack__Invoke_c__Iterator0::_ctor_80479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2D40)(this); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack__Invoke_c__Iterator0::MoveNext_80480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack__Invoke_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_80481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack__Invoke_c__Iterator0::System_Collections_IEnumerator_get_Current_80482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack__Invoke_c__Iterator0::Dispose_80483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack__Invoke_c__Iterator0::Reset_80484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack::_ctor_80477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2BD0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack::Invoke_80478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBackDuration__Invoke_c__Iterator0::_ctor_80488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2FEC)(this); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBackDuration__Invoke_c__Iterator0::MoveNext_80489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBackDuration__Invoke_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_80490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBackDuration__Invoke_c__Iterator0::System_Collections_IEnumerator_get_Current_80491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBackDuration__Invoke_c__Iterator0::Dispose_80492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBackDuration__Invoke_c__Iterator0::Reset_80493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBackDuration::_ctor_80485(float inDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2E4C)(this, inDuration_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBackDuration::Invoke_80486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBackDuration::__xLuaBaseProxy_Invoke_80487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2FF4)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo__StartSlomo_c__Iterator0::_ctor_80494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B28F0)(this); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo__StartSlomo_c__Iterator0::MoveNext_80495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo__StartSlomo_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_80496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo__StartSlomo_c__Iterator0::System_Collections_IEnumerator_get_Current_80497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo__StartSlomo_c__Iterator0::Dispose_80498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo__StartSlomo_c__Iterator0::Reset_80499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier_SwipeQTEHandler::_ctor_80532(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD610)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier_SwipeQTEHandler::Invoke_80533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::QTETouchRecevier_SwipeQTEHandler::BeginInvoke_80534(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier_SwipeQTEHandler::EndInvoke_80535(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier__DelayHideSpriteAndSendEvent_c__Iterator0::_ctor_80536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD1B0)(this); } bool DLL2SDK::Assembly_CSharp::QTETouchRecevier__DelayHideSpriteAndSendEvent_c__Iterator0::MoveNext_80537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::QTETouchRecevier__DelayHideSpriteAndSendEvent_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_80538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::QTETouchRecevier__DelayHideSpriteAndSendEvent_c__Iterator0::System_Collections_IEnumerator_get_Current_80539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier__DelayHideSpriteAndSendEvent_c__Iterator0::Dispose_80540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier__DelayHideSpriteAndSendEvent_c__Iterator0::Reset_80541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile__DelayDetach_c__Iterator0::_ctor_80570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B43A8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::CameraProjectile__DelayDetach_c__Iterator0::MoveNext_80571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::CameraProjectile__DelayDetach_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_80572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::CameraProjectile__DelayDetach_c__Iterator0::System_Collections_IEnumerator_get_Current_80573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile__DelayDetach_c__Iterator0::Dispose_80574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile__DelayDetach_c__Iterator0::Reset_80575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader_PreloadOptions::_ctor_80618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36082A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController__SetWeaponSquadPropery_c__AnonStorey0::_ctor_80686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BE1A8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController__SetWeaponSquadPropery_c__AnonStorey0::__m__0_80687(uint32_t nBagId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController__SetWeaponSquadPropery_c__AnonStorey0*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x32BE59C)(this, nBagId_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingCoRoutine_c__Iterator0::_ctor_80737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42722F0)(this); } bool DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingCoRoutine_c__Iterator0::MoveNext_80738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingCoRoutine_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_80739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingCoRoutine_c__Iterator0::System_Collections_IEnumerator_get_Current_80740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingCoRoutine_c__Iterator0::Dispose_80741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingCoRoutine_c__Iterator0::Reset_80742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingSoundCoRoutine_c__Iterator1::_ctor_80743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42723D8)(this); } bool DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingSoundCoRoutine_c__Iterator1::MoveNext_80744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingSoundCoRoutine_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_80745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingSoundCoRoutine_c__Iterator1::System_Collections_IEnumerator_get_Current_80746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingSoundCoRoutine_c__Iterator1::Dispose_80747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic__BombTickingSoundCoRoutine_c__Iterator1::Reset_80748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn__DelayUseItem_c__Iterator0::_ctor_80931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3032208)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn__DelayUseItem_c__Iterator0::MoveNext_80932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn__DelayUseItem_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_80933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn__DelayUseItem_c__Iterator0::System_Collections_IEnumerator_get_Current_80934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn__DelayUseItem_c__Iterator0::Dispose_80935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn__DelayUseItem_c__Iterator0::Reset_80936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView__HidePawnSprite_c__Iterator0::_ctor_81058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D4BF4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView__HidePawnSprite_c__Iterator0::MoveNext_81059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView__HidePawnSprite_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_81060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView__HidePawnSprite_c__Iterator0::System_Collections_IEnumerator_get_Current_81061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView__HidePawnSprite_c__Iterator0::Dispose_81062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView__HidePawnSprite_c__Iterator0::Reset_81063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo_CTFFlagInfo::_ctor_81230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1E5C)(this); } void DLL2SDK::Assembly_CSharp::Signboard_GetTargetPosDel::_ctor_81562(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E3C2C)(this, object_, method_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Signboard_GetTargetPosDel::Invoke_81563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Signboard_GetTargetPosDel::BeginInvoke_81564(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Signboard_GetTargetPosDel::EndInvoke_81565(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Signboard_SignboardAlphaData::_ctor_81566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E3CB0)(this); } bool DLL2SDK::Assembly_CSharp::Signboard_SignboardAlphaData::IsInRange_81567(int32_t dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E3D5C)(this, dis_); } bool DLL2SDK::Assembly_CSharp::Signboard_SignboardAlphaData::IsInRange_81568(float dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E3A60)(this, dis_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView_DuelOBScoreBoard::_ctor_81696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4661D20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView__HidePawnSprite_c__Iterator0::_ctor_81697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466054C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView__HidePawnSprite_c__Iterator0::MoveNext_81698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView__HidePawnSprite_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_81699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView__HidePawnSprite_c__Iterator0::System_Collections_IEnumerator_get_Current_81700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView__HidePawnSprite_c__Iterator0::Dispose_81701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView__HidePawnSprite_c__Iterator0::Reset_81702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD__SetSelectItemData_c__AnonStorey0::_ctor_81734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0AFC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD__SetSelectItemData_c__AnonStorey0::__m__0_81735(DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0DC4)(this, s_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB__ScoreEffect_c__Iterator0::_ctor_81897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA9604)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB__ScoreEffect_c__Iterator0::MoveNext_81898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB__ScoreEffect_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_81899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB__ScoreEffect_c__Iterator0::System_Collections_IEnumerator_get_Current_81900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB__ScoreEffect_c__Iterator0::Dispose_81901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB__ScoreEffect_c__Iterator0::Reset_81902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard__DelayShow_c__Iterator0::_ctor_82207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465CC48)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard__DelayShow_c__Iterator0::MoveNext_82208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard__DelayShow_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_82209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard__DelayShow_c__Iterator0::System_Collections_IEnumerator_get_Current_82210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard__DelayShow_c__Iterator0::Dispose_82211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard__DelayShow_c__Iterator0::Reset_82212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView_ScoreInfo::_ctor_82255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307919C)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD_BombGameClass::_ctor_82287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307B980)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD_NuclearBombClass::_ctor_82288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B35C)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD_CarePackageClass::_ctor_82289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307BA24)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD_TrophySystemClass::_ctor_82290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B400)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD_InfectGameGoliath::_ctor_82291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B2C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD_TextTipsClass::_ctor_82369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96798)(this); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD_ImageTipsClass::_ctor_82370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C966F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen__CaptureCamera_c__Iterator0::_ctor_82398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCACE8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen__CaptureCamera_c__Iterator0::MoveNext_82399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen__CaptureCamera_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_82400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen__CaptureCamera_c__Iterator0::System_Collections_IEnumerator_get_Current_82401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen__CaptureCamera_c__Iterator0::Dispose_82402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen__CaptureCamera_c__Iterator0::Reset_82403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem::_ctor_82414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE8C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem::Update_82415(float dt_, float fadeOutTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCEF20)(this, dt_, fadeOutTime_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem::Init_82416(DLL2SDK::UnityEngine::UnityEngine::Vector3 source_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCFC50)(this, source_, time_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem::CalcRotation_82417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCFD78)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem::UpdateRotation_82418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCF658)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem::SetButtonEvent_82419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE96C)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem::_SetButtonEvent_m__0_82420(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCFF80)(this, go_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__DelayAndHideCommonTips_c__Iterator0::_ctor_82446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD2B40)(this); } bool DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__DelayAndHideCommonTips_c__Iterator0::MoveNext_82447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__DelayAndHideCommonTips_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_82448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__DelayAndHideCommonTips_c__Iterator0::System_Collections_IEnumerator_get_Current_82449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__DelayAndHideCommonTips_c__Iterator0::Dispose_82450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__DelayAndHideCommonTips_c__Iterator0::Reset_82451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__OnTweenFinished_c__Iterator1::_ctor_82452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD2C44)(this); } bool DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__OnTweenFinished_c__Iterator1::MoveNext_82453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__OnTweenFinished_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_82454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__OnTweenFinished_c__Iterator1::System_Collections_IEnumerator_get_Current_82455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__OnTweenFinished_c__Iterator1::Dispose_82456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips__OnTweenFinished_c__Iterator1::Reset_82457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD_GunfightBloodScoreBar::_ctor_82514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAF8AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD_GunfightBloodScoreBar::UpdateBar_82515(int32_t bloodCnt_, int32_t aliveCnt_, int32_t totalCnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAEDB8)(this, bloodCnt_, aliveCnt_, totalCnt_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameLoadoutHUD_WeaponInfo::_ctor_82523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB3090)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameLoadoutHUD_WeaponInfo::SetContent_82524(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB2DC0)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD_Perkinfo::_ctor_82815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC47EC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD_Perkinfo::UpdateProcess_82816(int32_t killcnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC3D6C)(this, killcnt_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD_TipMsg::_ctor_82915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCBF40)(this); } void DLL2SDK::Assembly_CSharp::LightMapSetter_LightMapInfo::_ctor_83033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D12DA4)(this); } void DLL2SDK::Assembly_CSharp::LightMapSetter_LightProbeInfo::_ctor_83034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D12E7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove__DelayHide_c__Iterator0::_ctor_83044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B1EA0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove__DelayHide_c__Iterator0::MoveNext_83045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove__DelayHide_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_83046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove__DelayHide_c__Iterator0::System_Collections_IEnumerator_get_Current_83047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove__DelayHide_c__Iterator0::Dispose_83048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove__DelayHide_c__Iterator0::Reset_83049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFBroadcastWeaponMaxLevel_PendingMessageItem::_ctor_83109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391AE14)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo_EnemyPlayerInfo::_ctor_83309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F74)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__OnSkillLockTimeOut_c__Iterator0::_ctor_83377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2B04)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__OnSkillLockTimeOut_c__Iterator0::MoveNext_83378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__OnSkillLockTimeOut_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_83379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__OnSkillLockTimeOut_c__Iterator0::System_Collections_IEnumerator_get_Current_83380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__OnSkillLockTimeOut_c__Iterator0::Dispose_83381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__OnSkillLockTimeOut_c__Iterator0::Reset_83382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__CoroutineForceUpdateAnimation_c__Iterator1::_ctor_83383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC4398)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__CoroutineForceUpdateAnimation_c__Iterator1::MoveNext_83384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__CoroutineForceUpdateAnimation_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_83385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__CoroutineForceUpdateAnimation_c__Iterator1::System_Collections_IEnumerator_get_Current_83386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__CoroutineForceUpdateAnimation_c__Iterator1::Dispose_83387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn__CoroutineForceUpdateAnimation_c__Iterator1::Reset_83388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD_PropHuntWinView_PropHuntWinPlayerItem::_ctor_83423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392873C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD_PropHuntWinView::_ctor_83422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3928698)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::DeadComponent_PropHuntPawn__PlayDeadEffect_c__AnonStorey0::_ctor_83528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39204AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::DeadComponent_PropHuntPawn__PlayDeadEffect_c__AnonStorey0::__m__0_83529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3920524)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame_CoinData::_ctor_83699(uint32_t id_, uint32_t coin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3928F48)(this, id_, coin_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame__DoPropItemFlashExplode_c__AnonStorey0::_ctor_83700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C144)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame__DoPropItemFlashExplode_c__AnonStorey0::__m__0_83701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C484)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo_PropHuntScore::_ctor_83787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39332B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo_PropHuntScore::_ctor_83788(uint32_t id_, int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3933364)(this, id_, s_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene__OnNotifyBuffAdd_c__AnonStorey0::_ctor_84021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3955F5C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene__OnNotifyBuffAdd_c__AnonStorey0::__m__0_84022(DLL2SDK::Assembly_CSharp::Config::PickupItemConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957F24)(this, s_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene__PowerUpEffect_c__AnonStorey1::_ctor_84023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395789C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene__PowerUpEffect_c__AnonStorey1::__m__0_84024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957F74)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TacticalCombatBloodScoreBar::_ctor_84180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7548)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TacticalCombatBloodScoreBar::UpdateBar_84181(int32_t bloodCnt_, int32_t aliveCnt_, int32_t totalCnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA5EF8)(this, bloodCnt_, aliveCnt_, totalCnt_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TimeItem::_ctor_84182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA75EC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TimeItem::UpdateTime_84183(float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA6144)(this, t_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TimeItem::StartTimeBar_84184(uint32_t totalTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA6810)(this, totalTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TimeItem::UpdateTimeBar_84185(float d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA6300)(this, d_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TimeItem::StopTimeBar_84186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA5CB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameLoadoutHUD_WeaponInfo::_ctor_84234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB2E38)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameLoadoutHUD_WeaponInfo::SetContent_84235(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB2B68)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo_TCPerspectiveInfo::_ctor_84398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB1F34)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo__AddPerspectiveInfo_c__AnonStorey0::_ctor_84399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB1F2C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo__AddPerspectiveInfo_c__AnonStorey0::__m__0_84400(DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo_TCPerspectiveInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB2118)(this, e_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn__DelayUseItem_c__Iterator0::_ctor_84476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB8D28)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn__DelayUseItem_c__Iterator0::MoveNext_84477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn__DelayUseItem_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_84478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn__DelayUseItem_c__Iterator0::System_Collections_IEnumerator_get_Current_84479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn__DelayUseItem_c__Iterator0::Dispose_84480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn__DelayUseItem_c__Iterator0::Reset_84481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static__Recover_c__Iterator0::_ctor_84751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC78C0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static__Recover_c__Iterator0::MoveNext_84752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static__Recover_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_84753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static__Recover_c__Iterator0::System_Collections_IEnumerator_get_Current_84754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static__Recover_c__Iterator0::Dispose_84755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static__Recover_c__Iterator0::Reset_84756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StartFireImpl::_ctor_85108(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E176C8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StartFireImpl::Invoke_85109(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StartFireImpl::BeginInvoke_85110(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Msg_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StartFireImpl::EndInvoke_85111(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StopFireImpl::_ctor_85112(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E17714)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StopFireImpl::Invoke_85113(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StopFireImpl::BeginInvoke_85114(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Msg_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StopFireImpl::EndInvoke_85115(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule__OnServerSwitchWeapon_c__AnonStorey0::_ctor_85138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE5CE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule__OnServerSwitchWeapon_c__AnonStorey1::_ctor_85139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE5CEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule__OnServerSwitchWeapon_c__AnonStorey1::__m__0_85140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE684C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn__SimulatedPlayThrowWeaponAnim_c__AnonStorey0::_ctor_85547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FF060)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn__SimulatedPlayThrowWeaponAnim_c__AnonStorey0::__m__0_85548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F474)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager_SignableConfig::_ctor_85898(float InAddIndicatorDist_, float InRemoveIndicatorDist_, float InEnableIndicatorDist_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InIndicatorScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EF7E4)(this, InAddIndicatorDist_, InRemoveIndicatorDist_, InEnableIndicatorDist_, InIndicatorScale_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager_NearbySignableInfoSimple::_ctor_85899(DLL2SDK::UnityEngine::UnityEngine::Transform* InSignable_, uint32_t InSignableID_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType InSignableIndicatorType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ED40C)(this, InSignable_, InSignableID_, InSignableIndicatorType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager_NearbySignableInfo::_ctor_85900(DLL2SDK::UnityEngine::UnityEngine::Transform* InSignable_, float InSqrtDist_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InPos_, uint32_t InSignableID_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType InSignableIndicatorType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ED8BC)(this, InSignable_, InSqrtDist_, InPos_, InSignableID_, InSignableIndicatorType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager__SpitToPickupItemAndDeathBoxList_c__AnonStorey0::_ctor_85901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EB358)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager__SpitToPickupItemAndDeathBoxList_c__AnonStorey0::__m__0_85902(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* Pickup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EFB88)(this, Pickup_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager__ReFillStaticSignableInfoSimpleListBox_c__AnonStorey1::_ctor_85903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ED4DC)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager__ReFillStaticSignableInfoSimpleListBox_c__AnonStorey1::__m__0_85904(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox* Signable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EF974)(this, Signable_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TLogBase::_ctor_86002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6A4B4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TLogBase::GetTLogArgs_86004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TLogBase*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::_ctor_86005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E6C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::get_Tag_86006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::get_MapId_86007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E80C)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::get_ModeId_86008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E818)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::get_FPS_86009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E824)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::get_Ping_86010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E82C)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::get_Network_86011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E838)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::get_UserSettingLevel_86012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E844)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::get_ReConnectCount_86013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E850)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::get_FailReason_86014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E858)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::GetTLogArgs_86015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::_cctor_86016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6EC04)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport::__xLuaBaseProxy_GetTLogArgs_86017() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InGameReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6EC94)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport::_ctor_86018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A70A44)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport::get_Tag_86019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport::get_Network_86020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A70B8C)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport::get_FailReason_86021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A70B98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport::get_WindowName_86022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A70BA4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport::GetTLogArgs_86023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport::_cctor_86024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A70E60)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport::__xLuaBaseProxy_GetTLogArgs_86025() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OutGameReport*)>(DLL2SDK::GameAssemblyBase + 0x4A70EF0)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EnterGameReport::_ctor_86026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4280F4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EnterGameReport::get_Tag_86027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EnterGameReport::GetTLogArgs_86028(bool result_, float timeSpan_, int32_t mapId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EnterGameReport*, bool, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4281098)(this, result_, timeSpan_, mapId_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EnterGameReport::_cctor_86029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4281338)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickCounterReport::_ctor_86030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427FEB4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickCounterReport::get_Tag_86031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickCounterReport::GetTLogArgs_86032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickCounterReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickCounterReport::_cctor_86033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42801E8)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickCounterReport::__xLuaBaseProxy_GetTLogArgs_86034() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickCounterReport*)>(DLL2SDK::GameAssemblyBase + 0x4280278)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FtueReport::_ctor_86035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6CD94)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FtueReport::get_Tag_86036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FtueReport::GetTLogArgs_86037(int32_t step_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FtueReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A6CEDC)(this, step_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FtueReport::_cctor_86038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6D11C)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::_ctor_86039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B570)(this); } bool DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::get_FPP_86040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B610)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::set_FPP_86041(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B618)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::GetFPPTPP_86042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B620)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::get_Tag_86043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::get_EventTime_86044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B738)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::get_GameAppId_86045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B770)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::get_PlatID_86046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B77C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::get_OpenId_86047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B788)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::GetTLogArgs_86048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport::__xLuaBaseProxy_GetTLogArgs_86049() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FPPTPPReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6B9C0)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport::_ctor_86050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A845C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport::get_Tag_86051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport::get_EventTime_86052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A846DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport::get_GameAppId_86053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A84714)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport::get_PlatID_86054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A84720)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport::get_OpenId_86055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8472C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport::GetTLogArgs_86056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport::__xLuaBaseProxy_GetTLogArgs_86057() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorldChatClickReport*)>(DLL2SDK::GameAssemblyBase + 0x4A84938)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport::_ctor_86058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B110)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport::get_Tag_86059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport::get_EventTime_86060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B228)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport::get_GameAppId_86061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B260)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport::get_PlatID_86062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B26C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport::get_OpenId_86063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B278)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport::GetTLogArgs_86064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport::__xLuaBaseProxy_GetTLogArgs_86065() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireModeReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6B56C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::_ctor_86066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A739D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::get_Tag_86067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::get_EventTime_86068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A73AEC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::get_GameAppId_86069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A73B24)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::get_PlatID_86070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A73B30)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::get_OpenId_86071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A73B3C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::SetInfo_86072(int32_t OpenPVETutorialView_, int32_t ClickPVETutorialBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A73B48)(this, OpenPVETutorialView_, ClickPVETutorialBtn_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::GetPlayerLevel_86073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A73C0C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::GetTLogArgs_86074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport::__xLuaBaseProxy_GetTLogArgs_86075() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PVETutorialOutGameReport*)>(DLL2SDK::GameAssemblyBase + 0x4A73FB8)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickShopMainTabActionReport::_ctor_86076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4280280)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickShopMainTabActionReport::get_Tag_86077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickShopMainTabActionReport::GetTLogArgs_86078(int32_t shopMainTabId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickShopMainTabActionReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x428039C)(this, shopMainTabId_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShopButtonClickReport::_ctor_86079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A81768)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShopButtonClickReport::get_Tag_86080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShopButtonClickReport::GetTLogArgs_86081(int32_t ButtonID_, uint32_t GoodID_, DLL2SDK::mscorlib::System::String* productID_, int32_t showArea_, int32_t page_, DLL2SDK::mscorlib::System::String* LimitOfferSkipType_, int32_t skipParam_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShopButtonClickReport*, int32_t, uint32_t, DLL2SDK::mscorlib::System::String*, int32_t, int32_t, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A81880)(this, ButtonID_, GoodID_, productID_, showArea_, page_, LimitOfferSkipType_, skipParam_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SyncCustomSettingReport::_ctor_86082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A82CCC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SyncCustomSettingReport::get_Tag_86083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SyncCustomSettingReport::GetTLogArgs_86084(int32_t IsFirstTimeOpenCustomSetting_, int32_t IsSimpleMode_, int32_t IsSynchronized_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SyncCustomSettingReport*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A82DE4)(this, IsFirstTimeOpenCustomSetting_, IsSimpleMode_, IsSynchronized_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport::_ctor_86085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A71C6C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport::get_Tag_86086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport::get_EventTime_86087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A71D84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport::get_GameAppId_86088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A71DBC)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport::get_PlatID_86089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A71DC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport::get_OpenId_86090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A71DD4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport::GetTLogArgs_86091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport::__xLuaBaseProxy_GetTLogArgs_86092() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayerSettingsReport*)>(DLL2SDK::GameAssemblyBase + 0x4A72D9C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::_ctor_86103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A77E28)(this); } DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::get_Instance_86104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A77EF8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::get_Tag_86105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::get_EventTime_86106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A780CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::get_GameAppId_86107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A78104)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::get_PlatID_86108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A78110)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::get_OpenId_86109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7811C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::get_Platform_86110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A78128)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::get_Country_86111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A78134)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::GetTLogArgs_86112(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport_WindowSource source_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport_WindowSource)>(DLL2SDK::GameAssemblyBase + 0x4A78140)(this, source_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport::_cctor_86113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A785D8)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::_ctor_86114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7A930)(this); } DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::get_Instance_86115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7AA00)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::get_Tag_86116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::get_EventTime_86117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7ABD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::get_GameAppId_86118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7AC0C)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::get_PlatID_86119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7AC18)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::get_OpenId_86120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7AC24)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::GetTLogArgs_86121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::_cctor_86122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B034)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport::__xLuaBaseProxy_GetTLogArgs_86123() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomWithFriendBtnClickReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7B038)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport::_ctor_86124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7D2EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport::get_Tag_86125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport::get_EventTime_86126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7D444)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport::get_GameAppId_86127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7D47C)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport::get_PlatID_86128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7D488)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport::get_OpenId_86129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7D494)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport::GetTLogArgs_86130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport*, void*)>(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport::GetRotateByType_86131(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7DF00)(this, modeType_, sensitiveType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport::__xLuaBaseProxy_GetTLogArgs_86132() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7E01C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy::_ctor_86133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7CE24)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy::get_Tag_86134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy::get_EventTime_86135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7CF3C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy::get_GameAppId_86136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7CF74)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy::get_PlatID_86137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7CF80)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy::get_OpenId_86138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7CF8C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy::GetTLogArgs_86139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy::GetPrivacyValue_86140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7D1B0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy::__xLuaBaseProxy_GetTLogArgs_86141() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsPrivacy*)>(DLL2SDK::GameAssemblyBase + 0x4A7D2E8)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::_ctor_86142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B7CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::get_Tag_86143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::get_EventTime_86144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B8E4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::get_GameAppId_86145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B91C)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::get_PlatID_86146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B928)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::get_OpenId_86147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B934)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::GetTLogArgs_86148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::GetGamePadBasicSetting_86149() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7BBAC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::GetGamePadSensitivitySetting_86150() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7BEB4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::GetGamePadName_86151() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7CAE0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::GetGamePadStatus_86152() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7CC58)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport::__xLuaBaseProxy_GetTLogArgs_86153() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsGamePadReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7CE20)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_StoreRateReport::_ctor_86154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A82930)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_StoreRateReport::get_Tag_86155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_StoreRateReport::get_EventTime_86156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A82A48)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_StoreRateReport::get_GameAppId_86157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A82A80)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_StoreRateReport::get_PlatID_86158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A82A8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_StoreRateReport::get_OpenId_86159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A82A98)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_StoreRateReport::GetTLogArgs_86160(int32_t countType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_StoreRateReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A82AA4)(this, countType_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayBtnClickReport::_ctor_86161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A718D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayBtnClickReport::get_Tag_86162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayBtnClickReport::get_EventTime_86163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A719E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayBtnClickReport::get_GameAppId_86164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A71A20)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayBtnClickReport::get_PlatID_86165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A71A2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayBtnClickReport::get_OpenId_86166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A71A38)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayBtnClickReport::GetTLogArgs_86167(int32_t mode_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayBtnClickReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A71A44)(this, mode_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud::_ctor_86168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7E438)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud::get_Tag_86169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud::GetTLogArgs_86170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud::__xLuaBaseProxy_GetTLogArgs_86171() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud*)>(DLL2SDK::GameAssemblyBase + 0x4A7E76C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick::_ctor_86172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7E9A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick::get_Tag_86173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick::GetTLogArgs_86174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick::__xLuaBaseProxy_GetTLogArgs_86175() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick*)>(DLL2SDK::GameAssemblyBase + 0x4A7ECD4)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Base::_ctor_86176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7E020)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Base::get_Tag_86177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Base::GetTLogArgs_86178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Base*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Base::GetReportList_86179(DLL2SDK::mscorlib::System::String* hudString_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Base*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A7E338)(this, hudString_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Base::__xLuaBaseProxy_GetTLogArgs_86180() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Base*)>(DLL2SDK::GameAssemblyBase + 0x4A7E434)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud_Pvp::_ctor_86181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7E888)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud_Pvp::get_Tag_86182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud_Br::_ctor_86183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7E770)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Hud_Br::get_Tag_86184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick_Pvp::_ctor_86185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7EDF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick_Pvp::get_Tag_86186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick_Br::_ctor_86187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7ECD8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsReport_Joystick_Br::get_Tag_86188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ApplicationNormalExitReport::_ctor_86189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427E8F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ApplicationNormalExitReport::get_Tag_86190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ApplicationNormalExitReport::GetTLogArgs_86191(bool bNormal_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ApplicationNormalExitReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x427EA44)(this, bNormal_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ApplicationNormalExitReport::_cctor_86192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427EC60)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RechargeReport::_ctor_86193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A76F34)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RechargeReport::get_Tag_86194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RechargeReport::GetTLogArgs_86195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RechargeReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RechargeReport::__xLuaBaseProxy_GetTLogArgs_86196() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RechargeReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7729C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayAgainFunctionReport::_ctor_86197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A713F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayAgainFunctionReport::get_Tag_86198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayAgainFunctionReport::GetTLogArgs_86199(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_, DLL2SDK::mscorlib::System::String* bStart_, bool bPlayAgain_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayAgainFunctionReport*, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4A71538)(this, mode_, bStart_, bPlayAgain_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlayAgainFunctionReport::_cctor_86200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A71840)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDataLostReport::_ctor_86201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A80A4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDataLostReport::get_Tag_86202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDataLostReport::GetTLogArgs_86203(DLL2SDK::mscorlib::System::String* reason_, int32_t map_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDataLostReport*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A80B94)(this, reason_, map_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDataLostReport::_cctor_86204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A80E88)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance::_ctor_86205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42805BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance::get_Tag_86206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance::ParseButtonID_86207(int32_t mainID_, int32_t secondID_, int32_t thirdID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4280708)(this, mainID_, secondID_, thirdID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance::GetTLogArgs_86208(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_ButtonMainID buttonID_, int32_t secondID_, int32_t thirdID_, uint32_t goodID_, uint64_t taskID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_ButtonMainID, int32_t, int32_t, uint32_t, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4280810)(this, buttonID_, secondID_, thirdID_, goodID_, taskID_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance::_cctor_86209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4280AD0)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxEntranceStat::_ctor_86210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B03C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxEntranceStat::get_Tag_86211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxEntranceStat::GetTLog_86212(DLL2SDK::mscorlib::System::Collections::Generic::List_1* customInfo_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxEntranceStat*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4A7B184)(this, customInfo_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxEntranceStat::_cctor_86213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B374)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxSvrBuyStat::_ctor_86214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B404)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxSvrBuyStat::get_Tag_86215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxSvrBuyStat::GetTLog_86216(DLL2SDK::mscorlib::System::Collections::Generic::List_1* customInfo_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxSvrBuyStat*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4A7B54C)(this, customInfo_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SafeBoxSvrBuyStat::_cctor_86217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7B73C)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePicturePop::_ctor_86218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x428189C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePicturePop::get_Tag_86219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePicturePop::GetTLogArgs_86220(int32_t id_, int32_t type_, int32_t jump_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePicturePop*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42819E8)(this, id_, type_, jump_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePicturePop::_cctor_86221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4281C4C)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport::_ctor_86222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427F5C8)(this); } DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport::get_Instance_86223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427F69C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport::get_Tag_86224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport::get_EventTime_86225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427F870)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport::get_GameAppId_86226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427F894)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport::get_PlatID_86227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427F898)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport::get_OpenId_86228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427F89C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport::GetTLogArgs_86229(DLL2SDK::mscorlib::System::String* newGuideType_, int32_t endType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport*, DLL2SDK::mscorlib::System::String*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x427F8A0)(this, newGuideType_, endType_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BRNewGuideReport::_cctor_86230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427FAD8)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OTORechargeReport::_ctor_86231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7062C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OTORechargeReport::get_Tag_86232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OTORechargeReport::GetTLogArgs_86233(int32_t otoId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OTORechargeReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A70774)(this, otoId_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_OTORechargeReport::_cctor_86234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A709B4)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ReportMrpcsFlow::_ctor_86235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A77878)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ReportMrpcsFlow::get_Tag_86236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ReportMrpcsFlow::GetTLogArgs_86237(uint32_t flowID_, DLL2SDK::mscorlib::System::String* mrpcsString_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ReportMrpcsFlow*, uint32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A779C0)(this, flowID_, mrpcsString_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ReportMrpcsFlow::_cctor_86238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A77D98)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestBindFBReport::_ctor_86239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6D644)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestBindFBReport::get_Tag_86240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestBindFBReport::SetTLogArgs_86241(int32_t buttonID_, DLL2SDK::mscorlib::System::DateTime Dt_, int32_t BindResult_, int32_t bindPlatform_, bool isPop_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestBindFBReport*, int32_t, DLL2SDK::mscorlib::System::DateTime, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4A6D78C)(this, buttonID_, Dt_, BindResult_, bindPlatform_, isPop_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestBindFBReport::GetTLogArgs_86242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestBindFBReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestBindFBReport::_cctor_86243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6DC84)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestBindFBReport::__xLuaBaseProxy_GetTLogArgs_86244() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestBindFBReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6DD14)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport::_ctor_86245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A772A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport::get_Tag_86246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport::SetTLogArgs_86247(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport_EInviteType invite_type_, int32_t click_type_, int32_t send_type_, int32_t accept_type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport_EInviteType, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A773E8)(this, invite_type_, click_type_, send_type_, accept_type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport::GetTLogArgs_86248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport::_cctor_86249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A777E4)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport::__xLuaBaseProxy_GetTLogArgs_86250() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport*)>(DLL2SDK::GameAssemblyBase + 0x4A77874)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport::_ctor_86251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6A3EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport::get_Tag_86252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport::SetTLogArgs_86253(DLL2SDK::mscorlib::System::String* Pic_Id_, bool Pic_Show_, bool Pic_Click_, int32_t FacePictureType_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag flag_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport*, DLL2SDK::mscorlib::System::String*, bool, bool, int32_t, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag)>(DLL2SDK::GameAssemblyBase + 0x4A6A5D0)(this, Pic_Id_, Pic_Show_, Pic_Click_, FacePictureType_, flag_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport::GetTLogArgs_86254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport::_cctor_86255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6A9C0)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport::__xLuaBaseProxy_GetTLogArgs_86256() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6AA50)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PersonalInfoTagClickReport::_ctor_86257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A70EF4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PersonalInfoTagClickReport::get_Tag_86258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PersonalInfoTagClickReport::SetTLogArgs_86259(int32_t buttonId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PersonalInfoTagClickReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A7103C)(this, buttonId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PersonalInfoTagClickReport::GetTLogArgs_86260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PersonalInfoTagClickReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PersonalInfoTagClickReport::_cctor_86261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7135C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PersonalInfoTagClickReport::__xLuaBaseProxy_GetTLogArgs_86262() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PersonalInfoTagClickReport*)>(DLL2SDK::GameAssemblyBase + 0x4A713EC)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendTagClickReport::_ctor_86263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6C898)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendTagClickReport::get_Tag_86264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendTagClickReport::SetTLogArgs_86265(int32_t buttonId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendTagClickReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A6C9E0)(this, buttonId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendTagClickReport::GetTLogArgs_86266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendTagClickReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendTagClickReport::_cctor_86267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6CD00)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendTagClickReport::__xLuaBaseProxy_GetTLogArgs_86268() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendTagClickReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6CD90)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EventButtonAnnouncementClickReprot::_ctor_86269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42813C8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EventButtonAnnouncementClickReprot::get_Tag_86270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EventButtonAnnouncementClickReprot::SetTLogArgs_86271(int32_t actvId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EventButtonAnnouncementClickReprot*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4281514)(this, actvId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EventButtonAnnouncementClickReprot::GetTLogArgs_86272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EventButtonAnnouncementClickReprot*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EventButtonAnnouncementClickReprot::_cctor_86273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4281804)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EventButtonAnnouncementClickReprot::__xLuaBaseProxy_GetTLogArgs_86274() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EventButtonAnnouncementClickReprot*)>(DLL2SDK::GameAssemblyBase + 0x4281894)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_LiveOpsActivityClickReport::_ctor_86275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6F7E4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_LiveOpsActivityClickReport::get_Tag_86276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_LiveOpsActivityClickReport::GetTLogArgs_86277(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_LiveOpsActivityClickReport_EEventButtonID buttonID_, int32_t topNum_, int32_t leftNum_, int32_t activityType_, uint64_t activityID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_LiveOpsActivityClickReport*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_LiveOpsActivityClickReport_EEventButtonID, int32_t, int32_t, int32_t, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4A6F92C)(this, buttonID_, topNum_, leftNum_, activityType_, activityID_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_LiveOpsActivityClickReport::_cctor_86278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6FC1C)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_NewWorldChannelInviteTeamReport::_ctor_86279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A700A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_NewWorldChannelInviteTeamReport::get_Tag_86280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_NewWorldChannelInviteTeamReport::SetTLogArgs_86281(bool btn_click_, bool msg_send_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_NewWorldChannelInviteTeamReport*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4A701E8)(this, btn_click_, msg_send_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_NewWorldChannelInviteTeamReport::GetTLogArgs_86282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_NewWorldChannelInviteTeamReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_NewWorldChannelInviteTeamReport::_cctor_86283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A70598)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_NewWorldChannelInviteTeamReport::__xLuaBaseProxy_GetTLogArgs_86284() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_NewWorldChannelInviteTeamReport*)>(DLL2SDK::GameAssemblyBase + 0x4A70628)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShareReport::_ctor_86285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A812D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShareReport::get_Tag_86286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShareReport::GetTLogArgs_86287(DLL2SDK::mscorlib::System::Collections::Generic::List_1* reportDatas_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShareReport*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4A81418)(this, reportDatas_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShareReport::_cctor_86288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A816D8)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Game18PolicyReport::_ctor_86289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6D1AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Game18PolicyReport::get_Tag_86290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Game18PolicyReport::GetTLogArgs_86291(DLL2SDK::mscorlib::System::Collections::Generic::List_1* reportDatas_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Game18PolicyReport*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4A6D2F4)(this, reportDatas_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Game18PolicyReport::_cctor_86292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6D5B4)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuildAutoJoinClickReport::_ctor_86293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E1B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuildAutoJoinClickReport::get_Tag_86294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuildAutoJoinClickReport::SetTLogArgs_86295(int32_t report_type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuildAutoJoinClickReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A6E2F8)(this, report_type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuildAutoJoinClickReport::GetTLogArgs_86296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuildAutoJoinClickReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuildAutoJoinClickReport::_cctor_86297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E630)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuildAutoJoinClickReport::__xLuaBaseProxy_GetTLogArgs_86298() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuildAutoJoinClickReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6E6C0)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RankReport::_ctor_86299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A76A58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RankReport::get_Tag_86300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RankReport::GetTLogArgs_86301(int32_t RankId_, uint32_t rankLevel_, int32_t RankType_, int32_t RankModeType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RankReport*, int32_t, uint32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A76BA0)(this, RankId_, rankLevel_, RankType_, RankModeType_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RankReport::_cctor_86302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A76EA4)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Rank_EnterReport::_ctor_86303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A76510)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Rank_EnterReport::get_Tag_86304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Rank_EnterReport::GetTLogArgs_86305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Rank_EnterReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Rank_EnterReport::_cctor_86306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A769C4)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Rank_EnterReport::__xLuaBaseProxy_GetTLogArgs_86307() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Rank_EnterReport*)>(DLL2SDK::GameAssemblyBase + 0x4A76A54)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassButtonClickReport::_ctor_86308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427ECF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassButtonClickReport::get_Tag_86309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassButtonClickReport::GetTLogArgs_86310(int32_t BpBtnId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassButtonClickReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x427EE3C)(this, BpBtnId_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassButtonClickReport::_cctor_86311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427F04C)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ElectronicSportsReport::_ctor_86312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4280B60)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ElectronicSportsReport::get_Tag_86313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ElectronicSportsReport::GetTLogArgs_86314(int32_t BtnFrom_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ElectronicSportsReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4280CAC)(this, BtnFrom_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ElectronicSportsReport::_cctor_86315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4280EBC)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendChatVoiceSendedReport::_ctor_86316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B9C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendChatVoiceSendedReport::get_Tag_86317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendChatVoiceSendedReport::GetTLogArgs_86318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendChatVoiceSendedReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendChatVoiceSendedReport::_cctor_86319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6BD48)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendChatVoiceSendedReport::__xLuaBaseProxy_GetTLogArgs_86320() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendChatVoiceSendedReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6BDD8)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Spvp_PlaylistReport::_ctor_86321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A824D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Spvp_PlaylistReport::get_Tag_86322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Spvp_PlaylistReport::GetTLogArgs_86323(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EPlaylistTlogPos ePlaylistTlogPos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Spvp_PlaylistReport*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EPlaylistTlogPos, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4A82618)(this, ePlaylistTlogPos_, list_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_Spvp_PlaylistReport::_cctor_86324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A828A0)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorkShopViewReport::_ctor_86325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8414C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorkShopViewReport::get_Tag_86326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorkShopViewReport::GetTLogArgs_86327(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EWorkShopViewTlogPos eWorkShopViewTlogPos_, int32_t index_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorkShopViewReport*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EWorkShopViewTlogPos, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A84294)(this, eWorkShopViewTlogPos_, index_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_WorkShopViewReport::_cctor_86328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A84534)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestLoginAutoLinkChannelReport::_ctor_86329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6DD18)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestLoginAutoLinkChannelReport::get_Tag_86330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestLoginAutoLinkChannelReport::GetTLogArgs_86331(DLL2SDK::mscorlib::System::Collections::Generic::List_1* reportDatas_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestLoginAutoLinkChannelReport*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4A6DE60)(this, reportDatas_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_GuestLoginAutoLinkChannelReport::_cctor_86332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6E120)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDetailReport::_ctor_86333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8097C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDetailReport::get_Tag_86334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDetailReport::GetTLogArgs_86335(int32_t actionType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDetailReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A80F90)(this, actionType_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementDetailReport::_cctor_86336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A81240)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementBattlePassReport::_ctor_86337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8046C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementBattlePassReport::get_Tag_86338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementBattlePassReport::GetTLogArgs_86339(int32_t buttonType_, int32_t actionType_, int32_t num_, int32_t vipVersionType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementBattlePassReport*, int32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A805B4)(this, buttonType_, actionType_, num_, vipVersionType_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettlementBattlePassReport::_cctor_86340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A808E0)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ChatQuickTeamReport::_ctor_86341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427FADC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ChatQuickTeamReport::get_Tag_86342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ChatQuickTeamReport::SetQuickTeamInfo_86343(int32_t _Invite_, int32_t _QuickTeam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427FBF8)(this, _Invite_, _QuickTeam_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ChatQuickTeamReport::GetTLogArgs_86344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ChatQuickTeamReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ChatQuickTeamReport::__xLuaBaseProxy_GetTLogArgs_86345() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ChatQuickTeamReport*)>(DLL2SDK::GameAssemblyBase + 0x427FEAC)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieOpenViewReport::_ctor_86346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6F258)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieOpenViewReport::get_Tag_86347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieOpenViewReport::SetTLogArgs_86348(int32_t view_report_type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieOpenViewReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A6F3A0)(this, view_report_type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieOpenViewReport::GetTLogArgs_86349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieOpenViewReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieOpenViewReport::_cctor_86350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6F750)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieOpenViewReport::__xLuaBaseProxy_GetTLogArgs_86351() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieOpenViewReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6F7E0)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieInviteChannelReport::_ctor_86352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6EC98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieInviteChannelReport::get_Tag_86353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieInviteChannelReport::SetTLogArgs_86354(int32_t ChannelType_, int32_t ReportType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieInviteChannelReport*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A6EDE0)(this, ChannelType_, ReportType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieInviteChannelReport::GetTLogArgs_86355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieInviteChannelReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieInviteChannelReport::_cctor_86356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6F1C4)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieInviteChannelReport::__xLuaBaseProxy_GetTLogArgs_86357() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_InviteNewbieInviteChannelReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6F254)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallOpenViewReport::_ctor_86358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6C324)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallOpenViewReport::get_Tag_86359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallOpenViewReport::SetTLogArgs_86360(int32_t view_report_type_, bool is_target_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallOpenViewReport*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4A6C46C)(this, view_report_type_, is_target_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallOpenViewReport::GetTLogArgs_86361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallOpenViewReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallOpenViewReport::_cctor_86362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6C804)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallOpenViewReport::__xLuaBaseProxy_GetTLogArgs_86363() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallOpenViewReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6C894)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallChannelReport::_ctor_86364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6BDDC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallChannelReport::get_Tag_86365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallChannelReport::SetTLogArgs_86366(int32_t ChannelType_, int32_t ReportType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallChannelReport*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A6BF24)(this, ChannelType_, ReportType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallChannelReport::GetTLogArgs_86367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallChannelReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallChannelReport::_cctor_86368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6C290)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallChannelReport::__xLuaBaseProxy_GetTLogArgs_86369() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FriendRecallChannelReport*)>(DLL2SDK::GameAssemblyBase + 0x4A6C320)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomInvitationReport::_ctor_86370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A793D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomInvitationReport::get_Tag_86371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomInvitationReport::GetTLogArgs_86372(DLL2SDK::CSProto::msg::EMatchServiceModule gameMode_, DLL2SDK::CSProto::msg::EMatchInviteSource source_, bool isAccept_, bool isBlockFiveMinutes_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomInvitationReport*, DLL2SDK::CSProto::msg::EMatchServiceModule, DLL2SDK::CSProto::msg::EMatchInviteSource, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4A79518)(this, gameMode_, source_, isAccept_, isBlockFiveMinutes_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomInvitationReport::_cctor_86373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A797E8)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteFriendChannelReport::_ctor_86374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A836BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteFriendChannelReport::get_Tag_86375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteFriendChannelReport::SetTLogArgs_86376(int32_t ChannelType_, int32_t ReportType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteFriendChannelReport*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A83804)(this, ChannelType_, ReportType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteFriendChannelReport::GetTLogArgs_86377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteFriendChannelReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteFriendChannelReport::_cctor_86378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A83B70)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteFriendChannelReport::__xLuaBaseProxy_GetTLogArgs_86379() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteFriendChannelReport*)>(DLL2SDK::GameAssemblyBase + 0x4A83C00)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_MailReceiveFriendExperienceCardReport::_ctor_86380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6FCAC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_MailReceiveFriendExperienceCardReport::get_Tag_86381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_MailReceiveFriendExperienceCardReport::GetTLogArgs_86382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_MailReceiveFriendExperienceCardReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_MailReceiveFriendExperienceCardReport::_cctor_86383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7000C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_MailReceiveFriendExperienceCardReport::__xLuaBaseProxy_GetTLogArgs_86384() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_MailReceiveFriendExperienceCardReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7009C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteTeamChannelReport::_ctor_86385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A83C04)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteTeamChannelReport::get_Tag_86386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteTeamChannelReport::SetTLogArgs_86387(int32_t ChannelType_, int32_t ReportType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteTeamChannelReport*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A83D4C)(this, ChannelType_, ReportType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteTeamChannelReport::GetTLogArgs_86388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteTeamChannelReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteTeamChannelReport::_cctor_86389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A840B8)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteTeamChannelReport::__xLuaBaseProxy_GetTLogArgs_86390() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_URLInviteTeamChannelReport*)>(DLL2SDK::GameAssemblyBase + 0x4A84148)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassViewReport::_ctor_86391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427F0DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassViewReport::get_Tag_86392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassViewReport::SetTLogArgs_86393(int32_t ReportType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassViewReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x427F228)(this, ReportType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassViewReport::GetTLogArgs_86394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassViewReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassViewReport::_cctor_86395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427F530)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassViewReport::__xLuaBaseProxy_GetTLogArgs_86396() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_BattlePassViewReport*)>(DLL2SDK::GameAssemblyBase + 0x427F5C0)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::_ctor_86397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A785DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::get_Tag_86398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::SetRoomInfo_86399(bool isGameStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A78758)(this, isGameStart_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::SetTabOpen_86400(int32_t tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A78960)(this, tab_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::SetInvite_86401(uint64_t playerId_, int32_t tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A78A48)(this, playerId_, tab_); } bool DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::CheckInviteSuccess_86402(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A78C28)(this, playerId_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::Reset_86403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A78DAC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::GetTLogArgs_86404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::SetTLogArgs_86405() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7925C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::_cctor_86406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7933C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport::__xLuaBaseProxy_GetTLogArgs_86407() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomFriendInviteReport*)>(DLL2SDK::GameAssemblyBase + 0x4A793CC)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamCreateReport::_ctor_86408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A74458)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamCreateReport::get_Tag_86409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamCreateReport::GetTLogArgs_86410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamCreateReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamCreateReport::SetTLogArgs_86411(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* info_, bool lobby_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamCreateReport*, DLL2SDK::Assembly_CSharp::Chat::InviteInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4A74930)(this, info_, lobby_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamCreateReport::_cctor_86412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A74A7C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamCreateReport::__xLuaBaseProxy_GetTLogArgs_86413() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamCreateReport*)>(DLL2SDK::GameAssemblyBase + 0x4A74B0C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamQuitReport::_ctor_86414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A75FE0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamQuitReport::get_Tag_86415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamQuitReport::GetTLogArgs_86416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamQuitReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamQuitReport::SetTLogArgs_86417(DLL2SDK::CSProto::msg::ETicketJoinSource s_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamQuitReport*, DLL2SDK::CSProto::msg::ETicketJoinSource)>(DLL2SDK::GameAssemblyBase + 0x4A76390)(this, s_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamQuitReport::_cctor_86418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7647C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamQuitReport::__xLuaBaseProxy_GetTLogArgs_86419() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamQuitReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7650C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamFilterReport::_ctor_86420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A74FE4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamFilterReport::get_Tag_86421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamFilterReport::GetTLogArgs_86422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamFilterReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamFilterReport::SetTLogArgs_86423(int32_t modes_, bool isFeatureOnly_, bool isMicrophoneRequired_, bool isSameLanguage_, int32_t delayLevel_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamFilterReport*, int32_t, bool, bool, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A753FC)(this, modes_, isFeatureOnly_, isMicrophoneRequired_, isSameLanguage_, delayLevel_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamFilterReport::_cctor_86424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A75528)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamFilterReport::__xLuaBaseProxy_GetTLogArgs_86425() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamFilterReport*)>(DLL2SDK::GameAssemblyBase + 0x4A755B8)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamOPReport::_ctor_86426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A75A90)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamOPReport::get_Tag_86427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamOPReport::GetTLogArgs_86428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamOPReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamOPReport::SetTLogArgs_86429(bool _windowShow_, bool _chatShow_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamOPReport*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x4A75E44)(this, _windowShow_, _chatShow_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamOPReport::_cctor_86430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A75F4C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamOPReport::__xLuaBaseProxy_GetTLogArgs_86431() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamOPReport*)>(DLL2SDK::GameAssemblyBase + 0x4A75FDC)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamJoinSuccess::_ctor_86432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A755BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamJoinSuccess::get_Tag_86433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamJoinSuccess::GetTLogArgs_86434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamJoinSuccess*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamJoinSuccess::SetTLogArgs_86435() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamJoinSuccess*)>(DLL2SDK::GameAssemblyBase + 0x4A7591C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamJoinSuccess::_cctor_86436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A759FC)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamJoinSuccess::__xLuaBaseProxy_GetTLogArgs_86437() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamJoinSuccess*)>(DLL2SDK::GameAssemblyBase + 0x4A75A8C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamEnterGame::_ctor_86438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A74B10)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamEnterGame::get_Tag_86439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamEnterGame::GetTLogArgs_86440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamEnterGame*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamEnterGame::SetTLogArgs_86441() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamEnterGame*)>(DLL2SDK::GameAssemblyBase + 0x4A74E70)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamEnterGame::_cctor_86442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A74F50)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamEnterGame::__xLuaBaseProxy_GetTLogArgs_86443() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QuickTeamEnterGame*)>(DLL2SDK::GameAssemblyBase + 0x4A74FE0)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterClickReport::_ctor_86444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A72DA0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterClickReport::get_Tag_86445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterClickReport::SetTLogArgs_86446(int32_t ClickType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterClickReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A72EE8)(this, ClickType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterClickReport::GetTLogArgs_86447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterClickReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterClickReport::_cctor_86448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A73220)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterClickReport::__xLuaBaseProxy_GetTLogArgs_86449() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterClickReport*)>(DLL2SDK::GameAssemblyBase + 0x4A732B0)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport::_ctor_86450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A732B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport::get_Tag_86451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport::SetTLogArgs_86452(int32_t ReportType_, DLL2SDK::mscorlib::System::String* PlaylistStr_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4A733FC)(this, ReportType_, PlaylistStr_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport::GetTLogArgs_86453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport::GetSelectedPlaylist_86454(DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A73754)(this, PlaylistList_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport::_cctor_86455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A73940)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport::__xLuaBaseProxy_GetTLogArgs_86456() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_PlaylistFilterReport*)>(DLL2SDK::GameAssemblyBase + 0x4A739D0)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamReport::_ctor_86457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7A1AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamReport::get_Tag_86458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamReport::SetTLogArgs_86459() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7A2F4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamReport::GetTLogArgs_86460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamReport::_cctor_86461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7A89C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamReport::__xLuaBaseProxy_GetTLogArgs_86462() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7A92C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport::_ctor_86463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A79878)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport::get_Tag_86464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport::SetPlusClickCache_86465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A799C0)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport::SetInviteClickCache_86466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A79A94)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport::ResetFlags_86467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A79B68)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport::SetTLogArgs_86468(bool GameStart_, int32_t GameMode_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A79C40)(this, GameStart_, GameMode_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport::GetTLogArgs_86469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport::_cctor_86470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7A118)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport::__xLuaBaseProxy_GetTLogArgs_86471() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomRecommandTeamClickReport*)>(DLL2SDK::GameAssemblyBase + 0x4A7A1A8)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog::_ctor_86472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A73FBC)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog::SetInfo_86473(int32_t _ShareCancel_, int32_t _ShareFailure_, int32_t _ShareSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7405C)(this, _ShareCancel_, _ShareFailure_, _ShareSuccess_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog::get_Tag_86474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog::get_EventTime_86475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A741A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog::get_GameAppId_86476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A741DC)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog::get_PlatID_86477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A741E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog::get_OpenId_86478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A741F4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog::GetTLogArgs_86479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog::__xLuaBaseProxy_GetTLogArgs_86480() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_QQZoneShareTLog*)>(DLL2SDK::GameAssemblyBase + 0x4A74454)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::_ctor_86481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A83044)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::get_Tag_86482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::SetInfo_86483(int32_t _Source_, int32_t _Type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8318C)(this, _Source_, _Type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::get_EventTime_86484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A83280)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::get_GameAppId_86485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A832B8)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::get_PlatID_86486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A832C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::get_OpenId_86487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A832D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::get_playerID_86488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A832DC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::GetTLogArgs_86489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::_cctor_86490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A83628)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog::__xLuaBaseProxy_GetTLogArgs_86491() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_TeamRelationTLog*)>(DLL2SDK::GameAssemblyBase + 0x4A836B8)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::_ctor_86492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6AB30)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::get_Tag_86493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::SetInfo_86494(int32_t _IsFireMode_, int32_t _FireModeValue_, int32_t _IsProne_, int32_t _ProneValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6AC78)(this, _IsFireMode_, _FireModeValue_, _IsProne_, _ProneValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::get_EventTime_86495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6AD80)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::get_GameAppId_86496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6ADB8)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::get_PlatID_86497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6ADC4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::get_OpenId_86498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6ADD0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::GetTLogArgs_86499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::_cctor_86500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6B07C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog::__xLuaBaseProxy_GetTLogArgs_86501() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FireMode_ProneTLog*)>(DLL2SDK::GameAssemblyBase + 0x4A6B10C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShowVestTLog::_ctor_86502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A81BA0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShowVestTLog::get_Tag_86503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShowVestTLog::get_EventTime_86504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A81CE8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShowVestTLog::get_GameAppId_86505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A81D20)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShowVestTLog::get_PlatID_86506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A81D2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShowVestTLog::get_OpenId_86507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A81D38)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShowVestTLog::GetTLogArgs_86508(bool showVest_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShowVestTLog*, bool)>(DLL2SDK::GameAssemblyBase + 0x4A81D44)(this, showVest_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ShowVestTLog::_cctor_86509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A81FA8)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SoldierReturnReport::_ctor_86510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A82038)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SoldierReturnReport::get_Tag_86511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SoldierReturnReport::GetTLogArgs_86512(DLL2SDK::mscorlib::System::Collections::Generic::List_1* reportDatas_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SoldierReturnReport*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4A82180)(this, reportDatas_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SoldierReturnReport::_cctor_86513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A82440)(); } bool DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo::IsLastRoundHappenedInLogout_86532(uint64_t lastLogoutTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A13384)(this, lastLogoutTime_); } int32_t DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo::GetRivalTime_86533(int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A133A0)(this, time_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo::BuildLastRoundTimeString_86534(DLL2SDK::mscorlib::System::Text::StringBuilder* stringBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A135E8)(this, stringBuilder_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo::BuildLeftTimeString_86535(DLL2SDK::mscorlib::System::Text::StringBuilder* stringBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1382C)(this, stringBuilder_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo::BuildRoundTimeString_86536(DLL2SDK::mscorlib::System::Text::StringBuilder* stringBuilder_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A13AD8)(this, stringBuilder_, index_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo::GetRoundResult_86537(int32_t roundIndex_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleResult* result_, bool* isSelfTurn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A13C78)(this, roundIndex_, result_, isSelfTurn_); } void DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo::GetRoundStatis_86538(int32_t roundIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* selfStatList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* oppoStatList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3A13FD0)(this, roundIndex_, selfStatList_, oppoStatList_); } void DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleListInfo::_ctor_86539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1190C)(this); } bool DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleListInfo::NeedUpdate_86540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A13FEC)(this); } bool DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore_OpponentInfo::get_IsRival_86560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A22BB8)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore_OpponentInfo::SwitchDefendMode_86561(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A22D08)(this, mode_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController__AddNotice_c__AnonStorey0::_ctor_86617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E2478)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController__AddNotice_c__AnonStorey0::__m__0_86618(DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3ABC)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey0::_ctor_86668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574B28)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey0::__m__0_86669(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574EBC)(this, it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey0::__m__1_86670(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574F28)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey2::_ctor_86671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574B30)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey2::__m__0_86672(DLL2SDK::Assembly_CSharp::LiveOps::LeftTabIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357505C)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey1::_ctor_86673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574B38)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey1::__m__0_86674(DLL2SDK::Assembly_CSharp::LiveOps::LeftTabIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574F90)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore__GetAnnouncementById_c__AnonStorey3::_ctor_86675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574DB4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore__GetAnnouncementById_c__AnonStorey3::__m__0_86676(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574E88)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController__InitIndividuationDatas_c__AnonStorey0::_ctor_86754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BDEB8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController__InitIndividuationDatas_c__AnonStorey0::__m__0_86755(DLL2SDK::Assembly_CSharp::Squad::SIItem* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C21EC)(this, e_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager_BattlePassAwardSortData::_ctor_86796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B7F34)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager__GetBattlePassComicSmallIcon_c__AnonStorey0::_ctor_86797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B7B24)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager__GetBattlePassComicSmallIcon_c__AnonStorey0::__m__0_86798(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B8844)(this, x_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools__CheckBpSeasonResReady_c__AnonStorey0::_ctor_87714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADFAB0)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools__CheckBpSeasonResReady_c__AnonStorey0::__m__0_87715(DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE1DB0)(this, x_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools__GetBPSeasonUIConf_c__AnonStorey1::_ctor_87716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADFAB8)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools__GetBPSeasonUIConf_c__AnonStorey1::__m__0_87717(DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE1E38)(this, x_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools__GetBPIntroduceNum_c__AnonStorey2::_ctor_87718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE0B68)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools__GetBPIntroduceNum_c__AnonStorey2::__m__0_87719(DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE1DF4)(this, x_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools__GetSpSeasonSpecialUIConf_c__AnonStorey3::_ctor_87720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE0D4C)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools__GetSpSeasonSpecialUIConf_c__AnonStorey3::__m__0_87721(DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE1E7C)(this, x_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityView_NormalPassCardCell::_ctor_87785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389EFA4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityView_PlusPassCardCell::_ctor_87786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389F048)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassView_NormalPassCardCell::_ctor_87792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A3B0C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassView_PlusPassCardCell::_ctor_87793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A3BB0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView_BattlePassGroup::_ctor_87892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAE1FC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView__Show3DScene_c__AnonStorey0::_ctor_87893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AACA48)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView__Show3DScene_c__AnonStorey0::__m__0_87894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADC9C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView__Show3DScene_c__AnonStorey0::__m__1_87895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADDF4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView__Show3DScene_c__AnonStorey0::__m__2_87896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADF4C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView__Show3DScene_c__AnonStorey0::__m__3_87897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAE0A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView_BpCheckRewards::_ctor_87907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAE474)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankView_BattlePassRankUi::_ctor_87953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD282C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView__Play_c__Iterator0::_ctor_87986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE7B84)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView__Play_c__Iterator0::MoveNext_87987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView__Play_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_87988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView__Play_c__Iterator0::System_Collections_IEnumerator_get_Current_87989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView__Play_c__Iterator0::Dispose_87990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView__Play_c__Iterator0::Reset_87991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView__Play_c__Iterator0::_ctor_88007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE530)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView__Play_c__Iterator0::MoveNext_88008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView__Play_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_88009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView__Play_c__Iterator0::System_Collections_IEnumerator_get_Current_88010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView__Play_c__Iterator0::Dispose_88011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView__Play_c__Iterator0::Reset_88012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList_onSelectChangeFunc::_ctor_88024(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A45714)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList_onSelectChangeFunc::Invoke_88025(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList_onSelectChangeFunc::BeginInvoke_88026(int32_t index_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, index_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList_onSelectChangeFunc::EndInvoke_88027(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList__SetInitData_c__AnonStorey0::_ctor_88028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A45014)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList__SetInitData_c__AnonStorey0::__m__0_88029(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A456D4)(this, obj_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController__UpdateView_c__AnonStorey0::_ctor_88083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03168)(this); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController__UpdateView_c__AnonStorey0::__m__0_88084(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03C8C)(this, s_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__SetData_c__AnonStorey1::_ctor_88090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D015A4)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__SetData_c__AnonStorey0::_ctor_88091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D015AC)(this); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__SetData_c__AnonStorey0::__m__0_88092(DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0260C)(this, s_); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__SetData_c__AnonStorey0::__m__1_88093(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D02684)(this, it_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__SetData_c__AnonStorey2::_ctor_88094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D01E80)(this); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__SetData_c__AnonStorey2::__m__0_88095(DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D026FC)(this, s_); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__SetData_c__AnonStorey2::__m__1_88096(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D02774)(this, it_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__InitRewardList_c__AnonStorey3::_ctor_88097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D01E88)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__InitRewardList_c__AnonStorey4::_ctor_88098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D01E90)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView__InitRewardList_c__AnonStorey4::__m__0_88099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0254C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore__IsMapOpen_c__AnonStorey0::_ctor_88106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB8CD8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore__IsMapOpen_c__AnonStorey0::__m__0_88107(DLL2SDK::Assembly_CSharp::Config::MapConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB8CE0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeView__RefreshPlayerList_c__AnonStorey0::_ctor_88142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8CAC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeView__RefreshPlayerList_c__AnonStorey0::__m__0_88143(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8CD0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeView__RefreshPlayerList_c__AnonStorey1::_ctor_88144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8CBC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeView__RefreshPlayerList_c__AnonStorey1::__m__0_88145(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8D14)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::cdkeyreturnjson_cdkeyreturnjsondata::_ctor_88215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A3974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController__OnBtnBuyClick_c__AnonStorey0::_ctor_88585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4676410)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController__OnBtnBuyClick_c__AnonStorey0::__m__0_88586(DLL2SDK::CSProto::msg::ExchangeShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467780C)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController__OnNotifyLuckBoardRewardOpen_c__AnonStorey0::_ctor_88666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F80DF4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController__OnNotifyLuckBoardRewardOpen_c__AnonStorey0::__m__0_88667(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F846E8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController__PreSetLuckyDrawGoods_c__AnonStorey0::_ctor_88735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8ECDC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController__PreSetLuckyDrawGoods_c__AnonStorey0::__m__0_88736(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F984C4)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController__SetLuckyDrawGoods_c__AnonStorey1::_ctor_88737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8ECE4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController__SetLuckyDrawGoods_c__AnonStorey1::__m__0_88738(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F985A8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController__RefreshVideoView_c__AnonStorey0::_ctor_88768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99D80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController__RefreshVideoView_c__AnonStorey0::__m__0_88769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99E58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController__RefreshVideoView_c__AnonStorey0::__m__1_88770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99F34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController__PreSetLuckyDrawGoods_c__AnonStorey0::_ctor_88822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA2D88)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController__PreSetLuckyDrawGoods_c__AnonStorey0::__m__0_88823(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA48E0)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController__SetLuckyDrawGoods_c__AnonStorey1::_ctor_88824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA2D90)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController__SetLuckyDrawGoods_c__AnonStorey1::__m__0_88825(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA49C4)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest__SortBoxShowPropInfo_c__AnonStorey0::_ctor_88953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230689C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest__SortBoxShowPropInfo_c__AnonStorey0::__m__0_88954(DLL2SDK::CSProto::msg::BoxShowPropInfo* param1_, DLL2SDK::CSProto::msg::BoxShowPropInfo* param2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B340)(this, param1_, param2_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController__ConfigureCellForPath_c__AnonStorey0::_ctor_89060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2334224)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController__ConfigureCellForPath_c__AnonStorey0::__m__0_89061(DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336FE0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController__WidthForColumn_c__AnonStorey1::_ctor_89062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2334F60)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController__WidthForColumn_c__AnonStorey1::__m__0_89063(DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2337078)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController__WidthForPath_c__AnonStorey2::_ctor_89064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2334F68)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController__WidthForPath_c__AnonStorey2::__m__0_89065(DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23370C4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController__GetBgIcon_c__AnonStorey3::_ctor_89066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2334F70)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController__GetBgIcon_c__AnonStorey3::__m__0_89067(DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233702C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0::_ctor_89100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233E934)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0::__m__0_89101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EB1C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1::_ctor_89102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EAE4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1::__m__0_89103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EBA8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportPlayerIdData::_ctor_89191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A19C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportPlayerIdData::get_PlayerId_89192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A240)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportPlayerIdData::set_PlayerId_89193(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A248)(this, value_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportClickRechargeStallData::_ctor_89194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC328)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportClickRechargeStallData::get_PlayerId_89195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A184)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportClickRechargeStallData::set_PlayerId_89196(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC3CC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportClickRechargeStallData::get_Level_89197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A18C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportClickRechargeStallData::set_Level_89198(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC3D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportClickRechargeStallData::get_ChargeCount_89199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A194)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportClickRechargeStallData::set_ChargeCount_89200(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC3DC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportViewOfferShopCommodityData::_ctor_89201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A280)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportViewOfferShopCommodityData::get_PlayerId_89202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A324)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportViewOfferShopCommodityData::set_PlayerId_89203(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A32C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportViewOfferShopCommodityData::get_ItemId_89204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A334)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportViewOfferShopCommodityData::set_ItemId_89205(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A33C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportViewOfferShopCommodityData::get_ItemType_89206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A344)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportViewOfferShopCommodityData::set_ItemType_89207(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A34C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::_ctor_89208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD00C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::get_PlayerId_89209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A250)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::set_PlayerId_89210(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD0B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::get_ItemId_89211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A258)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::set_ItemId_89212(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD0B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::get_GoodType_89213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A260)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::set_GoodType_89214(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD0D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::get_ItemType_89215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A268)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::set_ItemType_89216(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD0C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::get_Price_89217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A270)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::set_Price_89218(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD0C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::get_Currency_89219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A278)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility_ReportShopSpecialCommodityPageData::set_Currency_89220(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD0D0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__InitSubTabList_c__AnonStorey1::_ctor_89223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234160C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__InitSubTabList_c__AnonStorey1::__m__0_89224(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349CB0)(this, item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__InitSubTabList_c__AnonStorey1::__m__1_89225(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349CEC)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__InitSubTabList_c__AnonStorey3::_ctor_89229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2343968)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__InitSubTabList_c__AnonStorey3::__m__0_89230(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349D28)(this, item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__InitSubTabList_c__AnonStorey3::__m__1_89231(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349D64)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey4::_ctor_89232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2343E44)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey4::__m__0_89233(DLL2SDK::CSProto::msg::ShopTag* tagItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349DEC)(this, tagItem_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__JudgeIsHaveSubTab_c__AnonStorey5::_ctor_89234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234498C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__JudgeIsHaveSubTab_c__AnonStorey5::__m__0_89235(DLL2SDK::CSProto::msg::ShopTag* tagItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349DA0)(this, tagItem_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey6::_ctor_89236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2344994)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey6::__m__0_89237(DLL2SDK::CSProto::msg::ShopTag* tagItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349E44)(this, tagItem_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey7::_ctor_89238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234499C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey8::_ctor_89239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23449A4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey8::__m__0_89240(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349E90)(this, item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey8::__m__1_89241(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349F94)(this, item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey8::__m__2_89242(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A098)(this, item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey8::__m__3_89243(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A148)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__HandleShopDataList_c__AnonStorey9::_ctor_89244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23455E4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__HandleShopDataList_c__AnonStorey9::__m__0_89245(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349B88)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__HandleShopDataList_c__AnonStorey9::__m__1_89246(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349C1C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__GetSpecifiedCurrencyPaymentList_c__AnonStoreyC::_ctor_89251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2346DF8)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__GetSpecifiedCurrencyPaymentList_c__AnonStoreyC::__m__0_89252(DLL2SDK::CSProto::msg::ShopPaymentInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349B44)(this, info_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest__ConfigureCellForPath_c__AnonStorey0::_ctor_89282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B4FA0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest__ConfigureCellForPath_c__AnonStorey0::__m__0_89283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B4FA8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionView__ProcessingCombinationProbabilityData_c__AnonStorey0::_ctor_89300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B7B10)(this); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionView__ProcessingCombinationProbabilityData_c__AnonStorey1::_ctor_89301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B7B18)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionView__ProcessingCombinationProbabilityData_c__AnonStorey1::__m__0_89302(DLL2SDK::CSProto::msg::ColorProb* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B7B6C)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore__IsGoods_c__AnonStorey0::_ctor_89323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E8AD8)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore__IsGoods_c__AnonStorey0::__m__0_89324(DLL2SDK::CSProto::msg::PayConfInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E9654)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView__Play_c__Iterator0::_ctor_89408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4672420)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView__Play_c__Iterator0::MoveNext_89409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView__Play_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_89410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView__Play_c__Iterator0::System_Collections_IEnumerator_get_Current_89411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView__Play_c__Iterator0::Dispose_89412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView__Play_c__Iterator0::Reset_89413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr__OnItemClick_c__AnonStorey0::_ctor_89479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DA524)(this); } bool DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr__OnItemClick_c__AnonStorey0::__m__0_89480(DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DAEF4)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView__Play_c__Iterator0::_ctor_89488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9A2DC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView__Play_c__Iterator0::MoveNext_89489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView__Play_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_89490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView__Play_c__Iterator0::System_Collections_IEnumerator_get_Current_89491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView__Play_c__Iterator0::Dispose_89492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView__Play_c__Iterator0::Reset_89493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow_ShadowLabel::_ctor_89859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2949A80)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow_ShadowLabel::SetText_89860(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29477E4)(this, text_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController__ShowBoxScene_c__AnonStorey0::_ctor_89883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B184)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController__ShowBoxScene_c__AnonStorey0::__m__0_89884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B1F0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController__ShowBoxScene_c__AnonStorey0::__m__1_89885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B2DC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController__ShowBoxScene_c__AnonStorey0::__m__2_89886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B3F0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController__ShowBoxScene_c__AnonStorey0::__m__3_89887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B504)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController__OnNavigationShowed_c__AnonStorey0::_ctor_89897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BAC8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController__OnNavigationShowed_c__AnonStorey0::__m__0_89898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BC04)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase_GetCardArgs::_ctor_90009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5FBC)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Role_RoleAttachmentSkillInfo::_ctor_90084(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D69D0)(this, id_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SettlementCard_Role_RoleAttachmentSkillInfo::GetSpriteName_90085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D64F8)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Role_RoleAttachmentInfo::_ctor_90086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D68F8)(this); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Role_RoleAttachmentInfo::IsValid_90087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D5D70)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Role__FindRole_c__AnonStorey0::_ctor_90088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D68F0)(this); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Role__FindRole_c__AnonStorey0::__m__0_90089(DLL2SDK::Assembly_CSharp::Squad::SIRole* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D6B58)(this, x_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon_WeaponAttachmentInfo::_ctor_90112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D8328)(this); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Weapon_WeaponAttachmentInfo::IsValid_90113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D78E8)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon_WeaponAttachmentDetailInfo::_ctor_90114(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D8A6C)(this, id_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SettlementCard_Weapon_WeaponAttachmentDetailInfo::GetSpriteName_90115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D7E48)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon__FindWeapon_c__AnonStorey0::_ctor_90116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D8320)(this); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Weapon__FindWeapon_c__AnonStorey0::__m__0_90117(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D89F8)(this, x_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController__InitPendingAchievement_c__AnonStorey0::_ctor_90194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2985FD0)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController__InitPendingAchievement_c__AnonStorey0::__m__0_90195(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987430)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore__Init_c__AnonStorey1::_ctor_90261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACDAF0)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore__Init_c__AnonStorey0::_ctor_90262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACDAF8)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore__Init_c__AnonStorey0::__m__0_90263(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACF88C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore__Init_c__AnonStorey2::_ctor_90264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACDB00)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore__Init_c__AnonStorey2::__m__0_90265(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACF8D0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore__SortAchievementList_c__AnonStorey3::_ctor_90266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACEFD4)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore__SortAchievementList_c__AnonStorey3::__m__0_90267(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACF9B4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerGameStatusInfo__GetModeCareerData_c__AnonStorey1::_ctor_90278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3B78)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerGameStatusInfo__GetModeCareerData_c__AnonStorey1::__m__0_90279(DLL2SDK::Assembly_CSharp::GameDataStore::Career::ModeCareerData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3B80)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore__InitData_c__AnonStorey0::_ctor_90309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD1390)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore__InitData_c__AnonStorey0::__m__0_90310(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2FDC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore__InitData_c__AnonStorey1::_ctor_90311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD1464)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore__InitData_c__AnonStorey1::__m__0_90312(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD30D0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore__GetEmblemDataList_c__AnonStorey2::_ctor_90313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD20C4)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore__GetEmblemDataList_c__AnonStorey2::__m__0_90314(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2F74)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore__GetEmblemDataList_c__AnonStorey2::__m__1_90315(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2FA8)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore__SortCareerEmble_c__AnonStorey3::_ctor_90316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD236C)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore__SortCareerEmble_c__AnonStorey3::__m__0_90317(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD31B4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore__AddNew_c__AnonStorey0::_ctor_90330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCA410)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore__AddNew_c__AnonStorey0::__m__0_90331(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCADC8)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore__HasPlayerIconPermanent_c__AnonStorey1::_ctor_90332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAAF0)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore__HasPlayerIconPermanent_c__AnonStorey1::__m__0_90333(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAE40)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore__HasPlayerIcon_c__AnonStorey2::_ctor_90334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCACE0)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore__HasPlayerIcon_c__AnonStorey2::__m__0_90335(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAE0C)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemView_GameTypeSelector::_ctor_90392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D6F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementView_GameTypeSelector::_ctor_90506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29893A4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementView_rDetailedInformation::_ctor_90507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2989448)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey2::_ctor_90725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB94C0)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey2::__m__0_90726(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2890)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey0::_ctor_90727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB94C8)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey0::__m__0_90728(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC27C4)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey1::_ctor_90729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB94D0)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey1::__m__0_90730(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2808)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey1::__m__1_90731(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC284C)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddGuildChatMessageImpl_c__AnonStorey3::_ctor_90732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBAFEC)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddGuildChatMessageImpl_c__AnonStorey3::__m__0_90733(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC26E0)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddRoomChatMessageImpl_c__AnonStorey4::_ctor_90734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBD494)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddRoomChatMessageImpl_c__AnonStorey4::__m__0_90735(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2778)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__RefreshMpFeatureList_c__AnonStorey5::_ctor_90736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC04F0)(this); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__RefreshMpFeatureList_c__AnonStorey5::__m__0_90737(uint32_t a_, uint32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC29FC)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__RefreshBrFeatureList_c__AnonStorey6::_ctor_90738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC098C)(this); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__RefreshBrFeatureList_c__AnonStorey6::__m__0_90739(uint32_t a_, uint32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC29A8)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddInGameFriendMessageImpl_c__AnonStorey7::_ctor_90740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC11E0)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__AddInGameFriendMessageImpl_c__AnonStorey7::__m__0_90741(DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC272C)(this, c_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__SetMenuBarMode_c__AnonStorey8::_ctor_90742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC1B24)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__SetMenuBarMode_c__AnonStorey8::__m__0_90743(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2A50)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__SetMenuBarMode_c__AnonStorey8::__m__1_90744(DLL2SDK::CSProto::msg::CSFriend* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2A9C)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__GetStrangerPlayerInfo_c__AnonStorey9::_ctor_90745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2070)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__GetStrangerPlayerInfo_c__AnonStorey9::__m__0_90746(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC28DC)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__GetStrangerPlayerInfo_c__AnonStorey9::__m__1_90747(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2920)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore__GetStrangerPlayerInfo_c__AnonStorey9::__m__2_90748(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2964)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController__SetCurrentChatFriendID_c__AnonStorey0::_ctor_90811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCAA5C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatFriendController__SetCurrentChatFriendID_c__AnonStorey0::__m__0_90812(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDE0)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell__GetRoomInfo_c__AnonStorey0::_ctor_90892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD870C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell__GetRoomInfo_c__AnonStorey0::__m__0_90893(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9508)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell__GetRoomInfo_c__AnonStorey0::__m__1_90894(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD955C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell__GetRoomInfo_c__AnonStorey0::__m__2_90895(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD95B0)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell__GetRoomInfo_c__AnonStorey0::__m__3_90896(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9604)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell__GetRoomInfo_c__AnonStorey0::__m__4_90897(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9638)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController__OnInviteBtnClick_c__AnonStorey0::_ctor_90935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDE48C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatMainController__OnInviteBtnClick_c__AnonStorey0::__m__0_90936(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF6E4)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainView_RedDot::_ctor_90938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF870)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainView_ChatMenuBar::_ctor_90939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF7CC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell__ConfigureModeInfo_c__AnonStorey0::_ctor_90970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE2748)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell__ConfigureModeInfo_c__AnonStorey0::__m__0_90971(DLL2SDK::Assembly_CSharp::Config::LanguageSettingConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE3464)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IECheckMewMsgNumber_c__Iterator0::_ctor_91048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE76BC)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IECheckMewMsgNumber_c__Iterator0::MoveNext_91049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IECheckMewMsgNumber_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_91050() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IECheckMewMsgNumber_c__Iterator0::System_Collections_IEnumerator_get_Current_91051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IECheckMewMsgNumber_c__Iterator0::Dispose_91052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IECheckMewMsgNumber_c__Iterator0::Reset_91053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1__IEQuickJoin_c__AnonStorey3::_ctor_91060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CED1C0)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1__IEQuickJoin_c__AnonStorey3::__m__0_91061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CED280)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1__IEQuickJoin_c__AnonStorey3::__m__1_91062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CED2B0)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1__IEQuickJoin_c__AnonStorey3::__m__2_91063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CED320)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1__IEQuickJoin_c__AnonStorey3::__m__3_91064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CED390)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1::_ctor_91054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEA8FC)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1::MoveNext_91055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_91056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1::System_Collections_IEnumerator_get_Current_91057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1::Dispose_91058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__IEQuickJoin_c__Iterator1::Reset_91059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__RefreshQTInfo_c__Iterator2__RefreshQTInfo_c__AnonStorey4::_ctor_91071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEDC50)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__RefreshQTInfo_c__Iterator2__RefreshQTInfo_c__AnonStorey4::__m__0_91072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEDD10)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__RefreshQTInfo_c__Iterator2::_ctor_91065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEB14C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__RefreshQTInfo_c__Iterator2::MoveNext_91066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__RefreshQTInfo_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_91067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__RefreshQTInfo_c__Iterator2::System_Collections_IEnumerator_get_Current_91068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__RefreshQTInfo_c__Iterator2::Dispose_91069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__RefreshQTInfo_c__Iterator2::Reset_91070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__OnQTInfoFetchRes_c__AnonStorey5::_ctor_91073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEB564)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController__OnQTInfoFetchRes_c__AnonStorey5::__m__0_91074(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CED400)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__RefreshAllUI_c__AnonStorey0::_ctor_91149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF5278)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__RefreshAllUI_c__AnonStorey0::__m__0_91150(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD578)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__RefreshAllUI_c__AnonStorey0::__m__1_91151(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD5B4)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__RefreshAllUI_c__AnonStorey0::__m__2_91152(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD64C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__RefreshAllUI_c__AnonStorey0::__m__3_91153(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD6E4)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__RefreshAllUI_c__AnonStorey0::__m__4_91154(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD77C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__RefreshAllUI_c__AnonStorey0::__m__5_91155(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD814)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__RefreshAllUI_c__AnonStorey0::__m__6_91156(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD850)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__OnPlaylistCellClick_c__AnonStorey1::_ctor_91157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF7270)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__OnPlaylistCellClick_c__AnonStorey1::__m__0_91158(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD3D0)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__OnPlaylistCellClick_c__AnonStorey1::__m__1_91159(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD404)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__OnSendBtnClick_c__AnonStorey2::_ctor_91160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFB804)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__OnSendBtnClick_c__AnonStorey2::__m__0_91161(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD438)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__OnSendBtnClick_c__AnonStorey2::__m__1_91162(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD488)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__OnSendBtnClick_c__AnonStorey2::__m__2_91163(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD4D8)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController__OnSendBtnClick_c__AnonStorey2::__m__3_91164(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD528)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView__SetPVE_SV_NEW_ModeUI_c__AnonStorey0::_ctor_91194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE96E8)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView__SetPVE_SV_NEW_ModeUI_c__AnonStorey0::__m__0_91195(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BECDD4)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView__SetPVEModeUI_c__AnonStorey1::_ctor_91196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEA4FC)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView__SetPVEModeUI_c__AnonStorey1::__m__0_91197(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BECE24)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView__SetPVERaidModeUI_c__AnonStorey2::_ctor_91198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEA920)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView__SetPVERaidModeUI_c__AnonStorey2::__m__0_91199(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BECEC4)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView__SetPVERaidEasyModeUI_c__AnonStorey3::_ctor_91200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEAD44)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView__SetPVERaidEasyModeUI_c__AnonStorey3::__m__0_91201(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BECE74)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType__Sort_c__AnonStorey0::_ctor_91262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF39B4)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType__Sort_c__AnonStorey0::__m__0_91263(DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3B90)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType::_ctor_91257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF367C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType::ResetIndex_91258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3750)(); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType::Sort_91259(DLL2SDK::CSProto::msg::ECamp localPlayerCampType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF2804)(localPlayerCampType_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType::_cctor_91260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF39BC)(); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType::_Sort_m__0_91261(DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType* x_, DLL2SDK::Assembly_CSharp::Chat::ChatRoomController_CampType* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3B5C)(x_, y_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass_ExtraFileInfo::_ctor_91302(DLL2SDK::mscorlib::System::IO::FileInfo* fileInfo_, int32_t timeStamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFAC18)(this, fileInfo_, timeStamp_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass_PathInfo::_ctor_91303(DLL2SDK::mscorlib::System::String* pFullName_, DLL2SDK::mscorlib::System::String* pDateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF8354)(this, pFullName_, pDateTime_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass__SaveData_c__Iterator0::_ctor_91304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF7EE8)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass__SaveData_c__Iterator0::MoveNext_91305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass__SaveData_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_91306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass__SaveData_c__Iterator0::System_Collections_IEnumerator_get_Current_91307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass__SaveData_c__Iterator0::Dispose_91308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass__SaveData_c__Iterator0::Reset_91309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController__GetTeamPlayerList_c__AnonStorey0::_ctor_91348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFE868)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSquadController__GetTeamPlayerList_c__AnonStorey0::__m__0_91349(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0167C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSquadController__GetTeamPlayerList_c__AnonStorey0::__m__1_91350(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C016E0)(this, it_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranslate_c__Iterator0::_ctor_91432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C394F4)(this); } bool DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranslate_c__Iterator0::MoveNext_91433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranslate_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_91434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranslate_c__Iterator0::System_Collections_IEnumerator_get_Current_91435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranslate_c__Iterator0::Dispose_91436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranslate_c__Iterator0::Reset_91437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranlateTextLanguage_c__Iterator1::_ctor_91438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C395DC)(this); } bool DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranlateTextLanguage_c__Iterator1::MoveNext_91439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranlateTextLanguage_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_91440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranlateTextLanguage_c__Iterator1::System_Collections_IEnumerator_get_Current_91441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranlateTextLanguage_c__Iterator1::Dispose_91442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase__RequestTranlateTextLanguage_c__Iterator1::Reset_91443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice_VoicePlayFlow::_ctor_91466(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3D280)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice_VoicePlayFlow::Invoke_91467(bool voiceNeedPlay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, voiceNeedPlay_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice_VoicePlayFlow::BeginInvoke_91468(bool voiceNeedPlay_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, voiceNeedPlay_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice_VoicePlayFlow::EndInvoke_91469(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice_VoicePlayFlow::_ctor_91490(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3F794)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice_VoicePlayFlow::Invoke_91491(bool voiceNeedPlay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, voiceNeedPlay_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice_VoicePlayFlow::BeginInvoke_91492(bool voiceNeedPlay_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, voiceNeedPlay_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice_VoicePlayFlow::EndInvoke_91493(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController__InternalShare_c__AnonStorey0::_ctor_91831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384FC30)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController__InternalShare_c__AnonStorey0::__m__0_91832(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850F80)(this, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController__SetView_c__AnonStorey1::_ctor_91833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850248)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController__SetView_c__AnonStorey1::__m__0_91834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3851010)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController__Share2Platform_c__AnonStorey2::_ctor_91835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850808)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController__Share2Platform_c__AnonStorey2::__m__0_91836(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3851668)(this, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity__SetData_c__AnonStorey0::_ctor_91931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35784B4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity__SetData_c__AnonStorey0::__m__0_91932(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A8E4)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity___c__AnonStorey1::_ctor_91933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3579680)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity___c__AnonStorey1::__m__0_91934(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A890)(this, x_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity__SetDy_c__AnonStorey2::_ctor_91935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3579EEC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity__SetDy_c__AnonStorey3::_ctor_91936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3579EF4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity__SetDy_c__AnonStorey3::__m__0_91937(DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A928)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity__SetDy_c__AnonStorey4::_ctor_91938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3579EFC)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity__SetDy_c__AnonStorey4::__m__0_91939(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357AA14)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__SetDy_c__AnonStorey0::_ctor_91999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357C5A4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__SetDy_c__AnonStorey0::__m__0_92000(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35859EC)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__ResActivityReward_c__AnonStorey1::_ctor_92001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357CFD8)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__ResActivityReward_c__AnonStorey1::__m__0_92002(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585908)(this, it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__ResActivityReward_c__AnonStorey1::__m__1_92003(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585954)(this, it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__ResActivityReward_c__AnonStorey1::__m__2_92004(DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35859A0)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__NtfActivityUpdate_c__AnonStorey2::_ctor_92005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357EF9C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__NtfActivityUpdate_c__AnonStorey3::_ctor_92006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357EFA4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__NtfActivityUpdate_c__AnonStorey3::__m__0_92007(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585720)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__OnGetActvSelectQuestionaire_c__AnonStorey4::_ctor_92008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357F3A4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__OnGetActvSelectQuestionaire_c__AnonStorey4::__m__0_92009(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358580C)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__OnGetAvtvBindAccount_c__AnonStorey5::_ctor_92010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357F79C)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__OnGetAvtvBindAccount_c__AnonStorey5::__m__0_92011(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585860)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__OnResActvSelectStoreRate_c__AnonStorey6::_ctor_92012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357FAD0)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__OnResActvSelectStoreRate_c__AnonStorey6::__m__0_92013(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35858B4)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetMinLeftTabActivityByTopIndex_c__AnonStorey7::_ctor_92014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3580040)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetMinLeftTabActivityByTopIndex_c__AnonStorey7::__m__0_92015(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585530)(this, it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetMinLeftTabActivityByTopIndex_c__AnonStorey7::__m__1_92016(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35855DC)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey8::_ctor_92017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3580A74)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey8::__m__0_92018(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585350)(this, it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey8::__m__1_92019(DLL2SDK::Assembly_CSharp::LiveOps::LeftTabIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35853FC)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey9::_ctor_92020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3580A7C)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey9::__m__0_92021(DLL2SDK::Assembly_CSharp::LiveOps::LeftTabIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585430)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyA::_ctor_92022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3580A84)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyA::__m__0_92023(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584EE0)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyB::_ctor_92024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3580DB4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyB::__m__0_92025(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584F2C)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__IsActivityInProgress_c__AnonStoreyC::_ctor_92026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3580F74)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__IsActivityInProgress_c__AnonStoreyC::__m__0_92027(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35856EC)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetTopIndexList_c__AnonStoreyD::_ctor_92028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3581758)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetTopIndexList_c__AnonStoreyD::__m__0_92029(DLL2SDK::Assembly_CSharp::LiveOps::TopTabIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585620)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStoreyE::_ctor_92030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35824BC)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStoreyE::__m__0_92031(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35850D4)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStoreyF::_ctor_92032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35829EC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey10::_ctor_92033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35829F4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey10::__m__0_92034(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584F60)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllScrollViewPlayTabs_c__AnonStorey13::_ctor_92037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584104)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllScrollViewPlayTabs_c__AnonStorey13::__m__0_92038(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585238)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey11::_ctor_92039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584EA0)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey11::__m__0_92040(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358503C)(this, it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey11::__m__1_92041(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585088)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist__GetActivityFakeProp_c__AnonStorey0::_ctor_92071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B6270)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist__GetActivityFakeProp_c__AnonStorey0::__m__0_92072(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B784C)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore__GetValidMatchJumpInfoList_c__AnonStorey0::_ctor_92097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38631B8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore__GetValidMatchJumpInfoList_c__AnonStorey1::_ctor_92098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38631C0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore__GetValidMatchJumpInfoList_c__AnonStorey1::__m__0_92099(DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3863A60)(this, x_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore__IsValidData_c__AnonStorey2::_ctor_92100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386349C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore__IsValidData_c__AnonStorey3::_ctor_92101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38634A4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore__IsValidData_c__AnonStorey3::__m__0_92102(DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3863B94)(this, x_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore__GetMatchJumpInfoById_c__AnonStorey4::_ctor_92103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3863938)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore__GetMatchJumpInfoById_c__AnonStorey4::__m__0_92104(DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3863A14)(this, it_); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView_RewardGatePoint::_ctor_92122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1EF30)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController__InternalShare_c__AnonStorey0::_ctor_92248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A129AC)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController__InternalShare_c__AnonStorey0::__m__0_92249(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13188)(this, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA__SetMTask_c__AnonStorey0::_ctor_92318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F078)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA__SetMTask_c__AnonStorey0::__m__0_92319(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F7E4)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA__InitShowDefaultPage_c__AnonStorey0::_ctor_92424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383E3EC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA__InitShowDefaultPage_c__AnonStorey0::__m__0_92425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840844)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA__SetLiveOps_c__AnonStorey0::_ctor_92472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38551B0)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA__SetLiveOps_c__AnonStorey0::__m__0_92473(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTopMenu_Struct it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385AA78)(this, it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA__SetLiveOps_c__AnonStorey0::__m__1_92474(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385AA8C)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA__InitTotalMenusView_c__AnonStorey1::_ctor_92475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3855B8C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA__InitTotalMenusView_c__AnonStorey1::__m__0_92476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A684)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA__NotifyTabChanged_c__AnonStorey2::_ctor_92477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3858C44)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA__NotifyTabChanged_c__AnonStorey2::__m__0_92478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A8A8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA__ConfigureCellForPath_c__AnonStorey0::_ctor_92540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386A2F4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA__ConfigureCellForPath_c__AnonStorey0::__m__0_92541(int32_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C050)(this, x_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA__RefreshFlowTable_c__AnonStorey0::_ctor_92640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9B840)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA__RefreshFlowTable_c__AnonStorey0::__m__0_92641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D0CC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA__RefreshFlowTable_c__AnonStorey0::__m__1_92642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D140)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA__Play_c__Iterator0::_ctor_92754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3831100)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA__Play_c__Iterator0::MoveNext_92755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA__Play_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_92756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA__Play_c__Iterator0::System_Collections_IEnumerator_get_Current_92757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA__Play_c__Iterator0::Dispose_92758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA__Play_c__Iterator0::Reset_92759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_CA__UpdateRedPointShow_c__AnonStorey0::_ctor_92816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3860884)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_CA__UpdateRedPointShow_c__AnonStorey0::__m__0_92817(bool it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3860894)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA__UpdateMatchJumpData_c__AnonStorey0::_ctor_92837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3866140)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA__UpdateMatchJumpData_c__AnonStorey0::__m__0_92838(int32_t x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3866970)(this, x_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En__SetMTask_c__AnonStorey0::_ctor_93043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3846DAC)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En__SetMTask_c__AnonStorey0::__m__0_93044(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3847078)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En__SetLiveOps_c__AnonStorey0::_ctor_93160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385B6BC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En__SetLiveOps_c__AnonStorey1::_ctor_93161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385B6C4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En__SetLiveOps_c__AnonStorey1::__m__0_93162(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385E34C)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En__SetLiveOps_c__AnonStorey1::__m__1_93163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385E39C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En__UpdateView_c__AnonStorey0::_ctor_93466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3872C38)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En__UpdateView_c__AnonStorey0::__m__0_93467(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3873208)(this, it_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController__OnDailyRewardClaim_c__AnonStorey0::_ctor_93692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308111C)(this); } bool DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController__OnDailyRewardClaim_c__AnonStorey0::__m__0_93693(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3081350)(this, it_); } bool DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController__OnDailyRewardClaim_c__AnonStorey0::__m__1_93694(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308139C)(this, it_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController__OnRewardClaim_c__AnonStorey1::_ctor_93695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3081124)(this); } bool DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController__OnRewardClaim_c__AnonStorey1::__m__0_93696(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30813E8)(this, it_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController__SetEasyListData_c__AnonStorey0::_ctor_93741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30858C0)(this); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController__SetEasyListData_c__AnonStorey0::__m__0_93742(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30859A0)(this, it_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController__OnResTemplateItemClick_c__AnonStorey0::_ctor_93781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089324)(this); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController__OnResTemplateItemClick_c__AnonStorey0::__m__0_93782(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089E00)(this, it_); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionGeneralDisplayData::_ctor_93794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308163C)(this); } uint64_t DLL2SDK::Assembly_CSharp::MissionSystem::MissionGeneralDisplayData::get_ActivityId_93795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307F2E4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionGeneralDisplayData::set_ActivityId_93796(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308A5A4)(this, value_); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionGeneralDisplayData::HandleNewMission_93800(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* newMission_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, newMission_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionGeneralDisplayData::SelectAllFinishMission_93801(DLL2SDK::mscorlib::System::Collections::Generic::List_1* resultList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* sourceList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3081850)(this, resultList_, sourceList_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollView__SetImportantView_c__AnonStorey0::_ctor_93923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308755C)(this); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollView__SetImportantView_c__AnonStorey0::__m__0_93924(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3087574)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsBaseItemView_BaseItem::_ctor_93949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3588D3C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsBaseItemView_BaseItem::SetData_93950(DLL2SDK::Assembly_CSharp::Config::CodTaskAward* data_, int32_t minWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3588288)(this, data_, minWidth_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalView_ChestItem::_ctor_93986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359CA00)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalView_ChestItem::SetData_93987(DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward* reward_, uint64_t activityId_, int32_t progressValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359C42C)(this, reward_, activityId_, progressValue_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalView_ChestItem::RegisterDelegates_93988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359A7DC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalView_ChestItem::UnRegisterDelegates_93989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359AB7C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalView_ChestItem::OnBtnRewardClick_93990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359CAA4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewView_RewardPreviewItem::_ctor_94004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A07D0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewView_RewardPreviewItem::SetData_94005(DLL2SDK::Assembly_CSharp::LiveOps::RewardItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A0360)(this, data_); } void DLL2SDK::Assembly_CSharp::CallingCardPrefab_EffectCastInfo::_ctor_94027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53414B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid__OnItemPress_c__AnonStorey0::_ctor_94140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B7C74)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::GenericGrid__OnItemPress_c__AnonStorey0::__m__0_94141(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B8A84)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid__OnItemClick_c__AnonStorey1::_ctor_94142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B802C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::GenericGrid__OnItemClick_c__AnonStorey1::__m__0_94143(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B89D0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__CountDown_c__Iterator0::_ctor_94237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A60C14)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__CountDown_c__Iterator0::MoveNext_94238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__CountDown_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_94239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__CountDown_c__Iterator0::System_Collections_IEnumerator_get_Current_94240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__CountDown_c__Iterator0::Dispose_94241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__CountDown_c__Iterator0::Reset_94242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PlayCG_c__Iterator1::_ctor_94243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A614BC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PlayCG_c__Iterator1::MoveNext_94244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PlayCG_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_94245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PlayCG_c__Iterator1::System_Collections_IEnumerator_get_Current_94246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PlayCG_c__Iterator1::Dispose_94247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PlayCG_c__Iterator1::Reset_94248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PrintDialog_c__Iterator2::_ctor_94249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A61A0C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PrintDialog_c__Iterator2::MoveNext_94250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PrintDialog_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_94251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PrintDialog_c__Iterator2::System_Collections_IEnumerator_get_Current_94252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PrintDialog_c__Iterator2::Dispose_94253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD__PrintDialog_c__Iterator2::Reset_94254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView_CommonGroup::_ctor_94433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F340)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView_SpecialGroup::_ctor_94434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F3E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView__Show3DScene_c__AnonStorey0::_ctor_94435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6EF4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView__Show3DScene_c__AnonStorey0::__m__0_94436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F020)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView__Show3DScene_c__AnonStorey0::__m__1_94437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F0E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView__Show3DScene_c__AnonStorey0::__m__2_94438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F1B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView__Show3DScene_c__AnonStorey0::__m__3_94439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F278)(this); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder_BtnCallbackHandler::_ctor_94508(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3810440)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder_BtnCallbackHandler::Invoke_94509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UICommonTipHolder_BtnCallbackHandler::BeginInvoke_94510(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder_BtnCallbackHandler::EndInvoke_94511(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UITabPageSwitch_PageConfig::_ctor_94572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACB208)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UITabPageSwitch__FadeIn_c__AnonStorey0::_ctor_94573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACAD10)(this); } bool DLL2SDK::Assembly_CSharp::GameCommon::UITabPageSwitch__FadeIn_c__AnonStorey0::__m__0_94574(DLL2SDK::Assembly_CSharp::GameCommon::UITabPageSwitch_PageConfig* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACB13C)(this, t_); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController__OnOpen_c__AnonStorey0::_ctor_94669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390CC74)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController__OnOpen_c__AnonStorey0::__m__0_94670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E09C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController__OnOpen_c__AnonStorey0::__m__1_94671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E738)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__FullyUpdateFriends_c__AnonStorey0::_ctor_95045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CED6CC)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__FullyUpdateFriends_c__AnonStorey0::__m__0_95046(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFBA6C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__FullyUpdateFriends_c__AnonStorey1::_ctor_95047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34786F4)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__FullyUpdateFriends_c__AnonStorey1::__m__0_95048(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34786FC)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__GetFriend_c__AnonStorey2::_ctor_95049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34787C8)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__GetFriend_c__AnonStorey2::__m__0_95050(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34787D0)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveFriend_c__AnonStorey3::_ctor_95051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479314)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveFriend_c__AnonStorey3::__m__0_95052(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347931C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveFriend_c__AnonStorey3::__m__1_95053(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479360)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveFriend_c__AnonStorey3::__m__2_95054(DLL2SDK::CSProto::msg::CSFriend* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34793A4)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveFriend_c__AnonStorey3::__m__3_95055(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479400)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__OnFriendBlackNotify_c__AnonStorey4::_ctor_95056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34789EC)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__OnFriendBlackNotify_c__AnonStorey4::__m__0_95057(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34789F4)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__OnFriendBlackNotify_c__AnonStorey4::__m__1_95058(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478A40)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__OnFriendBlackNotify_c__AnonStorey4::__m__2_95059(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478A8C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5::_ctor_95060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478C84)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5::__m__0_95061(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478C8C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5::__m__1_95062(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478D30)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5::__m__2_95063(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478DD4)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5::__m__3_95064(DLL2SDK::CSProto::msg::GroupFriendInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478E78)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5::__m__4_95065(DLL2SDK::CSProto::msg::GroupFriendInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478F40)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5::__m__5_95066(DLL2SDK::CSProto::msg::GroupFriendInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479008)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5::__m__6_95067(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34790D0)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendGuildInfo_c__AnonStorey6::_ctor_95068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478AD8)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendGuildInfo_c__AnonStorey6::__m__0_95069(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478AE0)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendGuildInfo_c__AnonStorey6::__m__1_95070(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478B6C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__PartlyUpdateFriendGuildInfo_c__AnonStorey6::__m__2_95071(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478BF8)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__IsFriend_c__AnonStorey7::_ctor_95072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478908)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__IsFriend_c__AnonStorey7::__m__0_95073(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478910)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey8::_ctor_95074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347989C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey9::_ctor_95075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34798A4)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey9::__m__0_95076(DLL2SDK::CSProto::msg::CSAddFriendMessage* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34798AC)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey9::__m__1_95077(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479948)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey9::__m__2_95078(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479994)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__GetMessage_c__AnonStoreyA::_ctor_95079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478814)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__GetMessage_c__AnonStoreyA::__m__0_95080(DLL2SDK::CSProto::msg::CSAddFriendMessage* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347881C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveMessage_c__AnonStoreyB::_ctor_95081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479444)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveMessage_c__AnonStoreyB::__m__0_95082(DLL2SDK::CSProto::msg::CSAddFriendMessage* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347944C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResponseMessage_c__AnonStoreyC::_ctor_95083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347967C)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResponseMessage_c__AnonStoreyC::__m__0_95084(DLL2SDK::CSProto::msg::CSAddFriendMessage* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479684)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResponseMessage_c__AnonStoreyD::_ctor_95085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34796FC)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResponseMessage_c__AnonStoreyD::__m__0_95086(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479704)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResponseMessage_c__AnonStoreyD::__m__1_95087(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479750)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResponseAllMessage_c__AnonStoreyE::_ctor_95088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34795A8)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResponseAllMessage_c__AnonStoreyE::__m__0_95089(DLL2SDK::CSProto::msg::CSAddFriendMessage* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34795B0)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResponseAllMessage_c__AnonStoreyF::_ctor_95090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479628)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResponseAllMessage_c__AnonStoreyF::__m__0_95091(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479630)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveNotExistMessage_c__AnonStorey10::_ctor_95092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34794C4)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveNotExistMessage_c__AnonStorey10::__m__0_95093(DLL2SDK::CSProto::msg::CSAddFriendMessage* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34794CC)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RefreshRecommendFriendAddFriendBtnState_c__AnonStorey11::_ctor_95094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34791BC)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RefreshRecommendFriendAddFriendBtnState_c__AnonStorey11::__m__0_95095(DLL2SDK::Assembly_CSharp::Friend::WrappedRecommendFriends* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34791C4)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RefreshRecommendFriendAddFriendBtnState_c__AnonStorey11::__m__1_95096(DLL2SDK::Assembly_CSharp::Friend::FriendSearchRes* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479234)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__GetBlack_c__AnonStorey12::_ctor_95097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478748)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__GetBlack_c__AnonStorey12::__m__0_95098(DLL2SDK::CSProto::msg::CSFriend* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478750)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveBlack_c__AnonStorey13::_ctor_95099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479294)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RemoveBlack_c__AnonStorey13::__m__0_95100(DLL2SDK::CSProto::msg::CSFriend* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347929C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__SetRecentFriendAdd_c__AnonStorey14::_ctor_95101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479878)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__SetRecentFriendAdd_c__AnonStorey14::__m__0_95102(uint64_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479880)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__IsAddRecentFriend_c__AnonStorey15::_ctor_95103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34788E4)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__IsAddRecentFriend_c__AnonStorey15::__m__0_95104(uint64_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34788EC)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__IsRecentPlayer_c__AnonStorey16::_ctor_95105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34789A0)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__IsRecentPlayer_c__AnonStorey16::__m__0_95106(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34789A8)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__SetInviteLoginFlag_c__AnonStorey17::_ctor_95107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347982C)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__SetInviteLoginFlag_c__AnonStorey17::__m__0_95108(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479834)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__SetInviteJoinTime_c__AnonStorey18::_ctor_95109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347979C)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__SetInviteJoinTime_c__AnonStorey18::__m__0_95110(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34797A4)(this, it_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__SetInviteJoinTime_c__AnonStorey18::__m__1_95111(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34797E8)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResetInviteTime_c__AnonStorey19::_ctor_95112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479544)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__ResetInviteTime_c__AnonStorey19::__m__0_95113(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347954C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__IsGameFriend_c__AnonStorey1A::_ctor_95114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478954)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__IsGameFriend_c__AnonStorey1A::__m__0_95115(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347895C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__AddNtfData_c__AnonStorey1B::_ctor_95116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB048)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__AddNtfData_c__AnonStorey1B::__m__0_95117(DLL2SDK::Assembly_CSharp::Friend::NtfFriendState* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB8D0)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RefreshNtfFriendStateList_c__AnonStorey1C::_ctor_95118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479174)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__RefreshNtfFriendStateList_c__AnonStorey1C::__m__0_95119(DLL2SDK::Assembly_CSharp::Friend::NtfFriendState* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347917C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__GetNtfStateByFriendID_c__AnonStorey1D::_ctor_95120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3478894)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__GetNtfStateByFriendID_c__AnonStorey1D::__m__0_95121(DLL2SDK::Assembly_CSharp::Friend::NtfFriendState* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347889C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__CopyFriendItems_c__AnonStorey1E::_ctor_95122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB380)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__CopyFriendItems_c__AnonStorey1F::_ctor_95123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB388)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore__CopyFriendItems_c__AnonStorey1F::__m__0_95124(DLL2SDK::CSProto::msg::GroupFriendInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB940)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController__OnDeleteFriendBtnClick_c__AnonStorey0::_ctor_95248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3485410)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController__OnDeleteFriendBtnClick_c__AnonStorey0::__m__0_95249(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34857AC)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentZMCell__ConfigureBattleInfo_c__AnonStorey0::_ctor_95387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3492694)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendRecentZMCell__ConfigureBattleInfo_c__AnonStorey0::__m__0_95388(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34926A0)(this, it_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController__OnRecallFriend_c__AnonStorey0::_ctor_95683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B0E64)(this); } bool DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController__OnRecallFriend_c__AnonStorey0::__m__0_95684(DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallPlayer* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B15B0)(this, it_); } void DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist__GetGuildSeasonPrize_c__AnonStorey0::_ctor_95898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B57534)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist__GetGuildSeasonPrize_c__AnonStorey0::__m__0_95899(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B57F70)(this, x_); } bool DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist__GetGuildSeasonPrize_c__AnonStorey0::__m__1_95900(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5802C)(this, x_); } void DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist__GetGuildWeekPrize_c__AnonStorey1::_ctor_95901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B57BFC)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist__GetGuildWeekPrize_c__AnonStorey1::__m__0_95902(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B580E8)(this, x_); } bool DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist__GetGuildWeekPrize_c__AnonStorey1::__m__1_95903(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B581A4)(this, x_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestAssist_OnResponse::_ctor_95973(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61F30)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestAssist_OnResponse::Invoke_95974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestAssist_OnResponse::BeginInvoke_95975(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestAssist_OnResponse::EndInvoke_95976(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLocationDataStore__GetAllCitysForProvince_c__AnonStorey0::_ctor_95991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6CA5C)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildLocationDataStore__GetAllCitysForProvince_c__AnonStorey0::__m__0_95992(DLL2SDK::Assembly_CSharp::Guild::ProvinceAndCitys* a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6CA64)(this, a_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore__ResponseGetGuildMemberList_c__AnonStorey0::_ctor_96036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B74D58)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore__ResponseGetGuildMemberList_c__AnonStorey0::__m__0_96037(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B78E30)(this, it_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore__RefreshMemberState_c__AnonStorey1::_ctor_96038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B75134)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore__RefreshMemberState_c__AnonStorey1::__m__0_96039(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B78DE4)(this, it_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore__SetInviteJoinTime_c__AnonStorey2::_ctor_96040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B78DD4)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore__SetInviteJoinTime_c__AnonStorey2::__m__0_96041(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B78E74)(this, it_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemView__UpdateLadder_c__AnonStorey0::_ctor_96336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B661E8)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemView__UpdateLadder_c__AnonStorey0::__m__0_96337(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B66608)(this, it_); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemView_TalkItem::_ctor_96837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4738778)(this); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr_DownloadProgress::_ctor_97508(uint64_t nowSize_, uint64_t wholeSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0C04)(this, nowSize_, wholeSize_); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr__IsMapInDownloadList_c__AnonStorey0::_ctor_97509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4156184)(this); } bool DLL2SDK::Assembly_CSharp::DynamicDownloadMgr__IsMapInDownloadList_c__AnonStorey0::__m__0_97510(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41580C4)(this, it_); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore__PopupRoleShow_c__AnonStorey0::_ctor_97548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C57440)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore__PopupRoleShow_c__AnonStorey0::__m__0_97549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C581A0)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadHelper__GetCurrentMaterialArray_c__AnonStorey0::_ctor_97688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44350DC)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadHelper__GetCurrentMaterialArray_c__AnonStorey0::__m__0_97689(DLL2SDK::UnityEngine::UnityEngine::Material* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44350E4)(this, p_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadWaitData::_ctor_97779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443AB30)(this); } int32_t DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadWaitData::CompareTo_97780(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr_AssetDownloadQuest::_ctor_97781(int32_t assetID_, int32_t style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443BC20)(this, assetID_, style_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr_AssetDownloadQuest::_ctor_97782(DLL2SDK::mscorlib::System::Collections::Generic::List_1* toDownloadAssetIDList_, int32_t style_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x443C17C)(this, toDownloadAssetIDList_, style_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress::_ctor_97783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4440710)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress::_ctor_97784(int32_t quesdID_, uint32_t cur_, uint32_t total_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4435790)(this, quesdID_, cur_, total_); } float DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress::get_Progress_97785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4441E94)(this); } float DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress::get_NowSizeM_97786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4441F08)(this); } float DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress::get_WholeSizeM_97787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4440128)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress::ShowProgreeValText_97788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4441F64)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr__IsMapInDownloadList_c__AnonStorey0::_ctor_97789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4436F00)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr__IsMapInDownloadList_c__AnonStorey0::__m__0_97790(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4441E80)(this, it_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr__CancelDownloadByAssetID_c__AnonStorey1::_ctor_97791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443F3D4)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr__CancelDownloadByAssetID_c__AnonStorey1::__m__0_97792(DLL2SDK::Assembly_CSharp::GenericDownloadMgr_AssetDownloadQuest* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4441CFC)(this, x_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr__CheckWaitDownload_c__AnonStorey2::_ctor_97793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443F504)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr__CheckWaitDownload_c__AnonStorey2::__m__0_97794(DLL2SDK::mscorlib::System::String* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4441DB4)(this, x_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr__CancelDownloadAssetList_c__AnonStorey3::_ctor_97795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443FD64)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr__CancelDownloadAssetList_c__AnonStorey3::__m__0_97796(DLL2SDK::Assembly_CSharp::GenericDownloadMgr_AssetDownloadQuest* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4441C1C)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView_BattlePassHomeUI::_ctor_97864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF7F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView3_3_BattlePassHomeUI::_ctor_97873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FFF00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView__Awake_c__AnonStorey0::_ctor_97915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2501F74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView__Awake_c__AnonStorey0::__m__0_97916(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25025F8)(this, Obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView__Awake_c__AnonStorey1::_ctor_97917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2502214)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView__Awake_c__AnonStorey1::__m__0_97918(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2502640)(this, Obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView__CreateLDLevelBtn_c__AnonStorey2::_ctor_97919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250240C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView__CreateLDLevelBtn_c__AnonStorey2::__m__0_97920(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2502688)(this, Obj_); } void DLL2SDK::Assembly_CSharp::GameBase::BRLoadout__SetLoadout_c__AnonStorey0::_ctor_97980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375B030)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BRLoadout__SetLoadout_c__AnonStorey0::__m__0_97981(DLL2SDK::Assembly_CSharp::Squad::SIRole* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375BC6C)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameBase::BRLoadout__SetLoadout_c__AnonStorey0::__m__1_97982(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375BCE0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayOpenAni_c__Iterator0::_ctor_98118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA6B3C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayOpenAni_c__Iterator0::MoveNext_98119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayOpenAni_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_98120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayOpenAni_c__Iterator0::System_Collections_IEnumerator_get_Current_98121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayOpenAni_c__Iterator0::Dispose_98122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayOpenAni_c__Iterator0::Reset_98123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayReverse_c__Iterator1::_ctor_98124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA6C24)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayReverse_c__Iterator1::MoveNext_98125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayReverse_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_98126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayReverse_c__Iterator1::System_Collections_IEnumerator_get_Current_98127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayReverse_c__Iterator1::Dispose_98128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__PlayReverse_c__Iterator1::Reset_98129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__DelayClose_c__Iterator2::_ctor_98130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA6EDC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__DelayClose_c__Iterator2::MoveNext_98131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__DelayClose_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_98132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__DelayClose_c__Iterator2::System_Collections_IEnumerator_get_Current_98133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__DelayClose_c__Iterator2::Dispose_98134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog__DelayClose_c__Iterator2::Reset_98135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView_InnerSetItem::_ctor_98263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250CFF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView_InnerSetItem::OnClick_98264(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250D1B4)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView_InnerSetItem::OnPress_98265(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250D8B0)(this, go_, isPress_); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView_OnInnerSetItemClick::_ctor_98266(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250B3C0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView_OnInnerSetItemClick::Invoke_98267(uint64_t guid_, uint32_t id_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, guid_, id_, index_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView_OnInnerSetItemClick::BeginInvoke_98268(uint64_t guid_, uint32_t id_, int32_t index_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, guid_, id_, index_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView_OnInnerSetItemClick::EndInvoke_98269(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView_InnerSetItem::_ctor_98302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25046D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView_InnerSetItem::OnClick_98303(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25050A4)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView_InnerSetItem::OnPress_98304(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2505168)(this, go_, isPress_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView_OnInnerSetItemClick::_ctor_98305(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503854)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView_OnInnerSetItemClick::Invoke_98306(uint64_t guid_, uint32_t id_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, guid_, id_, index_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView_OnInnerSetItemClick::BeginInvoke_98307(uint64_t guid_, uint32_t id_, int32_t index_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, guid_, id_, index_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView_OnInnerSetItemClick::EndInvoke_98308(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_LitePackageRequest::_ctor_98487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18DAC)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_LitePackageRequest::Excute_98488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LitePackageWrapper_LitePackageRequest::CheckDiskAvailableToDownload_98489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18EE8)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopModuleRequest::_ctor_98493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570140)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopModuleRequest::Excute_98494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopModuleRequest::__xLuaBaseProxy_Excute_98495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570308)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopAllModuleRequest::_ctor_98496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D171F4)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopAllModuleRequest::Excute_98497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopAllModuleRequest::__xLuaBaseProxy_Excute_98498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D196D8)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StartAssetRequest::_ctor_98499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18158)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StartAssetRequest::Excute_98500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StartAssetRequest::__xLuaBaseProxy_Excute_98501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D193EC)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopAssetRequest::_ctor_98502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356FF80)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopAssetRequest::Excute_98503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopAssetRequest::__xLuaBaseProxy_Excute_98504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570138)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StartAssetListRequest::_ctor_98505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D17C6C)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StartAssetListRequest::Excute_98506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StartAssetListRequest::__xLuaBaseProxy_Excute_98507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D1922C)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopAssetListRequest::_ctor_98508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356FDC8)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopAssetListRequest::Excute_98509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StopAssetListRequest::__xLuaBaseProxy_Excute_98510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356FF78)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleFileProgress::_ctor_98577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A8FD8)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleFileProgress::SetReady_98578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AAC70)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleFileProgress::SetError_98579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AAD24)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleFileProgress::SetDownloading_98580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A90C0)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::_ctor_98581(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_, DLL2SDK::mscorlib::System::String* cacheKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A518C)(this, moduleName_, resQuality_, cacheKey_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::AddOneFileProgress_98582(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleFileProgress* moduleFileProgress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A8E88)(this, moduleFileProgress_); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::ProcessCallBack_98583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A64C4)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::ExecResultCallBack_98584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::ExecProgressCallBack_98585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::ClearAllCallBack_98586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::GetOneModuleFileListWrapper_98587(DLL2SDK::mscorlib::System::String* oneModuleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality moduleResQuality_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality, void*)>(Data.methodPtr)(this, oneModuleName_, moduleResQuality_, Data.method); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::IsMultiModule_98588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::GetAtomicModuleList_98589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo::GetModuleFileList_98590() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo*)>(DLL2SDK::GameAssemblyBase + 0x30A7F54)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::_ctor_98606(uint32_t taskId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetList_, DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_, DLL2SDK::mscorlib::System::String* cacheKey_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30ACAA4)(this, taskId_, assetList_, moduleName_, resQuality_, cacheKey_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::GetOneModuleFileListWrapper_98607(DLL2SDK::mscorlib::System::String* oneModuleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality moduleResQuality_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality, void*)>(Data.methodPtr)(this, oneModuleName_, moduleResQuality_, Data.method); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::IsMultiModule_98608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::GetAtomicModuleList_98609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::ExecResultCallBack_98610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::ExecProgressCallBack_98611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::ClearAllCallBack_98612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::__xLuaBaseProxy_GetOneModuleFileListWrapper_98613(DLL2SDK::mscorlib::System::String* P0_, DLL2SDK::Assembly_CSharp::ModuleResQuality P1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality)>(DLL2SDK::GameAssemblyBase + 0x30B130C)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::__xLuaBaseProxy_IsMultiModule_98614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1310)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::__xLuaBaseProxy_GetAtomicModuleList_98615() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo*)>(DLL2SDK::GameAssemblyBase + 0x30B1314)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::__xLuaBaseProxy_ExecResultCallBack_98616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1318)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::__xLuaBaseProxy_ExecProgressCallBack_98617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B131C)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo::__xLuaBaseProxy_ClearAllCallBack_98618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1320)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListProcess::_ctor_98619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1324)(this); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListProcess::ProcessCallBack_98620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30ACBC8)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::_ctor_98621(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::mscorlib::System::String* AudioName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_, DLL2SDK::mscorlib::System::String* cacheKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AE06C)(this, moduleName_, AudioName_, resQuality_, cacheKey_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::GetOneModuleFileListWrapper_98622(DLL2SDK::mscorlib::System::String* oneModuleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality moduleResQuality_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality, void*)>(Data.methodPtr)(this, oneModuleName_, moduleResQuality_, Data.method); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::IsMultiModule_98623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::GetAtomicModuleList_98624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::ExecResultCallBack_98625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::ExecProgressCallBack_98626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::ClearAllCallBack_98627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::__xLuaBaseProxy_GetOneModuleFileListWrapper_98628(DLL2SDK::mscorlib::System::String* P0_, DLL2SDK::Assembly_CSharp::ModuleResQuality P1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality)>(DLL2SDK::GameAssemblyBase + 0x30B1800)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::__xLuaBaseProxy_IsMultiModule_98629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1804)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::__xLuaBaseProxy_GetAtomicModuleList_98630() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo*)>(DLL2SDK::GameAssemblyBase + 0x30B1808)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::__xLuaBaseProxy_ExecResultCallBack_98631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B180C)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::__xLuaBaseProxy_ExecProgressCallBack_98632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1810)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AudioModuleInfo::__xLuaBaseProxy_ClearAllCallBack_98633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1814)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_SilentFileProcess::_ctor_98634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AF0A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController__GetCurrentDetailItem_c__AnonStorey0::_ctor_98958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0FBC8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController__GetCurrentDetailItem_c__AnonStorey0::__m__0_98959(DLL2SDK::Assembly_CSharp::Squad::SISkin* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13330)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__RefreshUIDatas_c__AnonStorey0::_ctor_99013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A17F1C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__RefreshUIDatas_c__AnonStorey0::__m__0_99014(DLL2SDK::Assembly_CSharp::Squad::VehicelItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1BBB0)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__OnTakeOffBtnClick_c__AnonStorey1::_ctor_99015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A19358)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__OnTakeOffBtnClick_c__AnonStorey1::__m__0_99016(DLL2SDK::Assembly_CSharp::Squad::VehicelItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1BA24)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__BackCheckEquip_c__AnonStorey2::_ctor_99017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1A154)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__BackCheckEquip_c__AnonStorey2::__m__0_99018(DLL2SDK::Assembly_CSharp::Squad::VehicelItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B90C)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__BackCheckEquip_c__AnonStorey2::__m__1_99019(DLL2SDK::Assembly_CSharp::Squad::VehicelItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B960)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__RefreshSkinList_c__AnonStorey3::_ctor_99020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1A2C8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__RefreshSkinList_c__AnonStorey3::__m__0_99021(DLL2SDK::Assembly_CSharp::Squad::VehicelItem* x_, DLL2SDK::Assembly_CSharp::Squad::VehicelItem* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1BA78)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__OnEasyListItemClick_c__AnonStorey4::_ctor_99022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B5CC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController__OnEasyListItemClick_c__AnonStorey4::__m__0_99023(DLL2SDK::Assembly_CSharp::Squad::VehicelItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B9B4)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController__GetCurrentDetailItem_c__AnonStorey0::_ctor_99082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A23A20)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController__GetCurrentDetailItem_c__AnonStorey0::__m__0_99083(DLL2SDK::Assembly_CSharp::Squad::SISkin* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2630C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController__SetData_NumberItem_c__AnonStorey0::_ctor_99202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A55380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController__SetData_NumberItem_c__AnonStorey0::__m__0_99203(DLL2SDK::mscorlib::System::Object* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A554E8)(this, p_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController__SetData_NumberItem_c__AnonStorey0::__m__1_99204(DLL2SDK::mscorlib::System::Object* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5566C)(this, p_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController__SetData_NumberItem_c__AnonStorey0::__m__2_99205(DLL2SDK::mscorlib::System::Object* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A557F0)(this, p_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController__OnEasyListItemClick_c__AnonStorey0::_ctor_99233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58530)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController__OnEasyListItemClick_c__AnonStorey0::__m__0_99234(DLL2SDK::mscorlib::System::Object* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B90)(this, p_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController__OnEasyListItemClick_c__AnonStorey0::__m__1_99235(DLL2SDK::mscorlib::System::Object* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58E24)(this, p_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController__GetCurrentDetailItem_c__AnonStorey0::_ctor_99410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A79C6C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController__GetCurrentDetailItem_c__AnonStorey0::__m__0_99411(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C6A0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager__GetCurrentMaterialArray_c__AnonStorey0::_ctor_99731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C0ABC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager__GetCurrentMaterialArray_c__AnonStorey0::__m__0_99732(DLL2SDK::UnityEngine::UnityEngine::Material* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C0AC8)(this, p_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper__GetJetpackSkinList_c__AnonStorey0::_ctor_99846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3DD2C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper__GetJetpackSkinList_c__AnonStorey0::__m__0_99847(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A456EC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper__GetParachuteSkinList_c__AnonStorey1::_ctor_99848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3DF50)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper__GetParachuteSkinList_c__AnonStorey1::__m__0_99849(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A45820)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper__GetOtherProfessionalChipSkin_c__AnonStorey2::_ctor_99850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3F0FC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper__GetOtherProfessionalChipSkin_c__AnonStorey2::__m__0_99851(DLL2SDK::CSProto::msg::ItemSkinPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A457D4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::UICenterOnChildWithTab_TabStruct::_ctor_100014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5FA9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponDetailShowCell_DetailItem::_ctor_100017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E3778)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView__PlayVideo_c__Iterator0::_ctor_100130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A61470)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView__PlayVideo_c__Iterator0::MoveNext_100131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView__PlayVideo_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_100132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView__PlayVideo_c__Iterator0::System_Collections_IEnumerator_get_Current_100133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView__PlayVideo_c__Iterator0::Dispose_100134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView__PlayVideo_c__Iterator0::Reset_100135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey0::_ctor_100326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB51C4)(this); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey1::_ctor_100327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB51CC)(this); } bool DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey1::__m__0_100328(DLL2SDK::CSProto::msg::CSExpBufEntry* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB7D5C)(this, it_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey2::_ctor_100329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB51D4)(this); } bool DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey2::__m__0_100330(DLL2SDK::CSProto::msg::CSExpBufEntry* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB7E58)(this, it_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore___CheckModeEquals_c__AnonStorey3::_ctor_100331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB7548)(this); } bool DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore___CheckModeEquals_c__AnonStorey3::__m__0_100332(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB7D48)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapBaseMarker_MarkerBaseSetting::_ctor_100354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7DF4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView_BackGroup::_ctor_100437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ECC2C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView_CurrencyGroup::_ctor_100438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ECD74)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView_PlayerInfoGroup::_ctor_100439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ECF60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView_NetWorkGroup::_ctor_100440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ECEBC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView_NetGroup::_ctor_100441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ECE18)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView_BatteryGroup::_ctor_100442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ECCD0)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetAllRankAddInfo_c__AnonStorey0::_ctor_100515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBE52C)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetAllRankAddInfo_c__AnonStorey0::__m__0_100516(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBECD8)(this, it_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetIsNotDropValid_c__AnonStorey1::_ctor_100517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBE9C4)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetIsNotDropValid_c__AnonStorey1::__m__0_100518(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBEDD0)(this, it_); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetIsNotDropValid_c__AnonStorey1::__m__1_100519(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBEE08)(this, it_); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetIsNotDropValid_c__AnonStorey1::__m__2_100520(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBEE40)(this, it_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetDropValidList_c__AnonStorey2::_ctor_100521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBE9CC)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetDropValidList_c__AnonStorey2::__m__0_100522(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBED10)(this, it_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetActvInfoByTimeId_c__AnonStorey3::_ctor_100523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBE9D4)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetActvInfoByTimeId_c__AnonStorey3::__m__0_100524(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBEBAC)(this, it_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetIsActvType_c__AnonStorey4::_ctor_100525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBE9DC)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetIsActvType_c__AnonStorey4::__m__0_100526(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBED60)(this, it_); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetIsActvType_c__AnonStorey4::__m__1_100527(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBED98)(this, it_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetActvInfoListByTimeType_c__AnonStorey5::_ctor_100528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBE9E4)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetActvInfoListByTimeType_c__AnonStorey5::__m__0_100529(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBEC30)(this, it_); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetActvInfoListByTimeType_c__AnonStorey5::__m__1_100530(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBEC68)(this, it_); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore__GetActvInfoListByTimeType_c__AnonStorey5::__m__2_100531(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBECA0)(this, it_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController__ShowBoxScene_c__AnonStorey0::_ctor_100616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D5A50)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController__ShowBoxScene_c__AnonStorey0::__m__0_100617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D72AC)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController__ShowBoxScene_c__AnonStorey0::__m__1_100618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7398)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController__ShowBoxScene_c__AnonStorey0::__m__2_100619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7510)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController__OnNavigationShowed_c__AnonStorey0::_ctor_100629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7A98)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController__OnNavigationShowed_c__AnonStorey0::__m__0_100630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7FF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController__InitPendingMail_c__AnonStorey0::_ctor_100756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FEC58)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailController__InitPendingMail_c__AnonStorey0::__m__0_100757(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360038C)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore__DeleteMail_c__AnonStorey0::_ctor_100792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360275C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore__DeleteMail_c__AnonStorey0::__m__0_100793(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36033A0)(this, m_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore__DeleteMail_c__AnonStorey1::_ctor_100794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3602DC4)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore__DeleteMail_c__AnonStorey1::__m__0_100795(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36033F0)(this, m_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemView_SystemMail::_ctor_100859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3720)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemView_FriendMail::_ctor_100860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3684)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist__SendGoldBack_c__AnonStorey0::_ctor_100879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C5D7C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist__SendGoldBack_c__AnonStorey0::__m__0_100880(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6F2C)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist__OnSpecialMailResponse_c__AnonStorey1::_ctor_100881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6B24)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist__OnSpecialMailResponse_c__AnonStorey2::_ctor_100882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6D40)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist__OnSpecialMailResponse_c__AnonStorey2::__m__0_100883(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6DFC)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist__OnSpecialMailResponse_c__AnonStorey2::__m__1_100884(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6E4C)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist__IsInSendFriendList_c__AnonStorey3::_ctor_100885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6D48)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist__IsInSendFriendList_c__AnonStorey3::__m__0_100886(uint64_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6DE0)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailView_MailListGoup::_ctor_100893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C770C)(this); } void DLL2SDK::Assembly_CSharp::MileStoneView_BagItem::_ctor_100916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4405C78)(this); } void DLL2SDK::Assembly_CSharp::MileStoneView_BagItem::SetState_100917(int32_t bagIndex_, int32_t unlockIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4405370)(this, bagIndex_, unlockIndex_); } void DLL2SDK::Assembly_CSharp::MileStoneView_BagItem::ResetDefault_100918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4405D1C)(this); } void DLL2SDK::Assembly_CSharp::MileStoneView_WeaponBar::_ctor_100919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44060E8)(this); } void DLL2SDK::Assembly_CSharp::MileStoneView_WeaponBar::SetState_100920(int32_t lockLevel_, uint32_t playerLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44055D4)(this, lockLevel_, playerLevel_); } void DLL2SDK::Assembly_CSharp::MileStoneView_LoadoutItem::_ctor_100921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4405EB0)(this); } void DLL2SDK::Assembly_CSharp::MileStoneView_LoadoutItem::SetState_100922(int32_t loadoutSeq_, int32_t unlockSeq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440590C)(this, loadoutSeq_, unlockSeq_); } void DLL2SDK::Assembly_CSharp::MileStoneView_LoadoutItem::ResetDefault_100923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4405F54)(this); } void DLL2SDK::Assembly_CSharp::MileStoneView__GetSeqFromLoadoutPosType_c__AnonStorey0::_ctor_100924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4405B5C)(this); } bool DLL2SDK::Assembly_CSharp::MileStoneView__GetSeqFromLoadoutPosType_c__AnonStorey0::__m__0_100925(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4405C14)(this, it_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicView_PVPInfo::_ctor_100953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7A868)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicView_PVPInfo::SetInfo_100954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C79EA4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicView_PVEInfo::_ctor_100955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7A7C4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicView_PVEInfo::SetInfo_100956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7A588)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView_GameTypeSelector::_ctor_101039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B5F4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView__ShowMedalInfoList_c__AnonStorey0::_ctor_101040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B1AC)(this); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView__ShowMedalInfoList_c__AnonStorey0::__m__0_101041(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B5A0)(this, it_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView__ShowAchievementInfoList_c__AnonStorey1::_ctor_101042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B338)(this); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView__ShowAchievementInfoList_c__AnonStorey1::__m__0_101043(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B558)(this, it_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController__OnEasyListItemClick_c__AnonStorey0::_ctor_101145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8DD84)(this); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController__OnEasyListItemClick_c__AnonStorey0::__m__0_101146(DLL2SDK::CSProto::msg::PlayerGameStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E7B4)(this, it_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView_PVPItem::_ctor_101159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92410)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView_ZMItem::_ctor_101160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C924B4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView_BRItem::_ctor_101161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9236C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetPVPData_c__AnonStorey0::_ctor_101162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C91FF0)(this); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetPVPData_c__AnonStorey0::__m__0_101163(DLL2SDK::CSProto::msg::PlayerGameStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92230)(this, it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetPVPData_c__AnonStorey0::__m__1_101164(DLL2SDK::CSProto::msg::PlayerGameStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9227C)(this, it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetPVPData_c__AnonStorey0::__m__2_101165(DLL2SDK::CSProto::msg::PlayerGameStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C922C8)(this, it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetPVPData_c__AnonStorey0::__m__3_101166(DLL2SDK::CSProto::msg::PlayerGameStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92320)(this, it_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetPVEData_c__AnonStorey1::_ctor_101167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C91FF8)(this); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetPVEData_c__AnonStorey1::__m__0_101168(DLL2SDK::CSProto::msg::PlayerGameStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9214C)(this, it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetPVEData_c__AnonStorey1::__m__1_101169(DLL2SDK::CSProto::msg::PlayerGameStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92198)(this, it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetPVEData_c__AnonStorey1::__m__2_101170(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C921E4)(this, it_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetBRData_c__AnonStorey2::_ctor_101171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92000)(this); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetBRData_c__AnonStorey2::__m__0_101172(DLL2SDK::CSProto::msg::PlayerGameStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C920A0)(this, it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView__SetBRData_c__AnonStorey2::__m__1_101173(DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C920EC)(this, x_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryView_GameTypeSelector::_ctor_101187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C925FC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainView_Tab::_ctor_101194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C965D0)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainView_Tab::SetSelected_101195(bool bSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C96424)(this, bSelected_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainView_GameTypeSelector::_ctor_101196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9652C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList__InitPendingItems_c__AnonStorey0::_ctor_101214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534CF1C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList__InitPendingItems_c__AnonStorey0::__m__0_101215(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534D458)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList__InitPendingItems_c__AnonStorey0::_ctor_101375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5353B04)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList__InitPendingItems_c__AnonStorey0::__m__0_101376(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53541B4)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList__InitPendingItems_c__AnonStorey0::_ctor_101398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5354CE4)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList__InitPendingItems_c__AnonStorey0::__m__0_101399(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5355220)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__InitPendingIcon_c__AnonStorey0::_ctor_101447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2996A80)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__InitPendingIcon_c__AnonStorey1::_ctor_101448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2996A88)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__InitPendingIcon_c__AnonStorey1::__m__0_101449(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A3D4)(this, it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__InitPendingIcon_c__AnonStorey1::__m__1_101450(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A474)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__ShowCallingCard_c__AnonStorey2::_ctor_101451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2997160)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__ShowCallingCard_c__AnonStorey2::__m__0_101452(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A508)(this, x_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__UpdateCallingCardEquipBtn_c__AnonStorey3::_ctor_101453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2998014)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__UpdateCallingCardEquipBtn_c__AnonStorey3::__m__0_101454(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A568)(this, x_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__OnCallingCardEquipBtn_c__AnonStorey4::_ctor_101455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299892C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController__OnCallingCardEquipBtn_c__AnonStorey4::__m__0_101456(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A4A8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController__PreCloseAnimation_c__AnonStorey0::_ctor_101536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D44520)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController__PreCloseAnimation_c__AnonStorey0::__m__0_101537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D44600)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController__OnDetailEquipBtnClick_c__AnonStorey0::_ctor_101847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9B238)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController__OnDetailEquipBtnClick_c__AnonStorey0::__m__0_101848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D1C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController__OnDetailTakeOffBtnClick_c__AnonStorey1::_ctor_101849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9B990)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController__OnDetailTakeOffBtnClick_c__AnonStorey1::__m__0_101850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D374)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController__OnDetailEquipBtnClick_c__AnonStorey0::_ctor_101961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AAF358)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController__OnDetailEquipBtnClick_c__AnonStorey0::__m__0_101962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey1::_ctor_101963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AAFAB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey1::__m__0_101964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB1048)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController__ReqDataImpl_c__AnonStorey0::_ctor_102191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D39CC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController__ReqDataImpl_c__AnonStorey0::__m__0_102192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7F88)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__InitView_c__AnonStorey0::_ctor_102261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C2060)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__InitView_c__AnonStorey0::__m__0_102262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C98B0)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetSpvpPlayerRankInfo_c__AnonStorey2::_ctor_102265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C91CC)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetSpvpPlayerRankInfo_c__AnonStorey2::__m__0_102266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9E3C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetBrPlayerRankInfo_c__AnonStorey3::_ctor_102267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C91D4)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetBrPlayerRankInfo_c__AnonStorey3::__m__0_102268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9ADC)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey4::_ctor_102269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C91DC)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey4::__m__0_102270(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9C5C)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey4::__m__1_102271(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9CD4)(this, it_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey5::_ctor_102272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C91E4)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey5::__m__0_102273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9D6C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey6::_ctor_102274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C92E4)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey6::__m__0_102275(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C98FC)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey6::__m__1_102276(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9974)(this, it_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey7::_ctor_102277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C92EC)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey7::__m__0_102278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9A0C)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController___SetRank_c__AnonStorey0::_ctor_102408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F12C4)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController___SetRank_c__AnonStorey0::__m__0_102409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F19C0)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController___SetRank_c__AnonStorey1::_ctor_102410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F12CC)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController___SetRank_c__AnonStorey1::__m__0_102411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F1A0C)(this); } void DLL2SDK::Assembly_CSharp::RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey1::_ctor_102460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B9094)(this); } void DLL2SDK::Assembly_CSharp::RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey0::_ctor_102461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B909C)(this); } bool DLL2SDK::Assembly_CSharp::RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey0::__m__0_102462(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB468)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey0::__m__1_102463(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB55C)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey0::__m__2_102464(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB5D8)(this, it_); } void DLL2SDK::Assembly_CSharp::RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey2::_ctor_102465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B90A4)(this); } bool DLL2SDK::Assembly_CSharp::RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey2::__m__0_102466(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB6E4)(this, it_); } void DLL2SDK::Assembly_CSharp::RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey4::_ctor_102467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B9DA4)(this); } void DLL2SDK::Assembly_CSharp::RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey3::_ctor_102468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B9DAC)(this); } void DLL2SDK::Assembly_CSharp::RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey5::_ctor_102469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B9DB4)(this); } bool DLL2SDK::Assembly_CSharp::RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey5::__m__0_102470(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB02C)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey5::__m__1_102471(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB128)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey5::__m__2_102472(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB24C)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey5::__m__3_102473(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB354)(this, it_); } void DLL2SDK::Assembly_CSharp::RankDetailCountDownTime__StartTime_c__Iterator0::_ctor_102478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BBAD4)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailCountDownTime__StartTime_c__Iterator0::MoveNext_102479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::RankDetailCountDownTime__StartTime_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_102480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::RankDetailCountDownTime__StartTime_c__Iterator0::System_Collections_IEnumerator_get_Current_102481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailCountDownTime__StartTime_c__Iterator0::Dispose_102482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailCountDownTime__StartTime_c__Iterator0::Reset_102483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SilentShareArk_c__Iterator0::_ctor_102842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D6134)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SilentShareArk_c__Iterator0::MoveNext_102843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SilentShareArk_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_102844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SilentShareArk_c__Iterator0::System_Collections_IEnumerator_get_Current_102845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SilentShareArk_c__Iterator0::Dispose_102846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SilentShareArk_c__Iterator0::Reset_102847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey1::_ctor_102848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DF9EC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey1::__m__0_102849(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1270)(this, it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey1::__m__1_102850(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E12B4)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey2::_ctor_102851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DF9F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey2::__m__0_102852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E12F8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SendGoldBack_c__AnonStorey3::_ctor_102853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E05BC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__SendGoldBack_c__AnonStorey3::__m__0_102854(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E13EC)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper___SpecialMail_c__AnonStorey4::_ctor_102855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E05C4)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper___SpecialMail_c__AnonStorey4::__m__0_102856(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E110C)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper___SpecialMail_c__AnonStorey4::__m__1_102857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1158)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__IsInSendFriendList_c__AnonStorey5::_ctor_102858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E07E0)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper__IsInSendFriendList_c__AnonStorey5::__m__0_102859(uint64_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1254)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController__InitView_c__AnonStorey0::_ctor_102922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B41FF0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController__InitView_c__AnonStorey0::__m__0_102923(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43800)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController__InitView_c__AnonStorey0::__m__1_102924(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4384C)(this, s_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView__ShowContent_c__AnonStorey0::_ctor_102936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43A88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView__ShowContent_c__AnonStorey0::__m__0_102937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B461BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView__InitPlayerItems_c__AnonStorey1::_ctor_102938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B45C04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView__InitPlayerItems_c__AnonStorey2::_ctor_102939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B45C0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView__InitPlayerItems_c__AnonStorey3::_ctor_102940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B45C14)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView__InitPlayerItems_c__AnonStorey3::__m__0_102941(DLL2SDK::CSProto::msg::DropedPlayerStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B46030)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView__InitPlayerItems_c__AnonStorey3::__m__1_102942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B46120)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseView__RefreshPlayerListByCamp_c__AnonStorey0::_ctor_103109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE3104)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseView__RefreshPlayerListByCamp_c__AnonStorey0::__m__0_103110(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE310C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__RefreshDataByServer_c__AnonStorey0::_ctor_103223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBD180)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__RefreshDataByServer_c__AnonStorey1::_ctor_103224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBD188)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__RefreshDataByServer_c__AnonStorey1::__m__0_103225(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBD190)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__RefreshDataByServer_c__AnonStorey2::_ctor_103226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBD274)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__RefreshDataByServer_c__AnonStorey2::__m__0_103227(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBD27C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetDataByMatchServiceModule_c__AnonStorey3::_ctor_103228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B54A5C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetDataByMatchServiceModule_c__AnonStorey3::__m__0_103229(int32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B56DB4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetDefaultBrInfo_c__AnonStorey4::_ctor_103230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5556C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetDefaultBrInfo_c__AnonStorey4::__m__0_103231(int32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B56E74)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__IsBrInfoValid_c__AnonStorey5::_ctor_103232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B556F4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__IsBrInfoValid_c__AnonStorey5::__m__0_103233(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B56F34)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__IsPlaylistInfoValid_c__AnonStorey6::_ctor_103234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBD0C0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__IsPlaylistInfoValid_c__AnonStorey6::__m__0_103235(int32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBD0C8)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetBrInfoByMapId_c__AnonStorey8::_ctor_103236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5609C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetBrInfoByMapId_c__AnonStorey7::_ctor_103237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B560A4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetBrInfoByMapId_c__AnonStorey7::__m__0_103238(int32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B56BD8)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetBrInfoByMapId_c__AnonStorey7::__m__1_103239(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B56CA4)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetBubbleInfo_c__AnonStorey9::_ctor_103240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5660C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore__GetBubbleInfo_c__AnonStorey9::__m__0_103241(int32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B56CF4)(this, it_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView__SetRankInfo_c__AnonStorey0::_ctor_103271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84D70)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView__SetRankInfo_c__AnonStorey0::__m__0_103272(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84D80)(this, s_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingView_clickCallbackHandler::_ctor_103357(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB3404)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingView_clickCallbackHandler::Invoke_103358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingView_clickCallbackHandler::BeginInvoke_103359(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingView_clickCallbackHandler::EndInvoke_103360(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController__ConfigureCellForPath_c__AnonStorey0::_ctor_103435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A058)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController__ConfigureCellForPath_c__AnonStorey0::__m__0_103436(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A71C)(this, it_); } void DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase__IsBubbleReachTarget_c__AnonStorey0::_ctor_103597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483EF80)(this); } bool DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase__IsBubbleReachTarget_c__AnonStorey0::__m__0_103598(DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483F0D8)(this, it_); } void DLL2SDK::Assembly_CSharp::RedDotDataStore__SetRedDotTimeStamp_c__AnonStorey0::_ctor_103839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4093868)(this); } bool DLL2SDK::Assembly_CSharp::RedDotDataStore__SetRedDotTimeStamp_c__AnonStorey0::__m__0_103840(DLL2SDK::Assembly_CSharp::RedDotInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4093870)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController__WillTabShow_c__AnonStorey0::_ctor_103901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D20D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController__WillTabShow_c__AnonStorey0::__m__0_103902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D3D80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController__WillTabShow_c__AnonStorey0::_ctor_104093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EB5F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController__WillTabShow_c__AnonStorey0::__m__0_104094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EFF70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell__IECountDown_c__Iterator0::_ctor_104127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DF370)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell__IECountDown_c__Iterator0::MoveNext_104128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell__IECountDown_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_104129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell__IECountDown_c__Iterator0::System_Collections_IEnumerator_get_Current_104130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell__IECountDown_c__Iterator0::Dispose_104131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell__IECountDown_c__Iterator0::Reset_104132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController__IsRoomSettingSameWithBubbleInfo_c__AnonStorey0::_ctor_104416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21106B4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController__IsRoomSettingSameWithBubbleInfo_c__AnonStorey0::__m__0_104417(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211186C)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__SetDynamicDownloadMapInfo_c__AnonStorey0::_ctor_104487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9654)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__SetDynamicDownloadMapInfo_c__AnonStorey0::__m__0_104488(DLL2SDK::Assembly_CSharp::DynamicDownloadMap* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4208250)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__RemoveDynamicDownloadMapInfo_c__AnonStorey1::_ctor_104489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9988)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__RemoveDynamicDownloadMapInfo_c__AnonStorey1::__m__0_104490(DLL2SDK::Assembly_CSharp::DynamicDownloadMap* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42081E8)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__RemoveDynamicDownloadMapInfoByQuestId_c__AnonStorey2::_ctor_104491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9B00)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__RemoveDynamicDownloadMapInfoByQuestId_c__AnonStorey2::__m__0_104492(DLL2SDK::Assembly_CSharp::DynamicDownloadMap* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420821C)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetDefaultSpvpInfo_c__AnonStorey3::_ctor_104493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FAA90)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetDefaultSpvpInfo_c__AnonStorey3::__m__0_104494(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207870)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__IsSpvpInfoValid_c__AnonStorey4::_ctor_104495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FAC18)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__IsSpvpInfoValid_c__AnonStorey4::__m__0_104496(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207D88)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__IsPlayListInfoValid_c__AnonStorey5::_ctor_104497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FBBE8)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__IsPlayListInfoValid_c__AnonStorey5::__m__0_104498(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207CB0)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__IsPlayListInfoValid_c__AnonStorey6::_ctor_104499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FBBF0)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__IsPlayListInfoValid_c__AnonStorey6::__m__0_104500(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207CE4)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey7::_ctor_104501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FC5F8)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey7::__m__0_104502(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42076FC)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey8::_ctor_104503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FC600)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey9::_ctor_104504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FC608)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey9::__m__0_104505(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207730)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__IsPlayListInfoValidByTargetPlaylistIdAndMapId_c__AnonStoreyA::_ctor_104506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FD684)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__IsPlayListInfoValidByTargetPlaylistIdAndMapId_c__AnonStoreyA::__m__0_104507(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207D18)(this, it_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__IsPlayListInfoValidByTargetPlaylistIdAndMapId_c__AnonStoreyA::__m__1_104508(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207D4C)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__RefreshDataByServer_c__AnonStoreyB::_ctor_104509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FE910)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__RefreshDataByServer_c__AnonStoreyC::_ctor_104510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FE918)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__RefreshDataByServer_c__AnonStoreyC::__m__0_104511(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207DBC)(this, it_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__RefreshDataByServer_c__AnonStoreyC::__m__1_104512(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207E90)(this, it_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__RefreshDataByServer_c__AnonStoreyC::__m__2_104513(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207F64)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetMaplist_c__AnonStoreyD::_ctor_104514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4201670)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetMaplist_c__AnonStoreyE::_ctor_104515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4201678)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetMaplist_c__AnonStoreyE::__m__0_104516(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207974)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStoreyF::_ctor_104517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4201A70)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStoreyF::__m__0_104518(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207B7C)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStorey10::_ctor_104519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4201E04)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStorey10::__m__0_104520(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207B48)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetLegalScore_c__AnonStorey11::_ctor_104521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4202584)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetLegalScore_c__AnonStorey11::__m__0_104522(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420790C)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetLegalTime_c__AnonStorey12::_ctor_104523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4202D04)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetLegalTime_c__AnonStorey12::__m__0_104524(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207940)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__RefreshRedDotInfoByServer_c__AnonStorey13::_ctor_104525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4202D0C)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__RefreshRedDotInfoByServer_c__AnonStorey14::_ctor_104526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4202D14)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__RefreshRedDotInfoByServer_c__AnonStorey14::__m__0_104527(DLL2SDK::CSProto::msg::PlayListRedDotData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4208040)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__TryGetMpLadderInfoLastChoose_c__AnonStorey15::_ctor_104528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42033B8)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__TryGetMpLadderInfoLastChoose_c__AnonStorey15::__m__0_104529(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42082B8)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__TryGetMpLadderInfoDefault_c__AnonStorey16::_ctor_104530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4204068)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__TryGetMpLadderInfoDefault_c__AnonStorey16::__m__0_104531(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4208284)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistInfoBySepcialEntrance_c__AnonStorey17::_ctor_104532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4205AE4)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistInfoBySepcialEntrance_c__AnonStorey17::__m__0_104533(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207BB0)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistBtnDesc_c__AnonStorey18::_ctor_104534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420611C)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistBtnDesc_c__AnonStorey18::__m__0_104535(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207A48)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetRoomPlaylistBtnDesc_c__AnonStorey19::_ctor_104536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42068E4)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetRoomPlaylistBtnDesc_c__AnonStorey1A::_ctor_104537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42068EC)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetRoomPlaylistBtnDesc_c__AnonStorey1A::__m__0_104538(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207BE4)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistDescByList_c__AnonStorey1B::_ctor_104539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207048)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistDescByList_c__AnonStorey1C::_ctor_104540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207050)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetPlaylistDescByList_c__AnonStorey1C::__m__0_104541(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207A7C)(this, it_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore__GetFirstLevelTabByPlaylistId_c__AnonStorey1D::_ctor_104542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42073A0)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetFirstLevelTabByPlaylistId_c__AnonStorey1D::__m__0_104543(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42078A4)(this, it_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore__GetFirstLevelTabByPlaylistId_c__AnonStorey1D::__m__1_104544(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42078D8)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController__SetMapData_c__AnonStorey0__SetMapData_c__AnonStorey2::_ctor_104587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC91E8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController__SetMapData_c__AnonStorey0__SetMapData_c__AnonStorey2::__m__0_104588(uint32_t mapIt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC91F8)(this, mapIt_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController__SetMapData_c__AnonStorey0::_ctor_104585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8F28)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController__SetMapData_c__AnonStorey0::__m__0_104586(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9014)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController__SetMapData_c__AnonStorey1::_ctor_104589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8F30)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController__SetMapData_c__AnonStorey1::__m__0_104590(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC922C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController__HandleDataList_c__AnonStorey0::_ctor_104628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCF830)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController__HandleDataList_c__AnonStorey0::__m__0_104629(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0C3C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController__SetSelectPlaylistDesc_c__AnonStorey1::_ctor_104630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCFB5C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController__SetSelectPlaylistDesc_c__AnonStorey1::__m__0_104631(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0C78)(this, it_); } void DLL2SDK::Assembly_CSharp::PlaylistTypeItemView_FirstLevelTabBtnClickCallbackHandler::_ctor_104642(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483FBF4)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::PlaylistTypeItemView_FirstLevelTabBtnClickCallbackHandler::Invoke_104643(int32_t playlistType_, bool bForce_, bool bRedDotChange_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, playlistType_, bForce_, bRedDotChange_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::PlaylistTypeItemView_FirstLevelTabBtnClickCallbackHandler::BeginInvoke_104644(int32_t playlistType_, bool bForce_, bool bRedDotChange_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, playlistType_, bForce_, bRedDotChange_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::PlaylistTypeItemView_FirstLevelTabBtnClickCallbackHandler::EndInvoke_104645(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey0::_ctor_104711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2125FF8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey0::__m__0_104712(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132F70)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey1::_ctor_104713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21269E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey2::_ctor_104714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21269F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey3::_ctor_104715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21269F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey3::__m__0_104716(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133070)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__RefreshTimer_c__AnonStorey4::_ctor_104717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21280C4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__RefreshTimer_c__AnonStorey4::__m__0_104718(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21334F8)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__RefreshTimer_c__AnonStorey4::__m__1_104719(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133540)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnFirstLevelTabClick_c__AnonStorey5::_ctor_104720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21287C4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnFirstLevelTabClick_c__AnonStorey5::__m__0_104721(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133360)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetBtnPlaylistInfo_c__AnonStorey6::_ctor_104722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212ACA0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetBtnPlaylistInfo_c__AnonStorey6::__m__0_104723(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213384C)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetBtnPlaylistInfo_c__AnonStorey6::__m__1_104724(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133894)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey7::_ctor_104725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212ACA8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey7::__m__0_104726(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133614)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey7::__m__1_104727(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213365C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey8::_ctor_104728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212ACB0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey8::__m__0_104729(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133730)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey8::__m__1_104730(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133778)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Single_c__AnonStorey9::_ctor_104731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212DF60)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Single_c__AnonStorey9::__m__0_104732(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132D38)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Single_c__AnonStorey9::__m__1_104733(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132D80)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Multiple_c__AnonStoreyA::_ctor_104734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212DF68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Multiple_c__AnonStoreyB::_ctor_104735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212DF70)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Multiple_c__AnonStoreyB::__m__0_104736(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132C80)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Match_c__AnonStoreyC::_ctor_104737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212DF78)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Match_c__AnonStoreyC::__m__0_104738(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132E54)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Match_c__AnonStoreyC::__m__1_104739(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132E9C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyD::_ctor_104740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212F9AC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyD::__m__0_104741(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21331B8)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyD::__m__1_104742(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133200)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyE::_ctor_104743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212F9B4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyE::__m__0_104744(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21332D4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyE::__m__1_104745(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133324)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetPlaylistSelect_c__AnonStoreyF::_ctor_104746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2130004)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetPlaylistSelect_c__AnonStorey10::_ctor_104747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213000C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__SetPlaylistSelect_c__AnonStorey10::__m__0_104748(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133968)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnMapItemClick_c__AnonStorey11::_ctor_104749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213281C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnMapItemClick_c__AnonStorey11::__m__0_104750(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133394)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnMapItemClick_c__AnonStorey11::__m__1_104751(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21333DC)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController__OnMapItemClick_c__AnonStorey11::__m__2_104752(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21334B0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView__RefreshModeMapInfo_c__AnonStorey0::_ctor_104799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121998)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView__RefreshModeMapInfo_c__AnonStorey0::__m__0_104800(DLL2SDK::Assembly_CSharp::Config::MapConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21219A0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateView__RefreshModeMapInfo_c__AnonStorey0::_ctor_104862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2139098)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateView__RefreshModeMapInfo_c__AnonStorey0::__m__0_104863(DLL2SDK::Assembly_CSharp::Config::MapConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21390A8)(this, it_); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew_OnInitializeItem::_ctor_104886(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40708A0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew_OnInitializeItem::Invoke_104887(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UIWrapContentNew_OnInitializeItem::BeginInvoke_104888(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew_OnInitializeItem::EndInvoke_104889(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController__OnOpen_c__AnonStorey0::_ctor_104982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F6778)(this); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController__OnOpen_c__AnonStorey0::__m__0_104983(DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F7218)(this, it_); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController__OnOpen_c__AnonStorey0::__m__1_104984(DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F725C)(this, it_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowView_SuccessGroup::_ctor_105027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F479C)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowView_FailGroup::_ctor_105028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F46F8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowView__ScreenShotTexture_c__AnonStorey0::_ctor_105038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8C84)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowView__ScreenShotTexture_c__AnonStorey0::__m__0_105039(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8C8C)(this, texture_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__InitView_c__AnonStorey1::_ctor_105054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFFE64)(this); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__InitView_c__AnonStorey1::__m__0_105055(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D004D0)(this, s_); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__InitView_c__AnonStorey1::__m__1_105056(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D00514)(this, s_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0::_ctor_105057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D004C8)(this); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0::MoveNext_105058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_105059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0::System_Collections_IEnumerator_get_Current_105060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0::Dispose_105061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0::Reset_105062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0::__m__0_105063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D00984)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist__GetScreenShotPictureCoroutine_c__Iterator0::_ctor_105416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345AE8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist__GetScreenShotPictureCoroutine_c__Iterator0::MoveNext_105417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist__GetScreenShotPictureCoroutine_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_105418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist__GetScreenShotPictureCoroutine_c__Iterator0::System_Collections_IEnumerator_get_Current_105419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist__GetScreenShotPictureCoroutine_c__Iterator0::Dispose_105420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist__GetScreenShotPictureCoroutine_c__Iterator0::Reset_105421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController__Share2Platform_c__AnonStorey0::_ctor_105531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4361720)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController__Share2Platform_c__AnonStorey0::__m__0_105532(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436612C)(this, texture_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController__InternalShare_c__AnonStorey1::_ctor_105533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4365E94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController__InternalShare_c__AnonStorey1::__m__0_105534(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436609C)(this, texture_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils__CaptureShowAnimAndReportClickShareButton_c__AnonStorey0::_ctor_105629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCE3E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils__CaptureShowAnimAndReportClickShareButton_c__AnonStorey0::__m__0_105630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD213C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils__CaptureShowAnimAndReportClickShareButton_c__AnonStorey0::__m__1_105631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD2244)(); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils__Share_c__AnonStorey1::_ctor_105632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCE3E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils__Share_c__AnonStorey1::__m__0_105633(DLL2SDK::UnityEngine::UnityEngine::Texture2D* textrue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD22DC)(this, textrue_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data::_ctor_105639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD2E30)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data::GetItemDescData_105640(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareItemData* shareItemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD2ED4)(shareItemData_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data::ResetData_105641(DLL2SDK::Assembly_CSharp::Config::ItemConfig* itemConfig_, DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data* componentData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD302C)(itemConfig_, itemData_, componentData_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data::ResetCNData_105642(DLL2SDK::Assembly_CSharp::Config::ItemConfig* itemConfig_, DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data* componentData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD3150)(itemConfig_, itemData_, componentData_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data::ResetNotCNData_105643(DLL2SDK::Assembly_CSharp::Config::ItemConfig* itemConfig_, DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data* componentData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD3530)(itemConfig_, itemData_, componentData_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data::GetItemNum_105644(uint32_t id_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD3748)(id_, guid_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data::GetItemNumDesc_105645(DLL2SDK::Assembly_CSharp::Config::ItemConfig* itemConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD3904)(itemConf_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data::GetItemNumDesc2Suffix_105646(DLL2SDK::Assembly_CSharp::Config::ItemConfig* itemConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD3BAC)(itemConf_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__InitPosition_c__Iterator0::_ctor_105660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD88B8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__InitPosition_c__Iterator0::MoveNext_105661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__InitPosition_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_105662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__InitPosition_c__Iterator0::System_Collections_IEnumerator_get_Current_105663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__InitPosition_c__Iterator0::Dispose_105664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__InitPosition_c__Iterator0::Reset_105665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__WaitReadyPlay_c__Iterator1::_ctor_105666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD88C0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__WaitReadyPlay_c__Iterator1::MoveNext_105667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__WaitReadyPlay_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_105668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__WaitReadyPlay_c__Iterator1::System_Collections_IEnumerator_get_Current_105669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__WaitReadyPlay_c__Iterator1::Dispose_105670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation__WaitReadyPlay_c__Iterator1::Reset_105671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_ExpandPanel::_ctor_105861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BEA4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_ShrinkPanel::_ctor_105862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BF48)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView__ConfigureWidgets_c__AnonStorey0::_ctor_105863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249859C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView__ConfigureWidgets_c__AnonStorey1::_ctor_105864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24985A4)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView__ConfigureWidgets_c__AnonStorey1::__m__0_105865(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BCD4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView__ConfigureWidgets_c__AnonStorey1::__m__1_105866(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BDBC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_BR__ConfigureWidgets_c__AnonStorey1::_ctor_105872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249C0FC)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_BR__ConfigureWidgets_c__AnonStorey1::__m__0_105873(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249C158)(this, it_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0::_ctor_106072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2937BB4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0::__m__0_106073(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939740)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0::__m__1_106074(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result1_, int32_t userContext1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29399F0)(this, result1_, userContext1_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0::__m__2_106075(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result1_, int32_t userContext1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939B50)(this, result1_, userContext1_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0::__m__3_106076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939CF8)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0::__m__4_106077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939D98)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0::__m__5_106078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939E38)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool__InitSlider_c__AnonStorey0::_ctor_106131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293C170)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool__InitSlider_c__AnonStorey0::__m__0_106132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293D924)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager__ReportPrivacySellData_c__AnonStorey0::_ctor_106288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2480154)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager__ReportPrivacySellData_c__AnonStorey0::__m__0_106289(DLL2SDK::Assembly_CSharp::Config::CountryConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D7D0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsView_BrModePanel::_ctor_106363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EEA04)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsView_PickUpPanel::_ctor_106364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EEAA8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController__SetCommnPanel_c__AnonStorey0::_ctor_106498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AA298)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController__SetCommnPanel_c__AnonStorey0::__m__0_106499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5D50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController__SetCommnPanel_c__AnonStorey0::__m__1_106500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5DA4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicView_CommonPanel::_ctor_106502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E64D8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicView_BrModePanel::_ctor_106503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E6438)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicView_PvpZmModePanel::_ctor_106504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E661C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicView_PveModePanel::_ctor_106505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E657C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2View_ModePanel::_ctor_106547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2DFC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController__SetPrivacySellInfo_c__AnonStorey0::_ctor_106753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29100CC)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController__SetPrivacySellInfo_c__AnonStorey0::__m__0_106754(DLL2SDK::Assembly_CSharp::Config::CountryConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2911388)(this, it_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController_SettingsPhraseConfigItemEvent::_ctor_106793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29135D4)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController_SettingsPhraseConfigItemEvent::OnEasyListItemClick_106794(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController_SettingsPhraseConfigItemEvent::OnEasyListDataChanged_106795(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView_ModePanel::_ctor_106918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29213D8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView_CommonPanel::_ctor_106919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2921334)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller__EnableBloomToggle_c__AnonStorey0::_ctor_107040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292AC5C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller__EnableBloomToggle_c__AnonStorey0::__m__0_107041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293211C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller__EnableShadowToggle_c__AnonStorey1::_ctor_107042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292ADC8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller__EnableShadowToggle_c__AnonStorey1::__m__0_107043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932238)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2View_GraphicPanel::_ctor_107045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293249C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2View_AudioPanel::_ctor_107046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29323F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayPlayerNormalExpAnim_c__AnonStorey2::_ctor_107268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B33B74)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayPlayerNormalExpAnim_c__AnonStorey2::__m__0_107269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B37350)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayPlayerNormalExpAnim_c__AnonStorey2::__m__1_107270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B373DC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayPlayerNormalExpAnim_c__AnonStorey2::__m__2_107271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B37560)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayPlayerDoubleExpAnim_c__AnonStorey3::_ctor_107272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B348A8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayPlayerDoubleExpAnim_c__AnonStorey3::__m__0_107273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B37190)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayPlayerDoubleExpAnim_c__AnonStorey3::__m__1_107274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B372F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__StartProgressAnim_c__AnonStorey4::_ctor_107275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B34AF0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__StartProgressAnim_c__AnonStorey4::__m__0_107276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B377F4)(this); } void DLL2SDK::Assembly_CSharp::SettlementPlayerExpDetailItem::_ctor_108514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D9E48)(this); } void DLL2SDK::Assembly_CSharp::SettlementPlayerExpDetailItem::SetInfo_108515(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::String* keyMode_, DLL2SDK::mscorlib::System::String* tip_, bool isGreenFX_, bool isSpecialEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D9EEC)(this, title_, value_, keyMode_, tip_, isGreenFX_, isSpecialEffect_); } void DLL2SDK::Assembly_CSharp::SettlementPlayerExpDetailItem::SetTitleColor_108516(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DA2E4)(this, color_); } void DLL2SDK::Assembly_CSharp::SettlementPlayerExpDetailItem::SetValueColor_108517(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DA408)(this, color_); } void DLL2SDK::Assembly_CSharp::SettlementPlayerExpDetailItem::HideBG_108518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DA52C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__ScorllItemList_c__Iterator1::_ctor_107283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B34CC0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__ScorllItemList_c__Iterator1::MoveNext_107284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__ScorllItemList_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_107285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__ScorllItemList_c__Iterator1::System_Collections_IEnumerator_get_Current_107286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__ScorllItemList_c__Iterator1::Dispose_107287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__ScorllItemList_c__Iterator1::Reset_107288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView__PlayAnim_c__Iterator0::_ctor_107316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD7F8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView__PlayAnim_c__Iterator0::MoveNext_107317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView__PlayAnim_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_107318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView__PlayAnim_c__Iterator0::System_Collections_IEnumerator_get_Current_107319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView__PlayAnim_c__Iterator0::Dispose_107320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView__PlayAnim_c__Iterator0::Reset_107321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView__ScoreAnim_c__Iterator0::_ctor_107332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFEEE4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView__ScoreAnim_c__Iterator0::MoveNext_107333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView__ScoreAnim_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_107334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView__ScoreAnim_c__Iterator0::System_Collections_IEnumerator_get_Current_107335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView__ScoreAnim_c__Iterator0::Dispose_107336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView__ScoreAnim_c__Iterator0::Reset_107337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView_SettlementBRItem::_ctor_107406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2EF84)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailView_AnimGroup::_ctor_107434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D310BC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView_PickUpData::_ctor_107480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D385A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::_ctor_52840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C523C)(this); } DLL2SDK::Assembly_CSharp::GameUI::IUIContainer* DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_m_Owner_52841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BD674)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::set_m_Owner_52842(DLL2SDK::Assembly_CSharp::GameUI::IUIContainer* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C53A8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::SetOwner_52843(DLL2SDK::Assembly_CSharp::GameUI::IUIContainer* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C53B0)(this, owner_); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::HasOwner_52844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C5488)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_mPawnSwitchState_52845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::GetUIBanClickType_52846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::IsForbid_52847(bool islog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C5640)(this, islog_); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::TryForbidClickBtnInCurrentState_52848(bool isNeedSetTime_, bool isNeedSetFireControl_, float lockControlTime_, float banUI_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C58BC)(this, isNeedSetTime_, isNeedSetFireControl_, lockControlTime_, banUI_); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_IsControlByUiState_52849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_ActiveGameHudState_52850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::GetActiveGameHudState_52851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_InactiveGameHudState_52852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::GetInactiveGameHudState_52853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_AlwaysShowGameHudState_52854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::GetAlwaysShowGameHudState_52855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::ResetGameHudState_52856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C610C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::InitGameHudState_52857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C5E1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::Start_52858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::ResetPanelTransformEnd_52859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::SetAlpha_52860(float alpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, alpha_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::DontCacheFlag_52861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::EnableEasyTouch_52862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::DisableEasyTouch_52863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::RegisterEasyTouchEvent_52864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::UnRegisterEasyTouchEvent_52865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::EasyTouch_On_PinchOut_52866(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::EasyTouch_On_PinchIn_52867(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::EasyTouch_On_PinchEnd_52868(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::EasyTouch_On_DragStart_52869(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::EasyTouch_On_Drag_52870(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::CanEasyTouchDrag_52871(DLL2SDK::UnityEngine::UnityEngine::GameObject* pickObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, pickObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::EasyTouch_On_DragEnd_52872(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C7AD8)(this, gesture_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_RealWindowsSize_52873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C7BA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::set_FullScreen_52874(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C7BBC)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_AssetID_52875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C7BC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::set_AssetID_52876(DLL2SDK::Assembly_CSharp::EAssetID value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C7BCC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_ViewID_52877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C7BD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::SetViewID_52878(DLL2SDK::mscorlib::System::String* ViewID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C7BDC)(this, ViewID_); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::ForceRegisterDelegates_52879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::RegisterDelegates_52880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::UnRegisterDelegates_52881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::Awake_52882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::OnEnable_52883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::WillShow_52884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::OnDestroy_52885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::OnApplicationPause_52886(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::OnZoneReconnectSuccess_52887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::OnGameReconnectSuccess_52888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::ShutDown_52889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::InitViewCache_52890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C89DC)(); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::ResetUnUsedUIViewCache_52891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C8D0C)(); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::DisableUIViewCache_52892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C8FA0)(); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::EnableUIViewCache_52893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C90E8)(); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::PushViewToUnUsedCache_52895(DLL2SDK::Assembly_CSharp::GameUI::BaseUIView* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C8684)(view_); } DLL2SDK::Assembly_CSharp::GameUI::BaseUIView* DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::TryPopUnUsedCacheView_52896(DLL2SDK::Assembly_CSharp::EAssetID assetTypeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C9230)(assetTypeID_); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::OnDisable_52897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::WillClose_52898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_activeOptimize_52899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::IsFarAway_52900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C9694)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::SetActive_52901(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::SetUIActive_52902(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool isActive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, obj_, isActive_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::SetUIActive_52903(DLL2SDK::Assembly_CSharp::UIWidget* widget_, bool isActive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, widget_, isActive_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::IsUIActive_52904(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::ShowWidget_52905(DLL2SDK::Assembly_CSharp::UIWidget* rect_, bool isActive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, rect_, isActive_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::IsWidgetVisible_52906(DLL2SDK::Assembly_CSharp::UIWidget* rect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, rect_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::FadeOutWidget_52907(DLL2SDK::Assembly_CSharp::UIWidget* rect_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CA2D0)(this, rect_, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::Tick_52908(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_TickEnabled_52909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_IsDestroyed_52910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::get_TickRate_52911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::DisableCollider_52912(bool isDisable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CA588)(this, isDisable_); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::BeginBanClick_52913(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C5BAC)(this, time_); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::RegisterButtonClick_52914(DLL2SDK::Assembly_CSharp::UIButton* BtnGo_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_, bool effectEnalbed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CA850)(this, BtnGo_, func_, effectEnalbed_); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::UnRegisterButtonClick_52915(DLL2SDK::Assembly_CSharp::UIButton* BtnGo_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CAA78)(this, BtnGo_, func_); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::StartTime_52916(float InInterval_, bool bLoop_, DLL2SDK::System_Core::System::Action* InTimerDelegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CAC20)(this, InInterval_, bLoop_, InTimerDelegate_); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::GetCahcheWidget_52917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::SetBanAlpah_52918(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CAE5C)(this, alpha_); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::CheckBanUIState_52919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB0C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseUIView::_cctor_52920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB258)(); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView_FFASettlementItem::_ctor_107664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B29DE4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView__SetUpPlayerInfo_c__AnonStorey0::_ctor_107680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B521B4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView__SetUpPlayerInfo_c__AnonStorey0::__m__0_107681(DLL2SDK::CSProto::msg::PlayerGameStatis* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B52DC0)(this, it_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassView__UpdateView_c__AnonStorey0::_ctor_107718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B02B24)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassView__UpdateView_c__AnonStorey0::__m__0_107719(DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B035F8)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView_PickUpData::_ctor_107819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8F940)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindow::_ctor_52931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D9164)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindow::Init_52932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore__InitMapIdList_c__AnonStorey0::_ctor_107836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C90B54)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore__InitMapIdList_c__AnonStorey0::__m__0_107837(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C913DC)(this, it_); } void DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore__InitMapIdList_c__AnonStorey1::_ctor_107838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C90B5C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore__InitMapIdList_c__AnonStorey1::__m__0_107839(uint32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C913F0)(this, it_); } void DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore__GetWinTimes_c__AnonStorey2::_ctor_107840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C912C4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore__GetWinTimes_c__AnonStorey2::__m__0_107841(DLL2SDK::CSProto::msg::DBGameMapStat* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91394)(this, it_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView_SettlementPVEItem::_ctor_107879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C97CCC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowView__InitDetailView_c__AnonStorey0::_ctor_108005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C95644)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowView__InitDetailView_c__AnonStorey0::__m__0_108006(DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C95860)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailView_AnimGroup::_ctor_108087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9E1E0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowView__SetSettlementInfo_c__AnonStorey0::_ctor_108112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1830)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowView__SetSettlementInfo_c__AnonStorey0::__m__0_108113(DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1868)(this, s_); } bool DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowView__SetSettlementInfo_c__AnonStorey0::__m__1_108114(DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA18B8)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView_CatSettlementItem::_ctor_108201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA3AC4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::_ctor_107668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B50E34)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::RegisterDelegates_107669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::UnRegisterDelegates_107670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::OnBtnAddClicked_107671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B5144C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::SetUpPlayerInfo_107672(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* data_, bool IsLocalPlayer_, bool IsFriend_, bool IsInBlack_, bool IsSingleTeam_, bool IsApplying_, bool IsObserver_, DLL2SDK::Assembly_CSharp::Settlement::ESettlementRankItemType itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B51608)(this, data_, IsLocalPlayer_, IsFriend_, IsInBlack_, IsSingleTeam_, IsApplying_, IsObserver_, itemType_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::SetScoreInfo_107673(DLL2SDK::mscorlib::System::String* score_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B521BC)(this, score_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::SetUpRewardInfo_107674(DLL2SDK::mscorlib::System::Collections::Generic::List_1* items_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B52370)(this, items_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::SetPlayAgainState_107675(DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPlayerState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B529A0)(this, state_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::_cctor_107676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B52BCC)(); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::_SetUpRewardInfo_m__0_107677(DLL2SDK::Assembly_CSharp::Settlement::ZMGainItemInfo* i1_, DLL2SDK::Assembly_CSharp::Settlement::ZMGainItemInfo* i2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B52C90)(i1_, i2_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::__xLuaBaseProxy_RegisterDelegates_107678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B52DB0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementWindowRankItemView::__xLuaBaseProxy_UnRegisterDelegates_107679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B52DB8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailView_AnimGroup::_ctor_108328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB14B4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView_PickUpData::_ctor_108340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB8550)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0::_ctor_108341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB8470)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0::__m__0_108342(DLL2SDK::CSProto::msg::GspRoomPlayerSimple* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB8488)(this, c_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__UpdateExp_c__AnonStorey0::_ctor_108384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBBD38)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__UpdateExp_c__AnonStorey0::__m__0_108385(DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBD0D8)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__UpdateExp_c__AnonStorey0::__m__1_108386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBD16C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__UpdateExp_c__AnonStorey0::__m__2_108387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBD1F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__UpdateExp_c__AnonStorey0::__m__3_108388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBD358)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__UpdateDoubleExp_c__AnonStorey1::_ctor_108389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBC9E8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__UpdateDoubleExp_c__AnonStorey1::__m__0_108390(DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBCEBC)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__UpdateDoubleExp_c__AnonStorey1::__m__1_108391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBCF50)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__UpdateDoubleExp_c__AnonStorey1::__m__2_108392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBD0B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__StartProgressAnim_c__AnonStorey2::_ctor_108393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBCB74)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView__StartProgressAnim_c__AnonStorey2::__m__0_108394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBCCCC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent__OnGspRoomTeamInfoRes_c__AnonStorey0::_ctor_108413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1AEE8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent__OnGspRoomTeamInfoRes_c__AnonStorey0::__m__0_108414(DLL2SDK::CSProto::msg::GspRoomPlayerSimple* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1C374)(this, c_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent__OnGspRoomTeamNtf_c__AnonStorey1::_ctor_108415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1B690)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent__OnGspRoomTeamNtf_c__AnonStorey1::__m__0_108416(DLL2SDK::CSProto::msg::GspRoomPlayerSimple* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1C3C0)(this, c_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEPlayingParts_c__Iterator0::_ctor_108593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4C5B4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEPlayingParts_c__Iterator0::MoveNext_108594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEPlayingParts_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_108595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEPlayingParts_c__Iterator0::System_Collections_IEnumerator_get_Current_108596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEPlayingParts_c__Iterator0::Dispose_108597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEPlayingParts_c__Iterator0::Reset_108598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__ShowOffRootFadeIn_c__Iterator1::_ctor_108599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4C5BC)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__ShowOffRootFadeIn_c__Iterator1::MoveNext_108600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__ShowOffRootFadeIn_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_108601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__ShowOffRootFadeIn_c__Iterator1::System_Collections_IEnumerator_get_Current_108602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__ShowOffRootFadeIn_c__Iterator1::Dispose_108603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__ShowOffRootFadeIn_c__Iterator1::Reset_108604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3::_ctor_108612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4C8AC)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3::MoveNext_108613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3::System_Collections_Generic_IEnumerator_object__get_Current_108614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3::System_Collections_IEnumerator_get_Current_108615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3::Dispose_108616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3::Reset_108617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3::__m__0_108618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4D838)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3::__m__1_108619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4D86C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankUp_c__Iterator4::_ctor_108620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4C9F0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankUp_c__Iterator4::MoveNext_108621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankUp_c__Iterator4::System_Collections_Generic_IEnumerator_object__get_Current_108622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankUp_c__Iterator4::System_Collections_IEnumerator_get_Current_108623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankUp_c__Iterator4::Dispose_108624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankUp_c__Iterator4::Reset_108625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankDown_c__Iterator5::_ctor_108626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4CB34)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankDown_c__Iterator5::MoveNext_108627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankDown_c__Iterator5::System_Collections_Generic_IEnumerator_object__get_Current_108628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankDown_c__Iterator5::System_Collections_IEnumerator_get_Current_108629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankDown_c__Iterator5::Dispose_108630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankDown_c__Iterator5::Reset_108631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankProtection_c__Iterator6::_ctor_108632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4CC78)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankProtection_c__Iterator6::MoveNext_108633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankProtection_c__Iterator6::System_Collections_Generic_IEnumerator_object__get_Current_108634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankProtection_c__Iterator6::System_Collections_IEnumerator_get_Current_108635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankProtection_c__Iterator6::Dispose_108636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IERankProtection_c__Iterator6::Reset_108637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEExitRankProtection_c__Iterator7::_ctor_108638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4CDBC)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEExitRankProtection_c__Iterator7::MoveNext_108639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEExitRankProtection_c__Iterator7::System_Collections_Generic_IEnumerator_object__get_Current_108640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEExitRankProtection_c__Iterator7::System_Collections_IEnumerator_get_Current_108641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEExitRankProtection_c__Iterator7::Dispose_108642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEExitRankProtection_c__Iterator7::Reset_108643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IENormal_c__Iterator8__IENormal_c__AnonStoreyB::_ctor_108650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4ED58)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IENormal_c__Iterator8__IENormal_c__AnonStoreyB::__m__0_108651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4EE18)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IENormal_c__Iterator8::_ctor_108644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4CF68)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IENormal_c__Iterator8::MoveNext_108645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IENormal_c__Iterator8::System_Collections_Generic_IEnumerator_object__get_Current_108646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IENormal_c__Iterator8::System_Collections_IEnumerator_get_Current_108647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IENormal_c__Iterator8::Dispose_108648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IENormal_c__Iterator8::Reset_108649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFinalStep_c__Iterator9::_ctor_108652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4D0AC)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFinalStep_c__Iterator9::MoveNext_108653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFinalStep_c__Iterator9::System_Collections_Generic_IEnumerator_object__get_Current_108654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFinalStep_c__Iterator9::System_Collections_IEnumerator_get_Current_108655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFinalStep_c__Iterator9::Dispose_108656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFinalStep_c__Iterator9::Reset_108657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFirstStep_c__IteratorA::_ctor_108658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4D258)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFirstStep_c__IteratorA::MoveNext_108659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFirstStep_c__IteratorA::System_Collections_Generic_IEnumerator_object__get_Current_108660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFirstStep_c__IteratorA::System_Collections_IEnumerator_get_Current_108661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFirstStep_c__IteratorA::Dispose_108662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IEFirstStep_c__IteratorA::Reset_108663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementPlayerItemView__GetGainItems_c__AnonStorey0::_ctor_108681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B57E24)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementPlayerItemView__GetGainItems_c__AnonStorey1::_ctor_108682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B57E2C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementPlayerItemView__GetGainItems_c__AnonStorey1::__m__0_108683(DLL2SDK::Assembly_CSharp::Settlement::ZMGainItemInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B57E3C)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__AddShopItem_c__AnonStorey0::_ctor_108840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EF780)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__AddShopItem_c__AnonStorey0::__m__0_108841(DLL2SDK::CSProto::msg::LimitationGoodsClient* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F89F8)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetGoodByShopId_c__AnonStorey1::_ctor_108842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F0258)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetGoodByShopId_c__AnonStorey1::__m__0_108843(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8F58)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetGoodByGoodId_c__AnonStorey2::_ctor_108844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F0514)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetGoodByGoodId_c__AnonStorey2::__m__0_108845(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8EE0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckSkipResult_c__AnonStorey3::_ctor_108846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F247C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckSkipResult_c__AnonStorey3::__m__0_108847(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8B4C)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckSkipResult_c__AnonStorey3::__m__1_108848(DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8BBC)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckSkipResult_c__AnonStorey3::__m__2_108849(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8C00)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__NotifyShopDataStoreUpdateLimitGoodInfo_c__AnonStorey4::_ctor_108850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F3D14)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__NotifyShopDataStoreUpdateLimitGoodInfo_c__AnonStorey4::__m__0_108851(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F9578)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetShopMainTabList_c__AnonStorey6::_ctor_108852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F40E4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetShopMainTabList_c__AnonStorey5::_ctor_108853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F40EC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetShopMainTabList_c__AnonStorey5::__m__0_108854(DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F9228)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetShopMainTabList_c__AnonStorey7::_ctor_108855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F4460)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetShopMainTabList_c__AnonStorey7::__m__0_108856(DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig* tagItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F9304)(this, tagItem_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckTagIsValid_c__AnonStorey8::_ctor_108857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F4468)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckTagIsValid_c__AnonStorey8::__m__0_108858(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8C70)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetShopListByTagId_c__AnonStorey9::_ctor_108859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F4968)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetShopListByTagId_c__AnonStorey9::__m__0_108860(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8FD0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__IsRedDotActivceInTagId_c__AnonStoreyA::_ctor_108861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F5868)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__IsRedDotActivceInTagId_c__AnonStoreyA::__m__0_108862(DLL2SDK::CSProto::msg::ShopRedDotData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F9420)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__IsRedDotActivceInShopId_c__AnonStoreyB::_ctor_108863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F5C9C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__IsRedDotActivceInShopId_c__AnonStoreyB::__m__0_108864(DLL2SDK::CSProto::msg::ShopRedDotData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F93DC)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__UpdateLuckyDrawItemInfo_c__AnonStoreyC::_ctor_108865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F664C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__UpdateLuckyDrawItemInfo_c__AnonStoreyC::__m__0_108866(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F9658)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__UpdateLuckyBoardItemInfo_c__AnonStoreyD::_ctor_108867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F6BF4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__UpdateLuckyBoardItemInfo_c__AnonStoreyD::__m__0_108868(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F95E8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__UpdateShopItemPaymentList_c__AnonStoreyE::_ctor_108869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F6BFC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__UpdateShopItemPaymentList_c__AnonStoreyE::__m__0_108870(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F96C8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__IsServerOTOOpen_c__AnonStoreyF::_ctor_108871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F7A20)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__IsServerOTOOpen_c__AnonStoreyF::__m__0_108872(DLL2SDK::CSProto::msg::ResOtoRecharge* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F94F0)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__IsServerOTOOpen_c__AnonStoreyF::__m__1_108873(DLL2SDK::CSProto::msg::ResOtoRecharge* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F9534)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetClientOTOInfo_c__AnonStorey10::_ctor_108874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F7A28)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetClientOTOInfo_c__AnonStorey10::__m__0_108875(DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8E58)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckExchangeShopConfByShopId_c__AnonStorey11::_ctor_108876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F7CEC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckExchangeShopConfByShopId_c__AnonStorey11::__m__0_108877(DLL2SDK::CSProto::msg::ExchangeShopConf* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8A9C)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckExchangeShopConfByExchangeShopId_c__AnonStorey12::_ctor_108878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F7ED4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__CheckExchangeShopConfByExchangeShopId_c__AnonStorey12::__m__0_108879(DLL2SDK::CSProto::msg::ExchangeShopConf* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8A58)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetExchangeShopItemExchangeCount_c__AnonStorey13::_ctor_108880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F80C4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetExchangeShopItemExchangeCount_c__AnonStorey13::__m__0_108881(DLL2SDK::CSProto::msg::ExchangeShopRecord* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8E9C)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetAllExchangeShopItems_c__AnonStorey14::_ctor_108882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F82AC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore__GetAllExchangeShopItems_c__AnonStorey14::__m__0_108883(DLL2SDK::CSProto::msg::ExchangeShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8E14)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy__SendLuckyBoxOpenTurnToMail_c__AnonStorey0::_ctor_108938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232D4F0)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy__SendLuckyBoxOpenTurnToMail_c__AnonStorey0::__m__0_108939(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232FFE0)(this, x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy__SendLuckyBoxOpenRequest_c__AnonStorey1::_ctor_108940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232DF70)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy__SendLuckyBoxOpenRequest_c__AnonStorey1::__m__0_108941(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232FF9C)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy__GoOpenTreasureBox_c__AnonStorey2::_ctor_108942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232F344)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy__GoOpenTreasureBox_c__AnonStorey2::__m__0_108943(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232FEE4)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy__GoOpenTreasureBox_c__AnonStorey2::__m__1_108944(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232FF40)(this, x_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView_UIStandardGroup::_ctor_109022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F12F0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad__ShowAvatarEntranceAnimation_c__AnonStorey0::_ctor_109600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295D57C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad__ShowAvatarEntranceAnimation_c__AnonStorey0::__m__0_109601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295ED80)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad__ShowAvatarEntranceAnimation_c__AnonStorey0::__m__1_109602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295EE5C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad_VirtualAvatarViewData::_ctor_109636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2971EF0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad_ChipAvatarRoot::_ctor_109637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2971E4C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad_ChipAvatarRoot::Copy_109638(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad_ChipAvatarRoot* origin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296F0EC)(this, origin_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData__SetLoadOutSIWeapon_c__AnonStorey0::_ctor_109654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A240C8)(this); } bool DLL2SDK::Assembly_CSharp::Squad::SquadMemberData__SetLoadOutSIWeapon_c__AnonStorey0::__m__0_109655(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A24BFC)(this, it_); } void DLL2SDK::Assembly_CSharp::Squad::SquadData__SetSquadData_c__AnonStorey0::_ctor_109662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A146E8)(this); } bool DLL2SDK::Assembly_CSharp::Squad::SquadData__SetSquadData_c__AnonStorey0::__m__0_109663(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A14F48)(this, it_); } void DLL2SDK::Assembly_CSharp::Squad::SquadDataStore__GetSquadDataById_c__AnonStorey0::_ctor_109667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A151C4)(this); } bool DLL2SDK::Assembly_CSharp::Squad::SquadDataStore__GetSquadDataById_c__AnonStorey0::__m__0_109668(DLL2SDK::Assembly_CSharp::Squad::SquadData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A15274)(this, it_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey0::_ctor_109999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A047AC)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey0::__m__0_110000(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0ECA0)(this, x_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey0::__m__1_110001(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0ECDC)(this, x_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey1::_ctor_110002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A049CC)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey1::__m__0_110003(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0ED18)(this, x_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey1::__m__1_110004(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0ED54)(this, x_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__AddSIWeapon2Map_c__AnonStorey2::_ctor_110005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A04D40)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__AddSIWeapon2Map_c__AnonStorey2::__m__0_110006(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EBEC)(this, it_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__IfHasInventoryWeaponSkin_c__AnonStorey3::_ctor_110007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A09428)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__IfHasInventoryWeaponSkin_c__AnonStorey3::__m__0_110008(DLL2SDK::Assembly_CSharp::Squad::SISkin* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EC6C)(this, it_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__GetOwnTemporaryItemById_c__AnonStorey4::_ctor_110009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0A89C)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__GetOwnTemporaryItemById_c__AnonStorey4::__m__0_110010(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EC38)(this, x_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::_ctor_110011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0DFE0)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__0_110012(DLL2SDK::Assembly_CSharp::Squad::SIRole* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0ED90)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__1_110013(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EDDC)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__2_110014(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EE28)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__3_110015(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EE74)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__4_110016(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EEC0)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__5_110017(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EF0C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__6_110018(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EF58)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__7_110019(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EFA4)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__8_110020(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EFF0)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__9_110021(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F03C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__A_110022(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F088)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__B_110023(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F0D4)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__C_110024(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F120)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__D_110025(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F16C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__E_110026(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F1B8)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__F_110027(DLL2SDK::Assembly_CSharp::Squad::SISkin* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F204)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__10_110028(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F250)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__11_110029(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F29C)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__12_110030(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F2E8)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__13_110031(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F334)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__14_110032(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F380)(this, it_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData__RemoveItem_c__AnonStorey5::__m__15_110033(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F3CC)(this, it_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore__IsOwnLuckyBoxEnough_c__AnonStorey0::_ctor_110128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1C130)(this); } bool DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore__IsOwnLuckyBoxEnough_c__AnonStorey0::__m__0_110129(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1C4BC)(this, item_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController__SetDetailInfo_c__AnonStorey0::_ctor_110249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2E670)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController__SetDetailInfo_c__AnonStorey0::__m__0_110250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F128)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailView_SuiteDetailItem::_ctor_110283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A30640)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailView_SuiteBuffItem::_ctor_110284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3059C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager__TryToEnterLobbyVoiceRoom_c__AnonStorey0::_ctor_110333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F874C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager__TryToEnterLobbyVoiceRoom_c__AnonStorey0::__m__0_110334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F97D8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView_ProcessPoint::_ctor_110395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492C5B4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView__InitHolders_c__AnonStorey0::_ctor_110396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492BB38)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView__InitHolders_c__AnonStorey0::__m__0_110397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492C584)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController__SetData_c__AnonStorey0::_ctor_110453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E01C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController__SetData_c__AnonStorey0::__m__0_110454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E04C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController__SetData_c__AnonStorey0::__m__1_110455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E2A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView_SeasonUI::_ctor_110519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435705C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView__Play_c__Iterator0::_ctor_110520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4355E68)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView__Play_c__Iterator0::MoveNext_110521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView__Play_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_110522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView__Play_c__Iterator0::System_Collections_IEnumerator_get_Current_110523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView__Play_c__Iterator0::Dispose_110524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView__Play_c__Iterator0::Reset_110525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView__Play_c__Iterator0::_ctor_110536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3EFC0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView__Play_c__Iterator0::MoveNext_110537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView__Play_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_110538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView__Play_c__Iterator0::System_Collections_IEnumerator_get_Current_110539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView__Play_c__Iterator0::Dispose_110540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView__Play_c__Iterator0::Reset_110541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageLeftSide_EPrimarySecondTabParam::_ctor_110753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E68F80)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageLeftSide_EPrimarySecondTabParam::SetPrimaryName_110754(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69024)(this, name_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageLeftSide_EPrimarySecondTabParam::SetSecondName_110755(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6916C)(this, name_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageScorestreakRankView_StreakRankParam::_ctor_110763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E698E8)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentUnlockTipWindowView_UnlockConfirmationParam::_ctor_110771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C43F0)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentUnlockTipWindowView_OutOfUnlockTokensParam::_ctor_110772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C434C)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore__CheckPlayListPriority_c__AnonStorey0::_ctor_110811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC242AC)(this); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore__CheckPlayListPriority_c__AnonStorey0::__m__0_110812(DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC25B74)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController___ChangeRoomDifficultyLevel_c__AnonStorey0::_ctor_110912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213E2B8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController___ChangeRoomDifficultyLevel_c__AnonStorey0::__m__0_110913(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FAAC)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController__SetGroupMapInfo_c__AnonStorey1::_ctor_110914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213E444)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController__SetGroupMapInfo_c__AnonStorey1::__m__0_110915(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FAF0)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController__SetGroupMapInfo_c__AnonStorey1::__m__1_110916(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FB34)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessView_EndlessRank::_ctor_111017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21410A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController___ChangeRoomDifficultyLevel_c__AnonStorey0::_ctor_111189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214BCB8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController___ChangeRoomDifficultyLevel_c__AnonStorey0::__m__0_111190(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D3B0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController__SetGroupMapInfo_c__AnonStorey1::_ctor_111191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214BCC0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController__SetGroupMapInfo_c__AnonStorey1::__m__0_111192(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D3F4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController__SetGroupMapInfo_c__AnonStorey1::__m__1_111193(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D438)(this, it_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieChapterCounter_DotUnion::_ctor_111237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB5EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieChapterCounter_DotUnion::Show_111238(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB404)(this, show_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieChapterCounter_DotUnion::Set_111239(bool high_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB4F8)(this, high_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore__GetZombieMpConfigClassifyByInstanceId_c__AnonStorey0::_ctor_111274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BC288)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore__GetZombieMpConfigClassifyByInstanceId_c__AnonStorey0::__m__0_111275(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD700)(this, it_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment_SegmentClick::_ctor_111303(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BDF24)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment_SegmentClick::Invoke_111304(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment* segment_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, segment_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment_SegmentClick::BeginInvoke_111305(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment* segment_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, segment_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment_SegmentClick::EndInvoke_111306(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AnimationTransfer_KeyFrameData::_ctor_111339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B59F0)(this); } void DLL2SDK::Assembly_CSharp::AnimationTransfer_AnimationCurveData::_ctor_111340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B58A8)(this); } void DLL2SDK::Assembly_CSharp::AnimationTransfer_AnimationCurveSet::_ctor_111341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B594C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportEventBaseData::_ctor_111446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37569C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconZoneRespTimeoutEventData::_ctor_111447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757AF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconGameStartReportEventData::_ctor_111448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756C40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportAccountRegisterEventData::_ctor_111449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756F18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconLoginConnectLobbyReportEventData::_ctor_111450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756E64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconSelectServerReportEventData::_ctor_111451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757A3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconInLobbyReportEventData::_ctor_111452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756DA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconGetLobbyProfileFailData::_ctor_111453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756CF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconDownloadApkReportEventData::_ctor_111454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756AB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconCheckAppUpdateReportEventData::_ctor_111455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37568F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventBaseData::_ctor_111456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757494)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventBaseData::ResetData_111457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventBuyDiamondData::_ctor_111458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37563A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventBuyDiamondData::ResetData_111459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventBuyDiamondData::__xLuaBaseProxy_ResetData_111460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375772C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventBuyPropData::_ctor_111461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757730)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventBuyPropData::ResetData_111462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventBuyPropData::__xLuaBaseProxy_ResetData_111463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37578D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventOpenDiamondPageData::_ctor_111464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37503CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportInGameExperienceData::_ctor_111465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756478)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportInGameExperienceData::ResetData_111466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375725C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPrologueEventData::_ctor_111467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37578D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconFirstLaunchReportEventData::_ctor_111468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756BA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportSignPushData::_ctor_111469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37565E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportSignPushData::ResetData_111470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757978)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportFtueStepData::_ctor_111471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757164)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportFtueCompleteData::_ctor_111472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757C8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportFriendData::_ctor_111473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37566A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportFriendData::ResetData_111474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757090)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportActivityData::_ctor_111475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756778)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportActivityData::ResetData_111476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756FCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportLocalPushData::_ctor_111477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3756838)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportLocalPushData::ResetData_111478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37573D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData::_ctor_111479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757BAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter_BuglyReportFlowData::_ctor_111493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C42904)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter_BuglyReportFlowData::ToBuglyString_111494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C42A9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter_BuglyReportMatchInfoData::_ctor_111495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C42914)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter_BuglyReportMatchInfoData::ToBuglyString_111496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C43B30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter_BuglyReportMatchInfoData::ClearData_111497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C43B10)(this); } void DLL2SDK::Assembly_CSharp::CommandLineHandler__DoRestart_c__Iterator0::_ctor_111556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE95B0)(this); } bool DLL2SDK::Assembly_CSharp::CommandLineHandler__DoRestart_c__Iterator0::MoveNext_111557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::CommandLineHandler__DoRestart_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_111558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::CommandLineHandler__DoRestart_c__Iterator0::System_Collections_IEnumerator_get_Current_111559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CommandLineHandler__DoRestart_c__Iterator0::Dispose_111560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CommandLineHandler__DoRestart_c__Iterator0::Reset_111561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ExtDebug_Box::_ctor_111647(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_, DLL2SDK::UnityEngine::UnityEngine::Quaternion orientation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4F8D0)(this, origin_, halfExtents_, orientation_); } void DLL2SDK::Assembly_CSharp::ExtDebug_Box::_ctor_111648(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C505F4)(this, origin_, halfExtents_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_localBackTopLeft_111649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50A00)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_localBackTopRight_111650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50A30)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_localBackBottomLeft_111651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50A60)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_localBackBottomRight_111652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50A90)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_frontTopLeft_111653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4FBB0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_frontTopRight_111654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4FBF4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_frontBottomLeft_111655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4FC38)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_frontBottomRight_111656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4FC7C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_backTopLeft_111657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4FAF0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_backTopRight_111658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4FB50)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_backBottomLeft_111659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4FA30)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug_Box::get_backBottomRight_111660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4FA90)(this); } void DLL2SDK::Assembly_CSharp::ExtDebug_Box::Rotate_111661(DLL2SDK::UnityEngine::UnityEngine::Quaternion orientation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C507D4)(this, orientation_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor::get_IsTransparent_111851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4759308)(this); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor::RGBA_111852(uint8_t r_, uint8_t g_, uint8_t b_, uint8_t a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47519C8)(r_, g_, b_, a_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor::TryParse_111853(DLL2SDK::mscorlib::System::String* rs_, DLL2SDK::mscorlib::System::String* gs_, DLL2SDK::mscorlib::System::String* bs_, uint8_t* r_, uint8_t* g_, uint8_t* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475931C)(rs_, gs_, bs_, r_, g_, b_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor::TryParse_111854(DLL2SDK::mscorlib::System::String* rs_, DLL2SDK::mscorlib::System::String* gs_, DLL2SDK::mscorlib::System::String* bs_, DLL2SDK::mscorlib::System::String* aa_, uint8_t* r_, uint8_t* g_, uint8_t* b_, uint8_t* a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4759550)(rs_, gs_, bs_, aa_, r_, g_, b_, a_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor::Parse_111855(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4751B10)(text_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor::Parse_111856(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor onError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4751C40)(text_, onError_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor::ToString_111857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4759B18)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor::_cctor_111858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4759B20)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor::__xLuaBaseProxy_ToString_111859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4759EF4)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect::_ctor_111925(int32_t x_, int32_t y_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D548)(this, x_, y_, width_, height_); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect::get_Left_111926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D56C)(this); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect::get_Right_111927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D574)(this); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect::get_Top_111928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D584)(this); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect::get_Bottom_111929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D58C)(this); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect::Offset_111930(int32_t dx_, int32_t dy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D59C)(this, dx_, dy_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect::ToString_111931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D900)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect::__xLuaBaseProxy_ToString_111932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D9B8)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::_ctor_111901(DLL2SDK::mscorlib::System::String* face_, int32_t size_, bool bold_, bool italic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475C0A0)(this, face_, size_, bold_, italic_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::get_Face_111902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4751C38)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::set_Face_111903(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475CDBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::get_Size_111904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4751C20)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::set_Size_111905(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475CDC4)(this, value_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::get_Bold_111906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4751C28)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::set_Bold_111907(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475CDCC)(this, value_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::get_Italic_111908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4751C30)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::set_Italic_111909(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475CDD4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::ToString_111914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont::__xLuaBaseProxy_ToString_111915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D14C)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtImage::_ctor_111916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475C950)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtDevice::_ctor_111874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475B094)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtLogger::_ctor_111920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475B8BC)(this); } void DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo::_ctor_112015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A14C50)(this); } int32_t DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo::get_numOfTiltAngles_112016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A14CF4)(this); } void DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo::set_numOfTiltAngles_112017(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A14CFC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo::get_angles_112018() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo*)>(DLL2SDK::GameAssemblyBase + 0x4A14D04)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo::get_multiplyingFactors_112019() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo*)>(DLL2SDK::GameAssemblyBase + 0x4A14D0C)(this); } void DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo::SetNumberOfTiltAngles_112020(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A14D14)(this, value_); } void DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo::SetAngle_112021(int32_t index_, double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A14E18)(this, index_, value_); } void DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo::SetMultiplyingFactor_112022(int32_t index_, double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A14F68)(this, index_, value_); } void DLL2SDK::Assembly_CSharp::IesFileParser_ParseSettings::_ctor_112025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A16934)(this); } void DLL2SDK::Assembly_CSharp::IesFileParser_ParseSettings::_cctor_112026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A16A08)(); } void DLL2SDK::Assembly_CSharp::PVS::PVSProfile_ProfileInfo::_ctor_112208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDBA48)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader_DownloaderNetworkException::_ctor_112536(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4956CFC)(this, message_); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader__GetTotalLength_c__Iterator0::_ctor_112537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49557E8)(this); } bool DLL2SDK::Assembly_CSharp::VersionControl::Downloader__GetTotalLength_c__Iterator0::MoveNext_112538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::VersionControl::Downloader__GetTotalLength_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_112539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::VersionControl::Downloader__GetTotalLength_c__Iterator0::System_Collections_IEnumerator_get_Current_112540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader__GetTotalLength_c__Iterator0::Dispose_112541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader__GetTotalLength_c__Iterator0::Reset_112542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader__GetTotalLength_c__Iterator0::____Finally0_112543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49576F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoLoadBanks_c__Iterator0::_ctor_112688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AA9C0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoLoadBanks_c__Iterator0::MoveNext_112689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoLoadBanks_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_112690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoLoadBanks_c__Iterator0::System_Collections_IEnumerator_get_Current_112691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoLoadBanks_c__Iterator0::Dispose_112692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoLoadBanks_c__Iterator0::Reset_112693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoPlayAmbient_c__Iterator1::_ctor_112694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AA9C8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoPlayAmbient_c__Iterator1::MoveNext_112695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoPlayAmbient_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_112696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoPlayAmbient_c__Iterator1::System_Collections_IEnumerator_get_Current_112697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoPlayAmbient_c__Iterator1::Dispose_112698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH__CoPlayAmbient_c__Iterator1::Reset_112699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic_OverrideItem::_ctor_112880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4413C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic_SpecialConfigs::_ctor_112881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E44098)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Buff_TimeOver::_ctor_112928(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3766464)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::Buff_TimeOver::Invoke_112929(DLL2SDK::Assembly_CSharp::GameBase::Buff* buff_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, buff_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::Buff_TimeOver::BeginInvoke_112930(DLL2SDK::Assembly_CSharp::GameBase::Buff* buff_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, buff_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Buff_TimeOver::EndInvoke_112931(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DroneInterfere__TriggerEffectImpl_c__AnonStorey0::_ctor_113026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376CD74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DroneInterfere__TriggerEffectImpl_c__AnonStorey0::__m__0_113027(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376D440)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem::_ctor_113485(DLL2SDK::mscorlib::System::String* inShaderName_, int32_t inPassType_, DLL2SDK::mscorlib::System::String* inKeywords_, int32_t inMatching_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B1E8)(this, inShaderName_, inPassType_, inKeywords_, inMatching_); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem::Equals_113486(DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B3A4)(this, other_); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem::Equals_113487(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B4E4)(this, obj_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem::GetHashCode_113488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B608)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem::__xLuaBaseProxy_Equals_113489(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B6C8)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem::__xLuaBaseProxy_GetHashCode_113490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B780)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner_EventBehaviour::_ctor_113829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17127D0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner_EventBehaviour::Invoke_113830(DLL2SDK::UnityEngine::UnityEngine::GameObject* inGO_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inGO_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner_DestroyGuard::_ctor_113831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1712584)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner_DestroyGuard::OnDestroy_113832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1712628)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase__CheckEnd_c__Iterator0::_ctor_113883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6C1C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillBase__CheckEnd_c__Iterator0::MoveNext_113884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::SkillBase__CheckEnd_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_113885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::SkillBase__CheckEnd_c__Iterator0::System_Collections_IEnumerator_get_Current_113886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase__CheckEnd_c__Iterator0::Dispose_113887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase__CheckEnd_c__Iterator0::Reset_113888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover__RecoverHP_c__Iterator0::_ctor_113917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F4E3C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover__RecoverHP_c__Iterator0::MoveNext_113918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover__RecoverHP_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_113919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover__RecoverHP_c__Iterator0::System_Collections_IEnumerator_get_Current_113920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover__RecoverHP_c__Iterator0::Dispose_113921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover__RecoverHP_c__Iterator0::Reset_113922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect_FlightEffectData::_ctor_114135(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* effect_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vel_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_, float delay_, float existTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA328)(this, effect_, vel_, pos_, target_, delay_, existTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect_FlightEffectData::UpdateEffect_114136(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA5F4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect_FlightEffectData::DestroyEffect_114137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA5FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect_FlightEffectData::CalcAccelDir_114138(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA604)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS_SatelliteInfo::_ctor_114323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31425FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS_SatelliteInfo::SetLandmarkInfo_114324(DLL2SDK::Assembly_CSharp::GameBase::LandmarkInfo* inInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31426A0)(this, inInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS_SatelliteInfo::CalcDistRatio_114325(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS_SatelliteInfo* inOther_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3142780)(this, inOther_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfigItem_RegionMapResource::_ctor_114338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144E38)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle__OnCharacterReady_c__AnonStorey0::_ctor_114550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C7FF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle__OnCharacterReady_c__AnonStorey0::__m__0_114551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8F88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle__OnCharacterReady_c__AnonStorey0::__m__1_114552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8FD4)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene_NavigationCloseCallback::_ctor_114660(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1BC54)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene_NavigationCloseCallback::Invoke_114661(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, lastData_, controller_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene_NavigationCloseCallback::BeginInvoke_114662(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* controller_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, lastData_, controller_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene_NavigationCloseCallback::EndInvoke_114663(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView_TopCard::_ctor_114703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F1990)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView_WinMapCamp::_ctor_114704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F1A34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView__SetWinCamp_c__AnonStorey0::_ctor_114705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F0B80)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView__SetWinCamp_c__AnonStorey0::__m__0_114706(DLL2SDK::Assembly_CSharp::Config::BRSettlementConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F18AC)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView__SetWinCamp_c__AnonStorey0::__m__1_114707(DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F18F0)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView__SetWinCamp_c__AnonStorey0::__m__2_114708(DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F194C)(this, s_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView__SetMatchInfo_c__AnonStorey1::_ctor_114709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F10E4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView__SetMatchInfo_c__AnonStorey1::__m__0_114710(DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F180C)(this, s_); } bool DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView__SetMatchInfo_c__AnonStorey1::__m__1_114711(DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F1868)(this, s_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN__PlayMusic_c__AnonStorey0::_ctor_114745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC15024)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN__PlayMusic_c__AnonStorey0::__m__0_114746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17990)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_ShaderIDs::_cctor_114824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD7FC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_BaseSetting::_ctor_114825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD218)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_SimpleACESSetting::_ctor_114826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD3B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RuntimeData::_ctor_114827(DLL2SDK::UnityEngine::UnityEngine::Vector3 _aces_a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _aces_b_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _aces_c_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _aces_d_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _whitePoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD78C)(this, _aces_a_, _aces_b_, _aces_c_, _aces_d_, _whitePoint_); } DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RuntimeData DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RuntimeData::Default_114828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA5A0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_TonemappingSetting::_ctor_114829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD45C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_TonemappingSetting::ConstrainParameter_114830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD938)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RenderpipeProfile::_ctor_114831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA224)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RenderpipeProfile::get_changed_114832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD5B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RenderpipeProfile::set_changed_114833(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD5C0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_BloomSetting::_ctor_114834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD2BC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_Setup::_ctor_114942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B6528)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_PlatformOptions::_ctor_114943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B568C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_PlatformOptions::IsModified_114944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_PlatformOptions::GetKeyServerURL_114945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_PlatformOptions::GetKeyServerAuthToken_114946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_PlatformOptions::GetDecryptionKey_114947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsApple::_ctor_114951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B593C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsApple::IsModified_114952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsApple::GetKeyServerURL_114953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsApple::GetKeyServerAuthToken_114954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsApple::GetDecryptionKey_114955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsApple::__xLuaBaseProxy_IsModified_114956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B5DA8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsApple::__xLuaBaseProxy_GetKeyServerURL_114957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B5DAC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsApple::__xLuaBaseProxy_GetKeyServerAuthToken_114958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B5E50)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsApple::__xLuaBaseProxy_GetDecryptionKey_114959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B5EF4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsMacOSX::_ctor_114960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A94FC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsIOS::_ctor_114961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A959C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsIOS::IsModified_114962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsIOS::__xLuaBaseProxy_IsModified_114963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B605C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsTVOS::_ctor_114964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9644)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindowsPhone::_ctor_114968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A978C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindowsPhone::IsModified_114969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindowsPhone::__xLuaBaseProxy_IsModified_114970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B63E0)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindowsUWP::_ctor_114971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9838)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindowsUWP::IsModified_114972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindowsUWP::__xLuaBaseProxy_IsModified_114973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B64D8)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsPS4::_ctor_114977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9984)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_ProcessExtractedFrame::_ctor_114978(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B64DC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_ProcessExtractedFrame::Invoke_114979(DLL2SDK::UnityEngine::UnityEngine::Texture2D* extractedFrame_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, extractedFrame_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_ProcessExtractedFrame::BeginInvoke_114980(DLL2SDK::UnityEngine::UnityEngine::Texture2D* extractedFrame_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, extractedFrame_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_ProcessExtractedFrame::EndInvoke_114981(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__LoadSubtitlesCoroutine_c__Iterator0::_ctor_114982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC44C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__LoadSubtitlesCoroutine_c__Iterator0::MoveNext_114983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__LoadSubtitlesCoroutine_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_114984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__LoadSubtitlesCoroutine_c__Iterator0::System_Collections_IEnumerator_get_Current_114985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__LoadSubtitlesCoroutine_c__Iterator0::Dispose_114986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__LoadSubtitlesCoroutine_c__Iterator0::Reset_114987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__FinalRenderCapture_c__Iterator1::_ctor_114988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B1368)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__FinalRenderCapture_c__Iterator1::MoveNext_114989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__FinalRenderCapture_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_114990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__FinalRenderCapture_c__Iterator1::System_Collections_IEnumerator_get_Current_114991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__FinalRenderCapture_c__Iterator1::Dispose_114992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__FinalRenderCapture_c__Iterator1::Reset_114993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__ExtractFrameCoroutine_c__Iterator2::_ctor_114994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B395C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__ExtractFrameCoroutine_c__Iterator2::MoveNext_114995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__ExtractFrameCoroutine_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_114996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__ExtractFrameCoroutine_c__Iterator2::System_Collections_IEnumerator_get_Current_114997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__ExtractFrameCoroutine_c__Iterator2::Dispose_114998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer__ExtractFrameCoroutine_c__Iterator2::Reset_114999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } intptr_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native::GetRenderEventFunc_115100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4097C08)(); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native::_GetWidth_115101(int32_t iPlayerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409EE00)(iPlayerIndex_); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native::_GetHeight_115102(int32_t iPlayerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409EEE0)(iPlayerIndex_); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native::_GetTextureHandle_115103(int32_t iPlayerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409EFBC)(iPlayerIndex_); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native::_GetDuration_115104(int32_t iPlayerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409F9AC)(iPlayerIndex_); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native::_GetLastErrorCode_115105(int32_t iPlayerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409F8CC)(iPlayerIndex_); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native::_GetFrameCount_115106(int32_t iPlayerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409CA44)(iPlayerIndex_); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native::_GetVideoDisplayRate_115107(int32_t iPlayerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409BE64)(iPlayerIndex_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native::_CanPlay_115108(int32_t iPlayerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40992E4)(iPlayerIndex_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler_TimestampedRenderTexture::_ctor_115424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B9A84)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager__InvokeEndOfFrame_c__Iterator0::_ctor_115590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075704)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager__InvokeEndOfFrame_c__Iterator0::MoveNext_115591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager__InvokeEndOfFrame_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_115592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager__InvokeEndOfFrame_c__Iterator0::System_Collections_IEnumerator_get_Current_115593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager__InvokeEndOfFrame_c__Iterator0::Dispose_115594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager__InvokeEndOfFrame_c__Iterator0::Reset_115595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor_Cinfo::get_id_115738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EA24)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor_Cinfo::set_id_115739(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EA2C)(this, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor_Cinfo::get_subsystemImplementationType_115740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EA34)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor_Cinfo::set_subsystemImplementationType_115741(DLL2SDK::mscorlib::System::Type* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EA3C)(this, value_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::_ctor_115792(DLL2SDK::mscorlib::System::Action_1* sustainedPerformanceWarning_, DLL2SDK::System_Core::System::Action* sustainedPerformanceTimeout_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action*)>(DLL2SDK::GameAssemblyBase + 0x4080010)(this, sustainedPerformanceWarning_, sustainedPerformanceTimeout_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::onHighTempWarning_115793(int32_t warningLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4083F98)(this, warningLevel_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::onReleasedByTimeout_115794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084120)(this); } intptr_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetJavaMethodID_115795(intptr_t classId_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* sig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408420C)(classId_, name_, sig_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::StaticInit_115796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408390C)(); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::IsAvailable_115797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4082E40)(); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::RegisterListener_115798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4082A18)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::UnregisterListener_115799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4082640)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::Initialize_115800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084394)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::Initialize_115801(DLL2SDK::mscorlib::System::String* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4080BD0)(this, version_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::Terminate_115802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4081314)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetVersion_115803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4080940)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetPSTLevel_115804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40831E8)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetSkinTempLevel_115805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4082F74)(this); } double DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetHighPrecisionSkinTempLevel_115806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408345C)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetCPULevelMax_115807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4080E7C)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetGPULevelMax_115808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40810C8)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetCpuJTLevel_115809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40845EC)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetGpuJTLevel_115810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084834)(this); } double DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::GetGpuFrameTime_115811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40836C8)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::SetLevelWithScene_115812(DLL2SDK::mscorlib::System::String* scene_, int32_t cpu_, int32_t gpu_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4082208)(this, scene_, cpu_, gpu_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi::_cctor_115813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084A80)(); } void DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::SDFTextureGenerator_Pixel::_ctor_115824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9F848)(this); } void DLL2SDK::Assembly_CSharp::EasyButton_ButtonUpHandler::_ctor_115863(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA865C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyButton_ButtonUpHandler::Invoke_115864(DLL2SDK::mscorlib::System::String* buttonName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, buttonName_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyButton_ButtonUpHandler::BeginInvoke_115865(DLL2SDK::mscorlib::System::String* buttonName_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, buttonName_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyButton_ButtonUpHandler::EndInvoke_115866(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyButton_ButtonPressHandler::_ctor_115867(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA85E4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyButton_ButtonPressHandler::Invoke_115868(DLL2SDK::mscorlib::System::String* buttonName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, buttonName_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyButton_ButtonPressHandler::BeginInvoke_115869(DLL2SDK::mscorlib::System::String* buttonName_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, buttonName_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyButton_ButtonPressHandler::EndInvoke_115870(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyButton_ButtonDownHandler::_ctor_115871(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA856C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyButton_ButtonDownHandler::Invoke_115872(DLL2SDK::mscorlib::System::String* buttonName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, buttonName_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyButton_ButtonDownHandler::BeginInvoke_115873(DLL2SDK::mscorlib::System::String* buttonName_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, buttonName_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyButton_ButtonDownHandler::EndInvoke_115874(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveStartHandler::_ctor_115952(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB023C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveStartHandler::Invoke_115953(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, move_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveStartHandler::BeginInvoke_115954(DLL2SDK::Assembly_CSharp::MovingJoystick* move_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, move_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveStartHandler::EndInvoke_115955(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveHandler::_ctor_115956(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB01F0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveHandler::Invoke_115957(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, move_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveHandler::BeginInvoke_115958(DLL2SDK::Assembly_CSharp::MovingJoystick* move_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, move_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveHandler::EndInvoke_115959(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveEndHandler::_ctor_115960(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB01A4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveEndHandler::Invoke_115961(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, move_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveEndHandler::BeginInvoke_115962(DLL2SDK::Assembly_CSharp::MovingJoystick* move_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, move_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveEndHandler::EndInvoke_115963(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchStartHandler::_ctor_115964(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB02D4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchStartHandler::Invoke_115965(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, move_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchStartHandler::BeginInvoke_115966(DLL2SDK::Assembly_CSharp::MovingJoystick* move_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, move_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchStartHandler::EndInvoke_115967(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTapHandler::_ctor_115968(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0288)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTapHandler::Invoke_115969(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, move_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTapHandler::BeginInvoke_115970(DLL2SDK::Assembly_CSharp::MovingJoystick* move_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, move_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTapHandler::EndInvoke_115971(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickDoubleTapHandler::_ctor_115972(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0158)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickDoubleTapHandler::Invoke_115973(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, move_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickDoubleTapHandler::BeginInvoke_115974(DLL2SDK::Assembly_CSharp::MovingJoystick* move_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, move_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickDoubleTapHandler::EndInvoke_115975(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchUpHandler::_ctor_115976(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0320)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchUpHandler::Invoke_115977(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, move_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchUpHandler::BeginInvoke_115978(DLL2SDK::Assembly_CSharp::MovingJoystick* move_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, move_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchUpHandler::EndInvoke_115979(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchCancelHandler::_ctor_116109(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2754)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchCancelHandler::Invoke_116110(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_TouchCancelHandler::BeginInvoke_116111(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchCancelHandler::EndInvoke_116112(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_Cancel2FingersHandler::_ctor_116113(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1FC4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_Cancel2FingersHandler::Invoke_116114(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_Cancel2FingersHandler::BeginInvoke_116115(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_Cancel2FingersHandler::EndInvoke_116116(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchStartHandler::_ctor_116117(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5DE0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchStartHandler::Invoke_116118(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_TouchStartHandler::BeginInvoke_116119(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchStartHandler::EndInvoke_116120(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchDownHandler::_ctor_116121(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5FEC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchDownHandler::Invoke_116122(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_TouchDownHandler::BeginInvoke_116123(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchDownHandler::EndInvoke_116124(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchUpHandler::_ctor_116125(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA61F8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchUpHandler::Invoke_116126(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_TouchUpHandler::BeginInvoke_116127(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchUpHandler::EndInvoke_116128(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTapHandler::_ctor_116129(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB310)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTapHandler::Invoke_116130(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTapHandler::BeginInvoke_116131(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTapHandler::EndInvoke_116132(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTapHandler::_ctor_116133(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB51C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTapHandler::Invoke_116134(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTapHandler::BeginInvoke_116135(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTapHandler::EndInvoke_116136(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStartHandler::_ctor_116137(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC23D8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStartHandler::Invoke_116138(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStartHandler::BeginInvoke_116139(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStartHandler::EndInvoke_116140(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapHandler::_ctor_116141(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2340)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapHandler::Invoke_116142(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_LongTapHandler::BeginInvoke_116143(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapHandler::EndInvoke_116144(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEndHandler::_ctor_116145(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC22F4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEndHandler::Invoke_116146(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEndHandler::BeginInvoke_116147(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEndHandler::EndInvoke_116148(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragStartHandler::_ctor_116149(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2210)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragStartHandler::Invoke_116150(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_DragStartHandler::BeginInvoke_116151(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragStartHandler::EndInvoke_116152(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragHandler::_ctor_116153(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2178)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragHandler::Invoke_116154(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_DragHandler::BeginInvoke_116155(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragHandler::EndInvoke_116156(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragEndHandler::_ctor_116157(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC212C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragEndHandler::Invoke_116158(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_DragEndHandler::BeginInvoke_116159(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragEndHandler::EndInvoke_116160(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStartHandler::_ctor_116161(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2708)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStartHandler::Invoke_116162(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStartHandler::BeginInvoke_116163(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStartHandler::EndInvoke_116164(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeHandler::_ctor_116165(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2670)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeHandler::Invoke_116166(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_SwipeHandler::BeginInvoke_116167(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeHandler::EndInvoke_116168(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEndHandler::_ctor_116169(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2624)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEndHandler::Invoke_116170(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEndHandler::BeginInvoke_116171(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEndHandler::EndInvoke_116172(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchStart2FingersHandler::_ctor_116173(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2824)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchStart2FingersHandler::Invoke_116174(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_TouchStart2FingersHandler::BeginInvoke_116175(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchStart2FingersHandler::EndInvoke_116176(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchDown2FingersHandler::_ctor_116177(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC27A0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchDown2FingersHandler::Invoke_116178(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_TouchDown2FingersHandler::BeginInvoke_116179(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchDown2FingersHandler::EndInvoke_116180(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchUp2FingersHandler::_ctor_116181(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC28A8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchUp2FingersHandler::Invoke_116182(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_TouchUp2FingersHandler::BeginInvoke_116183(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TouchUp2FingersHandler::EndInvoke_116184(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTap2FingersHandler::_ctor_116185(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2508)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTap2FingersHandler::Invoke_116186(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTap2FingersHandler::BeginInvoke_116187(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTap2FingersHandler::EndInvoke_116188(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTap2FingersHandler::_ctor_116189(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2010)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTap2FingersHandler::Invoke_116190(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTap2FingersHandler::BeginInvoke_116191(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTap2FingersHandler::EndInvoke_116192(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStart2FingersHandler::_ctor_116193(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC238C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStart2FingersHandler::Invoke_116194(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStart2FingersHandler::BeginInvoke_116195(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStart2FingersHandler::EndInvoke_116196(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTap2FingersHandler::_ctor_116197(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC225C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTap2FingersHandler::Invoke_116198(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_LongTap2FingersHandler::BeginInvoke_116199(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTap2FingersHandler::EndInvoke_116200(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEnd2FingersHandler::_ctor_116201(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC22A8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEnd2FingersHandler::Invoke_116202(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEnd2FingersHandler::BeginInvoke_116203(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEnd2FingersHandler::EndInvoke_116204(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TwistHandler::_ctor_116205(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2978)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_TwistHandler::Invoke_116206(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_TwistHandler::BeginInvoke_116207(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TwistHandler::EndInvoke_116208(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TwistEndHandler::_ctor_116209(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC292C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_TwistEndHandler::Invoke_116210(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_TwistEndHandler::BeginInvoke_116211(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_TwistEndHandler::EndInvoke_116212(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_PinchInHandler::_ctor_116213(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2470)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_PinchInHandler::Invoke_116214(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_PinchInHandler::BeginInvoke_116215(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_PinchInHandler::EndInvoke_116216(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_PinchOutHandler::_ctor_116217(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC24BC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_PinchOutHandler::Invoke_116218(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_PinchOutHandler::BeginInvoke_116219(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_PinchOutHandler::EndInvoke_116220(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_PinchEndHandler::_ctor_116221(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2424)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_PinchEndHandler::Invoke_116222(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_PinchEndHandler::BeginInvoke_116223(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_PinchEndHandler::EndInvoke_116224(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragStart2FingersHandler::_ctor_116225(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC21C4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragStart2FingersHandler::Invoke_116226(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_DragStart2FingersHandler::BeginInvoke_116227(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragStart2FingersHandler::EndInvoke_116228(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_Drag2FingersHandler::_ctor_116229(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2094)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_Drag2FingersHandler::Invoke_116230(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_Drag2FingersHandler::BeginInvoke_116231(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_Drag2FingersHandler::EndInvoke_116232(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragEnd2FingersHandler::_ctor_116233(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC20E0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragEnd2FingersHandler::Invoke_116234(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_DragEnd2FingersHandler::BeginInvoke_116235(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_DragEnd2FingersHandler::EndInvoke_116236(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStart2FingersHandler::_ctor_116237(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC26BC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStart2FingersHandler::Invoke_116238(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStart2FingersHandler::BeginInvoke_116239(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStart2FingersHandler::EndInvoke_116240(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_Swipe2FingersHandler::_ctor_116241(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC258C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_Swipe2FingersHandler::Invoke_116242(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_Swipe2FingersHandler::BeginInvoke_116243(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_Swipe2FingersHandler::EndInvoke_116244(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEnd2FingersHandler::_ctor_116245(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC25D8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEnd2FingersHandler::Invoke_116246(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEnd2FingersHandler::BeginInvoke_116247(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gesture_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEnd2FingersHandler::EndInvoke_116248(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualScreen_On_ScreenResizeHandler::_ctor_116281(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495CA48)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::VirtualScreen_On_ScreenResizeHandler::Invoke_116282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::VirtualScreen_On_ScreenResizeHandler::BeginInvoke_116283(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualScreen_On_ScreenResizeHandler::EndInvoke_116284(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject__FillBuffer_c__AnonStorey0::_ctor_116441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F62C04)(this); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject__FillBuffer_c__AnonStorey0::__m__0_116442(DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject* x_, DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63A58)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache__EndOfFrame_c__Iterator0::_ctor_116455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64078)(this); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache__EndOfFrame_c__Iterator0::MoveNext_116456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache__EndOfFrame_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_116457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache__EndOfFrame_c__Iterator0::System_Collections_IEnumerator_get_Current_116458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache__EndOfFrame_c__Iterator0::Dispose_116459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache__EndOfFrame_c__Iterator0::Reset_116460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__Remove_c__AnonStorey1::_ctor_116524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B2BC)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__Remove_c__AnonStorey1::__m__0_116525(DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BD50)(this, p_); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__Remove_c__AnonStorey1::__m__1_116526(DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedPropertyGroup* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BD84)(this, p_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__FindProperty_c__AnonStorey2::_ctor_116527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B448)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__FindProperty_c__AnonStorey2::__m__0_116528(DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BBA0)(this, p_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__FindProperty_c__AnonStorey3::_ctor_116529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B5D4)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__FindProperty_c__AnonStorey3::__m__0_116530(DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BC6C)(this, p_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__FindProperty_c__AnonStorey4::_ctor_116531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B760)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__FindProperty_c__AnonStorey4::__m__0_116532(DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BCA0)(this, p_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties___c__AnonStorey5::_ctor_116533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B768)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties___c__AnonStorey5::__m__0_116534(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BAA0)(this, p_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties___c__AnonStorey6::_ctor_116535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B898)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties___c__AnonStorey6::__m__0_116536(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BAD4)(this, p_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__GetInherited_c__AnonStorey7::_ctor_116537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B8A0)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__GetInherited_c__AnonStorey7::__m__0_116538(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BCE8)(this, i_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__GetHidden_c__AnonStorey8::_ctor_116539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B8A8)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__GetHidden_c__AnonStorey8::__m__0_116540(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BCD4)(this, i_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__GetInheritedProperties_c__AnonStorey0::_ctor_116541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BA98)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties__GetInheritedProperties_c__AnonStorey0::__m__0_116542(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BD1C)(this, item_); } int32_t DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData_Comparer::Compare_116558(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* x_, DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846818)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData___c__AnonStorey0::_ctor_116559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846178)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData___c__AnonStorey0::__m__0_116560(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48466A0)(this, i_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain_InvokeInfo::_ctor_116583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4848A40)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain_InvokeInfo::GetValue_116584(DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48487DC)(this, target_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain_InvokeInfo::SetValue_116585(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48488A0)(this, target_, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain_InvokeInfo::SetValue_116586(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4848978)(this, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain__getField_c__AnonStorey0::_ctor_116587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48494B4)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain__getField_c__AnonStorey0::__m__0_116588(DLL2SDK::mscorlib::System::Reflection::MemberInfo* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48494BC)(this, m_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain::_ctor_116574(DLL2SDK::mscorlib::System::Object* root_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48472E4)(this, root_, path_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain::get_value_116575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48479FC)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain::set_value_116576(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4847A90)(this, value_); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain::get_isValid_116577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48479EC)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain::GetInstance_116578(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Array* members_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4847C78)(obj_, path_, members_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain::GetMemberValue_116579(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4848F2C)(target_, member_, index_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain::setValue_116580(DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, DLL2SDK::mscorlib::System::Object* value_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4849194)(target_, member_, value_, index_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain::GetValidFieldName_116581(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48484A0)(obj_, fieldName_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain::getField_116582(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::String* field_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* member_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4848AEC)(obj_, field_, member_, index_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage_Link::_ctor_116600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C478)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage_Link::ToString_116601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage_Link::__xLuaBaseProxy_ToString_116602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C658)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage___c__AnonStorey0::_ctor_116603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C230)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage___c__AnonStorey0::__m__0_116604(DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage_Link* link_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C378)(this, link_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage___c__AnonStorey1::_ctor_116605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C238)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage___c__AnonStorey1::__m__0_116606(DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage_Link* link_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C3AC)(this, link_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEModifications_PropertyData::_ctor_116608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C938)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEModifications_HierarchyData::_ctor_116609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C894)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEModifications_ComponentsData::_ctor_116610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C7F0)(this); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util_SnapEnabledOverride::_ctor_116652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEBFC)(this); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util_SnapIsEnabledOverride::_ctor_116654(bool snapIsEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBE6DC)(this, snapIsEnabled_); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util_SnapIsEnabledOverride::IsEnabled_116655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util_ConditionalSnapOverride::_ctor_116656(DLL2SDK::System_Core::System::Func_1* d_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4CBE6FC)(this, d_); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util_ConditionalSnapOverride::IsEnabled_116657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util__ColorWithString_c__AnonStorey0::_ctor_116658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBB81C)(this); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util__ColorWithString_c__AnonStorey0::__m__0_116659(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBE9B4)(this, c_); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util__GetType_c__AnonStorey1::_ctor_116660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBC998)(this); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util__GetType_c__AnonStorey1::__m__0_116661(DLL2SDK::mscorlib::System::Reflection::Assembly* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEA44)(this, x_); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util__SnapIsEnabled_c__AnonStorey3::_ctor_116662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBE6CC)(this); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util__SnapIsEnabled_c__AnonStorey2::_ctor_116663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBE6D4)(this); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util__SnapIsEnabled_c__AnonStorey2::__m__0_116664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEA94)(this); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util__SnapIsEnabled_c__AnonStorey2::__m__1_116665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEB48)(this); } void DLL2SDK::Assembly_CSharp::DropTrail_Path::_ctor_116700(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion localRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414D1BC)(this, localPosition_, localRotation_); } float DLL2SDK::Assembly_CSharp::DropTrail_Path::get_timeElapsed_116701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414D624)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController__PlayDelay_c__Iterator0::_ctor_116814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCDC0)(this); } bool DLL2SDK::Assembly_CSharp::FlowRainController__PlayDelay_c__Iterator0::MoveNext_116815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FlowRainController__PlayDelay_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_116816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FlowRainController__PlayDelay_c__Iterator0::System_Collections_IEnumerator_get_Current_116817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainController__PlayDelay_c__Iterator0::Dispose_116818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainController__PlayDelay_c__Iterator0::Reset_116819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FlowRainController__PlayDelay_c__Iterator0::__m__0_116820(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCF154)(x_); } void DLL2SDK::Assembly_CSharp::FlowRainController__UpdateTransform_c__AnonStorey2::_ctor_116821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCE5C8)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController__UpdateTransform_c__AnonStorey2::__m__0_116822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCF184)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController__UpdateTransform_c__AnonStorey2::__m__1_116823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCF298)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController__Wait_c__Iterator1::_ctor_116824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCEBD4)(this); } bool DLL2SDK::Assembly_CSharp::FlowRainController__Wait_c__Iterator1::MoveNext_116825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FlowRainController__Wait_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_116826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FlowRainController__Wait_c__Iterator1::System_Collections_IEnumerator_get_Current_116827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainController__Wait_c__Iterator1::Dispose_116828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainController__Wait_c__Iterator1::Reset_116829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer::_ctor_116904(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE3D4)(this, name_, parent_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer::get_IsEnable_116905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE1B38)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PlayDelay_c__Iterator0::_ctor_116906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE5FC)(this); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PlayDelay_c__Iterator0::MoveNext_116907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PlayDelay_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_116908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PlayDelay_c__Iterator0::System_Collections_IEnumerator_get_Current_116909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PlayDelay_c__Iterator0::Dispose_116910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PlayDelay_c__Iterator0::Reset_116911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PlayDelay_c__Iterator0::__m__0_116912(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE1B08)(x_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PickRandomWeightedElement_c__AnonStorey1::_ctor_116913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDFD8C)(this); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PickRandomWeightedElement_c__AnonStorey1::__m__0_116914(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 t_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x3CE14D0)(this, t_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PickRandomWeightedElement_c__AnonStorey1::__m__1_116915(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 x_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x3CE1580)(this, x_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PickRandomWeightedElementEx_c__AnonStorey2::_ctor_116916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE00DC)(this); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController__PickRandomWeightedElementEx_c__AnonStorey2::__m__0_116917(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 t_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x3CE1688)(this, t_); } void DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer::_ctor_116981(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350993C)(this, name_, parent_); } void DLL2SDK::Assembly_CSharp::SimpleRainController__PlayDelay_c__Iterator0::_ctor_116982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509B14)(this); } bool DLL2SDK::Assembly_CSharp::SimpleRainController__PlayDelay_c__Iterator0::MoveNext_116983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SimpleRainController__PlayDelay_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_116984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::SimpleRainController__PlayDelay_c__Iterator0::System_Collections_IEnumerator_get_Current_116985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainController__PlayDelay_c__Iterator0::Dispose_116986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainController__PlayDelay_c__Iterator0::Reset_116987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SimpleRainController__PlayDelay_c__Iterator0::__m__0_116988(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350B874)(x_); } void DLL2SDK::Assembly_CSharp::StaticRainController_StaticRainDrawerContainer::_ctor_117038(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31C18)(this, name_, parent_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteScene__FindParent_c__AnonStorey0::_ctor_117060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494C9F0)(this); } bool DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteScene__FindParent_c__AnonStorey0::__m__0_117061(DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteGameObject* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494C9F8)(this, x_); } bool DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteScene__FindParent_c__AnonStorey0::__m__1_117062(DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteGameObject* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494CA2C)(this, x_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::FpsDisplay__Start_c__Iterator0::_ctor_117066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945A08)(this); } bool DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::FpsDisplay__Start_c__Iterator0::MoveNext_117067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::FpsDisplay__Start_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_117068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::FpsDisplay__Start_c__Iterator0::System_Collections_IEnumerator_get_Current_117069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::FpsDisplay__Start_c__Iterator0::Dispose_117070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::FpsDisplay__Start_c__Iterator0::Reset_117071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost_Handler::_ctor_117134(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950834)(this, object_, method_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost_Handler::Invoke_117135(DLL2SDK::mscorlib::System::String* jsonRequest_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, jsonRequest_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost_Handler::BeginInvoke_117136(DLL2SDK::mscorlib::System::String* jsonRequest_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, jsonRequest_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost_Handler::EndInvoke_117137(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost__HandleRequest_c__AnonStorey0::_ctor_117138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49504EC)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost__HandleRequest_c__AnonStorey0::__m__0_117139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49504F4)(this); } void DLL2SDK::Assembly_CSharp::GSDRoadIntersection__TrafficLightFixedUpdate_c__Iterator0::_ctor_117173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F74560)(this); } bool DLL2SDK::Assembly_CSharp::GSDRoadIntersection__TrafficLightFixedUpdate_c__Iterator0::MoveNext_117174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GSDRoadIntersection__TrafficLightFixedUpdate_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_117175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GSDRoadIntersection__TrafficLightFixedUpdate_c__Iterator0::System_Collections_IEnumerator_get_Current_117176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GSDRoadIntersection__TrafficLightFixedUpdate_c__Iterator0::Dispose_117177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GSDRoadIntersection__TrafficLightFixedUpdate_c__Iterator0::Reset_117178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::iTween_EasingFunction::_ctor_117597(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27859E0)(this, object_, method_); } float DLL2SDK::Assembly_CSharp::iTween_EasingFunction::Invoke_117598(float start_, float end_, float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, start_, end_, value_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::iTween_EasingFunction::BeginInvoke_117599(float start_, float end_, float value_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, start_, end_, value_, callback_, object_, Data.method); } float DLL2SDK::Assembly_CSharp::iTween_EasingFunction::EndInvoke_117600(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::iTween_ApplyTween::_ctor_117601(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275C540)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::iTween_ApplyTween::Invoke_117602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::iTween_ApplyTween::BeginInvoke_117603(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::iTween_ApplyTween::EndInvoke_117604(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::iTween_Defaults::_cctor_117605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2788E6C)(); } void DLL2SDK::Assembly_CSharp::iTween_CRSpline::_ctor_117606(DLL2SDK::Array* pts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x276679C)(this, pts_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::iTween_CRSpline::Interp_117607(float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27698F0)(this, t_); } void DLL2SDK::Assembly_CSharp::iTween__TweenDelay_c__Iterator0::_ctor_117608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276DDE4)(this); } bool DLL2SDK::Assembly_CSharp::iTween__TweenDelay_c__Iterator0::MoveNext_117609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::iTween__TweenDelay_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_117610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::iTween__TweenDelay_c__Iterator0::System_Collections_IEnumerator_get_Current_117611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::iTween__TweenDelay_c__Iterator0::Dispose_117612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::iTween__TweenDelay_c__Iterator0::Reset_117613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::iTween__TweenRestart_c__Iterator1::_ctor_117614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276F3E4)(this); } bool DLL2SDK::Assembly_CSharp::iTween__TweenRestart_c__Iterator1::MoveNext_117615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::iTween__TweenRestart_c__Iterator1::System_Collections_Generic_IEnumerator_object__get_Current_117616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::iTween__TweenRestart_c__Iterator1::System_Collections_IEnumerator_get_Current_117617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::iTween__TweenRestart_c__Iterator1::Dispose_117618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::iTween__TweenRestart_c__Iterator1::Reset_117619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::iTween__Start_c__Iterator2::_ctor_117620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2784A44)(this); } bool DLL2SDK::Assembly_CSharp::iTween__Start_c__Iterator2::MoveNext_117621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::iTween__Start_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_117622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::iTween__Start_c__Iterator2::System_Collections_IEnumerator_get_Current_117623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::iTween__Start_c__Iterator2::Dispose_117624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::iTween__Start_c__Iterator2::Reset_117625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::genDisToBankMapControl_Lineseg::_ctor_117671(DLL2SDK::UnityEngine::UnityEngine::Vector3 a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442EE68)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::genDisToBankMapControl_SegSet::_ctor_117672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4430D60)(this); } void DLL2SDK::Assembly_CSharp::genDisToBankMapControl_Poly::_ctor_117673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4430C38)(this); } void DLL2SDK::Assembly_CSharp::CFMtonemapperConfig_RuntimeData::_ctor_117771(DLL2SDK::UnityEngine::UnityEngine::Vector3 _aces_a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _aces_b_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _aces_c_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _aces_d_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _whitePoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA34BC)(this, _aces_a_, _aces_b_, _aces_c_, _aces_d_, _whitePoint_); } DLL2SDK::Assembly_CSharp::CFMtonemapperConfig_RuntimeData DLL2SDK::Assembly_CSharp::CFMtonemapperConfig_RuntimeData::Default_117772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA2F98)(); } void DLL2SDK::Assembly_CSharp::CFMtonemapperConfig_TonemappingSetting::_ctor_117773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA352C)(this); } void DLL2SDK::Assembly_CSharp::CFMtonemapperConfig_TonemappingSetting::ConstrainParameter_117774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA3688)(this); } void DLL2SDK::Assembly_CSharp::ACESfitting_Config::_ctor_117878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C2AAC)(this); } DLL2SDK::Assembly_CSharp::ACESfitting_Config* DLL2SDK::Assembly_CSharp::ACESfitting_Config::Default_117879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEFEC)(); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper__GetBaseTypes_c__Iterator0::_ctor_117904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6BE4C)(this); } bool DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper__GetBaseTypes_c__Iterator0::MoveNext_117905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper__GetBaseTypes_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_117906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper__GetBaseTypes_c__Iterator0::System_Collections_IEnumerator_get_Current_117907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper__GetBaseTypes_c__Iterator0::Dispose_117908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper__GetBaseTypes_c__Iterator0::Reset_117909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper__GetBaseTypes_c__Iterator0::System_Collections_IEnumerable_GetEnumerator_117910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper__GetBaseTypes_c__Iterator0::System_Collections_Generic_IEnumerable_object__GetEnumerator_117911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper__GetBaseTypes_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundEngine_GameObjectHashFunction::_ctor_119630(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21778FC)(this, object_, method_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEngine_GameObjectHashFunction::Invoke_119631(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkSoundEngine_GameObjectHashFunction::BeginInvoke_119632(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, callback_, object_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEngine_GameObjectHashFunction::EndInvoke_119633(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::_ctor_119993(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8FC8)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::_ctor_119994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DBB78)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::getCPtr_119995(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8E08)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::setCPtr_119996(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::Finalize_119997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::Dispose_119998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::set_byParam1_119999(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DBE54)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::get_byParam1_120000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DBF08)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::set_byParam2_120001(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DBFB4)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen::get_byParam2_120002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DC068)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::_ctor_120003(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D95F8)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::_ctor_120004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DC6B0)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::getCPtr_120005(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9438)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::setCPtr_120006(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::Finalize_120007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::Dispose_120008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::set_byNote_120009(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DC98C)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::get_byNote_120010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DCA40)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::set_byVelocity_120011(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DCAEC)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff::get_byVelocity_120012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DCBA0)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::_ctor_120013(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D92E0)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::_ctor_120014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DB1A0)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::getCPtr_120015(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9120)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::setCPtr_120016(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::Finalize_120017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::Dispose_120018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::set_byCc_120019(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DB47C)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::get_byCc_120020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DB530)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::set_byValue_120021(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DB5DC)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc::get_byValue_120022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DB690)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::_ctor_120023(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9910)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::_ctor_120024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DCC4C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::getCPtr_120025(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9750)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::setCPtr_120026(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::Finalize_120027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::Dispose_120028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::set_byValueLsb_120029(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DCF28)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::get_byValueLsb_120030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DCFDC)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::set_byValueMsb_120031(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DD088)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend::get_byValueMsb_120032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DD13C)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::_ctor_120033(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9C28)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::_ctor_120034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DC114)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::getCPtr_120035(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9A68)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::setCPtr_120036(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::Finalize_120037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::Dispose_120038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::set_byNote_120039(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DC3F0)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::get_byNote_120040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DC4A4)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::set_byValue_120041(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DC550)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch::get_byValue_120042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DC604)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch::_ctor_120043(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9F40)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch::_ctor_120044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DB73C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch::getCPtr_120045(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9D80)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch::setCPtr_120046(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch::Finalize_120047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch::Dispose_120048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch::set_byValue_120049(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DBA18)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch::get_byValue_120050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DBACC)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange::_ctor_120051(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA258)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange::_ctor_120052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DD1E8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange::getCPtr_120053(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA098)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange::setCPtr_120054(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange::Finalize_120055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange::Dispose_120056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange::set_byProgramNum_120057(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DD4C4)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange::get_byProgramNum_120058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DD578)(this); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatDelegate::_ctor_120551(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D4808)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatDelegate::Invoke_120552(uint32_t playingID_, DLL2SDK::Assembly_CSharp::AkAudioFormat* format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, playingID_, format_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatDelegate::BeginInvoke_120553(uint32_t playingID_, DLL2SDK::Assembly_CSharp::AkAudioFormat* format_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, playingID_, format_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatDelegate::EndInvoke_120554(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatInteropDelegate::_ctor_120555(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D47F4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatInteropDelegate::Invoke_120556(uint32_t playingID_, intptr_t format_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, playingID_, format_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatInteropDelegate::BeginInvoke_120557(uint32_t playingID_, intptr_t format_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, playingID_, format_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatInteropDelegate::EndInvoke_120558(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesDelegate::_ctor_120559(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D4AB4)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesDelegate::Invoke_120560(uint32_t playingID_, uint32_t channelIndex_, DLL2SDK::Array* samples_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, playingID_, channelIndex_, samples_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesDelegate::BeginInvoke_120561(uint32_t playingID_, uint32_t channelIndex_, DLL2SDK::Array* samples_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, playingID_, channelIndex_, samples_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesDelegate::EndInvoke_120562(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesInteropDelegate::_ctor_120563(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D47E0)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesInteropDelegate::Invoke_120564(uint32_t playingID_, DLL2SDK::Array* samples_, uint32_t channelIndex_, uint32_t frames_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, uint32_t, uint32_t, void*)>(Data.methodPtr)(this, playingID_, samples_, channelIndex_, frames_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesInteropDelegate::BeginInvoke_120565(uint32_t playingID_, DLL2SDK::Array* samples_, uint32_t channelIndex_, uint32_t frames_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, uint32_t, uint32_t, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, playingID_, samples_, channelIndex_, frames_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesInteropDelegate::EndInvoke_120566(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AkBankManager_BankHandle::_ctor_120588(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DBC40)(this, name_); } int32_t DLL2SDK::Assembly_CSharp::AkBankManager_BankHandle::get_RefCount_120589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DBF3C)(this); } void DLL2SDK::Assembly_CSharp::AkBankManager_BankHandle::set_RefCount_120590(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DC93C)(this, value_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkBankManager_BankHandle::DoLoadBank_120591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBankManager_BankHandle::LoadBank_120592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DBC60)(this); } void DLL2SDK::Assembly_CSharp::AkBankManager_BankHandle::UnloadBank_120593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBankManager_BankHandle::IncRef_120594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DBE08)(this); } void DLL2SDK::Assembly_CSharp::AkBankManager_BankHandle::DecRef_120595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DBE40)(this); } void DLL2SDK::Assembly_CSharp::AkBankManager_BankHandle::LogLoadResult_120596(DLL2SDK::Assembly_CSharp::AKRESULT result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DC37C)(this, result_); } void DLL2SDK::Assembly_CSharp::AkBankManager_DecodableBankHandle::_ctor_120600(DLL2SDK::mscorlib::System::String* name_, bool save_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DB850)(this, name_, save_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkBankManager_DecodableBankHandle::DoLoadBank_120601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBankManager_DecodableBankHandle::UnloadBank_120602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback::_ctor_120622(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C621C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback::Invoke_120623(DLL2SDK::mscorlib::System::Object* in_cookie_, DLL2SDK::Assembly_CSharp::AkCallbackType in_type_, DLL2SDK::Assembly_CSharp::AkCallbackInfo* in_info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, in_cookie_, in_type_, in_info_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback::BeginInvoke_120624(DLL2SDK::mscorlib::System::Object* in_cookie_, DLL2SDK::Assembly_CSharp::AkCallbackType in_type_, DLL2SDK::Assembly_CSharp::AkCallbackInfo* in_info_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, in_cookie_, in_type_, in_info_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback::EndInvoke_120625(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback::_ctor_120630(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DC928)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback::Invoke_120631(uint32_t in_bankID_, intptr_t in_InMemoryBankPtr_, DLL2SDK::Assembly_CSharp::AKRESULT in_eLoadResult_, uint32_t in_memPoolId_, DLL2SDK::mscorlib::System::Object* in_Cookie_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, in_bankID_, in_InMemoryBankPtr_, in_eLoadResult_, in_memPoolId_, in_Cookie_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback::BeginInvoke_120632(uint32_t in_bankID_, intptr_t in_InMemoryBankPtr_, DLL2SDK::Assembly_CSharp::AKRESULT in_eLoadResult_, uint32_t in_memPoolId_, DLL2SDK::mscorlib::System::Object* in_Cookie_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, in_bankID_, in_InMemoryBankPtr_, in_eLoadResult_, in_memPoolId_, in_Cookie_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback::EndInvoke_120633(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallbackPackage::_ctor_120634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C63E0)(this); } DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallbackPackage* DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallbackPackage::Create_120635(DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_cb_, DLL2SDK::mscorlib::System::Object* in_cookie_, uint32_t* io_Flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C63E8)(in_cb_, in_cookie_, io_Flags_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallbackPackage::RemoveCookie_120636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C657C)(this); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallbackPackage::Finalize_120637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallbackPackage::_ctor_120638(DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_cb_, DLL2SDK::mscorlib::System::Object* in_cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49E2894)(this, in_cb_, in_cookie_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_BGMCallback::_ctor_120639(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C607C)(this, object_, method_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkCallbackManager_BGMCallback::Invoke_120640(bool in_bOtherAudioPlaying_, DLL2SDK::mscorlib::System::Object* in_Cookie_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, in_bOtherAudioPlaying_, in_Cookie_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkCallbackManager_BGMCallback::BeginInvoke_120641(bool in_bOtherAudioPlaying_, DLL2SDK::mscorlib::System::Object* in_Cookie_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, in_bOtherAudioPlaying_, in_Cookie_, callback_, object_, Data.method); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkCallbackManager_BGMCallback::EndInvoke_120642(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_BGMCallbackPackage::_ctor_120643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6214)(this); } void DLL2SDK::Assembly_CSharp::AkLogger_ErrorLoggerInteropDelegate::_ctor_120660(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D66DC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::AkLogger_ErrorLoggerInteropDelegate::Invoke_120661(DLL2SDK::mscorlib::System::String* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkLogger_ErrorLoggerInteropDelegate::BeginInvoke_120662(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, message_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::AkLogger_ErrorLoggerInteropDelegate::EndInvoke_120663(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AkUtilities_ShortIDGenerator::_cctor_120705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE2D8)(); } void DLL2SDK::Assembly_CSharp::AkUtilities_ShortIDGenerator::_ctor_120706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE420)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkUtilities_ShortIDGenerator::get_HashSize_120707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE428)(); } void DLL2SDK::Assembly_CSharp::AkUtilities_ShortIDGenerator::set_HashSize_120708(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE33C)(value_); } uint32_t DLL2SDK::Assembly_CSharp::AkUtilities_ShortIDGenerator::Compute_120709(DLL2SDK::mscorlib::System::String* in_name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AA4B0)(in_name_); } void DLL2SDK::Assembly_CSharp::AkAudioListener_BaseListenerList::_ctor_120778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7D4C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::AkAudioListener_BaseListenerList::get_ListenerList_120779() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::AkAudioListener_BaseListenerList*)>(DLL2SDK::GameAssemblyBase + 0x49D7E2C)(this); } bool DLL2SDK::Assembly_CSharp::AkAudioListener_BaseListenerList::Add_120780(DLL2SDK::Assembly_CSharp::AkAudioListener* listener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, listener_, Data.method); } bool DLL2SDK::Assembly_CSharp::AkAudioListener_BaseListenerList::Remove_120781(DLL2SDK::Assembly_CSharp::AkAudioListener* listener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, listener_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::AkAudioListener_BaseListenerList::GetListenerIds_120782() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::AkAudioListener_BaseListenerList*)>(DLL2SDK::GameAssemblyBase + 0x49D814C)(this); } void DLL2SDK::Assembly_CSharp::AkAudioListener_DefaultListenerList::_ctor_120783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7D48)(this); } bool DLL2SDK::Assembly_CSharp::AkAudioListener_DefaultListenerList::Add_120784(DLL2SDK::Assembly_CSharp::AkAudioListener* listener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, listener_, Data.method); } bool DLL2SDK::Assembly_CSharp::AkAudioListener_DefaultListenerList::Remove_120785(DLL2SDK::Assembly_CSharp::AkAudioListener* listener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, listener_, Data.method); } void DLL2SDK::Assembly_CSharp::AkEnvironment_AkEnvironment_CompareByPriority::_ctor_120822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD3E8)(this); } int32_t DLL2SDK::Assembly_CSharp::AkEnvironment_AkEnvironment_CompareByPriority::Compare_120823(DLL2SDK::Assembly_CSharp::AkEnvironment* a_, DLL2SDK::Assembly_CSharp::AkEnvironment* b_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, a_, b_, Data.method); } void DLL2SDK::Assembly_CSharp::AkEnvironment_AkEnvironment_CompareBySelectionAlgorithm::_ctor_120824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD3F0)(this); } int32_t DLL2SDK::Assembly_CSharp::AkEnvironment_AkEnvironment_CompareBySelectionAlgorithm::Compare_120825(DLL2SDK::Assembly_CSharp::AkEnvironment* a_, DLL2SDK::Assembly_CSharp::AkEnvironment* b_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, a_, b_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMemBankLoader__LoadFile_c__Iterator0::_ctor_120890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D7958)(this); } bool DLL2SDK::Assembly_CSharp::AkMemBankLoader__LoadFile_c__Iterator0::MoveNext_120891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::AkMemBankLoader__LoadFile_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_120892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::AkMemBankLoader__LoadFile_c__Iterator0::System_Collections_IEnumerator_get_Current_120893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMemBankLoader__LoadFile_c__Iterator0::Dispose_120894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMemBankLoader__LoadFile_c__Iterator0::Reset_120895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusion_ObstructionOcclusionValue::_ctor_120904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1E88)(this); } bool DLL2SDK::Assembly_CSharp::AkObstructionOcclusion_ObstructionOcclusionValue::Update_120905(float fadeRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2508)(this, fadeRate_); } void DLL2SDK::Assembly_CSharp::AkRoom_PriorityList_CompareByPriority::_ctor_120935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF388)(this); } int32_t DLL2SDK::Assembly_CSharp::AkRoom_PriorityList_CompareByPriority::Compare_120936(DLL2SDK::Assembly_CSharp::AkRoom* a_, DLL2SDK::Assembly_CSharp::AkRoom* b_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, a_, b_, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoom_PriorityList::_ctor_120926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EEC04)(this); } uint64_t DLL2SDK::Assembly_CSharp::AkRoom_PriorityList::GetHighestPriorityRoomID_120927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EECB0)(this); } DLL2SDK::Assembly_CSharp::AkRoom* DLL2SDK::Assembly_CSharp::AkRoom_PriorityList::GetHighestPriorityRoom_120928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EEDEC)(this); } void DLL2SDK::Assembly_CSharp::AkRoom_PriorityList::Add_120929(DLL2SDK::Assembly_CSharp::AkRoom* room_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EEF9C)(this, room_); } void DLL2SDK::Assembly_CSharp::AkRoom_PriorityList::Remove_120930(DLL2SDK::Assembly_CSharp::AkRoom* room_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF19C)(this, room_); } bool DLL2SDK::Assembly_CSharp::AkRoom_PriorityList::Contains_120931(DLL2SDK::Assembly_CSharp::AkRoom* room_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF23C)(this, room_); } int32_t DLL2SDK::Assembly_CSharp::AkRoom_PriorityList::BinarySearch_120932(DLL2SDK::Assembly_CSharp::AkRoom* room_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF058)(this, room_); } void DLL2SDK::Assembly_CSharp::AkRoom_PriorityList::Clear_120933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF25C)(this); } void DLL2SDK::Assembly_CSharp::AkRoom_PriorityList::_cctor_120934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF2E8)(); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioListener_SpatialAudioListenerList::_ctor_120999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A3BA0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::AkSpatialAudioListener_SpatialAudioListenerList::get_ListenerList_121000() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::AkSpatialAudioListener_SpatialAudioListenerList*)>(DLL2SDK::GameAssemblyBase + 0x21A3C4C)(this); } bool DLL2SDK::Assembly_CSharp::AkSpatialAudioListener_SpatialAudioListenerList::Add_121001(DLL2SDK::Assembly_CSharp::AkSpatialAudioListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A37B4)(this, listener_); } bool DLL2SDK::Assembly_CSharp::AkSpatialAudioListener_SpatialAudioListenerList::Remove_121002(DLL2SDK::Assembly_CSharp::AkSpatialAudioListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A39C4)(this, listener_); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioListener_SpatialAudioListenerList::Refresh_121003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A3C54)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerBase_Trigger::_ctor_121029(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AA698)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::AkTriggerBase_Trigger::Invoke_121030(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, in_gameObject_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkTriggerBase_Trigger::BeginInvoke_121031(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, in_gameObject_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriggerBase_Trigger::EndInvoke_121032(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_IniterAdderUnityEngineVector2::_cctor_127630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F393C)(); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_IniterAdderUnityEngineVector2::_ctor_127631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F3A7C)(this); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_IniterAdderUnityEngineVector2::Init_127632(DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F3A84)(luaenv_, translator_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_PushCSObject::_ctor_127633(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F4318)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_PushCSObject::Invoke_127634(intptr_t L_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, L_, obj_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_PushCSObject::BeginInvoke_127635(intptr_t L_, DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, L_, obj_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_PushCSObject::EndInvoke_127636(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_GetCSObject::_ctor_127637(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F37B0)(this, object_, method_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_GetCSObject::Invoke_127638(intptr_t L_, int32_t idx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, L_, idx_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_GetCSObject::BeginInvoke_127639(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, L_, idx_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_GetCSObject::EndInvoke_127640(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_UpdateCSObject::_ctor_127641(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F4490)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_UpdateCSObject::Invoke_127642(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, L_, idx_, obj_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_UpdateCSObject::BeginInvoke_127643(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, L_, idx_, obj_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_UpdateCSObject::EndInvoke_127644(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey0::_ctor_127649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F3708)(this); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey2::_ctor_127650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F3760)(this); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey2::__m__0_127651(DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F3768)(this, o_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey1::_ctor_127652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F3710)(this); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey1::__m__0_127653(DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F3718)(this, o_); } void DLL2SDK::Assembly_CSharp::XLua::InternalGlobals___GEN_DELEGATE0::_ctor_127706(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4DD5C)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::XLua::InternalGlobals___GEN_DELEGATE0::Invoke_127707(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::InternalGlobals___GEN_DELEGATE0::BeginInvoke_127708(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, o_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::XLua::InternalGlobals___GEN_DELEGATE0::EndInvoke_127709(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::InternalGlobals___GEN_DELEGATE1::_ctor_127710(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4DD70)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::XLua::InternalGlobals___GEN_DELEGATE1::Invoke_127711(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::InternalGlobals___GEN_DELEGATE1::BeginInvoke_127712(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, o_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::XLua::InternalGlobals___GEN_DELEGATE1::EndInvoke_127713(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::InternalGlobals_TryArrayGet::_ctor_127714(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4DD84)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::XLua::InternalGlobals_TryArrayGet::Invoke_127715(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, DLL2SDK::mscorlib::System::Object* obj_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, type_, L_, translator_, obj_, index_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::InternalGlobals_TryArrayGet::BeginInvoke_127716(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, DLL2SDK::mscorlib::System::Object* obj_, int32_t index_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, type_, L_, translator_, obj_, index_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::XLua::InternalGlobals_TryArrayGet::EndInvoke_127717(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::InternalGlobals_TryArraySet::_ctor_127718(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4DD98)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::XLua::InternalGlobals_TryArraySet::Invoke_127719(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, DLL2SDK::mscorlib::System::Object* obj_, int32_t array_idx_, int32_t obj_idx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, type_, L_, translator_, obj_, array_idx_, obj_idx_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::InternalGlobals_TryArraySet::BeginInvoke_127720(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, DLL2SDK::mscorlib::System::Object* obj_, int32_t array_idx_, int32_t obj_idx_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, type_, L_, translator_, obj_, array_idx_, obj_idx_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::XLua::InternalGlobals_TryArraySet::EndInvoke_127721(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv_CustomLoader::_ctor_127924(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58B2C)(this, object_, method_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::LuaEnv_CustomLoader::Invoke_127925(DLL2SDK::mscorlib::System::String* filepath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::LuaEnv_CustomLoader*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, filepath_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::LuaEnv_CustomLoader::BeginInvoke_127926(DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, filepath_, callback_, object_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::LuaEnv_CustomLoader::EndInvoke_127927(DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::LuaEnv_CustomLoader*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, filepath_, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaTable__GetKeys_c__Iterator0::_ctor_127961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5974C)(this); } bool DLL2SDK::Assembly_CSharp::XLua::LuaTable__GetKeys_c__Iterator0::MoveNext_127962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::LuaTable__GetKeys_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_127963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::LuaTable__GetKeys_c__Iterator0::System_Collections_IEnumerator_get_Current_127964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaTable__GetKeys_c__Iterator0::Dispose_127965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaTable__GetKeys_c__Iterator0::Reset_127966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::LuaTable__GetKeys_c__Iterator0::System_Collections_IEnumerable_GetEnumerator_127967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1* DLL2SDK::Assembly_CSharp::XLua::LuaTable__GetKeys_c__Iterator0::System_Collections_Generic_IEnumerable_object__GetEnumerator_127968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::LuaTable__GetKeys_c__Iterator0*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache__GetConstructorWrap_c__AnonStorey0::_ctor_127993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5A754)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache__GetConstructorWrap_c__AnonStorey0::__m__0_127994(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5BB3C)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache__GetConstructorWrap_c__AnonStorey1::_ctor_127995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5A75C)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache__GetConstructorWrap_c__AnonStorey1::__m__0_127996(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5BB94)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache__GetEventWrap_c__AnonStorey3::_ctor_127997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5B7E0)(this); } void DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache__GetEventWrap_c__AnonStorey2::_ctor_127998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5B7E8)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache__GetEventWrap_c__AnonStorey2::__m__0_127999(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5BC20)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genChecker_c__AnonStorey0::_ctor_128023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62CA4)(this); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genChecker_c__AnonStorey0::__m__0_128024(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62F04)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genChecker_c__AnonStorey0::__m__1_128025(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF630CC)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genChecker_c__AnonStorey0::__m__2_128026(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63138)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genChecker_c__AnonStorey0::__m__3_128027(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF631A4)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genChecker_c__AnonStorey0::__m__4_128028(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63210)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genChecker_c__AnonStorey0::__m__5_128029(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63264)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genChecker_c__AnonStorey0::__m__6_128030(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF632D0)(this, L_, idx_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genNullableChecker_c__AnonStorey1::_ctor_128031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62D90)(this); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers__genNullableChecker_c__AnonStorey1::__m__0_128032(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63324)(this, L_, idx_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey0::_ctor_128057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5F8A8)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey0::__m__0_128058(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5FB18)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey0::__m__1_128059(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5FBD8)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey0::__m__2_128060(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5FC68)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey0::__m__3_128061(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5FCF8)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey0::__m__4_128062(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5FF3C)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey0::__m__5_128063(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF6016C)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey0::__m__6_128064(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF605D4)(this, L_, idx_, target_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey1::_ctor_128065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5F8B0)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey1::__m__0_128066(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF60B28)(this, L_, idx_, target_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey2::_ctor_128067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5FA24)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genCaster_c__AnonStorey2::__m__0_128068(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF612DC)(this, L_, idx_, target_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genNullableCaster_c__AnonStorey3::_ctor_128069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5FB10)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters__genNullableCaster_c__AnonStorey3::__m__0_128070(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF61748)(this, L_, idx_, target_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectPool_Slot::_ctor_128081(int32_t next_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63B68)(this, next_, obj_); } void DLL2SDK::Assembly_CSharp::XLua::Utils__GetAllTypes_c__AnonStorey0::_ctor_128195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4906394)(this); } bool DLL2SDK::Assembly_CSharp::XLua::Utils__GetAllTypes_c__AnonStorey0::__m__0_128196(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4910A84)(this, type_); } void DLL2SDK::Assembly_CSharp::XLua::Utils__genFieldGetter_c__AnonStorey1::_ctor_128197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49064C4)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils__genFieldGetter_c__AnonStorey1::__m__0_128198(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490E448)(this, L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils__genFieldGetter_c__AnonStorey1::__m__1_128199(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490E4C0)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::Utils__genFieldSetter_c__AnonStorey2::_ctor_128200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49065F4)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils__genFieldSetter_c__AnonStorey2::__m__0_128201(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490E8C8)(this, L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils__genFieldSetter_c__AnonStorey2::__m__1_128202(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490ECB8)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::Utils__genItemGetter_c__AnonStorey3::_ctor_128203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490692C)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils__genItemGetter_c__AnonStorey3::__m__0_128204(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490F3C8)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::Utils__genItemSetter_c__AnonStorey4::_ctor_128205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4906C64)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils__genItemSetter_c__AnonStorey4::__m__0_128206(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490FDC4)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::Utils__genEnumCastFrom_c__AnonStorey5::_ctor_128207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4906D58)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils__genEnumCastFrom_c__AnonStorey5::__m__0_128208(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490E0EC)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::Utils__makeReflectionWrap_c__AnonStorey6::_ctor_128209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4909E9C)(this); } bool DLL2SDK::Assembly_CSharp::XLua::Utils__makeReflectionWrap_c__AnonStorey6::__m__0_128210(DLL2SDK::mscorlib::System::Reflection::EventInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4910B88)(this, e_); } void DLL2SDK::Assembly_CSharp::XLua::Utils__LazyReflectionCall_c__AnonStorey7::_ctor_128211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490A6D0)(this); } bool DLL2SDK::Assembly_CSharp::XLua::Utils__LazyReflectionCall_c__AnonStorey7::__m__0_128212(DLL2SDK::mscorlib::System::Reflection::MethodInfo* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4910AA8)(this, m_); } void DLL2SDK::Assembly_CSharp::XLua::Utils__ReflectionWrap_c__AnonStorey8::_ctor_128213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490B2AC)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils__ReflectionWrap_c__AnonStorey8::__m__0_128214(intptr_t LL_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4910C68)(this, LL_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsValueType_128137(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F5CD4)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsEnum_128138(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FF990)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsPrimitive_128139(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490417C)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsAbstract_128140(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49041A8)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsSealed_128141(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49041D4)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsInterface_128142(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4904200)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsClass_128143(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490422C)(type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::BaseType_128144(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490130C)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsGenericType_128145(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4904258)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsGenericTypeDefinition_128146(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4901094)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsNestedPublic_128147(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4904290)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::IsPublic_128148(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49042BC)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::TypeExtensions::GetFriendlyName_128149(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49042E8)(type_); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::LuaTemplate::_ctor_128128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4901D50)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::LuaTemplate::ComposeCode_128129(DLL2SDK::mscorlib::System::Collections::Generic::List_1* chunks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4901D58)(chunks_); } DLL2SDK::Assembly_CSharp::XLua::LuaFunction* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::LuaTemplate::Compile_128130(DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_, DLL2SDK::mscorlib::System::String* snippet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4902158)(luaenv_, snippet_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::LuaTemplate::Execute_128131(DLL2SDK::Assembly_CSharp::XLua::LuaFunction* compiledTemplate_, DLL2SDK::Assembly_CSharp::XLua::LuaTable* parameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4902C38)(compiledTemplate_, parameters_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::LuaTemplate::Execute_128132(DLL2SDK::Assembly_CSharp::XLua::LuaFunction* compiledTemplate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4902D3C)(compiledTemplate_); } int32_t DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::LuaTemplate::Compile_128133(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4901958)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::LuaTemplate::Execute_128134(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4901C44)(L_); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::LuaTemplate::OpenLib_128135(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4902E2C)(L_); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::LuaTemplate::_cctor_128136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490301C)(); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::_cctor_128116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490318C)(); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::_ctor_128117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4903934)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::get_RegexString_128118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490393C)(); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::set_RegexString_128119(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4903880)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::EscapeString_128120(DLL2SDK::mscorlib::System::String* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49039EC)(input_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::GetRegexString_128121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49031F4)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::Parse_128122(DLL2SDK::mscorlib::System::String* snippet_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4902290)(snippet_); } DLL2SDK::Assembly_CSharp::____AnonType0_3* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::_Parse_m__0_128123(DLL2SDK::System::System::Text::RegularExpressions::Capture* p_) { return reinterpret_cast*(*)(DLL2SDK::System::System::Text::RegularExpressions::Capture*)>(DLL2SDK::GameAssemblyBase + 0x4903CF8)(p_); } DLL2SDK::Assembly_CSharp::____AnonType0_3* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::_Parse_m__1_128124(DLL2SDK::System::System::Text::RegularExpressions::Capture* p_) { return reinterpret_cast*(*)(DLL2SDK::System::System::Text::RegularExpressions::Capture*)>(DLL2SDK::GameAssemblyBase + 0x4903DE4)(p_); } DLL2SDK::Assembly_CSharp::____AnonType0_3* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::_Parse_m__2_128125(DLL2SDK::System::System::Text::RegularExpressions::Capture* p_) { return reinterpret_cast*(*)(DLL2SDK::System::System::Text::RegularExpressions::Capture*)>(DLL2SDK::GameAssemblyBase + 0x4903F14)(p_); } int32_t DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::_Parse_m__3_128126(DLL2SDK::Assembly_CSharp::____AnonType0_3* p_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4904000)(p_); } DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Chunk* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Parser::_Parse_m__4_128127(DLL2SDK::Assembly_CSharp::____AnonType0_3* m_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4904098)(m_); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::TemplateFormatException::_ctor_128115(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4903CF0)(this, message_); } void DLL2SDK::Assembly_CSharp::XLua::SignatureLoader::_ctor_128107(DLL2SDK::mscorlib::System::String* publicKey_, DLL2SDK::Assembly_CSharp::XLua::LuaEnv_CustomLoader* loader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F683C)(this, publicKey_, loader_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::SignatureLoader::load_and_verify_128108(DLL2SDK::mscorlib::System::String* filepath_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::SignatureLoader*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x48F6974)(this, filepath_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::UInt64::_ctor_128105(uint64_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2FAB4)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::Int64::_ctor_128104(int64_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F870)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::UInt32::_ctor_128103(uint32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2FA28)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::Int32::_ctor_128102(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F7E4)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::UInt16::_ctor_128101(uint16_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F99C)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::Int16::_ctor_128100(int16_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F758)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::Char::_ctor_128099(wchar_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F640)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::SByte::_ctor_128098(int8_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F910)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::Byte::_ctor_128097(uint8_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F5B4)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslatorPool::_ctor_128089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F4638)(this); } DLL2SDK::Assembly_CSharp::XLua::ObjectTranslatorPool* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslatorPool::get_Instance_128090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F4734)(); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslatorPool::Add_128091(intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F47EC)(this, L_, translator_); } DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslatorPool::Find_128092(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F494C)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslatorPool::Remove_128093(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F4B54)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::LuaIndexes::_ctor_128086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5932C)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaIndexes::get_LUA_REGISTRYINDEX_128087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50754)(); } void DLL2SDK::Assembly_CSharp::XLua::LuaIndexes::set_LUA_REGISTRYINDEX_128088(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF54E84)(value_); } void DLL2SDK::Assembly_CSharp::XLua::MonoPInvokeCallbackAttribute::_ctor_128085(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5CDAC)(this, t_); } void DLL2SDK::Assembly_CSharp::XLua::ReferenceEqualsComparer::_ctor_128082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F6814)(this); } bool DLL2SDK::Assembly_CSharp::XLua::ReferenceEqualsComparer::Equals_128083(DLL2SDK::mscorlib::System::Object* o1_, DLL2SDK::mscorlib::System::Object* o2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, o1_, o2_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::XLua::ReferenceEqualsComparer::GetHashCode_128084(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::ObjectPool::_ctor_128071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63378)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectPool::get_Item_128072(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63420)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectPool::Clear_128073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF6347C)(this); } void DLL2SDK::Assembly_CSharp::XLua::ObjectPool::extend_capacity_128074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63520)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::ObjectPool::Add_128075(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF6364C)(this, obj_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectPool::TryGetValue_128076(int32_t index_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63770)(this, index_, obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectPool::Get_128077(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63820)(this, index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectPool::Remove_128078(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF6387C)(this, index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectPool::Replace_128079(int32_t index_, DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF6396C)(this, index_, o_); } int32_t DLL2SDK::Assembly_CSharp::XLua::ObjectPool::Check_128080(int32_t check_pos_, int32_t max_check_, DLL2SDK::System_Core::System::Func_2* checker_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* reverse_map_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0xF57A44)(this, check_pos_, max_check_, checker_, reverse_map_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::_ctor_128033(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5CF74)(this, translator_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::charCaster_128034(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E080)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::sbyteCaster_128035(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E120)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::byteCaster_128036(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E1C0)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::shortCaster_128037(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E260)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::ushortCaster_128038(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E300)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::intCaster_128039(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E3A0)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::uintCaster_128040(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E440)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::longCaster_128041(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E4E0)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::ulongCaster_128042(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E580)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::getDouble_128043(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E620)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::floatCaster_128044(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E6C0)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::decimalCaster_128045(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E768)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::getBoolean_128046(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E838)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::getString_128047(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E8D8)(L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::getBytes_128048(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E8DC)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::getIntptr_128049(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5EA04)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::getObject_128050(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5EAA4)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::getLuaTable_128051(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5EE4C)(this, L_, idx_, target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::getLuaFunction_128052(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5EFDC)(this, L_, idx_, target_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::AddCaster_128053(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::XLua::ObjectCast* oc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5F16C)(this, type_, oc_); } DLL2SDK::Assembly_CSharp::XLua::ObjectCast* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::genCaster_128054(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5F214)(this, type_); } DLL2SDK::Assembly_CSharp::XLua::ObjectCast* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::genNullableCaster_128055(DLL2SDK::Assembly_CSharp::XLua::ObjectCast* oc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5FA2C)(this, oc_); } DLL2SDK::Assembly_CSharp::XLua::ObjectCast* DLL2SDK::Assembly_CSharp::XLua::ObjectCasters::GetCaster_128056(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5F8B8)(this, type_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::_ctor_128008(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF61990)(this, translator_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::objectCheck_128009(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62420)(L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::luaTableCheck_128010(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62428)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::numberCheck_128011(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62568)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::decimalCheck_128012(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62588)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::strCheck_128013(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62634)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::bytesCheck_128014(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62678)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::boolCheck_128015(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62794)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::int64Check_128016(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF627AC)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::uint64Check_128017(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF627E0)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::luaFunctionCheck_128018(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62814)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::intptrCheck_128019(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62954)(this, L_, idx_); } DLL2SDK::Assembly_CSharp::XLua::ObjectCheck* DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::genChecker_128020(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62974)(this, type_); } DLL2SDK::Assembly_CSharp::XLua::ObjectCheck* DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::genNullableChecker_128021(DLL2SDK::Assembly_CSharp::XLua::ObjectCheck* oc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62CAC)(this, oc_); } DLL2SDK::Assembly_CSharp::XLua::ObjectCheck* DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers::GetChecker_128022(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62D98)(this, type_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCast::_ctor_128004(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5CDCC)(this, object_, method_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCast::Invoke_128005(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, L_, idx_, target_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::ObjectCast::BeginInvoke_128006(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::Object* target_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, L_, idx_, target_, callback_, object_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectCast::EndInvoke_128007(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::ObjectCheck::_ctor_128000(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF617DC)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheck::Invoke_128001(intptr_t L_, int32_t idx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, L_, idx_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::ObjectCheck::BeginInvoke_128002(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, L_, idx_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectCheck::EndInvoke_128003(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache::_ctor_127985(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers* objCheckers_, DLL2SDK::Assembly_CSharp::XLua::ObjectCasters* objCasters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5A264)(this, translator_, objCheckers_, objCasters_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache::GetConstructorWrap_127986(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5A37C)(this, type_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache::GetMethodWrap_127987(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* methodName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5AC18)(this, type_, methodName_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache::GetMethodWrapInCache_127988(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* methodName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5AEBC)(this, type_, methodName_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache::GetDelegateWrap_127989(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5B078)(this, type_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache::GetEventWrap_127990(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5B33C)(this, type_, eventName_); } DLL2SDK::Assembly_CSharp::XLua::MethodWrap* DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache::_GenMethodWrap_127991(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* methodName_, DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* methodBases_, bool forceCheck_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0xF5A764)(this, type_, methodName_, methodBases_, forceCheck_); } bool DLL2SDK::Assembly_CSharp::XLua::MethodWrapsCache::tryMakeGenericMethod_127992(DLL2SDK::mscorlib::System::Reflection::MethodBase* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5B7F0)(method_); } void DLL2SDK::Assembly_CSharp::XLua::MethodWrap::_ctor_127983(DLL2SDK::mscorlib::System::String* methodName_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* overloads_, bool forceCheck_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0xF59CA0)(this, methodName_, overloads_, forceCheck_); } int32_t DLL2SDK::Assembly_CSharp::XLua::MethodWrap::Call_127984(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF59D64)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::OverloadMethodWrap::_ctor_127977(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Reflection::MethodBase* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F4D3C)(this, translator_, targetType_, method_); } bool DLL2SDK::Assembly_CSharp::XLua::OverloadMethodWrap::get_HasDefalutValue_127978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F4D8C)(this); } void DLL2SDK::Assembly_CSharp::XLua::OverloadMethodWrap::set_HasDefalutValue_127979(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F4D84)(this, value_); } void DLL2SDK::Assembly_CSharp::XLua::OverloadMethodWrap::Init_127980(DLL2SDK::Assembly_CSharp::XLua::ObjectCheckers* objCheckers_, DLL2SDK::Assembly_CSharp::XLua::ObjectCasters* objCasters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F4D94)(this, objCheckers_, objCasters_); } bool DLL2SDK::Assembly_CSharp::XLua::OverloadMethodWrap::Check_127981(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F5D00)(this, L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::OverloadMethodWrap::Call_127982(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F5ED4)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::LuaBase::_ctor_127744(int32_t reference_, DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35220)(this, reference_, luaenv_); } void DLL2SDK::Assembly_CSharp::XLua::LuaBase::Finalize_127745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaBase::Dispose_127746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaBase::Dispose_127747(bool disposeManagedResources_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, disposeManagedResources_, Data.method); } bool DLL2SDK::Assembly_CSharp::XLua::LuaBase::Equals_127748(DLL2SDK::mscorlib::System::Object* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaBase::GetHashCode_127749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaBase::push_127750(intptr_t L_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, L_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaFunction::_ctor_127929(int32_t reference_, DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58C38)(this, reference_, luaenv_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::LuaFunction::Call_127934(DLL2SDK::Array* args_, DLL2SDK::Array* returnTypes_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::LuaFunction*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xF58C60)(this, args_, returnTypes_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::LuaFunction::Call_127935(DLL2SDK::Array* args_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::LuaFunction*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xF590E0)(this, args_); } void DLL2SDK::Assembly_CSharp::XLua::LuaFunction::SetEnv_127937(DLL2SDK::Assembly_CSharp::XLua::LuaTable* env_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF590E8)(this, env_); } void DLL2SDK::Assembly_CSharp::XLua::LuaFunction::push_127938(intptr_t L_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, L_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::LuaFunction::ToString_127939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaException::_ctor_127928(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58470)(this, message_); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::_ctor_127892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5365C)(this); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaEnv::get_L_127893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35560)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::LuaEnv::get_luaEnvLock_127894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35558)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::AddIniter_127895(DLL2SDK::System_Core::System::Action_2* initer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC365EC)(initer_); } DLL2SDK::Assembly_CSharp::XLua::LuaTable* DLL2SDK::Assembly_CSharp::XLua::LuaEnv::get_Global_127896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF57320)(this); } DLL2SDK::Assembly_CSharp::XLua::LuaFunction* DLL2SDK::Assembly_CSharp::XLua::LuaEnv::LoadString_127899(DLL2SDK::mscorlib::System::String* chunk_, DLL2SDK::mscorlib::System::String* chunkName_, DLL2SDK::Assembly_CSharp::XLua::LuaTable* env_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF57328)(this, chunk_, chunkName_, env_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::LuaEnv::DoString_127900(DLL2SDK::Array* chunk_, DLL2SDK::mscorlib::System::String* chunkName_, DLL2SDK::Assembly_CSharp::XLua::LuaTable* env_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::LuaEnv*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::XLua::LuaTable*)>(DLL2SDK::GameAssemblyBase + 0xF573D0)(this, chunk_, chunkName_, env_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::LuaEnv::DoString_127901(DLL2SDK::mscorlib::System::String* chunk_, DLL2SDK::mscorlib::System::String* chunkName_, DLL2SDK::Assembly_CSharp::XLua::LuaTable* env_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::LuaEnv*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::XLua::LuaTable*)>(DLL2SDK::GameAssemblyBase + 0xF564FC)(this, chunk_, chunkName_, env_); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::AddSearcher_127902(DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* searcher_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF56300)(this, searcher_, index_); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::Alias_127903(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* alias_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF57698)(this, type_, alias_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaEnv::ObjectValidCheck_127904(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF576C0)(obj_); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::Tick_127905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF577E8)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::GC_127906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF57CA8)(this); } DLL2SDK::Assembly_CSharp::XLua::LuaTable* DLL2SDK::Assembly_CSharp::XLua::LuaEnv::NewTable_127907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF57CAC)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::Dispose_127908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::Dispose_127909(bool dispose_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, dispose_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::ThrowExceptionFromError_127910(int32_t oldTop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3595C)(this, oldTop_); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::equeueGCAction_127911(DLL2SDK::Assembly_CSharp::XLua::LuaEnv_GCAction action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4E888)(this, action_); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::AddLoader_127912(DLL2SDK::Assembly_CSharp::XLua::LuaEnv_CustomLoader* loader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58478)(this, loader_); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::AddBuildin_127913(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* initer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF565F0)(this, name_, initer_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaEnv::get_GcPause_127914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58518)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::set_GcPause_127915(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF585CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaEnv::get_GcStepmul_127916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5866C)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::set_GcStepmul_127917(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58720)(this, value_); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::FullGc_127918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF57EC0)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::StopGc_127919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF587C0)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::RestartGc_127920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58858)(this); } bool DLL2SDK::Assembly_CSharp::XLua::LuaEnv::GcStep_127921(int32_t data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF588F0)(this, data_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaEnv::get_Memroy_127922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58998)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaEnv::_cctor_127923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58A34)(); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::_ctor_127755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4EEA4)(this); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_tothread_127756(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4EEAC)(L_, index_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_get_lib_version_127757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4EF94)(); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_gc_127758(intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::LuaGCOptions what_, int32_t data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F064)(L_, what_, data_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_getupvalue_127759(intptr_t L_, int32_t funcindex_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F154)(L_, funcindex_, n_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_setupvalue_127760(intptr_t L_, int32_t funcindex_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F244)(L_, funcindex_, n_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushthread_127761(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F334)(L_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_isfunction_127762(intptr_t L_, int32_t stackPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35B40)(L_, stackPos_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_islightuserdata_127763(intptr_t L_, int32_t stackPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F4F4)(L_, stackPos_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_istable_127764(intptr_t L_, int32_t stackPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F514)(L_, stackPos_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_isthread_127765(intptr_t L_, int32_t stackPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F534)(L_, stackPos_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_error_127766(intptr_t L_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC348BC)(L_, message_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_setfenv_127767(intptr_t L_, int32_t stackPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F668)(L_, stackPos_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_newstate_127768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F750)(); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_close_127769(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F820)(L_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaopen_xlua_127770(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F8FC)(L_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_openlibs_127771(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F9D8)(L_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_objlen_127772(intptr_t L_, int32_t stackPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4FAB4)(L_, stackPos_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_createtable_127773(intptr_t L_, int32_t narr_, int32_t nrec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4FB9C)(L_, narr_, nrec_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_newtable_127774(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4FC8C)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_getglobal_127775(intptr_t L_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4FCAC)(L_, name_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_setglobal_127776(intptr_t L_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4FDC0)(L_, name_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_getloaders_127777(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4FED4)(L_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_settop_127778(intptr_t L_, int32_t newTop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35F14)(L_, newTop_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pop_127779(intptr_t L_, int32_t amount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2FE04)(L_, amount_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_insert_127780(intptr_t L_, int32_t newTop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4FFB0)(L_, newTop_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_remove_127781(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35C48)(L_, index_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_rawget_127782(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50098)(L_, index_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_rawset_127783(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50180)(L_, index_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_setmetatable_127784(intptr_t L_, int32_t objIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50268)(L_, objIndex_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_rawequal_127785(intptr_t L_, int32_t index1_, int32_t index2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4EBC8)(L_, index1_, index2_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushvalue_127786(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35B60)(L_, index_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushcclosure_127787(intptr_t L_, intptr_t fn_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50350)(L_, fn_, n_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_replace_127788(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50440)(L_, index_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_gettop_127789(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2FD28)(L_); } DLL2SDK::Assembly_CSharp::XLua::LuaTypes DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_type_127790(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F410)(L_, index_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_isnil_127791(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50528)(L_, index_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_isnumber_127792(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50548)(L_, index_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_isboolean_127793(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50638)(L_, index_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_ref_127794(intptr_t L_, int32_t registryIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50650)(L_, registryIndex_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_ref_127795(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50734)(L_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_rawgeti_127796(intptr_t L_, int32_t tableIndex_, int64_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5080C)(L_, tableIndex_, index_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_rawseti_127797(intptr_t L_, int32_t tableIndex_, int64_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF508FC)(L_, tableIndex_, index_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_getref_127798(intptr_t L_, int32_t reference_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35734)(L_, reference_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::pcall_prepare_127799(intptr_t L_, int32_t error_func_ref_, int32_t func_ref_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC36FE0)(L_, error_func_ref_, func_ref_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_unref_127800(intptr_t L_, int32_t registryIndex_, int32_t reference_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF509EC)(L_, registryIndex_, reference_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_unref_127801(intptr_t L_, int32_t reference_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50ADC)(L_, reference_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_isstring_127802(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50B0C)(L_, index_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_isinteger_127803(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50BFC)(L_, index_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushnil_127804(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50CEC)(L_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushstdcallcfunction_127805(intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* function_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50DC8)(L_, function_, n_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_upvalueindex_127806(int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50F80)(n_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pcall_127807(intptr_t L_, int32_t nArgs_, int32_t nResults_, int32_t errfunc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35D30)(L_, nArgs_, nResults_, errfunc_); } double DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_tonumber_127808(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC37348)(L_, index_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_tointeger_127809(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC348D0)(L_, index_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_touint_127810(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC523A0)(L_, index_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_toboolean_127811(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35E24)(L_, index_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_topointer_127812(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4ED5C)(L_, index_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_tolstring_127813(intptr_t L_, int32_t index_, intptr_t* strLen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5105C)(L_, index_, strLen_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_tostring_127814(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39E58)(L_, index_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_atpanic_127815(intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* panicf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5115C)(L_, panicf_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushnumber_127816(intptr_t L_, double number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC37258)(L_, number_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushboolean_127817(intptr_t L_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC38584)(L_, value_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pushinteger_127818(intptr_t L_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC37980)(L_, value_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pushuint_127819(intptr_t L_, uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC34ABC)(L_, value_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushstring_127820(intptr_t L_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC37534)(L_, str_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pushlstring_127821(intptr_t L_, DLL2SDK::Array* str_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xF5125C)(L_, str_, size_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pushasciistring_127822(intptr_t L_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3576C)(L_, str_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushstring_127823(intptr_t L_, DLL2SDK::Array* str_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC53AE0)(L_, str_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_tobytes_127824(intptr_t L_, int32_t index_) { return reinterpret_cast*(*)(intptr_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC582E4)(L_, index_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_newmetatable_127825(intptr_t L_, DLL2SDK::mscorlib::System::String* meta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51354)(L_, meta_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pgettable_127826(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35874)(L_, idx_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_psettable_127827(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51468)(L_, idx_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_getmetatable_127828(intptr_t L_, DLL2SDK::mscorlib::System::String* meta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51550)(L_, meta_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xluaL_loadbuffer_127829(intptr_t L_, DLL2SDK::Array* buff_, int32_t size_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0xF51574)(L_, buff_, size_, name_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_loadbuffer_127830(intptr_t L_, DLL2SDK::mscorlib::System::String* buff_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51698)(L_, buff_, name_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_tocsobj_safe_127831(intptr_t L_, int32_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51790)(L_, obj_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_tocsobj_fast_127832(intptr_t L_, int32_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51878)(L_, obj_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_error_127833(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51960)(L_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_checkstack_127834(intptr_t L_, int32_t extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51A50)(L_, extra_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_next_127835(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51B40)(L_, index_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushlightuserdata_127836(intptr_t L_, intptr_t udata_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7E260)(L_, udata_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_tag_127837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51C24)(); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaL_where_127838(intptr_t L_, int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51CF4)(L_, level_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_tryget_cachedud_127839(intptr_t L_, int32_t key_, int32_t cache_ref_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51DDC)(L_, key_, cache_ref_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pushcsobj_127840(intptr_t L_, int32_t key_, int32_t meta_ref_, bool need_cache_, int32_t cache_ref_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51ECC)(L_, key_, meta_ref_, need_cache_, cache_ref_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::gen_obj_indexer_127841(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51FC8)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::gen_obj_newindexer_127842(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF520A4)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::gen_cls_indexer_127843(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF52180)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::gen_cls_newindexer_127844(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5225C)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::get_error_func_ref_127845(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF52338)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::load_error_func_127846(intptr_t L_, int32_t Ref_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3564C)(L_, Ref_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaopen_i64lib_127847(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF52414)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::luaopen_socket_core_127848(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF524F0)(L_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushint64_127849(intptr_t L_, int64_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC34BA4)(L_, n_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_pushuint64_127850(intptr_t L_, uint64_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC349B8)(L_, n_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_isint64_127851(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF525CC)(L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_isuint64_127852(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF526BC)(L_, idx_); } int64_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_toint64_127853(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7C7D8)(L_, idx_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_touint64_127854(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7CA38)(L_, idx_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_push_csharp_function_127855(intptr_t L_, intptr_t fn_, int32_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF50E90)(L_, fn_, n_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_csharp_str_error_127856(intptr_t L_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4F554)(L_, message_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_csharp_error_127857(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF51974)(L_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_int8_t_127858(intptr_t buff_, int32_t offset_, uint8_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC327A8)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_int8_t_127859(intptr_t buff_, int32_t offset_, uint8_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC328B8)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_int16_t_127860(intptr_t buff_, int32_t offset_, int16_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32A24)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_int16_t_127861(intptr_t buff_, int32_t offset_, int16_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32B34)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_int32_t_127862(intptr_t buff_, int32_t offset_, int32_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32CA0)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_int32_t_127863(intptr_t buff_, int32_t offset_, int32_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32DB0)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_int64_t_127864(intptr_t buff_, int32_t offset_, int64_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32F24)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_int64_t_127865(intptr_t buff_, int32_t offset_, int64_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33034)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_float_127866(intptr_t buff_, int32_t offset_, float field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC331B4)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_float_127867(intptr_t buff_, int32_t offset_, float* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC332C4)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_double_127868(intptr_t buff_, int32_t offset_, double field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC333EC)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_double_127869(intptr_t buff_, int32_t offset_, double* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC334F8)(buff_, offset_, field_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pushstruct_127870(intptr_t L_, uint32_t size_, int32_t meta_ref_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF527AC)(L_, size_, meta_ref_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pushcstable_127871(intptr_t L_, uint32_t field_count_, int32_t meta_ref_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5289C)(L_, field_count_, meta_ref_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::lua_touserdata_127872(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7F288)(L_, idx_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_gettypeid_127873(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5298C)(L_, idx_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_get_registry_index_127874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF52A74)(); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pgettable_bypath_127875(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF52B44)(L_, idx_, path_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_psettable_bypath_127876(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF52C60)(L_, idx_, path_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_float2_127877(intptr_t buff_, int32_t offset_, float f1_, float f2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2FE2C)(buff_, offset_, f1_, f2_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_float2_127878(intptr_t buff_, int32_t offset_, float* f1_, float* f2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC30040)(buff_, offset_, f1_, f2_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_float3_127879(intptr_t buff_, int32_t offset_, float f1_, float f2_, float f3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC303D4)(buff_, offset_, f1_, f2_, f3_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_float3_127880(intptr_t buff_, int32_t offset_, float* f1_, float* f2_, float* f3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC30614)(buff_, offset_, f1_, f2_, f3_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_float4_127881(intptr_t buff_, int32_t offset_, float f1_, float f2_, float f3_, float f4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC30A3C)(buff_, offset_, f1_, f2_, f3_, f4_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_float4_127882(intptr_t buff_, int32_t offset_, float* f1_, float* f2_, float* f3_, float* f4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC30C94)(buff_, offset_, f1_, f2_, f3_, f4_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_float5_127883(intptr_t buff_, int32_t offset_, float f1_, float f2_, float f3_, float f4_, float f5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF52D7C)(buff_, offset_, f1_, f2_, f3_, f4_, f5_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_float5_127884(intptr_t buff_, int32_t offset_, float* f1_, float* f2_, float* f3_, float* f4_, float* f5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF52E94)(buff_, offset_, f1_, f2_, f3_, f4_, f5_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_float6_127885(intptr_t buff_, int32_t offset_, float f1_, float f2_, float f3_, float f4_, float f5_, float f6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF52FF8)(buff_, offset_, f1_, f2_, f3_, f4_, f5_, f6_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_float6_127886(intptr_t buff_, int32_t offset_, float* f1_, float* f2_, float* f3_, float* f4_, float* f5_, float* f6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF53118)(buff_, offset_, f1_, f2_, f3_, f4_, f5_, f6_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_pack_decimal_127887(intptr_t buff_, int32_t offset_, DLL2SDK::mscorlib::System::Decimal* dec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3363C)(buff_, offset_, dec_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_unpack_decimal_127888(intptr_t buff_, int32_t offset_, uint8_t* scale_, uint8_t* sign_, int32_t* hi32_, uint64_t* lo64_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC337F0)(buff_, offset_, scale_, sign_, hi32_, lo64_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_is_eq_str_127889(intptr_t L_, int32_t index_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF53290)(L_, index_, str_); } bool DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_is_eq_str_127890(intptr_t L_, int32_t index_, DLL2SDK::mscorlib::System::String* str_, int32_t str_len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF532E4)(L_, index_, str_, str_len_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::XLua::xlua_gl_127891(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF53410)(L_); } void DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction::_ctor_127751(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC348A8)(this, object_, method_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction::Invoke_127752(intptr_t L_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, L_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction::BeginInvoke_127753(intptr_t L_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, L_, callback_, object_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction::EndInvoke_127754(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::SysGenConfig::get_GCOptimize_127742() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4901344)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::XLua::SysGenConfig::get_AdditionalProperties_127743() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x49015A4)(); } void DLL2SDK::Assembly_CSharp::XLua::HotfixDelegateAttribute::_ctor_127741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CF80)(this); } void DLL2SDK::Assembly_CSharp::XLua::AdditionalPropertiesAttribute::_ctor_127738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F5A4)(this); } void DLL2SDK::Assembly_CSharp::XLua::DoNotGenAttribute::_ctor_127737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CF28)(this); } void DLL2SDK::Assembly_CSharp::XLua::ReflectionUseAttribute::_ctor_127736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F6834)(this); } void DLL2SDK::Assembly_CSharp::XLua::BlackListAttribute::_ctor_127733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F5AC)(this); } void DLL2SDK::Assembly_CSharp::XLua::CSharpCallLuaAttribute::_ctor_127732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC339A0)(this); } bool DLL2SDK::Assembly_CSharp::XLua::HotfixDelegateBridge::xlua_get_hotfix_flag_127727(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CF88)(idx_); } DLL2SDK::Assembly_CSharp::XLua::DelegateBridge* DLL2SDK::Assembly_CSharp::XLua::HotfixDelegateBridge::Get_127728(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4D0C8)(idx_); } void DLL2SDK::Assembly_CSharp::XLua::HotfixDelegateBridge::Set_127729(int32_t idx_, DLL2SDK::Assembly_CSharp::XLua::DelegateBridge* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4D1AC)(idx_, val_); } void DLL2SDK::Assembly_CSharp::XLua::HotfixRecord::_cctor_127726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4D564)(); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase::_ctor_127722(int32_t reference_, DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC36EAC)(this, reference_, luaenv_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase::TryGetDelegate_127723(DLL2SDK::mscorlib::System::Type* key_, DLL2SDK::mscorlib::System::Delegate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CC98)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase::AddDelegate_127724(DLL2SDK::mscorlib::System::Type* key_, DLL2SDK::mscorlib::System::Delegate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CD5C)(this, key_, value_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase::GetDelegateByType_127725(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::InternalGlobals::_cctor_127704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4D614)(); } void DLL2SDK::Assembly_CSharp::XLua::InternalGlobals::_ctor_127705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4DDAC)(this); } void DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::XLua_Gen_Initer_Register__::_cctor_127700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC364B4)(); } void DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::XLua_Gen_Initer_Register__::_ctor_127701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC367A8)(this); } void DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::XLua_Gen_Initer_Register__::wrapInit0_127702(DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC367B0)(luaenv_, translator_); } void DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::XLua_Gen_Initer_Register__::Init_127703(DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC36A6C)(luaenv_, translator_); } void DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::_ctor_127661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FE94C)(this); } bool DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::__tryArrayGet_127662(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, DLL2SDK::mscorlib::System::Object* obj_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FEB20)(type_, L_, translator_, obj_, index_); } bool DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::__tryArraySet_127663(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, DLL2SDK::mscorlib::System::Object* obj_, int32_t array_idx_, int32_t obj_idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FF28C)(type_, L_, translator_, obj_, array_idx_, obj_idx_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::EnumAnd_127664(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F6CC8)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::EnumOr_127665(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F7068)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::StaticCSFunction_127666(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F7408)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::FixCSFunction_127667(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F7750)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::DelegateCall_127668(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F79A0)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::LuaGC_127669(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F7C7C)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::ToString_127670(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F7E98)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::DelegateCombine_127671(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F81BC)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::DelegateRemove_127672(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F8558)(L_); } bool DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::tryPrimitiveArrayGet_127673(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::mscorlib::System::Object* obj_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FF9BC)(type_, L_, obj_, index_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::ArrayIndexer_127674(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F88C8)(L_); } bool DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::TryPrimitiveArraySet_127675(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::mscorlib::System::Object* obj_, int32_t array_idx_, int32_t obj_idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4900488)(type_, L_, obj_, array_idx_, obj_idx_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::ArrayNewIndexer_127676(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F9094)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::ArrayLength_127677(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F9898)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::MetaFuncIndex_127678(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F9AF4)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::Panic_127679(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F9DC4)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::Print_127680(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F9F20)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::LoadSocketCore_127681(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FA3E0)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::LoadCS_127682(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FA434)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::LoadBuiltinLib_127683(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FA530)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::LoadFromResource_127684(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FA854)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::LoadFromStreamingAssetsPath_127685(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FAD40)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::LoadFromCustomLoaders_127686(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FB3A0)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::LoadAssembly_127687(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FB904)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::ImportType_127688(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FBC8C)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::ImportGenericType_127689(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FBF88)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::Cast_127690(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FC4AC)(L_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::getType_127691(intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49010CC)(L_, translator_, idx_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::XLuaAccess_127692(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FC88C)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::XLuaPrivateAccessible_127693(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FCDEC)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::XLuaMetatableOperation_127694(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FD078)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::DelegateConstructor_127695(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FD4B8)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::ToFunction_127696(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FD7D8)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::GenericMethodWraper_127697(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FDBC8)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::GetGenericMethod_127698(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FE16C)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::StaticLuaCallbacks::ReleaseCsObject_127699(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48FE78C)(L_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_ctor_127521(DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_, intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF54F3C)(this, luaenv_, L_); } DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_IniterAdderUnityEngineVector2* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::get_IniterAdderUnityEngineVector2_dumb_obj_127522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63F44)(); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushUnityEngineVector2_127523(intptr_t L_, DLL2SDK::UnityEngine::UnityEngine::Vector2 val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC58C78)(this, L_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Get_127524(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector2* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32354)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::UpdateUnityEngineVector2_127525(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector2 val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF645A0)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushUnityEngineVector3_127526(intptr_t L_, DLL2SDK::UnityEngine::UnityEngine::Vector3 val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3827C)(this, L_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Get_127527(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector3* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC31878)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::UpdateUnityEngineVector3_127528(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector3 val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF647EC)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushUnityEngineVector4_127529(intptr_t L_, DLL2SDK::UnityEngine::UnityEngine::Vector4 val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC71168)(this, L_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Get_127530(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector4* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9D5A8)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::UpdateUnityEngineVector4_127531(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector4 val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF64A40)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushUnityEngineColor_127532(intptr_t L_, DLL2SDK::UnityEngine::UnityEngine::Color val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC61EE0)(this, L_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Get_127533(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Color* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6224C)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::UpdateUnityEngineColor_127534(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Color val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF64CA0)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushUnityEngineQuaternion_127535(intptr_t L_, DLL2SDK::UnityEngine::UnityEngine::Quaternion val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC64754)(this, L_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Get_127536(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC64954)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::UpdateUnityEngineQuaternion_127537(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Quaternion val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF64F00)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushUnityEngineRay_127538(intptr_t L_, DLL2SDK::UnityEngine::UnityEngine::Ray val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF65160)(this, L_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Get_127539(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Ray* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF65384)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::UpdateUnityEngineRay_127540(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Ray val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF655B8)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushUnityEngineBounds_127541(intptr_t L_, DLL2SDK::UnityEngine::UnityEngine::Bounds val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6147C)(this, L_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Get_127542(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Bounds* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC63124)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::UpdateUnityEngineBounds_127543(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Bounds val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF65834)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushUnityEngineRay2D_127544(intptr_t L_, DLL2SDK::UnityEngine::UnityEngine::Ray2D val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF65AB0)(this, L_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Get_127545(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Ray2D* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF65CBC)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::UpdateUnityEngineRay2D_127546(intptr_t L_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Ray2D val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF65EE8)(this, L_, index_, val_); } DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::XLua_Gen_Initer_Register__* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::get_gen_reg_dumb_obj_127547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF66148)(); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::DelayWrapLoader_127548(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Action_1* loader_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC369C4)(this, type_, loader_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::AddInterfaceBridgeCreator_127549(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::System_Core::System::Func_3* creator_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC36C88)(this, type_, creator_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::TryDelayWrapLoader_127550(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF661F8)(this, L_, type_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Alias_127551(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* alias_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF56700)(this, type_, alias_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::addAssemblieByName_127552(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* assemblies_usorted_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0xF63B74)(this, assemblies_usorted_, name_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::initCSharpCallLua_127553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63F40)(this); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::getDelegateUsingGeneric_127554(DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase* bridge_, DLL2SDK::mscorlib::System::Type* delegateType_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* delegateMethod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF66C08)(this, bridge_, delegateType_, delegateMethod_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::getDelegate_127555(DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase* bridge_, DLL2SDK::mscorlib::System::Type* delegateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF67C38)(this, bridge_, delegateType_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::CreateDelegateBridge_127556(intptr_t L_, DLL2SDK::mscorlib::System::Type* delegateType_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5C84C)(this, L_, delegateType_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::AllDelegateBridgeReleased_127557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF58134)(this); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::ReleaseLuaBase_127558(intptr_t L_, int32_t reference_, bool is_delegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4E6F4)(this, L_, reference_, is_delegate_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::CreateInterfaceBridge_127559(intptr_t L_, DLL2SDK::mscorlib::System::Type* interfaceType_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5FD88)(this, L_, interfaceType_, idx_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::CreateArrayMetatable_127560(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5685C)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::CreateDelegateMetatable_127561(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF56CCC)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::CreateEnumerablePairs_127562(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF571A4)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::OpenLib_127563(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF55894)(this, L_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::createFunctionMetatable_127564(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF556A4)(this, L_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::FindType_127565(DLL2SDK::mscorlib::System::String* className_, bool isQualifiedName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF66720)(this, className_, isQualifiedName_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::hasMethod_127566(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* methodName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF68130)(this, type_, methodName_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::collectObject_127567(int32_t obj_index_to_collect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF6827C)(this, obj_index_to_collect_); } int32_t DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::addObject_127568(DLL2SDK::mscorlib::System::Object* obj_, bool is_valuetype_, bool is_enum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF68424)(this, obj_, is_valuetype_, is_enum_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::GetObject_127569(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5835C)(this, L_, index_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::GetTypeOf_127570(intptr_t L_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF62FF8)(this, L_, idx_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Assignable_127572(intptr_t L_, int32_t index_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF61078)(this, L_, index_, type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::GetObject_127573(intptr_t L_, int32_t index_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC34C94)(this, L_, index_, type_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::GetParams_127577(intptr_t L_, int32_t index_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF6851C)(this, L_, index_, type_); } int32_t DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::GetTypeId_127579(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF685D0)(this, L_, type_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PrivateAccessible_127580(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF685F4)(this, L_, type_); } int32_t DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::getTypeId_127581(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_, bool* is_first_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_LOGLEVEL log_level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF63FF4)(this, L_, type_, is_first_, log_level_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::pushPrimitive_127582(intptr_t L_, DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF68720)(this, L_, o_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushAny_127583(intptr_t L_, DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC37CAC)(this, L_, o_); } int32_t DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::TranslateToEnumToTop_127584(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF68E30)(this, L_, type_, idx_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Push_127585(intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF68DB0)(this, L_, o_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Push_127586(intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::LuaBase* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF68FB8)(this, L_, o_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Push_127587(intptr_t L_, DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC34F78)(this, L_, o_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushObject_127588(intptr_t L_, DLL2SDK::mscorlib::System::Object* o_, int32_t type_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF68FDC)(this, L_, o_, type_id_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Update_127589(intptr_t L_, int32_t index_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69110)(this, L_, index_, obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::getCsObj_127590(intptr_t L_, int32_t index_, int32_t udata_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF692F4)(this, L_, index_, udata_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::SafeGetCSObj_127591(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5E9CC)(this, L_, index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::FastGetCSObj_127592(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69500)(this, L_, index_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::ReleaseCSObj_127593(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69538)(this, L_, index_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::GetFixCSFunction_127594(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69650)(this, index_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushFixCSFunction_127595(intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF696F0)(this, L_, func_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::popValues_127596(intptr_t L_, int32_t oldTop_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator*, intptr_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xF5755C)(this, L_, oldTop_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::popValues_127597(intptr_t L_, int32_t oldTop_, DLL2SDK::Array* popTypes_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator*, intptr_t, int32_t, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xF58EC8)(this, L_, oldTop_, popTypes_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::registerCustomOp_127598(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_PushCSObject* push_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_GetCSObject* get_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator_UpdateCSObject* update_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69808)(this, type_, push_, get_, update_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::HasCustomOp_127599(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69938)(this, type_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::PushDecimal_127604(intptr_t L_, DLL2SDK::mscorlib::System::Decimal val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF68BAC)(this, L_, val_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::IsDecimal_127605(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF625FC)(this, L_, index_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::GetDecimal_127606(intptr_t L_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF699D8)(this, L_, index_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::Get_127607(intptr_t L_, int32_t index_, DLL2SDK::mscorlib::System::Decimal* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD91558)(this, L_, index_, val_); } void DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_cctor_127608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69A18)(); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_getDelegateUsingGeneric_m__0_127609(DLL2SDK::mscorlib::System::Reflection::MethodInfo* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69AE4)(m_); } int32_t DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_getDelegateUsingGeneric_m__1_127610(DLL2SDK::mscorlib::System::Reflection::MethodInfo* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69BD4)(m_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_getDelegateUsingGeneric_m__2_127611(DLL2SDK::mscorlib::System::Reflection::MethodInfo* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69C14)(m_); } int32_t DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_getDelegateUsingGeneric_m__3_127612(DLL2SDK::mscorlib::System::Reflection::MethodInfo* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69D04)(m_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_getDelegateUsingGeneric_m__4_127613(DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69D44)(x_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_getDelegateUsingGeneric_m__5_127614(DLL2SDK::Assembly_CSharp::XLua::DelegateBridgeBase* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69D4C)(x_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_getDelegateUsingGeneric_m__6_127615(DLL2SDK::mscorlib::System::Reflection::ParameterInfo* pinfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69D54)(pinfo_); } bool DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator::_getDelegate_m__7_127616(DLL2SDK::mscorlib::System::Reflection::MethodInfo* m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF69D8C)(m_); } void DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::SystemCollectionsIEnumeratorBridge::_ctor_127516(int32_t reference_, DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC351F8)(this, reference_, luaenv_); } DLL2SDK::Assembly_CSharp::XLua::LuaBase* DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::SystemCollectionsIEnumeratorBridge::__Create_127517(int32_t reference_, DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC35248)(reference_, luaenv_); } bool DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::SystemCollectionsIEnumeratorBridge::System_Collections_IEnumerator_MoveNext_127518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::SystemCollectionsIEnumeratorBridge::System_Collections_IEnumerator_Reset_127519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::SystemCollectionsIEnumeratorBridge::System_Collections_IEnumerator_get_Current_127520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127469(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, intptr_t L_, int32_t idx_, DLL2SDK::UnityEngine::UnityEngine::Vector2* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2FB54)(translator_, L_, idx_, val_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127470(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Vector2 field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2FE0C)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127471(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Vector2* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2FF28)(buff_, offset_, field_); } void DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127472(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, intptr_t L_, int32_t idx_, DLL2SDK::UnityEngine::UnityEngine::Vector3* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3015C)(translator_, L_, idx_, val_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127473(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC303B0)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127474(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Vector3* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC304DC)(buff_, offset_, field_); } void DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127475(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, intptr_t L_, int32_t idx_, DLL2SDK::UnityEngine::UnityEngine::Vector4* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC30748)(translator_, L_, idx_, val_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127476(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Vector4 field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC30A18)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127477(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Vector4* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC30B4C)(buff_, offset_, field_); } void DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127478(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, intptr_t L_, int32_t idx_, DLL2SDK::UnityEngine::UnityEngine::Color* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC30DE0)(translator_, L_, idx_, val_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127479(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Color field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC310B0)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127480(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Color* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC310D4)(buff_, offset_, field_); } void DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127481(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, intptr_t L_, int32_t idx_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3121C)(translator_, L_, idx_, val_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127482(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Quaternion field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC314EC)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127483(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC31510)(buff_, offset_, field_); } void DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127484(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, intptr_t L_, int32_t idx_, DLL2SDK::UnityEngine::UnityEngine::Ray* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC31658)(translator_, L_, idx_, val_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127485(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Ray field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC31AAC)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127486(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Ray* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC31B58)(buff_, offset_, field_); } void DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127487(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, intptr_t L_, int32_t idx_, DLL2SDK::UnityEngine::UnityEngine::Bounds* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC31CF8)(translator_, L_, idx_, val_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127488(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Bounds field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC31F18)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127489(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Bounds* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC31FC4)(buff_, offset_, field_); } void DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127490(DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, intptr_t L_, int32_t idx_, DLL2SDK::UnityEngine::UnityEngine::Ray2D* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32164)(translator_, L_, idx_, val_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127491(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Ray2D field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32588)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127492(intptr_t buff_, int32_t offset_, DLL2SDK::UnityEngine::UnityEngine::Ray2D* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32624)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127493(intptr_t buff_, int32_t offset_, uint8_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32790)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127494(intptr_t buff_, int32_t offset_, uint8_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC328A0)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127495(intptr_t buff_, int32_t offset_, int8_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC329C0)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127496(intptr_t buff_, int32_t offset_, int8_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC329DC)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127497(intptr_t buff_, int32_t offset_, int16_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32A0C)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127498(intptr_t buff_, int32_t offset_, int16_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32B1C)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127499(intptr_t buff_, int32_t offset_, uint16_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32C3C)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127500(intptr_t buff_, int32_t offset_, uint16_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32C58)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127501(intptr_t buff_, int32_t offset_, int32_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32C88)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127502(intptr_t buff_, int32_t offset_, int32_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32D98)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127503(intptr_t buff_, int32_t offset_, uint32_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32EB8)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127504(intptr_t buff_, int32_t offset_, uint32_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32ED0)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127505(intptr_t buff_, int32_t offset_, int64_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC32F00)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127506(intptr_t buff_, int32_t offset_, int64_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3301C)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127507(intptr_t buff_, int32_t offset_, uint64_t field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33140)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127508(intptr_t buff_, int32_t offset_, uint64_t* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33164)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127509(intptr_t buff_, int32_t offset_, float field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3319C)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127510(intptr_t buff_, int32_t offset_, float* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC332AC)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127511(intptr_t buff_, int32_t offset_, double field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC333CC)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127512(intptr_t buff_, int32_t offset_, double* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC334E0)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::Pack_127513(intptr_t buff_, int32_t offset_, DLL2SDK::mscorlib::System::Decimal field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33604)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::UnPack_127514(intptr_t buff_, int32_t offset_, DLL2SDK::mscorlib::System::Decimal* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33734)(buff_, offset_, field_); } bool DLL2SDK::Assembly_CSharp::XLua::CopyByValue::IsStruct_127515(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33944)(type_); } void DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::GameEngineHotUpdateHelperWrap::_ctor_127462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC343E4)(this); } void DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::GameEngineHotUpdateHelperWrap::__Register_127463(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC343EC)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::GameEngineHotUpdateHelperWrap::__CreateInstance_127464(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33A2C)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::GameEngineHotUpdateHelperWrap::_m_ToUInt64_xlua_st__127465(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33B30)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::GameEngineHotUpdateHelperWrap::_m_ToUInt32_xlua_st__127466(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33D28)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::GameEngineHotUpdateHelperWrap::_m_ToInt64_xlua_st__127467(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC33F14)(L_); } int32_t DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap::GameEngineHotUpdateHelperWrap::_m_ConvertToArray_xlua_st__127468(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3410C)(L_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::WarningLevel DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::get_WarningLevel_115528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085470)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::set_WarningLevel_115529(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::WarningLevel value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085478)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::get_TemperatureLevel_115530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085480)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::set_TemperatureLevel_115531(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085488)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::get_TemperatureTrend39_115532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085490)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::set_TemperatureTrend39_115533(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085498)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::get_TemperatureTrend41_115534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40854A0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::set_TemperatureTrend41_115535(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40854A8)(this, value_); } double DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::get_HighPrecisionTemperatureLevel_115536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40854B0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics::set_HighPrecisionTemperatureLevel_115537(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40854BC)(this, value_); } void DLL2SDK::Assembly_CSharp::CobMath::CobLine::_ctor_112146(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C13778)(this, origin_, direction_); } float DLL2SDK::Assembly_CSharp::CobMath::CobLine::GetProjection_112147(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, DLL2SDK::UnityEngine::UnityEngine::Vector3* proj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C137A8)(this, point_, proj_); } int32_t DLL2SDK::Assembly_CSharp::CobMath::CobLine::Trace_112148(DLL2SDK::Array* triangles_, DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo* hitInfo_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo*)>(DLL2SDK::GameAssemblyBase + 0x3C13960)(this, triangles_, hitInfo_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CobMath::CobLine::GetProjection_Plane_112149(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C13B08)(this, point_); } float DLL2SDK::Assembly_CSharp::CobMath::CobLine::GetIntersectPoint_Plane_112150(DLL2SDK::Assembly_CSharp::CobMath::CobLine line_, DLL2SDK::UnityEngine::UnityEngine::Vector3* point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C13E28)(this, line_, point_); } void DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::_ctor_112151(int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1413C)(this, size_); } int32_t DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::get_Size_112152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C14144)(this); } void DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::set_Size_112153(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1414C)(this, value_); } void DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::SetMember_112154(int32_t row_, int32_t col_, float param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C142A4)(this, row_, col_, param_); } void DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::SetMember_112155(DLL2SDK::Array* param_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C14488)(this, param_); } void DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::SetRow_112156(int32_t rowIndex_, DLL2SDK::Array* param_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C14624)(this, rowIndex_, param_); } void DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::SetCol_112157(int32_t colIndex_, DLL2SDK::Array* param_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C147C0)(this, colIndex_, param_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::ToString_112158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C14AB8)(this); } void DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::StaticBuildDetM_112159(DLL2SDK::Assembly_CSharp::CobMath::CobMatrix* matrix_, DLL2SDK::Assembly_CSharp::CobMath::CobMatrix target_, int32_t ignoreCol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C14AC0)(matrix_, target_, ignoreCol_); } float DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::Determinant_112160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C151C0)(this); } void DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::_cctor_112161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C151C8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CobMath::CobMatrix::__xLuaBaseProxy_ToString_112162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C15328)(this); } void DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet::_ctor_112172(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C164D8)(this, num_); } void DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet::SetEquation_112173(int32_t index_, DLL2SDK::Array* param_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C16678)(this, index_, param_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet::Calculate_112174() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet*)>(DLL2SDK::GameAssemblyBase + 0x3C167D4)(this); } void DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet::Calculate_112175(DLL2SDK::UnityEngine::UnityEngine::Vector3* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C16960)(this, result_); } void DLL2SDK::Assembly_CSharp::SphericalHarmonicsL2Serialized::_ctor_112081(DLL2SDK::Assembly_CSharp::SphericalHarmonicsL2Serialized o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D99F0)(this, o_); } void DLL2SDK::Assembly_CSharp::SphericalHarmonicsL2Serialized::save_112082(DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D9C58)(this, v_); } DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 DLL2SDK::Assembly_CSharp::SphericalHarmonicsL2Serialized::load_112083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D9F04)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtSize::_ctor_111933(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D9C0)(this, width_, height_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtSize::ToString_111934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475DC38)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtSize::__xLuaBaseProxy_ToString_111935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475DCF0)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtPoint::_ctor_111922(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D210)(this, x_, y_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtPoint::ToString_111923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D488)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtPoint::__xLuaBaseProxy_ToString_111924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475D540)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceUploadData::_ctor_110563(DLL2SDK::mscorlib::System::String* filePath_, int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEE0C0)(this, filePath_, time_); } void DLL2SDK::Assembly_CSharp::GameUI::ClientReddotData::_ctor_99903(uint32_t timestamp_, uint32_t id_, uint64_t guid_, uint32_t exId_, uint64_t exGuid_, uint32_t dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAA8F4)(this, timestamp_, id_, guid_, exId_, exGuid_, dataFlag_); } void DLL2SDK::Assembly_CSharp::GameBase::BRSkinPair::_ctor_97970(uint32_t skinId_, uint64_t realSkinGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376012C)(this, skinId_, realSkinGuid_); } DLL2SDK::Assembly_CSharp::Guild::GuildSearchFriendInfo DLL2SDK::Assembly_CSharp::Guild::GuildSearchFriendInfo::BuildFriendInfo_96070(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo* msgInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9ABB0)(msgInfo_); } DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo::BuildSelfGuildRankInfo_96057(DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* dataStore_, bool is_week_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8FA84)(dataStore_, is_week_); } DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo::BuildGuildRankInfo_96058(DLL2SDK::CSProto::msg::RankPlayerInfo* data_, bool isSeasonal_, bool isWeekly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8F680)(data_, isSeasonal_, isWeekly_); } bool DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo::IsValid_96059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91B1C)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildEventInfo DLL2SDK::Assembly_CSharp::Guild::GuildEventInfo::BuildGuildEventInfo_95997(DLL2SDK::CSProto::msg::GuildEventData* data_, DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* guildDataStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5F924)(data_, guildDataStore_); } DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo::BuildGuildFriendRequestInfo_95977(DLL2SDK::Assembly_CSharp::Friend::FriendClient* fc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B641B8)(fc_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo::ConfigureState_95978(DLL2SDK::Assembly_CSharp::Friend::PlayerStateType state_, uint64_t logoutTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B64A1C)(state_, logoutTime_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::ShopGoodBuyParameter::_ctor_88428(uint32_t shopID_, DLL2SDK::CSProto::msg::PaymentType payType_, DLL2SDK::CSProto::msg::GoodType goodType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE12CC)(this, shopID_, payType_, goodType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementData::ToString_87654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD31B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementData::__xLuaBaseProxy_ToString_87655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD3270)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveData::ApplyShift_85042(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D5CD8)(this, shift_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItemInfo::_ctor_83862(uint32_t uid_, uint32_t actorId_, float hp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3926974)(this, uid_, actorId_, hp_, scale_); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsData::_ctor_81975(DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsType type_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* image_, int32_t duration_, DLL2SDK::mscorlib::System::String* extraText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C94B3C)(this, type_, text_, image_, duration_, extraText_); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveData::_ctor_81962(DLL2SDK::Assembly_CSharp::PVP::InteractiveType t_, int32_t v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A658)(this, t_, v_); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveData::SetValue_81963(int32_t v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A714)(this, v_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreamingLayerInfo::get_exportFolderName_73134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F418)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreamingLayerInfo::get_exportSceneNamePrefix_73135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F524)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLayerInfo::CheckValid_73136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F668)(this); } void DLL2SDK::Assembly_CSharp::FoliageRendererStats::Reset_72635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA098)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FoliageRendererStats::ToString_72636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA210)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FoliageRendererStats::__xLuaBaseProxy_ToString_72637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA2D0)(this); } void DLL2SDK::Assembly_CSharp::CubeCell::_ctor_72546(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cellOrigin_, float cellSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412BB14)(this, pos_, cellOrigin_, cellSize_); } int32_t DLL2SDK::Assembly_CSharp::CubeCell::get_hash_72547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412BD40)(this); } int32_t DLL2SDK::Assembly_CSharp::CubeCell::get_cellPosX_72548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412BD48)(this); } int32_t DLL2SDK::Assembly_CSharp::CubeCell::get_cellPosY_72549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412BD50)(this); } int32_t DLL2SDK::Assembly_CSharp::CubeCell::get_cellPosZ_72550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412BD58)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CubeCell::get_cellOrigin_72551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412BD60)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CubeCell::get_cellPos_72552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412BD74)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CubeCell::get_cellSize3_72553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412BDC4)(this); } void DLL2SDK::Assembly_CSharp::CubeCell::Set_72554(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cellOrigin_, float cellSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412C0A4)(this, pos_, cellOrigin_, cellSize_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CubeCell::GetCenter_72555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412C2BC)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::CubeCell::GetBounds_72556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412C4E4)(this); } int32_t DLL2SDK::Assembly_CSharp::CubeCell::GetHashCode_72557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412C690)(this); } bool DLL2SDK::Assembly_CSharp::CubeCell::Equals_72558(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412C858)(this, obj_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CubeCell::ToString_72559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412CA64)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CubeCell::GetCellPos_72560(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cellOrigin_, float cellSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412CA6C)(pos_, cellOrigin_, cellSize_); } int32_t DLL2SDK::Assembly_CSharp::CubeCell::MakeHash_72561(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cellOrigin_, float cellSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412CC74)(pos_, cellOrigin_, cellSize_); } int32_t DLL2SDK::Assembly_CSharp::CubeCell::MakeHash_72562(int32_t posX_, int32_t posY_, int32_t posZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412BC0C)(posX_, posY_, posZ_); } void DLL2SDK::Assembly_CSharp::CubeCell::TraverseNeighboring_72563(DLL2SDK::UnityEngine::UnityEngine::Vector3 cellPos_, int32_t depth_, DLL2SDK::Assembly_CSharp::CubeCell_CubeCellTraverseAction* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412CE7C)(cellPos_, depth_, action_); } void DLL2SDK::Assembly_CSharp::CubeCell::TraverseNeighboring_72564(int32_t posX_, int32_t posY_, int32_t posZ_, int32_t depth_, DLL2SDK::Assembly_CSharp::CubeCell_CubeCellTraverseAction* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412CFC4)(posX_, posY_, posZ_, depth_, action_); } void DLL2SDK::Assembly_CSharp::CubeCell::TraverseMinMax_72565(DLL2SDK::UnityEngine::UnityEngine::Vector3 minCellPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 maxCellPos_, bool subdivided_, DLL2SDK::Assembly_CSharp::CubeCell_CubeCellTraverseAction* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412D204)(minCellPos_, maxCellPos_, subdivided_, action_); } void DLL2SDK::Assembly_CSharp::CubeCell::_cctor_72566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412D41C)(); } int32_t DLL2SDK::Assembly_CSharp::CubeCell::__xLuaBaseProxy_GetHashCode_72567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412D5B4)(this); } bool DLL2SDK::Assembly_CSharp::CubeCell::__xLuaBaseProxy_Equals_72568(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412D6A4)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CubeCell::__xLuaBaseProxy_ToString_72569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412D794)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeSettings_OptimizeConfig::_ctor_68954(DLL2SDK::Assembly_CSharp::EOptimizeTarget type_, DLL2SDK::Assembly_CSharp::MeshOptimizeConfig config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30999D8)(this, type_, config_); } void DLL2SDK::Assembly_CSharp::OriginalMeshKey::_ctor_68906(DLL2SDK::mscorlib::System::String* inName_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327BFA4)(this, inName_, count_); } bool DLL2SDK::Assembly_CSharp::OriginalMeshKey::Equals_68907(DLL2SDK::Assembly_CSharp::OriginalMeshKey other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C0E4)(this, other_); } uint32_t DLL2SDK::Assembly_CSharp::Network::S2C_DirectConnReq::GetSize_67777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5C6A4)(this); } bool DLL2SDK::Assembly_CSharp::Network::S2C_DirectConnReq::Parse_67778(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4F5C918)(this, buffer_); } void DLL2SDK::Assembly_CSharp::Rectangle::_ctor_66361(DLL2SDK::UnityEngine::UnityEngine::Vector2 min_, DLL2SDK::UnityEngine::UnityEngine::Vector2 max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F43CC)(this, min_, max_); } void DLL2SDK::Assembly_CSharp::Rectangle::_ctor_66362(float minX_, float minY_, float maxX_, float maxY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F44E4)(this, minX_, minY_, maxX_, maxY_); } bool DLL2SDK::Assembly_CSharp::Rectangle::Intersection_66363(DLL2SDK::UnityEngine::UnityEngine::Vector2 a1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 a2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F4CDC)(this, a1_, a2_); } bool DLL2SDK::Assembly_CSharp::Rectangle::SegmentIntersection_66364(DLL2SDK::UnityEngine::UnityEngine::Vector2 a1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 a2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 b1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 b2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F50D0)(this, a1_, a2_, b1_, b2_); } float DLL2SDK::Assembly_CSharp::Rectangle::Dot_66365(DLL2SDK::UnityEngine::UnityEngine::Vector2 A_, DLL2SDK::UnityEngine::UnityEngine::Vector2 B_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F51F4)(this, A_, B_); } float DLL2SDK::Assembly_CSharp::Rectangle::Cross_66366(DLL2SDK::UnityEngine::UnityEngine::Vector2 A_, DLL2SDK::UnityEngine::UnityEngine::Vector2 B_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F5218)(this, A_, B_); } bool DLL2SDK::Assembly_CSharp::Rectangle::InSegment_66367(DLL2SDK::UnityEngine::UnityEngine::Vector2 P_, DLL2SDK::UnityEngine::UnityEngine::Vector2 A_, DLL2SDK::UnityEngine::UnityEngine::Vector2 B_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F523C)(this, P_, A_, B_); } int32_t DLL2SDK::Assembly_CSharp::Rectangle::dcmp_66368(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F526C)(this, x_); } void DLL2SDK::Assembly_CSharp::WaterLine::_ctor_64555(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495D1A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleRotor::Init_64532(DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87874)(this, normal_direction_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleRotor::Tick_64533(float deltaTime_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87A74)(this, deltaTime_, speed_); } void DLL2SDK::Assembly_CSharp::Network::VehicleMoveData::ApplyShift_71560(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF9CF8)(this, shift_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::_ctor_51247(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarType avatarType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ACFDC)(this, avatarType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::_ctor_51248(uint32_t weaponId_, uint32_t skinId_, bool autoRotate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ACFE4)(this, weaponId_, skinId_, autoRotate_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::_ctor_51249(uint32_t roleId_, uint32_t hatId_, uint32_t bagId_, uint32_t clothId_, uint32_t suitId_, DLL2SDK::mscorlib::System::String* actionName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 eulerAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD000)(this, roleId_, hatId_, bagId_, clothId_, suitId_, actionName_, eulerAngle_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::_ctor_51250(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD048)(this, itemId_); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarType DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_commonAvatarType_51251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD050)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_commonAvatarType_51252(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD058)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_commonAvatarId_51253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD060)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_commonAvatarId_51254(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD068)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_avatarSkinId_51255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD078)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_avatarSkinId_51256(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD080)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_needAutoRotate_51257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD088)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_needAutoRotate_51258(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD090)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_roleHatId_51259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD098)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_roleHatId_51260(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0A0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_roleBagId_51261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0A8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_roleBagId_51262(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0B0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_roleClothId_51263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_roleClothId_51264(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0C0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_roleSuitId_51265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_roleSuitId_51266(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0D0)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_roleHatAssetId_51267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0D8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_roleHatAssetId_51268(DLL2SDK::Assembly_CSharp::EAssetID value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0E0)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_roleBagAssetId_51269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0E8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_roleBagAssetId_51270(DLL2SDK::Assembly_CSharp::EAssetID value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0F0)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_roleClothAssetId_51271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD0F8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_roleClothAssetId_51272(DLL2SDK::Assembly_CSharp::EAssetID value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD100)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_roleAction_51273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD108)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_roleAction_51274(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD110)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::get_roleEuler_51275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD118)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter::set_roleEuler_51276(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD12C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::BoundBox::_ctor_48296(DLL2SDK::UnityEngine::UnityEngine::Bounds b_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365614C)(this, b_, rot_); } void DLL2SDK::Assembly_CSharp::GameEngine::BoundBox::_ctor_48297(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365635C)(this, center_, size_, rot_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BoundBox::GetAxis_48298() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox*)>(DLL2SDK::GameAssemblyBase + 0x3656654)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BoundBox::GetVertices_48299() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox*)>(DLL2SDK::GameAssemblyBase + 0x3656AFC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BoundBox::intersects_48300(DLL2SDK::UnityEngine::UnityEngine::Vector3 p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3656F1C)(this, p_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BoundBox::intersects_48301(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox box_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3657AE0)(this, box_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BoundBox::ProjectionHasOverlap_48302(DLL2SDK::Array* allAxis_, DLL2SDK::Array* aVertices_, DLL2SDK::Array* bVertices_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3657CA0)(this, allAxis_, aVertices_, bVertices_); } float DLL2SDK::Assembly_CSharp::GameEngine::BoundBox::FindOverlap_48303(float astart_, float aend_, float bstart_, float bend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3657CBC)(this, astart_, aend_, bstart_, bend_); } void DLL2SDK::Assembly_CSharp::GameEngine::HitResult::Reset_48295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3714338)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UdpInfo::ToString_48051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D77A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UdpInfo::__xLuaBaseProxy_ToString_48052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D788C)(this); } bool DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences::IsValid_47202(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D2340)(this, msg_); } bool DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences::IsChildRecursive_47203(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D2348)(this, t_, parent_); } bool DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences::IsEmpty_47204(bool considerRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D2A30)(this, considerRoot_); } bool DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences::Contains_47205(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, bool ignoreRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D30E0)(this, t_, ignoreRoot_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences::GetRagdollTransforms_47206() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences*)>(DLL2SDK::GameAssemblyBase + 0x40D30E8)(this); } DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences::FromAvatar_47207(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D30F0)(animator_); } DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences::FromBipedReferences_47208(DLL2SDK::Assembly_CSharp_firstpass::RootMotion::BipedReferences* biped_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D3360)(biped_); } DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options::get_Default_47201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C9368)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ProfilerSample::_ctor_47182(DLL2SDK::mscorlib::System::String* inShowLog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72B98)(this, inShowLog_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProfilerSample::Dispose_47183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72C64)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CameraShakeParameter::get_IsValid_47104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C938C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RaycastData::_ctor_46914(DLL2SDK::UnityEngine::UnityEngine::Vector3 ori_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direct_, float dist_, int32_t mask_, float cd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3863C)(this, ori_, direct_, dist_, mask_, cd_); } bool DLL2SDK::Assembly_CSharp::GameBase::RaycastData::op_Equality_46915(DLL2SDK::Assembly_CSharp::GameBase::RaycastData lhs_, DLL2SDK::Assembly_CSharp::GameBase::RaycastData rhs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E38684)(lhs_, rhs_); } bool DLL2SDK::Assembly_CSharp::GameBase::RaycastData::op_Inequality_46916(DLL2SDK::Assembly_CSharp::GameBase::RaycastData lhs_, DLL2SDK::Assembly_CSharp::GameBase::RaycastData rhs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E38818)(lhs_, rhs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AxisConfig::_ctor_44628(DLL2SDK::Assembly_CSharp::GameEngine::GamepadJoystickAxis j_, bool i_, float d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364978C)(this, j_, i_, d_); } void DLL2SDK::Assembly_CSharp::GameEngine::KeyConfig::_ctor_44626(DLL2SDK::UnityEngine::UnityEngine::KeyCode k_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadJoystickAxis a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25660E0)(this, k_, a_); } void DLL2SDK::Assembly_CSharp::GameEngine::KeyConfig::_ctor_44627(DLL2SDK::UnityEngine::UnityEngine::KeyCode k_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadJoystickAxis a_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadAxisRange* r_, float threshold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25661C8)(this, k_, a_, r_, threshold_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionEvnet::_ctor_44352(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_ActionEvent inEventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371ADB4)(this, inEventType_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_ActionEvent DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionEvnet::get_Event_44353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371ADBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionEvnet::get_str_44354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371ADC4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionEvnet::get_action_44355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371ADCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionEvnet::set_action_44356(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371ADD4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneTacticalShowInfo::_ctor_42458(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, uint32_t ownerID_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9A8D4)(this, position_, rotation_, ownerID_, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayTrickySynBuffer::Serialize_41733(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170FE80)(this, writer_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayTrickySynBuffer::Unserialize_41734(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x170FFAC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::GameEngine::AEquipOffset::_ctor_40661(int32_t bindID_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType inTargetType_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig inOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCEBA0)(this, bindID_, inTargetType_, inOffset_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AEquipOffset::get_BindID_40662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCEC04)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AEquipOffset::set_BindID_40663(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCEC0C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind::_ctor_40650(DLL2SDK::UnityEngine::UnityEngine::GameObject* inObj_, DLL2SDK::Array* inBindBones_, DLL2SDK::Array* inWeight_, DLL2SDK::Array* inOffset_, DLL2SDK::Array* inBoneNames_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x363DB38)(this, inObj_, inBindBones_, inWeight_, inOffset_, inBoneNames_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind::GetTPos_40651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DE84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind::Reset_40652(DLL2SDK::UnityEngine::UnityEngine::GameObject* inObj_, DLL2SDK::Array* inBindBones_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x363DE98)(this, inObj_, inBindBones_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind::UpdatePos_40653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DEA0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind::get_enable_40654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DEA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind::set_enable_40655(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DEB0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind::Destroy_40656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DEB8)(this); } void DLL2SDK::Assembly_CSharp::Monster::CUSTFArgEX::_ctor_37482(DLL2SDK::mscorlib::System::String* inEleName_, DLL2SDK::mscorlib::System::String* inTitle_, DLL2SDK::mscorlib::System::String* inInfo_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* inValue_, bool inClamp_, float inMin_, float inMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3454)(this, inEleName_, inTitle_, inInfo_, inValue_, inClamp_, inMin_, inMax_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Monster::CUSTFArgEX::GetType_37483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B357C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Monster::CUSTFArgEX::Name_37484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3670)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Monster::CUSTFArgEX::Title_37485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3740)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Monster::CUSTFArgEX::Info_37486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3810)(this); } void DLL2SDK::Assembly_CSharp::Monster::CUSTFArg::_ctor_37475(DLL2SDK::mscorlib::System::String* inTitle_, DLL2SDK::mscorlib::System::String* inInfo_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2F84)(this, inTitle_, inInfo_, inValue_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Monster::CUSTFArg::GetType_37476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3074)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Monster::CUSTFArg::Name_37477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3150)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Monster::CUSTFArg::Title_37478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3208)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Monster::CUSTFArg::Info_37479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B32C0)(this); } void DLL2SDK::Assembly_CSharp::Monster::CUSTPArg::_ctor_37468(DLL2SDK::mscorlib::System::String* inTitle_, DLL2SDK::mscorlib::System::String* inInfo_, DLL2SDK::mscorlib::System::Reflection::PropertyInfo* inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3944)(this, inTitle_, inInfo_, inValue_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Monster::CUSTPArg::GetType_37469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3A34)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Monster::CUSTPArg::Name_37470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3B10)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Monster::CUSTPArg::Title_37471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3BC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Monster::CUSTPArg::Info_37472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3C80)(this); } void DLL2SDK::Assembly_CSharp::AStar::Coord::_ctor_36861(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D66D0)(this, x_, y_); } bool DLL2SDK::Assembly_CSharp::PostProcessEventComparer::Equals_36768(DLL2SDK::Assembly_CSharp::PostProcessEvent x_, DLL2SDK::Assembly_CSharp::PostProcessEvent y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48416EC)(this, x_, y_); } int32_t DLL2SDK::Assembly_CSharp::PostProcessEventComparer::GetHashCode_36769(DLL2SDK::Assembly_CSharp::PostProcessEvent obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484179C)(this, obj_); } void DLL2SDK::Assembly_CSharp::RenderStateEnableKey::_ctor_36543(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3040)(this, target_, assetID_); } bool DLL2SDK::Assembly_CSharp::RenderStateEnableKey::Equals_36544(DLL2SDK::Assembly_CSharp::RenderStateEnableKey other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3138)(this, other_); } bool DLL2SDK::Assembly_CSharp::RenderStateEnableKey::Equals_36545(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3254)(this, obj_); } int32_t DLL2SDK::Assembly_CSharp::RenderStateEnableKey::GetHashCode_36546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C338C)(this); } bool DLL2SDK::Assembly_CSharp::RenderStateEnableKey::__xLuaBaseProxy_Equals_36547(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C344C)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::RenderStateEnableKey::__xLuaBaseProxy_GetHashCode_36548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3504)(this); } void DLL2SDK::Assembly_CSharp::RenderStateMaterialKey::_ctor_36535(DLL2SDK::UnityEngine::UnityEngine::Color color_, float nearWidth_, float farWidth_, float farDistance_, float rimIntensity_, float rimRange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3648)(this, color_, nearWidth_, farWidth_, farDistance_, rimIntensity_, rimRange_); } bool DLL2SDK::Assembly_CSharp::RenderStateMaterialKey::Equals_36536(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3998)(this, obj_); } int32_t DLL2SDK::Assembly_CSharp::RenderStateMaterialKey::GetHashCode_36537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3AE4)(this); } bool DLL2SDK::Assembly_CSharp::RenderStateMaterialKey::op_Inequality_36538(DLL2SDK::Assembly_CSharp::RenderStateMaterialKey key1_, DLL2SDK::Assembly_CSharp::RenderStateMaterialKey key2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3AEC)(key1_, key2_); } bool DLL2SDK::Assembly_CSharp::RenderStateMaterialKey::op_Equality_36539(DLL2SDK::Assembly_CSharp::RenderStateMaterialKey key1_, DLL2SDK::Assembly_CSharp::RenderStateMaterialKey key2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3CF8)(key1_, key2_); } bool DLL2SDK::Assembly_CSharp::RenderStateMaterialKey::Equals_36540(DLL2SDK::Assembly_CSharp::RenderStateMaterialKey other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C3F04)(this, other_); } bool DLL2SDK::Assembly_CSharp::RenderStateMaterialKey::__xLuaBaseProxy_Equals_36541(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C401C)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::RenderStateMaterialKey::__xLuaBaseProxy_GetHashCode_36542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C40EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentRawData::_ctor_15503(int32_t posId_, int32_t actorId_, int32_t itemId_, int32_t count_, int32_t param1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F52BC)(this, posId_, actorId_, itemId_, count_, param1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentRawData::_ctor_15504(int32_t posId_, int32_t actorId_, int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F53BC)(this, posId_, actorId_, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentRawData::_ctor_15505(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F549C)(this, posId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentRawData::ToString_15506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F580C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentRawData::__xLuaBaseProxy_ToString_15507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F58CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BakeMoveData::_ctor_14151(DLL2SDK::Assembly_CSharp::GameBase::MoveData* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD09C)(this, moveData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseAnimationInfo::_ctor_13212(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_, DLL2SDK::Assembly_CSharp::BattleRoyale::AnimationClipBoneType boneType_, float speed_, bool isLoop_, float blendInTime_, float blendOutTime_, bool isAdditive_, bool interuptedImmediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE2AC)(this, clip_, boneType_, speed_, isLoop_, blendInTime_, blendOutTime_, isAdditive_, interuptedImmediately_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleInfo::_ctor_12295(uint32_t uid_, uint32_t actorId_, float hp_, bool isRelevant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432F88)(this, uid_, actorId_, hp_, isRelevant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorMusic::_ctor_12206(DLL2SDK::mscorlib::System::String* musicName_, DLL2SDK::mscorlib::System::String* composer_, DLL2SDK::mscorlib::System::String* audioName_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E574C8)(this, musicName_, composer_, audioName_, duration_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationInfo::_ctor_12129(int32_t animIndex_, float animDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53E54)(this, animIndex_, animDuration_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorInfo::_ctor_12034(uint32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552CCC)(this, id_, position_, rotation_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::MonitorActorInfo::_ctor_11925(uint32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E690F8)(this, id_, position_, rotation_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneck DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs::get_PerformanceBottleneck_115496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E284)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs::set_PerformanceBottleneck_115497(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneck value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E28C)(this, value_); } void DLL2SDK::Assembly_CSharp::AkUnityEventHandler::_ctor_121050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A41A8)(this); } void DLL2SDK::Assembly_CSharp::AkUnityEventHandler::Awake_121052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkUnityEventHandler::Start_121053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkUnityEventHandler::OnDestroy_121054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkUnityEventHandler::GetTriggerNames_121055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21ACD84)(this); } void DLL2SDK::Assembly_CSharp::AkUnityEventHandler::DoDestroy_121056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21ACC44)(this); } bool DLL2SDK::Assembly_CSharp::AkUnityEventHandler::ContainsTrigger_121057(DLL2SDK::mscorlib::System::Collections::Generic::List_1* in_triggerList_, DLL2SDK::mscorlib::System::String* sTriggerType_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x21ACFA0)(in_triggerList_, sTriggerType_); } bool DLL2SDK::Assembly_CSharp::AkUnityEventHandler::ContainsTrigger_121058(DLL2SDK::mscorlib::System::Collections::Generic::List_1* in_triggerList_, DLL2SDK::mscorlib::System::String* sTriggerType_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x21AD27C)(in_triggerList_, sTriggerType_); } void DLL2SDK::Assembly_CSharp::AkUnityEventHandler::AddTriggerComponents_121059(DLL2SDK::mscorlib::System::Collections::Generic::List_1* in_triggerList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, in_triggerList_, Data.method); } void DLL2SDK::Assembly_CSharp::AkUnityEventHandler::RegisterTriggers_121060(DLL2SDK::mscorlib::System::Collections::Generic::List_1* in_triggerList_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* pCachedTriggers_, DLL2SDK::Assembly_CSharp::AkTriggerBase_Trigger* in_delegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, DLL2SDK::Assembly_CSharp::AkTriggerBase_Trigger*, void*)>(Data.methodPtr)(this, in_triggerList_, pCachedTriggers_, in_delegate_, Data.method); } void DLL2SDK::Assembly_CSharp::AkUnityEventHandler::UnregisterTriggers_121061(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* pTriggers_, DLL2SDK::Assembly_CSharp::AkTriggerBase_Trigger* in_delegate_, bool DestroyCompWhenNoDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, DLL2SDK::Assembly_CSharp::AkTriggerBase_Trigger*, bool, void*)>(Data.methodPtr)(this, pTriggers_, in_delegate_, DestroyCompWhenNoDelegate_, Data.method); } void DLL2SDK::Assembly_CSharp::AkUnityEventHandler::_cctor_121062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE1E8)(); } void DLL2SDK::Assembly_CSharp::AkTriggerBase::_ctor_121027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9C18)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::AkTriggerBase::GetAllDerivedTypes_121028() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x21A9C20)(); } void DLL2SDK::Assembly_CSharp::AkTriggerMouseExit::_ctor_121048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB85C)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerMouseEnter::_ctor_121047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB854)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerMouseDown::_ctor_121046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB84C)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerExit::_ctor_121044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB038)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerExit::OnTriggerExit_121045(DLL2SDK::UnityEngine::UnityEngine::Collider* in_other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB048)(this, in_other_); } void DLL2SDK::Assembly_CSharp::AkTriggerEnter::_ctor_121042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AAC1C)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerEnter::OnTriggerEnter_121043(DLL2SDK::UnityEngine::UnityEngine::Collider* in_other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AAC2C)(this, in_other_); } void DLL2SDK::Assembly_CSharp::AkTriggerEnable::_ctor_121040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AABFC)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerEnable::OnEnable_121041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AAC04)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerDisable::_ctor_121038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AABDC)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerDisable::OnDisable_121039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AABE4)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerCollisionExit::_ctor_121036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AAA64)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerCollisionExit::OnCollisionExit_121037(DLL2SDK::UnityEngine::UnityEngine::Collision* in_other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AAA6C)(this, in_other_); } void DLL2SDK::Assembly_CSharp::AkTriggerCollisionEnter::_ctor_121033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AA77C)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerCollisionEnter::OnCollisionEnter_121034(DLL2SDK::UnityEngine::UnityEngine::Collision* in_other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AA784)(this, in_other_); } void DLL2SDK::Assembly_CSharp::AkTriggerCollisionEnter::OnTriggerEnter_121035(DLL2SDK::UnityEngine::UnityEngine::Collider* in_other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AA8F4)(this, in_other_); } void DLL2SDK::Assembly_CSharp::AkTerminator::_ctor_121026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A771C)(this); } void DLL2SDK::Assembly_CSharp::AkSwitch::_ctor_121024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7550)(this); } void DLL2SDK::Assembly_CSharp::AkSwitch::HandleEvent_121025(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, in_gameObject_, Data.method); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::_ctor_121006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A465C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::AkSurfaceReflector::TransformToColliderLocalSpace_121007(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecInput_, DLL2SDK::UnityEngine::UnityEngine::BoxCollider* pCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A466C)(this, vecInput_, pCollider_); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::Optimize_121008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A4744)(this); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSurfaceReflector::_AddGeometrySet_121009(DLL2SDK::Assembly_CSharp::AK::Wwise::AcousticTexture* acousticTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A4B14)(this, acousticTexture_); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::_RemoveGeometrySet_121010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5DE4)(this); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSurfaceReflector::AddGeometrySet_121011(DLL2SDK::Assembly_CSharp::AK::Wwise::AcousticTexture* acousticTexture_, DLL2SDK::UnityEngine::UnityEngine::MeshFilter* meshFilter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5EA0)(acousticTexture_, meshFilter_); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::RemoveGeometrySet_121012(DLL2SDK::UnityEngine::UnityEngine::MeshFilter* meshFilter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A6AF0)(meshFilter_); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::Awake_121013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A6C14)(this); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::Start_121014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A6E2C)(this); } bool DLL2SDK::Assembly_CSharp::AkSurfaceReflector::get_IsRegistered_121015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A6E80)(this); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::Register_121016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A6E88)(this); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::UnRegister_121017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A6F70)(this); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::UpdateWorldShift_121018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::OnEnable_121019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A70C0)(this); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::OnDisable_121020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A72BC)(this); } bool DLL2SDK::Assembly_CSharp::AkSurfaceReflector::ShouldByPassThisComp_121021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A72B4)(this); } float DLL2SDK::Assembly_CSharp::AkSurfaceReflector::GetEnableSqrtDistance_121022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A6D78)(); } void DLL2SDK::Assembly_CSharp::AkSurfaceReflector::_cctor_121023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7490)(); } void DLL2SDK::Assembly_CSharp::AkState::_ctor_121004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A4108)(this); } void DLL2SDK::Assembly_CSharp::AkState::HandleEvent_121005(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, in_gameObject_, Data.method); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioBase::_ctor_120978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2144)(this); } uint64_t DLL2SDK::Assembly_CSharp::AkSpatialAudioBase::GetHighestPriorityRoomID_120979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A222C)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioBase::SetGameObjectInHighestPriorityRoom_120980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2258)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioBase::EnteredRoom_120981(DLL2SDK::Assembly_CSharp::AkRoom* room_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2470)(this, room_); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioBase::ExitedRoom_120982(DLL2SDK::Assembly_CSharp::AkRoom* room_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A24A8)(this, room_); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioBase::SetGameObjectInRoom_120983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A24E0)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioBase::ClearRoomStatusAndSetOutdoor_120984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A27C4)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioEmitter::_ctor_120985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A27FC)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioEmitter::Awake_120986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A281C)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioEmitter::OnEnable_120987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2960)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioEmitter::OnDisable_120988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2AFC)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioEmitter::RegisterManually_120989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2970)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioEmitter::UnRegisterManually_120990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2B0C)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioEmitter::ApplySettingsFrom_120991(DLL2SDK::Assembly_CSharp::AkSpatialAudioEmitter* pTemplate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2BD0)(this, pTemplate_); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::_ctor_120965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2178130)(this); } DLL2SDK::Assembly_CSharp::AkSoundEngineController* DLL2SDK::Assembly_CSharp::AkSoundEngineController::get_Instance_120966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2178238)(); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::Finalize_120967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkSoundEngineController::GetDecodedBankFolder_120968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21784DC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkSoundEngineController::GetDecodedBankFullPath_120969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2178554)(); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::LateUpdate_120970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217869C)(this); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::Init_120971(DLL2SDK::Assembly_CSharp::AkInitializer* akInitializer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21788F8)(this, akInitializer_); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::OnDisable_120972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217A3CC)(this); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::Terminate_120973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217A3D0)(this); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::OnApplicationPause_120974(bool pauseStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217A8FC)(this, pauseStatus_); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::OnApplicationFocus_120975(bool focus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217ADC8)(this, focus_); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::ActivateAudio_120976(bool activate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217AB84)(activate_); } void DLL2SDK::Assembly_CSharp::AkSoundEngineController::_cctor_120977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217AF70)(); } void DLL2SDK::Assembly_CSharp::AkAudioListener::_ctor_120758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D522C)(this); } DLL2SDK::Assembly_CSharp::AkAudioListener_DefaultListenerList* DLL2SDK::Assembly_CSharp::AkAudioListener::get_DefaultListeners_120759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D533C)(); } void DLL2SDK::Assembly_CSharp::AkAudioListener::StartListeningToEmitter_120760(DLL2SDK::Assembly_CSharp::AkGameObj* emitter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D53EC)(this, emitter_); } void DLL2SDK::Assembly_CSharp::AkAudioListener::StopListeningToEmitter_120761(DLL2SDK::Assembly_CSharp::AkGameObj* emitter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D54BC)(this, emitter_); } void DLL2SDK::Assembly_CSharp::AkAudioListener::SetIsDefaultListener_120762(bool isDefault_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D558C)(this, isDefault_); } void DLL2SDK::Assembly_CSharp::AkAudioListener::Awake_120763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D56B0)(this); } void DLL2SDK::Assembly_CSharp::AkAudioListener::OnEnable_120764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D57F8)(this); } void DLL2SDK::Assembly_CSharp::AkAudioListener::OnDisable_120765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D5900)(this); } void DLL2SDK::Assembly_CSharp::AkAudioListener::OnListenerMoved_120766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D59D0)(this); } void DLL2SDK::Assembly_CSharp::AkAudioListener::Update_120767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D59DC)(this); } uint64_t DLL2SDK::Assembly_CSharp::AkAudioListener::GetAkGameObjectID_120768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D680C)(this); } void DLL2SDK::Assembly_CSharp::AkAudioListener::_MoveToNextStep_120769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D6814)(this); } void DLL2SDK::Assembly_CSharp::AkAudioListener::ClearAKList_120770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D5DA4)(this); } void DLL2SDK::Assembly_CSharp::AkAudioListener::_UpdateCulling_120771(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D5CC8)(this, vecPos_); } void DLL2SDK::Assembly_CSharp::AkAudioListener::_CullingAkSurfaceReflector_120772(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecCurPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D6864)(this, vecCurPos_); } void DLL2SDK::Assembly_CSharp::AkAudioListener::_CullingAkRoom_120773(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecCurPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D6C80)(this, vecCurPos_); } void DLL2SDK::Assembly_CSharp::AkAudioListener::_CullingAkBuildingPortal_120774(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecCurPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7618)(this, vecCurPos_); } void DLL2SDK::Assembly_CSharp::AkAudioListener::_CullingAkRoomPortal_120775(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecCurPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7074)(this, vecCurPos_); } void DLL2SDK::Assembly_CSharp::AkAudioListener::Migrate14_120776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7B68)(this); } void DLL2SDK::Assembly_CSharp::AkAudioListener::_cctor_120777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7CAC)(); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusion::_ctor_120896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CB550)(this); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusion::InitIntervalsAndFadeRates_120897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CB70C)(this); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusion::UpdateObstructionOcclusionValues_120898(DLL2SDK::mscorlib::System::Collections::Generic::List_1* listenerList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x48CBE84)(this, listenerList_); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusion::UpdateObstructionOcclusionValues_120899(DLL2SDK::Assembly_CSharp::AkAudioListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CBA3C)(this, listener_); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusion::CastRays_120900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1E90)(this); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusion::Update_120903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E22EC)(this); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::_ctor_120937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EFF18)(this); } uint64_t DLL2SDK::Assembly_CSharp::AkRoomPortal::GetID_120938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F00A4)(this); } bool DLL2SDK::Assembly_CSharp::AkRoomPortal::get_IsActivated_120939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F00BC)(this); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::Awake_120940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::Start_120941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::OnEnable_120942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::OnDisable_120943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::_UpdatePosition_120944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F074C)(this); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::UpdateWorldShift_120945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::HandleEvent_120946(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, in_gameObject_, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::OnDestroy_120947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::Open_120948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F1730)(this); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::Close_120949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F07C8)(this); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::ActivatePortal_120950(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F176C)(this, active_); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::FindOverlappingRooms_120951(DLL2SDK::Array* roomList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x48F1F68)(this, roomList_); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::FillRoomList_120952(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_, DLL2SDK::Assembly_CSharp::AkRoom_PriorityList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F2210)(this, center_, halfExtents_, list_); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::SetFrontRoom_120953(DLL2SDK::Assembly_CSharp::AkRoom* room_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F2458)(this, room_); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::SetBackRoom_120954(DLL2SDK::Assembly_CSharp::AkRoom* room_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F2618)(this, room_); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::UpdateOverlappingRooms_120955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F27D8)(this); } float DLL2SDK::Assembly_CSharp::AkRoomPortal::GetEnableSqrtDistance_120956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F2C3C)(); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::_CacheTransform_120957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F0488)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::AkRoomPortal::_CaculatePoint_120958(DLL2SDK::UnityEngine::UnityEngine::Vector3 dirToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F31EC)(this, dirToRoot_); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::_FillInExtent_120959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F2D18)(this); } void DLL2SDK::Assembly_CSharp::AkRoomPortal::_cctor_120960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F33C0)(); } void DLL2SDK::Assembly_CSharp::AkTriggerPawnBase::_ctor_39288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB86C)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerPawnBase::OnEnable_39289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriggerPawnBase::OnDisable_39290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriggerPawnBase::OnPawnFirstEnter_39291(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, pTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriggerPawnBase::OnPawnLastExit_39292(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, pTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMemBankLoader::_ctor_120883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D74E4)(this); } void DLL2SDK::Assembly_CSharp::AkMemBankLoader::Start_120884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D75D0)(this); } void DLL2SDK::Assembly_CSharp::AkMemBankLoader::LoadNonLocalizedBank_120885(DLL2SDK::mscorlib::System::String* in_bankFilename_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D7748)(this, in_bankFilename_); } void DLL2SDK::Assembly_CSharp::AkMemBankLoader::LoadLocalizedBank_120886(DLL2SDK::mscorlib::System::String* in_bankFilename_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D75E8)(this, in_bankFilename_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::AkMemBankLoader::LoadFile_120887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D78B4)(this); } void DLL2SDK::Assembly_CSharp::AkMemBankLoader::DoLoadBank_120888(DLL2SDK::mscorlib::System::String* in_bankPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D788C)(this, in_bankPath_); } void DLL2SDK::Assembly_CSharp::AkMemBankLoader::OnDestroy_120889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D7960)(this); } void DLL2SDK::Assembly_CSharp::AkGameObjPositionOffsetData::_ctor_120871(bool IReallyWantToBeConstructed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D1EA4)(this, IReallyWantToBeConstructed_); } void DLL2SDK::Assembly_CSharp::AkGameObjPositionData::_ctor_120870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF9A8)(this); } void DLL2SDK::Assembly_CSharp::AkGameObjPosOffsetData::_ctor_120869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D1EC4)(this); } void DLL2SDK::Assembly_CSharp::AkGameObjListenerList::_ctor_120864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF8F4)(this); } void DLL2SDK::Assembly_CSharp::AkGameObjListenerList::SetUseDefaultListeners_120865(bool useDefault_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D1984)(this, useDefault_); } void DLL2SDK::Assembly_CSharp::AkGameObjListenerList::Init_120866(DLL2SDK::Assembly_CSharp::AkGameObj* akGameObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D0500)(this, akGameObj_); } bool DLL2SDK::Assembly_CSharp::AkGameObjListenerList::Add_120867(DLL2SDK::Assembly_CSharp::AkAudioListener* listener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, listener_, Data.method); } bool DLL2SDK::Assembly_CSharp::AkGameObjListenerList::Remove_120868(DLL2SDK::Assembly_CSharp::AkAudioListener* listener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, listener_, Data.method); } void DLL2SDK::Assembly_CSharp::AkGameObjEnvironmentData::_ctor_120855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D0054)(this); } void DLL2SDK::Assembly_CSharp::AkGameObjEnvironmentData::AddHighestPriorityEnvironmentsFromPortals_120856(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D107C)(this, position_); } void DLL2SDK::Assembly_CSharp::AkGameObjEnvironmentData::AddHighestPriorityEnvironments_120857(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D1334)(this, position_); } void DLL2SDK::Assembly_CSharp::AkGameObjEnvironmentData::UpdateAuxSend_120858(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D0338)(this, gameObject_, position_); } void DLL2SDK::Assembly_CSharp::AkGameObjEnvironmentData::TryAddEnvironment_120859(DLL2SDK::Assembly_CSharp::AkEnvironment* env_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D1500)(this, env_); } void DLL2SDK::Assembly_CSharp::AkGameObjEnvironmentData::RemoveEnvironment_120860(DLL2SDK::Assembly_CSharp::AkEnvironment* env_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D1720)(this, env_); } void DLL2SDK::Assembly_CSharp::AkGameObjEnvironmentData::AddAkEnvironment_120861(DLL2SDK::UnityEngine::UnityEngine::Collider* environmentCollider_, DLL2SDK::UnityEngine::UnityEngine::Collider* gameObjectCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D019C)(this, environmentCollider_, gameObjectCollider_); } bool DLL2SDK::Assembly_CSharp::AkGameObjEnvironmentData::AkEnvironmentBelongsToActivePortals_120862(DLL2SDK::Assembly_CSharp::AkEnvironment* env_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D17F0)(this, env_); } void DLL2SDK::Assembly_CSharp::AkGameObjEnvironmentData::RemoveAkEnvironment_120863(DLL2SDK::UnityEngine::UnityEngine::Collider* environmentCollider_, DLL2SDK::UnityEngine::UnityEngine::Collider* gameObjectCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D0D80)(this, environmentCollider_, gameObjectCollider_); } void DLL2SDK::Assembly_CSharp::AkGameObj::_ctor_120835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF82C)(this); } bool DLL2SDK::Assembly_CSharp::AkGameObj::get_IsColliderSet_120836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF9B0)(this); } bool DLL2SDK::Assembly_CSharp::AkGameObj::get_IsEnvDataSet_120837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CFA60)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::AkGameObj::get_CachedTransform_120838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CFA70)(this); } bool DLL2SDK::Assembly_CSharp::AkGameObj::get_IsUsingDefaultListeners_120839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CBE60)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::AkGameObj::get_ListenerList_120840() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::AkGameObj*)>(DLL2SDK::GameAssemblyBase + 0x48CC2EC)(this); } void DLL2SDK::Assembly_CSharp::AkGameObj::AddListener_120841(DLL2SDK::Assembly_CSharp::AkAudioListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CFB40)(this, listener_); } void DLL2SDK::Assembly_CSharp::AkGameObj::RemoveListener_120842(DLL2SDK::Assembly_CSharp::AkAudioListener* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CFB74)(this, listener_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkGameObj::Register_120843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CFBA8)(this); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkGameObj::UnRegister_120844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CFCA8)(this); } void DLL2SDK::Assembly_CSharp::AkGameObj::Awake_120845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CFD7C)(this); } void DLL2SDK::Assembly_CSharp::AkGameObj::CheckStaticStatus_120846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D0680)(this); } void DLL2SDK::Assembly_CSharp::AkGameObj::OnEnable_120847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkGameObj::OnDestroy_120848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D0704)(this); } void DLL2SDK::Assembly_CSharp::AkGameObj::Update_120849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D08E8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::AkGameObj::GetPosition_120850(bool needUpdateCachedTransform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, needUpdateCachedTransform_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::AkGameObj::GetForward_120851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::AkGameObj::GetUpward_120852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkGameObj::OnTriggerEnter_120853(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D0D40)(this, other_); } void DLL2SDK::Assembly_CSharp::AkGameObj::OnTriggerExit_120854(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D0D5C)(this, other_); } void DLL2SDK::Assembly_CSharp::AkEventCallbackData::_ctor_120834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CE5EC)(this); } void DLL2SDK::Assembly_CSharp::AkEventCallbackMsg::_ctor_120828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CDE38)(this); } void DLL2SDK::Assembly_CSharp::AkEnvironmentPortal::_ctor_120826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD574)(this); } float DLL2SDK::Assembly_CSharp::AkEnvironmentPortal::GetAuxSendValueForPosition_120827(DLL2SDK::UnityEngine::UnityEngine::Vector3 in_position_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD654)(this, in_position_, index_); } void DLL2SDK::Assembly_CSharp::AkEnvironment::_ctor_120815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD26C)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkEnvironment::GetAuxBusID_120816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD274)(this); } void DLL2SDK::Assembly_CSharp::AkEnvironment::SetAuxBusID_120817(int32_t in_auxBusID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD27C)(this, in_auxBusID_); } float DLL2SDK::Assembly_CSharp::AkEnvironment::GetAuxSendValueForPosition_120818(DLL2SDK::UnityEngine::UnityEngine::Vector3 in_position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD284)(this, in_position_); } DLL2SDK::UnityEngine::UnityEngine::Collider* DLL2SDK::Assembly_CSharp::AkEnvironment::GetCollider_120819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD28C)(this); } void DLL2SDK::Assembly_CSharp::AkEnvironment::Awake_120820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD294)(this); } void DLL2SDK::Assembly_CSharp::AkEnvironment::_cctor_120821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD31C)(); } void DLL2SDK::Assembly_CSharp::AkEmitterObstructionOcclusion::_ctor_120811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CB54C)(this); } void DLL2SDK::Assembly_CSharp::AkEmitterObstructionOcclusion::Awake_120812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CB65C)(this); } void DLL2SDK::Assembly_CSharp::AkEmitterObstructionOcclusion::UpdateObstructionOcclusionValuesForListeners_120813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkEmitterObstructionOcclusion::SetObstructionOcclusion_120814(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 ObsOccPair_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast, void*)>(Data.methodPtr)(this, ObsOccPair_, Data.method); } void DLL2SDK::Assembly_CSharp::AkBuilding::_ctor_120793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD700)(this); } uint64_t DLL2SDK::Assembly_CSharp::AkBuilding::GetID_120794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD7CC)(this); } bool DLL2SDK::Assembly_CSharp::AkBuilding::get_IsActivated_120795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7B50)(this); } void DLL2SDK::Assembly_CSharp::AkBuilding::Awake_120796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBuilding::Start_120797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBuilding::OnEnable_120798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBuilding::OnDisable_120799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBuilding::OnDestroy_120800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBuilding::InitPortalData_120801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DDA38)(this); } void DLL2SDK::Assembly_CSharp::AkBuilding::ActivatePortal_120802(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DE3B0)(this, active_); } void DLL2SDK::Assembly_CSharp::AkBuilding::Open_120803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7B58)(this); } void DLL2SDK::Assembly_CSharp::AkBuilding::Close_120804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7B60)(this); } void DLL2SDK::Assembly_CSharp::AkBuilding::_UpdatePosition_120805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DDF3C)(this); } void DLL2SDK::Assembly_CSharp::AkBuilding::UpdateWorldShift_120806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::AkBuilding::GetEnableSqrtDistance_120807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D7A60)(); } void DLL2SDK::Assembly_CSharp::AkBuilding::HandleEvent_120808(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, in_gameObject_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::AkBuilding::_CaculatePoint_120809(DLL2SDK::UnityEngine::UnityEngine::Vector3 dirToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DEEB8)(this, dirToRoot_); } void DLL2SDK::Assembly_CSharp::AkBuilding::_cctor_120810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DF08C)(); } void DLL2SDK::Assembly_CSharp::PortalData::_ctor_120792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48413D0)(this); } void DLL2SDK::Assembly_CSharp::AkBank::_ctor_120786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA868)(this); } void DLL2SDK::Assembly_CSharp::AkBank::Awake_120787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBank::Start_120788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBank::HandleEvent_120789(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, in_gameObject_, Data.method); } void DLL2SDK::Assembly_CSharp::AkBank::UnloadBank_120790(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DAB40)(this, in_gameObject_); } void DLL2SDK::Assembly_CSharp::AkBank::OnDestroy_120791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkEvent::_ctor_120829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD8FC)(this); } void DLL2SDK::Assembly_CSharp::AkEvent::OnEnable_120830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkEvent::Callback_120831(DLL2SDK::mscorlib::System::Object* in_cookie_, DLL2SDK::Assembly_CSharp::AkCallbackType in_type_, DLL2SDK::Assembly_CSharp::AkCallbackInfo* in_info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CDBA4)(this, in_cookie_, in_type_, in_info_); } void DLL2SDK::Assembly_CSharp::AkEvent::HandleEvent_120832(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, in_gameObject_, Data.method); } void DLL2SDK::Assembly_CSharp::AkEvent::Stop_120833(int32_t _transitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation _curveInterpolation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CE464)(this, _transitionDuration_, _curveInterpolation_); } void DLL2SDK::Assembly_CSharp::AkMultiPosEvent::_ctor_120746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DFC80)(this); } void DLL2SDK::Assembly_CSharp::AkMultiPosEvent::FinishedPlaying_120747(DLL2SDK::mscorlib::System::Object* in_cookie_, DLL2SDK::Assembly_CSharp::AkCallbackType in_type_, DLL2SDK::mscorlib::System::Object* in_info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DFD2C)(this, in_cookie_, in_type_, in_info_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::BaseType::_ctor_120710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CFA98)(this); } uint32_t DLL2SDK::Assembly_CSharp::AK::Wwise::BaseType::GetID_120711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0554)(this); } bool DLL2SDK::Assembly_CSharp::AK::Wwise::BaseType::IsValid_120712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::AK::Wwise::BaseType::Validate_120713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D055C)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::BaseType::Verify_120714(DLL2SDK::Assembly_CSharp::AKRESULT result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D06D4)(this, result_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Bank::_ctor_120740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CFAA8)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Bank::Load_120741(bool decodeBank_, bool saveDecodedBank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CFAB0)(this, decodeBank_, saveDecodedBank_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Bank::LoadAsync_120742(DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CFE68)(this, callback_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Bank::Unload_120743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D01C4)(this); } bool DLL2SDK::Assembly_CSharp::AK::Wwise::Bank::IsValid_120744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AK::Wwise::AuxBus::_ctor_120739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CFAA0)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::BaseGroupType::_ctor_120715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0520)(this); } uint32_t DLL2SDK::Assembly_CSharp::AK::Wwise::BaseGroupType::GetGroupID_120716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0528)(this); } bool DLL2SDK::Assembly_CSharp::AK::Wwise::BaseGroupType::IsValid_120717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AK::Wwise::State::_ctor_120735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0F10)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::State::SetValue_120736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0F18)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Trigger::_ctor_120733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D10D4)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Trigger::Post_120734(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D10DC)(this, gameObject_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::RTPC::_ctor_120730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0D54)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::RTPC::SetValue_120731(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0D5C)(this, gameObject_, value_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::RTPC::SetGlobalValue_120732(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0E40)(this, value_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Event::_ctor_120719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D06E0)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Event::VerifyPlayingID_120720(uint32_t playingId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D06E8)(this, playingId_); } uint32_t DLL2SDK::Assembly_CSharp::AK::Wwise::Event::Post_120721(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D06EC)(this, gameObject_); } uint32_t DLL2SDK::Assembly_CSharp::AK::Wwise::Event::Post_120722(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::Assembly_CSharp::AK::Wwise::CallbackFlags* flags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* callback_, DLL2SDK::mscorlib::System::Object* cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D07C4)(this, gameObject_, flags_, callback_, cookie_); } uint32_t DLL2SDK::Assembly_CSharp::AK::Wwise::Event::Post_120723(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, uint32_t flags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* callback_, DLL2SDK::mscorlib::System::Object* cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D08DC)(this, gameObject_, flags_, callback_, cookie_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Event::Stop_120724(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, int32_t transitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation curveInterpolation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D09D8)(this, gameObject_, transitionDuration_, curveInterpolation_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Event::ExecuteAction_120725(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::Assembly_CSharp::AkActionOnEventType actionOnEventType_, int32_t transitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation curveInterpolation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0A00)(this, gameObject_, actionOnEventType_, transitionDuration_, curveInterpolation_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Event::PostMIDI_120726(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::Assembly_CSharp::AkMIDIPostArray* array_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0AF0)(this, gameObject_, array_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Event::PostMIDI_120727(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::Assembly_CSharp::AkMIDIPostArray* array_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0B4C)(this, gameObject_, array_, count_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Event::StopMIDI_120728(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0BBC)(this, gameObject_); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Event::StopMIDI_120729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0C8C)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::CallbackFlags::_ctor_120718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D06D8)(this); } void DLL2SDK::Assembly_CSharp::AkUtilities::_ctor_120704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE2D0)(this); } void DLL2SDK::Assembly_CSharp::AkTriangleArray::_ctor_120696(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A53B8)(this, count_); } void DLL2SDK::Assembly_CSharp::AkTriangleArray::Dispose_120697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriangleArray::Finalize_120698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriangleArray::Reset_120699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9574)(this); } DLL2SDK::Assembly_CSharp::AkTriangle* DLL2SDK::Assembly_CSharp::AkTriangleArray::GetTriangle_120700(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5588)(this, index_); } intptr_t DLL2SDK::Assembly_CSharp::AkTriangleArray::GetBuffer_120701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171EE8)(this); } int32_t DLL2SDK::Assembly_CSharp::AkTriangleArray::Count_120702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9580)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkTriangleArray::GetObjectPtr_120703(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A94C4)(this, index_); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfoArray::_ctor_120688(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A0640)(this, count_); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfoArray::Dispose_120689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfoArray::Finalize_120690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfoArray::Reset_120691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A08B8)(this); } DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy* DLL2SDK::Assembly_CSharp::AkSoundPathInfoArray::GetSoundPathInfo_120692(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A08C4)(this, index_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundPathInfoArray::GetBuffer_120693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176824)(this); } int32_t DLL2SDK::Assembly_CSharp::AkSoundPathInfoArray::Count_120694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A0AB8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundPathInfoArray::GetObjectPtr_120695(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A09A8)(this, index_); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfoArray::_ctor_120680(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EAF30)(this, count_); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfoArray::Dispose_120681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfoArray::Finalize_120682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfoArray::Reset_120683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB1B0)(this); } DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy* DLL2SDK::Assembly_CSharp::AkPropagationPathInfoArray::GetPropagationPathInfo_120684(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB1BC)(this, index_); } intptr_t DLL2SDK::Assembly_CSharp::AkPropagationPathInfoArray::GetBuffer_120685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB3B8)(this); } int32_t DLL2SDK::Assembly_CSharp::AkPropagationPathInfoArray::Count_120686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB3C0)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkPropagationPathInfoArray::GetObjectPtr_120687(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB2A0)(this, index_); } void DLL2SDK::Assembly_CSharp::AkPositionArray::_ctor_120673(uint32_t in_Count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7F38)(this, in_Count_); } uint32_t DLL2SDK::Assembly_CSharp::AkPositionArray::get_Count_120674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E800C)(this); } void DLL2SDK::Assembly_CSharp::AkPositionArray::set_Count_120675(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8004)(this, value_); } void DLL2SDK::Assembly_CSharp::AkPositionArray::Dispose_120676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPositionArray::Finalize_120677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPositionArray::Reset_120678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8188)(this); } void DLL2SDK::Assembly_CSharp::AkPositionArray::Add_120679(DLL2SDK::UnityEngine::UnityEngine::Vector3 in_Pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 in_Forward_, DLL2SDK::UnityEngine::UnityEngine::Vector3 in_Top_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E819C)(this, in_Pos_, in_Forward_, in_Top_); } void DLL2SDK::Assembly_CSharp::AkMIDIPostArray::_ctor_120664(int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DED84)(this, size_); } DLL2SDK::Assembly_CSharp::AkMIDIPost* DLL2SDK::Assembly_CSharp::AkMIDIPostArray::get_Item_120665(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DEEAC)(this, index_); } void DLL2SDK::Assembly_CSharp::AkMIDIPostArray::set_Item_120666(int32_t index_, DLL2SDK::Assembly_CSharp::AkMIDIPost* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DF028)(this, index_, value_); } void DLL2SDK::Assembly_CSharp::AkMIDIPostArray::Finalize_120667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIPostArray::PostOnEvent_120668(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DF314)(this, in_eventID_, gameObject_); } void DLL2SDK::Assembly_CSharp::AkMIDIPostArray::PostOnEvent_120669(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DF448)(this, in_eventID_, gameObject_, count_); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIPostArray::GetBuffer_120670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DF5D4)(this); } int32_t DLL2SDK::Assembly_CSharp::AkMIDIPostArray::Count_120671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DF5DC)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIPostArray::GetObjectPtr_120672(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DEFDC)(this, index_); } void DLL2SDK::Assembly_CSharp::AkLogger::_ctor_120651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6490)(this); } DLL2SDK::Assembly_CSharp::AkLogger* DLL2SDK::Assembly_CSharp::AkLogger::get_Instance_120652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D66F0)(); } void DLL2SDK::Assembly_CSharp::AkLogger::Finalize_120653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkLogger::Init_120654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6930)(this); } void DLL2SDK::Assembly_CSharp::AkLogger::WwiseInternalLogError_120655(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D638C)(message_); } void DLL2SDK::Assembly_CSharp::AkLogger::Message_120656(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6934)(message_); } void DLL2SDK::Assembly_CSharp::AkLogger::Warning_120657(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6A38)(message_); } void DLL2SDK::Assembly_CSharp::AkLogger::Error_120658(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6B3C)(message_); } void DLL2SDK::Assembly_CSharp::AkLogger::_cctor_120659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6C40)(); } void DLL2SDK::Assembly_CSharp::AkChannelEmitterArray::_ctor_120644(uint32_t in_Count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8818)(this, in_Count_); } uint32_t DLL2SDK::Assembly_CSharp::AkChannelEmitterArray::get_Count_120645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C88EC)(this); } void DLL2SDK::Assembly_CSharp::AkChannelEmitterArray::set_Count_120646(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C88E4)(this, value_); } void DLL2SDK::Assembly_CSharp::AkChannelEmitterArray::Dispose_120647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkChannelEmitterArray::Finalize_120648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkChannelEmitterArray::Reset_120649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8A68)(this); } void DLL2SDK::Assembly_CSharp::AkChannelEmitterArray::Add_120650(DLL2SDK::UnityEngine::UnityEngine::Vector3 in_Pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 in_Forward_, DLL2SDK::UnityEngine::UnityEngine::Vector3 in_Top_, uint32_t in_ChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8A7C)(this, in_Pos_, in_Forward_, in_Top_, in_ChannelMask_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager::RemoveEventCallback_120612(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DF64C)(in_playingID_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager::RemoveEventCallbackCookie_120613(DLL2SDK::mscorlib::System::Object* in_cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DFB38)(in_cookie_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager::RemoveBankCallback_120614(DLL2SDK::mscorlib::System::Object* in_cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DFF54)(in_cookie_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager::SetLastAddedPlayingID_120615(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49E0370)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkCallbackManager::Init_120616(int32_t BufferSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49E04C8)(BufferSize_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager::Term_120617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49E0624)(); } void DLL2SDK::Assembly_CSharp::AkCallbackManager::SetMonitoringCallback_120618(DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_Level_, DLL2SDK::Assembly_CSharp::AkCallbackManager_MonitoringCallback* in_CB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49E07D8)(in_Level_, in_CB_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager::SetBGMCallback_120619(DLL2SDK::Assembly_CSharp::AkCallbackManager_BGMCallback* in_CB_, DLL2SDK::mscorlib::System::Object* in_cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49E08A8)(in_CB_, in_cookie_); } int32_t DLL2SDK::Assembly_CSharp::AkCallbackManager::PostCallbacks_120620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49E09A8)(); } void DLL2SDK::Assembly_CSharp::AkCallbackManager::_cctor_120621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49E23CC)(); } void DLL2SDK::Assembly_CSharp::AkBasePathGetter::_ctor_120603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD068)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkBasePathGetter::GetPlatformName_120604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD070)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkBasePathGetter::GetPlatformBasePath_120605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD158)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkBasePathGetter::GetFullSoundBankPath_120606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD2A0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkBasePathGetter::GetExternalSoundBankPath_120607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD3A8)(); } void DLL2SDK::Assembly_CSharp::AkBasePathGetter::FixSlashes_120608(DLL2SDK::mscorlib::System::String* path_, wchar_t separatorChar_, wchar_t badChar_, bool addTrailingSlash_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD4E4)(path_, separatorChar_, badChar_, addTrailingSlash_); } void DLL2SDK::Assembly_CSharp::AkBasePathGetter::FixSlashes_120609(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD2D0)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkBasePathGetter::GetSoundbankBasePath_120610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DCAE4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkBasePathGetter::GetExernalPath_120611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DD6FC)(); } void DLL2SDK::Assembly_CSharp::AkBankManager::DoUnloadBanks_120582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DB538)(); } void DLL2SDK::Assembly_CSharp::AkBankManager::Reset_120583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DB734)(); } void DLL2SDK::Assembly_CSharp::AkBankManager::LoadBank_120584(DLL2SDK::mscorlib::System::String* name_, bool decodeBank_, bool saveDecodedBank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CFB88)(name_, decodeBank_, saveDecodedBank_); } void DLL2SDK::Assembly_CSharp::AkBankManager::LoadBankAsync_120585(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CFF30)(name_, callback_); } void DLL2SDK::Assembly_CSharp::AkBankManager::UnloadBank_120586(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0284)(name_); } void DLL2SDK::Assembly_CSharp::AkBankManager::_cctor_120587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DBF44)(); } void DLL2SDK::Assembly_CSharp::AkAuxSendArray::_ctor_120567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D8EE0)(this); } DLL2SDK::Assembly_CSharp::AkAuxSendValue* DLL2SDK::Assembly_CSharp::AkAuxSendArray::get_Item_120568(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D8FEC)(this, index_); } bool DLL2SDK::Assembly_CSharp::AkAuxSendArray::get_isFull_120569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D9194)(this); } void DLL2SDK::Assembly_CSharp::AkAuxSendArray::Dispose_120570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAuxSendArray::Finalize_120571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAuxSendArray::Reset_120572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D93AC)(this); } bool DLL2SDK::Assembly_CSharp::AkAuxSendArray::Add_120573(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_listenerGameObj_, uint32_t in_AuxBusID_, float in_fValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D93B8)(this, in_listenerGameObj_, in_AuxBusID_, in_fValue_); } bool DLL2SDK::Assembly_CSharp::AkAuxSendArray::Add_120574(uint32_t in_AuxBusID_, float in_fValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D954C)(this, in_AuxBusID_, in_fValue_); } bool DLL2SDK::Assembly_CSharp::AkAuxSendArray::Contains_120575(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_listenerGameObj_, uint32_t in_AuxBusID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D9680)(this, in_listenerGameObj_, in_AuxBusID_); } bool DLL2SDK::Assembly_CSharp::AkAuxSendArray::Contains_120576(uint32_t in_AuxBusID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D984C)(this, in_AuxBusID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkAuxSendArray::SetValues_120577(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D99B4)(this, gameObject_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkAuxSendArray::GetValues_120578(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D9ACC)(this, gameObject_); } intptr_t DLL2SDK::Assembly_CSharp::AkAuxSendArray::GetBuffer_120579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D9BF4)(this); } int32_t DLL2SDK::Assembly_CSharp::AkAuxSendArray::Count_120580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D9BFC)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkAuxSendArray::GetObjectPtr_120581(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D9120)(this, index_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioInputManager::PostAudioInputEvent_120542(DLL2SDK::Assembly_CSharp::AK::Wwise::Event* akEvent_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesDelegate* sampleDelegate_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatDelegate* formatDelegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D39F4)(akEvent_, gameObject_, sampleDelegate_, formatDelegate_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioInputManager::PostAudioInputEvent_120543(uint32_t akEventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesDelegate* sampleDelegate_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatDelegate* formatDelegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D3EBC)(akEventID_, gameObject_, sampleDelegate_, formatDelegate_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioInputManager::PostAudioInputEvent_120544(DLL2SDK::mscorlib::System::String* akEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesDelegate* sampleDelegate_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatDelegate* formatDelegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D40D4)(akEventName_, gameObject_, sampleDelegate_, formatDelegate_); } bool DLL2SDK::Assembly_CSharp::AkAudioInputManager::InternalAudioSamplesDelegate_120545(uint32_t playingID_, DLL2SDK::Array* samples_, uint32_t channelIndex_, uint32_t frames_) { return reinterpret_cast*, uint32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x49D362C)(playingID_, samples_, channelIndex_, frames_); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager::InternalAudioFormatDelegate_120546(uint32_t playingID_, intptr_t format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D381C)(playingID_, format_); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager::TryInitialize_120547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D3BDC)(); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager::AddPlayingID_120548(uint32_t playingID_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesDelegate* sampleDelegate_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatDelegate* formatDelegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D3D30)(playingID_, sampleDelegate_, formatDelegate_); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager::EventCallback_120549(DLL2SDK::mscorlib::System::Object* cookie_, DLL2SDK::Assembly_CSharp::AkCallbackType type_, DLL2SDK::Assembly_CSharp::AkCallbackInfo* callbackInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D4428)(cookie_, type_, callbackInfo_); } void DLL2SDK::Assembly_CSharp::AkAudioInputManager::_cctor_120550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D45CC)(); } void DLL2SDK::Assembly_CSharp::_ArrayPoolSpatialAudio::_ctor_120534(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BB320)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::_ArrayPoolSpatialAudio::_ctor_120535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BB3E8)(this); } intptr_t DLL2SDK::Assembly_CSharp::_ArrayPoolSpatialAudio::getCPtr_120536(DLL2SDK::Assembly_CSharp::_ArrayPoolSpatialAudio* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BB4D4)(obj_); } void DLL2SDK::Assembly_CSharp::_ArrayPoolSpatialAudio::setCPtr_120537(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::_ArrayPoolSpatialAudio::Finalize_120538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::_ArrayPoolSpatialAudio::Dispose_120539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::_ArrayPoolSpatialAudio::Get_120540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BB914)(); } void DLL2SDK::Assembly_CSharp::_ArrayPoolSpatialAudio::__xLuaBaseProxy_Finalize_120541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BB9EC)(this); } void DLL2SDK::Assembly_CSharp::_ArrayPoolLEngineDefault::_ctor_120526(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BAC4C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::_ArrayPoolLEngineDefault::_ctor_120527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BAD14)(this); } intptr_t DLL2SDK::Assembly_CSharp::_ArrayPoolLEngineDefault::getCPtr_120528(DLL2SDK::Assembly_CSharp::_ArrayPoolLEngineDefault* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BAE00)(obj_); } void DLL2SDK::Assembly_CSharp::_ArrayPoolLEngineDefault::setCPtr_120529(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::_ArrayPoolLEngineDefault::Finalize_120530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::_ArrayPoolLEngineDefault::Dispose_120531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::_ArrayPoolLEngineDefault::Get_120532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BB240)(); } void DLL2SDK::Assembly_CSharp::_ArrayPoolLEngineDefault::__xLuaBaseProxy_Finalize_120533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BB318)(this); } void DLL2SDK::Assembly_CSharp::_ArrayPoolDefault::_ctor_120518(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BA580)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::_ArrayPoolDefault::_ctor_120519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BA640)(this); } intptr_t DLL2SDK::Assembly_CSharp::_ArrayPoolDefault::getCPtr_120520(DLL2SDK::Assembly_CSharp::_ArrayPoolDefault* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BA72C)(obj_); } void DLL2SDK::Assembly_CSharp::_ArrayPoolDefault::setCPtr_120521(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::_ArrayPoolDefault::Finalize_120522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::_ArrayPoolDefault::Dispose_120523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::_ArrayPoolDefault::Get_120524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BAB6C)(); } void DLL2SDK::Assembly_CSharp::_ArrayPoolDefault::__xLuaBaseProxy_Finalize_120525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BAC44)(this); } void DLL2SDK::Assembly_CSharp::AkVector::_ctor_120505(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A012C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkVector::_ctor_120506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE4D8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkVector::getCPtr_120507(DLL2SDK::Assembly_CSharp::AkVector* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176DA8)(obj_); } void DLL2SDK::Assembly_CSharp::AkVector::setCPtr_120508(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkVector::Finalize_120509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkVector::Dispose_120510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkVector::Zero_120511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE7A4)(this); } void DLL2SDK::Assembly_CSharp::AkVector::set_X_120512(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5794)(this, value_); } float DLL2SDK::Assembly_CSharp::AkVector::get_X_120513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE848)(this); } void DLL2SDK::Assembly_CSharp::AkVector::set_Y_120514(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5840)(this, value_); } float DLL2SDK::Assembly_CSharp::AkVector::get_Y_120515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE8EC)(this); } void DLL2SDK::Assembly_CSharp::AkVector::set_Z_120516(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A58EC)(this, value_); } float DLL2SDK::Assembly_CSharp::AkVector::get_Z_120517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AE990)(this); } void DLL2SDK::Assembly_CSharp::AkTriangle::_ctor_120478(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A115C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkTriangle::_ctor_120479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A8BBC)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkTriangle::getCPtr_120480(DLL2SDK::Assembly_CSharp::AkTriangle* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A8C74)(obj_); } void DLL2SDK::Assembly_CSharp::AkTriangle::setCPtr_120481(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriangle::Finalize_120482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriangle::Dispose_120483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriangle::set_point0_120484(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A8F1C)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkTriangle::get_point0_120485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5670)(this); } void DLL2SDK::Assembly_CSharp::AkTriangle::set_point1_120486(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9044)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkTriangle::get_point1_120487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5998)(this); } void DLL2SDK::Assembly_CSharp::AkTriangle::set_point2_120488(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A916C)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkTriangle::get_point2_120489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5ABC)(this); } void DLL2SDK::Assembly_CSharp::AkTriangle::set_textureID_120490(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5BE0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkTriangle::get_textureID_120491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9294)(this); } void DLL2SDK::Assembly_CSharp::AkTriangle::set_reflectorChannelMask_120492(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5C8C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkTriangle::get_reflectorChannelMask_120493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9338)(this); } void DLL2SDK::Assembly_CSharp::AkTriangle::set_strName_120494(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A5D38)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkTriangle::get_strName_120495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A93DC)(this); } void DLL2SDK::Assembly_CSharp::AkTransform::_ctor_120463(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7FEC)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkTransform::_ctor_120464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A28A8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkTransform::getCPtr_120465(DLL2SDK::Assembly_CSharp::AkTransform* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216CFF8)(obj_); } void DLL2SDK::Assembly_CSharp::AkTransform::setCPtr_120466(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkTransform::Finalize_120467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkTransform::Dispose_120468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkTransform::Position_120469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A8228)(this); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkTransform::OrientationFront_120470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A830C)(this); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkTransform::OrientationTop_120471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A83F0)(this); } void DLL2SDK::Assembly_CSharp::AkTransform::Set_120472(DLL2SDK::Assembly_CSharp::AkVector* in_position_, DLL2SDK::Assembly_CSharp::AkVector* in_orientationFront_, DLL2SDK::Assembly_CSharp::AkVector* in_orientationTop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A84D4)(this, in_position_, in_orientationFront_, in_orientationTop_); } void DLL2SDK::Assembly_CSharp::AkTransform::Set_120473(float in_positionX_, float in_positionY_, float in_positionZ_, float in_orientFrontX_, float in_orientFrontY_, float in_orientFrontZ_, float in_orientTopX_, float in_orientTopY_, float in_orientTopZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A8674)(this, in_positionX_, in_positionY_, in_positionZ_, in_orientFrontX_, in_orientFrontY_, in_orientFrontZ_, in_orientTopX_, in_orientTopY_, in_orientTopZ_); } void DLL2SDK::Assembly_CSharp::AkTransform::SetPosition_120474(DLL2SDK::Assembly_CSharp::AkVector* in_position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A8774)(this, in_position_); } void DLL2SDK::Assembly_CSharp::AkTransform::SetPosition_120475(float in_x_, float in_y_, float in_z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A889C)(this, in_x_, in_y_, in_z_); } void DLL2SDK::Assembly_CSharp::AkTransform::SetOrientation_120476(DLL2SDK::Assembly_CSharp::AkVector* in_orientationFront_, DLL2SDK::Assembly_CSharp::AkVector* in_orientationTop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A896C)(this, in_orientationFront_, in_orientationTop_); } void DLL2SDK::Assembly_CSharp::AkTransform::SetOrientation_120477(float in_orientFrontX_, float in_orientFrontY_, float in_orientFrontZ_, float in_orientTopX_, float in_orientTopY_, float in_orientTopZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A8AD4)(this, in_orientFrontX_, in_orientFrontY_, in_orientFrontZ_, in_orientTopX_, in_orientTopY_, in_orientTopZ_); } void DLL2SDK::Assembly_CSharp::AkStreamMgrSettings::_ctor_120455(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A437C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkStreamMgrSettings::_ctor_120456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2179F00)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkStreamMgrSettings::getCPtr_120457(DLL2SDK::Assembly_CSharp::AkStreamMgrSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21732E8)(obj_); } void DLL2SDK::Assembly_CSharp::AkStreamMgrSettings::setCPtr_120458(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkStreamMgrSettings::Finalize_120459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkStreamMgrSettings::Dispose_120460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkStreamMgrSettings::set_uMemorySize_120461(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2179FB8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkStreamMgrSettings::get_uMemorySize_120462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A45B8)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::_ctor_120437(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2CCC)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::_ctor_120438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217A064)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::getCPtr_120439(DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217337C)(obj_); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::setCPtr_120440(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::Finalize_120441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::Dispose_120442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::set_uPoolID_120443(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2F08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::get_uPoolID_120444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A2FB4)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::set_uPoolSize_120445(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217A11C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::get_uPoolSize_120446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A3058)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::set_uMaxSoundPropagationDepth_120447(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217A1C8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::get_uMaxSoundPropagationDepth_120448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A30FC)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::set_uDiffractionFlags_120449(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217A274)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::get_uDiffractionFlags_120450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A31A0)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::set_fDiffractionShadowAttenFactor_120451(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217A320)(this, value_); } float DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::get_fDiffractionShadowAttenFactor_120452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A3244)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::set_fDiffractionShadowDegrees_120453(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A32E8)(this, value_); } float DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings::get_fDiffractionShadowDegrees_120454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A3394)(this); } void DLL2SDK::Assembly_CSharp::AkSourceSettings::_ctor_120425(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1A60)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkSourceSettings::_ctor_120426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1A88)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkSourceSettings::getCPtr_120427(DLL2SDK::Assembly_CSharp::AkSourceSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2161CC4)(obj_); } void DLL2SDK::Assembly_CSharp::AkSourceSettings::setCPtr_120428(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkSourceSettings::Finalize_120429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSourceSettings::Dispose_120430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSourceSettings::set_sourceID_120431(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1D54)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkSourceSettings::get_sourceID_120432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1E00)(this); } void DLL2SDK::Assembly_CSharp::AkSourceSettings::set_pMediaMemory_120433(intptr_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1EA4)(this, value_); } intptr_t DLL2SDK::Assembly_CSharp::AkSourceSettings::get_pMediaMemory_120434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1F50)(this); } void DLL2SDK::Assembly_CSharp::AkSourceSettings::set_uMediaSize_120435(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1FF4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkSourceSettings::get_uMediaSize_120436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A20A0)(this); } void DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::_ctor_120413(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1184)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::_ctor_120414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A11AC)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::getCPtr_120415(DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176790)(obj_); } void DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::setCPtr_120416(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::Finalize_120417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::Dispose_120418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::set_listenerPos_120419(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1478)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::get_listenerPos_120420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A15A0)(this); } void DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::set_emitterPos_120421(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A16C4)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::get_emitterPos_120422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A17EC)(this); } void DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::set_numValidPaths_120423(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1910)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams::get_numValidPaths_120424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A19BC)(this); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfo::_ctor_120390(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219FB58)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfo::_ctor_120391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219FB80)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundPathInfo::getCPtr_120392(DLL2SDK::Assembly_CSharp::AkSoundPathInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219FC38)(obj_); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfo::setCPtr_120393(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfo::Finalize_120394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfo::Dispose_120395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfo::set_imageSource_120396(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219FEE0)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkSoundPathInfo::get_imageSource_120397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A0008)(this); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfo::set_numReflections_120398(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A0154)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundPathInfo::get_numReflections_120399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A0200)(this); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfo::set_occlusionPoint_120400(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A02A4)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkSoundPathInfo::get_occlusionPoint_120401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A03CC)(this); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfo::set_isOccluded_120402(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A04F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkSoundPathInfo::get_isOccluded_120403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A059C)(this); } void DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::_ctor_120380(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214FC6C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::_ctor_120381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214FC94)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::getCPtr_120382(DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214FE1C)(obj_); } void DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::setCPtr_120383(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::Finalize_120384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::Dispose_120385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } intptr_t DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::get_pPackage_120386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21501A4)(this); } DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader* DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::get_pNext_120387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150328)(this); } DLL2SDK::Assembly_CSharp::AkCallbackType DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::get_eType_120388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215052C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkSerializedCallbackHeader::GetData_120389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21506B0)(this); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::_ctor_120356(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214DB64)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::_ctor_120357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214DB8C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkSegmentInfo::getCPtr_120358(DLL2SDK::Assembly_CSharp::AkSegmentInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214DD0C)(obj_); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::setCPtr_120359(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::Finalize_120360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::Dispose_120361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::set_iCurrentPosition_120362(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E094)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkSegmentInfo::get_iCurrentPosition_120363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E228)(this); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::set_iPreEntryDuration_120364(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E3AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkSegmentInfo::get_iPreEntryDuration_120365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E540)(this); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::set_iActiveDuration_120366(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E6C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkSegmentInfo::get_iActiveDuration_120367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E858)(this); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::set_iPostExitDuration_120368(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E9DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkSegmentInfo::get_iPostExitDuration_120369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214EB70)(this); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::set_iRemainingLookAheadTime_120370(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214ECF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkSegmentInfo::get_iRemainingLookAheadTime_120371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214EE88)(this); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::set_fBeatDuration_120372(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F00C)(this, value_); } float DLL2SDK::Assembly_CSharp::AkSegmentInfo::get_fBeatDuration_120373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F1A0)(this); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::set_fBarDuration_120374(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F324)(this, value_); } float DLL2SDK::Assembly_CSharp::AkSegmentInfo::get_fBarDuration_120375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F4B8)(this); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::set_fGridDuration_120376(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F63C)(this, value_); } float DLL2SDK::Assembly_CSharp::AkSegmentInfo::get_fGridDuration_120377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F7D0)(this); } void DLL2SDK::Assembly_CSharp::AkSegmentInfo::set_fGridOffset_120378(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F954)(this, value_); } float DLL2SDK::Assembly_CSharp::AkSegmentInfo::get_fGridOffset_120379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214FAE8)(this); } void DLL2SDK::Assembly_CSharp::AkRoomParams::_ctor_120334(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF48C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkRoomParams::_ctor_120335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EDAC8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkRoomParams::getCPtr_120336(DLL2SDK::Assembly_CSharp::AkRoomParams* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF4B4)(obj_); } void DLL2SDK::Assembly_CSharp::AkRoomParams::setCPtr_120337(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomParams::Finalize_120338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomParams::Dispose_120339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomParams::set_Up_120340(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF764)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkRoomParams::get_Up_120341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EDB88)(this); } void DLL2SDK::Assembly_CSharp::AkRoomParams::set_Front_120342(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF82C)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkRoomParams::get_Front_120343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EDCB0)(this); } void DLL2SDK::Assembly_CSharp::AkRoomParams::set_ReverbAuxBus_120344(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EDDD8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkRoomParams::get_ReverbAuxBus_120345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF8F4)(this); } void DLL2SDK::Assembly_CSharp::AkRoomParams::set_ReverbLevel_120346(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EDE8C)(this, value_); } float DLL2SDK::Assembly_CSharp::AkRoomParams::get_ReverbLevel_120347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EF9A0)(this); } void DLL2SDK::Assembly_CSharp::AkRoomParams::set_WallOcclusion_120348(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EDF40)(this, value_); } float DLL2SDK::Assembly_CSharp::AkRoomParams::get_WallOcclusion_120349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EFA4C)(this); } void DLL2SDK::Assembly_CSharp::AkRoomParams::set_Priority_120350(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EFAF8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkRoomParams::get_Priority_120351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EFBAC)(this); } void DLL2SDK::Assembly_CSharp::AkRoomParams::set_RoomGameObj_AuxSendLevelToSelf_120352(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EFC58)(this, value_); } float DLL2SDK::Assembly_CSharp::AkRoomParams::get_RoomGameObj_AuxSendLevelToSelf_120353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EFD0C)(this); } void DLL2SDK::Assembly_CSharp::AkRoomParams::set_RoomGameObj_KeepRegistered_120354(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EFDB8)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkRoomParams::get_RoomGameObj_KeepRegistered_120355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EFE6C)(this); } void DLL2SDK::Assembly_CSharp::AkRamp::_ctor_120323(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB99C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkRamp::_ctor_120324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB9C4)(this); } void DLL2SDK::Assembly_CSharp::AkRamp::_ctor_120325(float in_fPrev_, float in_fNext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EBA84)(this, in_fPrev_, in_fNext_); } intptr_t DLL2SDK::Assembly_CSharp::AkRamp::getCPtr_120326(DLL2SDK::Assembly_CSharp::AkRamp* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EBB54)(obj_); } void DLL2SDK::Assembly_CSharp::AkRamp::setCPtr_120327(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkRamp::Finalize_120328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRamp::Dispose_120329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRamp::set_fPrev_120330(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EBE04)(this, value_); } float DLL2SDK::Assembly_CSharp::AkRamp::get_fPrev_120331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EBEB8)(this); } void DLL2SDK::Assembly_CSharp::AkRamp::set_fNext_120332(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EBF64)(this, value_); } float DLL2SDK::Assembly_CSharp::AkRamp::get_fNext_120333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC018)(this); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::_ctor_120297(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA2C8)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::_ctor_120298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA2F0)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::getCPtr_120299(DLL2SDK::Assembly_CSharp::AkPropagationPathInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA3B0)(obj_); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::setCPtr_120300(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::Finalize_120301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::Dispose_120302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::set_nodePoint_120303(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA660)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::get_nodePoint_120304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA728)(this); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::set_numNodes_120305(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA850)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::get_numNodes_120306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA904)(this); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::set_length_120307(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA9B0)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::get_length_120308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EAA64)(this); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::set_gain_120309(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EAB10)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::get_gain_120310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EABC4)(this); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::set_dryDiffractionAngle_120311(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EAC70)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::get_dryDiffractionAngle_120312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EAD24)(this); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::set_wetDiffractionAngle_120313(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EADD0)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPropagationPathInfo::get_wetDiffractionAngle_120314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EAE84)(this); } void DLL2SDK::Assembly_CSharp::AkPlaylistItem::_ctor_120239(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5DF4)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkPlaylistItem::_ctor_120240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7314)(this); } void DLL2SDK::Assembly_CSharp::AkPlaylistItem::_ctor_120241(DLL2SDK::Assembly_CSharp::AkPlaylistItem* in_rCopy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E73D4)(this, in_rCopy_); } intptr_t DLL2SDK::Assembly_CSharp::AkPlaylistItem::getCPtr_120242(DLL2SDK::Assembly_CSharp::AkPlaylistItem* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5C34)(obj_); } void DLL2SDK::Assembly_CSharp::AkPlaylistItem::setCPtr_120243(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkPlaylistItem::Finalize_120244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPlaylistItem::Dispose_120245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::AkPlaylistItem* DLL2SDK::Assembly_CSharp::AkPlaylistItem::Assign_120246(DLL2SDK::Assembly_CSharp::AkPlaylistItem* in_rCopy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7734)(this, in_rCopy_); } bool DLL2SDK::Assembly_CSharp::AkPlaylistItem::IsEqualTo_120247(DLL2SDK::Assembly_CSharp::AkPlaylistItem* in_rCopy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E78A4)(this, in_rCopy_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylistItem::SetExternalSources_120248(uint32_t in_nExternalSrc_, DLL2SDK::Assembly_CSharp::AkExternalSourceInfo* in_pExternalSrc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E79D4)(this, in_nExternalSrc_, in_pExternalSrc_); } void DLL2SDK::Assembly_CSharp::AkPlaylistItem::set_audioNodeID_120249(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7B18)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkPlaylistItem::get_audioNodeID_120250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7BCC)(this); } void DLL2SDK::Assembly_CSharp::AkPlaylistItem::set_msDelay_120251(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7C78)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkPlaylistItem::get_msDelay_120252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7D2C)(this); } void DLL2SDK::Assembly_CSharp::AkPlaylistItem::set_pCustomInfo_120253(intptr_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7DD8)(this, value_); } intptr_t DLL2SDK::Assembly_CSharp::AkPlaylistItem::get_pCustomInfo_120254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7E8C)(this); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::_ctor_120207(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4CFC)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::_ctor_120208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E57BC)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkPlaylistArray::getCPtr_120209(DLL2SDK::Assembly_CSharp::AkPlaylistArray* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E587C)(obj_); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::setCPtr_120210(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::Finalize_120211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::Dispose_120212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::AkIterator* DLL2SDK::Assembly_CSharp::AkPlaylistArray::Begin_120213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5910)(this); } DLL2SDK::Assembly_CSharp::AkIterator* DLL2SDK::Assembly_CSharp::AkPlaylistArray::End_120214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E59FC)(this); } DLL2SDK::Assembly_CSharp::AkIterator* DLL2SDK::Assembly_CSharp::AkPlaylistArray::FindEx_120215(DLL2SDK::Assembly_CSharp::AkPlaylistItem* in_Item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5AE8)(this, in_Item_); } DLL2SDK::Assembly_CSharp::AkIterator* DLL2SDK::Assembly_CSharp::AkPlaylistArray::Erase_120216(DLL2SDK::Assembly_CSharp::AkIterator* in_rIter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5C58)(this, in_rIter_); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::Erase_120217(uint32_t in_uIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5DC8)(this, in_uIndex_); } DLL2SDK::Assembly_CSharp::AkIterator* DLL2SDK::Assembly_CSharp::AkPlaylistArray::EraseSwap_120218(DLL2SDK::Assembly_CSharp::AkIterator* in_rIter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5E7C)(this, in_rIter_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylistArray::Reserve_120219(uint32_t in_ulReserve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5FEC)(this, in_ulReserve_); } uint32_t DLL2SDK::Assembly_CSharp::AkPlaylistArray::Reserved_120220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E60A0)(this); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::Term_120221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E614C)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkPlaylistArray::Length_120222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E61F8)(this); } bool DLL2SDK::Assembly_CSharp::AkPlaylistArray::IsEmpty_120223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E62A4)(this); } DLL2SDK::Assembly_CSharp::AkPlaylistItem* DLL2SDK::Assembly_CSharp::AkPlaylistArray::Exists_120224(DLL2SDK::Assembly_CSharp::AkPlaylistItem* in_Item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E6350)(this, in_Item_); } DLL2SDK::Assembly_CSharp::AkPlaylistItem* DLL2SDK::Assembly_CSharp::AkPlaylistArray::AddLast_120225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E64FC)(this); } DLL2SDK::Assembly_CSharp::AkPlaylistItem* DLL2SDK::Assembly_CSharp::AkPlaylistArray::AddLast_120226(DLL2SDK::Assembly_CSharp::AkPlaylistItem* in_rItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E6628)(this, in_rItem_); } DLL2SDK::Assembly_CSharp::AkPlaylistItem* DLL2SDK::Assembly_CSharp::AkPlaylistArray::Last_120227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E67D4)(this); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::RemoveLast_120228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E68C0)(this); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylistArray::Remove_120229(DLL2SDK::Assembly_CSharp::AkPlaylistItem* in_rItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E696C)(this, in_rItem_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylistArray::RemoveSwap_120230(DLL2SDK::Assembly_CSharp::AkPlaylistItem* in_rItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E6A9C)(this, in_rItem_); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::RemoveAll_120231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E6BCC)(this); } DLL2SDK::Assembly_CSharp::AkPlaylistItem* DLL2SDK::Assembly_CSharp::AkPlaylistArray::ItemAtIndex_120232(uint32_t uiIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E6C78)(this, uiIndex_); } DLL2SDK::Assembly_CSharp::AkPlaylistItem* DLL2SDK::Assembly_CSharp::AkPlaylistArray::Insert_120233(uint32_t in_uIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E6D6C)(this, in_uIndex_); } bool DLL2SDK::Assembly_CSharp::AkPlaylistArray::GrowArray_120234(uint32_t in_uGrowBy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E6EA0)(this, in_uGrowBy_); } bool DLL2SDK::Assembly_CSharp::AkPlaylistArray::GrowArray_120235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E6F54)(this); } bool DLL2SDK::Assembly_CSharp::AkPlaylistArray::Resize_120236(uint32_t in_uiSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E7000)(this, in_uiSize_); } void DLL2SDK::Assembly_CSharp::AkPlaylistArray::Transfer_120237(DLL2SDK::Assembly_CSharp::AkPlaylistArray* in_rSource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E70B4)(this, in_rSource_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylistArray::Copy_120238(DLL2SDK::Assembly_CSharp::AkPlaylistArray* in_rSource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E71E4)(this, in_rSource_); } void DLL2SDK::Assembly_CSharp::AkPlaylist::_ctor_120196(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4C30)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkPlaylist::_ctor_120197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4D24)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkPlaylist::getCPtr_120198(DLL2SDK::Assembly_CSharp::AkPlaylist* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4DD8)(obj_); } void DLL2SDK::Assembly_CSharp::AkPlaylist::setCPtr_120199(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkPlaylist::Finalize_120200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPlaylist::Dispose_120201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylist::Enqueue_120202(uint32_t in_audioNodeID_, int32_t in_msDelay_, intptr_t in_pCustomInfo_, uint32_t in_cExternals_, DLL2SDK::Assembly_CSharp::AkExternalSourceInfo* in_pExternalSources_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5344)(this, in_audioNodeID_, in_msDelay_, in_pCustomInfo_, in_cExternals_, in_pExternalSources_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylist::Enqueue_120203(uint32_t in_audioNodeID_, int32_t in_msDelay_, intptr_t in_pCustomInfo_, uint32_t in_cExternals_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E549C)(this, in_audioNodeID_, in_msDelay_, in_pCustomInfo_, in_cExternals_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylist::Enqueue_120204(uint32_t in_audioNodeID_, int32_t in_msDelay_, intptr_t in_pCustomInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5570)(this, in_audioNodeID_, in_msDelay_, in_pCustomInfo_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylist::Enqueue_120205(uint32_t in_audioNodeID_, int32_t in_msDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5640)(this, in_audioNodeID_, in_msDelay_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkPlaylist::Enqueue_120206(uint32_t in_audioNodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E5708)(this, in_audioNodeID_); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::_ctor_120178(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5178)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::_ctor_120179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2CD0)(this); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::_ctor_120180(DLL2SDK::mscorlib::System::String* in_szDeviceShareSet_, uint32_t in_idDevice_, DLL2SDK::Assembly_CSharp::AkChannelConfig* in_channelConfig_, DLL2SDK::Assembly_CSharp::AkPanningRule in_ePanning_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2D90)(this, in_szDeviceShareSet_, in_idDevice_, in_channelConfig_, in_ePanning_); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::_ctor_120181(DLL2SDK::mscorlib::System::String* in_szDeviceShareSet_, uint32_t in_idDevice_, DLL2SDK::Assembly_CSharp::AkChannelConfig* in_channelConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2EF8)(this, in_szDeviceShareSet_, in_idDevice_, in_channelConfig_); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::_ctor_120182(DLL2SDK::mscorlib::System::String* in_szDeviceShareSet_, uint32_t in_idDevice_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E3058)(this, in_szDeviceShareSet_, in_idDevice_); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::_ctor_120183(DLL2SDK::mscorlib::System::String* in_szDeviceShareSet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E3128)(this, in_szDeviceShareSet_); } intptr_t DLL2SDK::Assembly_CSharp::AkOutputSettings::getCPtr_120184(DLL2SDK::Assembly_CSharp::AkOutputSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4FB8)(obj_); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::setCPtr_120185(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::Finalize_120186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::Dispose_120187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::set_audioDeviceShareset_120188(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E340C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkOutputSettings::get_audioDeviceShareset_120189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E34C0)(this); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::set_idDevice_120190(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E356C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkOutputSettings::get_idDevice_120191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E3620)(this); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::set_ePanningRule_120192(DLL2SDK::Assembly_CSharp::AkPanningRule value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E36CC)(this, value_); } DLL2SDK::Assembly_CSharp::AkPanningRule DLL2SDK::Assembly_CSharp::AkOutputSettings::get_ePanningRule_120193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E3780)(this); } void DLL2SDK::Assembly_CSharp::AkOutputSettings::set_channelConfig_120194(DLL2SDK::Assembly_CSharp::AkChannelConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E382C)(this, value_); } DLL2SDK::Assembly_CSharp::AkChannelConfig* DLL2SDK::Assembly_CSharp::AkOutputSettings::get_channelConfig_120195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E395C)(this); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::_ctor_120168(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2678)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::_ctor_120169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E26A0)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::getCPtr_120170(DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2760)(obj_); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::setCPtr_120171(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::Finalize_120172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::Dispose_120173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::set_occlusion_120174(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2A10)(this, value_); } float DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::get_occlusion_120175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2AC4)(this); } void DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::set_obstruction_120176(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2B70)(this, value_); } float DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues::get_obstruction_120177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E2C24)(this); } void DLL2SDK::Assembly_CSharp::AkObjectInfo::_ctor_120156(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E16D0)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkObjectInfo::_ctor_120157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E16F8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkObjectInfo::getCPtr_120158(DLL2SDK::Assembly_CSharp::AkObjectInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E17B8)(obj_); } void DLL2SDK::Assembly_CSharp::AkObjectInfo::setCPtr_120159(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkObjectInfo::Finalize_120160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkObjectInfo::Dispose_120161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkObjectInfo::set_objID_120162(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1A68)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkObjectInfo::get_objID_120163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1B1C)(this); } void DLL2SDK::Assembly_CSharp::AkObjectInfo::set_parentID_120164(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1BC8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkObjectInfo::get_parentID_120165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1C7C)(this); } void DLL2SDK::Assembly_CSharp::AkObjectInfo::set_iDepth_120166(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1D28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkObjectInfo::get_iDepth_120167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1DDC)(this); } void DLL2SDK::Assembly_CSharp::AkCallbackInfo::_ctor_119723(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DF15C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkCallbackInfo::_ctor_119724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DF184)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkCallbackInfo::getCPtr_119725(DLL2SDK::Assembly_CSharp::AkCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DF244)(obj_); } void DLL2SDK::Assembly_CSharp::AkCallbackInfo::setCPtr_119726(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackInfo::Finalize_119727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackInfo::Dispose_119728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } intptr_t DLL2SDK::Assembly_CSharp::AkCallbackInfo::get_pCookie_119729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DF4F4)(this); } uint64_t DLL2SDK::Assembly_CSharp::AkCallbackInfo::get_gameObjID_119730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DF5A0)(this); } void DLL2SDK::Assembly_CSharp::AkMusicSettings::_ctor_120130(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E04B0)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMusicSettings::_ctor_120131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E04D8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMusicSettings::getCPtr_120132(DLL2SDK::Assembly_CSharp::AkMusicSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0598)(obj_); } void DLL2SDK::Assembly_CSharp::AkMusicSettings::setCPtr_120133(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMusicSettings::Finalize_120134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMusicSettings::Dispose_120135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMusicSettings::set_fStreamingLookAheadRatio_120136(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0848)(this, value_); } float DLL2SDK::Assembly_CSharp::AkMusicSettings::get_fStreamingLookAheadRatio_120137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E08FC)(this); } void DLL2SDK::Assembly_CSharp::AkEventCallbackInfo::_ctor_119845(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CA398)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkEventCallbackInfo::_ctor_119846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CE700)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkEventCallbackInfo::getCPtr_119847(DLL2SDK::Assembly_CSharp::AkEventCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CE7B4)(obj_); } void DLL2SDK::Assembly_CSharp::AkEventCallbackInfo::setCPtr_119848(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkEventCallbackInfo::Finalize_119849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkEventCallbackInfo::Dispose_119850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::AkEventCallbackInfo::get_playingID_119851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CE848)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkEventCallbackInfo::get_eventID_119852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CE8F4)(this); } void DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::_ctor_120109(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DF5E4)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::_ctor_120110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DF60C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::getCPtr_120111(DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DF6CC)(obj_); } void DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::setCPtr_120112(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::Finalize_120113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::Dispose_120114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::AkMonitorErrorCode DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::get_errorCode_120115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DF97C)(this); } DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::get_errorLevel_120116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DFA28)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::get_playingID_120117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DFA30)(this); } uint64_t DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::get_gameObjID_120118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DFADC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkMonitoringCallbackInfo::get_message_120119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DFB88)(this); } void DLL2SDK::Assembly_CSharp::AkMemSettings::_ctor_120099(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8188)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMemSettings::_ctor_120100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D81B0)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMemSettings::getCPtr_120101(DLL2SDK::Assembly_CSharp::AkMemSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8270)(obj_); } void DLL2SDK::Assembly_CSharp::AkMemSettings::setCPtr_120102(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMemSettings::Finalize_120103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMemSettings::Dispose_120104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMemSettings::set_uMaxNumPools_120105(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8520)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkMemSettings::get_uMaxNumPools_120106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D85D4)(this); } void DLL2SDK::Assembly_CSharp::AkMemSettings::set_uDebugFlags_120107(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8680)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkMemSettings::get_uDebugFlags_120108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8734)(this); } void DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo::_ctor_120090(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6DCC)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo::_ctor_120091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6E90)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo::getCPtr_120092(DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6F44)(obj_); } void DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo::setCPtr_120093(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo::Finalize_120094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo::Dispose_120095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo::get_uIdentifier_120096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D7294)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo::get_uPosition_120097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D7340)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkMarkerCallbackInfo::get_strLabel_120098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D73EC)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::_ctor_120059(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DD624)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::_ctor_120060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DD6E8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::getCPtr_120061(DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DD79C)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::setCPtr_120062(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::Finalize_120063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::Dispose_120064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byChan_120065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DDAEC)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byParam1_120066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DDB98)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byParam2_120067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DDC44)(this); } DLL2SDK::Assembly_CSharp::AkMIDIEventTypes DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byType_120068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DDCF0)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byOnOffNote_120069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DDD9C)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byVelocity_120070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DDE48)(this); } DLL2SDK::Assembly_CSharp::AkMIDICcTypes DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byCc_120071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DDEF4)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byCcValue_120072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DDFA0)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byValueLsb_120073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE04C)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byValueMsb_120074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE0F8)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byAftertouchNote_120075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE1A4)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byNoteAftertouchValue_120076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE250)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byChanAftertouchValue_120077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE2FC)(this); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEventCallbackInfo::get_byProgramNum_120078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE3A8)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::_ctor_119949(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D87E0)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::_ctor_119950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8808)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::getCPtr_119951(DLL2SDK::Assembly_CSharp::AkMIDIEvent* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D88C8)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::setCPtr_119952(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::Finalize_119953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::Dispose_119954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byChan_119955(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8B78)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byChan_119956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8C2C)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_Gen_119957(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8CD8)(this, value_); } DLL2SDK::Assembly_CSharp::AkMIDIEvent_tGen* DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_Gen_119958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8E9C)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_Cc_119959(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D8FF0)(this, value_); } DLL2SDK::Assembly_CSharp::AkMIDIEvent_tCc* DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_Cc_119960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D91B4)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_NoteOnOff_119961(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9308)(this, value_); } DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteOnOff* DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_NoteOnOff_119962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D94CC)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_PitchBend_119963(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9620)(this, value_); } DLL2SDK::Assembly_CSharp::AkMIDIEvent_tPitchBend* DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_PitchBend_119964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D97E4)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_NoteAftertouch_119965(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9938)(this, value_); } DLL2SDK::Assembly_CSharp::AkMIDIEvent_tNoteAftertouch* DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_NoteAftertouch_119966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9AFC)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_ChanAftertouch_119967(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9C50)(this, value_); } DLL2SDK::Assembly_CSharp::AkMIDIEvent_tChanAftertouch* DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_ChanAftertouch_119968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9E14)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_ProgramChange_119969(DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D9F68)(this, value_); } DLL2SDK::Assembly_CSharp::AkMIDIEvent_tProgramChange* DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_ProgramChange_119970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA12C)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byType_119971(DLL2SDK::Assembly_CSharp::AkMIDIEventTypes value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA280)(this, value_); } DLL2SDK::Assembly_CSharp::AkMIDIEventTypes DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byType_119972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA334)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byOnOffNote_119973(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA3E0)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byOnOffNote_119974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA494)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byVelocity_119975(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA540)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byVelocity_119976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA5F4)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byCc_119977(DLL2SDK::Assembly_CSharp::AkMIDICcTypes value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA6A0)(this, value_); } DLL2SDK::Assembly_CSharp::AkMIDICcTypes DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byCc_119978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA754)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byCcValue_119979(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA800)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byCcValue_119980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA8B4)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byValueLsb_119981(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DA960)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byValueLsb_119982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DAA14)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byValueMsb_119983(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DAAC0)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byValueMsb_119984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DAB74)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byAftertouchNote_119985(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DAC20)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byAftertouchNote_119986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DACD4)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byNoteAftertouchValue_119987(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DAD80)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byNoteAftertouchValue_119988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DAE34)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byChanAftertouchValue_119989(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DAEE0)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byChanAftertouchValue_119990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DAF94)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIEvent::set_byProgramNum_119991(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DB040)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkMIDIEvent::get_byProgramNum_119992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DB0F4)(this); } void DLL2SDK::Assembly_CSharp::AkIterator::_ctor_119936(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D576C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkIterator::_ctor_119937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5794)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkIterator::getCPtr_119938(DLL2SDK::Assembly_CSharp::AkIterator* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5854)(obj_); } void DLL2SDK::Assembly_CSharp::AkIterator::setCPtr_119939(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkIterator::Finalize_119940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkIterator::Dispose_119941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkIterator::set_pItem_119942(DLL2SDK::Assembly_CSharp::AkPlaylistItem* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5B04)(this, value_); } DLL2SDK::Assembly_CSharp::AkPlaylistItem* DLL2SDK::Assembly_CSharp::AkIterator::get_pItem_119943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5CC8)(this); } DLL2SDK::Assembly_CSharp::AkIterator* DLL2SDK::Assembly_CSharp::AkIterator::NextIter_119944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5E1C)(this); } DLL2SDK::Assembly_CSharp::AkIterator* DLL2SDK::Assembly_CSharp::AkIterator::PrevIter_119945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5F08)(this); } DLL2SDK::Assembly_CSharp::AkPlaylistItem* DLL2SDK::Assembly_CSharp::AkIterator::GetItem_119946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5FF4)(this); } bool DLL2SDK::Assembly_CSharp::AkIterator::IsEqualTo_119947(DLL2SDK::Assembly_CSharp::AkIterator* in_rOp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D60E0)(this, in_rOp_); } bool DLL2SDK::Assembly_CSharp::AkIterator::IsDifferentFrom_119948(DLL2SDK::Assembly_CSharp::AkIterator* in_rOp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D6210)(this, in_rOp_); } void DLL2SDK::Assembly_CSharp::AkInitSettings::_ctor_119898(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3D24)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkInitSettings::_ctor_119899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3D4C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkInitSettings::getCPtr_119900(DLL2SDK::Assembly_CSharp::AkInitSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3E0C)(obj_); } void DLL2SDK::Assembly_CSharp::AkInitSettings::setCPtr_119901(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkInitSettings::Finalize_119902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkInitSettings::Dispose_119903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_pfnAssertHook_119904(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D40BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_pfnAssertHook_119905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D40C0)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_uMaxNumPaths_119906(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D40C8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_uMaxNumPaths_119907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D417C)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_uDefaultPoolSize_119908(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4228)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_uDefaultPoolSize_119909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D42DC)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_fDefaultPoolRatioThreshold_119910(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4388)(this, value_); } float DLL2SDK::Assembly_CSharp::AkInitSettings::get_fDefaultPoolRatioThreshold_119911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D443C)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_uCommandQueueSize_119912(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D44E8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_uCommandQueueSize_119913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D459C)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_uPrepareEventMemoryPoolID_119914(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4648)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_uPrepareEventMemoryPoolID_119915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D46FC)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_bEnableGameSyncPreparation_119916(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D47A8)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkInitSettings::get_bEnableGameSyncPreparation_119917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D485C)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_uContinuousPlaybackLookAhead_119918(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4908)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_uContinuousPlaybackLookAhead_119919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D49BC)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_uNumSamplesPerFrame_119920(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4A68)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_uNumSamplesPerFrame_119921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4B1C)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_uMonitorPoolSize_119922(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4BC8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_uMonitorPoolSize_119923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4C7C)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_uMonitorQueuePoolSize_119924(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4D28)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_uMonitorQueuePoolSize_119925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4DDC)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_settingsMainOutput_119926(DLL2SDK::Assembly_CSharp::AkOutputSettings* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D4E88)(this, value_); } DLL2SDK::Assembly_CSharp::AkOutputSettings* DLL2SDK::Assembly_CSharp::AkInitSettings::get_settingsMainOutput_119927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D504C)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_uMaxHardwareTimeoutMs_119928(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D51A0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkInitSettings::get_uMaxHardwareTimeoutMs_119929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5254)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_bUseSoundBankMgrThread_119930(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5300)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkInitSettings::get_bUseSoundBankMgrThread_119931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D53B4)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_bUseLEngineThread_119932(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5460)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkInitSettings::get_bUseLEngineThread_119933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5514)(this); } void DLL2SDK::Assembly_CSharp::AkInitSettings::set_szPluginDLLPath_119934(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D55C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkInitSettings::get_szPluginDLLPath_119935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D5674)(this); } void DLL2SDK::Assembly_CSharp::AkImageSourceSettings::_ctor_119887(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D280C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkImageSourceSettings::_ctor_119888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D2834)(this); } void DLL2SDK::Assembly_CSharp::AkImageSourceSettings::_ctor_119889(DLL2SDK::Assembly_CSharp::AkVector* in_sourcePosition_, float in_fDistanceScalingFactor_, float in_fLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D28F4)(this, in_sourcePosition_, in_fDistanceScalingFactor_, in_fLevel_); } intptr_t DLL2SDK::Assembly_CSharp::AkImageSourceSettings::getCPtr_119890(DLL2SDK::Assembly_CSharp::AkImageSourceSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D29EC)(obj_); } void DLL2SDK::Assembly_CSharp::AkImageSourceSettings::setCPtr_119891(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkImageSourceSettings::Finalize_119892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkImageSourceSettings::Dispose_119893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkImageSourceSettings::SetOneTexture_119894(uint32_t in_texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D2C9C)(this, in_texture_); } void DLL2SDK::Assembly_CSharp::AkImageSourceSettings::SetName_119895(DLL2SDK::mscorlib::System::String* in_pName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D2D50)(this, in_pName_); } void DLL2SDK::Assembly_CSharp::AkImageSourceSettings::set_params__119896(DLL2SDK::Assembly_CSharp::AkImageSourceParams* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D2E04)(this, value_); } DLL2SDK::Assembly_CSharp::AkImageSourceParams* DLL2SDK::Assembly_CSharp::AkImageSourceSettings::get_params__119897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D2F34)(this); } void DLL2SDK::Assembly_CSharp::AkImageSourceParams::_ctor_119874(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D1ECC)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkImageSourceParams::_ctor_119875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D1EF4)(this); } void DLL2SDK::Assembly_CSharp::AkImageSourceParams::_ctor_119876(DLL2SDK::Assembly_CSharp::AkVector* in_sourcePosition_, float in_fDistanceScalingFactor_, float in_fLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D1FB4)(this, in_sourcePosition_, in_fDistanceScalingFactor_, in_fLevel_); } intptr_t DLL2SDK::Assembly_CSharp::AkImageSourceParams::getCPtr_119877(DLL2SDK::Assembly_CSharp::AkImageSourceParams* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D20AC)(obj_); } void DLL2SDK::Assembly_CSharp::AkImageSourceParams::setCPtr_119878(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkImageSourceParams::Finalize_119879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkImageSourceParams::Dispose_119880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkImageSourceParams::set_sourcePosition_119881(DLL2SDK::Assembly_CSharp::AkVector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D235C)(this, value_); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkImageSourceParams::get_sourcePosition_119882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D2424)(this); } void DLL2SDK::Assembly_CSharp::AkImageSourceParams::set_fDistanceScalingFactor_119883(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D254C)(this, value_); } float DLL2SDK::Assembly_CSharp::AkImageSourceParams::get_fDistanceScalingFactor_119884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D2600)(this); } void DLL2SDK::Assembly_CSharp::AkImageSourceParams::set_fLevel_119885(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D26AC)(this, value_); } float DLL2SDK::Assembly_CSharp::AkImageSourceParams::get_fLevel_119886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D2760)(this); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::_ctor_119853(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CE9A0)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::_ctor_119854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CE9C8)(this); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::_ctor_119855(intptr_t in_pInMemory_, uint32_t in_uiMemorySize_, uint32_t in_iExternalSrcCookie_, uint32_t in_idCodec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CEA88)(this, in_pInMemory_, in_uiMemorySize_, in_iExternalSrcCookie_, in_idCodec_); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::_ctor_119856(DLL2SDK::mscorlib::System::String* in_pszFileName_, uint32_t in_iExternalSrcCookie_, uint32_t in_idCodec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CEB74)(this, in_pszFileName_, in_iExternalSrcCookie_, in_idCodec_); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::_ctor_119857(uint32_t in_idFile_, uint32_t in_iExternalSrcCookie_, uint32_t in_idCodec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CEC58)(this, in_idFile_, in_iExternalSrcCookie_, in_idCodec_); } intptr_t DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::getCPtr_119858(DLL2SDK::Assembly_CSharp::AkExternalSourceInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CED3C)(obj_); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::setCPtr_119859(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::Finalize_119860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::Dispose_119861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::set_iExternalSrcCookie_119862(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CEFEC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::get_iExternalSrcCookie_119863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF0A0)(this); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::set_idCodec_119864(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF14C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::get_idCodec_119865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF200)(this); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::set_szFile_119866(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF2AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::get_szFile_119867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF360)(this); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::set_pInMemory_119868(intptr_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF40C)(this, value_); } intptr_t DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::get_pInMemory_119869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF4C0)(this); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::set_uiMemorySize_119870(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF56C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::get_uiMemorySize_119871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF620)(this); } void DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::set_idFile_119872(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF6CC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkExternalSourceInfo::get_idFile_119873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CF780)(this); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::_ctor_119825(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CC534)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::_ctor_119826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CC55C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkEmitterSettings::getCPtr_119827(DLL2SDK::Assembly_CSharp::AkEmitterSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CC61C)(obj_); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::setCPtr_119828(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::Finalize_119829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::Dispose_119830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::set_reflectAuxBusID_119831(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CC8CC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkEmitterSettings::get_reflectAuxBusID_119832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CC980)(this); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::set_reflectionMaxPathLength_119833(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CCA2C)(this, value_); } float DLL2SDK::Assembly_CSharp::AkEmitterSettings::get_reflectionMaxPathLength_119834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CCAE0)(this); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::set_reflectionsAuxBusGain_119835(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CCB8C)(this, value_); } float DLL2SDK::Assembly_CSharp::AkEmitterSettings::get_reflectionsAuxBusGain_119836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CCC40)(this); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::set_reflectionsOrder_119837(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CCCEC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkEmitterSettings::get_reflectionsOrder_119838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CCDA0)(this); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::set_reflectorFilterMask_119839(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CCE4C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkEmitterSettings::get_reflectorFilterMask_119840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CCF00)(this); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::set_roomReverbAuxBusGain_119841(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CCFAC)(this, value_); } float DLL2SDK::Assembly_CSharp::AkEmitterSettings::get_roomReverbAuxBusGain_119842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD060)(this); } void DLL2SDK::Assembly_CSharp::AkEmitterSettings::set_useImageSources_119843(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD10C)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::AkEmitterSettings::get_useImageSources_119844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CD1C0)(this); } void DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo::_ctor_119816(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CAE7C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo::_ctor_119817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CAF44)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo::getCPtr_119818(DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CAFF8)(obj_); } void DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo::setCPtr_119819(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo::Finalize_119820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo::Dispose_119821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo::get_playingID_119822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CB348)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo::get_audioNodeID_119823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CB3F4)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkDynamicSequenceItemCallbackInfo::get_pCustomInfo_119824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CB4A0)(this); } void DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::_ctor_119805(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CA2D4)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::_ctor_119806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CA460)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::getCPtr_119807(DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CA514)(obj_); } void DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::setCPtr_119808(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::Finalize_119809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::Dispose_119810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::get_fDuration_119811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CAB20)(this); } float DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::get_fEstimatedDuration_119812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CABCC)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::get_audioNodeID_119813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CAC78)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::get_mediaID_119814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CAD24)(this); } bool DLL2SDK::Assembly_CSharp::AkDurationCallbackInfo::get_bStreaming_119815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CADD0)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::_ctor_119777(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8F8C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::_ctor_119778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8FB4)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkDeviceSettings::getCPtr_119779(DLL2SDK::Assembly_CSharp::AkDeviceSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9074)(obj_); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::setCPtr_119780(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::Finalize_119781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::Dispose_119782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_pIOMemory_119783(intptr_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9324)(this, value_); } intptr_t DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_pIOMemory_119784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C93D8)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_uIOMemorySize_119785(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9484)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_uIOMemorySize_119786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9538)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_uIOMemoryAlignment_119787(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C95E4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_uIOMemoryAlignment_119788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9698)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_ePoolAttributes_119789(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9744)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_ePoolAttributes_119790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C97F8)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_uGranularity_119791(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C98A4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_uGranularity_119792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9958)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_uSchedulerTypeFlags_119793(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9A04)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_uSchedulerTypeFlags_119794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9AB8)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_threadProperties_119795(DLL2SDK::Assembly_CSharp::AkThreadProperties* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9B64)(this, value_); } DLL2SDK::Assembly_CSharp::AkThreadProperties* DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_threadProperties_119796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9C2C)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_fTargetAutoStmBufferLength_119797(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9D54)(this, value_); } float DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_fTargetAutoStmBufferLength_119798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9E08)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_uMaxConcurrentIO_119799(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9EB4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_uMaxConcurrentIO_119800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C9F68)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_bUseStreamCache_119801(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CA014)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_bUseStreamCache_119802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CA0C8)(this); } void DLL2SDK::Assembly_CSharp::AkDeviceSettings::set_uMaxCachePinnedBytes_119803(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CA174)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkDeviceSettings::get_uMaxCachePinnedBytes_119804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CA228)(this); } void DLL2SDK::Assembly_CSharp::AkChannelEmitter::_ctor_119767(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8130)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkChannelEmitter::_ctor_119768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8158)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkChannelEmitter::getCPtr_119769(DLL2SDK::Assembly_CSharp::AkChannelEmitter* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8218)(obj_); } void DLL2SDK::Assembly_CSharp::AkChannelEmitter::setCPtr_119770(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkChannelEmitter::Finalize_119771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkChannelEmitter::Dispose_119772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkChannelEmitter::set_position_119773(DLL2SDK::Assembly_CSharp::AkTransform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C84C8)(this, value_); } DLL2SDK::Assembly_CSharp::AkTransform* DLL2SDK::Assembly_CSharp::AkChannelEmitter::get_position_119774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8590)(this); } void DLL2SDK::Assembly_CSharp::AkChannelEmitter::set_uInputChannels_119775(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C86B8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkChannelEmitter::get_uInputChannels_119776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C876C)(this); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::_ctor_119743(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7088)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::_ctor_119744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C70B0)(this); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::_ctor_119745(uint32_t in_uNumChannels_, uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7170)(this, in_uNumChannels_, in_uChannelMask_); } intptr_t DLL2SDK::Assembly_CSharp::AkChannelConfig::getCPtr_119746(DLL2SDK::Assembly_CSharp::AkChannelConfig* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7240)(obj_); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::setCPtr_119747(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::Finalize_119748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::Dispose_119749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::set_uNumChannels_119750(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C74F0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkChannelConfig::get_uNumChannels_119751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C75A4)(this); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::set_eConfigType_119752(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7650)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkChannelConfig::get_eConfigType_119753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7704)(this); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::set_uChannelMask_119754(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C77B0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkChannelConfig::get_uChannelMask_119755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7864)(this); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::Clear_119756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7910)(this); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::SetStandard_119757(uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C79BC)(this, in_uChannelMask_); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::SetStandardOrAnonymous_119758(uint32_t in_uNumChannels_, uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7A70)(this, in_uNumChannels_, in_uChannelMask_); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::SetAnonymous_119759(uint32_t in_uNumChannels_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7B38)(this, in_uNumChannels_); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::SetAmbisonic_119760(uint32_t in_uNumChannels_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7BEC)(this, in_uNumChannels_); } bool DLL2SDK::Assembly_CSharp::AkChannelConfig::IsValid_119761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7CA0)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkChannelConfig::Serialize_119762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7D4C)(this); } void DLL2SDK::Assembly_CSharp::AkChannelConfig::Deserialize_119763(uint32_t in_uChannelConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7DF8)(this, in_uChannelConfig_); } DLL2SDK::Assembly_CSharp::AkChannelConfig* DLL2SDK::Assembly_CSharp::AkChannelConfig::RemoveLFE_119764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7EAC)(this); } DLL2SDK::Assembly_CSharp::AkChannelConfig* DLL2SDK::Assembly_CSharp::AkChannelConfig::RemoveCenter_119765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C7F98)(this); } bool DLL2SDK::Assembly_CSharp::AkChannelConfig::IsChannelConfigSupported_119766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C8084)(this); } void DLL2SDK::Assembly_CSharp::AkCallbackSerializer::_ctor_119731(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C68B0)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkCallbackSerializer::_ctor_119732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C68D8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkCallbackSerializer::getCPtr_119733(DLL2SDK::Assembly_CSharp::AkCallbackSerializer* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6998)(obj_); } void DLL2SDK::Assembly_CSharp::AkCallbackSerializer::setCPtr_119734(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackSerializer::Finalize_119735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackSerializer::Dispose_119736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkCallbackSerializer::Init_119737(intptr_t in_pMemory_, uint32_t in_uSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6C48)(in_pMemory_, in_uSize_); } void DLL2SDK::Assembly_CSharp::AkCallbackSerializer::Term_119738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6CF8)(); } intptr_t DLL2SDK::Assembly_CSharp::AkCallbackSerializer::Lock_119739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6D98)(); } void DLL2SDK::Assembly_CSharp::AkCallbackSerializer::SetLocalOutput_119740(uint32_t in_uErrorLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6E38)(in_uErrorLevel_); } void DLL2SDK::Assembly_CSharp::AkCallbackSerializer::Unlock_119741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6EE0)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkCallbackSerializer::AudioSourceChangeCallbackFunc_119742(bool in_bOtherAudioPlaying_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6F80)(in_bOtherAudioPlaying_, in_pCookie_); } void DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::_ctor_119713(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DAEF0)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::_ctor_119714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DAF18)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::getCPtr_119715(DLL2SDK::Assembly_CSharp::AkBankCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DAFD8)(obj_); } void DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::setCPtr_119716(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::Finalize_119717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::Dispose_119718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::get_bankID_119719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DB288)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::get_inMemoryBankPtr_119720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DB334)(this); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::get_loadResult_119721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DB3E0)(this); } int32_t DLL2SDK::Assembly_CSharp::AkBankCallbackInfo::get_memPoolId_119722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DB48C)(this); } void DLL2SDK::Assembly_CSharp::AkAuxSendValue::_ctor_119697(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D916C)(this, cPtr_, cMemoryOwn_); } intptr_t DLL2SDK::Assembly_CSharp::AkAuxSendValue::getCPtr_119698(DLL2SDK::Assembly_CSharp::AkAuxSendValue* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D9C04)(obj_); } void DLL2SDK::Assembly_CSharp::AkAuxSendValue::setCPtr_119699(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAuxSendValue::Finalize_119700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAuxSendValue::Dispose_119701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAuxSendValue::set_listenerID_119702(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D9EB4)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::AkAuxSendValue::get_listenerID_119703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D9F7C)(this); } void DLL2SDK::Assembly_CSharp::AkAuxSendValue::set_auxBusID_119704(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA028)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkAuxSendValue::get_auxBusID_119705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA0DC)(this); } void DLL2SDK::Assembly_CSharp::AkAuxSendValue::set_fControlValue_119706(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA188)(this, value_); } float DLL2SDK::Assembly_CSharp::AkAuxSendValue::get_fControlValue_119707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA23C)(this); } void DLL2SDK::Assembly_CSharp::AkAuxSendValue::Set_119708(DLL2SDK::UnityEngine::UnityEngine::GameObject* listener_, uint32_t id_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA2E8)(this, listener_, id_, value_); } bool DLL2SDK::Assembly_CSharp::AkAuxSendValue::IsSame_119709(DLL2SDK::UnityEngine::UnityEngine::GameObject* listener_, uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA438)(this, listener_, id_); } int32_t DLL2SDK::Assembly_CSharp::AkAuxSendValue::GetSizeOf_119710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA568)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkAuxSendValue::SetGameObjectAuxSendValues_119711(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uNumSendValues_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA608)(this, in_gameObjectID_, in_uNumSendValues_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkAuxSendValue::GetGameObjectAuxSendValues_119712(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t* io_ruNumSendValues_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DA738)(this, in_gameObjectID_, io_ruNumSendValues_); } void DLL2SDK::Assembly_CSharp::AkAudioSourceChangeCallbackInfo::_ctor_119690(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D8A9C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkAudioSourceChangeCallbackInfo::_ctor_119691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D8AC4)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkAudioSourceChangeCallbackInfo::getCPtr_119692(DLL2SDK::Assembly_CSharp::AkAudioSourceChangeCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D8B84)(obj_); } void DLL2SDK::Assembly_CSharp::AkAudioSourceChangeCallbackInfo::setCPtr_119693(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioSourceChangeCallbackInfo::Finalize_119694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioSourceChangeCallbackInfo::Dispose_119695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::AkAudioSourceChangeCallbackInfo::get_bOtherAudioPlaying_119696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D8E34)(this); } void DLL2SDK::Assembly_CSharp::AkAudioSettings::_ctor_119680(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D8444)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkAudioSettings::_ctor_119681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D846C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkAudioSettings::getCPtr_119682(DLL2SDK::Assembly_CSharp::AkAudioSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D852C)(obj_); } void DLL2SDK::Assembly_CSharp::AkAudioSettings::setCPtr_119683(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioSettings::Finalize_119684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioSettings::Dispose_119685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioSettings::set_uNumSamplesPerFrame_119686(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D87DC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioSettings::get_uNumSamplesPerFrame_119687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D8890)(this); } void DLL2SDK::Assembly_CSharp::AkAudioSettings::set_uNumSamplesPerSecond_119688(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D893C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioSettings::get_uNumSamplesPerSecond_119689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D89F0)(this); } void DLL2SDK::Assembly_CSharp::AkAudioInterruptionCallbackInfo::_ctor_119673(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D4DE8)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkAudioInterruptionCallbackInfo::_ctor_119674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D4E10)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkAudioInterruptionCallbackInfo::getCPtr_119675(DLL2SDK::Assembly_CSharp::AkAudioInterruptionCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D4ED0)(obj_); } void DLL2SDK::Assembly_CSharp::AkAudioInterruptionCallbackInfo::setCPtr_119676(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioInterruptionCallbackInfo::Finalize_119677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioInterruptionCallbackInfo::Dispose_119678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::AkAudioInterruptionCallbackInfo::get_bEnterInterruption_119679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D5180)(this); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::_ctor_119648(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D238C)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::_ctor_119649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D23B4)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkAudioFormat::getCPtr_119650(DLL2SDK::Assembly_CSharp::AkAudioFormat* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2474)(obj_); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::setCPtr_119651(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::Finalize_119652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::Dispose_119653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::set_uSampleRate_119654(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2724)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::get_uSampleRate_119655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D27D8)(this); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::set_channelConfig_119656(DLL2SDK::Assembly_CSharp::AkChannelConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2884)(this, value_); } DLL2SDK::Assembly_CSharp::AkChannelConfig* DLL2SDK::Assembly_CSharp::AkAudioFormat::get_channelConfig_119657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D294C)(this); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::set_uBitsPerSample_119658(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2A74)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::get_uBitsPerSample_119659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2B28)(this); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::set_uBlockAlign_119660(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2BD4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::get_uBlockAlign_119661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2C88)(this); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::set_uTypeID_119662(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2D34)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::get_uTypeID_119663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2DE8)(this); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::set_uInterleaveID_119664(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2E94)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::get_uInterleaveID_119665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2F48)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::GetNumChannels_119666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D2FF4)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::GetBitsPerSample_119667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D30A0)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::GetBlockAlign_119668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D314C)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::GetTypeID_119669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D31F8)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkAudioFormat::GetInterleaveID_119670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D32A4)(this); } void DLL2SDK::Assembly_CSharp::AkAudioFormat::SetAll_119671(uint32_t in_uSampleRate_, DLL2SDK::Assembly_CSharp::AkChannelConfig* in_channelConfig_, uint32_t in_uBitsPerSample_, uint32_t in_uBlockAlign_, uint32_t in_uTypeID_, uint32_t in_uInterleaveID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D3350)(this, in_uSampleRate_, in_channelConfig_, in_uBitsPerSample_, in_uBlockAlign_, in_uTypeID_, in_uInterleaveID_); } bool DLL2SDK::Assembly_CSharp::AkAudioFormat::IsChannelConfigSupported_119672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D3448)(this); } void DLL2SDK::Assembly_CSharp::AkThreadProperties::_ctor_119634(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7724)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkThreadProperties::_ctor_119635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A774C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkThreadProperties::getCPtr_119636(DLL2SDK::Assembly_CSharp::AkThreadProperties* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7804)(obj_); } void DLL2SDK::Assembly_CSharp::AkThreadProperties::setCPtr_119637(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkThreadProperties::Finalize_119638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkThreadProperties::Dispose_119639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkThreadProperties::set_nPriority_119640(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7AAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkThreadProperties::get_nPriority_119641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7B58)(this); } void DLL2SDK::Assembly_CSharp::AkThreadProperties::set_uStackSize_119642(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7BFC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkThreadProperties::get_uStackSize_119643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7CA8)(this); } void DLL2SDK::Assembly_CSharp::AkThreadProperties::set_uSchedPolicy_119644(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7D4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AkThreadProperties::get_uSchedPolicy_119645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7DF8)(this); } void DLL2SDK::Assembly_CSharp::AkThreadProperties::set_dwAffinityMask_119646(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7E9C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkThreadProperties::get_dwAffinityMask_119647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A7F48)(this); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::_ctor_119292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150834)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_SOUNDBANK_VERSION_119293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215083C)(); } uint16_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_INT_119294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21509A4)(); } uint16_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_FLOAT_119295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150B0C)(); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_INTERLEAVED_119296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150C74)(); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_NONINTERLEAVED_119297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150DDC)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_LE_NATIVE_BITSPERSAMPLE_119298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150F44)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_LE_NATIVE_SAMPLETYPE_119299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21510AC)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_LE_NATIVE_INTERLEAVE_119300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151214)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceOpen_119301(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, DLL2SDK::Assembly_CSharp::AkDynamicSequenceType in_eDynamicSequenceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215137C)(in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_, in_eDynamicSequenceType_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceOpen_119302(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151768)(in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceOpen_119303(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151A70)(in_gameObjectID_, in_uFlags_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceOpen_119304(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151CA8)(in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceClose_119305(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151ED4)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequencePlay_119306(uint32_t in_playingID_, int32_t in_uTransitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2152054)(in_playingID_, in_uTransitionDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequencePlay_119307(uint32_t in_playingID_, int32_t in_uTransitionDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21521FC)(in_playingID_, in_uTransitionDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequencePlay_119308(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215238C)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequencePause_119309(uint32_t in_playingID_, int32_t in_uTransitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215250C)(in_playingID_, in_uTransitionDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequencePause_119310(uint32_t in_playingID_, int32_t in_uTransitionDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21526B4)(in_playingID_, in_uTransitionDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequencePause_119311(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2152844)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceResume_119312(uint32_t in_playingID_, int32_t in_uTransitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21529C4)(in_playingID_, in_uTransitionDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceResume_119313(uint32_t in_playingID_, int32_t in_uTransitionDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2152B6C)(in_playingID_, in_uTransitionDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceResume_119314(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2152CFC)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceStop_119315(uint32_t in_playingID_, int32_t in_uTransitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2152E7C)(in_playingID_, in_uTransitionDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceStop_119316(uint32_t in_playingID_, int32_t in_uTransitionDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153024)(in_playingID_, in_uTransitionDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceStop_119317(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21531B4)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceBreak_119318(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153334)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceGetPauseTimes_119319(uint32_t in_playingID_, uint32_t* out_uTime_, uint32_t* out_uDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21534B4)(in_playingID_, out_uTime_, out_uDuration_); } DLL2SDK::Assembly_CSharp::AkPlaylist* DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceLockPlaylist_119320(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153678)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::DynamicSequenceUnlockPlaylist_119321(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153874)(in_playingID_); } bool DLL2SDK::Assembly_CSharp::AkSoundEngine::IsInitialized_119322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21539F4)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetAudioSettings_119323(DLL2SDK::Assembly_CSharp::AkAudioSettings* out_audioSettings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153B64)(out_audioSettings_); } DLL2SDK::Assembly_CSharp::AkChannelConfig* DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSpeakerConfiguration_119324(uint64_t in_idOutput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153CF8)(in_idOutput_); } DLL2SDK::Assembly_CSharp::AkChannelConfig* DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSpeakerConfiguration_119325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153ECC)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetPanningRule_119326(int32_t* out_ePanningRule_, uint64_t in_idOutput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2154070)(out_ePanningRule_, in_idOutput_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetPanningRule_119327(int32_t* out_ePanningRule_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2154228)(out_ePanningRule_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetPanningRule_119328(DLL2SDK::Assembly_CSharp::AkPanningRule in_ePanningRule_, uint64_t in_idOutput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21543B8)(in_ePanningRule_, in_idOutput_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetPanningRule_119329(DLL2SDK::Assembly_CSharp::AkPanningRule in_ePanningRule_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2154560)(in_ePanningRule_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSpeakerAngles_119330(DLL2SDK::Array* io_pfSpeakerAngles_, uint32_t* io_uNumAngles_, float* out_fHeightAngle_, uint64_t in_idOutput_) { return reinterpret_cast*, uint32_t*, float*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x21546E0)(io_pfSpeakerAngles_, io_uNumAngles_, out_fHeightAngle_, in_idOutput_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSpeakerAngles_119331(DLL2SDK::Array* io_pfSpeakerAngles_, uint32_t* io_uNumAngles_, float* out_fHeightAngle_) { return reinterpret_cast*, uint32_t*, float*)>(DLL2SDK::GameAssemblyBase + 0x21548BC)(io_pfSpeakerAngles_, io_uNumAngles_, out_fHeightAngle_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetSpeakerAngles_119332(DLL2SDK::Array* in_pfSpeakerAngles_, uint32_t in_uNumAngles_, float in_fHeightAngle_, uint64_t in_idOutput_) { return reinterpret_cast*, uint32_t, float, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x2154A7C)(in_pfSpeakerAngles_, in_uNumAngles_, in_fHeightAngle_, in_idOutput_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetSpeakerAngles_119333(DLL2SDK::Array* in_pfSpeakerAngles_, uint32_t in_uNumAngles_, float in_fHeightAngle_) { return reinterpret_cast*, uint32_t, float)>(DLL2SDK::GameAssemblyBase + 0x2154C48)(in_pfSpeakerAngles_, in_uNumAngles_, in_fHeightAngle_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetVolumeThreshold_119334(float in_fVolumeThresholdDB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2154DF8)(in_fVolumeThresholdDB_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetMaxNumVoicesLimit_119335(uint16_t in_maxNumberVoices_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2154F78)(in_maxNumberVoices_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RenderAudio_119336(bool in_bAllowSyncRender_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21550F8)(in_bAllowSyncRender_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RenderAudio_119337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155278)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RegisterPluginDLL_119338(DLL2SDK::mscorlib::System::String* in_DllName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21553E0)(in_DllName_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetIDFromString_119339(DLL2SDK::mscorlib::System::String* in_pszString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155588)(in_pszString_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119340(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, uint32_t in_cExternals_, DLL2SDK::Assembly_CSharp::AkExternalSourceInfo* in_pExternalSources_, uint32_t in_PlayingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155730)(in_eventID_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_, in_cExternals_, in_pExternalSources_, in_PlayingID_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119341(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, uint32_t in_cExternals_, DLL2SDK::Assembly_CSharp::AkExternalSourceInfo* in_pExternalSources_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155A9C)(in_eventID_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_, in_cExternals_, in_pExternalSources_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119342(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, uint32_t in_cExternals_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155DFC)(in_eventID_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_, in_cExternals_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119343(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2156130)(in_eventID_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119344(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2156450)(in_eventID_, in_gameObjectID_, in_uFlags_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119345(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215669C)(in_eventID_, in_gameObjectID_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119346(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, uint32_t in_cExternals_, DLL2SDK::Assembly_CSharp::AkExternalSourceInfo* in_pExternalSources_, uint32_t in_PlayingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21568D8)(in_pszEventName_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_, in_cExternals_, in_pExternalSources_, in_PlayingID_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119347(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, uint32_t in_cExternals_, DLL2SDK::Assembly_CSharp::AkExternalSourceInfo* in_pExternalSources_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2156C70)(in_pszEventName_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_, in_cExternals_, in_pExternalSources_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119348(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, uint32_t in_cExternals_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2156FFC)(in_pszEventName_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_, in_cExternals_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119349(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157354)(in_pszEventName_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119350(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uFlags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157698)(in_pszEventName_, in_gameObjectID_, in_uFlags_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::PostEvent_119351(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215790C)(in_pszEventName_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119352(uint32_t in_eventID_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uTransitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_, uint32_t in_PlayingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157B70)(in_eventID_, in_ActionType_, in_gameObjectID_, in_uTransitionDuration_, in_eFadeCurve_, in_PlayingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119353(uint32_t in_eventID_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uTransitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157D88)(in_eventID_, in_ActionType_, in_gameObjectID_, in_uTransitionDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119354(uint32_t in_eventID_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uTransitionDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157F94)(in_eventID_, in_ActionType_, in_gameObjectID_, in_uTransitionDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119355(uint32_t in_eventID_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158190)(in_eventID_, in_ActionType_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119356(uint32_t in_eventID_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158380)(in_eventID_, in_ActionType_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119357(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uTransitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_, uint32_t in_PlayingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158510)(in_pszEventName_, in_ActionType_, in_gameObjectID_, in_uTransitionDuration_, in_eFadeCurve_, in_PlayingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119358(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uTransitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158754)(in_pszEventName_, in_ActionType_, in_gameObjectID_, in_uTransitionDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119359(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uTransitionDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215898C)(in_pszEventName_, in_ActionType_, in_gameObjectID_, in_uTransitionDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119360(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158BB8)(in_pszEventName_, in_ActionType_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ExecuteActionOnEvent_119361(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::Assembly_CSharp::AkActionOnEventType in_ActionType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158DD8)(in_pszEventName_, in_ActionType_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostMIDIOnEvent_119362(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, DLL2SDK::Assembly_CSharp::AkMIDIPostArray* in_pPosts_, uint16_t in_uNumPosts_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158F90)(in_eventID_, in_gameObjectID_, in_pPosts_, in_uNumPosts_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::StopMIDIOnEvent_119363(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21591B8)(in_eventID_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::StopMIDIOnEvent_119364(uint32_t in_eventID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21593A4)(in_eventID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::StopMIDIOnEvent_119365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159524)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PinEventInStreamCache_119366(uint32_t in_eventID_, int8_t in_uActivePriority_, int8_t in_uInactivePriority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215968C)(in_eventID_, in_uActivePriority_, in_uInactivePriority_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PinEventInStreamCache_119367(DLL2SDK::mscorlib::System::String* in_pszEventName_, int8_t in_uActivePriority_, int8_t in_uInactivePriority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159834)(in_pszEventName_, in_uActivePriority_, in_uInactivePriority_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnpinEventInStreamCache_119368(uint32_t in_eventID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159A04)(in_eventID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnpinEventInStreamCache_119369(DLL2SDK::mscorlib::System::String* in_pszEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159B84)(in_pszEventName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetBufferStatusForPinnedEvent_119370(uint32_t in_eventID_, float* out_fPercentBuffered_, int32_t* out_bCachePinnedMemoryFull_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159D2C)(in_eventID_, out_fPercentBuffered_, out_bCachePinnedMemoryFull_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetBufferStatusForPinnedEvent_119371(DLL2SDK::mscorlib::System::String* in_pszEventName_, float* out_fPercentBuffered_, int32_t* out_bCachePinnedMemoryFull_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159EF0)(in_pszEventName_, out_fPercentBuffered_, out_bCachePinnedMemoryFull_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119372(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_iPosition_, bool in_bSeekToNearestMarker_, uint32_t in_PlayingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215A0E0)(in_eventID_, in_gameObjectID_, in_iPosition_, in_bSeekToNearestMarker_, in_PlayingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119373(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_iPosition_, bool in_bSeekToNearestMarker_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215A2F8)(in_eventID_, in_gameObjectID_, in_iPosition_, in_bSeekToNearestMarker_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119374(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_iPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215A500)(in_eventID_, in_gameObjectID_, in_iPosition_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119375(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_iPosition_, bool in_bSeekToNearestMarker_, uint32_t in_PlayingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215A6FC)(in_pszEventName_, in_gameObjectID_, in_iPosition_, in_bSeekToNearestMarker_, in_PlayingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119376(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_iPosition_, bool in_bSeekToNearestMarker_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215A930)(in_pszEventName_, in_gameObjectID_, in_iPosition_, in_bSeekToNearestMarker_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119377(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_iPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215AB60)(in_pszEventName_, in_gameObjectID_, in_iPosition_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119378(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, float in_fPercent_, bool in_bSeekToNearestMarker_, uint32_t in_PlayingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215AD84)(in_eventID_, in_gameObjectID_, in_fPercent_, in_bSeekToNearestMarker_, in_PlayingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119379(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, float in_fPercent_, bool in_bSeekToNearestMarker_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215AFA8)(in_eventID_, in_gameObjectID_, in_fPercent_, in_bSeekToNearestMarker_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119380(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, float in_fPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215B1C0)(in_eventID_, in_gameObjectID_, in_fPercent_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119381(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, float in_fPercent_, bool in_bSeekToNearestMarker_, uint32_t in_PlayingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215B3C8)(in_pszEventName_, in_gameObjectID_, in_fPercent_, in_bSeekToNearestMarker_, in_PlayingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119382(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, float in_fPercent_, bool in_bSeekToNearestMarker_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215B61C)(in_pszEventName_, in_gameObjectID_, in_fPercent_, in_bSeekToNearestMarker_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SeekOnEvent_119383(DLL2SDK::mscorlib::System::String* in_pszEventName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, float in_fPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215B864)(in_pszEventName_, in_gameObjectID_, in_fPercent_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::CancelEventCallbackCookie_119384(DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215BA9C)(in_pCookie_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::CancelEventCallbackGameObject_119385(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215BB44)(in_gameObjectID_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::CancelEventCallback_119386(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215BD20)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSourcePlayPosition_119387(uint32_t in_PlayingID_, int32_t* out_puPosition_, bool in_bExtrapolate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215BDC8)(in_PlayingID_, out_puPosition_, in_bExtrapolate_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSourcePlayPosition_119388(uint32_t in_PlayingID_, int32_t* out_puPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215BF80)(in_PlayingID_, out_puPosition_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSourceStreamBuffering_119389(uint32_t in_PlayingID_, int32_t* out_buffering_, int32_t* out_bIsBuffering_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C120)(in_PlayingID_, out_buffering_, out_bIsBuffering_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::StopAll_119390(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C2E4)(in_gameObjectID_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::StopAll_119391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C4C0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::StopPlayingID_119392(uint32_t in_playingID_, int32_t in_uTransitionDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C628)(in_playingID_, in_uTransitionDuration_, in_eFadeCurve_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::StopPlayingID_119393(uint32_t in_playingID_, int32_t in_uTransitionDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C7D0)(in_playingID_, in_uTransitionDuration_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::StopPlayingID_119394(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C960)(in_playingID_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRandomSeed_119395(uint32_t in_uSeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215CAE0)(in_uSeed_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::MuteBackgroundMusic_119396(bool in_bMute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215CC60)(in_bMute_); } bool DLL2SDK::Assembly_CSharp::AkSoundEngine::GetBackgroundMusicMute_119397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215CDE0)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SendPluginCustomGameData_119398(uint32_t in_busID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_busObjectID_, DLL2SDK::Assembly_CSharp::AkPluginType in_eType_, uint32_t in_uCompanyID_, uint32_t in_uPluginID_, intptr_t in_pData_, uint32_t in_uSizeInBytes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215CF50)(in_busID_, in_busObjectID_, in_eType_, in_uCompanyID_, in_uPluginID_, in_pData_, in_uSizeInBytes_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnregisterAllGameObj_119399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D180)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetMultiplePositions_119400(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjectID_, DLL2SDK::Assembly_CSharp::AkPositionArray* in_pPositions_, uint16_t in_NumPositions_, DLL2SDK::Assembly_CSharp::AkMultiPositionType in_eMultiPositionType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D2E8)(in_GameObjectID_, in_pPositions_, in_NumPositions_, in_eMultiPositionType_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetMultiplePositions_119401(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjectID_, DLL2SDK::Assembly_CSharp::AkPositionArray* in_pPositions_, uint16_t in_NumPositions_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D500)(in_GameObjectID_, in_pPositions_, in_NumPositions_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetMultiplePositions_119402(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjectID_, DLL2SDK::Assembly_CSharp::AkChannelEmitterArray* in_pPositions_, uint16_t in_NumPositions_, DLL2SDK::Assembly_CSharp::AkMultiPositionType in_eMultiPositionType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D708)(in_GameObjectID_, in_pPositions_, in_NumPositions_, in_eMultiPositionType_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetMultiplePositions_119403(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjectID_, DLL2SDK::Assembly_CSharp::AkChannelEmitterArray* in_pPositions_, uint16_t in_NumPositions_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D920)(in_GameObjectID_, in_pPositions_, in_NumPositions_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetScalingFactor_119404(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjectID_, float in_fAttenuationScalingFactor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215DB28)(in_GameObjectID_, in_fAttenuationScalingFactor_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ClearBanks_119405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215DD20)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetBankLoadIOSettings_119406(float in_fThroughput_, int8_t in_priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215DE88)(in_fThroughput_, in_priority_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadBank_119407(DLL2SDK::mscorlib::System::String* in_pszString_, int32_t in_memPoolId_, uint32_t* out_bankID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E018)(in_pszString_, in_memPoolId_, out_bankID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadBank_119408(uint32_t in_bankID_, int32_t in_memPoolId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E1FC)(in_bankID_, in_memPoolId_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadBank_119409(intptr_t in_pInMemoryBankPtr_, uint32_t in_uInMemoryBankSize_, uint32_t* out_bankID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E38C)(in_pInMemoryBankPtr_, in_uInMemoryBankSize_, out_bankID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadBank_119410(intptr_t in_pInMemoryBankPtr_, uint32_t in_uInMemoryBankSize_, int32_t in_uPoolForBankMedia_, uint32_t* out_bankID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E544)(in_pInMemoryBankPtr_, in_uInMemoryBankSize_, in_uPoolForBankMedia_, out_bankID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadBank_119411(DLL2SDK::mscorlib::System::String* in_pszString_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, int32_t in_memPoolId_, uint32_t* out_bankID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E70C)(in_pszString_, in_pfnBankCallback_, in_pCookie_, in_memPoolId_, out_bankID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadBank_119412(uint32_t in_bankID_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, int32_t in_memPoolId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E990)(in_bankID_, in_pfnBankCallback_, in_pCookie_, in_memPoolId_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadBank_119413(intptr_t in_pInMemoryBankPtr_, uint32_t in_uInMemoryBankSize_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, uint32_t* out_bankID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215EBC4)(in_pInMemoryBankPtr_, in_uInMemoryBankSize_, in_pfnBankCallback_, in_pCookie_, out_bankID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadBank_119414(intptr_t in_pInMemoryBankPtr_, uint32_t in_uInMemoryBankSize_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, int32_t in_uPoolForBankMedia_, uint32_t* out_bankID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215EE1C)(in_pInMemoryBankPtr_, in_uInMemoryBankSize_, in_pfnBankCallback_, in_pCookie_, in_uPoolForBankMedia_, out_bankID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnloadBank_119415(DLL2SDK::mscorlib::System::String* in_pszString_, intptr_t in_pInMemoryBankPtr_, int32_t* out_pMemPoolId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F080)(in_pszString_, in_pInMemoryBankPtr_, out_pMemPoolId_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnloadBank_119416(DLL2SDK::mscorlib::System::String* in_pszString_, intptr_t in_pInMemoryBankPtr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F264)(in_pszString_, in_pInMemoryBankPtr_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnloadBank_119417(uint32_t in_bankID_, intptr_t in_pInMemoryBankPtr_, int32_t* out_pMemPoolId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F41C)(in_bankID_, in_pInMemoryBankPtr_, out_pMemPoolId_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnloadBank_119418(uint32_t in_bankID_, intptr_t in_pInMemoryBankPtr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F5D4)(in_bankID_, in_pInMemoryBankPtr_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnloadBank_119419(DLL2SDK::mscorlib::System::String* in_pszString_, intptr_t in_pInMemoryBankPtr_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F764)(in_pszString_, in_pInMemoryBankPtr_, in_pfnBankCallback_, in_pCookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnloadBank_119420(uint32_t in_bankID_, intptr_t in_pInMemoryBankPtr_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F9C4)(in_bankID_, in_pInMemoryBankPtr_, in_pfnBankCallback_, in_pCookie_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::CancelBankCallbackCookie_119421(DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215FBF8)(in_pCookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareBank_119422(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::mscorlib::System::String* in_pszString_, DLL2SDK::Assembly_CSharp::AkBankContent in_uFlags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215FCA0)(in_PreparationType_, in_pszString_, in_uFlags_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareBank_119423(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::mscorlib::System::String* in_pszString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215FE74)(in_PreparationType_, in_pszString_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareBank_119424(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, uint32_t in_bankID_, DLL2SDK::Assembly_CSharp::AkBankContent in_uFlags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2160030)(in_PreparationType_, in_bankID_, in_uFlags_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareBank_119425(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, uint32_t in_bankID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21601D8)(in_PreparationType_, in_bankID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareBank_119426(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::mscorlib::System::String* in_pszString_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, DLL2SDK::Assembly_CSharp::AkBankContent in_uFlags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2160368)(in_PreparationType_, in_pszString_, in_pfnBankCallback_, in_pCookie_, in_uFlags_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareBank_119427(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::mscorlib::System::String* in_pszString_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21605DC)(in_PreparationType_, in_pszString_, in_pfnBankCallback_, in_pCookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareBank_119428(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, uint32_t in_bankID_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_, DLL2SDK::Assembly_CSharp::AkBankContent in_uFlags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2160840)(in_PreparationType_, in_bankID_, in_pfnBankCallback_, in_pCookie_, in_uFlags_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareBank_119429(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, uint32_t in_bankID_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2160A84)(in_PreparationType_, in_bankID_, in_pfnBankCallback_, in_pCookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ClearPreparedEvents_119430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2160CB8)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareEvent_119431(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::Array* in_ppszString_, uint32_t in_uNumEvent_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2160E20)(in_PreparationType_, in_ppszString_, in_uNumEvent_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareEvent_119432(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::Array* in_pEventID_, uint32_t in_uNumEvent_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2161294)(in_PreparationType_, in_pEventID_, in_uNumEvent_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareEvent_119433(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::Array* in_ppszString_, uint32_t in_uNumEvent_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast*, uint32_t, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2161444)(in_PreparationType_, in_ppszString_, in_uNumEvent_, in_pfnBankCallback_, in_pCookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareEvent_119434(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::Array* in_pEventID_, uint32_t in_uNumEvent_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast*, uint32_t, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2161954)(in_PreparationType_, in_pEventID_, in_uNumEvent_, in_pfnBankCallback_, in_pCookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetMedia_119435(DLL2SDK::Assembly_CSharp::AkSourceSettings* in_pSourceSettings_, uint32_t in_uNumSourceSettings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2161BA0)(in_pSourceSettings_, in_uNumSourceSettings_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnsetMedia_119436(DLL2SDK::Assembly_CSharp::AkSourceSettings* in_pSourceSettings_, uint32_t in_uNumSourceSettings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2161E40)(in_pSourceSettings_, in_uNumSourceSettings_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareGameSyncs_119437(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::Assembly_CSharp::AkGroupType in_eGameSyncType_, DLL2SDK::mscorlib::System::String* in_pszGroupName_, DLL2SDK::Array* in_ppszGameSyncName_, uint32_t in_uNumGameSyncs_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x216204C)(in_PreparationType_, in_eGameSyncType_, in_pszGroupName_, in_ppszGameSyncName_, in_uNumGameSyncs_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareGameSyncs_119438(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::Assembly_CSharp::AkGroupType in_eGameSyncType_, uint32_t in_GroupID_, DLL2SDK::Array* in_paGameSyncID_, uint32_t in_uNumGameSyncs_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2162504)(in_PreparationType_, in_eGameSyncType_, in_GroupID_, in_paGameSyncID_, in_uNumGameSyncs_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareGameSyncs_119439(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::Assembly_CSharp::AkGroupType in_eGameSyncType_, DLL2SDK::mscorlib::System::String* in_pszGroupName_, DLL2SDK::Array* in_ppszGameSyncName_, uint32_t in_uNumGameSyncs_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast*, uint32_t, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x21626CC)(in_PreparationType_, in_eGameSyncType_, in_pszGroupName_, in_ppszGameSyncName_, in_uNumGameSyncs_, in_pfnBankCallback_, in_pCookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PrepareGameSyncs_119440(DLL2SDK::Assembly_CSharp::AkPreparationType in_PreparationType_, DLL2SDK::Assembly_CSharp::AkGroupType in_eGameSyncType_, uint32_t in_GroupID_, DLL2SDK::Array* in_paGameSyncID_, uint32_t in_uNumGameSyncs_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* in_pfnBankCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast*, uint32_t, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2162C20)(in_PreparationType_, in_eGameSyncType_, in_GroupID_, in_paGameSyncID_, in_uNumGameSyncs_, in_pfnBankCallback_, in_pCookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::AddListener_119441(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_emitterGameObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_listenerGameObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2162E8C)(in_emitterGameObj_, in_listenerGameObj_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RemoveListener_119442(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_emitterGameObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_listenerGameObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163088)(in_emitterGameObj_, in_listenerGameObj_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::AddDefaultListener_119443(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_listenerGameObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163284)(in_listenerGameObj_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RemoveDefaultListener_119444(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_listenerGameObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163460)(in_listenerGameObj_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetListenersToDefault_119445(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_emitterGameObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216363C)(in_emitterGameObj_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetListenerSpatialization_119446(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_uListenerID_, bool in_bSpatialized_, DLL2SDK::Assembly_CSharp::AkChannelConfig* in_channelConfig_, DLL2SDK::Array* in_pVolumeOffsets_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2163818)(in_uListenerID_, in_bSpatialized_, in_channelConfig_, in_pVolumeOffsets_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetListenerSpatialization_119447(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_uListenerID_, bool in_bSpatialized_, DLL2SDK::Assembly_CSharp::AkChannelConfig* in_channelConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163A34)(in_uListenerID_, in_bSpatialized_, in_channelConfig_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119448(uint32_t in_rtpcID_, float in_value_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_, bool in_bBypassInternalValueInterpolation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163C3C)(in_rtpcID_, in_value_, in_gameObjectID_, in_uValueChangeDuration_, in_eFadeCurve_, in_bBypassInternalValueInterpolation_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119449(uint32_t in_rtpcID_, float in_value_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163E54)(in_rtpcID_, in_value_, in_gameObjectID_, in_uValueChangeDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119450(uint32_t in_rtpcID_, float in_value_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2164060)(in_rtpcID_, in_value_, in_gameObjectID_, in_uValueChangeDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119451(uint32_t in_rtpcID_, float in_value_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216425C)(in_rtpcID_, in_value_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119452(uint32_t in_rtpcID_, float in_value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216444C)(in_rtpcID_, in_value_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119453(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, float in_value_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_, bool in_bBypassInternalValueInterpolation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21645DC)(in_pszRtpcName_, in_value_, in_gameObjectID_, in_uValueChangeDuration_, in_eFadeCurve_, in_bBypassInternalValueInterpolation_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119454(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, float in_value_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2164820)(in_pszRtpcName_, in_value_, in_gameObjectID_, in_uValueChangeDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119455(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, float in_value_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2164A58)(in_pszRtpcName_, in_value_, in_gameObjectID_, in_uValueChangeDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119456(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, float in_value_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2164C84)(in_pszRtpcName_, in_value_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValue_119457(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, float in_value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2164EA4)(in_pszRtpcName_, in_value_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValueByPlayingID_119458(uint32_t in_rtpcID_, float in_value_, uint32_t in_playingID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_, bool in_bBypassInternalValueInterpolation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216505C)(in_rtpcID_, in_value_, in_playingID_, in_uValueChangeDuration_, in_eFadeCurve_, in_bBypassInternalValueInterpolation_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValueByPlayingID_119459(uint32_t in_rtpcID_, float in_value_, uint32_t in_playingID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216522C)(in_rtpcID_, in_value_, in_playingID_, in_uValueChangeDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValueByPlayingID_119460(uint32_t in_rtpcID_, float in_value_, uint32_t in_playingID_, int32_t in_uValueChangeDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21653EC)(in_rtpcID_, in_value_, in_playingID_, in_uValueChangeDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValueByPlayingID_119461(uint32_t in_rtpcID_, float in_value_, uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21655A0)(in_rtpcID_, in_value_, in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValueByPlayingID_119462(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, float in_value_, uint32_t in_playingID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_, bool in_bBypassInternalValueInterpolation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165748)(in_pszRtpcName_, in_value_, in_playingID_, in_uValueChangeDuration_, in_eFadeCurve_, in_bBypassInternalValueInterpolation_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValueByPlayingID_119463(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, float in_value_, uint32_t in_playingID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165940)(in_pszRtpcName_, in_value_, in_playingID_, in_uValueChangeDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValueByPlayingID_119464(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, float in_value_, uint32_t in_playingID_, int32_t in_uValueChangeDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165B2C)(in_pszRtpcName_, in_value_, in_playingID_, in_uValueChangeDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRTPCValueByPlayingID_119465(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, float in_value_, uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165D0C)(in_pszRtpcName_, in_value_, in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119466(uint32_t in_rtpcID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_, bool in_bBypassInternalValueInterpolation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165EDC)(in_rtpcID_, in_gameObjectID_, in_uValueChangeDuration_, in_eFadeCurve_, in_bBypassInternalValueInterpolation_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119467(uint32_t in_rtpcID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21660F4)(in_rtpcID_, in_gameObjectID_, in_uValueChangeDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119468(uint32_t in_rtpcID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21662FC)(in_rtpcID_, in_gameObjectID_, in_uValueChangeDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119469(uint32_t in_rtpcID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21664F8)(in_rtpcID_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119470(uint32_t in_rtpcID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21666E4)(in_rtpcID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119471(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_, bool in_bBypassInternalValueInterpolation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166864)(in_pszRtpcName_, in_gameObjectID_, in_uValueChangeDuration_, in_eFadeCurve_, in_bBypassInternalValueInterpolation_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119472(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_, DLL2SDK::Assembly_CSharp::AkCurveInterpolation in_eFadeCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166A98)(in_pszRtpcName_, in_gameObjectID_, in_uValueChangeDuration_, in_eFadeCurve_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119473(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, int32_t in_uValueChangeDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166CC8)(in_pszRtpcName_, in_gameObjectID_, in_uValueChangeDuration_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119474(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166EEC)(in_pszRtpcName_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::ResetRTPCValue_119475(DLL2SDK::mscorlib::System::String* in_pszRtpcName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2167100)(in_pszRtpcName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetSwitch_119476(uint32_t in_switchGroup_, uint32_t in_switchState_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21672A8)(in_switchGroup_, in_switchState_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetSwitch_119477(DLL2SDK::mscorlib::System::String* in_pszSwitchGroup_, DLL2SDK::mscorlib::System::String* in_pszSwitchState_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2167498)(in_pszSwitchGroup_, in_pszSwitchState_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostTrigger_119478(uint32_t in_triggerID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21676D0)(in_triggerID_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostTrigger_119479(DLL2SDK::mscorlib::System::String* in_pszTrigger_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21678BC)(in_pszTrigger_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetState_119480(uint32_t in_stateGroup_, uint32_t in_state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2167AD0)(in_stateGroup_, in_state_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetState_119481(DLL2SDK::mscorlib::System::String* in_pszStateGroup_, DLL2SDK::mscorlib::System::String* in_pszState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2167C60)(in_pszStateGroup_, in_pszState_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetGameObjectAuxSendValues_119482(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, DLL2SDK::Assembly_CSharp::AkAuxSendArray* in_aAuxSendValues_, uint32_t in_uNumSendValues_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2167E30)(in_gameObjectID_, in_aAuxSendValues_, in_uNumSendValues_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetGameObjectOutputBusVolume_119483(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_emitterObjID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_listenerObjID_, float in_fControlValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168044)(in_emitterObjID_, in_listenerObjID_, in_fControlValue_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetActorMixerEffect_119484(uint32_t in_audioNodeID_, uint32_t in_uFXIndex_, uint32_t in_shareSetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216825C)(in_audioNodeID_, in_uFXIndex_, in_shareSetID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetBusEffect_119485(uint32_t in_audioNodeID_, uint32_t in_uFXIndex_, uint32_t in_shareSetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168404)(in_audioNodeID_, in_uFXIndex_, in_shareSetID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetBusEffect_119486(DLL2SDK::mscorlib::System::String* in_pszBusName_, uint32_t in_uFXIndex_, uint32_t in_shareSetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21685AC)(in_pszBusName_, in_uFXIndex_, in_shareSetID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetMixer_119487(uint32_t in_audioNodeID_, uint32_t in_shareSetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216877C)(in_audioNodeID_, in_shareSetID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetMixer_119488(DLL2SDK::mscorlib::System::String* in_pszBusName_, uint32_t in_shareSetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216890C)(in_pszBusName_, in_shareSetID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetBusConfig_119489(uint32_t in_audioNodeID_, DLL2SDK::Assembly_CSharp::AkChannelConfig* in_channelConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168AC4)(in_audioNodeID_, in_channelConfig_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetBusConfig_119490(DLL2SDK::mscorlib::System::String* in_pszBusName_, DLL2SDK::Assembly_CSharp::AkChannelConfig* in_channelConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168C68)(in_pszBusName_, in_channelConfig_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetObjectObstructionAndOcclusion_119491(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_EmitterID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_ListenerID_, float in_fObstructionLevel_, float in_fOcclusionLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168E34)(in_EmitterID_, in_ListenerID_, in_fObstructionLevel_, in_fOcclusionLevel_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetMultipleObstructionAndOcclusion_119492(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_EmitterID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_uListenerID_, DLL2SDK::Assembly_CSharp::AkObstructionOcclusionValues* in_fObstructionOcclusionValues_, uint32_t in_uNumOcclusionObstruction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216905C)(in_EmitterID_, in_uListenerID_, in_fObstructionOcclusionValues_, in_uNumOcclusionObstruction_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::StartOutputCapture_119493(DLL2SDK::mscorlib::System::String* in_CaptureFileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169284)(in_CaptureFileName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::StopOutputCapture_119494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216942C)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::AddOutputCaptureMarker_119495(DLL2SDK::mscorlib::System::String* in_MarkerText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169594)(in_MarkerText_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::StartProfilerCapture_119496(DLL2SDK::mscorlib::System::String* in_CaptureFileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216973C)(in_CaptureFileName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::StopProfilerCapture_119497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21698E4)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RemoveOutput_119498(uint64_t in_idOutput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169A4C)(in_idOutput_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetOutputID_119499(uint32_t in_idShareset_, uint32_t in_idDevice_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169BE4)(in_idShareset_, in_idDevice_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetOutputID_119500(DLL2SDK::mscorlib::System::String* in_szShareSet_, uint32_t in_idDevice_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169D74)(in_szShareSet_, in_idDevice_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetBusDevice_119501(uint32_t in_idBus_, uint32_t in_idNewDevice_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169F34)(in_idBus_, in_idNewDevice_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetBusDevice_119502(DLL2SDK::mscorlib::System::String* in_BusName_, DLL2SDK::mscorlib::System::String* in_DeviceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A0C4)(in_BusName_, in_DeviceName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetOutputVolume_119503(uint64_t in_idOutput_, float in_fVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A294)(in_idOutput_, in_fVolume_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::Suspend_119504(bool in_bRenderAnyway_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A444)(in_bRenderAnyway_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::Suspend_119505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A5C4)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::WakeupFromSuspend_119506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A72C)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetBufferTick_119507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A894)(); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_INVALID_MIDI_CHANNEL_119508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A9FC)(); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_AK_INVALID_MIDI_NOTE_119509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216AB64)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetPlayingSegmentInfo_119510(uint32_t in_PlayingID_, DLL2SDK::Assembly_CSharp::AkSegmentInfo* out_segmentInfo_, bool in_bExtrapolate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216ACCC)(in_PlayingID_, out_segmentInfo_, in_bExtrapolate_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetPlayingSegmentInfo_119511(uint32_t in_PlayingID_, DLL2SDK::Assembly_CSharp::AkSegmentInfo* out_segmentInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216AEF0)(in_PlayingID_, out_segmentInfo_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostCode_119512(DLL2SDK::Assembly_CSharp::AkMonitorErrorCode in_eError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_, uint32_t in_playingID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjID_, uint32_t in_audioNodeID_, bool in_bIsBus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B0FC)(in_eError_, in_eErrorLevel_, in_playingID_, in_gameObjID_, in_audioNodeID_, in_bIsBus_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostCode_119513(DLL2SDK::Assembly_CSharp::AkMonitorErrorCode in_eError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_, uint32_t in_playingID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjID_, uint32_t in_audioNodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B320)(in_eError_, in_eErrorLevel_, in_playingID_, in_gameObjID_, in_audioNodeID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostCode_119514(DLL2SDK::Assembly_CSharp::AkMonitorErrorCode in_eError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_, uint32_t in_playingID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B534)(in_eError_, in_eErrorLevel_, in_playingID_, in_gameObjID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostCode_119515(DLL2SDK::Assembly_CSharp::AkMonitorErrorCode in_eError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_, uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B740)(in_eError_, in_eErrorLevel_, in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostCode_119516(DLL2SDK::Assembly_CSharp::AkMonitorErrorCode in_eError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B8E8)(in_eError_, in_eErrorLevel_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostString_119517(DLL2SDK::mscorlib::System::String* in_pszError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_, uint32_t in_playingID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjID_, uint32_t in_audioNodeID_, bool in_bIsBus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216BA78)(in_pszError_, in_eErrorLevel_, in_playingID_, in_gameObjID_, in_audioNodeID_, in_bIsBus_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostString_119518(DLL2SDK::mscorlib::System::String* in_pszError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_, uint32_t in_playingID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjID_, uint32_t in_audioNodeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216BCC4)(in_pszError_, in_eErrorLevel_, in_playingID_, in_gameObjID_, in_audioNodeID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostString_119519(DLL2SDK::mscorlib::System::String* in_pszError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_, uint32_t in_playingID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216BF00)(in_pszError_, in_eErrorLevel_, in_playingID_, in_gameObjID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostString_119520(DLL2SDK::mscorlib::System::String* in_pszError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_, uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216C134)(in_pszError_, in_eErrorLevel_, in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::PostString_119521(DLL2SDK::mscorlib::System::String* in_pszError_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_eErrorLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216C304)(in_pszError_, in_eErrorLevel_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetTimeStamp_119522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216C4BC)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetNumNonZeroBits_119523(uint32_t in_uWord_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216C624)(in_uWord_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::ResolveDialogueEvent_119524(uint32_t in_eventID_, DLL2SDK::Array* in_aArgumentValues_, uint32_t in_uNumArguments_, uint32_t in_idSequence_) { return reinterpret_cast*, uint32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x216C7A4)(in_eventID_, in_aArgumentValues_, in_uNumArguments_, in_idSequence_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::ResolveDialogueEvent_119525(uint32_t in_eventID_, DLL2SDK::Array* in_aArgumentValues_, uint32_t in_uNumArguments_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x216C960)(in_eventID_, in_aArgumentValues_, in_uNumArguments_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetDialogueEventCustomPropertyValue_119526(uint32_t in_eventID_, uint32_t in_uPropID_, int32_t* out_iValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216CB10)(in_eventID_, in_uPropID_, out_iValue_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetDialogueEventCustomPropertyValue_119527(uint32_t in_eventID_, uint32_t in_uPropID_, float* out_fValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216CCC8)(in_eventID_, in_uPropID_, out_fValue_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetPosition_119528(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjectID_, DLL2SDK::Assembly_CSharp::AkTransform* out_rPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216CE80)(in_GameObjectID_, out_rPosition_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetListenerPosition_119529(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_uIndex_, DLL2SDK::Assembly_CSharp::AkTransform* out_rPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216D178)(in_uIndex_, out_rPosition_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetRTPCValue_119530(uint32_t in_rtpcID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_playingID_, float* out_rValue_, int32_t* io_rValueType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216D3DC)(in_rtpcID_, in_gameObjectID_, in_playingID_, out_rValue_, io_rValueType_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetRTPCValue_119531(DLL2SDK::mscorlib::System::String* in_pszRtpcName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_playingID_, float* out_rValue_, int32_t* io_rValueType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216D604)(in_pszRtpcName_, in_gameObjectID_, in_playingID_, out_rValue_, io_rValueType_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSwitch_119532(uint32_t in_switchGroup_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t* out_rSwitchState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216D854)(in_switchGroup_, in_gameObjectID_, out_rSwitchState_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSwitch_119533(DLL2SDK::mscorlib::System::String* in_pstrSwitchGroupName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObj_, uint32_t* out_rSwitchState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216DA64)(in_pstrSwitchGroupName_, in_GameObj_, out_rSwitchState_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetState_119534(uint32_t in_stateGroup_, uint32_t* out_rState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216DCA0)(in_stateGroup_, out_rState_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetState_119535(DLL2SDK::mscorlib::System::String* in_pstrStateGroupName_, uint32_t* out_rState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216DE40)(in_pstrStateGroupName_, out_rState_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetGameObjectAuxSendValues_119536(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, DLL2SDK::Assembly_CSharp::AkAuxSendArray* out_paAuxSendValues_, uint32_t* io_ruNumSendValues_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E00C)(in_gameObjectID_, out_paAuxSendValues_, io_ruNumSendValues_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetGameObjectDryLevelValue_119537(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_EmitterID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_ListenerID_, float* out_rfControlValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E220)(in_EmitterID_, in_ListenerID_, out_rfControlValue_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetObjectObstructionAndOcclusion_119538(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_EmitterID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_ListenerID_, float* out_rfObstructionLevel_, float* out_rfOcclusionLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E43C)(in_EmitterID_, in_ListenerID_, out_rfObstructionLevel_, out_rfOcclusionLevel_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::QueryAudioObjectIDs_119539(uint32_t in_eventID_, uint32_t* io_ruNumItems_, DLL2SDK::Assembly_CSharp::AkObjectInfo* out_aObjectInfos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E670)(in_eventID_, io_ruNumItems_, out_aObjectInfos_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::QueryAudioObjectIDs_119540(DLL2SDK::mscorlib::System::String* in_pszEventName_, uint32_t* io_ruNumItems_, DLL2SDK::Assembly_CSharp::AkObjectInfo* out_aObjectInfos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E82C)(in_pszEventName_, io_ruNumItems_, out_aObjectInfos_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetPositioningInfo_119541(uint32_t in_ObjectID_, DLL2SDK::Assembly_CSharp::AkPositioningInfo* out_rPositioningInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216EA10)(in_ObjectID_, out_rPositioningInfo_); } bool DLL2SDK::Assembly_CSharp::AkSoundEngine::GetIsGameObjectActive_119542(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216EBB4)(in_GameObjId_); } float DLL2SDK::Assembly_CSharp::AkSoundEngine::GetMaxRadius_119543(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216ED98)(in_GameObjId_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetEventIDFromPlayingID_119544(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216EF74)(in_playingID_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetGameObjectFromPlayingID_119545(uint32_t in_playingID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216F0F4)(in_playingID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetPlayingIDsFromGameObject_119546(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjId_, uint32_t* io_ruNumIDs_, DLL2SDK::Array* out_aPlayingIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x216F274)(in_GameObjId_, io_ruNumIDs_, out_aPlayingIDs_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetCustomPropertyValue_119547(uint32_t in_ObjectID_, uint32_t in_uPropID_, int32_t* out_iValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216F510)(in_ObjectID_, in_uPropID_, out_iValue_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetCustomPropertyValue_119548(uint32_t in_ObjectID_, uint32_t in_uPropID_, float* out_fValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216F6C8)(in_ObjectID_, in_uPropID_, out_fValue_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::AK_SPEAKER_SETUP_FIX_LEFT_TO_CENTER_119549(uint32_t* io_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216F880)(io_uChannelMask_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::AK_SPEAKER_SETUP_FIX_REAR_TO_SIDE_119550(uint32_t* io_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216FA00)(io_uChannelMask_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::AK_SPEAKER_SETUP_CONVERT_TO_SUPPORTED_119551(uint32_t* io_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216FB80)(io_uChannelMask_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEngine::ChannelMaskToNumChannels_119552(uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216FD00)(in_uChannelMask_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::ChannelMaskFromNumChannels_119553(uint32_t in_uNumChannels_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216FE80)(in_uNumChannels_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEngine::ChannelBitToIndex_119554(uint32_t in_uChannelBit_, uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170000)(in_uChannelBit_, in_uChannelMask_); } bool DLL2SDK::Assembly_CSharp::AkSoundEngine::HasSurroundChannels_119555(uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170190)(in_uChannelMask_); } bool DLL2SDK::Assembly_CSharp::AkSoundEngine::HasStrictlyOnePairOfSurroundChannels_119556(uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170318)(in_uChannelMask_); } bool DLL2SDK::Assembly_CSharp::AkSoundEngine::HasSideAndRearChannels_119557(uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21704A0)(in_uChannelMask_); } bool DLL2SDK::Assembly_CSharp::AkSoundEngine::HasHeightChannels_119558(uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170628)(in_uChannelMask_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::BackToSideChannels_119559(uint32_t in_uChannelMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21707B0)(in_uChannelMask_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::StdChannelIndexToDisplayIndex_119560(DLL2SDK::Assembly_CSharp::AkChannelOrdering in_eOrdering_, uint32_t in_uChannelMask_, uint32_t in_uChannelIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170930)(in_eOrdering_, in_uChannelMask_, in_uChannelIdx_); } float DLL2SDK::Assembly_CSharp::AkSoundEngine::get_kDefaultMaxPathLength_119561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170AD8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::set_g_SpatialAudioPoolId_119562(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170C40)(value_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::get_g_SpatialAudioPoolId_119563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170DC0)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetPoolID_119564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170F28)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RegisterEmitter_119565(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, DLL2SDK::Assembly_CSharp::AkEmitterSettings* in_settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171090)(in_gameObjectID_, in_settings_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnregisterEmitter_119566(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217128C)(in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetEmitterAuxSendValues_119567(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, DLL2SDK::Assembly_CSharp::AkAuxSendArray* in_pAuxSends_, uint32_t in_uNumAux_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171468)(in_gameObjectID_, in_pAuxSends_, in_uNumAux_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetImageSource_119568(uint32_t in_srcID_, DLL2SDK::Assembly_CSharp::AkImageSourceSettings* in_info_, uint32_t in_AuxBusID_, uint64_t in_roomID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217167C)(in_srcID_, in_info_, in_AuxBusID_, in_roomID_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetImageSource_119569(uint32_t in_srcID_, DLL2SDK::Assembly_CSharp::AkImageSourceSettings* in_info_, uint32_t in_AuxBusID_, uint64_t in_roomID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21718BC)(in_srcID_, in_info_, in_AuxBusID_, in_roomID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RemoveImageSource_119570(uint32_t in_srcID_, uint32_t in_AuxBusID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171A94)(in_srcID_, in_AuxBusID_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RemoveImageSource_119571(uint32_t in_srcID_, uint32_t in_AuxBusID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171C84)(in_srcID_, in_AuxBusID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetGeometry_119572(uint64_t in_GeomSetID_, DLL2SDK::Assembly_CSharp::AkTriangleArray* in_pTriangles_, uint32_t in_uNumTriangles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171E14)(in_GeomSetID_, in_pTriangles_, in_uNumTriangles_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RemoveGeometry_119573(uint64_t in_SetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171FE0)(in_SetID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RemoveRoom_119574(uint64_t in_RoomID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172178)(in_RoomID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RemovePortal_119575(uint64_t in_PortalID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172310)(in_PortalID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetGameObjectInRoom_119576(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint64_t in_CurrentRoomID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21724A8)(in_gameObjectID_, in_CurrentRoomID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetEmitterObstruction_119577(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, float in_fObstruction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172698)(in_gameObjectID_, in_fObstruction_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetPortalObstruction_119578(uint64_t in_PortalID_, float in_fObstruction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172890)(in_PortalID_, in_fObstruction_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetFastPathSettings_119579(DLL2SDK::Assembly_CSharp::AkInitSettings* in_settings_, DLL2SDK::Assembly_CSharp::AkPlatformInitSettings* in_pfSettings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172A40)(in_settings_, in_pfSettings_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::SetErrorLogger_119580(DLL2SDK::Assembly_CSharp::AkLogger_ErrorLoggerInteropDelegate* logger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172BF8)(logger_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::SetErrorLogger_119581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172D8C)(); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::SetAudioInputCallbacks_119582(DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesInteropDelegate* getAudioSamples_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatInteropDelegate* getAudioFormat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172EF4)(getAudioSamples_, getAudioFormat_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::Init_119583(DLL2SDK::Assembly_CSharp::AkMemSettings* in_pMemSettings_, DLL2SDK::Assembly_CSharp::AkStreamMgrSettings* in_pStmSettings_, DLL2SDK::Assembly_CSharp::AkDeviceSettings* in_pDefaultDeviceSettings_, DLL2SDK::Assembly_CSharp::AkInitSettings* in_pSettings_, DLL2SDK::Assembly_CSharp::AkPlatformInitSettings* in_pPlatformSettings_, DLL2SDK::Assembly_CSharp::AkMusicSettings* in_pMusicSettings_, DLL2SDK::Assembly_CSharp::AkSpatialAudioInitSettings* in_pSpatialAudioSettings_, uint32_t in_preparePoolSizeByte_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21730A8)(in_pMemSettings_, in_pStmSettings_, in_pDefaultDeviceSettings_, in_pSettings_, in_pPlatformSettings_, in_pMusicSettings_, in_pSpatialAudioSettings_, in_preparePoolSizeByte_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::Term_119584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173524)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RegisterGameObjInternal_119585(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217368C)(in_GameObj_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnregisterGameObjInternal_119586(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173868)(in_GameObj_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RegisterGameObjInternal_WithName_119587(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObj_, DLL2SDK::mscorlib::System::String* in_pszObjName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173A44)(in_GameObj_, in_pszObjName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetBasePath_119588(DLL2SDK::mscorlib::System::String* in_pszBasePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173C58)(in_pszBasePath_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetCurrentLanguage_119589(DLL2SDK::mscorlib::System::String* in_pszAudioSrcPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173E00)(in_pszAudioSrcPath_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadFilePackage_119590(DLL2SDK::mscorlib::System::String* in_pszFilePackageName_, uint32_t* out_uPackageID_, int32_t in_memPoolID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173FA8)(in_pszFilePackageName_, out_uPackageID_, in_memPoolID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::AddBasePath_119591(DLL2SDK::mscorlib::System::String* in_pszBasePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217418C)(in_pszBasePath_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetGameName_119592(DLL2SDK::mscorlib::System::String* in_GameName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174334)(in_GameName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetDecodedBankPath_119593(DLL2SDK::mscorlib::System::String* in_DecodedPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21744DC)(in_DecodedPath_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadAndDecodeBank_119594(DLL2SDK::mscorlib::System::String* in_pszString_, bool in_bSaveDecodedBank_, uint32_t* out_bankID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174684)(in_pszString_, in_bSaveDecodedBank_, out_bankID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::LoadAndDecodeBankFromMemory_119595(intptr_t in_BankData_, uint32_t in_BankDataSize_, bool in_bSaveDecodedBank_, DLL2SDK::mscorlib::System::String* in_DecodedBankName_, bool in_bIsLanguageSpecific_, uint32_t* out_bankID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174868)(in_BankData_, in_BankDataSize_, in_bSaveDecodedBank_, in_DecodedBankName_, in_bIsLanguageSpecific_, out_bankID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkSoundEngine::GetCurrentLanguage_119596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174A78)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnloadFilePackage_119597(uint32_t in_uPackageID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174CC4)(in_uPackageID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnloadAllFilePackages_119598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174E44)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetObjectPosition_119599(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_GameObjectID_, float PosX_, float PosY_, float PosZ_, float FrontX_, float FrontY_, float FrontZ_, float TopX_, float TopY_, float TopZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174FAC)(in_GameObjectID_, PosX_, PosY_, PosZ_, FrontX_, FrontY_, FrontZ_, TopX_, TopY_, TopZ_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSourceMultiplePlayPositions_119600(uint32_t in_PlayingID_, DLL2SDK::Array* out_audioNodeID_, DLL2SDK::Array* out_mediaID_, DLL2SDK::Array* out_msTime_, uint32_t* io_pcPositions_, bool in_bExtrapolate_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, uint32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x2175228)(in_PlayingID_, out_audioNodeID_, out_mediaID_, out_msTime_, io_pcPositions_, in_bExtrapolate_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetListeners_119601(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_emitterGameObj_, DLL2SDK::Array* in_pListenerGameObjs_, uint32_t in_uNumListeners_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2175568)(in_emitterGameObj_, in_pListenerGameObjs_, in_uNumListeners_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetDefaultListeners_119602(DLL2SDK::Array* in_pListenerObjs_, uint32_t in_uNumListeners_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2175760)(in_pListenerObjs_, in_uNumListeners_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::AddOutput_119603(DLL2SDK::Assembly_CSharp::AkOutputSettings* in_Settings_, uint64_t* out_pDeviceID_, DLL2SDK::Array* in_pListenerIDs_, uint32_t in_uNumListeners_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x21758F8)(in_Settings_, out_pDeviceID_, in_pListenerIDs_, in_uNumListeners_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::GetDefaultStreamSettings_119604(DLL2SDK::Assembly_CSharp::AkStreamMgrSettings* out_settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2175AD8)(out_settings_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::GetDefaultDeviceSettings_119605(DLL2SDK::Assembly_CSharp::AkDeviceSettings* out_settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2175CD4)(out_settings_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::GetDefaultMusicSettings_119606(DLL2SDK::Assembly_CSharp::AkMusicSettings* out_settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2175E68)(out_settings_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::GetDefaultInitSettings_119607(DLL2SDK::Assembly_CSharp::AkInitSettings* out_settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2175FFC)(out_settings_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::GetDefaultPlatformInitSettings_119608(DLL2SDK::Assembly_CSharp::AkPlatformInitSettings* out_settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176190)(out_settings_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetMajorMinorVersion_119609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176324)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetSubminorBuildVersion_119610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217648C)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::QueryIndirectPaths_119611(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams* arg1_, DLL2SDK::Assembly_CSharp::AkSoundPathInfoArray* paths_, uint32_t numPaths_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21765F4)(in_gameObjectID_, arg1_, paths_, numPaths_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::QuerySoundPropagationPaths_119612(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, DLL2SDK::Assembly_CSharp::AkSoundPropagationPathParams* arg1_, DLL2SDK::Assembly_CSharp::AkPropagationPathInfoArray* paths_, uint32_t numPaths_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176924)(in_gameObjectID_, arg1_, paths_, numPaths_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRoomPortal_119613(uint64_t in_PortalID_, DLL2SDK::Assembly_CSharp::AkTransform* Transform_, DLL2SDK::Assembly_CSharp::AkVector* Extent_, bool bEnabled_, uint64_t FrontRoom_, uint64_t BackRoom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176BC4)(in_PortalID_, Transform_, Extent_, bEnabled_, FrontRoom_, BackRoom_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetRoom_119614(uint64_t in_RoomID_, DLL2SDK::Assembly_CSharp::AkRoomParams* in_roomParams_, DLL2SDK::mscorlib::System::String* in_pName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176F50)(in_RoomID_, in_roomParams_, in_pName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RegisterSpatialAudioListener_119615(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177140)(in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnregisterSpatialAudioListener_119616(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217731C)(in_gameObjectID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkSoundEngine::StringFromIntPtrString_119617(intptr_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21774F8)(ptr_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkSoundEngine::StringFromIntPtrWString_119618(intptr_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21775A0)(ptr_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkSoundEngine::StringFromIntPtrOSString_119619(intptr_t ptr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174C24)(ptr_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEngine::InternalGameObjectHash_119620(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177648)(gameObject_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::set_GameObjectHash_119621(DLL2SDK::Assembly_CSharp::AkSoundEngine_GameObjectHashFunction* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217772C)(value_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEngine::GetAkGameObjectID_119622(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151594)(gameObject_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RegisterGameObj_119623(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21779A8)(gameObject_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::RegisterGameObj_119624(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177A9C)(gameObject_, name_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::UnregisterGameObj_119625(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177B98)(gameObject_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetObjectPosition_119626(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177C8C)(gameObject_, transform_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkSoundEngine::SetObjectPosition_119627(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 forward_, DLL2SDK::UnityEngine::UnityEngine::Vector3 up_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177E78)(gameObject_, position_, forward_, up_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::PreGameObjectAPICall_119628(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, uint64_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151668)(gameObject_, id_); } void DLL2SDK::Assembly_CSharp::AkSoundEngine::_cctor_119629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177FE4)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::_cctor_118281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B134)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::_ctor_118282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B138)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_SOUNDBANK_VERSION_get_118283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21508D4)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_iExternalSrcCookie_set_118284(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B140)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_iExternalSrcCookie_get_118285(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B228)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_idCodec_set_118286(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B308)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_idCodec_get_118287(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B3F0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_szFile_set_118288(intptr_t jarg1_, DLL2SDK::mscorlib::System::String* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B4D0)(jarg1_, jarg2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_szFile_get_118289(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B5DC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_pInMemory_set_118290(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B6D4)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_pInMemory_get_118291(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B7BC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_uiMemorySize_set_118292(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B89C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_uiMemorySize_get_118293(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217B984)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_idFile_set_118294(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217BA64)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkExternalSourceInfo_idFile_get_118295(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217BB4C)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkExternalSourceInfo__SWIG_0_118296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217BC2C)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkExternalSourceInfo__SWIG_1_118297(intptr_t jarg1_, uint32_t jarg2_, uint32_t jarg3_, uint32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217BCFC)(jarg1_, jarg2_, jarg3_, jarg4_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkExternalSourceInfo__SWIG_2_118298(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217BDF0)(jarg1_, jarg2_, jarg3_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkExternalSourceInfo__SWIG_3_118299(uint32_t jarg1_, uint32_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217BF08)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkExternalSourceInfo_118300(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217BFF8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkVector_Zero_118301(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C0D8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkVector_X_set_118302(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C1B8)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkVector_X_get_118303(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C2A0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkVector_Y_set_118304(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C380)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkVector_Y_get_118305(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C468)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkVector_Z_set_118306(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C548)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkVector_Z_get_118307(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C630)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkVector_118308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C710)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkVector_118309(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C7E0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTransform_Position_118310(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C8C0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTransform_OrientationFront_118311(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217C9A0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTransform_OrientationTop_118312(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217CA80)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTransform_Set__SWIG_0_118313(intptr_t jarg1_, intptr_t jarg2_, intptr_t jarg3_, intptr_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217CB60)(jarg1_, jarg2_, jarg3_, jarg4_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTransform_Set__SWIG_1_118314(intptr_t jarg1_, float jarg2_, float jarg3_, float jarg4_, float jarg5_, float jarg6_, float jarg7_, float jarg8_, float jarg9_, float jarg10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217CC54)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_, jarg8_, jarg9_, jarg10_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTransform_SetPosition__SWIG_0_118315(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217CD7C)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTransform_SetPosition__SWIG_1_118316(intptr_t jarg1_, float jarg2_, float jarg3_, float jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217CE64)(jarg1_, jarg2_, jarg3_, jarg4_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTransform_SetOrientation__SWIG_0_118317(intptr_t jarg1_, intptr_t jarg2_, intptr_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217CF5C)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTransform_SetOrientation__SWIG_1_118318(intptr_t jarg1_, float jarg2_, float jarg3_, float jarg4_, float jarg5_, float jarg6_, float jarg7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D04C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkTransform_118319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D15C)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkTransform_118320(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D22C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObstructionOcclusionValues_occlusion_set_118321(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D30C)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObstructionOcclusionValues_occlusion_get_118322(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D3F4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObstructionOcclusionValues_obstruction_set_118323(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D4D4)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObstructionOcclusionValues_obstruction_get_118324(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D5BC)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkObstructionOcclusionValues_118325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D69C)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkObstructionOcclusionValues_118326(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D76C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelEmitter_position_set_118327(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D84C)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelEmitter_position_get_118328(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217D934)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelEmitter_uInputChannels_set_118329(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217DA14)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelEmitter_uInputChannels_get_118330(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217DAFC)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkChannelEmitter_118331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217DBDC)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkChannelEmitter_118332(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217DCAC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_listenerID_set_118333(intptr_t jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217DD8C)(jarg1_, jarg2_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_listenerID_get_118334(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217DE7C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_auxBusID_set_118335(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217DF5C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_auxBusID_get_118336(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E044)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_fControlValue_set_118337(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E124)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_fControlValue_get_118338(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E20C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_Set_118339(intptr_t jarg1_, uint64_t jarg2_, uint32_t jarg3_, float jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E2EC)(jarg1_, jarg2_, jarg3_, jarg4_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_IsSame_118340(intptr_t jarg1_, uint64_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E3EC)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_GetSizeOf_118341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E4EC)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_SetGameObjectAuxSendValues_118342(intptr_t jarg1_, uint64_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E5BC)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAuxSendValue_GetGameObjectAuxSendValues_118343(intptr_t jarg1_, uint64_t jarg2_, uint32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E6B4)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkAuxSendValue_118344(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E7AC)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkRamp__SWIG_0_118345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E88C)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkRamp__SWIG_1_118346(float jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217E95C)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRamp_fPrev_set_118347(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217EA44)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRamp_fPrev_get_118348(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217EB2C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRamp_fNext_set_118349(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217EC0C)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRamp_fNext_get_118350(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217ECF4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkRamp_118351(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217EDD4)(jarg1_); } uint16_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_INT_get_118352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150A3C)(); } uint16_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_FLOAT_get_118353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150BA4)(); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_INTERLEAVED_get_118354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150D0C)(); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_NONINTERLEAVED_get_118355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150E74)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_LE_NATIVE_BITSPERSAMPLE_get_118356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150FDC)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_LE_NATIVE_SAMPLETYPE_get_118357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151144)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_LE_NATIVE_INTERLEAVE_get_118358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21512AC)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uSampleRate_set_118359(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217EEB4)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uSampleRate_get_118360(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217EF9C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_channelConfig_set_118361(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F07C)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_channelConfig_get_118362(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F164)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uBitsPerSample_set_118363(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F244)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uBitsPerSample_get_118364(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F32C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uBlockAlign_set_118365(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F40C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uBlockAlign_get_118366(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F4F4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uTypeID_set_118367(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F5D4)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uTypeID_get_118368(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F6BC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uInterleaveID_set_118369(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F79C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_uInterleaveID_get_118370(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F884)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_GetNumChannels_118371(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217F964)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_GetBitsPerSample_118372(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217FA44)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_GetBlockAlign_118373(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217FB24)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_GetTypeID_118374(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217FC04)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_GetInterleaveID_118375(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217FCE4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_SetAll_118376(intptr_t jarg1_, uint32_t jarg2_, intptr_t jarg3_, uint32_t jarg4_, uint32_t jarg5_, uint32_t jarg6_, uint32_t jarg7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217FDC4)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioFormat_IsChannelConfigSupported_118377(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217FED0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkAudioFormat_118378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217FFB8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkAudioFormat_118379(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180088)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkIterator_pItem_set_118380(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180168)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkIterator_pItem_get_118381(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180250)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkIterator_NextIter_118382(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180330)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkIterator_PrevIter_118383(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180410)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkIterator_GetItem_118384(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21804F0)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkIterator_IsEqualTo_118385(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21805D0)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkIterator_IsDifferentFrom_118386(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21806C0)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkIterator_118387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21807B0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkIterator_118388(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180880)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp__ArrayPoolDefault_Get_118389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180960)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new__ArrayPoolDefault_118390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180A30)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete__ArrayPoolDefault_118391(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180B00)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp__ArrayPoolLEngineDefault_Get_118392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180BE0)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new__ArrayPoolLEngineDefault_118393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180CB0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete__ArrayPoolLEngineDefault_118394(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180D80)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkPlaylistItem__SWIG_0_118395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180E60)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkPlaylistItem__SWIG_1_118396(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2180F30)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkPlaylistItem_118397(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181010)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistItem_Assign_118398(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21810F0)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistItem_IsEqualTo_118399(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21811D8)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistItem_SetExternalSources_118400(intptr_t jarg1_, uint32_t jarg2_, intptr_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21812C8)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistItem_audioNodeID_set_118401(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21813B8)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistItem_audioNodeID_get_118402(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21814A0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistItem_msDelay_set_118403(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181580)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistItem_msDelay_get_118404(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181668)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistItem_pCustomInfo_set_118405(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181748)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistItem_pCustomInfo_get_118406(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181830)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkPlaylistArray_118407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181910)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkPlaylistArray_118408(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21819E0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Begin_118409(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181AC0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_End_118410(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181BA0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_FindEx_118411(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181C80)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Erase__SWIG_0_118412(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181D68)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Erase__SWIG_1_118413(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181E50)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_EraseSwap_118414(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2181F38)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Reserve_118415(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182020)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Reserved_118416(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182108)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Term_118417(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21821E8)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Length_118418(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21822C8)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_IsEmpty_118419(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21823A8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Exists_118420(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182490)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_AddLast__SWIG_0_118421(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182578)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_AddLast__SWIG_1_118422(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182658)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Last_118423(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182740)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_RemoveLast_118424(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182820)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Remove_118425(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182900)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_RemoveSwap_118426(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21829E8)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_RemoveAll_118427(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182AD0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_ItemAtIndex_118428(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182BB0)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Insert_118429(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182C98)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_GrowArray__SWIG_0_118430(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182D80)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_GrowArray__SWIG_1_118431(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182E70)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Resize_118432(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2182F58)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Transfer_118433(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183048)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylistArray_Copy_118434(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183130)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylist_Enqueue__SWIG_0_118435(intptr_t jarg1_, uint32_t jarg2_, int32_t jarg3_, intptr_t jarg4_, uint32_t jarg5_, intptr_t jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183218)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylist_Enqueue__SWIG_1_118436(intptr_t jarg1_, uint32_t jarg2_, int32_t jarg3_, intptr_t jarg4_, uint32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218331C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylist_Enqueue__SWIG_2_118437(intptr_t jarg1_, uint32_t jarg2_, int32_t jarg3_, intptr_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183418)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylist_Enqueue__SWIG_3_118438(intptr_t jarg1_, uint32_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218350C)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylist_Enqueue__SWIG_4_118439(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21835FC)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkPlaylist_118440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21836E4)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkPlaylist_118441(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21837B4)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceOpen__SWIG_0_118442(uint64_t jarg1_, uint32_t jarg2_, intptr_t jarg3_, intptr_t jarg4_, int32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215166C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceOpen__SWIG_1_118443(uint64_t jarg1_, uint32_t jarg2_, intptr_t jarg3_, intptr_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151978)(jarg1_, jarg2_, jarg3_, jarg4_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceOpen__SWIG_2_118444(uint64_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151BBC)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceOpen__SWIG_3_118445(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151DEC)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceClose_118446(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2151F74)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequencePlay__SWIG_0_118447(uint32_t jarg1_, int32_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215210C)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequencePlay__SWIG_1_118448(uint32_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21522A4)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequencePlay__SWIG_2_118449(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215242C)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequencePause__SWIG_0_118450(uint32_t jarg1_, int32_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21525C4)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequencePause__SWIG_1_118451(uint32_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215275C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequencePause__SWIG_2_118452(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21528E4)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceResume__SWIG_0_118453(uint32_t jarg1_, int32_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2152A7C)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceResume__SWIG_1_118454(uint32_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2152C14)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceResume__SWIG_2_118455(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2152D9C)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceStop__SWIG_0_118456(uint32_t jarg1_, int32_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2152F34)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceStop__SWIG_1_118457(uint32_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21530CC)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceStop__SWIG_2_118458(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153254)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceBreak_118459(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21533D4)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceGetPauseTimes_118460(uint32_t jarg1_, uint32_t* jarg2_, uint32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215356C)(jarg1_, jarg2_, jarg3_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceLockPlaylist_118461(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153794)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_DynamicSequenceUnlockPlaylist_118462(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153914)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkOutputSettings__SWIG_0_118463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183894)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkOutputSettings__SWIG_1_118464(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t jarg2_, intptr_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183964)(jarg1_, jarg2_, jarg3_, jarg4_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkOutputSettings__SWIG_2_118465(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t jarg2_, intptr_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183A84)(jarg1_, jarg2_, jarg3_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkOutputSettings__SWIG_3_118466(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183B9C)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkOutputSettings__SWIG_4_118467(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183CAC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkOutputSettings_audioDeviceShareset_set_118468(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183DB4)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkOutputSettings_audioDeviceShareset_get_118469(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183E9C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkOutputSettings_idDevice_set_118470(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2183F7C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkOutputSettings_idDevice_get_118471(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184064)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkOutputSettings_ePanningRule_set_118472(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184144)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkOutputSettings_ePanningRule_get_118473(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218422C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkOutputSettings_channelConfig_set_118474(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218430C)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkOutputSettings_channelConfig_get_118475(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21843F4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkOutputSettings_118476(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21844D4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_pfnAssertHook_set_118477(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21845B4)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_pfnAssertHook_get_118478(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218469C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uMaxNumPaths_set_118479(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218477C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uMaxNumPaths_get_118480(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184864)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uDefaultPoolSize_set_118481(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184944)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uDefaultPoolSize_get_118482(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184A2C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_fDefaultPoolRatioThreshold_set_118483(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184B0C)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_fDefaultPoolRatioThreshold_get_118484(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184BF4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uCommandQueueSize_set_118485(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184CD4)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uCommandQueueSize_get_118486(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184DBC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uPrepareEventMemoryPoolID_set_118487(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184E9C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uPrepareEventMemoryPoolID_get_118488(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2184F84)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_bEnableGameSyncPreparation_set_118489(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185064)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_bEnableGameSyncPreparation_get_118490(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218514C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uContinuousPlaybackLookAhead_set_118491(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185234)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uContinuousPlaybackLookAhead_get_118492(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218531C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uNumSamplesPerFrame_set_118493(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21853FC)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uNumSamplesPerFrame_get_118494(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21854E4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uMonitorPoolSize_set_118495(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21855C4)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uMonitorPoolSize_get_118496(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21856AC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uMonitorQueuePoolSize_set_118497(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218578C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uMonitorQueuePoolSize_get_118498(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185874)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_settingsMainOutput_set_118499(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185954)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_settingsMainOutput_get_118500(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185A3C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uMaxHardwareTimeoutMs_set_118501(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185B1C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_uMaxHardwareTimeoutMs_get_118502(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185C04)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_bUseSoundBankMgrThread_set_118503(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185CE4)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_bUseSoundBankMgrThread_get_118504(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185DCC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_bUseLEngineThread_set_118505(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185EB4)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_bUseLEngineThread_get_118506(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2185F9C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_szPluginDLLPath_set_118507(intptr_t jarg1_, DLL2SDK::mscorlib::System::String* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186084)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkInitSettings_szPluginDLLPath_get_118508(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186190)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkInitSettings_118509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186270)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkInitSettings_118510(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186340)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSourceSettings_sourceID_set_118511(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186420)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSourceSettings_sourceID_get_118512(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186508)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSourceSettings_pMediaMemory_set_118513(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21865E8)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSourceSettings_pMediaMemory_get_118514(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21866D0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSourceSettings_uMediaSize_set_118515(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21867B0)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSourceSettings_uMediaSize_get_118516(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186898)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkSourceSettings_118517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186978)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkSourceSettings_118518(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186A48)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioSettings_uNumSamplesPerFrame_set_118519(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186B28)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioSettings_uNumSamplesPerFrame_get_118520(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186C10)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioSettings_uNumSamplesPerSecond_set_118521(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186CF0)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioSettings_uNumSamplesPerSecond_get_118522(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186DD8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkAudioSettings_118523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186EB8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkAudioSettings_118524(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2186F88)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_IsInitialized_118525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153A8C)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetAudioSettings_118526(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153C18)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSpeakerConfiguration__SWIG_0_118527(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153DE4)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSpeakerConfiguration__SWIG_1_118528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2153FA0)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetPanningRule__SWIG_0_118529(int32_t* jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2154128)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetPanningRule__SWIG_1_118530(int32_t* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21542C8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetPanningRule__SWIG_0_118531(int32_t jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2154470)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetPanningRule__SWIG_1_118532(int32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2154600)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSpeakerAngles__SWIG_0_118533(DLL2SDK::Array* jarg1_, uint32_t* jarg2_, float* jarg3_, uint64_t jarg4_) { return reinterpret_cast*, uint32_t*, float*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x21547A4)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSpeakerAngles__SWIG_1_118534(DLL2SDK::Array* jarg1_, uint32_t* jarg2_, float* jarg3_) { return reinterpret_cast*, uint32_t*, float*)>(DLL2SDK::GameAssemblyBase + 0x2154974)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetSpeakerAngles__SWIG_0_118535(DLL2SDK::Array* jarg1_, uint32_t jarg2_, float jarg3_, uint64_t jarg4_) { return reinterpret_cast*, uint32_t, float, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x2154B40)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetSpeakerAngles__SWIG_1_118536(DLL2SDK::Array* jarg1_, uint32_t jarg2_, float jarg3_) { return reinterpret_cast*, uint32_t, float)>(DLL2SDK::GameAssemblyBase + 0x2154D00)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetVolumeThreshold_118537(float jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2154E98)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetMaxNumVoicesLimit_118538(uint16_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155018)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RenderAudio__SWIG_0_118539(bool jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155198)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RenderAudio__SWIG_1_118540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155310)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RegisterPluginDLL_118541(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155480)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetIDFromString_118542(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155628)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_0_118543(uint32_t jarg1_, uint64_t jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_, uint32_t jarg6_, intptr_t jarg7_, uint32_t jarg8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215597C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_, jarg8_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_1_118544(uint32_t jarg1_, uint64_t jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_, uint32_t jarg6_, intptr_t jarg7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2155CE4)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_2_118545(uint32_t jarg1_, uint64_t jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_, uint32_t jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2156020)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_3_118546(uint32_t jarg1_, uint64_t jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215634C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_4_118547(uint32_t jarg1_, uint64_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21565A4)(jarg1_, jarg2_, jarg3_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_5_118548(uint32_t jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21567E8)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_6_118549(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_, uint32_t jarg6_, intptr_t jarg7_, uint32_t jarg8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2156B24)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_, jarg8_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_7_118550(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_, uint32_t jarg6_, intptr_t jarg7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2156EB8)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_8_118551(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_, uint32_t jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157220)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_9_118552(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157570)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_10_118553(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21577EC)(jarg1_, jarg2_, jarg3_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostEvent__SWIG_11_118554(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157A58)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_0_118555(uint32_t jarg1_, int32_t jarg2_, uint64_t jarg3_, int32_t jarg4_, int32_t jarg5_, uint32_t jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157C84)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_1_118556(uint32_t jarg1_, int32_t jarg2_, uint64_t jarg3_, int32_t jarg4_, int32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2157E94)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_2_118557(uint32_t jarg1_, int32_t jarg2_, uint64_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158098)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_3_118558(uint32_t jarg1_, int32_t jarg2_, uint64_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158290)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_4_118559(uint32_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158428)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_5_118560(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_, uint64_t jarg3_, int32_t jarg4_, int32_t jarg5_, uint32_t jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158624)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_6_118561(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_, uint64_t jarg3_, int32_t jarg4_, int32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158860)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_7_118562(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_, uint64_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158A90)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_8_118563(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_, uint64_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158CB8)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ExecuteActionOnEvent__SWIG_9_118564(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2158E80)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostMIDIOnEvent_118565(uint32_t jarg1_, uint64_t jarg2_, intptr_t jarg3_, uint16_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21590BC)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopMIDIOnEvent__SWIG_0_118566(uint32_t jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21592B4)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopMIDIOnEvent__SWIG_1_118567(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159444)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopMIDIOnEvent__SWIG_2_118568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21595BC)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PinEventInStreamCache__SWIG_0_118569(uint32_t jarg1_, int8_t jarg2_, int8_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159744)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PinEventInStreamCache__SWIG_1_118570(DLL2SDK::mscorlib::System::String* jarg1_, int8_t jarg2_, int8_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21598EC)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnpinEventInStreamCache__SWIG_0_118571(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159AA4)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnpinEventInStreamCache__SWIG_1_118572(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159C24)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetBufferStatusForPinnedEvent__SWIG_0_118573(uint32_t jarg1_, float* jarg2_, int32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159DE4)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetBufferStatusForPinnedEvent__SWIG_1_118574(DLL2SDK::mscorlib::System::String* jarg1_, float* jarg2_, int32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2159FA8)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_0_118575(uint32_t jarg1_, uint64_t jarg2_, int32_t jarg3_, bool jarg4_, uint32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215A1F0)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_1_118576(uint32_t jarg1_, uint64_t jarg2_, int32_t jarg3_, bool jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215A400)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_2_118577(uint32_t jarg1_, uint64_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215A604)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_3_118578(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, int32_t jarg3_, bool jarg4_, uint32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215A80C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_4_118579(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, int32_t jarg3_, bool jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215AA38)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_5_118580(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215AC64)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_6_118581(uint32_t jarg1_, uint64_t jarg2_, float jarg3_, bool jarg4_, uint32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215AEA0)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_7_118582(uint32_t jarg1_, uint64_t jarg2_, float jarg3_, bool jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215B0C0)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_8_118583(uint32_t jarg1_, uint64_t jarg2_, float jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215B2D0)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_9_118584(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, float jarg3_, bool jarg4_, uint32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215B4E4)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_10_118585(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, float jarg3_, bool jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215B734)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SeekOnEvent__SWIG_11_118586(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, float jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215B974)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_CancelEventCallbackCookie_118587(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187068)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_CancelEventCallbackGameObject_118588(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215BC38)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_CancelEventCallback_118589(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187148)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSourcePlayPosition__SWIG_0_118590(uint32_t jarg1_, int32_t* jarg2_, bool jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215BE80)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSourcePlayPosition__SWIG_1_118591(uint32_t jarg1_, int32_t* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C028)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSourceStreamBuffering_118592(uint32_t jarg1_, int32_t* jarg2_, int32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C1D8)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopAll__SWIG_0_118593(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C3D8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopAll__SWIG_1_118594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C558)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopPlayingID__SWIG_0_118595(uint32_t jarg1_, int32_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C6E0)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopPlayingID__SWIG_1_118596(uint32_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215C878)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopPlayingID__SWIG_2_118597(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215CA00)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRandomSeed_118598(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215CB80)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_MuteBackgroundMusic_118599(bool jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215CD00)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetBackgroundMusicMute_118600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215CE78)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SendPluginCustomGameData_118601(uint32_t jarg1_, uint64_t jarg2_, int32_t jarg3_, uint32_t jarg4_, uint32_t jarg5_, intptr_t jarg6_, uint32_t jarg7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D06C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnregisterAllGameObj_118602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D218)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetMultiplePositions__SWIG_0_118603(uint64_t jarg1_, intptr_t jarg2_, uint16_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D408)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetMultiplePositions__SWIG_1_118604(uint64_t jarg1_, intptr_t jarg2_, uint16_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D618)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetMultiplePositions__SWIG_2_118605(uint64_t jarg1_, intptr_t jarg2_, uint16_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215D828)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetMultiplePositions__SWIG_3_118606(uint64_t jarg1_, intptr_t jarg2_, uint16_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215DA38)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetScalingFactor_118607(uint64_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215DC30)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ClearBanks_118608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215DDB8)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetBankLoadIOSettings_118609(float jarg1_, int8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215DF30)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadBank__SWIG_0_118610(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_, uint32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E0D0)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadBank__SWIG_1_118611(uint32_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E2A4)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadBank__SWIG_2_118612(intptr_t jarg1_, uint32_t jarg2_, uint32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E444)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadBank__SWIG_3_118613(intptr_t jarg1_, uint32_t jarg2_, int32_t jarg3_, uint32_t* jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E604)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadBank__SWIG_4_118614(DLL2SDK::mscorlib::System::String* jarg1_, intptr_t jarg2_, intptr_t jarg3_, int32_t jarg4_, uint32_t* jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215E850)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadBank__SWIG_5_118615(uint32_t jarg1_, intptr_t jarg2_, intptr_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215EAD0)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadBank__SWIG_6_118616(intptr_t jarg1_, uint32_t jarg2_, intptr_t jarg3_, intptr_t jarg4_, uint32_t* jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215ED0C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadBank__SWIG_7_118617(intptr_t jarg1_, uint32_t jarg2_, intptr_t jarg3_, intptr_t jarg4_, int32_t jarg5_, uint32_t* jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215EF6C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnloadBank__SWIG_0_118618(DLL2SDK::mscorlib::System::String* jarg1_, intptr_t jarg2_, int32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F138)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnloadBank__SWIG_1_118619(DLL2SDK::mscorlib::System::String* jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F30C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnloadBank__SWIG_2_118620(uint32_t jarg1_, intptr_t jarg2_, int32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F4D4)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnloadBank__SWIG_3_118621(uint32_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F67C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnloadBank__SWIG_4_118622(DLL2SDK::mscorlib::System::String* jarg1_, intptr_t jarg2_, intptr_t jarg3_, intptr_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215F8A4)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnloadBank__SWIG_5_118623(uint32_t jarg1_, intptr_t jarg2_, intptr_t jarg3_, intptr_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215FB04)(jarg1_, jarg2_, jarg3_, jarg4_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_CancelBankCallbackCookie_118624(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187228)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareBank__SWIG_0_118625(int32_t jarg1_, DLL2SDK::mscorlib::System::String* jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215FD58)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareBank__SWIG_1_118626(int32_t jarg1_, DLL2SDK::mscorlib::System::String* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215FF1C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareBank__SWIG_2_118627(int32_t jarg1_, uint32_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21600E8)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareBank__SWIG_3_118628(int32_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2160280)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareBank__SWIG_4_118629(int32_t jarg1_, DLL2SDK::mscorlib::System::String* jarg2_, intptr_t jarg3_, intptr_t jarg4_, int32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21604B0)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareBank__SWIG_5_118630(int32_t jarg1_, DLL2SDK::mscorlib::System::String* jarg2_, intptr_t jarg3_, intptr_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216071C)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareBank__SWIG_6_118631(int32_t jarg1_, uint32_t jarg2_, intptr_t jarg3_, intptr_t jarg4_, int32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2160988)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareBank__SWIG_7_118632(int32_t jarg1_, uint32_t jarg2_, intptr_t jarg3_, intptr_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2160BC4)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ClearPreparedEvents_118633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2160D50)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareEvent__SWIG_0_118634(int32_t jarg1_, intptr_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21611A4)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareEvent__SWIG_1_118635(int32_t jarg1_, DLL2SDK::Array* jarg2_, uint32_t jarg3_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x216134C)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareEvent__SWIG_2_118636(int32_t jarg1_, intptr_t jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2161858)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareEvent__SWIG_3_118637(int32_t jarg1_, DLL2SDK::Array* jarg2_, uint32_t jarg3_, intptr_t jarg4_, intptr_t jarg5_) { return reinterpret_cast*, uint32_t, intptr_t, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x2161A9C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetMedia_118638(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2161D58)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnsetMedia_118639(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2161F64)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareGameSyncs__SWIG_0_118640(int32_t jarg1_, int32_t jarg2_, DLL2SDK::mscorlib::System::String* jarg3_, intptr_t jarg4_, uint32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21623D8)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareGameSyncs__SWIG_1_118641(int32_t jarg1_, int32_t jarg2_, uint32_t jarg3_, DLL2SDK::Array* jarg4_, uint32_t jarg5_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x21625C8)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareGameSyncs__SWIG_2_118642(int32_t jarg1_, int32_t jarg2_, DLL2SDK::mscorlib::System::String* jarg3_, intptr_t jarg4_, uint32_t jarg5_, intptr_t jarg6_, intptr_t jarg7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2162AEC)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PrepareGameSyncs__SWIG_3_118643(int32_t jarg1_, int32_t jarg2_, uint32_t jarg3_, DLL2SDK::Array* jarg4_, uint32_t jarg5_, intptr_t jarg6_, intptr_t jarg7_) { return reinterpret_cast*, uint32_t, intptr_t, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x2162D78)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AddListener_118644(uint64_t jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2162F98)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RemoveListener_118645(uint64_t jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163194)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AddDefaultListener_118646(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163378)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RemoveDefaultListener_118647(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163554)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetListenersToDefault_118648(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163730)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetListenerSpatialization__SWIG_0_118649(uint64_t jarg1_, bool jarg2_, intptr_t jarg3_, DLL2SDK::Array* jarg4_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2163934)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetListenerSpatialization__SWIG_1_118650(uint64_t jarg1_, bool jarg2_, intptr_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163B4C)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_0_118651(uint32_t jarg1_, float jarg2_, uint64_t jarg3_, int32_t jarg4_, int32_t jarg5_, bool jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163D50)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_1_118652(uint32_t jarg1_, float jarg2_, uint64_t jarg3_, int32_t jarg4_, int32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2163F60)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_2_118653(uint32_t jarg1_, float jarg2_, uint64_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2164164)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_3_118654(uint32_t jarg1_, float jarg2_, uint64_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216435C)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_4_118655(uint32_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21644F4)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_5_118656(DLL2SDK::mscorlib::System::String* jarg1_, float jarg2_, uint64_t jarg3_, int32_t jarg4_, int32_t jarg5_, bool jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21646F0)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_6_118657(DLL2SDK::mscorlib::System::String* jarg1_, float jarg2_, uint64_t jarg3_, int32_t jarg4_, int32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216492C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_7_118658(DLL2SDK::mscorlib::System::String* jarg1_, float jarg2_, uint64_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2164B5C)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_8_118659(DLL2SDK::mscorlib::System::String* jarg1_, float jarg2_, uint64_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2164D84)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValue__SWIG_9_118660(DLL2SDK::mscorlib::System::String* jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2164F4C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValueByPlayingID__SWIG_0_118661(uint32_t jarg1_, float jarg2_, uint32_t jarg3_, int32_t jarg4_, int32_t jarg5_, bool jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165128)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValueByPlayingID__SWIG_1_118662(uint32_t jarg1_, float jarg2_, uint32_t jarg3_, int32_t jarg4_, int32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21652F0)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValueByPlayingID__SWIG_2_118663(uint32_t jarg1_, float jarg2_, uint32_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21654AC)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValueByPlayingID__SWIG_3_118664(uint32_t jarg1_, float jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165658)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValueByPlayingID__SWIG_4_118665(DLL2SDK::mscorlib::System::String* jarg1_, float jarg2_, uint32_t jarg3_, int32_t jarg4_, int32_t jarg5_, bool jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165814)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValueByPlayingID__SWIG_5_118666(DLL2SDK::mscorlib::System::String* jarg1_, float jarg2_, uint32_t jarg3_, int32_t jarg4_, int32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165A04)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValueByPlayingID__SWIG_6_118667(DLL2SDK::mscorlib::System::String* jarg1_, float jarg2_, uint32_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165BEC)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRTPCValueByPlayingID__SWIG_7_118668(DLL2SDK::mscorlib::System::String* jarg1_, float jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165DC4)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_0_118669(uint32_t jarg1_, uint64_t jarg2_, int32_t jarg3_, int32_t jarg4_, bool jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2165FEC)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_1_118670(uint32_t jarg1_, uint64_t jarg2_, int32_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21661FC)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_2_118671(uint32_t jarg1_, uint64_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166400)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_3_118672(uint32_t jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21665F4)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_4_118673(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166784)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_5_118674(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, int32_t jarg3_, int32_t jarg4_, bool jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166974)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_6_118675(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, int32_t jarg3_, int32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166BA0)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_7_118676(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166DCC)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_8_118677(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2166FE8)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResetRTPCValue__SWIG_9_118678(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21671A0)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetSwitch__SWIG_0_118679(uint32_t jarg1_, uint32_t jarg2_, uint64_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21673A8)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetSwitch__SWIG_1_118680(DLL2SDK::mscorlib::System::String* jarg1_, DLL2SDK::mscorlib::System::String* jarg2_, uint64_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2167598)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostTrigger__SWIG_0_118681(uint32_t jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21677CC)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostTrigger__SWIG_1_118682(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21679B8)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetState__SWIG_0_118683(uint32_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2167B78)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetState__SWIG_1_118684(DLL2SDK::mscorlib::System::String* jarg1_, DLL2SDK::mscorlib::System::String* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2167D08)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetGameObjectAuxSendValues_118685(uint64_t jarg1_, intptr_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2167F54)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetGameObjectOutputBusVolume_118686(uint64_t jarg1_, uint64_t jarg2_, float jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168164)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetActorMixerEffect_118687(uint32_t jarg1_, uint32_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168314)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetBusEffect__SWIG_0_118688(uint32_t jarg1_, uint32_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21684BC)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetBusEffect__SWIG_1_118689(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168664)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetMixer__SWIG_0_118690(uint32_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168824)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetMixer__SWIG_1_118691(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21689B4)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetBusConfig__SWIG_0_118692(uint32_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168B80)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetBusConfig__SWIG_1_118693(DLL2SDK::mscorlib::System::String* jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168D24)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetObjectObstructionAndOcclusion_118694(uint64_t jarg1_, uint64_t jarg2_, float jarg3_, float jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2168F5C)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetMultipleObstructionAndOcclusion_118695(uint64_t jarg1_, uint64_t jarg2_, intptr_t jarg3_, uint32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169188)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StartOutputCapture_118696(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169324)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopOutputCapture_118697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21694C4)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AddOutputCaptureMarker_118698(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169634)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StartProfilerCapture_118699(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21697DC)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StopProfilerCapture_118700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216997C)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RemoveOutput_118701(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169AFC)(jarg1_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetOutputID__SWIG_0_118702(uint32_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169C8C)(jarg1_, jarg2_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetOutputID__SWIG_1_118703(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169E1C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetBusDevice__SWIG_0_118704(uint32_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2169FDC)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetBusDevice__SWIG_1_118705(DLL2SDK::mscorlib::System::String* jarg1_, DLL2SDK::mscorlib::System::String* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A16C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetOutputVolume_118706(uint64_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A354)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_Suspend__SWIG_0_118707(bool jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A4E4)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_Suspend__SWIG_1_118708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A65C)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_WakeupFromSuspend_118709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A7C4)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetBufferTick_118710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216A92C)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iCurrentPosition_set_118711(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E140)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iCurrentPosition_get_118712(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E2CC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iPreEntryDuration_set_118713(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E458)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iPreEntryDuration_get_118714(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E5E4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iActiveDuration_set_118715(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E770)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iActiveDuration_get_118716(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214E8FC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iPostExitDuration_set_118717(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214EA88)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iPostExitDuration_get_118718(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214EC14)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iRemainingLookAheadTime_set_118719(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214EDA0)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_iRemainingLookAheadTime_get_118720(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214EF2C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_fBeatDuration_set_118721(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F0B8)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_fBeatDuration_get_118722(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F244)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_fBarDuration_set_118723(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F3D0)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_fBarDuration_get_118724(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F55C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_fGridDuration_set_118725(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F6E8)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_fGridDuration_get_118726(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214F874)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_fGridOffset_set_118727(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214FA00)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSegmentInfo_fGridOffset_get_118728(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214FB8C)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkSegmentInfo_118729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214DC3C)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkSegmentInfo_118730(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214DFB4)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_INVALID_MIDI_CHANNEL_get_118731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216AA94)(); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_INVALID_MIDI_NOTE_get_118732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216ABFC)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byChan_set_118733(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187308)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byChan_get_118734(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21873F0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tGen_byParam1_set_118735(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21874D0)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tGen_byParam1_get_118736(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21875B8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tGen_byParam2_set_118737(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187698)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tGen_byParam2_get_118738(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187780)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIEvent_tGen_118739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187860)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIEvent_tGen_118740(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187930)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tNoteOnOff_byNote_set_118741(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187A10)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tNoteOnOff_byNote_get_118742(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187AF8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tNoteOnOff_byVelocity_set_118743(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187BD8)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tNoteOnOff_byVelocity_get_118744(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187CC0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIEvent_tNoteOnOff_118745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187DA0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIEvent_tNoteOnOff_118746(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187E70)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tCc_byCc_set_118747(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2187F50)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tCc_byCc_get_118748(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188038)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tCc_byValue_set_118749(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188118)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tCc_byValue_get_118750(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188200)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIEvent_tCc_118751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21882E0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIEvent_tCc_118752(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21883B0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tPitchBend_byValueLsb_set_118753(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188490)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tPitchBend_byValueLsb_get_118754(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188578)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tPitchBend_byValueMsb_set_118755(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188658)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tPitchBend_byValueMsb_get_118756(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188740)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIEvent_tPitchBend_118757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188820)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIEvent_tPitchBend_118758(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21888F0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tNoteAftertouch_byNote_set_118759(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21889D0)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tNoteAftertouch_byNote_get_118760(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188AB8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tNoteAftertouch_byValue_set_118761(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188B98)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tNoteAftertouch_byValue_get_118762(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188C80)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIEvent_tNoteAftertouch_118763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188D60)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIEvent_tNoteAftertouch_118764(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188E30)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tChanAftertouch_byValue_set_118765(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188F10)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tChanAftertouch_byValue_get_118766(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2188FF8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIEvent_tChanAftertouch_118767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21890D8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIEvent_tChanAftertouch_118768(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21891A8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tProgramChange_byProgramNum_set_118769(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189288)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_tProgramChange_byProgramNum_get_118770(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189370)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIEvent_tProgramChange_118771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189450)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIEvent_tProgramChange_118772(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189520)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_Gen_set_118773(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189600)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_Gen_get_118774(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21896E8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_Cc_set_118775(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21897C8)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_Cc_get_118776(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21898B0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_NoteOnOff_set_118777(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189990)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_NoteOnOff_get_118778(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189A78)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_PitchBend_set_118779(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189B58)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_PitchBend_get_118780(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189C40)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_NoteAftertouch_set_118781(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189D20)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_NoteAftertouch_get_118782(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189E08)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_ChanAftertouch_set_118783(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189EE8)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_ChanAftertouch_get_118784(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2189FD0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_ProgramChange_set_118785(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A0B0)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_ProgramChange_get_118786(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A198)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byType_set_118787(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A278)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byType_get_118788(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A360)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byOnOffNote_set_118789(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A440)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byOnOffNote_get_118790(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A528)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byVelocity_set_118791(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A608)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byVelocity_get_118792(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A6F0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byCc_set_118793(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A7D0)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byCc_get_118794(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A8B8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byCcValue_set_118795(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218A998)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byCcValue_get_118796(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218AA80)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byValueLsb_set_118797(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218AB60)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byValueLsb_get_118798(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218AC48)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byValueMsb_set_118799(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218AD28)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byValueMsb_get_118800(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218AE10)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byAftertouchNote_set_118801(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218AEF0)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byAftertouchNote_get_118802(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218AFD8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byNoteAftertouchValue_set_118803(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B0B8)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byNoteAftertouchValue_get_118804(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B1A0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byChanAftertouchValue_set_118805(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B280)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byChanAftertouchValue_get_118806(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B368)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byProgramNum_set_118807(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B448)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEvent_byProgramNum_get_118808(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B530)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIEvent_118809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B610)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIEvent_118810(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B6E0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIPost_uOffset_set_118811(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B7C0)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIPost_uOffset_get_118812(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B8A8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIPost_PostOnEvent_118813(intptr_t jarg1_, uint32_t jarg2_, uint64_t jarg3_, uint32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218B988)(jarg1_, jarg2_, jarg3_, jarg4_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIPost_Clone_118814(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218BA80)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIPost_GetSizeOf_118815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218BB68)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIPost_118816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218BC38)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIPost_118817(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218BD08)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMemSettings_118818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218BDE8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMemSettings_uMaxNumPools_set_118819(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218BEB8)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMemSettings_uMaxNumPools_get_118820(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218BFA0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMemSettings_uDebugFlags_set_118821(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C080)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMemSettings_uDebugFlags_get_118822(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C168)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMemSettings_118823(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C248)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSettings_fStreamingLookAheadRatio_set_118824(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C328)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSettings_fStreamingLookAheadRatio_get_118825(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C410)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMusicSettings_118826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C4F0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMusicSettings_118827(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C5C0)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetPlayingSegmentInfo__SWIG_0_118828(uint32_t jarg1_, intptr_t jarg2_, bool jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216AE00)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetPlayingSegmentInfo__SWIG_1_118829(uint32_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B014)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSerializedCallbackHeader_pPackage_get_118830(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150248)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSerializedCallbackHeader_pNext_get_118831(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x215044C)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSerializedCallbackHeader_eType_get_118832(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21505D0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSerializedCallbackHeader_GetData_118833(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2150754)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkSerializedCallbackHeader_118834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214FD4C)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkSerializedCallbackHeader_118835(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21500C4)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkCallbackInfo_pCookie_get_118836(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C6A0)(jarg1_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkCallbackInfo_gameObjID_get_118837(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C780)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkCallbackInfo_118838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C860)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkCallbackInfo_118839(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218C930)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEventCallbackInfo_playingID_get_118840(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218CA10)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEventCallbackInfo_eventID_get_118841(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218CAF0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkEventCallbackInfo_118842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218CBD0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkEventCallbackInfo_118843(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218CCA0)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byChan_get_118844(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218CD80)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byParam1_get_118845(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218CE60)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byParam2_get_118846(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218CF40)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byType_get_118847(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D020)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byOnOffNote_get_118848(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D100)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byVelocity_get_118849(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D1E0)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byCc_get_118850(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D2C0)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byCcValue_get_118851(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D3A0)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byValueLsb_get_118852(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D480)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byValueMsb_get_118853(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D560)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byAftertouchNote_get_118854(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D640)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byNoteAftertouchValue_get_118855(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D720)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byChanAftertouchValue_get_118856(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D800)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_byProgramNum_get_118857(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D8E0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMIDIEventCallbackInfo_118858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218D9C0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMIDIEventCallbackInfo_118859(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218DA90)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMarkerCallbackInfo_uIdentifier_get_118860(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218DB70)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMarkerCallbackInfo_uPosition_get_118861(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218DC50)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMarkerCallbackInfo_strLabel_get_118862(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218DD30)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMarkerCallbackInfo_118863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218DE10)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMarkerCallbackInfo_118864(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218DEE0)(jarg1_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDurationCallbackInfo_fDuration_get_118865(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218DFC0)(jarg1_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDurationCallbackInfo_fEstimatedDuration_get_118866(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E0A0)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDurationCallbackInfo_audioNodeID_get_118867(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E180)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDurationCallbackInfo_mediaID_get_118868(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E260)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDurationCallbackInfo_bStreaming_get_118869(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E340)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkDurationCallbackInfo_118870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E428)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkDurationCallbackInfo_118871(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E4F8)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDynamicSequenceItemCallbackInfo_playingID_get_118872(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E5D8)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDynamicSequenceItemCallbackInfo_audioNodeID_get_118873(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E6B8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDynamicSequenceItemCallbackInfo_pCustomInfo_get_118874(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E798)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkDynamicSequenceItemCallbackInfo_118875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E878)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkDynamicSequenceItemCallbackInfo_118876(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218E948)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_playingID_get_118877(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218EA28)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_segmentInfo_iCurrentPosition_get_118878(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218EB08)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_segmentInfo_iPreEntryDuration_get_118879(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218EBE8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_segmentInfo_iActiveDuration_get_118880(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218ECC8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_segmentInfo_iPostExitDuration_get_118881(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218EDA8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_segmentInfo_iRemainingLookAheadTime_get_118882(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218EE88)(jarg1_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_segmentInfo_fBeatDuration_get_118883(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218EF68)(jarg1_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_segmentInfo_fBarDuration_get_118884(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F048)(jarg1_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_segmentInfo_fGridDuration_get_118885(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F128)(jarg1_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_segmentInfo_fGridOffset_get_118886(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F208)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_musicSyncType_get_118887(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F2E8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_userCueName_get_118888(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F3C8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMusicSyncCallbackInfo_118889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F4A8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMusicSyncCallbackInfo_118890(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F578)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicPlaylistCallbackInfo_playlistID_get_118891(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F658)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicPlaylistCallbackInfo_uNumPlaylistItems_get_118892(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F738)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicPlaylistCallbackInfo_uPlaylistSelection_get_118893(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F818)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicPlaylistCallbackInfo_uPlaylistItemDone_get_118894(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F8F8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMusicPlaylistCallbackInfo_118895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218F9D8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMusicPlaylistCallbackInfo_118896(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218FAA8)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkBankCallbackInfo_bankID_get_118897(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218FB88)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkBankCallbackInfo_inMemoryBankPtr_get_118898(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218FC68)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkBankCallbackInfo_loadResult_get_118899(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218FD48)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkBankCallbackInfo_memPoolId_get_118900(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218FE28)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkBankCallbackInfo_118901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218FF08)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkBankCallbackInfo_118902(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x218FFD8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMonitoringCallbackInfo_errorCode_get_118903(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21900B8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMonitoringCallbackInfo_errorLevel_get_118904(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190198)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMonitoringCallbackInfo_playingID_get_118905(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190278)(jarg1_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMonitoringCallbackInfo_gameObjID_get_118906(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190358)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMonitoringCallbackInfo_message_get_118907(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190438)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkMonitoringCallbackInfo_118908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190518)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkMonitoringCallbackInfo_118909(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21905E8)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioInterruptionCallbackInfo_bEnterInterruption_get_118910(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21906C8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkAudioInterruptionCallbackInfo_118911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21907B0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkAudioInterruptionCallbackInfo_118912(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190880)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkAudioSourceChangeCallbackInfo_bOtherAudioPlaying_get_118913(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190960)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkAudioSourceChangeCallbackInfo_118914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190A48)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkAudioSourceChangeCallbackInfo_118915(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190B18)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkCallbackSerializer_Init_118916(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190BF8)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkCallbackSerializer_Term_118917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190CE0)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkCallbackSerializer_Lock_118918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190DB0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkCallbackSerializer_SetLocalOutput_118919(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190E80)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkCallbackSerializer_Unlock_118920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2190F60)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkCallbackSerializer_AudioSourceChangeCallbackFunc_118921(bool jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191030)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkCallbackSerializer_118922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191118)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkCallbackSerializer_118923(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21911E8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostCode__SWIG_0_118924(int32_t jarg1_, int32_t jarg2_, uint32_t jarg3_, uint64_t jarg4_, uint32_t jarg5_, bool jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B214)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostCode__SWIG_1_118925(int32_t jarg1_, int32_t jarg2_, uint32_t jarg3_, uint64_t jarg4_, uint32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B430)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostCode__SWIG_2_118926(int32_t jarg1_, int32_t jarg2_, uint32_t jarg3_, uint64_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B640)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostCode__SWIG_3_118927(int32_t jarg1_, int32_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B7F8)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostCode__SWIG_4_118928(int32_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216B990)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostString__SWIG_0_118929(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_, uint32_t jarg3_, uint64_t jarg4_, uint32_t jarg5_, bool jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216BB90)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostString__SWIG_1_118930(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_, uint32_t jarg3_, uint64_t jarg4_, uint32_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216BDD4)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostString__SWIG_2_118931(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_, uint32_t jarg3_, uint64_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216C00C)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostString__SWIG_3_118932(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216C1EC)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_PostString__SWIG_4_118933(DLL2SDK::mscorlib::System::String* jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216C3AC)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetTimeStamp_118934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216C554)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetNumNonZeroBits_118935(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216C6C4)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResolveDialogueEvent__SWIG_0_118936(uint32_t jarg1_, DLL2SDK::Array* jarg2_, uint32_t jarg3_, uint32_t jarg4_) { return reinterpret_cast*, uint32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x216C864)(jarg1_, jarg2_, jarg3_, jarg4_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ResolveDialogueEvent__SWIG_1_118937(uint32_t jarg1_, DLL2SDK::Array* jarg2_, uint32_t jarg3_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x216CA18)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetDialogueEventCustomPropertyValue__SWIG_0_118938(uint32_t jarg1_, uint32_t jarg2_, int32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216CBC8)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetDialogueEventCustomPropertyValue__SWIG_1_118939(uint32_t jarg1_, uint32_t jarg2_, float* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216CD80)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fCenterPct_set_118940(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21912C8)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fCenterPct_get_118941(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21913B0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_pannerType_set_118942(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191490)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_pannerType_get_118943(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191578)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_posSourceType_set_118944(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191658)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_posSourceType_get_118945(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191740)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_bUpdateEachFrame_set_118946(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191820)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_bUpdateEachFrame_get_118947(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191908)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_e3DSpatializationMode_set_118948(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21919F0)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_e3DSpatializationMode_get_118949(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191AD8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_bUseAttenuation_set_118950(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191BB8)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_bUseAttenuation_get_118951(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191CA0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_bUseConeAttenuation_set_118952(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191D88)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_bUseConeAttenuation_get_118953(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191E70)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fInnerAngle_set_118954(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2191F58)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fInnerAngle_get_118955(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192040)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fOuterAngle_set_118956(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192120)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fOuterAngle_get_118957(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192208)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fConeMaxAttenuation_set_118958(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21922E8)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fConeMaxAttenuation_get_118959(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21923D0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_LPFCone_set_118960(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21924B0)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_LPFCone_get_118961(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192598)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_HPFCone_set_118962(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192678)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_HPFCone_get_118963(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192760)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fMaxDistance_set_118964(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192840)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fMaxDistance_get_118965(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192928)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fVolDryAtMaxDist_set_118966(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192A08)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fVolDryAtMaxDist_get_118967(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192AF0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fVolAuxGameDefAtMaxDist_set_118968(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192BD0)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fVolAuxGameDefAtMaxDist_get_118969(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192CB8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fVolAuxUserDefAtMaxDist_set_118970(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192D98)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_fVolAuxUserDefAtMaxDist_get_118971(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192E80)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_LPFValueAtMaxDist_set_118972(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2192F60)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_LPFValueAtMaxDist_get_118973(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193048)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_HPFValueAtMaxDist_set_118974(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193128)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPositioningInfo_HPFValueAtMaxDist_get_118975(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193210)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkPositioningInfo_118976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21932F0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkPositioningInfo_118977(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21933C0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObjectInfo_objID_set_118978(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21934A0)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObjectInfo_objID_get_118979(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193588)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObjectInfo_parentID_set_118980(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193668)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObjectInfo_parentID_get_118981(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193750)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObjectInfo_iDepth_set_118982(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193830)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkObjectInfo_iDepth_get_118983(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193918)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkObjectInfo_118984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21939F8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkObjectInfo_118985(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193AC8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetPosition_118986(uint64_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216D08C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetListenerPosition_118987(uint64_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216D2F0)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetRTPCValue__SWIG_0_118988(uint32_t jarg1_, uint64_t jarg2_, uint32_t jarg3_, float* jarg4_, int32_t* jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216D4EC)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetRTPCValue__SWIG_1_118989(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, uint32_t jarg3_, float* jarg4_, int32_t* jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216D714)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSwitch__SWIG_0_118990(uint32_t jarg1_, uint64_t jarg2_, uint32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216D958)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSwitch__SWIG_1_118991(DLL2SDK::mscorlib::System::String* jarg1_, uint64_t jarg2_, uint32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216DB68)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetState__SWIG_0_118992(uint32_t jarg1_, uint32_t* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216DD48)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetState__SWIG_1_118993(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216DEE8)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetGameObjectAuxSendValues_118994(uint64_t jarg1_, intptr_t jarg2_, uint32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E130)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetGameObjectDryLevelValue_118995(uint64_t jarg1_, uint64_t jarg2_, float* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E334)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetObjectObstructionAndOcclusion_118996(uint64_t jarg1_, uint64_t jarg2_, float* jarg3_, float* jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E554)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_QueryAudioObjectIDs__SWIG_0_118997(uint32_t jarg1_, uint32_t* jarg2_, intptr_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E73C)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_QueryAudioObjectIDs__SWIG_1_118998(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t* jarg2_, intptr_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216E8F8)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetPositioningInfo_118999(uint32_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216EACC)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetIsGameObjectActive_119000(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216ECA8)(jarg1_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetMaxRadius_119001(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216EE8C)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetEventIDFromPlayingID_119002(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216F014)(jarg1_); } uint64_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetGameObjectFromPlayingID_119003(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216F194)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetPlayingIDsFromGameObject_119004(uint64_t jarg1_, uint32_t* jarg2_, DLL2SDK::Array* jarg3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x216F374)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetCustomPropertyValue__SWIG_0_119005(uint32_t jarg1_, uint32_t jarg2_, int32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216F5C8)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetCustomPropertyValue__SWIG_1_119006(uint32_t jarg1_, uint32_t jarg2_, float* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216F780)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_SPEAKER_SETUP_FIX_LEFT_TO_CENTER_119007(uint32_t* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216F920)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_SPEAKER_SETUP_FIX_REAR_TO_SIDE_119008(uint32_t* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216FAA0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AK_SPEAKER_SETUP_CONVERT_TO_SUPPORTED_119009(uint32_t* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216FC20)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ChannelMaskToNumChannels_119010(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216FDA0)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ChannelMaskFromNumChannels_119011(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x216FF20)(jarg1_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_ChannelBitToIndex_119012(uint32_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21700A8)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_HasSurroundChannels_119013(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170230)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_HasStrictlyOnePairOfSurroundChannels_119014(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21703B8)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_HasSideAndRearChannels_119015(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170540)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_HasHeightChannels_119016(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21706C8)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_BackToSideChannels_119017(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170850)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_StdChannelIndexToDisplayIndex_119018(int32_t jarg1_, uint32_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21709E8)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_uNumChannels_set_119019(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193BA8)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_uNumChannels_get_119020(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193C90)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_eConfigType_set_119021(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193D70)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_eConfigType_get_119022(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193E58)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_uChannelMask_set_119023(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2193F38)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_uChannelMask_get_119024(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194020)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkChannelConfig__SWIG_0_119025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194100)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkChannelConfig__SWIG_1_119026(uint32_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21941D0)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_Clear_119027(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21942B8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_SetStandard_119028(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194398)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_SetStandardOrAnonymous_119029(intptr_t jarg1_, uint32_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194480)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_SetAnonymous_119030(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194570)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_SetAmbisonic_119031(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194658)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_IsValid_119032(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194740)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_Serialize_119033(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194828)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_Deserialize_119034(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194908)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_RemoveLFE_119035(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21949F0)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_RemoveCenter_119036(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194AD0)(jarg1_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkChannelConfig_IsChannelConfigSupported_119037(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194BB0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkChannelConfig_119038(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194C98)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkImageSourceParams__SWIG_0_119039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194D78)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkImageSourceParams__SWIG_1_119040(intptr_t jarg1_, float jarg2_, float jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194E48)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceParams_sourcePosition_set_119041(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2194F38)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceParams_sourcePosition_get_119042(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195020)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceParams_fDistanceScalingFactor_set_119043(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195100)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceParams_fDistanceScalingFactor_get_119044(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21951E8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceParams_fLevel_set_119045(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21952C8)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceParams_fLevel_get_119046(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21953B0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkImageSourceParams_119047(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195490)(jarg1_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_kDefaultMaxPathLength_get_119048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170B70)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_g_SpatialAudioPoolId_set_119049(int32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170CE0)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_g_SpatialAudioPoolId_get_119050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170E58)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp__ArrayPoolSpatialAudio_Get_119051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195570)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new__ArrayPoolSpatialAudio_119052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195640)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete__ArrayPoolSpatialAudio_119053(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195710)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkSpatialAudioInitSettings_119054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21957F0)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_uPoolID_set_119055(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21958C0)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_uPoolID_get_119056(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21959A8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_uPoolSize_set_119057(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195A88)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_uPoolSize_get_119058(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195B70)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_uMaxSoundPropagationDepth_set_119059(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195C50)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_uMaxSoundPropagationDepth_get_119060(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195D38)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_uDiffractionFlags_set_119061(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195E18)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_uDiffractionFlags_get_119062(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195F00)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_fDiffractionShadowAttenFactor_set_119063(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2195FE0)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_fDiffractionShadowAttenFactor_get_119064(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21960C8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_fDiffractionShadowDegrees_set_119065(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21961A8)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSpatialAudioInitSettings_fDiffractionShadowDegrees_get_119066(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196290)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkSpatialAudioInitSettings_119067(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196370)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkImageSourceSettings__SWIG_0_119068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196450)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkImageSourceSettings__SWIG_1_119069(intptr_t jarg1_, float jarg2_, float jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196520)(jarg1_, jarg2_, jarg3_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkImageSourceSettings_119070(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196610)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceSettings_SetOneTexture_119071(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21966F0)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceSettings_SetName_119072(intptr_t jarg1_, DLL2SDK::mscorlib::System::String* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21967D8)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceSettings_params__set_119073(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21968E4)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkImageSourceSettings_params__get_119074(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21969CC)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkEmitterSettings_119075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196AAC)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectAuxBusID_set_119076(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196B7C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectAuxBusID_get_119077(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196C64)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectionMaxPathLength_set_119078(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196D44)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectionMaxPathLength_get_119079(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196E2C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectionsAuxBusGain_set_119080(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196F0C)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectionsAuxBusGain_get_119081(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2196FF4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectionsOrder_set_119082(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21970D4)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectionsOrder_get_119083(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21971BC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectorFilterMask_set_119084(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219729C)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_reflectorFilterMask_get_119085(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197384)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_roomReverbAuxBusGain_set_119086(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197464)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_roomReverbAuxBusGain_get_119087(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219754C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_useImageSources_set_119088(intptr_t jarg1_, uint8_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219762C)(jarg1_, jarg2_); } uint8_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEmitterSettings_useImageSources_get_119089(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197714)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkEmitterSettings_119090(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21977F4)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkTriangle_119091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21978D4)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_point0_set_119092(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21979A4)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_point0_get_119093(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197A8C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_point1_set_119094(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197B6C)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_point1_get_119095(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197C54)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_point2_set_119096(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197D34)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_point2_get_119097(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197E1C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_textureID_set_119098(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197EFC)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_textureID_get_119099(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2197FE4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_reflectorChannelMask_set_119100(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21980C4)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_reflectorChannelMask_get_119101(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21981AC)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_strName_set_119102(intptr_t jarg1_, DLL2SDK::mscorlib::System::String* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219828C)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangle_strName_get_119103(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198398)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkTriangle_119104(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198478)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfo_imageSource_set_119105(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198558)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfo_imageSource_get_119106(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198640)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfo_numReflections_set_119107(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198720)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfo_numReflections_get_119108(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198808)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfo_occlusionPoint_set_119109(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21988E8)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfo_occlusionPoint_get_119110(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21989D0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfo_isOccluded_set_119111(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198AB0)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfo_isOccluded_get_119112(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198B98)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkSoundPathInfo_119113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198C80)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkSoundPathInfo_119114(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198D48)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_nodePoint_set_119115(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198E28)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_nodePoint_get_119116(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198F10)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_numNodes_set_119117(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2198FF0)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_numNodes_get_119118(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21990D8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_length_set_119119(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21991B8)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_length_get_119120(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21992A0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_gain_set_119121(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199380)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_gain_get_119122(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199468)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_dryDiffractionAngle_set_119123(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199548)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_dryDiffractionAngle_get_119124(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199630)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_wetDiffractionAngle_set_119125(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199710)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfo_wetDiffractionAngle_get_119126(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21997F8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkPropagationPathInfo_119127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21998D8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkPropagationPathInfo_119128(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21999A8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkRoomParams_119129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199A88)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_Up_set_119130(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199B58)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_Up_get_119131(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199C40)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_Front_set_119132(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199D20)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_Front_get_119133(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199E08)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_ReverbAuxBus_set_119134(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199EE8)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_ReverbAuxBus_get_119135(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2199FD0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_ReverbLevel_set_119136(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A0B0)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_ReverbLevel_get_119137(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A198)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_WallOcclusion_set_119138(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A278)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_WallOcclusion_get_119139(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A360)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_Priority_set_119140(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A440)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_Priority_get_119141(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A528)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_RoomGameObj_AuxSendLevelToSelf_set_119142(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A608)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_RoomGameObj_AuxSendLevelToSelf_get_119143(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A6F0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_RoomGameObj_KeepRegistered_set_119144(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A7D0)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkRoomParams_RoomGameObj_KeepRegistered_get_119145(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A8B8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkRoomParams_119146(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219A9A0)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetPoolID_119147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2170FC0)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RegisterEmitter_119148(uint64_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21711A0)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnregisterEmitter_119149(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171380)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetEmitterAuxSendValues_119150(uint64_t jarg1_, intptr_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217158C)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetImageSource__SWIG_0_119151(uint32_t jarg1_, intptr_t jarg2_, uint32_t jarg3_, uint64_t jarg4_, uint64_t jarg5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21717AC)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetImageSource__SWIG_1_119152(uint32_t jarg1_, intptr_t jarg2_, uint32_t jarg3_, uint64_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171994)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RemoveImageSource__SWIG_0_119153(uint32_t jarg1_, uint32_t jarg2_, uint64_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171B94)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RemoveImageSource__SWIG_1_119154(uint32_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171D2C)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetGeometry_119155(uint64_t jarg1_, intptr_t jarg2_, uint32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2171EF0)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RemoveGeometry_119156(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172090)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RemoveRoom_119157(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172228)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RemovePortal_119158(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21723C0)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetGameObjectInRoom_119159(uint64_t jarg1_, uint64_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21725A8)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetEmitterObstruction_119160(uint64_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21727A0)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetPortalObstruction_119161(uint64_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172950)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_threadLEngine_set_119162(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219AA80)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_threadLEngine_get_119163(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219AB68)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_threadBankManager_set_119164(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219AC48)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_threadBankManager_get_119165(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219AD30)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_threadMonitor_set_119166(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219AE10)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_threadMonitor_get_119167(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219AEF8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_fLEngineDefaultPoolRatioThreshold_set_119168(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219AFD8)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_fLEngineDefaultPoolRatioThreshold_get_119169(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B0C0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_uLEngineDefaultPoolSize_set_119170(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B1A0)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_uLEngineDefaultPoolSize_get_119171(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B288)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_uSampleRate_set_119172(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B368)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_uSampleRate_get_119173(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B450)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_uNumRefillsInVoice_set_119174(intptr_t jarg1_, uint16_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B530)(jarg1_, jarg2_); } uint16_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_uNumRefillsInVoice_get_119175(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B618)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_uChannelMask_set_119176(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B6F8)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_uChannelMask_get_119177(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B7E0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_bRoundFrameSizeToHWSize_set_119178(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B8C0)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlatformInitSettings_bRoundFrameSizeToHWSize_get_119179(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219B9A8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkPlatformInitSettings_119180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219BA90)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkPlatformInitSettings_119181(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219BB60)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetFastPathSettings_119182(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172B10)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkStreamMgrSettings_uMemorySize_set_119183(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219BC40)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkStreamMgrSettings_uMemorySize_get_119184(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219BD28)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkStreamMgrSettings_119185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219BE08)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkStreamMgrSettings_119186(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219BED8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_pIOMemory_set_119187(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219BFB8)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_pIOMemory_get_119188(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C0A0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uIOMemorySize_set_119189(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C180)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uIOMemorySize_get_119190(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C268)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uIOMemoryAlignment_set_119191(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C348)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uIOMemoryAlignment_get_119192(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C430)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_ePoolAttributes_set_119193(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C510)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_ePoolAttributes_get_119194(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C5F8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uGranularity_set_119195(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C6D8)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uGranularity_get_119196(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C7C0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uSchedulerTypeFlags_set_119197(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C8A0)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uSchedulerTypeFlags_get_119198(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219C988)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_threadProperties_set_119199(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219CA68)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_threadProperties_get_119200(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219CB50)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_fTargetAutoStmBufferLength_set_119201(intptr_t jarg1_, float jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219CC30)(jarg1_, jarg2_); } float DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_fTargetAutoStmBufferLength_get_119202(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219CD18)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uMaxConcurrentIO_set_119203(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219CDF8)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uMaxConcurrentIO_get_119204(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219CEE0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_bUseStreamCache_set_119205(intptr_t jarg1_, bool jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219CFC0)(jarg1_, jarg2_); } bool DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_bUseStreamCache_get_119206(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D0A8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uMaxCachePinnedBytes_set_119207(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D190)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDeviceSettings_uMaxCachePinnedBytes_get_119208(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D278)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkDeviceSettings_119209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D358)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkDeviceSettings_119210(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D428)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkThreadProperties_nPriority_set_119211(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D508)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkThreadProperties_nPriority_get_119212(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D5F0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkThreadProperties_uStackSize_set_119213(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D6D0)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkThreadProperties_uStackSize_get_119214(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D7B8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkThreadProperties_uSchedPolicy_set_119215(intptr_t jarg1_, int32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D898)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkThreadProperties_uSchedPolicy_get_119216(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219D980)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkThreadProperties_dwAffinityMask_set_119217(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219DA60)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkThreadProperties_dwAffinityMask_get_119218(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219DB48)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkThreadProperties_119219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219DC28)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkThreadProperties_119220(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219DCF8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetErrorLogger__SWIG_0_119221(DLL2SDK::Assembly_CSharp::AkLogger_ErrorLoggerInteropDelegate* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172C98)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetErrorLogger__SWIG_1_119222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172E24)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetAudioInputCallbacks_119223(DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioSamplesInteropDelegate* jarg1_, DLL2SDK::Assembly_CSharp::AkAudioInputManager_AudioFormatInteropDelegate* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2172F9C)(jarg1_, jarg2_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangleProxy_Clear_119224(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219DDD8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangleProxy_DeleteName_119225(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219DEB8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangleProxy_GetSizeOf_119226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219DF98)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkTriangleProxy_119227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E068)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkTriangleProxy_119228(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E138)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfoProxy_GetSizeOf_119229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E218)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfoProxy_GetReflectionPoint_119230(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E2E8)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfoProxy_GetTriangle_119231(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E3D0)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkSoundPathInfoProxy_119232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E4B8)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkSoundPathInfoProxy_119233(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E588)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfoProxy_GetSizeOf_119234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E668)(); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfoProxy_GetNodePoint_119235(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E738)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkPropagationPathInfoProxy_119236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E820)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkPropagationPathInfoProxy_119237(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E8F0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPropagationPathParams_listenerPos_set_119238(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219E9D0)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPropagationPathParams_listenerPos_get_119239(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219EAB8)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPropagationPathParams_emitterPos_set_119240(intptr_t jarg1_, intptr_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219EB98)(jarg1_, jarg2_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPropagationPathParams_emitterPos_get_119241(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219EC80)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPropagationPathParams_numValidPaths_set_119242(intptr_t jarg1_, uint32_t jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219ED60)(jarg1_, jarg2_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPropagationPathParams_numValidPaths_get_119243(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219EE48)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_new_AkSoundPropagationPathParams_119244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219EF28)(); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_delete_AkSoundPropagationPathParams_119245(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219EFF8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_Init_119246(intptr_t jarg1_, intptr_t jarg2_, intptr_t jarg3_, intptr_t jarg4_, intptr_t jarg5_, intptr_t jarg6_, intptr_t jarg7_, uint32_t jarg8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173410)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_, jarg8_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_Term_119247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21735BC)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RegisterGameObjInternal_119248(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173780)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnregisterGameObjInternal_119249(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217395C)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RegisterGameObjInternal_WithName_119250(uint64_t jarg1_, DLL2SDK::mscorlib::System::String* jarg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173B40)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetBasePath_119251(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173CF8)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetCurrentLanguage_119252(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2173EA0)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadFilePackage_119253(DLL2SDK::mscorlib::System::String* jarg1_, uint32_t* jarg2_, int32_t jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174060)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AddBasePath_119254(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217422C)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetGameName_119255(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21743D4)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetDecodedBankPath_119256(DLL2SDK::mscorlib::System::String* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217457C)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadAndDecodeBank_119257(DLL2SDK::mscorlib::System::String* jarg1_, bool jarg2_, uint32_t* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217473C)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_LoadAndDecodeBankFromMemory_119258(intptr_t jarg1_, uint32_t jarg2_, bool jarg3_, DLL2SDK::mscorlib::System::String* jarg4_, bool jarg5_, uint32_t* jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174934)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetCurrentLanguage_119259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174B54)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnloadFilePackage_119260(uint32_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174D64)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnloadAllFilePackages_119261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2174EDC)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetObjectPosition_119262(uint64_t jarg1_, float jarg2_, float jarg3_, float jarg4_, float jarg5_, float jarg6_, float jarg7_, float jarg8_, float jarg9_, float jarg10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21750F8)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_, jarg7_, jarg8_, jarg9_, jarg10_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSourceMultiplePlayPositions_119263(uint32_t jarg1_, DLL2SDK::Array* jarg2_, DLL2SDK::Array* jarg3_, DLL2SDK::Array* jarg4_, uint32_t* jarg5_, bool jarg6_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, uint32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x21752F4)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetListeners_119264(uint64_t jarg1_, DLL2SDK::Array* jarg2_, uint32_t jarg3_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2175668)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetDefaultListeners_119265(DLL2SDK::Array* jarg1_, uint32_t jarg2_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2175808)(jarg1_, jarg2_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AddOutput_119266(intptr_t jarg1_, uint64_t* jarg2_, DLL2SDK::Array* jarg3_, uint32_t jarg4_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x21759CC)(jarg1_, jarg2_, jarg3_, jarg4_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetDefaultStreamSettings_119267(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2175BF4)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetDefaultDeviceSettings_119268(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2175D88)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetDefaultMusicSettings_119269(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2175F1C)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetDefaultInitSettings_119270(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21760B0)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetDefaultPlatformInitSettings_119271(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176244)(jarg1_); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetMajorMinorVersion_119272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21763BC)(); } uint32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_GetSubminorBuildVersion_119273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176524)(); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_QueryIndirectPaths_119274(uint64_t jarg1_, intptr_t jarg2_, intptr_t jarg3_, uint32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x217682C)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_QuerySoundPropagationPaths_119275(uint64_t jarg1_, intptr_t jarg2_, intptr_t jarg3_, uint32_t jarg4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176ACC)(jarg1_, jarg2_, jarg3_, jarg4_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRoomPortal_119276(uint64_t jarg1_, intptr_t jarg2_, intptr_t jarg3_, bool jarg4_, uint64_t jarg5_, uint64_t jarg6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2176E3C)(jarg1_, jarg2_, jarg3_, jarg4_, jarg5_, jarg6_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_SetRoom_119277(uint64_t jarg1_, intptr_t jarg2_, DLL2SDK::mscorlib::System::String* jarg3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177020)(jarg1_, jarg2_, jarg3_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_RegisterSpatialAudioListener_119278(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177234)(jarg1_); } int32_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_UnregisterSpatialAudioListener_119279(uint64_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2177410)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPlaylist_SWIGUpcast_119280(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F0D8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIPost_SWIGUpcast_119281(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F1B8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkEventCallbackInfo_SWIGUpcast_119282(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F298)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMIDIEventCallbackInfo_SWIGUpcast_119283(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F378)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMarkerCallbackInfo_SWIGUpcast_119284(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F458)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDurationCallbackInfo_SWIGUpcast_119285(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F538)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkDynamicSequenceItemCallbackInfo_SWIGUpcast_119286(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F618)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicSyncCallbackInfo_SWIGUpcast_119287(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F6F8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkMusicPlaylistCallbackInfo_SWIGUpcast_119288(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F7D8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkTriangleProxy_SWIGUpcast_119289(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F8B8)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkSoundPathInfoProxy_SWIGUpcast_119290(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219F998)(jarg1_); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundEnginePINVOKE::CSharp_AkPropagationPathInfoProxy_SWIGUpcast_119291(intptr_t jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x219FA78)(jarg1_); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::_ctor_118257(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E3A88)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::_ctor_118258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E3AB0)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::getCPtr_118259(DLL2SDK::Assembly_CSharp::AkPlatformInitSettings* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E3B70)(obj_); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::setCPtr_118260(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::Finalize_118261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::Dispose_118262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::set_threadLEngine_118263(DLL2SDK::Assembly_CSharp::AkThreadProperties* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E3E20)(this, value_); } DLL2SDK::Assembly_CSharp::AkThreadProperties* DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::get_threadLEngine_118264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E3EE8)(this); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::set_threadBankManager_118265(DLL2SDK::Assembly_CSharp::AkThreadProperties* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4010)(this, value_); } DLL2SDK::Assembly_CSharp::AkThreadProperties* DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::get_threadBankManager_118266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E40D8)(this); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::set_threadMonitor_118267(DLL2SDK::Assembly_CSharp::AkThreadProperties* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4200)(this, value_); } DLL2SDK::Assembly_CSharp::AkThreadProperties* DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::get_threadMonitor_118268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E42C8)(this); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::set_fLEngineDefaultPoolRatioThreshold_118269(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E43F0)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::get_fLEngineDefaultPoolRatioThreshold_118270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E44A4)(this); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::set_uLEngineDefaultPoolSize_118271(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4550)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::get_uLEngineDefaultPoolSize_118272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4604)(this); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::set_uSampleRate_118273(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E46B0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::get_uSampleRate_118274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4764)(this); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::set_uNumRefillsInVoice_118275(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4810)(this, value_); } uint16_t DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::get_uNumRefillsInVoice_118276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E48C4)(this); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::set_uChannelMask_118277(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4970)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::get_uChannelMask_118278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4A24)(this); } void DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::set_bRoundFrameSizeToHWSize_118279(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4AD0)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkPlatformInitSettings::get_bRoundFrameSizeToHWSize_118280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E4B84)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USWarpToObject::_ctor_118250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82F78)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USWarpToObject::FireEvent_118251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USWarpToObject::ProcessEvent_118252(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USWarpToObject::StopEvent_118253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USWarpToObject::UndoEvent_118254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USWarpToObject::__xLuaBaseProxy_StopEvent_118255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E835EC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USWarpToObject::__xLuaBaseProxy_UndoEvent_118256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E835F4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USRotateObjectEvent::_ctor_118242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7B4FC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USRotateObjectEvent::FireEvent_118243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USRotateObjectEvent::ProcessEvent_118244(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USRotateObjectEvent::StopEvent_118245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USRotateObjectEvent::UndoEvent_118246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USRotateObjectEvent::Update_118247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7BAA4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USRotateObjectEvent::__xLuaBaseProxy_StopEvent_118248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7BB70)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USRotateObjectEvent::__xLuaBaseProxy_UndoEvent_118249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7BB78)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USParentAndResetObjectEvent::_ctor_118235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E76418)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USParentAndResetObjectEvent::FireEvent_118236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParentAndResetObjectEvent::ProcessEvent_118237(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParentAndResetObjectEvent::StopEvent_118238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParentAndResetObjectEvent::UndoEvent_118239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParentAndResetObjectEvent::__xLuaBaseProxy_StopEvent_118240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E76920)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USParentAndResetObjectEvent::__xLuaBaseProxy_UndoEvent_118241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E76928)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USMatchObjectEvent::_ctor_118228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E75154)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USMatchObjectEvent::FireEvent_118229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMatchObjectEvent::ProcessEvent_118230(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMatchObjectEvent::StopEvent_118231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMatchObjectEvent::UndoEvent_118232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMatchObjectEvent::__xLuaBaseProxy_StopEvent_118233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E75AE4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USMatchObjectEvent::__xLuaBaseProxy_UndoEvent_118234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E75AEC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USLookAtObjectEvent::_ctor_118221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E74690)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USLookAtObjectEvent::FireEvent_118222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USLookAtObjectEvent::ProcessEvent_118223(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USLookAtObjectEvent::StopEvent_118224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USLookAtObjectEvent::UndoEvent_118225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USLookAtObjectEvent::__xLuaBaseProxy_StopEvent_118226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E75144)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USLookAtObjectEvent::__xLuaBaseProxy_UndoEvent_118227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7514C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USTimeScaleEvent::_ctor_118212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E81EC0)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USTimeScaleEvent::FireEvent_118213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USTimeScaleEvent::ProcessEvent_118214(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USTimeScaleEvent::EndEvent_118215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USTimeScaleEvent::StopEvent_118216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USTimeScaleEvent::UndoEvent_118217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USTimeScaleEvent::__xLuaBaseProxy_EndEvent_118218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82568)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USTimeScaleEvent::__xLuaBaseProxy_StopEvent_118219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82570)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USTimeScaleEvent::__xLuaBaseProxy_UndoEvent_118220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82578)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSpawnPrefabEvent::_ctor_118209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E80AB4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSpawnPrefabEvent::FireEvent_118210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSpawnPrefabEvent::ProcessEvent_118211(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageStringEvent::_ctor_118206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7CA90)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageStringEvent::FireEvent_118207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageStringEvent::ProcessEvent_118208(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageIntEvent::_ctor_118203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7C6C0)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageIntEvent::FireEvent_118204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageIntEvent::ProcessEvent_118205(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageFloatEvent::_ctor_118200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7C2F0)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageFloatEvent::FireEvent_118201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageFloatEvent::ProcessEvent_118202(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageEvent::_ctor_118197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7BF50)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageEvent::FireEvent_118198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageEvent::ProcessEvent_118199(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageBoolEvent::_ctor_118194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7BB80)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageBoolEvent::FireEvent_118195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendMessageBoolEvent::ProcessEvent_118196(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USStopSequenceEvent::_ctor_118191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E81B68)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USStopSequenceEvent::FireEvent_118192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USStopSequenceEvent::ProcessEvent_118193(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USStopAndSkipToTimeSequenceEvent::_ctor_118188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E811F8)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USStopAndSkipToTimeSequenceEvent::FireEvent_118189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USStopAndSkipToTimeSequenceEvent::ProcessEvent_118190(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSkipSequenceEvent::_ctor_118185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8017C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSkipSequenceEvent::FireEvent_118186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSkipSequenceEvent::ProcessEvent_118187(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetPlaybackRateEvent::_ctor_118178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7FC28)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetPlaybackRateEvent::FireEvent_118179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetPlaybackRateEvent::ProcessEvent_118180(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetPlaybackRateEvent::StopEvent_118181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetPlaybackRateEvent::UndoEvent_118182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetPlaybackRateEvent::__xLuaBaseProxy_StopEvent_118183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8016C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetPlaybackRateEvent::__xLuaBaseProxy_UndoEvent_118184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E80174)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlaySequenceEvent::_ctor_118175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7AA9C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlaySequenceEvent::FireEvent_118176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlaySequenceEvent::ProcessEvent_118177(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPauseSequenceEvent::_ctor_118172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E77918)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPauseSequenceEvent::FireEvent_118173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPauseSequenceEvent::ProcessEvent_118174(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMeshRenderDisable::_ctor_118163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E75AF4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USMeshRenderDisable::FireEvent_118164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMeshRenderDisable::ProcessEvent_118165(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMeshRenderDisable::EndEvent_118166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMeshRenderDisable::StopEvent_118167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMeshRenderDisable::UndoEvent_118168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMeshRenderDisable::__xLuaBaseProxy_EndEvent_118169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E761C0)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USMeshRenderDisable::__xLuaBaseProxy_StopEvent_118170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E761C8)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USMeshRenderDisable::__xLuaBaseProxy_UndoEvent_118171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E761D0)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeTexture::_ctor_118156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E703A8)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeTexture::FireEvent_118157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeTexture::ProcessEvent_118158(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeTexture::StopEvent_118159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeTexture::UndoEvent_118160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeTexture::__xLuaBaseProxy_StopEvent_118161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E70ADC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeTexture::__xLuaBaseProxy_UndoEvent_118162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E70AE4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeColor::_ctor_118149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6FD08)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeColor::FireEvent_118150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeColor::ProcessEvent_118151(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeColor::StopEvent_118152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeColor::UndoEvent_118153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeColor::__xLuaBaseProxy_StopEvent_118154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E70398)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USChangeColor::__xLuaBaseProxy_UndoEvent_118155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E703A0)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USStopRecordingEvent::_ctor_118146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E81904)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USStopRecordingEvent::FireEvent_118147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USStopRecordingEvent::ProcessEvent_118148(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USStartRecordingEvent::_ctor_118143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E80F00)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USStartRecordingEvent::FireEvent_118144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USStartRecordingEvent::ProcessEvent_118145(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSleepRigidBody::_ctor_118136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E80580)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSleepRigidBody::FireEvent_118137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSleepRigidBody::ProcessEvent_118138(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSleepRigidBody::StopEvent_118139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSleepRigidBody::UndoEvent_118140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSleepRigidBody::__xLuaBaseProxy_StopEvent_118141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E80AA4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSleepRigidBody::__xLuaBaseProxy_UndoEvent_118142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E80AAC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USApplyForceEvent::_ctor_118129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6CF6C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USApplyForceEvent::FireEvent_118130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USApplyForceEvent::ProcessEvent_118131(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USApplyForceEvent::StopEvent_118132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USApplyForceEvent::UndoEvent_118133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USApplyForceEvent::__xLuaBaseProxy_StopEvent_118134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6D654)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USApplyForceEvent::__xLuaBaseProxy_UndoEvent_118135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6D65C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStopEvent::_ctor_118126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E77178)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStopEvent::FireEvent_118127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStopEvent::ProcessEvent_118128(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStartEvent::_ctor_118118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E76930)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStartEvent::Update_118119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E769D4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStartEvent::FireEvent_118120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStartEvent::ProcessEvent_118121(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStartEvent::StopEvent_118122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStartEvent::UndoEvent_118123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStartEvent::__xLuaBaseProxy_StopEvent_118124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E77168)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USParticleEmitterStartEvent::__xLuaBaseProxy_UndoEvent_118125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E77170)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableObjectEvent::_ctor_118111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E71E0C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableObjectEvent::FireEvent_118112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableObjectEvent::ProcessEvent_118113(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableObjectEvent::StopEvent_118114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableObjectEvent::UndoEvent_118115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableObjectEvent::__xLuaBaseProxy_StopEvent_118116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E72210)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableObjectEvent::__xLuaBaseProxy_UndoEvent_118117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E72218)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableComponentEvent::_ctor_118102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E71884)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::WellFired::USEnableComponentEvent::get_ComponentName_118103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E71928)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableComponentEvent::set_ComponentName_118104(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E71930)(this, value_); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableComponentEvent::FireEvent_118105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableComponentEvent::ProcessEvent_118106(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableComponentEvent::StopEvent_118107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableComponentEvent::UndoEvent_118108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableComponentEvent::__xLuaBaseProxy_StopEvent_118109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E71DFC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USEnableComponentEvent::__xLuaBaseProxy_UndoEvent_118110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E71E04)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAmbientLightEvent::_ctor_118095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7D360)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAmbientLightEvent::FireEvent_118096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAmbientLightEvent::ProcessEvent_118097(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAmbientLightEvent::StopEvent_118098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAmbientLightEvent::UndoEvent_118099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAmbientLightEvent::__xLuaBaseProxy_StopEvent_118100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7D72C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAmbientLightEvent::__xLuaBaseProxy_UndoEvent_118101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7D734)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPrintTextEvent::_ctor_118087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7AE44)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPrintTextEvent::FireEvent_118088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPrintTextEvent::ProcessEvent_118089(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPrintTextEvent::StopEvent_118090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPrintTextEvent::UndoEvent_118091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPrintTextEvent::OnGUI_118092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7B378)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPrintTextEvent::__xLuaBaseProxy_StopEvent_118093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7B4EC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPrintTextEvent::__xLuaBaseProxy_UndoEvent_118094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7B4F4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::_ctor_118075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E72A5C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::FireEvent_118076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::ProcessEvent_118077(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::EndEvent_118078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::StopEvent_118079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::UndoEvent_118080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::OnGUI_118081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7384C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::OnEnable_118082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E73BC4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::_cctor_118083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E73E7C)(); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::__xLuaBaseProxy_EndEvent_118084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E73E80)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::__xLuaBaseProxy_StopEvent_118085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E73E88)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeScreenEvent::__xLuaBaseProxy_UndoEvent_118086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E73E90)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::_ctor_118065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E70AEC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::FireEvent_118066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::ProcessEvent_118067(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::EndEvent_118068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::StopEvent_118069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::UndoEvent_118070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::OnGUI_118071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E711DC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::__xLuaBaseProxy_EndEvent_118072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7186C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::__xLuaBaseProxy_StopEvent_118073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E71874)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USDisplayImageEvent::__xLuaBaseProxy_UndoEvent_118074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7187C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USMessageEvent::_ctor_118062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E761D8)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USMessageEvent::FireEvent_118063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USMessageEvent::ProcessEvent_118064(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraSetCullingMask::_ctor_118053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6F774)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraSetCullingMask::FireEvent_118054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraSetCullingMask::ProcessEvent_118055(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraSetCullingMask::EndEvent_118056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraSetCullingMask::StopEvent_118057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraSetCullingMask::UndoEvent_118058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraSetCullingMask::__xLuaBaseProxy_EndEvent_118059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6FCF0)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraSetCullingMask::__xLuaBaseProxy_StopEvent_118060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6FCF8)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraSetCullingMask::__xLuaBaseProxy_UndoEvent_118061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6FD00)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::_ctor_118043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6ED40)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::OnGUI_118044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6EDE4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::FireEvent_118045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::ProcessEvent_118046(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::EndEvent_118047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::StopEvent_118048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::UndoEvent_118049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::__xLuaBaseProxy_EndEvent_118050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6F75C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::__xLuaBaseProxy_StopEvent_118051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6F764)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USCameraDissolveTransition::__xLuaBaseProxy_UndoEvent_118052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6F76C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USStopAudioEvent::_ctor_118040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E81580)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USStopAudioEvent::FireEvent_118041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USStopAudioEvent::ProcessEvent_118042(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::_ctor_118024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E79740)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::Update_118025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E797E4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::FireEvent_118026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::ProcessEvent_118027(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::ManuallySetTime_118028(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::ResumeEvent_118029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::PauseEvent_118030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::StopEvent_118031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::EndEvent_118032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::UndoEvent_118033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::__xLuaBaseProxy_ManuallySetTime_118034(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7A528)(this, P0_); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::__xLuaBaseProxy_ResumeEvent_118035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7A530)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::__xLuaBaseProxy_PauseEvent_118036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7A538)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::__xLuaBaseProxy_StopEvent_118037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7A540)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::__xLuaBaseProxy_EndEvent_118038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7A548)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAudioEvent::__xLuaBaseProxy_UndoEvent_118039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7A550)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPauseResumeAudioEvent::_ctor_118021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E77458)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPauseResumeAudioEvent::FireEvent_118022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPauseResumeAudioEvent::ProcessEvent_118023(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeAudioEvent::_ctor_118013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E72220)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeAudioEvent::Update_118014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E723C8)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeAudioEvent::FireEvent_118015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeAudioEvent::ProcessEvent_118016(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeAudioEvent::StopEvent_118017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeAudioEvent::UndoEvent_118018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeAudioEvent::__xLuaBaseProxy_StopEvent_118019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E72A4C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USFadeAudioEvent::__xLuaBaseProxy_UndoEvent_118020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E72A54)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USAttachToParentEvent::_ctor_118006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6D664)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USAttachToParentEvent::FireEvent_118007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USAttachToParentEvent::ProcessEvent_118008(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USAttachToParentEvent::StopEvent_118009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USAttachToParentEvent::UndoEvent_118010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USAttachToParentEvent::__xLuaBaseProxy_StopEvent_118011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6DB50)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USAttachToParentEvent::__xLuaBaseProxy_UndoEvent_118012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6DB58)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USLoadLevelEvent::_ctor_118003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E74298)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USLoadLevelEvent::FireEvent_118004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USLoadLevelEvent::ProcessEvent_118005(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USLoadLevelAdditiveEvent::_ctor_118000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E73E98)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USLoadLevelAdditiveEvent::FireEvent_118001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USLoadLevelAdditiveEvent::ProcessEvent_118002(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAnimEvent::_ctor_117994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E78A58)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAnimEvent::Update_117995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E78B04)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAnimEvent::FireEvent_117996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAnimEvent::ProcessEvent_117997(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAnimEvent::StopEvent_117998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAnimEvent::__xLuaBaseProxy_StopEvent_117999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E79738)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAdvancedAnimEvent::_ctor_117986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E77C70)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAdvancedAnimEvent::Update_117987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E77D28)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAdvancedAnimEvent::FireEvent_117988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAdvancedAnimEvent::ProcessEvent_117989(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAdvancedAnimEvent::StopEvent_117990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAdvancedAnimEvent::EndEvent_117991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAdvancedAnimEvent::__xLuaBaseProxy_StopEvent_117992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E78A48)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayAdvancedAnimEvent::__xLuaBaseProxy_EndEvent_117993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E78A50)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimNoScrubEvent::_ctor_117980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6E714)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimNoScrubEvent::Update_117981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6E7B8)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimNoScrubEvent::FireEvent_117982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimNoScrubEvent::ProcessEvent_117983(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimNoScrubEvent::StopEvent_117984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimNoScrubEvent::__xLuaBaseProxy_StopEvent_117985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6ED38)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimEvent::_ctor_117974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6DB60)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimEvent::Update_117975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6DC0C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimEvent::FireEvent_117976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimEvent::ProcessEvent_117977(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimEvent::StopEvent_117978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USBlendAnimEvent::__xLuaBaseProxy_StopEvent_117979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6E70C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorStabalizeFeet::_ctor_117967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82A7C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorStabalizeFeet::FireEvent_117968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorStabalizeFeet::ProcessEvent_117969(float runningTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, runningTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorStabalizeFeet::StopEvent_117970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorStabalizeFeet::UndoEvent_117971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorStabalizeFeet::__xLuaBaseProxy_StopEvent_117972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82F68)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorStabalizeFeet::__xLuaBaseProxy_UndoEvent_117973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82F70)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorApplyRootMotion::_ctor_117960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82580)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorApplyRootMotion::FireEvent_117961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorApplyRootMotion::ProcessEvent_117962(float runningTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, runningTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorApplyRootMotion::StopEvent_117963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorApplyRootMotion::UndoEvent_117964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorApplyRootMotion::__xLuaBaseProxy_StopEvent_117965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82A6C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USToggleAnimatorApplyRootMotion::__xLuaBaseProxy_UndoEvent_117966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E82A74)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorPlaybackSpeed::_ctor_117953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7F428)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorPlaybackSpeed::FireEvent_117954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorPlaybackSpeed::ProcessEvent_117955(float runningTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, runningTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorPlaybackSpeed::StopEvent_117956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorPlaybackSpeed::UndoEvent_117957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorPlaybackSpeed::__xLuaBaseProxy_StopEvent_117958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7F914)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorPlaybackSpeed::__xLuaBaseProxy_UndoEvent_117959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7F91C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorLayerWeight::_ctor_117946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7EE2C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorLayerWeight::FireEvent_117947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorLayerWeight::ProcessEvent_117948(float runningTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, runningTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorLayerWeight::StopEvent_117949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorLayerWeight::UndoEvent_117950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorLayerWeight::__xLuaBaseProxy_StopEvent_117951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7F418)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorLayerWeight::__xLuaBaseProxy_UndoEvent_117952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7F420)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorInteger::_ctor_117939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7E698)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorInteger::FireEvent_117940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorInteger::ProcessEvent_117941(float runningTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, runningTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorInteger::StopEvent_117942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorInteger::UndoEvent_117943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorInteger::__xLuaBaseProxy_StopEvent_117944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7EE1C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorInteger::__xLuaBaseProxy_UndoEvent_117945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7EE24)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorFloat::_ctor_117932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7DF04)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorFloat::FireEvent_117933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorFloat::ProcessEvent_117934(float runningTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, runningTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorFloat::StopEvent_117935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorFloat::UndoEvent_117936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorFloat::__xLuaBaseProxy_StopEvent_117937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7E688)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorFloat::__xLuaBaseProxy_UndoEvent_117938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7E690)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorBool::_ctor_117925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7D73C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorBool::FireEvent_117926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorBool::ProcessEvent_117927(float runningTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, runningTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorBool::StopEvent_117928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorBool::UndoEvent_117929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorBool::__xLuaBaseProxy_StopEvent_117930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7DEF4)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetAnimatorBool::__xLuaBaseProxy_UndoEvent_117931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7DEFC)(this); } void DLL2SDK::Assembly_CSharp::WellFired::SequenceTrigger::_ctor_117923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6B280)(this); } void DLL2SDK::Assembly_CSharp::WellFired::SequenceTrigger::OnTriggerEnter_117924(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6B324)(this, other_); } void DLL2SDK::Assembly_CSharp::WellFired::AutoPlaySequence::_ctor_117920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6AF14)(this); } void DLL2SDK::Assembly_CSharp::WellFired::AutoPlaySequence::Start_117921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6AFC0)(this); } void DLL2SDK::Assembly_CSharp::WellFired::AutoPlaySequence::Update_117922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6B124)(this); } void DLL2SDK::Assembly_CSharp::WellFired::AmbientLightAdjuster::_ctor_117918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6AD80)(this); } void DLL2SDK::Assembly_CSharp::WellFired::AmbientLightAdjuster::Update_117919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6AE50)(this); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::UnityEditorHelper::_ctor_117912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6CCC8)(this); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::UnityEditorHelper::AddUpdateListener_117913(DLL2SDK::System_Core::System::Action* listener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, listener_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::UnityEditorHelper::RemoveUpdateListener_117914(DLL2SDK::System_Core::System::Action* listener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, listener_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::UnityEditorHelper::Update_117915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6CDF0)(this); } bool DLL2SDK::Assembly_CSharp::WellFired::Shared::UnityEditorHelper::IsPrefab_117916(DLL2SDK::UnityEngine::UnityEngine::GameObject* testObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, testObject_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::UnityEditorHelper::_listeners_m__0_117917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6CE24)(); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::_ctor_117891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6BB0C)(this); } bool DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::IsAssignableFrom_117892(DLL2SDK::mscorlib::System::Type* first_, DLL2SDK::mscorlib::System::Type* second_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, first_, second_, Data.method); } bool DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::IsEnum_117893(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerable* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::GetBaseTypes_117894(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6BD58)(this, type_); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::GetProperty_117895(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, type_, name_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::GetMethod_117896(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, type_, name_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::GetField_117897(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, type_, name_, Data.method); } bool DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::IsValueType_117898(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::GetNonPublicStaticMethod_117899(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, type_, name_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::GetNonPublicMethod_117900(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, type_, name_, Data.method); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::GetNonPublicInstanceProperty_117901(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, type_, name_, Data.method); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::GetNonPublicInstanceField_117902(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, type_, name_, Data.method); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::WellFired::Shared::ReflectionHelper::GetNonPublicMethod_117903(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* types_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, type_, name_, types_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::WinOpen::_ctor_117889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6CE28)(this); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::WinOpen::OpenFolderToDisplayFile_117890(DLL2SDK::mscorlib::System::String* filePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, filePath_, Data.method); } bool DLL2SDK::Assembly_CSharp::WellFired::Shared::OpenFactory::PlatformCanOpen_117887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6B850)(); } DLL2SDK::Assembly_CSharp::WellFired::Shared::IOpen* DLL2SDK::Assembly_CSharp::WellFired::Shared::OpenFactory::CreateOpen_117888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6B8E8)(); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::OSXOpen::_ctor_117885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6B9C8)(this); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::OSXOpen::OpenFolderToDisplayFile_117886(DLL2SDK::mscorlib::System::String* filePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, filePath_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::LinuxOpen::_ctor_117883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6B70C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::LinuxOpen::OpenFolderToDisplayFile_117884(DLL2SDK::mscorlib::System::String* filePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, filePath_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::Shared::IOHelper::_ctor_117880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6B5B4)(this); } bool DLL2SDK::Assembly_CSharp::WellFired::Shared::IOHelper::FileExists_117881(DLL2SDK::mscorlib::System::String* file_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, file_, Data.method); } void DLL2SDK::Assembly_CSharp::ACESfitting::_ctor_117865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C0710)(this); } double DLL2SDK::Assembly_CSharp::ACESfitting::Pow2_d_117866(double x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C07B4)(x_); } double DLL2SDK::Assembly_CSharp::ACESfitting::Pow3_d_117867(double x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C0874)(x_); } double DLL2SDK::Assembly_CSharp::ACESfitting::Pow4_d_117868(double x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C0938)(x_); } double DLL2SDK::Assembly_CSharp::ACESfitting::Abs_d_117869(double val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C09FC)(val_); } double DLL2SDK::Assembly_CSharp::ACESfitting::StandardDeviation_117870(DLL2SDK::mscorlib::System::Collections::Generic::List_1* _dataX_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* _dataY_, DLL2SDK::Assembly_CSharp::CurveSegment_1* _curve_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::Assembly_CSharp::CurveSegment_1*)>(DLL2SDK::GameAssemblyBase + 0x49C0AC4)(_dataX_, _dataY_, _curve_); } bool DLL2SDK::Assembly_CSharp::ACESfitting::SolveLinearEquation_117871(DLL2SDK::Array* M_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49C0CFC)(M_); } bool DLL2SDK::Assembly_CSharp::ACESfitting::Fit_117872(DLL2SDK::mscorlib::System::Collections::Generic::List_1* _curveSampleX_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* _curveSampleY_, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve* result_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve*)>(DLL2SDK::GameAssemblyBase + 0x49C14AC)(_curveSampleX_, _curveSampleY_, result_); } void DLL2SDK::Assembly_CSharp::ACESfitting::PrepareCurveData_117873(DLL2SDK::Assembly_CSharp::FilmicCurve* _curve_, DLL2SDK::Assembly_CSharp::ACESfitting_Config* _cfg_, DLL2SDK::Assembly_CSharp::CurveDataSet* _result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C1EF0)(_curve_, _cfg_, _result_); } void DLL2SDK::Assembly_CSharp::ACESfitting::PrepareInitialSampes_117874(DLL2SDK::Assembly_CSharp::CurveSegment_1* _curveFunction_, DLL2SDK::Assembly_CSharp::CurveDataSet* _curveData_, DLL2SDK::Assembly_CSharp::ACESfitting_Config* _cfg_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* _resultSampleX_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* _resultSampleY_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::CurveDataSet*, DLL2SDK::Assembly_CSharp::ACESfitting_Config*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x49C22B8)(_curveFunction_, _curveData_, _cfg_, _resultSampleX_, _resultSampleY_); } float DLL2SDK::Assembly_CSharp::ACESfitting::IterationFit_117875(DLL2SDK::Assembly_CSharp::CurveSegment_1* _originalCurve_, DLL2SDK::Assembly_CSharp::CurveDataSet* _curveData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* _initialSampleX_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* _initialSampleY_, DLL2SDK::Assembly_CSharp::ACESfitting_Config* setting_, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve* _result_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::CurveDataSet*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::Assembly_CSharp::ACESfitting_Config*, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve*)>(DLL2SDK::GameAssemblyBase + 0x49C27EC)(_originalCurve_, _curveData_, _initialSampleX_, _initialSampleY_, setting_, _result_); } float DLL2SDK::Assembly_CSharp::ACESfitting::Fit_117876(DLL2SDK::Assembly_CSharp::FilmicCurve* _originalCurve_, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve* _result_, DLL2SDK::Assembly_CSharp::ACESfitting_Config* _cfg_, DLL2SDK::Assembly_CSharp::CurveDataSet* _orgData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* _sampleBufferX_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* _sampleBufferY_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x49BF544)(_originalCurve_, _result_, _cfg_, _orgData_, _sampleBufferX_, _sampleBufferY_); } float DLL2SDK::Assembly_CSharp::ACESfitting::Fit_117877(DLL2SDK::Assembly_CSharp::FilmicCurve* _originalCurve_, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve* _result_, DLL2SDK::Assembly_CSharp::ACESfitting_Config* _cfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C29B0)(_originalCurve_, _result_, _cfg_); } void DLL2SDK::Assembly_CSharp::CurveDataSet::_ctor_117862(int32_t _count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412E194)(this, _count_); } int32_t DLL2SDK::Assembly_CSharp::CurveDataSet::get_dataCount_117863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412E2D8)(this); } void DLL2SDK::Assembly_CSharp::CurveDataSet::set_dataCount_117864(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412E2D0)(this, value_); } void DLL2SDK::Assembly_CSharp::FilmicCurveHable::_ctor_117823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC344C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FilmicCurveHable::get_Toe_117824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC37A0)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurveHable::set_Toe_117825(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC37B4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FilmicCurveHable::get_Shoulder_117826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3894)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurveHable::set_Shoulder_117827(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC38A8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FilmicCurveHable::get_WhitePoint_117828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC38B4)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurveHable::set_WhitePoint_117829(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC38C8)(this, value_); } float DLL2SDK::Assembly_CSharp::FilmicCurveHable::get_Gamma_117830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC38D4)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurveHable::set_Gamma_117831(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC38DC)(this, value_); } void DLL2SDK::Assembly_CSharp::FilmicCurveHable::ConstrainParams_117832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC38E4)(this); } float DLL2SDK::Assembly_CSharp::FilmicCurveHable::Eval_117833(float x_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, Data.method); } void DLL2SDK::Assembly_CSharp::FilmicCurveHable::Reconstruct_117834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC37C0)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurveHable::Set_117835(DLL2SDK::UnityEngine::UnityEngine::Vector2 toe_, DLL2SDK::UnityEngine::UnityEngine::Vector2 shoulder_, DLL2SDK::UnityEngine::UnityEngine::Vector2 whitePoint_, float gamma_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3BFC)(this, toe_, shoulder_, whitePoint_, gamma_); } void DLL2SDK::Assembly_CSharp::FilmicCurveHable::Set_117836(float _x0_, float _x1_, float _y0_, float _y1_, float _xw_, float _yw_, float _gamma_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3CFC)(this, _x0_, _x1_, _y0_, _y1_, _xw_, _yw_, _gamma_); } void DLL2SDK::Assembly_CSharp::ACEStonemappingCurve::_ctor_117817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BF094)(this); } bool DLL2SDK::Assembly_CSharp::ACEStonemappingCurve::IsParamValid_117818(double a_, double b_, double c_, double d_, double maxX_, double minX_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BF864)(a_, b_, c_, d_, maxX_, minX_); } bool DLL2SDK::Assembly_CSharp::ACEStonemappingCurve::IsParamValid_117819(double maxX_, double minX_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C2B98)(this, maxX_, minX_); } void DLL2SDK::Assembly_CSharp::ACEStonemappingCurve::Reset_117820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BF9F0)(this); } float DLL2SDK::Assembly_CSharp::ACEStonemappingCurve::Eval_117821(float x_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, Data.method); } float DLL2SDK::Assembly_CSharp::ACEStonemappingCurve::CalculateWhitePoint_117822(float epsilon_, float maxX_, float testStep_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BF71C)(this, epsilon_, maxX_, testStep_); } void DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::_ctor_117802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2268)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::get_Start_117803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B25B0)(this); } void DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::set_Start_117804(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B25DC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::get_End_117805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2678)(this); } void DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::set_End_117806(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B26A4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::get_AnglePoint_117807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2740)(this); } void DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::set_AnglePoint_117808(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2754)(this, value_); } float DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::get_StartHandle_117809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2C58)(this); } void DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::set_StartHandle_117810(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2C60)(this, value_); } float DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::get_EndHandle_117811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2CF0)(this); } void DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::set_EndHandle_117812(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2CF8)(this, value_); } void DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::Constrain_117813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2830)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::CalculateTangentPoint_117814(DLL2SDK::UnityEngine::UnityEngine::Vector2 from_, DLL2SDK::UnityEngine::UnityEngine::Vector2 to_, float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2B5C)(this, from_, to_, t_); } void DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::Set_117815(DLL2SDK::UnityEngine::UnityEngine::Vector2 start_, DLL2SDK::UnityEngine::UnityEngine::Vector2 end_, DLL2SDK::UnityEngine::UnityEngine::Vector2 m_anglePoint_, float startHandle_, float endHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B23B8)(this, start_, end_, m_anglePoint_, startHandle_, endHandle_); } float DLL2SDK::Assembly_CSharp::MonotoneCubicBezier::Eval_117816(float x_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, Data.method); } void DLL2SDK::Assembly_CSharp::CubicBezier::_ctor_117787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412D890)(this); } void DLL2SDK::Assembly_CSharp::CubicBezier::set_P0_117788(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DA0C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::CubicBezier::get_P0_117789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DA24)(this); } void DLL2SDK::Assembly_CSharp::CubicBezier::set_P1_117790(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DA38)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::CubicBezier::get_P1_117791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DA50)(this); } void DLL2SDK::Assembly_CSharp::CubicBezier::set_P2_117792(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DA64)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::CubicBezier::get_P2_117793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DA7C)(this); } void DLL2SDK::Assembly_CSharp::CubicBezier::set_P3_117794(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DA90)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::CubicBezier::get_P3_117795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DAA8)(this); } void DLL2SDK::Assembly_CSharp::CubicBezier::Reconstruct_117796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::CubicBezier::CalSegmentRange_117797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DB64)(this); } float DLL2SDK::Assembly_CSharp::CubicBezier::Eval_117798(float x_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, Data.method); } float DLL2SDK::Assembly_CSharp::CubicBezier::XtoTx_117799(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DEF4)(this, x_); } float DLL2SDK::Assembly_CSharp::CubicBezier::EvalItr_117800(float x_, float lBound_, float rBound_, int32_t maxIterationTime_, float epsilon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DD44)(this, x_, lBound_, rBound_, maxIterationTime_, epsilon_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::CubicBezier::Lerp_117801(float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412DFB0)(this, t_); } void DLL2SDK::Assembly_CSharp::ConstantCurveSegment::_ctor_117785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124E14)(this); } float DLL2SDK::Assembly_CSharp::ConstantCurveSegment::Eval_117786(float x_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, Data.method); } void DLL2SDK::Assembly_CSharp::LinearCurveSegment::_ctor_117782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D14360)(this); } float DLL2SDK::Assembly_CSharp::LinearCurveSegment::Eval_117783(float x_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, Data.method); } void DLL2SDK::Assembly_CSharp::LinearCurveSegment::AsSlopeIntercept_117784(float* m_, float* b_, float x0_, float x1_, float y0_, float y1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D144D4)(m_, b_, x0_, x1_, y0_, y1_); } void DLL2SDK::Assembly_CSharp::PowerCurveSegment::_ctor_117777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4843870)(this); } void DLL2SDK::Assembly_CSharp::PowerCurveSegment::Reset_117778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4843928)(this); } float DLL2SDK::Assembly_CSharp::PowerCurveSegment::EvalPow_117779(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48439E8)(this, x_); } float DLL2SDK::Assembly_CSharp::PowerCurveSegment::Eval_117780(float x_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, Data.method); } void DLL2SDK::Assembly_CSharp::PowerCurveSegment::SolveAB_117781(float* lnA_, float* B_, float x0_, float y0_, float m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4843BE8)(lnA_, B_, x0_, y0_, m_); } void DLL2SDK::Assembly_CSharp::CFMtonemapperConfig::_ctor_117769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA2EA4)(this); } DLL2SDK::Assembly_CSharp::CFMtonemapperConfig_RuntimeData DLL2SDK::Assembly_CSharp::CFMtonemapperConfig::DefaultRuntimeData_117770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA31B0)(); } void DLL2SDK::Assembly_CSharp::ACESfitDemo::_ctor_117766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEDEC)(this); } void DLL2SDK::Assembly_CSharp::ACESfitDemo::Update_117767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BF14C)(this); } void DLL2SDK::Assembly_CSharp::ACESfitDemo::OnDrawGizmos_117768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BFABC)(this); } void DLL2SDK::Assembly_CSharp::rotCubemapControl::_ctor_117762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00254)(this); } void DLL2SDK::Assembly_CSharp::rotCubemapControl::Start_117763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D002F8)(this); } void DLL2SDK::Assembly_CSharp::rotCubemapControl::OnValidate_117764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00894)(this); } void DLL2SDK::Assembly_CSharp::rotCubemapControl::passRotParams_117765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0039C)(this); } void DLL2SDK::Assembly_CSharp::replaceShaderControl::_ctor_117757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C40F4)(this); } void DLL2SDK::Assembly_CSharp::replaceShaderControl::OnEnable_117758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C41A0)(this); } void DLL2SDK::Assembly_CSharp::replaceShaderControl::OnDisable_117759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C42DC)(this); } void DLL2SDK::Assembly_CSharp::replaceShaderControl::save_117760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C439C)(this); } void DLL2SDK::Assembly_CSharp::replaceShaderControl::DumpRenderTexture_117761(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_, DLL2SDK::mscorlib::System::String* pngOutPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C4434)(rt_, pngOutPath_); } void DLL2SDK::Assembly_CSharp::quadControl::_ctor_117756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD65C)(this); } void DLL2SDK::Assembly_CSharp::ocean_mesh::_ctor_117754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326FB04)(this); } void DLL2SDK::Assembly_CSharp::ocean_mesh::OnEnable_117755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326FBC4)(this); } void DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::_ctor_117742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326EDF8)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::getHtilde0Tex_117743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326EEB8)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::getFinalSlopeTex_117744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326EF74)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::getFinalSlopeTex_foe_117745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326F030)(this); } void DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::saveJTex_117746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326F0EC)(this); } void DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::DumpRenderTexture_117747(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_, DLL2SDK::mscorlib::System::String* pngOutPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326F184)(rt_, pngOutPath_); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::getJTex_117748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326F224)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::getButterflyTex_index_117749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326F2C4)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::getButterflyTex_T_117750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326F380)(this); } void DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::Awake_117751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326F43C)(this); } void DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::OnEnable_117752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326F4D4)(this); } void DLL2SDK::Assembly_CSharp::ocean_fft_gpu_new::init_117753(int32_t _N_, float _A_, DLL2SDK::UnityEngine::UnityEngine::Vector2 _w_, float _lambda_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326F56C)(this, _N_, _A_, _w_, _lambda_); } void DLL2SDK::Assembly_CSharp::htilde::_ctor_117730(int32_t N_, float length_, float g_, DLL2SDK::UnityEngine::UnityEngine::Vector2 w_, float A_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474C108)(this, N_, length_, g_, w_, A_); } void DLL2SDK::Assembly_CSharp::htilde::updateSlopeTex_117731(float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474CD98)(this, t_); } void DLL2SDK::Assembly_CSharp::htilde::genSlopeTex_117732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474CA0C)(this); } void DLL2SDK::Assembly_CSharp::htilde::releaseSlopeTex_117733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474CF38)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::htilde::getSlopeTex_117734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D044)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::htilde::getHtilde0Tex_117735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D0E4)(this); } void DLL2SDK::Assembly_CSharp::htilde::genMaterial_htildeAndSlopeAndPassUniform_117736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474CB74)(this); } void DLL2SDK::Assembly_CSharp::htilde::genHtilde0Andhtilde0mkconj_117737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474C298)(this); } void DLL2SDK::Assembly_CSharp::htilde::genHtilde0Tex_117738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474C504)(this); } void DLL2SDK::Assembly_CSharp::htilde::genHtilde0mkconjTex_117739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474C788)(this); } float DLL2SDK::Assembly_CSharp::htilde::phillips_117740(int32_t n_prime_, int32_t m_prime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D358)(this, n_prime_, m_prime_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::htilde::hTilde_0_117741(int32_t n_prime_, int32_t m_prime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D184)(this, n_prime_, m_prime_); } void DLL2SDK::Assembly_CSharp::dispersion::_ctor_117725(int32_t N_, float length_, float g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4148A38)(this, N_, length_, g_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::dispersion::getDispersionTex_117726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4148EBC)(this); } void DLL2SDK::Assembly_CSharp::dispersion::genDispersionMat_117727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4148B2C)(this); } void DLL2SDK::Assembly_CSharp::dispersion::genDispersionTex_117728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4148C90)(this); } float DLL2SDK::Assembly_CSharp::dispersion::calculateDispersion_117729(int32_t n_prime_, int32_t m_prime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4148F5C)(this, n_prime_, m_prime_); } void DLL2SDK::Assembly_CSharp::butterfly::_ctor_117718(int32_t N_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533920C)(this, N_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::butterfly::getButterflyTex_index_117719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5339EBC)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::butterfly::getButterflyTex_T_117720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5339F5C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::butterfly::t_117721(int32_t x_, int32_t N_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5339FFC)(this, x_, N_); } void DLL2SDK::Assembly_CSharp::butterfly::genTMat_117722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533935C)(this); } void DLL2SDK::Assembly_CSharp::butterfly::genButterflyMat_117723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5339614)(this); } void DLL2SDK::Assembly_CSharp::butterfly::genButterflyTex_117724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5339A50)(this); } void DLL2SDK::Assembly_CSharp::bitReverse::_ctor_117715(int32_t N_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3562C94)(this, N_); } int32_t DLL2SDK::Assembly_CSharp::bitReverse::reverse_117716(int32_t i_, int32_t bitCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3562E6C)(this, i_, bitCount_); } int32_t DLL2SDK::Assembly_CSharp::bitReverse::reverse_117717(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3562F44)(this, i_); } void DLL2SDK::Assembly_CSharp::gpuFFT2D::_ctor_117710(int32_t N_, int32_t channelCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6545C)(this, N_, channelCount_); } void DLL2SDK::Assembly_CSharp::gpuFFT2D::init_117711(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* inputTex_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* butterflyTex_index_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* butterflyTex_T_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F65E7C)(this, inputTex_, butterflyTex_index_, butterflyTex_T_); } void DLL2SDK::Assembly_CSharp::gpuFFT2D::fft2D_117712(int32_t updateCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F65F4C)(this, updateCount_); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::gpuFFT2D::getFinalRT_117713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F66B20)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::gpuFFT2D::getFinalRT_foe_117714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F66BC0)(this); } void DLL2SDK::Assembly_CSharp::meshUtil::_ctor_117704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E6FDC)(this); } DLL2SDK::Assembly_CSharp::meshUtil* DLL2SDK::Assembly_CSharp::meshUtil::getInstance_117705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E70B0)(); } void DLL2SDK::Assembly_CSharp::meshUtil::init_117706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E7290)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::meshUtil::CreateMeshTest_117707(DLL2SDK::mscorlib::System::String* name_, float width_, float height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E7358)(this, name_, width_, height_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::meshUtil::CreateRandomPlane_117708(DLL2SDK::mscorlib::System::String* name_, float width_, float height_, int32_t nRow_, int32_t nCol_, float uScale_, float vScale_, bool isAddRandom_, bool isGenNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E7820)(this, name_, width_, height_, nRow_, nCol_, uScale_, vScale_, isAddRandom_, isGenNormal_); } void DLL2SDK::Assembly_CSharp::meshUtil::_cctor_117709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E7E88)(); } void DLL2SDK::Assembly_CSharp::oceanUtil::_ctor_117695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327085C)(this); } DLL2SDK::Assembly_CSharp::oceanUtil* DLL2SDK::Assembly_CSharp::oceanUtil::getInstance_117696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326CF0C)(); } void DLL2SDK::Assembly_CSharp::oceanUtil::init_117697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270930)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::oceanUtil::complexConj_117698(DLL2SDK::UnityEngine::UnityEngine::Vector2 complex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326D0EC)(this, complex_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::oceanUtil::complexProduct_117699(DLL2SDK::UnityEngine::UnityEngine::Vector2 c1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 c2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326DF2C)(this, c1_, c2_); } float DLL2SDK::Assembly_CSharp::oceanUtil::uniformRandomVariable_117700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32709F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::oceanUtil::gaussianRandomVariable_117701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326DA38)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::oceanUtil::debug_createTexture2D_117702(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270AD8)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::oceanUtil::_cctor_117703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270C40)(); } void DLL2SDK::Assembly_CSharp::Cfft::_ctor_117691(int32_t _N_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA1390)(this, _N_); } int32_t DLL2SDK::Assembly_CSharp::Cfft::reverse_117692(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA18E0)(this, i_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::Cfft::t_117693(int32_t x_, int32_t N_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA19B0)(this, x_, N_); } void DLL2SDK::Assembly_CSharp::Cfft::fft_117694(DLL2SDK::Array* input_, DLL2SDK::Array* output_, int32_t stride_, int32_t offset_) { return reinterpret_cast*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1CA1B0C)(this, input_, output_, stride_, offset_); } void DLL2SDK::Assembly_CSharp::ocean::_ctor_117679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326AC24)(this); } void DLL2SDK::Assembly_CSharp::ocean::Start_117680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326ACC8)(this); } void DLL2SDK::Assembly_CSharp::ocean::Update_117681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326B81C)(this); } void DLL2SDK::Assembly_CSharp::ocean::init_117682(int32_t _N_, float _A_, DLL2SDK::UnityEngine::UnityEngine::Vector2 _w_, float _length_, bool _geometry_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326ADC0)(this, _N_, _A_, _w_, _length_, _geometry_); } void DLL2SDK::Assembly_CSharp::ocean::OnDrawGizmos_117683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326D20C)(this); } float DLL2SDK::Assembly_CSharp::ocean::dispersion_117684(int32_t n_prime_, int32_t m_prime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326D650)(this, n_prime_, m_prime_); } float DLL2SDK::Assembly_CSharp::ocean::phillips_117685(int32_t n_prime_, int32_t m_prime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326D7EC)(this, n_prime_, m_prime_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::ocean::hTilde_0_117686(int32_t n_prime_, int32_t m_prime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326CD44)(this, n_prime_, m_prime_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::ocean::hTilde_117687(float t_, int32_t n_prime_, int32_t m_prime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326DBF4)(this, t_, n_prime_, m_prime_); } DLL2SDK::Assembly_CSharp::complex_vector_normal DLL2SDK::Assembly_CSharp::ocean::h_D_and_n_117688(DLL2SDK::UnityEngine::UnityEngine::Vector2 x_, float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326E084)(this, x_, t_); } void DLL2SDK::Assembly_CSharp::ocean::evaluateWaves_117689(float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326E620)(this, t_); } void DLL2SDK::Assembly_CSharp::ocean::evaluateWavesFFT_117690(float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326B8D0)(this, t_); } void DLL2SDK::Assembly_CSharp::oceanFFTControl::_ctor_117675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326FFCC)(this); } void DLL2SDK::Assembly_CSharp::oceanFFTControl::updateShaderGlobalVars_117676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270070)(this); } void DLL2SDK::Assembly_CSharp::oceanFFTControl::Start_117677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32701AC)(this); } void DLL2SDK::Assembly_CSharp::oceanFFTControl::Update_117678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32707B8)(this); } void DLL2SDK::Assembly_CSharp::lockFrameRate::_ctor_117674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC9A60)(this); } void DLL2SDK::Assembly_CSharp::genDisToBankMapControl::_ctor_117657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442E098)(this); } void DLL2SDK::Assembly_CSharp::genDisToBankMapControl::Start_117658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442E1E4)(this); } void DLL2SDK::Assembly_CSharp::genDisToBankMapControl::genSegList_117659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442E27C)(this); } void DLL2SDK::Assembly_CSharp::genDisToBankMapControl::genDisToBankMap_117660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442F2B0)(this); } void DLL2SDK::Assembly_CSharp::genDisToBankMapControl::saveDisToBankMap_117661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442FDBC)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::genDisToBankMapControl::calculateRectForSegList_117662(DLL2SDK::mscorlib::System::Collections::Generic::List_1* segList_, float extend_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x442F790)(this, segList_, extend_); } float DLL2SDK::Assembly_CSharp::genDisToBankMapControl::calculateDisFromVtoSegList_117663(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* segList_, float maxDis_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x442FAEC)(this, v_, segList_, maxDis_); } float DLL2SDK::Assembly_CSharp::genDisToBankMapControl::disPointToLineSeg_117664(DLL2SDK::UnityEngine::UnityEngine::Vector2 v0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 v1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442FE54)(this, v0_, v1_, p_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::genDisToBankMapControl::calTriNorm_117665(DLL2SDK::UnityEngine::UnityEngine::Vector3 v0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442F0F8)(this, v0_, v1_, v2_); } float DLL2SDK::Assembly_CSharp::genDisToBankMapControl::ManhattanDis_117666(DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4430170)(this, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::genDisToBankMapControl::isSamePoint_117667(DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44302C8)(this, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::genDisToBankMapControl::isSameLineseg_117668(DLL2SDK::Assembly_CSharp::genDisToBankMapControl_Lineseg* seg1_, DLL2SDK::Assembly_CSharp::genDisToBankMapControl_Lineseg* seg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44303DC)(this, seg1_, seg2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::genDisToBankMapControl::lineIntersectWithHorizontalPlane_117669(DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float planeY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442EF70)(this, p1_, p2_, planeY_); } void DLL2SDK::Assembly_CSharp::genDisToBankMapControl::OnDrawGizmos_117670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44305B8)(this); } void DLL2SDK::Assembly_CSharp::changeWaterColorControl::_ctor_117656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA3CBC)(this); } void DLL2SDK::Assembly_CSharp::belowWaterEffectQuadControl::_ctor_117653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356291C)(this); } void DLL2SDK::Assembly_CSharp::belowWaterEffectQuadControl::Start_117654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35629C0)(this); } void DLL2SDK::Assembly_CSharp::belowWaterEffectQuadControl::Update_117655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3562B58)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::_ctor_117634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560B40)(this); } bool DLL2SDK::Assembly_CSharp::belowWaterControl::CheckShouldEnable_117635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560CF4)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::OnEnable_117636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560E54)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::OnDisable_117637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35610B8)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::OnOnePassChanged_117638(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356131C)(this, open_); } void DLL2SDK::Assembly_CSharp::belowWaterControl::Awake_117639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35615C0)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::Start_117640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3561688)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::OnDestroy_117641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3561B54)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::initUniforms_117642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35618B4)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::resetUniforms_117643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3561C14)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::Update_117644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3561F64)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::CheckWaterEffect_117645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35613CC)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::forceDisableBlowWaterEffect_117646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3561808)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::enableBelowWaterEffect_117647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3561FFC)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::disableBlowWaterEffect_117648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35620BC)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::doRaycast_117649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356217C)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::OnPreRender_117650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35623A4)(this); } void DLL2SDK::Assembly_CSharp::belowWaterControl::SetWaterHorizontalHeight_117651(float val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3561E94)(this, val_); } bool DLL2SDK::Assembly_CSharp::belowWaterControl::cameraUnderWater_117652(DLL2SDK::UnityEngine::UnityEngine::Vector3 hitP_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitN_, DLL2SDK::UnityEngine::UnityEngine::Vector3 nearP_, DLL2SDK::UnityEngine::UnityEngine::Vector3 nearN_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356261C)(this, hitP_, hitN_, nearP_, nearN_); } void DLL2SDK::Assembly_CSharp::FPSDisplay::_ctor_117631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDB6D8)(this); } void DLL2SDK::Assembly_CSharp::FPSDisplay::Update_117632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDB77C)(this); } void DLL2SDK::Assembly_CSharp::FPSDisplay::OnGUI_117633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDB854)(this); } void DLL2SDK::Assembly_CSharp::TrailDirControl::_ctor_117626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496C008)(this); } bool DLL2SDK::Assembly_CSharp::TrailDirControl::get_m_InLobby_117627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496C0D0)(this); } void DLL2SDK::Assembly_CSharp::TrailDirControl::set_m_InLobby_117628(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496C0D8)(this, value_); } void DLL2SDK::Assembly_CSharp::TrailDirControl::Start_117629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496C0E0)(this); } void DLL2SDK::Assembly_CSharp::TrailDirControl::Update_117630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496C280)(this); } void DLL2SDK::Assembly_CSharp::iTween::_ctor_117343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274C0B4)(this); } void DLL2SDK::Assembly_CSharp::iTween::Init_117344(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274C188)(target_); } void DLL2SDK::Assembly_CSharp::iTween::CameraFadeFrom_117345(float amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274C608)(amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::CameraFadeFrom_117346(DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274CC30)(args_); } void DLL2SDK::Assembly_CSharp::iTween::CameraFadeTo_117347(float amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274DF3C)(amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::CameraFadeTo_117348(DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274E358)(args_); } void DLL2SDK::Assembly_CSharp::iTween::ValueTo_117349(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274EBB4)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::FadeFrom_117350(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, float alpha_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2750198)(target_, alpha_, time_); } void DLL2SDK::Assembly_CSharp::iTween::FadeFrom_117351(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27504CC)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::FadeTo_117352(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, float alpha_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27505CC)(target_, alpha_, time_); } void DLL2SDK::Assembly_CSharp::iTween::FadeTo_117353(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2750900)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ColorFrom_117354(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2750A00)(target_, color_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ColorFrom_117355(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274CE40)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ColorTo_117356(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2750D68)(target_, color_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ColorTo_117357(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274E568)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::AudioFrom_117358(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, float volume_, float pitch_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27510D0)(target_, volume_, pitch_, time_); } void DLL2SDK::Assembly_CSharp::iTween::AudioFrom_117359(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27514DC)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::AudioTo_117360(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, float volume_, float pitch_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2751BA8)(target_, volume_, pitch_, time_); } void DLL2SDK::Assembly_CSharp::iTween::AudioTo_117361(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2751FB4)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::Stab_117362(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::AudioClip* audioclip_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27521FC)(target_, audioclip_, delay_); } void DLL2SDK::Assembly_CSharp::iTween::Stab_117363(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2752500)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::LookFrom_117364(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 looktarget_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2752660)(target_, looktarget_, time_); } void DLL2SDK::Assembly_CSharp::iTween::LookFrom_117365(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27529AC)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::LookTo_117366(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 looktarget_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27534CC)(target_, looktarget_, time_); } void DLL2SDK::Assembly_CSharp::iTween::LookTo_117367(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2753818)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::MoveTo_117368(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2753C78)(target_, position_, time_); } void DLL2SDK::Assembly_CSharp::iTween::MoveTo_117369(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2753FC4)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::MoveFrom_117370(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27544C4)(target_, position_, time_); } void DLL2SDK::Assembly_CSharp::iTween::MoveFrom_117371(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2754810)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::MoveAdd_117372(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27554B4)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::MoveAdd_117373(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2755800)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::MoveBy_117374(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274C2BC)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::MoveBy_117375(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2755994)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleTo_117376(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2755B28)(target_, scale_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleTo_117377(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2755E74)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleFrom_117378(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2756370)(target_, scale_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleFrom_117379(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27566BC)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleAdd_117380(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2756CC4)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleAdd_117381(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2757010)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleBy_117382(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27571A4)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleBy_117383(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27574F0)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::RotateTo_117384(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rotation_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2757684)(target_, rotation_, time_); } void DLL2SDK::Assembly_CSharp::iTween::RotateTo_117385(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27579D0)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::RotateFrom_117386(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rotation_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2757ECC)(target_, rotation_, time_); } void DLL2SDK::Assembly_CSharp::iTween::RotateFrom_117387(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2758218)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::RotateAdd_117388(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2758960)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::RotateAdd_117389(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2758CAC)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::RotateBy_117390(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2758E40)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::RotateBy_117391(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275918C)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ShakePosition_117392(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2759320)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ShakePosition_117393(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275966C)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ShakeScale_117394(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2759800)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ShakeScale_117395(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2759B4C)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ShakeRotation_117396(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2759CE0)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ShakeRotation_117397(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275A02C)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::PunchPosition_117398(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275A1C0)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::PunchPosition_117399(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275A50C)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::PunchRotation_117400(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275A6F4)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::PunchRotation_117401(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275AA40)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::PunchScale_117402(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 amount_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275AC28)(target_, amount_, time_); } void DLL2SDK::Assembly_CSharp::iTween::PunchScale_117403(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275AF74)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::GenerateTargets_117404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275B15C)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateRectTargets_117405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275CEA4)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateColorTargets_117406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275CC64)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateVector3Targets_117407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275C930)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateVector2Targets_117408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275C554)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateFloatTargets_117409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275C254)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateColorToTargets_117410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275D0B8)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateAudioToTargets_117411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275E168)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateStabTargets_117412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2765AB8)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateLookToTargets_117413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2764CBC)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateMoveToPathTargets_117414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275E74C)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateMoveToTargets_117415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275F22C)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateMoveByTargets_117416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x275FB94)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateScaleToTargets_117417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2760500)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateScaleByTargets_117418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2760CA8)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateScaleAddTargets_117419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27612D8)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateRotateToTargets_117420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27618E4)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateRotateAddTargets_117421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27622A4)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateRotateByTargets_117422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276290C)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateShakePositionTargets_117423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2762FF4)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateShakeScaleTargets_117424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27634A8)(this); } void DLL2SDK::Assembly_CSharp::iTween::GenerateShakeRotationTargets_117425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2763908)(this); } void DLL2SDK::Assembly_CSharp::iTween::GeneratePunchPositionTargets_117426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2763D68)(this); } void DLL2SDK::Assembly_CSharp::iTween::GeneratePunchRotationTargets_117427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27642EC)(this); } void DLL2SDK::Assembly_CSharp::iTween::GeneratePunchScaleTargets_117428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276481C)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyRectTargets_117429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2766AE4)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyColorTargets_117430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2767050)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyVector3Targets_117431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276762C)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyVector2Targets_117432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27679EC)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyFloatTargets_117433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2767D20)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyColorToTargets_117434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2767FB8)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyAudioToTargets_117435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2768F68)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyStabTargets_117436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2769280)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyMoveToPathTargets_117437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2769348)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyMoveToTargets_117438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2769EF0)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyMoveByTargets_117439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276A344)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyScaleToTargets_117440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276A92C)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyLookToTargets_117441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276AC6C)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyRotateToTargets_117442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276AFB0)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyRotateAddTargets_117443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276B4C4)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyShakePositionTargets_117444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276B944)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyShakeScaleTargets_117445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276BF3C)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyShakeRotationTargets_117446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276C314)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyPunchPositionTargets_117447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276C7BC)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyPunchRotationTargets_117448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276D14C)(this); } void DLL2SDK::Assembly_CSharp::iTween::ApplyPunchScaleTargets_117449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276D7BC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::iTween::TweenDelay_117450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276DCD4)(this); } void DLL2SDK::Assembly_CSharp::iTween::TweenStart_117451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276DDEC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::iTween::TweenRestart_117452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276F2D4)(this); } void DLL2SDK::Assembly_CSharp::iTween::TweenUpdate_117453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276F3EC)(this); } void DLL2SDK::Assembly_CSharp::iTween::TweenComplete_117454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276F6DC)(this); } void DLL2SDK::Assembly_CSharp::iTween::TweenLoop_117455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276F8CC)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::iTween::RectUpdate_117456(DLL2SDK::UnityEngine::UnityEngine::Rect currentValue_, DLL2SDK::UnityEngine::UnityEngine::Rect targetValue_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276FAF8)(currentValue_, targetValue_, speed_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::iTween::Vector3Update_117457(DLL2SDK::UnityEngine::UnityEngine::Vector3 currentValue_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetValue_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276FECC)(currentValue_, targetValue_, speed_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::iTween::Vector2Update_117458(DLL2SDK::UnityEngine::UnityEngine::Vector2 currentValue_, DLL2SDK::UnityEngine::UnityEngine::Vector2 targetValue_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2770088)(currentValue_, targetValue_, speed_); } float DLL2SDK::Assembly_CSharp::iTween::FloatUpdate_117459(float currentValue_, float targetValue_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276FDAC)(currentValue_, targetValue_, speed_); } void DLL2SDK::Assembly_CSharp::iTween::FadeUpdate_117460(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277020C)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::FadeUpdate_117461(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, float alpha_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2771834)(target_, alpha_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ColorUpdate_117462(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277037C)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ColorUpdate_117463(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2771B68)(target_, color_, time_); } void DLL2SDK::Assembly_CSharp::iTween::AudioUpdate_117464(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2771ED0)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::AudioUpdate_117465(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, float volume_, float pitch_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27727B8)(target_, volume_, pitch_, time_); } void DLL2SDK::Assembly_CSharp::iTween::RotateUpdate_117466(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2772BC4)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::RotateUpdate_117467(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rotation_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2773598)(target_, rotation_, time_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleUpdate_117468(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27738E4)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::ScaleUpdate_117469(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27742CC)(target_, scale_, time_); } void DLL2SDK::Assembly_CSharp::iTween::MoveUpdate_117470(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2774618)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::MoveUpdate_117471(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277643C)(target_, position_, time_); } void DLL2SDK::Assembly_CSharp::iTween::LookUpdate_117472(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2775418)(target_, args_); } void DLL2SDK::Assembly_CSharp::iTween::LookUpdate_117473(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 looktarget_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2776788)(target_, looktarget_, time_); } float DLL2SDK::Assembly_CSharp::iTween::PathLength_117474(DLL2SDK::Array* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2776AD4)(path_); } float DLL2SDK::Assembly_CSharp::iTween::PathLength_117475(DLL2SDK::Array* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27668B4)(path_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::iTween::CameraTexture_117476(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27778C0)(color_); } void DLL2SDK::Assembly_CSharp::iTween::PutOnPath_117477(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::Array* path_, float percent_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x2777ADC)(target_, path_, percent_); } void DLL2SDK::Assembly_CSharp::iTween::PutOnPath_117478(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::Array* path_, float percent_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x2777C54)(target_, path_, percent_); } void DLL2SDK::Assembly_CSharp::iTween::PutOnPath_117479(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::Array* path_, float percent_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x2777DA4)(target_, path_, percent_); } void DLL2SDK::Assembly_CSharp::iTween::PutOnPath_117480(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::Array* path_, float percent_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x2777FE8)(target_, path_, percent_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::iTween::PointOnPath_117481(DLL2SDK::Array* path_, float percent_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x2778214)(path_, percent_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLine_117482(DLL2SDK::Array* line_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2778420)(line_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLine_117483(DLL2SDK::Array* line_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x27788F8)(line_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLine_117484(DLL2SDK::Array* line_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2778A60)(line_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLine_117485(DLL2SDK::Array* line_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2778CD4)(line_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLineGizmos_117486(DLL2SDK::Array* line_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2778F1C)(line_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLineGizmos_117487(DLL2SDK::Array* line_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x27790D8)(line_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLineGizmos_117488(DLL2SDK::Array* line_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2779240)(line_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLineGizmos_117489(DLL2SDK::Array* line_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x27794B4)(line_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLineHandles_117490(DLL2SDK::Array* line_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27796FC)(line_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLineHandles_117491(DLL2SDK::Array* line_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x27798B8)(line_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLineHandles_117492(DLL2SDK::Array* line_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2779A20)(line_); } void DLL2SDK::Assembly_CSharp::iTween::DrawLineHandles_117493(DLL2SDK::Array* line_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x2779C94)(line_, color_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::iTween::PointOnPath_117494(DLL2SDK::Array* path_, float percent_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x2779EDC)(path_, percent_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPath_117495(DLL2SDK::Array* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x277A000)(path_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPath_117496(DLL2SDK::Array* path_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x277A57C)(path_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPath_117497(DLL2SDK::Array* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x277A6E4)(path_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPath_117498(DLL2SDK::Array* path_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x277A958)(path_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPathGizmos_117499(DLL2SDK::Array* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x277ABA0)(path_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPathGizmos_117500(DLL2SDK::Array* path_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x277AD5C)(path_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPathGizmos_117501(DLL2SDK::Array* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x277AEC4)(path_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPathGizmos_117502(DLL2SDK::Array* path_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x277B138)(path_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPathHandles_117503(DLL2SDK::Array* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x277B380)(path_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPathHandles_117504(DLL2SDK::Array* path_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x277B53C)(path_, color_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPathHandles_117505(DLL2SDK::Array* path_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x277B6A4)(path_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPathHandles_117506(DLL2SDK::Array* path_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x277B918)(path_, color_); } void DLL2SDK::Assembly_CSharp::iTween::CameraFadeDepth_117507(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277BB60)(depth_); } void DLL2SDK::Assembly_CSharp::iTween::CameraFadeDestroy_117508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277BE18)(); } void DLL2SDK::Assembly_CSharp::iTween::CameraFadeSwap_117509(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277BFF4)(texture_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::iTween::CameraFadeAdd_117510(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_, int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277C1E0)(texture_, depth_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::iTween::CameraFadeAdd_117511(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277C594)(texture_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::iTween::CameraFadeAdd_117512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277C994)(); } void DLL2SDK::Assembly_CSharp::iTween::Resume_117513(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277CDB8)(target_); } void DLL2SDK::Assembly_CSharp::iTween::Resume_117514(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, bool includechildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277CF70)(target_, includechildren_); } void DLL2SDK::Assembly_CSharp::iTween::Resume_117515(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277D330)(target_, type_); } void DLL2SDK::Assembly_CSharp::iTween::Resume_117516(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* type_, bool includechildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277D5DC)(target_, type_, includechildren_); } void DLL2SDK::Assembly_CSharp::iTween::Resume_117517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277DB54)(); } void DLL2SDK::Assembly_CSharp::iTween::Resume_117518(DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277DE8C)(type_); } void DLL2SDK::Assembly_CSharp::iTween::Pause_117519(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277E3C0)(target_); } void DLL2SDK::Assembly_CSharp::iTween::Pause_117520(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, bool includechildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277E5FC)(target_, includechildren_); } void DLL2SDK::Assembly_CSharp::iTween::Pause_117521(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277E9BC)(target_, type_); } void DLL2SDK::Assembly_CSharp::iTween::Pause_117522(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* type_, bool includechildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277ECE8)(target_, type_, includechildren_); } void DLL2SDK::Assembly_CSharp::iTween::Pause_117523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277F2E0)(); } void DLL2SDK::Assembly_CSharp::iTween::Pause_117524(DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277F618)(type_); } int32_t DLL2SDK::Assembly_CSharp::iTween::Count_117525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277FB4C)(); } int32_t DLL2SDK::Assembly_CSharp::iTween::Count_117526(DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x277FC70)(type_); } int32_t DLL2SDK::Assembly_CSharp::iTween::Count_117527(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27801C8)(target_); } int32_t DLL2SDK::Assembly_CSharp::iTween::Count_117528(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2780320)(target_, type_); } void DLL2SDK::Assembly_CSharp::iTween::Stop_117529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27805C0)(); } void DLL2SDK::Assembly_CSharp::iTween::Stop_117530(DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2780B08)(type_); } void DLL2SDK::Assembly_CSharp::iTween::StopByName_117531(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27812D8)(name_); } void DLL2SDK::Assembly_CSharp::iTween::Stop_117532(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2780958)(target_); } void DLL2SDK::Assembly_CSharp::iTween::Stop_117533(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, bool includechildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2781A2C)(target_, includechildren_); } void DLL2SDK::Assembly_CSharp::iTween::Stop_117534(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278103C)(target_, type_); } void DLL2SDK::Assembly_CSharp::iTween::StopByName_117535(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278180C)(target_, name_); } void DLL2SDK::Assembly_CSharp::iTween::Stop_117536(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* type_, bool includechildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2781DEC)(target_, type_, includechildren_); } void DLL2SDK::Assembly_CSharp::iTween::StopByName_117537(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* name_, bool includechildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2782358)(target_, name_, includechildren_); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::Assembly_CSharp::iTween::Hash_117538(DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x274CA24)(args_); } void DLL2SDK::Assembly_CSharp::iTween::Awake_117539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278283C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::iTween::Start_117540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2784934)(this); } void DLL2SDK::Assembly_CSharp::iTween::Update_117541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2784A4C)(this); } void DLL2SDK::Assembly_CSharp::iTween::FixedUpdate_117542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2784B78)(this); } void DLL2SDK::Assembly_CSharp::iTween::LateUpdate_117543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2784CA0)(this); } void DLL2SDK::Assembly_CSharp::iTween::OnEnable_117544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2784F58)(this); } void DLL2SDK::Assembly_CSharp::iTween::OnDisable_117545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2785160)(this); } void DLL2SDK::Assembly_CSharp::iTween::DrawLineHelper_117546(DLL2SDK::Array* line_, DLL2SDK::UnityEngine::UnityEngine::Color color_, DLL2SDK::mscorlib::System::String* method_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x27785DC)(line_, color_, method_); } void DLL2SDK::Assembly_CSharp::iTween::DrawPathHelper_117547(DLL2SDK::Array* path_, DLL2SDK::UnityEngine::UnityEngine::Color color_, DLL2SDK::mscorlib::System::String* method_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x277A1BC)(path_, color_, method_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::iTween::PathControlPointGenerator_117548(DLL2SDK::Array* path_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x2776DCC)(path_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::iTween::Interp_117549(DLL2SDK::Array* pts_, float t_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x27772C8)(pts_, t_); } void DLL2SDK::Assembly_CSharp::iTween::Launch_117550(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274FF1C)(target_, args_); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::Assembly_CSharp::iTween::CleanArgs_117551(DLL2SDK::mscorlib::System::Collections::Hashtable* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274F2F8)(args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::iTween::GenerateID_117552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2785234)(); } void DLL2SDK::Assembly_CSharp::iTween::RetrieveArgs_117553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2782920)(this); } void DLL2SDK::Assembly_CSharp::iTween::GetEasingFunction_117554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27854D0)(this); } void DLL2SDK::Assembly_CSharp::iTween::UpdatePercentage_117555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276F594)(this); } void DLL2SDK::Assembly_CSharp::iTween::CallBack_117556(DLL2SDK::mscorlib::System::String* callbackType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276E284)(this, callbackType_); } void DLL2SDK::Assembly_CSharp::iTween::Dispose_117557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27661A4)(this); } void DLL2SDK::Assembly_CSharp::iTween::ConflictCheck_117558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276E900)(this); } void DLL2SDK::Assembly_CSharp::iTween::EnableKinematic_117559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276F20C)(this); } void DLL2SDK::Assembly_CSharp::iTween::DisableKinematic_117560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276FA30)(this); } void DLL2SDK::Assembly_CSharp::iTween::ResumeDelay_117561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278506C)(this); } float DLL2SDK::Assembly_CSharp::iTween::linear_117562(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27859F4)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::clerp_117563(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27665FC)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::spring_117564(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2785B40)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInQuad_117565(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2785D14)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutQuad_117566(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2785E28)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutQuad_117567(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2785F44)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInCubic_117568(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278609C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutCubic_117569(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27861B4)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutCubic_117570(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27862DC)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInQuart_117571(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2786438)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutQuart_117572(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2786554)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutQuart_117573(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278667C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInQuint_117574(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27867DC)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutQuint_117575(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27868FC)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutQuint_117576(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2786A2C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInSine_117577(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2786B98)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutSine_117578(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2786D00)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutSine_117579(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2786E64)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInExpo_117580(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2786FD8)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutExpo_117581(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2787140)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutExpo_117582(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27872A8)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInCirc_117583(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2787490)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutCirc_117584(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278760C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutCirc_117585(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2787788)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInBounce_117586(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278798C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutBounce_117587(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2787AC0)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutBounce_117588(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2787C90)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInBack_117589(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2787E00)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutBack_117590(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2787F30)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutBack_117591(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2788070)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::punch_117592(float amplitude_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x276CF94)(this, amplitude_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInElastic_117593(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27881F4)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeOutElastic_117594(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27883B8)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::iTween::easeInOutElastic_117595(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2788578)(this, start_, end_, value_); } void DLL2SDK::Assembly_CSharp::iTween::_cctor_117596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27887D0)(); } void DLL2SDK::Assembly_CSharp::grassData::_ctor_117342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6F068)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::_ctor_35353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3649C58)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::get_CachedTransform_35354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3649E90)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::get_Position_35355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::set_Position_35356(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::get_Rotation_35357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::set_Rotation_35358(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::IsDestroyed_35359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D19C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::SetTimer_35360(float interval_, bool loop_, DLL2SDK::System_Core::System::Action* action_, bool autoStart_, bool fixedInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D284)(this, interval_, loop_, action_, autoStart_, fixedInterval_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::IsTimerActive_35361(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D3CC)(this, action_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::ClearTimer_35362(uint32_t timerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D490)(this, timerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::ClearTimer_35363(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D54C)(this, action_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::ClearAllTimers_35364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364ADAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseObject::UpdateTimers_35365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364AC1C)(this); } void DLL2SDK::Assembly_CSharp::Grid::_ctor_117316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6C734)(this); } bool DLL2SDK::Assembly_CSharp::Grid::isActive_117317(int32_t gridIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6E4B4)(this, gridIndex_); } void DLL2SDK::Assembly_CSharp::Grid::_cctor_117318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7080C)(); } void DLL2SDK::Assembly_CSharp::GrassInfoList_collect::_ctor_117312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6C808)(this); } void DLL2SDK::Assembly_CSharp::GrassInfoList_collect::allocSpace_117313(int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6C8AC)(this, size_); } void DLL2SDK::Assembly_CSharp::GrassInfoList_collect::add_117314(int32_t e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6E904)(this, e_); } void DLL2SDK::Assembly_CSharp::GrassInfoList_collect::clear_117315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6E410)(this); } void DLL2SDK::Assembly_CSharp::LayerInfo::_ctor_117311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D093F8)(this); } void DLL2SDK::Assembly_CSharp::TypeInfo::_ctor_117310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945730)(this); } void DLL2SDK::Assembly_CSharp::grassUtil::_ctor_117307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6F350)(this); } DLL2SDK::Assembly_CSharp::grassUtil* DLL2SDK::Assembly_CSharp::grassUtil::getInstance_117308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6C988)(); } void DLL2SDK::Assembly_CSharp::grassUtil::_cctor_117309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6F42C)(); } void DLL2SDK::Assembly_CSharp::cam_roadAndHouseMaskRTControl::_ctor_117303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342548)(this); } void DLL2SDK::Assembly_CSharp::cam_roadAndHouseMaskRTControl::Start_117304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342624)(this); } void DLL2SDK::Assembly_CSharp::cam_roadAndHouseMaskRTControl::Update_117305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53426BC)(this); } void DLL2SDK::Assembly_CSharp::cam_roadAndHouseMaskRTControl::render_117306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342808)(this); } void DLL2SDK::Assembly_CSharp::hunter::UnityV5::Test::_ctor_117302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4760E64)(this); } void DLL2SDK::Assembly_CSharp::showBounds::_ctor_117298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DFCC8)(this); } void DLL2SDK::Assembly_CSharp::showBounds::Start_117299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DFD74)(this); } void DLL2SDK::Assembly_CSharp::showBounds::Update_117300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DFE0C)(this); } void DLL2SDK::Assembly_CSharp::showBounds::OnDrawGizmos_117301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DFEA4)(this); } void DLL2SDK::Assembly_CSharp::cubeControl::_ctor_117297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412D888)(this); } void DLL2SDK::Assembly_CSharp::childrenCountControl::_ctor_117296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0E428)(this); } void DLL2SDK::Assembly_CSharp::TOD_Time::_ctor_117288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D2A0)(this); } bool DLL2SDK::Assembly_CSharp::TOD_Time::get_IsDay_117289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D370)(this); } DLL2SDK::Assembly_CSharp::TOD_Time* DLL2SDK::Assembly_CSharp::TOD_Time::GetInstance_117290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D378)(); } void DLL2SDK::Assembly_CSharp::TOD_Time::SetTime_117291(uint32_t timeInSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D4E4)(this, timeInSecond_); } void DLL2SDK::Assembly_CSharp::TOD_Time::SetHour_117292(float _hour_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D6BC)(this, _hour_); } uint8_t DLL2SDK::Assembly_CSharp::TOD_Time::MapSkyLight_117293(uint8_t skyLight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D768)(this, skyLight_); } void DLL2SDK::Assembly_CSharp::TOD_Time::Start_117294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D864)(this); } void DLL2SDK::Assembly_CSharp::TOD_Time::Update_117295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D928)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::_ctor_117237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A882D4)(this); } DLL2SDK::Assembly_CSharp::TOD_Sky* DLL2SDK::Assembly_CSharp::TOD_Sky::GetInstance_117238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88404)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TOD_Sky::OrbitalToUnity_117239(float radius_, float theta_, float phi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8863C)(this, radius_, theta_, phi_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::SampleAtmosphere_117240(DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A887CC)(this, direction_); } void DLL2SDK::Assembly_CSharp::TOD_Sky::SetupScattering_117241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A891A0)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::SetupSunAndMoon_117242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A896E0)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::SetupLightColor_117243(float theta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8A000)(this, theta_); } void DLL2SDK::Assembly_CSharp::TOD_Sky::SetupLightIntensity_117244(float altitude_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8A8C0)(this, altitude_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::SampleFogColor_117245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8ABA0)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::SampleAmbientColor_117246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AE0C)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::PowRGB_117247(DLL2SDK::UnityEngine::UnityEngine::Color c_, float p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88FE8)(this, c_, p_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::PowRGBA_117248(DLL2SDK::UnityEngine::UnityEngine::Color c_, float p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AFF8)(this, c_, p_); } float DLL2SDK::Assembly_CSharp::TOD_Sky::Max3_117249(float a_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88EC0)(this, a_, b_, c_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TOD_Sky::Inverse_117250(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A895A0)(this, v_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::TOD_Sky::GetTargetTransform_117251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8B1AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::TOD_Sky::GetTargetCamera_117252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8B35C)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::OnEnable_117253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8B514)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::UpdateCloudPbrParamemters_117254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8B9F8)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::UpdateAll_117255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8CB4C)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::UpdateTod_117256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8CD80)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::LateUpdate_117257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D068)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::UpdateGlobalVariables_117258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8CE6C)(this); } DLL2SDK::Assembly_CSharp::TOD_Components* DLL2SDK::Assembly_CSharp::TOD_Sky::get_Components_117259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88E44)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::set_Components_117260(DLL2SDK::Assembly_CSharp::TOD_Components* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8B9F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::TOD_Sky::get_IsDay_117261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D13C)(this); } bool DLL2SDK::Assembly_CSharp::TOD_Sky::get_IsNight_117262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D154)(this); } float DLL2SDK::Assembly_CSharp::TOD_Sky::get_Radius_117263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A89FB4)(this); } float DLL2SDK::Assembly_CSharp::TOD_Sky::get_Gamma_117264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D16C)(this); } float DLL2SDK::Assembly_CSharp::TOD_Sky::get_OneOverGamma_117265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8CB44)(this); } float DLL2SDK::Assembly_CSharp::TOD_Sky::get_LerpValue_117266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AB20)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::set_LerpValue_117267(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AB10)(this, value_); } float DLL2SDK::Assembly_CSharp::TOD_Sky::get_SunZenith_117268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AB18)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::set_SunZenith_117269(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A89FF8)(this, value_); } float DLL2SDK::Assembly_CSharp::TOD_Sky::get_LightZenith_117270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D174)(this); } float DLL2SDK::Assembly_CSharp::TOD_Sky::get_LightIntensity_117271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D17C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TOD_Sky::get_SunDirection_117272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88E8C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TOD_Sky::get_LightDirection_117273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8CB34)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::get_LightColor_117274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AFC0)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::get_SunColor_117275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88E4C)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::set_SunColor_117276(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AB28)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::get_MoonColor_117277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88E5C)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::set_MoonColor_117278(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AB40)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::get_MoonHaloColor_117279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D1AC)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::set_MoonHaloColor_117280(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AB58)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::get_CloudColor_117281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88E6C)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::set_CloudColor_117282(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AB70)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::get_AdditiveColor_117283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88E7C)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::set_AdditiveColor_117284(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8AB88)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::get_AmbientColor_117285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D1BC)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TOD_Sky::get_FogColor_117286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D22C)(this); } void DLL2SDK::Assembly_CSharp::TOD_Sky::_cctor_117287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8D29C)(); } void DLL2SDK::Assembly_CSharp::TOD_WorldParameters::_ctor_117235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8DC70)(this); } void DLL2SDK::Assembly_CSharp::TOD_WorldParameters::CheckRange_117236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8DD14)(this); } void DLL2SDK::Assembly_CSharp::TOD_CloudPBRParameters::_ctor_117233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86CC8)(this); } void DLL2SDK::Assembly_CSharp::TOD_CloudPBRParameters::CheckRange_117234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86DB8)(this); } void DLL2SDK::Assembly_CSharp::TOD_LightParameters::_ctor_117231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A87DAC)(this); } void DLL2SDK::Assembly_CSharp::TOD_LightParameters::CheckRange_117232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A87E74)(this); } void DLL2SDK::Assembly_CSharp::TOD_NightParameters::_ctor_117229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A87FA8)(this); } void DLL2SDK::Assembly_CSharp::TOD_NightParameters::CheckRange_117230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A88170)(this); } void DLL2SDK::Assembly_CSharp::TOD_DayParameters::_ctor_117227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A87AC0)(this); } void DLL2SDK::Assembly_CSharp::TOD_DayParameters::CheckRange_117228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A87C40)(this); } void DLL2SDK::Assembly_CSharp::TOD_AtmosphereParameters::_ctor_117225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86A38)(this); } void DLL2SDK::Assembly_CSharp::TOD_AtmosphereParameters::CheckRange_117226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86B48)(this); } void DLL2SDK::Assembly_CSharp::TOD_CycleParameters::_ctor_117223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A877E8)(this); } void DLL2SDK::Assembly_CSharp::TOD_CycleParameters::CheckRange_117224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A878A8)(this); } void DLL2SDK::Assembly_CSharp::TOD_FakeLight::_ctor_117222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A87DA4)(this); } void DLL2SDK::Assembly_CSharp::TOD_Components::_ctor_117216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86E50)(this); } DLL2SDK::Assembly_CSharp::TOD_Components* DLL2SDK::Assembly_CSharp::TOD_Components::GetInstance_117217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86EF4)(); } DLL2SDK::Assembly_CSharp::TOD_Time* DLL2SDK::Assembly_CSharp::TOD_Components::GetTODTime_117218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A87060)(this); } DLL2SDK::Assembly_CSharp::TOD_Animation* DLL2SDK::Assembly_CSharp::TOD_Components::GetTODAnimation_117219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A87184)(this); } DLL2SDK::Assembly_CSharp::TOD_Sky* DLL2SDK::Assembly_CSharp::TOD_Components::GetTODSky_117220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A872A8)(this); } void DLL2SDK::Assembly_CSharp::TOD_Components::OnEnable_117221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A873CC)(this); } void DLL2SDK::Assembly_CSharp::TOD_Animation::_ctor_117211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A865C4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::TOD_Animation::get_CloudUV_117212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86674)(this); } void DLL2SDK::Assembly_CSharp::TOD_Animation::set_CloudUV_117213(DLL2SDK::UnityEngine::UnityEngine::Vector4 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86684)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::TOD_Animation::get_OffsetUV_117214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8669C)(this); } void DLL2SDK::Assembly_CSharp::TOD_Animation::Update_117215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A867E0)(this); } void DLL2SDK::Assembly_CSharp::DebugCamerMover::_ctor_117208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4133EAC)(this); } void DLL2SDK::Assembly_CSharp::DebugCamerMover::Start_117209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4133F58)(this); } void DLL2SDK::Assembly_CSharp::DebugCamerMover::Update_117210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4133FF0)(this); } void DLL2SDK::Assembly_CSharp::UVPosScript::_ctor_117207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49515A4)(this); } void DLL2SDK::Assembly_CSharp::GSDSplineN::_ctor_117204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F747B0)(this); } void DLL2SDK::Assembly_CSharp::GSDSplineN::Start_117205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F747B8)(this); } void DLL2SDK::Assembly_CSharp::GSDSplineN::ToggleHideFlags_117206(bool bIsHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F747C4)(this, bIsHidden_); } void DLL2SDK::Assembly_CSharp::GSDSplineI::_ctor_117202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7479C)(this); } void DLL2SDK::Assembly_CSharp::GSDSplineI::Start_117203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F747A4)(this); } void DLL2SDK::Assembly_CSharp::GSDSplineF::_ctor_117200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F74788)(this); } void DLL2SDK::Assembly_CSharp::GSDSplineF::Start_117201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F74790)(this); } void DLL2SDK::Assembly_CSharp::GSDSplineC::_ctor_117198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F74774)(this); } void DLL2SDK::Assembly_CSharp::GSDSplineC::Start_117199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7477C)(this); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightSequence::_ctor_117196(bool bPath1_, DLL2SDK::Assembly_CSharp::GSDTrafficLightController_iLightControllerEnum tLightController_, DLL2SDK::Assembly_CSharp::GSDTrafficLightController_iLightSubStatusEnum tLightSubcontroller_, float xTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F74460)(this, bPath1_, tLightController_, tLightSubcontroller_, xTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GSDTrafficLightSequence::ToStringGSD_117197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F763E4)(this); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::_ctor_117182(DLL2SDK::UnityEngine::UnityEngine::GameObject* _LightLeft_, DLL2SDK::UnityEngine::UnityEngine::GameObject* _LightRight_, DLL2SDK::Array* _Lights_, DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* _MR_Left_, DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* _MR_Right_, DLL2SDK::Array* MR_Mains_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::MeshRenderer*, DLL2SDK::UnityEngine::UnityEngine::MeshRenderer*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3F748F8)(this, _LightLeft_, _LightRight_, _Lights_, _MR_Left_, _MR_Right_, MR_Mains_); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::UpdateLights_117183(DLL2SDK::Assembly_CSharp::GSDTrafficLightController_iLightStatusEnum tLightStatus_, DLL2SDK::Assembly_CSharp::GSDTrafficLightController_iLightSubStatusEnum tLightSubStatus_, bool _bLightsEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F74568)(this, tLightStatus_, tLightSubStatus_, _bLightsEnabled_); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::TriggerRegular_117184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F75148)(this); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::TriggerLeftTurn_117185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F75224)(this); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::TriggerMasterLeft_117186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F752FC)(this); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::TriggerRightTurn_117187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F75448)(this); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::TriggerRed_117188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F753B4)(this); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::MRChange_117189(DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* MR_, DLL2SDK::Assembly_CSharp::GSDTrafficLightController_iLightSubStatusEnum iLSSE_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F754DC)(this, MR_, iLSSE_); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::MRChangeLeftYield_117190(DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* MR_, DLL2SDK::Assembly_CSharp::GSDTrafficLightController_iLightYieldSubStatusEnum iLYSSE_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F75BEC)(this, MR_, iLYSSE_); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::LightChange_117191(int32_t tIndex_, DLL2SDK::Assembly_CSharp::GSDTrafficLightController_iLightSubStatusEnum iLSSE_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F75714)(this, tIndex_, iLSSE_); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::LightChangeHelper_117192(DLL2SDK::UnityEngine::UnityEngine::Light* tRed_, DLL2SDK::UnityEngine::UnityEngine::Light* tYellow_, DLL2SDK::UnityEngine::UnityEngine::Light* tGreen_, DLL2SDK::Assembly_CSharp::GSDTrafficLightController_iLightSubStatusEnum iLSSE_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F75F9C)(this, tRed_, tYellow_, tGreen_, iLSSE_); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::Setup_117193(bool bLeftYield_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73A1C)(this, bLeftYield_); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::SetupMainObjects_117194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F76174)(this); } void DLL2SDK::Assembly_CSharp::GSDTrafficLightController::SetupObject_117195(DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* MR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F76090)(this, MR_); } void DLL2SDK::Assembly_CSharp::GSDTerrain::_ctor_117180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F748E4)(this); } void DLL2SDK::Assembly_CSharp::GSDTerrain::Start_117181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F748EC)(this); } void DLL2SDK::Assembly_CSharp::GSDRoadSystem::_ctor_117179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7476C)(this); } void DLL2SDK::Assembly_CSharp::GSDRoadIntersection::_ctor_117168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73954)(this); } void DLL2SDK::Assembly_CSharp::GSDRoadIntersection::Start_117169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73994)(this); } void DLL2SDK::Assembly_CSharp::GSDRoadIntersection::CreateFixedSequence_117170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73B20)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GSDRoadIntersection::TrafficLightFixedUpdate_117171(float tTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F744B0)(this, tTime_); } void DLL2SDK::Assembly_CSharp::GSDRoadIntersection::FixedTime_Increment_117172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7415C)(this); } void DLL2SDK::Assembly_CSharp::GSDRoadGroup::_ctor_117167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7394C)(this); } void DLL2SDK::Assembly_CSharp::GSDRoadCross::_ctor_117166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73944)(this); } void DLL2SDK::Assembly_CSharp::GSDRoad::_ctor_117155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73900)(this); } void DLL2SDK::Assembly_CSharp::GSDRoad::Start_117156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73914)(this); } void DLL2SDK::Assembly_CSharp::GSDRoad::BreakRoadBasedOn_117157(DLL2SDK::Assembly_CSharp::GSDSplineN* breakNode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73920)(this, breakNode_); } void DLL2SDK::Assembly_CSharp::GSDRoad::MergeRoads_117158(DLL2SDK::Assembly_CSharp::GSDRoad* road1_, DLL2SDK::Assembly_CSharp::GSDRoad* road2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73924)(road1_, road2_); } void DLL2SDK::Assembly_CSharp::GSDRoad::OnlyAdjustUV_117159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73928)(this); } void DLL2SDK::Assembly_CSharp::GSDRoad::AdjustUVAndPosition_117160(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7392C)(this, pos1_, pos2_); } void DLL2SDK::Assembly_CSharp::GSDRoad::AdjustUV_117161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73934)(this); } void DLL2SDK::Assembly_CSharp::GSDRoad::AdjustMaxMin_117162(float* MaxV_, float* MinV_, float roadLength_, float Tiling_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73938)(this, MaxV_, MinV_, roadLength_, Tiling_); } void DLL2SDK::Assembly_CSharp::GSDRoad::AdjustPosition_117163(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73930)(this, pos1_, pos2_); } void DLL2SDK::Assembly_CSharp::GSDRoad::CleanInvalidVertices_117164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7393C)(this); } void DLL2SDK::Assembly_CSharp::GSDRoad::TryDoUvMirror_117165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73940)(this); } void DLL2SDK::Assembly_CSharp::GSDRigidBody::_ctor_117153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F737BC)(this); } void DLL2SDK::Assembly_CSharp::GSDRigidBody::Awake_117154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F737CC)(this); } void DLL2SDK::Assembly_CSharp::GSDAutoLinkNode::_ctor_117152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71848)(this); } void DLL2SDK::Assembly_CSharp::GSDAutoLinkMesh::_ctor_117151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71840)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteInspectorDebuggerUtilityGUID::_ctor_117149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494BCCC)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteInspectorDebuggerUtilityGUID::_cctor_117150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494BDA0)(); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::Logger::Log_117146(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4946578)(format_, args_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::Logger::LogWarning_117147(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x494BAE4)(format_, args_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::Logger::LogError_117148(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4947410)(format_, args_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::TypeCache::GetFromCacheOrFind_117144(DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495113C)(typeName_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::TypeCache::_cctor_117145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49514F4)(); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerRemoteInspector::_ctor_117140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950880)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerRemoteInspector::Start_117141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950924)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerRemoteInspector::OnDestroy_117142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950CBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerRemoteInspector::HandlerConnectionTest_117143(DLL2SDK::mscorlib::System::String* jsonRequest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950E14)(this, jsonRequest_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::_ctor_117122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494F084)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::AddHandler_117123(DLL2SDK::mscorlib::System::String* urlPath_, DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost_Handler* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494F198)(this, urlPath_, handler_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::RemoveHandler_117124(DLL2SDK::mscorlib::System::String* urlPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494F294)(this, urlPath_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::Start_117125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494F374)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::Reset_117126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494F804)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::OnDestroy_117127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494F8A8)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::Update_117128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494FA38)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::TryRunAMainThreadJob_117129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494FADC)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::SendMainThreadJob_117130(DLL2SDK::System_Core::System::Action* job_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494FCBC)(this, job_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::ListenerCallback_117131(DLL2SDK::mscorlib::System::IAsyncResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494FE00)(this, result_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::HandleRequest_117132(DLL2SDK::System::System::Net::HttpListenerRequest* req_, DLL2SDK::System::System::Net::HttpListenerResponse* res_, DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost_Handler* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950228)(this, req_, res_, handler_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ServerHttpJsonPost::HandleError_117133(DLL2SDK::System::System::Net::HttpListenerRequest* req_, DLL2SDK::System::System::Net::HttpListenerResponse* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950400)(this, req_, res_); } bool DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationConfig::IsSerializable_117121(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* componentName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49499F4)(type_, name_, componentName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Serialize_117103(DLL2SDK::mscorlib::System::Type* t_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494A338)(t_, obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Deserialize_117104(DLL2SDK::mscorlib::System::Type* t_, DLL2SDK::mscorlib::System::String* serialized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4946D34)(t_, serialized_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::GetDefaultValue_117105(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494EFA8)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Serialize_string_117106(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494CDFC)(obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Deserialize_string_117107(DLL2SDK::mscorlib::System::String* serialized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494E158)(serialized_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Serialize_Vector3_117108(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494CC6C)(obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Deserialize_Vector3_117109(DLL2SDK::mscorlib::System::String* serialized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494DEF4)(serialized_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Deserialize_Enum_117110(DLL2SDK::mscorlib::System::Type* t_, DLL2SDK::mscorlib::System::String* serialized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494E1F8)(t_, serialized_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Serialize_Vector2_117111(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494CFF0)(obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Deserialize_Vector2_117112(DLL2SDK::mscorlib::System::String* serialized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494E2E8)(serialized_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Serialize_Vector4_117113(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494D164)(obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Deserialize_Vector4_117114(DLL2SDK::mscorlib::System::String* serialized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494E520)(serialized_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Serialize_Bounds_117115(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494D478)(obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Deserialize_Bounds_117116(DLL2SDK::mscorlib::System::String* serialized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494E7A4)(serialized_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Serialize_Color_117117(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494D8A4)(obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Deserialize_Color_117118(DLL2SDK::mscorlib::System::String* serialized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494EA6C)(serialized_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Serialize_Rect_117119(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494DBB8)(obj_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SerializationCustom::Deserialize_Rect_117120(DLL2SDK::mscorlib::System::String* serialized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494ECF0)(serialized_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperSceneList::GetScenes_117101() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4948568)(); } DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperSceneList::GetDontDestroyOnLoadScene_117102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494B99C)(); } DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteGameObject* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperRemoteGameObjectCreator::CreateRemoteGameObject_117094(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool includeComponents_, bool includeChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494798C)(gameObject_, includeComponents_, includeChildren_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperRemoteGameObjectCreator::CreateRemoteComponentArray_117095(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x4948CDC)(gameObject_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperRemoteGameObjectCreator::GetComponentEnabled_117096(DLL2SDK::UnityEngine::UnityEngine::Component* component_, bool* hasEnabled_, bool* enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49496C8)(component_, hasEnabled_, enabled_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperRemoteGameObjectCreator::CreateRemoteFieldArray_117097(DLL2SDK::UnityEngine::UnityEngine::Component* component_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Component*)>(DLL2SDK::GameAssemblyBase + 0x49490DC)(component_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperRemoteGameObjectCreator::CreateRemotePropertyArray_117098(DLL2SDK::UnityEngine::UnityEngine::Component* component_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Component*)>(DLL2SDK::GameAssemblyBase + 0x4949468)(component_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperRemoteGameObjectCreator::GetExtraRemoteProperty_117099(DLL2SDK::UnityEngine::UnityEngine::Component* component_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* currentRemoteProperty_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x494B560)(component_, currentRemoteProperty_); } DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteProperty* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperRemoteGameObjectCreator::CreateRemoteProperty_117100(DLL2SDK::UnityEngine::UnityEngine::Component* component_, DLL2SDK::mscorlib::System::Reflection::PropertyInfo* property_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494A714)(component_, property_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperGameObjectFinder::FindGameObject_117091(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4946618)(instanceId_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperGameObjectFinder::FindGameObjectInScene_117092(int32_t instanceId_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4948934)(instanceId_, scene_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HelperGameObjectFinder::FindGameObjectInChildren_117093(int32_t instanceId_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4948AA4)(instanceId_, gameObject_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerRefreshHierarchy::HandlerMain_117086(DLL2SDK::mscorlib::System::String* jsonRequest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4947BF8)(jsonRequest_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerRefreshHierarchy::HandlerMainFromConnection_117087(DLL2SDK::mscorlib::System::String* jsonRequest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49482F8)(jsonRequest_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerRefreshHierarchy::CreateRemoteSceneArray_117088() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4947F80)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerRefreshHierarchy::CreateRemoteGameObjectArray_117089(DLL2SDK::Array* gameObjects_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x49487AC)(gameObjects_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerRefreshHierarchy::ErrorString_117090(DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494820C)(reason_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerRefreshGameObject::HandlerMain_117084(DLL2SDK::mscorlib::System::String* jsonRequest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49474B0)(jsonRequest_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerRefreshGameObject::ErrorString_117085(DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49477FC)(reason_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerApplyGameObject::HandlerMain_117078(DLL2SDK::mscorlib::System::String* jsonRequest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945EA4)(jsonRequest_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerApplyGameObject::ErrorString_117079(DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4946864)(reason_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerApplyGameObject::SetComponentEnabled_117080(DLL2SDK::UnityEngine::UnityEngine::Component* component_, bool enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4946AA4)(component_, enabled_); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerApplyGameObject::FindFieldInfo_117081(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Component* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4946C50)(name_, component_); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerApplyGameObject::FindPropertyInfo_117082(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Component* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4947334)(name_, component_); } DLL2SDK::UnityEngine::UnityEngine::Component* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::HandlerApplyGameObject::FindComponent_117083(int32_t instanceId_, DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4946954)(instanceId_, go_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SystemInfoViewer::_ctor_117074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950ED4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SystemInfoViewer::get_displayResolution_117075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950F80)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SystemInfoViewer::set_displayResolution_117076(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950F94)(this, value_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::SystemInfoViewer::Update_117077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4950FA0)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ScreenSettings::_ctor_117072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494CA60)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ScreenSettings::Update_117073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494CB0C)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::FpsDisplay::_ctor_117063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945800)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::FpsDisplay::Start_117064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945928)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::FpsDisplay::OnGUI_117065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945A10)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteScene::_ctor_117055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4948708)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteScene::OnBeforeSerialize_117056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteScene::CollectChildren_117057(DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteGameObject* parentGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494C1F8)(this, parentGO_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteScene::OnAfterDeserialize_117058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteGameObject* DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteScene::FindParent_117059(int32_t parentInstanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494C800)(this, parentInstanceId_); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteProperty::_ctor_117054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494B8F8)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteGameObject::_ctor_117053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4948C38)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteField::_ctor_117052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494A294)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteComponent::_ctor_117051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4949038)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RefreshHierarchyRes::_ctor_117050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4947EDC)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RefreshHierarchyReq::_ctor_117049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494BC28)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RefreshGameObjectRes::_ctor_117048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49478E8)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RefreshGameObjectReq::_ctor_117047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494BB84)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ChangedScene::_ctor_117046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409367C)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ChangedProperty::_ctor_117045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40935D8)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ChangedGameObject::_ctor_117044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4093534)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ChangedField::_ctor_117043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4093490)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ChangedComponent::_ctor_117042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40933EC)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ChangeGameObjectRes::_ctor_117041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40937C4)(this); } void DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::ChangeGameObjectReq::_ctor_117040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4093720)(this); } void DLL2SDK::Assembly_CSharp::StaticRainVariables::_ctor_117039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A32688)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::_ctor_117016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31B3C)(this); } DLL2SDK::Assembly_CSharp::StaticRainVariables* DLL2SDK::Assembly_CSharp::StaticRainController::get_Variables_117017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31BE0)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::set_Variables_117018(DLL2SDK::Assembly_CSharp::StaticRainVariables* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31AEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::StaticRainController::get_RenderQueue_117019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31BE8)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::set_RenderQueue_117020(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31578)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::StaticRainController::get_RainCamera_117021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31BF0)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::set_RainCamera_117022(DLL2SDK::UnityEngine::UnityEngine::Camera* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31AF4)(this, value_); } float DLL2SDK::Assembly_CSharp::StaticRainController::get_Alpha_117023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31BF8)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::set_Alpha_117024(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31A28)(this, value_); } bool DLL2SDK::Assembly_CSharp::StaticRainController::get_NoMoreRain_117025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31C00)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::set_NoMoreRain_117026(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A30FD0)(this, value_); } DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType DLL2SDK::Assembly_CSharp::StaticRainController::get_ShaderType_117027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31C08)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::set_ShaderType_117028(DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31A20)(this, value_); } bool DLL2SDK::Assembly_CSharp::StaticRainController::get_VRMode_117029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31C10)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::set_VRMode_117030(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31A30)(this, value_); } bool DLL2SDK::Assembly_CSharp::StaticRainController::get_IsPlaying_117031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A30AB0)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::Refresh_117032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A30E4C)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::Play_117033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31110)(this); } void DLL2SDK::Assembly_CSharp::StaticRainController::UpdateController_117034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31A38)(this); } float DLL2SDK::Assembly_CSharp::StaticRainController::GetProgress_117035(DLL2SDK::Assembly_CSharp::StaticRainController_StaticRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A325B8)(this, dc_); } void DLL2SDK::Assembly_CSharp::StaticRainController::InitializeInstance_117036(DLL2SDK::Assembly_CSharp::StaticRainController_StaticRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31CF4)(this, dc_); } void DLL2SDK::Assembly_CSharp::StaticRainController::UpdateInstance_117037(DLL2SDK::Assembly_CSharp::StaticRainController_StaticRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31DFC)(this, dc_); } void DLL2SDK::Assembly_CSharp::RainBehaviourBase::_ctor_116702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B1130)(this); } bool DLL2SDK::Assembly_CSharp::RainBehaviourBase::get_IsPlaying_116703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RainBehaviourBase::get_IsEnabled_116704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RainBehaviourBase::get_CurrentDrawCall_116705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RainBehaviourBase::get_MaxDrawCall_116706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RainBehaviourBase::Refresh_116707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RainBehaviourBase::StartRain_116708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RainBehaviourBase::StopRain_116709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RainBehaviourBase::StopRainImmidiate_116710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RainBehaviourBase::ApplyFinalDepth_116711(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::RainBehaviourBase::ApplyGlobalWind_116712(DLL2SDK::UnityEngine::UnityEngine::Vector2 globalWind_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, globalWind_, Data.method); } void DLL2SDK::Assembly_CSharp::RainBehaviourBase::Awake_116713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RainBehaviourBase::Update_116714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainVariables::_ctor_116989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350B8A4)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::_ctor_116946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350980C)(this); } DLL2SDK::Assembly_CSharp::SimpleRainVariables* DLL2SDK::Assembly_CSharp::SimpleRainController::get_Variables_116947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35098E4)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::set_Variables_116948(DLL2SDK::Assembly_CSharp::SimpleRainVariables* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35095FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::SimpleRainController::get_RenderQueue_116949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35098EC)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::set_RenderQueue_116950(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3508F14)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::SimpleRainController::get_RainCamera_116951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35098F4)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::set_RainCamera_116952(DLL2SDK::UnityEngine::UnityEngine::Camera* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509604)(this, value_); } float DLL2SDK::Assembly_CSharp::SimpleRainController::get_Alpha_116953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35098FC)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::set_Alpha_116954(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509428)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::SimpleRainController::get_GlobalWind_116955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509904)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::set_GlobalWind_116956(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350904C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SimpleRainController::get_GForceVector_116957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509918)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::set_GForceVector_116958(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509430)(this, value_); } bool DLL2SDK::Assembly_CSharp::SimpleRainController::get_NoMoreRain_116959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350992C)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::set_NoMoreRain_116960(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3508978)(this, value_); } DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType DLL2SDK::Assembly_CSharp::SimpleRainController::get_ShaderType_116961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509934)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::set_ShaderType_116962(DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509420)(this, value_); } bool DLL2SDK::Assembly_CSharp::SimpleRainController::get_IsPlaying_116963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35080A8)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::Refresh_116964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35085AC)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::Play_116965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3508AB8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SimpleRainController::PlayDelay_116966(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509A18)(this, delay_); } void DLL2SDK::Assembly_CSharp::SimpleRainController::UpdateController_116967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350943C)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::CheckSpawnNum_116968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509B1C)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::CheckSpawnTime_116969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350A25C)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainController::Spawn_116970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350A704)(this); } float DLL2SDK::Assembly_CSharp::SimpleRainController::GetProgress_116971(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350AC20)(this, dc_); } void DLL2SDK::Assembly_CSharp::SimpleRainController::InitializeDrawer_116972(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350A87C)(this, dc_); } void DLL2SDK::Assembly_CSharp::SimpleRainController::UpdateShader_116973(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* dc_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350ACE4)(this, dc_, index_); } void DLL2SDK::Assembly_CSharp::SimpleRainController::UpdateInstance_116974(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* dc_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350A5B0)(this, dc_, index_); } bool DLL2SDK::Assembly_CSharp::SimpleRainController::_get_IsPlaying_m__0_116975(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350B2FC)(t_); } bool DLL2SDK::Assembly_CSharp::SimpleRainController::_CheckSpawnNum_m__1_116976(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350B328)(x_); } bool DLL2SDK::Assembly_CSharp::SimpleRainController::_CheckSpawnNum_m__2_116977(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350B354)(x_); } bool DLL2SDK::Assembly_CSharp::SimpleRainController::_CheckSpawnNum_m__3_116978(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350B384)(x_); } bool DLL2SDK::Assembly_CSharp::SimpleRainController::_CheckSpawnTime_m__4_116979(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350B448)(x_); } bool DLL2SDK::Assembly_CSharp::SimpleRainController::_Spawn_m__5_116980(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350B478)(x_); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::_ctor_116919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3507D2C)(this); } DLL2SDK::Assembly_CSharp::SimpleRainController* DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::get_rainController_116920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3507DD0)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::set_rainController_116921(DLL2SDK::Assembly_CSharp::SimpleRainController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3507DD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::get_CurrentDrawCall_116922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::get_MaxDrawCall_116923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::get_IsPlaying_116924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::get_IsEnabled_116925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::Refresh_116926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::StartRain_116927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::StopRain_116928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::StopRainImmidiate_116929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::ApplyFinalDepth_116930(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::ApplyGlobalWind_116931(DLL2SDK::UnityEngine::UnityEngine::Vector2 globalWind_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, globalWind_, Data.method); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::Start_116932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509058)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::Update_116933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::SimpleRainController* DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::CreateController_116934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350840C)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::InitParams_116935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509298)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::swap_116936(float* a_, float* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350960C)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::swap_116937(int32_t* a_, int32_t* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35096D8)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::_get_CurrentDrawCall_m__0_116938(DLL2SDK::Assembly_CSharp::SimpleRainController_SimpleRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35097A4)(x_); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::__xLuaBaseProxy_Refresh_116939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35097D4)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::__xLuaBaseProxy_StartRain_116940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35097DC)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::__xLuaBaseProxy_StopRain_116941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35097E4)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::__xLuaBaseProxy_StopRainImmidiate_116942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35097EC)(this); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::__xLuaBaseProxy_ApplyFinalDepth_116943(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35097F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::__xLuaBaseProxy_ApplyGlobalWind_116944(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35097FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::SimpleRainBehaviour::__xLuaBaseProxy_Update_116945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3509804)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainVariables::_ctor_116918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE1C28)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::_ctor_116858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE134)(this); } DLL2SDK::Assembly_CSharp::FrictionFlowRainVariables* DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_Variables_116859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE240)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::set_Variables_116860(DLL2SDK::Assembly_CSharp::FrictionFlowRainVariables* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDDF28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_RenderQueue_116861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE248)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::set_RenderQueue_116862(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDD854)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_RainCamera_116863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE250)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::set_RainCamera_116864(DLL2SDK::UnityEngine::UnityEngine::Camera* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDDF30)(this, value_); } float DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_Alpha_116865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE258)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::set_Alpha_116866(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDDD58)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_GlobalWind_116867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE260)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::set_GlobalWind_116868(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDD98C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_GForceVector_116869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE274)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::set_GForceVector_116870(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDDD68)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_NoMoreRain_116871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE288)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::set_NoMoreRain_116872(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDD2B8)(this, value_); } DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_ShaderType_116873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE290)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::set_ShaderType_116874(DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDDD50)(this, value_); } float DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_Distance_116875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE298)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::set_Distance_116876(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDDD60)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_IsPlaying_116877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDCA0C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrictionFlowRainController::get_dummy_116878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE2A0)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::Refresh_116879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDCF10)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::Play_116880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDD3F8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::FrictionFlowRainController::PlayDelay_116881(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE500)(this, delay_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::UpdateController_116882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDDD74)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::CheckSpawnNum_116883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE604)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::CheckSpawnTime_116884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDED44)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::Spawn_116885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDF1F8)(this); } float DLL2SDK::Assembly_CSharp::FrictionFlowRainController::GetProgress_116886(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDF838)(this, dc_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrictionFlowRainController::GetFallForceFronStartPos_116887(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDF8FC)(this, startPos_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::InitializeDrawer_116888(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDF370)(this, dc_); } DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 DLL2SDK::Assembly_CSharp::FrictionFlowRainController::PickRandomWeightedElement_116890(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dictionary_) { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::FrictionFlowRainController*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x3CDF9EC)(this, dictionary_); } DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 DLL2SDK::Assembly_CSharp::FrictionFlowRainController::PickRandomWeightedElementEx_116891(DLL2SDK::mscorlib::System::Collections::Generic::List_1>* kvList_) { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::FrictionFlowRainController*, DLL2SDK::mscorlib::System::Collections::Generic::List_1>*)>(DLL2SDK::GameAssemblyBase + 0x3CDFD94)(this, kvList_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrictionFlowRainController::GetNextPositionWithFriction_116892(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* dc_, float downValue_, int32_t resolution_, int32_t widthResolution_, float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE00E4)(this, dc_, downValue_, resolution_, widthResolution_, dt_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::UpdateTransform_116893(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE09F0)(this, dc_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::UpdateShader_116894(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* dc_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE0CC0)(this, dc_, index_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainController::UpdateInstance_116895(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* dc_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDF098)(this, dc_, index_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController::_get_IsPlaying_m__0_116896(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE1190)(t_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController::_CheckSpawnNum_m__1_116897(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE11BC)(x_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController::_CheckSpawnNum_m__2_116898(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE11E8)(x_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController::_CheckSpawnNum_m__3_116899(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE1218)(x_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController::_CheckSpawnTime_m__4_116900(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE12DC)(x_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainController::_Spawn_m__5_116901(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE130C)(x_); } int32_t DLL2SDK::Assembly_CSharp::FrictionFlowRainController::_PickRandomWeightedElement_m__6_116902(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 x_, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 y_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2)>(DLL2SDK::GameAssemblyBase + 0x3CE1338)(x_, y_); } int32_t DLL2SDK::Assembly_CSharp::FrictionFlowRainController::_PickRandomWeightedElementEx_m__7_116903(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 x_, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 y_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2)>(DLL2SDK::GameAssemblyBase + 0x3CE1404)(x_, y_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::_ctor_116831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDC690)(this); } DLL2SDK::Assembly_CSharp::FrictionFlowRainController* DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::get_rainController_116832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDC734)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::set_rainController_116833(DLL2SDK::Assembly_CSharp::FrictionFlowRainController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDC73C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::get_CurrentDrawCall_116834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::get_MaxDrawCall_116835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::get_IsPlaying_116836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::get_IsEnabled_116837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::Refresh_116838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::StartRain_116839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::StopRain_116840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::StopRainImmidiate_116841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::ApplyFinalDepth_116842(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::ApplyGlobalWind_116843(DLL2SDK::UnityEngine::UnityEngine::Vector2 globalWind_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, globalWind_, Data.method); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::Start_116844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDD998)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::Update_116845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrictionFlowRainController* DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::CreateController_116846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDCD70)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::InitParams_116847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDDBEC)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::swap_116848(float* a_, float* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDDF38)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::swap_116849(int32_t* a_, int32_t* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE004)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::_get_CurrentDrawCall_m__0_116850(DLL2SDK::Assembly_CSharp::FrictionFlowRainController_FrictionFlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE0D0)(x_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::__xLuaBaseProxy_Refresh_116851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE0FC)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::__xLuaBaseProxy_StartRain_116852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE104)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::__xLuaBaseProxy_StopRain_116853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE10C)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::__xLuaBaseProxy_StopRainImmidiate_116854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE114)(this); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::__xLuaBaseProxy_ApplyFinalDepth_116855(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE11C)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::__xLuaBaseProxy_ApplyGlobalWind_116856(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE124)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrictionFlowRainBehaviour::__xLuaBaseProxy_Update_116857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDE12C)(this); } void DLL2SDK::Assembly_CSharp::FlowRainVariables::_ctor_116830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCF62C)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::_ctor_116773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCA98)(this); } DLL2SDK::Assembly_CSharp::FlowRainVariables* DLL2SDK::Assembly_CSharp::FlowRainController::get_Variables_116774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCB70)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::set_Variables_116775(DLL2SDK::Assembly_CSharp::FlowRainVariables* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC88C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FlowRainController::get_RenderQueue_116776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCB78)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::set_RenderQueue_116777(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC168)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::FlowRainController::get_RainCamera_116778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCB80)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::set_RainCamera_116779(DLL2SDK::UnityEngine::UnityEngine::Camera* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC894)(this, value_); } float DLL2SDK::Assembly_CSharp::FlowRainController::get_Alpha_116780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCB88)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::set_Alpha_116781(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC6BC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FlowRainController::get_GlobalWind_116782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCB90)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::set_GlobalWind_116783(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC2A0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FlowRainController::get_GForceVector_116784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCBA4)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::set_GForceVector_116785(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC6CC)(this, value_); } bool DLL2SDK::Assembly_CSharp::FlowRainController::get_NoMoreRain_116786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCBB8)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::set_NoMoreRain_116787(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCBBCC)(this, value_); } DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType DLL2SDK::Assembly_CSharp::FlowRainController::get_ShaderType_116788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCBC0)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::set_ShaderType_116789(DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC6B4)(this, value_); } float DLL2SDK::Assembly_CSharp::FlowRainController::get_Distance_116790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCBC8)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::set_Distance_116791(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC6C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::FlowRainController::get_IsPlaying_116792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCB320)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::Refresh_116793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCB824)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::Play_116794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCBD0C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::FlowRainController::PlayDelay_116795(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCCC4)(this, delay_); } void DLL2SDK::Assembly_CSharp::FlowRainController::UpdateController_116796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC6D8)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::CheckSpawnNum_116797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCDC8)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::CheckSpawnTime_116798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCD508)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController::Spawn_116799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCD9BC)(this); } float DLL2SDK::Assembly_CSharp::FlowRainController::GetProgress_116800(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCDF60)(this, dc_); } void DLL2SDK::Assembly_CSharp::FlowRainController::InitializeDrawer_116801(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCDB34)(this, dc_); } void DLL2SDK::Assembly_CSharp::FlowRainController::UpdateTransform_116802(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCE024)(this, dc_); } void DLL2SDK::Assembly_CSharp::FlowRainController::UpdateShader_116803(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* dc_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCE704)(this, dc_, index_); } void DLL2SDK::Assembly_CSharp::FlowRainController::UpdateInstance_116804(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* dc_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCD85C)(this, dc_, index_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::FlowRainController::Wait_116805(float atLeast_, float step_, int32_t rndMax_, DLL2SDK::System_Core::System::Action* callBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCE5D0)(this, atLeast_, step_, rndMax_, callBack_); } bool DLL2SDK::Assembly_CSharp::FlowRainController::_get_IsPlaying_m__0_116806(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCEBDC)(t_); } bool DLL2SDK::Assembly_CSharp::FlowRainController::_CheckSpawnNum_m__1_116807(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCEC08)(x_); } bool DLL2SDK::Assembly_CSharp::FlowRainController::_CheckSpawnNum_m__2_116808(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCEC34)(x_); } bool DLL2SDK::Assembly_CSharp::FlowRainController::_CheckSpawnNum_m__3_116809(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCEC64)(x_); } bool DLL2SDK::Assembly_CSharp::FlowRainController::_CheckSpawnTime_m__4_116810(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCED28)(x_); } bool DLL2SDK::Assembly_CSharp::FlowRainController::_Spawn_m__5_116811(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCED58)(x_); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::_ctor_116746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCAFA4)(this); } DLL2SDK::Assembly_CSharp::FlowRainController* DLL2SDK::Assembly_CSharp::FlowRainBehaviour::get_rainController_116747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCB048)(this); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::set_rainController_116748(DLL2SDK::Assembly_CSharp::FlowRainController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCB050)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FlowRainBehaviour::get_CurrentDrawCall_116749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FlowRainBehaviour::get_MaxDrawCall_116750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FlowRainBehaviour::get_IsPlaying_116751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FlowRainBehaviour::get_IsEnabled_116752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::Refresh_116753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::StartRain_116754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::StopRain_116755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::StopRainImmidiate_116756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::ApplyFinalDepth_116757(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::ApplyGlobalWind_116758(DLL2SDK::UnityEngine::UnityEngine::Vector2 globalWind_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, globalWind_, Data.method); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::Start_116759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC2AC)(this); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::Update_116760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FlowRainController* DLL2SDK::Assembly_CSharp::FlowRainBehaviour::CreateController_116761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCB684)(this); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::InitParams_116762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC500)(this); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::swap_116763(float* a_, float* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC89C)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::swap_116764(int32_t* a_, int32_t* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCC968)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::FlowRainBehaviour::_get_CurrentDrawCall_m__0_116765(DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCA34)(x_); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::__xLuaBaseProxy_Refresh_116766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCA60)(this); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::__xLuaBaseProxy_StartRain_116767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCA68)(this); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::__xLuaBaseProxy_StopRain_116768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCA70)(this); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::__xLuaBaseProxy_StopRainImmidiate_116769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCA78)(this); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::__xLuaBaseProxy_ApplyFinalDepth_116770(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCA80)(this, P0_); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::__xLuaBaseProxy_ApplyGlobalWind_116771(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCA88)(this, P0_); } void DLL2SDK::Assembly_CSharp::FlowRainBehaviour::__xLuaBaseProxy_Update_116772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCA90)(this); } void DLL2SDK::Assembly_CSharp::FpsDisplay::_ctor_116743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDB278)(this); } void DLL2SDK::Assembly_CSharp::FpsDisplay::LateUpdate_116744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDB328)(this); } void DLL2SDK::Assembly_CSharp::FpsDisplay::OnGUI_116745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDB428)(this); } void DLL2SDK::Assembly_CSharp::BloodRainCameraController::_ctor_116737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563D18)(this); } void DLL2SDK::Assembly_CSharp::BloodRainCameraController::Attack_116738(float damage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563DD4)(this, damage_); } void DLL2SDK::Assembly_CSharp::BloodRainCameraController::Reset_116739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563F14)(this); } void DLL2SDK::Assembly_CSharp::BloodRainCameraController::Update_116740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356409C)(this); } float DLL2SDK::Assembly_CSharp::BloodRainCameraController::LerpTime_116741(float lerpTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564324)(this, lerpTime_); } void DLL2SDK::Assembly_CSharp::BloodRainCameraController::ResetLerpTime_116742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563FF8)(this); } void DLL2SDK::Assembly_CSharp::RainDropTools::_ctor_116721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B5230)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RainDropTools::GetShaderName_116722(DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType shaderType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B4B68)(shaderType_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::RainDropTools::CreateRainMaterial_116723(DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType shaderType_, int32_t renderQueue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B4534)(shaderType_, renderQueue_); } void DLL2SDK::Assembly_CSharp::RainDropTools::ApplyRainMaterialValue_116724(DLL2SDK::UnityEngine::UnityEngine::Material* material_, DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType shaderType_, DLL2SDK::UnityEngine::UnityEngine::Texture* normalMap_, DLL2SDK::UnityEngine::UnityEngine::Texture* overlayTexture_, float distortionValue_, DLL2SDK::mscorlib::System::Nullable_1 overlayColor_, float reliefValue_, float blur_, float darkness_) { return reinterpret_cast, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x39B4D58)(material_, shaderType_, normalMap_, overlayTexture_, distortionValue_, overlayColor_, reliefValue_, blur_, darkness_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::RainDropTools::CreateQuadMesh_116725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B46D8)(); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::RainDropTools::CreateHiddenObject_116726(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B5304)(name_, parent_); } float DLL2SDK::Assembly_CSharp::RainDropTools::Random_116727(float min_, float max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B553C)(min_, max_); } int32_t DLL2SDK::Assembly_CSharp::RainDropTools::Random_116728(int32_t min_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B5624)(min_, max_); } void DLL2SDK::Assembly_CSharp::RainDropTools::DestroyChildren_116729(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B570C)(t_); } void DLL2SDK::Assembly_CSharp::RainDropTools::DestroyChildrenImmediate_116730(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B5A90)(t_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::RainDropTools::GetCameraOrthographicSize_116731(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B5E14)(cam_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RainDropTools::GetSpawnLocalPos_116732(DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, float offsetX_, float offsetY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B5F50)(parent_, cam_, offsetX_, offsetY_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RainDropTools::GetGForcedScreenMovement_116733(DLL2SDK::UnityEngine::UnityEngine::Transform* screenTransform_, DLL2SDK::UnityEngine::UnityEngine::Vector3 GForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B61F8)(screenTransform_, GForce_); } void DLL2SDK::Assembly_CSharp::RainDropTools::_cctor_116735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B6530)(); } void DLL2SDK::Assembly_CSharp::RainDropEffect::RainDrawer::_ctor_116715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B3A04)(this); } bool DLL2SDK::Assembly_CSharp::RainDropEffect::RainDrawer::get_IsEnabled_116716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B3AB0)(this); } void DLL2SDK::Assembly_CSharp::RainDropEffect::RainDrawer::Refresh_116717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B3B94)(this); } void DLL2SDK::Assembly_CSharp::RainDropEffect::RainDrawer::Hide_116718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B3C38)(this); } void DLL2SDK::Assembly_CSharp::RainDropEffect::RainDrawer::Show_116719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B3D50)(this); } void DLL2SDK::Assembly_CSharp::DropTrail::_ctor_116687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B554)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::DropTrail::get__mesh_116688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B654)(this); } void DLL2SDK::Assembly_CSharp::DropTrail::set__mesh_116689(DLL2SDK::UnityEngine::UnityEngine::Mesh* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B680)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::DropTrail::get_pathCnt_116690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B6AC)(this); } void DLL2SDK::Assembly_CSharp::DropTrail::Awake_116691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B734)(this); } void DLL2SDK::Assembly_CSharp::DropTrail::Update_116692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414BBB4)(this); } void DLL2SDK::Assembly_CSharp::DropTrail::Clear_116693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414D0E8)(this); } bool DLL2SDK::Assembly_CSharp::DropTrail::CheckExistence_116694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B7D8)(this); } bool DLL2SDK::Assembly_CSharp::DropTrail::CheckActive_116695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414BC84)(this); } void DLL2SDK::Assembly_CSharp::DropTrail::UpdateTrail_116696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414BD50)(this); } void DLL2SDK::Assembly_CSharp::DropTrail::UpdateMesh_116697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414C904)(this); } void DLL2SDK::Assembly_CSharp::DropTrail::OnDrawGizmos_116698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414D320)(this); } bool DLL2SDK::Assembly_CSharp::DropTrail::_UpdateTrail_m__0_116699(DLL2SDK::Assembly_CSharp::DropTrail_Path* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414D5CC)(this, t_); } void DLL2SDK::Assembly_CSharp::RainCameraController::_ctor_116669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B1BC4)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::RainCameraController::get_cam_116670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B1CE4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RainCameraController::get_rainBehaviours_116671() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RainCameraController*)>(DLL2SDK::GameAssemblyBase + 0x39B1DCC)(this); } int32_t DLL2SDK::Assembly_CSharp::RainCameraController::get_CurrentDrawCall_116672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B1E80)(this); } int32_t DLL2SDK::Assembly_CSharp::RainCameraController::get_MaxDrawCall_116673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B1FC0)(this); } bool DLL2SDK::Assembly_CSharp::RainCameraController::get_IsPlaying_116674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B2100)(this); } void DLL2SDK::Assembly_CSharp::RainCameraController::Awake_116675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B2274)(this); } void DLL2SDK::Assembly_CSharp::RainCameraController::Start_116676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B2454)(this); } void DLL2SDK::Assembly_CSharp::RainCameraController::Update_116677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B25B0)(this); } void DLL2SDK::Assembly_CSharp::RainCameraController::Refresh_116678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B2CE8)(this); } void DLL2SDK::Assembly_CSharp::RainCameraController::Play_116679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B302C)(this); } void DLL2SDK::Assembly_CSharp::RainCameraController::Stop_116680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B320C)(this); } void DLL2SDK::Assembly_CSharp::RainCameraController::StopImmidiate_116681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B33EC)(this); } void DLL2SDK::Assembly_CSharp::RainCameraController::OnDrawGizmos_116682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B35CC)(this); } int32_t DLL2SDK::Assembly_CSharp::RainCameraController::_get_CurrentDrawCall_m__0_116683(DLL2SDK::Assembly_CSharp::RainBehaviourBase* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B392C)(x_); } int32_t DLL2SDK::Assembly_CSharp::RainCameraController::_get_MaxDrawCall_m__1_116684(DLL2SDK::Assembly_CSharp::RainBehaviourBase* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B3964)(x_); } bool DLL2SDK::Assembly_CSharp::RainCameraController::_get_IsPlaying_m__2_116685(DLL2SDK::Assembly_CSharp::RainBehaviourBase* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B399C)(x_); } int32_t DLL2SDK::Assembly_CSharp::RainCameraController::_Update_m__3_116686(DLL2SDK::Assembly_CSharp::RainBehaviourBase* a_, DLL2SDK::Assembly_CSharp::RainBehaviourBase* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B39D4)(a_, b_); } bool DLL2SDK::Assembly_CSharp::ProGrids::PGExtensions::Contains_116666(DLL2SDK::Array* t_arr_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x4CBECA4)(t_arr_, t_); } float DLL2SDK::Assembly_CSharp::ProGrids::PGExtensions::Sum_116667(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEDB0)(v_); } bool DLL2SDK::Assembly_CSharp::ProGrids::PGExtensions::InFrustum_116668(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEE1C)(cam_, point_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::ColorWithString_116629(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBB564)(value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::VectorToMask_116630(DLL2SDK::UnityEngine::UnityEngine::Vector3 vec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBB824)(vec_); } DLL2SDK::Assembly_CSharp::ProGrids::Axis DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::MaskToAxis_116631(DLL2SDK::UnityEngine::UnityEngine::Vector3 vec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBB9DC)(vec_); } DLL2SDK::Assembly_CSharp::ProGrids::Axis DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::BestAxis_116632(DLL2SDK::UnityEngine::UnityEngine::Vector3 vec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBBB2C)(vec_); } DLL2SDK::Assembly_CSharp::ProGrids::Axis DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::CalcDragAxis_116633(DLL2SDK::UnityEngine::UnityEngine::Vector3 movement_, DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBBC38)(movement_, cam_); } float DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::ValueFromMask_116634(DLL2SDK::UnityEngine::UnityEngine::Vector3 val_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBC178)(val_, mask_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::SnapValue_116635(DLL2SDK::UnityEngine::UnityEngine::Vector3 val_, float snapValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBC290)(val_, snapValue_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::GetType_116636(DLL2SDK::mscorlib::System::String* type_, DLL2SDK::mscorlib::System::String* assembly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBC508)(type_, assembly_); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::SetUnityGridEnabled_116637(bool isEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBC9A0)(isEnabled_); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::GetUnityGridEnabled_116638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBCBB4)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::SnapValue_116639(DLL2SDK::UnityEngine::UnityEngine::Vector3 val_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mask_, float snapValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBCDA8)(val_, mask_, snapValue_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::SnapToCeil_116640(DLL2SDK::UnityEngine::UnityEngine::Vector3 val_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mask_, float snapValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBD01C)(val_, mask_, snapValue_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::SnapToFloor_116641(DLL2SDK::UnityEngine::UnityEngine::Vector3 val_, float snapValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBD354)(val_, snapValue_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::SnapToFloor_116642(DLL2SDK::UnityEngine::UnityEngine::Vector3 val_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mask_, float snapValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBD528)(val_, mask_, snapValue_); } float DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::Snap_116643(float val_, float round_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBC3A0)(val_, round_); } float DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::SnapToFloor_116644(float val_, float snapValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBD464)(val_, snapValue_); } float DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::SnapToCeil_116645(float val_, float snapValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBD290)(val_, snapValue_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::CeilFloor_116646(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBD79C)(v_); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::ClearSnapEnabledCache_116647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBD7F0)(); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::SnapIsEnabled_116648(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBD8D4)(t_); } void DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::_cctor_116649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBE71C)(); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::_SnapIsEnabled_m__0_116650(DLL2SDK::mscorlib::System::Object* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBE844)(x_); } bool DLL2SDK::Assembly_CSharp::ProGrids::pg_Util::_SnapIsEnabled_m__1_116651(DLL2SDK::mscorlib::System::Object* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBE8FC)(x_); } void DLL2SDK::Assembly_CSharp::ProGrids::ProGridsConditionalSnapAttribute::_ctor_116628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEEAC)(this); } void DLL2SDK::Assembly_CSharp::ProGrids::ProGridsNoSnapAttribute::_ctor_116627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEEB4)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::_ctor_116611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48468C0)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::OnBeforeSerialize_116612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::OnAfterDeserialize_116613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::get_ParentPrefab_116614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484AA68)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::set_ParentPrefab_116615(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484CB3C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::get_Prefab_116616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484CC44)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::set_Prefab_116617(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484CD00)(this, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::OnValidate_116618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484CE08)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::SetHideInternalObjects_116619(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846B04)(this, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::SetObjectHide_116620(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484CEF4)(obj_, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::add_OnBuildModifications_116621(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484CFB0)(this, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::remove_OnBuildModifications_116622(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484D1A8)(this, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEPrefabScript::InvokeOnBuildModifications_116623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484D3A0)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEModifications::_ctor_116607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C660)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage::_ctor_116595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C038)(this); } DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage_Link* DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage::get_Item_116596(int32_t liif_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C110)(this, liif_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage_Link* DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage::get_Item_116597(DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage_Link* link_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484AD20)(this, link_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage_Link* DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage::get_Item_116598(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484AC00)(this, obj_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::PrefabEvolution::PELinkage::GetPrefabObject_116599(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, DLL2SDK::UnityEngine::UnityEngine::Object* instanceObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484C240)(this, prefab_, instanceObject_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEHideFlagsUtility::HideFlagsSet_116592(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, DLL2SDK::UnityEngine::UnityEngine::HideFlags flags_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BDB8)(obj_, flags_, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEHideFlagsUtility::AddHideFlags_116593(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, DLL2SDK::UnityEngine::UnityEngine::HideFlags flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BE90)(obj_, flags_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEHideFlagsUtility::RemoveHideFlags_116594(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, DLL2SDK::UnityEngine::UnityEngine::HideFlags flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484BF64)(obj_, flags_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::GameObjectWrapper::_ctor_116589(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4849404)(this, target_); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::GameObjectWrapper::get_m_IsActive_116590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4849A64)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::GameObjectWrapper::set_m_IsActive_116591(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4849A90)(this, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::_ctor_116543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4845738)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::OnBeforeSerialize_116544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::OnAfterDeserialize_116545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::get_SiblingIndex_116546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4845984)(this); } float DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::GetOrder_116547(bool next_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4845B7C)(this, next_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::Clone_116548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::get_Id_116549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4845DC8)(this); } DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::get_Parent_116550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4845DD0)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::set_Parent_116551(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4845F28)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::get_Children_116552() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData*)>(DLL2SDK::GameAssemblyBase + 0x4845F4C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::get_Brothers_116553() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData*)>(DLL2SDK::GameAssemblyBase + 0x4845A4C)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::get_Inherited_116554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846180)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::get_Hidden_116555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846318)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::set_Hidden_116556(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48464A8)(this, value_); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData::_get_Children_m__0_116557(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484666C)(this, item_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedPropertyGroup::_ctor_116561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48495C0)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedPropertyGroup::get_Expanded_116562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4849698)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedPropertyGroup::set_Expanded_116563(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48497AC)(this, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedPropertyGroup::_cctor_116564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48499B4)(); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::_ctor_116501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4849ABC)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::OnBeforeSerialize_116502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::OnAfterDeserialize_116503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::GetInheritedProperties_116504() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties*)>(DLL2SDK::GameAssemblyBase + 0x484A028)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::Add_116505(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* exposed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484AD34)(this, exposed_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::Add_116506(DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* exposed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484AE90)(this, exposed_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::Add_116507(DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedPropertyGroup* exposed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484AFB0)(this, exposed_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::Remove_116508(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B0D0)(this, id_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::FindProperty_116509(DLL2SDK::mscorlib::System::String* label_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B2C4)(this, label_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::FindProperty_116510(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B450)(this, id_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::FindProperty_116511(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B5DC)(this, id_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::get_Item_116512(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4845E00)(this, id_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::get_Item_116513(DLL2SDK::mscorlib::System::String* label_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B770)(this, label_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::get_Items_116514() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties*)>(DLL2SDK::GameAssemblyBase + 0x484AB24)(this); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::get_OrderedItems_116515() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties*)>(DLL2SDK::GameAssemblyBase + 0x4846040)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::GetInherited_116516(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48461B0)(this, id_); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::GetHidden_116517(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846348)(this, id_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::SetHide_116518(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* property_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48464D8)(this, property_, state_); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::_GetInheritedProperties_m__0_116519(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B8B0)(i_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::_GetInheritedProperties_m__1_116520(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B8DC)(this, p_); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::_GetInheritedProperties_m__2_116521(DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B920)(p_); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::_GetInheritedProperties_m__3_116522(DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedPropertyGroup* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B948)(p_); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::PEExposedProperties::_GetInheritedProperties_m__4_116523(int32_t p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484B970)(this, p_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::EvolvePrefab::_ctor_116497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846820)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::EvolvePrefab::Awake_116498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48469A4)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::EvolvePrefab::HideInternals_116499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846A5C)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::EvolvePrefab::ShowInternals_116500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846D4C)(this); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__MainTex_116461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64444)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__MainTex_116462(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F644F4)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__Color_116463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F62344)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__Color_116464(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F645A8)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__Cutoff_116465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6465C)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__Cutoff_116466(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6470C)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__Intensity_116467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A35C)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__Intensity_116468(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F647C0)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__ZTest_116469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5FE74)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__ZTest_116470(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64874)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__StencilRef_116471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5FFFC)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__StencilRef_116472(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64928)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__Cull_116473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F649DC)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__Cull_116474(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64A8C)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowBlur1_116475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5D5C4)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowBlur1_116476(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64B40)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowBlur2_116477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5D674)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowBlur2_116478(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64BF4)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowBuffer_116479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64CA8)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowBuffer_116480(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64D58)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowBufferTexelSize_116481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64E0C)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowBufferTexelSize_116482(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64EBC)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowEdgeWidth_116483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64F70)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowEdgeWidth_116484(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F65020)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowBlurred_116485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5D7D4)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowBlurred_116486(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F650D4)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowBlurOffset_116487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5D724)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowBlurOffset_116488(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F65188)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowZWrite_116489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F62DBC)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowZWrite_116490(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6523C)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowDepthOffsetFactor_116491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63034)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowDepthOffsetFactor_116492(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F652F0)(value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::get__GlowDepthOffsetUnits_116493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F632AC)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::set__GlowDepthOffsetUnits_116494(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F653A4)(value_); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::Initialize_116495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5BB6C)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::ShaderPropertyID::_cctor_116496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F65458)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::_ctor_116443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63B9C)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::OnEnable_116444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63C70)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::OnDisable_116445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63E68)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::OnWillRenderObject_116446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63F54)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::EndOfFrame_116447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63D58)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::Initialize_116448(DLL2SDK::UnityEngine::UnityEngine::Material* sharedOpaqueMaterial_, DLL2SDK::UnityEngine::UnityEngine::Shader* transparentShader_, bool seethough_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F61468)(this, sharedOpaqueMaterial_, transparentShader_, seethough_); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::FillBuffer_116449(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* buffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F629AC)(this, buffer_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::SetColorForTransparent_116450(DLL2SDK::UnityEngine::UnityEngine::Color clr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F623F4)(this, clr_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::SetZTestForTransparent_116451(int32_t zTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F61C50)(this, zTest_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::SetStencilRefForTransparent_116452(int32_t stencilRef_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F61E24)(this, stencilRef_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::SetState_116453(bool alive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F60A64)(this, alive_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowRendererCache::_cctor_116454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F64080)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::_ctor_116389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5DA8C)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::SetRenderTypeFilter_116390(int32_t flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5DC50)(this, flag_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ReinitMaterials_116391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5E2AC)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::OnParams_116392(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5E380)(this, color_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::On_116393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5E488)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::On_116394(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5E59C)(this, color_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::FlashingParams_116395(DLL2SDK::UnityEngine::UnityEngine::Color startColor_, DLL2SDK::UnityEngine::UnityEngine::Color endColor_, float freq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5E6B0)(this, startColor_, endColor_, freq_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::FlashingOn_116396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5E7E8)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::FlashingOn_116397(DLL2SDK::UnityEngine::UnityEngine::Color startColor_, DLL2SDK::UnityEngine::UnityEngine::Color endColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5E8BC)(this, startColor_, endColor_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::FlashingOn_116398(DLL2SDK::UnityEngine::UnityEngine::Color startColor_, DLL2SDK::UnityEngine::UnityEngine::Color endColor_, float freq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5EA00)(this, startColor_, endColor_, freq_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::FlashingOn_116399(float freq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5EB40)(this, freq_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::FlashingOff_116400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5EC24)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::FlashingSwitch_116401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5ECF8)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ConstantParams_116402(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5EDD0)(this, color_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ConstantOn_116403(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5EED8)(this, time_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ConstantOn_116404(DLL2SDK::UnityEngine::UnityEngine::Color color_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5EFE4)(this, color_, time_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ConstantOff_116405(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F12C)(this, time_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ConstantSwitch_116406(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F238)(this, time_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ConstantOnImmediate_116407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F358)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ConstantOnImmediate_116408(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F430)(this, color_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ConstantOffImmediate_116409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F544)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ConstantSwitchImmediate_116410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F618)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::Off_116411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F718)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::SetSeeThrough_116412(bool inSeeThrough_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F810)(this, inSeeThrough_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::Die_116413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F8E8)(this); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::get_once_116414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5F9FC)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::set_once_116415(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5E560)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::get_opaqueShader_116416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5FA28)(this); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::get_transparentShader_116417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5FB34)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::get_opaqueMaterial_116418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5FC40)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::Awake_116419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6017C)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::OnEnable_116420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F603D4)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::OnDisable_116421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F60514)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::Update_116422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F60808)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::ClearCachedRenderers_116423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F60684)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::UpdateCachedRenderers_116424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F60B3C)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::GrabRenderers_116425(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* renderers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F60E34)(this, t_, renderers_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::UpdateShaderParams_116426(bool zt_, bool sr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F618E4)(this, zt_, sr_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::UpdateColors_116427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F61FF8)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::UpdateTransition_116428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F608DC)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::FillBufferInternal_116429(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* buffer_, DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject_Mode m_, bool depthAvailable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F625EC)(this, buffer_, m_, depthAvailable_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::FillBuffer_116430(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* buffer_, DLL2SDK::UnityEngine::UnityEngine::Vector3 camPos_, bool depthAvailable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5AF44)(buffer_, camPos_, depthAvailable_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::GetZTest_116431(bool enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5FF24)(enabled_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::GetStencilRef_116432(bool enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F600AC)(enabled_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::SetZWrite_116433(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F62C0C)(value_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::SetDepthOffsetFactor_116434(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F62E6C)(value_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::SetDepthOffsetUnits_116435(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F630E4)(value_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::_cctor_116436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6335C)(); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::_SetRenderTypeFilter_m__0_116437(DLL2SDK::mscorlib::System::Type* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63698)(e_); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::_SetRenderTypeFilter_m__1_116438(DLL2SDK::mscorlib::System::Type* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63788)(e_); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::_SetRenderTypeFilter_m__2_116439(DLL2SDK::mscorlib::System::Type* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63878)(e_); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowObject::_SetRenderTypeFilter_m__3_116440(DLL2SDK::mscorlib::System::Type* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F63968)(e_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::_ctor_116363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F59DC8)(this); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::get_uvStartsAtTop_116364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F59EF0)(); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::get_downsampleFactor_116365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A0B4)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::set_downsampleFactor_116366(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A0BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::get_blurIterations_116367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A1A8)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::set_blurIterations_116368(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A1B0)(this, value_); } float DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::get_blurMinSpread_116369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A1C0)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::set_blurMinSpread_116370(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A1C8)(this, value_); } float DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::get_blurSpread_116371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A1E0)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::set_blurSpread_116372(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A1E8)(this, value_); } float DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::get_blurIntensity_116373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A200)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::set_blurIntensity_116374(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A208)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::get_edgeDetectionShaderPath_116375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A40C)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::Start_116376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5A4BC)(this); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::OnEnable_116377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::OnDisable_116378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::Initialize_116379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::UnInitialize_116380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::OnPreRender_116381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::IsGlowCamera_116382(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5B5E0)(cam_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::InitializeMaterials_116383(bool edgeDetection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5B720)(edgeDetection_); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::CreateQuad_116384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5BF2C)(); } int32_t DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::GetAA_116385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::CheckSupported_116386(bool verbose_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, verbose_, Data.method); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::RebuildCommandBuffer_116387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect::_cctor_116388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5D884)(); } void DLL2SDK::Assembly_CSharp::GlowSystem::GlowBlocker::_ctor_116362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F59D24)(this); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::_ctor_116348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085A54)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::CheckShaderAndCreateMaterial_116349(DLL2SDK::UnityEngine::UnityEngine::Shader* s_, DLL2SDK::UnityEngine::UnityEngine::Material* m2Create_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085E34)(this, s_, m2Create_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::CreateMaterial_116350(DLL2SDK::UnityEngine::UnityEngine::Shader* s_, DLL2SDK::UnityEngine::UnityEngine::Material* m2Create_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40879A0)(this, s_, m2Create_); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::OnEnable_116351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4087CFC)(this); } bool DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::CheckSupport_116352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4087DA0)(this); } bool DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::CheckResources_116353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::Start_116354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4087E48)(this); } bool DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::CheckSupport_116355(bool needDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085C84)(this, needDepth_); } bool DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::CheckSupport_116356(bool needDepth_, bool needHdr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4087EF8)(this, needDepth_, needHdr_); } bool DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::Dx11Support_116357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4087FE4)(this); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::ReportAutoDisable_116358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408645C)(this); } bool DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::CheckShader_116359(DLL2SDK::UnityEngine::UnityEngine::Shader* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408808C)(this, s_); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::NotSupported_116360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40878EC)(this); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::PostEffectsBase::DrawBorder_116361(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* dest_, DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408842C)(this, dest_, material_); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::GlobalFog::_ctor_116341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085994)(this); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::GlobalFog::Awake_116342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085B04)(this); } bool DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::GlobalFog::CheckResources_116343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::GlobalFog::ToggleGlobalFog_116344(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40865D4)(open_); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::GlobalFog::OnRenderImage_116345(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* source_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* destination_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40867B0)(this, source_, destination_); } void DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::GlobalFog::CustomGraphicsBlit_116346(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* source_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* dest_, DLL2SDK::UnityEngine::UnityEngine::Material* fxMaterial_, int32_t passNr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408753C)(source_, dest_, fxMaterial_, passNr_); } bool DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects::GlobalFog::__xLuaBaseProxy_CheckResources_116347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4087768)(this); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::_ctor_116303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533CB0C)(this); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::OnEnable_116304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533CBB0)(this); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::OnDisable_116305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533D5E8)(this); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::OnDestroy_116306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533E020)(this); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_Cancel_116307(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533EA58)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_TouchStart_116308(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533EAF8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_TouchDown_116309(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533EB98)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_TouchUp_116310(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533EC38)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_SimpleTap_116311(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533ECD8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_DoubleTap_116312(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533ED78)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_LongTapStart_116313(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533EE18)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_LongTap_116314(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533EEB8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_LongTapEnd_116315(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533EF58)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_DragStart_116316(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533EFF8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_Drag_116317(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F098)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_DragEnd_116318(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F138)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_SwipeStart_116319(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F1D8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_Swipe_116320(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F278)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_SwipeEnd_116321(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F318)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_TouchStart2Fingers_116322(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F3B8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_TouchDown2Fingers_116323(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F458)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_TouchUp2Fingers_116324(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F4F8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_SimpleTap2Fingers_116325(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F598)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_DoubleTap2Fingers_116326(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F638)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_LongTapStart2Fingers_116327(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F6D8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_LongTap2Fingers_116328(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F778)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_LongTapEnd2Fingers_116329(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F818)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_Twist_116330(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F8B8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_TwistEnd_116331(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F958)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_PinchIn_116332(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533F9F8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_PinchOut_116333(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533FA98)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_PinchEnd_116334(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533FB38)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_DragStart2Fingers_116335(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533FBD8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_Drag2Fingers_116336(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533FC78)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_DragEnd2Fingers_116337(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533FD18)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_SwipeStart2Fingers_116338(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533FDB8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_Swipe2Fingers_116339(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533FE58)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyTouchTemplate::On_SwipeEnd2Fingers_116340(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533FEF8)(this, gesture_); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::_ctor_116292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533BE28)(this); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::OnEnable_116293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533BECC)(this); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::OnDisable_116294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533C16C)(this); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::OnDestroy_116295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533C40C)(this); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::On_JoystickDoubleTap_116296(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533C6AC)(this, move_); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::On_JoystickTap_116297(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533C74C)(this, move_); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::On_JoystickTouchUp_116298(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533C7EC)(this, move_); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::On_JoystickMoveEnd_116299(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533C88C)(this, move_); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::On_JoystickMove_116300(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533C92C)(this, move_); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::On_JoystickMoveStart_116301(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533C9CC)(this, move_); } void DLL2SDK::Assembly_CSharp::C_EasyJoystickTemplate::On_JoystickTouchStart_116302(DLL2SDK::Assembly_CSharp::MovingJoystick* move_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533CA6C)(this, move_); } void DLL2SDK::Assembly_CSharp::C_EasyButtonTemplate::_ctor_116285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533B724)(this); } void DLL2SDK::Assembly_CSharp::C_EasyButtonTemplate::OnEnable_116286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533B7C8)(this); } void DLL2SDK::Assembly_CSharp::C_EasyButtonTemplate::OnDisable_116287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533B948)(this); } void DLL2SDK::Assembly_CSharp::C_EasyButtonTemplate::OnDestroy_116288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533BAC8)(this); } void DLL2SDK::Assembly_CSharp::C_EasyButtonTemplate::On_ButtonDown_116289(DLL2SDK::mscorlib::System::String* buttonName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533BC48)(this, buttonName_); } void DLL2SDK::Assembly_CSharp::C_EasyButtonTemplate::On_ButtonPress_116290(DLL2SDK::mscorlib::System::String* buttonName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533BCE8)(this, buttonName_); } void DLL2SDK::Assembly_CSharp::C_EasyButtonTemplate::On_ButtonUp_116291(DLL2SDK::mscorlib::System::String* buttonName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533BD88)(this, buttonName_); } void DLL2SDK::Assembly_CSharp::MovingJoystick::_ctor_116269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B4474)(this); } float DLL2SDK::Assembly_CSharp::MovingJoystick::Axis2Angle_116270(bool inDegree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B4518)(this, inDegree_); } void DLL2SDK::Assembly_CSharp::Gesture::_ctor_116258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46C30)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Gesture::GetTouchToWordlPoint_116259(float z_, bool worldZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46CD4)(this, z_, worldZ_); } float DLL2SDK::Assembly_CSharp::Gesture::GetSwipeOrDragAngle_116260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46EA0)(this); } bool DLL2SDK::Assembly_CSharp::Gesture::IsInRect_116261(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, bool guiRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46FD8)(this, rect_, guiRect_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::Gesture::NormalizedPosition_116262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4716C)(this); } void DLL2SDK::Assembly_CSharp::Finger::_ctor_116257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC40FC)(this); } void DLL2SDK::Assembly_CSharp::EasyTouchInput::_ctor_116249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB80A4)(this); } int32_t DLL2SDK::Assembly_CSharp::EasyTouchInput::TouchCount_116250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB850C)(this); } int32_t DLL2SDK::Assembly_CSharp::EasyTouchInput::getTouchCount_116251(bool realTouch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC29C4)(this, realTouch_); } DLL2SDK::Assembly_CSharp::Finger* DLL2SDK::Assembly_CSharp::EasyTouchInput::GetMouseTouch_116252(int32_t fingerIndex_, DLL2SDK::Assembly_CSharp::Finger* myFinger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBC048)(this, fingerIndex_, myFinger_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyTouchInput::GetSecondFingerPosition_116253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2FD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyTouchInput::GetPointerPosition_116254(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC2E8C)(this, index_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyTouchInput::GetPinchTwist2Finger_116255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3654)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyTouchInput::GetComplex2finger_116256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC34B8)(this); } void DLL2SDK::Assembly_CSharp::EasyTouch::_ctor_115980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB036C)(this); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_Cancel_115981(DLL2SDK::Assembly_CSharp::EasyTouch_TouchCancelHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0594)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_Cancel_115982(DLL2SDK::Assembly_CSharp::EasyTouch_TouchCancelHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0794)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_Cancel2Fingers_115983(DLL2SDK::Assembly_CSharp::EasyTouch_Cancel2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0994)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_Cancel2Fingers_115984(DLL2SDK::Assembly_CSharp::EasyTouch_Cancel2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0B8C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_TouchStart_115985(DLL2SDK::Assembly_CSharp::EasyTouch_TouchStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5DF4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_TouchStart_115986(DLL2SDK::Assembly_CSharp::EasyTouch_TouchStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA6594)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_TouchDown_115987(DLL2SDK::Assembly_CSharp::EasyTouch_TouchDownHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA6000)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_TouchDown_115988(DLL2SDK::Assembly_CSharp::EasyTouch_TouchDownHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA678C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_TouchUp_115989(DLL2SDK::Assembly_CSharp::EasyTouch_TouchUpHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA620C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_TouchUp_115990(DLL2SDK::Assembly_CSharp::EasyTouch_TouchUpHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA6984)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_SimpleTap_115991(DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB324)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_SimpleTap_115992(DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB930)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_DoubleTap_115993(DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB530)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_DoubleTap_115994(DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BABB28)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_LongTapStart_115995(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0D84)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_LongTapStart_115996(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0F7C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_LongTap_115997(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB1174)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_LongTap_115998(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB136C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_LongTapEnd_115999(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB1564)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_LongTapEnd_116000(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB175C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_DragStart_116001(DLL2SDK::Assembly_CSharp::EasyTouch_DragStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB1954)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_DragStart_116002(DLL2SDK::Assembly_CSharp::EasyTouch_DragStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB1B4C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_Drag_116003(DLL2SDK::Assembly_CSharp::EasyTouch_DragHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB1D44)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_Drag_116004(DLL2SDK::Assembly_CSharp::EasyTouch_DragHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB1F3C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_DragEnd_116005(DLL2SDK::Assembly_CSharp::EasyTouch_DragEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB2134)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_DragEnd_116006(DLL2SDK::Assembly_CSharp::EasyTouch_DragEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB232C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_SwipeStart_116007(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB2524)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_SwipeStart_116008(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB271C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_Swipe_116009(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB2914)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_Swipe_116010(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB2B0C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_SwipeEnd_116011(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB2D04)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_SwipeEnd_116012(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB2EFC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_TouchStart2Fingers_116013(DLL2SDK::Assembly_CSharp::EasyTouch_TouchStart2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB30F4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_TouchStart2Fingers_116014(DLL2SDK::Assembly_CSharp::EasyTouch_TouchStart2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB32EC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_TouchDown2Fingers_116015(DLL2SDK::Assembly_CSharp::EasyTouch_TouchDown2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB34E4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_TouchDown2Fingers_116016(DLL2SDK::Assembly_CSharp::EasyTouch_TouchDown2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB36DC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_TouchUp2Fingers_116017(DLL2SDK::Assembly_CSharp::EasyTouch_TouchUp2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB38D4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_TouchUp2Fingers_116018(DLL2SDK::Assembly_CSharp::EasyTouch_TouchUp2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB3ACC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_SimpleTap2Fingers_116019(DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTap2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB3CC4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_SimpleTap2Fingers_116020(DLL2SDK::Assembly_CSharp::EasyTouch_SimpleTap2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB3EBC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_DoubleTap2Fingers_116021(DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTap2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB40B4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_DoubleTap2Fingers_116022(DLL2SDK::Assembly_CSharp::EasyTouch_DoubleTap2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB42AC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_LongTapStart2Fingers_116023(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStart2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB44A4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_LongTapStart2Fingers_116024(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapStart2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB469C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_LongTap2Fingers_116025(DLL2SDK::Assembly_CSharp::EasyTouch_LongTap2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB4894)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_LongTap2Fingers_116026(DLL2SDK::Assembly_CSharp::EasyTouch_LongTap2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB4A8C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_LongTapEnd2Fingers_116027(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEnd2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB4C84)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_LongTapEnd2Fingers_116028(DLL2SDK::Assembly_CSharp::EasyTouch_LongTapEnd2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB4E7C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_Twist_116029(DLL2SDK::Assembly_CSharp::EasyTouch_TwistHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB5074)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_Twist_116030(DLL2SDK::Assembly_CSharp::EasyTouch_TwistHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB526C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_TwistEnd_116031(DLL2SDK::Assembly_CSharp::EasyTouch_TwistEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB5464)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_TwistEnd_116032(DLL2SDK::Assembly_CSharp::EasyTouch_TwistEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB565C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_PinchIn_116033(DLL2SDK::Assembly_CSharp::EasyTouch_PinchInHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB5854)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_PinchIn_116034(DLL2SDK::Assembly_CSharp::EasyTouch_PinchInHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB5A4C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_PinchOut_116035(DLL2SDK::Assembly_CSharp::EasyTouch_PinchOutHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB5C44)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_PinchOut_116036(DLL2SDK::Assembly_CSharp::EasyTouch_PinchOutHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB5E3C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_PinchEnd_116037(DLL2SDK::Assembly_CSharp::EasyTouch_PinchEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB6034)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_PinchEnd_116038(DLL2SDK::Assembly_CSharp::EasyTouch_PinchEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB622C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_DragStart2Fingers_116039(DLL2SDK::Assembly_CSharp::EasyTouch_DragStart2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB6424)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_DragStart2Fingers_116040(DLL2SDK::Assembly_CSharp::EasyTouch_DragStart2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB661C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_Drag2Fingers_116041(DLL2SDK::Assembly_CSharp::EasyTouch_Drag2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB6814)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_Drag2Fingers_116042(DLL2SDK::Assembly_CSharp::EasyTouch_Drag2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB6A0C)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_DragEnd2Fingers_116043(DLL2SDK::Assembly_CSharp::EasyTouch_DragEnd2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB6C04)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_DragEnd2Fingers_116044(DLL2SDK::Assembly_CSharp::EasyTouch_DragEnd2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB6DFC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_SwipeStart2Fingers_116045(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStart2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB6FF4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_SwipeStart2Fingers_116046(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeStart2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB71EC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_Swipe2Fingers_116047(DLL2SDK::Assembly_CSharp::EasyTouch_Swipe2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB73E4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_Swipe2Fingers_116048(DLL2SDK::Assembly_CSharp::EasyTouch_Swipe2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB75DC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::add_On_SwipeEnd2Fingers_116049(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEnd2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB77D4)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::remove_On_SwipeEnd2Fingers_116050(DLL2SDK::Assembly_CSharp::EasyTouch_SwipeEnd2FingersHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB79CC)(value_); } void DLL2SDK::Assembly_CSharp::EasyTouch::Awake_116051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB7BC4)(this); } void DLL2SDK::Assembly_CSharp::EasyTouch::OnEnable_116052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB7CD4)(this); } void DLL2SDK::Assembly_CSharp::EasyTouch::Start_116053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB8000)(this); } void DLL2SDK::Assembly_CSharp::EasyTouch::InitEasyTouch_116054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB7DA4)(this); } void DLL2SDK::Assembly_CSharp::EasyTouch::OnDrawGizmos_116055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB81F8)(this); } void DLL2SDK::Assembly_CSharp::EasyTouch::Update_116056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB8290)(this); } void DLL2SDK::Assembly_CSharp::EasyTouch::UpdateTouches_116057(bool realTouch_, int32_t touchCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB89F8)(this, realTouch_, touchCount_); } void DLL2SDK::Assembly_CSharp::EasyTouch::ResetTouches_116058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBBF64)(this); } void DLL2SDK::Assembly_CSharp::EasyTouch::OneFinger_116059(int32_t fingerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBA764)(this, fingerIndex_); } void DLL2SDK::Assembly_CSharp::EasyTouch::CreateGesture_116060(int32_t touchIndex_, DLL2SDK::Assembly_CSharp::EasyTouch_EventName message_, DLL2SDK::Assembly_CSharp::Finger* finger_, float actionTime_, DLL2SDK::Assembly_CSharp::EasyTouch_SwipeType swipe_, float swipeLength_, DLL2SDK::UnityEngine::UnityEngine::Vector2 swipeVector_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBCD50)(this, touchIndex_, message_, finger_, actionTime_, swipe_, swipeLength_, swipeVector_); } void DLL2SDK::Assembly_CSharp::EasyTouch::SendGesture_116061(DLL2SDK::Assembly_CSharp::EasyTouch_EventName message_, DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBD9F0)(this, message_, gesture_); } void DLL2SDK::Assembly_CSharp::EasyTouch::TwoFinger_116062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB9080)(this); } int32_t DLL2SDK::Assembly_CSharp::EasyTouch::GetTwoFinger_116063(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBE2F8)(this, index_); } void DLL2SDK::Assembly_CSharp::EasyTouch::CreateStateEnd2Fingers_116064(DLL2SDK::Assembly_CSharp::EasyTouch_GestureType gesture_, DLL2SDK::UnityEngine::UnityEngine::Vector2 startPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector2 position_, DLL2SDK::UnityEngine::UnityEngine::Vector2 deltaPosition_, float time_, bool realEnd_, float fingerDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBE418)(this, gesture_, startPosition_, position_, deltaPosition_, time_, realEnd_, fingerDistance_); } void DLL2SDK::Assembly_CSharp::EasyTouch::CreateGesture2Finger_116065(DLL2SDK::Assembly_CSharp::EasyTouch_EventName message_, DLL2SDK::UnityEngine::UnityEngine::Vector2 startPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector2 position_, DLL2SDK::UnityEngine::UnityEngine::Vector2 deltaPosition_, float actionTime_, DLL2SDK::Assembly_CSharp::EasyTouch_SwipeType swipe_, float swipeLength_, DLL2SDK::UnityEngine::UnityEngine::Vector2 swipeVector_, float twist_, float pinch_, float twoDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB85B4)(this, message_, startPosition_, position_, deltaPosition_, actionTime_, swipe_, swipeLength_, swipeVector_, twist_, pinch_, twoDistance_); } void DLL2SDK::Assembly_CSharp::EasyTouch::SendGesture2Finger_116066(DLL2SDK::Assembly_CSharp::EasyTouch_EventName message_, DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBEBE0)(this, message_, gesture_); } void DLL2SDK::Assembly_CSharp::EasyTouch::RaiseEvent_116067(DLL2SDK::Assembly_CSharp::EasyTouch_EventName evnt_, DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBDD5C)(this, evnt_, gesture_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::EasyTouch::GetPickeGameObject_116068(DLL2SDK::UnityEngine::UnityEngine::Vector2 screenPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBCAD8)(this, screenPos_); } DLL2SDK::Assembly_CSharp::EasyTouch_SwipeType DLL2SDK::Assembly_CSharp::EasyTouch::GetSwipe_116069(DLL2SDK::UnityEngine::UnityEngine::Vector2 start_, DLL2SDK::UnityEngine::UnityEngine::Vector2 end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBD220)(this, start_, end_); } bool DLL2SDK::Assembly_CSharp::EasyTouch::FingerInTolerance_116070(DLL2SDK::Assembly_CSharp::Finger* finger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBD0FC)(this, finger_); } float DLL2SDK::Assembly_CSharp::EasyTouch::DeltaAngle_116071(DLL2SDK::UnityEngine::UnityEngine::Vector2 start_, DLL2SDK::UnityEngine::UnityEngine::Vector2 end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC040C)(this, start_, end_); } float DLL2SDK::Assembly_CSharp::EasyTouch::TwistAngle_116072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBE9D0)(this); } bool DLL2SDK::Assembly_CSharp::EasyTouch::IsTouchHoverNGui_116073(int32_t touchIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBD4C4)(this, touchIndex_); } bool DLL2SDK::Assembly_CSharp::EasyTouch::IsTouchHoverVirtualControll_116074(int32_t touchIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BBD728)(this, touchIndex_); } DLL2SDK::Assembly_CSharp::Finger* DLL2SDK::Assembly_CSharp::EasyTouch::GetFinger_116075(int32_t finderId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0570)(this, finderId_); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetEnabled_116076(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC06D0)(enable_); } bool DLL2SDK::Assembly_CSharp::EasyTouch::GetEnabled_116077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC07B8)(); } int32_t DLL2SDK::Assembly_CSharp::EasyTouch::GetTouchCount_116078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0870)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetCamera_116079(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0928)(cam_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::EasyTouch::GetCamera_116080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC09DC)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetEnable2FingersGesture_116081(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0A88)(enable_); } bool DLL2SDK::Assembly_CSharp::EasyTouch::GetEnable2FingersGesture_116082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0B3C)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetEnableTwist_116083(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0BF4)(enable_); } bool DLL2SDK::Assembly_CSharp::EasyTouch::GetEnableTwist_116084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0CA8)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetEnablePinch_116085(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0D60)(enable_); } bool DLL2SDK::Assembly_CSharp::EasyTouch::GetEnablePinch_116086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0E14)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetEnableAutoSelect_116087(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0ECC)(enable_); } bool DLL2SDK::Assembly_CSharp::EasyTouch::GetEnableAutoSelect_116088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC0F80)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetOtherReceiverObject_116089(DLL2SDK::UnityEngine::UnityEngine::GameObject* receiver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1038)(receiver_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::EasyTouch::GetOtherReceiverObject_116090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC10EC)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetStationnaryTolerance_116091(float tolerance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1198)(tolerance_); } float DLL2SDK::Assembly_CSharp::EasyTouch::GetStationnaryTolerance_116092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1250)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetlongTapTime_116093(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC12FC)(time_); } float DLL2SDK::Assembly_CSharp::EasyTouch::GetlongTapTime_116094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC13B4)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetSwipeTolerance_116095(float tolerance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1460)(tolerance_); } float DLL2SDK::Assembly_CSharp::EasyTouch::GetSwipeTolerance_116096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1518)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetMinPinchLength_116097(float length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC15C4)(length_); } float DLL2SDK::Assembly_CSharp::EasyTouch::GetMinPinchLength_116098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC167C)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetMinTwistAngle_116099(float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1728)(angle_); } float DLL2SDK::Assembly_CSharp::EasyTouch::GetMinTwistAngle_116100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC17E0)(); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::EasyTouch::GetCurrentPickedObject_116101(int32_t fingerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC188C)(fingerIndex_); } bool DLL2SDK::Assembly_CSharp::EasyTouch::IsRectUnderTouch_116102(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, bool guiRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1964)(rect_, guiRect_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyTouch::GetFingerPosition_116103(int32_t fingerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1BE4)(fingerIndex_); } bool DLL2SDK::Assembly_CSharp::EasyTouch::GetIsReservedArea_116104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1D20)(); } void DLL2SDK::Assembly_CSharp::EasyTouch::SetIsReservedArea_116105(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1DD8)(enable_); } void DLL2SDK::Assembly_CSharp::EasyTouch::AddReservedArea_116106(DLL2SDK::UnityEngine::UnityEngine::Rect rec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA7544)(rec_); } void DLL2SDK::Assembly_CSharp::EasyTouch::RemoveReservedArea_116107(DLL2SDK::UnityEngine::UnityEngine::Rect rec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA6B7C)(rec_); } void DLL2SDK::Assembly_CSharp::EasyTouch::ResetTouch_116108(int32_t fingerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC1E8C)(fingerIndex_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::_ctor_115875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA86A8)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::add_On_JoystickMoveStart_115876(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA88B4)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::remove_On_JoystickMoveStart_115877(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA8AB4)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::add_On_JoystickMove_115878(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA8CB4)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::remove_On_JoystickMove_115879(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA8EAC)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::add_On_JoystickMoveEnd_115880(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA90A4)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::remove_On_JoystickMoveEnd_115881(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickMoveEndHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA929C)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::add_On_JoystickTouchStart_115882(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA9494)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::remove_On_JoystickTouchStart_115883(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchStartHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA968C)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::add_On_JoystickTap_115884(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA9884)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::remove_On_JoystickTap_115885(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA9A7C)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::add_On_JoystickDoubleTap_115886(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickDoubleTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA9C74)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::remove_On_JoystickDoubleTap_115887(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickDoubleTapHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA9E6C)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::add_On_JoystickTouchUp_115888(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchUpHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA064)(value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::remove_On_JoystickTouchUp_115889(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickTouchUpHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA25C)(value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyJoystick::get_JoystickAxis_115890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA454)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyJoystick::get_JoystickTouch_115891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA468)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_JoystickTouch_115892(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA4A4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyJoystick::get_JoystickValue_115893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA5D4)(this); } bool DLL2SDK::Assembly_CSharp::EasyJoystick::get_DynamicJoystick_115894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA5E8)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_DynamicJoystick_115895(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA5F0)(this, value_); } DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickAnchor DLL2SDK::Assembly_CSharp::EasyJoystick::get_JoyAnchor_115896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA64C)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_JoyAnchor_115897(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickAnchor value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA654)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyJoystick::get_JoystickPositionOffset_115898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAD10)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_JoystickPositionOffset_115899(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAD24)(this, value_); } float DLL2SDK::Assembly_CSharp::EasyJoystick::get_ZoneRadius_115900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAD40)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_ZoneRadius_115901(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAD48)(this, value_); } float DLL2SDK::Assembly_CSharp::EasyJoystick::get_TouchSize_115902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAD54)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_TouchSize_115903(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAD5C)(this, value_); } bool DLL2SDK::Assembly_CSharp::EasyJoystick::get_RestrictArea_115904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAD90)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_RestrictArea_115905(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAD98)(this, value_); } DLL2SDK::Assembly_CSharp::EasyJoystick_InteractionType DLL2SDK::Assembly_CSharp::EasyJoystick::get_Interaction_115906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAADB8)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_Interaction_115907(DLL2SDK::Assembly_CSharp::EasyJoystick_InteractionType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAADC0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::EasyJoystick::get_XAxisTransform_115908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAADD4)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_XAxisTransform_115909(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAADDC)(this, value_); } DLL2SDK::Assembly_CSharp::EasyJoystick_PropertiesInfluenced DLL2SDK::Assembly_CSharp::EasyJoystick::get_XTI_115910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAEE0)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_XTI_115911(DLL2SDK::Assembly_CSharp::EasyJoystick_PropertiesInfluenced value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAEE8)(this, value_); } float DLL2SDK::Assembly_CSharp::EasyJoystick::get_ThresholdX_115912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAF00)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_ThresholdX_115913(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAF08)(this, value_); } float DLL2SDK::Assembly_CSharp::EasyJoystick::get_StabSpeedX_115914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAF20)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_StabSpeedX_115915(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAF28)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::EasyJoystick::get_YAxisTransform_115916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAF40)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_YAxisTransform_115917(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAAF48)(this, value_); } DLL2SDK::Assembly_CSharp::EasyJoystick_PropertiesInfluenced DLL2SDK::Assembly_CSharp::EasyJoystick::get_YTI_115918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB04C)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_YTI_115919(DLL2SDK::Assembly_CSharp::EasyJoystick_PropertiesInfluenced value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB054)(this, value_); } float DLL2SDK::Assembly_CSharp::EasyJoystick::get_ThresholdY_115920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB06C)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_ThresholdY_115921(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB074)(this, value_); } float DLL2SDK::Assembly_CSharp::EasyJoystick::get_StabSpeedY_115922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB08C)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_StabSpeedY_115923(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB094)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyJoystick::get_Smoothing_115924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB0AC)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_Smoothing_115925(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB0C0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyJoystick::get_Inertia_115926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB0F4)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::set_Inertia_115927(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB108)(this, value_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::OnEnable_115928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB13C)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::OnDisable_115929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAB728)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::OnDestroy_115930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BABD20)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::Start_115931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BABF28)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::Update_115932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAC2A0)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::FixedUpdate_115933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAC870)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::UpdateJoystick_115934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAC360)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::OnGUI_115935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BADB7C)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::OnDrawGizmos_115936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAE690)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::CreateEvent_115937(DLL2SDK::Assembly_CSharp::EasyJoystick_MessageName message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAD0CC)(this, message_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::UpdateDirect_115938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAD934)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::UpdateGravity_115939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAD6A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::EasyJoystick::GetInfluencedAxis_115940(DLL2SDK::Assembly_CSharp::EasyJoystick_AxisInfluenced axisInfluenced_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAEB50)(this, axisInfluenced_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::DoActionDirect_115941(DLL2SDK::UnityEngine::UnityEngine::Transform* axisTransform_, DLL2SDK::Assembly_CSharp::EasyJoystick_PropertiesInfluenced inlfuencedProperty_, DLL2SDK::UnityEngine::UnityEngine::Vector3 axis_, float sensibility_, DLL2SDK::UnityEngine::UnityEngine::CharacterController* charact_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAECE4)(this, axisTransform_, inlfuencedProperty_, axis_, sensibility_, charact_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::DoAngleLimitation_115942(DLL2SDK::UnityEngine::UnityEngine::Transform* axisTransform_, DLL2SDK::Assembly_CSharp::EasyJoystick_AxisInfluenced axisInfluenced_, float clampMin_, float clampMax_, float startAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAF22C)(this, axisTransform_, axisInfluenced_, clampMin_, clampMax_, startAngle_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::DoAutoStabilisation_115943(DLL2SDK::UnityEngine::UnityEngine::Transform* axisTransform_, DLL2SDK::Assembly_CSharp::EasyJoystick_AxisInfluenced axisInfluenced_, float threshold_, float speed_, float startAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAC92C)(this, axisTransform_, axisInfluenced_, threshold_, speed_, startAngle_); } float DLL2SDK::Assembly_CSharp::EasyJoystick::GetStartAutoStabAngle_115944(DLL2SDK::UnityEngine::UnityEngine::Transform* axisTransform_, DLL2SDK::Assembly_CSharp::EasyJoystick_AxisInfluenced axisInfluenced_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAC064)(this, axisTransform_, axisInfluenced_); } float DLL2SDK::Assembly_CSharp::EasyJoystick::ComputeDeadZone_115945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BACEF8)(this); } void DLL2SDK::Assembly_CSharp::EasyJoystick::ComputeJoystickAnchor_115946(DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickAnchor anchor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAA65C)(this, anchor_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::On_TouchStart_115947(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAF5D0)(this, gesture_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::On_SimpleTap_115948(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAFA50)(this, gesture_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::On_DoubleTap_115949(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAFB48)(this, gesture_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::On_TouchDown_115950(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BAFC40)(this, gesture_); } void DLL2SDK::Assembly_CSharp::EasyJoystick::On_TouchUp_115951(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BB0044)(this, gesture_); } void DLL2SDK::Assembly_CSharp::EasyButton::_ctor_115834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA4838)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::add_On_ButtonDown_115835(DLL2SDK::Assembly_CSharp::EasyButton_ButtonDownHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA4988)(value_); } void DLL2SDK::Assembly_CSharp::EasyButton::remove_On_ButtonDown_115836(DLL2SDK::Assembly_CSharp::EasyButton_ButtonDownHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA4B88)(value_); } void DLL2SDK::Assembly_CSharp::EasyButton::add_On_ButtonPress_115837(DLL2SDK::Assembly_CSharp::EasyButton_ButtonPressHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA4D88)(value_); } void DLL2SDK::Assembly_CSharp::EasyButton::remove_On_ButtonPress_115838(DLL2SDK::Assembly_CSharp::EasyButton_ButtonPressHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA4F80)(value_); } void DLL2SDK::Assembly_CSharp::EasyButton::add_On_ButtonUp_115839(DLL2SDK::Assembly_CSharp::EasyButton_ButtonUpHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5178)(value_); } void DLL2SDK::Assembly_CSharp::EasyButton::remove_On_ButtonUp_115840(DLL2SDK::Assembly_CSharp::EasyButton_ButtonUpHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5370)(value_); } DLL2SDK::Assembly_CSharp::EasyButton_ButtonAnchor DLL2SDK::Assembly_CSharp::EasyButton::get_Anchor_115841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5568)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::set_Anchor_115842(DLL2SDK::Assembly_CSharp::EasyButton_ButtonAnchor value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5570)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyButton::get_Offset_115843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5B54)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::set_Offset_115844(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5B68)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::EasyButton::get_Scale_115845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5B78)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::set_Scale_115846(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5B8C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::EasyButton::get_NormalTexture_115847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5B9C)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::set_NormalTexture_115848(DLL2SDK::UnityEngine::UnityEngine::Texture2D* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5BA4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::EasyButton::get_ActiveTexture_115849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5C74)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::set_ActiveTexture_115850(DLL2SDK::UnityEngine::UnityEngine::Texture2D* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5C7C)(this, value_); } void DLL2SDK::Assembly_CSharp::EasyButton::OnEnable_115851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5C84)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::OnDisable_115852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA6404)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::OnDestroy_115853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA6CFC)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::Start_115854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA6E8C)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::OnGUI_115855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA6F98)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::Update_115856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA76C4)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::OnDrawGizmos_115857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA7770)(this); } void DLL2SDK::Assembly_CSharp::EasyButton::ComputeButtonAnchor_115858(DLL2SDK::Assembly_CSharp::EasyButton_ButtonAnchor anchor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA5578)(this, anchor_); } void DLL2SDK::Assembly_CSharp::EasyButton::RaiseEvent_115859(DLL2SDK::Assembly_CSharp::EasyButton_MessageName msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA7808)(this, msg_); } void DLL2SDK::Assembly_CSharp::EasyButton::On_TouchStart_115860(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA7F9C)(this, gesture_); } void DLL2SDK::Assembly_CSharp::EasyButton::On_TouchDown_115861(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA8134)(this, gesture_); } void DLL2SDK::Assembly_CSharp::EasyButton::On_TouchUp_115862(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA8384)(this, gesture_); } void DLL2SDK::Assembly_CSharp::sphereControl::_ctor_115831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7E4C)(this); } void DLL2SDK::Assembly_CSharp::sphereControl::Start_115832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7EF0)(this); } void DLL2SDK::Assembly_CSharp::sphereControl::Update_115833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7F88)(this); } void DLL2SDK::Assembly_CSharp::nightVisionGlassControl::_ctor_115829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3264BB8)(this); } void DLL2SDK::Assembly_CSharp::nightVisionGlassControl::Update_115830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3264C5C)(this); } void DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::UIMaterialLink::_ctor_115825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA10A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::UIMaterialLink::get_SourceMaterial_115826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA10B0)(this); } void DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::UIMaterialLink::set_SourceMaterial_115827(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA10B8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::UIMaterialLink::GetModifiedMaterial_115828(DLL2SDK::UnityEngine::UnityEngine::Material* baseMaterial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA117C)(this, baseMaterial_); } void DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::SDFTextureGenerator::Generate_115818(DLL2SDK::UnityEngine::UnityEngine::Texture2D* source_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* destination_, float maxInside_, float maxOutside_, float postProcessDistance_, DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::RGBFillMode rgbMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9ECD8)(source_, destination_, maxInside_, maxOutside_, postProcessDistance_, rgbMode_); } void DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::SDFTextureGenerator::ComputeEdgeGradients_115819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9F8EC)(); } float DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::SDFTextureGenerator::ApproximateEdgeDelta_115820(float gx_, float gy_, float a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA0BA4)(gx_, gy_, a_); } void DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::SDFTextureGenerator::UpdateDistance_115821(DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::SDFTextureGenerator_Pixel* p_, int32_t x_, int32_t y_, int32_t oX_, int32_t oY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA0E24)(p_, x_, y_, oX_, oY_); } void DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::SDFTextureGenerator::GenerateDistanceTransform_115822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9FF10)(); } void DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::SDFTextureGenerator::PostProcess_115823(float maxDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA0804)(maxDistance_); } void DLL2SDK::Assembly_CSharp::meshOptim::_ctor_115817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E6FB0)(this); } void DLL2SDK::Assembly_CSharp::VertsAndTris::_ctor_115816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4958FF8)(this); } void DLL2SDK::Assembly_CSharp::cutTerrainWithRoad::_ctor_115815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4133B00)(this); } void DLL2SDK::Assembly_CSharp::Tri::_ctor_115814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496DB14)(this); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::Feature DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_ChangeFlags_115684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FA80)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_ChangeFlags_115685(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::Feature value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FA88)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_TemperatureLevel_115686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FA90)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_TemperatureLevel_115687(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FA98)(this, value_); } double DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_HighPrecisionTemperatureLevel_115688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FAA0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_HighPrecisionTemperatureLevel_115689(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FAAC)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_TemperatureTrend_115690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FABC)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_TemperatureTrend_115691(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FAC4)(this, value_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::WarningLevel DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_WarningLevel_115692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FACC)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_WarningLevel_115693(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::WarningLevel value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FAD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_CpuPerformanceLevel_115694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FADC)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_CpuPerformanceLevel_115695(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FAE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_GpuPerformanceLevel_115696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FAEC)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_GpuPerformanceLevel_115697(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FAF4)(this, value_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_PerformanceLevelControlAvailable_115698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FAFC)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_PerformanceLevelControlAvailable_115699(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB04)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_CpuFrameTime_115700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB0C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_CpuFrameTime_115701(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB14)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_GpuFrameTime_115702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB1C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_GpuFrameTime_115703(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB24)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_TemperatureTrend39_115704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB2C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_TemperatureTrend39_115705(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB34)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::get_TemperatureTrend41_115706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB3C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord::set_TemperatureTrend41_115707(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB44)(this, value_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemBase::_ctor_115721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E43C)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemBase::get_initialized_115725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40736B0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemBase::set_initialized_115726(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E5D8)(this, value_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AsyncUpdater::_ctor_115743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EB04)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AsyncUpdater::Register_115744(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407ECB0)(this, action_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AsyncUpdater::Start_115745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EDE4)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AsyncUpdater::RequestUpdate_115746(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EF60)(this, handle_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AsyncUpdater::IsRequestComplete_115747(int32_t handle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407F144)(this, handle_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AsyncUpdater::ThreadProc_115748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407F294)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AsyncUpdater::Dispose_115749(bool disposing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407F6D8)(this, disposing_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AsyncUpdater::Dispose_115750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::GameSDKLog::Debug_115742(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x407F8CC)(format_, args_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptorBase::_ctor_115727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E6A4)(this); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystem* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptorBase::Create_115728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074334)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptorBase::get_id_115729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EA4C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptorBase::set_id_115730(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E748)(this, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptorBase::get_subsystemImplementationType_115731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EA44)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptorBase::set_subsystemImplementationType_115732(DLL2SDK::mscorlib::System::Type* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E750)(this, value_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemRegistry::RegisterDescriptor_115733(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor_Cinfo cinfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E840)(cinfo_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemRegistry::GetRegisteredDescriptors_115734() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4074234)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemRegistry::_cctor_115735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407EA54)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystem::_ctor_115713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E39C)(this); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::Feature DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystem::get_Capabilities_115714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074768)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystem::set_Capabilities_115715(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::Feature value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E4E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystem::PrintStats_115720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::_ctor_115673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074A74)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::Reset_115674(float timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075BA4)(this, timestamp_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::get_ThermalTrend41_115675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075C70)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::set_ThermalTrend41_115676(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084FE0)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::get_ThermalTrend39_115677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075C68)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::set_ThermalTrend39_115678(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084FE8)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::get_Temperature_115679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084FF0)(this); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::ConvertTempToRealTemp_115680(double temp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084FF8)(this, temp_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::PreThrottlingSituationUnder39_115681(float Timestamp_, float RealTemperature_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40850E0)(this, Timestamp_, RealTemperature_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::ThrottlingSituationUnder41_115682(float Timestamp_, float RealTemperature_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085218)(this, Timestamp_, RealTemperature_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::TemperatureTrend::Update_115683(float newTimestamp_, double newTemperatureTimestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075A78)(this, newTimestamp_, newTemperatureTimestamp_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RunningAverage::_ctor_115666(int32_t sampleWindowSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4072698)(this, sampleWindowSize_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RunningAverage::GetNumValues_115667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075F24)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RunningAverage::GetSampleWindowSize_115668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075FC4)(this); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RunningAverage::GetAverage_115669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075C78)(this); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RunningAverage::GetMostRecentValue_115670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075D18)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RunningAverage::AddValue_115671(float NewValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075544)(this, NewValue_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RunningAverage::Reset_115672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076D58)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CpuTimeProvider::_ctor_115644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40748D0)(this); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CpuTimeProvider::get_CpuFrameTime_115645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075984)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CpuTimeProvider::Reset_115646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076E40)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CpuTimeProvider::LateUpdate_115647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40757B8)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CpuTimeProvider::EndOfFrame_115648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076FA8)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::MainThreadCpuTime::_ctor_115639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C5D8)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::MainThreadCpuTime::getrusage_115640(int32_t who_, DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::MainThreadCpuTime_rusage* usage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DEB0)(who_, usage_); } double DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::MainThreadCpuTime::GetCpuTimeForCurrentThread_115641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E110)(); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::MainThreadCpuTime::GetLatestResult_115642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C688)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::MainThreadCpuTime::Measure_115643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C8FC)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RenderThreadCpuTime::_ctor_115635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084B40)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RenderThreadCpuTime::Reset_115636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C7CC)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RenderThreadCpuTime::Measure_115637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C864)(this); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RenderThreadCpuTime::GetLatestResult_115638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C728)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::_ctor_115598(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::IDevicePerformanceControl* perfControl_, DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::IPerformanceStatus* perfStat_, DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::IThermalStatus* thermalStat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40744F4)(this, perfControl_, perfStat_, thermalStat_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::get_TargetFrameTime_115599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077828)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::set_TargetFrameTime_115600(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076374)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::get_AllowedCpuActiveTimeRatio_115601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077830)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::set_AllowedCpuActiveTimeRatio_115602(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40777F8)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::get_AllowedGpuActiveTimeRatio_115603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077838)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::set_AllowedGpuActiveTimeRatio_115604(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077800)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::get_GpuLevelBounceAvoidanceThreshold_115605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077840)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::set_GpuLevelBounceAvoidanceThreshold_115606(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077808)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::get_CpuLevelBounceAvoidanceThreshold_115607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077848)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::set_CpuLevelBounceAvoidanceThreshold_115608(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077810)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::get_UpdateInterval_115609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077850)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::set_UpdateInterval_115610(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40777F0)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::get_MinTargetFrameRateHitTime_115611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077858)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::set_MinTargetFrameRateHitTime_115612(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077818)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::get_MaxTemperatureLevel_115613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077860)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::set_MaxTemperatureLevel_115614(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077820)(this, value_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::get_Enabled_115615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076384)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::set_Enabled_115616(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407637C)(this, value_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::Update_115617(float time_, float trend39_, float trend41_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40767D8)(this, time_, trend39_, trend41_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::Override_115618(int32_t requestedCpuLevel_, int32_t requestedGpuLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407638C)(this, requestedCpuLevel_, requestedGpuLevel_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::NormalSituation_115619(float timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4078174)(this, timestamp_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::PreThrottlingSituationUnder39_115620(float timestamp_, float trend39_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407B940)(this, timestamp_, trend39_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::ThrottlingSituationUnder41_115621(float timestamp_, float trend41_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407BAE8)(this, timestamp_, trend41_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::UpdateImpl_115622(float timestamp_, float trend39_, float trend41_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077868)(this, timestamp_, trend39_, trend41_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::OnBottleneckChange_115623(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs ev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C06C)(this, ev_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::RaiseGpuLevel_115624(float timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40788F4)(this, timestamp_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::RaiseCpuLevel_115625(float timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4079C50)(this, timestamp_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::LowerCpuLevel_115626(float timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407A330)(this, timestamp_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::LowerGpuLevel_115627(float timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407A8DC)(this, timestamp_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::AllowLowerCpuLevel_115628(float timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407A0BC)(this, timestamp_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::AllowLowerGpuLevel_115629(float timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407A668)(this, timestamp_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::AllowRaiseLevels_115630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C17C)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::AllowRaiseCpuLevel_115631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4079A58)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::AllowRaiseGpuLevel_115632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40786FC)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::_cctor_115633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C310)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AutoPerformanceLevelController::_AutoPerformanceLevelController_m__0_115634(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs ev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C314)(this, ev_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::APLog::Debug_115596(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x407761C)(format_, args_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::APLog::_cctor_115597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40777EC)(); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::get_CurrentFrameTime_115512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DDD0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::set_CurrentFrameTime_115513(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DDD8)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::get_AverageFrameTime_115514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DDE0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::set_AverageFrameTime_115515(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DDE8)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::get_CurrentGpuFrameTime_115516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DDF0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::set_CurrentGpuFrameTime_115517(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DDF8)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::get_AverageGpuFrameTime_115518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DE00)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::set_AverageGpuFrameTime_115519(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DE08)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::get_CurrentCpuFrameTime_115520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DE10)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::set_CurrentCpuFrameTime_115521(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DE18)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::get_AverageCpuFrameTime_115522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DE20)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming::set_AverageCpuFrameTime_115523(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DE28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceMetrics::get_CurrentCpuLevel_115506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E36C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceMetrics::set_CurrentCpuLevel_115507(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E374)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceMetrics::get_CurrentGpuLevel_115508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E37C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceMetrics::set_CurrentGpuLevel_115509(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E384)(this, value_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneck DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceMetrics::get_PerformanceBottleneck_115510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E38C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceMetrics::set_PerformanceBottleneck_115511(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneck value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E394)(this, value_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::EnumExt::HasFlag_115548(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::Feature value_, DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::Feature flags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074770)(value_, flags_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceInitializer::Initialize_115547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407233C)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManagerSpawner::_ctor_115545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077118)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManagerSpawner::OnEnable_115546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40771BC)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::BottleneckUtil::_ctor_115541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C318)(this); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneck DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::BottleneckUtil::DetermineBottleneck_115542(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneck prevBottleneck_, float averageGpuFrametime_, float averageOverallFrametime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076078)(prevBottleneck_, averageGpuFrametime_, averageOverallFrametime_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::BottleneckUtil::HittingFrameRateLimit_115543(float actualFrameTime_, float thresholdFactor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C3BC)(actualFrameTime_, thresholdFactor_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::BottleneckUtil::EffectiveTargetFrameRate_115544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C4BC)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalEventHandler::_ctor_115524(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074B3C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalEventHandler::Invoke_115525(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics thermalMetrics_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, thermalMetrics_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalEventHandler::BeginInvoke_115526(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics thermalMetrics_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, thermalMetrics_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalEventHandler::EndInvoke_115527(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeHandler::_ctor_115498(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074B50)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeHandler::Invoke_115499(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs bottleneckEventArgs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, bottleneckEventArgs_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeHandler::BeginInvoke_115500(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs bottleneckEventArgs_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, bottleneckEventArgs_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeHandler::EndInvoke_115501(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::StartupSettings::_cctor_115473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084BE4)(); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::StartupSettings::get_Logging_115474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084F30)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::StartupSettings::set_Logging_115475(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084C60)(value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::StartupSettings::get_StatsLoggingFrequencyInFrames_115476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4073DEC)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::StartupSettings::set_StatsLoggingFrequencyInFrames_115477(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084D14)(value_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::StartupSettings::get_Enable_115478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4073E9C)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::StartupSettings::set_Enable_115479(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084DC8)(value_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystem* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::StartupSettings::get_PreferredSubsystem_115480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074184)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::StartupSettings::set_PreferredSubsystem_115481(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystem* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4084E7C)(value_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::IAdaptivePerformance* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Holder::get_Instance_115471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DE30)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Holder::set_Instance_115472(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::IAdaptivePerformance* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4077598)(value_); } void DLL2SDK::Assembly_CSharp::DynamicChange::_ctor_115452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4153700)(this); } void DLL2SDK::Assembly_CSharp::DynamicChange::ChangeAnimLOD_115453(int32_t index_, float height_, float updateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41537D4)(index_, height_, updateTime_); } void DLL2SDK::Assembly_CSharp::DynamicChange::ChangeFixUpdate_115454(float fixedDeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4153C90)(fixedDeltaTime_); } void DLL2SDK::Assembly_CSharp::DynamicChange::ChangeAnimUpdateRate_115455(float updateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4153D6C)(updateTime_); } bool DLL2SDK::Assembly_CSharp::DynamicChange::IsBRMode_115456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41541F0)(); } int32_t DLL2SDK::Assembly_CSharp::DynamicChange::GetCurrentTargetFPS_115457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415431C)(); } void DLL2SDK::Assembly_CSharp::DynamicChange::ChangeScreen_115458(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415447C)(scale_); } void DLL2SDK::Assembly_CSharp::DynamicChange::ChangeShadowQuality_115459(int32_t shadowDistance_, int32_t resBias_, DLL2SDK::UnityEngine::UnityEngine::ShadowProjection projectionMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4154648)(shadowDistance_, resBias_, projectionMode_); } void DLL2SDK::Assembly_CSharp::DynamicChange::SetShaderLOD_115460(int32_t lod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415474C)(lod_); } void DLL2SDK::Assembly_CSharp::DynamicChange::SetFoliageLOD_115461(float lod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4154828)(lod_); } void DLL2SDK::Assembly_CSharp::DynamicChange::SetQualityLevel_115462(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415494C)(level_); } void DLL2SDK::Assembly_CSharp::DynamicChange::SetFrameRate_115463(int32_t framerate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4154A28)(framerate_); } void DLL2SDK::Assembly_CSharp::DynamicChange::SetLodBias_115464(float lodbias_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4154B38)(lodbias_); } void DLL2SDK::Assembly_CSharp::DynamicChange::_cctor_115465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4154C14)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::_ctor_115440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407C9C0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::InitializeFeatureValues_115441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4073F4C)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::RaiseScreenResolution_115442(float time_, float trend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407CA94)(time_, trend_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::LowerScreenResolution_115443(float time_, float trend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407CE04)(time_, trend_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::ChangeFrameRate_115444(float time_, float currentTemp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407D174)(time_, currentTemp_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::JudgeTargetFPS_115445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407D7D0)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::ChangeFrameRate39_115446(float time_, float ratio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407D9B0)(time_, ratio_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::ChangeFrameRate41_115447(float time_, float ratio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407BC7C)(time_, ratio_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::KeepFrameRate37_115448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40785A0)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::LowerCODFeatures_115449(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4078D60)(time_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::RaiseCODFeatures_115450(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407AC14)(time_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::CustomADP::_cctor_115451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DDA0)(); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Stream::_ctor_115425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A7BC4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::_ctor_115396(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* player_, DLL2SDK::mscorlib::System::String* name_, int32_t bufferSize_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler_ResampleMode resampleMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AF2F8)(this, player_, name_, bufferSize_, resampleMode_); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::get_DroppedFrames_115397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B20)(this); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::get_FrameDisplayedTimer_115398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B28)(this); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::get_BaseTimestamp_115399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B30)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::set_BaseTimestamp_115400(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B38)(this, value_); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::get_ElapsedTimeSinceBase_115401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B48)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::set_ElapsedTimeSinceBase_115402(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B50)(this, value_); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::get_LastT_115403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B58)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::set_LastT_115404(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B60)(this, value_); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::get_TextureTimeStamp_115405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B68)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::set_TextureTimeStamp_115406(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B70)(this, value_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::OnVideoEvent_115407(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* mp_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType et_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::ErrorCode errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B80)(this, mp_, et_, errorCode_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::get_OutputTexture_115408() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler*)>(DLL2SDK::GameAssemblyBase + 0x40B8D3C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::Reset_115409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AD410)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::Release_115410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B0EB4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::ReleaseRenderTextures_115411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8F28)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::ConstructRenderTextures_115412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B92C4)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::CheckRenderTexturesValid_115413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B9B28)(this); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::FindBeforeFrameIndex_115414(int32_t frameIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BA0F0)(this, frameIdx_); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::FindClosestFrame_115415(int32_t frameIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BA3D4)(this, frameIdx_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::PointUpdate_115416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BA69C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::SampleFrame_115417(int32_t frameIdx_, int32_t bufferIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BA94C)(this, frameIdx_, bufferIdx_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::SampleFrames_115418(int32_t bufferIdx_, int32_t frameIdx1_, int32_t frameIdx2_, float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BAB84)(this, bufferIdx_, frameIdx1_, frameIdx2_, t_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::LinearUpdate_115419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BAFC4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::InvalidateBuffer_115420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8D44)(this); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::GuessFrameRate_115421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BB2CC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::Update_115422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AF748)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler::UpdateTimestamp_115423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B0958)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::_ctor_115114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4096D90)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::OpenVideoFromBuffer_115117(DLL2SDK::Array* buffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, buffer_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::StartOpenVideoFromBuffer_115118(uint64_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, length_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::AddChunkToVideoBuffer_115119(DLL2SDK::Array* chunk_, uint64_t offset_, uint64_t length_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast*, uint64_t, uint64_t, void*)>(Data.methodPtr)(this, chunk_, offset_, length_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::EndOpenVideoFromBuffer_115120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::CloseVideo_115121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::Rewind_115129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SeekWithTolerance_115132(float timeMs_, float beforeMs_, float afterMs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, timeMs_, beforeMs_, afterMs_, Data.method); } double DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetCurrentDateTimeSecondsSince1970_115134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetSeekableTimeRanges_115135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetCropRect_115141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::WaitForNextFrame_115150(DLL2SDK::UnityEngine::UnityEngine::Camera* dummyCamera_, int32_t previousFrameCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, dummyCamera_, previousFrameCount_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetPlayWithoutBuffering_115151(bool playWithoutBuffering_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, playWithoutBuffering_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetKeyServerURL_115152(DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, url_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetKeyServerAuthToken_115153(DLL2SDK::mscorlib::System::String* token_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, token_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetDecryptionKeyBase64_115154(DLL2SDK::mscorlib::System::String* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetDecryptionKey_115155(DLL2SDK::Array* key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, key_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetTextureCount_115156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SupportsTextureFrameCount_115159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetTextureTimeStamp_115160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[142]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetTextureTransform_115162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[144]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetYpCbCrTransform_115163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetBalance_115167(float balance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, balance_, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetBalance_115169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetAudioTrackId_115171(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetNumAudioChannels_115176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetAudioHeadRotation_115177(DLL2SDK::UnityEngine::UnityEngine::Quaternion q_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, q_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::ResetAudioHeadRotation_115178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetAudioChannelMode_115179(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Audio360ChannelMode channelMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, channelMode_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetAudioFocusEnabled_115180(bool enabled_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[162]; return reinterpret_cast(Data.methodPtr)(this, enabled_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetAudioFocusProperties_115181(float offFocusLevel_, float widthDegrees_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, offFocusLevel_, widthDegrees_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetAudioFocusRotation_115182(DLL2SDK::UnityEngine::UnityEngine::Quaternion q_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[164]; return reinterpret_cast(Data.methodPtr)(this, q_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::ResetAudioFocus_115183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[165]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetVideoTrackId_115185(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[167]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetEstimatedTotalBandwidthUsed_115191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[173]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::ErrorCode DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetLastError_115196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetLastExtendedErrorCode_115197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[178]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetPlayerDescription_115198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::PlayerSupportsLinearColorSpace_115199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[179]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetBufferedTimeRangeCount_115200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[180]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetBufferedTimeRange_115201(int32_t index_, float* startTimeMs_, float* endTimeMs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, index_, startTimeMs_, endTimeMs_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::SetTextureProperties_115202(DLL2SDK::UnityEngine::UnityEngine::FilterMode filterMode_, DLL2SDK::UnityEngine::UnityEngine::TextureWrapMode wrapMode_, int32_t anisoLevel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, filterMode_, wrapMode_, anisoLevel_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::ApplyTextureProperties_115203(DLL2SDK::UnityEngine::UnityEngine::Texture* texture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, texture_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GrabAudio_115204(DLL2SDK::Array* buffer_, int32_t floatCount_, int32_t channelCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[183]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, floatCount_, channelCount_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::IsExpectingNewVideoFrame_115205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A3A78)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::IsPlaybackStalled_115206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[184]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::LoadSubtitlesSRT_115207(DLL2SDK::mscorlib::System::String* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::UpdateSubtitles_115208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[185]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetSubtitleIndex_115209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::GetSubtitleText_115210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer::OnEnable_115211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[188]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::GetName_115324(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Platform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A48A4)(platform_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::GetErrorMessage_115325(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::ErrorCode code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A4A00)(code_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::GetPlatformNames_115326() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x40A4BA4)(); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::LogInfo_115327(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::UnityEngine::UnityEngine::Object* context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409714C)(message_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::GetTimeString_115328(float totalSeconds_, bool showMilliseconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A4F30)(totalSeconds_, showMilliseconds_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Orientation DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::GetOrientation_115329(DLL2SDK::Array* t_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x40A55A8)(t_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::GetMatrixForOrientation_115330(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Orientation ori_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A58C4)(ori_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::SetupStereoEyeModeMaterial_115331(DLL2SDK::UnityEngine::UnityEngine::Material* material_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StereoEye mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A5E20)(material_, mode_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::SetupLayoutMaterial_115332(DLL2SDK::UnityEngine::UnityEngine::Material* material_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoMapping mapping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A5FE8)(material_, mapping_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::SetupStereoMaterial_115333(DLL2SDK::UnityEngine::UnityEngine::Material* material_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StereoPacking packing_, bool displayDebugTinting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A610C)(material_, packing_, displayDebugTinting_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::SetupAlphaPackedMaterial_115334(DLL2SDK::UnityEngine::UnityEngine::Material* material_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AlphaPacking packing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A62F0)(material_, packing_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::SetupGammaMaterial_115335(DLL2SDK::UnityEngine::UnityEngine::Material* material_, bool playerSupportsLinear_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A644C)(material_, playerSupportsLinear_); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::ConvertTimeSecondsToFrame_115336(float seconds_, float frameRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A6554)(seconds_, frameRate_); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::ConvertFrameToTimeSeconds_115337(int32_t frame_, float frameRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A6658)(frame_, frameRate_); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::FindNextKeyFrameTimeSeconds_115338(float seconds_, float frameRate_, int32_t keyFrameInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A6724)(seconds_, frameRate_, keyFrameInterval_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::ConvertSecondsSince1970ToDateTime_115339(double secondsSince1970_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A685C)(secondsSince1970_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::DrawTexture_115340(DLL2SDK::UnityEngine::UnityEngine::Rect screenRect_, DLL2SDK::UnityEngine::UnityEngine::Texture* texture_, DLL2SDK::UnityEngine::UnityEngine::ScaleMode scaleMode_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AlphaPacking alphaPacking_, DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A69B4)(screenRect_, texture_, scaleMode_, alphaPacking_, material_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::GetReadableTexture_115341(DLL2SDK::UnityEngine::UnityEngine::Texture* inputTexture_, bool requiresVerticalFlip_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Orientation ori_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* targetTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A6E70)(inputTexture_, requiresVerticalFlip_, ori_, targetTexture_); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::ParseTimeToMs_115342(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A7334)(text_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Helper::LoadSubtitlesSRT_115343(DLL2SDK::mscorlib::System::String* data_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x40A3DEC)(data_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Subtitle::_ctor_115321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A7528)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Subtitle::IsBefore_115322(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BBF70)(this, time_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Subtitle::IsTime_115323(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A4620)(this, time_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent::_ctor_115225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9A74)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent::HasListeners_115226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AD224)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent::AddListener_115227(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_3* call_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x40A1800)(this, call_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent::RemoveListener_115228(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_3* call_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x40A16CC)(this, call_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::_ctor_115212(DLL2SDK::mscorlib::System::String* filename_, int32_t width_, int32_t height_, int32_t bandwidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A75CC)(this, filename_, width_, height_, bandwidth_); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::get_Width_115213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::get_Height_115214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::get_Bandwidth_115215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::get_URL_115216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::GetAllChunks_115217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::GetChunks_115218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::GetAllStreams_115219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::GetStreams_115220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::ExtractStreamInfo_115221(DLL2SDK::mscorlib::System::String* line_, int32_t* width_, int32_t* height_, int32_t* bandwidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A88E8)(this, line_, width_, height_, bandwidth_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::IsChunk_115222(DLL2SDK::mscorlib::System::String* line_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A8D38)(line_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::ParseFile_115223(DLL2SDK::Array* text_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x40A7C68)(this, text_, path_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::HLSStream::MyRemoteCertificateValidationCallback_115224(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_, DLL2SDK::System::System::Net::Security::SslPolicyErrors sslPolicyErrors_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A8E10)(this, sender_, certificate_, chain_, sslPolicyErrors_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutputManager::_ctor_115109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A1A50)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutputManager* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutputManager::get_Instance_115110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A1B8C)(); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutputManager::RequestAudio_115111(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput* _outputComponent_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* mediaPlayer_, DLL2SDK::Array* data_, int32_t channelMask_, int32_t totalChannels_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput_AudioOutputMode audioOutputMode_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput_AudioOutputMode)>(DLL2SDK::GameAssemblyBase + 0x40A1CE8)(this, _outputComponent_, mediaPlayer_, data_, channelMask_, totalChannels_, audioOutputMode_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutputManager::GrabAudio_115112(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* player_, DLL2SDK::Array* data_, int32_t channels_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x40A2658)(this, player_, data_, channels_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutputManager::_cctor_115113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A2814)(); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::_ctor_115010(bool useFastOesPath_, bool showPosterFrame_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Android_VideoApi api_, bool enable360Audio_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Audio360ChannelMode channelMode_, bool preferSoftware_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40964F0)(this, useFastOesPath_, showPosterFrame_, api_, enable360Audio_, channelMode_, preferSoftware_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::InitialisePlatform_115011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4097750)(); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::DeinitPlatform_115012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4097CD8)(); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::IssuePluginEvent_115013(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer_Native_AVPPluginEvent type_, int32_t param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40975BC)(type_, param_); } intptr_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetMethod_115014(DLL2SDK::mscorlib::System::String* methodName_, DLL2SDK::mscorlib::System::String* signature_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4096EC4)(this, methodName_, signature_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetOptions_115015(bool useFastOesPath_, bool showPosterFrame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409737C)(this, useFastOesPath_, showPosterFrame_); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetEstimatedTotalBandwidthUsed_115016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[173]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetVersion_115017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::OpenVideoFromFile_115018(DLL2SDK::mscorlib::System::String* path_, int64_t offset_, DLL2SDK::mscorlib::System::String* httpHeaderJson_, uint32_t sourceSamplerate_, uint32_t sourceChannels_, int32_t forceFileFormat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, path_, offset_, httpHeaderJson_, sourceSamplerate_, sourceChannels_, forceFileFormat_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetSeekableTimeRanges_115019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::CloseVideo_115020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetLooping_115021(bool bLooping_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, bLooping_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::IsLooping_115022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::HasVideo_115023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::HasAudio_115024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::HasMetaData_115025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::CanPlay_115026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::Play_115027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::Pause_115028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::Stop_115029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::Seek_115030(float timeMs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, timeMs_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SeekFast_115031(float timeMs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, timeMs_, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetCurrentTimeMs_115032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetPlaybackRate_115033(float rate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, rate_, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetPlaybackRate_115034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetAudioHeadRotation_115035(DLL2SDK::UnityEngine::UnityEngine::Quaternion q_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, q_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::ResetAudioHeadRotation_115036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetAudioFocusEnabled_115037(bool enabled_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[162]; return reinterpret_cast(Data.methodPtr)(this, enabled_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetAudioFocusProperties_115038(float offFocusLevel_, float widthDegrees_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, offFocusLevel_, widthDegrees_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetAudioFocusRotation_115039(DLL2SDK::UnityEngine::UnityEngine::Quaternion q_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[164]; return reinterpret_cast(Data.methodPtr)(this, q_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::ResetAudioFocus_115040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[165]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetDurationMs_115041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetVideoWidth_115042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetVideoHeight_115043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetVideoFrameRate_115044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetBufferingProgress_115045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetVideoDisplayRate_115046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::IsSeeking_115047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::IsPlaying_115048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::IsPaused_115049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::IsFinished_115050() { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::IsBuffering_115051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetTexture_115052(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetTextureFrameCount_115053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[140]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::RequiresVerticalFlip_115054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[143]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::MuteAudio_115055(bool bMuted_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, bMuted_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::IsMuted_115056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetVolume_115057(float volume_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, volume_, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetVolume_115058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetBalance_115059(float balance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, balance_, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetBalance_115060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetAudioTrackCount_115061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetCurrentAudioTrack_115062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetAudioTrack_115063(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetCurrentAudioTrackId_115064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetCurrentAudioTrackBitrate_115065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetVideoTrackCount_115066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[166]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetCurrentVideoTrack_115067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::SetVideoTrack_115068(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetCurrentVideoTrackId_115069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetCurrentVideoTrackBitrate_115070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::WaitForNextFrame_115071(DLL2SDK::UnityEngine::UnityEngine::Camera* dummyCamera_, int32_t previousFrameCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, dummyCamera_, previousFrameCount_, Data.method); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetTextureTimeStamp_115072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[142]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::Render_115073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::ApplyTextureProperties_115074(DLL2SDK::UnityEngine::UnityEngine::Texture* texture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, texture_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::OnEnable_115075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[188]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } double DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetCurrentDateTimeSecondsSince1970_115076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::Update_115077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::PlayerSupportsLinearColorSpace_115078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[179]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::GetTextureTransform_115079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[144]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::Dispose_115080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::_cctor_115081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A003C)(); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_GetEstimatedTotalBandwidthUsed_115082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0118)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_GetSeekableTimeRanges_115083() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer*)>(DLL2SDK::GameAssemblyBase + 0x40A01C0)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_CloseVideo_115084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0264)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_SetAudioHeadRotation_115085(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0268)(this, P0_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_ResetAudioHeadRotation_115086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0348)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_SetAudioFocusEnabled_115087(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A03E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_SetAudioFocusProperties_115088(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0488)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_SetAudioFocusRotation_115089(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0540)(this, P0_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_ResetAudioFocus_115090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0620)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_SetBalance_115091(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A06BC)(this, P0_); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_GetBalance_115092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0760)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_WaitForNextFrame_115093(DLL2SDK::UnityEngine::UnityEngine::Camera* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0804)(this, P0_, P1_); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_GetTextureTimeStamp_115094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A08C8)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_ApplyTextureProperties_115095(DLL2SDK::UnityEngine::UnityEngine::Texture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0970)(this, P0_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_OnEnable_115096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0974)(this); } double DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_GetCurrentDateTimeSecondsSince1970_115097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0978)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_PlayerSupportsLinearColorSpace_115098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0A20)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer::__xLuaBaseProxy_GetTextureTransform_115099() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AndroidMediaPlayer*)>(DLL2SDK::GameAssemblyBase + 0x40A0AC4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser::_ctor_115001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BB72C)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParserEvent* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser::get_Events_115002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BB7D8)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser::LoadFile_115003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BB924)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser::get_Loaded_115004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BBD38)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Stream* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser::get_Root_115005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BBD40)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser::get_SubStreams_115006() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser*)>(DLL2SDK::GameAssemblyBase + 0x40BBD58)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser::get_Chunks_115007() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser*)>(DLL2SDK::GameAssemblyBase + 0x40BBD70)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser::ParseStream_115008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BBD88)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser::Start_115009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BBEC0)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParserEvent::_ctor_115000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BB874)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::_ctor_114843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A917C)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_FrameResampler_114844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9A24)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_Persistent_114845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9A2C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_Persistent_114846(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9A34)(this, value_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoMapping DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_VideoLayoutMapping_114847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9A3C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_VideoLayoutMapping_114848(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoMapping value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9A44)(this, value_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::IMediaInfo* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_Info_114849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::IMediaControl* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_Control_114850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::IMediaPlayer* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_Player_114851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::IMediaProducer* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_TextureProducer_114852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::IMediaSubtitles* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_Subtitles_114853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_Events_114854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A1630)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_VideoOpened_114855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9B5C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PauseMediaOnAppPause_114856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9B64)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_PauseMediaOnAppPause_114857(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9B6C)(this, value_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlayMediaOnAppUnpause_114858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9B74)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_PlayMediaOnAppUnpause_114859(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9B7C)(this, value_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::FileFormat DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_ForceFileFormat_114860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9B84)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_ForceFileFormat_114861(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::FileFormat value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9B8C)(this, value_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_AudioHeadTransform_114862(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9B94)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_AudioHeadTransform_114863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9B9C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_AudioFocusEnabled_114864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BA4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_AudioFocusEnabled_114865(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BAC)(this, value_); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_AudioFocusOffLevelDB_114866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BB4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_AudioFocusOffLevelDB_114867(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BBC)(this, value_); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_AudioFocusWidthDegrees_114868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BC4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_AudioFocusWidthDegrees_114869(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BCC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_AudioFocusTransform_114870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BD4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::set_AudioFocusTransform_114871(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BDC)(this, value_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindows* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlatformOptionsWindows_114872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BE4)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsMacOSX* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlatformOptionsMacOSX_114873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BEC)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsIOS* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlatformOptionsIOS_114874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BF4)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsTVOS* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlatformOptionsTVOS_114875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9BFC)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsAndroid* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlatformOptionsAndroid_114876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9C04)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindowsPhone* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlatformOptionsWindowsPhone_114877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9C0C)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindowsUWP* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlatformOptionsWindowsUWP_114878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9C14)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWebGL* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlatformOptionsWebGL_114879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9C1C)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsPS4* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_PlatformOptionsPS4_114880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9C24)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::Awake_114881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9C2C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::Initialise_114882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A9D5C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::Start_114883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AA25C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OpenVideoFromFile_114884(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation location_, DLL2SDK::mscorlib::System::String* path_, bool autoPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AB0F0)(this, location_, path_, autoPlay_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OpenVideoFromBuffer_114885(DLL2SDK::Array* buffer_, bool autoPlay_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x40AB210)(this, buffer_, autoPlay_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::StartOpenChunkedVideoFromBuffer_114886(uint64_t length_, bool autoPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AB694)(this, length_, autoPlay_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::AddChunkToVideoBuffer_114887(DLL2SDK::Array* chunk_, uint64_t offset_, uint64_t chunkSize_) { return reinterpret_cast*, uint64_t, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x40ABB2C)(this, chunk_, offset_, chunkSize_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::EndOpenChunkedVideoFromBuffer_114888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40ABE24)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_SubtitlesEnabled_114889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC090)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_SubtitlePath_114890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC098)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::get_SubtitleLocation_114891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC0A0)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::EnableSubtitles_114892(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation fileLocation_, DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AAA04)(this, fileLocation_, filePath_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::LoadSubtitlesCoroutine_114893(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation fileLocation_, DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC308)(this, url_, fileLocation_, filePath_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::DisableSubtitles_114894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC454)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OpenVideoFromBufferInternal_114895(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x40AB344)(this, buffer_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::StartOpenVideoFromBufferInternal_114896(uint64_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AB7D0)(this, length_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::AddChunkToBufferInternal_114897(DLL2SDK::Array* chunk_, uint64_t offset_, uint64_t chunkSize_) { return reinterpret_cast*, uint64_t, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x40ABC44)(this, chunk_, offset_, chunkSize_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::EndOpenVideoFromBufferInternal_114898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40ABEF8)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OpenVideoFromFile_114899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AA3DC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::SetPlaybackOptions_114900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC990)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::CloseVideo_114901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC688)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::Play_114902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AD5B8)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::Pause_114903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AD7BC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::Stop_114904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AD9A8)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::Rewind_114905(bool pause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40ADAFC)(this, pause_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::Update_114906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::LateUpdate_114907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AF09C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::UpdateResampler_114908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AF170)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OnEnable_114909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B0A34)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OnDisable_114910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B0BB8)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OnDestroy_114911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OnApplicationQuit_114912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B0FF4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::StartRenderCoroutine_114913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AAFFC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::StopRenderCoroutine_114914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AD4CC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::FinalRenderCapture_114915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B1258)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Platform DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetPlatform_114916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC0A8)(); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_PlatformOptions* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetCurrentPlatformOptions_114917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC8C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetPath_114918(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation location_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B1370)(location_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetStreamingAssetsPath_114919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B15B8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetFilePath_114920(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation location_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B1688)(path_, location_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetPlatformVideoApiString_114921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B186C)(this); } int64_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetPlatformFileOffset_114922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40ACFE8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetPlatformHttpHeaderJson_114923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AD0D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetPlatformFilePath_114924(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Platform platform_, DLL2SDK::mscorlib::System::String* filePath_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation* fileLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AC170)(this, platform_, filePath_, fileLocation_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::CreatePlatformMediaPlayer_114925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::ForceWaitForNewFrame_114926(int32_t lastFrameCount_, float timeoutMs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B1E64)(this, lastFrameCount_, timeoutMs_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::UpdateAudioFocus_114927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AE2A0)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::UpdateAudioHeadTransform_114928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AE01C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::UpdateErrors_114929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AE5EC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::UpdateEvents_114930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AE87C)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::IsHandleEvent_114931(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40AD324)(this, eventType_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::FireEventIfPossible_114932(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType eventType_, bool hasFired_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B2290)(this, eventType_, hasFired_); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::CanFireEvent_114933(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType et_, bool hasFired_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B23E4)(this, et_, hasFired_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OnApplicationFocus_114934(bool focusStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B2FAC)(this, focusStatus_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::OnApplicationPause_114935(bool pauseStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B3144)(this, pauseStatus_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::GetDummyCamera_114936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B3390)(); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::ExtractFrameCoroutine_114937(DLL2SDK::UnityEngine::UnityEngine::Texture2D* target_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_ProcessExtractedFrame* callback_, float timeSeconds_, bool accurateSeek_, int32_t timeoutMs_, int32_t timeThresholdMs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B37E4)(this, target_, callback_, timeSeconds_, accurateSeek_, timeoutMs_, timeThresholdMs_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::ExtractFrameAsync_114938(DLL2SDK::UnityEngine::UnityEngine::Texture2D* target_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_ProcessExtractedFrame* callback_, float timeSeconds_, bool accurateSeek_, int32_t timeoutMs_, int32_t timeThresholdMs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B3964)(this, target_, callback_, timeSeconds_, accurateSeek_, timeoutMs_, timeThresholdMs_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::ExtractFrame_114939(DLL2SDK::UnityEngine::UnityEngine::Texture2D* target_, float timeSeconds_, bool accurateSeek_, int32_t timeoutMs_, int32_t timeThresholdMs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B3AA4)(this, target_, timeSeconds_, accurateSeek_, timeoutMs_, timeThresholdMs_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::ExtractFrame_114940(float timeSeconds_, bool accurateSeek_, int32_t timeoutMs_, int32_t timeThresholdMs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B3D84)(this, timeSeconds_, accurateSeek_, timeoutMs_, timeThresholdMs_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer::_cctor_114941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B43B8)(); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput::_ctor_114835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0BE4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput::Awake_114836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0C98)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput::Start_114837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0D5C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput::OnDestroy_114838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A1064)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput::Update_114839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A110C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput::ChangeMediaPlayer_114840(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* newPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A0E04)(this, newPlayer_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput::OnMediaPlayerEvent_114841(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* mp_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType et_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::ErrorCode errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A1934)(this, mp_, et_, errorCode_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput::ApplyAudioSettings_114842(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* player_, DLL2SDK::UnityEngine::UnityEngine::AudioSource* audioSource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A12EC)(player_, audioSource_); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::_ctor_114792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA0AC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RenderpipeProfile* DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::get_Profile_114793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA188)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::get_UseSimpleACES_114794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA378)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::set_UseSimpleACES_114795(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA380)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_SimpleACESSetting* DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::get_mACESSetting_114796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA388)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::GetAcesMat_114797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA3CC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RuntimeData DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::get_mRazorACESRuntime_114798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA46C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::get_UseBloom_114799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA7B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::set_UseBloom_114800(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA7C0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_BloomSetting* DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::get_Bloom_114801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA824)(this); } DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe* DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::get_Instance_114802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA868)(); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::Awake_114803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CA8E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::Start_114804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CAA84)(this); } DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::GetClearedCommandBuffer_114805(DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_ECommandBufferType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CABA0)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::OnDestroy_114806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CADCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::PreDestroyRT_114807(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CAE98)(this, rt_); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::DestroyRT_114808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CB01C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::DestroyObj_114809(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CB150)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::UpdateOnePass_114810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CB288)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::OnEnable_114811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CB45C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::OnDisable_114812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CC114)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::UpdateRT_114813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CC33C)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::CreateFullSreenRT_114814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CC49C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::CheckRTFormat_114815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CC5E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::CheckSupport_114816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CB550)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::HasEffect_114817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CC6B0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::UpdateFlag_114818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CC75C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::SetupMaterials_114819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CB62C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::SetupCommandBuffer_114820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CC940)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::UpdateParam_114821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CB7F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::Update_114822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CCF94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe::SimpleBloom_114823(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* from_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CD164)(this, from_, cb_); } void DLL2SDK::Assembly_CSharp::WellFired::USSetCameraFollowTarget::_ctor_114789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7F924)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSetCameraFollowTarget::FireEvent_114790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSetCameraFollowTarget::ProcessEvent_114791(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendPlayMakerFsmEvent_Tutorial::_ctor_114783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7CF60)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSendPlayMakerFsmEvent_Tutorial::FireEvent_114784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendPlayMakerFsmEvent_Tutorial::ProcessEvent_114785(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendPlayMakerFsmEvent::_ctor_114780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7CE34)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSendPlayMakerFsmEvent::FireEvent_114781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendPlayMakerFsmEvent::ProcessEvent_114782(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayParticleEffect::_ctor_114773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7A558)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayParticleEffect::FireEvent_114774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayParticleEffect::ProcessEvent_114775(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayParticleEffect::StopEvent_114776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayParticleEffect::UndoEvent_114777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayParticleEffect::__xLuaBaseProxy_StopEvent_114778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7AA8C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USPlayParticleEffect::__xLuaBaseProxy_UndoEvent_114779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7AA94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::_ctor_20788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372CDF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::_ctor_20789(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372D320)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::CopyProperties_20790(DLL2SDK::Assembly_CSharp::BaseGameData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_DataType_20791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_GameConfigPath_20792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::set_GameConfigPath_20793(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC58)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_AllowAutoFire_20794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::set_AllowAutoFire_20795(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC68)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_ContinueBattleWhenEndMatch_20796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC70)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_EndMatchWaitTime_20797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC78)(this); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_SprintAngle_20798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC80)(this); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_AutoClimbUpTrrigerTime_20799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC88)(this); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_AutoClimbOverTrrigerTime_20800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC90)(this); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_InjuredEffectHealthFactor_20801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DC98)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_ShowHitScore_20802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCA0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_ShowDropInventoryEffectDistance_20803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCA8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_MatchObserverFOV_20804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCB0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_ElectricTime_20805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCB8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_MatchInProgress_20806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCC0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_GameBuilder_20807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCC8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_WeaponSkinMgr_20808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::set_WeaponSkinMgr_20809(DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCD8)(this, value_); } DLL2SDK::Assembly_CSharp::ModelOptimizer* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_ModelOptimizer_20810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::set_ModelOptimizer_20811(DLL2SDK::Assembly_CSharp::ModelOptimizer* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCE8)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_luaActorMgr_20812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::set_luaActorMgr_20813(DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DCF8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_IsPaused_20814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DD00)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TimerModule* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_TimerModule_20815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DD2C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetsManager* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_AttackableTargetsManager_20816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DD34)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_AllAttackableTargetsDict_20817() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BaseGame*)>(DLL2SDK::GameAssemblyBase + 0x372DD3C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_AllAirBorneTacticalInfo_20818() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BaseGame*)>(DLL2SDK::GameAssemblyBase + 0x372DD60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::AddAirborneTacticalShowInfo_20819(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, uint32_t ownerID_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DD68)(this, position_, rotation_, ownerID_, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::UpdateAirborneTacticalShowInfo_20820(uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, uint32_t ownerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372DF30)(this, actorID_, position_, rotation_, ownerID_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::DeleteAirborneTacticalShowInfo_20821(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E160)(this, actorID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_allVehicles_20822() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BaseGame*)>(DLL2SDK::GameAssemblyBase + 0x372E40C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_WheeledVehicleNum_20823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E414)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetVehicle_20824(uint32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E5C0)(this, actorId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_allVehicleSoundPaths_20825() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BaseGame*)>(DLL2SDK::GameAssemblyBase + 0x372E86C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_AllProjectileLockTarget_20826() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BaseGame*)>(DLL2SDK::GameAssemblyBase + 0x372E874)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_EnableJumping_20827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E87C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_EnableCrouching_20828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E884)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_EnableAutoCheckMantle_20829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_StartSpots_20830() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BaseGame*)>(DLL2SDK::GameAssemblyBase + 0x372E894)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_NavSpots_20831() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BaseGame*)>(DLL2SDK::GameAssemblyBase + 0x372E89C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MapOriginPoint* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_mapOriginPoint_20832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E8A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::set_mapOriginPoint_20833(DLL2SDK::Assembly_CSharp::GameEngine::MapOriginPoint* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E8AC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_IsMatchGame_20834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_IsNeedRunGameHandle_20835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::GameInfo* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_GameInfo_20836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E8C4)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_CurrentUIScene_20837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E8CC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_UnusedProjectileID_20838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E8D4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_WeaponProjectileList_20839() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BaseGame*)>(DLL2SDK::GameAssemblyBase + 0x372E9B0)(this); } DLL2SDK::Assembly_CSharp::GameBase::BaseGame_EGameState DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_GameState_20840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372E9B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::Init_20841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::LoadConfigProperties_20842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372ED58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::InitGameEventChannel_20843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::InitZoneNetEventChannel_20844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ProcessGameEvent_20845(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ProcessZoneEvent_20846(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::InitGameInfo_20847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::PostInit_20848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetRelativePawnsForAircraft_20849(DLL2SDK::mscorlib::System::Collections::Generic::List_1* relativePawnList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, relativePawnList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetTeamPawns_20850(DLL2SDK::mscorlib::System::Collections::Generic::List_1* teamPawnList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, teamPawnList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::PlayerLogin_20851(uint32_t playerID_, uint32_t actorID_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* nickName_, uint8_t loginMsg_, int32_t picId_, int32_t frameId_, DLL2SDK::mscorlib::System::String* PicUrl_, int32_t ladderScore_, uint64_t roleID_, int32_t moveState_, int32_t LadderLevel_, uint32_t ownerPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, camp_, nickName_, loginMsg_, picId_, frameId_, PicUrl_, ladderScore_, roleID_, moveState_, LadderLevel_, ownerPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::PlayerLogout_20852(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::StartMatch_20853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnRoundStart_20854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnRoundEnd_20855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsMonster_20856(uint64_t iRoleID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, iRoleID_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsNPC_20857(uint64_t iRoleID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, iRoleID_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsPlayer_20858(uint64_t inRoleID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, inRoleID_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetPlayerPawnType_20859(uint64_t PlayerID_, uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, camp_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetOtherPlayerPawnType_20860(uint64_t PlayerID_, uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, camp_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetNonPlayerPawnType_20861(uint64_t PlayerID_, uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, camp_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::CreatePlayerController_20862(DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, camp_, SpawnLocation_, SpawnRotation_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::CreatePlayerController_20863(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3732544)(this, camp_); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::CreatePlayerPawnInfo_20864(DLL2SDK::CSProto::msg::ECamp camp_, uint32_t playerID_, uint64_t roleID_, bool is1P_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3732980)(this, camp_, playerID_, roleID_, is1P_, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::FindStartPosition_20865(DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::UnityEngine::UnityEngine::Vector3* spawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* spawnRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37326D8)(this, camp_, spawnLocation_, spawnRotation_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnDefaultPawn_20866(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* controller_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3732DF8)(this, controller_, camp_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnDefaultPawn_20867(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* controller_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 spawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion spawnRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3732F84)(this, controller_, camp_, spawnLocation_, spawnRotation_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetPawnByActorId_20868(uint32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373320C)(this, actorId_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetPawn_20869(uint32_t Id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3733480)(this, Id_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetAttackableTarget_20870(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3733344)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ExitMatch_20871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::EndMatch_20872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RegisterLevelObject_20873(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* InObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3733CD0)(this, InObject_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RegisterLevelObjects_20874(DLL2SDK::mscorlib::System::Collections::Generic::List_1* levelObjects_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x373405C)(this, levelObjects_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemoveLevelObject_20875(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* InObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37341A4)(this, InObject_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnLevelObjectRegistered_20876(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnLevelObjectUnregistered_20877(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::FindLevelObjects_20882(DLL2SDK::mscorlib::System::String* note_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BaseGame*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3734C80)(this, note_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetLevelObjectType_20883(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3734E28)(this, uid_); } DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::FindLuaSyncLevelObject_20884(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3735038)(this, uid_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnSetLevelObjectEnable_20885(uint32_t uid_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373516C)(this, uid_, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnLevelObjectStateChanged_20886(bool bOn_, uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37353AC)(this, bOn_, uid_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnSyncLevelObjectValue_20887(uint32_t uid_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373553C)(this, uid_, value_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnSyncLevelObjectUsability_20888(uint32_t uid_, bool available_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37356CC)(this, uid_, available_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnSyncInteractiveObjectCoolingDown_20889(uint32_t uid_, bool coolingDown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373585C)(this, uid_, coolingDown_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ShouldHideDynamicObject_20890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::Reset_20891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnShutdownClearPawn_20892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3735F34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnLeaveGame_20893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::Shutdown_20894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ClearVehicleSoundBank_20895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373681C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::UnLoadVehicleSoundBank_20896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3736664)(this); } DLL2SDK::Assembly_CSharp::StartSpot* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::FindStartSpot_20897(DLL2SDK::CSProto::msg::ECamp Camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3732B88)(this, Camp_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RestartPlayer_20898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::LoadScreenAsset_20899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::PreTick_20900(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::Tick_20901(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnLocalPawn_20902(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* controller_, uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, controller_, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnLocalPawnWithoutReused_20903(uint32_t PlayerID_, uint64_t RoleID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37382BC)(this, PlayerID_, RoleID_, SpawnLocation_, SpawnRotation_, camp_, actorID_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnLocalPawnByReused_20904(uint32_t PlayerID_, uint64_t RoleID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37384FC)(this, PlayerID_, RoleID_, SpawnLocation_, SpawnRotation_, camp_, actorID_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnOtherPawn_20905(uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_, int32_t BagIDFromRespawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3738838)(this, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, BagIDFromRespawn_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnOtherPawnWithoutReused_20906(uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnOtherPawnByReused_20907(uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_, int32_t bagID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3738A00)(this, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, bagID_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::DoSpawnPawn_20908(uint32_t playerID_, uint64_t roleID_, uint32_t actorID_, bool isLocalPawn_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* pawnCfgPath_, int32_t pawnType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, playerID_, roleID_, actorID_, isLocalPawn_, camp_, pawnCfgPath_, pawnType_, SpawnLocation_, SpawnRotation_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnVehicle_20909(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::System_Core::System::Action_2* CallbackFun_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, actorID_, vehicleType_, SpawnLocation_, SpawnRotation_, CallbackFun_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::DestroyVehicle_20910(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::DestroyAllDrones_20911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3730E88)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetVehicleInfoTypeById_20912(int32_t typeId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, typeId_, Data.method); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetPlayerCamp_20913(uint32_t PlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetPlayerPawn_20915(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3733560)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemovePawnRef_20916(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsPlayerPawnExist_20917(DLL2SDK::Assembly_CSharp::GameBase::Pawn* InPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373A0E0)(this, InPawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::PlayerPawnExist_20918(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3732138)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SetAllPawnHidden_20919(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373A298)(this, isHidden_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::AddPawn_20920(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RefreshTeamAndEnemyPawns_20921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::DestroyPawn_20922(uint32_t PlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::DestroyAllActorsExceptLocal_20923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RefreshTeamPawns_20924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::PawnDied_20925(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ClearTripMine_20926(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ClearProject_20927(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetPawnCount_20928(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373B714)(this, camp_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetOneEnemy_20929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RegistPlayerBuffMgr_20930(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::UnregistPlayerBuffMgr_20931(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SetBuffTarget_20932(uint32_t playerID_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerID_, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::AddBuff_20933(uint32_t targetID_, uint32_t givenByID_, uint32_t buffUID_, int32_t buffID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, targetID_, givenByID_, buffUID_, buffID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemoveBuff_20934(uint32_t targetID_, uint32_t buffUID_, int32_t buffID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, targetID_, buffUID_, buffID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ClearDelayBuff_20935(uint32_t targetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, targetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ClearBuff_20936(uint32_t targetID_, uint32_t buffUID_, int32_t buffID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, targetID_, buffUID_, buffID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemoveNotExistBuff_20937(uint32_t targetID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* buffUIDList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, targetID_, buffUIDList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::UpdateBuffState_20938(uint32_t targetID_, uint32_t buffUID_, bool active_, int32_t layer_, float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, targetID_, buffUID_, active_, layer_, duration_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnActor_20939(int32_t actorType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::System_Core::System::Action_2* CallbackFun_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3732268)(this, actorType_, SpawnLocation_, SpawnRotation_, CallbackFun_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnActorFromInfo_20940(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, SpawnLocation_, SpawnRotation_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::DestroyActor_20941(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* actorRoot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, actorRoot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::AttachActor_20942(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* actorRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373C580)(this, actorRoot_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnThrowWeapon_20943(int32_t weapId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inThrowPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, weapId_, inThrowPosition_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetCarriedAmmoScale_20944(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetCurrentAmmoScale_20945(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SetGamePause_20946(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373CA2C)(this, paused_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsCanSpectate3pView_20947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::CanSpectateOB_20948(uint32_t playerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, playerId_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::CanSpectate_20949(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::PushProjectile_20950(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* inProjectile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373CEE4)(this, inProjectile_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnANewProjectile_20951(DLL2SDK::UnityEngine::UnityEngine::Vector3 StartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVel_, uint32_t OwnerID_, int32_t ProjectileID_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* InputConfig_, int32_t weaponID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373D0F8)(this, StartPos_, InitVel_, OwnerID_, ProjectileID_, InputConfig_, weaponID_, skinID_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnANewProjectile_20952(DLL2SDK::UnityEngine::UnityEngine::Vector3 StartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVel_, float Accel_, float MaxSpeed_, float GravityScale_, float LifeSpan_, float ExplosionLifeSpan_, float GroundBounceRate_, float WallBounceRate_, int32_t FlightID_, int32_t ExplodeID_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* Owner_, DLL2SDK::mscorlib::System::Type* ProjectileType_, int32_t weaponID_, uint32_t skinID_, bool TouchExplode_, bool CauseFlashEffect_, bool CauseRepulseEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373D680)(this, StartPos_, InitVel_, Accel_, MaxSpeed_, GravityScale_, LifeSpan_, ExplosionLifeSpan_, GroundBounceRate_, WallBounceRate_, FlightID_, ExplodeID_, Owner_, ProjectileType_, weaponID_, skinID_, TouchExplode_, CauseFlashEffect_, CauseRepulseEffect_); } DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SpawnControllableMissile_20953(DLL2SDK::CSProto::msg::ECamp camp_, uint32_t playerID_, int32_t actorId_, DLL2SDK::Assembly_CSharp::GameEngine::MissileParameter param_, DLL2SDK::Assembly_CSharp::GameEngine::MissileFlyInfo flyInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373DA40)(this, camp_, playerID_, actorId_, param_, flyInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemoveWeaponHoldProjectile_20954(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373DE3C)(this, playerID_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemoveWeaponProjectile_20955(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* Projectile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373B3F8)(this, Projectile_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetClosestGrenade_20956(float* relAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373E150)(this, relAngle_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::FilterFriendGrenade_20957(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* proj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, proj_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetPlayerEyePos_20958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373EAAC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetClosestCanPickGrenade_20959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373EDB8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsClosestKnifeTrigger_20960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373F454)(this); } DLL2SDK::Assembly_CSharp::GameBase::ETriggerWeaponType DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetTriggerWeaponType_20961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373F620)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::FindProjectile_20964(int32_t projID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373F744)(this, projID_); } DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::FindControllableMissile_20965(int32_t ActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373F8EC)(this, ActorId_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemoveAllWeaponProjectiles_20966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3730AA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::UpdateWeaponProjectileRPGTarget_20967(uint32_t ownerID_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x373FB2C)(this, ownerID_, targetID_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::SimulatedProjectileExplosion_20968(int32_t projID_, int32_t weaponID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, DLL2SDK::Assembly_CSharp::GameEngine::EExplodeType type_, float atTime_, bool canBeDestroyed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, projID_, weaponID_, ExplodeLocation_, type_, atTime_, canBeDestroyed_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetSmokeProjectile_20969(DLL2SDK::Assembly_CSharp::GameEngine::EProjectileType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37401F8)(this, type_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsInEnemySmoke_20970(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37403A8)(this, point_, pawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsInAllySmoke_20971(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37406F8)(this, point_, pawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsInSmoke_20972(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374096C)(this, point_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsSmokeInMiddle_20973(DLL2SDK::UnityEngine::UnityEngine::Vector3 source_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3740C1C)(this, source_, target_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::IsSmokeClusterNotInSameSide_20974(DLL2SDK::UnityEngine::UnityEngine::Vector3 source_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3740EA4)(this, source_, target_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetSmokeDis_20975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374112C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetTarget_20976(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3741354)(this, targetID_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetTarget_20977(uint8_t targetType_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37414A8)(this, targetType_, targetID_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::FindActorInfo_20978(int32_t actorType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3741730)(this, actorType_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::DynamicModificationActorInfo_20979(DLL2SDK::Assembly_CSharp::EActorType actorType_, int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37418B8)(this, actorType_, assetID_); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::HadLargeKillStreakActor_20980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37419D0)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::FindObjectByActorID_20981(int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::CreateGameComponents_20982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameComponent* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetGameComponent_20983(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3742034)(this, inType_); } DLL2SDK::Assembly_CSharp::GameComponent* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::AddGameComponent_20985(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37421DC)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::InitGameComponents_20987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372EF54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_PreTick_20988(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3737620)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_Tick_20989(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3737BE0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_ForceTick_20990(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3737D54)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_Shutdown_20991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37364FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_OnStartMatch_20992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3730468)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_OnRoundStart_20993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3730708)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_OnRoundEnded_20994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3730D20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_OnExitMatch_20995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37337B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_OnEndMatch_20996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3733B68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_RestartPlayer_20997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37372F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_Reset_20998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3735DCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_ApplyWorldShift_20999(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3742374)(this, shift_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_OnLevelObjectRegistered_21000(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3734704)(this, levelObject_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GameComponents_OnLevelObjectUnRegistered_21001(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3734B0C)(this, levelObject_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::ApplyShift_21002(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::AddSceneActorInfo_21003(uint32_t actorId_, uint8_t actorType_, uint32_t clientUID_, uint8_t subType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rot_, uint32_t clientParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, actorId_, actorType_, clientUID_, subType_, pos_, rot_, clientParam_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemoveSceneActorInfo_21004(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnActorRelevant_21005(uint32_t actorId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rotation_, uint8_t relevantObjType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, actorId_, position_, rotation_, relevantObjType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::OnActorIRRelevant_21006(uint32_t actorId_, uint8_t relevantObjtype_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, actorId_, relevantObjtype_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::InitTLog_21007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::TLogProcess_21008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::WeaponControllerAssetRecorder* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::GetWeaponControllerAssetRecorder_21009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3743A8C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::BaseGame::LoadingSceneUnloadDelayTime_21010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RecordForHideInReplay_21011(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RefreshAllPawnUpArmObjs_21012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::CanSkipDeadReplay_21013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp* DLL2SDK::Assembly_CSharp::GameBase::BaseGame::get_FireModeLockCmp_21014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3744044)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::LockCheck_21015(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock stateType_, float lockTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374404C)(this, stateType_, lockTime_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::LockTotalInput_21016(float lockTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3744170)(this, lockTime_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemoveLockStateType_21017(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37442A4)(this, stateType_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::RemoveTotalLockState_21018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37313FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::TickWeaponFireModeLockComponents_21019(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3737EC8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseGame::_cctor_21020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37443BC)(); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseGame::_GetOneEnemy_m__2_21023(DLL2SDK::Assembly_CSharp::GameBase::Pawn* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3744440)(s_); } void DLL2SDK::Assembly_CSharp::GameUI::UIContainer::_ctor_52924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3FAEC)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIContainer::CreateController_52925(DLL2SDK::mscorlib::System::Type* t_, int32_t userContext_, DLL2SDK::Assembly_CSharp::EAssetID assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3FBC0)(t_, userContext_, assetId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIContainer::GetControllerKey_52928(DLL2SDK::mscorlib::System::String* controllerTypeFullName_, int32_t userContext_, DLL2SDK::Assembly_CSharp::EAssetID assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3FEB4)(controllerTypeFullName_, userContext_, assetId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIContainer::GetViewKey_52929(int32_t assetId_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D400CC)(assetId_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::UIContainer::_cctor_52930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4024C)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::_ctor_52933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D92D8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::get_ControllerID_52934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D9494)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::SetControllerID_52935(DLL2SDK::mscorlib::System::String* InID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D949C)(this, InID_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::SetInstanceID_52936(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D9544)(this, id_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::get_IsShutDown_52937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D95EC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::get_Context_52938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D95F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::set_Context_52939(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D95FC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::SetControllerContext_52940(int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D9604)(this, context_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::Init_52941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::PostInit_52942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RefreshUI_52943(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::OnGameHUDStateChanged_52944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::IUIContainer* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::get_Owner_52945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D99B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::set_Owner_52946(DLL2SDK::Assembly_CSharp::GameUI::IUIContainer* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D948C)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindow* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::get_UINode_52947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D99C0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::IsHasUIView_52948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D99C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::GetViewAssetId_52949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::get_IsActive_52950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D9B54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::SetReceiveEvent_52951(bool bReceive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D9B5C)(this, bReceive_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::get_EnableInactiveEvent_52952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::SetViewAlpha_52953(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D9C0C)(this, alpha_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::SetUIModeActice_52954(bool isActive_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isActive_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::SetActive_52955(bool isActive_, bool recursively_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::WillShow_52956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::WillClose_52957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::OnShow_52958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::OnOpen_52959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::OnClose_52960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::PlayFadeEffect_52961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::OnFadeOutFinish_52962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DA898)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::SetUIActive_52963(bool isActive_, bool recursively_, bool RemoveDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, RemoveDelegate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::CloseSelf_52964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DABC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RegisterDelegates_52965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::UnRegisterDelegates_52966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RegisterEventHandler_52967(uint32_t CommandId_, DLL2SDK::mscorlib::System::Action_1* CallFunc_, bool callImmediately_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x29DAF54)(this, CommandId_, CallFunc_, callImmediately_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::UnregisterEventHandler_52968(uint32_t CommandId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DB078)(this, CommandId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RegisterZoneEventHandler_52969(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_, DLL2SDK::mscorlib::System::Action_1* CallFunc_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29DB140)(this, lobbyType_, CallFunc_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::UnregisterZoneEventHandler_52970(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DB224)(this, lobbyType_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RegisterButtonClick_52971(DLL2SDK::Assembly_CSharp::UIButton* BtnGo_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_, bool effectEnabled_, float clickInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DB2EC)(this, BtnGo_, func_, effectEnabled_, clickInterval_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::UnRegisterButtonClick_52972(DLL2SDK::Assembly_CSharp::UIButton* BtnGo_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DB4F8)(this, BtnGo_, func_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RegisterButtonClick_52973(DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate* BtnTemp_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_, DLL2SDK::mscorlib::System::String* BtnLabel_, bool effectEnabled_, float clickInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DB670)(this, BtnTemp_, func_, BtnLabel_, effectEnabled_, clickInterval_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::UnRegisterButtonClick_52974(DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate* BtnTemp_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DB910)(this, BtnTemp_, func_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RegisterToggleChange_52975(DLL2SDK::Assembly_CSharp::UIToggle* toggleGo_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DBAE4)(this, toggleGo_, func_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::UnRegisterToggleChange_52976(DLL2SDK::Assembly_CSharp::UIToggle* toggleGo_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DBC5C)(this, toggleGo_, func_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RegisterButtonClickWithAnimator_52977(DLL2SDK::Assembly_CSharp::UIButton* BtnGo_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_, bool effectEnabled_, float fixedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DBDD4)(this, BtnGo_, func_, effectEnabled_, fixedTime_); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::GetUIScene_52978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DC094)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::GetRootController_52979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DC170)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::OnUIEvent_52980(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DC258)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::OnZoneEvent_52981(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::ShutDown_52982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RemoveUIView_52983(DLL2SDK::mscorlib::System::String* InViewID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, InViewID_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::CreateChildController_52985(DLL2SDK::mscorlib::System::Type* controllerType_, int32_t userContext_, DLL2SDK::Assembly_CSharp::EAssetID assetId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, bool display_, DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchor_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DCA38)(this, controllerType_, userContext_, assetId_, localPosition_, display_, parent_, anchor_, layer_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::GetViewParent_52986(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchor_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DCF24)(this, parent_, anchor_, layer_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::GetChildController_52988(DLL2SDK::mscorlib::System::String* controllerTypeFullName_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DDA3C)(this, controllerTypeFullName_, userContext_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::FindChildController_52989(DLL2SDK::mscorlib::System::String* controllerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DD458)(this, controllerId_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::ShowChildController_52991(DLL2SDK::mscorlib::System::Type* type_, bool display_, int32_t userContext_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchor_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DDB58)(this, type_, display_, userContext_, localPosition_, parent_, anchor_, layer_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RemoveChildController_52993(DLL2SDK::mscorlib::System::String* controllerTypeFullName_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DDD04)(this, controllerTypeFullName_, userContext_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::RemoveChildControllerById_52994(DLL2SDK::mscorlib::System::String* controllerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DAD10)(this, controllerId_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindow* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::CreateControllerUIView_52996(DLL2SDK::Assembly_CSharp::EAssetID inAssetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchor_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_, bool createAtRoot_, bool bChild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DDE1C)(this, inAssetID_, localPosition_, anchor_, layer_, createAtRoot_, bChild_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindow* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::CreateControllerUIView_52997(DLL2SDK::Assembly_CSharp::EAssetID inAssetID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DD2A8)(this, inAssetID_, parent_, localPosition_); } DLL2SDK::Assembly_CSharp::UIAnchor* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::GetAnchor_53001(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor attachAnchor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DD5FC)(this, go_, attachAnchor_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::GetTopParent_53002(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DDFD0)(this, trans_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::BlockUIColider_53003(bool block_, int32_t timeoutSeconds_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DE110)(this, block_, timeoutSeconds_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::ShowLoading_53004(bool display_, bool blockTouch_, bool showMask_, DLL2SDK::mscorlib::System::String* tips_, int32_t timeoutSeconds_, int32_t userContext_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchor_, float renderDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DE2D0)(this, display_, blockTouch_, showMask_, tips_, timeoutSeconds_, userContext_, localPosition_, anchor_, renderDelay_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::ShowMessageBox_53005(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType buttonsType_, int32_t userContext_, bool isModal_, bool isAboveAll_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode mode_, DLL2SDK::mscorlib::System::String* okButtonText_, DLL2SDK::mscorlib::System::String* cancelButtonText_, bool errorTopReport_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DE518)(this, message_, callback_, title_, buttonsType_, userContext_, isModal_, isAboveAll_, mode_, okButtonText_, cancelButtonText_, errorTopReport_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::ShowPopupItem_53007(DLL2SDK::CSProto::msg::ResourceChange* resource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DE680)(this, resource_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::ShowPopupItem_53008(uint64_t itemID_, uint64_t itemGdid_, int32_t deltacount_, int32_t deltatime_, uint64_t addPropId_, int32_t addPropNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DE720)(this, itemID_, itemGdid_, deltacount_, deltatime_, addPropId_, addPropNum_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::ShowCommonTips_53009(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_, bool repeatable_, bool bForce_, DLL2SDK::mscorlib::System::Nullable_1 from_, DLL2SDK::mscorlib::System::Nullable_1 to_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x29DE80C)(this, tipsContent_, visibleTime_, repeatable_, bForce_, from_, to_); } DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::ShowPopupWindow_53011(DLL2SDK::mscorlib::System::Type* viewType_, int32_t userContext_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode mode_, bool forceShow_, bool fifoFlag_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_, bool isChild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DEABC)(this, viewType_, userContext_, mode_, forceShow_, fifoFlag_, layer_, isChild_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::HideAllPopupWindow_53012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DEC28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::HidePopupWindow_53014(DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* controller_, DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DED18)(this, controller_, closeType_); } DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::GetCurrentPopupWindow_53015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DEE34)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::StartTimer_53016(float InInterval_, bool bLoop_, DLL2SDK::System_Core::System::Action* InTimerDelegate_, bool InAutoStart_, bool CanBePaused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DEF2C)(this, InInterval_, bLoop_, InTimerDelegate_, InAutoStart_, CanBePaused_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::StopTimer_53017(uint32_t timerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DF174)(this, timerID_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::StopTimer_53018(DLL2SDK::System_Core::System::Action* InTimerDelegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DF270)(this, InTimerDelegate_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::StopAllTimersInController_53019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DC7C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::OnZoneReconnectSuccess_53020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::OnGameReconnectSuccess_53021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::ToString_53022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIWindowController::__xLuaBaseProxy_ToString_53023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DF7F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::_ctor_114667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE404)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::get_sds_114668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE5A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::Init_114669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::InitBasicInfo_114670(bool bPVP_, bool bSinglePVP_, bool bBR_, bool isBRTDM_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE8CC)(this, bPVP_, bSinglePVP_, bBR_, isBRTDM_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::InitCardList_114671(int32_t SquadMemberCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E9620)(this, SquadMemberCount_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::OnDisable_114672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::HideMotionTips_114673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F00A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::RefreshShowExitTime_114674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F01C4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::GetExitTime_114675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EFBB8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::GetRemainShareTime_114676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EFC90)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::GetBRCreateRoomOBTime_114677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F0614)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::TimerExit_114678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F0708)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::ShakeExitBtn_114679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F091C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::ShowExit_114680(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EFD68)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::CheckIsTopThree_114681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F0A90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::SetCardData_114682(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool IsPVP_, bool IsBr_, bool IsSingleTeam_) { return reinterpret_cast*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x29E9860)(this, list_, IsPVP_, IsBr_, IsSingleTeam_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::OnBtnExitClick_114683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ECDF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::ClearTimer_114684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ED084)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::SetWinCamp_114685(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_, int32_t map_, DLL2SDK::CSProto::msg::ECamp winCamp_, DLL2SDK::CSProto::msg::ECamp myCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EA368)(this, mode_, map_, winCamp_, myCamp_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::SetMatchInfo_114686(int32_t mapId_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::CSProto::msg::EGameType gameType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, mapId_, gameMode_, gameType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::DoBeforeScreenShot_114687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EC374)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::OnScreenShotFinishCallback_114688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ECA4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::ShowShareBtn_114689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EDFC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::LockTime_114690(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EC658)(this, isLock_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::DisableExitAnimator_114691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EDCD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::ResetShareBtnColiiderEnable_114692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F04B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::ResetShareTips_114693(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F12A0)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::ScreenShineEnd_114694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F13C4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::IsScreenShootValid_114695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EC274)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::IsShowShare_114696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F10EC)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::GetShareData_114697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EC730)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::RefreshTopLeftTable_114698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE1B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::_cctor_114699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F14E0)(); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::_RefreshTopLeftTable_m__0_114700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F15F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::__xLuaBaseProxy_Init_114701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F1800)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainView::__xLuaBaseProxy_OnDisable_114702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F1804)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleShowData::_ctor_114664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EB924)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleShowData::ToString_114665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleShowData::__xLuaBaseProxy_ToString_114666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F1F7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::_ctor_48385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72FDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::Init_48386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::GamepadButtonHud* DLL2SDK::Assembly_CSharp::GameUI::UIScene::GetGamepadButtonHud_48387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::Tick_48388(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::OnZoneReconnectSuccess_48389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::OnGameReconnectSuccess_48390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::OnUIEvent_48391(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D740B0)(this, msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIScene::OnZoneEvent_48392(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7455C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ShutDown_48393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIScene::CreateWindowController_48395(DLL2SDK::mscorlib::System::Type* controllerType_, int32_t userContext_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchor_, bool display_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_, bool createAtRoot_, bool bChild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D74FE8)(this, controllerType_, userContext_, localPosition_, anchor_, display_, layer_, createAtRoot_, bChild_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIScene::FindWindowController_48396(DLL2SDK::mscorlib::System::String* controllerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D75414)(this, controllerId_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIScene::GetWindowController_48398(DLL2SDK::mscorlib::System::Type* t_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D757C0)(this, t_, userContext_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIScene::GetWindowController_48399(DLL2SDK::mscorlib::System::String* controllerTypeFullName_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7592C)(this, controllerTypeFullName_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ShowWindowController_48402(DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* controller_, bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D75A6C)(this, controller_, display_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIScene::RemoveWindowController_48403(DLL2SDK::mscorlib::System::String* controllerTypeFullName_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D75B80)(this, controllerTypeFullName_, userContext_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIScene::RemoveWindowController_48405(DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D74D70)(this, controller_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIScene::RemoveWindowControllerById_48406(DLL2SDK::mscorlib::System::String* controllerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D75CBC)(this, controllerId_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIScene::UnRegisterWindowController_48408(DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D75E00)(this, controller_); } DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIScene::ShowPopupWindow_48412(DLL2SDK::mscorlib::System::Type* viewType_, int32_t userContext_, bool forceShow_, bool fifoFlag_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode mode_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_, bool bChild_, bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D75F1C)(this, viewType_, userContext_, forceShow_, fifoFlag_, mode_, layer_, bChild_, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::HideAllPopupWindow_48413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D76200)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::HidePopupWindow_48416(DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* controller_, DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7692C)(this, controller_, closeType_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::DoHidePopupWindow_48417(DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* windowView_, DLL2SDK::mscorlib::System::String* controllerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D763F4)(this, windowView_, controllerId_); } DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIScene::PopPopupWindow_48418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D76AB4)(this); } DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* DLL2SDK::Assembly_CSharp::GameUI::UIScene::GetCurrentPopupWindow_48419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D76FD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ShowPopupWindowOperation_48420(DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* controller_, bool activeFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D770A0)(this, controller_, activeFlag_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::SetCurrentPopupWindow_48421(DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D76DE8)(this, controller_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::AddCustomTick_48423(DLL2SDK::Assembly_CSharp::GameUI::IUICustomTick* tick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D755F4)(this, tick_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::RemoveCustomTick_48424(DLL2SDK::Assembly_CSharp::GameUI::IUICustomTick* tick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D77208)(this, tick_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ClearCustomTick_48425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D74E70)(this); } DLL2SDK::Assembly_CSharp::GameUI::GameHUD* DLL2SDK::Assembly_CSharp::GameUI::UIScene::CreateGameHud_48426(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::EAssetID eAsset_, int32_t userContext_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchor_, bool display_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_, bool bChildInUILayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D773D4)(this, type_, eAsset_, userContext_, localPosition_, anchor_, display_, layer_, bChildInUILayer_); } DLL2SDK::Assembly_CSharp::GameUI::GameHUD* DLL2SDK::Assembly_CSharp::GameUI::UIScene::AttachGameHUD_48428(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::EAssetID assetTypeID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor attachAnchor_, bool display_, int32_t userContext_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer attachLayer_, bool bChildInUILayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D77BAC)(type_, assetTypeID_, localPosition_, attachAnchor_, display_, userContext_, attachLayer_, bChildInUILayer_); } DLL2SDK::Assembly_CSharp::GameUI::GameHUD* DLL2SDK::Assembly_CSharp::GameUI::UIScene::GetGameHud_48431(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D78670)(this, type_); } DLL2SDK::Assembly_CSharp::GameUI::GameHUD* DLL2SDK::Assembly_CSharp::GameUI::UIScene::GetGameHud_48432(DLL2SDK::Assembly_CSharp::EAssetID assetId_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D783E8)(this, assetId_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::RemoveUIView_48434(DLL2SDK::mscorlib::System::String* InViewID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, InViewID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::BlockUIColider_48435(bool block_, int32_t timeoutSeconds_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D78A00)(this, block_, timeoutSeconds_, context_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIScene::IsLoadingShowing_48436(int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D78DA4)(this, context_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ShowLoading_48437(bool display_, bool blockTouch_, bool showMask_, DLL2SDK::mscorlib::System::String* tips_, int32_t timeoutSeconds_, int32_t context_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchor_, float renderDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D78BA0)(this, display_, blockTouch_, showMask_, tips_, timeoutSeconds_, context_, localPosition_, anchor_, renderDelay_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ShowMessageBox_48439(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType buttonsType_, int32_t userContext_, bool isModal_, bool isAboveAll_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode mode_, DLL2SDK::mscorlib::System::String* okButtonText_, DLL2SDK::mscorlib::System::String* cancelButtonText_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, message_, callback_, title_, buttonsType_, userContext_, isModal_, isAboveAll_, mode_, okButtonText_, cancelButtonText_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ShowCommonTips_48440(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_, bool repeatable_, bool bForceShow_, DLL2SDK::mscorlib::System::Nullable_1 from_, DLL2SDK::mscorlib::System::Nullable_1 to_, DLL2SDK::mscorlib::System::Nullable_1 offset_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Nullable_1, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x3D79044)(this, tipsContent_, visibleTime_, repeatable_, bForceShow_, from_, to_, offset_); } DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController* DLL2SDK::Assembly_CSharp::GameUI::UIScene::CreateCommonTipsCtrl_48441(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::LoadEasyTouchComponent_48442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D79608)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::RegisterEventHandler_48443(uint32_t CommandId_, DLL2SDK::mscorlib::System::Action_1* CallFunc_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D79824)(this, CommandId_, CallFunc_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::UnregisterEventHandler_48444(uint32_t CommandId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D79938)(this, CommandId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::RegisterZoneEventHandler_48445(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_, DLL2SDK::mscorlib::System::Action_1* CallFunc_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D73474)(this, lobbyType_, CallFunc_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::UnregisterZoneEventHandler_48446(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D79A30)(this, lobbyType_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::LoadAudioBank_48447(bool bLoad_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, bLoad_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UIScene::get_TimerEnabled_48448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D79BF8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::GameUI::UIScene::SetTimer_48449(float InInterval_, bool bLoop_, DLL2SDK::System_Core::System::Action* InTimerDelegate_, bool InAutoStart_, bool CanBePaused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D79C08)(this, InInterval_, bLoop_, InTimerDelegate_, InAutoStart_, CanBePaused_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ClearTimer_48450(uint32_t timerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D79D44)(this, timerID_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ClearTimer_48451(DLL2SDK::System_Core::System::Action* InTimerDelegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D79E30)(this, InTimerDelegate_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::ClearAllTimers_48452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D79F1C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIScene::OnReturnKeyPress_48453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::OnShutDownAppConfirmCallback_48454(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7A24C)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::NotifyServerTutorialDataChangedRes_48455(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7A384)(this, message_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::GameUI::UIScene::StartCoroutine_48456(DLL2SDK::mscorlib::System::Collections::IEnumerator* ienum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7A454)(this, ienum_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::StopCoroutine_48457(DLL2SDK::UnityEngine::UnityEngine::Coroutine* co_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7A644)(this, co_); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::StopCoroutine_48458(DLL2SDK::mscorlib::System::Collections::IEnumerator* ienum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7A7E4)(this, ienum_); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::GameUI::UIScene::Get_48459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7A9CC)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::OnGuideItemRegister_48460(int32_t inGuideItemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, inGuideItemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::OnSettlement_48461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::FtueTipsController* DLL2SDK::Assembly_CSharp::GameUI::UIScene::get_FtueTipsController_48462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7ACE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScene::_cctor_48463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7ADF8)(); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleGameLightsController::_ctor_114625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E7244)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleGameLightsController::Start_114626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E72E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleGameLightsController::InitLightRoot_114627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E738C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleGameLightsController::GetGameObjectPathFromMapId_114628(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E7DFC)(this, mapId_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleBackgroundView::_ctor_114624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E71A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleBackgroundController::_ctor_114616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E6768)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleBackgroundController::GetViewAssetId_114617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleBackgroundController::get_sds_114618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E68AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleBackgroundController::Init_114619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleBackgroundController::InitBG_114620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E6B08)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleBackgroundController::GetBGTextureFromMapId_114621(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E6D18)(this, mapId_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleBackgroundController::__xLuaBaseProxy_GetViewAssetId_114622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E719C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleBackgroundController::__xLuaBaseProxy_Init_114623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E71A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewSuperBase::_ctor_51200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297D98C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::GenterAnimtor::_ctor_114600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D01D0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::_ctor_86683(int32_t idx_, DLL2SDK::Assembly_CSharp::AvatarItemViewBase* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2952ED4)(this, idx_, view_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::get_RoleID_86684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2963134)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::GetSocketDic_86685() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase*)>(DLL2SDK::GameAssemblyBase + 0x296313C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::get_LeftWeapTrans_86686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29631DC)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::get_RightWeapTrans_86687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29631E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::set_DisableAvatarAudio_86688(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29631EC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::get_AvatarAnimator_86689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295E14C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::set_AvatarAnimator_86690(DLL2SDK::UnityEngine::UnityEngine::Animator* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29631F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::get_UseEntranceAnimation_86691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296322C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::get_NeedEquipAndAttachment_86692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::Update_86693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::OnAttachmentReady_86694(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment* attachmentShow_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* basicUselessIds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* excludeObjList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, attachmentShow_, basicUselessIds_, excludeObjList_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::AddBox_86695(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* box_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, box_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::RemoveBox_86696(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* box_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, box_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::LoadAssetAsync_86697(DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority TaskPriority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29589FC)(this, assetID_, CallBackData_, TaskPriority_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::IsLowQualitySetting_86698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296332C)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::SetupCloth_86699(DLL2SDK::UnityEngine::UnityEngine::GameObject* avatarGo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296343C)(this, avatarGo_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::DestroyCurrentCharacter_86700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296368C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::OnCharacterReady_86701(DLL2SDK::Array* ids_, DLL2SDK::Array* equips_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, ids_, equips_, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::ClearEquipment_86702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2963838)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::SetAvatar_86703(DLL2SDK::UnityEngine::UnityEngine::Transform* rootTrans_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295B340)(this, rootTrans_, trans_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::ShowAvatar_86704(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::OnEquipReady_86705(DLL2SDK::Array* ids_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, ids_, obj_, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::IsAllAttachmentReady_86706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::TickIndividuationAnimation_86707(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::ClearIndividuationAnimation_86708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItemBase::PlayIndividuationAnimation_86709(DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::System_Core::System::Action* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, stateName_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CharacterLoadReadyDataBase::_ctor_86682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2958958)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener::_ctor_114553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2951738)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener::GetSocketDic_114554() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener*)>(DLL2SDK::GameAssemblyBase + 0x2951808)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener::FindSocket_114555(DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29518A8)(this, socketName_, root_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener::PutDownHideWeapon_114556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2951AB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener::StartPlay_114557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2951D1C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener::ChangeWeaponParent_114558(int32_t parm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295211C)(this, parm_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener::GetWeaponMountName_114559(DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarWeaponMountType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29526D4)(this, type_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener::ChangeLeftHandPose_114560(int32_t weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2952B18)(this, weight_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarHideWeaponListener::CheckIsAssetWeapon_114561(DLL2SDK::UnityEngine::UnityEngine::GameObject* g_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29528A4)(this, g_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::_ctor_114518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C55B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::GetViewAssetId_114519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::get_sds_114520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5768)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::Init_114521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::ShutDown_114522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::GetAnimTypeByWeaponID_114523(uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5C9C)(this, weaponID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::GetLeftHandAnimTypeByWeaponID_114524(uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5F88)(this, weaponID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::GetRightHandAnimTypeByWeaponID_114525(uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C60F4)(this, weaponID_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::GetIdleAnimIndexs_114526(uint32_t weaponID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x34C6260)(this, weaponID_); } DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::GetAnimIdleTypeByWeaponID_114527(uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C6314)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::ShowSquadMembers_114528(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool isDelayAnimByRank_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarPosMode posMode_, bool isShowAnim_) { return reinterpret_cast*, bool, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarPosMode, bool)>(DLL2SDK::GameAssemblyBase + 0x34C6600)(this, list_, isDelayAnimByRank_, posMode_, isShowAnim_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::SetCameraPos_114529(bool isWinnerCircle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C7678)(this, isWinnerCircle_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::ShowBlackScreen_114530(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C7740)(this, bShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::HideAllMembers_114531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C6EC8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::SetVisible_114532(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C7810)(this, visible_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::RegisterDelegates_114533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::UnRegisterDelegates_114534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::OnCharacterReady_114535(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C7BB4)(this, msg_); } float DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::GetRandomDelayTime_114536(float seedTime_, int32_t seed_, int32_t index_, int32_t sum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8000)(this, seedTime_, seed_, index_, sum_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::EquipWeapon_114537(uint64_t weaponID_, int32_t Pos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* AttachmentIDs_, uint32_t skinID_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x34C70D4)(this, weaponID_, Pos_, AttachmentIDs_, skinID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::OnAttachmentChange_114538(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8AB0)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::SetAvatarViewActive_114539(bool IsActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8D98)(this, IsActive_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::GetAvatarAssetID_114540(uint64_t roleID_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C6F8C)(this, roleID_, camp_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::GetWeaponAssetID_114541(uint64_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8230)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::ClearAnimTimer_114542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5B10)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::EquipWeaponPart_114543(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle* avatarItem_, DLL2SDK::Assembly_CSharp::EAssetID weapAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8368)(this, avatarItem_, weapAssetID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::PreloadSoundBank_114544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8EC8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::__xLuaBaseProxy_GetViewAssetId_114545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8F60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::__xLuaBaseProxy_Init_114546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8F68)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::__xLuaBaseProxy_ShutDown_114547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8F70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::__xLuaBaseProxy_RegisterDelegates_114548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8F78)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle::__xLuaBaseProxy_UnRegisterDelegates_114549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C8F80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::_ctor_45742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2581B78)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::get_ServerOnly_45743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::Awake_45744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::Start_45745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::ContainsNote_45746(DLL2SDK::mscorlib::System::String* note_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, note_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::SetColliderEnabled_45747(bool enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2581D64)(this, enabled_); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::OnStateChanged_45748(bool bOn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, bOn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::OnSyncValue_45749(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::OnSyncUsability_45750(bool available_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, available_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::OnDSLoginSuccess_45751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::get_IsTickable_45752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::Tick_45753(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::OnDestroy_45754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::Reset_45755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::ShutDown_45756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObject::OnEnableChange_45757(bool bEnable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, bEnable_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Volume::_ctor_46109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F68328)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Volume::Reset_46110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Volume::__xLuaBaseProxy_Reset_46111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8D68C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume::_ctor_46088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F68238)(this); } DLL2SDK::UnityEngine::UnityEngine::Collider* DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume::get_volumeCollider_46089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F683CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume::Awake_46090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume::GetTriggerLocalPawn_46091(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F68514)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume::OnTriggerEnter_46092(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume::OnTriggerExit_46093(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume::OnLocalServerTriggerEnterExit_46094(DLL2SDK::UnityEngine::UnityEngine::Collider* other_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F68A18)(this, other_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume::__xLuaBaseProxy_Awake_46096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69034)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PortalVolume::_ctor_114491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7162C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PortalVolume::Awake_114492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PortalVolume::OnLocalPlayerEnterExit_114493(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D717BC)(this, p_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::PortalVolume::__xLuaBaseProxy_Awake_114494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72688)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlaceNameVolume::_ctor_114486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E5F60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlaceNameVolume::OnTriggerEnter_114487(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlaceNameVolume::OnTriggerExit_114488(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlaceNameVolume::__xLuaBaseProxy_OnTriggerEnter_114489(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E6504)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlaceNameVolume::__xLuaBaseProxy_OnTriggerExit_114490(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E650C)(this, P0_); } void DLL2SDK::Assembly_CSharp::NonSkydivingVolume::_ctor_114482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326501C)(this); } void DLL2SDK::Assembly_CSharp::NonSkydivingVolume::Awake_114483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NonSkydivingVolume::OnLocalPlayerEnterExit_114484(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32651B0)(this, p_, enter_); } void DLL2SDK::Assembly_CSharp::NonSkydivingVolume::__xLuaBaseProxy_Awake_114485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3265444)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameTriggerVolume::_ctor_114453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E93CD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameTriggerVolume::OnTriggerEnter_114454(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameTriggerVolume::OnTriggerExit_114455(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameTriggerVolume::__xLuaBaseProxy_OnTriggerEnter_114456(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9480C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GameTriggerVolume::__xLuaBaseProxy_OnTriggerExit_114457(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E94814)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::_ctor_114458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBDFBC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::Awake_114459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::OnTriggerEnter_114460(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::OnTriggerExit_114461(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::OnLocalPlayerEnterExit_114462(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBE5D8)(this, p_, enter_, index_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::OnSyncUsability_114463(bool available_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, available_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::ResetHPVolume_114464(bool available_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB9DE8)(this, available_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::OnOwnerStateChange_114465(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB9EB4)(this, newState_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::UpdateVolumeEffect_114466(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume_HPVolumeEffectType inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBEA0C)(this, inType_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::PlayVolumeEffect_114467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBE7C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::SetHideStateEffect_114468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBECE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::PlayHPSound_114469(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume_SoundState newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBEF38)(this, newState_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::IsNeedPlayHPSound_114470(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume_SoundState newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBF070)(this, newState_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::DoPlayHPSound_114471(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume_SoundState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBF270)(this, state_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::DoPlayHPSound_114472(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBF420)(this, eventName_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::GetTriggerVolumes_114473() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume*)>(DLL2SDK::GameAssemblyBase + 0x3FBF510)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::IsLocalPlayerEnter_114474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBD59C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::__xLuaBaseProxy_Awake_114475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBF5D8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::__xLuaBaseProxy_OnTriggerEnter_114476(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBF5E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::__xLuaBaseProxy_OnTriggerExit_114477(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBF5E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume::__xLuaBaseProxy_OnSyncUsability_114478(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBF5F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::_ctor_114410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F966E8)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::get_Radius_114411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9685C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::Awake_114412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::Start_114413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::get_IsTickable_114414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::Tick_114415(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::CreateAreaState_114416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::SwitchAttachedRoot_114417(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F96924)(this, active_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::IsPawnInTrigger_114418(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F90A3C)(this, pawn_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::GetCurCamp_114419(DLL2SDK::CSProto::msg::ECamp* camp_, int32_t* num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F93698)(this, camp_, num_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::OnTriggerEnter_114420(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::OnTriggerExit_114421(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::OnOwnerCampChange_114422(DLL2SDK::CSProto::msg::ECamp newCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F914D4)(this, newCamp_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::PlayVolumeEffect_114423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::CloseTargetVolume_114424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F970F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::OnSyncUsability_114425(bool available_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, available_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::__xLuaBaseProxy_Awake_114426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F97744)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::__xLuaBaseProxy_Start_114427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9774C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::__xLuaBaseProxy_Tick_114428(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F97754)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::__xLuaBaseProxy_OnTriggerEnter_114429(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9775C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::__xLuaBaseProxy_OnTriggerExit_114430(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F97764)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume::__xLuaBaseProxy_OnSyncUsability_114431(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9776C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::_ctor_114396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F933E0)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::get_AreaID_114397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92784)(this); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::get_OccupiedCamp_114398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92860)(this); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::get_AttackCamp_114399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92868)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::get_AreaState_114400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92870)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::get_Rate_114401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92878)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::get_Speed_114402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F928A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::SetDomVolume_114403(DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume* domVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8FBF8)(this, domVolume_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::Update_114404(float delaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, delaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::GetWaitSpeed_114405(int32_t num_, bool forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F93D48)(this, num_, forward_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::UpdateOccupied_114406(bool hasPawn_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9398C)(this, hasPawn_, camp_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::UpdateContested_114407(bool hasPawn_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F93A68)(this, hasPawn_, camp_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::UpdateForwardWait_114408(bool hasPawn_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F93B78)(this, hasPawn_, camp_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState::UpdateBackwardWait_114409(bool hasPawn_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F93C60)(this, hasPawn_, camp_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaInfo::_ctor_81434(int32_t areaID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8F280)(this, areaID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaInfo::Reset_81435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaInfo::Set_81436(DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::CSProto::msg::ECamp attackerCamp_, uint8_t status_, float rate_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8F3D8)(this, camp_, attackerCamp_, status_, rate_, speed_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaInfo::Tick_81437(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolume::_ctor_114432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4216874)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::_ctor_114379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6EB3C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::get_EnableAutoClimb_114380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6EC3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::Start_114381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::AdjustTriggerSize_114382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6F1FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::OnTriggerEnter_114383(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::OnTriggerExit_114384(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::OnDestroy_114385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::get_IsTickable_114386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::Tick_114387(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::CheckPhysState_114388(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6FE90)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::CheckClimbable_114389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6FFB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::_cctor_114390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C70CDC)(); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::__xLuaBaseProxy_Start_114391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C70D64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::__xLuaBaseProxy_OnTriggerEnter_114392(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C70D6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::__xLuaBaseProxy_OnTriggerExit_114393(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C70D74)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::__xLuaBaseProxy_OnDestroy_114394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C70D7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClimbUpTriggerVolume::__xLuaBaseProxy_Tick_114395(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C70D84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume::_ctor_114370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3038880)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume::Start_114371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume::CountDisSqr_114372(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302A6E4)(this, pos_); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume::IsPawnInTrigger_114373(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3038B4C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume::OnTriggerEnter_114374(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume::OnTriggerExit_114375(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume::__xLuaBaseProxy_Start_114376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039420)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume::__xLuaBaseProxy_OnTriggerEnter_114377(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039428)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume::__xLuaBaseProxy_OnTriggerExit_114378(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039430)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BombInitTriggerVolume::_ctor_114369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758728)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BombDefusePointVolume::_ctor_114368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758684)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseTechDataSender::_ctor_114364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37445E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseTechDataSender::SendRawData_114365(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* eventList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, name_, eventList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::_ctor_114342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2840800)(this); } DLL2SDK::Assembly_CSharp::GameBase::BaseTechDataSender* DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::get_Sender_114343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2840900)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::set_EnableReporter_114344(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2840908)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::get_EnableReporter_114345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28409A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::Initialize_114346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2840A74)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::CreateReportData_114347() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter*)>(DLL2SDK::GameAssemblyBase + 0x2840C1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::TrySendTechDataReport_114348(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* eventList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2840ECC)(this, name_, eventList_); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::ReportAppBootTechData_114349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28410AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::EnterGame_114350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2843008)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::ReportGameTechData_114351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2843164)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::ReportBeginGameTechData_114352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2843250)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::ReportInGameTechData_114353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2843538)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::ReportEndGameTechData_114354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28468E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::ReportExitGameTechData_114355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2846BBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::SaveShaderVariantReportData_114356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28476E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::ExitGame_114357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2847FEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::FillHeavyGameReportData_114358(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* newReportData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2845618)(this, newReportData_); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::FillCoreGameReportData_114359(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* newReportData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2843840)(this, newReportData_); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::FillCommonGameReportData_114360(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* newReportData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28439C8)(this, newReportData_); } bool DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::FillSpawnPoolReportData_114361(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* newReportData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2846F54)(this, newReportData_); } bool DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::FillShaderVariantReportData_114362(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* newReportData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28470DC)(this, newReportData_); } void DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter::_cctor_114363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28480C0)(); } void DLL2SDK::Assembly_CSharp::EditorOnlyObject::_ctor_45342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0D4C)(this); } void DLL2SDK::Assembly_CSharp::EditorOnlyObject::Awake_45343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapCompass::_ctor_114340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FFC90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::_ctor_114303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3141DC0)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::get_EastWestRotation_114304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3141F04)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::get_IsStart_114305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3142018)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::MagnifyLandmarkInfo_114306(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3142020)(this, width_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::InitParam_114307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3142280)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::DoPosition_114308(DLL2SDK::UnityEngine::UnityEngine::Vector2 inSceneLoc_, DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS_SatelliteInfo* inSatellite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31428A0)(this, inSceneLoc_, inSatellite_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::DoScreen_114309(DLL2SDK::UnityEngine::UnityEngine::Vector2 inMapUILoc_, DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS_SatelliteInfo* inSatellite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3142A14)(this, inMapUILoc_, inSatellite_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::Position_114310(DLL2SDK::UnityEngine::UnityEngine::Vector2 inSceneLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3142B9C)(this, inSceneLoc_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::DoReversePosition_114311(DLL2SDK::UnityEngine::UnityEngine::Vector2 inTVMapLoc_, DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS_SatelliteInfo* inSatellite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3142D70)(this, inTVMapLoc_, inSatellite_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::ReversePosition_114312(DLL2SDK::UnityEngine::UnityEngine::Vector2 inTVMapLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3142EE4)(this, inTVMapLoc_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::ScreenPos_114313(DLL2SDK::UnityEngine::UnityEngine::Vector2 inMapUILoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31430B8)(this, inMapUILoc_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::Position_ToScreen_114314(DLL2SDK::UnityEngine::UnityEngine::Vector3 inSceneLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314328C)(this, inSceneLoc_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::Position_ToWorld_114315(DLL2SDK::UnityEngine::UnityEngine::Vector2 inMapUIPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31433B4)(this, inMapUIPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::Screen_ToPosition_114316(DLL2SDK::UnityEngine::UnityEngine::Vector2 inTVMapLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31434D8)(this, inTVMapLoc_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::GetRadarCenterOffset_114317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3143608)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::Startup_114318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3143748)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::NormalizeScreenPos_114319(DLL2SDK::UnityEngine::UnityEngine::Vector2 inScreenLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3143978)(this, inScreenLoc_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::GetRegionName_114320(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3143B38)(this, pos_); } float DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::WorldLength2ScreenLengthScale_114321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144170)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS::_cctor_114322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31442D0)(); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfigItem::_ctor_114335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144B78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfigItem::Init_114336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144C74)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfigItem::IsPointInSide_114337(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144A44)(this, point_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfig::_ctor_114331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31449A0)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfigItem* DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfig::GetRegion_114332(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3143D0C)(this, pos_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfig::_GetRegion_m__0_114333(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfigItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144B28)(it_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfig::_GetRegion_m__1_114334(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfigItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144B48)(it_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSManager::_ctor_114328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31444A0)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSManager::GetGps_114329(DLL2SDK::mscorlib::System::String* scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144544)(this, scene_); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSInfo* DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSManager::GetInfo_114330(DLL2SDK::mscorlib::System::String* scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144774)(this, scene_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSInfo::_ctor_114327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31443FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSCheckScriptableObject::_ctor_114326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144358)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LandmarkInfo::_ctor_114302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22760)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::_ctor_113980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6CE80)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_SkillComponentValid_113981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::ConfigBase* DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_SkillConfig_113982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6CFC8)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_ActorID_113983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6CFD0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_CurSkillID_113984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6CFD8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_CurLevel_113985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6CFE0)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_Owner_113986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6CFE8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_Duration_113987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6CFF0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_LeftTime_113988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6CFF8)(this); } DLL2SDK::Assembly_CSharp::Network::EWeaponSkillStat DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_SkillStat_113989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6D000)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_EffectsActive_113990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6D008)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::InitSkillComponent_113991(uint32_t actorID_, int32_t skillID_, int32_t level_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, actorID_, skillID_, level_, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::UseSkillOrEffect_113992(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::UseSkill_113993(int32_t index_, int32_t length_, DLL2SDK::Array* ctx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, index_, length_, ctx_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::CanUseSkill_113994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::TriggerSkill_113995(int32_t index_, DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_, uint8_t recoverFlag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, uint8_t, void*)>(Data.methodPtr)(this, index_, optype_, extraCtx_, recoverFlag_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::UpdateSkillStat_113996(uint32_t actorID_, int32_t duration_, int32_t leftTime_, DLL2SDK::Assembly_CSharp::Network::EWeaponSkillStat skillStat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, actorID_, duration_, leftTime_, skillStat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::StartSkill_113997(uint8_t recoverFlag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, recoverFlag_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::EndSkill_113998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::GetInitiativeSkillSLot_113999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::GetHUDSpriteName_114000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::GetSkillUseType_114001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::SkillEffect* DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::GetSkillEffect_114002(int32_t index_, bool isCeate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, index_, isCeate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::RemoveSkillEffect_114003(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::Tick_114004(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::get_HasRecycle_114005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::set_HasRecycle_114006(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::OnDestroy_114007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::SetEffectsActive_114008(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent::OnRecycle_114009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::_ctor_114197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F8558)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::get_EffectActive_114198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F8638)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::get_EffectValid_114199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F8640)(this); } DLL2SDK::Assembly_CSharp::GameBase::SkillEffect* DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::Create_114200(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSkillEffect effectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F8648)(effectType_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::InitEffect_114201(int32_t index_, DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* skill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, index_, skill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::SetActive_114202(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::StartEffect_114203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::SetServerData_114204(DLL2SDK::Array* extraCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, extraCtx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::InitDataForAssetEffect_114205(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType type_, DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* effect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, type_, effect_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::EndEffect_114206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::UseEffect_114207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::ProcessTriggerEvent_114208(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, optype_, extraCtx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::Tick_114209(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::get_HasRecycle_114210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::set_HasRecycle_114211(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::OnDestroy_114212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect::OnRecycle_114213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::_ctor_114248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FC064)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::get_WeaponActorID_114249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FC104)(this); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::get_Weapon_114250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FC1B8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::get_WeaponAttachment_114251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FC2C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::InitEffect_114252(int32_t index_, DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* skill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, index_, skill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::ProcessTriggerEvent_114253(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, optype_, extraCtx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::Tick_114254(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::InitDataForAssetEffect_114255(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType type_, DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* assetEffect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, type_, assetEffect_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::RequestExplode_114256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FCE8C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::GetProjectileCount_114257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FC968)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::SetExplodeCount_114258(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FCAD4)(this, count_); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::UseEffect_114259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::GetExplodePosition_114260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::OnRecycle_114261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::__xLuaBaseProxy_InitEffect_114262(int32_t P0_, DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FDEAC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::__xLuaBaseProxy_ProcessTriggerEvent_114263(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30FDEB0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::__xLuaBaseProxy_Tick_114264(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FDEB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::__xLuaBaseProxy_InitDataForAssetEffect_114265(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType P0_, DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FDEB8)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::__xLuaBaseProxy_UseEffect_114266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FDEBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplode::__xLuaBaseProxy_OnRecycle_114267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FDEC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_FragAdd::_ctor_114241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FB9EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_FragAdd::ProcessTriggerEvent_114242(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, optype_, extraCtx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_FragAdd::OnDestroy_114243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_FragAdd::SetActive_114244(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_FragAdd::__xLuaBaseProxy_ProcessTriggerEvent_114245(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30FC058)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_FragAdd::__xLuaBaseProxy_OnDestroy_114246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FC05C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_FragAdd::__xLuaBaseProxy_SetActive_114247(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FC060)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_ExtraBullet::_ctor_114235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FB30C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_ExtraBullet::ProcessTriggerEvent_114236(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, optype_, extraCtx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_ExtraBullet::OnDestroy_114237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_ExtraBullet::SetExtraBulletFlag_114238(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FB66C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_ExtraBullet::__xLuaBaseProxy_ProcessTriggerEvent_114239(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30FB9E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_ExtraBullet::__xLuaBaseProxy_OnDestroy_114240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FB9E8)(this); } void DLL2SDK::Assembly_CSharp::SkillEffect_DebuffLayer::_ctor_114230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350C388)(this); } void DLL2SDK::Assembly_CSharp::SkillEffect_DebuffLayer::ProcessTriggerEvent_114231(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, optype_, extraCtx_, Data.method); } void DLL2SDK::Assembly_CSharp::SkillEffect_DebuffLayer::StartEffect_114232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SkillEffect_DebuffLayer::__xLuaBaseProxy_ProcessTriggerEvent_114233(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x350C6C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::SkillEffect_DebuffLayer::__xLuaBaseProxy_StartEffect_114234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350C6C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::_ctor_114220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FA310)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::ProcessTriggerEvent_114221(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, optype_, extraCtx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::OnRecycle_114222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::SetActive_114223(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::UpdateAttribute_114224(int32_t signal_, DLL2SDK::Assembly_CSharp::Network::KeyValuePair* pair_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FA704)(this, signal_, pair_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::ChangeClipAmmoCount_114225(DLL2SDK::Assembly_CSharp::GameBase::EPropertyType proType_, DLL2SDK::Assembly_CSharp::GameBase::PropCalcType calType_, float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FAE98)(this, proType_, calType_, delta_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::ChangeProperty_114226(DLL2SDK::Assembly_CSharp::GameBase::EPropertyType proType_, DLL2SDK::Assembly_CSharp::GameBase::PropCalcType calType_, float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FB190)(this, proType_, calType_, delta_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::__xLuaBaseProxy_ProcessTriggerEvent_114227(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30FB300)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::__xLuaBaseProxy_OnRecycle_114228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FB304)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_Attribute::__xLuaBaseProxy_SetActive_114229(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FB308)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_AddProjectile::_ctor_114214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F9C08)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_AddProjectile::get_WeaponActorID_114215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F9CA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_AddProjectile::InitEffect_114216(int32_t index_, DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* skill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, index_, skill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_AddProjectile::ProcessTriggerEvent_114217(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, optype_, extraCtx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_AddProjectile::__xLuaBaseProxy_InitEffect_114218(int32_t P0_, DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FA308)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_AddProjectile::__xLuaBaseProxy_ProcessTriggerEvent_114219(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30FA30C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffectGroup::_ctor_114189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAFA6C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::AssetEffectGroup::get_HasRecycle_114190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffectGroup::set_HasRecycle_114191(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffectGroup::OnRecycle_114192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffectGroup::AddAssetEffect_114193(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType type_, DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAFDD8)(this, type_, effect_); } bool DLL2SDK::Assembly_CSharp::GameBase::AssetEffectGroup::ContainKey_114194(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAFF10)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffectGroup::Tick_114195(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAFFF0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffectGroup::EndEffect_114196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB01F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::_ctor_114034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA489C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::PreLoadEffectAsset_114035(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType type_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA4940)(type_, value_); } DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::Create_114036(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA4FD8)(type_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::TriggerEffect_114037(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::IgnoreInRecover_114038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::SetServerData_114039(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::get_HasRecycle_114040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::set_HasRecycle_114041(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::OnRecycle_114042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect::Tick_114043(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockSwitchWeaponOperation::_ctor_114179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA844C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockSwitchWeaponOperation::TriggerEffect_114180(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockSwitchWeaponOperation::Tick_114181(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockSwitchWeaponOperation::__xLuaBaseProxy_TriggerEffect_114182(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA88B0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockSwitchWeaponOperation::__xLuaBaseProxy_Tick_114183(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA88C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockFireOperation::_ctor_114174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA7D3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockFireOperation::TriggerEffect_114175(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockFireOperation::Tick_114176(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockFireOperation::__xLuaBaseProxy_TriggerEffect_114177(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA8430)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LockFireOperation::__xLuaBaseProxy_Tick_114178(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA8448)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_StrongerFireAnim::_ctor_114171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DACCC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_StrongerFireAnim::TriggerEffect_114172(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_StrongerFireAnim::__xLuaBaseProxy_TriggerEffect_114173(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DACFBC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerAnim::_ctor_114153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DACFD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerAnim::TriggerEffect_114154(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerAnim::Tick_114155(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerAnim::TriggerAnim_114156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerAnim::EndAnim_114157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerAnim::__xLuaBaseProxy_TriggerEffect_114158(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAD5D4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerAnim::__xLuaBaseProxy_Tick_114159(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAD5EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerEquipAnim::_ctor_114165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAD5F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerEquipAnim::TriggerAnim_114166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerEquipAnim::__xLuaBaseProxy_TriggerAnim_114167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAD8C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerSkillAnim::_ctor_114160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAE0B0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerSkillAnim::IgnoreInRecover_114161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerSkillAnim::TriggerAnim_114162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerSkillAnim::__xLuaBaseProxy_IgnoreInRecover_114163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAE3E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerSkillAnim::__xLuaBaseProxy_TriggerAnim_114164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAE3E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileExplodeEffect::_ctor_114146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA744)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileExplodeEffect::TriggerEffect_114147(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileExplodeEffect::PlayEffect_114148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA9D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileExplodeEffect::SetServerData_114149(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileExplodeEffect::PreLoadEffectAsset_114150(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA4DF8)(value_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileExplodeEffect::__xLuaBaseProxy_TriggerEffect_114151(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAACD0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileExplodeEffect::__xLuaBaseProxy_SetServerData_114152(DLL2SDK::Array* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DAACE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ExplodeEffect::_ctor_114139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA60E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ExplodeEffect::TriggerEffect_114140(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ExplodeEffect::PlayEffect_114141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA6374)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ExplodeEffect::SetServerData_114142(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ExplodeEffect::PreLoadEffectAsset_114143(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA4C18)(value_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ExplodeEffect::__xLuaBaseProxy_TriggerEffect_114144(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA6674)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ExplodeEffect::__xLuaBaseProxy_SetServerData_114145(DLL2SDK::Array* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DA668C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::_ctor_114094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA725C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::TriggerEffect_114095(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::SetServerData_114096(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::Tick_114097(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::StartEffect_114098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::UpdateEffect_114099(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::DestroyEffect_114100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::PreLoadEffectAsset_114101(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA4A38)(value_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::__xLuaBaseProxy_TriggerEffect_114102(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA724)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::__xLuaBaseProxy_SetServerData_114103(DLL2SDK::Array* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DAA73C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_PlaySkillEffect::__xLuaBaseProxy_Tick_114104(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA740)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LineFlightEffect::_ctor_114114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA71BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LineFlightEffect::TriggerEffect_114115(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LineFlightEffect::StartEffect_114116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LineFlightEffect::UpdateEffect_114117(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LineFlightEffect::__xLuaBaseProxy_TriggerEffect_114118(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA7A58)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LineFlightEffect::__xLuaBaseProxy_StartEffect_114119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA7C94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_LineFlightEffect::__xLuaBaseProxy_UpdateEffect_114120(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA7C98)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileFlightEffect::_ctor_114105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAACEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileFlightEffect::TriggerEffect_114106(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileFlightEffect::StartEffect_114107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileFlightEffect::UpdateEffect_114108(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileFlightEffect::GetCorrectHitNormal_114109(DLL2SDK::UnityEngine::UnityEngine::Vector3 hitNormal_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAB814)(this, hitNormal_, velocity_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileFlightEffect::CalcAccelDir_114110(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAB984)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileFlightEffect::__xLuaBaseProxy_TriggerEffect_114111(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DABB38)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileFlightEffect::__xLuaBaseProxy_StartEffect_114112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DABB50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ProjectileFlightEffect::__xLuaBaseProxy_UpdateEffect_114113(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DABB54)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_HideWeaponRenderer::_ctor_114088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA6B5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_HideWeaponRenderer::TriggerEffect_114089(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_HideWeaponRenderer::Tick_114090(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_HideWeaponRenderer::SetRenderersActive_114091(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA6F44)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_HideWeaponRenderer::__xLuaBaseProxy_TriggerEffect_114092(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA71A0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_HideWeaponRenderer::__xLuaBaseProxy_Tick_114093(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA71B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponBurnEffect::_ctor_114081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAE3E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponBurnEffect::TriggerEffect_114082(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponBurnEffect::Tick_114083(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponBurnEffect::OnRecycle_114084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponBurnEffect::__xLuaBaseProxy_TriggerEffect_114085(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAEA30)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponBurnEffect::__xLuaBaseProxy_Tick_114086(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAEA48)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponBurnEffect::__xLuaBaseProxy_OnRecycle_114087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAEA4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponEffectGroup::_ctor_114076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAEA50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponEffectGroup::TriggerEffect_114077(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponEffectGroup::Tick_114078(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponEffectGroup::__xLuaBaseProxy_TriggerEffect_114079(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAF104)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponEffectGroup::__xLuaBaseProxy_Tick_114080(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAF11C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponExtraEffect::_ctor_114072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAF120)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponExtraEffect::TriggerEffect_114073(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponExtraEffect::ParseData_114074(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAF48C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponExtraEffect::__xLuaBaseProxy_TriggerEffect_114075(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAF60C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponFireEffect::_ctor_114067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAF624)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponFireEffect::TriggerEffect_114068(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponFireEffect::Tick_114069(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponFireEffect::__xLuaBaseProxy_TriggerEffect_114070(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAFA50)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_WeaponFireEffect::__xLuaBaseProxy_Tick_114071(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAFA68)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_CameraAnimator::_ctor_114064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA5E00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_CameraAnimator::TriggerEffect_114065(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_CameraAnimator::__xLuaBaseProxy_TriggerEffect_114066(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA60D0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerFireSoundOnSkill::_ctor_114059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAD8CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerFireSoundOnSkill::TriggerEffect_114060(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerFireSoundOnSkill::Tick_114061(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerFireSoundOnSkill::__xLuaBaseProxy_TriggerEffect_114062(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DADE00)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerFireSoundOnSkill::__xLuaBaseProxy_Tick_114063(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DADE18)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_SkillSound::_ctor_114054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAC4F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_SkillSound::TriggerEffect_114055(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_SkillSound::OnRecycle_114056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_SkillSound::__xLuaBaseProxy_TriggerEffect_114057(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DACCA8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_SkillSound::__xLuaBaseProxy_OnRecycle_114058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DACCC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::_ctor_114044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DABB58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::TriggerEffect_114045(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::OnRecycle_114046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::Tick_114047(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::CreateExplosionScreenEffect_114048(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DABD9C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::DestroyEffect_114049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DABFA4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::NeedDestroy_114050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAC328)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::__xLuaBaseProxy_TriggerEffect_114051(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAC4D4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::__xLuaBaseProxy_OnRecycle_114052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAC4EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_ScreenEfffect::__xLuaBaseProxy_Tick_114053(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAC4F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::LogicalComponent::_ctor_41255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECA12C)(this); } void DLL2SDK::Assembly_CSharp::LogicalComponent::Init_41256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LogicalComponent::PreTick_41257(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::LogicalComponent::Tick_41258(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::LogicalComponent::Reset_41259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LogicalComponent::Destroy_41260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LogicalComponent::Shutdown_41261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillEffectData::_ctor_114010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B090F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::_ctor_113840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E699F0)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::SkillBase::get_PlayerId_113841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AAE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::set_PlayerId_113842(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AAE8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillBase::get_IsCoolingDown_113843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AAF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::set_IsCoolingDown_113844(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AAF8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillBase::get_IsActive_113845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AB00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::set_IsActive_113846(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AB08)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::ESkillType DLL2SDK::Assembly_CSharp::GameBase::SkillBase::get_SkillType_113847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AB10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::set_SkillType_113848(DLL2SDK::Assembly_CSharp::GameBase::ESkillType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AB18)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillBase::get_SkillId_113849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AB20)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillBase::get_RemainingTimes_113850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A360)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::set_RemainingTimes_113851(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AB28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillBase::get_InitRemainingTimes_113852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A358)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::set_InitRemainingTimes_113853(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AB3C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::ConfigProperties_113854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::Init_113855(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* inOwnerPawn_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inOwnerPawn_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::AddComponents_113856(DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase* com_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A0C0)(this, com_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::OnRemainingTimesChanged_113857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::OnInitRemainingTimesChanged_113858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::UpdateUI_113859(int32_t initCount_, int32_t pickUpCount_, bool isInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, initCount_, pickUpCount_, isInit_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::SkillBase::GetOwnerPawn_113860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AE90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::StopEffect_113861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::StartEffect_113862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::OnStopEffect_113863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6B368)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::Start1PEffect_113864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::Start3PEffect_113865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillBase::Activate_113866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::OnActivate_113867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::NotifyNudgeFinished_113868(DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase* com_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6BB18)(this, com_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::OnSkillNudgeFinished_113869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6BBD4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillBase::ShouldDelayToEndOfFrame_113870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6C120)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::SkillBase::CheckEnd_113871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6BD54)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillBase::CanActivate_113872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillBase::CanNudgeSkillComponents_113873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6C288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::NudgeSkillComponents_113874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6B850)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::Stop_113875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::BeginCoolingDown_113876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6BE34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::OnEndCoolingDown_113877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6C6F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::Destroy_113878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::Reset_113879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6C618)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::BeginRemoteEffect_113880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::_Start1PEffect_m__0_113881(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* FirstPersonEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6C8D8)(this, FirstPersonEffect_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillBase::_Start3PEffect_m__1_113882(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* ThirdPersonEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6CA90)(this, ThirdPersonEffect_); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_ExtraAmmo::_ctor_113959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69950)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_ExtraAmmo::ConfigProperties_113960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_ExtraAmmo::Init_113961(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* inOwnerPawn_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inOwnerPawn_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_ExtraAmmo::__xLuaBaseProxy_ConfigProperties_113962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69DC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_ExtraAmmo::__xLuaBaseProxy_Init_113963(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69E64)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::_ctor_113938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FF3EC)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::GetActiveSkillType_113939(int32_t skillTypeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FF994)(this, skillTypeId_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::GetActiveSkillId_113940(DLL2SDK::mscorlib::System::Type* skillType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FFC7C)(this, skillType_); } DLL2SDK::Assembly_CSharp::GameBase::SkillBase* DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::GetSkill_113941(int32_t skillId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FFEE8)(this, skillId_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::Init_113942(uint32_t playerId_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, playerId_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::Tick_113943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::StartSkill_113944(int32_t skillTypeId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, skillTypeId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::StopSkill_113945(int32_t skillTypeId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, skillTypeId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::StopAllSkills_113946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31001E8)(this); } DLL2SDK::Assembly_CSharp::GameBase::SkillBase* DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::AddActiveSkill_113947(int32_t skillTypeId_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, skillTypeId_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::RemoveSkill_113948(DLL2SDK::Assembly_CSharp::GameBase::SkillBase* skill_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31003F4)(this, skill_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::RemoveAllSkill_113949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3100500)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::ResetSpecialSkillState_113950(DLL2SDK::Assembly_CSharp::GameBase::EFunctionalItem specialItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3100738)(this, specialItem_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::ResetAllSkillState_113951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3100B70)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::CanStartSkill_113952(int32_t skillTypeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3100F74)(this, skillTypeId_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase::GetOwnerPawn_113953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101098)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManager::_ctor_113933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FF34C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManager::StartSkill_113934(int32_t skillTypeId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, skillTypeId_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::SkillBase* DLL2SDK::Assembly_CSharp::GameBase::SkillManager::AddActiveSkill_113935(int32_t skillTypeId_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, skillTypeId_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManager::__xLuaBaseProxy_StartSkill_113936(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FFB14)(this, P0_); } DLL2SDK::Assembly_CSharp::GameBase::SkillBase* DLL2SDK::Assembly_CSharp::GameBase::SkillManager::__xLuaBaseProxy_AddActiveSkill_113937(int32_t P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FFBB8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillItem::_ctor_113930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FF1C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillItem::Init_113931(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* inOwnerPawn_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inOwnerPawn_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillItem::__xLuaBaseProxy_Init_113932(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FF344)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase::_ctor_113889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F552C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase::get_IsActive_113890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F59BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase::Init_113891(DLL2SDK::Assembly_CSharp::GameBase::SkillBase* inOwnerSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inOwnerSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase::Nudge_113892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F5A90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase::InternalNudge_113893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase::GetOwnerPawn_113894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F52D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase::CanNudge_113895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase::UnNudge_113896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentBase::Destroy_113897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover::_ctor_113909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A010)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover::InternalNudge_113910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover::CanNudge_113911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover::UnNudge_113912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover::RecoverHP_113913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6F3DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover::__xLuaBaseProxy_InternalNudge_113914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6F7D8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover::__xLuaBaseProxy_CanNudge_113915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6F7E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_HPRecover::__xLuaBaseProxy_UnNudge_113916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6F7E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraAmmo::_ctor_113898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6EDB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraAmmo::InternalNudge_113899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraAmmo::CanNudge_113900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraAmmo::UnNudge_113901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraAmmo::AddAmmo_113902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraAmmo::__xLuaBaseProxy_InternalNudge_113903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6F0DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraAmmo::__xLuaBaseProxy_CanNudge_113904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6F0E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraAmmo::__xLuaBaseProxy_UnNudge_113905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6F0EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawnerEventSWSPath::_ctor_113837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1712BE8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawnerEventSWSPath::Invoke_113838(DLL2SDK::UnityEngine::UnityEngine::GameObject* inGO_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inGO_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawnerEventSWSPath::__xLuaBaseProxy_Invoke_113839(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1712E80)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner::_ctor_113823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711D34)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner::InvokeSpawn_113824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711E40)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner::PostSpawnObject_113825(DLL2SDK::UnityEngine::UnityEngine::GameObject* inGO_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inGO_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner::PrevDestroyObject_113826(DLL2SDK::UnityEngine::UnityEngine::GameObject* inGO_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inGO_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner::PostDestroyObject_113827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawner::get_Count_113828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17124EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::_ctor_113807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCCB4)(this); } uint16_t DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::get_MinPing_113808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B574C)(this); } uint16_t DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::get_MaxPing_113809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B5760)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::get_AveragePing_113810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B5768)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::get_AbnormalPingCount_113811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B5798)(this); } uint16_t DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::get_DSReconnectCount_113812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B57A0)(this); } uint16_t DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::get_ZoneReconnetCount_113813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B57A8)(this); } uint16_t DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::get_MoveDragCount_113814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B57B0)(this); } int64_t DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::get_PingStandardDeviation_113815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCD60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::Start_113816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCEAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::ResetSampleData_113817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCF58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::Stop_113818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DD02C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::Sample_113819(uint16_t inPing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C3820)(this, inPing_); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::RecordOnceDSReconnectCount_113820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C50C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::RecordOnceZoneReconnectCount_113821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DD0D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor::RecordOnceMoveDragCount_113822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DA3E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::_ctor_43821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9150)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_GameCfgPath_43822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_PawnCfgPathFor1P_43823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_PawnCfgPathFor3P_43824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_GameModeType_43825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_PlayerInfoType_43826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_UISceneType_43827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_GameInfoType_43828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_GameEventChannelType_43829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_ZoneEventChannelType_43830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_GameModeNameLocID_43831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_EnableRevelentOPT_43832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_m_ReusePawn_43833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_GameModeType_43834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D97C8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_PlayerInfoType_43835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D97D8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_UISceneType_43836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D97E8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_GameInfoType_43837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D97F8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_GameEventChannelType_43838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9808)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_ZoneEventChannelType_43839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9818)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_GameCfgPath_43840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9828)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_PawnCfgPathFor1P_43841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9838)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_PawnCfgPathFor3P_43842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9848)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_GameModeName_43843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9858)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_EnableRevelentOPT_43844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9994)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::get_ReusePawn_43845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D99A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::Init_43846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::BuildGameUIScene_43847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::ActorInfoRegFunc_43848(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::VehicleInfoRegFunc_43849(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::WeaponInfoRegFunc_43850(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::WeaponPartInfoRegFunc_43851(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder::LoadBanks_43852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::_ctor_113630(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B24C4)(this, ParentWorld_, InGameBuilder_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_IsMatchGame_113631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_IsNeedRunGameHandle_113632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_IsClearAllDroppedPickUpOnRoundStart_113633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_DroppedPickUpList_113634() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::MatchGame*)>(DLL2SDK::GameAssemblyBase + 0x19B27A0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_LadderVolumeList_113635() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::MatchGame*)>(DLL2SDK::GameAssemblyBase + 0x19B27A8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_DomAreaManager_113636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_DomAreaManager_113637(DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27B8)(this, value_); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_HPManager_113638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_HPManager_113639(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27C8)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableColliderMap* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_AttackableColliderMap_113640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_AttackableColliderMap_113641(DLL2SDK::Assembly_CSharp::GameEngine::AttackableColliderMap* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27D8)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableColliderMap* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_UnAttackableColliderMap_113642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_UnAttackableColliderMap_113643(DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableColliderMap* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27E8)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_SkillComponentMgr_113644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_SkillComponentMgr_113645(DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B27F8)(this, value_); } DLL2SDK::Assembly_CSharp::PaintManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_PaintManager_113646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2800)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_PaintManager_113647(DLL2SDK::Assembly_CSharp::PaintManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2808)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::BuffManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_BuffMgr_113648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2810)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_BuffMgr_113649(DLL2SDK::Assembly_CSharp::GameBase::BuffManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2818)(this, value_); } DLL2SDK::Assembly_CSharp::MatchPingMonitor* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_MatchPingMgr_113650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2820)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_MatchPingMgr_113651(DLL2SDK::Assembly_CSharp::MatchPingMonitor* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2828)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::RaycastManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_RaycastMgr_113652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2830)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_RaycastMgr_113653(DLL2SDK::Assembly_CSharp::GameBase::RaycastManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2838)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_WeaponSocketMgr_113654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2840)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_WeaponSocketMgr_113655(DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2848)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_DestructibleMgr_113656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2850)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_DestructibleMgr_113657(DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2858)(this, value_); } DLL2SDK::Assembly_CSharp::MatineeDirector* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_MatineeDirector_113658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2860)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_MatineeDirector_113659(DLL2SDK::Assembly_CSharp::MatineeDirector* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2868)(this, value_); } DLL2SDK::Assembly_CSharp::FsmManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_FsmMgr_113660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2870)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_FsmMgr_113661(DLL2SDK::Assembly_CSharp::FsmManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2878)(this, value_); } DLL2SDK::Newtonsoft_Json::Newtonsoft::Json::Linq::JObject* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_luaMsgContent_113662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2880)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_luaMsgContent_113663(DLL2SDK::Newtonsoft_Json::Newtonsoft::Json::Linq::JObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2888)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::Init_113664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::CreateGameComponents_113665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::Shutdown_113666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::Tick_113667(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::TickPawnSoundEmitter_113668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::MonitorFramerate_113669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B329C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::StartFramerateMonitor_113670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B3B38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::StopFramerateMonitor_113671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B3C10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::StartBeaconFramerateMonitor_113672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B3CD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::StopBeaconFramerateMonitor_113673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B3DA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::InitGameEventChannel_113674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::InitZoneNetEventChannel_113675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ProcessZoneEvent_113676(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::StartMatch_113677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::StartMatch_IDataRecord_113678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B45D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnStartMatchIgnoreReconnet_113679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B47B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ExitMatch_113680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ReportULTStatData_113681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B52C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::DoInGameExperienceDataBeaconReporter_113682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B4B10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::EndMatch_113683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::DelayQuitGame_113684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B6024)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnQuitGame_113685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B6308)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::PlayerLogin_113686(uint32_t playerID_, uint32_t actorID_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* nickName_, uint8_t loginMsg_, int32_t picId_, int32_t frameId_, DLL2SDK::mscorlib::System::String* PicUrl_, int32_t LadderScore_, uint64_t roleID_, int32_t moveState_, int32_t LadderLevel_, uint32_t ownerPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, camp_, nickName_, loginMsg_, picId_, frameId_, PicUrl_, LadderScore_, roleID_, moveState_, LadderLevel_, ownerPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::PlayerLogout_113687(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::SyncTacticalTeamPawnLogInOut_113688(uint32_t playerID_, bool isLogin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B6898)(this, playerID_, isLogin_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::RestartPlayer_113689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::LoadScreenAsset_113690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::AddLocalPlayerInventory_113691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::AddInventoryFor_113692(DLL2SDK::Assembly_CSharp::GameBase::Pawn* PlayerPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B74C4)(this, PlayerPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::AddLocalPlayerItem_113693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B75A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::AllStopFire_113694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B5C78)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::GetAIPawnsList_113695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::MatchGame*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::SpawnLocalPawn_113696(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* controller_, uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, controller_, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::SpawnOtherPawnWithoutReused_113697(uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::DoSpawnPawn_113698(uint32_t playerID_, uint64_t roleID_, uint32_t actorID_, bool isLocalPawn_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* pawnCfgPath_, int32_t pawnType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, playerID_, roleID_, actorID_, isLocalPawn_, camp_, pawnCfgPath_, pawnType_, SpawnLocation_, SpawnRotation_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::DestroyPawn_113699(uint32_t PlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::DestroyAllActorsExceptLocal_113700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::AddActorEventHandler_113701(uint32_t actorID_, DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor* NetHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B7D14)(this, actorID_, NetHandler_); } DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::GetActorEventProcessor_113702(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B8494)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::RemoveActorEventProcessor_113703(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B82D4)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::RemovePawnRef_113704(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::AddInfoEventHandler_113705(uint32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor* NetHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B8748)(this, actorID_, NetHandler_); } DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::GetInfoEventProcessor_113706(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B8880)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::RemoveInfoEventProcessor_113707(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B89BC)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::RegistPlayerBuffMgr_113709(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::UnregistPlayerBuffMgr_113710(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::SetBuffTarget_113711(uint32_t playerID_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerID_, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ClearBuff_113712(uint32_t targetID_, uint32_t buffUID_, int32_t buffID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, targetID_, buffUID_, buffID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ClearDelayBuff_113713(uint32_t targetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, targetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::AddBuff_113714(uint32_t targetID_, uint32_t givenByID_, uint32_t buffUID_, int32_t buffID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, targetID_, givenByID_, buffUID_, buffID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::RemoveBuff_113715(uint32_t targetID_, uint32_t buffUID_, int32_t buffID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, targetID_, buffUID_, buffID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::RemoveNotExistBuff_113716(uint32_t targetID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* buffUIDList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, targetID_, buffUIDList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::UpdateBuffState_113717(uint32_t targetID_, uint32_t buffUID_, bool active_, int32_t layer_, float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, targetID_, buffUID_, active_, layer_, duration_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::InitGamePhysics_113718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnActorEvent_113719(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B9544)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnActorEvent_113720(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B9600)(this, msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchGame::HandleActorEvent_113721(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnRoundStart_113722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnRoundEnd_113723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::Reset_113724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::TickDroppedPickUp_113725(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::TryDeleteDroppedPickUp_113726(int32_t inActorID_, uint32_t pickedByPlayerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, inActorID_, pickedByPlayerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::BatchDeleteDroppedPickUp_113727(int32_t inActorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inActorID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ClearAllDroppedPickUp_113728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::GetDroppedPickUp_113729(int32_t inActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BA41C)(this, inActorID_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::SyncDroppedPickUp_113730(int32_t inActorID_, int32_t inItemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inSyncPosition_, float duration_, DLL2SDK::Array* attachments_, DLL2SDK::Array* skills_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast*, DLL2SDK::Array*, uint32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, void*)>(Data.methodPtr)(this, inActorID_, inItemID_, inSyncPosition_, duration_, attachments_, skills_, skinID_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ShowDroppedPickUp_113731(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnDeadReplayBegin_113732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnDeadReplayEnd_113733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::SpawnDroppedPickUpProjectile_113734(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData* inParameterData_, bool needPickupConfirm_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, inParameterData_, needPickupConfirm_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::SpawnDroppedPickUp_113735(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDroppedPosition_, int32_t actorID_, int32_t itemID_, DLL2SDK::Array* attachmentID_, DLL2SDK::Array* weaponSkillID_, bool needPickupConfirm_, int32_t duration_, uint32_t skinID_, int32_t itemNum_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_, int32_t param1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast*, DLL2SDK::Array*, bool, int32_t, uint32_t, int32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, int32_t, void*)>(Data.methodPtr)(this, inDroppedPosition_, actorID_, itemID_, attachmentID_, weaponSkillID_, needPickupConfirm_, duration_, skinID_, itemNum_, type_, param1_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::SpawnKillConfirmDroppedPickUp_113736(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDroppedPosition_, int32_t actorID_, int32_t itemID_, DLL2SDK::Array* attachmentID_, DLL2SDK::Array* weaponSkillID_, bool needPickupConfirm_, int32_t duration_, uint32_t skinID_, int32_t itemNum_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_, int32_t param1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast*, DLL2SDK::Array*, bool, int32_t, uint32_t, int32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, int32_t, void*)>(Data.methodPtr)(this, inDroppedPosition_, actorID_, itemID_, attachmentID_, weaponSkillID_, needPickupConfirm_, duration_, skinID_, itemNum_, type_, param1_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::SpawnPVEProjectile_113737(DLL2SDK::UnityEngine::UnityEngine::Vector3 startLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVel_, uint32_t OwnerID_, int32_t ProjectileID_, int32_t weaponID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BB908)(this, startLocation_, InitVel_, OwnerID_, ProjectileID_, weaponID_, skinID_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnLevelObjectRegistered_113738(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnLevelObjectUnregistered_113739(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ShouldHideDynamicObject_113740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::FindObjectByActorID_113741(int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::InitTLog_113742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::TLogProcess_113743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::CharacterController* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_CommonUseCharacterController_113744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BC6DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ClearCommonUseCharacterController_113745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B3054)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_IsInStandaloneTest_113746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BC9AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ChangeToStandalone_113747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BC9B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::ChangeToReplay_113748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnRecvLuaMsg_113749(DLL2SDK::Newtonsoft_Json::Newtonsoft::Json::Linq::JObject* luaMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BCF10)(this, luaMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnRecvLuaSyncLevelObjectNotify_113750(uint32_t actorid_, uint32_t notifyType_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BCFB8)(this, actorid_, notifyType_, value_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnRecvLuaClientPerformanceNotify_113751(uint32_t notifyType_, DLL2SDK::mscorlib::System::String* value_, DLL2SDK::mscorlib::System::String* value2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, notifyType_, value_, value2_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::OnSpawnNonPlayer_113752(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::GetPickupList_113753(bool OnlyGetVisible_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::MatchGame*, bool)>(DLL2SDK::GameAssemblyBase + 0x19BDB20)(this, OnlyGetVisible_); } DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::FindNearstLadderVolume_113754(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float minXZDistSqr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BDD40)(this, position_, minXZDistSqr_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::get_WeaponSoundBankMgr_113755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE000)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::set_WeaponSoundBankMgr_113756(DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B2E50)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_Init_113757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE008)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_CreateGameComponents_113758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE010)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_Shutdown_113759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE018)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_Tick_113760(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE020)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_InitGameEventChannel_113761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE028)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_InitZoneNetEventChannel_113762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE030)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_ProcessZoneEvent_113763(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE038)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_StartMatch_113764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE040)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_ExitMatch_113765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE048)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_EndMatch_113766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE050)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_PlayerLogin_113767(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_, DLL2SDK::mscorlib::System::String* P3_, uint8_t P4_, int32_t P5_, int32_t P6_, DLL2SDK::mscorlib::System::String* P7_, int32_t P8_, uint64_t P9_, int32_t P10_, int32_t P11_, uint32_t P12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE058)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_, P9_, P10_, P11_, P12_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_PlayerLogout_113768(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE0C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_RestartPlayer_113769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE0D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_LoadScreenAsset_113770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE0D8)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_SpawnLocalPawn_113771(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* P0_, uint32_t P1_, uint64_t P2_, uint32_t P3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P5_, DLL2SDK::CSProto::msg::ECamp P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE0E0)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_DoSpawnPawn_113772(uint32_t P0_, uint64_t P1_, uint32_t P2_, bool P3_, DLL2SDK::CSProto::msg::ECamp P4_, DLL2SDK::mscorlib::System::String* P5_, int32_t P6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P7_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE140)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_DestroyPawn_113773(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE1B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_DestroyAllActorsExceptLocal_113774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE1C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_RemovePawnRef_113775(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE1C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_RegistPlayerBuffMgr_113776(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE1D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_UnregistPlayerBuffMgr_113777(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE1D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_SetBuffTarget_113778(uint32_t P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE1E0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_ClearBuff_113779(uint32_t P0_, uint32_t P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE1E8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_ClearDelayBuff_113780(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE208)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_AddBuff_113781(uint32_t P0_, uint32_t P1_, uint32_t P2_, int32_t P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE210)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_RemoveBuff_113782(uint32_t P0_, uint32_t P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE234)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_RemoveNotExistBuff_113783(uint32_t P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19BE254)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_UpdateBuffState_113784(uint32_t P0_, uint32_t P1_, bool P2_, int32_t P3_, float P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE25C)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_OnRoundStart_113785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE28C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_OnRoundEnd_113786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE294)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_Reset_113787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE29C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_OnLevelObjectRegistered_113788(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE2A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_OnLevelObjectUnregistered_113789(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE2AC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_ShouldHideDynamicObject_113790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE2B4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_FindObjectByActorID_113791(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE2BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_InitTLog_113792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE2C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGame::__xLuaBaseProxy_TLogProcess_113793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE2CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loadout::_ctor_113611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963A3C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_InventoryList_113612() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Loadout*)>(DLL2SDK::GameAssemblyBase + 0x1963BBC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_PerkDataList_113613() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Loadout*)>(DLL2SDK::GameAssemblyBase + 0x1963BC4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_GrenadeDataList_113614() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Loadout*)>(DLL2SDK::GameAssemblyBase + 0x1963BCC)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_BagId_113615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963BD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loadout::set_BagId_113616(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963BDC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Loadout::set_RoleData_113617(DLL2SDK::Assembly_CSharp::Network::RoleData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963BE4)(this, value_); } DLL2SDK::Assembly_CSharp::Network::RoleData* DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_RoleData_113618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963BEC)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_DefaultWeaponSlot_113619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963BF4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_DefaultWeaponItemID_113620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963E60)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_DefaultWeaponSkinID_113621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963E88)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_PrimaryWeapon_113622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963EB0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::GameBase::Loadout::get_SecondaryWeapon_113623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964004)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loadout::AddInventoryInfo_113624(DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* inventoryInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964158)(this, inventoryInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::Loadout::UpdateDefaultWeapon_113625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963C1C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loadout::_get_PrimaryWeapon_m__0_113626(DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964238)(e_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loadout::_get_SecondaryWeapon_m__1_113627(DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964268)(e_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loadout::_UpdateDefaultWeapon_m__2_113628(DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964350)(e_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loadout::_UpdateDefaultWeapon_m__3_113629(DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964380)(e_); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::_ctor_41162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342F258)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::get_Root_41163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342F2FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::set_Root_41164(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342F304)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::PreInit_41165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::Reset_41166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::Tick_41167(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::EnableOptimizeTransform_41168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::PreTickTransformOptimize_41169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::PostTickTransformOptimize_41170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::SetActorRoot_41171(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* inRoot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, inRoot_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::get_HasRecycle_41172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::set_HasRecycle_41173(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent::OnRecycle_41174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Indicator::_ctor_41186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A3F4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Indicator::get_IndicatorOffset_41187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A518)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Indicator::set_IndicatorOffset_41188(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A52C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Indicator::get_IndicatorSpriteName_41189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A538)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Indicator::set_IndicatorSpriteName_41190(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A540)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::Indicator::get_IndicatorDisplayElapseTime_41191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A548)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Indicator::set_IndicatorDisplayElapseTime_41192(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A550)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::Indicator::get_IndicatorDisplayTime_41193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A558)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Indicator::get_ShouldHideIndicator_41194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A560)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Indicator::set_ShouldHideIndicator_41195(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A568)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EIndicatorType DLL2SDK::Assembly_CSharp::GameEngine::Indicator::get_IndicatorType_41196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A570)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Indicator::get_Position_41197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LayoutBaseUIViewCacheData::_ctor_113602(DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig* hudconf_, DLL2SDK::Assembly_CSharp::GameUI::BaseUIView* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F27BD8)(this, hudconf_, view_); } void DLL2SDK::Assembly_CSharp::GameBase::LayoutBaseUIViewCacheData::Reset_113603(DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F27CCC)(this, conf_); } void DLL2SDK::Assembly_CSharp::GameComponent::_ctor_41243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACC138)(this); } void DLL2SDK::Assembly_CSharp::GameComponent::Init_41244(DLL2SDK::Assembly_CSharp::GameBase::BaseGame* game_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, game_, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::ForceTick_41245(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::OnRoundStart_41246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::OnRoundEnd_41247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::OnStartMatch_41248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::OnEndMatch_41249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::OnExitMatch_41250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::OnRestartPlayer_41251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::ApplyWorldShift_41252(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::OnLevelObjectRegistered_41253(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameComponent::OnLevelObjectUnRegistered_41254(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::_ctor_113565(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D6B70)(this, ParentWorld_, InGameBuilder_); } bool DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::get_IsNeedRunGameHandle_113566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::Init_113567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::PostInit_113568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::Shutdown_113569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::InitGameEventChannel_113570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::ProcessZoneEvent_113571(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::InitTLog_113572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::TLogProcess_113573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::TLogClickStatisticsProcess_113574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7ABC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::_cctor_113575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7BF8)(); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::__xLuaBaseProxy_Init_113576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7C7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::__xLuaBaseProxy_PostInit_113577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7C84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::__xLuaBaseProxy_Shutdown_113578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7C8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::__xLuaBaseProxy_InitGameEventChannel_113579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7C94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::__xLuaBaseProxy_ProcessZoneEvent_113580(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7C9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::__xLuaBaseProxy_InitTLog_113581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7CA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame::__xLuaBaseProxy_TLogProcess_113582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7CAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::_ctor_113552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D62C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::get_IsSampling_113553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D6388)(this); } float DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::get_SamplingTime_113554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D6390)(this); } float DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::get_AverageFramerate_113555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D63D4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::get_MinFramerate_113556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D6410)(this); } float DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::get_MaxFramerate_113557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D644C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::get_AbnormalFramerateCount_113558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D64EC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::get_EnableRagdollOnLowEndDevice_113559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D6528)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::get_LittleAbnormalFramerateCount_113560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D6650)(this); } float DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::get_FirstAbnormalArisingTime_113561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D668C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::Start_113562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D66C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::Stop_113563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D67F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateMonitor::Reset_113564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D68B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::_ctor_113541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D5370)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::Init_113542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D5478)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::IsSameGraphicQuality_113543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D55DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::get_ShouldAskPlayer_113544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D579C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::set_ShouldAskPlayer_113545(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D57A4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::FpsQueueStart_113546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D58B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::FpsQueueRun_113547(int32_t nextFps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D5A5C)(this, nextFps_); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::FpsQueueCalculate_113548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D5C88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::FpsQueueStop_113549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D6024)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::ChangeGraphicQuality_113550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D60F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FramerateHelper::_cctor_113551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D6230)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForSWSSplineMove::_ctor_113536(DLL2SDK::Assembly_CSharp::SWS::splineMove* inSWSMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96064)(this, inSWSMove_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WaitForSWSSplineMove::MoveNext_113537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForSWSSplineMove::Reset_113538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForSWSSplineMove::ReachedEnd_113539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F963F8)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::WaitForSWSSplineMove::get_Current_113540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SignObjectEffectHandler::_ctor_113533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6989C)(this); } DLL2SDK::Assembly_CSharp::OutlineEffect* DLL2SDK::Assembly_CSharp::GameBase::SignObjectEffectHandler::get_OutlineEffectComp_113534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69940)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SignObjectEffectHandler::set_OutlineEffectComp_113535(DLL2SDK::Assembly_CSharp::OutlineEffect* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69948)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::GodEffectHandler::_ctor_113527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF848)(this); } DLL2SDK::Assembly_CSharp::GameBase::GodEffectHandler* DLL2SDK::Assembly_CSharp::GameBase::GodEffectHandler::get_Instance_113528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF940)(); } void DLL2SDK::Assembly_CSharp::GameBase::GodEffectHandler::BRDroppedPickUp_SetMaterialGod_113529(bool enable_, DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECFA9C)(enable_, root_, color_); } DLL2SDK::UnityEngine::UnityEngine::MaterialPropertyBlock* DLL2SDK::Assembly_CSharp::GameBase::GodEffectHandler::get_s_PawnProps_113530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECFD48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GodEffectHandler::Pawn_SetMaterialGod_113531(bool enable_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* rendererList_, DLL2SDK::UnityEngine::UnityEngine::Color pickColor_, float pickIntensity_, float pickSpeed_, float pickRange_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color, float, float, float)>(DLL2SDK::GameAssemblyBase + 0x1ECFE4C)(this, enable_, rendererList_, pickColor_, pickIntensity_, pickSpeed_, pickRange_); } void DLL2SDK::Assembly_CSharp::GameBase::GodEffectHandler::_cctor_113532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED0200)(); } void DLL2SDK::Assembly_CSharp::GameBase::DebugCenter::_ctor_113518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4217ED0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DebugCenter::Update_113519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4217F8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DebugCenter::Cmd_LocalPlayerGod_113520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4218024)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DebugCenter::Cmd_AttachDebugComponetToAllAIPawn_113521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42181F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DebugCenter::Cmd_SetActiveOfAllCrowdBehaviors_113522(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4218588)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::DebugCenter::Cmd_CrowdBehaviorAssignValues_113523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4218810)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DebugCenter::Cmd_SetNavAgentUpdateRotation_113524(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4218BA8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::DebugCenter::Cmd_SetAIAnimatorProperty_113525(bool enabled_, float speed_, float layerWeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4218EB4)(this, enabled_, speed_, layerWeight_); } void DLL2SDK::Assembly_CSharp::GameBase::DebugCenter::Cmd_SetAnimatorUpdateByScript_113526(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42191F0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::_ctor_41595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD8AC)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::get_Pawn_41596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD980)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::Init_41597(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnSwitchRole_41598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnSwitchView_41599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::SetServerRelevant_41600(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::SetClientRelevant_41601(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnStartAirCraft_41602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnWeaponChanged_41603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnSpectatingStart_41604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnSpectatingEnd_41605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnSpectatingViewChange_41606(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType spectatingViewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, spectatingViewType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnReSpawn_41607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnBeginDestroy_41608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::OnDie_41609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::GetOwner_41610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BE4D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent::_cctor_41611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BE5A4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::_ctor_42057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469BD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::SetOngoingDamage_42058(float remainingTime_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* dps_, int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469C74)(this, remainingTime_, dps_, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::TakeDamage_42059(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::SimulateTakeDamage_42060(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::AdjustDamage_42061(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::PlayTakeDamageSound_42062(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::PlayTakeDamageEffect_42063(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::EndTakingDamageAnim_42064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346B80C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::EndTakingDamageAnim_1P_42065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346B9A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::End3PHitEffect_42066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346BB70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::SimulateSpecialDamage_42067(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346BCC4)(this, pawn_, damageInfo_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::CalHitMotionDirection_42068(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346B5FC)(this, pawn_, damageInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::ClearTimer_42069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346B3BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::Reset_42070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TakeDamageComponent::Destroy_42071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::_ctor_41303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E1910)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::get_CrouchingEyeHeight_41304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E1A4C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::get_IsInTransition_41305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E1A54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::set_IsInTransition_41306(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E1A5C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::Init_41307(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::Tick_41308(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::ForceStopTransition_41309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E1FF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::StartCrouch_41310(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool immediately_, bool needPlayAnim_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, immediately_, needPlayAnim_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::EndCrouch_41311(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool immediately_, bool setEyeHeightInImmediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, immediately_, setEyeHeightInImmediately_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::CanUnCrouch_41312(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E2B38)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::RecoverEyeHeightForCrouching_41313(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E3754)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::DropDownEyeHeightForCrouching_41314(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E3904)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::OnPhysicsStateChanged_41315(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E3AC0)(this, preState_, curState_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::SetEyeHeight_41316(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, float newEyeHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E1E8C)(this, pawn_, newEyeHeight_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::PlayCrouchAnim_41317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E24A8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::StopCrouchAnim_41318(bool immediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E347C)(this, immediately_); } bool DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::CheckCrouchVisibility_41319(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E3C54)(this, distance_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::SetServerRelevant_41320(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::_cctor_41321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E41E4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::__xLuaBaseProxy_Init_41322(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E426C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::__xLuaBaseProxy_Tick_41323(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4274)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchComponent::__xLuaBaseProxy_SetServerRelevant_41324(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E427C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::_ctor_41136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360C5F4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::get_Root_41137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3649CFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::set_Root_41138(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3649D04)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::get_InTransformOptimizeNotify_41139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3649D0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::SetDoSendTransformChanged_41140(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::ForceSendTransformChanged_41141(int32_t transformChangedMark_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, transformChangedMark_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::EnableOptimizeTransform_41142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::get_Position_41143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::set_Position_41144(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::get_Rotation_41145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::set_Rotation_41146(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::UpdateTransformChangedMark_41147(int32_t markChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, markChanged_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::get_EventProcessor_41148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364A448)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::SetActorRoot_41149(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* inRoot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, inRoot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::PreTickTransformOptimize_41150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::PostTickTransformOptimize_41151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::ForceDoSendTransformChanged_41152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364A698)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::PreInit_41153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::Awake_41154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::Reset_41155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::TickReplicationData_41156(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::Start_41157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::InitEventProcessor_41158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::Tick_41159(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::DestroyComponent_41160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent::OnDestroy_41161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ClientSystem::_ctor_47490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CFE8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ClientSystem::Init_47491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ClientSystem::Tick_47492(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ClientSystem::Shutdown_47493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ClientSystem::Reset_47494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ClientSystem::OnApplicationPause_47495(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropertySet::_ctor_113442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19FA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropertySet::ApplyValue_113443(DLL2SDK::Assembly_CSharp::GameBase::EPropertyType propType_, DLL2SDK::Assembly_CSharp::GameBase::PropCalcType calcType_, float val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1A06C)(this, propType_, calcType_, val_); } void DLL2SDK::Assembly_CSharp::GameBase::PropertySet::UnApplyValue_113444(DLL2SDK::Assembly_CSharp::GameBase::EPropertyType propType_, DLL2SDK::Assembly_CSharp::GameBase::PropCalcType calcType_, float val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1A210)(this, propType_, calcType_, val_); } void DLL2SDK::Assembly_CSharp::GameBase::PropertySet::Pack_113445(DLL2SDK::Assembly_CSharp::GameBase::Property* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1A324)(this, prop_); } void DLL2SDK::Assembly_CSharp::GameBase::PropertySet::UnPack_113446(DLL2SDK::Assembly_CSharp::GameBase::Property* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1A494)(this, prop_); } void DLL2SDK::Assembly_CSharp::GameBase::PropertySet::IncreaseBoolVal_113447(DLL2SDK::Assembly_CSharp::GameBase::EPropertyType propType_, int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1A584)(this, propType_, val_); } bool DLL2SDK::Assembly_CSharp::GameBase::PropertySet::CalcBoolVal_113448(DLL2SDK::Assembly_CSharp::GameBase::EPropertyType propType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1A714)(this, propType_); } float DLL2SDK::Assembly_CSharp::GameBase::PropertySet::CalcByBase_113449(DLL2SDK::Assembly_CSharp::GameBase::EPropertyType propType_, float baseVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1A81C)(this, propType_, baseVal_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::_ctor_113428(DLL2SDK::Assembly_CSharp::GameBase::EPropertyType propType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E18D00)(this, propType_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::_ctor_113429(DLL2SDK::Assembly_CSharp::GameBase::Property* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E18DEC)(this, other_); } bool DLL2SDK::Assembly_CSharp::GameBase::Property::get_BoolVal_113430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E18F04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Property::AddAll_113431(DLL2SDK::Assembly_CSharp::GameBase::Property* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E18F30)(this, prop_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::SubAll_113432(DLL2SDK::Assembly_CSharp::GameBase::Property* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19054)(this, prop_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::SetValue_113433(DLL2SDK::Assembly_CSharp::GameBase::PropCalcType calcType_, float val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19178)(this, calcType_, val_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::AddValue_113434(DLL2SDK::Assembly_CSharp::GameBase::PropCalcType calcType_, float val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19294)(this, calcType_, val_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::SetValue_113435(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E193C0)(this, val_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::AddValue_113436(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19498)(this, val_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::SetStringValue_113437(DLL2SDK::mscorlib::System::String* propName_, DLL2SDK::mscorlib::System::String* strCalcType_, DLL2SDK::mscorlib::System::String* strVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19578)(this, propName_, strCalcType_, strVal_); } DLL2SDK::Assembly_CSharp::GameBase::PropCalcType DLL2SDK::Assembly_CSharp::GameBase::Property::GetCalcType_113438(DLL2SDK::mscorlib::System::String* calcType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19AC8)(this, calcType_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::IncreaseBoolVal_113439(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19CD8)(this, val_); } float DLL2SDK::Assembly_CSharp::GameBase::Property::CalcByBase_113440(float baseVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19DB8)(this, baseVal_); } void DLL2SDK::Assembly_CSharp::GameBase::Property::_cctor_113441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E19F1C)(); } DLL2SDK::Assembly_CSharp::GameBase::EPropertyType DLL2SDK::Assembly_CSharp::GameBase::PropertyTypeHelper::GetPropertyType_113427(DLL2SDK::mscorlib::System::String* propName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E196EC)(propName_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance::_ctor_113333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423190C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance::SetTarget_113334(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance::CheckSelf_113335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance::Tick_113336(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::EffectInstance::get_HasRecycle_113337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance::set_HasRecycle_113338(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance::OnRecycle_113339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::_ctor_113401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4235340)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::get_HasOcclusionEffect_113402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4235440)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::ShowGlow_113403(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4235464)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::SetTarget_113404(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::SetIsEnemy_113405(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4235978)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::IsEffectActive_113406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4235A20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::SetTargetRender_113407(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42357FC)(this, viewType_, root_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::ToggleEffect_113408(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4235BE4)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::CheckSelf_113409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::Tick_113410(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::CheckGlowEffectEnable_113411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4236124)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::OnRecycle_113412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::__xLuaBaseProxy_SetTarget_113413(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4236660)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::__xLuaBaseProxy_CheckSelf_113414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4236664)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::__xLuaBaseProxy_Tick_113415(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4236668)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeGlow::__xLuaBaseProxy_OnRecycle_113416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423666C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SeeGlowProcessor::_ctor_113396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E58E90)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SeeGlowProcessor::get_HasRecycle_113397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SeeGlowProcessor::set_HasRecycle_113398(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SeeGlowProcessor::OnRecycle_113399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SeeGlowProcessor::ToggleEffect_113400(bool active_, bool isEnemy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E59050)(this, active_, isEnemy_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::_ctor_113380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4234010)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::get_HasOcclusionEffect_113381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4234110)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::ShowGlow_113382(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4234134)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::SetTarget_113383(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::SetIsEnemy_113384(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4234648)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::IsEffectActive_113385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42346F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::SetTargetRender_113386(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42344CC)(this, viewType_, root_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::ToggleEffect_113387(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42348B4)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::CheckSelf_113388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::Tick_113389(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::CheckGlowEffectEnable_113390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4234DF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::OnRecycle_113391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::__xLuaBaseProxy_SetTarget_113392(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4235330)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::__xLuaBaseProxy_CheckSelf_113393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4235334)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::__xLuaBaseProxy_Tick_113394(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4235338)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFrontGlow::__xLuaBaseProxy_OnRecycle_113395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423533C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SeeFrontGlowProcessor::_ctor_113375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E58710)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SeeFrontGlowProcessor::get_HasRecycle_113376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SeeFrontGlowProcessor::set_HasRecycle_113377(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SeeFrontGlowProcessor::OnRecycle_113378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SeeFrontGlowProcessor::ToggleEffect_113379(bool active_, bool isEnemy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E588D0)(this, active_, isEnemy_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::_ctor_113359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232CE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::get_HasOcclusionEffect_113360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232DE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::ShowGlow_113361(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232E04)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::SetTarget_113362(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::SetIsEnemy_113363(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4233318)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::IsEffectActive_113364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42333C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::SetTargetRender_113365(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423319C)(this, viewType_, root_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::ToggleEffect_113366(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4233584)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::CheckSelf_113367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::Tick_113368(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::CheckGlowEffectEnable_113369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4233AC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::OnRecycle_113370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::__xLuaBaseProxy_SetTarget_113371(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4234000)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::__xLuaBaseProxy_CheckSelf_113372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4234004)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::__xLuaBaseProxy_Tick_113373(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4234008)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeeFront::__xLuaBaseProxy_OnRecycle_113374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423400C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SeeFrontProcessor::_ctor_113354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E58AD0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SeeFrontProcessor::get_HasRecycle_113355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SeeFrontProcessor::set_HasRecycle_113356(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SeeFrontProcessor::OnRecycle_113357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SeeFrontProcessor::ToggleEffect_113358(bool active_, bool isEnemy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E58C90)(this, active_, isEnemy_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::_ctor_113340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4231CE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::SetRespawnGod_113341(float duration_, DLL2SDK::UnityEngine::UnityEngine::Color pickColor_, float pickIntensity_, float pickSpeed_, float pickRange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4231DB8)(this, duration_, pickColor_, pickIntensity_, pickSpeed_, pickRange_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::SetTarget_113342(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::IsRespawnGodActive_113343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232498)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::IsEffectActive_113344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232578)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::ToggleGodEffect_113345(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232698)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::CheckSelf_113346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::Tick_113347(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::OnRecycle_113348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::SetMaterialGod_113349(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4231F68)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::__xLuaBaseProxy_SetTarget_113350(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232CD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::__xLuaBaseProxy_CheckSelf_113351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232CD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::__xLuaBaseProxy_Tick_113352(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232CD8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_God::__xLuaBaseProxy_OnRecycle_113353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4232CDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffTest::_ctor_113327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C41AC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffTest::Test_113328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C41B6C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BuffTest::TestGroup_113329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C420D0)(); } void DLL2SDK::Assembly_CSharp::GameBase::BuffTest::TestCoexist_Time_RemoveAll_113330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C42304)(); } void DLL2SDK::Assembly_CSharp::GameBase::BuffTest::TestCoexist_Layer_RemoveAll_113331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C424A4)(); } void DLL2SDK::Assembly_CSharp::GameBase::BuffTest::TestCoexist_Layer_RemoveLayer_113332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4268C)(); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::_ctor_113301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A835C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::get_TargetID_113302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8468)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::get_Target_113303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8470)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::Init_113304(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8478)(this, targetID_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::ShutDown_113305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8520)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::UpdateTarget_113306(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8780)(this, target_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::AddBuff_113307(uint32_t from_, uint32_t buffUID_, int32_t buffID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8958)(this, from_, buffUID_, buffID_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::AddBuff_113308(uint32_t from_, uint32_t buffUID_, DLL2SDK::Assembly_CSharp::Config::BuffConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8A94)(this, from_, buffUID_, conf_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::RemoveBuff_113309(uint32_t buffUID_, int32_t buffID_, bool removeAllBuff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8DEC)(this, buffUID_, buffID_, removeAllBuff_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::RemoveAllBuff_113310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A9064)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::RemoveAllDelayBuff_113311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A9218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::RemoveNotExistBuff_113312(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buffUIDList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x16A93EC)(this, buffUIDList_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::SetBuffEffectHidden_113313(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A9614)(this, isHidden_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::UpdateBuffState_113314(uint32_t buffUID_, bool active_, int32_t layer_, float duration_, bool trigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A9750)(this, buffUID_, active_, layer_, duration_, trigger_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::RefreshTriggerEffect_113315(uint32_t buffUID_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A991C)(this, buffUID_, active_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::RefreshAllTriggerEffect_113316(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A9AAC)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::OnBuffTimeOver_113317(DLL2SDK::Assembly_CSharp::GameBase::Buff* buff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A9BE8)(this, buff_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::CheckSameGroupBuff_113318(DLL2SDK::Assembly_CSharp::Config::BuffConfConfig* conf_, DLL2SDK::Assembly_CSharp::GameBase::Buff* buff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A9D64)(this, conf_, buff_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::CheckSameIDBuff_113319(DLL2SDK::Assembly_CSharp::Config::BuffConfConfig* conf_, DLL2SDK::Assembly_CSharp::GameBase::Buff* buff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A9F34)(this, conf_, buff_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::CheckSameUIDBuff_113320(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A8C9C)(this, uid_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::ProcessTargetEvent_113321(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AA0EC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::Tick_113322(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AA228)(this, deltaTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::BuildBuffInfo_113324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AA52C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::FindBuffIDByEffectName_113325(DLL2SDK::mscorlib::System::String* effectName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AA734)(this, effectName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager::GetAllBuff_113326() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager*)>(DLL2SDK::GameAssemblyBase + 0x16AA918)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::_ctor_113282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C404AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::AddPlayer_113283(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40584)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::RemovePlayer_113284(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40808)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::UpdatePlayerPawn_113285(uint32_t playerID_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40940)(this, playerID_, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::AddBuff_113286(uint32_t targetID_, uint32_t givenByID_, uint32_t buffUID_, int32_t buffID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40A64)(this, targetID_, givenByID_, buffUID_, buffID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::RemoveBuff_113287(uint32_t targetID_, uint32_t buffUID_, int32_t buffID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40B9C)(this, targetID_, buffUID_, buffID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::RemoveAllBuff_113288(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40CCC)(this, targetID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::RemoveAllDelayBuff_113289(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40DD0)(this, targetID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::RemoveNotExistBuff_113290(uint32_t targetID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* buffUIDList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C40ED4)(this, targetID_, buffUIDList_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::SetBuffEffectHidden_113291(uint32_t targetID_, bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40FF8)(this, targetID_, isHidden_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::UpdateBuffState_113292(uint32_t targetID_, uint32_t buffUID_, bool active_, int32_t layer_, float duration_, bool trigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4111C)(this, targetID_, buffUID_, active_, layer_, duration_, trigger_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::RefreshAllTriggerEffect_113293(uint32_t targetID_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4127C)(this, targetID_, active_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::RefreshTriggerEffect_113294(uint32_t targetID_, bool active_, uint32_t buffUID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C413A0)(this, targetID_, active_, buffUID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::ProcessTargetEvent_113295(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C414D0)(this, msg_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BuffManager::FindPawnBuffIndex_113296(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C406BC)(this, targetID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::Tick_113297(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BuffManager::BuildLocalPlayerBuffInfo_113298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C41864)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager* DLL2SDK::Assembly_CSharp::GameBase::BuffManager::GetPawnBuffMgr_113299(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C419C8)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffManager::__xLuaBaseProxy_Tick_113300(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C41AC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::_ctor_112948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3766D10)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::get_IsPersistent_112949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::get_OnlyForLocalPlayer_112950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::get_ControlCameraEffect_112951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::ParseStringParam_112952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3766E00)(this); } DLL2SDK::Assembly_CSharp::GameBase::BuffEffect* DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::Create_112953(DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Type effectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376314C)(effectType_); } float DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::get_Duration_112954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376706C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::Init_112955(DLL2SDK::Assembly_CSharp::GameBase::Buff* buff_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, buff_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::ShutDown_112956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::TriggerEffect_112957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37646AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::DelayCheckEffectInfos_112958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3767C84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::CheckEffectInfo_112959(int32_t effectID_, DLL2SDK::mscorlib::System::String* socket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37671E8)(this, effectID_, socket_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::CheckBuffIcon_112960(DLL2SDK::mscorlib::System::String* buffIconName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376767C)(this, buffIconName_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::CheckTriggerScreenEffect_112961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3767834)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::CheckEndScreenEffect_112962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3767E90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::TriggerEffectImpl_112963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::TriggerEffectOver_112964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3764E64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::TriggerEffectOverImpl_112965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::ProcessTargetEvent_112966(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::Tick_112967(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::get_HasRecycle_112968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::set_HasRecycle_112969(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::OnRecycle_112970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::OnDelayRemoveStart_112971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect::SetHidden_112972(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PostProcessing::_ctor_113147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376B8D0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PostProcessing::get_IsPersistent_113148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PostProcessing::get_OnlyForLocalPlayer_113149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PostProcessing::TriggerEffectImpl_113150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PostProcessing::TriggerEffectOverImpl_113151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PostProcessing::ApplyPostEffect_113152(DLL2SDK::Assembly_CSharp::Config::EffectConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776688)(this, config_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PostProcessing::__xLuaBaseProxy_TriggerEffectImpl_113153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37767F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PostProcessing::__xLuaBaseProxy_TriggerEffectOverImpl_113154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37767F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokePerspectiveEffect::_ctor_113255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D3B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokePerspectiveEffect::TriggerEffectImpl_113256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokePerspectiveEffect::ApplyPropertySet_113257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokePerspectiveEffect::TriggerEffectOverImpl_113258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokePerspectiveEffect::Tick_113259(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokePerspectiveEffect::__xLuaBaseProxy_TriggerEffectImpl_113260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D9E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokePerspectiveEffect::__xLuaBaseProxy_TriggerEffectOverImpl_113261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D9EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokePerspectiveEffect::__xLuaBaseProxy_Tick_113262(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D9F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::_ctor_113238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3B440)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::TriggerEffectImpl_113239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::ApplyPropertySet_113240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3B5FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::TriggerEffectOverImpl_113241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::CanSeeSmokeIn_113242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3B76C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::IsCanBeSeenCondition_113243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3C9D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::HasObstruct_113244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3C390)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::IsFriend_113245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3BB20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::AddTestEffect_113246(bool isFriend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3CB8C)(this, isFriend_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::RemoveTestEffect_113247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3CF14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::AddEffect_113248(bool isFriend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3BCA8)(this, isFriend_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::RemoveEffect_113249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3C250)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::Tick_113250(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::ChangeTestEffectFlag_113251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D214)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::__xLuaBaseProxy_TriggerEffectImpl_113252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D39C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::__xLuaBaseProxy_TriggerEffectOverImpl_113253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D3A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeMan::__xLuaBaseProxy_Tick_113254(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D3AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeBePerspectivedEffect::_ctor_113230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3ACC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeBePerspectivedEffect::TriggerEffectImpl_113231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeBePerspectivedEffect::ApplyPropertySet_113232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3AE1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeBePerspectivedEffect::TriggerEffectOverImpl_113233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeBePerspectivedEffect::Tick_113234(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeBePerspectivedEffect::__xLuaBaseProxy_TriggerEffectImpl_113235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3B428)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeBePerspectivedEffect::__xLuaBaseProxy_TriggerEffectOverImpl_113236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3B430)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SmokeBePerspectivedEffect::__xLuaBaseProxy_Tick_113237(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3B438)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SkydivingVelocity::_ctor_113222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3A5F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SkydivingVelocity::TriggerEffectImpl_113223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SkydivingVelocity::ApplyPropertySet_113224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3A754)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SkydivingVelocity::TriggerEffectOverImpl_113225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SkydivingVelocity::Tick_113226(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SkydivingVelocity::__xLuaBaseProxy_TriggerEffectImpl_113227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3ACA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SkydivingVelocity::__xLuaBaseProxy_TriggerEffectOverImpl_113228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3ACB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SkydivingVelocity::__xLuaBaseProxy_Tick_113229(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3ACB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ShowBuffIcon::_ctor_113216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C39F68)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ShowBuffIcon::get_OnlyForLocalPlayer_113217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ShowBuffIcon::TriggerEffectImpl_113218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ShowBuffIcon::TriggerEffectOverImpl_113219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ShowBuffIcon::__xLuaBaseProxy_TriggerEffectImpl_113220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3A5E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ShowBuffIcon::__xLuaBaseProxy_TriggerEffectOverImpl_113221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3A5F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SelfBeDamageOtherPartEffect::_ctor_113211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3999C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SelfBeDamageOtherPartEffect::TriggerEffectImpl_113212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SelfBeDamageOtherPartEffect::TriggerEffectOverImpl_113213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SelfBeDamageOtherPartEffect::__xLuaBaseProxy_TriggerEffectImpl_113214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C39F58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SelfBeDamageOtherPartEffect::__xLuaBaseProxy_TriggerEffectOverImpl_113215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C39F60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrackTime::_ctor_113206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C35A94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrackTime::TriggerEffectImpl_113207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrackTime::TriggerEffectOverImpl_113208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrackTime::__xLuaBaseProxy_TriggerEffectImpl_113209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C35C88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrackTime::__xLuaBaseProxy_TriggerEffectOverImpl_113210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C35C90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrack::_ctor_113201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C35594)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrack::TriggerEffectImpl_113202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrack::TriggerEffectOverImpl_113203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrack::__xLuaBaseProxy_TriggerEffectImpl_113204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C35A84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeekTrack::__xLuaBaseProxy_TriggerEffectOverImpl_113205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C35A8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeTrapFront::_ctor_113192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C38A94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeTrapFront::TriggerEffectImpl_113193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeTrapFront::ProcessTargetEvent_113194(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* imsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, imsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeTrapFront::ToggleActive_113195(DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick* stick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C38F18)(this, stick_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeTrapFront::ToggleDeactive_113196(DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick* stick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C39438)(this, stick_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeTrapFront::TriggerEffectOverImpl_113197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeTrapFront::__xLuaBaseProxy_TriggerEffectImpl_113198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C39984)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeTrapFront::__xLuaBaseProxy_ProcessTargetEvent_113199(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3998C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeTrapFront::__xLuaBaseProxy_TriggerEffectOverImpl_113200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C39994)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeStreakFront::_ctor_113188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C35C98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeStreakFront::TriggerEffectImpl_113189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeStreakFront::ProcessTargetEvent_113190(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* imsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, imsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeStreakFront::TriggerEffectOverImpl_113191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeInFront::_ctor_113187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C354F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::_ctor_113174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C339F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::Init_113175(DLL2SDK::Assembly_CSharp::GameBase::Buff* buff_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, buff_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::TriggerEffectImpl_113176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::TriggerEffectOverImpl_113177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::ProcessTargetEvent_113178(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* imsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, imsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::UpdateBuffer_113179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C33D90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::HandleEffects_113180(float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3410C)(this, radius_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::Tick_113181(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::__xLuaBaseProxy_Init_113182(DLL2SDK::Assembly_CSharp::GameBase::Buff* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C354C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::__xLuaBaseProxy_TriggerEffectImpl_113183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C354D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::__xLuaBaseProxy_TriggerEffectOverImpl_113184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C354D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::__xLuaBaseProxy_ProcessTargetEvent_113185(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C354E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeFacilityFront::__xLuaBaseProxy_Tick_113186(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C354E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeAirStreakGlow::_ctor_113170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3777898)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeAirStreakGlow::TriggerEffectImpl_113171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeAirStreakGlow::ProcessTargetEvent_113172(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* imsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, imsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_SeeAirStreakGlow::TriggerEffectOverImpl_113173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::_ctor_113160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776CA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::TriggerEffectImpl_113161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::TriggerEffectOverImpl_113162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::Tick_113163(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::HandleScramblerEffect_113164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776EB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::RemoveAllEffect_113165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3777408)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::DoEffect_113166(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool add_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37776E4)(this, inPawn_, add_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::__xLuaBaseProxy_TriggerEffectImpl_113167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x377788C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::__xLuaBaseProxy_TriggerEffectOverImpl_113168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3777890)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Scrambler::__xLuaBaseProxy_Tick_113169(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3777894)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_RadarSize::_ctor_113155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37767F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_RadarSize::TriggerEffectImpl_113156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_RadarSize::TriggerEffectOverImpl_113157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_RadarSize::__xLuaBaseProxy_TriggerEffectImpl_113158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776C98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_RadarSize::__xLuaBaseProxy_TriggerEffectOverImpl_113159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776C9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PickUpBulletFromEnemyCorpse::_ctor_113141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776034)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PickUpBulletFromEnemyCorpse::TriggerEffectImpl_113142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PickUpBulletFromEnemyCorpse::TriggerEffectOverImpl_113143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PickUpBulletFromEnemyCorpse::HandleShowPickUp_113144(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776234)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PickUpBulletFromEnemyCorpse::__xLuaBaseProxy_TriggerEffectImpl_113145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_PickUpBulletFromEnemyCorpse::__xLuaBaseProxy_TriggerEffectOverImpl_113146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776674)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::_ctor_113131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x377575C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::Init_113132(DLL2SDK::Assembly_CSharp::GameBase::Buff* buff_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, buff_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::TriggerEffectImpl_113133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::Tick_113134(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::TriggerEffectOverImpl_113135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::HandleNotifyEvent_113136(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37759D0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::__xLuaBaseProxy_Init_113137(DLL2SDK::Assembly_CSharp::GameBase::Buff* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776024)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::__xLuaBaseProxy_TriggerEffectImpl_113138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776028)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::__xLuaBaseProxy_Tick_113139(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x377602C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_NotifyEnemyNearby::__xLuaBaseProxy_TriggerEffectOverImpl_113140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3776030)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_MoveSpeed::_ctor_113130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37756BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_InfiniteAmmoInMagzine::_ctor_113124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37752C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_InfiniteAmmoInMagzine::TriggerEffectImpl_113125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_InfiniteAmmoInMagzine::TriggerEffectOverImpl_113126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_InfiniteAmmoInMagzine::ToggleInfiniteAmmo_113127(bool infinite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3775408)(this, infinite_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_InfiniteAmmoInMagzine::__xLuaBaseProxy_TriggerEffectImpl_113128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37756B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_InfiniteAmmoInMagzine::__xLuaBaseProxy_TriggerEffectOverImpl_113129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37756B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_IgnoreEnemyCounterUAV::_ctor_113119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3774FF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_IgnoreEnemyCounterUAV::TriggerEffectImpl_113120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_IgnoreEnemyCounterUAV::TriggerEffectOverImpl_113121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_IgnoreEnemyCounterUAV::__xLuaBaseProxy_TriggerEffectImpl_113122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37752B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_IgnoreEnemyCounterUAV::__xLuaBaseProxy_TriggerEffectOverImpl_113123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37752BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::_ctor_113107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37743F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::TriggerEffectImpl_113108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::TriggerEffectOverImpl_113109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::ProcessTargetEvent_113110(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::GetIndex_113111(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3774A9C)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::Tick_113112(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::OnRecycle_113113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::__xLuaBaseProxy_TriggerEffectImpl_113114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3774FE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::__xLuaBaseProxy_TriggerEffectOverImpl_113115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3774FE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::__xLuaBaseProxy_ProcessTargetEvent_113116(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3774FEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::__xLuaBaseProxy_Tick_113117(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3774FF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeHealthBar::__xLuaBaseProxy_OnRecycle_113118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3774FF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeFrontGlow::_ctor_113100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3773DE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeFrontGlow::TriggerEffectImpl_113101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeFrontGlow::TriggerEffectOverImpl_113102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeFrontGlow::ProcessTargetEvent_113103(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeFrontGlow::__xLuaBaseProxy_TriggerEffectImpl_113104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37743EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeFrontGlow::__xLuaBaseProxy_TriggerEffectOverImpl_113105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37743F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_HitEnemySeeFrontGlow::__xLuaBaseProxy_ProcessTargetEvent_113106(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37743F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_God::_ctor_113095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3773A38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_God::TriggerEffectImpl_113096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_God::TriggerEffectOverImpl_113097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_God::__xLuaBaseProxy_TriggerEffectImpl_113098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3773DE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_God::__xLuaBaseProxy_TriggerEffectOverImpl_113099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3773DE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireNoCostBullet::_ctor_113090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37736B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireNoCostBullet::TriggerEffectImpl_113091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireNoCostBullet::TriggerEffectOverImpl_113092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireNoCostBullet::__xLuaBaseProxy_TriggerEffectImpl_113093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3773A30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireNoCostBullet::__xLuaBaseProxy_TriggerEffectOverImpl_113094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3773A34)(this); } void DLL2SDK::Assembly_CSharp::BuffEffect_FireMode::_ctor_113085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53272CC)(this); } void DLL2SDK::Assembly_CSharp::BuffEffect_FireMode::TriggerEffectImpl_113086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BuffEffect_FireMode::TriggerEffectOverImpl_113087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BuffEffect_FireMode::__xLuaBaseProxy_TriggerEffectImpl_113088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53277BC)(this); } void DLL2SDK::Assembly_CSharp::BuffEffect_FireMode::__xLuaBaseProxy_TriggerEffectOverImpl_113089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53277C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireInterval::_ctor_113080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3773240)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireInterval::TriggerEffectImpl_113081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireInterval::TriggerEffectOverImpl_113082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireInterval::__xLuaBaseProxy_TriggerEffectImpl_113083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37736A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_FireInterval::__xLuaBaseProxy_TriggerEffectOverImpl_113084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37736AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::_ctor_113070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37721A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::TriggerEffectImpl_113071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::TriggerEffectOverImpl_113072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::Tick_113073(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::ChangeSoundConfig_113074(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3772CF0)(this, inPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::ApplyFootstepSound_113075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37723A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::HandleEnemyFootstep_113076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37729FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::__xLuaBaseProxy_TriggerEffectImpl_113077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3773234)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::__xLuaBaseProxy_TriggerEffectOverImpl_113078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3773238)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ExtraFootStepSound::__xLuaBaseProxy_Tick_113079(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x377323C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_EnemyBodyScan::_ctor_113063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3771B98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_EnemyBodyScan::TriggerEffectImpl_113064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_EnemyBodyScan::TriggerEffectOverImpl_113065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_EnemyBodyScan::ProcessTargetEvent_113066(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_EnemyBodyScan::__xLuaBaseProxy_TriggerEffectImpl_113067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x377219C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_EnemyBodyScan::__xLuaBaseProxy_TriggerEffectOverImpl_113068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37721A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_EnemyBodyScan::__xLuaBaseProxy_ProcessTargetEvent_113069(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37721A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::_ctor_113028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376D6F0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::get_IsPersistent_113029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::get_OnlyForLocalPlayer_113030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::get_ControlCameraEffect_113031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::IsTargetPawnUsingKillStreak_113032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376D7A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::TriggerEffectImpl_113033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::TriggerEffectOverImpl_113034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::PlayElectric_3P_113035(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376EAF0)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::StopElectric_3P_113036(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376F200)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::PlayAnimation_3P_113037(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376F6E8)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::PlayEffect_3P_113038(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376F378)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::PlayAudio_3P_113039(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376FBA8)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::StopAnimation_3P_113040(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376FD54)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::StopEffect_3P_113041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3770100)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::StopAudio_3P_113042(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376FF24)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::PlayElectric_1P_113043(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376EA10)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::StopElectric_1P_113044(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376F128)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::PlayAnimation_1P_113045(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3770714)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::PlayEffect_1P_113046(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3770330)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::PlayAudio_1P_113047(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3770A90)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::StopAnimation_1P_113048(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3770C3C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::StopEffect_1P_113049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3771134)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::StopAudio_1P_113050(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3770FB0)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::StopPawnMove_113051(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376E858)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::BreakPawnPhysic_113052(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376EBD0)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::OnSwitchWeapon_113053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3771348)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::Tick_113054(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::ChangeView_113055(DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric_ElectricViewType viewType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x377184C)(this, viewType_); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::IsCanLockInput_113056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376E730)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::IsCanPlayElectric1P_113057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3770290)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::IsCanPlayElectric3P_113058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376F2D8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::IsChangePawn_113059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37719B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::__xLuaBaseProxy_TriggerEffectImpl_113060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3771B8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::__xLuaBaseProxy_TriggerEffectOverImpl_113061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3771B90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric::__xLuaBaseProxy_Tick_113062(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3771B94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DroneInterfere::_ctor_113019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376C1F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DroneInterfere::TriggerEffectImpl_113020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DroneInterfere::TriggerEffectOverImpl_113021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DroneInterfere::Tick_113022(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DroneInterfere::__xLuaBaseProxy_TriggerEffectImpl_113023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376D434)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DroneInterfere::__xLuaBaseProxy_TriggerEffectOverImpl_113024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376D438)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DroneInterfere::__xLuaBaseProxy_Tick_113025(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376D43C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Dizzy::_ctor_113012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376B830)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Dizzy::get_IsPersistent_113013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Dizzy::get_OnlyForLocalPlayer_113014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Dizzy::TriggerEffectImpl_113015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Dizzy::TriggerEffectOverImpl_113016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Dizzy::__xLuaBaseProxy_TriggerEffectImpl_113017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376C1E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Dizzy::__xLuaBaseProxy_TriggerEffectOverImpl_113018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376C1EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DeadEyeEffect::_ctor_113005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376AEB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DeadEyeEffect::TriggerEffectImpl_113006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DeadEyeEffect::TriggerEffectOverImpl_113007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DeadEyeEffect::Tick_113008(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DeadEyeEffect::__xLuaBaseProxy_TriggerEffectImpl_113009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376B824)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DeadEyeEffect::__xLuaBaseProxy_TriggerEffectOverImpl_113010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376B828)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_DeadEyeEffect::__xLuaBaseProxy_Tick_113011(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376B82C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AutoAssistAiming::_ctor_112999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376A7F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AutoAssistAiming::TriggerEffectImpl_113000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AutoAssistAiming::TriggerEffectOverImpl_113001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AutoAssistAiming::ChangeAutoAssistProperty_113002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376AA04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AutoAssistAiming::__xLuaBaseProxy_TriggerEffectImpl_113003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376AEA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AutoAssistAiming::__xLuaBaseProxy_TriggerEffectOverImpl_113004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376AEAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::_ctor_112986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3769600)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::TriggerEffectImpl_112987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::TriggerEffectOverImpl_112988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::CheckApplyPropertySet_112989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3769CD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::Tick_112990(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::ApplyFireCompAttr_112991(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* fireComp_, DLL2SDK::Assembly_CSharp::GameBase::Property* prop_, bool apply_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37699E4)(this, fireComp_, prop_, apply_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::ResetAmmo_112992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3769F08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::AddAmmonInMagzine_112993(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376A56C)(this, weapon_, count_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::OnRecycle_112994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::__xLuaBaseProxy_TriggerEffectImpl_112995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376A7E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::__xLuaBaseProxy_TriggerEffectOverImpl_112996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376A7EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::__xLuaBaseProxy_Tick_112997(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376A7F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Ammo::__xLuaBaseProxy_OnRecycle_112998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376A7F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddHealth::_ctor_112981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3768EC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddHealth::TriggerEffectImpl_112982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddHealth::OnDelayRemoveStart_112983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddHealth::__xLuaBaseProxy_TriggerEffectImpl_112984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37695F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddHealth::__xLuaBaseProxy_OnDelayRemoveStart_112985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37695FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddGoliathEffect::_ctor_112973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37689C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddGoliathEffect::TriggerEffectImpl_112974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddGoliathEffect::ApplyPropertySet_112975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3768B1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddGoliathEffect::TriggerEffectOverImpl_112976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddGoliathEffect::Tick_112977(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddGoliathEffect::__xLuaBaseProxy_TriggerEffectImpl_112978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3768EB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddGoliathEffect::__xLuaBaseProxy_TriggerEffectOverImpl_112979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3768EBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_AddGoliathEffect::__xLuaBaseProxy_Tick_112980(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3768EC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::_ctor_112932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37664B0)(this); } DLL2SDK::Assembly_CSharp::GameBase::BuffCondition* DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::Create_112933(DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Type condType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3766554)(condType_); } float DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::get_Probability_112934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3766744)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::Init_112935(DLL2SDK::Assembly_CSharp::GameBase::Buff* buff_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, buff_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::ShutDown_112936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::Set_112937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::CheckProbability_112938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376694C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::ProcessTargetEvent_112939(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::Tick_112940(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::get_HasRecycle_112941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::set_HasRecycle_112942(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition::OnRecycle_112943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Immediately::_ctor_112944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3766BD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Immediately::Set_112945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Immediately::__xLuaBaseProxy_Set_112946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3766D0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::_ctor_112882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37627B8)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Buff::get_UID_112883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762868)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Buff::get_From_112884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762870)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Buff::get_TargetID_112885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762878)(this); } DLL2SDK::Assembly_CSharp::Config::BuffConfConfig* DLL2SDK::Assembly_CSharp::GameBase::Buff::get_Conf_112886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762880)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Buff::get_Layer_112887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762888)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_SetTime_112888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762890)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Buff::get_ID_112889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762898)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Buff::get_Name_112890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37628B0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Buff::get_Group_112891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376297C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Buff::get_Power_112892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762994)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_Duration_112893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37629AC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Buff::get_Coexist_112894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37629B4)(this); } DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineAddType DLL2SDK::Assembly_CSharp::GameBase::Buff::get_CombineType_Add_112895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37629DC)(this); } DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineRemoveType DLL2SDK::Assembly_CSharp::GameBase::Buff::get_CombineType_Remove_112896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37629F4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Buff::get_LayerMax_112897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762A0C)(this); } DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Type DLL2SDK::Assembly_CSharp::GameBase::Buff::get_ConditionType_112898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762A24)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_ConditionParam_112899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762A3C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_Probability_112900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762A54)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Buff::get_EffectConfig_112901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762A6C)(this); } DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Type DLL2SDK::Assembly_CSharp::GameBase::Buff::get_EffectType_112902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762B38)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_EffectParam1_112903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762B50)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_EffectParam2_112904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762B68)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_EffectParam3_112905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762B80)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_EffectParam4_112906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762B98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Buff::get_TriggerSoundEvent_112907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762BB0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Buff::get_TrigetOverSoundEvent_112908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762C7C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Buff::get_IsDelayDeleteBuff_112909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762D48)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_DelayRemoveTime_112910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762D70)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Buff::get_CalcVal_112911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762E38)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::Buff::get_Target_112912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3763018)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::Buff::get_GivenBy_112913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3763020)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::Init_112914(uint32_t targetID_, uint32_t from_, uint32_t uid_, DLL2SDK::Assembly_CSharp::Config::BuffConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3763028)(this, targetID_, from_, uid_, conf_); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::ShutDown_112915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3764164)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::UpdateTarget_112916(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37642E4)(this, target_); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::UpdateGivenBy_112917(DLL2SDK::Assembly_CSharp::GameBase::Pawn* givenBy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3764604)(this, givenBy_); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::UpdateState_112918(bool active_, int32_t layer_, float duration_, bool trigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3764458)(this, active_, layer_, duration_, trigger_); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::RefreshTriggerEffect_112919(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37655F0)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::ProcessTargetEvent_112920(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376574C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::Tick_112921(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3765810)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::Buff::get_HasRecycle_112922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::set_HasRecycle_112923(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::OnRecycle_112924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::OnDelayRemoveStart_112925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3765AC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Buff::SetHidden_112926(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3765B80)(this, isHidden_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Buff::BuildBuffInfo_112927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3765C44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::_ctor_112870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42914)(this); } DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic* DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::get_Instance_112871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42A1C)(); } void DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::Clear_112872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42B78)(); } void DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::Initialize_112873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42C7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::PlayOneShot_112874(DLL2SDK::mscorlib::System::String* strEventID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4359C)(this, strEventID_, vecPos_); } void DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::PlayOneShotUsingViewingTarget_112875(DLL2SDK::mscorlib::System::String* strEventID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E43A40)(this, strEventID_, vecPos_); } void DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::PlayOneShot_112876(uint64_t uRoleID_, DLL2SDK::mscorlib::System::String* strEventID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E43804)(this, uRoleID_, strEventID_, vecPos_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::_SearchConfig_112877(uint64_t uRoleID_, DLL2SDK::mscorlib::System::String* strEventID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E43DA4)(this, uRoleID_, strEventID_); } DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic_SpecialConfigs* DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::_TryLoad_112878(uint64_t uRoleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4302C)(this, uRoleID_); } void DLL2SDK::Assembly_CSharp::GameBase::RoleVoiceSoundLogic::_cctor_112879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E441E0)(); } void DLL2SDK::Assembly_CSharp::GameBase::UIPostWWiseEvent::_ctor_112864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2859738)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UIPostWWiseEvent::OnEnable_112865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2859740)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UIPostWWiseEvent::OnDisable_112866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28597FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UIPostWWiseEvent::OnClick_112867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28598B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UIPostWWiseEvent::PlaySound_112868(DLL2SDK::mscorlib::System::String* strWWiseEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2859A80)(this, strWWiseEvent_); } bool DLL2SDK::Assembly_CSharp::GameBase::UIPostWWiseEvent::get_isColliderEnabled_112869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2859984)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TutorialSpeechSoundLogic::_ctor_112857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853FC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TutorialSpeechSoundLogic::PlayOneShot_112858(DLL2SDK::mscorlib::System::String* strSoundPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285409C)(this, strSoundPath_); } void DLL2SDK::Assembly_CSharp::GameBase::TutorialSpeechSoundLogic::StopSound_112859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285435C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TutorialSpeechSoundLogic::StopSound2_112860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2854424)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TutorialSpeechSoundLogic::_StopSound_112861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2854294)(this); } DLL2SDK::Assembly_CSharp::GameBase::TutorialSpeechSoundLogic* DLL2SDK::Assembly_CSharp::GameBase::TutorialSpeechSoundLogic::get_Instance_112862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28544F8)(); } void DLL2SDK::Assembly_CSharp::GameBase::TutorialSpeechSoundLogic::_cctor_112863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2854654)(); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::_ctor_112575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426E144)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ModeSndCfg* DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::get_SndCfg_112576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::SetGameMode_112577(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode pMode_, int32_t iMapID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, pMode_, iMapID_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::RegisterEventHandler_112578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::UnregisterEventHandler_112579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::_OnRoundStart_112580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::_OnRoundEnded_112581(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::_OnCountDown_112582(int32_t iCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, iCount_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::_OnShowCamp_112583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::_OnStartPlay_112584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::_OnStartMatch_112585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::_OnEndMatch_112586(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::OnRoundStart_112587(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426F428)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::OnRoundEnded_112588(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426F4F0)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::OnCountDown_112589(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426F63C)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::OnShowCamp_112590(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426F788)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::OnStartPlay_112591(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426F840)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::OnStartMatch_112592(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426F8F8)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BaseInGameAudioLogic::OnMatchEnd_112593(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, pMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVEInGameAudioLogic::_ctor_112842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42797A0)(this); } float DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVEInGameAudioLogic::get_RoundStartTime_112843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279EB4)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVEInGameAudioLogic::RegisterEventHandler_112844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVEInGameAudioLogic::UnregisterEventHandler_112845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVEInGameAudioLogic::__xLuaBaseProxy_RegisterEventHandler_112846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279EBC)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVEInGameAudioLogic::__xLuaBaseProxy_UnregisterEventHandler_112847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279EC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalAudioMixLogic::_ctor_112830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECE01C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalAudioMixLogic::RegisterEventHandler_112831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalAudioMixLogic::UnregisterEventHandler_112832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalAudioMixLogic::OnEnterGame_112833(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECE4B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalAudioMixLogic::OnFrontEndPushUI_112834(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECE554)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalAudioMixLogic::OnFrontEndPopUI_112835(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECE814)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalAudioMixLogic::OnFrontEndInited_112836(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECE8B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalAudioMixLogic::OnFrontEndShutdown_112837(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECE954)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseAnimationSoundEventHandler::_ctor_39265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36497A8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BaseAnimationSoundEventHandler::GetAudioList_39266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BaseAnimationSoundEventHandler*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseAnimationSoundEventHandler::PlaySound_39267(int32_t iIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, iIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseAnimationSoundEventHandler::_PlayOneShot_39268(DLL2SDK::mscorlib::System::String* whichSound_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, whichSound_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseAnimationSoundEventHandler::DebugLogError_39269(DLL2SDK::mscorlib::System::String* strLog_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, strLog_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::_ctor_112784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3397A28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::Init_112785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::Tick_112786(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::HotfixLoadBankMethod_112787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33981D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::LoadBank_112788(DLL2SDK::mscorlib::System::String* bankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3398278)(this, bankName_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::LoadBankAsync_112789(DLL2SDK::mscorlib::System::String* bankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339843C)(this, bankName_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::LoadBankSync_112790(DLL2SDK::mscorlib::System::String* bankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339877C)(this, bankName_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::UnLoadBank_112791(DLL2SDK::mscorlib::System::String* bankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3398A28)(this, bankName_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::UnLoadAllBank_112792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3398C24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::OnExitMatch_112793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::Reset_112794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::OnEndMatch_112795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::AsyncLoadCallBack_112796(bool isSuccess_, DLL2SDK::mscorlib::System::String* bankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33990C0)(this, isSuccess_, bankName_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::__xLuaBaseProxy_Init_112797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3399330)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::__xLuaBaseProxy_Tick_112798(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3399338)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::__xLuaBaseProxy_OnExitMatch_112799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3399340)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::__xLuaBaseProxy_Reset_112800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3399348)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundBankManager::__xLuaBaseProxy_OnEndMatch_112801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3399350)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::_ctor_112802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3399E08)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::get_CallbackWhenAction_112803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::set_CallbackWhenAction_112804(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::get_mPawnSoundEmitter_112805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3399EBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::set_mPawnSoundEmitter_112806(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339A048)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::SetOwner_112807(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pOwner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayRaiseSound_112808(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayPutDownSound_112809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayFirstAttackSound_112810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlaySecondAttackSound_112811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayStabSound_112812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayClipOutSound_112813(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::HideItem_112814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::OnFinishItem_112815(DLL2SDK::mscorlib::System::String* soundName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, soundName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayClipInSound_112816(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayBoltBackAndReleaseSound_112817(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayPrepareSound_112818(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayOpenCoverSound_112819(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayPressSound_112820(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlayPlantOKSound_112821(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlaySecondaryAttackSound_112822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlaySecondaryAttackPrepareSound_112823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlaySecondaryAttackCancelSound_112824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlaySecondaryAttackClipInSound_112825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlaySecondaryAttackClipOutSound_112826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlaySecondaryAttackBoltBackSound_112827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::PlaySecondaryAttackInsertSound_112828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundEventHandlerBase::_PlayWeaponSound_112829(DLL2SDK::mscorlib::System::String* strSoundID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, strSoundID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::_ctor_112700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C46E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::SetOwner_112701(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pOwner_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::GetAudioList_112702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayClipOutSound_112703(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayClipInSound_112704(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayBoltBackAndReleaseSound_112705(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayRaiseSound_112706(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayPrepareSound_112707(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayOpenCoverSound_112708(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayPressSound_112709(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayPlantOKSound_112710(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayFirstAttackSound_112711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlaySecondAttackSound_112712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayStabSound_112713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlayPutDownSound_112714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlaySecondaryAttackSound_112715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlaySecondaryAttackPrepareSound_112716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlaySecondaryAttackCancelSound_112717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlaySecondaryAttackClipInSound_112718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlaySecondaryAttackClipOutSound_112719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlaySecondaryAttackBoltBackSound_112720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::PlaySecondaryAttackInsertSound_112721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::_PlayOneShot_112722(DLL2SDK::mscorlib::System::String* whichSound_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, whichSound_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::__xLuaBaseProxy_GetAudioList_112723() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase*)>(DLL2SDK::GameAssemblyBase + 0x27C57D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundEventHandlerBase::__xLuaBaseProxy__PlayOneShot_112724(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C57DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::_ctor_112669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A9F88)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::Init_112670(DLL2SDK::Assembly_CSharp::PVE::AIPawn* pOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pOwner_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::PlayDead_112671(bool isHeadShot_, bool isCrawling_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, isCrawling_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::Shutdown_112672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::Start_112673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::CoLoadBanks_112674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AA128)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::CoPlayAmbient_112675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AA8E0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::PlayAnimationSound_112676(DLL2SDK::Array* strEvents_, int32_t iIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, strEvents_, iIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerAppear_112677(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AABA4)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerAttack_112678(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AAC64)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerDead_112679(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AAD24)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerHeadShotDead_112680(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AADC4)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerHit_112681(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AAE64)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerWalk_112682(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AAF24)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerRun_112683(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AB0A0)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerCrawlAttack_112684(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AB20C)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerCrawlDead_112685(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AB2CC)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerCrawlHit_112686(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AB36C)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieSEH::TriggerCrawlMove_112687(int32_t iIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AB42C)(this, iIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::_ctor_112612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB6AB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::SetOwner_112613(DLL2SDK::Assembly_CSharp::GameBase::Pawn* InPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, InPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::Start_112614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB6C80)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::GetAudioList_112615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::OnDespawn_112616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB6F50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::Update_112617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB7024)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::Play3PJumpSound_112618(DLL2SDK::mscorlib::System::String* soundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB70EC)(this, soundName_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayEventSound_112619(DLL2SDK::mscorlib::System::String* soundName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, soundName_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::GetStringParamWithCache_112620(DLL2SDK::mscorlib::System::String* soundName_, wchar_t splitChar_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base*, DLL2SDK::mscorlib::System::String*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x3DB777C)(this, soundName_, splitChar_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::SoundDirectionCheck_112621(DLL2SDK::mscorlib::System::String* soundName_, int32_t direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB7A94)(this, soundName_, direction_); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::CanPlaySound_112622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::_PlayStepSound_112623(DLL2SDK::mscorlib::System::String* stepSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB7DF0)(this, stepSound_); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::_IsStaticMove_112624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB8338)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayLadderSound_112625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB8508)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlaySwimSound_112626(DLL2SDK::mscorlib::System::String* soundParameter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB8720)(this, soundParameter_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayWeaponSound_112627(DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponSoundType weaponSoundType_, int32_t iWeaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB894C)(this, weaponSoundType_, iWeaponID_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayClipOutSound_112628(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayClipInSound_112629(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayBoltBackAndReleaseSound_112630(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayRaiseSound_112631(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayPrepareSound_112632(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayOpenCoverSound_112633(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayPressSound_112634(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayPlantOKSound_112635(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayFirstAttackSound_112636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlaySecondAttackSound_112637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayStabSound_112638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlayPutDownSound_112639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlaySecondaryAttackSound_112640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlaySecondaryAttackPrepareSound_112641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlaySecondaryAttackCancelSound_112642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlaySecondaryAttackClipInSound_112643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlaySecondaryAttackClipOutSound_112644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlaySecondaryAttackBoltBackSound_112645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::PlaySecondaryAttackInsertSound_112646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::_cctor_112647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9CC4)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_SetOwner_112648(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9DDC)(this, P0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_GetAudioList_112649() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base*)>(DLL2SDK::GameAssemblyBase + 0x3DB9DE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayClipOutSound_112650(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9DEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayClipInSound_112651(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9DF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayBoltBackAndReleaseSound_112652(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9DFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayRaiseSound_112653(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E04)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayPrepareSound_112654(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayOpenCoverSound_112655(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E14)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayPressSound_112656(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayPlantOKSound_112657(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E24)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayFirstAttackSound_112658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlaySecondAttackSound_112659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayStabSound_112660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlayPutDownSound_112661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlaySecondaryAttackSound_112662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlaySecondaryAttackPrepareSound_112663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlaySecondaryAttackCancelSound_112664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlaySecondaryAttackClipInSound_112665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlaySecondaryAttackClipOutSound_112666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlaySecondaryAttackBoltBackSound_112667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_Base::__xLuaBaseProxy_PlaySecondaryAttackInsertSound_112668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_1P::_ctor_112608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB6648)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_1P::GetAudioList_112609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_1P*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_1P::PlayEventSound_112610(DLL2SDK::mscorlib::System::String* soundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB6824)(this, soundName_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_1P::__xLuaBaseProxy_GetAudioList_112611() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components::AvatarAnimSH_1P*)>(DLL2SDK::GameAssemblyBase + 0x3DB6AAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::_ctor_112594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3654D0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::Init_112595(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pBossPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, pBossPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::LoadBank_112596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3654FD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::OnBossDie_112597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::ExtractAudioList_112598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::PlayOneShot_112599(int32_t iIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, iIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::PlaySound_112600(int32_t iIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, iIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::StopSound_112601(int32_t iIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, iIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::Shutdown_112602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36558C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::UnloadBank_112603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3655968)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::PlaySoundExt_112604(int32_t iIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, iIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::StopAll_112605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BossSoundConfigBase::SetSwitch_112606(DLL2SDK::mscorlib::System::String* groupName_, DLL2SDK::mscorlib::System::String* groupValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3655E50)(this, groupName_, groupValue_); } void DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::_ctor_112549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957D14)(this); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::get_MainVersion_112550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957DB8)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::set_MainVersion_112551(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957DC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::get_SubVersion_112552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957DC8)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::set_SubVersion_112553(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957DD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::get_ProgramVersion_112554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957DD8)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::set_ProgramVersion_112555(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957DE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::get_ResourceVersion_112556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957DE8)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::set_ResourceVersion_112557(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957DF0)(this, value_); } DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::Parse_112558(DLL2SDK::mscorlib::System::String* versionCodeString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4957DF8)(versionCodeString_); } bool DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::Equals_112559(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::GetHashCode_112560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::ToString_112561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::Clone_112562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::CompareTo_112563(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::CompareTo_112564(DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } bool DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::Equals_112565(DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } bool DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::op_Equality_112566(DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v1_, DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49589E4)(v1_, v2_); } bool DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::op_Inequality_112567(DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v1_, DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4958BF8)(v1_, v2_); } bool DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::op_LessThan_112568(DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v1_, DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4958CA4)(v1_, v2_); } bool DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::op_LessThanOrEqual_112569(DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v1_, DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4958D90)(v1_, v2_); } bool DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::op_GreaterThan_112570(DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v1_, DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4958E80)(v1_, v2_); } bool DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::op_GreaterThanOrEqual_112571(DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v1_, DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4958F30)(v1_, v2_); } bool DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::__xLuaBaseProxy_Equals_112572(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4958FE0)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::__xLuaBaseProxy_GetHashCode_112573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4958FE8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::VersionCode::__xLuaBaseProxy_ToString_112574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4958FF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::PathCombine::RawCombine_112547(DLL2SDK::Array* subPath_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4957B3C)(subPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::PathCombine::PureCombine_112548(DLL2SDK::Array* subPath_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4956DAC)(subPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::MD5Handler::ComputeMD5_112544(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49578A0)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::MD5Handler::ComputeMD5_112545(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49579B0)(bytes_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::MD5Handler::ComputeMd5BigFile_112546(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495685C)(filePath_); } void DLL2SDK::Assembly_CSharp::VersionControl::DirectoryHandler::EnsureDirectoryExist_112508(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954604)(filePath_); } void DLL2SDK::Assembly_CSharp::VersionControl::DirectoryHandler::CreateORClearDirectory_112509(DLL2SDK::mscorlib::System::String* dirPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954714)(dirPath_); } DLL2SDK::System_Xml::System::Xml::XmlWriterSettings* DLL2SDK::Assembly_CSharp::XmlUtil::get_XmlWriterSettings_112504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49110A0)(); } void DLL2SDK::Assembly_CSharp::XmlUtil::Save_112505(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::System_Xml::System::Xml::XmlDocument* doc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491123C)(path_, doc_); } DLL2SDK::System_Xml::System::Xml::XmlDocument* DLL2SDK::Assembly_CSharp::XmlUtil::Load_112506(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491183C)(filePath_); } DLL2SDK::System_Xml::System::Xml::XmlElement* DLL2SDK::Assembly_CSharp::XmlUtil::GetOrCreateChild_112507(DLL2SDK::System_Xml::System::Xml::XmlElement* parent_, DLL2SDK::System_Xml::System::Xml::XmlDocument* doc_, DLL2SDK::mscorlib::System::String* xpath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4911934)(parent_, doc_, xpath_); } void DLL2SDK::Assembly_CSharp::GameBase::VideoUtil::_ctor_112502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2864144)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::VideoUtil::GetRelativeToStreamingAssetsFolder_112503(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28641E8)(fileName_); } void DLL2SDK::Assembly_CSharp::UnityEngine::TransformSocket::DetachFromParent_112500(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40854CC)(transform_); } void DLL2SDK::Assembly_CSharp::UnityEngine::TransformSocket::AttachObjectToSocket_112501(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetTrans_, DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4085660)(transform_, targetTrans_, socketName_); } void DLL2SDK::Assembly_CSharp::GameUI::TestGameObjectActiveLog::_ctor_112497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A43DC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TestGameObjectActiveLog::OnEnable_112498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A43E68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TestGameObjectActiveLog::OnDisable_112499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A43F00)(this); } void DLL2SDK::Assembly_CSharp::StringValidator::_ctor_112493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C22FC)(this); } void DLL2SDK::Assembly_CSharp::StringValidator::_ctor_112494(int32_t minLength_, int32_t maxLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C23B0)(this, minLength_, maxLength_); } wchar_t DLL2SDK::Assembly_CSharp::StringValidator::OnValidate_112495(DLL2SDK::mscorlib::System::String* text_, int32_t charIndex_, wchar_t addedChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2478)(this, text_, charIndex_, addedChar_); } bool DLL2SDK::Assembly_CSharp::StringValidator::CheckNameLength_112496(DLL2SDK::mscorlib::System::String* name_, bool lastCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2660)(this, name_, lastCheck_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::IntToIp_112443(int64_t ipInt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BB130)(ipInt_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::StringUtil::ConvertToColor_112444(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BB4D8)(str_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::StringUtil::ConvertToColor_112445(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::UnityEngine::UnityEngine::Color defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BB614)(str_, defaultValue_); } float DLL2SDK::Assembly_CSharp::StringUtil::ConvertStringToFloat_112446(DLL2SDK::mscorlib::System::String* str_, float defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BB7B0)(str_, defaultValue_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::StringUtil::ConvertStringToVector3_112447(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::UnityEngine::UnityEngine::Vector3 defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BB9AC)(str_, defaultValue_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::StringUtil::ConvertStringToQuaternion_112448(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::UnityEngine::UnityEngine::Quaternion defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BBC94)(str_, defaultValue_); } uint16_t DLL2SDK::Assembly_CSharp::StringUtil::ConvertStringToUShort_112449(DLL2SDK::mscorlib::System::String* str_, uint16_t defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BBF9C)(str_, defaultValue_); } int32_t DLL2SDK::Assembly_CSharp::StringUtil::ConvertStringToInt_112450(DLL2SDK::mscorlib::System::String* str_, int32_t defaultValue_, bool inFromHex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BC184)(str_, defaultValue_, inFromHex_); } uint64_t DLL2SDK::Assembly_CSharp::StringUtil::ConvertStringToUlong_112451(DLL2SDK::mscorlib::System::String* str_, uint64_t defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BC3D8)(str_, defaultValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::Utf8BytesToString_112452(DLL2SDK::Array* utf8Bytes_, bool checkEmoji_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x43BC5E4)(utf8Bytes_, checkEmoji_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::StringUtil::StringToUtf8Bytes_112453(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x43BCEC4)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::HexToString_112454(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43BD058)(bytes_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::ReplaceLinefeedString_112455(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BD228)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::ConvertQQPortraitUrl100To40_112458(DLL2SDK::mscorlib::System::String* urlWidth100_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BD3A0)(urlWidth100_); } bool DLL2SDK::Assembly_CSharp::StringUtil::CompareTextureUrl_112459(DLL2SDK::mscorlib::System::String* textureUrl_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BD5A8)(textureUrl_, url_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::GetRandomChars_112460(int32_t length_, int32_t seed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BDB48)(length_, seed_); } int32_t DLL2SDK::Assembly_CSharp::StringUtil::GetByteCount_112461(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BDE1C)(text_); } void DLL2SDK::Assembly_CSharp::StringUtil::VerifyTLogReportString_112462(DLL2SDK::mscorlib::System::String* inSourceString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BDF54)(inSourceString_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::CleanString_112463(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BE0BC)(str_); } bool DLL2SDK::Assembly_CSharp::StringUtil::IsValidChar_112464(wchar_t inputChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BE2F8)(inputChar_); } bool DLL2SDK::Assembly_CSharp::StringUtil::IsEmojiFirstChar_112465(wchar_t inputChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BE3D0)(inputChar_); } bool DLL2SDK::Assembly_CSharp::StringUtil::IsEmojiSecondChar_112466(wchar_t inputChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BE4E4)(inputChar_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::GetTVersionString_112467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BE61C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::GetAppVersionString_112468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BE7DC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::GetStackTrace_112469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BE8F4)(); } int32_t DLL2SDK::Assembly_CSharp::StringUtil::VersionCompare_A_GreaterThen_B_112470(DLL2SDK::mscorlib::System::String* A_, DLL2SDK::mscorlib::System::String* B_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BEDE4)(A_, B_); } bool DLL2SDK::Assembly_CSharp::StringUtil::ContainsIgnoreCase_112471(DLL2SDK::mscorlib::System::String* inSrc_, DLL2SDK::mscorlib::System::String* inCheck_, DLL2SDK::mscorlib::System::StringComparison inComp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BF160)(inSrc_, inCheck_, inComp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::ClearFormatString_112472(DLL2SDK::mscorlib::System::String* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BF284)(source_); } bool DLL2SDK::Assembly_CSharp::StringUtil::CheckStringValidate_112473(DLL2SDK::mscorlib::System::String* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BF430)(source_); } bool DLL2SDK::Assembly_CSharp::StringUtil::CheckAndFilterUtf8bytes_112474(DLL2SDK::Array* utf8Bytes_, bool checkEmoji_, DLL2SDK::Array* CheckValue_) { return reinterpret_cast*, bool, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x43BC7F0)(utf8Bytes_, checkEmoji_, CheckValue_); } bool DLL2SDK::Assembly_CSharp::StringUtil::isInThreeBytesEmojiBlock_112475(int32_t checkvalue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BF810)(checkvalue_); } bool DLL2SDK::Assembly_CSharp::StringUtil::isInTwoBytesEmojiBlock_112476(int32_t checkvalue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BFD8C)(checkvalue_); } bool DLL2SDK::Assembly_CSharp::StringUtil::CheckUtf8CodeLenth_112477(uint8_t from_, int32_t* size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BF680)(from_, size_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::FormatTimeStringBySeconds_112478(int64_t seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BFF48)(seconds_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::ToReadableString_112481(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C01B0)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::ToReadableString_112482(DLL2SDK::mscorlib::System::Collections::IEnumerable* container_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C02EC)(container_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::InsertBeforeUpperCase_112484(DLL2SDK::mscorlib::System::String* input_, wchar_t insert_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C08B4)(input_, insert_); } bool DLL2SDK::Assembly_CSharp::StringUtil::IsNullOrEmpty_112485(DLL2SDK::mscorlib::System::Collections::ICollection* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A4894)(col_); } bool DLL2SDK::Assembly_CSharp::StringUtil::IsNullOrEmpty_112486(DLL2SDK::mscorlib::System::Collections::IEnumerable* enumerable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C0BE0)(enumerable_); } bool DLL2SDK::Assembly_CSharp::StringUtil::IsNullOrEmpty_112487(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C0DCC)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::LimitString_112488(DLL2SDK::mscorlib::System::String* content_, int32_t limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C0EE0)(content_, limit_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StringUtil::TranslateServerPlayerName_112489(DLL2SDK::mscorlib::System::String* serverPlayerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C10A8)(serverPlayerName_); } bool DLL2SDK::Assembly_CSharp::StringUtil::StrEndsWith_112490(DLL2SDK::mscorlib::System::String* str1_, int32_t str1Length_, DLL2SDK::mscorlib::System::String* suffix_, int32_t suffixLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C1420)(str1_, str1Length_, suffix_, suffixLength_); } bool DLL2SDK::Assembly_CSharp::StringUtil::StrEndsWith_112491(DLL2SDK::mscorlib::System::String* str1_, DLL2SDK::mscorlib::System::String* suffix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BD958)(str1_, suffix_); } void DLL2SDK::Assembly_CSharp::StringUtil::_cctor_112492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C1608)(); } void DLL2SDK::Assembly_CSharp::System::Text::ParamsArray::_ctor_48009(DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D0E0C)(this, arg0_); } void DLL2SDK::Assembly_CSharp::System::Text::ParamsArray::_ctor_48010(DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D0F98)(this, arg0_, arg1_); } void DLL2SDK::Assembly_CSharp::System::Text::ParamsArray::_ctor_48011(DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D1138)(this, arg0_, arg1_, arg2_); } void DLL2SDK::Assembly_CSharp::System::Text::ParamsArray::_ctor_48012(DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43D1338)(this, args_); } int32_t DLL2SDK::Assembly_CSharp::System::Text::ParamsArray::get_Length_48013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D1364)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::System::Text::ParamsArray::get_Item_48014(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D152C)(this, index_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::System::Text::ParamsArray::GetAtSlow_48015(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D1540)(this, index_); } void DLL2SDK::Assembly_CSharp::System::Text::ParamsArray::_cctor_48016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D1548)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StatusUtil::Status_112430(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A32768)(obj_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StatusUtil::GetStatus_112431(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A32888)(obj_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StatusUtil::MemberFormat_112432(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A33628)(tag_, type_, name_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StatusUtil::TypeFormat_112433(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A33910)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StatusUtil::ValueFormat_112434(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A33A94)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::StatusUtil::GetTag_112435(int32_t hashCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A33230)(hashCode_); } void DLL2SDK::Assembly_CSharp::StatusUtil::_cctor_112436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A33B9C)(); } void DLL2SDK::Assembly_CSharp::ShowSkinnedMeshBonesTool::_ctor_112427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E07FC)(this); } void DLL2SDK::Assembly_CSharp::ShowSkinnedMeshBonesTool::ShowSkinnedMeshBones_112428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E08A0)(this); } void DLL2SDK::Assembly_CSharp::ShowSkinnedMeshBonesTool::ResetToTargetBones_112429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E0C6C)(this); } void DLL2SDK::Assembly_CSharp::SceneViewCameraModifier::_ctor_112426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0FF8C)(this); } void DLL2SDK::Assembly_CSharp::SceneViewCameraFollower::_ctor_112425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0FEE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SceneTransformAdapterForWideScreen::_ctor_112422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43434C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SceneTransformAdapterForWideScreen::Start_112423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4343568)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SceneTransformAdapterForWideScreen::CheckTransform_112424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4343650)(this); } void DLL2SDK::Assembly_CSharp::SceneRayCastTest::_ctor_112417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0B828)(this); } void DLL2SDK::Assembly_CSharp::SceneRayCastTest::ClearHit_112418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0B930)(this); } void DLL2SDK::Assembly_CSharp::SceneRayCastTest::ForwardRayTest_112419(bool forceUseHitBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0B9D4)(this, forceUseHitBack_); } void DLL2SDK::Assembly_CSharp::SceneRayCastTest::ForwardSphereRayTest_112420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0BEA0)(this); } void DLL2SDK::Assembly_CSharp::SceneRayCastTest::ForwardRayTestWater_112421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0C340)(this); } void DLL2SDK::Assembly_CSharp::SceneCharacterControllerTool::_ctor_112415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D06D30)(this); } void DLL2SDK::Assembly_CSharp::SceneCharacterControllerTool::OnControllerColliderHit_112416(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, hit_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SceneAdapterForWideScreen::_ctor_112412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434131C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SceneAdapterForWideScreen::Start_112413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341404)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SceneAdapterForWideScreen::MakeBigger_112414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43414EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SafetyMonitor::_ctor_112410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8AD38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SafetyMonitor::OnPlayerLoginLobby_112411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8ADDC)(); } void DLL2SDK::Assembly_CSharp::SAMeshColliderBuilder::_ctor_112409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04820)(this); } void DLL2SDK::Assembly_CSharp::SAMeshCollider::_ctor_112408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04818)(this); } void DLL2SDK::Assembly_CSharp::SABoneColliderCopy::_ctor_112407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04808)(this); } void DLL2SDK::Assembly_CSharp::SABoneColliderChild::_ctor_112406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D047F8)(this); } void DLL2SDK::Assembly_CSharp::SABoneColliderBuilder::_ctor_112405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D047F0)(this); } void DLL2SDK::Assembly_CSharp::SABoneCollider::_ctor_112404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D047E8)(this); } void DLL2SDK::Assembly_CSharp::SAMeshColliderCommon::_ctor_112403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04828)(this); } void DLL2SDK::Assembly_CSharp::SAColliderBuilderCommon::_ctor_112402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04810)(this); } void DLL2SDK::Assembly_CSharp::SABoneColliderCommon::_ctor_112401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04800)(this); } void DLL2SDK::Assembly_CSharp::RemoteHierarchyUtil::OpenRemoteInspector_112399(bool createNew_, int16_t port_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40962FC)(createNew_, port_); } void DLL2SDK::Assembly_CSharp::RemoteHierarchyUtil::_cctor_112400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4096460)(); } void DLL2SDK::Assembly_CSharp::RandomUtil::_cctor_112390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B65F8)(); } void DLL2SDK::Assembly_CSharp::RandomUtil::SetRandSeed_112391(int32_t seed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B6714)(seed_); } int32_t DLL2SDK::Assembly_CSharp::RandomUtil::RandomSequence_112392(DLL2SDK::mscorlib::System::Collections::Generic::IList_1* sequence_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39B6850)(sequence_); } int32_t DLL2SDK::Assembly_CSharp::RandomUtil::Next_112393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B6C08)(); } double DLL2SDK::Assembly_CSharp::RandomUtil::NextDouble_112394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B6D2C)(); } int32_t DLL2SDK::Assembly_CSharp::RandomUtil::Next_112395(int32_t min_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B6E50)(min_, max_); } bool DLL2SDK::Assembly_CSharp::RandomUtil::Choice_112396(int32_t percent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B6F8C)(percent_); } bool DLL2SDK::Assembly_CSharp::RandomUtil::Choice_112397(float probability_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B7098)(probability_); } int32_t DLL2SDK::Assembly_CSharp::RandomUtil::Choice_112398(DLL2SDK::mscorlib::System::Collections::Generic::List_1* weights_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39B7224)(weights_); } void DLL2SDK::Assembly_CSharp::RainbowTableUtility::_ctor_112388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B1B2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RainbowTableUtility::GetFilePathEncrypt_112389(DLL2SDK::mscorlib::System::String* srcPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B1B34)(srcPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RainbowTable::Convert_112385(DLL2SDK::mscorlib::System::String* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B16D8)(src_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RainbowTable::Convert_112386(DLL2SDK::mscorlib::System::String* src_, int32_t offset_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B1A9C)(src_, offset_, length_); } void DLL2SDK::Assembly_CSharp::RainbowTable::Convert_112387(wchar_t* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B175C)(c_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::_ctor_112303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD444)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::get_ResourceClearedByOS_112304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD570)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::set_ResourceClearedByOS_112305(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD578)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::LoginNoAuthUserNameGet_112306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD580)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::LoginNoAuthUserNameSave_112307(DLL2SDK::mscorlib::System::String* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD71C)(this, val_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::LoginNoAuthPasswordGet_112308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD87C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::LoginNoAuthPasswordSave_112309(DLL2SDK::mscorlib::System::String* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CDA18)(this, val_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::LoginNoAuthRememberGet_112310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CDB78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::LoginNoAuthRememberSave_112311(bool val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CDCC4)(this, val_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::CampTypeSave_112312(DLL2SDK::mscorlib::System::String* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CDE2C)(this, val_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::CampTypeGet_112313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CDF94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::CameraTypeSave_112314(DLL2SDK::mscorlib::System::String* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CE12C)(this, val_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::CameraTypeGet_112315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CE294)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetGamePadRedPointState_112316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CE42C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetGamePadRedPointState_112317(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CE578)(this, val_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::IsFirstPlayGame_112318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CE774)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetFirstPlayGame_112319(bool val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CE8C0)(this, val_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::IsFirstEnterSubscribeAnnouncement_112320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CEA28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetFirstEnterSubscribeAnnouncement_112321(bool val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CEB74)(this, val_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetProloguePlayTimestamp_112322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CECDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetProloguePlayTimestamp_112323(int32_t localUnixTimestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CEE28)(this, localUnixTimestamp_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::ResetProloguePlayTimestamp_112324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CEF90)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetNotificationPermissionGrantedTimestamp_112325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CF0E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetNotificationPermissionGrantedTimestamp_112326(int32_t localUnixTimestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CF234)(this, localUnixTimestamp_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetAppStoreRatedTimestamp_112327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CF39C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetAppStoreRatedTimestamp_112328(int32_t localUnixTimestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CF4E8)(this, localUnixTimestamp_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetToStoreRateSoloWinTimeCount_112329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CF650)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetToStoreRateSoloWinTimeCount_112330(int32_t soloWinTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CF79C)(this, soloWinTime_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetToStoreRateLastPopTimestamp_112331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CF904)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetToStoreRateLastPopTimestamp_112332(int32_t timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CFA50)(this, timestamp_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetToStoreRatePopTimes_112333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CFBB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetToStoreRatePopTimes_112334(int32_t popTimes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CFD04)(this, popTimes_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetToStoreRated_112335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CFE6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetToStoreRated_112336(bool isRated_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CFFB8)(this, isRated_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::IsFirstUseUAV_112337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D0120)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetFirstUseUAV_112338(bool val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D026C)(this, val_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::IsFirstUseUlt_112339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D03D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetFirstUseUlt_112340(bool val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D0520)(this, val_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetFirstLaunchSplashTimecostRecordVersion_112341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D0688)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetFirstLaunchSplashTimecostRecordVersion_112342(DLL2SDK::mscorlib::System::String* programVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D0820)(this, programVersion_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetFirstLaunchResourceUpdateTimecostRecordVersion_112343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D0988)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetFirstLaunchResourceUpdateTimecostRecordVersion_112344(DLL2SDK::mscorlib::System::String* programVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D0B20)(this, programVersion_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::IsFirstLoginAttempt_112345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D0C88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetFirstLoginAttempt_112346(bool val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D0DD4)(this, val_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetLoginContinuousFailCount_112347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D0F3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::ClearLoginContinuousFailCount_112348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D1088)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::IncreaseLoginContinuousFailCount_112349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D11E8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetLoginContinuousFailTime_112350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D135C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetLoginContinuousFailTime_112351(int32_t timestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D14A8)(this, timestamp_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetLastLoginPlatform_112352(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes inPlatformTyps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D1610)(this, inPlatformTyps_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetAppIDByLastLoginPlatform_112353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D1778)(this); } DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetLastLoginPlatform_112354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D1860)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetYYBCheckUpdateFailTimes_112355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D1A7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::IncreaseYYBCheckUpdateFailTimes_112356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D1BC8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetCrashTestFailTimes_112357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D1D34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::IncreaseCrashTestFailTimes_112358(int32_t times_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D1E80)(this, times_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::ResetYYBCheckUpdateFailTimes_112359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D1FE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetYYBCheckUpdateFailTimes_112360(int32_t times_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D2148)(this, times_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetVoiceSpeakerState_112361(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D22B0)(this, isOpen_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetVoiceSpeakerState_112362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D2418)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetVoiceMicroPhoneState_112363(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D2564)(this, isOpen_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetVoiceMicroPhoneState_112364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D26CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetVoiceHaveUsed_112365(bool isUsed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D2818)(this, isUsed_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetVoiceHaveUsed_112366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D2980)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetChannelBindingViewOpened_112367(bool isOpened_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D2ACC)(this, isOpened_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetChannelBindingViewOpened_112368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D2C34)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::ShouldClearNTexutreFileCaches_112369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D2D80)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::get_ApplicationNormalExit_112370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D2FA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::set_ApplicationNormalExit_112371(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3080)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::CheckApplicationNormalExit_112372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3170)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetBROBOcclusionEffectAlpha_112373(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3368)(this, alpha_); } float DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetBROBOcclusionEffectAlpha_112374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D351C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::get_BROBShowFireEffectBullet_112375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D36A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::set_BROBShowFireEffectBullet_112376(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3784)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::get_BROBShowFireEffectGrenade_112377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3874)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::set_BROBShowFireEffectGrenade_112378(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3950)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetChatRecordCount_112379(int32_t changeCount_, DLL2SDK::mscorlib::System::String* dateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3A40)(this, changeCount_, dateTime_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetChatRecordCount_112380(DLL2SDK::mscorlib::System::String* dateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3C24)(this, dateTime_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::GetAllChatRecordCount_112381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3F4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::SetAllChatRecordCount_112382(int32_t changeCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D3DCC)(this, changeCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::DeleteChatRecord_112383(DLL2SDK::mscorlib::System::String* dateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D4098)(this, dateTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PersistanceDataUtil::_cctor_112384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D423C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PathUtil::FormatPath_112296(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3287198)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PathUtil::GetFileNameWithoutExtension_112297(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3273E94)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PathUtil::GetFileName_112298(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32872F0)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PathUtil::GetFilePathWithoutExtension_112299(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32873F4)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PathUtil::GetFileExtension_112300(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32874CC)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PathUtil::GetDirectoryName_112301(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3273F74)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PathUtil::ABNameNormalize_112302(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3287670)(path_); } void DLL2SDK::Assembly_CSharp::PathHelper::_ctor_112293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3286FC4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PathHelper::get_RootPath_112294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3287068)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PathHelper::get_BRExportLogPath_112295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32870D0)(); } void DLL2SDK::Assembly_CSharp::PVS::WhiteAreaInfo::_ctor_112287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE7F0C)(this); } void DLL2SDK::Assembly_CSharp::PVS::WhiteAreaInfo::RefreshWhiteArea_112288(DLL2SDK::Assembly_CSharp::PVS::ViewCellArea* viewCellArea_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE4B10)(this, viewCellArea_); } void DLL2SDK::Assembly_CSharp::PVS::WhiteAreaInfo::FixPVSWithAllArea_112289(DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Array* visibleSet_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3BE859C)(this, viewCell_, list_, visibleSet_); } void DLL2SDK::Assembly_CSharp::PVS::WhiteAreaInfo::FixVCRWithAllArea_112290(DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Array* visibleSet_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3BE895C)(this, viewCell_, list_, visibleSet_); } void DLL2SDK::Assembly_CSharp::PVS::WhiteAreaInfo::FixPVSWithAllVisible_112291(DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE881C)(this, viewCell_); } void DLL2SDK::Assembly_CSharp::PVS::WhiteAreaInfo::FixPVSWithSelfAround_112292(DLL2SDK::Assembly_CSharp::PVS::ViewCellArea* viewCellArea_, DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE7FB0)(this, viewCellArea_, viewCell_, index_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::_ctor_112251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE0E90)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::Awake_112252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE0F78)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::OnDestroy_112253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE109C)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::UpdateSelf_112254(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE0D7C)(this, pos_); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::IsRelevantWithActiveCell_112255(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, bool* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE0808)(this, point_, result_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::ActiveViewCell_112256(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, bool ignoreY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE11C0)(this, point_, ignoreY_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::LinkBuilder_112257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE1920)(this); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::IsValid_112258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE30F0)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::BuildCellArea_112259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE3330)(this); } DLL2SDK::Assembly_CSharp::PVS::ViewCellArea* DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::GenerateViewCellArea_112260(DLL2SDK::UnityEngine::UnityEngine::Vector3 max_, DLL2SDK::UnityEngine::UnityEngine::Vector3 min_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, bool createViewCellSet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE1F80)(this, max_, min_, size_, createViewCellSet_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::FixOffsetWithSide_112261(DLL2SDK::Array* list_, int32_t index_, int32_t segment_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3BE3614)(this, list_, index_, segment_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::CheckCBMInRootList_112262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE2B4C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::BuildObjectSet_112263(DLL2SDK::Array* rootList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rootList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::ApplySmallObjectToViewCell_112264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::IsObjectSmall_112265(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE4298)(this, obj_, size_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::UnBuildObjectSet_112266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::GetValidIndex_112267(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, int32_t* index_, bool ignoreY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE16A8)(this, point_, index_, ignoreY_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::RefreshWhiteAreaSet_112268(DLL2SDK::UnityEngine::UnityEngine::GameObject* areaGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE45E8)(this, areaGO_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::RefreshWhiteArea_112269(DLL2SDK::UnityEngine::UnityEngine::GameObject* areaGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE48C4)(this, areaGO_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::RecordBinaryData_112270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE50B4)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::RecordData_112271(DLL2SDK::mscorlib::System::String* content_, DLL2SDK::Array* goList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BE5384)(this, content_, goList_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::ApplyBinaryData_112272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE57D0)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::ApplyData_112273(DLL2SDK::Array* nameList_, DLL2SDK::Array* goList_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3BE5CB8)(this, nameList_, goList_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::OnDrawGizmos_112274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE5F28)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot::_cctor_112275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE6280)(); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_BR::_ctor_112276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE6304)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_BR::BuildObjectSet_112277(DLL2SDK::Array* rootList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_BR*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rootList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_BR::AddMeshCollider_112278(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE6F38)(this, go_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_BR::UnBuildObjectSet_112279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_BR::__xLuaBaseProxy_BuildObjectSet_112280(DLL2SDK::Array* P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_BR*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3BE7608)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_BR::__xLuaBaseProxy_UnBuildObjectSet_112281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE760C)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::_ctor_112239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDFD74)(this); } DLL2SDK::Assembly_CSharp::PVS::ViewCellManager* DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::get_Instance_112240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDFE84)(); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::get_Enable_VCR_112241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDFFE0)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::set_Enable_VCR_112242(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDFFE8)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::get_Enable_PVS_112243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE00DC)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::set_Enable_PVS_112244(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE00E4)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::IsValid_112245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE01D8)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::RegistViewCellRoot_112246(DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE02EC)(this, root_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::UnRegistViewCellRoot_112247(DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE0460)(this, root_); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::IsRelevantWithActiveCell_112248(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE05C8)(this, point_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::Update_112249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE09A8)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellManager::_cctor_112250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE0E8C)(); } void DLL2SDK::Assembly_CSharp::CobMath::CobCellArea::_ctor_112136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C124F8)(this); } bool DLL2SDK::Assembly_CSharp::CobMath::CobCellArea::IsHitBy_112137(DLL2SDK::Assembly_CSharp::CobMath::CobLine line_, DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo* hitInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1259C)(this, line_, hitInfo_); } void DLL2SDK::Assembly_CSharp::CobMath::CobCellArea::ProcessTriangles_112138(DLL2SDK::Array* triangles_, bool includeOutside_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3C12920)(this, triangles_, includeOutside_); } void DLL2SDK::Assembly_CSharp::CobMath::CobCellArea::GetCellIndex_112139(int32_t index_, int32_t* indexX_, int32_t* indexY_, int32_t* indexZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C13118)(this, index_, indexX_, indexY_, indexZ_); } int32_t DLL2SDK::Assembly_CSharp::CobMath::CobCellArea::GetCellIndex_112140(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, bool includeOutside_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C13238)(this, point_, includeOutside_); } int32_t DLL2SDK::Assembly_CSharp::CobMath::CobCellArea::GetCellIndex_112141(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, int32_t* indexX_, int32_t* indexY_, int32_t* indexZ_, bool includeOutside_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, point_, indexX_, indexY_, indexZ_, includeOutside_, Data.method); } bool DLL2SDK::Assembly_CSharp::CobMath::CobCellArea::GetIntersectCellIndex_112142(DLL2SDK::Assembly_CSharp::CobMath::CobLine line_, int32_t* step_, int32_t* index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C12768)(this, line_, step_, index_); } void DLL2SDK::Assembly_CSharp::CobMath::CobCell::_ctor_112133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C11E38)(this); } bool DLL2SDK::Assembly_CSharp::CobMath::CobCell::IsHitBy_112134(DLL2SDK::Assembly_CSharp::CobMath::CobLine line_, DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo* hitInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C11EFC)(this, line_, hitInfo_); } void DLL2SDK::Assembly_CSharp::CobMath::CobCell::AddTriangle_112135(DLL2SDK::Assembly_CSharp::CobMath::CobTriangle* triangle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C123CC)(this, triangle_); } void DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::_ctor_112209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDC27C)(this); } void DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::SetViewCellRoot_112210(DLL2SDK::Assembly_CSharp::PVS::ViewCellArea* viewCellArea_, DLL2SDK::Assembly_CSharp::CobMath::CobCellArea* triangleCellArea_, int32_t vcrLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDC354)(this, viewCellArea_, triangleCellArea_, vcrLength_); } void DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::SetAllVCRRelevant_112211(bool relevant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDC420)(this, relevant_); } void DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::ProcessViewCellRelevant_112212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDC66C)(this); } void DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::SetRelevantByLine_112213(DLL2SDK::Assembly_CSharp::CobMath::CobLine line_, int32_t start_, int32_t end_, bool debug_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDD738)(this, line_, start_, end_, debug_); } void DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::CalculateRelevant_112214(DLL2SDK::Assembly_CSharp::PVS::ViewCell* A_, DLL2SDK::Assembly_CSharp::PVS::ViewCell* B_, int32_t length_, bool debug_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDCD44)(this, A_, B_, length_, debug_); } void DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::CheckRelevantFromAToB_112215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDE7D0)(this); } float DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::RadicalInverse_112216(int32_t Base_, int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDE3E4)(this, Base_, i_); } void DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::RefreshWhiteCellSetVCR_112217(DLL2SDK::Array* whiteCellSet_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BDEB08)(this, whiteCellSet_); } void DLL2SDK::Assembly_CSharp::PVS::VCRBuilder::OnDrawGizmos_112218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDECC4)(this); } void DLL2SDK::Assembly_CSharp::PVS::PVSProfile::_ctor_112202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDB840)(this); } void DLL2SDK::Assembly_CSharp::PVS::PVSProfile::ResetProfile_112203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDB914)(); } void DLL2SDK::Assembly_CSharp::PVS::PVSProfile::BeginProfile_112204(DLL2SDK::Assembly_CSharp::PVS::EPVSProfile profile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD6D94)(profile_); } void DLL2SDK::Assembly_CSharp::PVS::PVSProfile::EndProfile_112205(DLL2SDK::Assembly_CSharp::PVS::EPVSProfile profile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD7C0C)(profile_); } void DLL2SDK::Assembly_CSharp::PVS::PVSProfile::PrintProfile_112206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDBAEC)(); } void DLL2SDK::Assembly_CSharp::PVS::PVSProfile::_cctor_112207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDC1CC)(); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::_ctor_112176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD67EC)(this); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::SetViewCellRoot_112177(DLL2SDK::Assembly_CSharp::PVS::ViewCellArea* viewCellArea_, DLL2SDK::Array* objectSet_, int32_t pvsLength_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3BD68D0)(this, viewCellArea_, objectSet_, pvsLength_); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::SetAllPVSVisible_112178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD69A0)(this); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::ProcessViewCellPVS_112179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD6BE4)(this); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::ShowPointPVS_112180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD7E2C)(this); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::ActiveAll_112181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD819C)(this); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::ProcessPointPVS_112182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD8314)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::GenerateTraceLines_112183(DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVS::PVSBuilder*, DLL2SDK::Assembly_CSharp::PVS::ViewCell*, void*)>(Data.methodPtr)(this, viewCell_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::GenerateTraceLines_Around_112184(DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVS::PVSBuilder*, DLL2SDK::Assembly_CSharp::PVS::ViewCell*)>(DLL2SDK::GameAssemblyBase + 0x3BD8960)(this, viewCell_); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::GenerateTraceLines_OneFace_112185(DLL2SDK::mscorlib::System::Collections::Generic::List_1* lineList_, DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, float dist_, int32_t num_, float fixHeight_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::PVS::ViewCell*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3BD8C48)(this, lineList_, viewCell_, dir_, dist_, num_, fixHeight_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::GetPosByUV_112186(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::UnityEngine::UnityEngine::Vector3 extent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 uVect_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vVect_, float u_, float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD9830)(this, center_, extent_, uVect_, vVect_, u_, v_); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::CalculatePVS_112187(DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_, bool debug_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD7018)(this, viewCell_, debug_); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::FixCombineAndSplitVisible_112188(DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, viewCell_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::GetGOBounds_112189(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDA068)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::RefreshWhiteGOSetPVS_112190(DLL2SDK::Array* GOSet_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BDA424)(this, GOSet_); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::FindAllPVSCellSet_112191(DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* pvsCellSetList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BD9C74)(this, viewCell_, pvsCellSetList_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::GetObjForPVS_112192(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::GetObjectIndex_112193(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD9A30)(this, go_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::GetObjectIndexList_112194(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVS::PVSBuilder*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x3BDA698)(this, go_); } float DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::RadicalInverse_112195(int32_t Base_, int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD94C8)(this, Base_, i_); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder::OnDrawGizmos_112196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDA904)(this); } void DLL2SDK::Assembly_CSharp::CobMath::CobTriangle::_ctor_112163(DLL2SDK::UnityEngine::UnityEngine::Vector3 a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 b_, DLL2SDK::UnityEngine::UnityEngine::Vector3 c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C15330)(this, a_, b_, c_); } void DLL2SDK::Assembly_CSharp::CobMath::CobTriangle::GetBound_112164(DLL2SDK::UnityEngine::UnityEngine::Vector3* max_, DLL2SDK::UnityEngine::UnityEngine::Vector3* min_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C12C18)(this, max_, min_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CobMath::CobTriangle::GetVect_112165(DLL2SDK::Assembly_CSharp::CobMath::CobTriangle_EVectType vectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C156D0)(this, vectType_); } DLL2SDK::Assembly_CSharp::CobMath::CobLine DLL2SDK::Assembly_CSharp::CobMath::CobTriangle::GetEdge_112166(DLL2SDK::Assembly_CSharp::CobMath::CobTriangle_EEdgeType edgeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C157C4)(this, edgeType_); } bool DLL2SDK::Assembly_CSharp::CobMath::CobTriangle::IsHitBy_112167(DLL2SDK::Assembly_CSharp::CobMath::CobLine line_, DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo* hitInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, line_, hitInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::CobMath::CobTriangle::IsPointInTriangle_112168(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C158CC)(this, point_); } bool DLL2SDK::Assembly_CSharp::CobMath::CobTriangle::SameSide_112169(DLL2SDK::UnityEngine::UnityEngine::Vector3 a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 b_, DLL2SDK::UnityEngine::UnityEngine::Vector3 c_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C15A8C)(this, a_, b_, c_, p_); } void DLL2SDK::Assembly_CSharp::CobMath::CobTriangle::GetMaxMixProjPoint_112170(DLL2SDK::Assembly_CSharp::CobMath::CobLine line_, float* max_, float* min_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C11770)(this, line_, max_, min_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::CobMath::CobTriangle::BuildFromMesh_112171(DLL2SDK::Array* rootList_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3C15CC0)(rootList_); } DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo::BuildHitInfo_112144(DLL2SDK::Assembly_CSharp::CobMath::EHitType hitType_, bool checkBackFace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C13650)(hitType_, checkBackFace_); } void DLL2SDK::Assembly_CSharp::CobMath::CobBox::_ctor_112124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0F4F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::CobMath::CobBox::GetBound_112125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0F59C)(this); } void DLL2SDK::Assembly_CSharp::CobMath::CobBox::GetBound_112126(DLL2SDK::UnityEngine::UnityEngine::Vector3* max_, DLL2SDK::UnityEngine::UnityEngine::Vector3* min_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0F69C)(this, max_, min_); } void DLL2SDK::Assembly_CSharp::CobMath::CobBox::UpdateByLocation_112127(DLL2SDK::UnityEngine::UnityEngine::Vector3 max_, DLL2SDK::UnityEngine::UnityEngine::Vector3 min_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 localToWorld_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0F95C)(this, max_, min_, localToWorld_); } void DLL2SDK::Assembly_CSharp::CobMath::CobBox::UpdateByBoxCollider_112128(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C10E08)(this, collider_); } bool DLL2SDK::Assembly_CSharp::CobMath::CobBox::TestSeparate_112129(DLL2SDK::Assembly_CSharp::CobMath::CobTriangle* triangle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C110E4)(this, triangle_); } bool DLL2SDK::Assembly_CSharp::CobMath::CobBox::TestSeparate_112130(DLL2SDK::Assembly_CSharp::CobMath::CobBox* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C119A4)(this, other_); } bool DLL2SDK::Assembly_CSharp::CobMath::CobBox::TestSeparate_112131(DLL2SDK::Assembly_CSharp::CobMath::CobBox* boxA_, DLL2SDK::Assembly_CSharp::CobMath::CobBox* boxB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C11BA4)(boxA_, boxB_); } void DLL2SDK::Assembly_CSharp::CobMath::CobBox::GetMaxMixProjPoint_112132(DLL2SDK::Assembly_CSharp::CobMath::CobLine line_, float* max_, float* min_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1156C)(this, line_, max_, min_); } void DLL2SDK::Assembly_CSharp::PVS::BRPVSRange::_ctor_112123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD6714)(this); } void DLL2SDK::Assembly_CSharp::ModifierManager::_ctor_112120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A4768)(this); } DLL2SDK::Assembly_CSharp::ModifierPreset* DLL2SDK::Assembly_CSharp::ModifierManager::get_ModifierPreset_112121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A480C)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::ModifierManager::GetFogSkyBoxMaterial_112122(int32_t MapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A4930)(this, MapId_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::_ctor_112102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD830)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler0_112103(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD904)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler1_112104(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD9D4)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler2_112105(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABDAA4)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler3_112106(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABDB74)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler4_112107(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABDC44)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler5_112108(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABDD14)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler6_112109(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABDDE4)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler7_112110(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABDEB4)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler8_112111(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABDF84)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler9_112112(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABE054)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::MessageBoxCallbackHandler10_112113(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABE124)(result_, userContext_); } bool DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::IsNullInCSharp_112114(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABE1F4)(obj_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::PrintType_112115(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABE30C)(o_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::NullNguiClickFunction_112116(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABE514)(obj_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::CheckSoundHotfix_112117(DLL2SDK::UnityEngine::UnityEngine::GameObject* soundGO_, DLL2SDK::mscorlib::System::String* soundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABE5DC)(soundGO_, soundName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::CheckSoundHotfixImpl_112118(DLL2SDK::UnityEngine::UnityEngine::GameObject* soundGO_, DLL2SDK::mscorlib::System::String* soundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABE7EC)(soundGO_, soundName_); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaUtility::_cctor_112119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABE8C4)(); } void DLL2SDK::Assembly_CSharp::GameCommon::LuaHelper::_ctor_112100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD59C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameCommon::LuaHelper::Clone_112101(DLL2SDK::Array* src_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4ABD640)(src_); } DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::GetLocalZone_112089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258D630)(); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::GetLocalUtcOffset_112090(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258D738)(time_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::GetLocalUtcOffsetNow_112091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258D8A4)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::IsLocalDaylightSavingTime_112092(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258DA44)(time_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::UtcTimeToLocalTime_112093(DLL2SDK::mscorlib::System::DateTime utcTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258DBA4)(utcTime_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::LocalTimeToUtcTime_112094(DLL2SDK::mscorlib::System::DateTime localTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258DE54)(localTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::CheckLocal_112095(DLL2SDK::mscorlib::System::DateTime localTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258DFA0)(localTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::CheckUtc_112096(DLL2SDK::mscorlib::System::DateTime utcTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258DCF0)(utcTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::ToStandardString_112097(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E104)(time_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::ToCultureString_112098(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E228)(time_); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalTimeUtility::_cctor_112099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E378)(); } void DLL2SDK::Assembly_CSharp::LightProbePostProcess::_ctor_112084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D13BCC)(this); } void DLL2SDK::Assembly_CSharp::LDRootServerOnlyHideInRuntime::_ctor_112078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D09588)(this); } void DLL2SDK::Assembly_CSharp::LDRootServerOnlyHideInRuntime::Awake_112079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0962C)(this); } DLL2SDK::System_Xml::System::Xml::XmlWriterSettings* DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::XmlUtil::get_XmlWriterSettings_112074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFE664)(); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::XmlUtil::Save_112075(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::System_Xml::System::Xml::XmlDocument* doc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFE800)(path_, doc_); } DLL2SDK::System_Xml::System::Xml::XmlDocument* DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::XmlUtil::Load_112076(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFEED8)(filePath_); } DLL2SDK::System_Xml::System::Xml::XmlElement* DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::XmlUtil::GetOrCreateChild_112077(DLL2SDK::System_Xml::System::Xml::XmlElement* parent_, DLL2SDK::System_Xml::System::Xml::XmlDocument* doc_, DLL2SDK::mscorlib::System::String* xpath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFEF94)(parent_, doc_, xpath_); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::RendererConfiguration::_ctor_112073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFE5D0)(this); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::_ctor_112027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC9EC)(this); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::CheckNumericalConstrain_112028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::GetRuntimeIntensityFromPhotometry_112029(float photometryMultiplier_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, photometryMultiplier_, Data.method); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::GetRuntimeIntensity_112030(float photometryMultiplier_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, photometryMultiplier_, Data.method); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::ColorCompensation_112031(DLL2SDK::UnityEngine::UnityEngine::Color col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFCB70)(col_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::GetFinalLightColor_112032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFCB9C)(this); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::SetAssociateUnityLight_112033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::LightmapBakeType DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::GetUnityMapBakingType_112034(DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase_JsLightBakeMode jsBakeMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFCD6C)(this, jsBakeMode_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::TemperatureToCorrelatedColor_112035(float temperature_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFCCB8)(temperature_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::TemperatureToRGBfixed_112036(float kelvin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFCD98)(kelvin_); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::GetIndirectLightingIntensity_112037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFCDCC)(this); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::SetIndirectLightingIntensity_112038(float intensity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFCDE4)(this, intensity_); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JadeSnakeLightBase::_cctor_112039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFCE98)(); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::_ctor_112055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFDB00)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::GetIesEfficiency_112056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFDBC0)(this); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::SetIesFile_112057(DLL2SDK::UnityEngine::UnityEngine::Object* iesFileObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFDC74)(this, iesFileObject_); } DLL2SDK::Assembly_CSharp::IesConfig* DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::CreateIesConfig_112058(DLL2SDK::UnityEngine::UnityEngine::Object* iesFileObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFDD34)(iesFileObject_); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::ApplyPhotometryIntensityFromIesFile_112059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFDD3C)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::GetColorCompensationCoef_112060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFDE40)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::GetTotalPhotometryPower_112061(bool applyColorCompensation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFDF7C)(this, applyColorCompensation_); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::LumenToPhotometryIntensity_112062(float lumen_, bool applyColorCompensation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFDFD0)(this, lumen_, applyColorCompensation_); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::GetRuntimeIntensityFromPhotometry_112063(float photometryMultiplier_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, photometryMultiplier_, Data.method); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSphericalLight::CheckNumericalConstrain_112064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsMeshLight::_ctor_112054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFDA60)(this); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsDirectionalLight::_ctor_112050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFD5B4)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsDirectionalLight::GetRuntimeIntensityFromPhotometry_112051(float photometryMultiplier_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, photometryMultiplier_, Data.method); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsDirectionalLight::GetRuntimeIntensity_112052(float photometryMultiplier_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, photometryMultiplier_, Data.method); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsDirectionalLight::SetAssociateUnityLight_112053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAreaLight::_ctor_112043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFD130)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAreaLight::GetColorCompensationCoef_112044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFD1F0)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAreaLight::Area_112045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFD32C)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAreaLight::GetTotalPhotometryPower_112046(bool appluColorCompensation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFD340)(this, appluColorCompensation_); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAreaLight::LumenToPhotometryIntensity_112047(float lumen_, bool applyColorCompensation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFD394)(this, lumen_, applyColorCompensation_); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAreaLight::GetRuntimeIntensityFromPhotometry_112048(float photometryMultiplier_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, photometryMultiplier_, Data.method); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAreaLight::CheckNumericalConstrain_112049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAmbientLight::_ctor_112040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFCFF8)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAmbientLight::GetRuntimeIntensityFromPhotometry_112041(float photometryMultiplier_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, photometryMultiplier_, Data.method); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsAmbientLight::CheckNumericalConstrain_112042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IesFileParser::_ctor_112023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A150B8)(this); } DLL2SDK::Assembly_CSharp::IesConfig* DLL2SDK::Assembly_CSharp::IesFileParser::Parse_112024(DLL2SDK::Array* lines_, DLL2SDK::Assembly_CSharp::IesFileParser_ParseSettings* setting_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::IesFileParser_ParseSettings*)>(DLL2SDK::GameAssemblyBase + 0x4A1515C)(lines_, setting_); } void DLL2SDK::Assembly_CSharp::IesConfig::_ctor_111993(DLL2SDK::mscorlib::System::String* formatInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13B80)(this, formatInfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IesConfig::get_formatInfo_111994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13D4C)(this); } void DLL2SDK::Assembly_CSharp::IesConfig::set_formatInfo_111995(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13D44)(this, value_); } DLL2SDK::Assembly_CSharp::IesConfig_TiltInfoType DLL2SDK::Assembly_CSharp::IesConfig::get_tiltType_111996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13D54)(this); } void DLL2SDK::Assembly_CSharp::IesConfig::set_tiltType_111997(DLL2SDK::Assembly_CSharp::IesConfig_TiltInfoType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13D5C)(this, value_); } DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo* DLL2SDK::Assembly_CSharp::IesConfig::get_includedTiltInfo_111998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13D64)(this); } void DLL2SDK::Assembly_CSharp::IesConfig::set_includedTiltInfo_111999(DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13D6C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IesConfig::get_tiltFileName_112000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13D74)(this); } void DLL2SDK::Assembly_CSharp::IesConfig::set_tiltFileName_112001(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13D7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IesConfig::get_Item_112002(DLL2SDK::mscorlib::System::String* keyword_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13D84)(this, keyword_); } void DLL2SDK::Assembly_CSharp::IesConfig::set_Item_112003(DLL2SDK::mscorlib::System::String* keyword_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13E24)(this, keyword_, value_); } void DLL2SDK::Assembly_CSharp::IesConfig::RemoveKeyword_112004(DLL2SDK::mscorlib::System::String* keyword_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13F80)(this, keyword_); } void DLL2SDK::Assembly_CSharp::IesConfig::SetTiltInfo_112005(DLL2SDK::Assembly_CSharp::IesConfig_TiltInfoType tiltType_, DLL2SDK::Assembly_CSharp::IesConfig_TiltInfo* includedInfo_, DLL2SDK::mscorlib::System::String* tiltFileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A14054)(this, tiltType_, includedInfo_, tiltFileName_); } double DLL2SDK::Assembly_CSharp::IesConfig::get_Item_112006(int32_t verticalAngleIndex_, int32_t horizontalAngleIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1413C)(this, verticalAngleIndex_, horizontalAngleIndex_); } void DLL2SDK::Assembly_CSharp::IesConfig::SetRawData_112007(int32_t verticalAngleIndex_, int32_t horizontalAngleIndex_, double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A14280)(this, verticalAngleIndex_, horizontalAngleIndex_, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::IesConfig::get_VerticalAngles_112008() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::IesConfig*)>(DLL2SDK::GameAssemblyBase + 0x4A14468)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::IesConfig::get_HorizontalAngles_112009() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::IesConfig*)>(DLL2SDK::GameAssemblyBase + 0x4A14470)(this); } double DLL2SDK::Assembly_CSharp::IesConfig::GetRawIntensityData_112010(int32_t verticalIndex_, int32_t horizontalIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A14478)(this, verticalIndex_, horizontalIndex_); } double DLL2SDK::Assembly_CSharp::IesConfig::GetMaximumRawIntensityData_112011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1459C)(this); } void DLL2SDK::Assembly_CSharp::IesConfig::SetVerticalAngles_112012(DLL2SDK::Array* verticalAngles_, bool check_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4A14700)(this, verticalAngles_, check_); } void DLL2SDK::Assembly_CSharp::IesConfig::SetHorizontalAngles_112013(DLL2SDK::Array* horizontalAngles_, bool check_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4A14ADC)(this, horizontalAngles_, check_); } void DLL2SDK::Assembly_CSharp::IesConfig::SetRawIntensityData_112014(DLL2SDK::mscorlib::System::Collections::Generic::List_1*>* rawData_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x4A14BA8)(this, rawData_); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::GPUBakeInspectorData::_ctor_111992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC8E4)(this); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::BakingGroup::_ctor_111991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC81C)(this); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::BakingGroupConfig::_ctor_111990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC8CC)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PoolableObject::_ctor_111940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D644)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PoolableObject::SetPoolHandler_111941(DLL2SDK::Assembly_CSharp::HTMLEngine::ObjectPoolHandler* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47607E4)(this, handler_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PoolableObject::Dispose_111944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PoolableObject::Finalize_111945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PoolableObject::__xLuaBaseProxy_Finalize_111946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4760934)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::ObjectPoolHandler::_ctor_111936(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4760700)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::ObjectPoolHandler::Invoke_111937(DLL2SDK::Assembly_CSharp::HTMLEngine::PoolableObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::HTMLEngine::ObjectPoolHandler::BeginInvoke_111938(DLL2SDK::Assembly_CSharp::HTMLEngine::PoolableObject* obj_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, obj_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::ObjectPoolHandler::EndInvoke_111939(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine::_ctor_111879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475B138)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine::RegisterDevice_111880(DLL2SDK::Assembly_CSharp::HTMLEngine::HtDevice* device_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475B20C)(device_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine::RegisterLogger_111881(DLL2SDK::Assembly_CSharp::HTMLEngine::HtLogger* logger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475B3C8)(logger_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler* DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine::GetCompiler_111882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47536C8)(); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine::Log_111883(DLL2SDK::Assembly_CSharp::HTMLEngine::HtLogLevel level_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x475B4D0)(level_, format_, args_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine::_cctor_111884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475B5B4)(); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::_ctor_111819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757D40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::get_CurrentText_111820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757E3C)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::get_IsEof_111821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47566FC)(this); } int64_t DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::get_Length_111822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757EEC)(this); } int64_t DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::get_Position_111823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757F00)(this); } int64_t DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::get_Rest_111824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757F14)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::SetSource_111825(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757F28)(this, text_); } wchar_t DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::get_CurrChar_111826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4756A0C)(this); } wchar_t DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::get_NextChar_111827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4758034)(this); } wchar_t DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::get_PrevChar_111828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4758084)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::DoAutoSkip_111829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47580CC)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::SkipToChar_111830(wchar_t c_, bool thenSkipThisChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4758294)(this, c_, thenSkipThisChar_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::Skip_111831(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4756924)(this, count_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::SkipWhitespace_111832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4755D84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::ReadToStopChar_111833(wchar_t stopChar_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4756C9C)(this, stopChar_, ignoreCase_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::ReadToStopChar_111834(DLL2SDK::Array* chars_, bool ignoreCase_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4756A5C)(this, chars_, ignoreCase_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::ReadToStopText_111835(DLL2SDK::mscorlib::System::String* stopText_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475886C)(this, stopText_, ignoreCase_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::ReadToWhitespace_111836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4758BC4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::ReadToWhitespaceOrChar_111837(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757A68)(this, c_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::ReadQuotedString_111838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4756F78)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnSLComments_111839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47583D0)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnMLComments_111840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47584EC)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnWhitespace_111841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4758608)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnQuote_111842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4756E6C)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnDigit_111843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4758D5C)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnLetter_111844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757144)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnLetterOrDigit_111845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4758E90)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnChar_111846(wchar_t c_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4755E90)(this, c_, ignoreCase_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnChar_111847(DLL2SDK::Array* chars_, bool ignoreCase_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x4758FC4)(this, chars_, ignoreCase_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::IsOnText_111848(DLL2SDK::mscorlib::System::String* text_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4758A70)(this, text_, ignoreCase_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::CompareChars_111849(wchar_t c1_, wchar_t c2_, bool ignoreCase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4758700)(c1_, c2_, ignoreCase_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader::_cctor_111850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475916C)(); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::ReaderDelegate::_ctor_111815(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47591FC)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::ReaderDelegate::Invoke_111816(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::ReaderDelegate::BeginInvoke_111817(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader* reader_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, reader_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::ReaderDelegate::EndInvoke_111818(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunk::_ctor_111795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47555C4)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunk::OnAcquire_111796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunk::OnRelease_111797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag::_ctor_111802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4756714)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag::OnRelease_111803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag::GetAttr_111804(DLL2SDK::mscorlib::System::String* attrName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4750FE8)(this, attrName_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag::ReadTag_111805(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4755FD8)(this, reader_); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag::IsTagSupported_111806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757278)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag::ToString_111807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag::_cctor_111808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475782C)(); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag::__xLuaBaseProxy_OnRelease_111809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47579BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag::__xLuaBaseProxy_ToString_111810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47579C0)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkCollection::_ctor_111798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4755794)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkCollection::OnRelease_111799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkCollection::Clear_111800(bool releaseItems_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4755910)(this, releaseItems_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkCollection::Read_111801(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4755B18)(this, reader_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::_ctor_111784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4755030)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::OnAcquire_111785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::OnRelease_111786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::Clear_111787(bool releaseItems_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4755254)(this, releaseItems_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::get_Chunks_111788() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine*)>(DLL2SDK::GameAssemblyBase + 0x475545C)(this); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::get_AvailWidth_111789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4751690)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::AddChunk_111790(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunk* chunk_, bool prevIsWord_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4750C24)(this, chunk_, prevIsWord_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::HorzAlign_111791(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign align_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4752BEC)(this, align_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::VertAlign_111792(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign align_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4753034)(this, align_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::ToString_111793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine::__xLuaBaseProxy_ToString_111794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47555BC)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunk::_ctor_111746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D5A4)(this); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunk::get_TotalWidth_111747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D6E8)(this); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunk::get_TotalHeight_111748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D6F8)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunk::OnAcquire_111750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunk::OnRelease_111751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunk::Contains_111753(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D830)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawText::_ctor_111776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4754230)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawText::Draw_111777(float deltaTime_, DLL2SDK::mscorlib::System::String* linkText_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, linkText_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawText::MeasureSize_111778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawText::ToString_111779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawText::__xLuaBaseProxy_ToString_111780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4754890)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawImage::_ctor_111773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4753F44)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawImage::Draw_111774(float deltaTime_, DLL2SDK::mscorlib::System::String* linkText_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, linkText_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawImage::MeasureSize_111775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawCompiled::_ctor_111765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475330C)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawCompiled::Parse_111766(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1* source_, int32_t width_, DLL2SDK::mscorlib::System::String* id_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont* font_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign align_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign valign_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont*, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign)>(DLL2SDK::GameAssemblyBase + 0x47517B8)(this, source_, width_, id_, font_, color_, align_, valign_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawCompiled::OnAcquire_111767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawCompiled::OnRelease_111768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawCompiled::Draw_111769(float deltaTime_, DLL2SDK::mscorlib::System::String* linkText_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, linkText_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawCompiled::MeasureSize_111770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawCompiled::__xLuaBaseProxy_OnAcquire_111771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4753F3C)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawCompiled::__xLuaBaseProxy_OnRelease_111772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4753F40)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::_ctor_111754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474D944)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::OnAcquire_111755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::OnRelease_111756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::get_Lines_111757() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection*)>(DLL2SDK::GameAssemblyBase + 0x474DF40)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::Clear_111758(bool releaseItems_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474DC5C)(this, releaseItems_); } DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawText* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::AcquireDeviceChunkDrawText_111759(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont* font_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DrawTextDeco deco_, bool decoStop_, bool prevIsWord_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474DFFC)(this, id_, text_, font_, color_, deco_, decoStop_, prevIsWord_); } DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawTextEffect* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::AcquireDeviceChunkDrawTextEffect_111760(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont* font_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DrawTextDeco deco_, bool decoStop_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DrawTextEffect effect_, int32_t effectAmount_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor effectColor_, bool prevIsWord_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474E270)(this, id_, text_, font_, color_, deco_, decoStop_, effect_, effectAmount_, effectColor_, prevIsWord_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::Parse_111761(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1* htmlChunks_, int32_t viewportWidth_, DLL2SDK::mscorlib::System::String* id_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont* font_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign align_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign valign_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont*, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign)>(DLL2SDK::GameAssemblyBase + 0x474E544)(this, htmlChunks_, viewportWidth_, id_, font_, color_, align_, valign_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::ExctractAligns_111762(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkTag* tag_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign* align_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign* valign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4751178)(tag_, align_, valign_); } DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::NewLine_111763(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine* prevLine_, int32_t viewPortWidth_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign prevAlign_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign prevVAlign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47509D4)(this, prevLine_, viewPortWidth_, prevAlign_, prevVAlign_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkCollection::FinishLine_111764(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkLine* line_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign align_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign valign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4750E84)(this, line_, align_, valign_); } void DLL2SDK::Assembly_CSharp::NGUILinkText::_ctor_111745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323AAAC)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIImage::_ctor_111741(DLL2SDK::mscorlib::System::String* source_, int32_t fps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475E858)(this, source_, fps_); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIImage::get_Width_111742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIImage::get_Height_111743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIImage::Draw_111744(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect rect_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::mscorlib::System::String* linkText_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, id_, rect_, color_, linkText_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::NGUIHTML::_ctor_111728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32397D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIHTML::get_html_111729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32398FC)(this); } void DLL2SDK::Assembly_CSharp::NGUIHTML::set_html_111730(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3239904)(this, value_); } void DLL2SDK::Assembly_CSharp::NGUIHTML::Awake_111731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3239B30)(this); } void DLL2SDK::Assembly_CSharp::NGUIHTML::UpdateRoot_111732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3239CD8)(this); } void DLL2SDK::Assembly_CSharp::NGUIHTML::Update_111733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3239EE8)(this); } void DLL2SDK::Assembly_CSharp::NGUIHTML::UpdateImpl_111734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3239A40)(this); } void DLL2SDK::Assembly_CSharp::NGUIHTML::ResetHtml_111735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3239FBC)(this); } float DLL2SDK::Assembly_CSharp::NGUIHTML::GetHeight_111736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323A624)(this); } float DLL2SDK::Assembly_CSharp::NGUIHTML::GetWidth_111737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323A788)(this); } void DLL2SDK::Assembly_CSharp::NGUIHTML::Refresh_111738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323A8EC)(this); } void DLL2SDK::Assembly_CSharp::NGUIHTML::OnDestroy_111739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323A9C0)(this); } void DLL2SDK::Assembly_CSharp::NGUIHTML::_cctor_111740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323AAA8)(); } void DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIFont::_ctor_111722(DLL2SDK::mscorlib::System::String* face_, int32_t size_, bool bold_, bool italic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475E28C)(this, face_, size_, bold_, italic_); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIFont::get_LineSpacing_111723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIFont::get_WhiteSize_111724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtSize DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIFont::Measure_111725(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIFont::Draw_111726(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect rect_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::mscorlib::System::String* text_, bool isEffect_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DrawTextEffect effect_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor effectColor_, int32_t effectAmount_, DLL2SDK::mscorlib::System::String* linkText_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, id_, rect_, color_, text_, isEffect_, effect_, effectColor_, effectAmount_, linkText_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIFont::OnRelease_111727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475F01C)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIDevice::_ctor_111717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475DCF8)(this); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont* DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIDevice::LoadFont_111718(DLL2SDK::mscorlib::System::String* face_, int32_t size_, bool bold_, bool italic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, face_, size_, bold_, italic_, Data.method); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtImage* DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIDevice::LoadImage_111719(DLL2SDK::mscorlib::System::String* src_, int32_t fps_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, src_, fps_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIDevice::FillRect_111720(DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect rect_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, rect_, color_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI::NGUIDevice::OnRelease_111721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GlobalUtil::_cctor_111716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5890C)(); } bool DLL2SDK::Assembly_CSharp::SensorManager::get_IsInit_111699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D153DC)(); } bool DLL2SDK::Assembly_CSharp::SensorManager::get_UseFrontCamera_111700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1548C)(); } void DLL2SDK::Assembly_CSharp::SensorManager::set_UseFrontCamera_111701(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1553C)(value_); } bool DLL2SDK::Assembly_CSharp::SensorManager::get_SupportGyro_111702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D155F0)(); } void DLL2SDK::Assembly_CSharp::SensorManager::Init_111703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D156F0)(); } void DLL2SDK::Assembly_CSharp::SensorManager::Shutdown_111704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1604C)(); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::SensorManager::GetAimingRotation_111705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1629C)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SensorManager::GetAimingAulerAngles_111706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D172C8)(); } void DLL2SDK::Assembly_CSharp::SensorManager::FallbackToCompass_111707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D16AE8)(); } void DLL2SDK::Assembly_CSharp::SensorManager::FallbackToDisabled_111708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D17154)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SensorManager::GetAimmingRotationGyroscope_InputAcceleration_111709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D17618)(); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::SensorManager::GetAimingRotationGyroscope_111710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D16904)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SensorManager::GetAimingEulerAnglesGyroscope_111711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D17468)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SensorManager::GetCompass_111712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D15D10)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SensorManager::GetGravity_111713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D15BDC)(); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::SensorManager::GetAimingRotationCompass_111714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D16DD4)(); } void DLL2SDK::Assembly_CSharp::SensorManager::_cctor_111715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D178A4)(); } void DLL2SDK::Assembly_CSharp::GameMaster::_ctor_111696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2464ED0)(this); } void DLL2SDK::Assembly_CSharp::GameMaster::SwitchUI_111697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2464FA4)(); } void DLL2SDK::Assembly_CSharp::GameMaster::_cctor_111698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24654C8)(); } void DLL2SDK::Assembly_CSharp::GameBase::FixExitApp::_ctor_111694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0FA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FixExitApp::ExitGame_111695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D104C)(); } void DLL2SDK::Assembly_CSharp::FaceToCamera::_ctor_111692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC14BC)(this); } void DLL2SDK::Assembly_CSharp::FaceToCamera::Update_111693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC1560)(this); } float DLL2SDK::Assembly_CSharp::ExtendUtil::AngleXZ_111662(DLL2SDK::UnityEngine::UnityEngine::Vector3 lhs_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rhs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50AC0)(lhs_, rhs_); } float DLL2SDK::Assembly_CSharp::ExtendUtil::DistanceXZ_111663(DLL2SDK::UnityEngine::UnityEngine::Vector3 lhs_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rhs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50C34)(lhs_, rhs_); } float DLL2SDK::Assembly_CSharp::ExtendUtil::DistanceXZPower2_111664(DLL2SDK::UnityEngine::UnityEngine::Vector3 lhs_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rhs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50D8C)(lhs_, rhs_); } float DLL2SDK::Assembly_CSharp::ExtendUtil::MagnitudeXZ_111665(DLL2SDK::UnityEngine::UnityEngine::Vector3 lhs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50E84)(lhs_); } float DLL2SDK::Assembly_CSharp::ExtendUtil::MagnitudeXZPower2_111666(DLL2SDK::UnityEngine::UnityEngine::Vector3 lhs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50FB8)(lhs_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::SetX_111667(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5108C)(trans_, x_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::SetY_111668(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C511B4)(trans_, y_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::SetZ_111669(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C512DC)(trans_, z_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::MoveX_111670(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C51404)(trans_, x_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::MoveY_111671(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C51554)(trans_, y_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::MoveZ_111672(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C516A4)(trans_, z_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::MoveLocalX_111673(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C517F8)(trans_, x_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::MoveLocalY_111674(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C51948)(trans_, y_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::MoveLocalZ_111675(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C51A98)(trans_, z_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::SetLocalX_111676(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C51BEC)(trans_, x_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::SetLocalY_111677(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C51D14)(trans_, y_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::SetLocalZ_111678(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C51E3C)(trans_, z_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtendUtil::MakePositive_111679(DLL2SDK::UnityEngine::UnityEngine::Vector3 euler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C51F64)(euler_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtendUtil::ToHDEuler_111680(DLL2SDK::UnityEngine::UnityEngine::Quaternion qua_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C52124)(qua_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtendUtil::GetDeltaXPoint_111681(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5242C)(pos_, x_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtendUtil::GetDeltaYPoint_111682(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C52524)(pos_, y_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtendUtil::GetDeltaZPoint_111683(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5261C)(pos_, z_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ExtendUtil::GetFullName_111684(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C52718)(trans_); } bool DLL2SDK::Assembly_CSharp::ExtendUtil::IsReferenceValid_111685(DLL2SDK::mscorlib::System::Object* managedObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C528EC)(managedObj_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::ExtendUtil::SearchChild_111686(DLL2SDK::UnityEngine::UnityEngine::Transform* tr_, DLL2SDK::mscorlib::System::String* childName_, int32_t recursivelyDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C529A0)(tr_, childName_, recursivelyDepth_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::ExtendUtil::SearchChild_111687(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::mscorlib::System::String* childName_, int32_t recursivelyDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C52FF4)(obj_, childName_, recursivelyDepth_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::ExtendUtil::doSearchChild_111688(DLL2SDK::UnityEngine::UnityEngine::Transform* tr_, DLL2SDK::mscorlib::System::String* childName_, int32_t recursivelyDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C52AC8)(tr_, childName_, recursivelyDepth_); } void DLL2SDK::Assembly_CSharp::ExtendUtil::SetGameObjectLayer_111691(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* layerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5313C)(go_, layerName_); } void DLL2SDK::Assembly_CSharp::ExtDebug::DrawBoxCastOnHit_111641(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_, DLL2SDK::UnityEngine::UnityEngine::Quaternion orientation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float hitInfoDistance_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4ECD0)(origin_, halfExtents_, orientation_, direction_, hitInfoDistance_, color_); } void DLL2SDK::Assembly_CSharp::ExtDebug::DrawBoxCastBox_111642(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_, DLL2SDK::UnityEngine::UnityEngine::Quaternion orientation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4F160)(origin_, halfExtents_, orientation_, direction_, distance_, color_); } void DLL2SDK::Assembly_CSharp::ExtDebug::DrawBox_111643(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_, DLL2SDK::UnityEngine::UnityEngine::Quaternion orientation_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4EFD8)(origin_, halfExtents_, orientation_, color_); } void DLL2SDK::Assembly_CSharp::ExtDebug::DrawBox_111644(DLL2SDK::Assembly_CSharp::ExtDebug_Box* box_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4FCBC)(box_, color_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug::CastCenterOnCollision_111645(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float hitInfoDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4EE80)(origin_, direction_, hitInfoDistance_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ExtDebug::RotatePointAroundPivot_111646(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pivot_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C50474)(point_, pivot_, rotation_); } void DLL2SDK::Assembly_CSharp::GameEngine::EnumString::_ctor_111630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EB958)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::EnumString::_ctor_111631(DLL2SDK::mscorlib::System::Enum* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EB9FC)(this, value_); } DLL2SDK::mscorlib::System::Enum* DLL2SDK::Assembly_CSharp::GameEngine::EnumString::ParseEnum_111632(DLL2SDK::mscorlib::System::Object* container_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EBAD4)(container_, fieldName_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::EnumString::ParseInt_111633(DLL2SDK::mscorlib::System::Object* container_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EBEB4)(container_, fieldName_); } DLL2SDK::mscorlib::System::Enum* DLL2SDK::Assembly_CSharp::GameEngine::EnumString::ParseEnum_111634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EBFA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UseEnumAttribute::_ctor_111627(DLL2SDK::mscorlib::System::Type* v1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7823C)(this, v1_); } void DLL2SDK::Assembly_CSharp::GameEngine::UseEnumAttribute::_ctor_111628(DLL2SDK::mscorlib::System::Type* v1_, DLL2SDK::mscorlib::System::Type* v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F78358)(this, v1_, v2_); } void DLL2SDK::Assembly_CSharp::GameEngine::UseEnumAttribute::_ctor_111629(DLL2SDK::mscorlib::System::Type* v1_, DLL2SDK::mscorlib::System::Type* v2_, DLL2SDK::mscorlib::System::Type* v3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F784B0)(this, v1_, v2_, v3_); } void DLL2SDK::Assembly_CSharp::GameEngine::DirectConnectDSHelper::_ctor_111625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F4504)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DirectConnectDSHelper::DirectConnect_111626(uint32_t roomID_, DLL2SDK::mscorlib::System::String* ip_, uint16_t port_, int32_t mapID_, uint64_t playerID_, DLL2SDK::mscorlib::System::String* encryptKey_, uint32_t groupRoomId_, uint32_t groupRoomBusId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F45A8)(roomID_, ip_, port_, mapID_, playerID_, encryptKey_, groupRoomId_, groupRoomBusId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetDeviceId_111603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1FC4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::SetDeviceScreenSleep_111604(bool neverSleep_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F20DC)(neverSleep_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetCPUCoreCount_111605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F21C0)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::InVideoBlock_111606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F2290)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::IsOppoLowQualityDevice_111607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F27C0)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetCPUFrequency_111608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F294C)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetMemorySize_111609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F2C28)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::ForceVeryLowSystemSetting_111610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F2DD8)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::DoNotPreloadFrontEndAsset_111611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F3000)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::DoNotEnableVoiceVoip_111612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F314C)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetPlatformId_111613(bool forServer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F32E4)(forServer_); } void DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::SetScreenOrientation_111614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F33B4)(); } float DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetDPI_111615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F34C8)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::IsXiaoMi_111616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F35B4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetDeviceModelNameInEditor_111617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F3734)(); } DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig* DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetDeviceUIAdaptConfig_111618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F38A8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::ClearDeviceConfigCache_111619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F3AB4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetAnochorOffsetX_111620(DLL2SDK::Assembly_CSharp::UIAnchor_Side side_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F3C38)(side_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetAnochorOffsetY_111621(DLL2SDK::Assembly_CSharp::UIAnchor_Side side_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F3E08)(side_); } float DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetAnchorOffsetX_InUnity_111622(DLL2SDK::Assembly_CSharp::UIAnchor_Side side_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F3FE8)(side_); } float DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::GetAnchorOffsetY_InUnity_111623(DLL2SDK::Assembly_CSharp::UIAnchor_Side side_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F41F4)(side_); } void DLL2SDK::Assembly_CSharp::GameEngine::DeviceUtil::_cctor_111624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F4400)(); } void DLL2SDK::Assembly_CSharp::GameEngine::DeviceLimitation::_ctor_111601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1E14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DeviceLimitation::_cctor_111602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1EE8)(); } void DLL2SDK::Assembly_CSharp::DelayPlayAnimation::_ctor_111598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145D74)(this); } void DLL2SDK::Assembly_CSharp::DelayPlayAnimation::Awake_111599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145E18)(this); } void DLL2SDK::Assembly_CSharp::DelayPlayAnimation::DelayedPlayAnimation_111600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145FF0)(this); } void DLL2SDK::Assembly_CSharp::DebugBounds::_ctor_111596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4133C48)(this); } void DLL2SDK::Assembly_CSharp::DebugBounds::OnDrawGizmosSelected_111597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4133CEC)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::GetCurrentTimeStamp_111572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EC370)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::GetCurrentFormatServerStamp_111573(DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_EDateFormat inDateFormat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EC7D0)(inDateFormat_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::GetCurrentDateTime_111574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ECAA0)(); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::ConvertTimeStampToDateTime_111575(double timeStamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ECC0C)(timeStamp_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::ConvertTimeStampToUTCDateTime_111576(double timeStamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ECDE0)(timeStamp_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::Convert2TimeStampToDataTime_111577(double timeStampYMD_, double timeStampHMS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ECF28)(timeStampYMD_, timeStampHMS_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::Conver2TimeStampToTimeStamp_111578(double timeStampYMD_, double timeStampHMS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ED120)(timeStampYMD_, timeStampHMS_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::ConvertTimeStampToDateTimeFormat_111579(int32_t timeStamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ED260)(timeStamp_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::ConvertDateTimeToTimeStamp_111580(DLL2SDK::mscorlib::System::DateTime dateTime_, bool bUniversal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EC5E0)(dateTime_, bUniversal_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::GetDayOfWeekByTimeStamp_111581(DLL2SDK::mscorlib::System::DateTime dateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ED55C)(dateTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::FormatTimeStamp_111582(double timeStamp_, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_EDateFormat format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EC8E0)(timeStamp_, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::FormatTimeStampToPara_111583(double time_, DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EF108)(time_, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::FormatTimeStampToUTC_111584(double time_, DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EF2BC)(time_, format_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::GetClientLocalTimeStamp_111585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EF48C)(); } int64_t DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::GetClientLocalTimeStamp_Milliseconds_111586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EF83C)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::ConvertDateTimeInt_111587(DLL2SDK::mscorlib::System::DateTime inTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EF5EC)(inTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::FormatTimeStampNormal_111588(double timeStamp_, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_EDateFormat format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ED694)(timeStamp_, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::FormatTimeStampCD_111589(double timeStamp_, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_EDateFormat format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42ED8C8)(timeStamp_, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::FormatTimeStampSpanBefore_111590(double timeStamp_, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_EDateFormat format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EEBCC)(timeStamp_, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::FormatUintTime2HMS_111591(uint32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EFA5C)(time_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::FormatUintTime2DHMS_111592(uint32_t time_, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_CountDownsFormat countDownsFormat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EFEC0)(time_, countDownsFormat_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::ForMatCountdown_111593(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* Date_, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_CountDownsFormat format_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_CountDownsFormat)>(DLL2SDK::GameAssemblyBase + 0x42F03D8)(Date_, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::FormatUintLeftTime2HMS_111594(uint32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F100C)(time_); } void DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil::_cctor_111595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1484)(); } void DLL2SDK::Assembly_CSharp::CryptologyUtil::_ctor_111562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412975C)(this); } bool DLL2SDK::Assembly_CSharp::CryptologyUtil::TeaDecrypt_111563(DLL2SDK::Array* pInBuf_, int32_t nInBufLen_, DLL2SDK::Array* pKey_, DLL2SDK::Array* pOutBuf_, int32_t* pOutBufLen_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4129830)(pInBuf_, nInBufLen_, pKey_, pOutBuf_, pOutBufLen_); } int32_t DLL2SDK::Assembly_CSharp::CryptologyUtil::rand_111564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412A400)(); } int32_t DLL2SDK::Assembly_CSharp::CryptologyUtil::TeaEncrypt_Len_111565(int32_t nInBufLen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412A4C8)(nInBufLen_); } void DLL2SDK::Assembly_CSharp::CryptologyUtil::TeaEncrypt_111566(DLL2SDK::Array* pInBuf_, int32_t nInBufLen_, DLL2SDK::Array* pKey_, DLL2SDK::Array* pOutBuf_, int32_t* pOutBufLen_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x412A5B0)(pInBuf_, nInBufLen_, pKey_, pOutBuf_, pOutBufLen_); } void DLL2SDK::Assembly_CSharp::CryptologyUtil::TeaEncryptECB_111567(DLL2SDK::Array* pInBuf_, int32_t inBufPos_, DLL2SDK::Array* pKey_, DLL2SDK::Array* pOutBuf_, int32_t outBufIndex_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x412AF14)(pInBuf_, inBufPos_, pKey_, pOutBuf_, outBufIndex_); } void DLL2SDK::Assembly_CSharp::CryptologyUtil::TeaDecryptECB_111568(DLL2SDK::Array* pInBuf_, int32_t inBufIndex_, DLL2SDK::Array* pKey_, DLL2SDK::Array* pOutBuf_, int32_t outBufIndex_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x412A068)(pInBuf_, inBufIndex_, pKey_, pOutBuf_, outBufIndex_); } int32_t DLL2SDK::Assembly_CSharp::CryptologyUtil::EndianExchange_111569(int32_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412B2A8)(src_); } void DLL2SDK::Assembly_CSharp::CryptologyUtil::IntToBytes_111570(int32_t value_, DLL2SDK::Array* array_, int32_t offset_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x412B378)(value_, array_, offset_); } void DLL2SDK::Assembly_CSharp::CryptologyUtil::_cctor_111571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412B494)(); } void DLL2SDK::Assembly_CSharp::CommandLineHandler::_ctor_111549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE3D44)(this); } bool DLL2SDK::Assembly_CSharp::CommandLineHandler::ProcessPlayerCommand_111550(DLL2SDK::mscorlib::System::String* command_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE3E18)(command_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::CommandLineHandler::DoRestart_111551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE94BC)(); } bool DLL2SDK::Assembly_CSharp::CommandLineHandler::ProcessCommand_PerfAnalysis_111552(DLL2SDK::mscorlib::System::String* command_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE87A0)(command_); } DLL2SDK::UnityEngine::UnityEngine::Renderer* DLL2SDK::Assembly_CSharp::CommandLineHandler::FindRenderer_111553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE95B8)(); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::CommandLineHandler::LoadShader_111554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE9730)(); } void DLL2SDK::Assembly_CSharp::CommandLineHandler::_cctor_111555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE984C)(); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameEngine::ColorUtil::IntToColor_111548(uint32_t colorValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D05DC)(colorValue_); } void DLL2SDK::Assembly_CSharp::ColliderAssistant::_ctor_111547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3F70)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPersistentDataPath_111498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532F578)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPersistentExtractPath_111499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532F770)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPersistentPufferPath_111500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532FB40)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPersistentAssetbundlePath_111501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532FD88)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPersistentDynamicAssetbundlePath_111502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532FFD0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPersistentConfigPath_111503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330218)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetTempCacheFolderPath_111504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330460)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetProjectAssetsPath_111505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330690)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetProjectPath_111506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330760)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetResourcesFolderPath_111507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330958)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetStreamingAssetsPath_111508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330BA4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPhysicalPath_111509(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330C74)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPhysicalPathFromAssetPath_111510(DLL2SDK::mscorlib::System::String* assetPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330D68)(assetPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPhysicalPathFromProjectPath_111511(DLL2SDK::mscorlib::System::String* relativePathToProjectRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330EB0)(relativePathToProjectRoot_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::FormatPath_111512(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532F9B8)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetAssetPathFromPhysicalPath_111513(DLL2SDK::mscorlib::System::String* phyPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5330FF8)(phyPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetFirstSourceIFSName_111514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5331170)(); } void DLL2SDK::Assembly_CSharp::BuildUtil::CheckAndExtractIFSResFile_111515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5331250)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetPersistentSettlementDataPath_111516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5331E14)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::LoadFileText_111517(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533205C)(fileName_); } void DLL2SDK::Assembly_CSharp::BuildUtil::SaveFileText_111518(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::IO::FileMode fileMode_, bool deleteOldFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53321A8)(fileName_, text_, fileMode_, deleteOldFile_); } void DLL2SDK::Assembly_CSharp::BuildUtil::SaveEncryptedFileText_111519(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53325A8)(fileName_, text_); } void DLL2SDK::Assembly_CSharp::BuildUtil::SaveFileBytes_111520(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::Array* bytes_, int32_t count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x53327FC)(fileName_, bytes_, count_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::SaveScreenShot_111521(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_, bool deleteOldFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5332974)(texture_, deleteOldFile_); } void DLL2SDK::Assembly_CSharp::BuildUtil::DirectoryCopy_111522(DLL2SDK::mscorlib::System::String* sourceDirName_, DLL2SDK::mscorlib::System::String* destDirName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5332D70)(sourceDirName_, destDirName_); } void DLL2SDK::Assembly_CSharp::BuildUtil::DirectoryCopyAndEncrypt_111523(DLL2SDK::mscorlib::System::String* sourceDirName_, DLL2SDK::mscorlib::System::String* destDirName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5333580)(sourceDirName_, destDirName_); } void DLL2SDK::Assembly_CSharp::BuildUtil::InternalDirectoryCopy_111524(bool encrypt_, DLL2SDK::mscorlib::System::String* sourceDirName_, DLL2SDK::mscorlib::System::String* destDirName_, bool deleteExistParentFolder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5332E88)(encrypt_, sourceDirName_, destDirName_, deleteExistParentFolder_); } void DLL2SDK::Assembly_CSharp::BuildUtil::DirectoryDelete_111525(DLL2SDK::mscorlib::System::String* destDirName_, bool reCreate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5333698)(destDirName_, reCreate_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BuildUtil::FillLengthHead_111526(DLL2SDK::Array* srcData_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x533394C)(srcData_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BuildUtil::FillLengthHead_111527(DLL2SDK::Array* srcData_, uint16_t length_) { return reinterpret_cast*(*)(DLL2SDK::Array*, uint16_t)>(DLL2SDK::GameAssemblyBase + 0x5333A58)(srcData_, length_); } int64_t DLL2SDK::Assembly_CSharp::BuildUtil::GetFileSize_111528(DLL2SDK::mscorlib::System::String* physicalPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5333C18)(physicalPath_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1*>* DLL2SDK::Assembly_CSharp::BuildUtil::GetSplitedFilePathList_111529(DLL2SDK::mscorlib::System::String* folderPhysicalPath_, float maxSizeOnePackageInMegaByte_) { return reinterpret_cast*>*(*)(DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x5333DB8)(folderPhysicalPath_, maxSizeOnePackageInMegaByte_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::CreateFileMD5_111530(DLL2SDK::mscorlib::System::String* physicalPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533421C)(physicalPath_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BuildUtil::CreateMD5_111531(DLL2SDK::Array* data_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x533464C)(data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::FormatMD5_111532(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x53344A0)(data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetFileFormatMD5_111533(DLL2SDK::mscorlib::System::String* file_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5334824)(file_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BuildUtil::GetExportAssetbundleFolders_111534() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x5334B34)(); } DLL2SDK::mscorlib::System::Random* DLL2SDK::Assembly_CSharp::BuildUtil::CreateRandom_111535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53350CC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::GetRandomParamsUrl_111536(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5335244)(url_); } void DLL2SDK::Assembly_CSharp::BuildUtil::PackAssetBundlesToIFS_111537(DLL2SDK::mscorlib::System::String* abParentFolderAbsPath_, DLL2SDK::mscorlib::System::String* targetPackedPath_, bool useLZMA_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5335618)(abParentFolderAbsPath_, targetPackedPath_, useLZMA_); } void DLL2SDK::Assembly_CSharp::BuildUtil::ExtractIFSResFile_111538(DLL2SDK::mscorlib::System::String* ifsFile_, DLL2SDK::mscorlib::System::String* ifsResFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5335DCC)(ifsFile_, ifsResFile_); } void DLL2SDK::Assembly_CSharp::BuildUtil::ProcessShellCmd_111539(DLL2SDK::mscorlib::System::String* command_, DLL2SDK::mscorlib::System::String* arguments_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5335A00)(command_, arguments_); } bool DLL2SDK::Assembly_CSharp::BuildUtil::IsTextureLegit_111540(DLL2SDK::UnityEngine::UnityEngine::Texture* tex_, DLL2SDK::mscorlib::System::String* assetPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53360EC)(tex_, assetPath_); } bool DLL2SDK::Assembly_CSharp::BuildUtil::IsPowerOfTwo_111541(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53362A4)(num_); } int32_t DLL2SDK::Assembly_CSharp::BuildUtil::VersionCompare_111542(DLL2SDK::mscorlib::System::String* A_, DLL2SDK::mscorlib::System::String* B_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53363B8)(A_, B_); } void DLL2SDK::Assembly_CSharp::BuildUtil::_cctor_111543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533669C)(); } DLL2SDK::Assembly_CSharp::BuildUtil_VersionFolderPathStruct DLL2SDK::Assembly_CSharp::BuildUtil::_GetExportAssetbundleFolders_m__0_111544(DLL2SDK::mscorlib::System::IO::DirectoryInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53366A0)(x_); } int32_t DLL2SDK::Assembly_CSharp::BuildUtil::_GetExportAssetbundleFolders_m__1_111545(DLL2SDK::Assembly_CSharp::BuildUtil_VersionFolderPathStruct x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53367BC)(x_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuildUtil::_GetExportAssetbundleFolders_m__2_111546(DLL2SDK::Assembly_CSharp::BuildUtil_VersionFolderPathStruct x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53367C4)(x_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::_ctor_111353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374AC64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportAchieveLevelEvent_111354(int32_t previousLvl_, int32_t currentLvl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374AD38)(previousLvl_, currentLvl_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportPrologueStep_111355(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPrologueEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374AE08)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportZoneRespTimeout_111356(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconZoneRespTimeoutEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374B588)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportFirstLaunchSplashTimeCost_111357(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconFirstLaunchReportEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374B988)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportFirstLaunchResourceUpdateTimeCost_111358(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconFirstLaunchReportEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374BF88)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLoginServiceGameStart_111359(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconGameStartReportEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374C1F0)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportAccountRegister_111360(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportAccountRegisterEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374C488)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLoginServiceConnectLobby_111361(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconLoginConnectLobbyReportEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374C800)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLoginServiceCheckAppUpdate_111362(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconCheckAppUpdateReportEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374CE50)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLoginServiceDownloadAPK_111363(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconDownloadApkReportEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374D130)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLoginServiceInLobby_111364(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconInLobbyReportEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374D410)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBeaconGetProfileFail_111365(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconGetLobbyProfileFailData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374D6EC)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLitePackEventSystemInitResult_111366(bool success_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374D988)(success_, errorCode_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLitePackEventLoginResDownNetNotice_111367(bool sure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374DF44)(sure_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLitePackEventLoginResDownErrorNotice_111368(bool sure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374E1A8)(sure_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLitePackEventLoginResDownResult_111369(bool success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374E40C)(success_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLitePackEventDownloadResult_111370(uint32_t successCount_, uint32_t errorCount_, DLL2SDK::mscorlib::System::String* errorCodeList_, uint64_t speedLimit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374E670)(successCount_, errorCount_, errorCodeList_, speedLimit_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportGenericDownloadInfo_111371(DLL2SDK::mscorlib::System::String* finsihedQuestNames_, DLL2SDK::mscorlib::System::String* network_, DLL2SDK::mscorlib::System::String* playerLevel_, DLL2SDK::mscorlib::System::String* percent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374EC60)(finsihedQuestNames_, network_, playerLevel_, percent_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportPayEventBuyDiamond_111372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374F2BC)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportPayEventBuyDiamondSuccess_111373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374F37C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::SetBuyDiamondChannelAndPropID_111374(DLL2SDK::mscorlib::System::String* inChannel_, DLL2SDK::mscorlib::System::String* inPropID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37500E4)(inChannel_, inPropID_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportPayEventBuyProp_111375(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventBuyPropData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3750720)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportPayEventOpenDiamondPage_111376(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportPayEventOpenDiamondPageData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3750494)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::PrepareBasicEventInfoData_111377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374F8E0)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportInGameExperienceEventData_111378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3750C14)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportCompleteTutorialFBEvent_111379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3750CD4)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportCompleteSignPushEvent_111380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3750F2C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportFtueStep_111381(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconReportFtueStepData* ftueStepData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375111C)(ftueStepData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportFtueComplete_111382(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportFtueCompleteData* ftueCompleteData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37511E4)(ftueCompleteData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::InitBeacon_111383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375137C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::OnReLogin_111384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37517F4)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBeaconEventWithoutPayload_111385(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37518B4)(eventName_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBeaconEventWithoutPayload_111386(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* targetChannel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37519C4)(eventName_, targetChannel_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBeaconEventWithPayload_111387(DLL2SDK::mscorlib::System::String* inEventName_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inEvents_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x374B460)(inEventName_, inEvents_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBeaconEventWithPayload_111388(DLL2SDK::mscorlib::System::String* inEventName_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inEvents_, DLL2SDK::mscorlib::System::String* targetChannel_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x374FA80)(inEventName_, inEvents_, targetChannel_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportAddFriendsEvent_111389(bool isAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3751B10)(isAdd_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReporSendExpFriendEvent_111390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3751D78)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportCompleteActivityEvent_111391(bool isEnter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3751F68)(isEnter_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportActivityLocalNotification_111392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3752178)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassSeasonClickBuyPassBtn_111393(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3752384)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassBuyNormalBtn_111394(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3752524)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassBuyNormal_Purchase_111395(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3752704)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassBuyNormal_Purchase_Succeed_111396(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37528E4)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassBuyPlusBtn_111397(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37529AC)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassBuyPlus_Purchase_111398(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3752B8C)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassBuyPlus_Purchase_Succeed_111399(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3752D6C)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassGetTiresBtn_111400(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3752E34)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassGetTires_TireNum_111401(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753014)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassGetTires_TireNum_Purchase_111402(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753254)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportBattlePassGetTires_TireNum_Purchase_Succeed_111403(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_ReportBattlePassBaseData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375331C)(inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportGame_Frame_Init_111404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37533E4)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportGame_Frame_Login_111405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753508)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportGame_World_Init_111406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375362C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportGame_Init_111407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753750)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportUI_Root_Create_111408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753874)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportUI_Root_Init_111409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753998)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportUI_Sub_Call_111410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753ABC)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportGCloud_Init_111411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753BE0)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportCDN_Download_111412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753D04)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportRedirect_Platform1_111413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753E28)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportHotfix1_111414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3753F4C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportCheck_Device_111415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754070)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportGraphic_Patch_111416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754194)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportRedirect_Platform2_111417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37542B8)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportHotfix2_111418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37543DC)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportHotfix3_111419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754500)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportAnnouncement_111420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754624)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportAnnouncement_Check_111421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754748)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportAnnouncement_Show_111422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375486C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportAnnouncement_Result_111423(int32_t result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754990)(result_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLogin_Screen_111424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754B50)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLogin_Btn_Click_111425(DLL2SDK::mscorlib::System::String* loginChannel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754C74)(loginChannel_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportAuto_Login_111426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754E2C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLogin_Auth_Result_111427(int32_t result_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* openid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3754F50)(result_, channel_, openid_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLogin_LobbyLogin_Start_111428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375516C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportGet_Local_Token_111429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3755290)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportCheck_Pay_Token_111430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37553B4)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLogin_Recover_Account_111431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37554D8)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLogin_InLobby2_111432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37555FC)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportStore_Attribution_Report_111433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3755720)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportLobby_View_111434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3755844)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::ReportEventWithSwitch_111435(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* targetChannel_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* eventData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x374BBF0)(eventName_, targetChannel_, eventData_); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::InitReportFlags_111436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3751558)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::SavePlayerPrefs_111437(bool ReportLoginDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3755968)(ReportLoginDetail_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::GetPlayerPlatformString_111438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3750A0C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::GetLoggedInServer_111439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374CAE0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::GetPlayerOpenID_111440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374B860)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::VerifyReportString_111441(DLL2SDK::mscorlib::System::String* inString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3755A60)(inString_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::GetCoreUserID_111442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374B35C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::GetGarenaID_111443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374CC18)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::GetPlatformString_111444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3755B9C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter::_cctor_111445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3755E28)(); } void DLL2SDK::Assembly_CSharp::BatchOpTool::_ctor_111352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38859BC)(this); } void DLL2SDK::Assembly_CSharp::Apollo::ApolloHelper::_ctor_111345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C9CB0)(this); } bool DLL2SDK::Assembly_CSharp::Apollo::ApolloHelper::IsQQPlatform_111346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C9D84)(this); } bool DLL2SDK::Assembly_CSharp::Apollo::ApolloHelper::IsWeChatPlatform_111347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C9EB8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Apollo::ApolloHelper::GetAppId_111348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C9FEC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Apollo::ApolloHelper::GetAppKey_111349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CA1A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Apollo::ApolloHelper::CreateMD5Hash_111350(DLL2SDK::mscorlib::System::String* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CA35C)(this, input_); } void DLL2SDK::Assembly_CSharp::Apollo::ApolloHelper::_cctor_111351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CA660)(); } void DLL2SDK::Assembly_CSharp::AnimatorHash::_ctor_111342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B5AE8)(this); } int32_t DLL2SDK::Assembly_CSharp::AnimatorHash::ToHash_111343(DLL2SDK::Assembly_CSharp::GameBase::Weapon_BRThrowWeaponAnimDefine define_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B5BBC)(define_); } void DLL2SDK::Assembly_CSharp::AnimatorHash::_cctor_111344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B5CF4)(); } void DLL2SDK::Assembly_CSharp::AnimationTransfer::_ctor_111337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B5520)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::AnimationTransfer::ConvertToAnimationCurves_111338(DLL2SDK::Assembly_CSharp::AnimationTransfer_AnimationCurveSet* data_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::AnimationTransfer_AnimationCurveSet*)>(DLL2SDK::GameAssemblyBase + 0x21B55C4)(data_); } void DLL2SDK::Assembly_CSharp::GameEngine::AngleRange::_ctor_111328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD26CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AngleRange::Clear_111329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD27AC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AngleRange::ClampRange_111330(float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD2888)(this, v_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AngleRange::InRange_111331(DLL2SDK::Assembly_CSharp::GameEngine::AngleRange_Range range_, float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD2960)(this, range_, angle_); } DLL2SDK::Assembly_CSharp::GameEngine::AngleRange_ECutResult DLL2SDK::Assembly_CSharp::GameEngine::AngleRange::CutRange_111332(DLL2SDK::Assembly_CSharp::GameEngine::AngleRange_Range* range_, DLL2SDK::Assembly_CSharp::GameEngine::AngleRange_Range cut_, DLL2SDK::Assembly_CSharp::GameEngine::AngleRange_Range* add_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD2AF0)(this, range_, cut_, add_); } void DLL2SDK::Assembly_CSharp::GameEngine::AngleRange::CutRange_111333(float from_, float to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD2D54)(this, from_, to_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AngleRange::GetClosestAngle_111334(float angle_, float* angleAdjusted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD3100)(this, angle_, angleAdjusted_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AngleRange::CalcWalkableVector_111335(DLL2SDK::UnityEngine::UnityEngine::Vector3 vec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD33C0)(this, vec_); } void DLL2SDK::Assembly_CSharp::GameEngine::AngleRange::DebugDraw_111336(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD3660)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameEngine::AndroidDisplayMetricsUtil::_cctor_111320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD187C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AndroidDisplayMetricsUtil::_ctor_111321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD23E8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AndroidDisplayMetricsUtil::get_DensityDPI_111322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD24BC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AndroidDisplayMetricsUtil::set_DensityDPI_111323(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD21B4)(value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AndroidDisplayMetricsUtil::get_XDPI_111324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD256C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AndroidDisplayMetricsUtil::set_XDPI_111325(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD2268)(value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AndroidDisplayMetricsUtil::get_YDPI_111326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD261C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AndroidDisplayMetricsUtil::set_YDPI_111327(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD2328)(value_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieStarTrailEffect::_ctor_111316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BEEE4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieStarTrailEffect::Awake_111317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BEF88)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieStarTrailEffect::OnTrailFinished_111318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BF1CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieStarTrailEffect::Play_111319(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BF2C4)(this, from_, to_); } void DLL2SDK::Assembly_CSharp::GameCommon::BaseDataAgent::_ctor_94144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9B28)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment::_ctor_111295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD7E0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment::set_Lock_111296(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD884)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment::get_Lock_111297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD9A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment::set_Selected_111298(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD9AC)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment::set_Difficulty_111299(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BDAD0)(this, value_); } DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment::get_Difficulty_111300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BDC58)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment::Awake_111301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment::ClickSegment_111302(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BDD74)(this, go_); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::_ctor_42957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E503C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::Reset_42958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::Clear_42959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::ReLogin_42960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::UserLogin_42961(uint64_t playerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, playerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::InitializeDataStore_42962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::RegisterSubscriber_42963(DLL2SDK::Assembly_CSharp::GameEngine::DataStoreSubscriber* Subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E5428)(this, Subscriber_); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::UnRegisterSubscriber_42964(DLL2SDK::Assembly_CSharp::GameEngine::DataStoreSubscriber* Subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E5540)(this, Subscriber_); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::RefreshSubscribers_42965(DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStore::RefreshSubscribers_42966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::EndlessRoundReward::_ctor_111282(int32_t rewardId_, int32_t roundNumNeedPassed_, bool isRewarded_, bool enableReward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AFC60)(this, rewardId_, roundNumNeedPassed_, isRewarded_, enableReward_); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::EndlessRoundReward::get_RoundNumNeedPassed_111283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AFD38)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::EndlessRoundReward::get_RewardId_111284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AFD40)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::EndlessRoundReward::get_IsRewarded_111285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AFD48)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::EndlessRoundReward::get_EnableReward_111286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AFD50)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDailyChallengeDataStore::_ctor_111278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB690)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDailyChallengeDataStore::get_CurrentDifficultyId_111279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB734)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDailyChallengeDataStore::Clear_111280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDailyChallengeDataStore::__xLuaBaseProxy_Clear_111281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB7EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::PveLevelInfo::_ctor_111277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AFE94)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::PveChapterInfo::_ctor_111276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AFD58)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::_ctor_111243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB7F4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::get_bAutoFill_111244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB9D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::set_bAutoFill_111245(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB9E0)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::InitMpMapList_111246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB9E8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetZombieMpList_111247() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x41BBB20)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::IsPVEOpen_111248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BBBC8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetZombieOpenTimeList_111249() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x41BBDF0)(this); } DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetTutorialMp_111250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BBE90)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::IsTutorialMp_111251(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BBF38)(this, instanceId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetZombieMpConfigClassifyByInstanceId_111252() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x41BC010)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::IsInstanceIdValid_111253(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BC290)(this, instanceId_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetGameMode_111254(int32_t instanceId_, int32_t* gameModeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419496C)(this, instanceId_, gameModeId_); } DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetZombieMpConfigByInstanceId_111255(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BC3E8)(this, instanceId_); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetDefaultInstanceId_111256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4194840)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::OnGetRewardLimitationRes_111257(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BC574)(this, res_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::RefreshRewardLimitation_111258(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41BC638)(this, list_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::RefreshOpenTime_111259(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BCA10)(this, res_); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieMpDrops* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetZombieMpDrops_111260(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BCBF8)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::Clear_111261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::ReLogin_111262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::SaveLevelModifierListDic_111263(DLL2SDK::mscorlib::System::Collections::Generic::List_1* levelList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41BCEF4)(this, levelList_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::SaveEndlessInfo_111264(DLL2SDK::CSProto::msg::PveEndLessInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD118)(this, info_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetLevels_111265() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x41BD1F4)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieLevelMode* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetLevel_111266(int32_t levelID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD494)(this, levelID_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::InitializeDataStore_111267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::UpdateZombieCompaignInfo_111268(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD648)(this, res_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetChapterInfo_111269(int32_t difficultyLevel_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x41B2760)(this, difficultyLevel_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::GetDifficultyInfo_111270() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x41B1690)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::__xLuaBaseProxy_Clear_111271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD6E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::__xLuaBaseProxy_ReLogin_111272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD6F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore::__xLuaBaseProxy_InitializeDataStore_111273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BD6F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieMpModeGroup::_ctor_111242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE20C)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieMpDrops::_ctor_111241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BC96C)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieChapterCounter::_ctor_111234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAE14)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieChapterCounter::Awake_111235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAED0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieChapterCounter::Configure_111236(int32_t all_, int32_t current_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BB0B4)(this, all_, current_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::_ctor_111223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BF5C4)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::get_ZombieDS_111224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BF698)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDailyChallengeDataStore* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::get_ZombieDailyDS_111225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BF748)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::get_ZombieEndlessDS_111226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BF7F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::ReqPveChapterLevelInfo_111227(int32_t chapterId_, int32_t difficultyLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BF8A8)(this, chapterId_, difficultyLevel_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::OnGetPveChapterLevelInfoResponse_111228(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BFA98)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::ReqRewardLimitation_111229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BFC4C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::OnGetRewardLimitationResponse_111230(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BFD14)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::ReqPveLevelEndlessInfo_111231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BFE58)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::OnGetPveLevelEndlessInfo_111232(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BFF20)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieSystemAssist::_cctor_111233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0064)(); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::_ctor_52829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B7680)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::Awake_52830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::PrepareRelateivePanels_52831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C4398)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::SetTitle_52832(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::SetSubTitle_52833(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::OnViewShow_52834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::OnViewHide_52835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::UpdatePanelDepth_52836(int32_t mainPanelDepth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, mainPanelDepth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::OnDestroy_52837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::__xLuaBaseProxy_Awake_52838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C50E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowView::__xLuaBaseProxy_OnDestroy_52839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C50E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescItemView::_ctor_111219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4339264)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescItemView::SetContent_111220(DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig* modeConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4339308)(this, modeConfig_); } void DLL2SDK::Assembly_CSharp::ZombieDataPersistent::_ctor_111203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4919D70)(this); } void DLL2SDK::Assembly_CSharp::ZombieDataPersistent::SaveLastChooseZmCompaignDifficulty_111204(int32_t difficultyLevelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4919E44)(this, difficultyLevelId_); } int32_t DLL2SDK::Assembly_CSharp::ZombieDataPersistent::GetLastChooseZmCompaignDifficulty_111205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4919FE4)(this); } bool DLL2SDK::Assembly_CSharp::ZombieDataPersistent::HasLastChooseZmCompaignDifficulty_111206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491A168)(this); } void DLL2SDK::Assembly_CSharp::ZombieDataPersistent::_cctor_111207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491A2E8)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseView::_ctor_103103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE29D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseView::SetShortCode_103104(bool bShow_, DLL2SDK::mscorlib::System::String* shortCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, bShow_, shortCode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseView::RefreshPlayerList_103105(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* roomDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, roomDS_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseView::RefreshPlayerListByCamp_103106(DLL2SDK::mscorlib::System::Collections::Generic::List_1* memberInfoList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* memberItemList_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::CSProto::msg::ECamp)>(DLL2SDK::GameAssemblyBase + 0x2DE2D94)(this, memberInfoList_, memberItemList_, camp_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseView::RefreshOnlineNum_103107(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE047C)(this, str_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseView::RefreshRoomBtnState_103108(bool isOwner_, bool isReady_, bool isObserver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD71DC)(this, isOwner_, isReady_, isObserver_); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::_ctor_51404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297DA30)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsCloseSizeAdaptor_51405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsShowAvatar_51406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsUseRankLight_51407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsShowWeapon_51408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsShowWeaponSpecialScene_51409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUiType DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::GetCommonAvatarUiType_51410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::EMapEarthType DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsShowMapEarth_51411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsShowSquad_51412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsShowNone_51413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsShowCommonAvatar_51414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarAdapterType DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::AvatarAdapterType_51415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsShowWinnerCircleAvatar_51416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsShowCommonAvatarEffect_51417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::get_NavigationData_51418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297E2F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::set_NavigationData_51419(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297E2FC)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsNeedResetBackgroundTexture_51420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::GetBackgroundTexture_51421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::IsEnableCameraClear_51422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::NavigationWillShow_51423(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297E4FC)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::OnNavigationWillShow_51424(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::NavigationShowed_51425(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297E658)(this, data_, lastData_); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::OnNavigationShowFinish_51427(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::NavigationWillClose_51428(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297EAF0)(this, data_, nextData_); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::NavigationWillPop_51430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::OnNavigationCloseFinish_51431(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::ForceClose_51434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297E99C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::PopSelf_51435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297EDD0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::BackAction_51436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::get_TopBindNodes_51437() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController*)>(DLL2SDK::GameAssemblyBase + 0x297EF30)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::BindOneTopNode_51438(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297EF38)(this, trans_); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::ClearTopNodes_51439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297EBD0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::ShutdownWindowController_51440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController::FadeOut_51441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::_ctor_102979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD4840)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::get_RoomDS_102980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD4914)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::get_FriendDS_102981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD49C4)(this); } DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::get_LoadoutReddotDS_102982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD4A74)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::get_RelationInvitationDS_102983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD4B24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::GetViewAssetId_102984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::Init_102985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::RegisterDelegates_102986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::UnRegisterDelegates_102987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::RefreshRoom_102988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD61C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::RefreshPlaylist_102989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD66C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::RefreshBubble_102990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::NotifyDataStoreUpdated_102991(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::HandleDataStoreUpdate_102992(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::_HandleRoomDataStore_102993(bool bPre_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD62A0)(this, bPre_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::HandleRoomSettingChange_102994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::HandleRoomMemberChange_102995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::HandleRoomMatchServiceChange_102996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::HandleRoomDataStore_Virtual_102997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::HandleRoomBtnReddot_102998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::HidePlaylist_102999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::TryToEnterVoiceRoom_103000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyTimeoutItemUpdate_103001(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyNotTurnOnMic_103002(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnMergeCodLiveOpsActivityDescFinish_103003(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD8898)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnOpen_103004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnClose_103005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::GetOpenAnimatorName_103006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::IsNeedSetWithFriendsTip_103007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::IsFriendOnline_103008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9688)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ReadWithFriendsInfoLocal_103009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::RefreshWithFriendsTip_103010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD750C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ChangeTopBarBackCallback_103011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9840)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnBackBtnClick_103012(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9A00)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyCloseSpvpPlaylist_103013(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9D94)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::RunCloseSpvpPlaylistAnimator_103014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyCloseSpvpPlaylistDetail_103015(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9F44)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyOpenSpvpPlaylistDetail_103016(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDA02C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyRoomBasePopupFace_103017(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDA190)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyRoomBaseCloseFace_103018(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDAEB0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::FakeRefreshPlaylistAnimator_103019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDAC5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OpenSpvpPlaylistDetail_103020(int32_t detailType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, detailType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::RunCloseSpvpPlaylistDetailAnimator_103021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::IsOtherPlayersInRoom_103022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnQuitRoomCallback_103023(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDB3C8)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::CloseNavigation_103024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9BFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::WillShow_103025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::InitRoomUIToDefault_103026(bool bPreCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bPreCreate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::CreateComponent_103027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDB81C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::IsNeedVoice_103028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ShowChatBroadCast_103029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ShowLobbyVoice_103030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDB998)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ChangeRoomUIState_103031(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::InitRoomInviteView_103032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDC328)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::CheckMicWindowShouldShow_103033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD7C6C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::GetLadderType_103034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::CloseRoom_103035() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ShowQuitConfirmWindow_103036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDC730)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnBtnPlayClick_103037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnCheckLobbyRESFinish_103038(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDD860)(this, result_, userContext_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::GetLadderMapNotDownloadQuestIDS_103039() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController*)>(DLL2SDK::GameAssemblyBase + 0x2DDCF98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::BeginPlayEvent_103040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDD538)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::_OnPlayBtnClick_103041(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDDB70)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::SaveLastMode_103042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDE1CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnBtnLoadoutClick_103043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnBtnPlaylistClick_103044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnBtnBubbleClick_103045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnSoldierReturnBtnClicked_103046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDE9CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnBtnReadyClick_103047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDEB84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnBtnCancelReadyClick_103048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDECDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ChangeToPvpLoadout_103049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDEE34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ChangeToBrLoadout_103050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDEF74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ChangeToPveLoadout_103051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDF0B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnBtnInviteMoreClick_103052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDF1F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::T_OnPlayBtnClick_103053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDE008)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyFriendPanelDrawed_103054(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDF498)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyFriendPanelExtended_103055(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDF5D4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ShowObserversView_103056(bool enableSpectating_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, enableSpectating_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::TryChangeSeat_103057(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDF9B0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::SendGameStartRequest_103058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDDED0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnTopBarShow_103059(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE014C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::_HandleFriendDataStore_103060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::OnNotifyBrMemberSetting_103061(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::GetRestrictPosition_103062(DLL2SDK::UnityEngine::UnityEngine::Vector3* topLeftVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* topRightVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* bottomLeftVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* bottomRightVec_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, topLeftVec_, topRightVec_, bottomLeftVec_, bottomRightVec_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::SetPlaylistInfo_103063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::InitSoldierReturnAndDownloadPosition_103064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE0FB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::ResetSoldierReturnActive_103065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD8974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::RepositionMapDownloadAndSoldierReturnTable_103066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE1218)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::_cctor_103067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE13CC)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::_ShowQuitConfirmWindow_m__0_103068(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE14D0)(this, result_, userContext_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::__xLuaBaseProxy_GetViewAssetId_103069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE1654)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::__xLuaBaseProxy_Init_103070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE165C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::__xLuaBaseProxy_RegisterDelegates_103071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE1664)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::__xLuaBaseProxy_UnRegisterDelegates_103072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE166C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::__xLuaBaseProxy_OnOpen_103073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE1674)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::__xLuaBaseProxy_OnClose_103074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE167C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBaseController::__xLuaBaseProxy_WillShow_103075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE1684)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseView::_ctor_111144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4F00)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::_ctor_111130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B0134)(this); } DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore* DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::get_LoadoutDS_111131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B6040)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::Init_111132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::RegisterDelegates_111133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::UnRegisterDelegates_111134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::InitView_111135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::OnBtnModeDescClick_111136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B620C)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::OnBtnLoadoutClick_111137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B6388)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::OnBtnPlayClick_111138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::SwitchToAvatarZombie_111139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4900)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::ShowChatBroadCast_111140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B60F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::__xLuaBaseProxy_Init_111141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B6498)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::__xLuaBaseProxy_RegisterDelegates_111142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B64A0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieSingleBaseController::__xLuaBaseProxy_UnRegisterDelegates_111143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B64A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowView::_ctor_103102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE292C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemView::_ctor_111094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC3274)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemView::SetInstanceView_111095(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC2B94)(this, conf_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemView::SetState_111096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC3320)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemView::SetDynamicState_111097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC3838)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemView::SetGenericState_111098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC3438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemView::SetProgress_111099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC3B60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemView::SetDynamicProgress_111100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC3E80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemView::SetGenericProgress_111101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC3C78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemView::Update_111102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC4268)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::_ctor_111081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC18D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::Init_111082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::GetViewAssetId_111083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::RegisterDelegates_111084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::UnRegisterDelegates_111085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::OnBtnDownLoadClick_111086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC1E40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::OnBtnDownLoadCancelClick_111087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC25C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::OnBtnDownLoadOKClick_111088(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC285C)(this, mapId_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::SetEasyListData_111089(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::__xLuaBaseProxy_Init_111090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC3254)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::__xLuaBaseProxy_GetViewAssetId_111091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC325C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::__xLuaBaseProxy_RegisterDelegates_111092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC3264)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceItemController::__xLuaBaseProxy_UnRegisterDelegates_111093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC326C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigView::_ctor_101543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D44A58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigView::Awake_101544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigView::SetTitle_101545(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigView::__xLuaBaseProxy_Awake_101546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D44EA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigView::__xLuaBaseProxy_SetTitle_101547(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D44EA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::_ctor_52799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B5B04)(this); } DLL2SDK::Assembly_CSharp::UITexture* DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::get_BlurBackground_52800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C2484)(this); } DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowPriority DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::get_Priority_52801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C24A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::set_Priority_52802(DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowPriority value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C24B0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::Init_52803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::SetTitle_52804(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C24B8)(this, text_); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::SetSubTitle_52805(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C2588)(this, text_); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::Close_52806(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, closeType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::RegisterDelegates_52807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::UnRegisterDelegates_52808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::SetActive_52809(bool IsActive_, bool recursively_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, IsActive_, recursively_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::SetUIActive_52810(bool isActive_, bool recursively_, bool RemoveDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, RemoveDelegate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::OnBlurFinish_52811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C2EE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::OnCloseButtonClick_52812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::PreCloseAnimation_52813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::OnCloseAnimationFinish_52814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::OnReturnButtonClick_52815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::OnBtnMaskClick_52816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::IsWindowCloseable_52817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::OnReturnKeyPressed_52818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::ReturnKeyEnable_52819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::IfShutdownWhenClose_52820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::IfBlurWhenOpen_52821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::GetMaxPanelDepth_52822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::UpdatePanelDepth_52823(int32_t mainPanelDepth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, mainPanelDepth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::__xLuaBaseProxy_Init_52824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C3C68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::__xLuaBaseProxy_RegisterDelegates_52825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C3C70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::__xLuaBaseProxy_UnRegisterDelegates_52826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C3C78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::__xLuaBaseProxy_SetActive_52827(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C3C80)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController::__xLuaBaseProxy_SetUIActive_52828(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C3CA0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchView::_ctor_111047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21472FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchView::RefreshModeMapInfo_111048(bool isRoomOwner_, int32_t modeId_, int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214415C)(this, isRoomOwner_, modeId_, instanceId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchView::SetAutoFillInfo_111049(bool bAutoFill_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2144450)(this, bAutoFill_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchView::RefreshDropsAvailables_111050(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieMpDrops* data_, DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* conf_, double serverTime_, int32_t lastInstanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214506C)(this, data_, conf_, serverTime_, lastInstanceId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchView::RefreshRemainResetTime_111051(int32_t resetTime_, double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2144E3C)(this, resetTime_, serverTime_); } void DLL2SDK::Assembly_CSharp::RoomBaseNavController::_ctor_103076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C7AE4)(this); } bool DLL2SDK::Assembly_CSharp::RoomBaseNavController::get_bPreCreate_103077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C7B88)(this); } void DLL2SDK::Assembly_CSharp::RoomBaseNavController::OnNavigationShowed_103078(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::RoomBaseNavController::ProcessAudio_103079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C7CF4)(this); } void DLL2SDK::Assembly_CSharp::RoomBaseNavController::OnNavigationWillClose_103080(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::RoomBaseNavController::NavigationWillPop_103081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RoomBaseNavController::__xLuaBaseProxy_NavigationWillPop_103082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C83C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemView::_ctor_111037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC182C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemView::UpdateView_111038(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC12BC)(this, conf_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemView::OnBtnSelectClick_111039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC164C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::_ctor_111026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC0BEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::Init_111027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::GetViewAssetId_111028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::RegisterDelegates_111029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::UnRegisterDelegates_111030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::SetEasyListData_111031(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::OnBtnSelectClick_111032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC153C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::__xLuaBaseProxy_Init_111033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC180C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::__xLuaBaseProxy_GetViewAssetId_111034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC1814)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::__xLuaBaseProxy_RegisterDelegates_111035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC181C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::InstanceGroupItemController::__xLuaBaseProxy_UnRegisterDelegates_111036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC1824)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZbRankItemBtn::_ctor_111023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335EEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZbRankItemBtn::SetItemState_111024(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335F90)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZbRankItemBtn::SetNum_111025(int32_t Num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43360E4)(this, Num_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZbRankGlobleSwitchView::_ctor_111020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335C9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZbRankGlobleSwitchView::Awake_111021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335D40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZbRankGlobleSwitchView::Start_111022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335DD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate_2::_ctor_101565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D63FA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate_2::SetItemData_101566(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D64048)(this, itemData_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate_2::SetItemData_101567(int32_t id_, int32_t num_, DLL2SDK::CSProto::msg::ITEMDURATIONTYPE expireType_, int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D641C8)(this, id_, num_, expireType_, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate_2::SetConflictData_101568(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType itemType_, DLL2SDK::CSProto::msg::ITEMDURATIONTYPE expireType_, int32_t duration_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D64A4C)(this, itemType_, expireType_, duration_, num_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessView::_ctor_111013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2140B00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessView::ResetScrollView_111014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2140BA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessView::SetNoDataTipActive_111015(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2140CCC)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessView::SetReward_111016(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2140DD8)(this, list_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessNavController::_ctor_111006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214016C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessNavController::IsShowSquad_111007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessNavController::IsShowNone_111008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessNavController::OnNavigationShowed_111009(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessNavController::OnNavigationWillClose_111010(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessNavController::__xLuaBaseProxy_IsShowSquad_111011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21404FC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessNavController::__xLuaBaseProxy_IsShowNone_111012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2140504)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessController::_ctor_111005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21400C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeView::_ctor_111003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B5EE4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeView::SetViewInfo_111004(int32_t highestPassedDifficultyId_, int32_t currentSpi_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* sortedByDifficultyList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B5F84)(this, highestPassedDifficultyId_, currentSpi_, sortedByDifficultyList_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeNavController::_ctor_110996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B59CC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeNavController::IsShowSquad_110997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeNavController::IsShowNone_110998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeNavController::OnNavigationShowed_110999(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeNavController::OnNavigationWillClose_111000(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeNavController::__xLuaBaseProxy_IsShowSquad_111001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B5ED4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeNavController::__xLuaBaseProxy_IsShowNone_111002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B5EDC)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::_ctor_110980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4FD4)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDailyChallengeDataStore* DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::get_ZombieDailyDS_110981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B50A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::Init_110982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::GetViewAssetId_110983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::RegisterDelegates_110984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::UnRegisterDelegates_110985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::OnGetRefreshView_110986(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B544C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::InitView_110987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::OnBtnPlayClick_110988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::_OnBtnPlayClick_m__0_110989(DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B596C)(this, it_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::__xLuaBaseProxy_Init_110990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B59B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::__xLuaBaseProxy_GetViewAssetId_110991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B59B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::__xLuaBaseProxy_RegisterDelegates_110992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B59BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::__xLuaBaseProxy_UnRegisterDelegates_110993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B59C0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::__xLuaBaseProxy_InitView_110994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B59C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieDailyChallengeController::__xLuaBaseProxy_OnBtnPlayClick_110995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B59C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignView::_ctor_110973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4E60)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignView::SetRecommendSpi_110974(int32_t spi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B2DC4)(this, spi_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignView::SetDifficultyToggleValue_110975(int32_t difficultyLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B1FD4)(this, difficultyLevel_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignView::UpdateToggleView_110976(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B188C)(this, list_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignView::_UpdateToggleView_m__0_110977(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4FA4)(it_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignView::_UpdateToggleView_m__1_110978(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4FB4)(it_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignView::_UpdateToggleView_m__2_110979(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4FC4)(it_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignNavController::_ctor_110966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4498)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignNavController::IsShowSquad_110967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignNavController::IsShowNone_110968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignNavController::OnNavigationShowed_110969(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignNavController::OnNavigationWillClose_110970(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignNavController::__xLuaBaseProxy_IsShowSquad_110971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4E50)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignNavController::__xLuaBaseProxy_IsShowNone_110972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4E58)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::_ctor_110928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AFFE8)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::get_ZombieDS_110929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B01D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::Init_110930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::GetViewAssetId_110931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::RegisterDelegates_110932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::UnRegisterDelegates_110933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::OnGetRefreshView_110934(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B10B8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::InitView_110935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::SetDifficultyInfo_110936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B12C0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::SetDifficultyToggleValue_110937(int32_t difficultyLevelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B1CCC)(this, difficultyLevelId_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::OnBtnDifficultyNormalClick_110938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B22BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::OnBtnDifficultyHardClick_110939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B2448)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::OnBtnDifficultyHellClick_110940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B25D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::RefreshChapterInfo_110941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B1DE8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::SelectChapter_110942(int32_t indexRow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B2874)(this, indexRow_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::RefreshLevelInfo_110943(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B2984)(this, index_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::SetRecommendSpi_110944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B2BD0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::OnBtnPlayClick_110945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::CellAssetIDForRow_110946(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::ConfigureCellForRow_110947(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::DidSelectRow_110948(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::RowNumber_110949(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::HeightForRow_110950(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::GameUI_Room_IRoomInfoSelectorController_En_DidSelect_110951(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, selector_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::GameUI_Room_IRoomInfoSelectorController_En_Expand_110952(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, bool bExpand_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, selector_, bExpand_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellNumber_110953(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellData_110954(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, selector_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::GameUI_Room_IRoomInfoSelectorDataSource_En_OuterGlowHeight_110955(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellHeight_110956(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::_SetDifficultyInfo_m__0_110957(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4340)(this, it_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::_SetRecommendSpi_m__1_110958(DLL2SDK::Assembly_CSharp::PVE::ZM::PveLevelInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B4354)(this, it_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::_OnBtnPlayClick_m__2_110959(DLL2SDK::Assembly_CSharp::PVE::ZM::PveLevelInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B439C)(this, it_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::__xLuaBaseProxy_Init_110960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B43E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::__xLuaBaseProxy_GetViewAssetId_110961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B43E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::__xLuaBaseProxy_RegisterDelegates_110962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B43F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::__xLuaBaseProxy_UnRegisterDelegates_110963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B43F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::__xLuaBaseProxy_InitView_110964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B43F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::RoomZombieCompaignController::__xLuaBaseProxy_OnBtnPlayClick_110965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B43FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell::_ctor_19889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47260)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell::set_Index_19890(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47304)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell::get_Index_19891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4730C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell::Awake_19892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47314)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell::OnAwake_19893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell::OnClick_19894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell::SetHighlight_19895(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchView::_ctor_110924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2140024)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchView::SetDifficultyInfo_110925(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty diffculty_, bool bEasy_, bool bHard_, bool bHell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213E764)(this, diffculty_, bEasy_, bHard_, bHell_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchNavController::_ctor_110917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FB8C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchNavController::IsShowSquad_110918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchNavController::OnNavigationShowed_110919(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchNavController::OnNavigationWillClose_110920(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchNavController::__xLuaBaseProxy_IsShowSquad_110921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214000C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchNavController::__xLuaBaseProxy_OnNavigationShowed_110922(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2140014)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchNavController::__xLuaBaseProxy_OnNavigationWillClose_110923(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214001C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::_ctor_103131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210E1AC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::IsShowAvatar_103132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::Init_103133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::GetEAvatarViewType_103134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::SwitchAvatarType_103135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::InitRoomUIToDefault_103136(bool bPreCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bPreCreate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::WillShow_103137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::WillClose_103138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::RegisterDelegates_103139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::UnRegisterDelegates_103140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::HandleRoomMemberChange_103141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::HandleRoomSettingChange_103142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::_HandleFriendDataStore_103143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::SetEncourageFriendContent_103144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213B230)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::RefreshRoomCameraByPlayerNum_103145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2139D04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::OnPlayerDownloadMapChanged_103146(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213B3D8)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::ChangeRoomLoadout_103147(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213B4F4)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::ShowPlayerModelWithLoadoutInfo_103148(int32_t pos_, DLL2SDK::CSProto::msg::LoadoutInfo* loadoutInfo_, bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2139F3C)(this, pos_, loadoutInfo_, display_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::ShowPlayerModelWithPveLoadoutInfo_103149(int32_t pos_, DLL2SDK::CSProto::msg::PVELoadoutInfo* loadoutInfo_, bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213A5EC)(this, pos_, loadoutInfo_, display_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::ShowPlayerModelWithBrLoadoutInfo_103150(int32_t pos_, DLL2SDK::CSProto::msg::BRLoadoutInfo* loadoutInfo_, bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213AC64)(this, pos_, loadoutInfo_, display_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::OnRoomMemberChangeLoadoutNotify_103151(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213B74C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::OnShowRoomMemberMenuNotify_103152(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213B8A8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::TestShowName_103153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BA60)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::GetBRRoleIdByPos_103154(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BB54)(this, pos_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::GetBRChipIdByPos_103155(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BC28)(this, pos_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::GetPVPRoleIdByPos_103156(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BCE0)(this, pos_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::CheckEncourageSpecialCase_103157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2139B00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::__xLuaBaseProxy_Init_103158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::__xLuaBaseProxy_InitRoomUIToDefault_103159(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::__xLuaBaseProxy_WillShow_103160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::__xLuaBaseProxy_WillClose_103161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::__xLuaBaseProxy_RegisterDelegates_103162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::__xLuaBaseProxy_UnRegisterDelegates_103163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::__xLuaBaseProxy_HandleRoomMemberChange_103164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::__xLuaBaseProxy_HandleRoomSettingChange_103165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomWithAvatarController::__xLuaBaseProxy__HandleFriendDataStore_103166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDF4)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopSystemAssist::_ctor_110864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2A2F0)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopSystemAssist::ReqWorkShopConfig_110865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2A3C0)(this); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopSystemAssist::OnGetWorkShopConfigRes_110866(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2A4EC)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopSystemAssist::_cctor_110867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2A908)(); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopNavController::_ctor_110861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2A03C)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopNavController::OnNavigationShowed_110862(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopNavController::OnNavigationWillClose_110863(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedView::_ctor_110860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC29F9C)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::_ctor_110848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC29690)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::Init_110849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::GetViewAssetId_110850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::RegisterDelegates_110851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::UnRegisterDelegates_110852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::AdaptBg_110853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC29A10)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::UpdateData_110854(DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC28F30)(this, data_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::OnBtnCloseClick_110855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC29E98)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::__xLuaBaseProxy_Init_110856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC29F7C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::__xLuaBaseProxy_GetViewAssetId_110857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC29F84)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::__xLuaBaseProxy_RegisterDelegates_110858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC29F8C)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopModeDetailFixedController::__xLuaBaseProxy_UnRegisterDelegates_110859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC29F94)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainView::_ctor_110847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC295F0)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::_ctor_110813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2619C)(this); } DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore* DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::get_WorkShopDS_110814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC262A4)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::get_GlobalDS_110815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC26354)(this); } DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore* DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::get_LobbyExpBuffDS_110816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC26404)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::get_BrDS_110817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC264B4)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::get_SpvpDS_110818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC26564)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::get_ZombieDS_110819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC26614)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::Init_110820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::GetViewAssetId_110821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::RegisterDelegates_110822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::UnRegisterDelegates_110823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::UpdateView_110824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC26DDC)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::RefreshView_110825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC26C08)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::HandleValidList_110826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC26E70)(this); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::HandleDataIsChange_110827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC271A4)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::CopyDataToCurrentShow_110828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC27368)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::RefreshFlwoGrid_110829(bool bForceChange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC274E8)(this, bForceChange_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::ConfigureCellForPath_110830(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::RowNumber_110831(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::ColumnNumber_110832(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::CellAssetIDForPath_110833(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, table_, path_, Data.method); } float DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::HeightForRow_110834(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::WidthForColumn_110835(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::DidSelectRow_110836(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::OnNotifyModeDetailClick_110837(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC287E8)(this, message_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::OnNotifyCloseSpvpPlaylistDetail_110838(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC28E58)(this, message_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::ShowModeDetailFixedView_110839(DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC28978)(this, data_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::ShowModeDetailMpView_110840(DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC28B58)(this, data_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::HideModeDetailView_110841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC28D5C)(this); } int32_t DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::_HandleValidList_m__0_110842(DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* a_, DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC29504)(a_, b_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::__xLuaBaseProxy_Init_110843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC295D0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::__xLuaBaseProxy_GetViewAssetId_110844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC295D8)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::__xLuaBaseProxy_RegisterDelegates_110845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC295E0)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopMainController::__xLuaBaseProxy_UnRegisterDelegates_110846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC295E8)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::_ctor_110797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC22A58)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::UpdateData_110798(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC22B48)(this, res_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::GetAllEntranceList_110799(DLL2SDK::mscorlib::System::Collections::Generic::List_1* parList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC2355C)(this, parList_); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::CheckPlaylistId_110800(int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC23934)(this, playlistId_); } int32_t DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::CheckPlayListPriority_110801(uint32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC23FCC)(this, playlistId_); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::CheckMpFeatureModeAvailable_110802(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC242B4)(this, serverTime_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::GetWorkShopList_110803() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore*)>(DLL2SDK::GameAssemblyBase + 0xC244F4)(this); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::InWorkShopList_110804(DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* c_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC24934)(this, c_, list_); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::InWorkShopList_110805(int32_t playlistid_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC24FBC)(this, playlistid_, list_); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::CheckBrFeatureModeAvailable_110806(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC252AC)(this, serverTime_); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::CheckSpvpPlaylistValid_110807(int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC23E60)(this, playlistId_); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::CheckBrPlaylistValid_110808(int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC254EC)(this, playlistId_); } DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::GetMainPushWorkShopEntranceConfClient_110809(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC25644)(this, serverTime_); } int32_t DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore::_GetWorkShopList_m__0_110810(DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* a_, DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC25AA8)(a_, b_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient::_ctor_110793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC234BC)(this); } bool DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient::IsValid_110794(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC23CE0)(this, serverTime_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient::ComputeInfoByServerTime_110795(DLL2SDK::Assembly_CSharp::SpvpDataStore* spvpDS_, DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* brDS_, DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* zombieDS_, DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore* lobbyExpBuffDS_, int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC24CB4)(this, spvpDS_, brDS_, zombieDS_, lobbyExpBuffDS_, serverTime_); } void DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient::_SetModeId_110796(DLL2SDK::Assembly_CSharp::SpvpDataStore* spvpDS_, DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* brDS_, DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* zombieDS_, uint32_t playlistId_, uint32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC25D50)(this, spvpDS_, brDS_, zombieDS_, playlistId_, instanceId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell::_ctor_19867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4D9D8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell::get_isColliderEnabled_19868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4DA7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell::Start_19869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4DB78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell::OnStart_19870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell::OnClick_19871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ItemWorkShopOnPress::_ctor_110776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274BF18)(this); } void DLL2SDK::Assembly_CSharp::ItemWorkShopOnPress::OnPress_110777(bool press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274BFBC)(this, press_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::ScoreStreakReplaceWindowView::_ctor_110775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69D74)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentReplaceBaseView::_ctor_110768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BFEA8)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentUnlockTipWindowView::_ctor_110769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C41B8)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentUnlockTipWindowView::SetUI_110770(bool isUnlockConfirmUI_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C425C)(this, isUnlockConfirmUI_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::AttachmentReplaceWindowView::_ctor_110766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BFE08)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::AttachmentReplaceWindowView::SetReplaceView_110767(bool isReplace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BFF4C)(this, isReplace_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageTabView::_ctor_110765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69CD0)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageEquipmentBaseView::_ctor_110743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E68488)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageEquipmentBaseView::Awake_110744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageEquipmentBaseView::__xLuaBaseProxy_Awake_110745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E68748)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageScorestreakRankView::_ctor_110761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69810)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageScorestreakRankView::ShowName_110762(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69818)(this, flag_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageRightSide::_ctor_110759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E695B0)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageRightSide::FadeInView_110760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69654)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageReticleView::_ctor_110758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69510)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageOpticView::_ctor_110756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E692B4)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageOpticView::FadeInView_110757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69354)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageLeftSide::_ctor_110748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6898C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageLeftSide::SetAllEquipemntType_110749(DLL2SDK::Assembly_CSharp::WeaponStorage::EPrimarySecondType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E68A30)(this, type_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageLeftSide::SetSelcetTab_110750(bool isPrimay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E68B54)(this, isPrimay_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageLeftSide::GetIconName_110751(uint64_t id_, DLL2SDK::mscorlib::System::String* defaultName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E68C44)(this, id_, defaultName_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageLeftSide::FadeInView_110752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E68DC4)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageGrenadeView::_ctor_110746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E68750)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageGrenadeView::SetGrenadeNum_110747(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E687F0)(this, type_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentParam::_ctor_110741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C3398)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentParam::SetBG_110742(bool isEquipedWeap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C3444)(this, isEquipedWeap_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageCamoView::_ctor_110740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E685CC)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageAttachmentView::_ctor_110739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6852C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPPrimaryWeaponView::_ctor_110738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E683E8)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageTabItemView::_ctor_110734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E698F4)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageTabItemView::SetName_110735(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69998)(this, name_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageTabItemView::SetLock_110736(bool bLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69A7C)(this, bLock_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageTabItemView::SetSelectStatus_110737(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69B44)(this, flag_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPEquipmentItemView::_ctor_110728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E67D5C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPEquipmentItemView::Init_110729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPEquipmentItemView::SetBgStatus_110730(DLL2SDK::Assembly_CSharp::WeaponStorage::EEquipmentItemStatusType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E67F5C)(this, type_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPEquipmentItemView::SetLevelLockOrConsumLock_110731(bool isReachLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6806C)(this, isReachLevel_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPEquipmentItemView::SetNoContent_110732(bool bNoContent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E68198)(this, bNoContent_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPEquipmentItemView::__xLuaBaseProxy_Init_110733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E683E0)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropItemView::_ctor_110723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C3E1C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropItemView::Awake_110724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropItemView::SetStatus_110725(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C3F8C)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropItemView::SetDefault_110726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C406C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropItemView::__xLuaBaseProxy_Awake_110727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C41B0)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemView::_ctor_110722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C32F4)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemView::_ctor_110720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C263C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemView::SetStatus_110721(DLL2SDK::Assembly_CSharp::WeaponStorage::EEachPropertyGridItemType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C2038)(this, type_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentDescInfoView::_ctor_110716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1880)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentDescInfoView::Default_110717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1924)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentDescInfoView::SetRightSide_110718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1A80)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentDescInfoView::FadeInView_110719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1B40)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCamoView::_ctor_110714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0E74)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCamoView::FadeInView_110715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0F18)(this); } void DLL2SDK::Assembly_CSharp::CopyBagItemView::_ctor_110712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4125024)(this); } void DLL2SDK::Assembly_CSharp::CopyBagItemView::OnClick_110713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41250C8)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::AttachmentEquipItemView::_ctor_110711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BFD64)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropertyView::_ctor_110706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C359C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropertyView::SetUIActive_110707(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool isActive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, obj_, isActive_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropertyView::ShowZoom_110708(bool zoom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C38CC)(this, zoom_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropertyView::FadeInView_110709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C3C58)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentPropertyView::__xLuaBaseProxy_SetUIActive_110710(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C3E14)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::_ctor_110696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69D7C)(this); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageEquipmentType DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::ChangeToEquipmentType_110697(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69E20)(clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::ChangeToWeaponType_110698(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69EEC)(clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::ChangeToGrenadeType_110699(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E69FC4)(clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageLethalType DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::ChangeToLethalType_110700(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6A09C)(clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageMeleeType DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::ChangeToMeleeType_110701(uint32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6A188)(itemID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageTacticalType DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::ChangeToTacticalType_110702(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6A274)(clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageLauncherType DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::ChangeToLauncherType_110703(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6A360)(clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::ChangeToAttachmentType_110704(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6A44C)(clientID_); } DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfig* DLL2SDK::Assembly_CSharp::WeaponStorage::StorageDataHelper::GetEquipmentCsv_110705(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6A57C)(clientID_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::_ctor_110642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C00F8)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::_ctor_110643(DLL2SDK::CSProto::msg::ItemCommonData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C10D4)(this, data_); } uint64_t DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::get_ClientID_110644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0684)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::set_ClientID_110645(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C01A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::get_ResouceName_110646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C128C)(this); } DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig* DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::get_ItemResouce_110647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C13B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::get_Name_110648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C147C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::UpdateCSVData_110649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::UpdateData_110650(DLL2SDK::CSProto::msg::ItemCommonData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1194)(this, data_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::Reset_110651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::UnLockNewEquipment_110652(DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData* unlockData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1680)(this, unlockData_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData::UpdateData_110653(DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData* commonData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1794)(this, commonData_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipReticleData::_ctor_110687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4554)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipReticleData::_ctor_110688(DLL2SDK::CSProto::msg::DBReticleData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4B6C)(this, data_); } DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig* DLL2SDK::Assembly_CSharp::WeaponStorage::EquipReticleData::get_Conf_110689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4C9C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipReticleData::UpdateCSVData_110690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipReticleData::__xLuaBaseProxy_UpdateCSVData_110691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4F24)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipAttachmentData::_ctor_110681(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C002C)(this, index_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipAttachmentData::_ctor_110682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C01C0)(this); } DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig* DLL2SDK::Assembly_CSharp::WeaponStorage::EquipAttachmentData::get_AttachmentCsv_110683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0260)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipAttachmentData::UpdateAttachmentData_110684(DLL2SDK::CSProto::msg::DBEquipAttachmentData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C03DC)(this, data_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipAttachmentData::UpdateCSVData_110685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipAttachmentData::__xLuaBaseProxy_UpdateCSVData_110686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C068C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipOpticData::_ctor_110676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4494)(this); } DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig* DLL2SDK::Assembly_CSharp::WeaponStorage::EquipOpticData::get_OpticCSV_110677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C45F4)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipOpticData::UpdateData_110678(DLL2SDK::CSProto::msg::DBEquipOpticData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4770)(this, data_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipOpticData::UpdateCSVData_110679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipOpticData::__xLuaBaseProxy_UpdateCSVData_110680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C49C4)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipPerkData::_ctor_110674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C49C8)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipPerkData::UpdateData_110675(DLL2SDK::CSProto::msg::DBEquippedPerk* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4A68)(this, data_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipScoreStreakData::_ctor_110668(DLL2SDK::CSProto::msg::ItemCommonData* commonData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4F28)(this, commonData_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipScoreStreakData::_ctor_110669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4F2C)(this); } DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig* DLL2SDK::Assembly_CSharp::WeaponStorage::EquipScoreStreakData::get_Conf_110670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C4F30)(this); } int32_t DLL2SDK::Assembly_CSharp::WeaponStorage::EquipScoreStreakData::get_Score_110671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C50A4)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipScoreStreakData::UpdateData_110672(DLL2SDK::CSProto::msg::DBEquippedScoreStreak* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C50EC)(this, data_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipScoreStreakData::UpdateCSVData_110673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipGrenadeData::_ctor_110662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C08EC)(this); } bool DLL2SDK::Assembly_CSharp::WeaponStorage::EquipGrenadeData::IsInUseGrenade_110663(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C09C4)(this, clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData* DLL2SDK::Assembly_CSharp::WeaponStorage::EquipGrenadeData::GetEquipmentInfo_110664(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0AD0)(this, clientID_); } bool DLL2SDK::Assembly_CSharp::WeaponStorage::EquipGrenadeData::IsEmpty_110665(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0BAC)(this, type_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipGrenadeData::Clear_110666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0C80)(this); } uint64_t DLL2SDK::Assembly_CSharp::WeaponStorage::EquipGrenadeData::GetServerID_110667(uint64_t ClientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0D80)(this, ClientID_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipWeaponData::_ctor_110654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C5220)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipWeaponData::InitCommon_110655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C5370)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipWeaponData::UpdateEquipment_110656(DLL2SDK::Assembly_CSharp::WeaponStorage::EquipWeaponData* weaponData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C5920)(this, weaponData_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipWeaponData::UpdateCSVData_110657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipWeaponData::SetKillNumInfo_110658(DLL2SDK::mscorlib::System::Collections::Generic::List_1* killNumList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x48C5BF8)(this, killNumList_); } int32_t DLL2SDK::Assembly_CSharp::WeaponStorage::EquipWeaponData::GetKillNumInfo_110659(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C5D54)(this, type_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipWeaponData::ClearData_110660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C5E74)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipWeaponData::__xLuaBaseProxy_UpdateCSVData_110661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6078)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPEquipmentItemMoveAnimation::_ctor_110639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E678F0)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPEquipmentItemMoveAnimation::Begin_110640(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E67994)(this, index_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPEquipmentItemMoveAnimation::Update_110641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E67BB0)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemController::_ctor_110630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C26E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemController::GetViewAssetId_110631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemController::Init_110632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemController::SetData_110633(DLL2SDK::mscorlib::System::String* name_, int32_t propertyNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C2A6C)(this, name_, propertyNum_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemController::SetCurrentProperty_110634(int32_t propertyNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C2B70)(this, propertyNum_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemController::ShowPropertyAnimation_110635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C2E84)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemController::ChangeProperty_110636(int32_t property_, int32_t addtion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C311C)(this, property_, addtion_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemController::__xLuaBaseProxy_GetViewAssetId_110637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C32E4)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyItemController::__xLuaBaseProxy_Init_110638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C32EC)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::_ctor_110618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1CFC)(this); } int32_t DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::get_CurProgress_110619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1DA0)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::set_CurProgress_110620(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1DA8)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::GetViewAssetId_110621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::Init_110622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::SetCurProgress_110623(bool isNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C1F60)(this, isNormal_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::ShowComingAnimation_110624(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C2148)(this, from_, to_, duration_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::SetStatus_110625(DLL2SDK::Assembly_CSharp::WeaponStorage::EEachPropertyGridItemType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C2380)(this, type_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::GetViewPosition_110626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C2444)(this); } DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemView* DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::GetControllerView_110627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C258C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::__xLuaBaseProxy_GetViewAssetId_110628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C262C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemController::__xLuaBaseProxy_Init_110629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C2634)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::AttachmentEquipItemController::_ctor_110615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BFC14)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WeaponStorage::AttachmentEquipItemController::GetViewAssetId_110616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WeaponStorage::AttachmentEquipItemController::__xLuaBaseProxy_GetViewAssetId_110617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BFD5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::_ctor_110564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE4C38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::CheckIosVersion_110565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE5008)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::PlayVoice_110566(DLL2SDK::mscorlib::System::String* fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE517C)(this, fileId_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::StopPlayVoice_110567(bool backToRealTimeMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE5974)(this, backToRealTimeMode_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::AddUploadRecord_110568(DLL2SDK::Assembly_CSharp::GameBase::VoiceUploadData data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE5C38)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::ProcessUploadRecord_110569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE5DB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnQuitRoomFinish_110570(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE5FA8)(this, roomName_, memberId_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnUploadRecordFileFinish_110571(DLL2SDK::mscorlib::System::String* filePath_, DLL2SDK::mscorlib::System::String* fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE61A4)(this, filePath_, fileId_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnUploadRecordFileError_110572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE6640)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnDownloadRecordFileFinish_110573(DLL2SDK::mscorlib::System::String* filePath_, DLL2SDK::mscorlib::System::String* fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE67E0)(this, filePath_, fileId_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnDownloadRecordFileError_110574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE6948)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnFinishPlayRecord_110575(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE6A28)(this, filePath_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::ClearRecordMap_110576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE6C80)(this); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::ConvertToVoiceLanguage_110577(DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType defaultLanguage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE6DDC)(this, defaultLanguage_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::CheckIsCloseWhenUploading_110578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE6F30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::ShowLoading_110579(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE57A4)(this, isShow_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::GetVoiceChatSendText_110580(DLL2SDK::Assembly_CSharp::GameBase::VoiceUploadData data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE700C)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::GetVoiceDataByChatText_110581(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::Assembly_CSharp::GameBase::VoiceUploadData* voiceData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE718C)(this, text_, voiceData_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::GetVoiceChannelText_110582(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE74E8)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::AddTranslateData_110583(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE768C)(this, message_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::GetTranslateData_110584(DLL2SDK::mscorlib::System::String* fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE77A8)(this, fileId_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnTranslateVoice_110585(DLL2SDK::mscorlib::System::String* fileId_, DLL2SDK::mscorlib::System::String* translateText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE79C0)(this, fileId_, translateText_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::MuteBgm_110586(bool isMute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE561C)(this, isMute_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::ShowTimeoutTip_110587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8004)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::ShowConnectingTip_110588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8298)(this); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::get_CacheMicrophoneSelectMode_110589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE852C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::set_CacheMicrophoneSelectMode_110590(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE874C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::get_CacheAudioSelectMode_110591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8754)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::set_CacheAudioSelectMode_110592(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8888)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::get_CurMicrophoneChannelMode_110593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8890)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::set_CurMicrophoneChannelMode_110594(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8A00)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::IsHoldToTalkSelectMode_110595(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8668)(this, mode_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::get_CurAudioChannelMode_110596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8C80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::set_CurAudioChannelMode_110597(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8DB0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::ConvertToHoldToTalkChannelMode_110598(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE8F50)(this, mode_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::CompareMicroModePriority_110599(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE903C)(this, mode_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::CompareAudioModePriority_110600(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE9280)(this, mode_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::CompareVoiceModePriority_110601(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode compMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE9128)(this, mode_, compMode_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::ResetVoiceState_110602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE936C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::RequestSetVoiceState_110603(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode microphoneState_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode audioState_, bool callFromGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE947C)(this, microphoneState_, audioState_, callFromGame_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::RequestGetVoiceState_110604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE96A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::SetVoiceState_110605(DLL2SDK::CSProto::msg::VoiceState* voiceState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE983C)(this, voiceState_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnApplicationPauseComeback_110606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE9B14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnJoinVoiceRoomFinish_110607(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BE9DCC)(this, roomName_, memberId_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnJoinVoiceRoomFinishFailed_110608(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEAAA8)(this, roomName_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::Reset_110609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEAF68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::SetVoiceRoomMicrophoneByHold_110610(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEB0CC)(this, isOpen_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::GetSelfVoiceStatus_110611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEB2FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnDroppedVoiceRoom_110612(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEB4C8)(this, roomName_, memberID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::OnDroppedGameVoiceRoom_110613(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEB79C)(this, roomName_, memberID_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceManager::_cctor_110614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEBAB4)(); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnBase::_ctor_110542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2864434)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnView::_ctor_110546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286C310)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnView::Awake_110547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286C408)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnView::Update_110548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286C64C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnView::OnMicPress_110549(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286CF44)(this, obj_, isPress_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnView::OnMicDrag_110550(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286D6AC)(this, obj_, delta_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnView::OnCancellConfirm_110551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286C8C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnView::BeginRecord_110552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286D454)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnView::EndRecord_110553(float recordTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286CA74)(this, recordTime_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnGenerator::_ctor_110543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28644D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnGenerator::Awake_110544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286457C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnGenerator::OnDestroy_110545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286483C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::_ctor_110526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3ECA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::Awake_110527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::DontCacheFlag_110528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::PlayVideo_110529(DLL2SDK::mscorlib::System::String* videoPath_, DLL2SDK::mscorlib::System::String* soundBegin_, DLL2SDK::mscorlib::System::String* soundEnd_, bool loop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E14C)(this, videoPath_, soundBegin_, soundEnd_, loop_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::Play_110530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3EEE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::FinishShow_110531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3D93C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::FinishShowImpl_110532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3DAAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::CloseImpl_110533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3EFC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::__xLuaBaseProxy_Awake_110534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3F130)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoView::__xLuaBaseProxy_DontCacheFlag_110535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3F138)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::_ctor_110499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4354ABC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::Awake_110500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::DontCacheFlag_110501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::OnMpContinueClick_110502(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4354E14)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::OnBRContinueClick_110503(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4354EC0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::StartShow_110504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43543C8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::bNotFoundVideoFile_110505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43550DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::GetVideoPart1Name_110506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4355358)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::GetVideoPart2Name_110507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43556DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::GetVideoSoundBank_110508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4355A60)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::GetVideoSoundStartCmd_110509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4355BB8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::GetVideoSoundStopCmd_110510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4355D10)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::Play_110511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4355278)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::FinishShow_110512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4354F6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::FinishShowImpl_110513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43522F4)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::get_TickRate_110514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::Tick_110515(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::__xLuaBaseProxy_Awake_110516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43560D8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::__xLuaBaseProxy_DontCacheFlag_110517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43560E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeView::__xLuaBaseProxy_Tick_110518(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43560E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowView::_ctor_110498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467BCB8)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoTextureAdapter::_ctor_110491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BD244)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoTextureAdapter::Awake_110492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BD308)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoTextureAdapter::RebindTexture_110493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BC9EC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoTextureAdapter::SetCacheVideoSize_110494(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BDDFC)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoTextureAdapter::OnEnable_110495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BDED0)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoTextureAdapter::OnApplicationPause_110496(bool pause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BDF74)(this, pause_); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoTextureAdapter::Resize_110497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BD4E4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::_ctor_110477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BC048)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::IMediaControl* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::get_MediaControl_110478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BC0F4)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::get_Player_110479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BC1EC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::set_Player_110480(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BC1F4)(this, value_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::TryUpdateTexture_110481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BC548)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::Apply_110482(DLL2SDK::UnityEngine::UnityEngine::Texture* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BC858)(this, texture_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::ChangeMediaPlayer_110483(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* newPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BC2C4)(this, newPlayer_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::OnMediaPlayerEvent_110484(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* mp_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType et_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::ErrorCode errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BCAD4)(this, mp_, et_, errorCode_); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::Awake_110485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BCBC8)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::Update_110486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BCD6C)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::LateUpdate_110487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BCFAC)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::OnEnable_110488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BD050)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::OnDisable_110489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BD0F4)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoDisplayNGUI::OnDestroy_110490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BD19C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoNavigation::_ctor_110474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E370)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoNavigation::OnNavigationShowed_110475(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoNavigation::OnNavigationWillClose_110476(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeNavigation::_ctor_110469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43544CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeNavigation::OnNavigationShowed_110470(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeNavigation::OnNavigationShowFinish_110471(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeNavigation::OnNavigationWillClose_110472(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeNavigation::__xLuaBaseProxy_OnNavigationShowFinish_110473(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4354AB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::_ctor_110456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467B51C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::OnNavigationShowed_110457(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::OnNavigationShowFinish_110458(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::OnNavigationWillClose_110459(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::IsShowCommonAvatar_110460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::GetBackgroundTexture_110461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::IsEnableCameraClear_110462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::IsCloseSizeAdaptor_110463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::__xLuaBaseProxy_OnNavigationShowFinish_110464(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467BC90)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::__xLuaBaseProxy_IsShowCommonAvatar_110465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467BC98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::__xLuaBaseProxy_GetBackgroundTexture_110466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467BCA0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::__xLuaBaseProxy_IsEnableCameraClear_110467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467BCA8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowNavigation::__xLuaBaseProxy_IsCloseSizeAdaptor_110468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467BCB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::_ctor_110440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3D3E8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::GetViewAssetId_110441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::Init_110442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::RegisterDelegates_110443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::UnRegisterDelegates_110444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::OnSkipBtnClick_110445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3D884)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::OnClose_110446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::SetData_110447(DLL2SDK::mscorlib::System::String* videoPath_, DLL2SDK::mscorlib::System::String* soundBegin_, DLL2SDK::mscorlib::System::String* soundEnd_, bool loop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3DDE4)(this, videoPath_, soundBegin_, soundEnd_, loop_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::__xLuaBaseProxy_GetViewAssetId_110448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E024)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::__xLuaBaseProxy_Init_110449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E02C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::__xLuaBaseProxy_RegisterDelegates_110450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E034)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::__xLuaBaseProxy_UnRegisterDelegates_110451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E03C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonVideoController::__xLuaBaseProxy_OnClose_110452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3E044)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::_ctor_110426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4351CB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::GetViewAssetId_110427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::Init_110428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::WillShow_110429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::OnClose_110430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::SetData_110431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43520D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::SetLastSeasonData_110432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4352578)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::SetCurrentMpData_110433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435296C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::SetCurrentBrData_110434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4353524)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::_WillShow_m__0_110435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43543A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::__xLuaBaseProxy_GetViewAssetId_110436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43544AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::__xLuaBaseProxy_Init_110437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43544B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::__xLuaBaseProxy_WillShow_110438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43544BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SeasonShowTimeController::__xLuaBaseProxy_OnClose_110439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43544C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::_ctor_110410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467A728)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::GetViewAssetId_110411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::Init_110412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::RegisterDelegates_110413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::UnRegisterDelegates_110414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::OnBuyBtnClick_110415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467AC98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::OnCloseBtnClick_110416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467B134)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::CloseImpl_110417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467AFCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::OnOpen_110418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::SetData_110419(DLL2SDK::CSProto::msg::CSFacePicConf* picConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467B3A4)(this, picConf_); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::_OnOpen_m__0_110420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467B44C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::__xLuaBaseProxy_GetViewAssetId_110421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467B4F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::__xLuaBaseProxy_Init_110422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467B4FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::__xLuaBaseProxy_RegisterDelegates_110423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467B504)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::__xLuaBaseProxy_UnRegisterDelegates_110424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467B50C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePopupRoleShowController::__xLuaBaseProxy_OnOpen_110425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467B514)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::_ctor_110398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29880E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::GetViewAssetId_110399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::Init_110400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::RegisterDelegates_110401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::UnRegisterDelegates_110402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::OnNavigationShowed_110403(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::OnNavigationWillClose_110404(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::NotifyDataStoreUpdated_110405(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::__xLuaBaseProxy_GetViewAssetId_110406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29887C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::__xLuaBaseProxy_Init_110407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29887CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::__xLuaBaseProxy_RegisterDelegates_110408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29887D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementNavigationUIController::__xLuaBaseProxy_UnRegisterDelegates_110409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29887DC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView::_ctor_110387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492BA3C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView::InitHolders_110388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492AD6C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView::OnToggleChanged_110389(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492BB40)(this, index_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView::OnUnionIndexExchanged_110390(int32_t tabIndex_, int32_t subIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492BDD8)(this, tabIndex_, subIndex_); } int32_t DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView::GetUnionIndex_110391(int32_t tabIndex_, int32_t subIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492C418)(this, tabIndex_, subIndex_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView::OnLeftBtnClick_110392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492B124)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView::OnRightBtnClick_110393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492B350)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainView::_cctor_110394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492C580)(); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainTagHolder::_ctor_110385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492B890)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainTagHolder::ConfigureText_110386(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492B934)(this, text_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainNavController::_ctor_110382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492B554)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainNavController::OnNavigationShowed_110383(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainNavController::OnNavigationWillClose_110384(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainController::_ctor_110375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A9C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainController::GetViewAssetId_110376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainController::Init_110377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainController::OnLeftBtnClick_110378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492B06C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainController::OnRightBtnClick_110379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492B298)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainController::__xLuaBaseProxy_GetViewAssetId_110380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492B544)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMainController::__xLuaBaseProxy_Init_110381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492B54C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupView::_ctor_110374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4B344)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::_ctor_110359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A798)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::get_StartTime_110360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A85C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::set_StartTime_110361(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A924)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::get_EndTime_110362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A9FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::set_EndTime_110363(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4AAC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::get_CDDays_110364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4AB9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::set_CDDays_110365(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4ABBC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::get_IsNeedRefresh_110366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4AC00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::InitializeDataStore_110367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::ReLogin_110368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::RefreshDataStore_110369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4ACAC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::IsNeedPop_110370(DLL2SDK::CSProto::msg::ActvInfoStateEnum taskState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4B114)(this, taskState_); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::OnResActvSelectStoreRate_110371(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4B1C4)(this, res_); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::__xLuaBaseProxy_InitializeDataStore_110372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4B334)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore::__xLuaBaseProxy_ReLogin_110373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4B33C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::_ctor_110344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A498C0)(this); } DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore* DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::get_DataStore_110345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A49988)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::Init_110346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::GetViewAssetId_110347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::RegisterDelegates_110348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::UnRegisterDelegates_110349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::OnToStoreRateBtnClick_110350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A24C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::EndPause_110351(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A3E4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::OnToFeedbackBtnClick_110352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A568)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::OnCloseBtnClick_110353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A6B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::TLogProcess_110354(DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController_CountType countType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A49B94)(this, countType_); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::__xLuaBaseProxy_Init_110355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A778)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::__xLuaBaseProxy_GetViewAssetId_110356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A780)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::__xLuaBaseProxy_RegisterDelegates_110357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A788)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupController::__xLuaBaseProxy_UnRegisterDelegates_110358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4A790)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceView::_ctor_110335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F99A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceView::Init_110336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceView::WillClose_110337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceView::Tick_110338(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceView::get_TickRate_110339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceView::TranslateTextChange_110340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F9F10)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceView::__xLuaBaseProxy_Init_110341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA028)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceView::__xLuaBaseProxy_WillClose_110342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA030)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceView::__xLuaBaseProxy_Tick_110343(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA038)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::_ctor_110316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8390)(this); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::GetCurLobbyVoiceMicrophoneMode_110317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F84D8)(this); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::GetCurLobbyVoiceAudioMode_110318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8614)(this); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::get_CurLobbyVoiceMicrophoneMode_110319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F43F8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::set_CurLobbyVoiceMicrophoneMode_110320(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F5400)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::get_CurLobbyVoiceAudioMode_110321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F43F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::set_CurLobbyVoiceAudioMode_110322(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F51C8)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::TryToEnterLobbyVoiceRoom_110323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F4CE4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::TryToExitLobbyVoiceRoom_110324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8754)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::GetLobbyVoiceRoomName_110325(uint32_t room_addr_, uint32_t room_Id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8880)(this, room_addr_, room_Id_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::OnLobbyVoiceRoomJoin_110326(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8AE4)(this, roomName_, memberId_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::OnLobbyVoiceRoomQuit_110327(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8FF8)(this, roomName_, memberId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::OnLobbyVoiceRoomJoinFailed_110328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F92A8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::Reset_110329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F9158)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::OnApplicationPauseComeback_110330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F94C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::ResetWait2JoinRoomName_110331(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8A0C)(this, name_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceManager::_cctor_110332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F9748)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::_ctor_110285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F306C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::GetViewAssetId_110286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::Init_110287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::WillShow_110288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::RegisterDelegates_110289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::UnRegisterDelegates_110290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::RefreshView_110291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F34CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::RefreshAudioView_110292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F3FF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::RefreshMicrophoneView_110293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F418C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnVoiceBtnClick_110294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F43FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnNotifyTurnOnMic_110295(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F563C)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnMicrophoneBtnClick_110296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F56E8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnNotifyLobbyVoiceDeviceChange_110297(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F625C)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::ResetRecordPanel_110298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F3578)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::RecordTime_110299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F6308)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnTranslateOpenBtnClick_110300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F6508)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnTranslateCancellRecordBtnClick_110301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F6820)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnTranslateStartRecordBtnClick_110302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F6CE8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnTranslateFinish_110303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F70D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnTranslateEndRecordBtnClick_110304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F7178)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnUploadVoiceFinish_110305(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F751C)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnUploadVoiceError_110306(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F792C)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnTranslateVoiceFinish_110307(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F79D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnNotifyDroppedVoiceRoom_110308(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F7F9C)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnTranslateSendRecordBtnClick_110309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8128)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::OnCloseView_110310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F82C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::__xLuaBaseProxy_GetViewAssetId_110311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8368)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::__xLuaBaseProxy_Init_110312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8370)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::__xLuaBaseProxy_WillShow_110313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8378)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::__xLuaBaseProxy_RegisterDelegates_110314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8380)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyVoiceController::__xLuaBaseProxy_UnRegisterDelegates_110315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F8388)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailView::_ctor_110280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A303D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailView::Awake_110281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailView::__xLuaBaseProxy_Awake_110282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A30594)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarView::_ctor_20046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D813AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarView::Awake_20047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarView::BindTabItemsEvent_20048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81500)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarView::OnInteractTabSelect_20049(int32_t tabIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81754)(this, tabIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarView::SetTabSelect_20050(int32_t tabIndex_, bool interacted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D80220)(this, tabIndex_, interacted_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarView::__xLuaBaseProxy_Awake_20051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81808)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::_ctor_110259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A306E4)(this); } DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::GetSuiteConfByItemId_110260(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A30860)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::IsFirstReceiveSuiteItem_110261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A30B6C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::GetMaybeLoadoutSuiteMap_110262(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* smd_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper*, DLL2SDK::Assembly_CSharp::Squad::SquadMemberData*)>(DLL2SDK::GameAssemblyBase + 0x2A2E038)(this, smd_); } bool DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::IsSuiteActive_110263(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* smd_, int32_t suiteId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2CD54)(this, smd_, suiteId_); } bool DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::IsSuiteActive_110264(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* loadoutItems_, int32_t suiteId_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2A30E68)(this, loadoutItems_, suiteId_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::GetLoadoutSuiteDic_110265(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* activeSuiteSquad_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* suiteSquad_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x2A31074)(this, activeSuiteSquad_, suiteSquad_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::GetLoadoutSuite_110266(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* smd_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* suiteSquad_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper*, DLL2SDK::Assembly_CSharp::Squad::SquadMemberData*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x2A31D0C)(this, smd_, suiteSquad_); } DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::GetLoadoutActiveSuite_110267(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* smd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A32220)(this, smd_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::GetLoadoutAllSuite_110268() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper*)>(DLL2SDK::GameAssemblyBase + 0x2A325C4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::GetInventoryAllSuite_110269() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper*)>(DLL2SDK::GameAssemblyBase + 0x2A32920)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteHelper::_cctor_110270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A32C7C)(); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::_ctor_20015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7FA08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::Init_20016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::OnTabInteracted_20017(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::OnSwitchBefore_20018(int32_t tabIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7FD60)(this, tabIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::set_TabControllers_20019(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D801A4)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::get_TabControllers_20020() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::UITabBarController*)>(DLL2SDK::GameAssemblyBase + 0x3D8019C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::SetInnnerSelectedTab_20021(int32_t tabIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7FE98)(this, tabIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::WillShowTabController_20022(int32_t tabIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D80034)(this, tabIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::set_TabSelectedIndex_20023(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D801AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::get_TabSelectedIndex_20024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D80430)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::GetSelectedController_20025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D80438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::OnOpen_20026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::WillShow_20027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::SetUIActive_20028(bool isActive_, bool recursively_, bool RemoveDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, RemoveDelegate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::RefreshRedDotOnTabChanged_20029(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::__xLuaBaseProxy_Init_20030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D80A6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::__xLuaBaseProxy_OnOpen_20031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D80A74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::__xLuaBaseProxy_WillShow_20032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D80A7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarController::__xLuaBaseProxy_SetUIActive_20033(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D80A84)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::_ctor_110227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2A244)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::GetViewAssetId_110228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::Init_110229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::OnOpen_110230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::RegisterDelegates_110231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::UnRegisterDelegates_110232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::PreCloseAnimation_110233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::ShowSuiteTab_110234(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* suiteSquad_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2A2AE8C)(this, suiteSquad_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::RefreshView_110235(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* smd_, DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* suiteConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2B73C)(this, smd_, suiteConf_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::RefreshView_110236(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* smd_, int32_t suiteId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2C22C)(this, smd_, suiteId_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::SetBaseInfo_110237(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* smd_, DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* suiteConf_, int32_t equipedCount_, int32_t allCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2C3D4)(this, smd_, suiteConf_, equipedCount_, allCount_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::SetBuffView_110238(DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* suiteConf_, int32_t equipedCount_, int32_t allCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2D12C)(this, suiteConf_, equipedCount_, allCount_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::SetDetailInfo_110239(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* smd_, DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* suiteConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2B81C)(this, smd_, suiteConf_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::SetFrameEffect_110240(int32_t frameID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2E678)(this, frameID_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::DoGetSuiteBuffActiveTimeReq_110241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2A620)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::OnGetSuiteBuffActiveTimeRes_110242(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2EC1C)(this, Msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::__xLuaBaseProxy_GetViewAssetId_110243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F0F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::__xLuaBaseProxy_Init_110244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F100)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::__xLuaBaseProxy_OnOpen_110245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F108)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::__xLuaBaseProxy_RegisterDelegates_110246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F110)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::__xLuaBaseProxy_UnRegisterDelegates_110247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F118)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController::__xLuaBaseProxy_PreCloseAnimation_110248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F120)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadPropertyLine::_ctor_110209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2553C)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadPropertyLine::InitAnimation_110210(float delay_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2569C)(this, delay_, duration_); } void DLL2SDK::Assembly_CSharp::Squad::SquadPropertyLine::ResetAnimation_110211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A25BB8)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadPropertyLine::PlayOldLine_110212(float toValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A25C5C)(this, toValue_); } void DLL2SDK::Assembly_CSharp::Squad::SquadPropertyLine::PlayNewLineAdd_110213(float toValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A25DCC)(this, toValue_); } void DLL2SDK::Assembly_CSharp::Squad::SquadPropertyLine::PlayNewLineSub_110214(float toValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A25F3C)(this, toValue_); } void DLL2SDK::Assembly_CSharp::Squad::SquadPropertyLine::SetValue_110215(DLL2SDK::mscorlib::System::String* name_, float oldValue_, float newValue_, float maxValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A260AC)(this, name_, oldValue_, newValue_, maxValue_); } void DLL2SDK::Assembly_CSharp::Squad::SquadPropertyLine::Awake_110216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A26684)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadPropertyLine::OnEnable_110217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A26798)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SquadMemberAvatarBindData::_ctor_110208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6084)(this); } void DLL2SDK::Assembly_CSharp::SquadInventoryDefine::_ctor_110205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A28074)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SquadInventoryDefine::get_CacheWeaponTypeList_110206() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x3A28148)(); } void DLL2SDK::Assembly_CSharp::SquadInventoryDefine::_cctor_110207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A284B0)(); } void DLL2SDK::Assembly_CSharp::GameUI::ZombieUICacheData::_ctor_110203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1ED04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZombieUICacheData::_cctor_110204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1EE00)(); } void DLL2SDK::Assembly_CSharp::GameUI::InventoryEquipUICacheData::_ctor_110201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2510A78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InventoryEquipUICacheData::_cctor_110202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2510B4C)(); } void DLL2SDK::Assembly_CSharp::GameUI::LevelUICacheData::_ctor_110198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2513AC0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LevelUICacheData::get_NORMAL_LEVEL_MAX_110199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2513B94)(); } void DLL2SDK::Assembly_CSharp::GameUI::LevelUICacheData::_cctor_110200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2513DA0)(); } void DLL2SDK::Assembly_CSharp::GameUI::CampUICacheData::_ctor_110196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7128)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CampUICacheData::_cctor_110197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA71FC)(); } void DLL2SDK::Assembly_CSharp::GameUI::APVPSeasonUICacheData::_ctor_110192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8F88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::APVPSeasonUICacheData::_cctor_110193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B905C)(); } void DLL2SDK::Assembly_CSharp::GameUI::GuildUICacheData::_ctor_110190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B9A3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GuildUICacheData::_cctor_110191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B9B10)(); } void DLL2SDK::Assembly_CSharp::GameUI::ItemTimeOutUICacheData::_ctor_110188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25113A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ItemTimeOutUICacheData::_cctor_110189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25114B0)(); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::_ctor_110130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1C4F0)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::RequestGetInventoryInfo_110131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1C5E4)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::OnGetInventoryInfoResponse_110132(DLL2SDK::CSProto::msg::CSInventoryGetDataRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1C71C)(this, res_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::RequestOpenGiftBag_110133(DLL2SDK::Assembly_CSharp::Squad::SIItem* giftBag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1CA90)(this, giftBag_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::OnOpenGiftBagResponse_110134(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1CC6C)(this, message_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::RequestCompoundToItem_110135(uint32_t chipId_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1D3DC)(this, chipId_, num_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ResponseCompoundToItem_110136(DLL2SDK::CSProto::msg::CSInventoryCompoundRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1D64C)(this, res_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::OnNotifyItemsTimeout_110137(DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1DB84)(this, ntf_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::TryToShowTimeoutView_110138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1DE30)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::SetNewReceiveItemList_110139(DLL2SDK::mscorlib::System::Collections::Generic::List_1* propList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* luckyBoxList_, bool IsClearPropList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x3A1E0C8)(this, propList_, luckyBoxList_, IsClearPropList_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::CheckToSetDesdecomposeItemsList_110140(DLL2SDK::CSProto::msg::Prop* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1EBD4)(this, prop_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::SetItem_110141(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::CSProto::msg::Prop* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1EF00)(this, item_, prop_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ShowNewReceiveItemPopup_110142(DLL2SDK::mscorlib::System::Collections::Generic::List_1* propList_, bool turnToMail_, bool bReceiveFromGuild_, bool bOnlyOpenBox_, int32_t rewardParam_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* luckyBoxList_) { return reinterpret_cast*, bool, bool, bool, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3A1D0A0)(this, propList_, turnToMail_, bReceiveFromGuild_, bOnlyOpenBox_, rewardParam_, luckyBoxList_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ShowBattlePassItemPopup_110143(DLL2SDK::mscorlib::System::Collections::Generic::List_1* propList_, bool turnToMail_, bool IsClearPropList_) { return reinterpret_cast*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3A1F29C)(this, propList_, turnToMail_, IsClearPropList_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::CheckNeedPopCommonReceive_110144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1F104)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::OnEquipIndividuationItem_110145(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A1F4F0)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ReqEquipIndividuationItem_110146(uint32_t itemId_, uint64_t guid_, uint32_t posIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1F684)(this, itemId_, guid_, posIndex_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::OnChgWinCircleIndividuationItem_110147(DLL2SDK::CSProto::msg::EquippedItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1F830)(this, item_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ReqChgWinCircleIndividuationItem_110148(uint32_t itemId_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1F9C4)(this, itemId_, guid_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ReqChangeKillCameraSprayItem_110149(uint32_t itemId_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1FB58)(this, itemId_, guid_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ResChangeKillCameraSprayItem_110150(DLL2SDK::CSProto::msg::EquippedItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1FCEC)(this, item_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ReqInventoryGetUnequipItemConf_110151(int32_t loadoutIndex_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::CSProto::msg::ELoadoutConfType loadoutType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1FE80)(this, loadoutIndex_, squadType_, loadoutType_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::OnResInventoryGetUnequipItemConf_110152(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A20038)(this, res_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ReqUseItemCard_110153(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A20B0C)(this, item_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ReqUseCheckCard_110154(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A20E24)(this, item_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::ReqUseBattlePassExpCard_110155(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2113C)(this, item_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventorySystemAssist::_cctor_110156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A212C0)(); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::_ctor_110034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A152A8)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::ReLogin_110035() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::SetWeaponLoadoutData_110036(uint64_t weaponGuid_, DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A15540)(this, weaponGuid_, data_); } DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponLoadoutData_110037(uint64_t weaponGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A156F8)(this, weaponGuid_); } DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponAttrData_110038(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A15A78)(this, weapon_, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponSkillByLoadoutIndex_110039(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A15CDC)(this, weapon_, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponSkinByLoadoutIndex_110040(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A15EDC)(this, weapon_, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponOrnamentByLoadoutIndex_110041(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A160DC)(this, weapon_, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponCrosshairByLoadoutIndex_110042(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A162DC)(this, weapon_, squadType_, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponAttachListByLoadoutIndex_110043(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3A164DC)(this, weapon_, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponAttach_110044(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A166DC)(this, weapon_, squadType_, index_, pos_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::ContainAttach_110045(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_, uint64_t itemGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A16968)(this, weapon_, squadType_, index_, itemGuid_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::SetRoleLoadoutData_110046(uint64_t roleGuid_, DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A16D28)(this, roleGuid_, data_); } DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetRoleLoadoutData_110047(uint64_t roleGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A16EE0)(this, roleGuid_); } DLL2SDK::Assembly_CSharp::Squad::RoleAttrData* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetRoleAttrData_110048(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1709C)(this, role_, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetRoleHatByLoadoutIndex_110049(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A171C4)(this, role_, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetRoleBagByLoadoutIndex_110050(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A172EC)(this, role_, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetRoleClothByLoadoutIndex_110051(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A17414)(this, role_, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetRoleSuitByLoadoutIndex_110052(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1753C)(this, role_, squadType_, index_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::HasVehicle_110053(uint32_t vehicleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A17664)(this, vehicleId_); } uint64_t DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetVehicleGUID_110054(uint32_t vehicleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A17758)(this, vehicleId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetAllVehicle_110055() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1784C)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnVehicleById_110056(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A17934)(this, ID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnCallingCards_110057() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A17A28)(this); } int32_t DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOTOSpecialItemCount_110058(uint32_t specialItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A17B10)(this, specialItemID_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetItemByGUID_110059(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A17C04)(this, guid_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetEquipmentById_110060(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A17D14)(this, id_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponByGUID_110061(uint32_t id_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A17E08)(this, id_, guid_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponByOnlyGUID_110062(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A17F40)(this, guid_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetWeaponByID_110063(uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1806C)(this, weaponId_); } DLL2SDK::Assembly_CSharp::Squad::SIRole* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetRoleByGUID_110064(uint32_t id_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A18160)(this, id_, guid_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetSkinByID_110065(uint32_t skinId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A18278)(this, skinId_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetChipSkinByID_110066(uint32_t skinId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1836C)(this, skinId_); } DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnConsumableItemById_110067(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A18460)(this, itemId_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnTemporaryItemById_110068(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A18554)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetRoleSkinByID_110069(uint32_t skinId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3A18648)(this, skinId_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::RemoveItem_110070(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8BFC)(this, item_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::RemoveItemList_110071(DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A1873C)(this, itemList_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::SetOwnData_110072(DLL2SDK::CSProto::msg::DBPlayerInventory* totalInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A18960)(this, totalInfo_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::AddNewOwnData_110073(DLL2SDK::CSProto::msg::DBPlayerInventory* totalInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A18AF0)(this, totalInfo_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::AddBoxDelta_110074(DLL2SDK::mscorlib::System::Collections::Generic::List_1* boxes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A18C9C)(this, boxes_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::AddLuckyBoxDelta_110075(DLL2SDK::mscorlib::System::Collections::Generic::List_1* luckyboxes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A18E48)(this, luckyboxes_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::AddCurrency_110076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A18FF4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnAllItems_110077() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A190DC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetAllSameIdItem_110078(int32_t Id_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3A191C4)(this, Id_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetReceiveNewItems_110079() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A192B8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1>* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetReceiveDecomposeItems_110080() { return reinterpret_cast>*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A193A0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetReceiveNewBoxes_110081() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19488)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetReceiveNewLuckyBoxes_110082() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19570)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnRole_110083() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19658)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnMainWeapon_110084() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19740)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnViceWeapon_110085() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19828)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnWeaponList_110086() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19910)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnPerk_110087() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19A40)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnLethal_110088() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19B28)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnTactical_110089() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19C10)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnScoreSteak_110090() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19CF8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnRoleSkill_110091() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19DE0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnWeaponSkill_110092() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19EC8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnAttachment_110093() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A19FB0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnCompositeChip_110094() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A098)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnChipStack_110095() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A180)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnJetpackSkinStack_110096() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A268)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnParachuteSkinStack_110097() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A350)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnProfessionProfessionChipList_110098() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A438)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnGiftBagStack_110099() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A520)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnBoxStack_110100() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A608)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnLuckyBoxList_110101() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A6F0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetBoxStackClone_110102(uint32_t BoxID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3A1A7D8)(this, BoxID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnBox_110103() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A8CC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnGiftBag_110104() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1A9B4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnLuckyBox_110105() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1AA9C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnLuckyDrawBox_110106() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1AB84)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnLuckyBoardBox_110107() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1AC6C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnIndividuationItems_110108() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1AD54)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnNumberItems_110109() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1AE3C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnConsumableItem_110110() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1AF24)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnWeaponSkins_110111() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1B00C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnChipSkins_110112() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1B0F4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnRoleSkins_110113() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1B1DC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnOrnaments_110114() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1B2C4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnCrosshairs_110115() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1B3AC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnSaleTickets_110116() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1B494)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnTemporarys_110117() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1B57C)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetCheckUseItem_110118(int32_t goodsId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1B664)(this, goodsId_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetTimeoutItemsMap_110119() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1B758)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::ClearTimeoutItemsMap_110120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1B840)(this); } int32_t DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetBadgeNumber_110121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1B928)(this); } bool DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::IfHasInventoryData_110122(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType itemType_, uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1BAA8)(this, itemType_, itemId_); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::AddOwnRoleSkinData_110123(DLL2SDK::CSProto::msg::DBRoleData* roleInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1BE10)(this, roleInfo_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::IsOwnLuckyBoxEnough_110124(uint32_t boxId_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1BF54)(this, boxId_, num_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::GetOwnSaleTicketsForLoadOutShow_110125() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A1C138)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::_cctor_110126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1C430)(); } void DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore::__xLuaBaseProxy_ReLogin_110127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1C4B4)(this); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::_ctor_109864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FE118)(this); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::get_WPDataStore_109865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FE6F4)(this); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::SetOwnData_109866(DLL2SDK::CSProto::msg::DBPlayerInventory* totalInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FE7A4)(this, totalInfo_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitInventory_109867(DLL2SDK::CSProto::msg::DBPlayerInventory* totalInfo_, bool isAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FE858)(this, totalInfo_, isAdd_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::AddNewOwnData_109868(DLL2SDK::CSProto::msg::DBPlayerInventory* totalInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A03CE0)(this, totalInfo_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::AddBoxDelta_109869(DLL2SDK::mscorlib::System::Collections::Generic::List_1* boxes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A03D9C)(this, boxes_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::AddLuckyBoxDelta_109870(DLL2SDK::mscorlib::System::Collections::Generic::List_1* boxes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A03E54)(this, boxes_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::AddCurrency_109871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A03F0C)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::HasContainItem_109872(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A03FE0)(this, guid_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::CheckTimeoutItem_109873(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A040FC)(this, item_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetCacheTimeoutItems_109874() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0427C)(this); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::ClearCacheTimeoutItems_109875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FEC70)(this); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnRole_109876(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39FF1C8)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnLuckBoxItem_109877(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A01FF4)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::AddSIWeapon2Map_109878(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* originMap_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* data_) { return reinterpret_cast*>*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x3A04A84)(this, originMap_, data_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnWeapon_109879(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A00708)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::AddSIItem2Map_109880(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* originMap_, DLL2SDK::Assembly_CSharp::Squad::SIItem* data_) { return reinterpret_cast*>*, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x3A05328)(this, originMap_, data_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnPerk_109881(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39FFF98)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnGrenade_109882(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A001E4)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnScoreStreak_109883(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A00494)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnRoleSkill_109884(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39FEF7C)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnWeaponSkill_109885(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39FF53C)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnAttachment_109886(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39FF7B0)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::AddItemIntoStack_109887(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* stack_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A0569C)(this, item_, stack_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnChip_109888(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A00E08)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnGiftBag_109889(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A01094)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnBox_109890(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A00AAC)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnConsumableItem_109891(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool bAdd_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3A015FC)(this, list_, bAdd_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitFrame_109892(DLL2SDK::mscorlib::System::Collections::Generic::List_1* picArray_, bool isAdd_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3A028E4)(this, picArray_, isAdd_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnAllItems_109893() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A05950)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetItemByGUID_109894(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A059F0)(this, guid_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetAllSameIdItem_109895(int32_t id_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3A05B44)(this, id_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetReceiveNewItems_109896() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A05DF0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1>* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetReceiveDecomposeItems_109897() { return reinterpret_cast>*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A05E90)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetReceiveNewBoxes_109898() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A05F30)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetReceiveNewLuckyBoxes_109899() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A05FD0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnRoleList_109900() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A06070)(this); } DLL2SDK::Assembly_CSharp::Squad::SIRole* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnRoleByOnlyGuid_109901(uint32_t id_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A062E8)(this, id_, guid_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryRole_109902(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A064D8)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnMainWeaponList_109903() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A06630)(this); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnMainWeaponById_109904(uint32_t itemId_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A04D48)(this, itemId_, guid_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnMainWeaponByGuid_109905(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A068A8)(this, guid_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnViceWeaponList_109906() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A06BD0)(this); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnViceWeaponById_109907(uint32_t itemId_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A04F38)(this, itemId_, guid_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnViceWeaponByGuid_109908(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A06E48)(this, guid_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetWeaponByItemId_109909(uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A07170)(this, weaponId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryWeapon_109910(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A07368)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnPerkList_109911() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A07550)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryPerk_109912(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A077C8)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnLethalList_109913() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A07920)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnTacticalList_109914() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A07B98)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnLethalAndTacticalItemById_109915(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A07E10)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryLethalAndTactical_109916(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0800C)(this, itemId_); } int32_t DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOTOSpecialItemCount_109917(uint32_t specialID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A081F4)(this, specialID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnScoreSteak_109918() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A082F4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnRoleSkillList_109919() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A08394)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnRoleSkillByOnlyGuid_109920(uint32_t id_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0860C)(this, id_, guid_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryRoleSkill_109921(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A087FC)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnWeaponSkill_109922() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A08954)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnAttachmentList_109923() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A089F4)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnAttachmentByOnlyGuid_109924(uint32_t id_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A08C6C)(this, id_, guid_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryAttachment_109925(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A08E5C)(this, itemId_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnWeaponSkinByOnlyGuid_109926(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A08FB4)(this, guid_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnWeaponSkinById_109927(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A09140)(this, id_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryWeaponSkin_109928(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A092B0)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnOrnamentList_109929() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A09430)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnWeaponOrnamentByOnlyGuid_109930(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A094D0)(this, guid_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnCrosshairList_109931() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0965C)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnWeaponCrosshairByOnlyGuid_109932(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A096FC)(this, guid_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnSaleTicketList_109933() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A09888)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnSaleTicketByOnlyGuid_109934(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A09928)(this, guid_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnTemporaryList_109935() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A09AB4)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnTemporaryByOnlyGuid_109936(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A09B54)(this, guid_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnRoleSkinByOnlyGuid_109937(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A09CE0)(this, guid_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnRoleSkinById_109938(uint32_t id_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3A09E6C)(this, id_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryRoleSkin_109939(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0A054)(this, itemId_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnVehicleById_109940(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0A148)(this, id_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnCallingCards_109941() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0A2B8)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryVehicles_109942(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0A358)(this, itemId_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnChipSkinById_109943(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0A410)(this, id_); } DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnConsumableItemById_109944(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0A580)(this, id_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnTemporaryItemById_109945(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0A6F0)(this, id_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::ifHasInventoryProfessionChip_109946(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0A8A4)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryChipSkin_109947(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0A9EC)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryJetpack_109948(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0AB34)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryParachute_109949(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0AC7C)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryScoreStreak_109950(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0ADC4)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryOrnament_109951(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0AF0C)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryCrosshair_109952(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0B054)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventorySaleTicket_109953(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0B19C)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryTemporary_109954(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0B2E4)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnBox_109955() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0B42C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnLuckyDrawBox_109956() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0B4CC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnLuckyBoardBox_109957() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0B56C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnLuckyBox_109958() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0B60C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnCompositeChip_109959() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0B6AC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnGiftBag_109960() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0B74C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnConsumableItem_109961() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0B7EC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetItemStackList_109962(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* stackDic_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x3A0B88C)(this, stackDic_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnBoxStack_109963() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0BD7C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnLuckyBoxList_109964() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0BE24)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnGiftBagStack_109965() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0BEC4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnChipStack_109966() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0BF6C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetJetpackSkinStack_109967() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0C014)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetParachuteSkinStack_109968() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0C0B4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetProfessionChipList_109969() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0C154)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetBoxStackClone_109970(uint32_t BoxID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3A0C1F4)(this, BoxID_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::RemoveItemFromStack_109971(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* stack_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A0C45C)(this, item_, stack_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::RemoveItem_109972(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0C61C)(this, item_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnIndividuationItem_109973(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A01954)(this, list_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetIndividuationItems_109974() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0DFE8)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::IfHasInventoryIndividuation_109975(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0E088)(this, itemId_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnNumberItem_109976(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool bAdd_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3A01B7C)(this, list_, bAdd_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOrnamentItems_109977(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A0334C)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitCrosshairItems_109978(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A03584)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitSaleTicketItems_109979(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool bAdd_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3A037BC)(this, list_, bAdd_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitCallingCardItems_109980(DLL2SDK::mscorlib::System::Collections::Generic::List_1* datas_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A03AC8)(this, datas_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnOTOSpecialItem_109981(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A01E34)(this, list_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetNumberItems_109982() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0E1D0)(this); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitWeaponSkinIItems_109983(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39FF9FC)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitProfessionalChipSkinItems_109984(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A030A0)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitVehicleSkinItem_109985(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39FFCEC)(this, list_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetVehicles_109986() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0E3DC)(this); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::HasVehicle_109987(uint32_t vehicleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0E47C)(this, vehicleId_); } uint64_t DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetVehicleGUID_109988(uint32_t vehicleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0E52C)(this, vehicleId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnWeaponSkins_109989() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0E5F0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnChipSkins_109990() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0E690)(this); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitBRWingSuitSkin_109991(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A029F8)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitBRParachuteSkin_109992(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A02C30)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitBRProfessionChip_109993(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A02E68)(this, list_); } void DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::InitOwnRoleSkin_109994(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39FED44)(this, list_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetOwnRoleSkins_109995() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData*)>(DLL2SDK::GameAssemblyBase + 0x3A0E730)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::GetCheckUseItem_109996(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0E7D0)(this, id_); } int32_t DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::_GetItemStackList_m__0_109997(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EA28)(a_, b_); } bool DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData::_GetNumberItems_m__1_109998(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0EBBC)(it_); } void DLL2SDK::Assembly_CSharp::Squad::RoleAttrData::_ctor_109855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F418)(this); } void DLL2SDK::Assembly_CSharp::Squad::RoleAttrData::_ctor_109856(DLL2SDK::CSProto::msg::RoleAppearance* roleAttr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F518)(this, roleAttr_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::RoleAttrData::get_HatItem_109857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F778)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::RoleAttrData::get_BagItem_109858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F780)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::RoleAttrData::get_ClothItem_109859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F788)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::RoleAttrData::get_SuitItem_109860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F790)(this); } void DLL2SDK::Assembly_CSharp::Squad::RoleAttrData::SetAppearance_109861(DLL2SDK::CSProto::msg::RoleAppearance* roleAttr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F630)(this, roleAttr_); } void DLL2SDK::Assembly_CSharp::Squad::RoleAttrData::Copy_109862(DLL2SDK::Assembly_CSharp::Squad::RoleAttrData* anotherRoleAttrData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F890)(this, anotherRoleAttrData_); } void DLL2SDK::Assembly_CSharp::Squad::RoleAttrData::Clear2New_109863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0FA74)(this); } void DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::_ctor_109845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0FC14)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::get_PvpRoleAttrList_109846() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData*)>(DLL2SDK::GameAssemblyBase + 0x3A0FFD4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::get_PveRoleAttrList_109847() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData*)>(DLL2SDK::GameAssemblyBase + 0x3A0FFDC)(this); } void DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::InitRoleAttrData_109848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0FDD8)(this); } void DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::SetDataByProtocol_109849(DLL2SDK::CSProto::msg::RoleAppearance* roleAttr_, DLL2SDK::CSProto::msg::EGameType gameType_, int32_t loadoutIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0FFE4)(this, roleAttr_, gameType_, loadoutIdx_); } DLL2SDK::Assembly_CSharp::Squad::RoleAttrData* DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::GetRoleAttrData_109850(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10144)(this, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::GetHatByLoadoutIndex_109851(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10280)(this, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::GetBagByLoadoutIndex_109852(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10358)(this, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::GetClothByLoadoutIndex_109853(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10430)(this, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData::GetSuitByLoadoutIndex_109854(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10508)(this, squadType_, index_); } void DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::_ctor_109835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A27334)(this); } void DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::_ctor_109836(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* weaponAttr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A27568)(this, weaponAttr_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::get_SkillItem_109837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A240D0)(this); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::get_SkinItem_109838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A240E0)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::get_OrnamentItem_109839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A240E8)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::get_CrosshairItem_109840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A240F0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::get_AttachList_109841() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData*)>(DLL2SDK::GameAssemblyBase + 0x3A240D8)(this); } void DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::SetData_109842(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* weaponAttr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A276EC)(this, weaponAttr_); } void DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::Copy_109843(DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData* anotherWeaponAttrData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A27A40)(this, anotherWeaponAttrData_); } void DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData::Clear2New_109844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A27C0C)(this); } void DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::_ctor_109822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A158B4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::get_PvpWeaponAttrList_109823() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData*)>(DLL2SDK::GameAssemblyBase + 0x3A28064)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::get_PveWeaponAttrList_109824() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData*)>(DLL2SDK::GameAssemblyBase + 0x3A2806C)(this); } void DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::InitWeaponAttrData_109825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A27E68)(this); } void DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::SetDataByProtocol_109826(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* weaponAttr_, DLL2SDK::CSProto::msg::EGameType gameType_, int32_t loadoutIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A209AC)(this, weaponAttr_, gameType_, loadoutIdx_); } DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData* DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::GetWeaponAttrData_109827(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A15BA0)(this, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::GetWeaponSkillByLoadoutIndex_109828(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A15E04)(this, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::GetWeaponSkinByLoadoutIndex_109829(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A16004)(this, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::GetWeaponOrnamentByLoadoutIndex_109830(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A16204)(this, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::GetWeaponCrosshairByLoadoutIndex_109831(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A16404)(this, squadType_, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::GetWeaponAttachListByLoadoutIndex_109832(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3A16604)(this, squadType_, index_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::GetWeaponAttach_109833(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A16810)(this, squadType_, index_, pos_); } bool DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData::ContainAttach_109834(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_, uint64_t itemGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A16AA0)(this, squadType_, index_, itemGuid_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::_ctor_109766(DLL2SDK::CSProto::msg::ItemCommonData* serverCommonData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A054E0)(this, serverCommonData_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::_ctor_109767(DLL2SDK::CSProto::msg::EquippedItem* serverEquippedItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A105E0)(this, serverEquippedItem_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::_ctor_109768(DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfig* csv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A106A0)(this, csv_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::_ctor_109769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A047B4)(this); } uint64_t DLL2SDK::Assembly_CSharp::Squad::SIItem::get_GUID_109770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F814C)(this); } uint32_t DLL2SDK::Assembly_CSharp::Squad::SIItem::get_ID_109771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8144)(this); } int32_t DLL2SDK::Assembly_CSharp::Squad::SIItem::get_Num_109772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8BF4)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::SetNum_109773(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8DA8)(this, num_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::AddNum_109774(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A049D4)(this, num_); } bool DLL2SDK::Assembly_CSharp::Squad::SIItem::get_bClientFakeItem_109775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A107FC)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::set_bClientFakeItem_109776(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10804)(this, value_); } DLL2SDK::CSProto::msg::ITEMDURATIONTYPE DLL2SDK::Assembly_CSharp::Squad::SIItem::get_TimeType_109777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A04274)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::set_TimeType_109778(DLL2SDK::CSProto::msg::ITEMDURATIONTYPE value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1080C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Squad::SIItem::get_ExpireTime_109779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10814)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::set_ExpireTime_109780(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1081C)(this, value_); } DLL2SDK::Assembly_CSharp::Squad::ESquadQuality DLL2SDK::Assembly_CSharp::Squad::SIItem::get_quality_109781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10824)(this); } int32_t DLL2SDK::Assembly_CSharp::Squad::SIItem::get_StackCount_109782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A108F0)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::SetGUID_109783(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A04908)(this, guid_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::SetID_109784(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A04860)(this, id_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::SetStackCount_109785(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0BCD4)(this, count_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::SetDataByCommmonData_109786(DLL2SDK::CSProto::msg::ItemCommonData* serverCommonData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A055A0)(this, serverCommonData_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::SetDataByEquippedItem_109787(DLL2SDK::CSProto::msg::EquippedItem* serverEquippedItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F798)(this, serverEquippedItem_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::Clear2New_109788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0FB5C)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SIItem::GetItemByGUID_109789(uint64_t guid_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* inventoryFrom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A108F8)(this, guid_, inventoryFrom_); } void DLL2SDK::Assembly_CSharp::Squad::SIItem::Copy_109790(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0F998)(this, item_); } void DLL2SDK::Assembly_CSharp::Squad::SISkin::_ctor_109816(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A110DC)(this, id_); } void DLL2SDK::Assembly_CSharp::Squad::SISkin::_ctor_109817(DLL2SDK::CSProto::msg::ItemCommonData* serverCommonData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0E328)(this, serverCommonData_); } void DLL2SDK::Assembly_CSharp::Squad::SISkin::_ctor_109818(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11198)(this, conf_); } void DLL2SDK::Assembly_CSharp::Squad::SISkin::_ctor_109819(DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11278)(this, conf_); } DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig* DLL2SDK::Assembly_CSharp::Squad::SISkin::get_SkinConfig_109820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11354)(this); } void DLL2SDK::Assembly_CSharp::Squad::VehicelItem::_ctor_109814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A270A4)(this); } DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig* DLL2SDK::Assembly_CSharp::Squad::VehicelItem::get_VehicleConfig_109815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A27144)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIWeapon::_ctor_109804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A05128)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIWeapon::_ctor_109805(DLL2SDK::CSProto::msg::EquippedItem* equippedItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11444)(this, equippedItem_); } void DLL2SDK::Assembly_CSharp::Squad::SIWeapon::_ctor_109806(DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfig* csv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A114F8)(this, csv_); } int32_t DLL2SDK::Assembly_CSharp::Squad::SIWeapon::get_WeaponLevel_109807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A05318)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIWeapon::set_WeaponLevel_109808(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11650)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Squad::SIWeapon::get_WeaponExp_109809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A05320)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIWeapon::set_WeaponExp_109810(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11658)(this, value_); } DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig* DLL2SDK::Assembly_CSharp::Squad::SIWeapon::get_WeaponConfig_109811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11660)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIWeapon::CopyWeapon_109812(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11750)(this, item_); } void DLL2SDK::Assembly_CSharp::Squad::SIWeapon::SetData_109813(DLL2SDK::CSProto::msg::DBFireArmModeData* fireArmData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A051D0)(this, fireArmData_); } void DLL2SDK::Assembly_CSharp::Squad::SIRole::_ctor_109791(DLL2SDK::CSProto::msg::DBRoleData* data_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* skillFrom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A0431C)(this, data_, skillFrom_); } void DLL2SDK::Assembly_CSharp::Squad::SIRole::_ctor_109792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A109EC)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIRole::_ctor_109793(DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfig* csv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10B10)(this, csv_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SIRole::get_Skill_A_109794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10CE8)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SIRole::get_Skill_B_109795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10CF0)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SIRole::get_BrHat_109796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10CF8)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SIRole::get_BrBag_109797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10D00)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SIRole::get_BrCloth_109798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10D08)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::Squad::SIRole::get_BrSuit_109799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10D10)(this); } void DLL2SDK::Assembly_CSharp::Squad::SIRole::SetRoleData_109800(DLL2SDK::CSProto::msg::DBRoleData* data_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* skillFrom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A043E8)(this, data_, skillFrom_); } void DLL2SDK::Assembly_CSharp::Squad::SIRole::SetRoleSkinData_109801(DLL2SDK::CSProto::msg::RoleAppearance* roleSkinData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A10D18)(this, roleSkinData_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Squad::SIRole::GetRoleSkinMap_109802() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SIRole*)>(DLL2SDK::GameAssemblyBase + 0x3A10F38)(this); } DLL2SDK::Assembly_CSharp::Config::RoleConfConfig* DLL2SDK::Assembly_CSharp::Squad::SIRole::get_RoleConfig_109803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11090)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::_ctor_109717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14864)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::IsCurrencyItem_109718(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14938)(itemId_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetClientGoldItem_109719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14AC8)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetClientDiamondItem_109720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14BE4)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetClientExpItem_109721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14D00)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetGuildCoinItem_109722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14E1C)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetPowderItem_109723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14F38)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetPVPCoinItem_109724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F15054)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetPVECoinItem_109725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F15170)(); } DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetInventoryType_109726(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1528C)(id_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::IsStackableItem_109727(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1561C)(type_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::IsCompositeChipByItemId_109728(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1570C)(id_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetIDNameField_109729(int32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F15810)(ID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetColorDescText_109730(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F15934)(ColorID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetColorDescTextWithColorCode_109731(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F15AB4)(ColorID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetItemTypeDescText_109732(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType type_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType grenadeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F15DA4)(type_, grenadeType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetTreasureBoxTitleBgSpriteFromQuality_West_109733(int32_t ColorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F16054)(ColorId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetTreasureBoxBgSpriteFromQuality_West_109734(int32_t ColorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F161D8)(ColorId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetItemTopBGSpriteFromQuality_109735(DLL2SDK::Assembly_CSharp::Squad::ESquadQuality quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F16354)(quality_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetRaritySpriteNameFromColor_109736(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1651C)(ColorID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetAvatarLineFromColor_109737(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1663C)(ColorID_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetColorValue_109738(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F167B0)(ColorID_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetCardAttachmentQualityColor_109739(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F16994)(ColorID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetBBCodeColorPrefix_109740(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F15C30)(ColorID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetColorQualityProbabilityString_109741(uint32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F16B7C)(num_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetWeaponTypeString_109742(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F16D84)(type_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::IsOnlyUseInPVP_109743(uint64_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F16F74)(itemId_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::IsOnlyUseInPVE_109744(uint64_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F17090)(itemId_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::IsOnlyUseInBR_109745(uint64_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F171A8)(itemId_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageEquipmentType DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::ChangeToEquipmentType_109746(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F172C4)(clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::ChangeToWeaponType_109747(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F173C0)(clientID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::IsViceWeapon_109748(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F174C8)(clientID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::IsMainWeapon_109749(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F175E8)(clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::ChangeToGrenadeType_109750(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F17710)(clientID_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::ChangeToAttachmentType_109751(uint64_t clientID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F17818)(clientID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetTimeString_109752(int32_t leftTime_, DLL2SDK::Assembly_CSharp::GameBase::ETimeUnit unit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F17920)(leftTime_, unit_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetTimeStringSecondToInt_109753(int32_t ExpireTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F18E7C)(ExpireTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetTimeStringSecond_109754(int32_t leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F17AD0)(leftTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetTimeStringXX_XX_XX_JustForLadderForbid_109755(int32_t leftTimeSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F194EC)(leftTimeSecond_); } void DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetTacticalSignTipsSpriteNames_109756(DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType Type_, DLL2SDK::Array* IconNames_, DLL2SDK::Array* IconBGNames_, DLL2SDK::Array* BeamNames_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x1F198CC)(Type_, IconNames_, IconBGNames_, BeamNames_); } void DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetTacticalSignTipsSpriteNamesForMP_109757(DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType Type_, DLL2SDK::Array* IconNames_, DLL2SDK::Array* IconBGNames_, DLL2SDK::Array* BeamNames_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x1F1B6C4)(Type_, IconNames_, IconBGNames_, BeamNames_); } void DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetPickupItemSignTipsSpriteNames_109758(int32_t ItemLevel_, DLL2SDK::Array* IconNames_, DLL2SDK::Array* IconBGNames_, DLL2SDK::Array* BeamNames_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x1F1C87C)(ItemLevel_, IconNames_, IconBGNames_, BeamNames_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetSignPlayerIconName_109759(int32_t IndexInTeam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1DE0C)(IndexInTeam_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetCurrencyIconName_109760(DLL2SDK::CSProto::msg::PaymentType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1DF7C)(type_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetIsEightDays_109761(uint64_t DT_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1E21C)(DT_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetDateTimeByTime_109762(uint64_t DT_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1E684)(DT_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetStringByTime_109763(int32_t leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1E874)(leftTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::GetFormatString_109764(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1EBF8)(num_); } void DLL2SDK::Assembly_CSharp::GameBase::ItemConfigHelper::_cctor_109765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1ED70)(); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditView::_ctor_109709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9764)(this); } DLL2SDK::System_Core::System::Action* DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditView::get_OnFocusCallback_109710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9808)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditView::set_OnFocusCallback_109711(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F706C)(this, value_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditView::ShutDown_109712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditView::SetNickName_109713(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F6B44)(this, text_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditView::OnInputFocus_109714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F98C0)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditView::DestroyMySelf_109715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9970)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditView::__xLuaBaseProxy_ShutDown_109716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9A64)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::_ctor_109697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8E88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::GetViewAssetId_109698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::IsShowWeapon_109699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::OnNavigationWillShow_109700(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::OnNavigationShowed_109701(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::OnNavigationWillClose_109702(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::OnChangeNameSuccess_109703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F948C)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::OnChangeNameFailure_109704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9524)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::ReturnInventory_109705(int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F95DC)(this, userContext_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::__xLuaBaseProxy_GetViewAssetId_109706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F974C)(this); } bool DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::__xLuaBaseProxy_IsShowWeapon_109707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9754)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditNavigationNavigationUIController::__xLuaBaseProxy_OnNavigationWillShow_109708(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F975C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::_ctor_109669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F6058)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::GetViewAssetId_109670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::IfBlurWhenOpen_109671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::Init_109672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::PostInit_109673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } wchar_t DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::OnValidate_109674(DLL2SDK::mscorlib::System::String* text_, int32_t charIndex_, wchar_t addedChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F6798)(this, text_, charIndex_, addedChar_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::OnChange_109675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F6950)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::PrepareViews_109676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F6398)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::RegisterDelegates_109677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::UnRegisterDelegates_109678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::OnOKButtonClick_109679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::DoEditNickName_109680(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F74EC)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::OnCancelButtonClick_109681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::OnClose_109682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::OnInputFocus_109683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F7B9C)(this); } bool DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::CheckNameLength_109684(DLL2SDK::mscorlib::System::String* name_, bool lastCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F7C34)(this, name_, lastCheck_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::DoEditNickNameRequest_109685(DLL2SDK::mscorlib::System::String* nickName_, int32_t picId_, int32_t frameId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F75E8)(this, nickName_, picId_, frameId_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::OnServerEditNickNameCallback_109686(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8154)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::ProcessServerEditNickNameMessageBox_109687(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8508)(this, data_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::OnEditNickNameFailMessageBoxCallback_109688(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8AA0)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::ReportEvent_109689(int32_t errorCode_, DLL2SDK::mscorlib::System::String* nickName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8860)(this, errorCode_, nickName_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::__xLuaBaseProxy_GetViewAssetId_109690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8E50)(this); } bool DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::__xLuaBaseProxy_IfBlurWhenOpen_109691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8E58)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::__xLuaBaseProxy_Init_109692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8E60)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::__xLuaBaseProxy_PostInit_109693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8E68)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::__xLuaBaseProxy_RegisterDelegates_109694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8E70)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::__xLuaBaseProxy_UnRegisterDelegates_109695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8E78)(this); } void DLL2SDK::Assembly_CSharp::Squad::ChangeNickNameEditController::__xLuaBaseProxy_OnClose_109696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F8E80)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadDataStore::_ctor_109664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A14F7C)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadData* DLL2SDK::Assembly_CSharp::Squad::SquadDataStore::GetSquadDataById_109665(int32_t squadId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A15054)(this, squadId_); } DLL2SDK::Assembly_CSharp::Squad::SquadData* DLL2SDK::Assembly_CSharp::Squad::SquadDataStore::GetCurrentSelectedSquad_109666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A151CC)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadData::_ctor_109656(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::CSProto::msg::SquadInfo* info_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* opponentInventory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A140BC)(this, squadType_, info_, opponentInventory_); } void DLL2SDK::Assembly_CSharp::Squad::SquadData::SetSquadData_109657(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::CSProto::msg::SquadInfo* info_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* opponentInventory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A1421C)(this, squadType_, info_, opponentInventory_); } void DLL2SDK::Assembly_CSharp::Squad::SquadData::ChangeScoreStreak_109658(DLL2SDK::mscorlib::System::Collections::Generic::List_1* newScoreStreakList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A14B80)(this, newScoreStreakList_); } void DLL2SDK::Assembly_CSharp::Squad::SquadData::ChangeIndividuationItems_109659(DLL2SDK::mscorlib::System::Collections::Generic::List_1* newScoreStreakList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A14D90)(this, newScoreStreakList_); } void DLL2SDK::Assembly_CSharp::Squad::SquadData::AddMember_109660(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A14A30)(this, member_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadData::GetSquadMemberList_109661() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadData*)>(DLL2SDK::GameAssemblyBase + 0x3A14E30)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::_ctor_109641(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadOutIndex_, DLL2SDK::CSProto::msg::LoadoutInfo* info_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* oppoInventoryData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A14874)(this, squadType_, loadOutIndex_, info_, oppoInventoryData_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::get_bLocked_109642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A22D10)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::set_bLocked_109643(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A22D18)(this, value_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::SetSquadMemberData_109644(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadOutIndex_, DLL2SDK::CSProto::msg::LoadoutInfo* info_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* oppoInventoryData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A146F0)(this, squadType_, loadOutIndex_, info_, oppoInventoryData_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::SetLoadOutSIItemBase_109645(DLL2SDK::Assembly_CSharp::Squad::SIItem* loadOutItem_, DLL2SDK::CSProto::msg::LoadoutPosType itemType_, DLL2SDK::CSProto::msg::LoadoutInfo* info_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* inventory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A23094)(this, loadOutItem_, itemType_, info_, inventory_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::SetLoadOutSIWeapon_109646(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* loadOutWeapon_, DLL2SDK::CSProto::msg::LoadoutPosType itemType_, DLL2SDK::CSProto::msg::LoadoutInfo* info_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* inventory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A238DC)(this, loadOutWeapon_, itemType_, info_, inventory_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::SetLoadOutSIRole_109647(DLL2SDK::Assembly_CSharp::Squad::SIRole* loadOutRole_, DLL2SDK::CSProto::msg::LoadoutPosType itemType_, DLL2SDK::CSProto::msg::LoadoutInfo* info_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* inventory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A240F8)(this, loadOutRole_, itemType_, info_, inventory_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::CheckCarryingZombieItem_109648(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A23320)(this, role_, weapon_, item_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::SetLoadOutData_109649(DLL2SDK::CSProto::msg::LoadoutInfo* info_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* inventory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A22D20)(this, info_, inventory_); } DLL2SDK::Assembly_CSharp::Squad::ESquadCareer DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::GetCareerType_109650(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A248FC)(id_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::CheckPerk_109651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A24688)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::ChangeLoadOut_109652(DLL2SDK::CSProto::msg::LoadoutInfo* info_, DLL2SDK::Assembly_CSharp::Squad::PlayerOwnInventoryData* oppoInventoryData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A249C8)(this, info_, oppoInventoryData_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadMemberData::CheckPlayerInfo_109653(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A24AE8)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::AvatarItemViewBase::_ctor_86710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38846E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewCameraAdapter::_ctor_109603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297CCD8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewCameraAdapter::Awake_109604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297CD7C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewCameraAdapter::Start_109605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297CF28)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewCameraAdapter::OnEnable_109606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297D28C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewCameraAdapter::CheckCameraFov_109607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297CFCC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::_ctor_109476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B66E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetViewAssetId_109477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::RegisterDelegates_109478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::UnRegisterDelegates_109479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::Init_109480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnOpen_109481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnClose_109482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::CloseCustomTimer_109483(DLL2SDK::Assembly_CSharp::GameEngine::Timer* timer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B7534)(this, timer_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::SetRandomPlayActionTimer_109484(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B6F50)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnCustomTimer1_109485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B7620)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnCustomTimer2_109486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B7948)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnCustomTimer3_109487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B7A20)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnCustomTimer4_109488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B7AF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnCustomTimer5_109489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B7BD0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::RandomPlayActionByTimer_109490(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B76F8)(this, pos_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetNamesTransformList_109491() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad*)>(DLL2SDK::GameAssemblyBase + 0x34B7CA8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetEncourageTeamTrasnformList_109492() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad*)>(DLL2SDK::GameAssemblyBase + 0x34B7DF4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::ShowAvatarView_109493(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B7F40)(this, show_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::SwitchAvatarType_109494(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B81CC)(this, type_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::InitAvatarView_109495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B8514)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::IsFemale_109496(uint64_t modelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B89C4)(this, modelId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::ShowSelfModelInSquadLobby_109497(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B8B30)(this, squadType_, member_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::ShowSelfModelInPveSquadLobby_109498(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::Assembly_CSharp::GameBase::PVELoadout* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B9638)(this, squadType_, member_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::ShowSingleAvatar_109499(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, int32_t loadoutIdx_, DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_FM_, DLL2SDK::mscorlib::System::String* defaultAnimationName_, DLL2SDK::UnityEngine::UnityEngine::Quaternion defaultLocalRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B9C24)(this, squadType_, role_, loadoutIdx_, animatorController_, animatorController_FM_, defaultAnimationName_, defaultLocalRotation_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::ShowBRSingleAvatar_109500(DLL2SDK::Assembly_CSharp::GameBase::BRLoadout* brLoadout_, DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_FM_, DLL2SDK::mscorlib::System::String* defaultAnimationName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BA298)(this, brLoadout_, animatorController_, animatorController_FM_, defaultAnimationName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnNotifyChangeSquadAvatarAtPosition_109501(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BA774)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnNotifyChangeSquadAvatarAtPosition_BRSelf_109502(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BB1C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::ChangeAvatarAtPos_109503(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* roleSkinMap_, int32_t loadoutIdx_, bool bPlayEntranAni_, bool bResetRotation_, bool forceRefresh_) { return reinterpret_cast*, int32_t, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x34BACAC)(this, weapon_, role_, squadType_, roleSkinMap_, loadoutIdx_, bPlayEntranAni_, bResetRotation_, forceRefresh_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::RoomHideAvatarsExcept_109504(DLL2SDK::mscorlib::System::Collections::Generic::List_1* exceptList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34BBB9C)(this, exceptList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::HideAllMembers_109505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BA154)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::HideAllMembersExcpt_109506(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B911C)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::SetVisible_109507(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BBCEC)(this, visible_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnNotifyHideAvatar_109508(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BBE9C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnNotifyRestoreAvatar_109509(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BC068)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnNotifyStopAvatarAudio_109510(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BC1B4)(this, Msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetAvatarAssetID_109511(uint64_t roleID_, bool bBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B926C)(this, roleID_, bBR_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetWeaponAssetID_109512(uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BC300)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::EquipWeaponPart_109513(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad* avatarItem_, DLL2SDK::Assembly_CSharp::EAssetID weapAssetID_, uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BC44C)(this, avatarItem_, weapAssetID_, weaponID_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetOwnerAvatarItem_109514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BCDA0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::RoomChangeAvatarAtPos_109515(int32_t pos_, int32_t roleID_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* roleSkinMap_, uint32_t weaponId_, uint32_t skinId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* attachList_, DLL2SDK::Assembly_CSharp::Squad::SIItem* ornamentItem_, uint32_t professionChip_, uint32_t professionChipSkinID_, bool bBRModel_, bool bDisplay_, bool bPlayEntranAni_, bool bResetPosition_) { return reinterpret_cast*, uint32_t, uint32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::Assembly_CSharp::Squad::SIItem*, uint32_t, uint32_t, bool, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x34BB63C)(this, pos_, roleID_, roleSkinMap_, weaponId_, skinId_, attachList_, ornamentItem_, professionChip_, professionChipSkinID_, bBRModel_, bDisplay_, bPlayEntranAni_, bResetPosition_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::ForceUpdateRole_109516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BCEF0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::EquipWeaponForSelf_109517(int32_t pos_, int32_t roleId_, uint32_t weaponId_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* mainWeapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_, bool bPlayEntranAni_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B9420)(this, pos_, roleId_, weaponId_, mainWeapon_, squadType_, loadoutIndex_, bPlayEntranAni_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::EquipWeaponWithData_109518(int32_t pos_, int32_t m_RoleId_, uint32_t weaponId_, uint32_t skinId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* attachList_, DLL2SDK::Assembly_CSharp::Squad::SIItem* ornamentItem_, uint32_t professionChip_, uint32_t professionChipSkinID_, bool bPlayEntranAni_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Squad::SIItem*, uint32_t, uint32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x34BD01C)(this, pos_, m_RoleId_, weaponId_, skinId_, attachList_, ornamentItem_, professionChip_, professionChipSkinID_, bPlayEntranAni_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetLauncherSocketById_109519(uint64_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BDEA0)(this, weaponId_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetWeaponController_109520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BE06C)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetWeaponView_109521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BE150)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::ShowWeaponController_109522(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BE2E0)(this, bShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::InitWeaponShowController_109523(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad* squadView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B86BC)(this, squadView_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::HandleCameraMoveToWeaponRoot_109524(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BE84C)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnMoveToWeaponRootFinish_109525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BEC2C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnResetWeaponRotation_109526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BEFC4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::HandleCameraResetFromWeaponRoot_109527(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF2DC)(this, MSG_); } DLL2SDK::Assembly_CSharp::SquadTeamCamera* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::GetViewCamera_109528(bool bForceMatch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF714)(this, bForceMatch_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::OnResetFromWeaponRootFinish_109529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF864)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::_cctor_109530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF92C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::__xLuaBaseProxy_GetViewAssetId_109531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF9B0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::__xLuaBaseProxy_RegisterDelegates_109532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF9B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::__xLuaBaseProxy_UnRegisterDelegates_109533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF9C0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::__xLuaBaseProxy_Init_109534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF9C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::__xLuaBaseProxy_OnOpen_109535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF9D0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Squad::__xLuaBaseProxy_OnClose_109536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF9D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingView::_ctor_109475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0B45C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskView::_ctor_109474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0B3B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemView::_ctor_109472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0B250)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemView::_cctor_109473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0B324)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemController::_ctor_109464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0AAEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemController::GetViewAssetId_109465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemController::Init_109466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemController::SetEasyListData_109467(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemController::OnInitialize_109468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0B0E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemController::Reset_109469(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskTitleData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0AE5C)(this, data_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemController::__xLuaBaseProxy_GetViewAssetId_109470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0B240)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskTitileItemController::__xLuaBaseProxy_Init_109471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0B248)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemView::_ctor_109462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0A974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemView::_cctor_109463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0AA48)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::_ctor_109450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E09BBC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::GetViewAssetId_109451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::Init_109452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::SetEasyListData_109453(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::Reset_109454(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskProgressData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E09F3C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::AttachUIDragScrollView2ItemUI_109455(DLL2SDK::Assembly_CSharp::UIScrollView* rootUIScrollView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0A618)(this, rootUIScrollView_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::OnItemUIClickedCallback_109456(DLL2SDK::mscorlib::System::Object* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0A854)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::ResetEffect_109457(int32_t id_, bool isLast_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0A3D0)(this, id_, isLast_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::get_id_109458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0A3C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::set_id_109459(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0A3C0)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::__xLuaBaseProxy_GetViewAssetId_109460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0A964)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskProgressItemController::__xLuaBaseProxy_Init_109461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0A96C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::_ctor_109408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E063C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::GetViewAssetId_109409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::Init_109410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::OnOpen_109411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::OnClose_109412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::RegisterDelegates_109413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::UnRegisterDelegates_109414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::OnEasyListItemClick_109415(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::OnEasyListDataChanged_109416(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::NotifyDataStoreUpdated_109417(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::OnNotifyCommonReceiveItemClose_109418(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E06D80)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::Reset_109419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02980)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::RePlayEffect_109420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E020E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::OnInitialize_109421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E06624)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::InitLayout_109422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E07420)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::ResetPanelSizeWitchRect_109423(DLL2SDK::Assembly_CSharp::UIWidget* rect_, DLL2SDK::Assembly_CSharp::UIPanel* panel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E07ED0)(this, rect_, panel_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::ResetData_109424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E06F18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::InitProgressListController_109425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E07644)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::ResetProgress_109426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E06FC8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::ResetProgressBarLayout_109427(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E083C4)(this, count_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::GetProgressData_109428() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController*)>(DLL2SDK::GameAssemblyBase + 0x3E080E0)(this); } float DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::GetProgressValue_109429(int32_t progressWidth_, int32_t* doneValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E08774)(this, progressWidth_, doneValue_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::InitTitleListController_109430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0783C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::ResetTitle_109431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E08AD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::OnTitleItemClicked_109432(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E06B44)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::OnTitleContentChanged_109433(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E07368)(this, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::GetTitleData_109434() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController*)>(DLL2SDK::GameAssemblyBase + 0x3E08E34)(this); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskTitleData* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::GetSelectTitleData_109435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E090C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::ResetTitleDataSelected_109436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E08C34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::InitContentListController_109437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E07A3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::ResetContent_109438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E08F24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::ResetLockedContent_109439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E09290)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::ResetUnLockedContent_109440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E094E0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::GetLockedContentData_109441() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController*)>(DLL2SDK::GameAssemblyBase + 0x3E09634)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::GetUnLockedContentData_109442() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController*)>(DLL2SDK::GameAssemblyBase + 0x3E09A98)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::IsSelectGroupLocked_109443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E091DC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::__xLuaBaseProxy_GetViewAssetId_109444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E09B8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::__xLuaBaseProxy_Init_109445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E09B94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::__xLuaBaseProxy_OnOpen_109446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E09B9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::__xLuaBaseProxy_OnClose_109447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E09BA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::__xLuaBaseProxy_RegisterDelegates_109448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E09BAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskController::__xLuaBaseProxy_UnRegisterDelegates_109449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E09BB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemView::_ctor_109406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E06244)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemView::_cctor_109407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E06318)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemController::_ctor_109398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E05A60)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemController::GetViewAssetId_109399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemController::Init_109400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemController::SetEasyListData_109401(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemController::OnInitialize_109402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E05CBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemController::Reset_109403(DLL2SDK::Assembly_CSharp::Config::CodTaskAward* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E060D0)(this, data_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemController::__xLuaBaseProxy_GetViewAssetId_109404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E06234)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentRewardItemController::__xLuaBaseProxy_Init_109405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0623C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemView::_ctor_109396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E058F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemView::_cctor_109397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E059CC)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::_ctor_109379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E041FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::GetViewAssetId_109380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::Init_109381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::RegisterDelegates_109382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::UnRegisterDelegates_109383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::OnClaimBtnClicked_109384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E04754)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::SetEasyListData_109385(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::OnInitialize_109386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E04458)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::InitLayout_109387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E04FD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::InitListController_109388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E051C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::Reset_109389(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E04CD0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::ResetClaimBtn_109390(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::EDailyTaskContentRewardState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E05440)(this, state_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::Switch2UI_109391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0486C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::__xLuaBaseProxy_GetViewAssetId_109392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E058D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::__xLuaBaseProxy_Init_109393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E058E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::__xLuaBaseProxy_RegisterDelegates_109394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E058E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingTaskContentItemController::__xLuaBaseProxy_UnRegisterDelegates_109395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E058F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardView::_ctor_109378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E04158)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemView::_ctor_109375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E040B4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemView::get_width_109376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0369C)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemView::get_height_109377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E036A4)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemController::_ctor_109367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E038E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemController::GetViewAssetId_109368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemController::Init_109369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemController::SetEasyListData_109370(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemController::OnInitialize_109371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E03ADC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemController::Reset_109372(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingRewardItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E03CF8)(this, data_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemController::__xLuaBaseProxy_GetViewAssetId_109373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E040A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardItemController::__xLuaBaseProxy_Init_109374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E040AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::_ctor_109349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02A68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::GetViewAssetId_109350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::Init_109351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::OnOpen_109352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::RegisterDelegates_109353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::UnRegisterDelegates_109354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::OnClaimButtonClicked_109355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E03298)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::OnEasyListItemClick_109356(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::OnEasyListDataChanged_109357(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::OnInitialize_109358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02CC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::InitScrollView_109359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E034D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::Reset_109360(int32_t select_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02868)(this, select_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::GetRewardData_109361(int32_t select_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3E036AC)(this, select_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::__xLuaBaseProxy_GetViewAssetId_109362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E038BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::__xLuaBaseProxy_Init_109363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E038C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::__xLuaBaseProxy_OnOpen_109364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E038CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::__xLuaBaseProxy_RegisterDelegates_109365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E038D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingSelectRewardController::__xLuaBaseProxy_UnRegisterDelegates_109366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E038DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUIWindowController::_ctor_109286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21D7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUIWindowController::Reset_109287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::_ctor_109288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21EB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::CSActvGetBackConfReq_109289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21F54)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::C2SGetFacePictureReward_109290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2204C)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::C2SGetNewContentReward_109291(uint64_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A222B8)(id_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::C2SGetDailyLoginReward_109292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A22480)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::C2SSelectTaskReward_109293(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A22624)(id_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::C2SGetTaskReward_109294(uint64_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A228B4)(id_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::C2SGetBPReward_109295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A22A6C)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::IsActivityActive_109296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A22C10)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::IsActivityActive_109297(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A221F0)(activity_); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::IsShowFacePitcture_109298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A22E0C)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::IsFacePictureRewardClaimed_109299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A22EA4)(); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::GetActivity_109300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A22CC0)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::IsTrainingSelectedReward_109301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A227F4)(); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskData* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::GetTaskData_109302(bool isSortTask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2303C)(isSortTask_); } DLL2SDK::CSProto::msg::ActivityBackInfo* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::GetSoldierReturnInfo_109303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A22F58)(); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::EDailyLoginButtonState DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::GetDailyLoginClaimButtonState_109304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2348C)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::GetDailyLoginRewardClaimedDayNumber_109305(int32_t* canClaimDayNumber_, int32_t* claimedDayNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A23578)(canClaimDayNumber_, claimedDayNumber_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::PreloadAllCDNTexture_109306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A23784)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::IsCanClaimBPReward_109307(bool* isBPReady_, bool* isClaimed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A23A9C)(isBPReady_, isClaimed_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::BuildTrainingTaskTitleData_109308(DLL2SDK::mscorlib::System::Collections::Generic::List_1* groupData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tasks_, int32_t loginDayNum_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2A23264)(groupData_, tasks_, loginDayNum_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::BuildTrainingTaskContentData_109309(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A23C60)(task_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::AddTaskContent2TitleData_109310(DLL2SDK::mscorlib::System::Collections::Generic::List_1* groupData_, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData* contentData_, int32_t loginDayNum_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2A23E10)(groupData_, contentData_, loginDayNum_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::PostProcessTrainingData_109311(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskData* taskDatas_, bool sortTask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A233D0)(taskDatas_, sortTask_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::SortTrainingTitleData_109312(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskData* taskDatas_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24278)(taskDatas_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::TrainingTitleDataSortFunc_109313(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskTitleData* d1_, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskTitleData* d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24718)(d1_, d2_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::SortTrainingTaskData_109314(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskData* taskDatas_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24458)(taskDatas_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::TrainingTaskDataSortFunc_109315(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData* d1_, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData* d2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A247E0)(d1_, d2_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::GetEDailyTaskContentRewardStateSort_109316(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::EDailyTaskContentRewardState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A248C8)(state_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::OpenSoldierReturnWhenCommonReceiveItemClosed_109317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24990)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::ActivityDSRegisterSubscriber_109318(DLL2SDK::Assembly_CSharp::GameEngine::DataStoreSubscriber* subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24E1C)(subscriber_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::ActivityDSUnRegisterSubscriber_109319(DLL2SDK::Assembly_CSharp::GameEngine::DataStoreSubscriber* subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24F0C)(subscriber_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::SoldierReturnDSRegisterSubscriber_109320(DLL2SDK::Assembly_CSharp::GameEngine::DataStoreSubscriber* subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24FFC)(subscriber_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::SoldierReturnDSUnRegisterSubscriber_109321(DLL2SDK::Assembly_CSharp::GameEngine::DataStoreSubscriber* subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A250EC)(subscriber_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::OpenItemDetails_109322(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A251DC)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::GetItemIconConfig_109323(int32_t id_, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnRewardItemConfigConfig type_, DLL2SDK::UnityEngine::UnityEngine::Vector3* scale_, DLL2SDK::UnityEngine::UnityEngine::Vector3* rotate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A25344)(id_, type_, scale_, rotate_); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::get_isOpenSoldierReturnWhenReceiveItemClose_109324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24C14)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::set_isOpenSoldierReturnWhenReceiveItemClose_109325(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24D14)(value_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::get_wait4OpenTabWhenReceiveItemClose_109326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24C94)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::set_wait4OpenTabWhenReceiveItemClose_109327(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24D98)(value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::get_soldierReturnActivityTaskProgressReward_109328() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2A255B8)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUtils::set_soldierReturnActivityTaskProgressReward_109329(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2A25638)(value_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReportHandle::_ctor_109283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFDEE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReportHandle::Tlog_109284(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReportOpenScene openSource_, int32_t newContentBookmark_, int32_t newContentIsClickGO_, int32_t bpIsClickGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF0E90)(openSource_, newContentBookmark_, newContentIsClickGO_, bpIsClickGO_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReportHandle::Debug_109285(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReportOpenScene openSource_, int32_t newContentBookmark_, int32_t newContentIsClickGO_, int32_t bpIsClickGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFDF84)(openSource_, newContentBookmark_, newContentIsClickGO_, bpIsClickGO_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnRedDataUtil::_ctor_109274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD574)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnRedDataUtil::IsShowLobbyBtnRed_109275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD618)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnRedDataUtil::WriteLobyyButtonClicked_109276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD764)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnRedDataUtil::IsShowRed_109277(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF6D4C)(tab_); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnRedDataUtil::IsShowNewContentRed_109278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD88C)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnRedDataUtil::IsShowDailyLoginRed_109279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFDAC4)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnRedDataUtil::IsShowTrainingRed_109280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFDB7C)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnRedDataUtil::IsShowBenifitsRed_109281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFDD84)(); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnRedDataUtil::IsShowBenifitsBPRed_109282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFDE1C)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavController::_ctor_109266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF71A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavController::OnNavigationShowed_109267(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavController::OnNavigationWillClose_109268(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavController::GetBackgroundTexture_109269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavController::IsEnableCameraClear_109270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavController::SetActiveChildTab_109271(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF764C)(this, data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavController::__xLuaBaseProxy_GetBackgroundTexture_109272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7960)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavController::__xLuaBaseProxy_IsEnableCameraClear_109273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7968)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainView::_ctor_109265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7104)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::_ctor_109237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF4E98)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::GetViewAssetId_109238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::Init_109239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::OnClose_109240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::RegisterDelegates_109241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::UnRegisterDelegates_109242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::NotifyDataStoreUpdated_109243(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::OnTabInteracted_109244(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::RefreshRedDotOnTabChanged_109245(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::Show_109246(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab childTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF5F48)(this, childTab_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::InternalShow_109247(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab childTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF6000)(this, childTab_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::InitChildTab_109248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF51C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::CheckChildTabResouce_109249(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab childTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF5C00)(this, childTab_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::GetChildTab_109250(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab childTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF67F8)(this, childTab_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::ResetAllTabRed_109251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF58C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::ResetTabRed_109252(int32_t tabIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF6AD8)(this, tabIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::InitTimeLabel_109253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF5314)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::ResetTime_109254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF6280)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::ResetTabItemName_109255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF65A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::GetTabItemName_109256(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF6E9C)(this, tab_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::get_activeChildTab_109257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7028)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::__xLuaBaseProxy_GetViewAssetId_109258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF70CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::__xLuaBaseProxy_Init_109259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF70D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::__xLuaBaseProxy_OnClose_109260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF70DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::__xLuaBaseProxy_RegisterDelegates_109261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF70E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::__xLuaBaseProxy_UnRegisterDelegates_109262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF70EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::__xLuaBaseProxy_OnTabInteracted_109263(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF70F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnMainController::__xLuaBaseProxy_RefreshRedDotOnTabChanged_109264(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF70FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::BenifitsBPTextureData::_ctor_109236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF0560)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskProgressData::_ctor_109235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2595C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData::_ctor_109231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24064)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData::SetState_109232(DLL2SDK::CSProto::msg::ActvInfoStateEnum infoState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A24108)(this, infoState_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::EDailyTaskContentRewardState DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData::get_state_109233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A241CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData::set_state_109234(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::EDailyTaskContentRewardState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A25760)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskTitleData::_ctor_109230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A241D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskData::_ctor_109228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A231C0)(this); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskTitleData* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskData::GetTitleData_109229(int32_t groupID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A25768)(this, groupID_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingRewardItemData::_ctor_109227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A256BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::DailyLoginData::_ctor_109225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF0604)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::DailyLoginData::get_id_109226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF06A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::NewContentBookmarkData::_ctor_109224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF06D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::NewContentRewardData::_ctor_109223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF0774)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavigationData::_ctor_109218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7970)(this); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavigationData::get_wait4Open_109219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF74D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavigationData::set_wait4Open_109220(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7958)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavigationData::get_isManualReset_109221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7A14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNavigationData::set_isManualReset_109222(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7A1C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::_ctor_109207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF3920)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::SetDataConfFromServer_109208(DLL2SDK::CSProto::msg::CSActvGetBackConfRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF39C4)(this, res_); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::GetActivityID_109209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF3E28)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::GetFacePictureRewardData_109210() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3DF3EE4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::GetNewContentData_109211() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3DF4174)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::GetDailyLoginRewardData_109212(DLL2SDK::mscorlib::System::Collections::Generic::List_1* specials_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3DF2548)(this, specials_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::GetTrianingSelectRewardData_109213() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3DF4268)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::GetTrainingProgressRewardData_109214() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3DF4394)(this); } DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::GetBPReward_109215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF461C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::CollectPreloadTextureURL_109216() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3DF4924)(this); } DLL2SDK::CSProto::msg::ResActivityBackMiscConf* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore::GetActivityBackMiscConf_109217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF4DE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentView::_ctor_109206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD4D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentRewardItemView::_ctor_109204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD36C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentRewardItemView::_cctor_109205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD440)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentRewardItemController::_ctor_109197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFCD7C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentRewardItemController::GetViewAssetId_109198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentRewardItemController::Init_109199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentRewardItemController::SetEasyListData_109200(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentRewardItemController::Reset_109201(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::NewContentRewardData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD0EC)(this, data_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentRewardItemController::__xLuaBaseProxy_GetViewAssetId_109202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD35C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentRewardItemController::__xLuaBaseProxy_Init_109203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFD364)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::_ctor_109154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF8144)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::GetViewAssetId_109155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::Init_109156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnOpen_109157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnClose_109158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::RegisterDelegates_109159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::UnRegisterDelegates_109160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnEasyListItemClick_109161(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnEasyListDataChanged_109162(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::NotifyDataStoreUpdated_109163(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnBookmarkItemClicked_109164(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF9138)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnLeftNavgationBtnClicked_109165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF966C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnRightNavgationBtnClicked_109166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF9718)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnInfoBtnClicked_109167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF97C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnClaimBtnClicked_109168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF9AA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnNotifyClosePlaylistDetailView_109169(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFA188)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::Initialize_109170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF8408)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::Adaptation_109171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFA2EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::InitReward_109172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFA5DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::InitBookmark_109173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFA7F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::Reset_109174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::ForceResetSelect_109175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF9368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::Reset_109176(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF9418)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::Reset_109177(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf* config_, DLL2SDK::CSProto::msg::ActivityBackRecommendInfo* db_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFB338)(this, config_, db_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::ResetTexture_109178(DLL2SDK::mscorlib::System::String* cdn_, DLL2SDK::mscorlib::System::String* local_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFC588)(this, cdn_, local_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::DownloadTexture_109179(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF85D4)(this, url_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::CancelDownloadTexture_109180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF88C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::OnTextureDownLoad_109181(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFC7BC)(this, url_, isSuccess_, texture_); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::InitData_109182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFAA10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::ResetBookmarkSelected_109183(int32_t index_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dbInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DFB9E0)(this, index_, dbInfo_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::GetRewardData_109184(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf* config_, DLL2SDK::CSProto::msg::ActivityBackRecommendInfo* db_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController*, DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, DLL2SDK::CSProto::msg::ActivityBackRecommendInfo*)>(DLL2SDK::GameAssemblyBase + 0x3DFC26C)(this, config_, db_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::GetNewContentDBInfo_109185() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController*)>(DLL2SDK::GameAssemblyBase + 0x3DFB0D0)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::GetGameUIUtilSwitchType_109186(DLL2SDK::CSProto::msg::EGameType gameType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFA0D0)(this, gameType_); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::IsPlaylistOpen_109187(int32_t playlistID_, int32_t mapID_, DLL2SDK::CSProto::msg::EGameType gameType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFCA44)(this, playlistID_, mapID_, gameType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::GetTitle_109188(int32_t playlistID_, DLL2SDK::mscorlib::System::String* mapID_, DLL2SDK::mscorlib::System::String* locID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFBEC4)(this, playlistID_, mapID_, locID_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::get_newContentID_109189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFA0B8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::__xLuaBaseProxy_GetViewAssetId_109190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFCD44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::__xLuaBaseProxy_Init_109191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFCD4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::__xLuaBaseProxy_OnOpen_109192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFCD54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::__xLuaBaseProxy_OnClose_109193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFCD5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::__xLuaBaseProxy_RegisterDelegates_109194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFCD64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::__xLuaBaseProxy_UnRegisterDelegates_109195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFCD6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentController::__xLuaBaseProxy_Reset_109196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFCD74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentBookmarkNodeView::_ctor_109152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7FDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentBookmarkNodeView::_cctor_109153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF80B0)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentBookmarkNodeController::_ctor_109145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7A24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentBookmarkNodeController::GetViewAssetId_109146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentBookmarkNodeController::Init_109147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentBookmarkNodeController::SetEasyListData_109148(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentBookmarkNodeController::Reset_109149(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::NewContentBookmarkData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7D94)(this, data_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentBookmarkNodeController::__xLuaBaseProxy_GetViewAssetId_109150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7FCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnNewContentBookmarkNodeController::__xLuaBaseProxy_Init_109151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF7FD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUIChildTabReLink::_ctor_109140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0B500)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUIChildTabReLink::Relink_109141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF3AA8)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUIChildTabReLink::Enum2Int_109142(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF6120)(tab_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUIChildTabReLink::Int2Enum_109143(int32_t tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF5AA0)(tab_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnUIChildTabReLink::_cctor_109144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0B5D4)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginView::_ctor_109139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF387C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemView::_ctor_109137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF3714)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemView::_cctor_109138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF37E8)(); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemController::_ctor_109128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF2950)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemController::GetViewAssetId_109129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemController::Init_109130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemController::SetEasyListData_109131(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemController::ResetItem_109132(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::DailyLoginData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF3090)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemController::Adaptation_109133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF2BAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemController::OnItemUIClickedCallback_109134(DLL2SDK::mscorlib::System::Object* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF35E8)(this, data_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemController::__xLuaBaseProxy_GetViewAssetId_109135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF3704)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginRewardItemController::__xLuaBaseProxy_Init_109136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF370C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::_ctor_109104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF0818)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::GetViewAssetId_109105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::Init_109106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::OnOpen_109107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::RegisterDelegates_109108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::UnRegisterDelegates_109109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::NotifyDataStoreUpdated_109110(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::OnClaimBtnClicked_109111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF1588)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::OnInitialize_109112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF0B04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::InitPanel_109113(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF1920)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::InitScrollView_109114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF1A60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::Reset_109115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::ShowRewardItem_109116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF1DD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::ResetClaimBtn_109117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF1F24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::GetRectSize_109118(int32_t* width_, int32_t* height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF1660)(this, width_, height_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::GetRewardData_109119() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController*)>(DLL2SDK::GameAssemblyBase + 0x3DF22AC)(this); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::DailyLoginData* DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::BuildDailyLoginData_109120(int32_t index_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* specials_, DLL2SDK::CSProto::msg::ResActivityBackReward* reward_, int32_t canClaimDayNumber_, int32_t claimedDayNumber_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::ResActivityBackReward*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3DF26D8)(this, index_, specials_, reward_, canClaimDayNumber_, claimedDayNumber_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::_cctor_109121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF288C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::__xLuaBaseProxy_GetViewAssetId_109122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF2920)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::__xLuaBaseProxy_Init_109123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF2928)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::__xLuaBaseProxy_OnOpen_109124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF2930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::__xLuaBaseProxy_RegisterDelegates_109125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF2938)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::__xLuaBaseProxy_UnRegisterDelegates_109126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF2940)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDailyLoginController::__xLuaBaseProxy_Reset_109127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF2948)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsView::_ctor_109103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01958)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::_ctor_109091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0130C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::GetViewAssetId_109092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::Init_109093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::OnOpen_109094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::OnClose_109095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::Reset_109096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::Initialize_109097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01568)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::__xLuaBaseProxy_GetViewAssetId_109098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::__xLuaBaseProxy_Init_109099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01938)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::__xLuaBaseProxy_OnOpen_109100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01940)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::__xLuaBaseProxy_OnClose_109101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01948)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsController::__xLuaBaseProxy_Reset_109102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01950)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPView::_ctor_109090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01268)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::_ctor_109056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFE250)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::GetViewAssetId_109057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::Init_109058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::OnOpen_109059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::OnClose_109060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::RegisterDelegates_109061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::UnRegisterDelegates_109062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::NotifyDataStoreUpdated_109063(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::OnClaimBtnClicked_109064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFF58C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::OnLeftNavgationBtnClicked_109065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFF6DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::OnRightNavgationBtnClicked_109066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFF870)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::Initialize_109067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFE4AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::Reset_109068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFE87C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::ResetReward_109069(DLL2SDK::mscorlib::System::Collections::Generic::List_1* rewards_, int32_t* reward1Count_, int32_t* reward2Count_) { return reinterpret_cast*, int32_t*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3DFFEA8)(this, rewards_, reward1Count_, reward2Count_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::ResetItem_109070(DLL2SDK::CSProto::msg::ResActivityBackReward* reward_, DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate* itemUI_, DLL2SDK::UnityEngine::UnityEngine::GameObject* tierObject_, DLL2SDK::Assembly_CSharp::UILabel* tierLevelLabel_, DLL2SDK::UnityEngine::UnityEngine::GameObject* claimedObject_, DLL2SDK::UnityEngine::UnityEngine::GameObject* rootObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E0037C)(this, reward_, itemUI_, tierObject_, tierLevelLabel_, claimedObject_, rootObject_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::ResetClaimBtn_109071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFFC8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::ResetTttleAndDesc_109072(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, int32_t num1_, int32_t num2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E00174)(this, title_, desc_, num1_, num2_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::ResetTexture_109073(int32_t selectIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFF788)(this, selectIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::ResetTexture_109074(DLL2SDK::mscorlib::System::String* cdn_, DLL2SDK::mscorlib::System::String* local_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E00910)(this, cdn_, local_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::ResetTextureNavgation_109075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E00BC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::DownloadTexture_109076(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E00D70)(this, url_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::CancelDownloadTexture_109077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFEC40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::OnTextureDownLoad_109078(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E00F88)(this, url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::RegisterDataCallback_109079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFF0DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::UnRegisterDataCallback_109080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFF3C0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::GetBPTierLevel_109081(int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E00664)(this, exp_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::BuildBenifitsBPTextureConfig_109082(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DFF91C)(this, config_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::GetTextureConfig_109083(DLL2SDK::mscorlib::System::String* cdn_, DLL2SDK::mscorlib::System::String* local_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E007BC)(this, cdn_, local_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::__xLuaBaseProxy_GetViewAssetId_109084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01238)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::__xLuaBaseProxy_Init_109085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01240)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::__xLuaBaseProxy_OnOpen_109086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01248)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::__xLuaBaseProxy_OnClose_109087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01250)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::__xLuaBaseProxy_RegisterDelegates_109088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01258)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnBenifitsBPController::__xLuaBaseProxy_UnRegisterDelegates_109089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E01260)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::_ctor_109036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F36BC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::AddCheckNeedForcePopupTimesNormal_109037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EEDC8)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::get_NeedForcePopup_Normal_109038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3818)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::get_NeedForcePopup_NewFish_109039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3A28)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::ClearSignCheckFlag_109040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EB2AC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::RequestGetSignInfo_109041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3A88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::OnGetSignInfoResponse_109042(DLL2SDK::CSProto::msg::CSAttendDescRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3BB8)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::RequestSign_109043(bool bNewFish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EEFC4)(this, bNewFish_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::OnSignResponse_109044(DLL2SDK::CSProto::msg::CSAttendAwardRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3D7C)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::RequestRemedy_109045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F23D0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::OnRemedyResponse_109046(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F4B20)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::SignPushWarn_109047(uint64_t firstTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F4034)(this, firstTime_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::SetPushContent_109048(int32_t day_, uint32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F5054)(this, day_, time_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::GetEventNameByTime_109049(int32_t pushDay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F55FC)(this, pushDay_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::GetNextRewardDaysName_109050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F54E4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::GetNextRewardDaysText_109051(int32_t days_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F5800)(this, days_); } uint64_t DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::GetNumDay_109052(uint32_t time_, bool isBegin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F4D74)(this, time_, isBegin_); } uint64_t DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::GetNumByTime_109053(uint64_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F51D0)(this, time_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::AndroidPush_109054(uint64_t firstTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F4854)(this, firstTime_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSystemAssist::_cctor_109055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F59F8)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopView::_ctor_109035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3618)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::_ctor_109023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2EB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::GetViewAssetId_109024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::Init_109025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::RegisterDelegates_109026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::UnRegisterDelegates_109027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::InitNumberLabel_109028(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EF248)(this, num_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::OnCloseBtnClick_109029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3424)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::OnReClaimBtnClick_109030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F34D8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::__xLuaBaseProxy_GetViewAssetId_109031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F35F8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::__xLuaBaseProxy_Init_109032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3600)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::__xLuaBaseProxy_RegisterDelegates_109033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3608)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignSecondConfirmationPopController::__xLuaBaseProxy_UnRegisterDelegates_109034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F3610)(this); } void DLL2SDK::Assembly_CSharp::FacePopupBaseView::_ctor_97643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC0548)(this); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::_ctor_97627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBE4E8)(this); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::Init_97628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePopupBaseController::GetViewAssetId_97629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::RegisterDelegates_97630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::UnRegisterDelegates_97631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::OnBtnCloseBaseClick_97632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::SendMessageWhenClose_97633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC119C)(this); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::ForceCloseFacePopup_97634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FacePopupBaseController::IsWindowCloseable_97635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FacePopupBaseController::OnReturnKeyPressed_97636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::__xLuaBaseProxy_Init_97637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC148C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePopupBaseController::__xLuaBaseProxy_GetViewAssetId_97638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC1494)(this); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::__xLuaBaseProxy_RegisterDelegates_97639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC149C)(this); } void DLL2SDK::Assembly_CSharp::FacePopupBaseController::__xLuaBaseProxy_UnRegisterDelegates_97640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC14A4)(this); } bool DLL2SDK::Assembly_CSharp::FacePopupBaseController::__xLuaBaseProxy_IsWindowCloseable_97641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC14AC)(this); } bool DLL2SDK::Assembly_CSharp::FacePopupBaseController::__xLuaBaseProxy_OnReturnKeyPressed_97642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC14B4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemView::_ctor_108976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ECA9C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemView::SetData_108977(DLL2SDK::Assembly_CSharp::FrontEnd::SignDailyReward* reward_, int32_t DayIndex_, int32_t HasSignTime_, int32_t CanRemedyTime_, bool bTodayHasSign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ECB74)(this, reward_, DayIndex_, HasSignTime_, CanRemedyTime_, bTodayHasSign_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemView::SetRewardItemContent_108978(DLL2SDK::mscorlib::System::Collections::Generic::List_1* realItemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38ED3C0)(this, realItemList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemView::SetRewardGoldDiamond_108979(int32_t goldCount_, int32_t diamondCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ED97C)(this, goldCount_, diamondCount_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemRewardItemView::_ctor_108973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EC738)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemRewardItemView::SetContent_108974(int32_t itemId_, int32_t count_, int32_t duration_, int32_t dayIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EC178)(this, itemId_, count_, duration_, dayIndex_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemRewardItemView::ItemIconCheckRotation_108975(int32_t id_, DLL2SDK::Assembly_CSharp::UISprite* icon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EC84C)(this, id_, icon_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemNormalView::_ctor_108969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EB3F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemNormalView::SetData_108970(DLL2SDK::Assembly_CSharp::FrontEnd::SignDailyReward* reward_, int32_t DayIndex_, int32_t HasSignTime_, int32_t CanRemedyTime_, bool bTodayHasSign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EB4CC)(this, reward_, DayIndex_, HasSignTime_, CanRemedyTime_, bTodayHasSign_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemNormalView::SetRewardItemContent_108971(DLL2SDK::mscorlib::System::Collections::Generic::List_1* realItemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38EBACC)(this, realItemList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDayItemNormalView::SetRewardGoldDiamond_108972(int32_t goldCount_, int32_t diamondCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EC088)(this, goldCount_, diamondCount_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDataStore::_ctor_108961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EADAC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::SignDataStore::get_IsNewFish_108962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EAE84)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDataStore::InitializeDataStore_108963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDataStore::InitSignData_108964(DLL2SDK::CSProto::msg::CSAttendDesc* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EAF34)(this, data_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::SignDataStore::IsHasSign_108965(bool newPlayerFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EB090)(this, newPlayerFlag_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDataStore::ReLogin_108966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDataStore::__xLuaBaseProxy_InitializeDataStore_108967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EB3E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDataStore::__xLuaBaseProxy_ReLogin_108968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EB3EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDataDesc::_ctor_108958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA750)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDataDesc::InitSignData_108959(DLL2SDK::CSProto::msg::CSAttendDesc* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA864)(this, data_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::SignDataDesc::GetRewardList_108960() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::SignDataDesc*)>(DLL2SDK::GameAssemblyBase + 0x38EAD0C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDailyReward::_ctor_108956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA390)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignDailyReward::InitDailyReward_108957(DLL2SDK::CSProto::msg::AttendDaily* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA468)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignRewardItem::_ctor_108954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2E10)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignRewardItem::_ctor_108955(DLL2SDK::CSProto::msg::AttendAward* award_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA660)(this, award_); } void DLL2SDK::Assembly_CSharp::GameShop::TreasureChestSystemAssist::_ctor_108948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B555C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::TreasureChestSystemAssist::ReqBoxShopGet_108949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B5630)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::TreasureChestSystemAssist::OnBoxShopGetRes_108950(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B56F8)(this, message_, errStr_); } bool DLL2SDK::Assembly_CSharp::GameShop::TreasureChestSystemAssist::OnBoxShopBuyRes_108951(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B57EC)(this, message_, errStr_); } bool DLL2SDK::Assembly_CSharp::GameShop::TreasureChestSystemAssist::OnBoxShopColorGroupProbRes_108952(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B58E0)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GameShop::TreasureChestSystemAssist::_cctor_108953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B59D4)(); } void DLL2SDK::Assembly_CSharp::GameShop::TreasureChestDataStore::_ctor_108945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B5408)(this); } void DLL2SDK::Assembly_CSharp::GameShop::TreasureChestDataStore::ReLogin_108946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::TreasureChestDataStore::__xLuaBaseProxy_ReLogin_108947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B5554)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::_ctor_108904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329D54)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::get_ShopDS_108905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329ECC)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopPayResDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::get_PaymentVM_108906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329F7C)(this); } DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode* DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::get_ChestVM_108907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232A02C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendShopGetRequest_108908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232A0DC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendShopGetRequestWithIds_108909(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ids_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22ED770)(this, ids_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnShopGetResponse_108910(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232A328)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendShopBuyRequestWithClientPrice_108911(int32_t shopID_, DLL2SDK::CSProto::msg::PaymentType paymentType_, DLL2SDK::CSProto::msg::GoodType goodType_, int32_t num_, bool bShowLoading_, int32_t index_, float delayTime_, int32_t clientPrice_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23270EC)(this, shopID_, paymentType_, goodType_, num_, bShowLoading_, index_, delayTime_, clientPrice_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnExchangeShopBuyItemResponse_108912(DLL2SDK::CSProto::msg::CSExchangeItemRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232AB84)(this, res_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnShopBuyResponse_108913(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_, DLL2SDK::CSProto::msg::CSShopBuyRes* resOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232AFC4)(this, message_, err_, resOut_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::CheckConditionCompleteItem_108914(DLL2SDK::mscorlib::System::Collections::Generic::List_1* shopIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x232BC10)(this, shopIDs_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::UpdateServerTime_108915(uint64_t server_time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232BAC8)(this, server_time_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnShopBuySuccess_108916(DLL2SDK::CSProto::msg::CSShopBuyRes* resOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FDE2C)(this, resOut_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::CheckDeleteExchangeCoin_108917(DLL2SDK::CSProto::msg::CSShopPayInfo* pay_info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232BE74)(this, pay_info_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendOpenBoxRequest_108918(DLL2SDK::CSProto::msg::DBBoxData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232C0FC)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnOpenBoxResponse_108919(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232C35C)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendShopGetBoxContentRequest_108920(int32_t boxID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232C820)(this, boxID_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendLuckBoxQueryGroupProbReq_108921(uint32_t boxId_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2302F24)(this, boxId_, source_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnShopLuckyBoxQueryGroupPropResponse_108922(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232C97C)(this, message_, errStr_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnLuckyBoardReceiveRewardRes_108923(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232CE88)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendLuckyBoxOpenTurnToMail_108924(uint32_t boxId_, int32_t num_, int32_t flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232D194)(this, boxId_, num_, flag_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::BatchSendLuckyBoxOpenTurnToMail_108925(uint32_t boxId_, int32_t allNum_, int32_t flag_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232D4F8)(this, boxId_, allNum_, flag_, guid_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnLuckyBoxTurnToMailResponse_108926(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232D8C0)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendLuckyBoxOpenRequest_108927(uint32_t boxId_, int32_t num_, DLL2SDK::CSProto::msg::CSShopBuyRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2304750)(this, boxId_, num_, res_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnLuckyBoxOpenResponse_108928(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232DF78)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::HandleReddot_108929(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232E47C)(this, res_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::GoOpenTreasureBox_108930(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes* res_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* propList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x232EAAC)(this, res_, propList_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendGetShopRedDotReqest_108931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232A8E0)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnGetShopRedDotResponse_108932(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232F484)(this, message_, error_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendDeleteShopRedDotReqest_108933(uint32_t tagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232F6F8)(this, tagId_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnGetDeleteShopRedDotResponse_108934(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232F8CC)(this, message_, error_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::SendLuckyBoxColorSummaryReqest_108935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232FADC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::OnLuckyBoxColorSummaryResponse_108936(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232FC0C)(this, message_, error_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopProxy::_cctor_108937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232FE54)(); } void DLL2SDK::Assembly_CSharp::GameShop::ShopMainTagHolder::_ctor_108902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23180D0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopMainTagHolder::ConfigureText_108903(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318174)(this, text_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopGoodPreviewCell::_ctor_108900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23102BC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopGoodPreviewCell::Bind_108901(DLL2SDK::Assembly_CSharp::GameShop::ShopGoodPreviewMode* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2310398)(this, prop_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopGoodPreviewMode::_ctor_108899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23106B0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::_ctor_108887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BD60)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::Start_108888(DLL2SDK::mscorlib::System::Collections::Generic::List_1* boxes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x294BE38)(this, boxes_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::End_108889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294AC48)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::get_Processing_108890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BF40)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::get_Boxes_108891() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode*)>(DLL2SDK::GameAssemblyBase + 0x29477D4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::set_OpenedBoxNumber_108892(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BF30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::get_OpenedBoxNumber_108893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29477DC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::set_CardsTurn2Mail_108894(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BF38)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::get_CardsTurn2Mail_108895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29478EC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::CardsParse_108896(DLL2SDK::CSProto::msg::DBBoxData* boxData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BF48)(this, boxData_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::get_OpeningCards_108897() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode*)>(DLL2SDK::GameAssemblyBase + 0x29478F4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode::Debug_108898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C5C4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPayResDataStore::_ctor_108884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329C08)(this); } DLL2SDK::CSProto::msg::CSShopBuyRes* DLL2SDK::Assembly_CSharp::GameShop::ShopPayResDataStore::get_PaymentResult_108885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E706C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPayResDataStore::SetRes_108886(DLL2SDK::CSProto::msg::CSShopBuyRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329CAC)(this, res_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::_ctor_108764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22ECD5C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::get_IsSwitchToShop_108765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22ED124)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::set_IsSwitchToShop_108766(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22ED12C)(this, value_); } DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::get_SwitchType_108767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22ED134)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::get_ShopRedDotDataList_108768() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*)>(DLL2SDK::GameAssemblyBase + 0x22ED13C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::set_ShopRedDotDataList_108769(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22ED144)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::get_GlobalDS_108770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22ED14C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::get_GetShopTagList_108771() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*)>(DLL2SDK::GameAssemblyBase + 0x22ED1FC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::StoreShopTagData_108772(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22ED204)(this, list_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckShopItemRenewList_108773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22ED3B8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckShopItemRenewList_108774(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ids_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22ED588)(this, ids_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::AddShopItemRenewList_108775(uint32_t shopID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* paymentList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22EDD94)(this, shopID_, paymentList_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::AddRandomDelayRenewTime_108776(DLL2SDK::mscorlib::System::Collections::Generic::List_1* paymentList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22EE27C)(this, paymentList_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::ClearShopItemRenewList_108777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EE480)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::UpdataShopItems_108778(DLL2SDK::mscorlib::System::Collections::Generic::List_1* shopCfgs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* Bought_limit_goods_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x22EE674)(this, shopCfgs_, Bought_limit_goods_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::InitShopItems_108779(DLL2SDK::mscorlib::System::Collections::Generic::List_1* shopCfgs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* Bought_limit_goods_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x22EEF3C)(this, shopCfgs_, Bought_limit_goods_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::AddShopItem_108780(DLL2SDK::CSProto::msg::ShopConfig* shopCfg_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* Bought_limit_goods_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22EEBA0)(this, shopCfg_, Bought_limit_goods_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::AddShopItemInfoProcess_108781(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopItemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EFBB0)(this, shopItemData_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::UpdateShopItemInfoProcess_108782(uint32_t shopID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* paymentList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22EEA88)(this, shopID_, paymentList_); } DLL2SDK::CSProto::msg::ShopConfig* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetTutorialWeapon_108783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EF318)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::RefreshSubscribers_108784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::IsShopEntraceVisible_108785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F0144)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckDataValid_108786(DLL2SDK::CSProto::msg::ShopConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EF788)(this, data_); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetGoodByShopId_108787(int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EE8E8)(this, shopId_); } uint32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetGoodIdByShopId_108788(int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F0260)(this, shopId_); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetGoodByGoodId_108789(int32_t goodId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F0374)(this, goodId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetScrollPlayList_108790(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore_LimitOfferAreaType areaType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*, DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore_LimitOfferAreaType)>(DLL2SDK::GameAssemblyBase + 0x22F051C)(this, areaType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetLimitOfferItemPictureUrl_108791(int32_t skipParam_, int32_t showArea_, DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore_LimitOfferSkipType skip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F14A8)(this, skipParam_, showArea_, skip_); } DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetLimitOfferItemData_108792(int32_t skipParam_, int32_t showArea_, DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore_LimitOfferSkipType skip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F161C)(this, skipParam_, showArea_, skip_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckCountryAndSkip_108793(DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F1074)(this, config_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckSkipResult_108794(DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F18A8)(this, config_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::IsShopItemCanSkip_108795(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F2484)(this, shopItem_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckLimitOfferTime_108796(int32_t beginDate_, int32_t beginTime_, int32_t endDate_, int32_t endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F39F4)(this, beginDate_, beginTime_, endDate_, endTime_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::NotifyShopDataStoreUpdateLimitGoodInfo_108797(DLL2SDK::CSProto::msg::LimitationGoodsClient* LimitationGoodsClient_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F3AF0)(this, LimitationGoodsClient_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckLimitOfferTime_108798(DLL2SDK::mscorlib::System::String* beginTime_, DLL2SDK::mscorlib::System::String* endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F3D1C)(this, beginTime_, endTime_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetShopMainTabList_108799() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*)>(DLL2SDK::GameAssemblyBase + 0x22F2B60)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckTagIsValid_108800(DLL2SDK::CSProto::msg::ShopTag* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F40F4)(this, tag_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetAllShopList_108801() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*)>(DLL2SDK::GameAssemblyBase + 0x22F46C0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetShopListByTagId_108802(int32_t tagId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x22F4790)(this, tagId_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetShopTagTypeByTagId_108803(int32_t tagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F4470)(this, tagId_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::SetSwitchType_108804(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F4970)(this, type_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::IsOnDiscount_108805(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F4A50)(this, shopConfig_, index_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::SetShopRedDotData_108806(DLL2SDK::mscorlib::System::Collections::Generic::List_1* shopRedDotDataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22F4E14)(this, shopRedDotDataList_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::IsActivateHomeMainLobbyShopRedPoint_108807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F5388)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::IsRedDotActivceInTagId_108808(uint32_t tagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F5664)(this, tagId_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::IsRedDotActivceInShopId_108809(uint32_t shopID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F5ABC)(this, shopID_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::UpdataShopRedDotData_108810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F5CA4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::IsFreeShopItemInTagID_108811(uint32_t tagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F5870)(this, tagId_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::IsShowFreePriceRedDot_108812(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopItem_, int32_t paymentIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F5EB4)(this, shopItem_, paymentIndex_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::TryRemoveShopRedDotDataByTagId_108813(uint32_t tagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F6088)(this, tagId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetAllLuckyDrawItems_108814() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*)>(DLL2SDK::GameAssemblyBase + 0x22F288C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetAllLuckyBoardItems_108815() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*)>(DLL2SDK::GameAssemblyBase + 0x22F3720)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::UpdateLuckyDrawItemInfo_108816(DLL2SDK::CSProto::msg::CSShopBuyRes* buyRes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F637C)(this, buyRes_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::UpdateLuckyBoardItemInfo_108817(DLL2SDK::CSProto::msg::CSShopBuyRes* buyRes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F6654)(this, buyRes_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::UpdateShopItemPaymentList_108818(uint32_t shopID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* paymentList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22EFD38)(this, shopID_, paymentList_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::SetLuckyDrawInfoStore_108819(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F6C04)(this, res_); } uint32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetLukcyDrawBestWeapon_108820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F6D30)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::LuckyDrawCount_108821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F717C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::SetOTOData_108822(DLL2SDK::CSProto::msg::CSGetOTOInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F727C)(this, res_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::SetLimitOfferData_108823(DLL2SDK::CSProto::msg::CSGetLimitOfferRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F7738)(this, res_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::IsServerOTOOpen_108824(int32_t otoOrder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F25E8)(this, otoOrder_); } DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetClientOTOInfo_108825(int32_t otoOrder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F1308)(this, otoOrder_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::SetExchangeShopData_108826(DLL2SDK::CSProto::msg::CSGetExchangeConfRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F7A30)(this, res_); } DLL2SDK::CSProto::msg::ExchangeShopConf* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckExchangeShopConfByShopId_108827(int32_t ShopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F7B0C)(this, ShopId_); } DLL2SDK::CSProto::msg::ExchangeShopConf* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::CheckExchangeShopConfByExchangeShopId_108828(int32_t exchangeShopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F7CF4)(this, exchangeShopId_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetExchangeShopItemExchangeCount_108829(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F7EDC)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetAllExchangeShopItems_108830(int32_t exchangeShopId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x22F80CC)(this, exchangeShopId_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::SetLuckyboxPropColors_108831(DLL2SDK::mscorlib::System::Collections::Generic::List_1* boxSummaryList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22F82B4)(this, boxSummaryList_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::GetLuckyBoxPropColorsById_108832(uint32_t id_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x22E46D0)(this, id_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::_cctor_108833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F87B0)(); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::_GetScrollPlayList_m__0_108834(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* a_, DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8834)(a_, b_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::_GetShopMainTabList_m__1_108835(DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8864)(it_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::_GetShopMainTabList_m__2_108836(DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem* param1_, DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem* param2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8894)(param1_, param2_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::_IsActivateHomeMainLobbyShopRedPoint_m__3_108837(DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8918)(item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::_UpdataShopRedDotData_m__4_108838(DLL2SDK::CSProto::msg::ShopRedDotData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F8948)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore::__xLuaBaseProxy_RefreshSubscribers_108839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F89F0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::_ctor_108732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C6A8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::get_ActualSalePrice_108733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C77C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::get_IsShowItemIcon_108734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C848)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::set_IsShowItemIcon_108735(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C850)(this, value_); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::get_PreShopConfig_108736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C858)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::set_PreShopConfig_108737(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C860)(this, value_); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::get_NextShopConfig_108738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C868)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::set_NextShopConfig_108739(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C870)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::get_LimitGoodAlreadyBuyCount_108740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C878)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::set_LimitGoodAlreadyBuyCount_108741(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C8BC)(this, value_); } DLL2SDK::CSProto::msg::LimitationGoodsClient* DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::get_Bought_limit_good_108742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C8B4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::set_Bought_limit_good_108743(DLL2SDK::CSProto::msg::LimitationGoodsClient* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C8C4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::set_ShopConfig_108744(DLL2SDK::CSProto::msg::ShopConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C8CC)(this, value_); } DLL2SDK::CSProto::msg::ShopConfig* DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::get_ShopConfig_108745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2944DCC)(this); } DLL2SDK::Assembly_CSharp::GameShop::EShopItemState DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::ItemStateNow_108746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294C8D4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsOnSale_108747(double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294CA44)(this, serverTime_); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsOnDiscount_108748(double serverTime_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294CBE0)(this, serverTime_, index_); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsOnLimitedTimeDiscount_108749(double serverTime_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2945AA0)(this, serverTime_, index_); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsNormalDiscount_108750(double serverTime_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294CD08)(this, serverTime_, index_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::GetCurrentPrice_108751(double serverTime_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294CF48)(this, serverTime_, index_); } DLL2SDK::Assembly_CSharp::GameEngine::Tuple_4* DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::GetShopDiscountAndPrice_108752(double serverTime_, int32_t paymentIndex_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem*, double, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2944DD4)(this, serverTime_, paymentIndex_); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsHasFreePricNow_108753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294D198)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsOnSaleForever_108754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294D344)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::GetRemainOnSaleTime_108755(double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294D444)(this, serverTime_); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::HasReachedLimitNum_108756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29461D4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsNeedLadderPriceRenew_108757(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2946024)(this, index_); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsItemAlreadyOwned_108758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294D574)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsItemAlreadyOwnedForever_108759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294D7D8)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsItemPermanentLimit_108760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294DB10)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::SetDisableCanBuyNextCheck_108761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294DC18)(); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::IsItemCanBuyNext_108762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294DD20)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem::_cctor_108763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294DE58)(); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemRenewList::_ctor_108726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22ED034)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopItemRenewList::get_Count_108727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EDA98)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemRenewList::CheckReplaceAndAdd_108728(uint32_t shopid_, uint32_t renewTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EDF5C)(this, shopid_, renewTime_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemRenewList::Pop_108729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EDC84)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemRenewList::Clear_108730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EE568)(this); } DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 DLL2SDK::Assembly_CSharp::GameShop::ShopItemRenewList::HeapTop_108731() { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopItemRenewList*)>(DLL2SDK::GameAssemblyBase + 0x22EDB30)(this); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesWindowView::_ctor_108723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E7094)(this); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesWindowView::BindData_108724(DLL2SDK::Assembly_CSharp::GameShop::ShopPayResDataStore* viewMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E6674)(this, viewMode_); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesWindowView::ConfigureContent_108725(uint32_t resourceID_, int32_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E71A4)(this, resourceID_, number_); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::_ctor_108711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E62F0)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopPayResDataStore* DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::get_ShopPaymentDS_108712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E6394)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::GetViewAssetId_108713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::Init_108714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::RegisterDelegates_108715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::UnRegisterDelegates_108716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::OnCancel_108717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E6C34)(this); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::OnConfirm_108718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E6CE8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::__xLuaBaseProxy_GetViewAssetId_108719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E7074)(this); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::__xLuaBaseProxy_Init_108720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E707C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::__xLuaBaseProxy_RegisterDelegates_108721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E7084)(this); } void DLL2SDK::Assembly_CSharp::GameShop::PayResReceiveBoxesController::__xLuaBaseProxy_UnRegisterDelegates_108722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E708C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupView::_ctor_108710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E5880)(this); } void DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::_ctor_108700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E4FC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::GetViewAssetId_108701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::Init_108702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::RegisterDelegates_108703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::InitUI_108704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E521C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::OnCloseClick_108705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E55F4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::OnGotoShopClick_108706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E56A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::__xLuaBaseProxy_GetViewAssetId_108707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E5868)(this); } void DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::__xLuaBaseProxy_Init_108708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E5870)(this); } void DLL2SDK::Assembly_CSharp::GameShop::GotoShopPopupController::__xLuaBaseProxy_RegisterDelegates_108709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E5878)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::_ctor_107104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1BCDC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::Init_107105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::OnEnable_107106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::OnDisable_107107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetUpTimmer_107108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1C358)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::UpdateView_107109(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* SettlementDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1C54C)(this, SettlementDS_); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetBtnActive_107110(uint64_t localPlayerId_, DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* SettlementDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, localPlayerId_, SettlementDS_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetTop_107111(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* SettlementDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, SettlementDS_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetGains_107112(int32_t exp_, int32_t gold_, bool isFirstWin_, bool isLiveOpsExp_, bool isLiveOpsGold_, int32_t trophyChange_, DLL2SDK::CSProto::msg::EMatchServiceModule gameType_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* prizeDetailList_, bool bHistoryRecord_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, exp_, gold_, isFirstWin_, isLiveOpsExp_, isLiveOpsGold_, trophyChange_, gameType_, prizeDetailList_, bHistoryRecord_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetExp_107113(int32_t exp_, bool isFirstWin_, bool isliveOps_, bool bHistoryRecord_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1CCE0)(this, exp_, isFirstWin_, isliveOps_, bHistoryRecord_); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetGold_107114(int32_t gold_, bool isFristWin_, bool isLiveOps_, bool bHistoryRecord_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1CF20)(this, gold_, isFristWin_, isLiveOps_, bHistoryRecord_); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetMMA_107115(int32_t mmaChange_, DLL2SDK::CSProto::msg::EMatchServiceModule gameType_, bool bHistoryRecord_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1D160)(this, mmaChange_, gameType_, bHistoryRecord_); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetBuff_107116(DLL2SDK::mscorlib::System::Collections::Generic::List_1* prizeDetailList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D1D50C)(this, prizeDetailList_); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetBuffTransform_107117(DLL2SDK::CSProto::msg::EMatchServiceModule gameType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, gameType_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::get_MapId_107118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1D6DC)(this); } uint64_t DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::get_GspGuid_107119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1D6E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetMatchInfo_107120(int32_t mapId_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, uint32_t gameEndTime_, uint64_t GspGuid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, mapId_, gameMode_, gameEndTime_, GspGuid_, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::get_EBtnMode_107121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1DCD8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::OnToggleAddChange_107122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1C7A0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::OnToggleLikeChange_107123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1DDAC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::OnToggleReportChange_107124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1DED8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::OnToggleChange_107125(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1DCE0)(this, eBtnMode_); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetBtnTransform_107126(bool bHistoryRecord_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, bHistoryRecord_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::SetPlayerListItemBtn_107127(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::OnBtnMoreMedalClick_107128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1E244)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::ShowContainersWhenShare_107129(bool bHide_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, bHide_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::RefreshExitTime_107130(bool ShowClock_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, ShowClock_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::ShowScreenFixedPic_107131(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1E8E4)(this, show_); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::RefreshPlayAgainBtnLabel_107132(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, ds_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::UpdateRemainTime_107133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1EBA8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::RefreshBottomRightTable_107134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1BEF0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::RefreshTopLeftTable_107135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1C00C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::ClearTimer_107136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1C2A0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::_SetUpTimmer_m__0_107137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1F0EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::_RefreshTopLeftTable_m__1_107138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1F100)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::__xLuaBaseProxy_Init_107139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1F308)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::__xLuaBaseProxy_OnEnable_107140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1F310)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AbstractSettlementPopUpWindowView::__xLuaBaseProxy_OnDisable_107141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1F318)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::_ctor_107058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BBA98)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::Init_107059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::get_EnableInactiveEvent_107060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::RegisterDelegates_107061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::UnRegisterDelegates_107062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::get_SettlementDS_107063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BC844)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnOpen_107064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::WillShow_107065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnZoneReconnectSuccess_107066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnToggleAddChange_107067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BCE98)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnToggleLikeChange_107068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BCF54)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnToggleReportChange_107069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BD010)(this); } bool DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::IsScreenFixedPic_107070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::ShutDown_107071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnBtnBuffDetailClick_107072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BD2B4)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnBtnMoreMedalClick_107073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BD428)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnBtnConfirmClick_107074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnShareWindowClose_107075(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BD660)(this, Msg_); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnPlayerHeadIconClick_107076(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BD790)(this, Msg_); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::UpdateView_107077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::PlaySettlementBGM_107078(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* settlementDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, settlementDS_, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::PlayMusic_107079(DLL2SDK::mscorlib::System::String* audioID_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BDBC8)(this, audioID_, delay_); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnClose_107080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::StopSettlementBGM_107081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BDD24)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::Init_Share_107082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BBC50)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::ShuntDown_Share_107083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BD21C)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::ShowShareWindow_107084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnScreenCapture_107085(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::IsShowShare_107086(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::GetShareData_107087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::GetShareReportData_107088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::GetShareReportType_107089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::CheckShowPlayAgainPopWindow_107090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BC9C4)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnWillShowPlayAgain_107091(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BE830)(this, msg_); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::CheckShowPlayAgainButton_107092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BCB04)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::OnPlayAgainTeamInfoUpdateNtf_107093(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::UpdatePlayAgainLabel_107094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::IsCanPlayAgain_107095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::__xLuaBaseProxy_Init_107096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEDAC)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::__xLuaBaseProxy_RegisterDelegates_107097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEDB4)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::__xLuaBaseProxy_UnRegisterDelegates_107098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEDBC)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::__xLuaBaseProxy_OnOpen_107099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEDC4)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::__xLuaBaseProxy_WillShow_107100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEDCC)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::__xLuaBaseProxy_OnZoneReconnectSuccess_107101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEDD4)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::__xLuaBaseProxy_ShutDown_107102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEDDC)(this); } void DLL2SDK::Assembly_CSharp::AbstractSettlementPopUpWindowController::__xLuaBaseProxy_OnClose_107103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BEDE4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::_ctor_108154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B259DC)(this); } uint64_t DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::get_PlayerId_108155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B40014)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::RegisterDelegates_108156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::UnRegisterDelegates_108157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::InitBaseInfo_108158(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, uint64_t gsp_guid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode buttonMode_, bool blueTeam_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B25AB0)(this, playerInfo_, gsp_guid_, gameMode_, buttonMode_, blueTeam_, mCutPanel_, index_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::SetPlayerInfo_108159(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, gameMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::SetPlayerIcon_108160(DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, uint64_t playerID_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B40AE4)(this, picInfo_, playerID_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::SetWeaponIcon_108161(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B408DC)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::SetPlayerScore_108162(DLL2SDK::mscorlib::System::String* score_, bool isMvp_, bool isFMvp_, bool blueTeam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B40C78)(this, score_, isMvp_, isFMvp_, blueTeam_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::SetBgWidgets_108163(bool isLocalPlayer_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, isLocalPlayer_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::InitBtnInfo_108164(uint64_t userId_, DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode buttonMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B40F8C)(this, userId_, buttonMode_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::OnBtnAddClick_108165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4160C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::OnBtnReportClick_108166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::OnBtnLikeClick_108167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B41A5C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::OnPlayerIconClick_108168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B41C28)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::ShowButtons_108169(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B41E44)(this, mode_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::ShowContainersWhenShare_108170(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B421F8)(this, show_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::_cctor_108171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B423EC)(); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::_OnBtnReportClick_m__0_108172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B424EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::__xLuaBaseProxy_RegisterDelegates_108173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B425A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayerItemBaseView::__xLuaBaseProxy_UnRegisterDelegates_108174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B425AC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::_ctor_108480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3D884)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::GetViewAssetId_108481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::Init_108482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::RegisterDelegates_108483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::UnRegisterDelegates_108484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::OnOpen_108485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::BindUIEvent_108486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3DB1C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::OnIgnoreClick_108487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3DFE0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::OnJoinClick_108488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3E7B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::OnShowPlayAgain_108489(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msgs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3E974)(this, msgs_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::SetPopRootPosFromWorldPos_108490(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msgs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3EE34)(this, msgs_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::SetPlayAgainOffset_108491(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F1CC)(this, pos_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::OnClosePlayAgain_108492(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msgs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F4C0)(this, msgs_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::OnScreenCapture_108493(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F5E0)(this, msg_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::CheckCanShowPlayAgainWindow_108494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3EB18)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::__xLuaBaseProxy_GetViewAssetId_108495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F820)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::__xLuaBaseProxy_Init_108496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F828)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::__xLuaBaseProxy_RegisterDelegates_108497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F830)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::__xLuaBaseProxy_UnRegisterDelegates_108498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F838)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowController::__xLuaBaseProxy_OnOpen_108499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F840)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowView::_ctor_108674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B50C48)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::_ctor_108664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B502CC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::Init_108665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::WillShow_108666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::ShutDown_108667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::GetViewAssetId_108668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::InitWindow_108669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B5071C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::__xLuaBaseProxy_Init_108670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B50C28)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::__xLuaBaseProxy_WillShow_108671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B50C30)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::__xLuaBaseProxy_ShutDown_108672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B50C38)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementRankWindowController::__xLuaBaseProxy_GetViewAssetId_108673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B50C40)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::_ctor_108566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48F7C)(this); } float DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::get_AnimDuration_108567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B49218)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::Init_108568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::OnViewShow_108569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::PreRankShowOff_108570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B497E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::RankShowOff_108571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B49BB8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::SetRankIconView_108572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4A130)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::PlayAnim_108573(int32_t index_, DLL2SDK::mscorlib::System::String* effct_name_, bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4AC84)(this, index_, effct_name_, flag_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::ShutDownAnim_108574(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4AE70)(this, index_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::TurnLeft_108575(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4B134)(this, duration_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::TurnRight_108576(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4BB08)(this, duration_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::StartPlayingParts_108577(DLL2SDK::Assembly_CSharp::Settlement::SettlementData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4592C)(this, data_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IEPlayingParts_108578(DLL2SDK::mscorlib::System::Collections::Generic::List_1* parts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B4C4C8)(this, parts_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::ShowOffRootFadeIn_108579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4A050)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IESettlementUp_108580(DLL2SDK::Assembly_CSharp::Settlement::SettlementPart part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4C5C4)(this, part_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IEAfterSettlementUp_108581(DLL2SDK::Assembly_CSharp::Settlement::SettlementPart part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4C770)(this, part_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IERankUp_108582(DLL2SDK::Assembly_CSharp::Settlement::SettlementPart part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4C8B4)(this, part_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IERankDown_108583(DLL2SDK::Assembly_CSharp::Settlement::SettlementPart part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4C9F8)(this, part_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IERankProtection_108584(DLL2SDK::Assembly_CSharp::Settlement::SettlementPart part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4CB3C)(this, part_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IEExitRankProtection_108585(DLL2SDK::Assembly_CSharp::Settlement::SettlementPart part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4CC80)(this, part_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IENormal_108586(DLL2SDK::Assembly_CSharp::Settlement::SettlementPart part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4CDC4)(this, part_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IEFinalStep_108587(DLL2SDK::Assembly_CSharp::Settlement::SettlementPart part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4CF70)(this, part_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::IEFirstStep_108588(DLL2SDK::Assembly_CSharp::Settlement::SettlementPart part_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4D0B4)(this, part_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::_PreRankShowOff_m__0_108589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4D260)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::_RankShowOff_m__1_108590(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4D264)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::__xLuaBaseProxy_Init_108591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4D2B4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView::__xLuaBaseProxy_OnViewShow_108592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4D2BC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::_ctor_108533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B42FE0)(this); } DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::get_PVPLadderDS_108534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B430AC)(this); } DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::get_BRLadderDS_108535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4315C)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::get_SettlementDS_108536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4320C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::GetViewAssetId_108537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::RegisterDelegates_108538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::UnRegisterDelegates_108539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::Init_108540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::InitShareButtonNode_108541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B43C38)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::PrepareData_108542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B43F18)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::StartSettlement_108543(DLL2SDK::Assembly_CSharp::Settlement::SettlementType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B44754)(this, type_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::StartSettlement_108544(DLL2SDK::Assembly_CSharp::Settlement::SettlementType type_, int32_t score_, int32_t level_, int32_t expGain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B45A20)(this, type_, score_, level_, expGain_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::SendGetLadderPercentReq_108545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B44834)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::OnGetLadderPercentRes_108546(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B45C78)(this, message_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::OnBtnNextClicked_108547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B45F34)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::OnShareBtnClicked_108548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B46030)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::GenerateParts_108549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B44A60)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::GenerateStep_108550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B46290)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::OnAnimationFinnalCallback_108551(bool isShowShare_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48AE4)(this, isShowShare_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::SafeBindAnimationFinnalCallback_108552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B434FC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::SafeUnBindAnimationFinnalCallback_108553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B438AC)(this); } DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::GetLadderScoreData_108554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4614C)(this); } DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::GetBrLadderScoreData_108555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48BC4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::GetShareData_108556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B445B8)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::GetShareReportData_108557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48D08)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::_GenerateParts_m__0_108558(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48E4C)(this, s_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::_GenerateParts_m__1_108559(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48E90)(this, s_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::_GenerateStep_m__2_108560(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48ED4)(this, s_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::_GenerateStep_m__3_108561(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48F18)(this, s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::__xLuaBaseProxy_GetViewAssetId_108562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48F5C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::__xLuaBaseProxy_RegisterDelegates_108563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48F64)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::__xLuaBaseProxy_UnRegisterDelegates_108564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48F6C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreController::__xLuaBaseProxy_Init_108565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B48F74)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementData::_ctor_108532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19610)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::_ctor_108519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B425B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::GetBackgroundTexture_108520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::IsEnableCameraClear_108521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::GetViewAssetId_108522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::IsShowWinnerCircleAvatar_108523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::OnNavigationShowed_108524(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::OnNavigationWillClose_108525(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::NavigationWillPop_108526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::__xLuaBaseProxy_GetBackgroundTexture_108527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B42FB8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::__xLuaBaseProxy_IsEnableCameraClear_108528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B42FC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::__xLuaBaseProxy_GetViewAssetId_108529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B42FC8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::__xLuaBaseProxy_IsShowWinnerCircleAvatar_108530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B42FD0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankNavController::__xLuaBaseProxy_NavigationWillPop_108531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B42FD8)(this); } void DLL2SDK::Assembly_CSharp::SettlementPlayAgainStateView::_ctor_108508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D8BF0)(this); } void DLL2SDK::Assembly_CSharp::SettlementPlayAgainStateView::Init_108509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementPlayAgainStateView::RefreshState_108510(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D8D3C)(this, ds_); } void DLL2SDK::Assembly_CSharp::SettlementPlayAgainStateView::ResetPlayerStateSprites_108511(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D96E0)(this, ds_); } void DLL2SDK::Assembly_CSharp::SettlementPlayAgainStateView::UpdateWaitingInfo_108512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D9B04)(this); } void DLL2SDK::Assembly_CSharp::SettlementPlayAgainStateView::__xLuaBaseProxy_Init_108513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D9E40)(this); } void DLL2SDK::Assembly_CSharp::PlayerStateSprites::_ctor_108507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483C964)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowView::_ctor_108500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F848)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowView::Awake_108501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowView::SetOffsetPos_108502(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F30C)(this, pos_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowView::ShowPlayAgainWindow_108503(bool isShow_, DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3E180)(this, isShow_, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowView::SetRootActive_108504(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3F9A4)(this, isActive_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowView::RefreshEndTime_108505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3FCDC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPopWindowView::__xLuaBaseProxy_Awake_108506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4000C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowView::_ctor_108479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DFD4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::_ctor_108460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2C468)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::Init_108461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::WillShow_108462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::GetViewAssetId_108463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::RegisterDelegates_108464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::UnRegisterDelegates_108465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::InitWindow_108466(bool historyInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2A35C)(this, historyInfo_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::ReportBtnClick_108467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2D16C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::OnOpenReportView_108468(DLL2SDK::mscorlib::System::Collections::Generic::List_1* mTeammate_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mHitter_, bool mIsBR_, bool mIsMP_, bool mIsFFA_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2B2D9E0)(this, mTeammate_, mHitter_, mIsBR_, mIsMP_, mIsFFA_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::SetReportBtnActive_108469(bool mIsHistoryInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2CB20)(this, mIsHistoryInfo_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::NotifySetReportBtnActive_108470(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DC74)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::OnReturnKeyClick_108471(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DE08)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::_OnOpenReportView_m__0_108472(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DF4C)(s_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::_OnOpenReportView_m__1_108473(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DF7C)(s_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::__xLuaBaseProxy_Init_108474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DFAC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::__xLuaBaseProxy_WillShow_108475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DFB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::__xLuaBaseProxy_GetViewAssetId_108476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DFBC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::__xLuaBaseProxy_RegisterDelegates_108477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DFC4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailWindowController::__xLuaBaseProxy_UnRegisterDelegates_108478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2DFCC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailNavController::_ctor_108451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B29E88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailNavController::GetViewAssetId_108452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailNavController::OnNavigationShowed_108453(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailNavController::OnNavigationWillClose_108454(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailNavController::NavigationWillPop_108455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailNavController::IsEnableCameraClear_108456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailNavController::__xLuaBaseProxy_GetViewAssetId_108457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2AD30)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailNavController::__xLuaBaseProxy_NavigationWillPop_108458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2AD38)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailNavController::__xLuaBaseProxy_IsEnableCameraClear_108459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2AD40)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMGainItemInfo::_ctor_108450(int32_t _duration_, int32_t _itemId_, int32_t _itemNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA5C0)(this, _duration_, _itemId_, _itemNum_); } void DLL2SDK::Assembly_CSharp::Settlement::GainItemInfo::_ctor_108447(int32_t id_, int32_t num_, int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C90050)(this, id_, num_, time_); } void DLL2SDK::Assembly_CSharp::Settlement::GainItemInfo::_ctor_108448(uint32_t id_, uint64_t guid_, int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C90128)(this, id_, guid_, time_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::GainItemInfo::ParseGainItems_108449(DLL2SDK::mscorlib::System::Collections::Generic::List_1* simpleData_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3C90208)(simpleData_); } void DLL2SDK::Assembly_CSharp::Settlement::MedalExtend::_ctor_108446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91508)(this); } void DLL2SDK::Assembly_CSharp::Settlement::AchiveExtend::_ctor_108445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1F320)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::_ctor_108426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9190C)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::get_win_add_exp_108427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::set_win_add_exp_108428(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919B8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::get_kill_add_exp_108429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919C0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::set_kill_add_exp_108430(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919C8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::get_buf_add_exp_108431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919D0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::set_buf_add_exp_108432(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919D8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::get_guild_add_exp_108433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919E0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::set_guild_add_exp_108434(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919E8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::get_friend_add_exp_108435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::set_friend_add_exp_108436(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C919F8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::get_time_add_exp_108437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91A00)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::set_time_add_exp_108438(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91A08)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::get_key_mode_add_exp_108439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91A10)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::set_key_mode_add_exp_108440(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91A18)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::get_rank_add_exp_108441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91A20)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::set_rank_add_exp_108442(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91A28)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::get_survival_add_exp_108443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91A30)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo::set_survival_add_exp_108444(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91A38)(this, value_); } void DLL2SDK::Assembly_CSharp::Settlement::PersonalInfoHistoryRecord::_ctor_108425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C915D0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayAgainData::_ctor_108422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91674)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PlayAgainData::IsCanShowPlayAgainWindow_108423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91718)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PlayAgainData::ClearPlayAgainData_108424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91838)(this); } void DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData::_ctor_108418(DLL2SDK::CSProto::msg::ECamp inCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C87120)(this, inCamp_); } void DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData::AddCampPlayerList_108419(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C87210)(this, data_); } void DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData::ResetData_108420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8736C)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData::op_Addition_108421(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* b_, DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8743C)(b_, c_); } void DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData::_ctor_108417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91A40)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::_ctor_108399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B196E8)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::get_SettlementDS_108400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B197BC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::SendRoomCreateReq_108401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1986C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::OnRoomCreateRes_108402(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19B64)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::SendRoomJoinReq_108403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19EEC)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::OnRoomJoinRes_108404(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1A21C)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::SendRoomExitReq_108405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1A434)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::OnRoomExitRes_108406(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1A5D8)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::SendGspRoomTeamInfoReq_108407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B04F68)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::OnGspRoomTeamInfoRes_108408(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1A744)(this, message_, err_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::OnGspRoomTeamNtf_108409(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1AEF0)(this, message_, err_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::OnGspRoomStartNtf_108410(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1B698)(this, message_, err_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::GspRoomWillStartNtf_108411(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1BAF8)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataAgent::_cctor_108412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1C2E4)(); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWindowItemViewEN::_ctor_108395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBD3B8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWindowItemViewEN::SetPlayerStats_108396(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, uint64_t matchGuid_, bool BlueTeam_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA384C)(this, gameMode_, psd_, matchGuid_, BlueTeam_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWindowItemViewEN::SetPlayerInfo_108397(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, psd_, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWindowItemViewEN::__xLuaBaseProxy_SetPlayerInfo_108398(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBDAFC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::_ctor_108373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBAAA8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::GetWeaponLockoutItemIcon_108374(int32_t level_, int32_t weaponId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3CBAB5C)(this, level_, weaponId_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::UpdateView_108375(DLL2SDK::CSProto::msg::PVPGunStatis* data_, bool bShowAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBA048)(this, data_, bShowAnim_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::SetLockoutInfo_108376(int32_t lockoutLevel_, bool bReachMaxLevel_, bool isShowFirst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBAE70)(this, lockoutLevel_, bReachMaxLevel_, isShowFirst_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::SwitchLockout_108377(DLL2SDK::mscorlib::System::Object* parm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBBC44)(this, parm_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::UpdateExp_108378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBB4B4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::UpdateDoubleExp_108379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBC2C0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::OnLevelUp_108380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBC9F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::StartProgressAnim_108381(DLL2SDK::Assembly_CSharp::UIProgressBar* bar_, float startPrecent_, float endPercent_, float time_, DLL2SDK::System_Core::System::Action* finishCallBack_, bool isNeedAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBBD40)(this, bar_, startPrecent_, endPercent_, time_, finishCallBack_, isNeedAnim_); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::_GetWeaponLockoutItemIcon_m__0_108382(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBCB7C)(s_); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemView::_UpdateView_m__1_108383(DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBCC4C)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemController::_ctor_108367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB9CC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemController::GetViewAssetId_108368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemController::Init_108369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemController::GameUI_IEasyListItemController_SetEasyListData_108370(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemController::__xLuaBaseProxy_GetViewAssetId_108371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBAA98)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpItemController::__xLuaBaseProxy_Init_108372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBAAA0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::WeaponExpItemData::_ctor_108366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B30624)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailView::_ctor_108365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB9C1C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailItemView::_ctor_108363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB9B78)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailItemView::UpdateView_108364(DLL2SDK::CSProto::msg::PVPGunStatis* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB9480)(this, data_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailItemController::_ctor_108357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB90FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailItemController::GetViewAssetId_108358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailItemController::Init_108359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailItemController::GameUI_IEasyListItemController_SetEasyListData_108360(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailItemController::__xLuaBaseProxy_GetViewAssetId_108361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB9B68)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailItemController::__xLuaBaseProxy_Init_108362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB9B70)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::_ctor_108343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB85F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::GetViewAssetId_108344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::Init_108345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::UpdateView_108346(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB8A04)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::RegisterDelegates_108347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::UnRegisterDelegates_108348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::OnBtnExitClicked_108349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB8DF0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::OnReturnKeyClick_108350(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB8EA4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::GameUI_IEasyListCallback_OnEasyListDataChanged_108351(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::GameUI_IEasyListCallback_OnEasyListItemClick_108352(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::__xLuaBaseProxy_GetViewAssetId_108353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB90DC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::__xLuaBaseProxy_Init_108354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB90E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::__xLuaBaseProxy_RegisterDelegates_108355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB90EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementWeaponExpDetailController::__xLuaBaseProxy_UnRegisterDelegates_108356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB90F4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::_ctor_107175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22330)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::get_settlementDs_107176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D223D4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::Init_107177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::get_ds_107178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D226C8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::ShowAnimatorMask_107179(float MaskTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22764)(this, MaskTime_); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::HideAnimatorMask_107180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22884)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::HideReportInfo_107181(DLL2SDK::Assembly_CSharp::UIButton* ReportBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22994)(this, ReportBtn_); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::PlayUIAnimAndEffect_107182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1FB54)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::RefreshPlayAgainBtnLabel_107183(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, ds_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::OnEnable_107184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::OnDisable_107185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::UpdateRemainTime_107186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22FB0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::RefreshBottomRightTable_107187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D214E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::RefreshTopLeftTable_107188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D21300)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::ClearTimer_107189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2349C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::_Init_m__0_107190(DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D236BC)(it_); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::_RefreshTopLeftTable_m__1_107191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D237A8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::__xLuaBaseProxy_Init_107192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D239B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::__xLuaBaseProxy_OnEnable_107193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D239B8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowView::__xLuaBaseProxy_OnDisable_107194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D239C0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::_ctor_107226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31498)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::get_settlementDs_107227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B315AC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::InitView_107228(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponItemDatas_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, ds_, weaponItemDatas_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::PlayUIAnimAndEffect_107229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2FB70)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::SetPlayerInfo_107230(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31720)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::SetExpInfo_107231(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31ABC)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::InitExpDetailList_107232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::GaneraDoubleExpDetailItem_107233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::SetLockoutInfo_107234(int32_t lockoutLevel_, bool isFirstItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B320A0)(this, lockoutLevel_, isFirstItem_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::SwitchLockout_107235(DLL2SDK::mscorlib::System::Object* parm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B331EC)(this, parm_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::PlayPlayerExpAnim_107236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::PlayPlayerNormalExpAnim_107237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::PlayPlayerDoubleExpAnim_107238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::OnAnimFinish_107239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::StartProgressAnim_107240(DLL2SDK::Assembly_CSharp::UIProgressBar* bar_, float startPrecent_, float endPercent_, float time_, DLL2SDK::System_Core::System::Action* finishCallBack_, bool isNeedAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B33D00)(this, bar_, startPrecent_, endPercent_, time_, finishCallBack_, isNeedAnim_); } float DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::CheckSafeBoxTime_107241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B333C0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::PlayAnimation_107242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B34AF8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::ScorllItemList_107243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B34BE0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::PlayerCurExpAnim_107244(float start_, float end_, float dur_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B32ACC)(this, start_, end_, dur_); } DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::GetLevelInfoConfigByLevel_107245(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B33B7C)(this, level_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::InitWeaponExpView_107246(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool bReachLimit_, bool bShowLimitView_) { return reinterpret_cast*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2B34CC8)(this, list_, bReachLimit_, bShowLimitView_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::InitWeaponExpItem_107247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B34980)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::InitWeaponCardView_107248(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool bReachLimit_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2B35010)(this, list_, bReachLimit_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::SetWeaponCardInfo_107249(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B350D8)(this, list_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::InitWeaponExpCardView_107250(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B34ED8)(this, dataList_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::IsExpCard_107251(DLL2SDK::CSProto::msg::ItemCommonData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B35584)(this, data_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::SetWeaponExpInfo_107252(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B35744)(this, dataList_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::RemoveAllExpItems_107253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B306C8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::OnLevelUp_107254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B35BC8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::OnLevelUpAnimEnd_107255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B310AC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::CheckNextBtnTimeOut_107256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B35F44)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::StopNextBtnTimeOutTimer_107257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B360D0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::ShowNextBtn_107258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::GetAgainNoticeNode_107259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B363A0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::RefreshBottomRightTable_107260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B30AE8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::RefreshTopLeftTable_107261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B30904)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::OnEnable_107262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::OnDisable_107263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::_SetExpInfo_m__0_107264(DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3661C)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::_RefreshTopLeftTable_m__1_107265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B36660)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::__xLuaBaseProxy_OnEnable_107266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B36868)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView::__xLuaBaseProxy_OnDisable_107267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B36870)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::_ctor_108309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF668)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::GetBackgroundTexture_108310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::IsEnableCameraClear_108311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::GetViewAssetId_108312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::IsShowWinnerCircleAvatar_108313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::OnNavigationShowed_108314(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::OnNavigationWillClose_108315(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::NavigationWillPop_108316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::__xLuaBaseProxy_GetBackgroundTexture_108317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAFCE8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::__xLuaBaseProxy_IsEnableCameraClear_108318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAFCF0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::__xLuaBaseProxy_GetViewAssetId_108319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAFCF8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::__xLuaBaseProxy_IsShowWinnerCircleAvatar_108320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAFD00)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailNavController::__xLuaBaseProxy_NavigationWillPop_108321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAFD08)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::_ctor_108289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB9F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::GetPos_108290(float percent_, DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::Assembly_CSharp::UISprite* BG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CABB34)(this, percent_, label_, BG_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::GetPos_108291(float percent_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Assembly_CSharp::UISprite* BG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CABCA0)(this, percent_, t_, BG_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::AdaptView_108292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB7B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::_AdaptCell_108293(DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAC0F8)(this, item_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::SetLabelPosPercent_108294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CABF1C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::SetMatchType_108295(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAAEFC)(this, matchType_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::SetMatchResult_108296(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAAFA4)(this, result_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::SetCampStats_108297(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* blueData_, DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* redData_, DLL2SDK::CSProto::msg::ECamp localPlayerCamp_, uint64_t matchGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB86C)(this, blueData_, redData_, localPlayerCamp_, matchGuid_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::DoSetCampStats_108298(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* blueData_, DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* redData_, uint64_t matchGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAC5BC)(this, blueData_, redData_, matchGuid_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::GeneraAndSetPlayerItem_108299(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* campData_, int32_t side_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CACF58)(this, campData_, side_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::ClearPlayerList_108300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CACD00)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::ShowContainersWhenShare_108301(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::SetPlayerListItemBtn_108302(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::RefreshScoreDetailTips_108303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB2C8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::SetLabelActiveByAdapt_108304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CADB94)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::SetTitleActiveByPosPercent_108305(DLL2SDK::Assembly_CSharp::UILabel* label_, float percent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAC498)(this, label_, percent_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::_DoSetCampStats_m__0_108306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CADE34)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::__xLuaBaseProxy_ShowContainersWhenShare_108307(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAE0A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowView::__xLuaBaseProxy_SetPlayerListItemBtn_108308(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAE0A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementItem::_ctor_108288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB1558)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::_ctor_108270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAA640)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::GetViewAssetId_108271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::Init_108272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::RegisterDelegates_108273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::UnRegisterDelegates_108274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::OnCloseDelegate_108275(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAABD4)(this, go_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::OnClose_108276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::UpdateView_108277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::OnRefreshDetailTips_108278(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB1B0)(this, msg_); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::OnEasyListItemClick_108279(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::OnEasyListDataChanged_108280(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::_UpdateView_m__0_108281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB6B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::__xLuaBaseProxy_GetViewAssetId_108282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB9C8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::__xLuaBaseProxy_Init_108283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB9D0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::__xLuaBaseProxy_RegisterDelegates_108284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB9D8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::__xLuaBaseProxy_UnRegisterDelegates_108285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB9E0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::__xLuaBaseProxy_OnClose_108286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB9E8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementDetailWindowController::__xLuaBaseProxy_UpdateView_108287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAB9F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::_ctor_108253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA7D80)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::Init_108254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::PlayRankConversionAnim_108255(int32_t old_rank_, int32_t new_rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA89C4)(this, old_rank_, new_rank_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::OnAnimEnd_108256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA8FB4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::PlayOneAnim_108257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA922C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::SetMedalView_108258(int32_t rank_, DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA96AC)(this, rank_, item_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::InitRankView_108259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA8C48)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::PlayTweenAnim_108260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA9910)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::PlayEffect_108261(int32_t index_, bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA8288)(this, index_, flag_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::SetSeasonName_108262(bool bLastSeason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA849C)(this, bLastSeason_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::OnDisable_108263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::_cctor_108264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAA2EC)(); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::_PlayRankConversionAnim_m__0_108265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAA370)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::_PlayTweenAnim_m__1_108266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAA43C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::_PlayTweenAnim_m__2_108267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAA508)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::__xLuaBaseProxy_Init_108268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAA630)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSeasonRankConversionView::__xLuaBaseProxy_OnDisable_108269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAA638)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::_ctor_108241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EEA98)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::Init_108242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::GetViewAssetId_108243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::RegisterDelegates_108244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::UnRegisterDelegates_108245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::OnBtnNextClick_108246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EEF3C)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::ShowRankConversion_108247(int32_t old_rank_, int32_t new_rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EF108)(this, old_rank_, new_rank_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::CheckSeasonRankConversion_108248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EF1EC)(); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::__xLuaBaseProxy_Init_108249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EF678)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::__xLuaBaseProxy_GetViewAssetId_108250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EF680)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::__xLuaBaseProxy_RegisterDelegates_108251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EF688)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::PVPSeasonRankConversionController::__xLuaBaseProxy_UnRegisterDelegates_108252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EF690)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView::_ctor_108230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA76B4)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView::get_sds_108231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA778C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView::SetSettlementInfo_108232(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA48F0)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView::SetPlayerInfo_108233(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, bool isCanCreatePlayAgain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA5468)(this, ds_, isCanCreatePlayAgain_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView::SetModeDiff_108234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA7828)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView::CheckPickUpObjPos_108235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA75D4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView::_CheckPickUpObjPos_108236(DLL2SDK::UnityEngine::UnityEngine::GameObject* CheckObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* LeftObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* RightObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA7BF4)(this, CheckObj_, LeftObj_, RightObj_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView::ShowPlayerInfoState_108237(bool Show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA6D64)(this, Show_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView::RefreshPlayAgainState_108238(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, bool isCanCreatePlayAgain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA7040)(this, ds_, isCanCreatePlayAgain_); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::_ctor_107142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1F3E8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::Init_107143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::OnOpen_107144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::WillShow_107145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::ShutDown_107146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::OnZoneReconnectSuccess_107147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::RegisterDelegates_107148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::UnRegisterDelegates_107149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::OnBtnDetailClicked_107150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::OnBtnReportClicked_107151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::RefreshDetailTips_107152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::AddTriggerDetailTimes_107153(DLL2SDK::mscorlib::System::String* modeName_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D20904)(this, modeName_, playerID_); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::RefreshReportTips_107154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1FE08)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::get_EnableInactiveEvent_107155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::CheckShowPlayAgainPopWindow_107156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1F868)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::CheckShowPlayAgainButton_107157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1F9A8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::OnPlayAgainTeamInfoUpdateNtf_107158(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::UpdatePlayAgainLabel_107159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::IsCanPlayAgain_107160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::OnWillShowPlayAgain_107161(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2184C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::ShowShareWindow_107162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::OnScreenCapture_107163(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::IsShowShare_107164(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::GetShareData_107165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::GetShareReportData_107166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::GetShareReportType_107167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::__xLuaBaseProxy_Init_107168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D222F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::__xLuaBaseProxy_OnOpen_107169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22300)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::__xLuaBaseProxy_WillShow_107170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22308)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::__xLuaBaseProxy_ShutDown_107171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22310)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::__xLuaBaseProxy_OnZoneReconnectSuccess_107172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22318)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::__xLuaBaseProxy_RegisterDelegates_107173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22320)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BaseSettlementWindowController::__xLuaBaseProxy_UnRegisterDelegates_107174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D22328)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::_ctor_108188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2750)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::GetPos_108189(float percent_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Assembly_CSharp::UISprite* BG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2828)(this, percent_, t_, BG_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::AdaptView_108190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2630)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::_AdaptCell_108191(DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView_CatSettlementItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2A80)(this, item_); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::get_sds_108192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2C88)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::SetMatchType_108193(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1FCC)(this, matchType_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::SetMatchResult_108194(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2074)(this, result_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::SetCampStats_108195(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* playerData_, uint64_t matchGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA238C)(this, playerData_, matchGuid_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::DoSetCampStats_108196(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* playerData_, uint64_t matchGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2D24)(this, playerData_, matchGuid_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::ShowContainersWhenShare_108197(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::SetPlayerListItemBtn_108198(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::__xLuaBaseProxy_ShowContainersWhenShare_108199(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA3AB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowView::__xLuaBaseProxy_SetPlayerListItemBtn_108200(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA3ABC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::_ctor_108175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1910)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::GetViewAssetId_108176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::Init_108177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::OnCloseDelegate_108178(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1C54)(this, go_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::OnClose_108179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::UpdateView_108180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::OnEasyListItemClick_108181(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::OnEasyListDataChanged_108182(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::_UpdateView_m__0_108183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA25DC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::__xLuaBaseProxy_GetViewAssetId_108184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2730)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::__xLuaBaseProxy_Init_108185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2738)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::__xLuaBaseProxy_OnClose_108186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2740)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementDetailWindowController::__xLuaBaseProxy_UpdateView_108187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA2748)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailPlayerItemScoreDetailView::_ctor_108149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2AF0C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailPlayerItemScoreDetailView::InitScoreDetailInfo_108150(DLL2SDK::mscorlib::System::Collections::Generic::List_1* scoreDetails_, int32_t totalScore_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2B2AFF4)(this, scoreDetails_, totalScore_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailPlayerItemScoreDetailView::GenaraScoreItem_108151(int32_t score_, int32_t category_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2B748)(this, score_, category_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailPlayerItemScoreDetailView::ClearItem_108152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2B4F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailPlayerItemScoreDetailView::OnEnable_108153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2BDEC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailPlayerItemScoreDetailLabelView::_ctor_108147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2AD48)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailPlayerItemScoreDetailLabelView::SetScoreDetail_108148(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2ADEC)(this, name_, num_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::_ctor_108134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B563EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::Awake_108135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::PrepareGrids_108136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B56A30)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::SetMatchType_108137(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B54F34)(this, matchType_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::SetStatsTitles_108138(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B5719C)(this, mode_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::SetMatchResult_108139(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B54FE8)(this, result_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::SetCampStats_108140(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* blueData_, DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* redData_, DLL2SDK::CSProto::msg::ECamp localPlayerCamp_, uint64_t matchGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B551F4)(this, blueData_, redData_, localPlayerCamp_, matchGuid_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::DoSetCampStats_108141(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* blueData_, DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* redData_, uint64_t matchGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B565FC)(this, blueData_, redData_, matchGuid_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::ShowContainersWhenShare_108142(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::SetPlayerListItemBtn_108143(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::__xLuaBaseProxy_Awake_108144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B57908)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::__xLuaBaseProxy_ShowContainersWhenShare_108145(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B57910)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowView::__xLuaBaseProxy_SetPlayerListItemBtn_108146(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B57918)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowItemView::_ctor_108130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B55930)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowItemView::SetPlayerStats_108131(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, uint64_t matchGuid_, bool BlueTeam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B55A94)(this, gameMode_, camp_, psd_, matchGuid_, BlueTeam_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowItemView::SetPlayerInfo_108132(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, psd_, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowItemView::__xLuaBaseProxy_SetPlayerInfo_108133(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B563E8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::_ctor_108115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B546B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::GetViewAssetId_108116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::Init_108117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::OnCloseDelegate_108118(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B549F8)(this, go_); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::OnOpen_108119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::OnClose_108120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::UpdateView_108121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::OnEasyListItemClick_108122(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::OnEasyListDataChanged_108123(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::_OnOpen_m__0_108124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B55868)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::__xLuaBaseProxy_GetViewAssetId_108125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B55908)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::__xLuaBaseProxy_Init_108126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B55910)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::__xLuaBaseProxy_OnOpen_108127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B55918)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::__xLuaBaseProxy_OnClose_108128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B55920)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SPVPSettlementWindowController::__xLuaBaseProxy_UpdateView_108129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B55928)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowView::_ctor_108108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1708)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowView::SetSettlementInfo_108109(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9FBA0)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowView::SetPlayerInfo_108110(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA06C0)(this, ds_); } bool DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowView::_SetPlayerInfo_m__0_108111(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1838)(s_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::_ctor_108088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9EC0C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::GetViewAssetId_108089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::RegisterDelegates_108090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::UnRegisterDelegates_108091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::Init_108092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::WillShow_108093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::SetupPVERankViewData_108094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9F6CC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::PreparePVERankViewData_108095(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController*, DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3C9F884)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::UpdateView_108096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C95A9C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::OnBtnReportClicked_108097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::OnBtnNextClicked_108098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1268)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::OnBtnBPClicked_108099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA134C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::OnBtnPlayAgainClicked_108100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1430)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::OnBtnExpDetailClicked_108101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA15F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::__xLuaBaseProxy_GetViewAssetId_108102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA16D8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::__xLuaBaseProxy_RegisterDelegates_108103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA16E0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::__xLuaBaseProxy_UnRegisterDelegates_108104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA16E8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::__xLuaBaseProxy_Init_108105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA16F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::__xLuaBaseProxy_WillShow_108106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA16F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementRankWindowController::__xLuaBaseProxy_OnBtnReportClicked_108107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA1700)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailView::_ctor_108081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C840)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailView::InitView_108082(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponItemDatas_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, ds_, weaponItemDatas_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailView::InitExpDetailList_108083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailView::T_SkipLevelUpView_108084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9DF58)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailView::__xLuaBaseProxy_InitView_108085(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C9E1D0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailView::__xLuaBaseProxy_InitExpDetailList_108086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9E1D8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::_ctor_108068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C1DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::GetBackgroundTexture_108069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::IsEnableCameraClear_108070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::GetViewAssetId_108071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::IsShowWinnerCircleAvatar_108072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::OnNavigationShowed_108073(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::OnNavigationWillClose_108074(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::NavigationWillPop_108075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::__xLuaBaseProxy_GetBackgroundTexture_108076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C818)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::__xLuaBaseProxy_IsEnableCameraClear_108077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C820)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::__xLuaBaseProxy_GetViewAssetId_108078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C828)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::__xLuaBaseProxy_IsShowWinnerCircleAvatar_108079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C830)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailNavController::__xLuaBaseProxy_NavigationWillPop_108080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C838)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::_ctor_107195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2E078)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::get_settlementDs_107196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2E150)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::RegisterDelegates_107197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::UnRegisterDelegates_107198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::Init_107199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnOpen_107200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::PostInit_107201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::ShutDown_107202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::SetupExpViewData_107203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2F9A0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::PrepareExpViewData_107204(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController*, DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B2FF78)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::UpdateView_107205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::ShowActiveItem_107206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2F1B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::ShowActiveConsume_107207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2F5E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::ShowSafeBox_107208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2EE34)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::CheckShowPlayAgainPopWindow_107209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2EAA4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnWillShowPlayAgain_107210(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B307DC)(this, msg_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnPlayAgainTeamInfoUpdateNtf_107211(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2EBE4)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnEasyListItemClick_107212(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnEasyListDataChanged_107213(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnBtnWeaponExpDetailClicked_107214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnBtnNextClicked_107215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnLevelUpAnimEnd_107216(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnReturnKeyClick_107217(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B311AC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::OnZoneReconnectSuccess_107218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::__xLuaBaseProxy_RegisterDelegates_107219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31460)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::__xLuaBaseProxy_UnRegisterDelegates_107220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31468)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::__xLuaBaseProxy_Init_107221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31470)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::__xLuaBaseProxy_OnOpen_107222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31478)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::__xLuaBaseProxy_PostInit_107223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31480)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::__xLuaBaseProxy_ShutDown_107224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31488)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseController::__xLuaBaseProxy_OnZoneReconnectSuccess_107225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B31490)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::_ctor_108049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9B028)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::GetSocketTrans_108050(int32_t ItemCount_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3C9B1CC)(this, ItemCount_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::InitView_108051(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Items_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C99BB8)(this, Items_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::ShowBallView_108052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9B420)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::ShowCardView_108053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9B7DC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::RefreshExitTime_108054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9BBD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::GetGumballAccordingToColor_108055(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9B2D4)(this, ColorID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::GetCardAnimationClipFromColor_108056(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9BA88)(this, ColorID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::GetBallAnimationClipFromColor_108057(int32_t ColorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9B690)(this, ColorID_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardView::_InitView_m__0_108058(DLL2SDK::Assembly_CSharp::Settlement::ZMGainItemInfo* i1_, DLL2SDK::Assembly_CSharp::Settlement::ZMGainItemInfo* i2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9BCC0)(i1_, i2_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardNavController::_ctor_108042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9ABA4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardNavController::GetBackgroundTexture_108043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardNavController::IsEnableCameraClear_108044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardNavController::OnNavigationShowed_108045(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardNavController::OnNavigationWillClose_108046(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardNavController::__xLuaBaseProxy_GetBackgroundTexture_108047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9B018)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardNavController::__xLuaBaseProxy_IsEnableCameraClear_108048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9B020)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::_ctor_108027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98D08)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::GetViewAssetId_108028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::Init_108029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::ShutDown_108030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::RegisterDelegates_108031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::UnRegisterDelegates_108032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::OnBtnNextClick_108033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C993A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::OnLoadModelFinish_108034(int32_t assetId_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C99494)(this, assetId_, param_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::UpdateCumballMachinePos_108035(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, float animLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C998C4)(this, obj_, animLength_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::_OnLoadModelFinish_m__0_108036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C99AF0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::__xLuaBaseProxy_GetViewAssetId_108037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9AB7C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::__xLuaBaseProxy_Init_108038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9AB84)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::__xLuaBaseProxy_ShutDown_108039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9AB8C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::__xLuaBaseProxy_RegisterDelegates_108040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9AB94)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementEggRewardController::__xLuaBaseProxy_UnRegisterDelegates_108041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9AB9C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsView::_ctor_108022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98B04)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsView::Init_108023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsView::UpdateView_108024(DLL2SDK::mscorlib::System::Collections::Generic::List_1* items_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C98374)(this, items_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsView::_UpdateView_m__0_108025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98C50)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsView::__xLuaBaseProxy_Init_108026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98D00)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::_ctor_108010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C97D70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::GetViewAssetId_108011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::Init_108012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::RegisterDelegates_108013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::UnRegisterDelegates_108014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::UpdateView_108015(DLL2SDK::mscorlib::System::Collections::Generic::List_1* items_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C96D00)(this, items_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::OnOKBtnClick_108016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98974)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::ReturnHistoryClose_108017(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98A28)(this, Msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::__xLuaBaseProxy_GetViewAssetId_108018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98AE4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::__xLuaBaseProxy_Init_108019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98AEC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::__xLuaBaseProxy_RegisterDelegates_108020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98AF4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDropsController::__xLuaBaseProxy_UnRegisterDelegates_108021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C98AFC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVERankWindowNavController::_ctor_108007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C958A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVERankWindowNavController::OnNavigationShowed_108008(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVERankWindowNavController::OnNavigationWillClose_108009(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowView::_ctor_107999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C94934)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowView::UpdateView_108000(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_, int32_t NumGold_, int32_t NumPVECoin_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* items_, DLL2SDK::mscorlib::System::String* score_, int32_t time_, uint64_t damage_, int32_t exp_, int32_t chapter_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, int32_t, uint64_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3C940BC)(this, result_, mode_, NumGold_, NumPVECoin_, items_, score_, time_, damage_, exp_, chapter_); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowView::InitResutlView_108001(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_, int32_t NumGold_, int32_t NumPVECoin_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* items_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C949E4)(this, result_, NumGold_, NumPVECoin_, items_); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowView::InitDetailView_108002(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_, int32_t chapter_, DLL2SDK::mscorlib::System::String* score_, int32_t time_, uint64_t damage_, int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C94E90)(this, mode_, chapter_, score_, time_, damage_, exp_); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowView::SwitchToDetail_108003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9564C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowView::EnableClose_108004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9574C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::_ctor_107978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9355C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::GetViewAssetId_107979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::Init_107980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::OnOpen_107981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::RegisterDelegates_107982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::UnRegisterDelegates_107983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::UpdateView_107984(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C938C8)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::PlayResultBGM_107985(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult gameResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C93BD8)(this, gameResult_); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::OnBtnReturnClick_107986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C943F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::OnCloseButtonClick_107987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::OnBtnChapterClick_107988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C945B8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::OnResReturnToLobby_107989(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C94650)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::OnBtnExitClick_107990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C946FC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::OnReturnToFrontEnd_107991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C947A0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::_UpdateView_m__0_107992(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C948E4)(s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::__xLuaBaseProxy_GetViewAssetId_107993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C94904)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::__xLuaBaseProxy_Init_107994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9490C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::__xLuaBaseProxy_OnOpen_107995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C94914)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::__xLuaBaseProxy_RegisterDelegates_107996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9491C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::__xLuaBaseProxy_UnRegisterDelegates_107997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C94924)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEInGameSettlementWindowController::__xLuaBaseProxy_OnCloseButtonClick_107998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9492C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowNavController::_ctor_107973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C93190)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowNavController::IsShowSquad_107974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowNavController::OnNavigationShowed_107975(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowNavController::OnNavigationWillClose_107976(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowNavController::__xLuaBaseProxy_IsShowSquad_107977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C93554)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::_ctor_107962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C928EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::GetViewAssetId_107963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::Init_107964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::RegisterDelegates_107965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::UnRegisterDelegates_107966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::OnBtnExitClick_107967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C92EB0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::OnBtnPlayAgainClick_107968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C92FEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::__xLuaBaseProxy_GetViewAssetId_107969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C93170)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::__xLuaBaseProxy_Init_107970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C93178)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::__xLuaBaseProxy_RegisterDelegates_107971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C93180)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementWindowController::__xLuaBaseProxy_UnRegisterDelegates_107972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C93188)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementView::_ctor_107959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C92200)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementView::UpdateView_107960(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C922A4)(this, ds_); } bool DLL2SDK::Assembly_CSharp::Settlement::PVEEndlessSettlementView::_UpdateView_m__0_107961(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C928CC)(s_); } void DLL2SDK::Assembly_CSharp::UICommonItem::_ctor_94282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380FB94)(this); } void DLL2SDK::Assembly_CSharp::UICommonItem::SetData_94283(int32_t itemId_, int32_t num_, int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380FC38)(this, itemId_, num_, time_); } void DLL2SDK::Assembly_CSharp::UICommonItem::OnBtnClick_94284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowView::_ctor_93933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8864)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowView::PlayCloseAnimator_93934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8630)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowView::ClosePopupWindow_93935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8904)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::_ctor_91583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B7CF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::Init_91584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::RegisterDelegates_91585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::UnRegisterDelegates_91586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::WillShow_91587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::OnBtnCloseClick_91588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::OnBtnConfirmClick_91589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::OnBtnSecondClick_91590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::OnClose_91591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::ClosePopupWindow_91592(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B878C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::__xLuaBaseProxy_Init_91593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8848)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::__xLuaBaseProxy_RegisterDelegates_91594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B884C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::__xLuaBaseProxy_UnRegisterDelegates_91595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8850)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::__xLuaBaseProxy_WillShow_91596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8854)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AbstractSecondStagePopupWindowController::__xLuaBaseProxy_OnClose_91597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B885C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowView::_ctor_107932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3CF94)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowView::UpdateView_107933(DLL2SDK::mscorlib::System::Collections::Generic::List_1* medalList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B3AA00)(this, medalList_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowView::ShowContainersWhenShare_107934(bool bHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3D038)(this, bHide_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::_ctor_107916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3A19C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::Init_107917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::GetViewAssetId_107918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::RegisterDelegates_107919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::UnRegisterDelegates_107920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::UpdateView_107921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3A904)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::UpdateView_107922(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B3B180)(this, data_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::OnBtnShareClick_107923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3B248)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::OnBtnConfirmClick_107924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::OnBtnPreviousMedal_107925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3B460)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::OnBtnNextMedal_107926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3B868)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::__xLuaBaseProxy_Init_107927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3BCD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::__xLuaBaseProxy_GetViewAssetId_107928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3BCD8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::__xLuaBaseProxy_RegisterDelegates_107929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3BCE0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::__xLuaBaseProxy_UnRegisterDelegates_107930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3BCE8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowController::__xLuaBaseProxy_OnBtnConfirmClick_107931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3BCF0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemView::_ctor_107914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3A0F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemView::SetData_107915(DLL2SDK::Assembly_CSharp::Settlement::MedalExtend* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39E30)(this, data_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::_ctor_107904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39958)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::Init_107905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::GetViewAssetId_107906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::RegisterDelegates_107907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::UnRegisterDelegates_107908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::SetEasyListData_107909(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::__xLuaBaseProxy_Init_107910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3A0D8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::__xLuaBaseProxy_GetViewAssetId_107911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3A0E0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::__xLuaBaseProxy_RegisterDelegates_107912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3A0E8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalItemController::__xLuaBaseProxy_UnRegisterDelegates_107913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3A0F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBuffDetailWindowView::_ctor_107901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B13320)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::SettlementBuffDetailWindowView::GetItemName_107902(DLL2SDK::CSProto::msg::StatisPrizeDetailType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B133C4)(this, type_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBuffDetailWindowView::UpdateView_107903(DLL2SDK::mscorlib::System::Collections::Generic::List_1* infoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B12508)(this, infoList_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBuffDetailWindowController::_ctor_107895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B121B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBuffDetailWindowController::Init_107896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBuffDetailWindowController::GetViewAssetId_107897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBuffDetailWindowController::UpdateView_107898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B12404)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBuffDetailWindowController::__xLuaBaseProxy_Init_107899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B13310)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBuffDetailWindowController::__xLuaBaseProxy_GetViewAssetId_107900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B13318)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPSettlementSystemAssist::_ctor_107889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CE21C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPSettlementSystemAssist::ReqMPCardInfo_107890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CE2F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPSettlementSystemAssist::ReqCardLottery_107891(bool all_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CE474)(this, all_); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPSettlementSystemAssist::ReqCardLotteryEnd_107892(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CE5D0)(this, playerId_); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPSettlementSystemAssist::ReqCardLotteryEnd_107893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CE0EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPSettlementSystemAssist::_cctor_107894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CE740)(); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementPlayerItemView::_ctor_107880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9E284)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementPlayerItemView::RegisterDelegates_107881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementPlayerItemView::UnRegisterDelegates_107882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementPlayerItemView::UpdateView_107883(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, uint64_t matchGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C978A4)(this, playerInfo_, matchGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementPlayerItemView::SetPlayerInfo_107884(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, gameMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementPlayerItemView::OnBtnGainClick_107885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9EA24)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementPlayerItemView::__xLuaBaseProxy_RegisterDelegates_107886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9EBF4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementPlayerItemView::__xLuaBaseProxy_UnRegisterDelegates_107887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9EBFC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementPlayerItemView::__xLuaBaseProxy_SetPlayerInfo_107888(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9EC04)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::_ctor_107868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96F08)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::GetPos_107869(float percent_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C97030)(this, percent_, t_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::AdaptView_107870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96DEC)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::get_sds_107871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C97808)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::_AdaptCell_107872(DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView_SettlementPVEItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9728C)(this, item_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::SetPlayerInfo_107873(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* data_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_, uint64_t gspGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, int32_t coin_, int32_t pveCoin_, int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96368)(this, data_, result_, gspGuid_, gameMode_, coin_, pveCoin_, exp_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::SetMapInfo_107874(int32_t pveLevelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C969CC)(this, pveLevelId_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::ShowContainersWhenShare_107875(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::SetPlayerListItemBtn_107876(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::__xLuaBaseProxy_ShowContainersWhenShare_107877(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C97CBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowView::__xLuaBaseProxy_SetPlayerListItemBtn_107878(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C97CC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::_ctor_107855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C95C88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::GetViewAssetId_107856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::Init_107857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::RegisterDelegates_107858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::UnRegisterDelegates_107859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::UpdateView_107860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::ShowDropItemDetailWindow_107861(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96B44)(this, msg_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::_UpdateView_m__0_107862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96DC4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::__xLuaBaseProxy_GetViewAssetId_107863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96EE0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::__xLuaBaseProxy_Init_107864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96EE8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::__xLuaBaseProxy_RegisterDelegates_107865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96EF0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::__xLuaBaseProxy_UnRegisterDelegates_107866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96EF8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementDetailWindowController::__xLuaBaseProxy_UpdateView_107867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C96F00)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::_ctor_107842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91404)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::set_Mode_107843(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::get_Mode_107844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::set_LevelID_107845(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::get_LevelID_107846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914C0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::set_MissionID_107847(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::get_MissionID_107848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914D0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::set_FirstWin_107849(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914D8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::get_FirstWin_107850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914E0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::set_ExpReward_107851(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::get_ExpReward_107852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::set_GoldReward_107853(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C914F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode::get_GoldReward_107854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91500)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::_ctor_107826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9041C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::InitializeDataStore_107827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::InitLocalInfo_107828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C90A64)(this); } void DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::InitMapIdList_107829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C90578)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::SendGetGameMapStatRequest_107830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C90B64)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::OnGetGameMapStatResponse_107831(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C90D4C)(this, msg_, errstr_); } void DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::UpdateGameStates_107832(DLL2SDK::mscorlib::System::Collections::Generic::List_1* stat_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C9108C)(this, stat_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::GetWinTimes_107833(uint32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91148)(this, mapID_); } bool DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::IsFirstWin_107834(uint32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C912CC)(this, mapID_); } void DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore::__xLuaBaseProxy_InitializeDataStore_107835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9138C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementWindowItemViewEN::_ctor_107822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8F9E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementWindowItemViewEN::SetData_107823(int32_t index_, DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, uint64_t matchGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C89554)(this, index_, psd_, matchGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementWindowItemViewEN::SetPlayerInfo_107824(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, psd_, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementWindowItemViewEN::__xLuaBaseProxy_SetPlayerInfo_107825(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C90048)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::_ctor_107807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8EDB0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::OnDisable_107808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::SetSettlementInfo_107809(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8B114)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::SetPlayerInfo_107810(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, bool isCanCreatePlayAgain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8C01C)(this, ds_, isCanCreatePlayAgain_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::CheckPickUpObjPos_107811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8ECA8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::_CheckPickUpObjPos_107812(DLL2SDK::UnityEngine::UnityEngine::GameObject* CheckObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* LeftObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* RightObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8EFE8)(this, CheckObj_, LeftObj_, RightObj_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::OnEnable_107813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::ShowPlayerInfoState_107814(bool Show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8DFA8)(this, Show_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::RefreshPlayAgainState_107815(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, bool isCanCreatePlayAgain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8E714)(this, ds_, isCanCreatePlayAgain_); } bool DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::_SetPlayerInfo_m__0_107816(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8F838)(s_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::__xLuaBaseProxy_OnDisable_107817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8F868)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView::__xLuaBaseProxy_OnEnable_107818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8F870)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::_ctor_107779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C89C60)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::GetViewAssetId_107780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::RegisterDelegates_107781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::UnRegisterDelegates_107782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::Init_107783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::Close_107784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8AA54)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::WillShow_107785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::SetupFFARankViewData_107786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8ABD0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::PrepareFFARankViewData_107787(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController*, DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3C8AD88)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::UpdateView_107788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8A8A4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::GetShareReportType_107789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::OnBtnReportClicked_107790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::OnBtnNextClicked_107791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8D54C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::OnBtnBPClicked_107792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8D8CC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::OnBtnXPClicked_107793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8D9B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::OnBtnPlayAgainClicked_107794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8DA94)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::OnPickUpBtnClicked_107795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8DEEC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::OnShowBtnClicked_107796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8E4D8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::OnPlayAgainTeamInfoUpdateNtf_107797(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::_UpdateView_m__0_107798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8EC80)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::__xLuaBaseProxy_GetViewAssetId_107799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8ED70)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::__xLuaBaseProxy_RegisterDelegates_107800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8ED78)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::__xLuaBaseProxy_UnRegisterDelegates_107801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8ED80)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::__xLuaBaseProxy_Init_107802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8ED88)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::__xLuaBaseProxy_WillShow_107803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8ED90)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::__xLuaBaseProxy_GetShareReportType_107804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8ED98)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::__xLuaBaseProxy_OnBtnReportClicked_107805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8EDA0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowController::__xLuaBaseProxy_OnPlayAgainTeamInfoUpdateNtf_107806(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8EDA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::_ctor_107766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C884C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::GetPos_107767(float percent_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Assembly_CSharp::UISprite* BG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C88598)(this, percent_, t_, BG_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::AdaptView_107768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C883EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::_AdaptCell_107769(DLL2SDK::Assembly_CSharp::Settlement::FFADetailCell* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C887EC)(this, item_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::SetCampStats_107770(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C87A24)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::GeneraPlayerItem_107771(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C889F4)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::SetupRank_107772(int32_t myselfRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8964C)(this, myselfRank_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::ShowContainersWhenShare_107773(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::SetPlayerListItemBtn_107774(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::_GeneraPlayerItem_m__0_107775(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C89B28)(s_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::_GeneraPlayerItem_m__1_107776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C89B58)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::__xLuaBaseProxy_ShowContainersWhenShare_107777(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C89C50)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowView::__xLuaBaseProxy_SetPlayerListItemBtn_107778(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C89C58)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::FFADetailCell::_ctor_107765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C875B8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::_ctor_107755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8765C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::GetViewAssetId_107756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::Init_107757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::UpdateView_107758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::PlaySettlementBGM_107759(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* settlementDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, settlementDS_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::_UpdateView_m__0_107760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C88398)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::__xLuaBaseProxy_GetViewAssetId_107761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C884A0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::__xLuaBaseProxy_Init_107762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C884A8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::__xLuaBaseProxy_UpdateView_107763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C884B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementDetailWindowController::__xLuaBaseProxy_PlaySettlementBGM_107764(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C884B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindowController::_ctor_107746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B53FC8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindowController::GetViewAssetId_107747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindowController::Init_107748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindowController::UpdateView_107749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindowController::PlaySettlementBGM_107750(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* settlementDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, settlementDS_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindowController::__xLuaBaseProxy_GetViewAssetId_107751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B54694)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindowController::__xLuaBaseProxy_Init_107752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B5469C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindowController::__xLuaBaseProxy_UpdateView_107753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B546A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindowController::__xLuaBaseProxy_PlaySettlementBGM_107754(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B546AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindow::_ctor_107739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B536FC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindow::SetCampStats_107740(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* campData_, uint64_t matchGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B537A0)(this, campData_, matchGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindow::SetupRank_107741(int32_t myselfRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B53B54)(this, myselfRank_); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindow::ShowContainersWhenShare_107742(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindow::SetPlayerListItemBtn_107743(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindow::__xLuaBaseProxy_ShowContainersWhenShare_107744(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B53FB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementWindow::__xLuaBaseProxy_SetPlayerListItemBtn_107745(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B53FC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementItem::_ctor_107734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B52E18)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementItem::SetData_107735(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, int32_t rank_, uint64_t matchGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B52EF0)(this, psd_, rank_, matchGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementItem::SetPlayerInfo_107736(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, gameMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementItem::SetLabelTexts_107737(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, int32_t curRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B52FF4)(this, psd_, curRank_); } void DLL2SDK::Assembly_CSharp::Settlement::SingleSettlementItem::__xLuaBaseProxy_SetPlayerInfo_107738(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B536F8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::_ctor_107721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B08130)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::GetBackgroundTexture_107722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::IsEnableCameraClear_107723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::GetViewAssetId_107724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::IsShowWinnerCircleAvatar_107725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::OnNavigationShowed_107726(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::OnNavigationWillClose_107727(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::NavigationWillPop_107728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::__xLuaBaseProxy_GetBackgroundTexture_107729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B088C4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::__xLuaBaseProxy_IsEnableCameraClear_107730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B088CC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::__xLuaBaseProxy_GetViewAssetId_107731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B088D4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::__xLuaBaseProxy_IsShowWinnerCircleAvatar_107732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B088DC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowNavController::__xLuaBaseProxy_NavigationWillPop_107733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B088E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassView::_ctor_107712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B020E8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassView::UpdateView_107713(DLL2SDK::CSProto::msg::BattlePassDb* data_, int32_t unclaimExp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0218C)(this, data_, unclaimExp_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassView::SetBPItem_107714(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tasks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B02B2C)(this, tasks_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassView::DelayUpdateView_107715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B02F4C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassView::RefreshBottomRightTable_107716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0320C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassView::_RefreshBottomRightTable_m__0_107717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B033F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::_ctor_107702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B01A94)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::SetInfo_107703(DLL2SDK::Assembly_CSharp::Settlement::TaskInfo* _taskInfo_, DLL2SDK::Assembly_CSharp::UIScrollView* _scollView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFF984)(this, _taskInfo_, _scollView_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::UpdateView_107704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFFA50)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::SetTips_107705(bool bShow_, float tipsPosPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B01B40)(this, bShow_, tipsPosPercent_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::_UpdateView_m__0_107706(DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B01C4C)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::_UpdateView_m__1_107707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B01D00)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::_UpdateView_m__2_107708(DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B01DC8)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::_UpdateView_m__3_107709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B01E7C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::_UpdateView_m__4_107710(DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B01F44)(this, s_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemView::_UpdateView_m__5_107711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B02020)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemController::_ctor_107696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFF580)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemController::GetViewAssetId_107697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemController::Init_107698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemController::GameUI_IEasyListItemController_SetEasyListData_107699(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemController::__xLuaBaseProxy_GetViewAssetId_107700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B01A84)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassItemController::__xLuaBaseProxy_Init_107701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B01A8C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::_ctor_107685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0EDA0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::IsShowWinnerCircleAvatar_107686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::GetBackgroundTexture_107687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::IsEnableCameraClear_107688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::GetViewAssetId_107689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::OnNavigationShowed_107690(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::OnNavigationWillClose_107691(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::__xLuaBaseProxy_IsShowWinnerCircleAvatar_107692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F3E0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::__xLuaBaseProxy_GetBackgroundTexture_107693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F3E8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::__xLuaBaseProxy_IsEnableCameraClear_107694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F3F0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoNavController::__xLuaBaseProxy_GetViewAssetId_107695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F3F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoBonusItem::_ctor_107682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B088EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoBonusItem::SetInfo_107683(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* num_, bool isLock_, bool isGoldBG_, DLL2SDK::mscorlib::System::String* iconName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B08990)(this, title_, num_, isLock_, isGoldBG_, iconName_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoBonusItem::PlayLockAnim_107684(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B08B04)(this, isLock_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpView::_ctor_107665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B379E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpView::SetLevelInfo_107666(int32_t OldLevel_, int32_t NewLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B37A88)(this, OldLevel_, NewLevel_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpView::SetLockoutInfo_107667(int32_t lockoutLevelFrom_, int32_t lockoutLevelTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B37BB8)(this, lockoutLevelFrom_, lockoutLevelTo_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::_ctor_107651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B28370)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::GetPos_107652(float percent_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Assembly_CSharp::UISprite* BG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B28414)(this, percent_, t_, BG_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::AdaptView_107653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B28668)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::_AdaptCell_107654(DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView_FFASettlementItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B28768)(this, item_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::SetMatchType_107655(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B27280)(this, matchType_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::SetMatchResult_107656(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B27328)(this, result_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::SetCampStats_107657(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* blueData_, DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* redData_, DLL2SDK::CSProto::msg::ECamp localPlayerCamp_, uint64_t matchGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B27534)(this, blueData_, redData_, localPlayerCamp_, matchGuid_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::DoSetCampStats_107658(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* blueData_, DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* redData_, uint64_t matchGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B28B24)(this, blueData_, redData_, matchGuid_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::SetSelfInfo_107659(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerSettlementData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B29988)(this, playerSettlementData_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::ShowContainersWhenShare_107660(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::SetPlayerListItemBtn_107661(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::__xLuaBaseProxy_ShowContainersWhenShare_107662(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B29DD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowView::__xLuaBaseProxy_SetPlayerListItemBtn_107663(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B29DDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::_ctor_107634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B26ADC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::GetViewAssetId_107635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::Init_107636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::OnCloseDelegate_107637(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B26F40)(this, go_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::OnClose_107638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::UpdateView_107639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::OnEasyListItemClick_107640(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::OnEasyListDataChanged_107641(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::CellAssetIDForRow_107642(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::ConfigureCellForRow_107643(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::RowNumber_107644(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::HeightForRow_107645(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::DidSelectRow_107646(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::__xLuaBaseProxy_GetViewAssetId_107647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B28350)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::__xLuaBaseProxy_Init_107648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B28358)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::__xLuaBaseProxy_OnClose_107649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B28360)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAWindowController::__xLuaBaseProxy_UpdateView_107650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B28368)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAPlayerItemView::_ctor_107629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B25904)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAPlayerItemView::SetPlayerStats_107630(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, uint64_t matchGuid_, bool BlueTeam_, bool isTeammate_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B25534)(this, gameMode_, psd_, matchGuid_, BlueTeam_, isTeammate_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAPlayerItemView::SetPlayerInfo_107631(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* psd_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, psd_, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAPlayerItemView::SetRank_107632(int32_t rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B256B8)(this, rank_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAPlayerItemView::__xLuaBaseProxy_SetPlayerInfo_107633(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B26AD8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAPlayerItemFlowCell::_ctor_107627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B251F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDetailKDAPlayerItemFlowCell::SetData_107628(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* data_, int32_t rank_, uint64_t matchGuid_, bool isBlue_, bool isTeammate_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B25294)(this, gameMode_, data_, rank_, matchGuid_, isBlue_, isTeammate_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWeaponExpCardItem::_ctor_107625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C807E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWeaponExpCardItem::InitView_107626(DLL2SDK::CSProto::msg::ItemCommonData* data_, bool bShowWeaponBuf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C80888)(this, data_, bShowWeaponBuf_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBView::_ctor_107619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C80270)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBView::get_sds_107620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8031C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBView::Init_107621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBView::RefreshShowExitTime_107622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C80534)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBView::OnBtnExitClick_107623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C806DC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBView::__xLuaBaseProxy_Init_107624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C807DC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreView::_ctor_107616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7FF70)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreView::GetPos_107617(float percent_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Assembly_CSharp::UISprite* BG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C80014)(this, percent_, t_, BG_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreView::AdaptItem_107618(float PanelWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7EF9C)(this, PanelWidth_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreItem::_ctor_107611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7F178)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreItem::get_sds_107612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7F21C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreItem::SetScoreInfo_107613(DLL2SDK::CSProto::msg::TeamStatis* teamData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7F2B8)(this, teamData_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreItem::AdaptItem_107614(int32_t PanelWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7F9B8)(this, PanelWidth_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreItem::GetPos_107615(float percent_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Assembly_CSharp::UISprite* BG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7FD14)(this, percent_, t_, BG_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::_ctor_107593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7E2FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::GetViewAssetId_107594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::get_sds_107595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7E444)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::RegisterDelegates_107596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::UnRegisterDelegates_107597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::Init_107598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::OnOpen_107599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::GameUI_IUIFlowTableDataSource_CellAssetIDForRow_107600(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::GameUI_IUIFlowTableDataSource_ConfigureCellForRow_107601(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::GameUI_IUIFlowTableDataSource_RowNumber_107602(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::GameUI_IUIFlowTableDataSource_HeightForRow_107603(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::GameUI_IUIFlowTableDelegate_DidSelectRow_107604(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::_OnOpen_m__0_107605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7EF04)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::__xLuaBaseProxy_GetViewAssetId_107606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7F150)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::__xLuaBaseProxy_RegisterDelegates_107607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7F158)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::__xLuaBaseProxy_UnRegisterDelegates_107608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7F160)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::__xLuaBaseProxy_Init_107609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7F168)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreController::__xLuaBaseProxy_OnOpen_107610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7F170)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreCell::_ctor_107587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7D08C)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreCell::get_sds_107588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7D1F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreCell::SetScoreInfo_107589(DLL2SDK::CSProto::msg::TeamStatis* teamData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7D28C)(this, teamData_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreCell::SetColor_107590(int32_t teamId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7D9AC)(this, teamId_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreCell::AdaptItem_107591(float PanelWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7DD3C)(this, PanelWidth_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBScoreCell::GetPos_107592(float percent_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::Assembly_CSharp::UISprite* BG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7E0A0)(this, percent_, t_, BG_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::_ctor_107574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7CA6C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::GetBackgroundTexture_107575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::IsEnableCameraClear_107576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::GetViewAssetId_107577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::IsShowWinnerCircleAvatar_107578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::OnNavigationShowed_107579(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::OnNavigationWillClose_107580(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::NavigationWillPop_107581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::__xLuaBaseProxy_GetBackgroundTexture_107582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7D064)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::__xLuaBaseProxy_IsEnableCameraClear_107583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7D06C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::__xLuaBaseProxy_GetViewAssetId_107584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7D074)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::__xLuaBaseProxy_IsShowWinnerCircleAvatar_107585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7D07C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBNavController::__xLuaBaseProxy_NavigationWillPop_107586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7D084)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoView::_ctor_107571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7C92C)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoView::get_sds_107572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7C9D0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoView::InitTopView_107573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7C3E8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::_ctor_107551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B520)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::GetViewAssetId_107552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::get_sds_107553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B668)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::RegisterDelegates_107554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::UnRegisterDelegates_107555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::Init_107556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::OnOpen_107557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::CellAssetIDForPath_107558(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::ConfigureCellForPath_107559(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::DidSelectRow_107560(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::RowNumber_107561(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::ColumnNumber_107562(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::HeightForRow_107563(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::WidthForColumn_107564(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::_OnOpen_m__0_107565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7C39C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::__xLuaBaseProxy_GetViewAssetId_107566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7C904)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::__xLuaBaseProxy_RegisterDelegates_107567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7C90C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::__xLuaBaseProxy_UnRegisterDelegates_107568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7C914)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::__xLuaBaseProxy_Init_107569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7C91C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoController::__xLuaBaseProxy_OnOpen_107570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7C924)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoCell::_ctor_107549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3CCF4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchTwoCell::SetInfo_107550(DLL2SDK::CSProto::msg::TeamStatis* teamData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3CD98)(this, teamData_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneView::_ctor_107546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3CBB4)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneView::get_sds_107547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3CC58)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneView::InitTopView_107548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3C67C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::_ctor_107526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B7B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::GetViewAssetId_107527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::get_sds_107528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B904)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::RegisterDelegates_107529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::UnRegisterDelegates_107530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::Init_107531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::OnOpen_107532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::CellAssetIDForPath_107533(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::ConfigureCellForPath_107534(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::DidSelectRow_107535(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::RowNumber_107536(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::ColumnNumber_107537(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::HeightForRow_107538(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::WidthForColumn_107539(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::_OnOpen_m__0_107540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3C630)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::__xLuaBaseProxy_GetViewAssetId_107541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3CB8C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::__xLuaBaseProxy_RegisterDelegates_107542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3CB94)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::__xLuaBaseProxy_UnRegisterDelegates_107543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3CB9C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::__xLuaBaseProxy_Init_107544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3CBA4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneController::__xLuaBaseProxy_OnOpen_107545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3CBAC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneCell::_ctor_107524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B3EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchOneCell::SetInfo_107525(DLL2SDK::CSProto::msg::TeamStatis* teamData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B490)(this, teamData_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourView::_ctor_107521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B2AC)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourView::get_sds_107522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B350)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourView::InitTopView_107523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3AD74)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::_ctor_107501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D39EA8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::GetViewAssetId_107502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::get_sds_107503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D39FF8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::RegisterDelegates_107504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::UnRegisterDelegates_107505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::Init_107506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::OnOpen_107507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::CellAssetIDForPath_107508(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::ConfigureCellForPath_107509(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::DidSelectRow_107510(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::RowNumber_107511(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::ColumnNumber_107512(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::HeightForRow_107513(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::WidthForColumn_107514(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::_OnOpen_m__0_107515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3AD28)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::__xLuaBaseProxy_GetViewAssetId_107516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B284)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::__xLuaBaseProxy_RegisterDelegates_107517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B28C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::__xLuaBaseProxy_UnRegisterDelegates_107518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B294)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::__xLuaBaseProxy_Init_107519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B29C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourController::__xLuaBaseProxy_OnOpen_107520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3B2A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBBaseCell::_ctor_107483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D38648)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBBaseCell::SetRankSpritesColor_107484(int32_t teamId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D386EC)(this, teamId_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::_ctor_107485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D38938)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::GetViewAssetId_107486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::get_sds_107487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D38A80)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::RegisterDelegates_107488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::UnRegisterDelegates_107489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::Init_107490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::OnScoreChange_107491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D38F74)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::OnMatchChange_107492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D39288)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::ShowChildView_107493(bool bShowScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3904C)(this, bShowScore_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::OnBtnExitClick_107494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D39360)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::__xLuaBaseProxy_GetViewAssetId_107495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3941C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::__xLuaBaseProxy_RegisterDelegates_107496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D39424)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::__xLuaBaseProxy_UnRegisterDelegates_107497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3942C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBController::__xLuaBaseProxy_Init_107498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D39434)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::_ctor_107468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37A5C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::OnDisable_107469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::SetSettlementInfo_107470(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D33714)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::SetPlayerInfo_107471(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, bool isCanCreatePlayAgain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D34CBC)(this, ds_, isCanCreatePlayAgain_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::CheckPickUpObjPos_107472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37970)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::_CheckPickUpObjPos_107473(DLL2SDK::UnityEngine::UnityEngine::GameObject* CheckObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* LeftObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* RightObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37C88)(this, CheckObj_, LeftObj_, RightObj_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::OnEnable_107474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::ShowPlayerInfoState_107475(bool Show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D36C78)(this, Show_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::RefreshPlayAgainState_107476(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, bool isCanCreatePlayAgain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D373DC)(this, ds_, isCanCreatePlayAgain_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::SetBRTDMInfo_107477(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3489C)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::__xLuaBaseProxy_OnDisable_107478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D384D4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView::__xLuaBaseProxy_OnEnable_107479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D384D8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::_ctor_107440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D322D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::GetViewAssetId_107441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::RegisterDelegates_107442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::UnRegisterDelegates_107443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::Init_107444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::Close_107445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D330C8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::WillShow_107446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::SetupBRRankViewData_107447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D33240)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::PrepareBRRankViewData_107448(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController*, DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3D333F8)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::UpdateView_107449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D32F04)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::GetShareReportType_107450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::OnBtnReportClicked_107451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::OnBtnNextClicked_107452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3621C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::OnBtnBPClicked_107453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3659C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::OnBtnXPClicked_107454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D36680)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::OnBtnPlayAgainClicked_107455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D36764)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::OnPickUpBtnClicked_107456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D36BBC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::OnShowBtnClicked_107457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D371A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::OnPlayAgainTeamInfoUpdateNtf_107458(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::_UpdateView_m__0_107459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37948)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::__xLuaBaseProxy_GetViewAssetId_107460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37A38)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::__xLuaBaseProxy_RegisterDelegates_107461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37A40)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::__xLuaBaseProxy_UnRegisterDelegates_107462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37A44)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::__xLuaBaseProxy_Init_107463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37A48)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::__xLuaBaseProxy_WillShow_107464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37A4C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::__xLuaBaseProxy_GetShareReportType_107465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37A50)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::__xLuaBaseProxy_OnBtnReportClicked_107466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37A54)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowController::__xLuaBaseProxy_OnPlayAgainTeamInfoUpdateNtf_107467(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D37A58)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemViewEN::_ctor_107435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3181C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemViewEN::UpdateView_107436(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, uint64_t matchGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2EBE4)(this, playerInfo_, matchGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemViewEN::SetPlayerInfo_107437(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, gameMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemViewEN::SetBrHealInfo_107438(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2ECDC)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemViewEN::__xLuaBaseProxy_SetPlayerInfo_107439(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D322CC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailView::_ctor_107429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2FB3C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailView::InitView_107430(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponItemDatas_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, ds_, weaponItemDatas_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailView::InitExpDetailList_107431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailView::__xLuaBaseProxy_InitView_107432(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D310AC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailView::__xLuaBaseProxy_InitExpDetailList_107433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D310B4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::_ctor_107418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2F534)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::GetBackgroundTexture_107419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::IsEnableCameraClear_107420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::GetViewAssetId_107421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::IsShowWinnerCircleAvatar_107422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::OnNavigationShowed_107423(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::OnNavigationWillClose_107424(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::__xLuaBaseProxy_GetBackgroundTexture_107425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2FB1C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::__xLuaBaseProxy_IsEnableCameraClear_107426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2FB24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::__xLuaBaseProxy_GetViewAssetId_107427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2FB2C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailNavController::__xLuaBaseProxy_IsShowWinnerCircleAvatar_107428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2FB34)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::_ctor_107407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2F028)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::GetViewAssetId_107408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::RegisterDelegates_107409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::UnRegisterDelegates_107410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::Init_107411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::UpdateView_107412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::__xLuaBaseProxy_GetViewAssetId_107413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2F50C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::__xLuaBaseProxy_RegisterDelegates_107414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2F514)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::__xLuaBaseProxy_UnRegisterDelegates_107415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2F51C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::__xLuaBaseProxy_Init_107416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2F524)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementExpDetailController::__xLuaBaseProxy_UpdateView_107417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2F52C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView::_ctor_107397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2E56C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView::GetPos_107398(float percent_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2E60C)(this, percent_, t_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView::AdaptView_107399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2E458)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView::_AdaptCell_107400(DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView_SettlementBRItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2E868)(this, item_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView::SetMedalAchiveInfo_107401(DLL2SDK::Assembly_CSharp::Settlement::MedalExtend* medalData_, DLL2SDK::Assembly_CSharp::Settlement::AchiveExtend* achiveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2DEE8)(this, medalData_, achiveData_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView::SetRankInfo_107402(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2DA84)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView::SetPlayerInfo_107403(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* data_, uint64_t gspGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2D490)(this, data_, gspGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView::SetPlayerListItemBtn_107404(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowView::__xLuaBaseProxy_SetPlayerListItemBtn_107405(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2EF80)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::_ctor_107387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2CEFC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::GetViewAssetId_107388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::Init_107389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::UpdateView_107390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::OnBtnConfirmClick_107391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::_UpdateView_m__0_107392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2E40C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::__xLuaBaseProxy_GetViewAssetId_107393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2E54C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::__xLuaBaseProxy_Init_107394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2E554)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::__xLuaBaseProxy_UpdateView_107395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2E55C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementDetailWindowController::__xLuaBaseProxy_OnBtnConfirmClick_107396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2E564)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::_ctor_107370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2A63C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::Init_107371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::PlayRankConversionAnim_107372(int32_t old_rank_, int32_t new_rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2B280)(this, old_rank_, new_rank_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::OnAnimEnd_107373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2B870)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::PlayOneAnim_107374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2BAE8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::SetMedalView_107375(int32_t rank_, DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2BF68)(this, rank_, item_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::InitRankView_107376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2B504)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::PlayTweenAnim_107377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2C1CC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::PlayEffect_107378(int32_t index_, bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2AB44)(this, index_, flag_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::SetSeasonName_107379(bool bLastSeason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2AD58)(this, bLastSeason_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::OnDisable_107380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::_cctor_107381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2CBA8)(); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::_PlayRankConversionAnim_m__0_107382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2CC2C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::_PlayTweenAnim_m__1_107383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2CCF8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::_PlayTweenAnim_m__2_107384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2CDC4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::__xLuaBaseProxy_Init_107385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2CEEC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSeasonRankConversionView::__xLuaBaseProxy_OnDisable_107386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2CEF4)(this); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::_ctor_107358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356715C)(this); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::Init_107359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::GetViewAssetId_107360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::RegisterDelegates_107361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::UnRegisterDelegates_107362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::OnBtnNextClick_107363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3567600)(this); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::ShowRankConversion_107364(int32_t old_rank_, int32_t new_rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35677CC)(this, old_rank_, new_rank_); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::CheckSeasonRankConversion_107365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35678B0)(); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::__xLuaBaseProxy_Init_107366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3567D74)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::__xLuaBaseProxy_GetViewAssetId_107367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3567D7C)(this); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::__xLuaBaseProxy_RegisterDelegates_107368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3567D84)(this); } void DLL2SDK::Assembly_CSharp::BR::Ladder::BRSeasonRankConversionController::__xLuaBaseProxy_UnRegisterDelegates_107369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3567D8C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowView::_ctor_107351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C837CC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowView::SetGains_107352(int32_t exp_, int32_t gold_, bool isFirstWin_, bool isLiveOpsExp_, bool isLiveOpsGold_, int32_t trophyChange_, DLL2SDK::CSProto::msg::EMatchServiceModule gameType_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* prizeDetailList_, bool bHistoryRecord_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, exp_, gold_, isFirstWin_, isLiveOpsExp_, isLiveOpsGold_, trophyChange_, gameType_, prizeDetailList_, bHistoryRecord_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowView::SetRankInfo_107353(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C82A24)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowView::SetPlayerInfo_107354(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* data_, uint64_t gspGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C82414)(this, data_, gspGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowView::SetPlayerListItemBtn_107355(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowView::__xLuaBaseProxy_SetGains_107356(int32_t P0_, int32_t P1_, bool P2_, bool P3_, bool P4_, int32_t P5_, DLL2SDK::CSProto::msg::EMatchServiceModule P6_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P7_, bool P8_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3C83C20)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowView::__xLuaBaseProxy_SetPlayerListItemBtn_107357(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C83C6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowController::_ctor_107344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C82040)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowController::GetViewAssetId_107345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowController::Init_107346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowController::UpdateView_107347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowController::__xLuaBaseProxy_GetViewAssetId_107348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C82D74)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowController::__xLuaBaseProxy_Init_107349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C82D7C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowController::__xLuaBaseProxy_UpdateView_107350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C82D84)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemView::_ctor_107338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D31160)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemView::UpdateView_107339(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, uint64_t matchGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3123C)(this, playerInfo_, matchGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemView::SetPlayerInfo_107340(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, gameMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemView::OnBtnReportClick_107341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemView::__xLuaBaseProxy_SetPlayerInfo_107342(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3180C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementPlayerItemView::__xLuaBaseProxy_OnBtnReportClick_107343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D31814)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView::_ctor_107328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFECC4)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView::get_settlementDS_107329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFED68)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView::SetItemInfo_107330(DLL2SDK::CSProto::msg::GspInGameItemDetail* detail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFE790)(this, detail_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowView::ScoreAnim_107331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFEE04)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowController::_ctor_107322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFE428)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowController::GetViewAssetId_107323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowController::Init_107324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowController::SetViewInfo_107325(DLL2SDK::CSProto::msg::GspInGameItemDetail* detail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFE674)(this, detail_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowController::__xLuaBaseProxy_GetViewAssetId_107326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFECB4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveReciveItemWindowController::__xLuaBaseProxy_Init_107327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFECBC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView::_ctor_107307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD0A4)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView::get_settlementDS_107308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD154)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView::get_actvDS_107309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD1F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView::InitView_107310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD28C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView::StartAnim_107311(int32_t startLv_, int32_t endLv_, bool isAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD5FC)(this, startLv_, endLv_, isAnim_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView::PlayAnim_107312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD718)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView::OnLevelUpStart_107313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD800)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView::OnLevelUpEnd_107314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD8EC)(this); } DLL2SDK::CSProto::msg::CSHpV5OneLevel* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowView::GetCurLevelData_107315(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD9D8)(this, level_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowController::_ctor_107298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBDB04)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowController::get_settlementDS_107299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBDBA8)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowController::get_actvDS_107300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBDC44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowController::GetViewAssetId_107301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowController::Init_107302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowController::GetStartLevel_107303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBDF70)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowController::GetEndLevel_107304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBE1E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowController::__xLuaBaseProxy_GetViewAssetId_107305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBE440)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementActiveConsumeWindowController::__xLuaBaseProxy_Init_107306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBE448)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView::_ctor_107289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CE7D0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView::Awake_107290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView::UpdateView_107291(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, uint64_t matchGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA2CC)(this, playerInfo_, matchGuid_, gameMode_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView::GetGainItems_107292(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView*, DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData*, void*)>(Data.methodPtr)(this, playerInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView::SetGainItems_107293(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView::SetColor_107294(bool bLocalPlayer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, bLocalPlayer_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView::OnBtnMoreClick_107295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CF77C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView::OnBtnSpreadClick_107296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CF868)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMSettlementPlayerItemBaseView::__xLuaBaseProxy_Awake_107297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CF954)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabView::_ctor_107055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932C5C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabView::ResetView_107056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29327E4)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabView::InitTab_107057(int32_t uiIndex_, int32_t index_, DLL2SDK::mscorlib::System::String* label_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2932948)(this, uiIndex_, index_, label_, callback_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabController::_ctor_107047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932590)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabController::GetViewAssetId_107048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabController::Init_107049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabController::ResetView_107050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29075BC)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabController::SetTabInfo_107051(int32_t uiIndex_, int32_t index_, DLL2SDK::mscorlib::System::String* label_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2907674)(this, uiIndex_, index_, label_, callback_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabController::SetUIPanelDepth_107052(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290458C)(this, depth_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabController::__xLuaBaseProxy_GetViewAssetId_107053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932C4C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewTabController::__xLuaBaseProxy_Init_107054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932C54)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2View::_ctor_107044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932354)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::_ctor_106946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923DEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::GetViewAssetId_106947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::Init_106948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::RegisterDelegates_106949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::UnRegisterDelegates_106950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::WillShow_106951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicClick_106952(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292808C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnAudioClick_106953(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292830C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::ProcessSpecialVersion_106954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2927E28)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::GetTabInfoList_106955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetUIPanelDepth_106956(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnInitTabsFinish_106957(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::RegisterGraphicUIEvent_106958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29240F4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicCantSelectClick_106959(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29288D4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicQualityToggleChange1_106960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2928A70)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicQualityToggleChange2_106961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2928D5C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicQualityToggleChange3_106962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2928E40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicQualityToggleChange4_106963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2928F24)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicQualityToggleChange5_106964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2929008)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicQualityToggleChangeImpl_106965(int32_t toToggleIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2928B54)(this, toToggleIndex_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicQualityToggleChangeInternal_106966(DLL2SDK::Assembly_CSharp::UserSettingLevel toLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29290EC)(this, toLevel_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnFrameRateToggleChange_106967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292A308)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnHdrToggleChange_106968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292A558)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnDofToggleChange_106969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292A674)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::EnableMSAAToggle_106970(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292960C)(this, bEnable_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnMSAAToggleChange_106971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292A8F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::EnableBloomToggle_106972(bool bEnable_, bool enough2Enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2929950)(this, bEnable_, enough2Enable_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnBloomToggleChange_106973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292AC64)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::EnableShadowToggle_106974(bool bEnable_, bool enough2Enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2929B70)(this, bEnable_, enough2Enable_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnShadowToggleChange_106975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292ADD0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::EnableRagDollToggle_106976(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2929D90)(this, bEnable_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnDisableColliderClick_106977(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292B0B0)(this, o_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnRagDollToggleChange_106978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292B24C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnBrGraphicStyleToggleChange_106979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292B3F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnGraphicDisableBtnClick_106980(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292B6B8)(this, o_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnPvpGraphicStyleToggleChange_106981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292B854)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnAdjustBrightnessSliderChange_106982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292BA04)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetGraphicUIValues_106983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2928210)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::RememberLowGraphic_106984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292C220)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetGraphicQualityValue_106985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292BB7C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::RefreshFrameRateSetting_106986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29294F8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetFrameRateValue_106987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292C360)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetHdrAndDofValue_106988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292CB10)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetMSAAValue_106989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292CD08)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetBloomValue_106990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292CEE4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetShadowValue_106991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292D088)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetRagDollValue_106992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292D22C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetBrGraphicStyleValue_106993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292D3EC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::ShowStyleInLowGraphicQuality_106994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292A13C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetPvpGraphicStyleValue_106995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292D5A0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetAdjustScreenValue_106996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292D74C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetAdjustBrightnessValue_106997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292DA08)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::RegisterAudioUIEvent_106998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2925FC0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnPvpLanguageToggleChange_106999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292DB7C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnMainVolumeToggleChange_107000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292DFB0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnMainVolumeSliderChange_107001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292E3C0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnUiVolumeToggleChange_107002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292E7C8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnUiVolumeSliderChange_107003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292E9F8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnBgmVolumeToggleChange_107004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292EBD8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnBgmVolumeSliderChange_107005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292EE08)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnEffectVolumeToggleChange_107006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292EFE8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnEffectVolumeSliderChange_107007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292F218)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnTeammateToggleChange_107008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292F3F8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnTeammateSliderChange_107009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292F628)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnMicrophoneToggleChange_107010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292F808)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnMicrophoneSliderChange_107011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292FA38)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnHrtfToggleChange_107012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292FC14)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetAudioUIValues_107013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2928490)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetPvpLanguageValue_107014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2930A44)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetMainVolumeValue_107015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292FD40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetUiVolumeValue_107016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292FF30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetBgmVolumeValue_107017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2930120)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetEffectVolumeValue_107018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2930310)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetTeammateValue_107019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2930500)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetMicrophoneValue_107020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29306F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetHrtfValue_107021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29308E0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetSliderColor_107022(DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider* slider_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292E1DC)(this, slider_, isActive_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SetToggleValueByZero_107023(DLL2SDK::Assembly_CSharp::UIToggle* toggle_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292E59C)(this, toggle_, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnCustomAnchorBtnClick_107024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2930BE0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnShowNoneSide_107025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2931228)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnConfirmMessageBoxClick_107026(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2931630)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::OnShowCurvedSide_107027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2931784)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SaveInstantValueToServer_107028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292B5A4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::SaveCachedValueToServer_107029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292E6C0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::_EnableMSAAToggle_m__0_107030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2931C58)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::_EnableRagDollToggle_m__1_107031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2931DD4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::_RefreshFrameRateSetting_m__2_107032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2931F50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::_RegisterAudioUIEvent_m__3_107033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2931F54)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::_RegisterAudioUIEvent_m__4_107034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932024)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::__xLuaBaseProxy_GetViewAssetId_107035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29320F4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::__xLuaBaseProxy_Init_107036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29320FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::__xLuaBaseProxy_RegisterDelegates_107037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932104)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::__xLuaBaseProxy_UnRegisterDelegates_107038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293210C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSystem2Controller::__xLuaBaseProxy_WillShow_107039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932114)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeView::_ctor_106944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923D48)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeView::InitView_106945(bool bSubscribe1_, bool bSubscribe2_, bool bSubscribe3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292209C)(this, bSubscribe1_, bSubscribe2_, bSubscribe3_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::_ctor_106920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292147C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::GetViewAssetId_106921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::Init_106922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::RegisterDelegates_106923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::UnRegisterDelegates_106924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::OnOpen_106925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::InitOrUpdateInfo_106926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292171C)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::CheckSubscribeValid_106927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29225BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::RequestWeeklySubscribe_106928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292265C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::RequestVersionSubscribe_106929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2922A50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::RequestActivitySubscribe_106930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2922E44)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::OnSubscribeResponse_106931(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923238)(this, Msg_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::GetTabInfoList_106932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::SetUIPanelDepth_106933(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::OnInitTabsFinish_106934(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::_RequestWeeklySubscribe_m__0_106935(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29238E4)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::_RequestVersionSubscribe_m__1_106936(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923A4C)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::_RequestActivitySubscribe_m__2_106937(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923BB4)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::_OnSubscribeResponse_m__3_106938(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923D1C)(result_, userContext_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::__xLuaBaseProxy_GetViewAssetId_106939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923D20)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::__xLuaBaseProxy_Init_106940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923D28)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::__xLuaBaseProxy_RegisterDelegates_106941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923D30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::__xLuaBaseProxy_UnRegisterDelegates_106942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923D38)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSubscribeController::__xLuaBaseProxy_OnOpen_106943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2923D40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView::_ctor_106916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29211E8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView::SetSensitivityCustomType_106917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29172AC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::_ctor_106824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916FF8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::GetViewAssetId_106825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::Init_106826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::RegisterDelegates_106827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::UnRegisterDelegates_106828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::WillShow_106829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrModeClick_106830(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2917F28)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpZmModeClick_106831(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2919F14)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveZmModeClick_106832(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291B410)(this, index_); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::TranslateToRange_106833(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291C738)(this, value_); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::TranslateFromRange_106834(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291C7F8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SetCommonPanelValues_106835(DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* settingConfig_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView_CommonPanel* commonPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291C8B8)(this, settingConfig_, commonPanel_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SetCommonPanelSwitchModeValues_106836(DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* settingConfig_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView_CommonPanel* commonPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291CC40)(this, settingConfig_, commonPanel_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnCommonToggleValuesChange_106837(DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* settingConfig_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView_CommonPanel* commonPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291CDA4)(this, settingConfig_, commonPanel_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnCommonSwitchModeToggleValuesChange_106838(DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* settingConfig_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView_CommonPanel* commonPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291D104)(this, settingConfig_, commonPanel_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnCommonSliderValuesChange_106839(DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* settingConfig_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView_CommonPanel* commonPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291D274)(this, settingConfig_, commonPanel_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::DisableDeltaSlider_106840(bool bDisable_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityView_CommonPanel* commonPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291CB00)(this, bDisable_, commonPanel_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::GetTabInfoList_106841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SetUIPanelDepth_106842(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnInitTabsFinish_106843(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::RegisterBrUIEvent_106844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2918220)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrViewTacticScopeChange_106845(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291DAE4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrFireTacticScopeChange_106846(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291DD2C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrGyroscopeTacticScopeChange_106847(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291DDF0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrCommonPanelToggleChange_106848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291DEB4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrCommonPanelSwitchModeToggleChange_106849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291DFAC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrCommonPanelSliderChange_106850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E0A4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrFreeViewTurnChange_106851(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E19C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrFirstChange_106852(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E260)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrThirdChange_106853(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E324)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrViewX3Change_106854(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E3E8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrViewX4Change_106855(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E4AC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrViewSniperChange_106856(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E570)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrViewAimingChange_106857(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E634)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrGyroscopeFirstChange_106858(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E6F8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrGyroscopeThirdChange_106859(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E7BC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrGyroscopeRHMChange_106860(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E880)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrGyroscopeX4Change_106861(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291E944)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrGyroscopeSniperChange_106862(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291EA08)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrGyroscopeX3Change_106863(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291EACC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrFiringFirstChange_106864(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291EB90)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrFiringThirdChange_106865(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291EC54)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrFireX4Change_106866(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291ED18)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrFireSniperChange_106867(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291EDDC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrFireAimingChange_106868(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291EEA0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnBrFireX3Change_106869(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291EF64)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SetBrUIValues_106870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2919608)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::RegisterPvpUIEvent_106871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291A2F8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpViewTacticScopeChange_106872(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291F71C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpFiringTacticScopeChange_106873(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291F7E0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpGyroTacticScopeChange_106874(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291F8A4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPVPCommonPanelToggleChange_106875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291F968)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPVPCommonPanelSwitchModeToggleChange_106876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291FA54)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPVPCommonPanelSliderChange_106877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291FB40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpViewTurningChange_106878(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291FC2C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpViewSniperChange_106879(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291FE3C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpViewAimingChange_106880(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291FF10)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpFireTurningChange_106881(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291FFE4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpFireSniperChange_106882(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29200B8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpFireAimingChange_106883(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292018C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpGyroTurningChange_106884(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920260)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpGyroSniperChange_106885(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920324)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpGyroAimingChange_106886(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29203E8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPvpFireSyncToggleChange_106887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29204AC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SyncRotateSensitiveInput_106888(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType targetType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType sourceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291FD00)(this, targetType_, sourceType_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SetPvpUIValues_106889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291AFE8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::RegisterPveUIEvent_106890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291B75C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveViewTacticScopeChange_106891(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29205CC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveFiringTacticScopeChange_106892(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920690)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveGyroTacticScopeChange_106893(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920754)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPVECommonPanelToggleChange_106894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920818)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPVECommonPanelSwitchModeToggleChange_106895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920904)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPVECommonPanelSliderChange_106896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29209F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveViewTurningChange_106897(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920ADC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveViewSniperChange_106898(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920BA0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveViewAimingChange_106899(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920C64)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveFireTurningChange_106900(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920D28)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveFireSniperChange_106901(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920DEC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveFireAimingChange_106902(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920EB0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveGyroTurningChange_106903(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2920F74)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveGyroSniperChange_106904(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2921038)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::OnPveGyroAimingChange_106905(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29210FC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SetPveUIValues_106906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291C310)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SetRotateSensitive_106907(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291DBA8)(this, modeType_, sensitiveType_, value_); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::GetRotateSensitive_106908(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291F028)(this, modeType_, sensitiveType_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SaveInstantValueToServer_106909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291CFF0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::SaveCachedValueToServer_106910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291D454)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::__xLuaBaseProxy_GetViewAssetId_106911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29211C0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::__xLuaBaseProxy_Init_106912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29211C8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::__xLuaBaseProxy_RegisterDelegates_106913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29211D0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::__xLuaBaseProxy_UnRegisterDelegates_106914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29211D8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewSensitivityController::__xLuaBaseProxy_WillShow_106915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29211E0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellView::_ctor_106821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916F54)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellView::InitInfo_106822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916B64)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellView::PlayCloseAnimation_106823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291670C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::_ctor_106802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2915920)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::GetViewAssetId_106803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::Init_106804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::OnOpen_106805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::InitInfo_106806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2915C7C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::RegisterDelegates_106807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::UnRegisterDelegates_106808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::OnUrlLabelClick_106809(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916358)(this, o_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::OnCloseBtnClick_106810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916530)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::OnUrlBtnClick_106811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916878)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::OnConfirmBtnClick_106812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291696C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::HideConfirmBtn_106813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2915E50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::_InitInfo_m__0_106814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916E40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::_OnCloseBtnClick_m__1_106815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916F18)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::__xLuaBaseProxy_GetViewAssetId_106816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916F2C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::__xLuaBaseProxy_Init_106817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916F34)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::__xLuaBaseProxy_OnOpen_106818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916F3C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::__xLuaBaseProxy_RegisterDelegates_106819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916F44)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPrivacySellController::__xLuaBaseProxy_UnRegisterDelegates_106820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2916F4C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseView::_ctor_106800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291587C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseView::UpdateToggle_106801(DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType CutType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914DD8)(this, CutType_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseTitleItem::_ctor_106796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2915388)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseTitleItem::OnEnable_106797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291542C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseTitleItem::OnDisable_106798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2915540)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseTitleItem::OnTitleClick_106799(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2915610)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::_ctor_106757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2911470)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::GetViewAssetId_106758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::Init_106759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::ProcessSpecialVersion_106760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291175C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::RegisterDelegates_106761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::UnRegisterDelegates_106762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::NotifyDataStoreUpdated_106763(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::WillShow_106764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::InitView_106765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2911950)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::RefreshAllView_106766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2913484)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::RefreshViewAboutEdit_106767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29137C0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::RefreshViewAboutDrag_106768(bool ifReset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29128F8)(this, ifReset_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::RefreshViewAboutConfig_106769(bool bRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2912B00)(this, bRefresh_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::SetCachePhraseType_106770(DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2913380)(this, t_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::SetEditButtonState_106771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2913864)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::SetConfigScrollViewData_106772(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2913D80)(this, dataList_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnPhraseTypeChange_106773(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2913F5C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnTitleButtonClick_106774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914078)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnTitleBackgroundButtonClick_106775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29136BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnBottomEditButtonClick_106776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914270)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnBottomDefaultButtonClick_106777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914340)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnBottomCancellButtonClick_106778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914184)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnBottomConfirmButtonClick_106779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914414)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnConfigScrollViewTab1_106780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2913CAC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnConfigScrollViewTab2_106781(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914620)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnConfigScrollViewTab3_106782(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29146FC)(this, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::GetTabInfoList_106783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::SetUIPanelDepth_106784(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::OnInitTabsFinish_106785(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::SaveInstantValueToServer_106786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291450C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::_WillShow_m__0_106787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914DA4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::__xLuaBaseProxy_GetViewAssetId_106788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914EE8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::__xLuaBaseProxy_Init_106789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914EF0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::__xLuaBaseProxy_RegisterDelegates_106790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914EF8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::__xLuaBaseProxy_UnRegisterDelegates_106791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914F00)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewPhraseController::__xLuaBaseProxy_WillShow_106792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914F08)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherView::_ctor_106755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29113CC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherView::HideView_106756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290FB40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::_ctor_106726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290EAD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::GetViewAssetId_106727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::Init_106728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::RegisterDelegates_106729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::UnRegisterDelegates_106730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::WillShow_106731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::InitInfo_106732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290F784)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::SetPrivacySellInfo_106733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290FD04)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnPermitClick_106734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29100D4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnPrivacyClick_106735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29101D0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnCCPABtnClick_106736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29102CC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnCreditsBtnClick_106737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29103BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnPrivacySellBtnClick_106738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29104AC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnPushMessageToggleChange_106739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291059C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnLogoutBtnClick_106740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2910730)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnReturnLoginCallBack_106741(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2910914)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::onDeleteBtnClick_106742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2910A20)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnCopyIDBtnClick_106743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2910B10)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::SetUIPanelDepth_106744(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::GetTabInfoList_106745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnInitTabsFinish_106746(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::OnBloodToggleChange_106747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291122C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::__xLuaBaseProxy_GetViewAssetId_106748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2911360)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::__xLuaBaseProxy_Init_106749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2911368)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::__xLuaBaseProxy_RegisterDelegates_106750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2911370)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::__xLuaBaseProxy_UnRegisterDelegates_106751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2911378)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewOtherController::__xLuaBaseProxy_WillShow_106752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2911380)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewNavController::_ctor_106723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290E730)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewNavController::OnNavigationShowed_106724(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewNavController::OnNavigationWillClose_106725(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::_ctor_106703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2908028)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::get_TickEnabled_106704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::get_TickRate_106705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::SetSupportState_106706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2906184)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::Tick_106707(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::OnEnable_106708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::OnDisable_106709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::ResetTabScrollView_106710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290605C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::HideTopLine_106711(bool bHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2904BD8)(this, bHide_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::GetPanelDepth_106712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290E128)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::ResetTab_106713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2903640)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::SetTab_106714(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType type_, bool bFirst_, bool bLast_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2903A80)(this, type_, bFirst_, bLast_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::RefreshTabs_106715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2903DF0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::RefreshLinkBtn_106716(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290E40C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::ResetLinkedBtn_106717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290B968)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::RefreshLinkedBtn_106718(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool isEnableBind_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x290CE7C)(this, list_, isEnableBind_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::RefreshLinkBtn_106719(DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290E514)(this, data_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::__xLuaBaseProxy_Tick_106720(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290E718)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::__xLuaBaseProxy_OnEnable_106721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290E720)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainView::__xLuaBaseProxy_OnDisable_106722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290E728)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::_ctor_106688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470234)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::GetLinkedChannel_106689() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2470364)(); } bool DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::IsEnableBindChannel_106690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470448)(); } DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData* DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::GetData_106691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247052C)(); } DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData* DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::GetData_106692(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_, bool canClicked_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247061C)(channel_, canClicked_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::get_icon_106693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247094C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::set_icon_106694(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470334)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::get_color_106695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470954)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::set_color_106696(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247033C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::get_offset_106697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470964)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::set_offset_106698(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470354)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::get_label_106699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247096C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::set_label_106700(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247035C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::get_canClicked_106701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470974)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData::set_canClicked_106702(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470944)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::_ctor_106656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2909CC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::GetViewAssetId_106657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::Init_106658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::InitSubController_106659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290A18C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::SetRedPoint_106660(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType type_, bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290A3E8)(this, type_, isShow_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnTabInteracted_106661(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::RegisterDelegates_106662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::UnRegisterDelegates_106663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnOpen_106664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnPermitClick_106665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290BB9C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnPrivacyClick_106666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290BC98)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnFeedbackBtnClick_106667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290BD94)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnDefaultBtnClick_106668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290BED8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnLogoutBtnClick_106669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290BFC8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnReturnLoginCallBack_106670(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290C1AC)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnShowSettingTips_106671(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290C2B8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnInitTabs_106672(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290C534)(this, message_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnRestoreChange_106673(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290C94C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnGuestBindRefresh_106674(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290BAE8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::RefreshLinkBtn_106675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290CA30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::RefreshBindingLinkTips_106676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290CB0C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::SetBindingTipsSize_106677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2909F74)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::ShowFacebookLinked_106678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D304)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::ShowGarenaLinked_106679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D490)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::ShowLineLinked_106680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D61C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::OnLinkBtnClick_106681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D7A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::__xLuaBaseProxy_GetViewAssetId_106682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D910)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::__xLuaBaseProxy_Init_106683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D918)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::__xLuaBaseProxy_OnTabInteracted_106684(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D920)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::__xLuaBaseProxy_RegisterDelegates_106685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D928)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::__xLuaBaseProxy_UnRegisterDelegates_106686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D930)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewMainController::__xLuaBaseProxy_OnOpen_106687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290D938)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageView::_ctor_106655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2909C1C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageItem::_ctor_106651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290986C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageItem::Awake_106652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2909970)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageItem::SetInfo_106653(DLL2SDK::CSProto::msg::ELanguageCode code_, DLL2SDK::mscorlib::System::String* lanName_, DLL2SDK::CSProto::msg::ELanguageCode currentCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2908BB4)(this, code_, lanName_, currentCode_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageItem::OnSelfClick_106654(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2909A84)(this, o_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::_ctor_106631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2908180)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::GetViewAssetId_106632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::Init_106633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::RegisterDelegates_106634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::UnRegisterDelegates_106635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::WillShow_106636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::InitLanguageValues_106637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29086D4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::ChangeLanguage_106638(DLL2SDK::CSProto::msg::ELanguageCode code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2908D10)(this, code_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::OnChangeLanguageCallback_106639(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2908ED0)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::ChangeLanguageRequest_106640(DLL2SDK::CSProto::msg::ELanguageCode code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29091B8)(this, code_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::OnChangeLanguageResponse_106641(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29092D0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::OnChangeLanguage_106642(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29093E8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::SetUIPanelDepth_106643(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::GetTabInfoList_106644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::OnInitTabsFinish_106645(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::__xLuaBaseProxy_GetViewAssetId_106646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2909844)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::__xLuaBaseProxy_Init_106647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290984C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::__xLuaBaseProxy_RegisterDelegates_106648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2909854)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::__xLuaBaseProxy_UnRegisterDelegates_106649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290985C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewLanguageController::__xLuaBaseProxy_WillShow_106650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2909864)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::_ctor_106599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902C3C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::GetViewAssetId_106600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::GetLoadAssetIds_106601() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2902D84)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::Init_106602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::RegisterUIEvents_106603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2903060)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::InitSubController_106604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29031E0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnTabInteracted_106605(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::RegisterDelegates_106606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::UnRegisterDelegates_106607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnOpen_106608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::GetAddedDepth_106609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2906370)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnPermitClick_106610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2906474)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnPrivacyClick_106611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2906570)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnFeedbackBtnClick_106612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290666C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnDefaultBtnClick_106613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29067B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnLogoutBtnClick_106614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29068A0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnReturnLoginCallBack_106615(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2906A84)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnClose_106616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnShowSettingTips_106617(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2906F28)(this, message_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnInitTabs_106618(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29071A4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnRestoreChange_106619(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907768)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::NofitySyncFireMode_106620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290784C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnNotifySettingsSyncFireMode_106621(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907A8C)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::OnEscapleBtnClick_106622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907B38)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::_RegisterUIEvents_m__0_106623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907C24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::__xLuaBaseProxy_GetViewAssetId_106624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907F50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::__xLuaBaseProxy_Init_106625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907F58)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::__xLuaBaseProxy_OnTabInteracted_106626(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907F60)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::__xLuaBaseProxy_RegisterDelegates_106627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907F68)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::__xLuaBaseProxy_UnRegisterDelegates_106628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907F70)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::__xLuaBaseProxy_OnOpen_106629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907F78)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudController::__xLuaBaseProxy_OnClose_106630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907F80)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadView::_ctor_106597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902B98)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadView::IntroductionContentInit_106598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FFAAC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::_ctor_106560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FEFD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::GetViewAssetId_106561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::Init_106562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::RegisterDelegates_106563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::UnRegisterDelegates_106564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::WillShow_106565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::GetTabInfoList_106566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnInitTabsFinish_106567(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::SetUIPanelDepth_106568(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnIntroductionClick_106569(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2900AE0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnSettingClick_106570(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2900FA4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnMPSensitivityClick_106571(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2901110)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnBRSensitivityClick_106572(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29011E0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnZMSensitivityClick_106573(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29012B0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::SetTabActive_106574(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2900D48)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::RegisterSettingUIEvent_106575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FF2B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnConnectBtnClick_106576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2901380)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnEnableGamePadToggleChange_106577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290152C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnXAxisToggleChange_106578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2901748)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnYAxisToggleChange_106579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29018BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnTriggerToggleChange_106580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2901A30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnADSToggleChange_106581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2901BA4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnAutoRunToggleChange_106582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2901D18)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnJoyStickToggleChange_106583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2901E8C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::OnCursorSliderChange_106584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902000)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::SetSettingValues_106585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290105C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::SetEnableGamePadToggle_106586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902098)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::SetConnectBtn_106587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290219C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::SetConnectBtn_106588(bool isConnected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902844)(this, isConnected_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::SetGamePadToggleValues_106589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290225C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::onResGamepadStateChange_106590(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902970)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::SaveInstantValueToServer_106591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2901634)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::__xLuaBaseProxy_GetViewAssetId_106592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902B70)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::__xLuaBaseProxy_Init_106593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902B78)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::__xLuaBaseProxy_RegisterDelegates_106594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902B80)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::__xLuaBaseProxy_UnRegisterDelegates_106595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902B88)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewGamePadController::__xLuaBaseProxy_WillShow_106596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2902B90)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::_ctor_106548(DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool* sliderTools_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246E9F8)(this, sliderTools_, modeType_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::Init_106549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246EAC0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::SetSliderValues_106550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246EFDC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::OnHSliderChange_106551(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246F224)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::OnVSliderChange_106552(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246F35C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::OnADSHSliderChange_106553(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246F494)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::OnADSVSliderChange_106554(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246F5CC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::OnXHSliderChange_106555(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246F704)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::OnXVSliderChange_106556(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246F83C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::OnSniperXSliderChange_106557(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246F974)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::OnSniperYSliderChange_106558(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246FAAC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamePadSensitiveHelper::OnCursorSliderChange_106559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246FBE4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2View::_ctor_106546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2D58)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::_ctor_106506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EEB4C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::GetViewAssetId_106507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::Init_106508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::RegisterDelegates_106509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::UnRegisterDelegates_106510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::WillShow_106511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnBrModeClick_106512(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F0528)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnPvpZmModeClick_106513(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F0864)(this, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::GetTabInfoList_106514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::SetUIPanelDepth_106515(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnInitTabsFinish_106516(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::RegisterBrUIEvent_106517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EEDF4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnBrPlanToggleChange_106518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F0F60)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnBrTouch3DEnableButtonClick_106519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F10E4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnBrTouch3DOpenClick_106520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F132C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnBrTouch3DToggleChange_106521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F1658)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnBrTouch3DSliderChange_106522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F16F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnBrTouch3DCloseSliderChange_106523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F1808)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnBrTouch3DCloseClick_106524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F1920)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnBrTouch3DConfirmClick_106525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F1A58)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::SetBrUIValues_106526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F070C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::SetBrPlanValue_106527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F1B90)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::SetBrTouchValue_106528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F14AC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::RegisterPvpUIEvent_106529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EF67C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnPvpPlanToggleChange_106530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F1E48)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnPvpTouch3DEnableButtonClick_106531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F1FCC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnPvpTouch3DOpenClick_106532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2214)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnPvpTouch3DToggleChange_106533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2540)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnPvpTouch3DSliderChange_106534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F25D8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnPvpTouch3DCloseSliderChange_106535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F26F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnPvpTouch3DCloseClick_106536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2808)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::OnPvpTouch3DConfirmClick_106537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2940)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::SetPvpUIValues_106538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F0A48)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::SetPvpPlanValue_106539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2A78)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::SetPvpTouchValue_106540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2394)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::__xLuaBaseProxy_GetViewAssetId_106541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2D30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::__xLuaBaseProxy_Init_106542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2D38)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::__xLuaBaseProxy_RegisterDelegates_106543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2D40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::__xLuaBaseProxy_UnRegisterDelegates_106544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2D48)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewControl2Controller::__xLuaBaseProxy_WillShow_106545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2D50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicView::_ctor_106501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E639C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::_ctor_106365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A3154)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::GetViewAssetId_106366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::Init_106367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::RegisterDelegates_106368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::UnRegisterDelegates_106369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::WillShow_106370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetCommnPanel_106371(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicView_CommonPanel* commonPanel_, DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A99DC)(this, commonPanel_, setting_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::ProcessGameMode_106372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A984C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrModeClick_106373(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AAA3C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpZmModeClick_106374(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AAE2C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPVEModeClick_106375(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AB214)(this, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::GetTabInfoList_106376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetUIPanelDepth_106377(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnInitTabsFinish_106378(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnRestoreChange_106379(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ABB88)(this, message_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::RegisterBrUIEvent_106380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A345C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrAlwaysSliderChange_106381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ABDC0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrAlwaysToggleChange_106382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ABFE8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrSlideTackleToggleChange_106383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AC244)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrMoveJoystickFixedToggleChange_106384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AC388)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrFPPWeaponNewModeToggleChange_106385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AC4B4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrJoystickSprintChange_106386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AC73C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrshowVestToggleChange_106387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AC8B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrAutoTakingToggleChange_106388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ACAEC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrAutoOpeningDoorToggleChange_106389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ACC0C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrShowLeftShootBtnToggleChange_106390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ACD74)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrGyroscopeSwitchToggleChange_106391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ACF24)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrGyroscopeHorizontalReverseToggleChange_106392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AD188)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrGyroscopeVerticalReverseToggleChange_106393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AD2A8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnFastStandingBrToggelChange_106394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AD3C8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrCameraFovSliderChange_106395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AD4F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrOpenAssistToggleChange_106396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ADAD4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrRightFireFixedToggleChange_106397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ADBF4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrJoyStickFixedToggleChange_106398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ADEAC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrRightFireTurnForbidToggleChange_106399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AE164)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrFixedVirtualJoyStickToggleChange_106400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AE284)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrFixedVirtualJoyStickBCClick_106401(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AE3A4)(this, o_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnRightFireTurnForbidBCClick_106402(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AE540)(this, o_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrShotGunHipFireToggleChange_106403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AE6DC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrHideProneBtnToggleChange_106404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AE7FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnBrOpenAimingToggleChange_106405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AE91C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::ResetMainCamera_106406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AD714)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrUIValues_106407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AAC84)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrJoystickSprintValue_106408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AF4BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrFPPWeaponNewModeValue_106409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AF608)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrShowVestValue_106410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AF754)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrSlideTackleValue_106411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AF168)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrAlwaysSprintValue_106412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AF2A8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrCameraFovValues_106413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AEFF8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrAutoTakingValues_106414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AEB80)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrOpeningDoorValues_106415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AECCC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetBrLeftShootModeValue_106416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AEE44)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::RegisterPvpUIEvent_106417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A55B4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpFastThrowToggleChange_106418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AFABC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpMoveJoystickFixedToggleChange_106419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AFC34)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpFPPWeaponNewModeToggleChange_106420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AFD60)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpJoystickSprintChange_106421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AFFE8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpSlideTackleToggleChange_106422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B015C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpShowLeftShootBtnToggleChange_106423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B02A0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpAlwaysSliderChange_106424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B0450)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpAlwaysToggleChange_106425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B0570)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnGyroscopeSwitchToggleChange_106426(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicView_CommonPanel* panel_, DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AD020)(this, panel_, setting_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpGyroscopeSwitchToggleChange_106427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B06BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpGyroscopeHorizontalReverseToggleChange_106428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B07B8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpGyroscopeVerticalReverseToggleChange_106429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B08D8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnFastStandingPVPToggelChange_106430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B09F8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpCameraFovSliderChange_106431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B0B20)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpOpenAssistToggleChange_106432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B0D44)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpRightFireFixedToggleChange_106433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B0E64)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpJoyStickFixedToggleChange_106434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B111C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpRightFireTurnForbidToggleChange_106435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B13D4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpFixedVirtualJoyStickToggleChange_106436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B14F4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpFixedVirtualJoyStickBCClick_106437(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B1614)(this, o_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpShotGunHipFireToggleChange_106438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B17B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpHideProneBtnToggleChange_106439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B18D0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPvpOpenAimingToggleChange_106440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B19F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetPvpUIValues_106441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AB074)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetPvpCameraFovValues_106442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B2540)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetJoystickSprintValue_106443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B1C54)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetShotGunHipFireValue_106444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B1DA0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetPvpFastThrowValue_106445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B1EEC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetPvpFPPWeaponNewModeValue_106446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B26B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetPvpSlideTackleValue_106447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B2038)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetPvpAlwaysSprintValue_106448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B2178)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetPvpLeftShootModeValue_106449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B238C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::RegisterPveUIEvent_106450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A7510)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveAutoFireToggleChange_106451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B27FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveFastThrowToggleChange_106452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B291C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveMoveJoystickFixedToggleChange_106453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B2A94)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveFPPWeaponNewModeToggleChange_106454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B2BC0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveJoystickSprintChange_106455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B2E48)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveSlideTackleToggleChange_106456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B2FBC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveShowLeftShootBtnToggleChange_106457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B3100)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveAlwaysSliderChange_106458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B32B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveAlwaysToggleChange_106459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B33D0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveGyroscopeSwitchToggleChange_106460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B351C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveGyroscopeHorizontalReverseToggleChange_106461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B3618)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveGyroscopeVerticalReverseToggleChange_106462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B3738)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnFastStandingpveToggelChange_106463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B3858)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnpveCameraFovSliderChange_106464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B3980)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPveOpenAssistToggleChange_106465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B3B90)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPveRightFireFixedToggleChange_106466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B3CB0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPveJoyStickFixedToggleChange_106467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B3F68)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPveRightFireTurnForbidToggleChange_106468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B4220)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPveFixedVirtualJoyStickToggleChange_106469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B4340)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPveFixedVirtualJoyStickBCClick_106470(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B4460)(this, o_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPveShotGunHipFireToggleChange_106471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B45FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnPveOpenAimingToggleChange_106472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B471C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetpveUIValues_106473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AB45C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetpveCameraFovValues_106474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B526C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetpveAutoFireValue_106475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B4ACC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetpveJoystickSprintValue_106476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B4980)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetpveFastThrowValue_106477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B4C18)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetpveFPPWeaponNewModeValue_106478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B53DC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetpveSlideTackleValue_106479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B4D64)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetpveAlwaysSprintValue_106480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B4EA4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetpveLeftShootModeValue_106481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B50B8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SetSliderColor_106482(DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider* slider_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AF8DC)(this, slider_, isActive_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::OnDisableGyroscopeBtnClick_106483(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5528)(this, o_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::AdjustPanelDepth_106484(int32_t addDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5778)(this, addDepth_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SaveInstantValueToServer_106485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24AC134)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::SaveCachedValueToServer_106486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ABEE0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::_OnBrRightFireFixedToggleChange_m__0_106487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5818)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::_OnBrJoyStickFixedToggleChange_m__1_106488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B58F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::_OnPvpRightFireFixedToggleChange_m__2_106489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B59C8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::_OnPvpJoyStickFixedToggleChange_m__3_106490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5AA0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::_OnPveRightFireFixedToggleChange_m__4_106491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5B78)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::_OnPveJoyStickFixedToggleChange_m__5_106492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5C50)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::__xLuaBaseProxy_GetViewAssetId_106493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5D28)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::__xLuaBaseProxy_Init_106494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5D30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::__xLuaBaseProxy_RegisterDelegates_106495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5D38)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::__xLuaBaseProxy_UnRegisterDelegates_106496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5D40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBasicController::__xLuaBaseProxy_WillShow_106497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5D48)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsView::_ctor_106362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE960)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::_ctor_106304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E66BC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::GetViewAssetId_106305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::Init_106306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::UpdateGamepadView_106307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E73D0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::GamepadConnectingStateChanged_106308(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E7718)(this, message_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::RegisterDelegates_106309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::UnRegisterDelegates_106310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::WillShow_106311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnBrModeClick_106312(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E811C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnPickUpTabClick_106313(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E8300)(this, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::GetTabInfoList_106314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::SetUIPanelDepth_106315(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnInitTabsFinish_106316(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::RegisterBrUIEvent_106317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E696C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnBrPlanToggleChange_106318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EBA50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnBrMirroringAToggleChange_106319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EBD64)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnBrMirroringCToggleChange_106320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EBED4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnBrCameraModeToggleChange_106321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EC044)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnVehicleHPIndicatorToggleChange_106322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EC218)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::SetBrUIValues_106323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E731C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::SetBrPlanValue_106324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E77CC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::SetBrCameraValue_106325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EC39C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::SetVehicleHPIndicatorValue_106326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EC550)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::RegisterPickUpEvents_106327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E848C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::PickUpRangeToIntValue_106328(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EC6C4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::PickUpIntValueToRange_106329(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EC7C8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnReflexRichSliderChange_106330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EC880)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnHolographicSightRichSliderChange_106331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ECAE0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::On_4xTacticalScopeRichSliderChange_106332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ECC38)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnTacticalScopeRichSliderChange_106333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ECD90)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::On_3xTacticalScopeRichSliderChange_106334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ECEE8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnHemostaticRichSliderChange_106335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ED040)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnFirstAidKitRichSliderChange_106336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ED198)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnAdrenalineRichSliderChange_106337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ED2F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnGrenadeRichSliderChange_106338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ED448)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnSmokeGrenadeRichSliderChange_106339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ED5A0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnConcussionRichSliderChange_106340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ED6F8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnNovaGasRichSliderChange_106341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ED850)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnFlashRichSliderChange_106342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28ED9A8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnClusterGrenadeRichSliderChange_106343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EDB00)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnSerialBombRichSliderChange_106344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EDC58)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnMuzzleToggleChange_106345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EDDB0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnHandleToggleChange_106346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EDEF8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnLightMagazineToggleChange_106347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE040)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnHeavyMagazineToggleChange_106348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE188)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnShotGunMagazineToggleChange_106349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE2D0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnButtToggleChange_106350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE418)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnBarrelToggleChange_106351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE560)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnReargripToggleChange_106352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE6A8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::OnIndicatorToggleChange_106353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE7F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::SetPickUpValues_106354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E9D90)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::SaveInstantValueToServer_106355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EBC50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::SaveCachedValueToServer_106356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EC9D8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::__xLuaBaseProxy_GetViewAssetId_106357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE938)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::__xLuaBaseProxy_Init_106358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE940)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::__xLuaBaseProxy_RegisterDelegates_106359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE948)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::__xLuaBaseProxy_UnRegisterDelegates_106360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE950)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewBRSettingsController::__xLuaBaseProxy_WillShow_106361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28EE958)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::_ctor_106292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D814)(this); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore_EGamePadRedPointStateType DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::get_GamePadRedPointState_106293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D81C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::set_GamePadRedPointState_106294(DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore_EGamePadRedPointStateType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D824)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::isNoNeedtoShowGamePadRadpointYet_106295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246FFF0)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::isNeedtoShowGamePadRadpoint_106296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D900)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::GamepadRedPointNeedtoShow_106297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470004)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::GamepadRedPointReset_106298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D910)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::GamepadRedPointShown_106299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D918)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::InitializeDataStore_106300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::ReadInfoFromLocal_106301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248DA44)(this); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::GetBadgeNumber_106302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248DB20)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore::_cctor_106303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248DB30)(); } void DLL2SDK::Assembly_CSharp::GameSettings::GamepadStateHelper::OnNotifyGamepadStateChange_106290(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246FC7C)(msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::GamepadStateHelper::CheckGamepadFirstConnect_106291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470134)(); } void DLL2SDK::Assembly_CSharp::WestInitConfigView::_ctor_106213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12878)(this); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::_ctor_106195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC10B88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WestInitConfigController::GetViewAssetId_106196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::Init_106197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::RegisterDelegates_106198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::UnRegisterDelegates_106199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::WillShow_106200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::SetData_106201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC11454)(this); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::OnOkBtnClick_106202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC117FC)(this); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::UpdateValue_106203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1189C)(this); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::SendServer_106204(DLL2SDK::mscorlib::System::String* CmdContent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC11EB8)(this, CmdContent_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::WestInitConfigController::GetTabInfoList_106205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::WestInitConfigController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::SetUIPanelDepth_106206(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::OnInitTabsFinish_106207(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WestInitConfigController::__xLuaBaseProxy_GetViewAssetId_106208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12850)(this); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::__xLuaBaseProxy_Init_106209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12858)(this); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::__xLuaBaseProxy_RegisterDelegates_106210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12860)(this); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::__xLuaBaseProxy_UnRegisterDelegates_106211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12868)(this); } void DLL2SDK::Assembly_CSharp::WestInitConfigController::__xLuaBaseProxy_WillShow_106212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12870)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupView::_ctor_106192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A34600)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupView::Awake_106193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupView::__xLuaBaseProxy_Awake_106194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A34F18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::_ctor_106178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A338AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::GetViewAssetId_106179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::Init_106180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::RegisterDelegates_106181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::UnRegisterDelegates_106182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::OnConfirmClicked_106183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A33F08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::OnCancelClicked_106184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A34204)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::SetDepth_106185(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A342C4)(this, depth_); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::SetContent_106186(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A34458)(this, content_); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::TLogSyncCustomSettingData_106187(bool bIsSynchronized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A34020)(this, bIsSynchronized_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::__xLuaBaseProxy_GetViewAssetId_106188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A345E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::__xLuaBaseProxy_Init_106189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A345E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::__xLuaBaseProxy_RegisterDelegates_106190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A345F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SyncCustomLayoutPopupController::__xLuaBaseProxy_UnRegisterDelegates_106191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A345F8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlView::_ctor_106175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294453C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlView::SetAdvanceExMode_106176(bool isEx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2942E04)(this, isEx_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlView::SetAdvanceMode_106177(bool isAdvance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2942C38)(this, isAdvance_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::_ctor_106133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29406B8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::GetViewAssetId_106134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::Init_106135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::RegisterDelegates_106136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::UnRegisterDelegates_106137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::WillShow_106138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::RegisterUIEvent_106139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29409A8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnCustomBtnClick_106140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2941EAC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::SetCategoryFireModeToggele_106141(DLL2SDK::Assembly_CSharp::UIToggle* ads_, DLL2SDK::Assembly_CSharp::UIToggle* hip_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2942160)(this, ads_, hip_, type_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::SetCategoryFireMode_106142(DLL2SDK::Assembly_CSharp::UIToggle* ads_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29422AC)(this, ads_, type_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::UpdateAdvanceEXUI_106143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29423B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnAssaultRiflesToggele_106144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2942524)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnSubMachineGunToggeleADSToggle_106145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29425E8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnShotGunToggeleADSToggle_106146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29426AC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnLightMachineGunToggeleADSToggle_106147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2942770)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnSniperRifleToggeleADSToggle_106148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2942834)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnPistolToggeleADSToggle_106149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29428F8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::UpdateUI_106150(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29429BC)(this, modeType_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::SetToggle_106151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2941D50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnExtendAdvanceBtn_106152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2942D40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnCloseAdvanceBtn_106153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2942F00)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::UpdateEnableControl_106154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2942FBC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::UpdateAvanceEnableControl_106155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2943128)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnEnableControl_106156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2943294)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnAvanceEnableControl_106157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29433A8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnEnableLimitFireRangeChange_106158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29434BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnPvpModeTabClick_106159(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29435D4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnBrModeTabClick_106160(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29436F4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnFeedbackBtnClick_106161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2943814)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnDefaultBtnClick_106162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2943958)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnLogoutBtnClick_106163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2943A48)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnQuitClick_106164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2943B4C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnQuitCallBack_106165(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2943F40)(this, result_, context_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::GetTabInfoList_106166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::SetUIPanelDepth_106167(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnInitTabsFinish_106168(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::OnRestoreChange_106169(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29443F8)(this, message_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::__xLuaBaseProxy_GetViewAssetId_106170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2944514)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::__xLuaBaseProxy_Init_106171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294451C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::__xLuaBaseProxy_RegisterDelegates_106172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2944524)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::__xLuaBaseProxy_UnRegisterDelegates_106173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294452C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsWestControlController::__xLuaBaseProxy_WillShow_106174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2944534)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::_ctor_106115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293BD28)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::SetSensitivityType_106116(DLL2SDK::Assembly_CSharp::GameSettings::SensitivityType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x292128C)(this, type_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::Awake_106117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293BE00)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::InitSlider_106118(int32_t index_, DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig* config_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig*)>(DLL2SDK::GameAssemblyBase + 0x291D8C4)(this, index_, callback_, config_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::SetSliderValue_106119(int32_t index_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291F118)(this, index_, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::SetSliderDefaultCheckValue_106120(int32_t index_, DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293C178)(this, index_, config_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::OnLowToggleClick_106121(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293C274)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::OnMidToggleClick_106122(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293C828)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::OnHighToggleClick_106123(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293CB30)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::OnCustomToggleClick_106124(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293CE38)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::SetToggleState_106125(int32_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291F290)(this, s_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::SetSensitivityCustomValue_106126(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293D550)(this, value_); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::GetRotateSensitiveFactor_106127(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293C57C)(this, i_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::CheckToggleState_106128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293CEF4)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::IsSimpleEqual_106129(float a_, float b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293D754)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsToggleSliderTool::CheckSliderValue_106130(int32_t newState_, int32_t* oldState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293D848)(this, newState_, oldState_); } void DLL2SDK::Assembly_CSharp::UIWidgetContainer::_ctor_604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405A334)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTipPosition::_ctor_106107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293B364)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTipPosition::Start_106108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293B410)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTipPosition::OnEnable_106109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293B880)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTipPosition::Update_106110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293B924)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTipPosition::CheckPosition_106111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293B4B4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabView::_ctor_106104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293B28C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabView::ResetView_106105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293A7EC)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab* DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabView::InitTab_106106(int32_t uiIndex_, int32_t index_, DLL2SDK::mscorlib::System::String* label_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x293AA44)(this, uiIndex_, index_, label_, callback_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabManager::_ctor_106096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293AD38)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabManager::IsHideBr_106097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2911DBC)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabManager::IsHideZb_106098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293B124)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabManager::GetTabName_106099(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290E26C)(this, t_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabManager::ShowSubTabController_106100(DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* ctrl_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType t_, DLL2SDK::UnityEngine::UnityEngine::GameObject* viewParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2904744)(this, ctrl_, t_, viewParent_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabManager::GetUiTabList_106101() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabManager*)>(DLL2SDK::GameAssemblyBase + 0x290374C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabManager::RestoreSettingsByType_106102(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType tType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2937D48)(this, tType_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabManager::_cctor_106103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293B1FC)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabController::_ctor_106089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293A4E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabController::GetViewAssetId_106090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabController::Init_106091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabController::ResetView_106092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293A734)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab* DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabController::SetTabInfo_106093(int32_t uiIndex_, int32_t index_, DLL2SDK::mscorlib::System::String* label_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x293A950)(this, uiIndex_, index_, label_, callback_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabController::__xLuaBaseProxy_GetViewAssetId_106094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293AD28)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabController::__xLuaBaseProxy_Init_106095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293AD30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsScrollViewReset::_ctor_106085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293A15C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsScrollViewReset::Awake_106086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293A200)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsScrollViewReset::OnEnable_106087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293A338)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsScrollViewReset::OnDisable_106088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293A448)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupView::_ctor_101589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7C998)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupView::Awake_101590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupView::SetTitle_101591(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupView::StartToCloseView_101592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7C358)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupView::__xLuaBaseProxy_Awake_101593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7D060)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupView::__xLuaBaseProxy_SetTitle_101594(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7D068)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::_ctor_101569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7B794)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::Init_101570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::RegisterDelegates_101571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::UnRegisterDelegates_101572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::ReleaseBtnCallback_101573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7BF84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::StartToClose_101574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::FinishClose_101575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::OnOkBtnClick_101576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::OnCancellBtnClick_101577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::OnCloseBtnClick_101578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::__xLuaBaseProxy_Init_101579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7C6B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::__xLuaBaseProxy_RegisterDelegates_101580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7C6BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupController::__xLuaBaseProxy_UnRegisterDelegates_101581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7C6C4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseTitleItem::_ctor_106046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935AD8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseTitleItem::OnEnable_106047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935B7C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseTitleItem::OnDisable_106048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935C90)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseTitleItem::OnTitleClick_106049(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935D60)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragView::_ctor_106041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935A00)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragView::ClearGrid_106042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2933D14)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragView::SetItem_106043(int32_t index_, DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig* csv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2933E78)(this, index_, csv_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragView::GetNewPhraseList_106044() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragView*)>(DLL2SDK::GameAssemblyBase + 0x2934328)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragView::ResetPhraseList_106045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2934874)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::_ctor_106028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2934950)(this); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::get_Index_106029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29349F4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::set_Index_106030(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29349FC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::Awake_106031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2934A04)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::OnEnable_106032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2934C74)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::OnDisable_106033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2934D34)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::NotifyDataStoreUpdated_106034(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::GetMsgId_106035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29351BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::SetCacheCsv_106036(DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig* csv_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935274)(this, csv_, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::RefreshView_106037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935340)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::SetEditState_106038(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2934FC8)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::OnDeleteBtnClick_106039(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935604)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragItemView::OnItemClick_106040(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935768)(this, obj_); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::_ctor_167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381BCB4)(this); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::Awake_168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnEnable_169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnDisable_170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::Start_171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnPress_172(bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::Update_173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnDragStart_174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::StartDragging_175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnClone_176(DLL2SDK::UnityEngine::UnityEngine::GameObject* original_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, original_, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnDrag_177(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnDragEnd_178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::StopDragging_179(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381C108)(this, go_); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnDragDropStart_180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnDragDropMove_181(DLL2SDK::UnityEngine::UnityEngine::Vector3 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnDragDropRelease_182(DLL2SDK::UnityEngine::UnityEngine::GameObject* surface_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, surface_, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnDragDropEnd_183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::EnableDragScrollView_184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381E498)(this); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::OnApplicationFocus_185(bool focus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381E5E0)(this, focus_); } void DLL2SDK::Assembly_CSharp::UIDragDropItem::_cctor_186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381E6C8)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::_ctor_106011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29337C8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::Init_106012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::RegisterDelegates_106013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::UnRegisterDelegates_106014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::NotifyDataStoreUpdated_106015(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::GetViewAssetId_106016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::SetUIPanelDepth_106017(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2914A48)(this, depth_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::SetList_106018(bool ifReset_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* phraseList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29139A4)(this, ifReset_, phraseList_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::GetNewPhraseList_106019() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController*)>(DLL2SDK::GameAssemblyBase + 0x2934270)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::SetPhraseList_106020(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tempList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2934560)(this, tempList_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::__xLuaBaseProxy_Init_106021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293465C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::__xLuaBaseProxy_RegisterDelegates_106022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2934664)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::__xLuaBaseProxy_UnRegisterDelegates_106023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293466C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragController::__xLuaBaseProxy_GetViewAssetId_106024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2934674)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemView::_ctor_106010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2933724)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::_ctor_105997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2932D34)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::Init_105998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::GetViewAssetId_105999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::RegisterDelegates_106000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::UnRegisterDelegates_106001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::NotifyDataStoreUpdated_106002(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::SetEasyListData_106003(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::RefreshAllView_106004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2933540)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::OnClickEvent_106005(DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig* msgData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x291510C)(this, msgData_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::__xLuaBaseProxy_Init_106006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2933704)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::__xLuaBaseProxy_GetViewAssetId_106007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293370C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::__xLuaBaseProxy_RegisterDelegates_106008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2933714)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseConfigItemController::__xLuaBaseProxy_UnRegisterDelegates_106009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293371C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainView::_ctor_105992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1CB0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainView::GetPanelDepth_105993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A03B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainView::ResetTab_105994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249FFB8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainView::SetTab_105995(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A00C4)(this, type_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainView::RefreshTabs_105996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A04F4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::_ctor_105976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1D54)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::GetViewAssetId_105977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::Init_105978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::InitSubController_105979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1FB0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::OnTabInteracted_105980(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::RegisterDelegates_105981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::UnRegisterDelegates_105982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::OnOpen_105983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::OnShowSettingTips_105984(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A2A88)(this, message_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::OnInitTabs_105985(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A2D04)(this, message_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::__xLuaBaseProxy_GetViewAssetId_105986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A3124)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::__xLuaBaseProxy_Init_105987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A312C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::__xLuaBaseProxy_OnTabInteracted_105988(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A3134)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::__xLuaBaseProxy_RegisterDelegates_105989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A313C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::__xLuaBaseProxy_UnRegisterDelegates_105990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A3144)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsMainController::__xLuaBaseProxy_OnOpen_105991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A314C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudView::_ctor_105975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1C10)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::_ctor_105952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249F890)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::GetViewAssetId_105953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::Init_105954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::RegisterUIEvents_105955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249FAF4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::InitSubController_105956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249FC1C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::OnTabInteracted_105957(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::RegisterDelegates_105958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::UnRegisterDelegates_105959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::OnOpen_105960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::OnClose_105961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::OnShowSettingTips_105962(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A12D0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::OnInitTabs_105963(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A154C)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::OnEscapleBtnClick_105964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A196C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::T_HandleSettings_105965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1A58)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::OnTutorial_SettingsShowTip_105966(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24A1AF0)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::_RegisterUIEvents_m__0_105967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1BA4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::__xLuaBaseProxy_GetViewAssetId_105968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1BD8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::__xLuaBaseProxy_Init_105969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1BE0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::__xLuaBaseProxy_OnTabInteracted_105970(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1BE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::__xLuaBaseProxy_RegisterDelegates_105971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1BF0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::__xLuaBaseProxy_UnRegisterDelegates_105972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1BF8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::__xLuaBaseProxy_OnOpen_105973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1C00)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsHudController::__xLuaBaseProxy_OnClose_105974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24A1C08)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::_ctor_105932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293DA1C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::set_InGame_105933(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2905C3C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::get_InGame_105934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28E7C3C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::set_IsBRGameSetting_105935(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F76F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::get_IsBRGameSetting_105936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293DAF0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::get_SettingGameModeType_105937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293DBF0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::set_SettingGameModeType_105938(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F76FC)(this, value_); } DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetModeWay_105939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293DE28)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetHUDLayoutDefaultConfigPath_105940(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293DF88)(this, settingGameModeType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetHUDLayoutCustomConfigPath_105941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293E1B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetJoySticksDefaultConfigPath_105942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293EEC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetJoyStickCustomConfigPath_105943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293F0D8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetHUDLayoutCustomConfigPath_105944(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType gameMode_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293FC88)(this, gameMode_, fireMode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetJoyStickCustomConfigPath_105945(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType gameMode_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293FFC4)(this, gameMode_, fireMode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetCustomConfigPath_105946(DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType customUIType_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType gameMode_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2940300)(this, customUIType_, gameMode_, fireMode_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetSettingType_105947(DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode* fireMode_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType* gameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2940488)(this, fireMode_, gameModeType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::get_ChannelList_105948() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode*)>(DLL2SDK::GameAssemblyBase + 0x294058C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::set_ChannelList_105949(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2940594)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::GetCurrentPlayerKey_105950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293ED64)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode::_cctor_105951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294059C)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::_ctor_105875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249C24C)(this); } DLL2SDK::UnityEngine::UnityEngine::BoxCollider* DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_AdjustiveBoxCollider_105876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249965C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::set_Mode_105877(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidgetInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2498964)(this, value_); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidgetInfo* DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_Mode_105878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BBCC)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_CanHorizentalMove_105879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_CanVerticalMove_105880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::Awake_105881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249C360)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::SyncViewWithMode_105882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249896C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::ResetViewWithMode_105883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249334C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::SaveModeFromView_105884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2491F1C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::OnOtherEditWidgetChange_105885(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidgetInfo* srcWidget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 boxCenter_, DLL2SDK::UnityEngine::UnityEngine::Vector3 boxSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, srcWidget_, targetPos_, boxCenter_, boxSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::SetEdittingSelected_105886(bool selected_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, selected_, Data.method); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_Scale_105887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A490)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::set_Scale_105888(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A900)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_DisplayBtn_105889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A5D0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::set_DisplayBtn_105890(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249B124)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_CanHideBtn_105891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249271C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::set_CanHideBtn_105892(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249C9D0)(this, value_); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_DefaultScale_105893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A4D4)(this); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_MinScale_105894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A488)(this); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_MaxScale_105895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A480)(this); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_DefAlpha_105896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249CF24)(this); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_MinAlpha_105897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A4E4)(this); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_MaxAlpha_105898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A4DC)(this); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_Alpha_105899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A4EC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::set_Alpha_105900(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249AD50)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_Position_105901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249CCC4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::set_IsChange_105902(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249AA3C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::get_IsChange_105903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2491F14)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::OnWidgetClick_105904(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249CF2C)(this, go_, isPress_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::OnWidgetDrag_105905(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::NotifyWidgetScaleChange_105906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249D918)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::CheckObjChange_105907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249C9FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::UpdateWidgetBoxCollider_105908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249D15C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::InitBoundsPosition_105909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249DD70)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::IsFullInsideScreen_105910(DLL2SDK::UnityEngine::UnityEngine::Vector3 localCenterPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249D578)(this, localCenterPos_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::IsDragToCenter_105911(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaDirection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249D6DC)(this, deltaDirection_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::IsPointInsideScreen_105912(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249E270)(this, localPos_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::IsPointInsideScreen_105913(DLL2SDK::UnityEngine::UnityEngine::Vector3 centerLocalPos_, float width_, float height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249E018)(this, centerLocalPos_, width_, height_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget::AutoAdjustLocation_105914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249D9C4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_MovementJoyStick::_ctor_105915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249E488)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_MovementJoyStick::ResetSprintingHUDColliderBox_105916(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldCenter_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2499664)(this, worldCenter_, worldSize_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_MovementJoyStick::OnWidgetDrag_105917(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_MovementJoyStick::OnOtherEditWidgetChange_105918(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidgetInfo* srcWidget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 boxCenter_, DLL2SDK::UnityEngine::UnityEngine::Vector3 boxSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, srcWidget_, targetPos_, boxCenter_, boxSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_MovementJoyStick::__xLuaBaseProxy_OnWidgetDrag_105919(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249EC24)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_MovementJoyStick::__xLuaBaseProxy_OnOtherEditWidgetChange_105920(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidgetInfo* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249EC3C)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::_ctor_105833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2497B14)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::Start_105834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::ConfigureWidgets_105835(DLL2SDK::mscorlib::System::Collections::Generic::List_1* wmodes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2491158)(this, wmodes_); } DLL2SDK::Assembly_CSharp::UIAnchor* DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::ParseAnchor_105836(DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24985AC)(this, anchor_); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::CreateSettingsEditWidgetFromMode_105837(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidgetInfo* mode_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24986D4)(this, mode_, assetID_, parent_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::InitialSpecialWidget_105838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2498CE8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::UpdateSwitchSprintLimit_105839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24937DC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::DropListenTo_105840(DLL2SDK::Assembly_CSharp::EAssetID asset_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2499158)(this, asset_, widget_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnWidgetDrop_105841(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2492C40)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::ShowOrHideScrollBar_105842(bool isShow_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24925B8)(this, isShow_, widget_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::ShowOrHideZoomSliderBar_105843(bool isShow_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24997D4)(this, isShow_, widget_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::ShowOrHideAlphaSliderBar_105844(bool isShow_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2499C08)(this, isShow_, widget_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::ShowOrHideMoveBtn_105845(bool isShow_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A028)(this, isShow_, widget_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::ShowOrHideDisplayBtn_105846(bool isShow_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2492724)(this, isShow_, widget_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnBtnZoomSliderChange_105847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249A5D8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnBtnAlphaSliderChange_105848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249AA44)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnDisplayBtnChange_105849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249AF80)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnSkrinkBtnClick_105850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249B230)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnExpandBtnClick_105851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249B454)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnUpMove_105852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249B678)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnDownMove_105853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249B8A0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnLeftMove_105854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249B95C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnRightMove_105855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BA18)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::OnMoveBtn_105856(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249B734)(this, delta_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::SetFireModeName_105857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2490BFC)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::_InitialSpecialWidget_m__0_105858(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BAD4)(it_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::_InitialSpecialWidget_m__1_105859(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BBD4)(it_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView::__xLuaBaseProxy_Start_105860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BCCC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_BR::_ctor_105867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249BFEC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_BR::SyncCustomSettingFromMP_105868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2495DE0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_BR::ConfigureWidgets_105869(bool bUpdateDirtyJoysticks_, bool bUpdateDirtyGameHuds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2496410)(this, bUpdateDirtyJoysticks_, bUpdateDirtyGameHuds_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::_ctor_105777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248DF30)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::GetSettingWidgets_105778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::SetMode_105779(bool isBr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248EDD0)(this, isBr_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::GetViewAssetId_105780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::Init_105781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::InitDefaultGameLogo_105782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::RegisterOnce_105783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248F0DC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::OnMessageBoxCallback_105784(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248FB48)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::OnReturnKeyPress_105785(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248FFB8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::RegisterDelegates_105786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::UnRegisterDelegates_105787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::OnOpen_105788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::LoadConfig_105789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2490AA4)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::IsChangeConfig_105790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24901F0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::SaveConfig_105791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248FC94)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::TlogUploadJoystick_105792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::TlogUploadHudlayout_105793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::DoSelectSettingsEditWidget_105794(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* widget_, bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2490F54)(this, widget_, selected_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::OnWidgetSelected_105795(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249298C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::OnWidgetDrag_105796(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2492B40)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::OnReset_105797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::OnClose_105798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::SetUIAnchor_105799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248F41C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::_cctor_105800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2493C2C)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::_RegisterOnce_m__0_105801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2493C30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::_RegisterOnce_m__1_105802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2493F00)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::__xLuaBaseProxy_GetViewAssetId_105803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24940A4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::__xLuaBaseProxy_Init_105804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24940AC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::__xLuaBaseProxy_RegisterDelegates_105805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24940B4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::__xLuaBaseProxy_UnRegisterDelegates_105806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24940BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::__xLuaBaseProxy_OnOpen_105807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24940C4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController::__xLuaBaseProxy_OnClose_105808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24940CC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::_ctor_105809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24940D4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::GetSettingWidgets_105810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::Init_105811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::GetViewAssetId_105812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::RegisterDelegates_105813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::UnRegisterDelegates_105814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::TlogUploadJoystick_105815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::TlogUploadHudlayout_105816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::OnSyncButtonClicked_105817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2495B50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::OnSyncCustomSettingsFromMP_105818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2495C6C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::__xLuaBaseProxy_GetSettingWidgets_105819() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR*)>(DLL2SDK::GameAssemblyBase + 0x2496C30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::__xLuaBaseProxy_Init_105820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2496C34)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::__xLuaBaseProxy_GetViewAssetId_105821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2496C38)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::__xLuaBaseProxy_RegisterDelegates_105822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2496C3C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::__xLuaBaseProxy_UnRegisterDelegates_105823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2496C40)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::__xLuaBaseProxy_TlogUploadJoystick_105824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2496C44)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_BR::__xLuaBaseProxy_TlogUploadHudlayout_105825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2496C48)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDefine::_ctor_105772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248DBB4)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDefine::get_IsClosePerspective_105773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248DBBC)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDefine::set_IsClosePerspective_105774(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248DC98)(value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDefine::_cctor_105775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248DD88)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabInfo::_ctor_105771(int32_t index_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28EB5FC)(this, index_, name_, callback_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::_ctor_105753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2478014)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::InitializeDataStore_105754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::Init_105755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2478168)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::InitMsgCsv_105756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2478E0C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::GetDefaultChatMsgByGameMode_105757(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, int32_t MsgListIndex_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager*, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode, int32_t)>(DLL2SDK::GameAssemblyBase + 0x24796F0)(this, gameMode_, MsgListIndex_); } DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig* DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::GetChatCsvByMsgId_105758(int32_t msgId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2479978)(this, msgId_); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatData* DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::GetChatDataByType_105759(DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType msgType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2479A98)(this, msgType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::GetDefaultChatSystemSettingsByType_105760(DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType msgType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager*, DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType)>(DLL2SDK::GameAssemblyBase + 0x2479BB8)(this, msgType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::GetChatListWholeByType_105761(DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType msgType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager*, DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType)>(DLL2SDK::GameAssemblyBase + 0x2479D5C)(this, msgType_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::IsMsgInMyPhrase_105762(int32_t msgId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247A010)(this, msgId_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::ResetMyPhrase_105763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247A150)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::ResetDefaultMyPhrase_105764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247A2CC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::DeleteMsgInMyPhrase_105765(int32_t msgId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247A448)(this, msgId_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::SetMsgInMyPhrase_105766(int32_t msgId_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247A5AC)(this, msgId_, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::SaveMyPhrase_105767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247A854)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::ArrangePhreseList_105768(DLL2SDK::mscorlib::System::Collections::Generic::List_1* originalList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x247AB0C)(this, originalList_); } DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::GetCurrentShowType_105769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247AD64)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager::__xLuaBaseProxy_InitializeDataStore_105770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247AFFC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatData::_ctor_105749(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType type_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tabList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2477DBC)(this, title_, type_, tabList_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatData::set_Title_105750(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2477ED8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatData::get_Title_105751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2477EFC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatData::GetMsgListByKey_105752(int32_t key_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2477F0C)(this, key_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorView::_ctor_105744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2477B38)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorView::get_TickRate_105745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorView::Tick_105746(float da_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, da_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorView::DoubleDrag_105747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2477CB8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorView::__xLuaBaseProxy_Tick_105748(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2477DB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorNavController::_ctor_105741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24777FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorNavController::OnNavigationShowed_105742(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorNavController::OnNavigationWillClose_105743(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::_ctor_105703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470E50)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::GetViewAssetId_105704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::Init_105705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnOpen_105706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::WillShow_105707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnClose_105708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::RegisterDelegates_105709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::UnRegisterDelegates_105710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnOkBtnClick_105711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2473604)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnConfirmMessageBoxClick_105712(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2473E84)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnCancellBtnClick_105713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2474174)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnResetBtnClick_105714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24744B4)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::isEnlarge_105715(DLL2SDK::UnityEngine::UnityEngine::Vector2 oP1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 oP2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 nP1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 nP2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2474664)(this, oP1_, oP2_, nP1_, nP2_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnDoubleTouch_105716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2474830)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnLeftTouchDrag_105717(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2475058)(this, obj_, delta_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnRightTouchDrag_105718(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247524C)(this, obj_, delta_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnTopTouchDrag_105719(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2475440)(this, obj_, delta_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnBottomTouchDrag_105720(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24757F8)(this, obj_, delta_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnThumbAreaTouchDrag_105721(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2475BA8)(this, obj_, delta_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::SetAnchor_105722(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2471FE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::CheckCanSetAnchor_105723(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24761BC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::UpdateAnchor_105724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2476504)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::UpdateWidgetAnchor_105725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24766B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::UpdateSliderText_105726(int32_t percent_, bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247192C)(this, percent_, bInit_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnSliderValueChange_105727(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2476748)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnSubClick_105728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2476AA8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnAddClick_105729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2477118)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::OnHideEffectClick_105730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247392C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::_WillShow_m__0_105731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2477778)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::_RegisterDelegates_m__1_105732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247777C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::_OnResetBtnClick_m__2_105733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24777C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::__xLuaBaseProxy_GetViewAssetId_105734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24777C4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::__xLuaBaseProxy_Init_105735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24777CC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::__xLuaBaseProxy_OnOpen_105736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24777D4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::__xLuaBaseProxy_WillShow_105737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24777DC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::__xLuaBaseProxy_OnClose_105738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24777E4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::__xLuaBaseProxy_RegisterDelegates_105739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24777EC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsAnchorController::__xLuaBaseProxy_UnRegisterDelegates_105740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24777F4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::RestoreRadio::_ctor_105696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247097C)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::RestoreRadio::get_IsSelected_105697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470A28)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::RestoreRadio::set_IsSelected_105698(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470A30)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::RestoreRadio::Awake_105699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470B50)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::RestoreRadio::InitRadio_105700(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType tType_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470C64)(this, tType_, name_); } void DLL2SDK::Assembly_CSharp::GameSettings::RestoreRadio::ResetRadioStatus_105701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470A38)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::RestoreRadio::OnRadioClick_105702(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470D98)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowView::_ctor_105690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDAD18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowView::Init_105691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowView::__xLuaBaseProxy_Init_105692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDAF20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::_ctor_105672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD9990)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::GetViewAssetId_105673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::Init_105674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::OnClose_105675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::RegisterDelegates_105676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::UnRegisterDelegates_105677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::Play_105678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDA080)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::Stop_105679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDA3F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::OnScreenCapture_105680(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::OnCaptureBtnClicked_105681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDA698)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::OnAnimPlayCallback_105682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDA914)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::OnHideHint_105683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDABE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::OnPlayAnim_105684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDA1D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::__xLuaBaseProxy_GetViewAssetId_105685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDACF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::__xLuaBaseProxy_Init_105686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDACF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::__xLuaBaseProxy_OnClose_105687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDAD00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::__xLuaBaseProxy_RegisterDelegates_105688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDAD08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureWindowController::__xLuaBaseProxy_UnRegisterDelegates_105689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDAD10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::_ctor_105647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7E08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::Initialize_105648(DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7EAC)(this, parent_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::Play_105649(bool anim_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD81B4)(this, anim_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::Stop_105650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD85BC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::InitPosition_105651(DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD80C8)(this, parent_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::WaitReadyPlay_105652(bool anim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD84D0)(this, anim_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::InternalPlay_105653(bool anim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD8300)(this, anim_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::PlayNotAnim_105654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD8C94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::PlayAnim_105655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD88C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::ResetTweenEnable_105656(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD86C0)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::OnAnimCallback_105657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD8E04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::GetWidthAndHight_105658(int32_t* width_, int32_t* height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD8EB0)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::WinnerCircleScreenCaptureAnimation::OnDestroy_105659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD925C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent::_ctor_105634(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Mode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD24A8)(this, root_, mode_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent::Reset_105635(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent::Initialize_105636(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Mode mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, root_, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent::ResetLayout_105637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UILabel* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent::SafeGetUILabel_105638(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD27D4)(this, name_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::_ctor_105588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCD95C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetSharePicCDN_105589(DLL2SDK::mscorlib::System::String* share_tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCDA28)(share_tag_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::ShareAndReportClickShareButton_105590(bool capture_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_, DLL2SDK::System_Core::System::Action* captureCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCDBBC)(capture_, url_, shareData_, captureCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::CaptureShowAnimAndReportClickShareButton_105591(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_, DLL2SDK::System_Core::System::Action* captureCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCE240)(shareData_, captureCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::Share_105592(bool capture_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_, DLL2SDK::System_Core::System::Action* captureCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCDEF0)(capture_, url_, shareData_, captureCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::ShareActivity_105593(DLL2SDK::mscorlib::System::String* activityType_, DLL2SDK::mscorlib::System::String* activityID_, bool capture_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_, DLL2SDK::System_Core::System::Action* captureCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCE704)(activityType_, activityID_, capture_, url_, shareData_, captureCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::SettlementShareArk_105594(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DCE934)(callback_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::ShareInvitePerson2Game_105595(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCE9FC)(url_, code_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::PreLoadItemTexutreFromCDN_105596(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCEC40)(item_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::PreLoadTextureFromCDN_105597(DLL2SDK::mscorlib::System::String* url_, bool downFromPandora_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCE3F0)(url_, downFromPandora_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::CheckItemShareAndPreloadTextureFromCDN_105598(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCEF2C)(item_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsShareEnableIfEnableReport_105599(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCF408)(data_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::ReportShareData2Server_105600(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* reportData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCDDA4)(reportData_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsShareEnable_105601(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCF748)(data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetTextureCDNURLFromItemID_105602(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCF5A0)(id_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsShowSettlementScreenCaptureTip_105603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD0870)(); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetNewItemShareData_105604(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCF204)(item_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetLoadoutItemShareData_105605(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, bool getItemIndex_, bool isCapture_, bool isLoadoutForceShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD0E2C)(itemData_, getItemIndex_, isCapture_, isLoadoutForceShow_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsShowShareRewardTip_105606(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD112C)(shareData_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::C2SCSActvFirstShareReq_105607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD1470)(); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::ShowShareWindow_105608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCE534)(); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::InternalReportShareData2Server_105609(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCFADC)(data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsItemShareValid_105610(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCFCDC)(data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsRankShareValid_105611(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCFF78)(data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsSettlementShareValid_105612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD0150)(); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsLoadoutItemSharedValid_105613(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD02D4)(data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsLoadoutItemCaptureShareValid_105614(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD0564)(data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsRankHistoryStatisticShareVailid_105615(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD06D0)(data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsRankStatisticShareValid_105616(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD07A0)(data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsItemShareValidByColor_105617(int32_t id_, DLL2SDK::Assembly_CSharp::Squad::ESquadQuality* colorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD17A0)(id_, colorID_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsItemShareByConfigCDNTexture_105618(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD1604)(id_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetItemBeforeNoShareCount_105619(int32_t id_, DLL2SDK::Assembly_CSharp::Squad::ESquadQuality color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD1924)(id_, color_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils_EShareLimitConfigType DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetGrenadeBeforeNoShareCount_105620(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD1C54)(id_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetItemBeforeNoShareCountFromConfig_105621(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD09F8)(id_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetItemShareReportData_105622(uint32_t id_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareType shareType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD0B3C)(id_, shareType_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareItemData* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetItemShareItemData_105623(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD0C68)(item_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetReportType_105624(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD1DA8)(shareData_); } DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::GetFirstShareRewardSceneConfig_105625(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD1F2C)(shareData_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::IsEnableFirstShareReward_105626(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD1354)(shareData_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::get_shareItemColorLimit_105627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD1B20)(); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareUtils::_cctor_105628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD20A0)(); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareTextureLoader::_ctor_105585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43695DC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareTextureLoader::Start_105586(DLL2SDK::mscorlib::System::String* url_, bool downFromPandora_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4369680)(url_, downFromPandora_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareTextureLoader::OnTextureDownLoad_105587(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4369964)(url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRewardTipComponent::_ctor_105581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436913C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRewardTipComponent::Start_105582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43691E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRewardTipComponent::ResetActive_105583(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435CEE8)(this, active_); } DLL2SDK::Assembly_CSharp::Config::CodTaskAward* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRewardTipComponent::GetReward_105584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436938C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankWindowView::_ctor_105580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43687B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankWindowController::_ctor_105574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436854C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankWindowController::GetViewAssetId_105575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankWindowController::Init_105576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankWindowController::Show_105577(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankData* data_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4362D9C)(this, data_, width_, height_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankWindowController::__xLuaBaseProxy_GetViewAssetId_105578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43687A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankWindowController::__xLuaBaseProxy_Init_105579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43687A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankStatisticView::_ctor_105573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43684A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankStatisticController::_ctor_105566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4368194)(this); } DLL2SDK::Assembly_CSharp::RankDataStore* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankStatisticController::get_RankDS_105567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4368238)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankStatisticController::GetViewAssetId_105568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankStatisticController::Init_105569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankStatisticController::Show_105570(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankData* data_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4363DD8)(this, data_, width_, height_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankStatisticController::__xLuaBaseProxy_GetViewAssetId_105571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4368498)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankStatisticController::__xLuaBaseProxy_Init_105572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43684A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankHistoryStatisticView::_ctor_105565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43680F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankHistoryStatisticData::_ctor_105564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436804C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankHistoryStatisticController::_ctor_105558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367C64)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankHistoryStatisticController::GetViewAssetId_105559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankHistoryStatisticController::Init_105560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankHistoryStatisticController::Show_105561(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankHistoryStatisticData* data_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4365B08)(this, data_, width_, height_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankHistoryStatisticController::__xLuaBaseProxy_GetViewAssetId_105562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436803C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankHistoryStatisticController::__xLuaBaseProxy_Init_105563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4368044)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownView::_ctor_105555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367A74)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownView::DontCacheFlag_105556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownView::__xLuaBaseProxy_DontCacheFlag_105557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367BB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownController::_ctor_105547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367304)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownController::GetViewAssetId_105548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownController::Init_105549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownController::Reset_105550(DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo onCaptureShownInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367558)(this, onCaptureShownInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownController::ResetPlayerInfo_105551(bool isShowPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367718)(this, isShowPlayerInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownController::ResetLogo_105552(bool isShowLogo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367958)(this, isShowLogo_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownController::__xLuaBaseProxy_GetViewAssetId_105553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367A64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareOnCaptureShownController::__xLuaBaseProxy_Init_105554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367A6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareLogoComponent::_ctor_105539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366A34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareLogoComponent::ResetActive_105540(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436256C)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareLogoComponent::Reset_105541(bool logoActive_, bool qrActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4362490)(this, logoActive_, qrActive_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareLogoComponent::ResetLogoActive_105542(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366BE4)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareLogoComponent::ResetQRActive_105543(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367164)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareLogoComponent::ResetQRCode_105544(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366CE0)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareLogoComponent::ResetTable_105545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367048)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareLogoComponent::ResetDepth_105546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366AD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowView::_ctor_105535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43662B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowView::Adaptation_105536(bool isTextureFromCDN_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4360F74)(this, isTextureFromCDN_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowView::GetCaptureTextureSize_105537(bool isTextureFromCDN_, int32_t* captureWidth_, int32_t* captureHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366560)(this, isTextureFromCDN_, captureWidth_, captureHeight_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowView::AdaptationWidget_105538(DLL2SDK::Assembly_CSharp::UIWidget* widget_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366370)(this, widget_, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::_ctor_105481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435ED58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::Init_105482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ShutDown_105483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnOpen_105484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnClose_105485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::RegisterDelegates_105486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::UnRegisterDelegates_105487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnScreenshotSaveDone_105488(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435F7C8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnNotifyOnRoomInvitationShow_105489(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435FA54)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::NotifyDataStoreUpdated_105490(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnCloseButtonClick_105491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnShareSaveBtnClicked_105492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435FF08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::Initialize_105493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnDestory_105494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnResetUIDefautLayout_105495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnInitComponent_105496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnRegisterDescCallback_105497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnRegisterFeatureCallback_105498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::Reset_105499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ResetView_105500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ResetContent_105501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ResetPlatformContainer_105502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::Share2Platform_105503(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget target_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43615A4)(this, target_, platform_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::IsShowQRCode_105504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnResetTexture_105505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435FC2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ResetBaseInfo_105506(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4361E3C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ResetPlayerInfo_105507(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4361F04)(this, shareData_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ResetLogo_105508(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43622F0)(this, shareData_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ResetDesc_105509(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4362174)(this, shareData_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ResetRoleDesc_105510(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43627C8)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ResetWeaponDesc_105511(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4362A2C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ShowRankFeature_105512(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4362B60)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ShowRankStatistic_105513(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4363BA4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ShowRankHistoryStatisticFeature_105514(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43658D4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::ShowFeatureNode_105515(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4361374)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::InternalShare_105516(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x436004C)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::OnShareCallBack_105517(bool isSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4365EA4)(this, isSuccess_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::IsShowDescNode_105518(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareType type_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43626D0)(this, type_, callback_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::IsShowFeatureNode_105519(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareType type_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x436127C)(this, type_, callback_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::IsAppInstalled_105520(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4361728)(this, platform_); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::get_platform_105521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4365F44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::set_platform_105522(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4360E94)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::_OnShareSaveBtnClicked_m__0_105523(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4365F4C)(texture_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::__xLuaBaseProxy_Init_105524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366064)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::__xLuaBaseProxy_ShutDown_105525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436606C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::__xLuaBaseProxy_OnOpen_105526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366074)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::__xLuaBaseProxy_OnClose_105527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436607C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::__xLuaBaseProxy_RegisterDelegates_105528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366084)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::__xLuaBaseProxy_UnRegisterDelegates_105529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x436608C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareBaseWindowController::__xLuaBaseProxy_OnCloseButtonClick_105530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366094)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeView::_ctor_105286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D078)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::_ctor_105267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435C16C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::GetViewAssetId_105268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::Init_105269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::RegisterDelegates_105270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::UnRegisterDelegates_105271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::OnOpen_105272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::OnNotifyFirstShareGetRewardSuccess_105273(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::OnShareBtnClicked_105274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::ResetShareCallback_105275(DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435CA24)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::Show_105276(bool active_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435CACC)(this, active_, shareData_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::Show_105277(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, shareData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::ResetShareRewardTip_105278(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::SafeSetContainerActive_105279(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435C758)(this, active_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::__xLuaBaseProxy_GetViewAssetId_105280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D050)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::__xLuaBaseProxy_Init_105281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D058)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::__xLuaBaseProxy_RegisterDelegates_105282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D060)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::__xLuaBaseProxy_UnRegisterDelegates_105283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D068)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::CommonShareBtnNodeController::__xLuaBaseProxy_OnOpen_105284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D070)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseView::_ctor_105458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D9C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::_ctor_105442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D11C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::GetViewAssetId_105443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::Init_105444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::RegisterDelegates_105445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::UnRegisterDelegates_105446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::get_EnableInactiveEvent_105447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::OnScreenCapture_105448(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D548)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::OnShareBtnClicked_105449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::Show_105450(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, shareData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::ResetShareReportType_105451(DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D7D0)(this, type_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::__xLuaBaseProxy_GetViewAssetId_105452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D9B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::__xLuaBaseProxy_Init_105453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D9B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::__xLuaBaseProxy_RegisterDelegates_105454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D9B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::__xLuaBaseProxy_UnRegisterDelegates_105455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D9BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::__xLuaBaseProxy_OnShareBtnClicked_105456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D9C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeBaseController::__xLuaBaseProxy_Show_105457(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D9C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotView::_ctor_105441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347CE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::_ctor_105422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43461AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::GetViewAssetId_105423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::get_rids_105424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43462F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::Init_105425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::RegisterDelegates_105426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::UnRegisterDelegates_105427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::NotifyScreenShot_105428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434670C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::InitView_105429(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43464B0)(this, bShow_); } bool DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::IsTextureValid_105430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4346D98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::OnQQFriendClick_105431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4346F18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::OnQQZoneClick_105432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43470B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::OnWeChatFriendClick_105433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347258)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::OnWeChatMomentsClick_105434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43473F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::OnCloseClick_105435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347598)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::_NotifyScreenShot_m__0_105436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434764C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::__xLuaBaseProxy_GetViewAssetId_105437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347660)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::__xLuaBaseProxy_Init_105438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347668)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::__xLuaBaseProxy_RegisterDelegates_105439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347670)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotController::__xLuaBaseProxy_UnRegisterDelegates_105440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347678)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist::_ctor_105408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345348)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist::OnScreenShotResponse_105409(DLL2SDK::UnityEngine::UnityEngine::Texture2D* tex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434541C)(this, tex_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist::GetScreenShotPicture_105410(DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345664)(callback_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist::OnGetScreenShotPictureSuccess_105411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345A28)(); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist::GetScreenShotPictureCoroutine_105412(DLL2SDK::System_Core::System::Action* act_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434590C)(act_, texture_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist::GetTexture_105413(DLL2SDK::UnityEngine::UnityEngine::Rect rect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345AF0)(rect_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist::GetTextureImediately_105414(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345CB8)(texture_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotAssist::_cctor_105415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345E34)(); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler::ScreenShotScreen_105392(DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo showCaptureInfo_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo)>(DLL2SDK::GameAssemblyBase + 0x3D10030)(callback_, showCaptureInfo_); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler::ScreenShotScreen_105393(DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::UnityEngine::UnityEngine::Transform* transformLeftBottom_, DLL2SDK::UnityEngine::UnityEngine::Transform* transformRightBottom_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3D10348)(callback_, transformLeftBottom_, transformRightBottom_); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler::ScreenCapture_105394(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D10548)(rect_, callback_); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler::DoScreenShot_105395(DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::UnityEngine::UnityEngine::Rect rect_, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo showCaptureInfo_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Rect, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo)>(DLL2SDK::GameAssemblyBase + 0x3D1015C)(callback_, rect_, showCaptureInfo_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::ScreenShotHandler::DoScreenShot_Coroutine_105396(DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::UnityEngine::UnityEngine::Rect rect_, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo showCaptureInfo_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Rect, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo)>(DLL2SDK::GameAssemblyBase + 0x3D107C8)(callback_, rect_, showCaptureInfo_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::ScreenShotHandler::DoScreenShot_Immediately_105397(DLL2SDK::UnityEngine::UnityEngine::Rect rect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D108F0)(rect_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::ScreenShotHandler::FillTexture_105398(DLL2SDK::UnityEngine::UnityEngine::Rect rect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D109CC)(rect_); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler::OnPreScreenCapture_105399(DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo showCaptureInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1062C)(showCaptureInfo_); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler::OnPostScreenCapture_105400(DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo showCaptureInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D10D40)(showCaptureInfo_); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler::ShowShareOnCaptureShownView_105401(bool active_, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo showCaptureInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D10B64)(active_, showCaptureInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowView::_ctor_105390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4344324)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowView::OnTweeenFinishCallback_105391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43443C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::_ctor_105376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4343754)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::GetViewAssetId_105377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::OnClose_105378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::Init_105379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::Show_105380(DLL2SDK::System_Core::System::Action* finishCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4343B18)(finishCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::Play_105381(DLL2SDK::System_Core::System::Action* finishCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4343CE0)(this, finishCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::InternalPlay_105382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4343D90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::InternalClose_105383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4343FC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::LinkAnimationFinishCallback_105384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4344080)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::UnLinkAnimationFinishCallback_105385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4343964)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::OnTweenAnimationFinish_105386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4344268)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::__xLuaBaseProxy_GetViewAssetId_105387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434430C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::__xLuaBaseProxy_OnClose_105388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4344314)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenCaptureAnimationWindowController::__xLuaBaseProxy_Init_105389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434431C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNView::_ctor_105375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7D64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::_ctor_105344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD5384)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::GetViewAssetId_105345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::RegisterDelegates_105346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::UnRegisterDelegates_105347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnShareGarenaBtnClicked_105348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD5EF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnShareLineBtnClicked_105349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD5FA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnShareFacebookBtnClicked_105350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD6050)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnInviteBtnWorldChatClick_105351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD6100)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnInviteBtnMessengerClick_105352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD6830)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnInviteBtnWhatsappClick_105353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD68DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnInviteBtnSMSClick_105354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD6988)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnInviteBtnGarenaClick_105355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD6A34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnInviteBtnLineClick_105356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD6AE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnInviteBtnMoreClick_105357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD6B8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::Initialize_105358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnInitComponent_105359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnResetUIDefautLayout_105360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::ResetPlatformContainer_105361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::OnRegisterDescCallback_105362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::ResetInvitePerson2GameDesc_105363(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7800)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::IsShowInvitePerson2GameDesc_105364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD72D0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::IsShowGarena_105365(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD73DC)(this, platform_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::IsShowLine_105366(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD74EC)(this, platform_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::__xLuaBaseProxy_GetViewAssetId_105367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7D24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::__xLuaBaseProxy_RegisterDelegates_105368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7D2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::__xLuaBaseProxy_UnRegisterDelegates_105369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7D34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::__xLuaBaseProxy_Initialize_105370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7D3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::__xLuaBaseProxy_OnInitComponent_105371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7D44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::__xLuaBaseProxy_OnResetUIDefautLayout_105372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7D4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::__xLuaBaseProxy_ResetPlatformContainer_105373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7D54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowNotCNController::__xLuaBaseProxy_OnRegisterDescCallback_105374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD7D5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescNotCNComponent::_ctor_105340(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Mode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD3E00)(this, root_, mode_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescNotCNComponent::ResetLayout_105341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescNotCNComponent::_cctor_105342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD4398)(); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescNotCNComponent::__xLuaBaseProxy_ResetLayout_105343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD4420)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareMedalsItemData::_ctor_105335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367260)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareItemData::_ctor_105334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366990)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareRankData::_ctor_105333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4367BC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::_ctor_105307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43667F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::ResetIsCaptureTexture_105308(bool isCapture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435E4C8)(this, isCapture_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::GetData_105309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43628FC)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_defautData_105310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43668E0)(); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_isShowLogo_105311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4362458)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_isShowPlayerInfo_105312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4362420)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_isCaptureTexture_105313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4365E9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_isCaptureTexture_105314(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43668D8)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareType DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_type_105315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4361274)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_type_105316(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43668B0)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_data_105317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4362D94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_data_105318(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43668B8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_isLoadoutForceShow_105319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366980)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_isLoadoutForceShow_105320(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43668C0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_downFromPandora_105321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366988)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_downFromPandora_105322(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43668C8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_disableLogo_105323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366968)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_disableLogo_105324(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435E578)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_disablePlayerInfo_105325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366978)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_disablePlayerInfo_105326(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D7C0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_disableCaptureTexture_105327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43668D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_disableCaptureTexture_105328(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435E580)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_shareOnCaptureShown_105329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366970)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_shareOnCaptureShown_105330(DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D7C8)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::get_reportData_105331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347A14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData::set_reportData_105332(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435D9A8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::_ctor_105287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347680)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::Reset_105288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::Clear_105289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::CloneReportData_105290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347928)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::get_Texture_105291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345904)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::set_Texture_105292(DLL2SDK::UnityEngine::UnityEngine::Texture2D* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347BE8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::get_captureOnlyTexture_105293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347BF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::set_captureOnlyTexture_105294(DLL2SDK::UnityEngine::UnityEngine::Texture2D* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347920)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::get_global_105295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347BF8)(); } bool DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::get_isReady_105296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347C94)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::get_url_105297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347CC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::set_url_105298(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434783C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::get_download_105299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347CC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::set_download_105300(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347844)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::get_downloadFromCDN_105301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347CB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::set_downloadFromCDN_105302(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434784C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::set_shareData_105303(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347854)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::get_shareData_105304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347A0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::__xLuaBaseProxy_Reset_105305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347CD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore::__xLuaBaseProxy_Clear_105306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347CD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareContainer::_ctor_105285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4366750)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNView::_ctor_105266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD52E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::_ctor_105247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD4424)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::GetViewAssetId_105248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::RegisterDelegates_105249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::UnRegisterDelegates_105250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::OnShareQQFriendBtnClicked_105251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD4A1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::OnShareQQZoneBtnClicked_105252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD4BD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::OnShareWeChatBtnClicked_105253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD4C80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::OnShareWeChatZoneBtnClicked_105254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD4D30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::Initialize_105255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::OnInitComponent_105256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::ResetPlatformContainer_105257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::IsShowQRCode_105258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::__xLuaBaseProxy_GetViewAssetId_105259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD52A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::__xLuaBaseProxy_RegisterDelegates_105260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD52B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::__xLuaBaseProxy_UnRegisterDelegates_105261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD52B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::__xLuaBaseProxy_Initialize_105262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD52C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::__xLuaBaseProxy_OnInitComponent_105263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD52C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::__xLuaBaseProxy_ResetPlatformContainer_105264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD52D0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowCNController::__xLuaBaseProxy_IsShowQRCode_105265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD52D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescCNComponent::_ctor_105240(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Mode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD23E4)(this, root_, mode_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescCNComponent::Initialize_105241(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Mode mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, root_, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescCNComponent::Reset_105242(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescCNComponent::ResetLayout_105243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescCNComponent::__xLuaBaseProxy_Initialize_105244(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Mode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD2E24)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescCNComponent::__xLuaBaseProxy_Reset_105245(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD2E28)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescCNComponent::__xLuaBaseProxy_ResetLayout_105246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DD2E2C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::_ctor_105219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCFB74)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::Awake_105220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::PrepareGrids_105221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCFD18)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::SetCamp_105222(DLL2SDK::CSProto::msg::ECamp localPlayerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC71BC)(this, localPlayerCamp_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::SetGameModeTitle_105223(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC6950)(this, mode_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::SetCampStats_105224(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* blueData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* redData_, DLL2SDK::CSProto::msg::ECamp myCamp_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::CSProto::msg::ECamp)>(DLL2SDK::GameAssemblyBase + 0x2CC7478)(this, gameMode_, blueData_, redData_, myCamp_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::FillCampTitle_105225(DLL2SDK::CSProto::msg::ECamp localPlayerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD0394)(this, localPlayerCamp_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::FillPlayerStatis_105226(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::CSProto::msg::ECamp localPlayerCamp_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* blueData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* redData_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2CD06C4)(this, gameMode_, localPlayerCamp_, blueData_, redData_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::GetSelfName_105227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD0C0C)(this); } DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::GetSelfPic_105228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD0CF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::GetOpponentName_105229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD0DD4)(this); } DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::GetOpponentPic_105230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD0F54)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView::__xLuaBaseProxy_Awake_105231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD10D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelItem::_ctor_105212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCD810)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelItem::SetPlayerStats_105213(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, uint32_t c4BombCarrierID_, bool c4BombShow_, bool bLadder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCD8C8)(this, psd_, gameMode_, c4BombCarrierID_, c4BombShow_, bLadder_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelItem::SetPlayerIcon_105214(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCEDD0)(this, psd_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelItem::SetDead_105215(bool bDead_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCF978)(this, bDead_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelItem::SetWidgets_105216(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCF00C)(this, psd_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelItem::SetPlayerInfo_105217(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_, bool bLadder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCF148)(this, psd_, bLadder_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelItem::SetLabelTexts_105218(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCDBF0)(this, psd_); } void DLL2SDK::Assembly_CSharp::AbstractPVPScorePanelController::_ctor_105146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BB9F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::_ctor_105172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5D3C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::Init_105173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::GetViewAssetId_105174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::RegisterDelegates_105175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::UnRegisterDelegates_105176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::OnBtnClick_105177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC63F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::UpdateView_105178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::LogDebug_105179(DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo* gameInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC7570)(this, gameInfo_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::SortCampData_105180(DLL2SDK::mscorlib::System::Collections::Generic::List_1* CampDataList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, CampDataList_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::Sorter_105181(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC85AC)(a_, b_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::__xLuaBaseProxy_Init_105182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC889C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::__xLuaBaseProxy_GetViewAssetId_105183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC88A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::__xLuaBaseProxy_RegisterDelegates_105184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC88AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController::__xLuaBaseProxy_UnRegisterDelegates_105185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC88B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::_ctor_105159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3073E10)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::GetViewAssetId_105160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::Init_105161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::UpdateView_105162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::SetScoreDescLabel_105163(DLL2SDK::mscorlib::System::String* desc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307420C)(this, desc_); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::SetDeathDescLabel_105164(DLL2SDK::mscorlib::System::String* desc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3074418)(this, desc_); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::RegisterDelegates_105165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::UnRegisterDelegates_105166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::OnBtnClick_105167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3074A34)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::__xLuaBaseProxy_GetViewAssetId_105168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3074B00)(this); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::__xLuaBaseProxy_Init_105169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3074B08)(this); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::__xLuaBaseProxy_RegisterDelegates_105170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3074B10)(this); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelViewController::__xLuaBaseProxy_UnRegisterDelegates_105171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3074B18)(this); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelView::_ctor_105154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30735D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelView::Awake_105155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelView::InitGrids_105156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3073758)(this); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelView::SetCampStats_105157(DLL2SDK::mscorlib::System::Collections::Generic::List_1* psList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3073A3C)(this, psList_); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelView::__xLuaBaseProxy_Awake_105158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3073E08)(this); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelItem::_ctor_105149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30725A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelItem::SetData_105150(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_, int32_t rank_, bool bLadder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30726A0)(this, psd_, rank_, bLadder_); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelItem::SetLabelTexts_105151(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_, int32_t curRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30732C4)(this, psd_, curRank_); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelItem::SetPlayerIcon_105152(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3073000)(this, psd_); } void DLL2SDK::Assembly_CSharp::PVP::FFAPVPScorePanelItem::SetLocalPlayerLabelColor_105153(bool isLocal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3072E58)(this, isLocal_); } void DLL2SDK::Assembly_CSharp::SShopDataStore::_ctor_105136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2D244)(this); } DLL2SDK::Assembly_CSharp::SShopGameData* DLL2SDK::Assembly_CSharp::SShopDataStore::get_APVP_105137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2D408)(this); } DLL2SDK::Assembly_CSharp::SShopGameData* DLL2SDK::Assembly_CSharp::SShopDataStore::get_SPVP_105138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2D410)(this); } DLL2SDK::Assembly_CSharp::SShopGameData* DLL2SDK::Assembly_CSharp::SShopDataStore::get_Clan_105139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2D418)(this); } void DLL2SDK::Assembly_CSharp::SShopDataStore::SetDataByMode_105140(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_, DLL2SDK::Assembly_CSharp::SShopGameData* m_Data_, DLL2SDK::mscorlib::System::String* Items_, DLL2SDK::CSProto::msg::GAMESHOPTYPE Type_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::SShopGameData*, DLL2SDK::mscorlib::System::String*, DLL2SDK::CSProto::msg::GAMESHOPTYPE)>(DLL2SDK::GameAssemblyBase + 0x3A2D420)(this, data_, m_Data_, Items_, Type_); } int32_t DLL2SDK::Assembly_CSharp::SShopDataStore::SortByRule_105141(DLL2SDK::Assembly_CSharp::GameShopConfigExtend* data1_, DLL2SDK::Assembly_CSharp::GameShopConfigExtend* data2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2DBEC)(this, data1_, data2_); } void DLL2SDK::Assembly_CSharp::SShopDataStore::ClearRedPoints_105142(DLL2SDK::CSProto::msg::GAMESHOPTYPE shopType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2DD18)(this, shopType_); } int32_t DLL2SDK::Assembly_CSharp::SShopDataStore::GetNewNumByType_105143(DLL2SDK::CSProto::msg::GAMESHOPTYPE Type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2DFA8)(this, Type_); } void DLL2SDK::Assembly_CSharp::SShopDataStore::SetNotNew_105144(DLL2SDK::Assembly_CSharp::GameShopConfigExtend* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2E17C)(this, data_); } int32_t DLL2SDK::Assembly_CSharp::SShopDataStore::IsShowNewBadge_105145(DLL2SDK::CSProto::msg::GAMESHOPTYPE Type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2E4C0)(this, Type_); } void DLL2SDK::Assembly_CSharp::SShopGameData::_ctor_105134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2D330)(this); } void DLL2SDK::Assembly_CSharp::SShopGameData::Clear_105135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2DAE0)(this); } void DLL2SDK::Assembly_CSharp::GameShopConfigExtend::_ctor_105133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B7C4C)(this); } void DLL2SDK::Assembly_CSharp::SShopDataAgent::_ctor_105125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2C7B4)(this); } DLL2SDK::Assembly_CSharp::SShopDataStore* DLL2SDK::Assembly_CSharp::SShopDataAgent::get_SShopDataStore_105126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2C888)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopPayResDataStore* DLL2SDK::Assembly_CSharp::SShopDataAgent::get_PaymentVM_105127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2C938)(this); } bool DLL2SDK::Assembly_CSharp::SShopDataAgent::SendSShopGetReq_105128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2C9E8)(this); } bool DLL2SDK::Assembly_CSharp::SShopDataAgent::OnSShopGetResponse_105129(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2CAB8)(this, message_); } bool DLL2SDK::Assembly_CSharp::SShopDataAgent::SendSShopBuyReq_105130(int32_t mshopID_, int32_t mshopType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2CB90)(this, mshopID_, mshopType_); } bool DLL2SDK::Assembly_CSharp::SShopDataAgent::OnSShopBuyResponse_105131(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2CD30)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::SShopDataAgent::_cctor_105132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2D1B4)(); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SpvpSystemAssist::_ctor_105121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A296B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SpvpSystemAssist::ReqMatchConfig_105122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29784)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SpvpSystemAssist::OnMatchConfigResponse_105123(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A298B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SpvpSystemAssist::_cctor_105124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29BDC)(); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderTemplateItemBaseView::_ctor_105040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F10C4)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderTemplateItemBaseView::get_ColorMatchFinish_105041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderTemplateItemBaseView::get_ColorMatchIn_105042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderTemplateItemBaseView::get_ScaleNormal_105043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderTemplateItemBaseView::get_ScaleHighlight_105044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderTemplateItemBaseView::UpdateView_105045(int32_t index_, int32_t numOfEndMatch_, DLL2SDK::CSProto::msg::EBattleResult result_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F1284)(this, index_, numOfEndMatch_, result_, mode_); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderSystemAssist::_ctor_105114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28CA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderSystemAssist::RequestGetSPVPLadderInfo_105115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28DBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderSystemAssist::OnGetSPVPLadderPlacementInfoResponse_105116(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28EEC)(this, res_); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderSystemAssist::OnNotifyLadderLevelUpNtf_105117(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28FE0)(this, ntf_); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderSystemAssist::CheckShowSeasonSwitch_105118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A290F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderSystemAssist::_cctor_105119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29620)(); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::_ctor_105064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A267F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::UserLogin_105065(uint64_t playerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, playerId_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_bFirstAfterLogin_105066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A26A3C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_bInGuilding_105067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A26A50)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_PlacementModes_105068() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2A26A58)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_PlacementMatchRecords_105069() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2A26A60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::SetLadderPlacementInfo_105070(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes* dataRes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A26A68)(this, dataRes_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::NexPlacementGameMode_105071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A26FBC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_LadderRank_105072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27134)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_LadderScore_105073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2713C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_bHasLadderLevelUp_105074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27144)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::set_bHasLadderLevelUp_105075(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2714C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_bHasLadderLevelUpPrize_105076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27154)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::set_bHasLadderLevelUpPrize_105077(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2715C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_LadderPercent_105078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27164)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::set_LadderPercent_105079(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2716C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_IsInPromition_105080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27174)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_TotalGameTime_105081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2717C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_PromitionWinGameTimes_105082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27184)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_LobbyPromitionGameRecords_105083() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2A2718C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_LobbyPromitionGameModeCount_105084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27194)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_LobbyPromitionGameModes_105085() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2A2719C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_PromitionGameModes_105086() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2A271A4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_FinalPromitionGameRecords_105087() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2A27248)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_FinalPromitionGameModeCount_105088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27250)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_FinalPromitionGameModes_105089() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2A27258)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_SeasonNo_105090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27260)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_ConfTotalGameTimes_105091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27268)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_LobbyPromitionNeedWinGameTimes_105092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27270)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_FinalPromitionNeedWinGameTimes_105093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27278)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::IsPromitionMatch_105094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27280)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_SeasonHistoryHightestLevel_105095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27430)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_LastSeasonLadderLevel_105096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::StoreProfileData_105097(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27440)(this, res_); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_IsPromitionFinish_105098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27AAC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_IsLastMatchPromitionValid_105099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27AD4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::PromitionMatchResultIsValid_105100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27370)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::StorePromitionMatchResult_105101(DLL2SDK::CSProto::msg::CSPromotionNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A27AFC)(this, res_); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::IsPromitionSuccess_105102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28114)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::UpdateLadderInfoWhenChange_105103(int32_t score_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A281CC)(this, score_); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::UpdateLadderRankWhenChange_105104(int32_t ladderLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A282D8)(this, ladderLevel_); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::IsladderOpen_105105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28380)(); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::ClearSeasonInfo_105106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28550)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::IsSeasonTime_105107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A286E4)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::get_SeasonNoWhenLogin_105108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28854)(this); } DLL2SDK::Assembly_CSharp::ESeasonState DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::ComputeSeasonState_105109(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28964)(this, serverTime_); } DLL2SDK::Assembly_CSharp::ESeasonState DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::GetSeasonStateByClient_105110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28AA0)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::GetSeasonNoByClient_105111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28B40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::ClearSeasonNo_105112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28BE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore::__xLuaBaseProxy_UserLogin_105113(uint64_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A28C84)(this, P0_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN::_ctor_105049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF9DC)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN::InitView_105050(int32_t rank_, int32_t currRank_, bool bIsPVP_, bool bLocked_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFFA80)(this, rank_, currRank_, bIsPVP_, bLocked_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN::PlayAnim_105051(float fromAlpha_, float toAlpha_, DLL2SDK::UnityEngine::UnityEngine::Vector3 fromScale_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toScale_, DLL2SDK::UnityEngine::UnityEngine::Vector3 fromPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toPos_, float Duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFFE6C)(this, fromAlpha_, toAlpha_, fromScale_, toScale_, fromPos_, toPos_, Duration_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN::PlayAnim_105052(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromScale_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toScale_, float DurationFirst_, float DurationSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0024C)(this, fromScale_, toScale_, DurationFirst_, DurationSecond_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Ladder::LadderRankMedalItemViewEN::MedalScaleAnim_105053(DLL2SDK::UnityEngine::UnityEngine::Vector3 fromScale_, DLL2SDK::UnityEngine::UnityEngine::Vector3 toScale_, float DurationFirst_, float DurationSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D00368)(this, fromScale_, toScale_, DurationFirst_, DurationSecond_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpMatchingView_LadderPromitionItemView::_ctor_105046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9020)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpMatchingView_LadderPromitionItemView::get_ScaleNormal_105047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpMatchingView_LadderPromitionItemView::get_ScaleHighlight_105048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowView::_ctor_105035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F225C)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowView::UpdateView_105036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowView::ScreenShotTexture_105037(bool toFriend_, DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController* ctr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8448)(this, toFriend_, ctr_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowView::_ctor_105033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F72A0)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowView::UpdateView_105034(DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig* csv_, bool Left_, bool right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F6780)(this, csv_, Left_, right_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowView::_ctor_105029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F5900)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowView::Update_105030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F59A4)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowView::SetProgressActive_105031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F55E8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowView::UpdateView_105032(int32_t lastScore_, int32_t changeScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F4CC4)(this, lastScore_, changeScore_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowView::_ctor_105022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3C38)(this); } DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore* DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowView::get_SpvpLadderDS_105023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3CD8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowView::UpdateView_105024(bool success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3AC0)(this, success_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowView::UpdateSuccess_105025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3D88)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowView::UpdateFail_105026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F4058)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowView::_ctor_105019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3308)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowView::UpdateView_105020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F25E0)(this); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowView::_UpdateView_m__0_105021(DLL2SDK::CSProto::msg::EBattleResult it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F33AC)(it_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultItemView::_ctor_105016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F2300)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultItemView::get_ScaleNormal_105017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultItemView::get_ScaleHighlight_105018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowView::_ctor_105015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F21BC)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultView::_ctor_105013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F11E0)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultView::UpdateView_105014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F03F0)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultItemView::_ctor_105010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F1024)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultItemView::get_ScaleNormal_105011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultItemView::get_ScaleHighlight_105012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemView::_ctor_105007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F0184)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemView::SetData_105008(DLL2SDK::Assembly_CSharp::SPVP::Ladder::SPVPModeDataModeExtended* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EFC70)(this, data_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemView::OnBtnClick_105009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EFFB0)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SPVPModeDataModeExtended::_ctor_105006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9138)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::_ctor_104985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F1810)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::Init_104986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::GetViewAssetId_104987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::get_CurPlatform_104988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F7344)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::RegisterDelegates_104989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::UnRegisterDelegates_104990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::EReturnFromGamePopup DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::get_ReturnMessage_104991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::OnButtonTemplateConfirmClick_104992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::OnButtonTemplateShareFriendClick_104993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::ShareToFriend_104994(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F77A8)(this, texture_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::OnButtonTemplateShareZoneClick_104995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::ShareToZone_104996(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F7E4C)(this, texture_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::ScreenShotScreen_104997(bool toFriend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F76E0)(this, toFriend_); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::IfBlurWhenOpen_104998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::_ShareToFriend_m__0_104999(bool boolValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8610)(boolValue_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::_ShareToZone_m__1_105000(bool boolValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8614)(boolValue_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::__xLuaBaseProxy_Init_105001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8618)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::__xLuaBaseProxy_GetViewAssetId_105002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8620)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::__xLuaBaseProxy_RegisterDelegates_105003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8628)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::__xLuaBaseProxy_UnRegisterDelegates_105004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8630)(this); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderShareBaseWindowController::__xLuaBaseProxy_IfBlurWhenOpen_105005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8638)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::_ctor_104968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F5C60)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::Init_104969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::GetViewAssetId_104970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::RegisterDelegates_104971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::UnRegisterDelegates_104972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::OnBtnConfirmClick_104973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F62EC)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::OnOpen_104974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::OnBtnLeftClick_104975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F6EAC)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::OnBtnRightClick_104976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F7038)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::__xLuaBaseProxy_Init_104977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F71F0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::__xLuaBaseProxy_GetViewAssetId_104978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F71F8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::__xLuaBaseProxy_RegisterDelegates_104979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F7200)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::__xLuaBaseProxy_UnRegisterDelegates_104980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F7208)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderSeasonRewardWindowController::__xLuaBaseProxy_OnOpen_104981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F7210)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::_ctor_104952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F4840)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::Init_104953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::GetViewAssetId_104954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::RegisterDelegates_104955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::UnRegisterDelegates_104956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::UpdateView_104957(int32_t lastScore_, int32_t changeScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F4BE4)(this, lastScore_, changeScore_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::OnOpen_104958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::OnBtnMaskClick_104959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::IfBlurWhenOpen_104960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::__xLuaBaseProxy_Init_104961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F58C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::__xLuaBaseProxy_GetViewAssetId_104962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F58D0)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::__xLuaBaseProxy_RegisterDelegates_104963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F58D8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::__xLuaBaseProxy_UnRegisterDelegates_104964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F58E0)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::__xLuaBaseProxy_OnOpen_104965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F58E8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::__xLuaBaseProxy_OnBtnMaskClick_104966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F58F0)(this); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderScoreFeedbackWindowController::__xLuaBaseProxy_IfBlurWhenOpen_104967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F58F8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::_ctor_104937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F33BC)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::Init_104938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::GetViewAssetId_104939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::RegisterDelegates_104940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::UnRegisterDelegates_104941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::IfBlurWhenOpen_104942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::EReturnFromGamePopup DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::get_ReturnMessage_104943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::OnBtnMaskClick_104944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::UpdateView_104945(bool success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F39A4)(this, success_); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::__xLuaBaseProxy_Init_104946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3B7C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::__xLuaBaseProxy_GetViewAssetId_104947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3B80)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::__xLuaBaseProxy_RegisterDelegates_104948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3B84)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::__xLuaBaseProxy_UnRegisterDelegates_104949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3B88)(this); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::__xLuaBaseProxy_IfBlurWhenOpen_104950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3B8C)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionResultWindowController::__xLuaBaseProxy_OnBtnMaskClick_104951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3C30)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::_ctor_104924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F2418)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::Init_104925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::GetViewAssetId_104926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::RegisterDelegates_104927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::UnRegisterDelegates_104928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::IfBlurWhenOpen_104929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::OnBtnMaskClick_104930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::__xLuaBaseProxy_Init_104931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F32D8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::__xLuaBaseProxy_GetViewAssetId_104932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F32E0)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::__xLuaBaseProxy_RegisterDelegates_104933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F32E8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::__xLuaBaseProxy_UnRegisterDelegates_104934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F32F0)(this); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::__xLuaBaseProxy_IfBlurWhenOpen_104935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F32F8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPromitionMatchResultWindowController::__xLuaBaseProxy_OnBtnMaskClick_104936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F3300)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::_ctor_104914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F1770)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::Init_104915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::GetViewAssetId_104916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::RegisterDelegates_104917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::UnRegisterDelegates_104918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::EReturnFromGamePopup DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::get_ReturnMessage_104919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::__xLuaBaseProxy_Init_104920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F210C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::__xLuaBaseProxy_GetViewAssetId_104921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F2110)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::__xLuaBaseProxy_RegisterDelegates_104922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F21B4)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementResultWindowController::__xLuaBaseProxy_UnRegisterDelegates_104923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F21B8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::_ctor_104901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F0228)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::Init_104902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::GetViewAssetId_104903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::RegisterDelegates_104904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::UnRegisterDelegates_104905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::IfBlurWhenOpen_104906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::OnBtnMaskClick_104907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::__xLuaBaseProxy_Init_104908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F0FF4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::__xLuaBaseProxy_GetViewAssetId_104909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F0FFC)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::__xLuaBaseProxy_RegisterDelegates_104910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F1004)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::__xLuaBaseProxy_UnRegisterDelegates_104911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F100C)(this); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::__xLuaBaseProxy_IfBlurWhenOpen_104912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F1014)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderPlacementMatchResultController::__xLuaBaseProxy_OnBtnMaskClick_104913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F101C)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::_ctor_104890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EF698)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::Init_104891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::GetViewAssetId_104892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::RegisterDelegates_104893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::UnRegisterDelegates_104894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::SetEasyListData_104895(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::OnBtnClick_104896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EFEF8)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::__xLuaBaseProxy_Init_104897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F0164)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::__xLuaBaseProxy_GetViewAssetId_104898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F016C)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::__xLuaBaseProxy_RegisterDelegates_104899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F0174)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SpvpLadderMatchModeItemController::__xLuaBaseProxy_UnRegisterDelegates_104900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F017C)(this); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew::_ctor_104875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406EA2C)(this); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew::Start_104876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew::OnMove_104877(DLL2SDK::Assembly_CSharp::UIPanel* panel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, panel_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew::SortBasedOnScrollMovement_104878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew::SortAlphabetically_104879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIWrapContentNew::CacheScrollView_104880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406F1A4)(this); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew::ResetChildPositions_104881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIWrapContentNew::IsParamValid_104882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406F850)(this); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew::WrapContent_104883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew::OnValidate_104884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40704E8)(this); } void DLL2SDK::Assembly_CSharp::UIWrapContentNew::UpdateItem_104885(DLL2SDK::UnityEngine::UnityEngine::Transform* item_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, item_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::SundryDataStore::_ctor_104872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C48CC)(this); } void DLL2SDK::Assembly_CSharp::SundryDataStore::OnResGetSundryConf_104873(DLL2SDK::CSProto::msg::CSGetSundryConfRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C37F0)(this, res_); } DLL2SDK::Assembly_CSharp::CsModeEntranceClient* DLL2SDK::Assembly_CSharp::SundryDataStore::GetFeatureModeData_104874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C49A4)(this); } void DLL2SDK::Assembly_CSharp::CsModeEntranceClient::_ctor_104871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412B664)(this); } void DLL2SDK::Assembly_CSharp::SundryDataAgent::_ctor_104864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C32B8)(this); } DLL2SDK::Assembly_CSharp::SundryDataStore* DLL2SDK::Assembly_CSharp::SundryDataAgent::get_SundryDS_104865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C338C)(this); } void DLL2SDK::Assembly_CSharp::SundryDataAgent::ReqGetSundryConf_104866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C343C)(this); } bool DLL2SDK::Assembly_CSharp::SundryDataAgent::OnResGetSundryConf_104867(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C356C)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::SundryDataAgent::ReqGetLoadingBackGroundConfig_104868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C4458)(this); } bool DLL2SDK::Assembly_CSharp::SundryDataAgent::OnResGetLoadingBackGroundConfig_104869(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C4588)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::SundryDataAgent::_cctor_104870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C483C)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseView::_ctor_104418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111880)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::_ctor_104845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213840C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::GetViewAssetId_104846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::IsShowSquad_104847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::IsShowNone_104848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::OnNavigationShowed_104849(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::OnNavigationWillClose_104850(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::ShowSquadScene_104851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2138858)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::__xLuaBaseProxy_GetViewAssetId_104852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2138BB0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::__xLuaBaseProxy_IsShowSquad_104853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2138BB8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::__xLuaBaseProxy_IsShowNone_104854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2138BC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::__xLuaBaseProxy_OnNavigationShowed_104855(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2138BC8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateNavController::__xLuaBaseProxy_OnNavigationWillClose_104856(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2138BD0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::_ctor_104381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210E0E8)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::get_SpvpDS_104382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210E2F8)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::get_GlobalDS_104383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210E3A8)(this); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::get_LocalPlayerDS_104384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210E458)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::Init_104385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::RegisterDelegates_104386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::UnRegisterDelegates_104387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::HandleRoomDataStore_Virtual_104388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::InitRoomUIToDefault_104389(bool bPreCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bPreCreate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::RunCloseSpvpPlaylistAnimator_104390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::HandleRoomBtnReddot_104391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::HidePlaylist_104392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::RefreshBubble_104393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::OnBtnBubbleClick_104394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::IsRoomSettingSameWithBubbleInfo_104395(DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x210FD18)(this, mapIds_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::OnBtnScoreStreakClick_104396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::OnBtnPlaylistClick_104397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::CancelUICollider_104398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2110D9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::CloseSpvpPlaylist_104399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2110E60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::RunCloseSpvpPlaylistDetailAnimator_104400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::OpenSpvpPlaylistDetail_104401(int32_t detailType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, detailType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::RefreshBottomRightPos_104402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_Init_104403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111814)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_RegisterDelegates_104404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111818)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_UnRegisterDelegates_104405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211181C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_104406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111820)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_InitRoomUIToDefault_104407(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111828)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_RunCloseSpvpPlaylistAnimator_104408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211182C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_HandleRoomBtnReddot_104409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111834)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_HidePlaylist_104410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211183C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_RefreshBubble_104411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111844)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_OnBtnBubbleClick_104412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211184C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_OnBtnPlaylistClick_104413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111854)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_RunCloseSpvpPlaylistDetailAnimator_104414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211185C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpBaseController::__xLuaBaseProxy_OpenSpvpPlaylistDetail_104415(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111864)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView::_ctor_104790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21218F0)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView::get_ColorInProtection_104791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2117064)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView::get_ColorNormal_104792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211704C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView::RefreshRoomMatchTypeBtn_104793(bool isRoomOwner_, DLL2SDK::Assembly_CSharp::GameUI::Room::EMpBtnState btnState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2116174)(this, isRoomOwner_, btnState_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView::RefreshTrainRoot_104794(bool isTrainOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2118318)(this, isTrainOpen_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView::RefreshModeMapInfo_104795(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* roomDS_, bool isRoomOwner_, int32_t playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x21162DC)(this, roomDS_, isRoomOwner_, playlistId_, mapIds_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView::SetCompleteBpTaskNum_104796(int32_t CompleteNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211C638)(this, CompleteNum_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView::BpTipsIsActive_104797(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211C4EC)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchView::InitSimulatorIcon_104798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2112678)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::_ctor_104779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21213C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::GetViewAssetId_104780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::IsShowNone_104781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::IsShowSquad_104782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::OnNavigationShowed_104783(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::OnNavigationWillClose_104784(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::__xLuaBaseProxy_GetViewAssetId_104785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21218C8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::__xLuaBaseProxy_IsShowNone_104786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21218D0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::__xLuaBaseProxy_IsShowSquad_104787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21218D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::__xLuaBaseProxy_OnNavigationShowed_104788(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21218E0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchNavController::__xLuaBaseProxy_OnNavigationWillClose_104789(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21218E8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowView::_ctor_104778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335BF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::_ctor_104765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4333958)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::Init_104766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::GetViewAssetId_104767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::RegisterDelegates_104768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::UnRegisterDelegates_104769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::UpdateView_104770(int32_t detailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4333FF0)(this, detailType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::OnBtnCloseClick_104771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43342C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::SetTimer_104772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4333D38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::RefreshAllUI_104773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43343AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::__xLuaBaseProxy_Init_104774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335BD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::__xLuaBaseProxy_GetViewAssetId_104775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335BE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::__xLuaBaseProxy_RegisterDelegates_104776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335BE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::SpvpPlaylistDetailWindowController::__xLuaBaseProxy_UnRegisterDelegates_104777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4335BF0)(this); } void DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowView::_ctor_104764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C7A40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::_ctor_101523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D43BE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::Init_101524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::RegisterDelegates_101525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::UnRegisterDelegates_101526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::SetCloseBtnCallback_101527(DLL2SDK::System_Core::System::Action* a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D43E88)(this, a_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::StartToClose_101528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D44144)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::PreCloseAnimation_101529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::OnOpen_101530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::__xLuaBaseProxy_Init_101531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D445D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::__xLuaBaseProxy_RegisterDelegates_101532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D445E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::__xLuaBaseProxy_UnRegisterDelegates_101533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D445E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::__xLuaBaseProxy_PreCloseAnimation_101534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D445F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigController::__xLuaBaseProxy_OnOpen_101535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D445F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowView::_ctor_104753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133A34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::_ctor_103083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE168C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::EPlaylistViewState DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::get_PlaylistViewState_103084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE1730)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::get_RoomDS_103085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE1738)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::get_GlobalDS_103086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE17E8)(this); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::get_LocalPlayerDS_103087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE1898)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::Init_103088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::GetViewAssetId_103089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::RegisterDelegates_103090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::UnRegisterDelegates_103091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::UpdateView_103092(int32_t adaptWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, adaptWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::OnBtnConfirmClick_103093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::RunCloseAnimator_103094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE240C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::GetOpenAnimatorName_103095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::GetCloseAnimatorName_103096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::OnBtnXClick_103097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::__xLuaBaseProxy_Init_103098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE290C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::__xLuaBaseProxy_GetViewAssetId_103099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE2914)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::__xLuaBaseProxy_RegisterDelegates_103100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE291C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBasePlaylistSelectorWindowController::__xLuaBaseProxy_UnRegisterDelegates_103101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE2924)(this); } void DLL2SDK::Assembly_CSharp::PlaylistTypeItemView::_ctor_104634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483F1A8)(this); } void DLL2SDK::Assembly_CSharp::PlaylistTypeItemView::RegisterDelegates_104635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlaylistTypeItemView::UnRegisterDelegates_104636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlaylistTypeItemView::SetView_104637(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* data_, int32_t selectPlaylistType_, DLL2SDK::Assembly_CSharp::PlaylistTypeItemView_FirstLevelTabBtnClickCallbackHandler* callback_, bool bIsCheckRedDot_, bool bIsMultiType_, int32_t selectedNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483F468)(this, data_, selectPlaylistType_, callback_, bIsCheckRedDot_, bIsMultiType_, selectedNum_); } void DLL2SDK::Assembly_CSharp::PlaylistTypeItemView::OnBtnClick_104638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483F85C)(this); } void DLL2SDK::Assembly_CSharp::PlaylistTypeItemView::HideRedDot_104639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483FAB8)(this); } void DLL2SDK::Assembly_CSharp::PlaylistTypeItemView::__xLuaBaseProxy_RegisterDelegates_104640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483FBB8)(this); } void DLL2SDK::Assembly_CSharp::PlaylistTypeItemView::__xLuaBaseProxy_UnRegisterDelegates_104641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483FBC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorView::_ctor_104632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0CB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorView::Update_104633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0D60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::_ctor_104604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCCD58)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::get_RoomDS_104605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCCE5C)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::get_SpvpDS_104606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCCF0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::Init_104607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::GetViewAssetId_104608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::RegisterDelegates_104609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::UnRegisterDelegates_104610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::InitVideoIntroduction_104611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCD0D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::UpdateView_104612(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* data_, int32_t adaptWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCD91C)(this, data_, adaptWidth_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::HandleData_104613(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* data_, bool bForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCE010)(this, data_, bForce_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::IsStateShow_104614(DLL2SDK::Assembly_CSharp::EPlaylistState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCF35C)(this, state_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::HandleDataList_104615(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCF41C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::RefreshEasyList_104616(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCFA18)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::SetSelectPlaylistDesc_104617(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCE98C)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::OnEasyListItemClick_104618(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::OnEasyListDataChanged_104619(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::OnBtnDetailsClick_104620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD014C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::OnVideoIntroductionBtnClick_104621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0634)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::SetDetailInfo_104622(int32_t playlistType_, int32_t playlistId_, int32_t detailType_, bool enableTutorialVideo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCFB64)(this, playlistType_, playlistId_, detailType_, enableTutorialVideo_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::_UpdateView_m__0_104623(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0BFC)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::__xLuaBaseProxy_Init_104624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0C1C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::__xLuaBaseProxy_GetViewAssetId_104625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0C24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::__xLuaBaseProxy_RegisterDelegates_104626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0C2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistSelectorController::__xLuaBaseProxy_UnRegisterDelegates_104627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0C34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::_ctor_104594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCC85C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::Init_104595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::GetViewAssetId_104596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::RegisterDelegates_104597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::UnRegisterDelegates_104598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::SetEasyListData_104599(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::__xLuaBaseProxy_Init_104600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCCD38)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::__xLuaBaseProxy_GetViewAssetId_104601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCCD40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::__xLuaBaseProxy_RegisterDelegates_104602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCCD48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItemController::__xLuaBaseProxy_UnRegisterDelegates_104603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCCD50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItem::_ctor_104592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCAE94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PlaylistItem::SetPlaylistItemView_104593(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCAFB8)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorView::_ctor_104591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC92F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::_ctor_104565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC6E20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::Init_104566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::GetViewAssetId_104567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::RegisterDelegates_104568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::UnRegisterDelegates_104569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::OnMapItemDownloadFinished_104570(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC72F8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::UpdateView_104571(bool isOwner_, DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, bool isMapEnableSelect_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapList_, bool bIsMapMatchRoom_, int32_t adaptWidth_) { return reinterpret_cast*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2DC752C)(this, isOwner_, matchType_, isMapEnableSelect_, mapList_, bIsMapMatchRoom_, adaptWidth_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::RefreshEasyList_104572(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC865C)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::OnEasyListItemClick_104573(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::OnEasyListDataChanged_104574(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::RefreshTimer_104575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8E5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::SetMapData_104576(bool enableSelect_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool bIsMapMatchRoom_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2DC792C)(this, enableSelect_, list_, bIsMapMatchRoom_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::IsSame_HandleData_104577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8234)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::_SetMapData_m__0_104578(DLL2SDK::Assembly_CSharp::MapGroup* a_, DLL2SDK::Assembly_CSharp::MapGroup* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8F38)(a_, b_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::_SetMapData_m__1_104579(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8F94)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::_SetMapData_m__2_104580(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8FC4)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::__xLuaBaseProxy_Init_104581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8FF4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::__xLuaBaseProxy_GetViewAssetId_104582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8FFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::__xLuaBaseProxy_RegisterDelegates_104583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9004)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapSelectorController::__xLuaBaseProxy_UnRegisterDelegates_104584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC900C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemView::_ctor_104558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC5C1C)(this); } DLL2SDK::Assembly_CSharp::MapGroup* DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemView::get_MapData_104559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC5730)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemView::SetMapItemView_104560(DLL2SDK::Assembly_CSharp::MapGroup* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC49F8)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemView::RefreeshDynamicDownloadState_104561(DLL2SDK::Assembly_CSharp::MapGroup* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC6188)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemView::RefreshGenericDownloadState_104562(DLL2SDK::Assembly_CSharp::MapGroup* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC5CC0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemView::SetDynamicDownloadProgress_104563(DLL2SDK::Assembly_CSharp::DynamicDownloadMap* mapInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC681C)(this, mapInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemView::SetGenericDownloadProgress_104564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC6C18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::_ctor_104545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC4350)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::Init_104546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::GetViewAssetId_104547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::RegisterDelegates_104548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::UnRegisterDelegates_104549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::SetEasyListData_104550(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::OnBtnDownLoadClick_104551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC4FA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::OnBtnDownLoadCancelClick_104552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC5738)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::OnBtnDownLoadOKClick_104553(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC59D4)(this, mapId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::__xLuaBaseProxy_Init_104554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC5BFC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::__xLuaBaseProxy_GetViewAssetId_104555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC5C04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::__xLuaBaseProxy_RegisterDelegates_104556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC5C0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MapItemController::__xLuaBaseProxy_UnRegisterDelegates_104557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC5C14)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::_ctor_104431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F91DC)(this); } int32_t DLL2SDK::Assembly_CSharp::SpvpDataStore::get_LadderModeSelectType_104432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9324)(this); } int32_t DLL2SDK::Assembly_CSharp::SpvpDataStore::get_LadderSelectTypeBefore_104433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F932C)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::set_LadderSelectTypeBefore_104434(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9334)(this, value_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::get_IsMPMultipleChooseAllowed_104435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F933C)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::set_IsMPMultipleChooseAllowed_104436(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9344)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::SpvpDataStore::get_SpvpPlaylistMaxSelectNum_104437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F934C)(this); } int32_t DLL2SDK::Assembly_CSharp::SpvpDataStore::get_MPModeSelectType_104438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9354)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::set_MPModeSelectType_104439(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F935C)(this, value_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::get_bShowNewMode_104440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9364)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SpvpDataStore::get_LadderPlaylistUnlockConfs_104441() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SpvpDataStore*)>(DLL2SDK::GameAssemblyBase + 0x41F936C)(this); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::SetDynamicDownloadMapInfo_104442(uint32_t mapId_, int32_t questId_, uint64_t nowSize_, uint64_t totalSize_, uint64_t wholeSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9374)(this, mapId_, questId_, nowSize_, totalSize_, wholeSize_); } DLL2SDK::Assembly_CSharp::DynamicDownloadMap* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetDynamicDownloadMapInfoByMapId_104443(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F965C)(this, mapId_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::RemoveDynamicDownloadMapInfo_104444(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9818)(this, mapId_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::RemoveDynamicDownloadMapInfoByQuestId_104445(int32_t questId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F9990)(this, questId_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::GetDefaultSpvpInfo_104446(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, int32_t* playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41F9B08)(this, matchType_, playlistId_, mapIds_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::IsSpvpInfoValid_104447(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FAA98)(this, matchType_); } DLL2SDK::Assembly_CSharp::EPlaylistState DLL2SDK::Assembly_CSharp::SpvpDataStore::IsPlayListInfoValid_104448(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, int32_t playListId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t ladderLevel_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::LevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x41FAC20)(this, matchType_, playListId_, mapIds_, levelInfo_, ladderLevel_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::FilterInvalidPlaylist_104449(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t ladderLevel_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::LevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x41FBBF8)(this, matchType_, PlaylistList_, levelInfo_, ladderLevel_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::IsPlayListInfoValidByTargetPlaylistIdAndMapId_104450(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, int32_t playListId_, int32_t targetMapId_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t ladderLevel_, DLL2SDK::Assembly_CSharp::EPlaylistState* playlistState_, DLL2SDK::Assembly_CSharp::EMapState* mapState_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41FC8C8)(this, matchType_, playListId_, targetMapId_, levelInfo_, ladderLevel_, playlistState_, mapState_, mapIds_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::RefreshNewMode_104451(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FD68C)(this, res_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::RefreshDataByServer_104452(DLL2SDK::CSProto::msg::CSMatchConfigRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FD754)(this, res_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::RefreshData_104453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4200794)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::IsMPMultipleChooseOpen_104454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4200B4C)(this); } DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetFirstLevelTabInfo_104455(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc* conf_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* maplist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41FFC58)(this, conf_, maplist_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetPlaylistConfigInfo_104456(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc* conf_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* maplist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41FE920)(this, conf_, maplist_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::GetMaplist_104457(int32_t playlistId_, int32_t matchType_, bool bEnalbeSelect_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* maplist_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* clientMapList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* clientMapListMustDown_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4200DD4)(this, playlistId_, matchType_, bEnalbeSelect_, maplist_, clientMapList_, clientMapListMustDown_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetPlayListGroup_104458(int32_t matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FFF54)(this, matchType_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetPlaylistInfoByPlaylistId_104459(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4201680)(this, matchType_, playlistId_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetPlaylistInfoByPlaylistId_104460(int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4201A78)(this, playlistId_); } int32_t DLL2SDK::Assembly_CSharp::SpvpDataStore::GetLegalScore_104461(int32_t matchType_, int32_t spvpPlaylistId_, int32_t value_, bool* bLeft_, bool* bRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4201E0C)(this, matchType_, spvpPlaylistId_, value_, bLeft_, bRight_); } int32_t DLL2SDK::Assembly_CSharp::SpvpDataStore::GetLegalTime_104462(int32_t matchType_, int32_t spvpPlaylistId_, int32_t value_, bool* bLeft_, bool* bRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420258C)(this, matchType_, spvpPlaylistId_, value_, bLeft_, bRight_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::RefreshRedDotInfoByServer_104463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42000C4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SpvpDataStore::TryGetMpLadderInfoLastChoose_104464(int32_t playlistGroupIndex_, int32_t randomPlaylistId_, int32_t serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* teamMinLevelInfo_, int32_t teamMinLadderLevel_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SpvpDataStore*, int32_t, int32_t, int32_t, DLL2SDK::mscorlib::System::DateTime, int32_t, DLL2SDK::CSProto::msg::LevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4202D1C)(this, playlistGroupIndex_, randomPlaylistId_, serverTime_, dateTime_, dayOfWeek_, teamMinLevelInfo_, teamMinLadderLevel_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SpvpDataStore::TryGetMpLadderInfoDefault_104465(int32_t playlistGroupIndex_, int32_t randomPlaylistId_, int32_t serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* teamMinLevelInfo_, int32_t teamMinLadderLevel_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SpvpDataStore*, int32_t, int32_t, int32_t, DLL2SDK::mscorlib::System::DateTime, int32_t, DLL2SDK::CSProto::msg::LevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42033C0)(this, playlistGroupIndex_, randomPlaylistId_, serverTime_, dateTime_, dayOfWeek_, teamMinLevelInfo_, teamMinLadderLevel_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetDefaultMpLadderInfo_104466() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SpvpDataStore*)>(DLL2SDK::GameAssemblyBase + 0x4204070)(this); } int32_t DLL2SDK::Assembly_CSharp::SpvpDataStore::GetMaxLadderLevelReachLadderLimit_104467(int32_t ladderLimit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4204554)(this, ladderLimit_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetKeyModePlaylistInfo_104468(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, int32_t serverTime_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t ladderLevel_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SpvpDataStore*, DLL2SDK::CSProto::msg::EMatchServiceModule, int32_t, DLL2SDK::CSProto::msg::LevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4204B4C)(this, matchType_, serverTime_, levelInfo_, ladderLevel_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetMpLadderRandomInfo_104469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4205278)(this); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::IsSoloMode_104470(int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4205330)(this, playlistId_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::IsPlaylistValidInTabs_104471(int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42054A0)(this, playlistId_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::IsTrainPlaylist_104472(int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4205554)(this, playlistId_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetPlaylistInfoBySepcialEntrance_104473(int32_t specialEntrance_, DLL2SDK::CSProto::msg::EMatchServiceModule matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4205620)(this, specialEntrance_, matchType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetPlaylistBtnDesc_104474(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4205AEC)(this, matchType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetRoomPlaylistBtnDesc_104475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4206124)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetPlaylistDescByList_104476(DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42068F4)(this, PlaylistList_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* DLL2SDK::Assembly_CSharp::SpvpDataStore::GetFirstLevelTabByPlaylistId_104477(int32_t playlistId_, DLL2SDK::CSProto::msg::EMatchServiceModule matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207058)(this, playlistId_, matchType_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::IsNotInOtherLimit_104478(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42073A8)(this, matchType_, playlistId_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::IsNeedBlockPlaylist_104479(int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FC610)(this, playlistId_); } void DLL2SDK::Assembly_CSharp::SpvpDataStore::SaveUnlockLadder_104480(int32_t ladderLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42074BC)(this, ladderLevel_); } int32_t DLL2SDK::Assembly_CSharp::SpvpDataStore::GetUnlockLadderLevel_104481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207564)(this); } int32_t DLL2SDK::Assembly_CSharp::SpvpDataStore::_RefreshDataByServer_m__0_104482(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* a_, DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4207604)(a_, b_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::_GetDefaultMpLadderInfo_m__1_104483(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420763C)(it_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::_GetMaxLadderLevelReachLadderLimit_m__2_104484(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420766C)(it_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::_GetRoomPlaylistBtnDesc_m__3_104485(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420769C)(it_); } bool DLL2SDK::Assembly_CSharp::SpvpDataStore::_GetPlaylistDescByList_m__4_104486(DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42076CC)(it_); } void DLL2SDK::Assembly_CSharp::LadderPlaylistUnlockConf::_ctor_104430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03D44)(this); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMap::_ctor_104429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4154CB8)(this); } void DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase::_ctor_103588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483CA08)(this); } void DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase::ComputeCurrentState_103589(double serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t matchType_, uint32_t lastTabClickTimeStamp_, int32_t ladderLevel_, bool bMultiSelect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, serverTime_, dateTime_, dayOfWeek_, levelInfo_, matchType_, lastTabClickTimeStamp_, ladderLevel_, bMultiSelect_, Data.method); } bool DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase::IsInPreTime_103590(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483CC7C)(this, serverTime_); } bool DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase::IsInPreTime_FixedTime_103591(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483E420)(this, serverTime_); } bool DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase::IsNeedComputeRedDotState_103592(int32_t matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483E930)(this, matchType_); } void DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase::ComputeIsStateOpen_103593(double serverTime_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, uint32_t lastTabClickTimeStamp_, int32_t ladderLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483CD4C)(this, serverTime_, levelInfo_, lastTabClickTimeStamp_, ladderLevel_); } bool DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase::IsBubbleValid_103594(DLL2SDK::Assembly_CSharp::Config::EModeCategory modeCategory_, int32_t matchType_, double serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, uint32_t lastTabClickTimeStamp_, int32_t ladderLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483E9EC)(this, modeCategory_, matchType_, serverTime_, dateTime_, dayOfWeek_, levelInfo_, lastTabClickTimeStamp_, ladderLevel_); } bool DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase::IsBubbleReachTarget_103595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483ED64)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlaylistConfigClientBase::GetArrowXpSpriteName_103596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483EF88)(this); } void DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab::_ctor_104422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4200BFC)(this); } void DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab::ComputeIsValidCurrent_104423(int32_t roomPlaylistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4208724)(this, roomPlaylistId_); } void DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup::_ctor_104420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41FFE7C)(this); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup::GetBubbleInfo_104421(double serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t ladderLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42089C8)(this, serverTime_, dateTime_, dayOfWeek_, levelInfo_, ladderLevel_); } void DLL2SDK::Assembly_CSharp::RedDotInfo::_ctor_104419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40938CC)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowView::_ctor_104374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13D74)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowView::get_SpvpDS_104375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13E18)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowView::get_BrDS_104376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13EC8)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowView::UpdateView_RoomInfo_104377(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13C50)(this, data_); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowView::UpdateView_CommonInfo_104378(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13F78)(this, data_); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowView::UpdateView_MpInfo_104379(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1437C)(this, data_); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowView::UpdateView_BrInfo_104380(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D147C8)(this, data_); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::_ctor_104354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D11668)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::get_RoomDS_104355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1170C)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::Init_104356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::GetViewAssetId_104357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::RegisterDelegates_104358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::UnRegisterDelegates_104359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::OnBtnConfirmSearchClick_104360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D12428)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::OnBtnClearClick_104361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D12610)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::OnBtnCloseWindowClick_104362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D127E8)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::OnBtnPasswordClearClick_104363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1289C)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::OnBtnJoinRoomClick_104364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D12A74)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::OnInputPasswordChange_104365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D12ED8)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::OnInputRoomIdChange_104366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D131BC)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::InitInputDefaultValue_104367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13420)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::OnResRefreshSearchRoomInfo_104368(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13854)(this, message_); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::SaveRoomInfo_104369(DLL2SDK::CSProto::msg::GroupRoomAllInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13B78)(this, info_); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::__xLuaBaseProxy_Init_104370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13D54)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::__xLuaBaseProxy_GetViewAssetId_104371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13D5C)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::__xLuaBaseProxy_RegisterDelegates_104372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13D64)(this); } void DLL2SDK::Assembly_CSharp::SearchRoomInfoPopupWindowController::__xLuaBaseProxy_UnRegisterDelegates_104373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D13D6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessRewardView_RewardItem::_ctor_104347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214050C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessRewardView_RewardItem::get_WaveId_104348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21405B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessRewardView_RewardItem::set_WaveId_104349(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21405B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessRewardView_RewardItem::get_LastWaveId_104350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21405C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessRewardView_RewardItem::set_LastWaveId_104351(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21405C8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessRewardView_RewardItem::SetContent_104352(int32_t itemID_, DLL2SDK::mscorlib::System::String* iconSprite_, int32_t waveId_, int32_t lastWaveId_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21405D0)(this, itemID_, iconSprite_, waveId_, lastWaveId_, index_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieEndlessRewardView_RewardItem::SetState_104353(bool bPass_, bool bPassForward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21409E0)(this, bPass_, bPassForward_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomUIManager::_ctor_104342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2139178)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomUIManager::ReadBrSquadBGColor_104343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21392FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameUI::Room::RoomUIManager::GetBrSquadBgColorBySquadIndex_104344(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2139588)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomUIManager::GetBrRoomCreatePlayerListCount_104345(int32_t matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2139700)(this, matchType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomUIManager::_cctor_104346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21398D0)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupView::_ctor_104339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21091B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupView::Awake_104340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupView::__xLuaBaseProxy_Awake_104341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2109300)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::_ctor_104302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2104488)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::get_RoomDS_104303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2104560)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::get_SpvpDS_104304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2104610)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::GetViewAssetId_104305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::Init_104306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnOpen_104307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::RegisterDelegates_104308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::UnRegisterDelegates_104309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::InitContainerToDefault_104310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2105A1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnBtnAddTarget_104311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2105FE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnBtnDelTarget_104312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21065EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnSettingParam1Deselect_104313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2106698)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::SetParam1Value_104314(int32_t target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2106094)(this, target_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnBtnAddParam2_104315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21067FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnBtnDelParam2_104316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2106DBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnSettingParam2Deselect_104317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2106E68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::SetParam2Value_104318(int32_t target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21068A8)(this, target_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnSpectattorNumDeselect_104319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2106FCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::InitSpectatorNum_104320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21074EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnBtnAddSpectatorNumClick_104321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2107660)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnBtnDelSpectatorNumClick_104322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2107710)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::SetSpectatorNum_104323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2107134)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::InitAllowInvite_104324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21077C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnBtnLeftAllowInvite_104325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2107E44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnBtnRightAllowInvite_104326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2107EF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::SetAllowInvite_104327(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21079AC)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnCancleButtonClick_104328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2107F9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnConfirmButtonClick_104329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2108050)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::CheckSettingValueChanged_104330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2108314)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::OnCopyButtonClick_104331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21086AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::_Init_m__0_104332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2108940)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::_OnOpen_m__1_104333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2108A68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::__xLuaBaseProxy_GetViewAssetId_104334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210918C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::__xLuaBaseProxy_Init_104335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2109194)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::__xLuaBaseProxy_OnOpen_104336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210919C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::__xLuaBaseProxy_RegisterDelegates_104337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21091A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSettingPopupController::__xLuaBaseProxy_UnRegisterDelegates_104338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21091AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerView::_ctor_104301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21043E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::_ctor_104285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102CA0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::GetViewAssetId_104286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::Init_104287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::RegisterDelegates_104288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::UnRegisterDelegates_104289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::GameUI_IUITabController_WillTabShow_104290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::OnNotifyRecentMatchPlayerInvited_104291(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210359C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::OnRecentMatchPlayerInviteResponse_104292(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21037BC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_104293(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::OnEasyListItemClick_104294(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::OnEasyListDataChanged_104295(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::_WillTabShow_m__0_104296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2103EC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::__xLuaBaseProxy_GetViewAssetId_104297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21043C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::__xLuaBaseProxy_Init_104298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21043CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::__xLuaBaseProxy_RegisterDelegates_104299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21043D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomRecentPlayerController::__xLuaBaseProxy_UnRegisterDelegates_104300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21043DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopView::_ctor_104284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102BFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::_ctor_104270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21020D0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::GetViewAssetId_104271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::Init_104272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::RegisterDelegates_104273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::UnRegisterDelegates_104274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::OnOpen_104275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::OnIgnoreBtnClick_104276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21026E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::OnOKBtnClick_104277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21028C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::SetTipContent_104278(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21029C0)(this, tips_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::__xLuaBaseProxy_GetViewAssetId_104279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102BD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::__xLuaBaseProxy_Init_104280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102BDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::__xLuaBaseProxy_RegisterDelegates_104281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102BE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::__xLuaBaseProxy_UnRegisterDelegates_104282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102BEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPlayerNumCheckPopController::__xLuaBaseProxy_OnOpen_104283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102BF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupView::_ctor_104268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210202C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupView::SetPassword_104269(DLL2SDK::mscorlib::System::String* password_, DLL2SDK::mscorlib::System::String* tip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2101630)(this, password_, tip_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::_ctor_104251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2100ED4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::GetViewAssetId_104252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::Init_104253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::RegisterDelegates_104254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::UnRegisterDelegates_104255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::OnOpen_104256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::OnClose_104257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::OnCancleButtonClick_104258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21018E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::OnConfirmButtonClick_104259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2101998)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_104260(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::SetEnterRoomInfo_104261(uint32_t roomId_, uint32_t roomSvrAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2101F38)(this, roomId_, roomSvrAdd_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::__xLuaBaseProxy_GetViewAssetId_104262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2101FFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::__xLuaBaseProxy_Init_104263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102004)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::__xLuaBaseProxy_RegisterDelegates_104264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210200C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::__xLuaBaseProxy_UnRegisterDelegates_104265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102014)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::__xLuaBaseProxy_OnOpen_104266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210201C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomPasswordPopupController::__xLuaBaseProxy_OnClose_104267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2102024)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberZMBuffItem::_ctor_104245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2100174)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberZMBuffItem::PlayerId_104246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210028C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberZMBuffItem::Awake_104247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210032C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberZMBuffItem::SetBuffs_104248(uint64_t playerId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* buffs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x21004E0)(this, playerId_, buffs_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberZMBuffItem::SetBindTransform_104249(DLL2SDK::UnityEngine::UnityEngine::Transform* bind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2100AE4)(this, bind_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberZMBuffItem::Update_104250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2100B8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::_ctor_104226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FD404)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::set_IsSelf_104227(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FD554)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::get_IsSelf_104228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FD55C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::set_State_104229(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FD564)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::get_State_104230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FD56C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::get_RoomDS_104231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FD574)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::Awake_104232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FD624)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::Update_104233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FDC34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::UpdateVoiceStatus_104234(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FDD8C)(this, roomName_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::GetSelfVoiceStatus_104235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FE120)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::BindData_104236(int32_t seatIndex_, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* member_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FE29C)(this, seatIndex_, member_, camp_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::OnMemberSelected_104237(DLL2SDK::UnityEngine::UnityEngine::GameObject* GO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FEB50)(this, GO_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::OnColliderBgClick_104238(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FF428)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::OnBtnAddFriendClick_104239(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FF4D8)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::OnBtnBlockVoiceClick_104240(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FF7E4)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::OnLeftTeamBtnClick_104241(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FFD54)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::OnKickOutBtnClick_104242(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FFE9C)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::OnViewInfoBtnClick_104243(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FFFD0)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberView::ShowMenu_104244(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FED70)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::_ctor_104216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FCF78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::Init_104217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::TestSetName_104218(DLL2SDK::Array* NameSockets_, DLL2SDK::Assembly_CSharp::SquadTeamCamera* squadTeamCamera_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::SquadTeamCamera*)>(DLL2SDK::GameAssemblyBase + 0x20F7D48)(this, NameSockets_, squadTeamCamera_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::UpdateCallingCardInfo_104219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6FA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::SetNames_104220(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Array* NameSockets_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* ServerSeatId_ClienSeatIdDic_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType LadderTypeShow_, DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController* eventHandler_, DLL2SDK::Assembly_CSharp::SquadTeamCamera* squadTeamCamera_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType, DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController*, DLL2SDK::Assembly_CSharp::SquadTeamCamera*)>(DLL2SDK::GameAssemblyBase + 0x20F72C8)(this, list_, NameSockets_, ServerSeatId_ClienSeatIdDic_, LadderTypeShow_, eventHandler_, squadTeamCamera_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::SetEncourageTeams_104221(DLL2SDK::Array* NameSockets_, DLL2SDK::Assembly_CSharp::SquadTeamCamera* squadTeamCamera_, bool Show_, bool bSpecialCase_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::SquadTeamCamera*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x20F9128)(this, NameSockets_, squadTeamCamera_, Show_, bSpecialCase_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::SetEncourageTeamsContent_104222(DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F95F0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::SetDowndloadMapState_104223(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Array* NameSockets_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* ServerSeatId_ClienSeatIdDic_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x20F7988)(this, list_, NameSockets_, ServerSeatId_ClienSeatIdDic_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::ShowRoomMemberMenu_104224(bool bShow_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F8080)(this, bShow_, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameView::__xLuaBaseProxy_Init_104225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FD3FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::_ctor_104198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F97BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::Awake_104199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F9980)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::OnLeftTeamBtnClick_104200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F9F10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::OnKickOutBtnClick_104201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FA06C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::OnRankLeaderBtnClick_104202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FA1C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::OnViewInfoBtnClick_104203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FA324)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::OnBtnAddFriendClick_104204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FA480)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::OnBtnBlockVoiceClick_104205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FA5DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::OnBtnColliderClick_104206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FA738)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::SetContent_104207(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType LadderTypeShow_, DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController* eventHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FA938)(this, info_, LadderTypeShow_, eventHandler_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::UpdateCallingCardInfo_104208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FBEF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::UpdateDownloadMapState_104209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FBA30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::SetBindTransform_104210(DLL2SDK::UnityEngine::UnityEngine::Transform* bind_, DLL2SDK::Assembly_CSharp::SquadTeamCamera* squadTeamCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FC0A0)(this, bind_, squadTeamCamera_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::Update_104211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FC204)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::AdaptPos_104212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FCA64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::UpdateVoiceStatus_104213(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FC6F0)(this, roomName_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::GetSelfVoiceStatus_104214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FCDFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameItem::ShowMenu_104215(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20FB304)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::_ctor_104176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6AAC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::GetViewAssetId_104177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::Init_104178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::RegisterDelegates_104179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::UnRegisterDelegates_104180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::OnCallingCardUpdate_104181(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6EE4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::SetNames_104182(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Array* NameSockets_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* ServerSeatId_ClienSeatIdDic_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType LadderTypeShow_, DLL2SDK::Assembly_CSharp::SquadTeamCamera* squadTeamCamera_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType, DLL2SDK::Assembly_CSharp::SquadTeamCamera*)>(DLL2SDK::GameAssemblyBase + 0x20F71C4)(this, list_, NameSockets_, ServerSeatId_ClienSeatIdDic_, LadderTypeShow_, squadTeamCamera_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::SetDownloadMapState_104183(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Array* NameSockets_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* ServerSeatId_ClienSeatIdDic_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x20F789C)(this, list_, NameSockets_, ServerSeatId_ClienSeatIdDic_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::TestSetNames_104184(DLL2SDK::Array* NameSockets_, DLL2SDK::Assembly_CSharp::SquadTeamCamera* squadTeamCamera_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::SquadTeamCamera*)>(DLL2SDK::GameAssemblyBase + 0x20F7C68)(this, NameSockets_, squadTeamCamera_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::ShowRoomMemberMenu_104185(bool bShow_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F7FA0)(this, bShow_, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::OnClickMenu_BlockVoice_104186(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F8248)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::OnClickMenu_AddFriend_104187(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F87A0)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::OnClickMenu_KickOut_104188(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F8AB8)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::OnClickMenu_ViewInfo_104189(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F8BFC)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::OnClickMenu_LeftRoom_104190(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F8DB0)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::OnClickMenu_RankLeader_104191(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F8EF0)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::SetEncourageTeams_104192(DLL2SDK::Array* NameSockets_, DLL2SDK::Assembly_CSharp::SquadTeamCamera* squadTeamCamera_, bool Show_, bool bSpecialCase_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::SquadTeamCamera*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x20F9034)(this, NameSockets_, squadTeamCamera_, Show_, bSpecialCase_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::SetEncourageTeamsContent_104193(DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F952C)(this, data_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::__xLuaBaseProxy_GetViewAssetId_104194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F979C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::__xLuaBaseProxy_Init_104195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F97A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::__xLuaBaseProxy_RegisterDelegates_104196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F97AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMemberNameController::__xLuaBaseProxy_UnRegisterDelegates_104197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F97B4)(this); } void DLL2SDK::Assembly_CSharp::RoomMemberEncourageTeamItem::_ctor_104170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C83D0)(this); } void DLL2SDK::Assembly_CSharp::RoomMemberEncourageTeamItem::SetContent_104171(DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C847C)(this, data_); } void DLL2SDK::Assembly_CSharp::RoomMemberEncourageTeamItem::SetBindTransform_104172(DLL2SDK::UnityEngine::UnityEngine::Transform* bind_, DLL2SDK::Assembly_CSharp::SquadTeamCamera* squadTeamCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C8748)(this, bind_, squadTeamCamera_); } void DLL2SDK::Assembly_CSharp::RoomMemberEncourageTeamItem::Awake_104173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C8CF4)(this); } void DLL2SDK::Assembly_CSharp::RoomMemberEncourageTeamItem::Update_104174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C88AC)(this); } void DLL2SDK::Assembly_CSharp::RoomMemberEncourageTeamItem::OnBtnAddClick_104175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C903C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::_ctor_104145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F04B4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::get_RoomDS_104146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F0588)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::IsEnableCreate_104147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F0638)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::IsZMModeAvailable_104148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D9944)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::IsBrModeAvailable_104149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D9828)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::IsSpvpPrivateModePlayeNumAvailable_104150(int32_t playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x20F0708)(this, playlistId_, mapIds_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::IsBrPlaylistInfoValid_104151(int32_t brPlaylistId_, int32_t mapId_, bool bIsShowTip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F0A58)(this, brPlaylistId_, mapId_, bIsShowTip_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::QuitRoomIfCurrentIsZombieTutorial_104152(DLL2SDK::Assembly_CSharp::GameUI::Room::EZombieTutorialQuitReason quitReason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F0E54)(this, quitReason_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::CheckSwitchRoomUI_104153(bool forcePush_, bool bForceAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D48A0)(this, forcePush_, bForceAsync_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::PushRoomUINav_104154(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType uiType_, bool bForceAsync_, bool pre_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F1340)(this, uiType_, bForceAsync_, pre_, bPopToRoot_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::PushPvpMatchAsync_104155(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* navigationData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F1A90)(this, navigationData_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::OnMultiplayAssetLoaded_104156(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x20F29B8)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::PushPvpPrivateAsync_104157(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* navigationData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F1D98)(this, navigationData_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::OnMultiplayPrivateAssetLoaded_104158(DLL2SDK::Array* ids_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x20F2BA8)(this, ids_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::PushBrMatchAsync_104159(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* navigationData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F20A0)(this, navigationData_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::OnBrMatchAssetLoaded_104160(DLL2SDK::Array* ids_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x20F2D98)(this, ids_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::PushBrPrivateAsync_104161(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* navigationData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F23A8)(this, navigationData_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::OnBrPrivateAssetLoaded_104162(DLL2SDK::Array* ids_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x20F2F88)(this, ids_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::PushZombieMpAsync_104163(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* navigationData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F26B0)(this, navigationData_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::OnZombieMpAssetLoaded_104164(DLL2SDK::Array* ids_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x20F3178)(this, ids_, obj_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::_IsRoomDataMatchCurrentRoomNav_104165(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType uiType_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* currentNav_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F10CC)(this, uiType_, currentNav_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::GetRoomUINavType_104166(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType uitype_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F3368)(this, uitype_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::GetMainTitleLocIdByRoomUIType_104167(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F187C)(this, type_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::TryEnterRoom_104168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F3818)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomManager::_cctor_104169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F39E4)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::_ctor_104133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E1958)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::Init_104134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::GetViewAssetId_104135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::RegisterDelegates_104136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::UnRegisterDelegates_104137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::OnAddFriendBtnClick_104138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E2008)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::OnHeadIconClick_104139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E2670)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::SetEasyListData_104140(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::__xLuaBaseProxy_Init_104141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E29E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::__xLuaBaseProxy_GetViewAssetId_104142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E29E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::__xLuaBaseProxy_RegisterDelegates_104143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E29F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCellController::__xLuaBaseProxy_UnRegisterDelegates_104144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E29F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootView::_ctor_20072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D82C24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::_ctor_19810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D45B50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::Awake_19811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::set_DataSource_19812(DLL2SDK::Assembly_CSharp::GameUI::IFlexibleListDataSource* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D45ED8)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::IFlexibleListDataSource* DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::get_DataSource_19813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D45EE0)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell* DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::AllocResuedCell_19815(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell* typ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D45EE8)(this, type_, assetID_, typ_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell* DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::CreateCell_19817(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D46138)(this, type_, assetID_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::HideAllCells_19818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D467DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::Refresh_19819(bool resetposition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetposition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::set_Controller_19820(DLL2SDK::Assembly_CSharp::GameUI::IFlexibleListController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47118)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::IFlexibleListController* DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::get_Controller_19821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47120)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::OnClickCell_19822(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47128)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListView::__xLuaBaseProxy_Awake_19823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47258)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::_ctor_104057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA474)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::get_FriendDS_104058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA5B4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::get_RoomDS_104059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA664)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::get_GuildMemberDS_104060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA714)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::get_IsRecommendShouldShow_104061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA7C4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::get_HasClan_104062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA8E8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::get_HasClanMember_104063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA91C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::GetViewAssetId_104064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::Init_104065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::RegisterDelegates_104066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::UnRegisterDelegates_104067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::WillTabShow_104068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::RefreshOnTabShow_104069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EB5F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::CheckAllRecommendSent_104070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EBB70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::OnMoreRecommendBtnClick_104071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EBD18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::NotifyDataStoreUpdated_104072(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::IsContainerNoClanShouldShow_104073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EC484)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::IsContainerNoMemberShouldShow_104074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EC53C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::IsContainerNoRecentShouldShow_104075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EC60C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::RefreshFriendView_104076(bool showRecommend_, bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EB750)(this, showRecommend_, resetScroll_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::PrepareData_104077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EC700)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::PrepareAllData_104078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EC800)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::PrepareFriendData_104079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EDCB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::PrepareRecommendData_104080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20ED8EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::PrepareRecentPlayerData_104081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EE8FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::PrepareGuildData_104082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EE30C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::OnNotifyFriendInvited_104083(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EF050)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::OnFriendInviteResponse_104084(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EF688)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::OnRoomFriendGroupTitleClick_104085(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EF8BC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::OnJoinClanBtnClick_104086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EF95C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::CompareFunc_104087(DLL2SDK::Assembly_CSharp::GroupData* a_, DLL2SDK::Assembly_CSharp::GroupData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EFD5C)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::IsRecentPlayer_104088(uint64_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EF4B8)(this, playerid_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::__xLuaBaseProxy_GetViewAssetId_104089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EFF50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::__xLuaBaseProxy_Init_104090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EFF58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::__xLuaBaseProxy_RegisterDelegates_104091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EFF60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabController::__xLuaBaseProxy_UnRegisterDelegates_104092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EFF68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::_ctor_20056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81988)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::GetViewAssetId_20057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::Init_20058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::NotifyTabChanged_20059(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::TabInit_20060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81C14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::OnOpen_20061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::ChangeTabController_20062(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::Switch2TabController_20063(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81EF4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::OpenTabController_20064(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D82414)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::CloseTabController_20065(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D825F4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::OnTabSwitch_20066(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::WillShow_20067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::__xLuaBaseProxy_GetViewAssetId_20068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D82C04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::__xLuaBaseProxy_Init_20069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D82C0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::__xLuaBaseProxy_OnOpen_20070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D82C14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabRootController::__xLuaBaseProxy_WillShow_20071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D82C1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessView::_ctor_104021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E6778)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::_ctor_103999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E38A0)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::get_FriendDS_104000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E39C4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::get_RoomDS_104001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E3A74)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::get_GuildMemberDS_104002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E3B24)(this); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::get_m_pf_104003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E3BD4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::GetViewAssetId_104004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::Init_104005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::ModifyScrollView_104006(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E3F98)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::OnOpen_104007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::CheckRedDot_104008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E46AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::RefreshList_104009(bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E48F4)(this, reset_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::RegisterDelegates_104010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::UnRegisterDelegates_104011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::OnExpandBtnClick_104012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E5910)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::NotifyDataStoreUpdated_104013(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::OnEasyListItemClick_104014(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::OnEasyListDataChanged_104015(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::__xLuaBaseProxy_GetViewAssetId_104016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E6750)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::__xLuaBaseProxy_Init_104017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E6758)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::__xLuaBaseProxy_OnOpen_104018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E6760)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::__xLuaBaseProxy_RegisterDelegates_104019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E6768)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessController::__xLuaBaseProxy_UnRegisterDelegates_104020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E6770)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer::_ctor_103996(DLL2SDK::CSProto::msg::CSFriend* friend_, bool isRecommend_, bool hasRequested_, bool isMoreRecommendBtn_, DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer_Type type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC03A0)(this, friend_, isRecommend_, hasRequested_, isMoreRecommendBtn_, type_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer::_ctor_103997(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* memberInfo_, DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer_Type type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC0AE0)(this, memberInfo_, type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer::GetFullName_103998(DLL2SDK::CSProto::msg::CSFriend* friend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC056C)(this, friend_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::_ctor_103986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E338C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::GetViewAssetId_103987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::Init_103988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::RegisterDelegates_103989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::UnRegisterDelegates_103990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::SetEasyListData_103991(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::__xLuaBaseProxy_GetViewAssetId_103992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E3880)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::__xLuaBaseProxy_Init_103993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E3888)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::__xLuaBaseProxy_RegisterDelegates_103994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E3890)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCellController::__xLuaBaseProxy_UnRegisterDelegates_103995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E3898)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCell::_ctor_103980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E2A00)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCell::get_GlobalDS_103981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E2AA4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCell::get_RoomDS_103982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E2B54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCell::BindMoreRecommendBtn_103983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E2C04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCell::BindFriend_103984(DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E2D04)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteLessCell::UpdateStateView_103985(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* StateInfo_, bool isRecommend_, bool hasRequested_, uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E2F80)(this, StateInfo_, isRecommend_, hasRequested_, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::_ctor_103965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA9E4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::get_IsReceiveFiveMinutes_103966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D9A60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::RefreshInvitationContent_103967(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation* invitation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA22C)(this, invitation_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::SetBrInfo_103968(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation* invitation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DB85C)(this, invitation_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::SetMpInfo_103969(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation* invitation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DAA90)(this, invitation_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::SetZombieInfo_103970(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation* invitation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DB448)(this, invitation_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::SetReceiveFiveMinutes_103971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D9FC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::SetNotReceiveFiveMinutes_103972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D9F14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::SetIsReceiveFiveMinutes_103973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DC668)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::GetMatchTeamTypeAndPPModeDesc_103974(DLL2SDK::CSProto::msg::EMatchTeamTypeEnums matchType_, DLL2SDK::CSProto::msg::EPPMode ppMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DC07C)(this, matchType_, ppMode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::GetMatchTeamTypeSpriteName_103975(DLL2SDK::CSProto::msg::EMatchTeamTypeEnums matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DC290)(this, matchType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::GetInviteSourceDesc_103976(DLL2SDK::CSProto::msg::EMatchInviteSource inviteSource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DBBE0)(this, inviteSource_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::ResetMultiPlaylistShow_103977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DBD54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::ConfigureMultiPlaylistShow_103978(DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x20DC3EC)(this, PlaylistList_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationView::ConfigurePlaylistList_103979(DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x20DC760)(this, PlaylistList_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::_ctor_103942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D859C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::get_RoomDS_103943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D8698)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::GetViewAssetId_103944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::Init_103945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::RegisterDelegates_103946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::UnRegisterDelegates_103947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::OnOpen_103948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::OnClose_103949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::OnBtnAcceptClick_103950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D9134)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::OnCloseButtonClick_103951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::OnBtnIsReceiveFiveMinutes_103952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D9DF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::Close_103953(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, closeType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::ConfigureCurrentInvitation_103954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D8E7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::OnNextInvitation_103955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA138)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::TryCloseCurrentInvitation_103956(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA7E8)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::__xLuaBaseProxy_GetViewAssetId_103957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA9A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::__xLuaBaseProxy_Init_103958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA9AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::__xLuaBaseProxy_RegisterDelegates_103959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA9B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::__xLuaBaseProxy_UnRegisterDelegates_103960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA9BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::__xLuaBaseProxy_OnOpen_103961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA9C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::__xLuaBaseProxy_OnClose_103962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA9CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::__xLuaBaseProxy_OnCloseButtonClick_103963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA9D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInvitationController::__xLuaBaseProxy_Close_103964(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DA9DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::_ctor_103930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D666C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::set_Controller_103931(DLL2SDK::Assembly_CSharp::GameUI::Room::IRoomInfoSelectorController_En* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D6710)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::set_DataSource_103932(DLL2SDK::Assembly_CSharp::GameUI::Room::IRoomInfoSelectorDataSource_En* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D6718)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::set_SelectedRow_103933(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D6720)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::Expand_103934(bool expanded_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D68D0)(this, expanded_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::_Prepare_103935(int32_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D7508)(this, number_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::OnEnable_103936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D7874)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::OnDisable_103937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D7C24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::GameUI_Room_IRoomInfoCellController_En_OnClickCell_103938(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En* cell_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cell_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::OnBtnExpandClick_103939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D80B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::ClickMask_103940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D84F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En::AdaptHeight_103941(int32_t num_, int32_t cellHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D6FFC)(this, num_, cellHeight_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::_ctor_103905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4E50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::set_Disable_103906(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4EF4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::set_Selected_103907(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D50A8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::set_Row_103908(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D5174)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::get_Row_103909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D517C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::set_Controller_103910(DLL2SDK::Assembly_CSharp::GameUI::Room::IRoomInfoCellController_En* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D5184)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::Room::IRoomInfoCellController_En* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::get_Controller_103911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D518C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::Configure_103912(DLL2SDK::mscorlib::System::Object* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D5194)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::Configure_103913(DLL2SDK::Assembly_CSharp::Config::MapConfigConfig* mapConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D5330)(this, mapConfig_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::Configure_103914(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* zombieMpMapConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D54B4)(this, zombieMpMapConfig_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::Configure_103915(DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig* modeConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D57D4)(this, modeConfig_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::Configure_103916(DLL2SDK::Assembly_CSharp::PVE::ZM::PveChapterInfo* chapterInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D562C)(this, chapterInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::Awake_103917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D5B54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::OnEnable_103918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D5E5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::OnDisable_103919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D5FF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::OnBtnSelectClick_103920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D6184)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::OnHover_103921(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D636C)(this, isOver_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::OnPress_103922(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D640C)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoCell_En::SetOwnerView_103923(bool bOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D6564)(this, bOwner_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendView::_ctor_103903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D401C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::_ctor_103878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D1354)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::get_FriendDS_103879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D1468)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::get_RoomDS_103880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D1518)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::GetViewAssetId_103881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::Init_103882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::RegisterDelegates_103883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::UnRegisterDelegates_103884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::WillTabShow_103885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::RefreshOnTabShow_103886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D20DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::CheckAllRecommendSent_103887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D2420)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::OnMoreRecommendBtnClick_103888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D25C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::NotifyDataStoreUpdated_103889(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::RefreshFriendView_103890(bool showRecommend_, bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D227C)(this, showRecommend_, resetScroll_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::PrepareData_103891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D2DC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::PrepareFriendData_103892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D2E74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::PrepareRecommendData_103893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D3410)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::OnNotifyFriendInvited_103894(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D37D8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::OnFriendInviteResponse_103895(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D3A8C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::OnRoomFriendGroupTitleClick_103896(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D3CC0)(this, message_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::__xLuaBaseProxy_GetViewAssetId_103897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D3D60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::__xLuaBaseProxy_Init_103898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D3D68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::__xLuaBaseProxy_RegisterDelegates_103899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D3D70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomFriendController::__xLuaBaseProxy_UnRegisterDelegates_103900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D3D78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanView::_ctor_103877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEEF90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::_ctor_103860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED1B0)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::get_GuildMemberDS_103861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED254)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::Init_103862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::GetViewAssetId_103863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::RegisterDelegates_103864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::UnRegisterDelegates_103865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::GameUI_IUITabController_WillTabShow_103866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::OnNotifyClamMemberInvited_103867(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEDC48)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_103868(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::OnJoinClanBtnClick_103869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEE478)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::OnEasyListItemClick_103870(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::OnEasyListDataChanged_103871(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::_WillTabShow_m__0_103872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEE9F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::__xLuaBaseProxy_Init_103873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEEF70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::__xLuaBaseProxy_GetViewAssetId_103874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEEF78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::__xLuaBaseProxy_RegisterDelegates_103875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEEF80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomClanController::__xLuaBaseProxy_UnRegisterDelegates_103876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEEF88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAllocTeamMateIconItem::_ctor_103857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD479C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAllocTeamMateIconItem::SetContent_103858(DLL2SDK::CSProto::msg::MatchPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF460)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAllocTeamMateIconItem::SetNone_103859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF74C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupView::_ctor_103855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD45F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupView::BindFriend_103856(DLL2SDK::CSProto::msg::CSFriend* friend_, DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* RoomDS_, bool hasRecentPlayed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD3814)(this, friend_, RoomDS_, hasRecentPlayed_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::_ctor_103841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD302C)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::get_FriendDS_103842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD30D0)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::get_RoomDS_103843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD3180)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::GetViewAssetId_103844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::Init_103845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::RegisterDelegates_103846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::UnRegisterDelegates_103847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::BindFriend_103848(DLL2SDK::CSProto::msg::CSFriend* friend_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport_WindowSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD36FC)(this, friend_, source_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::OnCheckInfoBtnClick_103849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD3DF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::OnAddFriendBtnClick_103850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD3F98)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::__xLuaBaseProxy_GetViewAssetId_103851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD45D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::__xLuaBaseProxy_Init_103852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD45E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::__xLuaBaseProxy_RegisterDelegates_103853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD45E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomAddFriendPopupController::__xLuaBaseProxy_UnRegisterDelegates_103854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD45F0)(this); } void DLL2SDK::Assembly_CSharp::RedDotDataStore::_ctor_103828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F5C3C)(this); } bool DLL2SDK::Assembly_CSharp::RedDotDataStore::get_IsRedDotValid_103829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F5D20)(this); } void DLL2SDK::Assembly_CSharp::RedDotDataStore::set_IsRedDotValid_103830(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F5920)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RedDotDataStore::get_ReqSetRedDotList_103831() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RedDotDataStore*)>(DLL2SDK::GameAssemblyBase + 0x39F57D4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RedDotDataStore::get_ServerPvpRedDotList_103832() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RedDotDataStore*)>(DLL2SDK::GameAssemblyBase + 0x39F5D28)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RedDotDataStore::get_ServerBrRedDotList_103833() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RedDotDataStore*)>(DLL2SDK::GameAssemblyBase + 0x39F5D30)(this); } uint32_t DLL2SDK::Assembly_CSharp::RedDotDataStore::get_UserCreateTimeStamp_103834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F5D38)(this); } void DLL2SDK::Assembly_CSharp::RedDotDataStore::SetRedDotTimeStamp_103835(DLL2SDK::CSProto::msg::EGameType gameType_, DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, uint32_t tag_, uint32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F5D40)(this, gameType_, matchType_, tag_, serverTime_); } void DLL2SDK::Assembly_CSharp::RedDotDataStore::RefreshRedDotInfoByServer_103836(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pvpRedDotlist_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* brRedDotList_, uint32_t userCreateTimeStamp_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x39F5A48)(this, pvpRedDotlist_, brRedDotList_, userCreateTimeStamp_); } void DLL2SDK::Assembly_CSharp::RedDotDataStore::ReLogin_103837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RedDotDataStore::__xLuaBaseProxy_ReLogin_103838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F6050)(this); } void DLL2SDK::Assembly_CSharp::RedDotDataAgent::_ctor_103822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F5274)(this); } DLL2SDK::Assembly_CSharp::RedDotDataStore* DLL2SDK::Assembly_CSharp::RedDotDataAgent::get_RedDotDS_103823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F5348)(this); } void DLL2SDK::Assembly_CSharp::RedDotDataAgent::ReqSetRedDotTimeStamp_103824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F53F8)(this); } void DLL2SDK::Assembly_CSharp::RedDotDataAgent::ReqRedDotInfo_103825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F57DC)(this); } void DLL2SDK::Assembly_CSharp::RedDotDataAgent::RefreshRedDotInfoByServer_103826(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pvplist_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* brList_, uint32_t userCreateTimeStamp_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x39F5928)(this, pvplist_, brList_, userCreateTimeStamp_); } void DLL2SDK::Assembly_CSharp::RedDotDataAgent::_cctor_103827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F5BAC)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseView::_ctor_103814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6618)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseView::get_RoomDS_103815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F66BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseView::ResetTimeCount_103816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F4010)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseView::SetTitle_103817(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseView::SetSubTitle_103818(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseView::FixedUpdate_103819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6954)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseView::__xLuaBaseProxy_SetTitle_103820(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6A9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseView::__xLuaBaseProxy_SetSubTitle_103821(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6AA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeView::_ctor_103778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD2F88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::_ctor_103779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F3A74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::Init_103780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnOpen_103781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::RegisterDelegates_103782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::UnRegisterDelegates_103783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::SetVNGIcon_103784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F3CFC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::IfBlurWhenOpen_103785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnHideMatchTimeView_103786(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F47EC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::MatchBefore_103787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F40B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::MatchJoin_103788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F48A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::ConfigureMapInfoMatchBefore_103789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::ConfigureMapInfoMatchJoin_103790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnReturnKeyPressed_103791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnCancelButtonClick_103792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F4EA4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::_OnCancelButtonClick_103793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F4BA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::MessageClickCallBack_103794(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F5088)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnLobbyMatchError_103795(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F53BC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnQuitAllocResponse_103796(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F565C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnQuitAllocNotify_103797(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F59E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnRoomMatchQuitAllocRes_103798(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F5C7C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnRoomMatchQuitNtf_103799(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F5D38)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnRoomMatchTimeOut_103800(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F5F60)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::SetRoomMatchTimeOut_103801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F612C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::TimerEventOnRoomMatchTimeOut_103802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F62BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::RefreshCancleButtonState_103803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6364)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnClose_103804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::OnCancelMatch_PlayAgain_103805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F51C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::GetQuitAllocFaileTips_103806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F4F48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::__xLuaBaseProxy_Init_103807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F65E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::__xLuaBaseProxy_OnOpen_103808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F65E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::__xLuaBaseProxy_RegisterDelegates_103809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F65F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::__xLuaBaseProxy_UnRegisterDelegates_103810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F65F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::__xLuaBaseProxy_IfBlurWhenOpen_103811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6600)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::__xLuaBaseProxy_OnReturnKeyPressed_103812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6608)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomMatchTimeBaseController::__xLuaBaseProxy_OnClose_103813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F6610)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeView::_ctor_103761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD1864)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::_ctor_103751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD11C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::Init_103752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::GetViewAssetId_103753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::ConfigureMapInfoMatchBefore_103754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::ConfigureMapInfoMatchJoin_103755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::ConfigureMapInfo_103756(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD14DC)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::__xLuaBaseProxy_Init_103757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD1844)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::__xLuaBaseProxy_GetViewAssetId_103758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD184C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::__xLuaBaseProxy_ConfigureMapInfoMatchBefore_103759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD1854)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PveMatchTimeController::__xLuaBaseProxy_ConfigureMapInfoMatchJoin_103760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD185C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimePlaylistItem::_ctor_103749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCABF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimePlaylistItem::SetView_103750(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* PlaylistConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCAC9C)(this, PlaylistConfig_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::_ctor_103739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9E08)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::get_IsMatching_103740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9F20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::ShowMatchTimeView_103741(bool bSetTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9F28)(this, bSetTimeout_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::ShowMatchInterface_PveMission_103742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCA8E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::ShowPvpMatchTimeWindowView_103743(bool bSetTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCA624)(this, bSetTimeout_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::ShowPveMatchImpl_103744(bool bSetTimeout_, bool bShowMatchView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCA2FC)(this, bSetTimeout_, bShowMatchView_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::ShowBrMatchTimeWindowView_103745(bool bSetTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCA110)(this, bSetTimeout_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::ShowTempMatchTimeWindowView_103746(bool bSetTimeOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCA810)(this, bSetTimeOut_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::ResetToDefault_103747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCAA94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchTimeManager::_cctor_103748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCAB68)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceView_PveMission::_ctor_103738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9D64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::_ctor_103727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC939C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::Init_103728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::GetViewAssetId_103729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::RegisterDelegates_103730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::UnRegisterDelegates_103731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::OnRoomMatchStartAllocResponse_103732(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC97B8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::OnBtnConfirmClick_103733(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9C70)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::__xLuaBaseProxy_Init_103734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9D44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::__xLuaBaseProxy_GetViewAssetId_103735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9D4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::__xLuaBaseProxy_RegisterDelegates_103736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9D54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::MatchInterfaceController_PveMission::__xLuaBaseProxy_UnRegisterDelegates_103737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC9D5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeView::_ctor_103725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF388)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeView::SetTeamMateInfo_103726(int32_t teamType_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* teammates_, DLL2SDK::CSProto::msg::EMatchServiceModule matchModule_, bool isEnableAutoFill_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::EMatchServiceModule, bool)>(DLL2SDK::GameAssemblyBase + 0x2DBEF5C)(this, teamType_, teammates_, matchModule_, isEnableAutoFill_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::_ctor_103709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE1E8)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::get_BrDS_103710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE28C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::Init_103711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::GetViewAssetId_103712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::RegisterDelegates_103713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::UnRegisterDelegates_103714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::ConfigureMapInfoMatchBefore_103715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::ConfigureMapInfoMatchJoin_103716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::ConfigureMapInfo_103717(int32_t brPlaylistId_, int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE7A4)(this, brPlaylistId_, mapId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::OnMatchFindTeamMate_103718(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBEB50)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::__xLuaBaseProxy_Init_103719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF358)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::__xLuaBaseProxy_GetViewAssetId_103720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF360)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::__xLuaBaseProxy_RegisterDelegates_103721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::__xLuaBaseProxy_UnRegisterDelegates_103722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF370)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::__xLuaBaseProxy_ConfigureMapInfoMatchBefore_103723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF378)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMatchTimeController::__xLuaBaseProxy_ConfigureMapInfoMatchJoin_103724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::_ctor_103698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D40C0)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::get_SpvpDS_103699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4164)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::get_ZombieDS_103700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4214)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::get_BrDS_103701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D42C4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::get_RoomDS_103702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4374)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::ManualRegisterDelegates_103703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4424)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::ManualUnRegisterDelegates_103704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4578)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::OnBtnHangUpClick_103705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D46B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::OnBtnCancelMatchClick_103706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4B90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::ConfigureStyle_103707(bool bInRoom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4C8C)(this, bInRoom_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomHangUpView::RefreshRoomInfo_103708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D4D64)(this); } void DLL2SDK::Assembly_CSharp::GroupManager::_ctor_103690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F70934)(this); } float DLL2SDK::Assembly_CSharp::GroupManager::GetHeight_103691(bool bFromTitleCenter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bFromTitleCenter_, Data.method); } void DLL2SDK::Assembly_CSharp::GroupManager::InitGroup_103692(DLL2SDK::Assembly_CSharp::GroupManager* lastGroup_, int32_t titleHeight_, int32_t itemHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F70B60)(this, lastGroup_, titleHeight_, itemHeight_); } void DLL2SDK::Assembly_CSharp::GroupManager::SetData_103693(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_, bool bResetScrollView_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3F70C30)(this, data_, bResetScrollView_); } void DLL2SDK::Assembly_CSharp::GroupManager::InitWrapper_103694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F70FC4)(this); } void DLL2SDK::Assembly_CSharp::GroupManager::InitItems_103695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GroupManager::OnInitializeItem_103696(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GroupManager::PostSetData_103697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GroupData::_ctor_103689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F70890)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::_ctor_103669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A5098)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::FriendGroupManager::get_FriendDS_103670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A5144)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore* DLL2SDK::Assembly_CSharp::FriendGroupManager::get_GuildMemberDS_103671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A51F4)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::InitGroup_103672(DLL2SDK::Assembly_CSharp::FriendGroupManager* lastGroup_, int32_t titleHeight_, int32_t itemHeight_, DLL2SDK::Assembly_CSharp::FriendGroupManager_GroupType type_, DLL2SDK::Assembly_CSharp::GameUI::Room::InviteSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A52A4)(this, lastGroup_, titleHeight_, itemHeight_, type_, source_); } float DLL2SDK::Assembly_CSharp::FriendGroupManager::GetHeight_103673(bool bFromTitleCenter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bFromTitleCenter_, Data.method); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::UpdateGroupPos_103674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A5520)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::UpdateOnlineNumber_103675(int32_t totalNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A57E8)(this, totalNum_); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::OnInitializeItem_103676(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, go_, wrapIndex_, realIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::PostSetData_103677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::PostSetDataOnline_103678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A615C)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::PostSetDataOffline_103679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A61F4)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::PostSetDataRecommend_103680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A628C)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::OnTitleClick_103681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A6550)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::Extend_103682(bool bExtend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A5F8C)(this, bExtend_); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::OnAddFriendBtnClick_103683(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A6614)(this, playerID_); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::OnMoreRecommendBtnClick_103684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A6C34)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::OnHeadIconClick_103685(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A6F30)(this, playerID_); } float DLL2SDK::Assembly_CSharp::FriendGroupManager::__xLuaBaseProxy_GetHeight_103686(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A70D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::__xLuaBaseProxy_OnInitializeItem_103687(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, int32_t P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A70DC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::FriendGroupManager::__xLuaBaseProxy_PostSetData_103688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A70FC)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupData::_ctor_103661(DLL2SDK::Assembly_CSharp::Friend::FriendClient* friend_, bool isRecentPlayer_, bool isInAllTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A49F0)(this, friend_, isRecentPlayer_, isInAllTab_); } void DLL2SDK::Assembly_CSharp::FriendGroupData::_ctor_103662(DLL2SDK::Assembly_CSharp::Friend::WrappedRecommendFriends* recommend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A4CB4)(this, recommend_); } void DLL2SDK::Assembly_CSharp::FriendGroupData::_ctor_103663(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* guildMember_, bool isInAllTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A4E50)(this, guildMember_, isInAllTab_); } DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* DLL2SDK::Assembly_CSharp::FriendGroupData::get_State_103664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A5010)(this); } void DLL2SDK::Assembly_CSharp::FriendGroupData::SetFriendData_103665(DLL2SDK::Assembly_CSharp::Friend::FriendClient* friend_, bool isInAllTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A4AD8)(this, friend_, isInAllTab_); } void DLL2SDK::Assembly_CSharp::FriendGroupData::SetRecommendData_103666(DLL2SDK::Assembly_CSharp::Friend::WrappedRecommendFriends* recommend_, bool isInAllTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A4D70)(this, recommend_, isInAllTab_); } void DLL2SDK::Assembly_CSharp::FriendGroupData::SetGuildMemberData_103667(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* guildMember_, bool isInAllTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A4F20)(this, guildMember_, isInAllTab_); } void DLL2SDK::Assembly_CSharp::FriendGroupData::SetRecentPlayerData_103668(DLL2SDK::Assembly_CSharp::Friend::FriendClient* friend_, bool isInAllTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A4BC4)(this, friend_, isInAllTab_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::_ctor_103599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E058B0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChooseInstanceId_ZombieMatch_103600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E059A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChooseInstanceId_ZombieMatch_103601(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E05B20)(this, instanceId_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChooseInstanceId_ZombieMatch_103602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E05CC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetMode_MapKey_103603(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E05E44)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChooseMapPVP_Match_WithMode_103604(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_, int32_t MapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E05FD8)(this, mode_, MapId_); } DLL2SDK::Assembly_CSharp::GameUI::Room::LastChooseMode DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChooseMode_103605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E06148)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::ChangeLastChooseMode_103606(DLL2SDK::Assembly_CSharp::GameUI::Room::LastChooseMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDE504)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChooseMode_103607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDE5DC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasSpvpPlaylistDetailClick_103608(int32_t playlistType_, int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD09D8)(this, playlistType_, playlistId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveSpvpPlaylistDetailClick_103609(int32_t playlistType_, int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD0400)(this, playlistType_, playlistId_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasFeatureModeIsClick_103610(uint32_t modeCategory_, uint32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDA804)(this, modeCategory_, playlistId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveFeatureModeIsClick_103611(uint32_t modeCategory_, uint32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDAA28)(this, modeCategory_, playlistId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChooseMapId_BrMatchLadder_103612(int32_t playlistId_, int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E062CC)(this, playlistId_, mapId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChooseMapId_BrMatchLadder_103613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E06510)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChooseMapId_BrMatchLadder_103614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E06690)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChooseTeamType_BrMatchLadder_103615(int32_t teamType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E06810)(this, teamType_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChooseTeamType_BrMatchLadder_103616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E069B0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChooseTeamType_BrMatchLadder_103617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E06B34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChoosePPMode_BrMatchLadder_103618(int32_t ppMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E06CB4)(this, ppMode_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChoosePPMode_BrMatchLadder_103619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E06E54)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChoosePPMode_BrMatchLadder_103620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E06FD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChooseMapId_BrPrivate_103621(int32_t playlistId_, int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E07158)(this, playlistId_, mapId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChooseMapId_BrPrivate_103622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0739C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChooseMapId_BrPrivate_103623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0751C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChooseTeamMatchType_BrPrivate_103624(int32_t teamMatchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0769C)(this, teamMatchType_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChooseTeamMatchType_BrPrivate_103625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0783C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChooseTeamMatchType_BrPrivate_103626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E079C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChoosePPMode_BrPrivate_103627(int32_t ppMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E07B40)(this, ppMode_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChoosePPMode_BrPrivate_103628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E07CE0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChoosePPMode_BrPrivate_103629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E07E64)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasBubbleShowNum_Br_103630(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E07FE4)(this, mapId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveBubbleShowNum_Br_103631(int32_t mapId_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E081E4)(this, mapId_, num_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetBubbleShowNum_Br_103632(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E08400)(this, mapId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChoosePlaylistInfo_SpvpMatch_103633(int32_t playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E08608)(this, playlistId_, mapIds_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChoosePlaylistInfo_SpvpMatch_103634(int32_t* playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E08A7C)(this, playlistId_, mapIds_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChoosePlaylistInfo_SpvpMatch_103635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E08E50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChoosePlaylistInfo_SpvpMatch_Multiple_103636(DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_, bool bJoinMatch_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2E08FD0)(this, PlaylistList_, bJoinMatch_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChoosePlaylistInfo_SpvpMatch_Multiple_103637(DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E092A4)(this, PlaylistList_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChooseType_SpvpMatch_103638(DLL2SDK::Assembly_CSharp::EMPModeSelectType chooseType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E088CC)(this, chooseType_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChooseType_SpvpMatch_103639(int32_t* chooseType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E09648)(this, chooseType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChoosePlaylistInfo_SpvpPrivate_103640(int32_t playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E097F8)(this, playlistId_, mapIds_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChoosePlaylistInfo_SpvpPrivate_103641(int32_t* playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E09AA8)(this, playlistId_, mapIds_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChoosePlaylistInfo_SpvpPrivate_103642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E09E7C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasBubbleShowNum_Spvp_103643(int32_t matchType_, int32_t spvpPlaylistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E09FFC)(this, matchType_, spvpPlaylistId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveBubbleShowNum_Spvp_103644(int32_t matchType_, int32_t spvpPlaylistId_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0A220)(this, matchType_, spvpPlaylistId_, num_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetBubbleShowNum_Spvp_103645(int32_t matchType_, int32_t spvpPlaylsitId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0A45C)(this, matchType_, spvpPlaylsitId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastChoosePlaylistInfo_SpvpLadder_103646(int32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0A688)(this, modeId_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastChoosePlaylsitInfo_SpvpLadder_103647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0A828)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastChoosePlaylistInfo_SpvpLadder_103648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0A9A8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasSpvpPlaylistMultipleClick_103649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0AB2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveSpvpPlaylistMultipleClick_103650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0ACB0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasSpvpPlaylistMultiInstructShown_103651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0AE48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveSpvpPlaylistMultiInstructShown_103652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0AFCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveIgnorePlayerNumCheckThisRoom_103653(uint32_t roomID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0B164)(this, roomID_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::IsCurrentRoomIgnorePlayerNumCheck_103654(uint32_t roomID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0B318)(this, roomID_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastSaveDropsAvailableNum_103655(int32_t instanceId_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0B524)(this, instanceId_, num_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastSaveDropsAvailableNum_103656(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0B75C)(this, instanceId_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::HasLastSaveDropsAvailableNum_103657(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0B984)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::SaveLastDropsAvailableInstanceId_103658(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0BBA4)(this, instanceId_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::GetLastSaveDropsAvailableInstanceId_103659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0BD44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataPersistent::_cctor_103660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0BEC8)(); } void DLL2SDK::Assembly_CSharp::OpenTime::_ctor_103587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270DDC)(this); } void DLL2SDK::Assembly_CSharp::MapGroup::_ctor_103585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DF040)(this); } void DLL2SDK::Assembly_CSharp::MapGroup::ComputeCurrentState_103586(double serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DF118)(this, serverTime_, dateTime_, dayOfWeek_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailView::_ctor_103584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351846C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::_ctor_103549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E89944)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::get_RoomDS_103550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E899E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::Init_103551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::GetViewAssetId_103552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::RegisterDelegates_103553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::UnRegisterDelegates_103554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnOpen_103555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::InitSettingActive_103556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E89C28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::_InitRoomSettinView_103557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8AC80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::InitOwnerAndNotOwner_103558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8AD64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::InitMemberNum_103559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8AFA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnSliderMemberNumChange_103560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8BC98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnBtnAddMemberNumClick_103561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8BD7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnBtnDelMemberNumClick_103562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8BE60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::RefreshMemberNum_103563(int32_t memberNumTarget_, float sliderValue_, bool bSlider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8B7DC)(this, memberNumTarget_, sliderValue_, bSlider_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::_CheckMemberNum_103564(int32_t memberNumtTarget_, float* sliderPer_, bool* forceValue_, bool* bReachLeftLimit_, bool* bReachRightLimit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8BF44)(this, memberNumtTarget_, sliderPer_, forceValue_, bReachLeftLimit_, bReachRightLimit_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::InitAiNum_103565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8B134)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnSliderAiNumChange_103566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8C1E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnBtnAddAiNumClick_103567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8C2CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnBtnDelAiNumClick_103568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8C3B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::RefreshAiNum_103569(int32_t aiNumTarget_, float sliderValue_, bool bSlider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8B320)(this, aiNumTarget_, sliderValue_, bSlider_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::_CheckAiNum_103570(int32_t aiNumTarget_, float* sliderPer_, bool* forceValue_, bool* bReachLeftLimit_, bool* bReachRightLimit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8C494)(this, aiNumTarget_, sliderPer_, forceValue_, bReachLeftLimit_, bReachRightLimit_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::InitEnableOthersInviteFriend_103571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8B1CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnBtnEnableInviteFriend_103572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8C6A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnBtnDisableInviteFriend_103573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8C7CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnBtnConfirmClick_103574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8C8F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::OnBtnCancelClick_103575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CB94)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::IfShutdownWhenClose_103576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::_Init_m__0_103577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CCE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::__xLuaBaseProxy_Init_103578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CCEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::__xLuaBaseProxy_GetViewAssetId_103579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CCF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::__xLuaBaseProxy_RegisterDelegates_103580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CCFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::__xLuaBaseProxy_UnRegisterDelegates_103581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CD04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::__xLuaBaseProxy_OnOpen_103582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CD0C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateSettingDetailController::__xLuaBaseProxy_IfShutdownWhenClose_103583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CD14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingView::_ctor_103546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E898A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingView::SetRoomName_103547(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E884AC)(this, roomName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingView::SetPasswordState_103548(bool state_, DLL2SDK::mscorlib::System::String* password_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E88280)(this, state_, password_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::_ctor_103527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87DC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::Init_103528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::GetViewAssetId_103529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::RegisterDelegates_103530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::UnRegisterDelegates_103531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::OnOpen_103532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::OnBtnPasswordOnClick_103533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E88D30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::OnBtnPasswordOffClick_103534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E88EBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::SetPasswordState_103535(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E88DD8)(this, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::OnInputDeselect_103536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E88F64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::OnBtnConfirmClick_103537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E89114)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::OnBtnCancelClick_103538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8971C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::IfShutdownWhenClose_103539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::__xLuaBaseProxy_Init_103540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E89870)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::__xLuaBaseProxy_GetViewAssetId_103541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E89878)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::__xLuaBaseProxy_RegisterDelegates_103542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E89880)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::__xLuaBaseProxy_UnRegisterDelegates_103543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E89888)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::__xLuaBaseProxy_OnOpen_103544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E89890)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivatePasswordSettingController::__xLuaBaseProxy_IfShutdownWhenClose_103545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E89898)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseView::_ctor_103198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE6714)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainNavController::_ctor_103516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8791C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainNavController::GetViewAssetId_103517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainNavController::OnNavigationShowed_103518(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainNavController::OnNavigationWillClose_103519(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainNavController::__xLuaBaseProxy_GetViewAssetId_103520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87D04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainNavController::__xLuaBaseProxy_OnNavigationShowed_103521(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87D0C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainNavController::__xLuaBaseProxy_OnNavigationWillClose_103522(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87D14)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::_ctor_103167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE3150)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::get_BRModeMapDS_103168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE3218)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::get_BrDS_103169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE32C8)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::get_GlobalDS_103170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE3378)(this); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::get_LocalPlayerDS_103171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE3428)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::Init_103172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::OnOpen_103173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::HandleRoomDataStore_Virtual_103174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::HandleRoomSettingChange_103175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::HidePlaylist_103176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::RefreshBubble_103177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::GetMatchServiceList_103178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::IsRoomSettingSameWithBubbleInfo_103179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE3EB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::SetPlaylistInfo_103180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::GetTeamTypeStr_103181(int32_t matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE45E4)(this, matchType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::GetTeamTypeSpriteName_103182(int32_t matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE47E4)(this, matchType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::GetPPModeStr_103183(DLL2SDK::CSProto::msg::EPPMode ppmode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE46F8)(this, ppmode_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::OnBtnPlaylistClick_103184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::OnBtnBubbleClick_103185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::RunCloseSpvpPlaylistAnimator_103186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::RefreshBottomRight_103187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_Init_103188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE66E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_OnOpen_103189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE66EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_103190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE66F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_HandleRoomSettingChange_103191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE66F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_HidePlaylist_103192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE66FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_RefreshBubble_103193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE6700)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_SetPlaylistInfo_103194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE6704)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_OnBtnPlaylistClick_103195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE6708)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_OnBtnBubbleClick_103196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE670C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrBaseController::__xLuaBaseProxy_RunCloseSpvpPlaylistAnimator_103197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE6710)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemView::_ctor_103469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2E2E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemView::AdaptSize_103470(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A140)(this, width_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemView::SetData_103471(int32_t index_, bool bHide_, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_, uint32_t maxPlayerCount_, uint32_t maxAiPlayerCount_, uint64_t roomOnwerPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B29EE4)(this, index_, bHide_, info_, maxPlayerCount_, maxAiPlayerCount_, roomOnwerPlayerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::_ctor_103459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2DEBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::Init_103460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::GetViewAssetId_103461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::RegisterDelegates_103462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::UnRegisterDelegates_103463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::SetEasyListData_103464(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::__xLuaBaseProxy_Init_103465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2E2C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::__xLuaBaseProxy_GetViewAssetId_103466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2E2CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::__xLuaBaseProxy_RegisterDelegates_103467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2E2D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSingleMemberItemController::__xLuaBaseProxy_UnRegisterDelegates_103468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2E2DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersBaseView::_ctor_103393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B27A8C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersBaseController::_ctor_103387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B275E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersBaseController::Init_103388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersBaseController::GetViewAssetId_103389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersBaseController::GetRestrictPosition_103390(DLL2SDK::UnityEngine::UnityEngine::Vector3* topLeftVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* topRightVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* bottomLeftVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* bottomRightVec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B27834)(this, topLeftVec_, topRightVec_, bottomLeftVec_, bottomRightVec_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersBaseController::__xLuaBaseProxy_Init_103391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B27A7C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersBaseController::__xLuaBaseProxy_GetViewAssetId_103392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B27A84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleView::_ctor_103437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A760)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::_ctor_103415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B28F4C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::get_RoomDS_103416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B28FEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::Init_103417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::GetViewAssetId_103418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::RegisterDelegates_103419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::UnRegisterDelegates_103420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::InitScrollView_103421(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B29498)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::RefreshPlayerList_103422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B298F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::CellAssetIDForPath_103423(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::ConfigureCellForPath_103424(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::DidSelectRow_103425(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::RowNumber_103426(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::ColumnNumber_103427(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::HeightForRow_103428(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::WidthForColumn_103429(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::_InitScrollView_m__0_103430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A574)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::__xLuaBaseProxy_Init_103431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A704)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::__xLuaBaseProxy_GetViewAssetId_103432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A708)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::__xLuaBaseProxy_RegisterDelegates_103433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A70C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSingleController::__xLuaBaseProxy_UnRegisterDelegates_103434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A714)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleView::_ctor_103414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B28EAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::_ctor_103394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B27B30)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::get_RoomDS_103395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B27BD0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::Init_103396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::GetViewAssetId_103397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::RegisterDelegates_103398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::UnRegisterDelegates_103399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::InitScrollView_103400(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B28068)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::RefreshPlayerList_103401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B284C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::CellAssetIDForPath_103402(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::ConfigureCellForPath_103403(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::DidSelectRow_103404(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::RowNumber_103405(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::ColumnNumber_103406(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::HeightForRow_103407(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::WidthForColumn_103408(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::_InitScrollView_m__0_103409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B28D04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::__xLuaBaseProxy_Init_103410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B28E94)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::__xLuaBaseProxy_GetViewAssetId_103411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B28E98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::__xLuaBaseProxy_RegisterDelegates_103412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B28E9C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersDoubleController::__xLuaBaseProxy_UnRegisterDelegates_103413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B28EA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemView::_ctor_103384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB5828)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemView::AdpatSize_103385(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB58CC)(this, width_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemView::SetData_103386(int32_t index_, bool bhide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB5B4C)(this, index_, bhide_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::_ctor_103374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB5400)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::Init_103375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::GetViewAssetId_103376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::RegisterDelegates_103377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::UnRegisterDelegates_103378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::SetEasyListData_103379(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::__xLuaBaseProxy_Init_103380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB5808)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::__xLuaBaseProxy_GetViewAssetId_103381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB5810)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::__xLuaBaseProxy_RegisterDelegates_103382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB5818)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberSquadItemController::__xLuaBaseProxy_UnRegisterDelegates_103383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB5820)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::_ctor_103361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB34E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::RegisterDelegates_103362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::UnRegisterDelegates_103363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::Update_103364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB3908)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::UpdateVoiceStatus_103365(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB3A80)(this, roomName_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::GetSelfVoiceStatus_103366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB3D58)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::SetMemberInfo_103367(int32_t index_, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_, int32_t seatIndex_, DLL2SDK::CSProto::msg::ECamp camp_, uint32_t maxPlayerCount_, uint32_t maxAiPlayerCount_, uint64_t roomOnwerPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB3ED4)(this, index_, info_, seatIndex_, camp_, maxPlayerCount_, maxAiPlayerCount_, roomOnwerPlayerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::OnBtnSeatClick_103368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB4720)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::GetLeftPos_103369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB4E40)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::GetRightPos_103370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB5118)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::GetMemberSettingPos_103371(DLL2SDK::UnityEngine::UnityEngine::Vector3* vec_, bool* bLeft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB4CC4)(this, vec_, bLeft_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::__xLuaBaseProxy_RegisterDelegates_103372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB53F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberItem::__xLuaBaseProxy_UnRegisterDelegates_103373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB53F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingView::_ctor_103354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB2B14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingView::SetData_103355(uint64_t playerId_, DLL2SDK::mscorlib::System::String* playerName_, bool bIsOwner_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingView_clickCallbackHandler* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB2BB0)(this, playerId_, playerName_, bIsOwner_, callback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingView::SetPos_103356(DLL2SDK::UnityEngine::UnityEngine::Vector3 vect_, bool bLeft_, bool restrict_, DLL2SDK::UnityEngine::UnityEngine::Vector3 topLeft_, DLL2SDK::UnityEngine::UnityEngine::Vector3 topRight_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bottomLeft_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bottomRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB316C)(this, vect_, bLeft_, restrict_, topLeft_, topRight_, bottomLeft_, bottomRight_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingItem::_ctor_103346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959518)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingItem::RegisterDelegates_103347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingItem::UnRegisterDelegates_103348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingItem::SetData_103349(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRInfoItem eInfo_, uint64_t playerId_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingView_clickCallbackHandler* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19598FC)(this, eInfo_, playerId_, callback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingItem::OnBtnClick_103350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959BAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingItem::OnPress_103351(bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959E58)(this, bPress_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingItem::__xLuaBaseProxy_RegisterDelegates_103352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959F4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingItem::__xLuaBaseProxy_UnRegisterDelegates_103353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959F54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::_ctor_103333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19588F4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::get_RoomDS_103334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1958998)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::Init_103335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::GetViewAssetId_103336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::RegisterDelegates_103337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::UnRegisterDelegates_103338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::SetPos_103339(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool bLeft_, bool restrict_, DLL2SDK::UnityEngine::UnityEngine::Vector3 topLeft_, DLL2SDK::UnityEngine::UnityEngine::Vector3 topRight_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bottomLeft_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bottomRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959004)(this, pos_, bLeft_, restrict_, topLeft_, topRight_, bottomLeft_, bottomRight_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::SetData_103340(uint64_t playerId_, DLL2SDK::mscorlib::System::String* playerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195921C)(this, playerId_, playerName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::OnBtnMaskClick_103341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19593D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::__xLuaBaseProxy_Init_103342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19594F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::__xLuaBaseProxy_GetViewAssetId_103343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959500)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::__xLuaBaseProxy_RegisterDelegates_103344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959508)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberInfoSettingController::__xLuaBaseProxy_UnRegisterDelegates_103345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959510)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemView::_ctor_103330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195808C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemView::AdaptSize_103331(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1958130)(this, width_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemView::SetData_103332(int32_t index_, bool bHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19583AC)(this, index_, bHide_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::_ctor_103320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1957C64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::Init_103321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::GetViewAssetId_103322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::RegisterDelegates_103323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::UnRegisterDelegates_103324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::SetEasyListData_103325(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::__xLuaBaseProxy_Init_103326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195806C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::__xLuaBaseProxy_GetViewAssetId_103327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1958074)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::__xLuaBaseProxy_RegisterDelegates_103328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195807C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMemberDoubleItemController::__xLuaBaseProxy_UnRegisterDelegates_103329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1958084)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowView::_ctor_103318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED110)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowView::SetSelectPlaylistDesc_103319(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEA4CC)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::_ctor_103285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8D58)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::get_BrDS_103286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8E44)(this); } DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::get_BrLadderDS_103287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8EF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::Init_103288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::GetViewAssetId_103289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::RegisterDelegates_103290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::UnRegisterDelegates_103291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::UpdateView_103292(int32_t adaptWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, adaptWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::SetSelectPlaylistDesc_103293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEA374)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::InitPlaylistData_103294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE9DF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::RefreshTimer_103295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEA6EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::HandleData_103296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEAB98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::SetPPMode_103297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEB2CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::SetMatchTeamType_103298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEB6B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::OnBtnSingleClick_103299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEBB6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::OnBtnDoubleClick_103300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEBDD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::OnBtnSquadClick_103301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEC034)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::OnBtnFppClick_103302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEC298)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::OnBtnTppClick_103303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEC4FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::OnBtnConfirmClick_103304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::OnEasyListItemClick_103305(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::OnEasyListDataChanged_103306(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::RefreshIsSeasonOff_103307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEAAC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::SetIsShowSeasonOffShowed_103308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DECE6C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::_InitPlaylistData_m__0_103309(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED004)(it_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::_RefreshTimer_m__1_103310(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* a_, DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED024)(a_, b_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::_HandleData_m__2_103311(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED0D8)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::__xLuaBaseProxy_Init_103312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED0F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::__xLuaBaseProxy_GetViewAssetId_103313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED0FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::__xLuaBaseProxy_RegisterDelegates_103314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED100)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::__xLuaBaseProxy_UnRegisterDelegates_103315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED104)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::__xLuaBaseProxy_UpdateView_103316(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED108)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrPlaylistSelectorWindowController::__xLuaBaseProxy_OnBtnConfirmClick_103317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DED10C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemView::_ctor_103283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE144)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemView::SetMapItemView_103284(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBD918)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::_ctor_103273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBD3D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::Init_103274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::GetViewAssetId_103275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::RegisterDelegates_103276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::UnRegisterDelegates_103277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::SetEasyListData_103278(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::__xLuaBaseProxy_Init_103279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE124)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::__xLuaBaseProxy_GetViewAssetId_103280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE12C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::__xLuaBaseProxy_RegisterDelegates_103281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE134)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrMapItemController::__xLuaBaseProxy_UnRegisterDelegates_103282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE13C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::_ctor_103257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84604)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::get_ColorInProtection_103258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E846A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::get_ColorNormal_103259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E846C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::Awake_103260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::SetAutoFill_103261(bool bAuto_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E80CCC)(this, bAuto_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::SetCurrentMatchType_103262(int32_t matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E80DC0)(this, matchType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::RepositionBottomRight_103263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84860)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::RepositionBottomLeft_103264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7BA30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::SetShortCodeInfo_103265(bool bShow_, int32_t ShortCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84BDC)(this, bShow_, ShortCode_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::SetRankInfo_103266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7DC20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::SetCompleteBpTaskNum_103267(int32_t CompleteNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E823F0)(this, CompleteNum_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::BpTipsIsActive_103268(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E822A4)(this, isActive_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::InitSimulatorIcon_103269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7B640)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderView::__xLuaBaseProxy_Awake_103270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84D78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::_ctor_103246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E840A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::GetViewAssetId_103247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::IsShowNone_103248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::IsShowSquad_103249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::OnNavigationShowed_103250(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::OnNavigationWillClose_103251(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::__xLuaBaseProxy_GetViewAssetId_103252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E845DC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::__xLuaBaseProxy_IsShowNone_103253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E845E4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::__xLuaBaseProxy_IsShowSquad_103254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E845EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::__xLuaBaseProxy_OnNavigationShowed_103255(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E845F4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrLadderNavController::__xLuaBaseProxy_OnNavigationWillClose_103256(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E845FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrSystemAssist::_ctor_103242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBFDB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrSystemAssist::ReqBrMatchConfig_103243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBFE88)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrSystemAssist::OnBrMatchConfigResponse_103244(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBFFB8)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrSystemAssist::_cctor_103245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC026C)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::_ctor_103206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B525E4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::get_bAutoFill_103207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B526DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::set_bAutoFill_103208(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B526E4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::RefreshDataByServer_103209(DLL2SDK::CSProto::msg::CSBRMatchConfigRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B526EC)(this, res_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::GetDataByMatchServiceModule_103210(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchServicelist_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, int32_t limitMode_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3B545EC)(this, matchServicelist_, list_, limitMode_); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::GetBrPlaylistConfigClient_103211(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc* parentConfig_, DLL2SDK::CSProto::msg::BRPlayListConfigDesc* desc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B533F8)(this, parentConfig_, desc_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::GetTimeStampFromStr_103212(DLL2SDK::mscorlib::System::String* TimeStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B54A64)(this, TimeStr_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::GetDefaultBrInfo_103213(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchTypeList_, int32_t* playlistId_, int32_t* mapId_) { return reinterpret_cast*, int32_t*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3B54DDC)(this, matchTypeList_, playlistId_, mapId_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::IsBrInfoValid_103214(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B55574)(this, matchType_); } DLL2SDK::Assembly_CSharp::EPlaylistState DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::IsPlaylistInfoValid_103215(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchTypeList_, int32_t playlistId_, int32_t mapId_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t brLadderLevel_) { return reinterpret_cast*, int32_t, int32_t, DLL2SDK::CSProto::msg::LevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3B556FC)(this, matchTypeList_, playlistId_, mapId_, levelInfo_, brLadderLevel_); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::GetBrInfoByMapId_103216(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchTypelist_, int32_t targetPlaylistId_, int32_t mapId_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3B55CDC)(this, matchTypelist_, targetPlaylistId_, mapId_); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::GetBubbleInfo_103217(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchServiceList_, double serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t brLadderRank_) { return reinterpret_cast*, double, DLL2SDK::mscorlib::System::DateTime, int32_t, DLL2SDK::CSProto::msg::LevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3B560AC)(this, matchServiceList_, serverTime_, dateTime_, dayOfWeek_, levelInfo_, brLadderRank_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::RefreshRedDotInfoByServer_103218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5433C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::ReLogin_103219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::Is20vs20PrivateValid_103220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B566D0)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::GetPlaylistInfoByPlaylistId_103221(int32_t playlistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5696C)(this, playlistId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore::__xLuaBaseProxy_ReLogin_103222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B56BD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient::_ctor_103200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF844)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient::IsEnableTeamType_103201(int32_t teamType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF91C)(this, teamType_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient::GetDefaultTeamType_103202(int32_t* teamType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBF9FC)(this, teamType_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient::IsEnablePersonPerspective_103203(int32_t ppMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBFB18)(this, ppMode_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient::GetDefaultPPMode_103204(int32_t* PPMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBFBE8)(this, PPMode_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient::IsEnableSelectAutoFill_103205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBEEB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistGroup::_ctor_103199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBFCDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverView::_ctor_103126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519520)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverView::get_ObserverMemberNum_103127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35195C4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverView::get_RoomDS_103128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519670)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverView::ShowSpreadObservers_103129(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518F44)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverView::RefreshPlayerList_103130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519150)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::_ctor_103111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518508)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::Init_103112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::GetViewAssetId_103113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::RegisterDelegates_103114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::UnRegisterDelegates_103115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::OnBtnSpreadClick_103116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518C0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::OnBtnRetractClick_103117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518DF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::OnColliderBgClick_103118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518E9C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::ShowSpreadObservers_103119(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518CB4)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::InitDefault_103120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351896C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::RefreshPlayerList_103121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519448)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::__xLuaBaseProxy_Init_103122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519500)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::__xLuaBaseProxy_GetViewAssetId_103123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519508)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::__xLuaBaseProxy_RegisterDelegates_103124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519510)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomMembersObserverController::__xLuaBaseProxy_UnRegisterDelegates_103125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519518)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowViewItem::_ctor_102977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B47ED0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowViewItem::SetInfo_102978(DLL2SDK::mscorlib::System::String* camp_, int32_t sequence_, DLL2SDK::mscorlib::System::String* name_, bool ShowDropSprite_, bool ShowSequence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B45C1C)(this, camp_, sequence_, name_, ShowDropSprite_, ShowSequence_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView::_ctor_102967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43940)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView::Init_102968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } wchar_t DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView::CharacterValidate_102969(DLL2SDK::mscorlib::System::String* text_, int32_t charIndex_, wchar_t addedChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B47530)(this, text_, charIndex_, addedChar_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView::InitItems_102970(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ReportIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B46A3C)(this, ReportIds_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView::CacheUserInput_102971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView::ReinitReportView_102972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView::__xLuaBaseProxy_Init_102973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B47E24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::_ctor_102953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B411F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::Init_102954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::RegisterDelegates_102955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::UnRegisterDelegates_102956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::InitReportIdDic_102957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B46884)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::GetReportCode_102958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B46D88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::OnCancelBtnClicked_102959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B47004)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::OnConfirmBtnClicked_102960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::RequestReportPlayer_102961(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::ShowTips_102962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B47180)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::OnReturnKeyClick_102963(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B47218)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::__xLuaBaseProxy_Init_102964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4739C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::__xLuaBaseProxy_RegisterDelegates_102965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B473A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowController::__xLuaBaseProxy_UnRegisterDelegates_102966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B473AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowView::_ctor_102951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B467E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowView::SetName_102952(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B465DC)(this, name_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowController::_ctor_102943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B462B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowController::Init_102944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowController::GetViewAssetId_102945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowController::InitView_102946(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B46504)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowController::OnConfirmBtnClicked_102947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowController::__xLuaBaseProxy_Init_102948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B467D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowController::__xLuaBaseProxy_GetViewAssetId_102949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B467D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::CommonReportWindowController::__xLuaBaseProxy_OnConfirmBtnClicked_102950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B467E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::_ctor_102925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43898)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::get_sds_102926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B439EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::ShowContent_102927(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Hitters_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* Teammates_, bool IsBR_, bool IsMP_, bool IsFFA_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3B426A0)(this, Hitters_, Teammates_, IsBR_, IsMP_, IsFFA_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::OnEnable_102928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::OnDisable_102929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::InitPlayers_102930(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Hitters_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* Teammates_, bool IsBR_, bool IsMP_, bool IsFFA_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3B43A90)(this, Hitters_, Teammates_, IsBR_, IsMP_, IsFFA_); } bool DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::IsBRDropedPlayer_102931(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B45B3C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::InitPlayerItems_102932(DLL2SDK::Assembly_CSharp::UIGrid* grid_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_, DLL2SDK::UnityEngine::UnityEngine::GameObject* Template_, bool IsBR_, bool IsMP_, bool IsFFA_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3B44A9C)(this, grid_, data_, Template_, IsBR_, IsMP_, IsFFA_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::_InitPlayerItems_m__0_102933(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B45E1C)(o_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::__xLuaBaseProxy_OnEnable_102934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B46020)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowView::__xLuaBaseProxy_OnDisable_102935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B46028)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::_ctor_102904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B41120)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::get_sds_102905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B412CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::Init_102906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::GetViewAssetId_102907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::RegisterDelegates_102908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::UnRegisterDelegates_102909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::InitView_102910(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Hitters_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* Teammates_, bool IsBR_, bool IsMP_, bool IsFFA_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3B41D1C)(this, Hitters_, Teammates_, IsBR_, IsMP_, IsFFA_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::InitDropedPlayers_102911(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Hitters_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* Teammates_, bool IsBR_, bool IsMP_, bool IsFFA_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3B41FF8)(this, Hitters_, Teammates_, IsBR_, IsMP_, IsFFA_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::OnConfirmBtnClicked_102912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::RequestReportPlayer_102913(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::GetReportType_102914() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController*)>(DLL2SDK::GameAssemblyBase + 0x3B434A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::OnResponseReportPlayer_102915(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43688)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::__xLuaBaseProxy_Init_102916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43744)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::__xLuaBaseProxy_GetViewAssetId_102917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43748)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::__xLuaBaseProxy_RegisterDelegates_102918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43750)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::__xLuaBaseProxy_UnRegisterDelegates_102919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43754)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::__xLuaBaseProxy_OnConfirmBtnClicked_102920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43758)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::BRReportWindowController::__xLuaBaseProxy_RequestReportPlayer_102921(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4375C)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowView::_ctor_102900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E95A0)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowView::get_TickRate_102901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowView::Tick_102902(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowView::__xLuaBaseProxy_Tick_102903(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E9A80)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::_ctor_102860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4DAC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::GetViewAssetId_102861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::get_RoomDS_102862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4EFC)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::get_rids_102863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4F98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::Init_102864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::RegisterDelegates_102865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::UnRegisterDelegates_102866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnOpen_102867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnNewRoomCancel_102868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E66D0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnNewRoomConfirm_102869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E67EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnNewRoomClose_102870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E6958)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnErrorResend_102871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E6A5C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnErrorConfirm_102872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E6E54)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnErrorClose_102873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E6F70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnQuitRoom_102874(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E7074)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnNewShortCodeRoom_102875(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E7478)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnShortCodeReq_102876(int32_t ShortCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E6BE4)(this, ShortCode_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnGetLocationResponse_102877(bool bSuccess_, double longitude_, double latitude_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E7518)(this, bSuccess_, longitude_, latitude_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnShortCodeRes_102878(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E7A40)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::InitInfo_102879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E5148)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn0Click_102880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8338)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn1Click_102881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E89B0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn2Click_102882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8A58)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn3Click_102883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8B00)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn4Click_102884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8BA8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn5Click_102885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8C50)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn6Click_102886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8CF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn7Click_102887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8DA0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn8Click_102888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8E48)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBtn9Click_102889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8EF0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnBackBtnClick_102890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E8F98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::AddNum_102891(int32_t Num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E83E0)(this, Num_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::OnCloseBtnClick_102892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E92B0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::_OnOpen_m__0_102893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E9364)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::_OnQuitRoom_m__1_102894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E942C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::__xLuaBaseProxy_GetViewAssetId_102895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E9578)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::__xLuaBaseProxy_Init_102896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E9580)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::__xLuaBaseProxy_RegisterDelegates_102897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E9588)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::__xLuaBaseProxy_UnRegisterDelegates_102898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E9590)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShortCodeWindowController::__xLuaBaseProxy_OnOpen_102899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E9598)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_ctor_102751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2B04)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::get_rids_102752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2BD8)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::get_rds_102753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2C74)(this); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::get_lpds_102754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2D10)(this); } DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::get_lpi_102755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2DAC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::OnRelationInvitationSendSuccess_102756(DLL2SDK::Assembly_CSharp::FrontEnd::ShareResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2E48)(this, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetJoinTeamParameters_102757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D3B1C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::JoinTeamOnWakeUp_102758(DLL2SDK::mscorlib::System::String* parameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D3D48)(this, parameters_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::CheckNeedToJoinTeam_102759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4940)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetShareArkExtraJson_102760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4B50)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitation_ShareArk_102761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D525C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitation_SilentShareArk_102762(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* invitationData_, DLL2SDK::mscorlib::System::String* targetUrl_, DLL2SDK::mscorlib::System::String* urlPrefix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D5580)(this, invitationData_, targetUrl_, urlPrefix_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SilentShareArk_102763(DLL2SDK::UnityEngine::UnityEngine::Networking::UnityWebRequest* webRequest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D6018)(this, webRequest_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetTeamArkExtraJson_102764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D613C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GeyMiniAppExtraJson_102765(int32_t UseJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D6BCC)(this, UseJson_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetMiniAppMediaPath_102766(DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathType path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D83BC)(this, path_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitation_102767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D8B98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitation_TeamArk_102768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D8DE4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitation_MiniApp_102769(int32_t UseJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D9108)(this, UseJson_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitation_Normal_102770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D94C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetRelationInvitation_BlankJson_102771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D9E24)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetRelationInvitationQQ_NormalJson_102772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D9FC4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetRelationInvitationWeChat_NormalJson_102773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DA120)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetRelationInvitationWeChat_NormalJson_ToGame_102774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DA27C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetQQCenterGameData_102775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DA364)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetWeChatCenterGameData_102776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DA9C0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitationQQ_Normal_102777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D9708)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitationWeChat_Normal_102778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D9A98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitation_Silent_102779(DLL2SDK::mscorlib::System::String* openID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DAAA8)(this, openID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetRelationInvitationQQ_SilentJson_102780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DB070)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendRelationInvitationQQ_Silent_102781(DLL2SDK::mscorlib::System::String* openID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DACE8)(this, openID_); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::get_m_pf_102782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D8A64)(this); } DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetShareTarget_102783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DB1CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendInvitation_102784(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationEnum InvitationType_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DB2AC)(this, InvitationType_, openID_, texture_, shareTarget_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::OnSendInvitationResponse_102785(DLL2SDK::Assembly_CSharp::FrontEnd::ShareResult result_, DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkRet* shareArkRet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2F2C)(this, result_, shareArkRet_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::HandleShareArkRet_102786(DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkRet* shareArkRet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DBC48)(this, shareArkRet_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::IsInvitationValid_102787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DB4E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetInvitationDataConfig_102788(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationEnum RelationType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DC010)(this, data_, RelationType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetInvitationDataSpecail_102789(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationEnum RelationType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DC0F4)(this, data_, RelationType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendExpCardInvitation_102790(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DB5B8)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendLuckyBagInvitation_102791(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DB6A8)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendScreenCaptureInvitation_102792(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DB798)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendOffLineInvitation_102793(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DB888)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendTeamInvitation_102794(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DB978)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendArkInvitation_102795(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DBA68)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendMiniAppInvitation_102796(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DBB58)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendInvitationImpl_102797(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DC208)(this, data_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::IsSupportSlient_102798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DECB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendImgImpl_102799(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DC3F8)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendStructureImpl_102800(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DC670)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendStructureSilentImpl_102801(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DCBDC)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendStructureToGameImpl_102802(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DCF38)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendStructureSilentToGameImpl_102803(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DD50C)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendStructureImplToRoom_102804(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DD8C4)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendStructureSilentImplToRoom_102805(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DDE8C)(this, data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetUrlPrefix_102806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DED90)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendTeamArkImpl_102807(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DE240)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendSilentArkImpl_102808(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DE538)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendSilentArkToGameImpl_102809(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DE64C)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendSilentArkToRoomImpl_102810(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DE79C)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendTeamMiniAppImpl_102811(DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DE948)(this, data_); } DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationEnum DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetTeamRelationInvitationType_102812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DEF44)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::ShowTriggerBag_102813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DF0F8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendExpCardSuccess_102814(uint64_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DF334)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SpecialMail_102815(DLL2SDK::mscorlib::System::Collections::Generic::List_1* MailList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38C4B90)(this, MailList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SendGoldBack_102816(uint64_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E02F0)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SpecialMail_102817(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* mailData_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DF9FC)(this, mailData_, context_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::IsInSendFriendList_102818(uint64_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E05CC)(this, PlayerID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::SaveScreenShotToJPG_102819(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, bool deleteOldFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E07E8)(this, texture_, shareTarget_, deleteOldFile_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::GetQQZoneImgParams_102820(DLL2SDK::mscorlib::System::String* Title_, DLL2SDK::mscorlib::System::String* Desc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E0D20)(this, Title_, Desc_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::QQZoneShareImgTLog_102821(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E0E04)(this, result_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::TeamRelationTLog_102822(int32_t Source_, int32_t Type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D44B0)(this, Source_, Type_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_cctor_102823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1024)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendRelationInvitation_ShareArk_m__0_102824(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10C4)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendRelationInvitation_TeamArk_m__1_102825(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10C8)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendRelationInvitation_MiniApp_m__2_102826(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10CC)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendRelationInvitationQQ_Normal_m__3_102827(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10D0)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendRelationInvitationWeChat_Normal_m__4_102828(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10D4)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::_SendRelationInvitationQQ_Silent_m__5_102829(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10D8)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendImgImpl_m__6_102830(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10DC)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendStructureImpl_m__7_102831(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10E0)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendStructureImpl_m__8_102832(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10E4)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendStructureSilentImpl_m__9_102833(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10E8)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendStructureToGameImpl_m__A_102834(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10EC)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendStructureToGameImpl_m__B_102835(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10F0)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendStructureSilentToGameImpl_m__C_102836(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10F4)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendStructureImplToRoom_m__D_102837(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10F8)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendStructureImplToRoom_m__E_102838(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E10FC)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendStructureSilentImplToRoom_m__F_102839(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1100)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendTeamArkImpl_m__10_102840(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1104)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationHelper::__SendTeamMiniAppImpl_m__11_102841(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1108)(b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore::_ctor_102747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D26C4)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore::get_TiggerLuckyBagValid_102748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2854)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore::set_TiggerLuckyBagValid_102749(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2874)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore::_cctor_102750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D287C)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShareResultExtraInfo::_ctor_102746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4D08)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDefine::get_APPID_QQ_102740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2910)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDefine::get_APPID_WeChat_102741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D291C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDefine::get_OpenMSDKKey_102742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2928)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDefine::get_MSDKGameID_102743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2934)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDefine::_cctor_102744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2940)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::_ctor_8578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D2428)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::_ctor_8579(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D24CC)(this, json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::_ctor_8580(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D370C)(this, json_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::get_JsonDict_8581() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable*)>(DLL2SDK::GameAssemblyBase + 0x46D3874)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::get_UnityJsonDict_8582() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable*)>(DLL2SDK::GameAssemblyBase + 0x46D4430)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::ToString_8583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::ToJsonString_8584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D4F64)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::Fill_8585(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D5010)(this, json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::Fill_8586(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D2584)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonSerializable::__xLuaBaseProxy_ToString_8587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D50C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::_ctor_102718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7B98)(this); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_partition_102719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C3C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_partition_102720(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C44)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_room_gid_102721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C4C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_room_gid_102722(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C54)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_isPlatId_102723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C5C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_isPlatId_102724(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C64)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_create_time_102725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C6C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_create_time_102726(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C74)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_bus_id_102727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C7C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_bus_id_102728(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C84)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_password_102729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C8C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_password_102730(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C94)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_modeID_102731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7C9C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_modeID_102732(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7CA4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_roomType_102733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7CAC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_roomType_102734(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7CB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_playlistID_102735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7CBC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_playlistID_102736(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7CC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::get_iAreaID_102737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7CCC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters::set_iAreaID_102738(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7CD4)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkRet::_ctor_102711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4C44)(this); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkRet::get_ret_102712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DC000)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkRet::set_ret_102713(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4CE8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkRet::get_msg_102714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DC008)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkRet::set_msg_102715(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4CF0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkRet::get_seq_102716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4CF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkRet::set_seq_102717(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4D00)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShareArkBody::_ctor_102710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D5F74)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ChannelInfo::_ctor_102709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A41B0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::_ctor_102689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D284C)(this); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::get_roomID_102690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4B38)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::set_roomID_102691(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EDC0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::get_roomAddress_102692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4B40)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::set_roomAddress_102693(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EDC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::get_password_102694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4B48)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::set_password_102695(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EDD0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::get_modeID_102696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4B20)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::set_modeID_102697(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EDD8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::get_roomType_102698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4B28)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::set_roomType_102699(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EDE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::get_playlistID_102700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4B30)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::set_playlistID_102701(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EDE8)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::get_IsParametersValid_102702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4B0C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::set_IsParametersValid_102703(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D4938)(this, value_); } DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters* DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::CreateWakeUpParameters_102704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D3C08)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::Copy_102705(DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters* wakeUpParameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EDF0)(this, wakeUpParameters_); } void DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::CopyFromPathParameters_102706(DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathParameters* pathParameters_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D445C)(this, pathParameters_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::Parse_102707(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D468C)(this, param_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::WakeUpParameters::GetGameCenterData_102708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38DA44C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FaceToFaceData::_ctor_102688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB514)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmView::_ctor_102687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D257C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::_ctor_102671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D14D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::GetViewAssetId_102672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::get_RoomDS_102673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D1624)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::get_rids_102674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D16C0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::Init_102675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::RegisterDelegates_102676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::UnRegisterDelegates_102677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::SetInfo_102678(DLL2SDK::mscorlib::System::String* Title_, DLL2SDK::mscorlib::System::String* Desc_, DLL2SDK::mscorlib::System::String* confirmTextQQ_, DLL2SDK::mscorlib::System::String* confirmTextWeChat_, DLL2SDK::mscorlib::System::String* CancelText_, DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationEnum invitationType_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D1DDC)(this, Title_, Desc_, confirmTextQQ_, confirmTextWeChat_, CancelText_, invitationType_, callback_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::OnCloseBtnClick_102679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D226C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::OnConfirmBtnClick_102680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2320)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::OnOKBtnClick_102681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D23E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::OnCancelBtnClick_102682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D24A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::__xLuaBaseProxy_GetViewAssetId_102683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D255C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::__xLuaBaseProxy_Init_102684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2564)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::__xLuaBaseProxy_RegisterDelegates_102685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D256C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationConfirmController::__xLuaBaseProxy_UnRegisterDelegates_102686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2574)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::_ctor_102652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E65B8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::Init_102653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::WillShow_102654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::RefreshTabChildView_102655(DLL2SDK::Assembly_CSharp::RankGame::RankModeType modeType_, int32_t tabChild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D45BC)(this, modeType_, tabChild_); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::ReTabChildPostion_102656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E67AC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::RefreshTabView_102657(DLL2SDK::Assembly_CSharp::RankGame::RankModeType modetype_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D3744)(this, modetype_, tab_); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::SetNoDataTipActive_102658(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D6360)(this, isActive_); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::SetMyRankInfo_102659(DLL2SDK::CSProto::msg::RankPlayerInfo* info_, DLL2SDK::Assembly_CSharp::Config::IRankTabConfig* tabcsv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D60A4)(this, info_, tabcsv_); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::SetMyRewardInfo_102660(DLL2SDK::Assembly_CSharp::RankGame::RankAwardItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D6694)(this, data_); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::SetRankTitleLabel_102661(DLL2SDK::Assembly_CSharp::Config::IRankTabConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D4A20)(this, config_); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::ResetScrollViewPosition_102662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D6454)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::SetLogoSpriteInfo_102663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D4D54)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::AddSeasonOffTips_102664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D0980)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::SetLogoSprite_102665(bool isMpMpde_, bool isBrMode_, bool isPveMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E68B0)(this, isMpMpde_, isBrMode_, isPveMode_); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::SetLogoSpriteActive_102666(bool isChild_, bool isSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D4BCC)(this, isChild_, isSprite_); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::RefReshAnimation_102667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D3824)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::_RefreshTabChildView_m__0_102668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E69EC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::__xLuaBaseProxy_Init_102669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E69F0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankView::__xLuaBaseProxy_WillShow_102670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E69F8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTableView::_ctor_102645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4D60)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTableView::Awake_102646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4E6C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTableView::Start_102647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4F4C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTableView::InitRankTab_102648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E5060)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTableView::SetRankTableView_102649(DLL2SDK::Assembly_CSharp::RankGame::RankModeType modeType_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E51B8)(this, modeType_, tab_); } void DLL2SDK::Assembly_CSharp::RankGame::RankTableView::SetRankTabList_102650(DLL2SDK::Assembly_CSharp::UIGrid* tabGrid_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* Tablist_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tableList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x39E5500)(this, tabGrid_, Tablist_, tableList_); } void DLL2SDK::Assembly_CSharp::RankGame::RankTableView::SetRankTableActive_102651(bool isBr_, bool isSpvp_, bool isZb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E5A34)(this, isBr_, isSpvp_, isZb_); } void DLL2SDK::Assembly_CSharp::RankGame::RankSubTabSwitchView::_ctor_102638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E3AB0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankSubTabSwitchView::Awake_102639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E3BBC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankSubTabSwitchView::Start_102640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E3CA8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankSubTabSwitchView::SetTableChild_102641(DLL2SDK::Assembly_CSharp::RankGame::RankModeType modeType_, int32_t tabChild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E3F14)(this, modeType_, tabChild_); } void DLL2SDK::Assembly_CSharp::RankGame::RankSubTabSwitchView::InitRankTab_102642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E3DBC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankSubTabSwitchView::SetRankTabChildList_102643(DLL2SDK::Assembly_CSharp::UIGrid* tabGrid_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* Tablist_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tableList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x39E441C)(this, tabGrid_, Tablist_, tableList_); } void DLL2SDK::Assembly_CSharp::RankGame::RankSubTabSwitchView::SetRankTableActive_102644(bool isBr_, bool isSpvp_, bool isZb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4174)(this, isBr_, isSpvp_, isZb_); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowView::_ctor_102629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F1A58)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::RankStatisticWindowView::get_TickRate_102630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowView::Tick_102631(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowView::RefreshBtnState_102632(DLL2SDK::Assembly_CSharp::ERankStatisticType rankStatisticType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F104C)(this, rankStatisticType_); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowView::RefreshView_102633(DLL2SDK::Assembly_CSharp::ERankDetailType rankDetailType_, DLL2SDK::Assembly_CSharp::ERankStatisticType rankStatisticType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F1164)(this, rankDetailType_, rankStatisticType_); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowView::SetRankData_102634(DLL2SDK::Assembly_CSharp::ERankDetailType rankDetailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F1D1C)(this, rankDetailType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankStatisticWindowView::GetRankTypeTitle_102635(DLL2SDK::Assembly_CSharp::ERankDetailType rankDetailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F2E3C)(this, rankDetailType_); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowView::SetRankHistory_102636(DLL2SDK::Assembly_CSharp::ERankDetailType rankDetailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F2C9C)(this, rankDetailType_); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowView::__xLuaBaseProxy_Tick_102637(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F2F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::_ctor_93514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434CBBC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::IsValid_93515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434CCE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::Awake_93516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::RegisterDelegates_93517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::UnRegisterDelegates_93518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::OnPress_93519(bool press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434D5C8)(this, press_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::OnDrag_93520(DLL2SDK::UnityEngine::UnityEngine::Vector2 vec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434D750)(this, vec_); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::HitInArea_93521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434D8E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::Update_93522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::RefreshTime_93523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434E3E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::AutoScroll_93524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434E5F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::ScrollToNext_93525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434EEE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::RefreshToggleDots_93526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434E890)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::CheckAllDots_93527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434F178)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::_InitToDefault_93528(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434F374)(this, width_, height_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::GetRealIndex_93530(int32_t itemIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434F814)(this, itemIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::SetContentByItemIndex_93531(int32_t itemIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434EC08)(this, itemIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::OnBtnEnterClick_93532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434C540)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::IsDataValid_93533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::SwitchToView_93534(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::_Update_m__0_93535(DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434FBB0)(x_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::__xLuaBaseProxy_Awake_93536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434FBD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::__xLuaBaseProxy_RegisterDelegates_93537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434FBDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseView::__xLuaBaseProxy_UnRegisterDelegates_93538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434FBE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseItemView::_ctor_93511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434CA68)(this); } DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData* DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseItemView::get_BaseData_93512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434CB0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseItemView::SetItemData_93513(DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData::_ctor_93510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434C9C4)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailView::_ctor_102611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EBBEC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankLobbyExtraView::_ctor_102606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD0F0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankLobbyExtraView::Awake_102607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD1C8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankLobbyExtraView::Start_102608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD500)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab* DLL2SDK::Assembly_CSharp::RankGame::RankLobbyExtraView::SetTabScript_102609(DLL2SDK::UnityEngine::UnityEngine::GameObject* btn_, DLL2SDK::Assembly_CSharp::RankGame::RankModeType type_, bool invisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD350)(this, btn_, type_, invisible_); } void DLL2SDK::Assembly_CSharp::RankGame::RankLobbyExtraView::OnBtnClick_102610(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD658)(this, index_); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::_ctor_102588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D9198)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::Start_102589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::Awake_102590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::SetEasyListData_102591(DLL2SDK::CSProto::msg::RankPlayerInfo* data_, bool isMyRank_, DLL2SDK::Assembly_CSharp::Config::IRankTabConfig* tabCsv_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, data_, isMyRank_, tabCsv_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::SetRankLabel_102592(DLL2SDK::CSProto::msg::RankPlayerInfo* data_, bool isMyRank_, DLL2SDK::Assembly_CSharp::Config::IRankTabConfig* tabCsv_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, data_, isMyRank_, tabCsv_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::SetRankParam_102593(DLL2SDK::CSProto::msg::RankPlayerInfo* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::SetSelect_102594(bool isSelect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DC54C)(this, isSelect_); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::ShowRankPercent_102595(uint32_t rankPercent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, rankPercent_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::ShowRankLogo_102596(uint32_t rank_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, rank_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::SetLevelLable_102597(DLL2SDK::mscorlib::System::String* Level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DAA78)(this, Level_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::RankGame::RankItemView::get_TickRate_102598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::Tick_102599(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::AdaptationView_102600(int32_t inWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, inWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::AddAnimationTimeGroup_102601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D9398)(this); } bool DLL2SDK::Assembly_CSharp::RankGame::RankItemView::_SetRankParam_m__0_102602(DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DCFF8)(it_); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::__xLuaBaseProxy_Start_102603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD0D8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::__xLuaBaseProxy_Awake_102604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD0E0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemView::__xLuaBaseProxy_Tick_102605(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD0E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::RankHistoryItemView::_ctor_102585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E86C4)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::RankHistoryItemView::get_ColorYellow_102586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E8768)(this); } void DLL2SDK::Assembly_CSharp::RankHistoryItemView::UpdateView_102587(DLL2SDK::Assembly_CSharp::HistorySeasonLevelRecordClient* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E81E4)(this, data_); } void DLL2SDK::Assembly_CSharp::RankGame::RankGlobalSwitchView::_ctor_102582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7FB8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankGlobalSwitchView::Awake_102583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D805C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankGlobalSwitchView::Start_102584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D842C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowView::_ctor_102578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CAB04)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowView::ResetFreshTimes_102579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BD1AC)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowView::Update_102580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CABB8)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowView::RepositionTopLeftEntry_102581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C3630)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemView::_ctor_102574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CD840)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemView::showRankRange_102575(int32_t nRankLow_, int32_t nRankUp_, bool bIsPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CD95C)(this, nRankLow_, nRankUp_, bIsPercent_); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemView::SetAwardData_102576(DLL2SDK::mscorlib::System::Collections::Generic::List_1*>* awardListInfo_, bool isMyReward_) { return reinterpret_cast*>*, bool)>(DLL2SDK::GameAssemblyBase + 0x39CDC58)(this, awardListInfo_, isMyReward_); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemView::SetEasyListData_102577(DLL2SDK::Assembly_CSharp::RankGame::RankAwardItem* data_, bool isMyReward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CD5E8)(this, data_, isMyReward_); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailView::_ctor_102571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CCFEC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailView::SetNoDataTipActive_102572(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CB588)(this, isActive_); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailView::ResetScrollViewPosition_102573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CB67C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::ZoneRankAwardConfig::_ctor_102570(int32_t id_, int32_t num_, DLL2SDK::mscorlib::System::String* time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E7D1C)(this, id_, num_, time_); } void DLL2SDK::Assembly_CSharp::RankGame::RankUtil::_ctor_102556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E5CDC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetRankDataParam_102557(DLL2SDK::CSProto::msg::RankPlayerInfo* data_) { return reinterpret_cast*(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x39DB7BC)(data_); } int32_t DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetCurrentAcountType_102558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E5D80)(); } int32_t DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetCurRankId_102559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CCA5C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetGradeString_102560(DLL2SDK::CSProto::msg::RankPlayerInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DACF0)(data_); } uint32_t DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetRankGradeValue_102561(DLL2SDK::CSProto::msg::RankPlayerInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E5F30)(data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetRankName_102562(DLL2SDK::CSProto::msg::RankPlayerInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DBFD0)(data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetSmallGradeSpriteName_102563(DLL2SDK::CSProto::msg::RankPlayerInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DADD0)(data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetBigSpriteName_102564(DLL2SDK::CSProto::msg::RankPlayerInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DC210)(data_); } void DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetPveRewardItemInfoByZone_102565(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId rank_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E6068)(rank_id_); } void DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetPveRewardItemInfoByWorld_102566(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId rank_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E614C)(rank_id_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetRankidByConfig_102567(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId rankid_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId)>(DLL2SDK::GameAssemblyBase + 0x39E6230)(rankid_); } int32_t DLL2SDK::Assembly_CSharp::RankGame::RankUtil::GetRankInterval_102568(int32_t rank_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39E6330)(rank_, list_); } bool DLL2SDK::Assembly_CSharp::RankGame::RankUtil::ZbRankIsOnList_102569(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo* playerinfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E64F4)(playerinfo_); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::_ctor_102543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E09EC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::Awake_102544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E0B10)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::OnDestroy_102545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E0CB0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::OnClickTab_102546(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E0DF0)(this, obj_); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::ClickSelf_102547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D853C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::ClickSelf_NotCallBack_102548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E167C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::SetCallBack_102549(DLL2SDK::mscorlib::System::Action_1* fun_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39D8354)(this, fun_); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::ClickTab_102550(DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab* tab_, bool doNotdefaultCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E0EF0)(tab_, doNotdefaultCallback_); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::SetTabState_102551(DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab* tab_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E1774)(tab_, isActive_); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::SetLabelString_102552(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E19D0)(this, text_); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::SetBattlePassWeekTaskFinishCount_102553(DLL2SDK::mscorlib::System::String* finishCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E1B08)(this, finishCount_); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::SetBattlePassWeekTaskLockSprite_102554(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E1C40)(this, isLock_); } void DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab::_cctor_102555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E1D78)(); } void DLL2SDK::Assembly_CSharp::RankGame::ZbZoneRankData::_ctor_102538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E72A0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::ZbZoneRankData::SetPlayerList_102539(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool isReset_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x39E7378)(this, list_, isReset_); } int32_t DLL2SDK::Assembly_CSharp::RankGame::ZbZoneRankData::GetRankInterval_102540(int32_t rank_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39E7470)(rank_, list_); } void DLL2SDK::Assembly_CSharp::RankGame::ZbZoneRankData::PlayerListDivide_102541(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39E7634)(this, list_); } void DLL2SDK::Assembly_CSharp::RankGame::ZbZoneRankData::GetLastPlayerInfo_102542(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39E7A48)(this, list_); } void DLL2SDK::Assembly_CSharp::RankGame::RankRoleModelData::_ctor_102536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E39D8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankRoleModelData::SetPlayerBagList_102537(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39E02C4)(this, list_); } void DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::_ctor_102526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E27F0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::SetPlayerList_102527(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool isReset_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x39DEB04)(this, list_, isReset_); } void DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::PlayerListDivide_102528(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39E28C8)(this, list_); } void DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::GetLastPlayerInfo_102529(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39E2CDC)(this, list_); } void DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::SetIDCollectionPlayerlist_102530(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool isReset_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x39DF7A8)(this, list_, isReset_); } void DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::SetRankActivityInfoList_102531(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool isReset_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x39DFBA8)(this, list_, isReset_); } bool DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::FindAwardByRank_102532(uint32_t uRankId_, DLL2SDK::Assembly_CSharp::RankGame::RankAwardItem* awardItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E2FB0)(this, uRankId_, awardItem_); } bool DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::FindAwardByRankPercent_102533(uint32_t uRankPercent_, DLL2SDK::Assembly_CSharp::RankGame::RankAwardItem* awardItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E34C4)(this, uRankPercent_, awardItem_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::GetAllRankAwardItems_102534() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData*)>(DLL2SDK::GameAssemblyBase + 0x39CB790)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankAwardItem* DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData::FindCorrespondingAwardByRank_102535(uint32_t uRankId_, uint32_t uRankPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D6568)(this, uRankId_, uRankPercent_); } void DLL2SDK::Assembly_CSharp::RankGame::RankTabDataInfo::_ctor_102522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4A7C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTabDataInfo::InitializeDataStore_102523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankTabDataInfo::InitTabConfig_102524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4BD0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTabDataInfo::__xLuaBaseProxy_InitializeDataStore_102525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4C68)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTabData::_ctor_102519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E49C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankGame::RankTabData::get_tabName_102520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4A64)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTabData::set_tabName_102521(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4A74)(this, value_); } void DLL2SDK::Assembly_CSharp::RankGame::RankModel::_ctor_102511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E0588)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankModel::InitializeDataStore_102512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankModel::ReLogin_102513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankModel::InitTabConfig_102514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E06DC)(this); } DLL2SDK::Assembly_CSharp::Config::IRankTabConfig* DLL2SDK::Assembly_CSharp::RankGame::RankModel::GetTabCsv_102516(DLL2SDK::Assembly_CSharp::RankGame::RankModeType modeType_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D4750)(this, modeType_, tab_); } void DLL2SDK::Assembly_CSharp::RankGame::RankModel::__xLuaBaseProxy_InitializeDataStore_102517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E09DC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankModel::__xLuaBaseProxy_ReLogin_102518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E09E4)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTabInfo::_ctor_102508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4C70)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankGame::RankTabInfo::get_tabName_102509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4D48)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankTabInfo::set_tabName_102510(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E4D58)(this, value_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::_ctor_102484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD7EC)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankManager* DLL2SDK::Assembly_CSharp::RankGame::RankManager::get_Instance_102485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CC948)(); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::SwitchRankType_102486(DLL2SDK::Assembly_CSharp::RankGame::RankGlobalMode eGlobalMode_, DLL2SDK::Assembly_CSharp::RankGame::RankModeType eRankModeType_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs eRankTabs_, int32_t eRankTabChild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CF040)(this, eGlobalMode_, eRankModeType_, eRankTabs_, eRankTabChild_); } DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData* DLL2SDK::Assembly_CSharp::RankGame::RankManager::get_protocolData_102487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DDBBC)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankRoleModelData* DLL2SDK::Assembly_CSharp::RankGame::RankManager::get_modelData_102488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DDC6C)(this); } DLL2SDK::Assembly_CSharp::RankGame::ZbZoneRankData* DLL2SDK::Assembly_CSharp::RankGame::RankManager::get_zoneData_102489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DDD1C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::ChangeTabScrollViewOffset_102490(bool isSpecial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DDDCC)(this, isSpecial_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::OnTabSelect_102491(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DDF90)(this, index_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::OnSwitchTabSelect_102492(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DE154)(this, index_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::OnTabChildSelect_102493(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DE318)(this, index_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::OnZbSwitchTabSelect_102494(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DE4DC)(this, index_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::ReqRankList_102495(DLL2SDK::Assembly_CSharp::RankGame::RankGlobalMode rankMode_, int32_t rankId_, bool isMoreData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D39D4)(this, rankMode_, rankId_, isMoreData_); } bool DLL2SDK::Assembly_CSharp::RankGame::RankManager::ResRankList_102496(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DE6A0)(this, message_, err_); } bool DLL2SDK::Assembly_CSharp::RankGame::RankManager::ResFriendRankList_102497(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DEBFC)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::ReqRankAndActivitiesList_102498(int32_t rankId_, bool isMoreData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CCB80)(this, rankId_, isMoreData_); } bool DLL2SDK::Assembly_CSharp::RankGame::RankManager::ResRankAndActivitiesList_102499(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DF2FC)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::ReqModelGun_102500(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playeridList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39D6B08)(this, playeridList_); } bool DLL2SDK::Assembly_CSharp::RankGame::RankManager::ResModelGun_102501(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E0018)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::ReqRankPLayerCallingCardinfo_102502(DLL2SDK::mscorlib::System::Collections::Generic::List_1* infos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39DF118)(this, infos_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::ReqRankPLayerCallingCardinfo_102503(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playeridList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39DFE68)(this, playeridList_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::RankGame::RankManager::get_ServerRankTypeMap_102504() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RankGame::RankManager*)>(DLL2SDK::GameAssemblyBase + 0x39E0554)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::set_ServerRankTypeMap_102505(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39E057C)(this, value_); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::InitServerRankTypeMap_102506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DD98C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankManager::_cctor_102507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E0584)(); } void DLL2SDK::Assembly_CSharp::RankDetailCountDownTime::_ctor_102474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB7FC)(this); } void DLL2SDK::Assembly_CSharp::RankDetailCountDownTime::StartCountDown_102475(int32_t ColorChangeDay_, int32_t EndTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB8B4)(this, ColorChangeDay_, EndTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::RankDetailCountDownTime::StartTime_102476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BB9F4)(this); } void DLL2SDK::Assembly_CSharp::RankDetailCountDownTime::DisAbleCountDownTimes_102477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BBADC)(this); } void DLL2SDK::Assembly_CSharp::RankDataStore::_ctor_102444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B8024)(this); } void DLL2SDK::Assembly_CSharp::RankDataStore::GetSeasonInfoRes_102445(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B79CC)(this, res_); } bool DLL2SDK::Assembly_CSharp::RankDataStore::IsBrSeasonInfoValid_102446(DLL2SDK::CSProto::msg::BRLadderSeasonInfo* brLadderSeasonInfo_, uint64_t registerTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B8130)(this, brLadderSeasonInfo_, registerTime_); } bool DLL2SDK::Assembly_CSharp::RankDataStore::IsMpSeasonInfoValid_102447(DLL2SDK::CSProto::msg::MPLadderSeasonInfo* mpLadderSeasonInfo_, uint64_t registerTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B8258)(this, mpLadderSeasonInfo_, registerTime_); } void DLL2SDK::Assembly_CSharp::RankDataStore::GetMpHistoryRecordInfoList_102448(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* serverList_, int32_t curSeasonNo_, int32_t curSeasonLadderLevel_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39B8380)(this, list_, serverList_, curSeasonNo_, curSeasonLadderLevel_); } void DLL2SDK::Assembly_CSharp::RankDataStore::GetBrHistoryRecordInfoList_102449(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* serverList_, int32_t curSeasonNo_, int32_t curSeasonLadderLevel_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x39B90AC)(this, list_, serverList_, curSeasonNo_, curSeasonLadderLevel_); } int32_t DLL2SDK::Assembly_CSharp::RankDataStore::ComputeSpvpRemainingDays_102450(int32_t serverTime_, int32_t seasonNextIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B9DBC)(this, serverTime_, seasonNextIndex_); } int32_t DLL2SDK::Assembly_CSharp::RankDataStore::ComputeBrRemainingDays_102451(int32_t serverTime_, int32_t seasonNextIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B9FDC)(this, serverTime_, seasonNextIndex_); } DLL2SDK::Assembly_CSharp::ESeasonState DLL2SDK::Assembly_CSharp::RankDataStore::ComputeSpvpSeasonState_102452(uint32_t seasonIndexByServer_, int32_t serverTime_, uint32_t* spvpSeasonNoIndexByClient_, uint32_t* lastSeasonVideoNoIndex_, uint32_t* currentSeasonVideoNoIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BA1FC)(this, seasonIndexByServer_, serverTime_, spvpSeasonNoIndexByClient_, lastSeasonVideoNoIndex_, currentSeasonVideoNoIndex_); } DLL2SDK::CSProto::msg::MPLadderSeasonInfo* DLL2SDK::Assembly_CSharp::RankDataStore::GetSpvpLadderSeasonInfoBySeasonIndex_102453(uint32_t seasonNoIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BA700)(this, seasonNoIndex_); } DLL2SDK::Assembly_CSharp::ESeasonState DLL2SDK::Assembly_CSharp::RankDataStore::ComputeBrSeasonState_102454(uint32_t seasonIndexByServer_, int32_t serverTime_, uint32_t* brSeasonNoIndexByClient_, uint32_t* lastSeasonVideoNoIndex_, uint32_t* currentSeasonVideoNoIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BA884)(this, seasonIndexByServer_, serverTime_, brSeasonNoIndexByClient_, lastSeasonVideoNoIndex_, currentSeasonVideoNoIndex_); } DLL2SDK::CSProto::msg::BRLadderSeasonInfo* DLL2SDK::Assembly_CSharp::RankDataStore::GetBrLadderSeasonInfoBySeasonIndex_102455(uint32_t seasonNoIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BAD88)(this, seasonNoIndex_); } int32_t DLL2SDK::Assembly_CSharp::RankDataStore::_GetSeasonInfoRes_m__0_102456(DLL2SDK::CSProto::msg::MPLadderSeasonInfo* a_, DLL2SDK::CSProto::msg::MPLadderSeasonInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BAF0C)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::RankDataStore::_GetSeasonInfoRes_m__1_102457(DLL2SDK::CSProto::msg::BRLadderSeasonInfo* a_, DLL2SDK::CSProto::msg::BRLadderSeasonInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BAF64)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::RankDataStore::_GetMpHistoryRecordInfoList_m__2_102458(DLL2SDK::Assembly_CSharp::HistorySeasonLevelRecordClient* a_, DLL2SDK::Assembly_CSharp::HistorySeasonLevelRecordClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BAFBC)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::RankDataStore::_GetBrHistoryRecordInfoList_m__3_102459(DLL2SDK::Assembly_CSharp::HistorySeasonLevelRecordClient* a_, DLL2SDK::Assembly_CSharp::HistorySeasonLevelRecordClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BAFF4)(a_, b_); } void DLL2SDK::Assembly_CSharp::RankDataAgent::_ctor_102439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B7494)(this); } DLL2SDK::Assembly_CSharp::RankDataStore* DLL2SDK::Assembly_CSharp::RankDataAgent::get_RankDS_102440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B7568)(this); } void DLL2SDK::Assembly_CSharp::RankDataAgent::GetSeasonInfoReq_102441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B7618)(this); } bool DLL2SDK::Assembly_CSharp::RankDataAgent::GetSeasonInfoRes_102442(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B7748)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::RankDataAgent::_cctor_102443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B7F94)(); } void DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore::_ctor_102432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC5214)(this); } void DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore::UpdateData_102433(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC4F44)(this, res_); } DLL2SDK::Assembly_CSharp::ElectronicSportsData* DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore::GetElectronicSportsDataByTimeAndModeCategory_102434(int32_t serverTime_, int32_t modeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC52EC)(this, serverTime_, modeCategory_); } bool DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore::GetUrlPreByTimeAndModeCategory_102435(int32_t modeCategory_, DLL2SDK::mscorlib::System::String* urlPre_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC54B4)(this, modeCategory_, urlPre_); } void DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore::ReLogin_102436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore::IsNeedUid_102437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC56FC)(this); } void DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore::__xLuaBaseProxy_ReLogin_102438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC57C0)(this); } void DLL2SDK::Assembly_CSharp::ElectronicSportsData::_ctor_102417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3F30)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_WebUrl_102418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3FD4)(this); } int32_t DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_StartTime_102419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3FDC)(this); } int32_t DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_EndTime_102420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3FE4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_ImgLocalResource_102421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3FEC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_ImgCdnResource_102422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3FF4)(this); } int32_t DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_ModeCategory_102423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3FFC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_FirstLineDesc_102424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC4004)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_SecondLineDesc_102425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC400C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_CountDowns_102426() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ElectronicSportsData*)>(DLL2SDK::GameAssemblyBase + 0x4BC4014)(this); } DLL2SDK::CSProto::msg::ElectronicSportCountDown* DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_ElectronicSportCountDown_102427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC401C)(this); } int32_t DLL2SDK::Assembly_CSharp::ElectronicSportsData::get_ColorChangeDays_102428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC4024)(this); } bool DLL2SDK::Assembly_CSharp::ElectronicSportsData::isValid_102429(int32_t serverTime_, int32_t modeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC402C)(this, serverTime_, modeCategory_); } bool DLL2SDK::Assembly_CSharp::ElectronicSportsData::isInCountDowns_102430(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC4128)(this, serverTime_); } void DLL2SDK::Assembly_CSharp::ElectronicSportsData::SaveData_102431(DLL2SDK::CSProto::msg::ElectronicSportsConf* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC43EC)(this, conf_); } void DLL2SDK::Assembly_CSharp::ElectronicSportsDataAgent::_ctor_102412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC4A0C)(this); } DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore* DLL2SDK::Assembly_CSharp::ElectronicSportsDataAgent::get_ElectronicSportsDS_102413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC4AE0)(this); } void DLL2SDK::Assembly_CSharp::ElectronicSportsDataAgent::ReqGetElectronicSportsConf_102414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC4B90)(this); } bool DLL2SDK::Assembly_CSharp::ElectronicSportsDataAgent::OnGetElectronicSportsConf_102415(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC4CC0)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::ElectronicSportsDataAgent::_cctor_102416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC5184)(); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::_ctor_102374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ED36C)(this); } DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore* DLL2SDK::Assembly_CSharp::RankStatisticWindowController::get_SpvpLadderDS_102375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ED49C)(this); } DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore* DLL2SDK::Assembly_CSharp::RankStatisticWindowController::get_BrLadderDS_102376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ED54C)(this); } DLL2SDK::Assembly_CSharp::RankDataStore* DLL2SDK::Assembly_CSharp::RankStatisticWindowController::get_RankDS_102377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ED5FC)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::Init_102378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankStatisticWindowController::GetViewAssetId_102379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::RegisterDelegates_102380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::UnRegisterDelegates_102381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnBtnShareClick_102382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EE1F8)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::RankStatisticWindowController::GetShareData_102383(DLL2SDK::Assembly_CSharp::ERankDetailType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EE310)(this, type_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::RankStatisticWindowController::GetShareReportData_102384(DLL2SDK::Assembly_CSharp::ERankDetailType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EE678)(this, type_); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnBtnRankDataClick_102385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EE7FC)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnBtnRankHistoryClick_102386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EEA78)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnBtnCloseClick_102387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EEB20)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnBtnLeftClick_102388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EEC08)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnBtnRightClick_102389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EFA10)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnBtnHistoryLeftClick_102390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EFB20)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnBtnHistoryRightClick_102391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EFD40)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnHistoryShareBtnClicked_102392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F0060)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::UpdateView_102393(DLL2SDK::Assembly_CSharp::ERankDetailType rankDetailType_, DLL2SDK::Assembly_CSharp::ERankStatisticType rankStatisticType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C18B4)(this, rankDetailType_, rankStatisticType_); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::InitHistoryScrollView_102394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F030C)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::_SetView_102395(DLL2SDK::Assembly_CSharp::ERankStatisticType rankStatisticType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EE8A4)(this, rankStatisticType_); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::_SetRank_102396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EED18)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::_SetSeasonInfo_102397(DLL2SDK::Assembly_CSharp::ERankDetailType rankDetailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F091C)(this, rankDetailType_); } bool DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnEasyListItemClick_102398(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::OnEasyListDataChanged_102399(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::RankStatisticWindowController::GetShareData_102400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F016C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RankStatisticWindowController::GetShareHistoryItemData_102401() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RankStatisticWindowController*)>(DLL2SDK::GameAssemblyBase + 0x39F1450)(this); } bool DLL2SDK::Assembly_CSharp::RankStatisticWindowController::__SetRank_m__0_102402(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F1898)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankStatisticWindowController::__SetRank_m__1_102403(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F191C)(this, it_); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::__xLuaBaseProxy_Init_102404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F19A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankStatisticWindowController::__xLuaBaseProxy_GetViewAssetId_102405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F19A8)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::__xLuaBaseProxy_RegisterDelegates_102406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F19B0)(this); } void DLL2SDK::Assembly_CSharp::RankStatisticWindowController::__xLuaBaseProxy_UnRegisterDelegates_102407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F19B8)(this); } void DLL2SDK::Assembly_CSharp::HistorySeasonLevelRecordClient::_ctor_102373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474AF50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::_ctor_93333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BF10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::Init_93334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::GetViewAssetId_93335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::RegisterDelegates_93336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::UnRegisterDelegates_93337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::_OnBtnEnterClick_93339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434C46C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::IsDataValid_93340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::__xLuaBaseProxy_Init_93341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434C9A4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::__xLuaBaseProxy_GetViewAssetId_93342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434C9AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::__xLuaBaseProxy_RegisterDelegates_93343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434C9B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseController::__xLuaBaseProxy_UnRegisterDelegates_93344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434C9BC)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::_ctor_102356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EB510)(this); } bool DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::IsShowCommonAvatar_102357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarAdapterType DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::AvatarAdapterType_102358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::GetBackgroundTexture_102359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::IsEnableCameraClear_102360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::OnNavigationShowed_102361(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::OnNavigationWillClose_102362(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::__xLuaBaseProxy_IsShowCommonAvatar_102363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EBBCC)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarAdapterType DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::__xLuaBaseProxy_AvatarAdapterType_102364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EBBD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::__xLuaBaseProxy_GetBackgroundTexture_102365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EBBDC)(this); } bool DLL2SDK::Assembly_CSharp::RankRewardDetailNavController::__xLuaBaseProxy_IsEnableCameraClear_102366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EBBE4)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::_ctor_102336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E882C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankRewardDetailController::GetViewAssetId_102337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::RegisterDelegates_102338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::UnRegisterDelegates_102339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::Init_102340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::SetData_102341(uint32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E8E14)(this, itemID_); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::SetAssetDownloadBtn_102342(uint32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EA0A0)(this, itemID_); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::OnResDownloaded_102343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EA88C)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::SetWeaponCompare_102344(uint32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EA6F8)(this, itemID_); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::OnCompareBtnClick_102345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EAA80)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::OnNotifyTopBarBackBtnClick_102346(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EACFC)(this, msg_); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::OnMagnifyBtnClick_102347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EAE28)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::SetMagnifyMode_102348(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EAF28)(this, show_); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::HiedFrameCallingView_102349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E9F04)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::SetFrameView_102350(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EA2B4)(this, itemId_); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::SetCallingTemplate_102351(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EA4DC)(this, itemId_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankRewardDetailController::__xLuaBaseProxy_GetViewAssetId_102352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EB4F0)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::__xLuaBaseProxy_RegisterDelegates_102353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EB4F8)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::__xLuaBaseProxy_UnRegisterDelegates_102354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EB500)(this); } void DLL2SDK::Assembly_CSharp::RankRewardDetailController::__xLuaBaseProxy_Init_102355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EB508)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankNavController::_ctor_102321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E1E28)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankNavController::GetViewAssetId_102322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankGame::RankNavController::IsUseRankLight_102323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankNavController::OnNavigationShowed_102324(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankNavController::OnNavigationWillClose_102325(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::RankGame::RankNavController::IsShowAvatar_102326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankGame::RankNavController::GetBackgroundTexture_102327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankGame::RankNavController::IsEnableCameraClear_102328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankNavController::FadeOut_102329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankNavController::__xLuaBaseProxy_GetViewAssetId_102330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E27C0)(this); } bool DLL2SDK::Assembly_CSharp::RankGame::RankNavController::__xLuaBaseProxy_IsUseRankLight_102331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E27C8)(this); } bool DLL2SDK::Assembly_CSharp::RankGame::RankNavController::__xLuaBaseProxy_IsShowAvatar_102332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E27D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RankGame::RankNavController::__xLuaBaseProxy_GetBackgroundTexture_102333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E27D8)(this); } bool DLL2SDK::Assembly_CSharp::RankGame::RankNavController::__xLuaBaseProxy_IsEnableCameraClear_102334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E27E0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankNavController::__xLuaBaseProxy_FadeOut_102335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E27E8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemController::_ctor_102310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D86D4)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemController::Init_102311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankItemController::GetViewAssetId_102312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemController::RegisterDelegates_102313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemController::UnRegisterDelegates_102314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankGame::RankItemController::SetEasyListData_102315(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemController::OnAvatorBtnClick_102316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D9F4C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemController::__xLuaBaseProxy_Init_102317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DA260)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankItemController::__xLuaBaseProxy_GetViewAssetId_102318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DA268)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemController::__xLuaBaseProxy_RegisterDelegates_102319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DA270)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankItemController::__xLuaBaseProxy_UnRegisterDelegates_102320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39DA278)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController::_ctor_102307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D8634)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController::GetViewAssetId_102308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController::__xLuaBaseProxy_GetViewAssetId_102309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D881C)(this); } void DLL2SDK::Assembly_CSharp::RankHisotryItemController::_ctor_102301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E7DEC)(this); } void DLL2SDK::Assembly_CSharp::RankHisotryItemController::Init_102302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankHisotryItemController::GetViewAssetId_102303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankHisotryItemController::SetEasyListData_102304(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::RankHisotryItemController::__xLuaBaseProxy_Init_102305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E86B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankHisotryItemController::__xLuaBaseProxy_GetViewAssetId_102306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E86BC)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::_ctor_102290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CA4BC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::GetViewAssetId_102291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::IsEnableCameraClear_102292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::IsShowNone_102293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::IsShowSquad_102294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::OnNavigationShowed_102295(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::OnNavigationWillClose_102296(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::__xLuaBaseProxy_GetViewAssetId_102297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CAAE4)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::__xLuaBaseProxy_IsEnableCameraClear_102298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CAAEC)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::__xLuaBaseProxy_IsShowNone_102299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CAAF4)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController_EnterFromRoom::__xLuaBaseProxy_IsShowSquad_102300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CAAFC)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::_ctor_102279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9E88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::GetViewAssetId_102280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::IsEnableCameraClear_102281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::IsShowNone_102282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::IsShowSquad_102283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::OnNavigationShowed_102284(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::OnNavigationWillClose_102285(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::__xLuaBaseProxy_GetViewAssetId_102286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CA49C)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::__xLuaBaseProxy_IsEnableCameraClear_102287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CA4A4)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::__xLuaBaseProxy_IsShowNone_102288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CA4AC)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowNavController::__xLuaBaseProxy_IsShowSquad_102289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CA4B4)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::_ctor_102193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BC170)(this); } DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore* DLL2SDK::Assembly_CSharp::RankDetailWindowController::get_SpvpLadderDS_102194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BC2C4)(this); } DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore* DLL2SDK::Assembly_CSharp::RankDetailWindowController::get_BrLadderDS_102195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BC374)(this); } DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore* DLL2SDK::Assembly_CSharp::RankDetailWindowController::get_PersonalInfoDS_102196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BC424)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::RankDetailWindowController::get_GlobalDS_102197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BC4D4)(this); } DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore* DLL2SDK::Assembly_CSharp::RankDetailWindowController::get_ElectronicSportsDS_102198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BC584)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::Init_102199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankDetailWindowController::GetViewAssetId_102200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::RegisterDelegates_102201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::RefreshTimer_102202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BD250)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::RefreshElectronicSports_102203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BD50C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::UnRegisterDelegates_102204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnRewardDetailClick_102205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BE4B4)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnElectronicSportsClick_102206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BEB14)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnSpvpDetailClick_102207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BEDE8)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnBrDetailClick_102208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BF368)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnOpen_102209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnMultiplayAssetLoaded_102210(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x39C01B8)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::EnterMultiplayRoom_102211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C047C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBRAssetLoaded_102212(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x39C0818)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::EnterBrRoom_102213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C0BCC)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnCreateLadderRoom_102214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C0F68)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnRankDetailClick_102215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C1268)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnSeasonVideoClick_102216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C142C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnRewardWindowClick_102217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C153C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnStatisticWindowClick_102218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C1704)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnNotifyCloseRankStatisticWindowView_102219(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C1AC0)(this, message_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::ComputeSpvpSeasonState_102220(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BD334)(this, serverTime_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::ComputeBrSeasonState_102221(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BD420)(this, serverTime_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::CheckShowVide_102222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C1B9C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::InitView_102223(DLL2SDK::Assembly_CSharp::ERankDetailType rankDetailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C1CA8)(this, rankDetailType_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::InitBtnState_102224(bool bEnterFromHome_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C2068)(this, bEnterFromHome_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::ShowRewardWindow_102225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C220C)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController::CheckDetailViewEnableChange_102226(DLL2SDK::Assembly_CSharp::ERankDetailType detailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C23C4)(this, detailType_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetDetailView_102227(DLL2SDK::Assembly_CSharp::ERankDetailType detailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BF02C)(this, detailType_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetSpvpView_102228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C2854)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetBrView_102229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C300C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetElectronicSports_102230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BD7F8)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::RefreshElectronicSportsCountDown_102231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C3A54)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetSpvpRankTip_102232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C2C04)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetBrRankTip_102233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C3228)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetBtnState_102234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C2910)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetCurrentSpvpRankInfo_102235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C2AA4)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetCurrentBrRankInfo_102236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C30C8)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetSpvpSeasonInfo_102237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C3C5C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetBrSeasonInfo_102238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C6714)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetSpvpPlayerRankInfo_102239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C4700)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetBrPlayerRankInfo_102240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C71B8)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetSpvpNextLevelRewards_102241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C5654)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnBtnRewardDetailClick_102242(uint32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BE638)(this, itemID_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetBestRewards_102243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BF89C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetRankDetailBg_102244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C2480)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetBrNextLevelRewards_102245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C810C)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetSpvpNextBestRewards_102246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C63B4)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::SetBrNextBestRewards_102247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C8E6C)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController::CheckCurrentController_102248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39BD668)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::OnNotifySetOpenFromWindowCache_102249(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C92F4)(this, message_); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController::IsOpenFromWindow_102250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9418)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::_RegisterDelegates_m__0_102251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C94C0)(this); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController::_SetSpvpRankTip_m__1_102252(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9678)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController::_SetBrRankTip_m__2_102253(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C96FC)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController::_SetSpvpPlayerRankInfo_m__3_102254(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9780)(this, it_); } bool DLL2SDK::Assembly_CSharp::RankDetailWindowController::_SetBrPlayerRankInfo_m__4_102255(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9804)(this, it_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::__xLuaBaseProxy_Init_102256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9888)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankDetailWindowController::__xLuaBaseProxy_GetViewAssetId_102257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9890)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::__xLuaBaseProxy_RegisterDelegates_102258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9898)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::__xLuaBaseProxy_UnRegisterDelegates_102259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C98A0)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController::__xLuaBaseProxy_OnOpen_102260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C98A8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::_ctor_102134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CE168)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankController::GetViewAssetId_102135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::Init_102136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnOpen_102137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::DelayInitView_102138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CE928)(this); } bool DLL2SDK::Assembly_CSharp::RankGame::RankController::IsTaskActivityRanking_102139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ResetRankType_102140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ShutDown_102141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::InitEasyList_102142(int32_t itemWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, itemWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ViewInit_102143(int32_t itemWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CEC00)(this, itemWidth_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::WillShow_102144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::RoolSeasonOffTips_102145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D14A8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::RollTips_102146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D1648)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ResetRoolTips_102147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D1838)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ResetDefaultSelect_102148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D080C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnClose_102149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_102150(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::RegisterDelegates_102151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::UnRegisterDelegates_102152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnRankModeChange_102153(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D2D28)(this, msg_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::BrAndMpNeedRefreshView_102154(DLL2SDK::Assembly_CSharp::RankGame::RankModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D35E0)(this, type_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnTopRankTitleChange_102155(DLL2SDK::Assembly_CSharp::RankGame::RankModeType rankmode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D3074)(this, rankmode_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ReqDataImpl_102156(bool isReqMore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CF87C)(this, isReqMore_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::TlogReport_102157(int32_t curRankId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D3C90)(this, curRankId_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnRankSubTabChange_102158(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D3FD8)(this, msg_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::SetLogoSprite_102159(DLL2SDK::Assembly_CSharp::RankGame::RankModeType ModeType_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D4468)(this, ModeType_, type_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnRankActivityChange_102160(double fActivityLeftTime_, DLL2SDK::mscorlib::System::String* RankItemDescript_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D59C8)(this, fActivityLeftTime_, RankItemDescript_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnRankGlobalSwitch_102161(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D5CC4)(this, msg_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnRankSubTabSwitch_102162(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D5EB4)(this, msg_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ResetRankInfo_102163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CF3F0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ResetEasyList_102164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D622C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::CleanModeDic_102165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D1AE4)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ShowRankDataList_102166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D1EEC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ReqPlayerInfo_102167(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39D2294)(this, playerInfoList_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::RankGame::RankController::ReqOnetime_102168(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RankGame::RankController*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x39D6800)(this, list_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ShowRankDataListContinue_102169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D1D74)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ReqModelAndGun_102170(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39D69DC)(this, list_); } bool DLL2SDK::Assembly_CSharp::RankGame::RankController::OnEasyListItemClick_102171(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::GetPlayerLoadoutInfo_102172(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D6E40)(this, index_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ResetPlayerCallingCard_102173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D72E4)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnEasyListDataChanged_102174(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnScrollViewDragEnd_102175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D771C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnCallinCardInfoUpdate_102176(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7850)(this, msg_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnScrollViewOffsetChange_102177(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D792C)(this, msg_); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::ResetModelToMine_102178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CFAD8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnmyRankBtnClick_102179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7A64)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::OnTipsBtnClick_102180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7BF0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::_cctor_102181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7DF8)(); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::_WillShow_m__0_102182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7E8C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankController::__xLuaBaseProxy_GetViewAssetId_102183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7F48)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::__xLuaBaseProxy_Init_102184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7F50)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::__xLuaBaseProxy_OnOpen_102185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7F58)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::__xLuaBaseProxy_ShutDown_102186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7F60)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::__xLuaBaseProxy_WillShow_102187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7F68)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::__xLuaBaseProxy_OnClose_102188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7F70)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::__xLuaBaseProxy_RegisterDelegates_102189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7F78)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankController::__xLuaBaseProxy_UnRegisterDelegates_102190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D7F80)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::_ctor_102124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CD134)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::Init_102125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::GetViewAssetId_102126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::RegisterDelegates_102127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::UnRegisterDelegates_102128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::SetEasyListData_102129(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::__xLuaBaseProxy_Init_102130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CD820)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::__xLuaBaseProxy_GetViewAssetId_102131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CD828)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::__xLuaBaseProxy_RegisterDelegates_102132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CD830)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItemController::__xLuaBaseProxy_UnRegisterDelegates_102133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CD838)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardItem::_ctor_102123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CD090)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseView::_ctor_100020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C230C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseView::AttachDynamicTabViewToObj_100021(DLL2SDK::UnityEngine::UnityEngine::Component* comp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, comp_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemView::_ctor_102107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB2A70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffView::_ctor_102104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA468C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffView::Awake_102105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffView::__xLuaBaseProxy_Awake_102106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA4818)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltView::_ctor_102103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA3E1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseView::_ctor_100178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F205F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseView::SetWeaponMenu_100179(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F538E4)(this, weapon_, squadType_, loadoutIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseView::FillMenuCell_100180(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell* cell_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F53A38)(this, weapon_, cell_, squadType_, loadoutIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseView::SetCellItem_100181(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell* cell_, DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, weapon_, cell_, item_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseView::CheckCanEquip_100182(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType cellType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F53F88)(this, weapon_, cellType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseView::SetMenuSelectedStatus_100183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallView::_ctor_102083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8FB6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallView::ResetAllTab_102084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8CAE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallView::ShowWeaponTab_102085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8CD80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallView::ShowFilterView_102086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8CE94)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallView::_ShowFilterView_m__0_102087(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8FC10)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemView::_ctor_102082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F120)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeView::_ctor_102077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8B0A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeView::ResetAllTab_102078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A88CF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeView::ShowFilterView_102079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A89124)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeView::_ShowFilterView_m__0_102080(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8B14C)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeView::_ShowFilterView_m__1_102081(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8B24C)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeView::_ctor_102076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A85AB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentView::_ctor_102072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82BE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentView::ResetAllTab_102073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A80700)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentView::ShowFilterView_102074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8099C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentView::_ShowFilterView_m__0_102075(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82C84)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::_ctor_99497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1EF18)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::IsShowSquad_99498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::IsShowNone_99499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::OnShowImpl_99500(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1FA7C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::OnNavigationWillShow_99501(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::OnNavigationShowed_99502(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::OnNavigationWillClose_99503(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::NavigationWillPop_99504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::__xLuaBaseProxy_IsShowSquad_99505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F487D4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::__xLuaBaseProxy_IsShowNone_99506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F487DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::__xLuaBaseProxy_OnNavigationWillShow_99507(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F487E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutShowInSquadNavController::__xLuaBaseProxy_NavigationWillPop_99508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F487EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::_ctor_102052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA37F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::GetBackgroundTexture_102053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::IsEnableCameraClear_102054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::OnNavigationShowed_102055(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::UploadEntranceClick_102056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA3B44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::OnNavigationWillClose_102057(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::__xLuaBaseProxy_GetBackgroundTexture_102058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA3DFC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::__xLuaBaseProxy_IsEnableCameraClear_102059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA3E04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::__xLuaBaseProxy_OnNavigationShowed_102060(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA3E0C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltNavigation::__xLuaBaseProxy_OnNavigationWillClose_102061(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA3E14)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::_ctor_102042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D484)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::GetBackgroundTexture_102043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::IsEnableCameraClear_102044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::OnNavigationShowed_102045(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::UploadEntranceClick_102046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9DC04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::OnNavigationWillClose_102047(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::__xLuaBaseProxy_GetBackgroundTexture_102048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9DEBC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::__xLuaBaseProxy_IsEnableCameraClear_102049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9DEC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::__xLuaBaseProxy_OnNavigationShowed_102050(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9DECC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolNavigation::__xLuaBaseProxy_OnNavigationWillClose_102051(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9DED4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::_ctor_102032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F1C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::GetBackgroundTexture_102033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::IsEnableCameraClear_102034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::OnNavigationShowed_102035(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::UploadEntranceClick_102036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F674)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::OnNavigationWillClose_102037(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::__xLuaBaseProxy_GetBackgroundTexture_102038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F92C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::__xLuaBaseProxy_IsEnableCameraClear_102039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F934)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::__xLuaBaseProxy_OnNavigationShowed_102040(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F93C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallNavigation::__xLuaBaseProxy_OnNavigationWillClose_102041(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F944)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::_ctor_102022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A848)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::GetBackgroundTexture_102023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::IsEnableCameraClear_102024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::OnNavigationShowed_102025(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::UploadEntranceClick_102026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8ADD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::OnNavigationWillClose_102027(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::__xLuaBaseProxy_GetBackgroundTexture_102028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8B088)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::__xLuaBaseProxy_IsEnableCameraClear_102029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8B090)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::__xLuaBaseProxy_OnNavigationShowed_102030(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8B098)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeNavigation::__xLuaBaseProxy_OnNavigationWillClose_102031(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8B0A0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::_ctor_102012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82128)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::GetBackgroundTexture_102013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::IsEnableCameraClear_102014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::OnNavigationShowed_102015(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::UploadEntranceClick_102016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A828AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::OnNavigationWillClose_102017(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::__xLuaBaseProxy_GetBackgroundTexture_102018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82BC0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::__xLuaBaseProxy_IsEnableCameraClear_102019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82BC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::__xLuaBaseProxy_OnNavigationShowed_102020(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82BD0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentNavigation::__xLuaBaseProxy_OnNavigationWillClose_102021(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82BD8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::UITweener::_ctor_1605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4064C08)(this); } float DLL2SDK::Assembly_CSharp::UITweener::get_amountPerDelta_1606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4064E0C)(this); } void DLL2SDK::Assembly_CSharp::UITweener::set_amountPerDelta_1607(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4064F10)(this, value_); } float DLL2SDK::Assembly_CSharp::UITweener::get_tweenFactor_1608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4064F18)(this); } void DLL2SDK::Assembly_CSharp::UITweener::set_tweenFactor_1609(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406255C)(this, value_); } DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction DLL2SDK::Assembly_CSharp::UITweener::get_direction_1610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4064F20)(this); } void DLL2SDK::Assembly_CSharp::UITweener::Reset_1611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4064F44)(this); } void DLL2SDK::Assembly_CSharp::UITweener::Start_1612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITweener::Update_1613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4065754)(this); } void DLL2SDK::Assembly_CSharp::UITweener::FixedUpdate_1614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4065804)(this); } void DLL2SDK::Assembly_CSharp::UITweener::DoUpdate_1615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40650B8)(this); } void DLL2SDK::Assembly_CSharp::UITweener::SetOnFinished_1616(DLL2SDK::Assembly_CSharp::EventDelegate_Callback* del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4065BFC)(this, del_); } void DLL2SDK::Assembly_CSharp::UITweener::SetOnFinished_1617(DLL2SDK::Assembly_CSharp::EventDelegate* del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4065CF0)(this, del_); } void DLL2SDK::Assembly_CSharp::UITweener::AddOnFinished_1618(DLL2SDK::Assembly_CSharp::EventDelegate_Callback* del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4065DE4)(this, del_); } void DLL2SDK::Assembly_CSharp::UITweener::AddOnFinished_1619(DLL2SDK::Assembly_CSharp::EventDelegate* del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4065ED8)(this, del_); } void DLL2SDK::Assembly_CSharp::UITweener::RemoveOnFinished_1620(DLL2SDK::Assembly_CSharp::EventDelegate* del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4065FCC)(this, del_); } void DLL2SDK::Assembly_CSharp::UITweener::OnDisable_1621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40660CC)(this); } void DLL2SDK::Assembly_CSharp::UITweener::Sample_1622(float factor_, bool isFinished_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40658B4)(this, factor_, isFinished_); } float DLL2SDK::Assembly_CSharp::UITweener::BounceLogic_1623(float val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4066170)(this, val_); } void DLL2SDK::Assembly_CSharp::UITweener::Play_1624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40662D4)(this); } void DLL2SDK::Assembly_CSharp::UITweener::PlayForward_1625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4066388)(this); } void DLL2SDK::Assembly_CSharp::UITweener::PlayReverse_1626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406643C)(this); } void DLL2SDK::Assembly_CSharp::UITweener::Play_1627(bool forward_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, forward_, Data.method); } void DLL2SDK::Assembly_CSharp::UITweener::ResetToBeginning_1628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406662C)(this); } void DLL2SDK::Assembly_CSharp::UITweener::ResetToBeginning_1629(bool forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406671C)(this, forward_); } void DLL2SDK::Assembly_CSharp::UITweener::Toggle_1630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4066804)(this); } void DLL2SDK::Assembly_CSharp::UITweener::SetStartToCurrentValue_1633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITweener::SetEndToCurrentValue_1634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PveOffWallInLobbyController::_ctor_101996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B28B7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PveOffWallInLobbyController::Awake_101997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B28C50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PveOffWallInLobbyController::SetOffWallSprite_101998(DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B28E88)(this, spriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::PveOffWallInLobbyController::SetOffWallSpriteActive_101999(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B28D64)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::PveOffWallInLobbyController::SetActive_102000(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B28FD8)(active_); } void DLL2SDK::Assembly_CSharp::GameUI::PveOffWallInLobbyController::_cctor_102001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2919C)(); } void DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::_ctor_101985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B271D4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::GetOffWallWeaponList_101986() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil*)>(DLL2SDK::GameAssemblyBase + 0x3B2731C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::PveWeaponSortComparison_101987(DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig* a_, DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B275A0)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::GetWeaponList_101988(DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig* weaponConf_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil*, DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig*)>(DLL2SDK::GameAssemblyBase + 0x3B276C8)(this, weaponConf_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::WeaponSortComparison_101989(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B27BAC)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::WeaponInConfigSortComparison_101990(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B27D54)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::GetPveMeleeList_101991(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* curEquipedItem_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x3B27EC4)(this, curEquipedItem_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::PveMeleeSortComparison_101992(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2826C)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::GetPvePistolList_101993(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* curEquipedItem_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x3B283E8)(this, curEquipedItem_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::GetPveUltList_101994() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil*)>(DLL2SDK::GameAssemblyBase + 0x3B287D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PveLoadoutUtil::_cctor_101995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B28AEC)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallPlane::_ctor_101983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F94C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallPlane::SetSprite_101984(DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F9F0)(this, spriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::CameraBlurUtil::_ctor_101979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA6518)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CameraBlurUtil::Start_101980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA65C4)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameUI::CameraBlurUtil::GetBlurMaterial_101981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA66D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CameraBlurUtil::OnRenderImage_101982(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* sourceTexture_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* destTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA67CC)(this, sourceTexture_, destTexture_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::_ctor_101965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB1158)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::GetViewAssetId_101966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::Init_101967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::RegisterDelegates_101968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::UnRegisterDelegates_101969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::SetEasyListData_101970(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::SetReddotActive_101971(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9CDF4)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::IsReddotNotNull_101972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9CC0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::RefreshLoadoutPveWeaponController_101973(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB18E4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::RefreshLoadoutPvePistolController_101974(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB21E8)(this, index_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::__xLuaBaseProxy_GetViewAssetId_101975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB2A50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::__xLuaBaseProxy_Init_101976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB2A58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::__xLuaBaseProxy_RegisterDelegates_101977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB2A60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponItemController::__xLuaBaseProxy_UnRegisterDelegates_101978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB2A68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::_ctor_98727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BABF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::Init_98728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::DelayInitView_98729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::OnClose_98730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::WillShow_98731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::RegisterDelegates_98732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::UnRegisterDelegates_98733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::OnNotifyOnScreenCapture_98734(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251C4C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::InitShareNode_98735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251C1A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::ResetShareNode_98736(bool isShow_, DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, bool forceShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251C868)(this, isShow_, item_, forceShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::ShowShare_98737(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, bool forceShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251C950)(this, item_, forceShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::HideShare_98738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251C6D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::OnShareBtnClicked_98739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251CC4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::OnCaptureShareClicked_98740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251CD94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::CheckSuiteInfo_98741(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* loadoutData_, uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251CEBC)(this, loadoutData_, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::OnSuiteDetailBtnClick_98742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::OnNotifyTopBarBackBtnClick_98743(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::NotifyDataStoreUpdated_98744(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::OnNotifyDataStoreUpdated_98745(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::__xLuaBaseProxy_Init_98746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251D9BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::__xLuaBaseProxy_OnClose_98747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251D9C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::__xLuaBaseProxy_WillShow_98748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251D9CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::__xLuaBaseProxy_RegisterDelegates_98749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251D9D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBaseController::__xLuaBaseProxy_UnRegisterDelegates_98750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251D9DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::_ctor_101885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA3EC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::GetViewAssetId_101886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::Init_101887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::RegisterDelegates_101888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::UnRegisterDelegates_101889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::RefreshView_101890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA411C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::PreCloseAnimation_101891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::__xLuaBaseProxy_GetViewAssetId_101892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA4664)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::__xLuaBaseProxy_Init_101893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA466C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::__xLuaBaseProxy_RegisterDelegates_101894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA4674)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::__xLuaBaseProxy_UnRegisterDelegates_101895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA467C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponBuffController::__xLuaBaseProxy_PreCloseAnimation_101896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA4684)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::_ctor_101851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9EF68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::GetViewAssetId_101852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::Init_101853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::DelayInitView_101854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::CheckSpecialTitleEffect_101855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9F5B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::WillShow_101856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::OnClose_101857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::RefreshAllView_101858(bool refresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9F964)(this, refresh_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::RegisterDelegates_101859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::UnRegisterDelegates_101860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::OnNotifyTopBarBackBtnClick_101861(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::OnMagnifyBtnClick_101862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA0DF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::SetMagnifyMode_101863(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA0EDC)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::OnWeaponShowBtnClick_101864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA154C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::OnWeaponShowedBtnClick_101865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA17F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::OnWeaponGotoBtnClick_101866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA1970)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::OnNotifyLoadoutWeaponUpdateData_101867(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA1FF0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::ResetWeaponList_101868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9FBE0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::ItemSort_101869(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA2110)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::SetWeaponData_101870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA0604)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::UpdateWeaponList_101871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA2300)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::UpdateWeaponInfo_101872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA25D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::UpdateBtnState_101873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA2A90)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::OnEasyListItemClick_101874(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::OnEasyListDataChanged_101875(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::_cctor_101876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA36DC)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::__xLuaBaseProxy_GetViewAssetId_101877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA37B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::__xLuaBaseProxy_Init_101878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA37C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::__xLuaBaseProxy_DelayInitView_101879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA37C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::__xLuaBaseProxy_WillShow_101880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA37D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::__xLuaBaseProxy_OnClose_101881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA37D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::__xLuaBaseProxy_RegisterDelegates_101882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA37E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::__xLuaBaseProxy_UnRegisterDelegates_101883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA37E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveUltController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_101884(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA37F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::_ctor_99605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F524DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::Init_99606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::WillShow_99607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::RegisterDelegates_99608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::UnRegisterDelegates_99609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnCompareWeaponBtnClick_99610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnWeaponEquipBtnClick_99611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnWeaponEquipedBtnClick_99612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnWeaponGotoBtnClick_99613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnDetailEquipBtnClick_99614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnDetailTakeOffBtnClick_99615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnDetailGotoBtnClick_99616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnDetailCloseBtnClick_99617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnNotifyLoadoutWeaponCellClick_99618(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnNotifyLoadoutWeaponFilterClick_99619(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnNotifyLoadoutWeaponFilterItemClick_99620(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnNotifyLoadoutWeaponUpdateData_99621(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::OnDecorateTabSwitch_99622(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::__xLuaBaseProxy_Init_99623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F538C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::__xLuaBaseProxy_WillShow_99624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F538CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::__xLuaBaseProxy_RegisterDelegates_99625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F538D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponBaseController::__xLuaBaseProxy_UnRegisterDelegates_99626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F538DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::_ctor_101770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E368)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::GetViewAssetId_101771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::Init_101772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::RegisterDelegates_101773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::UnRegisterDelegates_101774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::SetEasyListData_101775(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::SetReddotActive_101776(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E9CC)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::IsReddotNotNull_101777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8EF18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::RefreshLoadoutPveOffWallController_101778(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8EB7C)(this, index_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::__xLuaBaseProxy_GetViewAssetId_101779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F100)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::__xLuaBaseProxy_Init_101780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F108)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::__xLuaBaseProxy_RegisterDelegates_101781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F110)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallItemController::__xLuaBaseProxy_UnRegisterDelegates_101782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8F118)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::_ctor_101742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8B34C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::GetViewAssetId_101743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::Init_101744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::DelayInitView_101745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::OnClose_101746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::WillShow_101747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::RefreshAllView_101748(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8BBEC)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::ResetSomething_101749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8BCE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::RegisterDelegates_101750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::UnRegisterDelegates_101751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::SetWeaponData_101752(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8BDEC)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::UpdateTab_101753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8C368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::UpdateWeaponList_101754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8C470)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::UpdateWeaponInfo_101755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8CA10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::ShowCurrnetEquipWeapon_101756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8D228)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::OnNotifyLoadoutWeaponFilterClick_101757(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8D8D4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::OnNotifyLoadoutWeaponFilterItemClick_101758(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8DAFC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::OnWeaponEditBtnClick_101759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8DD3C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::OnEasyListItemClick_101760(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::OnEasyListDataChanged_101761(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::_cctor_101762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E2AC)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::__xLuaBaseProxy_GetViewAssetId_101763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E330)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::__xLuaBaseProxy_Init_101764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E338)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::__xLuaBaseProxy_DelayInitView_101765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E340)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::__xLuaBaseProxy_OnClose_101766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E348)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::__xLuaBaseProxy_WillShow_101767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E350)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::__xLuaBaseProxy_RegisterDelegates_101768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E358)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveOffWallController::__xLuaBaseProxy_UnRegisterDelegates_101769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8E360)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::_ctor_101707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A85B54)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::GetViewAssetId_101708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::Init_101709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::DelayInitView_101710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::WillShow_101711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnClose_101712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::RefreshAllView_101713(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A86288)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::ResetSomething_101714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A864D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::RegisterDelegates_101715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::UnRegisterDelegates_101716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnNotifyTopBarBackBtnClick_101717(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnMagnifyBtnClick_101718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A86E7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::SetMagnifyMode_101719(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A86F60)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::SetWeaponData_101720(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A865DC)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::UpdateWeaponList_101721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A876C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::UpdateWeaponInfo_101722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A88118)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::ShowCurrentWeapon_101723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A88A68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::UpdateTab_101724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A875D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::UpdateBtnState_101725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A881F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnNotifyLoadoutWeaponFilterClick_101726(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A89628)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnNotifyLoadoutWeaponFilterItemClick_101727(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A89850)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnEquipBtnClick_101728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A89B08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnBuffTipBtnClick_101729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A89DB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnNotifyLoadoutWeaponUpdateData_101730(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A89ED4)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnEasyListItemClick_101731(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::OnEasyListDataChanged_101732(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::_cctor_101733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A774)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::__xLuaBaseProxy_GetViewAssetId_101734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A808)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::__xLuaBaseProxy_Init_101735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A810)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::__xLuaBaseProxy_DelayInitView_101736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A818)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::__xLuaBaseProxy_WillShow_101737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A820)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::__xLuaBaseProxy_OnClose_101738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A828)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::__xLuaBaseProxy_RegisterDelegates_101739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A830)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::__xLuaBaseProxy_UnRegisterDelegates_101740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A838)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveMeleeController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_101741(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8A840)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::_ctor_101683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82D84)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::GetViewAssetId_101684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::Init_101685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::RegisterDelegates_101686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::UnRegisterDelegates_101687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::WillShow_101688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::FocusOnPos_101689(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A83B4C)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::RefreshAvatar_101690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A83DDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::UploadEntranceClick_101691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A83EA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::RefreshView_101692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A84060)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::SetData_101693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A84310)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::OnOffWallButtonClick_101694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A84924)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::OnWonderWeaponButtonClick_101695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A84C10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::OnDefaultPistolButtonClick_101696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A84DD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::OnDefaultMeleeButtonClick_101697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A850C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::OnRoleButtonClick_101698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A852BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::OnStickGrenadeButtonClick_101699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A85534)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::OnTripmineButtonClick_101700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A85780)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::OnNotifyLoadoutWeaponUpdateData_101701(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A859D0)(this, message_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::__xLuaBaseProxy_GetViewAssetId_101702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A85A88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::__xLuaBaseProxy_Init_101703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A85A90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::__xLuaBaseProxy_RegisterDelegates_101704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A85A98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::__xLuaBaseProxy_UnRegisterDelegates_101705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A85AA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveHomeController::__xLuaBaseProxy_WillShow_101706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A85AA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::_ctor_101650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7D81C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::GetViewAssetId_101651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::Init_101652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::DelayInitView_101653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::WillShow_101654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::WillClose_101655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::RegisterDelegates_101656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::UnRegisterDelegates_101657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnNotifyTopBarBackBtnClick_101658(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnMagnifyBtnClick_101659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7F924)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::SetMagnifyMode_101660(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7FA08)(this, show_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::GetCurrentEquipmentItem_101661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A80078)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::UpdateItemList_101662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7E00C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::UpdateItemInfo_101663(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7E9C4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::UpdateBtnView_101664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A802B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::UpdateTab_101665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7DF14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnNotifyLoadoutWeaponUpdateData_101666(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A80D30)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnNotifyLoadoutWeaponFilterClick_101667(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A811BC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnNotifyLoadoutWeaponFilterItemClick_101668(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A813E4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnEquipBtnClick_101669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8161C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnTakeOffBtnClick_101670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A818CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnGotoBtnClick_101671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A81ACC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnEasyListItemClick_101672(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::OnEasyListDataChanged_101673(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::_cctor_101674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82044)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::__xLuaBaseProxy_GetViewAssetId_101675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A820E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::__xLuaBaseProxy_Init_101676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A820F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::__xLuaBaseProxy_DelayInitView_101677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A820F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::__xLuaBaseProxy_WillShow_101678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82100)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::__xLuaBaseProxy_WillClose_101679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82108)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::__xLuaBaseProxy_RegisterDelegates_101680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82110)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::__xLuaBaseProxy_UnRegisterDelegates_101681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82118)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveEquipmentController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_101682(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A82120)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponTemplate::_ctor_101644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D81D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponTemplate::SetWeaponData_101645(uint32_t itemId_, bool showSuit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D8278)(this, itemId_, showSuit_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponTemplate::SetWeaponData_101646(DLL2SDK::Assembly_CSharp::Config::ItemConfig* csv_, bool showSuit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D8398)(this, csv_, showSuit_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponTemplate::SetLockTip_101647(DLL2SDK::mscorlib::System::String* tip_, int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D8D70)(this, tip_, level_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponTemplate::SetTime_101648(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D8F44)(this, itemData_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponTemplate::ResetAttachment_101649(uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D8A90)(this, itemId_, itemType_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::_ctor_101631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D50B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::Awake_101632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D51BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::SetWeaponData_101633(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D5510)(this, weaponInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::SetWeaponData_101634(uint32_t itemId_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponInfo_, bool isUnlock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D55F4)(this, itemId_, weaponInfo_, isUnlock_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::ShowDetail_101635(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D744C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::OnDetailBtnClick_101636(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D7D68)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::RefreshLevel_101637(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D5B8C)(this, weaponInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::SetPropertyProgress_101638(uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D5FC4)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::SetEquipmentProperty_101639(uint32_t equipId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D7694)(this, equipId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::SetWeaponSkillView_101640(DLL2SDK::mscorlib::System::Collections::Generic::List_1* skillList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29D684C)(this, skillList_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::SetWeaponProperty_101641(DLL2SDK::Array* propList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29D6D98)(this, propList_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::Update_101642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D7E2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWeaponDetailTemplate::SetDataWeaponDetail_101643(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* data_, uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D7F58)(this, data_, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIVehicleTemplate::_ctor_101627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D43C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIVehicleTemplate::SetVehicleRes_101628(uint32_t vehicleId_, bool isSkin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D446C)(this, vehicleId_, isSkin_); } void DLL2SDK::Assembly_CSharp::GameUI::UIVehicleTemplate::SetVehicleData_101629(uint32_t vehicleId_, bool isSkin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D4538)(this, vehicleId_, isSkin_); } void DLL2SDK::Assembly_CSharp::GameUI::UIVehicleTemplate::SetTime_101630(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D48B8)(this, itemData_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeLimitTemplate::_ctor_101619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BDAD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeLimitTemplate::SetActive_101620(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BDB88)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeLimitTemplate::SetUIContent_101621(int32_t duration_, DLL2SDK::mscorlib::System::String* content_, bool isRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BDC88)(this, duration_, content_, isRight_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeLimitTemplate::SetUIContentRight_101622(int32_t duration_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BE07C)(this, duration_, content_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeLimitTemplate::SetRightAdapter_101623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BE37C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeLimitTemplate::SetUIContentLeft_101624(int32_t duration_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BE1FC)(this, duration_, content_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeLimitTemplate::SetLeftAdapter_101625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BE580)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeLimitTemplate::Update_101626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BE6B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabTemplate::_ctor_101615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D82CC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabTemplate::Init_101616(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* activeLogo_, DLL2SDK::mscorlib::System::String* inacriveLogo_, DLL2SDK::mscorlib::System::Action_1* clickCallback_, DLL2SDK::mscorlib::System::Object* clickParam_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3D82DB8)(this, text_, activeLogo_, inacriveLogo_, clickCallback_, clickParam_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabTemplate::Awake_101617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D83080)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabTemplate::OnClickBtn_101618(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D831A4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupView::_ctor_101612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DE60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupView::SetTitle_101613(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupView::__xLuaBaseProxy_SetTitle_101614(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DFF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::_ctor_101595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7D070)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::GetViewAssetId_101596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::Init_101597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::RegisterDelegates_101598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::UnRegisterDelegates_101599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::OnClose_101600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::SetData_101601(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::System_Core::System::Action* sureCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7D88C)(this, title_, content_, sureCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::SetData_101602(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::System_Core::System::Action* okCallback_, DLL2SDK::System_Core::System::Action* cancellCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7D9DC)(this, title_, content_, okCallback_, cancellCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::OnSureBtnClick_101603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DB38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::OnOkBtnClick_101604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DBFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::OnCancellBtnClick_101605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DCC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::OnCloseBtnClick_101606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DD84)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::__xLuaBaseProxy_GetViewAssetId_101607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DE38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::__xLuaBaseProxy_Init_101608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DE40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::__xLuaBaseProxy_RegisterDelegates_101609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DE48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::__xLuaBaseProxy_UnRegisterDelegates_101610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DE50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISmallPopupController::__xLuaBaseProxy_OnClose_101611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7DE58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupTemplate::_ctor_101582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7C6CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupTemplate::Awake_101583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7C770)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupTemplate::Release_101584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7C0A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupTemplate::SetOkBtn_101585(DLL2SDK::mscorlib::System::String* btnLabel_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7BBB4)(this, btnLabel_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupTemplate::SetCancellBtn_101586(DLL2SDK::mscorlib::System::String* btnLabel_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7BCF0)(this, btnLabel_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupTemplate::SetCloseBtn_101587(DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7BE2C)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::UISecondPopupTemplate::OnCloseClick_101588(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7C8E4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::_ctor_101548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D614C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetItem_101549(int32_t itemId_, int32_t num_, DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::mscorlib::System::Object* callbackParam_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide tipSide_, DLL2SDK::mscorlib::System::String* descText_, bool useSquareSpriteName_, bool ignoreQuality_, int32_t duration_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide, DLL2SDK::mscorlib::System::String*, bool, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3D61594)(this, itemId_, num_, callback_, callbackParam_, tipSide_, descText_, useSquareSpriteName_, ignoreQuality_, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetConflictData_101550(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType itemType_, int32_t duration_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D62558)(this, itemType_, duration_, num_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetGot_101551(bool bGot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D62DC8)(this, bGot_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetSuiteData_101552(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D62958)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetSelected_101553(bool bSelect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D62EEC)(this, bSelect_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetChecked_101554(bool bCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D63010)(this, bCheck_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetLocked_101555(bool bLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D63134)(this, bLock_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetDull_101556(bool bDull_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bDull_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::OnItemClick_101557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6339C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetFxisShow_101558(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D63494)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetExpireDuration_101559(int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D635B8)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetCulling_101560(DLL2SDK::Assembly_CSharp::UIScrollView* sv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6375C)(this, sv_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::ResetAttachment_101561(uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D62AFC)(this, itemId_, itemType_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetWeaponAssetState_101562(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6223C)(this, itemID_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::SetWeaponAssetInfo_101563(int32_t ItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D63D7C)(this, ItemID_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate::_cctor_101564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D63EE4)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigTemplate::_ctor_101538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D44644)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigTemplate::Awake_101539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D44718)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigTemplate::SetCloseBtnCallback_101540(DLL2SDK::System_Core::System::Action* a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4406C)(this, a_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigTemplate::OnCloseBtnClick_101541(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D448BC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFirstPopupBigTemplate::_cctor_101542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D449A0)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIDownloadPopupView::_ctor_101519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D419FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIDownloadPopupView::SetTitle_101520(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIDownloadPopupView::SetInfos_101521(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* tip_, DLL2SDK::mscorlib::System::String* mapIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D41B94)(this, title_, content_, tip_, mapIcon_); } void DLL2SDK::Assembly_CSharp::GameUI::UIDownloadPopupView::__xLuaBaseProxy_SetTitle_101522(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D41CEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::_ctor_101502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3819A48)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UIDownloadPopupController::GetViewAssetId_101503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::Init_101504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::RegisterDelegates_101505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::UnRegisterDelegates_101506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::SetInfos_101507(uint32_t mapId_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* tip_, DLL2SDK::mscorlib::System::String* mapIcon_, float cd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381A0C8)(this, mapId_, title_, content_, tip_, mapIcon_, cd_); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::OnCutDown_101508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381A560)(this); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::SetCallBacks_101509(DLL2SDK::mscorlib::System::Action_1* okClick_, DLL2SDK::System_Core::System::Action* cancelClick_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action*)>(DLL2SDK::GameAssemblyBase + 0x381A8D4)(this, okClick_, cancelClick_); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::OnClose_101510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::OnOkBtnClick_101511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381AA64)(this); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::OnCancellBtnClick_101512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381AB48)(this); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::OnCloseBtnClick_101513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381AC10)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UIDownloadPopupController::__xLuaBaseProxy_GetViewAssetId_101514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381ACC4)(this); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::__xLuaBaseProxy_Init_101515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381ACCC)(this); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::__xLuaBaseProxy_RegisterDelegates_101516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381ACD4)(this); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::__xLuaBaseProxy_UnRegisterDelegates_101517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381ACDC)(this); } void DLL2SDK::Assembly_CSharp::UIDownloadPopupController::__xLuaBaseProxy_OnClose_101518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381ACE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::_ctor_101491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5DEB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::Awake_101492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5DFC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::SetColddownTime_101493(int32_t t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5E170)(this, t_); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::SetBtnLabel_101494(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5E220)(this, text_); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::SetBtnCallback_101495(DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5E310)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::SetBtn_101496(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::System_Core::System::Action* callback_, bool isNeedEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5E3B8)(this, text_, callback_, isNeedEffect_); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::OnBtnClick_101497(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5E578)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::SetDisabled_101498(bool isDisabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5E888)(this, isDisabled_); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::Update_101499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5EA24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::SetTimeColddown_101500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5E66C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate::SetReddotActive_101501(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5EB04)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerFrameTemplate::_ctor_101484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16EDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerFrameTemplate::Awake_101485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16F80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerFrameTemplate::OnPlayerFrameClick_101486(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B170B0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerFrameTemplate::SetClickCallback_101487(DLL2SDK::mscorlib::System::Action_1* cb_, DLL2SDK::mscorlib::System::Object* p_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3B17180)(this, cb_, p_); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerFrameTemplate::SetData_101488(DLL2SDK::CSProto::msg::PlayerSimpleInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B17244)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerFrameTemplate::SetData_101489(DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, DLL2SDK::mscorlib::System::String* nameText_, int32_t peakLevel_, int32_t normalLevel_, uint32_t ladder_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType ladderType_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B173F8)(this, picInfo_, nameText_, peakLevel_, normalLevel_, ladder_, ladderType_, playerID_); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerFrameTemplate::SetFrameEffectActive_101490(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B17A20)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatView::_ctor_101483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19C14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatDataStore::_ctor_101476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19A3C)(this); } DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes* DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatDataStore::get_GameStatData_101477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19A14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatDataStore::set_GameStatData_101478(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19AE0)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatDataStore::get_ExpInfo_101479() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B19A0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatDataStore::set_ExpInfo_101480(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B19AE8)(this, value_); } DLL2SDK::CSProto::msg::GameExpInfo* DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatDataStore::get_PVPGameExpInfo_101481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19AF0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatDataStore::get_Level_101482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19BCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::_ctor_101465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B17B3C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::GetViewAssetId_101466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::Init_101467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::RegisterDelegates_101468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::UnRegisterDelegates_101469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::RequestPlayerGameStat_101470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B17E30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::NotifyDataStoreUpdated_101471(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::__xLuaBaseProxy_GetViewAssetId_101472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19A1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::__xLuaBaseProxy_Init_101473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19A24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::__xLuaBaseProxy_RegisterDelegates_101474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19A2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatController::__xLuaBaseProxy_UnRegisterDelegates_101475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19A34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerIconFramePopView::_ctor_101457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19CB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerIconFramePopView::SetRedPoint_101458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19D5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerIconFramePopView::RefreshType_101459(DLL2SDK::Assembly_CSharp::Config::EPlayerIconType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B19ED8)(this, type_); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerIconFramePopView::SetShowingData_101460(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1A524)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameUI::PlayerIconFramePopView::ShowResetBtn_101461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1B120)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerIconFramePopView::SetCallingCardBtnState_101462(bool canBeSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1B34C)(this, canBeSelected_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::PlayerIconFramePopView::GetTimeLeft_101463(int32_t timeLeft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1B46C)(this, timeLeft_); } void DLL2SDK::Assembly_CSharp::GameUI::PlayerIconFramePopView::SetIconFrameTime_101464(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* mIconData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1AEA8)(this, mIconData_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::_ctor_101402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994A40)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::get_GlobalDS_101403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994B84)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::GetViewAssetId_101404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::Init_101405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnOpen_101406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::RegisterDelegates_101407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::UnRegisterDelegates_101408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::WillShow_101409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::WillClose_101410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnRefreshRedPoint_101411(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29962E0)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::InitPendingIcon_101412(DLL2SDK::Assembly_CSharp::Config::EPlayerIconType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29963D4)(this, type_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::ShowCallingCard_101413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2996C2C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnCardScrollviewDragBegin_101414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2997380)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::UpdateCallingCardRenders_101415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2997168)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnCullingCallBack_101416(int32_t idx_, DLL2SDK::UnityEngine::UnityEngine::GameObject* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2997454)(this, idx_, item_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::InitCallingCardUI_101417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994FBC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnSelectCallingcardItem_101418(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_, bool isSelect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2997B20)(this, item_, idx_, isSelect_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::UpdateCallingCardEquipBtn_101419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2997D4C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnRefreshCallingCardItem_101420(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299801C)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::NotifyDataStoreUpdated_101421(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnEasyListDataChanged_101422(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnEasyListItemClick_101423(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnShowBtnClick_101424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29984CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnCallingCardEquipBtn_101425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299863C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnResetBtnClick_101426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2998934)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnUnEquipBtnClick_101427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2998AFC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnGetShowIconResponse_101428(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2998C90)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnNotifySetNameResponse_101429(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2999484)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnTypeChange_101430(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2999660)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnIconBtnClick_101431(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29997C0)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnFrameBtnClick_101432(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2999900)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnCallingCardBtnClick_101433(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2999A40)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnClose_101434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::OnGoBtnClick_101435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2999D70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::_cctor_101436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A1E8)(); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::_InitPendingIcon_m__0_101437(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* a_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A1EC)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::_ShowCallingCard_m__1_101438(DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig* x_, DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A264)(this, x_, y_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::__xLuaBaseProxy_GetViewAssetId_101439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A394)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::__xLuaBaseProxy_Init_101440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A39C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::__xLuaBaseProxy_OnOpen_101441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A3A4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::__xLuaBaseProxy_RegisterDelegates_101442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A3AC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::__xLuaBaseProxy_UnRegisterDelegates_101443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A3B4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::__xLuaBaseProxy_WillShow_101444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A3BC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::__xLuaBaseProxy_WillClose_101445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A3C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconFramePopController::__xLuaBaseProxy_OnClose_101446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A3CC)(this); } void DLL2SDK::Assembly_CSharp::ButtonStateChange::_ctor_101400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533A150)(this); } void DLL2SDK::Assembly_CSharp::ButtonStateChange::SetState_101401(bool isNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533A1F4)(this, isNormal_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList::_ctor_101389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53541E4)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList::Awake_101390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53542BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList::GetPVEGroupString_101391(int32_t groupId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5354444)(groupId_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList::SetPVEOptions_101392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x535457C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList::InitPendingItems_101393(DLL2SDK::Assembly_CSharp::UIGrid* grid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x535478C)(this, grid_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList::RefreshContent_101394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5354EBC)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList::OnShowPending_101395(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5355068)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList::OnClosePending_101396(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5355148)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoZMGroupPopupList::OnClickItem_101397(int32_t groupId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5354CEC)(this, groupId_); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::_ctor_101377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482A708)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::Awake_101378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482A810)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::GetZMDifficultyString_101379(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty diff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482A9C8)(diff_); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::SetPVEOptions_101380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482AB18)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::InitPendingItems_101381(DLL2SDK::Assembly_CSharp::UIGrid* grid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482AC30)(this, grid_); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::RefreshContent_101382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482B41C)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::OnShowPending_101383(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482B5C4)(this, obj_); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::OnClosePending_101384(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482B6D4)(this, obj_); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::OnClickItem_101385(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482B1FC)(this, type_); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList::_cctor_101386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482B7DC)(); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::_ctor_101365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x535300C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::Awake_101366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5353114)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::GetBRTeamTypeString_101367(DLL2SDK::CSProto::msg::EMatchTeamTypeEnums type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53532CC)(type_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::SetBROptions_101368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5353428)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::InitPendingItems_101369(DLL2SDK::Assembly_CSharp::UIGrid* grid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5353540)(this, grid_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::RefreshContent_101370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5353D2C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::OnShowPending_101371(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5353ED4)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::OnClosePending_101372(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5353FE4)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::OnClickItem_101373(DLL2SDK::CSProto::msg::EMatchTeamTypeEnums type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5353B0C)(this, type_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoTeamTypePopupList::_cctor_101374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53540EC)(); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::_ctor_101322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534E37C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RegisterListener_101323(DLL2SDK::Assembly_CSharp::GameEngine::DataStoreSubscriber* subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534E4A8)(this, subscriber_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::UnRegisterListener_101324(DLL2SDK::Assembly_CSharp::GameEngine::DataStoreSubscriber* subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534E594)(this, subscriber_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestGetPVPPlayerPersonalInfo_101325(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534E680)(this, playerId_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnGetPVPPlayerPersonalInfoResponse_101326(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534E7FC)(this, res_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestGetBRPlayerPersonalInfo_101327(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534E8F0)(this, playerId_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnGetBRPlayerPersonalInfoResponse_101328(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534EA6C)(this, res_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestGetZombiePlayerPersonalInfo_101329(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534EB60)(this, playerId_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnGetZombiePlayerPersonalInfoResponse_101330(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534ECDC)(this, res_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::GetZombieLevelName_101331(int32_t levelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534EDD0)(this, levelId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::GetZombieDamageString_101332(uint64_t damage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534EFA0)(this, damage_); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::get_History_PageIndex_101333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534F334)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::set_History_PageIndex_101334(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534F33C)(this, value_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestGetPersonalInfoHistory_101335(uint32_t gameType_, bool bBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534F344)(this, gameType_, bBR_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnGetPersonalInfoHistoryResponse_101336(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534F5C4)(this, res_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::ReqHistoryAllMode_101337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534F6B8)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::ReqGetPersonalInfoHostory_101338(uint32_t gameType_, int32_t pageIndex_, bool bBr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534F7CC)(this, gameType_, pageIndex_, bBr_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::GetPersonalInfoHistoryResponse_101339(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534FA60)(this, res_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestLocalPlayerAllPersonalInfo_101340(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534FBF4)(this, playerId_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestOtherPlayerAllPersonalInfo_101341(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534FD40)(this, playerId_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestPlayerEmblem_101342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5350100)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestPlayerAchievement_101343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534FF24)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestPlayerSendGoldInfo_101344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53502DC)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestPlayerSubscribeInfo_101345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5350474)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestSetSubscribe_101346(DLL2SDK::CSProto::msg::CSSetSubScribeReq* req_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x535060C)(this, req_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnSetSubscribeResponse_101347(bool bSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x535082C)(this, bSuccess_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestSendGold_101348(DLL2SDK::CSProto::msg::CSPlayerSendGoldReq* req_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5350AEC)(this, req_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnSendGoldResponse_101349(bool bSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5350D0C)(this, bSuccess_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnSetMedalResponse_101350(DLL2SDK::CSProto::msg::CSAchievementSetMedalRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5351038)(this, res_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnSetAchievementResponse_101351(DLL2SDK::CSProto::msg::CSEquipAchievementRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x535115C)(this, res_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::RequestGetUseRenamingCard_101352(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53512BC)(this, name_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnOnSetNameResponse_101353(bool isSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53514D8)(this, isSuccess_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::GetNameCdTimeTips_101354(int32_t CdTime_, int32_t errCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53518F8)(this, CdTime_, errCode_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnSetMedalReqponse_101355(int32_t id_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5351E3C)(this, id_, index_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::OnSetAchievementReqponse_101356(int32_t Id_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5351FC0)(this, Id_, index_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::CheckFifthMedal_101357(DLL2SDK::CSProto::msg::CSGetOtherInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5352144)(this, res_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::CheckFifthAchievement_101358(DLL2SDK::CSProto::msg::CSGetAllAchievementRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5352328)(this, data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::GetIconByModeRound_101359(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_, int32_t round_, bool isBoss_, int32_t bossId_, int32_t difficulty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x535250C)(this, mode_, round_, isBoss_, bossId_, difficulty_); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::GetRaidMaxRound_101360(int32_t diff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53529D8)(this, diff_); } DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig* DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::GetRoundByCsv_101361(int32_t round_, int32_t mode_, int32_t diff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5352744)(this, round_, mode_, diff_); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::GetModeByLevelID_101362(int32_t LevelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5352C24)(this, LevelId_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::ReqCSActvViewUI_101363(DLL2SDK::CSProto::msg::ActvUIId actvID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5352DB0)(this, actvID_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoSystemAssist::_cctor_101364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5352F6C)(); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView_ZombieThemeDataItem::_ctor_101320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9E048)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView_ZombieThemeDataItem::SetContent_101321(int32_t levelId_, DLL2SDK::CSProto::msg::PVEPlayerGameStat* stat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9C580)(this, levelId_, stat_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView_DataItem::_ctor_101318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9DFA4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView_DataItem::SetContent_101319(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_, int32_t option_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8AE1C)(this, name_, value_, option_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::_ctor_101299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A49C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::OnEnable_101300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::GetFloatFormat_101301(float value_, bool pecentage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A66C)(this, value_, pecentage_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetScore_101302(float Score_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A828)(this, Score_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetBRData_101303(DLL2SDK::CSProto::msg::BRPlayerGameStat* stat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9927C)(this, stat_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetBRResult_101304(DLL2SDK::CSProto::msg::BRPlayerGameStat* stat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A9DC)(this, stat_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetPVPData_101305(DLL2SDK::CSProto::msg::SPVPPlayerGameStat* stat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C98F2C)(this, stat_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetPVPResult_101306(DLL2SDK::CSProto::msg::SPVPPlayerGameStat* stat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9BB70)(this, stat_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SwitchToNormal_101307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C996EC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SwitchToZombieTheme_101308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C995CC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetZMThemeData_101309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9748C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetZMData_101310(DLL2SDK::CSProto::msg::PVEPlayerGameStat* stat_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9980C)(this, stat_, mode_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetPVEOperationResult_101311(DLL2SDK::CSProto::msg::PVEPlayerGameStat* stat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9C9AC)(this, stat_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetPVEEndlessResult_101312(DLL2SDK::CSProto::msg::PVEPlayerGameStat* stat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9D704)(this, stat_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::GetPVERadarList_101313(DLL2SDK::CSProto::msg::PVEPlayerGameStat* stat_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* radarList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* radarNameList_, bool isPVEEndless_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x1C9D2E4)(this, stat_, radarList_, radarNameList_, isPVEEndless_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetMainDataItem_101314(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9B488)(this, name_, value_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::SetSubDataItem_101315(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9B7F4)(this, name_, value_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::_SetZMThemeData_m__0_101316(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieLevelMode* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9DF6C)(it_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultView::__xLuaBaseProxy_OnEnable_101317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9DF9C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::DataRadar::_ctor_101296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53552F4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::DataRadar::SetData_101297(DLL2SDK::mscorlib::System::Collections::Generic::List_1* datas_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* names_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x5355398)(this, datas_, names_); } int32_t DLL2SDK::Assembly_CSharp::CareerInfo::DataRadar::_SetData_m__0_101298(float a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5355754)(a_); } void DLL2SDK::Assembly_CSharp::CareerInfo::Tab::_ctor_101294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9E0EC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::Tab::SetSelected_101295(bool bSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8819C)(this, bSelected_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::_ctor_101267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C971FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::GetViewAssetId_101268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::Init_101269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::RegisterDelegates_101270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::UnRegisterDelegates_101271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnOpen_101272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::SetDefaultToggle_101273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C98098)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::SetToggleState_101274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C98418)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::RefreshPopup_101275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C98914)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::RefreshData_101276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C98150)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::SetPVPModeData_101277(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultPVPType type_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C98B28)(this, type_, mode_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::SetBRModeData_101278(DLL2SDK::CSProto::msg::EMatchTeamTypeEnums teamType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C98DFC)(this, teamType_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::SetZMModeData_101279(int32_t groupId_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultZMType diff_, DLL2SDK::mscorlib::System::String* MapName_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C98C70)(this, groupId_, diff_, MapName_, mode_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnModeTypeChange_101280(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C999DC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnPVP_MatchClick_101281(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C99D50)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnPVP_RankClick_101282(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C99E1C)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnPVP_RoomClick_101283(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C99EE8)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnPVE_StoryClick_101284(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C99FB4)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnPVE_OperationClick_101285(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A098)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnPVE_EndlessClick_101286(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A178)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnPVEMapsChange_101287(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A258)(this, msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::OnPersonalInfoGameTypeChange_101288(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A3C8)(this, Msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::__xLuaBaseProxy_GetViewAssetId_101289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A474)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::__xLuaBaseProxy_Init_101290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A47C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::__xLuaBaseProxy_RegisterDelegates_101291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A484)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::__xLuaBaseProxy_UnRegisterDelegates_101292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A48C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoResultController::__xLuaBaseProxy_OnOpen_101293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9A494)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopView::_ctor_101264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B164AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopView::SetBasicInfo_101265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B14764)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopView::RootSwitch_101266(bool dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1491C)(this, dc_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::_ctor_101241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B13AD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::GetViewAssetId_101242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::Init_101243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::RegisterDelegates_101244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::UnRegisterDelegates_101245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::OnOpen_101246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::RegisterInputLabel_101247(bool register_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B13FA4)(this, register_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::OnChangeBtnClick_101248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B14BB4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::CheckNameLength_101249(DLL2SDK::mscorlib::System::String* name_, bool lastCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B14FC8)(this, name_, lastCheck_); } wchar_t DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::OnValidate_101250(DLL2SDK::mscorlib::System::String* text_, int32_t charIndex_, wchar_t addedChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B15718)(this, text_, charIndex_, addedChar_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::OnSubmit_101251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B158D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::CheckTextLength_101252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B15974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::OnChange_101253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B15B74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::RenameRefresh_101254(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B15D70)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::GetRenameCardNumber_101255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B154D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::OnGoToBuyBtnClock_101256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16128)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::OnCloseBtnClick_101257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B162C4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::_GetRenameCardNumber_m__0_101258(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16378)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::__xLuaBaseProxy_GetViewAssetId_101259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16484)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::__xLuaBaseProxy_Init_101260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1648C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::__xLuaBaseProxy_RegisterDelegates_101261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16494)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::__xLuaBaseProxy_UnRegisterDelegates_101262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1649C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoRenamePopController::__xLuaBaseProxy_OnOpen_101263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B164A4)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupList::_ctor_101232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534D52C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupList::Awake_101233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534D638)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupList::SetPVEMaps_101234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534D7C0)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupList::InitPendingItems_101235(DLL2SDK::Assembly_CSharp::UIGrid* grid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534D918)(this, grid_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupList::RefreshContent_101236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534DF58)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupList::OnShowPending_101237(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534E104)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupList::OnClosePending_101238(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534E1E4)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupList::OnClickItem_101239(DLL2SDK::mscorlib::System::String* MapName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534DDC0)(this, MapName_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupList::_InitPendingItems_m__0_101240(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534E2BC)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoPVEMapsPopupItem::_ctor_101231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534D488)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::_ctor_101216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C96674)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::GetViewAssetId_101217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::OnNavigationShowed_101218(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::OnNavigationWillClose_101219(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::NavigationWillPop_101220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::GetBackgroundTexture_101221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::IsEnableCameraClear_101222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::IsShowWeapon_101223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::FadeOut_101224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::__xLuaBaseProxy_GetViewAssetId_101225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C971CC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::__xLuaBaseProxy_NavigationWillPop_101226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C971D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::__xLuaBaseProxy_GetBackgroundTexture_101227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C971DC)(this); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::__xLuaBaseProxy_IsEnableCameraClear_101228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C971E4)(this); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::__xLuaBaseProxy_IsShowWeapon_101229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C971EC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoNavController::__xLuaBaseProxy_FadeOut_101230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C971F4)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::_ctor_101204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534C1AC)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::Awake_101205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534C2B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::GetPVPGameModeTypeString_101206(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534C440)(type_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::SetPVP_MatchOptions_101207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534C56C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::SetPVP_RankOptions_101208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534CCD8)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::InitPendingItems_101209(DLL2SDK::Assembly_CSharp::UIGrid* grid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534C780)(this, grid_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::RefreshContent_101210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534D0F4)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::OnShowPending_101211(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534D2A0)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::OnClosePending_101212(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534D380)(this, obj_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoModePopupList::OnClickItem_101213(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534CF24)(this, type_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoModePopupItem::_ctor_101197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B13228)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoModePopupItem::SetPVPData_101198(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B132CC)(this, type_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoModePopupItem::SetBRData_101199(DLL2SDK::CSProto::msg::EMatchTeamTypeEnums type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B13570)(this, type_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoModePopupItem::SetPVEData_101200(int32_t GroupId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B136C0)(this, GroupId_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoModePopupItem::SetOperationDifficultyData_101201(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty diff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B137D8)(this, diff_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoModePopupItem::SetPVEMapsData_101202(DLL2SDK::mscorlib::System::String* MapName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B13928)(this, MapName_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoModePopupItem::SetUI_101203(DLL2SDK::mscorlib::System::String* iconStr_, DLL2SDK::mscorlib::System::String* nameStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B133E4)(this, iconStr_, nameStr_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainView::_ctor_101188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C962D8)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainView::Init_101189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainView::SetRedPoint_101190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C93610)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainView::CancelRedPoint_101191(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C94E9C)(this, index_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainView::SetGameTagState_101192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C93940)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainView::__xLuaBaseProxy_Init_101193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C96524)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryView::_ctor_101184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92558)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryView::SetGameTagState_101185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8BDB0)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryView::SetPrivacyBtnState_101186(bool isHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8DE40)(this, isHide_); } void DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::_ctor_101174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4829C0C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::GetViewAssetId_101175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::OnNavigationShowed_101176(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::OnNavigationWillClose_101177(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::NavigationWillPop_101178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::IsEnableCameraClear_101179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::_cctor_101180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482A6EC)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::__xLuaBaseProxy_GetViewAssetId_101181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482A6F0)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::__xLuaBaseProxy_NavigationWillPop_101182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482A6F8)(this); } bool DLL2SDK::Assembly_CSharp::PersonalInfoHistorySettlementNavController::__xLuaBaseProxy_IsEnableCameraClear_101183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482A700)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView::_ctor_101153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C91F4C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView::SetPVPData_101154(DLL2SDK::CSProto::msg::GameStatisReport* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8EDAC)(this, data_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView::SetPVEData_101155(DLL2SDK::CSProto::msg::GameStatisReport* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8FE20)(this, data_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView::SetBRData_101156(DLL2SDK::CSProto::msg::GameStatisReport* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C90EC8)(this, data_); } int32_t DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView::_SetPVEData_m__0_101157(DLL2SDK::CSProto::msg::PlayerGameStatis* x_, DLL2SDK::CSProto::msg::PlayerGameStatis* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92008)(x_, y_); } int32_t DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemView::_SetBRData_m__1_101158(DLL2SDK::CSProto::msg::PlayerGameStatis* x_, DLL2SDK::CSProto::msg::PlayerGameStatis* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92054)(x_, y_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemController::_ctor_101147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E800)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemController::GetViewAssetId_101148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemController::Init_101149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemController::SetEasyListData_101150(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, obj_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemController::__xLuaBaseProxy_GetViewAssetId_101151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C91F3C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryItemController::__xLuaBaseProxy_Init_101152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C91F44)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::_ctor_101118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B698)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::GetViewAssetId_101119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::Init_101120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::OnOpen_101121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::RegisterDelegates_101122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::UnRegisterDelegates_101123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::GameUI_IUITabController_WillTabShow_101124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::WillShow_101125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::OnPVPGameTypeClick_101126(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8CBB8)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::OnBRGameTypeClick_101127(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8CDEC)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::OnPVEGameTypeClick_101128(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8D020)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::SetState_101129(bool bRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8C628)(this, bRefresh_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::NotifyDataStoreUpdated_101130(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::OnEasyListItemClick_101131(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::OnEasyListDataChanged_101132(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::RefreshPrivacyState_101133(bool isHide_, bool IsMe_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8D254)(this, isHide_, IsMe_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::OnPrivacyOnClick_101134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8DF48)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::OnPrivacyOffClick_101135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E06C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::OnSetHideInfoCallBack_101136(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E190)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::_Init_m__0_101137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E4C8)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::_WillTabShow_m__1_101138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E67C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::__xLuaBaseProxy_GetViewAssetId_101139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E784)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::__xLuaBaseProxy_Init_101140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E78C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::__xLuaBaseProxy_OnOpen_101141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E794)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::__xLuaBaseProxy_RegisterDelegates_101142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E79C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::__xLuaBaseProxy_UnRegisterDelegates_101143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E7A4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoHistoryController::__xLuaBaseProxy_WillShow_101144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8E7AC)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::_ctor_101084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534A884)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::InitializeDataStore_101085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::get_bRequestLocalInfo_101086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AA78)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::set_bRequestLocalInfo_101087(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AA80)(this, value_); } bool DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::get_IsIconClickInfo_101088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AA88)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::set_IsIconClickInfo_101089(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AA90)(this, value_); } bool DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::get_IsHeadIconClick_101090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AA98)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::set_IsHeadIconClick_101091(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AAA0)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::get_PlayerId_101092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AAA8)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::set_PlayerId_101093(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AAB0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::get_IsHistoryRecord_101094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AAC0)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::set_IsHistoryRecord_101095(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AAC8)(this, value_); } DLL2SDK::Assembly_CSharp::Career::PersonalInfoData* DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetPlayerData_101096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AAD0)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::SetPVPPlayerGameStat_101097(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534ABB0)(this, res_); } DLL2SDK::CSProto::msg::SPVPPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetPVPGameStatModeInfo_101098(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultPVPType matchType_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AD1C)(this, matchType_, mode_); } DLL2SDK::CSProto::msg::SPVPPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetPvpGameStatRank_101099(int32_t seasonNo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AE40)(this, seasonNo_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::SetBRPlayerGameStat_101100(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534AF34)(this, res_); } DLL2SDK::CSProto::msg::BRPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetBRGameStatModeInfo_101101(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultBRType matchType_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums temType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534B0A0)(this, matchType_, temType_); } DLL2SDK::CSProto::msg::BRPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetBrGameStatRank_101102(int32_t seasonNo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534B1C4)(this, seasonNo_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::SetZombiePlayerGameStat_101103(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534B2B8)(this, res_); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetPVEEndlessLevelId_101104(DLL2SDK::mscorlib::System::String* MapName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534B424)(this, MapName_); } DLL2SDK::CSProto::msg::PVEPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetPVEGameStatModeInfo_101105(int32_t groupId_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultZMType diff_, DLL2SDK::mscorlib::System::String* MapName_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534B648)(this, groupId_, diff_, MapName_, mode_); } DLL2SDK::CSProto::msg::PVEPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetPVEGameStatModeInfo_101106(int32_t levelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534B95C)(this, levelId_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::SetGameHistoryStatis_101107(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534BA64)(this, res_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::SetGameHistoryHideInfo_101108(bool IsHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534BB6C)(this, IsHide_); } bool DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetGameHistoryHideInfo_101109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534BC6C)(this); } uint32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetLocalPlayerPveGameTotalTimes_101110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534BD70)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::GetGameHistory_101111(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore*, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType)>(DLL2SDK::GameAssemblyBase + 0x534BE58)(this, type_); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::BRNewGuide_GetBRGameRound_101112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534BF60)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::_cctor_101113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534C08C)(); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore::__xLuaBaseProxy_InitializeDataStore_101114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534C11C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::_ctor_101044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347C94)(this); } DLL2SDK::CSProto::msg::PVEPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_PVERaidData_101045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F04)(this); } DLL2SDK::CSProto::msg::PVEPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_PVEClassicData_101046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F0C)(this); } uint64_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_ZM_Damage_101047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F14)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_ZM_Rounds_101048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F1C)(this); } uint64_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_ZM_Kills_101049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F24)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_ZM_MVPs_101050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F2C)(this); } float DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_ZM_Avg_Acc_101051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F34)(this); } float DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_ZM_Weak_Ness_101052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F3C)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_PVP_MPVs_101053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F44)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_PVP_Rounds_101054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F4C)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_PVP_Top3_101055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F54)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_PVP_Kills_101056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F5C)(this); } float DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_PVP_KD_101057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F64)(this); } float DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_PVP_AVG_Accuracys_101058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F6C)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_BR_MPVs_101059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F74)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_BR_Winners_101060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F7C)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_BR_Rounds_101061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F84)(this); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_BR_Kills_101062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F8C)(this); } float DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_BR_AVG_Damages_101063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F94)(this); } float DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_BR_AVG_Accuracys_101064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347F9C)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::set_IsHideHistiry_101065(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347FA4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_IsHideHistiry_101066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347FAC)(this); } uint32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::get_totalGameCount_101067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347FB4)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::SetPVPPlayerGameStat_101068(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347FCC)(this, res_); } DLL2SDK::CSProto::msg::SPVPPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::GetPVPGameStatModeInfo_101069(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultPVPType matchType_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5348628)(this, matchType_, mode_); } DLL2SDK::CSProto::msg::SPVPPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::GetPvpGameStatRank_101070(int32_t seasonNo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53488A4)(this, seasonNo_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::SetBRPlayerGameStat_101071(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5348A74)(this, res_); } DLL2SDK::CSProto::msg::BRPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::GetBRGameStatModeInfo_101072(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultBRType matchType_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums temType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5348F18)(this, matchType_, temType_); } DLL2SDK::CSProto::msg::BRPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::GetBrGameStatRank_101073(int32_t seasonNo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5349138)(this, seasonNo_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::SetZombiePlayerGameStat_101074(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5349308)(this, res_); } DLL2SDK::CSProto::msg::PVEPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::GetPVEGameStatModeInfo_101075(int32_t levelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5349CA0)(this, levelId_); } uint32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::GetPveGameTotalTimes_101076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5349DF0)(this); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::SetGameHistoryStatis_101077(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534A04C)(this, res_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::GetGameHistory_101078(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Career::PersonalInfoData*, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType)>(DLL2SDK::GameAssemblyBase + 0x534A338)(this, type_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::SetPersonalinfoRaidData_101079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53499CC)(this); } DLL2SDK::CSProto::msg::PVEPlayerGameStat* DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::GetStatByDifficulty_101080(int32_t diff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534A680)(this, diff_); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::_GetGameHistory_m__0_101081(DLL2SDK::CSProto::msg::GameStatisReport* x_, DLL2SDK::CSProto::msg::GameStatisReport* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534A7A0)(x_, y_); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::_GetGameHistory_m__1_101082(DLL2SDK::CSProto::msg::GameStatisReport* x_, DLL2SDK::CSProto::msg::GameStatisReport* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534A7EC)(x_, y_); } int32_t DLL2SDK::Assembly_CSharp::Career::PersonalInfoData::_GetGameHistory_m__2_101083(DLL2SDK::CSProto::msg::GameStatisReport* x_, DLL2SDK::CSProto::msg::GameStatisReport* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534A838)(x_, y_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::_ctor_101013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C88064)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetGameTagState_101014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7DF9C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::ShowInfo_101015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7E444)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::UpdatePrivacy_101016(bool bShowPrivacy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C84180)(this, bShowPrivacy_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::ShowBasicInfo_101017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C882A4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetNickName_101018(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8632C)(this, name_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetRedPoint_101019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7E5D8)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetPVPTotalValue_101020(int32_t mvp_, int32_t round_, int32_t kill_, int32_t top_, float kd_, float avg_, DLL2SDK::mscorlib::System::String* seasonicon_, DLL2SDK::mscorlib::System::String* HighestIcon_, bool isHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C81260)(this, mvp_, round_, kill_, top_, kd_, avg_, seasonicon_, HighestIcon_, isHide_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetBRTotalValue_101021(int32_t mvp_, int32_t winner_, int32_t round_, int32_t kill_, float damage_, float accuracy_, DLL2SDK::mscorlib::System::String* seasonicon_, DLL2SDK::mscorlib::System::String* HighestIcon_, bool isHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C81BA0)(this, mvp_, winner_, round_, kill_, damage_, accuracy_, seasonicon_, HighestIcon_, isHide_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetZMTotalValue_101022(uint64_t damage_, int32_t rounds_, uint64_t kills_, int32_t mvp_, float Avgacc_, float weaknessacc_, bool isHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C824CC)(this, damage_, rounds_, kills_, mvp_, Avgacc_, weaknessacc_, isHide_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetSubDataItem_101023(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8AAB0)(this, name_, value_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::ShowMedalInfoList_101024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7CD80)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::ShowAchievementInfoList_101025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7C5EC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::ShowAchievementDeleteBtn_101026(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7D88C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::ShowMedalDeleteBtn_101027(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7DC14)(this, isShow_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::HideAchievementAndMield_101028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B1B4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::HideMedal_101029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8AFA8)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::RSetTransForm_101030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C87A10)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::RSetRenameCopyPos_101031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8A8E0)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetAchieventMedalBg_101032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C87BAC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetBigHead_101033(bool IsShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C849BC)(this, IsShow_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetTexture2D_101034(DLL2SDK::CSProto::msg::PlayerPictureInfo* PictureInfo_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8A35C)(this, PictureInfo_, playerID_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::DownLoadTextureCallback_101035(DLL2SDK::mscorlib::System::String* textureUrl_, bool bSucceed_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B340)(this, textureUrl_, bSucceed_, texture_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::SetPveInfo_101036(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_, DLL2SDK::CSProto::msg::PVEPlayerGameStat* data_, bool isHade_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C82AD0)(this, mode_, data_, isHade_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::_ShowMedalInfoList_m__0_101037(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B4F8)(it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestView::_ShowAchievementInfoList_m__1_101038(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8B528)(it_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::_ctor_100957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7A90C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::GetViewAssetId_100958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::Init_100959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RegisterDelegates_100960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::UnRegisterDelegates_100961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnOpen_100962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::WillTabShow_100963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnRefreshRedPoint_100964(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7E4E8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnPVPGameTypeClick_100965(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7E898)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnBRGameTypeClick_100966(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7EAF8)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnZMGameTypeClick_100967(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7ED58)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnAchievementItemClick_100968(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7EFB8)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnMedalItemClick_100969(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7F374)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnPersonalInfoGameTypeChange_100970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7E1F4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RestPVPTotalData_100971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7F918)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RestBrTotalData_100972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7FA0C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RestZMTotalData_100973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7FB00)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RefreshData_100974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7F730)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RefreshPVPTotalData_100975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7FBFC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RefreshBRTotalData_100976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C805CC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RefreshZMTotalData_100977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C80E3C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::SetPVPTotalModeData_100978(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultPVPType type_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C83338)(this, type_, mode_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::SetBRTotalModeData_100979(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultBRType type_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums teamType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8359C)(this, type_, teamType_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::SetZMTotalModeData_100980(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_, int32_t levelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C83D00)(this, mode_, levelId_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnSetHideInfoCallBack_100981(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C83F9C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnPrivacyOnClick_100982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C842B8)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnPrivacyOffClick_100983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8440C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnHeadClick_100984(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C84560)(this, Obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::BigHeadBtnClick_100985(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C84AB0)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnNickNameCopyBtnClick_100986(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C84BA4)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnIdCopyBtnClick_100987(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C84FE8)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnMidasShortIdCopyBtnClick_100988(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C85410)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnRenameBtnClick_100989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C85838)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RefreshAchievementData_100990(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C85A00)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::NotifyDataStoreUpdated_100991(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RenameRefresh_100992(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C861F0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::AchievementReviseBtn_100993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C86494)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::MedalReviseBtn_100994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8692C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::JoinClanBtnClick_100995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C86DC4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::_BtnAddFriendClick_100996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C86FAC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::RefreshAddFriendBtnState_100997(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C873A0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnNotifySetNameResponse_100998(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8757C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnNotifyCallingCardInfoUpdateResponse_100999(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C87764)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::OnClose_101000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::_cctor_101001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C879D0)(); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::_WillTabShow_m__0_101002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C879D4)(this); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::_NotifyDataStoreUpdated_m__1_101003(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C87FB4)(it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::_NotifyDataStoreUpdated_m__2_101004(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C87FD4)(it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::_AchievementReviseBtn_m__3_101005(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C87FF4)(it_); } bool DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::_MedalReviseBtn_m__4_101006(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C88014)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::__xLuaBaseProxy_GetViewAssetId_101007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C88034)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::__xLuaBaseProxy_Init_101008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8803C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::__xLuaBaseProxy_RegisterDelegates_101009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C88044)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::__xLuaBaseProxy_UnRegisterDelegates_101010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8804C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::__xLuaBaseProxy_OnOpen_101011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C88054)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicWestController::__xLuaBaseProxy_OnClose_101012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C8805C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicView::_ctor_100949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78C0C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicView::ShowInfo_100950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C76E10)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicView::UpdatePrivacy_100951(bool bShowPrivacy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C77A4C)(this, bShowPrivacy_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicView::ShowBasicInfo_100952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78CB0)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::_ctor_100926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75EBC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::GetViewAssetId_100927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::RegisterDelegates_100928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::UnRegisterDelegates_100929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::Init_100930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::OnOpen_100931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::WillTabShow_100932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::OnPersonalInfoGameTypeChange_100933(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C77778)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::OnSetHideInfoCallBack_100934(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C77868)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::OnJoinClanClick_100935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C77B84)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::OnAddFriendClick_100936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C77FB8)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::OnChangeFrameClick_100937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78248)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::OnPrivacyOnClick_100938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7847C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::OnPrivacyOffClick_100939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C785D0)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::OnHeadClick_100940(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78724)(this, Obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::ShowPlatformCenter_100941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C77044)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::ShowPlatformNav_100942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78AC0)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::_cctor_100943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78BE0)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::__xLuaBaseProxy_GetViewAssetId_100944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78BE4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::__xLuaBaseProxy_RegisterDelegates_100945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78BEC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::__xLuaBaseProxy_UnRegisterDelegates_100946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78BF4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::__xLuaBaseProxy_Init_100947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78BFC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoBasicController::__xLuaBaseProxy_OnOpen_100948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C78C04)(this); } void DLL2SDK::Assembly_CSharp::MileStoneView::_ctor_100908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44052CC)(this); } void DLL2SDK::Assembly_CSharp::MileStoneView::SetLevelInfo_100909(DLL2SDK::CSProto::msg::LevelInfo* mLevelInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440098C)(this, mLevelInfo_); } void DLL2SDK::Assembly_CSharp::MileStoneView::SetSelectView_100910(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* data_, bool isDoubleItem_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44024F4)(this, data_, isDoubleItem_, idx_); } int32_t DLL2SDK::Assembly_CSharp::MileStoneView::GetSeqFromLoadoutPosType_100911(int32_t type_, int32_t loadoutIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4405744)(this, type_, loadoutIndex_); } void DLL2SDK::Assembly_CSharp::MileStoneView::SetArrowBtns_100912(int32_t leftNum_, int32_t rightNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4402394)(this, leftNum_, rightNum_); } void DLL2SDK::Assembly_CSharp::MileStoneView::WillShow_100913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStoneView::SetAnmition_100914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404AA0)(this); } void DLL2SDK::Assembly_CSharp::MileStoneView::__xLuaBaseProxy_WillShow_100915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4405C0C)(this); } void DLL2SDK::Assembly_CSharp::CallingCardItemView::_ctor_100900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533FF98)(this); } void DLL2SDK::Assembly_CSharp::CallingCardItemView::SetName_100901(DLL2SDK::mscorlib::System::String* showName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534003C)(this, showName_); } void DLL2SDK::Assembly_CSharp::CallingCardItemView::SetSelect_100902(bool isSelect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534015C)(this, isSelect_); } void DLL2SDK::Assembly_CSharp::CallingCardItemView::SetCardID_100903(int64_t cardID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534042C)(this, cardID_); } void DLL2SDK::Assembly_CSharp::CallingCardItemView::SetEquipID_100904(int64_t cardID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53407BC)(this, cardID_); } void DLL2SDK::Assembly_CSharp::CallingCardItemView::SetColorID_100905(int32_t colorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534091C)(this, colorID_); } void DLL2SDK::Assembly_CSharp::CallingCardItemView::SetRedTag_100906(bool isSelect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5340288)(this, isSelect_); } void DLL2SDK::Assembly_CSharp::CallingCardItemView::SetRedDotState_100907(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5340A24)(this, state_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailannexView::_ctor_100896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FBE58)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailannexView::SetItem_100897(int32_t itemId_, int32_t num_, int32_t m_DurationTime_, bool isWeasponExpire_, bool IsReceive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FBEFC)(this, itemId_, num_, m_DurationTime_, isWeasponExpire_, IsReceive_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailannexView::SetChecked_100898(bool bCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FC7BC)(this, bCheck_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailannexView::SetChip_100899(int32_t itemId_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FC8B0)(this, itemId_, num_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailViewAttachItem::_ctor_100894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C77B0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailViewAttachItem::SetContent_100895(int32_t ItemId_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7854)(this, ItemId_, num_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailView::_ctor_100888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7014)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailView::InitUI_100889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C70B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailView::ShowRedPoint_100890(bool isShowSystemRedPoint_, bool isShowFriendRedPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7150)(this, isShowSystemRedPoint_, isShowFriendRedPoint_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailView::SetCapacity_100891(DLL2SDK::mscorlib::System::String* CurNum_, DLL2SDK::mscorlib::System::String* Count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7388)(this, CurNum_, Count_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailView::RefreshAnimation_100892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C74E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailTemplate_SystemNotice::_ctor_100887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6F70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::_ctor_100861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C37C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::RequestMailList_100862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C38E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::OnGetMailListResponse_100863(DLL2SDK::CSProto::msg::CSGetMailListRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3A98)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::GetMailDelFlagReq_100864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3BA8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::OnGetMailDelFlagRes_100865(DLL2SDK::CSProto::msg::CSGetMailDelFlagRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3CD8)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::ReqDel_MailDelFlag_100866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3F04)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::ResDel_MailDelFlag_100867(DLL2SDK::CSProto::msg::CSDelMailDelFlagRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C40C4)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::RequestReadMail_100868(DLL2SDK::mscorlib::System::Collections::Generic::List_1* mailList_, bool flag_, DLL2SDK::CSProto::msg::ReadMailType mailType_) { return reinterpret_cast*, bool, DLL2SDK::CSProto::msg::ReadMailType)>(DLL2SDK::GameAssemblyBase + 0x38C42B4)(this, mailList_, flag_, mailType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::OnReadMailResponse_100869(DLL2SDK::CSProto::msg::CSReadMailsRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C457C)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::RequestDelMail_100870(DLL2SDK::mscorlib::System::Collections::Generic::List_1* mails_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38C4D14)(this, mails_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::OnDeleteMailResponse_100871(DLL2SDK::CSProto::msg::CSDelMailsRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C5220)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::OnNotifyNewMails_100872(DLL2SDK::CSProto::msg::CSMailPushNewMailNtf* nty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C55F0)(this, nty_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::OnNotifyDeleteMail_100873(DLL2SDK::CSProto::msg::CSMailDelMailsNtf* nty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C576C)(this, nty_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::OnNtfMailDel_Flag_100874(DLL2SDK::CSProto::msg::CSMailDelFlagNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C5934)(this, ntf_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::SendGoldBack_100875(uint64_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C5AA8)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::OnSpecialMailResponse_100876(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* m_CacheMail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C5D84)(this, m_CacheMail_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::IsInSendFriendList_100877(uint64_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6B2C)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailSystemAssist::_cctor_100878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C6D50)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemView::_ctor_100853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3607030)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemView::SetEasyListData_100854(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* data_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3606B20)(this, data_, index_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemView::SetSystemMail_100855(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36070D4)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemView::SetFriendMail_100856(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3607764)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemView::SetCell_100857(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_, int32_t mailStatus_, bool bReadFlag_, bool isWeasponExpire_) { return reinterpret_cast*, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3607BD4)(this, dataList_, mailStatus_, bReadFlag_, isWeasponExpire_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemView::_SetSystemMail_m__0_100858(DLL2SDK::Assembly_CSharp::FrontEnd::MailAttachData* MailAttachData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360818C)(MailAttachData_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::_ctor_100842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3606788)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::Init_100843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::GetViewAssetId_100844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::SetEasyListData_100845(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::RegisterDelegates_100846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::UnRegisterDelegates_100847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::OnReceiveFriendBtnClick_100848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3606EA8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::__xLuaBaseProxy_Init_100849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3607010)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::__xLuaBaseProxy_GetViewAssetId_100850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3607018)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::__xLuaBaseProxy_RegisterDelegates_100851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3607020)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailPendingItemController::__xLuaBaseProxy_UnRegisterDelegates_100852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3607028)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::_ctor_100831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36061D8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::GetViewAssetId_100832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::OnNavigationShowed_100833(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::OnNavigationWillClose_100834(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::GetBackgroundTexture_100835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::IsEnableCameraClear_100836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::FadeOut_100837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::__xLuaBaseProxy_GetViewAssetId_100838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3606768)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::__xLuaBaseProxy_GetBackgroundTexture_100839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3606770)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::__xLuaBaseProxy_IsEnableCameraClear_100840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3606778)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailNavigationUIController::__xLuaBaseProxy_FadeOut_100841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3606780)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::_ctor_100817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3604E00)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::DontCacheFlag_100818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::SetMailContent_100819(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* data_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool isWeasponExpire_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x36047D0)(this, data_, list_, isWeasponExpire_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::SetCell_100820(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_, int32_t mailStatus_, bool bReadFlag_, bool isWeasponExpire_) { return reinterpret_cast*, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3605650)(this, dataList_, mailStatus_, bReadFlag_, isWeasponExpire_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::refreshBtnState_100821(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3604F90)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::refreshBtnStateAfterClickGo_100822(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36045EC)(this, data_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::get_TickRate_100823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::Tick_100824(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::SetScrollViewBtnActive_100825(bool isLeft_, bool isRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3605C34)(this, isLeft_, isRight_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::SetMailContent_100826(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36052A8)(this, data_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::_SetMailContent_m__0_100827(DLL2SDK::Assembly_CSharp::FrontEnd::MailAttachData* MailAttachData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3605F98)(MailAttachData_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::_SetMailContent_m__1_100828(DLL2SDK::Assembly_CSharp::FrontEnd::MailAttachData* MailAttachData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36060B0)(MailAttachData_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::__xLuaBaseProxy_DontCacheFlag_100829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36061C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailView::__xLuaBaseProxy_Tick_100830(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36061D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::_ctor_100796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603514)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::GetViewAssetId_100797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::Init_100798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnNormalScrollViewStartDrug_100799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36038D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnNormalScrollViewEndDrug_100800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36039A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnScrollViewDrugEnd_100801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603A58)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnScrollViewDrugStart_100802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603B24)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::RegisterDelegates_100803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::UnRegisterDelegates_100804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnClickGetAttach_100805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36041C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnClickDelete_100806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360430C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnGoBtnClick_100807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360443C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::SetData_100808(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* data_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool isWeasponExpire_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x35FF264)(this, data_, list_, isWeasponExpire_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnRightBtnClick_100809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3604B84)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnLeftBtnClick_100810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3604C4C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::OnReturnKeyPressed_100811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::__xLuaBaseProxy_GetViewAssetId_100812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3604DD8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::__xLuaBaseProxy_Init_100813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3604DE0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::__xLuaBaseProxy_RegisterDelegates_100814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3604DE8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::__xLuaBaseProxy_UnRegisterDelegates_100815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3604DF0)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDetailController::__xLuaBaseProxy_OnReturnKeyPressed_100816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3604DF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::_ctor_100764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36017DC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::InitializeDataStore_100765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::InitMailData_100766(DLL2SDK::mscorlib::System::Collections::Generic::List_1* typeMailList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36019D8)(this, typeMailList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::DeleteMail_100767(DLL2SDK::mscorlib::System::Collections::Generic::List_1* mails_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36024D0)(this, mails_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::DeleteMail_100768(DLL2SDK::CSProto::msg::MailType serverType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3602764)(this, serverType_, index_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::get_TopBarNewMailCount_100769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3602DCC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::set_TopBarNewMailCount_100770(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3602DD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::get_NewMailCount_System_100771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3602DDC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::set_NewMailCount_System_100772(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3602DE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::get_NewMailCount_Friend_100773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3602DEC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::set_NewMailCount_Friend_100774(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3602DF4)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::AddNewMails_100775(DLL2SDK::mscorlib::System::Collections::Generic::List_1* typeMailList_, bool bAdd_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3601AF4)(this, typeMailList_, bAdd_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::GetMailDataList_100776() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore*)>(DLL2SDK::GameAssemblyBase + 0x35FEB88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::RefreshTopBarNewMailCount_100777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3602DFC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::ReLogin_100778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::GetBadgeNumber_100779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E5850)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::get_isAutoDelMail_100780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FFEBC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::set_isAutoDelMail_100781(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FFEC4)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::_cctor_100782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36031C4)(); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::_DeleteMail_m__0_100783(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603248)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::_DeleteMail_m__1_100784(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603278)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::_DeleteMail_m__2_100785(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36032A4)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::_AddNewMails_m__3_100786(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36032D4)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::_AddNewMails_m__4_100787(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603304)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::_AddNewMails_m__5_100788(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603330)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::_RefreshTopBarNewMailCount_m__6_100789(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603360)(it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::__xLuaBaseProxy_InitializeDataStore_100790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603390)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore::__xLuaBaseProxy_ReLogin_100791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603398)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailData::_ctor_100761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36003C0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailData::BuildData_100762(DLL2SDK::CSProto::msg::Mail* mail_, DLL2SDK::CSProto::msg::MailType serverType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3600498)(this, mail_, serverType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailData::SetExpriedDataList_100763(DLL2SDK::mscorlib::System::Collections::Generic::List_1* props_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3601430)(this, props_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailAttachData::_ctor_100760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FCA24)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDefine::_ctor_100758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360343C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailDefine::_cctor_100759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3603510)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::_ctor_100718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FCAC8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::MailController::GetViewAssetId_100719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::Init_100720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::DelayInitView_100721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FD224)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::RegisterDelegates_100722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::UnRegisterDelegates_100723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::WillShow_100724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnClose_100725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::SetData_100726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FD5A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::CheckNewMailTag_100727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FEA5C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::InitPendingMail_100728(DLL2SDK::CSProto::msg::MailType mailType_, bool bNeedResetScorll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FDDF0)(this, mailType_, bNeedResetScorll_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnNotifyRefreshView_100729(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FEC60)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnNotifyRefreshMailList_100730(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FED14)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnCloseClick_100731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FEE40)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnEasyListItemClick_100732(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnEasyListDataChanged_100733(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnSeletTypeSystemNotice_100734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FF408)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnSeletTypeFriendSend_100735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FF544)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnTopRankTitleChange_100736(DLL2SDK::CSProto::msg::MailType mailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FCF18)(this, mailType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnClickReadAll_100737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FF68C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnClickDeleteAll_100738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FF9C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnDeleteAllCallBack_100739(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FFC84)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::DueToFullDelMailTips_100740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FE740)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::NotifyDataStoreUpdated_100741(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::OnZoneReconnectSuccess_100742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::_WillShow_m__0_100743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3600224)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailController::_InitPendingMail_m__1_100744(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360022C)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::MailController::_InitPendingMail_m__2_100745(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360025C)(it_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MailController::_InitPendingMail_m__3_100746(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* a_, DLL2SDK::Assembly_CSharp::FrontEnd::MailData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3600288)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MailController::_InitPendingMail_m__4_100747(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* a_, DLL2SDK::Assembly_CSharp::FrontEnd::MailData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36002CC)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::MailController::_InitPendingMail_m__5_100748(DLL2SDK::Assembly_CSharp::FrontEnd::MailData* a_, DLL2SDK::Assembly_CSharp::FrontEnd::MailData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3600310)(a_, b_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::MailController::__xLuaBaseProxy_GetViewAssetId_100749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3600354)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::__xLuaBaseProxy_Init_100750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360035C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::__xLuaBaseProxy_RegisterDelegates_100751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3600364)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::__xLuaBaseProxy_UnRegisterDelegates_100752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360036C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::__xLuaBaseProxy_WillShow_100753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3600374)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::__xLuaBaseProxy_OnClose_100754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360037C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::MailController::__xLuaBaseProxy_OnZoneReconnectSuccess_100755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3600384)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIRecieveBaseView::_ctor_94522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D68498)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIRecieveBaseView::CheckNeedShowDecompose_94523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F88C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIRecieveBaseView::UIInit_94524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F4B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIRecieveBaseView::RefreshButton_94525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6A850)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::_ctor_94512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65D88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::Init_94513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::RegisterDelegates_94514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::UnRegisterDelegates_94515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::OnContineBtnClick_94516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::OnNotifyAgingPropsDecomposeShowEnd_94517(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F7A4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::NotifyCloseBtnClick_94518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D67800)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::__xLuaBaseProxy_Init_94519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F874)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::__xLuaBaseProxy_RegisterDelegates_94520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F87C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReceiveBaseController::__xLuaBaseProxy_UnRegisterDelegates_94521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F884)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::_ctor_100661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D682A4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::DontCacheFlag_100662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::InitData_100663(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D673C8)(this, receiveItemList_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::GenerateChildObject_100664(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_, int32_t* index_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* refreshCoin_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x3D68C9C)(this, receiveItemList_, index_, refreshCoin_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::ShowCommon_100665(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D685DC)(this, receiveItemList_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::get_TickRate_100666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::set_ItemAppearDuration_100667(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D69A28)(this, value_); } float DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::get_ItemAppearDuration_100668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D69A30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::SetQuickMode_100669(bool quick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6796C)(this, quick_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::WillClose_100670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::Tick_100671(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::OnPropShowFinish_100672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6A654)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::ShowButton_100673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6A75C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::Show3DScene_100674(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D69F5C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::CheckSuiteTutorial_100675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D67B24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::ResetViewParam_100676(bool gotoOther_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D67EA8)(this, gotoOther_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::SetViewPosition_100677(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6A9A4)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::SetTurnToMailTip_100678(bool turnToMail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D67F88)(this, turnToMail_); } bool DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::__xLuaBaseProxy_DontCacheFlag_100679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6AAC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::__xLuaBaseProxy_WillClose_100680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6AACC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsView::__xLuaBaseProxy_Tick_100681(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6AAD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::_ctor_100640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65CE8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::GetViewAssetId_100641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::Init_100642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::RegisterDelegates_100643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::UnRegisterDelegates_100644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::SetTreasureBoxView_100645(uint32_t treasureBoxId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D668C4)(this, treasureBoxId_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::AgainBuyBtnCallback_100646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D66C1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::ShowAwards_100647(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* awardMap_, bool turnToMail_, uint32_t treasureBoxId_) { return reinterpret_cast*, bool, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3D67168)(this, awardMap_, turnToMail_, treasureBoxId_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::CloseWindow_100648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D67640)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::OnCloseBtnClick_100649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D676E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::OnCloseDoing_100650(bool showBpUI_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D66E90)(this, showBpUI_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::OnSkipBtnClick_100651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D678B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::On3dViewClose_100652(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D67A40)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::SetTurnToMailTip_100653(bool turnToMail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D67524)(this, turnToMail_); } bool DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::OnReturnKeyPressed_100654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::_OnCloseDoing_m__0_100655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D68198)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::__xLuaBaseProxy_GetViewAssetId_100656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D68288)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::__xLuaBaseProxy_Init_100657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D68290)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::__xLuaBaseProxy_RegisterDelegates_100658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D68294)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::__xLuaBaseProxy_UnRegisterDelegates_100659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D68298)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UILuckyBoxAwardsController::__xLuaBaseProxy_OnReturnKeyPressed_100660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6829C)(this); } void DLL2SDK::Assembly_CSharp::LuckyTreasureBoxUtilityTool::_ctor_100632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DC48C)(this); } void DLL2SDK::Assembly_CSharp::LuckyTreasureBoxUtilityTool::NotiyUpdateLuckyBoxSource_100633(DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource luckyBoxSource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DC560)(luckyBoxSource_); } DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource DLL2SDK::Assembly_CSharp::LuckyTreasureBoxUtilityTool::get_GetCurrentLuckyBoxSuource_100634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DC6A8)(); } void DLL2SDK::Assembly_CSharp::LuckyTreasureBoxUtilityTool::SecondPurchaseConfirmationByGoogID_100635(int32_t index_, int32_t goodId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DC758)(index_, goodId_); } void DLL2SDK::Assembly_CSharp::LuckyTreasureBoxUtilityTool::SecondPurchaseConfirmationByShopID_100636(int32_t index_, int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DCE04)(index_, shopId_); } void DLL2SDK::Assembly_CSharp::LuckyTreasureBoxUtilityTool::SecondPurchaseConfirmation_100637(int32_t index_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* CodmShopItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DC8C0)(index_, CodmShopItem_); } void DLL2SDK::Assembly_CSharp::LuckyTreasureBoxUtilityTool::OpenTreasureBoxNavigation_100638(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* navData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DCF6C)(navData_); } void DLL2SDK::Assembly_CSharp::LuckyTreasureBoxUtilityTool::_cctor_100639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DD20C)(); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowView::_ctor_100631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D81BC)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController::_ctor_100620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7554)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController::GetBackgroundTexture_100621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController::IsEnableCameraClear_100622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController::OnNavigationShowed_100623(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController::OnNavigationWillClose_100624(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController::OnOpen_100625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController::__xLuaBaseProxy_GetBackgroundTexture_100626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7FE0)(this); } bool DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController::__xLuaBaseProxy_IsEnableCameraClear_100627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7FE8)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowNavController::__xLuaBaseProxy_OnOpen_100628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7FF0)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::_ctor_100591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D4BD0)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::Init_100592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::OnOpen_100593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::GetViewAssetId_100594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::RegisterDelegates_100595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::UnRegisterDelegates_100596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::TrySetNavData_100597(DLL2SDK::mscorlib::System::Collections::Generic::List_1* paraList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43D5288)(this, paraList_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::SetLuckyBoxInfo_100598(int32_t boxId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* propList_, bool turnToMail_, bool isGiftBox_) { return reinterpret_cast*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x43D5534)(this, boxId_, propList_, turnToMail_, isGiftBox_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::ShowBoxScene_100599(int32_t boxId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* propList_, bool turnToMail_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x43D56E0)(this, boxId_, propList_, turnToMail_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::SelectShowPropList_100600(DLL2SDK::mscorlib::System::Collections::Generic::List_1* mCachePropList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43D5A58)(this, mCachePropList_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::OnBoxShowFinish_100601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D5D50)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::ShowLuckyBoxSingleAward_100602(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::CSProto::msg::Prop* prop_, bool turnToMail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D6770)(this, item_, prop_, turnToMail_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::ShowLuckyBoxAwards_100603(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* awardMap_, bool turnToMail_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x43D68D4)(this, awardMap_, turnToMail_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::OnCloseWindow_100604(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D6A1C)(this, msg_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::EnterOpenTreasureBoxDetailCallback_100605(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D6B04)(this, msg_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::GenItemMap_100606(DLL2SDK::mscorlib::System::Collections::Generic::List_1* propList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x43D6074)(this, propList_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::PrepareToShowDecomposeAgingItems_TEST_100607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D6CB4)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::OnNotifyCommonReceiveRareAwardShow_100608(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D6F5C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::SetBoxCameraOpen_100609(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D703C)(this, open_); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::_cctor_100610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7280)(); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::__xLuaBaseProxy_Init_100611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7284)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::__xLuaBaseProxy_OnOpen_100612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D728C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::__xLuaBaseProxy_GetViewAssetId_100613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D7294)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::__xLuaBaseProxy_RegisterDelegates_100614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D729C)(this); } void DLL2SDK::Assembly_CSharp::LuckyBoxOpenWindowController::__xLuaBaseProxy_UnRegisterDelegates_100615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D72A4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagView::_ctor_100590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C4D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::_ctor_100570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390ACCC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::GetViewAssetId_100571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::Init_100572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::InitView_100573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390AF28)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::RegisterDelegates_100574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::UnRegisterDelegates_100575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::OnOpen_100576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::OnQQFriendBtnClick_100577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390B93C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::OnQQZoneBtnClick_100578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390BAB8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::OnWeChatFriendBtnClick_100579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390BC34)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::OnWeChatZoneBtnClick_100580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390BDB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::OnTipBtnClick_100581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390BF2C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::ShareSuccessReq_100582(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C05C)(this, MSG_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::OnShareSuccessRes_100583(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C24C)(this, MSG_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::OnCloseBtnClick_100584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C3F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::__xLuaBaseProxy_GetViewAssetId_100585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C4AC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::__xLuaBaseProxy_Init_100586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C4B4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::__xLuaBaseProxy_RegisterDelegates_100587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C4BC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::__xLuaBaseProxy_UnRegisterDelegates_100588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C4C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TriggerLuckBagController::__xLuaBaseProxy_OnOpen_100589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C4CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationView::_ctor_100566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA1FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationView::Awake_100567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationView::SetData_100568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E9FF0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationView::__xLuaBaseProxy_Awake_100569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA388)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::_ctor_100553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E9A88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::GetViewAssetId_100554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::Init_100555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::RegisterDelegates_100556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::UnRegisterDelegates_100557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::OnOpen_100558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::_WatchBtnClick_100559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA088)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::ShowAdCallBack_100560(bool success_, DLL2SDK::mscorlib::System::String* placeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA120)(this, success_, placeName_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::__xLuaBaseProxy_GetViewAssetId_100561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA1D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::__xLuaBaseProxy_Init_100562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA1DC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::__xLuaBaseProxy_RegisterDelegates_100563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA1E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::__xLuaBaseProxy_UnRegisterDelegates_100564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA1EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ShowADSecondaryConfirmationController::__xLuaBaseProxy_OnOpen_100565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EA1F4)(this); } void DLL2SDK::Assembly_CSharp::RankFeaturedModeItem::_ctor_100551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CAE28)(this); } void DLL2SDK::Assembly_CSharp::RankFeaturedModeItem::SetContent_100552(DLL2SDK::mscorlib::System::String* ModeName_, DLL2SDK::mscorlib::System::String* Addition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CAECC)(this, ModeName_, Addition_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::_ctor_100532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBEE78)(this); } DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::get_RankedMatchDataStore_100533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBF030)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::get_GlobalDS_100534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBF0E0)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::SetBuffInfo_100535(bool IsLobby_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBF190)(this, IsLobby_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::OnBtnTipPress_100536(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool Press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBF824)(this, obj_, Press_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::RefreshResetTimestamp_100537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBF9E8)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::SetTimer_100538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBFB5C)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::RefreshUIState_100539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBF93C)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::GetRankActvAddition_100540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBFF78)(this); } int32_t DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::RankAddListSort_100541(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* a_, DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC1544)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::GetOnlyInfoList_100542(DLL2SDK::mscorlib::System::Collections::Generic::List_1* InfoList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3EC0DD8)(this, InfoList_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::GetRankKeyModeTypeInfo_100543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBFD3C)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::SetUIHeight_100544(bool isActv_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC12A4)(this, isActv_, count_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::SetUIPosition_100545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC1CCC)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::SetRankModeCell_100546(int32_t needCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC16AC)(this, needCount_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::_SetTimer_m__0_100547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC2094)(); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::_GetRankActvAddition_m__1_100548(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC2098)(it_); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::_GetOnlyInfoList_m__2_100549(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC20D0)(it_); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffView::_GetOnlyInfoList_m__3_100550(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC2108)(it_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::_ctor_100492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBD99C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::get_RankedMatchAddInfoList_100493() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EBDB04)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::get_RankFeaturedModeList_100494() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EBDB0C)(this); } int32_t DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::get_ResetTimeStamp_100495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBDB14)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::get_AllRankedMatchInfoList_100496() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EBDB1C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::get_RankedMatchNotDorpInfoList_100497() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EBDB24)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::get_RankedMatchTeamNotDorpInfoList_100498() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EBDB2C)(this); } int32_t DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::get_MpRankLevel_100499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBDB34)(this); } int32_t DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::get_BrRankLavel_100500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBDB3C)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::ReLogin_100501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::OnGetActvRankedMatchCountInfo_100502(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EBD0C0)(this, Info_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::GetRankFeaturedMode_100503() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EBDF90)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::SetResetTimeStamp_100504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBDCC8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::GetAllRankAddInfo_100505() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EBE348)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::GetIsAddIconValid_100506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBE534)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::GetIsNotDropValid_100507(double serverTime_, bool bAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBE658)(this, serverTime_, bAdd_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::GetDropValidList_100508(double serverTime_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore*, double)>(DLL2SDK::GameAssemblyBase + 0x3EBC144)(this, serverTime_); } DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::GetActvInfoByTimeId_100509(double serverTime_, int32_t actvId_, int32_t type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E96164)(this, serverTime_, actvId_, type_); } DLL2SDK::CSProto::msg::ActvRankedMatchType DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::GetIsActvType_100510(double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB03C4)(this, serverTime_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::GetActvInfoListByTimeType_100511(double serverTime_, DLL2SDK::CSProto::msg::ActvRankedMatchType Type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore*, double, DLL2SDK::CSProto::msg::ActvRankedMatchType)>(DLL2SDK::GameAssemblyBase + 0x3EB065C)(this, serverTime_, Type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::GetActvDesByType_100512(DLL2SDK::CSProto::msg::ActvRankedMatchType Type_, bool isTitle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E96FF8)(this, Type_, isTitle_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::CheckRankChange_100513(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* RankData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBE9EC)(this, RankData_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore::__xLuaBaseProxy_ReLogin_100514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBEBA4)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo::_ctor_100483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBAA4C)(this); } uint64_t DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo::get_ActivityId_100484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB090C)(this); } DLL2SDK::CSProto::msg::RankedMatchTypeCount* DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo::get_Data_100485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E96FE0)(this); } uint64_t DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo::get_StartTime_100486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E96FE8)(this); } uint64_t DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo::get_EndTime_100487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E96FF0)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo::SetData_100488(DLL2SDK::CSProto::msg::RankedMatchTypeCount* data_, uint64_t startTime_, uint64_t endTime_, uint64_t activityId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBAAF0)(this, data_, startTime_, endTime_, activityId_); } bool DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo::IsRankBuffValid_100489(double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBABEC)(this, serverTime_); } bool DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo::IsRankRestriction_100490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBACF0)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo::IsNotDropType_100491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB060)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankFeaturedMode::_ctor_100478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB18C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LobbyRankFeaturedMode::get_ModeName_100479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB230)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankFeaturedMode::set_ModeName_100480(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB238)(this, value_); } float DLL2SDK::Assembly_CSharp::LobbyRankFeaturedMode::get_Factor_100481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB240)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankFeaturedMode::set_Factor_100482(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB248)(this, value_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataAgent::_ctor_100472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBCB4C)(this); } DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore* DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataAgent::get_LobbyExpBuffDS_100473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBCC28)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataAgent::get_OpenVaild_100474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBCCD8)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataAgent::SendActvRankedMatchInfoReq_100475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBCCE0)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataAgent::GetActvRankedMatchInfoRes_100476(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBCFAC)(this, res_); } void DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataAgent::_cctor_100477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBD90C)(); } void DLL2SDK::Assembly_CSharp::LobbyRankNotDropView::_ctor_100463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB250)(this); } DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore* DLL2SDK::Assembly_CSharp::LobbyRankNotDropView::get_RankedMatchDataStore_100464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB380)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::LobbyRankNotDropView::get_GlobalDS_100465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB430)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::LobbyRankNotDropView::get_RoomDS_100466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB4E0)(this); } void DLL2SDK::Assembly_CSharp::LobbyRankNotDropView::SetUIState_100467(bool bMp_, bool bBr_, bool bTop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBB590)(this, bMp_, bBr_, bTop_); } void DLL2SDK::Assembly_CSharp::LobbyRankNotDropView::OnActvDetailsBtnClack_100468(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBC8D0)(this, Obj_); } void DLL2SDK::Assembly_CSharp::LobbyRankNotDropView::SetOnOffActive_100469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBC314)(this); } bool DLL2SDK::Assembly_CSharp::LobbyRankNotDropView::_SetUIState_m__0_100470(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBCA74)(it_); } bool DLL2SDK::Assembly_CSharp::LobbyRankNotDropView::_SetUIState_m__1_100471(DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBCAE0)(it_); } void DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupView::_ctor_100462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB0F28)(this); } void DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::_ctor_100449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAF020)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::get_CodLiveOpsActivityDs_100450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAF1A0)(this); } DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore* DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::get_LobbyRankPointBuffDs_100451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAF250)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::get_GlobalDS_100452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAF300)(this); } void DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::Init_100453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::GetViewAssetId_100454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::OnOpen_100455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::SetData_100456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAF608)(this); } void DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::SetBgPic_100457(DLL2SDK::mscorlib::System::String* picName_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB0914)(this, picName_, url_); } void DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::SetTextureContent_100458(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB0D64)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::__xLuaBaseProxy_Init_100459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB0F10)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::__xLuaBaseProxy_GetViewAssetId_100460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB0F18)(this); } void DLL2SDK::Assembly_CSharp::LobbyActvRankNotDropPopupController::__xLuaBaseProxy_OnOpen_100461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB0F20)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMaptopShowADSystemAssist::_ctor_100447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED1C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMaptopShowADSystemAssist::_cctor_100448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED298)(); } void DLL2SDK::Assembly_CSharp::LobbyMapWeakNet::_ctor_100443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBA97C)(this); } void DLL2SDK::Assembly_CSharp::LobbyMapWeakNet::Awake_100444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBA984)(this); } void DLL2SDK::Assembly_CSharp::LobbyMapWeakNet::OnEnable_100445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBA988)(this); } void DLL2SDK::Assembly_CSharp::LobbyMapWeakNet::Update_100446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBA9B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::_ctor_100403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA8E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetPlayeInfo_100404(DLL2SDK::mscorlib::System::String* NickName_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E2454)(this, NickName_, levelInfo_, picInfo_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetPlayerLevelInfo_100405(DLL2SDK::CSProto::msg::LevelInfo* levelInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EAC24)(this, levelInfo_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetNewIconRedPoint_100406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E9704)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetNewFrameRedPoint_100407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E5B98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetNewName_100408(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E99CC)(this, name_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetMenuOrBack_100409(bool bMenu_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E64B0)(this, bMenu_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::IsSupportAvailable_100410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EB22C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::ConfigureStyle_100411(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyMapTopBarStyle style_, DLL2SDK::CSProto::msg::ECurrencyType* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E6C20)(this, style_, param_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::get_TickRate_100412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::Tick_100413(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::RefreshBackTitleLength_100414(bool bForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E65EC)(this, bForce_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetMoreNotifies_100415(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyTopHolder holder_, int32_t notifyValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E56B0)(this, holder_, notifyValue_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::PlayShow_100416(bool forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E7948)(this, forward_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetNetworkType_100417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EB834)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::UpdateNetworkStrength_100418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EB9EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetIconStrength_100419(int32_t signalStrength_, DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView_NetGroup* ng_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EC34C)(this, signalStrength_, ng_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetBatteryType_100420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EBB0C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::UpdateBattery_100421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EBD34)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::RefreshLobbyExpBuff_100422(bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EB3E0)(this, bInit_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::RefreshLobbyRankBuff_100423(bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA234)(this, bInit_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::RefReshLobbyRanlNotDrop_100424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA384)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::RefreshBpExpBuffView_100425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E1B3C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::RefreshSearchRoomInfoBtn_100426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EB530)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::IsFindRoomInfoBtnShowedInCurrentNavigation_100427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EC664)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::BeginCPAddEfx_100428(uint32_t aniParam_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E82F8)(this, aniParam_, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::CpAddAnimation_100429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EC81C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::EndCpAddAnim_100430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E61B4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::ConfigureRoomHangUpStyle_100431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EC91C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::UpdateRoomInfo_100432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E5920)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::SetLiveOpsUpdateBtnState_100433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E1790)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::_cctor_100434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ECB48)(); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::_SetLiveOpsUpdateBtnState_m__0_100435(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ECB4C)(x_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarView::__xLuaBaseProxy_Tick_100436(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ECC24)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopNotifyParameter::_ctor_100399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EAB4C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopNotifyParameter::Set_100400(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyTopHolder holder_, int32_t notifyValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EC150)(this, holder_, notifyValue_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopNotifyParameter::Get_100401(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyTopHolder holder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EC24C)(this, holder_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopNotifyParameter::get_Union_100402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED004)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarthCamera::_ctor_100392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC340)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarthCamera::Start_100393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC43C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarthCamera::SetFollowTask_100394(DLL2SDK::UnityEngine::UnityEngine::Vector3 followPosition_, DLL2SDK::System_Core::System::Action* finishedCallBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DA00C)(this, followPosition_, finishedCallBack_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarthCamera::Update_100395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC55C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarthCamera::OnFinished_100396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC878)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarthCamera::ResetTransform_100397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC93C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarthCamera::Clear_100398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DA22C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore::_ctor_100356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7E98)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore::get_Modes_100357() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore*)>(DLL2SDK::GameAssemblyBase + 0x35D7F3C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore::set_LastStay_100358(DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7F44)(this, value_); } DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore::get_LastStay_100359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7F54)(this); } DLL2SDK::CSProto::msg::LevelUnlockSystem DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore::ParseSystemType_100360(DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7F5C)(this, mode_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore::ReloadModes_100361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D8030)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore::InitializeDataStore_100362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore::__xLuaBaseProxy_InitializeDataStore_100363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D8440)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyEarthMode::_ctor_100355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D53F0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapBaseMarker::_ctor_100346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D78B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapBaseMarker::set_AngleOnEarth_100347(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D795C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapBaseMarker::get_AngleOnEarth_100348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7974)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapBaseMarker::ShowAt_100349(DLL2SDK::UnityEngine::UnityEngine::Quaternion offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7984)(this, offset_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapBaseMarker::UIPosition_100350(DLL2SDK::UnityEngine::UnityEngine::Quaternion offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7A90)(this, offset_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapBaseMarker::Awake_100351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapBaseMarker::Start_100352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapBaseMarker::Update_100353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView::_ctor_100333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB7F54)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::LobbyExpBuffView::get_GlobalDS_100334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB8018)(this); } DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore* DLL2SDK::Assembly_CSharp::LobbyExpBuffView::get_LobbyExpBuffDS_100335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB80C8)(this); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView::SetBuffInfo_100336(bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB8178)(this, bInit_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView::Update_100337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB869C)(this); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView::CheckRefresh_100338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB85C8)(this); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView::_RefreshBuffInfo_100339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB8740)(this); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView::OnBtnTipPress_100340(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool Press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB91A4)(this, obj_, Press_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView::_RefreshBuffDetailShowed_100341(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB8EA8)(this, force_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::_ctor_100313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB50C0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::get_WeaponExpBuffList_100314() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EB51B4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::get_PlayerExpBuffList_100315() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EB51BC)(this); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::OnGetCSActvExpBuffRes_100316(DLL2SDK::CSProto::msg::CSActvGetExpBufRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB38E0)(this, res_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::OnAddExpBuffNtf_100317(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB3DB0)(this, ntf_); } bool DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::IsExpBuffValid_100318(DLL2SDK::Assembly_CSharp::ELobbyExpBuffType type_, double serverTime_, DLL2SDK::Assembly_CSharp::Config::EModeCategory modeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB51DC)(this, type_, serverTime_, modeCategory_); } bool DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::IsExpBuffValid_100319(DLL2SDK::Assembly_CSharp::ELobbyExpBuffType type_, double serverTime_, uint32_t forceModeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB5C34)(this, type_, serverTime_, forceModeId_); } int32_t DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::GetExpBuffSum_100320(DLL2SDK::Assembly_CSharp::ELobbyExpBuffType type_, double serverTime_, DLL2SDK::Assembly_CSharp::Config::EModeCategory modeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB6554)(this, type_, serverTime_, modeCategory_); } int32_t DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::GetExpBuffNum_100321(DLL2SDK::Assembly_CSharp::ELobbyExpBuffType type_, double serverTime_, DLL2SDK::Assembly_CSharp::Config::EModeCategory modeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB6D50)(this, type_, serverTime_, modeCategory_); } bool DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::_CheckReachModeCategory_100322(DLL2SDK::mscorlib::System::Collections::Generic::List_1* effectModeList_, DLL2SDK::Assembly_CSharp::Config::EModeCategory modeCategory_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Config::EModeCategory)>(DLL2SDK::GameAssemblyBase + 0x3EB596C)(this, effectModeList_, modeCategory_); } DLL2SDK::Assembly_CSharp::Config::EModeCategory DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::GetModeCategoryByPlayListId_100323(int32_t playListId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB73F8)(this, playListId_); } bool DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::_CheckModeEquals_100324(DLL2SDK::mscorlib::System::Collections::Generic::List_1* effectModeList_, uint32_t forceModeId_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3EB63C4)(this, effectModeList_, forceModeId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore::GetExpBuffListByType_100325(DLL2SDK::Assembly_CSharp::ELobbyExpBuffType type_, double serverTime_, DLL2SDK::Assembly_CSharp::Config::EModeCategory modeCategory_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore*, DLL2SDK::Assembly_CSharp::ELobbyExpBuffType, double, DLL2SDK::Assembly_CSharp::Config::EModeCategory)>(DLL2SDK::GameAssemblyBase + 0x3EB7550)(this, type_, serverTime_, modeCategory_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataAgent::_ctor_100306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB3388)(this); } DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore* DLL2SDK::Assembly_CSharp::LobbyExpBuffDataAgent::get_LobbyExpBuffDS_100307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB345C)(this); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataAgent::SendCSActvGetExpBuffReq_100308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB350C)(this); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataAgent::OnGetCSActvExpBuffRes_100309(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB3698)(this, message_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataAgent::OnAddExpBuffNtf_100310(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB3C20)(this, message_); } DLL2SDK::Assembly_CSharp::Config::EModeCategory DLL2SDK::Assembly_CSharp::LobbyExpBuffDataAgent::GetModeCategoryByCurrentNavController_100311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB4CE8)(this); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffDataAgent::_cctor_100312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB5030)(); } void DLL2SDK::Assembly_CSharp::ExpBuffModeItemView::_ctor_100304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4CEFC)(this); } int32_t DLL2SDK::Assembly_CSharp::ExpBuffModeItemView::SetContent_100305(DLL2SDK::CSProto::msg::CSExpBufEntry* data_, uint32_t mode_, double serverTime_, DLL2SDK::Assembly_CSharp::Config::EModeCategory modeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4CFA0)(this, data_, mode_, serverTime_, modeCategory_); } void DLL2SDK::Assembly_CSharp::ExpBuffItemView::_ctor_100302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4C520)(this); } int32_t DLL2SDK::Assembly_CSharp::ExpBuffItemView::SetContent_100303(DLL2SDK::CSProto::msg::CSExpBufEntry* data_, double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4C5C4)(this, data_, serverTime_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::_ctor_100290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB197C)(this); } DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore* DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::get_BPExpBuffDS_100291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB1A80)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::get_GlobalDS_100292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB1B30)(this); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::SetBuffInfo_100293(bool bBp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB1BE0)(this, bBp_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::OnBtnTipPress_100294(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool Press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB2420)(this, obj_, Press_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::RefreshUIState_100295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB2558)(this); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::SetBuffData_100296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB2258)(this); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::SetUIInfo_100297(DLL2SDK::Assembly_CSharp::BpExpInfo* actvInfo_, DLL2SDK::Assembly_CSharp::BpExpInfo* cardInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB2600)(this, actvInfo_, cardInfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::GetTimeLeftText_100298(int32_t timeTamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB2AB0)(this, timeTamp_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::Update_100299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB321C)(this); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::CheckRefresh_100300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB32C0)(this); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffView::SetBgHeight_100301(bool bEvent_, bool bCard_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB2FC8)(this, bEvent_, bCard_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::_ctor_100279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB1130)(this); } DLL2SDK::Assembly_CSharp::BpExpInfo* DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::get_ActvBpExpInfo_100280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB11D4)(this); } DLL2SDK::Assembly_CSharp::BpExpInfo* DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::get_CardBpExpInfo_100281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB11DC)(this); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::SetActvBpExpInfo_100282(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* actvData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB11E4)(this, actvData_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::SetCardBpExpInfo_100283(bool bTime_, int32_t expireTime_, bool bFactor_, int32_t factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB1354)(this, bTime_, expireTime_, bFactor_, factor_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::SetCardBpExpInfo_100284(DLL2SDK::CSProto::msg::BpExpItem* bpExpItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB1414)(this, bpExpItem_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::SetCardBuffValue_100285(DLL2SDK::mscorlib::System::Collections::Generic::List_1* bpNumberItem_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EB1610)(this, bpNumberItem_); } DLL2SDK::Assembly_CSharp::BpExpInfo* DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::GetBpExpInfoByType_100286(int32_t serverTime_, DLL2SDK::Assembly_CSharp::BpExpType expType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB16B0)(this, serverTime_, expType_); } bool DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::IsBpExpBuffValid_100287(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB17C8)(this, serverTime_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::ReLogin_100288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore::__xLuaBaseProxy_ReLogin_100289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB1974)(this); } void DLL2SDK::Assembly_CSharp::BpExpInfo::_ctor_100272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566ED8)(this); } int32_t DLL2SDK::Assembly_CSharp::BpExpInfo::get_StartTime_100273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566F7C)(this); } int32_t DLL2SDK::Assembly_CSharp::BpExpInfo::get_EndTime_100274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566F84)(this); } int32_t DLL2SDK::Assembly_CSharp::BpExpInfo::get_Factor_100275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566F8C)(this); } DLL2SDK::Assembly_CSharp::BpExpType DLL2SDK::Assembly_CSharp::BpExpInfo::get_ExpType_100276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566F94)(this); } bool DLL2SDK::Assembly_CSharp::BpExpInfo::IsValid_100277(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566F9C)(this, serverTime_); } void DLL2SDK::Assembly_CSharp::BpExpInfo::SetData_100278(int32_t startTime_, int32_t endTime_, float factor_, DLL2SDK::Assembly_CSharp::BpExpType expType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3567070)(this, startTime_, endTime_, factor_, expType_); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataAgent::_ctor_100270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB0FCC)(this); } void DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataAgent::_cctor_100271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB10A0)(); } void DLL2SDK::Assembly_CSharp::GameUI::AutoAdapterWidgetWidth::_ctor_100267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BE6D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AutoAdapterWidgetWidth::OnEnable_100268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BE784)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AutoAdapterWidgetWidth::Update_100269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BE828)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::_ctor_100248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CED34)(this); } DLL2SDK::CSProto::msg::AdvertisingCfgInfo* DLL2SDK::Assembly_CSharp::AdvertisingDataStore::get_AdvertisingInfo_100249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CD0A8)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::set_AdvertisingInfo_100250(DLL2SDK::CSProto::msg::AdvertisingCfgInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEE40)(this, value_); } bool DLL2SDK::Assembly_CSharp::AdvertisingDataStore::get_AdvertisingInfoValue_100251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CD0B0)(this); } int32_t DLL2SDK::Assembly_CSharp::AdvertisingDataStore::get_CuttentAdIndex_100252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CDA78)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AdvertisingDataStore::get_CurrentAdPlacementName_100253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CDFA4)(this); } int32_t DLL2SDK::Assembly_CSharp::AdvertisingDataStore::get_LuckyBoardShopId_100254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEE48)(this); } int32_t DLL2SDK::Assembly_CSharp::AdvertisingDataStore::get_LuckyBoardMaxBuyNum_100255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEE50)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::set_LuckyBoardMaxBuyNum_100256(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEE58)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::AdvertisingDataStore::get_AdNumLeft_100257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CDF9C)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::set_AdNumLeft_100258(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CE314)(this, value_); } bool DLL2SDK::Assembly_CSharp::AdvertisingDataStore::get_IsAdShowLobby_100259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEE60)(this); } bool DLL2SDK::Assembly_CSharp::AdvertisingDataStore::get_IsADPutGray_100260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEF88)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::CheckLobbyADShow_100261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEE78)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::CheckAdPutGray_100262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEFA0)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::ResponseGetAdevertising_100263(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CD5FC)(this, res_); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::ResetAdInfo_100264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEB9C)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::ReLogin_100265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AdvertisingDataStore::__xLuaBaseProxy_ReLogin_100266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CF1CC)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::_ctor_100229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CCDAC)(this); } DLL2SDK::Assembly_CSharp::AdvertisingDataStore* DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::get_AdvertisingDS_100230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CCEC4)(this); } uint64_t DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::get_GetNextShowADTime_100231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CCF74)(this); } bool DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::IsAdvertisingCfgInfoValue_100232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CCF7C)(this); } int32_t DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::get_GetMaxLuckyBoardNum_100233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CD0B8)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::RequestGetAdevertising_100234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CD0C0)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::ResponseGetAdevertising_100235(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CD23C)(this, res_); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::RequestAdvertisingNotifyReward_100236(DLL2SDK::CSProto::msg::EAdStatus status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CD86C)(this, status_); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::ResponseAdvertisingNotifyReward_100237(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CDA80)(this, res_); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::GoToWatchAD_100238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CDBD8)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::ShowAdCallBack_100239(bool success_, DLL2SDK::mscorlib::System::String* placeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CDFAC)(this, success_, placeName_); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::GetPlayerPrefsNextTime_100240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CD420)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::CheckADReadyReport_100241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CE31C)(this); } bool DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::IsReadyReport_100242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CE40C)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::SetReportTime_100243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CE678)(this); } bool DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::IsAdRedPointReport_100244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CE810)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::SetAdRedPointReport_100245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CE958)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::ResetInfo_100246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CEAA0)(this); } void DLL2SDK::Assembly_CSharp::AdvertisingDataAgent::_cctor_100247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CECA4)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::_ctor_100215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA5B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::GetIncreaseId_100216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA698)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::Awake_100217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA830)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::OnEnable_100218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FAD70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::OnDisable_100219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FAE8C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::SetData_100220(bool isNeedEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FAF9C)(this, isNeedEffect_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::Update_100221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FB254)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::CalWidthAndPosition_100222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FB33C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::SetItemData_100223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FAA6C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::SetWealthData_100224(bool isNeedEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FB084)(this, isNeedEffect_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::WealthChange_100225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::GetWealthByType_100226(DLL2SDK::Assembly_CSharp::FrontEnd::WealthType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FB5E4)(this, t_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::OnAddButtonClick_100227(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FB74C)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthView::_cctor_100228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FBA54)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthReposition::_ctor_100210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA040)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthReposition::OnEnable_100211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA118)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthReposition::ResetPosition_100212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA1BC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthReposition::ResetImpl_100213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA260)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyWealthReposition::Update_100214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FA500)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::_ctor_100187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7473C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::SetMenuSelectedStatus_100188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::ResetAllTab_100189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F64074)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::ShowWeaponTab_100190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F64930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::ShowDecorateTab_100191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F64CD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::ShowSkinTab_100192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F64B00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::ShowOptic_100193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F64EA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::ShowAttachment_100194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F65070)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::ShowFilterView_100195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F65240)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::UpdateWeaponGroupGrid_100196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5CF78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::SetSkinMenu_100197(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F63E44)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::FillSkinMenuCell_100198(uint32_t weaponId_, uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell* cell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F751D0)(this, weaponId_, itemId_, cell_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::_ShowFilterView_m__0_100199(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F754EC)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::_ShowFilterView_m__1_100200(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F755EC)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::_ShowFilterView_m__2_100201(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F756EC)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::_ShowFilterView_m__3_100202(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F757EC)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::_ShowFilterView_m__4_100203(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F758EC)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponView::__xLuaBaseProxy_SetMenuSelectedStatus_100204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F759EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemView::_ctor_100186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F71E94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareView::_ctor_100185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F59A98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemView::_ctor_100184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F591F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmView::_ctor_100175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F52348)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmView::Awake_100176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmView::__xLuaBaseProxy_Awake_100177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F524D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemView::_ctor_100174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F514AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemView::_ctor_100173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F50558)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameView::_ctor_100168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4F7E4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameView::get_IsControlByUiState_100169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameView::get_ActiveGameHudState_100170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameView::Awake_100171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameView::__xLuaBaseProxy_Awake_100172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4F994)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillView::_ctor_100164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4E934)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillView::ResetAllTab_100165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4BF54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillView::ShowFilterView_100166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4C1EC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillView::_ShowFilterView_m__0_100167(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4E9D8)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmView::_ctor_100162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F48494)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmView::SetContent_100163(int32_t items_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* coins_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F47FA8)(this, items_, coins_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::_ctor_100151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F472F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::SetRoleMenu_100152(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3E8DC)(this, role_, squadType_, loadoutIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::FillMenuCell_100153(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell* cell_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F47394)(this, role_, cell_, squadType_, loadoutIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::SetMenuSelectedStatus_100154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F40F70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::ResetAllTab_100155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3EAF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::ShowRoleTab_100156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3EF0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::ShowOtherTab_100157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3F034)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::ShowFilterView_100158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3F248)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::UpdateRoleGroupGrid_100159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3932C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::_ShowFilterView_m__0_100160(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F47824)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleView::_ShowFilterView_m__1_100161(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F47924)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemView::_ctor_100150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F45FE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::_ctor_100140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7CECC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::SetMenu_100141(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, bool isEquip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7867C)(this, item_, isEquip_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::FillMenuCell_100142(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell* cell_, bool isEquip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7CF70)(this, item_, cell_, isEquip_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::SetMenuSelectedStatus_100143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A79F0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::ResetAllTab_100144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A78920)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::ShowChipTab_100145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A78D44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::ShowSkinTab_100146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A78E6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::ShowFilterView_100147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A78F94)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::_ShowFilterView_m__0_100148(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7D224)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipView::_ShowFilterView_m__1_100149(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7D324)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemView::_ctor_100139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72DFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainView::_ctor_100138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6B090)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakView::_ctor_100136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A66A38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakView::ResetKillStreakItem_100137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A626B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::_ctor_100107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5BC84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::Awake_100108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5BDF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::OnDetailBtnClick_100109(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5C380)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::OnSkillBtnClick_100110(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5C860)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::OnTipBtnClick_100111(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5C910)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::RefreshView_100112(uint32_t itemId_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, bool isShopItem_, DLL2SDK::mscorlib::System::Nullable_1 attachID_, bool isUnlock_, bool isAttachLock_, int32_t duration_time_) { return reinterpret_cast, bool, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1A0FBD0)(this, itemId_, weaponData_, isShopItem_, attachID_, isUnlock_, isAttachLock_, duration_time_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::SetDurationTime_100113(int32_t duration_time_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5FDD8)(this, duration_time_, content_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::SetWeaponProperty_100114(uint32_t weaponId_, DLL2SDK::mscorlib::System::Nullable_1 attachID_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x1A5EAEC)(this, weaponId_, attachID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::SetEquipmentProperty_100115(uint32_t equipId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5F3D0)(this, equipId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::SetAttach_100116(uint32_t attachID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5DF58)(this, attachID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::SetSkill_100117(int32_t weaponLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5E268)(this, weaponLevel_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::SetWeaponDetailData_100118(int32_t weaponLv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5D938)(this, weaponLv_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::SetItemDetailData_100119(int32_t itemLv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5D318)(this, itemLv_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::GetWeaponDetailList_100120(uint32_t itemId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x1A5CE60)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::GetRoleDetailList_100121(uint32_t itemId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x1A5FAF0)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::Update_100122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5FF78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::SetDataWeaponDetail_100123(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A600A4)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::CheckAndShowVideo_100124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5CB68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::OnVideoBtnClick_100125(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A60C58)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::OnToVideoBtnClick_100126(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A61240)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::PlayVideoWithNoCoroutine_100127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A60750)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::PlayVideo_100128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A61390)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDetailView::FinishShow_100129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A605A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryView::_ctor_100106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5B9A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemView::_ctor_100105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5B8FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmView::_ctor_100102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5A35C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmView::SetTitle_100103(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmView::__xLuaBaseProxy_SetTitle_100104(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5A4F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmView::_ctor_100099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A55974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmView::SetTitle_100100(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmView::__xLuaBaseProxy_SetTitle_100101(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A55B0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseView::_ctor_100086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A475D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseView::Awake_100087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseView::ShowLoadout_100088(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* loadoutData_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, loadoutData_, squadType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseView::SetTabView_100089(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t currentShowIndex_, int32_t equipedIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, squadType_, currentShowIndex_, equipedIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseView::SetGerneralInfo_100090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseView::OnInputLoadoutNameSubmit_100091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseView::IsCHNChar_100092(wchar_t c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseView::StrByteCount_100093(DLL2SDK::mscorlib::System::String* str_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, str_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseView::__xLuaBaseProxy_Awake_100094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A481A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentView::_ctor_100079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34894)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentView::ResetAllTab_100080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A30DBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentView::ShowTab_100081(DLL2SDK::CSProto::msg::LoadoutPosType posType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3141C)(this, posType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentView::ShowFilterView_100082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3155C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentView::_ShowFilterView_m__0_100083(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34938)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentView::_ShowFilterView_m__1_100084(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34A38)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentView::_ShowFilterView_m__2_100085(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34B38)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundView::_ctor_100078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2B240)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleView::_ctor_100071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A28750)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleView::Init_100072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleView::UpdateSelectNum_100073(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2774C)(this, num_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleView::UpdateCurrentNum_100074(int32_t currentNum_, int32_t needNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A27840)(this, currentNum_, needNum_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleView::UpdatePrize_100075(int32_t prize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A279E4)(this, prize_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleView::UpdateItemView_100076(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A27650)(this, itemID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleView::__xLuaBaseProxy_Init_100077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A288DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::_ctor_100060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26C7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::SetMenu_100061(uint32_t itemId_, bool isSkinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A217DC)(this, itemId_, isSkinID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::FillMenuCell_100062(uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell* cell_, bool isSkinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26D20)(this, itemId_, cell_, isSkinID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::SetMenuSelectedStatus_100063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A23E3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::ResetAllTab_100064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A218B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::ShowWeaponTab_100065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A21E6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::ShowSkinTab_100066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A21FA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::ShowFilterView_100067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A220E4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::_ShowFilterView_m__0_100068(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26EF0)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::_ShowFilterView_m__1_100069(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26FF0)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponView::_ShowFilterView_m__2_100070(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A270F0)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::_ctor_100049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C0EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::SetMenu_100050(bool isEquip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C190)(this, isEquip_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::SetInfo_100051(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* desc_, bool has_, bool equip_, bool isShowSkin_, DLL2SDK::mscorlib::System::String* spName_, int32_t colorId_, DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig* skinConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A18AE0)(this, name_, desc_, has_, equip_, isShowSkin_, spName_, colorId_, skinConf_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::ResetButton_100052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A189E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::ResetAllTab_100053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1A418)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::ShowVehicelTab_100054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1AD70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::ShowSkinTab_100055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1A2D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::ShowFilterView_100056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1A844)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::SetIcon_100057(DLL2SDK::mscorlib::System::String* iconName_, DLL2SDK::mscorlib::System::String* iconColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C2BC)(this, iconName_, iconColor_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::_ShowFilterView_m__0_100058(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C514)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleView::_ShowFilterView_m__1_100059(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C614)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::_ctor_100039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13CC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::SetMenu_100040(uint32_t itemId_, bool isEquip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0DE00)(this, itemId_, isEquip_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::FillMenuCell_100041(uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell* cell_, bool isEquip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13D68)(this, itemId_, cell_, isEquip_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::SetMenuSelectedStatus_100042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A110CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::ResetAllTab_100043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0DEDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::ShowWeaponTab_100044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0E300)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::ShowSkinTab_100045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0E428)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::ShowFilterView_100046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0E550)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::_ShowFilterView_m__0_100047(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13F38)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingView::_ShowFilterView_m__1_100048(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A14038)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentView::_ctor_100035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A09024)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentView::ResetAllTab_100036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A06A80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentView::ShowFilterView_100037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A06D1C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentView::_ShowFilterView_m__0_100038(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A090C8)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponView::_ctor_100030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252BDB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponView::ResetAllTab_100031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25299CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponView::ShowFilterView_100032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2529DF8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponView::_ShowFilterView_m__0_100033(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252BE58)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponView::_ShowFilterView_m__1_100034(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252BF58)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentView::_ctor_100026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526B4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentView::ResetAllTab_100027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25246D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentView::ShowFilterView_100028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2524974)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentView::_ShowFilterView_m__0_100029(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526BEC)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeView::_ctor_100022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252138C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeView::RefreshView_100023(DLL2SDK::Assembly_CSharp::GameBase::BRLoadout* loadout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251F42C)(this, loadout_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeView::_RefreshView_m__0_100024(DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2521430)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeView::_RefreshView_m__1_100025(DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2521488)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponSimpleShowCell::_ctor_100018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E6104)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponSimpleShowCell::SetLevel_100019(int32_t weaponLv_, int32_t unlockLv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E61A8)(this, weaponLv_, unlockLv_); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponDetailShowCell::_ctor_100015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E2AAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponDetailShowCell::SetData_100016(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_, int32_t weaponLv_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x29E2B84)(this, dataList_, weaponLv_); } void DLL2SDK::Assembly_CSharp::GameUI::UICenterOnChildWithTab::_ctor_100009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5EBF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICenterOnChildWithTab::Awake_100010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5ECC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICenterOnChildWithTab::OnEnable_100011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5EEF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICenterOnChildWithTab::ResizeTab_100012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5F3C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICenterOnChildWithTab::RefreshTab_100013(DLL2SDK::UnityEngine::UnityEngine::GameObject* centerObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5F014)(this, centerObj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAttachmentHelper::_ctor_100000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54190)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAttachmentHelper::CheckInitialize_100001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54300)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAttachmentHelper::Initialize_100002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A543E8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIAttachmentHelper::IsPreAttachment_100003(uint32_t attachId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54858)(this, attachId_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIAttachmentHelper::IsNextAttachment_100004(uint32_t attachId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54970)(this, attachId_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::UIAttachmentHelper::GetNextAttachmentId_100005(uint32_t preAttachId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54A88)(this, preAttachId_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::UIAttachmentHelper::GetPreAttachmentId_100006(uint32_t nextAttachId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54BE4)(this, nextAttachId_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIAttachmentHelper::IsAttachmentCouple_100007(uint32_t attachA_, uint32_t attachB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54D40)(this, attachA_, attachB_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAttachmentHelper::_cctor_100008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54E68)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponFilterItemCell::_ctor_99995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6F5BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponFilterItemCell::Awake_99996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6F660)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponFilterItemCell::SetData_99997(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType wType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F57344)(this, wType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponFilterItemCell::RefreshState_99998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F577AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponFilterItemCell::OnSelectBtnClick_99999(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6F784)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareCell::_ctor_99989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F541D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareCell::Awake_99990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F542E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareCell::SetData_99991(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* showWeapon_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* compareWeapon_, bool needAnim_, bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F545B0)(this, showWeapon_, compareWeapon_, needAnim_, selected_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareCell::RefreshPropertyLine_99992(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* oldWeapInfo_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* newWeapInfo_, bool needAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F54B70)(this, oldWeapInfo_, newWeapInfo_, needAnim_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareCell::SetWeaponDetailData_99993(int32_t weaponLv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F55204)(this, weaponLv_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareCell::SetNoConent_99994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F54A1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::_ctor_99904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2D1D0)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore* DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::get_SquadInventoryDS_99905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2D47C)(this); } DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore* DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::get_LoadoutDS_99906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2D52C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetLoadoutIndex_99907(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2D5DC)(this, idx_, squadType_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetSlotType_99908(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType menuType_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponDetailType detailType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2D6E0)(menuType_, detailType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::ReLogin_99909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::ClearData_99910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2A45C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::AddCacheData_99911(DLL2SDK::mscorlib::System::Collections::Generic::List_1* reddotList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F2A658)(this, reddotList_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::UpdateReddotDataTimestamp_99912(DLL2SDK::mscorlib::System::Collections::Generic::List_1* reddotList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F2CA70)(this, reddotList_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::UpdateReddotData_99913(DLL2SDK::mscorlib::System::Collections::Generic::List_1* reddotList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F2A768)(this, reddotList_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::ResetReddotData_99914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2D920)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetUiEntranceTimestamp_99915(DLL2SDK::Assembly_CSharp::GameUI::ELoadoutReddotEnterance enteranceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2DA88)(this, enteranceType_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetEntityItemEntranceTimestamp_99916(uint64_t guid_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2DBEC)(this, guid_, slot_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetNoEntityItemEntranceTimestamp_99917(uint32_t id_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2DE1C)(this, id_, slot_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetLoadoutEntranceTimestamp_99918(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::CSProto::msg::LoadoutPosType pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2E034)(this, idx_, squadType_, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::RemoveAttachmentReddot_99919(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, uint32_t attachId_, DLL2SDK::CSProto::msg::ERedDotDataFlag reddotFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2E26C)(this, weaponData_, attachId_, reddotFlag_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsUpgradeAttachmentNeedReddot_99920(uint64_t weaponGuid_, uint32_t attachId_, uint32_t parentTimestamp_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2E7C4)(this, weaponGuid_, attachId_, parentTimestamp_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsUpgradeNeedReddot_99921(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2E9D8)(this, weaponData_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::HasAttachmentReddotByType_99922(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* typeList_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::ERedDotDataFlag)>(DLL2SDK::GameAssemblyBase + 0x1F21328)(this, weaponData_, typeList_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::HasSkinReddotByType_99923(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F20F44)(this, weaponData_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::HasOrnamentReddotByType_99924(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2EDAC)(this, weaponData_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::HasCrosshairReddotByType_99925(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2EF84)(this, weaponData_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::HasDecorateReddotByType_99926(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2F15C)(this, weaponData_, dataFlag_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetRoleSkinEntranceTimestamp_99927(uint64_t roleGuid_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType skinType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2F274)(this, roleGuid_, skinType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::HasRoleSkinReddotByType_99928(DLL2SDK::Assembly_CSharp::Squad::SIRole* roleData_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType skinType_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2F3CC)(this, roleData_, skinType_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::HasProfessionChipSkinReddotByType_99929(DLL2SDK::Assembly_CSharp::Squad::SIItem* chipData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2F888)(this, chipData_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::RemoveItemReddot_99930(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, DLL2SDK::CSProto::msg::ERedDotDataFlag reddotFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2FE14)(this, itemData_, reddotFlag_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::RemoveItemReddot_99931(uint32_t itemId_, uint64_t itemGuid_, bool removeSameId_, DLL2SDK::CSProto::msg::ERedDotDataFlag reddotFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2FF3C)(this, itemId_, itemGuid_, removeSameId_, reddotFlag_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::RemoveItemListReddot_99932(DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemList_, DLL2SDK::CSProto::msg::ERedDotDataFlag reddotFlag_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::ERedDotDataFlag)>(DLL2SDK::GameAssemblyBase + 0x1F304E8)(this, itemList_, reddotFlag_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::RemoveWeaponSkinReddot_99933(DLL2SDK::Assembly_CSharp::Squad::SISkin* skinItem_, DLL2SDK::CSProto::msg::ERedDotDataFlag reddotFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F30A38)(this, skinItem_, reddotFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetItemClientReddotData_99934(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotData* reddotData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F30C28)(this, itemData_, reddotData_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetItemClientReddotDataById_99935(uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotData* reddotData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F30E30)(this, itemId_, reddotData_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsItemNeedReddot_99936(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, uint32_t parentTimestamp_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2EC6C)(this, itemData_, parentTimestamp_, dataFlag_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsItemNeedReddot_99937(uint32_t itemId_, uint64_t itemGuid_, uint32_t parentTimestamp_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F31224)(this, itemId_, itemGuid_, parentTimestamp_, dataFlag_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsItemNeedReddotByOnlyId_99938(uint32_t itemId_, uint32_t parentTimestamp_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2FA8C)(this, itemId_, parentTimestamp_, dataFlag_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsWeaponNeedReddot_99939(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, uint32_t parentTimestamp_, DLL2SDK::CSProto::msg::ERedDotDataFlag reddotFlag_, bool* parentNeedReddot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F314B0)(this, weaponData_, parentTimestamp_, reddotFlag_, parentNeedReddot_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsRoleNeedReddot_99940(DLL2SDK::Assembly_CSharp::Squad::SIRole* roleData_, uint32_t parentTimestamp_, DLL2SDK::CSProto::msg::ERedDotDataFlag reddotFlag_, bool* parentNeedReddot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F316B8)(this, roleData_, parentTimestamp_, reddotFlag_, parentNeedReddot_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsWeaponSkinNeedReddot_99941(DLL2SDK::Assembly_CSharp::Squad::SISkin* skinItem_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F31890)(this, skinItem_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrWeaponNeedReddot_99942(DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig* weaponConf_, uint32_t parentTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F31A80)(this, weaponConf_, parentTime_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrThrowingNeedReddot_99943(DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig* throwConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F31CB4)(this, throwConf_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrVehicleNeedReddot_99944(DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig* vehicleConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F31EDC)(this, vehicleConf_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrProfessionChipNeedReddot_99945(DLL2SDK::Assembly_CSharp::Squad::SIItem* chipItem_, uint32_t parentTimestamp_, bool* parentNeedReddot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F320F4)(this, chipItem_, parentTimestamp_, parentNeedReddot_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::RemoveLoadoutSlotReddot_99946(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* squadData_, int32_t slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F32238)(this, squadData_, slot_); } DLL2SDK::Assembly_CSharp::GameUI::ELoadoutReddotEnterance DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::GetEntranceTypeByLoadoutIdx_99947(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F325EC)(this, idx_, squadType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsLoadoutSlotNeedReddot_99948(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F326F4)(this, idx_, squadType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsLoadoutSlotDetailPosNeedReddot_99949(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::CSProto::msg::LoadoutPosType pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3290C)(this, idx_, squadType_, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::RemoveLoadoutReddotByItemCommonData_99950(DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemDataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F32B80)(this, itemDataList_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsWeaponNewerNeedReddot_99951(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, uint32_t parentTimestamp_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_, uint32_t* weaponTimestampBiggerThanParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F33158)(this, weaponData_, parentTimestamp_, dataFlag_, weaponTimestampBiggerThanParent_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsRoleNewerNeedReddot_99952(DLL2SDK::Assembly_CSharp::Squad::SIRole* roleData_, uint32_t parentTimestamp_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F339A8)(this, roleData_, parentTimestamp_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsProfessionChipNewerNeedReddot_99953(DLL2SDK::Assembly_CSharp::Squad::SIItem* chipData_, uint32_t parentTimestamp_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F33DE4)(this, chipData_, parentTimestamp_, dataFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsHomeMainWeaponNeedReddot_99954(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F34298)(this, idx_, squadType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsHomeViceWeaponNeedReddot_99955(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F34564)(this, idx_, squadType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsHomeRoleNeedReddot_99956(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F348B4)(this, idx_, squadType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsHomeSkillNeedReddot_99957(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F34AA4)(this, idx_, squadType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsHomeGrenadeNeedReddot_99958(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType grenadeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F34D88)(this, idx_, squadType_, grenadeType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsHomePerkNeedReddot_99959(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::CSProto::msg::PerkSlotIndex perkType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F350E8)(this, idx_, squadType_, perkType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsKillStreakNeedReddot_99960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F353F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsAllLoadoutNeedReddot_99961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F355D4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsAllPvpLoadoutNeedReddot_99962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F356F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPvpLoadoutNeedReddot_99963(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F35EE8)(this, idx_, squadType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrWeaponNewerNeedReddot_99964(DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig* weaponConf_, uint32_t parentTimestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F36340)(this, weaponConf_, parentTimestamp_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrThrowingNewerNeedReddot_99965(DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig* throwConf_, uint32_t parentTimestamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F36588)(this, throwConf_, parentTimestamp_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrHomeWeaponNeedReddot_99966(bool onlyMelee_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F367D0)(this, onlyMelee_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrHomeThrowingNeedReddot_99967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F36B20)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrHomeVehicleNeedReddot_99968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F36CC0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrHomeJetpackNeedReddot_99969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F36EB0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrHomeParachuteNeedReddot_99970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F370D0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrHomeProfessionChipNeedReddot_99971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F372F0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsBrLoadoutNeedReddot_99972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3599C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsIndividuationActionNeedReddot_99973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F37490)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsIndividuationLacquerNeedReddot_99974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F376BC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsIndividuationNeedReddot_99975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F35B04)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsInventoryNeedReddot_99976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F35BEC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsLobbyIconFrameNeedReddot_99977(DLL2SDK::Assembly_CSharp::GameUI::ELoadoutReddotEnterance enteranceType_, DLL2SDK::Assembly_CSharp::Config::EPlayerIconType HeadFrameType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F378E8)(this, enteranceType_, HeadFrameType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPveLoadoutNeedReddot_99978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F357F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPveHomeOffWallNeedReddot_99979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F37CE8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPveHomeRoleNeedReddot_99980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F37EB8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPveHomeStickGrenadeNeedReddot_99981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F38070)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPveHomeTripmineNeedReddot_99982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F38264)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPveHomeWonderWeaponNeedReddot_99983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F38458)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPveHomeDefaultPistolNeedReddot_99984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F38878)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPveHomeDefaultMeleeNeedReddot_99985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F38688)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::IsPveHomeWeaponNeedReddot_99986(DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig* weaponConfig_, bool checkParentTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F38A78)(this, weaponConfig_, checkParentTime_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::_cctor_99987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F38D04)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore::__xLuaBaseProxy_ReLogin_99988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F38F78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::_ctor_99890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F29AB0)(this); } DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore* DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::get_LoadoutReddotDS_99891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F29B84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::SelfLog_99892(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::Array* param_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F29C34)(this, text_, param_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::SelfShowTips_99893(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F29DD4)(this, text_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::ReqGetReddot_99894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2A04C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::ResGetReddot_99895(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2A1D4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::ReqDelReddot_99896(DLL2SDK::mscorlib::System::Collections::Generic::List_1* reddotList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F2C134)(this, reddotList_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::ResDelReddot_99897(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2C314)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::NtfNewReddot_99898(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2C540)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::ReqAddReddot_99899(DLL2SDK::mscorlib::System::Collections::Generic::List_1* reddotList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F2C720)(this, reddotList_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::ResAddReddot_99900(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2CF14)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::UploadEntranceClick_99901(uint32_t type_, uint32_t hostId_, uint64_t hostGuid_, uint32_t targetId_, uint64_t targetGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1FEB8)(this, type_, hostId_, hostGuid_, targetId_, targetGuid_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotAgent::_cctor_99902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2D140)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPropHuntSelectItemCell::_ctor_99886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7D424)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPropHuntSelectItemCell::Awake_99887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7D504)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPropHuntSelectItemCell::SetItemData_99888(uint32_t assetID_, DLL2SDK::mscorlib::System::String* itemSpriteName_, int32_t priceType_, int32_t price_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7D604)(this, assetID_, itemSpriteName_, priceType_, price_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPropHuntSelectItemCell::SetSelected_99889(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7D728)(this, flag_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemShowCell::_ctor_99884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A61A38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemShowCell::SetData_99885(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A61ADC)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDescCell::_ctor_99882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5BA44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutItemDescCell::SetData_99883(DLL2SDK::mscorlib::System::String* descText_, DLL2SDK::mscorlib::System::String* descSprite_, int32_t colorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5BAE8)(this, descText_, descSprite_, colorId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeWeaponCell::_ctor_99878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A52AA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeWeaponCell::SetWeaponData_99879(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* loadoutData_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, DLL2SDK::CSProto::msg::LoadoutPosType pos_, bool bMainWeapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A517F0)(this, loadoutData_, weaponData_, pos_, bMainWeapon_, squadType_, loadoutIndex_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeWeaponCell::CheckUnlock_99880(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* loadoutData_, bool bMainWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A52B4C)(this, loadoutData_, bMainWeapon_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeWeaponCell::SetDataByID_99881(int32_t nItemId_, bool bWeapon_, bool bSmallSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A52C3C)(this, nItemId_, bWeapon_, bSmallSprite_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::_ctor_99855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A481B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::Awake_99856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A48298)(this); } DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::ChangeAttachmentTypeToMenuType_99857(DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType aType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A48378)(this, aType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::GetWeaponViewTitle_99858(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponPosType posType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A48430)(this, squadType_, posType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::OnClickBtn_99859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A48514)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::OnClickNoAttachBtn_99860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A49C18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::InitForLoadoutPos_99861(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* loadoutData_, DLL2SDK::CSProto::msg::LoadoutPosType pos_, DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::Assembly_CSharp::Squad::SIItem* parentItem_, DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::mscorlib::System::Object* param_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide descSide_, bool bUseSmall_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide, bool)>(DLL2SDK::GameAssemblyBase + 0x1A49FC0)(this, loadoutData_, pos_, item_, parentItem_, callback_, param_, descSide_, bUseSmall_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::InitForAttachment_99862(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* loadoutData_, DLL2SDK::CSProto::msg::LoadoutPosType pos_, DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType attach_, DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::Assembly_CSharp::Squad::SIItem* parentItem_, bool bMain_, DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::mscorlib::System::Object* param_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide descSide_, bool bUseSmall_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide, bool)>(DLL2SDK::GameAssemblyBase + 0x1A4AA78)(this, loadoutData_, pos_, attach_, item_, parentItem_, bMain_, callback_, param_, descSide_, bUseSmall_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::Init_99863(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::mscorlib::System::Object* param_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide descSide_, bool bUseSmallSprite_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide, bool)>(DLL2SDK::GameAssemblyBase + 0x1A4A0C0)(this, item_, callback_, param_, descSide_, bUseSmallSprite_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::SetSuiteInfo_99864(uint32_t itemId_, DLL2SDK::mscorlib::System::String* itemName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4AC94)(this, itemId_, itemName_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::SetLockState_99865(bool bLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4B1BC)(this, bLock_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::SetDisable_99866(bool disable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4B0C8)(this, disable_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::CheckCanEquip_99867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4B310)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::CheckUnlock_99868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4AB98)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::GetUnlockAvatarType_99869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4B6B8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::GetUnlockLoadoutIdx_99870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A49B6C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::GetCannotEquipTips_99871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A49EAC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::GetLockTips_99872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4B4A0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::GetUnlockLevelByPos_99873(DLL2SDK::CSProto::msg::LoadoutPosType pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4B5C8)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::ProcessReddot_99874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A49A64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::DirectSetViewData_99875(bool bRet_, DLL2SDK::mscorlib::System::String* itemName_, DLL2SDK::mscorlib::System::String* qualitySpriteName_, DLL2SDK::mscorlib::System::String* iconspriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4B764)(this, bRet_, itemName_, qualitySpriteName_, iconspriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::SetWeaponDataByID_99876(int32_t nItemId_, bool bWeapon_, bool bSmallSprite_, bool bUnLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4B8D0)(this, nItemId_, bWeapon_, bSmallSprite_, bUnLock_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeCell::GetItemInfo_99877(int32_t nItemId_, bool bWeapon_, DLL2SDK::mscorlib::System::String* itemName_, DLL2SDK::mscorlib::System::String* qualitySprite_, DLL2SDK::mscorlib::System::String* iconSprite_, bool bSmallSprite_, bool bRole_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4BAC0)(this, nItemId_, bWeapon_, itemName_, qualitySprite_, iconSprite_, bSmallSprite_, bRole_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::_ctor_99745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34C38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::Clear_99746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34F04)(this); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponConfFakeItem_99747(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A350B8)(this, conf_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponConfFakeItem_99748(uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A35284)(this, weaponId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponList_99749(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType type_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponPosType subWeaponType_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* curEquipedWeapon_, bool viceToMain_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponPosType, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*, bool)>(DLL2SDK::GameAssemblyBase + 0x1A35474)(this, type_, subWeaponType_, curEquipedWeapon_, viceToMain_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::CheckWeaponAvailable_99750(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A35C24)(this, east_, weaponId_); } DLL2SDK::CSProto::msg::PerkSlotIndex DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetPerkType_99751(DLL2SDK::CSProto::msg::LoadoutPosType lpt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A35E50)(this, lpt_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::WeaponSortByDefault_99752(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A35F3C)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::WeaponSortByLevelUp_99753(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A361CC)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::WeaponSortByLevelDown_99754(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A36374)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::WeaponSortByGetTime_99755(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3650C)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::WeaponSortByName_99756(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A366E0)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::AttachSortById_99757(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A368E4)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::CheckSkinUnlock_99758(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, uint32_t skinId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A36B0C)(this, east_, weapon_, skinId_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponSkinConfFakeItem_99759(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A36D74)(this, conf_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponSkinList_99760(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType)>(DLL2SDK::GameAssemblyBase + 0x1A36F40)(this, weapon_, squadType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBrWeaponSkinList_99761(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x1A2297C)(this, weapon_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetChipSkinList_99762(DLL2SDK::Assembly_CSharp::Squad::SIItem* chip_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x1A374F0)(this, chip_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBrThrowingSkinList_99763(DLL2SDK::Assembly_CSharp::Squad::SIItem* throwItem_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x1A0EC6C)(this, throwItem_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::CheckAttachmentUnlock_99764(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, uint32_t attachId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A37BA0)(this, east_, weapon_, attachId_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::CheckAttachmentAvailable_99765(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, uint32_t attachId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A37E08)(this, east_, weapon_, attachId_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetConfFakeItem_99766(DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A38084)(this, conf_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetConfFakeItem_99767(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A379B0)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponOpticList_99768(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x1A3831C)(this, east_, weapon_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::IsAttachAvailableForReddot_99769(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, uint32_t attachId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A38918)(this, east_, weapon_, attachId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponAttachWithoutOpticList_99770(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x1A38A50)(this, east_, weapon_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponAvailableAttachList_99771(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x1A3904C)(this, east_, weapon_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponAvailableSkinList_99772(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType)>(DLL2SDK::GameAssemblyBase + 0x1A39378)(this, weapon_, squadType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetCompareWeaponList_99773(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType weaponType_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* equipedWeapon_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x1A396AC)(this, weaponType_, equipedWeapon_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::WeaponSortByID_99774(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A39D18)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::WeaponInCsvSortComparison_99775(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* a_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A39EC0)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBrWeaponList_99776() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*)>(DLL2SDK::GameAssemblyBase + 0x1A1E690)(this); } DLL2SDK::Assembly_CSharp::Squad::VehicelItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetVehicleConfFakeItem_99777(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3A068)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBrVehicleSkins_99778() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*)>(DLL2SDK::GameAssemblyBase + 0x1A17D2C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetProfessionChipList_99779() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*)>(DLL2SDK::GameAssemblyBase + 0x1A3A240)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::ProChipSortComparison_99780(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3A838)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::ProChipInCsvSortComparision_99781(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3A960)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBrMeleeWeaponList_99782(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* equipedMelee_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x1A3AB60)(this, equipedMelee_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBrThrowingList_99783() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*)>(DLL2SDK::GameAssemblyBase + 0x1A0B158)(this); } DLL2SDK::Assembly_CSharp::Squad::SIRole* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetRoleConfFakeItem_99784(DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3AED8)(this, conf_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetRoleList_99785(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType type_, DLL2SDK::Assembly_CSharp::Squad::SIRole* curEquipedRole_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::Squad::SIRole*)>(DLL2SDK::GameAssemblyBase + 0x1A3B170)(this, type_, curEquipedRole_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::RoleSortComparison_99786(DLL2SDK::Assembly_CSharp::Squad::SIRole* a_, DLL2SDK::Assembly_CSharp::Squad::SIRole* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3B6D8)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::RoleInCsvSortComparison_99787(DLL2SDK::Assembly_CSharp::Squad::SIRole* a_, DLL2SDK::Assembly_CSharp::Squad::SIRole* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3B8F8)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetSkillList_99788(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType type_, DLL2SDK::Assembly_CSharp::Squad::SIItem* curEquipedSkill_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x1A3BA68)(this, type_, curEquipedSkill_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::CheckSkillAvailable_99789(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType type_, uint32_t skillId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3BFC4)(this, type_, skillId_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::SkillSortComparison_99790(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3C160)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::SkillInCsvSortComparison_99791(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3C350)(this, a_, b_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetCurrentEquipmentItem_99792(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* smd_, DLL2SDK::CSProto::msg::LoadoutPosType lpt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2F11C)(this, smd_, lpt_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetGrenadeList_99793(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType type_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType grenadeType_, DLL2SDK::Assembly_CSharp::Squad::SIItem* curEquipedItem_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x1A2F290)(this, type_, grenadeType_, curEquipedItem_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::CheckGrenadeAvailable_99794(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType type_, uint32_t grenadeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3C550)(this, type_, grenadeId_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::CheckGrenadeAvailable_99795(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType type_, DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3C6BC)(this, type_, conf_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GrenadeSortComparison_99796(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3C838)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GrenadeInCsvSortComparison_99797(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3CA28)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetPveGrenadeList_99798(DLL2SDK::CSProto::msg::PVELoadoutItemType grenadeType_, DLL2SDK::Assembly_CSharp::Squad::SIItem* curEquipedItem_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::CSProto::msg::PVELoadoutItemType, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x1A3CC28)(this, grenadeType_, curEquipedItem_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetPerkList_99799(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType type_, DLL2SDK::CSProto::msg::PerkSlotIndex perkType_, DLL2SDK::Assembly_CSharp::Squad::SIItem* curEquipedItem_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::CSProto::msg::PerkSlotIndex, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x1A2F86C)(this, type_, perkType_, curEquipedItem_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::CheckPerkAvailable_99800(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType type_, uint32_t perkId_, DLL2SDK::CSProto::msg::PerkSlotIndex perkType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3D1D8)(this, type_, perkId_, perkType_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::PerkSortComparison_99801(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3D414)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::PerkInCsvSortComparison_99802(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3D53C)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetJetpackSkinList_99803(DLL2SDK::Assembly_CSharp::Squad::SIItem* curEquipedItem_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x1A3D73C)(this, curEquipedItem_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::JetpackSkinSortComparison_99804(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3DD34)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetParachuteSkinList_99805(DLL2SDK::Assembly_CSharp::Squad::SIItem* curEquipedItem_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x1A05AF0)(this, curEquipedItem_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::ParachuteSkinSortComparison_99806(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3DF58)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetKillStreakList_99807() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*)>(DLL2SDK::GameAssemblyBase + 0x1A3E174)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::KillStreakSortComparison_99808(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3E660)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::KillStreakInCsvSortComparison_99809(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3E87C)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::CheckWeaponDetailItemUnlock_99810(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A23A28)(this, east_, weapon_, itemId_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBrLobbyShowWeapon_99811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3EA98)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBrLobbyShowSkin_99812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3EBCC)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBrLobbyShowProfessionChip_99813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3ECB4)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetProfessionChipSkin_99814(uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3EDC4)(this, weaponID_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetOtherProfessionalChipSkin_99815(uint32_t weaponID_, DLL2SDK::CSProto::msg::BRLoadoutInfo* loadoutInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3EED4)(this, weaponID_, loadoutInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::ShowSelfWeaponModel_99816(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3F104)(this, weaponData_, squadType_, loadoutIdx_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetRoleSkinItem_99817(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType aType_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3F490)(this, role_, aType_, squadType_, loadoutIndex_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetRoleSkinItemMap_99818(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIRole*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1A3F6E8)(this, role_, squadType_, loadoutIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetRoleSkinAseet_99819(uint32_t suitID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outRoleID_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A3FA5C)(this, suitID_, outRoleID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetHatSkinAseet_99820(uint32_t hatID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outHatID_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A3FB9C)(this, hatID_, outHatID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetBagSkinAseet_99821(uint32_t bagID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outBagID_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A3FCDC)(this, bagID_, outBagID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetClothSkinAseet_99822(uint32_t clothID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outClothID_, int32_t* outType_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x1A3FE1C)(this, clothID_, outClothID_, outType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetRoleSkinAsset_99823(bool bShowInLoadout_, DLL2SDK::Assembly_CSharp::Squad::SIItem* hatItem_, DLL2SDK::Assembly_CSharp::Squad::SIItem* bagItem_, DLL2SDK::Assembly_CSharp::Squad::SIItem* clothItem_, DLL2SDK::Assembly_CSharp::Squad::SIItem* suitItem_, int32_t* roleId_, DLL2SDK::Assembly_CSharp::EAssetID* hatAsset_, DLL2SDK::Assembly_CSharp::EAssetID* bagAsset_, DLL2SDK::Assembly_CSharp::EAssetID* clothAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A40004)(this, bShowInLoadout_, hatItem_, bagItem_, clothItem_, suitItem_, roleId_, hatAsset_, bagAsset_, clothAsset_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetRoleSkinAsset_99824(bool bShowInLoadout_, uint32_t hatId_, uint32_t bagId_, uint32_t clothId_, uint32_t suitId_, int32_t* roleId_, DLL2SDK::Assembly_CSharp::EAssetID* hatAsset_, DLL2SDK::Assembly_CSharp::EAssetID* bagAsset_, DLL2SDK::Assembly_CSharp::EAssetID* clothAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A401E8)(this, bShowInLoadout_, hatId_, bagId_, clothId_, suitId_, roleId_, hatAsset_, bagAsset_, clothAsset_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetRoleSkinMap_99825(DLL2SDK::CSProto::msg::RoleAppearance* appearance_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x1A4068C)(this, appearance_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetRoleSkinList_99826(DLL2SDK::Assembly_CSharp::Squad::SIRole* role_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType skinType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::Squad::SIRole*, DLL2SDK::Assembly_CSharp::Squad::AppearanceType)>(DLL2SDK::GameAssemblyBase + 0x1A409C0)(this, role_, skinType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::IsAttachConflict_99827(uint32_t a_, uint32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A40F40)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponDetailList_99828(uint32_t itemId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x1A411D0)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetEquitmentGUIDSet_99829(DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* sets_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4164C)(this, sets_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::ChangeShadowDistance_99830(bool isFar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A420A0)(this, isFar_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetAssetIDForBREquipment_99831(uint32_t weaponID_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::EAssetID* assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A42170)(this, weaponID_, skinID_, assetID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::SetRoleSkinByRoleAppearance_99832(DLL2SDK::Assembly_CSharp::Squad::SIRole* roleData_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIdx_, DLL2SDK::CSProto::msg::RoleAppearance* roleSkin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A424D8)(this, roleData_, squadType_, loadoutIdx_, roleSkin_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::SetWeaponAttr_99833(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIdx_, DLL2SDK::CSProto::msg::WeaponAttrConf* weaponAttrConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4280C)(this, squadType_, loadoutIdx_, weaponAttrConf_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::ShowPlayerModelWithBrLoadoutInfo_99834(DLL2SDK::CSProto::msg::BRLoadoutInfo* loadoutInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A42D30)(this, loadoutInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::ShowPlayerModelWithMpLoadoutInfo_99835(DLL2SDK::CSProto::msg::LoadoutInfo* loadoutInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A43310)(this, loadoutInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::ShowPlayerModelWithPveLoadoutInfo_99836(DLL2SDK::CSProto::msg::PVELoadoutInfo* loadoutInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A43AE8)(this, loadoutInfo_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetOrderedIndexWithGettime_99837(uint32_t itemID_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4419C)(this, itemID_, guid_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::SortItemWithGettime_99838(DLL2SDK::Assembly_CSharp::Squad::SIItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A44810)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetSIItemDatasWithType_99839(uint32_t itemID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x1A44500)(this, itemID_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::Copy_99840(DLL2SDK::mscorlib::System::Collections::Generic::List_1* src_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* dest_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x1A4498C)(this, src_, dest_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::Copy_99841(DLL2SDK::mscorlib::System::Collections::Generic::List_1* src_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* dest_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x1A44B98)(this, src_, dest_); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::ChangeSquadTypeToViewType_99842(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A44DA4)(this, squadType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponOrnamentList_99843(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x1A44E8C)(this, east_, weapon_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::GetWeaponCrosshairList_99844(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x1A45260)(this, east_, weapon_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper::_cctor_99845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A45634)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeCell::_ctor_99742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251DC3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeCell::Init_99743(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, bool bUseSmallSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251DCE0)(this, item_, bUseSmallSprite_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeCell::Init_99744(int32_t itemId_, bool bUseSmallSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251DEAC)(this, itemId_, bUseSmallSprite_); } void DLL2SDK::Assembly_CSharp::GameUI::LineSpriteRepeat::_ctor_99737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2516DBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LineSpriteRepeat::Awake_99738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2516EA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LineSpriteRepeat::OnEnable_99739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2517200)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LineSpriteRepeat::ResetPosition_99740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2516F94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LineSpriteRepeat::Update_99741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25172B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ChipItemView::_ctor_99733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA9F2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ChipItemView::SetChipNumber_99734(DLL2SDK::mscorlib::System::String* num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA9FD8)(this, num_); } void DLL2SDK::Assembly_CSharp::GameUI::ChipItemView::CheckUI_99735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAA0DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ChipItemView::Update_99736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAA2D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::_ctor_99713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BD1FC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager* DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::get_Instance_99714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BD2C8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::ChangeSkinForBREquipment_99715(uint32_t weaponID_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BD424)(this, weaponID_, skinID_, RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::RemoveChange_99716(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BD91C)(this, RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::DoCamo_99717(uint32_t skinID_, uint64_t objID_, int32_t CamoID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BDC58)(this, skinID_, objID_, CamoID_, RootMeshAsset_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>*>* DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::get_WeaponDefaultMaterials_99718() { return reinterpret_cast*>*>*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager*)>(DLL2SDK::GameAssemblyBase + 0x42BE59C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::DoChange_99719(uint32_t skinID_, uint64_t objID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, bool is1P_, bool IsUIMesh_, bool isCleanCamo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BE0A8)(this, skinID_, objID_, RootMeshAsset_, is1P_, IsUIMesh_, isCleanCamo_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::ReplaceMaterialArrayBeta_99720(DLL2SDK::UnityEngine::UnityEngine::Renderer* curRenderer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* NewMats_, bool isCleanCamo_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x42BE754)(this, curRenderer_, NewMats_, isCleanCamo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::GetNameFlagFromMatName_99721(DLL2SDK::mscorlib::System::String* matName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C0438)(this, matName_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::ClearCamos_99722(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Mats_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42C0240)(this, Mats_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::GetRendererSocketName_99723(DLL2SDK::UnityEngine::UnityEngine::Renderer* curRenderer_, DLL2SDK::mscorlib::System::String* rootName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BE64C)(this, curRenderer_, rootName_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::RemoveCamo_99724(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BF03C)(this, RootMeshAsset_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::SpawnMaterial_99725(uint32_t skinID_, uint64_t objID_, DLL2SDK::mscorlib::System::String* SocketName_, bool IsUIMesh_, bool is1P_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager*, uint32_t, uint64_t, DLL2SDK::mscorlib::System::String*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x42BFAD8)(this, skinID_, objID_, SocketName_, IsUIMesh_, is1P_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::SpawnMaterial_99726(int32_t CamoID_, int32_t WeaponWeaAssetID_, DLL2SDK::UnityEngine::UnityEngine::Material* SrcMaterial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42BF580)(this, CamoID_, WeaponWeaAssetID_, SrcMaterial_); } DLL2SDK::Assembly_CSharp::EAssetID* DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::GetWeaponMaterialLobby_99727(uint32_t skinID_, uint64_t WeapID_, DLL2SDK::mscorlib::System::String* SocketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C069C)(this, skinID_, WeapID_, SocketName_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::RemoveMaterical_99728(DLL2SDK::UnityEngine::UnityEngine::Material* SrcMaterial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C0580)(this, SrcMaterial_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::GetCurrentMaterialArray_99729(DLL2SDK::UnityEngine::UnityEngine::Renderer* curRenderer_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager*, DLL2SDK::UnityEngine::UnityEngine::Renderer*)>(DLL2SDK::GameAssemblyBase + 0x42BFE00)(this, curRenderer_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREquipmentSkinManager::_cctor_99730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C0AC4)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponTabTemplate::_ctor_99709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F743E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponTabTemplate::Awake_99710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7448C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponTabTemplate::OnTabClick_99711(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F745BC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponTabTemplate::SetTabData_99712(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* tabData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6F498)(this, tabData_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponStaticTab::_ctor_99705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7407C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponStaticTab::Show_99706(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F21F5C)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponStaticTab::Awake_99707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F74120)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponStaticTab::OnTabClick_99708(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F74250)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponDynamicTab::_ctor_99703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6F3C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponDynamicTab::ShowDetail_99704(bool show_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tabList_, int32_t selectedIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1F22D68)(this, show_, tabList_, selectedIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::_ctor_99693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F72E04)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::GetBackgroundTexture_99694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::IsEnableCameraClear_99695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::OnNavigationShowed_99696(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::UploadEntranceClick_99697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F73BB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::OnNavigationWillClose_99698(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::__xLuaBaseProxy_GetBackgroundTexture_99699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F74064)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::__xLuaBaseProxy_IsEnableCameraClear_99700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7406C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::__xLuaBaseProxy_OnNavigationShowed_99701(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F74074)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponNavController::__xLuaBaseProxy_OnNavigationWillClose_99702(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F74078)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::_ctor_99675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6F91C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::GetViewAssetId_99676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::Init_99677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::RegisterDelegates_99678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::UnRegisterDelegates_99679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::SetEasyListData_99680(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::SetAssetInfo_99681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F70378)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::SetReddotActive_99682(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6CCDC)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::IsReddotNotNull_99683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6CAF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::RefreshLoadoutWeaponNavController_99684(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F70530)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::RefreshLoadoutBrWeaponNavController_99685(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F70F00)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::RefreshLoadoutBrThrowingNavController_99686(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F71BD4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::RefreshLoadoutBrMeleeWeaponNavController_99687(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F71240)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::RefreshLoadoutProfessionChipController_99688(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F714F0)(this, index_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::__xLuaBaseProxy_GetViewAssetId_99689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F71E74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::__xLuaBaseProxy_Init_99690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F71E7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::__xLuaBaseProxy_RegisterDelegates_99691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F71E84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponItemController::__xLuaBaseProxy_UnRegisterDelegates_99692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F71E8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareNavController::_ctor_99668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F59294)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareNavController::GetBackgroundTexture_99669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareNavController::IsEnableCameraClear_99670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareNavController::OnNavigationShowed_99671(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareNavController::OnNavigationWillClose_99672(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareNavController::__xLuaBaseProxy_GetBackgroundTexture_99673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F59A88)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareNavController::__xLuaBaseProxy_IsEnableCameraClear_99674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F59A90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::_ctor_99658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F589D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::GetViewAssetId_99659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::Init_99660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::RegisterDelegates_99661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::UnRegisterDelegates_99662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::SetEasyListData_99663(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::__xLuaBaseProxy_GetViewAssetId_99664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F591D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::__xLuaBaseProxy_Init_99665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F591D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::__xLuaBaseProxy_RegisterDelegates_99666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F591E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareItemController::__xLuaBaseProxy_UnRegisterDelegates_99667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F591E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::_ctor_99627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F55824)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::GetViewAssetId_99628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::Init_99629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::DelayInitView_99630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F55D34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::WillShow_99631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::ShowByAlpha_99632(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F56144)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::OnClose_99633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::RegisterDelegates_99634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::UnRegisterDelegates_99635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::InitFilterPanel_99636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F56D74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::OnWeaponFilterCurrentBtnClick_99637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F574A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::OnWeaponFilterMaskObjClick_99638(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F578F8)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::ShowFilterPanel_99639(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F57670)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::OnNotifyLoadoutWeaponFilterClick_99640(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F579D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::RefreshFilterView_99641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5643C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::RefreshView_99642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F566B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::RefreshWeaponList_99643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F57BA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::RefreshWeaponInfo_99644(bool needAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F57E1C)(this, needAnim_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::OnLeftSelectedBtnClick_99645(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F58374)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::OnRightSelectedBtnClick_99646(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5845C)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::SetCompareItem_99647(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F58544)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::RefreshEasyList_99648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F58294)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::OnEasyListItemClick_99649(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::OnEasyListDataChanged_99650(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::_cctor_99651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F58920)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::__xLuaBaseProxy_GetViewAssetId_99652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F589A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::__xLuaBaseProxy_Init_99653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F589AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::__xLuaBaseProxy_WillShow_99654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F589B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::__xLuaBaseProxy_OnClose_99655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F589BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::__xLuaBaseProxy_RegisterDelegates_99656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F589C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponCompareController::__xLuaBaseProxy_UnRegisterDelegates_99657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F589CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::_ctor_99591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F51550)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::GetViewAssetId_99592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::Init_99593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::RegisterDelegates_99594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::UnRegisterDelegates_99595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::PreCloseAnimation_99596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::OnOkClick_99597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F51CA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::OnCancelClick_99598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F51D6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::RefreshView_99599(DLL2SDK::System_Core::System::Action* callback_, uint32_t preAttach_, uint32_t nextAttach_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F51E24)(this, callback_, preAttach_, nextAttach_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::__xLuaBaseProxy_GetViewAssetId_99600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F52320)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::__xLuaBaseProxy_Init_99601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F52328)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::__xLuaBaseProxy_RegisterDelegates_99602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F52330)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::__xLuaBaseProxy_UnRegisterDelegates_99603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F52338)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponAttachmentConfirmController::__xLuaBaseProxy_PreCloseAnimation_99604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F52340)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::_ctor_99579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F505FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::GetViewAssetId_99580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::Init_99581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::RegisterDelegates_99582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::UnRegisterDelegates_99583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::SetReddotActive_99584(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F50A44)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::SetEasyListData_99585(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::RefreshLoadoutVehicleNavController_99586(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F51008)(this, index_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::__xLuaBaseProxy_GetViewAssetId_99587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5148C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::__xLuaBaseProxy_Init_99588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F51494)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::__xLuaBaseProxy_RegisterDelegates_99589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5149C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleSkinItemController::__xLuaBaseProxy_UnRegisterDelegates_99590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F514A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::_ctor_99567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4F99C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::GetViewAssetId_99568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::Init_99569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::RegisterDelegates_99570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::UnRegisterDelegates_99571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::SetReddotActive_99572(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4FDE4)(this, active_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::SetEasyListData_99573(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::RefreshLoadoutVehicleNavController_99574(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F50268)(this, index_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::__xLuaBaseProxy_GetViewAssetId_99575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F50538)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::__xLuaBaseProxy_Init_99576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F50540)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::__xLuaBaseProxy_RegisterDelegates_99577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F50548)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutVehicleItemController::__xLuaBaseProxy_UnRegisterDelegates_99578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F50550)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::_ctor_99556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4EAD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::GetViewAssetId_99557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::Init_99558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::RegisterDelegates_99559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::UnRegisterDelegates_99560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::OnNotifyShowLoadoutTimePvpGameView_99561(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4EF10)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::OnOutNotifyPrepareTime_99562(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4F614)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::__xLuaBaseProxy_GetViewAssetId_99563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4F7C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::__xLuaBaseProxy_Init_99564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4F7CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::__xLuaBaseProxy_RegisterDelegates_99565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4F7D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutTimePvpGameController::__xLuaBaseProxy_UnRegisterDelegates_99566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4F7DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::_ctor_99546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCF8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::GetBackgroundTexture_99547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::IsEnableCameraClear_99548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::OnNavigationShowed_99549(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::UploadEntranceClick_99550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4E4EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::OnNavigationWillClose_99551(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::__xLuaBaseProxy_GetBackgroundTexture_99552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4E91C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::__xLuaBaseProxy_IsEnableCameraClear_99553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4E924)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::__xLuaBaseProxy_OnNavigationShowed_99554(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4E92C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillNavController::__xLuaBaseProxy_OnNavigationWillClose_99555(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4E930)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::_ctor_99509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F487F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::GetViewAssetId_99510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::Init_99511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::DelayInitView_99512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::WillShow_99513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnClose_99514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnOpen_99515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::RegisterDelegates_99516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::UnRegisterDelegates_99517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnNotifyTopBarBackBtnClick_99518(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnMagnifyBtnClick_99519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4AB9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::SetMagnifyMode_99520(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4AC80)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::UpdateItemList_99521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F48FE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnSuiteDetailBtnClick_99522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::UpdateItemInfo_99523(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F497F8)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnModelResChanged_99524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4BCF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::UpdateBtnView_99525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4B5A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::UpdateTab_99526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F48EEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnNotifyLoadoutWeaponUpdateData_99527(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4C570)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnNotifyLoadoutWeaponFilterClick_99528(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4CA40)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnNotifyLoadoutWeaponFilterItemClick_99529(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4CC68)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnEquipBtnClick_99530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4CEA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnTakeOffBtnClick_99531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4D168)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnGotoBtnClick_99532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4D36C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnEasyListItemClick_99533(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::OnEasyListDataChanged_99534(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::_cctor_99535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DC04)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_GetViewAssetId_99536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_Init_99537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_DelayInitView_99538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_WillShow_99539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_OnClose_99540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_OnOpen_99541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_RegisterDelegates_99542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_UnRegisterDelegates_99543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_99544(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSkillController::__xLuaBaseProxy_OnSuiteDetailBtnClick_99545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4DCF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::_ctor_99486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F47A24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::GetViewAssetId_99487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::Init_99488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::RegisterDelegates_99489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::UnRegisterDelegates_99490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::InitView_99491(int32_t items_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* coin_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F47EC8)(this, items_, coin_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::OnBtnConfirmClick_99492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F483B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::__xLuaBaseProxy_GetViewAssetId_99493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F48474)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::__xLuaBaseProxy_Init_99494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4847C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::__xLuaBaseProxy_RegisterDelegates_99495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F48484)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutSellItemConfirmController::__xLuaBaseProxy_UnRegisterDelegates_99496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4848C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleNavController::_ctor_99480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4608C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleNavController::IsShowSquad_99481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleNavController::OnNavigationShowed_99482(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleNavController::UploadEntranceClick_99483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F46D80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleNavController::OnNavigationWillClose_99484(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleNavController::__xLuaBaseProxy_IsShowSquad_99485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F472E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemController::_ctor_99471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F45094)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemController::GetViewAssetId_99472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemController::Init_99473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemController::SetReddotActive_99474(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F44C1C)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemController::IsReddotNotNull_99475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F44A34)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemController::GetEntranceTimestamp_99476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4535C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemController::SetEasyListData_99477(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemController::__xLuaBaseProxy_GetViewAssetId_99478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F45FD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleItemController::__xLuaBaseProxy_Init_99479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F45FE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::_ctor_99421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F38F80)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::GetViewAssetId_99422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::Init_99423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::DelayInitView_99424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::WillShow_99425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::RefreshAllView_99426(bool refreshDetail_, bool bPlayEntranAni_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F398EC)(this, refreshDetail_, bPlayEntranAni_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::ResetSomething_99427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F39A18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::RegisterDelegates_99428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::UnRegisterDelegates_99429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnNotifyTimeoutItemUpdate_99430(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3A870)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::SetRoleData_99431(bool refreshDetail_, bool bPlayEntranAni_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F39B24)(this, refreshDetail_, bPlayEntranAni_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::UpdateRoleList_99432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3B9B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnSuiteDetailBtnClick_99433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::UpdateRoleInfo_99434(bool bPlayEntranAni_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3BEC0)(this, bPlayEntranAni_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnResModelChanged_99435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3EA18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::UpdateTab_99436(bool refreshReddot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3B3F0)(this, refreshReddot_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::GetRoleSlotReddotTimestamp_99437(uint64_t roleGuid_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType appearance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3F734)(roleGuid_, appearance_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::UpdateItemPanel_99438(bool refreshDetail_, bool bPlayEntranAni_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3CD78)(this, refreshDetail_, bPlayEntranAni_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::GetLoadoutIdx_99439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3F964)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::CheckCurrentDetailItem_99440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3D7DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::AddDetailItemToMap_99441(DLL2SDK::Assembly_CSharp::Squad::AppearanceType aType_, DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3FBE0)(this, aType_, item_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::ShowItemList_99442(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3FFC0)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::UpdateItemInfo_99443(bool bPlayEntranAni_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F40748)(this, bPlayEntranAni_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::UpdateBtnState_99444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3DB8C)(this); } DLL2SDK::Assembly_CSharp::Squad::AppearanceType DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::MenuCellToSkinType_99445(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType menuType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3F15C)(this, menuType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnNotifyLoadoutWeaponCellClick_99446(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4136C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::RecoverCacheRoleSkin_99447(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType menuType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F41628)(this, menuType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnDetailCloseBtnClick_99448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F418A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnNotifyLoadoutWeaponFilterClick_99449(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F41A28)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnNotifyLoadoutWeaponFilterItemClick_99450(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F41C54)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnNotifyLoadoutWeaponUpdateData_99451(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F3AB4C)(this, message_); } DLL2SDK::CSProto::msg::ERedDotDataFlag DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::GetCurrentReddotFlag_99452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F41F14)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnRoleEquipBtnClick_99453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F42068)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnRoleEquipedBtnClick_99454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F42688)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnRoleGotoBtnClick_99455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F42750)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnDetailEquipBtnClick_99456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F42CB0)(this); } DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::GetRequestRoleSkinData_99457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F432F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::RemoveItemFromMap_99458(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F43870)(this, item_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnDetailTakeOffBtnClick_99459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F43A30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnDetailGotoBtnClick_99460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F44168)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnEasyListItemClick_99461(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::OnEasyListDataChanged_99462(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::_cctor_99463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F44EB0)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::__xLuaBaseProxy_GetViewAssetId_99464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4505C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::__xLuaBaseProxy_Init_99465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F45064)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::__xLuaBaseProxy_DelayInitView_99466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4506C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::__xLuaBaseProxy_WillShow_99467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F45074)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::__xLuaBaseProxy_RegisterDelegates_99468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4507C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::__xLuaBaseProxy_UnRegisterDelegates_99469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F45084)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutRoleController::__xLuaBaseProxy_OnSuiteDetailBtnClick_99470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F4508C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipNavController::_ctor_99412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C6E4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipNavController::GetBackgroundTexture_99413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipNavController::IsEnableCameraClear_99414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipNavController::OnNavigationShowed_99415(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipNavController::OnNavigationWillClose_99416(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipNavController::__xLuaBaseProxy_GetBackgroundTexture_99417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7CEAC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipNavController::__xLuaBaseProxy_IsEnableCameraClear_99418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7CEB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipNavController::__xLuaBaseProxy_OnNavigationShowed_99419(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7CEBC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipNavController::__xLuaBaseProxy_OnNavigationWillClose_99420(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7CEC4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::_ctor_99360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72EA0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::GetViewAssetId_99361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::Init_99362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::DelayInitView_99363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnClose_99364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::WillShow_99365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::ResetSomething_99366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A73868)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::RegisterDelegates_99367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::UnRegisterDelegates_99368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnNotifyTopBarBackBtnClick_99369(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnMagnifyBtnClick_99370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A747A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::SetMagnifyMode_99371(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A74888)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::SetWeaponData_99372(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A73974)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::UpdateChipList_99373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A75558)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::UpdateChipInfo_99374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A75BA4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::SetChipTeachVideoUrl_99375(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* chipConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A77CB4)(this, chipConf_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::ShowCurrnetChip_99376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A78074)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnModelResChanged_99377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A78758)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::UpdateTab_99378(bool refreshReddot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A74EF8)(this, refreshReddot_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::GetWeaponSlotReddotTimestamp_99379(uint64_t weaponGuid_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot reddotSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72A64)(weaponGuid_, reddotSlot_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::UpdateItemPanel_99380(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A76218)(this, refreshDetail_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::GetCurrentDetailItem_99381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A79978)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::ShowItemList_99382(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A79498)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::UpdateItemInfo_99383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7697C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::UpdateBtnState_99384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A77008)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnNotifyLoadoutWeaponCellClick_99385(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A79C74)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnDetailCloseBtnClick_99386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7A188)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnNotifyLoadoutWeaponFilterClick_99387(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7A2E4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnNotifyLoadoutWeaponFilterItemClick_99388(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7A510)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnWeaponEquipBtnClick_99389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7A7CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnWeaponEquipedBtnClick_99390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7AA24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnWeaponGotoBtnClick_99391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7AAEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnDetailEquipBtnClick_99392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7B1B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnDetailTakeOffBtnClick_99393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7B55C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnDetailGotoBtnClick_99394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7B7D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnNotifyLoadoutWeaponUpdateData_99395(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7BA70)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnWebViewClose_99396(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7BD68)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnChipTeachVideoBtn_99397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7BEB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::RefreshAllView_99398(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7BC74)(this, refreshDetail_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnEasyListItemClick_99399(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::OnEasyListDataChanged_99400(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::_cctor_99401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C51C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::__xLuaBaseProxy_GetViewAssetId_99402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C660)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::__xLuaBaseProxy_Init_99403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C668)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::__xLuaBaseProxy_DelayInitView_99404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C670)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::__xLuaBaseProxy_OnClose_99405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C678)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::__xLuaBaseProxy_WillShow_99406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C680)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::__xLuaBaseProxy_RegisterDelegates_99407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C688)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::__xLuaBaseProxy_UnRegisterDelegates_99408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C690)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutProfessionChipController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_99409(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7C698)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::_ctor_99331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6B134)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::GetViewAssetId_99332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::Init_99333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RegisterDelegates_99334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::UnRegisterDelegates_99335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::SetReddotActive_99336(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A08614)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::IsReddotNotNull_99337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A12EE8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::SetEasyListData_99338(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutWeaponNavController_99339(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6BDE8)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutBrWeaponNavController_99340(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6C9AC)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutBrThrowingNavController_99341(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6D2E0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutRoleNavController_99342(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6D98C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutSkillNavController_99343(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6E0AC)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutEquipmentNavController_99344(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6E6D8)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutPveWeaponNavigation_99345(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6ED04)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutPveEquipmentNavigation_99346(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6F73C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutKillStreakNavController_99347(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6FD74)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutProfessionChipNavController_99348(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A708C0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutJetpackEquipmentNavController_99349(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A70CF8)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutParachuteEquipmentNavController_99350(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A7106C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutPveUltNavigation_99351(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A713E0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutPveMeleeNavigation_99352(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A71798)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::RefreshInLoadoutPvePistolNavigation_99353(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A71B5C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::SetCachItemLockTip_99354(bool isshowLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72594)(this, isshowLock_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::_RefreshInLoadoutKillStreakNavController_m__0_99355(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72D78)(this, it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::__xLuaBaseProxy_GetViewAssetId_99356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72DDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::__xLuaBaseProxy_Init_99357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72DE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::__xLuaBaseProxy_RegisterDelegates_99358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72DEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutOtherItemController::__xLuaBaseProxy_UnRegisterDelegates_99359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72DF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::_ctor_98057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2507414)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::GetViewAssetId_98058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::IsShowNone_98059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::IsShowSquad_98060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::GetBackgroundTexture_98061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::IsEnableCameraClear_98062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::OnNavigationWillShow_98063(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::OnNavigationShowed_98064(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::OnNavigationWillClose_98065(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::OnShowImpl_98066(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::__xLuaBaseProxy_GetViewAssetId_98067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2508054)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::__xLuaBaseProxy_IsShowNone_98068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250805C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::__xLuaBaseProxy_IsShowSquad_98069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2508064)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::__xLuaBaseProxy_GetBackgroundTexture_98070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250806C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::__xLuaBaseProxy_IsEnableCameraClear_98071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2508074)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutDetailBaseNavController::__xLuaBaseProxy_OnNavigationWillShow_98072(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250807C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::_ctor_99298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A66AFC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::GetViewAssetId_99299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::Init_99300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::WillShow_99301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::RegisterDelegates_99302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::UnRegisterDelegates_99303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::OnNotifyUpdateReddotData_99304(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A68D38)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::PlayLeftTopAnim_99305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A68E14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::InitView_99306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A670C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::OnLoadoutMainTabSwitch_99307(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A68FA0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::RefreshView_99308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A67FC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::ShowLoadoutHome_99309(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A69970)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::ShowLoadoutPveHome_99310(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A694E8)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::ShowLoadoutBrHome_99311(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6972C)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::ShowIndividuation_99312(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A69BB4)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::ShowInventory_99313(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A69DF8)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::_cctor_99314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A03C)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::_RefreshView_m__0_99315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A0C0)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::_RefreshView_m__1_99316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A284)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::_RefreshView_m__2_99317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A448)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::_RefreshView_m__3_99318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A60C)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::_RefreshView_m__4_99319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A7D0)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::__xLuaBaseProxy_GetViewAssetId_99320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A994)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::__xLuaBaseProxy_Init_99321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A99C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::__xLuaBaseProxy_WillShow_99322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A9A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::__xLuaBaseProxy_RegisterDelegates_99323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A9AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainController::__xLuaBaseProxy_UnRegisterDelegates_99324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A9B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakNavController::_ctor_99292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A66624)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakNavController::GetBackgroundTexture_99293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakNavController::IsEnableCameraClear_99294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakNavController::OnNavigationWillShow_99295(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakNavController::OnNavigationShowed_99296(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakNavController::OnNavigationWillClose_99297(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::_ctor_99263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A61C88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::GetViewAssetId_99264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::Init_99265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::DelayInitView_99266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::WillShow_99267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::RefreshView_99268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A622EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::RegisterDelegates_99269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::UnRegisterDelegates_99270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnNotifyTopBarBackBtnClick_99271(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnMagnifyBtnClick_99272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A643E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::SetMagnifyMode_99273(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A643F4)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::ShowAvatarWeaponBox_99274(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A63D8C)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::ShowCurrentKillStreak_99275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A627DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::UpdateItemList_99276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A62C74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::UpdateItemInfo_99277(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A62F88)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::UpdateBtnView_99278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A64914)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnNotifyLoadoutWeaponUpdateData_99279(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A64FF4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnNotifyDataStoreUpdated_99280(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnEquipBtnClick_99281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A651A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnEquipedBtnClick_99282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A65664)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnGotoBtnClick_99283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A65668)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnPopupCloseBtnClick_99284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A621A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnPopupSlot1Click_99285(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A65CFC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnPopupSlot2Click_99286(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A65EE0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnPopupSlot3Click_99287(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A660C4)(this, obj_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnEasyListItemClick_99288(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::OnEasyListDataChanged_99289(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::_cctor_99290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A66430)(); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutKillStreakController::_UpdateBtnView_m__0_99291(DLL2SDK::Assembly_CSharp::Squad::SIItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6652C)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::_ctor_99251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5A4FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::GetViewAssetId_99252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::Init_99253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::RegisterDelegates_99254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::UnRegisterDelegates_99255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::SetReddotActive_99256(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58538)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::SetEasyListData_99257(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::SetExchangeCoinData_99258(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5B538)(this, item_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::__xLuaBaseProxy_GetViewAssetId_99259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5B8DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::__xLuaBaseProxy_Init_99260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5B8E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::__xLuaBaseProxy_RegisterDelegates_99261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5B8EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryItemController::__xLuaBaseProxy_UnRegisterDelegates_99262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5B8F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::_ctor_99236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58EF8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::GetViewAssetId_99237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::Init_99238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::RegisterDelegates_99239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::UnRegisterDelegates_99240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::OnOkBtnClick_99241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A59578)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::OnOkGrayBtnClick_99242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A598D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::OnCloseBtnClick_99243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A59B80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::SetData_99244(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58848)(this, itemData_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::SetTipsLabelAndBtn_99245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A59C34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::RefreshItem_99246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5A078)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::__xLuaBaseProxy_GetViewAssetId_99247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5A33C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::__xLuaBaseProxy_Init_99248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5A344)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::__xLuaBaseProxy_RegisterDelegates_99249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5A34C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryExchangeItemConfirmController::__xLuaBaseProxy_UnRegisterDelegates_99250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5A354)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::_ctor_99206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A55B14)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::GetViewAssetId_99207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::Init_99208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::DelayInitView_99209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A55F8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::OnClose_99210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::WillShow_99211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::RegisterDelegates_99212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::UnRegisterDelegates_99213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::RefreshAvatar_99214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A57068)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::OnNotifyUseItem_99215(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A574A0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::UpdateItemList_99216(bool resetScrollView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A56478)(this, resetScrollView_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::SortConsumable_99217(DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* a_, DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5767C)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::OnEasyListItemClick_99218(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::OnExchangeCoinItemClick_99219(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A586E8)(this, itemData_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::OnEasyListDataChanged_99220(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::NotifyDataStoreUpdated_99221(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::IsExchangeCoinShowInBag_99222(int32_t itemid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A57550)(this, itemid_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::_UpdateItemList_m__0_99223(DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B40)(s_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::_UpdateItemList_m__1_99224(DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B48)(s_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::_UpdateItemList_m__2_99225(DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B50)(s_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::_UpdateItemList_m__3_99226(DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B58)(s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::__xLuaBaseProxy_GetViewAssetId_99227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::__xLuaBaseProxy_Init_99228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::__xLuaBaseProxy_OnClose_99229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::__xLuaBaseProxy_WillShow_99230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::__xLuaBaseProxy_RegisterDelegates_99231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryController::__xLuaBaseProxy_UnRegisterDelegates_99232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A58B88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::_ctor_99180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A53038)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::GetViewAssetId_99181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::Init_99182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::RegisterDelegates_99183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::UnRegisterDelegates_99184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::OnClose_99185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::OnOkBtnClick_99186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A53760)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::OnCloseBtnClick_99187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A53840)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::OnNumberMultiBtnClick_99188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A538F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::ShowNumberSelectView_99189(bool show_, int32_t defaultV_, int32_t maxV_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A53A94)(this, show_, defaultV_, maxV_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::RefreshItem_99190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A53CD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::RefreshBtn_99191(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* descText_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A53F98)(this, text_, descText_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::SetData_Box_99192(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, DLL2SDK::mscorlib::System::String* btnText_, DLL2SDK::mscorlib::System::Action_1* btnCallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A542CC)(this, itemData_, btnText_, btnCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::SetData_Gift_99193(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, DLL2SDK::mscorlib::System::String* btnText_, DLL2SDK::mscorlib::System::Action_1* btnCallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A5465C)(this, itemData_, btnText_, btnCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::SetData_Other_99194(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_, DLL2SDK::mscorlib::System::String* btnText_, DLL2SDK::mscorlib::System::Action_1* btnCallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A549EC)(this, itemData_, btnText_, btnCallback_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::SetData_NumberItem_99195(DLL2SDK::Assembly_CSharp::Squad::SIItem* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A54D7C)(this, itemData_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::_SetData_NumberItem_m__0_99196(DLL2SDK::mscorlib::System::Object* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A55388)(p_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::__xLuaBaseProxy_GetViewAssetId_99197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A554C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::__xLuaBaseProxy_Init_99198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A554C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::__xLuaBaseProxy_RegisterDelegates_99199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A554D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::__xLuaBaseProxy_UnRegisterDelegates_99200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A554D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutInventoryConfirmController::__xLuaBaseProxy_OnClose_99201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A554E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::_ctor_99158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A45878)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::Init_99159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::WillShow_99160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::OnClose_99161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::RefreshLevel_99162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A45C90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::UploadEntranceClick_99163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A45E30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::RegisterDelegates_99164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::UnRegisterDelegates_99165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::OnTabToggleClick_99166(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4674C)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::OnEquipLoadoutBtnClick_99167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A468E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::ShowCurrentLoadout_99168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::UploadEntranceClick_99169(int32_t loadoutIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A46F6C)(this, loadoutIdx_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::FocusOnPos_99170(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A46BF0)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::RefreshAvatar_99171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A46E80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::SendToChangeLoadoutName_99172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A47134)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::OnCopyBtnClick_99173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A473E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::OnNotifyLoadoutWeaponUpdateData_99174(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A474F0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::__xLuaBaseProxy_Init_99175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A475A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::__xLuaBaseProxy_WillShow_99176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A475B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::__xLuaBaseProxy_OnClose_99177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A475B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::__xLuaBaseProxy_RegisterDelegates_99178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A475C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeBaseController::__xLuaBaseProxy_UnRegisterDelegates_99179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A475C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::_ctor_99147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A33B24)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::GetBackgroundTexture_99148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::IsEnableCameraClear_99149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::OnNavigationShowed_99150(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::UploadEntranceClick_99151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34304)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::GetReddotEnumIndex_99152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34654)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::OnNavigationWillClose_99153(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::__xLuaBaseProxy_GetBackgroundTexture_99154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34874)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::__xLuaBaseProxy_IsEnableCameraClear_99155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3487C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::__xLuaBaseProxy_OnNavigationShowed_99156(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A34884)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentNavController::__xLuaBaseProxy_OnNavigationWillClose_99157(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3488C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundNavigation::_ctor_99138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2AC60)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundNavigation::GetBackgroundTexture_99139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundNavigation::IsEnableCameraClear_99140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundNavigation::IsShowCommonAvatar_99141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundNavigation::OnNavigationShowed_99142(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundNavigation::OnNavigationWillClose_99143(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundNavigation::__xLuaBaseProxy_GetBackgroundTexture_99144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2B228)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundNavigation::__xLuaBaseProxy_IsEnableCameraClear_99145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2B230)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundNavigation::__xLuaBaseProxy_IsShowCommonAvatar_99146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2B238)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::_ctor_99111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A288E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::GetViewAssetId_99112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::Init_99113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::RegisterDelegates_99114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::UnRegisterDelegates_99115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::NotifyDataStoreUpdated_99116(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::WillShow_99117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::OnOpen_99118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::OnCompoundBtnClick_99119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A29DB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::OnSaleBtnClick_99120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A29FB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::CloseImpl_99121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2A130)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::OnChipSold_99122(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2A20C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::OnZoneReconnectSuccess_99123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::SetBaseData_99124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A292C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::SetNumberTools_99125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A297B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::SetUseChipLabel_99126(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2A554)(this, count_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::SetWeaponAssetState_99127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A29B88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::SetWeaponAssetInfo_99128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2A7E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::OnModelResChanged_99129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2A9E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::_cctor_99130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2AC24)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::__xLuaBaseProxy_GetViewAssetId_99131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2AC28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::__xLuaBaseProxy_Init_99132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2AC30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::__xLuaBaseProxy_RegisterDelegates_99133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2AC38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::__xLuaBaseProxy_UnRegisterDelegates_99134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2AC40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::__xLuaBaseProxy_WillShow_99135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2AC48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::__xLuaBaseProxy_OnOpen_99136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2AC50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutCompoundController::__xLuaBaseProxy_OnZoneReconnectSuccess_99137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2AC58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::_ctor_99094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A271F0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::GetViewAssetId_99095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::Init_99096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::SetItemData_99097(DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* chipData_, DLL2SDK::Assembly_CSharp::Config::ChipConfConfig* chipConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A27484)(this, chipData_, chipConf_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::SetViewParent_99098(DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A27C38)(this, parent_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::CloseWindow_99099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A27D64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::RegisterDelegates_99100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::UnRegisterDelegates_99101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::OnSaleBtnClick_99102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A282BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::OnIncreaseBtnClick_99103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2842C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::OnDecreaseBtnClick_99104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A28528)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::OnMaxBtnClick_99105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A28624)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::CheckBtnShouldDisable_99106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A27AD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::__xLuaBaseProxy_GetViewAssetId_99107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A28730)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::__xLuaBaseProxy_Init_99108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A28738)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::__xLuaBaseProxy_RegisterDelegates_99109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A28740)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutChipSaleController::__xLuaBaseProxy_UnRegisterDelegates_99110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A28748)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::_ctor_99084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26350)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::GetBackgroundTexture_99085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::IsEnableCameraClear_99086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::OnNavigationShowed_99087(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::UploadEntranceClick_99088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A269A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::OnNavigationWillClose_99089(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::__xLuaBaseProxy_GetBackgroundTexture_99090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26C5C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::__xLuaBaseProxy_IsEnableCameraClear_99091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26C64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::__xLuaBaseProxy_OnNavigationShowed_99092(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26C6C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponNavController::__xLuaBaseProxy_OnNavigationWillClose_99093(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26C74)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::_ctor_99033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C714)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::GetViewAssetId_99034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::Init_99035() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::DelayInitView_99036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnClose_99037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::WillShow_99038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::RefreshAllView_99039(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1D09C)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::ResetSomething_99040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1D190)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::RegisterDelegates_99041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::UnRegisterDelegates_99042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnNotifyTopBarBackBtnClick_99043(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnMagnifyBtnClick_99044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1DF3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::SetMagnifyMode_99045(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1E020)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::SetWeaponData_99046(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1D29C)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::UpdateWeaponList_99047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1EEF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::UpdateWeaponInfo_99048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1F584)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::ShowCurrnetEquipWeapon_99049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A20F68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::UpdateTab_99050(bool refreshReddot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1E9A8)(this, refreshReddot_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::GetWeaponSlotReddotTimestamp_99051(uint32_t weaponId_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot reddotSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A22764)(weaponId_, reddotSlot_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::UpdateItemPanel_99052(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1F6AC)(this, refreshDetail_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::GetCurrentDetailItem_99053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A23600)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::ShowItemList_99054(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A23100)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::UpdateItemInfo_99055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1FFFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::UpdateBtnState_99056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A203CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnNotifyLoadoutWeaponCellClick_99057(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A23BA4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnDetailCloseBtnClick_99058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A240F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnNotifyLoadoutWeaponFilterClick_99059(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2424C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnNotifyLoadoutWeaponFilterItemClick_99060(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A24478)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnWeaponEquipBtnClick_99061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A247A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnWeaponEquipedBtnClick_99062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A249AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnDetailEquipBtnClick_99063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A24B1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnDetailTakeOffBtnClick_99064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A252A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnDetailGotoBtnClick_99065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A254E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnWeaponUpgroupBtnClick_99066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2578C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnNotifyLoadoutWeaponUpdateData_99067(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2598C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::SetAssetInfo_99068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A21368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnModelResChanged_99069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A25B90)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnEasyListItemClick_99070(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::OnEasyListDataChanged_99071(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::_cctor_99072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26174)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::_UpdateItemPanel_m__0_99073(DLL2SDK::Assembly_CSharp::Squad::SISkin* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A262C4)(s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::__xLuaBaseProxy_GetViewAssetId_99074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A262CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::__xLuaBaseProxy_Init_99075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A262D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::__xLuaBaseProxy_DelayInitView_99076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A262DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::__xLuaBaseProxy_OnClose_99077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A262E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::__xLuaBaseProxy_WillShow_99078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A262EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::__xLuaBaseProxy_RegisterDelegates_99079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A262F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::__xLuaBaseProxy_UnRegisterDelegates_99080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A262FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrWeaponController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_99081(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A26304)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleNavController::_ctor_99024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1BC04)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleNavController::GetBackgroundTexture_99025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleNavController::IsEnableCameraClear_99026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleNavController::OnNavigationShowed_99027(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleNavController::OnNavigationWillClose_99028(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleNavController::__xLuaBaseProxy_GetBackgroundTexture_99029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C0CC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleNavController::__xLuaBaseProxy_IsEnableCameraClear_99030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C0D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleNavController::__xLuaBaseProxy_OnNavigationShowed_99031(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C0DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleNavController::__xLuaBaseProxy_OnNavigationWillClose_99032(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1C0E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::_ctor_98960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13374)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::GetBackgroundTexture_98961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::IsEnableCameraClear_98962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::OnNavigationShowed_98963(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::UploadEntranceClick_98964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A139EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::OnNavigationWillClose_98965(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::__xLuaBaseProxy_GetBackgroundTexture_98966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13CA4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::__xLuaBaseProxy_IsEnableCameraClear_98967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13CAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::__xLuaBaseProxy_OnNavigationShowed_98968(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13CB4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingNavController::__xLuaBaseProxy_OnNavigationWillClose_98969(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13CBC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::_ctor_98910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A091C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::GetViewAssetId_98911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::Init_98912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::DelayInitView_98913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnClose_98914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::WillShow_98915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::RefreshAllView_98916(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A09B24)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::ResetSomething_98917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A09C18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::RegisterDelegates_98918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::UnRegisterDelegates_98919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnNotifyTopBarBackBtnClick_98920(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnMagnifyBtnClick_98921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0AA04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::SetMagnifyMode_98922(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0AAE8)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::SetWeaponData_98923(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A09D24)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::UpdateWeaponList_98924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0B8BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::UpdateWeaponInfo_98925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0BF08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::ShowCurrnetEquipWeapon_98926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0D58C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::UpdateTab_98927(bool refreshReddot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0B370)(this, refreshReddot_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::GetWeaponSlotReddotTimestamp_98928(uint32_t weaponId_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot reddotSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0EA54)(weaponId_, reddotSlot_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::UpdateItemPanel_98929(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0C030)(this, refreshDetail_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::GetCurrentDetailItem_98930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0F7A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::ShowItemList_98931(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0F2A8)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::UpdateItemInfo_98932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0C9F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::UpdateBtnState_98933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0CDC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnNotifyLoadoutWeaponCellClick_98934(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A10D48)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnDetailCloseBtnClick_98935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A11358)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnNotifyLoadoutWeaponFilterClick_98936(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A114B4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnNotifyLoadoutWeaponFilterItemClick_98937(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A116E0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnWeaponEquipBtnClick_98938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1199C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnWeaponEquipedBtnClick_98939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A11BA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnDetailEquipBtnClick_98940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A11C70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnDetailTakeOffBtnClick_98941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A12388)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnDetailGotoBtnClick_98942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A125CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnNotifyLoadoutWeaponUpdateData_98943(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1280C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::SetAssetInfo_98944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0D98C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnModelResChanged_98945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A12A10)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnEasyListItemClick_98946(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::OnEasyListDataChanged_98947(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::_cctor_98948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A131B4)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::_UpdateItemPanel_m__0_98949(DLL2SDK::Assembly_CSharp::Squad::SISkin* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A132E8)(s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::__xLuaBaseProxy_GetViewAssetId_98950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A132F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::__xLuaBaseProxy_Init_98951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A132F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::__xLuaBaseProxy_DelayInitView_98952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13300)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::__xLuaBaseProxy_OnClose_98953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13308)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::__xLuaBaseProxy_WillShow_98954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13310)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::__xLuaBaseProxy_RegisterDelegates_98955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13318)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::__xLuaBaseProxy_UnRegisterDelegates_98956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13320)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrThrowingController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_98957(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A13328)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentNavController::_ctor_98901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A08994)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentNavController::GetBackgroundTexture_98902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentNavController::IsEnableCameraClear_98903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentNavController::OnNavigationShowed_98904(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentNavController::OnNavigationWillClose_98905(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentNavController::__xLuaBaseProxy_GetBackgroundTexture_98906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A09004)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentNavController::__xLuaBaseProxy_IsEnableCameraClear_98907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0900C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentNavController::__xLuaBaseProxy_OnNavigationShowed_98908(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A09014)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentNavController::__xLuaBaseProxy_OnNavigationWillClose_98909(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0901C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::_ctor_98867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03434)(this); } DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::get_loadoutDS_98868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03550)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::GetViewAssetId_98869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::Init_98870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::DelayInitView_98871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::WillShow_98872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::RegisterDelegates_98873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::UnRegisterDelegates_98874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnNotifyTopBarBackBtnClick_98875(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnMagnifyBtnClick_98876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0539C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::SetMagnifyMode_98877(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A05480)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::UpdateItemList_98878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03CB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::UpdateItemInfo_98879(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A043FC)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::UpdateBtnView_98880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A060E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::UpdateTab_98881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03BC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnNotifyLoadoutWeaponUpdateData_98882(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A070B0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnNotifyLoadoutWeaponFilterClick_98883(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0749C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnNotifyLoadoutWeaponFilterItemClick_98884(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A076C4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnEquipBtnClick_98885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A078FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnEquipedBtnClick_98886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A07D18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnGotoBtnClick_98887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A07DE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnDetailTakeOffBtnClick_98888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A08020)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::SetAssetInfo_98889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A06784)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnModelResChanged_98890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A08190)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnEasyListItemClick_98891(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::OnEasyListDataChanged_98892(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::_cctor_98893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A088A8)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::__xLuaBaseProxy_GetViewAssetId_98894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0895C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::__xLuaBaseProxy_Init_98895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A08964)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::__xLuaBaseProxy_DelayInitView_98896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0896C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::__xLuaBaseProxy_WillShow_98897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A08974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::__xLuaBaseProxy_RegisterDelegates_98898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0897C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::__xLuaBaseProxy_UnRegisterDelegates_98899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A08984)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrParachuteEquipmentController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_98900(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0898C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::_ctor_98857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B468)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::GetBackgroundTexture_98858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::IsEnableCameraClear_98859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::OnNavigationShowed_98860(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::UploadEntranceClick_98861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252BAE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::OnNavigationWillClose_98862(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::__xLuaBaseProxy_GetBackgroundTexture_98863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252BD98)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::__xLuaBaseProxy_IsEnableCameraClear_98864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252BDA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::__xLuaBaseProxy_OnNavigationShowed_98865(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252BDA8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponNavController::__xLuaBaseProxy_OnNavigationWillClose_98866(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252BDB0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::_ctor_98820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526CEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::GetViewAssetId_98821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::Init_98822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::DelayInitView_98823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnClose_98824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::WillShow_98825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::RefreshAllView_98826(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25274A0)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::ResetSomething_98827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2527594)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::RegisterDelegates_98828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::UnRegisterDelegates_98829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnNotifyTopBarBackBtnClick_98830(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnMagnifyBtnClick_98831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2527F5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::SetMagnifyMode_98832(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2528040)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::SetWeaponData_98833(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25276A0)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::UpdateWeaponList_98834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25287A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::UpdateWeaponInfo_98835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2528E3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::ShowCurrnetEquipWeapon_98836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252940C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::UpdateTab_98837(bool refreshReddot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25286A8)(this, refreshReddot_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::UpdateBtnState_98838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2528F64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnNotifyLoadoutWeaponFilterClick_98839(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252A2FC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnNotifyLoadoutWeaponFilterItemClick_98840(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252A528)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnWeaponEquipBtnClick_98841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252A80C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnWeaponEquipedBtnClick_98842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252AAB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnNotifyLoadoutWeaponUpdateData_98843(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252AB78)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::SetAssetInfo_98844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25296D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnModelResChanged_98845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252AE18)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnEasyListItemClick_98846(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::OnEasyListDataChanged_98847(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::_cctor_98848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B3B0)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::__xLuaBaseProxy_GetViewAssetId_98849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B444)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::__xLuaBaseProxy_Init_98850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B44C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::__xLuaBaseProxy_DelayInitView_98851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B450)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::__xLuaBaseProxy_OnClose_98852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B454)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::__xLuaBaseProxy_WillShow_98853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B458)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::__xLuaBaseProxy_RegisterDelegates_98854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B45C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::__xLuaBaseProxy_UnRegisterDelegates_98855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B460)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrMeleeWeaponController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_98856(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252B464)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentNavController::_ctor_98811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526438)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentNavController::GetBackgroundTexture_98812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentNavController::IsEnableCameraClear_98813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentNavController::OnNavigationShowed_98814(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentNavController::OnNavigationWillClose_98815(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentNavController::__xLuaBaseProxy_GetBackgroundTexture_98816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526B2C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentNavController::__xLuaBaseProxy_IsEnableCameraClear_98817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526B34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentNavController::__xLuaBaseProxy_OnNavigationShowed_98818(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526B3C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentNavController::__xLuaBaseProxy_OnNavigationWillClose_98819(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526B44)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::_ctor_98773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25214E0)(this); } DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore* DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::get_loadoutDS_98774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2521600)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::GetViewAssetId_98775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::Init_98776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::DelayInitView_98777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnOpen_98778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::WillShow_98779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::WillClose_98780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::RegisterDelegates_98781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::UnRegisterDelegates_98782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnNotifyTopBarBackBtnClick_98783(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnMagnifyBtnClick_98784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25235EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::SetMagnifyMode_98785(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25236D0)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::UpdateItemList_98786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2521E34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::UpdateItemInfo_98787(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252257C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::UpdateBtnView_98788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2523D38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::UpdateTab_98789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2521D3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnNotifyLoadoutWeaponUpdateData_98790(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2524D08)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnNotifyLoadoutWeaponFilterClick_98791(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25250F4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnNotifyLoadoutWeaponFilterItemClick_98792(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252531C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnEquipBtnClick_98793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2525554)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnEquipedBtnClick_98794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2525970)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnGotoBtnClick_98795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2525A38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnDetailTakeOffBtnClick_98796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2525C78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::SetAssetInfo_98797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25243DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnModelResChanged_98798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2525DE8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnEasyListItemClick_98799(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::OnEasyListDataChanged_98800(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::_cctor_98801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526354)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::__xLuaBaseProxy_GetViewAssetId_98802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526408)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::__xLuaBaseProxy_Init_98803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526410)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::__xLuaBaseProxy_DelayInitView_98804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526414)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::__xLuaBaseProxy_OnOpen_98805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526418)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::__xLuaBaseProxy_WillShow_98806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526420)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::__xLuaBaseProxy_WillClose_98807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526424)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::__xLuaBaseProxy_RegisterDelegates_98808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252642C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::__xLuaBaseProxy_UnRegisterDelegates_98809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526430)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrJetpackEquipmentController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_98810(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2526434)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::_ctor_98751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251E198)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::GetViewAssetId_98752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::Init_98753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::RegisterDelegates_98754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::UnRegisterDelegates_98755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::WillShow_98756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::RefreshAvatar_98757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251EEE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::FocusOnPos_98758(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251F1A0)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::OnWeaponSkinBtnClick_98759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25202E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::OnItemSkinBtnClick_98760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252053C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::OnVehicleSkinBtnClick_98761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2520738)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::SetWeapnShowBoxState_98762(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2520138)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::OnRoleBtnClick_98763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25208F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::OnMeleeBtnClick_98764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2520B70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::OnProfessionChipBtnClick_98765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2520D6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::OnJetpackBtnClick_98766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2520FBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::OnParachuteBtnClick_98767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2521190)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::__xLuaBaseProxy_GetViewAssetId_98768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2521364)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::__xLuaBaseProxy_Init_98769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252136C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::__xLuaBaseProxy_RegisterDelegates_98770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2521374)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::__xLuaBaseProxy_UnRegisterDelegates_98771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252137C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrHomeController::__xLuaBaseProxy_WillShow_98772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2521384)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideView::_ctor_98721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285839C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideView::UpdateView_98722(DLL2SDK::Assembly_CSharp::LoadingData* loadingData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2857BCC)(this, loadingData_); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideView::_Set1422x852Size_98723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2858454)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideView::_SetNoviceGuidePicSize_98724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285862C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideView::GetOffset_98725(DLL2SDK::Assembly_CSharp::UIWidget_Pivot pivot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2859500)(this, pivot_); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideView::_SetNoviceGuidTips_98726(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tipsList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2858B2C)(this, tipsList_); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::_ctor_98711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2857700)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::Init_98712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::RegisterDelegates_98713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::UnRegisterDelegates_98714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::GetViewAssetId_98715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::UpdateView_98716(DLL2SDK::Assembly_CSharp::LoadingData* loadingData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2857AA4)(this, loadingData_); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::__xLuaBaseProxy_Init_98717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285837C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::__xLuaBaseProxy_RegisterDelegates_98718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2858384)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::__xLuaBaseProxy_UnRegisterDelegates_98719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285838C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::UILoadingNoviceGuideController::__xLuaBaseProxy_GetViewAssetId_98720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2858394)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NoviceGuideTip::_ctor_98709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DFADC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NoviceGuideTip::RefreshBorderHeigh_98710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DFB80)(this); } void DLL2SDK::Assembly_CSharp::LiveOpsSystemAssist::_ctor_98702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA77E0)(this); } bool DLL2SDK::Assembly_CSharp::LiveOpsSystemAssist::get_NeedForcePopup_98703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA7920)(this); } DLL2SDK::Assembly_CSharp::LiveOpsDataStore* DLL2SDK::Assembly_CSharp::LiveOpsSystemAssist::get_LiveOpsDS_98704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA7968)(this); } void DLL2SDK::Assembly_CSharp::LiveOpsSystemAssist::ReqLiveOpsDesc_98705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA7A18)(this); } bool DLL2SDK::Assembly_CSharp::LiveOpsSystemAssist::OnGetLiveOpsDesc_98706(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA7B48)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::LiveOpsSystemAssist::IsShowLiveOpsIcon_98707(DLL2SDK::CSProto::msg::BonusPrivilegeList* bonus_, DLL2SDK::Assembly_CSharp::LiveOpsType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA7E4C)(this, bonus_, type_); } void DLL2SDK::Assembly_CSharp::LiveOpsSystemAssist::_cctor_98708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA7FC0)(); } void DLL2SDK::Assembly_CSharp::LiveOpsDataStore::_ctor_98696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA5C50)(this); } void DLL2SDK::Assembly_CSharp::LiveOpsDataStore::SetData_98697(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA5CF4)(this, res_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOpsDataStore::GetLiveOpsData_98698() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOpsDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3EA6CE4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOpsDataStore::LoginToPopup_98699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA6D84)(this); } DLL2SDK::Assembly_CSharp::RspBonuseDescClient* DLL2SDK::Assembly_CSharp::LiveOpsDataStore::GetTimeZoneLiveOps_98700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA70F8)(this); } bool DLL2SDK::Assembly_CSharp::LiveOpsDataStore::ShowLiveOpsIcon_98701(DLL2SDK::CSProto::msg::BonusPrivilegeList* bonus_, DLL2SDK::Assembly_CSharp::LiveOpsType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA7488)(this, bonus_, type_); } void DLL2SDK::Assembly_CSharp::RspBonuseDescClient::_ctor_98695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00B2C)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::_ctor_98670(DLL2SDK::CSProto::msg::StreamConf* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570310)(this, data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Live::LiveData::get_StreamLink_98671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707BC)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_StreamLink_98672(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570724)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::Live::LiveData::get_StartTime_98673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707C4)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_StartTime_98674(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357072C)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::Live::LiveData::get_EndTime_98675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707D4)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_EndTime_98676(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570744)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Live::LiveData::get_StartTimestamp_98677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707E4)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_StartTimestamp_98678(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357078C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Live::LiveData::get_EndTimestamp_98679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707EC)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_EndTimestamp_98680(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570794)(this, value_); } bool DLL2SDK::Assembly_CSharp::Live::LiveData::get_ShowReddot_98681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707F4)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_ShowReddot_98682(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357079C)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::Live::LiveData::get_ShowReddotStartTime_98683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707FC)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_ShowReddotStartTime_98684(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357075C)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::Live::LiveData::get_ShowReddotEndTime_98685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357080C)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_ShowReddotEndTime_98686(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570774)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Live::LiveData::get_ShowReddotStartTimestamp_98687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357081C)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_ShowReddotStartTimestamp_98688(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707A4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Live::LiveData::get_ShowReddotEndTimestamp_98689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570824)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_ShowReddotEndTimestamp_98690(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707AC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Live::LiveData::get_RegionId_98691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357082C)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_RegionId_98692(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35707B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Live::LiveData::get_HasClick_98693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570834)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveData::set_HasClick_98694(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357083C)(this, value_); } void DLL2SDK::Assembly_CSharp::Live::LiveDataStore::_ctor_98659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3571AA0)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveDataStore::RefreshConfig_98660(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_, uint32_t streamTimestamp_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3570CD4)(this, data_, streamTimestamp_); } void DLL2SDK::Assembly_CSharp::Live::LiveDataStore::NotifyRefreshDisplay_98661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3571CBC)(this); } bool DLL2SDK::Assembly_CSharp::Live::LiveDataStore::IsOpenLiveEntrance_98662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3571DA0)(this); } bool DLL2SDK::Assembly_CSharp::Live::LiveDataStore::HadClick_98663(DLL2SDK::Assembly_CSharp::Live::LiveData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3571BE8)(this, data_); } bool DLL2SDK::Assembly_CSharp::Live::LiveDataStore::HasReddot_98664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3571FD4)(this); } DLL2SDK::Assembly_CSharp::Live::LiveData* DLL2SDK::Assembly_CSharp::Live::LiveDataStore::GetCurrentData_98665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357126C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Live::LiveDataStore::GetRequestParam_98666(DLL2SDK::Assembly_CSharp::Live::LiveData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357130C)(this, data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Live::LiveDataStore::GetChannelToken_98667(DLL2SDK::mscorlib::System::String* channelinfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572278)(this, channelinfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Live::LiveDataStore::GetItopParam_98668(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35720B4)(this, url_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Live::LiveDataStore::GetLanguage_98669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35723E0)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveDataAgent::_ctor_98653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570844)(this); } bool DLL2SDK::Assembly_CSharp::Live::LiveDataAgent::SendLiveConfRequest_98654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357095C)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveDataAgent::OnLiveConfMessageResponse_98655(DLL2SDK::CSProto::msg::CSGetStreamConfReS* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570A8C)(this, msg_); } bool DLL2SDK::Assembly_CSharp::Live::LiveDataAgent::SendRedDotRequest_98656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3570F20)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveDataAgent::OpenLive_98657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3571074)(this); } void DLL2SDK::Assembly_CSharp::Live::LiveDataAgent::_cctor_98658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3571A10)(); } void DLL2SDK::Assembly_CSharp::InterAssetDownloadCallBack::_ctor_98645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272223C)(this); } void DLL2SDK::Assembly_CSharp::InterAssetDownloadCallBack::OnAssetDownResult_98646(int32_t assetID_, bool success_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, assetID_, success_, Data.method); } void DLL2SDK::Assembly_CSharp::InterAssetDownloadCallBack::OnAssetDownProgress_98647(int32_t assetID_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, assetID_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::InterAssetDownloadCallBack::Init_98648(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr* moduleDownloadMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2722450)(this, moduleDownloadMgr_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgrTools::_ctor_98635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1B54)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgrTools::GetModuleForceDownloadAssetBundleList_98636(DLL2SDK::mscorlib::System::String* oneModuleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality moduleResQuality_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality)>(DLL2SDK::GameAssemblyBase + 0x30B1818)(oneModuleName_, moduleResQuality_); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgrTools::IsMultiModule_98637(DLL2SDK::mscorlib::System::String* moduleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1934)(moduleName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgrTools::GetAtomicModuleList_98638(DLL2SDK::mscorlib::System::String* moduleName_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x30B1A44)(moduleName_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgrTools::GetAssetBundleDependencies_98639(DLL2SDK::mscorlib::System::String* assetPath_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* depAssetBundleNames_, bool onlyDynamic_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x30AF8C4)(assetPath_, depAssetBundleNames_, onlyDynamic_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData* DLL2SDK::Assembly_CSharp::ModuleDownloadMgrTools::FindMetaData_98640(int32_t assetID_, bool suppressError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B00E0)(assetID_, suppressError_); } DLL2SDK::Assembly_CSharp::ModuleResQuality DLL2SDK::Assembly_CSharp::ModuleDownloadMgrTools::GetSystemSettingActiveResQuality_98641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AB8B8)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleModuleLocation* DLL2SDK::Assembly_CSharp::ModuleDownloadMgrTools::GetAssetBundleModuleLocation_98642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AE144)(); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::_ctor_98513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A4CBC)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::Init_98514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A5330)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::Shutdown_98515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A54E0)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StartSystem_98516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A5828)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::SetDownloadSpeed_98517(uint64_t speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A5B4C)(this, speed_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::ClearAll_98518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A55B4)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StopSystem_98519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A5A70)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::Tick_98520(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A61E8)(this, deltaTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::GetModuleCacheKey_98521(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A6D88)(this, moduleName_, resQuality_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::CheckModuleDownloadInfo_98522(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* moduleInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A6F94)(this, moduleInfo_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::CheckModuleDownloadInfoQuick_98523(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* moduleInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A76A8)(this, moduleInfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::FilePathInPufferIfs_98524(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A7914)(this, filePath_); } DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::CheckModuleInfo_98525(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A7ADC)(this, moduleName_, resQuality_); } DLL2SDK::Assembly_CSharp::ModuleState DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::CheckModuleState_98526(DLL2SDK::mscorlib::System::String* moduleName_, uint32_t* readyDownSize_, uint32_t* totalDownSize_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A82AC)(this, moduleName_, readyDownSize_, totalDownSize_, resQuality_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::GetLevelModuleName_98527(DLL2SDK::mscorlib::System::String* levelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A83E8)(this, levelName_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::AddModuleDownloadCallBack_98528(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* moduleInfo_, DLL2SDK::Assembly_CSharp::IModuleDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A8530)(this, moduleInfo_, callback_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::RemoveModuleDownloadCallBack_98529(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* moduleInfo_, DLL2SDK::Assembly_CSharp::IModuleDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A869C)(this, moduleInfo_, callback_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::DownloadModule_98530(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* moduleInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A8808)(this, moduleInfo_); } DLL2SDK::Assembly_CSharp::ModuleState DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StartDownloadModule_98531(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::IModuleDownloadCallBack* callback_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A916C)(this, moduleName_, callback_, resQuality_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StopDownloadOneModule_98532(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* moduleInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A94D0)(this, moduleInfo_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StopDownloadModule_98533(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::IModuleDownloadCallBack* callback_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A9A38)(this, moduleName_, callback_, resQuality_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StopDownloadAllModule_98534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A5C5C)(this); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::IsFileReady_98535(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A9BD4)(this, filePath_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::OneFileReady_98536(uint32_t fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A73B0)(this, fileId_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::OneFileUnReady_98537(uint32_t fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A752C)(this, fileId_); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::IsOneFileReadyInCache_98538(uint32_t fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A9D2C)(this, fileId_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::PufferDownloaderInitCallback_98539(bool success_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A9E74)(this, success_, errorCode_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::DoReportDownloadInfo_98540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A5EA4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::MakeErrorCodeString_98541(DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* errorCodeSet_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30AA330)(errorCodeSet_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::AddErrorCode_98542(uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AA60C)(this, errorCode_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::OnDownloadReturn_98543(uint64_t taskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AA790)(this, taskId_, fileid_, isSuccess_, errorCode_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::OnDownloadProgress_98544(uint64_t taskId_, uint64_t nowSize_, uint64_t totalSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AADD0)(this, taskId_, nowSize_, totalSize_); } DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::CheckModuleInfo_98545(int32_t assetId_, bool quick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AB0E4)(this, assetId_, quick_); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::IsAssetReady_98546(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30ABA5C)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StartDownloadAsset_98547(int32_t assetID_, DLL2SDK::Assembly_CSharp::IAssetDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30ABC2C)(this, assetID_, callback_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::GetAssetIDModuleName_98548(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AB6C8)(this, assetID_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StopDownloadAsset_98549(int32_t assetID_, DLL2SDK::Assembly_CSharp::IAssetDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AC160)(this, assetID_, callback_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::AddAssetIdModuleDownloadCallBack_98550(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo* moduleInfo_, DLL2SDK::Assembly_CSharp::IAssetDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30ABFF4)(this, moduleInfo_, callback_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::RemovAssetIdeModuleDownloadCallBack_98551(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo* moduleInfo_, DLL2SDK::Assembly_CSharp::IAssetDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AC320)(this, moduleInfo_, callback_); } DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::CheckModuleInfo_98552(uint32_t taskId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetList_, bool quick_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x30AC48C)(this, taskId_, assetList_, quick_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::TickAssetListCallBack_98553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A6830)(this); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::IsAssetListReady_98554(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30ACECC)(this, assetIDs_); } uint32_t DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StartDownloadAssetList_98555(uint32_t taskId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_, DLL2SDK::Assembly_CSharp::IAssetListDownloadCallBack* callback_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::IAssetListDownloadCallBack*)>(DLL2SDK::GameAssemblyBase + 0x30AD084)(this, taskId_, assetIDs_, callback_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StopDownloadAssetList_98556(uint32_t taskId_, DLL2SDK::Assembly_CSharp::IAssetListDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AD5E8)(this, taskId_, callback_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::GetAssetListModuleName_98557(uint32_t taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AC940)(this, taskId_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::RemoveCacheModule_98558(DLL2SDK::mscorlib::System::String* cacheKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AD948)(this, cacheKey_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::AddAssetListModuleDownloadCallBack_98559(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo* moduleInfo_, DLL2SDK::Assembly_CSharp::IAssetListDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AD47C)(this, moduleInfo_, callback_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::RemovAssetListModuleDownloadCallBack_98560(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetListModuleInfo* moduleInfo_, DLL2SDK::Assembly_CSharp::IAssetListDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AD7DC)(this, moduleInfo_, callback_); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::IsDynamicAudioReady_98561(DLL2SDK::mscorlib::System::String* audioName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30ADA90)(this, audioName_); } DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::CheckAudioModuleInfo_98562(DLL2SDK::mscorlib::System::String* audioName_, bool quick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30ADC10)(this, audioName_, quick_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::InitSilentDownload_98563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A9F74)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::AddSilentDownloadList_98564(DLL2SDK::mscorlib::System::Collections::Generic::List_1* fileList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30AE248)(this, fileList_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::UninitSilentDownload_98565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A60B0)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::CheckAndStartSilentDownload_98566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A6C08)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StartSilentDowanloadInter_98567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AE554)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StopSilentDownloadInter_98568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A93E8)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StartSilentDownloadService_98569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AF144)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::StopSilentDownloadService_98570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AE478)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::ProcessSilentDownloadCallBack_98571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AE830)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::AddSilentDownloadCallBack_98572(DLL2SDK::Assembly_CSharp::ISilentDownloadCallBack* silentDownloadCallBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AF3A0)(this, silentDownloadCallBack_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::RemoveSilentDownloadCallBack_98573(DLL2SDK::Assembly_CSharp::ISilentDownloadCallBack* silentDownloadCallBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AF218)(this, silentDownloadCallBack_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::OnSilentDownloadReturn_98574(uint64_t taskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AAAB0)(this, taskId_, fileid_, isSuccess_, errorCode_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::OnSilentDownloadProgress_98575(uint64_t taskId_, uint64_t nowSize_, uint64_t totalSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AAF70)(this, taskId_, nowSize_, totalSize_); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr::_cctor_98576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AF4E8)(); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::_ctor_98450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D15C24)(this); } uint32_t DLL2SDK::Assembly_CSharp::LitePackageWrapper::GetNextAssetListTaskId_98451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D15D08)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::Init_98452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::ReloadConfig_98453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D16120)(this); } bool DLL2SDK::Assembly_CSharp::LitePackageWrapper::SupportLitePackage_98454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D16030)(); } bool DLL2SDK::Assembly_CSharp::LitePackageWrapper::SupportPufferWithVersion_98455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D16270)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LitePackageWrapper::PufferDolphinAppVersion_98456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D16360)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LitePackageWrapper::PufferDolphinDataVersion_98457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D164CC)(); } uint32_t DLL2SDK::Assembly_CSharp::LitePackageWrapper::PufferDolphinProductID_98458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D16604)(); } bool DLL2SDK::Assembly_CSharp::LitePackageWrapper::IsLitePackDevDaily_98459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D16710)(); } bool DLL2SDK::Assembly_CSharp::LitePackageWrapper::get_PufferInitSuccess_98460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D16800)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::StartSystem_98461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D168CC)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::Shutdown_98462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::Tick_98463(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::StopSystem_98464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D16E0C)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::SetDownloadSpeed_98465(uint64_t speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D16F8C)(this, speed_); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::StopDownloadAllModule_98466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D170D8)(this); } DLL2SDK::Assembly_CSharp::ModuleState DLL2SDK::Assembly_CSharp::LitePackageWrapper::CheckModuleState_98467(DLL2SDK::mscorlib::System::String* moduleName_, uint32_t* readyDownSize_, uint32_t* totalDownSize_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D17294)(this, moduleName_, readyDownSize_, totalDownSize_, resQuality_); } DLL2SDK::Assembly_CSharp::ModuleState DLL2SDK::Assembly_CSharp::LitePackageWrapper::StartDownloadModule_98468(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::IModuleDownloadCallBack* callback_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D17404)(this, moduleName_, callback_, resQuality_); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::StopDownloadModule_98469(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::IModuleDownloadCallBack* callback_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D17600)(this, moduleName_, callback_, resQuality_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LitePackageWrapper::GetLevelModuleName_98470(DLL2SDK::mscorlib::System::String* levelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D17758)(this, levelName_); } DLL2SDK::Assembly_CSharp::LitePackageWrapper_AssetState DLL2SDK::Assembly_CSharp::LitePackageWrapper::IsAssetListReady_98471(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4D178D4)(this, assetIDs_); } uint32_t DLL2SDK::Assembly_CSharp::LitePackageWrapper::StartDownloadAssetList_98472(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_, DLL2SDK::Assembly_CSharp::IAssetListDownloadCallBack* callback_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::IAssetListDownloadCallBack*)>(DLL2SDK::GameAssemblyBase + 0x4D17B0C)(this, assetIDs_, callback_); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::StopDownloadAssetList_98473(uint32_t taskId_, DLL2SDK::Assembly_CSharp::IAssetListDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D17D0C)(this, taskId_, callback_); } DLL2SDK::Assembly_CSharp::LitePackageWrapper_AssetState DLL2SDK::Assembly_CSharp::LitePackageWrapper::IsAssetReady_98474(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D17E58)(this, assetID_); } DLL2SDK::Assembly_CSharp::LitePackageWrapper_AssetState DLL2SDK::Assembly_CSharp::LitePackageWrapper::StartDownloadAsset_98475(int32_t assetID_, DLL2SDK::Assembly_CSharp::IAssetDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18008)(this, assetID_, callback_); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::StopDownloadAsset_98476(int32_t assetID_, DLL2SDK::Assembly_CSharp::IAssetDownloadCallBack* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D181F8)(this, assetID_, callback_); } bool DLL2SDK::Assembly_CSharp::LitePackageWrapper::IsDynamicAssetId_98477(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18344)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::LitePackageWrapper::IsDynamicVideoReady_98478(DLL2SDK::mscorlib::System::String* videoName_, DLL2SDK::mscorlib::System::String* dynamicVideoName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18470)(this, videoName_, dynamicVideoName_); } bool DLL2SDK::Assembly_CSharp::LitePackageWrapper::IsAudioReady_98479(DLL2SDK::mscorlib::System::String* audioName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18744)(this, audioName_); } bool DLL2SDK::Assembly_CSharp::LitePackageWrapper::GetDefaultEAssetID_98480(int32_t assetID_, int32_t* defaultId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D188E8)(this, assetID_, defaultId_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::LitePackageWrapper::GetAudioDynamicLocation_98481() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LitePackageWrapper*)>(DLL2SDK::GameAssemblyBase + 0x4D18A30)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LitePackageWrapper::GetAssetAttachedAssetList_98482(int32_t assetID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LitePackageWrapper*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4D18B50)(this, assetID_); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::ReportDownloadResult_98483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18C7C)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::__xLuaBaseProxy_Init_98484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18D94)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::__xLuaBaseProxy_Shutdown_98485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18D9C)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper::__xLuaBaseProxy_Tick_98486(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D18DA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LegendaryWeaponManager::_ctor_98444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25130AC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LegendaryWeaponManager::IsLegendaryWeapon_98445(uint32_t ItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251318C)(this, ItemID_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LegendaryWeaponManager::GetMatineeAnimation_98446(uint32_t WeaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25132C8)(this, WeaponID_); } void DLL2SDK::Assembly_CSharp::GameUI::LegendaryWeaponManager::SpecialWeaponShow_98447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2513414)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LegendaryWeaponManager::SpecialWeaponGet_98448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251373C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LegendaryWeaponManager::_cctor_98449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2513A30)(); } void DLL2SDK::Assembly_CSharp::GameUI::LegendaryWeaponDataDefine::_ctor_98442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2512F48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LegendaryWeaponDataDefine::_cctor_98443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251301C)(); } void DLL2SDK::Assembly_CSharp::GameUI::SequenceEvent::_ctor_98440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4357100)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ShakeGroup::_ctor_98439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435C164)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SFXGroup::_ctor_98438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435C0C0)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::_ctor_98423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E8F0)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::SendInviteMessage_98424(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E994)(target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::GetInviteNewbieURL_98425(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272EC3C)(target_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::OnSendInviteUrlSuccess_98426(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272EF44)(target_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::OnSendInviteUrlFail_98427(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_, int32_t retCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272F100)(target_, retCode_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::RequestInviteNewbieData_98428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272F35C)(); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::RequestInviteAndRecallConf_98429(bool bReset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2724848)(bReset_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::SetInviteNewbietime_98430(int32_t start_date_, int32_t start_time_, int32_t end_date_, int32_t end_time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272F468)(start_date_, start_time_, end_date_, end_time_); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::GetInviteNewbieCDTime_98431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272F974)(); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::IsShowInviteNewbieTips_98432(DLL2SDK::mscorlib::System::String* tipContent_, int32_t* bubbleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272FA54)(tipContent_, bubbleType_); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::IsShowFriendRecallTips_98433(DLL2SDK::mscorlib::System::String* tipContent_, int32_t* bubbleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272FCFC)(tipContent_, bubbleType_); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::IsInviteNewbieOpen_98434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272FEE0)(); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::IsFriendRecallOpen_98435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272FFC0)(); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::SetLocalShowFlag_98436(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2724AE0)(flag_); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieSystemAssist::GetLocalShowFlag_98437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272FBF0)(); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainView::_ctor_98420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E4CC)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainView::Update_98421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E588)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainView::AdaptationView_98422(DLL2SDK::mscorlib::System::String* leftSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272DC78)(this, leftSpriteName_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::_ctor_98381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27281A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::GetViewAssetId_98382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::Init_98383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::SetTimeDesc_98384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2728480)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::RegisterDelegates_98385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::UnRegisterDelegates_98386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnOpen_98387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::UpdateLevelAwardShow_98388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272A0CC)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::NotifyDataStoreUpdated_98389(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::UpdateListView_98390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272AA34)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::UpdateCodeView_98391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272AD40)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_98392(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_98393(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::GameUI_IUIFlowGridDataSource_RowNumber_98394(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::GameUI_IUIFlowGridDataSource_HeightForRow_98395(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::GameUI_IUIFlowGridDataSource_ColumnNumber_98396(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::GameUI_IUIFlowGridDataSource_WidthForColumn_98397(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::GameUI_IUIFlowGridDelegate_DidSelectRow_98398(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnTipsClick_98399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272BE80)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::UpdateInviteActivePanel_98400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27295C4)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnBindBtnClick_98401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272C0E4)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnClose_98402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnNotifyInviteNewbieBindSuccess_98403(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272C5D0)(this, msg_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnCopyBtnClick_98404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272C67C)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnShareBtnClick_98405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272CC38)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnListBtnClicked_98406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272CE70)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnCodetnClicked_98407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272D050)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::UpdateTabRedPoint_98408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2729480)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::SetDefaultTab_98409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2729CB4)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::WillTabShow_98410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::OnNotifyCommonReceiveItemClose_98411(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* eventMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272D8D0)(this, eventMsg_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::_UpdateListView_m__0_98412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272DB24)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::_WillTabShow_m__1_98413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272DC44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::__xLuaBaseProxy_GetViewAssetId_98414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E49C)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::__xLuaBaseProxy_Init_98415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E4A4)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::__xLuaBaseProxy_RegisterDelegates_98416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E4AC)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::__xLuaBaseProxy_UnRegisterDelegates_98417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E4B4)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::__xLuaBaseProxy_OnOpen_98418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E4BC)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieMainController::__xLuaBaseProxy_OnClose_98419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E4C4)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieLevelAwardNodeView::_ctor_98379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27280FC)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieLevelAwardNodeView::SetAwardNodeInfo_98380(int32_t min_level_, int32_t max_level_, int32_t now_level_, bool bClaimed_, int32_t gap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27279D4)(this, min_level_, max_level_, now_level_, bClaimed_, gap_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieInviteeItemView::_ctor_98373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2726FD8)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieInviteeItemView::Awake_98374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272707C)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieInviteeItemView::OnDestroy_98375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2727248)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieInviteeItemView::SetPlayerInfo_98376(DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbiePlayer* player_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27273DC)(this, player_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieInviteeItemView::OnClaimClick_98377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2727DF0)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieInviteeItemView::ItemAdapt_98378(int32_t width_, DLL2SDK::Assembly_CSharp::UIWidget* tParentWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2727EB4)(this, width_, tParentWidget_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::_ctor_98325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272333C)(this); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_ActivityID_98326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272351C)(this); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewbieActive_98327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723524)(this); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewbieActiveAwardCount_98328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272352C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewbieCode_98329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723534)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewbieActiveAwardList_98330() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x272353C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewbieLevelAwardList_98331() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2723544)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewbiePlayerList_98332() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x272354C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewbieBindAwardList_98333() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2723554)(this); } uint32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewBieStartTime_98334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272355C)(this); } uint32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewBieEndTime_98335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723564)(this); } DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbiePlayer* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_MyInviter_98336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272356C)(this); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewbieCodeLevel_98337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723574)(this); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteNewbiePlayerMaxCount_98338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272357C)(this); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_ShowRewardTips_98339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723584)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::set_ShowRewardTips_98340(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272358C)(this, value_); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_FromWorldChat_98341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723594)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::set_FromWorldChat_98342(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272359C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_InviteCodeCopied_98343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27235A4)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::set_InviteCodeCopied_98344(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27235AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::get_LeftPic_98345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27235B4)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::ReLogin_98346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::InitializeDataStore_98347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::ResetData_98348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723660)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::RequestInvitationInfoReq_98349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723924)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::OnInvitationInfoResponse_98350(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723B88)(this, response_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::RequestInvitationCodeReq_98351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2724C08)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::OnInvitationCodeResponse_98352(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2724D18)(this, response_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::RequestInvitationBindReq_98353(DLL2SDK::mscorlib::System::String* code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2725470)(this, code_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::OnInvitationBindResponse_98354(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27255AC)(this, response_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::RequestInvitationLevelAwardReq_98355(uint64_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2725C1C)(this, playerid_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::OnInvitationLevelAwardResponse_98356(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2725D7C)(this, response_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::RequestInviteNewbieConf_98357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27260D8)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::SetInviteNewbieTime_98358(uint32_t start_time_, uint32_t end_time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27261D8)(this, start_time_, end_time_); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::CheckInviteNewBieOpen_98359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2723A34)(this); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::IsMyInviterBindedInCurActivity_98360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272629C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::GetInviteNewbiePlayerForShow_98361() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore*)>(DLL2SDK::GameAssemblyBase + 0x272636C)(this); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::CompareInviteNewbiePlayer_98362(DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbiePlayer* a_, DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbiePlayer* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27264A0)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::GetSortWeight_98363(DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbiePlayer* player_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27265FC)(this, player_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::SetAwardRedPointFlag_98364(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27268AC)(this, flag_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::SetTutorialRedPointFlag_98365(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2726968)(this, flag_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::SetCheckTutorialRedPointFlag_98366(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2726A24)(this, flag_); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::CheckRedPoint_98367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2726ACC)(this); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::CheckAwardRedPoint_98368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2726CC0)(this); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::CheckCodeRedPoint_98369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2726F20)(this); } bool DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::CanGetInvitorAward_98370(DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbiePlayer* player_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272670C)(this, player_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::__xLuaBaseProxy_ReLogin_98371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2726FC8)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore::__xLuaBaseProxy_InitializeDataStore_98372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2726FD0)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieLevelAwardInfo::_ctor_98324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2724A3C)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieActiveAwardInfo::_ctor_98323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2722AAC)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbiePlayer::_ctor_98321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2724998)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbiePlayer::GetPlayerFullName_98322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272E764)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieActiveAwardNodeView::_ctor_98318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2722B50)(this); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieActiveAwardNodeView::SetAwardNodeInfo_98319(int32_t min_, int32_t max_, int32_t now_, int32_t gap_, DLL2SDK::CSProto::msg::Prop* award_, bool bLast_, DLL2SDK::Assembly_CSharp::InviteNewbie::EFriendActivityType activityType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2722BF4)(this, min_, max_, now_, gap_, award_, bLast_, activityType_); } void DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieActiveAwardNodeView::GoToDetails_98320(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272313C)(this, Obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationShowItemView::_ctor_98316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25060B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationShowItemView::CheckBtnClickSound_98317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2505DCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationShowItemController::_ctor_98309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2505440)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationShowItemController::Init_98310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationShowItemController::GetViewAssetId_98311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationShowItemController::SetReddotActive_98312(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C1B04)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationShowItemController::SetEasyListData_98313(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationShowItemController::__xLuaBaseProxy_Init_98314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25060A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationShowItemController::__xLuaBaseProxy_GetViewAssetId_98315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25060A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::_ctor_98292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503F70)(this); } DLL2SDK::Assembly_CSharp::UITweener* DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::get_CacheTwneer_98293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2504060)(this); } DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView_InnerSetItem* DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::IniatialInnerSetItem_98294(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2504148)(this, go_, index_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::OnSetItemClick_98295(DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView_InnerSetItem* setItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250478C)(this, setItem_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::Init_98296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::OnEnable_98297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::RefreshData_98298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2502A70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::ResetAllDataPos_98299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2504E28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::__xLuaBaseProxy_Init_98300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2505094)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemView::__xLuaBaseProxy_OnEnable_98301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250509C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::_ctor_98273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25026B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::Init_98274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::GetViewAssetId_98275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::IfBlurWhenOpen_98276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::OnOpen_98277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::OnShow_98278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::SetCurrentSelectItem_98279(DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationItemData* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C01A0)(this, itemData_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::RegisterDelegates_98280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::UnRegisterDelegates_98281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::RefreshSetItems_98282(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503C64)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::OnSetItemClick_98283(uint64_t guid_, uint32_t id_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503D24)(this, guid_, id_, index_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::OnMaskClick_98284(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503E6C)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::__xLuaBaseProxy_Init_98285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503F38)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::__xLuaBaseProxy_GetViewAssetId_98286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503F40)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::__xLuaBaseProxy_IfBlurWhenOpen_98287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503F48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::__xLuaBaseProxy_OnOpen_98288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503F50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::__xLuaBaseProxy_OnShow_98289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503F58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::__xLuaBaseProxy_RegisterDelegates_98290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503F60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationSetItemController::__xLuaBaseProxy_UnRegisterDelegates_98291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2503F68)(this); } void DLL2SDK::Assembly_CSharp::IndividuationItemConf::_ctor_98270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A28F60)(this); } void DLL2SDK::Assembly_CSharp::IndividuationItemConf::Start_98271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29004)(this); } void DLL2SDK::Assembly_CSharp::IndividuationItemConf::Update_98272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2909C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::_ctor_98244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C87C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::get_mPawnSwitchState_98245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UITweener* DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::get_CacheTwneer_98246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C978)(this); } DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView_InnerSetItem* DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::IniatialInnerSetItem_98247(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250CA60)(this, go_, index_); } bool DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::OnCompleteSelection_98248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250D0A4)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::get_TickRate_98249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::Tick_98250(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::RegisterDelegates_98251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::UnRegisterDelegates_98252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::OnSetItemClick_98253(DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView_InnerSetItem* setItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250DCDC)(this, setItem_); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::Init_98254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::OnEnable_98255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::RefreshData_98256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250B740)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::ResetAllDataPos_98257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E424)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::__xLuaBaseProxy_Tick_98258(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E67C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::__xLuaBaseProxy_RegisterDelegates_98259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E684)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::__xLuaBaseProxy_UnRegisterDelegates_98260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E68C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::__xLuaBaseProxy_Init_98261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E694)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorView::__xLuaBaseProxy_OnEnable_98262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E69C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::_ctor_98226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250AE18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::Init_98227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::GetViewAssetId_98228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::RegisterDelegates_98229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::UnRegisterDelegates_98230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::OnOpen_98231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::OnShow_98232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::OnCloseIndividuation_98233(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250BE3C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::NotifyOpenUI_98234(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250BF28)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::OnSetItemClick_98235(uint64_t guid_, uint32_t id_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C08C)(this, guid_, id_, index_); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::OnMaskClick_98236(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C67C)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::OnCloseClick_98237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C768)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::__xLuaBaseProxy_Init_98238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C84C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::__xLuaBaseProxy_GetViewAssetId_98239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C854)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::__xLuaBaseProxy_RegisterDelegates_98240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C85C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::__xLuaBaseProxy_UnRegisterDelegates_98241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C864)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::__xLuaBaseProxy_OnOpen_98242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C86C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndividuationInGameSelectorController::__xLuaBaseProxy_OnShow_98243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250C874)(this); } void DLL2SDK::Assembly_CSharp::IndividuationAnimatorController::_ctor_98225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A28EBC)(this); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView::_ctor_98214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491A394)(this); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView::RegisterDelegates_98215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView::UnRegisterDelegates_98216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView::SetBtnState_98217(DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig* conf_, DLL2SDK::Assembly_CSharp::ZombieEntryItemView_BtnClickCallbackHandler* callBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491A654)(this, conf_, callBack_); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView::OnBtnClick_98218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491A814)(this); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView::__xLuaBaseProxy_RegisterDelegates_98219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491A938)(this); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView::__xLuaBaseProxy_UnRegisterDelegates_98220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491A940)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeCommunityButtonView::_ctor_98210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E6340)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeCommunityButtonView::Awake_98211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E63F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeCommunityButtonView::RefreshView_98212(uint32_t ItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E6574)(this, ItemId_); } void DLL2SDK::Assembly_CSharp::GameUI::WeCommunityButtonView::OnBtnClick_98213(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E667C)(this, obj_); } void DLL2SDK::Assembly_CSharp::QuickEntryItem::_ctor_98206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B091C)(this); } void DLL2SDK::Assembly_CSharp::QuickEntryItem::Awake_98207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B09D4)(this); } void DLL2SDK::Assembly_CSharp::QuickEntryItem::SetData_98208(DLL2SDK::Assembly_CSharp::EntryContent* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B0B4C)(this, data_); } void DLL2SDK::Assembly_CSharp::QuickEntryItem::OnEntryClick_98209(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B0D8C)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceView::_ctor_98195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16E38)(this); } void DLL2SDK::Assembly_CSharp::OpenidRet::_ctor_98184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270CE8)(this); } int32_t DLL2SDK::Assembly_CSharp::OpenidRet::get_ret_98185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270D8C)(this); } void DLL2SDK::Assembly_CSharp::OpenidRet::set_ret_98186(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270D94)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::OpenidRet::get_msg_98187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270D9C)(this); } void DLL2SDK::Assembly_CSharp::OpenidRet::set_msg_98188(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270DA4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::OpenidRet::get_openid_98189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270DAC)(this); } void DLL2SDK::Assembly_CSharp::OpenidRet::set_openid_98190(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270DB4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::OpenidRet::get_uid_98191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270DBC)(this); } void DLL2SDK::Assembly_CSharp::OpenidRet::set_uid_98192(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270DC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::OpenidRet::get_seq_98193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270DCC)(this); } void DLL2SDK::Assembly_CSharp::OpenidRet::set_seq_98194(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270DD4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::_ctor_98164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16550)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::Init_98165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::GetViewAssetId_98166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::RegisterDelegates_98167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::UnRegisterDelegates_98168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::OnNotifyClose_98169(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16A58)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::Close_98170(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, closeType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::OnBtnMaskClick_98171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::IfShutdownWhenClose_98172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::IsWindowCloseable_98173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::SetData_98174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16904)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::__xLuaBaseProxy_Init_98175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16DF8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::__xLuaBaseProxy_GetViewAssetId_98176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16E00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::__xLuaBaseProxy_RegisterDelegates_98177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16E08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::__xLuaBaseProxy_UnRegisterDelegates_98178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16E10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::__xLuaBaseProxy_Close_98179(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16E18)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::__xLuaBaseProxy_OnBtnMaskClick_98180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16E20)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::__xLuaBaseProxy_IfShutdownWhenClose_98181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16E28)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PlatformBasicEntranceController::__xLuaBaseProxy_IsWindowCloseable_98182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B16E30)(this); } void DLL2SDK::Assembly_CSharp::PandoraLiveView::_ctor_98161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3283A04)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PandoraLiveView::GetRootPath_98162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328375C)(this); } bool DLL2SDK::Assembly_CSharp::PandoraLiveView::IsLiveOpen_98163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32833E0)(this); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::_ctor_98146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282FE8)(this); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::Init_98147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::OpenPandoraPanel_98148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32831A0)(this); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::Close_98149(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, closeType_, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::OnReturnButtonClick_98150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PandoraLiveController::GetViewAssetId_98151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::RegisterDelegates_98152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::UnRegisterDelegates_98153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PandoraLiveController::GetRootPath_98154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32836A4)(this); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::__xLuaBaseProxy_Init_98155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32839D4)(this); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::__xLuaBaseProxy_Close_98156(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32839DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::__xLuaBaseProxy_OnReturnButtonClick_98157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32839E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PandoraLiveController::__xLuaBaseProxy_GetViewAssetId_98158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32839EC)(this); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::__xLuaBaseProxy_RegisterDelegates_98159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32839F4)(this); } void DLL2SDK::Assembly_CSharp::PandoraLiveController::__xLuaBaseProxy_UnRegisterDelegates_98160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32839FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::_ctor_98102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA5990)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::Show_98103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA5A70)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::CheckTime_98104(DLL2SDK::mscorlib::System::String* beginTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA636C)(this, beginTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::PlayOpenAni_98105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA6A5C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::PlayReverse_98106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA6B44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::BeforeClose_98107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA6C2C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::DelayClose_98108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA6DFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::OnRefreshItem_98109(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA6EE4)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::OnCancelBtnClick_98110(int32_t questId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA7388)(this, questId_); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::OnDownloadBtnClick_98111(int32_t questId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA751C)(this, questId_); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::Hide_98112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA77A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::SetAniInfo_98113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA6890)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::Update_98114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA7844)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::SortItems_98115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA668C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::RefreshData_98116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA7934)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::MapDynamicDownloadDialog::_SortItems_m__0_98117(DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig* x_, DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA7A48)(x_, y_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutTabToggle::_ctor_98099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2508084)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutTabToggle::get_Index_98100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2508128)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutTabToggle::set_Index_98101(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2508130)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::_ctor_98073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1966EE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestChangeLoadOutItem_98074(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* member_, uint64_t newItemGuid_, DLL2SDK::CSProto::msg::LoadoutPosType pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1967014)(this, east_, member_, newItemGuid_, pos_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::GetOldItemGuid_98075(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* member_, DLL2SDK::CSProto::msg::LoadoutPosType pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1967308)(this, member_, pos_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnChangeLoadOutItemResponse_98076(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes* resData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1967594)(this, resData_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestChangeLoadoutItemAttribute_98077(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_, DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* member_, DLL2SDK::CSProto::msg::EItemType attrType_, int32_t attrIndex_, uint64_t newItemGuid_, bool bMainWeapon_, uint64_t parentGuid_, uint32_t parentItemId_, DLL2SDK::CSProto::msg::RoleAppearance* roleSkinData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1967A20)(this, east_, member_, attrType_, attrIndex_, newItemGuid_, bMainWeapon_, parentGuid_, parentItemId_, roleSkinData_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnChangeLoadoutItemAttributeResponse_98078(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1967D18)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestChangeBRLoadoutItem_98079(DLL2SDK::CSProto::msg::BRLoadoutItemType itemType_, uint32_t id_, uint64_t guid_, uint32_t hostId_, uint64_t hostGuid_, int32_t subType_, DLL2SDK::CSProto::msg::RoleAppearance* roleSkin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1968478)(this, itemType_, id_, guid_, hostId_, hostGuid_, subType_, roleSkin_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnChangeBRLoadoutItemResponse_98080(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196869C)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestChangePVELoadoutItem_98081(DLL2SDK::CSProto::msg::PVELoadoutItemType itemType_, int32_t subType_, uint32_t id_, uint64_t guid_, uint32_t hostId_, uint64_t hostGuid_, DLL2SDK::CSProto::msg::RoleAppearance* roleSkin_, int32_t targetIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1968B8C)(this, itemType_, subType_, id_, guid_, hostId_, hostGuid_, roleSkin_, targetIdx_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnChangePVELoadoutItemResponse_98082(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1968DEC)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnInvnetoryUpdatePVELoadoutNtf_98083(DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1969454)(this, ntf_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestSelectDefaultLoadout_98084(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19696F4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnSelectDefaultLoadoutResponse_98085(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19698A8)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestChangeScoreStreak_98086(uint32_t oldId_, uint32_t newId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1969D2C)(this, oldId_, newId_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnChangeScoreStreakResponse_98087(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1969EAC)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestChangeWeaponSkin_98088(uint32_t weaponId_, uint32_t skinId_, uint64_t skinGuid_, uint32_t brWeaponId_, uint64_t brWeaponGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196A15C)(this, weaponId_, skinId_, skinGuid_, brWeaponId_, brWeaponGuid_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnChangeWeaponSkinResponse_98089(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196A378)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestChangeLoadoutName_98090(int32_t loadoutIndex_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196A834)(this, loadoutIndex_, name_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnChangeLoadoutNameResponse_98091(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196AA24)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestCopyLoaoutTo_98092(int32_t fromIdx_, int32_t toIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196AB28)(this, fromIdx_, toIdx_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnCopyLoadoutToResponse_98093(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196AD24)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestSellItems_98094(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196AE90)(this, item_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestSellItems_98095(DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* items_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x196B09C)(this, items_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::RequestSellChips_98096(DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* item_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196B3A0)(this, item_, num_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::OnSellItemsResponse_98097(DLL2SDK::CSProto::msg::CSSellItemRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196B5AC)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutSystemAssist::_cctor_98098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196B864)(); } void DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::_ctor_98035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9A6C)(this); } DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_Instance_98036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9D2C)(); } bool DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::GetShowDecompose_98037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9E40)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::GetBrChipAssetID_98038(int32_t chipId_, int32_t chipSkinId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F9F08)(this, chipId_, chipSkinId_); } DLL2SDK::Assembly_CSharp::Squad::LoadoutBrChipAvatarType DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::GetBrChipAvatarType_98039(int32_t chipId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FA110)(this, chipId_); } void DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::GetProfessionChipOffset_98040(uint64_t weaponId_, uint32_t chipId_, DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FA25C)(this, weaponId_, chipId_, pos_, rot_, scale_); } DLL2SDK::Assembly_CSharp::Squad::AppearanceType DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::ChangeItemId2SkinType_98041(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FA554)(this, itemId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::GetTabName_98042(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tempList_, DLL2SDK::mscorlib::System::Object* type_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x39FA658)(this, tempList_, type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_RarityTabList_98043() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FA900)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_LethalTabList_98044() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FAD6C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_TacticalTabList_98045() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FB098)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_VechicleStyleTabList_98046() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FB4B4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::VehicleStyleDymicByHave_98047(DLL2SDK::mscorlib::System::Collections::Generic::List_1* param_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x39FBDC0)(this, param_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_WeaponSortTabList_98048() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FC0EC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_WeaponTypeMainTabList_98049() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FC418)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_WeaponTypeViceTabList_98050() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FC7BC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_WeaponTypeAllTabList_98051() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FCA70)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_BRWeaponTypeAllTabList_98052() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FCF7C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_AttachTypeWithoutOpticTabList_98053() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FD410)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::get_BrMeleeTypeAllTabList_98054() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine*)>(DLL2SDK::GameAssemblyBase + 0x39FD82C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::GetWeaponTypeName_98055(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType weaponType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FDAE0)(weaponType_); } void DLL2SDK::Assembly_CSharp::Squad::LoadoutDefine::_cctor_98056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FDD00)(); } void DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair::_ctor_98033(DLL2SDK::mscorlib::System::Object* tabType_, DLL2SDK::mscorlib::System::String* nameLocId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FACA4)(this, tabType_, nameLocId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair::GetName_98034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39FA854)(this); } void DLL2SDK::Assembly_CSharp::Squad::WeaponDetailStruct::_ctor_98032(DLL2SDK::Assembly_CSharp::Squad::WeaponDetailSubType type_, int32_t id_, int32_t lv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A27D98)(this, type_, id_, lv_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::_ctor_97996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19643B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::InitializeDataStore_97997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::ReLogin_97998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::SetLoadoutInfo_97999(DLL2SDK::CSProto::msg::LoadoutBagInfo* loadoutInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964784)(this, loadoutInfo_); } DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetTargetSquadMemberData_98000(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1965158)(this, index_); } DLL2SDK::Assembly_CSharp::Squad::SquadData* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetPVPLoadoutSet_98001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196534C)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetPVPSelectedLoadout_98002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19653EC)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetPVPLoadoutByIndex_98003(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1965208)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetPVPSeletedLoadoutIndex_98004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1965494)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::SetPVPSelectedLoadoutIndex_98005(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1965534)(this, idx_); } DLL2SDK::Assembly_CSharp::GameBase::BRLoadout* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetBRLoadout_98006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19655DC)(this); } DLL2SDK::Assembly_CSharp::GameBase::PVELoadout* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetPVELoadout_98007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196567C)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadData* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetFtueLoadoutSet_98008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196571C)(this); } DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::CreateLoadoutInfo_98009(int32_t id_, uint32_t item0_, uint32_t item1_, uint32_t item2_, uint32_t skillId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1965CAC)(this, id_, item0_, item1_, item2_, skillId_); } DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::get_CachedClickLoadout_98010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1966898)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::set_CachedClickLoadout_98011(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668A0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::BRLoadout* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::get_CacheClickBRLoadout_98012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::set_CacheClickBRLoadout_98013(DLL2SDK::Assembly_CSharp::GameBase::BRLoadout* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668B0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::PVELoadout* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::get_CacheClickPVELoadout_98014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::set_CacheClickPVELoadout_98015(DLL2SDK::Assembly_CSharp::GameBase::PVELoadout* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668C0)(this, value_); } DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::get_CachedCopyFromLoadout_98016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::set_CachedCopyFromLoadout_98017(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668D0)(this, value_); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::get_CachedAvatarType_98018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::set_CachedAvatarType_98019(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668E0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::SaveLastTimeGameMode_98020(int32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19668E8)(this, modeId_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::InitIndividuationitems_98021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964550)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetIndividuationItems_98022() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore*)>(DLL2SDK::GameAssemblyBase + 0x1966A08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::RemoveIndividuation_98023(uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1966AA8)(this, guid_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::RemoveIndividuationByPos_98024(int32_t posIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1966C34)(this, posIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::SetIndividuationItems_98025(DLL2SDK::mscorlib::System::Collections::Generic::List_1* items_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1964BBC)(this, items_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::SetWinCircleIndividuationItem_98026(DLL2SDK::CSProto::msg::EquippedItem* itemInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964E18)(this, itemInfo_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetWinCircleIndividuationItem_98027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1966D98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::SetKillCameraSprayItem_98028(DLL2SDK::CSProto::msg::EquippedItem* itemInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1964FB8)(this, itemInfo_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::GetKillCamSprayItem_98029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1966E38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::__xLuaBaseProxy_InitializeDataStore_98030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1966ED8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore::__xLuaBaseProxy_ReLogin_98031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1966EE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::_ctor_97986(DLL2SDK::CSProto::msg::PVELoadoutInfo* loadoutInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E23064)(this, loadoutInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::SetPVELoadout_97987(DLL2SDK::CSProto::msg::PVELoadoutInfo* loadoutInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E231A8)(this, loadoutInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::SetRole_97988(DLL2SDK::CSProto::msg::EquippedItem* item_, DLL2SDK::CSProto::msg::RoleAppearance* roleSkin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E23408)(this, item_, roleSkin_); } void DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::SetMelee_97989(DLL2SDK::CSProto::msg::EquippedItem* item_, DLL2SDK::CSProto::msg::LoadoutWeaponAttr* weaponAttr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E236B8)(this, item_, weaponAttr_); } void DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::SetShowWeapon_97990(DLL2SDK::CSProto::msg::EquippedItem* item_, DLL2SDK::CSProto::msg::LoadoutWeaponAttr* weaponAttr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E23BF8)(this, item_, weaponAttr_); } void DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::SetMainWeapon_97991(DLL2SDK::CSProto::msg::EquippedItem* item_, DLL2SDK::CSProto::msg::LoadoutWeaponAttr* weaponAttr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E24190)(this, item_, weaponAttr_); } void DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::SetStickGrenade_97992(DLL2SDK::CSProto::msg::EquippedItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E246D0)(this, item_); } void DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::SetTripmine_97993(DLL2SDK::CSProto::msg::EquippedItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E24894)(this, item_); } void DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::SetOffWall_97994(DLL2SDK::mscorlib::System::Collections::Generic::List_1* confList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E24A58)(this, confList_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::GameBase::PVELoadout::GetTargetOffWallWeapon_97995(uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E24FE0)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameBase::BRLoadout::_ctor_97971(DLL2SDK::CSProto::msg::BRLoadoutInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375A308)(this, info_); } void DLL2SDK::Assembly_CSharp::GameBase::BRLoadout::SetLoadout_97972(DLL2SDK::CSProto::msg::BRLoadoutInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375A494)(this, info_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::BRLoadout::ChangeToBREquippedSkin_97973(DLL2SDK::Assembly_CSharp::Squad::BRLoadoutEquipmentType brEquipmentType_, DLL2SDK::CSProto::msg::EquippedItem* equippedItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375B100)(this, brEquipmentType_, equippedItem_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameBase::BRLoadout::GetBREquipmentSkin_97974(DLL2SDK::Assembly_CSharp::Squad::BRLoadoutEquipmentType brEquipmentType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375B3E8)(this, brEquipmentType_); } DLL2SDK::Assembly_CSharp::GameBase::BRSkinPair DLL2SDK::Assembly_CSharp::GameBase::BRLoadout::GetRealWeaponSkin_97975(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375B4AC)(this, weaponId_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::BRLoadout::GetDefaultWeaponSkin_97976(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375B61C)(this, weaponId_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::BRLoadout::GetDefaultVehicleSkin_97977(int32_t vehicleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375B7E0)(this, vehicleId_); } void DLL2SDK::Assembly_CSharp::GameBase::BRLoadout::SetDefaultWeaponSkin_97978(int32_t weaponId_, DLL2SDK::Assembly_CSharp::GameBase::BRSkinPair skinItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375B8EC)(this, weaponId_, skinItem_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::BRLoadout::GetProfessionChipSkin_97979(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375BA88)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmView_Button::_ctor_97968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2507370)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmView_Button::BindLoadout_97969(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* loadout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2506D64)(this, loadout_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmView::_ctor_97963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2506B58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmView::Start_97964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmView::SetLoadoutBtn_97965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25063C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmView::OnLoadoutBtnClick_97966(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2506F04)(this, Obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmView::__xLuaBaseProxy_Start_97967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2507368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::_ctor_97953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2506154)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::GetViewAssetId_97954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::Init_97955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::WillShow_97956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::RegisterDelegates_97957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::OnNotifyCopySuccess_97958(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25068C0)(this, MSG_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::__xLuaBaseProxy_GetViewAssetId_97959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2506B38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::__xLuaBaseProxy_Init_97960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2506B40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::__xLuaBaseProxy_WillShow_97961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2506B48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::LoadoutCopyConfirmController::__xLuaBaseProxy_RegisterDelegates_97962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2506B50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferNavController::_ctor_97948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25168D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferNavController::OnNavigationShowed_97949(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferNavController::OnNavigationWillClose_97950(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferNavController::NavigationWillPop_97951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferNavController::__xLuaBaseProxy_NavigationWillPop_97952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2516D10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferView::_ctor_97947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2516D18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::_ctor_97921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2513E44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::GetViewAssetId_97922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::Init_97923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::WillShow_97924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::WillClose_97925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::RegisterDelegates_97926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::UnRegisterDelegates_97927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::RefreshBottomData_97928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251475C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::SetRefreshWhenOpen_97929(int32_t selectIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25149BC)(this, selectIdx_); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::RefreshRechargeItem_97930(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2514A6C)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::OnSelectItem_97931(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_, bool isSelect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2514CEC)(this, item_, idx_, isSelect_); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::OnBtnSkipClick_97932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25154B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::OnNotifyLuckyBoardInfo_97933(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2515634)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::OnNotifyLuckyDrawInfo_97934(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2515AC0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::ReSizePoster_97935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2516060)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::RefreshUIData_97936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25163D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::RefreshPost_97937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2515020)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::OnRewardLoadSuccessed_97938(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2516484)(this, url_, isSuccess_, texture_); } bool DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::_OnNotifyLuckyBoardInfo_m__0_97939(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25166B0)(x_); } bool DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::_OnNotifyLuckyDrawInfo_m__1_97940(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25167A8)(x_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::__xLuaBaseProxy_GetViewAssetId_97941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25168A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::__xLuaBaseProxy_Init_97942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25168A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::__xLuaBaseProxy_WillShow_97943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25168B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::__xLuaBaseProxy_WillClose_97944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25168B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::__xLuaBaseProxy_RegisterDelegates_97945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25168C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LimitOfferController::__xLuaBaseProxy_UnRegisterDelegates_97946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25168C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeUIWiew::_ctor_97874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF1C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeUIWiew::Awake_97875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeUIWiew::SetPerspective_97876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2500054)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeUIWiew::__xLuaBaseProxy_Awake_97877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25001F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieNavigationUIController::_ctor_97897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2501228)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieNavigationUIController::GetViewAssetId_97898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieNavigationUIController::IsShowNone_97899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieNavigationUIController::IsShowSquad_97900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieNavigationUIController::OnNavigationShowed_97901(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieNavigationUIController::OnNavigationWillClose_97902(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieNavigationUIController::__xLuaBaseProxy_GetViewAssetId_97903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25016CC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieNavigationUIController::__xLuaBaseProxy_IsShowNone_97904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25016D4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieNavigationUIController::__xLuaBaseProxy_IsShowSquad_97905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25016DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::_ctor_97826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3434)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::GetAvatarSquadType_97827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::Init_97828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::InitWeaponPosition_97829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3894)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::OnOpen_97830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::RegisterDelegates_97831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::UnRegisterDelegates_97832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::ShowSingleLoadoutMember_97833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::OnTimeOutItemRefreshLoadout_97834(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C44CC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::__xLuaBaseProxy_Init_97835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C4598)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::__xLuaBaseProxy_OnOpen_97836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C45A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::__xLuaBaseProxy_RegisterDelegates_97837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C45A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeBaseController::__xLuaBaseProxy_UnRegisterDelegates_97838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C45B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView3_3::_ctor_97865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF894)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView3_3::SetMoreNotifies_97866(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyTopHolder holder_, int32_t notifyValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EFAE0)(this, holder_, notifyValue_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView3_3::Update_97867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF978)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView3_3::_RefreshBuffExp_97868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FFA3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView3_3::UpdateGuildInfo_97869(bool bShowLockIcon_, bool bShowNewIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F6C0C)(this, bShowLockIcon_, bShowNewIcon_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView3_3::OnDestroy_97870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView3_3::SetOpsLiveViewShow_97871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F7240)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView3_3::__xLuaBaseProxy_OnDestroy_97872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FFEF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView::_ctor_97855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF0E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView::SetMoreNotifies_97856(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyTopHolder holder_, int32_t notifyValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D1E38)(this, holder_, notifyValue_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView::Update_97857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF268)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView::_RefreshBuffExp_97858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF32C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView::UpdateGuildInfo_97859(bool bShowLockIcon_, bool bShowNewIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D9AFC)(this, bShowLockIcon_, bShowNewIcon_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView::OnDestroy_97860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView::ShowGarenaMatchView_97861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CBD5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView::SetOpsLiveViewShow_97862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DA130)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainView::__xLuaBaseProxy_OnDestroy_97863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF7E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::_ctor_97840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE884)(this); } DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::get_Controller_97841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE928)(this); } DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::get_Controller3_3_97842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::Init_97843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::GetViewAssetId_97844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::IsShowNone_97845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::IsShowAvatar_97846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::OnNavigationShowed_97847(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::OnNavigationWillClose_97848(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::IsEnableCameraClear_97849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::__xLuaBaseProxy_Init_97850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF0B8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::__xLuaBaseProxy_GetViewAssetId_97851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF0C0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::__xLuaBaseProxy_IsShowNone_97852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF0C8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::__xLuaBaseProxy_IsShowAvatar_97853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF0D0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainNavigationUIController::__xLuaBaseProxy_IsEnableCameraClear_97854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FF0D8)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopView::_ctor_97825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46B8C)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::_ctor_97797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F43708)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GenericDownloadPopController::GetViewAssetId_97798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::Init_97799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::WillShow_97800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::RegisterDelegates_97801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::UnRegisterDelegates_97802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::RefreshUI_97803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F43C4C)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadPopController::CheckTime_97804(DLL2SDK::mscorlib::System::String* beginTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F45040)(this, beginTime_); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::OnRefreshItem_97805(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F45564)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::OnCancelBtnClick_97806(int32_t questId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F45AD4)(this, questId_); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::OnDownloadBtnClick_97807(int32_t questId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F45C68)(this, questId_); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::UpdateData_97808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F45E5C)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::SortItems_97809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F45360)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::RefreshData_97810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F45F08)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::OnBtnCloseClick_97811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46030)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::OnPopWindowOffClick_97812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F462D0)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::OnPopWindowOnClick_97813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F463D8)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::UpdatePopWindowBtn_97814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F44A0C)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::PlayOpenAni_97815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F464E0)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::SetAniInfo_97816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F44890)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::PlayReverse_97817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46654)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::CloseWindow_97818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46768)(this); } int32_t DLL2SDK::Assembly_CSharp::GenericDownloadPopController::_SortItems_m__0_97819(DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig* x_, DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46830)(x_, y_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GenericDownloadPopController::__xLuaBaseProxy_GetViewAssetId_97820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46B64)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::__xLuaBaseProxy_Init_97821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46B6C)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::__xLuaBaseProxy_WillShow_97822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46B74)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::__xLuaBaseProxy_RegisterDelegates_97823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46B7C)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadPopController::__xLuaBaseProxy_UnRegisterDelegates_97824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F46B84)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::_ctor_97690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4435228)(this); } DLL2SDK::Assembly_CSharp::GenericDownloadMgr* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::Instance_97691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443585C)(); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::get_PopWindowInCellularNetwork_97692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4436030)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::set_PopWindowInCellularNetwork_97693(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443610C)(this, value_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::InitMapDic_97694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4435A3C)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::InitSceneTrigerInfo_97695(DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig* gf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4436398)(this, gf_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::InitLobbyTrigerInfo_97696(DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig* gf_, bool isModuleOK_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4436608)(this, gf_, isModuleOK_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::InitGameMapInfo_97697(DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig* gf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4436760)(this, gf_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckModuleResOK_97698(DLL2SDK::mscorlib::System::String* moduleName_, int32_t questID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44361FC)(this, moduleName_, questID_); } DLL2SDK::Assembly_CSharp::ModuleState DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetModuleResState_97699(DLL2SDK::mscorlib::System::String* moduleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4436C08)(this, moduleName_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::IsMapInDownloadList_97700(uint32_t octMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4436D50)(this, octMapId_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::IsSupportDynamicDownload_97701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4436F08)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::IsDownloadCompOK_97702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4436FE0)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckMapIsDownloading_97703(uint32_t octMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44370EC)(this, octMapId_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::ChecAssetIsDownloading_97704(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4437574)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckAssetsIsInDownloading_97705(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ids_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44376CC)(this, ids_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckAssetResOK_97706(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44378BC)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckWeaponAndAttachResOK_97707(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4437A98)(this, itemID_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckItemResOK_97708(uint32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4438038)(this, itemID_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckAssetsResIsOK_97709(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4437E94)(this, assetIDs_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckMapResOK_97710(uint32_t octMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4438648)(this, octMapID_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckAllMapResOK_97711(DLL2SDK::mscorlib::System::Collections::Generic::List_1* octMapIDS_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4438804)(this, octMapIDS_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckDownloadedByQuestID_97712(int32_t questID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4438970)(this, questID_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckQuestDownloadedByQuestID_97713(int32_t questID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4438CF0)(this, questID_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckQuestIsDownloading_97714(int32_t questID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4438E78)(this, questID_); } int32_t DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetQuestID_97715(uint32_t octMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4439038)(this, octMapID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetModuleKeyByMapID_97716(uint32_t octMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4437254)(this, octMapID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetLoginNeedModuleName_97717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443930C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetModuleNameByQuestID_97718(int32_t questID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4438B6C)(this, questID_); } DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetDownloadProgress_97719(int32_t questID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44393DC)(this, questID_); } DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetDownloadProgressByAssetID_97720(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443958C)(this, assetID_); } DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetLastDownloadProgress_97721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44396DC)(this); } float DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetQuestTotalSize_97722(int32_t questID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44397B4)(this, questID_); } int32_t DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetQuestIDByModuleName_97723(DLL2SDK::mscorlib::System::String* moduleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4439924)(this, moduleName_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetISInWaitQueue_97724(int32_t questID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4439BE4)(this, questID_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetAssetISInWaitQueue_97725(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4439D1C)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckVideoReady_97726(DLL2SDK::mscorlib::System::String* videoName_, DLL2SDK::mscorlib::System::String* dynamicVideoName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4439F38)(this, videoName_, dynamicVideoName_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetAssetsISInWaitQueue_97727(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x443A068)(this, assetIDs_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::BeginDownloadModule_97728(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443A4C4)(this, moduleName_, quality_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::BeginDownloadLevelByMapID_97729(uint32_t octMapID_, DLL2SDK::Assembly_CSharp::ModuleResQuality quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443ADBC)(this, octMapID_, quality_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::BeginDownloadLevel_97730(DLL2SDK::mscorlib::System::String* level_, DLL2SDK::Assembly_CSharp::ModuleResQuality quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443B110)(this, level_, quality_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::BeginDownloadByQuestID_97731(int32_t questID_, bool isCancelAllDownload_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443B25C)(this, questID_, isCancelAllDownload_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::BeginDownloadAssetId_97732(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443B4B8)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::BeginDownloadAssetList_97733(DLL2SDK::mscorlib::System::Collections::Generic::List_1* downloadList_, int32_t style_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x443BE5C)(this, downloadList_, style_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::StartLobbyDownload_97734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443C358)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::StartLoadoutDownload_97735(DLL2SDK::mscorlib::System::Collections::Generic::List_1* listAssetQuest_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x443CB88)(this, listAssetQuest_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckAndStartPVPLoadoutDownload_97736(bool isIgnoreNetAndMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443C934)(this, isIgnoreNetAndMode_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetAllLoadoutAssets_97737() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GenericDownloadMgr*)>(DLL2SDK::GameAssemblyBase + 0x443D164)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetSingleLoadoutAssets_97738(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* squadData_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GenericDownloadMgr*, DLL2SDK::Assembly_CSharp::Squad::SquadMemberData*)>(DLL2SDK::GameAssemblyBase + 0x443D37C)(this, squadData_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::InsertPVPQuestAfterLoadoutDownload_97739(DLL2SDK::mscorlib::System::Collections::Generic::List_1* questIDS_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x443DC78)(this, questIDS_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::TriggerSceneDownload_97740(DLL2SDK::Assembly_CSharp::GenericDownloadMgr_SceneDownloadTrigger trigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443DF50)(this, trigger_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::TriggerPriorityDownload_97741(DLL2SDK::Assembly_CSharp::GenericDownloadMgr_TriggerPriority trigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443E148)(this, trigger_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::ISLobbyResDownloading_97742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443E5BC)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::ISPvpLoadoutResAllDownloaded_97743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443E764)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelDownloadByMapID_97744(uint32_t octMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443ED90)(this, octMapID_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelDownload_97745(DLL2SDK::mscorlib::System::String* moduleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443E3F4)(this, moduleName_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelDownloadByQuestID_97746(int32_t questID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443F090)(this, questID_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelDownloadByAssetID_97747(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443F17C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::ClearModuleResStateCach_97748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443F3DC)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckWaitDownload_97749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443EE7C)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelAllDownload_97750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443B3DC)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::ReportLitePackageInfo_97751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443F50C)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckAndReportGenericDownloadInfo_97752(DLL2SDK::mscorlib::System::String* moduleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443F618)(this, moduleName_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::ReportGenericDownloadInfo_97753(DLL2SDK::mscorlib::System::String* moduleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443F6F8)(this, moduleName_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelDownloadAssetList_97754(DLL2SDK::mscorlib::System::Collections::Generic::List_1* cancelList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x443FA24)(this, cancelList_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelCurDownloadAssetListAndCheckNext_97755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443BD80)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetAssetAttachedAssetList_97756(int32_t itemID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GenericDownloadMgr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4437BF4)(this, itemID_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelCurDownloadAssetList_97757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443BA08)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckNextDownloadAssetList_97758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443CE7C)(this); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CheckDiskEnough_97759(bool showTips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443AEF0)(this, showTips_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelAllModuleDownload_97760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443B860)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::CancelAndClearAllAssetDownload_97761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443CCB0)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::UpdateQuestStateWhenStart_97762(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleState moduleState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443ABD4)(this, moduleName_, moduleState_); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::SetLoadoutAutoDownloadMode_97763(int32_t mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443FD6C)(this, mode_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetPVPLoadoutResDownloadtState_97764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443FE44)(this); } float DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetPVPLoadoutResDownloadSize_97765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443FF34)(this); } DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress* DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetPVPLoadoutProgress_97766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4440184)(this); } int32_t DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetLoadoutAutoDownloadMode_97767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443D07C)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::SetLitePackageDownloadNetState_97768(int32_t netWorkType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4440318)(this, netWorkType_); } DLL2SDK::Assembly_CSharp::ENetworkType DLL2SDK::Assembly_CSharp::GenericDownloadMgr::GetLitePackageDownloadNetState_97769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x443C824)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::IModuleDownloadCallBack_OnModuleDownProgress_97770(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, moduleName_, resQuality_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::IModuleDownloadCallBack_OnModuleDownResult_97771(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_, DLL2SDK::Assembly_CSharp::ModuleState moduleState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, moduleName_, resQuality_, moduleState_, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::IAssetDownloadCallBack_OnAssetDownResult_97772(int32_t assetID_, bool success_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, assetID_, success_, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::IAssetDownloadCallBack_OnAssetDownProgress_97773(int32_t assetID_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, assetID_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::IAssetListDownloadCallBack_OnAssetListDownResult_97774(uint32_t taskId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_, bool success_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, taskId_, assetIDs_, success_, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::IAssetListDownloadCallBack_OnAssetListDownProgress_97775(uint32_t taskId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, uint32_t, uint32_t, void*)>(Data.methodPtr)(this, taskId_, assetIDs_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GenericDownloadMgr::_cctor_97776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44419BC)(); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::_BeginDownloadAssetId_m__0_97777(DLL2SDK::Assembly_CSharp::GenericDownloadMgr_AssetDownloadQuest* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4441A4C)(this, x_); } bool DLL2SDK::Assembly_CSharp::GenericDownloadMgr::_BeginDownloadAssetList_m__1_97778(DLL2SDK::Assembly_CSharp::GenericDownloadMgr_AssetDownloadQuest* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4441B34)(this, x_); } void DLL2SDK::Assembly_CSharp::GenericDownloadHelper::_ctor_97680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4430E38)(this); } void DLL2SDK::Assembly_CSharp::GenericDownloadHelper::FindAttachedByWaponID_97681(uint32_t weaponID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4430EDC)(weaponID_, assetIDList_); } void DLL2SDK::Assembly_CSharp::GenericDownloadHelper::FindAttachedByLethalID_97682(uint32_t lethalID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4432E10)(lethalID_, assetIDList_); } void DLL2SDK::Assembly_CSharp::GenericDownloadHelper::FindAttachedByBREquipmentSkinItemID_97683(uint32_t brequipmentSkinItemID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44339D0)(brequipmentSkinItemID_, assetIDList_); } void DLL2SDK::Assembly_CSharp::GenericDownloadHelper::FindAttachedByBRVehicleSkinItemID_97684(uint32_t vehicleID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4433F10)(vehicleID_, assetIDList_); } void DLL2SDK::Assembly_CSharp::GenericDownloadHelper::FindAttachedRoleSkinItemID_97685(uint32_t roleSkin_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44340CC)(roleSkin_, assetIDList_); } void DLL2SDK::Assembly_CSharp::GenericDownloadHelper::ChangeModelToNeedDownload_97686(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44343C8)(trans_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GenericDownloadHelper::GetCurrentMaterialArray_97687(DLL2SDK::UnityEngine::UnityEngine::Renderer* curRenderer_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Renderer*)>(DLL2SDK::GameAssemblyBase + 0x4434CD4)(curRenderer_); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::_ctor_97617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC0450)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::UpdateView_97618(DLL2SDK::CSProto::msg::CSFacePicConf* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBEE1C)(this, data_); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::DownloadTexture_97619(DLL2SDK::CSProto::msg::CSFacePicConf* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::GetTextureURL_97620(DLL2SDK::CSProto::msg::CSFacePicConf* data_, DLL2SDK::Array* cdn_, DLL2SDK::Array* local_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, data_, cdn_, local_, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::InternalDownloadTexture_97621(DLL2SDK::Array* cdn_, DLL2SDK::Array* local_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3CC06F0)(this, cdn_, local_); } bool DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::DownloadCDNTexture_97622(DLL2SDK::Array* cdn_, DLL2SDK::Array* local_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3CC0924)(this, cdn_, local_); } bool DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::LoadLocalTexture_97623(DLL2SDK::Array* local_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CC0C18)(this, local_); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::ResetUsedTexture_97624(bool useCDN_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC0DC0)(this, useCDN_); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::DownLoadTextureCallback_97625(DLL2SDK::mscorlib::System::String* textureUrl_, bool bSucceed_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC0EC8)(this, textureUrl_, bSucceed_, texture_); } bool DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupView::get_isUseLocalWhenCDNDownloading_97626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::_ctor_97591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBE450)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::Init_97592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::GetViewAssetId_97593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::RegisterDelegates_97594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::UnRegisterDelegates_97595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::CSProto::msg::CSFacePicConf* DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::get_facePicConfData_97596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBECCC)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::UpdateView_97597(DLL2SDK::CSProto::msg::CSFacePicConf* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::_OnBtnGoClick_97598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBF840)(this); } bool DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::IfShutdownWhenClose_97599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::OnClose_97600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::GetReportFlag_97601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::OnPreGoBtnClicked_97602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::OnGoBtnClickedEvent_97603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::Switch2UI_97604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CBFDD4)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::__xLuaBaseProxy_Init_97605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC0100)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::__xLuaBaseProxy_GetViewAssetId_97606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC0104)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::__xLuaBaseProxy_RegisterDelegates_97607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC01A8)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::__xLuaBaseProxy_UnRegisterDelegates_97608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC01AC)(this); } bool DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::__xLuaBaseProxy_IfShutdownWhenClose_97609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC01B0)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_One::__xLuaBaseProxy_OnClose_97610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC01B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupView::_ctor_97657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678DB4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupView::DontCacheFlag_97658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupView::get_isUseLocalWhenCDNDownloading_97659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupView::__xLuaBaseProxy_DontCacheFlag_97660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678F00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::_ctor_97644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678854)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::GetViewAssetId_97645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::Init_97646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::IfShutdownWhenClose_97647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::OnGoBtnClickedEvent_97648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::UpdateView_97649(DLL2SDK::CSProto::msg::CSFacePicConf* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::GetReportFlag_97650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::__xLuaBaseProxy_GetViewAssetId_97651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678D84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::__xLuaBaseProxy_Init_97652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678D8C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::__xLuaBaseProxy_IfShutdownWhenClose_97653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678D94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::__xLuaBaseProxy_OnGoBtnClickedEvent_97654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678D9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::__xLuaBaseProxy_UpdateView_97655(DLL2SDK::CSProto::msg::CSFacePicConf* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678DA4)(this, P0_); } DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnPopupController::__xLuaBaseProxy_GetReportFlag_97656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678DAC)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_Two::_ctor_97614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC0308)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_Two::GetViewAssetId_97615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_Two::__xLuaBaseProxy_GetViewAssetId_97616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC044C)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_Three::_ctor_97611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC01C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_Three::GetViewAssetId_97612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_Three::__xLuaBaseProxy_GetViewAssetId_97613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC0304)(this); } void DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_Four::_ctor_97588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5A284)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_Four::GetViewAssetId_97589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureTemplatePopupController_Four::__xLuaBaseProxy_GetViewAssetId_97590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5A3CC)(this); } void DLL2SDK::Assembly_CSharp::FacePictureSkeletonPopupController::_ctor_97585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5A134)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureSkeletonPopupController::GetViewAssetId_97586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureSkeletonPopupController::__xLuaBaseProxy_GetViewAssetId_97587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5A27C)(this); } void DLL2SDK::Assembly_CSharp::FacePicturePopupView::_ctor_97582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C59CFC)(this); } void DLL2SDK::Assembly_CSharp::FacePicturePopupView::UpdateView_97583(DLL2SDK::CSProto::msg::CSFacePicConf* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C58E80)(this, data_); } void DLL2SDK::Assembly_CSharp::FacePicturePopupView::DownLoadTextureCallback_97584(DLL2SDK::mscorlib::System::String* textureUrl_, bool bSucceed_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C59DF8)(this, textureUrl_, bSucceed_, texture_); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::_ctor_97565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C589E4)(this); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::Init_97566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePicturePopupController::GetViewAssetId_97567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::RegisterDelegates_97568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::UnRegisterDelegates_97569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::UpdateView_97570(DLL2SDK::CSProto::msg::CSFacePicConf* data_, bool bFoceClose_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C56E94)(this, data_, bFoceClose_); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::_OnBtnGoClick_97571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C595CC)(this); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::OnBtnCloseBaseClick_97572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FacePicturePopupController::IfShutdownWhenClose_97573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::OnClose_97574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::__xLuaBaseProxy_Init_97575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C59CC4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePicturePopupController::__xLuaBaseProxy_GetViewAssetId_97576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C59CCC)(this); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::__xLuaBaseProxy_RegisterDelegates_97577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C59CD4)(this); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::__xLuaBaseProxy_UnRegisterDelegates_97578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C59CDC)(this); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::__xLuaBaseProxy_OnBtnCloseBaseClick_97579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C59CE4)(this); } bool DLL2SDK::Assembly_CSharp::FacePicturePopupController::__xLuaBaseProxy_IfShutdownWhenClose_97580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C59CEC)(this); } void DLL2SDK::Assembly_CSharp::FacePicturePopupController::__xLuaBaseProxy_OnClose_97581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C59CF4)(this); } void DLL2SDK::Assembly_CSharp::FacePictureNoxiousPopupController::_ctor_97562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C58894)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureNoxiousPopupController::GetViewAssetId_97563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureNoxiousPopupController::__xLuaBaseProxy_GetViewAssetId_97564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C589DC)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_Two::_ctor_97559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C58744)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_Two::GetViewAssetId_97560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_Two::__xLuaBaseProxy_GetViewAssetId_97561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5888C)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_Three::_ctor_97556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C585F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_Three::GetViewAssetId_97557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_Three::__xLuaBaseProxy_GetViewAssetId_97558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5873C)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_One::_ctor_97553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C584A4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_One::GetViewAssetId_97554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_One::__xLuaBaseProxy_GetViewAssetId_97555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C585EC)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_Four::_ctor_97550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C58354)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_Four::GetViewAssetId_97551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureDynamicPopupController_Four::__xLuaBaseProxy_GetViewAssetId_97552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C5849C)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore::_ctor_97527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C54E1C)(this); } uint64_t DLL2SDK::Assembly_CSharp::FacePictureDataStore::get_LastLoginPlayerId_97528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53F38)(this); } int32_t DLL2SDK::Assembly_CSharp::FacePictureDataStore::get_TimesRestrict_97529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C54F34)(this); } int32_t DLL2SDK::Assembly_CSharp::FacePictureDataStore::get_TimesTotal_97530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C54F3C)(this); } int32_t DLL2SDK::Assembly_CSharp::FacePictureDataStore::get_MaxLoginTotal_97531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C54F44)(this); } int32_t DLL2SDK::Assembly_CSharp::FacePictureDataStore::get_CurrentLoginNum_97532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C54F4C)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore::UpdateFacePicData_97533(DLL2SDK::CSProto::msg::CSGetFacepicRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C541A8)(this, res_); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore::FilterFacePicDataJumpToShop_97534(DLL2SDK::CSProto::msg::CSGetFacepicRes* Data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C54F54)(this, Data_); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore::ReLogin_97535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FacePopupBaseController* DLL2SDK::Assembly_CSharp::FacePictureDataStore::PopupNextFacePicture_97536(bool* bNavigation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C557E4)(this, bNavigation_); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore::GotoActivityAfterFace_97537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C57258)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore::PopupRoleShow_97538(int32_t index_, DLL2SDK::CSProto::msg::CSFacePicConf* faceData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C56FFC)(this, index_, faceData_); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore::ShowOTOPic_97539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C57448)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore::RecordPopupData_97540(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C56CDC)(this, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FacePictureDataStore::GetNotifyServerList_97541() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FacePictureDataStore*)>(DLL2SDK::GameAssemblyBase + 0x4C57BAC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FacePictureDataStore::FacePicConfSort_97542(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FacePictureDataStore*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4C551C8)(this, dataList_); } int32_t DLL2SDK::Assembly_CSharp::FacePictureDataStore::FacePicTimeShowSequenceSort_97543(DLL2SDK::Assembly_CSharp::FacePictConfClient* a_, DLL2SDK::Assembly_CSharp::FacePictConfClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C57E40)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::FacePictureDataStore::FacePicIDSequenceSort_97544(DLL2SDK::Assembly_CSharp::FacePictConfClient* a_, DLL2SDK::Assembly_CSharp::FacePictConfClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C57FB4)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::FacePictureDataStore::_FacePicConfSort_m__0_97545(DLL2SDK::Assembly_CSharp::FacePictConfClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C58128)(it_); } bool DLL2SDK::Assembly_CSharp::FacePictureDataStore::_FacePicConfSort_m__1_97546(DLL2SDK::Assembly_CSharp::FacePictConfClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C58160)(it_); } void DLL2SDK::Assembly_CSharp::FacePictureDataStore::__xLuaBaseProxy_ReLogin_97547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C58198)(this); } void DLL2SDK::Assembly_CSharp::FacePictConfClient::_ctor_97526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53774)(this); } void DLL2SDK::Assembly_CSharp::FacePictureDataAgent::_ctor_97520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53C08)(this); } DLL2SDK::Assembly_CSharp::FacePictureDataStore* DLL2SDK::Assembly_CSharp::FacePictureDataAgent::get_FacePictureDS_97521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53CDC)(this); } bool DLL2SDK::Assembly_CSharp::FacePictureDataAgent::SendGetFacePicReq_97522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53D8C)(this); } bool DLL2SDK::Assembly_CSharp::FacePictureDataAgent::OnGetFacePicRes_97523(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53F40)(this, message_); } bool DLL2SDK::Assembly_CSharp::FacePictureDataAgent::SendSetFacePicTimesShowReq_97524(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C54A24)(this, list_); } void DLL2SDK::Assembly_CSharp::FacePictureDataAgent::_cctor_97525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C54D8C)(); } void DLL2SDK::Assembly_CSharp::FacePictureChainReactionPopupController::_ctor_97517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53AB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureChainReactionPopupController::GetViewAssetId_97518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureChainReactionPopupController::__xLuaBaseProxy_GetViewAssetId_97519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53C00)(this); } void DLL2SDK::Assembly_CSharp::FacePictureBpDrawPopupController::_ctor_97514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53968)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureBpDrawPopupController::GetViewAssetId_97515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureBpDrawPopupController::__xLuaBaseProxy_GetViewAssetId_97516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53AB0)(this); } void DLL2SDK::Assembly_CSharp::FacePictureBattlePassPopupController::_ctor_97511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53818)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureBattlePassPopupController::GetViewAssetId_97512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FacePictureBattlePassPopupController::__xLuaBaseProxy_GetViewAssetId_97513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53960)(this); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::_ctor_97487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4154D5C)(this); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::InitDic_97488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4154E30)(); } bool DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::CheckMapIsCouldUse_97489(uint32_t mapid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415543C)(mapid_); } bool DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::IsSupportDynamicDownload_97490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4155B64)(); } bool DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::CheckMapIsCouldUseByQuestId_97491(int32_t questId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4155C68)(questId_); } bool DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::IsMapInDownloadList_97492(uint32_t octMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4155EA0)(octMapId_); } bool DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::CheckMapIsDownloading_97493(uint32_t mapid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415618C)(mapid_); } int32_t DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::GetQuestKey_97494(uint32_t mapid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41556B0)(mapid_); } bool DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::IsDownloadCompOK_97495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4156458)(); } int32_t DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::GetQuestIdByMapId_97496(uint32_t mapid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415655C)(mapid_); } bool DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::CheckMapState_97497(int32_t Questkey_, uint64_t* totalSize_, uint64_t* wholeSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4155988)(Questkey_, totalSize_, wholeSize_); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::BeginDownload_97498(int32_t Questkey_, DLL2SDK::Assembly_CSharp::GameBase::TaskDownloadingCallbackFunc* progressCallback_, DLL2SDK::Assembly_CSharp::GameBase::TaskCompletionCallbackFunc* finishedCallBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415670C)(Questkey_, progressCallback_, finishedCallBack_); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::DownloadFinished_97499(int32_t Questkey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41569BC)(Questkey_); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::CancelDownload_97500(int32_t Questkey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4156B00)(Questkey_); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::CancelButNeedCheckDownload_97501(int32_t Questkey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4156D98)(Questkey_); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::CancelAllDownload_97502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4157030)(); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::BeginAllDownload_97503(DLL2SDK::Assembly_CSharp::GameBase::TaskDownloadingCallbackFunc* progressCallback_, DLL2SDK::Assembly_CSharp::GameBase::TaskCompletionCallbackFunc* finishedCallBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41574F0)(progressCallback_, finishedCallBack_); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::SetDownloadProgress_97504(int32_t questId_, uint64_t nowSize_, uint64_t totaleSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4157990)(questId_, nowSize_, totaleSize_); } DLL2SDK::Assembly_CSharp::DynamicDownloadMgr_DownloadProgress DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::GetDownloadProgress_97505(int32_t questId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4157B3C)(questId_); } bool DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::CheckQuestIsDownloading_97506(int32_t questId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4157D48)(questId_); } void DLL2SDK::Assembly_CSharp::DynamicDownloadMgr::_cctor_97507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4157F18)(); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::_ctor_97472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4661DC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::SetQuestId_97473(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4661E70)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::SetQuestName_97474(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46621F4)(this, name_); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::OnBtnDownloadClick_97475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4662314)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::OnPopWindowCallBack_97476(bool isOk_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46625C0)(this, isOk_); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::OnBtnCancelClick_97477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46626A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::BindDownloadEvent_97478(DLL2SDK::mscorlib::System::Action_1* downloadAction_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x466276C)(this, downloadAction_); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::BindCancelloadEvent_97479(DLL2SDK::mscorlib::System::Action_1* cancelAction_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4662814)(this, cancelAction_); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::SetState_97480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46620DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::GenericSetState_97481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46628BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::DynamicSetState_97482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4662D1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::SetProgress_97483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4662FEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::SetGenericProgress_97484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4663104)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::SetDynamicProgress_97485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466355C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DynamicDownloadItem::Update_97486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4663944)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowView::_ctor_97471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7F24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::_ctor_97455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA73F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::Init_97456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::GetViewAssetId_97457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::RegisterDelegates_97458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::UnRegisterDelegates_97459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::WillShow_97460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::SetBtnClickAction_97461(DLL2SDK::mscorlib::System::Action_1* btnClickCallBack_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AA7B70)(this, btnClickCallBack_); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::OnBtnOKClick_97462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7C18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::OnBtnCancelClick_97463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7D60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::WillClose_97464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::__xLuaBaseProxy_Init_97465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7EF4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::__xLuaBaseProxy_GetViewAssetId_97466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7EFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::__xLuaBaseProxy_RegisterDelegates_97467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7F04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::__xLuaBaseProxy_UnRegisterDelegates_97468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7F0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::__xLuaBaseProxy_WillShow_97469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7F14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CellularNetworkPopWindowController::__xLuaBaseProxy_WillClose_97470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7F1C)(this); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::_ctor_97444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D1A78)(this); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::Start_97445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D1B2C)(this); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::OnItemClick_97446(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D1D14)(this, go_); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::OnPopWindowCallBack_97447(bool isOk_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D29BC)(this, isOk_); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::SetGoodID_97448(uint32_t itemId_, DLL2SDK::System_Core::System::Action* OnResStateChange_, bool showMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D2B24)(this, itemId_, OnResStateChange_, showMask_); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::SetAssetID_97449(int32_t assetID_, DLL2SDK::System_Core::System::Action* OnResStateChange_, bool showMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D340C)(this, assetID_, OnResStateChange_, showMask_); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::SetAssetIDS_97450(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDS_, DLL2SDK::System_Core::System::Action* OnResStateChange_, bool showMask_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action*, bool)>(DLL2SDK::GameAssemblyBase + 0x21D31A8)(this, assetIDS_, OnResStateChange_, showMask_); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::SetMaskAndTips_97451(bool showModelMask_, bool showDownloadTips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D361C)(this, showModelMask_, showDownloadTips_); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::UpdateBtnState_97452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D23E8)(this); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::UpdataProgressBar_97453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D3860)(this); } void DLL2SDK::Assembly_CSharp::AssetDownloadBtnTemplate::Update_97454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D3B70)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideItemFactory::_ctor_97435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719D38)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideItemFactory* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideItemFactory::get_Instance_97436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716310)(); } DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideItemFactory::CreateNewGuideItem_97437(DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_, DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719E0C)(this, config_, mgr_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideItemFactory::CreateNewGuideItem_97438(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType ItemType_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_, DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271646C)(this, ItemType_, config_, mgr_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideItemFactory::_cctor_97439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271A2AC)(); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::_ctor_97229(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager* mgr_, float guideDuration_, DLL2SDK::mscorlib::System::String* guideText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270B9F8)(this, mgr_, guideDuration_, guideText_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::get_NeedReport_97230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::get_NotifyAndSelfCheck_97231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::Register_97232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::UnRegister_97233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::SetItemState_97234(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemState s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::OnEvent_97235(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::Enter_97236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::Exit_97237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::OverTimeExit_97238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::Interrupt_97239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::Check_97240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::OnDestory_97241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::ShowEffect_97242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::CloseEffect_97243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController* DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::GetJoySticksPanelController_97244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270E5B0)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::GetInterface_97245(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::IsSpectating_97246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270E754)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::FadeInAction_97247(DLL2SDK::Assembly_CSharp::UILabel* label_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270E8FC)(this, label_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem::FadeOutAction_97248(DLL2SDK::Assembly_CSharp::UILabel* label_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270EB7C)(this, label_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideItem::_ctor_97353(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27157A8)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideItem::get_NotifyAndSelfCheck_97354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMBuffMachineHUDCommonItem::_ctor_97418(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27155B4)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMBuffMachineHUDCommonItem::get_NotifyAndSelfCheck_97419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMBuffMachineHUDCommonItem::Check_97420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMBuffMachineHUDCommonItem::GetInterface_97421(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMBuffMachineHUDCommonItem::__xLuaBaseProxy_Check_97422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719A04)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMBuffMachineHUDCommonItem::__xLuaBaseProxy_GetInterface_97423(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719A08)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_OpenBuffMachine::_ctor_97424(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27176B4)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyDrink::_ctor_97412(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271697C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyDrink::get_NotifyAndSelfCheck_97413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyDrink::Check_97414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyDrink::GetInterface_97415(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyDrink::__xLuaBaseProxy_Check_97416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716DA0)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyDrink::__xLuaBaseProxy_GetInterface_97417(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716DA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyMysteriousBox::_ctor_97404(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27171D4)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyMysteriousBox::get_NotifyAndSelfCheck_97405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyMysteriousBox::SetItemState_97406(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemState s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyMysteriousBox::Check_97407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyMysteriousBox::GetInterface_97408(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyMysteriousBox::__xLuaBaseProxy_SetItemState_97409(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27176A8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyMysteriousBox::__xLuaBaseProxy_Check_97410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27176AC)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyMysteriousBox::__xLuaBaseProxy_GetInterface_97411(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27176B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyGun::_ctor_97398(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716DA8)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyGun::get_NotifyAndSelfCheck_97399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyGun::Check_97400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyGun::GetInterface_97401(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyGun::__xLuaBaseProxy_Check_97402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27171CC)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyGun::__xLuaBaseProxy_GetInterface_97403(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27171D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMInteractiveCommonItem::_ctor_97387(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2717E78)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMInteractiveCommonItem::Check_97388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMInteractiveCommonItem::GetInterface_97389(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMInteractiveCommonItem::__xLuaBaseProxy_Check_97390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719D28)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_ZMInteractiveCommonItem::__xLuaBaseProxy_GetInterface_97391(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719D2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::_ctor_97377(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271892C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::get_NeedReport_97378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::ShowEffect_97379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::OnEvent_97380(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::Check_97381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::GetInterface_97382(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::__xLuaBaseProxy_ShowEffect_97383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719088)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::__xLuaBaseProxy_OnEvent_97384(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271908C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::__xLuaBaseProxy_Check_97385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719090)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UseCoin::__xLuaBaseProxy_GetInterface_97386(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719094)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_WaittingForCoin::_ctor_97369(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2719098)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_WaittingForCoin::get_NeedReport_97370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_WaittingForCoin::Check_97371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_WaittingForCoin::ShowEffect_97372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_WaittingForCoin::CloseEffect_97373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_WaittingForCoin::__xLuaBaseProxy_Check_97374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27196D4)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_WaittingForCoin::__xLuaBaseProxy_ShowEffect_97375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27196D8)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_WaittingForCoin::__xLuaBaseProxy_CloseEffect_97376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27196DC)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_PickUpCoin::_ctor_97362(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27177B4)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_PickUpCoin::Exit_97363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_PickUpCoin::Check_97364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_PickUpCoin::GetInterface_97365(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_PickUpCoin::__xLuaBaseProxy_Exit_97366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2717D6C)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_PickUpCoin::__xLuaBaseProxy_Check_97367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2717D70)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_PickUpCoin::__xLuaBaseProxy_GetInterface_97368(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2717D74)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyCoin::_ctor_97355(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271608C)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyCoin::Exit_97356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyCoin::Check_97357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyCoin::GetInterface_97358(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyCoin::__xLuaBaseProxy_Exit_97359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716970)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyCoin::__xLuaBaseProxy_Check_97360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716974)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyCoin::__xLuaBaseProxy_GetInterface_97361(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716978)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::_ctor_97335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270C990)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::get_IsBRNewGuideMode_97336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2714818)(); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::get_IsMPNewGuideMode_97337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27148D0)(); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::get_IsPVENewGuideMode_97338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271498C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::get_ItemList_97339() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager*)>(DLL2SDK::GameAssemblyBase + 0x2714A48)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::Init_97340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::AddItem_97341(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270CF0C)(this, item_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::RemoveItem_97342(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270D5FC)(this, item_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::SetHighPriorityItem_97343(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2714A50)(this, item_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::SetHighPriorityItem_97344(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270B900)(this, itemType_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::ItemOverTimeDone_97345(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::ItemDone_97346(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::ItemInterrupt_97347(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::Update_97348(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2714D5C)(this, dt_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::RunItem_97349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2715004)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::HaveItem_97350(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27153C8)(this, itemType_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::GetItemByType_97351(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2714B28)(this, itemType_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager::_cctor_97352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27154B0)(); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager::_ctor_97331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27141D4)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager::Init_97332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager::OnCommonFireBtnNewGuide_97333(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager::__xLuaBaseProxy_Init_97334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2714814)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideItemFactory::_ctor_97327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2713B40)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideItemFactory* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideItemFactory::get_Instance_97328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2713C14)(); } DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideItemFactory::CreateNewGuideItem_97329(DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_, DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2713D70)(this, config_, mgr_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideItemFactory::_cctor_97330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27141D0)(); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideItem::_ctor_97249(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270ED1C)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::_ctor_97311(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710120)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::Check_97312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::GetInterface_97313(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::OnEvent_97314(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::ShowEffect_97315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::CloseEffect_97316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::__xLuaBaseProxy_Check_97317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710A18)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::__xLuaBaseProxy_GetInterface_97318(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710A1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::__xLuaBaseProxy_OnEvent_97319(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710A20)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::__xLuaBaseProxy_ShowEffect_97320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710A24)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Helicopter::__xLuaBaseProxy_CloseEffect_97321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710A28)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_ActivateGoliathBox::_ctor_97304(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270EC1C)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_ActivateGoliathBox::OnEvent_97305(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_ActivateGoliathBox::Check_97306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_ActivateGoliathBox::GetInterface_97307(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_ActivateGoliathBox::__xLuaBaseProxy_OnEvent_97308(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270F370)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_ActivateGoliathBox::__xLuaBaseProxy_Check_97309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270F374)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_ActivateGoliathBox::__xLuaBaseProxy_GetInterface_97310(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270F378)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpAirDrop::_ctor_97289(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710EB8)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpAirDrop::OnEvent_97290(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpAirDrop::Check_97291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpAirDrop::GetInterface_97292(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpAirDrop::__xLuaBaseProxy_OnEvent_97293(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2711460)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpAirDrop::__xLuaBaseProxy_Check_97294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2711464)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpAirDrop::__xLuaBaseProxy_GetInterface_97295(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2711468)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::_ctor_97274(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2711890)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::OnEvent_97275(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::OverTimeExit_97276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::ShowEffect_97277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::CloseEffect_97278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::ShowTopCommonText_97279(DLL2SDK::mscorlib::System::String* guideText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2711C60)(this, guideText_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::CloseTopCommonText_97280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2711F18)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::Check_97281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::Update_97282(DLL2SDK::Assembly_CSharp::GameBase::FireButtonView* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271274C)(this, view_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::_ShowEffect_m__0_97283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2712978)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::__xLuaBaseProxy_OnEvent_97284(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27129A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::__xLuaBaseProxy_OverTimeExit_97285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27129A8)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::__xLuaBaseProxy_ShowEffect_97286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27129AC)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::__xLuaBaseProxy_CloseEffect_97287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27129B0)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseAirDrop::__xLuaBaseProxy_Check_97288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27129B4)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_DroneAttack::_ctor_97269(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270FBEC)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_DroneAttack::Check_97270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_DroneAttack::GetInterface_97271(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_DroneAttack::__xLuaBaseProxy_Check_97272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710118)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_DroneAttack::__xLuaBaseProxy_GetInterface_97273(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271011C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Drone::_ctor_97264(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270F6AC)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Drone::Check_97265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Drone::GetInterface_97266(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Drone::__xLuaBaseProxy_Check_97267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270FBE4)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_Drone::__xLuaBaseProxy_GetInterface_97268(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270FBE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::_ctor_97253(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2712CC4)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::ShowEffect_97254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::CloseEffect_97255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::CloseCrossHairEffect_97256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271324C)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::CloseChangePosBtnEffect_97257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271340C)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::Check_97258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::GetInterface_97259(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::__xLuaBaseProxy_ShowEffect_97260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2713B30)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::__xLuaBaseProxy_CloseEffect_97261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2713B34)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::__xLuaBaseProxy_Check_97262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2713B38)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_VTOL::__xLuaBaseProxy_GetInterface_97263(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2713B3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_CommonItem::_ctor_97250(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270F37C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_CommonItem::Check_97251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_CommonItem::__xLuaBaseProxy_Check_97252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270F6A8)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction::_ctor_97223(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270DBC0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction::Invoke_97224(DLL2SDK::Assembly_CSharp::UILabel* label_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, label_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction::BeginInvoke_97225(DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, label_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction::EndInvoke_97226(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager::_ctor_97214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270C8B8)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager::Init_97215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager::ItemOverTimeDone_97216(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager::ItemDone_97217(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager::ItemInterrupt_97218(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager::__xLuaBaseProxy_Init_97219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270DA34)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager::__xLuaBaseProxy_ItemOverTimeDone_97220(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270DA38)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager::__xLuaBaseProxy_ItemDone_97221(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270DA3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager::__xLuaBaseProxy_ItemInterrupt_97222(DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270DBBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideItemFactory::_ctor_97210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270BB40)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideItemFactory* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideItemFactory::get_Instance_97211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270BC14)(); } DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideItem* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideItemFactory::CreateNewGuideItem_97212(DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_, DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270BD70)(this, config_, mgr_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideItemFactory::_cctor_97213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270C8B4)(); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideItem::_ctor_96921(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2708B28)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ItemRuleIntroduce::_ctor_97188(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F850)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ItemRuleIntroduce::Check_97189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ItemRuleIntroduce::GetInterface_97190(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ItemRuleIntroduce::Enter_97191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ItemRuleIntroduce::Exit_97192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ItemRuleIntroduce::__xLuaBaseProxy_Check_97193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2FD90)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ItemRuleIntroduce::__xLuaBaseProxy_GetInterface_97194(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2FD98)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ItemRuleIntroduce::__xLuaBaseProxy_Enter_97195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2FDA0)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ItemRuleIntroduce::__xLuaBaseProxy_Exit_97196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2FDA8)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ModeRuleIntroduce::_ctor_97179(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A30404)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ModeRuleIntroduce::Check_97180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ModeRuleIntroduce::GetInterface_97181(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ModeRuleIntroduce::Enter_97182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ModeRuleIntroduce::Exit_97183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ModeRuleIntroduce::__xLuaBaseProxy_Check_97184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A309B8)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ModeRuleIntroduce::__xLuaBaseProxy_GetInterface_97185(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A309C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ModeRuleIntroduce::__xLuaBaseProxy_Enter_97186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A309C8)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ModeRuleIntroduce::__xLuaBaseProxy_Exit_97187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A309D0)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TeammateIndicatorTips::_ctor_97170(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A36400)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TeammateIndicatorTips::Check_97171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TeammateIndicatorTips::GetInterface_97172(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TeammateIndicatorTips::Enter_97173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TeammateIndicatorTips::Exit_97174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TeammateIndicatorTips::__xLuaBaseProxy_Check_97175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A369B4)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TeammateIndicatorTips::__xLuaBaseProxy_GetInterface_97176(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A369BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TeammateIndicatorTips::__xLuaBaseProxy_Enter_97177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A369C4)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TeammateIndicatorTips::__xLuaBaseProxy_Exit_97178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A369CC)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_FirstWaveTips::_ctor_97161(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E6D8)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_FirstWaveTips::Check_97162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_FirstWaveTips::GetInterface_97163(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_FirstWaveTips::Enter_97164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_FirstWaveTips::Exit_97165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_FirstWaveTips::__xLuaBaseProxy_Check_97166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2EC7C)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_FirstWaveTips::__xLuaBaseProxy_GetInterface_97167(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2EC84)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_FirstWaveTips::__xLuaBaseProxy_Enter_97168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2EC8C)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_FirstWaveTips::__xLuaBaseProxy_Exit_97169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2EC94)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseAirborneTips::_ctor_97156(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270A070)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseAirborneTips::Check_97157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseAirborneTips::GetInterface_97158(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseAirborneTips::__xLuaBaseProxy_Check_97159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270A448)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseAirborneTips::__xLuaBaseProxy_GetInterface_97160(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270A44C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AirborneTips::_ctor_97147(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29588)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AirborneTips::OnEvent_97148(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AirborneTips::Check_97149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AirborneTips::GetInterface_97150(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AirborneTips::Exit_97151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AirborneTips::__xLuaBaseProxy_OnEvent_97152(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29BB0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AirborneTips::__xLuaBaseProxy_Check_97153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29BB8)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AirborneTips::__xLuaBaseProxy_GetInterface_97154(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29BC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AirborneTips::__xLuaBaseProxy_Exit_97155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29BC8)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignMapPosition::_ctor_97142(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A34738)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignMapPosition::Check_97143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignMapPosition::GetInterface_97144(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignMapPosition::__xLuaBaseProxy_Check_97145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A34B8C)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignMapPosition::__xLuaBaseProxy_GetInterface_97146(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A34B94)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenMap::_ctor_97133(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A30EB8)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenMap::Check_97134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenMap::GetInterface_97135(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenMap::Enter_97136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenMap::Exit_97137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenMap::__xLuaBaseProxy_Check_97138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A31504)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenMap::__xLuaBaseProxy_GetInterface_97139(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A3150C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenMap::__xLuaBaseProxy_Enter_97140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A31514)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenMap::__xLuaBaseProxy_Exit_97141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A3151C)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SwitchThrowWeapon::_ctor_97128(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35F30)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SwitchThrowWeapon::Check_97129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SwitchThrowWeapon::GetInterface_97130(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SwitchThrowWeapon::__xLuaBaseProxy_Check_97131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A363F0)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SwitchThrowWeapon::__xLuaBaseProxy_GetInterface_97132(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A363F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenThrowWeaponBag::_ctor_97121(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A3285C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenThrowWeaponBag::Check_97122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenThrowWeaponBag::GetInterface_97123(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenThrowWeaponBag::Exit_97124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenThrowWeaponBag::__xLuaBaseProxy_Check_97125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A32DDC)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenThrowWeaponBag::__xLuaBaseProxy_GetInterface_97126(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A32DE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenThrowWeaponBag::__xLuaBaseProxy_Exit_97127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A32DEC)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AskForComponent::_ctor_97114(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2A450)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AskForComponent::ShowEffect_97115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AskForComponent::Check_97116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AskForComponent::GetInterface_97117(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AskForComponent::__xLuaBaseProxy_ShowEffect_97118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2AC0C)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AskForComponent::__xLuaBaseProxy_Check_97119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2AC14)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AskForComponent::__xLuaBaseProxy_GetInterface_97120(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2AC1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_WeaponDetail::_ctor_97107(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270B334)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_WeaponDetail::Check_97108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_WeaponDetail::GetInterface_97109(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_WeaponDetail::Exit_97110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_WeaponDetail::__xLuaBaseProxy_Check_97111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270B9EC)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_WeaponDetail::__xLuaBaseProxy_GetInterface_97112(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270B9F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_WeaponDetail::__xLuaBaseProxy_Exit_97113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270B9F4)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ThrowWeapon::_ctor_97102(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2708A40)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ThrowWeapon::Check_97103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ThrowWeapon::GetInterface_97104(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ThrowWeapon::__xLuaBaseProxy_Check_97105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2708F44)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ThrowWeapon::__xLuaBaseProxy_GetInterface_97106(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2708FE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseDrug::_ctor_97095(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270A450)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseDrug::OnEvent_97096(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseDrug::Check_97097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseDrug::GetInterface_97098(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseDrug::__xLuaBaseProxy_OnEvent_97099(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270AB70)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseDrug::__xLuaBaseProxy_Check_97100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270AB74)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseDrug::__xLuaBaseProxy_GetInterface_97101(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270AB78)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenBag::_ctor_97088(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A309D8)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenBag::Check_97089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenBag::GetInterface_97090(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenBag::Exit_97091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenBag::__xLuaBaseProxy_Check_97092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A30EA0)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenBag::__xLuaBaseProxy_GetInterface_97093(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A30EA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenBag::__xLuaBaseProxy_Exit_97094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A30EB0)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseMachine::_ctor_97083(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270AB7C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseMachine::Check_97084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseMachine::GetInterface_97085(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseMachine::__xLuaBaseProxy_Check_97086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270AF50)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseMachine::__xLuaBaseProxy_GetInterface_97087(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270AF54)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_LeaveStrop::_ctor_97078(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2FDB0)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_LeaveStrop::Check_97079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_LeaveStrop::GetInterface_97080(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_LeaveStrop::__xLuaBaseProxy_Check_97081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A30188)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_LeaveStrop::__xLuaBaseProxy_GetInterface_97082(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A30190)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseStrop::_ctor_97073(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270AF58)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseStrop::Check_97074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseStrop::GetInterface_97075(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseStrop::__xLuaBaseProxy_Check_97076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270B32C)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_UseStrop::__xLuaBaseProxy_GetInterface_97077(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270B330)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RunAway::_ctor_97068(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A33EAC)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RunAway::Check_97069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RunAway::GetInterface_97070(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RunAway::__xLuaBaseProxy_Check_97071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A34328)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RunAway::__xLuaBaseProxy_GetInterface_97072(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A34330)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::_ctor_97052(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2D138)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::OnEvent_97053(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::ShowEffect_97054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::GetHighLightItemView_97055(DLL2SDK::Assembly_CSharp::EAssetID id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2D880)(this, id_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::CloseEffect_97056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::OnDestory_97057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::Check_97058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::CheckNearbyListView_97059(DLL2SDK::Assembly_CSharp::EAssetID id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E230)(this, id_); } DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::GetController_97060(DLL2SDK::Assembly_CSharp::EAssetID id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2D9DC)(this, id_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::GetInterface_97061(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::__xLuaBaseProxy_OnEvent_97062(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E43C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::__xLuaBaseProxy_ShowEffect_97063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E444)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::__xLuaBaseProxy_CloseEffect_97064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E44C)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::__xLuaBaseProxy_OnDestory_97065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E454)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::__xLuaBaseProxy_Check_97066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E45C)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DragSign::__xLuaBaseProxy_GetInterface_97067(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E464)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignGoods::_ctor_97047(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A34338)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignGoods::Check_97048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignGoods::GetInterface_97049(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignGoods::__xLuaBaseProxy_Check_97050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A34728)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignGoods::__xLuaBaseProxy_GetInterface_97051(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A34730)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::_ctor_97035(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A34B9C)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::Register_97036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::UnRegister_97037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::OnEvent_97038(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::OpenSwitch_97039(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35060)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::Check_97040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::GetInterface_97041(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::__xLuaBaseProxy_Register_97042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A3541C)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::__xLuaBaseProxy_UnRegister_97043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35424)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::__xLuaBaseProxy_OnEvent_97044(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A3542C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::__xLuaBaseProxy_Check_97045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35434)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SignPosition::__xLuaBaseProxy_GetInterface_97046(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A3543C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RescueTeammate::_ctor_97030(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A32DF4)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RescueTeammate::Check_97031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RescueTeammate::GetInterface_97032(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RescueTeammate::__xLuaBaseProxy_Check_97033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A331E0)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RescueTeammate::__xLuaBaseProxy_GetInterface_97034(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A331E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ComeUp::_ctor_97027(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2CE40)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ComeUp::Check_97028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ComeUp::__xLuaBaseProxy_Check_97029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2D130)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GetDown::_ctor_97022(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2EC9C)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GetDown::OnEvent_97023(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GetDown::Check_97024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GetDown::__xLuaBaseProxy_OnEvent_97025(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F158)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GetDown::__xLuaBaseProxy_Check_97026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F160)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ReviveTeamate::_ctor_97017(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A331F0)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ReviveTeamate::Check_97018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ReviveTeamate::GetInterface_97019(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ReviveTeamate::__xLuaBaseProxy_Check_97020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A335F0)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ReviveTeamate::__xLuaBaseProxy_GetInterface_97021(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A335F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::_ctor_97005(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29BD0)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::Register_97006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::UnRegister_97007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::OnEvent_97008(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::RealStart_97009(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2A094)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::Check_97010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::GetInterface_97011(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::__xLuaBaseProxy_Register_97012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2A428)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::__xLuaBaseProxy_UnRegister_97013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2A430)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::__xLuaBaseProxy_OnEvent_97014(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2A438)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::__xLuaBaseProxy_Check_97015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2A440)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_ApplyCaptain::__xLuaBaseProxy_GetInterface_97016(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2A448)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::_ctor_96993(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2709258)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::Register_96994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::UnRegister_96995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::OnEvent_96996(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::RealStart_96997(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2709CC8)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::Check_96998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::GetInterface_96999(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::__xLuaBaseProxy_Register_97000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270A05C)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::__xLuaBaseProxy_UnRegister_97001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270A060)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::__xLuaBaseProxy_OnEvent_97002(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270A064)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::__xLuaBaseProxy_Check_97003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270A068)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_TransferCaptain::__xLuaBaseProxy_GetInterface_97004(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x270A06C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CollectTag::_ctor_96988(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2C8FC)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CollectTag::Check_96989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CollectTag::GetInterface_96990(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CollectTag::__xLuaBaseProxy_Check_96991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2CE30)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CollectTag::__xLuaBaseProxy_GetInterface_96992(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2CE38)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_LeaveVehicle::_ctor_96985(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A30198)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_LeaveVehicle::Check_96986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_LeaveVehicle::__xLuaBaseProxy_Check_96987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A303FC)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RideVehicle::_ctor_96980(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A33600)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RideVehicle::Check_96981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RideVehicle::GetInterface_96982(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RideVehicle::__xLuaBaseProxy_Check_96983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A33B90)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RideVehicle::__xLuaBaseProxy_GetInterface_96984(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A33B98)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DriveVehicle::_ctor_96977(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E46C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DriveVehicle::Check_96978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_DriveVehicle::__xLuaBaseProxy_Check_96979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2E6D0)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelThrowWeapon::_ctor_96972(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2BC70)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelThrowWeapon::Check_96973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelThrowWeapon::GetInterface_96974(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelThrowWeapon::__xLuaBaseProxy_Check_96975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2C048)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelThrowWeapon::__xLuaBaseProxy_GetInterface_96976(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2C050)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_Climb::_ctor_96965(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2C058)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_Climb::OnEvent_96966(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_Climb::Check_96967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_Climb::GetDriveBtn_96968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2C5DC)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_Climb::GetRideBtn_96969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2C764)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_Climb::__xLuaBaseProxy_OnEvent_96970(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2C8EC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_Climb::__xLuaBaseProxy_Check_96971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2C8F4)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SlidingTackle::_ctor_96962(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35A8C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SlidingTackle::Check_96963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SlidingTackle::__xLuaBaseProxy_Check_96964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35F28)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AutoRun::_ctor_96957(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2AC24)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AutoRun::Check_96958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AutoRun::GetInterface_96959(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AutoRun::__xLuaBaseProxy_Check_96960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2AFFC)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_AutoRun::__xLuaBaseProxy_GetInterface_96961(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2B004)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::_ctor_96944(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A31524)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::OnEvent_96945(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::ShowEffect_96946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::CloseEffect_96947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::Check_96948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::GetInterface_96949(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::CheckNearbyListView_96950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A32030)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::GetController_96951(DLL2SDK::Assembly_CSharp::EAssetID id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A325BC)(this, id_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::__xLuaBaseProxy_OnEvent_96952(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A32834)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::__xLuaBaseProxy_ShowEffect_96953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A3283C)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::__xLuaBaseProxy_CloseEffect_96954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A32844)(this); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::__xLuaBaseProxy_Check_96955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A3284C)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_OpenNearbyBox::__xLuaBaseProxy_GetInterface_96956(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A32854)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelFollowSkyDive::_ctor_96937(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2B628)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelFollowSkyDive::OnEvent_96938(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelFollowSkyDive::Check_96939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelFollowSkyDive::GetInterface_96940(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelFollowSkyDive::__xLuaBaseProxy_OnEvent_96941(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2BC58)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelFollowSkyDive::__xLuaBaseProxy_Check_96942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2BC60)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_CancelFollowSkyDive::__xLuaBaseProxy_GetInterface_96943(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2BC68)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SkyDive::_ctor_96930(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35444)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SkyDive::OnEvent_96931(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SkyDive::Check_96932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SkyDive::GetInterface_96933(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SkyDive::__xLuaBaseProxy_OnEvent_96934(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35A74)(this, P0_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SkyDive::__xLuaBaseProxy_Check_96935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35A7C)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_SkyDive::__xLuaBaseProxy_GetInterface_96936(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A35A84)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_BRSkill::_ctor_96925(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2B00C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_BRSkill::Check_96926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_BRSkill::GetInterface_96927(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_BRSkill::__xLuaBaseProxy_Check_96928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2B618)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_BRSkill::__xLuaBaseProxy_GetInterface_96929(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2B620)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RotateAngleOfView::_ctor_96922(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A33BA0)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RotateAngleOfView::Check_96923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_RotateAngleOfView::__xLuaBaseProxy_Check_96924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A33EA4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareView::_ctor_96920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4740F24)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemView::_ctor_96919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4740E80)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::_ctor_96904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473F4B8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::GetViewAssetId_96905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::Init_96906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::RegisterDelegates_96907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::UnRegisterDelegates_96908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::SetEasyListData_96909(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::OnDetailClick_96910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47406D4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::OnClaimClick_96911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47407DC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::SetWeaponData_96912(DLL2SDK::Assembly_CSharp::Config::ItemConfig* csv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4740130)(this, csv_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::OnGuildWelfareClaimed_96913(int32_t welfare_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47408D4)(this, welfare_id_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::NotifyDataStoreUpdated_96914(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::__xLuaBaseProxy_GetViewAssetId_96915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4740E60)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::__xLuaBaseProxy_Init_96916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4740E68)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::__xLuaBaseProxy_RegisterDelegates_96917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4740E70)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareItemController::__xLuaBaseProxy_UnRegisterDelegates_96918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4740E78)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailView::_ctor_96903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473F414)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailItemView::_ctor_96902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473F370)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailItemController::_ctor_96895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473E654)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailItemController::GetViewAssetId_96896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailItemController::Init_96897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailItemController::SetEasyListData_96898(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailItemController::FormatClaimTime_96899(uint32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473F240)(this, time_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailItemController::__xLuaBaseProxy_GetViewAssetId_96900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473F360)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailItemController::__xLuaBaseProxy_Init_96901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473F368)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::_ctor_96881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473DBC8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::GetViewAssetId_96882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::Init_96883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::RegisterDelegates_96884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::UnRegisterDelegates_96885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::OnOpen_96886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::SetWelfareId_96887(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473E204)(this, id_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::NotifyDataStoreUpdated_96888(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::UpdateView_96889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473E490)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::__xLuaBaseProxy_GetViewAssetId_96890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473E62C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::__xLuaBaseProxy_Init_96891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473E634)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::__xLuaBaseProxy_RegisterDelegates_96892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473E63C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::__xLuaBaseProxy_UnRegisterDelegates_96893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473E644)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDetailController::__xLuaBaseProxy_OnOpen_96894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473E64C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::_ctor_96862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4739F24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::GetViewAssetId_96863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::Init_96864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::RegisterDelegates_96865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::UnRegisterDelegates_96866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::OnOpen_96867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::NotifyDataStoreUpdated_96868(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::UpdateView_96869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473AF60)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::OnTipsClick_96870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473B36C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::OnRightBtnClick_96871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473B4FC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::OnLeftBtnClick_96872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473B634)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::OnScrollEnd_96873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473B770)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::_cctor_96874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BA28)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::_UpdateView_m__0_96875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BAD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::__xLuaBaseProxy_GetViewAssetId_96876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BAD4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::__xLuaBaseProxy_Init_96877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BADC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::__xLuaBaseProxy_RegisterDelegates_96878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BAE4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::__xLuaBaseProxy_UnRegisterDelegates_96879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BAEC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareController::__xLuaBaseProxy_OnOpen_96880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BAF4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::_ctor_96841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4738B3C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::GetViewAssetId_96842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::Init_96843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::OnScrollViewDragEnd_96844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4738F80)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::RegisterDelegates_96845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::UnRegisterDelegates_96846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::OnOpen_96847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::NotifyDataStoreUpdated_96848(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_96849(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_96850(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::GameUI_IUIFlowGridDataSource_RowNumber_96851(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::GameUI_IUIFlowGridDataSource_HeightForRow_96852(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::GameUI_IUIFlowGridDataSource_ColumnNumber_96853(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::GameUI_IUIFlowGridDataSource_WidthForColumn_96854(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::GameUI_IUIFlowGridDelegate_DidSelectRow_96855(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::_NotifyDataStoreUpdated_m__0_96856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4739DDC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::__xLuaBaseProxy_GetViewAssetId_96857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4739EFC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::__xLuaBaseProxy_Init_96858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4739F04)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::__xLuaBaseProxy_RegisterDelegates_96859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4739F0C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::__xLuaBaseProxy_UnRegisterDelegates_96860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4739F14)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWeekRankListController::__xLuaBaseProxy_OnOpen_96861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4739F1C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildUIUtil::_ctor_96838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473881C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildUIUtil::SetUIForSL_96839(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47388F0)(o_); } void DLL2SDK::Assembly_CSharp::Guild::GuildUIUtil::_cctor_96840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4738AB8)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::_ctor_96821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47370B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::GetViewAssetId_96822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::Init_96823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::RegisterDelegates_96824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::UnRegisterDelegates_96825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::OnJoinBtnClick_96826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47375BC)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::SetEasyListData_96827(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::__xLuaBaseProxy_GetViewAssetId_96828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4737D90)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::__xLuaBaseProxy_Init_96829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4737D98)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::__xLuaBaseProxy_RegisterDelegates_96830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4737DA0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemController::__xLuaBaseProxy_UnRegisterDelegates_96831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4737DA8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabView::_ctor_96820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4737014)(this); } void DLL2SDK::Assembly_CSharp::UIToggle::_ctor_579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40604DC)(this); } bool DLL2SDK::Assembly_CSharp::UIToggle::get_value_580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40605FC)(this); } void DLL2SDK::Assembly_CSharp::UIToggle::set_value_581(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406061C)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIToggle::get_isColliderEnabled_582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406164C)(this); } bool DLL2SDK::Assembly_CSharp::UIToggle::get_isChecked_583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4061748)(this); } void DLL2SDK::Assembly_CSharp::UIToggle::set_isChecked_584(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4061768)(this, value_); } DLL2SDK::Assembly_CSharp::UIToggle* DLL2SDK::Assembly_CSharp::UIToggle::GetActiveToggle_585(int32_t group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406176C)(group_); } void DLL2SDK::Assembly_CSharp::UIToggle::ForceSet_586(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40619A4)(this, state_); } void DLL2SDK::Assembly_CSharp::UIToggle::OnEnable_587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4061D54)(this); } void DLL2SDK::Assembly_CSharp::UIToggle::OnDisable_588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4061E84)(this); } void DLL2SDK::Assembly_CSharp::UIToggle::Start_589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4061FB4)(this); } void DLL2SDK::Assembly_CSharp::UIToggle::OnClick_590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4062374)(this); } void DLL2SDK::Assembly_CSharp::UIToggle::Set_591(bool state_, bool notify_, bool ignoreValidator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406066C)(this, state_, notify_, ignoreValidator_); } void DLL2SDK::Assembly_CSharp::UIToggle::_cctor_592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406260C)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::_ctor_96799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA04B8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildTabController::GetViewAssetId_96800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::Init_96801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::RegisterDelegates_96802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::UnRegisterDelegates_96803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::SetupTabController_96804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA07E8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::OnOpen_96805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::NotifyDataStoreUpdated_96806(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::NotifyTabChanged_96807(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::ChangeTabController_96808(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::ShowController_96809(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA158C)(this, index_); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::UpdateRedPoint_96810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA11C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildTabController::__xLuaBaseProxy_GetViewAssetId_96811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1C64)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::__xLuaBaseProxy_Init_96812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1C6C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::__xLuaBaseProxy_RegisterDelegates_96813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1C74)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::__xLuaBaseProxy_UnRegisterDelegates_96814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1C7C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::__xLuaBaseProxy_OnOpen_96815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1C84)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::__xLuaBaseProxy_NotifyTabChanged_96816(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1C8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabController::__xLuaBaseProxy_ChangeTabController_96817(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1C94)(this, P0_); } void DLL2SDK::Assembly_CSharp::Guild::GuildStarItemView::_ctor_96796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9FB54)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildStarItemView::SetStarInfo_96797(DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, DLL2SDK::mscorlib::System::String* name_, int32_t active_, DLL2SDK::mscorlib::System::String* impeachDescription_, uint64_t playerID_, bool isWeek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7108C)(this, picInfo_, name_, active_, impeachDescription_, playerID_, isWeek_); } void DLL2SDK::Assembly_CSharp::Guild::GuildStarItemView::SetCallingCardInfo_96798(int64_t callingCardID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9FBF8)(this, callingCardID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopView::_ctor_96795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9FAB0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopItemView::_ctor_96788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9EFE8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopItemView::Awake_96789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9F10C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopItemView::FixedUpdate_96790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9F280)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopItemView::SetData_96791(DLL2SDK::Assembly_CSharp::GameShopConfigExtend* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9E88C)(this, data_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopItemView::OnBuyclick_96792(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9F4DC)(this, go_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopItemView::OnBGSpriteClick_96793(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9FA00)(this, go_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopItemView::OnItemClick_96794(bool preview_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9F58C)(this, preview_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::_ctor_96760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9C8EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildShopController::GetViewAssetId_96761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::Init_96762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::RegisterDelegates_96763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::UnRegisterDelegates_96764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::SetSShopType_96765(DLL2SDK::CSProto::msg::GAMESHOPTYPE shoptype_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9D108)(this, shoptype_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::WillShow_96766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::OnNotEnoughCoin_96767(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9D250)(this, message_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::ShowNotEnoughCoin_96768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9D2FC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::WealthChange_96769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::InitGridInfo_96770(DLL2SDK::Assembly_CSharp::SShopGameData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9D868)(this, data_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::CacheItems_96771(DLL2SDK::Assembly_CSharp::SShopGameData* data_, DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9DCC4)(this, data_, key_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::SetGridItems_96772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9D728)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::OnItemClick_96773(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9DF7C)(this, message_); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::OnClose_96774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildShopController::GameUI_IUIFlowGridDataSource_RowNumber_96775(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildShopController::GameUI_IUIFlowGridDataSource_ColumnNumber_96776(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildShopController::GameUI_IUIFlowGridDataSource_HeightForRow_96777(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildShopController::GameUI_IUIFlowGridDataSource_WidthForColumn_96778(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_96779(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::GameUI_IUIFlowGridDelegate_DidSelectRow_96780(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildShopController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_96781(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildShopController::__xLuaBaseProxy_GetViewAssetId_96782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9EFB8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::__xLuaBaseProxy_Init_96783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9EFC0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::__xLuaBaseProxy_RegisterDelegates_96784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9EFC8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::__xLuaBaseProxy_UnRegisterDelegates_96785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9EFD0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::__xLuaBaseProxy_WillShow_96786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9EFD8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildShopController::__xLuaBaseProxy_OnClose_96787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9EFE0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::_ctor_96739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B934F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::GetViewAssetId_96740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::Init_96741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::OnScrollViewDragEnd_96742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B93938)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::RegisterDelegates_96743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::UnRegisterDelegates_96744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::OnOpen_96745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::NotifyDataStoreUpdated_96746(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_96747(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_96748(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::GameUI_IUIFlowGridDataSource_RowNumber_96749(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::GameUI_IUIFlowGridDataSource_HeightForRow_96750(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::GameUI_IUIFlowGridDataSource_ColumnNumber_96751(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::GameUI_IUIFlowGridDataSource_WidthForColumn_96752(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::GameUI_IUIFlowGridDelegate_DidSelectRow_96753(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::_NotifyDataStoreUpdated_m__0_96754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9472C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::__xLuaBaseProxy_GetViewAssetId_96755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9484C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::__xLuaBaseProxy_Init_96756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B94854)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::__xLuaBaseProxy_RegisterDelegates_96757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9485C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::__xLuaBaseProxy_UnRegisterDelegates_96758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B94864)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSeaonRankListController::__xLuaBaseProxy_OnOpen_96759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9486C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchItemView::_ctor_96723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9C27C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchItemView::Awake_96724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchItemView::OnSelectBtnClicked_96725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B99518)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchItemView::OnSelected_96726(bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B97E30)(this, selected_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchItemView::CellAdapt_96727(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B99730)(this, width_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchItemView::SetController_96728(DLL2SDK::Assembly_CSharp::Guild::GuildSearchController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B979E0)(this, controller_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchItemView::SetSearchInfo_96729(DLL2SDK::Assembly_CSharp::Guild::GuildSearchInfo searchInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B98920)(this, searchInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchItemView::_cctor_96730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9C4C8)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchItemView::__xLuaBaseProxy_Awake_96731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9C58C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchFriendItemView::_ctor_96721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9C04C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchFriendItemView::SetSearchFriendInfo_96722(DLL2SDK::Assembly_CSharp::Guild::GuildSearchFriendInfo friendInfo_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9C0F0)(this, friendInfo_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::_ctor_96695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B94874)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::GetViewAssetId_96696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::Init_96697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::RegisterDelegates_96698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::UnRegisterDelegates_96699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnOpen_96700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnSearchBtnClick_96701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B955EC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnInputSubmit_96702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B96620)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnSubmit_96703(bool isInputSubmit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B95F5C)(this, isInputSubmit_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnJoinBtnClick_96704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B96E00)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnBuildBtnClick_96705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B97098)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnResponseGuildSearch_96706(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9725C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnEasyPopupChange_96707(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B97934)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::PrepareItemList_96708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B94B60)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::Refresh_96709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B94E74)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::SetSelect_96710(DLL2SDK::Assembly_CSharp::Guild::GuildSearchInfo searchInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B97C58)(this, searchInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::ShowSearchList_96711(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B968F8)(this, show_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::Reposition_96712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B98D08)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnQuickJionBtnClick_96713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B99C0C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::OnAutoJoinGuildMessageBoxCallback_96714(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B99EBC)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::_Reposition_m__0_96715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9A094)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::__xLuaBaseProxy_GetViewAssetId_96716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9A3E8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::__xLuaBaseProxy_Init_96717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9A3F0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::__xLuaBaseProxy_RegisterDelegates_96718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9A3F8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::__xLuaBaseProxy_UnRegisterDelegates_96719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9A400)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchController::__xLuaBaseProxy_OnOpen_96720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9A408)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRewardItemDesc::_ctor_96694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B93450)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankView::_ctor_96691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B93008)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankView::SetWeekFlag_96692(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B87B30)(this, flag_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankView::Update_96693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B930B4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeView::_ctor_96689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B92F64)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeView::SetContent_96690(bool isWeekRank_, uint32_t guildActivity_, uint32_t selfActivity_, int32_t rank_, int32_t rankPer_, uint32_t minActivity_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* prizeList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* starList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3B924C8)(this, isWeekRank_, guildActivity_, selfActivity_, rank_, rankPer_, minActivity_, prizeList_, starList_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::_ctor_96674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91C6C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::GetViewAssetId_96675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::Init_96676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::RegisterDelegates_96677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::UnRegisterDelegates_96678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::OnCloseBtnClick_96679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B92248)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::SetContent_96680(bool isWeekRank_, uint32_t guildActivity_, uint32_t selfActivity_, int32_t rank_, int32_t rankPer_, uint32_t minActivity_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* prizeList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* starList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3B5D3A4)(this, isWeekRank_, guildActivity_, selfActivity_, rank_, rankPer_, minActivity_, prizeList_, starList_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::OnOpen_96681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::OnClose_96682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::__xLuaBaseProxy_GetViewAssetId_96683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B92F34)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::__xLuaBaseProxy_Init_96684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B92F3C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::__xLuaBaseProxy_RegisterDelegates_96685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B92F44)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::__xLuaBaseProxy_UnRegisterDelegates_96686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B92F4C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::__xLuaBaseProxy_OnOpen_96687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B92F54)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankPrizeController::__xLuaBaseProxy_OnClose_96688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B92F5C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankListView::_ctor_96673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91BC8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankItemView::_ctor_96670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91B24)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankItemView::SetRankInfo_96671(DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo rankInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B88904)(this, rankInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankItemView::ItemAdapt_96672(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B89DCC)(this, width_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupView::_ctor_96669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91950)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::_ctor_96655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B908D8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::GetViewAssetId_96656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::Init_96657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::RegisterDelegates_96658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::UnRegisterDelegates_96659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::OnOpen_96660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::OnRulesTabBtnClicked_96661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9143C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::OnWeekTabBtnClicked_96662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B915E0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::OnSeasonTabBtnClicked_96663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91784)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::__xLuaBaseProxy_GetViewAssetId_96664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91928)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::__xLuaBaseProxy_Init_96665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91930)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::__xLuaBaseProxy_RegisterDelegates_96666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91938)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::__xLuaBaseProxy_UnRegisterDelegates_96667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91940)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainPopupController::__xLuaBaseProxy_OnOpen_96668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B91948)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainItemView::_ctor_96654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B90834)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainItemController::_ctor_96648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8FDF4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainItemController::GetViewAssetId_96649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainItemController::Init_96650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainItemController::SetEasyListData_96651(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainItemController::__xLuaBaseProxy_GetViewAssetId_96652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B90824)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankExplainItemController::__xLuaBaseProxy_Init_96653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9082C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::_ctor_96627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86FF0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildRankController::GetViewAssetId_96628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::Init_96629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::RegisterDelegates_96630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::UnRegisterDelegates_96631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::OnWeeklyBtnClicked_96632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B87658)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::OnSeasonalBtnClicked_96633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B87BD8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::OnOpen_96634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::OnClose_96635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::NotifyDataStoreUpdated_96636(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::SetSelfRank_96637(bool IsSeason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B884E8)(this, IsSeason_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::OnTipsClick_96638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B89354)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::Reposition_96639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B89444)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::OnNotifyCommonReceiveItemClose_96640(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B89B48)(this, obj_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::_SetSelfRank_m__0_96641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B89D80)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildRankController::__xLuaBaseProxy_GetViewAssetId_96642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A1C0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::__xLuaBaseProxy_Init_96643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A1C8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::__xLuaBaseProxy_RegisterDelegates_96644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A1D0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::__xLuaBaseProxy_UnRegisterDelegates_96645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A1D8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::__xLuaBaseProxy_OnOpen_96646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A1E0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankController::__xLuaBaseProxy_OnClose_96647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A1E8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemView::_ctor_96626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86F4C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::_ctor_96613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8660C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::GetViewAssetId_96614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::Init_96615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::RegisterDelegates_96616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::UnRegisterDelegates_96617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::SetEasyListData_96618(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::GetProvinceName_96619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86B8C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::GetTransform_96620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86D0C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::GetPosition_96621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86E38)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::__xLuaBaseProxy_GetViewAssetId_96622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86F2C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::__xLuaBaseProxy_Init_96623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86F34)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::__xLuaBaseProxy_RegisterDelegates_96624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86F3C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItemController::__xLuaBaseProxy_UnRegisterDelegates_96625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86F44)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowView::_ctor_96612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B864C4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::_ctor_96602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B85B3C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::GetViewAssetId_96603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::Init_96604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::RegisterDelegates_96605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::UnRegisterDelegates_96606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::InitLevelMaxMemberData_96607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B85F04)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::__xLuaBaseProxy_GetViewAssetId_96608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B864A4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::__xLuaBaseProxy_Init_96609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B864AC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::__xLuaBaseProxy_RegisterDelegates_96610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B864B4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNumberShowController::__xLuaBaseProxy_UnRegisterDelegates_96611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B864BC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::_ctor_96589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B84F88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildNavController::GetViewAssetId_96590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::Init_96591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::RegisterDelegates_96592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::UnRegisterDelegates_96593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::NotifyDataStoreUpdated_96594(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::OnNavigationShowed_96595(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::CheckShowGuildMainOrSearch_96596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B856D8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::OnNavigationWillClose_96597(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildNavController::__xLuaBaseProxy_GetViewAssetId_96598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B85B1C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::__xLuaBaseProxy_Init_96599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B85B24)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::__xLuaBaseProxy_RegisterDelegates_96600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B85B2C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildNavController::__xLuaBaseProxy_UnRegisterDelegates_96601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B85B34)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionView::_ctor_96587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B849E0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionView::Update_96588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B84A84)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::_ctor_96566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B81680)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::GetViewAssetId_96567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::Init_96568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::RegisterDelegates_96569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::UnRegisterDelegates_96570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::OnOpen_96571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::NotifyDataStoreUpdated_96572(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::UpdateMissonView_96573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B81F44)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::UpdateProgress_96574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B82E90)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::UpdateAward_96575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B82844)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::UpdateObtainPanel_96576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B82BAC)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::GetMissionValue_96577(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B82708)(this, value_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::OnObtainAwardClick_96578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B83954)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::OnCannotObtainClick_96579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B83B40)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::OnGotoClick_96580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B83DEC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::OnTipsClick_96581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B83F84)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::__xLuaBaseProxy_GetViewAssetId_96582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B840E4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::__xLuaBaseProxy_Init_96583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B840EC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::__xLuaBaseProxy_RegisterDelegates_96584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B840F4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::__xLuaBaseProxy_UnRegisterDelegates_96585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B840FC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionController::__xLuaBaseProxy_OnOpen_96586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B84104)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberView::_ctor_96562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B812CC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberView::UpdateRedDot_96563(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B72548)(this, num_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberView::UpdateGuildInfo_96564(DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* dataStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B72D7C)(this, dataStore_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberView::UpdateLevelProgress_96565(DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* dataStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B81370)(this, dataStore_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::_ctor_96550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B80A78)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::GetViewAssetId_96551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::Init_96552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::RegisterDelegates_96553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::UnRegisterDelegates_96554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::NotifyDataStoreUpdated_96555(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::OnNavigationShowed_96556(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::OnNavigationWillClose_96557(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::__xLuaBaseProxy_GetViewAssetId_96558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B812AC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::__xLuaBaseProxy_Init_96559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B812B4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::__xLuaBaseProxy_RegisterDelegates_96560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B812BC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberNavController::__xLuaBaseProxy_UnRegisterDelegates_96561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B812C4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::_ctor_96540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7FE74)(this); } uint64_t DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::get_PlayerID_96541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7E44C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::HideAllMenu_96542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7E0A4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::OnMenuOtherAreaClick_96543(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7FF4C)(this, obj_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::BuildActiveMenu_96544(DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType roleType_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType targetroleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B80040)(this, roleType_, targetroleType_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::RestrictInPanel_96545(DLL2SDK::UnityEngine::UnityEngine::Vector3 panelMax_, DLL2SDK::UnityEngine::UnityEngine::Vector3 panelMin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B80570)(this, panelMax_, panelMin_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::RepositionBtnList_96546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B80308)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::ShowMenu_96547(DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType roleType_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType targetRoleType_, uint64_t playerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector2 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7DD28)(this, roleType_, targetRoleType_, playerID_, position_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::GetScrollOffsetInWorldSpace_96548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7DF04)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberMenu::UpdateBgTransform_96549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8092C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListView::_ctor_96539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7FDD0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::_ctor_96502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7C15C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::GetViewAssetId_96503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::Init_96504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::RegisterDelegates_96505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::UnRegisterDelegates_96506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_96507(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnOpen_96508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::UpdateView_96509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7CDB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_96510(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_96511(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::GameUI_IUIFlowGridDataSource_RowNumber_96512(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::GameUI_IUIFlowGridDataSource_HeightForRow_96513(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::GameUI_IUIFlowGridDataSource_ColumnNumber_96514(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::GameUI_IUIFlowGridDataSource_WidthForColumn_96515(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::GameUI_IUIFlowGridDelegate_DidSelectRow_96516(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnHideMenuBtnClick_96517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7D9A0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::HideMenu_96518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7D0D4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::ShowMenu_96519(DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType roleType_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType targetRoleType_, uint64_t playerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector2 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7DA44)(this, roleType_, targetRoleType_, playerID_, position_, offset_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnKickOffBtnClick_96520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7E224)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnKickoffCallback_96521(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7E454)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnAppointViceCaptainBtnClick_96522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7E548)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnAppointCallback_96523(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7E770)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnDeposeViceCaptainBtn_96524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7E864)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnDeposeCallback_96525(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7EA8C)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnSwitchCaptainBtnClick_96526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7EB80)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnSwitchCaptainCallback_96527(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7EDA8)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnGuildMemberItemMoreBtnClick_96528(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7EE9C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnGuildMemberHideMenu_96529(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7F20C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnClickImpeachBtn_96530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7F2B8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::OnImpeachCallback_96531(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7F570)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::Reposition_96532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7F654)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::_UpdateView_m__0_96533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7FC80)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::__xLuaBaseProxy_GetViewAssetId_96534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7FDA8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::__xLuaBaseProxy_Init_96535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7FDB0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::__xLuaBaseProxy_RegisterDelegates_96536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7FDB8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::__xLuaBaseProxy_UnRegisterDelegates_96537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7FDC0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberListController::__xLuaBaseProxy_OnOpen_96538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7FDC8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::_ctor_96486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B78F60)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::Awake_96487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B79034)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::ConfigureInfo_96488(uint64_t PlayerID_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B79388)(this, PlayerID_, index_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::SetPlayerStateLabel_96489(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B79484)(this, info_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::UpdateMemberInfo_96490(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* info_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B79B8C)(this, info_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::SetLadderIcon_96491(int32_t ladder_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7A7F0)(this, ladder_, isBR_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::OnClickQuit_96492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7AAE0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::OnQuitGuildMessageBoxCallback_96493(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7AE78)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::OnIconClick_96494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7AFAC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::OnClickDelete_96495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7B16C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::OnKickoffCallback_96496(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7B3F0)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::OnClickImpeachBtn_96497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7B500)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::OnImpeachCallback_96498(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7B790)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::OnClickMoreBtn_96499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7B8A4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::ItemAdapt_96500(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7BB08)(this, width_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberItemView::_cctor_96501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7C088)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::_ctor_96463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B713B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::GetViewAssetId_96464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::Init_96465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::RegisterDelegates_96466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::UnRegisterDelegates_96467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::OnOpen_96468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::OnClose_96469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::NotifyDataStoreUpdated_96470(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::OnGuildInfoBtnClick_96471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7289C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::OnMemberBtnClick_96472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B72184)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::OnEventBtnClick_96473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7298C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::OnApplyMsgBtnClick_96474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B72B60)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::ShowContent_96475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B72358)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::OnLevelInfoBtnClick_96476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73904)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::OnSettingBtnClick_96477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B739F4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::ShowSeasonInfo_96478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73034)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::AdptLine_96479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73BB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::__xLuaBaseProxy_GetViewAssetId_96480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73E14)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::__xLuaBaseProxy_Init_96481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73E1C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::__xLuaBaseProxy_RegisterDelegates_96482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73E24)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::__xLuaBaseProxy_UnRegisterDelegates_96483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73E2C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::__xLuaBaseProxy_OnOpen_96484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73E34)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberController::__xLuaBaseProxy_OnClose_96485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73E3C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainView::_ctor_96456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7054C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainView::UpdateGuildInfo_96457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6DDB4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainView::UpdateGuildStar_96458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6E2A8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainView::SetWeeklyStarInfo_96459(DLL2SDK::Assembly_CSharp::Guild::GuildStarItemView* itemView_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore* memberDataStore_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B70DC0)(this, itemView_, memberDataStore_, index_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainView::UpdateLevelProgress_96460(DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* dataStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B70878)(this, dataStore_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainView::SetLadderIcon_96461(int32_t ladder_, DLL2SDK::Assembly_CSharp::UISprite* icon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B705F0)(this, ladder_, icon_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainView::EnableBoardInput_96462(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6F5B4)(this, enable_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::_ctor_96428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6CB30)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMainController::GetViewAssetId_96429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::Init_96430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::WillShow_96431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::RegisterDelegates_96432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::UnRegisterDelegates_96433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnOpen_96434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::RequestCallingCardInfo_96435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6E450)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnCallingCardUpdate_96436(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6E6C8)(this, obj_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnResponseAcceptImpeachment_96437(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6E788)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnResponseRefuseImpeachment_96438(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6E940)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::NotifyDataStoreUpdated_96439(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnImpeachCallback_96440(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6EEC8)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnSettingBtnClick_96441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6EFC8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnLevelInfoBtnClick_96442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6F18C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnChatBtnClick_96443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6F27C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnInviteBtnClick_96444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6F408)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::UpdateGuildInfo_96445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6EDB8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnBoardEditBtnClick_96446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6F4F8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnBoardEditDeselect_96447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6F724)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::OnBoardEditSubmit_96448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6F7E0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::RefreshBroadcast_96449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6FE28)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildMainController::__xLuaBaseProxy_GetViewAssetId_96450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7051C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::__xLuaBaseProxy_Init_96451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B70524)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::__xLuaBaseProxy_WillShow_96452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7052C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::__xLuaBaseProxy_RegisterDelegates_96453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B70534)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::__xLuaBaseProxy_UnRegisterDelegates_96454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7053C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMainController::__xLuaBaseProxy_OnOpen_96455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B70544)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelMaxMemberItemView::_ctor_96427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6C1BC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelMaxMemberItemController::_ctor_96421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6BB8C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelMaxMemberItemController::GetViewAssetId_96422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelMaxMemberItemController::Init_96423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildLevelMaxMemberItemController::SetEasyListData_96424(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelMaxMemberItemController::__xLuaBaseProxy_GetViewAssetId_96425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6C1AC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelMaxMemberItemController::__xLuaBaseProxy_Init_96426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6C1B4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoView::_ctor_96419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6BA44)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoView::UpdateLevelInfo_96420(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6B394)(this, level_); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::_ctor_96409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6ADEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::GetViewAssetId_96410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::Init_96411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::RegisterDelegates_96412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::UnRegisterDelegates_96413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::SetLevelInfo_96414(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6B2D0)(this, level_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::__xLuaBaseProxy_GetViewAssetId_96415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6BA24)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::__xLuaBaseProxy_Init_96416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6BA2C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::__xLuaBaseProxy_RegisterDelegates_96417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6BA34)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelInfoController::__xLuaBaseProxy_UnRegisterDelegates_96418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6BA3C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupView::_ctor_96408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6AD48)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::_ctor_96393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B69798)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::GetViewAssetId_96394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::Init_96395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::RegisterDelegates_96396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::UnRegisterDelegates_96397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::OnOpen_96398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::OnExplainTabBtnClicked_96399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6A7F8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::OnActiveTabClicked_96400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6A99C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::OnExpTabBtnClicked_96401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6AB40)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::_Init_m__0_96402(DLL2SDK::CSProto::msg::CsGuildEventConf* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6ACE4)(x_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::__xLuaBaseProxy_GetViewAssetId_96403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6AD20)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::__xLuaBaseProxy_Init_96404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6AD28)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::__xLuaBaseProxy_RegisterDelegates_96405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6AD30)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::__xLuaBaseProxy_UnRegisterDelegates_96406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6AD38)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainPopupController::__xLuaBaseProxy_OnOpen_96407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6AD40)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainItemView::_ctor_96392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B696F4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainItemController::_ctor_96386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B69220)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainItemController::GetViewAssetId_96387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainItemController::Init_96388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainItemController::SetEasyListData_96389(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainItemController::__xLuaBaseProxy_GetViewAssetId_96390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B696E4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExplainItemController::__xLuaBaseProxy_Init_96391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B696EC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExpItemView::_ctor_96385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6917C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExpItemController::_ctor_96379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B689A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelExpItemController::GetViewAssetId_96380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExpItemController::Init_96381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildLevelExpItemController::SetEasyListData_96382(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelExpItemController::__xLuaBaseProxy_GetViewAssetId_96383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6916C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelExpItemController::__xLuaBaseProxy_Init_96384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B69174)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelActiveItemView::_ctor_96378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B68858)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelActiveItemController::_ctor_96372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B682A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelActiveItemController::GetViewAssetId_96373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelActiveItemController::Init_96374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildLevelActiveItemController::SetEasyListData_96375(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildLevelActiveItemController::__xLuaBaseProxy_GetViewAssetId_96376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B68848)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelActiveItemController::__xLuaBaseProxy_Init_96377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B68850)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconItemView::_ctor_96371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B681FC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconItemController::_ctor_96363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67DB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildIconItemController::GetViewAssetId_96364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconItemController::Init_96365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildIconItemController::SetEasyListData_96366(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconItemController::OnSelect_96367(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67A2C)(this, flag_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildIconItemController::GetIconName_96368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67B38)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildIconItemController::__xLuaBaseProxy_GetViewAssetId_96369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B681EC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconItemController::__xLuaBaseProxy_Init_96370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B681F4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditView::_ctor_96361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67CE0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditView::CreateSpriteList_96362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B66DB0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::_ctor_96343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B66794)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::get_IconName_96344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6686C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::set_IconName_96345(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B66874)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::GetViewAssetId_96346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::Init_96347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::SelectIcon_96348(DLL2SDK::mscorlib::System::String* iconName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67004)(this, iconName_); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::RegisterDelegates_96349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::UnRegisterDelegates_96350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::OnOpen_96351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::OnConfirmBtnClick_96352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67690)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::OnEasyListDataChanged_96353(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::OnEasyListItemClick_96354(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::OnIconSelected_96355(DLL2SDK::Assembly_CSharp::Guild::GuildIconItemController* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67248)(this, item_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::__xLuaBaseProxy_GetViewAssetId_96356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67CB8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::__xLuaBaseProxy_Init_96357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67CC0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::__xLuaBaseProxy_RegisterDelegates_96358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67CC8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::__xLuaBaseProxy_UnRegisterDelegates_96359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67CD0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconEditController::__xLuaBaseProxy_OnOpen_96360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B67CD8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildHelpView::_ctor_96342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B666F0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFrientRequestView::_ctor_96338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6664C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFrientRequestView::UpdateInfo_96339(int32_t FriendNum_, int32_t MaxFriendNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B62A44)(this, FriendNum_, MaxFriendNum_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFrientRequestView::UpdateRemainNum_96340(uint32_t RemainNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B63BAC)(this, RemainNum_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFrientRequestView::HideNumAndBg_96341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B625F4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemView::_ctor_96333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B66144)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemView::UpdateLadder_96334(uint64_t m_FriendID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B65F04)(this, m_FriendID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemView::SetLadderIcon_96335(int32_t ladder_, DLL2SDK::Assembly_CSharp::UISprite* icon_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B661F0)(ladder_, icon_, isBR_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::_ctor_96322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B64BE0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::GetViewAssetId_96323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::Init_96324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::RegisterDelegates_96325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::UnRegisterDelegates_96326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::OnFriendRequestBtnClick_96327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6508C)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::SetEasyListData_96328(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::__xLuaBaseProxy_GetViewAssetId_96329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B66124)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::__xLuaBaseProxy_Init_96330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6612C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::__xLuaBaseProxy_RegisterDelegates_96331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B66134)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestItemController::__xLuaBaseProxy_UnRegisterDelegates_96332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6613C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::_ctor_96307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6200C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::GetViewAssetId_96308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::Init_96309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::OnEasyListDataChanged_96310(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::OnEasyListItemClick_96311(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::RegisterDelegates_96312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::UnRegisterDelegates_96313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::OnFriendRequestResponse_96314(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B63290)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::UpdateRemainRequest_96315(bool bInviteSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B63A14)(this, bInviteSuccess_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::HideView_96316(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B63DA4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::NotifyDataStoreUpdated_96317(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::__xLuaBaseProxy_GetViewAssetId_96318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B640B8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::__xLuaBaseProxy_Init_96319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B640C0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::__xLuaBaseProxy_RegisterDelegates_96320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B640C8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestController::__xLuaBaseProxy_UnRegisterDelegates_96321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B640D0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListView::_ctor_96306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61BE0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::_ctor_96285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B607E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::GetViewAssetId_96286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::Init_96287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::RegisterDelegates_96288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::UnRegisterDelegates_96289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::OnOpen_96290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_96291(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::UpdateView_96292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61038)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_96293(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_96294(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::GameUI_IUIFlowGridDataSource_RowNumber_96295(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::GameUI_IUIFlowGridDataSource_HeightForRow_96296(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::GameUI_IUIFlowGridDataSource_ColumnNumber_96297(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::GameUI_IUIFlowGridDataSource_WidthForColumn_96298(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::GameUI_IUIFlowGridDelegate_DidSelectRow_96299(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::_UpdateView_m__0_96300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61A98)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::__xLuaBaseProxy_GetViewAssetId_96301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61BB8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::__xLuaBaseProxy_Init_96302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61BC0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::__xLuaBaseProxy_RegisterDelegates_96303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61BC8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::__xLuaBaseProxy_UnRegisterDelegates_96304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61BD0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventListController::__xLuaBaseProxy_OnOpen_96305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61BD8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventItemView::_ctor_96282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B60168)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventItemView::UpdateEventInfo_96283(DLL2SDK::Assembly_CSharp::Guild::GuildEventInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6020C)(this, info_); } void DLL2SDK::Assembly_CSharp::Guild::GuildEventItemView::ItemAdapt_96284(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6071C)(this, width_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList::_ctor_19120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466EAD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList::GetValue_19121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466EBE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList::SetCurrentIndex_19122(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466EC84)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList::GetCurrentIndex_19123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466ED2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList::Awake_19124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466EDCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList::SetOptions_19125(DLL2SDK::mscorlib::System::Collections::Generic::List_1* OptionStrList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x466F2DC)(this, OptionStrList_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList::OnShowPending_19126(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList::OnClosePending_19127(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466F910)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupList::OnClickItem_19128(DLL2SDK::mscorlib::System::String* str_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466FA8C)(this, str_, index_); } void DLL2SDK::Assembly_CSharp::Guild::GuildCityItemView::_ctor_96278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8F1DC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::_ctor_96265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8EB10)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::GetViewAssetId_96266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::Init_96267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::RegisterDelegates_96268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::UnRegisterDelegates_96269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::SetEasyListData_96270(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::GetCityName_96271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8409C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::GetTransform_96272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8F090)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::GetPosition_96273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F83FA8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::__xLuaBaseProxy_GetViewAssetId_96274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8F1BC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::__xLuaBaseProxy_Init_96275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8F1C4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::__xLuaBaseProxy_RegisterDelegates_96276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8F1CC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildCityItemController::__xLuaBaseProxy_UnRegisterDelegates_96277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8F1D4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildCaptainItem::_ctor_96262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F88D2C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildCaptainItem::UpdateCaptainInfo_96263(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* memberData_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8E640)(this, memberData_, index_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildCaptainItem::GetGuildTitle_96264(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8E7F0)(this, index_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditNavController::_ctor_96255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F871FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditNavController::GetViewAssetId_96256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditNavController::Init_96257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditNavController::OnNavigationShowed_96258(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditNavController::OnNavigationWillClose_96259(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditNavController::__xLuaBaseProxy_GetViewAssetId_96260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8764C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditNavController::__xLuaBaseProxy_Init_96261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F87654)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::_ctor_96236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8765C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::Refresh_96237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F84614)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::ShowBuildView_96238(DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* dataStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8774C)(this, dataStore_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::ShowEditView_96239(DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* dataStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F878F4)(this, dataStore_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::ShowInfoView_96240(DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* dataStore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F87A28)(this, dataStore_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::ShowSelf_96241(DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo baseInfo_, bool is_edit_, bool is_create_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F87B58)(this, baseInfo_, is_edit_, is_create_); } DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::BuildGuildInfo_96242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F85AA0)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildLabelType DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::GetGuildLabel_96243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F88778)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::IsAllowJoinToggled_96244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8886C)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::IsNeedApprovalToggled_96245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8897C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::SetBuildConsume_96246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F884D8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::SetJoinLevel_96247(int32_t change_, int32_t orignal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8507C)(this, change_, orignal_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::HandleLongPress_96248(bool is_press_, bool is_add_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F86FF4)(this, is_press_, is_add_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::LevelUpdate_96249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F88A68)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::get_TickEnabled_96250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::get_TickRate_96251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::Tick_96252(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::_cctor_96253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F88C90)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditView::__xLuaBaseProxy_Tick_96254(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F88D24)(this, P0_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::_ctor_96203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81CC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::GetViewAssetId_96204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::Init_96205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::RegisterDelegates_96206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::UnRegisterDelegates_96207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::InitProvinceAndCityData_96208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F82240)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnProvinceListBtnClick_96209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F832D4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnCityListBtnClick_96210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F83450)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnEasyListItemClick_96211(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnEasyListDataChanged_96212(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnGuildNameSubmit_96213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F842D0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::Refresh_96214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F84554)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::RefreshLocationInfo_96215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F84774)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::Quit_96216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F84B14)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnGuildIconChange_96217(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F84CF0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnLevelUpBtnClick_96218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F84FBC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnLevelDownBtnClick_96219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8536C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::NotifyDataStoreUpdated_96220(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnCreateGuildResponse_96221(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F854F8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnModifyGuildResponse_96222(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F856B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnConfirmBtnClick_96223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F85870)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnCreateBtnClick_96224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F85DB4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnIconEditBtnClick_96225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F867F4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnQuitGuildBtnClick_96226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F869A8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnQuitGuildMessageBoxCallback_96227(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F86C40)(this, result_, userContext_); } bool DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::CheckBuildConsumeEnongh_96228(int32_t itemId_, int32_t itemCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F86420)(this, itemId_, itemCount_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnDiamondNotEnoughMessageBoxCallback_96229(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F86D60)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnUpBtnPress_96230(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool State_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F86F14)(this, obj_, State_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::OnDownBtnPress_96231(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool State_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F870FC)(this, obj_, State_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::__xLuaBaseProxy_GetViewAssetId_96232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F871DC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::__xLuaBaseProxy_Init_96233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F871E4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::__xLuaBaseProxy_RegisterDelegates_96234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F871EC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildOrEditController::__xLuaBaseProxy_UnRegisterDelegates_96235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F871F4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeView::_ctor_96202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81C1C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::_ctor_96191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F813E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::GetViewAssetId_96192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::Init_96193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::SetGuildData_96194(DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo baseinfo_, int32_t ItemId_, int32_t itemCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81638)(this, baseinfo_, ItemId_, itemCount_); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::RegisterDelegates_96195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::UnRegisterDelegates_96196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::OnConfirmBtnClick_96197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81AA8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::__xLuaBaseProxy_GetViewAssetId_96198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81BFC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::__xLuaBaseProxy_Init_96199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81C04)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::__xLuaBaseProxy_RegisterDelegates_96200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81C0C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildBuildConsumeController::__xLuaBaseProxy_UnRegisterDelegates_96201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81C14)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgView::_ctor_96190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81160)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgItemView::_ctor_96182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F809FC)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgInfo DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgItemView::get_ApplyInfo_96183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F80AA0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgItemView::Awake_96184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F80B04)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgItemView::SetMsgInfo_96185(DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgInfo applyInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7D398)(this, applyInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgItemView::SetLadderIcon_96186(int32_t ladder_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F80CA0)(this, ladder_, isBR_); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgItemView::OnAgreeBtnClick_96187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F80F60)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgItemView::OnDisagreeBtnClick_96188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F81060)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgItemView::ItemAdapt_96189(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7D7C4)(this, width_); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::_ctor_96159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7C318)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::GetViewAssetId_96160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::Init_96161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::RegisterDelegates_96162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::UnRegisterDelegates_96163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::OnOpen_96164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::NotifyDataStoreUpdated_96165(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::UpdateView_96166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7CD70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_96167(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_96168(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::GameUI_IUIFlowGridDataSource_RowNumber_96169(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::GameUI_IUIFlowGridDataSource_HeightForRow_96170(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::GameUI_IUIFlowGridDataSource_ColumnNumber_96171(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::GameUI_IUIFlowGridDataSource_WidthForColumn_96172(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::GameUI_IUIFlowGridDelegate_DidSelectRow_96173(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::OnGuildRadioBtnClick_96174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7DD08)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::OnRefuseAllBtnClick_96175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E518)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::_UpdateView_m__0_96176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E760)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::__xLuaBaseProxy_GetViewAssetId_96177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E880)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::__xLuaBaseProxy_Init_96178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E888)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::__xLuaBaseProxy_RegisterDelegates_96179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E890)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::__xLuaBaseProxy_UnRegisterDelegates_96180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E898)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgController::__xLuaBaseProxy_OnOpen_96181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E8A0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityView::_ctor_96151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7BB68)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityView::SetTitle_96152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F782D0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityView::SetPrizeInfo_96153(DLL2SDK::Array* selfPrizeInfolist_, DLL2SDK::Array* guildPrizeInfoList_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3F79AA0)(this, selfPrizeInfolist_, guildPrizeInfoList_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityView::UpdateState_96154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7BF34)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityView::UpdatePrizeState_96155(uint32_t selfPrizeBit_, uint32_t guildPrizeBit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7979C)(this, selfPrizeBit_, guildPrizeBit_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityView::UpdateSelfActive_96156(int32_t selfActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7A608)(this, selfActive_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityView::UpdateGuildActive_96157(int32_t guildActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7A760)(this, guildActive_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Guild::GuildActivityView::GetBarPosition_96158(DLL2SDK::Assembly_CSharp::UIProgressBar* progress_, float val_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7BC0C)(this, progress_, val_, offset_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityRewardItemView::_ctor_96150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7BAC4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityRewardItemController::_ctor_96144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7B314)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildActivityRewardItemController::GetViewAssetId_96145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityRewardItemController::Init_96146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildActivityRewardItemController::SetEasyListData_96147(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildActivityRewardItemController::__xLuaBaseProxy_GetViewAssetId_96148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7BAB4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityRewardItemController::__xLuaBaseProxy_Init_96149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7BABC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityItemView::_ctor_96142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7B270)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityItemView::SetAcitivityInfo_96143(int32_t rank_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* memberInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7A8B8)(this, rank_, memberInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityItemController::_ctor_96136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7AE00)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildActivityItemController::GetViewAssetId_96137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityItemController::Init_96138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Guild::GuildActivityItemController::SetEasyListData_96139(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildActivityItemController::__xLuaBaseProxy_GetViewAssetId_96140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7B260)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityItemController::__xLuaBaseProxy_Init_96141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7B268)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::_ctor_96113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F76EC8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::GetViewAssetId_96114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::Init_96115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::RegisterDelegates_96116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::UnRegisterDelegates_96117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::OnGuildInfoBtnClick_96118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F78D98)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::OnGuildInfoCloseBtnClick_96119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F78E9C)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::GetBtnIndex_96120(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::Array* btnList_, int32_t* index_, bool* enable_) { return reinterpret_cast*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x3F78FA0)(this, go_, btnList_, index_, enable_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::OnSelfAwardBtnClick_96121(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F79174)(this, go_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::OnSelfAwardBtnPress_96122(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F792AC)(this, go_, press_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::OnGuildAwardBtnClick_96123(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F79404)(this, go_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::OnGuildAwardBtnPress_96124(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7953C)(this, go_, press_); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::NotifyDataStoreUpdated_96125(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::OnOpen_96126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::ShowContent_96127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F77AC8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::InitGuildLevelRewardData_96128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F77E1C)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::OnEasyListItemClick_96129(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::OnEasyListDataChanged_96130(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::__xLuaBaseProxy_GetViewAssetId_96131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7ADD8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::__xLuaBaseProxy_Init_96132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7ADE0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::__xLuaBaseProxy_RegisterDelegates_96133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7ADE8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::__xLuaBaseProxy_UnRegisterDelegates_96134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7ADF0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildActivityController::__xLuaBaseProxy_OnOpen_96135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7ADF8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::_ctor_96092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BAFC)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::get_WelfareEnable_96093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BBE0)(this); } DLL2SDK::CSProto::msg::WelfareDetail* DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::get_WelfareDetailShow_96094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BBE8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::ReLogin_96095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::SetGuildID_96096(uint64_t guildID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BD18)(this, guildID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::SetWelfareEnable_96097(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BE00)(this, enable_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::GetWelfareListForShow_96098() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore*)>(DLL2SDK::GameAssemblyBase + 0x473B238)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::CompareWelfareList_96099(DLL2SDK::CSProto::msg::WelfarePreview* a_, DLL2SDK::CSProto::msg::WelfarePreview* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473BED0)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::CheckWelfareCanClaim_96100(DLL2SDK::CSProto::msg::WelfarePreview* welfare_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473C15C)(this, welfare_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::RequestGuildWelfareInfo_96101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473AC9C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::ResponseGuildWelfareInfo_96102(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473C25C)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::RequestGuildWelfareDetail_96103(uint32_t welfare_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473C540)(this, welfare_id_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::ResponseGuildWelfareDetail_96104(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473C6B4)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::RequestClaimGuildWelfare_96105(uint32_t welfare_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473CB2C)(this, welfare_id_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::ResponseClaimGuildWelfare_96106(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473CCA0)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::NotifyGuildWelfareAdd_96107(DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473D424)(this, ntf_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::UpdateWelfareAfterClaim_96108(uint32_t welfare_id_, uint32_t receiver_number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473D1D0)(this, welfare_id_, receiver_number_); } DLL2SDK::CSProto::msg::WelfarePreview* DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::GetWelfareById_96109(uint32_t welfare_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473D76C)(this, welfare_id_); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::ResetRedPointFlag_96110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473D924)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::CheckRedPoint_96111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473DA0C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore::__xLuaBaseProxy_ReLogin_96112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x473DBC0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::_ctor_96081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9FD38)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::get_guildDataStore_96082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9FE0C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::RequestGuildBase_96083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9FEA8)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::HasGuild_96084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B95694)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::CompleteGuildRedDot_96085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B958C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::CalculateRemainImpeachTime_96086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7A498)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::CheckGuildSloganLength_96087(DLL2SDK::mscorlib::System::String* slogan_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6FB04)(this, slogan_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::GetTextLength_96088(DLL2SDK::mscorlib::System::String* oriText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA00AC)(this, oriText_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::GetRankStr_96089(int32_t rank_, int32_t permile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B70B88)(rank_, permile_); } bool DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::OpenGuildOnJoin_96090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA01C8)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildSystemAssist::_cctor_96091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA0428)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::_ctor_96071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9A410)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::get_IsWaitingForData_96072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9A4E8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::get_SearchInfoList_96073() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B98918)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::RequestGuildSearch_96074(DLL2SDK::mscorlib::System::String* content_, int32_t mode_, bool noneed_approval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B966C8)(this, content_, mode_, noneed_approval_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::ResponseGuildSearch_96075(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B97420)(this, response_); } DLL2SDK::Assembly_CSharp::Guild::GuildSearchInfo DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::BuildSearchInfo_96076(DLL2SDK::CSProto::msg::GuildSummaryInfo* summaryInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9A4F0)(this, summaryInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::RequestJoinGuild_96077(uint64_t guildID_, bool isAutoJoin_, uint64_t inviterId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B96F10)(this, guildID_, isAutoJoin_, inviterId_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::ResponseGuildApplyJoin_96078(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9AD50)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::RequestAutoJoinGuild_96079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B99F94)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore::ResponseAutoJoinGuild_96080(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9BC80)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::_ctor_96060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A1F0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::get_RankInfoList_Weekly_96061() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B8A314)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::get_RankInfoList_Seasonal_96062() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B8A31C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::ReLogin_96063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::RequestGetRankList_Weekly_96064(bool bMoreData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A54C)(this, bMoreData_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::RequestGetRankList_Seasonal_96065(bool bMoreData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A880)(this, bMoreData_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::RequestGetGuildRankList_96066(DLL2SDK::CSProto::msg::ERankId rankID_, int32_t pageIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8A6F4)(this, rankID_, pageIndex_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::ResponseGetGuildRankList_96067(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8EE38)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::_cctor_96068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8FD68)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore::__xLuaBaseProxy_ReLogin_96069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8FDEC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::_ctor_95998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73E44)(this); } uint64_t DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::get_GuildID_95999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73F74)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::set_GuildID_96000(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73F7C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::get_MemberInfoList_96001() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B71084)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::get_EventInfoList_96002() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B612A0)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::get_SelfRank_96003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B73F8C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::ReLogin_96004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::SetGuildID_96005(uint64_t guildID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5A854)(this, guildID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::GetMemberName_96006(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B740D8)(this, playerID_); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::GetGuildMemberInfo_96007(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B742C0)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::RequestGetGuildMemberList_96008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6D750)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::ResponseGetGuildMemberList_96009(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7444C)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::RefreshMemberState_96010(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* state_, bool bPartUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B74D60)(this, state_, bPartUpdate_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::GetMemberListForListView_96011() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B7513C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::GetMemberListForWeekStarView_96012() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B6D138)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::GetMemberListForRoom_96013() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B75354)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::GetOnlineFormat_96014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B75474)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::CompareMemberListForRoom_96015(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* a_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B75680)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::PriorityOfGuildMemberState_96016(DLL2SDK::Assembly_CSharp::Friend::PlayerStateType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B75910)(this, type_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::SortMemberList_96017(DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore_SortInfo sortInfo_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B7522C)(this, sortInfo_, list_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::SortMemberList_96018(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, int32_t localPlayerWeight_, int32_t onLineWeight_, int32_t inGameWeight_, int32_t roleTypeWeight_, int32_t activityWeight_Daily_, int32_t activityWeight_Weekly_, int32_t activityWeight_Seasonal_, int32_t playerIDWeight_, int32_t joinTimeWeight_) { return reinterpret_cast*, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3B759E0)(this, list_, localPlayerWeight_, onLineWeight_, inGameWeight_, roleTypeWeight_, activityWeight_Daily_, activityWeight_Weekly_, activityWeight_Seasonal_, playerIDWeight_, joinTimeWeight_); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::GetSelfMemberInfo_96019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B75F04)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::RequestGuildFireMember_96020(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B760FC)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::ResponseGuildFireMember_96021(DLL2SDK::CSProto::msg::CSGuild_FireMemberRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B762AC)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::RequestQuitGuild_96022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B7666C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::ResponseQuitGuild_96023(DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B767B8)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::RequestGuildImpeachment_96024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B76C20)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::ResponseGuildImpeachment_96025(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B76D54)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::RequestAppointViceCaptain_96026(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B77350)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::ResponseAppointViceCaptain_96027(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B774AC)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::RequestDeposeViceCaptain_96028(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B778B0)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::ResponseDeposeViceCaptain_96029(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B77A0C)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::RequestSwitchCaptain_96030(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B77E10)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::ResponseSwitchCaptain_96031(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B77F6C)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::RequestGetGuildEventList_96032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B60E1C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::ResponseGetGuildEventList_96033(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B78370)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::SetInviteJoinTime_96034(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B78B90)(this, playerId_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore::__xLuaBaseProxy_ReLogin_96035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B78DDC)(this); } void DLL2SDK::Assembly_CSharp::GuildMemberDataAgent::_ctor_95993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47410A0)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore* DLL2SDK::Assembly_CSharp::GuildMemberDataAgent::get_GuildMemberDS_95994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741174)(this); } bool DLL2SDK::Assembly_CSharp::GuildMemberDataAgent::OnGetGuildMemberList_95995(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741224)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GuildMemberDataAgent::_cctor_95996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47414AC)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildLocationDataStore::_ctor_95988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6C260)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLocationDataStore::CreateProvinceAndCitysList_95989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6C338)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLocationDataStore::GetAllCitysForProvince_95990(DLL2SDK::mscorlib::System::String* ProvinceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6C8A8)(this, ProvinceName_); } void DLL2SDK::Assembly_CSharp::Guild::ProvinceAndCitys::_ctor_95987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4740FC8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore::_ctor_95979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B640D8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore::get_FriendList_95980() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B641B0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore::GetFriends_95981() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B62708)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore::CanInviteToGuild_95982(DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B644DC)(this, info_); } bool DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore::GuildSystemUnlock_95983(DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B64600)(this, info_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore::GetInviteFriendSortValue_95984(DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6471C)(this, info_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore::UpdateInviteCount_95985(uint32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B64860)(this, num_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore::_GetFriends_m__0_95986(DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo a_, DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6491C)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestAssist::_ctor_95969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61C84)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestAssist::OnGuildFriendRequest_95970(DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestAssist_OnResponse* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61D58)(callback_); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestAssist::OnGuildFriendResponse_95971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61E60)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestAssist::_cctor_95972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B61F20)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::_ctor_95911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58260)(this); } uint64_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_GuildID_95912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58438)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::set_GuildID_95913(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58440)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_GuildMemberNum_95914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58450)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::set_GuildMemberNum_95915(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58458)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_GuildMemberNumMax_95916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58460)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_GuildWeekRank_95917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58468)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_GuildWeekRankPer_95918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58470)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_GuildSeasonRank_95919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58478)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_GuildSeasonRankPer_95920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58480)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_DayEndTime_95921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58488)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_WeekEndTime_95922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58490)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_RankSettlementFlag_95923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58498)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::get_ChatInfoList_95924() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3B584A0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::QueryWXGroupInfo_95925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B584A8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::BindWXGroup_95926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B585B4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::ApplyWXGroup_95927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B586C0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::WXGroupCallback_95928(bool result_, int32_t errorCode_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B587CC)(this, result_, errorCode_, url_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::ReLogin_95929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::BuildBaseInfo_95930(DLL2SDK::CSProto::msg::GuildBaseData* rawData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58CCC)(rawData_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::BuildMemberInfo_95931(DLL2SDK::CSProto::msg::GuildMemberData* rawData_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B59020)(rawData_, info_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetViceCaptainName_95932(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B594DC)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestCreateGuild_95933(DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo baseInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5963C)(this, baseInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::OnCreateGuildResponse_95934(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B59914)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestGuildConf_95935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B59BF8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::OnGuildConfReponse_95936(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B59CF8)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestGuildInfo_95937(bool takePrize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B59F0C)(this, takePrize_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::OnGuildInfoReponse_95938(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5A070)(this, response_); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetCaptainData_95939(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5AA0C)(this, index_); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetSelfRoleType_95940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5AB0C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestDismissGuild_95941(uint64_t guildID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5AC8C)(this, guildID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::ReponseDismissGuild_95942(DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5ADD8)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestRefuseImpeachment_95943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5B1BC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::ResponseRefuseImpeachment_95944(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5B2F0)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestAcceptImpeachment_95945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5B670)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::ResponseAcceptImpeachment_95946(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5B7A4)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestModifyGuildInfo_95947(DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo baseInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5BB24)(this, baseInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::ResponseModifyGuildInfo_95948(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5C010)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestDailyActivityReward_95949(int32_t index_, DLL2SDK::CSProto::msg::GuildDailyPrizeType prizeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5CA2C)(this, index_, prizeType_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::ResponseDailyActivityReward_95950(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5CB94)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::CheckGuildPrize_95951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5CFF4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::SetShowingRankPrize_95952(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5D69C)(this, flag_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestGuildShout_95953(uint64_t guildID_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5D744)(this, guildID_, playerID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::RequestGuildTalk_95954(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5D8B0)(this, content_); } DLL2SDK::Assembly_CSharp::Guild::GuildChatInfo DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::BuildChatInfo_95955(DLL2SDK::CSProto::msg::ChatMessageInfo* msgInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5DA88)(this, msgInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::NotifyGuildMessage_95956(DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf* notify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5E2AC)(this, notify_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetActivityRewardNum_95957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5E528)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetGuildLabelType_95958(DLL2SDK::Assembly_CSharp::Guild::GuildLabelType labelType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5E7E0)(labelType_); } DLL2SDK::Assembly_CSharp::Guild::GuildLabelType DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetGuildLabelType_95959(DLL2SDK::mscorlib::System::String* labelType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5E8EC)(labelType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetGuildLimitDesc_95960(bool allowJoin_, bool needApproval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5EA50)(allowJoin_, needApproval_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetBuildConsumeItemID_95961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5EB5C)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetBuildConsumeItemCount_95962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5ECC8)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::CheckRedPoint_95963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5EE34)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::CheckCanImpeachCaptain_95964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5F298)(this); } uint32_t DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::GetImpeachLimitTime_95965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5F3C8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::SetWeekPrizeNtf_95966(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5D514)(this, ntf_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::SetSeasonPrizeNtf_95967(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5D5D8)(this, ntf_); } void DLL2SDK::Assembly_CSharp::Guild::GuildDataStore::__xLuaBaseProxy_ReLogin_95968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5F534)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo::_ctor_95909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B58394)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo::IsValid_95910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B78EB8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelActivityReward::_ctor_95908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B688FC)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildIconItem::_ctor_95907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B66F60)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildLevelMaxMember::_ctor_95906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B6BAE8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildCityItem::_ctor_95905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8EA6C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildProvinceItem::_ctor_95904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B86568)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::_ctor_95884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B56F68)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::get_WeekPrizeConf_95885() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist*)>(DLL2SDK::GameAssemblyBase + 0x3B570EC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::get_SeasonPrizeConf_95886() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist*)>(DLL2SDK::GameAssemblyBase + 0x3B570F4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::get_EventConf_95887() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist*)>(DLL2SDK::GameAssemblyBase + 0x3B570FC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::get_LeveConf_95888() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist*)>(DLL2SDK::GameAssemblyBase + 0x3B57104)(this); } DLL2SDK::CSProto::msg::CsGuildBaseConf* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::get_BaseConf_95889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5710C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::UpdateConf_95890(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B57114)(this, res_); } DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::GetGuildSeasonPrize_95891(int32_t rank_, int32_t per_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5730C)(this, rank_, per_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::GetGuildWeekPrizeForShow_95892() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist*)>(DLL2SDK::GameAssemblyBase + 0x3B5753C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::GetGuildSeasonPrizeForShow_95893() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist*)>(DLL2SDK::GameAssemblyBase + 0x3B57788)(this); } DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::GetGuildWeekPrize_95894(int32_t rank_, int32_t per_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B579D4)(this, rank_, per_); } DLL2SDK::CSProto::msg::CsGuildLevelConf* DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::GetCsGuildLevelConfByLevel_95895(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B57C04)(this, level_); } uint32_t DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::GetFriendMaxRequestNum_95896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B57DF8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildConfAssist::_cctor_95897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B57EE0)(); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::_ctor_95865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E8A8)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::get_IsWaitingForData_95866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E980)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::get_ApplyInfoList_95867() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3F7CFD8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::ReLogin_95868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::SetGuildID_95869(uint64_t guildID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7EA74)(this, guildID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::RequestGetApplyJoinList_95870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7CB04)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgInfo DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::BuildApplyMsgInfo_95871(DLL2SDK::CSProto::msg::GuildApplyData* rawData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7EB50)(this, rawData_); } bool DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::ContainsApplyMsgInfo_95872(DLL2SDK::CSProto::msg::GuildApplyData* rawData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7F040)(this, rawData_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::GetApplyMsgPlayerIndex_95873(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7F200)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::ResponseGetApplyJoinList_95874(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7F368)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::CalculateApplyNum_95875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7FBF8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::RequestDeleteAll_95876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7E5D0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::ResonseDeleteAll_95877(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7FD58)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::RequestGuildApproveJoin_95878(uint64_t playerID_, bool agree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7FF34)(this, playerID_, agree_); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::ResponseGuildApproveJoin_95879(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F80184)(this, response_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::GetApplyMsgIndex_95880(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F806C0)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::SetServerRedPointFlag_95881(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F80828)(this, flag_); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::CheckRedPoint_95882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F808E4)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore::__xLuaBaseProxy_ReLogin_95883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F80990)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestLoginAutoLinkChanneleReportData::_ctor_95862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B16AC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestLoginAutoLinkChanneleReportData::Tlog_95863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B127C)(); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestLoginAutoLinkChanneleReportData::Reset_95864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B1750)(); } void DLL2SDK::Assembly_CSharp::GuestBindingView::_ctor_95858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F76868)(this); } void DLL2SDK::Assembly_CSharp::GuestBindingView::ShowItem_95859(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buttons_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F7690C)(this, buttons_); } void DLL2SDK::Assembly_CSharp::GuestBindingView::ResetDefaut_95860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F76C48)(this); } void DLL2SDK::Assembly_CSharp::GuestBindingView::SafeResetButtonActive_95861(DLL2SDK::Assembly_CSharp::UIButton* button_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F76D34)(this, button_, active_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformSystemAssist::_ctor_95849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B034C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformSystemAssist::GotoBindingPlatfrom_95850(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AAF30)(this, platform_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformSystemAssist::OnLinkTimeout_95851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB444)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformSystemAssist::OnGuestBindCallback_95852(bool success_, int32_t retCode_, int32_t innerCode_, DLL2SDK::mscorlib::System::String* confirmCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B0464)(this, success_, retCode_, innerCode_, confirmCode_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformSystemAssist::excuteGuestBindCallbackHandler_95853(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channelType_, bool success_, int32_t retCode_, int32_t innerCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B0660)(this, channelType_, success_, retCode_, innerCode_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformSystemAssist::ReqAccountextBind_95854(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channelType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B0D14)(this, channelType_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformSystemAssist::ReqActvBindAccount_95855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B0E70)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformSystemAssist::NotifyRefreshCurrentChannel_95856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B1010)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformSystemAssist::_cctor_95857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B161C)(); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::_ctor_95798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACCEC)(this); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_CurrentChannelType_95799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACDC8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_linkedChannels_95800() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore*)>(DLL2SDK::GameAssemblyBase + 0x35ABDE8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::set_linkedChannels_95801(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35ACDD0)(this, value_); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_linkedChannelCallbacked_95802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB43C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::set_linkedChannelCallbacked_95803(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACDD8)(this, value_); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_IsBindingPlatform_95804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACDE0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::set_IsBindingPlatform_95805(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACDE8)(this, value_); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_IsGuestBindPlatformPop_95806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACDF0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::set_IsGuestBindPlatformPop_95807(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACDF8)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_ActivityID_95808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACE00)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::set_ActivityID_95809(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35846A8)(this, value_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::InitData_95810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACE08)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::CheckPlatformState_95811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACED0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetBindingPlatform_95812(bool isSuccess_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35AD22C)(this, isSuccess_, list_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::AddBindPlatform_95813(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channelType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AD69C)(this, channelType_); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsValid_95814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35845BC)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetLoginPlatform_95815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AD834)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::ReLogin_95816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_CurrentButtonId_95817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AD9EC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::set_CurrentButtonId_95818(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB2A4)(this, value_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_BtnClickTime_95819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AD9F4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::set_BtnClickTime_95820(DLL2SDK::mscorlib::System::DateTime value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB2AC)(this, value_); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsEnableLinkPlatform_95821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A64D8)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsCanLinkWithLinkedChannel_95822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ADA04)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsLinkedChannel_95823(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A866C)(this, channel_); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsShowLinkTip_95824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AE82C)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsGuestNoChannel_95825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AE09C)(this); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_CurrentLoginChannelType_95826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AEC60)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetLinkedChannels_95827() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore*)>(DLL2SDK::GameAssemblyBase + 0x35AEDE0)(this); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetShownLinkedChannel_95828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AF290)(this); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetGroup1LinkedChannel_95829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A6C74)(this); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetGroup2LinkedChannel_95830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A6E10)(this); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetGroup3LinkedChannel_95831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A6FAC)(this); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetGroup4LinkedChannel_95832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A7148)(this); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetGroup5LinkedChannel_95833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A72E4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsEnableMultiplyChannelLinked_95834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AF9AC)(); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsKingEnableMultiplyChannelLinked_95835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AFC50)(); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsKoreaEnableMultiplyChannelLinked_95836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AFE08)(); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetFacebookRelatedChannel_95837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AFFA4)(); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::GetLinkedChannelsCount_95838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ADF9C)(this); } int64_t DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::Data2Flag_95839(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35AE19C)(this, data_); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::Flag2Channel_95840(int64_t flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AF788)(flag_); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::IsPowerby2_95841(int64_t n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B0190)(n_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_LinkChannelGroup_1_95842() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x35AE3A4)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_LinkChannelGroup_2_95843() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x35A8228)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_LinkChannelGroup_3_95844() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x35AE5FC)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_LinkChannelGroup_4_95845() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x35AE714)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::get_LinkChannelGroup_5_95846() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x35AF670)(); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::_cctor_95847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B02B4)(); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore::__xLuaBaseProxy_ReLogin_95848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B0344)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::_ctor_95782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB608)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::DoUnoBind_95783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB6F0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::RegisterDelegates_95784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::UnRegisterDelegates_95785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::OnUNOLinkClick_95786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB7A8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::BindPlatform_95787(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ABACC)(this, platform_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::platformReloginFail_95788(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ABE00)(this, msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::OnGuestBindCallbackHandler_95789(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AC20C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::Logout_95790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACAA0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::GetSuccessContent_95791(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AC6A4)(this, channel_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::GetFakeChannelName_95792(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channelType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AC7C4)(this, channelType_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::OnLinkTimeout_95793(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACB94)(this, msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::OnLinkFailed_95794(bool timeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AC8F8)(this, timeout_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::get_linkTimeoutTime_95795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ABDF0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::__xLuaBaseProxy_RegisterDelegates_95796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACCDC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingNewController::__xLuaBaseProxy_UnRegisterDelegates_95797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ACCE4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::_ctor_95742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A60C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::GetViewAssetId_95743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::Init_95744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::SetChannelItems_95745() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController*)>(DLL2SDK::GameAssemblyBase + 0x35A6618)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::ResetGroupButtons_95746(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buttons_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35A6770)(this, buttons_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::ResetGroup1Buttons_95747(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buttons_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35A75D8)(this, buttons_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::ResetGroup2Buttons_95748(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buttons_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35A7A6C)(this, buttons_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::ResetGroup3Buttons_95749(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buttons_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35A7480)(this, buttons_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::ResetGroup4Buttons_95750(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buttons_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35A7914)(this, buttons_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::ResetGroup5Buttons_95751(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buttons_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35A77BC)(this, buttons_); } DLL2SDK::Assembly_CSharp::UIButton* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::GetGroup2RelatedButton_95752(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A8558)(this, channel_); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::ResetLinkedButtons_95753(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buttons_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_, DLL2SDK::Assembly_CSharp::UIButton* button_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GCloud::ChannelType, DLL2SDK::Assembly_CSharp::UIButton*)>(DLL2SDK::GameAssemblyBase + 0x35A7E6C)(this, buttons_, channel_, button_); } bool DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::IsInstalledLine_95754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A7FC0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::RegisterDelegates_95755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::UnRegisterDelegates_95756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnOpen_95757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::platformReloginFail_95758(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A922C)(this, msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnGuestBindCallbackHandler_95759(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A9668)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::Logout_95760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AA088)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnGarenaBindFail_95761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AA198)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnBindFacebook_95762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AA448)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnBindGarena_95763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AA844)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnBindLine_95764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AA91C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnGooglePlayLinkBtnClicked_95765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AABC0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnGameCenterLinkBtnClicked_95766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AAC98)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnUNOLinkBtnClicked_95767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AAD70)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnAppleLinkBtnClicked_95768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AAE48)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::BindPlatform_95769(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AA520)(this, platform_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnLinkTimeout_95770(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB2C4)(this, msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::OnLinkFailed_95771(bool timeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A9E64)(this, timeout_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::GetContent_95772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A7C74)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::GetSuccessContent_95773(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A9B78)(this, channel_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::GetFakeChannelName_95774(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channelType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A9D00)(this, channelType_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::get_linkTimeoutTime_95775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AAF20)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::_cctor_95776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB518)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::__xLuaBaseProxy_GetViewAssetId_95777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB5E0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::__xLuaBaseProxy_Init_95778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB5E8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::__xLuaBaseProxy_RegisterDelegates_95779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB5F0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::__xLuaBaseProxy_UnRegisterDelegates_95780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB5F8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingController::__xLuaBaseProxy_OnOpen_95781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35AB600)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingPopView::_ctor_95741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D012C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::_ctor_95729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF96C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::Init_95730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::GetViewAssetId_95731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::RegisterDelegates_95732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::UnRegisterDelegates_95733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::onResGamepadConnected_95734(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CFE9C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::SetViewConnectState_95735(bool isConnected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CFB28)(this, isConnected_); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::SetUIPanelDepth_95736(int32_t addDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CFFC8)(this, addDepth_); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::__xLuaBaseProxy_Init_95737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D010C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::__xLuaBaseProxy_GetViewAssetId_95738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0114)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::__xLuaBaseProxy_RegisterDelegates_95739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D011C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::GamePadConnectingController::__xLuaBaseProxy_UnRegisterDelegates_95740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0124)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopView::_ctor_95728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ADD90)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::_ctor_95713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AD058)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::GetViewAssetId_95714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::Init_95715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::OnOpen_95716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::OnChatOpen_95717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AD568)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_95718(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_95719(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::GameUI_IUIFlowGridDataSource_RowNumber_95720(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::GameUI_IUIFlowGridDataSource_ColumnNumber_95721(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::GameUI_IUIFlowGridDataSource_HeightForRow_95722(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::GameUI_IUIFlowGridDataSource_WidthForColumn_95723(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::GameUI_IUIFlowGridDelegate_DidSelectRow_95724(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::__xLuaBaseProxy_GetViewAssetId_95725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ADD78)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::__xLuaBaseProxy_Init_95726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ADD80)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledPopController::__xLuaBaseProxy_OnOpen_95727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ADD88)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::_ctor_95703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AB7F8)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::Awake_95704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AB89C)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::OnDestroy_95705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ABA68)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::OnChatBtnClick_95706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ABBFC)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::SetPlayerInfo_95707(DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallPlayer* Player_, DLL2SDK::System_Core::System::Action* OnChatBtnClickCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ABDBC)(this, Player_, OnChatBtnClickCallback_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::SetLadderIcon_95708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AC014)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::SetLadderIcon_95709(int32_t LadderLevel_, DLL2SDK::Assembly_CSharp::UISprite* Icon_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AC9B8)(this, LadderLevel_, Icon_, isBR_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::SetFriendState_95710(DLL2SDK::Assembly_CSharp::Friend::PlayerStateShow State_, uint64_t LogoutTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ACC70)(this, State_, LogoutTime_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::SetStatusLabel_95711(bool bOnLine_, bool bInGame_, bool bOffLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ACF1C)(this, bOnLine_, bInGame_, bOffLine_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecalledItemView::SetPlayerState_95712(DLL2SDK::Assembly_CSharp::UILabel* StateLabel_, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AC1C4)(this, StateLabel_, state_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallTipsView::_ctor_95702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2890)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallTipsController::_ctor_95697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B243C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallTipsController::GetViewAssetId_95698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallTipsController::Init_95699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallTipsController::__xLuaBaseProxy_GetViewAssetId_95700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2880)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallTipsController::__xLuaBaseProxy_Init_95701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2888)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallSystemAssist::_ctor_95689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1AE0)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallSystemAssist::SendInviteMessage_95690(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A8F94)(target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallSystemAssist::GetInviteURL_95691(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1B84)(target_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallSystemAssist::OnSendInviteUrlSuccess_95692(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1E20)(target_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallSystemAssist::OnSendInviteUrlFail_95693(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_, int32_t retCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1FDC)(target_, retCode_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallSystemAssist::RequestFriendRecallData_95694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2238)(); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallSystemAssist::SetLocalShowFlag_95695(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AA5EC)(flag_); } bool DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallSystemAssist::GetLocalShowFlag_95696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2330)(); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainView::_ctor_95685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B15F4)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainView::Init_95686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainView::Update_95687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1748)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainView::__xLuaBaseProxy_Init_95688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1AD8)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::_ctor_95655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AE9F0)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::Init_95656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::OnOpen_95657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::WillTabShow_95658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::GetViewAssetId_95659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::RegisterDelegates_95660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::UnRegisterDelegates_95661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::AdaptationView_95662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AECE8)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::NotifyDataStoreUpdated_95663(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::OnTipsBtnClick_95664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AFEC0)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::OnEmptyInviteBtnClick_95665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AFFB0)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::GoDetailBtnClick_95666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B0234)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_95667(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_95668(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::GameUI_IUIFlowGridDataSource_RowNumber_95669(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::GameUI_IUIFlowGridDataSource_ColumnNumber_95670(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::GameUI_IUIFlowGridDataSource_HeightForRow_95671(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::GameUI_IUIFlowGridDataSource_WidthForColumn_95672(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::GameUI_IUIFlowGridDelegate_DidSelectRow_95673(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::OnRecallFriend_95674(uint64_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B0AB4)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::UpdateInfo_95675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AEDD4)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::UpdateRewardView_95676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B0E6C)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::_UpdateInfo_m__0_95677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1468)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::__xLuaBaseProxy_Init_95678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1588)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::__xLuaBaseProxy_OnOpen_95679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1590)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::__xLuaBaseProxy_GetViewAssetId_95680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B1598)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::__xLuaBaseProxy_RegisterDelegates_95681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B15A0)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallMainController::__xLuaBaseProxy_UnRegisterDelegates_95682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B15A8)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallItemView::_ctor_95647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ADE34)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallItemView::Awake_95648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ADED8)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallItemView::OnDestroy_95649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AE06C)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallItemView::SetPlayerInfo_95650(DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallPlayer* Player_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AE200)(this, Player_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallItemView::OnRecallBtnClick_95651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AE728)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallItemView::ItemAdapt_95652(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AE814)(this, width_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallItemView::SetPlatformIcon_95653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AE514)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallItemView::SetDragScroll_95654(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AE8B4)(this, scrollView_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::_ctor_95619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A96D8)(this); } uint32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_FriendRecallBeginTime_95620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9808)(this); } uint32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_FriendRecallEndTime_95621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9810)(this); } int32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_FriendRecallActivePoint_95622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9818)(this); } int32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_RewardsGotNum_95623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9820)(this); } uint32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_MinRecallLevel_95624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9828)(this); } uint32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_MinLogoutTime_95625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9830)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_FriendRecallActiveAwardList_95626() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore*)>(DLL2SDK::GameAssemblyBase + 0x34A9838)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_RecommandRecallList_95627() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore*)>(DLL2SDK::GameAssemblyBase + 0x34A9840)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_RecalledFriendsList_95628() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore*)>(DLL2SDK::GameAssemblyBase + 0x34A9848)(this); } bool DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::get_SatisfyLevelLimit_95629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9850)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::ReLogin_95630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::InitializeDataStore_95631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::ResetData_95632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A99A0)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::RequestCallBackInfo_95633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9AEC)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::OnGetCallBackInfoResp_95634(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9D50)(this, response_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::RequestCallBackReward_95635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AAC4C)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::OnGetCallBackRewardResp_95636(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AAD5C)(this, response_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::RequestRecallFriend_95637(uint64_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AB340)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::OnRecallFriendResp_95638(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AB4A0)(this, response_); } bool DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::IsFriendRecallOpen_95639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9BFC)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::SetFriendRecallTime_95640(uint32_t start_time_, uint32_t end_time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AB60C)(this, start_time_, end_time_); } DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallPlayer* DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::ConstructPlayerInfo_95641(DLL2SDK::CSProto::msg::CallBackPlayerInfo* CallBackPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AA9A8)(this, CallBackPlayer_); } bool DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::CanGetReward_95642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488644)(this); } bool DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::HandleRecommandData_95643(DLL2SDK::mscorlib::System::Collections::Generic::List_1* RecommandPlayers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34AA714)(this, RecommandPlayers_); } int32_t DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::_HandleRecommandData_m__0_95644(DLL2SDK::CSProto::msg::CallBackPlayerInfo* a_, DLL2SDK::CSProto::msg::CallBackPlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AB774)(a_, b_); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::__xLuaBaseProxy_ReLogin_95645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AB7E8)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore::__xLuaBaseProxy_InitializeDataStore_95646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AB7F0)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActiveAwardInfo::_ctor_95618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9634)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallPlayer::_ctor_95617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34AB6D0)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopView::_ctor_95616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9590)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::_ctor_95598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A838C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::GetViewAssetId_95599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::Init_95600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::OnOpen_95601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::RegisterDelegates_95602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::UnRegisterDelegates_95603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::SetBtnsShow_95604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A8690)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::OnMoreBtnClick_RecallFriend_95605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A8EF0)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::OnSMSBtnClick_RecallFriend_95606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9234)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::OnLineBtnClick_RecallFriend_95607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A92D8)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::OnGarenaBtnClick_RecallFriend_95608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A937C)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::OnWhatsAPPBtnClick_RecallFriend_95609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9420)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::OnMessengerBtnClick_RecallFriend_95610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A94C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::__xLuaBaseProxy_GetViewAssetId_95611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9568)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::__xLuaBaseProxy_Init_95612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9570)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::__xLuaBaseProxy_OnOpen_95613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9578)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::__xLuaBaseProxy_RegisterDelegates_95614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9580)(this); } void DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallActionPopController::__xLuaBaseProxy_UnRegisterDelegates_95615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A9588)(this); } void DLL2SDK::Assembly_CSharp::LikeData::_ctor_95597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D142BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Social::SocialSystemAssist::_ctor_95591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEF448)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Social::SocialSystemAssist::SendLikeRequest_95592(uint64_t otherPlayerId_, uint64_t matchGUID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEF51C)(this, otherPlayerId_, matchGUID_); } void DLL2SDK::Assembly_CSharp::GameUI::Social::SocialSystemAssist::OnLikeRes_95593(DLL2SDK::CSProto::msg::CSGspLike_LikeRes* resp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEFA28)(this, resp_); } void DLL2SDK::Assembly_CSharp::GameUI::Social::SocialSystemAssist::OnBeLiked_95594(DLL2SDK::CSProto::msg::CSGspLike_LikeNtf* resp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEFDCC)(this, resp_); } void DLL2SDK::Assembly_CSharp::GameUI::Social::SocialSystemAssist::SendRollNotice_95595(DLL2SDK::mscorlib::System::String* prompt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF020C)(this, prompt_); } void DLL2SDK::Assembly_CSharp::GameUI::Social::SocialSystemAssist::_cctor_95596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DF04D0)(); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::_ctor_95565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A17D0)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::InviteFacebookFriend_95566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3495E5C)(); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::InviteGarenaFriend_95567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34961C4)(); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::InviteFacebookTeam_95568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A1F20)(); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::InviteGarenaTeam_95569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A1010)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::GetInviteEnterRoomParam_95570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A21B4)(); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::SendInviteMessage_95571(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_, DLL2SDK::mscorlib::System::String* str_invite_type_, DLL2SDK::mscorlib::System::String* invite_param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A18A4)(target_, str_invite_type_, invite_param_); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::OnSendMessageSuccess_95572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A22D0)(); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::OnSendInviteUrlSuccess_95573(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A257C)(target_); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::OnSendInviteUrlFail_95574(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_, int32_t retCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A2950)(target_, retCode_); } bool DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::CheckGarenaInvite_95575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A1BD4)(); } bool DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::CheckGarenaShouldShow_95576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3495B80)(); } bool DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::CheckFacebookMessengerInvite_95577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A2BDC)(); } bool DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::CheckMessengerShouldShow_95578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A09C8)(); } bool DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::CheckLineShouldShow_95579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A07D4)(); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::SendInviteMessage_95580(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A0C40)(target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::GetInviteTeamURL_95581(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A2F28)(target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::GetURLInviteTeamParam_95582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A34C4)(); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::CheckURLInviteTeamParam_95583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A3B04)(); } bool DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::GetURLInviteTeamParamSwitch_95584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A3E24)(); } bool DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::CheckAppInstalled_95585(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3482B80)(target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::HandleURLLocalSuffix_95586(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A323C)(url_); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::DoQuickTeamInvite_95587(DLL2SDK::mscorlib::System::String* InviteParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A41CC)(InviteParam_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::EncryptStr_95588(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A3838)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::DecryptStr_95589(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A3EEC)(str_); } void DLL2SDK::Assembly_CSharp::Friend::RelationInviteAssist::_cctor_95590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A4878)(); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopView::_ctor_95564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A172C)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::_ctor_95545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349FB78)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::GetViewAssetId_95546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::Init_95547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::OnOpen_95548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::RegisterDelegates_95549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::UnRegisterDelegates_95550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::ControlInviteBtnActive_95551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349FE7C)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::OnMessengerBtnClick_InviteTeam_95552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A0B64)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::OnGarenaBtnClick_InviteTeam_95553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A0F38)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::OnLineBtnClick_InviteTeam_95554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A12D8)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::OnSystemBtnClick_InviteTeam_95555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A13B4)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::OnWhatsAppBtnClick_InviteTeam_95556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A1490)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::OnSMSBtnClick_InviteTeam_95557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A156C)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::OnHideView_95558(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A1648)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::__xLuaBaseProxy_GetViewAssetId_95559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A1704)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::__xLuaBaseProxy_Init_95560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A170C)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::__xLuaBaseProxy_OnOpen_95561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A1714)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::__xLuaBaseProxy_RegisterDelegates_95562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A171C)(this); } void DLL2SDK::Assembly_CSharp::Friend::RelationFriendInvitePopController::__xLuaBaseProxy_UnRegisterDelegates_95563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A1724)(this); } void DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::_ctor_95518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E66C)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_ColorOffLine_95519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E710)(); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_ColorOnLine_95520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E7D4)(); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_ColorInGroup_95521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E898)(); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_ColorInReady_95522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E95C)(); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_ColorInGame_95523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349EA20)(); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_ColorInObserve_95524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349EAE4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_OffLineText_95525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349EBA8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_OnLineText_95526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349EC2C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_InGroupText_95527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349ECB0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_InReadyText_95528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349ED34)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_InGameText_95529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349EDB8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_SpvpMatch_95530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349EE3C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_SpvpRank_95531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349EEC0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_BrMatch_95532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349EF44)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_BrRank_95533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349EFC8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_BrRoom_95534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F04C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_SpvpRoom_95535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F0D0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::get_InObserveText_95536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F154)(); } DLL2SDK::Assembly_CSharp::Friend::PlayerStateType DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::ChangePlayerServerStateToClientState_95537(int32_t steteEnum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F1D8)(steteEnum_); } DLL2SDK::Assembly_CSharp::Friend::PlayerState DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::GetPlayerState_95538(int32_t stateEnum_, uint64_t playerID_, DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* RoomDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F2AC)(stateEnum_, playerID_, RoomDS_); } DLL2SDK::Assembly_CSharp::Friend::PlayerStateInvitation DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::GetPlayerStateInvitation_95539(DLL2SDK::Assembly_CSharp::Friend::PlayerState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F414)(state_); } DLL2SDK::Assembly_CSharp::Friend::PlayerStateShow DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::GetPlayerStateShow_95540(int32_t stateEnum_, uint64_t playerID_, DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* RoomDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F4E0)(stateEnum_, playerID_, RoomDS_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::GetPlayerStateColor_95541(DLL2SDK::Assembly_CSharp::Friend::PlayerStateShow stateShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F5E8)(stateShow_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::GetPlayerStateText_95542(DLL2SDK::Assembly_CSharp::Friend::PlayerStateShow stateShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F760)(stateShow_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::GetPlayerStateSprite_95543(DLL2SDK::Assembly_CSharp::Friend::PlayerStateShow stateShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349F928)(stateShow_); } int32_t DLL2SDK::Assembly_CSharp::Friend::PlayerStatusCommonInfo::GetPlayerStatePriority_95544(int32_t stateEnum_, uint64_t playerID_, DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* RoomDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349FA70)(stateEnum_, playerID_, RoomDS_); } void DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::_ctor_95505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349DBBC)(this); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::get_InviteFriendShow_95506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349DC90)(); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::get_InviteFriendShowWhenGuest_95507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349DD40)(); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::get_InviteTeamShow_95508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349DDF0)(); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::get_InviteTeamShowWhenGuest_95509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349DEA0)(); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::get_ShareShow_95510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349DF50)(); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::get_ShareShowWhenGuest_95511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E000)(); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::get_MessengerSendShow_95512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E0B0)(); } void DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::InitSwitchData_95513(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349D73C)(data_); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::CheckInviteFriendEnable_95514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348217C)(); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::CheckInviteTeamEnable_95515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E160)(); } bool DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::IsShareVailidByPlatform_95516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E368)(); } void DLL2SDK::Assembly_CSharp::Friend::InviteAndShareSwitch::_cctor_95517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E5C4)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsView::_ctor_95503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3390)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsView::SetData_95504(DLL2SDK::mscorlib::System::String* tips_, DLL2SDK::mscorlib::System::String* title_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C2D5C)(this, tips_, title_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::_ctor_95484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C24C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::GetViewAssetId_95485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::RegisterDelegates_95486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::UnRegisterDelegates_95487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::HideView_95488(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C29A8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::OnOpen_95489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::Init_95490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::SetViewData_95491(DLL2SDK::mscorlib::System::String* tips_, DLL2SDK::mscorlib::System::String* title_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C2C20)(this, tips_, title_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::SetOKBtnLabel_95492(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C2F60)(this, content_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::SetOKBtnFunc_95493(DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C306C)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::OnCloseClick_95494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3114)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::OnOKBtnClick_95495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C31C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::Close_95496(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, closeType_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::__xLuaBaseProxy_GetViewAssetId_95497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3360)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::__xLuaBaseProxy_RegisterDelegates_95498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::__xLuaBaseProxy_UnRegisterDelegates_95499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3370)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::__xLuaBaseProxy_OnOpen_95500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3378)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::__xLuaBaseProxy_Init_95501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::GuestBindingPlatformPopTipsController::__xLuaBaseProxy_Close_95502(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C3388)(this, P0_); } void DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::_ctor_95438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34967E4)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::get_FriendDS_95439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34968E8)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendViewMode* DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::get_FriendVM_95440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496998)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendGetAllFriendRequest_95441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3487754)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::CheckReconnect_95442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496BE8)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendGetFriendRequest_95443(DLL2SDK::CSProto::msg::FriendType friendType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496A48)(this, friendType_); } void DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::RestoreDefault_95444(DLL2SDK::CSProto::msg::FriendType friendType_, bool isDefualt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496CBC)(this, friendType_, isDefualt_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendGetFriendRequest_95445(int32_t pageIndex_, DLL2SDK::CSProto::msg::FriendType friendType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496DBC)(this, pageIndex_, friendType_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnGetFriendResponse_95446(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496F3C)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendStatusChangeNotify_95447(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349754C)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendGuildInfoChangeNotify_95448(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3497814)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendGetMessageRequest_95449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3497AB4)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendGetAddMessageResponse_95450(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3497BE4)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendAddRequest_95451(uint64_t playerid_, int32_t msource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3498078)(this, playerid_, msource_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendAddResponse_95452(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3498350)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendAddMessageNotify_95453(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3498F68)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendAddAnswerRequest_95454(uint64_t playerid_, int32_t flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348C15C)(this, playerid_, flag_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendAddAnswerResponse_95455(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348C474)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendAddAnswerAllRequest_95456(DLL2SDK::CSProto::msg::AnswerType flag_, int32_t PageIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348B5A0)(this, flag_, PageIndex_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendAddAnswerAllResponse_95457(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348CF58)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::RequestObserveFriend_95458(uint64_t playerID_, uint32_t matchRoomAddr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34991DC)(this, playerID_, matchRoomAddr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnObserveFriendResponse_95459(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34994E4)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendSearchRequest_95460(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347E574)(this, name_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendSearchResponse_95461(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347EAB0)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendGetBlackListRequest_95462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3499820)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendGetBlackListResponse_95463(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3499950)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendGetRecommendFriendsRequest_95464(DLL2SDK::CSProto::msg::FavorGameType gameType_, DLL2SDK::CSProto::msg::LadderType ladderType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347E724)(this, gameType_, ladderType_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnGetRecommendFriendsResponse_95465(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3499D2C)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendDeleteRequest_95466(uint64_t playerid_, int32_t reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349A300)(this, playerid_, reason_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendDeleteResponse_95467(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349A5A8)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendDeleteNotify_95468(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349AB50)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendBlackRequest_95469(uint64_t playerid_, bool addFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349ADE0)(this, playerid_, addFlag_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendBlackResponse_95470(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349B08C)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendBlackStrangerRequest_95471(uint64_t playerid_, bool addFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349B5F8)(this, playerid_, addFlag_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendBlackStrangerResponse_95472(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349B8A4)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendGetRecentGamePlayersReq_95473(DLL2SDK::CSProto::msg::RecommendType gameType_, int32_t pageIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3487974)(this, gameType_, pageIndex_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendGetRecentPlayersReq_95474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349BE34)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnGetRecentGamePlayersResponse_95475(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349BFDC)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnGetRecentPlayersResponse_95476(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349C4F0)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendAuthorityGetReq_95477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349C9D4)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendAuthorityGetResponse_95478(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349CB04)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendFriendAuthoritySetReq_95479(bool ignoreStranger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348ACE8)(this, ignoreStranger_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnFriendAuthoritySetResponse_95480(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349CE74)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::SendRelationFriendSwitchDataRequest_95481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349D374)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::OnRelationFriendSwitchDataNotify_95482(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349D4A4)(this, message_, errstr_); } void DLL2SDK::Assembly_CSharp::Friend::FriendSystemAssist::_cctor_95483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349D9D4)(); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListView::_ctor_95437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349669C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::_ctor_95411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3493DE8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GetViewAssetId_95412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::RegisterDelegates_95413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::UnRegisterDelegates_95414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::Init_95415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GameUI_IUITabController_WillTabShow_95416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_95417(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::UpdateView_95418(bool resetpostion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3494C80)(this, resetpostion_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_95419(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_95420(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GameUI_IUIFlowGridDataSource_RowNumber_95421(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GameUI_IUIFlowGridDataSource_HeightForRow_95422(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::UpdateApplicateBadge_95423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34948F0)(this); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GameUI_IUIFlowGridDataSource_ColumnNumber_95424(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GameUI_IUIFlowGridDataSource_WidthForColumn_95425(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::GameUI_IUIFlowGridDelegate_DidSelectRow_95426(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::WidthForColumn_95427(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3495610)(this, grid_, row_, column_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::ControlInviteShow_95428(bool bNoFriend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3494E80)(this, bNoFriend_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::OnFBBtnClick_95429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3495D84)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::OnGarenaBtnClick_95430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34960EC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::OnInviteFriendBtnClick_95431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496494)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::_WillTabShow_m__0_95432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496584)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::__xLuaBaseProxy_GetViewAssetId_95433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349667C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::__xLuaBaseProxy_RegisterDelegates_95434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496684)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::__xLuaBaseProxy_UnRegisterDelegates_95435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349668C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListEnController::__xLuaBaseProxy_Init_95436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496694)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::_ctor_95389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3492744)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GetViewAssetId_95390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::RegisterDelegates_95391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::UnRegisterDelegates_95392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::Init_95393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GameUI_IUITabController_WillTabShow_95394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_95395(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::UpdateView_95396(bool resetpostion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3493188)(this, resetpostion_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_95397(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_95398(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GameUI_IUIFlowGridDataSource_RowNumber_95399(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GameUI_IUIFlowGridDataSource_HeightForRow_95400(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::UpdateApplicateBadge_95401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3492E5C)(this); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GameUI_IUIFlowGridDataSource_ColumnNumber_95402(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GameUI_IUIFlowGridDataSource_WidthForColumn_95403(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::GameUI_IUIFlowGridDelegate_DidSelectRow_95404(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::WidthForColumn_95405(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3493760)(this, grid_, row_, column_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::_WillTabShow_m__0_95406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3493CD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::__xLuaBaseProxy_GetViewAssetId_95407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3493DC8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::__xLuaBaseProxy_RegisterDelegates_95408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3493DD0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::__xLuaBaseProxy_UnRegisterDelegates_95409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3493DD8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRelationListController::__xLuaBaseProxy_Init_95410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3493DE0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::_ctor_94833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE4388)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::set_PlayerID_94834(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE442C)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Friend::FriendCell::get_PlayerID_94835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE443C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::OnStart_94836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::Configure_94837(DLL2SDK::CSProto::msg::PlayerSimpleInfo* profile_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, bool bShowEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE45E4)(this, profile_, mCutPanel_, bShowEffect_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendCell::IsSendValid_94838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE5198)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::OnDragStart_94839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE5328)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::OnClick_94840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::OnAvatarBtnClick_94841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE54D0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::SetLadderIcon_94842(int32_t ladder_, DLL2SDK::Assembly_CSharp::UISprite* icon_, DLL2SDK::Assembly_CSharp::UILabel* ladderLevel_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE4B04)(ladder_, icon_, ladderLevel_, isBR_); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::SetRecentRank_94843(DLL2SDK::CSProto::msg::PlayerSimpleInfo* profile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, profile_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::SetPlayerState_94844(DLL2SDK::Assembly_CSharp::UILabel* StateLabel_, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE5700)(this, StateLabel_, state_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendCell::_IsSendValid_m__0_94845(uint64_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE5F48)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::__xLuaBaseProxy_OnStart_94846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE5F64)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCell::__xLuaBaseProxy_OnClick_94847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE5F6C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentCell::_ctor_95345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348E12C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentCell::OnStart_95346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentCell::OnAddFriendBtnClick_95347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348ED74)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentCell::Configure_95348(DLL2SDK::CSProto::msg::GroupFriendInfo* groupInfo_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348F2A4)(this, groupInfo_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentCell::ConfigureBattleInfo_95349(DLL2SDK::CSProto::msg::BattleFriendItem* battleInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, battleInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentCell::SetFriendRecentState_95350(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348F70C)(this, state_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentCell::SetWideget_95351(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348F820)(this, width_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentCell::__xLuaBaseProxy_OnStart_95352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348F940)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameView::_ctor_95378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3491830)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentBRCell::_ctor_95340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348E08C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentBRCell::ConfigureBattleInfo_95341(DLL2SDK::CSProto::msg::BattleFriendItem* battleInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, battleInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentBRCell::SetRecentRank_95342(DLL2SDK::CSProto::msg::PlayerSimpleInfo* profile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, profile_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentBRCell::__xLuaBaseProxy_ConfigureBattleInfo_95343(DLL2SDK::CSProto::msg::BattleFriendItem* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348EB80)(this, P0_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentBRCell::__xLuaBaseProxy_SetRecentRank_95344(DLL2SDK::CSProto::msg::PlayerSimpleInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348EC24)(this, P0_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesView::_ctor_95336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DEF8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesView::Awake_95337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesView::SetButtonIsClick_95338(bool isClick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348D94C)(this, isClick_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesView::__xLuaBaseProxy_Awake_95339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348E084)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::_ctor_95295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34892D0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::GetViewAssetId_95296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::RegisterDelegates_95297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::UnRegisterDelegates_95298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::Init_95299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::OnOpen_95300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_95301(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::UpdateView_95302(bool resetpostion_, bool isSort_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348A4F0)(this, resetpostion_, isSort_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::OnGotoPersonInfoView_95303(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348A714)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::OnReturnFromPersonInfoView_95304(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348A844)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::SetIgnoreStrangerState_95305(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348A954)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::OnIgnoreStrangerChange_95306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348AB60)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::OnAgreeAllBtnClick_95307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348AF68)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::OnRefuseAllBtnClick_95308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348B720)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::OnCloseFriendPopupWindow_95309(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348B92C)(this, Msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_95310(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_95311(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::GameUI_IUIFlowGridDataSource_RowNumber_95312(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::GameUI_IUIFlowGridDataSource_HeightForRow_95313(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::Notify2AnswerRequest_95314(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348BF30)(this, message_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::AnswerResponse_95315(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348C2EC)(this, message_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::AnswerAllResponse_95316(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348CDD0)(this, message_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::IsAddFriendRequest_95317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348A164)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::OnClose_95318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::GameUI_IUIFlowGridDataSource_ColumnNumber_95319(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::GameUI_IUIFlowGridDataSource_WidthForColumn_95320(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::GameUI_IUIFlowGridDelegate_DidSelectRow_95321(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::TlogReport_95322(DLL2SDK::mscorlib::System::String* inviterplayerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348B27C)(this, inviterplayerid_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::StopBtnClick_95323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348B48C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::OnCloseButtonClick_95324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::_OnOpen_m__0_95325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DE40)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::_OnAgreeAllBtnClick_m__1_95326(DLL2SDK::CSProto::msg::CSAddFriendMessage* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DE4C)(item_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::_OnRefuseAllBtnClick_m__2_95327(DLL2SDK::CSProto::msg::CSAddFriendMessage* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DE80)(item_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::_StopBtnClick_m__3_95328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DEB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::__xLuaBaseProxy_GetViewAssetId_95329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DEC0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::__xLuaBaseProxy_RegisterDelegates_95330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DEC8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::__xLuaBaseProxy_UnRegisterDelegates_95331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DED0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::__xLuaBaseProxy_Init_95332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DED8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::__xLuaBaseProxy_OnOpen_95333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DEE0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::__xLuaBaseProxy_OnClose_95334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DEE8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMessagesController::__xLuaBaseProxy_OnCloseButtonClick_95335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348DEF0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainView::_ctor_95294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348922C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabToggle::_ctor_20074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D83274)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabToggle::Awake_20075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D83350)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabToggle::OnTabChanged_20076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D83474)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainNavController::_ctor_95284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488AA4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendMainNavController::GetViewAssetId_95285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainNavController::OnNavigationShowed_95286(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainNavController::OnNavigationWillClose_95287(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainNavController::NavigationWillPop_95288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendMainNavController::__xLuaBaseProxy_GetViewAssetId_95289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3489178)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainNavController::__xLuaBaseProxy_NavigationWillPop_95290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3489180)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::_ctor_95251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34859AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendMainController::GetViewAssetId_95252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::RegisterDelegates_95253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::UnRegisterDelegates_95254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::SetupTabController_95255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3485DE8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::Init_95256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::WillShow_95257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::NotifyTabChanged_95258(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::OnOpen_95259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::OnClose_95260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_95261(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::UpdateBadges_95262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3486A50)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::ChangeTabController_95263(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::ShowController_95264(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3486FBC)(this, index_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::SetCurrentTab_95265(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488378)(this, message_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::NavigationWill_95266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34884AC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::PauseSendFriendRotocol_95267(bool isFriend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3487600)(this, isFriend_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::InitTabIndex_95268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3486614)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::UpdateFriendActivityReddot_95269(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34880E0)(this, message_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::SetFriendTabCache_95270(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34887A8)(this, message_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendMainController::GetFriendTabIndex_95271(DLL2SDK::Assembly_CSharp::Friend::FriendMainController_EFriendUITabType tabType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34888CC)(this, tabType_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendMainController::HasFriendReqs_95272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488974)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::_PauseSendFriendRotocol_m__0_95273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A44)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::_PauseSendFriendRotocol_m__1_95274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A50)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendMainController::__xLuaBaseProxy_GetViewAssetId_95275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A5C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::__xLuaBaseProxy_RegisterDelegates_95276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A64)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::__xLuaBaseProxy_UnRegisterDelegates_95277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A6C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::__xLuaBaseProxy_Init_95278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A74)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::__xLuaBaseProxy_WillShow_95279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A7C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::__xLuaBaseProxy_NotifyTabChanged_95280(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A84)(this, P0_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::__xLuaBaseProxy_OnOpen_95281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A8C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::__xLuaBaseProxy_OnClose_95282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A94)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainController::__xLuaBaseProxy_ChangeTabController_95283(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488A9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Friend::FriendListView::_ctor_95250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3485908)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::_ctor_95220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348390C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendListController::GetViewAssetId_95221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::OnOpen_95222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::RegisterDelegates_95223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::UnRegisterDelegates_95224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::Init_95225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::GameUI_IUITabController_WillTabShow_95226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_95227(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::UpdateView_95228(bool resetpostion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34846E8)(this, resetpostion_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendListController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_95229(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_95230(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendListController::GameUI_IUIFlowGridDataSource_RowNumber_95231(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendListController::GameUI_IUIFlowGridDataSource_HeightForRow_95232(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::OnBlackListBtnClick_95233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3485044)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::OnApplicationBtnClick_95234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3485134)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::UpdateApplicateBadge_95235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3484358)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::OnDeleteFriendBtnClick_95236(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3485224)(this, playerID_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendListController::GameUI_IUIFlowGridDataSource_ColumnNumber_95237(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendListController::GameUI_IUIFlowGridDataSource_WidthForColumn_95238(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::GameUI_IUIFlowGridDelegate_DidSelectRow_95239(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendListController::WidthForColumn_95240(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3484D48)(this, grid_, row_, column_); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::ControlFriendUI_95241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3484080)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::_WillTabShow_m__0_95242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348568C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendListController::__xLuaBaseProxy_GetViewAssetId_95243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3485784)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::__xLuaBaseProxy_OnOpen_95244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348578C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::__xLuaBaseProxy_RegisterDelegates_95245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3485794)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::__xLuaBaseProxy_UnRegisterDelegates_95246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348579C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendListController::__xLuaBaseProxy_Init_95247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34857A4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendInvitePopView::_ctor_95219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3483868)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::_ctor_95200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A7104)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendInvitePopController::GetViewAssetId_95201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::Init_95202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::OnOpen_95203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::RegisterDelegates_95204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::UnRegisterDelegates_95205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::ControlInviteBtnActive_95206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A757C)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::OnMessengerBtnClick_Invite_95207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A7ED4)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::OnGarenaBtnClick_Invite_95208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A7F78)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::OnLineBtnClick_Invite_95209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A8018)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::OnSystemBtnClick_Invite_95210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A80BC)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::OnWhatsAppBtnClick_Invite_95211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A8160)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::OnSMSBtnClick_Invite_95212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A8204)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::OnHideView_95213(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A82A8)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FriendInvitePopController::__xLuaBaseProxy_GetViewAssetId_95214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A8364)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::__xLuaBaseProxy_Init_95215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A836C)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::__xLuaBaseProxy_OnOpen_95216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A8374)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::__xLuaBaseProxy_RegisterDelegates_95217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A837C)(this); } void DLL2SDK::Assembly_CSharp::FriendInvitePopController::__xLuaBaseProxy_UnRegisterDelegates_95218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A8384)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendInviteAssist::_ctor_95192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481ED8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendInviteAssist::InviteGarena_95193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481F7C)(); } void DLL2SDK::Assembly_CSharp::Friend::FriendInviteAssist::SendInviteMessage_95194(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3482384)(target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::FriendInviteAssist::GetInviteFriendURL_95195(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34826C8)(target_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendInviteAssist::CheckAppInstalled_95196(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34825EC)(target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::FriendInviteAssist::HandleURLLocalSuffix_95197(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3482928)(url_); } void DLL2SDK::Assembly_CSharp::Friend::FriendInviteAssist::OnSendInviteUrlSuccess_95198(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3483268)(target_); } void DLL2SDK::Assembly_CSharp::Friend::FriendInviteAssist::OnSendInviteUrlFail_95199(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_, int32_t retCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348360C)(target_, retCode_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindView::_ctor_95189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481E34)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindView::SetModeName_95190(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347C900)(this, name_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindView::SetLadderName_95191(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347C9C8)(this, name_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindOptionCell::_ctor_95187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481C98)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindOptionCell::OnClick_95188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::_ctor_95142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347B604)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GetViewAssetId_95143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::Init_95144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::RegisterDelegates_95145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnOpen_95146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::UnRegisterDelegates_95147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GameUI_IUITabController_WillTabShow_95148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_95149(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::UpdateView_95150(DLL2SDK::Assembly_CSharp::Friend::FriendViewMode* viewMode_, bool resetpostion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347DA7C)(this, viewMode_, resetpostion_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnSearchClick_95151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347E074)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnFriendSearchResponse_95152(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347E8A4)(this, message_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnRefreshClick_95153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347F1F0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnCleanBtnClick_95154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347F40C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnModeBtnClick_95155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347F5F4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnLadderBtnClick_95156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347FA4C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnOptionMaskClick_95157(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347FD44)(this, obj_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnZombieModeTipsBtnClick_95158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347FE18)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnNameInputCharacterLimit_95159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347FFAC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::HideOtherPulldownMenu_95160(DLL2SDK::Assembly_CSharp::Friend::EPulldownMenu listType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347D6D8)(this, listType_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::ShowPulldonwMenu_95161(DLL2SDK::UnityEngine::UnityEngine::GameObject* list_, DLL2SDK::Assembly_CSharp::UISprite* btnArrowSprite_, bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347F86C)(this, list_, btnArrowSprite_, isShow_); } DLL2SDK::Assembly_CSharp::Friend::FriendFindOptionCell* DLL2SDK::Assembly_CSharp::Friend::FriendFindController::CreateCell_95162(DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::System_Core::System::Action_2* OnCellClick_, bool active_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x347C6E0)(this, assetID_, parent_, OnCellClick_, active_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnFindOptionModeCellClick_95163(int32_t type_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34801C4)(this, type_, name_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnFindOptionLadderCellClick_95164(int32_t type_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3480690)(this, type_, name_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::UpdateDataNumbers_95165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347DD30)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::Refresh_95166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3480978)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::SetRowColumn_95167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347DE90)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_95168(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_95169(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GameUI_IUIFlowGridDataSource_RowNumber_95170(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GameUI_IUIFlowGridDataSource_ColumnNumber_95171(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GameUI_IUIFlowGridDataSource_HeightForRow_95172(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GameUI_IUIFlowGridDataSource_WidthForColumn_95173(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::GameUI_IUIFlowGridDelegate_DidSelectRow_95174(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendFindController::WidthForColumn_95175(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348101C)(this, grid_, row_, column_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnClose_95176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnSubmit_95177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34816CC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::CheckTextLength_95178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481770)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::OnChange_95179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481970)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::_WillTabShow_m__0_95180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481B6C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendFindController::__xLuaBaseProxy_GetViewAssetId_95181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481C68)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::__xLuaBaseProxy_Init_95182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481C70)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::__xLuaBaseProxy_RegisterDelegates_95183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481C78)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::__xLuaBaseProxy_OnOpen_95184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481C80)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::__xLuaBaseProxy_UnRegisterDelegates_95185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481C88)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindController::__xLuaBaseProxy_OnClose_95186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3481C90)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::_ctor_95129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34799E0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::set_PlayerID_95130(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479A7C)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::get_PlayerID_95131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479A8C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::OnStart_95132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::Configure_95133(DLL2SDK::CSProto::msg::PlayerSimpleInfo* profile_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3479CD0)(this, profile_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::SetAddFriendBtnActive_95134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347A434)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::Configure_95135(DLL2SDK::CSProto::msg::CSFriend* friend_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347A60C)(this, friend_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::Configure_95136(DLL2SDK::Assembly_CSharp::Friend::WrappedRecommendFriends* info_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347A6F0)(this, info_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::Configure_95137(DLL2SDK::Assembly_CSharp::Friend::FriendSearchRes* searchRes_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347AA08)(this, searchRes_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::OnAddFriendBtnClick_95138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347ACD4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::OnAvatarBtnClick_95139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347B3A4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::SetSize_95140(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347B534)(this, width_); } void DLL2SDK::Assembly_CSharp::Friend::FriendFindCell::__xLuaBaseProxy_OnStart_95141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347B5FC)(this); } void DLL2SDK::Assembly_CSharp::Friend::NtfFriendState::_ctor_95128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349E5C8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendSearchRes::_ctor_95127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3496740)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendViewMode::_ctor_95125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349DA64)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendViewMode::_cctor_95126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349DB38)(); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::_ctor_94928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB934)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_GuildMemberDS_94929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEBCD4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_WrappedAllFriends_94930() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CEBD84)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_WrappedGameFriends_94931() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CEBD8C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_WrappedRelationFriends_94932() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CE8344)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_RecentMatchPlayers_94933() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CEBD94)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_SendGoldFriendsID_94934() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CEBD9C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SetSendGoldFriendsID_94935(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ulongList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CEBDA4)(this, ulongList_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::AddSendGoldFriendID_94936(uint64_t friendId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEC30C)(this, friendId_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::MergedData_94937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEBEF0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::FullyUpdateFriends_94938(int32_t pageIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* friends_, DLL2SDK::CSProto::msg::FriendType friendType_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::FriendType)>(DLL2SDK::GameAssemblyBase + 0x3CEC694)(this, pageIndex_, friends_, friendType_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::ClearWrappedAllFriends_94939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CED090)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::IsApplying_94940(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CED910)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::AddPlayerApplying_94941(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEDA3C)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::ResetPlayerApplying_94942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEDB6C)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendClient* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetFriend_94943(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEDC70)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RemoveFriend_94944(uint64_t playerID_, bool deleteFromBlackList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEDE2C)(this, playerID_, deleteFromBlackList_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::BlackFriend_94945(DLL2SDK::CSProto::msg::GameFriendBlacklistRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEE264)(this, res_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::BlackStranger_94946(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEF1C4)(this, res_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::OnFriendBlackNotify_94947(DLL2SDK::CSProto::msg::GameFriendBlackListNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEFC70)(this, res_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::PartlyUpdateFriendState_94948(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEFFA4)(this, state_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::PartlyUpdateFriendGuildInfo_94949(uint64_t playerId_, uint64_t guildId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF0C4C)(this, playerId_, guildId_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SortFriendInfoContainer_94950(DLL2SDK::mscorlib::System::Collections::Generic::List_1* FriendInfoContainers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CF1104)(this, FriendInfoContainers_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::PriorityOfState_94951(int32_t state_, uint64_t playerId_, DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* RoomDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF1268)(this, state_, playerId_, RoomDS_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareState_94952(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* a_, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF1384)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareState_Room_94953(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* a_, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF14EC)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareLogoutTime_94954(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* a_, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF16B4)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareProfile_94955(DLL2SDK::CSProto::msg::PlayerSimpleInfo* a_, DLL2SDK::CSProto::msg::PlayerSimpleInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF186C)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareNewChatTimeStamp_94956(uint32_t a_, uint32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF19C4)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareFriend_94957(DLL2SDK::CSProto::msg::CSFriend* a_, DLL2SDK::CSProto::msg::CSFriend* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF1AC0)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareWrappedFriend_94958(DLL2SDK::Assembly_CSharp::Friend::FriendClient* a_, DLL2SDK::Assembly_CSharp::Friend::FriendClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF1CC0)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompaerWrappedRoomFriend_94959(DLL2SDK::Assembly_CSharp::Friend::FriendClient* a_, DLL2SDK::Assembly_CSharp::Friend::FriendClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF1DF0)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::PriorityOfRoomFriendState_94960(DLL2SDK::CSProto::msg::GlobalPlayerStateEnums playerState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF22B4)(this, playerState_); } DLL2SDK::Assembly_CSharp::Friend::FriendClient* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetEncourageFriendInfo_94961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF23BC)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetEncouragePlayerInfo_94962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF29F8)(this); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareFunc_94963(DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer* a_, DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF3570)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SortFriends_94964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF28AC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SortGameFriends_94965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF36C8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SortRelationFriends_94966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF3814)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::set_FriendsBadgeNumber_94967(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF3960)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_FriendsBadgeNumber_94968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF3968)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::FullyUpdateFriendsBadgeNumber_94969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF3970)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::IsFriend_94970(uint64_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF3B10)(this, playerid_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_IsPullOut_94971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF3CD4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_Messages_94972() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CF3CDC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::FullyUpdateMessages_94973(DLL2SDK::mscorlib::System::Collections::Generic::List_1* messages_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CF3CE4)(this, messages_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::UpdateFriendAddMessageNotify_94974(DLL2SDK::CSProto::msg::GameFriendAddMessageNotify* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF3F58)(this, res_); } DLL2SDK::CSProto::msg::CSAddFriendMessage* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetMessage_94975(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF4F74)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::AddMessage_94976(DLL2SDK::CSProto::msg::CSAddFriendMessage* message_, bool* showTip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF4D20)(this, message_, showTip_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RemoveMessage_94977(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF5138)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::ResponseMessage_94978(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF52EC)(this, res_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::ResponseAllMessage_94979(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF59B8)(this, res_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SortmMessagesCache_94980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF6334)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SortMessages_94981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF654C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RemoveNotExistMessage_94982(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF6764)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::set_MessageNotifyTip_94983(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF6A00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_MessageNotifyTip_94984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF6A08)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::set_MessageBadgeNumber_94985(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF3F50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_MessageBadgeNumber_94986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF5130)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_RecommendFriends_94987() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CF6A10)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RefreshRecommendFriends_94988(DLL2SDK::mscorlib::System::Collections::Generic::List_1* recommendFriends_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CF6A18)(this, recommendFriends_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareRecommendFriends_94989(DLL2SDK::Assembly_CSharp::Friend::WrappedRecommendFriends* a_, DLL2SDK::Assembly_CSharp::Friend::WrappedRecommendFriends* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF6CDC)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RefreshRecommendFriendAddFriendBtnState_94990(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF70D8)(this, playerID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_Blacks_94991() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CE2AD8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RefreshBlacks_94992(DLL2SDK::mscorlib::System::Collections::Generic::List_1* blacks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CF757C)(this, blacks_); } DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetBlack_94993(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEFAB4)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::AddBlack_94994(DLL2SDK::CSProto::msg::CSFriend* black_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEEE50)(this, black_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RemoveBlack_94995(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEF010)(this, playerID_); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore_EMenuType DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_MenuType_94996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF7704)(this); } uint64_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_MenuPlayerID_94997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF770C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::ConfigureMenu_94998(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore_EMenuType menuType_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF7714)(this, menuType_, playerID_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_MenuCellNumber_94999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF7810)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore_EFriendMenuCellType DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetMenuCellTypeAtIndex_95000(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF7950)(this, index_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::set_ChatPlayerID_95001(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF7B38)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_ChatPlayerID_95002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEA570)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetChatList_95003(uint64_t playerID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x3CEA578)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::ClearChatNotify_95004(uint64_t playerID_, bool notify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEA740)(this, playerID_, notify_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_BRRecentGamePlayers_95005() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CF7B48)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_PVPRecentGamePlayers_95006() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CF7B50)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::get_ZombieRecentGamePlayers_95007() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CF7B58)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RefreshRecentGamePlayers_95008(int32_t pageIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* recentGamePlayers_, DLL2SDK::CSProto::msg::RecommendType type_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::RecommendType)>(DLL2SDK::GameAssemblyBase + 0x3CF7B60)(this, pageIndex_, recentGamePlayers_, type_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RefreshRecentPlayers_95009(DLL2SDK::mscorlib::System::Collections::Generic::List_1* recentGamePlayers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CF8000)(this, recentGamePlayers_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetRecentPlayerStateCompareWeight_95010(DLL2SDK::Assembly_CSharp::Friend::FriendClient* player_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF841C)(this, player_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SetRecentGamePlayers_95011(int32_t bageIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* recentList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3CF7E20)(this, bageIndex_, mList_, recentList_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareBRRecentGamePlayer_95012(DLL2SDK::CSProto::msg::GroupFriendInfo* a_, DLL2SDK::CSProto::msg::GroupFriendInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF855C)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::ComparePVPRecentGamePlayer_95013(DLL2SDK::CSProto::msg::GroupFriendInfo* a_, DLL2SDK::CSProto::msg::GroupFriendInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF8910)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareZombieRecentGamePlayer_95014(DLL2SDK::CSProto::msg::GroupFriendInfo* a_, DLL2SDK::CSProto::msg::GroupFriendInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF8DB0)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CompareFriendStateSort_95016(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* a_, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF6F88)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::FriendStateWith_95017(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* a_, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* b_, DLL2SDK::CSProto::msg::GlobalPlayerStateEnums Estate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF90C4)(this, a_, b_, Estate_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SetRecentFriendAdd_95018(bool isAdd_, uint64_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF928C)(this, isAdd_, playerid_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::IsAddRecentFriend_95019(uint64_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF9510)(this, playerid_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::IsRecentPlayer_95020(uint64_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF96D4)(this, playerid_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::InitializeDataStore_95021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::ReLogin_95022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::OnLocalChanged_95023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF9AB0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SetInviteLoginFlag_95024(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF9D70)(this, playerId_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::SetInviteJoinTime_95025(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF9F70)(this, playerId_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::ResetInviteTime_95026(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFA354)(this, res_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetOnlineFormat_95027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFA55C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetOnlineRecentPlayersNum_95028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFA798)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RefreshData_95029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFA9D4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RefreshUI_95030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFAB90)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::IsGameFriend_95031(uint64_t friendId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFAD10)(this, friendId_); } bool DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::IsFriendOnline_95032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFAED4)(this); } int64_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetCurrentMillis_95033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CED354)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::AddNtfData_95034(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CF0978)(this, stateInfo_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::RefreshNtfFriendStateList_95035(int64_t milluSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CED4E0)(this, milluSecond_); } DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetNtfStateByFriendID_95036(uint64_t friendID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CED6D4)(this, friendID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::GetRecentPlayers_95037() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Friend::FriendDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CF3434)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::CopyFriendItems_95038(DLL2SDK::mscorlib::System::Collections::Generic::List_1* to_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* from_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3CFB050)(this, to_, from_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::_cctor_95039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB390)(); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::_SortmMessagesCache_m__0_95040(DLL2SDK::CSProto::msg::CSAddFriendMessage* a_, DLL2SDK::CSProto::msg::CSAddFriendMessage* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB6F0)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::_SortMessages_m__1_95041(DLL2SDK::CSProto::msg::CSAddFriendMessage* a_, DLL2SDK::CSProto::msg::CSAddFriendMessage* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB77C)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::_RefreshRecentPlayers_m__2_95042(DLL2SDK::Assembly_CSharp::Friend::FriendClient* a_, DLL2SDK::Assembly_CSharp::Friend::FriendClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB800)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::__xLuaBaseProxy_InitializeDataStore_95043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB8C0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendDataStore::__xLuaBaseProxy_ReLogin_95044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFB8C8)(this); } void DLL2SDK::Assembly_CSharp::Friend::WrappedRecommendFriends::_ctor_94927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34A494C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendClient::_ctor_94922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE6C3C)(this); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendClient::get_LadderScore_94923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB7F8)(this); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendClient::get_BrLadderScore_94924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB85C)(this); } DLL2SDK::Assembly_CSharp::Friend::PlayerStateType DLL2SDK::Assembly_CSharp::Friend::FriendClient::get_State_94925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB8C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Friend::FriendClient::GetFullName_94926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE6688)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatView::_ctor_94920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB754)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatNavController::_ctor_94915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB370)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendChatNavController::GetViewAssetId_94916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatNavController::OnNavigationShowed_94917(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatNavController::OnNavigationWillClose_94918(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendChatNavController::__xLuaBaseProxy_GetViewAssetId_94919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB74C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::_ctor_94904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEE72C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::get_MaxChatContentRecords_94905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEE838)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::get_LastChatFriendId_94906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEE840)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::set_LastChatFriendId_94907(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEE848)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::GetPlayerChatListData_94908(uint64_t playerid_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x3DEE858)(this, playerid_); } void DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::SetPlayerHasNewMsg_94909(uint64_t playerId_, bool bHasNewMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEEA24)(this, playerId_, bHasNewMsg_); } bool DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::IsPlayerIdHasNewMsg_94910(uint64_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEEBAC)(this, playerid_); } DLL2SDK::Assembly_CSharp::GameUI::Social::ChatData* DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::ChatMessageInfoToChatData_94911(DLL2SDK::CSProto::msg::ChatMessageInfo* msgInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEECC4)(this, msgInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::AppendFriendChatMsg_94912(DLL2SDK::CSProto::msg::ChatMessageInfo* msgInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEEE64)(this, msgInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::AppendOneFriendChatData_94913(uint64_t playerid_, DLL2SDK::Assembly_CSharp::GameUI::Social::ChatData* onerecord_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEEF68)(this, playerid_, onerecord_); } void DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore::ClearAllChatContent_94914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEF260)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Social::ChatData::_ctor_94903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEE61C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::_ctor_94883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE9B84)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendChatController::GetViewAssetId_94884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::Init_94885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::RegisterDelegates_94886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::UnRegisterDelegates_94887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::WillShow_94888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_94889(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::UpdateChatInfo_94890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEA248)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::OnSendTalkClick_94891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEA928)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::OnSendMsgResp_94892(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEAB90)(this, message_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendChatController::GameUI_IUIFlowTableDataSource_CellAssetIDForRow_94893(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::GameUI_IUIFlowTableDataSource_ConfigureCellForRow_94894(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendChatController::GameUI_IUIFlowTableDataSource_RowNumber_94895(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendChatController::GameUI_IUIFlowTableDataSource_HeightForRow_94896(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::GameUI_IUIFlowTableDelegate_DidSelectRow_94897(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendChatController::__xLuaBaseProxy_GetViewAssetId_94898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB348)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::__xLuaBaseProxy_Init_94899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB350)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::__xLuaBaseProxy_RegisterDelegates_94900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB358)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::__xLuaBaseProxy_UnRegisterDelegates_94901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB360)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatController::__xLuaBaseProxy_WillShow_94902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CEB368)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatCell::_ctor_94878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE9104)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatCell::Configure_94879(DLL2SDK::Assembly_CSharp::Friend::ChatMessageMode* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE91D8)(this, mode_); } float DLL2SDK::Assembly_CSharp::Friend::FriendChatCell::SimpleContentHeight_94880(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE9938)(content_); } float DLL2SDK::Assembly_CSharp::Friend::FriendChatCell::GetCellHeightOf_94881(DLL2SDK::Assembly_CSharp::Friend::ChatMessageMode* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE97F4)(mode_); } void DLL2SDK::Assembly_CSharp::Friend::FriendChatCell::_cctor_94882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE9AEC)(); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellC::_ctor_94872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE885C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellC::Configure_94873(DLL2SDK::CSProto::msg::CSAddFriendMessage* message_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, bool ShowEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE88FC)(this, message_, mCutPanel_, ShowEffect_); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellC::OnStart_94874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellC::_OnStart_m__0_94875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE8D78)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellC::_OnStart_m__1_94876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE8F3C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellC::__xLuaBaseProxy_OnStart_94877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE9100)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellA::_ctor_94848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE5F74)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellA::OnStart_94849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellA::OnUnBlockBtnClick_94850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE61B0)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellA::Configure_94851(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellA::Configure_94852(DLL2SDK::Assembly_CSharp::Friend::FriendClient* friend_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, friend_, mCutPanel_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellA::Configure_94853(DLL2SDK::CSProto::msg::CSFriend* friend_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, bool bShowEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE2E00)(this, friend_, mCutPanel_, bShowEffect_); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellA::Configure_94854(DLL2SDK::Assembly_CSharp::Friend::WrappedRecommendFriends* recommend_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE6CE0)(this, recommend_, index_); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellA::__xLuaBaseProxy_OnStart_94855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE6DD4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsView::_ctor_94831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE42E4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsView::BindData_94832(DLL2SDK::Assembly_CSharp::Chat::ChatMenuBarMode* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3AB0)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::_ctor_94817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE36F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::GetViewAssetId_94818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::Init_94819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::OnOpen_94820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::RegisterDelegates_94821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::UnRegisterDelegates_94822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::OnOkButtonClick_94823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3EF8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::HideView_94824(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE414C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::OnCancelButtonClick_94825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE4208)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::__xLuaBaseProxy_GetViewAssetId_94826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE42BC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::__xLuaBaseProxy_Init_94827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE42C4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::__xLuaBaseProxy_OnOpen_94828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE42CC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::__xLuaBaseProxy_RegisterDelegates_94829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE42D4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlockTipsController::__xLuaBaseProxy_UnRegisterDelegates_94830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE42DC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackView::_ctor_94814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3560)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackView::Awake_94815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackView::__xLuaBaseProxy_Awake_94816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE36EC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::_ctor_94788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE1E08)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::GetViewAssetId_94789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::RegisterDelegates_94790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::UnRegisterDelegates_94791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::Init_94792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::OnOpen_94793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::OnGotoPersonInfoView_94794(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE253C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::OnReturnFromPersonInfoView_94795(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE266C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::OnCloseFriendPopupWindow_94796(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE277C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_94797(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::UpdateView_94798(bool resetpostion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE2908)(this, resetpostion_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_94799(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_94800(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::GameUI_IUIFlowGridDataSource_RowNumber_94801(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::GameUI_IUIFlowGridDataSource_HeightForRow_94802(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::GameUI_IUIFlowGridDataSource_ColumnNumber_94803(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::GameUI_IUIFlowGridDataSource_WidthForColumn_94804(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::GameUI_IUIFlowGridDelegate_DidSelectRow_94805(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::OnCloseButtonClick_94806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::_OnOpen_m__0_94807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3528)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::__xLuaBaseProxy_GetViewAssetId_94808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3530)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::__xLuaBaseProxy_RegisterDelegates_94809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3538)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::__xLuaBaseProxy_UnRegisterDelegates_94810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3540)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::__xLuaBaseProxy_Init_94811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3548)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::__xLuaBaseProxy_OnOpen_94812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3550)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendBlackController::__xLuaBaseProxy_OnCloseButtonClick_94813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE3558)(this); } void DLL2SDK::Assembly_CSharp::DelAccTimeoutPopView::_ctor_94786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145CD0)(this); } void DLL2SDK::Assembly_CSharp::DelAccTimeoutPopView::SetContent_94787(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145A8C)(this, text_); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopView::_ctor_94782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B96F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopView::UIInit_94783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B8880)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopView::SetTitle_94784(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopView::__xLuaBaseProxy_SetTitle_94785(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B98FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopView::_ctor_94779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1A90)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopView::UIInit_94780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B10A8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopView::SetContentLabel_94781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1B34)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopView::_ctor_94774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B82E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopView::UIInit_94775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B7A50)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopView::SetTitle_94776(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopView::SetContent_94777(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B8388)(this, text_); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopView::__xLuaBaseProxy_SetTitle_94778(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B86B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelView::_ctor_94770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0CC0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelView::UIInit_94771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AEF6C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelView::SetTitle_94772(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelView::__xLuaBaseProxy_SetTitle_94773(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0EC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopView::_ctor_94769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0C1C)(this); } void DLL2SDK::Assembly_CSharp::DelAccTimeoutPopController::_ctor_94763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41457C0)(this); } void DLL2SDK::Assembly_CSharp::DelAccTimeoutPopController::Init_94764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DelAccTimeoutPopController::SetUI_94765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145978)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::DelAccTimeoutPopController::GetViewAssetId_94766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DelAccTimeoutPopController::__xLuaBaseProxy_Init_94767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145CC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::DelAccTimeoutPopController::__xLuaBaseProxy_GetViewAssetId_94768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4145CC8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::_ctor_94751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B86B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::Init_94752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::GetViewAssetId_94753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::RegisterDelegates_94754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::UnRegisterDelegates_94755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::_OnBtnCloseClick_94756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B9018)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::_OnBtnDeleteClick_94757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B90CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::OnResDeleteAccountError_94758(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B9450)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::__xLuaBaseProxy_Init_94759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B96D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::__xLuaBaseProxy_GetViewAssetId_94760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B96DC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::__xLuaBaseProxy_RegisterDelegates_94761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B96E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSecondPopController::__xLuaBaseProxy_UnRegisterDelegates_94762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B96EC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::_ctor_94736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0ED0)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::get_LoadingFlowController_94737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0F74)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::set_LoadingFlowController_94738(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0F7C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::Init_94739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::GetViewAssetId_94740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::RegisterDelegates_94741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::UnRegisterDelegates_94742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::_OnBtnCloseClick_94743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B15BC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::_OnBtnsureClick_94744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B18D8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::CallbackToLoadingFlowControllerFinish_94745(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1810)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::Backtologin_94746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B169C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::__xLuaBaseProxy_Init_94747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1A70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::__xLuaBaseProxy_GetViewAssetId_94748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1A78)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::__xLuaBaseProxy_RegisterDelegates_94749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1A80)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccLoginPopController::__xLuaBaseProxy_UnRegisterDelegates_94750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1A88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::_ctor_94725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B7890)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::Init_94726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::GetViewAssetId_94727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::RegisterDelegates_94728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::UnRegisterDelegates_94729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::_OnBtnCloseClick_94730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B810C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::_OnBtnDeleteClick_94731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B81C0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::__xLuaBaseProxy_Init_94732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B82C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::__xLuaBaseProxy_GetViewAssetId_94733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B82CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::__xLuaBaseProxy_RegisterDelegates_94734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B82D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccFirstPopController::__xLuaBaseProxy_UnRegisterDelegates_94735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B82DC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::_ctor_94708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B02B0)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::get_LoadingFlowController_94709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0354)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::set_LoadingFlowController_94710(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AFF60)(this, value_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::Init_94711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::GetViewAssetId_94712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::RegisterDelegates_94713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::UnRegisterDelegates_94714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::SetUI_94715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0470)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::OnCloseButtonClick_94716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::_OnBtnsureClick_94717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0A88)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::CloseAndFinish_94718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B09B0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::CallbackToLoadingFlowControllerFinish_94719(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0B2C)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::__xLuaBaseProxy_Init_94720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0BF4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::__xLuaBaseProxy_GetViewAssetId_94721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0BFC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::__xLuaBaseProxy_RegisterDelegates_94722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0C04)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::__xLuaBaseProxy_UnRegisterDelegates_94723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0C0C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelSuccessPopController::__xLuaBaseProxy_OnCloseButtonClick_94724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0C14)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::_ctor_94688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AED94)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::get_LoadingFlowController_94689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AEE38)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::set_LoadingFlowController_94690(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AEE40)(this, value_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::Init_94691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::GetViewAssetId_94692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::RegisterDelegates_94693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::UnRegisterDelegates_94694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::_OnBtnCloseClick_94695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AF6F4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::_OnBtnSureClick_94696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AF878)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::OnResRecoverAccount_94697(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AFA9C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::ShowDelAccCancelFailMessageBox_94698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AFDC4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::OnDelAccCancelFailMessageBoxCallback_94699(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AFF68)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::CallbackToLoadingFlowControllerFinish_94700(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AF9D4)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::CallbackToLoadingFlowControllerProgress_94701(DLL2SDK::mscorlib::System::String* tips_, float progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B01AC)(this, tips_, progress_); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::CloseAndBackToLogin_94702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AF798)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::Backtologin_94703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0038)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::__xLuaBaseProxy_Init_94704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0290)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::__xLuaBaseProxy_GetViewAssetId_94705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B0298)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::__xLuaBaseProxy_RegisterDelegates_94706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B02A0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DelAccCancelController::__xLuaBaseProxy_UnRegisterDelegates_94707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B02A8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RecoverAccSystemAssist::_ctor_94685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0EA0)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RecoverAccSystemAssist::AccountRecoverRequest_94686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0F44)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RecoverAccSystemAssist::OnAccountRecoverResponse_94687(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D1144)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSystemAssist::_ctor_94682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B91AC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSystemAssist::AccountDeleteRequest_94683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B9250)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::DelAccSystemAssist::OnAccountDeleteResponse_94684(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B9904)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::_ctor_94672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E79C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::UIInit_94673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C95C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::StartFadeIn_94674(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E0D4)(this, time_); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::StopFadeIn_94675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390D060)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::tweenOnUpdateCallBack_94676(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E87C)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::SlerpScrollTo_94677(DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetVec_, float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E94C)(this, TargetVec_, dt_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::get_TickRate_94678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::Tick_94679(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::NotifyCreditsPopViewClose_94680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EBDC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopView::__xLuaBaseProxy_Tick_94681(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EDB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::_ctor_94646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390C578)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::Init_94647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::OnOpen_94648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::GetViewAssetId_94649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::RegisterDelegates_94650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::UnRegisterDelegates_94651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::OnCloseBtnClick_94652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390CF90)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::SetTargetVec_94653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390D154)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::OnAccelerateBtnPressed_94654(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390D35C)(this, go_, isPressed_); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::OnNotifySettingsCreditsPopViewClose_94655(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390D43C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::DidSelectRow_94656(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::CellAssetIDForPath_94657(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::ConfigureCellForPath_94658(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::RowNumber_94659(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::ColumnNumber_94660(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::HeightForRow_94661(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::WidthForColumn_94662(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::_OnNotifySettingsCreditsPopViewClose_m__0_94663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E070)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::__xLuaBaseProxy_Init_94664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E074)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::__xLuaBaseProxy_OnOpen_94665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E07C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::__xLuaBaseProxy_GetViewAssetId_94666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E084)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::__xLuaBaseProxy_RegisterDelegates_94667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E08C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::UICreditsPopController::__xLuaBaseProxy_UnRegisterDelegates_94668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390E094)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Staff::_ctor_94645(DLL2SDK::Assembly_CSharp::Config::ProducersConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6130)(this, config_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Group::_ctor_94641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B9F80)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Group::AddStaff_94642(DLL2SDK::Assembly_CSharp::Config::ProducersConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BA058)(this, config_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::Group::GetRowNumber_94643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BA344)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::ECellType DLL2SDK::Assembly_CSharp::FrontEnd::Group::GetCellType_94644(int32_t row_, int32_t column_, int32_t* columnPerRow_, DLL2SDK::Array* content_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35BA8F0)(this, row_, column_, columnPerRow_, content_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Department::_ctor_94636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B9C94)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Department::AddStaff_94637(DLL2SDK::Assembly_CSharp::Config::ProducersConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B9DA0)(this, config_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::Department::GetRowNumber_94638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BA168)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Department::InitStartRowNum_94639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BA428)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::ECellType DLL2SDK::Assembly_CSharp::FrontEnd::Department::GetCellType_94640(int32_t row_, int32_t column_, int32_t* columnPerRow_, DLL2SDK::Array* content_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35BA590)(this, row_, column_, columnPerRow_, content_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CreditDate::_ctor_94630(DLL2SDK::Array* configs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29B94D0)(this, configs_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CreditDate::SetCreditDateToDepartment_94631(DLL2SDK::Assembly_CSharp::Config::ProducersConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B9668)(this, config_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::CreditDate::GetRowNumber_94632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B99FC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::FrontEnd::CreditDate::GetEachCellRowNumber_94633() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::CreditDate*)>(DLL2SDK::GameAssemblyBase + 0x29B9BDC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CreditDate::InitStartRowNum_94634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B9850)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::ECellType DLL2SDK::Assembly_CSharp::FrontEnd::CreditDate::GetCellType_94635(int32_t row_, int32_t column_, int32_t* columnPerRow_, DLL2SDK::Array* content_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29BA0C8)(this, row_, column_, columnPerRow_, content_); } void DLL2SDK::Assembly_CSharp::CreditsStaffFlowGridCell::_ctor_94628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4127668)(this); } void DLL2SDK::Assembly_CSharp::CreditsStaffFlowGridCell::SetData_94629(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* job_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412770C)(this, name_, job_); } void DLL2SDK::Assembly_CSharp::CreditsGroupFlowGridCell::_ctor_94626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41274FC)(this); } void DLL2SDK::Assembly_CSharp::CreditsGroupFlowGridCell::SetData_94627(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41275A0)(this, name_); } void DLL2SDK::Assembly_CSharp::CreditsDepartmentFlowGridCell::_ctor_94624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4127390)(this); } void DLL2SDK::Assembly_CSharp::CreditsDepartmentFlowGridCell::SetData_94625(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4127434)(this, name_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesView::_ctor_94619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC048C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesView::OnViewShow_94620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesView::UpdateView_94621(DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig* csv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEA10)(this, csv_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesView::UpdateSubData_94622(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AC0688)(this, dataList_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesView::__xLuaBaseProxy_OnViewShow_94623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC0C10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSubItem::_ctor_94615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABFC04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSubItem::SetItem_94616(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABFCA8)(this, title_, content_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSubItem::ResetItem_94617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABFEB4)(this); } float DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSubItem::GetItemHeight_94618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC0380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleView::_ctor_94614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABFB60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::_ctor_94604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABF584)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::GetViewAssetId_94605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::Init_94606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::RegisterDelegates_94607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::UnRegisterDelegates_94608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::SetExplanation_94609(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABF9FC)(this, title_, content_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::__xLuaBaseProxy_GetViewAssetId_94610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABFB40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::__xLuaBaseProxy_Init_94611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABFB48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::__xLuaBaseProxy_RegisterDelegates_94612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABFB50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesSimpleController::__xLuaBaseProxy_UnRegisterDelegates_94613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABFB58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesManager::_ctor_94598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEE7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesManager::InitConfig_94599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEF58)(this); } DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig* DLL2SDK::Assembly_CSharp::GameUI::CommonRulesManager::GetCommonRulesById_94600(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABF0B4)(this, id_); } DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig* DLL2SDK::Assembly_CSharp::GameUI::CommonRulesManager::GetCommonRulesByTab_94601(int32_t tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABF1F0)(this, tab_); } DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig* DLL2SDK::Assembly_CSharp::GameUI::CommonRulesManager::GetCommonRulesByTabAndTabChild_94602(int32_t tab_, int32_t tabChild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABF32C)(this, tab_, tabChild_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesManager::_cctor_94603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABF4F4)(); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::_ctor_94583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABE528)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::GetViewAssetId_94584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::Init_94585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::RegisterDelegates_94586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::UnRegisterDelegates_94587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::UpdateViewByConfig_94588(DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig* csv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABE8CC)(this, csv_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::OnOpen_94589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::UpdateScrollView_94590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEB38)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::OnReturnKeyPressed_94591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::__xLuaBaseProxy_GetViewAssetId_94592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEE4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::__xLuaBaseProxy_Init_94593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEE54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::__xLuaBaseProxy_RegisterDelegates_94594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEE5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::__xLuaBaseProxy_UnRegisterDelegates_94595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEE64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::__xLuaBaseProxy_OnOpen_94596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEE6C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonRulesController::__xLuaBaseProxy_OnReturnKeyPressed_94597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABEE74)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZombieUtil::_ctor_94577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1850)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZombieUtil::get_HasOpening_94578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1924)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZombieUtil::set_HasOpening_94579(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4198378)(this, value_); } DLL2SDK::Assembly_CSharp::PVE::ZombieOpening* DLL2SDK::Assembly_CSharp::PVE::ZombieUtil::get_OpeningScreen_94580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C192C)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZombieUtil::set_OpeningScreen_94581(DLL2SDK::Assembly_CSharp::PVE::ZombieOpening* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0A98)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::ZombieUtil::_cctor_94582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1934)(); } void DLL2SDK::Assembly_CSharp::GameCommon::UITabPageSwitch::_ctor_94568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACA6D0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UITabPageSwitch::Awake_94569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACA774)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UITabPageSwitch::FadeIn_94570(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACA9AC)(this, name_, callback_); } void DLL2SDK::Assembly_CSharp::GameCommon::UITabPageSwitch::Update_94571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACAD18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateView::_ctor_94566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65478)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateView::SetData_94567(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D652A8)(this, item_); } void DLL2SDK::Assembly_CSharp::GameCommon::MultiModeLabel::_ctor_94559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABE974)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameCommon::MultiModeLabel::get_Text_94560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABEA18)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::MultiModeLabel::set_Text_94561(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABEA20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameCommon::MultiModeLabel::get_Mode_94562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABEAD8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::MultiModeLabel::set_Mode_94563(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABEAE0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameCommon::MultiModeLabel::Awake_94564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABED48)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::MultiModeLabel::ConfigureModeView_94565(int32_t mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABEB94)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsView::_ctor_94557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD4F8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsView::AdjusetBGHeight_94558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD054)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsBindData::_ctor_94552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC374)(this); } int32_t DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsBindData::get_ItemId_94553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC418)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsBindData::set_ItemId_94554(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC420)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsBindData::get_worldPosition_94555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC428)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsBindData::set_worldPosition_94556(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC43C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingView::_ctor_94551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC2D0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickWithAnimator::_ctor_94546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABB118)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickWithAnimator::Set_94547(DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABB1BC)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickWithAnimator::OnPress_94548(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABB570)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickWithAnimator::OnButtonClick_94549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABB6A0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickWithAnimator::FixedUpdate_94550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABB744)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickScaleView::_ctor_94543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABAD58)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickScaleView::OnPress_94544(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABAE60)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickScaleView::OnDisable_94545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABB070)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickOffsetView::_ctor_94540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABA84C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickOffsetView::Awake_94541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABA8F0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickOffsetView::OnPress_94542(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABAA74)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickHightLightView::_ctor_94534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABA184)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickHightLightView::Awake_94535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABA228)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickHightLightView::Update_94536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABA2C0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickHightLightView::OnPress_94537(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABA6E8)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickHightLightView::ShowPressObj_94538(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABA3FC)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickHightLightView::OnDisable_94539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABA7A4)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickChangeView::_ctor_94528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9BCC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickChangeView::get_ScaleFrom_94529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9C8C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickChangeView::get_ScaleTo_94530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9DA8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickChangeView::Start_94531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9DF8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickChangeView::Awake_94532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9F50)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ButtonClickChangeView::OnPress_94533(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9FE8)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::VNGView::_ctor_94526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495CB38)(this); } void DLL2SDK::Assembly_CSharp::VNGView::Awake_94527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder::_ctor_94499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817478)(this); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder::Update_94500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381755C)(this); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder::OnPress_94501(bool press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38178E8)(this, press_); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder::OnDrag_94502(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817A08)(this, delta_); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder::InitData_94503(int32_t itemId_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType descType_, int32_t width_, int32_t height_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide tipSide_, int32_t panelDepth_, DLL2SDK::Assembly_CSharp::UICommonTipHolder_BtnCallbackHandler* tCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3810454)(this, itemId_, descType_, width_, height_, tipSide_, panelDepth_, tCallback_); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder::InitData_94504(DLL2SDK::mscorlib::System::String* descText_, int32_t width_, int32_t height_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide tipSide_, int32_t panelDepth_, DLL2SDK::Assembly_CSharp::UICommonTipHolder_BtnCallbackHandler* tCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817AEC)(this, descText_, width_, height_, tipSide_, panelDepth_, tCallback_); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder::SetCallback_94505(DLL2SDK::Assembly_CSharp::UICommonTipHolder_BtnCallbackHandler* tCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817BF0)(this, tCallback_); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder::SetShow_94506(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38176B0)(this, show_); } void DLL2SDK::Assembly_CSharp::UICommonTipHolder::OnClick_94507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817C98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonSpriteNum::_ctor_94495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A70F8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonSpriteNum::SetText_94496(int32_t num_, bool bHideZeroPrex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A71030)(this, num_, bHideZeroPrex_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonSpriteNum::ShowAllNum_94497(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A714A0)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonSpriteNum::SetPveRound_94498(int32_t round_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A715A4)(this, round_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonRedPointBox::_ctor_94492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A70B60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonRedPointBox::SetRedPoint_94493(DLL2SDK::mscorlib::System::String* PlayerPrefsName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A70C5C)(this, PlayerPrefsName_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonRedPointBox::OnClick_94494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A70DF0)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseView::_ctor_94362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3812210)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseView::SetGeneralInfo_94363(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::_ctor_94343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381126C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::GetViewAssetId_94344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::Init_94345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::OnOpen_94346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::OnClose_94347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::RegisterDelegates_94348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::UnRegisterDelegates_94349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::SetData_94350(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, item_, shareData_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::InitUI_94351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::ResetShareBtn_94352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3811E70)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::ResetShareBtnWindowActive_94353(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38117B4)(this, active_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::OnCloseBtnClick_94354(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3811FB0)(this, obj_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::OnShareBtnClicked_94355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38120AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::__xLuaBaseProxy_GetViewAssetId_94356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38121E0)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::__xLuaBaseProxy_Init_94357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38121E8)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::__xLuaBaseProxy_OnOpen_94358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38121F0)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::__xLuaBaseProxy_OnClose_94359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38121F8)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::__xLuaBaseProxy_RegisterDelegates_94360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3812200)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemBaseController::__xLuaBaseProxy_UnRegisterDelegates_94361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3812208)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::_ctor_94440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813EC8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::GetViewAssetId_94441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::IsShowWeapon_94442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::IsShowWeaponSpecialScene_94443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::GetBackgroundTexture_94444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::IsEnableCameraClear_94445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::OnNavigationShowed_94446(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::OnNavigationWillClose_94447(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::StopAnim_94448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3814958)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::__xLuaBaseProxy_GetViewAssetId_94449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3814B7C)(this); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::__xLuaBaseProxy_IsShowWeapon_94450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3814B84)(this); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::__xLuaBaseProxy_IsShowWeaponSpecialScene_94451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3814B8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::__xLuaBaseProxy_GetBackgroundTexture_94452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3814B94)(this); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveWeapNavigationUIController::__xLuaBaseProxy_IsEnableCameraClear_94453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3814B9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::_ctor_94413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C6E8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::DontCacheFlag_94414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::InitData_94415(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* receiveBoxList_, int32_t rewardStyle_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2A6A2B0)(this, receiveItemList_, receiveBoxList_, rewardStyle_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::GetReceiveItemList_94416() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView*)>(DLL2SDK::GameAssemblyBase + 0x2A6BFB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::GenerateChildObject_94417(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_, int32_t* index_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* refreshCoin_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x2A6CFF8)(this, receiveItemList_, index_, refreshCoin_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::ShowCommon_94418(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* receiveBoxList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2A6C938)(this, receiveItemList_, receiveBoxList_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::GetGiftBag_94419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6DD9C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::get_TickRate_94420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::SetOpenInit_94421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6DE44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::WillClose_94422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::Tick_94423(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::PlayCommonCloseTween_94424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6ECD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::ShowButton_94425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6EB9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::myclose_94426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6EE1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::Show3DScene_94427(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6E574)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::DelayCall_94428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6EF54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::SetTurnToMailTip_94429(bool turnToMail_, bool bSafeBox_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6B6C8)(this, turnToMail_, bSafeBox_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::__xLuaBaseProxy_DontCacheFlag_94430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F008)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::__xLuaBaseProxy_WillClose_94431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F010)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveView::__xLuaBaseProxy_Tick_94432(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F018)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipView::_ctor_94406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3244)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipView::Awake_94407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipView::InitPosLimit_94408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3540)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipView::SetTip_94409(bool show_, int32_t itemId_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType descType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, int32_t width_, int32_t height_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide tipSide_, int32_t panelDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC2828)(this, show_, itemId_, descType_, worldPos_, width_, height_, tipSide_, panelDepth_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipView::SetTip_94410(bool show_, DLL2SDK::mscorlib::System::String* descText_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType descType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, int32_t width_, int32_t height_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide tipSide_, int32_t panelDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC2FC0)(this, show_, descText_, descType_, worldPos_, width_, height_, tipSide_, panelDepth_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipView::RefreshText_94411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC37A0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipView::__xLuaBaseProxy_Awake_94412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3E08)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::_ctor_94395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC2358)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::Init_94396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::GetViewAssetId_94397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::RegisterDelegates_94398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::UnRegisterDelegates_94399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::SetTip_94400(bool show_, int32_t itemId_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType descType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, int32_t width_, int32_t height_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide tipSide_, int32_t panel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC26FC)(this, show_, itemId_, descType_, worldPos_, width_, height_, tipSide_, panel_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::SetTip_94401(bool show_, DLL2SDK::mscorlib::System::String* descText_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType descType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, int32_t width_, int32_t height_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide tipSide_, int32_t panel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC2E94)(this, show_, descText_, descType_, worldPos_, width_, height_, tipSide_, panel_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::__xLuaBaseProxy_Init_94402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3224)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::__xLuaBaseProxy_GetViewAssetId_94403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC322C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::__xLuaBaseProxy_RegisterDelegates_94404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3234)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController::__xLuaBaseProxy_UnRegisterDelegates_94405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC323C)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveRoleView::_ctor_94392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813D74)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveRoleView::SetGeneralInfo_94393(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveRoleView::__xLuaBaseProxy_SetGeneralInfo_94394(DLL2SDK::Assembly_CSharp::Squad::SIItem* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813EC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::_ctor_94379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38132A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::GetViewAssetId_94380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::IsShowAvatar_94381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::IsUseRankLight_94382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::GetBackgroundTexture_94383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::IsEnableCameraClear_94384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::OnNavigationShowed_94385(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::OnNavigationWillClose_94386(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::__xLuaBaseProxy_GetViewAssetId_94387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813D4C)(this); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::__xLuaBaseProxy_IsShowAvatar_94388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813D54)(this); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::__xLuaBaseProxy_IsUseRankLight_94389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813D5C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::__xLuaBaseProxy_GetBackgroundTexture_94390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813D64)(this); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveRoleNavigationUIController::__xLuaBaseProxy_IsEnableCameraClear_94391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813D6C)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveRoleController::_ctor_94376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813158)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveRoleController::GetViewAssetId_94377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveRoleController::__xLuaBaseProxy_GetViewAssetId_94378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381329C)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::_ctor_94364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3812638)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::GetViewAssetId_94365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::IsShowWeapon_94366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::GetBackgroundTexture_94367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::IsEnableCameraClear_94368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::OnNavigationShowed_94369(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::OnNavigationWillClose_94370(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::StopAnim_94371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3812F60)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::__xLuaBaseProxy_GetViewAssetId_94372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813138)(this); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::__xLuaBaseProxy_IsShowWeapon_94373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813140)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::__xLuaBaseProxy_GetBackgroundTexture_94374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813148)(this); } bool DLL2SDK::Assembly_CSharp::UICommonReceiveItemNavigationUIController::__xLuaBaseProxy_IsEnableCameraClear_94375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3813150)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveItem::_ctor_94340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C090)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveItem::SetContent_94341(int32_t ItemId_, int32_t num_, uint64_t ItemGuid_, bool bNeedCheckUpgrade_, bool isRepeated_, DLL2SDK::CSProto::msg::ITEMDURATIONTYPE m_TimeType_, int32_t m_DurationTime_, bool bDemolishGold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4EB54)(this, ItemId_, num_, ItemGuid_, bNeedCheckUpgrade_, isRepeated_, m_TimeType_, m_DurationTime_, bDemolishGold_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveItem::_cctor_94342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C628)(); } void DLL2SDK::Assembly_CSharp::UICommonRadar::_ctor_94331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38105E4)(this); } void DLL2SDK::Assembly_CSharp::UICommonRadar::Start_94332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3810714)(this); } void DLL2SDK::Assembly_CSharp::UICommonRadar::Update_94333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3810DA0)(this); } void DLL2SDK::Assembly_CSharp::UICommonRadar::SetBound_94334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3810E44)(this); } void DLL2SDK::Assembly_CSharp::UICommonRadar::SetData_94335(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38110B4)(this, dataList_); } void DLL2SDK::Assembly_CSharp::UICommonRadar::CreateMesh_94336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38107C8)(this); } void DLL2SDK::Assembly_CSharp::UICommonRadar::SetVertices_94337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38108F8)(this); } float DLL2SDK::Assembly_CSharp::UICommonRadar::GetRadians_94338(float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38111AC)(this, angle_); } void DLL2SDK::Assembly_CSharp::UICommonRadar::Apply_94339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3810C70)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonLockHolder::_ctor_94329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC2128)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonLockHolder::OnClick_94330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC21CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutView::_ctor_94326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A68708)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutView::Start_94327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutView::__xLuaBaseProxy_Start_94328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A688C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::_ctor_94307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A66F70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::GetViewAssetId_94308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::Init_94309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::OnOpen_94310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::RegisterDelegates_94311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::UnRegisterDelegates_94312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::OnClose_94313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::RefreshView_94314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A67448)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::OnGetNewInventoryResponse_94315(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6801C)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::OnEasyListItemClick_94316(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::OnEasyListDataChanged_94317(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::OnLoadoutBtnClick_94318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A68284)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::OnOkBtnClick_94319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A68630)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::__xLuaBaseProxy_GetViewAssetId_94320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A686D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::__xLuaBaseProxy_Init_94321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A686E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::__xLuaBaseProxy_OnOpen_94322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A686E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::__xLuaBaseProxy_RegisterDelegates_94323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A686F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::__xLuaBaseProxy_UnRegisterDelegates_94324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A686F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonItemTimeoutController::__xLuaBaseProxy_OnClose_94325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A68700)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescTips::_ctor_94300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC2064)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescTips::set_Width_94301(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC2110)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescTips::get_Width_94302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC2118)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescTips::set_Text_94303(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC1460)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescTips::get_Text_94304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC2120)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescTips::RefreshText_94305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC1468)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescTips::Refresh_94306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC1764)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::_ctor_94269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A65164)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::SetHead_94270(int32_t avatarId_, int32_t frameId_, int32_t width_, int32_t height_, uint64_t playerID_, bool bShowEffect_, DLL2SDK::Assembly_CSharp::UIPanel* CutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A647F4)(this, avatarId_, frameId_, width_, height_, playerID_, bShowEffect_, CutPanel_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::SetHead_94271(DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, int32_t width_, int32_t height_, uint32_t vip_flat_, bool show_Frame_, uint64_t PlayerID_, bool bShowEffect_, DLL2SDK::Assembly_CSharp::UIPanel* CutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A63818)(this, picInfo_, width_, height_, vip_flat_, show_Frame_, PlayerID_, bShowEffect_, CutPanel_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::SetGray_94272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A62750)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::SetNormal_94273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6293C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::UpdateDepth_94274(int32_t parentDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A633C0)(this, parentDepth_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::ShowPlaformIcon_94275(uint32_t vip_Flat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A65CF8)(this, vip_Flat_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::ShowPlaformIcon_94276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A66700)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::SetPlaformScale_Frame_94277(DLL2SDK::Assembly_CSharp::UISprite* sprBg_, DLL2SDK::Assembly_CSharp::UISprite* sprFg_, int32_t width_Scale_, int32_t height_Scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A65468)(this, sprBg_, sprFg_, width_Scale_, height_Scale_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::SetPlaformScale_UnFrame_94278(DLL2SDK::Assembly_CSharp::UISprite* spr_, int32_t width_Scale_, int32_t height_Scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A65248)(this, spr_, width_Scale_, height_Scale_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::DisableFrameSprite_94279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A65080)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::InstantiateEffect_94280(int32_t frameID_, DLL2SDK::Assembly_CSharp::UIPanel* CutPanel_, bool bShowFrame_, bool bShowEffEct_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A657D8)(this, frameID_, CutPanel_, bShowFrame_, bShowEffEct_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHeadIconView::SetEffectsActive_94281(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A62B34)(this, bShow_); } void DLL2SDK::Assembly_CSharp::UICommonHeadFrameEffectsView::_ctor_94264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380F1A0)(this); } void DLL2SDK::Assembly_CSharp::UICommonHeadFrameEffectsView::SetCullingPanel_94265(DLL2SDK::Assembly_CSharp::UIPanel* cutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380F244)(this, cutPanel_); } void DLL2SDK::Assembly_CSharp::UICommonHeadFrameEffectsView::SetTransform_94266(DLL2SDK::Assembly_CSharp::UIWidget* frameWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380F444)(this, frameWidget_); } void DLL2SDK::Assembly_CSharp::UICommonHeadFrameEffectsView::SetURQF_94267(DLL2SDK::Assembly_CSharp::UIWidget* Follow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380F6E8)(this, Follow_); } void DLL2SDK::Assembly_CSharp::UICommonHeadFrameEffectsView::SetEffectScale_94268(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380F8E8)(this, scale_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHead::_ctor_94255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6259C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHead::SetGray_94256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A62640)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHead::SetNormal_94257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6282C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHead::SetEffectActive_94258(bool IsShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A62A18)(this, IsShow_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHead::PrepareComponents_94259(bool bUpdateDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A62D98)(this, bUpdateDepth_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHead::SetHeadIcon_94260(DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, bool bUpdateDepth_, uint32_t vip_flag_, bool show_Frame_, uint64_t playerID_, bool bShowEffect_, DLL2SDK::Assembly_CSharp::UIPanel* CutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A63628)(this, picInfo_, bUpdateDepth_, vip_flag_, show_Frame_, playerID_, bShowEffect_, CutPanel_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHead::SetHeadIcon_94261(int32_t picId_, int32_t frameId_, DLL2SDK::mscorlib::System::String* picUrl_, bool bUpdateDepth_, uint64_t playerID_, bool bShowEffect_, DLL2SDK::Assembly_CSharp::UIPanel* CutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A64334)(this, picId_, frameId_, picUrl_, bUpdateDepth_, playerID_, bShowEffect_, CutPanel_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHead::SetHeadIcon_94262(int32_t iconId_, int32_t frameId_, bool bUpdateDepth_, uint64_t playerID_, bool bShowEffect_, DLL2SDK::Assembly_CSharp::UIPanel* CutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A64618)(this, iconId_, frameId_, bUpdateDepth_, playerID_, bShowEffect_, CutPanel_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonHead::DisableFrameSprite_94263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A64F70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::_ctor_53607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46516D4)(this); } DLL2SDK::Assembly_CSharp::GameBase::GameUIScene* DLL2SDK::Assembly_CSharp::GameUI::GameHUD::get_OwnerUIScene_53608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467EA18)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EventChannel* DLL2SDK::Assembly_CSharp::GameUI::GameHUD::GetEventChannel_53609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467EADC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::RegisterEventHandler_53610(uint32_t CommandId_, DLL2SDK::mscorlib::System::Action_1* CallFunc_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x467EB7C)(this, CommandId_, CallFunc_); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::UnregisterEventHandler_53611(uint32_t CommandId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467EC60)(this, CommandId_); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::RegisterZoneEventHandler_53612(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_, DLL2SDK::mscorlib::System::Action_1* CallFunc_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x467ED28)(this, lobbyType_, CallFunc_); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::UnregisterZoneEventHandler_53613(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467EE0C)(this, lobbyType_); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::ShutDown_53614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::OnRoundEnd_53615(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::OnSyncPlayerInfo_53616(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::OnGameHUDStateChanged_53617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::GameHUD::get_IsActive_53618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467F1A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::ShowMessageBox_53619(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType buttonsType_, int32_t userContext_, bool isModal_, bool isAboveAll_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode mode_, DLL2SDK::mscorlib::System::String* okButtonText_, DLL2SDK::mscorlib::System::String* cancelButtonText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467F1D4)(this, message_, callback_, title_, buttonsType_, userContext_, isModal_, isAboveAll_, mode_, okButtonText_, cancelButtonText_); } void DLL2SDK::Assembly_CSharp::GameUI::GameHUD::__xLuaBaseProxy_ShutDown_53621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467F318)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeView::_ctor_94216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E744)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeView::UIInit_94217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4DE70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeView::RefreshUIItem_94218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E040)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeView::SwitchUIShowStyle_94219(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E7E8)(this, item_, num_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::_ctor_94201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4DB48)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::GetViewAssetId_94202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::Init_94203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::OnOpen_94204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::OnCoutinueBtnClick_94205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E398)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::OnCloseBtnClick_94206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E450)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::RegisterDelegates_94207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::UnRegisterDelegates_94208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::OnClose_94209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::__xLuaBaseProxy_GetViewAssetId_94210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E714)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::__xLuaBaseProxy_Init_94211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E71C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::__xLuaBaseProxy_OnOpen_94212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E724)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::__xLuaBaseProxy_RegisterDelegates_94213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E72C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::__xLuaBaseProxy_UnRegisterDelegates_94214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E734)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAgingPropsDecomposeController::__xLuaBaseProxy_OnClose_94215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4E73C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollView_TemplateA::_ctor_94194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435066C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollView_TemplateA::SetDefault_94195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4349EF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollView_TemplateA::Update_94196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollView_TemplateA::SetImportantView_94197(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollView_TemplateA::SetIcon_94198(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4350E08)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollView_TemplateA::RefreshSelectView_AfterSelect_94199(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434B94C)(this, level_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollView_TemplateA::GetCurrentImportantLevel_94200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434B898)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAItem::_ctor_94192(int32_t seqId_, int32_t itemId_, bool displayIcon_, DLL2SDK::mscorlib::System::String* fixIcon_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434FEE4)(this, seqId_, itemId_, displayIcon_, fixIcon_, num_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAItem::SetColoreID_94193(int32_t itemId_, bool isDisplayIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4350454)(this, itemId_, isDisplayIcon_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::_ctor_94162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434FBEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::_ctor_94163(int32_t seqId_, int32_t level_, int32_t id_, int32_t id2_, int32_t exp_, bool important_, bool display_, DLL2SDK::mscorlib::System::String* fixIcon_, DLL2SDK::mscorlib::System::String* levelIcon_, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState reddotState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434FC90)(this, seqId_, level_, id_, id2_, exp_, important_, display_, fixIcon_, levelIcon_, reddotState_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::_ctor_94164(int32_t seqId_, int32_t num_, DLL2SDK::Array* itemIds_, int32_t exp_, bool important_, bool display_, DLL2SDK::mscorlib::System::String* fixIcon_, DLL2SDK::mscorlib::System::String* levelIcon_, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState reddotState_) { return reinterpret_cast*, int32_t, bool, bool, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState)>(DLL2SDK::GameAssemblyBase + 0x434FFDC)(this, seqId_, num_, itemIds_, exp_, important_, display_, fixIcon_, levelIcon_, reddotState_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::_ctor_94165(int32_t seqId_, int32_t num_, int32_t id_, int32_t exp_, bool important_, bool display_, DLL2SDK::mscorlib::System::String* fixIcon_, DLL2SDK::mscorlib::System::String* levelIcon_, int32_t getNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4350128)(this, seqId_, num_, id_, exp_, important_, display_, fixIcon_, levelIcon_, getNumber_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::_ctor_94166(int32_t level_, int32_t exp_, bool important_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemsList_, DLL2SDK::mscorlib::System::String* levelicon_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4350264)(this, level_, exp_, important_, itemsList_, levelicon_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_SeqId_94167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434B944)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_LevelNum_94168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4349F9C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_ItemId_94169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43503CC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_ItemId2_94170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43503D4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_LevelExpNeed_94171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4349FA4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_DisplayIcon_94172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43503DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_FixIcon_94173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43503E4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_ColorId_94174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43503EC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_Important_94175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BE18)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_LevelExpCur_94176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43503F4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_LevelAddExpCur_94177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43503FC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_LevelAddExpNext_94178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4350404)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_LevelIcon_94179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435040C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_Last_94180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4350414)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_First_94181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435041C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_NextLevelLast_94182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4350424)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_NextLevelExpNeed_94183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435042C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_NextLevelExpCur_94184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4350434)(this); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_ReddotState_94185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435043C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::set_ReddotState_94186(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434B890)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_Select_94187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4350444)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::set_Select_94188(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43495A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::get_GetNumber_94189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435044C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::ManipulateData_94190(int32_t startLevel_, int32_t endLevel_, int32_t totalExp_, int32_t nextLevelExpNeed_, bool select_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4349FAC)(this, startLevel_, endLevel_, totalExp_, nextLevelExpNeed_, select_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData::ManipulateAddExp_94191(int32_t addExp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434A364)(this, addExp_); } void DLL2SDK::Assembly_CSharp::GameUI::ItemView_TemplateA::_ctor_94158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2511540)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ItemView_TemplateA::SetItemData_94159(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ItemView_TemplateA::SetIcon_94160(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_, bool isRewarded_, bool select_, int32_t selectIdx_) { return reinterpret_cast*, bool, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2511F5C)(this, data_, isRewarded_, select_, selectIdx_); } void DLL2SDK::Assembly_CSharp::GameUI::ItemView_TemplateA::T_SetRewarded_94161(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2511188)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::_ctor_94146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2510BDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::Init_94147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::GetViewAssetId_94148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::RegisterDelegates_94149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::UnRegisterDelegates_94150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::SetEasyListData_94151(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::T_SetRewarded_94152(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25110C4)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::SetReddotActive_94153(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251127C)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::__xLuaBaseProxy_Init_94154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2511388)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::__xLuaBaseProxy_GetViewAssetId_94155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2511390)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::__xLuaBaseProxy_RegisterDelegates_94156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2511398)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ItemController_TemplateA::__xLuaBaseProxy_UnRegisterDelegates_94157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25113A0)(this); } void DLL2SDK::Assembly_CSharp::UIGrid::_ctor_249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEE498)(this); } void DLL2SDK::Assembly_CSharp::UIGrid::set_repositionNow_250(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEE54C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UIGrid::GetChildList_251() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIGrid*)>(DLL2SDK::GameAssemblyBase + 0x2CEE568)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::UIGrid::GetChild_252(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEEB28)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::UIGrid::GetIndex_253(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEEC48)(this, trans_); } void DLL2SDK::Assembly_CSharp::UIGrid::AddChild_254(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEED2C)(this, trans_); } void DLL2SDK::Assembly_CSharp::UIGrid::AddChild_255(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, bool sort_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEEE74)(this, trans_, sort_); } bool DLL2SDK::Assembly_CSharp::UIGrid::RemoveChild_256(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEEFD8)(this, t_); } bool DLL2SDK::Assembly_CSharp::UIGrid::RemoveAllChild_257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEF0F0)(this); } void DLL2SDK::Assembly_CSharp::UIGrid::Init_258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIGrid::Start_259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIGrid::Update_260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIGrid::OnValidate_261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEF52C)(this); } int32_t DLL2SDK::Assembly_CSharp::UIGrid::SortByName_262(DLL2SDK::UnityEngine::UnityEngine::Transform* a_, DLL2SDK::UnityEngine::UnityEngine::Transform* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEF644)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::UIGrid::SortHorizontal_263(DLL2SDK::UnityEngine::UnityEngine::Transform* a_, DLL2SDK::UnityEngine::UnityEngine::Transform* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEF770)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::UIGrid::SortVertical_264(DLL2SDK::UnityEngine::UnityEngine::Transform* a_, DLL2SDK::UnityEngine::UnityEngine::Transform* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEF88C)(a_, b_); } void DLL2SDK::Assembly_CSharp::UIGrid::Sort_265(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::UIGrid::Reposition_266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIGrid::ConstrainWithinPanel_267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEFC24)(this); } void DLL2SDK::Assembly_CSharp::UIGrid::ResetPosition_268(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::UIGrid::_ConstrainWithinPanel_m__0_269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF0938)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIViewOpenTweenAnimation::_ctor_94116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D4A80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIViewOpenTweenAnimation::Awake_94117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D4B24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIViewOpenTweenAnimation::OnEnable_94118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D4E74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIViewOpenTweenAnimation::PlayAnimation_94119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D4F18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabTweenAnimation::_ctor_94113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D835D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabTweenAnimation::Awake_94114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D83674)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabTweenAnimation::OnEnable_94115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D839E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellTweenAnimation2::_ctor_94109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D481BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellTweenAnimation2::Awake_94110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D48260)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellTweenAnimation2::ShowAnimation_94111(float delayTime_, bool helpEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D485A4)(this, delayTime_, helpEnable_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellTweenAnimation2::GetLocalPosition_94112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D48800)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellTweenAnimation::_ctor_94105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47A98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellTweenAnimation::Awake_94106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47B48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellTweenAnimation::ShowAnimation_94107(float delayTime_, bool helpEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47E6C)(this, delayTime_, helpEnable_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellTweenAnimation::GetLocalPosition_94108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D480D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListTweenAnimation::_ctor_94101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D45614)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListTweenAnimation::Awake_94102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D456C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListTweenAnimation::ShowAnimation_94103(float delayTime_, bool helpEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D45888)(this, delayTime_, helpEnable_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListTweenAnimation::GetLocalPosition_94104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D45A6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIEasyListTweenAnimation2::_ctor_94097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4242C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIEasyListTweenAnimation2::Awake_94098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D424D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIEasyListTweenAnimation2::ShowAnimation_94099(float delayTime_, bool helpEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D427FC)(this, delayTime_, helpEnable_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIEasyListTweenAnimation2::GetLocalPosition_94100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D42A68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIEasyListTweenAnimation::_ctor_94093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D41CF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIEasyListTweenAnimation::Awake_94094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D41D98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIEasyListTweenAnimation::ShowAnimation_94095(float delayTime_, bool helpEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D420DC)(this, delayTime_, helpEnable_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIEasyListTweenAnimation::GetLocalPosition_94096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D42338)(this); } void DLL2SDK::Assembly_CSharp::UICommonUnlockEffectsBuilder::_ctor_94090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817E1C)(this); } void DLL2SDK::Assembly_CSharp::UICommonUnlockEffectsBuilder::Start_94091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817EC0)(this); } void DLL2SDK::Assembly_CSharp::UICommonUnlockEffectsBuilder::Update_94092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817F58)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonUnlockEffects::_ctor_94088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3E10)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameCommon::UICommonUnlockEffects::get_AssetID_94089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3EB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAudioAnimation::_ctor_94082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54EF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAudioAnimation::ShowAnimation_94083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A55034)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAudioAnimation::PlaySound_94084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A551BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAudioAnimation::HideAnimation_94085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A55300)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAudioAnimation::Update_94086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A55484)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAudioAnimation::OnDisable_94087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A55618)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyTopBarTweenAnimation::_ctor_94078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7886C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyTopBarTweenAnimation::Show_94079(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F78910)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyTopBarTweenAnimation::ShowAlphaTween_94080(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F789CC)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyTopBarTweenAnimation::ShowPositionTween_94081(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F78AF8)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::_ctor_94068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D64DD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::GetViewAssetId_94069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::Init_94070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::RegisterDelegates_94071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::UnRegisterDelegates_94072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::SetEasyListData_94073(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::__xLuaBaseProxy_GetViewAssetId_94074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65458)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::__xLuaBaseProxy_Init_94075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65460)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::__xLuaBaseProxy_RegisterDelegates_94076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65468)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplateController::__xLuaBaseProxy_UnRegisterDelegates_94077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65470)(this); } void DLL2SDK::Assembly_CSharp::PVP::StreakColdDown::_ctor_94064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDA5B8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::StreakColdDown::get_Showing_94065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDA5C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::StreakColdDown::Show_94066(bool bShow_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDA5C8)(this, bShow_, time_); } void DLL2SDK::Assembly_CSharp::PVP::StreakColdDown::Update_94067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDA6E8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::_ctor_94051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC448)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::GetViewAssetId_94052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::Init_94053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::RegisterDelegates_94054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::UnRegisterDelegates_94055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::BindDescTips_94056(DLL2SDK::Assembly_CSharp::UIWidget* widget_, int32_t ItemId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, bool bPressOrClick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC874)(this, widget_, ItemId_, offset_, bPressOrClick_); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::OnIconPress_94057(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABCE0C)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::OnIconClick_94058(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD1B0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::OnOtherAreaClick_94059(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD3F0)(this, obj_, bPress_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::__xLuaBaseProxy_GetViewAssetId_94060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD4D8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::__xLuaBaseProxy_Init_94061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD4E0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::__xLuaBaseProxy_RegisterDelegates_94062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD4E8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::ItemDescTipsController::__xLuaBaseProxy_UnRegisterDelegates_94063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABD4F0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::_ctor_94040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABB8C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::GetViewAssetId_94041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::Init_94042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::RegisterDelegates_94043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::UnRegisterDelegates_94044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::OnSettingBtnClick_94045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABBE30)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::OnFriendBtnClick_94046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC070)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::__xLuaBaseProxy_GetViewAssetId_94047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC2B0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::__xLuaBaseProxy_Init_94048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC2B8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::__xLuaBaseProxy_RegisterDelegates_94049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC2C0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::FriendAndSettingController::__xLuaBaseProxy_UnRegisterDelegates_94050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABC2C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BlurTexture::_ctor_94038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CE1C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameUI::BlurTexture::Blur_94039(DLL2SDK::UnityEngine::UnityEngine::Texture* source_, int32_t downsample_, float blurSize_, int32_t blurIterations_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CE26C)(source_, downsample_, blurSize_, blurIterations_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CommonInterfaceHelper::GetRankIconByScore_94036(int32_t ladderScore_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType type_, bool bSmallIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABCB34)(ladderScore_, type_, bSmallIcon_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CommonInterfaceHelper::GetRankIconByLevel_94037(int32_t ladderlevel_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType type_, bool bSmallIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABCD00)(ladderlevel_, type_, bSmallIcon_); } void DLL2SDK::Assembly_CSharp::CallingCardTemplate::_ctor_94028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534156C)(this); } void DLL2SDK::Assembly_CSharp::CallingCardTemplate::ShowCallingCard_94029(int64_t callingcardID_, DLL2SDK::Assembly_CSharp::CallingCardTemplate_EffectStyle effectStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5340574)(this, callingcardID_, effectStyle_); } void DLL2SDK::Assembly_CSharp::CallingCardTemplate::LoadAssets_94030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5341644)(this); } void DLL2SDK::Assembly_CSharp::CallingCardTemplate::OnCardOK_94031(int32_t arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5341CC0)(this, arg1_, arg2_); } void DLL2SDK::Assembly_CSharp::CallingCardTemplate::PlayAnimationOnReady_94032(bool playAnimationOnReady_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342278)(this, playAnimationOnReady_); } void DLL2SDK::Assembly_CSharp::CallingCardTemplate::CheckAndPlayAnimation_94033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5341AB4)(this); } void DLL2SDK::Assembly_CSharp::CallingCardTemplate::OnPlayFinished_94034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342434)(this); } void DLL2SDK::Assembly_CSharp::CallingCardTemplate::SetShowEffect_94035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342320)(this); } void DLL2SDK::Assembly_CSharp::CallingCardPrefab::_ctor_94023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5340B3C)(this); } void DLL2SDK::Assembly_CSharp::CallingCardPrefab::ShowCallingCard_94024(int64_t callingcardID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5340C38)(this, callingcardID_); } void DLL2SDK::Assembly_CSharp::CallingCardPrefab::ShowEffect_94025(bool showBigEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5340CFC)(this, showBigEffect_); } void DLL2SDK::Assembly_CSharp::CallingCardPrefab::ShowEffect_94026(int32_t showBigEffectIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5340F48)(this, showBigEffectIdx_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareView::_ctor_94015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385177C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareView::SetLightenUpInfo_94016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3851820)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareView::SetShareInfo_94017(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385037C)(this, index_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareView::SetWidget_94018(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3851048)(this, index_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareView::SetWWL_94019(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38504C4)(this, platform_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareView::IsShowGarena_94020(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38518B8)(this, platform_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareView::UpdateAnchorAbsolute_94021(DLL2SDK::Assembly_CSharp::UIWidget* uIWidget_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_, int32_t left_, int32_t right_, int32_t bottom_, int32_t top_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38519B4)(this, uIWidget_, target_, left_, right_, bottom_, top_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareView::SetPersonalInfo_94022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384F7B4)(this); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LeftTabItemView::_ctor_94013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1771C)(this); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LeftTabItemView::SetData_94014(bool bselected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C177C0)(this, bselected_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTopTabItemView::_ctor_94009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A17F0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTopTabItemView::SetData_94010(DLL2SDK::Assembly_CSharp::LiveOps::TopTabIItem* topTabIItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3599890)(this, topTabIItem_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTopTabItemView::UpdateBadge_94011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3599BDC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTopTabItemView::OnBtnClick_94012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1894)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::TopTabIItem::_ctor_94008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA5BAC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInView::_ctor_94006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A12D4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInView::UpdateView_94007(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A0FA4)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewView::_ctor_93999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359FAB8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewView::UpdateView_94000(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F3C8)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewView::UpdateChesetReward_94001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359FB9C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewView::OnBtnLeftClick_94002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F6E8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewView::OnBtnRightClick_94003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F850)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewDotView::_ctor_93997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F920)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewDotView::SetData_93998(bool on_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F9C4)(this, on_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireView::_ctor_93991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E7CC)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireView::get_GlobalDS_93992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E870)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireView::Update_93993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E920)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireView::GetRemainTimeFormat_93994(int32_t remainTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359EB28)(this, remainTime_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireView::UpdateView_93995(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359D748)(this, ds_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireView::_UpdateView_m__0_93996(DLL2SDK::Assembly_CSharp::Config::CodTaskAward* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359EE28)(it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalView::_ctor_93984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359C388)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalView::UpdateView_93985(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359AEDC)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsBaseItemView::_ctor_93943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587C10)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsBaseItemView::get_Data_93944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587CB4)(this); } uint64_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsBaseItemView::get_SeqId_93945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587CBC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsBaseItemView::SetData_93946(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* data_, int32_t minWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, data_, minWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsBaseItemView::SetRewards_93947(int32_t minWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, minWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsBaseItemView::SetRewardContainerLocation_93948(int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, count_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainView::_ctor_93977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35997EC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainView::UpdateView_93978(DLL2SDK::mscorlib::System::Collections::Generic::List_1* topTabDatalist_, int32_t curTopIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x359676C)(this, topTabDatalist_, curTopIndex_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainView::UpdateTopTabBadge_93979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3597F40)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemView::_ctor_93973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3596020)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemView::get_LeftIndex_93974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595FF0)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemView::get_Type_93975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595FF8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemView::SetData_93976(DLL2SDK::Assembly_CSharp::LiveOps::LeftTabIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595C2C)(this, item_); } void DLL2SDK::Assembly_CSharp::LiveOps::LeftTabIItem::_ctor_93972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574B40)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalView::_ctor_93970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595340)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalView::UpdateView_93971(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3593518)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemView::_ctor_93967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595290)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemView::SetData_93968(DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward* reward_, bool Upper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35945E0)(this, reward_, Upper_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemView::OnBtnRewardClick_93969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595048)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskView::_ctor_93965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358D9D0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskView::UpdateView_93966(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3589620)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemView::_ctor_93960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358D44C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemView::SetData_93961(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* data_, int32_t minWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, data_, minWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemView::SetRewardContainerLocation_93962(int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, count_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemView::__xLuaBaseProxy_SetData_93963(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358D9C8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemView::__xLuaBaseProxy_SetRewardContainerLocation_93964(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358D9CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeView::_ctor_93958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358C34C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeView::UpdateView_93959(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358A8E4)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemView::_ctor_93951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358BE64)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemView::get_NotMeetConditionColor_93952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358BF04)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemView::get_MeetConditionColor_93953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358BFC8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemView::SetData_93954(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* data_, int32_t minWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, data_, minWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemView::OnBtnTipClick_93955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358BC08)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemView::GetNumFormat_93956(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358C158)(this, num_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemView::__xLuaBaseProxy_SetData_93957(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358C348)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementView::_ctor_93936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587A34)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementView::InitDefault_93937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3586668)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementView::Update_93938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587AE0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementView::UpdateViewPic_93939(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* announcement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3586B50)(this, announcement_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementView::SetTexture_93940(DLL2SDK::UnityEngine::UnityEngine::Texture2D* tex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3586F70)(this, tex_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementView::UpdateSubscribeInfo_93941(bool bShow_, bool bSubscribe_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35870A4)(this, bShow_, bSubscribe_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementView::UpdateViewWord_93942(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* announcement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3586768)(this, announcement_); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainView::_ctor_93928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DF98)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainView::Init_93929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainView::WillShow_93930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainView::__xLuaBaseProxy_Init_93931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308E18C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainView::__xLuaBaseProxy_WillShow_93932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308E194)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescView::_ctor_93927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BDFC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubView::_ctor_93925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089E44)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubView::SetSelectedLevelLabel_93926(int32_t currentLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30895AC)(this, currentLevel_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollView::_ctor_93918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3086AA8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollView::Update_93919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollView::SetImportantView_93920(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollView::__xLuaBaseProxy_Update_93921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3087564)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollView::__xLuaBaseProxy_SetImportantView_93922(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308756C)(this, P0_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemView::_ctor_93914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3085A04)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemView::SetItemData_93915(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemView::SetMissionRewardData_93916(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* rewardMission_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3085B5C)(this, rewardMission_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemView::__xLuaBaseProxy_SetItemData_93917(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3085BFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollView::_ctor_93913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3084BF8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemView::_ctor_93906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30837F0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemView::Init_93907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemView::SetMissionDesc_93908(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3082C48)(this, task_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemView::SetRewardItem_93909(DLL2SDK::mscorlib::System::Collections::Generic::List_1* taskRewardList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3083068)(this, taskRewardList_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemView::DeactivateAllRewardItem_93910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3083AEC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemView::SetMissionStateBtn_93911(DLL2SDK::CSProto::msg::ActvInfoStateEnum newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3082EB8)(this, newState_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemView::__xLuaBaseProxy_Init_93912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3083CE8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubView::_ctor_93900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3081434)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubView::SetDailyActivityValue_93901(int32_t activityValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3080680)(this, activityValue_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubView::SetWeeklyActivityValue_93902(int32_t activityValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30807D0)(this, activityValue_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubView::SetWeeklyActivity1ProgressLabel_93903(DLL2SDK::mscorlib::System::String* progressString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3080920)(this, progressString_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubView::SetWeeklyActivity2ProgressLabel_93904(DLL2SDK::mscorlib::System::String* progressString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3080C24)(this, progressString_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubView::SetRewardItemStatus_93905(DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate* itemTemplate_, DLL2SDK::CSProto::msg::ActvInfoStateEnum stateEnum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3080A94)(this, itemTemplate_, stateEnum_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionRewardItemView::_ctor_93898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307DB28)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionRewardItemView::SetItem_93899(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x307DBCC)(this, task_, callback_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemView::_ctor_93891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D3C4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemView::Init_93892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemView::SetMissionDesc_93893(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307C6BC)(this, task_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemView::SetRewardItem_93894(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307CADC)(this, task_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemView::DeactivateAllRewardItem_93895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D6C0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemView::SetMissionStateBtn_93896(DLL2SDK::CSProto::msg::ActvInfoStateEnum newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307C92C)(this, newState_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemView::__xLuaBaseProxy_Init_93897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D8BC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore::_ctor_93882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308AB08)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore::get_LiveOpsActivityDS_93883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308ABFC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore::ClearRedDotData_93884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308ACAC)(this); } int32_t DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore::GetDailyRedDotCount_93885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308ADA4)(this); } int32_t DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore::GetGrowthRedDotCount_93886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308AE78)(this); } bool DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore::IsShowRedDotInLobby_93887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308AF4C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore::RecordDailyRedDotChange_93888(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* mission_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308B3DC)(this, mission_); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore::RecordGrowthRedDotChange_93889(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* mission_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308B5C4)(this, mission_); } bool DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore::IsAvailableRewardMission_93890(DLL2SDK::CSProto::msg::ActvInfoStateEnum missionState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308B320)(this, missionState_); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemAssist::_ctor_93881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308AA64)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemNavController::_ctor_93878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308E19C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemNavController::OnNavigationShowed_93879(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemNavController::OnNavigationWillClose_93880(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::_ctor_93849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BEA0)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::get_LiveOpsActivityDS_93850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BF44)(this); } DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore* DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::get_MissionSystemDS_93851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BFF4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::GetViewAssetId_93852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::get_LiveOpsDataStore_93853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308C148)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::Init_93854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::OnShow_93855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::ChangeTabController_93856(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::NotifyTabChanged_93857(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::RegisterDelegates_93858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::UnRegisterDelegates_93859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_93860(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::UpdateDisplayData_93861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308CF24)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::UpdateAllTabViews_93862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308D390)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::UpdateTabReddot_93863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308D458)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::OnOpen_93864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::OnDescBtnClick_93865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DCF0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::OnNavTitleUpdate_93866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DB1C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::SetupTabController_93867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308C428)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::ShowController_93868(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308C6D8)(this, index_); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::ClaimAllRewardInCurrentTab_93869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DDE0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::__xLuaBaseProxy_GetViewAssetId_93870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DF58)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::__xLuaBaseProxy_Init_93871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DF60)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::__xLuaBaseProxy_OnShow_93872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DF68)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::__xLuaBaseProxy_ChangeTabController_93873(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DF70)(this, P0_); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::__xLuaBaseProxy_NotifyTabChanged_93874(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DF78)(this, P0_); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::__xLuaBaseProxy_RegisterDelegates_93875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DF80)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::__xLuaBaseProxy_UnRegisterDelegates_93876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DF88)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemMainController::__xLuaBaseProxy_OnOpen_93877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308DF90)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::_ctor_93828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089EE8)(this); } uint64_t DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::get_ActivityId_93829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30897C4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::set_ActivityId_93830(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089FF4)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::get_LevelRewardList_93831() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData*)>(DLL2SDK::GameAssemblyBase + 0x3088DB8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::GetAllLevelMissionListByLevelValue_93832(uint64_t levelValue_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x3084948)(this, levelValue_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::GetClaimableLevelMissionListByLevelValue_93833(uint64_t levelValue_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x308A0FC)(this, levelValue_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::GetAllClaimableMissionList_93834() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData*)>(DLL2SDK::GameAssemblyBase + 0x3089AA4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::HandleNewMission_93835(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* newMission_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308A214)(this, newMission_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::SortAllGrowthMissionReward_93836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308A5B4)(this); } int32_t DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData::_SortAllGrowthMissionReward_m__0_93837(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* a_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308A70C)(a_, b_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::_ctor_93802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30814D8)(this); } int32_t DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::get_DailyActivityValue_93803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3080678)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::set_DailyActivityValue_93804(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30816E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::get_WeeklyActivityValue_93805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30807C8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::set_WeeklyActivityValue_93806(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30816E8)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::get_DailyActivityClaimableMissionList_93807() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData*)>(DLL2SDK::GameAssemblyBase + 0x308112C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::set_DailyActivityClaimableMissionList_93808(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30816F0)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::get_DailyActivityUnfinishMissionList_93809() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData*)>(DLL2SDK::GameAssemblyBase + 0x3081134)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::set_DailyActivityUnfinishMissionList_93810(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30816F8)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::get_DailyActivityClaimedMissionList_93811() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData*)>(DLL2SDK::GameAssemblyBase + 0x308113C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::set_DailyActivityClaimedMissionList_93812(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3081700)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::get_DailyActivityAllMissionSortedList_93813() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData*)>(DLL2SDK::GameAssemblyBase + 0x3081708)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::set_DailyActivityAllMissionSortedList_93814(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3081710)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::get_DailyActivityRewardList_93815() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData*)>(DLL2SDK::GameAssemblyBase + 0x3080918)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::set_DailyActivityRewardList_93816(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3081718)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::get_WeeklyActivityRewardList_93817() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData*)>(DLL2SDK::GameAssemblyBase + 0x307F2DC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::set_WeeklyActivityRewardList_93818(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3081720)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::GetAllAvaliableRewardMission_93819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::CalculatePlayerActivity_93820(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* mission_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3081A7C)(this, mission_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::SortMissionList_93821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::InsertMissionToList_93822(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* newMission_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, newMission_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::HandleNewMission_93823(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* newMission_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, newMission_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::SortAllDailyMission_93824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3082208)(this); } int32_t DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::_SortMissionList_m__0_93825(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* a_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3082318)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::_SortMissionList_m__1_93826(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* a_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3082380)(a_, b_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData::__xLuaBaseProxy_HandleNewMission_93827(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30823E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::_ctor_93783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308B7AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::GetViewAssetId_93784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::Init_93785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::RegisterDelegates_93786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::UnRegisterDelegates_93787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::UpdateDescView_93788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BB50)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::DelayShowContent_93789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BC64)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::__xLuaBaseProxy_GetViewAssetId_93790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BDDC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::__xLuaBaseProxy_Init_93791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BDE4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::__xLuaBaseProxy_RegisterDelegates_93792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BDEC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDescController::__xLuaBaseProxy_UnRegisterDelegates_93793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308BDF4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::_ctor_93755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30875D8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::SetSelectIndex_93756(int32_t thirdTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3087704)(this, thirdTab_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::GetViewAssetId_93757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::Init_93758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::WillShow_93759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::RegisterDelegates_93760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::UpdateLevelRewardList_93761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3087F04)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::GetSwitchIndex_93762(int32_t* selectIndex_, int32_t* scrollToIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3088768)(this, selectIndex_, scrollToIndex_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::UnRegisterDelegates_93763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::RefreshView_93764(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData* displayData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3088C88)(this, displayData_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::GetUnlockLevelReward_93765(int32_t* selectIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3088168)(this, selectIndex_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::OnPreviousLevelBtnClick_93766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3088DC0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::OnNextLevelBtnClick_93767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3088E84)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::OnResTemplateItemClick_93768(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3088FB0)(this, msg_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::SetSelectItem_93769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3088914)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::UpdateLevelMission_93770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30894F8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::GetAllGrowthMission_93771() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController*)>(DLL2SDK::GameAssemblyBase + 0x30896E8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::ClaimLevelReward_93772(int32_t selectedIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308932C)(this, selectedIndex_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::ClaimAllLevelTabReward_93773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30897CC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::_RegisterDelegates_m__0_93774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089D74)(this); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::_UpdateLevelRewardList_m__1_93775(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089D78)(this, it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::__xLuaBaseProxy_GetViewAssetId_93776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089DD8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::__xLuaBaseProxy_Init_93777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089DE0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::__xLuaBaseProxy_WillShow_93778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089DE8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::__xLuaBaseProxy_RegisterDelegates_93779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089DF0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionSubController::__xLuaBaseProxy_UnRegisterDelegates_93780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3089DF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::_ctor_62699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347D84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_Lathel_WeaponGrade_Init_62700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347E90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_OnEasyListItemClick_62701(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434808C)(this, index_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_GetItemTran_62702(uint32_t UnlockLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4348280)(this, UnlockLevel_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_GetLastItemTran_62703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4348378)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_GetMileStoneTrans_62704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434846C)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_GetMileStoneWidget_62705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43485EC)(this); } DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_GetItemController_62706(uint32_t UnlockLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43486A0)(this, UnlockLevel_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_GetDragArrowObj_62707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4348798)(this); } DLL2SDK::Assembly_CSharp::UIScrollView* DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_GetScrollView_62708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434884C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::T_OnMileStoneClick_62709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4348900)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::OnDragArrowDrag_62710(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4348A8C)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::Init_62711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::GetViewAssetId_62712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::RegisterDelegates_62713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::UnRegisterDelegates_62714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher* DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::GetAnimationDispatcher_62715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4349388)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::HideSelectCircle_62716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434943C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::UpdateView_62717(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, int32_t totalExp_, int32_t selectIndex_, int32_t scrollToIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, list_, totalExp_, selectIndex_, scrollToIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::ResetAddProgress_62718(int32_t addExp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434A1F4)(this, addExp_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::RefreshItemByIndex_62719(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434A474)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::OnPreImportantMileStone_62720(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434A578)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::OnNextImportantMileStone_62721(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434AA18)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::_UpdateImportantMileStone_62722(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434A848)(this, level_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::OnSwitchToSelectIndex_62723(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434ACF0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::_OnBtnItemImportantClick_62724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434AE2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::_OnBtnSelect_62725(int32_t index_, DLL2SDK::Assembly_CSharp::GameUI::ESelectType selectType_, bool isRealClick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434A104)(this, index_, selectType_, isRealClick_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::_SetEasyList_AfterSelect_62726(int32_t index_, DLL2SDK::Assembly_CSharp::GameUI::ESelectType selectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434B03C)(this, index_, selectType_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::_SetSelectView_62727(int32_t selectIndex_, bool isRealClick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434B29C)(this, selectIndex_, isRealClick_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::_SetImportantView_AfterSelect_62728(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43495AC)(this, index_); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::OnEasyListItemClick_62729(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::OnEasyListDataChanged_62730(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::RefreshEasyList_62731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BBF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::_T_Lathel_WeaponGrade_Init_m__0_62732(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x434BCB4)(this, tutorialType_, info_); } bool DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::_UpdateView_m__1_62733(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BDF8)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::__xLuaBaseProxy_Init_62734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BE20)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::__xLuaBaseProxy_GetViewAssetId_62735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BE28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::__xLuaBaseProxy_RegisterDelegates_62736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BE30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScrollController_TemplateA::__xLuaBaseProxy_UnRegisterDelegates_62737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434BE38)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::_ctor_93727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3084C9C)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::get_LiveOpsDataStore_93728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3084D40)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::get_CacheMissionData_93729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3084DF0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::Init_93730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::GetViewAssetId_93731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::RegisterDelegates_93732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::UnRegisterDelegates_93733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::SetEasyListData_93734(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::OnTipHolderClick_93735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30858C8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::__xLuaBaseProxy_Init_93736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3085960)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::__xLuaBaseProxy_GetViewAssetId_93737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3085968)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::__xLuaBaseProxy_RegisterDelegates_93738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3085970)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::__xLuaBaseProxy_UnRegisterDelegates_93739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3085978)(this); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelRewardItemController::__xLuaBaseProxy_SetEasyListData_93740(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* P0_, int32_t P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3085980)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::_ctor_93710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3083CF0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::Init_93711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::WillShow_93712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::DelayInitView_93713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308427C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::GetViewAssetId_93714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::RegisterDelegates_93715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::UnRegisterDelegates_93716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::UpdateLevelMissionListView_93717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30848B0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::InitScrollList_93718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30843F8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::UpdateView_93719(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData* displayData_, int32_t displayIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30840D8)(this, displayData_, displayIndex_); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::OnEasyListItemClick_93720(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::OnEasyListDataChanged_93721(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::__xLuaBaseProxy_Init_93722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3084BD0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::__xLuaBaseProxy_WillShow_93723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3084BD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::__xLuaBaseProxy_GetViewAssetId_93724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3084BE0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::__xLuaBaseProxy_RegisterDelegates_93725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3084BE8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionScrollController::__xLuaBaseProxy_UnRegisterDelegates_93726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3084BF0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::_ctor_93697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30823EC)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::get_LiveOpsActivityDS_93698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3082490)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::GetViewAssetId_93699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::Init_93700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::RegisterDelegates_93701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::UnRegisterDelegates_93702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::SetEasyListData_93703(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::GotoBtnCallback_93704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3083454)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::ClaimRewardCallback_93705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308363C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::__xLuaBaseProxy_GetViewAssetId_93706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30837D0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::__xLuaBaseProxy_Init_93707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30837D8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::__xLuaBaseProxy_RegisterDelegates_93708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30837E0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelMissionItemController::__xLuaBaseProxy_UnRegisterDelegates_93709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30837E8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::_ctor_93666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307DFA0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::GetViewAssetId_93667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::Init_93668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::DelayInitView_93669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307E36C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::WillShow_93670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::InitScrollList_93671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307E4E8)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::RegisterDelegates_93672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::UnRegisterDelegates_93673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::ClaimAllDailyTabReward_93674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307ED0C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::ClaimWeeklyReward1_93675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307F140)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::ClaimWeeklyReward2_93676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307F2EC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::RefreshView_93677(DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionTabDisplayData* displayData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307E860)(this, displayData_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::RefreshPlayerActivity_93678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307F488)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::RefreshDailyReward_93679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307F5D0)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::RefreshWeeklyReward_93680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307FBB4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::OnDailyRewardClaim_93681(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3080D98)(this, obj_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::OnRewardClaim_93682(uint64_t missionSeqId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307EF08)(this, missionSeqId_); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::RefreshDailyMissionListView_93683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30804B4)(this); } bool DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::OnEasyListItemClick_93684(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::OnEasyListDataChanged_93685(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::_RefreshDailyReward_m__0_93686(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* a_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30812C0)(a_, b_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::__xLuaBaseProxy_GetViewAssetId_93687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3081328)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::__xLuaBaseProxy_Init_93688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3081330)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::__xLuaBaseProxy_WillShow_93689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3081338)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::__xLuaBaseProxy_RegisterDelegates_93690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3081340)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionSubController::__xLuaBaseProxy_UnRegisterDelegates_93691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3081348)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionRewardItemController::_ctor_93661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D8C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionRewardItemController::GetViewAssetId_93662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionRewardItemController::Init_93663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionRewardItemController::__xLuaBaseProxy_GetViewAssetId_93664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307DB18)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionRewardItemController::__xLuaBaseProxy_Init_93665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307DB20)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::_ctor_93648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307BE6C)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::get_LiveOpsActivityDS_93649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307BF10)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::GetViewAssetId_93650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::Init_93651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::RegisterDelegates_93652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::UnRegisterDelegates_93653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::SetEasyListData_93654(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::GotoBtnCallback_93655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D024)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::ClaimRewardCallback_93656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D20C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::__xLuaBaseProxy_GetViewAssetId_93657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D3A4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::__xLuaBaseProxy_Init_93658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D3AC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::__xLuaBaseProxy_RegisterDelegates_93659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D3B4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::DailyMissionDailyMissionItemController::__xLuaBaseProxy_UnRegisterDelegates_93660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307D3BC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::_ctor_92257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B182C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::set_Activity_92258(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::Init_92259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::WillShow_92260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::RegisterDelegates_92261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::UnRegisterDelegates_92262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::NotifyDataStoreUpdated_92263(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::ReqActivityPoints_92264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::IsSameBatchTask_92265(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, task_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::RefreshActivityPoints_92266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::IsTaskWillAward_92267(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B1FC8)(task_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::RefreshDataStore_92268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::RefreshView_92269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::_RefreshDataStore_m__0_92270(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B2550)(this, task_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::_RefreshDataStore_m__1_92271(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* a_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B2560)(a_, b_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::_RefreshDataStore_m__2_92272(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B25AC)(task_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::__xLuaBaseProxy_Init_92273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B25B0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::__xLuaBaseProxy_WillShow_92274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B25B8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::__xLuaBaseProxy_RegisterDelegates_92275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B25C0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskController::__xLuaBaseProxy_UnRegisterDelegates_92276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B25C8)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::_ctor_92173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21878)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::GetViewAssetId_92174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::set_Activity_92175(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F209E8)(this, value_); } bool DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::IsTaskActivityRanking_92176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::ResetRankType_92177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::Init_92178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::GetActivityItemLocdDescript_92179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::ReqRankActivityInfo_92180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F219F8)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::WillShow_92181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::__xLuaBaseProxy_GetViewAssetId_92182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21F84)(this); } bool DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::__xLuaBaseProxy_IsTaskActivityRanking_92183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21F8C)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::__xLuaBaseProxy_ResetRankType_92184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21F94)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::__xLuaBaseProxy_Init_92185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21F9C)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController::__xLuaBaseProxy_WillShow_92186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21FA4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::_ctor_92277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B25D0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::Init_92278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::OnScrollViewDragEnd_92279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B27F4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::OnEasyListItemClick_92280(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::OnEasyListDataChanged_92281(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::DelayInit_92282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B2A08)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::RefreshRewardList_92283(DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView* view_, DLL2SDK::Assembly_CSharp::GameUI::EasyListController* easyListCtr_, uint32_t uCurrentPoint_, double fActivityEndTime_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tasks_, bool bDisplayInShareWindow_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x35B2C98)(view_, easyListCtr_, uCurrentPoint_, fActivityEndTime_, tasks_, bDisplayInShareWindow_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::GetNumberString_92284(uint32_t uNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B34B0)(uNumber_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::RefreshPointsAndState_92285(DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView* view_, uint32_t uCurrentPoint_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tasks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35B3740)(view_, uCurrentPoint_, tasks_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::RefreshActivityRewards_92286(DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView* view_, double fActivityEndTime_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tasks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35B3AA0)(view_, fActivityEndTime_, tasks_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::RefreshView_92287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::TickCallback_92288(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::WillShow_92289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::RegisterDelegates_92290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::UnRegisterDelegates_92291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::BatchShowRewards_92292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B40AC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::RewardClaimClick_92293(DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B4778)(this, param_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::__xLuaBaseProxy_Init_92294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B49F8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::__xLuaBaseProxy_RefreshView_92295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B49FC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::__xLuaBaseProxy_WillShow_92296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B4A00)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::__xLuaBaseProxy_RegisterDelegates_92297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B4A04)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityBatchTaskRewardsController::__xLuaBaseProxy_UnRegisterDelegates_92298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B4A08)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::_ctor_92123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1EFD4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::GetViewAssetId_92124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::NotifyDataStoreUpdated_92125(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::Init_92126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::WillShow_92127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::RegisterDelegates_92128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::UnRegisterDelegates_92129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::NotifyGeneralProgressActivity_92130(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* bMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, bMsg_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::GetTabMask_92131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::GetTabTypeId_92132(DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionActvType eTabType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1FFDC)(this, eTabType_); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController* DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::CreatePersonalController_92133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController* DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::CreateServerController_92134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController* DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::CreateRankingController_92135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::RefershSubController_92136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1FAD4)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::RefreshView_92137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1F1E8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::__xLuaBaseProxy_GetViewAssetId_92138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F20BD8)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::__xLuaBaseProxy_Init_92139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F20BE0)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::__xLuaBaseProxy_WillShow_92140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F20BE8)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::__xLuaBaseProxy_RegisterDelegates_92141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F20BF0)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainController::__xLuaBaseProxy_UnRegisterDelegates_92142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F20BF8)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::_ctor_92110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1E234)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::get_TickRate_92111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::Tick_92112(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::WillClose_92113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::SetTickCallback_92114(DLL2SDK::mscorlib::System::Action_1* tickCallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4F1E548)(this, tickCallback_); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::SetActivityTotalPoint_92115(DLL2SDK::mscorlib::System::String* uNumberString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1E5F0)(this, uNumberString_); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::SetActivityLefEndTime_92116(double fLeftActivityTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1E6E4)(this, fLeftActivityTime_); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::SetProgressValue_92117(int32_t nBlockGateID_, float fPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1E854)(this, nBlockGateID_, fPercent_); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::SetRewardState_92118(int32_t id_, bool bReached_, DLL2SDK::CSProto::msg::ActvInfoStateEnum eState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1EA10)(this, id_, bReached_, eState_); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::SetRewardGatePoint_92119(int32_t id_, DLL2SDK::Assembly_CSharp::IDCollection::RewardGatePointData* gatePointData_, DLL2SDK::mscorlib::System::Action_1* RewardClaimClick_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4F1ECEC)(this, id_, gatePointData_, RewardClaimClick_); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::__xLuaBaseProxy_Tick_92120(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1EF20)(this, P0_); } void DLL2SDK::Assembly_CSharp::IDCollection::ActivityRewardGatePointsView::__xLuaBaseProxy_WillClose_92121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1EF28)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::LiveOpsActivityBatchTaskRewardsListController::_ctor_92146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A137C4)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::LiveOpsActivityBatchTaskRewardsListController::RefreshView_92147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::LiveOpsActivityBatchTaskRewardsListController::WillShow_92148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::LiveOpsActivityBatchTaskRewardsListController::__xLuaBaseProxy_RefreshView_92149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13ACC)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::LiveOpsActivityBatchTaskRewardsListController::__xLuaBaseProxy_WillShow_92150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13AD4)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::_ctor_93562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F64DC)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::set_Activity_93563(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F65B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::IsSingleTaskPoint_93564(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F65C8)(this, task_); } int32_t DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::GetUseContext_93565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::Init_93566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::DelayInitView_93567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F6974)(this); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::OnEasyListItemClick_93568(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::OnEasyListDataChanged_93569(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::ViewInit_93570(int32_t itemWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F6B80)(this, itemWidth_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::WillShow_93571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::GetViewAssetId_93572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::RefreshDataStore_93573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::RefreshView_93574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::_RefreshDataStore_m__0_93575(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F76DC)(this, task_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::__xLuaBaseProxy_Init_93576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F76E0)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::__xLuaBaseProxy_WillShow_93577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F76E8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalDetailController::__xLuaBaseProxy_GetViewAssetId_93578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F76F0)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController::_ctor_93599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA728)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController::ResetRankType_93600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController::GetActivityItemLocdDescript_93601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController::__xLuaBaseProxy_ResetRankType_93602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA9A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController::__xLuaBaseProxy_GetActivityItemLocdDescript_93603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA9A8)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityView::_ctor_92172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F217D8)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::_ctor_92151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F20CA4)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::Init_92152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::ReqActivityPoints_92153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::RefreshDataStore_92154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::RegisterDelegates_92155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::UnRegisterDelegates_92156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::GetViewAssetId_92157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::NotifyDataStoreUpdated_92158(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::IsSameBatchTask_92159(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, task_, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::RefreshActivityPoints_92160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::RefreshView_92161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_Init_92162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21770)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_ReqActivityPoints_92163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21778)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_RefreshDataStore_92164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21780)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_RegisterDelegates_92165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21788)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_UnRegisterDelegates_92166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21790)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_GetViewAssetId_92167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21798)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_NotifyDataStoreUpdated_92168(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* P0_, DLL2SDK::mscorlib::System::String* P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F217A0)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_IsSameBatchTask_92169(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F217C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_RefreshActivityPoints_92170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F217C8)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController::__xLuaBaseProxy_RefreshView_92171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F217D0)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainMultiTaskController::_ctor_93555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5C8C)(this); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainMultiTaskController::CreatePersonalController_93556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainMultiTaskController::CreateServerController_93557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainMultiTaskController::CreateRankingController_93558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainMultiTaskController::__xLuaBaseProxy_CreatePersonalController_93559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F609C)(this); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainMultiTaskController::__xLuaBaseProxy_CreateServerController_93560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F60A4)(this); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainMultiTaskController::__xLuaBaseProxy_CreateRankingController_93561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F60AC)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailView::_ctor_93552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F59E0)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailView::SetNoDataTipActive_93553(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5A84)(this, isActive_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailView::ResetScrollViewPosition_93554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5B78)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemView::_ctor_93550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F593C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemView::SetEasyListData_93551(DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItem* data_, int32_t idFromZero_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F56F8)(this, data_, idFromZero_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::_ctor_93540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5244)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::Init_93541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::GetViewAssetId_93542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::RegisterDelegates_93543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::UnRegisterDelegates_93544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::SetEasyListData_93545(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::__xLuaBaseProxy_Init_93546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F591C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::__xLuaBaseProxy_GetViewAssetId_93547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5924)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::__xLuaBaseProxy_RegisterDelegates_93548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F592C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItemController::__xLuaBaseProxy_UnRegisterDelegates_93549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5934)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneDetailItem::_ctor_93539(DLL2SDK::mscorlib::System::String* desc_, int32_t point_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5174)(this, desc_, point_, count_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_En::_ctor_93503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA1FD8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_En::Awake_93504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_En::SetTaskData_93505(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, DLL2SDK::mscorlib::System::String* activityIconStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA137C)(this, task_, activityIconStr_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_En::SetTaskPointData_93506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA2AB4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_En::OnBtnGoClick_93507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA2C74)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_En::OnBtnGoClick_93508(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA2F60)(this, obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_En::__xLuaBaseProxy_Awake_93509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA3214)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayView_En::_ctor_93496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA05CC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayView_En::Awake_93497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayView_En::IsDataValid_93498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayView_En::SwitchToView_93499(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayView_En::__xLuaBaseProxy_Awake_93500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA0D90)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayView_En::__xLuaBaseProxy_IsDataValid_93501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA0D98)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayView_En::__xLuaBaseProxy_SwitchToView_93502(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA0DA0)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOpsScrollPlayRootView_En::_ctor_93494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA7688)(this); } void DLL2SDK::Assembly_CSharp::LiveOpsScrollPlayRootView_En::OnDrag_93495(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA772C)(this, delta_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::_ctor_93383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834E0C)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::get_ActivityData_93384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834F10)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::Update_93385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::_CheckDataValid_93386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3835070)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::_RefreshActivityState_93387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3835118)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::_RefreshRemainTime_93388(double endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3835294)(this, endTime_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::UpdateView_93389(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::GetLeftPicIconUrl_93390(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, DLL2SDK::mscorlib::System::String* outSpriteIcon_, DLL2SDK::mscorlib::System::String* outSpriteIconUrl_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, activity_, outSpriteIcon_, outSpriteIconUrl_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::_SetLeftPic_93391(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3836434)(this, activity_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::GetDefaultSpriteName_93392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::SetLeftTextureContent_93393(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383722C)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::AdaptationLeftView_93394(int32_t inLabelDistanceToButtom_, int32_t inViewHeight_, int32_t inViewWidth_, int32_t inrightWidthMin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38373D8)(this, inLabelDistanceToButtom_, inViewHeight_, inViewWidth_, inrightWidthMin_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::AdaptationLeftSpriteView_93395(DLL2SDK::Assembly_CSharp::UIBasicSprite* inSprite_, DLL2SDK::Assembly_CSharp::UIPanel* tPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3837910)(this, inSprite_, tPanel_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseView_En::AdaptationLeftLabelView_93396(int32_t inLabelDistanceToButtom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38369AC)(this, inLabelDistanceToButtom_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardView::_ctor_93477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E92F6C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardView::SetData_93478(DLL2SDK::mscorlib::System::Collections::Generic::List_1* m_PropList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E9275C)(this, m_PropList_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupView_En::_ctor_93476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879570)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalView_En::_ctor_93473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3875AF0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalView_En::UpdateView_93474(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalView_En::__xLuaBaseProxy_UpdateView_93475(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38768BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayView_En::_ctor_93468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3873EA8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayView_En::UpdateView_93469(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayView_En::_SetRightPic_93470(DLL2SDK::mscorlib::System::String* icon_, DLL2SDK::mscorlib::System::String* iconUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3874568)(this, icon_, iconUrl_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayView_En::SetRightTextureContent_93471(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38749F8)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayView_En::__xLuaBaseProxy_UpdateView_93472(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3874BA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En::_ctor_93458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3870064)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En::UpdateRewardList_93459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En::UpdateTaskList_93460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En::UpdateView_93461(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En::TaskSort_93462(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task1_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3872C40)(this, task1_, task2_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En::OnRefreshItem_93463(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3872E38)(this, prefab_, idx_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En::_UpdateView_m__0_93464(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38731B8)(x_, y_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_En::__xLuaBaseProxy_UpdateView_93465(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3873204)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_En::_ctor_93451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38608A8)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_En::get_TickRate_93452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_En::Tick_93453(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_En::SetData_93454(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385B6CC)(this, count_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_En::RefreshRedPointLeft_93455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3860C90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_En::RefreshRedPointRight_93456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3860EBC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_En::__xLuaBaseProxy_Tick_93457(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38610E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::_ctor_93436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3851B14)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::UpdateView_93437(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::get_TickRate_93438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::Tick_93439(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::GetSliderValue_93440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3852364)(this); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::GetValue_93441(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3853584)(this, index_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::GetValueToString_93442(int32_t ve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385210C)(this, ve_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::TasksSort_93443(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task1_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3853660)(this, task1_, task2_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::SetPos_93444(float vt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38529B0)(this, vt_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::SetSpriteAlpha_93445(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384C618)(this, isShow_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::SetSpriteAlpha_93446(float at_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38533BC)(this, at_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::SetPersonalInfo_93447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384BF70)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::_UpdateView_m__0_93448(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3853764)(it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::__xLuaBaseProxy_UpdateView_93449(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38537A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpView_En::__xLuaBaseProxy_Tick_93450(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38537A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeView_En::_ctor_93434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384EBE8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeView_En::SetData_93435(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* data_, DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig* csv_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384D928)(this, data_, csv_, index_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightUpItemView_En::_ctor_93428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38537AC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightUpItemView_En::SetData_93429(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* data_, int32_t index_, int32_t leftNum_, int32_t topNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3852BDC)(this, data_, index_, leftNum_, topNum_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightUpItemView_En::Awake_93430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightUpItemView_En::OnObjGoSceneClick_93431(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3853C10)(this, obj_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightUpItemView_En::GetValueToString_93432(int32_t ve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3853894)(this, ve_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightUpItemView_En::__xLuaBaseProxy_Awake_93433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3853F34)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBingFBPopupView_En::_ctor_93426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384AFA8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBingFBPopupView_En::RefreshBtn_93427(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* m_ActivityData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384A698)(this, m_ActivityData_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskView_En::_ctor_93423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3849760)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskView_En::UpdateView_93424(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskView_En::__xLuaBaseProxy_UpdateView_93425(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38499D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemView_En::_ctor_93419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38490F8)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemView_En::get_Task_93420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3848E3C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemView_En::SetDailyTaskItemData_93421(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3848258)(this, data_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemView_En::OnBtnGoClick_93422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3848EFC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCommonItemView_En::_ctor_93413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38449A8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCommonItemView_En::SetData_93414(int32_t Id_, int32_t Num_, int32_t Durable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839DCC)(this, Id_, Num_, Durable_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCommonItemView_En::SetData_2_93415(int32_t Id_, int32_t Num_, int32_t Durable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844A4C)(this, Id_, Num_, Durable_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCommonItemView_En::Awake_93416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCommonItemView_En::GoToDetails_93417(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844D50)(this, Obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCommonItemView_En::__xLuaBaseProxy_Awake_93418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844E88)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoView_En::_ctor_93411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844908)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoView_En::SetData_93412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3843EA8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoItemView_En::_ctor_93409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844110)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoItemView_En::SetData_93410(DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig* csv_, int32_t currentTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38441B4)(this, csv_, currentTime_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupView_En::_ctor_93408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3843AF4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionView_En::_ctor_93402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383B754)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionView_En::UpdateView_93403(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionView_En::GetSliderValue_93404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383BE54)(this); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionView_En::GetValueByIndex_93405(int32_t Index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383C27C)(this, Index_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionView_En::_UpdateView_m__0_93406(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* a_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383C354)(a_, b_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionView_En::__xLuaBaseProxy_UpdateView_93407(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383C3AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionItemView_En::_ctor_93397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383AACC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionItemView_En::SetData_93398(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383AB70)(this, data_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionItemView_En::Awake_93399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionItemView_En::OnObjClaimClick_93400(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383B06C)(this, obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionItemView_En::__xLuaBaseProxy_Awake_93401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383B258)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::_ctor_93372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38323D8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::RegisterDelegates_93373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::UnRegisterDelegates_93374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::UpdateViewWord_93375(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* announcement_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, announcement_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::OnBtnGoClick_93376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3833D90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::_SetLeftPic_93377(DLL2SDK::mscorlib::System::String* icon_, DLL2SDK::mscorlib::System::String* iconUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3833450)(this, icon_, iconUrl_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::SetLeftTextureContent_93378(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38341E8)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::_SetRightPic_93379(DLL2SDK::mscorlib::System::String* icon_, DLL2SDK::mscorlib::System::String* iconUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38338F0)(this, icon_, iconUrl_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::SetRightTextureContent_93380(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834394)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::__xLuaBaseProxy_RegisterDelegates_93381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834540)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_En::__xLuaBaseProxy_UnRegisterDelegates_93382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834548)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_ctor_93345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1A24)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::get_LiveOpsActivityDS_93346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1B28)(this); } DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore* DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::get_AnnouncementDS_93347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1BD8)(this); } DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::get_TabData_93348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1C88)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::get_ActivityData_93349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1C90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::OnAwake_93350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::LiveOps::EActivityState DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::get_ActivityState_93351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A2538)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::Update_93352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A2540)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_CheckActivityDataValid_93353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A2B44)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_RefreshActivityState_93354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A2BEC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_RefreshRemainTime_93355(double endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A2D9C)(this, endTime_); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::SetTabData_93356(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* data_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, data_, count_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::UpdateView_93357(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_SetPic_93358(DLL2SDK::mscorlib::System::String* icon_, DLL2SDK::mscorlib::System::String* iconUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A4F78)(this, icon_, iconUrl_); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::SetTextureContent_93359(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A5414)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_UpdateAnnouncementView_93360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A323C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::SetBtnState_93361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A3404)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::RefreshRedDot_93362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A3E20)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_OnBtnEnterClick_93363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A560C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_OnBtnClaimClick_93364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A590C)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_SetBtnState_m__0_93365(DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A5FA0)(it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_SetBtnState_m__1_93366(DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A5FD0)(it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_SetBtnState_m__2_93367(DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A6000)(it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::_RefreshRedDot_m__3_93368(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A6030)(x_); } bool DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::__OnBtnClaimClick_m__4_93369(DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A605C)(it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::__OnBtnClaimClick_m__5_93370(DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A608C)(it_); } void DLL2SDK::Assembly_CSharp::LiveOps::EntryItemLiveOps_En::__xLuaBaseProxy_OnAwake_93371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A60B8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::_ctor_93316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CAFEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::GetViewAssetId_93317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::RegisterDelegates_93318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::UnRegisterDelegates_93319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::RefreshRankActivityInfoList_93320(bool bResetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CB300)(this, bResetScroll_); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::NotifyDataStoreUpdated_93321(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::Init_93322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::DelayInitView_93323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CC3E8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::OnScrollViewDragEnd_93324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CC7FC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::ResetRankInfo_93325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CB4BC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::ViewInit_93326(int32_t itemWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CC5F4)(this, itemWidth_); } bool DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::OnEasyListItemClick_93327(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::OnEasyListDataChanged_93328(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::__xLuaBaseProxy_GetViewAssetId_93329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CCFCC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::__xLuaBaseProxy_RegisterDelegates_93330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CCFD4)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::__xLuaBaseProxy_UnRegisterDelegates_93331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CCFDC)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankAwardDetailPopController::__xLuaBaseProxy_Init_93332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39CCFE4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::_ctor_93306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA19E8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::Init_93307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::GetViewAssetId_93308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::RegisterDelegates_93309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::UnRegisterDelegates_93310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::SetEasyListData_93311(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::__xLuaBaseProxy_Init_93312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA1F18)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::__xLuaBaseProxy_GetViewAssetId_93313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA1F20)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::__xLuaBaseProxy_RegisterDelegates_93314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA1F28)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_En::__xLuaBaseProxy_UnRegisterDelegates_93315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA1F30)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayController_En::_ctor_93298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9EF78)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayController_En::Init_93299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayController_En::GetViewAssetId_93300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayController_En::UpdateView_93301(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tabList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E9F1CC)(this, tabList_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayController_En::IsDataValid_93302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayController_En::__xLuaBaseProxy_Init_93303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9F40C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayController_En::__xLuaBaseProxy_GetViewAssetId_93304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9F414)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayController_En::__xLuaBaseProxy_IsDataValid_93305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9F41C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireNavController_En::_ctor_93291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E93CC8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireNavController_En::Init_93292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireNavController_En::GetViewAssetId_93293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireNavController_En::OnNavigationShowed_93294(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireNavController_En::OnNavigationWillClose_93295(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireNavController_En::__xLuaBaseProxy_Init_93296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E941AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireNavController_En::__xLuaBaseProxy_GetViewAssetId_93297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E941B4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::_ctor_92963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834550)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::get_LiveOpsActivityDS_92964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834600)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::Init_92965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::GetViewAssetId_92966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::RegisterDelegates_92967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::UnRegisterDelegates_92968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_92969(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::RefreshView_92970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::SetActivityData_92971(int32_t topNum_, int32_t leftNum_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, topNum_, leftNum_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::UpdateView_92972(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, activity_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::__xLuaBaseProxy_Init_92973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834DEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::__xLuaBaseProxy_GetViewAssetId_92974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834DF4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::__xLuaBaseProxy_RegisterDelegates_92975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834DFC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBaseController_En::__xLuaBaseProxy_UnRegisterDelegates_92976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3834E04)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::_ctor_93265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E921F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::GetViewAssetId_93266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::Init_93267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::RegisterDelegates_93268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::UnRegisterDelegates_93269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::SetData_93270(DLL2SDK::mscorlib::System::Collections::Generic::List_1* m_PropList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E92698)(this, m_PropList_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::CloseBtnClick_93271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E92D1C)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::OnEasyListItemClick_93272(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::OnEasyListDataChanged_93273(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::__xLuaBaseProxy_GetViewAssetId_93274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E92F4C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::__xLuaBaseProxy_Init_93275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E92F54)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::__xLuaBaseProxy_RegisterDelegates_93276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E92F5C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPreviewAwardPopController::__xLuaBaseProxy_UnRegisterDelegates_93277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E92F64)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::_ctor_93251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3878CEC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::Init_93252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::GetViewAssetId_93253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::RegisterDelegates_93254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::UnRegisterDelegates_93255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::UpdateView_93256(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385DB7C)(this, data_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::SetTextureContent_93257(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879198)(this, url_, bSuccess_, texture_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::IsWindowCloseable_93258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::_OnBtnCloseClick_93259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879494)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::__xLuaBaseProxy_Init_93260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879548)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::__xLuaBaseProxy_GetViewAssetId_93261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879550)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::__xLuaBaseProxy_RegisterDelegates_93262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879558)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::__xLuaBaseProxy_UnRegisterDelegates_93263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879560)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPicturePopupController_En::__xLuaBaseProxy_IsWindowCloseable_93264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879568)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalNavController_En::_ctor_93244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38755FC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalNavController_En::Init_93245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalNavController_En::GetViewAssetId_93246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalNavController_En::OnNavigationShowed_93247(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalNavController_En::OnNavigationWillClose_93248(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalNavController_En::__xLuaBaseProxy_Init_93249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3875AE0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalNavController_En::__xLuaBaseProxy_GetViewAssetId_93250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3875AE8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::_ctor_93233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3874BA8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::Init_93234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::GetViewAssetId_93235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::RegisterDelegates_93236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::UnRegisterDelegates_93237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::_OnBtnTemplateGoClick_93238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3875144)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::_OnBtnTemplateCliamClick_93239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38753DC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::__xLuaBaseProxy_Init_93240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38755EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::__xLuaBaseProxy_GetViewAssetId_93241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38755F0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::__xLuaBaseProxy_RegisterDelegates_93242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38755F4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPersonalController_En::__xLuaBaseProxy_UnRegisterDelegates_93243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38755F8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayNavController_En::_ctor_93226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38739B4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayNavController_En::Init_93227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayNavController_En::GetViewAssetId_93228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayNavController_En::OnNavigationShowed_93229(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayNavController_En::OnNavigationWillClose_93230(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayNavController_En::__xLuaBaseProxy_Init_93231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3873E98)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayNavController_En::__xLuaBaseProxy_GetViewAssetId_93232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3873EA0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::_ctor_93216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3873350)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::Init_93217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::GetViewAssetId_93218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::RegisterDelegates_93219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::UnRegisterDelegates_93220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::_OnBtnGoClick_93221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38737E4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::__xLuaBaseProxy_Init_93222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38739A4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::__xLuaBaseProxy_GetViewAssetId_93223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38739A8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::__xLuaBaseProxy_RegisterDelegates_93224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38739AC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsOnlyDisplayController_En::__xLuaBaseProxy_UnRegisterDelegates_93225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38739B0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleNavController_En::_ctor_93209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FAC8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleNavController_En::Init_93210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleNavController_En::GetViewAssetId_93211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleNavController_En::OnNavigationShowed_93212(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleNavController_En::OnNavigationWillClose_93213(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleNavController_En::__xLuaBaseProxy_Init_93214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FFAC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleNavController_En::__xLuaBaseProxy_GetViewAssetId_93215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FFB4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::_ctor_93185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C440)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::Init_93186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::WillShow_93187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::GetViewAssetId_93188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::RegisterDelegates_93189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::UnRegisterDelegates_93190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::_OnBtnTemplateGoClick_93191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386E444)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::_OnBtnTemplateCliamClick_93192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386E70C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::_OnBtnTemplarePreviewClick_93193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386EA0C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::OnClaimSubTask_93194(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386EE2C)(this, msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::ClaimSubTaskReward_93195(uint64_t taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386EFBC)(this, taskId_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::SetActivityData_93196(int32_t topNum_, int32_t leftNum_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, topNum_, leftNum_, bInit_, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::OnEasyListItemClick_93197(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::OnEasyListDataChanged_93198(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::OnZoneReconnectSuccess_93199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::_OnBtnTemplarenDetailsClick_93200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386F918)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::_cctor_93201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FA8C)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::__xLuaBaseProxy_Init_93202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FA90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::__xLuaBaseProxy_WillShow_93203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FA94)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::__xLuaBaseProxy_GetViewAssetId_93204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FA9C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::__xLuaBaseProxy_RegisterDelegates_93205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FAA0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::__xLuaBaseProxy_UnRegisterDelegates_93206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FAA4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::__xLuaBaseProxy_SetActivityData_93207(int32_t P0_, int32_t P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FAA8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_En::__xLuaBaseProxy_OnZoneReconnectSuccess_93208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FAC0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneSingleTaskNavController::_ctor_93178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3866E2C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneSingleTaskNavController::Init_93179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneSingleTaskNavController::GetViewAssetId_93180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneSingleTaskNavController::OnNavigationShowed_93181(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneSingleTaskNavController::OnNavigationWillClose_93182(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneSingleTaskNavController::__xLuaBaseProxy_Init_93183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3867238)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneSingleTaskNavController::__xLuaBaseProxy_GetViewAssetId_93184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3867240)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneMultiTaskNavController::_ctor_93171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3866A10)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneMultiTaskNavController::Init_93172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneMultiTaskNavController::GetViewAssetId_93173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneMultiTaskNavController::OnNavigationShowed_93174(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneMultiTaskNavController::OnNavigationWillClose_93175(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneMultiTaskNavController::__xLuaBaseProxy_Init_93176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3866E1C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMileStoneMultiTaskNavController::__xLuaBaseProxy_GetViewAssetId_93177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3866E24)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_En::_ctor_93164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385FFD4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_En::Init_93165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_En::GetViewAssetId_93166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_En::OnNavigationShowed_93167(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_En::OnNavigationWillClose_93168(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_En::__xLuaBaseProxy_Init_93169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38604CC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_En::__xLuaBaseProxy_GetViewAssetId_93170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38604D4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::_ctor_93138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385AAC0)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::get_LiveOpsActivityDS_93139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385AB98)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::Init_93140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::GetViewAssetId_93141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::RegisterDelegates_93142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::SetLiveOps_93143(bool bInit_, int32_t topNum_, int32_t leftNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385B174)(this, bInit_, topNum_, leftNum_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::UnRegisterDelegates_93144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::CellAssetIDForRow_93145(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_93146(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::ConfigureCellForRow_93147(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::DidSelectRow_93148(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::RowNumber_93149(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* grid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, Data.method); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::HeightForRow_93150(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::OnBtnLeftClick_93151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385C5DC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::OnBtnRightClick_93152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385C784)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::OnRecordRedDots_93153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385B774)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::SwitchActiveInterface_93154(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* tabData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385C9B8)(this, tabData_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::ItemClickNotify_93155(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385E178)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::__xLuaBaseProxy_Init_93156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385E32C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::__xLuaBaseProxy_GetViewAssetId_93157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385E334)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::__xLuaBaseProxy_RegisterDelegates_93158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385E33C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_En::__xLuaBaseProxy_UnRegisterDelegates_93159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385E344)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeNavController::_ctor_93131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E6D4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeNavController::Init_93132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeNavController::GetViewAssetId_93133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeNavController::OnNavigationShowed_93134(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeNavController::OnNavigationWillClose_93135(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeNavController::__xLuaBaseProxy_Init_93136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384EBD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeNavController::__xLuaBaseProxy_GetViewAssetId_93137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384EBE0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::_ctor_93114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CF80)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::Init_93115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::GetViewAssetId_93116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::RegisterDelegates_93117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::UnRegisterDelegates_93118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::SetData_93119(int32_t index_, int32_t leftNum_, int32_t topNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384D56C)(this, index_, leftNum_, topNum_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::OnBtnShareClick_93120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384DF0C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::OnBtnClaimClick_93121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E270)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::OnOpen_93122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::TasksSort_93123(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task1_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E498)(this, task1_, task2_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::NotifyDataStoreUpdated_93124(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::_SetData_m__0_93125(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E670)(it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::__xLuaBaseProxy_Init_93126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E6AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::__xLuaBaseProxy_GetViewAssetId_93127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E6B4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::__xLuaBaseProxy_RegisterDelegates_93128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E6BC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::__xLuaBaseProxy_UnRegisterDelegates_93129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E6C4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpReceivePrizeController::__xLuaBaseProxy_OnOpen_93130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E6CC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpNavController_En::_ctor_93107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CA8C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpNavController_En::Init_93108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpNavController_En::GetViewAssetId_93109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpNavController_En::OnNavigationShowed_93110(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpNavController_En::OnNavigationWillClose_93111(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpNavController_En::__xLuaBaseProxy_Init_93112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CF70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpNavController_En::__xLuaBaseProxy_GetViewAssetId_93113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CF78)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::_ctor_93086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384B468)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::Init_93087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::GetViewAssetId_93088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::RegisterDelegates_93089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::UnRegisterDelegates_93090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::OnOpen_93091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::ReqLightenUpInfo_93092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384BE70)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::OnButtonShareClick_93093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384C134)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::LightenUpAnimation_93094(bool isMeteor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384BAC4)(this, isMeteor_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::GetContinentByNum_93095(DLL2SDK::mscorlib::System::String* continent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384C37C)(this, continent_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::UpdateView_93096(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, activity_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::OnClose_93097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::_OnButtonShareClick_m__0_93098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384C934)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::_LightenUpAnimation_m__1_93099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CA3C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::__xLuaBaseProxy_Init_93100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CA68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::__xLuaBaseProxy_GetViewAssetId_93101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CA6C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::__xLuaBaseProxy_RegisterDelegates_93102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CA70)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::__xLuaBaseProxy_UnRegisterDelegates_93103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CA74)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::__xLuaBaseProxy_OnOpen_93104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CA78)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::__xLuaBaseProxy_UpdateView_93105(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CA80)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpController_En::__xLuaBaseProxy_OnClose_93106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384CA84)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsIDCollectionNavController::_ctor_93079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384B04C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsIDCollectionNavController::Init_93080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsIDCollectionNavController::GetViewAssetId_93081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsIDCollectionNavController::OnNavigationShowed_93082(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsIDCollectionNavController::OnNavigationWillClose_93083(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsIDCollectionNavController::__xLuaBaseProxy_Init_93084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384B458)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsIDCollectionNavController::__xLuaBaseProxy_GetViewAssetId_93085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384B460)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::_ctor_93064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38499D4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::Init_93065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::GetViewAssetId_93066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::RegisterDelegates_93067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::UnRegisterDelegates_93068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::UpdateView_93069(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384A0D0)(this, data_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::SetTextureContent_93070(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384A94C)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::_OnBtnCloseClick_93071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384AB18)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::_OnLickBtnClick_93072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384ABCC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::_OnClaimBtnClick_93073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384AD10)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::NotifyDataStoreUpdated_93074(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::__xLuaBaseProxy_Init_93075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384AF88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::__xLuaBaseProxy_GetViewAssetId_93076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384AF90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::__xLuaBaseProxy_RegisterDelegates_93077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384AF98)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsGuestBindFBPopupController_En::__xLuaBaseProxy_UnRegisterDelegates_93078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384AFA0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskNavController_En::_ctor_93057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384919C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskNavController_En::Init_93058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskNavController_En::GetViewAssetId_93059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskNavController_En::OnNavigationShowed_93060(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskNavController_En::OnNavigationWillClose_93061(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskNavController_En::__xLuaBaseProxy_Init_93062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38496B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskNavController_En::__xLuaBaseProxy_GetViewAssetId_93063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38496B8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::_ctor_93045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3847260)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::Init_93046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::GetViewAssetId_93047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::RegisterDelegates_93048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::UnRegisterDelegates_93049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::SetEasyListData_93050(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::_OnBtnClaimClick_93051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3848C70)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::_OnBtnGoClick_93052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3848E44)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::__xLuaBaseProxy_Init_93053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38490D8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::__xLuaBaseProxy_GetViewAssetId_93054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38490E0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::__xLuaBaseProxy_RegisterDelegates_93055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38490E8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_En::__xLuaBaseProxy_UnRegisterDelegates_93056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38490F0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::_ctor_93023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844F30)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::Init_93024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::InitEasyList_93025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::GetViewAssetId_93026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::RegisterDelegates_93027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::UnRegisterDelegates_93028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::SetActivityData_93029(int32_t topNum_, int32_t leftNum_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, topNum_, leftNum_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::UpdateView_93030(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, activity_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::_OnDilayTaskClaimClick_93031(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38469DC)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::OnEasyListItemClick_93032(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::OnEasyListDataChanged_93033(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::SetMTask_93034(DLL2SDK::mscorlib::System::Collections::Generic::List_1* SortTasks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3846780)(this, SortTasks_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::TaskSort_93035(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task1_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3846DB4)(this, task1_, task2_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::_UpdateView_m__0_93036(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3846FAC)(this, x_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::__xLuaBaseProxy_Init_93037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384704C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::__xLuaBaseProxy_GetViewAssetId_93038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3847050)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::__xLuaBaseProxy_RegisterDelegates_93039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3847054)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::__xLuaBaseProxy_UnRegisterDelegates_93040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3847058)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::__xLuaBaseProxy_SetActivityData_93041(int32_t P0_, int32_t P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384705C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_En::__xLuaBaseProxy_UpdateView_93042(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3847074)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoNavController_En::_ctor_93016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844414)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoNavController_En::Init_93017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoNavController_En::GetViewAssetId_93018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoNavController_En::OnNavigationShowed_93019(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoNavController_En::OnNavigationWillClose_93020(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoNavController_En::__xLuaBaseProxy_Init_93021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38448F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoNavController_En::__xLuaBaseProxy_GetViewAssetId_93022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844900)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoController_En::_ctor_93009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3843B98)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoController_En::GetViewAssetId_93010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoController_En::Init_93011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoController_En::OnOpen_93012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoController_En::__xLuaBaseProxy_GetViewAssetId_93013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844100)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoController_En::__xLuaBaseProxy_Init_93014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844104)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasAllInfoController_En::__xLuaBaseProxy_OnOpen_93015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844108)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::_ctor_92998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3842E7C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::GetViewAssetId_92999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::Init_93000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::RegisterDelegates_93001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::UnRegisterDelegates_93002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::SetInterfaceDisplay_93003(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3843218)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::SetTextureContent_93004(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38438CC)(this, url_, bSuccess_, texture_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::__xLuaBaseProxy_GetViewAssetId_93005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3843AD4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::__xLuaBaseProxy_Init_93006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3843ADC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::__xLuaBaseProxy_RegisterDelegates_93007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3843AE4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChristmasActivityPopupController_En::__xLuaBaseProxy_UnRegisterDelegates_93008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3843AEC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionNavController_En::_ctor_92991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383B260)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionNavController_En::Init_92992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionNavController_En::GetViewAssetId_92993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionNavController_En::OnNavigationShowed_92994(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionNavController_En::OnNavigationWillClose_92995(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionNavController_En::__xLuaBaseProxy_Init_92996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383B744)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionNavController_En::__xLuaBaseProxy_GetViewAssetId_92997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383B74C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::_ctor_92977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839FCC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::Init_92978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::GetViewAssetId_92979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::RegisterDelegates_92980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::UnRegisterDelegates_92981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::UpdateView_92982(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, activity_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::BtnGoClick_92983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383A5A4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::BtnDetailsClick_92984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383A83C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::_CliamBtnClick_92985(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383A8D4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::__xLuaBaseProxy_Init_92986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383AAB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::__xLuaBaseProxy_GetViewAssetId_92987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383AABC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::__xLuaBaseProxy_RegisterDelegates_92988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383AAC0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::__xLuaBaseProxy_UnRegisterDelegates_92989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383AAC4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsCandyCollectionController_En::__xLuaBaseProxy_UpdateView_92990(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383AAC8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementNavController_En::_ctor_92954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38307E8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementNavController_En::Init_92955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementNavController_En::GetViewAssetId_92956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementNavController_En::OnNavigationShowed_92957(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementNavController_En::BackAction_92958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementNavController_En::OnNavigationWillClose_92959(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementNavController_En::__xLuaBaseProxy_Init_92960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3830DA0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementNavController_En::__xLuaBaseProxy_GetViewAssetId_92961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3830DA8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementNavController_En::__xLuaBaseProxy_BackAction_92962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3830DB0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::_ctor_92944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382ED48)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::Init_92945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::GetViewAssetId_92946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::RegisterDelegates_92947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::UnRegisterDelegates_92948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::UpdateView_92949(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* announcement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38306A0)(this, announcement_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::__xLuaBaseProxy_Init_92950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38307C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::__xLuaBaseProxy_GetViewAssetId_92951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38307D0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::__xLuaBaseProxy_RegisterDelegates_92952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38307D8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_En::__xLuaBaseProxy_UnRegisterDelegates_92953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38307E0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::UIIDCollectionRankView_CA::_ctor_92939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E6A00)(this); } void DLL2SDK::Assembly_CSharp::RankGame::UIIDCollectionRankView_CA::Init_92940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::UIIDCollectionRankView_CA::SetLeftTextureContent_92941(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E6B9C)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::RankGame::UIIDCollectionRankView_CA::SetLeftPic_92942(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E6D48)(this, activity_); } void DLL2SDK::Assembly_CSharp::RankGame::UIIDCollectionRankView_CA::__xLuaBaseProxy_Init_92943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39E729C)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemView_CA::_ctor_92934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D90D0)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemView_CA::get_ItemTransform_92935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D92C8)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemView_CA::AdaptationView_92936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D8E00)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemView_CA::AdaptationView_92937(int32_t inWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, inWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemView_CA::__xLuaBaseProxy_AdaptationView_92938(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D9AFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityView::_ctor_92221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A11894)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalMultiTaskView::_ctor_93598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F76F8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioView_CA::_ctor_92923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA4650)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioView_CA::Init_92924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioView_CA::AdaptationView_92925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA48A0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioView_CA::UpdateView_92926(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA3988)(this, activity_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioView_CA::GetDefaultSpriteName_92927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA4FB4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioView_CA::SetTextureContent_92928(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA506C)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioView_CA::__xLuaBaseProxy_Init_92929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA51B8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_CA::_ctor_92919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA1F38)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_CA::Init_92920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_CA::AdaptationView_92921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA212C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemView_CA::__xLuaBaseProxy_Init_92922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA2834)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistance_CA::_ctor_92912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E97F80)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistance_CA::Init_92913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistance_CA::AdaptationView_92914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E981D0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistance_CA::UpdateView_92915(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E988E4)(this, activity_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistance_CA::GetDefaultSpriteName_92916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E990FC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistance_CA::SetTextureContent_92917(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E991B4)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistance_CA::__xLuaBaseProxy_Init_92918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E99300)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::_ctor_92899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D474)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::get_bAdaptation_92900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9B848)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::Init_92901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::AdaptationView_92902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D6C4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::AdaptationLevelScrollView_92903(int32_t scrollHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9B850)(this, scrollHeight_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::UpdateCurLevel_92904(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, bool bFull_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9B138)(this, task_, bFull_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::UpdateView_92905(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9AA1C)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::UpdateStimShotItem_92906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9EB90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::UpdateTime_92907(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9DF38)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::UpdateSprite_92908(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9E610)(this, activity_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::GetDefaultSpriteName_92909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9ED6C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::SetTextureContent_92910(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9EE24)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceView_CA::__xLuaBaseProxy_Init_92911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9EF70)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceItemView_CA::_ctor_92895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D188)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceItemView_CA::get_LiveOpsActivityDS_92896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D22C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceItemView_CA::UpdateView_92897(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, int32_t preLevelHPValue_, int32_t row_, int32_t curlevel_, bool blast_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9C034)(this, task_, preLevelHPValue_, row_, curlevel_, blast_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceItemView_CA::GotoDetail_92898(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D2DC)(this, obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffView_CA::_ctor_92894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E97EDC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarView_CA::_ctor_92889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E91DC4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarView_CA::UpdateItemList_92890(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tablelist_, DLL2SDK::System_Core::System::Action_2* inSelectedItemCallback_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action_2*)>(DLL2SDK::GameAssemblyBase + 0x3E8E448)(this, tablelist_, inSelectedItemCallback_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarView_CA::UpdateItemList_RedNum_92891(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tablelist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E8D74C)(this, tablelist_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarView_CA::GetCurItemViewList_92892(int32_t nItemCount_, bool* bHasOtherItem_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarView_CA*, int32_t, bool*)>(DLL2SDK::GameAssemblyBase + 0x3E91EE8)(this, nItemCount_, bHasOtherItem_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarView_CA::AdaptationView_92893(int32_t nItemCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8DEAC)(this, nItemCount_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::_ctor_92873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8F22C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::OnEnable_92874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8F328)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::RegisterButtonClick_92875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8F3CC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::UnRegisterButtonClick_92876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8F560)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::OnDisable_92877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8F6FC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::OnDestroy_92878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8F7A0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::OnItemClicked_92879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8F844)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::SetTabData_92880(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTopMenu_Struct inTopMenuData_, DLL2SDK::System_Core::System::Action_2* inSelectedItemCallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E8F914)(this, inTopMenuData_, inSelectedItemCallback_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::AdaptationNewAndHot_92881(bool bShowNew_, bool bShowHot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E90330)(this, bShowNew_, bShowHot_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::UpdateRedNum_92882(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTopMenu_Struct inTopMenuData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E90820)(this, inTopMenuData_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::UpdateNewSpriteShow_92883(bool bNew_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E90A24)(this, bNew_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::AdaptationView_92884(int32_t inWidth_, int32_t inHeight_, DLL2SDK::UnityEngine::UnityEngine::Vector2 inSpriteSafeSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E90B84)(this, inWidth_, inHeight_, inSpriteSafeSize_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::AdaptationSpriteSize_92885(DLL2SDK::UnityEngine::UnityEngine::Vector2 inOldSize_, int32_t inWidth_, int32_t inHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E913C8)(this, inOldSize_, inWidth_, inHeight_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::_SetPic_92886(DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig* activityTopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8FC4C)(this, activityTopConfig_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::SetTextureContent_92887(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E915DC)(this, url_, bSuccess_, texture_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarItemView_CA::_UpdateRedNum_m__0_92888(bool it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E91788)(it_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarEvent_CA::_ctor_92870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8EBF0)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarEvent_CA::get_LiveOpsActivityDS_92871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8EC94)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarEvent_CA::UpdateView_92872(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tallList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E8ED44)(this, tallList_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureView_CA::_ctor_92867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879614)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureView_CA::SetBtnShow_92868(bool bshow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3878010)(this, bshow_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureView_CA::CalcPictureAdaptation_92869(DLL2SDK::UnityEngine::UnityEngine::Vector2 viewSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3876E2C)(this, viewSize_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::_ctor_92855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386FFBC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::Init_92856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::WillClose_92857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::GetProgreassScrollViewWidth_92858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38703A0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::ResetScrollViewPos_92859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3870560)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::UpdateRewardList_92860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::UpdateTaskList_92861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::_UpdateRewardList_m__0_92862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387117C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::__xLuaBaseProxy_Init_92863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3871180)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::__xLuaBaseProxy_WillClose_92864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3871188)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::__xLuaBaseProxy_UpdateRewardList_92865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3871190)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleView_CA::__xLuaBaseProxy_UpdateTaskList_92866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3871660)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignView_CA::_ctor_92847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C150)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignView_CA::get_bAdaptation_92848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3868B0C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignView_CA::GetDefaultSpriteName_92849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignView_CA::UpdateView_92850(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignView_CA::UpdateDrawBtnShow_92851(int32_t awardCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3869A48)(this, awardCount_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignView_CA::AdaptationView_92852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386B5A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignView_CA::__xLuaBaseProxy_GetDefaultSpriteName_92853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C360)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignView_CA::__xLuaBaseProxy_UpdateView_92854(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C364)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignCellView_CA::_ctor_92839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3867248)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignCellView_CA::SetSize_92840(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38672F4)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignCellView_CA::SetData_92841(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, DLL2SDK::Assembly_CSharp::UIScrollView* sv_, bool bSpecialAward_, DLL2SDK::mscorlib::System::Action_1* clickcallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38673A8)(this, task_, sv_, bSpecialAward_, clickcallback_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignCellView_CA::SetItemTemplateState_92842(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, bool bSpecialAward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38678C4)(this, task_, bSpecialAward_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignCellView_CA::Update_92843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3867CA4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignCellView_CA::ItemClick_92844(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3867E28)(this, obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignCellView_CA::OnDisable_92845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3867FFC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignCellView_CA::UnRegisterDelegates_92846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3868114)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA::_ctor_92829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3865FE4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA::get_bAdaptation_92830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3861A88)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA::UpdateView_92831(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA::UpdateMatchJumpData_92832(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchJumps_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3861E2C)(this, matchJumps_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA::AdaptationView_Height_92833(int32_t matchItemCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3866148)(this, matchItemCount_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA::GotoDetail_92834(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38667E0)(this, obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA::AdaptationView_92835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3862978)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpView_CA::__xLuaBaseProxy_UpdateView_92836(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386696C)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::_ctor_92818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3863BFC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::OnEnable_92819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3863CA0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::OnDisable_92820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3863E34)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::UpdateView_92821(DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient* matchJump_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3863FC8)(this, matchJump_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::_SetPic_92822(DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient* matchJump_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3864360)(this, matchJump_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::SetLeftTextureContent_92823(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3864D20)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::_RefreshRemainTime_92824(int32_t endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3864900)(this, endTime_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::GotoDetail_92825(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3864ECC)(this, obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::JumpBtnClicked_92826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3865058)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::AdaptationView_92827(int32_t inwidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3865234)(this, inwidth_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpItemView_CA::AdaptationView_Height_92828(int32_t inheight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3865554)(this, inheight_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_CA::_ctor_92809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38604DC)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_CA::get_TickRate_92810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_CA::Init_92811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_CA::InitTopMenuView_92812(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inTableList_, int32_t inSelectedTopIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3855B94)(this, inTableList_, inSelectedTopIndex_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_CA::UpdateRedPointShow_92813(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inTableList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38562A8)(this, inTableList_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_CA::SetBGShow_92814(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A030)(this, bShow_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainView_CA::__xLuaBaseProxy_Init_92815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386088C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainLeftMenuItemView_CA::_ctor_92802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385E4E8)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainLeftMenuItemView_CA::get_LiveOpsActivityDS_92803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385E5C0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainLeftMenuItemView_CA::OnAwake_92804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainLeftMenuItemView_CA::SetTabData_92805(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* indata_, int32_t incount_, bool inbSelected_, bool inbShowRed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, indata_, incount_, inbSelected_, inbShowRed_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainLeftMenuItemView_CA::UpdateView_92806(DLL2SDK::mscorlib::System::String* inName_, DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityTagType inTagType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, inName_, inTagType_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainLeftMenuItemView_CA::SetBtnState_92807(bool inbSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385EBBC)(this, inbSelected_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainLeftMenuItemView_CA::__xLuaBaseProxy_OnAwake_92808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385F7B4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskView_CA::_ctor_92799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38496C0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskView_CA::Init_92800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskView_CA::__xLuaBaseProxy_Init_92801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3849918)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::_ctor_92778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840E2C)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::get_ViewConentWidth_92779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383E220)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::get_ViewParentWidget_92780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383E3E4)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::get_Task_92781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840500)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::get_LiveOpsActivityDS_92782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840F54)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::RegisterDelegates_92783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::UnRegisterDelegates_92784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::Init_92785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::AdaptationView_92786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384132C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::UpdateView_92787(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::UpdateArrowBtnColor_92788(bool bLeftYellow_, bool bRightYellow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383F99C)(this, bLeftYellow_, bRightYellow_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::ShowDescPage_92789(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* opsActivity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383E708)(this, opsActivity_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::ShowTaskPage_92790(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType taskType_, bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383EC0C)(this, task_, taskType_, bInit_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::ShowTaskAwardIcon_92791(DLL2SDK::mscorlib::System::Collections::Generic::List_1* awardlist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3842614)(this, awardlist_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::UpdateItemTemplate_92792(DLL2SDK::Assembly_CSharp::Config::CodTaskAward* awardData_, DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate_2* itemTemplate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3842984)(this, awardData_, itemTemplate_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::GoDetails_92793(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3842BB0)(this, Obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::GoDetails_1_92794(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3842D08)(this, Obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::__xLuaBaseProxy_RegisterDelegates_92795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3842E60)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::__xLuaBaseProxy_UnRegisterDelegates_92796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3842E68)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::__xLuaBaseProxy_Init_92797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3842E70)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskView_CA::__xLuaBaseProxy_UpdateView_92798(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3842E78)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskStateItemView_CA::_ctor_92769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840904)(this); } DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskStateItemView_CA::get_CurStateType_92770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38409A8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskStateItemView_CA::set_CurStateType_92771(DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383FE58)(this, value_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskStateItemView_CA::get_bSelected_92772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38409B0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskStateItemView_CA::set_bSelected_92773(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840048)(this, value_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskStateItemView_CA::Awake_92774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840A5C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskStateItemView_CA::AddChainTaskStateItem_92775(DLL2SDK::UnityEngine::UnityEngine::GameObject* inObj_, DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840B9C)(this, inObj_, inType_); } void DLL2SDK::Assembly_CSharp::LiveOps::ChainTaskStateItem::_ctor_92768(DLL2SDK::UnityEngine::UnityEngine::GameObject* inObj_, DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35759C4)(this, inObj_, inType_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskView_CA::_ctor_92767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839F2C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskItemView_CA::_ctor_92765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839D28)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskItemView_CA::SetItemState_92766(DLL2SDK::Assembly_CSharp::Config::CodTaskAward* award_, bool bGot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3838ED4)(this, award_, bGot_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_CA::_ctor_92760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832338)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_CA::Init_92761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_CA::AdaptationLeftView_92762(int32_t inLabelDistanceToButtom_, int32_t inViewHeight_, int32_t inViewWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382FFD0)(this, inLabelDistanceToButtom_, inViewHeight_, inViewWidth_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_CA::AdaptationLeftSpriteView_92763(DLL2SDK::Assembly_CSharp::UIBasicSprite* inSprite_, DLL2SDK::Assembly_CSharp::UIPanel* tPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832590)(this, inSprite_, tPanel_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementView_CA::__xLuaBaseProxy_Init_92764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832A90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA::_ctor_92747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3830DB8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA::Init_92748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA::InitVideo_92749(DLL2SDK::mscorlib::System::String* vedioname_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3830F5C)(this, vedioname_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA::Play_92750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3831020)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA::FinishShow_92751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3831108)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA::StopPlayVideoCoroutine_92752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3831314)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideo_CA::__xLuaBaseProxy_Init_92753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38313D0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpskExchangeView_CA::_ctor_92744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35953E4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpskExchangeView_CA::UpdateView_92745(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpskExchangeView_CA::__xLuaBaseProxy_UpdateView_92746(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595648)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::_ctor_92733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3591718)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::get_NotMeetConditionColor_92734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35917BC)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::get_MeetConditionColor_92735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3591880)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::get_LiveOpsActivityDS_92736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3591944)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::get_RootWidget_92737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35919F4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::Init_92738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::GoToDetails_92739(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3591F20)(this, obj_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::SetData_92740(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35902A4)(this, data_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::AdaptationExchangeItem_92741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35925E0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::AdaptationView_92742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3591CE8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemView_CA::__xLuaBaseProxy_Init_92743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3592A90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchageLeftItem::_ctor_92732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358DA74)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController_CA::_ctor_92724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D88C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController_CA::GetViewAssetId_92725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController_CA::Init_92726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController_CA::OnClose_92727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController_CA::_Init_m__0_92728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D8DD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController_CA::__xLuaBaseProxy_GetViewAssetId_92729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D90C0)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController_CA::__xLuaBaseProxy_Init_92730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D90C4)(this); } void DLL2SDK::Assembly_CSharp::RankGame::RankIDCollectionItemController_CA::__xLuaBaseProxy_OnClose_92731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39D90C8)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::_ctor_92197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F223A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::GetViewAssetId_92198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::RegisterDelegates_92199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::UnRegisterDelegates_92200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::ShutDown_92201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::OnClose_92202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::Init_92203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::TickCallback_92204(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::ReqActivityPoints_92205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::RefreshActivityPoints_92206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::IsSameBatchTask_92207(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, task_, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::RefreshView_92208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::OnShareButtonClick_92209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F22EF8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_GetViewAssetId_92210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F230C4)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_RegisterDelegates_92211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F230CC)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_UnRegisterDelegates_92212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F230D4)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_ShutDown_92213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F230DC)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_OnClose_92214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F230E4)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_Init_92215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F230EC)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_TickCallback_92216(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F230F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_ReqActivityPoints_92217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F230FC)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_RefreshActivityPoints_92218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F23104)(this); } bool DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_IsSameBatchTask_92219(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2310C)(this, P0_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController::__xLuaBaseProxy_RefreshView_92220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F23114)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::_ctor_92700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA9B0)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::get_ParentWidget_92701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FAA50)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::GetViewAssetId_92702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::Init_92703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::OnClose_92704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::ResetRankType_92705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::GetActivityItemLocdDescript_92706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::InitEasyList_92707(int32_t itemWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, itemWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::AdaptationView_92708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FADFC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::__xLuaBaseProxy_GetViewAssetId_92709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC45C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::__xLuaBaseProxy_Init_92710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC464)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::__xLuaBaseProxy_OnClose_92711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC46C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::__xLuaBaseProxy_ResetRankType_92712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC474)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::__xLuaBaseProxy_GetActivityItemLocdDescript_92713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC478)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingMultiTaskController_CA::__xLuaBaseProxy_InitEasyList_92714(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC47C)(this, P0_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::_ctor_93579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F795C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::set_Activity_93580(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::ReqActivityPoints_93581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::GetViewAssetId_93582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::IsSameBatchTask_93583(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, task_, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::Init_93584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::OnClose_93585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::RegisterDelegates_93586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::UnRegisterDelegates_93587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::RefreshView_93588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::OnDetailButtonClick_93589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8298)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::__xLuaBaseProxy_ReqActivityPoints_93590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8408)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::__xLuaBaseProxy_GetViewAssetId_93591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8410)(this); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::__xLuaBaseProxy_IsSameBatchTask_93592(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8418)(this, P0_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::__xLuaBaseProxy_Init_93593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8420)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::__xLuaBaseProxy_OnClose_93594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8428)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::__xLuaBaseProxy_RegisterDelegates_93595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8430)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::__xLuaBaseProxy_UnRegisterDelegates_93596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8438)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController::__xLuaBaseProxy_RefreshView_93597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8440)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::_ctor_92669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA3280)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::GetViewAssetId_92670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::Init_92671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::RegisterDelegates_92672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::UnRegisterDelegates_92673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::UpdateView_92674(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA3810)(this, data_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::_VedioBtnClicked_92675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA41A0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::_SwitchJumpTypeClick_92676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA44A4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::__xLuaBaseProxy_GetViewAssetId_92677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA4630)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::__xLuaBaseProxy_Init_92678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA4638)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::__xLuaBaseProxy_RegisterDelegates_92679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA4640)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsVedioController_CA::__xLuaBaseProxy_UnRegisterDelegates_92680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA4648)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::_ctor_92659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA0E4C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::Init_92660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::GetViewAssetId_92661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::RegisterDelegates_92662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::UnRegisterDelegates_92663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::SetEasyListData_92664(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::__xLuaBaseProxy_Init_92665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA19C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::__xLuaBaseProxy_GetViewAssetId_92666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA19D0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::__xLuaBaseProxy_RegisterDelegates_92667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA19D8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTaskItemController_CA::__xLuaBaseProxy_UnRegisterDelegates_92668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA19E0)(this); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::_ctor_92643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C178B4)(this); } bool DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationItemView_EasyListItem_92644(DLL2SDK::Assembly_CSharp::GameUI::UIWindow* inView_, DLL2SDK::Assembly_CSharp::UISprite* inBG_, int32_t* outWidth_, int32_t inMinWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C17958)(inView_, inBG_, outWidth_, inMinWidth_); } bool DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationItemView_92645(DLL2SDK::Assembly_CSharp::GameUI::UIWindow* inView_, DLL2SDK::Assembly_CSharp::UISprite* inBG_, int32_t inWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C17F5C)(inView_, inBG_, inWidth_); } int32_t DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::GetScrollViewWidth_92646(DLL2SDK::Assembly_CSharp::GameUI::UIWindow* inView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C17C88)(inView_); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationRightWidget_92647(DLL2SDK::UnityEngine::UnityEngine::Component* inView_, DLL2SDK::UnityEngine::UnityEngine::Component* inCom_, float inLeaveBlankPixel_, float inMaxRightPosX_, bool inbForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1851C)(inView_, inCom_, inLeaveBlankPixel_, inMaxRightPosX_, inbForce_); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationLeftWidget_92648(DLL2SDK::UnityEngine::UnityEngine::Component* inView_, DLL2SDK::UnityEngine::UnityEngine::Component* inCom_, float inLeaveBlankPixel_, float inMaxLeftPosX_, bool inbForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C18254)(inView_, inCom_, inLeaveBlankPixel_, inMaxLeftPosX_, inbForce_); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationTopWidget_92649(DLL2SDK::UnityEngine::UnityEngine::Component* inView_, DLL2SDK::UnityEngine::UnityEngine::Component* inCom_, float inLeaveBlankPixel_, float inMaxTopPosY_, bool inbForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C18D5C)(inView_, inCom_, inLeaveBlankPixel_, inMaxTopPosY_, inbForce_); } float DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::GetWidgetButtomPos_92650(DLL2SDK::Assembly_CSharp::UIWidget* inWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C192DC)(inWidget_); } float DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::GetWidgetTopPos_92651(DLL2SDK::Assembly_CSharp::UIWidget* inWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C19024)(inWidget_); } float DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::GetWidgetLeftPos_92652(DLL2SDK::Assembly_CSharp::UIWidget* inWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C18AA0)(inWidget_); } float DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::GetWidgetRightPos_92653(DLL2SDK::Assembly_CSharp::UIWidget* inWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C187E4)(inWidget_); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationButtomWidget_92654(DLL2SDK::UnityEngine::UnityEngine::Component* inView_, DLL2SDK::UnityEngine::UnityEngine::Component* inCom_, float inLeaveBlankPixel_, float inMaxButtomPosY_, bool inbForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C19598)(inView_, inCom_, inLeaveBlankPixel_, inMaxButtomPosY_, inbForce_); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationRightScrollView_92655(DLL2SDK::UnityEngine::UnityEngine::Component* inView_, DLL2SDK::Assembly_CSharp::UIScrollView* inScrollView_, float inLeaveBlankPixel_, float inMaxRightPosX_, bool inbForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C19860)(inView_, inScrollView_, inLeaveBlankPixel_, inMaxRightPosX_, inbForce_); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationTopScrollView_92656(DLL2SDK::UnityEngine::UnityEngine::Component* inView_, DLL2SDK::Assembly_CSharp::UIScrollView* inScrollView_, float inLeaveBlankPixel_, float inMaxRightPosY_, bool inbForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C19B98)(inView_, inScrollView_, inLeaveBlankPixel_, inMaxRightPosY_, inbForce_); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationLeftScrollView_92657(DLL2SDK::UnityEngine::UnityEngine::Component* inView_, DLL2SDK::Assembly_CSharp::UIScrollView* inScrollView_, float inLeaveBlankPixel_, float inMaxLeftPosX_, bool inbForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C19ED0)(inView_, inScrollView_, inLeaveBlankPixel_, inMaxLeftPosX_, inbForce_); } void DLL2SDK::Assembly_CSharp::CodLiveOps::LiveOpsTaskAdaptationController_CA::AdaptationMainContentWindow_92658(DLL2SDK::Assembly_CSharp::GameUI::UIWindow* inView_, bool bCenterWhenOverflow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1A208)(inView_, bCenterWhenOverflow_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::_ctor_92614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E99308)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::get_LiveOpsActivityDS_92615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E993DC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::GetViewAssetId_92616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::Init_92617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::RegisterDelegates_92618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::UnRegisterDelegates_92619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::SetActivityData_92620(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* data_, bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E99C7C)(this, data_, bInit_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::GetTaskData_92621(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E99E08)(this, data_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::UpdateCurLevel_92622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9A648)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_92623(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::RefreshFlowTable_92624(bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9AE34)(this, bInit_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::CellAssetIDForRow_92625(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::ConfigureCellForRow_92626(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::DidSelectRow_92627(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::RowNumber_92628(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* grid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, Data.method); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::HeightForRow_92629(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::GoBtnClicked_92630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9CC6C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::DescTipBtnClicked_92631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9CE28)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::_cctor_92632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9CF9C)(); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::_GetTaskData_m__0_92633(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* a_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9CFA0)(a_, b_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::_GetTaskData_m__1_92634(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D018)(x_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::_UpdateCurLevel_m__2_92635(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D070)(x_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::__xLuaBaseProxy_GetViewAssetId_92636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D0AC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::__xLuaBaseProxy_Init_92637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D0B4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::__xLuaBaseProxy_RegisterDelegates_92638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D0BC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsResistanceController_CA::__xLuaBaseProxy_UnRegisterDelegates_92639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9D0C4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::_ctor_92596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E95250)(this); } DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::get_LobbyRankBuffDs_92597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E95398)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::get_GlobalDS_92598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E95448)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::Init_92599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::GetViewAssetId_92600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::RegisterDelegates_92601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::UnRegisterDelegates_92602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::SetRankData_92603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E958F0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::SetUIBg_92604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E95C24)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::SetTextureContent_92605(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E96E78)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::SetUIText_92606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E96354)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::_BtnGoClick_92607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E971D8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::UpdateView_92608(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector2 viewSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E97934)(this, data_, viewSize_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::CalcPictureAdaptation_92609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E97AD4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::__xLuaBaseProxy_Init_92610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E97EBC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::__xLuaBaseProxy_GetViewAssetId_92611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E97EC4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::__xLuaBaseProxy_RegisterDelegates_92612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E97ECC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsRankBuffController_CA::__xLuaBaseProxy_UnRegisterDelegates_92613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E97ED4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::_ctor_92585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E91790)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::Init_92586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::GetViewAssetId_92587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::OnNavigationShowed_92588(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::OnNavigationWillClose_92589(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::GetBackgroundTexture_92590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::IsEnableCameraClear_92591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::__xLuaBaseProxy_Init_92592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E91DA4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::__xLuaBaseProxy_GetViewAssetId_92593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E91DAC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::__xLuaBaseProxy_GetBackgroundTexture_92594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E91DB4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarNavController_CA::__xLuaBaseProxy_IsEnableCameraClear_92595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E91DBC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::_ctor_92569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CD1C)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::get_LiveOpsActivityDS_92570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8CE10)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::Init_92571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::GetViewAssetId_92572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::RegisterDelegates_92573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::SetLiveOps_92574(bool bInit_, int32_t topNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8D140)(this, bInit_, topNum_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::AdaptationView_92575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8D30C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::UnRegisterDelegates_92576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_92577(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::DidSelectItem_92578(int32_t inTopNum_, DLL2SDK::mscorlib::System::String* inTopName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8DB5C)(this, inTopNum_, inTopName_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::_AdaptationView_m__0_92579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8DD84)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::_NotifyDataStoreUpdated_m__1_92580(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTopMenu_Struct topData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8EA00)(this, topData_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::__xLuaBaseProxy_Init_92581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8EBD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::__xLuaBaseProxy_GetViewAssetId_92582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8EBD8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::__xLuaBaseProxy_RegisterDelegates_92583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8EBE0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPillarController_CA::__xLuaBaseProxy_UnRegisterDelegates_92584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8EBE8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::_ctor_92555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38768C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::GetViewAssetId_92556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::Init_92557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::RegisterDelegates_92558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::UnRegisterDelegates_92559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::UpdateView_92560(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector2 viewSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38591E0)(this, data_, viewSize_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::SetTextureContent_92561(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3878174)(this, url_, bSuccess_, texture_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::CheckBtnShow_92562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3877E30)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::_BtnClicked_92563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38782DC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::_SwitchJumpTypeClick_92564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3878A28)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::__xLuaBaseProxy_GetViewAssetId_92565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3878CCC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::__xLuaBaseProxy_Init_92566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3878CD4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::__xLuaBaseProxy_RegisterDelegates_92567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3878CDC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsPictureController_CA::__xLuaBaseProxy_UnRegisterDelegates_92568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3878CE4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::_ctor_92542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C368)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::GetViewAssetId_92543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::Init_92544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::RegisterDelegates_92545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::UnRegisterDelegates_92546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::UpdateTaskList_92547(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inTasks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x386DD58)(this, inTasks_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::UpdateView_92548(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, activity_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::AdaptationView_92549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386CA44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::__xLuaBaseProxy_GetViewAssetId_92550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386E284)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::__xLuaBaseProxy_Init_92551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386E35C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::__xLuaBaseProxy_RegisterDelegates_92552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386E360)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::__xLuaBaseProxy_UnRegisterDelegates_92553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386E364)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMultitaskSingleController_CA::__xLuaBaseProxy_UpdateView_92554(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386E368)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::_ctor_92506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3868234)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::get_LiveOpsActivityDS_92507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3868370)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::Init_92508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::AdaptationView_92509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3868648)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::GetViewAssetId_92510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::RegisterDelegates_92511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::UnRegisterDelegates_92512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::GetTaskData_92513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3868E28)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::SetActivityData_92514(int32_t topNum_, int32_t leftNum_, bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3859D48)(this, topNum_, leftNum_, bInit_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::UpdateDrawBtnShow_92515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386960C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_92516(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::RefreshFlowGrid_92517(bool resetPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38698B8)(this, resetPosition_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::CellAssetIDForPath_92518(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::ConfigureCellForPath_92519(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::CellItemClick_92520(uint64_t taskSeqId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386A2FC)(this, taskSeqId_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::DidSelectRow_92521(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::RowNumber_92522(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::ColumnNumber_92523(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::HeightForRow_92524(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::WidthForColumn_92525(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::_OnBtnClaimClick_92526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386AA6C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::ClearBatchDrawAwardData_92527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3869460)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::DoDrawAwardReq_92528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386AD18)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::_cctor_92529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386B420)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::_AdaptationView_m__0_92530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386B4A4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::_GetTaskData_m__1_92531(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386BE70)(this, x_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::_GetTaskData_m__2_92532(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386BF10)(x_, y_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::_SetActivityData_m__3_92533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386BF88)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::__OnBtnClaimClick_m__4_92534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386BF90)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::_AdaptationView_m__5_92535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C028)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::__xLuaBaseProxy_Init_92536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C030)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::__xLuaBaseProxy_GetViewAssetId_92537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C038)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::__xLuaBaseProxy_RegisterDelegates_92538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C040)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMonthSignController_CA::__xLuaBaseProxy_UnRegisterDelegates_92539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x386C048)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::_ctor_92491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38610F0)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::get_LiveOpsActivityDS_92492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3861194)(this); } DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::get_MatchJumpDS_92493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3861244)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::Init_92494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::GetViewAssetId_92495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::RegisterDelegates_92496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::UnRegisterDelegates_92497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::UpdateView_92498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3861888)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::SetActivityData_92499(int32_t topNum_, int32_t leftNum_, bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3859C44)(this, topNum_, leftNum_, bInit_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::OnExchangeBtnClicked_92500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3862760)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::_Init_m__0_92501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3862938)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::__xLuaBaseProxy_Init_92502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38630C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::__xLuaBaseProxy_GetViewAssetId_92503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38630C8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::__xLuaBaseProxy_RegisterDelegates_92504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38630D0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpController_CA::__xLuaBaseProxy_UnRegisterDelegates_92505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38630D8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::_ctor_92479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385F7BC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::Init_92480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::GetViewAssetId_92481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::OnNavigationShowed_92482(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::OnNavigationWillClose_92483(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::GetBackgroundTexture_92484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::IsEnableCameraClear_92485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::_cctor_92486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385FFB0)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::__xLuaBaseProxy_Init_92487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385FFB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::__xLuaBaseProxy_GetViewAssetId_92488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385FFBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::__xLuaBaseProxy_GetBackgroundTexture_92489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385FFC4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainNavController_CA::__xLuaBaseProxy_IsEnableCameraClear_92490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385FFCC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::_ctor_92440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3853F3C)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::get_LiveOpsActivityDS_92441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3854068)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::get_StandardViewSize_92442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3854118)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::Init_92443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::GetViewAssetId_92444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::RegisterDelegates_92445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::UnRegisterDelegates_92446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::TopMenuInit_92447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3854900)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::SetChildrenWindowsActiveFalse_92448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3854BC4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::SetLiveOps_92449(bool bInit_, int32_t topNum_, int32_t leftNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3854D48)(this, bInit_, topNum_, leftNum_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::ResetScrollViewScale_92450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38554D4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::CheckLeftMenuAdaption_92451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3855808)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::InitTotalMenusView_92452(bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38551B8)(this, bInit_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::UpdateTotalMenusShow_92453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3856098)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::CellAssetIDForRow_92454(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::ConfigureCellForRow_92455(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::DidSelectRow_92456(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::RowNumber_92457(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* grid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, Data.method); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::HeightForRow_92458(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::NotifyTabChanged_92459(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_92460(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::OnRecordRedDots_92461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3858DA0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::RefreshSignRedBadget_92462(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38590FC)(this, message_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::SwitchActiveInterface_92463(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* tabData_, bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3857178)(this, tabData_, bInit_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::OnGotoActivityDetails_92464(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A138)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::_cctor_92465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A2F0)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::_Init_m__0_92466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A374)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::_Init_m__1_92467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A65C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::__xLuaBaseProxy_Init_92468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A664)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::__xLuaBaseProxy_GetViewAssetId_92469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A66C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::__xLuaBaseProxy_RegisterDelegates_92470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A674)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMainController_CA::__xLuaBaseProxy_UnRegisterDelegates_92471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x385A67C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_CA::_ctor_92436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38471C0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_CA::Init_92437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_CA::AdaptationView_92438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384756C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskItemController_CA::__xLuaBaseProxy_Init_92439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3847C80)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::_ctor_92426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3844E90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::Init_92427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::InitEasyList_92428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::GetViewAssetId_92429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::UpdateView_92430(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, activity_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::AdaptationView_92431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38450E0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::__xLuaBaseProxy_Init_92432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38462F0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::__xLuaBaseProxy_InitEasyList_92433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38462F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::__xLuaBaseProxy_GetViewAssetId_92434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3846420)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsDailyTaskController_CA::__xLuaBaseProxy_UpdateView_92435(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38464C8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::_ctor_92389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383C3B0)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::get_m_CurRow_92390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383C454)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::set_m_CurRow_92391(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383C45C)(this, value_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::get_LiveOpsActivityDS_92392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383C6B4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::Init_92393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::GetViewAssetId_92394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::RegisterDelegates_92395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::UnRegisterDelegates_92396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::SetActivityData_92397(int32_t topNum_, int32_t leftNum_, bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383CFB0)(this, topNum_, leftNum_, bInit_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::UpdateTaskStateData_92398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383D098)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::UpdateView_92399(bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383D764)(this, bInit_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::AdjustScrollViewSize_92400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383D974)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::InitShowDefaultPage_92401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383DE24)(this); } DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::GetTaskStateTypeByRow_92402(int32_t row_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383E48C)(this, row_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::UpdatePageView_92403(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType taskType_, bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383E5A8)(this, task_, taskType_, bInit_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_92404(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::GetTaskData_92405(int32_t row_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383F4AC)(this, row_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::OnLeftBtnClicked_92406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383F5D8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::OnRightBtnClicked_92407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383F8A4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::UpdateArrowBtnColor_92408(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383C464)(this, value_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::ShowArrowBtns_92409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383E3F4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::ChangeTaskShow_92410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383F6D0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::CellAssetIDForRow_92411(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::ConfigureCellForRow_92412(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::DidSelectRow_92413(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::RowNumber_92414(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* grid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, Data.method); } float DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::HeightForRow_92415(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::_OnBtnClaimClick_92416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840364)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::_OnBtnGoClick_92417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840508)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::_UpdateTaskStateData_m__0_92418(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384070C)(this, it_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::_UpdateTaskStateData_m__1_92419(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* a_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38407AC)(a_, b_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::__xLuaBaseProxy_Init_92420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840824)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::__xLuaBaseProxy_GetViewAssetId_92421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384082C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::__xLuaBaseProxy_RegisterDelegates_92422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840834)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskController_CA::__xLuaBaseProxy_UnRegisterDelegates_92423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384083C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::_ctor_92372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38380A0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::Init_92373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::GetViewAssetId_92374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::RegisterDelegates_92375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::UnRegisterDelegates_92376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::OnGoBtnClick_92377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38386A0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::OnClaimBtnClick_92378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383883C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::SetTaskData_92379(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* TaskData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38389C0)(this, TaskData_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::RefreshView_92380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::UpdateView_92381(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector2 viewSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839130)(this, data_, viewSize_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::SetTextureContent_92382(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839BAC)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::CalcPictureAdaptation_92383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x383974C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::__xLuaBaseProxy_Init_92384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839D14)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::__xLuaBaseProxy_GetViewAssetId_92385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839D18)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::__xLuaBaseProxy_RegisterDelegates_92386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839D1C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::__xLuaBaseProxy_UnRegisterDelegates_92387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839D20)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsBigPictureSingleTaskController_CA::__xLuaBaseProxy_RefreshView_92388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3839D24)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::_ctor_92358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3831CCC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::GetViewAssetId_92359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::Init_92360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::WillShow_92361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::OnOpen_92362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::OnCloseButtonClick_92363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::OpenVedio_92364(DLL2SDK::mscorlib::System::String* vediopath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832118)(this, vediopath_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::OnClose_92365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::__xLuaBaseProxy_GetViewAssetId_92366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832308)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::__xLuaBaseProxy_Init_92367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832310)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::__xLuaBaseProxy_WillShow_92368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832318)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::__xLuaBaseProxy_OnOpen_92369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832320)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::__xLuaBaseProxy_OnCloseButtonClick_92370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832328)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementVideoController_CA::__xLuaBaseProxy_OnClose_92371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3832330)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_CA::_ctor_92351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382ECB0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_CA::Init_92352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_CA::GetViewAssetId_92353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_CA::UpdateView_92354(int32_t inLeftTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382FE58)(this, inLeftTab_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_CA::AdaptationView_92355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382F008)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_CA::__xLuaBaseProxy_Init_92356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38304A4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsAnnouncementController_CA::__xLuaBaseProxy_GetViewAssetId_92357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38304A8)(this); } void DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::_ctor_92332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F4264)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::get_ParentWidget_92333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F4308)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::GetViewAssetId_92334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::Init_92335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::OnClose_92336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::GetTabMask_92337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::SetActive_92338(bool isActive_, bool recursively_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, enableOptimize_, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController* DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::CreatePersonalController_92339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController* DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::CreateServerController_92340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController* DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::CreateRankingController_92341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::AdaptationView_92342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F4650)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::__xLuaBaseProxy_GetViewAssetId_92343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F511C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::__xLuaBaseProxy_Init_92344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5124)(this); } void DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::__xLuaBaseProxy_OnClose_92345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F512C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::__xLuaBaseProxy_GetTabMask_92346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5134)(this); } void DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::__xLuaBaseProxy_SetActive_92347(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F513C)(this, P0_, P1_, P2_); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController* DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::__xLuaBaseProxy_CreatePersonalController_92348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F515C)(this); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController* DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::__xLuaBaseProxy_CreateServerController_92349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F5164)(this); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController* DLL2SDK::Assembly_CSharp::MileStone::IDCollectionMainController_CA::__xLuaBaseProxy_CreateRankingController_92350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F516C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::_ctor_92320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F95C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::Init_92321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::GetViewAssetId_92322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::RegisterDelegates_92323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::UnRegisterDelegates_92324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::SetEasyListData_92325(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::OnBtnRewardClick_92326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3591304)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::OnBtnTipClick_92327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35914BC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::__xLuaBaseProxy_Init_92328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35916F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::__xLuaBaseProxy_GetViewAssetId_92329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3591700)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::__xLuaBaseProxy_RegisterDelegates_92330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3591708)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItemController_CA::__xLuaBaseProxy_UnRegisterDelegates_92331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3591710)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::_ctor_92299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358DB18)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::Init_92300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::GetViewAssetId_92301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::RegisterDelegates_92302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::UnRegisterDelegates_92303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::UpdateView_92304(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, activity_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::SetMTask_92305(DLL2SDK::mscorlib::System::Collections::Generic::List_1* SortTasks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x358EE5C)(this, SortTasks_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::TaskSort_92306(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task1_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F080)(this, task1_, task2_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::OnDailyTaskExchangeRewardClick_92307(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F240)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::OnDailyTaskExchangeTipClick_92308(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F3E0)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::OnEasyListItemClick_92309(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::OnEasyListDataChanged_92310(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::AdaptationView_92311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358DEE8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::_UpdateView_m__0_92312(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F71C)(this, x_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::__xLuaBaseProxy_Init_92313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F7BC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::__xLuaBaseProxy_GetViewAssetId_92314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F7C4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::__xLuaBaseProxy_RegisterDelegates_92315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F7CC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::__xLuaBaseProxy_UnRegisterDelegates_92316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F7D4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeController_CA::__xLuaBaseProxy_UpdateView_92317(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F7DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityView::_ctor_92253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13380)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityView::SetProgressValue_92254(int32_t nBlockGateID_, float fPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13424)(this, nBlockGateID_, fPercent_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityView::SetRewardGatePoint_92255(int32_t id_, DLL2SDK::Assembly_CSharp::IDCollection::RewardGatePointData* gatePointData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13564)(this, id_, gatePointData_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityView::SetActivityTotalPoint_92256(DLL2SDK::mscorlib::System::String* uNumberString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A136A4)(this, uNumberString_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::_ctor_92222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A11930)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::Init_92223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::OnEasyListItemClick_92224(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::OnEasyListDataChanged_92225(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::OnScrollViewDragEnd_92226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A12174)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::DelayInit_92227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1220C)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::RegisterDelegates_92228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::UnRegisterDelegates_92229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::GetViewAssetId_92230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::NotifyDataStoreUpdated_92231(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::InternalShare_92232(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A127C8)(this, callback_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::OnBtnDownLoadToLocal_92233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A129B4)(this); } bool DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::IsAppInstalled_92234(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A11C2C)(this, platform_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::Share2Platform_92235(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget eTarget_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A12AB0)(this, eTarget_, platform_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::OnBtnShareGarena_92236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A12C34)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::OnBtnShareLine_92237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A12CE0)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::OnBtnShareFacebook_92238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A12D78)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::OnOpen_92239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::OnClose_92240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::_OnBtnDownLoadToLocal_m__0_92241(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A12FA4)(this, texture_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::__xLuaBaseProxy_Init_92242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13158)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::__xLuaBaseProxy_RegisterDelegates_92243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13160)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::__xLuaBaseProxy_UnRegisterDelegates_92244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13168)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::__xLuaBaseProxy_GetViewAssetId_92245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13170)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::__xLuaBaseProxy_OnOpen_92246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13178)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController::__xLuaBaseProxy_OnClose_92247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13180)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IDCollectionRewardItemView::_ctor_92194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2508268)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IDCollectionRewardItemView::SetEasyListData_92195(DLL2SDK::Assembly_CSharp::GameUI::RewardGateState* state_, bool isMyReward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250830C)(this, state_, isMyReward_); } void DLL2SDK::Assembly_CSharp::GameUI::IDCollectionRewardItemView::OnObjClaimClick_92196(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2508BC0)(this, obj_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRewardItemController::_ctor_92187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F21FAC)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRewardItemController::Init_92188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRewardItemController::GetViewAssetId_92189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRewardItemController::SetEasyListData_92190(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRewardItemController::__xLuaBaseProxy_Init_92191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F22398)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRewardItemController::__xLuaBaseProxy_GetViewAssetId_92192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F223A0)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainView::_ctor_92143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F20C00)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainView::setTabInfo_92144(int32_t nTabIndex_, DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionActvType tabType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2047C)(this, nTabIndex_, tabType_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionMainView::SetRedDotState_92145(int32_t nTabIndex_, bool bInRedDot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F209F0)(this, nTabIndex_, bInRedDot_); } void DLL2SDK::Assembly_CSharp::IDCollection::RewardGatePointData::_ctor_92109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13ADC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpSystemAssist::_ctor_92105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38659E0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpSystemAssist::ReqMatchJumpData_92106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3865AF8)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpSystemAssist::OnResActvMatchJumpData_92107(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3865C28)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpSystemAssist::_cctor_92108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3865F54)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore::_ctor_92091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38630E0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore::GetValidMatchJumpInfoList_92092(int32_t groupId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3861A90)(this, groupId_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore::IsValidData_92093(int32_t gorupId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38631C8)(this, gorupId_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore::UpdateMatchJumpData_92094(DLL2SDK::CSProto::msg::CSActvGetMiscConfRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38634AC)(this, res_); } DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore::GetMatchJumpInfoById_92095(int64_t seqId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38637AC)(this, seqId_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore::_GetValidMatchJumpInfoList_m__0_92096(DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient* a_, DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3863940)(a_, b_); } void DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::_ctor_92074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA51C0)(this); } int64_t DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_seqId_92075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA5264)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_GroupId_92076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA526C)(this); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_BeginDate_92077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA5274)(this); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_EndDate_92078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA527C)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_ShowLocation_92079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA5284)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_MatchName_92080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA528C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_MatchBGSprite_92081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA5294)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_MatchBGSpriteUrl_92082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA529C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_MatchIconSprite_92083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA52A4)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_GoPos_92084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA52AC)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_SecondTab_92085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA52B4)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_ThirdTab_92086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA52BC)(this); } DLL2SDK::Assembly_CSharp::Config::CodTaskAward* DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_Award_92087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA52C4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::get_ShowItemIdList_92088() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient*)>(DLL2SDK::GameAssemblyBase + 0x3EA52CC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::UpdateData_92089(DLL2SDK::CSProto::msg::ResActvMatchJump* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA52D4)(this, data_); } bool DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient::IsValid_92090(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA59F8)(this, serverTime_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDesc::_ctor_92073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585AD8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::_ctor_92042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B4A0C)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::get_bLiveOpsUI_CA_92043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357AD84)(); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::get_bLiveOpsUI_Pillar_92044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35832D4)(); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::StartBatchShowRewards_92045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B456C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::EndBatchShowRewards_92046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B46A4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::BatchShowRewards_92047(DLL2SDK::CSProto::msg::CSActvGetAwardRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B4BA0)(this, res_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ReqCodLiveOpsActivityDesc_92048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B5034)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ResCodLiveOpsActivityDesc_92049(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B519C)(this, Msg_, errStr_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::MergeCodLiveOpsActivityDesc_92050(DLL2SDK::CSProto::msg::CSActvGetDescRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B5434)(this, res_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ReqCodLiveOpsActivityData_92051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B56E4)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ResCodLiveOpsActivityDy_92052(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B5814)(this, Msg_, errStr_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ReqCodLiveOpsActivityReward_92053(uint64_t actvId_, DLL2SDK::CSProto::msg::ActivityType awardType_, DLL2SDK::CSProto::msg::AwardLayer awardLayer_, uint64_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3589C90)(this, actvId_, awardType_, awardLayer_, itemId_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ResCodLiveOpsActivityReward_92054(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B5B00)(this, Msg_, err_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::GetFakePropActv_92055(uint64_t actvId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B5EDC)(this, actvId_); } DLL2SDK::CSProto::msg::Prop* DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::GetActivityFakeProp_92056(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* actv_, uint64_t taskSeqId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B600C)(this, actv_, taskSeqId_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::OnNtfCodLiveOpsActivityUpdate_92057(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B6278)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ReqActvSelectQuestionaire_92058(uint64_t activityId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E554)(this, activityId_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::OnGetActvSelectQuestionaire_92059(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B6518)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::OnGetActvBindAccount_92060(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B683C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ReqActvSelectStoreRate_92061(uint64_t activityId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B6B60)(this, activityId_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ResActvSelectStoreRate_92062(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B6DB8)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::IsTaskValid_92063(DLL2SDK::mscorlib::System::String* stTabFlagMask_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, DLL2SDK::CSProto::msg::ActivityType actvType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3578E18)(this, stTabFlagMask_, task_, actvType_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::GetTaskTabFlag_92064(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_, DLL2SDK::CSProto::msg::ActivityType actvType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B7208)(this, task_, actvType_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::ParseTabMask_92065(DLL2SDK::mscorlib::System::String* stTabFlagMask_, int32_t nTabFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B7378)(this, stTabFlagMask_, nTabFlag_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::RecordNewActivity_92066(uint64_t ActivityId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B7580)(this, ActivityId_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::GetBoolByActivityId_92067(uint64_t activityId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35726BC)(this, activityId_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::LiveOpsGoToView_92068(int32_t GoPos_, int32_t SecondTab_, int32_t ThirdTab_, DLL2SDK::mscorlib::System::String* url_, bool bEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358CC3C)(this, GoPos_, SecondTab_, ThirdTab_, url_, bEvent_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::LiveOpsItemIdGoDetails_92069(int32_t ItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3592094)(this, ItemId_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivitySystemAssist::_cctor_92070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35B77BC)(); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_ctor_91942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357AB00)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::get_RedPointArray_91943() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore*)>(DLL2SDK::GameAssemblyBase + 0x357AC14)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::set_RedPointArray_91944(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x357AC1C)(this, value_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::get_GoToItemDetails_91945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357AC24)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::set_GoToItemDetails_91946(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357AC2C)(this, value_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::get_bGotoActivityAfterFace_91947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357AC34)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::bCanExchangeAward_91948(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3578F60)(this, task_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetCurExchangeItemNum_91949(uint32_t exchangeItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357ADC0)(this, exchangeItemId_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::UpdateActivityDesc_91950(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDesc* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357AF7C)(this, res_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::UpdateActivityDy_91951(DLL2SDK::CSProto::msg::CSActvGetDyDataRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357C4BC)(this, res_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::SetDy_91952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357BED0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::ResActivityReward_91953(DLL2SDK::CSProto::msg::CSActvGetAwardRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357C5AC)(this, res_); } uint64_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetActivityDisplayItemId_91954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357CFF0)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetAllRedBadget_91955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357D0C8)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetAllIsNewActivity_91956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357D230)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetNumberOneRewardActivity_91957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357E734)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::NtfActivityUpdate_91958(DLL2SDK::CSProto::msg::CSActvUpdateNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357EB1C)(this, res_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::get_SelectQuestionnaire_91959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357EFAC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::OnGetActvSelectQuestionaire_91960(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357EFB4)(this, res_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::OnGetAvtvBindAccount_91961(DLL2SDK::CSProto::msg::CSActvBindAccountRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357F3AC)(this, res_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::OnResActvSelectStoreRate_91962(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357F7A4)(this, res_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetMinLeftTabActivityByTopIndex_91963(int32_t topNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357FAD8)(this, topNum_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::IsShowInCodLiveOpsView_91964(DLL2SDK::CSProto::msg::ActivityType activityType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3580048)(this, activityType_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetLeftTabIItemsByTopNum_91965(DLL2SDK::mscorlib::System::Collections::Generic::List_1* leftTablist_, int32_t TopIndex_, int32_t* selectIndex_) { return reinterpret_cast*, int32_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3580140)(this, leftTablist_, TopIndex_, selectIndex_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetActivity_91966(int32_t TopIndex_, int32_t LeftIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572AAC)(this, TopIndex_, LeftIndex_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetActivity_91967(DLL2SDK::CSProto::msg::ActivityType activityType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3580A8C)(this, activityType_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::IsActivityInProgress_91968(DLL2SDK::CSProto::msg::ActivityType activityType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3580DBC)(this, activityType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetTopIndexList_91969() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3580F7C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetNumFormat_91970(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3581760)(num_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::SetDailyExchangeTip_91971(uint64_t activityId_, uint64_t seqId_, bool hightLight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3581B24)(this, activityId_, seqId_, hightLight_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetBadgeNumByTopIndex_91972(int32_t topIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35821E4)(this, topIndex_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::get_IsSwitchToCodLive_91973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35823A0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::set_IsSwitchToCodLive_91974(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35823A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::get_SwitchTopIndex_91975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35823B0)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::get_SwitchLeftIndex_91976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35823B8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::SetSwitchTab_91977(int32_t TopIndex_, int32_t LeftIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35823C0)(this, TopIndex_, LeftIndex_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetAllActivityTabs_91978(bool inbContainEWarmUpActivity_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore*, bool)>(DLL2SDK::GameAssemblyBase + 0x357D418)(this, inbContainEWarmUpActivity_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetLiveOpsTopMenuList_91979(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outTopMenuList_, int32_t inTopNum_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x35829FC)(this, outTopMenuList_, inTopNum_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetAllScrollViewPlayTabs_91980() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore*)>(DLL2SDK::GameAssemblyBase + 0x35832DC)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::CheckRewardIsInActivity_91981(uint32_t itemid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358410C)(this, itemid_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::IsSignNewFishValid_91982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3582638)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::IsSignNormalValid_91983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3582780)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::IsGuestBindFbValid_91984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35828C8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::SetGuestBindFbActivityID_91985(uint64_t Id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357BC74)(this, Id_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::SetActvBpExpBuffInfo_91986(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activityData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357BDA8)(this, activityData_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetActivityByID_91987(uint64_t activityID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35846B8)(this, activityID_); } DLL2SDK::CSProto::msg::ActvInfoStateEnum DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::GetActivityInfoStateByID_91988(uint64_t activityID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584880)(this, activityID_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::IsNotAllowableActivity4GetAllActivityTabs_91989(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35824C4)(this, activity_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_cctor_91990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584988)(); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_GetNumberOneRewardActivity_m__0_91991(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584A3C)(it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_GetMinLeftTabActivityByTopIndex_m__1_91992(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584A74)(it_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_GetMinLeftTabActivityByTopIndex_m__2_91993(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* l1_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* l2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584AA4)(l1_, l2_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_GetLeftTabIItemsByTopNum_m__3_91994(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584AF0)(it_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_GetLeftTabIItemsByTopNum_m__4_91995(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* l1_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* l2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584B20)(l1_, l2_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_GetTopIndexList_m__5_91996(DLL2SDK::Assembly_CSharp::LiveOps::TopTabIItem* l1_, DLL2SDK::Assembly_CSharp::LiveOps::TopTabIItem* l2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584B6C)(l1_, l2_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_GetAllActivityTabs_m__6_91997(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* dataA_, DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* dataB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584BA0)(this, dataA_, dataB_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore::_GetAllScrollViewPlayTabs_m__7_91998(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* a_, DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3584EA8)(a_, b_); } void DLL2SDK::Assembly_CSharp::LiveOps::ActivityRedData::_ctor_91940(int32_t flag_, uint64_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572564)(this, flag_, id_); } void DLL2SDK::Assembly_CSharp::LiveOps::ActivityRedData::_ctor_91941(int32_t flag_, int32_t leftTab_, int32_t topTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572908)(this, flag_, leftTab_, topTab_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::_ctor_91874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575A8C)(this); } uint64_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityId_91875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572CD4)(this); } DLL2SDK::CSProto::msg::ActivityType DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityType_91876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575C74)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_LobbyIntervalTime_91877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575C7C)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_TagType_91878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575C84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityEntryIcon_91879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575C8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityEntryIconUrl_91880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575C94)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_RightIcon_91881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575C9C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_RightIconUrl_91882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CA4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ShowPic_91883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CAC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ShowPicUrl_91884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CB4)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_IsShowInLobby_91885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityName_91886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CC4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityDesc_91887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CCC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_Miscellaneous_91888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_Miscellaneous1_91889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CDC)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_LeftNum_91890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CE4)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_TopNum_91891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CEC)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_MinLevel_91892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CF4)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_MinShowLevel_91893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575CFC)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_TaskGroup_Id_91894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D04)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityBeginTime_91895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D0C)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityEndTime_91896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D14)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityShowBeginTime_91897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D1C)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_AcitivityShowEndTime_91898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D24)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_AnnouncementContent_91899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D2C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_PointRewards_91900() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity*)>(DLL2SDK::GameAssemblyBase + 0x3575D34)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ActivityProgress_91901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D3C)(this); } int64_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_FinishTime_91902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D44)(this); } DLL2SDK::CSProto::msg::ActivityBackInfo* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_soldierReturnInfo_91903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D4C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::set_soldierReturnInfo_91904(DLL2SDK::CSProto::msg::ActivityBackInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D54)(this, value_); } DLL2SDK::CSProto::msg::ActvInfoStateEnum DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_actv_state_91905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D5C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::set_actv_state_91906(DLL2SDK::CSProto::msg::ActvInfoStateEnum value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D64)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_Actv_id_91907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D6C)(this); } DLL2SDK::CSProto::msg::ActivityType DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_Activity_type_LuckBag_91908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D74)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ShopRateCD_91909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D7C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ShopRateUrlApple_91910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ShopRateUrlGooglePlay_91911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ShopRateServiceUrl_91912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D94)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_ShopRateMaxTipCount_91913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575D9C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_EffectMode_91914() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity*)>(DLL2SDK::GameAssemblyBase + 0x3575DA4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_Tasks_91915() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity*)>(DLL2SDK::GameAssemblyBase + 0x3575DAC)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_EffectNum_91916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575DB4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::SetData_91917(DLL2SDK::CSProto::msg::CSActivityDesc* res_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* SubTask_, int32_t index_, uint64_t playerId_) { return reinterpret_cast*, int32_t, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x3575DBC)(this, res_, SubTask_, index_, playerId_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::GetBadgeNum_91918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3578564)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::get_isShowRed_91919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35791B0)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::GetIsNewActiviey_91920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3579688)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::AllTasksFinished_91921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35797B0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::SetDy_91922(DLL2SDK::CSProto::msg::ActivityDB* res_, uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35798F0)(this, res_, playerId_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::IsValid_91923(double serverTime_, uint32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A00C)(this, serverTime_, level_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::SetDailyExchangeTip_91924(uint64_t seqId_, bool HightLight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A1D0)(this, seqId_, HightLight_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::SetCurExchangeItemNum_91925(int32_t goldNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A380)(this, goldNum_); } DLL2SDK::Assembly_CSharp::LiveOps::EActivityState DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::GetActivityState_91926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A560)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::GetSingleTask_91927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357956C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::GetMultiTask_91928() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity*)>(DLL2SDK::GameAssemblyBase + 0x357A754)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::_GetBadgeNum_m__0_91929(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A838)(it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity::_get_isShowRed_m__1_91930(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A864)(x_); } void DLL2SDK::Assembly_CSharp::LiveOps::RewardItem::_ctor_91873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA5B08)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodPointReward::_ctor_91872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3577CA8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::_ctor_91839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3577D88)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_TaskDesc_91840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587F94)(this); } uint64_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_SeqId_91841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A378)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_TaskId_91842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1378)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_TaskProgress_91843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587F9C)(this); } DLL2SDK::CSProto::msg::ActvInfoStateEnum DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_TaskState_91844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3578E10)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::set_TaskState_91845(DLL2SDK::CSProto::msg::ActvInfoStateEnum value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357CFE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_Target_Value_91846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587FA4)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_Task_Point_91847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359C37C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_TaskAwards_91848() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask*)>(DLL2SDK::GameAssemblyBase + 0x3588280)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_GoPos_91849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358CC24)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_SecondTab_91850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358CC2C)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_ThirdTab_91851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358CC34)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_JumpUrl_91852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1380)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_ExchangeItemList_91853() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask*)>(DLL2SDK::GameAssemblyBase + 0x357ADA8)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_ExchangeNumLimit_91854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357ADB8)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_CurExchangeNumLimit_91855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357ADB0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::set_CurExchangeNumLimit_91856(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357CFE8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_CurExchangeItemNum_91857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1388)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_ZoneProgress_91858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1390)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::set_ZoneProgress_91859(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A1398)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_TaskResetType_91860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A13A0)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_bTip_91861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3578F58)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_ConditionID_91862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A13A8)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_PreConditionType1_91863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A13B0)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_PreConditionValue1_91864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A13B8)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::get_unlock_day_91865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A13C0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::set_unlock_day_91866(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A13C8)(this, value_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::SetConfigData_91867(DLL2SDK::CSProto::msg::CSActivityTaskDesc* csvInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3577EEC)(this, csvInfo_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::GetTaskAwardList_91868(DLL2SDK::CSProto::msg::CSActivityTaskDesc* res_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask*, DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x35A13D0)(this, res_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::SetDy_91869(DLL2SDK::CSProto::msg::SubTaskState* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3579F04)(this, data_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::SetCurExchangeItemNum_91870(int32_t gold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x357A4B8)(this, gold_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask::SetExchangeTip_91871(bool HightLight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35784BC)(this, HightLight_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsExchangeItem::_ctor_91838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358F8B8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTabData::_ctor_91837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA0DA8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::_ctor_91805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384EC8C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::GetViewAssetId_91806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::Init_91807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::RegisterDelegates_91808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::UnRegisterDelegates_91809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::OnScreenshotSaveDone_91810(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384F408)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::OnOpen_91811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::InternalShare_91812(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x384F978)(this, callback_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::OnBtnDownLoadToLocal_91813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384FC38)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::OnBtnShareGarena_91814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384FD7C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::OnBtnShareLine_91815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384FFA4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::OnBtnShareFacebook_91816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38500E8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::SetView_91817(int32_t totalValue_, float progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850194)(this, totalValue_, progress_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::SetView_91818(int32_t Index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384E014)(this, Index_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::SetPopularityInfo_91819(int32_t value_, float ft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850740)(this, value_, ft_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::SetInterfaceInfo_91820(bool IsShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850250)(this, IsShow_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::Share2Platform_91821(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget target_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x384FE28)(this, target_, platform_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::OnShareCallBack_91822(bool isSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850D90)(this, isSuccess_); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::IsAppInstalled_91823(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850810)(this, platform_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::_OnBtnDownLoadToLocal_m__0_91824(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850E30)(texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::_OnBtnShareLine_m__1_91825(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850F54)(texture_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::__xLuaBaseProxy_GetViewAssetId_91826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850F58)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::__xLuaBaseProxy_Init_91827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850F60)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::__xLuaBaseProxy_RegisterDelegates_91828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850F68)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::__xLuaBaseProxy_UnRegisterDelegates_91829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850F70)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsLightenUpShareController::__xLuaBaseProxy_OnOpen_91830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3850F78)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::_ctor_91793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A0874)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::get_LiveOpsDataStore_91794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A0924)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::Init_91795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::GetViewAssetId_91796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::RegisterDelegates_91797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::UnRegisterDelegates_91798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::OnBtnGoClick_91799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A0DD4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::UpdateView_91800(int32_t topIndex_, int32_t leftIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35990E0)(this, topIndex_, leftIndex_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::__xLuaBaseProxy_Init_91801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A12B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::__xLuaBaseProxy_GetViewAssetId_91802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A12BC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::__xLuaBaseProxy_RegisterDelegates_91803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A12C4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsSignInController::__xLuaBaseProxy_UnRegisterDelegates_91804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35A12CC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::_ctor_91781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359EE58)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::Init_91782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::GetViewAssetId_91783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::RegisterDelegates_91784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::UnRegisterDelegates_91785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::UpdateView_91786(int32_t topIndex_, int32_t leftIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3593D34)(this, topIndex_, leftIndex_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::OnBtnLeftClick_91787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F630)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::OnBtnRightClick_91788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F798)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::__xLuaBaseProxy_Init_91789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F900)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::__xLuaBaseProxy_GetViewAssetId_91790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F908)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::__xLuaBaseProxy_RegisterDelegates_91791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F910)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsRewardPreviewController::__xLuaBaseProxy_UnRegisterDelegates_91792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359F918)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::_ctor_91767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359CDBC)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::get_LiveOpsDataStore_91768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359CEB8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::Init_91769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::GetViewAssetId_91770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::RegisterDelegates_91771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::UnRegisterDelegates_91772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_91773(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::UpdateView_91774(int32_t topIndex_, int32_t leftIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3598E60)(this, topIndex_, leftIndex_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::OnBtnRewardClick_91775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E220)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::OnBtnGoClick_91776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E358)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::__xLuaBaseProxy_Init_91777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E7AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::__xLuaBaseProxy_GetViewAssetId_91778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E7B4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::__xLuaBaseProxy_RegisterDelegates_91779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E7BC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsQuestionNaireController::__xLuaBaseProxy_UnRegisterDelegates_91780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359E7C4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::_ctor_91756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359B930)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::Init_91757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::GetViewAssetId_91758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::RegisterDelegates_91759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::UnRegisterDelegates_91760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::SetEasyListData_91761(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::OnBtnClick_91762(uint64_t activityId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359B66C)(this, activityId_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::__xLuaBaseProxy_Init_91763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359C04C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::__xLuaBaseProxy_GetViewAssetId_91764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359C054)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::__xLuaBaseProxy_RegisterDelegates_91765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359C05C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemController::__xLuaBaseProxy_UnRegisterDelegates_91766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359C064)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::_ctor_91741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359A1AC)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::get_LiveOpsDataStore_91742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359A250)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::Init_91743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::GetViewAssetId_91744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::RegisterDelegates_91745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::UnRegisterDelegates_91746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_91747(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::UpdateView_91748(int32_t topIndex_, int32_t leftIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3598CB0)(this, topIndex_, leftIndex_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::OnEasyListItemClick_91749(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::OnEasyListDataChanged_91750(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::OnBtnRewardPreviewClick_91751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359B800)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::__xLuaBaseProxy_Init_91752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359B910)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::__xLuaBaseProxy_GetViewAssetId_91753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359B918)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::__xLuaBaseProxy_RegisterDelegates_91754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359B920)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalController::__xLuaBaseProxy_UnRegisterDelegates_91755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359B928)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsNavigationUIController::_ctor_91734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3599D38)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsNavigationUIController::Init_91735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsNavigationUIController::GetViewAssetId_91736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsNavigationUIController::OnNavigationShowed_91737(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsNavigationUIController::OnNavigationWillClose_91738(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsNavigationUIController::__xLuaBaseProxy_Init_91739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359A19C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsNavigationUIController::__xLuaBaseProxy_GetViewAssetId_91740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359A1A4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::_ctor_91707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35960CC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::Init_91708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::UpdateView_91709(DLL2SDK::mscorlib::System::Collections::Generic::List_1* topTablist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3596424)(this, topTablist_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::T_FirstEnterSubscribeAnnouncement_91710(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3596F14)(this, bShow_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::ResetEasyListData_91711(bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3597478)(this, reset_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::GetViewAssetId_91712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::RegisterDelegates_91713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::UnRegisterDelegates_91714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::get_LiveOpsDataStore_91715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35966BC)(this); } DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::get_AnnouncementDS_91716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35979C0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_91717(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::OnBtnXClick_91718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3598870)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::OnTopTabItemClick_91719(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3598990)(this, msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::OnTopTabItemClick_91720(int32_t topIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3596CD0)(this, topIndex_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::OnResLeftTabItemClick_91721(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3598B04)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::OnResLeftTabItemClick_91722(int32_t selectLeftNum_, DLL2SDK::CSProto::msg::ActivityType ttype_, bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35980B0)(this, selectLeftNum_, ttype_, reset_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::OnNoityfClose_91723(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35991F8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::RefreshSignRedBadget_91724(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35992D4)(this, message_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::OnEasyListItemClick_91725(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::OnEasyListDataChanged_91726(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::IsWindowCurrentOpen_91727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35996BC)(); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::_cctor_91728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35997C4)(); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::_T_FirstEnterSubscribeAnnouncement_m__0_91729(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35997C8)(result_, userContext_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::__xLuaBaseProxy_Init_91730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35997CC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::__xLuaBaseProxy_GetViewAssetId_91731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35997D4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::__xLuaBaseProxy_RegisterDelegates_91732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35997DC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsMainController::__xLuaBaseProxy_UnRegisterDelegates_91733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35997E4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::_ctor_91696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595650)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::Init_91697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::GetViewAssetId_91698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::RegisterDelegates_91699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::UnRegisterDelegates_91700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::SetEasyListData_91701(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::OnBtnClick_91702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595DD4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::__xLuaBaseProxy_Init_91703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3596000)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::__xLuaBaseProxy_GetViewAssetId_91704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3596008)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::__xLuaBaseProxy_RegisterDelegates_91705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3596010)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsLeftTabItemController::__xLuaBaseProxy_UnRegisterDelegates_91706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3596018)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::_ctor_91685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3593FF4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::Init_91686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::GetViewAssetId_91687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::RegisterDelegates_91688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::UnRegisterDelegates_91689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::SetEasyListData_91690(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::OnBtnRewardClick_91691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3594F90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::__xLuaBaseProxy_Init_91692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595270)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::__xLuaBaseProxy_GetViewAssetId_91693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595278)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::__xLuaBaseProxy_RegisterDelegates_91694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595280)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalRewardItemController::__xLuaBaseProxy_UnRegisterDelegates_91695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3595288)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::_ctor_91669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3592A98)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::get_LiveOpsDataStore_91670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3592B70)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_91671(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::Init_91672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::GetViewAssetId_91673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::RegisterDelegates_91674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::UnRegisterDelegates_91675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::UpdateView_91676(int32_t topIndex_, int32_t leftIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3593448)(this, topIndex_, leftIndex_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::UpdateView_91677(bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3592D40)(this, reset_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::OnBtnRewardClick_91678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3593C24)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::OnEasyListItemClick_91679(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::OnEasyListDataChanged_91680(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::__xLuaBaseProxy_Init_91681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3593FD4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::__xLuaBaseProxy_GetViewAssetId_91682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3593FDC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::__xLuaBaseProxy_RegisterDelegates_91683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3593FE4)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsGlobalController::__xLuaBaseProxy_UnRegisterDelegates_91684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3593FEC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::_ctor_91657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358C3F0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::Init_91658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::GetViewAssetId_91659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::RegisterDelegates_91660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::UnRegisterDelegates_91661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::SetEasyListData_91662(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::OnBtnGoClick_91663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358C9D0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::OnBtnRewardClick_91664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358D1A0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::__xLuaBaseProxy_Init_91665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358D42C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::__xLuaBaseProxy_GetViewAssetId_91666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358D434)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::__xLuaBaseProxy_RegisterDelegates_91667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358D43C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskItemController::__xLuaBaseProxy_UnRegisterDelegates_91668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358D444)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::_ctor_91645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358B278)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::Init_91646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::GetViewAssetId_91647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::RegisterDelegates_91648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::UnRegisterDelegates_91649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::SetEasyListData_91650(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::OnBtnRewardClick_91651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358B92C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::OnBtnTipClick_91652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358BB50)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::__xLuaBaseProxy_Init_91653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358BE44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::__xLuaBaseProxy_GetViewAssetId_91654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358BE4C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::__xLuaBaseProxy_RegisterDelegates_91655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358BE54)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeItemController::__xLuaBaseProxy_UnRegisterDelegates_91656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358BE5C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::_ctor_91629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358A048)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::get_LiveOpsDataStore_91630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358A0EC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::Init_91631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::GetViewAssetId_91632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::RegisterDelegates_91633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::UnRegisterDelegates_91634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_91635(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::UpdateView_91636(int32_t topIndex_, int32_t leftIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358AC04)(this, topIndex_, leftIndex_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::OnEasyListItemClick_91637(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::OnEasyListDataChanged_91638(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::OnDailyTaskExchangeRewardClick_91639(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358AF00)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::OnDailyTaskExchangeTipClick_91640(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358B0A0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::__xLuaBaseProxy_Init_91641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358B258)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::__xLuaBaseProxy_GetViewAssetId_91642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358B260)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::__xLuaBaseProxy_RegisterDelegates_91643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358B268)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskExchangeController::__xLuaBaseProxy_UnRegisterDelegates_91644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358B270)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::_ctor_91614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3588DEC)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::get_LiveOpsDataStore_91615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3588E90)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::Init_91616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::GetViewAssetId_91617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::RegisterDelegates_91618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::UnRegisterDelegates_91619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_91620(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::UpdateView_91621(int32_t topIndex_, int32_t leftIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3589940)(this, topIndex_, leftIndex_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::OnBtnRewardClick_91622(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3589AF0)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::OnEasyListItemClick_91623(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::OnEasyListDataChanged_91624(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::__xLuaBaseProxy_Init_91625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358A028)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::__xLuaBaseProxy_GetViewAssetId_91626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358A030)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::__xLuaBaseProxy_RegisterDelegates_91627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358A038)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsDailyTaskController::__xLuaBaseProxy_UnRegisterDelegates_91628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358A040)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::_ctor_91598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585BE4)(this); } DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore* DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::get_AnnouncementDS_91599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3585C88)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::Init_91600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::GetViewAssetId_91601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::RegisterDelegates_91602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::UnRegisterDelegates_91603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::UpdateView_91604(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x358627C)(this, index_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::OnDownloadAnnouncementPicFinish_91605(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* delivery_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3586DC0)(this, url_, isSuccess_, delivery_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::UpdateSubscribeInfo_91606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3586C58)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::OnSubscribeBtnGoClick_91607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587214)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::OnSubscribeResponse_91608(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35873F0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::OnBtnGoClick_91609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587630)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::__xLuaBaseProxy_Init_91610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587A14)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::__xLuaBaseProxy_GetViewAssetId_91611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587A1C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::__xLuaBaseProxy_RegisterDelegates_91612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587A24)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsAnnouncementController::__xLuaBaseProxy_UnRegisterDelegates_91613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3587A2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordView::_ctor_91578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC874)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordView::ResetTimeCount_91579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC248)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordView::Tick_91580(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordView::get_TickRate_91581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordView::__xLuaBaseProxy_Tick_91582(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BECB18)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::_ctor_91564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEBB54)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::GetViewAssetId_91565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::Init_91566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::RegisterDelegates_91567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::UnRegisterDelegates_91568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::OnVoiceStartPress_91569(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC0FC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::OnVoiceEndPress_91570(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC364)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::OnVoiceCancellFlag_91571(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC4A0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::OnVoiceContinueFlag_91572(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC5DC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::OnVoiceCancellConfirm_91573(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC718)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::__xLuaBaseProxy_GetViewAssetId_91574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC854)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::__xLuaBaseProxy_Init_91575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC85C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::__xLuaBaseProxy_RegisterDelegates_91576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC864)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceRecordController::__xLuaBaseProxy_UnRegisterDelegates_91577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEC86C)(this); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowView::_ctor_91563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D470)(this); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::_ctor_91550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0C3F0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::GetViewAssetId_91551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::Init_91552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::RegisterDelegates_91553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::UnRegisterDelegates_91554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::TryTurnOnMic_91555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0C950)(this); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::PreCloseAnimation_91556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::OnTurnOnBtnClick_91557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D040)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::__xLuaBaseProxy_GetViewAssetId_91558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D448)(this); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::__xLuaBaseProxy_Init_91559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D450)(this); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::__xLuaBaseProxy_RegisterDelegates_91560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D458)(this); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::__xLuaBaseProxy_UnRegisterDelegates_91561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D460)(this); } void DLL2SDK::Assembly_CSharp::Chat::TurnOnMicWindowController::__xLuaBaseProxy_PreCloseAnimation_91562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D468)(this); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowView::_ctor_91549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B678)(this); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::_ctor_91532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A878)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::GetViewAssetId_91533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::Init_91534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::IfShutdownWhenClose_91535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::RegisterDelegates_91536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::UnRegisterDelegates_91537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::OpenTeamUpWindow_91538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0AE88)(this); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::OnTryAgainBtnClick_91539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0AF6C)(this); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::OnOpen_91540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::OnTeamUpBtnClick_91541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B3F8)(this); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::_OnTeamUpBtnClick_m__0_91542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B644)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::__xLuaBaseProxy_GetViewAssetId_91543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B648)(this); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::__xLuaBaseProxy_Init_91544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B650)(this); } bool DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::__xLuaBaseProxy_IfShutdownWhenClose_91545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B658)(this); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::__xLuaBaseProxy_RegisterDelegates_91546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B660)(this); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::__xLuaBaseProxy_UnRegisterDelegates_91547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B668)(this); } void DLL2SDK::Assembly_CSharp::Chat::NoTeamWindowController::__xLuaBaseProxy_OnOpen_91548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B670)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectView::_ctor_91531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C431AC)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemView::_ctor_91530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43108)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::_ctor_91519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C42764)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::GetViewAssetId_91520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::Init_91521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::RegisterDelegates_91522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::UnRegisterDelegates_91523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::OnEmoticonBtnClick_91524(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C42C10)(this, obj_); } bool DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::SetEasyListData_91525(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::__xLuaBaseProxy_GetViewAssetId_91526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C430E8)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::__xLuaBaseProxy_Init_91527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C430F0)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::__xLuaBaseProxy_RegisterDelegates_91528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C430F8)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectItemController::__xLuaBaseProxy_UnRegisterDelegates_91529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43100)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::_ctor_91503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C41BC8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::GetViewAssetId_91504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::Init_91505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::RegisterDelegates_91506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::UnRegisterDelegates_91507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::InitEmoticonView_91508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C41E24)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::OnCloseClick_91509(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C42224)(this, obj_); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::OnOpen_91510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::OnEasyListDataChanged_91511(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::OnEasyListItemClick_91512(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::AdjustUIPanelDepth_91513(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C425B4)(this, depth_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::__xLuaBaseProxy_GetViewAssetId_91514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4273C)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::__xLuaBaseProxy_Init_91515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C42744)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::__xLuaBaseProxy_RegisterDelegates_91516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4274C)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::__xLuaBaseProxy_UnRegisterDelegates_91517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C42754)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonSelectController::__xLuaBaseProxy_OnOpen_91518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4275C)(this); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager::_ctor_91494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C40FD0)(this); } DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager* DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager::get_Instance_91495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3A4A4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager::CheckInputEmoticon_91496(DLL2SDK::mscorlib::System::String* originText_, int32_t cursorPosition_, int32_t emotId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C412EC)(this, originText_, cursorPosition_, emotId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager::GetChatHtmlString_91497(DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3BEB8)(this, content_, color_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager::ReplaceEmoticonInString_91498(DLL2SDK::System::System::Text::RegularExpressions::Match* match_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C415A4)(this, match_); } bool DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager::IsContainEmoticonInString_91499(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4180C)(this, content_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager::ReplaceEmotionWithBlank_91500(DLL2SDK::mscorlib::System::String* OriginalText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3B558)(this, OriginalText_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager::GetChatVoiceHtmlString_91501(int32_t time_, DLL2SDK::mscorlib::System::String* color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C419A0)(this, time_, color_); } void DLL2SDK::Assembly_CSharp::Emoji::EmoticonManager::_cctor_91502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C41BC4)(); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::_ctor_91418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C38614)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::OnAwake_91419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::CellAdapt_91420(float xOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C38BBC)(this, xOffset_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::OnAvatarBtnClick_91421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C38D34)(this); } int32_t DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::GetTranslateLabelLength_91422(DLL2SDK::Assembly_CSharp::Emoji::ChatTextState TextState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, TextState_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::SetTranslateState_91423(DLL2SDK::Assembly_CSharp::Emoji::ChatTextState TextState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, TextState_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::OnTranslateBtnClick_91424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C391D4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::RequestTranslate_91425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C39414)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::RequestTranlateTextLanguage_91426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C394FC)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::Configure_91427(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, int32_t row_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, float contentOffset_, float timeOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, mode_, picInfo_, row_, mCutPanel_, contentOffset_, timeOffset_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::SetRichText_91428(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::SetTranslatedText_91429(DLL2SDK::CSProto::msg::ELanguageCode Lang_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3ABDC)(this, Lang_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::SetLadderIcon_91430(int32_t ladder_, DLL2SDK::Assembly_CSharp::UISprite* icon_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3A5B8)(ladder_, icon_, isBR_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextBase::__xLuaBaseProxy_OnAwake_91431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3B1B0)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell::_ctor_91470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3EA14)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell::Configure_91471(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, int32_t row_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, float contentOffset_, float timeOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, mode_, picInfo_, row_, mCutPanel_, contentOffset_, timeOffset_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell::SetRichText_91472(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell::__xLuaBaseProxy_Configure_91473(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* P0_, DLL2SDK::CSProto::msg::PlayerPictureInfo* P1_, int32_t P2_, DLL2SDK::Assembly_CSharp::UIPanel* P3_, float P4_, float P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3F008)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell::__xLuaBaseProxy_SetRichText_91474(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3F038)(this, P0_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::_ctor_91451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3CB28)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::OnAwake_91452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::OnHtmlClick_91453(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3CEB8)(this, obj_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::OnEnable_91454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3D028)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::OnDisable_91455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3D294)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::VoicePlayFlowCallback_91456(bool voiceNeedPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3D660)(this, voiceNeedPlay_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::Configure_91457(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, int32_t row_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, float contentOffset_, float timeOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, mode_, picInfo_, row_, mCutPanel_, contentOffset_, timeOffset_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::SetRichText_91458(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::FixedUpdate_91459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3E51C)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::StopProgress_91460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3E748)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::PauseProgress_91461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3D4F4)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::StartProgress_91462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3D7D0)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::__xLuaBaseProxy_OnAwake_91463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3E894)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::__xLuaBaseProxy_Configure_91464(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* P0_, DLL2SDK::CSProto::msg::PlayerPictureInfo* P1_, int32_t P2_, DLL2SDK::Assembly_CSharp::UIPanel* P3_, float P4_, float P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3E898)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell_Voice::__xLuaBaseProxy_SetRichText_91465(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3E8C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell::_ctor_91444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3C220)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell::Configure_91445(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, int32_t row_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, float contentOffset_, float timeOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, mode_, picInfo_, row_, mCutPanel_, contentOffset_, timeOffset_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell::SetRichText_91446(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell::SetTranslateState_91447(DLL2SDK::Assembly_CSharp::Emoji::ChatTextState TextState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, TextState_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell::__xLuaBaseProxy_Configure_91448(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* P0_, DLL2SDK::CSProto::msg::PlayerPictureInfo* P1_, int32_t P2_, DLL2SDK::Assembly_CSharp::UIPanel* P3_, float P4_, float P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3CAF0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell::__xLuaBaseProxy_SetRichText_91449(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3CB20)(this, P0_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell::__xLuaBaseProxy_SetTranslateState_91450(DLL2SDK::Assembly_CSharp::Emoji::ChatTextState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3CB24)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseView::_ctor_90552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5CC8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::_ctor_90529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA45A4)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController* DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::get_QTFilter_90530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA4664)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::get_TipOffset_90531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA4758)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::get_TimeOffset_90532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA4898)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::get_TextOffset_90533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA48EC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::Init_90534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::OnOpen_90535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::RegisterDelegates_90536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::UnRegisterDelegates_90537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::OnQTFilterViewFold_90538(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::OnQuickJoinBtnClick_90539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5108)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::OnEmojiBtnClick_90540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::ShowVoiceBtnGray_90541(bool showGray_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, showGray_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::GetTextAssetID_90542(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5588)(this, info_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::GetWorldTextAssetID_90543(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA567C)(this, info_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::GetChatViewHtml_90544(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5770)(this, info_); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::GetUnReadMsgNumber_90545(DLL2SDK::mscorlib::System::Collections::Generic::List_1* messageInfoList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, messageInfoList_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::CheckRedDot_90546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA4B3C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::MoveWidgetOnQTFilterOpen_90547(DLL2SDK::UnityEngine::UnityEngine::Component* w_, float xInit_, float xOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5AC0)(this, w_, xInit_, xOffset_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::__xLuaBaseProxy_Init_90548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5CA8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::__xLuaBaseProxy_OnOpen_90549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5CB0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::__xLuaBaseProxy_RegisterDelegates_90550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5CB8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBaseController::__xLuaBaseProxy_UnRegisterDelegates_90551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5CC0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageView::_ctor_91369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C032BC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageView::UpdateInputLen_91370(int32_t cur_, int32_t all_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C01B90)(this, cur_, all_); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::_ctor_91352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C017F0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::GetViewAssetId_91353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::Init_91354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::OnOpen_91355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::RegisterDelegates_91356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::UnRegisterDelegates_91357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::OnOkButtonClick_91358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C02408)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::OnCancelButtonClick_91359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C02B0C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::OnEmotionButtonClick_91360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C02BC0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::OnEmoticonInput_91361(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C02D84)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::OnReachChatCharacterLimit_91362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C030C8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::OnInputChange_91363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0316C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::__xLuaBaseProxy_GetViewAssetId_91364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C03294)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::__xLuaBaseProxy_Init_91365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0329C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::__xLuaBaseProxy_OnOpen_91366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C032A4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::__xLuaBaseProxy_RegisterDelegates_91367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C032AC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatTopMessageController::__xLuaBaseProxy_UnRegisterDelegates_91368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C032B4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadView::_ctor_91351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0174C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::_ctor_91310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFC960)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::GetViewAssetId_91311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::Init_91312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::RegisterDelegates_91313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::UnRegisterDelegates_91314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnOpen_91315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnClose_91316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnVoiceToTextBtnClick_91317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFD8F4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnSendTalkBtnClick_91318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFDAE4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::SendMsg_91319(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFDBB4)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::UpdateSquadInfo_91320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFE2A8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::GetTeamPlayerList_91321() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatSquadController*)>(DLL2SDK::GameAssemblyBase + 0x3BFE5B4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::UpdateChatInfo_91322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFE870)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::UpdateAfterTextTranslated_91323(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFEF34)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::NotifyDataStoreUpdated_91324(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::GameUI_IUIFlowTableDataSource_CellAssetIDForRow_91325(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::GameUI_IUIFlowTableDataSource_ConfigureCellForRow_91326(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::GameUI_IUIFlowTableDataSource_RowNumber_91327(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::GameUI_IUIFlowTableDataSource_HeightForRow_91328(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::GameUI_IUIFlowTableDelegate_DidSelectRow_91329(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::IsEnableScrollView_91330(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t count_, int32_t limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C00688)(this, table_, count_, limit_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::ShowBottomNewMsgTips_91331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFEAD0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnNewMsgTipsBtnClick_91332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0077C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnInviteBtnClick_91333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C00894)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnReachChatCharacterLimit_91334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C00ADC)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::GetCellHeightOf_91335(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFFDD0)(this, mode_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnEmoticonInput_91336(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C00D44)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnUploadVoiceFinish_91337(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C010D8)(this, message_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::OnQTFilterViewFold_91338(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::RefreshQTRelatedWidget_91339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C01534)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::_OnOpen_m__0_91340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C01614)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::__xLuaBaseProxy_GetViewAssetId_91341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C01644)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::__xLuaBaseProxy_Init_91342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0164C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::__xLuaBaseProxy_RegisterDelegates_91343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C01654)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::__xLuaBaseProxy_UnRegisterDelegates_91344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0165C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::__xLuaBaseProxy_OnOpen_91345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C01664)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::__xLuaBaseProxy_OnClose_91346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0166C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSquadController::__xLuaBaseProxy_OnQTFilterViewFold_91347(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C01674)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::_ctor_91265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3D0C)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::get_Instance_91266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3F78)(); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::Config_91267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF4028)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::SetTestMode_91268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF45C4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::Init_91269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF46D0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::LoadFriendsChat_91270(DLL2SDK::mscorlib::System::Collections::Generic::List_1* friendList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BF5B04)(this, friendList_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::ChatInfoToDict_91271(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* data_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass*, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x3BF5CAC)(this, data_); } DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::DictToChatInfo_91272(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BF6390)(this, dict_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::AddUnWriteMsg_91273(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF72D4)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::CheckReadedMsg_91274(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF73E4)(this, info_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::UpdateLocationRecord_91275(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* changeChatList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3BF76D4)(this, fileName_, changeChatList_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::SaveData_91276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF7DD8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::RefreshUnloadRecordDict_91277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF5080)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::HasDataToLoad_91278(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType type_, uint64_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF8478)(this, type_, ID_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::LoadRecord_91279(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType type_, uint64_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF54A8)(this, type_, ID_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::AddRecordToDataStore_91280(DLL2SDK::mscorlib::System::Collections::Generic::List_1* chatList_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType type_, uint64_t ID_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x3BF8BA0)(this, chatList_, type_, ID_); } DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass_PathInfo* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::GetRecentRecord_91281(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* dict_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x3BF87B4)(this, dict_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::LoadData_91282(DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass_PathInfo* pathInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF90A4)(this, pathInfo_); } DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass_PathInfo* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::TryGetLastUnloadRecord_91283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF865C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::WriteFile_91284(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* changedRecord_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* newRecord_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3BF960C)(this, fileName_, changedRecord_, newRecord_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::WriteFile_91285(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* records_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BF9D2C)(this, fileName_, records_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::FilterChatMessageInfo_91286(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFA188)(this, data_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::ReadFile_91287(DLL2SDK::mscorlib::System::String* fullName_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3BF7930)(this, fullName_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::CheckAllChatRecords_91288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF4A6C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::IsOverMaxDays_91289(int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFA2A0)(this, time_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::IsLowDisk_91290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFA3E0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::GetAllFiles_91291() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass*)>(DLL2SDK::GameAssemblyBase + 0x3BF7EF0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::DeleteRecordID_91292(uint64_t headID_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFB430)(this, headID_, type_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::DeleteAllFiles_91293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFA4F4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::DeleteOverRecord_91294(DLL2SDK::mscorlib::System::Collections::Generic::List_1* extraInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BFAE34)(this, extraInfoList_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::IsOverMaxRecordNum_91295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFACE0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::UpdateRecordCount_91296(bool isDeleteFile_, DLL2SDK::mscorlib::System::String* dateTime_, int32_t changeCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF9A08)(this, isDeleteFile_, dateTime_, changeCount_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::PrintAllRecordCount_91297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFA878)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::PrintDict_91298(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BFBBCC)(this, dict_); } void DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::_cctor_91299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFBDE4)(); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::_GetRecentRecord_m__0_91300(DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass_PathInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFBF34)(x_); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass::_DeleteOverRecord_m__1_91301(DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass_ExtraFileInfo* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BFBF60)(r_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomView::_ctor_91264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3C68)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::_ctor_91216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BED894)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::GetViewAssetId_91217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::Init_91218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::RegisterDelegates_91219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::UnRegisterDelegates_91220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnOpen_91221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnClose_91222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnVoiceToTextBtnClick_91223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEEA60)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnSendTalkBtnClick_91224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEEC50)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::SendMsg_91225(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEED20)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::UpdateSquadInfo_91226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEF414)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::UpdateChatInfo_91227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEFA7C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::UpdateAfterTextTranslated_91228(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF0140)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::NotifyDataStoreUpdated_91229(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::GameUI_IUIFlowTableDataSource_CellAssetIDForRow_91230(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::GameUI_IUIFlowTableDataSource_ConfigureCellForRow_91231(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::GameUI_IUIFlowTableDataSource_RowNumber_91232(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::GameUI_IUIFlowTableDataSource_HeightForRow_91233(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::GameUI_IUIFlowTableDelegate_DidSelectRow_91234(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::ShowBottomNewMsgTips_91235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEFCDC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnNewMsgTipsBtnClick_91236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF1B98)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnInviteBtnClick_91237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF1CB0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnReachChatCharacterLimit_91238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF1EF8)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::GetCellHeightOf_91239(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF12D0)(this, mode_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnEmoticonInput_91240(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF2160)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnUploadVoiceFinish_91241(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF24F4)(this, message_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::GetRoomAllPlayrList_91242() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatRoomController*)>(DLL2SDK::GameAssemblyBase + 0x3BEF800)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::AddToAllPlayerList_91243(DLL2SDK::mscorlib::System::Collections::Generic::List_1* allPlayerList_, DLL2SDK::CSProto::msg::ECamp type_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::ECamp)>(DLL2SDK::GameAssemblyBase + 0x3BF2BA8)(this, allPlayerList_, type_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::Align_91244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3250)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::OnQTFilterViewFold_91245(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::_OnOpen_m__0_91246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF347C)(this); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::_AddToAllPlayerList_m__1_91247(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* a_, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF34AC)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::_AddToAllPlayerList_m__2_91248(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* a_, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3534)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::_AddToAllPlayerList_m__3_91249(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* a_, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF35BC)(a_, b_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::__xLuaBaseProxy_GetViewAssetId_91250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3644)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::__xLuaBaseProxy_Init_91251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF364C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::__xLuaBaseProxy_RegisterDelegates_91252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3654)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::__xLuaBaseProxy_UnRegisterDelegates_91253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF365C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::__xLuaBaseProxy_OnOpen_91254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3664)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::__xLuaBaseProxy_OnClose_91255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF366C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomController::__xLuaBaseProxy_OnQTFilterViewFold_91256(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3674)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportView::_ctor_91215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BED7F0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::_ctor_91202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BECF14)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatReportController::GetViewAssetId_91203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::Init_91204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::OnOpen_91205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::RegisterDelegates_91206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::UnRegisterDelegates_91207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::OnOkButtonClick_91208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BED660)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::OnCancelButtonClick_91209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BED714)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatReportController::__xLuaBaseProxy_GetViewAssetId_91210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BED7C8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::__xLuaBaseProxy_Init_91211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BED7D0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::__xLuaBaseProxy_OnOpen_91212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BED7D8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::__xLuaBaseProxy_RegisterDelegates_91213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BED7E0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatReportController::__xLuaBaseProxy_UnRegisterDelegates_91214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BED7E8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::_ctor_91168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE90D8)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::get_TickEnabled_91169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::get_TickRate_91170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::Tick_91171(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPVE_SV_NEW_ModeUI_91172(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* curInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE92CC)(this, curInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPVEModeUI_91173(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* curInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEA0E0)(this, curInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPVERaidModeUI_91174(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* curInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEA504)(this, curInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPVERaidEasyModeUI_91175(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* curInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEA928)(this, curInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPVEEndlessModeUI_91176(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* curInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEAD4C)(this, curInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPVPMatchModeUI_91177(DLL2SDK::mscorlib::System::String* playlistName_, DLL2SDK::mscorlib::System::String* playlistSprite_, int32_t playerNum_, uint32_t levelRestrict_, int32_t channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEB044)(this, playlistName_, playlistSprite_, playerNum_, levelRestrict_, channel_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPVPRankModeUI_91178(DLL2SDK::mscorlib::System::String* gameTypeName_, DLL2SDK::mscorlib::System::String* playlistSprite_, int32_t playerNum_, DLL2SDK::mscorlib::System::String* rankCap_, int32_t channel_, DLL2SDK::mscorlib::System::String* rankSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEB36C)(this, gameTypeName_, playlistSprite_, playerNum_, rankCap_, channel_, rankSpriteName_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPVPCreateRoomUI_91179(DLL2SDK::mscorlib::System::String* playlistName_, DLL2SDK::mscorlib::System::String* playlistSprite_, int32_t playerNum_, uint32_t levelRestrict_, int32_t channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEB618)(this, playlistName_, playlistSprite_, playerNum_, levelRestrict_, channel_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetBRMatchModeUI_91180(DLL2SDK::mscorlib::System::String* playlistName_, DLL2SDK::mscorlib::System::String* playlistSprite_, int32_t playerNum_, DLL2SDK::mscorlib::System::String* rankCap_, int32_t channel_, DLL2SDK::mscorlib::System::String* rankCapSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEB924)(this, playlistName_, playlistSprite_, playerNum_, rankCap_, channel_, rankCapSprite_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetBRRankModeUI_91181(DLL2SDK::mscorlib::System::String* playlistName_, DLL2SDK::mscorlib::System::String* playlistSprite_, int32_t playerNum_, DLL2SDK::mscorlib::System::String* rankCap_, int32_t channel_, DLL2SDK::mscorlib::System::String* rankCapSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEBC68)(this, playlistName_, playlistSprite_, playerNum_, rankCap_, channel_, rankCapSprite_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetBRCreateRoomModeUI_91182(DLL2SDK::mscorlib::System::String* playlistName_, DLL2SDK::mscorlib::System::String* playlistSprite_, int32_t playerNum_, DLL2SDK::mscorlib::System::String* rankCap_, int32_t channel_, DLL2SDK::mscorlib::System::String* rankCapSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEBFAC)(this, playlistName_, playlistSprite_, playerNum_, rankCap_, channel_, rankCapSprite_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::FirstSetModeSprite_91183(DLL2SDK::mscorlib::System::String* modeSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEC310)(this, modeSpriteName_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetModeBgSprite_91184(DLL2SDK::Assembly_CSharp::Chat::ModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEC42C)(this, type_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPlayerNumToggleUI_91185(bool show_, DLL2SDK::UnityEngine::UnityEngine::Vector3 location_, int32_t num_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE99DC)(this, show_, location_, num_, isBR_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetPlaylistUI_91186(bool show_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE96F0)(this, show_, name_, spriteName_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetRankCapUI_91187(bool show_, bool isLimit_, DLL2SDK::UnityEngine::UnityEngine::Vector3 location_, DLL2SDK::mscorlib::System::String* rank_, DLL2SDK::mscorlib::System::String* rankSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE9870)(this, show_, isLimit_, location_, rank_, rankSpriteName_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetLevelCapUI_91188(bool show_, DLL2SDK::UnityEngine::UnityEngine::Vector3 location_, uint32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE9E00)(this, show_, location_, level_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetChannelUI_91189(int32_t channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE9F4C)(this, channel_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::AdjustLevel_91190(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEC5EC)(this, level_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::AdjustRankLevel_91191(DLL2SDK::mscorlib::System::String* rankLevel_, DLL2SDK::mscorlib::System::String* rankSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEC780)(this, rankLevel_, rankSpriteName_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::SetRangeRankLevel_91192(DLL2SDK::mscorlib::System::String* minRankLevel_, DLL2SDK::mscorlib::System::String* minSpriteName_, DLL2SDK::mscorlib::System::String* maxRankLevel_, DLL2SDK::mscorlib::System::String* maxRankSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BEC8A0)(this, minRankLevel_, minSpriteName_, maxRankLevel_, maxRankSpriteName_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamView::__xLuaBaseProxy_Tick_91193(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BECDCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamModeCell::_ctor_91165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE8B90)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamModeCell::OnClick_91166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamModeCell::SetModeName_91167(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* spriteName_, bool bSnapSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE8E58)(this, name_, spriteName_, bSnapSprite_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_ctor_91077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEDE24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::GetViewAssetId_91078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::Init_91079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::CheckModeAvailableInLadder_91080(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEFD00)(this, gameMode_); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::GetModeHeightAvailableInLadder_91081(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* gameTypeDic_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1CEFFA4)(this, gameTypeDic_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::RegisterDelegates_91082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnRoomTicketSettingChange_91083(bool __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF0A58)(this, __); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::UnRegisterDelegates_91084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnOpen_91085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnClose_91086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::RefreshAllUI_91087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF1590)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::DestroyChilds_91088(DLL2SDK::UnityEngine::UnityEngine::Transform* parentTrans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEF778)(this, parentTrans_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::CreatePlayerNumCells_91089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF6468)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::GetSpriteNameByType_91090(int32_t type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEFB88)(this, type_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnModeCellClick_91091(int32_t type_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF690C)(this, type_, name_, spriteName_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnPlaylistCellClick_91092(int32_t playlistId_, DLL2SDK::mscorlib::System::String* playlistName_, DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF6F24)(this, playlistId_, playlistName_, spriteName_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnPlayerNumCellClick_91093(int32_t playerNum_, DLL2SDK::mscorlib::System::String* playerNumName_, DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF7278)(this, playerNum_, playerNumName_, spriteName_); } DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamModeCell* DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::CreateCell_91094(DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::System_Core::System::Action_3* OnCellClick_, bool active_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x1CEF934)(this, assetID_, parent_, OnCellClick_, active_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnModeBtnClick_91095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF7428)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnGameTypeBtnClick_91096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF759C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnPlayerNumSelectBtnClick_91097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF7B30)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::HideOtherPulldownMenu_91098(DLL2SDK::Assembly_CSharp::Chat::EPulldownMenu listType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF5084)(this, listType_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnHidePopupListBtnClick_91099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF7E0C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::ShowPulldonwMenu_91100(DLL2SDK::UnityEngine::UnityEngine::GameObject* list_, DLL2SDK::Assembly_CSharp::UISprite* btnArrowSprite_, bool isShow_, DLL2SDK::Assembly_CSharp::UIGrid* grid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF6C48)(this, list_, btnArrowSprite_, isShow_, grid_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnRankLevelAddBtnClick_91101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF7EB4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnRankLevelMinusBtnClick_91102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF83F8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::GetMaxMinRankLevel_91103(int32_t* minRankLevel_, int32_t* maxRankLevel_, DLL2SDK::Assembly_CSharp::Chat::InviteInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF5658)(this, minRankLevel_, maxRankLevel_, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::AdjustRankLevel_91104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF82CC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnLevelAddBtnClick_91105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF8814)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnLevelMinusBtnClick_91106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF8924)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnAddBtnPress_91107(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool State_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF8A38)(this, obj_, State_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnAddBtnLongPress_91108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF8B0C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnSubBtnPress_91109(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool State_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF8C54)(this, obj_, State_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnSubBtnLongPress_91110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF8D28)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::SetRangeRankLevel_91111(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* curInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF5990)(this, curInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::AdjustLevel_91112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF5864)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::GetMaxMinLevel_91113(int32_t* minLevel_, int32_t* maxLevel_, DLL2SDK::Assembly_CSharp::Chat::InviteInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF5280)(this, minLevel_, maxLevel_, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnChannelChange_91114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF8E74)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnCancleBtnClick_91115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF9064)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::FinishClose_91116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF9108)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnSendBtnClick_91117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CF92B0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::RefreshInviteCD_91118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFBC8C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::CheckPVERoomSettingChange_91119(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* mInviteInfo_, uint32_t ticketCacheType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFB80C)(this, mInviteInfo_, ticketCacheType_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::CheckPVPRoomSettingChange_91120(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* mInviteInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFB8C0)(this, mInviteInfo_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::CheckIsUnLock_91121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFB2B0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::InitModeData_91122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEF068)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::IsModeAvailable_91123(int32_t mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE8674)(mode_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::InitPlaylist_91124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEEF70)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnToggleFeatureOnly_91125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFC56C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::OnToggleMicrophone_91126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFC6E4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::CheckFeatureOnlyState_91127(DLL2SDK::mscorlib::System::Collections::Generic::List_1* featureOnlyIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1CFC824)(this, featureOnlyIds_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::CheckIsMpFeatureRoom_91128(int32_t playlistid_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* playLists_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1CC04F8)(playlistid_, playLists_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::CheckIsBrFeatureRoom_91129(int32_t playListId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC0994)(playListId_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::SetFromNewInviteTeamBtnFlag_91130(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFCC38)(this, flag_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::TLogCheckWhenSendInvite_91131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFB9AC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_Init_m__0_91132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFCCE0)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_RefreshAllUI_m__1_91133(DLL2SDK::Assembly_CSharp::Config::LanguageSettingConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFCE08)(it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_CreatePlayerNumCells_m__2_91134(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFCEE0)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_CreatePlayerNumCells_m__3_91135(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFCF28)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_OnPlayerNumSelectBtnClick_m__4_91136(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFCF70)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_OnPlayerNumSelectBtnClick_m__5_91137(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFCFB8)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_GetMaxMinLevel_m__6_91138(DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD000)(x_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_IsModeAvailable_m__7_91139(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD040)(it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_IsModeAvailable_m__8_91140(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD118)(it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_IsModeAvailable_m__9_91141(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD1F0)(it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::_IsModeAvailable_m__A_91142(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD2C8)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::__xLuaBaseProxy_GetViewAssetId_91143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD3A0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::__xLuaBaseProxy_Init_91144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD3A8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::__xLuaBaseProxy_RegisterDelegates_91145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD3B0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::__xLuaBaseProxy_UnRegisterDelegates_91146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD3B8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::__xLuaBaseProxy_OnOpen_91147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD3C0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamController::__xLuaBaseProxy_OnClose_91148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFD3C8)(this); } void DLL2SDK::Assembly_CSharp::Chat::QuickTeamMode::_ctor_91076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0C2A8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterView::_ctor_91075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEDD80)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::_ctor_90982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE34B4)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::get_ChatDataStore_90983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE3638)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::GetViewAssetId_90984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::Init_90985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::RegisterDelegates_90986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::UnRegisterDelegates_90987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnOpen_90988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::SwitchChannel_90989(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9DF0)(this, type_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::ForceRefresh_90990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDC7BC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::RefreshView_90991(bool reset_, bool test_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE665C)(this, reset_, test_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::PrepareData_90992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE6C88)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::ValidateChatInfo_90993(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE6E98)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::ModifyChatModes_90994(DLL2SDK::CSProto::msg::ETicketRoomType mode_, bool isAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE741C)(this, mode_, isAdd_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::ValidateDelay_90995(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE7058)(this, info_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::ValidateMicrophone_90996(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE733C)(this, info_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::ValidateLanguage_90997(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE720C)(this, info_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::IECheckMewMsgNumber_90998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE75DC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::CheckMewMsgShouldShow_90999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE688C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::InitFilterData_91000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE76C4)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::get_Toggle_91001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA47AC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnFoldToggleClick_91002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE7EE0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnFilterToggleClick_91003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE825C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleMPRankClick_91004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE7A00)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleBRClick_91005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE7790)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleBRRankClick_91006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE8F88)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleMPClick_91007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE78C8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleMPRoomClick_91008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE7B38)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleBRRoomClick_91009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE90C0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleMPFeatureOnly_91010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE91F8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleBRFeatureOnly_91011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE9330)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleSameLanguage_91012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE7C70)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnToggleMicrophoneRequired_91013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE7DA8)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnValidateToggleSet_91014(bool choice_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE9468)(this, choice_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnConfirmBtnClick_91015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE965C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::TLogAfterConfirm_91016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE9834)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnTeamUpBtnClick_91017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE9C14)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnQuickJoinBtnClick_91018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE9EC4)(this); } DLL2SDK::CSProto::msg::OneKeyEnterPara* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::CreateParam_91019(bool addFailList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEA39C)(this, addFailList_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::IEQuickJoin_91020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEA2BC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnQuickJoinStepResult_91021(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEA904)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnQuickJoinQuitRoom_91022(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEABF8)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnTryQuickJoinAgain_91023(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEACA4)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnTryTeamUp_91024(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEAD78)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnRefreshBtnClick_91025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEAE24)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::RefreshQTInfo_91026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEB06C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::CheckTimeExpired_91027(double startTime_, double expireTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEB154)(this, startTime_, expireTime_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnQTInfoFetchRes_91028(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEB290)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnPlusMinusCallback_91029(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE3C94)(this, value_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnNewMessageBtnClick_91030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEB56C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnEasyListItemClick_91031(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnEasyListDataChanged_91032(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::NotifyDataStoreUpdated_91033(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::TestAddQT_91034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEBA68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::CellAssetIDForRow_91035(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::ConfigureCellForRow_91036(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::RowNumber_91037(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::HeightForRow_91038(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::DidSelectRow_91039(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::OnClose_91040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::_OnOpen_m__0_91041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEC330)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::__xLuaBaseProxy_GetViewAssetId_91042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEC3F0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::__xLuaBaseProxy_Init_91043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEC3F8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::__xLuaBaseProxy_RegisterDelegates_91044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEC400)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::__xLuaBaseProxy_UnRegisterDelegates_91045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEC408)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::__xLuaBaseProxy_OnOpen_91046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEC410)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController::__xLuaBaseProxy_OnClose_91047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CEC418)(this); } void DLL2SDK::Assembly_CSharp::Chat::QTFilterData::_ctor_90972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0B71C)(this); } DLL2SDK::Assembly_CSharp::Chat::QTFilterData* DLL2SDK::Assembly_CSharp::Chat::QTFilterData::get_Instance_90973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0BCB8)(); } bool DLL2SDK::Assembly_CSharp::Chat::QTFilterData::ValidateChatMode_90974(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0BE14)(this, info_); } bool DLL2SDK::Assembly_CSharp::Chat::QTFilterData::get_Applied_90975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0BF38)(this); } void DLL2SDK::Assembly_CSharp::Chat::QTFilterData::set_Applied_90976(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0BCB0)(this, value_); } DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType DLL2SDK::Assembly_CSharp::Chat::QTFilterData::get_Type_90977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0BF40)(this); } void DLL2SDK::Assembly_CSharp::Chat::QTFilterData::set_Type_90978(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0BF48)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::QTFilterData::ToString_90979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::QTFilterData::_cctor_90980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0C29C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::QTFilterData::__xLuaBaseProxy_ToString_90981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0C2A0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::_ctor_90955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE0F94)(this); } DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::get_SpvpLadderDS_90956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE1050)(this); } DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::get_BRLadderDS_90957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE1100)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::get_ChatDataStore_90958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE11B0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::OnAwake_90959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::Configure_90960(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::Assembly_CSharp::UIPanel* cutPanel_, bool isBroadcast_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA9A2C)(this, mode_, cutPanel_, isBroadcast_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::ConfigureFilterCell_90961(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::Assembly_CSharp::UIPanel* cutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE1744)(this, mode_, cutPanel_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::ConfigureBroadcastCell_90962(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE1618)(this, mode_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::ConfigureModeInfo_90963(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, bool isBroadcast_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE1BCC)(this, mode_, isBroadcast_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::FakeShowPing_90964(uint32_t ping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE2918)(this, ping_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::SetLadderLimit_90965(DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE2750)(this, label_, sprite_, conf_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::OnPlayerFrameClick_90966(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE2B98)(this, obj_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::OnJoinBtnClick_90967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE2EE4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::_OnAwake_m__0_90968(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE3458)(this, obj_); } void DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterCell::__xLuaBaseProxy_OnAwake_90969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE345C)(this); } void DLL2SDK::Assembly_CSharp::ChatPlayerSeparator::_ctor_90953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D514)(this); } void DLL2SDK::Assembly_CSharp::ChatPlayerSeparator::Configure_90954(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF0E4C)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::_ctor_90940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDFA60)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::set_PlayerID_90941(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDFB34)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::get_PlayerID_90942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDFB44)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::Configure_90943(DLL2SDK::Assembly_CSharp::Friend::FriendClient* mode_, bool isCurSelect_, int32_t redDot_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC75CC)(this, mode_, isCurSelect_, redDot_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::Configure_90944(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* info_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD0A60)(this, info_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::Configure_90945(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* info_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE0704)(this, info_, mCutPanel_); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::ConfigureState_90946(int32_t state_, uint64_t logoutTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDFE2C)(this, state_, logoutTime_); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::SetHighlight_90947(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::OnNewMsgTwinkleStart_90948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC7CF8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::TwinkelEnd_90949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE0D74)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::SetLadderIcon_90950(int32_t ladder_, DLL2SDK::Assembly_CSharp::UISprite* icon_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDFB4C)(ladder_, icon_, isBR_); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::_cctor_90951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE0EA4)(); } void DLL2SDK::Assembly_CSharp::Chat::ChatPlayerCell::__xLuaBaseProxy_SetHighlight_90952(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CE0F8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainView::_ctor_90937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF728)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::_ctor_90898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD966C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatMainController::GetViewAssetId_90899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::Init_90900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::RegisterDelegates_90901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::UnRegisterDelegates_90902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::RefreshRedDotOnTabChanged_90903(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnTabInteracted_90904(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnCloseBtnClick_90905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDB1A0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnHideMenuBtnClick_90906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDB57C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::HideChatMenuBar_90907(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDB6B0)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::HideChatMainView_90908(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDB7EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::RefreshRedDot_90909(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDB940)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::RefreshRedDot_90910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDBE6C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnOpen_90911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::RefreshTabs_90912(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDC484)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::ShowMenuBar_90913(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDC86C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnAddFriendBtnClick_90914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDD280)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnAddBlackListBtnClick_90915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDD4E0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnReportBtnClick_90916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDD910)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnPersonInfoBtnClick_90917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDDB68)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnInviteBtnClick_90918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDDD54)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnReqJoinBtnClick_90919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDE494)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::ResizeMenuBarBG_90920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDCDC0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnGotoPersonInfoView_90921(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDE774)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnReturnFromPersonInfoView_90922(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDE8D4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnNotifyChatReport_90923(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDEA14)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnNotifyRefreshChatTabs_90924(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF048)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::OnGetOtherPlayerStateResponse_90925(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF128)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::_cctor_90926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF61C)(); } bool DLL2SDK::Assembly_CSharp::Chat::ChatMainController::_OnAddBlackListBtnClick_m__0_90927(DLL2SDK::CSProto::msg::CSFriend* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF620)(this, it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatMainController::__xLuaBaseProxy_GetViewAssetId_90928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF6AC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::__xLuaBaseProxy_Init_90929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF6B4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::__xLuaBaseProxy_RegisterDelegates_90930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF6BC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::__xLuaBaseProxy_UnRegisterDelegates_90931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF6C4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::__xLuaBaseProxy_RefreshRedDotOnTabChanged_90932(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF6CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::__xLuaBaseProxy_OnTabInteracted_90933(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF6D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatMainController::__xLuaBaseProxy_OnOpen_90934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF6DC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildView::_ctor_90859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD37C4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildView::EnableBoardInput_90860(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCE36C)(this, enable_); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::_ctor_90814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBEC4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::GetViewAssetId_90815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::Init_90816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::RegisterDelegates_90817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::UnRegisterDelegates_90818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnOpen_90819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnClose_90820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnSendTalkBtnClick_90821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCD46C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::SendMsg_90822(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCD56C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnVoiceToTextBtnClick_90823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCDBF4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnJohnClanBtnClick_90824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCDE14)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnBoardEditBtnClick_90825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCE280)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnBoardEditSubmit_90826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCE474)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnNoClanTipsBtnClick_90827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCE7D4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::UpdateChatInfo_90828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCE9A0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::SlideDownLoadRecord_90829(int32_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCF0B8)(this, obj_); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::UpdateMemberInfo_90830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCF600)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::UpdateBillboard_90831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCF9A4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::UpdateAfterTextTranslated_90832(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCFC20)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::NotifyDataStoreUpdated_90833(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::GameUI_IUIFlowTableDataSource_CellAssetIDForRow_90834(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::GameUI_IUIFlowTableDataSource_ConfigureCellForRow_90835(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::GameUI_IUIFlowTableDataSource_RowNumber_90836(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::GameUI_IUIFlowTableDataSource_HeightForRow_90837(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::GameUI_IUIFlowTableDelegate_DidSelectRow_90838(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::IsEnableScrollView_90839(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t count_, int32_t limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD1C54)(this, table_, count_, limit_); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::ShowBottomNewMsgTips_90840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCEC24)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnNewMsgTipsBtnClick_90841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD1D78)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnInviteBtnClick_90842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD1EB4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnReachChatCharacterLimit_90843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD20EC)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::GetCellHeightOf_90844(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD12D4)(this, mode_); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnEmoticonInput_90845(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD2380)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnClearGuildChat_90846(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD2744)(this, message_); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnUploadVoiceFinish_90847(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD2A18)(this, message_); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::OnQTFilterViewFold_90848(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::RefreshQTRelatedWidget_90849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD2FD4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::_cctor_90850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD31A4)(); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::_OnOpen_m__0_90851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD322C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::__xLuaBaseProxy_GetViewAssetId_90852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD37A0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::__xLuaBaseProxy_Init_90853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD37A8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::__xLuaBaseProxy_RegisterDelegates_90854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD37AC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::__xLuaBaseProxy_UnRegisterDelegates_90855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD37B0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::__xLuaBaseProxy_OnOpen_90856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD37B4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::__xLuaBaseProxy_OnClose_90857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD37B8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatGuildController::__xLuaBaseProxy_OnQTFilterViewFold_90858(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD37C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendView::_ctor_90813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBE24)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::_ctor_90761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2CC8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::GetViewAssetId_90762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::Init_90763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::RegisterDelegates_90764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnMessageTableDragEnd_90765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC3A50)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::UnRegisterDelegates_90766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnOpen_90767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::RefreshFriendTable_90768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC4114)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::WillShow_90769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::WillClose_90770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnClose_90771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::UpdateChatInfo_90772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC473C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::SlideDownLoadRecord_90773(int32_t obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC4E58)(this, obj_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnSendTalkClick_90774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC5200)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnVoiceToTextBtnClick_90775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC5AA0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::SendMsg_90776(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC540C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnSendMsgResp_90777(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC5D90)(this, message_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::UpdateAfterTextTranslated_90778(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC5EA4)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnJoinGuild_90779(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC5F74)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_90780(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::GameUI_IUIFlowTableDataSource_CellAssetIDForRow_90781(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::GameUI_IUIFlowTableDataSource_ConfigureCellForRow_90782(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::GameUI_IUIFlowTableDataSource_RowNumber_90783(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::GameUI_IUIFlowTableDataSource_HeightForRow_90784(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::GameUI_IUIFlowTableDelegate_DidSelectRow_90785(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } float DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::GetCellHeightOf_90786(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC93B4)(this, mode_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::UpdateOnlineNum_90787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC6574)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::IsEnableScrollView_90788(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t count_, int32_t limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC9EC0)(this, table_, count_, limit_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::ShowBottomNewMsgTips_90789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC49F4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnNewMsgTipsBtnClick_90790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC9FB4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnInviteBtnClick_90791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCA0B8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnMenuBtnClick_90792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCA300)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::SetCurrentChatFriendEmpty_90793(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCA51C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::SetCurrentChatFriendID_90794(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCA678)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnGoToFriendViewBtnClick_90795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCAA64)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnReachChatCharacterLimit_90796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCAD50)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnEmoticonInput_90797(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCAFB8)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnUploadVoiceFinish_90798(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCB34C)(this, message_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::Align_90799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCB778)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::OnQTFilterViewFold_90800(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::_OnOpen_m__0_90801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBA70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::__xLuaBaseProxy_GetViewAssetId_90802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDAC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::__xLuaBaseProxy_Init_90803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDB4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::__xLuaBaseProxy_RegisterDelegates_90804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDB8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::__xLuaBaseProxy_UnRegisterDelegates_90805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDBC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::__xLuaBaseProxy_OnOpen_90806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDC0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::__xLuaBaseProxy_WillShow_90807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDC4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::__xLuaBaseProxy_WillClose_90808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDCC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::__xLuaBaseProxy_OnClose_90809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDD4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendController::__xLuaBaseProxy_OnQTFilterViewFold_90810(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CCBDDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendCell::_ctor_90758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2B04)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendCell::SetHighlight_90759(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatFriendCell::__xLuaBaseProxy_SetHighlight_90760(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2CC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatRoomInfo::_ctor_90757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BF3BC4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMenuBarMode::_ctor_90756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB5AC4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoInGame::_ctor_90755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CDF9BC)(this); } void DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo::_ctor_90754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A27C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo::_ctor_90749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB97F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo::GetContentInLobby_90750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5854)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo::GetContentInGame_90751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC16E8)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo::Clone_90752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::InviteInfo::_ctor_90638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A354)(this); } void DLL2SDK::Assembly_CSharp::Chat::InviteInfo::CopyInfo_90639(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A448)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::InviteInfo::UpdateMapIds_90640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A60C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::InviteInfo::_UpdateMapIds_m__0_90641(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A844)(this, it_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::TranslateLanguageCode_90626(DLL2SDK::CSProto::msg::ELanguageCode code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB32E8)(code_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::FilterChatContent_90627(DLL2SDK::mscorlib::System::String* OriginalString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB3430)(OriginalString_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::FilterEmoticonSuffix_90628(DLL2SDK::mscorlib::System::String* OriginalString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB3684)(OriginalString_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::RoomChange_90629(bool bChange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB3918)(bChange_); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::GetReportScene_90630(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType infoType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB3C28)(infoType_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::JoinOneInvitation_90631(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_, DLL2SDK::CSProto::msg::ETicketJoinSource js_, bool showTip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB3D20)(info_, js_, showTip_); } DLL2SDK::Assembly_CSharp::Chat::ChatRoomInfo* DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::GetLatestRoomInfoFromDic_90632(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB438C)(info_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::OnSatisfyLevelRestrict_90633(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* msgInfo_, DLL2SDK::Assembly_CSharp::Chat::ChatRoomInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB450C)(msgInfo_, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::AddCacheTicket_90634(uint32_t roomId_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_ButtonMainID btnId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB4718)(roomId_, btnId_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::TLogAfterRoomEnterResponse_90635(uint32_t roomId_, bool success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB499C)(roomId_, success_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::TLogAfterJoinBtnClick_90636(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_ButtonMainID btnId_, bool success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB4C90)(btnId_, success_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAssist::_cctor_90637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB4EAC)(); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::_ctor_90592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC6A8)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::get_ChatDS_90593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC310)(this); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::get_LocalPlayerDS_90594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC77C)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::get_GuildDS_90595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC82C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::get_RoomDS_90596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC8DC)(this); } DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::GetSelfSimpleInfo_90597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC98C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendWorldChatMessageRequest_90598(DLL2SDK::mscorlib::System::String* content_, DLL2SDK::CSProto::msg::EChatMessageType messageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CACCC4)(this, content_, messageType_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendWorldChatInviteRequest_90599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAA76C)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendWorldChatBindingRequest_90600(DLL2SDK::mscorlib::System::String* InviteNewbieCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CACF78)(this, InviteNewbieCode_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendWorldChatBigHornRequest_90601(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAD218)(this, content_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnWorldChatNewMessageNotify_90602(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAD4B8)(this, Msg_, err_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendFriendChatMessageRequeset_90603(uint64_t playerid_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::CSProto::msg::EChatMessageType messageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAE1AC)(this, playerid_, content_, messageType_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnFriendChatSendMessageResponse_90604(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAE3F8)(this, message_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnFriendChatNewMessageNotify_90605(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAEA2C)(this, message_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendGuildChatMessageReq_90606(DLL2SDK::mscorlib::System::String* content_, DLL2SDK::CSProto::msg::EChatMessageType messageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAF3E8)(this, content_, messageType_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendGuildJoinInviteReq_90607(uint64_t guildID_, DLL2SDK::mscorlib::System::String* guildName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAF630)(this, guildID_, guildName_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendGuildChatInviteReq_90608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAAF58)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnGuildChatMessageRes_90609(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAF980)(this, msg_, err_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnGuildChatNewMessageNotify_90610(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB004C)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendSquadChatMessageRequest_90611(DLL2SDK::mscorlib::System::String* content_, bool isTeamate_, DLL2SDK::CSProto::msg::EChatMessageType messageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB0654)(this, content_, isTeamate_, messageType_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnSquadChatMessageResponse_90612(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB0890)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnSquadChatNewMessageNotify_90613(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB0F84)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendChatFetchMessageRequest_90614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB17F0)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnChatFetchMessageResponse_90615(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB1920)(this, message_, errstr_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::TimeChange_90616(int64_t timeStamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CADD3C)(this, timeStamp_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendApplyEnterOtherPlayerRoomReq_90617(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB1CDC)(this, playerID_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnApplyEnterOtherPlayerRoomRes_90618(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB1E58)(this, message_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnApplyEnterOtherPlayerRoomNotify_90619(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB226C)(this, message_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::OnChatClearTalkNtf_90620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB2540)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::QuickTeamTLog_90621(int32_t _Invite_, int32_t _QuickTeam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB26BC)(this, _Invite_, _QuickTeam_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendEnterRoomRequest_90622(uint32_t roomID_, uint32_t roomAddress_, DLL2SDK::mscorlib::System::String* password_, DLL2SDK::CSProto::msg::enmInviteChannel channel_, uint64_t invite_id_, DLL2SDK::CSProto::msg::EEnterRoomSource enterRoomSource_, bool showTip_, DLL2SDK::CSProto::msg::ETicketJoinSource js_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB2898)(this, roomID_, roomAddress_, password_, channel_, invite_id_, enterRoomSource_, showTip_, js_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendQTInfoFetch_90623(uint32_t roomId_, uint32_t roomAddr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB2E08)(this, roomId_, roomAddr_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::SendQuickJoinReq_90624(DLL2SDK::CSProto::msg::OneKeyEnterPara* para_, DLL2SDK::CSProto::msg::enmInviteChannel channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB2F98)(this, para_, channel_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataAgent::_cctor_90625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB3258)(); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastHorn::_ctor_90588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAB5A8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastHorn::ConfigureHorn_90589(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAB64C)(this, mode_, picInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastHorn::HideHornView_90590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAB934)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastHorn::GetContentWidth_90591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CABA20)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastView::_ctor_90579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CABAF0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastView::OnEnable_90580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastView::PlayAnim_90581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA76A0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastView::RollBigHorn_90582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CABD34)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastView::RollBigHornContent_90583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CABDD8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastView::OnRollBigHornFinished_90584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC1FC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastView::RefreshReddotNum_90585(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CABC3C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastView::UpdateReddotNum_90586(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC3C8)(this, num_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastView::__xLuaBaseProxy_OnEnable_90587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC6A0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::_ctor_90553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5D6C)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::get_mChatDS_90554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA5EE8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::GetViewAssetId_90555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::Init_90556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::OnOpen_90557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::AdapterContent_90558(int32_t contentWidth_, int32_t widgetOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA65BC)(this, contentWidth_, widgetOffset_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::SetLobbyAdapterView_90559(DLL2SDK::Assembly_CSharp::UIWidget* lobbyAnchor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA6B28)(this, lobbyAnchor_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::SetSource_90560(bool isInLobby_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA6C08)(this, isInLobby_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::SetShowInviteBtn_90561(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA6EA4)(this, flag_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::RegisterDelegates_90562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::UnRegisterDelegates_90563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::PlayAnim_90564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA75B8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::OnShowChatMainView_90565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA77D0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::OnFriendMsgBtnClick_90566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA8190)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::OnInviteBtnClick_90567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA834C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::RefreshBroadcast_90568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA8924)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::ScrollQuickTeam_90569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA9B28)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::ClearBroadcastCache_90570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA9938)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::SendInviteMsg_90571(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA9F4C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::WorldChatClickTLog_90572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA7F74)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::_cctor_90573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAB57C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::__xLuaBaseProxy_GetViewAssetId_90574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAB580)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::__xLuaBaseProxy_Init_90575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAB588)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::__xLuaBaseProxy_OnOpen_90576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAB590)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::__xLuaBaseProxy_RegisterDelegates_90577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAB598)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatBroadcastController::__xLuaBaseProxy_UnRegisterDelegates_90578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAB5A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalWestItem::_ctor_90521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2990298)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalWestItem::RegisterDelegates_90522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalWestItem::UnRegisterDelegates_90523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalWestItem::OnRemoveBtnClick_90524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2990558)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalWestItem::SetCent_90525(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2990700)(this, isShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalWestItem::SetBGHight_90526(int32_t hight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29907A8)(this, hight_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalWestItem::__xLuaBaseProxy_RegisterDelegates_90527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2990A60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalWestItem::__xLuaBaseProxy_UnRegisterDelegates_90528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2990A68)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemView::_ctor_90519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29901F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemView::SetData_90520(int32_t EmblemId_, int32_t count_, int32_t index_, bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298FE38)(this, EmblemId_, count_, index_, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::CareerMedalPopView::_ctor_90518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7350)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::_ctor_90508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29894EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::Init_90509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::SetCent_90510(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2989638)(this, isShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::RegisterDelegates_90511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::UnRegisterDelegates_90512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::OnRemoveBtnClick_90513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29898FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::SetBGHight_90514(int32_t hight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2989AAC)(this, hight_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::__xLuaBaseProxy_Init_90515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2989D64)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::__xLuaBaseProxy_RegisterDelegates_90516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2989D6C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementWestItem::__xLuaBaseProxy_UnRegisterDelegates_90517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2989D74)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementView::_ctor_90501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2988DC4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementView::SetGameTagState_90502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2983ED4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementView::SetShowingData_90503(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2988E9C)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementView::SetrdetailedInformationData_90504(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29863F4)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementView::SetAchievementNum_90505(int32_t AllNum_, int32_t GoldNum_, int32_t SilverNum_, int32_t CopperNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2985FD8)(this, AllNum_, GoldNum_, SilverNum_, CopperNum_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementPeriodView::_ctor_90499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29887E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementPeriodView::SetData_90500(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* achievement_, int32_t time_, int32_t condition_, bool showArrow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2988888)(this, achievement_, time_, condition_, showArrow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementShowItemView::_ctor_90497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982FB8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementShowItemView::SetData_90498(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* data_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982BB8)(this, data_, index_); } void DLL2SDK::Assembly_CSharp::GameUI::AchievementPopView::_ctor_90496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B89E8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoView_FinishUnlockItem::_ctor_90494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299E988)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoView_FinishUnlockItem::SetContent_90495(DLL2SDK::mscorlib::System::String* title_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299EA2C)(this, title_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoView_FinishRewardItem::_ctor_90492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299E570)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoView_FinishRewardItem::SetContent_90493(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299E614)(this, itemId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::_ctor_90464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B9D8)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::get_IS_CLOSE_AVATAR_90465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299BAB4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::set_IS_CLOSE_AVATAR_90466(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299BABC)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::RequestPlayerIcon_90467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299BAC4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::SetNewIconAvatar_90468(bool bNew_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299BBF4)(this, bNew_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::SetNewIconFrame_90469(bool bNew_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2993D80)(this, bNew_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::SetNewIconFrameNum_90470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B568)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::GetIsNewFrame_90471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299BEFC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::SetHasNewIcon_90472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299C0A0)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::CheckHasNewUnlockAvatar_90473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299C168)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::CheckHasNewUnlockFrame_90474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29924E0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::SetNewIcon_90475(int32_t iconId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299C2B4)(this, iconId_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::IsIconNew_90476(int32_t iconId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B398)(this, iconId_); } DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::ChangeSocialHeadToNormal_90477(DLL2SDK::CSProto::msg::PlayerPictureInfo* info_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299C490)(this, info_, playerID_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::ChangeSocialHeadToNormal_90478(int32_t pic_ID_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299C7E4)(this, pic_ID_, playerID_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::RandomHeadID_90479(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299C628)(this, playerID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::ChangeToBigHead_90480(DLL2SDK::mscorlib::System::String* headURL_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299C944)(this, headURL_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::GetCSAccountPictureInfoChangeNtf_90481(DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf* Ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299CC94)(this, Ntf_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconSystemAssist::_cctor_90482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299CE54)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemView::_ctor_90461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B81C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemView::SetData_90462(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* iconData_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299ACAC)(this, iconData_, index_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemView::SetRedDotState_90463(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B8C0)(this, state_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::_ctor_90446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299A5C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::GetViewAssetId_90447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::Init_90448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::WillShow_90449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::WillClose_90450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::RegisterDelegates_90451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::UnRegisterDelegates_90452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::SetEasyListData_90453(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::HideNewTag_90454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2992834)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::__xLuaBaseProxy_GetViewAssetId_90455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B7EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::__xLuaBaseProxy_Init_90456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B7F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::__xLuaBaseProxy_WillShow_90457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B7FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::__xLuaBaseProxy_WillClose_90458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B804)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::__xLuaBaseProxy_RegisterDelegates_90459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B80C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconItemController::__xLuaBaseProxy_UnRegisterDelegates_90460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299B814)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeView::_ctor_90443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299499C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeView::RefreshType_90444(DLL2SDK::Assembly_CSharp::Config::EPlayerIconType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994180)(this, type_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeView::SetShowingData_90445(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2992BBC)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeNavigationUIController::_ctor_90438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29945BC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeNavigationUIController::GetViewAssetId_90439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeNavigationUIController::OnNavigationShowed_90440(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeNavigationUIController::OnNavigationWillClose_90441(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeNavigationUIController::__xLuaBaseProxy_GetViewAssetId_90442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994994)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::_ctor_90411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2991288)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::GetViewAssetId_90412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::RegisterDelegates_90413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::UnRegisterDelegates_90414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::Init_90415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::WillShow_90416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::InitPendingIcon_90417(DLL2SDK::Assembly_CSharp::Config::EPlayerIconType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2991F7C)(this, type_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::OnEasyListItemClick_90418(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::OnEasyListDataChanged_90419(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::OnShowBtnClick_90420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2993248)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::OnUnEquipBtnClick_90421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29933AC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::OnGetShowIconResponse_90422(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2993540)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::OnTypeChange_90423(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2993B44)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::OnIconBtnClick_90424(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994080)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::OnFrameBtnClick_90425(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994298)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::OnClose_90426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::_cctor_90427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994490)(); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::_InitPendingIcon_m__0_90428(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* a_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994494)(a_, b_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::__xLuaBaseProxy_GetViewAssetId_90429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299450C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::__xLuaBaseProxy_RegisterDelegates_90430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994514)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::__xLuaBaseProxy_UnRegisterDelegates_90431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299451C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::__xLuaBaseProxy_Init_90432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994524)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::__xLuaBaseProxy_WillShow_90433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299452C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController::__xLuaBaseProxy_OnClose_90434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994534)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::OtherPlayerProfileSystemAssist::_ctor_90407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2990C0C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::OtherPlayerProfileSystemAssist::RequestViewOtherPlayer_90408(uint64_t playerId_, DLL2SDK::Array* sign_, int32_t source_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2990CE0)(this, playerId_, sign_, source_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::OtherPlayerProfileSystemAssist::ViewOtherPlayerResponse_90409(DLL2SDK::CSProto::msg::CSGetOtherInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2990F64)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::OtherPlayerProfileSystemAssist::_cctor_90410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29911F8)(); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::OtherPlayerDataStore::_ctor_90399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD361C)(this); } DLL2SDK::CSProto::msg::ProfileSimpleInfo* DLL2SDK::Assembly_CSharp::GameDataStore::Career::OtherPlayerDataStore::get_SimpleInfo_90400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3710)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::OtherPlayerDataStore::set_SimpleInfo_90401(DLL2SDK::CSProto::msg::ProfileSimpleInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3718)(this, value_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::OtherPlayerDataStore::InitializeDataStore_90402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::OtherPlayerDataStore::OnGetOtherPlayerInfoRes_90403(DLL2SDK::CSProto::msg::CSGetOtherInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD37E8)(this, res_); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::ModeCareerData* DLL2SDK::Assembly_CSharp::GameDataStore::Career::OtherPlayerDataStore::GetModeCareerData_90404(DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3904)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::OtherPlayerDataStore::_cctor_90405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD39F8)(); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::OtherPlayerDataStore::__xLuaBaseProxy_InitializeDataStore_90406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3A88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerSubDataItemView::_ctor_90397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2990A70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerSubDataItemView::SetData_90398(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2990B14)(this, name_, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMainDataItemView::_ctor_90393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D798)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMainDataItemView::Awake_90394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMainDataItemView::SetData_90395(DLL2SDK::mscorlib::System::String* icon_, DLL2SDK::mscorlib::System::String* fName_, DLL2SDK::mscorlib::System::String* fVaule_, DLL2SDK::mscorlib::System::String* sName_, DLL2SDK::mscorlib::System::String* sVaule_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D8E4)(this, icon_, fName_, fVaule_, sName_, sVaule_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMainDataItemView::__xLuaBaseProxy_Awake_90396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298DA3C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemView::_ctor_90387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D650)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemView::SetGameTagState_90388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298A548)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemView::SetShowingData_90389(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298BFE0)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemView::SetNoEmblem_90390(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298BF00)(this, b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemView::SetGetEmblemNum_90391(int32_t AllNum_, int32_t GetNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298BD5C)(this, AllNum_, GetNum_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemView::_ctor_90385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D5AC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemView::SetData_90386(int32_t EmblemId_, int32_t count_, int32_t index_, bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298CE44)(this, EmblemId_, count_, index_, isShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::_ctor_90371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C810)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::GetViewAssetId_90372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::Init_90373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::WillShow_90374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::WillClose_90375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::RegisterDelegates_90376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::UnRegisterDelegates_90377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::SetEasyListData_90378(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::__xLuaBaseProxy_GetViewAssetId_90379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D57C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::__xLuaBaseProxy_Init_90380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D584)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::__xLuaBaseProxy_WillShow_90381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D58C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::__xLuaBaseProxy_WillClose_90382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D594)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::__xLuaBaseProxy_RegisterDelegates_90383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D59C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemItemController::__xLuaBaseProxy_UnRegisterDelegates_90384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298D5A4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::_ctor_90344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2989D7C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::GetViewAssetId_90345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::OnOpen_90346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::RegisterDelegates_90347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::UnRegisterDelegates_90348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::Init_90349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::WillShow_90350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::WillTabShow_90351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::OnALLGameTypeClick_90352(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298B350)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::OnPVPGameTypeClick_90353(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298B4BC)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::OnBRGameTypeClick_90354(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298B628)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::OnPVEGameTypeClick_90355(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298B794)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::OnLESUREGameTypeClick_90356(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298B900)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::NotifyDataStoreUpdated_90357(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::InitPendingEmblem_90358(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType Type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298A0C8)(this, Type_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::OnEasyListItemClick_90359(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::OnEasyListDataChanged_90360(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::OnPersonalInfoGameTypeChange_90361(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C510)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::_cctor_90362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C5E0)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::_Init_m__0_90363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C5E4)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::_InitPendingEmblem_m__1_90364(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C7B0)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::__xLuaBaseProxy_GetViewAssetId_90365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C7E0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::__xLuaBaseProxy_OnOpen_90366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C7E8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::__xLuaBaseProxy_RegisterDelegates_90367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C7F0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::__xLuaBaseProxy_UnRegisterDelegates_90368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C7F8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::__xLuaBaseProxy_Init_90369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C800)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerEmblemController::__xLuaBaseProxy_WillShow_90370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298C808)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementItemView::_ctor_90342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298803C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementItemView::SetData_90343(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* data_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29877F8)(this, data_, index_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementItemController::_ctor_90336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987464)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementItemController::GetViewAssetId_90337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementItemController::Init_90338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementItemController::SetEasyListData_90339(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementItemController::__xLuaBaseProxy_GetViewAssetId_90340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298802C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementItemController::__xLuaBaseProxy_Init_90341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2988034)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::_ctor_90320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BC9A04)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::InitializeDataStore_90321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::AddNew_90322(DLL2SDK::mscorlib::System::Collections::Generic::List_1* array_, bool isAdd_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2BC9ECC)(this, array_, isAdd_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::Init_90323(DLL2SDK::CSProto::msg::CSInventoryGetPicRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BC9B7C)(this, res_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::GetPlayerIConList_90324() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2BCA418)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::CheckNewFrome_90325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCA5D8)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::HasPlayerIconPermanent_90326(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCA92C)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::HasPlayerIcon_90327(int32_t serverTime_, int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAAF8)(this, serverTime_, itemId_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::_GetPlayerIConList_m__0_90328(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCACE8)(x_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore::__xLuaBaseProxy_InitializeDataStore_90329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCADC0)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData::_ctor_90319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3BE8)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::MedalShow::_ctor_90318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACFCCC)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::_ctor_90284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACFAA4)(this); } DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes* DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::get_GameStatData_90285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACFD70)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::set_GameStatData_90286(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACFE10)(this, value_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::SetEmblemDataList_90287(int32_t ID_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACFE18)(this, ID_, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::GetEmblemDataList_90288() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore*)>(DLL2SDK::GameAssemblyBase + 0x4AD026C)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::GetOtherInfo_90289(DLL2SDK::CSProto::msg::CSGetOtherInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD033C)(this, res_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::InitData_90290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD0570)(this); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::ModeCareerData* DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::GetModeCareerData_90291(DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD175C)(this, mode_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::GetEmblemDataList_90292(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore*, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType)>(DLL2SDK::GameAssemblyBase + 0x4AD19C0)(this, type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::GetEmnnlemListSort_90293(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4AD1530)(this, dataList_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::SortCareerEmble_90294(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_, bool isUnlock_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType)>(DLL2SDK::GameAssemblyBase + 0x4AD20CC)(this, dataList_, isUnlock_, type_); } int32_t DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::DescendingOrderSort_90295(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* a_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2374)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::AscendingOrderStor_90296(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* a_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD248C)(this, a_, b_); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::MedalShow* DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::get_MedalInfo_90297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD25A4)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::set_MedalInfo_90298(DLL2SDK::Assembly_CSharp::GameDataStore::Career::MedalShow* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD25AC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::OnRemoveMedalShow_90299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD25B4)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::ReLogin_90300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::_cctor_90301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2D78)(); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::_GetEmblemDataList_m__0_90302(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2E08)(it_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::_GetEmblemDataList_m__1_90303(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2E34)(it_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::_GetEmblemDataList_m__2_90304(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2E64)(it_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::_OnRemoveMedalShow_m__3_90305(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2E94)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::_OnRemoveMedalShow_m__4_90306(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2EDC)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::_OnRemoveMedalShow_m__5_90307(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2F18)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore::__xLuaBaseProxy_ReLogin_90308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD2F6C)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData::_ctor_90280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD1204)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData::BuildCareerEmblemDataFromCsv_90281(DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig* csv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD12A8)(this, csv_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData::FillCareerEmblemDataFromServer_90282(DLL2SDK::CSProto::msg::KeyValueEntry* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD1398)(this, data_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData::FillCareerEmblemIsEquipmentFromServer_90283(bool isdata_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD146C)(this, isdata_, count_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerGameStatusInfo::_ctor_90272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACFBF4)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerGameStatusInfo::InitData_90273(DLL2SDK::CSProto::msg::GameStatInfo* gameStatInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD0CA4)(this, gameStatInfo_); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::ModeCareerData* DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerGameStatusInfo::GetModeCareerData_90274(DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD1850)(this, mode_); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerGameStatusInfo::GetCareerModeByGameMode_90275(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3A98)(this, gameMode_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::ModeCareerData::_ctor_90270(DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode mode_, DLL2SDK::CSProto::msg::GameStatInfo* generalInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD321C)(this, mode_, generalInfo_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::ModeCareerData::AppendData_90271(DLL2SDK::CSProto::msg::DBGameTypeStat* stat_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3318)(this, stat_, mode_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::ModeCareerWeaponUseData::_ctor_90269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3578)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementShow::_ctor_90268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACFA00)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::_ctor_90241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACD248)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::Init_90242(DLL2SDK::CSProto::msg::CSGetAllAchievementRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACD384)(this, res_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::SetTestData_90243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACDE0C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::GetAchievementList_90244() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x4ACE214)(this); } DLL2SDK::CSProto::msg::AchievementAttr* DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::get_AchienementInfo_90245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACE2E4)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::set_AchienementInfo_90246(DLL2SDK::CSProto::msg::AchievementAttr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACE2EC)(this, value_); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementShow* DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::get_SetAchievementShow_90247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACE2F4)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::set_SetAchievementShow_90248(DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementShow* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACE2FC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::SetAddedHigherAchievemnts_90249(DLL2SDK::CSProto::msg::CSAchievementFinishedNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACE304)(this, res_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::IsNewAchievement_90250(bool popUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACE9B4)(this, popUp_); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::HigherAchievement* DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::PopNextHigherAchievement_90251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACEBBC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::GetAchievementSort_90252(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4ACDB08)(this, dataList_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::SortAchievementList_90253(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_, int32_t lv_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType)>(DLL2SDK::GameAssemblyBase + 0x4ACED34)(this, dataList_, lv_, type_); } int32_t DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::DescendingOrderSort_90254(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* a_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACEFDC)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::AscendingOrderStor_90255(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* a_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACF0F4)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::OnRemoveAchievementShow_90256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACF20C)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::_cctor_90257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACF724)(); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::_OnRemoveAchievementShow_m__0_90258(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACF7B4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::_OnRemoveAchievementShow_m__1_90259(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACF7FC)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore::_OnRemoveAchievementShow_m__2_90260(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACF838)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::HigherAchievement::_ctor_90240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACE170)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement::_ctor_90236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACCC18)(this); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement::BuildAchievementFromCsv_90237(DLL2SDK::Assembly_CSharp::Config::AchievementConfig* csv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACCCBC)(this, csv_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement::FillAchievementFromServer_90238(DLL2SDK::CSProto::msg::AchievementAttr* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACCE24)(this, data_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement::FillAchievementDataFromServer_90239(bool isShow_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACD184)(this, isShow_, count_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::_ctor_90222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F804)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::GetViewAssetId_90223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::Init_90224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::WillShow_90225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::WillClose_90226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::RegisterDelegates_90227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::UnRegisterDelegates_90228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::SetEasyListData_90229(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::__xLuaBaseProxy_GetViewAssetId_90230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29901C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::__xLuaBaseProxy_Init_90231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29901CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::__xLuaBaseProxy_WillShow_90232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29901D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::__xLuaBaseProxy_WillClose_90233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29901DC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::__xLuaBaseProxy_RegisterDelegates_90234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29901E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalShowItemController::__xLuaBaseProxy_UnRegisterDelegates_90235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29901EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::_ctor_90197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298DA44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::GetViewAssetId_90198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::Init_90199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::OnOpen_90200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::RegisterDelegates_90201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::UnRegisterDelegates_90202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::WillShow_90203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::InitPendingEmblem_90204(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType Type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298E570)(this, Type_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::OnEasyListItemClick_90205(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::OnEasyListDataChanged_90206(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::OnMedalShowRefresh_90207(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298EE7C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::OnCloseClick_90208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298EF58)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::OnConfirmClick_90209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F03C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::RefreshData_90210(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F4E8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::SetOutCurrentIndex_90211(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F5D0)(this, index_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::NotifyDataStoreUpdated_90212(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::RefreshConfirmLabel_90213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298EB48)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::_cctor_90214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F7A0)(); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::_InitPendingEmblem_m__0_90215(DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerEmblemData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F7A4)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::__xLuaBaseProxy_GetViewAssetId_90216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F7D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::__xLuaBaseProxy_Init_90217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F7DC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::__xLuaBaseProxy_OnOpen_90218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F7E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::__xLuaBaseProxy_RegisterDelegates_90219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F7EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::__xLuaBaseProxy_UnRegisterDelegates_90220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F7F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerMedalPopController::__xLuaBaseProxy_WillShow_90221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298F7FC)(this); } void DLL2SDK::Assembly_CSharp::CareerAchievementWestController::_ctor_90196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5355250)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_ctor_90155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x298305C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::GetViewAssetId_90156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::Init_90157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnOpen_90158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::RegisterDelegates_90159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::UnRegisterDelegates_90160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnALLGameTypeClick_90161(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2983D50)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnPVPGameTypeClick_90162(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2984130)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnBRGameTypeClick_90163(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29842B4)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnPVEGameTypeClick_90164(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2984438)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnENTGameTypeClick_90165(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29845BC)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::WillShow_90166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::WillTabShow_90167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::RequestGetAchievement_90168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29857E0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::NotifyDataStoreUpdated_90169(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::RefreshGotNum_90170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2985A6C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::GetAchievementCount_90171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2985D34)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::InitPendingAchievement_90172(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29849C0)(this, type_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnEasyListItemClick_90173(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnEasyListDataChanged_90174(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnShowBtnClick_90175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29869F0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnEquipAchievementResponse_90176(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2986AB8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnTypeChange_90177(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2986E20)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::OnPersonalInfoGameTypeChange_90178(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2986EF0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_cctor_90179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987020)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_Init_m__0_90180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29870F4)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_InitPendingAchievement_m__1_90181(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29872B4)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_InitPendingAchievement_m__2_90182(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29872E0)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_InitPendingAchievement_m__3_90183(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987310)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_InitPendingAchievement_m__4_90184(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987340)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_InitPendingAchievement_m__5_90185(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987370)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_InitPendingAchievement_m__6_90186(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29873A0)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::_InitPendingAchievement_m__7_90187(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29873D0)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::__xLuaBaseProxy_GetViewAssetId_90188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987400)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::__xLuaBaseProxy_Init_90189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987408)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::__xLuaBaseProxy_OnOpen_90190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987410)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::__xLuaBaseProxy_RegisterDelegates_90191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987418)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::__xLuaBaseProxy_UnRegisterDelegates_90192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987420)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::CareerAchievementController::__xLuaBaseProxy_WillShow_90193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2987428)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementShowItemController::_ctor_90149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982824)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementShowItemController::GetViewAssetId_90150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementShowItemController::Init_90151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementShowItemController::SetEasyListData_90152(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementShowItemController::__xLuaBaseProxy_GetViewAssetId_90153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982FA8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementShowItemController::__xLuaBaseProxy_Init_90154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982FB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::_ctor_90118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297FFD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::GetViewAssetId_90119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::Init_90120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::RegisterDelegates_90121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::UnRegisterDelegates_90122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::OnOpen_90123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::WillShow_90124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::NotifyDataStoreUpdated_90125(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::InitPendingAchievement_90126(DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2980BC8)(this, type_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::OnEasyListItemClick_90127(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::OnEasyListDataChanged_90128(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::OnShowBtnClick_90129(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2981B94)(this, isShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::OnRefreshData_90130(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2981F70)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::OnCloseClick_90131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982094)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::OnConfirmClick_90132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982178)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::RefreshConfirmLabel_90133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2981860)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::SetCurrentSelectIndex_90134(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29824F4)(this, index_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::_cctor_90135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29825D8)(); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::_InitPendingAchievement_m__0_90136(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29826D4)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::_InitPendingAchievement_m__1_90137(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982700)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::_InitPendingAchievement_m__2_90138(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982730)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::_InitPendingAchievement_m__3_90139(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982760)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::_InitPendingAchievement_m__4_90140(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2982790)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::__xLuaBaseProxy_GetViewAssetId_90141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29827C0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::__xLuaBaseProxy_Init_90142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29827C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::__xLuaBaseProxy_RegisterDelegates_90143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29827D0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::__xLuaBaseProxy_UnRegisterDelegates_90144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29827D8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::__xLuaBaseProxy_OnOpen_90145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29827E0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController::__xLuaBaseProxy_WillShow_90146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29827E8)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::_ctor_90023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CF95C)(this); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Normal::get_HasAttchment_90024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CFA48)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::set_HasAttchment_90025(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CFA50)(this, value_); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Normal::get_IsUpgradable_90026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CFA58)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::set_IsUpgradable_90027(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CFA60)(this, value_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::Reset_90028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Normal::Init_90029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::GetReady_90030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D0668)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::Show_90031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D089C)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::Update_90032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::SettlementCard_Normal::GetWaitingDelay_90033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D0EF8)(); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::ResetFxDelay_90034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D1044)(); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::StartWaiting_90035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D075C)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::CheckDelayStartWaiting_90036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D0C1C)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::UpdateReady_90037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D0B54)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::StartAppearing_90038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::UpdateAppearing_90039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::StartShowing_90040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::UpdateShowing_90041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D0DA8)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::OnAnimEnd_90042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::StartRevealingToEnd_90043(bool showAppearing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, showAppearing_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::UpdateRevealingToEnd_90044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D28D4)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::OnRevealAll_90045(bool showAppearing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, showAppearing_, Data.method); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Normal::SetData_90046(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* data_, bool isChestCard_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, data_, isChestCard_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::SetUpradable_90047(bool upgradable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D3980)(this, upgradable_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::SetSPIText_90048(int32_t spi_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, spi_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SettlementCard_Normal::GetColorBGFromQuality_90049(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CC11C)(quality_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SettlementCard_Normal::GetQualityDescText_90050(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D3E1C)(this, quality_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::SetupScrollViewParent_90051(DLL2SDK::Assembly_CSharp::UIScrollView* sv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D3F38)(this, sv_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::SetCulling_90052(DLL2SDK::Assembly_CSharp::UIScrollView* sv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D4090)(this, sv_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::SetActive_90053(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::AddPlayEndCallback_90054(DLL2SDK::mscorlib::System::Action_1* action_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, action_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::ExecutePlayEndCallback_90055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::OnCardClick_90056(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::RefreshCoin_90057(bool playAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D457C)(this, playAnim_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::PlayRefreshCoinAnim_90058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D49EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SettlementCard_Normal::GetFxByQuality_90059(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CBB4C)(quality_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SettlementCard_Normal::GetAnimationName_90060(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CB9D8)(quality_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SettlementCard_Normal::GetLastingFxByQuality_90061(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D4DA0)(quality_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::SetupFirstGetFx_90062(bool isFirstWinOrMust_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D36F0)(this, isFirstWinOrMust_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::SetupCardFx_90063(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D3238)(this, quality_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::SettlementCard_Normal::GetFx_90064(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D4E9C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::ShowCardWaitingFx_90065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D1148)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::ShowCardAppearingFx_90066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D15A4)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::ShowCardLastingFx_90067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D4FC4)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::StopAllFx_90068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D2190)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::CheckAndPlayFirstGetEffect_90069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D1D28)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::PlayAudio_Show_90070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D1BB8)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::PlayCardSound_90071(DLL2SDK::mscorlib::System::String* sound_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, sound_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Normal::_cctor_90072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D53E8)(); } void DLL2SDK::Assembly_CSharp::CardExtension::StopCardEffect_90073(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347814)(go_); } void DLL2SDK::Assembly_CSharp::CardExtension::PlayCardEffect_90074(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347924)(go_); } void DLL2SDK::Assembly_CSharp::CardExtension::DestroyCardEffect_90075(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347A34)(go_); } void DLL2SDK::Assembly_CSharp::CardExtension::SetCardActive_90076(DLL2SDK::Assembly_CSharp::UIWidget* w_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347B60)(w_, active_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWrapper::_ctor_90020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1956C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWrapper::GetProperSettlementCardGrid_90021(int32_t idx_, DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* cardData_, DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::Assembly_CSharp::SettlementCard_Normal* script_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B15108)(idx_, cardData_, go_, script_); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::_ctor_89972(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase_GetCardArgs* gca_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C4788)(this, gca_); } int32_t DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_id_89973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51C0)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_id_89974(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5170)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_guid_89975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51C8)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_guid_89976(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5178)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_count_89977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51D0)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_count_89978(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5188)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_name_89979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51D8)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_name_89980(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C4898)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_spi_89981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51E0)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_spi_89982(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5190)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_spriteName_89983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C4A5C)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_spriteName_89984(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C48A8)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_quality_89985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51E8)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_quality_89986(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C48A0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_isFirstWin_89987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51F0)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_isFirstWin_89988(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_isMust_89989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5200)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_isMust_89990(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5208)(this, value_); } bool DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_isUpgradable_89991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5210)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_isUpgradable_89992(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5198)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_duration_89993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5218)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_duration_89994(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51A8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_isLiveOpsEvent_89995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5220)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_isLiveOpsEvent_89996(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51A0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_isRepeated_89997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5228)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_isRepeated_89998(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::get_price_89999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5230)(this); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::set_price_90000(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C51B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::ToString_90001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::SetFirstWin_90003(bool isFirstWinReward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5724)(this, isFirstWinReward_); } void DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::SetMustGet_90004(bool isMustGet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C57CC)(this, isMustGet_); } DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::GetCardData_90005(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase_GetCardArgs* gca_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5874)(gca_); } DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::GetCardFromInventory_90006(int32_t id_, int32_t duration_, uint64_t guid_, int32_t spi_, bool isMustGet_, bool isFirstWin_, bool isUpradable_, bool isLiveOpsEvent_, int32_t count_, bool IsRepeated_, int32_t Price_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5E28)(id_, duration_, guid_, spi_, isMustGet_, isFirstWin_, isUpradable_, isLiveOpsEvent_, count_, IsRepeated_, Price_); } DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::GetCardFromInventory_90007(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase_GetCardArgs* gca_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C6060)(gca_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase::__xLuaBaseProxy_ToString_90008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C6184)(this); } void DLL2SDK::Assembly_CSharp::Reward::PerkRewardCardData::_ctor_90016(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase_GetCardArgs* gca_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C4DEC)(this, gca_); } void DLL2SDK::Assembly_CSharp::Reward::PerkRewardCardData::SetSprite_90017(DLL2SDK::Assembly_CSharp::UISprite* sp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, sp_, Data.method); } void DLL2SDK::Assembly_CSharp::Reward::RoleRewardCardData::_ctor_90014(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase_GetCardArgs* gca_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5C90)(this, gca_); } void DLL2SDK::Assembly_CSharp::Reward::RoleRewardCardData::SetSprite_90015(DLL2SDK::Assembly_CSharp::UISprite* sp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, sp_, Data.method); } void DLL2SDK::Assembly_CSharp::Reward::WeaponRewardCardData::_ctor_90012(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase_GetCardArgs* gca_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C5A9C)(this, gca_); } void DLL2SDK::Assembly_CSharp::Reward::WeaponRewardCardData::SetSprite_90013(DLL2SDK::Assembly_CSharp::UISprite* sp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, sp_, Data.method); } void DLL2SDK::Assembly_CSharp::Reward::ItemRewardCardData::_ctor_90010(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase_GetCardArgs* gca_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C4578)(this, gca_); } void DLL2SDK::Assembly_CSharp::Reward::ItemRewardCardData::SetSprite_90011(DLL2SDK::Assembly_CSharp::UISprite* sp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, sp_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::_ctor_89943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1797C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::GetViewAssetId_89944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::Init_89945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::IfBlurWhenOpen_89946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::PostInit_89947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::RegisterDelegates_89948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::UnRegisterDelegates_89949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::OnClose_89950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::OnCloseButtonClick_89951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::OnRevealAllButtonClick_89952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B183F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::OnExitButtonClick_89953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1852C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::DirectClose_89954(bool isQuitSuccessfully_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1860C)(this, isQuitSuccessfully_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::CheckAllDropList_89955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B18838)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::AddFirstWinDropList_89956(DLL2SDK::mscorlib::System::Collections::Generic::List_1* drops_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B1894C)(this, drops_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::IsShowing_89957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B18B84)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::SetDropList_89958(DLL2SDK::mscorlib::System::Collections::Generic::List_1* drops_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B18CD0)(this, drops_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::SetTestFlag_89959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19030)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::UpdateView_89960(bool isTurnToMail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19104)(this, isTurnToMail_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::OnEasyListItemClick_89961(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::OnEasyListDataChanged_89962(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::_cctor_89963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19528)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::__xLuaBaseProxy_GetViewAssetId_89964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1952C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::__xLuaBaseProxy_Init_89965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19534)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::__xLuaBaseProxy_IfBlurWhenOpen_89966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1953C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::__xLuaBaseProxy_PostInit_89967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19544)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::__xLuaBaseProxy_RegisterDelegates_89968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1954C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::__xLuaBaseProxy_UnRegisterDelegates_89969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19554)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::__xLuaBaseProxy_OnClose_89970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1955C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindowController::__xLuaBaseProxy_OnCloseButtonClick_89971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B19564)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController::_ctor_89888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B554)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController::GetViewAssetId_89889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController::IsShowNone_89890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController::OnNavigationWillShow_89891(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController::OnNavigationShowed_89892(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController::OnNavigationWillClose_89893(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController::__xLuaBaseProxy_GetViewAssetId_89894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BBEC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController::__xLuaBaseProxy_IsShowNone_89895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BBF4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowNavController::__xLuaBaseProxy_OnNavigationWillShow_89896(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294BBFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::_ctor_89861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2949B24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::GetViewAssetId_89862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::Init_89863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::RegisterDelegates_89864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::UnRegisterDelegates_89865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_89866(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::OnOpen_89867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::Close_89868(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294AB58)(this, closeType_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::UpdateView_89869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294A430)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::RequestCurrentBox_89870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294AE44)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::IfBlurWhenOpen_89871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B0E4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::ShowBoxScene_89872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294A738)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::CloseBoxScene_89873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294ACEC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::_Init_m__0_89874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B18C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::_Init_m__1_89875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B190)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::_Init_m__2_89876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B198)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::_Init_m__3_89877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B1A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::__xLuaBaseProxy_GetViewAssetId_89878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B1C8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::__xLuaBaseProxy_Init_89879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B1D0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::__xLuaBaseProxy_RegisterDelegates_89880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B1D8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::__xLuaBaseProxy_UnRegisterDelegates_89881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B1E0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindowController::__xLuaBaseProxy_OnOpen_89882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294B1E8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::_ctor_89831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2946320)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::WillShow_89832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::ShowOpenBoxView_89833(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294657C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::OnUserDragEnd_89834(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29467E8)(this, go_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::OnUserDrag_89835(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29468BC)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::OnUserPress_89836(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2946990)(this, go_, isPress_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::ClearCache_89837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2946A54)(this); } DLL2SDK::Assembly_CSharp::SettlementCard_Normal* DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::Card_89838(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* cardData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2946D44)(this, cardData_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::CorrectPosition_89839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2946F24)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::PositionAutoDrag2End_89840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29472E8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::Configure_89841(DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode* viewMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29474B0)(this, viewMode_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::ConfigureButton_89842(bool allCardOpened_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2947D10)(this, allCardOpened_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::ConfigureCards_89843(DLL2SDK::mscorlib::System::Collections::Generic::List_1* carddatas_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29478FC)(this, carddatas_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::BeginCardRolling_89844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2948334)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::OnCardTurned_89845(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29485EC)(this, go_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::AutoRevealCards_89846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294824C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::PlayNextCard_89847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2948B18)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::GetFirstCardReady_89848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29489A8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::AllPlayEnded_89849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2948EC8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::OnAllFinish_89850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294917C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::OnScrollBarValueChanged_89851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2949354)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::HideRightArrowWhenAllAnimEnd_89852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2949250)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::InitArrows_89853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29486B4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::__CallbackWhenAnimEnd_89854(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2949594)(this, go_); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::Start_89855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::Update_89856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294990C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::__xLuaBaseProxy_WillShow_89857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2949A70)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ChestCardWindow::__xLuaBaseProxy_Start_89858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2949A78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::_ctor_89776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4339770)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::Init_89777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::get_HasResUpate_89778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::SetExternalView_89779(DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433E300)(this, view_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::InitView_89780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433EAC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::RegisterDelegates_89781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::UnRegisterDelegates_89782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::DisplaySFX_89783(bool bDisplay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, bDisplay_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnSafeBoxOverlayWinowOpen_89784(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433EFEC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnSafeBoxViewForceRefresh_89785(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433F0A8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnSafeBoxOverlayWinowClose_89786(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433F164)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::GetViewAssetId_89787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::WillShow_89788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::WillClose_89789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnStateFull_89790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnStateUnlocked_89791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnStateEmpty_89792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnStateLocked_89793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnStateSoldOut_89794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::PushPlayCmd_89795(DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController_CMD_Play_Type eCmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433F470)(this, eCmd_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::ProcessPlayCmds_89796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433F5E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::PushIncrementAni_89797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4340070)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::UpdateViewState_89798(bool bPlayAni_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, bPlayAni_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::SetLastState_89799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433FAE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnIncrementAniFinish_89800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4340578)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::SetIncrementState_89801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4340630)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::GradualGrowFillValue_89802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4340A30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::SetCurrentState_89803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433FDC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::OnSetState_89804(DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4340450)(this, state_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::RefreshView_89805(bool bPlayAni_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, bPlayAni_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::NotifyDataStoreUpdated_89806(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::EnterMainView_89807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4340EC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::SimulateSettlement_89808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434102C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::__xLuaBaseProxy_Init_89809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43411A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::__xLuaBaseProxy_RegisterDelegates_89810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43411AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::__xLuaBaseProxy_UnRegisterDelegates_89811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43411B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::__xLuaBaseProxy_GetViewAssetId_89812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43411BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::__xLuaBaseProxy_WillShow_89813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43411C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController::__xLuaBaseProxy_WillClose_89814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43411CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailMatchController::_ctor_89815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43411D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailMatchController::GetViewAssetId_89816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailMatchController::__xLuaBaseProxy_GetViewAssetId_89817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341318)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxNavController::_ctor_89771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D7A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxNavController::GetViewAssetId_89772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxNavController::OnNavigationShowed_89773(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxNavController::OnNavigationWillClose_89774(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxNavController::__xLuaBaseProxy_GetViewAssetId_89775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433DC58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::_ctor_89738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4339678)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::GetViewAssetId_89739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::Init_89740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::get_HasResUpate_89741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnOpen_89742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::RegisterDelegates_89743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::UnRegisterDelegates_89744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::WillClose_89745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::RefreshView_89746(bool bEnableSFX_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, bEnableSFX_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnStateFull_89747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnStateUnlocked_89748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnStateLocked_89749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnStateEmpty_89750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnStateSoldOut_89751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::ShowReceiveItems_89752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433BEC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::ClaimReward_89753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433C25C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::set_EntranceFrom_89754(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433C36C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnPaySucess_89755(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433C374)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnSafeBoxBuyCheckFailed_89756(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433C864)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnPayFail_89757(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433CFE4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::OnSafeBoxPayInfoArrived_89758(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D4E8)(this, obj_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_GetViewAssetId_89759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D6D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_Init_89760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D778)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_OnOpen_89761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D77C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_RegisterDelegates_89762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D784)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_UnRegisterDelegates_89763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D788)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_WillClose_89764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D78C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_RefreshView_89765(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D790)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_OnStateFull_89766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D794)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_OnStateUnlocked_89767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D798)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_OnStateLocked_89768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D79C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_OnStateEmpty_89769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D7A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxMainController::__xLuaBaseProxy_OnStateSoldOut_89770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433D7A4)(this); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::_ctor_89706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C322B4)(this); } DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager* DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::get_Instance_89707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C323CC)(); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::ReqSafeBoxActivity_89708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C324E0)(this); } bool DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::ResSafeBoxData_89709(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C32610)(this, Msg_, errStr_); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::RequestSafeBoxGMTest_89710(int32_t nCmdType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C32910)(this, nCmdType_); } bool DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::ResSafeBoxGMTest_89711(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C32A7C)(this, Msg_, errStr_); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::RequestSafeBoxBuyCheck_89712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C32D68)(this); } bool DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::ResSafeBoxBuyCheck_89713(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C32F28)(this, Msg_, errStr_); } bool DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::NtfSafeBoxUpdateData_89714(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C332A8)(this, message_); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::OpenSafeBoxMainView_89715(int32_t entrance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C334F8)(this, entrance_); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDataManager::_cctor_89716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C339EC)(); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::_ctor_89694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC347C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::DisplaySFX_89695(bool bDisplay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC35F8)(this, bDisplay_); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::Awake_89696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::OnEnable_89697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::OnDisable_89698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::ResetSFX_89699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC3914)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::IsInRect_89700(DLL2SDK::UnityEngine::UnityEngine::Vector4 clipRegon_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC3D28)(this, clipRegon_, target_); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::Update_89701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC3E54)(this); } DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController* DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::Owner_89702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC414C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::__xLuaBaseProxy_Awake_89703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC424C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::__xLuaBaseProxy_OnEnable_89704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC4254)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView::__xLuaBaseProxy_OnDisable_89705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC425C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxMainView::_ctor_89693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC33D4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowView_Chest::_ctor_89691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B5270)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowView_Chest::SetSpriteSoldOut_89692(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B5314)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowView::_ctor_89689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B50D8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowView::SetSpriteSoldOut_89690(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B517C)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::_ctor_89670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EC34)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::get_ShopPaymentConfirmDS_89671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EE64)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::InitUI_89672(bool isEnableMultiNumPurchase_, bool isDiamondAndGoldSupport_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233D338)(this, isEnableMultiNumPurchase_, isDiamondAndGoldSupport_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::RefreshUI_89673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233E6B0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::SetSpritePriceBg_89674(bool isEnableNum_, bool isEnalblePayment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EF14)(this, isEnableNum_, isEnalblePayment_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::SetSpritePriceBg_89675(DLL2SDK::UnityEngine::UnityEngine::Vector3 locPos_, int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233FA70)(this, locPos_, width_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::SetItemUI_89676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233F038)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::SetItemList_89677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233F46C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::GetCurrentPayCurrencyCommodityItemInfoList_89678(DLL2SDK::mscorlib::System::Collections::Generic::List_1* shopPaymentInfoIndexList_, DLL2SDK::CSProto::msg::PaymentType selectedPayment_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::CSProto::msg::PaymentType)>(DLL2SDK::GameAssemblyBase + 0x233FB90)(this, shopPaymentInfoIndexList_, selectedPayment_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::SetSelectCommodityItemHeightLightIcon_89679(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233D688)(this, index_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::SetPriceUI_89680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233D7C4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::UpdateManyPaymentNumSelectBtn_89681(int32_t curNum_, int32_t canBuyMaxNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233E298)(this, curNum_, canBuyMaxNum_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::SafeSetGray_89682(DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool isGray_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233FE64)(this, sprite_, isGray_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::SetBtnSwitchCurrencyUI_89683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233F72C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::SetBuyNumUI_89684(int32_t CurrentBuyMaxCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233DC6C)(this, CurrentBuyMaxCount_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::GetCurrentDefaultSelectCommodityItemIndx_89685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233E48C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::ScrollToTargetItem_89686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233F878)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::GetTargetIndex_89687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233FFAC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentView::_GetCurrentPayCurrencyCommodityItemInfoList_m__0_89688(DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentInfoWithIndex* param1_, DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentInfoWithIndex* param2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2340108)(param1_, param2_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::_ctor_89648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23399C4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToView_89649(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::TLogRepoter_89650(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233B630)(this, data_, index_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchOpenURL_89651(DLL2SDK::mscorlib::System::String* openURL_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233B19C)(this, openURL_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToLuckBoard_89652(int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233B4E8)(this, shopId_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchInviteNewbie_89653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233B350)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToOTO_89654(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233A4F4)(this, id_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToShopTab_89655(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233AC90)(this, id_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToSafeBox_89656(int32_t nAreaId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233B020)(this, nAreaId_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToLuckDraw_89657(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233AB48)(this, id_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SendLuckBoxQueryGroupProbReq_89658(uint32_t boxId_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233BA88)(this, boxId_, source_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToFirstRecharge_89659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233A640)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToAccumulateRecharge_89660(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233A77C)(this, id_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToSingleRecharge_89661(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233AA00)(this, id_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToBP_89662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233A8C4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SwitchToShop_89663(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233A30C)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::IsDataValid_89664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::ShowNext_89665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233BEB0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::SetClickOpenLimitOfferWindow_89666(bool isSkipToLimitofferWindow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233BF88)(this, isSkipToLimitofferWindow_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::_cctor_89667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233C060)(); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::__xLuaBaseProxy_SwitchToView_89668(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233C064)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayView::__xLuaBaseProxy_IsDataValid_89669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233C06C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::_ctor_89634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2337874)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::SetItemData_89635(DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::SafeBoxItem_89636(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2337C24)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::CDNItem_89637(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2337DE0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::ShopCDNItem_89638(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2337B1C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::ShopCDNItemByGoodID_89639(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23382D8)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::SetShopCDNItemByShopItem_89640(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2338914)(this, data_, shopItem_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::IsFeaturePriceCDNActive_89641(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2338BBC)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::OnPicLoadSuccessed_89642(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2338D78)(this, url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::ShopItem_89643(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2338F10)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::Update_89644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23395B0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::RefreshOffStoreTime_89645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2339750)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::RefreshTime_89646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23383E0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayItemView::__xLuaBaseProxy_SetItemData_89647(DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23399BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData::_ctor_89632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F1154)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData::CheckRedPoint_89633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23375A4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowView::_ctor_89626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2337110)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowView::AdaptaScrollItems_89627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2333890)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowView::SetSuccessPopWindowShow_89628(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2331C9C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowView::SetSuccessPopWinowInfo_89629(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* icon_, DLL2SDK::mscorlib::System::String* tapToClose_, DLL2SDK::mscorlib::System::String* pointNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2332DAC)(this, title_, icon_, tapToClose_, pointNum_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowView::SetViewAlpha_89630(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23363E0)(this, alpha_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowView::GetPopWindowIconPos_89631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2335F34)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopView::_ctor_89625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23311F4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::_ctor_89613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232978C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::UIInit_89614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318E40)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::SetCommonPopView_89615(DLL2SDK::CSProto::msg::ShopConfig* itemConfig_, int32_t currencyNum_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::CSProto::msg::PaymentType paymentType_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2320790)(this, itemConfig_, currencyNum_, name_, paymentType_, num_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::SetMoneyNotEnoughView_89616(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2328538)(this, val_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::PlayIntroAnimation_89617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231BCF4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::SetBattlePassPaymentView_89618(DLL2SDK::CSProto::msg::SpChargeConf* config_, DLL2SDK::CSProto::msg::PaymentType paymentType_, bool isLimitTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2321A28)(this, config_, paymentType_, isLimitTime_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::SetLuckDrawPaymentView_89619(int32_t price_, DLL2SDK::CSProto::msg::PaymentType paymentType_, DLL2SDK::mscorlib::System::String* locid_, bool bLuckyBoard_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2322234)(this, price_, paymentType_, locid_, bLuckyBoard_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::UpdateLuckDrawLabelPos_89620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23290F0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::SafeSetGray_89621(DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool isGray_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329968)(this, sprite_, isGray_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::UpdateManyPaymentNumSelectBtn_89622(int32_t curNum_, int32_t canBuyMaxNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231C5E8)(this, curNum_, canBuyMaxNum_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::UpdateOnePaymentNumSelectBtn_89623(int32_t curNum_, int32_t canBuyMaxNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231CA70)(this, curNum_, canBuyMaxNum_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowView::_SetLuckDrawPaymentView_m__0_89624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329AB0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::_ctor_61967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23107C0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::T_EnableDetailedClick_61968(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231087C)(this, bEnable_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::T_M4ItemClick_61969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2310B04)(this); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::get_ShopData_61970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2310BFC)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::get_GlobalDS_61971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2310C04)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetSize_61972(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2310CB4)(this, width_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetSpriteNoItemSize_61973(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2310DA0)(this, width_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetWestQualityBgSize_61974(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2310EC0)(this, width_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetItemBgSize_61975(int32_t width_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, width_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetBtnSize_61976(int32_t width_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, width_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::OnStart_61977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::OnDestroy_61978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2311568)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::Update_61979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2311658)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::CheckItemStateChange_61980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2311718)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::RefreshItemState_61981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::CheckRefreshFlashSaleTime_61982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23117F0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::CheckRefreshBtnTimeLabel_61983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetData_61984(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_, bool bRecommend_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, data_, bRecommend_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetItemUI_61985(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_, bool bRecommend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2312BB8)(this, data_, bRecommend_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetSpriteBgQuality_61986(int32_t colorID_, int32_t colorSubID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, colorID_, colorSubID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetBtnLimitNum_61987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23122B4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetPaymentIndex_61988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2311D40)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetTag_61989(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2313728)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SetTimeLimit_61990(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2311F20)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::AddBtnDelegate_61991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::OnBtnBuySingleClick_61992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::OnBtnBuySingleClickDoing_61993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2314140)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::SecondPurchaseConfirmationBuyOne_61994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::OnBtnItemClick_61995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23148A8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::OnBtnItemClickTlogNtf_61996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::NotifyDataStoreUpdated_61997(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::CheckIsItemAlreadyOwn_61998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2312484)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::UpdateItemAlreadyOwnText_61999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FE780)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell::__xLuaBaseProxy_OnStart_62000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23151CC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::_ctor_89554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230E484)(this); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::get_ShopData_89555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230E53C)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::get_GlobalDS_89556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230E544)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::Update_89557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230E5F4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::CheckRefreshFlashSaleTime_89558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230E774)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::CheckRefreshBtnTimeLabel_89559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230EAB0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::CheckItemStateChange_89560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230E6A8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::RefreshItemState_89561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230ECDC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::get_IsSingleBtnShowExchange_89562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23089E8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::InitShopInfo_89563(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2303504)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetBtnStateData_89564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230EE08)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetBtnActive_89565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230FE30)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetButtom_89566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230EFA8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetBtnLimitNum_89567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230F0E8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::AdpatItemBgSize_89568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23100E4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::ShowItemList_89569(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23067A8)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::ShowDetailview_89570(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2309448)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::ShowTitle_89571(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2304378)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::OnOpenUIInit_89572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2302D9C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetTreasureBoxDetailBtn_89573(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2305A10)(this, res_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetPromiseLabel_89574(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2305B30)(this, res_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetLuckyValue_89575(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes* res_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource comeFrom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2305F04)(this, res_, comeFrom_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetUIVisibility_89576(DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource comeFrom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23030A8)(this, comeFrom_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::AdaptScrollViewBg_89577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23101D0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetWeaponCompare_89578(int32_t weaponId_, bool bWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23096E8)(this, weaponId_, bWeapon_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetDetailInfo_89579(int32_t propId_, int32_t durationTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230953C)(this, propId_, durationTime_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetFragObj_89580(int32_t propId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23092CC)(this, propId_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView_Chest::SetItemIcon_89581(int32_t itemID_, bool isShowItemIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23098A0)(this, itemID_, isShowItemIcon_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::_ctor_89537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CE44)(this); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::get_Data_89538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FCBA4)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::get_GlobalDS_89539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FCF5C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::Update_89540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CEF0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::CheckRefreshFlashSaleTime_89541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230D158)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::CheckItemStateChange_89542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CFA4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::CheckRefreshBtnTimeLabel_89543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230D070)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::RefreshItemState_89544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230D6FC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::IsShowWidgetLadderPriceRenewTime_89545(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopData_, int32_t paymentIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230D7E0)(this, shopData_, paymentIndex_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::RefreshRighBottomPos_89546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230D8E0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::UpdateView_89547(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FB270)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::SetPaymentIndex_89548(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230D978)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::CheckIsItemAlreadyOwn_89549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FE580)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::SetItemIcon_89550(int32_t itemID_, bool isShowItemIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230DDB4)(this, itemID_, isShowItemIcon_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::SetBtnLimitState_89551(bool Noraml_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230DAEC)(this, Noraml_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::SetDetailTemplate_89552(uint32_t goodId_, int32_t durationTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230DC00)(this, goodId_, durationTime_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailView::SetWeaponCompare_89553(uint32_t goodId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230E2C8)(this, goodId_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemView_Chest::_ctor_89532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B7E8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemView_Chest::SetData_89533(DLL2SDK::CSProto::msg::BoxShowPropInfo* propInfo_, int32_t selectPropId_, int32_t index_, int32_t currentSelectIndx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230A48C)(this, propInfo_, selectPropId_, index_, currentSelectIndx_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemView_Chest::SetAssetDownloadBtn_89534(uint32_t goodID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B928)(this, goodID_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemView_Chest::OnClick_89535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemView_Chest::__xLuaBaseProxy_OnClick_89536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230BC88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::_ctor_89516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetInfo_89517(int32_t levelNum_, uint32_t rewardId_, int32_t rewardNum_, bool isGet_, bool nextIsGet_, bool isLast_, int32_t preProgress_, int32_t curProgress_, int32_t nextLevel_, int32_t p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3DA18)(this, levelNum_, rewardId_, rewardNum_, isGet_, nextIsGet_, isLast_, preProgress_, curProgress_, nextLevel_, p_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetLevel_89518(int32_t levelNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3E184)(this, levelNum_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetExpireTime_89519(int32_t expire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3E298)(this, expire_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetSelect_89520(bool isSelect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3E404)(this, isSelect_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetGet_89521(bool isGet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3E4F8)(this, isGet_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetQuality_89522(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3E694)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetQualityByColorId_89523(int32_t colorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3E924)(this, colorId_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetTime_89524(int32_t seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3EAFC)(this, seconds_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::GetTimeStr_89525(int32_t seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3ECB0)(this, seconds_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetAni_89526(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3EEE8)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetGetAni_89527(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3F008)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::SetColorEfx_89528(int32_t colorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3F184)(this, colorId_); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::CloseColorEfx_89529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3F338)(this); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::RestoreColorEfx_89530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3F4B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::RechargeReawrdItemView::UpdateColorEfxRenderQ_89531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3F560)(this); } void DLL2SDK::Assembly_CSharp::LuckyValueDrawView::_ctor_89502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DD210)(this); } void DLL2SDK::Assembly_CSharp::LuckyPriceBtn::_ctor_89495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DB0B4)(this); } void DLL2SDK::Assembly_CSharp::LuckyPriceBtn::SetDefaultDiscountStyle_89496(DLL2SDK::mscorlib::System::String* style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DB1B0)(this, style_); } void DLL2SDK::Assembly_CSharp::LuckyPriceBtn::SetPriceInfo_89497(DLL2SDK::CSProto::msg::ShopPaymentInfo* shopPaymentInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DB2C4)(this, shopPaymentInfo_); } void DLL2SDK::Assembly_CSharp::LuckyPriceBtn::SetViewEnable_89498(DLL2SDK::CSProto::msg::ShopPaymentInfo* shopPaymentInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DB968)(this, shopPaymentInfo_); } void DLL2SDK::Assembly_CSharp::LuckyPriceBtn::SetFirstBuyTag_89499(bool isShowTag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DBC88)(this, isShowTag_); } void DLL2SDK::Assembly_CSharp::LuckyPriceBtn::SetPriceInfo_89500(DLL2SDK::mscorlib::System::String* icon_, int32_t price_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DBE3C)(this, icon_, price_); } void DLL2SDK::Assembly_CSharp::LuckyPriceBtn::SetPriceBtnDisable_89501(DLL2SDK::mscorlib::System::String* desc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DC1AC)(this, desc_); } void DLL2SDK::Assembly_CSharp::LuckyDrawView::_ctor_89494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DAFCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView::_ctor_89481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9A0EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView::InitVideo_89482(DLL2SDK::mscorlib::System::String* videoName_, DLL2SDK::mscorlib::System::String* videoBGName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99F70)(this, videoName_, videoBGName_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView::SetGoodId_89483(uint32_t luckyDrawGoodId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99D88)(this, luckyDrawGoodId_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView::Play_89484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9A1FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView::PlayAlphaTween_89485(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool IsForward_, bool isEnabled_, float mduration_, float mdalay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9A2E4)(this, obj_, IsForward_, isEnabled_, mduration_, mdalay_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView::FinishShow_89486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F996A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoView::SendLuckBoxQueryGroupProbReq_89487(uint32_t boxId_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9A570)(this, boxId_, source_); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::_ctor_89466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D93F8)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::SetRewards_89467(DLL2SDK::mscorlib::System::Collections::Generic::List_1* prop_list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43D949C)(this, prop_list_); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::CloseAllColorEfx_89468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D9DC0)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::RestoreColorEfx_89469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D9F70)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::UpdateColorEfxRenderQ_89470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DA120)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::InitEvent_89471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D9AA8)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::OnItemClick_89472(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DA2D0)(this, go_); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::SetSelect_89473(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DA52C)(this, idx_); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::SetGet_89474(int32_t idx_, bool isGet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DA670)(this, idx_, isGet_); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::SetSelectIndex_89475(DLL2SDK::mscorlib::System::Collections::Generic::List_1* indexs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43DA82C)(this, indexs_); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::SetDrawingAni_89476(DLL2SDK::mscorlib::System::Collections::Generic::List_1* indexs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43DA9B0)(this, indexs_); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::CloseAllDrawingAni_89477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DAB34)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawRewardsMgr::SetDrawGetAni_89478(DLL2SDK::mscorlib::System::Collections::Generic::List_1* indexs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43DAD2C)(this, indexs_); } void DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow::_ctor_89458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D8260)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow::SetInfos_89459(DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow_LuckyDrawStyle style_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* color_prob_list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43D8320)(this, style_, color_prob_list_); } void DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow::SetAniInfo_89460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D8A5C)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow::SetText_89461(DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow_LuckyDrawStyle style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D8BD0)(this, style_); } void DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow::PlayOpenAni_89462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D8ED4)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow::PlayClose_89463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D9084)(this); } void DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow::Update_89464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D91C4)(this); } int32_t DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow::_SetInfos_m__0_89465(DLL2SDK::CSProto::msg::ColorProb* x_, DLL2SDK::CSProto::msg::ColorProb* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D93AC)(x_, y_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardView::_ctor_89457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F857B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::_ctor_89434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F84828)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::SetInfo_89435(DLL2SDK::CSProto::msg::BoxShowPropInfo* boxShowPropInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7C3BC)(this, boxShowPropInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::SetComositeInfo_89436(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7CFD8)(this, num_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::BindEvent_89437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F848D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::OnItemPress_89438(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F84A7C)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::RegisterClickEvent_89439(DLL2SDK::mscorlib::System::Action_1* clickCallBack_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F7C9D0)(this, clickCallBack_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::RegisterLongPressEvent_89440(DLL2SDK::System_Core::System::Action_2* longPressCallBack_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F7CA78)(this, longPressCallBack_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::OnItemLongPress_89441(bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F84B58)(this, isPress_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::OnItemClick_89442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F84DE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::Update_89443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F84EC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::SetRate_89444(float rateNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7D650)(this, rateNum_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::SetRateVisiable_89445(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F84FF0)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::SetDrawAni_89446(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F85120)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::SetGetAni_89447(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F83014)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::CloseDrawEfx_89448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F829D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::CachAndHideEfx_89449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F833B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::RestoreHideEfx_89450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F83754)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::SetRunAni_89451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F81D30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::SetSelectAni_89452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F81870)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::SetStayAni_89453(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F819A0)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::CloseRunAndSelectAni_89454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F82C68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::CloseDrawCount_89455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F82B48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardItem::AddTagCount_89456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F81AC0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::FeaturePriceCDN::_ctor_89427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E3C08)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore* DLL2SDK::Assembly_CSharp::GameShop::FeaturePriceCDN::get_ShopDS_89428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E3D30)(this); } void DLL2SDK::Assembly_CSharp::GameShop::FeaturePriceCDN::SetUI_89429(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopItem_, DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E3DE0)(this, shopItem_, data_); } void DLL2SDK::Assembly_CSharp::GameShop::FeaturePriceCDN::SetPriceUI_89430(bool isDiscount_, int32_t currentPrice_, int32_t originalPrice_, int32_t discountPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E4418)(this, isDiscount_, currentPrice_, originalPrice_, discountPercent_); } void DLL2SDK::Assembly_CSharp::GameShop::FeaturePriceCDN::SetAncher_89431(DLL2SDK::UnityEngine::UnityEngine::Transform* itemTrans_, DLL2SDK::UnityEngine::UnityEngine::Transform* CDNtrans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E4CBC)(this, itemTrans_, CDNtrans_); } void DLL2SDK::Assembly_CSharp::GameShop::FeaturePriceCDN::SetPartsActive_89432(DLL2SDK::mscorlib::System::Collections::Generic::List_1* switchList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22E41E8)(this, switchList_); } void DLL2SDK::Assembly_CSharp::GameShop::FeaturePriceCDN::SetPropNum_89433(DLL2SDK::Array* propNums_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22E486C)(this, propNums_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::_ctor_89415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677BB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::SetItemId_89416(int32_t itemId_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4675090)(this, itemId_, num_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::SetShopItemInfo_89417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677EC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::SetNumInfo_89418(bool isCompositeChipV2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46783A0)(this, isCompositeChipV2_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::RegisterBuyBtnClick_89419(DLL2SDK::mscorlib::System::Action_1* OnBtnBuyClick_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4675348)(this, OnBtnBuyClick_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::BindEvent_89420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677C5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::OnBuyBtnClick_89421(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678780)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::SetDuration_89422(int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4675210)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::SetPrice_89423(int32_t goodId_, int32_t price_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46753F0)(this, goodId_, price_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::SetPriceBtnDisable_89424(DLL2SDK::mscorlib::System::String* desc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4675728)(this, desc_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::SetLimitNum_89425(int32_t curNum_, int32_t AllNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4675848)(this, curNum_, AllNum_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchargeShopItemView::SetItemWidth_89426(int32_t mWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4674F70)(this, mWidth_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopView::_ctor_89414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677B14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::_ctor_89392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4671E24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::Awake_89393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::DontCacheFlag_89394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::GetVideoPath_89395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4672098)(this); } float DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::GetMaxDurationTime_89396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4672150)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::GetVideoWidth_89397(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::IMediaInfo* mediaInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46721F0)(this, mediaInfo_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::GetVideoHeight_89398(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::IMediaInfo* mediaInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4672298)(this, mediaInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::StartShow_89399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4671D2C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::Play_89400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4672340)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::FinishShow_89401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467191C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::FinishShowImpl_89402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4672428)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::get_TickRate_89403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::Tick_89404(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::__xLuaBaseProxy_Awake_89405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467290C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::__xLuaBaseProxy_DontCacheFlag_89406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4672914)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoView::__xLuaBaseProxy_Tick_89407(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467291C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleRechargeView::_ctor_89388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA9C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleRechargeView::Init_89389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleRechargeView::SetInfo_89390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABAB10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleRechargeView::__xLuaBaseProxy_Init_89391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABABA8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabView::_ctor_89387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295049C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemView::_ctor_89382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950268)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemView::get_HighLightColor_89383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950314)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemView::get_NormalColor_89384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29503D8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemView::get_SubTagId_89385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950240)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemView::SetData_89386(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294FB14)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem::_ctor_89381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294F380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowView::_ctor_89375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE0C34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowView::SetTitleTip_89376(int32_t tabId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE00A8)(this, tabId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowView::GetTitleDesc_89377(int32_t tabId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE0EC8)(this, tabId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowView::GetTipDesc_89378(int32_t tabId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE1014)(this, tabId_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowView::SetShop_89379(DLL2SDK::Assembly_CSharp::GameShopConfigExtend* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDFA18)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowView::SetShop_89380(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE01D0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainView::_ctor_89373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDEDD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainView::ScrollViewAdapt_89374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDDED0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemView::_ctor_89370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC420)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemView::get_LeftTagId_89371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC3F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemView::SetData_89372(DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDBB94)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::_ctor_89357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB2F4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::get_bDisplayIcon_89358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB398)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::get_Priority_89359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB450)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::set_Priority_89360(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB458)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::get_EnableSubTag_89361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB460)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::set_EnableSubTag_89362(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB468)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::get_RejectSubTag_89363() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem*)>(DLL2SDK::GameAssemblyBase + 0x3DDB470)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::set_RejectSubTag_89364(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DDB478)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::get_Icon_89365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB448)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::set_Icon_89366(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB480)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::get_LOCID_Name_89367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB488)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::set_LOCID_Name_89368(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB490)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItem::get_Name_89369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB498)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopCurrencyItem::_ctor_89354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDAF28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopCurrencyItem::SetData_89355(int32_t price_, int32_t discountPirce_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 originalPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDAFCC)(this, price_, discountPirce_, pos_, originalPos_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopCurrencyItem::SetData_89356(DLL2SDK::Assembly_CSharp::GameUI::Shop::CurrencyType* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB194)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CurrencyType::_ctor_89353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE1160)(this); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneView::_ctor_89352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1C1DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeView::_ctor_89349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB680C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeView::Init_89350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeView::__xLuaBaseProxy_Init_89351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB6958)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeView::_ctor_89346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB16F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeView::Init_89347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeView::__xLuaBaseProxy_Init_89348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB1844)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeView::_ctor_89343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB0040)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeView::Init_89344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeView::__xLuaBaseProxy_Init_89345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB018C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneView::_ctor_89342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA6474)(this); } void DLL2SDK::Assembly_CSharp::GameShop::BuyBtnGroup::_ctor_89333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29445E0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::BuyBtnGroup::SetSize_89334(int32_t width_, float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2944690)(this, width_, x_); } void DLL2SDK::Assembly_CSharp::GameShop::BuyBtnGroup::SetData_89335(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* ShopData_, int32_t paymentIndex_, bool isOneBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2944864)(this, ShopData_, paymentIndex_, isOneBtn_); } void DLL2SDK::Assembly_CSharp::GameShop::BuyBtnGroup::SetBtnPriceUI_89336(bool isDiscount_, int32_t currentPrice_, int32_t originalPrice_, int32_t showDisCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2945044)(this, isDiscount_, currentPrice_, originalPrice_, showDisCount_); } void DLL2SDK::Assembly_CSharp::GameShop::BuyBtnGroup::ShowDiscount_89337(bool isDisCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294559C)(this, isDisCount_); } void DLL2SDK::Assembly_CSharp::GameShop::BuyBtnGroup::ShowRedDot_89338(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopItem_, int32_t paymentIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2945434)(this, shopItem_, paymentIndex_); } void DLL2SDK::Assembly_CSharp::GameShop::BuyBtnGroup::CheckRefreshLimitDiscountTime_89339(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* ShopData_, int32_t paymentIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29456CC)(this, ShopData_, paymentIndex_); } void DLL2SDK::Assembly_CSharp::GameShop::BuyBtnGroup::CheckRefreshLadderPriceRenewTime_89340(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopData_, int32_t paymentIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2945D04)(this, shopData_, paymentIndex_); } bool DLL2SDK::Assembly_CSharp::GameShop::BuyBtnGroup::IsShowWidgetLadderPriceRenewTime_89341(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopData_, int32_t paymentIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2945340)(this, shopData_, paymentIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::ActiviteRewardItemView::_ctor_89331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8A88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ActiviteRewardItemView::SetInfo_89332(int32_t itemID_, int32_t num_, int32_t durable_, int32_t level_, bool isGet_, bool isLast_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8B2C)(this, itemID_, num_, durable_, level_, isGet_, isLast_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmDataStore::_ctor_89330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231827C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeSystemAssist::_ctor_89325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC7A4)(this); } DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore* DLL2SDK::Assembly_CSharp::GameShop::RechargeSystemAssist::get_RechargeDS_89326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC878)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::RechargeSystemAssist::RechargeGetRequest_89327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC928)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::RechargeSystemAssist::OnRechargeGetResponse_89328(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22ECA7C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeSystemAssist::_cctor_89329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22ECCCC)(); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::_ctor_89310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E7560)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::get_List_89311() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore*)>(DLL2SDK::GameAssemblyBase + 0x22E7654)(this); } DLL2SDK::Assembly_CSharp::GameShop::EPayInfoState DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::get_PayInfoState_89312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E817C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::ChangeState_89313(DLL2SDK::Assembly_CSharp::GameShop::EPayInfoState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E8184)(this, state_); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::UpdateServerData_89314(DLL2SDK::CSProto::msg::CSGetRechargeRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E8234)(this, res_); } bool DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::IsGoods_89315(DLL2SDK::mscorlib::System::String* idStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E88D4)(this, idStr_); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::CheckMidasData_89316(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* midasData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x22E8AE0)(this, midasData_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::GetRechargeProductID_89317() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore*)>(DLL2SDK::GameAssemblyBase + 0x22E92CC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::_CheckPosValid_89318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E79D0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::_SetPosDefault_89319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E7DD8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::MaxRowInFlowGrid_89320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E9484)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::_RefreshPosInFlowGrid_89321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E7F34)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore::__CheckPosValid_m__0_89322(DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend* a_, DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E9614)(a_, b_); } void DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend::_ctor_89303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E5924)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend::IsForever_89304(double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E59D0)(this, serverTime_); } bool DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend::IsFlashSale_89305(double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E5C0C)(this, serverTime_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend::GetRemainTimeOnSale_89306(double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E5EDC)(this, serverTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend::GetProductId_89307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E6040)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend::GetProductId_89308(DLL2SDK::CSProto::msg::PayConfInfo* serverData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E61E8)(serverData_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend::GetProductId_89309(DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend* payConfInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E60E0)(payConfInfo_); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionView::_ctor_89295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B75AC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionView::ProcessingCombinationProbabilityData_89296(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32B7724)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionView::InitUI_89297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B6358)(this); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionView::UpdateUILotteryIntroductionView_89298(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B7004)(this, res_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionView::_UpdateUILotteryIntroductionView_m__0_89299(DLL2SDK::CSProto::msg::ColorProb* param1_, DLL2SDK::CSProto::msg::ColorProb* param2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B7B20)(param1_, param2_); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::_ctor_89284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B5A64)(this); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::Init_89285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::GetViewAssetId_89286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::RegisterDelegates_89287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::UnRegisterDelegates_89288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::OnBtnCloseClick_89289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B6E34)(this); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::UpdateUILotteryIntroductionView_89290(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B6EE8)(this, res_); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::__xLuaBaseProxy_Init_89291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B7598)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::__xLuaBaseProxy_GetViewAssetId_89292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B759C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::__xLuaBaseProxy_RegisterDelegates_89293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B75A4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::UILotteryIntroductionController::__xLuaBaseProxy_UnRegisterDelegates_89294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B75A8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::_ctor_89253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2350F34)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::get_ShopDS_89254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235100C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::Init_89255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::InitAdaptUI_89256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23514EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::GetViewAssetId_89257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::RegisterDelegates_89258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::UnRegisterDelegates_89259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::StopTimer_89260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23518B4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::TryToAdpatFlowGrid_89261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235198C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::OnClippingMovedCallbakc_89262(DLL2SDK::Assembly_CSharp::UIPanel* panel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2351DE4)(this, panel_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::OnDragStartCallback_89263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2351E90)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::InitShopData_89264(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2351F34)(this, type_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::HandleData_89265(bool resetPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2351A34)(this, resetPosition_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::OnNotifyShopRefresh_89266(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235287C)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::CellAssetIDForPath_89267(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::ConfigureCellForPath_89268(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::DidSelectRow_89269(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::RowNumber_89270(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::ColumnNumber_89271(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::HeightForRow_89272(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::WidthForColumn_89273(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::RefreshFlowGrid_89274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353118)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::_InitShopData_m__0_89275(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353260)(it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::_HandleData_m__1_89276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23532B0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::_HandleData_m__2_89277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23535F4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::__xLuaBaseProxy_Init_89278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23536DC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::__xLuaBaseProxy_GetViewAssetId_89279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23536E4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::__xLuaBaseProxy_RegisterDelegates_89280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23536EC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest::__xLuaBaseProxy_UnRegisterDelegates_89281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23536F4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_ctor_89104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23401D4)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::get_GetShopDataStore_89105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23402A8)(); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::get_GetCurrentClickedShopPaymentIndex_89106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23076E8)(); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::set_UpdateCurrentClickedShopPaymentIndex_89107(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232AA88)(value_); } DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::get_CurrentShopMainTab_89109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234043C)(); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::set_CurrentShopMainTab_89110(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23404EC)(value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::get_GetShopSubTagsConfConfig_89111() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x23405A0)(); } DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetShopSubTagConfigDataByTab_89112(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23406B0)(tab_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::InitSubTabList_89113(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ShopList_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController* CodmShopRightSubTabController_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType CurrentshopTabType_, DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController* ShopWindowController_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController*, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType, DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController*)>(DLL2SDK::GameAssemblyBase + 0x2340884)(ShopList_, CodmShopRightSubTabController_, CurrentshopTabType_, ShopWindowController_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GoToTreasureChestDetailsNavigation_89114(DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource comeFrom_, uint32_t TreasureBoxGoodId_, int32_t bagOwnTreasureBoxMaxCount_, int32_t intParam_, bool boolParam_, bool force_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* inputShopItem_, DLL2SDK::mscorlib::System::String* mainLocID_, DLL2SDK::mscorlib::System::String* subLocID_, DLL2SDK::mscorlib::System::String* giftBoxMainLocID_, DLL2SDK::mscorlib::System::String* giftBoxSubLocID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23012F0)(comeFrom_, TreasureBoxGoodId_, bagOwnTreasureBoxMaxCount_, intParam_, boolParam_, force_, inputShopItem_, mainLocID_, subLocID_, giftBoxMainLocID_, giftBoxSubLocID_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::DynamicallyModifyProductFirstLevelTab_89115(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType currentShopFirstLevelTab_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2342A44)(currentShopFirstLevelTab_, itemList_); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetShopItemByGoodID_89116(int32_t goodId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2342C88)(goodId_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::InitSubTabList_89117(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ShopList_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController* CodmShopRightSubTabController_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType CurrentshopTabType_, DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest* ShopWindowController_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController*, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType, DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest*)>(DLL2SDK::GameAssemblyBase + 0x2342EA0)(ShopList_, CodmShopRightSubTabController_, CurrentshopTabType_, ShopWindowController_); } DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::SetPrimaryTabSpecifySecondaryToTabToOtherTab_89118(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2343970)(data_); } DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetTreasureBoxConfig_89119(uint32_t treasureBoxId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2342824)(treasureBoxId_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetCurrentBuyMaxCount_89120(int32_t unitPrice_, DLL2SDK::CSProto::msg::PaymentType currencyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23444BC)(unitPrice_, currencyType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::FilterCurrentFirstTabIllegalExclusionSecondaryTabs_89121(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ShopList_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType CurrentshopTabType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType)>(DLL2SDK::GameAssemblyBase + 0x2341340)(ShopList_, CurrentshopTabType_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsExist_89122(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem*)>(DLL2SDK::GameAssemblyBase + 0x234462C)(dataList_, item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::JudgeIsHaveSubTab_89123(int32_t mainTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234479C)(mainTab_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::SetPrimaryTabSpecifySecondaryToTabToOtherTab_89124(DLL2SDK::mscorlib::System::Collections::Generic::List_1* subTabList_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType CurrentshopTabType_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* ShopList_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2341614)(subTabList_, CurrentshopTabType_, ShopList_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::JudgeIsSkill_89125(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23442B0)(tab_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::JudgeIsAllWeapon_89126(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23440A4)(tab_); } DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetShopItemSubTabId_89127(uint64_t goodId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2343E4C)(goodId_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsGiftBox_89128(int64_t luckyboxId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232F34C)(luckyboxId_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::JudgeBelongCurrentTabProduct_89129(int32_t tabId_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F90D4)(tabId_, item_); } DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetShopItemSubTabId_89130(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EFA68)(item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::SetCodmShopAdjacentRrelationship_89131(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x23449AC)(dataList_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::HandleShopDataList_89132(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType shopType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233BC0C)(shopType_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::HandleShopDataList_89133(int32_t subTagId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* shopList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* recommendShopList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* notRecommendShopList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2344C74)(subTagId_, shopList_, recommendShopList_, notRecommendShopList_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::CompareShopitemByLimitState_89134(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2345A7C)(x_, y_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::CompareShopitemBySequence_89135(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2345BE4)(x_, y_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::SetCodmShopAdjacentRrelationship_89136(DLL2SDK::mscorlib::System::Collections::Generic::List_1* NotRecommendShopList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* RecommendShopList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x23455EC)(NotRecommendShopList_, RecommendShopList_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::ClearSecondaryTabShopReferenceRelateion_89137(DLL2SDK::mscorlib::System::Collections::Generic::List_1* NotRecommendShopList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* RecommendShopList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2345D20)(NotRecommendShopList_, RecommendShopList_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::CkeckCommidtyValid_89138(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2315DDC)(item_, index_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::PlayUIObjectAnimation_89140(float internalTime_, DLL2SDK::UnityEngine::UnityEngine::Transform* item_, float delayTimeDelta_, bool bStart_, DLL2SDK::Assembly_CSharp::GameShop::EDistinguishModuleComesFrom comeFrom_, int32_t PreItemCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23460B8)(internalTime_, item_, delayTimeDelta_, bStart_, comeFrom_, PreItemCount_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::CheckEnableBuy_89143(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* codmShopItem_, bool isConsiderExchangeCoin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FCBAC)(codmShopItem_, isConsiderExchangeCoin_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::FindDataById_89144(DLL2SDK::mscorlib::System::Collections::Generic::List_1* sourceList_, uint32_t destinationId_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2303A00)(sourceList_, destinationId_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::PaymentWayCount_89145(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2346488)(ShopConfig_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsDiamondAndGoldSupport_89146(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2325AE0)(shopConfig_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::JudgeIsPermanentCommodity_89147(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2346700)(ShopConfig_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsEnableMultiNumPurchase_89148(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23259EC)(shopConfig_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsCurrencyWithMultiTimeLimits_89149(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2325CB8)(shopConfig_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsCurrencyWithMultiTimeLimits_89150(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_, DLL2SDK::CSProto::msg::PaymentType payType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234688C)(shopConfig_, payType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetSpecifiedCurrencyPaymentList_89151(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_, DLL2SDK::CSProto::msg::PaymentType payType_) { return reinterpret_cast*(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::CSProto::msg::PaymentType)>(DLL2SDK::GameAssemblyBase + 0x2346BEC)(shopConfig_, payType_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::CalculateActualPaymentPrice_89152(int32_t goodId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2346E00)(goodId_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::CalculateActualPaymentPriceWithIndex_89153(int32_t shopId_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23227B0)(shopId_, index_); } DLL2SDK::CSProto::msg::PaymentType DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::CalculateActualPaymentCurrency_89154(int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2347084)(shopId_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::BuyAgainPrice_89155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234731C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::BuyAgainCurrencyIconSpriteName_89156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2347424)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::CurrencyIconSpriteName_89157(int32_t shopId_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234752C)(shopId_, index_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::BtnClickTlogNtf_89158(int32_t btnID_, DLL2SDK::mscorlib::System::String* productID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC3E4)(btnID_, productID_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::BtnClickTlogNtf_89159(int32_t btnID_, uint32_t goodID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2347A40)(btnID_, goodID_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::BtnClickTlogNtf_89160(int32_t btnID_, DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD0E0)(btnID_, shopConfig_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::LimitOfferClickTlogNtf_89161(uint32_t goodID_, int32_t showArea_, int32_t index_, DLL2SDK::mscorlib::System::String* LimitOfferSkipType_, int32_t skipParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233B84C)(goodID_, showArea_, index_, LimitOfferSkipType_, skipParam_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsLuckyBoxHasTenDraws_89162(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230FB5C)(shopConfig_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsLuckyBoxHasExchangeCoin_89163(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2347C54)(shopConfig_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsPaymentTypeExchangeCoin_89164(DLL2SDK::CSProto::msg::ShopPaymentInfo* paymentInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2347F78)(paymentInfo_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetExchangeCoinId_89165(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2348124)(shopConfig_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetExchangeCoinPaymentIndex_89166(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230F528)(shopConfig_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsExchangeCoinEnough_89167(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230F780)(shopConfig_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::ExchangeCoinStringFormat_89168(int32_t curNum_, int32_t needNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234845C)(curNum_, needNum_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::ExchangeCoinNumFormat_89169(DLL2SDK::CSProto::msg::ShopPaymentInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2324A54)(info_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetExchangeCoinPrice_89170(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23485DC)(shopConfig_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetExchangeCoinPriceByItemID_89171(uint32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2348910)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetBoxShopIDByExchangeItemID_89172(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2348B0C)(itemId_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsExchangeCoinCanBuyWhenCountLimit_89173(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230FF70)(shopConfig_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetExchangeCoinSpriteName_89174(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2348D54)(shopConfig_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetExchangeCoinSmallSpriteName_89175(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23244A8)(shopConfig_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetExchangeCoinSquareSpriteName_89176(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2347834)(shopConfig_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::GetCurrencyIconName_89177(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2324CB0)(shopConfig_, index_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::NeedRefreshTimeLabel_89178(int32_t endTime_, int32_t* oldRemainTime_, DLL2SDK::mscorlib::System::String* timeText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230D494)(endTime_, oldRemainTime_, timeText_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::CheckRemainTimeFormatChange_89179(int32_t newTime_, int32_t oldTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2348F60)(newTime_, oldTime_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::IsInLuckyBoxOpenProcess_89180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349090)(); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_cctor_89181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349284)(); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_InitSubTabList_m__0_89182(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* param1_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* param2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23497FC)(param1_, param2_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_InitSubTabList_m__1_89183(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* param1_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* param2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349840)(param1_, param2_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_SetPrimaryTabSpecifySecondaryToTabToOtherTab_m__2_89184(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349884)(item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_SetPrimaryTabSpecifySecondaryToTabToOtherTab_m__3_89185(DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23498BC)(item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_SetPrimaryTabSpecifySecondaryToTabToOtherTab_m__4_89186(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349900)(item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_SetPrimaryTabSpecifySecondaryToTabToOtherTab_m__5_89187(DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349938)(item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_SetPrimaryTabSpecifySecondaryToTabToOtherTab_m__6_89188(DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234997C)(item_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_HandleShopDataList_m__7_89189(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23499A8)(it_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility::_HandleShopDataList_m__8_89190(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349A28)(it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::_ctor_89076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233C074)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::get_ShopPaymentConfirmDS_89077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233C124)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::GetViewAssetId_89078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::Init_89079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::OnOpen_89080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::RegisterDelegates_89081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::UnRegisterDelegates_89082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::OnClose_89083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::SetContent_89084(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* shopPaymentInfoIndexList_, DLL2SDK::CSProto::msg::PaymentType currenrPaymentType_, int32_t currentSelectCommodityItemInex_, bool isEnableMultiNumPurchase_, bool isDiamondAndGoldSupport_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::PaymentType, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2325DD4)(this, ShopConfig_, shopPaymentInfoIndexList_, currenrPaymentType_, currentSelectCommodityItemInex_, isEnableMultiNumPurchase_, isDiamondAndGoldSupport_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::GetData_89085() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController*)>(DLL2SDK::GameAssemblyBase + 0x2327B94)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::OnClickDurationCommodityManyPaymentCallback_89086(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233D478)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::OnBtnReduceCountClick_89087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233D9A0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::OnBtnAddCountClick_89088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233DD7C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::OnChangeInputCount_89089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233DEF8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::OnBtnSwitchCurrencyClick_89090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233E088)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::CanBuyMaxNum_89091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233DB1C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::OnPressAddCommodityCountBtnManyPaymentCallback_89092(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233E78C)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::OnPressReduceCommodityCountBtnManyPaymentCallback_89093(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233E93C)(this, go_, state_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::__xLuaBaseProxy_GetViewAssetId_89094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EAEC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::__xLuaBaseProxy_Init_89095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EAF4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::__xLuaBaseProxy_OnOpen_89096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EAFC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::__xLuaBaseProxy_RegisterDelegates_89097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EB04)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::__xLuaBaseProxy_UnRegisterDelegates_89098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EB0C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopTimeLimitPaymentController::__xLuaBaseProxy_OnClose_89099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233EB14)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayController::_ctor_89068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23371B4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayController::Init_89069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayController::GetViewAssetId_89070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayController::UpdateView_89071(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2337408)(this, list_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayController::IsDataValid_89072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayController::__xLuaBaseProxy_Init_89073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233758C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayController::__xLuaBaseProxy_GetViewAssetId_89074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2337594)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayController::__xLuaBaseProxy_IsDataValid_89075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233759C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::_ctor_89017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2331298)(this); } DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::get_RechargeDS_89018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23313AC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::Init_89019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::GetViewAssetId_89020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::RegisterDelegates_89021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::UnRegisterDelegates_89022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_89023(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::OnDragStartCallback_89024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233263C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::OnReceiveBalanceRes_89025(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2332710)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::OnPaySuccess_89026(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2333118)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::WillShow_89027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::_InitScrollView_89028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2331E34)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::AdaptaScrollItems_89029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233374C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::RefreshLimitOffer_89030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233334C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::_HandleData_89031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2333630)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::CellAssetIDForPath_89032(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::ConfigureCellForPath_89033(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::DidSelectRow_89034(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::RowNumber_89035(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::ColumnNumber_89036(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::HeightForRow_89037(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::WidthForColumn_89038(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::WidthForPath_89039(int32_t row_, int32_t column_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233422C)(this, row_, column_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::GetBgIcon_89040(int32_t row_, int32_t column_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233451C)(this, row_, column_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::OnNotifyLuckyDrawInfo_89041(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2334F78)(this, message_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::OnNotifyLuckyBoardInfo_89042(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23355D8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::OnPopWindowBtnClick_89043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2335B24)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::FadeAlpha_89044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336248)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::ClosePopWindow_89045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336094)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::OnZoneReconnectSuccess_89046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::_cctor_89047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336728)(); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::_OnReceiveBalanceRes_m__0_89048(DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233680C)(x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::__InitScrollView_m__1_89049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x233692C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::__InitScrollView_m__2_89050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336A6C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::_OnNotifyLuckyDrawInfo_m__3_89051(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336CD0)(x_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::_OnNotifyLuckyBoardInfo_m__4_89052(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336DC8)(x_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::__InitScrollView_m__5_89053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336EC0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::__xLuaBaseProxy_Init_89054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336FB0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::__xLuaBaseProxy_GetViewAssetId_89055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336FB8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::__xLuaBaseProxy_RegisterDelegates_89056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336FC0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::__xLuaBaseProxy_UnRegisterDelegates_89057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336FC8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::__xLuaBaseProxy_WillShow_89058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336FD0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeWindowController::__xLuaBaseProxy_OnZoneReconnectSuccess_89059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2336FD8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::_ctor_88998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2330024)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::Init_88999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::GetViewAssetId_89000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::RegisterDelegates_89001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::UnRegisterDelegates_89002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::IsWindowCloseable_89003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::_OnBtnCloseClick_89004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23307CC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::_OnBtnDetailClick_89005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2330880)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::_OnBtnConfirmClick_89006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2330964)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::SetWinType_89007(DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController_WindowType winType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2330A9C)(this, winType_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::SetViewData_89008(DLL2SDK::mscorlib::System::String* spriteItemIconName_, DLL2SDK::mscorlib::System::String* getDiamondNum_, DLL2SDK::mscorlib::System::String* realPrice_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC600)(this, spriteItemIconName_, getDiamondNum_, realPrice_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::OnPicLoadSuccessedForRechargeConfirm_89009(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2330DF4)(this, url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::SetOTOData_89010(DLL2SDK::mscorlib::System::String* CostMoney_, DLL2SDK::mscorlib::System::String* picUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2330F20)(this, CostMoney_, picUrl_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::SetLabelPlayerDiamond_89011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2330C4C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::__xLuaBaseProxy_Init_89012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23311CC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::__xLuaBaseProxy_GetViewAssetId_89013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23311D4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::__xLuaBaseProxy_RegisterDelegates_89014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23311DC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::__xLuaBaseProxy_UnRegisterDelegates_89015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23311E4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController::__xLuaBaseProxy_IsWindowCloseable_89016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23311EC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentInfoWithIndex::_ctor_88995(DLL2SDK::CSProto::msg::ShopPaymentInfo* shopPaymentInfo_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23229A4)(this, shopPaymentInfo_, index_); } DLL2SDK::CSProto::msg::ShopPaymentInfo* DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentInfoWithIndex::get_GetShopPaymentInfo_88996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2322E50)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentInfoWithIndex::get_GetIndex_88997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2322E58)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::_ctor_88978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230C4EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::GetViewAssetId_88979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::IsShowCommonAvatar_88980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::IsNeedResetBackgroundTexture_88981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::GetBackgroundTexture_88982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::IsEnableCameraClear_88983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::IsShowNone_88984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::OnNavigationWillShow_88985(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::OnNavigationShowed_88986(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::OnNavigationWillClose_88987(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::__xLuaBaseProxy_GetViewAssetId_88988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CE0C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::__xLuaBaseProxy_IsShowCommonAvatar_88989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CE14)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::__xLuaBaseProxy_IsNeedResetBackgroundTexture_88990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CE1C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::__xLuaBaseProxy_GetBackgroundTexture_88991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CE24)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::__xLuaBaseProxy_IsEnableCameraClear_88992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CE2C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::__xLuaBaseProxy_IsShowNone_88993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CE34)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest::__xLuaBaseProxy_OnNavigationWillShow_88994(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230CE3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::_ctor_88965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230BC90)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::GetViewAssetId_88966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::IsShowCommonAvatar_88967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarAdapterType DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::AvatarAdapterType_88968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::GetBackgroundTexture_88969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::IsEnableCameraClear_88970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::OnNavigationShowed_88971(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::OnNavigationWillClose_88972(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::__xLuaBaseProxy_GetViewAssetId_88973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230C4C4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::__xLuaBaseProxy_IsShowCommonAvatar_88974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230C4CC)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarAdapterType DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::__xLuaBaseProxy_AvatarAdapterType_88975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230C4D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::__xLuaBaseProxy_GetBackgroundTexture_88976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230C4DC)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController::__xLuaBaseProxy_IsEnableCameraClear_88977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230C4E4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::_ctor_88955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B3C0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::Init_88956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::GetViewAssetId_88957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::RegisterDelegates_88958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::UnRegisterDelegates_88959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::SetEasyListData_88960(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::__xLuaBaseProxy_Init_88961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B7C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::__xLuaBaseProxy_GetViewAssetId_88962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B7D0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::__xLuaBaseProxy_RegisterDelegates_88963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B7D8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailItemController_Chest::__xLuaBaseProxy_UnRegisterDelegates_88964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B7E0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::_ctor_88895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FF2E4)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::get_ShopDS_88896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FF444)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::get_GlobalDS_88897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FF4F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::GetViewAssetId_88898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::Init_88899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::RegisterDelegates_88900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::UnRegisterDelegates_88901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::WillShow_88902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnNotifyTopBarBackBtnClick_88903(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2300DB4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnMagnifyBtnClick_88904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2300EE0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnBtnOpenLuckyBoxClick_88905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2301134)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetMagnifyMode_88906(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23007EC)(this, show_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnClose_88907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnClickGoToBagBtnCallback_88908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2301B98)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetTreasureBoxData_88909(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2301CA8)(this, dataList_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetTreasureBoxDataFromShop_88910(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x23021F4)(this, dataList_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetTreasureBoxDataFromShowBox_88911(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2302648)(this, dataList_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetTreasureBoxDataFromBag_88912(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2302A34)(this, dataList_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::FindLuckyBoxNum_88913(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2303638)(this, id_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::InitOpenBoxContainer_88914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2303954)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetTreatureBoxTopIcon_88915(DLL2SDK::Array* title_cdn_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2303C48)(this, title_cdn_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::DownloadTextureCallback_88916(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230446C)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::ModifyTreasureBoxDetailAnchor_88917(int32_t absolute_, bool isUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23033F0)(this, absolute_, isUpdate_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnClickOpenBtnCallback_88918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2304630)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnClickPlusBtnCallback_88919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2304CB0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnClickMaxBtnCallback_88920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2304DC0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::UpdateCurrentSelectBoxCount_88921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2303270)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnClickMinusBtnCallback_88922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2304E6C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnNotifyLuckBoxInfoToShop_88923(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2304F7C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetFlowGridItemList_88924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23062F8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetAnchor_88925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23065E0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SortBoxShowPropInfo_88926(DLL2SDK::mscorlib::System::Collections::Generic::List_1* m_BoxPropList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2305530)(this, m_BoxPropList_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnNotifyShopBuyRes_88927(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23068A4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::ReportBeaconData_88928(int32_t shopid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2306D44)(this, shopid_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnNotifyShopItemRenew_88929(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2307798)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnLuckyBoxItemClick_88930(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230785C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnBtnWeaponCompareClick_88931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2307A98)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnTreasureBoxDetailBtnClick_88932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2307D08)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnBtnBuySingleClick_88933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2307F80)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnBtnBuyMultiClick_88934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23089F0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetSelectProp_88935(int32_t propId_, int32_t currentSelectIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23056C4)(this, propId_, currentSelectIndex_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::SetAssetInfo_88936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2309DB4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::OnModelResChanged_88937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2309FD0)(this); } float DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::GetLoadLoadoutItemDetailPosX_88938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230A0C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::CellAssetIDForPath_88939(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::ConfigureCellForPath_88940(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::RowNumber_88941(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::ColumnNumber_88942(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::HeightForRow_88943(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::WidthForColumn_88944(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::DidSelectRow_88945(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::_OnNotifyLuckBoxInfoToShop_m__0_88946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B30C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::__xLuaBaseProxy_GetViewAssetId_88947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B310)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::__xLuaBaseProxy_Init_88948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B318)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::__xLuaBaseProxy_RegisterDelegates_88949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B320)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::__xLuaBaseProxy_UnRegisterDelegates_88950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B328)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::__xLuaBaseProxy_WillShow_88951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B330)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController_Chest::__xLuaBaseProxy_OnClose_88952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x230B338)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::_ctor_88864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F971C)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene* DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::get_UIScene_88865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22F97C0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::Init_88866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::GetViewAssetId_88867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::RegisterDelegates_88868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::UnRegisterDelegates_88869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::WillShow_88870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::OnNotifyTopBarBackBtnClick_88871(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FA888)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::OnMagnifyBtnClick_88872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FA9C0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::SetMagnifyMode_88873(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FA2C0)(this, show_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::SetData_88874(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_, DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell* shopItemFlowGridCell_, bool isCoinTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FAE24)(this, data_, shopItemFlowGridCell_, isCoinTab_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::SetWeaponAssetState_88875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FB764)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::SetWeaponAssetInfo_88876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FBB70)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::OnModelResChanged_88877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FBD50)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::PlayAudioEffect_88878(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FAC58)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::SetMagnifyBtn_88879(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FB164)(this, show_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::OnPreCommodityArrowBtnClick_88880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FBF58)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::OnNextCommodityArrowBtnClick_88881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FC188)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::OnBtnPurchaseClick_88882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FC250)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::OnBtnCompareClick_88883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD208)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::IsNextShopItemSwitchEnable_88884(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD53C)(this, shopItem_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::SetNextCodmShopItemDetail_88885(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FC020)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::SetNavigationData_88886(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD774)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::OnNotifyShopBuyRes_88887(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FD934)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::ReportBeaconData_88888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FE824)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::OnNotifyShopItemRenew_88889(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FF1F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::__xLuaBaseProxy_Init_88890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FF2BC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::__xLuaBaseProxy_GetViewAssetId_88891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FF2C4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::__xLuaBaseProxy_RegisterDelegates_88892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FF2CC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::__xLuaBaseProxy_UnRegisterDelegates_88893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FF2D4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopDetailController::__xLuaBaseProxy_WillShow_88894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22FF2DC)(this); } void DLL2SDK::Assembly_CSharp::RechargeSuccessPopWindow::_ctor_88863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F4248)(this); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::_ctor_88853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F304C)(this); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::SetCdnUrl_88854(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F30F0)(this, url_); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::SetTitle_88855(DLL2SDK::mscorlib::System::String* title_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F3570)(this, title_); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::SetCutDown_88856(bool isShowCutDown_, int64_t endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F3690)(this, isShowCutDown_, endTime_); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::SetShowRed_88857(bool isShowRed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F37EC)(this, isShowRed_); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::SetSelect_88858(bool isShowRed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F390C)(this, isShowRed_); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::SetTagContent_88859(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* tagBG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F3A00)(this, tag_, tagBG_); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::OnPicLoadSuccessed_88860(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F33B0)(this, url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::Update_88861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F3C64)(this); } void DLL2SDK::Assembly_CSharp::RechargeBtnItemView::RefreshTime_88862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F3D14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardShow::_ctor_88851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B11B80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardShow::SetRewards_88852(DLL2SDK::mscorlib::System::Collections::Generic::List_1* rewards_, DLL2SDK::mscorlib::System::String* frameColor_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3B11C24)(this, rewards_, frameColor_); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItemDesc::_ctor_88847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B114A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItemDesc::ShowTip_88848(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1154C)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItemDesc::CloseTip_88849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B11A88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItemDesc::ShowTip_88850(int32_t itemId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B11628)(this, itemId_, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItem::_ctor_88841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B10CF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItem::SetItem_88842(uint32_t itemId_, int32_t num_, int32_t expireTime_, DLL2SDK::mscorlib::System::String* frameColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B10878)(this, itemId_, num_, expireTime_, frameColor_); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItem::OnItemPress_88843(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B10DA8)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItem::OnItemLongPress_88844(bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B10E84)(this, isPress_); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItem::OnItemClick_88845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B111DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardItem::Update_88846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B11378)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardGroup::_ctor_88839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B105D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OTORewardGroup::SetRewards_88840(DLL2SDK::mscorlib::System::Collections::Generic::List_1* rewards_, DLL2SDK::mscorlib::System::String* frameColor_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3B10678)(this, rewards_, frameColor_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::_ctor_88826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA4AA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::OnNavigationShowed_88827(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::OnNavigationWillClose_88828(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::NavigationWillPop_88829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::GetBackgroundTexture_88830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::IsEnableCameraClear_88831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::IsShowCommonAvatar_88832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::IsCloseSizeAdaptor_88833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::__xLuaBaseProxy_NavigationWillPop_88834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA52B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::__xLuaBaseProxy_GetBackgroundTexture_88835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA52BC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::__xLuaBaseProxy_IsEnableCameraClear_88836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA52C4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::__xLuaBaseProxy_IsShowCommonAvatar_88837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA52CC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController::__xLuaBaseProxy_IsCloseSizeAdaptor_88838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA52D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::_ctor_88771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9B000)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::GetViewAssetId_88772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::Init_88773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::RegisterDelegates_88774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::UnRegisterDelegates_88775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::WillShow_88776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnBtnGoToClick_88777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9FE70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnBtnGoToTenClick_88778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA06F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::GoToDraw_88779(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9FF48)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnPayResponse_88780(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA07C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnNotifyLuckDrawToPay_88781(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA0898)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnNotifyLuckyDrawInfo_88782(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA09E4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnNotifyLuckDrawRewardOpen_88783(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA0D50)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnNotifyLuckDrawRewardItemClick_88784(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA10C0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnNotifyLuckDrawShowSpecialEffect_88785(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA12D4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnNotifyLuckDrawBuySuccess_88786(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA1430)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::SendLuckBoxQueryGroupProbReq_88787(uint32_t boxId_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA0F3C)(this, boxId_, source_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::UpdateSelct_88788(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9EC10)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::RefreshSkin_88789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9C764)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::ResetDefalutSkin_88790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA1500)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::RefreshPrice_88791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9CE70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::RefreshProgressBar_88792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9E1C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::RefreshRewards_88793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9E90C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::RefreshTime_88794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA18DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::CalcPropRate_88795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9EB20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::BeginAnimation_88796(int32_t endIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA1DA8)(this, endIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::SetNextSelctAnimation_88797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA1F00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::PreSetLuckyDrawGoods_88798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA2818)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::SetLuckyDrawGoods_88799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA2304)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::ShowLuckyDrawRewards_88800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA2D98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::DoShake_88801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA2B2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::SetEndSelctAnimation_88802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA311C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnEasyListDataChanged_88803(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnEasyListItemClick_88804(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnBtnClosePopWindowClick_88805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA357C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnBtnVideoClick_88806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA3844)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnBtnOpenPopWindowClick_88807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA3E44)(this); } float DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::GetLoadLoadoutItemDetailPosX_88808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA4350)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::OnClose_88809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::_cctor_88810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA4668)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::_WillShow_m__0_88811(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_, DLL2SDK::CSProto::msg::BoxShowPropInfo* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA46EC)(x_, y_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::_OnNotifyLuckDrawToPay_m__1_88812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA4738)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::_OnNotifyLuckyDrawInfo_m__2_88813(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_, DLL2SDK::CSProto::msg::BoxShowPropInfo* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA4740)(x_, y_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::_OnBtnClosePopWindowClick_m__3_88814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA478C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::_OnBtnClosePopWindowClick_m__4_88815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA47C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::__xLuaBaseProxy_GetViewAssetId_88816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA48B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::__xLuaBaseProxy_Init_88817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA48B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::__xLuaBaseProxy_RegisterDelegates_88818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA48C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::__xLuaBaseProxy_UnRegisterDelegates_88819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA48C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::__xLuaBaseProxy_WillShow_88820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA48D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawController::__xLuaBaseProxy_OnClose_88821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA48D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::_ctor_88752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F98EC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::GetViewAssetId_88753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::Init_88754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::WillShow_88755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::RegisterDelegates_88756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::UnRegisterDelegates_88757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::OnSkipBtnClick_88758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F995D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::OnContinuBtnClick_88759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99B2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::OpenLuckyDraw_88760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99BD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::RefreshVideoView_88761(bool SkipBtnShow_, uint32_t luckyDrawGoodId_, DLL2SDK::mscorlib::System::String* videoName_, DLL2SDK::mscorlib::System::String* videoBGName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8FA98)(this, SkipBtnShow_, luckyDrawGoodId_, videoName_, videoBGName_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::SetCloseWhenSkip_88762(bool isCloseWhenSkip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8FCC4)(this, isCloseWhenSkip_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::__xLuaBaseProxy_GetViewAssetId_88763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99E30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::__xLuaBaseProxy_Init_88764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99E38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::__xLuaBaseProxy_WillShow_88765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99E40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::__xLuaBaseProxy_RegisterDelegates_88766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99E48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawVideoController::__xLuaBaseProxy_UnRegisterDelegates_88767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F99E50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::_ctor_88739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9868C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::OnNavigationShowed_88740(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::OnNavigationWillClose_88741(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::NavigationWillPop_88742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::GetBackgroundTexture_88743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::IsEnableCameraClear_88744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::IsShowCommonAvatar_88745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::IsCloseSizeAdaptor_88746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::__xLuaBaseProxy_NavigationWillPop_88747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F98E98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::__xLuaBaseProxy_GetBackgroundTexture_88748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F98EA0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::__xLuaBaseProxy_IsEnableCameraClear_88749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F98EA8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::__xLuaBaseProxy_IsShowCommonAvatar_88750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F98EB0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController::__xLuaBaseProxy_IsCloseSizeAdaptor_88751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F98EB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::_ctor_88677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F85868)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::GetViewAssetId_88678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::Init_88679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::RegisterDelegates_88680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::UnRegisterDelegates_88681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::WillShow_88682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnBtnGoToClick_88683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8A950)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnBtnGoToTenClick_88684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8B4D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::GoToDraw_88685(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8AA28)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnPayResponse_88686(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8B5A8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnNotifyLuckDrawToPay_88687(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8B678)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnNotifyLuckyDrawInfo_88688(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8B7C4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnNotifyLuckDrawRewardOpen_88689(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8BB30)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnNotifyLuckDrawRewardItemClick_88690(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8BEA4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnNotifyLuckDrawShowSpecialEffect_88691(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8C0B8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnNotifyLuckDrawBuySuccess_88692(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8C2FC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::SendLuckBoxQueryGroupProbReq_88693(uint32_t boxId_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8BD20)(this, boxId_, source_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::UpdateSelct_88694(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F88F80)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnResDownloaded_88695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8C618)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::UpdateCantAniList_88696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8C83C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::RefreshSkin_88697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8703C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::ResetEfx_88698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8CEA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::ResetDefalutSkin_88699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8CACC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::RefreshTime_88700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8D120)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::RefreshPrice_88701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F877AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::DisableBtn_88702(DLL2SDK::Assembly_CSharp::UIButton* btn_, DLL2SDK::Assembly_CSharp::UISprite* spriBg_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8D5EC)(this, btn_, spriBg_, enable_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::RefreshRewards_88703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F88D64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::BeginAnimation_88704(int32_t endIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8D7B0)(this, endIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::SetNextSelctAnimation_88705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8D908)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::PreSetLuckyDrawGoods_88706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8E380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::SetLuckyDrawGoods_88707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8DDBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::ShowLuckyDrawRewards_88708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8ECEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::DoShake_88709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8E694)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnEasyListDataChanged_88710(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnEasyListItemClick_88711(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnBtnClosePopWindowClick_88712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8F24C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnBtnVideoClick_88713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8F514)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnBtnWeaponVideoClick_88714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8FD6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::CheckWeaponVideoBtn_88715(uint32_t CacheItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8C3CC)(this, CacheItemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnBtnOpenLuckyBoxClick_88716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F903FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnBtnOpenPopWindowClick_88717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F979B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::CloseAllDrawAniEfx_88718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8A7F8)(this); } float DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::GetLoadLoadoutItemDetailPosX_88719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F97EBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::OnClose_88720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::_cctor_88721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F981E4)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::_WillShow_m__0_88722(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_, DLL2SDK::CSProto::msg::BoxShowPropInfo* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F98268)(x_, y_); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::_GoToDraw_m__1_88723(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F982B4)(x_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::_OnNotifyLuckDrawToPay_m__2_88724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F982E8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::_OnNotifyLuckyDrawInfo_m__3_88725(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_, DLL2SDK::CSProto::msg::BoxShowPropInfo* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F982F0)(x_, y_); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::_DoShake_m__4_88726(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9833C)(x_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::_OnBtnClosePopWindowClick_m__5_88727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F98370)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::_OnBtnClosePopWindowClick_m__6_88728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F983A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::__xLuaBaseProxy_GetViewAssetId_88729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F98494)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::__xLuaBaseProxy_Init_88730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F9849C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::__xLuaBaseProxy_RegisterDelegates_88731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F984A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::__xLuaBaseProxy_UnRegisterDelegates_88732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F984AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::__xLuaBaseProxy_WillShow_88733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F984B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawController::__xLuaBaseProxy_OnClose_88734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F984BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardNavController::_ctor_88668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8529C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardNavController::OnNavigationShowed_88669(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardNavController::OnNavigationWillClose_88670(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardNavController::NavigationWillPop_88671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardNavController::GetBackgroundTexture_88672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardNavController::IsEnableCameraClear_88673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardNavController::__xLuaBaseProxy_NavigationWillPop_88674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F85798)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardNavController::__xLuaBaseProxy_GetBackgroundTexture_88675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F857A0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardNavController::__xLuaBaseProxy_IsEnableCameraClear_88676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F857A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::_ctor_88590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F78CE0)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore* DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::get_SquadInvetoryDS_88591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F78E28)(this); } DLL2SDK::Assembly_CSharp::AdvertisingDataStore* DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::get_AdvertisingDS_88592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F78ED8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::GetViewAssetId_88593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::Init_88594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::RegisterDelegates_88595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::UnRegisterDelegates_88596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::WillShow_88597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::CheckGotoHelpShift_88598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7C0F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::RefreshRewards_88599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7AB00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::RefreshBtnPrice_88600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7A7C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::RefreshBottomRewardInfo_88601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7AFA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnRefreshBottomItem_88602(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7CB20)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnRefreshBottomRewardShowItem_88603(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7CD3C)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnRefreshHelpPopItem_88604(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7D41C)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnRewardsItemLongPress_88605(int32_t itemId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7D848)(this, itemId_, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnRewardsItemClick_88606(int32_t SelectedItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7D960)(this, SelectedItemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnBottomItemClick_88607(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7DFA4)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnBtnGoToTenClick_88608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7E6E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnBtnGoToOneClick_88609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7ED80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::GoToDraw_88610(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7E788)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnShopBtnClick_88611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7EFB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnBtnGetBottomItemClick_88612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7F2AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnBtnAniSkipClick_88613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7F9C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnBtnClosePopClick_88614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7FB70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnBtnHelpClick_88615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7C270)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::GoToKoreaHelpShift_88616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7FD24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::GoToKingfShift_88617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7FC14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::GoToHelpPop_88618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7FE34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnNotifyLuckBoardBuySuccess_88619(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F802A8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnNotifyBottomRewardUpdate_88620(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F80348)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnNotifyCommonReceiveItemClose_88621(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F80550)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnNotifyClientPriceUpdate_88622(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8078C)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnNotifyLuckyBoardInfo_88623(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F80838)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnNotifyLuckBoardRewardOpen_88624(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F80AAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::SendLuckBoxQueryGroupProbReq_88625(uint32_t boxId_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F80638)(this, boxId_, source_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnPayResponse_88626(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F80F44)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::BeginAnimation_88627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F810A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnAniTimerCheck_88628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F81254)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::DoShake_88629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F81454)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnDealyTick_88630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F81E60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::ShowGetRewardPop_88631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F80DFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::WillClose_88632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::OnZoneReconnectSuccess_88633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::PlayOpenAni_88634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F82118)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::PlayOpenAni_88635(int32_t openType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F821C8)(this, openType_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::SetAniInfo_88636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7B84C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::BeforeClose_88637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7F6AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::PlayReverse_88638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F82500)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::CloseWindow_88639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F82680)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::CloseAllItemDrawEfx_88640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F827AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::CloseAllItemStayAni_88641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7BA50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::CloseAllItemGetEfx_88642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F82DE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::CachAndHideEfx_88643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F83190)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::RestoreCahcEfx_88644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8352C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::CheckWacthBtnShow_88645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F838C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::_OnDrawBtnClick_88646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F83A34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::_OnDrawAllBtnClick_88647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F83C94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::_OnWacthBtnClick_88648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F83E54)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::GetStringByTime_88649(int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8423C)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::AniSkipClick_88650(bool isPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F83BEC)(this, isPlay_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::SetLuckyCouponNum_88651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7BD04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::SetAdBtnState_88652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7BF88)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::GetBuyNum_88653(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7EE28)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::NotifyDataStoreUpdated_88654(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::_WillShow_m__0_88655(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_, DLL2SDK::CSProto::msg::BoxShowPropInfo* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F8452C)(x_, y_); } bool DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::_RefreshBtnPrice_m__1_88656(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F84578)(x_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::_OnNotifyLuckyBoardInfo_m__2_88657(DLL2SDK::CSProto::msg::BoxShowPropInfo* x_, DLL2SDK::CSProto::msg::BoxShowPropInfo* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F84660)(x_, y_); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::_OnPayResponse_m__3_88658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F846AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::__xLuaBaseProxy_GetViewAssetId_88659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F846B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::__xLuaBaseProxy_Init_88660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F846B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::__xLuaBaseProxy_RegisterDelegates_88661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F846C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::__xLuaBaseProxy_UnRegisterDelegates_88662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F846C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::__xLuaBaseProxy_WillShow_88663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F846D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::__xLuaBaseProxy_WillClose_88664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F846D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LuckyBoardController::__xLuaBaseProxy_OnZoneReconnectSuccess_88665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F846E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopNavController::_ctor_88587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677850)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopNavController::OnNavigationShowed_88588(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopNavController::OnNavigationWillClose_88589(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::_ctor_88552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46736A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::GetViewAssetId_88553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::Init_88554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::RegisterDelegates_88555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::UnRegisterDelegates_88556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::WillShow_88557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::OnClose_88558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::RefreshPrice_88559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4674528)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::OnRefreshShopItem_88560(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4674B20)(this, item_, idx_); } bool DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::CheckGoodStyleNeedCheckLimit_88561(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4675604)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::OnBtnBuyClick_88562(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4675A70)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::OnNotifyExchangeShopResInfo_88563(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4676418)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::OnNotifyExchangeSuccess_88564(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4676640)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::SendExchangeShopReq_88565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4676724)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::OnBtnClosePopWindowClick_88566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4676854)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::OnConfirmBuyClick_88567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4676C00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::PlayOpenAni_88568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4676F6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::SetAniInfo_88569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4674894)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::BeforeClose_88570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4676928)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::PlayReverse_88571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677110)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::CloseWindow_88572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677254)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::NotifyDataStoreUpdated_88573(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::OnZoneReconnectSuccess_88574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::_cctor_88575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677594)(); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::_WillShow_m__0_88576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677598)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::_OnConfirmBuyClick_m__1_88577(DLL2SDK::CSProto::msg::ExchangeShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677790)(this, x_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::__xLuaBaseProxy_GetViewAssetId_88578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46777D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::__xLuaBaseProxy_Init_88579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46777DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::__xLuaBaseProxy_RegisterDelegates_88580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46777E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::__xLuaBaseProxy_UnRegisterDelegates_88581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46777EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::__xLuaBaseProxy_WillShow_88582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46777F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::__xLuaBaseProxy_OnClose_88583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46777FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ExchangeShopController::__xLuaBaseProxy_OnZoneReconnectSuccess_88584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4677804)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::_ctor_88536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46711EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::GetViewAssetId_88537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::Init_88538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::RegisterDelegates_88539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::UnRegisterDelegates_88540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::WillShow_88541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::SetData_88542(DLL2SDK::CSProto::msg::CSFacePicConf* picConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46717B0)(this, picConf_); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::OnClose_88543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::OnBuyBtnClick_88544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46719C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::_WillShow_m__0_88545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4671D04)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::__xLuaBaseProxy_GetViewAssetId_88546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4671DF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::__xLuaBaseProxy_Init_88547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4671DFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::__xLuaBaseProxy_RegisterDelegates_88548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4671E04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::__xLuaBaseProxy_UnRegisterDelegates_88549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4671E0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::__xLuaBaseProxy_WillShow_88550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4671E14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventRabbitVideoController::__xLuaBaseProxy_OnClose_88551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4671E1C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemView::_ctor_88530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950CD8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::CommodityItemView::get_Index_88531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950D98)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemView::SetCommodityItemIcon_88532(int32_t currentSelectCommodityIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950DA0)(this, currentSelectCommodityIndex_); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemView::SetSelectCommodityItemHeightLightIcon_88533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950E64)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemView::SetSelectCommodityItemDefaultIcon_88534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950FBC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemView::SetCommodityItemView_88535(DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentInfoWithIndex* paymentInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2951114)(this, paymentInfo_); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::_ctor_88520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950824)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::Init_88521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::GetViewAssetId_88522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::RegisterDelegates_88523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::UnRegisterDelegates_88524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::SetData_88525(DLL2SDK::CSProto::msg::ShopPaymentInfo* shopPaymentInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950BC4)(this, shopPaymentInfo_); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::__xLuaBaseProxy_Init_88526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950CB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::__xLuaBaseProxy_GetViewAssetId_88527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950CC0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::__xLuaBaseProxy_RegisterDelegates_88528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950CC8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CommodityItemController::__xLuaBaseProxy_UnRegisterDelegates_88529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950CD0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ColorQualityProbabilityView::_ctor_88518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950540)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ColorQualityProbabilityView::UpdateColorQualityProbabilityView_88519(uint32_t color_, double colorQualityProbability_, uint32_t max_lucky_value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29505E4)(this, color_, colorQualityProbability_, max_lucky_value_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::_ctor_88507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA440)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::OnNavigationShowed_88508(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::OnNavigationWillClose_88509(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::NavigationWillPop_88510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::GetBackgroundTexture_88511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::IsEnableCameraClear_88512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::IsShowCommonAvatar_88513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::__xLuaBaseProxy_NavigationWillPop_88514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA9A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::__xLuaBaseProxy_GetBackgroundTexture_88515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA9AC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::__xLuaBaseProxy_IsEnableCameraClear_88516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA9B4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeNavController::__xLuaBaseProxy_IsShowCommonAvatar_88517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA9BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::_ctor_88487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB710C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::GetViewAssetId_88488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::Init_88489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::RegisterDelegates_88490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::UnRegisterDelegates_88491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::OnBtnGoToClick_88492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB78C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::WillShow_88493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::RefreshTime_88494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB834C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::OnRefreshItem_88495(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB88BC)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::OnSelectItem_88496(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_, bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB8B34)(this, item_, idx_, isSelected_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::OnEasyListDataChanged_88497(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::OnEasyListItemClick_88498(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::OnClose_88499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::_cctor_88500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA40C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::__xLuaBaseProxy_GetViewAssetId_88501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA410)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::__xLuaBaseProxy_Init_88502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA418)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::__xLuaBaseProxy_RegisterDelegates_88503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA420)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::__xLuaBaseProxy_UnRegisterDelegates_88504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA428)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::__xLuaBaseProxy_WillShow_88505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA430)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmSingleReChargeController::__xLuaBaseProxy_OnClose_88506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABA438)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::_ctor_88476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294F424)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::Init_88477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::GetViewAssetId_88478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::RegisterDelegates_88479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::UnRegisterDelegates_88480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::SetEasyListData_88481(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::OnBtnClick_88482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950030)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::__xLuaBaseProxy_Init_88483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950248)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::__xLuaBaseProxy_GetViewAssetId_88484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950250)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::__xLuaBaseProxy_RegisterDelegates_88485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950258)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabItemController::__xLuaBaseProxy_UnRegisterDelegates_88486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2950260)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::_ctor_88457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294DE5C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::Init_88458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::GetViewAssetId_88459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::RegisterDelegates_88460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::UnRegisterDelegates_88461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::UpdateView_88462(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType type_, DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController* ctr_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType, DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController*)>(DLL2SDK::GameAssemblyBase + 0x294E31C)(this, list_, type_, ctr_); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::UpdateView_88463(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType type_, DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest* ctr_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType, DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController_Chest*)>(DLL2SDK::GameAssemblyBase + 0x294E52C)(this, list_, type_, ctr_); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::OnRightSubTabItemClick_88464(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294E65C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::OnNotifyShopRefresh_88465(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294E800)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::OnRightSubTabItemClick_88466(int32_t tagId_, bool reset_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294E44C)(this, tagId_, reset_, index_); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::RefreshSubTabAndShopController_88467(int32_t tagId_, bool reset_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294E910)(this, tagId_, reset_, index_); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::InitSubTabScrollView_88468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294EBD4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::OnEasyListItemClick_88469(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::OnEasyListDataChanged_88470(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::_RefreshSubTabAndShopController_m__0_88471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294F35C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::__xLuaBaseProxy_Init_88472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294F360)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::__xLuaBaseProxy_GetViewAssetId_88473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294F368)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::__xLuaBaseProxy_RegisterDelegates_88474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294F370)(this); } void DLL2SDK::Assembly_CSharp::GameShop::CodmShopRightSubTabController::__xLuaBaseProxy_UnRegisterDelegates_88475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x294F378)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::_ctor_88444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDF5A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::Init_88445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::GetViewAssetId_88446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::RegisterDelegates_88447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::UnRegisterDelegates_88448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::UpdateView_88449(DLL2SDK::Assembly_CSharp::GameShopConfigExtend* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDF948)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::UpdateView_88450(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDFF9C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::OnBtnConfirmClick_88451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_Init_88452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE0C0C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_GetViewAssetId_88453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE0C14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_RegisterDelegates_88454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE0C1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_UnRegisterDelegates_88455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE0C24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_OnBtnConfirmClick_88456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE0C2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::_ctor_88429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDEE7C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::GetViewAssetId_88430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::OnNavigationShowed_88431(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::OnNavigationWillClose_88432(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::NavigationWillPop_88433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::GetBackgroundTexture_88434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::IsEnableCameraClear_88435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::ShutdownWindowController_88436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::FadeOut_88437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::__xLuaBaseProxy_GetViewAssetId_88438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDF574)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::__xLuaBaseProxy_NavigationWillPop_88439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDF57C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::__xLuaBaseProxy_GetBackgroundTexture_88440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDF584)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::__xLuaBaseProxy_IsEnableCameraClear_88441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDF58C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::__xLuaBaseProxy_ShutdownWindowController_88442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDF594)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopNavController::__xLuaBaseProxy_FadeOut_88443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDF59C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::_ctor_88417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDB4A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::Init_88418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::GetViewAssetId_88419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::RegisterDelegates_88420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::UnRegisterDelegates_88421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::SetEasyListData_88422(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::OnBtnClick_88423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC12C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::__xLuaBaseProxy_Init_88424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC400)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::__xLuaBaseProxy_GetViewAssetId_88425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC408)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::__xLuaBaseProxy_RegisterDelegates_88426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC410)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopLeftTabItemController::__xLuaBaseProxy_UnRegisterDelegates_88427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC418)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::_ctor_88406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB6960)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::OnNavigationShowed_88407(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::OnNavigationWillClose_88408(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::NavigationWillPop_88409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::GetBackgroundTexture_88410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::IsEnableCameraClear_88411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::IsShowCommonAvatar_88412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::__xLuaBaseProxy_NavigationWillPop_88413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB70EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::__xLuaBaseProxy_GetBackgroundTexture_88414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB70F4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::__xLuaBaseProxy_IsEnableCameraClear_88415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB70FC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmOTOSceneNavController::__xLuaBaseProxy_IsShowCommonAvatar_88416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB7104)(this); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::_ctor_88391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1A588)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CodmOTOSceneController::GetViewAssetId_88392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::Init_88393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::SetData_88394(int32_t itemId_, int32_t otoId_, bool isCloseSendEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1A86C)(this, itemId_, otoId_, isCloseSendEvent_); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::SetModel_88395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1AC1C)(this); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::SetWeaponAssetState_88396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1AAE0)(this); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::SetWeaponAssetInfo_88397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1BBBC)(this); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::OnModelResChanged_88398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1BDAC)(this); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::OnClose_88399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::GameUI_IEasyListCallback_OnEasyListDataChanged_88400(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::CodmOTOSceneController::GameUI_IEasyListCallback_OnEasyListItemClick_88401(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::_cctor_88402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1C1C0)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CodmOTOSceneController::__xLuaBaseProxy_GetViewAssetId_88403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1C1C4)(this); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::__xLuaBaseProxy_Init_88404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1C1CC)(this); } void DLL2SDK::Assembly_CSharp::CodmOTOSceneController::__xLuaBaseProxy_OnClose_88405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1C1D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::_ctor_88357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB184C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::GetViewAssetId_88358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnEasyListDataChanged_88359(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnEasyListItemClick_88360(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::Init_88361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::WillShow_88362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::RefreshTextColor_88363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB2EB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::SetDialogTitle_88364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB3CA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::RefreshTime_88365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB37C0)(this); } float DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::GetPriceAndSignal_88366(DLL2SDK::mscorlib::System::String* strPrice_, DLL2SDK::mscorlib::System::String* sign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB4150)(this, strPrice_, sign_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::RefreshData_88367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB35EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::RegisterDelegates_88368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::UnRegisterDelegates_88369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnPaySuccess_88370(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB496C)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnOTOItemPress_88371(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB4B5C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnOTOItemClick_88372(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB4DAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnRewardLoadSuccessed_88373(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB54E0)(this, url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnPicLoadSuccessed_88374(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB56C0)(this, url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnBtnGoToClick_88375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB58A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::GoToPay_88376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB5B30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnOTOInfoArrived_88377(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB5CA8)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::OnBtnCloseClick_88378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB5FC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::PlayReverse_88379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB6298)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::CloseWindow_88380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB63DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::WillClose_88381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::PlayOpenAni_88382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB6634)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::SetAniInfo_88383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB3FA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::_cctor_88384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB67D8)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::__xLuaBaseProxy_GetViewAssetId_88385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB67DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::__xLuaBaseProxy_Init_88386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB67E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::__xLuaBaseProxy_WillShow_88387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB67EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::__xLuaBaseProxy_RegisterDelegates_88388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB67F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::__xLuaBaseProxy_UnRegisterDelegates_88389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB67FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmOTOReChargeController::__xLuaBaseProxy_WillClose_88390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB6804)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeNavController::_ctor_88348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB120C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeNavController::OnNavigationShowed_88349(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeNavController::OnNavigationWillClose_88350(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeNavController::NavigationWillPop_88351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeNavController::GetBackgroundTexture_88352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeNavController::IsEnableCameraClear_88353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeNavController::__xLuaBaseProxy_NavigationWillPop_88354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB16E0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeNavController::__xLuaBaseProxy_GetBackgroundTexture_88355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB16E8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeNavController::__xLuaBaseProxy_IsEnableCameraClear_88356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB16F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::_ctor_88330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB0194)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::GetViewAssetId_88331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::Init_88332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::WillShow_88333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::RegisterDelegates_88334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::UnRegisterDelegates_88335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::OnBtnGoToClick_88336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB0BC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::OnBtnCloseClick_88337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB0DA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::OnEasyListDataChanged_88338(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::OnEasyListItemClick_88339(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::WillClose_88340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::_cctor_88341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB11D8)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::__xLuaBaseProxy_GetViewAssetId_88342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB11DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::__xLuaBaseProxy_Init_88343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB11E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::__xLuaBaseProxy_WillShow_88344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB11EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::__xLuaBaseProxy_RegisterDelegates_88345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB11F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::__xLuaBaseProxy_UnRegisterDelegates_88346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB11FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmFirstReChargeController::__xLuaBaseProxy_WillClose_88347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB1204)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::_ctor_88319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAFABC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::OnNavigationShowed_88320(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::OnNavigationWillClose_88321(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::NavigationWillPop_88322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::GetBackgroundTexture_88323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::IsEnableCameraClear_88324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::IsShowCommonAvatar_88325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::__xLuaBaseProxy_NavigationWillPop_88326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB0020)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::__xLuaBaseProxy_GetBackgroundTexture_88327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB0028)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::__xLuaBaseProxy_IsEnableCameraClear_88328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB0030)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeNavController::__xLuaBaseProxy_IsShowCommonAvatar_88329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AB0038)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::_ctor_88295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AABE50)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::GetViewAssetId_88296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::Init_88297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::RegisterDelegates_88298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::UnRegisterDelegates_88299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::OnBtnGoToClick_88300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAC610)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::WillShow_88301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::OnRefreshItem_88302(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAD984)(this, item_, idx_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::get_SelectedItemId_88303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AADDDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::set_SelectedItemId_88304(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AADDE4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::OnSelectItem_88305(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_, bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AADDEC)(this, item_, idx_, isSelected_); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::RefreshModel_88306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAE384)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::OnResDownloaded_88307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAF454)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::RefreshTime_88308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAD414)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::OnClose_88309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::OnEasyListDataChanged_88310(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::OnEasyListItemClick_88311(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::_cctor_88312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAFA88)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::__xLuaBaseProxy_GetViewAssetId_88313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAFA8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::__xLuaBaseProxy_Init_88314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAFA94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::__xLuaBaseProxy_RegisterDelegates_88315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAFA9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::__xLuaBaseProxy_UnRegisterDelegates_88316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAFAA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::__xLuaBaseProxy_WillShow_88317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAFAAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CodmAccumulateReChargeController::__xLuaBaseProxy_OnClose_88318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAFAB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneNavController::_ctor_88286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5E8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneNavController::OnNavigationShowed_88287(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneNavController::OnNavigationWillClose_88288(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneNavController::NavigationWillPop_88289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneNavController::GetBackgroundTexture_88290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneNavController::IsCloseSizeAdaptor_88291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneNavController::__xLuaBaseProxy_NavigationWillPop_88292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA645C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneNavController::__xLuaBaseProxy_GetBackgroundTexture_88293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA6464)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneNavController::__xLuaBaseProxy_IsCloseSizeAdaptor_88294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA646C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneController::_ctor_88280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5AD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneController::GetViewAssetId_88281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneController::Init_88282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneController::SetItemID_88283(int64_t callingCardID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5D24)(this, callingCardID_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneController::__xLuaBaseProxy_GetViewAssetId_88284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5E7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CallingCardShowSceneController::__xLuaBaseProxy_Init_88285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5E84)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessView::_ctor_88279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB470)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsView::_ctor_88278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A410C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainView::_ctor_88269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A33CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainView::ResetUI_88270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299F52C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainView::RegisterDelegates_88271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainView::UnRegisterDelegates_88272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainView::SetCDKeyColorRed_88273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A2640)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainView::SetCDKeyColorWHITE_88274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A34A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainView::_cctor_88275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A37B8)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainView::__xLuaBaseProxy_RegisterDelegates_88276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A38C0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainView::__xLuaBaseProxy_UnRegisterDelegates_88277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A38C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::_ctor_88256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BABD4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::Init_88257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::GetViewAssetId_88258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::RegisterDelegates_88259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::UnRegisterDelegates_88260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::IsWindowCloseable_88261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::_OnBtnCloseClick_88262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB1E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::_OnBtnGotoMail_88263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB298)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::__xLuaBaseProxy_Init_88264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB448)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::__xLuaBaseProxy_GetViewAssetId_88265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB450)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::__xLuaBaseProxy_RegisterDelegates_88266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB458)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::__xLuaBaseProxy_UnRegisterDelegates_88267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB460)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::ExchangeSuccessController::__xLuaBaseProxy_IsWindowCloseable_88268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB468)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::_ctor_88244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A3A18)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::Init_88245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::GetViewAssetId_88246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::RegisterDelegates_88247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::UnRegisterDelegates_88248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::IsWindowCloseable_88249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::_OnBtnCloseClick_88250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A4030)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::__xLuaBaseProxy_Init_88251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A40E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::__xLuaBaseProxy_GetViewAssetId_88252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A40EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::__xLuaBaseProxy_RegisterDelegates_88253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A40F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::__xLuaBaseProxy_UnRegisterDelegates_88254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A40FC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyTipsController::__xLuaBaseProxy_IsWindowCloseable_88255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A4104)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainNavController::_ctor_88239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A305C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainNavController::Init_88240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainNavController::OnNavigationShowed_88241(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainNavController::OnNavigationWillClose_88242(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainNavController::__xLuaBaseProxy_Init_88243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A33C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::_ctor_88217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299EAF4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::GetViewAssetId_88218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::Init_88219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::RegisterDelegates_88220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::UnRegisterDelegates_88221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::WillShow_88222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::onTips_88223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A0E44)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::OnExchangeCdkey_88224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A0FF0)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::ISCDKeyError_88225(int32_t code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A2548)(this, code_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::DoShowCommonTips_88226(int32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A21AC)(this, errorCode_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::ShowUnKnownErrorTips_88227(int32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A27A4)(this, errorCode_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::ShowIretErrorTips_88228(int32_t iRet_, DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A1F28)(this, iRet_, msg_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::CheckValidationResult_88229(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_, DLL2SDK::System::System::Net::Security::SslPolicyErrors sslPolicyErrors_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A2A38)(this, sender_, certificate_, chain_, sslPolicyErrors_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::GetRequestParam_88230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299F6BC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::GetChannelToken_88231(DLL2SDK::mscorlib::System::String* channelinfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A2DC0)(channelinfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::GetItopParam_88232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A2B34)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::_cctor_88233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A2F50)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::__xLuaBaseProxy_GetViewAssetId_88234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A3034)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::__xLuaBaseProxy_Init_88235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A303C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::__xLuaBaseProxy_RegisterDelegates_88236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A3044)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::__xLuaBaseProxy_UnRegisterDelegates_88237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A304C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CDKeyExchangeMainController::__xLuaBaseProxy_WillShow_88238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A3054)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::channelinfojson::_ctor_88216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A4254)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::cdkeyreturnjson::_ctor_88214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A38D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeView::_ctor_88208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210E044)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeView::SyncRoomName_88209(uint32_t roomId_, DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210BB04)(this, roomId_, roomName_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeView::SyncOwner_88210(bool isOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210BA10)(this, isOwner_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeView::SyncRoomPassword_88211(bool isOwner_, bool hasPassword_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210C170)(this, isOwner_, hasPassword_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeView::SyncPlayerNumPerTeam_88212(bool isOwner_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210BCBC)(this, isOwner_, num_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeView::SyncPPMode_88213(DLL2SDK::CSProto::msg::EPPMode ppMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210BF4C)(this, ppMode_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeNavController::_ctor_88201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DC44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeNavController::GetViewAssetId_88202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeNavController::OnNavigationShowed_88203(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeNavController::OnNavigationWillClose_88204(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeNavController::__xLuaBaseProxy_GetViewAssetId_88205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210E02C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeNavController::__xLuaBaseProxy_OnNavigationShowed_88206(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210E034)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeNavController::__xLuaBaseProxy_OnNavigationWillClose_88207(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210E03C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::_ctor_88146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2109308)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::get_BrModeMapDS_88147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2109418)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::Init_88148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::GetViewAssetId_88149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::IsNeedVoice_88150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::RegisterDelegates_88151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::UnRegisterDelegates_88152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::WillShow_88153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::HandleRoomBtnReddot_88154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::ChangeRoomUIState_88155(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::ShowObserversView_88156(bool enableSpectating_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, enableSpectating_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::IsOtherPlayersInRoom_88157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::CloseRoom_88158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::HandleRoomSettingChange_88159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::RefreshSettingInfo_88160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210B018)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::SetMemberListByMatchType_88161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210AA64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::HandleRoomMemberChange_88162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::RefreshPlayerList_88163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210AF18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::HandleRoomDataStore_Virtual_88164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::SyncRoomSettingWithDataStore_88165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210B59C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::SyncRoomPassword_88166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210B8C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::OnBtnPasswordClick_88167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210C27C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::GameUI_Room_IRoomInfoSelectorController_En_DidSelect_88168(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, selector_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::GameUI_Room_IRoomInfoSelectorController_En_Expand_88169(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, bool expand_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, selector_, expand_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellNumber_88170(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellHeight_88171(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellData_88172(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, selector_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::GameUI_Room_IRoomInfoSelectorDataSource_En_OuterGlowHeight_88173(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::OnBtnOneClick_88174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210CF5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::OnBtnTwoClick_88175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210D318)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::OnBtnFourClick_88176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210D3F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::ChangePlayerNumPerTeam_88177(DLL2SDK::CSProto::msg::EMatchTeamTypeEnums num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210D034)(this, num_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::OnBtnFppClick_88178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210D4C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::OnBtnTppClick_88179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210D6C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::OnBtnMoreClick_88180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210D8C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::OnBtnRecuritClick_88181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210D9B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::SetSelectPlayerId_88182(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210A8AC)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::OnBtnLoadoutClick_88183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::_WillShow_m__0_88184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DB7C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::_SyncRoomSettingWithDataStore_m__1_88185(int32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DB88)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_Init_88186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DBCC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_GetViewAssetId_88187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DBD4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_IsNeedVoice_88188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DBDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_RegisterDelegates_88189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DBE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_UnRegisterDelegates_88190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DBEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_WillShow_88191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DBF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_HandleRoomBtnReddot_88192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DBFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_ChangeRoomUIState_88193(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DC04)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_ShowObserversView_88194(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DC0C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_IsOtherPlayersInRoom_88195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DC14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_CloseRoom_88196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DC1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_HandleRoomSettingChange_88197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DC24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_HandleRoomMemberChange_88198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DC2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_88199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DC34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSniperChallengeController::__xLuaBaseProxy_OnBtnLoadoutClick_88200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x210DC3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeView::_ctor_88137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8668)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeView::InitMember_88138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE6E60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeView::RefreshPlayerList_88139(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* roomDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, roomDS_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeView::SetCurrentPersonPerspective_88140(DLL2SDK::CSProto::msg::EPPMode ppMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE7864)(this, ppMode_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeView::__xLuaBaseProxy_RefreshPlayerList_88141(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8CCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::_ctor_88126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8118)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::GetViewAssetId_88127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::IsShowSquad_88128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::IsShowNone_88129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::OnNavigationShowed_88130(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::OnNavigationWillClose_88131(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::__xLuaBaseProxy_GetViewAssetId_88132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8640)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::__xLuaBaseProxy_IsShowSquad_88133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8648)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::__xLuaBaseProxy_IsShowNone_88134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8650)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::__xLuaBaseProxy_OnNavigationShowed_88135(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8658)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeNavController::__xLuaBaseProxy_OnNavigationWillClose_88136(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8660)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::_ctor_88108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE67B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::Init_88109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::GetViewAssetId_88110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::RegisterDelegates_88111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::UnRegisterDelegates_88112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::InitMember_88113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE699C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::OnOpen_88114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::HandleRoomSettingChange_88115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::IsOtherPlayersInRoom_88116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::OnTPPBtnClick_88117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE7B14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::OnFPPBtnClick_88118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE7E08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::__xLuaBaseProxy_Init_88119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE80FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::__xLuaBaseProxy_GetViewAssetId_88120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8100)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::__xLuaBaseProxy_RegisterDelegates_88121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8104)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::__xLuaBaseProxy_UnRegisterDelegates_88122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8108)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::__xLuaBaseProxy_OnOpen_88123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE810C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::__xLuaBaseProxy_HandleRoomSettingChange_88124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8110)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomBrNewModeController::__xLuaBaseProxy_IsOtherPlayersInRoom_88125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8114)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore::_ctor_88102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB8830)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore::get_ModeList_88103() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore*)>(DLL2SDK::GameAssemblyBase + 0x1AB893C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore::get_MapList_88104() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore*)>(DLL2SDK::GameAssemblyBase + 0x1AB8A10)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore::IsMapOpen_88105(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB8B50)(this, mapId_); } void DLL2SDK::Assembly_CSharp::BRMemberData::_ctor_88101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53211CC)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowView::_ctor_88100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03CA0)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView::_ctor_88086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D009B8)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView::SetData_88087(int32_t rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D00A5C)(this, rank_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView::InitRewardList_88088(DLL2SDK::mscorlib::System::Collections::Generic::List_1* RewardList_, DLL2SDK::Assembly_CSharp::UIGrid* GridRoot_, DLL2SDK::UnityEngine::UnityEngine::GameObject* Template_, bool bNeedChecked_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::UIGrid*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool)>(DLL2SDK::GameAssemblyBase + 0x4D015B4)(this, RewardList_, GridRoot_, Template_, bNeedChecked_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardDetailItemView::OnBtnRewardDetailClick_88089(uint32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D01E98)(this, itemID_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowView::_ctor_88085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF938)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::_ctor_88062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D027EC)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::Init_88063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::OnOpen_88064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::UpdateView_88065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D02B08)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::GetViewAssetId_88066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::RegisterDelegates_88067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::UnRegisterDelegates_88068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::CellAssetIDForRow_88069(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::ConfigureCellForRow_88070(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::RowNumber_88071(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::HeightForRow_88072(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::DidSelectRow_88073(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::OnRankRewardDetailShow_88074(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03A9C)(this, message_); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::IfShutdownWhenClose_88075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::_cctor_88076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03C58)(); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::__xLuaBaseProxy_Init_88077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03C5C)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::__xLuaBaseProxy_OnOpen_88078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03C64)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::__xLuaBaseProxy_GetViewAssetId_88079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03C6C)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::__xLuaBaseProxy_RegisterDelegates_88080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03C74)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::__xLuaBaseProxy_UnRegisterDelegates_88081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03C7C)(this); } bool DLL2SDK::Assembly_CSharp::Ladder::LadderRewardListDetailWindowController::__xLuaBaseProxy_IfShutdownWhenClose_88082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03C84)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::_ctor_88052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF2B0)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::Init_88053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::GetViewAssetId_88054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::RegisterDelegates_88055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::UnRegisterDelegates_88056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::UpdateView_88057(DLL2SDK::mscorlib::System::String* locTitle_, DLL2SDK::mscorlib::System::String* locContent_, DLL2SDK::mscorlib::System::String* headTitle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF654)(this, locTitle_, locContent_, headTitle_); } void DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::__xLuaBaseProxy_Init_88058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF918)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::__xLuaBaseProxy_GetViewAssetId_88059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF920)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::__xLuaBaseProxy_RegisterDelegates_88060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF928)(this); } void DLL2SDK::Assembly_CSharp::Ladder::LadderDescPopUpWindowController::__xLuaBaseProxy_UnRegisterDelegates_88061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::_ctor_88030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9C44)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::get_LadderRank_88031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9CE8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::get_LadderScore_88032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9CF0)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::get_SeasonNo_88033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9CF8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::get_SeasonBeginTime_88034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9D00)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::get_SeasonEndTime_88035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9D08)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::get_SeasonHistoryHightestLevel_88036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9D10)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::get_LastSeasonLadderLevel_88037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9D18)(this); } float DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::get_LadderPercent_88038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9D20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::set_LadderPercent_88039(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9D28)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::StoreProfileData_88040(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9D30)(this, res_); } void DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::ClearSeasonInfo_88041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DA100)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::UpdateLadderInfoWhenChange_88042(int32_t score_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DA294)(this, score_); } void DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::UpdateLadderRankWhenChange_88043(int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DA3A0)(this, ladderRank_); } bool DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::IsladderOpen_88044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DA448)(); } bool DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::IsSeasonTime_88045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DA618)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::get_SeasonNoWhenLogin_88046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DA788)(this); } DLL2SDK::Assembly_CSharp::ESeasonState DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::ComputeSeasonState_88047(int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DA898)(this, serverTime_); } DLL2SDK::Assembly_CSharp::ESeasonState DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::GetSeasonStateByClient_88048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DA9D4)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::GetSeasonNoByClient_88049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DAA74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::ClearSeasonNo_88050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DAB14)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore::IsSeasonStateCanPlay_88051(DLL2SDK::Assembly_CSharp::ESeasonState state_, bool bTip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DABB8)(this, state_, bTip_); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList::_ctor_88015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A44524)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList::SetCurrentIndex_88016(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A44674)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList::GetCurrentIndex_88017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4474C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList::Awake_88018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4481C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList::SetInitData_88019(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ticketData_, int32_t defaultIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2A449CC)(this, ticketData_, defaultIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList::OnShowPending_88020(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList::OnClosePending_88021(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4527C)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList::OnClickItem_88022(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A45428)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::TicketPopupList::_cctor_88023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A45650)(); } void DLL2SDK::Assembly_CSharp::GameUI::TicketListItemView::_ctor_88013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A43F98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TicketListItemView::SetTicketListViewData_88014(uint32_t ticket_id_, bool bSelect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4403C)(this, ticket_id_, bSelect_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView::_ctor_87998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE2AC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView::Init_87999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView::InitVideo_88000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEDEEC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView::Play_88001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE450)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView::FinishShow_88002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEDB0C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView::ShoutDownVodeo_88003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE064)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView::PlayAlphaTween_88004(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool IsForward_, bool isEnabled_, float mduration_, float mdalay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AED648)(this, obj_, IsForward_, isEnabled_, mduration_, mdalay_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView::SetLogoSpritesStates_88005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEDDB4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoView::__xLuaBaseProxy_Init_88006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE538)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayView::_ctor_87992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC188)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayView::Awake_87993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayView::Start_87994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayView::SetRewardTitleInfo_87995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC384)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayView::__xLuaBaseProxy_Awake_87996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC564)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayView::__xLuaBaseProxy_Start_87997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC56C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::_ctor_87976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE76D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::Init_87977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::SetLogoSpriteData_87978(DLL2SDK::CSProto::msg::TimelimitDesc* timeLimitDesc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5DAC)(this, timeLimitDesc_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::GetTime_87979(int32_t BeginTime_, int32_t EndTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE7878)(this, BeginTime_, EndTime_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::InitVideo_87980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE75EC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::Play_87981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE7AA4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::FinishShow_87982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE7094)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::PlayAlphaTween_87983(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool IsForward_, bool isEnabled_, float mduration_, float mdalay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE685C)(this, obj_, IsForward_, isEnabled_, mduration_, mdalay_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::SetLogoSpritesStates_87984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE74D8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoView::__xLuaBaseProxy_Init_87985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE7B8C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::_ctor_87963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE4290)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::Awake_87964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE43BC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::Init_87965(int32_t min_, int32_t max_, DLL2SDK::mscorlib::System::Action_1* cb_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2ADD1C8)(this, min_, max_, cb_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::Show_87966(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADD29C)(this, index_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::Refresh_87967(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE469C)(this, index_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::OnAddBtnClick_87968(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE4778)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::OnSubBtnClick_87969(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE483C)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::SetStateByWeekId_87970(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType modeType_, int32_t weekId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADD42C)(this, modeType_, weekId_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::InitWeekTaskTab_87971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE45D0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::SetWeekTaskByMode_87972(DLL2SDK::Assembly_CSharp::UIGrid* tabGrid_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE4E20)(this, tabGrid_, modeType_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::SetWeekTableView_87973(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType modeType_, int32_t WeekId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5354)(this, modeType_, WeekId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::FinishCount_87974(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mType_, int32_t WeeekId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE4900)(this, mType_, WeeekId_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskTabVIew::OnWeekIdChange_87975(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE566C)(this, index_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemView::_ctor_87959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE41EC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemView::SetTaskState_87960(DLL2SDK::Assembly_CSharp::BattlePass::BPItemState state_, bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE32E8)(this, state_, isLock_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemView::SetProgress_87961(int32_t numerator_, int32_t denominator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE30B0)(this, numerator_, denominator_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemView::SetLock_87962(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE3514)(this, isLock_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseView::_ctor_87954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD9590)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseView::RefreshAnimation_87955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD7BF4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainView::_ctor_87956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE7B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankView::_ctor_87950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD2754)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankView::SetMyRankInfo_87951(DLL2SDK::CSProto::msg::RankPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACFA38)(this, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankView::SetMyRankSelected_87952(bool select_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD0B58)(this, select_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemView::_ctor_87947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD2384)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemView::SetEasyListData_87948(DLL2SDK::CSProto::msg::RankPlayerInfo* data_, int32_t selectIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD1B18)(this, data_, selectIdx_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemView::ShowRankLogo_87949(uint32_t rank_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, rank_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BattlePassPaymentPopupView::_ctor_87946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB3E0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelView::_ctor_87944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAFE4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelView::SetSeasonTime_87945(DLL2SDK::CSProto::msg::TimelimitDesc* timeLimitDesc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC7000)(this, timeLimitDesc_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardView::_ctor_87936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC12DC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardView::SetEnableBtnDrag_87937(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABAD74)(this, flag_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardView::ResetDragFlag_87938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB8F84)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardView::get_TickRate_87939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardView::UpdateDargBtn_87940(int32_t start_, int32_t end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB89BC)(this, start_, end_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardView::Tick_87941(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardView::SetEffectCulling_87942(DLL2SDK::Assembly_CSharp::UIScrollView* sv_, DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC160C)(this, sv_, go_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardView::__xLuaBaseProxy_Tick_87943(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC199C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::_ctor_87915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABEBF8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::OnAwake_87916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::SetData_87917(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardData* data_, DLL2SDK::Assembly_CSharp::UIScrollView* sv_, int32_t show_lv_, int32_t show_exp_, bool bNotifyClick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABA794)(this, data_, sv_, show_lv_, show_exp_, bNotifyClick_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::RefreshMaxlevelTipBtn_87918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABF0E8)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::InitDataAndConf_87919(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABEEC4)(this, data_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::RefreshProgress_87920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABF73C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::ResetProgress_87921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE880)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::AadptSpecialProgress_87922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABFCFC)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::GetSpecialMendProgressEnable_87923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC0120)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::RefreshLevel_87924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABF204)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::SetItemTemplateState_87925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC02CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::RefreshAward_87926(DLL2SDK::Assembly_CSharp::UIScrollView* sv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABF5BC)(this, sv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::OnQuickBuyTireBtnClick_87927(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC067C)(this, go_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::OnMaxlevelTipBtnClick_87928(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC0838)(this, go_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::OnClick_87929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::RefreshEffect_87930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABFA78)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::ControlEffect_87931(int32_t isShowFx_, int32_t color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC0B80)(this, isShowFx_, color_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::SetEffectCulling_87932(DLL2SDK::Assembly_CSharp::UIScrollView* sv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABFBB8)(this, sv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::SetGOEffectCulling_87933(DLL2SDK::Array* go_, DLL2SDK::Assembly_CSharp::UIScrollView* sv_, DLL2SDK::mscorlib::System::String* shaderName_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::UIScrollView*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2AC0E40)(this, go_, sv_, shaderName_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::__xLuaBaseProxy_OnAwake_87934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC12CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardItemView::__xLuaBaseProxy_OnClick_87935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC12D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupView::_ctor_87914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7AB4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainView::_ctor_87908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6030)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainView::ResetTab_87909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAFB5C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainView::SetTab_87910(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB032C)(this, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainView::RefreshTabs_87911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB084C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainView::SetRedDot_87912(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType type_, bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB2A9C)(this, type_, show_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainView::SetBpExpBuffView_87913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB429C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView::_ctor_87898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAE2A0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView::OnDisable_87899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView::SetSeasonTime_87900(DLL2SDK::CSProto::msg::TimelimitDesc* timeLimitDesc_, int32_t Level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9A248)(this, timeLimitDesc_, Level_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView::SetExpData_87901(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore* bpDS_, int32_t nextExp_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf* battlePassConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9AA0C)(this, bpDS_, nextExp_, battlePassConf_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView::SetWeasponInfo_87902(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9D784)(this, isActive_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView::SetSwitchToCheckRewardBtn_87903(bool isOpenVips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9DDB0)(this, isOpenVips_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView::SetTargetAwardScrollView_87904(bool IsMaxTargetItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9BF18)(this, IsMaxTargetItem_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView::GetCurrentShowItemCount_87905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9BB8C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelView::__xLuaBaseProxy_OnDisable_87906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAE46C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::_ctor_87851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA89F8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetNormalOrPlus_87852(bool IsOpenVip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA4D30)(this, IsOpenVip_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetCurTier_87853(DLL2SDK::mscorlib::System::String* CurLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA4618)(this, CurLevel_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::Init_87854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::WillShow_87855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::InitData_87856(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_, bool isTurnToMail_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2AA69A0)(this, receiveItemList_, isTurnToMail_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::DontCacheFlag_87857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetWillGetAwards_87858(DLL2SDK::mscorlib::System::Collections::Generic::List_1* awardList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AA71B4)(this, awardList_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::GenerateChildObject_87859(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_, int32_t* index_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* refreshCoin_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x2AA9D4C)(this, receiveItemList_, index_, refreshCoin_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::ShowBattlePassItem_87860(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AA9440)(this, receiveItemList_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::get_TickRate_87861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::WillClose_87862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetOpenInit_87863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAA5C8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::PlayUpTiersSound_87864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA9334)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::Tick_87865(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::myclose_87866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAC750)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::myWillGetClose_87867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAC08C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::PlayCommonCloseTween_87868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AABE28)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::Show3DScene_87869(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAADD8)(this, index_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::DelayCall_87870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AACA50)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetTurnToMailTip_87871(bool turnToMail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA9AAC)(this, turnToMail_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetGotScrollView_87872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAB464)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetWillGot_87873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAB9B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetPlusScrollViewBtnActive_87874(bool isLeft_, bool isRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAC60C)(this, isLeft_, isRight_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetNomalScrollViewBtnActive_87875(bool isLeft_, bool isRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAC4C8)(this, isLeft_, isRight_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::PlayWillGetTween_87876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AACB04)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::mergeTween_87877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AACC2C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::mergeTween_1_87878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAD57C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetAlphaTween_87879(DLL2SDK::Assembly_CSharp::TweenAlpha* alpha_, float from_, float to_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA9C40)(this, alpha_, from_, to_, duration_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetPostionTween_87880(DLL2SDK::Assembly_CSharp::TweenPosition* pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAD454)(this, pos_, from_, to_, duration_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetBtnState_87881(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA8F60)(this, isShow_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetLevel_87882(int32_t preLv_, int32_t curLv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA4BE8)(this, preLv_, curLv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::SetBtnActive_87883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA91E4)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::CheckBuyBtnShow_87884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADB78)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::_Tick_m__0_87885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADC5C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::_mergeTween_1_m__1_87886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADC68)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::__xLuaBaseProxy_Init_87887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADC74)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::__xLuaBaseProxy_WillShow_87888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADC7C)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::__xLuaBaseProxy_DontCacheFlag_87889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADC84)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::__xLuaBaseProxy_WillClose_87890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADC8C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupView::__xLuaBaseProxy_Tick_87891(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AADC94)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::_ctor_87838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA0704)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::OnAwake_87839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::QuickBuyTireBtnClick_87840(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA0B00)(this, go_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::LastAwardClick_87841(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA0CB4)(this, go_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::SplitMaxlevelTipBtnClick_87842(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA0EF0)(this, go_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::SetData_87843(DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig* data_, DLL2SDK::Assembly_CSharp::UIScrollView* sv_, DLL2SDK::CSProto::msg::TimelimitDesc* curTimeLimitConf_, bool bSettlementShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9BD3C)(this, data_, sv_, curTimeLimitConf_, bSettlementShow_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::RefreshLevel_87844(int32_t level_, int32_t selfLevel_, DLL2SDK::CSProto::msg::TimelimitDesc* curTimeLimitConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA0FE8)(this, level_, selfLevel_, curTimeLimitConf_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::RefreshState_87845(int32_t itemLv_, int32_t selfLv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA1368)(this, itemLv_, selfLv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::SetItemTemplateState_87846(DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate* itemTemplate_, int32_t itemId_, int32_t itemLv_, int32_t selfLv_, bool bNeedVip_, int32_t isShowFx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA24AC)(this, itemTemplate_, itemId_, itemLv_, selfLv_, bNeedVip_, isShowFx_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::RefreshAward_87847(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore* datastore_, DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig* csvData_, DLL2SDK::Assembly_CSharp::UIScrollView* sv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA1710)(this, datastore_, csvData_, sv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::OnItemTemplateClick_87848(DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA2754)(this, param_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::SetEffectCulling_87849(DLL2SDK::Assembly_CSharp::UIScrollView* sv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA1EBC)(this, sv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelItemFlowCell::__xLuaBaseProxy_OnAwake_87850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA2974)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardView::_ctor_87833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C345C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardView::OnDisable_87834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardView::SetTargetAwardScrollView_87835(bool IsMaxTargetItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C2990)(this, IsMaxTargetItem_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardView::GetCurrentShowItemCount_87836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C27E0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardView::__xLuaBaseProxy_OnDisable_87837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C367C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemView::_ctor_87826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFF54)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemView::SetItem_87827(int32_t itemId_, int32_t num_, DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::mscorlib::System::Object* callbackParam_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide tipSide_, DLL2SDK::mscorlib::System::String* descText_, int32_t level_, DLL2SDK::Assembly_CSharp::UIScrollView* sv_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide, DLL2SDK::mscorlib::System::String*, int32_t, DLL2SDK::Assembly_CSharp::UIScrollView*)>(DLL2SDK::GameAssemblyBase + 0x389E104)(this, itemId_, num_, callback_, callbackParam_, tipSide_, descText_, level_, sv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemView::SetSpecialFx_87828(bool IsSpecial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A5A90)(this, IsSpecial_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemView::SetSelect_87829(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C0484)(this, isShow_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemView::OnItemClick_87830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C05A8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemView::SetCulling_87831(DLL2SDK::Assembly_CSharp::UIScrollView* sv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C0030)(this, sv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemView::_cctor_87832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C06A0)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupView::_ctor_87825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFABC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDailyAndWeekTaskItemView::_ctor_87824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B8A80)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicView::_ctor_87821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B3004)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicView::SetBattlePassSeasonKv_87822(DLL2SDK::mscorlib::System::String* SpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AE0E8)(this, SpriteName_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicView::SetBattlePassSeasonInfo_87823(DLL2SDK::mscorlib::System::String* SeaspnTime_str_, DLL2SDK::mscorlib::System::String* SeasonName_str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AE670)(this, SeaspnTime_str_, SeasonName_str_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicSeasonTabView::_ctor_87812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B26B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicSeasonTabView::Awake_87813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B278C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicSeasonTabView::SetSeasonInfo_87814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AD4FC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicSeasonTabView::ResetPostion_87815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B2C54)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicSeasonTabView::SetWeekTableView_87816(int32_t SeasonId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AE9DC)(this, SeasonId_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicSeasonTabView::OnSeasonIdChange_87817(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B2D2C)(this, index_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicSeasonTabView::OnSubBtnClick_87818(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B2EC0)(this, go_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicSeasonTabView::OnAddBtnClick_87819(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B2F60)(this, go_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicSeasonTabView::_SetSeasonInfo_m__0_87820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B3000)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupView::_ctor_87809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B2610)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupView::SetComicPopupData_87810(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic* ComicData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B1778)(this, ComicData_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupView::SetComicStates_87811(bool successful_, DLL2SDK::Assembly_CSharp::GameEngine::DownloadCode code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B162C)(this, successful_, code_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemView::_ctor_87802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AFF4C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemView::SetComicItemData_87803(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic* comicData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AF1A4)(this, comicData_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemView::SetComicStates_87804(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic* comicData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AF578)(this, comicData_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemView::SetThumbnailInfo_87805(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic* ComicData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B077C)(this, ComicData_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemView::SetTextureContent_87806(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B0FDC)(this, url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemView::SetUnLockTime_87807(int32_t timeDifference_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B0158)(this, timeDifference_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemView::SetThumbnailSeq_87808(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic* battlePassComic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AFFF0)(this, battlePassComic_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeView::_ctor_87801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC5C8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemView::_ctor_87798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC524)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemView::SetTaskState_87799(DLL2SDK::Assembly_CSharp::BattlePass::BPItemState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ABDB0)(this, state_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemView::SetProgress_87800(int32_t numerator_, int32_t denominator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ABFC8)(this, numerator_, denominator_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierView::_ctor_87797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A943C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemView::_ctor_87796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A8F8C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupView::_ctor_87794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A59EC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupView::SetScrollViewData_87795(DLL2SDK::mscorlib::System::Collections::Generic::List_1* awardList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38A54CC)(this, awardList_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassView::_ctor_87789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A3A68)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassView::SetNormalPriceAndCutOff_87790(bool isInCurTime_, DLL2SDK::CSProto::msg::SpChargeConf* chargeConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A06B4)(this, isInCurTime_, chargeConf_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassView::SetPlusPriceAndCutOff_87791(bool isInCurTime_, DLL2SDK::CSProto::msg::SpChargeConf* chargeConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A09E8)(this, isInCurTime_, chargeConf_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassItemView::_ctor_87787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A35B8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassItemView::SetView_87788(DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig* conf_, bool check_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A3110)(this, conf_, check_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityView::_ctor_87782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389EF00)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityView::SetNormalPriceAndCutOff_87783(bool isInCurTime_, DLL2SDK::CSProto::msg::SpChargeConf* chargeConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389BEF4)(this, isInCurTime_, chargeConf_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityView::SetPlusPriceAndCutOff_87784(bool isInCurTime_, DLL2SDK::CSProto::msg::SpChargeConf* chargeConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389C228)(this, isInCurTime_, chargeConf_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::_ctor_87749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3897180)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::SetNormalOrPlus_87750(bool IsOpenVip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38904FC)(this, IsOpenVip_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::SetCurTier_87751(int32_t CurLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388FCFC)(this, CurLevel_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::WillShow_87752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::InitData_87753(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_, bool isTurnToMail_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3890F60)(this, receiveItemList_, isTurnToMail_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::SetWillGetAwards_87754(DLL2SDK::mscorlib::System::Collections::Generic::List_1* willAwardList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3893C8C)(this, willAwardList_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::GenerateChildObject_87755(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_, int32_t* index_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* refreshCoin_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x3898140)(this, receiveItemList_, index_, refreshCoin_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::ShowBattlePassItem_87756(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* receiveItemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38978B0)(this, receiveItemList_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::SetGotAwardScrollView_87757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3897CAC)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::get_TickRate_87758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::WillClose_87759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::PlayUpTiersSound_87760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3897608)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::Tick_87761(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::Show3DScene_87762(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3898F18)(this, index_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::ResetView_87763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389117C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::EnterGotAwardAnimShow_87764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3897744)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::EnterGotAwardModelShow_87765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38996D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::EnterWillAwardModelShow_87766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389186C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::SetAniLevel_87767(int32_t preLv_, int32_t curLv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3890384)(this, preLv_, curLv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::ResetViewData_87768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38995D8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::SetBtnActive_87769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38974C4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::ClearGrid_87770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3894AFC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::ClearGridChild_87771(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389A05C)(this, transform_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::UpdateGotAwardGridPos_87772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3899AE4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::UpdateWillAwardGridPos_87773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3899DA0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::UpdateGotAwardGridCheck_87774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3894E40)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::UpdateWillAwardGridCheck_87775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895048)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::ResetScrollViewPos_87776(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389A640)(this, scrollView_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::_cctor_87777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389A88C)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::_Tick_m__0_87778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389A910)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::__xLuaBaseProxy_WillShow_87779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389A914)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::__xLuaBaseProxy_WillClose_87780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389A91C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardView::__xLuaBaseProxy_Tick_87781(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389A924)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardItemView::_ctor_87745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895288)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardItemView::SetItem_87746(int32_t item_id_, int32_t num_, int32_t durable_, int32_t index_, DLL2SDK::Assembly_CSharp::UIScrollView* ScrollView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895338)(this, item_id_, num_, durable_, index_, ScrollView_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardItemView::OnClick_87747(DLL2SDK::mscorlib::System::Object* parm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38955E8)(this, parm_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardItemView::UpdateCheckState_87748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38957FC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::_ctor_87731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF15CC)(this); } float DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::get_CurrentScale_87732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF1694)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::set_CurrentScale_87733(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF169C)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::Awake_87734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF1764)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::Start_87735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF18F4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::InitTexturePostion_87736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF198C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::Update_87737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF1D28)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::UpdateScaleChange_87738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF1DCC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::UpdateSlideChangeEditor_87739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2258)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::UpdateSlideChangeTouch_87740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF1EBC)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::CheckAndGetTouch_87741(int32_t* idx1_, int32_t* idx2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2724)(this, idx1_, idx2_); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::OnDoubleClick_87742(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF286C)(this, go_); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::OnSpriteDrag_87743(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF29A8)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::BattlePass::UISpriteZoom::BoundRestrict_87744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2418)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::DailyTaskItem::_ctor_87722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF0634)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::DailyTaskItem::Awake_87723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF06D8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::DailyTaskItem::OnRefreshBtnClick_87724(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF0A04)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattlePass::DailyTaskItem::OnGetAwardBtnClick_87725(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF0BF0)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattlePass::DailyTaskItem::OnGotoBtnClick_87726(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF0EA0)(this, obj_); } DLL2SDK::CSProto::msg::TaskType DLL2SDK::Assembly_CSharp::BattlePass::DailyTaskItem::GetTaskTypeByMode_87727(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF0B40)(this, mode_); } void DLL2SDK::Assembly_CSharp::BattlePass::DailyTaskItem::SetTask_87728(DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADD9A0)(this, conf_); } void DLL2SDK::Assembly_CSharp::BattlePass::DailyTaskItem::SetProgress_87729(int32_t numerator_, int32_t denominator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF1214)(this, numerator_, denominator_); } void DLL2SDK::Assembly_CSharp::BattlePass::DailyTaskItem::SetTaskState_87730(DLL2SDK::Assembly_CSharp::BattlePass::BPItemState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF144C)(this, state_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassShowTime::_ctor_87678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD3278)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassShowTime::Show_87679(int32_t seconds_, DLL2SDK::mscorlib::System::String* formatStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD3374)(this, seconds_, formatStr_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassShowTime::GetTimeFormat_87680(int32_t sec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD351C)(this, sec_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassShowTime::Update_87681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD3880)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::_ctor_87662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD3A38)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::GetTabName_87663(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD3E44)(this, t_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::GetTabIcon_87664(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6108)(this, t_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::GetUiTabList_87665() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager*)>(DLL2SDK::GameAssemblyBase + 0x2AAFDF0)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::ShowSubTabController_87666(DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* ctrl_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType t_, DLL2SDK::UnityEngine::UnityEngine::GameObject* viewParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB0CAC)(this, ctrl_, t_, viewParent_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::ResetFlagForProtocal_87667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9C294)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::set_NeedShowAdvertisement_87668(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD40BC)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::get_NeedShowAdvertisement_87669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD4284)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::CheckToOpenBattlePass_87670(int32_t secondTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD4440)(this, secondTab_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::OpenBattlePassRulePopView_87671(bool isShowSkip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB3710)(this, isShowSkip_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::SetLoginVideoFlag_87672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD5568)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::OpenBattlePassMainView_87673(int32_t secondTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD4E80)(this, secondTab_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::SetSwitchData_87674(int32_t secondtab_, int32_t thirdtab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD5B2C)(this, secondtab_, thirdtab_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::OpenBattlepass_87675(int32_t secondtab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD5F60)(this, secondtab_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::ShowSeasonCurDownInfo_87676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD61CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabManager::_cctor_87677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD6424)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementAssist::_ctor_87656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD28D0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementAssist::ResetData_87657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4070)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementAssist::SetCacheFlag_87658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD29A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementAssist::SetFinalLvExp_87659(int32_t lv_, int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD2B18)(this, lv_, exp_); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementData DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementAssist::GetBattlePassSettlementData_87660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD2C10)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementAssist::_cctor_87661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD2E30)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::_ctor_87644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BC8BC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::ResetData_87645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B98D8)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::get_IsCaching_87646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B92C8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::SetCacheFlag_87647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388CE34)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::SetFinalLvExp_87648(int32_t lv_, int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388CFA0)(this, lv_, exp_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::AddBattlePassExpProp_87649(DLL2SDK::CSProto::msg::Prop* exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BC9C4)(this, exp_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::CheckBattlePassExpPropShow_87650(bool bShowBPUI_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BCADC)(this, bShowBPUI_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::ResetBlockAwardUIFlag_87651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B99F4)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::GetBlockAwardUIFlag_87652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896FA8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardAssist::_cctor_87653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BCE48)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic::_ctor_87643(DLL2SDK::mscorlib::System::String* Cdn_, int32_t Seq_, int32_t SeasonId_, uint64_t UnlockTime_, DLL2SDK::mscorlib::System::String* SeasonSeqName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC66C)(this, Cdn_, Seq_, SeasonId_, UnlockTime_, SeasonSeqName_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskConfig::_ctor_87642(int32_t type_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD9634)(this, type_, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardConfig::_ctor_87641(int32_t id_, int32_t num_, DLL2SDK::mscorlib::System::String* time_, int32_t isShowFx_, int32_t Level_, bool isSpecialAward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388F0D8)(this, id_, num_, time_, isShowFx_, Level_, isSpecialAward_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDefine::_ctor_87638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BC6A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDefine::GetCurrencyIcon_87639(DLL2SDK::Assembly_CSharp::BattlePass::BPPayType pType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A84F0)(pType_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDefine::_cctor_87640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BC77C)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BpComicProtocalPageData::_ctor_87635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5800)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BpComicProtocalPageData::ToBeContinue_87636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE58AC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpComicProtocalPageData::Reset_87637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5968)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPProtocalPageData::_ctor_87632(DLL2SDK::CSProto::msg::TaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE84F0)(this, type_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BPProtocalPageData::ToBeContinue_87633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE85AC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPProtocalPageData::Reset_87634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE8668)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPWeekAwardData::_ctor_87627(int32_t target_, DLL2SDK::CSProto::msg::TaskStatus state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF054C)(this, target_, state_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BPWeekAwardData::get_AwardTarget_87628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF0624)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPWeekAwardData::set_AwardTarget_87629(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF0614)(this, value_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BPWeekAwardData::get_AwardState_87630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF062C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPWeekAwardData::set_AwardState_87631(DLL2SDK::Assembly_CSharp::BattlePass::BPItemState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF061C)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BPSuperBoxData::_ctor_87622(int32_t target_, DLL2SDK::CSProto::msg::TaskStatus state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEEEBC)(this, target_, state_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BPSuperBoxData::get_BoxTarget_87623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEEF94)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPSuperBoxData::set_BoxTarget_87624(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEEF84)(this, value_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BPSuperBoxData::get_BoxState_87625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEEF9C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPSuperBoxData::set_BoxState_87626(DLL2SDK::Assembly_CSharp::BattlePass::BPItemState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEEF8C)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::_ctor_87605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF0EC)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::get_WeekID_87606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF2E4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::set_WeekID_87607(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF2EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::get_WeekFinishedCount_87608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDE7C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::set_WeekFinishedCount_87609(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF2F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::get_WeekChargeFinishedCount_87610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDE84)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::set_WeekChargeFinishedCount_87611(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF2FC)(this, value_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::get_TaskState_87612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF304)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::set_TaskState_87613(DLL2SDK::Assembly_CSharp::BattlePass::BPItemState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF30C)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::Reset_87614(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF314)(this, type_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::GetRedDotCount_87615(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF41C)(this, t_); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::SetTaskMapData_87616(DLL2SDK::mscorlib::System::Collections::Generic::List_1* taskList_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType taskType_, bool needReset_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType, bool)>(DLL2SDK::GameAssemblyBase + 0x2AEF6F4)(this, taskList_, taskType_, needReset_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData* DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::GetOneTaskData_87617(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEFA34)(this, mode_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData* DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::GetTaskData_87618(int32_t taskId_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEFD2C)(this, taskId_, mode_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::GetTaskState_87619(int32_t taskId_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEFE94)(this, taskId_, mode_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::IfHasAwardToGet_87620(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF0004)(this, type_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData::IfAwardHadGot_87621(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF02A8)(this, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::_ctor_87594(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType type_, int32_t taskId_, int32_t taskPoint_, DLL2SDK::CSProto::msg::TaskStatus taskState_, int64_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEEFA4)(this, type_, taskId_, taskPoint_, taskState_, time_); } DLL2SDK::Assembly_CSharp::BattlePass::BPModeType DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::get_TaskModeType_87595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF0DC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::set_TaskModeType_87596(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF0AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::get_TaskID_87597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADBF20)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::set_TaskID_87598(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF0B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::get_TaskPoint_87599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE30A8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::set_TaskPoint_87600(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF0BC)(this, value_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::get_TaskState_87601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDCAC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::set_TaskState_87602(DLL2SDK::Assembly_CSharp::BattlePass::BPItemState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF0C4)(this, value_); } int64_t DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::get_TaskClearTime_87603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF0E4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData::set_TaskClearTime_87604(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEF0CC)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BPLevelUpData::_ctor_87589(int32_t level_, DLL2SDK::CSProto::msg::TaskStatus state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5A0C)(this, level_, state_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BPLevelUpData::get_Level_87590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5AE4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPLevelUpData::set_Level_87591(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5AD4)(this, value_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BPLevelUpData::get_State_87592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5AEC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BPLevelUpData::set_State_87593(DLL2SDK::Assembly_CSharp::BattlePass::BPItemState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5ADC)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::_ctor_87515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B8B24)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_SeasonId_87516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388AB68)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_SeasonId_87517(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B8DA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_Level_87518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3886CFC)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetLevel_87519(int32_t value_, bool bForceReq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388C868)(this, value_, bForceReq_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckLevelUpAward_87520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B8F84)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::ReqLevelUpAward_87521(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B9154)(this, level_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_Exp_87522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388CE2C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_Exp_87523(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388C9F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_Week_87524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B92D0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_Week_87525(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B92D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_WeekTaskCount_87526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B92E0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_WeekTaskCount_87527(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B92E8)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_IfHaveActivity_87528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B92F0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_IfHaveActivity_87529(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38882C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_SeasonCountDownSeconds_87530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B92F8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_SeasonCountDownSeconds_87531(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388D098)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_OpenVipPass_87532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3887534)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_OpenVipPass_87533(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B9300)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_IsCrtSeasonNeverEnterBPToShowRedDot_87534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B9308)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_IsCrtSeasonNeverEnterBPToShowRedDot_87535(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B941C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_SeasonOfLastEnterBP_87536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B9340)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_SeasonOfLastEnterBP_87537(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B9430)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::ReLogin_87538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetBasicInfo_87539(DLL2SDK::CSProto::msg::BattlePassDb* database_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38882CC)(this, database_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetBattlePassDataForLevel_87540(DLL2SDK::CSProto::msg::BattlePassDb* database_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3888D44)(this, database_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::UpdateLevelAndExpAfterExpAward_87541(int32_t level_, int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B9F30)(this, level_, exp_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::UpdateLevelAndExpAfterSettlement_87542(int32_t level_, int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BA080)(this, level_, exp_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetTireUpDisCountByChargeType_87543(DLL2SDK::CSProto::msg::BattlePassDb* database_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3889BA4)(this, database_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetHaveDisCountNumByChargeType_87544(DLL2SDK::CSProto::msg::ChargeType chargeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A6BC0)(this, chargeType_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckBattlePassDataForLevel_87545(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388860C)(this, index_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetBattlePassDataForDailyTask_87546(DLL2SDK::CSProto::msg::BattlePassDb* database_, DLL2SDK::CSProto::msg::TaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3889024)(this, database_, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckBattlePassDataForDailyTask_87547(int32_t index_, DLL2SDK::CSProto::msg::TaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3888714)(this, index_, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetBattlePassDataForWeekTask_87548(DLL2SDK::CSProto::msg::BattlePassDb* database_, DLL2SDK::CSProto::msg::TaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3889288)(this, database_, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckBattlePassDataForWeekTask_87549(int32_t index_, DLL2SDK::CSProto::msg::TaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388894C)(this, index_, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetBattlePassDataForChallengeTask_87550(DLL2SDK::CSProto::msg::BattlePassDb* database_, DLL2SDK::CSProto::msg::TaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38896E8)(this, database_, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckBattlePassDataForChallengeTask_87551(int32_t index_, DLL2SDK::CSProto::msg::TaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3888BF0)(this, index_, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetBattlePassDataForWeekAward_87552(DLL2SDK::CSProto::msg::BattlePassDb* database_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3889960)(this, database_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckBattlePassDataForWeekAward_87553(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3888868)(this, index_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetLevelUpTaskState_87554(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3887240)(this, level_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetChargeLevelUpTaskState_87555(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388753C)(this, level_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetDailyTaskData_87556(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_, int32_t taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BA8DC)(this, mode_, taskId_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetDailyTaskState_87557(DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BA9DC)(this, conf_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetWeekTaskDataByType_87558(int32_t weekId_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType taskMode_, int32_t taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BAB50)(this, weekId_, taskMode_, taskId_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetWeekTaskData_87559(int32_t weekId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BAC84)(this, weekId_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetWeeklyTaskState_87560(DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BAD8C)(this, conf_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetChallengeTaskData_87561(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_, int32_t taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ABEE4)(this, mode_, taskId_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetChallengeTaskState_87562(int32_t taskId_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AAF5C)(this, taskId_, mode_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetWeekTargetAwardBoxState_87563(int32_t point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BAFC0)(this, point_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckRedDotByType_87564(DLL2SDK::CSProto::msg::TaskType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BB170)(this, t_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::ResetLevelUpRedDot_87565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B9AC8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::ResetDailyTaskRedDot_87566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BA154)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::ResetChallengeTaskRedDot_87567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BA458)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::ResetWeekTargetRedDot_87568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BA634)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::ResetWeekTaskRedDot_87569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BA330)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckWeekRedDotByType_87570(DLL2SDK::CSProto::msg::TaskType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BB2BC)(this, t_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetRedDotCountByTaskTypeList_87571(DLL2SDK::CSProto::msg::TaskType* typeList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A9E28)(this, typeList_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetRedDotCountInMap_87572(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* m_, DLL2SDK::CSProto::msg::TaskType t_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::TaskType)>(DLL2SDK::GameAssemblyBase + 0x38BB788)(this, m_, t_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetRedDotCountByWeekRange_87573(int32_t curWeek_, bool isPre_, DLL2SDK::CSProto::msg::TaskType tType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BBA5C)(this, curWeek_, isPre_, tType_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetRedDotCountByTargetWeek_87574(int32_t curWeek_, DLL2SDK::CSProto::msg::TaskType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BBD24)(this, curWeek_, t_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetAllWeekRedDotCount_87575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BC040)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetAllWeekRedDotCountByMode_87576(DLL2SDK::CSProto::msg::TaskType taskType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BC27C)(this, taskType_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::IsDailyTaskLimited_87577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BB8C8)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::IsWeekTaskLimited_87578(int32_t weekId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BBE84)(this, weekId_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetBattlePassComicData_87579(DLL2SDK::mscorlib::System::Collections::Generic::List_1* comic_list_, bool isFirstSet_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x388DE6C)(this, comic_list_, isFirstSet_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::get_IsResetBattlePassComicRedPoint_87580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388E3D0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::set_IsResetBattlePassComicRedPoint_87581(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388EA90)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::ResetBpComicRedPoint_87582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388E4AC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::SetCurrentComicHasRead_87583(int32_t SeasonId_, int32_t seq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B1B6C)(this, SeasonId_, seq_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckAllComicStates_87584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388EB80)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::CheckComicStates_87585(int32_t SesonId_, int32_t Seq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BC494)(this, SesonId_, Seq_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetRedPoinCountBySeasonID_87586(int32_t SeasonId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B2998)(this, SeasonId_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::GetBReadFlag_87587(int32_t SeasonID_, int32_t Seq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B0A38)(this, SeasonID_, Seq_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore::__xLuaBaseProxy_ReLogin_87588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BC6A0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::_ctor_87496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B30A8)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::get_MaxLevel_87497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389420C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::set_MaxLevel_87498(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B31E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::get_SuperStarRoleID_87499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389464C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::set_SuperStarRoleID_87500(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B31EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::get_AreaId_87501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B31F4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::set_AreaId_87502(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B31FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::get_SplitLevel_87503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B3204)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::set_SplitLevel_87504(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B320C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::get_LevelCanBuyPassGift_87505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389D080)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::set_LevelCanBuyPassGift_87506(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B3214)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::ReLogin_87507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::SetBattlePassConfData_87508(DLL2SDK::mscorlib::System::Collections::Generic::List_1* chargeConfList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* timeLimitConfList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x388D750)(this, chargeConfList_, timeLimitConfList_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::UpdateCurBattlePassConf_87509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B32E8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::SetCurBattlePassChargeConf_87510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B3D38)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::SetCurBattlePassTimeLimit_87511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B3408)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::SetBattlePassAreaId_87512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B3FAC)(this); } DLL2SDK::CSProto::msg::SpChargeConf* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::GetQuickBuyPriceConf_87513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B41C4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf::__xLuaBaseProxy_ReLogin_87514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B4440)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::_ctor_87486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896490)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::ResetData_87487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896570)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::SetLevelCache_87488(int32_t pre_, int32_t cur_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896648)(this, pre_, cur_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::ShowCommonBpAward_87489(bool bHasAward_, bool bFirstLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388B514)(this, bHasAward_, bFirstLevel_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::CheckCanShow_87490(bool bHasAward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389673C)(this, bHasAward_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::CheckShowBpAwardData_87491(bool bHasAward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896EC4)(this, bHasAward_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::CheckLevelChangeCache_87492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896B8C)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::CheckShowLevelUpByTutorial_87493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896C80)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::OpenAwardView_87494(bool bFristLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38968B0)(this, bFristLevel_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardShowAssist::_cctor_87495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38970F0)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::_ctor_87453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3885A60)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::get_BattlePassDS_87454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3885F14)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::get_BattlePassConf_87455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3885FC4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::CheckProtocalStatus_87456(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType tabType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3886074)(this, tabType_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::StartToRequestAllData_87457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388668C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ReqLevelAwardWhenCrossSeasonOnline_87458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3886BE8)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::AutoReqLevelupAward_87459(int32_t curLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388709C)(this, curLevel_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::AutoReqChargeLevelupAward_87460(int32_t curLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3887370)(this, curLevel_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ResetProtocalIndex_87461(bool isAll_, DLL2SDK::CSProto::msg::TaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3886774)(this, isAll_, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ReqBattlePassGetData_87462(DLL2SDK::CSProto::msg::TaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3886414)(this, type_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ResBattlePassGetData_87463(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388766C)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ReqBattlePassUpdateDailyTask_87464(DLL2SDK::CSProto::msg::TaskType taskType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3889D6C)(this, taskType_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ResBattlePassUpdateDailyTask_87465(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3889F60)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::T_BattlePassGetAwardError_87466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388A9AC)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ReqBattlePassGetAward_87467(DLL2SDK::CSProto::msg::TaskType awardType_, int32_t awardId_, int32_t extraAwardId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3886D04)(this, awardType_, awardId_, extraAwardId_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ResBattlePassGetAward_87468(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388AB70)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ClearReceiveNewItemList_87469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388B3D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ReqBattlePassCharge_87470(DLL2SDK::Assembly_CSharp::BattlePass::ChargeType chargeType_, int32_t mId_, int32_t m_dst_level_, uint32_t voucher_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388B7CC)(this, chargeType_, mId_, m_dst_level_, voucher_id_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ResBattlePassCharge_87471(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388BAB4)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ReportSettlementBPData_87472(int32_t chargeType_, uint32_t saleTicket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388C2C8)(this, chargeType_, saleTicket_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::SetLevelUpType_87473(int32_t chargeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388C0C8)(this, chargeType_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::NtfBattlePassUpdateLevel_87474(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388C5B8)(this, message_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::NtfBattlePassUpdateData_87475(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388C9FC)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ResetAllData_87476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388CCE4)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::IncrementUpdateDatabase_87477(DLL2SDK::CSProto::msg::BattlePassDb* btDB_, int32_t charge_type_, bool bFromUpdateDataNtf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388A1F4)(this, btDB_, charge_type_, bFromUpdateDataNtf_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::CheckErrCode_87478(int32_t err_, DLL2SDK::CSProto::msg::CSBattlePassGetDataRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388804C)(this, err_, res_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ShowCommonTip_87479(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388D0A0)(this, text_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::CSBattlePassGetConfReq_87480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388D35C)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::CSBattlePassGetConfRes_87481(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388D48C)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::CSBattlePassGetComicReq_87482(int32_t languageCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388D81C)(this, languageCode_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::CSBattlePassGetComicRes_87483(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388DA98)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::ResetComicProtocalIndex_87484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388EF5C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAgent::_cctor_87485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388F048)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::_ctor_87432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC574)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::GetViewAssetId_87433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::Init_87434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::WillShow_87435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::OnOpen_87436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::RegisterDelegates_87437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::UnRegisterDelegates_87438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::OnContinueBtnClick_87439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AED460)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::OpenBattlePassMain_87440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AED8D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::OnSkipBtnClick_87441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AED9F8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::RefreshVideoView_87442(bool SkipBtnShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD57A0)(this, SkipBtnShow_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::SetIntroduceShow_87443(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AECA84)(this, i_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::OnClose_87444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::_OnContinueBtnClick_m__0_87445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE270)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::__xLuaBaseProxy_GetViewAssetId_87446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE274)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::__xLuaBaseProxy_Init_87447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE27C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::__xLuaBaseProxy_WillShow_87448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE284)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::__xLuaBaseProxy_OnOpen_87449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE28C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::__xLuaBaseProxy_RegisterDelegates_87450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE294)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::__xLuaBaseProxy_UnRegisterDelegates_87451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE29C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpSeasonVideoController::__xLuaBaseProxy_OnClose_87452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEE2A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::_ctor_87419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEBAE4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::GetViewAssetId_87420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::GetBackgroundTexture_87421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::IsEnableCameraClear_87422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::OnNavigationShowed_87423(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::OnNavigationWillClose_87424(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::IsShowCommonAvatar_87425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::IsShowCommonAvatarEffect_87426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::__xLuaBaseProxy_GetViewAssetId_87427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC160)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::__xLuaBaseProxy_GetBackgroundTexture_87428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC168)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::__xLuaBaseProxy_IsEnableCameraClear_87429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC170)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::__xLuaBaseProxy_IsShowCommonAvatar_87430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC178)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayNavController::__xLuaBaseProxy_IsShowCommonAvatarEffect_87431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEC180)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::_ctor_87394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE870C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::GetViewAssetId_87395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::Init_87396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::WillShow_87397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::OnOpen_87398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::DelayInitView_87399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE9C08)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::WillClose_87400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::RegisterDelegates_87401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::UnRegisterDelegates_87402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::GetBpLvConfig_87403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE8B20)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::SetAwardDic_87404(DLL2SDK::mscorlib::System::Collections::Generic::List_1* AwardList_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* AwardDic_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x2AEB3F4)(this, AwardList_, AwardDic_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::SetNormalScrollViewData_87405(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* AwardDic_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AE8C48)(this, AwardDic_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::SetPlusScrollViewData_87406(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* AwardDic_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AE926C)(this, AwardDic_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::OnCompareWeaponBtnClick_87407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEB60C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::OnItemClick_87408(DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEB874)(this, param_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::ResetScrollView_87409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE9A68)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::ShowWeaponInfo_87410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE9CFC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::_OnOpen_m__0_87411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEBAA8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::__xLuaBaseProxy_GetViewAssetId_87412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEBAAC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::__xLuaBaseProxy_Init_87413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEBAB4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::__xLuaBaseProxy_WillShow_87414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEBABC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::__xLuaBaseProxy_OnOpen_87415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEBAC4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::__xLuaBaseProxy_WillClose_87416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEBACC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::__xLuaBaseProxy_RegisterDelegates_87417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEBAD4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpRewardsDisplayController::__xLuaBaseProxy_UnRegisterDelegates_87418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AEBADC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::_ctor_87373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE5AF4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::GetViewAssetId_87374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::Init_87375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::WillShow_87376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::OnOpen_87377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::RegisterDelegates_87378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::UnRegisterDelegates_87379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::OnContinueBtn_4Click_87380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE6714)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::OnContinueBtn_3Click_87381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE6AE8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::OpenBattlePassMain_87382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE6BF0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::OnContinueBtn_2Click_87383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE6D14)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::OnContinueBtn_1Click_87384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE6E1C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::OnSkipBtnClick_87385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE6F80)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::RefreshVideoView_87386(bool SkipBtnShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE731C)(this, SkipBtnShow_); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::_OnContinueBtn_4Click_m__0_87387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE76A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::__xLuaBaseProxy_GetViewAssetId_87388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE76A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::__xLuaBaseProxy_Init_87389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE76AC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::__xLuaBaseProxy_WillShow_87390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE76B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::__xLuaBaseProxy_OnOpen_87391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE76BC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::__xLuaBaseProxy_RegisterDelegates_87392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE76C4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BpNewSeasonVideoController::__xLuaBaseProxy_UnRegisterDelegates_87393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE76CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::_ctor_87358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895900)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::GetViewAssetId_87359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::GetBackgroundTexture_87360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::IsEnableCameraClear_87361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::OnNavigationShowed_87362(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::OnNavigationWillClose_87363(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::IsShowCommonAvatar_87364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::IsShowCommonAvatarEffect_87365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::FadeOut_87366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::__xLuaBaseProxy_GetViewAssetId_87367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896460)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::__xLuaBaseProxy_GetBackgroundTexture_87368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896468)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::__xLuaBaseProxy_IsEnableCameraClear_87369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896470)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::__xLuaBaseProxy_IsShowCommonAvatar_87370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896478)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::__xLuaBaseProxy_IsShowCommonAvatarEffect_87371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896480)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardNavController::__xLuaBaseProxy_FadeOut_87372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3896488)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::_ctor_87340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE1EE0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::GetViewAssetId_87341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::Init_87342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::RegisterDelegates_87343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::UnRegisterDelegates_87344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::IsDailyTask_87345(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::SetEasyListData_87346(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::RefreshDailyTask_87347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE27F4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::RefreshWeekTask_87348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE2BAC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::OnAwardBtnClick_87349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE3668)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::OnGotoBtnClick_87350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE3BBC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::OnRefreshBtnClick_87351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE408C)(this); } DLL2SDK::CSProto::msg::TaskType DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::GetWeekTaskTypeByMode_87352(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE3B00)(this, mode_); } DLL2SDK::CSProto::msg::TaskType DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::GetDailyTaskTypeByMode_87353(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE3A50)(this, mode_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::__xLuaBaseProxy_GetViewAssetId_87354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE41CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::__xLuaBaseProxy_Init_87355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE41D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::__xLuaBaseProxy_RegisterDelegates_87356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE41DC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassWeekTaskItemController::__xLuaBaseProxy_UnRegisterDelegates_87357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE41E4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::_ctor_87326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF7C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::GetViewAssetId_87327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::Init_87328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::RegisterDelegates_87329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::UnRegisterDelegates_87330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::OnClose_87331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::OnOpen_87332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::AdaptRemoveLabel_87333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE4F0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::__xLuaBaseProxy_GetViewAssetId_87334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE784)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::__xLuaBaseProxy_Init_87335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE78C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::__xLuaBaseProxy_RegisterDelegates_87336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE794)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::__xLuaBaseProxy_UnRegisterDelegates_87337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE79C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::__xLuaBaseProxy_OnClose_87338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE7A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskExplainController::__xLuaBaseProxy_OnOpen_87339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE7AC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::_ctor_87244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD64B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::Init_87245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::RegisterDelegates_87246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::UnRegisterDelegates_87247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::DelayInitView_87248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD7368)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnClose_87249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::WillShow_87250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::NotifyDataStoreUpdated_87251(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnEasyListItemClick_87252(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnEasyListDataChanged_87253(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::InitTab_87254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD68E4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnTabSwitchCallback_87255(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD7AE4)(this, index_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::RefreshTabView_87256(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::get_TabGroup_87257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::InitScrollView_87258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::RefreshView_87259(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::RefreshLevel_87260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnSelfNotifyDataStoreUpdated_87261(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* sourceDataStore_, DLL2SDK::mscorlib::System::String* propertyTag_, int32_t arrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, sourceDataStore_, propertyTag_, arrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnNotifyBattlePassUpdateRedDot_87262(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnNotifyBattlePassAwardTaskItem_87263(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD87BC)(this, msg_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnSelfEasyListItemClick_87264(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::RefreshBuyBtn_87265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnAllTabRefresh_87266(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnPvpTabRefresh_87267(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnPveTabRefresh_87268(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnBrTabRefresh_87269(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::CheckForProtocal_87270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnBuyPassBtnClick_87271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnBuyLevelBtnClick_87272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::ReportBattlePassGetTiresBtn_87273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD91FC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::OnOpen_87274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::__xLuaBaseProxy_Init_87275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD9560)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::__xLuaBaseProxy_RegisterDelegates_87276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD9568)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::__xLuaBaseProxy_UnRegisterDelegates_87277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD9570)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::__xLuaBaseProxy_OnClose_87278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD9578)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::__xLuaBaseProxy_WillShow_87279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD9580)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskBaseController::__xLuaBaseProxy_OnOpen_87280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD9588)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::_ctor_87233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD133C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::Init_87234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::GetViewAssetId_87235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::RegisterDelegates_87236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::UnRegisterDelegates_87237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::SetEasyListData_87238(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::OnAvatorBtnClick_87239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD2048)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::__xLuaBaseProxy_Init_87240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD2364)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::__xLuaBaseProxy_GetViewAssetId_87241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD236C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::__xLuaBaseProxy_RegisterDelegates_87242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD2374)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankItemController::__xLuaBaseProxy_UnRegisterDelegates_87243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD237C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::_ctor_87197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACD358)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::GetViewAssetId_87198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::Init_87199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::RegisterDelegates_87200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::UnRegisterDelegates_87201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::OnClose_87202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::InitView_87203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACD8D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::DelayInitView_87204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACE03C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ReqDataImpl_87205(bool isReqMore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACE49C)(this, isReqMore_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_87206(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::OnTabSwitch_87207(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACEFAC)(this, index_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::WillShow_87208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::WillClose_87209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ResetRankInfo_87210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACE394)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ResetEasyList_87211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACFB90)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::OnScrollViewDragEnd_87212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD0260)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ShowAward_87213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACF4D0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::SetAwardTime_87214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD03A0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ReqPlayerInfo_87215(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2ACEB84)(this, playerInfoList_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ReqOnetime_87216(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2AD06FC)(this, list_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ReqModelAndGun_87217(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AD08D8)(this, list_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ShowRankDataList_87218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACE8E4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ShowRankDataListContinue_87219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACE76C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::OnMyRankButtonClick_87220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD0A10)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::OnEasyListItemClick_87221(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::OnEasyListDataChanged_87222(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::RefreshModel_87223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD0CBC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::ShowSelfModel_87224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACFD7C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::_cctor_87225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD1280)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::__xLuaBaseProxy_GetViewAssetId_87226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD1304)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::__xLuaBaseProxy_Init_87227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD130C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::__xLuaBaseProxy_RegisterDelegates_87228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD1314)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::__xLuaBaseProxy_UnRegisterDelegates_87229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD131C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::__xLuaBaseProxy_OnClose_87230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD1324)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::__xLuaBaseProxy_WillShow_87231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD132C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassRankController::__xLuaBaseProxy_WillClose_87232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD1334)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::_ctor_87181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACB088)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::GetViewAssetId_87182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::Init_87183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::RegisterDelegates_87184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::UnRegisterDelegates_87185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::SetBattlePassPaymentView_87186(DLL2SDK::CSProto::msg::SpChargeConf* conf_, bool IsCutOff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACB884)(this, conf_, IsCutOff_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::RefreshFinalPrice_87187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACBE70)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::OnBuyBtnClick_87188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACC0CC)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::IsEnoughCurrency_87189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACC544)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::ReportBattlePassPurchase_87190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACC22C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::OnSelectChange_87191(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACC76C)(this, i_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::InitTicketList_87192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACBCE8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::__xLuaBaseProxy_GetViewAssetId_87193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACD338)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::__xLuaBaseProxy_Init_87194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACD340)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::__xLuaBaseProxy_RegisterDelegates_87195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACD348)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassPaymentPopupController::__xLuaBaseProxy_UnRegisterDelegates_87196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACD350)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::_ctor_87157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB62F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::GetViewAssetId_87158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::Init_87159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::OnClose_87160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::RegisterDelegates_87161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::UnRegisterDelegates_87162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::OnOpen_87163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::SetData_87164(DLL2SDK::mscorlib::System::Collections::Generic::List_1* expList_, int32_t before_lv_, int32_t before_exp_, int32_t final_lv_, int32_t final_exp_) { return reinterpret_cast*, int32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2AB6A08)(this, expList_, before_lv_, before_exp_, final_lv_, final_exp_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::SetLevel_87165(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6E48)(this, level_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::VerifyAndSetData_87166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB71D4)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::ReturnKeyEnable_87167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::PlayEnd_87168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB73C8)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::CheckAutoClose_87169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7560)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::UpdatePanelDepth_87170(int32_t mainPanelDepth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, mainPanelDepth_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::UpdateChildControllerPanel_87171(int32_t mainPanelDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7714)(this, mainPanelDepth_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::_PlayEnd_m__0_87172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7A48)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::__xLuaBaseProxy_GetViewAssetId_87173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7A74)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::__xLuaBaseProxy_Init_87174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7A7C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::__xLuaBaseProxy_OnClose_87175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7A84)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::__xLuaBaseProxy_RegisterDelegates_87176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7A8C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::__xLuaBaseProxy_UnRegisterDelegates_87177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7A94)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::__xLuaBaseProxy_OnOpen_87178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7A9C)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::__xLuaBaseProxy_ReturnKeyEnable_87179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7AA4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewExpAwardPopupController::__xLuaBaseProxy_UpdatePanelDepth_87180(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7AAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::_ctor_87137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB50F0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::GetViewAssetId_87138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::RegisterDelegates_87139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::UnRegisterDelegates_87140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::OnNotifyBattlePassSeasonChange_87141(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB545C)(this, msg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::GetBackgroundTexture_87142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::IsEnableCameraClear_87143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::OnNavigationShowed_87144(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::OnNavigationWillClose_87145(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::IsShowCommonAvatar_87146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::IsShowCommonAvatarEffect_87147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::FadeOut_87148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::__xLuaBaseProxy_GetViewAssetId_87149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB5FF0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::__xLuaBaseProxy_RegisterDelegates_87150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB5FF8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::__xLuaBaseProxy_UnRegisterDelegates_87151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6000)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::__xLuaBaseProxy_GetBackgroundTexture_87152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6008)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::__xLuaBaseProxy_IsEnableCameraClear_87153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6010)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::__xLuaBaseProxy_IsShowCommonAvatar_87154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6018)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::__xLuaBaseProxy_IsShowCommonAvatarEffect_87155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6020)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainNavController::__xLuaBaseProxy_FadeOut_87156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6028)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::_ctor_87069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A957E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::GetViewAssetId_87070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::get_EnableInactiveEvent_87071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::Init_87072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::InitView_87073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A95ADC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::WillShow_87074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::SeasonSpriteShow_87075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A96A90)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnNotifyBattlePassSeasonChange_87076(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A96F7C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnOpen_87077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::WillClose_87078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::ShowCommonAvatarView_87079(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9615C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::RegisterDelegates_87080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::UnRegisterDelegates_87081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::NotifyDataStoreUpdated_87082(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::RefreshAllData_87083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A973D0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::SetSeasonTime_87084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A963C4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::RefreshLevel_87085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A98494)(this); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::GetLoadLoadoutItemDetailPosX_87086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9AE3C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::RefreshAward_87087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A97038)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::ShowLevelBestInfo_87088(int32_t level_, bool isOpenVips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9AF28)(this, level_, isOpenVips_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::RefreshBuyBtn_87089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A986EC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::FlowTableCallback_87090(int32_t row_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9B430)(this, row_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::CheckForProtocal_87091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A962B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnZoneReconnectSuccess_87092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnBuyPassBtnClick_87093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9C698)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnTitleBtnDoubleClick_87094(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9CA44)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnTargetBtnDoubleClick_87095(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9CD60)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::TableFloatRow_87096(int32_t level_, int32_t style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9CB58)(this, level_, style_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnBuyLevelBtnClick_87097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9CE18)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::ReportBattlePassGetTiresBtn_87098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9D0C0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnCheckRewardBtnClick_87099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9D2CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnHundredBtnClick_87100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9D488)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnSeasonShowCheckBtnClick_87101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9D624)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnCompareWeaponBtnClick_87102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9DEA4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnNotifyBattlePassLevelItemClick_87103(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9E124)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::RefreshAwardFromLuckBox_87104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9E4B8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::ShowWeaponInfo_87105(bool isLevelItemClick_, int32_t duration_time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9884C)(this, isLevelItemClick_, duration_time_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::SetWeaponAssetState_87106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9E67C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::SetWeaponAssetInfo_87107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9E9A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnModelResChanged_87108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9EB70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::CellAssetIDForRow_87109(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::ConfigureCellForRow_87110(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::RowNumber_87111(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::HeightForRow_87112(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::DidSelectRow_87113(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnClose_87114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::SetCheckRewardItemList_87115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9D8A0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnItemTemplateClick_87116(DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9EDFC)(this, param_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnMagnifyBtnClick_87117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9F8B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::SetMagnifyMode_87118(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A964B4)(this, show_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnNotifyTopBarBackBtnClick_87119(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9F9F0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnNotifyQuickBuyLevelBtnClick_87120(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9FB1C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnNotifySplitMaxlevelTipBtnClick_87121(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9FFAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::OnAllMaskBtnClick_87122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA00D8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::ShowPopupWindow_QuickBuyTire_87123(int32_t TireToLevel_, int32_t CurrentLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9FC64)(this, TireToLevel_, CurrentLevel_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::_WillShow_m__0_87124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA01FC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::_RefreshAward_m__1_87125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA02E8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::_TableFloatRow_m__2_87126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA04E8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::_RefreshAwardFromLuckBox_m__3_87127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA062C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::__xLuaBaseProxy_GetViewAssetId_87128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA06BC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::__xLuaBaseProxy_Init_87129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA06C4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::__xLuaBaseProxy_WillShow_87130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA06CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::__xLuaBaseProxy_OnOpen_87131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA06D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::__xLuaBaseProxy_WillClose_87132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA06DC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::__xLuaBaseProxy_RegisterDelegates_87133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA06E4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::__xLuaBaseProxy_UnRegisterDelegates_87134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA06EC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::__xLuaBaseProxy_OnZoneReconnectSuccess_87135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA06F4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelController::__xLuaBaseProxy_OnClose_87136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA06FC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemController::_ctor_87063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFB60)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemController::GetViewAssetId_87064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemController::Init_87065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemController::SetEasyListData_87066(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemController::__xLuaBaseProxy_GetViewAssetId_87067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFF44)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassItemController::__xLuaBaseProxy_Init_87068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFF4C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::_ctor_87034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BCED8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::GetViewAssetId_87035() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::Init_87036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::OnClose_87037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::RegisterDelegates_87038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::UnRegisterDelegates_87039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::OnOpen_87040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::SetData_87041(DLL2SDK::mscorlib::System::Collections::Generic::List_1* expList_, int32_t before_lv_, int32_t before_exp_, int32_t final_lv_, int32_t final_exp_) { return reinterpret_cast*, int32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x38BDDC4)(this, expList_, before_lv_, before_exp_, final_lv_, final_exp_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::SetExpItem_87042(DLL2SDK::mscorlib::System::Collections::Generic::List_1* expList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38BE15C)(this, expList_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::SetLevel_87043(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BE9D0)(this, level_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::VerifyAndSetData_87044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BEAFC)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::ReturnKeyEnable_87045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::OnScrollViewDrag_87046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BEF2C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::OnDragLeft_87047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BF050)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::OnDragRight_87048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BF174)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::OnRightBtnClick_87049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BF298)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::OnLeftBtnClick_87050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BF364)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::CheckPlayAnim_87051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BE588)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::PlayProgressAnim_87052(int32_t start_, int32_t end_, int32_t total_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BF430)(this, start_, end_, total_); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::GetAnimTime_87053(int32_t change_, int32_t total_each_progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BF948)(this, change_, total_each_progress_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::PlayEnd_87054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BF7B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::_PlayEnd_m__0_87055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFA58)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::__xLuaBaseProxy_GetViewAssetId_87056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFA84)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::__xLuaBaseProxy_Init_87057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFA8C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::__xLuaBaseProxy_OnClose_87058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFA94)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::__xLuaBaseProxy_RegisterDelegates_87059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFA9C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::__xLuaBaseProxy_UnRegisterDelegates_87060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFAA4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::__xLuaBaseProxy_OnOpen_87061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFAAC)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassExpAwardPopupController::__xLuaBaseProxy_ReturnKeyEnable_87062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38BFAB4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDailyAndWeekTaskItemController::_ctor_87029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B8878)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDailyAndWeekTaskItemController::GetViewAssetId_87030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDailyAndWeekTaskItemController::IsDailyTask_87031(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDailyAndWeekTaskItemController::__xLuaBaseProxy_GetViewAssetId_87032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B8A70)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDailyAndWeekTaskItemController::__xLuaBaseProxy_IsDailyTask_87033(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B8A78)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::_ctor_87013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B1244)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::GetViewAssetId_87014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::Init_87015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::RegisterDelegates_87016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::UnRegisterDelegates_87017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::SetData_87018(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic* ComicData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AFBB0)(this, ComicData_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::SetTextureContent_87019(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B1884)(this, url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::SetComicTexture_87020(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B1FA8)(this, texture_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::OnClose_87021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::OnOpen_87022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::__xLuaBaseProxy_GetViewAssetId_87023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B25E0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::__xLuaBaseProxy_Init_87024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B25E8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::__xLuaBaseProxy_RegisterDelegates_87025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B25F0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::__xLuaBaseProxy_UnRegisterDelegates_87026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B25F8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::__xLuaBaseProxy_OnClose_87027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B2600)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicPopupController::__xLuaBaseProxy_OnOpen_87028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B2608)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::_ctor_87002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AED30)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::Init_87003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::GetViewAssetId_87004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::SetEasyListData_87005(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::RegisterDelegates_87006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::UnRegisterDelegates_87007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::OnShowComicBtnClick_87008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AF95C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::__xLuaBaseProxy_Init_87009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AFF2C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::__xLuaBaseProxy_GetViewAssetId_87010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AFF34)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::__xLuaBaseProxy_RegisterDelegates_87011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AFF3C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicItemController::__xLuaBaseProxy_UnRegisterDelegates_87012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AFF44)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::_ctor_86981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC774)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::GetViewAssetId_86982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::Init_86983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::RegisterDelegates_86984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::UnRegisterDelegates_86985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::WillShow_86986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::RefreshComicData_86987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ACFD4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::NotifyDataStoreUpdated_86988(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::OnNotifyBattlePassComicSeasonChange_86989(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ADDAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::SetSeasonInfo_86990(int32_t SeasonId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AE2B0)(this, SeasonId_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::OnEasyListItemClick_86991(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::OnEasyListDataChanged_86992(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::ResetTabToCurSeasonTab_86993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AE90C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::OnClose_86994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::RefreshRedPoint_86995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ADCD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::__xLuaBaseProxy_GetViewAssetId_86996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AED00)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::__xLuaBaseProxy_Init_86997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AED08)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::__xLuaBaseProxy_RegisterDelegates_86998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AED10)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::__xLuaBaseProxy_UnRegisterDelegates_86999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AED18)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::__xLuaBaseProxy_WillShow_87000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AED20)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComicController::__xLuaBaseProxy_OnClose_87001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AED28)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::_ctor_86969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB450)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::GetViewAssetId_86970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::Init_86971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::RegisterDelegates_86972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::UnRegisterDelegates_86973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::SetEasyListData_86974(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::OnAwardBtnClick_86975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC174)(this); } DLL2SDK::CSProto::msg::TaskType DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::GetTaskTypeByMode_86976(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC448)(this, mode_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::__xLuaBaseProxy_GetViewAssetId_86977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC504)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::__xLuaBaseProxy_Init_86978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC50C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::__xLuaBaseProxy_RegisterDelegates_86979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC514)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeTaskItemController::__xLuaBaseProxy_UnRegisterDelegates_86980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AC51C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::_ctor_86939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A94E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::GetViewAssetId_86940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::Init_86941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::get_TabGroup_86942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::InitScrollView_86943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::RefreshView_86944(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::RefreshLevel_86945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::OnNotifyBattlePassUpdateRedDot_86946(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::SetListData_86947(DLL2SDK::mscorlib::System::Collections::Generic::List_1* taskList_, bool isNotify_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x38A9F2C)(this, taskList_, isNotify_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::OnAllTabRefresh_86948(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::OnPvpTabRefresh_86949(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::OnPveTabRefresh_86950(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::OnBrTabRefresh_86951(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::ChallengeComparion_86952(DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig* a_, DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AADA4)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::CheckForProtocal_86953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::OnZoneReconnectSuccess_86954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::OnClose_86955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_GetViewAssetId_86956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB3E8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_Init_86957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB3F0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_InitScrollView_86958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB3F8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_RefreshView_86959(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB400)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_RefreshLevel_86960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB408)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_OnNotifyBattlePassUpdateRedDot_86961(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB410)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_OnAllTabRefresh_86962(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB418)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_OnPvpTabRefresh_86963(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB420)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_OnPveTabRefresh_86964(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB428)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_OnBrTabRefresh_86965(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB430)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_CheckForProtocal_86966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB438)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_OnZoneReconnectSuccess_86967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB440)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassChallengeController::__xLuaBaseProxy_OnClose_86968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38AB448)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierNavController::_ctor_86936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A9030)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierNavController::OnNavigationShowed_86937(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierNavController::OnNavigationWillClose_86938(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemController::_ctor_86927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A77B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemController::GetViewAssetId_86928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemController::Init_86929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemController::SetEasyListData_86930(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemController::SetCutOffInfo_86931(DLL2SDK::CSProto::msg::SpChargeConf* Conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A8674)(this, Conf_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemController::GetLimitTime_86932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A88B0)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemController::IsInLimitTime_86933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A80E8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemController::__xLuaBaseProxy_GetViewAssetId_86934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A8F7C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierItemController::__xLuaBaseProxy_Init_86935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A8F84)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::_ctor_86905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A5BB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::GetViewAssetId_86906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::Init_86907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::InitView_86908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A5EB8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::WillShow_86909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::RegisterDelegates_86910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::UnRegisterDelegates_86911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::ResetChargeList_86912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A6178)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::IsGetTierItemConfig_86913(DLL2SDK::CSProto::msg::SpChargeConf* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A676C)(this, conf_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::ShowItemList_86914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A63F0)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::OnEasyListItemClick_86915(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::OnEasyListDataChanged_86916(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::ReportBattlePassGetTires_TireNum_86917(DLL2SDK::CSProto::msg::SpChargeConf* conf_, DLL2SDK::CSProto::msg::PaymentType payType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A6CC0)(this, conf_, payType_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::OnNotifyBattlePassTireUpSuccess_86918(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A7020)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::ReportBattlePassGetTires_TireNum_Purchase_86919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A7140)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::NotifyDataStoreUpdated_86920(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::_ShowItemList_m__0_86921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A7758)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::__xLuaBaseProxy_GetViewAssetId_86922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A778C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::__xLuaBaseProxy_Init_86923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A7794)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::__xLuaBaseProxy_WillShow_86924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A779C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::__xLuaBaseProxy_RegisterDelegates_86925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A77A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyTierController::__xLuaBaseProxy_UnRegisterDelegates_86926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A77AC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::_ctor_86889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A3C54)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::GetViewAssetId_86890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::Init_86891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::RegisterDelegates_86892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::UnRegisterDelegates_86893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::OnNotifyBattlePassGetPassSuccess_86894(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A44F0)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::OnBuyPlusBtnClick_86895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A4728)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::SetData_86896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389D190)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::GetAwardConfig_86897(int32_t pre_, int32_t curent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A4AFC)(this, pre_, curent_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::LevelAwardListCount_86898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A5030)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::SortByItemType_86899(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x38A580C)(this, list_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::getCurSpChargeConf_86900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A4020)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::__xLuaBaseProxy_GetViewAssetId_86901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A59CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::__xLuaBaseProxy_Init_86902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A59D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::__xLuaBaseProxy_RegisterDelegates_86903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A59DC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPlusPopupController::__xLuaBaseProxy_UnRegisterDelegates_86904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A59E4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassNavController::_ctor_86886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A365C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassNavController::OnNavigationShowed_86887(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassNavController::OnNavigationWillClose_86888(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::_ctor_86860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389F0EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::GetViewAssetId_86861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::Init_86862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::RegisterDelegates_86863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::UnRegisterDelegates_86864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::WillShow_86865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::RefreshView_86866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A02C0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::OnNormalBuyBtnClick_86867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A0D1C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::OnSuperBuyBtnClick_86868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A1294)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::ReportBattlePassBuyNormalBtn_86869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A1080)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::ReportBattlePassBuyPlusBtn_86870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A17A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::OnMoreBtnClick_86871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A19AC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::OnNotifyBattlePassGetPassSuccess_86872(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A1AB4)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::ReportBattlePassBuyNormal_Purchase_Succeed_86873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A1E2C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::ReportBattlePassBuyPlus_Purchase_Succeed_86874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A2110)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::SetNormalListData_86875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389F904)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::SetPlusListData_86876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389FE2C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::OnOpen_86877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::SetSeasonSecialUI_86878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A2D98)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::SetBPBuyItemLabel_86879(DLL2SDK::Assembly_CSharp::UIWidget* ItemRoot_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUILabelType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A267C)(this, ItemRoot_, type_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::__xLuaBaseProxy_GetViewAssetId_86880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A3588)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::__xLuaBaseProxy_Init_86881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A3590)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::__xLuaBaseProxy_RegisterDelegates_86882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A3598)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::__xLuaBaseProxy_UnRegisterDelegates_86883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A35A0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::__xLuaBaseProxy_WillShow_86884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A35A8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassController::__xLuaBaseProxy_OnOpen_86885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A35B0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityNavController::_ctor_86857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389EBC4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityNavController::OnNavigationShowed_86858(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityNavController::OnNavigationWillClose_86859(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::_ctor_86835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389A92C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::GetViewAssetId_86836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::Init_86837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::RegisterDelegates_86838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::UnRegisterDelegates_86839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::WillShow_86840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::RefreshView_86841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389BB00)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::OnNormalBuyBtnClick_86842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389C55C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::ReportBattlePassBuyNormalBtn_86843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389C80C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::OnSuperBuyBtnClick_86844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389CA20)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::ReportBattlePassBuyPlusBtn_86845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389CE78)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::OnMoreBtnClick_86846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389D088)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::OnNotifyBattlePassGetPassSuccess_86847(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389D6C0)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::ReportBattlePassBuyNormal_Purchase_Succeed_86848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389DB3C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::ReportBattlePassBuyPlus_Purchase_Succeed_86849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389DE20)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::SetNormalListData_86850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389B144)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::SetPlusListData_86851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389B66C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::__xLuaBaseProxy_GetViewAssetId_86852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389EB9C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::__xLuaBaseProxy_Init_86853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389EBA4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::__xLuaBaseProxy_RegisterDelegates_86854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389EBAC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::__xLuaBaseProxy_UnRegisterDelegates_86855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389EBB4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassBuyPassActivityController::__xLuaBaseProxy_WillShow_86856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389EBBC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::_ctor_86799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388F1F4)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::get_ShowEnd_86800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388F2A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::GetViewAssetId_86801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::Init_86802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::OnClose_86803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::RegisterDelegates_86804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::UnRegisterDelegates_86805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::OnZoneReconnectSuccess_86806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::WillShow_86807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::SetData_86808(int32_t preLv_, int32_t curLv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388FF20)(this, preLv_, curLv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::SetLevel_1Data_86809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38908DC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::GetBattlePassNewReceiveItems_86810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3890688)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::SetDataWithOutLevelUp_86811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3890BF4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::SetReceiveData_86812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3890E64)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::InitView_86813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3890194)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::OnCloseCommonBtnClick_86814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x389166C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::OnContinue_BtnClick_86815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3891710)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::OnPurchaseBtnClick_86816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38934C0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::OnNextBtnClick_86817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3893664)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::SetWillGetScrollView_86818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38914A8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::GetAwardConfig_86819(int32_t pre_, int32_t curent_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3893764)(this, pre_, curent_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::GetPlusAwardList_86820(int32_t preLevel_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3893980)(this, preLevel_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::ShowWeaponInfo_86821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3891C14)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::SetWeaponAssetInfo_86822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3894654)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::OnModelResChanged_86823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3894820)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::ShowCommonAvatarView_86824(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3891350)(this, bShow_); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::GetAvatarAnchorPosX_86825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3894A10)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::CloseAwardShow_86826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3890AC4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::OnNotifyBattlePassAwardItemClick_86827(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3894C7C)(this, message_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::__xLuaBaseProxy_GetViewAssetId_86828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895250)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::__xLuaBaseProxy_Init_86829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895258)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::__xLuaBaseProxy_OnClose_86830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895260)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::__xLuaBaseProxy_RegisterDelegates_86831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895268)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::__xLuaBaseProxy_UnRegisterDelegates_86832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895270)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::__xLuaBaseProxy_OnZoneReconnectSuccess_86833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895278)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardController::__xLuaBaseProxy_WillShow_86834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3895280)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::_ctor_86761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B4448)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::get_Instance_86762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38883F4)(); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::get_battlePassDataStore_86763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B48F4)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::get_battlePassConf_86764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B49A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::UpdateAllData_86765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3888508)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BPModeType DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetDefaultMode_86766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B64CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::InitLevelUpConfig_86767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B4A54)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetLastAwards_86768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B6640)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::SortByItemType_86769(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38B67AC)(this, list_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::SortByItemQuality_86770(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38B6C58)(this, list_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetCurentLevelItemList_86771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B6EB8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetSortList_86772(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x38A5224)(this, list_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::ClearAwardList_86773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38A5334)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::InitDailyTaskConfig_86774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B50DC)(this); } DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetDailyTask_86775(int32_t taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B7154)(this, taskId_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::InitWeekTaskConfig_86776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B5304)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetMaxWeekFromConfig_86777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B7290)(this); } DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetTargetWeekConfig_86778(int32_t weekId_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mType_, int32_t taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B750C)(this, weekId_, mType_, taskId_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::InitChallengeTaskConfig_86779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B58C0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::InitSuperBoxConfig_86780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B5BDC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::InitWeekTargetConfig_86781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B570C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::SortByAwardLevel_86782(int32_t pre_, int32_t curent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B778C)(this, pre_, curent_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::InitAllBpAwardsList_86783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B5ED0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::clearAllList_86784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B79B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::SetBattlePassComicSmallIcon_86785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38ACB84)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetBattlePassComicSmallIcon_86786(int32_t SeasonId_, int32_t Seq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B0CD4)(this, SeasonId_, Seq_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::IsShowBpComicData_86787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B7B2C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetLevelAwardListIndexByLevel_86788(int32_t level_, bool bLast_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B7C7C)(this, level_, bLast_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetAwardSortList_86789(DLL2SDK::mscorlib::System::Collections::Generic::List_1* LvConfList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3894214)(this, LvConfList_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::CompareBattlePassAwardSortData_86790(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager_BattlePassAwardSortData* a_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager_BattlePassAwardSortData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B7FD8)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::GetBattlePassAwardSortWeight_86791(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager_BattlePassAwardSortData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B80F0)(this, data_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::IsLastAwardInLevel_86792(int32_t level_, int32_t awardIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B83F4)(this, level_, awardIndex_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::CheckBattlePassConfInit_86793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B85D0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::_cctor_86794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B8738)(); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConfigManager::_SortByItemQuality_m__0_86795(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardConfig* a_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassAwardConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B873C)(a_, b_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardData::_ctor_86760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38B659C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainView::_ctor_86756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C226C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainView::get_TickRate_86757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainView::Tick_86758(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainView::__xLuaBaseProxy_Tick_86759(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C24BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::_ctor_86713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA9E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::GetViewAssetId_86714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::Init_86715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::DelayInitView_86716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::WillShow_86717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::WillClose_86718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::ResetCamera_86719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BC050)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::RegisterDelegates_86720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::UnRegisterDelegates_86721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnNotifyUpdateReddotData_86722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BBD9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnNotifyItemTimeout_86723(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BD314)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnRefreshIndividuation_86724(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BD3F0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::InitIndividuationDatas_86725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BD50C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::SortIndividuation_86726(DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationItemData* a_, DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationItemData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BE1F0)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::SortIndividuationInCsv_86727(DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationItemData* a_, DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationItemData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BE314)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::RefreshItemList_86728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BBB28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::ShowAvatar_86729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BEC14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::ShowLacquer_86730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BF19C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnTabSwitchCallback_86731(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BF6F0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::UploadReddot_86732(DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationTab tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BD130)(this, tab_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::RefreshView_86733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BF8A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::RefreshBtnView_86734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BE438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnActionEquipBtnClick_86735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BFF48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnActionGotoBtnClick_86736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C026C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnDisplayOnWinBtnClick_86737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C0514)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnLacquerEquipBtnClick_86738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C07D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnLacquerGotoBtnClick_86739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C0A30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnDisplayKillCameraBtnClick_86740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C0CD8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnEasyListItemClick_86741(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::OnEasyListDataChanged_86742(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::PlayAnim_86743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C1C40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::ResetPlayTime_86744(float delayTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C1ED8)(this, delayTime_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::CheckPlayRandom_86745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C1FF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::_cctor_86746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C2138)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::__xLuaBaseProxy_GetViewAssetId_86747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C21C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::__xLuaBaseProxy_Init_86748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C21D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::__xLuaBaseProxy_DelayInitView_86749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C21D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::__xLuaBaseProxy_WillShow_86750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C21D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::__xLuaBaseProxy_WillClose_86751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C21DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::__xLuaBaseProxy_RegisterDelegates_86752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C21E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationMainController::__xLuaBaseProxy_UnRegisterDelegates_86753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C21E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationItemData::_ctor_86711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BDEC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::IndividuationItemData::InitFromCsv_86712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BDF6C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementSystemAssist::_ctor_86677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575090)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementSystemAssist::ReqAnnouncement_86678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35751A8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementSystemAssist::ReqSubscribeAnnouncement_86679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575350)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementSystemAssist::OnGetAnnouncementRes_86680(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35754F8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementSystemAssist::_cctor_86681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3575934)(); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore::_ctor_86659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3573B74)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore::IsAnnouncementDataValid_86660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3573C68)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore::UpdateAnnouncement_86661(DLL2SDK::CSProto::msg::CSGetAnnouncementRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3573E38)(this, res_); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore::UpdateSubscribeAnnouncement_86662(DLL2SDK::CSProto::msg::CSGetAnnouncementRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574120)(this, res_); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore::GetLeftTabIItems_86663(DLL2SDK::mscorlib::System::Collections::Generic::List_1* leftTabList_, int32_t* selectIndex_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3574408)(this, leftTabList_, selectIndex_); } DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore::GetAnnouncementById_86664(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574C44)(this, id_); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore::_UpdateAnnouncement_m__0_86665(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574DBC)(it_); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore::_UpdateSubscribeAnnouncement_m__1_86666(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574DE8)(it_); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore::_GetLeftTabIItems_m__2_86667(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* l1_, DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* l2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3574E18)(l1_, l2_); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::_ctor_86635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572CDC)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_Id_86636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DB4)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_IntervalTime_86637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DBC)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_Label_86638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DC4)(this); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_LanguageCode_86639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DCC)(this); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_NeedPush_86640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DD4)(this); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_ActivityStartDate_86641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DDC)(this); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_ActivityEndData_86642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DE4)(this); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_StartDate_86643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DEC)(this); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_EndDate_86644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DF4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_Content_86645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572DFC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_Pic_86646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E04)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_PicUrl_86647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E0C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_ShowPic_86648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E14)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_ShowPicUrl_86649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E1C)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_Priority_86650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E24)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_Tab_86651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_Title_86652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E34)(this); } uint32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_ShowInds_86653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E3C)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_Type_86654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E44)(this); } int32_t DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_SubscribeType_86655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E4C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::get_ActionUrl_86656() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient*)>(DLL2SDK::GameAssemblyBase + 0x3572E54)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::UpdateData_86657(DLL2SDK::CSProto::msg::Announcement* data_, int32_t type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3572E5C)(this, data_, type_); } bool DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient::IsValid_86658(double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3573A84)(this, serverTime_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::_ctor_86625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3DF4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::Awake_86626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::BindController_86627(DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController* ctrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1DA0)(this, ctrl_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::FixedUpdate_86628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3FFC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::ForceShowNext_86629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E26CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::ShowNotice_86630(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E41FC)(this, bShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::HideNotice_86631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E46CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::HideRoot_86632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4814)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::_cctor_86633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E48EC)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeView::__xLuaBaseProxy_Awake_86634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4970)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeSystemAssist::_ctor_86622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3C4C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeSystemAssist::RequestGetRollNotice_86623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1E78)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeSystemAssist::_cctor_86624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3D64)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeDataStore::_ctor_86619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3AF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeDataStore::InitializeDataStore_86620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeDataStore::__xLuaBaseProxy_InitializeDataStore_86621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3C44)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::_ctor_86594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1898)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::GetViewAssetId_86595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::OnZoneReconnectSuccess_86596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::ClearAllCacheList_86597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E1B3C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::Init_86598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::RegisterDelegates_86599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::UnRegisterDelegates_86600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::AddNotice_86601(DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E22BC)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::NotifyClientOnlyNotice_86602(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E2480)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::NotifyBeingLiked_86603(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E27C0)(this, msg_); } DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::GetShowNotice_86604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E2980)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::CheckShouldShowNotice_86605(DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene* uiScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E2CB4)(this, uiScene_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::OnGetRollNoticeResp_86606(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E2D5C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::OnGetBoardCastAnnouncementNtf_86607(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E34C8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::OnScreenCapture_86608(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E36BC)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::TimerBeginAddSystemRollNotice_86609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3908)(this); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::_NotifyClientOnlyNotice_m__0_86610(DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* a_, DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3A34)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::_OnGetRollNoticeResp_m__1_86611(DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* a_, DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3A64)(a_, b_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::__xLuaBaseProxy_GetViewAssetId_86612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3A94)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::__xLuaBaseProxy_OnZoneReconnectSuccess_86613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3A9C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::__xLuaBaseProxy_Init_86614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3AA4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::__xLuaBaseProxy_RegisterDelegates_86615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3AAC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeController::__xLuaBaseProxy_UnRegisterDelegates_86616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3AB4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeSystemAssist::_ctor_86590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2F48)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeSystemAssist::get_NeedForcePopup_86591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B3060)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeSystemAssist::OnGetNoticeData_86592(DLL2SDK::CSProto::msg::CSGetAnnouncementRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B3080)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeSystemAssist::_cctor_86593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B318C)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeDataStore::_ctor_86583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2934)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeDataStore::Test_86584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2A28)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeDataStore::InitializeDataStore_86585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeDataStore::InitActivity_86586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2B68)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeDataStore::InitNotice_86587(DLL2SDK::mscorlib::System::Collections::Generic::List_1* noticeDatas_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34B2C3C)(this, noticeDatas_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeDataStore::_InitNotice_m__0_86588(DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* a_, DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2F10)(a_, b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeDataStore::__xLuaBaseProxy_InitializeDataStore_86589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B2F40)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData::_ctor_86581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E3228)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData::BuildNoticeData_86582(int32_t i_, DLL2SDK::CSProto::msg::Announcement* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E32CC)(this, i_, data_); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowView::_ctor_86578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D38FAC)(this); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowView::SetNextAchievement_86579(DLL2SDK::Assembly_CSharp::GameDataStore::Career::HigherAchievement* ach_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D380C0)(this, ach_); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowView::OnBtnShareclick_86580(DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController* ctr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D38E94)(this, ctr_); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::_ctor_86566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D37E20)(this); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore* DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::get_AchievementDS_86567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D37EC4)(this); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::Init_86568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::GetViewAssetId_86569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::RegisterDelegates_86570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::UnRegisterDelegates_86571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::OnBtnConfirmClick_86572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D38B78)(this); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::OnBtnShareClick_86573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D38D80)(this); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::__xLuaBaseProxy_Init_86574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D38F8C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::__xLuaBaseProxy_GetViewAssetId_86575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D38F94)(this); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::__xLuaBaseProxy_RegisterDelegates_86576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D38F9C)(this); } void DLL2SDK::Assembly_CSharp::UIReceiveAchievementWindowController::__xLuaBaseProxy_UnRegisterDelegates_86577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D38FA4)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberThumbnailView::_ctor_86562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A24C48)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberThumbnailView::Awake_86563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A24D1C)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberThumbnailView::BindData_86564(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* data_, bool isZombieStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A25014)(this, data_, isZombieStyle_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMemberThumbnailView::_cctor_86565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A25450)(); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::_ctor_86541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21350)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::get_OpponentInfoList_86542() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3A21430)(this); } uint64_t DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::get_MatchOpponentUID_86543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21438)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::set_MatchOpponentUID_86544(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21440)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::get_BattleID_86545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21450)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::set_BattleID_86546(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21458)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::get_Round_86547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21460)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::set_Round_86548(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21468)(this, value_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::NeedUpdateOpponentInfo_86549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21470)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::ResetMatchInfo_86550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21518)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::Clear_86551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore_OpponentInfo DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::GetOpponentInfo_86552(uint64_t opponentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A216BC)(this, opponentID_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::UpdateOpponentInfo_Rival_86553(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleListInfo* listInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A21990)(this, listInfo_); } DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore_OpponentInfo DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::BuildOpponentInfo_Rival_86554(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo battleInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A22064)(this, battleInfo_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::UpdateOpponentInfoByBattleInfo_86555(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleListInfo* listInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A221B0)(this, listInfo_); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::UpdateShowedOnMap_86556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A225C8)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::RemoveOpponentInfo_86557(uint64_t opponentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2280C)(this, opponentID_); } int32_t DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::CalculateMapIndex_86558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A22998)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore::__xLuaBaseProxy_Clear_86559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A22B4C)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore::_ctor_86524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11820)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore::GetBattleInfoByOppoID_86525(uint64_t oppoID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A119E4)(this, oppoID_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore::GetBattleInfo_86526(uint32_t battleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11C0C)(this, battleID_); } int32_t DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore::GetRivalNum_86527(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfoType infoType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A11F98)(this, infoType_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleListInfo* DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore::GetBattleInfoList_86528(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfoType infoType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A121B4)(this, infoType_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore::BuildBattleInfo_86529(DLL2SDK::CSProto::msg::BattleLogInfo* logInfo_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfoType infoType_, uint64_t localPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A123A4)(this, logInfo_, infoType_, localPlayerID_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleResult DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore::GetBattleResult_86530(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleResult result_, bool isOnSelfSide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A12E5C)(this, result_, isOnSelfSide_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleListInfo* DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore::UpdateBattleList_86531(DLL2SDK::mscorlib::System::Collections::Generic::List_1* logInfoList_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfoType infoType_, int32_t pageIndex_, int32_t pageCount_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfoType, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3A12F38)(this, logInfoList_, infoType_, pageIndex_, pageCount_); } void DLL2SDK::Assembly_CSharp::TLogReportDataAgent::_ctor_86514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8493C)(this); } void DLL2SDK::Assembly_CSharp::TLogReportDataAgent::TlogDataNtf_86515(DLL2SDK::Assembly_CSharp::TLogReportDataAgent_TLogReportType Type_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A84A34)(this, Type_, data_); } void DLL2SDK::Assembly_CSharp::TLogReportDataAgent::TlogNtf_86516(DLL2SDK::mscorlib::System::String* structName_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A85024)(this, structName_, data_); } void DLL2SDK::Assembly_CSharp::TLogReportDataAgent::SendCachToServer_86517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A85788)(this); } void DLL2SDK::Assembly_CSharp::TLogReportDataAgent::TlogNtf_Click_86518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A85920)(this); } void DLL2SDK::Assembly_CSharp::TLogReportDataAgent::TLogFtueNtf_86519(DLL2SDK::Assembly_CSharp::TLog::TLogFtueEventType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A85D9C)(this, type_); } bool DLL2SDK::Assembly_CSharp::TLogReportDataAgent::SendToServer_86520(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A84E80)(this, msg_); } void DLL2SDK::Assembly_CSharp::TLogReportDataAgent::_cctor_86521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A862B4)(); } bool DLL2SDK::Assembly_CSharp::TLogReportDataAgent::_TlogNtf_m__0_86522(DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86344)(it_); } bool DLL2SDK::Assembly_CSharp::TLogReportDataAgent::_TLogFtueNtf_m__1_86523(DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A86484)(it_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::_ctor_85954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427B2D4)(this); } double DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetTimeNow_85955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427B378)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetStringDateTime_85956(DLL2SDK::mscorlib::System::DateTime time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427B45C)(time_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetString_85957(double time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427B550)(time_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::Time_85958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427B75C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetOpenId_85959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427B80C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetClientVersion_85960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427B8F0)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetMapId_85961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427B9D8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GameSvrId_85962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427BAB0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetIp_85963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427BBE8)(); } uint16_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetPort_85964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427BCCC)(); } uint32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetRoomId_85965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427BDB0)(); } uint64_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetRoomGuid_85966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427BE94)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetMatchModule_85967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427BF78)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetTeamType_85968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C010)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGameMode_85969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C0F4)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGameType_85970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C1D8)(); } uint32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetLevel_85971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C2D4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetRegisterTime_85972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C3C0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetRegisterPlatform_85973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C4F0)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetPing_85974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C618)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::get_ZoneAreaID_85975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C798)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetReason_85976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C7A0)(); } uint32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetRoomTimeStamp_85977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C838)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetUserName_85978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427C91C)(); } uint64_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGameInfoPlayerId_85979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427CB98)(); } uint64_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetPlayerId_85980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427CC7C)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::NotifyServerFireMode_85981(bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427CD60)(isBR_); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetSettingsNotification_85982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427CEBC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetSettingsShootingMode_85983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427CF90)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetSettingsDoubleFireReverse_85984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D078)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGraphicQuality_85985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D110)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGraphicFrames_85986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D238)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGraphicHDR_85987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D360)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGraphicDOF_85988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D438)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGraphicBrStyle_85989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D510)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGraphicPvpStyle_85990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D638)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetPvpControlPlan_85991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D760)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetAdjustScreenMode_85992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D890)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetAudioValue_85993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427D970)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetHudLayoutConfig_85994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427DA58)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetJoystickConfig_85995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427DFC0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetWindowName_85996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427E2AC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetGameAppId_85997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427E41C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetCountryId_85998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427E568)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetPlatId_85999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427E6C8)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetNetwork_86000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427E760)(); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler::GetUserSettingLevel_86001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427E824)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogClickStatistics::Acc_85951(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427AE7C)(index_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::TLog::TLogClickStatistics::GetReportAndReset_85952() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x427B0A4)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogClickStatistics::_cctor_85953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427B20C)(); } void DLL2SDK::Assembly_CSharp::TLog::TLogClickCounter::_ctor_85946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A608)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogClickCounter::Attach_85947(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, int32_t index_, DLL2SDK::Assembly_CSharp::TLog::ETLogClickType clickType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A6AC)(target_, index_, clickType_); } void DLL2SDK::Assembly_CSharp::TLog::TLogClickCounter::Start_85948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A87C)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogClickCounter::OnDestroy_85949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427ABE4)(this); } void DLL2SDK::Assembly_CSharp::TLog::TLogClickCounter::OnClickForTLog_85950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427AD9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::_ctor_85732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE5FFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::Awake_85733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::Tick_85734(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::TickItems_85735(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Items_, float DeltaTime_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x3DE65F0)(this, Items_, DeltaTime_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::get_TickRate_85736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::NeedShowTips_85737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE68C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::Show_85738(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE6440)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::RegisterDelegates_85739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::UnRegisterDelegates_85740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::OnAddSign_85741(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE6BF4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::OnDelSign_85742(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE7280)(this, msg_); } DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral* DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::FindAvailableItem_85743(DLL2SDK::UnityEngine::UnityEngine::GameObject* ItemsPool_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* Items_, DLL2SDK::UnityEngine::UnityEngine::GameObject* ItemTemplate_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x3DE6EE8)(this, ItemsPool_, Items_, ItemTemplate_); } DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral* DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::GetItem_85744(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Items_, DLL2SDK::Assembly_CSharp::SignSystem::Sign* OwnerSignCom_, bool IsIdle_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::SignSystem::Sign*, bool)>(DLL2SDK::GameAssemblyBase + 0x3DE746C)(this, Items_, OwnerSignCom_, IsIdle_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::UpdateIconList_85745(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* ItemCurVal_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* TipsItemOutOfViewList_, DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD_ItemConfigIndex configIdx_, int32_t* curIdx_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD_ItemConfigIndex, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3DE77A0)(this, ItemCurVal_, TipsItemOutOfViewList_, configIdx_, curIdx_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::UpdateSideItemOutOfView_85746(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* ItemCurVal_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* TipsItemOutOfViewList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3DE7A30)(this, ItemCurVal_, TipsItemOutOfViewList_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::UpdateTipsItemOutOfView_85747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE67F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::GetSignsOutOfViewInfo_85748(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* LeftItemCurVal_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* RightItemCurVal_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x3DE7C30)(this, LeftItemCurVal_, RightItemCurVal_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::__xLuaBaseProxy_Awake_85749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE8144)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::__xLuaBaseProxy_Tick_85750(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE814C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::__xLuaBaseProxy_RegisterDelegates_85751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE8154)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD::__xLuaBaseProxy_UnRegisterDelegates_85752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE815C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateController::_ctor_85634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E5E30)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateController::Init_85635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateController::GamepadSignButtonClick_85636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F2C8C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateController::RegisterDelegates_85637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateController::UnRegisterDelegates_85638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateController::OnSignButtonClick_85639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F2D34)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateController::__xLuaBaseProxy_Init_85640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3B44)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateController::__xLuaBaseProxy_RegisterDelegates_85641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3B4C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateController::__xLuaBaseProxy_UnRegisterDelegates_85642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3B54)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::_ctor_85665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EFCBC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::get_CurrJoyStickPos_85666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3B5C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::set_CurrJoyStickPos_85667(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3B70)(this, value_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::get_IsInCancelArea_85668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3B7C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::set_IsInCancelArea_85669(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F06BC)(this, value_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::get_IsDragging_85670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3478)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::set_IsDragging_85671(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3B84)(this, value_); } float DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::get_JoyStickRadius_85672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3B8C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::Awake_85673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::Tick_85674(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::GamepadDragStart_85675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F4A2C)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::GamepadDrag_85676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F4DE0)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::GamepadDragEnd_85677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F5014)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::RegisterDelegates_85678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::UnRegisterDelegates_85679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::OnEnable_85680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::OnDisable_85681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::get_TickRate_85682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::OnDragStart_85683(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::OnPress_85684(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool isPress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, obj_, isPress_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::OnDragEnd_85685(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::RecoverToInit_85686(bool isCancel_, bool delayRecoverWhenFalse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F6470)(this, isCancel_, delayRecoverWhenFalse_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::CanDrag_85687(DLL2SDK::UnityEngine::UnityEngine::GameObject* pickObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, pickObj_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::OnDrag_85688(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, obj_, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::DelayUnlockOps_85689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F6A18)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::SetLockRotation_85690(bool isLock_, bool delayRecoverWhenFalse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F0488)(this, isLock_, delayRecoverWhenFalse_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::KeepLockRotation_85691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F208C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::SetActiveBtnIconSwitcherIndex_85692(int32_t ActiveIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F47BC)(this, ActiveIndex_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::IsPickUPVisible_85693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F6B60)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::CheckImpactInfoSame_85694(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfoA_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfoB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F6E10)(this, impactInfoA_, impactInfoB_); } DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView_EOperateType DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::GetEnableOperateType_85695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3EF0)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::IsLocalPlayer_85696(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F7A94)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::OnApplicationPause_85697(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::OnApplicationFocus_85698(bool focus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F7FFC)(this, focus_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::WillShow_85699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::WillClose_85700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::SetActive_85701(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::RecoverUISize_85702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F68D0)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::PlayHightLightAnim_85703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F4480)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::StopHightLightAnim_85704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F4648)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::_cctor_85705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F84F8)(); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::_GamepadDragEnd_m__0_85706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F8580)(); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_Awake_85707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F8624)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_Tick_85708(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F862C)(this, P0_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_RegisterDelegates_85709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F8634)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_UnRegisterDelegates_85710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F863C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_OnEnable_85711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F8644)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_OnDisable_85712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F864C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_OnApplicationPause_85713(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F8654)(this, P0_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_WillShow_85714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F865C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_WillClose_85715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F8664)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView::__xLuaBaseProxy_SetActive_85716(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F866C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::_ctor_85593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE1F64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::Awake_85594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::UpdateMenuItemData_85595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE22B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::Show_85596(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE218C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::RegisterDelegates_85597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::UnRegisterDelegates_85598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::OnSignOperatOperateBtnDragEnd_85599(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE27FC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::OnSignOperatOperateBtnDrag_85600(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE2C50)(this, Msg_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::GetTouchingAreaIndex_85601(DLL2SDK::UnityEngine::UnityEngine::Vector3 Pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Pos_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::GetRealMenuItemsCount_85602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3278)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::OnItemSelected_85603(int32_t SelectedIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE2A54)(this, SelectedIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::OnItemSelecting_85604(int32_t SelectingIndex_, bool IsInCancelArea_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE2E54)(this, SelectingIndex_, IsInCancelArea_); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::SetSelectedIndex_85605(int32_t ActiveIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3360)(this, ActiveIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::SetActive_85606(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::get_IsControlByUiState_85607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::get_InactiveGameHudState_85608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::_cctor_85609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3868)(); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::__xLuaBaseProxy_Awake_85610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE390C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::__xLuaBaseProxy_RegisterDelegates_85611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3914)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::__xLuaBaseProxy_UnRegisterDelegates_85612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE391C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuHUD::__xLuaBaseProxy_SetActive_85613(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3924)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::_ctor_85905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FAB10)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::get_CurrAimingTargetInfo_85906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F73DC)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::set_CurrAimingTargetInfo_85907(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FAC64)(this, value_); } DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager* DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::get_SignIndicatorsManger_85908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FAC6C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::Init_85909(DLL2SDK::Assembly_CSharp::SignSystem::SignsManager* InSignsMgr_, float InDetectMaxDist_, float InSignOutlineEffectMaxDist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FAC74)(this, InSignsMgr_, InDetectMaxDist_, InSignOutlineEffectMaxDist_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::Tick_85910(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::CanEnableSignsDetectorActively_85911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F70AC)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::CanEnableSignsDetectorPassively_85912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FB310)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::TraceTarget_85913(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* HitImpactInfo_, int32_t TraceFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FB740)(this, HitImpactInfo_, TraceFlag_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::CheckSignsInViewFrustum_85914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FB444)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::NeedCheckSignsInViewFrustum_85915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FBC64)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::CheckChangeSignsEffectState_85916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FC200)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::NeedCheckChangeSignsEffectState_85917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FC42C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::CheckAimingTarget_85918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FAFC4)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::NeedCheckAimingTarget_85919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FC4CC)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::CheckAddSignIndicators_85920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FAF18)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::CheckRemoveSignIndicators_85921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FB264)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::GetStartTracePosition_85922(DLL2SDK::Assembly_CSharp::GameBase::Pawn* LocalPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FB98C)(LocalPawn_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::GetTraceDir_85923(DLL2SDK::Assembly_CSharp::GameBase::Pawn* LocalPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FBAC4)(LocalPawn_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::GetCameraAimRotation_85924(DLL2SDK::Assembly_CSharp::GameBase::Pawn* LocalPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FC56C)(LocalPawn_); } int32_t DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::GetTraceFlag_85925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FBBCC)(); } int32_t DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::GetTraceFlagIgnoreVehicle_85926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FC77C)(); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::IsObjectInFrustum_85927(DLL2SDK::UnityEngine::UnityEngine::GameObject* Object_, bool ObjectCanCastShadow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FC814)(Object_, ObjectCanCastShadow_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::IsPointInViewPort_85928(DLL2SDK::UnityEngine::UnityEngine::Camera* InCamera_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3* RefViewPortPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FBE88)(InCamera_, InPoint_, RefViewPortPos_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::GetCurrCamera_85929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FBD0C)(); } float DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::SqrtDistToLocalPlayer_85930(DLL2SDK::UnityEngine::UnityEngine::Vector3 CurrPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EE968)(CurrPos_); } float DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::DistToLocalPlayer_85931(DLL2SDK::UnityEngine::UnityEngine::Vector3 CurrPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FC044)(CurrPos_); } float DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::DistToPlayer_85932(DLL2SDK::UnityEngine::UnityEngine::Vector3 CurrPos_, uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F9F70)(CurrPos_, PlayerID_); } int32_t DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::GetDistLOD_85933(float Dist_, DLL2SDK::Array* DistLOD_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34FA8E4)(Dist_, DistLOD_); } DLL2SDK::mscorlib::System::Nullable_1 DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector::GetBounds_85934(DLL2SDK::UnityEngine::UnityEngine::GameObject* Object_, bool CheckVisible_, bool IncludeParticleSystem_) { return reinterpret_cast(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x34ECCD0)(Object_, CheckVisible_, IncludeParticleSystem_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::_ctor_85866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9540)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::CheckAddSignIndicators_85867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E96CC)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::NeedCheckAddSignIndicators_85868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E97B0)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::CheckAddSignalbeIndicators_85869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E991C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::SpitToPickupItemAndDeathBoxList_85870(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame* brGame_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* PickupItemList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* DeathBoxList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x34E9F94)(this, brGame_, PickupItemList_, DeathBoxList_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::AddSignableIndicators_85871(DLL2SDK::mscorlib::System::Collections::Generic::List_1* NearbySignableList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34EAC2C)(this, NearbySignableList_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::UpdateIndicatorInvalidInfo_85872(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator* Indicator_, DLL2SDK::UnityEngine::UnityEngine::Transform* Trans_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType TargetType_, uint32_t TargetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EB7B4)(this, Indicator_, Trans_, TargetType_, TargetID_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::NeedUpdateBounds_85873(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType TargetType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EBB80)(this, TargetType_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::AddBoxCollider_85874(DLL2SDK::UnityEngine::UnityEngine::GameObject* SrcObject_, DLL2SDK::UnityEngine::UnityEngine::Bounds SrcBounds_, DLL2SDK::UnityEngine::UnityEngine::GameObject* DestObject_, DLL2SDK::UnityEngine::UnityEngine::Vector3 ColSizeScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EC178)(this, SrcObject_, SrcBounds_, DestObject_, ColSizeScale_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::GetValidBounds_85875(DLL2SDK::UnityEngine::UnityEngine::GameObject* SrcObject_, DLL2SDK::UnityEngine::UnityEngine::Bounds* SrcBounds_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType TargetType_, bool IncludeParticleSystme_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EBC60)(this, SrcObject_, SrcBounds_, TargetType_, IncludeParticleSystme_); } DLL2SDK::mscorlib::System::Nullable_1 DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::GetBounds_85876(DLL2SDK::UnityEngine::UnityEngine::GameObject* Object_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType TargetType_, bool CheckVisible_, bool IncludeParticleSystem_) { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager*, DLL2SDK::UnityEngine::UnityEngine::GameObject*, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x34EC5B8)(this, Object_, TargetType_, CheckVisible_, IncludeParticleSystem_); } DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager_SignableConfig* DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::GetSignableConfig_85877(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType TargetType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EBF98)(this, TargetType_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::IsValidBoxColliderSize_85878(DLL2SDK::UnityEngine::UnityEngine::Vector3 Size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EC8E8)(this, Size_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::ClampBoxColliderSize_85879(DLL2SDK::UnityEngine::UnityEngine::Vector3 Size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ECAD4)(this, Size_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::GetReviveDropList_85880() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager*)>(DLL2SDK::GameAssemblyBase + 0x34EA5CC)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::CleatStaticReviveDropList_85881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EAAF0)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::ReFillStaticSignableInfoSimpleListBox_85883(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame* brGame_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType IndicatorType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EA3C4)(this, brGame_, IndicatorType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::ClearStaticSignableInfoSimpleList_85884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EA288)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::GetNearbySignableList_85885(DLL2SDK::UnityEngine::UnityEngine::Vector3 Center_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType TargetType_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* SignableInfoList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* NearbySignableList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x34EA140)(this, Center_, TargetType_, SignableInfoList_, NearbySignableList_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::GetNearbySignableList_85886(DLL2SDK::UnityEngine::UnityEngine::Vector3 Center_, float Radius_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* SignableInfoList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* NearbySignableList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x34ED4E4)(this, Center_, Radius_, SignableInfoList_, NearbySignableList_); } DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator* DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::GetSignIndicator_85887(DLL2SDK::UnityEngine::UnityEngine::Transform* TargetObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34ED9EC)(this, TargetObject_); } DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator* DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::GetSignIndicatorFromHitObject_85888(DLL2SDK::UnityEngine::UnityEngine::GameObject* hitObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EDB20)(this, hitObj_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::CheckRemoveSignIndicators_85889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EDC54)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::NeedCheckRemoveSignIndicators_85890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EE7FC)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::AddSignIndicator_85891(DLL2SDK::UnityEngine::UnityEngine::Transform* Trans_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType TargetType_, uint32_t TargetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EB360)(this, Trans_, TargetType_, TargetID_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::NeedIncluePSWhenGetBounds_85892(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType TargetType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EF0F8)(this, TargetType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::RemoveSignIndicator_85893(DLL2SDK::UnityEngine::UnityEngine::Transform* Trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EF1D8)(this, Trans_); } DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator* DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::SpawnSignIndicator_85894(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType TargetType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* TargetObject_, uint32_t TargetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Location_, DLL2SDK::UnityEngine::UnityEngine::Quaternion Rotation_, DLL2SDK::UnityEngine::UnityEngine::Transform* Parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EECF8)(this, TargetType_, TargetObject_, TargetID_, Location_, Rotation_, Parent_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::DeSpawnSignIndicator_85895(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator* SignIndicatorObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EEB50)(this, SignIndicatorObject_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::_cctor_85896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EF49C)(); } int32_t DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager::_CheckAddSignalbeIndicators_m__0_85897(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager_NearbySignableInfo* InfoA_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager_NearbySignableInfo* InfoB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34EF940)(InfoA_, InfoB_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::_ctor_85854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E8F28)(this); } DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::get_TargetType_85855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9020)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::set_TargetType_85856(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9028)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::get_TargetObject_85857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9030)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::set_TargetObject_85858(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9038)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::get_TargetDroppedPickup_85859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9040)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::set_TargetDroppedPickup_85860(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9048)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::get_TargetID_85861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9050)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::set_TargetID_85862(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9058)(this, value_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::OnSpawn_85863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9060)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::OnDeSpawn_85864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E90F8)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator::OnDrawGizmos_85865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E9190)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignHelper::_ctor_85849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E828C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SignSystem::SignHelper::GenRectVerticesFaceToCamera_85850(DLL2SDK::UnityEngine::UnityEngine::Camera* CurrCamera_, DLL2SDK::UnityEngine::UnityEngine::Vector3 CenterPos_, float ExtendX_, float ExtendY_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, float)>(DLL2SDK::GameAssemblyBase + 0x34E8330)(CurrCamera_, CenterPos_, ExtendX_, ExtendY_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignHelper::GenRectMinMaxVerticesFaceToCamera_85851(DLL2SDK::UnityEngine::UnityEngine::Camera* CurrCamera_, DLL2SDK::UnityEngine::UnityEngine::Vector3 CenterPos_, float ExtendX_, float ExtendY_, DLL2SDK::UnityEngine::UnityEngine::Vector3* VertMin_, DLL2SDK::UnityEngine::UnityEngine::Vector3* VertMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E87E8)(CurrCamera_, CenterPos_, ExtendX_, ExtendY_, VertMin_, VertMax_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SignSystem::SignHelper::VerticesWorldToViewPort_85852(DLL2SDK::UnityEngine::UnityEngine::Camera* CurrCamera_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* VerticesInWorld_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x34E8B28)(CurrCamera_, VerticesInWorld_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignHelper::IsPointInRect_85853(DLL2SDK::UnityEngine::UnityEngine::Vector2 Point_, DLL2SDK::UnityEngine::UnityEngine::Vector2 RectMin_, DLL2SDK::UnityEngine::UnityEngine::Vector2 RectMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E8E0C)(Point_, RectMin_, RectMax_); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::_ctor_85806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E69B0)(this); } uint32_t DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_OwnerID_85807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6A80)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_OwnerID_85808(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6A88)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_SignID_85809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6A90)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_SignID_85810(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6A98)(this, value_); } DLL2SDK::Assembly_CSharp::Network::EBRMarkType DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_MarkType_85811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AA0)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_MarkType_85812(DLL2SDK::Assembly_CSharp::Network::EBRMarkType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AA8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_MarkSubType_85813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AB0)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_MarkSubType_85814(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AB8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_ObjectType_85815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AC0)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_ObjectType_85816(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AC8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_TargetID_85817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AD0)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_TargetID_85818(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_ItemID_85819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AE0)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_ItemID_85820(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AE8)(this, value_); } float DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_DistToLocalPlayer_85821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AF0)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_DistToLocalPlayer_85822(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6AF8)(this, value_); } bool DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_IsInViewFrustum_85823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6B00)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_IsInViewFrustum_85824(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6B08)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_ViewPortPos_85825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6B10)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_ViewPortPos_85826(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6B24)(this, value_); } bool DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_EnableDelayTryAddOutlineEffect_85827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6B30)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_EnableDelayTryAddOutlineEffect_85828(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6B38)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_Position_85829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6B40)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_Position_85830(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6B80)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_UIAnchorPosition_85831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6BD4)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_IsShowingOutLineEffect_85832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6D04)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_IsShowingOutLineEffect_85833(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6D0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_AreaIndexInScreen_85834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6D14)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_AreaIndexInScreen_85835(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6D1C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_MarkTime_85836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6D24)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_MarkTime_85837(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6D2C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::SignSystem::Sign::get_SubObjectType_85838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6D34)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::set_SubObjectType_85839(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6D3C)(this, value_); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::Init_85840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6D44)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::Tick_85841(float DeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6F34)(this, DeltaTime_); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::OnDeSpawn_85842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E7138)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::ShowOutlineEffect_85843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6FEC)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::HideOutlineEffect_85844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E7348)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::SignSystem::Sign::GetShowOutlineEffectObject_85845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E7458)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::Sign::IsPawnRender_85846(DLL2SDK::UnityEngine::UnityEngine::Renderer* render_, DLL2SDK::UnityEngine::UnityEngine::GameObject* TargetObject_, DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* checkedSet_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34E7C40)(this, render_, TargetObject_, checkedSet_); } void DLL2SDK::Assembly_CSharp::SignSystem::Sign::GetRendersWithoutPawn_85847(DLL2SDK::mscorlib::System::Collections::Generic::List_1* renderers_, DLL2SDK::UnityEngine::UnityEngine::GameObject* TargetObject_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x34E7F20)(this, renderers_, TargetObject_); } bool DLL2SDK::Assembly_CSharp::SignSystem::Sign::AddOcclusionEffect_85848(DLL2SDK::UnityEngine::UnityEngine::GameObject* TargetObject_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float intensity_, float range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E78D0)(this, TargetObject_, color_, intensity_, range_); } void DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::_ctor_85794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE12E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::Awake_85795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::Show_85796(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE14DC)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::Tick_85797(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::get_TickRate_85798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::UpdateView_85799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE1808)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::NeedShowTips_85800(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* HitInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE1954)(this, HitInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::UpdateView_85801(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* InImpactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, InImpactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::AdjustUIPos_85802(DLL2SDK::UnityEngine::UnityEngine::Vector2 SceneTargetCenterPosInScreen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, SceneTargetCenterPosInScreen_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::IsLocalPlayer_85803(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE1DD4)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::__xLuaBaseProxy_Awake_85804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE1F54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignableObjectTipsHUD::__xLuaBaseProxy_Tick_85805(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE1F5C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::_ctor_85759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE8960)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::Awake_85760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE8A30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::Show_85761(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::IsShowing_85762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::IsIdle_85763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::SetIdle_85764(bool isInIdle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, isInIdle_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::Tickable_85765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::Tick_85766(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::GetSignCom_85767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE7700)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::UpdateData_85768(DLL2SDK::Assembly_CSharp::SignSystem::Sign* InSignCom_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, InSignCom_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::UpdateView_85769(bool IsFirstTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, IsFirstTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::AdjustUIPos_85770(DLL2SDK::UnityEngine::UnityEngine::Vector2 PosInScreen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, PosInScreen_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemBase::IsLocalPlayer_85771(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE9674)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemAnim::_ctor_85753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE8164)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemAnim::PlayIdleAnim_85754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE8208)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemAnim::PlaySpawnAnim_85755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE85A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemAnim::StopAnim_85756(bool JumpToLastFrame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE86EC)(this, JumpToLastFrame_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemAnim::ResetSprites_85757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE835C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemAnim::ResetRoot_85758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE8870)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OutOfItemConfig::_ctor_85731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B11F0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsItem::_ctor_85726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE57A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsItem::Awake_85727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE587C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsItem::UpdateIcon_85728(DLL2SDK::mscorlib::System::String* iconSpriteName_, DLL2SDK::mscorlib::System::String* arrowSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE5A08)(this, iconSpriteName_, arrowSpriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsItem::UpdateView_85729(int32_t SignCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE5C78)(this, SignCount_); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsItem::_cctor_85730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE5F4C)(); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsHUD::_ctor_85717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4F80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsHUD::Awake_85718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsHUD::Show_85719(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE5140)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsHUD::Tick_85720(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsHUD::get_TickRate_85721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsHUD::UpdateView_85722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE52DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsHUD::GetSignsOutOfViewInfo_85723(DLL2SDK::Assembly_CSharp::SignSystem::Sign* LeftNearestSign_, DLL2SDK::Assembly_CSharp::SignSystem::Sign* RightNearestSign_, int32_t* LeftSignCountOutOfView_, int32_t* RightSignCountOutOfView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE5374)(this, LeftNearestSign_, RightNearestSign_, LeftSignCountOutOfView_, RightSignCountOutOfView_); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsHUD::__xLuaBaseProxy_Awake_85724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE5798)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOutOfViewTipsHUD::__xLuaBaseProxy_Tick_85725(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE57A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::_ctor_85643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3DC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::Awake_85644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::Show_85645(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3FC8)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::RegisterDelegates_85646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::UnRegisterDelegates_85647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::OnEnable_85648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::OnDisable_85649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::EasyTouch_On_DragStart_85650(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::EasyTouch_On_DragEnd_Sign_85651(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4584)(this, gesture_); } bool DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::CanEasyTouchDrag_85652(DLL2SDK::UnityEngine::UnityEngine::GameObject* pickObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, pickObj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::EasyTouch_On_Drag_85653(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::UpdateMarkUI_85654(bool IsMarkBtnSelceted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4CAC)(this, IsMarkBtnSelceted_); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::OnMarkBtnClick_85655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::MarkPickupItem_85656(uint32_t ActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4DE4)(this, ActorID_); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::__xLuaBaseProxy_Awake_85657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4F40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::__xLuaBaseProxy_RegisterDelegates_85658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4F48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::__xLuaBaseProxy_UnRegisterDelegates_85659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4F50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::__xLuaBaseProxy_OnEnable_85660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4F58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::__xLuaBaseProxy_OnDisable_85661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4F60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::__xLuaBaseProxy_EasyTouch_On_DragStart_85662(DLL2SDK::Assembly_CSharp::Gesture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4F68)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::__xLuaBaseProxy_CanEasyTouchDrag_85663(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4F70)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SignOperateForPickupHUD::__xLuaBaseProxy_EasyTouch_On_Drag_85664(DLL2SDK::Assembly_CSharp::Gesture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE4F78)(this, P0_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::_ctor_85620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E4DFC)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::OnDragStart_85621(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::OnDragEnd_85622(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::GetHitItemInfo_85623(DLL2SDK::UnityEngine::UnityEngine::RaycastHit Hit_, int32_t* ActorID_, int32_t* ItemID_, bool* IsInBox_, DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView* HitItemView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F0E6C)(this, Hit_, ActorID_, ItemID_, IsInBox_, HitItemView_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::CanDrag_85625(DLL2SDK::UnityEngine::UnityEngine::GameObject* pickObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, pickObj_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::OnDrag_85626(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, obj_, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::OnTouchingItemView_85627(DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView* HitItemView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F0C44)(this, HitItemView_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::MarkPickupItem_85628(uint32_t ActorID_, int32_t ItemID_, bool IsInBox_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E64A4)(this, ActorID_, ItemID_, IsInBox_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::IsItemSigned_85629(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F234C)(this, actorId_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::__xLuaBaseProxy_OnDragStart_85630(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F2990)(this, P0_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::__xLuaBaseProxy_OnDragEnd_85631(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F2994)(this, P0_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::__xLuaBaseProxy_CanDrag_85632(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F2998)(this, P0_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignOperateAdvanceView::__xLuaBaseProxy_OnDrag_85633(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F2AE0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuItem::_ctor_85614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE392C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuItem::Awake_85615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE39D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuItem::UpdateData_85616(DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType InTacticType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE24C0)(this, InTacticType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SignMenuItem::GetDescString_85617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3A78)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SignMenuItem::GetIconName_85618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3C28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignMenuItem::UpdateView_85619(bool IsChecked_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE3594)(this, IsChecked_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignAimHUD::_ctor_85590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E81D4)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignAimHUD::get_IsControlByUiState_85591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::SignSystem::SignAimHUD::get_ActiveGameHudState_85592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignableObjectTipsHUD::_ctor_85587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89B9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignableObjectTipsHUD::UpdateView_85588(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* InImpactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, InImpactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignableObjectTipsHUD::__xLuaBaseProxy_UpdateView_85589(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8A33C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::_ctor_85772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE97F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::SetIdle_85773(bool isInIdle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, isInIdle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::UpdateView_85774(bool IsFirstTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, IsFirstTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::UpdateData_85775(DLL2SDK::Assembly_CSharp::SignSystem::Sign* InSignCom_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, InSignCom_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::InitView_85776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::UpdateViewForSign_85777(bool IsFirstTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE9DB8)(this, IsFirstTime_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::SwitchSignState_85778(int32_t ActiveIndex_, bool IsFirstTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEC308)(this, ActiveIndex_, IsFirstTime_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::HideAllSwitcherItems_85779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DE9A88)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::GetAreaIndex_85780(DLL2SDK::UnityEngine::UnityEngine::Vector2 ViewPortPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEC0AC)(this, ViewPortPos_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::GetPlayerSpriteName_85781(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEAFF4)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::UpdateLegLength_85782(float LegLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEB6D4)(this, LegLength_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::UpdateHeadPos_85783(float LegLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEB944)(this, LegLength_); } float DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::GetValidLegLengthInScreen_85784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEB198)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::ConfigPlayerNumPanel_85785(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* OwnerPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEC980)(this, OwnerPlayerInfo_); } float DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::GetAdjustLegLengthInScreen_85786(float ValidLegLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEB3EC)(this, ValidLegLength_); } bool DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::ClampLegLengthInScreen_85787(float OrigLegLength_, float* CorrectedLegLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEB544)(this, OrigLegLength_, CorrectedLegLength_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::GetStandardHeadPosInScreen_85788(float LegLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEBB1C)(this, LegLength_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::GetRealHeadPosInScreen_85789(float LegLength_, int32_t AreaIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEC654)(this, LegLength_, AreaIndex_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::GetHeadPosInViewPort_85790(DLL2SDK::UnityEngine::UnityEngine::Vector2 HeadPosInScreen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEBE5C)(this, HeadPosInScreen_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::__xLuaBaseProxy_SetIdle_85791(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DECD14)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::__xLuaBaseProxy_UpdateView_85792(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DECD18)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral::__xLuaBaseProxy_UpdateData_85793(DLL2SDK::Assembly_CSharp::SignSystem::Sign* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DECD1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignTipsHUD::_ctor_85581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8A7AC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSignTipsHUD::get_IsControlByUiState_85582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRSignTipsHUD::get_InactiveGameHudState_85583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignOperateForPickupHUD::_ctor_85577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8A518)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignOperateForPickupHUD::OnMarkBtnClick_85578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignOperateForPickupHUD::OnDragOverPickupItemView_85579(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView* PickupItemView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8A704)(this, PickupItemView_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignOperateForPickupHUD::__xLuaBaseProxy_OnMarkBtnClick_85580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8A7A4)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateController::_ctor_85571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E5D90)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateController::GetViewAssetId_85572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateController::GetNewGuideInterface_85573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E5F78)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateController::IsDisableInRider_85574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E606C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateController::MarkItemInWorld_85575(int32_t ActorID_, int32_t ItemID_, bool IsInBox_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6310)(this, ActorID_, ItemID_, IsInBox_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateController::__xLuaBaseProxy_GetViewAssetId_85576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E67A4)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateAdvanceView::_ctor_85565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E4D5C)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateAdvanceView::get_IsControlByUiState_85566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateAdvanceView::get_InactiveGameHudState_85567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateAdvanceView::ChangeEffect_85568(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateAdvanceView::ShowSlideLineEffect_85569(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E5498)(this, targetPos_); } bool DLL2SDK::Assembly_CSharp::SignSystem::BRSignOperateAdvanceView::IsSafeActive_85570(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignMenuHUD::_ctor_85563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8A344)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignMenuHUD::_cctor_85564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8A450)(); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::_ctor_85552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00D3C)(this); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::OnGameSceneLoaded_85553(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene s_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode lsm_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00E10)(s_, lsm_, async_); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::UnloadLoadingScene_85554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0127C)(); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::CheckCreateDependencies_85555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D01558)(); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::OnRespondLoadStandaloneMap_85556(int32_t MapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D026FC)(MapID_); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::OnBeginLoadStandaloneMapInGame_85557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D02898)(); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::OnExitStandaloneMapInGame_85558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0299C)(); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::OnLoadStandaloneMapInGameComplete_85559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D016F4)(); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::CheckCreator_85560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D02ABC)(); } void DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::_cctor_85561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D02B7C)(); } bool DLL2SDK::Assembly_CSharp::RuntimeStandaloneGameUtil::_OnLoadStandaloneMapInGameComplete_m__0_85562(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D02B80)(e_); } void DLL2SDK::Assembly_CSharp::LevelDesignInGameTest::_ctor_85549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0DBA4)(this); } void DLL2SDK::Assembly_CSharp::LevelDesignInGameTest::Start_85550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0DC48)(this); } void DLL2SDK::Assembly_CSharp::LevelDesignInGameTest::Update_85551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0DD2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::_ctor_85176(DLL2SDK::Assembly_CSharp::GameBase::Pawn* InOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C688C)(this, InOwner_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::get_MaxSimulateSpeed_85177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C69CC)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::get_SimulateMoveDataList_85178() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator*)>(DLL2SDK::GameAssemblyBase + 0x16C69D8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::get_SimulateSpeed_85179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C69E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::set_SimulateSpeed_85180(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C69E8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::ApplyShift_85181(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C69F0)(this, shift_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::SetSimulateMoveData_85182(DLL2SDK::mscorlib::System::Collections::Generic::List_1* InSimulateMoveDataList_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* pawn_, bool bSimulateAllPos_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn*, bool)>(DLL2SDK::GameAssemblyBase + 0x16C6CD4)(this, InSimulateMoveDataList_, pawn_, bSimulateAllPos_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::PushNextDestination_85183(DLL2SDK::UnityEngine::UnityEngine::Vector3 NextPostion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C74B8)(this, NextPostion_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::AddPredictData_85184(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C75B8)(this, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::PopDestination_85185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C77EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::ClearAll_85186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C72DC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::CalcSimulteMoveSpeed_85187(float fTotalWasteTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C79AC)(this, fTotalWasteTime_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::GetCurrentSimulatedSpeed_85188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C7DD0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::CalcVelocity_85189(float fDeltaTime_, float fSpeed_, bool IsStopSimulate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C7EA0)(this, fDeltaTime_, fSpeed_, IsStopSimulate_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::CalcVelocityEx_85190(float fDeltaTime_, float fSpeed_, bool IsStopSimulate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C8300)(this, fDeltaTime_, fSpeed_, IsStopSimulate_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::CharControllerMove_85191(DLL2SDK::UnityEngine::UnityEngine::Vector3 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C8740)(this, delta_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::MoveActor_85192(DLL2SDK::UnityEngine::UnityEngine::Vector3 Delta_, bool needCheckCollision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C88A0)(this, Delta_, needCheckCollision_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::Reset_85193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C8E80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::CheckCollisionWithLocalPlayer_85194(DLL2SDK::UnityEngine::UnityEngine::Vector3 desiredPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C8B40)(this, desiredPosition_); } DLL2SDK::Assembly_CSharp::GameBase::MoveData DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::PrepareSimulateData_85195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C8F84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnMoveSimulator::_cctor_85196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CA23C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::_ctor_43793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB284)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::get_Owner_43794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB328)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::set_Owner_43795(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB330)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::get_bIsInit_43796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB338)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::set_bIsInit_43797(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB340)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::PreInit_43798(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* InOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, InOwner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::Init_43799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::ShutDown_43800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::RegisterHandler_43801(uint32_t commandId_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BCB588)(this, commandId_, handler_); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::RegisterHandler_43802(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL matchType_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BCB66C)(this, matchType_, handler_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor::OnEvent_43803(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB750)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule::_ctor_85074(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_, DLL2SDK::Assembly_CSharp::GameBase::PawnModuleType InType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7EC4)(this, InProcesser_, InType_); } DLL2SDK::Assembly_CSharp::GameBase::PawnModuleType DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule::get_ModuleType_85075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCBC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule::set_ModuleType_85076(DLL2SDK::Assembly_CSharp::GameBase::PawnModuleType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCBC8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule::RegisterHandler_85077(uint32_t commandId_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19DCBD0)(this, commandId_, handler_); } void DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule::RegisterHandler_85078(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL matchType_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19D8164)(this, matchType_, handler_); } void DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule::PreInit_85079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule::Init_85080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule::Shutdown_85081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::_ctor_85098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16784)(this); } DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StartFireImpl* DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::get_StartFireImplFunc_85099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16878)(this); } DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StopFireImpl* DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::get_StopFireImplFunc_85100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16880)(this); } DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle* DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::Create_85101(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StartFireImpl* startFireFunc_, DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StopFireImpl* stopFireFunc_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16888)(playerInfo_, startFireFunc_, stopFireFunc_, name_); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::Init_85102(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StartFireImpl* startFireFunc_, DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle_StopFireImpl* stopFireFunc_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1698C)(this, playerInfo_, startFireFunc_, stopFireFunc_, name_); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::Remove_85103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16B1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::RecycleFirstFireCmd_85104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16C74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::RecycleRangeFireCmd_85105(int32_t iIndex_, int32_t iCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16DF4)(this, iIndex_, iCount_); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::ProcessFireCmd_85106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E16FC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle::RecycleAllFireCmd_85107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E17534)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerControllerNetSync::_ctor_85093(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E6514)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerControllerNetSync::PreInit_85094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerControllerNetSync::OnNotifyBagSelected_85095(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E6718)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerControllerNetSync::OnNtfObtainKillStreakSkill_85096(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E6D90)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerControllerNetSync::__xLuaBaseProxy_PreInit_85097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E6FD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::_ctor_85032(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3747684)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::PreInit_85033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::Init_85034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::OnDoDamage_85035(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::OnSyncDead_85036(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::OnReconnectNtf_85037(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374A4E0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::OnTouchNotify_85038(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374A6B8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::KillInfoDealwith_85039(DLL2SDK::Assembly_CSharp::Network::KillResMsg* DeadMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374A264)(this, DeadMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::__xLuaBaseProxy_PreInit_85040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374AC54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BattleNetSyncModule::__xLuaBaseProxy_Init_85041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374AC5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::_ctor_85043(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7CB8)(this, InProcesser_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::get_SimulateMoveDataList_85044() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule*)>(DLL2SDK::GameAssemblyBase + 0x19D7F8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::PreInit_85045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::Init_85046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::ApplyShift_85047(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D8400)(this, shift_); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::OnSimulateMoveData_85048(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D86DC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::OnSimulateMoveDataPacked_85049(DLL2SDK::Assembly_CSharp::Network::PACKED_MOVE_ITEM* singleData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C3EB4)(this, singleData_); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::OnSimulateMoveDataPacked_85050(DLL2SDK::Assembly_CSharp::Network::ProtocolMoveData* singleData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D8A3C)(this, singleData_); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::OnForceSetPosition_85051(DLL2SDK::Assembly_CSharp::GameBase::MoveData* moveData_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE MoveState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, moveData_, MoveState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::DisableForceServerPosition_85052(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D8DF8)(this, duration_); } float DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::GetJumpDiff_85053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D8EF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::SaveSimulatedMoveData_85054(uint32_t LogicalFrame_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SimulateLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SimulateDirection_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SimulateVelocity_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE MoveState_, uint8_t extraByte_, uint8_t checkSeq_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, LogicalFrame_, SimulateLocation_, SimulateDirection_, SimulateVelocity_, MoveState_, extraByte_, checkSeq_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::CheckForceSyncPostion_85055(uint32_t LogicalFrame_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE MoveState_, DLL2SDK::Assembly_CSharp::GameBase::MoveData* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D95B4)(this, LogicalFrame_, MoveState_, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::ForceSetServerMoveState_85056(uint8_t checkSeq_, DLL2SDK::Assembly_CSharp::GameBase::MoveData* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DA17C)(this, checkSeq_, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::RequestChangeMoveState_85057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DA490)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::PlayerServerMove_85058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DA790)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::ServerSendMove_85059(DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnAngles_, DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnVelocity_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState physicsState_, bool isCrouching_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType curClimbType_, bool isProneing_, bool isClimbWall_, uint8_t extraByte_, float rotationX_, uint8_t checkSeq_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, PawnLocation_, PawnAngles_, PawnVelocity_, physicsState_, isCrouching_, curClimbType_, isProneing_, isClimbWall_, extraByte_, rotationX_, checkSeq_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::ServerSendZiplineMove_85060(DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnAngles_, DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnVelocity_, uint8_t checkSeq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DB520)(this, PawnLocation_, PawnAngles_, PawnVelocity_, checkSeq_); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::ForceServerMove_85061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DB7AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::StopServerMove_85062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DBAEC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::GetSimulateDistance_85063(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DBDA4)(this, startPos_); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::Shutdown_85064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::OnDestroy_85065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DC2C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::get_IsDebugServerPosition_85066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DC394)(); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::set_IsDebugServerPosition_85067(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DC444)(value_); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::RecycleDebugServerPawnInfo_85068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DC150)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::DebugServerPawnInfo_85069(DLL2SDK::Assembly_CSharp::GameBase::MoveData* moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::_cctor_85070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DC9C4)(); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::__xLuaBaseProxy_PreInit_85071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCA70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::__xLuaBaseProxy_Init_85072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCA74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule::__xLuaBaseProxy_Shutdown_85073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCA78)(this); } void DLL2SDK::Assembly_CSharp::PlatformWrapper::_ctor_84919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48301D4)(this); } void DLL2SDK::Assembly_CSharp::PlatformWrapper::RequestDynamicPermissions_84948(DLL2SDK::mscorlib::System::String* Permissions_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Permissions_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::PlatformWrapper::GetDeepLinkParams_84955(DLL2SDK::Assembly_CSharp::EDeepLinkType DLType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PlatformWrapper*, DLL2SDK::Assembly_CSharp::EDeepLinkType, void*)>(Data.methodPtr)(this, DLType_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PlatformWrapper::ReadAllBytes_84956(DLL2SDK::mscorlib::System::String* filePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PlatformWrapper*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, filePath_, Data.method); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper::IsUsingWifi_84957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper::Vibrate_84958(DLL2SDK::mscorlib::System::String* milliseconds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, milliseconds_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper::GetEmulatorQualityLevel_84959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper::GetEmulatorFrameRateLevel_84960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper::GetEmulatorResolutionHeight_84961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper::GetBatteryLevelPercentage_84962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4830CDC)(this); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper::GetBatteryChargingState_84963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4830DEC)(this); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper::GetNetworkSignalPercentage_84964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4830EC0)(this); } DLL2SDK::UnityEngine::UnityEngine::NetworkReachability DLL2SDK::Assembly_CSharp::PlatformWrapper::GetNetworkReachability_84965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48310A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper::GetAppStoreAttributions_84966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper::FormatNetworkTypeToName_84967(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4831208)(this, level_); } DLL2SDK::Assembly_CSharp::ENetworkType DLL2SDK::Assembly_CSharp::PlatformWrapper::FormatNetworkType_84968(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48312F0)(this, level_); } DLL2SDK::Assembly_CSharp::ENetworkType DLL2SDK::Assembly_CSharp::PlatformWrapper::GetENetworkType_84969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48313A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper::GetPushDeviceToken_84970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper::GetClipboard_84971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper::PrintMemoryStatus_84972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48315F4)(this); } void DLL2SDK::Assembly_CSharp::PlatformUtils::_ctor_84917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482FFC4)(this); } DLL2SDK::Assembly_CSharp::PlatformWrapper* DLL2SDK::Assembly_CSharp::PlatformUtils::get_Instance_84918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4830068)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::_ctor_84904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D03B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::GetViewAssetId_84905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::Init_84906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::OnOpen_84907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::RegisterDelegates_84908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::UnRegisterDelegates_84909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::OnCloseClick_84910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0C00)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::ShowPlatformNav_84911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D06F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::__xLuaBaseProxy_GetViewAssetId_84912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0D24)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::__xLuaBaseProxy_Init_84913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0D2C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::__xLuaBaseProxy_OnOpen_84914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0D34)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::__xLuaBaseProxy_RegisterDelegates_84915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0D3C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavController::__xLuaBaseProxy_UnRegisterDelegates_84916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0D44)(this); } void DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::_ctor_84883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482D270)(this); } DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::get_Intance_84884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482D5A8)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::get_CameraPos_84885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482D628)(this); } float DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::get_ViewDistance_84886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482D63C)(this); } void DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::Start_84887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482D644)(this); } void DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::OnPostRender_84888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482D768)(this); } void DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::ToggleFlag_84889(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer_ERenderFlags flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482DC44)(this, flag_); } void DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::SetFlag_84890(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer_ERenderFlags flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482DCF4)(this, flag_); } void DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::ClearFlag_84891(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer_ERenderFlags flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482DDA4)(this, flag_); } bool DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::IsFlagSet_84892(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer_ERenderFlags flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482D994)(this, flag_); } void DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::SetViewDistance_84893(float dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482DE54)(this, dist_); } void DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::CollectColliders_84894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482DA44)(this); } void DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::AddToRenderList_84896(DLL2SDK::Array* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x482DF00)(this, colliders_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::GetColliderColor_84898(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer_EColliderType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482E2DC)(this, type_); } float DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::get_lineAlpha_84899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482E3F8)(this); } float DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::get_faceAlpha_84900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482E424)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::GetCachedMeshVertices_84901(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer*, DLL2SDK::UnityEngine::UnityEngine::Mesh*)>(DLL2SDK::GameAssemblyBase + 0x482E450)(this, mesh_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PhysicsDebugViewer::GetCachedMeshTriangles_84902(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer*, DLL2SDK::UnityEngine::UnityEngine::Mesh*)>(DLL2SDK::GameAssemblyBase + 0x482E5B4)(this, mesh_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GLDebug_Sphere::Transform_84876(DLL2SDK::UnityEngine::UnityEngine::Vector3 vert_, DLL2SDK::UnityEngine::UnityEngine::SphereCollider* collider_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F55248)(vert_, collider_, scale_); } void DLL2SDK::Assembly_CSharp::GLDebug_Sphere::Render_84877(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_, DLL2SDK::UnityEngine::UnityEngine::Color lineColor_, float lineAlpha_, DLL2SDK::UnityEngine::UnityEngine::Color faceColor_, float faceAlpha_, bool noDepth_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color, float, DLL2SDK::UnityEngine::UnityEngine::Color, float, bool)>(DLL2SDK::GameAssemblyBase + 0x3F554EC)(viewer_, colliders_, lineColor_, lineAlpha_, faceColor_, faceAlpha_, noDepth_); } void DLL2SDK::Assembly_CSharp::GLDebug_Sphere::TransformGeometry_84878(DLL2SDK::UnityEngine::UnityEngine::SphereCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F55EDC)(collider_); } void DLL2SDK::Assembly_CSharp::GLDebug_Sphere::RenderLines_84879(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F557B8)(viewer_, colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Sphere::RenderQuads_84880(DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F55A40)(colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Sphere::RenderTris_84881(DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F55C8C)(colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Sphere::_cctor_84882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F56164)(); } void DLL2SDK::Assembly_CSharp::GLDebug_Mesh::Render_84869(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_, DLL2SDK::UnityEngine::UnityEngine::Color lineColor_, float lineAlpha_, DLL2SDK::UnityEngine::UnityEngine::Color faceColor_, float faceAlpha_, bool noDepth_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color, float, DLL2SDK::UnityEngine::UnityEngine::Color, float, bool)>(DLL2SDK::GameAssemblyBase + 0x3F54168)(viewer_, colliders_, lineColor_, lineAlpha_, faceColor_, faceAlpha_, noDepth_); } void DLL2SDK::Assembly_CSharp::GLDebug_Mesh::RenderLines_84870(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F54444)(viewer_, colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Mesh::RenderTris_84871(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F547A8)(viewer_, colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Mesh::TransformGeometry_84872(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::UnityEngine::UnityEngine::MeshCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F54ECC)(viewer_, collider_); } void DLL2SDK::Assembly_CSharp::GLDebug_Mesh::RenderQuads_84873(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F54A8C)(viewer_, colliders_); } bool DLL2SDK::Assembly_CSharp::GLDebug_Mesh::RenderAABB_84874(DLL2SDK::UnityEngine::UnityEngine::MeshCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F54CFC)(collider_); } void DLL2SDK::Assembly_CSharp::GLDebug_Mesh::_cctor_84875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F551A4)(); } void DLL2SDK::Assembly_CSharp::GLDebug_Character::Render_84856(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_, DLL2SDK::UnityEngine::UnityEngine::Color lineColor_, float lineAlpha_, DLL2SDK::UnityEngine::UnityEngine::Color faceColor_, float faceAlpha_, bool noDepth_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color, float, DLL2SDK::UnityEngine::UnityEngine::Color, float, bool)>(DLL2SDK::GameAssemblyBase + 0x3F50220)(viewer_, colliders_, lineColor_, lineAlpha_, faceColor_, faceAlpha_, noDepth_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GLDebug_Character::CylinderScale_84857(DLL2SDK::UnityEngine::UnityEngine::CharacterController* collider_, float fOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F50CC4)(collider_, fOffset_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GLDebug_Character::CylinderQuat_84858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F50E74)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GLDebug_Character::TransformCylinderVert_84859(DLL2SDK::UnityEngine::UnityEngine::Vector3 vert_, DLL2SDK::UnityEngine::UnityEngine::CharacterController* collider_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, DLL2SDK::UnityEngine::UnityEngine::Quaternion q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F50F84)(vert_, collider_, scale_, q_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GLDebug_Character::HalfSphereQuat_84860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F51220)(); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GLDebug_Character::HalfSphereQuatFlipped_84861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5132C)(); } float DLL2SDK::Assembly_CSharp::GLDebug_Character::HalfSphereOffset_84862(DLL2SDK::UnityEngine::UnityEngine::CharacterController* collider_, DLL2SDK::UnityEngine::UnityEngine::Vector3* vOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5143C)(collider_, vOffset_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GLDebug_Character::TransformHalfSphereVert_84863(DLL2SDK::UnityEngine::UnityEngine::Vector3 vert_, DLL2SDK::UnityEngine::UnityEngine::CharacterController* collider_, DLL2SDK::UnityEngine::UnityEngine::Quaternion q_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F51658)(vert_, collider_, q_, offset_, radius_); } void DLL2SDK::Assembly_CSharp::GLDebug_Character::TransformGeometry_84864(DLL2SDK::UnityEngine::UnityEngine::CharacterController* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F51910)(collider_); } void DLL2SDK::Assembly_CSharp::GLDebug_Character::RenderLines_84865(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F504EC)(viewer_, colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Character::RenderQuads_84866(DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F507BC)(colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Character::RenderTris_84867(DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F50A48)(colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Character::_cctor_84868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F51F70)(); } void DLL2SDK::Assembly_CSharp::GLDebug_Capsule::Render_84843(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_, DLL2SDK::UnityEngine::UnityEngine::Color lineColor_, float lineAlpha_, DLL2SDK::UnityEngine::UnityEngine::Color faceColor_, float faceAlpha_, bool noDepth_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color, float, DLL2SDK::UnityEngine::UnityEngine::Color, float, bool)>(DLL2SDK::GameAssemblyBase + 0x3F4BFBC)(viewer_, colliders_, lineColor_, lineAlpha_, faceColor_, faceAlpha_, noDepth_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GLDebug_Capsule::CylinderScale_84844(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* collider_, float fOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4CA60)(collider_, fOffset_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GLDebug_Capsule::CylinderQuat_84845(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4CCA0)(collider_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GLDebug_Capsule::TransformCylinderVert_84846(DLL2SDK::UnityEngine::UnityEngine::Vector3 vert_, DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* collider_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, DLL2SDK::UnityEngine::UnityEngine::Quaternion q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4CE4C)(vert_, collider_, scale_, q_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GLDebug_Capsule::HalfSphereQuat_84847(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4D0E8)(collider_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GLDebug_Capsule::HalfSphereQuatFlipped_84848(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4D2B0)(collider_); } float DLL2SDK::Assembly_CSharp::GLDebug_Capsule::HalfSphereOffset_84849(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* collider_, DLL2SDK::UnityEngine::UnityEngine::Vector3* vOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4D470)(collider_, vOffset_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GLDebug_Capsule::TransformHalfSphereVert_84850(DLL2SDK::UnityEngine::UnityEngine::Vector3 vert_, DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* collider_, DLL2SDK::UnityEngine::UnityEngine::Quaternion q_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4D704)(vert_, collider_, q_, offset_, radius_); } void DLL2SDK::Assembly_CSharp::GLDebug_Capsule::TransformGeometry_84851(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4D9BC)(collider_); } void DLL2SDK::Assembly_CSharp::GLDebug_Capsule::RenderLines_84852(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F4C288)(viewer_, colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Capsule::RenderQuads_84853(DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F4C558)(colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Capsule::RenderTris_84854(DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F4C7E4)(colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Capsule::_cctor_84855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4E028)(); } void DLL2SDK::Assembly_CSharp::GLDebug_Box::Render_84834(DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_, DLL2SDK::UnityEngine::UnityEngine::Color lineColor_, float lineAlpha_, DLL2SDK::UnityEngine::UnityEngine::Color faceColor_, float faceAlpha_, bool noDepth_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color, float, DLL2SDK::UnityEngine::UnityEngine::Color, float, bool)>(DLL2SDK::GameAssemblyBase + 0x3F49F40)(colliders_, lineColor_, lineAlpha_, faceColor_, faceAlpha_, noDepth_); } void DLL2SDK::Assembly_CSharp::GLDebug_Box::RenderLines_84835(DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F4A1FC)(colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Box::RenderQuads_84836(DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F4A448)(colliders_); } void DLL2SDK::Assembly_CSharp::GLDebug_Box::TransformGeometry_84837(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4A694)(collider_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GLDebug_Box::Transform_84838(DLL2SDK::UnityEngine::UnityEngine::Vector3 vert_, DLL2SDK::UnityEngine::UnityEngine::BoxCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4AB78)(vert_, collider_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GLDebug_Box::Transform_84839(DLL2SDK::UnityEngine::UnityEngine::Vector3 vert_, DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4AD6C)(vert_, bounds_); } void DLL2SDK::Assembly_CSharp::GLDebug_Box::RenderLines_84840(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4AF3C)(bounds_); } void DLL2SDK::Assembly_CSharp::GLDebug_Box::RenderQuads_84841(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4B5A0)(bounds_); } void DLL2SDK::Assembly_CSharp::GLDebug_Box::_cctor_84842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F4BC04)(); } bool DLL2SDK::Assembly_CSharp::GLDebug::SetColor_84825(DLL2SDK::UnityEngine::UnityEngine::Color color_, float alpha_, bool noDepthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F48638)(color_, alpha_, noDepthTest_); } float DLL2SDK::Assembly_CSharp::GLDebug::ObjectMaxScale_84826(DLL2SDK::UnityEngine::UnityEngine::Transform* xform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F48E18)(xform_); } void DLL2SDK::Assembly_CSharp::GLDebug::CapsuleObjectScale_84827(DLL2SDK::UnityEngine::UnityEngine::Transform* xform_, float* radiusScale_, float* cylinderScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F48F8C)(xform_, radiusScale_, cylinderScale_); } void DLL2SDK::Assembly_CSharp::GLDebug::RenderLineList_84828(DLL2SDK::Array* verts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F49100)(verts_); } void DLL2SDK::Assembly_CSharp::GLDebug::RenderWireframeQuads_84829(DLL2SDK::Array* verts_, DLL2SDK::Array* quads_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3F492A4)(verts_, quads_); } void DLL2SDK::Assembly_CSharp::GLDebug::RenderSolidQuads_84830(DLL2SDK::Array* verts_, DLL2SDK::Array* quads_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3F495E0)(verts_, quads_); } void DLL2SDK::Assembly_CSharp::GLDebug::RenderWireframeTris_84831(DLL2SDK::Assembly_CSharp::PhysicsDebugViewer* viewer_, DLL2SDK::Array* verts_, DLL2SDK::Array* tris_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3F4988C)(viewer_, verts_, tris_); } void DLL2SDK::Assembly_CSharp::GLDebug::RenderSolidTris_84832(DLL2SDK::Array* verts_, DLL2SDK::Array* tris_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3F49C28)(verts_, tris_); } void DLL2SDK::Assembly_CSharp::GLDebug::_cctor_84833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F49E6C)(); } void DLL2SDK::Assembly_CSharp::PandoraMainWindowView::_ctor_84823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284770)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PandoraMainWindowView::GetRootPath_84824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32844D8)(this); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupView::_ctor_84821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282F44)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PandoraFacePopupView::GetRootPath_84822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282AA0)(this); } void DLL2SDK::Assembly_CSharp::PandoraMainWindowController::_ctor_84811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284134)(this); } void DLL2SDK::Assembly_CSharp::PandoraMainWindowController::Init_84812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PandoraMainWindowController::GetViewAssetId_84813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraMainWindowController::RegisterDelegates_84814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraMainWindowController::UnRegisterDelegates_84815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PandoraMainWindowController::GetRootPath_84816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3283E28)(this); } void DLL2SDK::Assembly_CSharp::PandoraMainWindowController::__xLuaBaseProxy_Init_84817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284750)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PandoraMainWindowController::__xLuaBaseProxy_GetViewAssetId_84818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284758)(this); } void DLL2SDK::Assembly_CSharp::PandoraMainWindowController::__xLuaBaseProxy_RegisterDelegates_84819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284760)(this); } void DLL2SDK::Assembly_CSharp::PandoraMainWindowController::__xLuaBaseProxy_UnRegisterDelegates_84820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284768)(this); } void DLL2SDK::Assembly_CSharp::PandoraMainNavUIController::_ctor_84804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3283AA8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PandoraMainNavUIController::GetViewAssetId_84805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraMainNavUIController::OnNavigationShowed_84806(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraMainNavUIController::OnNavigationWillClose_84807(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraMainNavUIController::NavigationWillPop_84808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PandoraMainNavUIController::__xLuaBaseProxy_GetViewAssetId_84809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284124)(this); } void DLL2SDK::Assembly_CSharp::PandoraMainNavUIController::__xLuaBaseProxy_NavigationWillPop_84810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328412C)(this); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupController::_ctor_84790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282644)(this); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupController::Init_84791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PandoraFacePopupController::GetViewAssetId_84792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupController::RegisterDelegates_84793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupController::UnRegisterDelegates_84794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PandoraFacePopupController::GetRootPath_84795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32829E8)(this); } bool DLL2SDK::Assembly_CSharp::PandoraFacePopupController::IfShutdownWhenClose_84796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupController::OnPandoraNotifyClose_84797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282DB8)(this); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupController::ForceClose_84798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282E68)(this); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupController::__xLuaBaseProxy_Init_84799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282F1C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PandoraFacePopupController::__xLuaBaseProxy_GetViewAssetId_84800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282F24)(this); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupController::__xLuaBaseProxy_RegisterDelegates_84801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282F2C)(this); } void DLL2SDK::Assembly_CSharp::PandoraFacePopupController::__xLuaBaseProxy_UnRegisterDelegates_84802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282F34)(this); } bool DLL2SDK::Assembly_CSharp::PandoraFacePopupController::__xLuaBaseProxy_IfShutdownWhenClose_84803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282F3C)(this); } void DLL2SDK::Assembly_CSharp::PVPFixedPickupPoint::_ctor_84789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD5D7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::_ctor_63365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9481C)(this); } DLL2SDK::Assembly_CSharp::GameUI::DialogHUD* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_DialogHUD_63366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E94A3C)(this); } DLL2SDK::Assembly_CSharp::InGameTutorialHUD* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_InGameTutorialHUD_63367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E94BD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::T_OnNotifyEnterBattleScene_63368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::T_OnFadeInUIFinised_63369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_joySticksPanelController_63370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E94EDC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_IsJoysticksPanelCreated_63371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E94EE4)(this); } DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_m_FadeInOutHUD_63372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E94EF4)(this); } DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_CODCrossHair_63373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E95024)(this); } DLL2SDK::Assembly_CSharp::GameUI::CrossHairView* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_CurrentCrossHairView_63374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E951AC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_ScoreHUDEnabled_63375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_UltSkillGameHud_63376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E951BC)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_TacticalRadarController_63377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E951C4)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_TacticalMapController_63378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E951CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_ShowThrowWeapon_63379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::set_ShowThrowWeapon_63380(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_ShowSwitchKnifeButton_63381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::set_ShowSwitchKnifeButton_63382(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_FastThrowWeaponForce_63383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_ShowWeaponView_63384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_ShowReAmmoBtnView_63385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E95204)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::set_ShowReAmmoBtnView_63386(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9520C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_ShowQuickSwithWeaponBtn_63387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E95214)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::set_ShowQuickSwithWeaponBtn_63388(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9521C)(this, value_); } DLL2SDK::Assembly_CSharp::EnterLadderBtnController* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_EnterLadderBtnCtrl_63389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E95224)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_EnableUIFadeIn_63390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_DuringUIFadeIn_63391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_PawnTopNameHUD_63392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9523C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_isFirstTimeResapwn_63393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E95244)(this); } DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_CacheInteractiveInGameHUD_63394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E95254)(this); } DLL2SDK::Assembly_CSharp::GameLogoController* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_GameLogoControllerInstance_63395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9525C)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_PawnTopAIDebugInfoHUD_63396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E95264)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::Init_63397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateKillConfirmHUD_63398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E991C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateSpectatingFreeViewHUD_63399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9904C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreatePerspectiveUI_63400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E98510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::InitPerspectiveCamera_63401(DLL2SDK::UnityEngine::UnityEngine::Camera* uiCamera_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, uiCamera_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyGameHudStateChanged_63402(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_CacheTeamVoiceRoomName_63403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E99F60)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_CacheRangeVoiceRoomName_63404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E99F68)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_CacheFriendVoiceRoomName_63405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E99F70)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::IfNeedVoice_63406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::IfPlatformSupportVoice_63407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::InitGVoice_63408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::TryEnterVoiceRoom_63409(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9A294)(this, mode_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::DisableEnterVoiceRoom_63410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9A4C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::TryToEnterVoiceTeamRoom_63411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetTeamGVoiceRoomName_63412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::TryToEnterVoiceRangeRoom_63413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetRangeGVoiceRoomName_63414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::TryToEnterVoiceFriendRoom_63415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetFriendGVoiceRoomName_63416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::IsPlayerSpeaking_63417(DLL2SDK::mscorlib::System::String* roomName_, uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9BD14)(this, roomName_, playerId_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::TickPlayerVoiceStatus_63418(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9BEE4)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CheckPlayerVoiceStatus_63419(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9BFD4)(this, roomName_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnZoneReconnectSuccess_63420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyDroppedVoiceRoom_63421(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9C994)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::Tick_63422(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::SetBtnVisibleByControllMode_63423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::LoadSystemSettingBtn_63424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::LoadVoiceBtn_63425(bool isShowVoice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, isShowVoice_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyVoiceDeviceChange_63426(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShutDown_63427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnKillInfoNotify_63428(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnEnterGame_63429(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateSniperFireBtn_63430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyEnterBattleScene_63431(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnRoundStarted_63432(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnRoundEnded_63433(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::SetSettlementTime_63434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9E8D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::StarSettlementTimer_63435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9EA00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::EnterSettlementFlow_63436(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9ECF0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyQuitGame_63437(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnBlackScreen_63438(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9F858)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnFadeInOut_63439(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9F980)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnKillStreakTweenFinished_63440(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnPlayerLoginOrLogoutNotify_63441(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyFeedBack_63442(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyPerkFeedback_63443(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA030C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowSpectatingHUD_63444(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::RefreshSpectatingCrossHair_63445(DLL2SDK::Assembly_CSharp::GameEngine::ESpectatingMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA0DCC)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnSpectateModeChange_63446(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA0FC4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowObserverHud_63447(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::LoadZoneReconnectController_63448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::LoadDroppedPickUpConfirmView_63449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnEnterDroppedPickUpTrigger_63450(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnLeaveDroppedPickUpTrigger_63451(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateInGameMessageController_63452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreatePvpGameSomethingController_63453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyScoring_63454(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyScoringPVE_63455(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowInGameMessage_63456(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA1E74)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowInGameCountDown_63457(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA2324)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowClimbable_63458(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnHideClimbable_63459(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetFireModeHUDPointTransform_63460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA295C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowMessageBox_63461(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType buttonsType_, int32_t userContext_, bool isModal_, bool isAboveAll_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode mode_, DLL2SDK::mscorlib::System::String* okButtonText_, DLL2SDK::mscorlib::System::String* cancelButtonText_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, message_, callback_, title_, buttonsType_, userContext_, isModal_, isAboveAll_, mode_, okButtonText_, cancelButtonText_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetFireJoySticksTransform_63462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA2BA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowDebugInfo_63463(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowUltSkillHUD_63464(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA2E78)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowPrepareCountDown_63465(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA3040)(this, bShow_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CanSwitchBag_63466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::SelectBag_63467(int32_t bagId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, bagId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowJoySticksPanel_63468(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA3380)(this, show_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetChatController_63469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::InitGamepadQuickMessageHUD_63470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA34FC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnGamepadOpenQuickMessageView_63471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA3660)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnGamepadCloseQuickMessageView_63472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA393C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnSwitchMapView_63473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA3B24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnLoadGamePlayerInfo_63474(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateJoySticksPanel_63475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateNetworkStatusHUD_63476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA4020)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetInjuredScreenEffectAssetID_63477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetExplosionScreenEffectAssetID_63478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateInjuredScreenEffect_63479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateExplosionScreenEffect_63480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateGoliathInjuredScreenEffect_63481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnHangupWarning_63482(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA4BC8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnKickOff_63483(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA4DB0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::TimerEndMatchKick_63484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA5150)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnLocalPlayerStateChanged_63485(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::KickOffMessageBoxCallBack_63486(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA531C)(this, result_, userContext_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnGamepadOpenScorePanel_63487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA5474)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnGamepadCloseScorePanel_63488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA5528)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OpenScorePanel_63489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CloseScorePanel_63490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OpenPausePanel_63491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ClosePausePanel_63492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ResetPausePanel_63493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::IsInGameCountDown_63494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA59C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnFadeInUIFinised_63495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA5AEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ForceFinishFadeIn_63496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OpenSettingPanel_63497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CloseSettingPanel_63498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnGamepadSwitchStopPanel_63499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OpenStopPanel_63500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CloseStopPanel_63501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::IsStopPanelOpen_63502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA6754)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::LoadCrossHairUI_63503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA6834)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::get_IsLoadCrossHairPlayerInfoHUD_63504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::LoadCrossHairPlayerInfoHUD_63505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateCODMissileCrossHair_63507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowMissileCrossHair_63508(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9E554)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateEnterLadderBtnController_63509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E98E30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyShowEnterLadderBtn_63510(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA6D04)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnLoadOnlyCrossHair_63511(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA7198)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnLoadCrossHair_63512(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA7244)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnLocalPawnDied_63513(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnLocalPlayerRestart_63514(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::UpdatePlayerInfo_63515(uint32_t propertyID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetModeTargetInfo_63516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetModeDetailTargetInfo_63517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnSyncPlayerInfo_63518(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnViewTargetWeaponChanged_63519(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnGameHUDLayoutChanged_63520(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnJoySticksSettingChanged_63521(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ResetJoystickSettingsImpl_63522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA878C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::StaticUpdateControlMode_63523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9CFA4)(); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::UpdateControlMode_63524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnLocalPlayerTakedDamage_63525(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowGoliathHitEffect_63526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA8EEC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::IsHitByPoison_63527(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA8E20)(this, info_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShouldPlayHitEffect_63528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA7E24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowTacticalRadar_63529(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA9110)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowTacticalMap_63530(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA91D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowPauseMenu_63531(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA949C)(this, msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnReturnKeyPress_63532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNtfGVoiceIDReceive_63533(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA9884)(this, message_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetGvoiceRoomName_63534(DLL2SDK::Assembly_CSharp::Network::EGvoiceRoomType roomType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA9D3C)(this, roomType_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnGVoiceMemberStatus_63535(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyVoiceCloseDetailPanel_63536(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateTacticalPanelController_63537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateTacticalRadarController_63538(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ReloadTacticalGPS_63539(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAA818)(this, tacticalGPS_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateTacticalMapController_63540(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyRefreshTacticalComps_63541(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyGamepadStateChange_63542(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAABD4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnQuitVoiceRoomFinish_63543(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, roomName_, memberId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyEnterVoiceRoomFinish_63544(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnOpticsWeaponPartCrossHairShow_63545(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAADDC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnOpticsWeaponPartCrossHairHide_63546(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAB2EC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnOpticsWeaponPartChangeZoomBtnLoad_63547(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAB3E8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnOpticsWeaponPartChangeZoomBtnShow_63548(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAB60C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnOpticsWeaponPartChangeZoomBtnHide_63549(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAB814)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnPawnTopNameHudAdd_63550(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnPawnTopNameHudRemove_63551(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnEnemyDisHudAdd_63552(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnEnemyDisHudToggle_63553(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnEnemyDisHudRemove_63554(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::EnableSelectBag_63555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowCampHUDWhenNoBagShow_63556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowBagPanel_63557(bool isFlag_, bool isShowLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, isFlag_, isShowLeftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowFireModePanel_63558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyLocalPlayerRespawn_63559(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyOtherPlayerRespawn_63560(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyUltskillChanged_63561(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAC9E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifySelectPlayer_63562(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyUltUsingStateChange_63563(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyUltEnergyConsumeAdd_63564(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyUltEnergyDissipating_63565(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAD6D0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::UpdateUltSkillHud_63566(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::HideUltSkillHud_63567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAE094)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyUltSkillEnergyUpdate_63568(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifySetUseSkillBtnEnable_63569(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAE3F0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyInteractiveReset_63570(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAE598)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyPvpSortedCommonTips_63571(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAE6B4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyRemoveFirstPvpSortedCommonTips_63572(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAE7D0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::TryShowMatchPrepare_63573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyModifiers_63574(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::StopAllPawnFiring_63575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAF324)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnMissileControl_63576(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnMissileExploded_63577(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnSettlement_63578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowWhiteScreen_63579(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAF9C8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnShowEMPEffect_63580(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnAimingCloseBtnChanged_63581(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB0350)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowInjureNumberHUD_63582(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShowDebugLocalDamage_63583(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnFireModeChange_63584(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB05E0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnVehicleSeatChange_63585(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB0680)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateInteractiveInGameHUD_63586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreatePvpCommonTipsHUD_63587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateLevelObjectInteractiveHUD_63588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetLevelObjectInteractiveHUD_63589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB0BB0)(this); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::GetJoyStickPanelType_63590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateCommonTipsCtrl_63591(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateVehicleHUD_63592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E989B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateTankHUD_63593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E98B34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateScreenEffectHUD_63594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E98CB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CheckSpawnMedkitEffect_63595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EAD2C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyMedkitEnterState_63596(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB0E04)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::EnterMedkitState_63597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB1454)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CheckEnterMedkitState_63598(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB1190)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::DelayAndHideMedkitScreenEffect_63599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB1678)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnScreenSizeChanged_63600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyUpdateJoysticksView_63601(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[140]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnThrowWeaponPrepareState_63602(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB18A4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnThrowWeaponCountdownState_63603(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB1B4C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnThrowWeaponCountdownChange_63604(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB1FEC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyGameCommunicationLine_63605(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyGameCommunicationLineItem_63606(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[142]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyGameCommunicationLineSceneMark_63607(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[143]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyApplicationPauseAwake_63608(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB2960)(this, msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CheckGameCommunicationLineMode_63609(int32_t inID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[144]; return reinterpret_cast(Data.methodPtr)(this, inID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyShowLoadoutPvpGameView_63610(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::OnNotifyKillConfirm_63611(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB2D90)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::RefreshTacticalMapMaterial_63612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB2FDC)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CreateNewGuideManager_63613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ShutDownNewGuideManager_63614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::IsNewGuideMode_63615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ForceUpdateDeathPawnBloodBar_63616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB32D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ToggleShowDeathZoneWarning_63617(bool bShow_, float DelayDeathTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E98878)(this, bShow_, DelayDeathTime_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ClearLayoutHUDCache_63618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9F784)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::CheckSetLayoutConfig_63619(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB33F4)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::ResetCacheLayoutView_63620(DLL2SDK::Assembly_CSharp::GameBase::LayoutBaseUIViewCacheData* cacheLayoutView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA85A4)(this, cacheLayoutView_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::LoadGameHUDLayoutConfig_63621(bool bCustom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA84B8)(this, bCustom_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::PlayMusic_63622(DLL2SDK::mscorlib::System::String* audioID_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB367C)(this, audioID_, delay_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::_StarSettlementTimer_m__0_63623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB38AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::_OnNotifyQuitGame_m__1_63624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB38B4)(); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::_CreateInjuredScreenEffect_m__2_63625(DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3954)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::_CreateExplosionScreenEffect_m__3_63626(DLL2SDK::Assembly_CSharp::GameEngine::ExplodeScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3ACC)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::_OpenSettingPanel_m__4_63627(DLL2SDK::Array* assetId_, DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x1EB3BAC)(this, assetId_, o_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::_CheckSpawnMedkitEffect_m__5_63628(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3CC8)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::__xLuaBaseProxy_Init_63629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3E44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::__xLuaBaseProxy_OnZoneReconnectSuccess_63630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3E4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::__xLuaBaseProxy_Tick_63631(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3E54)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::__xLuaBaseProxy_ShutDown_63632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3E5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::__xLuaBaseProxy_ShowMessageBox_63633(DLL2SDK::mscorlib::System::String* P0_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* P1_, DLL2SDK::mscorlib::System::String* P2_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType P3_, int32_t P4_, bool P5_, bool P6_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode P7_, DLL2SDK::mscorlib::System::String* P8_, DLL2SDK::mscorlib::System::String* P9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3E64)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_, P9_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::__xLuaBaseProxy_OnReturnKeyPress_63634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3EB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::__xLuaBaseProxy_OnSettlement_63635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3EB8)(this); } DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController* DLL2SDK::Assembly_CSharp::GameBase::GameUIScene::__xLuaBaseProxy_CreateCommonTipsCtrl_63636(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3EC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::_ctor_41036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360C4D4)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_ActorID_41037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::set_ActorID_41038(uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_IsCanDirectAutoFire_41039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::InfoType_41040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_AttackableInfo_41041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360CB1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::UpdateAttackableInfo_41042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360C8D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::SetAttackableInfo_41043(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::ResetAttackableInfo_41044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360CD58)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_Health_41045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::set_Health_41046(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_MaxHealth_41047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::set_MaxHealth_41048(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_Camp_41049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_IsHidden_41050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360CF10)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_IsAlive_41051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::IsDead_41052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::CorrectionActorID_41053(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360CFD4)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_CanLockedByRPG_41054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_IsLocked_41055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::set_IsLocked_41056(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_MoveAblePartTransform_41057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_LockedByPlayer_41058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::set_LockedByPlayer_41059(uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::set_DamageAddition_41060(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_DamageAddition_41061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_ShouldCheckDetailCollider_41062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_ShouldDisplayHP_41063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_HasInit_41064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::set_HasInit_41065(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_MeleeAttackRadius_41066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_CenterOffset_41067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_TargetCenterPostion_41068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_TargetTopPostion_41069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_AimAssistOffset_41070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_CanBeAssistAimed_41071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_Radius_41072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_Height_41073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_FireColliderList_41074() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget*)>(DLL2SDK::GameAssemblyBase + 0x360D278)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_FireColliderHeadTf_41075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360D280)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BoundingColliderInfo DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_FireBoundingCollider_41076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360D434)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_ColliderList_41077() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget*)>(DLL2SDK::GameAssemblyBase + 0x360D44C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AtackableTargetPriority DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_TargetPriority_41078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_FireColliderShape_41079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_DisplayImpactEffect_41080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_ServerType_41081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::CanBeDamagedBy_41082(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::CanBeDamagedByMeleeWeapon_41083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::IsSameCamp_41084(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::CanAssistAim_41085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::CanDampAndMagnAssistAim_41086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::CanThrowWeaponBounce_41087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_disableAutoFire_41088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360D9A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::set_disableAutoFire_41089(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360D9A8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::GetForwardAngle_41090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360D9B0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::IsForward_41091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::RefreshForwardState_41092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::GetAttackablePoint_41093(DLL2SDK::UnityEngine::UnityEngine::Vector3 pawnPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, pawnPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::TakeDamage_41094(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::SetOngoingDamage_41095(float remainingTime_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* dps_, int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, remainingTime_, dps_, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::PlayHitScore_41096(float damageValue_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitPos_, bool bHitHeadOrWeak_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, damageValue_, hitPos_, bHitHeadOrWeak_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::GetRealPawnHeadPosition_41097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::AdjustDamage_41098(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::SimulateTakeDamage_41099(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::PlayTakeDamageEffect_41100(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::AdjustExplodeDamageRadius_41101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::EnableFireCollider_41102(bool isEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360E588)(this, isEnable_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::CacheColliders_41103(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool clearCache_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, go_, clearCache_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::RemoveCachedCollider_41104(DLL2SDK::UnityEngine::UnityEngine::Collider* coll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360EAD8)(this, coll_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::RegisterAttackableColliders_41105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360ED88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::UnregisterAttackableColliders_41106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360F194)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::get_InterstedInOriginShift_41107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::OnEnable_41108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::OnDisable_41109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::ApplyShift_41110(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::BeginConcussionEffect_41111(float duration_, bool needToShowWhiteScreenEffect_, float whiteScreenIntensityScale_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, duration_, needToShowWhiteScreenEffect_, whiteScreenIntensityScale_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::EndConcussionEffect_41112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::BeginFlashEffect_41113(float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, duration_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::EndFlashEffect_41114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::BeginEMPEffect_41115(float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector4 range_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, duration_, range_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::EndEMPEffect_41116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::BeginInvalidState_41117(float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, duration_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::EndInvalidState_41118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::GetHitGroup_41119(DLL2SDK::UnityEngine::UnityEngine::Collider* hitObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, hitObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::SetFireDir_41120(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, dir_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::IsCanAimmingTarget_41121(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::IsCanBeStick_41122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::GetHitImpactTarget_41123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget::CanBeHitType_DestructibleObject_41124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Controller::_ctor_41175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D92E4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ControllerEventProcessor* DLL2SDK::Assembly_CSharp::GameEngine::Controller::get_ControllerEventProcessor_41176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D9388)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::Controller::get_CurrentPawn_41177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType DLL2SDK::Assembly_CSharp::GameEngine::Controller::get_ViewType_41178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::Controller::get_PlayerInfo_41179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D9450)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Controller::InitEventProcessor_41180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Controller::Possess_41181(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Controller::UnPossess_41182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Controller::Restart_41183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Controller::OnPawnDie_41184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Controller::__xLuaBaseProxy_InitEventProcessor_41185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D9CE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::_ctor_43761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EC314)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::Init_43762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::InternalRegisterHandler_43763(uint32_t key_, DLL2SDK::mscorlib::System::Delegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EC484)(this, key_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::InternalUnregisterHandler_43764(uint32_t key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EC59C)(this, key_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::RegisterHandler_43765(uint32_t commandId_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51EC6B4)(this, commandId_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::RegisterHandler_43766(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL matchType_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51EC780)(this, matchType_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::RegisterHandler_43767(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51EC84C)(this, lobbyType_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::UnregisterHandler_43768(uint32_t commandId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EC918)(this, commandId_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::UnregisterHandler_43769(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EC9C8)(this, matchType_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::UnregisterHandler_43770(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51ECA78)(this, lobbyType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::ProcessEvent_43771(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51ECB28)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventChannel::ShutDown_43772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::_ctor_113794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BE2D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::ActorInfoRegFunc_113795(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::LuaActorInfoRegFunc_113796(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19BE604)(this, InActorInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::VehicleInfoRegFunc_113797(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::WeaponInfoRegFunc_113799(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::WeaponPartInfoRegFunc_113800(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::LoadBanks_113801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::__xLuaBaseProxy_ActorInfoRegFunc_113802(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19BF584)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::__xLuaBaseProxy_VehicleInfoRegFunc_113803(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19BF58C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::__xLuaBaseProxy_WeaponInfoRegFunc_113804(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19BF594)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::__xLuaBaseProxy_WeaponPartInfoRegFunc_113805(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19BF59C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchGameBuilder::__xLuaBaseProxy_LoadBanks_113806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BF5A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::_ctor_83172(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96EF8)(this, ParentWorld_, InGameBuilder_); } DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_DeadReplayManager_83173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9402C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_DeadReplayManager_83174(DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96FC0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::BuildManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_BuildMgr_83175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96FC8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_BuildMgr_83176(DLL2SDK::Assembly_CSharp::GameBase::BuildManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96FD0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_UAVAirplaneMgr_83177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96FD8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_UAVAirplaneMgr_83178(DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96FE0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_SentryGunManager_83179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96FE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_SentryGunManager_83180(DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96FF0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_HelicopterPawnMgr_83181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96FF8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_HelicopterPawnMgr_83182(DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97000)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_VTOLPawnMgr_83183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97008)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_VTOLPawnMgr_83184(DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97010)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_CarePackageManager_83185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97018)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_CarePackageManager_83186(DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97020)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_CarePackagePlanePawnManager_83187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97028)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_CarePackagePlanePawnManager_83188(DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97030)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_NuclearBombManager_83189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97038)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_NuclearBombManager_83190(DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97040)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_PropPawnMgr_83191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97048)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_PropPawnMgr_83192(DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97050)(this, value_); } DLL2SDK::Assembly_CSharp::UIPreZManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_UIPreZMgr_83193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97058)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_UIPreZMgr_83194(DLL2SDK::Assembly_CSharp::UIPreZManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97060)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_HiveProjectileMgr_83195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97068)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_HiveProjectileMgr_83196(DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97070)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_ExplodeFireMgr_83197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97078)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_ExplodeFireMgr_83198(DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97080)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_ElectricShockCarPawnMgr_83199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97088)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_ElectricShockCarPawnMgr_83200(DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97090)(this, value_); } DLL2SDK::Assembly_CSharp::SignSystem::SignsManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_SignManager_83201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97098)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_SignManager_83202(DLL2SDK::Assembly_CSharp::SignSystem::SignsManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C970A0)(this, value_); } DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager* DLL2SDK::Assembly_CSharp::PVP::PVPGame::get_ShadowBladeSmokeMgr_83203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C970A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::set_ShadowBladeSmokeMgr_83204(DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C970B0)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::CreateGameComponents_83205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::StartMatch_83206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::Shutdown_83207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::OnRoundEnd_83208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::ProcessGoliathOnRoundEnd_83209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97E50)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::Tick_83210(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGame::CanSpectate_83211(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGame::CheckSpectatePlayerCount_83212(DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo* gameInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C98768)(this, gameInfo_); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGame::CheckSpectateSameTeam_83213(DLL2SDK::Assembly_CSharp::GameBase::Pawn* viewPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, viewPawn_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::PVPGame::SpawnLocalPawn_83214(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* controller_, uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, controller_, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::ClearKillerIndicator_83215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C98D18)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::Reset_83216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::CloseGoliathHUD_83217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C99130)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::LoadScreenAsset_83218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::SpecialHandlingForReconnect_83219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::PlayerLogout_83220(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::RecordForHideInReplay_83221(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::PlayerLogin_83222(uint32_t playerID_, uint32_t actorID_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* nickName_, uint8_t loginMsg_, int32_t picId_, int32_t frameId_, DLL2SDK::mscorlib::System::String* PicUrl_, int32_t LadderScore_, uint64_t roleID_, int32_t moveState_, int32_t LadderLevel_, uint32_t ownerPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, camp_, nickName_, loginMsg_, picId_, frameId_, PicUrl_, LadderScore_, roleID_, moveState_, LadderLevel_, ownerPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::OnBeginTimeSlowDown_83223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C99AEC)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::PVPGame::OnSpawnNonPlayer_83224(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::DestroyPawn_83225(uint32_t PlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::RemoveAllKillStreaks_83226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C97980)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::OnOpenSceneFinish_83227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_CreateGameComponents_83228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A1BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_StartMatch_83229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A1C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_Shutdown_83230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A1CC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_OnRoundEnd_83231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A1D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_Tick_83232(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A1DC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_CanSpectate_83233(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A1E4)(this, P0_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_SpawnLocalPawn_83234(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* P0_, uint32_t P1_, uint64_t P2_, uint32_t P3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P5_, DLL2SDK::CSProto::msg::ECamp P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A1EC)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_Reset_83235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A24C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_LoadScreenAsset_83236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A254)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_PlayerLogout_83237(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A25C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_RecordForHideInReplay_83238(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A264)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_PlayerLogin_83239(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_, DLL2SDK::mscorlib::System::String* P3_, uint8_t P4_, int32_t P5_, int32_t P6_, DLL2SDK::mscorlib::System::String* P7_, int32_t P8_, uint64_t P9_, int32_t P10_, int32_t P11_, uint32_t P12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A26C)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_, P9_, P10_, P11_, P12_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_OnSpawnNonPlayer_83240(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A2DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGame::__xLuaBaseProxy_DestroyPawn_83241(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A2E4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::Tutorial::PVPTutorialHelper::CheckSniperTutorial_84765(bool willFinish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983F40)(willFinish_); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::_ctor_38480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A569FC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool* DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::get_Pool_38481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A56AA0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::get_AssetID_38482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A56AA8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::get_InitMarerials_38483() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset*)>(DLL2SDK::GameAssemblyBase + 0x4A56AB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::set_InitMarerials_38484(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A56AB8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::Init_38485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::Init_38486(DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool* pool_, int32_t assetID_, bool needSetParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A56B58)(this, pool_, assetID_, needSetParent_); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::Despawn_38487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A56E3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::Despawn_38488(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A57280)(this, delay_); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::SetParent_38489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A56C4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::DetachParent_38490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A574DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::SetAssetID_38491(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A575F0)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::RecoveMaterial_38492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A56FEC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset::IsDestroyed_38493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A57698)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::_ctor_84726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC65F4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::GetHitImpactTarget_84727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::get_UID_84728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6E60)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::get_ServerType_84729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::get_IsCanDirectAutoFire_84730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::Init_84731(uint32_t uid_, uint32_t actorId_, float maxHealth_, DLL2SDK::UnityEngine::UnityEngine::Vector3 RelativeLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6E78)(this, uid_, actorId_, maxHealth_, RelativeLoc_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::PlayStandUpEffect_84732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7020)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::PlayFallDownEffect_84733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7510)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::RefreshTarget_84734(uint32_t uid_, DLL2SDK::UnityEngine::UnityEngine::Vector3 newLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, uid_, newLocation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::TakeDamage_84735(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::Recover_84736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7430)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::SetCollidersState_84737(bool isEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7230)(this, isEnable_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::CanBeDamagedBy_84738(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::get_DisplayImpactEffect_84739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::Update_84740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::OnDestroy_84741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::Reset_84742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::CanBeHitType_DestructibleObject_84743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::OnHitByGrenade_84744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7B68)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::__xLuaBaseProxy_GetHitImpactTarget_84745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7C0C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::__xLuaBaseProxy_TakeDamage_84746(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7C14)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::__xLuaBaseProxy_CanBeDamagedBy_84747(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7C1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::__xLuaBaseProxy_OnDestroy_84748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7C24)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::__xLuaBaseProxy_Reset_84749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7C2C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Static::__xLuaBaseProxy_CanBeHitType_DestructibleObject_84750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7C34)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Move::_ctor_84720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6548)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Move::UpdateMoveData_84721(DLL2SDK::UnityEngine::UnityEngine::Vector3 startLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endLoc_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC66B4)(this, startLoc_, endLoc_, speed_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Move::RefreshTarget_84722(uint32_t uid_, DLL2SDK::UnityEngine::UnityEngine::Vector3 newLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, uid_, newLocation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Move::Update_84723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Move::__xLuaBaseProxy_RefreshTarget_84724(uint32_t P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6D9C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTarget_Move::__xLuaBaseProxy_Update_84725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6DBC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::_ctor_84700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC7DFC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::Destroy_84701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::Reset_84702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::OnLevelTraingTargetSpotStaticRegister_84703(DLL2SDK::Assembly_CSharp::TrainingTargetSpot* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC2104)(this, target_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::OnLevelTrainingTargetSpotMoveRegister_84704(DLL2SDK::Assembly_CSharp::TrainingTargetSpot* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC2224)(this, target_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::OnLevelTrainingTargetSpotFlyRegister_84705(DLL2SDK::Assembly_CSharp::TrainingTargetSpot* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC2344)(this, target_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::OnLevelTrainingTargetSpotStaticUnRegister_84706(DLL2SDK::Assembly_CSharp::TrainingTargetSpot* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC261C)(this, target_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::OnLevelTrainingTargetSpotMoveUnRegister_84707(DLL2SDK::Assembly_CSharp::TrainingTargetSpot* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC2790)(this, target_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::OnLevelTrainingTargetSpotFlyUnRegister_84708(DLL2SDK::Assembly_CSharp::TrainingTargetSpot* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC28AC)(this, target_); } DLL2SDK::Assembly_CSharp::TrainingTargetSpot* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::GetTrainingTargetSpot_Fly_84709(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC8898)(this, id_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::DelaySpawnFly_84710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC8978)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::SpawnTrainingTarget_Fly_84711(uint32_t uid_, DLL2SDK::UnityEngine::UnityEngine::Vector3 spawnLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC4D48)(this, uid_, spawnLocation_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::UpdateTrainingTargetMoveLocation_84712(uint32_t uid_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC39AC)(this, uid_, startLoc_, endLoc_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::SpawnTrainingTarget_Move_84713(uint32_t uid_, int32_t inActorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC47A8)(this, uid_, inActorID_, startLocation_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::SpawnTrainingTarget_Static_84714(uint32_t uid_, int32_t inActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC419C)(this, uid_, inActorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::ClearAllTrainingTargets_84715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC80EC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::OnHitByGrenade_84716(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC56A4)(this, uid_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::__xLuaBaseProxy_Destroy_84717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC8E10)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr::__xLuaBaseProxy_Reset_84718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC8E18)(this); } void DLL2SDK::Assembly_CSharp::GrenadeActor::_ctor_48725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6FB98)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GrenadeActor::get_ServerType_48726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GrenadeActor::get_ActorID_48727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GrenadeActor::Init_48728(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GrenadeActor::get_Camp_48729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GrenadeActor::get_IsActive_48730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6FECC)(this); } void DLL2SDK::Assembly_CSharp::GrenadeActor::Active_48731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GrenadeActor::Deactive_48732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GrenadeActor::TakeDamage_48733(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::GrenadeActor::IsCanAimmingTarget_48734(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GrenadeActor::CanBeDamagedBy_48735(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GrenadeActor::SetHidden_48736(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F706D0)(this, isHidden_); } void DLL2SDK::Assembly_CSharp::GrenadeActor::__xLuaBaseProxy_TakeDamage_48737(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F707F4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GrenadeActor::__xLuaBaseProxy_IsCanAimmingTarget_48738(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F707FC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GrenadeActor::__xLuaBaseProxy_CanBeDamagedBy_48739(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F70804)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::_ctor_60654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC84C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::MP1_Init_3_60655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC9A0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_ScoreHUDEnabled_60656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameResult DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_MatchResult_60657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CACB98)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::set_MatchResult_60658(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CACBA0)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::set_RoundStartTips_60659(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CACBA8)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::set_RoundStartTipsKey_60660(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CACBB0)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_HasShowCampAnim_60661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CACBB8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_NeedShowExpBuffHUD_60662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_ExpBuffHUDPosition_60663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_VNGBuffHUDPosition_60664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::Init_60665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CheckShowVNG18HUD_60666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAE4D8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyPrepareTime_60667(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAE738)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateLevelObjectInteractiveHUD_60668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_bShowCampAnimHUD_60669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateExpBuffHUD_60670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CheckShowExpBuffHUD_60671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateOpenSceneHUD_60672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::ShowOpenSceneHUD_60673(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAF1F0)(this, bShow_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateCampShowHUD_60674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateElectricCDHud_60675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CADFC0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateLockTargetEnemyHud_60676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAE174)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreatePowerupTipsHud_60677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAE358)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyShadowbladeLockEnemy_60678(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAFA00)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyShadowbladeShowHud_60679(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAFCB0)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowShadowbladeKillInfo_60680(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAFE44)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowElectricCDHud_60681(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAFFD8)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnSetElectricAlpha_60682(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB0264)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::ToggleCampShowHUD_60683(bool bShow_, DLL2SDK::mscorlib::System::String* CampSpriteName_, DLL2SDK::mscorlib::System::String* ModeSpriteName_, DLL2SDK::mscorlib::System::String* modeName_, DLL2SDK::mscorlib::System::String* CampText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAF740)(this, bShow_, CampSpriteName_, ModeSpriteName_, modeName_, CampText_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::DoShowCampHUD_60684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::ShowCampHUDWhenNoBagShow_60685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_IsCreatePVPBloodHUD_60686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CheckHalfwayJoinLadderMatchHUD_60687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CADE58)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController* DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::GetChatController_60688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyGrenadeStick_60689(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB0A14)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyExplodeDamage_60690(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB0CB0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyQuitGame_60691(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyGoToWinnerCircle_60692(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::GoToWinnerCircle_60693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnLocalPlayerStateChanged_60694(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_IsShowFirstChangeAutoFireTips_60695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnViewTargetWeaponChanged_60696(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnMissileControl_60697(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnKillInfoNotify_60698(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnKillInfoNotify_ScrollingInfo_60699(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[162]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::Tick_60700(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::TryShowMatchPrepare_60701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnLocalPlayerRestart_60702(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnDropWeapon_60703(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB1E4C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnItemPickUp_60704(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB1EF8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OpenScorePanel_60705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CheckUpdateInGameViews_60706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB1BE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::UpdateScorePanelView_60707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB2310)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CloseScorePanel_60708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnPlayerLoginOrLogoutNotify_60709(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnEnterGame_60710(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_ScoreViewControllerType_60711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateFeedBackHUD_60712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[164]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateWeaponOverHeatHUD_60713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[165]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateSelfExplodingProgressHUD_60714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[166]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateGoliathHPProgressHUD_60715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[167]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateGoliathGlassHUD_60716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateGoliathWeaponOverHeatProgressHUD_60717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateScorePanelController_60718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateKillInfoController_60719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateBloodHUD_60720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateSwitchSprintingHUD_60721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[173]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateWarningHud_60722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnRoundStarted_60723(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::ShowEndRoundView_60724(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnRoundEnded_60725(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::TimerShowEndRoundView_60726(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB518C)(this, result_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::PlayEndRoundMusic_60727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::PlayMatchResultVoice_60728(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult gameResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB54B4)(this, gameResult_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnLoadGamePlayerInfo_60729(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnStartSpectating_60730(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnEndSpectating_60731(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[178]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::SelectBag_60732(int32_t bagId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, bagId_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CanSwitchBag_60733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::LoadModeIntroductionController_60734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[179]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateObserverIndicatorHUD_60735(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB5F00)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnSentryGunPawnInitEnd_60736(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB6024)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnSentryGunPawnDie_60737(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB670C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnSwitchHelicopterWeapon_60738(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB6AC0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnMapChange_60739(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB6D9C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnEnemyDisHudToggle_60740(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnEnemyDisHudRemove_60741(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::NeedShowName_60742(DLL2SDK::Assembly_CSharp::GameBase::Pawn* teamMemberer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB72EC)(this, teamMemberer_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnPawnTopNameHudAdd_60743(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnPawnTopNameHudRemove_60744(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnDestructibleSceneObjectInfoHudAdd_60745(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB7B20)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnDestructibleSceneObjectInfoHudRemove_60746(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB7D58)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyVehicleRecon_60747(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB7F90)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnDeadReplayBegin_60748(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[180]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnDeadReplayEnd_60749(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::EnableSelectBag_60750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::ShowSwitchBagBtnController_60751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowSpectatingHUD_60752(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowObserverHud_60753(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::get_IsCreateKillStreakHUD_60754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[183]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnVTOLViewChange_60755(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB951C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnVTOLIndicatorsHudShow_60756(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB96D4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnVTOLIndicatorsHudHide_60757(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB99C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::ShowVTOLController_60758(uint32_t VTOLActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CB9AEC)(this, VTOLActorID_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::HideVTOLController_60759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBA3EC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnVTOLBehit_60760(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBA748)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnVTOLControlBegin_60761(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBA8D4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnVTOLControlEnd_60762(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBAB10)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::DelayRecoveNormalUI_60763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBAE0C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateSignsUI_60764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[184]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateSignsMenuHud_60765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[185]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::IsSignSystemEnable_60766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnSignOperatOperateBtnDragStart_60767(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBB6E0)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowSelfExplodingProgress_60768(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBB814)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnRefreshWeaponHotValue_60769(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBB9C8)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowGoliathHPProgress_60770(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBBB48)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowGoliathGlassHud_60771(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBBCF0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowGoliathWeaponOverHeatProgress_60772(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBBE98)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnSyncInventoryBag_60773(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::GetJoyStickPanelType_60774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyVehicleDroneControl_60775(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBC18C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::VehicleDroneUIHandler_60776(bool isShow_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[188]; return reinterpret_cast(Data.methodPtr)(this, isShow_, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyShowBloodAndStreakHUD_60777(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBC7D0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyAddVehicleDronePerspectiveItem_60778(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBC964)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyRemoveVehicleDronePerspectiveItem_60779(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBCC50)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyVehicleDroneTakeDamage_60780(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBCDC8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyShowOpenScreenHUD_60781(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBCEEC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::VehicleReconUIHandler_60782(bool isShow_, DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBD0E4)(this, isShow_, owner_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnEnterCarePackageTrigger_60783(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBD2C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnLeaveCarePackageTrigger_60784(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBDBC0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::NewGuideOnEnterCarePackageTrigger_60785(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBD7FC)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::NewGuideOnLeaveCarePackageTrigger_60786(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBDE34)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowCarePackageTipsHUD_60787(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBE134)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnAddCarePackageIndicator_60788(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBE480)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnRemoveCarePackageIndicator_60789(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBE6CC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnUpdateCarePackageInfo_60790(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBE848)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnShowNuclearBombCountdownHUD_60791(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBEB5C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnInterruptOpeningCarePackage_60792(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBEDDC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnSwitchSprintingHUD_60793(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBEF18)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyReleaseOrDestroyStreak_60794(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBF0C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnAddStreakIndicator_60795(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBF458)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnRemoveStreakIndicator_60796(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBF9A8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnAddAirstrikeIndicator_60797(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBFB4C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnRemoveAirstrikeIndicator_60798(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBFE5C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnRemoveAllAirstrikeIndicators_60799(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CBFFD8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnElectricShockCarInfoChanged_60800(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC00F4)(this, Msg_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager* DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateNewGuideManager_60801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::IsNewGuideMode_60802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnNotifyPickUpPowerUp_60803(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC0584)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::PowerUpEffect_60804(DLL2SDK::Assembly_CSharp::Config::PickupItemConfig* pickupConf_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[189]; return reinterpret_cast(Data.methodPtr)(this, pickupConf_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::ShowScreenEffect_60805(bool show_, int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC0A50)(this, show_, assetId_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::SetEffectActive_60806(bool show_, DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC0D38)(show_, effect_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::CreateScreenEffect_60807(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC0BB8)(this, assetId_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::OnLoadScreenEffectComplete_60808(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC0E54)(this, effect_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::GetScorePanelCampIconName_60809(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[190]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::GetScorePanelCampName_60810(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[191]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::GetScorePanelCampMININame_60811(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[192]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::GetGameEndScore_60812(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[193]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::_MP1_Init_3_m__0_60813(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2CC1630)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::_MP1_Init_3_m__1_60814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1BC0)(); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_Init_60815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D0C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_CreateLevelObjectInteractiveHUD_60816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D14)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_ShowCampHUDWhenNoBagShow_60817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D1C)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController* DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_GetChatController_60818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D24)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnNotifyQuitGame_60819(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnLocalPlayerStateChanged_60820(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D34)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnViewTargetWeaponChanged_60821(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnMissileControl_60822(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D44)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnKillInfoNotify_60823(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_Tick_60824(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D54)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_TryShowMatchPrepare_60825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnLocalPlayerRestart_60826(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D64)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OpenScorePanel_60827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D6C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_CloseScorePanel_60828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D74)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnPlayerLoginOrLogoutNotify_60829(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnEnterGame_60830(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnRoundStarted_60831(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnRoundEnded_60832(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D94)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnLoadGamePlayerInfo_60833(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1D9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_SelectBag_60834(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DA4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_CanSwitchBag_60835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DAC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnEnemyDisHudToggle_60836(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnEnemyDisHudRemove_60837(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnPawnTopNameHudAdd_60838(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnPawnTopNameHudRemove_60839(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DCC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_EnableSelectBag_60840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DD4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnShowSpectatingHUD_60841(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_OnShowObserverHud_60842(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DE4)(this, P0_); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_GetJoyStickPanelType_60843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DEC)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager* DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_CreateNewGuideManager_60844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DF4)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameUIScene::__xLuaBaseProxy_IsNewGuideMode_60845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC1DFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::_ctor_44053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4884)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShouldDisableAimAssistance_44054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ModeName_44055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4B54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_ModeName_44056(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4B5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_MapCapacity_44057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4B64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_MapCapacity_44058(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4B6C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_GameModeCategory_44059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4B74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_GameModeCategory_44060(DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4B7C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ENetMode DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_NetMode_44061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4B84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_NetMode_44062(DLL2SDK::Assembly_CSharp::GameEngine::ENetMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4B8C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_CanPauseGame_44063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShouldLowPerfDeviceKeepOnlyLOD2_44064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_GameMode_44065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4BB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_GameMode_44066(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4BBC)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::MatchGameTeammateType DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_TeammateType_44067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ModeAcronym_44068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D00)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_IsMatchOver_44069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D08)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameResult DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_MatchResult_44070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_MatchResult_44071(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShouldSaveGameResult_44072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Network::END_REASON DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_MatchEndedReason_44073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_MatchEndedReason_44074(DLL2SDK::Assembly_CSharp::Network::END_REASON value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D30)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_FriendsHurt_44075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_FriendsHurt_44076(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D40)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameState DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_GameState_44077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_GameState_44078(DLL2SDK::Assembly_CSharp::GameEngine::EGameState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D50)(this, value_); } int64_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_MatchStartTime_44079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_MatchStartTime_44080(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D60)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_RoundEndTime_44081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_RoundEndTime_44082(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_UntilMatchStartTime_44083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4D80)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_AllowChangeInputConfig_44084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_CanThrowWeapon_44085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_OnlyShowMainWeapon_44086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_SpinerWithBulletTime_44087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_SniperFOVChange_44088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_SniperFOVChange_44089(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_BeginFramerateMonitorOnGameStart_44090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_CanPickUpWeapon_44091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_CanPickUpWeapon_44092(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_CanAutoPickUpWeapon_44093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_CanUseULTSkill_44094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_IsShowPvpLoadout_44095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_IsShowPvpStreak_44096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_PvpWeaponViewType_44097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_IsUseMlkUAV_44098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_IsSingleWeapon_44099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E5008)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_LastHurtPos_44100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_LastHurtPos_44101(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetStandAloneActorId_44102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E5064)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShouldMedicalStationBoxUseDrone_44103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_CanGrenadeReload_44104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::Init_44105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OnStartMatch_44106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OnExitMatch_44107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OnEndMatch_44108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SameTeamFromInfo_44109(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, player1_, player2_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SameTeamFromPawn_44110(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, pawn1_, pawn2_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SameTeamFromPlayerId_44111(uint32_t playerId1_, uint32_t playerId2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, playerId1_, playerId2_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SameTeamFromParameters_44112(uint32_t id1_, uint32_t id2_, DLL2SDK::CSProto::msg::ECamp camp1_, DLL2SDK::CSProto::msg::ECamp camp2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, id1_, id2_, camp1_, camp2_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::CreateAttackableTargetInfo_44113(uint32_t actorID_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E5B30)(this, actorID_, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::CreateLuaActor_44114(DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor* luaActor_, uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, luaActor_, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::RemoveLuaActor_44115(uint32_t actorId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, actorId_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::CreatePlayerInfo_44116(uint32_t playerID_, uint32_t actorID_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* nickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, type_, camp_, nickName_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetPlayerInfosExceptClientFakePawn_44117() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::GameInfo*)>(DLL2SDK::GameAssemblyBase + 0x36E6580)(this); } DLL2SDK::Assembly_CSharp::GameEngine::OBColor DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetPlayerOBColor_44118(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E6848)(this, playerID_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetPlayerOBColor4F_44119(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E6948)(this, playerID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetPlayerIndex_44120(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetPlayerCount_44121(DLL2SDK::CSProto::msg::ECamp targetCamp_, bool aliveCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, targetCamp_, aliveCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::RemoveAttackableTargetInfo_44122(uint32_t ActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E6DF8)(this, ActorId_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::RemovePlayerInfo_44123(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetAttackableTargetInfo_44125(uint32_t ActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E5F54)(this, ActorId_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetPlayerInfo_44126(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E5958)(this, playerID_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetTeammatePlayerInfo_44127(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E7434)(this, playerID_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetVehicleInfo_44128(uint32_t ActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E753C)(this, ActorId_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetActorID_44129(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E7644)(this, playerID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsUseMatchObserverFOV_44130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E7764)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetMPMatchObserverFOV_44131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E7918)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsStandalone_44132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E7B48)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsCanTriggerKnife_44133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsShowKnife_44134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsInAssistAimRotateTimeAiming_44135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsPVEGame_44136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsPVPGame_44137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsSDGame_44138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E7F14)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsSinglePVPGame_44139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsBRGame_44140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsBRTeamGame_44141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsTutorialGame_44142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4F48)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsBRTrainingGame_44143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsMPPVEGame_44144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsMPPropHuntGame_44145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsInfectGame_44146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::PreTick_44147(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SetBanClickTime_44148(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E84D0)(this, time_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::UpdateUIBanClick_44149(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E85B8)(this, dt_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsBanClick_44150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E8674)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsUIBanClickType_44151(DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType currentType_, DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType banType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E8724)(this, currentType_, banType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsUIBanClick_44152(DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType uiBanClickType_, DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState pawnSwitchState_, bool isLog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E87F8)(this, uiBanClickType_, pawnSwitchState_, isLog_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::Tick_44153(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::StoreGameResult_44154(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_, DLL2SDK::Assembly_CSharp::Network::END_REASON reason_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, result_, reason_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::CheckEndGame_44155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SyncGameInfoProperty_44156(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OutputStats_44157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E9A10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::ProcessUINT8VAR_44158(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, bool* playerInfoChanged_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EA4EC)(this, playerInfo_, propertyID_, value_, playerInfoChanged_, varType_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SyncPlayerInfoProperty_44159(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SyncBitState_44160(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* info_, uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EDF2C)(this, info_, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OnTeamInfoChanged_44161(uint32_t playerID_, uint32_t teamID_, uint32_t teamSeatID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, playerID_, teamID_, teamSeatID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::On3PWeaponChanged_44162(uint32_t playerID_, int32_t weaponID_, int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, playerID_, weaponID_, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OBRefreshTeamMateInfo_44163(uint32_t viewTargetTeamId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EE32C)(this, viewTargetTeamId_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::NotifyTeamMateNumberChange_44164(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inPlayerInfo_, uint32_t teamId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ED3D8)(this, inPlayerInfo_, teamId_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::NotifyPlayerInfoChanged_44165(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SyncPlayerInfoProperty_44166(uint32_t PlayerID_, DLL2SDK::Array* propertyList_, int32_t count_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength, void*)>(Data.methodPtr)(this, PlayerID_, propertyList_, count_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SyncPlayerInfoProperty_44167(uint32_t PlayerID_, DLL2SDK::Array* propertyList_, int32_t count_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength, void*)>(Data.methodPtr)(this, PlayerID_, propertyList_, count_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SyncPlayerInfoProperty_44168(uint32_t PlayerID_, DLL2SDK::Array* propertyList_, int32_t count_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength, void*)>(Data.methodPtr)(this, PlayerID_, propertyList_, count_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SyncPlayerInfoProperty_DeadReplay_44169(uint32_t PlayerID_, DLL2SDK::Array* propertyList_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, PlayerID_, propertyList_, count_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::PrevApplyDamage_InstantHit_44170(DLL2SDK::Assembly_CSharp::GameBase::Weapon* inWeapon_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inDamageInfo_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inImpactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, inWeapon_, inDamageInfo_, inImpactInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SupportSkillButton_44171(DLL2SDK::Assembly_CSharp::GameBase::EFunctionalItem skillType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, skillType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShowProjectile1PView_44172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::RespawnAfterDead_44173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsInRoundPrepare_44174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetDefaultStartSpot_44175(DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, pos_, rot_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_InfiniteCarriedAmmo_44176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_BloodEffectWithoutRestoreHP_44177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_Modifiers_44178() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::GameInfo*)>(DLL2SDK::GameAssemblyBase + 0x36EF9F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_Modifiers_44179(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36EFA00)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::InitModifiers_44180(DLL2SDK::Array* modifiers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36EFA08)(this, modifiers_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::ModifiersExists_44181(DLL2SDK::Assembly_CSharp::EModifier modifier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EFB30)(this, modifier_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetSceneActor_44182(uint32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EEC98)(this, actorId_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetSceneActorByClientUID_44183(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EFC0C)(this, uid_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SyncSceneActorInfoProperty_44184(DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo* sceneActorInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, sceneActorInfo_, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::PVPPlaySound_44185(DLL2SDK::mscorlib::System::String* soundEvent_, bool bStartPaused_, int32_t soundType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EFF80)(this, soundEvent_, bStartPaused_, soundType_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_TimeLimit_44186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F00E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_TimeLimit_44187(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E95E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_LeftTime_44188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F00EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_LeftTime_44189(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E95F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_RoundNum_44190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F00F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_RoundNum_44191(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E98A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_RemainAliveNum_44192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F00FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_RemainAliveNum_44193(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E98A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_TotalJointNum_44194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F0104)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_TotalJointNum_44195(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E98B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_CurrentRoundCount_44196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_CurrentRoundCount_44197(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_TargetScore_44198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F011C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_TargetScore_44199(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E9638)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_GuarderScore_44200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F0124)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_GuarderScore_44201(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E96E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_TraitorScore_44202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F012C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_TraitorScore_44203(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E97AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_GuardSurvivorCount_44204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F0134)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_GuardSurvivorCount_44205(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E9870)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_TraitorSurvivorCount_44206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F013C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_TraitorSurvivorCount_44207(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E9888)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_IsDoaTagEventActive_44208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F0144)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_IsDoaTagEventActive_44209(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E98B8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_IsMineTagEventActive_44210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F014C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_IsMineTagEventActive_44211(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F0154)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShowTeammateOnRadar_44212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShowEnemyOnRadar_44213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_UAVActorInfoList_44214() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::GameInfo*)>(DLL2SDK::GameAssemblyBase + 0x36F02C4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_UAVEnabled_44215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_CounterUAVActorInfoList_44216() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::GameInfo*)>(DLL2SDK::GameAssemblyBase + 0x36F07EC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_CounterUAVEnabled_44217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F07F4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShowUAVPlayHighLightEffect_44218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F089C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::set_ShowUAVPlayHighLightEffect_44219(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F08A4)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_TacticalGPS_44220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F08AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::AddSparrowStickInfo_44221(DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::RemoveSparrowStickInfo_44222(int32_t inProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, inProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::InsertSparrowStickInfoStat_44223(DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoItem* inItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F0D2C)(this, inItem_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetRadarCompAssetIDList_44224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::GameInfo*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::GameInfo_MatchPrepareInfo DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_PrepareInfo_44225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F1208)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_PawnStateContorl_44226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F121C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SupportWeaponForProjectile1PView_44227(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShowProjectileGlowEffect_44228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShowProjectileTrackEffect_44229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::get_ShouldPlayCameraShake_44230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::SupportWeaponForProjectileTrackEffect_44231(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::UpdateProjectileTrackEffectPosition_44232(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::StopUpdateProjectileTrackEffectPosition_44233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::BuildMatchPrepareInfo_44234(float prepareTime_, float serverTime_, bool isHalfwayJoin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F1578)(this, prepareTime_, serverTime_, isHalfwayJoin_); } float DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetRoundElapsedTime_44235(bool inculdePrepare_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F1650)(this, inculdePrepare_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::ProcessScoreChanged_44236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::ProcessPawnNumberChanged_44237(bool isGuard_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, isGuard_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OnRoundStart_44238(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OnRoundCountDownOver_44239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OnRoundEnd_44240(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inRoundResult_, uint64_t inWarGodPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, inRoundResult_, inWarGodPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::Reset_44241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::PlayRoundEndMusic_44242(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inRoundResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F218C)(this, inRoundResult_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OnRoundTimeChanged_44243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::OnSyncTeamUAV_44244(bool isCounterUAV_, uint32_t playerID_, uint32_t actorID_, bool isActive_, int32_t times_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F275C)(this, isCounterUAV_, playerID_, actorID_, isActive_, times_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetPrepareModeInfo_44245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsPreparationStageBanFire_44246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsInGameReplay_44247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::IsInGameFinalKillReplay_44248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetGameReplayInfo_44249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::NeedFinalKillReplay_44250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::Draw1PCamFirst_44251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::ClearGameInfo_44252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F3438)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetModeText_44253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::GetModeName_44254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F374C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::ApplyShift_44255(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F3908)(this, shift_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameInfo::ShowTeammateDiedIndicator_44256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::_ctor_50810(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E4634)(this, inGame_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::Init_50811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncCombatArea_50812(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E63B8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncClientEvent_50813(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E65BC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnNtfSwitchLevel_50814(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncSceneObjectsValue_50815(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E6948)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnNtfSceneObjectState_50816(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E6B5C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncExtraDamage_50817(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncProjectileLockTarget_50818(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E7A84)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnBeginFPSMonitor_50819(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E8260)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnStopFPSMonitor_50820(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E8324)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnCreatePlayer_50821(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E83E8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::ProcessInt8SimulateGameInfo_50822(DLL2SDK::Assembly_CSharp::Network::SyncGameNetMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E85E0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::ProcessInt32SimulateGameInfo_50823(DLL2SDK::Assembly_CSharp::Network::SyncGameNetMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E87D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::SendGameResultToZone_50824(bool isquit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, isquit_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnDisconnectMessageBoxCallback_50825(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E8A68)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::TryReconnectDS_50826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E8D5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnDisconnect_50827(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E9034)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnReconnectDS_50828(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnDSReset_50829(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::IgnoreDSReset_50830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E96B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnUdpAbnormal_50831(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E9800)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnConfirmDSReset_50832(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E9A24)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnNetWorkInstabilityNotify_50833(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E9B54)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnReConnectComplete_50834(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSimulateGameInfo_50835(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EA1FC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSimulateSelfPlayerInfoUINT8_50836(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EA328)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSimulateSelfPlayerInfoUINT32_50837(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EA518)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSimulateOtherPlayerInfoUINT8_50838(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EA708)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSimulateOtherPlayerInfoUINT32_50839(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EA8E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnPlayerLogout_50840(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnKickOff_50841(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EADF8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncNotify_50842(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnNtyGameTips_50843(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EE880)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncPvePassTask_50844(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EEBF0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncBuilding_50845(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EEE50)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnEndMatch_50846(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnRoundStart_50847(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnRoundEnd_50848(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnReSpawnPlayer_50849(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::CheckOtherPawnReset_50850(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* oldPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F12C0)(this, playerInfo_, oldPawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::CheckBagIDChanged_50851(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg* syncRespawnMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F11B4)(this, playerInfo_, syncRespawnMsg_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::IsKillerInReplay_50852(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F0E64)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::KillerRespawn_50853(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, uint64_t roleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F0FE0)(this, pawn_, roleID_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::CheckLocalPawnRespawn_50854(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* oldPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, oldPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnPlayerLogin_50855(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnAddActor_50856(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnDelActor_50857(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::IgnoreInGamePlay_50858(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROJECTILE* ct_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F1D7C)(this, ct_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSpawnNewProjectile_50859(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnNtfProjectileStick_50860(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F2E74)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncProjectileStick_50861(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F3478)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnServerSyncUseItem_50862(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnServerSyncEndUseItem_50863(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnServerSyncPerkData_50864(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnPlayerChangeMoveState_50865(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnPlayerStartSprint_50866(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnPlayerStopSprint_50867(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSpawnDroppedPickUp_50868(DLL2SDK::UnityEngine::UnityEngine::GameObject* pickupObj_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, pickupObj_, rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnAddDroppedPickUp_50869(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnDeleteDroppedPickUp_50870(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnBatchDeleteDroppedPickUp_50871(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::CheckInWater_50872(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F6164)(this, transform_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnAddVehicle_50873(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::AutoGetOnVehicle_50874(uint32_t OwnerId_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* physicVehicle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F7220)(this, OwnerId_, physicVehicle_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnDeleteVehicle_50875(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncUseVehicleSkill_50876(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncUseVehicle_50877(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncVehicleInfo_50878(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncBreakObject_50879(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncBuffTakeEffect_50880(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::PlayFeedback_50881(DLL2SDK::Assembly_CSharp::Network::BuffInfo* inBuff_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F9034)(this, inBuff_, targetID_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::CheckBuffType_50882(DLL2SDK::Assembly_CSharp::Network::BuffInfo* inBuff_, DLL2SDK::mscorlib::System::String* inBuffType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F93CC)(this, inBuff_, inBuffType_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::ShowSpeedline_50883(float inLifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F9574)(this, inLifeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::HideSpeedline_50884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31F9908)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncBuffInfo_50885(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncModifiers_50886(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31FA8A0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncGameMission_50887(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnMatchPreparation_50888(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::MakeAllPawnFullHealth_50889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31FB108)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnUseUltRes_50890(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnTryUseUltCallBack_50891(bool bSuccess_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, bSuccess_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncAreaEvent_50892(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::PlayEffect_50893(int32_t resourceId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 areaLocation_, float timeInSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31FC010)(this, resourceId_, areaLocation_, timeInSecond_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnEffectLoadOver_50894(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* fireEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31FC1AC)(this, fireEffect_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncDomArea_50895(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncHardPointInfo_50896(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnResDSTime_50897(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncServerTime_50898(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31FD390)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnNtfTestRespawn_50899(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31FD50C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnPlayerSyncBuffer_50900(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::DealWithActorPose_50901(DLL2SDK::Assembly_CSharp::Network::SyncActorPose* actorPose_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31FFE64)(this, actorPose_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnPlayerTransferBuffer_50902(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnServerDebugInfo_50903(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnServerAIDebugInfo_50904(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3200714)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnServerDebugDraw_50905(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3200894)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncRelevantInfo_50906(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncIRRelevantInfo_50907(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSynUseIndividuationItem_50908(DLL2SDK::Assembly_CSharp::Network::MatchMsg* baseMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, baseMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::ResPickUpItem_50909(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnNotifyGVoiceID_50910(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnResOpenBox_50911(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncPickupNtf_50912(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnSyncLua_50913(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnReceiveBatchAIMoveData_50914(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::OnShakeOffDizzy_50915(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3202D60)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::_OnSyncNotify_m__0_50916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3202F8C)(); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::_OnEffectLoadOver_m__1_50917(DLL2SDK::UnityEngine::UnityEngine::GameObject* ob_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3203058)(ob_); } void DLL2SDK::Assembly_CSharp::GameBase::GameEventChannel::__xLuaBaseProxy_Init_50918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3203114)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::_ctor_53513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B6128)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::get_IsControlByUiState_53514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::get_ActiveGameHudState_53515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::OnDisable_53516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::BeforeLoadLevel_53517(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B63E8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::ResetData_53518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B6298)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::ShowRoundResult_53519(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inGameResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, inGameResult_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::PlayMatchDetailAnimation_53520(DLL2SDK::mscorlib::System::String* statName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B7F1C)(this, statName_); } void DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::BeginSettlement_53521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B80F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::SetCTFGameInfo_53522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B7C30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndGameHUD::__xLuaBaseProxy_OnDisable_53523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B8340)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingEndRoundShowData::_ctor_84645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1CF8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::_ctor_83242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9A2EC)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::get_m_UISceneType_83243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::get_m_GameInfoType_83244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::get_m_GameEventChannelType_83245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::BuildGameUIScene_83246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::ActorInfoRegFunc_83247(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::LoadBanks_83248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::InitPlayerControllerActorInfo_83249(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::Init1PPawnActorInfo_83250(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::Init3PPawnActorInfo_83251(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::Add3PCommonComponent_83252(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::__xLuaBaseProxy_BuildGameUIScene_83253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9B8C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::__xLuaBaseProxy_ActorInfoRegFunc_83254(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C9B8C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameBuilder::__xLuaBaseProxy_LoadBanks_83255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9B8D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame::_ctor_84533(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAA690)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::_ctor_82066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA90F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::GetViewAssetId_82067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::Init_82068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::ShutDown_82069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::RegisterDelegates_82070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::UnRegisterDelegates_82071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnRoundStarted_82072(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnRoundEnded_82073(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnLocalPlayerStateChanged_82074(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnShowObserverHud_82075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAA5F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnClick_82076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAA760)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnPressed_82077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAA92C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnReleased_82078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAAA78)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnBtnDown_82079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAAC80)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnBtnUp_82080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAAF34)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::ShowScorePanel_82081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAAD5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::UpdatePlayerCount_82082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAB0A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::PrepareData_82083(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* scoreModel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, scoreModel_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnNotifyPlayerDead_82084(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAB3DC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnScoreChanged_82085(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::Assembly_CSharp::PVP::LeadingStatus DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::UpdateLeadingStatus_82086(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* scoreModel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, scoreModel_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnRoundTimeChanged_82087(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::Tick_82088(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::GetTimeWarningInfo_82089(float time_, DLL2SDK::Assembly_CSharp::PVP::TimeWarningInfo* warnInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC11C)(this, time_, warnInfo_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnGameHUDLayoutChanged_82090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::OnRoundCountChanged_82091(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::SetCurRoundLabelState_82092(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC560)(this, show_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::_cctor_82093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC700)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_82094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC824)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::__xLuaBaseProxy_Init_82095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC82C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::__xLuaBaseProxy_ShutDown_82096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC834)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::__xLuaBaseProxy_RegisterDelegates_82097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC83C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreViewController::__xLuaBaseProxy_UnRegisterDelegates_82098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAC844)(this); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::_ctor_82229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3074B20)(this); } bool DLL2SDK::Assembly_CSharp::PVP::GameScoreView::get_IsControlByUiState_82230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::GameScoreView::get_InactiveGameHudState_82231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::set_CurLeadingStatus_82232(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3074ECC)(this, value_); } DLL2SDK::Assembly_CSharp::PVP::LeadingStatus DLL2SDK::Assembly_CSharp::PVP::GameScoreView::get_CurLeadingStatus_82233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3074ED4)(this); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::WillShow_82234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::CheckUpdateTargetHintTips_82235(DLL2SDK::Assembly_CSharp::UILabel* HintLabel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3075314)(this, HintLabel_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::UpateTargetHintState_82236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3075574)(this); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::ResetTopRootRotation_82237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3075048)(this); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::Reset_82238(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::SetCampInfoInner_82239(DLL2SDK::Assembly_CSharp::UISprite* campSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3075760)(this, campSprite_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::UpdateCurLeadingStatusShow_82240(DLL2SDK::Assembly_CSharp::UILabel* inTargetHintLabel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30758FC)(this, inTargetHintLabel_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::PlayRoundEndWarned_82241(bool bRoundTimeEnd_, int32_t selfScore_, int32_t enemyScore_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, bRoundTimeEnd_, selfScore_, enemyScore_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::UpdateScoreInner_82242(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, DLL2SDK::Assembly_CSharp::UILabel* selfScoreLabel_, DLL2SDK::Assembly_CSharp::UILabel* enemyScoreLabel_, DLL2SDK::Assembly_CSharp::UISprite* selfBarSprite_, DLL2SDK::Assembly_CSharp::UISprite* enemyBarSprite_, DLL2SDK::Assembly_CSharp::UILabel* targetHintLabel_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3075CB8)(this, data_, selfScoreLabel_, enemyScoreLabel_, selfBarSprite_, enemyBarSprite_, targetHintLabel_, force_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::UpdateTargetScoreInner_82243(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, DLL2SDK::Assembly_CSharp::UILabel* targetScoreLabel_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3076A08)(this, data_, targetScoreLabel_, force_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::UpdateLeadingStatusInner_82244(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus status_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, DLL2SDK::Array* sounds_, DLL2SDK::Assembly_CSharp::UILabel* statusLabel_, DLL2SDK::Array* colors_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::UILabel*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3077188)(this, status_, data_, sounds_, statusLabel_, colors_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::UpdatePlayerCountInner_82245(DLL2SDK::Array* selfSpriteList_, DLL2SDK::Array* enemySpriteList_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3077558)(this, selfSpriteList_, enemySpriteList_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::UpdatePlayerSpritesCount_82246(DLL2SDK::Array* pawnSprites_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::UnityEngine::UnityEngine::Color aliveColor_, DLL2SDK::UnityEngine::UnityEngine::Color deadColor_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::ECamp, DLL2SDK::UnityEngine::UnityEngine::Color, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x30777D0)(this, pawnSprites_, camp_, aliveColor_, deadColor_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::ShowPawnSprite_82247(DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, sprite_, show_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::PlayHalfWarned_82248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::UpdateGameTimeInner_82249(int32_t totalTime_, int32_t leftTime_, DLL2SDK::Assembly_CSharp::UILabel* timeLabel_, DLL2SDK::Assembly_CSharp::UILabel* secondTimeLabel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307808C)(this, totalTime_, leftTime_, timeLabel_, secondTimeLabel_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::SetTimeColorInner_82250(DLL2SDK::UnityEngine::UnityEngine::Color color_, DLL2SDK::Assembly_CSharp::UILabel* timeLabel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3078DC0)(this, color_, timeLabel_); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::PlayEndingBGM_82251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3078A44)(this); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::UpdateEndRoundScores_82252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::_cctor_82253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307900C)(); } void DLL2SDK::Assembly_CSharp::PVP::GameScoreView::__xLuaBaseProxy_WillShow_82254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3079194)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::_ctor_60952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F240F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::T_RefreshLoadout_60953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2422C)(this); } DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::get_mLoadoutDataStore_60954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2456C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::GetViewAssetId_60955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::Init_60956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnGamepadEquipLoadoutConfigm_60957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F24834)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::GetSelectedIndex_60958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F24B34)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::GetLoudoutCount_60959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F24C90)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnGamepadMoveLeft_60960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnGamepadMoveRight_60961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::RegisterDelegates_60962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::UnRegisterDelegates_60963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnOpen_60964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnClose_60965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnTabToggleClick_60966(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F24F8C)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnEquipLoadoutBtnClick_60967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2492C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::RefreshView_60968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F26088)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::RefreshLoadout_60969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnChangeBag_60970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::RefreshTime_60971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F262A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnNotifyLoadoutPvpGameToShowTime_60972(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F27E40)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnNotifyShowLoadoutTimePvpGameView_60973(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F27F84)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::OnOutNotifyPrepareTime_60974(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F280C0)(this, msg_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::GetMemberID_60975(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* member_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F278F8)(this, member_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::SetDeadReplayManager_60976(DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager* deadManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F281FC)(this, deadManager_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::ShowBagInfo_60977(bool flag_, bool isShowLeftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F282D4)(this, flag_, isShowLeftTime_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::CheckShowCamp_60978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F265C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::UpdateLoadout_60979(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F283DC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::_cctor_60980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F284B8)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::__xLuaBaseProxy_GetViewAssetId_60981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28540)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::__xLuaBaseProxy_Init_60982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28548)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::__xLuaBaseProxy_RegisterDelegates_60983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28550)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::__xLuaBaseProxy_UnRegisterDelegates_60984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28558)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::__xLuaBaseProxy_OnOpen_60985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28560)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameController::__xLuaBaseProxy_OnClose_60986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28568)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameUIScene::_ctor_84603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB4768)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameUIScene::get_IsShowFirstChangeAutoFireTips_84604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::_ctor_42133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D36F54)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_ViewTarget_42134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37354)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerEventProcessor* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_PCEventProcessor_42135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37428)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_LastHitEnemyTime_42136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D374E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_LastHitEnemyTime_42137(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D374E8)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_Player_42138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0A3F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_Player_42139(DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D374F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsToggleCrouch_42140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D374F8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_AutoFireDelayTime_42141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37500)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_AutoFireStopDelayTime_42142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37508)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsAimAssistanceStopWhenHitEnemy_42143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_DurationForEnableAimAssistanceAfterInput_42144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_EnableAimAssistanceForSniper_42145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37520)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_EnableAimAssistanceForSniper_42146(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37528)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_SniperPressToZoom_42147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37530)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_SniperPressToZoom_42148(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37538)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_MirrorWeapon_42149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37540)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_MirrorWeapon_42150(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37548)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_AimAssistanceSpeed_42151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_SprintingTurnAccelerationScale_42152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37688)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OverrideAimAssistanceSpeed_42153(float newspeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37690)(this, newspeed_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ReloadInitAimAssistanceSpeed_42154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3776C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_LeftJump_42155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37840)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_LeftJump_42156(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37848)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_LockRotation_42157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37850)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_LockRotation_42158(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37858)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_RotateSpeedFactor_42159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37860)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_RotateSpeedFactor_42160(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37868)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_Is1PFireObserveProjectile_42161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2A360)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_AircraftViewTarget_42162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D28D6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_AircraftViewTarget_42163(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37870)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsRidingVehicle_42164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37878)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsOnPlateformVehicle_42165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3795C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsForbidShootOnVehicle_42166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2905C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsDrivingVehicle_42167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D24AC0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsVehicleUpdateCameraByPhysics_42168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D24C9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Awake_42169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::_AttachAudioListener_42170(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D37B4C)(this, pTarget_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Start_42171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::InitEventProcessor_42172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PlayerControllerNetSync* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_ControllerSyncModule_42173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D382DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::LoadPropertyFromConfig_42174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::AllowAimAssitance_42175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::RotateTowardTarget_42176(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D38AC4)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateRTT_42177(DLL2SDK::UnityEngine::UnityEngine::Vector3* angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D38BB0)(this, angle_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateFastTurn_42178(DLL2SDK::UnityEngine::UnityEngine::Vector3* angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D38D30)(this, angle_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsInAimAssitanceTime_42179(bool gamepadInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, gamepadInput_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetAimAndMagnAngle_42180(DLL2SDK::UnityEngine::UnityEngine::Vector3 assistAngle_, DLL2SDK::UnityEngine::UnityEngine::Vector3 magnAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, assistAngle_, magnAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateAutoFireTarget_42181(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weap_, float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D39324)(this, weap_, dt_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SetEnableDebugRotation_42182(float input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D39D6C)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateAimTarget_42183(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D39680)(this, weap_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateAssistAimAndAutoTarget_42184(DLL2SDK::UnityEngine::UnityEngine::Vector3 angles_, float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D39F40)(this, angles_, dt_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateRotation_42185(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3B77C)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateAimForVehicle_42186(DLL2SDK::UnityEngine::UnityEngine::Vector3 angles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3C7B4)(this, angles_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateRotationFor3PCamera_42187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3CCB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Set3PFireCameraFreeVerticalRoationLimit_42188(float minValue_, float maxValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3CF58)(this, minValue_, maxValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateRotationFor3PFireCamera_Free_42189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3CA2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateAcceleration_42190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3D054)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsFreezing_42191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::TickThrowLine_42192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3D390)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Tick_42193(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartGuideMove_42194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3E8A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StopGuideMove_42195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3EA60)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CanTriggerGuideMove_42196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3EB38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateGuidingMove_42197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3DD78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Update3PFireBlockWorldPos_42198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3EC84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateLocalPawn_42199(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ProcessDrive_42200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3F4DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckDoubleClickChangeClip_42201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3FA20)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckSwitchGrenade_42202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3FAE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateFireModeStatus_42203(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckSecondaryFire_42204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartSpin_42205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartClimb_42206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartJump_42207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartGravitySpikes_42208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckJump_42209(bool ClimbNextTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D40708)(this, ClimbNextTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckForceSkyfly_42210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D40968)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CancelCheckForceSkyfly_42211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D40B04)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InputResult DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckSlideTackle_42212(bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckCrouch_42213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckProne_42214(bool immediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, immediately_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckRoll_42215(bool isInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, isInput_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::InputResult DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckRollForInput_42216(bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, isPressed_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsShadowBlade_42217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D417D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnThrowTypeChanged_42218(bool isHighThrow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, isHighThrow_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsCameraHold_42219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D282E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ActiveCameraHold_42220(DLL2SDK::Assembly_CSharp::GameEngine::ECameraHoldType type_, float holdTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D41ACC)(this, type_, holdTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CameraHoldClose_42221(DLL2SDK::Assembly_CSharp::GameEngine::ECameraHoldType type_, float holdTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D41BE0)(this, type_, holdTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CanFullScreenRotateCamera_42222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3E7A0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ShouldCalcDeathCamera_42223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D29E3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcDeathCamera_42224(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2A0CC)(this, out_CamLoc_, out_CamRot_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcVehicleCamera_42225(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D29314)(this, camera_, out_CamLoc_, out_CamRot_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Cale1PFireProjectileCamera_42226(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2A49C)(this, out_CamLoc_, out_CamRot_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcAircraftCamera_42227(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, out_CamLoc_, out_CamRot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcSkydivingCamera_42228(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, out_CamLoc_, out_CamRot_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewPortPosition_42229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetRightViewPort_42230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewForward_42231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewPosition_42232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewPortPosition_TPS_42233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewPassengerPosition_TPS_42234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewPortPosition_HeadTPS_42235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D430C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewPortPosition_FirstPerson_42236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2CDE0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_TPSCameraOffset_42237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D43388)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckCeliling_42238(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, targetPos_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewPawn_42239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2D524)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewPortPosition_FirstPersonSocket_42240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D43948)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetViewPortRotation_42241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetDeadEyeAutoAssistAimRate_42242(float dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D43EE8)(this, dist_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_LastAssistAimTarget_42243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D44248)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_LastAssistAimTargetPos_42244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D44250)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcAssistAim_42245(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* aimTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 aimTargetPos_, bool gamepadInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3AC14)(this, aimTarget_, aimTargetPos_, gamepadInput_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetRotateSpeed_42246(float assistDis_, float dis_, float angle_, float rotateTime_, bool gamepadInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D44264)(this, assistDis_, dis_, angle_, rotateTime_, gamepadInput_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetAssitAimSpeed_42247(float assistDis_, float dis_, float angle_, bool isMPPVE_, bool gamepadInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, assistDis_, dis_, angle_, isMPPVE_, gamepadInput_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsBanMagnAssist_42248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D44804)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcMagnAssistAim_42249(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* aimTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 aimPos_, bool gamepadInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3A484)(this, aimTarget_, aimPos_, gamepadInput_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartFire_42250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StopFire_42251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartAim_42252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StopAim_42253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::FireButtonDown_42254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::FireButtonUp_42255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartSecondaryFire_42256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StopSecondaryFire_42257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CanSwitchFireMode_42258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SwitchFireMode_42259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnEndMatch_42260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetPlayerBagDic_42261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore_PlayerBagInfo* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetPlayerBagInfo_42262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ProcessPropInfo_42263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ProcessBagInfo_42264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnPawnDie_42265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnWeaponChanged_42266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_InMissileControl_42267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D284E0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_ControlledMissile_42268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D49414)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::LaunchMissile_42269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4941C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ServerAjustMissile_42270(DLL2SDK::Assembly_CSharp::GameEngine::MissileFlyInfo flyInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D495C0)(this, flyInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CanFireMissile_42271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D49724)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartMissileControl_42272(DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D498A4)(this, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::EndMissileControl_42273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D49C50)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsMissileHadExplode_42274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4A4C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnMissileExplosed_42275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4A624)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateRotationForMissile_42276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3E518)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcMissileControlCamera_42277(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D286C4)(this, out_CamLoc_, out_CamRot_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsInVTOLController_42278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4A930)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_StartVTOL1PViewChange_42279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4A938)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_CachePreLocalPawn_42280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4A940)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SwitchTo1PView_42281(uint32_t SwitchPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4AA04)(this, SwitchPlayerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::RecoveToLocalPlayer_42282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4B388)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartVTOLController_42283(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4BD8C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::EndVTOLController_42284(float RecoverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4C184)(this, RecoverTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_InRequestUltSkill_42285(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4C86C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_InRequestUltSkill_42286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4C89C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UseUltSkill_42287(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4C8EC)(this, playerId_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_CachedUltSkillTargetNormal_42288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4CF44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_CachedUltSkillTargetNormal_42289(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4CF58)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_CachedUltSkillTargetPosition_42290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4CF64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_CachedUltSkillTargetPosition_42291(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4CF78)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UseUltSkill_TargetPoint_42292(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4CF84)(this, playerId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UseUltSkillWithInfo_42293(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4D200)(this, playerId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CanSwitchToWeaponUltSkill_42294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4CD5C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsTPSFireMode_42295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2CAD4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsFPSFireMode_42296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4D488)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsLastTPSFireMode_42297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4D560)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsChangedPlayerFireModeType_42298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4D63C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SwitchTo3PFireMode_42299(uint32_t viewPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4D728)(this, viewPlayerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SwitchTo1PFireMode_42300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4D814)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_Is3PFireFreeCameraController_42301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D13F24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Close3PFireFreeCamera_42302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4D8F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Change3PFireMode_Free_42303(bool bReset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4D9C8)(this, bReset_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Get3PFireModeFree_Rot_42304(float detlaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4DD34)(this, detlaTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsBROpenAimState_42305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4DF28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OpenAimFor3PFireMode_42306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4DF30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CloseAimFor3PFireMode_42307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4E00C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsJumpingOrFailing_42308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4E0E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckLookat_42309(DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion targetRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, targetPos_, targetRot_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckClimbModel_42310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2C010)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::DoCameraLerp_42311(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState toState_, float inLerpTime_, DLL2SDK::System_Core::System::Action* Callback_, float inDeadTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2D9B8)(this, toState_, inLerpTime_, Callback_, inDeadTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ClimbCameraMove_42312(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_lookatPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2C4E4)(this, out_CamLoc_, out_CamRot_, out_lookatPoint_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::FPSCheckWater_42313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4EBC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateCameraOffsetFromAnimation_42314(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* cameraLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion cameraRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4EF2C)(this, deltaTime_, cameraLoc_, cameraRot_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Get3PFireModeCameraTargetPos_42315(DLL2SDK::UnityEngine::UnityEngine::Quaternion targetRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, targetRot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Calc3PFireModeCamera_42316(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_lookatPoint_, bool isLerp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, out_CamLoc_, out_CamRot_, out_lookatPoint_, isLerp_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckFPSNearClipInSwimming_42317(int32_t inLayer_, float NearClipAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4EDC0)(this, inLayer_, NearClipAdd_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckNearClipInSwimming_42318(int32_t inLayer_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, float sphereRadius_, float NearClipAdd_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_FucOnFPSHitProjection* inFPSHitProjection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4FF5C)(this, inLayer_, targetPos_, sphereRadius_, NearClipAdd_, inFPSHitProjection_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetHitProjection_42319(DLL2SDK::UnityEngine::UnityEngine::Vector3 inLookat_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inWantPos_, float sphereRadius_, bool up_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D51560)(this, inLookat_, inWantPos_, sphereRadius_, up_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetHitProjection_42320(DLL2SDK::UnityEngine::UnityEngine::Vector3 inHitPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inDir_, float inNearClip_, float inHeight_, bool up_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D518CC)(this, inHitPos_, inCameraPos_, inDir_, inNearClip_, inHeight_, up_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckNearClip_42321(int32_t inLayer_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 wantPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* minPos_, float sphereRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inDir_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D51C6C)(this, inLayer_, targetPos_, wantPos_, minPos_, sphereRadius_, inDir_, outNormal_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SphereCastCameraPos_42322(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* wantPos_, float sphereRadius_, float maxDistance_, float* outDistance_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D530A0)(this, targetPos_, wantPos_, sphereRadius_, maxDistance_, outDistance_, outOffset_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetSphereHitProjection_42323(DLL2SDK::UnityEngine::UnityEngine::Vector3 inHitPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inLookat_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inL2WDir_, float sphereRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4E904)(this, inHitPos_, inLookat_, inL2WDir_, sphereRadius_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetHitProjection_42324(DLL2SDK::UnityEngine::UnityEngine::Vector3 inHitPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inHitNol_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inLookat_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inL2WDir_, float sphereRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outWantPos_, float* outLenght_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D53724)(this, inHitPos_, inHitNol_, inLookat_, inL2WDir_, sphereRadius_, outWantPos_, outLenght_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::MoveCamera_42325(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2B780)(this, out_CamLoc_, out_CamRot_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckCameraCollision_42326(DLL2SDK::UnityEngine::UnityEngine::Vector3 inLookat_, DLL2SDK::UnityEngine::UnityEngine::Vector3* cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D53C14)(this, inLookat_, cameraPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Calc3PCamera_42327(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraOffset_, DLL2SDK::UnityEngine::UnityEngine::Quaternion targetRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_, bool forceUpdateTransform_, bool checkCollision_, DLL2SDK::UnityEngine::UnityEngine::Vector2 inLerpTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, targetPos_, cameraOffset_, targetRot_, out_CamLoc_, out_CamRot_, forceUpdateTransform_, checkCollision_, inLerpTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Create3PCameraCollider_42328(DLL2SDK::mscorlib::System::String* cameraName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion initRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D54598)(this, cameraName_, initPos_, initRot_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::InitUpdateCameraColliderTransform_42329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D54984)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalculateCameraColliderMaxDistance_42330(float cameraOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, cameraOffset_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateCameraColliderTransform_42331(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController_CameraCollider* cameraCollider_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraOffset_, DLL2SDK::UnityEngine::UnityEngine::Quaternion targetRot_, bool forceUpdateTransform_, bool checkCollision_, DLL2SDK::UnityEngine::UnityEngine::Vector2 inLerpTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, cameraCollider_, targetPos_, cameraOffset_, targetRot_, forceUpdateTransform_, checkCollision_, inLerpTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Calc3PCamera_Follow_42332(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D13F2C)(this, targetPos_, cameraPos_, out_CamLoc_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Calc3PBrFireModeCamera_42333(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, out_CamLoc_, out_CamRot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SetIsSwimming_42334(bool isSwimming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D56564)(this, isSwimming_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckLean_42335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetInIndividuationPlaying_42336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2899C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SetInIndividuationPlaying_42337(bool isActive_, float activeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D56800)(this, isActive_, activeTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckInIndividuationPlaying_42338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3E404)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IndividuationFadeOut_42339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D56BAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_IndividuationFadeOut_42340(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D56BA4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StopIndividuation_42341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D56BB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UpdateIndividuationRotation_42342(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3F770)(this, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Get3PIndividuationModeFreeRot_42343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D56CDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcViewTargetIndividuationCamera_42344(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, out_CamLoc_, out_CamRot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcIndividuationCamera_42345(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, out_CamLoc_, out_CamRot_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_FreezePlayerTime_42346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_FreezePlayerTime_42347(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnFreezePlayerEnd_42348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnSkillChange_42349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UseKillStreakSkill_42350(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D57B14)(this, weaponID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::isClickingGrappleGunSkillState_42351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D58604)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SelectBag_42352(int32_t bagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D589FC)(this, bagId_); } DLL2SDK::Assembly_CSharp::Network::RoleData* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetLocalInitBagRoleData_42353(uint32_t bagid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D58B64)(this, bagid_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::LoadWeaponAssetsForLocalPlayer_42354(DLL2SDK::mscorlib::System::Collections::Generic::List_1* WeaponInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1D48B88)(this, WeaponInfoList_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::LoadWeaponPartAssetsForLocalPlayer_42355(DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponPartIDList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1D58DD8)(this, weaponPartIDList_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ApplyShift_42356(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D59390)(this, shift_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetCurrentPawnFOVCuveValue_42357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D26334)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_RealUseAnimationBasedAiming_42358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_RealUseAnimationBasedAiming_42359(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::UseSkydivingCommonCamera_42360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Possess_42361(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Restart_42362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_SpectatingTarget_42363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D34070)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_SpectatingTargetInfo_42364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D59B98)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_IsSpectating_42365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D24E7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_IsSpectating_42366(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D59C78)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_LastSetSpectatingTime_42367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D59C80)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ESpectatingMode DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::get_SpectatingMode_42368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D33D70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::set_SpectatingMode_42369(DLL2SDK::Assembly_CSharp::GameEngine::ESpectatingMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D59C88)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsSpectatingPawn_42370(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5A134)(this, inTarget_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnSpectatingTargetDied_42371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5A2C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartSpectating_42372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartSpectatingById_42373(uint32_t playerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, playerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::EndSpectating_42374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartObserve_42375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::EndObserve_42376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartObserve_DeadReplay_42377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5B330)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartObserve_CarePackage_42378(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5B410)(this, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::EndObserve_CarePackage_42379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5B5A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartObserve_SpecialTarget_42380(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5B680)(this, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::EndObserve_SpecialTarget_42381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5B814)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartObserve_DestructibleSceneObject_42382(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5B8F0)(this, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::EndObserve_DestructibleSceneObject_42383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5BA84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Delay1PFireObserve_Projectile_42384(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* projectile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5BB60)(this, projectile_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::Do1PFireObserve_Projectile_42385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5BCB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::End1PFireObserve_Projectile_42386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5C234)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::StartObserve_Aircraft_42387(DLL2SDK::UnityEngine::UnityEngine::Transform* aircraftTrans_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5C5C0)(this, aircraftTrans_, rotation_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::EndObserve_Aircraft_42388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5C6EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::DoStartObserve_42389(DLL2SDK::Assembly_CSharp::GameEngine::ESpectatingMode inSpectatingMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5ABA8)(this, inSpectatingMode_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SetObserveFOV_42390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5C7C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnFreeViewSpectatingStart_42391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D59E7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnFreeViewSpectatingEnd_42392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5A01C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ViewNextPlayer_42393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5A5C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ViewPrePlayer_42394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5CD5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ViewLastPlayer_42395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5C99C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckViewPlayerById_42396(uint32_t playerId_, bool checkCD_, bool checkTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5CE40)(this, playerId_, checkCD_, checkTarget_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ViewPlayerById_42397(uint32_t playerId_, bool checkCD_, bool checkTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, playerId_, checkCD_, checkTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ViewNextPlayerWithDir_42398(int32_t dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5CAA0)(this, dir_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ClearSpectatingTarget_42399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5A980)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SetSpectatingTarget_42400(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsCanUse3PView_42401(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5E190)(this, target_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsCanUse1PView_42402(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckNewTargetSpectatorMode_42403(DLL2SDK::Assembly_CSharp::GameBase::Pawn* newTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, newTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::OnReset_Spectating_42404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5E9C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SpectatingTick_42405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3DC58)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::IsNeedSpectatingTick_42406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5EA94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::VerifySpectatingTarget_42407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::VerifySpectatingListener_42408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5F7C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::VerifySpectating3P_42409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5F590)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::VerifySpectating1P_42410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5F3F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::AutoFindSpectateTarget_42411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5F2A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::BindLoaclPawnOnFreeView_42412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5EFA0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckSetSpectateTargetCD_42413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5D0C8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CheckSpectateTarget_42414(DLL2SDK::Assembly_CSharp::GameBase::Pawn* newTarget_, bool checkCd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5D364)(this, newTarget_, checkCd_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::SwitchSpectatingMode_42415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ViewPlayer_42416(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CanStartSpectating_42417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::GetSpectatingTargetList_42418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::AllowRotateWhenSpectating_42419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::ShoudGoToSpectatingAfterDead_42420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcSpectatingDeathCamera_42421(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D34078)(this, out_CamLoc_, out_CamRot_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcSpectatingCamera_42422(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D34764)(this, out_CamLoc_, out_CamRot_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::CalcSpectatingCamera_1P_42423(bool isWorldCamera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D34428)(this, isWorldCamera_, out_CamLoc_, out_CamRot_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::_cctor_42424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6025C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::_ProcessBagInfo_m__0_42425(DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* _inv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D604A8)(_inv_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::__xLuaBaseProxy_Awake_42426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60574)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::__xLuaBaseProxy_Start_42427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6057C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::__xLuaBaseProxy_InitEventProcessor_42428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60584)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::__xLuaBaseProxy_Tick_42429(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6058C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::__xLuaBaseProxy_OnPawnDie_42430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60594)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::__xLuaBaseProxy_Possess_42431(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6059C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController::__xLuaBaseProxy_Restart_42432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D605A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::_ctor_83258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA4958)(this); } float DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::get_DelayRoundEndTime_83259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Indicator* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::get_KillerIndicator_83260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA4AA8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::set_KillerIndicator_83261(DLL2SDK::Assembly_CSharp::GameEngine::Indicator* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C98E48)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::get_PlayerNames_83262() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x2CA4AB0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::get_CanUseULTSkill_83263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::get_RoundEndTime_83264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::get_HasReceiveMatchPrepare_83265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA4AC8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::set_HasReceiveMatchPrepare_83266(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3C54)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::SyncPlayerInfoProperty_83267(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, pInfo_, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::SyncPlayerInfoProperty_DeadReplay_83268(uint32_t playerID_, DLL2SDK::Array* propertyList_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, playerID_, propertyList_, count_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::OnRoundStart_83269(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::OnRoundEnd_83270(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inRoundResult_, uint64_t inWarGodPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, inRoundResult_, inWarGodPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::EndSlowDownTime_83271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA5A90)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::DelayRoundEnd_83272(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inRoundResult_, DLL2SDK::Assembly_CSharp::Network::END_REASON inReason_, uint64_t inWarGodPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, inRoundResult_, inReason_, inWarGodPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::ResetDelayRoundEnd_83273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA60B0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::PreTick_83274(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::OnRoundTimeChanged_83275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::GetRoundEndReason_83276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::IsInGameReplay_83277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::IsInGameFinalKillReplay_83278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::GetGameReplayInfo_83279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::NeedFinalKillReplay_83280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::IsPVPGame_83281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::IsCanTriggerKnife_83282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::IsShowKnife_83283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::get_TeammateDiedIndicators_83284() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x2CA424C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::get_MlkTFEnemyIndicators_83285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::ProcessScoreChanged_83286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::ScoreChangedSoundTick_83287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA636C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::IsSuppressScoreChangeSound_83288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::PlayScoreChangedSound_83289(DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo_CrtScoreState scoreState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA75FC)(this, scoreState_); } DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo_CrtScoreState DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::GetCurrScoreState_83290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7358)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::GetCampIconName_83291(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::AddEnemyPlayerInfo_83292(uint32_t ownerId_, uint32_t exposedPawnId_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7910)(this, ownerId_, exposedPawnId_, duration_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::GetModeText_83293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_83294(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7EB0)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_DeadReplay_83295(uint32_t P0_, DLL2SDK::Array* P1_, int32_t P2_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2CA7ED4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_OnRoundStart_83296(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7EF4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_OnRoundEnd_83297(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7EFC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_PreTick_83298(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_OnRoundTimeChanged_83299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F24)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_IsInGameReplay_83300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F2C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_IsInGameFinalKillReplay_83301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F34)(this); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_GetGameReplayInfo_83302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F3C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_NeedFinalKillReplay_83303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F44)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_IsPVPGame_83304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F4C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_IsCanTriggerKnife_83305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F54)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_IsShowKnife_83306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_ProcessScoreChanged_83307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F64)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo::__xLuaBaseProxy_GetModeText_83308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA7F6C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameInfo::_ctor_84596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB05F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::_ctor_81736(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9B8D8)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::Init_81737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnNotifyKCInfo_81738(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncFlyStatus_81739(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnRoundStart_81740(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnRoundEnd_81741(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncUAV_81742(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::IsSameCamp_81743(bool isLocalPlayer_, DLL2SDK::CSProto::msg::ECamp eCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9DB40)(this, isLocalPlayer_, eCamp_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncSentryGunAdd_81744(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9DD70)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncSentryGunFire_81745(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9E034)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncControllableInfo_81746(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9E210)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncVTOLInfo_81747(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9E41C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncCarePackagePlane_81748(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9EDB0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncCarePackage_81749(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9EFE0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncCreateCarePackage_81750(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9F2C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncNuclearBomb_81751(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9F5A8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncMissileState_81752(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9F900)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnNtfFeedBack_81753(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA0950)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnResDeathPlay_81754(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncDeathFrame_81755(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnNotifyBRChatMsgRespond_81756(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA18D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnNotifyBRChatShortcutRespond_81757(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA19EC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncAreaEvent_81758(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncNotify_81759(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::IsLocalPlayerUAV_81760(uint32_t uavActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA2680)(this, uavActorId_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncControllableStartFire_81761(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA28E0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncWeaponCooling_81762(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA2FA8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnNtfAddMPMark_81763(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3344)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnNtfDelMPMark_81764(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3568)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnNtfResponseSpeakMPMark_81765(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA36EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnSyncTeamMPMark_81766(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3870)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::OnMatchPreparation_81767(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::__xLuaBaseProxy_Init_81768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3C5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::__xLuaBaseProxy_OnRoundStart_81769(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3C64)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::__xLuaBaseProxy_OnRoundEnd_81770(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3C6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::__xLuaBaseProxy_OnSyncAreaEvent_81771(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3C74)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::__xLuaBaseProxy_OnSyncNotify_81772(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3C7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameEventChannel::__xLuaBaseProxy_OnMatchPreparation_81773(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3C84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::_ctor_84534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBEE80)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::get_m_GameCfgPath_84535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::get_m_PawnCfgPathFor1P_84536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::get_m_PawnCfgPathFor3P_84537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::get_m_GameModeType_84538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::get_m_UISceneType_84539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::get_m_GameModeNameLocID_84540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::get_m_ReusePawn_84541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::InitPlayerControllerActorInfo_84542(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::Init1PPawnActorInfo_84543(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::Init3PPawnActorInfo_84544(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::Add3PCommonComponent_84545(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::__xLuaBaseProxy_InitPlayerControllerActorInfo_84546(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFB00)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_84547(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFB08)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_84548(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFB10)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameBuilder::__xLuaBaseProxy_Add3PCommonComponent_84549(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFB18)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPFFAGameBuilder::_ctor_84579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3917488)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::PVPFFAGameBuilder::get_m_GameModeType_84580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPFFAGameBuilder::get_m_UISceneType_84581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPFFAGameBuilder::get_m_GameInfoType_84582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPFFAGameBuilder::get_m_PlayerInfoType_84583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PVPFFAGameBuilder::get_m_GameCfgPath_84584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPFTLGameBuilder::_ctor_84562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394C9A0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::PVPFTLGameBuilder::get_m_GameModeType_84563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::_ctor_84567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394D338)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::get_m_GameModeType_84568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::get_m_UISceneType_84569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::get_m_GameInfoType_84570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::get_m_PlayerInfoType_84571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::get_m_GameCfgPath_84572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::Init1PPawnActorInfo_84573(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::Init3PPawnActorInfo_84574(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_84575(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394D864)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPShootOutOGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_84576(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394D86C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPKCGameBuilder::_ctor_84564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394D1D0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::PVPKCGameBuilder::get_m_GameModeType_84565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPKCGameBuilder::get_m_GameInfoType_84566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::_ctor_84552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394CA4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::get_m_GameCfgPath_84553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::get_m_PawnCfgPathFor1P_84554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::get_m_PawnCfgPathFor3P_84555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::get_m_GameModeType_84556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::get_m_UISceneType_84557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::get_m_GameInfoType_84558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::get_m_GameEventChannelType_84559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::get_m_GameModeNameLocID_84560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PVPDOMGameBuilder::get_m_ReusePawn_84561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PVPTDMGameBuilder::_ctor_84550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394D874)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::PVPTDMGameBuilder::get_m_GameModeType_84551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CampShowAnimHUD::_ctor_84522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA6AF0)(this); } float DLL2SDK::Assembly_CSharp::GameUI::CampShowAnimHUD::get_AnimDuration_84523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CampShowAnimHUD::ShowCamp_84524(DLL2SDK::mscorlib::System::String* CampSpriteName_, DLL2SDK::mscorlib::System::String* ModeSpriteName_, DLL2SDK::mscorlib::System::String* ModeName_, DLL2SDK::mscorlib::System::String* CampText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA6BA0)(this, CampSpriteName_, ModeSpriteName_, ModeName_, CampText_); } void DLL2SDK::Assembly_CSharp::GameUI::CampShowAnimHUD::ResetCampShow_84525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA6EFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::_ctor_21078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1630698)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CopyProperties_21079(DLL2SDK::Assembly_CSharp::PawnData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_DataType_21080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ReloadCount_21081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ReloadCount_21082(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Parameters_21083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_Parameters_21084(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnReloadFinish_21085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsStartFireInSprint_21086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632234)(this); } DLL2SDK::Assembly_CSharp::GameBase::EUPawnLogicType DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LogicType_21087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_WalkingToSkydivingHeight_21088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632244)(this); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PendingSwitchWeapon_21089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::FixedUpdate_21090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632290)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsPendingSwitchWeapon_21091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632454)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnConfigPath_21092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_PawnConfigPath_21093(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsGrapDestPoint_21094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632514)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsGrapDestPoint_21095(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163251C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GrappleGunDestPoint_21096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632524)(this); } DLL2SDK::Assembly_CSharp::GameBase::EPawnAnimatorTransitionType DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnTransitionType_21097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632538)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_PawnTransitionType_21098(DLL2SDK::Assembly_CSharp::GameBase::EPawnAnimatorTransitionType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632540)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ProneBodyAngle_21099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632548)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ProneBodyAngle_21100(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632550)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InRegionID_21101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632558)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_InRegionID_21102(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632560)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxMoveSpeed_21103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_MaxMoveSpeed_21104(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::IPawnSoundEmitter* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SoundEmitter_21105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_WeaponSyncModule_21106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShouldShowPawnInfoWhenAimedAt_21107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShouldDisplayHP_21108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CalcWeaponAccuracy_21109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_UseFixedWeaponAccuracy_21110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_FixedWeaponAccuracy_21111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16325A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_FixedWeaponAccuracy_21112(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16325B0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetTPSCameraOffset_21113(DLL2SDK::UnityEngine::UnityEngine::Vector3 setValue_, float inLerpTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16325B8)(this, setValue_, inLerpTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NullAction_21114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632BA4)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CameraOffsetLerpTick_21115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632C64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ProneTransitionRate_21116(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632FA0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsTransitionToProneState_21117(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632FA8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsTransitionFromProneState_21118(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632FB0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CanSeeSmokeIn_21119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632FB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_CanSeeSmokeIn_21120(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632FC0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CanSeeStreakFront_21121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632FC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_CanSeeStreakFront_21122(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632FD0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MapShowPosition_21123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AttackAnimIndex_21124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163320C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_AttackAnimIndex_21125(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633214)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanStand_21126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633654)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetTPSCameraOffset_21127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetTPSCameraOffset_21128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633CC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ForceSyncMove_21129(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633E90)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ForceSyncMove_21130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633E9C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsMove_21131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633EA4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetFirsPesronWeaponSocketName_21132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633FB8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetWeaponSocketName_21133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetLeftWeaponSocketName_21134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InvManager_21135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16342D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_InvManager_21136(DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16342E0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShouldCheckCollisionWithLocalPlayer_21137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsAttachKnifeForDropWeapon_21138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsAttachKnifeForDropWeapon_21139(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HasInit_21140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_HasInit_21141(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentWeaponAttachment_21142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163430C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentSubWeaponAttachment_21143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634314)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_WeaponPartInfoList3P_21144() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x163431C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_WeaponSkinID_21145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634324)(this); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentWeapon_21146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_FirstWeapon_21147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SecondWeapon_21148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::SubWeapon* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentSubWeapon_21149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetReloadingMagActive_21150(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163466C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetLeftHandCenter_21151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163484C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetReloadingMag_21152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634A24)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InWater_21153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_InWater_21154(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentWaterSurfaceHeight_21155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CachedUpperBodyTransform_21156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634C14)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HeadBone_21157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AimTargetForBOT_21158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634C24)(this); } DLL2SDK::UnityEngine::UnityEngine::CollisionFlags DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_m_CollisionFlags_21159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634C44)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AccelerationReal_21160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634D30)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Acceleration_21161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634D44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_Acceleration_21162(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634D58)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Velocity_21163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634D64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_Velocity_21164(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634D78)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_RemoteControlledVehicle_21165(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634D84)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_RemoteControlledVehicle_21166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634D8C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentVehicle_21167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634D94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_CurrentVehicle_21168(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634D9C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetLastVehicleInfo_21169(float lastGetoffTime_, uint32_t vehicleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634F44)(this, lastGetoffTime_, vehicleID_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsRidingVehicle_21170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163503C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsOnPlateformVehicle_21171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16350EC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SeatMode DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentSeatMode_21172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsOnForbidShootSeat_21173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16352B0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsControllingVehicleWeapon_21174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1635390)(this); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleWeaponMode DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentVehicleWeaponMode_21175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16353B4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_availableVehicles_21176() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x162BEE0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PenetrationValue_21177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1635498)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_PenetrationValue_21178(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16354A0)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Health_21179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_Health_21180(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsFullHPProgressBar_21181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AC_21182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16355B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_AC_21183(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16355F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_EquipedHeavyArmo_21184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16356F4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxAC_21185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1635720)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_MaxAC_21186(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1635754)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_FireBlockWorldPos_21187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1635788)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_FireBlockWorldPos_21188(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163579C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AimRotation_21189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_AimRotation_21190(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_DelayShootAimRotationLocal_21191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_DelayShootAimRotationLocal_21192(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_DelayShootAimRotation_21193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[140]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_DelayShootAimRotation_21194(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AimRotationLocal_21195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[142]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_AimRotationLocal_21196(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[143]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnServerMoveAngle_21197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[144]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InIndividuationPlay_21198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1635A48)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInTransition_21199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1635A70)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSwitchRoleComponentType_21200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetTakeDamageComponentType_21201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSpectatorComponentType_21202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCrouchComponentType_21203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSponeComponentType_21204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetGrapRushComponentType_21205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetUpwardLaunchComponentType_21206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetInvisibleSkillComponentType_21207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetAdaptiveRootMotionType_21208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetIKSolverComponentType_21209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetAvatarRotationComponentType_21210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetLadderComponentType_21211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetJumpComponentType_21212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetPawnDeadComponentType_21213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetPawnSoundComponentType_21214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetPawnEffectManagerType_21215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_TrickyComponent_21216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636D84)(this); } DLL2SDK::Assembly_CSharp::GameBase::JumpComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_JumpComponent_21217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636D8C)(this); } DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GravitySpikesComponent_21218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636D94)(this); } DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShadowBladeComponent_21219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636D9C)(this); } DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnSlideTackleComponent_21220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636DA4)(this); } DLL2SDK::Assembly_CSharp::GameBase::RollComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnRollComponent_21221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636DAC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Avatar_21222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636DB4)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_RagdollComponent_21223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163236C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SpectatorComp_21224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636DE0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_DynamicSkinComponent_21225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636DE8)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IndividuationComponent_21226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636DF0)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LadderComponent_21227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636DF8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GrapRushComp_21228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E00)(this); } DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_UpwardLaunchComp_21229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E08)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InvisibleSkillComp_21230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E10)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PaintComp_21231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E18)(this); } DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentIKSolverComponent_21232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E20)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnSoundCom_21233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E28)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnEffectMgr_21234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E30)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastSimulatedVelocity_21235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E38)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SimulatedAimRotation_21236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_SimulatedAimRotation_21237(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E5C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LadderForceYAngle_21238(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E74)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LadderForceYAngle_21239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E7C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShouldForceAngle_21240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E84)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InLadder_21241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636E98)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnReliableSoundData_21242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636EAC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InElectric_21243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1637044)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_InElectric_21244(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163704C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInSmoke_21245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1637054)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsInSmoke_21246(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163705C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_NeedForceSwitchWeapon_21247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitTargetRotationYAngle_21248(float y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[162]; return reinterpret_cast(Data.methodPtr)(this, y_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetWeaponAimRotation_21249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedStartProne_21250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[164]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedEndProne_21251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[165]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedEndCrouch_21252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[166]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedStartGrapRush_21253(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[167]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InvokeSimulatedEndGrapRush_21254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16375F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedEndGrapRush_21255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedGrapRush_21256(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetGrapRushParam_21257(DLL2SDK::UnityEngine::UnityEngine::Vector3 InPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, InPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StartGrapRush_21258(DLL2SDK::UnityEngine::UnityEngine::Vector3 InPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, InPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnGrappleGunStickMiss_21259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1637B08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnChangeClip_21260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AttachPropPawn_21261(DLL2SDK::Assembly_CSharp::GameBase::PropPawn* propPawn_, uint32_t uLauncherActorId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[173]; return reinterpret_cast(Data.methodPtr)(this, propPawn_, uLauncherActorId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DettachPropPawn_21262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetLaunchParam_21263(DLL2SDK::Assembly_CSharp::GameEngine::LaunchParam* launchParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, launchParam_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::LaunchParam* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetLaunchParam_21264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ChangeUpwardLaunchState_21265(DLL2SDK::Assembly_CSharp::GameEngine::EUpwardLaunchState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedStartLauncherUpRush_21266(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[178]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedEndLauncherUpRush_21267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[179]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedLauncherUpRush_21268(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[180]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ForceChangeSkydivingInUpwardLaunchState_21269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetRootTransform_21270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16389D4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSnipe2Transform_21271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1638B48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetFallingStartInHigh_21272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1638CB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnDeactivateSubWeapon_21273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1637E44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LockStateInUsingSubWeapon_21274(bool bLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163900C)(this, bLock_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LockStateInUsingAirborne_21275(bool bLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639140)(this, bLock_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndSubWeaponAction_21276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndUpwardLaunchAction_21277(bool bChangeState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[183]; return reinterpret_cast(Data.methodPtr)(this, bChangeState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SubWeaponSpawnFireImpact_21278(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[184]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastInputSprint_21279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639630)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HorizontalSpeed_21280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639638)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_HorizontalSpeed_21281(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639640)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxClientForceMoveDistance_21282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[185]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_CanSwitchWeapon_21283(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639780)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxAcceleration_21284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639788)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsReachOut_21285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsBackToSeatTransition_21286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsDriving_21287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[188]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsRide_21288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[189]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SprintingWaterHeight_21289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[190]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_MaxSpeed_21290(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[191]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxSpeed_21291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[192]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsBackward_21292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[193]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ClimbUpHeight_21293(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639B74)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ClimbUpHeight_21294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639B7C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurClimbType_21295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639B84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_CurClimbType_21296(DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639B8C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ClearIsClimbWall_21297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639B94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsClimbWall_21298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639C68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ClimbMantleWidth_21299(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639C70)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InitialMaxJumpHeight_21300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639C90)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxAngleTurnLeftDeltaProne_21301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639CC8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxAngleTurnRightDeltaProne_21302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639CD0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HorizontalRoationLimit_21303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639CD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_VerticalRoationLimit_21304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639CF4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxHorizontalTurnDeltaProne_21305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639D10)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_VerticalRoationLimitProne_21306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639D2C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsClimbing_21307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639D48)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsLadder_21308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639D64)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsUsingZipline_21309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163976C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsSkydiving_21310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639D78)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsAircrftSkydiving_21311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639D9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_EasySkyFly_21312(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639DB0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_EasySkyFly_21313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639DB8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsSkyFly_21314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639DC0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsFalling_21315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639DD4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ReachJumpingTopTime_21316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639DE8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsJumpingUp_21317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639DF0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ReachJumpingTop_21318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639DF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsCrouching_21319(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639E00)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsCrouching_21320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639E08)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsStanding_21321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639E10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsProneing_21322(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639E38)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsProneing_21323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633CB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsRotation_21324(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639E40)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsRotation_21325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639E48)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentInWaterDepth_21326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsSwimming_21327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[195]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsBlind_21328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639E60)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShouldSwimSprint_21329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[196]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsDying_21330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[197]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsInAirCraft_21331(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639F38)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInAirCraft_21332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639F40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsInNonBattleArea_21333(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639F48)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInNonBattleArea_21334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639F50)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LandAfterJumping_21335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639F58)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LockYRotation_21336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639F70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LockYRotation_21337(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639F78)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsGod_21338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639F80)(this); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InitLoginPhysicsState_21339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639FEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_InitLoginPhysicsState_21340(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639FF4)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PhysicsState_21341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639D5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_PhysicsState_21342(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639FFC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RawSetPhysicsState_21343(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A044)(this, newState_); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_DefaultPhysState_21344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PhysicsVolume_21345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A124)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AnimationComponent_21346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633550)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_AnimationComponent_21347(DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A12C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentActiveAnimationComponent_21348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A134)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnAnimGraphComponent_21349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A264)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_PawnAnimGraphComponent_21350(DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A26C)(this, value_); } DLL2SDK::Assembly_CSharp::AdaptiveRootMotion* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AdaptiveRootMotionComponent_21351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A274)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsAlive_21352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsPlayDying_21353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A284)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsFiring_21354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D350)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InDeadEye_21355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A28C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_InDeadEye_21356(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A294)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LastBeBulletDamged_21357(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A29C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LastBeExplodeDamged_21358(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A2A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShowFireLocOnRadar_21359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[199]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShowFaceRotOnRadar_21360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A4CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShowBombOnRadar_21361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A57C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_TriggerQuickKnife_21362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A740)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_TriggerQuickKnife_21363(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A868)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastFireTime_21364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A870)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LastFireTime_21365(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A878)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LastFireWeaponName_21366(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A880)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastRespawnTime_21367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A888)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastFireLoc_21368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A890)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LastFireLoc_21369(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A8A4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_RadarPosition_21370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[200]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HeadPosition_21371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[201]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_EyePosition_21372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163A9D0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_FirePosition_21373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163AB74)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_TeamId_21374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[202]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_TeamSeatId_21375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[203]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AtackableTargetPriority DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_TargetPriority_21376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::InfoType_21377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PlayerID_21378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[204]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_OwnerPlayerID_21379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[205]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PropertySet* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PropertySet_21380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[206]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PlayerName_21381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163AE18)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShowNameOnTacticalMap_21382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[207]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsZombie_21383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[208]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PlayerInfo_21384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16355E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetAttackableInfo_21385(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsSentryGunPawn_21386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[209]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsHelicopterPawn_21387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[210]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsSAMTurretPawn_21388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[211]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsEmptyHand_21389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[212]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsLocalPlayer_21390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1638DD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetRealPawnHeadPosition_21391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Controller* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Controller_21392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163B66C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_Controller_21393(DLL2SDK::Assembly_CSharp::GameEngine::Controller* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163B674)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentMesh_21395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1638B40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_CurrentMesh_21396(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163B76C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ModelRoot_21397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163B774)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ModelRoot_21398(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163B77C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentMeshRotation_21399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163B784)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSyncBodyRotationX_21400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163B890)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetMeshRotationX_21401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163B9E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetCurrentMeshRotation_21402(DLL2SDK::UnityEngine::UnityEngine::Quaternion setRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163BAF0)(this, setRot_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetCurrentMeshLocalPosition_21403(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163BC8C)(this, localPosition_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetCurrentMeshLocalRotation_21404(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163BE48)(this, rotation_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetCurrentMeshLocalEulerAngles_21405(DLL2SDK::UnityEngine::UnityEngine::Vector3 localEulerAngles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163BFF4)(this, localEulerAngles_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_m_MeshRenderers_21406() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x163C198)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MeshRenderers_21407() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x163C1A0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_BRMeshShow_21408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C1A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetCurrentMeshRenderer_21409(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C1BC)(this, isActive_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsFirstPersonView_21410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[213]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsAutonomouse_21411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C488)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ENetRole DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Role_21412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C49C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_Role_21413(DLL2SDK::Assembly_CSharp::GameEngine::ENetRole value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C4A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsOnVehicle_21414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BE08)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_FirstTimeResapwn_21415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C4AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_FirstTimeResapwn_21416(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C4B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GrenadeCount_21417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C4BC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShouldCheckDetailCollider_21418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsAvatarLoadSync_21419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[214]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_RecentlyRendered_21420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[215]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastOccVisible_21421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[216]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsSpectated_21422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C644)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ActualWalkingVelocity_21423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C7A8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_WeaponShakeCol_21424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C848)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_DeltaEulerAngles_21425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C850)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GuideMoveCheckAngle_21426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C86C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GuideMoveCheckSpeed_21427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C874)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GuideMoveCheckTime_21428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C87C)(this); } DLL2SDK::Assembly_CSharp::LogicalComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetLogicalComponent_21429(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163C884)(this, inType_); } DLL2SDK::Assembly_CSharp::LogicalComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddLogicalComponentImpl_21431(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[217]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TickLogicalComponents_21433(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163CBC4)(this, deltaTime_); } DLL2SDK::Assembly_CSharp::LogicalComponent* DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddLogicalComponent_21434(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[218]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CreateLogicalComponents_21435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[219]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CreateLocalLogicalComponents_21436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[220]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RecoverFirstPersonSocketTransform_21437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163D8B8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AutoAssistAimRanges_21438() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x163DD00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_AutoAssistAimRanges_21439(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x163DD08)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AutoAssistAimRates_21440() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x163DD10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_AutoAssistAimRates_21441(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x163DD18)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AssistAimRotateTimes_21442() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x163DD20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_AssistAimRotateTimes_21443(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x163DD28)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_DampAssistAimRateFactor_21444() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x163DD30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_DampAssistAimRateFactor_21445(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x163DD38)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MagnAssitAimRateFactor_21446() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x163DD40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_MagnAssitAimRateFactor_21447(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x163DD48)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::Awake_21448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PreInit_21449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CreateInventoryManager_21450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[221]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitComponents_21451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163E1DC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSimulateDistance_21452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[222]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DisableForceServerPosition_21453(float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[223]; return reinterpret_cast(Data.methodPtr)(this, duration_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetForceMoveDist_21454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163969C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetMaxAcceleration_21455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163E644)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitVector3Objects_21456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163E728)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCrouchEyeHeight_21457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163E840)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitPawn_21458(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitRole_21459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[225]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitRoleCharacterColliderData_21460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[226]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetRoleCharacterColliderData_21461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[227]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayGoliathInitSound_21462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[228]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetRolePhysicState_21463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[229]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckRespawnProtection_21464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[230]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SwitchRole_21465(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_, bool needToResetPose_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[231]; return reinterpret_cast(Data.methodPtr)(this, viewType_, needToResetPose_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndSwitchRole_21466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[232]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSpectatingViewChange_21467(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType spectatingViewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[233]; return reinterpret_cast(Data.methodPtr)(this, spectatingViewType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentWeaponChanged_21468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1641D04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentSwitchRole_21469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16417E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentRespawn_21470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1642120)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentSwitchView_21471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16422BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentClientRelevant_21472(bool isRelevant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1642458)(this, isRelevant_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentSpectatingViewChange_21473(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType spectatingViewType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1641B50)(this, spectatingViewType_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentSpectatingStart_21474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164260C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentSpectatingEnd_21475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16427A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentBeginDestroy_21476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1642944)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyComponentDie_21477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1642AE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsSwitchingRole_21478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1642C7C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent_ESwitchStep DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSwitchingStep_21479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1642D6C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameBase::Pawn::CreatePlayerInfo_21480(uint32_t playerID_, uint32_t actorID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[234]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitPlayerInfo_21481(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[235]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CacheTransform_21482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[236]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CacheMeshSocket_21483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1643E4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LoadProperties_21484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[237]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ClearAsyncLoadCallback_21485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1644268)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DestroyComponent_21486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DestroyPawn_21487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::BeginDestroy_21488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[239]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DestroyInventory_21489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1644510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DestroyCurrentWeapon_21490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1644AD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetPlayer_21491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[240]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddAvailableVehicle_21492(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[241]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RemoveAvailableVehicle_21493(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164531C)(this, vehicle_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RemoveAllAvailableVehicle_21494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1645448)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::GameBase::Pawn::CacheSlotItemVehicle_21495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[242]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::VehicleChangeWeaponHandler_21496(bool needSwitch_, bool needCacheWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[243]; return reinterpret_cast(Data.methodPtr)(this, needSwitch_, needCacheWeapon_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsForbidVehicleControllWithCurrentWeapon_21497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1645834)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::VehicleControl_21498(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleHUDState type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1645AFC)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::VehicleDrive_21499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1646768)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::VehicleRide_21500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1646CDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::VehicleSeatChange_21501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16471DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::VehicleGetOff_21502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1647500)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetBestAvailableVehicle_21503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1646128)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::Tick_21504(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsBeginCheckMantle_21505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1648A70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsBeginCheckMantle_21506(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1648A78)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckMantleTopPos_21507(DLL2SDK::UnityEngine::UnityEngine::Vector3 checkPos_, int32_t layerMask_, DLL2SDK::UnityEngine::UnityEngine::Vector3* retTopPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1648A80)(this, checkPos_, layerMask_, retTopPos_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckMantleTopWidth_21508(DLL2SDK::UnityEngine::UnityEngine::Vector3 topMantleRayPos_, float* width_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1648E2C)(this, topMantleRayPos_, width_, layerMask_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckClimbMantle_21509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16491EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateFirstPersonCameraOffset_21510(float DeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1648724)(this, DeltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SmoothMoveFirstPersonCameraViewportOffsetX_21511(float destLocalOffsetX_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164A4D4)(this, destLocalOffsetX_, duration_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetFirstPersonCameraOffsetX_OriginalValue_21512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164A688)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateLOD_21513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[244]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyAnimComponentInitialized_21514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[245]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::NotifyWearableThingsChanged_21515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[246]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ConfigAnimComponent_21516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[247]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CachedMainCamera_21517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164AB88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PostRenderFor_21518(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[248]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanCameraSee_21519(DLL2SDK::UnityEngine::UnityEngine::Camera* DstCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164B3D0)(this, DstCamera_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessSprint_21520(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[249]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessServerMove_21521(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[250]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessStandaloneMove_21522(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[251]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TickSimulate_21523(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[252]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PossessedBy_21524(DLL2SDK::Assembly_CSharp::GameEngine::Controller* PlayerController_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[253]; return reinterpret_cast(Data.methodPtr)(this, PlayerController_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UnPossessed_21525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164BB00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitMeshRenderers_21526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164BC18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitMesh_21527(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckCreateArmObj_21528(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164C958)(this, model_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CreateUpArmObj_21529(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164D34C)(this, model_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetUpArmObjScale_21530(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[255]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetUpArmFXAssetID_21531(bool isLeftArm_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[256]; return reinterpret_cast(Data.methodPtr)(this, isLeftArm_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetUpArmFXShowOrHide_21532(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[257]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshUpArmFXShowOrHide_21533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[258]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsNeedDistinguish_21534(bool isCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[259]; return reinterpret_cast(Data.methodPtr)(this, isCreate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetInitialVisibility_21535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[260]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetHidden_21536(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsHide_21537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164E59C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetRelevent_21538(bool isRelevent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164E5A4)(this, isRelevent_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetOCCVisible_21539(bool occVisible_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[262]; return reinterpret_cast(Data.methodPtr)(this, occVisible_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetLocation_21540(DLL2SDK::UnityEngine::UnityEngine::Vector3 location_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[263]; return reinterpret_cast(Data.methodPtr)(this, location_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetRotation_21541(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[264]; return reinterpret_cast(Data.methodPtr)(this, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetRotation_21542(float yAngle_, float inputYAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[265]; return reinterpret_cast(Data.methodPtr)(this, yAngle_, inputYAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SyncPosition_21543(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool checkColliders_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[266]; return reinterpret_cast(Data.methodPtr)(this, pos_, checkColliders_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetRayStartPos_21544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[267]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnByVehicle_21545(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[268]; return reinterpret_cast(Data.methodPtr)(this, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnLeaveVehicle_21546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[269]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnChangeSeat_21547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[270]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::Teleport_21548(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, bool snapToGround_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164FF0C)(this, pos_, rot_, snapToGround_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetAimRotation_21549(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[271]; return reinterpret_cast(Data.methodPtr)(this, rotation_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::ClampRotation_21550(DLL2SDK::UnityEngine::UnityEngine::Vector3 eulerAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[272]; return reinterpret_cast(Data.methodPtr)(this, eulerAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddRotation_21551(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, bool onlyY_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[273]; return reinterpret_cast(Data.methodPtr)(this, targetPos_, onlyY_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddRotation_21552(DLL2SDK::UnityEngine::UnityEngine::Quaternion targetRotation_, bool onlyY_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[274]; return reinterpret_cast(Data.methodPtr)(this, targetRotation_, onlyY_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddRotation_21553(DLL2SDK::UnityEngine::UnityEngine::Quaternion deltaRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[275]; return reinterpret_cast(Data.methodPtr)(this, deltaRotation_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateRealRotation_21554(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[276]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InternalUpdateSetRotation_21555(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[277]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateRotation_21556(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaEulerAngles_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[278]; return reinterpret_cast(Data.methodPtr)(this, deltaEulerAngles_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdatePassengerRotation_21557(DLL2SDK::UnityEngine::UnityEngine::Vector3 angles_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[279]; return reinterpret_cast(Data.methodPtr)(this, angles_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetVehicleSocketRotation_21558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1651F30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdatePassenerAnimation_21559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1651BF0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentPassengerAniAngle_21560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1652124)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TickPassenerAnimation_21561(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165212C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshVehicleAimRotation_21562(bool isForceRotate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[280]; return reinterpret_cast(Data.methodPtr)(this, isForceRotate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateInVehicleRotation_21563(DLL2SDK::UnityEngine::UnityEngine::Vector3 eulerAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[281]; return reinterpret_cast(Data.methodPtr)(this, eulerAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetUpperBodyRotation_21564(DLL2SDK::UnityEngine::UnityEngine::Quaternion setRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165047C)(this, setRot_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetUpperBodyLocalRotation_21565(DLL2SDK::UnityEngine::UnityEngine::Quaternion setRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16531CC)(this, setRot_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateInNonBattleAreaRotation_21566(DLL2SDK::UnityEngine::UnityEngine::Vector3 eulerAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[282]; return reinterpret_cast(Data.methodPtr)(this, eulerAngle_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckCeiling_21567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16534D8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckProneRotation_21568(bool inLeftOrRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16536B8)(this, inLeftOrRight_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsProneRotationCollision_21569(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaEulerAngles_, DLL2SDK::UnityEngine::UnityEngine::Vector3 aimEulerAngles_, DLL2SDK::UnityEngine::UnityEngine::Vector3 curEulerAngles_, bool* isSetBodyAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16515F4)(this, deltaEulerAngles_, aimEulerAngles_, curEulerAngles_, isSetBodyAngle_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateAcceleration_21570(float forward_, float strafe_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[283]; return reinterpret_cast(Data.methodPtr)(this, forward_, strafe_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetPhysicsVolume_21571(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume* volume_, bool bEnter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[284]; return reinterpret_cast(Data.methodPtr)(this, volume_, bEnter_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::InSlideVolume_21572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16548D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::InFountianVolume_21573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1654A40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PerformPhysics_21574(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[285]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SoundEmitterPerformPhysics_21575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1648594)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsHoldWeapon_21576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[286]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcMaxMoveSpeed_21577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[287]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcFinalMoveScale_21578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16550EC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcFinalMoveVelocity_21579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16553C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetOverrideAcceleration_21580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[288]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetJumpScale_21581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[289]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCurrentDistToWaterSurface_21582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[290]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsValidFallingHeight_21583(float fallingHeight_, float* distToFloor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[291]; return reinterpret_cast(Data.methodPtr)(this, fallingHeight_, distToFloor_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsForbiddenMove_21584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[292]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsTowardDeepWater_21585(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[293]; return reinterpret_cast(Data.methodPtr)(this, deltaMove_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsPositionChange_21586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[294]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsPositionSubtleChange_21587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165617C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetPosistionDeltaChange_21588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16562D8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetDebugString_21589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165640C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetMaxSpeed_21590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[295]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CouldSprintingInCrounch_21591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[296]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckStopSprintintWithWeapon_21592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[297]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysGravitySpikes_21593(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[298]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::FallingGravitySpikesGround_21594(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[299]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckGravitySpikesDown_21595(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[300]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ForceCheckSprint_21596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[301]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInfoSprint_21597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[302]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsSprinting_21598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[303]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanSprint_21599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[304]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StartSprint_21600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[305]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopSprintBeforeChangePawn_21601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1657E80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopSprint_21602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[306]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopMove_21603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[307]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ClimbLadder_21604(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* ladder_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[308]; return reinterpret_cast(Data.methodPtr)(this, ladder_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndClimbLadder_21605(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* ladder_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[309]; return reinterpret_cast(Data.methodPtr)(this, ladder_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TogglePhysicsFollowPath_21606(bool enable_, DLL2SDK::UnityEngine::UnityEngine::Transform* followTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165830C)(this, enable_, followTarget_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EnterWater_21607(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* water_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[310]; return reinterpret_cast(Data.methodPtr)(this, water_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LeaveWater_21608(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* water_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[311]; return reinterpret_cast(Data.methodPtr)(this, water_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanGrabLadder_21609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[312]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanShowLadderHUD_21610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[313]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnStartIndividuationAnim_21611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[314]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ForcePlayIndividuationAnim_21612(int32_t itemID_, DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[315]; return reinterpret_cast(Data.methodPtr)(this, itemID_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TryStopIndividuationAnim_21613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1641A68)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInUseItem_21614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[316]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TryStopUseItem_21615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[317]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TryStopPickUp_21616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[318]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TryStopPlayTrick_21617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[319]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanGravitySpikes_21618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[320]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoGravitySpikes_21619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[321]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoGravitySpikes1POrSpectator_21620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1659978)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsShadowBlade_21621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1659BF8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CanShadowBladeFire_21622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1659C00)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanShadowBlade_21623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[322]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoShadowBladeAttack_21624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1659D24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoPhysicSprint_21625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1659E48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShadowBladeFire_21626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1659F64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetShadowBladeState_21627(bool state_, bool setView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165A0E4)(this, state_, setView_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsJumpMeleeFire_21628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165A278)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DropDownEyeHeightForCrouching_21629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165A37C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RecoverEyeHeightForCrouching_21630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165A460)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCollisionHeight_21631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[323]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCollisionRadius_21632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[324]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ChooseInitThirdPersonCamera_21633(float minDist_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165A74C)(this, minDist_, out_CamRot_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SpectateCameraRadiusScale_21634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[325]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcThirdPersonCamera_21635(float delatTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165ADEC)(this, delatTime_, out_CamLoc_, out_CamRot_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcBrThirdPersonCamera_21636(float delatTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165B204)(this, delatTime_, out_CamLoc_, out_CamRot_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcDeathCam_21637(float delatTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[326]; return reinterpret_cast(Data.methodPtr)(this, delatTime_, out_CamLoc_, out_CamRot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetUpperBodyRelativePos_21638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165B96C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StartSubWeaponFire_21639(bool isOpenAimState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[327]; return reinterpret_cast(Data.methodPtr)(this, isOpenAimState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetSubWeaponFireState_21640(bool isOpenAimState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[328]; return reinterpret_cast(Data.methodPtr)(this, isOpenAimState_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetLeftMuzzleFlashSocketPos_21641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[329]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanSwitchFireMode_21642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[330]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanSwitchView_21643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[331]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SwitchToMelee_21644(bool isDirectly_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[332]; return reinterpret_cast(Data.methodPtr)(this, isDirectly_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SwitchToLastUsedWeapon_21645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[333]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSyncAnimation3P_21646(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animName_, float animLength_, float Param1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[334]; return reinterpret_cast(Data.methodPtr)(this, animName_, animLength_, Param1_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShouldIgnoreAimTarget_21647(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[335]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSyncHPChange_21648(float newHP_, float maxHP_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[336]; return reinterpret_cast(Data.methodPtr)(this, newHP_, maxHP_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetPassengerViewPosition_21649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[337]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraPosition_21650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[338]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetWorldCameraSocketTransformPosition_21651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[339]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraPosition_TPS_21652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[340]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsTPSClimb_21653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[341]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsTPSClimb_21654(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[342]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraPosition_HeadTPS_21655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165D3A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraPosition_FirstPerson_21656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[343]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetFirstPersonSocketPositioin_21657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[344]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraLocalPosition_FirstPerson_21658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[345]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraLocalPosition_ThirdPerson_21659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[346]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CameraPosition_ThirdPerson_21660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[347]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_CameraPosition_ThirdPerson_21661(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[348]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CameraPosition_FirstPerson_21662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[349]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_CameraPosition_FirstPerson_21663(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[350]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetCameraLocalPosition_FirstPerson_21664(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[351]; return reinterpret_cast(Data.methodPtr)(this, localPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RecoveCameraLocalPosition_FirstPerson_21665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165E18C)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetAimRotation_21666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[352]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraRotation_21667(DLL2SDK::UnityEngine::UnityEngine::Quaternion aimRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[353]; return reinterpret_cast(Data.methodPtr)(this, aimRotation_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraRotation_21668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[354]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetUpperBodyRotationOnVehicle_21669(bool isDelayRotate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1652DD4)(this, isDelayRotate_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetUpperBodyRotation_21670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[355]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayAnimationState_21671(DLL2SDK::mscorlib::System::String* stateName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[356]; return reinterpret_cast(Data.methodPtr)(this, stateName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayAnimationState_21672(int32_t stateID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[357]; return reinterpret_cast(Data.methodPtr)(this, stateID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TrySpawnSnowTrack_21673(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* pImpactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[358]; return reinterpret_cast(Data.methodPtr)(this, pImpactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TryStopChangeClip_21674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165EB04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ForceStopChangeClip_21675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[359]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayEventSound_21676(DLL2SDK::mscorlib::System::String* soundName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[360]; return reinterpret_cast(Data.methodPtr)(this, soundName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnFinishItem_21677(DLL2SDK::mscorlib::System::String* soundName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[361]; return reinterpret_cast(Data.methodPtr)(this, soundName_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetMeshAssetID_1P_21678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[362]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetMeshAssetID_3P_21679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetDefaultAssetID_3P_21680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[364]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetStandAnimationTransition_21681(float transitionTime_, bool decelerateStand_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[365]; return reinterpret_cast(Data.methodPtr)(this, transitionTime_, decelerateStand_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetAnimatinSpeedTransition_21682(float transitionTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[366]; return reinterpret_cast(Data.methodPtr)(this, transitionTime_, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InternalTickStandAnimationTransition_21683(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1648480)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetMeshVisible_21684(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165F9F4)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSpectatingStart_21685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[367]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSpectatingStartSetEyeHeight_21686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165FDEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSpectatingEnd_21687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[368]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SpectatingEndClearPostEffect_21688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1660890)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetPawnFirpersonWeaponSocket_21689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1660A18)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetPawnFirstPersonArmSocket_21690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1660AEC)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_FirstPersonWeaponSocket_21691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163DAE8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_FirstPersonArmSocket_21692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163DBF4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ThirdPersonModelSocket_21693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1660BC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnUpdateFirstPersonSocketInit_21697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[369]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::Pawn::SpawnPooledMeshGO_21698(DLL2SDK::UnityEngine::UnityEngine::Transform* socketTrans_, int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[370]; return reinterpret_cast(Data.methodPtr)(this, socketTrans_, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DespawnPooledMeshGO_21699(DLL2SDK::UnityEngine::UnityEngine::GameObject* meshGO_, bool Is3P_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[371]; return reinterpret_cast(Data.methodPtr)(this, meshGO_, Is3P_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitColliders_21700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[372]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetCollidersOnMesh_21701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[373]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnAvatarLoadCompleted_21702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulatedPrePlayGetWeaponAnim_21703(int32_t actorId_, int32_t itemId_, float equipTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[375]; return reinterpret_cast(Data.methodPtr)(this, actorId_, itemId_, equipTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GiveWeaponSilenced_21704(int32_t weaponID_, uint8_t slot_, bool bAddForce_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t skinID_, int32_t actorID_, int32_t weaponLv_, int32_t crossHairItemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[376]; return reinterpret_cast*, uint32_t, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, weaponID_, slot_, bAddForce_, partInfoList_, skinID_, actorID_, weaponLv_, crossHairItemID_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GiveWeaponByPickUp_21705(int32_t weaponID_, uint8_t slot_, bool bAddForce_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t skinID_, int32_t actorID_, int32_t weaponLevel_, int32_t crossHairItemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[377]; return reinterpret_cast*, uint32_t, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, weaponID_, slot_, bAddForce_, partInfoList_, skinID_, actorID_, weaponLevel_, crossHairItemID_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GiveWeapon_21706(int32_t weaponID_, uint8_t slot_, bool bAddForce_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t skinID_, int32_t actorID_, int32_t weaponLevel_, int32_t crossHairItemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[378]; return reinterpret_cast*, uint32_t, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, weaponID_, slot_, bAddForce_, partInfoList_, skinID_, actorID_, weaponLevel_, crossHairItemID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddAllInventory_21707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[379]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::Die_21708(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::Reset_21709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckResetMeshRenderers_21710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1664E18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetMove_21711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[381]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayDying_21712(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[382]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayDieAnim_21713(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetDyingPhysics_21714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[384]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RemoveAllInventories_21715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[385]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TakeDamage_21716(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetOngoingDamage_21717(float remainingTime_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* dps_, int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, remainingTime_, dps_, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayTakeDamageEffect_21718(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetBloodEffectAsset_21719(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[386]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayHitBloodEffect_21720(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[387]; return reinterpret_cast(Data.methodPtr)(this, pos_, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ReportHitByLocalPlayer_21721(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[388]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayHitEffect_21722(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection hitMotionDir_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[389]; return reinterpret_cast(Data.methodPtr)(this, hitMotionDir_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayHurtEffect_21723(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[390]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayPawnEffect_21724(int32_t assetId_, DLL2SDK::mscorlib::System::String* socket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16667D0)(this, assetId_, socket_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::FindSocket_21725(DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1666B1C)(this, socketName_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AdjustDamage_21726(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulateTakeDamage_21727(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SimulateSpecialDamage_21728(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166743C)(this, damageInfo_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalHitMotionDirection_21729(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166752C)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetViewType_21730(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[391]; return reinterpret_cast(Data.methodPtr)(this, viewType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopDriving_21731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[392]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraColliderLayer_21732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1667D14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetOnSelfVehicle_21733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1667EE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetOnVehicle_21734(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[393]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetRotation_21735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[394]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetOffVehicle_21736(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[395]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPassengerStateChange_21737(uint8_t infoType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[396]; return reinterpret_cast(Data.methodPtr)(this, infoType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetUltPickUpState_21738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[397]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetUltPickUpCDState_21739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[398]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnEnterTrigger_21740(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* trigger_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[399]; return reinterpret_cast(Data.methodPtr)(this, trigger_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnLeaveTrigger_21741(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* trigger_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[400]; return reinterpret_cast(Data.methodPtr)(this, trigger_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnProcessCarePackageTrigger_21742(DLL2SDK::Assembly_CSharp::GameBase::CarePackage* carePackage_, bool isEnter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166944C)(this, carePackage_, isEnter_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnEnterCarePackageTrigger_21743(DLL2SDK::Assembly_CSharp::GameBase::CarePackage* carePackage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16698B0)(this, carePackage_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnLeaveCarePackageTrigger_21744(DLL2SDK::Assembly_CSharp::GameBase::CarePackage* carePackage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1669EB0)(this, carePackage_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RecycleMesh_21745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166A154)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnDestroy_21746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSoundEmitterType_21747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[401]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CreateSoundEmitter_21748(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163F2B4)(this, info_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitAudioComponents_21749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[402]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DeInitAudioComponents_21750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[403]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetFootstepAuditionRange_21751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[404]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EnterCustomStepSoundVolume_21752(DLL2SDK::mscorlib::System::String* StepSnd1P_, DLL2SDK::mscorlib::System::String* StepSnd3P_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[405]; return reinterpret_cast(Data.methodPtr)(this, StepSnd1P_, StepSnd3P_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LeaveCustomStepSoundVolume_21753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[406]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AtackableTargetPriority DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetPriority_21754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[407]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetHeightFromGround_21755(bool bCeilZero_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166AE24)(this, bCeilZero_, offset_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetTargetPosHeightFromGround_21756(DLL2SDK::UnityEngine::UnityEngine::Vector3 Pos_, bool bCeilZero_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16500CC)(this, Pos_, bCeilZero_, offset_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RemoveWeaponProjectile_21757(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* Projectile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[408]; return reinterpret_cast(Data.methodPtr)(this, Projectile_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnHPChange_21758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[409]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetCameraRotateRate_21759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166B1A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CancelUseItem_21760(uint64_t itemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[410]; return reinterpret_cast(Data.methodPtr)(this, itemID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnDiscardWeapon_21761(int32_t inWeaponItemID_, uint8_t inWeaponSlot_, int32_t actorId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[411]; return reinterpret_cast(Data.methodPtr)(this, inWeaponItemID_, inWeaponSlot_, actorId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnFlashBangExplode_21762(int32_t weaponItemID_, float lifespanScale_, float intensity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[412]; return reinterpret_cast(Data.methodPtr)(this, weaponItemID_, lifespanScale_, intensity_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnRepulseGrenadeExplode_21763(uint64_t instigatorPlayerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 sourcePos_, float repulseDuration_, float repulseSpeedScale_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[413]; return reinterpret_cast(Data.methodPtr)(this, instigatorPlayerID_, sourcePos_, repulseDuration_, repulseSpeedScale_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CouldPlaySound_21764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[414]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnDie_21765(uint32_t inKillerID_, uint64_t KillWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[415]; return reinterpret_cast(Data.methodPtr)(this, inKillerID_, KillWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::MirrorWeapon_21766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166B8C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::FullAmmo_21767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[416]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SyncWeaponBulletInfo_21768(DLL2SDK::Array* infoSet_, int32_t count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x166BB14)(this, infoSet_, count_); } DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CachedAimAssistanceCollider_21769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BC28)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HitScoreTime_21770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BCD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_HitScoreTime_21771(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BCE0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastDamageSourcePos_21772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BCE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LastDamageSourcePos_21773(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BCFC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HitScoreIntervalTime_21774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_HitScoreIntervalTime_21775(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD10)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastPlayBloodEffectTime_21776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LastPlayBloodEffectTime_21777(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD20)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShouldUpdateJumpBob_21778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ShouldUpdateJumpBob_21779(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD30)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentEyeHeight_21780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_CurrentEyeHeight_21781(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD40)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_StandingEyeHeight_21782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163F284)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GoliathStandingEyeHeight_21783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD48)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_StandingEyePosition_21784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BD64)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentEyePosition_21785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164FC1C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ViewType_21786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633548)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ViewType_21787(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BE1C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastSlideVolumeSpeed_21788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166BE24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_LastSlideVolumeSpeed_21789(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1662148)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInCocussion_21790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639EFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayConcussionSound_21791(bool isPlay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[417]; return reinterpret_cast(Data.methodPtr)(this, isPlay_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayExplodeSound_21792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[418]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::BeginConcussionEffect_21793(float duration_, bool needToShowWhiteScreenEffect_, float whiteScreenIntensityScale_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, duration_, needToShowWhiteScreenEffect_, whiteScreenIntensityScale_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndConcussionEffect_21794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInFlashEffect_21795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639EDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::BeginFlashEffect_21796(float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, duration_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndFlashEffect_21797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInEMP_21798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639EBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::BeginEMPEffect_21799(float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector4 range_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, duration_, range_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndEMPEffect_21800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckBlind_21801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166C794)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsInterferedByDrone_21802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1639F18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsInterferedByDrone_21803(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166D2D0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndEffectsOnDead_21804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16640F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateEffectTime_21805(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16488C8)(this, dt_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsInEnemySmoke_21806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166D2D8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsInAllySmoke_21807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166D488)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HasOcclusionEffect_21808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[419]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_HasOcclusionEffect_21809(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[420]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnEndMatch_21810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[421]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::Pawn::FindMeleeAttackTarget_21811(float rangeFactor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166D730)(this, rangeFactor_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateGrenadeAttackTarget_21812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166D974)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateAnimationCull_21813(DLL2SDK::UnityEngine::UnityEngine::AnimatorCullingMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166DA3C)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayReviveAnim_21814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166DB8C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayRotationAnim_21815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166DF18)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopRotationAnim_21816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166E1CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RecoverCrossHair_21817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166E308)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProneLockTips_21818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166E4C8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayPickUpAnim_21819(int32_t pickItemId_, bool isWeapon_, bool isPlayForward_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[422]; return reinterpret_cast(Data.methodPtr)(this, pickItemId_, isWeapon_, isPlayForward_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetHorizontalRotationLimit_21820(float YRotationLimitMin_, float YRotationLimitMax_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[423]; return reinterpret_cast(Data.methodPtr)(this, YRotationLimitMin_, YRotationLimitMax_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetVerticalRotationLimit_21821(float XRotationLimitMin_, float XRotationLimitMax_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[424]; return reinterpret_cast(Data.methodPtr)(this, XRotationLimitMin_, XRotationLimitMax_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::BornShowOnRadarForEnemy_21822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[425]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanShowOnRadarForEnemy_21823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[426]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_NeedShowOnMap_21824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166F03C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_NeedShowOnMap_21825(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166F044)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::TacticalRadarMySelfSprite_21826(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[427]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsPawnSpeaking_21827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166F250)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsGoliath_21828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163B56C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CloseGoliathHUD_21829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166F404)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsSuit_21830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166F7BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsSuit_21831(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166F7C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::TacticalRadarViewTeammateSprite_21832(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::TacticalRadarViewEnemySprite_21833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::NeedToShowEnemySpriteOnRadar_21834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[430]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::TacticalRadarViewSpriteDepth_21835(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[431]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanBeDamagedBy_21836(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsOnNoneDriveCar_21837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166FE50)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsSameCamp_21838(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PawnCategoryType_21839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[432]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetEyeHeightChange_21840(float eyeChangeHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1670318)(this, eyeChangeHeight_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetEyeHeight_21841(float newEyeHeight_, float inLerpTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165FF38)(this, newEyeHeight_, inLerpTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EyeHeightLerpTick_21842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16704D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayVibrate_21843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1670868)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShouldUpdateFireBlockPos_21844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1670930)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsAIPawn_21845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[433]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn_MotionDirection DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetMotionDirection_21846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1670BF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::BeginRootMotion_21847(DLL2SDK::mscorlib::System::String* animName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_, float blendTime_, float fixedTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[434]; return reinterpret_cast(Data.methodPtr)(this, animName_, destPos_, blendTime_, fixedTime_, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::BeginRootMotion_21848(DLL2SDK::mscorlib::System::String* animName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_, float blendTime_, float fixedTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[435]; return reinterpret_cast(Data.methodPtr)(this, animName_, destPos_, blendTime_, fixedTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsRootMotionRuning_21849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167120C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsRootMotionRotation_21850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1671368)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnRootMotionEnd_21851(bool interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[436]; return reinterpret_cast(Data.methodPtr)(this, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnRootMotionCrossFade_21852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[437]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnRootMotionStop_21853(bool isClimbOverLandSky_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[438]; return reinterpret_cast(Data.methodPtr)(this, isClimbOverLandSky_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSimulateStartSprint_21854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[439]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSimulateStopSprint_21855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[440]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SwimVerticalSpeed_21856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[441]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsUnderWater_21857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[442]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsUnderWaterSurface_21858(float distance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[443]; return reinterpret_cast(Data.methodPtr)(this, distance_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnOperatorFireModeChanged_21859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1671AC8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsHighThrowFire_21860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1671C0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsHighThrowFire_21861(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1671C14)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnThrowTypeChanged_21862(bool isHighThrow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[444]; return reinterpret_cast(Data.methodPtr)(this, isHighThrow_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponPartChanged_21863(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_, int32_t weaponPartCategory_, bool isOpen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[445]; return reinterpret_cast(Data.methodPtr)(this, weapon_, weaponPartCategory_, isOpen_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsUsingBRUlt_21864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[446]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsUsingBRUlt_21865(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[447]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanUseUltSkill_21866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[448]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanUseStreak_21867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[449]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShouldResetFirstPersonMoveSpeedMul_21868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[450]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessPassagerReachOut_21869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[451]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanPassagerReachOut_21870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[452]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShouldStopRotationAim_21871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[453]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitComponentConfig_21872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[454]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsLean_21873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[455]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_InSlideTackle_21874(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[456]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InSlideTackle_21875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[457]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_UseSlideTackleSpeed_21876(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[458]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_UseSlideTackleSpeed_21877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[459]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_InRoll_21878(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[460]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InRoll_21879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[461]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_UseRollSpeed_21880(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[462]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_UseRollSpeed_21881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[463]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckSlideTackle_21882(bool isInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[464]; return reinterpret_cast(Data.methodPtr)(this, isInput_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckRoll_21883(bool isInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[465]; return reinterpret_cast(Data.methodPtr)(this, isInput_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShouldStopIK_21884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[466]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetIKWeaponHoldPoint_21885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[467]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PauseIK_21886(float time_, bool isOverride_, bool forceStop_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[468]; return reinterpret_cast(Data.methodPtr)(this, time_, isOverride_, forceStop_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopIKTransitionToPause_21887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[469]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ForceResetIK_21888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[470]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PreResetGetWeaponAnimParameter_21889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[471]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PreResetPutWeaponAnimParameter_21890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[472]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PrePlayUnequipWeaponAnim_21891(int32_t actorId_, int32_t itemId_, float unequipTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[473]; return reinterpret_cast(Data.methodPtr)(this, actorId_, itemId_, unequipTime_, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SyncGetWeapon_21892(bool realEquip_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[474]; return reinterpret_cast(Data.methodPtr)(this, realEquip_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SyncUnequipWeapon_21893(bool realUnequip_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[475]; return reinterpret_cast(Data.methodPtr)(this, realUnequip_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SyncUnequipSubWeapon_21894(bool realUnequip_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[476]; return reinterpret_cast(Data.methodPtr)(this, realUnequip_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_EnableSwimming_21895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[477]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CanSwimming_21896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[478]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnStartLadder_21897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[479]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetLadder_21898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[480]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ForceResetRotation_21899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[481]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShouldCalBoundary_21900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[482]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopAnimationTransitionBlend_21901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[483]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPreSwitchAnimatorController_21902(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, bool animatorControllerChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[484]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, animatorControllerChanged_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPostSwitchAnimatorController_21903(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, bool isChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[485]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, isChanged_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanUseKillStreakSkill_21904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16748FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoUseKillStreakSkill_21905(int32_t itemId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[486]; return reinterpret_cast(Data.methodPtr)(this, itemId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::BeginBuild_21906(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[487]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndBuild_21907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[488]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::QuckBuild_21908(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[489]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CancelBuild_21909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[490]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsBuilding_21910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[491]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsPlayingBuildAnim_21911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[492]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckResetWeaponAnimatorController_21912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[493]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetTPAnimatorController_21913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1675600)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ForceResetTPAnimatorController_21914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16758CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ForceResetDefaultAnimatorController_21915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1675AD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::GatherTPAvatarRenderer_21916(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1675D30)(this, list_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayAnimatonInCache3PAvatar_21917(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, DLL2SDK::mscorlib::System::String* animationName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[494]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, animationName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::HideCache3PAvatar_21918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[495]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetDumpString_21919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[496]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetUpbodyAnimationLayer_21920(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1676660)(this, isOpen_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetItem_21921(uint64_t InItemID_, bool PersonalItem_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[497]; return reinterpret_cast(Data.methodPtr)(this, InItemID_, PersonalItem_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UseItem_21922(uint64_t itemID_, int32_t useItemType_, float extendTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[498]; return reinterpret_cast(Data.methodPtr)(this, itemID_, useItemType_, extendTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanUseItem_21923(uint64_t InItemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[499]; return reinterpret_cast(Data.methodPtr)(this, InItemID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnRemoteUseItem_21924(uint64_t itemId_, int32_t useItemType_, float extendTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1676B2C)(this, itemId_, useItemType_, extendTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RemoteUseItem_21925(uint64_t itemId_, int32_t useItemType_, float extendTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[500]; return reinterpret_cast(Data.methodPtr)(this, itemId_, useItemType_, extendTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LocalUseItem_21926(uint64_t itemId_, int32_t useItemType_, float extendTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[501]; return reinterpret_cast(Data.methodPtr)(this, itemId_, useItemType_, extendTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ServerUseIndividuationItem_21927(uint32_t itemId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1676E60)(this, itemId_, pos_, rot_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnUseSpecialWeaponStopIndividualtion_21928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167737C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_FloorLayerMask_21929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1677830)(); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetFloorInfo_21930(DLL2SDK::UnityEngine::UnityEngine::RaycastHit* floorInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16779CC)(this, floorInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SubWeaponAttachmentActive_21931(int32_t WeaponItemID_, int32_t actorID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1677BAC)(this, WeaponItemID_, actorID_, skinID_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::WeaponAttachmentChange_21932(int32_t WeaponItemID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t SkinID_, int32_t actorID_, int32_t slotID_, uint32_t crossHairID_) { return reinterpret_cast*, uint32_t, int32_t, int32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x1677D60)(this, WeaponItemID_, partInfoList_, SkinID_, actorID_, slotID_, crossHairID_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsPartListDifferent_21933(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_A_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_B_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x1678420)(this, list_A_, list_B_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetForReconnect_21934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[502]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnKillEnemy_21935(bool isHeadShotKill_, int32_t weaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[503]; return reinterpret_cast(Data.methodPtr)(this, isHeadShotKill_, weaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnKillEnemyCountChanged_21936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1678954)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsTakingLightingDamage_21937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1678AC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsTakingLightingDamage_21938(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1678ACC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::NeedSimulatedPlayCrouchAnim_21939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[504]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckInsideVehicle_21940(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1678C70)(this, startTrace_, direction_, distance_, impactInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysFightOff_21941(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[505]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysZipline_21942(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[506]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::BeginFightOff_21943(DLL2SDK::UnityEngine::UnityEngine::Vector3 impluse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[507]; return reinterpret_cast(Data.methodPtr)(this, impluse_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SyncFPAniamtion_21944(DLL2SDK::Array* cachedTrans_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x16795B0)(this, cachedTrans_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnActiviteFPAnimationSync_21945(bool isActivate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1679700)(this, isActivate_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EquipSubWeapon_21946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[508]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckStartSubWeaponFire_21947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[509]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckUseLeftHand_21948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[510]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetMoveSpeed_21949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[511]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RawResetMoveSpeed_21950(DLL2SDK::mscorlib::System::String* stateName_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167A43C)(this, stateName_, speed_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetStateSpeed_21951(DLL2SDK::mscorlib::System::String* stateName_, float animClipTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167A610)(this, stateName_, animClipTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetMoveSpeed_21952(DLL2SDK::mscorlib::System::String* stateName_, float animClipTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167A308)(this, stateName_, animClipTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsUsingSpecialWeapon_21953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167A7E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetThrowWeaponStartPosition_21954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167A9E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetProjectileStartPositionOffsetRot_21955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167AB60)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanOpenDoor_21956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167AE24)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::SwitchWeaponAttach_21957(bool isHand_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[512]; return reinterpret_cast(Data.methodPtr)(this, isHand_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckClimb_21958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[513]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TestDeadRagdoll_21959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167B228)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TestRagdollRevive_21960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167C504)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetServerRelevant_21961(bool relevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[514]; return reinterpret_cast(Data.methodPtr)(this, relevant_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsLeftWeapon_21962(int32_t actorId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[515]; return reinterpret_cast(Data.methodPtr)(this, actorId_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsChangingFireModeTransition_21963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[516]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShouldIgnoreWhenEquip_21964(int32_t actorID_, int32_t weaponID_, int32_t slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167CC88)(this, actorID_, weaponID_, slot_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddIgnoreWeaponWhenEquip_21965(int32_t actorID_, int32_t weaponID_, int32_t slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167CEE0)(this, actorID_, weaponID_, slot_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::LocalPlayerCanUseCurSkill_21966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167D244)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::LocalPlayerCanCancelCurSkill_21967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167D574)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsUsingWeaponSkill_21968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1669444)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsUsingWeaponSkill_21969(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167D64C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPreTouchDoor_21970(bool isOpen_, float inRotateTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[517]; return reinterpret_cast(Data.methodPtr)(this, isOpen_, inRotateTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsOpenDoor_21971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167DAE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsChangingFireMode_21972(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167DB34)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsChangingFireMode_21973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167DB4C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckSetServerPosition_21974(DLL2SDK::UnityEngine::UnityEngine::Vector3 serverPostion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[518]; return reinterpret_cast(Data.methodPtr)(this, serverPostion_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::InInPickupItem_21975(int32_t itemId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[519]; return reinterpret_cast(Data.methodPtr)(this, itemId_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_InPickup_21976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[520]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnStartAirCraft_21977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[521]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_EnableAnimatorLOD_21978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[522]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsCanBeQuickKnife_21979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[523]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ShouldCheckProneInWater_21980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[524]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetRootMotion_21981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167DE6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::BRSoundSwitchGroupName_21982(uint32_t teamSeatID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163FAA4)(this, teamSeatID_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsCuringByMedicalStation_21983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166480C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsCuringByMedicalStation_21984(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167DFB8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShowMedicalStationCuringEffect_21985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167DFC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::HideMedicalStationCuringEffect_21986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1664814)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayUltEffect_21987(DLL2SDK::Assembly_CSharp::Config::UltConfConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167E20C)(this, config_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopUltEffect_21988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167EBC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::UpdateSprintLean_21989(bool isLean_, float leanValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[525]; return reinterpret_cast(Data.methodPtr)(this, isLean_, leanValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ShowVest_21990(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[526]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetReSpawnPhysicalState_21991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167F004)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnReSpawnPlayer_21992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[527]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnGodFlagChange_21993(bool newFlag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[528]; return reinterpret_cast(Data.methodPtr)(this, newFlag_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CancelSave_21994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[529]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsCanCheckAutoChangeClip_21995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[530]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetEyeHeight_21996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[531]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsNearlyObstacle_21997(float length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167FB00)(this, length_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsNeedResolveWeaponJitter_21998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[532]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPreparation_21999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[533]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetDistanceToPawn_22000(DLL2SDK::UnityEngine::UnityEngine::Transform* targetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167FF90)(this, targetPos_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PawnStandOnGroundWhenSpawn_22001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[534]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetHasMultyThrowWeapon_22002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16803A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshHasMultyThrowWeapon_22003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167F36C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsCanBeStick_22004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CancelPreparing_22005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[535]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckCanInteractiveLevelObject_22006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[536]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IgnoreRadarEdge_22007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[537]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IgnoreFHJCheck_22008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[538]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Collider* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ModelCollider_22009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168093C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetPawnColliderData_22010(DLL2SDK::Assembly_CSharp::GameBase::PawnColliderData* colliderData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16404D0)(this, colliderData_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetColliderEnabled_22011(bool enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163F91C)(this, enabled_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckColliderEnabled_22012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163F750)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_StepOffset_22013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1680AEC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Radius_22014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Height_22015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CenterOffset_22016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitCharacterController_22017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163F030)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HasCharacterController_22018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634C80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitPawnCharacterController_22019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1680C38)(this); } DLL2SDK::UnityEngine::UnityEngine::CharacterController* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CachedCharController_22020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1634C88)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HasBodyCharacterController_22021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1680DA0)(this); } DLL2SDK::UnityEngine::UnityEngine::CharacterController* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_BodyCharacterController_22022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1680DA8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_HasLegCharacterController_22023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168119C)(this); } DLL2SDK::UnityEngine::UnityEngine::CharacterController* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LegCharacterController_22024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16811A4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_StandCharControllerHeight_22025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[539]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_StandCharControllerRadius_22026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[540]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CrouchCharControllerHight_22027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[541]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SlideCharControllerHight_22028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[542]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ProneCharControllerHight_22029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[543]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ProneCharControllerRadius_22030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168165C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SwimCharControllerHight_22031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681668)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GrapRushCharControllerHight_22032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681670)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GoliathStandCharControllerHeight_22033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[544]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_GoliathStandCharControllerRadius_22034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[545]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetCharacterColliderHeight_22035(float newHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1640758)(this, newHeight_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetCharacterColliderRadius_22036(float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1640908)(this, radius_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetCharacterColliderData_22037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681688)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_PeripheralVision_22038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_PeripheralVision_22039(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681850)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SightRadius_22040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681858)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_SightRadius_22041(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681860)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LadderEnterFromTopTime_22042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681868)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LadderClimbFromTopTime_22043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681870)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AllowDownToLadder_22044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681878)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LadderClimbTopTime_22045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681880)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ProneValidXAngle_22046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681888)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ProneValidBodyLength_22047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681890)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ProneValidPhysicsCastRadius_22048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681898)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_JumpMeleeMinHeight_22049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818A0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Gravity_22050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818A8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_JumpLandHeight_22051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818B0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SwimPutWeaponTime_22052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818B8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SwimGetWeaponTime_22053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818C0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_SwimLeftHandLimitUpwardAngle_22054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818C8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxClimbClientForceMoveDistance_22055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[546]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CrouchMoveToStandTransitionTime_22056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818D8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_StandMoveToCrouchTransitionTime_22057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818E0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_Prone1PMidStopTime_22058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818E8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ProneCrouchTranstionTime_22059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16818F0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_StandProneTranstionTime_22060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681914)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_RecoverRotationSpeed_22061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168191C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_RecoverMoveRotationSpeed_22062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681924)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxAngleYLeftDelta_22063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168192C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxAngleYRightDelta_22064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681934)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxAnglePessnagerTurnDelta_22065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168193C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_MaxAngleMoveTurnDelta_22066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681944)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CrouchingEyeHeight_22067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1660558)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ProneingEyeHeight_22068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1660550)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LandHardStandTime_22069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168194C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_FallingLandTime_22070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681954)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_DropDownTime_22071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168195C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LadderSpeed_22072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681964)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_VerticalRoationLimitMin_22073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168196C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_VerticalRoationLimitMax_22074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681974)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ReachTargetTime_22075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168197C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetMaxForceSimulateDistance_22076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681984)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetMaxForceSimulateDistance_22077(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState serverState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1681A70)(this, serverState_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitAnim_22078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[547]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PostInitAnim_22079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[548]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_UseSlowWalk_22080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682020)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_UseSlowWalk_22081(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682028)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsCurrentAnimationActive_22082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682030)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetAnimationActive_22083(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1664EEC)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ToggleAnimationActive_22084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16824C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayAnimationStateWithOffset_22085(DLL2SDK::mscorlib::System::String* stateName_, float offsetTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[549]; return reinterpret_cast(Data.methodPtr)(this, stateName_, offsetTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::FadeToAnimState_22086(DLL2SDK::mscorlib::System::String* stateName_, float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682718)(this, stateName_, fadeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::FadeToAnimState_22087(int32_t paramID_, float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682898)(this, paramID_, fadeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::FadeToAnimState_22088(int32_t stateNameHash_, float fadeTime_, int32_t layer_, float fixedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682A08)(this, stateNameHash_, fadeTime_, layer_, fixedTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsAnimationInTransition_22089(int32_t layerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682B94)(this, layerIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetAnimatorTrigger_22090(int32_t paramID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682CF0)(this, paramID_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetAllTrigger_22091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682E40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayAnimation_22092(DLL2SDK::mscorlib::System::String* animName_, float speed_, bool clearIdle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682F84)(this, animName_, speed_, clearIdle_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayAnimation_22093(int32_t animID_, float speed_, bool clearIdle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168312C)(this, animID_, speed_, clearIdle_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlaySyncAnimation_22094(int32_t animID_, float speed_, bool clearIdle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16832BC)(this, animID_, speed_, clearIdle_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayAnimationResetTrigger_22095(int32_t animID_, float speed_, int32_t resetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16834F4)(this, animID_, speed_, resetID_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayAnimationResetTriggerInner_22096(DLL2SDK::mscorlib::System::String* animName_, float speed_, DLL2SDK::mscorlib::System::String* resetName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[550]; return reinterpret_cast(Data.methodPtr)(this, animName_, speed_, resetName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayAnimationResetTriggerInner_22097(int32_t animID_, float speed_, int32_t resetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[551]; return reinterpret_cast(Data.methodPtr)(this, animID_, speed_, resetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetAnimationValue_22098(int32_t paramID_, float inputValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[552]; return reinterpret_cast(Data.methodPtr)(this, paramID_, inputValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetAnimationValue_22099(int32_t paramID_, bool inputValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166E054)(this, paramID_, inputValue_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetSyncAnimationValue_22100(int32_t paramID_, bool inputValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1683BAC)(this, paramID_, inputValue_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetAnimationValue_22101(int32_t paramID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[553]; return reinterpret_cast(Data.methodPtr)(this, paramID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetAnimationValue_22102(int32_t paramID_, int32_t inputValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[554]; return reinterpret_cast(Data.methodPtr)(this, paramID_, inputValue_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::AnimationParamExist_22103(DLL2SDK::mscorlib::System::String* paramName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1684034)(this, paramName_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShouldSwitchAnimatorController_22104(DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* currentComponent_, DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[555]; return reinterpret_cast(Data.methodPtr)(this, currentComponent_, controller_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ShouldSwitchAnimatorController_22105(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[556]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SwitchVehicleController_22106(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[557]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetDefaultStateName_22107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[558]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RawSwitchAnimatorController_22108(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[559]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SwitchAnimatorController_22109(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[560]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSwitchAnimatorController_22110(bool isChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[561]; return reinterpret_cast(Data.methodPtr)(this, isChanged_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnRePlayDeadAnim_22111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[562]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnResetSwimmingAnimatorState_22112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[563]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::InDistanceToMainCamera_22113(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16855B8)(this, distance_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayHitAnim_22114(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection hitMotionDir_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[564]; return reinterpret_cast(Data.methodPtr)(this, hitMotionDir_, damageType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::HasCloth_22115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1685D6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitUseCloth_22116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163F140)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsUseCloth_22117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1685E44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitCloth_22118(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164C688)(this, mesh_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnRevelentSetCloth_22119(bool isRevelent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164E734)(this, isRevelent_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnClearCloth_22120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1644CA4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsHiddenByDieEffect_22121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[565]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetHiddenByDieEffect_22122(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[566]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddShadowbladeEffectSelf_22123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16860BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddShadowbladeEffectFriend_22124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1686218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddShadowbladeEffectEnemy_22125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1686374)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RemoveShadowbladeEffect_22126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16864D0)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ZeroSocketRoot_22127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165310C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitZeroSocketRoot_22128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16865C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetZeroSocketRootEnable_22129(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1686B1C)(this, bEnable_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ClearZeroSocketRoot_22130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164460C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnOpenAimSolveJitter_22131(DLL2SDK::Assembly_CSharp::GameBase::Weapon* currentWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[567]; return reinterpret_cast(Data.methodPtr)(this, currentWeapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopSolveJitter_22132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[568]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnCloseAimSolveJitter_22133(DLL2SDK::Assembly_CSharp::GameBase::Weapon* currentWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[569]; return reinterpret_cast(Data.methodPtr)(this, currentWeapon_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetWeaponOffset_22134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[570]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_CurrentFallingVerticalSpeed_22135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1687990)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckJumpFaceWall_22136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[571]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckStandInPawn_22137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[572]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckJumpInClimb_22138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[573]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanJump_22139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[574]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LimitJump_22140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1688584)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LimitJumpHornzontalSpeed_22141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[575]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoJump_22142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[576]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoFalling_22143(float horSpeed_, float verSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1688C40)(this, horSpeed_, verSpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ClearHorizontalVelocity_22144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1688E20)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::NewFallVelocity_22145(DLL2SDK::UnityEngine::UnityEngine::Vector3 oldVelocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 oldAcceleration_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[577]; return reinterpret_cast(Data.methodPtr)(this, oldVelocity_, oldAcceleration_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysFalling_Fountian_22146(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[578]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessAirSteering_22147(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[579]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysFalling_22148(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[580]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckSkyFly_22149(bool checkValidFall_, float distToFloor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[581]; return reinterpret_cast(Data.methodPtr)(this, checkValidFall_, distToFloor_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckFallingDown_22150(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[582]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::FallingGround_22151(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[583]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessFallingAnimationParameter_22152(float deltaTime_, float deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[584]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LimitSimulatedClimbVerticalSpeed_22153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168B2EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LimitSimualteClimbOverEyeHeight_22154(float deltaY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168B5F0)(this, deltaY_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoPhysClimbOver_22155(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168B764)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsEndClimbOver_22156(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168BE4C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysFalling_ClimbOver_22157(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[585]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetClimbTrigger_22158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168AA00)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanClimb_22159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[586]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PlayClimbAnimation_22160(bool isSpinting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168C704)(this, isSpinting_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoClimbUp_22161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168C9B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoClimb_22162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[587]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::InitClimbOver_22163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168D0D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PushMoveCharController_22164(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[588]; return reinterpret_cast(Data.methodPtr)(this, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::WalkingCharControllerMove_22165(DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[589]; return reinterpret_cast(Data.methodPtr)(this, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysWalking_22166(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[590]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckPositionNAN_22167(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaMove_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[591]; return reinterpret_cast(Data.methodPtr)(this, deltaMove_, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::CaclRampRatio_22168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168F250)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcMaxMoveSpeedScale_22169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[592]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcPhysWalkingMaxMoveSpeed_22170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[593]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcPhysWalkingMaxSpeed_22171(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 oldVelocity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[594]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, oldVelocity_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetMaxSlopeVerticalVelocity_22172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[595]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcSlopeVerticalVelocity_22173(float deltaTime_, float currentSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[596]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, currentSpeed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcPhysWalkingVelocity_22174(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[597]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::CaclPhysWalkingDeltaMove_22175(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168DAF0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessFaceWallShaking_22176(float delatTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[598]; return reinterpret_cast(Data.methodPtr)(this, delatTime_, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessWalkingSlideMoveVertical_22177(DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[599]; return reinterpret_cast(Data.methodPtr)(this, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcStandUponPawnSlideVec_22178(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_, DLL2SDK::UnityEngine::UnityEngine::Vector3* slideVec_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[600]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, deltaMove_, slideVec_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessWalkingFaceWallMove_22179(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[601]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessWalkingSlideMove_22180(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[602]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CalcWalkingOnSlope_22181(DLL2SDK::UnityEngine::UnityEngine::Vector3* slideVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[603]; return reinterpret_cast(Data.methodPtr)(this, slideVec_, deltaMove_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckProneValidRotation_22182(float angleY_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[604]; return reinterpret_cast(Data.methodPtr)(this, angleY_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProneBackMoveDeltaMove_22183(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_, bool* isBlock_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[605]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, deltaMove_, isBlock_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessPhysWalkingDeltaMove_22184(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[606]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TrySlipLowWall_22185(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 preLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168E6F8)(this, deltaTime_, preLocation_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysWalkingFaceWallOptimize_22186(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 preLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168DD70)(this, deltaTime_, preLocation_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessMoveAnimationParameter_22187(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[607]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessFalling_22188(DLL2SDK::UnityEngine::UnityEngine::Vector3 oldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[608]; return reinterpret_cast(Data.methodPtr)(this, oldPos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsFixContinueStandOnPawn_22189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16934AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessStandOnPawn_22190(DLL2SDK::UnityEngine::UnityEngine::Vector3 oldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[609]; return reinterpret_cast(Data.methodPtr)(this, oldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProcessGround_22191(DLL2SDK::UnityEngine::UnityEngine::Vector3 oldPos_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[610]; return reinterpret_cast(Data.methodPtr)(this, oldPos_, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetDeltaMoveHeight_22192(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[611]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoWalkingToFalling_22193(DLL2SDK::UnityEngine::UnityEngine::Vector3 oldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[612]; return reinterpret_cast(Data.methodPtr)(this, oldPos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::EnableOptimizeTransform_22194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::InStaticIdle_22195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16940BC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastCCHitNormal_22196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1694288)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastCCHitPoint_22197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16942A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastCCHitWallPoint_22198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16942C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsStandUponPawn_22199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1687F48)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastCCHitCeil_22200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16942DC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastCeilCCHitNormal_22201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16942E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_LastCeilCCHitPoint_22202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1694300)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsGrounded_22203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1657290)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsSided_22204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1633BE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsCeiled_22205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165736C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsHitPawn_22206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1694318)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsHitStaticActor_22207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1694430)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckStandOnPawn_22208(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1694548)(this, hit_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnControllerColliderHit_22209(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[613]; return reinterpret_cast(Data.methodPtr)(this, hit_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckPassThroughWall_22210(DLL2SDK::UnityEngine::UnityEngine::Vector3 PreLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[614]; return reinterpret_cast(Data.methodPtr)(this, PreLocation_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckFallingPassThroughWall_22211(DLL2SDK::UnityEngine::UnityEngine::Vector3 PreLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[615]; return reinterpret_cast(Data.methodPtr)(this, PreLocation_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckCliff_22212(DLL2SDK::UnityEngine::UnityEngine::Vector3 inHitNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1687C90)(this, inHitNormal_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnStateEnd_22213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[616]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysicsStateChanged_22214(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[617]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysWalkingChangedProcessBodyState_22215(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[618]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysWalkingChanged_22216(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[619]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysFightOffChanged_22217(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[620]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysFallingChanged_22218(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[621]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysGravitySpikesChanged_22219(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[622]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysSlideTackleChanged_22220(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[623]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysClimbChagned_22221(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[624]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysLadderChagned_22222(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[625]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysGrapRushChagned_22223(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[626]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysUpwardLaunchChagned_22224(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[627]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysSprintChanged_22225(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[628]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPhysRollChanged_22226(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[629]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysDriving_22227(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[630]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysPlateformVehicleMoving_22228(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[631]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysBoarding_22229(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[632]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysNavMeshMoving_22230(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[633]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysSkydiving_22231(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[634]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysSwimming_22232(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[635]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysRoll_22233(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[636]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysSprint_22234(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[637]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndPhysicSprint_22235(float deltaTime_, bool attack_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[638]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, attack_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysFollowPath_22236(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[639]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StartRemoteControl_22237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[640]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndRemoteControl_22238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[641]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::InRemoteControl_22239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169905C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysRemoteControl_22240(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[642]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysClimb_22241(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[643]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysGrapRush_22242(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[644]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysUpwardLaunch_22243(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[645]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysLadder_22244(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[646]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PhysSlideTackle_22245(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[647]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CharcontrollerMove_22246(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169A278)(this, deltaMove_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RequestChangeMoveState_22247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[648]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StandUp_22248(bool immediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1646438)(this, immediately_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CrouchForceStopTransition_22249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169A490)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanCrouch_22250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[649]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StartCrouch_22251(bool immediately_, bool needPlayAnim_, bool force_, bool componentForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1661E20)(this, immediately_, needPlayAnim_, force_, componentForce_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanUnCrouch_22252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1661CF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndCrouch_22253(bool immediately_, bool setEyeHeightInImmediately_, bool foce_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[650]; return reinterpret_cast(Data.methodPtr)(this, immediately_, setEyeHeightInImmediately_, foce_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ServerStartCrouch_22254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169A924)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetProneStateAndRquest_22255(bool isProne_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[651]; return reinterpret_cast(Data.methodPtr)(this, isProne_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ProneForceStopTransition_22256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169AB2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ChangeLocalAABB_22257(DLL2SDK::UnityEngine::UnityEngine::Bounds aabb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169AC0C)(this, aabb_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StartProne_22258(bool immediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[652]; return reinterpret_cast(Data.methodPtr)(this, immediately_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanUnProne_22259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1688498)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndProne_22260(bool immediately_, bool setEyeHeightInImmediately_, bool needPlayAnim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[653]; return reinterpret_cast(Data.methodPtr)(this, immediately_, setEyeHeightInImmediately_, needPlayAnim_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsInCrouchProneTransition_22261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169B4BC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanProne_22262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[654]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ServerForceStartProne_22263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[655]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ServerForceEndProne_22264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[656]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ServerForceStartCrouch_22265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[657]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ServerForceEndCrouch_22266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[658]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SyncDirection_22267(DLL2SDK::UnityEngine::UnityEngine::Vector3 SimulateDirection_, bool bForceSync_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[659]; return reinterpret_cast(Data.methodPtr)(this, SimulateDirection_, bForceSync_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSyncExtraByte_22268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[660]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer* DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_AvatarComposer_22269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169BDC0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetRenderers_22270(DLL2SDK::Assembly_CSharp::GameBase::EPawnRendererType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*, DLL2SDK::Assembly_CSharp::GameBase::EPawnRendererType)>(DLL2SDK::GameAssemblyBase + 0x169BDD8)(this, type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetRenderers_22271(DLL2SDK::Assembly_CSharp::GameBase::EPawnRendererType* types_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*, DLL2SDK::Assembly_CSharp::GameBase::EPawnRendererType*)>(DLL2SDK::GameAssemblyBase + 0x169BEE8)(this, types_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::PushInterimRenderer_22272(DLL2SDK::Array* inRenderer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x169C084)(this, inRenderer_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RemoveRenderer_22273(DLL2SDK::Array* inRenderer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x169CB80)(this, inRenderer_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshAllRenderer_22274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169C5BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshPawnRenderer_22275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[661]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshIndividuationRenderers_22276(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[662]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshBagRenderer_22277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[663]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshVestRenderer_22278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[664]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshWeaponRenderer_22279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[665]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshBagWeaponRenderer_22280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[666]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshSkydivingPendantRenderer_22281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[667]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshRenderer_22282(DLL2SDK::Assembly_CSharp::GameBase::EPawnRendererType type_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* renderers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x169DD60)(this, type_, renderers_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnRendererChange_22283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[668]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetPawnDefaultState_22284(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632FEC)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ClearPawnDefaultState_22285(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166118C)(this, mesh_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::EnableGPUSkin_22286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[669]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetPartVisible_22287(DLL2SDK::mscorlib::System::String* partName_, bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169E064)(this, partName_, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ChangePartMaterial_22288(DLL2SDK::Array* partNames_, int32_t matAssetID_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x169E298)(this, partNames_, matAssetID_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ChangeTempPartMaterial_22289(DLL2SDK::Array* partNames_, int32_t matAssetID_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x169E490)(this, partNames_, matAssetID_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponAttachmentLoadComplete_22290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[670]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetWeaponHiddenState_22291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[671]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ClearCurrentWeaponAttachment_22292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[672]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CreateWeaponAttachment_22293(int32_t weaponID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t SkinID_, int32_t actorID_, int32_t weaponLevel_, uint32_t crossHairID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[673]; return reinterpret_cast*, uint32_t, int32_t, int32_t, uint32_t, void*)>(Data.methodPtr)(this, weaponID_, partInfoList_, SkinID_, actorID_, weaponLevel_, crossHairID_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetBagWeapon_22294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[674]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetBagWeaponRenderers_22295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[675]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Pawn*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetBackWeaponHidden_22296(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[676]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RefreshWeaponVisible_22297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164E4A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetWeaponHidden_22298(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169F214)(this, isHidden_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnSubWeaponDeactivate_22299(DLL2SDK::Assembly_CSharp::GameBase::SubWeapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[677]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DeactivateSubWeapon_22300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[678]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DeactivateSubWeaponAttachment_22301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1638EEC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsActiveSubWeaponAttachment_22302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169F598)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::HasWeaponToSwitch_22303(DLL2SDK::Assembly_CSharp::GameBase::ESwitchWeaponType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[679]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::HasWeaponToSwitch_22304(int32_t itemId_, uint8_t slot_, int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[680]; return reinterpret_cast(Data.methodPtr)(this, itemId_, slot_, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TrySwitchWeapon_22305(DLL2SDK::Assembly_CSharp::GameBase::ESwitchWeaponType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[681]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetSwitchWeapon_22306(int32_t itemId_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A00DC)(this, itemId_, slot_, actorID_, itemLevel_, skinID_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ForceSwitchWeaponDirectly_22307(int32_t itemId_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_, uint32_t skinID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[682]; return reinterpret_cast(Data.methodPtr)(this, itemId_, slot_, actorID_, itemLevel_, skinID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TrySwitchWeapon_22308(int32_t itemId_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_, uint32_t skinID_, bool isServerData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[683]; return reinterpret_cast(Data.methodPtr)(this, itemId_, slot_, actorID_, itemLevel_, skinID_, isServerData_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_IsWeaponSwitching_22309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169B6F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_IsWeaponSwitching_22310(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A1020)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanChangeWeapon_22311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[684]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPreTrySwitchWeapon_22312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A084C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TrySwitchWeapon_22313(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_, bool isServerNtfWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169FC7C)(this, weapon_, isServerNtfWeapon_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckSwitchWeapon_22314(bool isServerNtfWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[685]; return reinterpret_cast(Data.methodPtr)(this, isServerNtfWeapon_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::UltWeaponUsingCheck_22315(DLL2SDK::Assembly_CSharp::GameBase::Weapon* toWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A1258)(this, toWeapon_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoSwitchWeapon_22316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A095C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ClearPendingAction_22317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165C890)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CancelSwitchWeapon_22318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[686]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::PullOutWeapon_22319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A1B70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::GiveWeaponAttachment_22320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1662150)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::NeedCreateWeaponAttachment_22321(int32_t wantWeaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1678278)(this, wantWeaponID_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::GiveWeapon_22322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[687]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponChanged_22323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[688]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponChangedGetVehicle_22324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A216C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetDiscardItemInfo_22325(DLL2SDK::Assembly_CSharp::Network::S2C_RES_DISCARD_ITEM* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A26F0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ActiveDisCardItem_22326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A2288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::AddActiveWeaponNextStateByItemID_22327(int32_t weaponItemID_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType defaultState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A2828)(this, weaponItemID_, defaultState_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnPreWeaponActive_22328(DLL2SDK::Assembly_CSharp::GameBase::Weapon* activeWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[689]; return reinterpret_cast(Data.methodPtr)(this, activeWeapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponAssetLoadComplete_22329(int32_t actorID_, int32_t itemID_, int32_t meshID_, bool isMeshID3P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A2BEC)(this, actorID_, itemID_, meshID_, isMeshID3P_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponAttachmentDeactive_22330(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[690]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponAttachmentActive_22331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[691]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponDestroy_22332(int32_t actorID_, int32_t itemID_, uint8_t slot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[692]; return reinterpret_cast(Data.methodPtr)(this, actorID_, itemID_, slot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponActivate_22333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[693]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponDeactive_22334(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[694]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponBeginState_22335(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[695]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::OnWeaponEndState_22336(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[696]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::EndBagWeaponProcessing_22337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[697]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_NeedDelayTriggerADS_22338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A36D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_NeedDelayTriggerADS_22339(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A36D8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ResetAimInput_22340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A36E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ResetAimInput_22341(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A36E8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ResetAdsInput_22342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A37E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ResetAdsInput_22343(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A37EC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::get_ResetFireInput_22344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A3804)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_ResetFireInput_22345(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A380C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ResetInput_22346(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168C4D8)(this, flag_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StartFire_22347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[698]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopFire_22348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[699]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SubWeaponStopFire_22349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[700]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanFire_22350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[701]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StartSecondaryFire_22351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[702]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopSecondaryFire_22352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[703]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::ThirdPersonStartFire_22353(int32_t inFireCompIndex_, bool isAiming_, bool isSingleShot_, int32_t aommoCount_, bool bLeftHandWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[704]; return reinterpret_cast(Data.methodPtr)(this, inFireCompIndex_, isAiming_, isSingleShot_, aommoCount_, bLeftHandWeapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SwitchFireMode_22354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[705]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsAiming_22355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16465E4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsPlayAiming_22356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x165C154)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopAllStateWhenStartAim_22357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[706]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StartAim_22358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[707]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::StopAim_22359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[708]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CloseAim_22360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[709]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CloseAimAndResetData_22361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[710]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::CanOpenAim_22362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[711]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsNeedShowCancelAim_22363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[712]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsSimulateAimming_22364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[713]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsInChangeClip_22365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x168CF50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::TryChangeClip_22366(bool auto_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[714]; return reinterpret_cast(Data.methodPtr)(this, auto_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoChangeClip_22367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[715]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsShouldEndChangeClip_22368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[716]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::CheckWeaponAimingStateFireReset_22369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A60CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DealwithElectric_22370(bool isButtonDown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A62A8)(this, isButtonDown_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::FireButtonDown_22371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[717]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::FireButtonUp_22372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[718]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsNeedEnterMoveHipFire_22373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A669C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::GetAdsState_22374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A6844)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsCanAimAssit_22375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A69B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LockControlAndSetResetFireInput_22376(float lockTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167D91C)(this, lockTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LockCheck_22377(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock stateType_, float lockTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x163FD50)(this, stateType_, lockTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetPawnSwtichState_22378(DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState state_, bool isActive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[719]; return reinterpret_cast(Data.methodPtr)(this, state_, isActive_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetLockPawnState_22379(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_, bool isLock_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[720]; return reinterpret_cast(Data.methodPtr)(this, state_, isLock_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::SetLockPawnStateExcept_22380(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_, bool isLock_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[721]; return reinterpret_cast(Data.methodPtr)(this, state_, isLock_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LockAllPawnState_22381(bool isLock_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[722]; return reinterpret_cast(Data.methodPtr)(this, isLock_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::LockProne_Jump_Crouch_Fire_22382(bool isLock_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[723]; return reinterpret_cast(Data.methodPtr)(this, isLock_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::IsLockState_22383(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[724]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::set_Item_22384(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EU_OnCallback type_, DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A73B8)(this, type_, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::DoOnCallback_22385(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EU_OnCallback type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1641EAC)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::RemoveCallback_22386(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EU_OnCallback type_, DLL2SDK::System_Core::System::Action* inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7784)(this, type_, inValue_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::_cctor_22387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A79FC)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::_ShowMedicalStationCuringEffect_m__1_22389(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7C6C)(this, effect_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_InfoType_22390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_SetAttackableInfo_22391(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E08)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_GetRealPawnHeadPosition_22392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_Awake_22393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_PreInit_22394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_DestroyComponent_22395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_Tick_22396(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_Reset_22397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_TakeDamage_22398(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_SetOngoingDamage_22399(float P0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E54)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_PlayTakeDamageEffect_22400(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E74)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_AdjustDamage_22401(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_SimulateTakeDamage_22402(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E84)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_OnDestroy_22403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_BeginConcussionEffect_22404(float P0_, bool P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7E94)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_EndConcussionEffect_22405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7EB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_BeginFlashEffect_22406(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7EBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_EndFlashEffect_22407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7EC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_BeginEMPEffect_22408(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector4 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7ECC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_EndEMPEffect_22409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7EF8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_CanBeDamagedBy_22410(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7F00)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_IsSameCamp_22411(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7F08)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_IsCanBeStick_22412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7F10)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Pawn::__xLuaBaseProxy_EnableOptimizeTransform_22413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16A7F18)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameUIScene_Test3P::_ctor_84519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFC7C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameUIScene_Test3P::Init_84520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameUIScene_Test3P::__xLuaBaseProxy_Init_84521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFDC4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameInfo_Test3P::_ctor_84518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFB20)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::_ctor_84506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBEDE0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::get_m_GameModeType_84507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::get_m_UISceneType_84508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::get_m_GameInfoType_84509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::InitPlayerControllerActorInfo_84510(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::Init1PPawnActorInfo_84511(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::Init3PPawnActorInfo_84512(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::Add3PCommonComponent_84513(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::__xLuaBaseProxy_InitPlayerControllerActorInfo_84514(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBF474)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_84515(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBF564)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_84516(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBF654)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGame3PBuilder::__xLuaBaseProxy_Add3PCommonComponent_84517(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBF744)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TDMGame::TDMGame::_ctor_84503(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBEBDC)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TDMGame::TDMGame::StartMatch_84504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TDMGame::TDMGame::__xLuaBaseProxy_StartMatch_84505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBEDD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalComp::_ctor_56410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313EB80)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalComp::ShowOnClipPanel_56411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalComp::Refresh_56412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalComp::SetTacticalRadarView_56413(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* radarView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, radarView_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalComp::TickInfo_56414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalComp::GetSpriteDepthInTacticalRadar_56415(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, sprite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::_ctor_84482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3E5C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::Awake_84483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::TickInfo_84484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::ConfigBombVolume_84485(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_, DLL2SDK::CSProto::msg::ECamp carrierCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3F264)(this, pointType_, carrierCamp_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::AreaTick_84486(DLL2SDK::CSProto::msg::ECamp carrierCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3EC10)(this, carrierCamp_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::BombTick_84487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3EDA0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::GetAreaSpriteName_84488(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_, DLL2SDK::CSProto::msg::ECamp carrierCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3F5D8)(this, pointType_, carrierCamp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::GetBombSpriteName_84489(DLL2SDK::CSProto::msg::ECamp attackerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3F754)(this, attackerCamp_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::GetSpriteDepthInTacticalRadar_84490(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, sprite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::__xLuaBaseProxy_Awake_84491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3FA40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::__xLuaBaseProxy_TickInfo_84492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3FA48)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_TCBombVolume::__xLuaBaseProxy_GetSpriteDepthInTacticalRadar_84493(DLL2SDK::Assembly_CSharp::UISprite* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3FA50)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::_ctor_85197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EC6E0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_mIsFemale_85198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ECB64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::set_mIsFemale_85199(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ECB6C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_mSoundEmitter_85200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[725]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_MinMoveDistance_85201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C74AC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_OptimizeMaxDistance_85202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CA224)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_PredictTime_85203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CA22C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::set_PredictTime_85204(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CA234)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_IsSimulatedJumping_85205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ECC40)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_ShowParryEffectWhenHitted_85206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[726]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_SkillMgr_85207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ECC50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::set_SkillMgr_85208(DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ECC68)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_WeaponSyncModule_85209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_StartedFire_85210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ECD8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::set_StartedFire_85211(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ECD94)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_CanQuickSwitchWeapon_85212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[727]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_MoveSyncModule_85213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C9804)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_RadarPosition_85214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[200]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_SimulatedAimRotationXLimitation_85215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[728]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::Start_85216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::LocalUseItem_85217(uint64_t InItemID_, int32_t useItemType_, float extendTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[501]; return reinterpret_cast(Data.methodPtr)(this, InItemID_, useItemType_, extendTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_CanLockedByRPG_85218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ConfigAnimComponent_85219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[247]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnAvatarLoadCompleted_85220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InitMesh_85221(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnWeaponAttachmentLoadComplete_85222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[670]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::CanUseItem_85223(uint64_t InItemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[499]; return reinterpret_cast(Data.methodPtr)(this, InItemID_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetItem_85224(uint64_t InItemID_, bool PersonalItem_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[497]; return reinterpret_cast(Data.methodPtr)(this, InItemID_, PersonalItem_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InitPawn_85225(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::StopAllStateWhenStartAim_85226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[706]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::NeedFireStopSprint_85227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EE1A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::StartFire_85228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[698]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::DoChangeClip_85229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[715]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::StartSecondaryFire_85230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[702]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnDestroy_85231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::DestroyMeshInDestroyPawn_85232(DLL2SDK::UnityEngine::UnityEngine::GameObject* meshGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EE984)(this, meshGO_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::DestroyPawn_85233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InitEventProcessor_85234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetPawnEventProcessor_85235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[729]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickReplicationData_85236(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::CheckRespawnProtection_85237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[230]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ProcessStandaloneMove_85238(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[251]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::DetectSprintInterrupt_85239(bool inputSprint_, bool hasMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EF83C)(this, inputSprint_, hasMove_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ProcessSprint_85240(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[249]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ProcessServerMove_85241(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[250]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::RequestChangeMoveState_85242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[648]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::StartSprint_85243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[305]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ServerStartSprint_85244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EF750)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ServerStopSprint_85245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EE0BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::StopMove_85246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[307]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::DisableForceServerPosition_85247(float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[223]; return reinterpret_cast(Data.methodPtr)(this, duration_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ChangeToStandalone_85248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F032C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetSimulateDistance_85249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[222]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ReCalcSimulateWalkingVelocity_85250(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[730]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdatePawnTransitionType_85251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F076C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ProcessSimulateStand_85252(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F08DC)(this, moveData_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::IsSimulatedNeedCheckCollision_85253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F0C5C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedWalking_85254(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[731]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedGravitySpikes_85255(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[732]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedDoGravitySpikesJump_85256(DLL2SDK::Assembly_CSharp::GameBase::MoveData jumpMoveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[733]; return reinterpret_cast(Data.methodPtr)(this, jumpMoveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedDoGravitySpikesLand_85257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[734]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SetPhysicsVolume_85258(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume* volume_, bool bEnter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[284]; return reinterpret_cast(Data.methodPtr)(this, volume_, bEnter_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatePhysDriving_85259(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[735]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateSkydivingStart_85260(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[736]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateSkyFlyStart_85261(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[737]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateSkydiving_85262(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[738]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateUnRecentlySkydiving_85263(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateSkydivingEnd_85264(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[740]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateUpwardLaunchToSkyFly_85265(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[741]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateStartSwimming_85266(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[742]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateStopSwimming_85267(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[743]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateSwimming_85268(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[744]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateZiplineStart_85269(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[745]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateZiplineTick_85270(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[746]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateZiplineEnd_85271(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[747]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateStartBRClimb_85272(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[748]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatePhysBRClimb_85273(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[749]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatePhysBRClimbBaseTick_85274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[750]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimualtePhysBRClimbEndTransition_85275(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_, bool* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[751]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::Tick_85276(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_DestnationRotation_85277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F4A0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::set_DestnationRotation_85278(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F4A20)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SyncDirection_85279(DLL2SDK::UnityEngine::UnityEngine::Vector3 SimulateDirection_, bool bForceSync_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[659]; return reinterpret_cast(Data.methodPtr)(this, SimulateDirection_, bForceSync_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetDirLerpRate_85280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F5248)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SyncDirectionTick_85281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[752]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ForceSyncMovement_85282(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C991C)(this, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::PredictMove_85283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F1618)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdateSimulatedAimRotation_85284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F5BD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateUnRecentlyRendered_85285(int32_t SimulateDataCount_, DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule* moveSyncModule_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F5DF8)(this, SimulateDataCount_, moveSyncModule_, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_85286(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[252]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_ChangeClipStartStr_85287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F6D78)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_ChangeClipLoopStr_85288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F6E98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_ChangeClipEndStr_85289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F6FB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ForceSyncZiplineMovement_85290(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ForceSyncSkydivingMovement_85291(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[754]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ForceSyncUpwardLaunchMovement_85292(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[755]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ForceUpdateUAVPosition_85293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EDC5C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::staticGetMeshAssetID_1P_85294(uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp Camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F739C)(RoleID_, Camp_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetDefaultMeshAssetID_3P_85295(DLL2SDK::CSProto::msg::ECamp Camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F7520)(Camp_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::staticGetMeshAssetID_3P_85296(uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp Camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F75F4)(RoleID_, Camp_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::Female_85297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F77A8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetMeshAssetID_1P_85298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[362]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetMeshAssetID_3P_85299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetTakeDamageComponentType_85300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetCrouchComponentType_85301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ResetPlayer_85302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[240]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ResetModel_85303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[756]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SetColliderOnDead_85304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[757]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::Die_85305(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetSoundEmitterType_85306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[401]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetFootstepAuditionRange_85307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[404]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::IsFemale_85308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[758]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::EnterWater_85309(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* water_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[310]; return reinterpret_cast(Data.methodPtr)(this, water_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::LeaveWater_85310(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* water_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[311]; return reinterpret_cast(Data.methodPtr)(this, water_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::EndClimbLadder_85311(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* ladder_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[309]; return reinterpret_cast(Data.methodPtr)(this, ladder_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedStartCrouch_85312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ED4E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedEndCrouch_85313(bool immediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F0B28)(this, immediately_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedStartProne_85314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[164]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::BeginDestroy_85315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[239]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::DoJump_85316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[576]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::PhysFalling_85317(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[580]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnFlashBangExplode_85318(int32_t weaponItemID_, float lifespanScale_, float intensity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[412]; return reinterpret_cast(Data.methodPtr)(this, weaponItemID_, lifespanScale_, intensity_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnReSpawnPlayer_85319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[527]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::Reset_85320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ResetMove_85321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[381]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::PostInitAnim_85322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[548]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnDiscardWeapon_85323(int32_t inWeaponItemID_, uint8_t inWeaponSlot_, int32_t actorId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[411]; return reinterpret_cast(Data.methodPtr)(this, inWeaponItemID_, inWeaponSlot_, actorId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedUpdateAimRotation_85324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[759]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnSyncAnimation3P_85325(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animName_, float animLength_, float Param1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[334]; return reinterpret_cast(Data.methodPtr)(this, animName_, animLength_, Param1_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_InterstedInOriginShift_85326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ApplyShift_85327(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::EndSwitchRole_85328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[232]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateSlideTackle_85329(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[760]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateEndSlideTackle_85330(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newPhysicsState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[761]; return reinterpret_cast(Data.methodPtr)(this, newPhysicsState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateRoll_85331(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[762]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateEndRoll_85332(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newPhysicsState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[763]; return reinterpret_cast(Data.methodPtr)(this, newPhysicsState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateStartSprint_85333(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[764]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateSprint_85334(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[765]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateEndSprint_85335(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newPhysicsState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[766]; return reinterpret_cast(Data.methodPtr)(this, newPhysicsState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SetOCCVisible_85336(bool occVisible_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[262]; return reinterpret_cast(Data.methodPtr)(this, occVisible_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::DoFightOffMovement_85337(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FC818)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::PhysFightOff_85338(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[505]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedFightOff_85339(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FCCE4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ResetForReconnect_85340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[502]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::CancelPreparing_85341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[535]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_CustomDieAnim_85342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FD7C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::set_CustomDieAnim_85343(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FD7C8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnSimulateStartSprint_85344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[439]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnSimulateStopSprint_85345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[440]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetDeadHitDirection_85346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FD978)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SelectRandomAnim_85347(DLL2SDK::Array* animArray_, DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x16FDF2C)(this, animArray_, animName_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ResetThrowWeaponAnimation_85348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FE068)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::PlayDieAnim_85349(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnRePlayDeadAnim_85350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[562]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::CallBackFastThrow_85351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FE5C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedPlayThrowWeaponAnim_85352(DLL2SDK::Assembly_CSharp::Network::SyncBRThrowWeaponAnimData* throwWeaponData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[767]; return reinterpret_cast(Data.methodPtr)(this, throwWeaponData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateSyncUnequipWeapon_85353(DLL2SDK::Assembly_CSharp::Network::SyncUnequipWeaponData* syncData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FF068)(this, syncData_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateSyncEquipWeapon_85354(DLL2SDK::Assembly_CSharp::Network::SyncEquipWeaponData* syncData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FF2A4)(this, syncData_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimualteSyncHoldWeapon_85355(DLL2SDK::Assembly_CSharp::Network::SyncHoldWeaponData* syncData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FF4FC)(this, syncData_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetDefaultStateName_85356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[558]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdateMoveAnimationSpeed_85357(DLL2SDK::UnityEngine::UnityEngine::Vector3* moveDelta_, float deltaTime_, bool isWalk_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[768]; return reinterpret_cast(Data.methodPtr)(this, moveDelta_, deltaTime_, isWalk_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdateForceMovementAnimation_85358(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, DLL2SDK::UnityEngine::UnityEngine::Vector3 LastPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[769]; return reinterpret_cast(Data.methodPtr)(this, moveData_, LastPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdateForceSwimAnimation_85359(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, DLL2SDK::UnityEngine::UnityEngine::Vector3 LastPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[770]; return reinterpret_cast(Data.methodPtr)(this, moveData_, LastPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InitCurrentSimualteMoveAnimationMaxSpeedFactor_85360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EDE20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SetWalkAnimMoveSpeed_85361(float currMaxSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170061C)(this, currMaxSpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdateMovementAnimation_85362(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 LastPos_, bool useSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[771]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, LastPos_, useSpeed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdateDeadReplayMovementAnimation_85363(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 LastPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[772]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, LastPos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::IsHiddenByDieEffect_85364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[565]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SetHiddenByDieEffect_85365(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[566]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::AddBurnOutEffect_85366(int32_t materialId_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AF41C)(this, materialId_, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::AddIceEffect_85367(int32_t materialId_, float duration_, bool inheritTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AF57C)(this, materialId_, duration_, inheritTexture_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::AddVampireEffect_85368(int32_t materialId_, float duration_, bool inheritTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AF6E8)(this, materialId_, duration_, inheritTexture_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::AddBlackHaloEffect_85369(int32_t materialId_, float duration_, bool inheritTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AF854)(this, materialId_, duration_, inheritTexture_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::AddSandEffect_85370(int32_t materialId_, float duration_, bool inheritTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AF9C0)(this, materialId_, duration_, inheritTexture_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::AddMeltEffect_85371(int32_t materialId_, float duration_, bool inheritTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AFB2C)(this, materialId_, duration_, inheritTexture_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::AddOcclusionEffectWithAssetID_85372(DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::Array* excludeObj_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1701E5C)(this, assetID_, excludeObj_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdateOcclustionEffectAlpha_85373(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1702010)(this, alpha_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::AddOcclusionEffect_85374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17020E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::RemoveOcclusionEffect_85375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F8E30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ShowPerspectiveEffect_85376(DLL2SDK::Assembly_CSharp::EAssetID assetID_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17021EC)(this, assetID_, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ShowPerspectiveEffect_85377(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1702304)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::HidePerspectiveEffect_85378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EDD30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ShowFreeViewOcclustionEffect_85379(bool spectatingEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FA49C)(this, spectatingEnd_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::RefreshRenderState_85380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1702404)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnSpectatingStart_85381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[367]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnSpectatingEnd_85382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[368]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnWeaponActivate_85383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[693]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnWeaponDeactive_85384(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[694]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnWeaponAttachmentDeactive_85385(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[690]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnBagWeaponActive_85386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[773]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnRendererChange_85387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[668]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysFalling_85388(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[774]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimualtePhysFallingToNewPhysState_85389(float deltaTime_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[775]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedFalling_85390(float deltaTime_, bool isDelayed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[776]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isDelayed_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::IsWaitJumpLand_85391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1704624)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimualtePhysFallingToPhysWalking_85392(float deltaTime_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[777]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InitSimulateFallingAnimationParameter_85393(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[778]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ProcessSimulateFallingAnimationParameter_85394(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[779]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::CalcSimulatedFallingHorizontalVelocity_85395(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1703CF0)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::CheckSimulateFallingDelayLanded_85396(bool isDelayed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17043EC)(this, isDelayed_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedDoLand_85397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[780]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedFallingDoLand_85398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[781]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulateLimitJump_85399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17056FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InitSimulateJumpOver_85400(DLL2SDK::Assembly_CSharp::GameBase::MoveData jumpMoveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[782]; return reinterpret_cast(Data.methodPtr)(this, jumpMoveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedDoJump_85401(DLL2SDK::Assembly_CSharp::GameBase::MoveData jumpMoveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[783]; return reinterpret_cast(Data.methodPtr)(this, jumpMoveData_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetSimulatedJumpingSpeedScale_85402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F2738)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedClimbOver_85403(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1706674)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedFalling_ClimbOver_85404(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[784]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedFalling_Fountian_85405(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1703A24)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysWalking_85406(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[785]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimualtePhysWalkingToNewPhysState_85407(float deltaTime_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[786]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedPhysWalkingToPhysFalling_85408(float deltaTime_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1707274)(this, deltaTime_, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedPhysWalkingToPhysGravitySpikes_85409(float deltaTime_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17076FC)(this, deltaTime_, moveData_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::IsSimulateAimming_85410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[713]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SynSimulationAimming_85411(bool isAimming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F8BA4)(this, isAimming_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ForceTickSimulate_85412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[787]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickPlayerPawnSimualte_85413(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F64F0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulateFPRotation_85414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F6BE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulatePhysics_85415(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1707EB0)(this, deltaTime_, isNewMoveData_, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_CommonChangePhysicsState_85416(float deltaTime_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newPhysicsState_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[788]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, newPhysicsState_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysDriving_85417(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[789]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysWalkingVehiclePlateform_85418(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[790]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysBoarding_85419(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[791]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysNavMeshMoving_85420(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[792]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysLadder_85421(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[793]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysRemoteControl_85422(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[794]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysClimb_85423(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[795]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysFollowPath_85424(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[796]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysSkydiving_85425(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[797]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysSwimming_85426(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[798]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysGrapRush_85427(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[799]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysUpwardLaunch_85428(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[800]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysSlideTackle_85429(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[801]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysRoll_85430(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[802]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysSprint_85431(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[803]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysFightOff_85432(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[804]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysZipline_85433(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[805]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TickSimulate_PhysGravitySpikes_85434(float deltaTime_, bool isNewMoveData_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[806]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, isNewMoveData_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimualtePhysGravitySpikesToPhysWalking_85435(float deltaTime_, DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[807]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnPhysGravitySpikesChanged_85436(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[622]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedStartLadder_85437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1709344)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::TryEndLadderInTickSimulate_85438(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1709234)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedEndLadder_85439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F5930)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SimulatedPhysLadder_85440(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1709BF4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ForceSyncLadderMovement_85441(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F5A24)(this, moveData_); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::get_TargetRotationYAngle_85442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170C4E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::set_TargetRotationYAngle_85443(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F5920)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InitTargetRotationYAngle_85444(float y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[162]; return reinterpret_cast(Data.methodPtr)(this, y_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ForceSetSprintLean_85445(float leanValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170C5D8)(this, leanValue_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::StartTickRotateToAngle_85446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170C6C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::EndTickRotateAngle_85447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16FB66C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::OnSyncDirection_85448(DLL2SDK::UnityEngine::UnityEngine::Vector3 SimulateDirection_, bool bForceSync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F5108)(this, SimulateDirection_, bForceSync_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ForceResetRotation_85449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[481]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SetSimulateRotation_85450(float yAngle_, float inputAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F56D0)(this, yAngle_, inputAngle_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SetSimulateRotationDirectyly_85451(DLL2SDK::UnityEngine::UnityEngine::Vector3 angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16F57D8)(this, angle_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SetRotation_85452(float yAngle_, float inputYAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[265]; return reinterpret_cast(Data.methodPtr)(this, yAngle_, inputYAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InternalUpdateSprintBlend_85453(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170CB3C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InternalUpdateSimulateSetRotation_85454(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17082BC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::CheckRecoverToTarget_85455(bool isMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170CD44)(this, isMax_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::ShouldRotate_85456(float diffAbs_, bool* isMax_, float* maxDelta_, bool* forceReset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170CEC4)(this, diffAbs_, isMax_, maxDelta_, forceReset_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdateCurrentMaxTurnAngle_85457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170D158)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::GetRotationRecoverSpeed_85458(float angleDiffAbs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170D2E0)(this, angleDiffAbs_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::SetRotationDirectly_85459(float angleDiffAbs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170D4E0)(this, angleDiffAbs_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdatePawnRotation_85460(bool isRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170D614)(this, isRotation_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::UpdateSprintLean_85461(bool isLean_, float leanValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[525]; return reinterpret_cast(Data.methodPtr)(this, isLean_, leanValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InternalUpdateSprintLean_85462(float angleDiff_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170D86C)(this, angleDiff_, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InternalTickTurnRotation_85463(float deltaTime_, float angleDiff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170DC1C)(this, deltaTime_, angleDiff_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InternalUpdateSetRotation_85464(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[277]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::CheckCalcInputRotate_85465(bool isMax_, float maxDelta_, float angleDiffAbs_, float* currentYAngle_, float* calcAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170E778)(this, isMax_, maxDelta_, angleDiffAbs_, currentYAngle_, calcAngle_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InternalCalclateRotateAngle_85466(float deltaTime_, float* currentYAngle_, float* angleDiff_, float* angleDiffAbs_, float* addDelta_, bool isMax_, float maxDelta_, float* calcAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170E404)(this, deltaTime_, currentYAngle_, angleDiff_, angleDiffAbs_, addDelta_, isMax_, maxDelta_, calcAngle_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::InternalTickSprintRotate_85467(float deltaTime_, float* currentYAngle_, float* angleDiff_, float* angleDiffAbs_, float* addDelta_, float* calcAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170EAE0)(this, deltaTime_, currentYAngle_, angleDiff_, angleDiffAbs_, addDelta_, calcAngle_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::_cctor_85468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F0B4)(); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_Start_85469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F268)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_LocalUseItem_85470(uint64_t P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F270)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_ConfigAnimComponent_85471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F298)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnAvatarLoadCompleted_85472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F29C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_InitMesh_85473(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnWeaponAttachmentLoadComplete_85474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2A4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_CanUseItem_85475(uint64_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2A8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_GetItem_85476(uint64_t P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_InitPawn_85477(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_StopAllStateWhenStartAim_85478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_StartFire_85479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_DoChangeClip_85480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_StartSecondaryFire_85481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnDestroy_85482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_DestroyPawn_85483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_InitEventProcessor_85484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F2FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_TickReplicationData_85485(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F304)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_CheckRespawnProtection_85486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F30C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_ProcessStandaloneMove_85487(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F310)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_ProcessSprint_85488(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F314)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_ProcessServerMove_85489(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F318)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_RequestChangeMoveState_85490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F31C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_StartSprint_85491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F320)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_StopMove_85492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F324)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_DisableForceServerPosition_85493(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F328)(this, P0_); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_GetSimulateDistance_85494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F32C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_SetPhysicsVolume_85495(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F330)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_Tick_85496(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F334)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_SyncDirection_85497(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F338)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_TickSimulate_85498(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F358)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_GetMeshAssetID_1P_85499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F35C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_GetMeshAssetID_3P_85500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F360)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_GetTakeDamageComponentType_85501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F364)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_GetCrouchComponentType_85502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F368)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_ResetPlayer_85503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F36C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_Die_85504(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F370)(this, P0_, P1_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_GetSoundEmitterType_85505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F374)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_GetFootstepAuditionRange_85506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F378)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_EnterWater_85507(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F37C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_LeaveWater_85508(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F380)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_EndClimbLadder_85509(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F384)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_SimulatedStartProne_85510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F388)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_BeginDestroy_85511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F38C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_DoJump_85512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F390)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_PhysFalling_85513(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F394)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnFlashBangExplode_85514(int32_t P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F398)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnReSpawnPlayer_85515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F3B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_Reset_85516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F3B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_ResetMove_85517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F3B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_PostInitAnim_85518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F3BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnDiscardWeapon_85519(int32_t P0_, uint8_t P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F3C0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnSyncAnimation3P_85520(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F3D8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_ApplyShift_85521(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F3F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_EndSwitchRole_85522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F410)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_SetOCCVisible_85523(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F414)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_PhysFightOff_85524(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F418)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_ResetForReconnect_85525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F41C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_CancelPreparing_85526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F420)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnSimulateStartSprint_85527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F424)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnSimulateStopSprint_85528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F428)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_PlayDieAnim_85529(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F42C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnRePlayDeadAnim_85530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F430)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_GetDefaultStateName_85531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F434)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_IsHiddenByDieEffect_85532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F438)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_SetHiddenByDieEffect_85533(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F43C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnSpectatingStart_85534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F440)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnSpectatingEnd_85535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F444)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnWeaponActivate_85536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F448)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnWeaponDeactive_85537(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F44C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnWeaponAttachmentDeactive_85538(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F450)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnRendererChange_85539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F454)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_IsSimulateAimming_85540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F458)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_OnPhysGravitySpikesChanged_85541(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F45C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_InitTargetRotationYAngle_85542(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F460)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_ForceResetRotation_85543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F464)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_SetRotation_85544(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F468)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_UpdateSprintLean_85545(bool P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F46C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn::__xLuaBaseProxy_InternalUpdateSetRotation_85546(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F470)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::_ctor_41125(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36104F8)(this, actorID_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::get_ActorID_41126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::get_Health_41127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::set_Health_41128(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::get_MaxHealth_41129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::set_MaxHealth_41130(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::get_Camp_41131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::set_Camp_41132(DLL2SDK::CSProto::msg::ECamp value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor* DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::get_EventProcessor_41133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3610684)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::InitEventProcessor_41134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo::GetInfoEventType_41135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::_ctor_84401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB46BC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::get_SettingC4_84402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA5AC4)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::get_C4SettingPercent_84403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA5AD4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::StartSettingC4_84404(float extendTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAE63C)(this, extendTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::StopSettingC4_84405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAEB88)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::get_ScoreViewControllerType_84406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::Init_84407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::CreateScorePanelController_84408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::ShowEndRoundView_84409(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::OnEnterGame_84410(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::OnRoundStarted_84411(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::OnRoundEnded_84412(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::OnSyncInventoryBag_84413(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::ShowTurnWeapon_84414(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB59C0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::Tick_84415(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::ShowCureTeammatesHud_84416(bool show_, bool checkTutorial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAF60C)(this, show_, checkTutorial_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::OnCureTeammatesTrigger_84417(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5DF4)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::__xLuaBaseProxy_Init_84418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5F58)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::__xLuaBaseProxy_CreateScorePanelController_84419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5F60)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::__xLuaBaseProxy_ShowEndRoundView_84420(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5F68)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::__xLuaBaseProxy_OnEnterGame_84421(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5F70)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::__xLuaBaseProxy_OnRoundStarted_84422(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5F78)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::__xLuaBaseProxy_OnRoundEnded_84423(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5F80)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::__xLuaBaseProxy_OnSyncInventoryBag_84424(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene::__xLuaBaseProxy_Tick_84425(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5F90)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::_ctor_84363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB04E4)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_C4BombCarrierID_84364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA5ACC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_C4BombCarrierInfo_84365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7514)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_IsLocalPlayerC4BombCarrier_84366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB0694)(this); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_AttackerCamp_84367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7698)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_ExtraTime_84368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA440C)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_MaxExtraTime_84369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB074C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_IsShowPvpLoadout_84370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_InfiniteCarriedAmmo_84371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_IsShowPvpStreak_84372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_PvpWeaponViewType_84373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_BombDropPos_84374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB0774)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_BloodEffectWithoutRestoreHP_84375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::GetRoundEndReason_84376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::GetRadarCompAssetIDList_84377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::Tick_84378(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::OnRoundStart_84379(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::OnRoundEnd_84380(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inRoundResult_, uint64_t inWarGodPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, inRoundResult_, inWarGodPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::SyncGameInfoProperty_84381(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::GamePeriodChanged_84382(uint32_t periodType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB1214)(this, periodType_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::UpdateExtraTime_84383(uint32_t leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB12C4)(this, leftTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::SetBombDropped_84384(DLL2SDK::UnityEngine::UnityEngine::Vector3 dropPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BADF7C)(this, dropPos_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::SetBombCarrier_84385(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB13C4)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::RefreshBombCarrier_84386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB1B28)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::GetBombPos_84387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB1D30)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::get_PerspectiveInfoList_84388() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x3BB1F24)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::ShowRoundStartPerspectiveInfo_84389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB0BA4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::AddPerspectiveInfo_84390(uint32_t ownerId_, uint32_t exposedPawnId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAD56C)(this, ownerId_, exposedPawnId_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::RemovePerspectiveInfo_84391(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB1FD8)(this, index_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::__xLuaBaseProxy_GetRoundEndReason_84392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB20B8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::__xLuaBaseProxy_GetRadarCompAssetIDList_84393() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x3BB20C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::__xLuaBaseProxy_Tick_84394(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB20C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::__xLuaBaseProxy_OnRoundStart_84395(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB20D0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::__xLuaBaseProxy_OnRoundEnd_84396(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB20D8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_84397(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB20F8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGameEventChannel::_ctor_84595(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAD0D4)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::_ctor_84338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BACA84)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::get_m_GameModeType_84339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::get_m_GameInfoType_84340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::get_m_GameEventChannelType_84341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::get_m_UISceneType_84342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::get_m_PlayerInfoType_84343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::get_m_ReusePawn_84344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::Init1PPawnActorInfo_84345(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::Init3PPawnActorInfo_84346(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_84347(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAD018)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_84348(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAD020)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::_ctor_84309(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAA530)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::Reset_84310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::Shutdown_84311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::OnRoundStart_84312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::OnRoundEnd_84313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::EndMatch_84314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::EnterExtraTime_84315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAB0B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::EnterCommonTime_84316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAB17C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::ResetObjectPool_84317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAA810)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::DeleteObjectPool_84318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAAE5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::SyncDroppedPickUp_84319(int32_t inActorID_, int32_t inItemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inSyncPosition_, float duration_, DLL2SDK::Array* attachments_, DLL2SDK::Array* skills_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast*, DLL2SDK::Array*, uint32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, void*)>(Data.methodPtr)(this, inActorID_, inItemID_, inSyncPosition_, duration_, attachments_, skills_, skinID_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::OnC4BombItemSpawn_84320(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDroppedC4BombSpawnPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAB590)(this, inDroppedC4BombSpawnPosition_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::OnC4BombItemPickedUp_84321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BABFF8)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::SpawnBombGameObject_84322(DLL2SDK::Assembly_CSharp::EAssetID inAssetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpawnPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpawnEulerAngles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BABA98)(this, inAssetID_, inSpawnPosition_, inSpawnEulerAngles_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::SetBombWarningGORenderQueue_84323(DLL2SDK::UnityEngine::UnityEngine::GameObject* warningGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BABE0C)(this, warningGO_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::DespawnBombGameObject_84324(DLL2SDK::Assembly_CSharp::EAssetID inAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAC1B4)(this, inAssetID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::AddPlacingVolume_84325(DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume* placingVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAC3DC)(this, placingVolume_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::RemoveAllPlacingVolume_84326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAAAC8)(this); } DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::GetPlacingVolume_84327(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAC4F4)(this, pointType_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::AddDyingTeammates_84328(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAC6E8)(this, playerid_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::RemoveDyingTeammates_84329(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAC800)(this, playerid_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::CanSpectate_84330(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::__xLuaBaseProxy_Reset_84331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BACA00)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::__xLuaBaseProxy_Shutdown_84332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BACA08)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::__xLuaBaseProxy_OnRoundStart_84333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BACA10)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::__xLuaBaseProxy_OnRoundEnd_84334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BACA18)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::__xLuaBaseProxy_EndMatch_84335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BACA20)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::__xLuaBaseProxy_SyncDroppedPickUp_84336(int32_t P0_, int32_t P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, float P3_, DLL2SDK::Array* P4_, DLL2SDK::Array* P5_, uint32_t P6_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE P7_) { return reinterpret_cast*, DLL2SDK::Array*, uint32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE)>(DLL2SDK::GameAssemblyBase + 0x3BACA28)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame::__xLuaBaseProxy_CanSpectate_84337(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BACA7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DiedIndicator::_ctor_113604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221CFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DiedIndicator::PreInit_113605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DiedIndicator::__xLuaBaseProxy_PreInit_113606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221EC8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeViewItem::_ctor_84298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBDB80)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeViewItem::get_RenderWidget_84299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBDCD0)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeViewItem::get_TCGameInfo_84300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBDDD0)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeViewItem::get_TCGame_84301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBDEDC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeViewItem::Update_84302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBDFE8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeViewItem::GetCurrentSpriteName_84303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBE490)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeViewItem::AutoSetNameColor_84304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBE6D8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeViewItem::GetOccupySpriteName_84305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBEA40)(this); } void DLL2SDK::Assembly_CSharp::Signboard::_ctor_81551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E21B4)(this); } void DLL2SDK::Assembly_CSharp::Signboard::SetGetTargetPosDel_81552(DLL2SDK::Assembly_CSharp::Signboard_GetTargetPosDel* del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E2258)(this, del_); } void DLL2SDK::Assembly_CSharp::Signboard::SetSignTarget_81553(DLL2SDK::UnityEngine::UnityEngine::GameObject* signTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E2300)(this, signTarget_); } bool DLL2SDK::Assembly_CSharp::Signboard::IsSignTarget_81554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E23A8)(this); } void DLL2SDK::Assembly_CSharp::Signboard::Update_81555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Signboard::GetTargetPos_81556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E3124)(this); } void DLL2SDK::Assembly_CSharp::Signboard::UpdateSignboard_81557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E2538)(this); } void DLL2SDK::Assembly_CSharp::Signboard::SetSignboardActive_81558(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E3380)(this, isActive_); } bool DLL2SDK::Assembly_CSharp::Signboard::GetSignboardActive_81559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E3450)(this); } void DLL2SDK::Assembly_CSharp::Signboard::UpdateAlpha_81560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Signboard::ChangAlpha_81561(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatSignboardHUD::_ctor_84283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBC2E8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatSignboardHUD::get_TCGameInfo_84284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBC38C)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGame* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatSignboardHUD::get_TCGame_84285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBC498)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatSignboardHUD::Start_84286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatSignboardHUD::Update_84287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBC890)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatSignboardHUD::__xLuaBaseProxy_Start_84288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBCD6C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::_ctor_84262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB603C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::GetViewAssetId_84263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::Init_84264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::RegisterDelegates_84265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::UnRegisterDelegates_84266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::OnGamepadMoveLeft_84267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::OnGamepadMoveRight_84268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::RefreshLoadout_84269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::OnChangeBag_84270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::OnOpen_84271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::OnToggleChanged_84272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7B44)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::UpdateLoadout_84273(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7BF4)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::__xLuaBaseProxy_GetViewAssetId_84274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CAC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::__xLuaBaseProxy_Init_84275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CB4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::__xLuaBaseProxy_RegisterDelegates_84276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CBC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::__xLuaBaseProxy_UnRegisterDelegates_84277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CC4)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::__xLuaBaseProxy_OnGamepadMoveLeft_84278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CCC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::__xLuaBaseProxy_OnGamepadMoveRight_84279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CD4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::__xLuaBaseProxy_RefreshLoadout_84280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CDC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::__xLuaBaseProxy_OnChangeBag_84281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CE4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIViewController::__xLuaBaseProxy_OnOpen_84282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameView::_ctor_60987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28570)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameView::T_SetTabView_60988(int32_t currentShowIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F24370)(this, currentShowIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameView::Awake_60989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameView::SetTabView_60990(int32_t currentShowIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F26F68)(this, currentShowIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameView::HideAllTab_60991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28894)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameView::SetTime_60992(float time_, bool bFirst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F27C24)(this, time_, bFirst_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameView::OnShowTimePanel_60993(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28A00)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameView::Update_60994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28C8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvpGameView::__xLuaBaseProxy_Awake_60995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28FCC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::_ctor_84251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB40B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::GetViewAssetId_84252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::Init_84253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::RegisterDelegates_84254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::UnRegisterDelegates_84255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::OnNotifyCarryBomb_84256(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB4524)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_84257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB469C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::__xLuaBaseProxy_Init_84258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB46A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::__xLuaBaseProxy_RegisterDelegates_84259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB46AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreViewController::__xLuaBaseProxy_UnRegisterDelegates_84260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB46B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::_ctor_84236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB2EDC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::ShowBombCarrySprite_84237(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB2FC0)(this, show_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::UpdateLeadingStatus_84238(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus leadingState_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, leadingState_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::Reset_84239(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::SetCampInfo_84240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB32DC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::UpdateScore_84241(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::UpdateScoreIcon_84242(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB3844)(this, data_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::UpdatePlayerCount_84243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::UpdateGameTime_84244(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::SetTimeColor_84245(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, color_, interval_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::GetCustomTimeWarningInfo_84246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::UpdateRoundEndedStatus_84247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::PlayOccupiedEffect_84248(int32_t domAreaID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB400C)(this, domAreaID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::UpdateCurrentRoundText_84249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB35DC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameScoreView::__xLuaBaseProxy_Reset_84250(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB40AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameLoadoutHUD::_ctor_84227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB214C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameLoadoutHUD::Awake_84228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameLoadoutHUD::UpdateWeaponInfo_84229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB22C8)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameLoadoutHUD::get_TickRate_84230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameLoadoutHUD::Tick_84231(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameLoadoutHUD::__xLuaBaseProxy_Awake_84232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB2E28)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameLoadoutHUD::__xLuaBaseProxy_Tick_84233(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB2E30)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::_ctor_84217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9F98)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::set_Ctr_84218(DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA790C)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::get_IsControlByUiState_84219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::GetUIBanClickType_84220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::get_InactiveGameHudState_84221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::GetActiveGameHudState_84222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::ChangeEffect_84223(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::IsSafeActive_84224(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::__xLuaBaseProxy_GetUIBanClickType_84225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAA520)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateHUD::__xLuaBaseProxy_GetActiveGameHudState_84226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAA528)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::_ctor_84190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA76A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::GetViewAssetId_84191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::Init_84192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::RegisterDelegates_84193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::GamepadCure_84194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7E90)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::GamepadCancelCure_84195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA8528)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::UnRegisterDelegates_84196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::OnNotifyCanNotHealTeammate_84197(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::OnNotifyLocalPlayerBeInterrupted_84198(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::OnNotifyTeammateRevived_84199(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::OnNotifyPawnIsUsingItem_84200(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::OnNotifyLocalPlayerBeingHealed_84201(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::IsLocalPlayerBeingHealed_84202(bool healing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9400)(this, healing_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::OnNotifyLocalPlayerEndBeingHealed_84203(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::OnNotifyHealTeammateSuccess_84204(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::OnCancelHeal_84205(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9970)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::DisplayHealConfirmBtn_84206(bool inIsShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, inIsShow_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::CureTeammateButtonClicked_84207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7FEC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::OnNotifyCanHealTeammate_84208(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9C58)(this, playerid_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::get_LastShow_84209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9D4C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::ShowHud_84210(bool show_, bool checktutorial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9D54)(this, show_, checktutorial_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::CancelHealClicked_84211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA8684)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::GetNewGuideInterface_84212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9ED8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::__xLuaBaseProxy_GetViewAssetId_84213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9F78)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::__xLuaBaseProxy_Init_84214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9F80)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::__xLuaBaseProxy_RegisterDelegates_84215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9F88)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatCureTeammateController::__xLuaBaseProxy_UnRegisterDelegates_84216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA9F90)(this); } void DLL2SDK::Assembly_CSharp::UIButtonColor::_ctor_89() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ECCA8)(this); } DLL2SDK::Assembly_CSharp::UIButtonColor_State DLL2SDK::Assembly_CSharp::UIButtonColor::get_state_90() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFD80)(this); } void DLL2SDK::Assembly_CSharp::UIButtonColor::set_state_91(DLL2SDK::Assembly_CSharp::UIButtonColor_State value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFD88)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UIButtonColor::get_defaultColor_92() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFD9C)(this); } void DLL2SDK::Assembly_CSharp::UIButtonColor::set_defaultColor_93(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFDDC)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIButtonColor::get_isEnabled_94() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::set_isEnabled_95(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::ResetDefaultColor_96() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFE60)(this); } void DLL2SDK::Assembly_CSharp::UIButtonColor::CacheDefaultColor_97() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFF20)(this); } void DLL2SDK::Assembly_CSharp::UIButtonColor::Awake_98() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFFDC)(this); } void DLL2SDK::Assembly_CSharp::UIButtonColor::OnInit_99() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::OnEnable_100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::OnDisable_101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::OnHover_102(bool isOver_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, isOver_, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::OnPress_103(bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::OnDragOver_104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::OnDragOut_105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::SetState_106(DLL2SDK::Assembly_CSharp::UIButtonColor_State state_, bool instant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, state_, instant_, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonColor::UpdateColor_107(bool instant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F0C60)(this, instant_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::_ctor_84154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA4224)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::StartCountDown_84155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA42C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::StopCountDown_84156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA4414)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TimeItem* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::get_m_CurTimeItem_84157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA45B8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameUIScene* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::get_TCGameUIScene_84158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA45FC)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::get_TCGameInfo_84159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA4704)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::Start_84160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::RegisterDelegates_84161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::UnRegisterDelegates_84162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::get_TickRate_84163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::Tick_84164(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::OnRoundEnd_84165(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::UpdateBloodScore_84166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA4A28)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::UpdateTime_84167(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA44C8)(this, dt_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::UpdateTips_84168(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA59E0)(this, dt_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::ChangeTimeBarState_84169(DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TimeItemState state_, bool showTips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA51C8)(this, state_, showTips_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::DisActiveAllTips_84170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA5DD0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::TryShowTips_84171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA6474)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::ChangeTimeBarState_84172(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA65D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::UpdateGameLeftTime_84173(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA6BFC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::OnReconnectComplete_84174(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA6D50)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::__xLuaBaseProxy_Start_84175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7520)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::__xLuaBaseProxy_RegisterDelegates_84176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7528)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::__xLuaBaseProxy_UnRegisterDelegates_84177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7530)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::__xLuaBaseProxy_Tick_84178(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7538)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD::__xLuaBaseProxy_OnRoundEnd_84179(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA7540)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::_ctor_83320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2880)(this); } DLL2SDK::Assembly_CSharp::GameBase::EUPawnLogicType DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::get_LogicType_83321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::get_SkillLock_83322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC296C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::set_SkillLock_83323(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2974)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::get_CacheSkillItemPos_83324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2A88)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::set_CacheSkillItemPos_83325(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2AF4)(this, value_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::OnSkillLockTimeOut_83326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC29A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::InitEventProcessor_83327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::CreateLogicalComponents_83328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[219]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::DieWithHelmet_83329(bool isHeadShot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2DA8)(this, isHeadShot_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::Die_83330(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::OnDie_83331(uint32_t inKillerID_, uint64_t KillWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[415]; return reinterpret_cast(Data.methodPtr)(this, inKillerID_, KillWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::GetOffVehicle_83332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9D150)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::SetColliderOnRevive_83333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC339C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::ResetColliderLayer_83334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC353C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::Reset_83335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::PlayInitAnim_83336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC3944)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::ResetDeadIndicator_83337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC3A54)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::InitPawn_83338(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::IgnoreShowInReplay_83339(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC3E28)(this, isHidden_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::SetHidden_83340(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::GetTakeDamageComponentType_83341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::FixTPose_83342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[808]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::CoroutineForceUpdateAnimation_83343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC42B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::UseItem_83344(uint64_t itemID_, int32_t useItemType_, float extendTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[498]; return reinterpret_cast(Data.methodPtr)(this, itemID_, useItemType_, extendTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::OnEnterTrigger_83345(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* trigger_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[399]; return reinterpret_cast(Data.methodPtr)(this, trigger_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::OnLeaveTrigger_83346(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* trigger_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[400]; return reinterpret_cast(Data.methodPtr)(this, trigger_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::Tick_83347(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::BeginDestroy_83348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[239]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::CanSwitchBag_83349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[809]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::OnControllerColliderHit_83350(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[613]; return reinterpret_cast(Data.methodPtr)(this, hit_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::BeginBuild_83351(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[487]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::CancelBuild_83352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[490]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::EndBuild_83353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[488]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::QuckBuild_83354(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[489]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::IsBuilding_83355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[491]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::IsPlayingBuildAnim_83356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[492]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_InitEventProcessor_83357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5438)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_CreateLogicalComponents_83358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5440)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_Die_83359(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5448)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_OnDie_83360(uint32_t P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5450)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_Reset_83361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5470)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_InitPawn_83362(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5478)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_SetHidden_83363(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5480)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_GetTakeDamageComponentType_83364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5488)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_UseItem_83365(uint64_t P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5490)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_OnEnterTrigger_83366(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC54C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_OnLeaveTrigger_83367(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC54C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_Tick_83368(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC54D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_BeginDestroy_83369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC54D8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_OnControllerColliderHit_83370(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC54E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_BeginBuild_83371(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC54E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_CancelBuild_83372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC551C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_EndBuild_83373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5524)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_QuckBuild_83374(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC552C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_IsBuilding_83375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5560)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawn::__xLuaBaseProxy_IsPlayingBuildAnim_83376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5568)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::_ctor_81820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAA01C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::get_ScoreViewControllerType_81821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::CreateScorePanelController_81822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::Init_81823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::ShowEndRoundView_81824(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::OnRoundEnded_81825(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::GoToWinnerCircle_81826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::PlayEndRoundMusic_81827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::PlayMatchResultVoice_81828(int32_t myRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAAC74)(this, myRank_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::GetRank_81829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAA918)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::IsTopThree_81830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAA860)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::IfNeedVoice_81831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::CreateTacticalMapController_81832(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::_OnRoundEnded_m__0_81833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB08C)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::_GetRank_m__1_81834(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB2F0)(a_, b_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::__xLuaBaseProxy_CreateScorePanelController_81835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB35C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::__xLuaBaseProxy_Init_81836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB364)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::__xLuaBaseProxy_ShowEndRoundView_81837(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB36C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::__xLuaBaseProxy_OnRoundEnded_81838(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB374)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::__xLuaBaseProxy_GoToWinnerCircle_81839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB37C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::__xLuaBaseProxy_PlayEndRoundMusic_81840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB384)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::__xLuaBaseProxy_IfNeedVoice_81841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB38C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameUIScene::__xLuaBaseProxy_CreateTacticalMapController_81842(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB394)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::_ctor_81780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5A00)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::Init_81781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::MatchGameTeammateType DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::get_TeammateType_81782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::get_ShowTeammateOnRadar_81783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::get_IndivisualScore_81784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5B6C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::set_IndivisualScore_81785(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5B74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::get_HighestScore_81786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5B7C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::set_HighestScore_81787(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5B84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::get_SecondaryScore_81788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5B8C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::set_SecondaryScore_81789(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5B94)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::get_HighestPlayerID_81790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5B9C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::set_HighestPlayerID_81791(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5BA4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::get_SecondaryPlayerID_81792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5BAC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::set_SecondaryPlayerID_81793(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5BB4)(this, value_); } DLL2SDK::Assembly_CSharp::Network::ECHARACTER_VAR_COMMON DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::get_ScoreType_81794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::Tick_81795(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::GetPlayerInfoListBySort_81796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::IsSinglePVPGame_81797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::GetRoundEndReason_81798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::SyncPlayerInfoProperty_81799(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::CheckHighestScore_81800(uint32_t playerID_, uint32_t scoreVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, playerID_, scoreVal_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::CheckSecondaryScore_81801(uint32_t playerID_, uint32_t scoreVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, playerID_, scoreVal_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::SameTeamFromInfo_81802(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, player1_, player2_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::SameTeamFromPawn_81803(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, pawn1_, pawn2_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::SameTeamFromParameters_81804(uint32_t id1_, uint32_t id2_, DLL2SDK::CSProto::msg::ECamp camp1_, DLL2SDK::CSProto::msg::ECamp camp2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, id1_, id2_, camp1_, camp2_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::get_UAVEnabled_81805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::CheckMlkUav_81806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5C80)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::DoCheckMlkUav_81807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6A64)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::GetHightestPlayerID_81808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6C64)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::IsSuppressScoreChangeSound_81809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::_GetPlayerInfoListBySort_m__0_81810(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6DA4)(a_, b_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::__xLuaBaseProxy_Init_81811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6F30)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::__xLuaBaseProxy_Tick_81812(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6F38)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::__xLuaBaseProxy_IsSinglePVPGame_81813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6F40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::__xLuaBaseProxy_GetRoundEndReason_81814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6F48)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_81815(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6F50)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::__xLuaBaseProxy_SameTeamFromInfo_81816(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6F74)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::__xLuaBaseProxy_SameTeamFromPawn_81817(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6F7C)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::__xLuaBaseProxy_SameTeamFromParameters_81818(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_, DLL2SDK::CSProto::msg::ECamp P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6F84)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameInfo::__xLuaBaseProxy_IsSuppressScoreChangeSound_81819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6FA8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameBuilder::_ctor_84128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394E004)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameBuilder::get_m_GameModeType_84129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameBuilder::get_m_GameInfoType_84130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameBuilder::get_m_UISceneType_84131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameBuilder::get_m_GameCfgPath_84132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameBuilder::Init1PPawnActorInfo_84133(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameBuilder::Init3PPawnActorInfo_84134(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_84135(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394E474)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_84136(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394E47C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::_ctor_23849(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5440)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::CopyProperties_23850(DLL2SDK::Assembly_CSharp::BaseGameData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::get_DataType_23851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::get_MlkGameUavCd_23852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5708)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::get_MlkGameUavTime_23853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5710)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::StartMatch_23854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::CanSpectate_23855(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::__xLuaBaseProxy_CopyProperties_23856(DLL2SDK::Assembly_CSharp::BaseGameData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA59E8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::__xLuaBaseProxy_StartMatch_23857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA59F0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGame::__xLuaBaseProxy_CanSpectate_23858(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA59F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::_ctor_45140(DLL2SDK::Assembly_CSharp::GameBase::Pawn* PawnOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551D64)(this, PawnOwner_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::get_InventoryList_45141() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager*)>(DLL2SDK::GameAssemblyBase + 0x2551EB0)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::get_Owner_45142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551EB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::set_LoadingWeapon_45143(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551EC0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::get_CurrentWeapon_45144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551EC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::set_CurrentWeapon_45145(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551ED0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::get_FirstWeapon_45146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551ED8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::get_SecondWeapon_45147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551EE0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::get_CurrentSubWeapon_45148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551EE8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::get_LastUsedNormalWeapon_45149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551EF0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::get_LastUsedWeapon_45150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551EF8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetWeaponActorType_45151(int32_t weaponID_, DLL2SDK::mscorlib::System::String* configOverride_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551F00)(this, weaponID_, configOverride_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetWeaponActorType_3P_45152(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2552078)(weaponID_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SwitchToNextWeapon_45153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25521E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SwitchToKnifeWeapon_45154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2552FC4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::AutoSwitchWeapon_45155(bool checkAmmo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255334C)(this, checkAmmo_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetNextWeapon_45156(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* refWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2552318)(this, refWeapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::UpdateFirstSecondWeapon_45157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SwitchToLastUsedWeapon_45158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SwitchToMainWeapon_45159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2553B64)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetCanUseWeapon_45160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2553C88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::PutDownWeapon_45161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2553DA8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetWeaponToSwitch_45162(DLL2SDK::Assembly_CSharp::GameBase::ESwitchWeaponType switchType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, switchType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetWeaponByActorID_45163(int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetWeaponBySlot_45164(uint8_t slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25530D0)(this, slot_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetFirstQuickKnife_45165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255428C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetAnotherMainWeapon_45166(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* currentMain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2554594)(this, currentMain_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetWeapon_45167(int32_t itemID_, uint8_t slot_, int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, itemID_, slot_, actorID_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetWeaponByItemSlot_45168(int32_t itemID_, uint8_t slot_, int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25547C4)(this, itemID_, slot_, actorID_); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetDelayCreateWeapon_45169(int32_t itemID_, uint8_t slot_, int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, itemID_, slot_, actorID_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetDelayCreateWeaponByItemSlot_45170(int32_t itemID_, uint8_t slot_, int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2554C4C)(this, itemID_, slot_, actorID_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetAWeapon_45171(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory cat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2554E60)(this, cat_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetAWeapon_45172(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2555004)(this, weaponName_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetAWeapon_45173(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory subCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25551A8)(this, subCategory_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetThrowWeaponCount_45174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25553A4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetWeaponCount_45175(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25555BC)(this, itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetSubCategoryInventoryCount_45176(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory subCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25557E0)(this, subCategory_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetThrowWeapon_45177(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory subCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2553FEC)(this, subCategory_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetUltWeapon_45178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2555A58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::BindUltWeaponActorID_45179(int32_t weaponID_, int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2555BBC)(this, weaponID_, actorID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SelectWeapon_45180(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2553214)(this, weapon_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::IsLoadingWeapon_45181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2555E00)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::IsLoadingWeaponSameWithWeapon_45182(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2555EEC)(this, weapon_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SelectWeapon_45183(int32_t itemID_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2552440)(this, itemID_, slot_, actorID_, itemLevel_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SelectSubWeapon_45184(int32_t itemID_, uint8_t slot_, int32_t actorID_, uint8_t rightOrLeft_, uint32_t skinID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, itemID_, slot_, actorID_, rightOrLeft_, skinID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::OnLoadAsyncLoadAssetCanceled_45185(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inventory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25572FC)(this, inventory_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SetWeaponChangeCallback_45186(DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager_CurrentWeaponChangeCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25573FC)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::ActualChangeWeapon_45187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::ActualChangeSubWeapon_45188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2556DAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::NotifyOwnerBeginDestroy_45189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2557F90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::NotifyOwnerDied_45190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2558700)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::AddInventory_45191(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25588C0)(this, inv_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::HadInventory_45192(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* _inv_, DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inv_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, _inv_, inv_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::RemovePrimaryWeapon_45193(bool bAutoSwitch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255924C)(this, bAutoSwitch_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::RemoveInventory_45194(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inv_, bool bAutoSwitch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255936C)(this, inv_, bAutoSwitch_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::RemoveInventoryByID_45195(int32_t inItemID_, uint8_t inSlot_, int32_t inActorID_, bool bAutoSwitch_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, inItemID_, inSlot_, inActorID_, bAutoSwitch_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::RemoveOtherSlotInventry_45196(uint8_t slot_, int32_t wantItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2559E14)(this, slot_, wantItemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::AnyEmptyNormalSlot_45197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255A1EC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::WillBeDroppedOnDead_45198(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255A3F8)(this, weaponID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::CanPickupWeapon_45199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255A518)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::ClearCurrentWeapon_45200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2559D70)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetWeaponIndex_45201(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255A7FC)(this, weapon_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetPrimarySecondaryWeaponCount_45202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2553720)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::GetPrimaryWeapon_45203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255390C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::HasWeaponCategory_45204(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory category_, int32_t* itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255A9E0)(this, category_, itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::HasWeaponCategory_45205(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory category_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255AB88)(this, category_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::HasWeapon_45206(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255ACD8)(this, weaponName_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::CreateInventory_45207(int32_t itemID_, uint8_t slot_, DLL2SDK::mscorlib::System::String* configOverride_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t skinID_, bool isUltWeapon_, bool isUltWeaponFireCostEnergy_, int32_t actorID_, int32_t itemLevel_, int32_t PapLevel_, int32_t crossHairId_) { return reinterpret_cast*, uint32_t, bool, bool, int32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x255AE28)(this, itemID_, slot_, configOverride_, partInfoList_, skinID_, isUltWeapon_, isUltWeaponFireCostEnergy_, actorID_, itemLevel_, PapLevel_, crossHairId_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::CreateSubInventory_45208(int32_t itemID_, uint8_t slot_, DLL2SDK::mscorlib::System::String* configOverride_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t skinID_, bool isUltWeapon_, bool isUltWeaponFireCostEnergy_, int32_t actorID_, int32_t itemLevel_) { return reinterpret_cast*, uint32_t, bool, bool, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x255B4D0)(this, itemID_, slot_, configOverride_, partInfoList_, skinID_, isUltWeapon_, isUltWeaponFireCostEnergy_, actorID_, itemLevel_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::AddAllInventory_45209(DLL2SDK::mscorlib::System::Collections::Generic::List_1* invList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x255B970)(this, invList_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::DelayToCreateInventory_45210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255BDFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::DelayToCreateInventoryBySelect_45211(int32_t itemID_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25562C4)(this, itemID_, slot_, actorID_, itemLevel_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::IsWeaponCreateDelayed_45212(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2556154)(this, itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::InDelayedCreateWeapon_45213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255C0D0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::PullOutWeapon_45214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255C1B4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SelectWeaponByPullOutWeapon_45215(int32_t* destWeaponItemID_, uint8_t* destWeaponSlot_, uint32_t* destWeaponSkinID_, int32_t* destWeaponActorID_, int32_t* destWeaponItemLevel_, uint32_t* destWeaponCrossHairID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* WeaponPartInfoList_, bool* isUltWeapon_, bool* isUltWeaponFireCostEnergy_) { return reinterpret_cast*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0x255CA68)(this, destWeaponItemID_, destWeaponSlot_, destWeaponSkinID_, destWeaponActorID_, destWeaponItemLevel_, destWeaponCrossHairID_, WeaponPartInfoList_, isUltWeapon_, isUltWeaponFireCostEnergy_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::PullOutDefaultWeapon_45216(int32_t* destWeaponItemID_, uint8_t* destWeaponSlot_, uint32_t* skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255C574)(this, destWeaponItemID_, destWeaponSlot_, skinID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::PullOutUsedWeapon_45217(int32_t* destWeaponItemID_, uint8_t* destWeaponSlot_, uint32_t* destWeaponSkinID_, int32_t* destWeaponActorID_, int32_t* destWeaponItemLevel_, uint32_t* destWeaponCrossHairID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* WeaponPartInfoList_, bool* isUltWeapon_, bool* isUltWeaponFireCostEnergy_) { return reinterpret_cast*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0x255C6BC)(this, destWeaponItemID_, destWeaponSlot_, destWeaponSkinID_, destWeaponActorID_, destWeaponItemLevel_, destWeaponCrossHairID_, WeaponPartInfoList_, isUltWeapon_, isUltWeaponFireCostEnergy_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::PullOutLastUsedWeapon_45218(int32_t* destWeaponItemID_, uint8_t* destWeaponSlot_, uint32_t* destWeaponSkinID_, int32_t* destWeaponActorID_, int32_t* destWeaponItemLevel_, uint32_t* destWeaponCrossHairID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* WeaponPartInfoList_, bool* isUltWeapon_, bool* isUltWeaponFireCostEnergy_) { return reinterpret_cast*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0x255CF00)(this, destWeaponItemID_, destWeaponSlot_, destWeaponSkinID_, destWeaponActorID_, destWeaponItemLevel_, destWeaponCrossHairID_, WeaponPartInfoList_, isUltWeapon_, isUltWeaponFireCostEnergy_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::PullOutKillStreakWeapon_45219(int32_t* destWeaponItemID_, uint8_t* destWeaponSlot_, uint32_t* destWeaponSkinID_, int32_t* destWeaponActorID_, int32_t* destWeaponItemLevel_, uint32_t* destWeaponCrossHairID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* WeaponPartInfoList_, bool* isUltWeapon_, bool* isUltWeaponFireCostEnergy_) { return reinterpret_cast*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0x255D1DC)(this, destWeaponItemID_, destWeaponSlot_, destWeaponSkinID_, destWeaponActorID_, destWeaponItemLevel_, destWeaponCrossHairID_, WeaponPartInfoList_, isUltWeapon_, isUltWeaponFireCostEnergy_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::PullOutULTWeapon_45220(int32_t* destWeaponItemID_, uint8_t* destWeaponSlot_, uint32_t* destWeaponSkinID_, int32_t* destWeaponActorID_, int32_t* destWeaponItemLevel_, uint32_t* destWeaponCrossHairID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* WeaponPartInfoList_, bool* isUltWeapon_, bool* isUltWeaponFireCostEnergy_) { return reinterpret_cast*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0x255D460)(this, destWeaponItemID_, destWeaponSlot_, destWeaponSkinID_, destWeaponActorID_, destWeaponItemLevel_, destWeaponCrossHairID_, WeaponPartInfoList_, isUltWeapon_, isUltWeaponFireCostEnergy_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::PullOutLastUsedNormalWeapon_45221(int32_t* destWeaponItemID_, uint8_t* destWeaponSlot_, uint32_t* destWeaponSkinID_, int32_t* destWeaponActorID_, int32_t* destWeaponItemLevel_, uint32_t* destWeaponCrossHairID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* WeaponPartInfoList_, bool* isUltWeapon_, bool* isUltWeaponFireCostEnergy_) { return reinterpret_cast*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0x255D640)(this, destWeaponItemID_, destWeaponSlot_, destWeaponSkinID_, destWeaponActorID_, destWeaponItemLevel_, destWeaponCrossHairID_, WeaponPartInfoList_, isUltWeapon_, isUltWeaponFireCostEnergy_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::Tick_45222(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::RemoveAllInventory_45223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25581CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::StartAim_45224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::StopAim_45225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::StartFire_45226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::StopFire_45227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::StartSecondaryFire_45228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::StopSecondaryFire_45229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::CanSwitchFireMode_45230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SwitchFireMode_45231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::AdjustCameraAimRotation_45232(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAimRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, initialAimRot_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::AdjustWeaponAimRotation_45233(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAimRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, initialAimRot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::FullAmmo_45234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255E614)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::FullAmmo_45235(int32_t itemID_, int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, itemID_, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::FullSyncWeaponBulletInfo_45236(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weap_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, weap_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::UpdateBulletInfo_45237(int32_t actorID_, int32_t weaponID_, int32_t slotID_, int32_t cout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255EC94)(this, actorID_, weaponID_, slotID_, cout_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::SyncWeaponBulletInfo_45238(DLL2SDK::Array* infoSet_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, infoSet_, count_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::ClearBulletInfo_45239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F1B8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager::CanAttack_45240(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F28C)(this, target_); } void DLL2SDK::Assembly_CSharp::GameBase::GameView::_ctor_55875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB3F90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameView::Init_55876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::GameView::GetCahcheWidget_55877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameView::__xLuaBaseProxy_Init_55878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4218)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::GameView::__xLuaBaseProxy_GetCahcheWidget_55879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4220)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPVPGameView_SAS::_ctor_84101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F28FD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPVPGameViewController_SAS::_ctor_84096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F29074)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPVPGameViewController_SAS::GetViewAssetId_84097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPVPGameViewController_SAS::RefreshLoadout_84098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPVPGameViewController_SAS::__xLuaBaseProxy_GetViewAssetId_84099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F29AA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPVPGameViewController_SAS::__xLuaBaseProxy_RefreshLoadout_84100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F29AAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::_ctor_55906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18E90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::Start_55907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::UpdateJoystickView_55908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::SetInputConfig_55909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::GetJoyStickSize_55910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::GetRateScale_55911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::GetJoyStickScreenPos_55912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F191D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::InitFromConfig_55913(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* btnConfig_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, btnConfig_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::UpdateAlpha_55914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F19B3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::UnRegisterDelegates_55915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::RegisterDelegates_55916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::GetGamepadAlphaWidget_55917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::DisableView_55918(bool disable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F11148)(this, disable_); } bool DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::NeedHideInEmulator_55919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::NeedHideInGamepad_55920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::OnOpen_55921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::OnClose_55922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::__xLuaBaseProxy_Start_55923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1A508)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::__xLuaBaseProxy_UnRegisterDelegates_55924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1A510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickView::__xLuaBaseProxy_RegisterDelegates_55925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1A518)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::TacticalRadarComp_shootOutBox::_ctor_84079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA3414)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::TacticalRadarComp_shootOutBox::TickInfo_84080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::TacticalRadarComp_shootOutBox::PrepareSprite_84081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA39B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::TacticalRadarComp_shootOutBox::Refresh_84082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::TacticalRadarComp_shootOutBox::ShowOnClipPanel_84083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::TacticalRadarComp_shootOutBox::__xLuaBaseProxy_TickInfo_84084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA420C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::TacticalRadarComp_shootOutBox::__xLuaBaseProxy_Refresh_84085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA4214)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::TacticalRadarComp_shootOutBox::__xLuaBaseProxy_ShowOnClipPanel_84086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA421C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::_ctor_41951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3444508)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::get_IsSwitching_41952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::set_CurStep_41953(DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent_ESwitchStep value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3444804)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent_ESwitchStep DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::get_CurStep_41954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34447FC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::get_ViewType_41955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3444814)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::set_ViewType_41956(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344481C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer* DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::get_Avatar_41957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344482C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::get_AvatarID_3P_41958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3444834)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::get_NeedToPullOutWeaponAttachment_41959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344483C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::set_NeedToPullOutWeaponAttachment_41960(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3444844)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Reset_41961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::SwitchTimeClockStart_41962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3444DF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::SwitchTimeClockEnd_41963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3444F24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::nullTimeTick_41964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3445B34)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::SwitchTimeTick_41965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3445BF4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::VestBagOffset_41966(int32_t lvl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344657C)(this, lvl_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetSuitId_41967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3446958)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetSuitData_41968(uint32_t inID_, uint32_t* outModelID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outMatIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3446C2C)(this, inID_, outModelID_, outMatIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetClotherData_41969(uint32_t inID_, uint32_t* outModelID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outMatIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3446E24)(this, inID_, outModelID_, outMatIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::SwitchSuit_41970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetDefModelID_41971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34467C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::SwitchRole_41972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetHeadModel_41973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3447BB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::SaveLastUsedNormalWeapon_41974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344747C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ShouldPlayReviveAnim_41975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3447E08)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::IsViewTypeChanged_41976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3448014)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Is1PAvatarChanged_41977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34480F4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Is3PAvatarChanged_41978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34481D4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ShouldRestartPlayer_41979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ShouldNotRestartPlayerByCurrentWeapon_41980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ShouldAddAllInventory_41981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::WaitOneFrame_41982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3448840)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::RecycleModel_41983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3448988)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Despawn3PAvatar_41984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::OnBeginDestroy_41985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Tick_41986(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ApplyRecordWeaponInfo_41987(DLL2SDK::Assembly_CSharp::Network::WeaponInfo* weaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3449950)(this, weaponInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::EndStep_41988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3449E8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::DoEndStepCallBack_41989(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType lastType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344A288)(this, lastType_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::OnWeaponChanged_41990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::CancelLoading_41991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344788C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::OnLoadComplete_41992(int32_t assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, assetID_, CallBackData_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::NeedLoad1PAvatar_41993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::NeedUse1PAvatar_41994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Load1PAvatar_41995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::WaitFor1PAvatar_41996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::RecordSkinInfo_41997(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::CheckCanUseCombineAndGpu_41998(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344BAA4)(this, assetID_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::UseGPUSkinForTPAvatar_41999(DLL2SDK::UnityEngine::UnityEngine::GameObject* avatarGo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344BB7C)(this, avatarGo_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetRealTPAssetID_42000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344C12C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::LoadAvatarOver_42001(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ShouldFixPullOutWeapon_42002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344C74C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ShouldCheckLastUsedWeaponItem_42003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344C85C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::FixPullOutWeapon_42004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344C96C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::PullOutWeapon_42005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::NeedLoad3PAvatar_42006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::NeedUse3PAvatar_42007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::NeedPullOutWeaponFP_42008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::NeedPullOutWeaponTP_42009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::NeedPullOutWeapon_42010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Load3PAvatar_42011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetPoolIDs_42012(DLL2SDK::Array* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x344DA98)(this, assetIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetEquipIDs_42013(uint64_t inModelID_, int32_t* outBagID_, int32_t* outHeadID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344DEAC)(this, inModelID_, outBagID_, outHeadID_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Load3PAsset_42014(DLL2SDK::Array* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x344E57C)(this, assetIDs_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetBagAssetID_42015(int32_t defID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x344E2F8)(this, defID_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetHeadAssetID_42016(int32_t defID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x344E03C)(this, defID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::DefaultAssetID_42017(bool inFemale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344EA10)(inFemale_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::OnReSpawn_42018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ResetAvatar_42019(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3444B48)(this, model_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::UnequipVestOnResetAvatar_42020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::On3pAvatarCreate_42021(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::TryGet3pAvatarNoPool_42022(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344EF2C)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::WaitFor3PAvatar_42023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Instance3PAvatar_42024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344F6A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::OnAvatarChange_42025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::OnEquipReady_42026(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34500C8)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::RemoveAnimatorController_42027(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3448D30)(this, go_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Load3PAvatarOver_42028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::PullOutWeaponAttachment_42029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::WeaponAttachmentLoadOver_42030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::SwitchAvatarShow_42031(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, viewType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GatherTPAvatarRenderer_42032(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34510A0)(this, list_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::PlayAnimatonInCache3PAvatar_42033(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, DLL2SDK::mscorlib::System::String* animationName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3451608)(this, animatorController_, animationName_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::Check1PAnimationSoundCallBack_42034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3451F48)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ShouldClearTPAvatarRuntimeController_42035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3452198)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::HideCache3PAvatar_42036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3452268)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::ResetLocalPlayerWhiteList_42037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3452448)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::IsInMeshWhiteList_42038(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345257C)(mesh_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::GetAttachedMesh_42039(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34526BC)(rd_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::CheckAddLocalPlayerWhiteList_42040(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34529C0)(this, model_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::UpdateLODs_42041(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344FE04)(this, model_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::UpdateLODs_LocalPlayer_42042(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3452DFC)(this, model_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::FillLODParams_42043(DLL2SDK::Array* lods_, bool isFakePawn_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3453DB4)(this, lods_, isFakePawn_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::FillLODParams_Pawn_42044(DLL2SDK::Array* lods_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3453EB8)(this, lods_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::FillLODParams_KillStreakLiked_FakePawn_42045(DLL2SDK::Array* lods_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34540BC)(this, lods_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::UpdateLODs_OtherPlayer_42046(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34535FC)(this, model_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::_cctor_42047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34542C0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::__xLuaBaseProxy_Reset_42048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34545C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::__xLuaBaseProxy_OnBeginDestroy_42049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34545CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::__xLuaBaseProxy_Tick_42050(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34545D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::__xLuaBaseProxy_OnWeaponChanged_42051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34545DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent::__xLuaBaseProxy_OnReSpawn_42052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34545E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::_ctor_41612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AA9B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::Init_41613(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::Reset_41614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::CheckFixLasdDeadAnim_41615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AB3D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::UpdateTickEnable_41616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AB638)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::set_InDeadFalling_41617(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AACD4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::set_InPlayDeadAnim_41618(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AB718)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::Tick_41619(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::Destroy_41620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::OnReSpawn_41621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::OnPawnRevived_41622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166DE34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::TickPawnDeadFalling_41623(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AB830)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::OnPawnDead_41624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1664244)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::GetDeadHitDirection_41625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ABD68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::SelectRandomAnim_41626(DLL2SDK::Array* animArray_, DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x16AC340)(this, animArray_, animName_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::IsBurnDead_41627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AC47C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::GetLastDeadAnim_41628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AC60C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::StopPlayDeadAnim_41629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682038)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::GetDefaultDeadAnim_41630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AC75C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::RecordDeadBodyState_41631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1663CA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::BeginPlayTPDeadAnim_41632(bool isHeadShot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AC904)(this, isHeadShot_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::InternalStopPlayDeadAnim_41633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AADC4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::GetDeadPlayLimitTime_41634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AD780)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::InternalPlayDeadAnim_41635(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::ShouldPlayDeadAnim_41636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::InternalPlayRagdoll_41637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16ADDDC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::CheckPlayRagdoll_41638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AE0D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::PlayGoliathSelfExplodeEffect_41639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::IsSameCamp_41640(uint32_t playerID_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AEA8C)(this, playerID_, camp_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::PlayDeadEffect_41641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::OnBeginDestroy_41642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::PlayEffect_41643(int32_t killEffectId_, DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AE828)(this, killEffectId_, boneName_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::OnEffectLoaded_41644(int32_t assetId_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16AFFA8)(this, assetId_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::_cctor_41645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B07AC)(); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::__xLuaBaseProxy_Init_41646(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B0830)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::__xLuaBaseProxy_Reset_41647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B0838)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::__xLuaBaseProxy_Tick_41648(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B0840)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::__xLuaBaseProxy_Destroy_41649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B0848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::__xLuaBaseProxy_OnReSpawn_41650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B0850)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnDeadComponent::__xLuaBaseProxy_OnBeginDestroy_41651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B0858)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::_ctor_81878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA99C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::GetViewAssetId_81879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::RegisterDelegates_81880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::UnRegisterDelegates_81881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::PrepareData_81882(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* scoreModel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, scoreModel_, Data.method); } DLL2SDK::Assembly_CSharp::PVP::LeadingStatus DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::UpdateLeadingStatus_81883(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* scoreModel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, scoreModel_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_81884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA9FF4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::__xLuaBaseProxy_RegisterDelegates_81885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA9FFC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::__xLuaBaseProxy_UnRegisterDelegates_81886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAA004)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::__xLuaBaseProxy_PrepareData_81887(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAA00C)(this, P0_); } DLL2SDK::Assembly_CSharp::PVP::LeadingStatus DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreViewController::__xLuaBaseProxy_UpdateLeadingStatus_81888(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAA014)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::_ctor_81858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6FB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::WillShow_81859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::Reset_81860(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::GetCurLeadingStateText_81861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::UpdateScore_81862(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::IsSpecialTarget_81863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::UpdateRankInfo_81864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::SetRankDesLabel_81865(int32_t rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA8590)(this, rank_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::UpdateLeadingStatus_81866(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus leadingState_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, leadingState_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::UpdateGameTime_81867(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::SetTimeColor_81868(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, color_, interval_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::GetCustomTimeWarningInfo_81869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::UpdateRoundEndedStatus_81870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::UpdatePlayerCount_81871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::PlayRoundEndWarned_81872(bool bRoundTimeEnd_, int32_t selfScore_, int32_t enemyScore_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, bRoundTimeEnd_, selfScore_, enemyScore_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::PlayHalfWarned_81873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::__xLuaBaseProxy_WillShow_81874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA8F44)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::__xLuaBaseProxy_Reset_81875(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA8F4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::__xLuaBaseProxy_PlayRoundEndWarned_81876(bool P0_, int32_t P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA8F54)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView::__xLuaBaseProxy_PlayHalfWarned_81877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA8F74)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGamePlayerPawn::_ctor_84526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA2400)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGamePlayerPawn::InitPawn_84527(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGamePlayerPawn::Die_84528(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGamePlayerPawn::__xLuaBaseProxy_InitPawn_84529(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFC64)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGamePlayerPawn::__xLuaBaseProxy_Die_84530(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFC6C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::_ctor_39946(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D613C0)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::AutoGen_Copy_39947(DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* src_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D617EC)(targetType_, src_, dest_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::AutoGen_Copy_GameEngine_PlayerInfo_39948(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* src_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6229C)(src_, dest_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnSyncWeaponInfo_39949(DLL2SDK::Assembly_CSharp::Network::WeaponInfo* weapInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62A08)(this, weapInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnSyncObserverBullet_39950(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x1D62F34)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetObserverBulletCount_39951(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D63244)(this, itemID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::BuildPartInfoList_39952(DLL2SDK::Assembly_CSharp::Network::WeaponInfo* WeaponInfo_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*, DLL2SDK::Assembly_CSharp::Network::WeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D63380)(this, WeaponInfo_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::BuildPartInfoList_39953(DLL2SDK::Assembly_CSharp::Network::ObserverWeaponInfo* WeaponInfo_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*, DLL2SDK::Assembly_CSharp::Network::ObserverWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D6378C)(this, WeaponInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetObserveWeaponInfo_39954(int32_t weapID_, int32_t actorID_, uint32_t* skinID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1D63B88)(this, weapID_, actorID_, skinID_, partInfoList_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnSyncObserverInfo_39955(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x1D63DA4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SetSpectateInfo_39956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D64008)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnSyncPlayerInfoProperty_39957(uint32_t propertyID_, uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D64564)(this, propertyID_, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnSyncAnimation_39958(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D64A00)(this, animName_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnDeadReplayInit_39959(int16_t state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D64B08)(this, state_); } DLL2SDK::Assembly_CSharp::GameEngine::ESpectateInfo DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::BitStateToSpectateInfo_39960(int32_t bitState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D64C1C)(this, bitState_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsStateActive_39961(int16_t data_, DLL2SDK::Assembly_CSharp::Network::BitStateType biteState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D64D1C)(this, data_, biteState_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::InitBySpectateInfo_39962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D64E18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SyncSpectateInfo_39963(DLL2SDK::Assembly_CSharp::GameEngine::ESpectateInfo feature_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D64FE8)(this, feature_, active_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::RecordSpectateInfo_39964(DLL2SDK::Assembly_CSharp::GameEngine::ESpectateInfo feature_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D646A0)(this, feature_, active_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::HandleSpectateInfo_39965(DLL2SDK::Assembly_CSharp::GameEngine::ESpectateInfo feature_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D64850)(this, feature_, active_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::UpdateSpectateInfo_39966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5EC70)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetSpectateInfo_39967(DLL2SDK::Assembly_CSharp::GameEngine::ESpectateInfo feature_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65234)(this, feature_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ForcedKnifeMode_39968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D653C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_ForcedKnifeMode_39969(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D653C8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsPlayerDead_39970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D653D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsPlayerDead_39971(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D653D8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsValid_39972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D654C4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PlayerDeadTime_39973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D655B8)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PlayerID_39974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D01D0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_PlayerID_39975(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62910)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_TeamID_39976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5E03C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_TeamID_39977(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D655C0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_TeamSeatID_39978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62918)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_TeamSeatID_39979(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62920)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_TeamMateTotalNum_39980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D655C8)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_OwnerPlayerID_39981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62928)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_OwnerPlayerID_39982(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62930)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_GameIDCollectionLastCount_39983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62938)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_GameIDCollectionLastCount_39984(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D617D4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_GameIDCollectionCount_39985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62940)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_GameIDCollectionCount_39986(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D617DC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ElectricCarID_39987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_ElectricCarID_39988(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656A8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ElectricStartTime_39989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_ElectricStartTime_39990(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656B8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ElectricTotalTime_39991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_ElectricTotalTime_39992(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656C8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ElectricReduceTime_39993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_ElectricReduceTime_39994(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NickName_39995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NickName_39996(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D656E8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsDriver_39997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65798)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PicId_39998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D657C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_PicId_39999(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D657C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_FrameId_40000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D657D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_FrameId_40001(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D657D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PicUrl_40002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62948)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_PicUrl_40003(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62950)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LadderScore_40004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D657E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_LadderScore_40005(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D657E8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsShowInInductionArea_40006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D657F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsShowInInductionArea_40007(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D657F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsInterferedByDrone_40008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65800)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsInterferedByDrone_40009(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65808)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_RoleID_40010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62958)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_RoleID_40011(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62960)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_HeadResId_40012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65810)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_HeadResId_40013(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65824)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_GameLevel_40014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62970)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_GameLevel_40015(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62978)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsBRTeamMateInfoFiring_40016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62980)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsBRTeamMateInfoFiring_40017(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62988)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsFiringForUIShow_40018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65834)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsFiringForUIShow_40019(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65884)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetRoleIDInRoundPrepare_40020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D658B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SetRoleID_40021(uint64_t roleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D467B8)(this, roleID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SetDeadReplayData_40022(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* srcPlayerInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, srcPlayerInfo_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ProfessionChipID_40023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D660EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_ProfessionChipID_40024(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D660F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PreProfessionChipID_40025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D660FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_PreProfessionChipID_40026(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D66104)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_BRPerkID_40027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6610C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_BRPerkID_40028(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D66114)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_FireMode_40029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6611C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_FireMode_40030(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D66124)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsProfessionChipMaxLevel_40031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1C238)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_UltSkillID_40032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4CF3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_UltSkillID_40033(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6612C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_UltSkillLayer_40034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D66A90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_UltSkillLayer_40035(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D66A98)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_UltWeaponActorID_40036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4BC4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_UltWeaponActorID_40037(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62990)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsWeaponUltSkill_40038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4CB50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnPurifierMuzzleAssetReady_40039(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D66C4C)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnPurifierHitEffectAssetReady_40040(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D66E94)(this, assetID_, obj_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsUsingKillStreak_40041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D670C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsUsingKillStreak_40042(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0A3E8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::HasUltSkill_40043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D670CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::UpdateAIUltSkill_40044(uint32_t skillID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D671A4)(this, skillID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::UpdateLocalPlayerUltSkillInfo_40045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65BCC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsBuildUltSkill_40046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6731C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsPVEUltSkill_40047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6742C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ShowSkillHud_40048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6753C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_UltEnergy_40049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6768C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_UltEnergy_40050(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D67694)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_UltEnergyRate_40051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D67848)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_MaxUltEnergy_40052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D67924)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsInULTSkillUsingState_40053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4BC3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsInULTSkillUsingState_40054(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6792C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ULTSkillIdx_40055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D67C58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IncULTSkillIdx_40056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D67B48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::AddULTFireNoCostBullet_40057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D67D08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::RemoveULTFireNoCostBullet_40058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D67ED4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsULTFireNoCostBullet_40059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68110)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::CanUseUltSkill_40060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D681EC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsInTauntState_40061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D682DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsInTauntState_40062(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D682E4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsConvergeTarget_40063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D682EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsConvergeTarget_40064(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D682F4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsNPC_40065(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D682FC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsNPC_40066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68304)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsHuman_40067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6830C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsMonster_40068(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D66014)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsMonster_40069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6832C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsRobot_40070(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68334)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsRobot_40071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6833C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsPropPawn_40072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68344)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsPropPawn_40073(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6834C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsPsychosis_40074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68354)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsPsychosis_40075(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6835C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsInPsychosisState_40076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68364)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsInPsychosisState_40077(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6836C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_OwnerPlayerIDForPsychosis_40078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68374)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_OwnerPlayerIDForPsychosis_40079(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6837C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsInWarStatus_40080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68384)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsInWarStatus_40081(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6838C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsInvisible_40082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68394)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsInvisible_40083(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6839C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsInInvisibleState_40084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D683A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsInInvisibleState_40085(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D683AC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_HasInvisibleManAround_40086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D683B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_HasInvisibleManAround_40087(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D683BC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsClientFakeRole_40088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62998)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsClientFakeRole_40089(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629A0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsFemale_40090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D58DD0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsLocalPlayer_40091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65188)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_HeadShotCount_40092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_HeadShotCount_40093(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_KillerWeaponID_40094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_KillerWeaponID_40095(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_KillerWeaponLevel_40096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_KillerWeaponLevel_40097(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629C0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_KillerPlayerID_40098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_KillerPlayerID_40099(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629D0)(this, value_); } int64_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_CardID_40100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D683D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_CardID_40101(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D683E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_KillEnemyCount_40102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_KillEnemyCount_40103(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_KillStreak_40104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68400)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_KillStreak_40105(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68408)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_DeathCount_40106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68410)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_DeathCount_40107(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68418)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_Score_40108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68420)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_Score_40109(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68428)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_StreakScore_40110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68430)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_StreakScore_40111(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68438)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_DisplayedKillScore_40112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68440)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_DisplayedKillScore_40113(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68448)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_AssistCount_40114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68450)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_AssistCount_40115(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68458)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_CaptureCount_40116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68460)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_CaptureCount_40117(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68468)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_DefendCount_40118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68470)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_DefendCount_40119(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68478)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_HPDefendKill_40120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68480)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_HPDefendKill_40121(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68488)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_UpdateKillTime_40122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68490)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_UpdateKillTime_40123(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68498)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PlantBombCount_40124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D684A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_PlantBombCount_40125(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D684A8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_BombDetonatedCount_40126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D684B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_BombDetonatedCount_40127(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D684B8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_TotalDamage_40128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D684C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_TotalDamage_40129(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D684C8)(this, value_); } uint16_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_Ping_40130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D684D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_Ping_40131(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D684DC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsHeadShot_40132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D685B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsHeadShot_40133(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D685B8)(this, value_); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_Camp_40134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_Camp_40135(DLL2SDK::CSProto::msg::ECamp value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_AC_40136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_AC_40137(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_MaxAC_40138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_MaxAC_40139(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_Level_40140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_Level_40141(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PeakLevel_40142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_PeakLevel_40143(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_DiamondCount_40144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68804)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_DiamondCount_40145(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6880C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_RunEnergy_40146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68854)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_RunEnergy_40147(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6885C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_GodFlag_40148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68864)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_GodFlag_40149(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6886C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnGodFlagChange_40150(bool newFlag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, newFlag_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ExtraInventoryList_40151() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D46798)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_InventoryList_40152() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D68A4C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ArmorList_40153() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D467A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_EquipedHeavyArmo_40154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68A54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_EquipedHeavyArmo_40155(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D46790)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ItemList_40156() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D467A0)(this); } DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_SkillMgr_40157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68A5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_SkillMgr_40158(DLL2SDK::Assembly_CSharp::GameBase::SkillManagerBase* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68A64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ReplicatedWeaponItemID_40159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68A6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_ReplicatedWeaponItemID_40160(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68A74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ReplicatedWeaponActorID_40161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68A80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_ReplicatedWeaponActorID_40162(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68A88)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedWeaponActorID_40163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68A94)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedWeaponItemID_40164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4BC34)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedWeaponItemLevel_40165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68A9C)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedWeaponSlotID_40166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68AA4)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedWeaponSkinID_40167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68AAC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedWeaponPartList_40168() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D68AB4)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedWeaponCrossHairID_40169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68ABC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedNormalWeaponActorID_40170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68AC4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedNormalWeaponItemID_40171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68ACC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedNormalWeaponItemLevel_40172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68AD4)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedNormalWeaponSlotID_40173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68ADC)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedNormalWeaponSkinID_40174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68AE4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedNormalWeaponPartList_40175() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D68AEC)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastUsedNormalWeaponCrossHairID_40176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68AF4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsHoldingGrenade_40177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsHoldingGrenade_40178(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629E0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ResetWeaponSpectatorState_40179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68AFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnChangeWeapon_40180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68C6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ChangeLastUseWeapon_40181(int32_t weaponID_, uint8_t slotID_, uint32_t skinID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponPartList_, int32_t actorID_, int32_t weaponLevel_, uint32_t crossHairID_) { return reinterpret_cast*, int32_t, int32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x1D4BC54)(this, weaponID_, slotID_, skinID_, weaponPartList_, actorID_, weaponLevel_, crossHairID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ChangeLastUseNormalWeapon_40182(int32_t weaponID_, uint8_t slotID_, uint32_t skinID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponPartList_, int32_t actorID_, int32_t weaponLevel_, uint32_t crossHairID_) { return reinterpret_cast*, int32_t, int32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x1D68D40)(this, weaponID_, slotID_, skinID_, weaponPartList_, actorID_, weaponLevel_, crossHairID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ClearLastUseNormalWeapon_40183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68E70)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_DefaultWeaponSlot_40184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68F5C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_DefaultWeaponItemID_40185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68F88)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_DefaultWeaponSkinID_40186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68FB4)(this); } DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PlayerState_40187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4BC2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_PlayerState_40188(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68FE0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsDying_40189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69004)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsDead_40190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69018)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsHeavyAttack_40191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69064)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsHeavyAttack_40192(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6906C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsObserver_40193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60160)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ERESPAWN_TYPE DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_RespawnType_40194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69074)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_RespawnType_40195(DLL2SDK::Assembly_CSharp::GameEngine::ERESPAWN_TYPE value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6907C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsReviveWaitSwitchMainWeapon_40196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsReviveWaitSwitchMainWeapon_40197(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } double DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_RespawnTime_40198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69094)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_RespawnTime_40199(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D690A0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_LastMoveDataLogicNum_40200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D690AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_LastMoveDataLogicNum_40201(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D690B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_BTakeC4Clamp_40202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6922C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_BTakeC4Clamp_40203(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D467B0)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_FlashBangTimeScale_40204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69234)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_FlashBangTimeScale_40205(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6923C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_AttackScale_40206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_AttackScale_40207(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsInDeadReplay_40208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsInDeadReplay_40209(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_HasSetDeadReplayPosition_40210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_HasSetDeadReplayPosition_40211(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_MoveSpeedScale_40212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69274)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_MoveSpeedScale_40213(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6927C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PlayerStage_40214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D693D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_PlayerStage_40215(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D693E0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_GainedExp_40216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D693E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_GainedExp_40217(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D693F0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_Points_40218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D693F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_Points_40219(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69400)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsSprinting_40220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69408)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsSprinting_40221(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69410)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_SprintChangeTime_40222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_SprintChangeTime_40223(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsLargeKillStreakActor_40224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69430)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsLargeKillStreakActor_40225(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69438)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsPlayFireIntervalChangedEffect_40226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69440)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsPlayFireIntervalChangedEffect_40227(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69448)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_MaxOxygen_40228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69450)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_MaxOxygen_40229(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69458)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_Oxygen_40230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69460)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_Oxygen_40231(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69468)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_HasSelectBag_40232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69470)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_HasSelectBag_40233(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D58B5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_SelectedBagID_40234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D49208)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_SelectedBagID_40235(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69478)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PhysicsState_40236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69480)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_PhysicsState_40237(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69488)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_MoveState_40238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6948C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_MoveState_40239(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69494)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsGoliath_40240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D694C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ToString_40241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::Init_40242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SetLesserInfo_40243(int32_t picId_, int32_t frameId_, DLL2SDK::mscorlib::System::String* picUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69850)(this, picId_, frameId_, picUrl_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetMoveLogicNum_40244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69950)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ResetForReconnect_40245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnRoundStarted_40246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnRoundEnded_40247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnPlayerStateChanged_40248(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnUpdateTacticalVoiceUI_40249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D68604)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnRoleChanged_40250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsDiamondEnough_40251(int32_t requiredCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6A8C4)(this, requiredCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnLocalPlayerDiamondChanged_40252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::HasRespawnProtect_40253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_reviveFromDeath_40254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6AB98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::RemoveCarePackageKillStreak_40255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6ABAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::AddKillStreakInfo_40256(int32_t weaponID_, int32_t score_, int32_t count_, bool isCarePackageStreak_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6B064)(this, weaponID_, score_, count_, isCarePackageStreak_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::RemoveKillStreakInfo_40257(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6AC90)(this, weaponID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::HasKillStreak_40258(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D5848C)(this, weaponID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetKillStreakCount_40259(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6B8F8)(this, weaponID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::HasKillStreak_40260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6BAB0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_KillStreakInfo* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetKillStreakInfo_40261(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6B740)(this, weaponID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetKillStreakScore_40262(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6BBC4)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::RemoveAllKillStreakInfo_40263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D69B24)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetSide_40264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ResetLastUsedInfo_40265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::RecordWeaponInfo_40266(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inventory_, DLL2SDK::Assembly_CSharp::Network::WeaponInfo* weaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0A590)(this, inventory_, weaponInfo_); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetInventoryInfo_40267(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C114)(this, weaponID_); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetInventoryInfo_40268(int32_t itemId_, int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C2B4)(this, itemId_, actorId_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::AddScoreStreakToBag_40269(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C4A8)(this, itemID_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NetWingsuitSkinID_40270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C6D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NetWingsuitSkinID_40271(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C6D8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NetParachuteSkinID_40272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C6E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NetParachuteSkinID_40273(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C6E8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NetBagID_40274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C6F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NetBagID_40275(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C6F8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NetHeatID_40276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C700)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NetHeatID_40277(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C708)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NetVestID_40278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C710)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NetVestID_40279(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6A8BC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_HaveVest_40280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D629F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_HaveVest_40281(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D62A00)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NetClothID_40282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C718)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NetClothID_40283(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C720)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NetClothType_40284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C728)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NetClothType_40285(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C730)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NetSuitID_40286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C738)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NetSuitID_40287(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C740)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NetBodyID_40288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C748)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_NetBodyID_40289(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C750)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_IsLEGO_40290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C758)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_IsLEGO_40291(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C760)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_BagList_40292() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D48B80)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loadout* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetBag_40293(int32_t bagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C768)(this, bagId_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetBagCount_40294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6C910)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loadout* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetSelectedBag_40295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D65AF4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetSelectedBagInventoryList_40296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetBagInventoryList_40297(int32_t bagId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1D6CAE8)(this, bagId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetAllBagInventoryList_40298() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D6CD04)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::CanSwitchBag_40299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SwitchBag_40300(int32_t bagID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bagID_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PerkInfoList_40301() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x1D6D310)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::OnSyncPerkInfo_40302(bool addOrDelete_, int32_t perkID_, int32_t posIdx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, addOrDelete_, perkID_, posIdx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ClearPerkInfo_40303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6D73C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetPerkIDForBuff_40304(int32_t buffID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6D840)(this, buffID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsSameTeamID_40305(uint32_t otherPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6DA00)(this, otherPlayerID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsSameTeam_40306(uint32_t otherPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, otherPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SetPlayerID_40307(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6DF14)(this, playerID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_CanDeploySentryGun_40308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6DFEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_CanDeploySentryGun_40309(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6DFF4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::IsTeamNumberOne_40310(bool* bMaxLevel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, bMaxLevel_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetWeaponlevelSprite_40311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetWeaponLevel_40312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_GoldBarCount_40313(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D617E4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_GoldBarCount_40314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E2C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_KillConfirm_40315(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E2CC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_KillConfirm_40316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E2D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_KillDeny_40317(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E2DC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_KillDeny_40318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E2E4)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::GetInfoEventType_40319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::MoveData DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_NewestMoveData_40320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E418)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ClientForcePredictMoveDataLocation_40321(DLL2SDK::UnityEngine::UnityEngine::Vector3 ClientPredictLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E484)(this, ClientPredictLocation_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::ApplyShift_40322(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E584)(this, shift_); } DLL2SDK::Assembly_CSharp::GameBase::MoveData DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SimulateMoveData_40323(uint32_t frame_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE state_, uint8_t extraByte_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E6BC)(this, frame_, pos_, dir_, velocity_, state_, extraByte_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SetZombieNewestMoveDataPos_40324(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6E970)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::RestNewestMoveData_40325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6EA70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::CheckAndRecordWeaponInfo_40326(DLL2SDK::Assembly_CSharp::Network::WeaponInfo* weaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6EB44)(this, weaponInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::CheckAndRecordWeaponInfo_40327(int32_t lastMainWeaponActorID_, uint32_t lastMainWeaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6EC38)(this, lastMainWeaponActorID_, lastMainWeaponID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_ULTWeaponID_40328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D4BC44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::set_ULTWeaponID_40329(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6ED2C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::get_PreInventoryChangeULTWeapon_40330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6ED34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::SetPreInventoryChangeULTWeapon_40331(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* setInventory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6ED3C)(this, setInventory_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::_cctor_40332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6EF80)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::__xLuaBaseProxy_ToString_40333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6EF84)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo::__xLuaBaseProxy_GetInfoEventType_40334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6EF8C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::_ctor_84039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3958F84)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::CountDownOver_84040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3959060)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::Message_84041(DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::UnityEngine::UnityEngine::Color labelColor_, DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMessageType messageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3956A7C)(this, spriteName_, msg_, labelColor_, messageType_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::MessageEnqueue_84042(DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::UnityEngine::UnityEngine::Color labelColor_, DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMessageType messageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3959260)(this, spriteName_, msg_, labelColor_, messageType_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::PrepareCountDownOver_84043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3956EF8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::TweenFinished_84044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3959ABC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::ShowMsgFromQueue_84045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395952C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::OnEnable_84046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::CheckQueueLength_84047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39599DC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::get_IsControlByUiState_84048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::get_InactiveGameHudState_84049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD::__xLuaBaseProxy_OnEnable_84050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3959EC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::_ctor_57070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F12B54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::Awake_57071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::get_IsControlByUiState_57072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::get_InactiveGameHudState_57073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::RegisterDelegates_57074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::ShouldShow_57075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::OnCheckContext_57076(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F131AC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::OnWeaponPickUpProgress_57077(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::OnStartProgress_57078(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::ShowInteractive_57079(DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::OnIteractiveHUD_57080(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F13BA8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::OnCommonButtonClick_57081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::__xLuaBaseProxy_Awake_57082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F13FA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD::__xLuaBaseProxy_RegisterDelegates_57083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F13FB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::_ctor_83974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953E3C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::get_CountDownOver_83975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953EE0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::Init_83976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::get_ScoreViewControllerType_83977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OnNotifyShowLoadoutPvpGameView_83978(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OnNotifyUltUsingStateChange_83979(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OnNotifyUltEnergyConsumeAdd_83980(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OnNotifyUltSkillEnergyUpdate_83981(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::UpdateUltSkillHud_83982(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OpenScorePanel_83983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::CreatePowerupTipsHud_83984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395423C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::CreateBuffTimeHUD_83985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39543FC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::CreateGoliathBuffTimeHUD_83986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39545BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::CreateShootOutCampHUD_83987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395477C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::ShowCampNameAndTarget_83988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3954E80)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::ShowCampExchange_83989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39552A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OnShowGoliath_83990(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39555EC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::PlayerChangeCamp_83991(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* eventMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3955794)(this, eventMsg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OnNotifyBuffAdd_83992(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3955990)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OnNotifyBuffDelete_83993(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3955F64)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OnNotifyBuffModify_83994(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3956428)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::ShootOutNotifyMessageBoxRefresh_83995(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39568EC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::ShootOutNotifyMessageGoliath_83996(DLL2SDK::mscorlib::System::String* playerName_, bool isLocal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395220C)(this, playerName_, isLocal_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::RefeshTeamatesName_83997(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3956BF0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::PrepareCountDownOver_83998(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3956D0C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::OnLocalPlayerRestart_83999(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::DoShowCampHUD_84000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::ShowSwitchBagBtnController_84001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::CreateCampShowHUD_84002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::PowerUpEffect_84003(DLL2SDK::Assembly_CSharp::Config::PickupItemConfig* pickupConf_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[189]; return reinterpret_cast(Data.methodPtr)(this, pickupConf_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::CreatePvpGameSomethingController_84004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::LoadoutPvpGameToShowTime_84005(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39579C4)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::CreateLevelObjectInteractiveHUD_84006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_Init_84007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957EB4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_84008(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957EBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_OnNotifyUltUsingStateChange_84009(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957EC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_OnNotifyUltEnergyConsumeAdd_84010(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957ECC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_OnNotifyUltSkillEnergyUpdate_84011(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957ED4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_UpdateUltSkillHud_84012(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957EDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_OpenScorePanel_84013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957EE4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_OnLocalPlayerRestart_84014(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957EEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_DoShowCampHUD_84015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957EF4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_ShowSwitchBagBtnController_84016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957EFC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_CreateCampShowHUD_84017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957F04)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_PowerUpEffect_84018(DLL2SDK::Assembly_CSharp::Config::PickupItemConfig* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957F0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_CreatePvpGameSomethingController_84019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957F14)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameUIScene::__xLuaBaseProxy_CreateLevelObjectInteractiveHUD_84020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957F1C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::_ctor_83937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3950D40)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::Init_83938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::get_PvpWeaponViewType_83939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::get_ShowTeammateOnRadar_83940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::IsSinglePVPGame_83941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::ShowTeammateDiedIndicator_83942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::GetRadarCompAssetIDList_83943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::SyncPlayerInfoProperty_83944(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::SyncPlayerInfoProperty_83945(uint32_t PlayerID_, DLL2SDK::Array* propertyList_, int32_t count_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength, void*)>(Data.methodPtr)(this, PlayerID_, propertyList_, count_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::ExchangePawnTeam_83946(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3952534)(this, playerId_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::ExchangeAllEnemyAndTeamMate_83947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3951B10)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::get_IsShowPvpStreak_83948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::CreateLuaActor_83949(DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor* luaActor_, uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, luaActor_, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::RemoveLuaActor_83950(uint32_t actorId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, actorId_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::SameTeamFromPawn_83951(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, pawn1_, pawn2_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::SameTeamFromInfo_83952(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, player1_, player2_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::SameTeamFromParameters_83953(uint32_t id1_, uint32_t id2_, DLL2SDK::CSProto::msg::ECamp camp1_, DLL2SDK::CSProto::msg::ECamp camp2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, id1_, id2_, camp1_, camp2_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::MatchGameTeammateType DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::get_TeammateType_83954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::GetPlayerInfoListBySort_83955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::get_IsShowPvpLoadout_83956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::GetCampIconName_83957(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::Draw1PCamFirst_83958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::_GetPlayerInfoListBySort_m__0_83959(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953864)(a_, b_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_Init_83960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39539F0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_IsSinglePVPGame_83961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39539F8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_ShowTeammateDiedIndicator_83962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953A00)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_GetRadarCompAssetIDList_83963() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x3953A08)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_83964(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953A10)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_83965(uint32_t P0_, DLL2SDK::Array* P1_, int32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength)>(DLL2SDK::GameAssemblyBase + 0x3953A34)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_CreateLuaActor_83966(DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor* P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953A58)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_RemoveLuaActor_83967(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953A60)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_SameTeamFromPawn_83968(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953A68)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_SameTeamFromInfo_83969(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953A70)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_SameTeamFromParameters_83970(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_, DLL2SDK::CSProto::msg::ECamp P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953A78)(this, P0_, P1_, P2_, P3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_GetPlayerInfoListBySort_83971() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x3953A9C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_GetCampIconName_83972(DLL2SDK::CSProto::msg::ECamp P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953AA4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGameInfo::__xLuaBaseProxy_Draw1PCamFirst_83973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953AAC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGame::_ctor_83934(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3950A88)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGame::RefreshAllPawnUpArmObjs_83935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutGame::__xLuaBaseProxy_RefreshAllPawnUpArmObjs_83936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3950D38)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutCampHUD::_ctor_83926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3950340)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutCampHUD::ShowCamp_83927(DLL2SDK::mscorlib::System::String* campSpriteNameStr_, DLL2SDK::mscorlib::System::String* campNameStr_, DLL2SDK::mscorlib::System::String* campTargetStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3950400)(this, campSpriteNameStr_, campNameStr_, campTargetStr_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutCampHUD::ShowCampSwitch_83928(DLL2SDK::mscorlib::System::String* preCampSpriteName_, DLL2SDK::mscorlib::System::String* curCampSpriteName_, DLL2SDK::mscorlib::System::String* campSwitchLabelStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39505BC)(this, preCampSpriteName_, curCampSpriteName_, campSwitchLabelStr_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutCampHUD::DelayShowCampSwitch_83929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3950724)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutCampHUD::ShowCampTarget_83930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x395083C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutCampHUD::ResetCamp_83931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3950968)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutCampHUD::get_InactiveGameHudState_83932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutCampHUD::get_IsControlByUiState_83933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUD::_ctor_83912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394F160)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUD::get_CachedTransform_83913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394F238)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUD::OnNotifyBuffAdd_83914(DLL2SDK::Assembly_CSharp::Network::BuffInfo* Msg_, DLL2SDK::Assembly_CSharp::Config::PickupItemConfig* pickupConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394F308)(this, Msg_, pickupConf_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUD::OnNotifyBuffDelete_83915(DLL2SDK::Assembly_CSharp::Network::BuffInfo* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394FAD8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUD::OnNotifyBuffModify_83916(DLL2SDK::Assembly_CSharp::Network::BuffInfo* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394FDA8)(this, Msg_); } DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUDItem* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUD::GetBuffItem_83917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394F5B0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUD::get_IsControlByUiState_83918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUD::get_InactiveGameHudState_83919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUDItem::_ctor_83920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394FFFC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUDItem::OnNotifyBuffAdd_83921(DLL2SDK::Assembly_CSharp::Network::BuffInfo* info_, DLL2SDK::Assembly_CSharp::Config::PickupItemConfig* pickupConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394F854)(this, info_, pickupConf_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUDItem::UpdateBuffBar_83922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39500A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUDItem::OnNotifyBuffDelete_83923(DLL2SDK::Assembly_CSharp::Network::BuffInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394FC4C)(this, info_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUDItem::OnNotifyBuffModify_83924(DLL2SDK::Assembly_CSharp::Network::BuffInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394FECC)(this, info_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::_ctor_83894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3928930)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::Init_83895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::Destroy_83896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::Reset_83897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::AddPropHuntGroup_83898(DLL2SDK::Assembly_CSharp::PropHuntGroup* group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392A460)(this, group_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::AddPropHuntSpot_83899(DLL2SDK::Assembly_CSharp::PropHuntSpot* spot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392A580)(this, spot_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::UpdatePropHuntSceneItem_83900(uint32_t actorID_, uint32_t assetID_, bool attackable_, int32_t hp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, int32_t createRound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392D764)(this, actorID_, assetID_, attackable_, hp_, position_, rotation_, scale_, createRound_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::ClearAllSceneItem_83901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39429D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::ClearLastRoundSceneItem_83902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39431C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::OnRoundNumChanged_83903(int32_t curRound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932934)(this, curRound_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::OnCloneItemBroken_83904(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3942FFC)(this, item_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::OnRoundEnd_83905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::OnExitMatch_83906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::__xLuaBaseProxy_Init_83907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3943904)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::__xLuaBaseProxy_Destroy_83908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394390C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::__xLuaBaseProxy_Reset_83909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3943914)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::__xLuaBaseProxy_OnRoundEnd_83910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394391C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr::__xLuaBaseProxy_OnExitMatch_83911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3943924)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableTarget::_ctor_42705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F727B0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableTarget::IsDestroyed_42706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F72854)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableTarget::RegisterUnAttackableColliders_42707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7293C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableTarget::UnregisterUnAttackableColliders_42708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F72C30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableTarget::OnRegister_42709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableTarget::OnUnregister_42710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::_ctor_83863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3925480)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::get_BaseItem_83864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392555C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::get_ServerType_83865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::get_FireColliderShape_83866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::Init_83867(uint32_t uid_, uint32_t actorId_, float hp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3925574)(this, uid_, actorId_, hp_, scale_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::InitAsset_83868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39256B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::OnLoadAsset_83869(int32_t assetId_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39258B8)(this, assetId_, param_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::CanBeDamagedBy_83870(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::get_DisplayImpactEffect_83871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::TakeDamage_83872(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::SetVisible_83873(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392611C)(this, visible_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::OnDestroy_83874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::ClearItem_83875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3926300)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::Reset_83876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::ChangeLayer_83877(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39266E8)(this, layer_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::__xLuaBaseProxy_CanBeDamagedBy_83878(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392684C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::__xLuaBaseProxy_TakeDamage_83879(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3926854)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::__xLuaBaseProxy_OnDestroy_83880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392685C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItem::__xLuaBaseProxy_Reset_83881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3926864)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem::_ctor_83854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39213AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem::Awake_83855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39214AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem::UpdatePropItemType_83856(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropItemType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39215B4)(this, type_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem::ChangeToSceneItem_83857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39216F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem::ChangeToPropItem_83858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3922B9C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem::ChangeToCloneItem_83859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3921BC0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem::ChangeToSelfPropItem_83860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3922264)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem::ChangeToOppositePropItem_83861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39226D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::_ctor_83839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3920668)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::get_AssetId_83840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392070C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::set_AssetId_83841(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3920714)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::get_ServerType_83842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::Init_83843(int32_t ItemAssetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3920724)(this, ItemAssetID_, pos_, rot_, itemID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::Destroy_83844(bool timeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, timeout_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::LoadAsset_83845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39208A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::ClearLoad_83846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3920B48)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::OnAssetReady_83847(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3920C90)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::SetActorInfo_83848(uint32_t playerID_, uint32_t itemID_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3920FBC)(this, playerID_, itemID_, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::SetHealth_83849(float health_, float healthMax_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, health_, healthMax_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::PlayAnimation_83850(DLL2SDK::mscorlib::System::String* animName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, animName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::TakeDamage_83851(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::SetActivePartMask_83852(uint8_t mask_, bool isInPlacingProgress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, mask_, isInPlacingProgress_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntAttackableItem::__xLuaBaseProxy_TakeDamage_83853(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39213A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::_ctor_83789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39351D0)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::get_ScoreViewControllerType_83790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::Init_83791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::UpdateUltSkillHud_83792(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::LoadCrossHairPlayerInfoHUD_83793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnNotifyShowLoadoutPvpGameView_83794(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::ShowSwitchBagBtnController_83795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::EnableSelectBag_83796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::Tick_83797(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OpenScorePanel_83798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnNotifyLocalPlayerRespawn_83799(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::ShowChooseItemView_83800(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39361C4)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::RefeshTeamatesName_83801(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393636C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnRoundStarted_83802(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnRoundEnded_83803(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnPropHuntPrepareStart_83804(float prepareTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392F200)(this, prepareTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnPropHuntHideStart_83805(float hideTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392FCE4)(this, hideTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnPropHuntSeekStart_83806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3930920)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::ShowEndRoundView_83807(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::PlayEndRoundMusic_83808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::ShowBaseCoinTips_83809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39369C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::ShowPropHuntGuideView_83810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3936CF4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::ClosePropHuntGuideView_83811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3936FD4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnQuitVoiceRoomFinish_83812(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, roomName_, memberId_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnNotifyEnterVoiceRoomFinish_83813(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::TryToEnterVoiceTeamRoom_83814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::GetTeamGVoiceRoomName_83815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnReconnectComplete_83816(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938A28)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::OnShowSpectatingHUD_83817(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::CloseVoiceBtn_83818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938434)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::ShowVoiceBtn_83819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938594)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::get_bShowCampAnimHUD_83820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_Init_83821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_UpdateUltSkillHud_83822(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_LoadCrossHairPlayerInfoHUD_83823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CC0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_83824(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_ShowSwitchBagBtnController_83825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CD0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_EnableSelectBag_83826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CD8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_Tick_83827(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CE0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_OpenScorePanel_83828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_OnNotifyLocalPlayerRespawn_83829(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_OnRoundStarted_83830(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938CF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_OnRoundEnded_83831(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938D00)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_ShowEndRoundView_83832(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938D08)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_PlayEndRoundMusic_83833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938D10)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_OnQuitVoiceRoomFinish_83834(DLL2SDK::mscorlib::System::String* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938D18)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_OnNotifyEnterVoiceRoomFinish_83835(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938D20)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_TryToEnterVoiceTeamRoom_83836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938D28)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_GetTeamGVoiceRoomName_83837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938D30)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameUIScene::__xLuaBaseProxy_OnShowSpectatingHUD_83838(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938D38)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::_ctor_83719(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392CF90)(this, inGame_); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::get_LocalPlayerDS_83720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392D040)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::Init_83721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnSyncPropHuntItem_83722(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392D480)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnSyncChooseItem_83723(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392DEE4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnSyncItemWhistle_83724(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392E3C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnSyncPlayerSelectedItem_83725(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392E5EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnMatchPreparation_83726(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnRoundStart_83727(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnRoundEnd_83728(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnSyncExtraRoundPhase_83729(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392EAFC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnSyncPropHuntPlayerInfo_83730(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3931690)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnSyncPropHuntResBuyItem_83731(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3931FD0)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::CheckLocalPawnRespawn_83732(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* oldPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, oldPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::OnReSpawnPlayer_83733(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::__xLuaBaseProxy_Init_83734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39325FC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::__xLuaBaseProxy_OnMatchPreparation_83735(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932604)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::__xLuaBaseProxy_OnRoundStart_83736(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393260C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::__xLuaBaseProxy_OnRoundEnd_83737(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932614)(this, P0_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::__xLuaBaseProxy_CheckLocalPawnRespawn_83738(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393261C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameEventChannel::__xLuaBaseProxy_OnReSpawnPlayer_83739(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932624)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::_ctor_83702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C5C8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::get_m_GameModeType_83703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::get_m_GameInfoType_83704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::get_m_GameCfgPath_83705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::get_m_PropPawnCfgPath_83706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3929E3C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::get_m_GameEventChannelType_83707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::get_m_UISceneType_83708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::get_m_PlayerInfoType_83709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::get_m_ReusePawn_83710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::ActorInfoRegFunc_83711(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::Init1PPawnActorInfo_83712(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::Init3PPawnActorInfo_83713(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::LoadBanks_83714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::__xLuaBaseProxy_ActorInfoRegFunc_83715(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x392CF70)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_83716(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392CF78)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_83717(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392CF80)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameBuilder::__xLuaBaseProxy_LoadBanks_83718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392CF88)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::_ctor_83665(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39287E0)(this, ParentWorld_, InGameBuilder_); } DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItemMgr* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::get_PropHuntSceneItemMgr_83666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3928AA4)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::get_LocalPlayerWorldCameraFOV_83667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3928AAC)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::get_PlayersRoundStartCoin_83668() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame*)>(DLL2SDK::GameAssemblyBase + 0x39284E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::RecordPlayerData_83669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3928C4C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::CreateGameComponents_83670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::GetPlayerPawnType_83671(uint64_t PlayerID_, uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, camp_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::GetOtherPlayerPawnType_83672(uint64_t PlayerID_, uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, camp_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::CreatePlayerController_83673(DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, camp_, SpawnLocation_, SpawnRotation_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::DoSpawnPawn_83674(uint32_t playerID_, uint64_t roleID_, uint32_t actorID_, bool isLocalPawn_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* pawnCfgPath_, int32_t pawnType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, playerID_, roleID_, actorID_, isLocalPawn_, camp_, pawnCfgPath_, pawnType_, SpawnLocation_, SpawnRotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::GetPawnCfgPath_83675(DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3929B08)(this, camp_, path_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::SpawnLocalPawn_83676(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* controller_, uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, controller_, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::OnLevelObjectRegistered_83677(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::RefreshTeamPawns_83678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::Tick_83679(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::Reset_83680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::PropItemWhistle_83681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392B0A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::SimulatedProjectileExplosion_83682(int32_t projID_, int32_t weaponID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, DLL2SDK::Assembly_CSharp::GameEngine::EExplodeType type_, float atTime_, bool canBeDestroyed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, projID_, weaponID_, ExplodeLocation_, type_, atTime_, canBeDestroyed_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::DoPropItemFlashExplode_83683(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392B664)(this, ExplodeLocation_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::CheckSpectateSameTeam_83684(DLL2SDK::Assembly_CSharp::GameBase::Pawn* viewPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, viewPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::IsCanSpectate3pView_83685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_CreateGameComponents_83686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C294)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_GetPlayerPawnType_83687(uint64_t P0_, uint64_t P1_, DLL2SDK::CSProto::msg::ECamp P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C29C)(this, P0_, P1_, P2_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_GetOtherPlayerPawnType_83688(uint64_t P0_, uint64_t P1_, DLL2SDK::CSProto::msg::ECamp P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C2C8)(this, P0_, P1_, P2_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_CreatePlayerController_83689(DLL2SDK::CSProto::msg::ECamp P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C2F4)(this, P0_, P1_, P2_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_DoSpawnPawn_83690(uint32_t P0_, uint64_t P1_, uint32_t P2_, bool P3_, DLL2SDK::CSProto::msg::ECamp P4_, DLL2SDK::mscorlib::System::String* P5_, int32_t P6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P7_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C338)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_SpawnLocalPawn_83691(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* P0_, uint32_t P1_, uint64_t P2_, uint32_t P3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P5_, DLL2SDK::CSProto::msg::ECamp P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C3B0)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_OnLevelObjectRegistered_83692(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C410)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_RefreshTeamPawns_83693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C418)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_Tick_83694(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C420)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_Reset_83695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C428)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_SimulatedProjectileExplosion_83696(int32_t P0_, int32_t P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::EExplodeType P3_, float P4_, bool P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C430)(this, P0_, P1_, P2_, P3_, P4_, P5_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_CheckSpectateSameTeam_83697(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C474)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame::__xLuaBaseProxy_IsCanSpectate3pView_83698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392C47C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::_ctor_83646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B6E8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::get_CurPropItem_83647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393CC34)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::CheckNeedSwitch_83648(int32_t curItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393A45C)(this, curItemID_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::get_IsSwitching_83649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::get_DieEffectCenter_83650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393A944)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::Init_83651(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::SwitchSuit_83652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::SwitchTo3PView_83653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393C308)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::SwitchTo1PView_83654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B970)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::EndStep_83655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394BA24)(this); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::Get3PAvatarGOAnimator_83656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394C128)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::ResetAvatarForGM_83657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394C260)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::Tick_83658(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::LoadAvatarOver_83659(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::UpdatePropItem_83660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394BE9C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::__xLuaBaseProxy_Init_83661(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394C8E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::__xLuaBaseProxy_SwitchSuit_83662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394C8E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::__xLuaBaseProxy_Tick_83663(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394C8F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn::__xLuaBaseProxy_LoadAvatarOver_83664(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394C8F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerController::_ctor_83315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2524)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerController::StartSpectating_83316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerController::EndSpectating_83317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerController::__xLuaBaseProxy_StartSpectating_83318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2870)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerController::__xLuaBaseProxy_EndSpectating_83319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2878)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::_ctor_83554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3939FD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_PawnConfigPath_83555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::set_PawnConfigPath_83556(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_PawnServerMoveAngle_83557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[144]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_PHPlayerInfo_83558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393A178)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::SwitchRoleComponent_PropHuntPawn* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_PropHuntSwitchRoleComponent_83559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393A24C)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_SpectateCameraRadiusScale_83560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[325]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::Tick_83561(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::GetDefaultAssetID_3P_83562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[364]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::UpdateLockState_83563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393A5E4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_FireColliderShape_83564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_DieEffectPosition_83565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39204B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::InitPawn_83566(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::GetPawnDeadComponentType_83567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::GetPawnSoundComponentType_83568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::GetSoundEmitterType_83569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[401]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::SetLockState_83570(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393A6F4)(this, isLock_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::GetSwitchRoleComponentType_83571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::Die_83572(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::PlayDying_83573(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[382]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_CurrentWeapon_83574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::TrySwitchWeapon_83575(int32_t itemId_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_, uint32_t skinID_, bool isServerData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[683]; return reinterpret_cast(Data.methodPtr)(this, itemId_, slot_, actorID_, itemLevel_, skinID_, isServerData_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::EndSwitchRole_83576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[232]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::GetMeshAssetID_3P_83577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::PropSwitchToTPSMode_83578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393B6CC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::SwitchTo3PView_83579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393BF44)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::ResetCamera_83580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393BEAC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::Whistling_83581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392AE24)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::GetTPSCameraOffset_83582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::DoClimb_83583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[587]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::DoJump_83584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[576]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::PawnStandOnGroundWhenSpawn_83585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[534]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::SyncPosition_83586(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool checkColliders_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[266]; return reinterpret_cast(Data.methodPtr)(this, pos_, checkColliders_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_ShouldCheckCollisionWithLocalPlayer_83587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::GetCameraPosition_FirstPerson_83588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[343]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::EnableGPUSkin_83589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[669]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_StandCharControllerHeight_83590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[539]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_StandCharControllerRadius_83591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[540]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_CrouchCharControllerHight_83592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[541]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::get_ProneCharControllerHight_83593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[543]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::UpdatePropItemStandColliderData_83594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393BBBC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::PhysFalling_83595(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[580]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::ProcessAirSteering_83596(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[579]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::CheckJumpFaceWall_83597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[571]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::LimitJumpHornzontalSpeed_83598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[575]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::UpdateRotation_83599(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaEulerAngles_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[278]; return reinterpret_cast(Data.methodPtr)(this, deltaEulerAngles_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::AddRotation_83600(DLL2SDK::UnityEngine::UnityEngine::Quaternion deltaRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[275]; return reinterpret_cast(Data.methodPtr)(this, deltaRotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::UpdateCurrentMaxTurnAngle_83601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393DA20)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::ShouldRotate_83602(float diffAbs_, bool* isMax_, float* maxDelta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393DAC8)(this, diffAbs_, isMax_, maxDelta_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::StartTickRotateToAngle_83603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393DCB4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::EndTickRotateAngle_83604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393DD74)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::GetRotationRecoverSpeed_83605(float angleDiffAbs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393DE28)(this, angleDiffAbs_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::InternalTickTurnRotation_83606(float deltaTime_, float angleDiff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393E024)(this, deltaTime_, angleDiff_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::InternalUpdateSetRotation_83607(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[277]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_Tick_83608(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFA8)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_GetDefaultAssetID_3P_83609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_InitPawn_83610(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFB8)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_GetPawnDeadComponentType_83611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFC0)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_GetPawnSoundComponentType_83612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFC8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_GetSoundEmitterType_83613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFD0)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_83614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFD8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_Die_83615(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFE0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_PlayDying_83616(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFE8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_TrySwitchWeapon_83617(int32_t P0_, uint8_t P1_, int32_t P2_, int32_t P3_, uint32_t P4_, bool P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393EFF0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_EndSwitchRole_83618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F024)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_GetMeshAssetID_3P_83619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F02C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_GetTPSCameraOffset_83620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F034)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_DoClimb_83621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F048)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_DoJump_83622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F050)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_PawnStandOnGroundWhenSpawn_83623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F058)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_SyncPosition_83624(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F060)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_GetCameraPosition_FirstPerson_83625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F084)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_EnableGPUSkin_83626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F098)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_PhysFalling_83627(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F0A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_ProcessAirSteering_83628(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F0A8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_CheckJumpFaceWall_83629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F0B0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_LimitJumpHornzontalSpeed_83630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F0B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_UpdateRotation_83631(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F0C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_AddRotation_83632(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F0E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn::__xLuaBaseProxy_InternalUpdateSetRotation_83633(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F104)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::_ctor_83544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393923C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::EndSwitchRole_83545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[232]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::InitPawn_83546(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::SwitchToFPSFireMode_83547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3939554)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::SwitchTo1PView_83548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3939BA0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::OnWeaponActivate_83549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[693]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::ActiveWeaponAnimationCompent_83550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3936B30)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::__xLuaBaseProxy_EndSwitchRole_83551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3939FBC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::__xLuaBaseProxy_InitPawn_83552(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3939FC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntHumanPawn::__xLuaBaseProxy_OnWeaponActivate_83553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3939FCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::_ctor_41771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C2FF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::Init_41772(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::PostInit_41773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C326C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::Destroy_41774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::Tick_41775(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::GetCurrentPawnState_41776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C3C14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::UpdateStateLastTime_41777(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C3E40)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::CheckPlaySound_41778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C3F10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::PlayPawnStateSound_41779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::PlayGoliathPawnStateSound_41780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::UpdatePawnStateDictionary_41781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C41A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::__xLuaBaseProxy_Init_41782(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C4590)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::__xLuaBaseProxy_Destroy_41783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C4594)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent::__xLuaBaseProxy_Tick_41784(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C459C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_ctor_38880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBA0B4)(this); } DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_PawnData_38881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_SpatialComponent_38882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::IRoomHandle* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_RoomHandle_38883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_PawnPlayerID_38884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBD158)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_AudioEventSwitch_38885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBD248)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SetViewType_38886(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, viewType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SwitchRole_38887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::InitAudioComponent_38888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::DeInitAudio_38889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayerReset_38890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::InitAudio_38891(DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* pPwanSoundData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, pPwanSoundData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::ReInitLPRelevantGameSyncs_38892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBE7E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::ReInitConfigs_38893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_AdjustGameModeBankName_38894(DLL2SDK::mscorlib::System::String* originBankName_, DLL2SDK::mscorlib::System::String* mpEx_, DLL2SDK::mscorlib::System::String* brEx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC07C0)(this, originBankName_, mpEx_, brEx_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_AdjustBRSound_38895(DLL2SDK::mscorlib::System::String* stringEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC12E4)(this, stringEventName_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::Update_38896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC17DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnDrawGizmos_38897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC1D44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::UpdateEvery200Ms_38898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC1B4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::UpdateParameter_38899(DLL2SDK::mscorlib::System::String* strRTPCName_, float fValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, strRTPCName_, fValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::TickSeperately_38900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnSpectatingStart_38901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnSpectatingEnd_38902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SetAuxSend_38903(int32_t iIndex_, DLL2SDK::mscorlib::System::String* strAuxBus_, float fControlVol_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, iIndex_, strAuxBus_, fControlVol_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::WriteDebugLogs_38904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::CheckRoleSound_38905(DLL2SDK::mscorlib::System::String* strEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC3F14)(this, strEventName_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlaySound_38906(DLL2SDK::mscorlib::System::String* strEventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SetSwitch_38907(DLL2SDK::mscorlib::System::String* strSwitchGroupName_, DLL2SDK::mscorlib::System::String* strValueName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, strSwitchGroupName_, strValueName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::StopAll_38908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::IsAnySoundPlaying_38909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::BRPawnMoveSoundNotify_38910(DLL2SDK::mscorlib::System::String* soundEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC15BC)(this, soundEvent_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::BRPawnFireSoundNotify_38911(DLL2SDK::mscorlib::System::String* soundEvent_, bool isBeginFire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC440C)(this, soundEvent_, isBeginFire_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SetObstructionLevel_38912(float fLevel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, fLevel_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::GetObstructionLevel_38913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SetScaleFactor_38914(float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC4CB4)(this, factor_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PerformPhysics_38915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::DoLand_38916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::DoJump_38917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::DoGravitySpikes_38918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnClimbUp_38919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnClimbOver_38920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SimulatedDoLand_38921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SimulatedDoJump_38922(DLL2SDK::Assembly_CSharp::GameBase::MoveData jumpMoveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, jumpMoveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SimulatedDoGravitySpikes_38923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::StartCrouching_38924(bool FromPron_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, FromPron_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::StopCrouching_38925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::StartProning_38926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::StopProning_38927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::Play1PStepSound_38928(DLL2SDK::mscorlib::System::String* strEventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::Play3PStepSound_38929(DLL2SDK::mscorlib::System::String* strEventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::Play1PSprintSound_38930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::Play3PSprintSound_38931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC7C58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayAimingStepSound_38932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayLadderSound_38933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayLadderStepSound_38934(DLL2SDK::mscorlib::System::String* eventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, eventName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::StopStepSound_38935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SetFootStepTexture_38936(DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType ePhyMaterial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBE418)(this, ePhyMaterial_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::GetSwitchGroupNameByRoleId_38937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC835C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::Add1PFootstepAuditionRange_38938(float fValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, fValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::AddPawnStepSoundRange_38939(float fValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, fValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::Add1PFootstepVolume_38940(float fValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SetPawnStepSoundRatio_38941(float fValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, fValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::UpdatePawnStepSound_38942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SetPawnSwimmingSoundRatio_38943(float fValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, fValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::UpdatePawnSwimmingSound_38944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_UpdatePawnStepSoundVolume_38945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC0F54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_UpdatePawnSwimSoundVolume_38946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC8B84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_UpdatePawnStepSoundRange_38947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC1118)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::SetBulletCountRatio_38948(float fValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, fValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_UpdatePawnBulletCountVolume_38949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC8F00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::NotifyWeaponBeginFire_38950(DLL2SDK::mscorlib::System::String* strEventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::NotifyWeaponStopFire_38951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayWeaponSound_38952(DLL2SDK::mscorlib::System::String* strWeaponSound_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, strWeaponSound_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayFireVoice_38953(DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::FireVoiceType pType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, pType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_ApplyHurtSoundRTPC_38954(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC9728)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_OnHPChange_38955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnHPChange_38956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayHurtSound_38957(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::ClearZoomingStatus_38958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayDying_38959(DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::Die_38960(bool isHeadshot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, isHeadshot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnKill_38961(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pDeadPawn_, int32_t iItemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, pDeadPawn_, iItemID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnLocalPlayKillEnemyWithHeadShot_38962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnLPAimingAtTarget_38963(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* pTarget_, bool isAiming_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pTarget_, isAiming_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnEnterVolume_38964(DLL2SDK::Assembly_CSharp::AudioRegionBase* pRegion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, pRegion_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::OnLeaveVolume_38965(DLL2SDK::Assembly_CSharp::AudioRegionBase* pRegion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, pRegion_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::NotifyWeaponZoom_38966(bool bZoom_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, bZoom_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::NotifyGrenadeNearby_38967(DLL2SDK::mscorlib::System::String* ProjectileType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, ProjectileType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayVox_38968(DLL2SDK::mscorlib::System::String* str_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, str_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayVox_38969(DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::AvatarVoxDefs eWhichVox_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, eWhichVox_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::PlayIndividuationSound_38970(DLL2SDK::mscorlib::System::String* soundName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, soundName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_ResetLPRelevantGameSyncs_38971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC0AC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_GetExtVoxCfg_38972(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCBB74)(this, str_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_TryCreateWwiseGameObject_38973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBE068)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_DestroyWwiseGameObject_38974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBDC38)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_IsFirstPersonView_38975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_IsLP_38976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_IsOnSameSideWithLP_38977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBEB5C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_DefaultFootstepRange_38978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCBFA8)(); } float DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_FootstepRange_38979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCC058)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::IsInFootstepRange_38980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC58C8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::IgnoreFootstepRange_38981(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC7418)(this, str_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_AudioPlayer_38982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCC128)(this); } float DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_HealthPercentage_38983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_InjurePercentage_38984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_IsFireing_38985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::get_EnableReverbUpdateComponent_38986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBDFBC)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter::_cctor_38987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCC4E8)(); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::DeadComponent_PropHuntPawn::_ctor_83523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391FAB8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::DeadComponent_PropHuntPawn::InternalPlayDeadAnim_83524(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::DeadComponent_PropHuntPawn::PlayDeadEffect_83525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::DeadComponent_PropHuntPawn::__xLuaBaseProxy_InternalPlayDeadAnim_83526(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3920514)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::DeadComponent_PropHuntPawn::__xLuaBaseProxy_PlayDeadEffect_83527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392051C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::_ctor_83503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39493FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::GetViewAssetId_83504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::Init_83505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::InitViewData_83506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3936688)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::RefreshIcon_83507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3949844)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::RegisterDelegates_83508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::UnRegisterDelegates_83509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::OnRoundTimeChanged_83510(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::UpdateWhistleCountDown_83511(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394A1F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::SetTimeForbidden_83512(bool isForbidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3936EFC)(this, isForbidden_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::CheckGameRunning_83513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394A358)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::Tick_83514(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::GetTimeWarningInfo_83515(float time_, DLL2SDK::Assembly_CSharp::PVP::TimeWarningInfo* warnInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B158)(this, time_, warnInfo_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::ShowTopTips_83516(DLL2SDK::mscorlib::System::String* tips_, float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3937544)(this, tips_, t_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::UpdateTopTips_83517(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394AF6C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::_cctor_83518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B330)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::__xLuaBaseProxy_GetViewAssetId_83519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B48C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::__xLuaBaseProxy_Init_83520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B494)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::__xLuaBaseProxy_RegisterDelegates_83521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B49C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardViewController::__xLuaBaseProxy_UnRegisterDelegates_83522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B4A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::_ctor_83493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39486E0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::get_IsControlByUiState_83494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::get_InactiveGameHudState_83495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::UpdateGameTime_83496(int32_t totalTime_, int32_t leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3948834)(this, totalTime_, leftTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::SetTimeColor_83497(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3948A4C)(this, color_, interval_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::SetTimeForbidden_83498(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3948B50)(this, color_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::UpdateIcon_83499(bool isPropItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3948D68)(this, isPropItem_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::UpdateAliveCnt_83500(int32_t totalItemCnt_, int32_t aliveItemCnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3948E70)(this, totalItemCnt_, aliveItemCnt_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::UpdateWhistleTime_83501(int32_t leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3949064)(this, leftTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTopScoreBoardView::SetWhistleTimeColor_83502(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39492B8)(this, color_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelView::_ctor_83487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3946DE4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelView::Awake_83488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelView::PrepareGrids_83489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3946F88)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelView::SetGameModeTitle_83490(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3944844)(this, mode_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelView::SetCampStats_83491(DLL2SDK::mscorlib::System::Collections::Generic::List_1* blueData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* redData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* rankBlue_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* rankRed_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x394494C)(this, blueData_, redData_, rankBlue_, rankRed_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelView::__xLuaBaseProxy_Awake_83492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947604)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelItem::_ctor_83482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3945E28)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelItem::SetPlayerStats_83483(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_, int32_t rank_, bool bLadder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3945ED8)(this, psd_, rank_, bLadder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelItem::SetLabelTexts_83484(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_, int32_t curRank_, bool bLadder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39467B4)(this, psd_, curRank_, bLadder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelItem::SetPlayerIcon_83485(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39464F0)(this, psd_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelItem::SetDead_83486(bool bDead_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39462F4)(this, bDead_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::_ctor_83469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394392C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::Init_83470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::GetViewAssetId_83471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::RegisterDelegates_83472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::UnRegisterDelegates_83473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::OnBtnClick_83474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394402C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::UpdateView_83475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::LogDebug_83476(DLL2SDK::Assembly_CSharp::PVP::PVPGameInfo* gameInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3944CC4)(this, gameInfo_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::Sorter_83477(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3945BA8)(a_, b_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::__xLuaBaseProxy_Init_83478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3945E08)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::__xLuaBaseProxy_GetViewAssetId_83479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3945E10)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::__xLuaBaseProxy_RegisterDelegates_83480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3945E18)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntScorePanelController::__xLuaBaseProxy_UnRegisterDelegates_83481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3945E20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntOBBetCell::_ctor_83462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22050)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntOBBetCell::Awake_83463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2212C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntOBBetCell::UpdateViewData_83464(bool isNoted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22330)(this, isNoted_); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntOBBetCell::ShowBetTips_83465(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B226FC)(this, flag_); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntOBBetCell::ShowNotEnoughMoneyTip_83466(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22820)(this, flag_); } bool DLL2SDK::Assembly_CSharp::GameUI::PropHuntOBBetCell::IsMoneyEnough_83467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22944)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntOBBetCell::_cctor_83468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22AF4)(); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIViewController::_ctor_83453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21844)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIViewController::GetViewAssetId_83454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIViewController::OnGamepadMoveLeft_83455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIViewController::OnGamepadMoveRight_83456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIViewController::RefreshLoadout_83457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIViewController::__xLuaBaseProxy_GetViewAssetId_83458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22030)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIViewController::__xLuaBaseProxy_OnGamepadMoveLeft_83459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22038)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIViewController::__xLuaBaseProxy_OnGamepadMoveRight_83460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22040)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIViewController::__xLuaBaseProxy_RefreshLoadout_83461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22048)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntLoadoutUIView::_ctor_83452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B217A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGuideNoviceViewController::_ctor_83446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938DE4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGuideNoviceViewController::GetViewAssetId_83447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGuideNoviceViewController::Init_83448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGuideNoviceViewController::_Init_m__0_83449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393910C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGuideNoviceViewController::__xLuaBaseProxy_GetViewAssetId_83450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393922C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGuideNoviceViewController::__xLuaBaseProxy_Init_83451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3939234)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGuideNoviceView::_ctor_83445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3938D40)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::_ctor_83432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3934A9C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::Init_83433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::GetViewAssetId_83434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::Tick_83435(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::PrepareData_83436(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* scoreModel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, scoreModel_, Data.method); } DLL2SDK::Assembly_CSharp::PVP::LeadingStatus DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::UpdateLeadingStatus_83437(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* scoreModel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, scoreModel_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::OnRoundCountChanged_83438(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::__xLuaBaseProxy_Init_83439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39351A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_83440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39351A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::__xLuaBaseProxy_Tick_83441(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39351B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::__xLuaBaseProxy_PrepareData_83442(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39351B8)(this, P0_); } DLL2SDK::Assembly_CSharp::PVP::LeadingStatus DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::__xLuaBaseProxy_UpdateLeadingStatus_83443(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39351C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreViewController::__xLuaBaseProxy_OnRoundCountChanged_83444(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39351C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreView::_ctor_83424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3934410)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreView::Reset_83425(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreView::GetCurLeadingStateText_83426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreView::UpdateCurrentRoundText_83427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3934588)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreView::IsSpecialTarget_83428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreView::__xLuaBaseProxy_Reset_83429(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3934A84)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreView::__xLuaBaseProxy_GetCurLeadingStateText_83430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3934A8C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameScoreView::__xLuaBaseProxy_IsSpecialTarget_83431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3934A94)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::_ctor_83409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39269A4)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::get_IsControlByUiState_83410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::get_ActiveGameHudState_83411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::OnDisable_83412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::BeforeLoadLevel_83413(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3926C44)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::ResetData_83414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3926B0C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::Awake_83415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::ShowRoundResult_83416(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inGameResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3926E28)(this, inGameResult_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::SetViewData_83417(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD_PropHuntWinView* view_, bool isHuman_, bool isWin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3927354)(this, view_, isHuman_, isWin_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::SetViewItemData_83418(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD_PropHuntWinView_PropHuntWinPlayerItem* item_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, bool isHuman_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39279C4)(this, item_, playerInfo_, isHuman_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::BeginSettlement_83419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39284F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::__xLuaBaseProxy_OnDisable_83420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3928688)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntEndGameHUD::__xLuaBaseProxy_Awake_83421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3928690)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::_ctor_37099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD408C)(this); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_Animator_37100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4410)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimatorUpdateMode DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_CurrAnimatorUpdateMode_37101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4418)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::set_CurrAnimatorUpdateMode_37102(DLL2SDK::UnityEngine::UnityEngine::AnimatorUpdateMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD44F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_LastAnimName_37103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD45D8)(this); } DLL2SDK::UnityEngine::UnityEngine::Animation* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_LegacyAnimComponent_37104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_EnableLegacyAnimation_37105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::set_EnableLegacyAnimation_37106(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetLayerCount_37107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD45F4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_UpperBodyLayer_37108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4740)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_FireMoveLayer_37109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD484C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_FireLayer_37110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4958)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_UpperBodyOverrideLayer_37111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4A64)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_UpperBodyAimLayer_37112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4B70)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_LeftHandSwimLayer_37113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4C7C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_RightHandSwimLayer_37114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4D88)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_LeftHandOverrideLayer_37115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4E94)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_LeftHandLayer_37116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4FA0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_RightHandOffsetLayer_37117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD50AC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_RightHandWeaponLayer_37118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD51B8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_SwimHandsLayer_37119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD52C4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_LeftRightRunningLayer_37120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD53D0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_UpperBodyEffectLayer_37121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD54DC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_RightHandOffsetAdditiveLayer_37122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD55E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ResetLayers_37123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD56F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ResetLayers_37124(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* currentController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD57E0)(this, currentController_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_IsOpenSingleBaseLayer_37125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD5A74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::OpenSingleBaseLayer_37126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD5A7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::CloseSingleBaseLayer_37127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD5FF0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_ManageAnimatorUpdate_37128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6158)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::set_ManageAnimatorUpdate_37129(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6160)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_FrameCountForAnimatorUpdate_37130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6244)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::set_FrameCountForAnimatorUpdate_37131(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD624C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_PauseAnim_37132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6254)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::set_PauseAnim_37133(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD625C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_CurrentAnimatorSpeed_37134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6264)(this); } DLL2SDK::Assembly_CSharp::GameEngine::IAnimationComponentCallBack* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_AnimationComponentCallBack_37135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6344)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::set_AnimationComponentCallBack_37136(DLL2SDK::Assembly_CSharp::GameEngine::IAnimationComponentCallBack* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD634C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::Start_37137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6354)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::OnDestroy_37138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD64C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::InitAnimator_37139(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD66B8)(this, mesh_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::Init_37140(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::Clear_37141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::OnAnimatorCleared_37142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::CheckSetAnimatorInInit_37143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ApplyRootMotion_37144(bool isEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6EBC)(this, isEnable_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ResetTrigger_37145(int32_t paramID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD7008)(this, paramID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::IsInAnimationState_37146(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD7158)(this, layerIndex_, stateName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::IsInAnimationState_37147(DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD734C)(this, stateName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::IsInTransition_37148(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD7554)(this, layerIndex_, name_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::PlayAnimationState_37149(DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD7704)(this, stateName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::PlayAnimationState_37150(int32_t stateID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD7854)(this, stateID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::PlayAnimationState_37151(int32_t stateID_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD79A4)(this, stateID_, layer_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::PlayAnimationStateWithOffset_37152(DLL2SDK::mscorlib::System::String* stateName_, float offsetTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD7B14)(this, stateName_, offsetTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::FadeToAnimState_37153(int32_t stateNameHash_, float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD7C84)(this, stateNameHash_, fadeTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::FadeToAnim_37154(int32_t stateNameHash_, float fadeTime_, int32_t layer_, float normalizedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD7DF4)(this, stateNameHash_, fadeTime_, layer_, normalizedTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::FadeToAnimState_37155(int32_t stateNameHash_, float fadeTime_, int32_t layer_, float fixedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD7F80)(this, stateNameHash_, fadeTime_, layer_, fixedTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::FadeToAnimState_37156(DLL2SDK::mscorlib::System::String* stateName_, float fadeTime_, int32_t layer_, float fixedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD810C)(this, stateName_, fadeTime_, layer_, fixedTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::FadeToAnimState_37157(DLL2SDK::mscorlib::System::String* stateName_, float fadeTime_, DLL2SDK::mscorlib::System::String* layerName_, float fixedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD8298)(this, stateName_, fadeTime_, layerName_, fixedTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::IsAnimationInTransition_37158(int32_t layerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD843C)(this, layerIndex_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetBool_37159(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD8598)(this, name_); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetFloat_37160(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetFloat_37161(int32_t nameID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, nameID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ResetAllParameter_37162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD89AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ResetAllTrigger_37163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD8C6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ResetAllTriggerExResetUseID_37164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD8E30)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ResetParameters_37165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD906C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetPlaySpeed_37166(float fSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD9450)(this, fSpeed_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetFloat_37167(DLL2SDK::mscorlib::System::String* paramName_, float inputValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, paramName_, inputValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetFloat_37168(int32_t paramID_, float inputValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, paramID_, inputValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetInteger_37169(int32_t paramID_, int32_t inValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, paramID_, inValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetInteger_37170(DLL2SDK::mscorlib::System::String* inParamName_, int32_t inValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, inParamName_, inValue_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetBool_37171(int32_t paramID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, paramID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetBool_37172(int32_t paramID_, bool inputValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, paramID_, inputValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetBool_37173(DLL2SDK::mscorlib::System::String* paramName_, bool inputValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, paramName_, inputValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetTrigger_37174(int32_t paramID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, paramID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetTrigger_37175(DLL2SDK::mscorlib::System::String* paramName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, paramName_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::AnimationParamExist_37176(DLL2SDK::mscorlib::System::String* paramName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDA554)(this, paramName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::PlayAnimation_37177(DLL2SDK::mscorlib::System::String* animName_, float speed_, bool bTriggerSameAnim_, DLL2SDK::mscorlib::System::String* resetTriggerName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, animName_, speed_, bTriggerSameAnim_, resetTriggerName_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::PlayAnimation_37178(int32_t animID_, float speed_, bool bTriggerSameAnim_, int32_t resetParamID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, animID_, speed_, bTriggerSameAnim_, resetParamID_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::TranslateAnimNameToHash_37179(DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDAB2C)(this, animName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::PlayRandomAnimation_37180(DLL2SDK::mscorlib::System::String* animName_, int32_t randParam_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDB32C)(this, animName_, randParam_, speed_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ReSetRuntimeAnimatorController_37181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetRuntimeAnimatorController_37182(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, bool forceSet_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, forceSet_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ResetAnimatorCaches_37183(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* currentAnimatorController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDBAF0)(this, currentAnimatorController_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::InitAnimatorCaches_37184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ResetSpeedParam_37185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6970)(this); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_CurrentRuntimeAnimatorController_37186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDC07C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ClearCurrentRuntimeAnimatorController_37187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDC15C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::DelayTriggerAnimationEndEvent_37188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDC2B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::OnAnimationEnded_37189(DLL2SDK::mscorlib::System::String* animName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, animName_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationEndEvent* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetEndEvent_37190(int32_t animID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDB170)(this, animID_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationEndEvent* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetEndEvent_37191(DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDACC4)(this, animName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::UpdateAnimator_37192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ForceAnimatorUpdate_37193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDC5F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::Update_37194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetAnimatorCullingMode_37195(DLL2SDK::UnityEngine::UnityEngine::AnimatorCullingMode newCullingMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDCAD0)(this, newCullingMode_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::DebugForceAnimatorCrossTickUpdate_37196(int32_t tickInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDCCD0)(this, tickInterval_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::Reset_37197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::LateUpdate_37198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetAnimationClip_37199(DLL2SDK::mscorlib::System::String* clipNameKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDD434)(this, clipNameKey_); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetAnimationClipTime_37200(DLL2SDK::mscorlib::System::String* animationName_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDD740)(this, animationName_, scale_); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetLayerWeight_37201(int32_t layerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD5C5C)(this, layerIndex_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetLayerWeight_37202(int32_t layerIndex_, float weight_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDD8D0)(this, layerIndex_, weight_, time_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetLayerWeight_37203(int32_t layerIndex_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD5DB4)(this, layerIndex_, weight_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetLayerWeight_37204(DLL2SDK::mscorlib::System::String* layerName_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDDF68)(this, layerName_, weight_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetLayerIndex_37205(DLL2SDK::mscorlib::System::String* layerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDE1C8)(this, layerName_); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetStateSpeed_37206(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDE320)(this, layerIndex_, stateName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetStateSpeed_37207(int32_t layerIndex_, int32_t stateID_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDE4D0)(this, layerIndex_, stateID_, speed_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetStateSpeed_37208(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDE720)(this, layerIndex_, stateName_, speed_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::OptimizeRebindAnimator_37209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDE984)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::RefreshAnimator_37210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDEAC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetLayerBoneWeight_37211(DLL2SDK::mscorlib::System::String* LayerName_, DLL2SDK::mscorlib::System::String* bonePath_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDEC0C)(this, LayerName_, bonePath_, weight_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::get_EnableFPAnimationSync_37212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDECFC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::PrintAnimatorData_37213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDEDAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetLayerState_37214(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDF274)(this, layerIndex_, stateName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ClearLayerDefaultState_37215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDBD8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::UpdateAnimator_37216(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDC6DC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetAnimatorActive_37217(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDF3F8)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::DisableAnimator_37218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDF548)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetAvatarMaskWhenSwitchAnimationSet_37219(DLL2SDK::UnityEngine::UnityEngine::AvatarMask* avatarMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDF690)(this, avatarMask_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::SetBlendDurationTimeWhenSwitchAnimationSet_37220(float blendTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDF7E0)(this, blendTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::DumpAllInfos_37221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDF930)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetCurrentPlayableStateIsPaused_37222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE24D0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetCurrentFOVCuveValue_37223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::InitAnimatorDeltaData_37224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE27BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::StopRecordAnimatorDeltaData_37225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE2A94)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetCurrentDeltaPosition_37226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE2BDC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetCurrentDeltaRotation_37227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE2E5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::TestGetLayerState_37228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE30D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::ReseetCacheClip_37229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDBC5C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetAnimationClipLength_37230(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType clipNameType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE32F0)(this, clipNameType_); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetAnimationClip_37231(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType clipNameType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE3450)(this, clipNameType_); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetAnimationClipLength_37232(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::mscorlib::System::String* suffix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE3A4C)(this, layerIndex_, stateName_, suffix_); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetStateClipBySuffix_37233(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::mscorlib::System::String* suffix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE3EF8)(this, layerIndex_, stateName_, suffix_); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::GetStateClip_37234(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE3C3C)(this, layerIndex_, stateName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::AnimClipNameToStateName_37235(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType nameType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE41C8)(this, nameType_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent::_cctor_37236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE47BC)(); } void DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameInfo::_ctor_83402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391FA0C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameInfo::get_InfiniteCarriedAmmo_83403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameEventChannel::_ctor_83399(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391F4EC)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameEventChannel::OnAddDroppedPickUp_83400(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameEventChannel::__xLuaBaseProxy_OnAddDroppedPickUp_83401(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391FA04)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameBuilder::_ctor_83394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391F254)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameBuilder::get_m_GameModeType_83395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameBuilder::get_m_GameInfoType_83396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameBuilder::get_m_GameEventChannelType_83397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGameBuilder::get_m_GameCfgPath_83398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGame::_ctor_83392(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391F184)(this, ParentWorld_, InGameBuilder_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame::PrcGame::get_IsClearAllDroppedPickUpOnRoundStart_83393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::_ctor_85141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B09CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::PreInit_85142(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* InOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, InOwner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::ConfigNetSyncModuleList_85143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::Init_85144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::ShutDown_85145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule* DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::GetModule_85146(DLL2SDK::Assembly_CSharp::GameBase::PawnModuleType InModuleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B10E0)(this, InModuleType_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::RegisterEventAfterPawnStart_85147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnNotifyRoleChanged_85148(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B19B0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnNotifyRoleRecovered_85149(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B1F94)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnNotifyPlayerUltSkillIDChanged_85150(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B213C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnNotifyStopIndividuation_85151(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B23B8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnOperatorFireModeChanged_85152(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B2490)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnUseKillStreakSkill_85153(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B2568)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::RegisterEventBeforePawnStart_85154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnReAmmo_85155(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B27D0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnNextWeapon_85156(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnSwitchWeapon_85157(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::CheckPutDownThrowWeapon_85158(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory throwWeaponSubCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B2D04)(this, throwWeaponSubCategory_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnSwitchToThrowTactical_85159(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnSwitchToThrowLethal_85160(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnEnterTrigger_85161(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B3314)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnLeaveTrigger_85162(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B3480)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnSetCanSwitchWeapon_85163(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B35EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnTryPickUpItem_85164(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B371C)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnTryDiscardWeapon_85165(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo* DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::GetDroppedPickUpProjectileInfo_85166(int32_t weaponItemID_, uint8_t weaponSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B3A44)(this, weaponItemID_, weaponSlot_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnRealDiscardWeapon_85167(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B3F84)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnLocalPlayerUseItem_85168(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnServerSyncUseItem_85169(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::ServerRequestUseItem_85170(uint64_t itemTypeId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, itemTypeId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnLocalPlayerClimbUp_85171(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::OnLocalPlayerUseHeicopter_85172(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::__xLuaBaseProxy_PreInit_85173(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B4ADC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::__xLuaBaseProxy_Init_85174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B4AE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor::__xLuaBaseProxy_ShutDown_85175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B4AEC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVPHelper::GetPVPModeName_83310(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD5E20)(mode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVPHelper::GetPVPModeLocName_83311(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD5F38)(mode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVPHelper::GetPVPMatchingTimeStr_83312(uint64_t startTimeStamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD6050)(startTimeStamp_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVPHelper::GetPlayerInfoListBySort_83313() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x3BD62C0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVPHelper::GetPVPModule_83314(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD659C)(num_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::_ctor_83160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391D50C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::OnNotifyShowLoadoutPvpGameView_83161(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::ShowSwitchBagBtnController_83162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::EnableSelectBag_83163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::Init_83164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::NotifySomeOneMaxLevel_83165(bool bSameTeam_, bool bLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391C360)(this, bSameTeam_, bLocalPlayer_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::OnDeadReplayEnd_83166(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_83167(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391DA20)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::__xLuaBaseProxy_ShowSwitchBagBtnController_83168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391DA28)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::__xLuaBaseProxy_EnableSelectBag_83169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391DA30)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::__xLuaBaseProxy_Init_83170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391DA38)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameUIScene::__xLuaBaseProxy_OnDeadReplayEnd_83171(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391DA40)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::_ctor_83145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391C4A4)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::get_IsShowPvpLoadout_83146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::get_InfiniteCarriedAmmo_83147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::get_IsUseMlkUAV_83148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::get_IsShowPvpStreak_83149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::get_PvpWeaponViewType_83150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::get_MlkTFEnemyIndicators_83151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::SyncPlayerInfoProperty_83152(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::bTeamMaxLevel_83153(DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391CFDC)(this, item_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::UpdateWeaponLevelMaxPlayers_83154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391BFBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::GetRoundEndReason_83155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::Tick_83156(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_83157(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391D4D8)(this, P0_, P1_, P2_, P3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::__xLuaBaseProxy_GetRoundEndReason_83158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391D4FC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameInfo::__xLuaBaseProxy_Tick_83159(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391D504)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameEventChannel::_ctor_83141(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391B934)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameEventChannel::Init_83142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameEventChannel::OnMlkSwithGun_83143(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391BB90)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameEventChannel::__xLuaBaseProxy_Init_83144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391C49C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameBuilder::_ctor_83133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391B4A4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameBuilder::get_m_GameModeType_83134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameBuilder::get_m_GameInfoType_83135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameBuilder::get_m_GameEventChannelType_83136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameBuilder::get_m_UISceneType_83137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameBuilder::get_m_PlayerInfoType_83138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameBuilder::Add3PCommonComponent_83139(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGameBuilder::__xLuaBaseProxy_Add3PCommonComponent_83140(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391B92C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFGame::_ctor_83132(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391B3DC)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFEnemyIndicator::_ctor_83128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391B050)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFEnemyIndicator::PreInit_83129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFEnemyIndicator::get_Position_83130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFEnemyIndicator::__xLuaBaseProxy_PreInit_83131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391B3D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::_ctor_56950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5F23C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::get_IsControlByUiState_56951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::get_InactiveGameHudState_56952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::Start_56953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::Clear_56954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::OnDisable_56955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::get_TickRate_56956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::IsCanTick_56957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C61514)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::UpdateShowObject_56958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::Tick_56959(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::ForceUpdate_56960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::UpdateWeapon_56961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::NeedHideInGamepad_56962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::CheckInfiniteAmmo_56963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C61B08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::SetWeaponInfo_56964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::SetMainWeaponUI_56965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C61CA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::SetUI_56966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::HasWeapon_56967(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6280C)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::UpdateCurWeaponBarView_56968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::SetCurrentWeaponIconColor_56969(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C610C4)(this, color_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::SetSwitchButtonEnabled_56970(bool inEnabled_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, inEnabled_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::SetInfiniteCarriedAmmo_56971(bool infinite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, infinite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::UpdateCurWeaponHolderData_56972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::OnGunGameSwitchGun_56973(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::SetAmmoLabel_56974(DLL2SDK::Assembly_CSharp::UILabel* ammoLabel_, DLL2SDK::mscorlib::System::String* ammoCount_, DLL2SDK::mscorlib::System::String* carriedAmmo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C61260)(this, ammoLabel_, ammoCount_, carriedAmmo_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::__xLuaBaseProxy_Start_56975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C62FD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::__xLuaBaseProxy_OnDisable_56976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C62FDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::__xLuaBaseProxy_Tick_56977(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C62FE4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView::__xLuaBaseProxy_NeedHideInGamepad_56978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C62FEC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFBroadcastWeaponMaxLevel::_ctor_83103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391A694)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFBroadcastWeaponMaxLevel::WillShow_83104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFBroadcastWeaponMaxLevel::NotifyMaxLevel_83105(bool bSameTeam_, bool bLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391AAAC)(this, bSameTeam_, bLocalPlayer_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFBroadcastWeaponMaxLevel::ResetShowMaxLevel_83106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391A8B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFBroadcastWeaponMaxLevel::DelayCheckPendingMsgs_83107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391AEB8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFBroadcastWeaponMaxLevel::__xLuaBaseProxy_WillShow_83108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391B048)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameUIScene::_ctor_83094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391863C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameUIScene::OnNotifyShowLoadoutPvpGameView_83095(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameUIScene::EnableSelectBag_83096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameUIScene::ShowSwitchBagBtnController_83097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameUIScene::OnDeadReplayEnd_83098(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_83099(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918A18)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameUIScene::__xLuaBaseProxy_EnableSelectBag_83100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918A20)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameUIScene::__xLuaBaseProxy_ShowSwitchBagBtnController_83101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918A28)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameUIScene::__xLuaBaseProxy_OnDeadReplayEnd_83102(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918A30)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::_ctor_83078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3917C2C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::get_IsShowPvpLoadout_83079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::get_InfiniteCarriedAmmo_83080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::get_IsUseMlkUAV_83081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::get_IsShowPvpStreak_83082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::get_PvpWeaponViewType_83083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::SyncPlayerInfoProperty_83084(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } DLL2SDK::Assembly_CSharp::Network::ECHARACTER_VAR_COMMON DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::get_ScoreType_83085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::CheckHighestScore_83086(uint32_t playerID_, uint32_t scoreVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, playerID_, scoreVal_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::GetPlayerInfoListBySort_83087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::Tick_83088(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::_GetPlayerInfoListBySort_m__0_83089(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918430)(a_, b_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_83090(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918600)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::__xLuaBaseProxy_CheckHighestScore_83091(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918624)(this, P0_, P1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::__xLuaBaseProxy_GetPlayerInfoListBySort_83092() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x391862C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameInfo::__xLuaBaseProxy_Tick_83093(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918634)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameEventChannel::_ctor_83074(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3917824)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameEventChannel::Init_83075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameEventChannel::OnMlkSwithGun_83076(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3917A80)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameEventChannel::__xLuaBaseProxy_Init_83077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3917C24)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameBuilder::_ctor_83068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39173E8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameBuilder::get_m_GameModeType_83069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameBuilder::get_m_GameInfoType_83070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameBuilder::get_m_GameEventChannelType_83071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameBuilder::get_m_UISceneType_83072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGameBuilder::get_m_PlayerInfoType_83073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkGame::_ctor_83067(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3917320)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::_ctor_83050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D4304)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::Start_83051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::OnGunGameSwitchGun_83052(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::ReplaceWeaponPic_83053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D46A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::Tick_83054(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::UpdateWeapon_83055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::Clear_83056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::MlkWeaponTick_83057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D49BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::SetMlkWeaponInfo_83058(int32_t weaponId_, DLL2SDK::Assembly_CSharp::UISprite* icon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D50DC)(this, weaponId_, icon_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::SetLvInfo_83059(int32_t orderIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D4C88)(this, orderIdx_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::OnOpen_83060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::__xLuaBaseProxy_Start_83061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D55CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::__xLuaBaseProxy_OnGunGameSwitchGun_83062(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D55D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::__xLuaBaseProxy_Tick_83063(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D55DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::__xLuaBaseProxy_UpdateWeapon_83064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D55E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::__xLuaBaseProxy_Clear_83065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D55EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkWeaponBtnView::__xLuaBaseProxy_OnOpen_83066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D55F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove::_ctor_83035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B11F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove::OnRoundStart_83036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B129C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove::Awake_83037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B1600)(this); } DLL2SDK::Assembly_CSharp::UIRoot* DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove::GetUIRoot_83038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B17E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove::SetCameraAndUIVisible_83039(bool bVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B19AC)(this, bVisible_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove::DelayHide_83040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B1DC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove::MoveStart_83041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B1EA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove::MoveFinish_83042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B1348)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchCameraMove::ProtectFinish_83043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B21BC)(this); } void DLL2SDK::Assembly_CSharp::LightMapSetter::_ctor_83029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D126C0)(this); } void DLL2SDK::Assembly_CSharp::LightMapSetter::Start_83030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D127CC)(this); } void DLL2SDK::Assembly_CSharp::LightMapSetter::ApplyLightMapSetting_83031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D12870)(this); } DLL2SDK::Assembly_CSharp::LightMapSetter_LightMapInfo* DLL2SDK::Assembly_CSharp::LightMapSetter::GetLightMapInfo_83032(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D12BD0)(this, index_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::SwitchRoleComponent_Infect::_ctor_83027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916E74)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::SwitchRoleComponent_Infect::CreateUpArmObj_83028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916B78)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::_ctor_83017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391665C)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerInfo* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::get_INFPlayerInfo_83018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916700)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::get_NeedForceSwitchWeapon_83019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::GetSwitchRoleComponentType_83020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::SwitchToLastUsedWeapon_83021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[333]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::RefreshUpArmFX_83022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916A84)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::IsNeedDistinguish_83023(bool isCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[259]; return reinterpret_cast(Data.methodPtr)(this, isCreate_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_83024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916E5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::__xLuaBaseProxy_SwitchToLastUsedWeapon_83025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916E64)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerPawn::__xLuaBaseProxy_IsNeedDistinguish_83026(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916E6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerInfo::_ctor_83014(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916204)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerInfo::IsINFCamp_83015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39162EC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerInfo::IsINFWithMelee_83016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39163AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::_ctor_82964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3912904)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::CreateScorePanelController_82965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::get_ScoreViewControllerType_82966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::Init_82967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::ShowSwitchBagBtnController_82968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::EnableSelectBag_82969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::OnRoundEnded_82970(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::GoToWinnerCircle_82971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::CreateTacticalMapController_82972(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::OnNotifyShowLoadoutPvpGameView_82973(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::RefeshTeamatesName_82974(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39139A4)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::OnLastSurvivor_82975(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* in_msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3913AF0)(this, in_msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::ShowLastSurvivorTip_82976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3913C38)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::OpenScorePanel_82977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::ShowGuideView_82978(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3913FE0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::CreateCampShowHUD_82979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::GetScorePanelCampIconName_82980(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[190]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::GetScorePanelCampName_82981(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[191]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::GetScorePanelCampMININame_82982(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[192]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::GetGameEndScore_82983(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[193]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::CreateBloodHUD_82984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::OnQuitVoiceRoomFinish_82985(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, roomName_, memberId_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::OnNotifyEnterVoiceRoomFinish_82986(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::TryToEnterVoiceTeamRoom_82987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::GetTeamGVoiceRoomName_82988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::OnReconnectComplete_82989(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3915E88)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::OnShowSpectatingHUD_82990(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::CloseVoiceBtn_82991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3915804)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::ShowVoiceBtn_82992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3915994)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::_cctor_82993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916080)(); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_CreateScorePanelController_82994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916164)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_Init_82995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391616C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_ShowSwitchBagBtnController_82996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916174)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_EnableSelectBag_82997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391617C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_OnRoundEnded_82998(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916184)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_GoToWinnerCircle_82999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391618C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_CreateTacticalMapController_83000(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916194)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_83001(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391619C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_OpenScorePanel_83002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_CreateCampShowHUD_83003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_GetScorePanelCampIconName_83004(DLL2SDK::CSProto::msg::ECamp P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161B4)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_GetScorePanelCampName_83005(DLL2SDK::CSProto::msg::ECamp P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161BC)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_GetScorePanelCampMININame_83006(DLL2SDK::CSProto::msg::ECamp P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161C4)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_GetGameEndScore_83007(DLL2SDK::CSProto::msg::ECamp P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_CreateBloodHUD_83008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_OnQuitVoiceRoomFinish_83009(DLL2SDK::mscorlib::System::String* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_OnNotifyEnterVoiceRoomFinish_83010(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_TryToEnterVoiceTeamRoom_83011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_GetTeamGVoiceRoomName_83012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameUIScene::__xLuaBaseProxy_OnShowSpectatingHUD_83013(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39161FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::_ctor_82942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3911A94)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::get_humanCount_82943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3911B38)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::set_humanCount_82944(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3911B40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::get_infectedCount_82945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3911B48)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::set_infectedCount_82946(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3911B50)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::IsInfectGame_82947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::get_LastHumanIsGoliath_82948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3911BF8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::get_PvpWeaponViewType_82949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::get_IsShowPvpStreak_82950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::get_IsShowPvpLoadout_82951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::Init_82952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::get_lastSurvivor_82953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3911CC0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::get_CanGrenadeReload_82954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::GetRoundEndReason_82955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::SyncPlayerInfoProperty_82956(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::SyncGameInfoProperty_82957(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::UpdateCampPlayerCount_82958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3912304)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::__xLuaBaseProxy_IsInfectGame_82959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39128A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::__xLuaBaseProxy_Init_82960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39128B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::__xLuaBaseProxy_GetRoundEndReason_82961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39128B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_82962(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39128C0)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_82963(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39128E4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameBuilder::_ctor_82933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39115D4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameBuilder::get_m_GameModeType_82934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameBuilder::get_m_UISceneType_82935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameBuilder::get_m_GameInfoType_82936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameBuilder::get_m_PlayerInfoType_82937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameBuilder::Init1PPawnActorInfo_82938(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameBuilder::Init3PPawnActorInfo_82939(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_82940(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3911A84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_82941(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3911A8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGame::_ctor_82924(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCD124)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGame::StartMatch_82925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGame::CanSpectate_82926(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGame::RefreshTeamPawns_82927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGame::RefreshAllPawnUpArmObjs_82928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGame::__xLuaBaseProxy_StartMatch_82929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCDB38)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGame::__xLuaBaseProxy_CanSpectate_82930(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCDB40)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGame::__xLuaBaseProxy_RefreshTeamPawns_82931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCDB48)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGame::__xLuaBaseProxy_RefreshAllPawnUpArmObjs_82932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCDB50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::_ctor_55716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4223F64)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::get_mPawnSwitchState_55717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::Clear_55718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::UpdateWeapon_55719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::SetWeaponInfo_55720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::CheckAmmoUpdate_55721(int32_t CacheAmmoCount_, int32_t CurrentAmmoCount_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, CacheAmmoCount_, CurrentAmmoCount_, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::SetUI_55722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::SetSwitchButtonEnabled_55723(bool inEnabled_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, inEnabled_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::SetInfiniteCarriedAmmo_55724(bool infinite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, infinite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::ForceUpdate_55725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::UpdateNextWeaponHolderData_55726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::UpdateNextWeaponBarView_55727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4226364)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::SetNextWeaponIconColor_55728(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42268D0)(this, color_); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::UpdateChosenSprite_55729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4226650)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::__xLuaBaseProxy_Clear_55730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422707C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::__xLuaBaseProxy_UpdateWeapon_55731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4227084)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::__xLuaBaseProxy_SetWeaponInfo_55732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422708C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::__xLuaBaseProxy_SetUI_55733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4227094)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::__xLuaBaseProxy_SetSwitchButtonEnabled_55734(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422709C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::__xLuaBaseProxy_SetInfiniteCarriedAmmo_55735(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42270A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleWeaponBtnView::__xLuaBaseProxy_ForceUpdate_55736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42270AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::_ctor_82895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCAEB4)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::get_m_INFGameInfo_82896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCAF98)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::RegisterDelegates_82897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::UnRegisterDelegates_82898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::Tick_82899(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::get_TickRate_82900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::FirstHumanMutatePrepare_82901(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCB728)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::DelayedCountDown_82902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCB834)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::OnCampChange_82903(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCBD90)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::AddTip_82904(DLL2SDK::mscorlib::System::String* tipMsg_, bool survivorCamp_, float msgDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCB5D0)(this, tipMsg_, survivorCamp_, msgDuration_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::ShowNextTip_82905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCBFE4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::HideMsgTip_82906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCC200)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::MutateCountDown_82907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCB9A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::FirstHumanMutateReady_82908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCC358)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::HideTip_82909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCC84C)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::get_InactiveGameHudState_82910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::OnFirstInfected_82911(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCCA64)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::__xLuaBaseProxy_RegisterDelegates_82912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCCB88)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::__xLuaBaseProxy_UnRegisterDelegates_82913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCCB90)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameTipHUD::__xLuaBaseProxy_Tick_82914(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCCB98)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::_ctor_82880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCA6E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::GetViewAssetId_82881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::Init_82882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::RegisterDelegates_82883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::UnRegisterDelegates_82884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::OnRoundStarted_82885(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::PrepareData_82886(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* scoreModel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, scoreModel_, Data.method); } DLL2SDK::Assembly_CSharp::PVP::LeadingStatus DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::UpdateLeadingStatus_82887(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* scoreModel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, scoreModel_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_82888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCAE7C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::__xLuaBaseProxy_Init_82889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCAE84)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::__xLuaBaseProxy_RegisterDelegates_82890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCAE8C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::__xLuaBaseProxy_UnRegisterDelegates_82891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCAE94)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::__xLuaBaseProxy_OnRoundStarted_82892(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCAE9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::__xLuaBaseProxy_PrepareData_82893(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCAEA4)(this, P0_); } DLL2SDK::Assembly_CSharp::PVP::LeadingStatus DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreViewController::__xLuaBaseProxy_UpdateLeadingStatus_82894(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCAEAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::_ctor_82866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC8DD8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::WillShow_82867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::Reset_82868(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::UpdateScore_82869(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::UpdateLeadingStatus_82870(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus leadingState_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, leadingState_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::UpdatePlayerCount_82871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::UpdateGameTime_82872(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::SetTimeColor_82873(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, color_, interval_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::GetCustomTimeWarningInfo_82874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::UpdateRoundEndedStatus_82875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::ShowActiveGoliathTips_82876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC9AE0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::HideLastHumanSurvivorTips_82877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCA5E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::__xLuaBaseProxy_WillShow_82878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCA6D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreView::__xLuaBaseProxy_Reset_82879(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCA6DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelView::_ctor_82863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC8D34)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelView::SetCampView_82864(DLL2SDK::CSProto::msg::ECamp localPlayerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC6EB4)(this, localPlayerCamp_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelView::SetCampScoreView_82865(DLL2SDK::CSProto::msg::ECamp localPlayerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC7208)(this, localPlayerCamp_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemView::_ctor_82857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC83D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemView::SetScoreItemView_82858(int32_t inIndex_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inScoreData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC8054)(this, inIndex_, inScoreData_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemView::SetPlayerIcon_82859(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC8484)(this, psd_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemView::SetWidgets_82860(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC86C0)(this, psd_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemView::SetPlayerInfo_82861(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC87FC)(this, psd_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemView::SetDead_82862(bool bDead_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC8B38)(this, bDead_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemController::_ctor_82851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC7B2C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemController::Init_82852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemController::GetViewAssetId_82853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemController::SetEasyListData_82854(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemController::__xLuaBaseProxy_Init_82855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC83C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelItemController::__xLuaBaseProxy_GetViewAssetId_82856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC83CC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::_ctor_82832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC62F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::GetViewAssetId_82833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::Init_82834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::OnBtnMaskClick_82835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC6794)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::DelayInitPlayerScoreScrollView_82836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::OnOpen_82837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::SetCampInfo_82838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC6D40)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::SetPlayerInfoEasyListData_82839(bool bForceScrollToTop_, bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC6BF4)(this, bForceScrollToTop_, resetScroll_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::TickScorePanelView_82840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC756C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::OnEasyListDataChanged_82841(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::OnEasyListItemClick_82842(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::OnSelfScrollViewDragEnd_82843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC788C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::OnOtherScrollViewDragEnd_82844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC7924)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::OnPlayerLoginOrLogout_82845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC79BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::RefreshPlayerScorePanelData_82846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC7618)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::UpdateView_82847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::__xLuaBaseProxy_GetViewAssetId_82848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC7B14)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::__xLuaBaseProxy_Init_82849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC7B1C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScorePanelController::__xLuaBaseProxy_OnOpen_82850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC7B24)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreHelper::_ctor_82823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC4AEC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreHelper::InitPlayerScoreList_82824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC4C98)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreHelper::PrepareClipPlayerInfoListModel_82825(bool isInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC4EB0)(this, isInit_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreHelper::PreparePlayerInfoListModel_82826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC51D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreHelper::ResetPlayerScoreList_82827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC55F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreHelper::PrepareSortedSelfCampPlayerInfoList_82828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC5754)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreHelper::PrepareSortedOtherCampPlayerInfoList_82829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC5C20)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreHelper::ShouldPlayerInfoAddToPanel_82830(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC60EC)(this, inPlayerInfo_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameScoreHelper::_cctor_82831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC6270)(); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePlayerScoreModel::_ctor_82817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC4890)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePlayerScoreModel::get_BIsValid_82818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC493C)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePlayerScoreModel::get_IndexOnCamp_82819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC4944)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePlayerScoreModel::get_ThePlayerInfo_82820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC494C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePlayerScoreModel::SetScoreData_82821(int32_t inIndex_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC4954)(this, inIndex_, inPlayerInfo_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePlayerScoreModel::ResetData_82822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC4A3C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::_ctor_82797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC3294)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::get_IsControlByUiState_82798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::get_InactiveGameHudState_82799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerInfo* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::get_m_CurPlayerInfo_82800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC3358)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::get_m_INFGameInfo_82801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC3450)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::Start_82802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::RegisterDelegates_82803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::UnRegisterDelegates_82804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::Reset_82805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC360C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::get_TickRate_82806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::Tick_82807(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::ActivateGoliath_82808(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC3FC4)(this, show_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::OnChangeGoliath_82809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC4330)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::OnGamepadChangeGoliath_82810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC4724)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::__xLuaBaseProxy_Start_82811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC47CC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::__xLuaBaseProxy_RegisterDelegates_82812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC47D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::__xLuaBaseProxy_UnRegisterDelegates_82813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC47DC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGamePerkProcessHUD::__xLuaBaseProxy_Tick_82814(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC47E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::_ctor_82780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC15A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::GetViewAssetId_82781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::Init_82782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::RegisterDelegates_82783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::OnTransformShieldSelected_82784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC1B74)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::OnSentryGunSelected_82785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC1D4C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::UnRegisterDelegates_82786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::OnChangeBag_82787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::RefreshLoadout_82788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::ChangeEffect_82789(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::IsSafeActive_82790(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::__xLuaBaseProxy_GetViewAssetId_82791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC3264)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::__xLuaBaseProxy_Init_82792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC326C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::__xLuaBaseProxy_RegisterDelegates_82793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC3274)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::__xLuaBaseProxy_UnRegisterDelegates_82794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC327C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::__xLuaBaseProxy_OnChangeBag_82795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC3284)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIViewController::__xLuaBaseProxy_RefreshLoadout_82796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC328C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameLoadoutUIView::_ctor_82779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC1504)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameGuideNoviceViewController::_ctor_82773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC10AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameGuideNoviceViewController::GetViewAssetId_82774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameGuideNoviceViewController::Init_82775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameGuideNoviceViewController::_Init_m__0_82776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC13D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameGuideNoviceViewController::__xLuaBaseProxy_GetViewAssetId_82777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC14F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameGuideNoviceViewController::__xLuaBaseProxy_Init_82778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC14FC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameGuideNoviceView::_ctor_82772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC1008)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::_ctor_53866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C6834)(this); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::get_IsControlByUiState_53867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::get_InactiveGameHudState_53868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::GetUIBanClickType_53869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::get_mPawnSwitchState_53870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::Awake_53871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnEnable_53872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::Start_53873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::CheckSingleBolldMode_53874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::ShowBloodContainer_53875(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::ShowKillStreakContainer_53876(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::RegisterDelegates_53877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UnRegisterDelegates_53878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnUseStreak1_53879(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C7A9C)(this, obj_, state_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnUseStreak2_53880(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C7BC8)(this, obj_, state_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnUseStreak3_53881(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C7CF4)(this, obj_, state_); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UseStreak1_53882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C7AA8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UseStreak2_53883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C7BD4)(this); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UseStreak3_53884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C7D00)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnUseCarePackageStreak_53885(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C8AA0)(this, obj_, state_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnUseNuclearBombStreak_53886(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C8C2C)(this, obj_, state_); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UseCarePackageStreak_53887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C8AAC)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnUseStreakBomb_53888(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C8E3C)(this, obj_, state_); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UseStreakBomb_53889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C8C38)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::get_TickRate_53890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::Tick_53891(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnRoundStart_53892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C93C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UpdateHPInfo_53893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C93D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnSyncPlayerInfo_53894(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::SetHPValue_53895(float hpPercent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, hpPercent_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UpdateScoreStreakDataInfo_53896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::InitStreakStateInfo_53897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::InitStreakStateInfoItem_53898(uint32_t scoreStreakID_, bool isCarePackageStreak_, DLL2SDK::Assembly_CSharp::PVP::StreakStateInfo* streakStateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CA0F0)(this, scoreStreakID_, isCarePackageStreak_, streakStateInfo_); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::IsAnyStreakColdDown_53899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C9284)(this); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UpdateStreakStateInfoItem_53900(DLL2SDK::Assembly_CSharp::PVP::StreakStateInfo* streakStateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CA348)(this, streakStateInfo_); } int32_t DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::GetColdDownTime_53901(uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C7FE4)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnStreakSkillChanged_53902(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CB128)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnStreakSkillDataReady_53903(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CBB04)(this, msg_); } DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD_PlayObtainSoundRecord* DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::GetPlayObtainSoundRecord_53904(int32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CB958)(this, ID_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::FixScoreOffset_53905(int32_t realScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CAD64)(this, realScore_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::NotifyKillStreakChange_53906(int32_t weaponID_, int32_t count_, bool isCarePackageStreak_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CB60C)(this, weaponID_, count_, isCarePackageStreak_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::WillShow_53907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig* DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::GetStreakFromWeaponNameifHas_53908(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CB7FC)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UpdateStreakState_53909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::IsCanUseStreak_53910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C7E20)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnStreakClick_53911(int32_t streakID_, DLL2SDK::Assembly_CSharp::PVP::StreakStateInfo* streakStateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C81D4)(this, streakID_, streakStateInfo_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::UpdateNuclearBombState_53912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnSwitchAimmingState_53913(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CD160)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnKillStreakTweenFinished_53914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CD328)(this); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::CheckUseItemSpace_53915(int32_t type_, float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CBE70)(this, type_, size_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::CalcSpawnSkillItemPosition_53916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CC930)(this); } bool DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::CheckOneDirectionSpace_53917(DLL2SDK::UnityEngine::UnityEngine::Vector3 pawnPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CD474)(this, pawnPosition_, direction_, size_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::SetStreakHUDActive_53918(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CD5A0)(this, active_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::OnNotifyTutorialFinalChangeScoreStreak_53919(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CD7AC)(this, MSG_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::T_OnClick_53920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CCC20)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD::T_SetClickHandler_53921(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CD9A8)(this, clickHandler_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::Hardpoint::_ctor_82761(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8A14)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::_ctor_82746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB90C8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::get_CurHardPoint_82747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB91A0)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointAreaInfo* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::get_CurHPAreaInfo_82748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB91A8)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::get_MatchTime_82749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB91B0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::OnLevelObjectRegistered_82750(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::AddHardPointArea_82751(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume* area_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB9310)(this, area_); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::GetHardPointArea_82752(int32_t areaID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB9428)(this, areaID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::RemoveAllHardPoint_82753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB961C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::OnExitMatch_82754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::OnRoundEnd_82755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::SetCurHardPointInfo_82756(int32_t areaID_, DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState state_, int32_t occupyTime_, int32_t matchTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB98E0)(this, areaID_, state_, occupyTime_, matchTime_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::IsStopMatchTime_82757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB9F6C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::__xLuaBaseProxy_OnLevelObjectRegistered_82758(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBA034)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::__xLuaBaseProxy_OnExitMatch_82759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBA03C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager::__xLuaBaseProxy_OnRoundEnd_82760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBA044)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointAreaInfo::_ctor_82741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8ADC)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointAreaInfo::get_AreaID_82742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8B80)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointAreaInfo::get_HPState_82743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8B88)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointAreaInfo::get_OccupyTime_82744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8B90)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointAreaInfo::Set_82745(int32_t areaID_, DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState state_, int32_t occupyTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8B98)(this, areaID_, state_, occupyTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointInfo::_ctor_82736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8D18)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointInfo::GetRadarCompAssetIDList_82737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointInfo::OnRoundStart_82738(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointInfo::__xLuaBaseProxy_GetRadarCompAssetIDList_82739() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointInfo*)>(DLL2SDK::GameAssemblyBase + 0x3FB90B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointInfo::__xLuaBaseProxy_OnRoundStart_82740(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB90C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointEventChannel::_ctor_82735(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8C68)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::TacticalRadarComp_HardPoint::_ctor_82726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBF5F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::TacticalRadarComp_HardPoint::Awake_82727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::TacticalRadarComp_HardPoint::CheckInit_82728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBF894)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::TacticalRadarComp_HardPoint::TickInfo_82729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::TacticalRadarComp_HardPoint::GetSpriteName_82730(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState state_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBFD20)(this, state_, index_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::TacticalRadarComp_HardPoint::GetSpriteDepthInTacticalRadar_82731(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, sprite_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::TacticalRadarComp_HardPoint::__xLuaBaseProxy_Awake_82732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC00A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::TacticalRadarComp_HardPoint::__xLuaBaseProxy_TickInfo_82733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC00B0)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::TacticalRadarComp_HardPoint::__xLuaBaseProxy_GetSpriteDepthInTacticalRadar_82734(DLL2SDK::Assembly_CSharp::UISprite* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC00B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeViewItem::_ctor_82718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBD7F0)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointAreaInfo* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeViewItem::GetHardPointAreaInfo_82719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBCAF8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeViewItem::GetHardPointManager_82720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBCA58)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeViewItem::CheckAreaInfo_82721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBD920)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeViewItem::Update_82722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBDAB4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeViewItem::GetIconName_82723(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBDE78)(this, state_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeViewItem::GetSpriteName_82724(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBDD34)(this, state_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeViewItem::PlayeOccupiedEffect_82725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBB0DC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeSignboard::_ctor_82710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBC7E8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeSignboard::CheckAreaInfo_82711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBC914)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeSignboard::Update_82712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeSignboard::UpdateBoardGOPos_82713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBD0C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeSignboard::UpdateStateLabel_82714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBCD34)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeSignboard::ChangAlpha_82715(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeSignboard::__xLuaBaseProxy_Update_82716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBD7E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointVolumeSignboard::__xLuaBaseProxy_ChangAlpha_82717(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBD7E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::_ctor_82696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBC000)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::get_HpScoreHUD_82697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBC0A4)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::get_ScoreViewControllerType_82698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::OnEnterGame_82699(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::OnRoundStarted_82700(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::OnRoundEnded_82701(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::OnDeadReplayBegin_82702(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[180]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::OnDeadReplayEnd_82703(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::OnHardPointCampChanged_82704(int32_t hpID_, DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState hpState_, int32_t occupyTime_, int32_t matchTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB9CE4)(this, hpID_, hpState_, occupyTime_, matchTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::__xLuaBaseProxy_OnEnterGame_82705(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBC7C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::__xLuaBaseProxy_OnRoundStarted_82706(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBC7C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::__xLuaBaseProxy_OnRoundEnded_82707(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBC7D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::__xLuaBaseProxy_OnDeadReplayBegin_82708(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBC7D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointUIScene::__xLuaBaseProxy_OnDeadReplayEnd_82709(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBC7E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::HardPointSignboardHUD::_ctor_82692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47431A0)(this); } void DLL2SDK::Assembly_CSharp::HardPointSignboardHUD::Start_82693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HardPointSignboardHUD::Update_82694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474353C)(this); } void DLL2SDK::Assembly_CSharp::HardPointSignboardHUD::__xLuaBaseProxy_Start_82695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4743994)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::_ctor_82681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBB3A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::GetViewAssetId_82682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::Init_82683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::Tick_82684(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::OnHardPointCampChanged_82685(int32_t hpID_, DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState hpState_, int32_t occupyTime_, int32_t matchTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBBD04)(this, hpID_, hpState_, occupyTime_, matchTime_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::IsStopMatchTime_82686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBBC4C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::OnRoundStarted_82687(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::__xLuaBaseProxy_GetViewAssetId_82688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBBFE0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::__xLuaBaseProxy_Init_82689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBBFE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::__xLuaBaseProxy_Tick_82690(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBBFF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreViewController::__xLuaBaseProxy_OnRoundStarted_82691(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBBFF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::_ctor_82660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBA04C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::Awake_82661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::WillShow_82662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::Reset_82663(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::SetCampInfo_82664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBA400)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::UpdateScore_82665(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::UpdateLeadingStatus_82666(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus leadingState_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, leadingState_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::UpdatePlayerCount_82667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::UpdateGameTime_82668(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::UpdateMatchTime_82669(int32_t totalTime_, int32_t leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBA82C)(this, totalTime_, leftTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::UpdateHPTime_82670(int32_t totalTime_, int32_t leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBA920)(this, totalTime_, leftTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::SetTimeColor_82671(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, color_, interval_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::SetMatchTimeColor_82672(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBAAC8)(this, color_, interval_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::SetOccupyTimeColor_82673(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBABD8)(this, color_, interval_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::GetCustomTimeWarningInfo_82674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::UpdateRoundEndedStatus_82675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::SetVolItemActive_82676(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBAE08)(this, isActive_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::PlayOccupiedEffect_82677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBAFCC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::__xLuaBaseProxy_Awake_82678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBB390)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::__xLuaBaseProxy_WillShow_82679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBB398)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointScoreView::__xLuaBaseProxy_Reset_82680(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FBB3A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightPlayerPawn::_ctor_82658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB64B0)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightPlayerPawn::get_GFGameInfo_82659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6554)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightPlayerInfo::_ctor_82657(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB63C8)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightPlayerController::_ctor_82654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB627C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightPlayerController::ShoudGoToSpectatingAfterDead_82655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightPlayerController::__xLuaBaseProxy_ShoudGoToSpectatingAfterDead_82656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB63C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::_ctor_82624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB434C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::Init_82625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::UpdateUltSkillHud_82626(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::ShowSwitchBagBtnController_82627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::CreateTacticalMapController_82628(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::CreateTacticalRadarController_82629(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::ShowEndRoundView_82630(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::OnRoundEnded_82631(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::EnableSelectBag_82632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::OnSyncInventoryBag_82633(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::OnNotifyShowLoadoutPvpGameView_82634(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::OnRoundStarted_82635(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::ForbiddenThrowWeapon_82636(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB5C4C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::Tick_82637(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::OpenScorePanel_82638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::CreateScorePanelController_82639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_Init_82640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB620C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_UpdateUltSkillHud_82641(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6214)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_ShowSwitchBagBtnController_82642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB621C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_CreateTacticalMapController_82643(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6224)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_CreateTacticalRadarController_82644(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB622C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_ShowEndRoundView_82645(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6234)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_OnRoundEnded_82646(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB623C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_EnableSelectBag_82647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6244)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_OnSyncInventoryBag_82648(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB624C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_82649(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6254)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_OnRoundStarted_82650(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB625C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_Tick_82651(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6264)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_OpenScorePanel_82652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB626C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameUIScene::__xLuaBaseProxy_CreateScorePanelController_82653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6274)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::_ctor_82610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB1240)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::get_IsShowPvpLoadout_82611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::get_IsShowPvpStreak_82612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::Tick_82613(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::get_PvpWeaponViewType_82614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::get_BloodEffectWithoutRestoreHP_82615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::GetRoundEndReason_82616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::SyncGameInfoProperty_82617(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::GamePeriodChanged_82618(DLL2SDK::Assembly_CSharp::Network::GFGamePeriodType periodType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB1E88)(this, periodType_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::ShowRoundStartPerspectiveInfo_82619(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB14A8)(this, duration_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::StopShowRoundStartPerspectiveInfo_82620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB1888)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::__xLuaBaseProxy_Tick_82621(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB2374)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::__xLuaBaseProxy_GetRoundEndReason_82622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB237C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_82623(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB2384)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameEventChannel::_ctor_82606(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB0744)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameEventChannel::Init_82607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameEventChannel::OnSyncGunFightFlagArea_82608(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB0A04)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameEventChannel::__xLuaBaseProxy_Init_82609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB1238)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::_ctor_82593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB00C4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::get_m_GameModeType_82594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::get_m_GameInfoType_82595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::get_m_GameEventChannelType_82596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::get_m_UISceneType_82597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::get_m_PlayerInfoType_82598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::get_m_ReusePawn_82599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::InitPlayerControllerActorInfo_82600(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::Init1PPawnActorInfo_82601(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::Init3PPawnActorInfo_82602(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::__xLuaBaseProxy_InitPlayerControllerActorInfo_82603(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB072C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_82604(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB0734)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_82605(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB073C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame::_ctor_82585(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAF950)(this, ParentWorld_, InGameBuilder_); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeProcess* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame::get_GFLocalVolume_82586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAFA38)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame::EnterExtraTime_82587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAFA40)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame::EnterCommonTime_82588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAFB04)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame::GetGunFightVolume_82589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAFBD0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame::Tick_82590(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame::UpdateGFVolumeState_82591(DLL2SDK::Assembly_CSharp::Network::EGF_FLAGAREA_STATUS state_, DLL2SDK::CSProto::msg::ECamp occupierCamp_, DLL2SDK::CSProto::msg::ECamp lastOccupierCamp_, float occupyTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAFD54)(this, state_, occupierCamp_, lastOccupierCamp_, occupyTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame::__xLuaBaseProxy_Tick_82592(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB00BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeViewItem::_ctor_82577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB808C)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeViewItem::get_RenderWidget_82578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB820C)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeViewItem::get_GFGameInfo_82579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB830C)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeViewItem::get_GFGame_82580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8418)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeViewItem::Update_82581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8524)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeViewItem::SetServerGFVolumeState_82582(DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeProcess* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB85F8)(this, data_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeViewItem::SetBarColor_82583(DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeColor c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB879C)(this, c_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeViewItem::SetCaputureColor_82584(DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeColor c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB88E0)(this, c_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeProcess::_ctor_82573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAC954)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeProcess::_ctor_82574(DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeProcess* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FACA18)(this, t_); } float DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeProcess::get_CurPercent_82575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FACB18)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeProcess::TryChangeColor_82576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FACC00)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::_ctor_82563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB728C)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::get_GFGameInfo_82564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB73B8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::get_GFGame_82565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB74C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::Update_82566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::UpdateBoardGOPos_82567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB78AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::UpdateStateLabel_82568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB76A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::UpdateDirSprite_82569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB7CA0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::ChangAlpha_82570(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::__xLuaBaseProxy_Update_82571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB807C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightVolumeSignboard::__xLuaBaseProxy_ChangAlpha_82572(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB8084)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::_ctor_82551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6AC4)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::get_GFGameInfo_82552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6B68)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGame* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::get_GFGame_82553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6C74)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::get_IsControlByUiState_82554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::get_InactiveGameHudState_82555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::Start_82556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::RegisterDelegates_82557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::UnRegisterDelegates_82558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::ShowSignboardHUD_82559(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB70F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::__xLuaBaseProxy_Start_82560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB7274)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::__xLuaBaseProxy_RegisterDelegates_82561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB727C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightSignboardHUD::__xLuaBaseProxy_UnRegisterDelegates_82562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB7284)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightScorePanelController::_ctor_82547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB6660)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightScorePanelController::SortCampData_82548(DLL2SDK::mscorlib::System::Collections::Generic::List_1* CampDataList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, CampDataList_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightScorePanelController::GunFightSorter_82549(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB685C)(a_, b_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightScorePanelController::__xLuaBaseProxy_SortCampData_82550(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3FB6ABC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreViewController::_ctor_82538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB3F34)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreViewController::GetViewAssetId_82539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreViewController::Init_82540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreViewController::RegisterDelegates_82541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreViewController::UnRegisterDelegates_82542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_82543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB432C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreViewController::__xLuaBaseProxy_Init_82544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB4334)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreViewController::__xLuaBaseProxy_RegisterDelegates_82545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB433C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreViewController::__xLuaBaseProxy_UnRegisterDelegates_82546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB4344)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::_ctor_82525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB3134)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::Reset_82526(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::SetCampInfo_82527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB3314)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::UpdateScore_82528(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::UpdateScoreIcon_82529(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB3610)(this, data_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::UpdateLeadingStatus_82530(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus leadingState_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, leadingState_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::UpdatePlayerCount_82531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::UpdateGameTime_82532(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::SetTimeColor_82533(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, color_, interval_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::GetCustomTimeWarningInfo_82534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::UpdateRoundEndedStatus_82535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::PlayOccupiedEffect_82536(int32_t domAreaID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB3E8C)(this, domAreaID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameScoreView::__xLuaBaseProxy_Reset_82537(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB3F2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameLoadoutHUD::_ctor_82516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB23A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameLoadoutHUD::Awake_82517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameLoadoutHUD::UpdateWeaponInfo_82518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB2520)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameLoadoutHUD::get_TickRate_82519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameLoadoutHUD::Tick_82520(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameLoadoutHUD::__xLuaBaseProxy_Awake_82521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB3080)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameLoadoutHUD::__xLuaBaseProxy_Tick_82522(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FB3088)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::_ctor_82491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FACCEC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::get_IsControlByUiState_82492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::get_InactiveGameHudState_82493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::get_GFGameInfo_82494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FACDD0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::Start_82495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::OnRoundStart_82496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAD7D8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::OnRoundEnd_82497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAD9E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::ResetData_82498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FADA8C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::StopAllBGM_82499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FADC64)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::RegisterDelegates_82500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::UnRegisterDelegates_82501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::get_TickRate_82502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::Tick_82503(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::UpdateBloodScore_82504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FACF8C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::UpdateCntLabel_82505(int32_t SelfCnt_, int32_t EnemyCnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAE714)(this, SelfCnt_, EnemyCnt_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::OnExtraTime_82506(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAF0AC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::UpdateExtraTime_82507(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAF2C0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::UpdateTime_82508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAE148)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::OnReconnectComplete_82509(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAF7C0)(this, message_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::__xLuaBaseProxy_Start_82510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAF88C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::__xLuaBaseProxy_RegisterDelegates_82511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAF894)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::__xLuaBaseProxy_UnRegisterDelegates_82512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAF89C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GunFightBloodScoreHUD::__xLuaBaseProxy_Tick_82513(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAF8A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponOverHeatHUD::_ctor_82485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE6C88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponOverHeatHUD::Start_82486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponOverHeatHUD::ShowUI_82487(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7340)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponOverHeatHUD::Update_82488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7528)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponOverHeatHUD::RefreshWeaponHotValue_82489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE6F24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponOverHeatHUD::__xLuaBaseProxy_Start_82490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7788)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleReconView::_ctor_82484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4AE4)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::_ctor_82458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD30B4)(this); } bool DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::get_IsControlByUiState_82459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::get_ActiveGameHudState_82460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::get_m_CurrentVehicle_82461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD31C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::ResetValue_82462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCBDFC)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::get_TickRate_82463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::Tick_82464(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::OnEnable_82465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::OnDisable_82466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::UpdateJoystick_82467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD3524)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::ShowTips_82468(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCDB74)(this, tipsContent_, visibleTime_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::SetHP_82469(int32_t current_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCCAA8)(this, current_, max_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::SetElectricity_82470(int32_t current_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCCE14)(this, current_, max_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::SetSpeed_82471(float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCD2B0)(this, speed_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::SetSkillCount_82472(int32_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCD61C)(this, number_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::VehicleDroneHandleInit_82473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE454)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::NotifyLocalVehicleHurt_82474(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE1B4)(this, info_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::UpdateLocalVehicleHurtHUD_82475(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD35EC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::UpdateSteeringAngles_82476(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD3738)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::UpdateSteeringAngle_82477(float deltaTime_, float steeringSpeed_, float* currentSteeringAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD3DFC)(this, deltaTime_, steeringSpeed_, currentSteeringAngle_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::ChangeEffect_82478(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::IsSafeActive_82479(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::_cctor_82480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4484)(); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::__xLuaBaseProxy_Tick_82481(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD45FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::__xLuaBaseProxy_OnEnable_82482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4604)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneView::__xLuaBaseProxy_OnDisable_82483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD460C)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips::_ctor_82440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD262C)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips::SetTipsLabel_82441(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD26D8)(this, tips_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips::ShowTips_82442(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD27CC)(this, tipsContent_, visibleTime_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips::Reset_82443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD2A78)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips::DelayAndHideCommonTips_82444(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD297C)(this, delay_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::VehicleDroneTips::OnTweenFinished_82445(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD2B48)(this, delay_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveItem::_ctor_82432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD2204)(this); } bool DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveItem::get_IsInit_82433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD2314)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveItem::SetItemSprite_82434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD231C)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveItem::SetScale_82435(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD2464)(this, scale_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveItem::SetAlpha_82436(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD255C)(this, alpha_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveItem::Init_82437(DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD* parent_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* playerPawn_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCamera_, DLL2SDK::UnityEngine::UnityEngine::Camera* UICamera_, bool isLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD1210)(this, parent_, playerPawn_, worldCamera_, UICamera_, isLocalPlayer_); } bool DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveItem::NeedToRemove_82438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD190C)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveItem::Tick_82439(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD19EC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::_ctor_82421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD00AC)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::get_TickRate_82422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::OnEnable_82423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::Tick_82424(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::GetItemCnt_82425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD0C48)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::Add_82426(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD0D18)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::Remove_82427(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD13EC)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::Hide_82428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD1614)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::TickItems_82429(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD0320)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::__xLuaBaseProxy_OnEnable_82430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD2190)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDronePerspectiveHUD::__xLuaBaseProxy_Tick_82431(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD2198)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD::_ctor_82407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE680)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD::Awake_82408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE790)(this); } bool DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD::IsOverlapped_82409(float angle_, int32_t range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCEAE0)(this, angle_, range_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD::Reset_82410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCECEC)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD::UpdatePawnEffect_82411(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCF08C)(this, dt_); } DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem* DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD::PlayHitEffect_82412(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCF794)(this, pos_); } int32_t DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD::_UpdatePawnEffect_m__0_82413(DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem* a_, DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCFD38)(a_, b_); } void DLL2SDK::Assembly_CSharp::PVP::VTOLViewChangeMask::_ctor_82404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4B88)(this); } void DLL2SDK::Assembly_CSharp::PVP::VTOLViewChangeMask::FadeOut_82405(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4C2C)(this, duration_); } void DLL2SDK::Assembly_CSharp::PVP::VTOLViewChangeMask::DelayDeactive_82406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4DB8)(this); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::_ctor_82383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9FB8)(this); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::Awake_82384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::SetTimeScale_82385(float timeScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCA1B8)(this, timeScale_); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::ToggleScreenTexture_82386(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCA264)(this, open_); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::SetIntensity_82387(float intensity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCA310)(this, intensity_); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::Show_82388(float timeScal_, float intensity_, bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCA408)(this, timeScal_, intensity_, open_); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::StopCoroutine_82389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCA6F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::ShowOver_82390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCA8E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::OnDisable_82391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::ShutDown_82392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::CaptureCamera_82393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCA800)(this); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::UpdateDizzyBlur_82394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCACF0)(this); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::__xLuaBaseProxy_Awake_82395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCAF58)(this); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::__xLuaBaseProxy_OnDisable_82396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCAF60)(this); } void DLL2SDK::Assembly_CSharp::PVP::UIWhiteScreen::__xLuaBaseProxy_ShutDown_82397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCAF68)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::_ctor_82371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD7540)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::Init_82372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::Start_82373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::CacheNickFont_82374(DLL2SDK::mscorlib::System::String* nick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD6A4C)(this, nick_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::UpdateAnchorList_82375(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD7D28)(this, index_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::UpdateAnchorsLater_82376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD748C)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::LateUpdate_82377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD7E94)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::UpdateUI_82378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD6D70)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::UpdateKillInfoUI_82379(int32_t index_, DLL2SDK::Assembly_CSharp::PVP::KillInfoUIData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD7FA0)(this, index_, data_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::UpdateRoomInfoUI_82380(int32_t index_, DLL2SDK::Assembly_CSharp::PVP::RoomInfoUIData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD8FB4)(this, index_, data_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::__xLuaBaseProxy_Init_82381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD9574)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationView::__xLuaBaseProxy_Start_82382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD957C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::_ctor_82349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C94B64)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::get_InactiveGameHudState_82350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::get_IsControlByUiState_82351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::Awake_82352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::get_TickRate_82353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::RegisterDelegates_82354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::UnRegisterDelegates_82355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::Tick_82356(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::WillShow_82357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::TryToShowTips_82358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C95038)(this); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::RemoveFirstTips_82359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96070)(this); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::ToggleHideStartGameImage_82360(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9619C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::ResetUI_82361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C959F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::ChangeEffect_82362(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::IsSafeActive_82363(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::__xLuaBaseProxy_Awake_82364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C966CC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::__xLuaBaseProxy_RegisterDelegates_82365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C966D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::__xLuaBaseProxy_UnRegisterDelegates_82366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C966DC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::__xLuaBaseProxy_Tick_82367(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C966E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsHUD::__xLuaBaseProxy_WillShow_82368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C966EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::_ctor_82330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3B48C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::get_IsControlByUiState_82331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::get_InactiveGameHudState_82332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::Awake_82333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::Show_82334(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3B7B4)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::ResetMiniMap_82335(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3BC84)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::ResetTransformLocalPosition_82336(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array* positions_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B3C238)(this, transform_, positions_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::ResetTransformEulerAngles_82337(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array* angles_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B3BF68)(this, transform_, angles_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::ResetTransformLocalScale_82338(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array* scales_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B3C0D0)(this, transform_, scales_); } bool DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::IsRightVector_82339(DLL2SDK::Array* vectorArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B3C554)(this, vectorArray_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::List2Vector3_82340(DLL2SDK::Array* list_, DLL2SDK::UnityEngine::UnityEngine::Vector3 defaut_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x3B3C3D0)(this, list_, defaut_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::SetLeftTimeInfo_82341(float leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3C614)(this, leftTime_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::GetSkipBtnScreenPos_82342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3B668)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::get_TickRate_82343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::Tick_82344(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::ClickCheck_82345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3C904)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::OnClickSkip_82346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3CB18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::__xLuaBaseProxy_Awake_82347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3CC40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPOpenSceneHUD::__xLuaBaseProxy_Tick_82348(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3CC48)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPInteractiveHUD::_ctor_82328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2464)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVP::PVPInteractiveHUD::get_InactiveGameHudState_82329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::_ctor_82313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA8018)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::WillShow_82314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::Reset_82315(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::SetCampInfo_82316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::UpdateScore_82317(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::UpdateRoundEndedStatus_82318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::UpdateLeadingStatus_82319(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus status_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, status_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::UpdatePlayerCount_82320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::UpdateGameTime_82321(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::UpdateCurRound_82322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::SetTimeColor_82323(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, color_, interval_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::GetCustomTimeWarningInfo_82324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::SetCurRoundLabelState_82325(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA8FBC)(this, show_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::__xLuaBaseProxy_WillShow_82326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA90E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameScoreView::__xLuaBaseProxy_Reset_82327(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA90F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePowerUpTipsHUD::_ctor_82308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2B1F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePowerUpTipsHUD::Awake_82309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePowerUpTipsHUD::ShowTips_82310(DLL2SDK::Assembly_CSharp::Config::PickupItemConfig* conf_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2B390)(this, conf_, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePowerUpTipsHUD::HideTips_82311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2B678)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePowerUpTipsHUD::__xLuaBaseProxy_Awake_82312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2B764)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::_ctor_54690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F1F84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::Init_54691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::AutoSetClampRect_54692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::IsAcuteAngle_54693(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F25AC)(this, worldPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::GetScenePos_54694(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F2790)(this, worldPos_); } void DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::UpdatePos_54695(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, worldPos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::IsNeedClamp_54696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::UpdatePos_54697(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, worldPos_, clampRect_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::GetQuaternion_54698(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F3668)(this, worldPos_, clampRect_); } bool DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::BetweenClamp_54699(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F3980)(this, worldPos_, clampRect_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::GetEdgePosition_54700(DLL2SDK::UnityEngine::UnityEngine::Vector2 offset_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_, bool isAcuteAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F334C)(offset_, clampRect_, isAcuteAngle_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::GetTargetArraw_54701(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F3C10)(this, worldPos_, clampRect_); } DLL2SDK::Assembly_CSharp::GameUI::EArrowDirection DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::GetArrowDirection_54702(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F3EB4)(this, worldPos_, clampRect_); } DLL2SDK::Assembly_CSharp::GameUI::EScreenPos DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::GetScreenPos_54703(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F4058)(this, worldPos_, clampRect_); } void DLL2SDK::Assembly_CSharp::GameUI::WorldPosHUD::ChangeAlpha_54704(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::_ctor_82270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A71C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::get_IsControlByUiState_82271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::get_mPawnSwitchState_82272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::get_InactiveGameHudState_82273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::Awake_82274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::ForceRegisterDelegates_82275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::OnGamepadTrigger_82276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A9F0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::OnGamepadLongPress_82277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307AD4C)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::RegisterDelegates_82278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::UnRegisterDelegates_82279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::ResetPriority_82280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307B40C)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::ChangeEffect_82281(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::IsSafeActive_82282(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::__xLuaBaseProxy_Awake_82283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307B960)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::__xLuaBaseProxy_ForceRegisterDelegates_82284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307B968)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::__xLuaBaseProxy_RegisterDelegates_82285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307B970)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameHUD::__xLuaBaseProxy_UnRegisterDelegates_82286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307B978)(this); } void DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::_ctor_82256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2508D68)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::get_IsControlByUiState_82257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::get_InactiveGameHudState_82258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::Start_82259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::DrawIndicatorSpriteRenderers_82260(DLL2SDK::Array* inSpriteRenderers_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inIndicator_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2508FD8)(this, inSpriteRenderers_, inIndicator_); } void DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::DrawIndicatorSpriteRenderer_82261(DLL2SDK::UnityEngine::UnityEngine::SpriteRenderer* inMeshGameObject_, DLL2SDK::Assembly_CSharp::GameEngine::Indicator* inIndicator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250922C)(this, inMeshGameObject_, inIndicator_); } void DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::DrawIndicatorSprites_82262(DLL2SDK::Array* inSprites_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inIndicator_, bool isFreeView_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x250A000)(this, inSprites_, inIndicator_, isFreeView_); } void DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::DrawPVPIndicatorSprites_82263(DLL2SDK::Array* inSprites_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inIndicator_, bool isFreeView_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x250A978)(this, inSprites_, inIndicator_, isFreeView_); } void DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::DrawIndicatorSprite_82264(DLL2SDK::Assembly_CSharp::UIWidget* inSprite_, DLL2SDK::Assembly_CSharp::GameEngine::Indicator* inIndicator_, bool isFreeView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250A1FC)(this, inSprite_, inIndicator_, isFreeView_); } bool DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::CanDrawIndicator_82265(DLL2SDK::Assembly_CSharp::GameEngine::Indicator* indicator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, indicator_, Data.method); } float DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::CalculateProjectionAngleBetweenLocalPlayerAndIndicator_82266(DLL2SDK::Assembly_CSharp::GameEngine::Indicator* inIndicator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25098D4)(this, inIndicator_); } bool DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::IsSpriteOnScreenEdge_82267(DLL2SDK::UnityEngine::UnityEngine::Vector3 inScreenPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2509F00)(this, inScreenPos_); } void DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::CalculateIndicatorScale_82268(DLL2SDK::Assembly_CSharp::GameEngine::Indicator* inIndicator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2509BA8)(this, inIndicator_); } void DLL2SDK::Assembly_CSharp::GameUI::IndicatorView::__xLuaBaseProxy_Start_82269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250AE10)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnView::_ctor_82216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C462C4)(this); } bool DLL2SDK::Assembly_CSharp::EnterLadderBtnView::get_IsControlByUiState_82217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::EnterLadderBtnView::get_InactiveGameHudState_82218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::EnterLadderBtnView::GetActiveGameHudState_82219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::EnterLadderBtnView::__xLuaBaseProxy_GetActiveGameHudState_82220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46428)(this); } void DLL2SDK::Assembly_CSharp::DroppedPickUpInfoView::_ctor_82213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B2E8)(this); } void DLL2SDK::Assembly_CSharp::DroppedPickUpInfoView::Update_82214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B398)(this); } void DLL2SDK::Assembly_CSharp::DroppedPickUpInfoView::ShowInfo_82215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B19C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::_ctor_75502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3FA58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::Init_75503(DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume* targetVolume_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, targetVolume_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::DisBind_75504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A40068)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::RepeatTipsEffect_75505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4010C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::OnDisable_75506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::UpdatePosition_75507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A402CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::Update_75508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A40594)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::UpdateSignboard_75509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3FD54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::CheckShowBoard_75510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::CheckNear_75511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::CheckFar_75512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::UpdateLabel_75513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A406E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::UpdateLabelImpl_75514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::UpdateTargetArraw_75515(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4089C)(this, worldPos_, clampRect_); } void DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard::__xLuaBaseProxy_OnDisable_75516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4146C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::_ctor_82183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAB460)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::get_TickRate_82184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::OnShowClimbable_82185(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAB3A0)(this, flag_); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::Tick_82186(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::ShowClimbUpConfirmButton_82187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAADEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::HideClimbUpConfirmButton_82188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAB0BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::RegisterDelegates_82189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::UnRegisterDelegates_82190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::OnClickConfirmClimbUp_82191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AABDA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::__xLuaBaseProxy_Tick_82192(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AABE38)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::__xLuaBaseProxy_RegisterDelegates_82193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AABE40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmView::__xLuaBaseProxy_UnRegisterDelegates_82194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AABE48)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationModel::_ctor_82180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4E54)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationModel::get_DataList_82181() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationModel*)>(DLL2SDK::GameAssemblyBase + 0x2CD50C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationModel::AddData_82182(DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationUIData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD6468)(this, data_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationUIData::_ctor_82176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CE7C)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillInfoUIData::_ctor_82177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CD70)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillInfoUIData::ResetData_82178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CF20)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScoreModel::_ctor_82159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA837C)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::ScoreModel::get_TargetScore_82160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4CD0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScoreModel::set_TargetScore_82161(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAB3D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ScoreModel::get_GuarderScore_82162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAB8B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScoreModel::set_GuarderScore_82163(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAB3C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ScoreModel::get_TraitorScore_82164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAB8C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScoreModel::set_TraitorScore_82165(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CAB3CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ScoreModel::get_SecondaryScore_82166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4CD8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScoreModel::set_SecondaryScore_82167(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4CE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ScoreModel::get_GuardSurvivorCount_82168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4CE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScoreModel::set_GuardSurvivorCount_82169(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4CF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ScoreModel::get_TraitorSurvivorCount_82170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4CF8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScoreModel::set_TraitorSurvivorCount_82171(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4D00)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ScoreModel::get_TotalGuarderPlayerCount_82172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4D08)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScoreModel::set_TotalGuarderPlayerCount_82173(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4D10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ScoreModel::get_TotalTraitorPlayerCount_82174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4D18)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScoreModel::set_TotalTraitorPlayerCount_82175(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4D20)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::PVPHudBagGameInfo::_ctor_82153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC21D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPHudBagGameInfo::set_CountDownTime_82154(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2274)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::PVPHudBagGameInfo::get_CountDownTime_82155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2358)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVP::PVPHudBagGameInfo::get_CountDownBagIDSelect_82156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2360)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPHudBagGameInfo::set_CountDownBagIDSelect_82157(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2368)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::PVPHudBagGameInfo::get_ErroTime_82158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2444)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleReconController::_ctor_82147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4614)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::VehicleReconController::GetViewAssetId_82148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleReconController::Init_82149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleReconController::SetOwner_82150(DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4A2C)(this, owner_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::VehicleReconController::__xLuaBaseProxy_GetViewAssetId_82151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4AD4)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleReconController::__xLuaBaseProxy_Init_82152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4ADC)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::_ctor_82120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCB97C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::get_mUIBanClickType_82121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::GetViewAssetId_82122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::Init_82123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnOpen_82124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnClose_82125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnGamepadSkill_82126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCC0D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::RegisterDelegates_82127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::UnRegisterDelegates_82128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnNotifyHP_82129(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCC934)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnNotifyElectricity_82130(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCCCA4)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnNotifySpeed_82131(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCD18C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnSkillCountChanged_82132(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCD45C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnFlyOutOfRange_82133(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCD898)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::ShowFlyOutOfRangeTips_82134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCDA84)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnShowTips_82135(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCDC84)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::OnSkillBtnClick_82136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCC17C)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::SetOwner_82137(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCDEEC)(this, owner_); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::NotifyLocalVehicleHurt_82138(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE098)(this, info_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::GetNewGuideInterface_82139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE38C)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::_Init_m__0_82140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE42C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::__xLuaBaseProxy_GetViewAssetId_82141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE650)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::__xLuaBaseProxy_Init_82142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE658)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::__xLuaBaseProxy_OnOpen_82143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE660)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::__xLuaBaseProxy_OnClose_82144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE668)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::__xLuaBaseProxy_RegisterDelegates_82145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE670)(this); } void DLL2SDK::Assembly_CSharp::PVP::VehicleDroneController::__xLuaBaseProxy_UnRegisterDelegates_82146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BCE678)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::_ctor_82099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4D28)(this); } DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationModel* DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::get_Model_82100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4F2C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::GetViewAssetId_82101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationUIData* DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::GetData_82102(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4FD8)(this, index_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::Init_82103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::OnInitTimer_82104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD5250)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::PopUpData_82105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD5628)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::GetDataCount_82106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD59F0)(this); } DLL2SDK::Assembly_CSharp::PVP::KillInfoUIData* DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::AllocKillInfoUIData_82107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD5ACC)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::RecycleKillInfoUIData_82108(DLL2SDK::Assembly_CSharp::PVP::KillInfoUIData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD5820)(this, data_); } DLL2SDK::Assembly_CSharp::PVP::RoomInfoUIData* DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::AllocRoomInfoUIData_82109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD5C44)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::RecycleRoomInfoUIData_82110(DLL2SDK::Assembly_CSharp::PVP::RoomInfoUIData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD5910)(this, data_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::ProcessKillInfoMsg_82111(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD5DBC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::ProcessPlayerLoginOrLogoutMsg_82112(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD6790)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::ProcessPlayerLoginOrLogoutMsg_82113(DLL2SDK::mscorlib::System::String* nickName_, bool isLogin_, DLL2SDK::Assembly_CSharp::Network::EMSG_TYPE loginMsgType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD5360)(this, nickName_, isLogin_, loginMsgType_); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::ResetDataOnRoundStart_82114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD6C60)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::UpdateView_82115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD6548)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::OnTimer_82116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD7224)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::UpdateAnchors_82117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD737C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::__xLuaBaseProxy_GetViewAssetId_82118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD7530)(this); } void DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationController::__xLuaBaseProxy_Init_82119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD7538)(this); } void DLL2SDK::Assembly_CSharp::PVP::TimeWarningInfo::_ctor_82065(int32_t startTime_, int32_t endTime_, float warnInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9EDC)(this, startTime_, endTime_, warnInterval_); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::_ctor_55013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1055C)(this); } DLL2SDK::Assembly_CSharp::GameBase::JoyStickView* DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::get_JoyStickView_55014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F10608)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::Init_55015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::GetConfig_55016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::InitConfig_55017(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig config_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, config_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::Reset_55018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::InitFromConfig_55019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::InitFromConfig_55020(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* config_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, config_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::Relocate_55021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F10C8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::SetActive_55022(bool isActive_, bool recursively_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, enableOptimize_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::GetSettingResult_55023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::SetUIActive_55024(bool IsActive_, bool recursively_, bool RemoveDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, IsActive_, recursively_, RemoveDelegate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::DisableView_55025(bool disable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, disable_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::DisableEvent_55026(bool disable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, disable_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::__xLuaBaseProxy_Init_55027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1139C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::__xLuaBaseProxy_SetActive_55028(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F113A4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::JoyStickController::__xLuaBaseProxy_SetUIActive_55029(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F113C4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::_ctor_82021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C44FC4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::LadderVolumeBase* DLL2SDK::Assembly_CSharp::EnterLadderBtnController::get_CurLadderVolume_82022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C45090)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::set_CurLadderVolume_82023(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolumeBase* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C45098)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent* DLL2SDK::Assembly_CSharp::EnterLadderBtnController::get_CurPawnLadderComponent_82024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C450A0)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::set_CurPawnLadderComponent_82025(DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C450A8)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::EnterLadderBtnController::GetViewAssetId_82026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::Init_82027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::RegisterDelegates_82028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::UnRegisterDelegates_82029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::OnOpen_82030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::SetUIModeActice_82031(bool isActive_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isActive_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::TickCheck_82032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C45B84)(this); } bool DLL2SDK::Assembly_CSharp::EnterLadderBtnController::CheckDir_82033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C45958)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::stopTick_82034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C45D80)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::OnClose_82035() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::OnEnterBtnLadderBtnClicked_82036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C45EF8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::EnterLadderBtnController::__xLuaBaseProxy_GetViewAssetId_82037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4628C)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::__xLuaBaseProxy_Init_82038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46294)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::__xLuaBaseProxy_RegisterDelegates_82039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4629C)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::__xLuaBaseProxy_UnRegisterDelegates_82040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C462A4)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::__xLuaBaseProxy_OnOpen_82041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C462AC)(this); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::__xLuaBaseProxy_SetUIModeActice_82042(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C462B4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::EnterLadderBtnController::__xLuaBaseProxy_OnClose_82043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C462BC)(this); } void DLL2SDK::Assembly_CSharp::DroppedPickUpInfoController::_ctor_82016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414AEB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::DroppedPickUpInfoController::GetViewAssetId_82017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DroppedPickUpInfoController::SetUIActive_82018(bool isActive_, bool recursively_, bool RemoveDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, RemoveDelegate_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::DroppedPickUpInfoController::__xLuaBaseProxy_GetViewAssetId_82019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B2C0)(this); } void DLL2SDK::Assembly_CSharp::DroppedPickUpInfoController::__xLuaBaseProxy_SetUIActive_82020(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414B2C8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::_ctor_82005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAA934)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::GetViewAssetId_82006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::Init_82007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::OnBtnUp_82008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAAB88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::ShutDown_82009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::ShowClimbUp_82010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAACC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::HideClimbUp_82011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAAFAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::OnShowClimbable_82012(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAB284)(this, isShow_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::__xLuaBaseProxy_GetViewAssetId_82013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAB448)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::__xLuaBaseProxy_Init_82014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAB450)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ClimbUpConfirmController::__xLuaBaseProxy_ShutDown_82015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAB458)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::_ctor_81984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3034A74)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::GetViewAssetId_81985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::Init_81986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::RegisterDelegates_81987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::UnRegisterDelegates_81988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::OnRoundStarted_81989(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::OnNotifyBombHasDefused_81990(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035420)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::OnNotifyBombHasPlanted_81991(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035560)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::OnNotifyCarryBomb_81992(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303575C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::OnNotifySideChanged_81993(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30358D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::OnNotifyBombUsing_OB_81994(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30359A8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::OnNotifyBombInterrupt_OB_81995(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035BA0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::OnGameHUDLayoutChanged_81996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::OnRoundCountChanged_81997(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_81998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035ED8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::__xLuaBaseProxy_Init_81999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035EE0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::__xLuaBaseProxy_RegisterDelegates_82000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035EE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::__xLuaBaseProxy_UnRegisterDelegates_82001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035EF0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::__xLuaBaseProxy_OnRoundStarted_82002(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035EF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::__xLuaBaseProxy_OnGameHUDLayoutChanged_82003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035F00)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameScoreViewController::__xLuaBaseProxy_OnRoundCountChanged_82004(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035F08)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsManager::_ctor_81976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9683C)(this); } DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsManager* DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsManager::get_Instance_81977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C95354)(); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsManager::AddTipsData_81978(DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsType type_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* image_, int32_t duration_, DLL2SDK::mscorlib::System::String* extraText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C969EC)(this, type_, text_, image_, duration_, extraText_); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsManager::RemoveTipsData_81979(DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C95468)(this, type_); } bool DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsManager::GetNextTipsData_81980(DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsData* tipsData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C957E8)(this, tipsData_); } bool DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsManager::IsExistTypeInList_81981(DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96D78)(this, type_); } bool DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsManager::IsNeedForceChangeTips_81982(DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsData data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C95658)(this, data_); } void DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsManager::_cctor_81983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C96EF4)(); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager::_ctor_81966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B4A4)(this); } DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager* DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager::get_Instance_81967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B5D0)(); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager::AddInteractiveData_81968(DLL2SDK::Assembly_CSharp::PVP::InteractiveType t_, int32_t v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B6E4)(this, t_, v_); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager::RemoveInteractiveData_81969(DLL2SDK::Assembly_CSharp::PVP::InteractiveType t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8BBEC)(this, t_); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager::ResetInteractiveData_81970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8B948)(this); } DLL2SDK::Assembly_CSharp::PVP::InteractiveType DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager::GetCurrentShowType_81971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8BF14)(this); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager::AddGameHudState_81972(DLL2SDK::Assembly_CSharp::PVP::InteractiveType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8BA80)(this, type_); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager::RemoveGameHudState_81973(DLL2SDK::Assembly_CSharp::PVP::InteractiveType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8BDA8)(this, type_); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveInGameManager::_cctor_81974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8C270)(); } void DLL2SDK::Assembly_CSharp::PVP::InteractiveComparer::_ctor_81964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A410)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::InteractiveComparer::Compare_81965(DLL2SDK::Assembly_CSharp::PVP::InteractiveData x_, DLL2SDK::Assembly_CSharp::PVP::InteractiveData y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseInfo::_ctor_81961(uint32_t playID_, DLL2SDK::mscorlib::System::String* playerNameText_, uint32_t streakId_, bool isUse_, DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageStatus status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDA8EC)(this, playID_, playerNameText_, streakId_, isUse_, status_); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::_ctor_81951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDA910)(this); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::Awake_81952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDA9BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::OnEnable_81953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDAB14)(this); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::Tick_81954(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C90738)(this, dt_); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::Refresh_81955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C902A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::ClearTweens_81956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDAD74)(this); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::PushData_81957(DLL2SDK::Assembly_CSharp::PVP::StreakUseInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8EEEC)(this, info_); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::ResetToShow_81958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDAB18)(this); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::SetData_81959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDAEA8)(this); } void DLL2SDK::Assembly_CSharp::PVP::StreakUseMessageCell::SetTween_81960(bool isForward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDAC38)(this, isForward_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::_ctor_81919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8E620)(this); } bool DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::get_IsControlByUiState_81920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::get_InactiveGameHudState_81921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::get_TickRate_81922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::AdjustKillMsgPosition_81923(float posAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8E788)(this, posAdd_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::PushMessage_81924(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_, DLL2SDK::Assembly_CSharp::PVP::EKillMessageType mtype_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, mtype_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::PushStreakMessage_81925(uint32_t playID_, DLL2SDK::mscorlib::System::String* playerName_, uint32_t streakId_, bool isUse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, playID_, playerName_, streakId_, isUse_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::Clear_81926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8EFCC)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::OnEnable_81927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::RegisterDelegates_81928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::UnRegisterDelegates_81929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::OnSyncPlayerInfo_81930(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::OnNotifyKCTypeChange_81931(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8FE00)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::Refresh_81932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8F230)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::Tick_81933(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::get_TickEnabled_81934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVP::KillMessageData* DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::ParseEventMessage_81935(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_, DLL2SDK::Assembly_CSharp::PVP::EKillMessageType mtype_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8EBD4)(this, killInfo_, mtype_); } DLL2SDK::Assembly_CSharp::PVP::KillMessageData* DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::ParseJoinMessage_81936(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C90804)(this, killInfo_); } DLL2SDK::Assembly_CSharp::PVP::KillMessageData* DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::ParseKillMessage_81937(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::ParsePawnByID_81938(uint32_t playerID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Color* color_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, playerID_, name_, color_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::ParseWeaponByID_81939(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_, DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::UnityEngine::UnityEngine::Color* weaponColor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, spriteName_, weaponColor_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::DoaTagEventInit_81940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8F3F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::OnNotifyDoaTagEventActive_81941(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C91810)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::SetDogTagEventActive_81942(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C900B8)(this, isActive_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::SetDogTagEventNum_81943(uint32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8FCA8)(this, num_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::PlayDoaTagEffect_81944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C91954)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::_cctor_81945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C91AB4)(); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::__xLuaBaseProxy_OnEnable_81946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C91C48)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::__xLuaBaseProxy_RegisterDelegates_81947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C91C50)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::__xLuaBaseProxy_UnRegisterDelegates_81948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C91C58)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::__xLuaBaseProxy_OnSyncPlayerInfo_81949(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C91C60)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessagesHUD::__xLuaBaseProxy_Tick_81950(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C91C80)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::KillInfoParam::_ctor_81915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CC8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::KillInfoParam::get_NickName_81916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CD30)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillInfoParam::set_NickName_81917(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CD38)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::KillInfoParam::get_IsSuicide_81918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CD58)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::_ctor_81904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8D014)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::Awake_81905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8D0C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::Refresh_81906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8D238)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::Tick_81907(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8D60C)(this, dt_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::SetRow_81908(int32_t row_, bool instant_, float msgPositionAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8D94C)(this, row_, instant_, msgPositionAdd_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::Display_81909(bool show_, bool instant_, bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8DBBC)(this, show_, instant_, reset_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::ClearTweens_81910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8D3B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::Bind_81911(DLL2SDK::Assembly_CSharp::PVP::KillMessageData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8DD6C)(this, data_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::BindJoin_81912(DLL2SDK::Assembly_CSharp::PVP::KillMessageData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::BindKill_81913(DLL2SDK::Assembly_CSharp::PVP::KillMessageData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageCell::Fade_81914(bool fadein_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8D738)(this, fadein_); } void DLL2SDK::Assembly_CSharp::PVP::KillMessageData::_ctor_81903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8E57C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB::_ctor_81889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA8F7C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB::get_TickRate_81890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB::UpdateRankInfo_81891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB::UpdateScore_81892(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB::ScoreEffect_81893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA9524)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB::HideTopEffect_81894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA960C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB::__xLuaBaseProxy_UpdateRankInfo_81895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA96F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAGameScoreView_OB::__xLuaBaseProxy_UpdateScore_81896(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA96FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::_ctor_81845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3264)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::get_IsControlByUiState_81846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::get_ActiveGameHudState_81847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::WillShow_81848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::WillClose_81849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::ShowRoundResult_81850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3504)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::ShowTopInfos_81851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3610)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::PrepareData_81852() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD*)>(DLL2SDK::GameAssemblyBase + 0x3FA4A70)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::ShowWidgets_81853(int32_t myRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3FCC)(this, myRank_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::BeginShowRankContent_81854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5058)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::BeginSettlement_81855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5144)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::__xLuaBaseProxy_WillShow_81856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA538C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndGameHUD::__xLuaBaseProxy_WillClose_81857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA5394)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndRoundGrid::_ctor_81844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA539C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAEndRoundShowData::_ctor_81843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA4FB4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FTLGame::AFTLGame::_ctor_81774(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB8E8)(this, ParentWorld_, InGameBuilder_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FTLGame::AFTLGame::CanSpectate_81775(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FTLGame::AFTLGame::GetOtherPlayerPawnType_81776(uint64_t PlayerID_, uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, camp_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FTLGame::AFTLGame::GetAIType_81777(uint64_t RoleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FABCB8)(RoleID_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::FTLGame::AFTLGame::__xLuaBaseProxy_CanSpectate_81778(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FABDA0)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FTLGame::AFTLGame::__xLuaBaseProxy_GetOtherPlayerPawnType_81779(uint64_t P0_, uint64_t P1_, DLL2SDK::CSProto::msg::ECamp P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FABDA8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::_ctor_81708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9EFF8)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::get_CurIndex_81709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9F0F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::set_CurIndex_81710(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9F0F8)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::Awake_81711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::Start_81712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::SelectBagIndexDelta_81713(int32_t delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9F71C)(this, delta_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::GamepadNext_81714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9F89C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::GamepadPrevious_81715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9F950)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::GamepadUp_81716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9F9FC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::GamepadDown_81717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9FAA8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::ForceRegisterDelegates_81718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::RegisterDelegates_81719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::UnRegisterDelegates_81720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::get_TickRate_81721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::Tick_81722(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::ResetViewData_81723(bool isSelectWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA041C)(this, isSelectWeapon_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::SetSelectItemData_81724(int32_t index_, DLL2SDK::Assembly_CSharp::Network::PlayerChooseItemInfo* itemInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA07E4)(this, index_, itemInfo_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::BuyBtnClick_81725(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0B04)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::SectionBtnClick_81726(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0C10)(this, obj_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::SelectItem_81727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0654)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::__xLuaBaseProxy_Awake_81728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0D94)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::__xLuaBaseProxy_Start_81729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0D9C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::__xLuaBaseProxy_ForceRegisterDelegates_81730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0DA4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::__xLuaBaseProxy_RegisterDelegates_81731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0DAC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::__xLuaBaseProxy_UnRegisterDelegates_81732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0DB4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponTypeHUD::__xLuaBaseProxy_Tick_81733(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0DBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponCell::_ctor_81703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9ED24)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponCell::get_CurIndex_81704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9EDC8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponCell::set_CurIndex_81705(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9EDD0)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponCell::SetItemData_81706(uint32_t assetID_, DLL2SDK::mscorlib::System::String* itemSpriteName_, int32_t priceType_, int32_t price_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9EDD8)(this, assetID_, itemSpriteName_, priceType_, price_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameSelectWeaponCell::SetSelected_81707(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9EEC8)(this, flag_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::_ctor_81670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465E5EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::WillShow_81671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::Reset_81672(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::UpdateGameTime_81673(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::UpdateCurrentRoundText_81674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465F81C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::SetSpriteActive_81675(DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4660070)(this, sprite_, active_); } bool DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::GetSpriteActive_81676(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46601D8)(this, sprite_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::ShowPawnSprite_81677(DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, sprite_, show_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::HidePawnSprite_81678(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4660460)(this, sprite_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::UpdateRoundScore_81679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465F220)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::UpdateRoundTargetScore_81680(uint32_t cnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4660554)(this, cnt_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::UpdateAttackerScore_81681(uint32_t cnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4660914)(this, cnt_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::UpdateDefenderScore_81682(uint32_t cnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4660B64)(this, cnt_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::ShowCurRoundWeapon_81683(DLL2SDK::CSProto::msg::EFireArmType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4660DB4)(this, type_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::StopShowCurRoundWeapon_81684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4661124)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::ShowRoundEndTips_81685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465FDC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::UpdateScore_81686(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::UpdateOBScore_81687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46612E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::UpdateCurRound_81688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::_ShowRoundEndTips_m__0_81689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46616E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::__xLuaBaseProxy_WillShow_81690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466187C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::__xLuaBaseProxy_Reset_81691(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4661884)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::__xLuaBaseProxy_UpdateGameTime_81692(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466188C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::__xLuaBaseProxy_ShowPawnSprite_81693(DLL2SDK::Assembly_CSharp::UISprite* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4661894)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::__xLuaBaseProxy_UpdateScore_81694(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466189C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::DuelGameScoreUIView::__xLuaBaseProxy_UpdateCurRound_81695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46618A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::_ctor_81652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9DDDC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::GetViewAssetId_81653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::Init_81654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::RegisterDelegates_81655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::UnRegisterDelegates_81656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::OnRoundStarted_81657(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::OnGameHUDLayoutChanged_81658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::OnRoundCountChanged_81659(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::OnRoundScoreChanged_81660(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9E880)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::OnShowCurRoundWeaponTips_81661(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9E944)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::_OnShowCurRoundWeaponTips_m__0_81662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9EC14)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::__xLuaBaseProxy_GetViewAssetId_81663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9ECEC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::__xLuaBaseProxy_Init_81664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9ECF4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::__xLuaBaseProxy_RegisterDelegates_81665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9ECFC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::__xLuaBaseProxy_UnRegisterDelegates_81666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9ED04)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::__xLuaBaseProxy_OnRoundStarted_81667(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9ED0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::__xLuaBaseProxy_OnGameHUDLayoutChanged_81668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9ED14)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameScoreUIController::__xLuaBaseProxy_OnRoundCountChanged_81669(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9ED1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameLoadoutUIController::_ctor_81649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9C730)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameLoadoutUIController::RefreshLoadout_81650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameLoadoutUIController::__xLuaBaseProxy_RefreshLoadout_81651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9DA9C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::_ctor_81619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA0E1C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::get_ScoreViewControllerType_81620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::Init_81621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::IfNeedVoice_81622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::EnableSelectBag_81623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::Tick_81624(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::OnSyncInventoryBag_81625(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::get_ShowServerBag_81626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA14A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::set_ShowServerBag_81627(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA14A8)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::OnNotifyShowLoadoutPvpGameView_81628(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::ShowChooseWeaponHUD_81629(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA16FC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::OnRoundStarted_81630(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::TryShowMatchPrepare_81631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::ShowEndRoundView_81632(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::OnRoundEnded_81633(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::CreateTacticalMapController_81634(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::CreateScorePanelController_81635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::OnReconnectComplete_81636(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA30C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_Init_81637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3204)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_IfNeedVoice_81638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA320C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_EnableSelectBag_81639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3214)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_Tick_81640(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA321C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_OnSyncInventoryBag_81641(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3224)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_81642(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA322C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_OnRoundStarted_81643(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3234)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_TryShowMatchPrepare_81644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA323C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_ShowEndRoundView_81645(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3244)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_OnRoundEnded_81646(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA324C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_CreateTacticalMapController_81647(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA3254)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameUIScene::__xLuaBaseProxy_CreateScorePanelController_81648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA325C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGamePlayerInfo::_ctor_81616(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9DAA4)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGamePlayerInfo::SwitchBag_81617(int32_t bagID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bagID_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGamePlayerInfo::__xLuaBaseProxy_SwitchBag_81618(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9DDD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::_ctor_81592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9B94C)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::get_RoundTargetScore_81593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9B9F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::set_RoundTargetScore_81594(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9B9F8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::get_AttackerRoundScore_81595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9BB50)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::set_AttackerRoundScore_81596(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9BB58)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::get_DefenderRoundScore_81597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9BCB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::set_DefenderRoundScore_81598(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9BCB8)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::get_InfiniteCarriedAmmo_81599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::get_IsShowPvpStreak_81600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::get_ShowSelfBag_81601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9BE20)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::get_IsUseMlkUAV_81602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::Tick_81603(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::OnRoundStart_81604(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::get_PvpWeaponViewType_81605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::SyncGameInfoProperty_81606(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::GetRoundEndReason_81607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::get_UAVEnabled_81608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::ResetUAVState_81609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9C460)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::CheckMlkUav_81610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9BF10)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::DoCheckMlkUav_81611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9C510)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::__xLuaBaseProxy_Tick_81612(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9C6F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::__xLuaBaseProxy_OnRoundStart_81613(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9C700)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_81614(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9C708)(this, P0_, P1_, P2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameInfo::__xLuaBaseProxy_GetRoundEndReason_81615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9C728)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameEventChannel::_ctor_81586(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9B0EC)(this, inGame_); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameEventChannel::get_LocalPlayerDS_81587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9B19C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameEventChannel::Init_81588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameEventChannel::OnSyncNotify_81589(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameEventChannel::__xLuaBaseProxy_Init_81590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9B93C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameEventChannel::__xLuaBaseProxy_OnSyncNotify_81591(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9B944)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameBuilder::_ctor_81579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9AD48)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameBuilder::get_m_GameModeType_81580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameBuilder::get_m_GameInfoType_81581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameBuilder::get_m_GameEventChannelType_81582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameBuilder::get_m_UISceneType_81583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameBuilder::get_m_PlayerInfoType_81584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGameBuilder::get_m_ReusePawn_81585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::_ctor_81569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F99830)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::Awake_81570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::CheckInit_81571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F99ED8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::TickInfo_81572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::GetOccupySpriteName_81573(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9A7AC)(this, camp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::GetSpriteName_81574(DLL2SDK::CSProto::msg::ECamp areaCamp_, DLL2SDK::CSProto::msg::ECamp attackerCamp_, DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState state_, float domRate_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9A528)(this, areaCamp_, attackerCamp_, state_, domRate_, index_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::GetSpriteDepthInTacticalRadar_81575(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, sprite_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::__xLuaBaseProxy_Awake_81576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9AA4C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::__xLuaBaseProxy_TickInfo_81577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9AA54)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::TacticalRadarComp_DomVolume::__xLuaBaseProxy_GetSpriteDepthInTacticalRadar_81578(DLL2SDK::Assembly_CSharp::UISprite* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9AA5C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::_ctor_81539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E48834)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::get_IsControlByUiState_81540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::get_ActiveGameHudState_81541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::OnDisable_81542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::BeforeLoadLevel_81543(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E48D70)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::ResetData_81544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E48B10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::ShowRoundResult_81545(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inGameResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, inGameResult_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::ShowCurrentScore_81546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4AABC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::PlayerScoreAnimation_81547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4ADB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::PlayChangeSideAnimation_81548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4B4D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::BeginSettlement_81549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4B60C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RoundEndGameHUD::__xLuaBaseProxy_OnDisable_81550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4B854)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::_ctor_81525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F958F8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::get_ScoreViewControllerType_81526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::OnEnterGame_81527(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::OnRoundStarted_81528(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::ShowEndRoundView_81529(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::OnRoundEnded_81530(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::OnDeadReplayBegin_81531(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[180]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::OnDeadReplayEnd_81532(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::__xLuaBaseProxy_OnEnterGame_81533(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F966B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::__xLuaBaseProxy_OnRoundStarted_81534(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F966C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::__xLuaBaseProxy_ShowEndRoundView_81535(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F966C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::__xLuaBaseProxy_OnRoundEnded_81536(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F966D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::__xLuaBaseProxy_OnDeadReplayBegin_81537(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F966D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DominationGameUIScene::__xLuaBaseProxy_OnDeadReplayEnd_81538(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F966E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeViewItem::_ctor_81517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F98808)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeViewItem::get_RenderWidget_81518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F98958)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaInfo* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeViewItem::GetDomAreaInfo_81519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F979D0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeViewItem::CheckAreaInfo_81520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F98A58)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeViewItem::Update_81521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F98BE0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeViewItem::GetCurrentSpriteName_81522(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F99308)(this, camp_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeViewItem::AutoSetNameColor_81523(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F994A8)(this, camp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeViewItem::GetOccupySpriteName_81524(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F99708)(this, camp_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeSignboard::_ctor_81508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F97774)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeSignboard::CheckAreaInfo_81509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F978A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeSignboard::Update_81510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeSignboard::UpdateBoardGOPos_81511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F97E0C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeSignboard::UpdateStateLabel_81512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F97B54)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeSignboard::UpdateDirSprite_81513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F98410)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeSignboard::ChangAlpha_81514(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeSignboard::__xLuaBaseProxy_Update_81515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F987F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomVolumeSignboard::__xLuaBaseProxy_ChangAlpha_81516(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F98800)(this, P0_); } void DLL2SDK::Assembly_CSharp::DomSignboardHUD::_ctor_81504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414A4EC)(this); } void DLL2SDK::Assembly_CSharp::DomSignboardHUD::Start_81505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DomSignboardHUD::Update_81506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414A8BC)(this); } void DLL2SDK::Assembly_CSharp::DomSignboardHUD::__xLuaBaseProxy_Start_81507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414AB6C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::_ctor_81492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F951B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::GetViewAssetId_81493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::Init_81494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::RegisterDelegates_81495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::UnRegisterDelegates_81496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::OnDomAreaCampChanged_81497(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::OnRoundCountChanged_81498(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_81499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F958D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::__xLuaBaseProxy_Init_81500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F958D8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::__xLuaBaseProxy_RegisterDelegates_81501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F958E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::__xLuaBaseProxy_UnRegisterDelegates_81502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F958E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreViewController::__xLuaBaseProxy_OnRoundCountChanged_81503(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F958F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::_ctor_81477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F94458)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::WillShow_81478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::Reset_81479(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::SetCampInfo_81480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9471C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::UpdateScore_81481(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::UpdateLeadingStatus_81482(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus leadingState_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, leadingState_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::UpdatePlayerCount_81483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::UpdateGameTime_81484(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::SetTimeColor_81485(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, color_, interval_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::GetCustomTimeWarningInfo_81486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::UpdateCurrentRoundText_81487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F949C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::UpdateRoundEndedStatus_81488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::PlayOccupiedEffect_81489(int32_t domAreaID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F95100)(this, domAreaID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::__xLuaBaseProxy_WillShow_81490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F951A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameScoreView::__xLuaBaseProxy_Reset_81491(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F951A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameInfo::_ctor_81472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F940A8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameInfo::GetRadarCompAssetIDList_81473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameInfo::OnRoundStart_81474(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameInfo::__xLuaBaseProxy_GetRadarCompAssetIDList_81475() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x3F94448)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameInfo::__xLuaBaseProxy_OnRoundStart_81476(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F94450)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGameEventChannel::_ctor_81471(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F93FF8)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomGame::_ctor_81470(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F93F30)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::_ctor_81438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8F914)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::AddDomArea_81439(DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume* area_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8FA7C)(this, area_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::RemoveAllDomArea_81440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F8FD1C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::OnExitMatch_81441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::OnRoundStart_81442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::OnRoundEnd_81443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::OnLevelObjectRegistered_81444(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::OnLevelObjectUnRegistered_81445(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::IsAllAreaOccupiedBy_81446(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F904F8)(this, camp_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::IsLeastOneAreaOccupiedBy_81447(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F906B8)(this, camp_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::GetDomAreaIndex_81448(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9083C)(this, pawn_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::GetDomAreaCount_81449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F90B1C)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::GetNearestUnOccupiedDomArea_81450(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F90BF0)(this, pawn_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::GetDomArea_81451(int32_t areaID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F90F20)(this, areaID_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaInfo* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::GetDomAreaInfo_81452(int32_t areaID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F91114)(this, areaID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::SetDomAreaInfo_81453(int32_t areaID_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::CSProto::msg::ECamp attackerCamp_, uint8_t status_, float rate_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F912C0)(this, areaID_, camp_, attackerCamp_, status_, rate_, speed_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::ResetDomAreaInfo_81454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F90114)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::Tick_81455(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::SetOccupyCampState_81456(bool TeamOccupyState_, bool EnemyOccupyState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F926C0)(this, TeamOccupyState_, EnemyOccupyState_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::UpdateClientLogic_81457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92194)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::SetGFAreaInfo_81458(int32_t areaID_, DLL2SDK::CSProto::msg::ECamp attackerCamp_, uint8_t status_, uint32_t areaRestTime_, uint32_t curOccupyTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F928BC)(this, areaID_, attackerCamp_, status_, areaRestTime_, curOccupyTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::SetGFAreaActive_81459(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92C8C)(this, show_); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume* DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::GetGFVolume_81460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92ED8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::SetDomAreaSound_81461(int32_t Id_, DLL2SDK::CSProto::msg::ECamp OwnerCamp_, DLL2SDK::CSProto::msg::ECamp AttackerCamp_, DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState State_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F93144)(this, Id_, OwnerCamp_, AttackerCamp_, State_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::TickDomAreaSound_81462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F91B58)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::__xLuaBaseProxy_OnExitMatch_81463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F933B0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::__xLuaBaseProxy_OnRoundStart_81464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F933B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::__xLuaBaseProxy_OnRoundEnd_81465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F933C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::__xLuaBaseProxy_OnLevelObjectRegistered_81466(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F933C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::__xLuaBaseProxy_OnLevelObjectUnRegistered_81467(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F933D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager::__xLuaBaseProxy_Tick_81468(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F933D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerTakeDamageComponent::_ctor_113512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170F554)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerTakeDamageComponent::TakeDamage_113513(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerTakeDamageComponent::SimulateTakeDamage_113514(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::_ctor_41262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3642FEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::set_AvatarAssetType_41263(DLL2SDK::Assembly_CSharp::GameEngine::AssetType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3643194)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater* DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::get_AvatarCreater_41264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364319C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::LoadAvatarModel_41265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::PostInitMesh_41266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36435C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::ClearAsyncLoadCallback_41267(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3643A28)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::Reset_41268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::ChangeAvatarModel_41269(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, int32_t modelID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, modelID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::OnAvatarLoadCompleted_41270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3643704)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::CreateAvatarObject_41271(int32_t AssetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, AssetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::OnLocalAvatar3PModelResourceReady_41272(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36446B4)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::DestroyOldAvatarModel_41273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::SwitchFirstThirdPersonAvatar_41274(bool show3P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3643CF8)(this, show3P_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarModelComponent::__xLuaBaseProxy_Reset_41275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3644CA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChamberWeaponBtnView::_ctor_81418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61FD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChamberWeaponBtnView::SetWeaponInfo_81419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ChamberWeaponBtnView::RegisterDelegates_81420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ChamberWeaponBtnView::UnRegisterDelegates_81421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ChamberWeaponBtnView::__xLuaBaseProxy_SetWeaponInfo_81422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C62820)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChamberWeaponBtnView::__xLuaBaseProxy_RegisterDelegates_81423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C62828)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChamberWeaponBtnView::__xLuaBaseProxy_UnRegisterDelegates_81424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C62830)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberScoreView::_ctor_81414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA9B70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberScoreView::WillShow_81415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberScoreView::SetLivesNum_81416(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA9D7C)(this, num_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberScoreView::__xLuaBaseProxy_WillShow_81417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA9F24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::_ctor_81399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA7FC8)(this); } DLL2SDK::Assembly_CSharp::Network::BuffInfo* DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::FindSpecialBuff_81400(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_, int32_t buffID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA8144)(this, Msg_, buffID_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::OnNotifyBuffAdd_81401(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA8344)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::OnNotifyBuffModify_81402(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA85C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::OnNotifyBuffDel_81403(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA8744)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::UpdateBuffBar_81404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA891C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::WillShow_81405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::SetBulletsNum_81406(int32_t num_, int32_t clipAmmoNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA8B68)(this, num_, clipAmmoNum_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::CancelShowNewAmmo_81407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA9460)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::UpdateClipBulletsNum_81408(int32_t num_, int32_t clipAmmoNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA8DFC)(this, num_, clipAmmoNum_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::OnNotifyAmmoNeedTime_81409(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA9514)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::OnNotifyAmmoResumeTime_81410(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA969C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::TimerAmmoLeftTime_81411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA98F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::UpdateAmmoProgress_81412(float Percent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA8CA4)(this, Percent_); } void DLL2SDK::Assembly_CSharp::GameUI::ChamberBulletHUD::__xLuaBaseProxy_WillShow_81413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA9B68)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerController::_ctor_81396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDCCA8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerController::ShoudGoToSpectatingAfterDead_81397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerController::__xLuaBaseProxy_ShoudGoToSpectatingAfterDead_81398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDCE9C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::_ctor_81386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC96C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::Init_81387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::OnLocalPlayerLeftRespawnCountChange_81388(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC7F8)(this, num_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::OnNotifyShowLoadoutPvpGameView_81389(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::ShowSwitchBagBtnController_81390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::EnableSelectBag_81391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::__xLuaBaseProxy_Init_81392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDCC90)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_81393(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDCC98)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::__xLuaBaseProxy_ShowSwitchBagBtnController_81394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDCCA0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameUIScene::__xLuaBaseProxy_EnableSelectBag_81395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDCCA4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::_ctor_81375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC108)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::get_IsShowPvpLoadout_81376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::get_IsUseMlkUAV_81377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::get_IsShowPvpStreak_81378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::get_PvpWeaponViewType_81379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::Tick_81380(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::SyncPlayerInfoProperty_81381(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::IsSuppressScoreChangeSound_81382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::__xLuaBaseProxy_Tick_81383(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC938)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_81384(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC940)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameInfo::__xLuaBaseProxy_IsSuppressScoreChangeSound_81385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC964)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameGameBuilder::_ctor_81368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDBD34)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameGameBuilder::get_m_GameModeType_81369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameGameBuilder::get_m_GameInfoType_81370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameGameBuilder::get_m_UISceneType_81371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameGameBuilder::get_m_PlayerInfoType_81372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameGameBuilder::InitPlayerControllerActorInfo_81373(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberGameGameBuilder::__xLuaBaseProxy_InitPlayerControllerActorInfo_81374(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC100)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_CTFFlagStatus::_ctor_81361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A381D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_CTFFlagStatus::Awake_81362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_CTFFlagStatus::ShowOnClipPanel_81363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_CTFFlagStatus::TickInfo_81364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_CTFFlagStatus::__xLuaBaseProxy_Awake_81365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A39ACC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_CTFFlagStatus::__xLuaBaseProxy_ShowOnClipPanel_81366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A39AD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_CTFFlagStatus::__xLuaBaseProxy_TickInfo_81367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A39ADC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::_ctor_81350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE6634)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::ChangeToGoldBag_81351(bool bTeamMate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE45B0)(this, bTeamMate_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::ChangeToSelfBag_81352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE46C4)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::GetFlagAssetID_81353(bool bTeamMate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE6710)(this, bTeamMate_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::LoadFlagAsset_81354(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE6850)(this, assetID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::OnLoadFlagCompletes_81355(int32_t assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE69A4)(this, assetID_, CallBackData_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::Load3PAvatarOver_81356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::On3pAvatarCreate_81357(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::ShowFlag_81358(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE4C70)(this, bShow_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::__xLuaBaseProxy_Load3PAvatarOver_81359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE7270)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::SwitchRoleComponent_CTFGamePlayerPawn::__xLuaBaseProxy_On3pAvatarCreate_81360(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE7278)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::CTFTipsHUD::_ctor_81339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465163C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFTipsHUD::Awake_81340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CTFTipsHUD::get_IsControlByUiState_81341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::CTFTipsHUD::get_InactiveGameHudState_81342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFTipsHUD::ShowTips_81343(DLL2SDK::mscorlib::System::String* TipsStr_, bool bRed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46518E0)(this, TipsStr_, bRed_); } void DLL2SDK::Assembly_CSharp::GameUI::CTFTipsHUD::ShowTips_AddOne_81344(DLL2SDK::mscorlib::System::String* TipsStr_, bool bRed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4651AFC)(this, TipsStr_, bRed_); } void DLL2SDK::Assembly_CSharp::GameUI::CTFTipsHUD::HideTips_81345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4651D18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFTipsHUD::__xLuaBaseProxy_Awake_81346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4651E04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::_ctor_81319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACAD4C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::get_IsControlByUiState_81320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::get_InactiveGameHudState_81321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::RegisterDelegates_81322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::UnRegisterDelegates_81323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::Awake_81324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::OnEnable_81325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::OnDisable_81326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::OnNotifyRefreshInfo_81327(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACB834)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::RefreshInfo_81328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACB188)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::OnRoundTimeChanged_81329(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACB8E0)(this, msg_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::get_TickRate_81330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::SetLeftTimeZero_81331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACBADC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::Tick_81332(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::__xLuaBaseProxy_RegisterDelegates_81333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACC1B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::__xLuaBaseProxy_UnRegisterDelegates_81334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACC1B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::__xLuaBaseProxy_Awake_81335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACC1C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::__xLuaBaseProxy_OnEnable_81336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACC1C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::__xLuaBaseProxy_OnDisable_81337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACC1D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagStatusHUD::__xLuaBaseProxy_Tick_81338(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACC1D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::_ctor_81303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC938C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::Awake_81304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::get_IsControlByUiState_81305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::get_InactiveGameHudState_81306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::Update_81307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC95A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::SetRepresend_81308(DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard_ERepresend r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACA600)(this, r_); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::RegisterDelegates_81309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::UnRegisterDelegates_81310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::RefreshFlagInfo_81311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC964C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::RefreshMineFlagSignBoardImmediately_81312(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACA98C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::HideAll_81313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACA88C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::ChangeAlpha_81314(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::__xLuaBaseProxy_Awake_81315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACAD2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::__xLuaBaseProxy_RegisterDelegates_81316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACAD34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::__xLuaBaseProxy_UnRegisterDelegates_81317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACAD3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard::__xLuaBaseProxy_ChangeAlpha_81318(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACAD44)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagBaseSignboard::_ctor_81296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC8DF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagBaseSignboard::Awake_81297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagBaseSignboard::UpdateLabelImpl_81298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagBaseSignboard::ChangeAlpha_81299(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagBaseSignboard::__xLuaBaseProxy_Awake_81300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC9374)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagBaseSignboard::__xLuaBaseProxy_UpdateLabelImpl_81301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC937C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFFlagBaseSignboard::__xLuaBaseProxy_ChangeAlpha_81302(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC9384)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::CTFCountDownHUD::_ctor_81288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC8508)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CTFCountDownHUD::get_IsControlByUiState_81289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::CTFCountDownHUD::get_InactiveGameHudState_81290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFCountDownHUD::Awake_81291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CTFCountDownHUD::ShowCountDown_81292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC86BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFCountDownHUD::CountingDown_81293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC89B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFCountDownHUD::EndCountDown_81294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC8C84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CTFCountDownHUD::__xLuaBaseProxy_Awake_81295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC8DE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CTFRoundEndGameHUD::_ctor_81283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42156D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CTFRoundEndGameHUD::Awake_81284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CTFRoundEndGameHUD::ShowRoundResult_81285(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inGameResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4215940)(this, inGameResult_); } void DLL2SDK::Assembly_CSharp::GameBase::CTFRoundEndGameHUD::DelaySwitchShow_81286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42163F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CTFRoundEndGameHUD::__xLuaBaseProxy_Awake_81287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42164F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::_ctor_81267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE52EC)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::get_ScoreViewControllerType_81268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::Init_81269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::ShowEndRoundView_81270(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::ShowEndMatch_81271(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_, DLL2SDK::Assembly_CSharp::Network::END_REASON reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1A34)(this, result_, reason_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::OnRoundStarted_81272(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::OnRoundEnded_81273(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::ShowTips_81274(DLL2SDK::mscorlib::System::String* str_TipsContent_, bool bRed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE60F4)(this, str_TipsContent_, bRed_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::ShowTips_AddOne_81275(DLL2SDK::mscorlib::System::String* str_TipsContent_, bool bRed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE6234)(this, str_TipsContent_, bRed_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::OnLocalPawnDied_81276(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::ShowRespawnCountDown_81277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE0678)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::__xLuaBaseProxy_Init_81278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE661C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::__xLuaBaseProxy_ShowEndRoundView_81279(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE6620)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::__xLuaBaseProxy_OnRoundStarted_81280(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE6624)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::__xLuaBaseProxy_OnRoundEnded_81281(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE6628)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameUIScene::__xLuaBaseProxy_OnLocalPawnDied_81282(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE662C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::_ctor_81257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE4DB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::GetViewAssetId_81258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::Init_81259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::RegisterDelegates_81260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::UnRegisterDelegates_81261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::OnRefreshHoldingFlagTag_81262(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE5218)(this, MSG_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_81263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE52DC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::__xLuaBaseProxy_Init_81264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE52E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::__xLuaBaseProxy_RegisterDelegates_81265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE52E4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameScoreViewController::__xLuaBaseProxy_UnRegisterDelegates_81266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE52E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::_ctor_81247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303962C)(this); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::Awake_81248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::OnEnable_81249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::UpdateGameTime_81250(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::UpdateCurRound_81251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::RefreshHoldingFlag_81252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30398A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::__xLuaBaseProxy_Awake_81253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039DC4)(this); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::__xLuaBaseProxy_OnEnable_81254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039DCC)(this); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::__xLuaBaseProxy_UpdateGameTime_81255(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039DD4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::CTFGameScoreView::__xLuaBaseProxy_UpdateCurRound_81256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039DDC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::_ctor_81235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE4410)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::GetSwitchRoleComponentType_81236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::EquipGoldBag_81237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE3A68)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::UnEquipGoldBag_81238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE3E1C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::DelayEquipAfterDeadReplay_81239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE03C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::DelayUnEquipAfterDeadReplay_81240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE046C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::OnDie_81241(uint32_t inKillerID_, uint64_t KillWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[415]; return reinterpret_cast(Data.methodPtr)(this, inKillerID_, KillWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::OnAvatarLoadCompleted_81242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::ShowFlag_81243(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDFFA0)(this, bShow_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_81244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE4D90)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::__xLuaBaseProxy_OnDie_81245(uint32_t P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE4D98)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerPawn::__xLuaBaseProxy_OnAvatarLoadCompleted_81246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE4DB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerInfo::_ctor_81231(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE4224)(this, actorID_); } float DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerInfo::get_CTFPlayerRespawnTime_81232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE433C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerInfo::set_CTFPlayerRespawnTime_81233(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE4344)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGamePlayerInfo::_cctor_81234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE434C)(); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::_ctor_81192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1D50)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::get_DefendFlagScore_81193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1F00)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::set_DefendFlagScore_81194(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1F08)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::get_AttackFlagScore_81195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1F10)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::set_AttackFlagScore_81196(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1F18)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::get_TotalDefendFlagScore_81197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1F20)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::set_TotalDefendFlagScore_81198(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1F28)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::get_TotalAttackFlagScore_81199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1F30)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::set_TotalAttackFlagScore_81200(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1F38)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetPrepareModeInfo_81201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetRadarCompAssetIDList_81202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::SyncGameInfoProperty_81203(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::SendRefreshFlagSignBoard_81204(bool bDefenderGrabbed_, uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE274C)(this, bDefenderGrabbed_, playerid_); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo_CTFFlagInfo* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetMineSideFlagInfo_81205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE2948)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo_CTFFlagInfo* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetEnemySideFlagInfo_81206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE2B08)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetMineSideScore_81207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE2CC8)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetEnemySideScore_81208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE2E88)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetMineSideGameTotalScore_81209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE140C)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetEnemySideGameTotalScore_81210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE3048)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetMineSideGameTotalFlagScore_81211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE3218)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetEnemySideGameTotalFlagScore_81212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE15DC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::OnRoundTimeChanged_81213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::get_LastHoldingAttackerFlagPlayerID_81214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE35F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::set_LastHoldingAttackerFlagPlayerID_81215(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE2910)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::get_LastHoldingDefenderFlagPlayerID_81216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE3A60)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::set_LastHoldingDefenderFlagPlayerID_81217(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE2714)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::PawnEquipGoldBag_81218(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE37CC)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::PawnUnequipGoldBag_81219(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE35FC)(this, playerID_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::get_CacheMineSideFlagNum_81220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE3FD0)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::get_CacheEnmeySideFlagNum_81221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE3FD8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::DelayRoundEnd_81222(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inRoundResult_, DLL2SDK::Assembly_CSharp::Network::END_REASON inReason_, uint64_t inWarGodPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, inRoundResult_, inReason_, inWarGodPlayerID_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::GetRoundEndReason_81223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::__xLuaBaseProxy_GetPrepareModeInfo_81224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE41C8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::__xLuaBaseProxy_GetRadarCompAssetIDList_81225() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x2CE41D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_81226(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE41D8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::__xLuaBaseProxy_OnRoundTimeChanged_81227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE41F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::__xLuaBaseProxy_DelayRoundEnd_81228(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_, DLL2SDK::Assembly_CSharp::Network::END_REASON P1_, uint64_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE41FC)(this, P0_, P1_, P2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo::__xLuaBaseProxy_GetRoundEndReason_81229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE4220)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameEventChannel::_ctor_81186(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE0F90)(this, inGame_); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameEventChannel::get_LocalPlayerDS_81187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1040)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameEventChannel::OnRoundStart_81188(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameEventChannel::OnEndMatch_81189(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameEventChannel::__xLuaBaseProxy_OnRoundStart_81190(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1D44)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameEventChannel::__xLuaBaseProxy_OnEndMatch_81191(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE1D48)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::_ctor_81176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE0A0C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::get_m_GameModeType_81177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::get_m_GameInfoType_81178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::get_m_GameEventChannelType_81179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::get_m_UISceneType_81180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::get_m_PlayerInfoType_81181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::Init1PPawnActorInfo_81182(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::Init3PPawnActorInfo_81183(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_81184(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE0F80)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_81185(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE0F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::_ctor_81157(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDF144)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::CreateGameComponents_81158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::SetDefenderFlag_81159(DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag* flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDE18C)(this, flag_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::SetAttackerFlag_81160(DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag* flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDE368)(this, flag_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::SetDefenderFlagBase_81161(DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase* flagBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDEE00)(this, flagBase_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::SetAttackerFlagBase_81162(DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase* flagBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDEEA8)(this, flagBase_); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::GetMineSideFlag_81163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDF338)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::GetEnemySideFlag_81164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDF4F8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::GetMineSideFlagBase_81165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDF6B8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase* DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::GetEnemySideFlagBase_81166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDF878)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::OnDeadReplayBegin_81167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::OnDeadReplayEnd_81168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::ShowCTFObjects_81169(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDFD30)(this, bShow_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::ClientTryStopDeadReplayCallBack_81170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE0518)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::Reset_81171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::__xLuaBaseProxy_CreateGameComponents_81172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE09F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::__xLuaBaseProxy_OnDeadReplayBegin_81173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE09F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::__xLuaBaseProxy_OnDeadReplayEnd_81174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE0A00)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGame::__xLuaBaseProxy_Reset_81175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE0A08)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase::_ctor_81152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDE770)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase::Awake_81153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDE814)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase::SetCamp_81154(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDE914)(this, camp_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase::ShowBaseEffect_81155(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDEF50)(this, bShow_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase::Reset_81156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDF044)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::_ctor_81142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDD888)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo_EFlagStatus DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::get_Status_81143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDD92C)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::get_HoldingPlayerID_81144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDDA5C)(this); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::get_Camp_81145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDDB8C)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::get_AwayEndTime_81146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDDB94)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::set_AwayEndTime_81147(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDDB9C)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::SetAwayEndTime_81148(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDDBA4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::SetCamp_81149(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDDC5C)(this, camp_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::CreateFlag_81150(uint32_t ActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDE544)(this, ActorId_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag::HideInDeadReplay_81151(bool bHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDE5EC)(this, bHide_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CRGame::CRGameBuilder::_ctor_81138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDD688)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::CRGame::CRGameBuilder::ActorInfoRegFunc_81139(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::CRGame::CRGameBuilder::__xLuaBaseProxy_ActorInfoRegFunc_81140(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2CDD884)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::CRGame::CRGame::_ctor_81134(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDD3C8)(this, ParentWorld_, InGameBuilder_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::CRGame::CRGame::GetOtherPlayerPawnType_81135(uint64_t PlayerID_, uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, camp_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::CRGame::CRGame::GetAIType_81136(uint64_t RoleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDD574)(RoleID_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::CRGame::CRGame::__xLuaBaseProxy_GetOtherPlayerPawnType_81137(uint64_t P0_, uint64_t P1_, DLL2SDK::CSProto::msg::ECamp P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDD65C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::BlackHawkHelicopter::_ctor_81127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3757D88)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::GameBase::BlackHawkHelicopter::get_FireColliderShape_81128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EUPawnLogicType DLL2SDK::Assembly_CSharp::GameBase::BlackHawkHelicopter::get_LogicType_81129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BlackHawkHelicopter::UpdateMovementAnimation_81130(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 LastPos_, bool useSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[771]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, LastPos_, useSpeed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BlackHawkHelicopter::Die_81131(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BlackHawkHelicopter::__xLuaBaseProxy_UpdateMovementAnimation_81132(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37581EC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::BlackHawkHelicopter::__xLuaBaseProxy_Die_81133(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758218)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::_ctor_81115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A36F88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::Awake_81116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::TickInfo_81117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::ConfigBombVolume_81118(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_, bool isDefender_, bool isBombPlanted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A379F0)(this, pointType_, isDefender_, isBombPlanted_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::AreaTick_81119(bool isDefender_, bool isBombPlanted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A375E4)(this, isDefender_, isBombPlanted_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::BombTick_81120(bool isDefender_, bool isBombPlanted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A376C8)(this, isDefender_, isBombPlanted_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::GetAreaSpriteName_81121(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType plantedPointType_, bool isC4BombPlanted_, bool isDefender_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A37D94)(this, pointType_, plantedPointType_, isC4BombPlanted_, isDefender_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::GetBombSpriteName_81122(bool isDropped_, bool isDefender_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A37EDC)(this, isDropped_, isDefender_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::GetSpriteDepthInTacticalRadar_81123(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, sprite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::__xLuaBaseProxy_Awake_81124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A381BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::__xLuaBaseProxy_TickInfo_81125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A381C4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_BombVolume::__xLuaBaseProxy_GetSpriteDepthInTacticalRadar_81126(DLL2SDK::Assembly_CSharp::UISprite* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A381CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::_ctor_81104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D86EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::UsingItemInVolume_81105(float usingTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D8810)(this, usingTime_); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::CancelUsingItemInVolume_81106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D8A7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::Update_81107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::CheckGameInfo_81108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D8DB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::UpdateProgessBar_81109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9908)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::UpdateBoardGOPos_81110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9588)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::UpdateVolume_81111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D8F0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::ChangAlpha_81112(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::__xLuaBaseProxy_Update_81113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9C34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard::__xLuaBaseProxy_ChangAlpha_81114(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D9C3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::_ctor_81093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D79A8)(this); } DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard_emBombStatus DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::get_BombStatus_81094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D7D08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::set_BombStatus_81095(DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard_emBombStatus value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D7D10)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::CheckBombStatus_81096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D7818)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::CheckVolumeInfo_81097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D7EFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::Start_81098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D80F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::Update_81099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::UpdateBoardGOPos_81100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D8278)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::ChangAlpha_81101(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::__xLuaBaseProxy_Update_81102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D86DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombVolumeBombSignboard::__xLuaBaseProxy_ChangAlpha_81103(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D86E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BombSignboardHUD::_ctor_81086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D6D58)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BombSignboardHUD::get_IsControlByUiState_81087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BombSignboardHUD::get_InactiveGameHudState_81088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombSignboardHUD::Start_81089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard* DLL2SDK::Assembly_CSharp::GameUI::BombSignboardHUD::GetVolumeSignboard_81090(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D7238)(this, pointType_); } void DLL2SDK::Assembly_CSharp::GameUI::BombSignboardHUD::Update_81091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D7364)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombSignboardHUD::__xLuaBaseProxy_Start_81092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D79A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::_ctor_81032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D30DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::WillShow_81033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::ChooseBombVolume_81034(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, pointType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::CancelBombVolumeChoose_81035(bool isDefused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, isDefused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::SetBombVolumeSide_81036(bool selfSide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D393C)(this, selfSide_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::UpdateTargetBombVolumeSide_81037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D39EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::ShowBombCarrySprite_81038(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D3C44)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::Reset_81039(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::SetCampInfo_81040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D3F88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::UpdateScore_81041(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::UpdateLeadingStatus_81042(DLL2SDK::Assembly_CSharp::PVP::LeadingStatus leadingState_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, leadingState_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::UpdatePlayerCount_81043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::UpdateGameTime_81044(int32_t totalTime_, int32_t leftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, totalTime_, leftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::UpdateCurrentRoundText_81045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D4114)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::SetSpriteActive_81046(DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D4718)(this, sprite_, active_); } bool DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::GetSpriteActive_81047(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D4880)(this, sprite_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::ShowPawnSprite_81048(DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, sprite_, show_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::HidePawnSprite_81049(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D4B08)(this, sprite_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::SetTimeColor_81050(DLL2SDK::UnityEngine::UnityEngine::Color color_, float interval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, color_, interval_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::GetCustomTimeWarningInfo_81051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::UpdateRoundEndedStatus_81052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::OnBombUsing_OB_81053(DLL2SDK::Assembly_CSharp::PVP::Bomb::ESDSide side_, float time_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, side_, time_, pointType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::OnBombInterrupt_OB_81054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::__xLuaBaseProxy_WillShow_81055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D50D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::__xLuaBaseProxy_Reset_81056(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D50E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView::__xLuaBaseProxy_ShowPawnSprite_81057(DLL2SDK::Assembly_CSharp::UISprite* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D50E8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::UIProgressBar::_ctor_434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34B6C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::UIProgressBar::get_cachedTransform_435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34C4C)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::UIProgressBar::get_cachedCamera_436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34D1C)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::UIProgressBar::get_foregroundWidget_437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34E54)(this); } void DLL2SDK::Assembly_CSharp::UIProgressBar::set_foregroundWidget_438(DLL2SDK::Assembly_CSharp::UIWidget* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34E5C)(this, value_); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::UIProgressBar::get_backgroundWidget_439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34F20)(this); } void DLL2SDK::Assembly_CSharp::UIProgressBar::set_backgroundWidget_440(DLL2SDK::Assembly_CSharp::UIWidget* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34F28)(this, value_); } DLL2SDK::Assembly_CSharp::UIProgressBar_FillDirection DLL2SDK::Assembly_CSharp::UIProgressBar::get_fillDirection_441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34FEC)(this); } void DLL2SDK::Assembly_CSharp::UIProgressBar::set_fillDirection_442(DLL2SDK::Assembly_CSharp::UIProgressBar_FillDirection value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34FF4)(this, value_); } float DLL2SDK::Assembly_CSharp::UIProgressBar::get_value_443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D09ACC)(this); } void DLL2SDK::Assembly_CSharp::UIProgressBar::set_value_444(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D35024)(this, value_); } float DLL2SDK::Assembly_CSharp::UIProgressBar::get_alpha_445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D352BC)(this); } void DLL2SDK::Assembly_CSharp::UIProgressBar::set_alpha_446(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D353FC)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIProgressBar::get_isHorizontal_447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D358BC)(this); } bool DLL2SDK::Assembly_CSharp::UIProgressBar::get_isInverted_448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D358D0)(this); } void DLL2SDK::Assembly_CSharp::UIProgressBar::Set_449(float val_, bool notify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3502C)(this, val_, notify_); } void DLL2SDK::Assembly_CSharp::UIProgressBar::Start_450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D358E4)(this); } void DLL2SDK::Assembly_CSharp::UIProgressBar::Upgrade_451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIProgressBar::OnStart_452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIProgressBar::Update_453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIProgressBar::OnValidate_454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D35D2C)(this); } float DLL2SDK::Assembly_CSharp::UIProgressBar::ScreenToValue_455(DLL2SDK::UnityEngine::UnityEngine::Vector2 screenPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D35F60)(this, screenPos_); } float DLL2SDK::Assembly_CSharp::UIProgressBar::LocalToValue_456(DLL2SDK::UnityEngine::UnityEngine::Vector2 localPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, localPos_, Data.method); } void DLL2SDK::Assembly_CSharp::UIProgressBar::ForceUpdate_457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIProgressBar::SetThumbPosition_458(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D36FE0)(this, worldPos_); } void DLL2SDK::Assembly_CSharp::UIProgressBar::OnPan_459(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIProgressBar::Value2WorldPosition_460(float val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D37654)(this, val_); } void DLL2SDK::Assembly_CSharp::UIButton::_ctor_62() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ECB88)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UIButton::get_cachedGameObject_63() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ECE10)(this); } bool DLL2SDK::Assembly_CSharp::UIButton::get_isEnabled_64() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButton::set_isEnabled_65(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIButton::get_normalSprite_66() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ED1C0)(this); } void DLL2SDK::Assembly_CSharp::UIButton::set_normalSprite_67(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ED1F4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Sprite* DLL2SDK::Assembly_CSharp::UIButton::get_normalSprite2D_68() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ED644)(this); } void DLL2SDK::Assembly_CSharp::UIButton::set_normalSprite2D_69(DLL2SDK::UnityEngine::UnityEngine::Sprite* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ED678)(this, value_); } void DLL2SDK::Assembly_CSharp::UIButton::OnInit_70() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButton::OnEnable_71() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButton::OnDragOver_72() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButton::OnDragOut_73() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButton::OnClick_74() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButton::DisableClickSound_75() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EF200)(this); } void DLL2SDK::Assembly_CSharp::UIButton::SetState_76(DLL2SDK::Assembly_CSharp::UIButtonColor_State state_, bool immediate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, state_, immediate_, Data.method); } void DLL2SDK::Assembly_CSharp::UIButton::SetSprite_77(DLL2SDK::mscorlib::System::String* sp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ED414)(this, sp_); } void DLL2SDK::Assembly_CSharp::UIButton::SetSprite_78(DLL2SDK::UnityEngine::UnityEngine::Sprite* sp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ED83C)(this, sp_); } void DLL2SDK::Assembly_CSharp::UIButton::EnableUIButton_79() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EF700)(this); } void DLL2SDK::Assembly_CSharp::UIButton::PlayClickSound_80() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EEFD4)(this); } void DLL2SDK::Assembly_CSharp::UIButton::_cctor_81() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EF7E4)(); } void DLL2SDK::Assembly_CSharp::UIButton::__xLuaBaseProxy_OnInit_82() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EF874)(this); } void DLL2SDK::Assembly_CSharp::UIButton::__xLuaBaseProxy_OnEnable_83() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EF878)(this); } void DLL2SDK::Assembly_CSharp::UIButton::__xLuaBaseProxy_OnDragOver_84() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFB78)(this); } void DLL2SDK::Assembly_CSharp::UIButton::__xLuaBaseProxy_OnDragOut_85() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFB7C)(this); } void DLL2SDK::Assembly_CSharp::UIButton::__xLuaBaseProxy_SetState_86(DLL2SDK::Assembly_CSharp::UIButtonColor_State P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFB80)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::_ctor_80999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1358)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::Awake_81000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::RegisterDelegates_81001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::UnRegisterDelegates_81002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::SetActive_81003(bool isActive_, bool enableOptimze_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, isActive_, enableOptimze_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::OnNotifyCarryBomb_81004(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1880)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::HideHaveBombTips_81005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1AB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::OnNotifyRoundTarget_81006(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1BA0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::OnNotifyBombPlanted_81007(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1C40)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::OnNotifyBombExplored_81008(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1DF4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::OnNotifyBombDefused_81009(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1FA8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::__xLuaBaseProxy_Awake_81010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D215C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::__xLuaBaseProxy_RegisterDelegates_81011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2160)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::__xLuaBaseProxy_UnRegisterDelegates_81012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2164)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameNotifyContentView::__xLuaBaseProxy_SetActive_81013(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2168)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::_ctor_80977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CF2B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::_InitSound_80978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CF35C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::_DeInitSound_80979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CF3F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::_PlayDefusingSound_80980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CF48C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::_StopDefusingSound_80981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CF524)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::_PlayDefusedSound_80982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CF5BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::Start_80983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::OnDestroy_80984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::OnNotifyPrepareUseItem_80985(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CFAB8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::DisplayPlacingC4BombBtn_80986(bool inIsShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CFD24)(this, inIsShow_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::DisplayDefuseC4BombBtn_80987(bool inIsShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CFFD4)(this, inIsShow_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::OnNotifyBombGameC4BombHasBeenPlanted_80988(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D0284)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::OnNotifyBombGameC4BombHasBeenDefused_80989(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D06C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::OnNotifyBombGameC4BombHasBeenDefusedByMyself_80990(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D08D4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::OnNotifyBombGameRoundEnded_80991(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D0980)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::UsingItemInVolume_80992(float usingTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D0A44)(this, usingTime_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::CancelUsingItemInVolume_80993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D0BD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::UpdateProgessBar_80994(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D0E90)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::TimerShowContent_80995(DLL2SDK::mscorlib::System::String* content_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D0494)(this, content_, time_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::HideContent_80996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1194)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::__xLuaBaseProxy_Start_80997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1350)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameFunctionButtonsView::__xLuaBaseProxy_OnDestroy_80998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D1354)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDropBombButton::_ctor_80974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CEFA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDropBombButton::OnPress_80975(bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDropBombButton::__xLuaBaseProxy_OnPress_80976(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CF2A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDefuseBombButton::_ctor_80965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CE744)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BombGameDefuseBombButton::get_IsUsing_80966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CE820)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDefuseBombButton::set_IsUsing_80967(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CE828)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDefuseBombButton::OnEnable_80968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDefuseBombButton::ManualClick_80969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CE8E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDefuseBombButton::OnClick_80970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDefuseBombButton::OnUseItem_80971(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CEAEC)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDefuseBombButton::__xLuaBaseProxy_OnEnable_80972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CEF94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameDefuseBombButton::__xLuaBaseProxy_OnClick_80973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CEF9C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::_ctor_80954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FB10)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::OnFreezePlayerEnd_80955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::StartFire_80956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::StopFire_80957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::ShoudGoToSpectatingAfterDead_80958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::IsPawnCurrentWeaponC4Bomb_80959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FD98)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::NotifySpectatingPlayerUIInteruptPlantBomb_80960(uint8_t inItemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302CC44)(this, inItemType_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::__xLuaBaseProxy_OnFreezePlayerEnd_80961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30300A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::__xLuaBaseProxy_StartFire_80962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30300A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::__xLuaBaseProxy_StopFire_80963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30300B0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerController::__xLuaBaseProxy_ShoudGoToSpectatingAfterDead_80964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30300B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::ItemNetSyncModule::_ctor_80951(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3033D1C)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::ItemNetSyncModule::PreInit_80952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::ItemNetSyncModule::__xLuaBaseProxy_PreInit_80953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039624)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawnEventProcessor::_ctor_83389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC2BE0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawnEventProcessor::ConfigNetSyncModuleList_83390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPPlayerPawnEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_83391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC5D34)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::_ctor_80896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303076C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::get_IsTraitorInPlacingBombArea_80897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3030840)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::set_IsTraitorInPlacingBombArea_80898(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3030848)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::get_CanTraitorPlacingBomb_80899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302F0E0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::get_IsGuarderInDefuseBombArea_80900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3030850)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::set_IsGuarderInDefuseBombArea_80901(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3030858)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::get_CanGuarderDefuseBombArea_80902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302ABC8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::InitPawn_80903(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::InitEventProcessor_80904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::GetItem_80905(uint64_t InItemID_, bool PersonalItem_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[497]; return reinterpret_cast(Data.methodPtr)(this, InItemID_, PersonalItem_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::UseItem_80906(uint64_t inItemID_, int32_t useItmeType_, float extendTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[498]; return reinterpret_cast(Data.methodPtr)(this, inItemID_, useItmeType_, extendTime_, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::RecaculateC4OperationTimeWithBombMasterExpertProperty_80907(float inOperationTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3031BB8)(this, inOperationTime_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::CancelUseItem_80908(uint64_t itemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[410]; return reinterpret_cast(Data.methodPtr)(this, itemID_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::IsSpectatingC4Defuser_80909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3031AC8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::GetItemAndDelayPlacingBomb_80910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[810]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::GetItemAndDelayDefusingBomb_80911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[811]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::ShouldDelayToEndOfFrame_80912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3032138)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::DelayUseItem_80913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30319B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::AddAllInventory_80914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[379]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::GiveCarrierC4Bomb_80915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30323E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::Die_80916(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::C4CarrierLocalPlayerSwitchToPrevWeapon_80917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3026744)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::C4CarrierThreePersonPawnSwitchToPrevWeapon_80918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302CAF0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::IsPawnCurrentWeaponAttachmentC4Bomb_80919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3032C84)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::OnSpectatingEnd_80920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[368]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::OnRoundEndStopIndividuation_80921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3026220)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::_cctor_80922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3033010)(); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::__xLuaBaseProxy_InitPawn_80923(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30330BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::__xLuaBaseProxy_InitEventProcessor_80924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30330C4)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::__xLuaBaseProxy_GetItem_80925(uint64_t P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30330CC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::__xLuaBaseProxy_UseItem_80926(uint64_t P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30330F4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::__xLuaBaseProxy_CancelUseItem_80927(uint64_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3033124)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::__xLuaBaseProxy_AddAllInventory_80928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3033144)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::__xLuaBaseProxy_Die_80929(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303314C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn::__xLuaBaseProxy_OnSpectatingEnd_80930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3033154)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::_ctor_80865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3035F10)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::Init_80866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::ShowEndRoundView_80867(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnForceShutDownTicking_80868(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30364AC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnRoundCountChange_80869(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303665C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnRoundEnded_80870(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::UpdateUltSkillHud_80871(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnSelfUsingItem_80872(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3037078)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnSelfUsingItemInterrupt_80873(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30375BC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::CreateJoySticksMovementController_80874(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30378E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnEnterGame_80875(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnDeadReplayBegin_80876(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[180]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnDeadReplayEnd_80877(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::get_ScoreViewControllerType_80878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::CreateScorePanelController_80879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnGameHUDLayoutChanged_80880(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnShowSpectatingHUD_80881(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::OnBombDefuserNumChanged_80882(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3038400)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::Tick_80883(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::get_IsShowFirstChangeAutoFireTips_80884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_Init_80885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3038780)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_ShowEndRoundView_80886(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3038788)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_OnRoundEnded_80887(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3038790)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_UpdateUltSkillHud_80888(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3038798)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_OnEnterGame_80889(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30387A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_OnDeadReplayBegin_80890(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30387A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_OnDeadReplayEnd_80891(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30387B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_CreateScorePanelController_80892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30387B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_OnGameHUDLayoutChanged_80893(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30387C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_OnShowSpectatingHUD_80894(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30387C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameUIScene::__xLuaBaseProxy_Tick_80895(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30387D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::_ctor_80830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E3C4)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::get_C4BombCarrierID_80831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E4CC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::get_IsLocalPlayerC4BombCarrier_80832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E4D4)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::get_IsC4BombPlanted_80833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302ABC0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::get_IsC4BombDefused_80834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E58C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::set_IsC4BombDefused_80835(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3028B90)(this, value_); } DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::get_BombPlantedArea_80836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302A474)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::get_BombPlantPos_80837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302AC40)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::get_BombDropPos_80838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E594)(this); } float DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::get_DelayRoundEndTime_80839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::OnRoundStart_80840(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::GetRadarCompAssetIDList_80841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::OnRoundEnd_80842(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inRoundResult_, uint64_t inWarGodPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, inRoundResult_, inWarGodPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::SyncGameInfoProperty_80843(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::RefreshBombCarrier_80844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302EED8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::SetBombCarrier_80845(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302EA6C)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::SetBombPlanted_80846(DLL2SDK::UnityEngine::UnityEngine::Vector3 plantPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302CD58)(this, plantPos_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::SetBombDropped_80847(DLL2SDK::UnityEngine::UnityEngine::Vector3 dropPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302D440)(this, dropPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::GetBombPos_80848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302F190)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::SetBombPlantedArea_80849(DLL2SDK::Assembly_CSharp::Network::BM_MAP_AREA plantedArea_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E2B4)(this, plantedArea_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::GetRoundEndReason_80850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::GetPrepareModeInfo_80851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVP::Bomb::ESDSide DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::GetGameSide_80852(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302DA80)(this, camp_); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::RespawnAfterDead_80853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::ProcessScoreChanged_80854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::ProcessPawnNumberChanged_80855(bool isGuard_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, isGuard_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::__xLuaBaseProxy_OnRoundStart_80856(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FA98)(this, P0_, P1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::__xLuaBaseProxy_GetRadarCompAssetIDList_80857() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x302FAA0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::__xLuaBaseProxy_OnRoundEnd_80858(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FAA8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_80859(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FAC8)(this, P0_, P1_, P2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::__xLuaBaseProxy_GetRoundEndReason_80860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FAE8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::__xLuaBaseProxy_GetPrepareModeInfo_80861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FAF0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::__xLuaBaseProxy_RespawnAfterDead_80862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FAF8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::__xLuaBaseProxy_ProcessScoreChanged_80863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FB00)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameInfo::__xLuaBaseProxy_ProcessPawnNumberChanged_80864(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302FB08)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::_ctor_80811(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302B6F4)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::Init_80812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::OnServerSyncUseItem_80813(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::OnServerSyncEndUseItem_80814(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::OnAddDroppedPickUp_80815(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::OnDeleteDroppedPickUp_80816(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::OnRoundStart_80817(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::OnRoundEnd_80818(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::OnSyncAreaEvent_80819(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::OnSyncNotify_80820(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::__xLuaBaseProxy_Init_80821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E37C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::__xLuaBaseProxy_OnServerSyncUseItem_80822(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E384)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::__xLuaBaseProxy_OnServerSyncEndUseItem_80823(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E38C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::__xLuaBaseProxy_OnAddDroppedPickUp_80824(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E394)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::__xLuaBaseProxy_OnDeleteDroppedPickUp_80825(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E39C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::__xLuaBaseProxy_OnRoundStart_80826(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E3A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::__xLuaBaseProxy_OnRoundEnd_80827(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E3AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::__xLuaBaseProxy_OnSyncAreaEvent_80828(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E3B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameEventChannel::__xLuaBaseProxy_OnSyncNotify_80829(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302E3BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::_ctor_80791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302AE74)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_GameCfgPath_80792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_PawnCfgPathFor1P_80793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_PawnCfgPathFor3P_80794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_GameModeType_80795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_PlayerInfoType_80796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_UISceneType_80797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_GameInfoType_80798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_GameEventChannelType_80799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_GameModeNameLocID_80800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_ReusePawn_80801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::get_m_EnableRevelentOPT_80802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::InitPlayerControllerActorInfo_80803(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::Init1PPawnActorInfo_80804(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::Init3PPawnActorInfo_80805(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::__xLuaBaseProxy_InitPlayerControllerActorInfo_80806(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302B6DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_80807(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302B6E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_80808(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302B6EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::LiveEventGameAudioLogic::_ctor_80783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279700)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::LiveEventGameAudioLogic::RegisterEventHandler_80784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::LiveEventGameAudioLogic::UnregisterEventHandler_80785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::LiveEventGameAudioLogic::OnOccupy_80786(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, pMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::LiveEventGameAudioLogic::_OnEndMatch_80787(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::LiveEventGameAudioLogic::__xLuaBaseProxy_RegisterEventHandler_80788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279EA8)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::LiveEventGameAudioLogic::__xLuaBaseProxy_UnregisterEventHandler_80789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279EAC)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::LiveEventGameAudioLogic::__xLuaBaseProxy__OnEndMatch_80790(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279EB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVPInGameAudioLogic::_ctor_112848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4275CF4)(this); } float DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVPInGameAudioLogic::get_RoundStartTime_112849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279EC4)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVPInGameAudioLogic::RegisterEventHandler_112850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVPInGameAudioLogic::UnregisterEventHandler_112851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVPInGameAudioLogic::OnOpenDoor_112852(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279ECC)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVPInGameAudioLogic::OnCloseDoor_112853(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4279F6C)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVPInGameAudioLogic::OnPownerOn_112854(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A00C)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVPInGameAudioLogic::__xLuaBaseProxy_RegisterEventHandler_112855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A0AC)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::PVPInGameAudioLogic::__xLuaBaseProxy_UnregisterEventHandler_112856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A0B0)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::_ctor_80750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4275D94)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::RegisterEventHandler_80751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::UnregisterEventHandler_80752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::_OnRoundStart_80753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::_OnRoundEnded_80754(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::OnSyncDomArea_80755(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42770C8)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::OnDomAreaChanged_80756(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4277644)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::__xLuaBaseProxy_RegisterEventHandler_80757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4277BDC)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::__xLuaBaseProxy_UnregisterEventHandler_80758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4277BE0)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::__xLuaBaseProxy__OnRoundStart_80759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4277BE4)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DOMGameAudioLogic::__xLuaBaseProxy__OnRoundEnded_80760(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4277BE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::DMGameAudioLogic::_ctor_80749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4275C54)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::_ctor_80700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4270340)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::RegisterEventHandler_80701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::UnregisterEventHandler_80702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::_OnCountDown_80703(int32_t iCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, iCount_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::_OnShowCamp_80704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::_OnStartPlay_80705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::_OnStartMatch_80706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::_OnEndMatch_80707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnCountDown_80708(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4271360)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnShowCamp_80709(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42714AC)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnStartPlay_80710(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4271564)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnStartMatch_80711(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427161C)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnMatchEnd_80712(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42716D4)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnIHaveTheBomb_80713(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427178C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnBombDroped_80714(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42719B0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnRoundChange_80715(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4271F28)(this, Msg_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::BombTickingCoRoutine_80716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4272210)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::BombTickingSoundCoRoutine_80717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42722F8)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnPlayerPickupTheBomb_80718(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42723E0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnBombPlanted_80719(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4272944)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnBombDefused_80720(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4272E38)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::_StopBombTickingSound_80721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4272100)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::_StopDefusingSound_80722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427312C)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnStartDefusing_80723(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4273228)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnBombStatusChanged_80724(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4273528)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnBombExploded_80725(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42736D0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnRoundStarted_80726(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4273A34)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnRoundEnded_80727(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4273FC4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnDefuseCanceled_80728(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42743A0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnRoundFreezeEnd_80729(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427455C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::NotifyBombPlantedAtPoint_80730(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42746AC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::NotifyBombFoundAtPoint_80731(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42749B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::UpdateBombTime_80732(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4274CBC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::OnEndUseItem_80733(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4274E00)(this, Msg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::SwitchSide_80734(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427522C)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameEngine::ModeSndCfg* DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::get_SndCfg_80735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameAudioLogic::SetGameMode_80736(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode pMode_, int32_t iMapID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, pMode_, iMapID_, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BombGameSoundConfig::_ctor_80699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4275BB0)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BioGameAudioLogic::_ctor_80691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426FAFC)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BioGameAudioLogic::OnEnable_80692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426FBA0)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BioGameAudioLogic::OnDisable_80693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426FC50)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BioGameAudioLogic::RegisterEventHandler_80694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BioGameAudioLogic::UnregisterEventHandler_80695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BioGameAudioLogic::OnCountDown_80696(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426FFF0)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BioGameAudioLogic::OnRoundStarted_80697(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4270200)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::BioGameAudioLogic::OnRoundEnded_80698(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42702A0)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedcWeaponLoadoutWeaponItemview::_ctor_80688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B96DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedcWeaponLoadoutWeaponItemview::SetWeaponData_80689(int32_t weaponId_, int32_t layoutOrder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B97E8)(this, weaponId_, layoutOrder_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedcWeaponLoadoutWeaponItemview::SetSelected_80690(bool bSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B9BD0)(this, bSelected_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::_ctor_80675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BD680)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::GetViewAssetId_80676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::Init_80677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Network::WeaponInfo* DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::GetMainWeapon_80678(DLL2SDK::Assembly_CSharp::Network::BagInfo* bagInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BD8D4)(this, bagInfo_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::GetWeaponProperty_80679(DLL2SDK::Assembly_CSharp::Network::WeaponInfo* weaponInfo_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController*, DLL2SDK::Assembly_CSharp::Network::WeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x32BD9FC)(this, weaponInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::OnItemSelected_80680(int32_t nSelectedIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BB7A4)(this, nSelectedIndex_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::GetSquadPropertyName_80681(int32_t nPropertyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BE048)(this, nPropertyType_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::SetWeaponSquadPropery_80682(int32_t nSelectBagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BDB80)(this, nSelectBagId_); } bool DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::SetEasyListData_80683(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::__xLuaBaseProxy_GetViewAssetId_80684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BE58C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutWeaponItemController::__xLuaBaseProxy_Init_80685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BE594)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutView::_ctor_80667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BCE30)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutView::get_TickRate_80668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutView::SetChangeLoadoutTimeOverAction_80669(DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BB0B8)(this, callback_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutView::GetWeaponProperty_80670(DLL2SDK::Assembly_CSharp::Network::WeaponInfo* weaponInfo_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutView*, DLL2SDK::Assembly_CSharp::Network::WeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x32BCF64)(this, weaponInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutView::Tick_80671(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutView::SetTime_80672(float time_, bool bFirst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BC4A4)(this, time_, bFirst_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutView::OnShowTimePanel_80673(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BD4C0)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutView::__xLuaBaseProxy_Tick_80674(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BD67C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::_ctor_80641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BA4E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::GetViewAssetId_80642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::DelayInitView_80643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BA628)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::Init_80644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::OnEasyListItemClick_80645(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::OnEasyListDataChanged_80646(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::OnScrollViewDragEnd_80647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BB934)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::NotifyDataStoreUpdated_80648(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::SelectBagIndexDelta_80649(int32_t delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BBB38)(this, delta_); } bool DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::GamepadNext_80650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BBCB0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::GamepadPrevious_80651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BBD64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::RegisterDelegates_80652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::UnRegisterDelegates_80653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::WillShow_80654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::RefreshDataStore_80655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BA9B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::RefreshBagCommonInfo_80656(uint32_t iBagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BB2E4)(this, iBagId_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::SetTime_80657(float time_, bool bFirst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BC3C4)(this, time_, bFirst_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::OnNotifyShowLoadoutTimePvpGameView_80658(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BC6D0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::OnChangeBag_80659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BC77C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::OnConfirmBtnOnClick_80660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BCB70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::CheckShowCamp_80661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BCC1C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::__xLuaBaseProxy_GetViewAssetId_80662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BCE08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::__xLuaBaseProxy_Init_80663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BCE10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::__xLuaBaseProxy_RegisterDelegates_80664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BCE18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::__xLuaBaseProxy_UnRegisterDelegates_80665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BCE20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutController::__xLuaBaseProxy_WillShow_80666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BCE28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutCell::_ctor_80637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B9D54)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutCell::GetItemInfo_80638(int32_t nItemId_, bool bWeapon_, DLL2SDK::mscorlib::System::String* itemName_, DLL2SDK::mscorlib::System::String* qualitySprite_, DLL2SDK::mscorlib::System::String* iconSprite_, bool bSmallSprite_, bool bRole_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B9DF8)(this, nItemId_, bWeapon_, itemName_, qualitySprite_, iconSprite_, bSmallSprite_, bRole_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutCell::setCellItemInfo_80639(bool bHas_, DLL2SDK::mscorlib::System::String* itemName_, DLL2SDK::mscorlib::System::String* qualitySpriteName_, DLL2SDK::mscorlib::System::String* iconspriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BA0E4)(this, bHas_, itemName_, qualitySpriteName_, iconspriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::AssignedWeaponLoadoutCell::setCellItem_80640(int32_t nItemId_, bool bWeapon_, bool bSmallSprite_, bool bRole_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B9AAC)(this, nItemId_, bWeapon_, bSmallSprite_, bRole_); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameBuilder::_ctor_80631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDB20C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameBuilder::get_m_GameModeType_80632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameBuilder::get_m_UISceneType_80633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameBuilder::get_m_GameInfoType_80634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameUIScene::_ctor_80624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDB510)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameUIScene::Init_80625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameUIScene::ShowSwitchBagBtnController_80626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameUIScene::OnNotifyShowLoadoutPvpGameView_80627(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameUIScene::__xLuaBaseProxy_Init_80628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDBC7C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameUIScene::__xLuaBaseProxy_ShowSwitchBagBtnController_80629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDBC80)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_80630(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDBC84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameInfo::_ctor_80619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDB430)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameInfo::get_InfiniteCarriedAmmo_80620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameInfo::get_CanAutoPickUpWeapon_80621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameInfo::get_IsShowPvpLoadout_80622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::AssignedWeaponGameInfo::get_PvpWeaponViewType_80623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::_ctor_80589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C299C8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::IsEnablePreload_80590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C29B34)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::CheckIsLoading_80591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C29CBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::Init_80592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C29DD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::RefreshPreloadState_80593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C29F78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadConfigData_80594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2A06C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadInPool_80595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2AA18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadFrontEndAsset_80596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2B390)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadBRDrop_80597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2B174)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadBRWeaponEffect_80598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2AD74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadImpactEffect_80599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2AEE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadWeaponSkillEffect_80600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2B5B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadCommonMatchAsset_80601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2B748)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadCarBomb_80602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2C25C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadKillingMaterial_80603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2C34C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadBag_80604(DLL2SDK::Assembly_CSharp::Network::BagInfo* bagInfo_, bool is3P_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2C420)(this, bagInfo_, is3P_, camp_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadAssetList_80605(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetList_, bool is3P_, bool isWeap_) { return reinterpret_cast*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C2C8E4)(this, assetList_, is3P_, isWeap_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadUlt_80606(int32_t ultID_, bool is3P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2C7FC)(this, ultID_, is3P_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadUltInner_80607(int32_t ultID_, bool is3P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2CA9C)(this, ultID_, is3P_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadWeaponAsset_80608(int32_t weaponID_, bool is3P_, int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2C16C)(this, weaponID_, is3P_, level_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadWeaponPartAsset_80609(int32_t attachmentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2D2D4)(this, attachmentID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadWeaponAssetInner_80610(int32_t weaponID_, int32_t level_, bool is3P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2CCF8)(this, weaponID_, level_, is3P_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadFireDataAsset_80611(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* fireData_, bool is3P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2D66C)(this, fireData_, is3P_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadImpl_80612(int32_t assetID_, int32_t count_, bool keepAssetForever_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2ABCC)(this, assetID_, count_, keepAssetForever_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::PreloadWeaponImpl_80613(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2D4E8)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::OnWeaponLoadOver_80614(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2DAA0)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::InternalLoading_80615(DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader_PreloadOptions* toLoad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2DC38)(this, toLoad_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::Tick_80616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2DE00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetPreloader::Flush_80617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2DF50)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVELevelObject::_ctor_76231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E924)(this); } void DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::_ctor_74949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC9CFC)(this); } DLL2SDK::Assembly_CSharp::EActorType DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::get_ActorType_74950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC9DB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::set_ActorType_74951(DLL2SDK::Assembly_CSharp::EActorType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC9ECC)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::get_ActorSpawned_74952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC9ED4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::Awake_74953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::Start_74954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::InitializePawnData_74955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::SpawnActor_74956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::GetPlayerInitID_74957(DLL2SDK::Assembly_CSharp::EActorType ActorType_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* PawnObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, ActorType_, PawnObject_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::ShutDown_74958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::Activate_74959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::__xLuaBaseProxy_Awake_74960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCAAB0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::__xLuaBaseProxy_Start_74961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCAAB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::ActorSpawner::__xLuaBaseProxy_ShutDown_74962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCAAC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::_ctor_43368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364AF18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::InitResource_43369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::Init_43370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::FirstInit_43371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::PlayEffect_43372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::PlayEffect_43373(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pos_, rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::StopEffect_43374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::SetEffectActive_43375(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364B554)(this, active_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::DestroyEffect_43376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::IsShowing_43377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364B6DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect::__xLuaBaseProxy_Init_43378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364B7A0)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialHelper::get_CurrenGuideTranform_80557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983DE8)(); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialHelper::_cctor_80558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983E98)(); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::_ctor_74589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499EFD8)(this); } DLL2SDK::Assembly_CSharp::PVE::ZombieType DLL2SDK::Assembly_CSharp::PVE::AIPawn::get_ZombieType_74590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[725]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EUPawnLogicType DLL2SDK::Assembly_CSharp::PVE::AIPawn::get_LogicType_74591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawn::get_AIPawnType_74592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499F0DC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawn::get_ShouldShowPawnNameWhenAimedAt_74593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[726]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::AIPawn::get_Damage_74594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499F0EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::AIPawn::get_m_FireSndAssetPath_74595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[727]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::Start_74596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::InitPawn_74597(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::AIPawn::GetTakeDamageComponentType_74598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawn::IsBossPawn_74599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[728]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayerInfo* DLL2SDK::Assembly_CSharp::PVE::AIPawn::GetAIInfo_74600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499F5D4)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawn::GetMeshAssetID_3P_74601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawn::get_BossKillDid_74602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499F774)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::set_BossKillDid_74603(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499F77C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawn::get_MeshAssetId_74604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[729]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::set_MeshAssetId_74605(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[730]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawn::CheckDamageByLocalPlayer_74606(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* inDamageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499F794)(this, inDamageInfo_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::Die_74607(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::DoDestroy_74608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[731]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::Reset_74609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::SetAIMovementPara_74610(float forwardSpeed_, float lateralSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499FCB0)(this, forwardSpeed_, lateralSpeed_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::SwitchAnimatorController_74611(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[560]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::PlayAnimationResetTriggerInner_74612(int32_t animID_, float speed_, int32_t resetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[551]; return reinterpret_cast(Data.methodPtr)(this, animID_, speed_, resetID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::PlayRandomAnimation_74613(DLL2SDK::mscorlib::System::String* animName_, int32_t rand_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0004)(this, animName_, rand_, speed_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::OnAnimationFinished_74614(DLL2SDK::mscorlib::System::String* animName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[732]; return reinterpret_cast(Data.methodPtr)(this, animName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::SetAnimatorPara_74615(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[733]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawn::IsAIPawn_74616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[433]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::__xLuaBaseProxy_Start_74617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0330)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::__xLuaBaseProxy_InitPawn_74618(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0338)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::AIPawn::__xLuaBaseProxy_GetTakeDamageComponentType_74619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0340)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawn::__xLuaBaseProxy_GetMeshAssetID_3P_74620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0348)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::__xLuaBaseProxy_Die_74621(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0350)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::__xLuaBaseProxy_Reset_74622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0358)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::__xLuaBaseProxy_SwitchAnimatorController_74623(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0360)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawn::__xLuaBaseProxy_PlayAnimationResetTriggerInner_74624(int32_t P0_, float P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0368)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawn::__xLuaBaseProxy_IsAIPawn_74625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0388)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData::_ctor_42131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B808C)(this); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::_ctor_80506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AAE9C)(this); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::add_EventQTESwipe_80507(DLL2SDK::Assembly_CSharp::QTETouchRecevier_SwipeQTEHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AB010)(this, value_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::remove_EventQTESwipe_80508(DLL2SDK::Assembly_CSharp::QTETouchRecevier_SwipeQTEHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AB208)(this, value_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::Start_80509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::RegisterEasyTouchEvent_80510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::UnRegisterEasyTouchEvent_80511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::Update_80512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AB7B4)(this); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::Reset_80513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ABD60)(this); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::OnEnable_80514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::LightSwipeItem_80515(DLL2SDK::Assembly_CSharp::UISprite* itemObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ABBB0)(this, itemObj_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::ResetSwipeItem_80516(DLL2SDK::Assembly_CSharp::UISprite* itemObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AB9C4)(this, itemObj_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::InsideSwipeItem_80517(DLL2SDK::Assembly_CSharp::UISprite* itemObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ABFAC)(this, itemObj_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::EasyTouch_OnSwipeStart_80518(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AC15C)(this, gesture_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::EasyTouch_OnSwipe_80519(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AC57C)(this, gesture_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::EasyTouch_OnSwipeEnd_80520(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AC644)(this, gesture_); } bool DLL2SDK::Assembly_CSharp::QTETouchRecevier::LineRectIntersect_80521(DLL2SDK::UnityEngine::UnityEngine::Vector2 a_, DLL2SDK::UnityEngine::UnityEngine::Vector2 b_, DLL2SDK::UnityEngine::UnityEngine::Rect rect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AC7E0)(this, a_, b_, rect_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::TouchPosition_80522(DLL2SDK::UnityEngine::UnityEngine::Vector2 touchPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AC2D4)(this, touchPosition_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::QTETouchRecevier::DelayHideSpriteAndSendEvent_80523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD0D0)(this); } bool DLL2SDK::Assembly_CSharp::QTETouchRecevier::CheckIsComplete_80524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ACF44)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::QTETouchRecevier::SpriteToRect_80525(DLL2SDK::Assembly_CSharp::UISprite* spriteObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ACB38)(this, spriteObj_); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::OnDisable_80526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::__xLuaBaseProxy_Start_80527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD260)(this); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::__xLuaBaseProxy_RegisterEasyTouchEvent_80528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD268)(this); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::__xLuaBaseProxy_UnRegisterEasyTouchEvent_80529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD270)(this); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::__xLuaBaseProxy_OnEnable_80530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD278)(this); } void DLL2SDK::Assembly_CSharp::QTETouchRecevier::__xLuaBaseProxy_OnDisable_80531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD280)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PrologueDroppedPickUpConfirmButton::_ctor_80500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1EC6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PrologueDroppedPickUpConfirmButton::RegisterDelegates_80501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PrologueDroppedPickUpConfirmButton::UnRegisterDelegates_80502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PrologueDroppedPickUpConfirmButton::OnUIEventListenerClick_80503(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1EED8)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::PrologueDroppedPickUpConfirmButton::__xLuaBaseProxy_RegisterDelegates_80504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1EFDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PrologueDroppedPickUpConfirmButton::__xLuaBaseProxy_UnRegisterDelegates_80505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1EFE4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::_ctor_79140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4197BC4)(this); } DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::get_LevelHardness_79141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4197C70)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::set_LevelHardness_79142(DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4197C78)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::get_ShouldDisableAimAssistance_79143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::get_CanUseULTSkill_79144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall* DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::get_FireWallInfo_79145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4197C90)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::CanZombieChooseThisTarget_79146(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* zombie_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, zombie_, target_, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::GetInitWeightForTarget_79147(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* zombie_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, zombie_, target_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::GetCurrentTargetList_79148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::IsPVEGame_79149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::OnExitMatch_79150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::AddFireArea_Wall_79151(uint32_t id_, float createTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPoint_, float duration_, int32_t rotationY_, DLL2SDK::UnityEngine::UnityEngine::Vector3 extent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41968E4)(this, id_, createTime_, startPoint_, endPoint_, duration_, rotationY_, extent_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::IsCanTriggerKnife_79152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::IsShowKnife_79153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::IsInAssistAimRotateTimeAiming_79154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::__xLuaBaseProxy_IsPVEGame_79155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419876C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::__xLuaBaseProxy_OnExitMatch_79156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4198774)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::__xLuaBaseProxy_IsCanTriggerKnife_79157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419877C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::__xLuaBaseProxy_IsShowKnife_79158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4198784)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo::__xLuaBaseProxy_IsInAssistAimRotateTimeAiming_79159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419878C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameBuilder::_ctor_79133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41956AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::PVEGameBuilder::get_m_GameCfgPath_79134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEGameBuilder::get_m_UISceneType_79135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameBuilder::ActorInfoRegFunc_79136(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameBuilder::LoadBanks_79137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameBuilder::__xLuaBaseProxy_ActorInfoRegFunc_79138(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4195C64)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameBuilder::__xLuaBaseProxy_LoadBanks_79139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4195C6C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::_ctor_79118(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4194C88)(this, ParentWorld_, InGameBuilder_); } DLL2SDK::Assembly_CSharp::PVE::PVEActorFactory* DLL2SDK::Assembly_CSharp::PVE::PVEGame::get_ActorFactory_79119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4194D50)(this); } DLL2SDK::Assembly_CSharp::PVE::AISightManager* DLL2SDK::Assembly_CSharp::PVE::PVEGame::get_GameAISightManager_79120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4194D7C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::StartMatch_79121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::InitialLocalPlayer_79122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4194E58)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::CreateGameComponents_79123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::Shutdown_79124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::DestroyPawn_79125(uint32_t PawnID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, PawnID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::DestroyAllPVEAIPawn_79126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41950D4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGame::HandleActorEvent_79127(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::__xLuaBaseProxy_StartMatch_79128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4195684)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::__xLuaBaseProxy_CreateGameComponents_79129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419568C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::__xLuaBaseProxy_Shutdown_79130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4195694)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGame::__xLuaBaseProxy_DestroyPawn_79131(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419569C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGame::__xLuaBaseProxy_HandleActorEvent_79132(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41956A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryGameSkillManager::_ctor_80408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B3768)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameSkillManager::Init_80409(uint32_t playerId_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, playerId_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameSkillManager::StartSkill_80410(int32_t skillTypeId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, skillTypeId_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameSkillManager::__xLuaBaseProxy_Init_80411(uint32_t P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B3A1C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Story::StoryGameSkillManager::__xLuaBaseProxy_StartSkill_80412(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B3A24)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalWinView::_ctor_80407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A91C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalWinController::_ctor_80402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A6C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalWinController::GetViewAssetId_80403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalWinController::Init_80404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalWinController::__xLuaBaseProxy_GetViewAssetId_80405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A90C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalWinController::__xLuaBaseProxy_Init_80406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A914)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsView::_ctor_80400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A620)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsView::SetText_80401(DLL2SDK::mscorlib::System::String* labelLocID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A52C)(this, labelLocID_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsController::_ctor_80392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A0D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsController::GetViewAssetId_80393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsController::Init_80394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsController::RegisterDelegates_80395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsController::SetText_80396(DLL2SDK::mscorlib::System::String* labelLocID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A410)(this, labelLocID_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsController::__xLuaBaseProxy_GetViewAssetId_80397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A608)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsController::__xLuaBaseProxy_Init_80398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A610)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTipsController::__xLuaBaseProxy_RegisterDelegates_80399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492A618)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplayHUD::_ctor_80386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4929278)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplayHUD::Init_80387(DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplay* targetDisplay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4929108)(this, targetDisplay_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplayHUD::Update_80388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49299B0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplayHUD::UpdateSignboard_80389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492931C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplayHUD::UpdateLabel_80390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4929A54)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplayHUD::UpdateTargetArraw_80391(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4929F7C)(this, worldPos_, clampRect_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplay::_ctor_80381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928B30)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplay::OnEnable_80382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928BD4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplay::OnDisable_80383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928EF0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplay::Show_80384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928C84)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalTargetDisplay::UnShow_80385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928F94)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSkipView::_ctor_80380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928A8C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSkipController::_ctor_80372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928634)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSkipController::GetViewAssetId_80373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSkipController::Init_80374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSkipController::RegisterDelegates_80375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSkipController::OnSkipBtnClick_80376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49289B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSkipController::__xLuaBaseProxy_GetViewAssetId_80377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928A74)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSkipController::__xLuaBaseProxy_Init_80378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928A7C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSkipController::__xLuaBaseProxy_RegisterDelegates_80379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928A84)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeView::_ctor_80369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928488)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeView::UpdateSelectStatus_80370(DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController_CurrentFireModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4927960)(this, modeType_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeView::SetBtnBG_80371(DLL2SDK::Assembly_CSharp::UISprite* btnBG_, bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492852C)(this, btnBG_, selected_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController::_ctor_80360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4927534)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController::GetViewAssetId_80361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController::Init_80362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController::OnMirrorBtnClick_80363(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4927BF0)(this, obj_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController::OnHipShootBtnClick_80364(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4927CBC)(this, obj_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController::OnConfirmBtnClick_80365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4927D88)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController::Show_80366(DLL2SDK::PlayMaker::PlayMakerFSM* playMakerFsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49283D0)(this, playMakerFsm_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController::__xLuaBaseProxy_GetViewAssetId_80367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928478)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController::__xLuaBaseProxy_Init_80368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928480)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillView::_ctor_80359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4927490)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneView::_ctor_80356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4926D00)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneView::SetAnimatorEvent_80357(DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49267A8)(this, eventType_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneView::ResetUI_80358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49264E0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneController::_ctor_80349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4926028)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneController::GetViewAssetId_80350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneController::Init_80351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneController::OnListenerClick_80352(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4926330)(this, go_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneController::Show_80353(DLL2SDK::PlayMaker::PlayMakerFSM* playMakerFSM_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4926614)(this, playMakerFSM_, eventType_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneController::__xLuaBaseProxy_GetViewAssetId_80354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4926CF0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneController::__xLuaBaseProxy_Init_80355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4926CF8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogView::_ctor_80347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4925F84)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogView::SetText_80348(DLL2SDK::mscorlib::System::String* titleLocID_, DLL2SDK::mscorlib::System::String* descLocID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4925D1C)(this, titleLocID_, descLocID_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogController::_ctor_80339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4925670)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogController::GetViewAssetId_80340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogController::Init_80341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogController::OnContinueBtnClick_80342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49259B4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogController::Show_80343(DLL2SDK::PlayMaker::PlayMakerFSM* playMakerFSM_, DLL2SDK::mscorlib::System::String* titleLocID_, DLL2SDK::mscorlib::System::String* descLocID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4925B14)(this, playMakerFSM_, titleLocID_, descLocID_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogController::_Show_m__0_80344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4925EAC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogController::__xLuaBaseProxy_GetViewAssetId_80345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4925F74)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDialogController::__xLuaBaseProxy_Init_80346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4925F7C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDefine::_ctor_80336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49254D8)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDefine::IsTutorialFinalMap_80337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491D464)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalDefine::IsTutorial_StandOff_80338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492557C)(); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalWinShowAction::_ctor_80333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4938310)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalWinShowAction::OnEnter_80334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalWinShowAction::__xLuaBaseProxy_OnEnter_80335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49385BC)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalTipsAction::_ctor_80330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4938088)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalTipsAction::OnEnter_80331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalTipsAction::__xLuaBaseProxy_OnEnter_80332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4938308)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalSelectFireModeAction::_ctor_80327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937E60)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalSelectFireModeAction::OnEnter_80328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalSelectFireModeAction::__xLuaBaseProxy_OnEnter_80329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4938080)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalRoleUltSkillAction::_ctor_80324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937C38)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalRoleUltSkillAction::OnEnter_80325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalRoleUltSkillAction::__xLuaBaseProxy_OnEnter_80326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937E58)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalPlayAudioAction::_ctor_80321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937A90)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalPlayAudioAction::OnEnter_80322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalPlayAudioAction::__xLuaBaseProxy_OnEnter_80323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937C30)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalPhoneAction::_ctor_80318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49377EC)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalPhoneAction::OnEnter_80319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalPhoneAction::__xLuaBaseProxy_OnEnter_80320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937A88)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalNotifyServerFinishAction::_ctor_80315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937640)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalNotifyServerFinishAction::OnEnter_80316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalNotifyServerFinishAction::__xLuaBaseProxy_OnEnter_80317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49377E4)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalMarkCurrentStep::_ctor_80312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493745C)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalMarkCurrentStep::OnEnter_80313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalMarkCurrentStep::__xLuaBaseProxy_OnEnter_80314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937638)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TutorialFinalLockButtonAction::_ctor_80310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F15388)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TutorialFinalLockButtonAction::OnEnter_80311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeWeaponADSFireMode::_ctor_80304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49370FC)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeWeaponADSFireMode::OnEnter_80305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeWeaponADSFireMode::OnUpdate_80306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeWeaponADSFireMode::Judge_80307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937244)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeWeaponADSFireMode::__xLuaBaseProxy_OnEnter_80308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493744C)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeWeaponADSFireMode::__xLuaBaseProxy_OnUpdate_80309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4937454)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeLoadoutIndexAction::_ctor_80298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936DEC)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeLoadoutIndexAction::OnEnter_80299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeLoadoutIndexAction::OnUpdate_80300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeLoadoutIndexAction::Judge_80301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936F34)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeLoadoutIndexAction::__xLuaBaseProxy_OnEnter_80302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49370EC)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeLoadoutIndexAction::__xLuaBaseProxy_OnUpdate_80303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49370F4)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeFireMode::_ctor_80292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936A70)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeFireMode::OnEnter_80293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeFireMode::OnUpdate_80294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeFireMode::Judge_80295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936BB8)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeFireMode::__xLuaBaseProxy_OnEnter_80296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936DDC)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeFireMode::__xLuaBaseProxy_OnUpdate_80297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936DE4)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeCurrentWeapon::_ctor_80286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936570)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeCurrentWeapon::OnEnter_80287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeCurrentWeapon::OnUpdate_80288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeCurrentWeapon::Judge_80289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936730)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeCurrentWeapon::__xLuaBaseProxy_OnEnter_80290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936A60)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeCurrentWeapon::__xLuaBaseProxy_OnUpdate_80291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936A68)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeAutoFireMode::_ctor_80280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4935FB4)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeAutoFireMode::OnEnter_80281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeAutoFireMode::OnUpdate_80282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeAutoFireMode::Judge_80283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936164)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeAutoFireMode::__xLuaBaseProxy_OnEnter_80284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936560)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalJudgeAutoFireMode::__xLuaBaseProxy_OnUpdate_80285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4936568)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalHideTipsMaskAction::_ctor_80277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4935B84)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalHideTipsMaskAction::OnEnter_80278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalHideTipsMaskAction::__xLuaBaseProxy_OnEnter_80279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4935FAC)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalDialogAction::_ctor_80274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4935858)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalDialogAction::OnEnter_80275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalDialogAction::__xLuaBaseProxy_OnEnter_80276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4935B7C)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCloseAimAction::_ctor_80271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4935624)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCloseAimAction::OnEnter_80272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCloseAimAction::__xLuaBaseProxy_OnEnter_80273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4935850)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCheckMissileFinishAction::_ctor_80268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49353AC)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCheckMissileFinishAction::OnUpdate_80269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCheckMissileFinishAction::__xLuaBaseProxy_OnUpdate_80270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493561C)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCheckAmmoCountAction::_ctor_80262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4934D74)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCheckAmmoCountAction::OnEnter_80263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCheckAmmoCountAction::OnUpdate_80264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCheckAmmoCountAction::Check_80265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49350C0)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCheckAmmoCountAction::__xLuaBaseProxy_OnEnter_80266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493539C)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalCheckAmmoCountAction::__xLuaBaseProxy_OnUpdate_80267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49353A4)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalChangeAimFtueAction::_ctor_80259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4934AB8)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalChangeAimFtueAction::OnEnter_80260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalChangeAimFtueAction::__xLuaBaseProxy_OnEnter_80261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4934D6C)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalBanReammoAction::_ctor_80256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49348C4)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalBanReammoAction::OnEnter_80257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::TutorialFinalBanReammoAction::__xLuaBaseProxy_OnEnter_80258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4934AB0)(this); } void DLL2SDK::Assembly_CSharp::Story::TLogFtueRecordAction::_ctor_80253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7B74)(this); } void DLL2SDK::Assembly_CSharp::Story::TLogFtueRecordAction::OnEnter_80254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::TLogFtueRecordAction::__xLuaBaseProxy_OnEnter_80255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7D80)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::ReturnToFrontEndAction::_ctor_80250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49346DC)(this); } void DLL2SDK::Assembly_CSharp::TutorialFinal::ReturnToFrontEndAction::OnEnter_80251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TutorialFinal::ReturnToFrontEndAction::__xLuaBaseProxy_OnEnter_80252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49348BC)(this); } void DLL2SDK::Assembly_CSharp::TargetDisplayHUD::_ctor_80246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425AEF8)(this); } void DLL2SDK::Assembly_CSharp::TargetDisplayHUD::Init_80247(DLL2SDK::Assembly_CSharp::TargetDisplay* targetDisplay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425AC90)(this, targetDisplay_); } void DLL2SDK::Assembly_CSharp::TargetDisplayHUD::Update_80248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425B314)(this); } void DLL2SDK::Assembly_CSharp::TargetDisplayHUD::UpdateSignboard_80249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425AF9C)(this); } void DLL2SDK::Assembly_CSharp::TargetDisplay::_ctor_80243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425A980)(this); } void DLL2SDK::Assembly_CSharp::TargetDisplay::Show_80244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425AA24)(this); } void DLL2SDK::Assembly_CSharp::TargetDisplay::UnShow_80245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425AD84)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::_ctor_80200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EB1B4)(this); } bool DLL2SDK::Assembly_CSharp::SPTutorialView::get_CanShowFingerAnim_80201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E1338)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::set_CanShowFingerAnim_80202(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E10D4)(this, value_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowSettingSign_80203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E089C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::UpdateSettingSign_80204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EB3B8)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::BeginSign_80205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EB2E8)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::EndSign_80206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EB960)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::UpdateSignPosition_80207(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EBA30)(this, position_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowEditScaleAnim_80208(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E0DA4)(this, show_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowEditPosAnim_80209(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E0BA8)(this, show_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowFingerAnim_80210(DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E10DC)(this, animName_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowFingerAnim_80211(DLL2SDK::Assembly_CSharp::SPTutorialView_EFingerAnimType animType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E740C)(this, animType_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowMask_80212(bool show_, DLL2SDK::mscorlib::System::String* targetName_, DLL2SDK::UnityEngine::UnityEngine::Vector2 center_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_, bool useMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E1860)(this, show_, targetName_, center_, size_, useMask_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowSignTips_80213(DLL2SDK::mscorlib::System::String* content_, bool show_, DLL2SDK::mscorlib::System::String* targetName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetOffset_, DLL2SDK::Assembly_CSharp::SPTutorialView_ETipsArrowType arrowType_, bool focus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E2E50)(this, content_, show_, targetName_, targetOffset_, arrowType_, focus_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::SetTipsDepth_80214(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E28AC)(this, depth_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowUIToUIGOLine_80215(DLL2SDK::UnityEngine::UnityEngine::Transform* uiGO_, DLL2SDK::UnityEngine::UnityEngine::Vector3 uiOffset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetOffset_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_, bool show_, bool showOnlyActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E5DF4)(this, uiGO_, uiOffset_, targetOffset_, target_, show_, showOnlyActive_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowUIToWorldGOLine_80216(DLL2SDK::UnityEngine::UnityEngine::Transform* uiGO_, DLL2SDK::UnityEngine::UnityEngine::Vector3 uiOffset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetOffset_, DLL2SDK::Array* targets_, bool show_, bool showOnlyActive_) { return reinterpret_cast*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x41E5FFC)(this, uiGO_, uiOffset_, targetOffset_, targets_, show_, showOnlyActive_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowUIToWorldGOLine_80217(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Transform* uiGO_, DLL2SDK::UnityEngine::UnityEngine::Vector3 uiOffset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetOffset_, DLL2SDK::UnityEngine::UnityEngine::Transform* worldGO_, bool showOnlyActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EBB34)(this, index_, uiGO_, uiOffset_, targetOffset_, worldGO_, showOnlyActive_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::HideLine_80218(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EBD84)(this, index_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::InitAimTutorTargetList_80219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E8304)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowAimTutorTargetList_80220(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E6398)(this, show_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::UpdateAimTutorTarget_80221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EBF24)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::FinishSign_80222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E676C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::SetTargetPosition_80223(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 defaultPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E6FBC)(this, target_, socketName_, offset_, defaultPos_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowAnimationSign_80224(DLL2SDK::UnityEngine::UnityEngine::GameObject* signGO_, bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E7228)(this, signGO_, show_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::SetShowRotSign_80225(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E825C)(this, show_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowRotSign_80226(DLL2SDK::UnityEngine::UnityEngine::GameObject* rotTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E810C)(this, rotTarget_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowAnimSignTips_80227(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E1340)(this, show_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowRotSign_80228(DLL2SDK::Assembly_CSharp::SPTutorialView_ERotSignType rotType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E794C)(this, rotType_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::SetTimeReportCallback_80229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DE6FC)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::OnTimeRecordRefresh_80230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EC62C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::UpdateTimeLabel_80231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EC960)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::UpdateRotSign_80232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ECBD4)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::UpdateSniperZoomingTips_80233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ED7F4)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::SetTimingVisible_80234(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E4F98)(this, visible_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::UpdateSignList_80235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EDD48)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::SPTutorialView::get_TickRate_80236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialView::Tick_80237(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowFingerTips_80238(bool show_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::Assembly_CSharp::Tutorial::ETipPosition tipPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E43B4)(this, show_, content_, tipPos_, position_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::UpdateFingerTipPostion_80239(DLL2SDK::Assembly_CSharp::Tutorial::ETipPosition tipPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 tipOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EE504)(this, tipPos_, tipOffset_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::ShowAimingShoot_80240(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E8B40)(this, show_); } void DLL2SDK::Assembly_CSharp::SPTutorialView::UpdateAimingShoot_80241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EE0CC)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialView::__xLuaBaseProxy_Tick_80242(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EEA90)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder::_ctor_80191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A98D0)(this); } void DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder::ResetRecord_80192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AF570)(this); } void DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder::BeginRecord_80193(DLL2SDK::Assembly_CSharp::Story::ESPTutorialTimeType recordType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AF64C)(this, recordType_); } void DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder::EndRecord_80194(DLL2SDK::Assembly_CSharp::Story::ESPTutorialTimeType recordType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AF888)(this, recordType_); } bool DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder::IsRecording_80195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AFA10)(this); } float DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder::GetCurRecordTime_80196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AFAB8)(this); } float DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder::GetRecordTime_80197(DLL2SDK::Assembly_CSharp::Story::ESPTutorialTimeType recordType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AFC14)(this, recordType_); } void DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder::ReportTimeRecord_80198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AFD48)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::_ctor_80164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9AE4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPTutorialEditController::GetViewAssetId_80165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::Init_80166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::SetEditEnable_80167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E47A4)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::SetEditDisable_80168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E4070)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPTutorialEditController::GetSliderPos_80169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E46C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SPTutorialEditController::GetFireBtnPos_80170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E42C8)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnScaleValueChange_80171(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9DB4)(this, value_); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::SetRepeatCommand_80172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E4BEC)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::RepeatCommand_80173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9F4C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::SetFixCommand_80174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9FF4)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnSelfShow_80175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E3D6C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::Reset_80176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EA0E4)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnConfirm_80177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EA22C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::SaveLocalConfig_80178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EA510)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnJoyStickDragged_80179(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EA618)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnJoyStickPinchIn_80180(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EA798)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnJoyStickPinchOut_80181(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EA8B8)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnJoyStickPinchEnd_80182(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EA9D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnJoyStickAlphaChanged_80183(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EAAF8)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnJoyStickDragStarted_80184(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EAC7C)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnJoySticksSelected_80185(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EAFB4)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::OnJoySticksReset_80186(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EB0D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::Select_80188(DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EAE2C)(this, view_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPTutorialEditController::__xLuaBaseProxy_GetViewAssetId_80189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EB1A4)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialEditController::__xLuaBaseProxy_Init_80190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41EB1AC)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyView::_ctor_80163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9A18)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::_ctor_80152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E8C4C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::GetViewAssetId_80153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::Init_80154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::RegisterDelegates_80155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::UnRegisterDelegates_80156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::OnEasyModeBtnClick_80157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9210)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::OnHardModeBtnClick_80158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9604)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::__xLuaBaseProxy_GetViewAssetId_80159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E99F8)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::__xLuaBaseProxy_Init_80160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9A00)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::__xLuaBaseProxy_RegisterDelegates_80161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9A08)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialDifficultyController::__xLuaBaseProxy_UnRegisterDelegates_80162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E9A10)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::_ctor_80104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DE124)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPTutorialController::GetViewAssetId_80105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialController::Init_80106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialController::RegisterDelegates_80107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialController::UnRegisterDelegates_80108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnFeedback_80109(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DF740)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnSwitchKnife_80110(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E01BC)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::SetPickUpSignParent_80111(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E03D0)(this, parent_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnSelectSettingMode_80112(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E05E0)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowSettingSign_80113(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E06C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowEditPosAnim_80114(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E0A74)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowEditScaleAnim_80115(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E0C70)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowFingerAnim_80116(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E0E6C)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowFocusMask_80117(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E14D0)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowOnlyGroup_80118(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E1F18)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowSignTips_80119(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E2B14)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnTeachOver_80120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E31F4)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnTeachOverBtnClick_80121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E32FC)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowOpenDoor_80122(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E3394)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnHideOpenDoor_80123(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E35B4)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnOpenDoorClick_80124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E3684)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnTeachOver_80125(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E376C)(this, __); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnTeachEdit_80126(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E3818)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::SetRepeatCommand_80127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E4D0C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::RepeatCommand_80128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E4E2C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnHideTiming_80129(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E4ED4)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnGiveGrenade_80130(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E50B8)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnRetryBtnClick_80131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E5294)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnNextStepBtnClick_80132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E53D0)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnAskRetry_80133(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E550C)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnLinkTargetsToUI_80134(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E5818)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnTeachAimTargets_80135(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E6264)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnWaitForTouch_80136(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E64E8)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnWaitForTouchOver_80137(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E6630)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowOperateSign_80138(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E693C)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnFinishSign_80139(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E6A84)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowPickUpSign_80140(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E6B44)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowMoveSign_80141(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E6D90)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowMoveLRSign_80142(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E7568)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowAimAnim_80143(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E774C)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowRotAnim_80144(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E7C34)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowShootSign_80145(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E86E4)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::MoveSignLRBtnClick_80146(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E88F4)(this, go_); } void DLL2SDK::Assembly_CSharp::SPTutorialController::OnShowAimingShoot_80147(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E8A0C)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPTutorialController::__xLuaBaseProxy_GetViewAssetId_80148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E8C2C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::__xLuaBaseProxy_Init_80149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E8C34)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::__xLuaBaseProxy_RegisterDelegates_80150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E8C3C)(this); } void DLL2SDK::Assembly_CSharp::SPTutorialController::__xLuaBaseProxy_UnRegisterDelegates_80151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41E8C44)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::_ctor_75061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4198794)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::get_AlwaysDisplayTimeLimitHUD_75062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::Init_75063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::CreateInteractiveInGameHUD_75064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::CreateWeaponSkillHud_75065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4198FA8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnNotifyLocalPlayerRespawn_75066(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnLoadUltSkillEffect_75067(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419937C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::CheckSpawnAddHealthEffect_75068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4199BC4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::CheckSpawnSkinImplantEffect_75069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4199540)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::CheckSpawnMetalStormEffect_75070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4199824)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::CheckSpawnTauntEffect_75071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41999F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::LoadSystemSettingBtn_75072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::CanSwitchBag_75073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnShowSpectatingHUD_75074(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnShowCutSceneSkipHUD_75075(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419A098)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnDisableMove_75076(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419A220)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnNotifyQuitGame_75077(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnHideWeaponInfo_75078(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419A488)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnSetUIVisibleInMatinee_75079(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419A5D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnLoadGamePlayerInfo_75080(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD* DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnLoadUITipsMessageBox_75081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4198D54)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::IsCutScenePlaying_75082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419AB30)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::IsMatineeDisablePlayerCamera_75083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419AC2C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OpenPausePanel_75084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OpenStopPanel_75085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::CloseSettingPanel_75086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::MatineeSetUIVisible_75087(bool bVisible_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, bVisible_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::MatineeShowZombieDesc_75088(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419A878)(this, bShow_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnLocalPlayerTakedDamage_75089(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnNotifyAddShield_75090(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnNotifyUltUsingStateChange_75091(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnNotifyAddHealth_75092(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419C72C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::AutoDelayHideAddHealthEffect_75093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419CA1C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnNotifyPawnTauntState_75094(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419CB34)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnNotifyMetalStormState_75095(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419CDD4)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::AddPawnTauntEffect_75096(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* pawnEffectMap_, uint32_t playerID_, int32_t effectAssetID_) { return reinterpret_cast*, uint32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x419C050)(this, pawnEffectMap_, playerID_, effectAssetID_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::RemovePawnTauntEffect_75097(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* pawnEffectMap_, uint32_t playerID_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x419C510)(this, pawnEffectMap_, playerID_); } float DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::GetPawnTauntEffectPositionOffsetY_75098(DLL2SDK::Assembly_CSharp::GameBase::Pawn* tauntPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419D0DC)(this, tauntPawn_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::UpdatePawnTauntEffect_75099(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* pawnEffectMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x419D228)(this, pawnEffectMap_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::Tick_75100(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnSettlement_75101(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419DAD8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::OnMapChange_75102(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager* DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::CreateNewGuideManager_75103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::IsNewGuideMode_75104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::_CheckSpawnAddHealthEffect_m__0_75105(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419DE34)(this, effect_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::_CheckSpawnSkinImplantEffect_m__1_75106(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419DF68)(this, e_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::_CheckSpawnSkinImplantEffect_m__2_75107(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E0E4)(this, e_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::_CheckSpawnMetalStormEffect_m__3_75108(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E260)(this, e_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::_CheckSpawnTauntEffect_m__4_75109(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E3DC)(this, e_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_Init_75110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E558)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_CreateInteractiveInGameHUD_75111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E560)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_OnNotifyLocalPlayerRespawn_75112(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E568)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_LoadSystemSettingBtn_75113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E570)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_CanSwitchBag_75114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E578)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_OnShowSpectatingHUD_75115(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E580)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_OnNotifyQuitGame_75116(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E588)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_OnLoadGamePlayerInfo_75117(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E590)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_OpenPausePanel_75118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E598)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_OpenStopPanel_75119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E5A0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_CloseSettingPanel_75120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E5A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_OnLocalPlayerTakedDamage_75121(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E5B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_OnNotifyUltUsingStateChange_75122(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E5B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_Tick_75123(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E5C0)(this, P0_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager* DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_CreateNewGuideManager_75124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E5C8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEGameUIScene::__xLuaBaseProxy_IsNewGuideMode_75125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E5D0)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::_ctor_80081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA978)(this); } bool DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::get_ScoreHUDEnabled_80082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::Init_80083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::CreateEndHud_80084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::OnEnterGame_80085(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::OnEnterDroppedPickUpTrigger_80086(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::OnLeaveDroppedPickUpTrigger_80087(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::OnPlaySoundQueue_80088(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AE16C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::Tick_80089(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::OnMissileControl_80090(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::OnMissileExploded_80091(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::OnReturnKeyPress_80092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::OnGiveKillStreakSkill_80093(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AE824)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::OnMapChange_80094(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::__xLuaBaseProxy_Init_80095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB00)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::__xLuaBaseProxy_OnEnterGame_80096(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB08)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::__xLuaBaseProxy_OnEnterDroppedPickUpTrigger_80097(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB10)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::__xLuaBaseProxy_OnLeaveDroppedPickUpTrigger_80098(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB18)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::__xLuaBaseProxy_Tick_80099(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB20)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::__xLuaBaseProxy_OnMissileControl_80100(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB28)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::__xLuaBaseProxy_OnMissileExploded_80101(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB30)(this, P0_); } bool DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::__xLuaBaseProxy_OnReturnKeyPress_80102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB38)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Tutorial::__xLuaBaseProxy_OnMapChange_80103(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB40)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::_ctor_80444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A7EC8)(this); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_IsTimeCounting_80445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2360)(this); } float DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_MatchLeftTime_80446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A84C8)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::set_MatchLeftTime_80447(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A88FC)(this, value_); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::set_SpecialFireAmmunition_80448(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2368)(this, value_); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_SpecialFireAmmunition_80449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2370)(this); } float DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_WeaponCurrentAmmoScale_80450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::set_WeaponCurrentAmmoScale_80451(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_WeaponCarriedAmmoScale_80452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::set_WeaponCarriedAmmoScale_80453(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_CanQuickSwitchWeapon_80454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_CanThrowWeapon_80455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_IsBeginDamageState_Prologue_80456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::set_IsBeginDamageState_Prologue_80457(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_IsEndDamageState_Prologue_80458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::set_IsEndDamageState_Prologue_80459(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::get_ShouldDisableAimAssistance_80460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::CheckEndGame_80461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::OnStartMatch_80462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::OnExitMatch_80463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::OnEndMatch_80464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::Tick_80465(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::StartTimeCounting_80466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ADB6C)(this); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::NotifyShouldIntroduce_80467(DLL2SDK::Assembly_CSharp::PVE::AIPawn* aiPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, aiPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::GiveWeapon_80468(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::AddAllInventory_80469(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::Slomo_80470(float inTimeScale_, DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack* inCallBack_, float inDelayRealTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, inTimeScale_, inCallBack_, inDelayRealTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::StartSlomo_80471(float inTimeScale_, DLL2SDK::Assembly_CSharp::Story::StoryGameInfo_SlomoCallBack* inCallBack_, float inDelayRealTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B27D0)(this, inTimeScale_, inCallBack_, inDelayRealTime_); } bool DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::__xLuaBaseProxy_CheckEndGame_80472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B28F8)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::__xLuaBaseProxy_OnStartMatch_80473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2900)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::__xLuaBaseProxy_OnExitMatch_80474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2908)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::__xLuaBaseProxy_OnEndMatch_80475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2910)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameInfo::__xLuaBaseProxy_Tick_80476(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2918)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::_ctor_80002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A9810)(this); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::get_CanAutoPickUpWeapon_80003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::get_CanPauseGame_80004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::IsPVEGame_80005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Story::SPTutorialTimeRecorder* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::get_TimeRecorder_80006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::OnStartMatch_80007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::OnEndMatch_80008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::InitScoreStreakDataList_80009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::GetDefaultStartSpot_80010(DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, pos_, rot_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::Tick_80011(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::__xLuaBaseProxy_IsPVEGame_80012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA230)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::__xLuaBaseProxy_OnStartMatch_80013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA238)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::__xLuaBaseProxy_OnEndMatch_80014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA23C)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::__xLuaBaseProxy_GetDefaultStartSpot_80015(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA240)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Tutorial::__xLuaBaseProxy_Tick_80016(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA248)(this, P0_); } void DLL2SDK::Assembly_CSharp::Prologue::SPGameInfo_Prologue::_ctor_79996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC1348)(this); } bool DLL2SDK::Assembly_CSharp::Prologue::SPGameInfo_Prologue::get_CanPauseGame_79997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Prologue::SPGameInfo_Prologue::OnEndMatch_79998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Prologue::SPGameInfo_Prologue::get_OnlyShowMainWeapon_79999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Prologue::SPGameInfo_Prologue::PrologueRecord_80000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC14B4)(this); } void DLL2SDK::Assembly_CSharp::Prologue::SPGameInfo_Prologue::__xLuaBaseProxy_OnEndMatch_80001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC156C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::_ctor_75050(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4195C74)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::Init_75051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::OnNotifyDiscaredItem_75052(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4196038)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::OnKilledEnemy_75053(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::OnSkillUsed_75054(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::OnAddArea_75055(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4196420)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::OnDelArea_75056(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4196AC8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::OnNtfFeedBack_75057(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4196B8C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::OnSyncWeaponSkill_75058(DLL2SDK::Assembly_CSharp::Network::MatchMsg* matchMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41978F0)(this, matchMsg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::OnSyncWeaponSkillStat_75059(DLL2SDK::Assembly_CSharp::Network::MatchMsg* matchMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4197A5C)(this, matchMsg_); } void DLL2SDK::Assembly_CSharp::PVE::PVEGameEventChannel::__xLuaBaseProxy_Init_75060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4197BBC)(this); } void DLL2SDK::Assembly_CSharp::SPFireModeView::_ctor_79987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35183B8)(this); } bool DLL2SDK::Assembly_CSharp::SPFireModeView::get_IsRightSelected_79988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351845C)(this); } void DLL2SDK::Assembly_CSharp::SPFireModeView::set_IsRightSelected_79989(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518464)(this, value_); } void DLL2SDK::Assembly_CSharp::SPFireModeView::SetSelected_79990(bool right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518020)(this, right_); } void DLL2SDK::Assembly_CSharp::SPFireModeController::_ctor_79975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35178C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPFireModeController::GetViewAssetId_79976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPFireModeController::Init_79977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPFireModeController::RegisterDelegates_79978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPFireModeController::UnRegisterDelegates_79979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPFireModeController::OnLeftBtnClick_79980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3517F5C)(this); } void DLL2SDK::Assembly_CSharp::SPFireModeController::OnRightBtnClick_79981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518174)(this); } void DLL2SDK::Assembly_CSharp::SPFireModeController::OnConfirmBtnClick_79982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518238)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SPFireModeController::__xLuaBaseProxy_GetViewAssetId_79983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3518398)(this); } void DLL2SDK::Assembly_CSharp::SPFireModeController::__xLuaBaseProxy_Init_79984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35183A0)(this); } void DLL2SDK::Assembly_CSharp::SPFireModeController::__xLuaBaseProxy_RegisterDelegates_79985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35183A8)(this); } void DLL2SDK::Assembly_CSharp::SPFireModeController::__xLuaBaseProxy_UnRegisterDelegates_79986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35183B0)(this); } void DLL2SDK::Assembly_CSharp::Prologue::PrologueData::SetResult_79973(bool isHard_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC08FC)(isHard_); } bool DLL2SDK::Assembly_CSharp::Prologue::PrologueData::GetResult_79974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0A10)(); } void DLL2SDK::Assembly_CSharp::Prologue::PrologueRecorder::_ctor_79966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0AD8)(this); } void DLL2SDK::Assembly_CSharp::Prologue::PrologueRecorder::BeginRecord_79967(DLL2SDK::Assembly_CSharp::Prologue::EPrologueRecordType recordType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0CBC)(this, recordType_); } void DLL2SDK::Assembly_CSharp::Prologue::PrologueRecorder::EndRecord_79968(DLL2SDK::Assembly_CSharp::Prologue::EPrologueRecordType recordType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0E58)(this, recordType_); } void DLL2SDK::Assembly_CSharp::Prologue::PrologueRecorder::AccRecord_79969(DLL2SDK::Assembly_CSharp::Prologue::EPrologueRecordType recordType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0FC4)(this, recordType_); } float DLL2SDK::Assembly_CSharp::Prologue::PrologueRecorder::GetRecord_79970(DLL2SDK::Assembly_CSharp::Prologue::EPrologueRecordType recordType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC1158)(this, recordType_); } void DLL2SDK::Assembly_CSharp::Prologue::PrologueRecorder::ReportRecord_79971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC12B0)(this); } void DLL2SDK::Assembly_CSharp::PrologueChannelHandler::_ctor_79964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC18F8)(this); } void DLL2SDK::Assembly_CSharp::PrologueChannelHandler::OnEnable_79965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC199C)(this); } void DLL2SDK::Assembly_CSharp::MissilePosition::_ctor_79963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307BD24)(this); } void DLL2SDK::Assembly_CSharp::Material_localization::_ctor_79959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E1524)(this); } void DLL2SDK::Assembly_CSharp::Material_localization::AutoSetSkinnedMeshRenderers_79960(DLL2SDK::Assembly_CSharp::Material_Change mc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E15C8)(this, mc_); } void DLL2SDK::Assembly_CSharp::Material_localization::AutoSetMeshRenderers_79961(DLL2SDK::Assembly_CSharp::Material_Change mc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E1768)(this, mc_); } void DLL2SDK::Assembly_CSharp::Material_localization::OnEnable_79962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E1908)(this); } void DLL2SDK::Assembly_CSharp::LineToTarget::_ctor_79951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D149D0)(this); } bool DLL2SDK::Assembly_CSharp::LineToTarget::get_ShowOnlyActive_79952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D14A74)(this); } void DLL2SDK::Assembly_CSharp::LineToTarget::set_ShowOnlyActive_79953(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D14A7C)(this, value_); } void DLL2SDK::Assembly_CSharp::LineToTarget::Reset_79954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D14A84)(this); } void DLL2SDK::Assembly_CSharp::LineToTarget::SetTargetA_79955(DLL2SDK::UnityEngine::UnityEngine::Transform* A_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offsetA_, bool isOnUI_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D14BA0)(this, A_, offsetA_, isOnUI_); } void DLL2SDK::Assembly_CSharp::LineToTarget::SetTargetB_79956(DLL2SDK::UnityEngine::UnityEngine::Transform* B_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offsetB_, bool isOnUI_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D14CC4)(this, B_, offsetB_, isOnUI_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::LineToTarget::GetUIPos_79957(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, bool isOnUI_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D14DE8)(this, trans_, offset_, isOnUI_); } void DLL2SDK::Assembly_CSharp::LineToTarget::Update_79958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D15298)(this); } void DLL2SDK::Assembly_CSharp::LevelTarget::_ctor_79949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E458)(this); } DLL2SDK::Assembly_CSharp::LevelTarget* DLL2SDK::Assembly_CSharp::LevelTarget::Find_79950(DLL2SDK::mscorlib::System::String* id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E4FC)(id_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::_ctor_79925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271AAC8)(this); } bool DLL2SDK::Assembly_CSharp::InGameTutorialHUD::get_MaskEnabled_79926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271ABB8)(this); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::Update_79927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271ABC0)(this); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::StartLoopHandTips_79928(DLL2SDK::UnityEngine::UnityEngine::Transform* advanceTrans_, DLL2SDK::UnityEngine::UnityEngine::Transform* simpleTrans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271AF28)(this, advanceTrans_, simpleTrans_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::StopLoopHandTips_79929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271AFF4)(this); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::LoopHandTips_79930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271AC70)(this); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::RegisterDelegates_79931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::ShowMask_79932(bool show_, bool tapToContinue_, bool transparent_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector2 center_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_, bool pause_, bool tapToShowTips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271B4FC)(this, show_, tapToContinue_, transparent_, target_, center_, size_, pause_, tapToShowTips_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::SetTutorialEventOnMaskClose_79933(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271BBCC)(this, eventType_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::ShowSignTips_79934(bool show_, float angle_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetParent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetOffset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 contentOffset_, DLL2SDK::Assembly_CSharp::SPTutorialView_ETipsArrowType arrowType_, bool showFocus_, bool showWithoutParent_, bool showArrow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271BC7C)(this, show_, angle_, content_, targetParent_, targetOffset_, contentOffset_, arrowType_, showFocus_, showWithoutParent_, showArrow_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::ShowHandTips_79935(bool show_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetParent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetOffset_, bool showWithoutParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271B128)(this, show_, targetParent_, targetOffset_, showWithoutParent_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::ShowSettingTutorialAdvanceBtn_79936(bool show_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetParent_, bool showWithoutParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271C308)(this, show_, callback_, targetParent_, showWithoutParent_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::ShowSettingTutorialSimpleBtn_79937(bool show_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetParent_, bool showWithoutParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271C824)(this, show_, callback_, targetParent_, showWithoutParent_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::SetTutorialBtn_79938(DLL2SDK::Assembly_CSharp::UIButton* SettingTutorialBtn_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_, bool show_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetParent_, bool showWithoutParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271C3F0)(this, SettingTutorialBtn_, callback_, show_, targetParent_, showWithoutParent_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::SetTargetFocus_79939(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271C90C)(this, trans_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::ClearTargetFocus_79940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271B754)(this); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::SetTargetFocus2_79941(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271CAD8)(this, trans_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::ClearTargetFocus2_79942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271B990)(this); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::SetTutorialEventOnFocusClicked_79943(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271CCA4)(this, eventType_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::OnFocusClicked_79944(DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271CD54)(this, target_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::SetTutorialEventOnFocusClicked2_79945(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271CF68)(this, eventType_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::OnFocusClicked2_79946(DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271D018)(this, target_); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::OnMaskBtnClick_79947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271D22C)(this); } void DLL2SDK::Assembly_CSharp::InGameTutorialHUD::__xLuaBaseProxy_RegisterDelegates_79948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271D6D0)(this); } void DLL2SDK::Assembly_CSharp::TargetClickedHandler::_ctor_79921(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425A89C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::TargetClickedHandler::Invoke_79922(DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::TargetClickedHandler::BeginInvoke_79923(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, target_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::TargetClickedHandler::EndInvoke_79924(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::AudioQueuePlayer::_ctor_79918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387E2BC)(this); } void DLL2SDK::Assembly_CSharp::AudioQueuePlayer::PlaySound_79919(DLL2SDK::mscorlib::System::String* name_, float duration_, bool inQueue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387E394)(this, name_, duration_, inQueue_); } void DLL2SDK::Assembly_CSharp::AudioQueuePlayer::Update_79920(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387E5E0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::_ctor_79905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A8EE8)(this); } int32_t DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::get_TotalTime_79906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A8F9C)(this); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::get_ShowEnemyOnRadar_79907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::GetRadarCompAssetIDList_79908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::CheckEndGame_79909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::OnStartMatch_79910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::GetPrepareModeInfo_79911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::Tick_79912(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::__xLuaBaseProxy_GetRadarCompAssetIDList_79913() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe*)>(DLL2SDK::GameAssemblyBase + 0x43A97F4)(this); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::__xLuaBaseProxy_CheckEndGame_79914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A97FC)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::__xLuaBaseProxy_OnStartMatch_79915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A9800)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::__xLuaBaseProxy_GetPrepareModeInfo_79916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A9804)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Snipe::__xLuaBaseProxy_Tick_79917(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A980C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPLevelConfig::_ctor_79896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEB48)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::_ctor_79835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D1ACC)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::Init_79836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::OnLoadGamePlayerInfo_79837(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene::GetLoopSPModeTargetHudSet_79838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::SP_Ammo_AddSPGameBulletInfoHUD_79839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D2040)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::OnEnterGame_79840(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::OnRoundStarted_79841(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameResult DLL2SDK::Assembly_CSharp::SPGameUIScene::TryGetGameResult_79842(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D26A0)(Msg_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::OnRoundEnded_79843(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::OnSettlement_79844(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::PlayMusic_79845(DLL2SDK::mscorlib::System::String* audioID_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D3884)(this, audioID_, delay_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::OnMapChange_79846(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D3AE4)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::OnRoundTimeChanged_79847(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene::IsSyncTaskProgress_79848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::NotifyUpdateTaskProgress_79849(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::StartShowModeTarget_79850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::EndShowModeTarget_79851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::ShowModeTarget_79852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene::TryGetModeTargetFilledString_79853(DLL2SDK::mscorlib::System::String* modeTargetInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D3208)(this, modeTargetInfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SPGameUIScene::GetModeTargetInfo_79854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SPGameUIScene::GetModeDetailTargetInfo_79855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::OnNotifyShowCombatHud_79856(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::OnNotifyHideCombatHud_79857(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::GetSPRewards_79858(int32_t* gainedCP_, int32_t* gainedXP_, int32_t* gainedCard_, bool* isFirstWin_, bool* isExceedDailyCap_CP_, bool* isExceedDailyCap_XP_, bool* isExceedDailyCap_DropItems_, bool* LiveOpsExp_, bool* LiveOpsGold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D355C)(gainedCP_, gainedXP_, gainedCard_, isFirstWin_, isExceedDailyCap_CP_, isExceedDailyCap_XP_, isExceedDailyCap_DropItems_, LiveOpsExp_, LiveOpsGold_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::_cctor_79859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4D94)(); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::__xLuaBaseProxy_Init_79860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4D98)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::__xLuaBaseProxy_OnLoadGamePlayerInfo_79861(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4DA0)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::__xLuaBaseProxy_OnEnterGame_79862(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4DA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::__xLuaBaseProxy_OnRoundStarted_79863(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4DB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene::__xLuaBaseProxy_OnRoundEnded_79864(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4DB8)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SPGameUIScene::__xLuaBaseProxy_GetModeTargetInfo_79865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4DC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SPGameUIScene::__xLuaBaseProxy_GetModeDetailTargetInfo_79866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4DC8)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVE::_ctor_79877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7154)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVE::Init_79878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::SPGameUIScene_PVE::GetInjuredScreenEffectAssetID_79879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVE::ShowInjureNumberHUD_79880(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVE::__xLuaBaseProxy_Init_79881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D77B4)(this); } int32_t DLL2SDK::Assembly_CSharp::SPGameUIScene_PVE::__xLuaBaseProxy_GetInjuredScreenEffectAssetID_79882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D77B8)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVE::__xLuaBaseProxy_ShowInjureNumberHUD_79883(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D77C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::SPGameUISceneInheritPVE::_ctor_79869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ACD8C)(this); } void DLL2SDK::Assembly_CSharp::PVE::SPGameUISceneInheritPVE::Init_79870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::SPGameUISceneInheritPVE::CreateEndHud_79871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::SPGameUISceneInheritPVE::OnRoundEnded_79872(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::SPGameUISceneInheritPVE::OnMapChange_79873(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::SPGameUISceneInheritPVE::__xLuaBaseProxy_Init_79874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD4D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::SPGameUISceneInheritPVE::__xLuaBaseProxy_OnRoundEnded_79875(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD4D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::SPGameUISceneInheritPVE::__xLuaBaseProxy_OnMapChange_79876(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD4E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::TopHUD::_ctor_54503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2604C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TopHUD::CheckTimeShark_54504(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A495C8)(this, time_); } void DLL2SDK::Assembly_CSharp::GameUI::TopHUD::Start_54505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TopHUD::OnRoundEnd_54506(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TopHUD::__xLuaBaseProxy_Start_54507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A498B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TopHUD::__xLuaBaseProxy_OnRoundEnd_54508(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A498B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameModeTargetHUD_PVP::_ctor_79821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D06FC)(this); } void DLL2SDK::Assembly_CSharp::SPGameModeTargetHUD_PVP::Awake_79822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameModeTargetHUD_PVP::ShowFadeIn_79823(float showTime_, DLL2SDK::mscorlib::System::String* modeTargetInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D08C0)(this, showTime_, modeTargetInfo_); } void DLL2SDK::Assembly_CSharp::SPGameModeTargetHUD_PVP::FadeOut_79824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D0AA4)(this); } void DLL2SDK::Assembly_CSharp::SPGameModeTargetHUD_PVP::__xLuaBaseProxy_Awake_79825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D0C20)(this); } void DLL2SDK::Assembly_CSharp::SPGameInfo::_ctor_79819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CF4CC)(this); } bool DLL2SDK::Assembly_CSharp::SPGameInfo::get_CanUseULTSkill_79820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::_ctor_79808(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CED0C)(this, inGame_); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::OnSyncUAV_79809(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::OnResDeathPlay_79810(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::OnSyncDeathFrame_79811(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::OnRoundEnd_79812(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::OnDSReset_79813(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::__xLuaBaseProxy_OnSyncUAV_79814(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CF4A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::__xLuaBaseProxy_OnResDeathPlay_79815(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CF4AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::__xLuaBaseProxy_OnSyncDeathFrame_79816(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CF4B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::__xLuaBaseProxy_OnRoundEnd_79817(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CF4BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameEventChannel::__xLuaBaseProxy_OnDSReset_79818(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CF4C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::_ctor_79783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A3DC4)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::Awake_79784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::SetSPConditions_79785(DLL2SDK::mscorlib::System::String* cond_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A430C)(this, cond_, result_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::SetSPConditions_79786(DLL2SDK::mscorlib::System::Collections::Generic::List_1* condList_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult)>(DLL2SDK::GameAssemblyBase + 0x43A43C0)(this, condList_, result_); } bool DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::SetupGridConditionText_79787(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A49F8)(this, trans_, text_, result_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::FixDescriptionLabelPos_79788(DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::mscorlib::System::String* labelContent_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A4C60)(this, label_, labelContent_, result_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::OnRoundEnd_79789(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::GameEnd_IDataRecord_79790(bool status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A55BC)(this, status_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::SlowDownTimeScale_79791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A550C)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::ResetTimeScale_79792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A56C0)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::ResetData_79793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A410C)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::BeforeLoadLevel_79794(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A576C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::SetGold_79795(int32_t gold_, bool isFirstWin_, bool isExceedDailyCap_, bool LiveOpsGold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A5818)(this, gold_, isFirstWin_, isExceedDailyCap_, LiveOpsGold_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::SetExp_79796(int32_t exp_, bool isFirstWin_, bool isExceedDailyCap_, bool LiveOpsExp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A5BDC)(this, exp_, isFirstWin_, isExceedDailyCap_, LiveOpsExp_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::SetCard_79797(int32_t card_, bool isFirstWin_, bool isExceedDailyCap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A5FA0)(this, card_, isFirstWin_, isExceedDailyCap_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::SetIsExceedDailyCap_DropItems_79798(bool isExceed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6418)(this, isExceed_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::Retry_79799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A65CC)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::OnReturnToLobby_79800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6A58)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::AskRetry_Standalone_79801(DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore* gameInfoDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6760)(this, gameInfoDS_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::AskRetry_Async_79802(DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore* gameInfoDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A69B8)(this, gameInfoDS_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::AskRetry_Sync_79803(DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore* gameInfoDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6918)(this, gameInfoDS_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::SetReturnToLobbyCallback_79804(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6C38)(this, action_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::_OnReturnToLobby_m__0_79805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6CE0)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::__xLuaBaseProxy_Awake_79806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6D90)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameEndHud::__xLuaBaseProxy_OnRoundEnd_79807(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6D98)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD::_ctor_79769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CE268)(this); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD::Start_79770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD::Update_79771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CE3E8)(this); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD::Show_79772(int32_t bulletCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CE630)(this, bulletCount_); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD::SetBulletInfo_79773(int32_t bulletCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CE6E8)(this, bulletCount_); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD::BackgroundTrigger_79774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CE874)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD::Fadeout_79775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CE934)(this); } void DLL2SDK::Assembly_CSharp::SPGameBulletInfoHUD::__xLuaBaseProxy_Start_79776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CEA1C)(this); } void DLL2SDK::Assembly_CSharp::SPGame::_ctor_79757(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CD9EC)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::Story::TacticalRadarComp_RushTarget::_ctor_79754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B72AC)(this); } void DLL2SDK::Assembly_CSharp::Story::TacticalRadarComp_RushTarget::TickInfo_79755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::TacticalRadarComp_RushTarget::__xLuaBaseProxy_TickInfo_79756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B75F0)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::_ctor_79743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AD798)(this); } bool DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::get_ScoreHUDEnabled_79744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::Init_79745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::OnMatchCountDown_79746(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ADA30)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::SetRushTargetSignboard_79747(DLL2SDK::Assembly_CSharp::Story::RushTargetSignboard* signboard_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439F604)(this, signboard_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::OnShowTargetSignboard_79748(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ADC10)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::OnMapChange_79749(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::OnRoundEnded_79750(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::__xLuaBaseProxy_Init_79751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ADFE4)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::__xLuaBaseProxy_OnMapChange_79752(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ADFEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Rush::__xLuaBaseProxy_OnRoundEnded_79753(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ADFF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD::_ctor_54491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A25FAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD::CheckTargetSharkTrigger_54492(int32_t target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A260F0)(this, target_); } void DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD::TargetSharkTrigger_54493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A261AC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD::StopShark_54494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A262F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD::Start_54495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SPTopHUD::__xLuaBaseProxy_Start_54496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2661C)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::_ctor_79717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A7E14)(this); } int32_t DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::get_TotalTime_79718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A7F84)(this); } int32_t DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::get_CurrentTargetNum_79719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A7F94)(this); } int32_t DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::get_TotalTargetNum_79720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A7F9C)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::get_RushTarget_79721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A7FA4)(this); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::get_ShowEnemyOnRadar_79722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::GetRadarCompAssetIDList_79723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::Init_79724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::SetRushTarget_79725(DLL2SDK::UnityEngine::UnityEngine::GameObject* rushTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439FF1C)(this, rushTarget_); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::UpdateTargetProgress_79726(int32_t currentNum_, int32_t totalNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439F540)(this, currentNum_, totalNum_); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::CheckEndGame_79727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::OnStartMatch_79728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::Tick_79729(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::GetPrepareModeInfo_79730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::__xLuaBaseProxy_GetRadarCompAssetIDList_79731() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush*)>(DLL2SDK::GameAssemblyBase + 0x43A8D1C)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::__xLuaBaseProxy_Init_79732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A8D24)(this); } bool DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::__xLuaBaseProxy_CheckEndGame_79733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A8D2C)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::__xLuaBaseProxy_OnStartMatch_79734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A8ED8)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::__xLuaBaseProxy_Tick_79735(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A8EDC)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Story::SPGameInfo_Rush::__xLuaBaseProxy_GetPrepareModeInfo_79736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A8EE0)(this); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolumeManager::_ctor_79711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439EF84)(this); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolumeManager::Start_79712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439F028)(this); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolumeManager::TriggerVolume_79713(DLL2SDK::Assembly_CSharp::Story::RushTargetVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439EC6C)(this, volume_); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolumeManager::SetVolumeActive_79714(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439F6AC)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::Story::RushTargetVolumeManager::GetIndex_79715(DLL2SDK::Assembly_CSharp::Story::RushTargetVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439FDB0)(this, volume_); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolume::_ctor_79704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E7C4)(this); } float DLL2SDK::Assembly_CSharp::Story::RushTargetVolume::get_Radius_79705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E874)(this); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolume::Awake_79706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolume::SetVolumeMgr_79707(DLL2SDK::Assembly_CSharp::Story::RushTargetVolumeManager* volumeMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E9AC)(this, volumeMgr_); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolume::OnTriggerEnter_79708(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolume::__xLuaBaseProxy_Awake_79709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439EF74)(this); } void DLL2SDK::Assembly_CSharp::Story::RushTargetVolume::__xLuaBaseProxy_OnTriggerEnter_79710(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439EF7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::RushTargetSignboard::_ctor_79703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E720)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::_ctor_79690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A37370)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::Awake_79691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3744C)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::ActiveEffect_79692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A37898)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::DeactiveEffect_79693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A37B58)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::ClearAllEffect_79694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3794C)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::Update_79695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A37C04)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::UpdateSpawnAndDespawnEffect_79696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A37CD4)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::UpdateEffectMove_79697(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A38240)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::UpdateEffectDisappear_79698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A38954)(this); } void DLL2SDK::Assembly_CSharp::Story::InstructionEffect::BuildCurvePoints_79699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A37504)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Story::InstructionEffect::GetPoint_79700(DLL2SDK::Array* points_, float t_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x3A38DAC)(this, points_, t_); } void DLL2SDK::Assembly_CSharp::Story::BrandVolume::_ctor_79684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A35A5C)(this); } void DLL2SDK::Assembly_CSharp::Story::BrandVolume::TriggerShowBrand_79685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A35B00)(this); } void DLL2SDK::Assembly_CSharp::Story::BrandVolume::TriggerHideBrand_79686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A35C74)(this); } void DLL2SDK::Assembly_CSharp::Story::BrandVolume::ShowSignboard_79687(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A35E2C)(this, show_); } void DLL2SDK::Assembly_CSharp::Story::BrandVolume::OnTriggerEnter_79688(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::BrandVolume::__xLuaBaseProxy_OnTriggerEnter_79689(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A36228)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::BrandSignboard::_ctor_79676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A34C50)(this); } void DLL2SDK::Assembly_CSharp::Story::BrandSignboard::Start_79677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A34CF4)(this); } void DLL2SDK::Assembly_CSharp::Story::BrandSignboard::SetContent_79678(int32_t num_, int32_t totalNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A34D98)(this, num_, totalNum_); } void DLL2SDK::Assembly_CSharp::Story::BrandSignboard::Update_79679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::BrandSignboard::NeedShowBrandGO_79680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A35198)(this); } void DLL2SDK::Assembly_CSharp::Story::BrandSignboard::ShowOriginalGO_79681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A358A8)(this); } void DLL2SDK::Assembly_CSharp::Story::BrandSignboard::ShowBrandGO_79682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A35700)(this); } void DLL2SDK::Assembly_CSharp::Story::BrandSignboard::__xLuaBaseProxy_Update_79683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A35A54)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::_ctor_79665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4598C)(this); } int32_t DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::get_HitNum_79666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F459A8)(this); } int32_t DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::get_HitNumMax_79667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F459B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::set_HitNumMax_79668(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F459B8)(this, value_); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::get_IsAlive_79669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::Awake_79670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::DelayPlayUp_79671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F45CD0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::PlayUp_79672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F45CEC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::PlayDown_79673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F460D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::LateUpdate_79674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4642C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Brand::TakeDamage_79675(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::MissileExpectExplodePoint::_ctor_79664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E67C)(this); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolumeManager::_ctor_79659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E038)(this); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolumeManager::Start_79660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E0EC)(this); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolumeManager::OnLocalPlayerEnterVolume_79661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E264)(this); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolumeManager::OnLocalPlayerLeaveVolume_79662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E3FC)(this); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolumeManager::Update_79663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x439E4B0)(this); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolume::_ctor_79653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A39E50)(this); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolume::SetManager_79654(DLL2SDK::Assembly_CSharp::Story::LocalCombatVolumeManager* manager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A39EF4)(this, manager_); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolume::OnTriggerEnter_79655(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolume::OnTriggerExit_79656(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolume::__xLuaBaseProxy_OnTriggerEnter_79657(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3A3CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::LocalCombatVolume::__xLuaBaseProxy_OnTriggerExit_79658(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3A3D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::LeaveCombatAreaWarningHUD::_ctor_79646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A39590)(this); } void DLL2SDK::Assembly_CSharp::Story::LeaveCombatAreaWarningHUD::Awake_79647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::LeaveCombatAreaWarningHUD::OnLeaveCombatArea_79648(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A397C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::LeaveCombatAreaWarningHUD::ShowWarning_79649(int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A39968)(this, time_); } void DLL2SDK::Assembly_CSharp::Story::LeaveCombatAreaWarningHUD::WarningCountDown_79650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A39CCC)(this); } void DLL2SDK::Assembly_CSharp::Story::LeaveCombatAreaWarningHUD::HideWarning_79651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A39B7C)(this); } void DLL2SDK::Assembly_CSharp::Story::LeaveCombatAreaWarningHUD::__xLuaBaseProxy_Awake_79652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A39E48)(this); } void DLL2SDK::Assembly_CSharp::SPModeKillStreakFeedBackHud::_ctor_79643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DB200)(this); } void DLL2SDK::Assembly_CSharp::SPModeKillStreakFeedBackHud::Show_79644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DB208)(this); } void DLL2SDK::Assembly_CSharp::SPModeKillStreakFeedBackHud::FadeOut_79645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DB370)(this); } void DLL2SDK::Assembly_CSharp::PVP::SPModeHellstromNumShowHud::_ctor_79639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD9C0C)(this); } void DLL2SDK::Assembly_CSharp::PVP::SPModeHellstromNumShowHud::set_SpriteName_79640(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD9D38)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::SPModeHellstromNumShowHud::set_DeactiveSpriteName_79641(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD9D40)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::SPModeHellstromNumShowHud::UpdateNum_79642(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD9D48)(this, num_); } void DLL2SDK::Assembly_CSharp::SPGrenadeEndRoundHud::_ctor_79635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7C4C)(this); } void DLL2SDK::Assembly_CSharp::SPGrenadeEndRoundHud::Win_79636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D6250)(this); } void DLL2SDK::Assembly_CSharp::SPGrenadeEndRoundHud::Lose_79637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D6484)(this); } void DLL2SDK::Assembly_CSharp::SPGrenadeEndRoundHud::SetText_79638(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7CF0)(this, str_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::_ctor_79884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4F20)(this); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::get_IsShowDomSignboardHUD_79885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::get_ScoreHUDEnabled_79886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::get_IsShowRoundNumHud_79887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::Init_79888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::OnEnterGame_79889(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::OnNotifyPawnAvatarChanged_79890(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::CheckCombatVolume_79891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D77E0)(this); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::GetLoopSPModeTargetHudSet_79892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::__xLuaBaseProxy_Init_79893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7C40)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::__xLuaBaseProxy_OnEnterGame_79894(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7C44)(this, P0_); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene_PVP::__xLuaBaseProxy_GetLoopSPModeTargetHudSet_79895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7C48)(this); } void DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::_ctor_79600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CF6F0)(this); } bool DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::get_ShouldPlayCameraShake_79601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::get_ShowProjectile1PView_79602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::get_ShowProjectileTrackEffect_79603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::SupportWeaponForProjectileTrackEffect_79604(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::SupportWeaponForProjectile1PView_79605(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::get_ShowProjectileGlowEffect_79606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::StopUpdateProjectileTrackEffectPosition_79607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::UpdateProjectileTrackEffectPosition_79608(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::HideTrackEffect_79609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D059C)(this); } bool DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::__xLuaBaseProxy_SupportWeaponForProjectileTrackEffect_79610(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D06C4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::__xLuaBaseProxy_SupportWeaponForProjectile1PView_79611(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D06CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::__xLuaBaseProxy_StopUpdateProjectileTrackEffectPosition_79612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D06D4)(this); } void DLL2SDK::Assembly_CSharp::SPGameInfo_Grenade::__xLuaBaseProxy_UpdateProjectileTrackEffectPosition_79613(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D06DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CombatVolume::_ctor_79599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7A950)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::_ctor_79218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A09F4)(this); } DLL2SDK::Assembly_CSharp::GameBase::EUPawnLogicType DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::get_LogicType_79219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::get_Radius_79220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::CheckRespawnProtection_79221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[230]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::Tick_79222(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::PerformPhysics_79223(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[285]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::CheckWhetherBumpedWithAI_79224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[808]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::AutoRecoverHealth_79225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A0D74)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::PlayHitEffect_79226(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection hitMotionDir_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[389]; return reinterpret_cast(Data.methodPtr)(this, hitMotionDir_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::PlayHitBloodEffect_79227(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[387]; return reinterpret_cast(Data.methodPtr)(this, pos_, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::PhysFalling_79228(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[580]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::get_LastTakeDamageTime_79229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A19AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::set_LastTakeDamageTime_79230(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A19B4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::AddAllInventory_79231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[379]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::GiveWeapon_79232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[687]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::GiveWeapon_79233(int32_t weaponID_, uint8_t slot_, bool bAddForce_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t skinID_, int32_t actorID_, int32_t weaponLevel_, int32_t crossHairItemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[378]; return reinterpret_cast*, uint32_t, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, weaponID_, slot_, bAddForce_, partInfoList_, skinID_, actorID_, weaponLevel_, crossHairItemID_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::GetTakeDamageComponentType_79234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_CheckRespawnProtection_79235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A20B8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_Tick_79236(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A20C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_PerformPhysics_79237(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A20C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_PlayHitEffect_79238(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A20D0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_PlayHitBloodEffect_79239(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A20D8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_PhysFalling_79240(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A20FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_AddAllInventory_79241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A2104)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_GiveWeapon_79242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A210C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_GiveWeapon_79243(int32_t P0_, uint8_t P1_, bool P2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P3_, uint32_t P4_, int32_t P5_, int32_t P6_, int32_t P7_) { return reinterpret_cast*, uint32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x41A2114)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn::__xLuaBaseProxy_GetTakeDamageComponentType_79244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A2158)(this); } void DLL2SDK::Assembly_CSharp::SGTriggerSyncMovement::_ctor_79557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DA784)(this); } void DLL2SDK::Assembly_CSharp::SGTriggerSyncMovement::OnEnable_79558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DA830)(this); } void DLL2SDK::Assembly_CSharp::SGTriggerSyncMovement::OnDisable_79559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DADC0)(this); } void DLL2SDK::Assembly_CSharp::SGTriggerSyncMovement::OnTriggerEnter_79560(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DAE94)(this, other_); } void DLL2SDK::Assembly_CSharp::SGTriggerSyncMovement::OnTriggerStay_79561(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DAF44)(this, other_); } void DLL2SDK::Assembly_CSharp::SGTriggerSyncMovement::OnTriggerExit_79562(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DB0E0)(this, other_); } void DLL2SDK::Assembly_CSharp::SGTriggerSyncMovement::LateUpdate_79563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DB1D8)(this); } void DLL2SDK::Assembly_CSharp::Story::SGNoDroppedPickupArea::_ctor_79550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A2EA8)(this); } void DLL2SDK::Assembly_CSharp::Story::SGNoDroppedPickupArea::Awake_79551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::SGNoDroppedPickupArea::IsInArea_79552(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A30D8)(pos_); } void DLL2SDK::Assembly_CSharp::Story::SGNoDroppedPickupArea::OnDestroy_79553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGNoDroppedPickupArea::_cctor_79554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A35E0)(); } void DLL2SDK::Assembly_CSharp::Story::SGNoDroppedPickupArea::__xLuaBaseProxy_Awake_79555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A3690)(this); } void DLL2SDK::Assembly_CSharp::Story::SGNoDroppedPickupArea::__xLuaBaseProxy_OnDestroy_79556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A3698)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::_ctor_76148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A16E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::set_CheckerController_76149(DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A1930)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::get_MaxTotalCount_76150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A1938)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::Awake_76151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::Init_76152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::SetGlobalChecker_76153(DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker_Global* globalChecker_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A1FE4)(this, globalChecker_); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::get_IsTickable_76154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::Tick_76155(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::CanSpawnZombieNow_76156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::IncreaseAliveCount_76157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A2B54)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::DecreaseAliveCount_76158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A2D30)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::Activate_76159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::ActivateAndTransfer_76160(DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker* from_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, from_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::Deactivate_76161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::SpawnAIPawnOnWanderPoint_76162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A2FD0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::SpawnAllAIPawn_76163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A3E1C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::SpawnAIPawn_76164(int32_t pawnType_, int32_t spawnCount_, DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint* spawnPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A3EF8)(this, pawnType_, spawnCount_, spawnPoint_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::SpawnAIPawnOnChaserPoint_76165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A2294)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::QueueSpawn_76166(int32_t index_, DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint* spawnPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A3C34)(this, index_, spawnPoint_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::DoSpawn_76167(int32_t index_, DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint* spawnPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A4408)(this, index_, spawnPoint_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::GenerateSequenceRatio_76168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A3800)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::GetALivePawnsCount_76169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A46D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::NotifyAIPawnDead_76170(DLL2SDK::Assembly_CSharp::PVE::AIPawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::__xLuaBaseProxy_Awake_76171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A4C0C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker::__xLuaBaseProxy_Tick_76172(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A4C14)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::WaveConfig::_ctor_79546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B88CC)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnChecker::_ctor_79543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A2780)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnChecker::Init_79544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnChecker::__xLuaBaseProxy_Init_79545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A29BC)(this); } void DLL2SDK::Assembly_CSharp::Story::CheckerConfig::_ctor_79542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A36230)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPropertyConfig::_ctor_76133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A1300)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPropertyConfig::Awake_76134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPropertyConfig::InitAIPawnProperties_76135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* DLL2SDK::Assembly_CSharp::PVE::AIPawnPropertyConfig::GetAIPawnPropertyByType_76136(int32_t type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* DLL2SDK::Assembly_CSharp::PVE::AIPawnPropertyConfig::GetAIPawnPropertyByIndex_76137(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::Assembly_CSharp::PVE::AIDropConfig* DLL2SDK::Assembly_CSharp::PVE::AIPawnPropertyConfig::GetAIDropConfigByType_76138(int32_t type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIDropConfig::_ctor_76131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499EF34)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty::_ctor_76127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A1184)(this); } DLL2SDK::Assembly_CSharp::EActorType DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty::get_ActorType_76128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A1250)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty::set_ActorType_76129(DLL2SDK::Assembly_CSharp::EActorType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A1258)(this, value_); } DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnInitializeData* DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty::ToAIPawnData_76130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpecialPropertyIndex::_ctor_79511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A2E04)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnFactoryConfig::_ctor_76123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0550)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::AIPawnFactoryConfig::GetAIPawnSpawnInfoList_76124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::AIPawnFactoryConfig*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnFactoryConfig::Awake_76125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnInfo::_ctor_76120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A6508)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnInfo::GetPawnType_76121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnInfo::GetRatio_76122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::VehiclePawnEventProcessor::_ctor_79496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B86D0)(this); } void DLL2SDK::Assembly_CSharp::Story::VehiclePawnEventProcessor::Init_79497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::VehiclePawnEventProcessor::RegisterEventAfterPawnStart_79498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::VehiclePawnEventProcessor::__xLuaBaseProxy_Init_79499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B88BC)(this); } void DLL2SDK::Assembly_CSharp::Story::VehiclePawnEventProcessor::__xLuaBaseProxy_RegisterEventAfterPawnStart_79500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B88C4)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::_ctor_79483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B3A2C)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::RegisterEventAfterPawnStart_79484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::OnLocalPlayerUseItem_79485(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::OnShakeCamera_79486(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B422C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::OnNotifyLocalPawnDoAction_79487(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B4334)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::OnAnimNotify_79488(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B4620)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::StartPush_79489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B4D44)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::StartOpenGate_79490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B48F0)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::DoAvoid_79491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B4A28)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::OnEnterC4Region_79492(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B4FA4)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::OnLeaveC4Region_79493(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B524C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::__xLuaBaseProxy_RegisterEventAfterPawnStart_79494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B549C)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerEventProcessor::__xLuaBaseProxy_OnLocalPlayerUseItem_79495(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B54A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryGameConst::_ctor_79482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B1944)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::_ctor_79472(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6E4C)(this, inGame_); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::Init_79473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::OnWinFail_79474(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::OnRemoveAllEnemyAI_79475(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::OnKillAllEnemyAI_79476(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::SendGameResultToZone_79477(bool isquit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, isquit_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::OnQTEFinished_79478(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::PlayerWantQuitGame_79479(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2294)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::__xLuaBaseProxy_Init_79480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2350)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameEventChannel::__xLuaBaseProxy_SendGameResultToZone_79481(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B2358)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AITakeDamageComponent::_ctor_75020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AB5CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AITakeDamageComponent::TakeDamage_75021(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AITakeDamageComponent::PlayTakeDamageSound_75022(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AITakeDamageComponent::Tick_75023(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVETakeDamageComponent::_ctor_75030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8E78)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVETakeDamageComponent::TakeDamage_75031(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGShootActor::_ctor_79463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A36A0)(this); } void DLL2SDK::Assembly_CSharp::Story::SGShootActor::Awake_79464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGShootActor::TakeDamage_79465(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGShootActor::__xLuaBaseProxy_Awake_79466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A3A54)(this); } void DLL2SDK::Assembly_CSharp::Story::SGShootActor::__xLuaBaseProxy_TakeDamage_79467(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A3A5C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::DamageTriggerTutorial::_ctor_79457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A36E1C)(this); } bool DLL2SDK::Assembly_CSharp::Story::DamageTriggerTutorial::get_CanLockedByRPG_79458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::DamageTriggerTutorial::Start_79459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::DamageTriggerTutorial::TakeDamage_79460(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::DamageTriggerTutorial::__xLuaBaseProxy_Start_79461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A37104)(this); } void DLL2SDK::Assembly_CSharp::Story::DamageTriggerTutorial::__xLuaBaseProxy_TakeDamage_79462(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3710C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::AnimaDoor::_ctor_79445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3457C)(this); } void DLL2SDK::Assembly_CSharp::Story::AnimaDoor::OpenDoor_79446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A34620)(this); } void DLL2SDK::Assembly_CSharp::Story::AnimaDoor::CloseDoor_79447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A34750)(this); } void DLL2SDK::Assembly_CSharp::Story::AnimaDoor::OnOpening_79448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A34880)(this); } void DLL2SDK::Assembly_CSharp::Story::AnimaDoor::OnDoorOpened_79449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A34BB8)(this); } void DLL2SDK::Assembly_CSharp::Story::CrowAnim::_ctor_79434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A362E8)(this); } void DLL2SDK::Assembly_CSharp::Story::CrowAnim::Start_79435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3638C)(this); } void DLL2SDK::Assembly_CSharp::Story::CrowAnim::PlayAnimation_79436(DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A349E8)(this, animName_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Story::CrowAnim::DelayToFly_79437(float sec_, DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A36424)(this, sec_, animName_); } void DLL2SDK::Assembly_CSharp::Story::CrowAnim::FlytoTarget_79438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A36540)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawner::_ctor_74791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A609C)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawner::InitializePawnData_74792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawner::__xLuaBaseProxy_InitializePawnData_74793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A6500)(this); } void DLL2SDK::Assembly_CSharp::Story::GuidPawnSpawner::_ctor_79430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A37114)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForTouchAction::_ctor_79426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1A924)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForTouchAction::OnEnter_79427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForTouchAction::OnUpdate_79428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForTouchAction::IsTouchClicked_79429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1AEB0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForMovement::_ctor_79421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1A514)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForMovement::OnEnter_79422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForMovement::OnUpdate_79423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForMovement::CheckTargetRotation_79424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1A6DC)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForMovement::CheckTargetMoveDistance_79425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1A804)(this); } void DLL2SDK::Assembly_CSharp::WaitForFireModeAction::_ctor_79418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495CEC0)(this); } void DLL2SDK::Assembly_CSharp::WaitForFireModeAction::OnUpdate_79419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WaitForFireModeAction::__xLuaBaseProxy_OnUpdate_79420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495D0AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForDialogAction::_ctor_79414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1A09C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForDialogAction::OnEnter_79415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForDialogAction::OnUpdate_79416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForDialogAction::IsTouchClicked_79417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1A30C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForBoolValue::_ctor_79410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1A01C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForBoolValue::OnEnter_79411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForBoolValue::OnUpdate_79412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WaitForBoolValue::Check_79413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1A028)(this); } void DLL2SDK::Assembly_CSharp::Prologue::TimeRecordAction_Prologue::_ctor_79407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC16EC)(this); } void DLL2SDK::Assembly_CSharp::Prologue::TimeRecordAction_Prologue::OnEnter_79408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Prologue::TimeRecordAction_Prologue::__xLuaBaseProxy_OnEnter_79409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC18F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TimeRecordAction::_ctor_79405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F12948)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TimeRecordAction::OnEnter_79406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameTogglePlayerPinDownToGround::_ctor_79402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F10A8C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameTogglePlayerPinDownToGround::OnEnter_79403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameTogglePlayerPinDownToGround::DoActivate_79404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F10A98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameTogglePlayer1PModel::_ctor_79399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F10904)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameTogglePlayer1PModel::OnEnter_79400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameTogglePlayer1PModel::DoActivate_79401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F10910)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameStartCountDown::_ctor_79397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F106EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameStartCountDown::OnEnter_79398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnRandAIAction::_ctor_79393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506ABBC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnRandAIAction::OnEnter_79394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnRandAIAction::DoActivate_79395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506ABD0)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnRandAIAction::_DoActivate_m__0_79396(DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506AF68)(e_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnAIAction::_ctor_79390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506A744)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnAIAction::OnEnter_79391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnAIAction::DoActivate_79392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506A750)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ShowPrepareAction::_ctor_79386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5068070)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ShowPrepareAction::OnEnter_79387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ShowPrepareAction::DoActivate_79388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506807C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ShowPrepareAction::OnUpdate_79389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSetPlayerMaxSpeed::_ctor_79383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F10550)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSetPlayerMaxSpeed::OnEnter_79384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSetPlayerMaxSpeed::DoActivate_79385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F10568)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendStringUIEnumEvent::_ctor_79376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F0F4C8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendStringUIEnumEvent::Awake_79377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendStringUIEnumEvent::OnEnter_79378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendStringUIEnumEvent::SendEventWithParam_79379(uint32_t uSendEnum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F0FABC)(this, uSendEnum_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendGameEvent::_ctor_79374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F0F1E0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendGameEvent::OnEnter_79375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendEventToPlayer::_ctor_79372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50711C8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendEventToPlayer::OnEnter_79373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameRemoveGrenade::_ctor_79370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5071044)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameRemoveGrenade::OnEnter_79371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGamePlayWeaponUpAnim::_ctor_79367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5070DE0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGamePlayWeaponUpAnim::OnEnter_79368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGamePlayWeaponUpAnim::DoActivate_79369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5070DEC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGamePlayWeaponDownAnim::_ctor_79364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5070B7C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGamePlayWeaponDownAnim::OnEnter_79365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGamePlayWeaponDownAnim::DoActivate_79366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5070B88)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGamePauseAction::_ctor_79362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5070AA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGamePauseAction::OnEnter_79363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameMonsterIntroCompleted::_ctor_79360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5070A94)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameMonsterIntroCompleted::OnEnter_79361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameModifyAmmoCount::_ctor_79358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50708A4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameModifyAmmoCount::OnEnter_79359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameMessageAction::_ctor_79356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5070330)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameMessageAction::OnEnter_79357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameLockHealth::_ctor_79354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506FF44)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameLockHealth::OnEnter_79355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameLoadAsset::_ctor_79352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506FE78)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameLoadAsset::OnEnter_79353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameKillPawn::_ctor_79350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506FBB0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameKillPawn::OnEnter_79351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameKillAllZombies::_ctor_79348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506F840)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameKillAllZombies::OnEnter_79349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameInput::_ctor_79346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506F770)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameInput::OnEnter_79347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameHidePawn::_ctor_79344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506F590)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameHidePawn::OnEnter_79345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameGiveWeapon::_ctor_79341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506F3D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameGiveWeapon::OnEnter_79342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameGiveWeapon::DoActivate_79343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506F3EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameGivePlayerDamage::_ctor_79339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506F0B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameGivePlayerDamage::OnEnter_79340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameGetPawn::_ctor_79337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506EED8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameGetPawn::OnEnter_79338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Prologue::StoryGameExchangeMaterialAction::_ctor_79334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC1574)(this); } void DLL2SDK::Assembly_CSharp::Prologue::StoryGameExchangeMaterialAction::OnEnter_79335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Prologue::StoryGameExchangeMaterialAction::__xLuaBaseProxy_OnEnter_79336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC16E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameDelayTalk::_ctor_79332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506ECD0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameDelayTalk::OnEnter_79333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckPlayerState::_ctor_79329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506EBB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckPlayerState::OnEnter_79330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckPlayerState::OnUpdate_79331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckPlayerRotation::_ctor_79326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506E7BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckPlayerRotation::OnEnter_79327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckPlayerRotation::OnUpdate_79328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckEnemyKilled::_ctor_79322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506E094)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckEnemyKilled::OnEnter_79323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckEnemyKilled::OnUpdate_79324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckEnemyKilled::GetAliveAIPawnCount_79325(float range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506E15C)(range_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckEnemyCountInChecker::_ctor_79318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506DC54)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckEnemyCountInChecker::OnEnter_79319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckEnemyCountInChecker::CheckPawnCount_79320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506DE78)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckEnemyCountInChecker::OnUpdate_79321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckAliveEnemyInTriggerTutorial::_ctor_79314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506D668)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckAliveEnemyInTriggerTutorial::OnEnter_79315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckAliveEnemyInTriggerTutorial::IsPawnInsideTrigger_79316(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506D674)(this, pawn_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckAliveEnemyInTriggerTutorial::OnUpdate_79317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckAliveEnemyInTrigger::_ctor_79310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506D0C8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckAliveEnemyInTrigger::OnEnter_79311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckAliveEnemyInTrigger::IsPawnInsideTrigger_79312(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506D0D4)(this, pawn_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameCheckAliveEnemyInTrigger::OnUpdate_79313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameChangeCameraFOV::_ctor_79307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506CD5C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameChangeCameraFOV::OnEnter_79308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameChangeCameraFOV::OnUpdate_79309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameActionSendGameEventEx::_ctor_79305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506C974)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameActionSendGameEventEx::OnEnter_79306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameActionCheckPlayerFire::_ctor_79303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506C86C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameActionCheckPlayerFire::OnUpdate_79304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ShowSignTipsAction::_ctor_79301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50683D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ShowSignTipsAction::OnEnter_79302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ShowBrandAction::_ctor_79298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5067EA8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ShowBrandAction::OnEnter_79299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ShowBrandAction::DoActivate_79300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5067EBC)(this); } void DLL2SDK::Assembly_CSharp::SetStreakScoreAction::_ctor_79296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1BBCC)(this); } void DLL2SDK::Assembly_CSharp::SetStreakScoreAction::OnEnter_79297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ServerReportAction::_ctor_79294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD766C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ServerReportAction::OnEnter_79295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SendTutorialFsmEvent::_ctor_79291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D151D0)(this); } void DLL2SDK::Assembly_CSharp::SendTutorialFsmEvent::OnEnter_79292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SendTutorialFsmEvent::__xLuaBaseProxy_OnEnter_79293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D153D4)(this); } void DLL2SDK::Assembly_CSharp::SendTutorialEventAction::_ctor_79288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D14F80)(this); } void DLL2SDK::Assembly_CSharp::SendTutorialEventAction::OnEnter_79289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SendTutorialEventAction::__xLuaBaseProxy_OnEnter_79290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D151C8)(this); } void DLL2SDK::Assembly_CSharp::PrologueShakeCounterAction::_ctor_79286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC2194)(this); } void DLL2SDK::Assembly_CSharp::PrologueShakeCounterAction::OnEnter_79287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProloguePreMatineeAction::_ctor_79282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA5FC4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProloguePreMatineeAction::OnEnter_79283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProloguePreMatineeAction::OnUpdate_79284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProloguePreMatineeAction::OnExit_79285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlaySoundQueueAction::_ctor_79280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA5174)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlaySoundQueueAction::OnEnter_79281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LevelTargetSwitchAction::_ctor_79278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9B48C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LevelTargetSwitchAction::OnEnter_79279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LEGameCheckAction::_ctor_79275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9ABB8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LEGameCheckAction::OnUpdate_79276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LEGameCheckAction::SendFsmEvent_79277(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9B334)(this, eventName_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameIntrodutionAction::_ctor_79273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507A884)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameIntrodutionAction::OnEnter_79274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FocusByMaskAction::_ctor_79271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5078CE0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FocusByMaskAction::OnEnter_79272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FireModeHUDLockAction::_ctor_79268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC6C6C)(this); } void DLL2SDK::Assembly_CSharp::FireModeHUDLockAction::OnEnter_79269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FireModeHUDLockAction::__xLuaBaseProxy_OnEnter_79270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC6F24)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FadeInOutAction::_ctor_79266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50757B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FadeInOutAction::OnEnter_79267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CheckBrandsStateAction::_ctor_79263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4B1E0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CheckBrandsStateAction::OnEnter_79264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CheckBrandsStateAction::OnUpdate_79265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ChangeTutorialFsmValueAction::_ctor_79260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA3AB0)(this); } void DLL2SDK::Assembly_CSharp::ChangeTutorialFsmValueAction::OnEnter_79261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ChangeTutorialFsmValueAction::__xLuaBaseProxy_OnEnter_79262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA3CB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ChangeGameSequenceFSMAction::_ctor_79258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4B114)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ChangeGameSequenceFSMAction::OnEnter_79259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AskRetryAction::_ctor_79256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4304C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AskRetryAction::OnEnter_79257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneFsmManager::_ctor_79249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0724C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::SceneFsmManager::get_SceneFsmList_79250() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SceneFsmManager*)>(DLL2SDK::GameAssemblyBase + 0x3D07324)(this); } void DLL2SDK::Assembly_CSharp::SceneFsmManager::set_SceneFsmList_79251(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D0732C)(this, value_); } void DLL2SDK::Assembly_CSharp::SceneFsmManager::AddRunningSubFSM_79252(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D07334)(this, fsm_); } void DLL2SDK::Assembly_CSharp::SceneFsmManager::Start_79253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneFsmManager::Update_79254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0751C)(this); } void DLL2SDK::Assembly_CSharp::SceneFsmManager::__xLuaBaseProxy_Start_79255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0769C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PrefabSpawnerEventHideSth::_ctor_79245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45666C4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PrefabSpawnerEventHideSth::Invoke_79246(DLL2SDK::UnityEngine::UnityEngine::GameObject* inGO_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inGO_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PrefabSpawnerEventHideSth::_cctor_79247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4566910)(); } bool DLL2SDK::Assembly_CSharp::PVE::PrefabSpawnerEventHideSth::__xLuaBaseProxy_Invoke_79248(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4566914)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::_ctor_79204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E9C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::ProcessPropInfo_79205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::AddStandaloneBagInfo_79206(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* bagInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x419F220)(this, bagInfoList_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::GetPlayerBagDic_79207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::AllowAimAssitance_79208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::Tick_79209(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::GiveWeapon_79210(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_, bool autoSwitch_, int32_t ammoCount_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSlot slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419FF30)(this, weaponName_, autoSwitch_, ammoCount_, slot_); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::RemoveGrenade_79211(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A0688)(this, weaponName_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::IsFreezing_79212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::__xLuaBaseProxy_ProcessPropInfo_79213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A09CC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::__xLuaBaseProxy_GetPlayerBagDic_79214() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController*)>(DLL2SDK::GameAssemblyBase + 0x41A09D4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::__xLuaBaseProxy_AllowAimAssitance_79215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A09DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::__xLuaBaseProxy_Tick_79216(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A09E4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEPlayerController::__xLuaBaseProxy_IsFreezing_79217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A09EC)(this); } void DLL2SDK::Assembly_CSharp::Story::TaskLineRender::_ctor_79200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B75F8)(this); } void DLL2SDK::Assembly_CSharp::Story::TaskLineRender::Start_79201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B769C)(this); } void DLL2SDK::Assembly_CSharp::Story::TaskLineRender::Update_79202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B78EC)(this); } void DLL2SDK::Assembly_CSharp::Story::TaskLineRender::DoUpdate_79203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B799C)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::_ctor_79179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C5824)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::get_TickRate_79180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::GetUIBanClickType_79181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::get_IsControlByUiState_79182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::get_InactiveGameHudState_79183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::Awake_79184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::OnGamepadUseSkill_79185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C5ACC)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::RegisterDelegates_79186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::UnRegisterDelegates_79187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::Tick_79188(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::SetSlotType_79189(DLL2SDK::Assembly_CSharp::ESkillSlotType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C4BA0)(this, type_); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::ChangeSkill_79190(uint32_t actor_, DLL2SDK::Assembly_CSharp::ESkillSlotType slot_, DLL2SDK::mscorlib::System::String* hudName_, DLL2SDK::Assembly_CSharp::GameEngine::EActiveSkillUseType useType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C5310)(this, actor_, slot_, hudName_, useType_); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::ChangeProjectileCount_79191(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C56C4)(this, count_); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::UpdateUI_79192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C62B0)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::OnSkillUseBtn_79193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C5B74)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::__xLuaBaseProxy_GetUIBanClickType_79194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C666C)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::__xLuaBaseProxy_Awake_79195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C6674)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::__xLuaBaseProxy_RegisterDelegates_79196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C667C)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::__xLuaBaseProxy_UnRegisterDelegates_79197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C6684)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillHud::__xLuaBaseProxy_Tick_79198(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C668C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::_ctor_79168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C4910)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::GetViewAssetId_79169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::Init_79170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::RegisterDelegates_79171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::UnRegisterDelegates_79172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::ChangeSkillActorID_79173(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C4FE0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::ChangeProjectileCount_79174(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C558C)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::__xLuaBaseProxy_GetViewAssetId_79175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C5804)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::__xLuaBaseProxy_Init_79176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C580C)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::__xLuaBaseProxy_RegisterDelegates_79177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C5814)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSkillController::__xLuaBaseProxy_UnRegisterDelegates_79178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C581C)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSecondSkillController::_ctor_79165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C4870)(this); } void DLL2SDK::Assembly_CSharp::PVEWeaponSecondSkillController::Init_79166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVEWeaponSecondSkillController::__xLuaBaseProxy_Init_79167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C4C48)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEInventoryManager::_ctor_79160(DLL2SDK::Assembly_CSharp::GameBase::Pawn* PawnOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E5D8)(this, PawnOwner_); } void DLL2SDK::Assembly_CSharp::PVE::PVEInventoryManager::UpdateFirstSecondWeapon_79161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEInventoryManager::RemoveInventoryByID_79162(int32_t inItemID_, uint8_t inSlot_, int32_t inActorID_, bool bAutoSwitch_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, inItemID_, inSlot_, inActorID_, bAutoSwitch_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEInventoryManager::__xLuaBaseProxy_UpdateFirstSecondWeapon_79163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E8F8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEInventoryManager::__xLuaBaseProxy_RemoveInventoryByID_79164(int32_t P0_, uint8_t P1_, int32_t P2_, bool P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419E900)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::_ctor_78933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4554138)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::get_ScoreHUDEnabled_78934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::get_EnableUIFadeIn_78935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD* DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::get_missionHUD_78936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45542F0)(this); } DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD* DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::get_taskProgressHUD_78937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45542F8)(this); } DLL2SDK::Assembly_CSharp::GameUI::ZMTutorialTipsHUD* DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::get_tutorialTipsHUD_78938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4554448)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::Init_78939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::CreateLevelObjectInteractiveHUD_78940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnEnterGame_78941(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::CreateSwitchSprintingHUD_78942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::ShowTaskHUD_78943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::EnableSelectBag_78944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OpenSettingPanel_78945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::CloseSettingPanel_78946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::CheckReconnect_78947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4556030)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnLoadGamePlayerInfo_78948(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnLocalPlayerStateChanged_78949(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnRoundTimeChanged_78950(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnRoundStart_78951(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::SelectBag_78952(int32_t bagId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, bagId_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::ShowDebugHUD_78953(bool on_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4556A5C)(this, on_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::ShowInjureNumberHUD_78954(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::CanSwitchBag_78955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnRoundEnded_78956(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnNotifyQuitGame_78957(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::GetInjuredScreenEffectAssetID_78958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnPawnTopNameHudAdd_78959(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnPawnTopNameHudRemove_78960(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnShowScreenEffect_78961(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4557990)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::SetEffectActive_78962(bool show_, DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4557D48)(show_, effect_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::CreateScreenEffect_78963(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4557BC8)(this, assetId_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnLoadScreenEffectComplete_78964(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4557E64)(this, effect_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnBossBloodShow_78965(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4558088)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController* DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::CreateCommonTipsCtrl_78966(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnNotifyModifiers_78967(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnNotifyPickUpPowerUp_78968(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45583D0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::ShowScorePanel_78969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4558AB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnSwitchSprintingHUD_78970(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4558B74)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::GetJoyStickPanelType_78971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::ShutDown_78972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnNotifyLocalPawnDying_78973(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, MSG_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnNotifyLocalPawnDie_78974(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, MSG_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::ToggleDamageDebugHUD_78975(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::OnSyncInventoryBag_78976(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::_OnNotifyPickUpPowerUp_m__0_78977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559B7C)(); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_Init_78978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D54)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_CreateLevelObjectInteractiveHUD_78979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D5C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_OnEnterGame_78980(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D64)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_EnableSelectBag_78981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D6C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_OpenSettingPanel_78982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D74)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_CloseSettingPanel_78983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D7C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_OnLoadGamePlayerInfo_78984(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_OnLocalPlayerStateChanged_78985(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_SelectBag_78986(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D94)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_ShowInjureNumberHUD_78987(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559D9C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_CanSwitchBag_78988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559DA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_OnRoundEnded_78989(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559DAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_OnNotifyQuitGame_78990(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559DB4)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_GetInjuredScreenEffectAssetID_78991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559DBC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_OnPawnTopNameHudAdd_78992(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559DC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_OnPawnTopNameHudRemove_78993(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559DCC)(this, P0_); } DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController* DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_CreateCommonTipsCtrl_78994(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559DD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_OnNotifyModifiers_78995(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559DF4)(this, P0_); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_GetJoyStickPanelType_78996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559DFC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEBaseGameUIScene::__xLuaBaseProxy_ShutDown_78997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559E04)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::_ctor_78511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9C2C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::Init_78512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::IsMPPVEGame_78513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::get_RoundStage_78514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9EF0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::set_RoundStage_78515(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9EF8)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::set_BossRoundBossID_78516(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A26A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::get_BossRoundBossID_78517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9F18)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::get_ShowEnemyOnRadar_78518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::get_CanAutoPickUpWeapon_78519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::get_ZoneCount_78520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9F30)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::set_ZoneCount_78521(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A56C4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::SetZoneInfoList_78522(DLL2SDK::Array* zoneInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47A56CC)(this, zoneInfos_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::GetZoneInfoList_78523() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x47A9F38)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::get_PvpWeaponViewType_78524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::GetRadarCompAssetIDList_78525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::OnRoundStart_78526(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::OnRoundEnd_78527(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inRoundResult_, uint64_t inWarGodPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, inRoundResult_, inWarGodPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::SyncPlayerInfoProperty_78528(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, pInfo_, propertyID_, value_, varType_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::get_RevivalCoinCount_78529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ABF50)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::set_RevivalCoinCount_78530(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB5D4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::SwitchBossPawnStage_78531(uint32_t inPlayerID_, uint32_t inStage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB3D0)(this, inPlayerID_, inStage_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::OnRoundTimeChanged_78532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::OnRoundStageChanged_78533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::OnRecieveRewardLevelDropInfo_78534(DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RESOURCE_DROPINFO* inDropInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A5160)(this, inDropInfo_); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::GetDropGoldCountByMonsterID_78535(int32_t inMonsterID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AC410)(this, inMonsterID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::IncreasePlaySoundAINum_78536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AC5EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::DecreasePlaySoundAINum_78537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AC694)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::CanAIPawnEnableSound_78538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AC75C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::IsBoss_78539(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AC808)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::NotifyPlayerInfoChanged_78540(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::get_InfiniteCarriedAmmo_78541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::SetInfiniteCarriedAmmo_78542(bool infinite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ACB38)(this, infinite_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::ChangeGps_78543(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ACBE0)(this, scenePath_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::IsSceneUnused_78544(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ACCD4)(this, scenePath_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::SyncGameInfoProperty_78545(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::__xLuaBaseProxy_Init_78546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AD924)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::__xLuaBaseProxy_IsMPPVEGame_78547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AD92C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::__xLuaBaseProxy_GetRadarCompAssetIDList_78548() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x47AD934)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::__xLuaBaseProxy_OnRoundStart_78549(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AD93C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::__xLuaBaseProxy_OnRoundEnd_78550(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AD944)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_78551(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AD964)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::__xLuaBaseProxy_OnRoundTimeChanged_78552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AD988)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::__xLuaBaseProxy_NotifyPlayerInfoChanged_78553(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AD990)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_78554(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AD998)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::_ctor_78461(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A1E68)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::Init_78462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnRoundStart_78463(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnSyncLocalPlayerSaveResult_78464(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A26AC)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnServerSyncUseItem_78465(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnRoundEnd_78466(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnReSpawnPlayer_78467(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnReceiveBatchAIMoveData_78468(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnReceiveBatchEffectData_78469(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A4D58)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnReceiveRewardLevelDropInfo_78470(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A4FD0)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnReConnectComplete_78471(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnReconnectDS_78472(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnZoneActived_78473(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A553C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnSyncNotify_78474(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnSyncAreaEvent_78475(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::AdjustAreaLocationToGround_78476(DLL2SDK::UnityEngine::UnityEngine::Vector3 areaLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A6530)(this, areaLocation_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::PlayEffect_78477(int32_t resourceId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 areaLocation_, float timeInSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A6884)(this, resourceId_, areaLocation_, timeInSecond_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnAddDroppedPickUp_78478(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnBuffMachineBuffStateChange_78479(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A6F40)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnNotifyBuildableObstacleStateChanged_78480(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A72C4)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnNtfSwitchLevel_78481(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnNotifyBRChatMsgRespond_78482(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A7D7C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnNotifyBRChatShortcutRespond_78483(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A7E94)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnResPerkCoin_78484(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A7FAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnSyncBuffInfo_78485(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::OnPlayerSyncBuffer_78486(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::_PlayEffect_m__0_78487(DLL2SDK::UnityEngine::UnityEngine::GameObject* ob_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9B00)(ob_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_Init_78488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9BBC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnRoundStart_78489(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9BC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnServerSyncUseItem_78490(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9BCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnRoundEnd_78491(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9BD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnReSpawnPlayer_78492(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9BDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnReceiveBatchAIMoveData_78493(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9BE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnReConnectComplete_78494(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9BEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnReconnectDS_78495(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9BF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnSyncNotify_78496(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9BFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnSyncAreaEvent_78497(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9C04)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnAddDroppedPickUp_78498(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9C0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnNtfSwitchLevel_78499(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9C14)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnSyncBuffInfo_78500(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9C1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameEventChannel::__xLuaBaseProxy_OnPlayerSyncBuffer_78501(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A9C24)(this, P0_); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveExportConfigRandom::_ctor_79056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4E828)(this); } bool DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveExportConfigRandom::get_ServerOnly_79057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveExportConfigRandom::AddGroup_79058(DLL2SDK::Array* waveConfigList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C4E8FC)(this, waveConfigList_); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveExportConfigRandom::RemoveGroup_79059(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4EAB8)(this, index_); } void DLL2SDK::Assembly_CSharp::WaveExportConfigNew::_ctor_79049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495E6FC)(this); } void DLL2SDK::Assembly_CSharp::WaveExportConfigNew::AddZombieSpawnConfig_79050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495E7A0)(this); } void DLL2SDK::Assembly_CSharp::WaveExportConfigNew::RemoveZombieSpawnConfig_79051(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495E94C)(this, index_); } DLL2SDK::Assembly_CSharp::WaveConfigNew* DLL2SDK::Assembly_CSharp::WaveExportConfigNew::AddWave_79052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495EABC)(this); } void DLL2SDK::Assembly_CSharp::WaveExportConfigNew::RemoveWave_79053(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495ED14)(this, index_); } void DLL2SDK::Assembly_CSharp::WaveExportConfigNew::Awake_79054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WaveExportConfigNew::__xLuaBaseProxy_Awake_79055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F144)(this); } void DLL2SDK::Assembly_CSharp::WaveExportConfig::_ctor_79041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495DC70)(this); } bool DLL2SDK::Assembly_CSharp::WaveExportConfig::get_ServerOnly_79042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WaveExportConfig::AddZombieSpawnConfig_79043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495DD1C)(this); } void DLL2SDK::Assembly_CSharp::WaveExportConfig::RemoveZombieSpawnConfig_79044(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495DEC8)(this, index_); } void DLL2SDK::Assembly_CSharp::WaveExportConfig::AddWave_79045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495E038)(this); } void DLL2SDK::Assembly_CSharp::WaveExportConfig::RemoveWave_79046(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495E234)(this, index_); } void DLL2SDK::Assembly_CSharp::WaveExportConfig::Awake_79047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WaveExportConfig::__xLuaBaseProxy_Awake_79048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495E6F4)(this); } void DLL2SDK::Assembly_CSharp::RoutePoint::_ctor_79040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00A88)(this); } void DLL2SDK::Assembly_CSharp::RouteExportConfig::_ctor_79038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D009DC)(this); } bool DLL2SDK::Assembly_CSharp::RouteExportConfig::get_ServerOnly_79039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RouteConfig::_ctor_79037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00938)(this); } void DLL2SDK::Assembly_CSharp::ExportableConfig::_ctor_45344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4D84C)(this); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::ZombieConfigList::_ctor_79035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4DAC8)(this); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::SpawnWaveConfig::_ctor_79032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4D8F0)(this); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::SpawnWaveConfig::AddWave_79033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4D9C4)(this); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::SpawnWaveConfig::RemoveWave_79034(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4DB9C)(this, index_); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveConfig::_ctor_79028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4DCBC)(this); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveConfig::AddSpawnWave_79029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4DD84)(this); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveConfig::RemoveSpawnWave_79030(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4DEF0)(this, index_); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveConfig::Resize_79031(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4E060)(this, length_); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveConfigGroup::_ctor_79024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4E1E0)(this); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveConfigGroup::Resize_79025(DLL2SDK::Array* target_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C4E2A8)(this, target_); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveConfigGroup::AddWave_79026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4E4F4)(this); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::WaveConfigGroup::RemoveWave_79027(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4E6B8)(this, index_); } void DLL2SDK::Assembly_CSharp::BotSpawnConfig::_ctor_79023(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566CD0)(this, id_); } void DLL2SDK::Assembly_CSharp::ZombieSpawnConfig::_ctor_79022(DLL2SDK::Assembly_CSharp::PVEConfigPresetBase* preset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491AAD8)(this, preset_); } void DLL2SDK::Assembly_CSharp::SpawnSpotGroup::_ctor_79021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3517170)(this); } void DLL2SDK::Assembly_CSharp::BotConfig::_ctor_79020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566AD4)(this); } void DLL2SDK::Assembly_CSharp::ZombieConfig::_ctor_79019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4919CC4)(this); } void DLL2SDK::Assembly_CSharp::SpawnWaveConfig::_ctor_79016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3517214)(this); } void DLL2SDK::Assembly_CSharp::SpawnWaveConfig::CollectZombieType_79017(DLL2SDK::mscorlib::System::Collections::Generic::List_1* zombieTypeAll_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35172B8)(this, zombieTypeAll_); } void DLL2SDK::Assembly_CSharp::SpawnWaveConfig::CollectBotType_79018(DLL2SDK::mscorlib::System::Collections::Generic::List_1* botTypeAll_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35174B8)(this, botTypeAll_); } void DLL2SDK::Assembly_CSharp::PowerUpDropConfig::_ctor_79015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4843DE8)(this); } void DLL2SDK::Assembly_CSharp::WaveConfigNew::_ctor_79010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495D624)(this); } void DLL2SDK::Assembly_CSharp::WaveConfigNew::SetWaveID_79011(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495D764)(this, id_); } void DLL2SDK::Assembly_CSharp::WaveConfigNew::AddSpawnWave_79012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495D80C)(this); } void DLL2SDK::Assembly_CSharp::WaveConfigNew::RemoveSpawnWave_79013(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495D97C)(this, index_); } void DLL2SDK::Assembly_CSharp::WaveConfigNew::Resize_79014(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495DAEC)(this, length_); } void DLL2SDK::Assembly_CSharp::WaveConfig::_ctor_79006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495D29C)(this); } void DLL2SDK::Assembly_CSharp::WaveConfig::SetWaveID_79007(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495D35C)(this, id_); } void DLL2SDK::Assembly_CSharp::WaveConfig::CollectZombieType_79008(DLL2SDK::mscorlib::System::Collections::Generic::List_1* zombieTypeAll_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x495D404)(this, zombieTypeAll_); } void DLL2SDK::Assembly_CSharp::WaveConfig::CollectBotType_79009(DLL2SDK::mscorlib::System::Collections::Generic::List_1* botTypeAll_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x495D514)(this, botTypeAll_); } void DLL2SDK::Assembly_CSharp::PerkMachineSignboard::_ctor_79000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328D710)(this); } void DLL2SDK::Assembly_CSharp::PerkMachineSignboard::SetPerkID_79001(int32_t perkID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328D7BC)(this, perkID_); } void DLL2SDK::Assembly_CSharp::PerkMachineSignboard::SetPerkMachineVisibility_79002(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328DAD4)(this, visible_); } void DLL2SDK::Assembly_CSharp::PerkMachineSignboard::Update_79003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PerkMachineSignboard::__xLuaBaseProxy_Update_79004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E0D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::_ctor_43249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221FC8)(this); } DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::get_PickUpType_43250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228784)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::get_ActorID_43251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422878C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::get_ItemID_43252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4222C4C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::get_Attachments_43253() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp*)>(DLL2SDK::GameAssemblyBase + 0x4228794)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::get_WeaponSkillID_43254() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp*)>(DLL2SDK::GameAssemblyBase + 0x422879C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::get_NeedPickupConfirm_43255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42287A4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::get_IsRunning_43256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42287AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::set_IsRunning_43257(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42287B4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::Awake_43258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::Initialize_43259(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData* inParameterData_, bool needPickupConfirm_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inParameterData_, needPickupConfirm_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::OnTriggerEnter_43260(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::SpawnPickUpMesh_43261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::Despawn_43262(uint32_t pickedByPlayerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pickedByPlayerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::ClearAttachment_43263(bool despawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42295D8)(this, despawn_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::Despawn_43264(bool isPicked_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, isPicked_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::OnPickupEffectSpawned_43265(DLL2SDK::UnityEngine::UnityEngine::GameObject* inst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422A184)(this, inst_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::Initialize_43266(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosition_, int32_t actorID_, int32_t itemID_, DLL2SDK::Array* attachmentID_, DLL2SDK::Array* weaponSkillID_, bool inNeedConfirm_, int32_t duration_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast*, DLL2SDK::Array*, bool, int32_t, uint32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, void*)>(Data.methodPtr)(this, inPosition_, actorID_, itemID_, attachmentID_, weaponSkillID_, inNeedConfirm_, duration_, skinID_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::InitAttachmentSkillData_43267(DLL2SDK::Array* attachmentID_, DLL2SDK::Array* skillID_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x422A964)(this, attachmentID_, skillID_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::FLASHING_43268(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422B5A8)(this, duration_); } float DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::GetFlashingInterval_43269(float disappearanceTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422B6DC)(this, disappearanceTime_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::ChangeShow_43270(bool wantShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422B824)(this, wantShow_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::ChangeEffectGO_43271(bool wantShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422BA08)(this, wantShow_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::ShowMesh_43272(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422BB98)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::ShowPickUpMesh_43273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422AC08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::HideOtherAttachment_43274(DLL2SDK::Assembly_CSharp::GameBase::AttachmentModelData* att_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422C178)(this, att_, parent_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::GetAttachParent_43275(DLL2SDK::mscorlib::System::String* Socket_, bool* isSraPointR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422C81C)(this, Socket_, isSraPointR_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::OnLoadAttachmentComplete_43276(int32_t assetID_, DLL2SDK::mscorlib::System::Object* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422CAA4)(this, assetID_, data_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::UpdateAttachMentConfig_43277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422BC98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::OnLoadComplete_43278(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422D060)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::SpawnOtherAttachments_43279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422D3DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::DoShowPickupMesh_43280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422D13C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::SetVisibility_43281(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228B44)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::TickDroppedPickUp_43282(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::IsMeshVisible_43283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422DC24)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::IsBRPickUp_43284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422A884)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::RotateMesh_43285(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422D848)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::SyncDroppedPickUp_43286(DLL2SDK::UnityEngine::UnityEngine::Vector3 inSyncPosition_, int32_t actorID_, int32_t itemID_, float duration_, DLL2SDK::Array* attachments_, DLL2SDK::Array* skills_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_) { return reinterpret_cast*, DLL2SDK::Array*, uint32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE)>(DLL2SDK::GameAssemblyBase + 0x422DD9C)(this, inSyncPosition_, actorID_, itemID_, duration_, attachments_, skills_, skinID_, type_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::CreateEffect_43287(DLL2SDK::Assembly_CSharp::EAssetID inAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422BED4)(this, inAssetID_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::OnEffectAsyncSpawned_43288(DLL2SDK::UnityEngine::UnityEngine::GameObject* inst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422DFB4)(this, inst_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::PickupConfirmed_43289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::SetCustomRotation_43290(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422E448)(this, rot_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::PowerUpFollow_43291(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422E560)(this, deltaTime_); } float DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::GetSpeed_43292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422EA2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::ShowWeaponGuide_43293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422B230)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::_cctor_43294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422EBE8)(); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::__xLuaBaseProxy_Awake_43295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422ECE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp::__xLuaBaseProxy_OnTriggerEnter_43296(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422ECE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::_ctor_85116(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE2224)(this, InProcesser_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::get_MyPawn_85117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE2308)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::PreInit_85118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::Init_85119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::Shutdown_85120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::RecycleAllFireCmd_85121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE2A8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnStartFireImpl_85122(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnStopFireImpl_85123(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnResStartFire_85124(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE2EE8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnPlayerWeaponReAmmo_85125(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE3330)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnSyncAnimation3P_85126(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE3400)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnSyncSwitchWeapon_85127(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnResSwitchWeapon_85128(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::CanSwitchWeaponInZiplineDirectyly_85129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE4CF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnServerSwitchWeapon_85130(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnSyncWeaponAmmo_85131(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE5CF4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnProjectileStartFire_85132(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE5ED0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::OnProjectileStick_85133(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE64FC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::_cctor_85134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE67B0)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::__xLuaBaseProxy_PreInit_85135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE6834)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::__xLuaBaseProxy_Init_85136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE683C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNetSyncModule::__xLuaBaseProxy_Shutdown_85137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE6844)(this); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::_ctor_46651(uint32_t inCommandID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CAE80)(this, inCommandID_); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::_ctor_46652(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL matchType_, DLL2SDK::Assembly_CSharp::GameEngine::EEventType msgType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BDCD4)(this, matchType_, msgType_); } uint32_t DLL2SDK::Assembly_CSharp::Network::MatchMsg::get_UIN_46653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::set_UIN_46654(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BE3A0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Network::MatchMsg::get_CommandID_46655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::set_CommandID_46656(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CAF30)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EEventType DLL2SDK::Assembly_CSharp::Network::MatchMsg::get_MsgType_46657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CAF50)(this); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::set_MsgType_46658(DLL2SDK::Assembly_CSharp::GameEngine::EEventType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CAF38)(this, value_); } DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase* DLL2SDK::Assembly_CSharp::Network::MatchMsg::get_Protocol_46659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BE398)(this); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::ChangeEventType_46660(DLL2SDK::Assembly_CSharp::GameEngine::EEventType msgType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CAF58)(this, msgType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::MatchMsg::ToString_46661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::OnRecycle_46662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::MatchMsg::UseInDeadReplay_46663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchMsg::UnserializeMsg_46664(DLL2SDK::Array* data_, int32_t dataIndex_, int32_t dataCount_, int32_t sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47BE0A0)(this, data_, dataIndex_, dataCount_, sequence_); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::PushProtocol_46665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BE3A8)(this); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::CheckReplayID_46666(uint32_t* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CBC00)(val_); } void DLL2SDK::Assembly_CSharp::Network::MatchMsg::CheckReplayID_46667(int32_t* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CBD64)(val_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::MatchMsg::__xLuaBaseProxy_ToString_46668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CBE3C)(this); } void DLL2SDK::Assembly_CSharp::Network::AIPawnBatchMoveSyncMsg::_ctor_78902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF7360)(this); } bool DLL2SDK::Assembly_CSharp::Network::AIPawnBatchMoveSyncMsg::UseInDeadReplay_78903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::AIPawnBatchMoveSyncMsg::OnBuildResponseMsg_78904(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FF74C8)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::AIPawnBatchMoveSyncMsg::__xLuaBaseProxy_UseInDeadReplay_78905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF7648)(this); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase::_ctor_72170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CBFB4)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase::GetSerializeBuffer_72171() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x47CC088)(); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase::Serialize_72172(DLL2SDK::Array* context_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47C430C)(this, context_); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase::UnSerialize_72173(DLL2SDK::Array* bytes_, int32_t position_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47CB384)(this, bytes_, position_, count_); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase::Serialize_72174(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase::Unserialize_72175(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase::get_HasRecycle_72176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase::set_HasRecycle_72177(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase::_cctor_72178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CC4B8)(); } void DLL2SDK::Assembly_CSharp::Network::MPPlayerUseMachineGunSyncMsg::_ctor_78897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516281C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::MPPlayerUseMachineGunSyncMsg::OnBuildResponseMsg_78898(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51628EC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnBattleNetSyncModule::_ctor_78888(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B892C)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnBattleNetSyncModule::Init_78889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnBattleNetSyncModule::PreInit_78890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnBattleNetSyncModule::OnSyncDead_78891(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnBattleNetSyncModule::OnBuySupplyDepotItem_78892(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B8C88)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnBattleNetSyncModule::OnForceSetPosition_78893(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B90F0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnBattleNetSyncModule::__xLuaBaseProxy_Init_78894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B94CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnBattleNetSyncModule::__xLuaBaseProxy_PreInit_78895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B94D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnBattleNetSyncModule::__xLuaBaseProxy_OnSyncDead_78896(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B94DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PickUpWeaponInfo::_ctor_78887(uint64_t inBagID_, int32_t inItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4553E78)(this, inBagID_, inItemID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerController::_ctor_78882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BACC8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerController::CanStartSpectating_78883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerController::AllowRotateWhenSpectating_78884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerController::__xLuaBaseProxy_CanStartSpectating_78885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BAF58)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerController::__xLuaBaseProxy_AllowRotateWhenSpectating_78886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BAF60)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::_ctor_78865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AFD64)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::ConfigNetSyncModuleList_78866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::RegisterEventAfterPawnStart_78867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::OnRequestBuyOperation_78868(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B98D0)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::OnRequestNotifyServer_78869(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B9B30)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::OnRequestBeginBuildObstacle_78870(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BA254)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::OnRequestFinishBuildObstacle_78871(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BA370)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::OnSwitchKnife_78872(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BA48C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::OnNextWeapon_78873(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::OnLocalPlayerUseItem_78874(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::IsHPRecover_78875(uint64_t inItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BA7A4)(this, inItemID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::OnServerSyncUseItem_78876(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_78877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BACA0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::__xLuaBaseProxy_RegisterEventAfterPawnStart_78878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BACA8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::__xLuaBaseProxy_OnNextWeapon_78879(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BACB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::__xLuaBaseProxy_OnLocalPlayerUseItem_78880(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BACB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawnEventProcessor::__xLuaBaseProxy_OnServerSyncUseItem_78881(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BACC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::_ctor_78696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADDDC)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_ReviveTotalTime_78697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF04)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::set_ReviveTotalTime_78698(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF0C)(this, value_); } float DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_RespawnTime_78699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF14)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::set_RespawnTime_78700(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF1C)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_ShouldPerformPhysics_78701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF24)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::set_ShouldPerformPhysics_78702(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF2C)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_ShouldCheckCollisionWithLocalPlayer_78703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_AimRotation_78704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_UsingItem_78705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF4C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::set_UsingItem_78706(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF54)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_insidePortalVolume_78707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF5C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::set_insidePortalVolume_78708(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF64)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_bAskForHelp_78709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF6C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::set_bAskForHelp_78710(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A5E58)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_bBeingGrapedFace_78711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF74)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::set_bBeingGrapedFace_78712(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADF7C)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::InitPawn_78713(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::Tick_78714(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CreateInventoryManager_78715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[221]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CheckDyingTeammates_78716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AEEC0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::AddLocalPawnItemSkillInfo_78717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AE4C8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CanSprint_78718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[304]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CanProne_78719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[654]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CanChangeWeapon_78720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[684]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::OnChangeClip_78721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::PerformPhysics_78722(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[285]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_ShouldNavMeshMove_78723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AFC94)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::InitEventProcessor_78724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::Die_78725(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CancelInvokeSwitchView_78726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B0B28)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::SwitchView_78727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B067C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetTakeDamageComponentType_78728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::StopDriving_78729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[392]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::UpdateRotation_78730(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaEulerAngles_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[278]; return reinterpret_cast(Data.methodPtr)(this, deltaEulerAngles_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::StartFire_78731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[698]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::StopFire_78732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[699]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetCameraPosition_78733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[338]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetCameraPosition_FirstPerson_78734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[343]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetCameraRotation_78735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[354]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::OnKillEnemy_78736(bool isHeadShotKill_, int32_t weaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[503]; return reinterpret_cast(Data.methodPtr)(this, isHeadShotKill_, weaponID_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CanJump_78737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[574]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::TickSimulate_78738(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[252]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::RemoteUseItem_78739(uint64_t itemId_, int32_t useItemType_, float extendTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[500]; return reinterpret_cast(Data.methodPtr)(this, itemId_, useItemType_, extendTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::UseItem_78740(uint64_t itemID_, int32_t useItemType_, float extendTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[498]; return reinterpret_cast(Data.methodPtr)(this, itemID_, useItemType_, extendTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::ResetPlayer_78741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[240]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::Reset_78742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CacheColliders_78743(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool clearCache_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, go_, clearCache_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::SyncPosition_78744(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool checkColliders_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[266]; return reinterpret_cast(Data.methodPtr)(this, pos_, checkColliders_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::ForceSwitchKnife_78745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B1F28)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetSoundEmitterType_78746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[401]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CreatePlayerInfo_78747(uint32_t playerID_, uint32_t actorID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[234]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::OnDestroy_78748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::TacticalRadarMySelfSprite_78749(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[427]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::LockPlayerStateGetItem_78750(bool bLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B23C4)(this, bLock_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::PlayGetCoinAnim_78751(bool blueCoin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B24CC)(this, blueCoin_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetCoin_78752(bool blueCoin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B294C)(this, blueCoin_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::TryChangeClip_78753(bool auto_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[714]; return reinterpret_cast(Data.methodPtr)(this, auto_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::PlayGetPerkAnim_78754(int32_t perkId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B2B00)(this, perkId_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::StopLocalPawnReammo_78755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B25B8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetPerk_78756(int32_t perkId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B2BEC)(this, perkId_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::PlayGetPAPAnim_78757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B2CDC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetPAP_78758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B2DBC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::ChangePlayerUesPAPState_78759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B2EA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CancelGetingItem_78760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B2F48)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::OnWeaponChanged_78761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[688]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::UpdateAimingNetworkAIPawnBloodHUD_78762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AEC54)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::ToggleKnife_78763(bool show_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B31F4)(this, show_, target_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_IsDying_78764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[197]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CurrentPlayerEnterDyingState_78765(bool isEnterDying_, DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE oldState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B3B74)(this, isEnterDying_, oldState_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::EndRevive_78766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B47BC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::get_IsSavingTeammate_78767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B4944)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::set_IsSavingTeammate_78768(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B494C)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::BeginSave_78769(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A326C)(this, targetID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CancelSave_78770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[529]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::EndSave_78771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A36BC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetWeaponHiddenState_78772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[671]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::SwitchAnimatorController_78773(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[560]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CanNotCureTeammates_78774(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A30F8)(this, playerid_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::PlayDyingAnim_78775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B4E1C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::EndCrouch_78776(bool immediately_, bool setEyeHeightInImmediately_, bool foce_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[650]; return reinterpret_cast(Data.methodPtr)(this, immediately_, setEyeHeightInImmediately_, foce_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::DoJump_78777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[576]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GiveWeaponByPickUp_78778(int32_t weaponID_, uint8_t slot_, bool bAddForce_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t skinID_, int32_t actorID_, int32_t weaponLevel_, int32_t crossHairItemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[377]; return reinterpret_cast*, uint32_t, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, weaponID_, slot_, bAddForce_, partInfoList_, skinID_, actorID_, weaponLevel_, crossHairItemID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::TrySwitchWeapon_78779(int32_t itemId_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_, uint32_t skinID_, bool isServerData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[683]; return reinterpret_cast(Data.methodPtr)(this, itemId_, slot_, actorID_, itemLevel_, skinID_, isServerData_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::StopAllStateWhenStartAim_78780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[706]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::TacticalRadarViewTeammateSprite_78781(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CalcDeathCam_78782(float delatTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[326]; return reinterpret_cast(Data.methodPtr)(this, delatTime_, out_CamLoc_, out_CamRot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::PlayCallHelpSound_78783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A1668)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::OnFastenByActor_78784(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B5904)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::SwitchToLastUsedWeapon_78785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[333]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::GetUltPickUpState_78786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[397]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::CheckCanInteractiveLevelObject_78787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[536]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::SetUltPickUpCDState_78788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[398]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::EndCD_78789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B5D1C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::EndSwitchRole_78790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[232]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::ZombieAudioTimer_78791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B5F58)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::ClearNerverousAudio_78792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B09C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_InitPawn_78793(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B64E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_Tick_78794(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B64E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CreateInventoryManager_78795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B64F0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CanSprint_78796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B64F8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CanProne_78797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6500)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CanChangeWeapon_78798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6508)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_OnChangeClip_78799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6510)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_PerformPhysics_78800(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6518)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_InitEventProcessor_78801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6520)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_Die_78802(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6528)(this, P0_, P1_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_GetTakeDamageComponentType_78803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6530)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_StopDriving_78804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6538)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_UpdateRotation_78805(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6540)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_StartFire_78806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6560)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_StopFire_78807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6568)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_GetCameraPosition_78808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6570)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_GetCameraPosition_FirstPerson_78809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6584)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_GetCameraRotation_78810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6598)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_OnKillEnemy_78811(bool P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B65AC)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CanJump_78812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B65B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_TickSimulate_78813(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B65BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_RemoteUseItem_78814(uint64_t P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B65C4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_UseItem_78815(uint64_t P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B65F4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_ResetPlayer_78816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6624)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_Reset_78817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B662C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CacheColliders_78818(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6634)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_SyncPosition_78819(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B663C)(this, P0_, P1_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_GetSoundEmitterType_78820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6660)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CreatePlayerInfo_78821(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6668)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_OnDestroy_78822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6688)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_TacticalRadarMySelfSprite_78823(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6690)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_TryChangeClip_78824(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6698)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_OnWeaponChanged_78825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B66A0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CancelSave_78826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B66A8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_GetWeaponHiddenState_78827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B66B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_SwitchAnimatorController_78828(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B66B8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_EndCrouch_78829(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B66C0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_DoJump_78830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B66E0)(this); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_GiveWeaponByPickUp_78831(int32_t P0_, uint8_t P1_, bool P2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P3_, uint32_t P4_, int32_t P5_, int32_t P6_, int32_t P7_) { return reinterpret_cast*, uint32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47B66E8)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_TrySwitchWeapon_78832(int32_t P0_, uint8_t P1_, int32_t P2_, int32_t P3_, uint32_t P4_, bool P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B672C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_StopAllStateWhenStartAim_78833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6760)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_78834(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6768)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CalcDeathCam_78835(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6770)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_SwitchToLastUsedWeapon_78836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6790)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_GetUltPickUpState_78837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B6798)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_CheckCanInteractiveLevelObject_78838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B67A0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_SetUltPickUpCDState_78839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B67A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPawn::__xLuaBaseProxy_EndSwitchRole_78840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B67B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::_ctor_78618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479A014)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::get_DuringUIFadeIn_78619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::Init_78620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController* DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::GetChatController_78621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OnNotifyEnterBattleScene_78622(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OpeningUIProcess_78623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479A85C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::FadeInBlackScreen_78624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479ACDC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::FadInBlackScreen_78625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479AE90)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::FadeInUI_78626(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479AF68)(this, delay_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::FadeInUI_Tween_78627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479B0D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::ForceFinishFadeIn_78628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIRoot* DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::GetUIRoot_78629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479AAE8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OnNotifyModifiers_78630(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::InitModifiersHUD_78631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479B7C0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OnPlayerLoginOrLogoutNotify_78632(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OnShowSpectatingHUD_78633(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::TryShowMatchPrepare_78634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::GetInjuredScreenEffectAssetID_78635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::RegisterDelegate_Settlement_78636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479A3D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OnShowSettlementCard_78637(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479C180)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::ShowSettlementCardWindow_78638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479C4F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OnPVEMPSettlement_78639(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479C6E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OnEndlessSettlement_78640(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479CA78)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OnNotifyQuitGame_78641(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::OnSyncPvePassTask_78642(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PASSTASK* recData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D2D0)(this, recData_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::_cctor_78643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D65C)(); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::_OnSyncPvePassTask_m__0_78644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D660)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_Init_78645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D6BC)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController* DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_GetChatController_78646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D6C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_OnNotifyEnterBattleScene_78647(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D6CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_ForceFinishFadeIn_78648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D6D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_OnNotifyModifiers_78649(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D6DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_OnPlayerLoginOrLogoutNotify_78650(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D6E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_OnShowSpectatingHUD_78651(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D6EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_TryShowMatchPrepare_78652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D6F4)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_GetInjuredScreenEffectAssetID_78653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D6FC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene::__xLuaBaseProxy_OnNotifyQuitGame_78654(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D704)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Classical::_ctor_78657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479D888)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Classical::ShowTaskHUD_78658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Classical::Init_78659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Classical::IsTutorialGame_78660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Classical::__xLuaBaseProxy_ShowTaskHUD_78661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479DBD4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Classical::__xLuaBaseProxy_Init_78662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479DBDC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Operation::_ctor_78674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E430)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Operation::Init_78675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Operation::InitHUD_78676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E5B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Operation::OnRoundStart_78677(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Operation::OnLocalPlayerStateChanged_78678(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Operation::__xLuaBaseProxy_Init_78679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E90C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Operation::__xLuaBaseProxy_OnRoundStart_78680(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E910)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Operation::__xLuaBaseProxy_OnLocalPlayerStateChanged_78681(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E918)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::_ctor_78663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479DBE0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::ShowTaskHUD_78664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::Init_78665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::OnEnterGame_78666(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::OnRoundStart_78667(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::OnLocalPlayerStateChanged_78668(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::__xLuaBaseProxy_ShowTaskHUD_78669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E40C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::__xLuaBaseProxy_Init_78670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E414)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::__xLuaBaseProxy_OnEnterGame_78671(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E418)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::__xLuaBaseProxy_OnRoundStart_78672(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E420)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Endless::__xLuaBaseProxy_OnLocalPlayerStateChanged_78673(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E428)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::_ctor_78566(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1C768)(this, ParentWorld_, InGameBuilder_); } DLL2SDK::Assembly_CSharp::ModifierManager* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::get_ModifierManager_78567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1CA04)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::set_ModifierManager_78568(DLL2SDK::Assembly_CSharp::ModifierManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1CA0C)(this, value_); } DLL2SDK::Assembly_CSharp::LifelineManager* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::get_LifelineManager_DamageShare_78569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1CA14)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::set_LifelineManager_DamageShare_78570(DLL2SDK::Assembly_CSharp::LifelineManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1CA1C)(this, value_); } DLL2SDK::Assembly_CSharp::LifelineManager* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::get_LifelineManager_GroupShield_78571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1CA24)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::set_LifelineManager_GroupShield_78572(DLL2SDK::Assembly_CSharp::LifelineManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1CA2C)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::get_IsClearAllDroppedPickUpOnRoundStart_78573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::get_TaskInfoKey_78574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1CA3C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::Init_78575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::CreateGameComponents_78576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::GetPlayerPawnType_78577(uint64_t PlayerID_, uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::OnLevelObjectRegistered_78578(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::PlayerLogin_78579(uint32_t playerID_, uint32_t actorID_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* nickName_, uint8_t loginMsg_, int32_t picId_, int32_t frameId_, DLL2SDK::mscorlib::System::String* PicUrl_, int32_t LadderScore_, uint64_t roleID_, int32_t MoveState_, int32_t LadderLevel_, uint32_t ownerPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, camp_, nickName_, loginMsg_, picId_, frameId_, PicUrl_, LadderScore_, roleID_, MoveState_, LadderLevel_, ownerPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::PlayerLogout_78580(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::OnSpawnNonPlayer_78581(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::CanSpectate_78582(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::AddReviveTriggerVolume_78583(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, int32_t actorID_, int32_t itemID_, int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1DA08)(this, pos_, actorID_, itemID_, duration_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::IsMonsterPendingKill_78584(uint64_t uPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1DCCC)(this, uPlayerID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::Reset_78585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::HandleActorEvent_78586(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::PAPSpawnDroppedPickUp_78587(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDroppedPosition_, int32_t actorID_, int32_t itemID_, uint32_t OwnerID_, uint32_t PapId_, DLL2SDK::Array* attachmentID_, DLL2SDK::Array* weaponSkillID_, bool needPickupConfirm_, int32_t duration_, uint32_t skinID_, int32_t itemNum_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_, int32_t param1_) { return reinterpret_cast*, DLL2SDK::Array*, bool, int32_t, uint32_t, int32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4B1E15C)(this, inDroppedPosition_, actorID_, itemID_, OwnerID_, PapId_, attachmentID_, weaponSkillID_, needPickupConfirm_, duration_, skinID_, itemNum_, type_, param1_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::CreatePlayerController_78588(DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, camp_, SpawnLocation_, SpawnRotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::Shutdown_78589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::AddPlacingZMLevelObject_78590(DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObject* Object_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1EB54)(this, Object_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::RemoveAllZMLevelObjects_78591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1E8FC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::AddHighLightArea_78592(DLL2SDK::Assembly_CSharp::GameEngine::HighLightArea* area_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1EF08)(this, area_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::GetAllHighLightArea_78593() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame*)>(DLL2SDK::GameAssemblyBase + 0x4B1F028)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::ActiveHighLighArea_78594(DLL2SDK::mscorlib::System::String* name_, bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F0C8)(this, name_, bActive_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::RemoveAllHighLightArea_78595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1EA80)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::GetPlacingPerkMachine_78596() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame*)>(DLL2SDK::GameAssemblyBase + 0x4B1F22C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::GetPlacingBuffMachine_78597() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame*)>(DLL2SDK::GameAssemblyBase + 0x4B1F2CC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::GetPlacingOffWallWeaponStore_78598() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame*)>(DLL2SDK::GameAssemblyBase + 0x4B1F36C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::GetPlacingPAPMachine_78599() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame*)>(DLL2SDK::GameAssemblyBase + 0x4B1F40C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::CreateFireWall_78600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F4AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::AddDyingTeammates_78601(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F624)(this, playerid_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::RemoveDyingTeammates_78602(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F73C)(this, playerid_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_Init_78603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F854)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_CreateGameComponents_78604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F85C)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_GetPlayerPawnType_78605(uint64_t P0_, uint64_t P1_, DLL2SDK::CSProto::msg::ECamp P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F864)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_OnLevelObjectRegistered_78606(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F890)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_PlayerLogin_78607(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_, DLL2SDK::mscorlib::System::String* P3_, uint8_t P4_, int32_t P5_, int32_t P6_, DLL2SDK::mscorlib::System::String* P7_, int32_t P8_, uint64_t P9_, int32_t P10_, int32_t P11_, uint32_t P12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F898)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_, P9_, P10_, P11_, P12_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_PlayerLogout_78608(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F908)(this, P0_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_OnSpawnNonPlayer_78609(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F910)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_CanSpectate_78610(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F918)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_Reset_78611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F920)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_HandleActorEvent_78612(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F928)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_CreatePlayerController_78613(DLL2SDK::CSProto::msg::ECamp P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F930)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame::__xLuaBaseProxy_Shutdown_78614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F974)(this); } void DLL2SDK::Assembly_CSharp::Network::MPServerTimeSync::_ctor_78561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5162EA8)(this); } void DLL2SDK::Assembly_CSharp::Network::MPServerTimeSync::Reset_78562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5162F7C)(); } void DLL2SDK::Assembly_CSharp::Network::MPServerTimeSync::RecvServerPack_78563(float serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163084)(serverTime_); } float DLL2SDK::Assembly_CSharp::Network::MPServerTimeSync::GetTimeForServerTime_78564(float serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163208)(serverTime_); } void DLL2SDK::Assembly_CSharp::Network::MPServerTimeSync::_cctor_78565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163328)(); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPRewardLevelDropInfo::_ctor_78506(int32_t inMaxGoldCount_, uint8_t inGoldScale_, DLL2SDK::Array* inMonsterDropGoldInfoArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47AC1F8)(this, inMaxGoldCount_, inGoldScale_, inMonsterDropGoldInfoArray_); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPRewardLevelDropInfo::get_MaxGoldCount_78507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BCF14)(this); } uint8_t DLL2SDK::Assembly_CSharp::PVE::MP::MPRewardLevelDropInfo::get_GoldScale_78508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BCF1C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::PVE::MP::MPRewardLevelDropInfo::get_MonsterDropGoldInfoDic_78509() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPRewardLevelDropInfo*)>(DLL2SDK::GameAssemblyBase + 0x47BCF24)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPRewardLevelDropInfo::GetDropGoldCountByMonsterID_78510(int32_t inMonsterID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AC4D0)(this, inMonsterID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPMonsterDropGoldInfo::_ctor_78502(int32_t inMonsterTypeID_, int32_t inDropGoldCount_, int32_t inDropGoldProbability_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADCF4)(this, inMonsterTypeID_, inDropGoldCount_, inDropGoldProbability_); } DLL2SDK::Assembly_CSharp::GameEngine::EPveAIControllerType DLL2SDK::Assembly_CSharp::PVE::MP::MPMonsterDropGoldInfo::get_EMonsterType_78503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADDC4)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPMonsterDropGoldInfo::get_DropGoldCount_78504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADDCC)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPMonsterDropGoldInfo::get_DropGoldProbability_78505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ADDD4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameBuilder::_ctor_78417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479EFD0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameBuilder::get_m_GameCfgPath_78418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVE::MP::MPGameBuilder::get_m_GameModeType_78419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameBuilder::get_m_PlayerInfoType_78420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameBuilder::get_m_GameInfoType_78421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPGameBuilder::get_m_GameEventChannelType_78422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameBuilder::get_m_ReusePawn_78423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameBuilder::ActorInfoRegFunc_78424(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameBuilder::__xLuaBaseProxy_ActorInfoRegFunc_78425(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x479F624)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVERaidGameBuilder::_ctor_78451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1FDCC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVE::MP::MPVERaidGameBuilder::get_m_GameModeType_78452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVERaidGameBuilder::get_m_UISceneType_78453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVERaidGameBuilder::get_m_GameInfoType_78454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVERaidGameBuilder::get_m_GameEventChannelType_78455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEClassicalGameBuilder::_ctor_78446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1C1A8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVE::MP::MPVEClassicalGameBuilder::get_m_GameModeType_78447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEClassicalGameBuilder::get_m_UISceneType_78448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEClassicalGameBuilder::get_m_GameInfoType_78449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEClassicalGameBuilder::get_m_GameEventChannelType_78450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEEndlessGameBuilder::_ctor_78441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1C488)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVE::MP::MPVEEndlessGameBuilder::get_m_GameModeType_78442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEEndlessGameBuilder::get_m_UISceneType_78443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEEndlessGameBuilder::get_m_GameInfoType_78444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEEndlessGameBuilder::get_m_GameEventChannelType_78445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEMPGameBuilder::_ctor_78436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1FAEC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVE::MP::MPVEMPGameBuilder::get_m_GameModeType_78437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEMPGameBuilder::get_m_UISceneType_78438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEMPGameBuilder::get_m_GameInfoType_78439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVEMPGameBuilder::get_m_GameEventChannelType_78440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVESPGameBuilder::_ctor_78431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B200AC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVE::MP::MPVESPGameBuilder::get_m_GameModeType_78432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVESPGameBuilder::get_m_UISceneType_78433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVESPGameBuilder::get_m_GameInfoType_78434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVESPGameBuilder::get_m_GameEventChannelType_78435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMGameBuilder::_ctor_78426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45616D4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVE::MP::ZMGameBuilder::get_m_GameModeType_78427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::ZMGameBuilder::get_m_UISceneType_78428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::ZMGameBuilder::get_m_GameInfoType_78429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::ZMGameBuilder::get_m_GameEventChannelType_78430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZombieBloodDecal::_ctor_78413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4919690)(this); } void DLL2SDK::Assembly_CSharp::ZombieBloodDecal::Awake_78414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4919734)(this); } void DLL2SDK::Assembly_CSharp::ZombieBloodDecal::SetSize_78415(float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4919894)(this, size_); } void DLL2SDK::Assembly_CSharp::ZombieBloodDecal::DestroySelf_78416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4919B04)(this); } void DLL2SDK::Assembly_CSharp::ZombieModifierConfig::_ctor_78412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491AA34)(this); } void DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::_ctor_78365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1B98)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPveAIControllerType DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::GetControllerType_78366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1C98)(this); } void DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::GetPreloadAssets_78367(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::GetExceptPreloadAssets_78368(DLL2SDK::mscorlib::System::Collections::Generic::List_1* exceptAssetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, exceptAssetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::GetRelevantPreset_78369(DLL2SDK::mscorlib::System::Collections::Generic::List_1* relevantPresetList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, relevantPresetList_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::get_controllerType_78370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C2140)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::get_exportName_78371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C2148)(this); } int32_t DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::GetAssetID_78372(uint64_t roleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C2150)(roleID_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::GetMeshAssetID_78373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C2208)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::MakeRoleID_78374(uint32_t controllerType_, int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C23C0)(controllerType_, assetID_); } float DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::GetAnimLen_78375(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* anim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C246C)(anim_); } uint64_t DLL2SDK::Assembly_CSharp::PVEConfigPresetBase::get_RoleID_78376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C2584)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieCanisterPileConfigPreset::_ctor_78399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565BB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieBiteConfigPreset::_ctor_78398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565B04)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::TreeForkConfigPreset::_ctor_78395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FF9C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::TreeForkConfigPreset::get_spawnAnimDuration_78396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456007C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::TreeForkConfigPreset::get_attackAnimLength_78397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456008C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::TracingElectricBallPreset::_ctor_78394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FC78)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SlimeConfigPreset::_ctor_78393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455D248)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieConfigPreset::_ctor_78400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B33C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ZombieConfigPreset::get_jumpUpDuration_78401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565C6C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ZombieConfigPreset::get_jumpDownDuration_78402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565C9C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ZombieConfigPreset::get_climbDuration_78403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565CCC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ZombieConfigPreset::get_attackAnimLength_78404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565D00)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ZombieConfigPreset::get_attackTime_78405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565D30)(this); } void DLL2SDK::Assembly_CSharp::PowerUpLogic::_ctor_78390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4843E8C)(this); } void DLL2SDK::Assembly_CSharp::PowerUpConfig::_ctor_78389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4843D2C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::RiserZombieConfigPreset::_ctor_78391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4553DC4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::RiserZombieConfigPreset::get_spawnAnimDuration_78392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B428)(this); } void DLL2SDK::Assembly_CSharp::PVEProjectileConfigPreset::_ctor_78384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C44E8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVEProjectileConfigPreset::get_projPrefabAssetID_78385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVEProjectileConfigPreset::GetPreloadAssets_78386(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* DLL2SDK::Assembly_CSharp::PVEProjectileConfigPreset::GenerateProperties_78387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C4728)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PVEPresetLevelConfig::_ctor_78383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4559FDC)(this); } void DLL2SDK::Assembly_CSharp::PVENavigationAreaReachConfig::_ctor_78380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C42B0)(this); } void DLL2SDK::Assembly_CSharp::PVENavigationAreaReachConfig::SetMask_78381(int32_t index_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C4354)(this, index_, value_); } bool DLL2SDK::Assembly_CSharp::PVENavigationAreaReachConfig::GetValueAtIndex_78382(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C442C)(this, index_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NapalmConfigPreset::_ctor_78360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B21948)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::NapalmConfigPreset::get_spawnAnimDuration_78361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B21A7C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::NapalmConfigPreset::get_attackAnimLength_78362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B21A8C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NapalmConfigPreset::GetPreloadAssets_78363(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NapalmConfigPreset::__xLuaBaseProxy_GetPreloadAssets_78364(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B21B90)(this, P0_); } void DLL2SDK::Assembly_CSharp::ModifierPreset::_ctor_78358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A4B74)(this); } void DLL2SDK::Assembly_CSharp::HomingProjectileConfigPreset::_ctor_78355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B388)(this); } bool DLL2SDK::Assembly_CSharp::HomingProjectileConfigPreset::get_homing_78356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B444)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::HomingProjectileConfigPreset::get_projPrefabAssetID_78357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::HellHoundConfigPreset::_ctor_78351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798830)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HellHoundConfigPreset::get_radiusZ_78352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798938)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HellHoundConfigPreset::get_attackAnimLength_78353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798B18)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HellHoundConfigPreset::get_climbDuration_78354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798B28)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::EnergyCollector::_ctor_78340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4797130)(this); } DLL2SDK::Assembly_CSharp::PVE::MP::EnergyCollector* DLL2SDK::Assembly_CSharp::PVE::MP::EnergyCollector::get_Instance_78341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47971D4)(); } void DLL2SDK::Assembly_CSharp::PVE::MP::EnergyCollector::OnEnable_78342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4797254)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::EnergyCollector::OnDisable_78343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47973EC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::EnergyCollector::IsPawnInside_78344(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4797490)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PVE::MP::EnergyCollector::CollectEnergy_78345(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4797880)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PVE::MP::DenizenConfigPreset::_ctor_78334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796E14)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DenizenConfigPreset::get_spawnAnimDuration_78335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796F34)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DenizenConfigPreset::get_releaseTargetAnimLen_78336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796F44)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DenizenConfigPreset::get_jumpUpDuration_78337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796F54)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DenizenConfigPreset::get_jumpDownDuration_78338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796F84)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DenizenConfigPreset::get_climbDuration_78339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796FB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::DemonVineConfigPreset::_ctor_78331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796D2C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DemonVineConfigPreset::get_spawnAnimDuration_78332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796DF4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DemonVineConfigPreset::get_WhipAnimDuration_78333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796E04)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::DemonSeedConfigPreset::_ctor_78327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47969A0)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVE::MP::DemonSeedConfigPreset::get_demonVinePresetRoleID_78328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796A4C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::MP::DemonSeedConfigPreset::get_projPrefabAssetID_78329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::DemonSeedConfigPreset::get_extent_78330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796B38)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::DanceZombieConfigPreset::_ctor_78326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47966F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ClawDroneConfigPreset::_ctor_78325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479652C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BrutusConfigPreset::_ctor_78321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795700)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BrutusConfigPreset::get_attackAnimLength_78322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795810)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BrutusConfigPreset::get_chargePrepAnimDuration_78323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795820)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BrutusConfigPreset::get_chargeEndAnimDuration_78324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795830)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossConfigPreset::_ctor_78293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792CE8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossConfigPreset::InitBehaviorIndex_78294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4793AF8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVE::MP::BossConfigPreset::GetAllBehaviors_78295() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::BossConfigPreset*)>(DLL2SDK::GameAssemblyBase + 0x4793B9C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossConfigPreset::GetPreloadAssets_78296(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossConfigPreset::__xLuaBaseProxy_GetPreloadAssets_78297(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4793E84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossSantaConfigPreset::_ctor_78308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4794658)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::BossSantaConfigPreset::get_extent_78309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479472C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossSantaConfigPreset::GetPreloadAssets_78310(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossSantaConfigPreset::__xLuaBaseProxy_GetPreloadAssets_78311(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4794A48)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::SantaSpawnZombieRole::_ctor_78306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B5E8)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVE::MP::SantaSpawnZombieRole::get_RoleId_78307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B68C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossHauntedWoodConfigPreset::_ctor_78298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4793E8C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BossHauntedWoodConfigPreset::get_spawnAnimDuration_78299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4793F48)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossHauntedWoodConfigPreset::GetRelevantPreset_78300(DLL2SDK::mscorlib::System::Collections::Generic::List_1* relevantPresetList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, relevantPresetList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossHauntedWoodConfigPreset::GetPreloadAssets_78301(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossHauntedWoodConfigPreset::GetExceptPreloadAssets_78302(DLL2SDK::mscorlib::System::Collections::Generic::List_1* exceptAssetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, exceptAssetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossHauntedWoodConfigPreset::__xLuaBaseProxy_GetRelevantPreset_78303(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47945A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossHauntedWoodConfigPreset::__xLuaBaseProxy_GetPreloadAssets_78304(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47945A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossHauntedWoodConfigPreset::__xLuaBaseProxy_GetExceptPreloadAssets_78305(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47945AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorConfig::_ctor_78288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792500)(this); } DLL2SDK::Assembly_CSharp::Network::EFIRE_TYPE DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorConfig::get_FireType_78289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47925A4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorConfig::GetAnimLen_78290(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* anim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47925AC)(anim_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorConfig::GetSceneSpotPosition_78291(DLL2SDK::mscorlib::System::String* spotName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792658)(this, spotName_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossHealthPlayerSoundConfig::_ctor_78287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47945B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorEventConfig::_ctor_78285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47928C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorInsertStageConfig::_ctor_78284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479296C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorSequenceConfig::_ctor_78283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792A10)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorStageConfig::_ctor_78282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792AB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossCerberusConfigPreset::_ctor_78275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792E64)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::BossCerberusConfigPreset::get_extent_78276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792F8C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BossCerberusConfigPreset::get_spawnAnimLength_78277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4793164)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BossCerberusConfigPreset::get_spawnAnimDuration_78278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4793174)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVE::MP::BossCerberusConfigPreset::get_MagmaSpraySpotGroup_78279() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::BossCerberusConfigPreset*)>(DLL2SDK::GameAssemblyBase + 0x47931A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossCerberusConfigPreset::GetPreloadAssets_78280(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossCerberusConfigPreset::__xLuaBaseProxy_GetPreloadAssets_78281(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4793AF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossButcherConfigPreset::_ctor_78273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792C38)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BossButcherConfigPreset::get_spawnAnimDuration_78274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792D94)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BomberConfigPreset::_ctor_78271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792B58)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BomberConfigPreset::get_spawnAnimDuration_78272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792C28)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::AvogadroConfigPreset::_ctor_78263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792218)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::AvogadroConfigPreset::get_spawnAnimLength_78264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47922E0)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::AvogadroConfigPreset::get_spawnAnimDuration_78265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47922F0)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::AvogadroConfigPreset::get_prepAnimDuration_78266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792320)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::AvogadroConfigPreset::get_finishAnimDuration_78267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792330)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::AvogadroConfigPreset::get_attackAnimLength_78268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4792340)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::AvogadroConfigPreset::GetPreloadAssets_78269(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::AvogadroConfigPreset::__xLuaBaseProxy_GetPreloadAssets_78270(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47924F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::_ctor_78248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DFA8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::Init_78249(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::SwitchRole_78250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::OnLoadMeshComplete_78251(int32_t assetID_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455E74C)(this, assetID_, param_); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::RecycleCacheModel_78252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455E5BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::InitModel_78253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455ED44)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::Tick_78254(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::Reset_78255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::Destroy_78256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::_cctor_78257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455F304)(); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::__xLuaBaseProxy_Init_78258(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455F394)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::__xLuaBaseProxy_SwitchRole_78259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455F39C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::__xLuaBaseProxy_Tick_78260(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455F3A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::__xLuaBaseProxy_Reset_78261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455F3AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SwitchRoleComponent_NetworkAI::__xLuaBaseProxy_Destroy_78262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455F3B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAITakeDamageComponent::_ctor_78236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4175900)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAITakeDamageComponent::TakeDamage_78237(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAITakeDamageComponent::SimulateTakeDamage_78238(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAITakeDamageComponent::PlayInstanceKillEffect_78239(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4175D68)(this, pawn_, damageInfo_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAITakeDamageComponent::PlayTakeDamageEffect_78240(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAITakeDamageComponent::Tick_78241(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossAITakeDamageComponent::_ctor_78242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4179FFC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossAITakeDamageComponent::Init_78243(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossAITakeDamageComponent::SimulateTakeDamage_78244(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossAITakeDamageComponent::UpdateBossHealthRatio_78245(float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417A020)(this, rate_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIAvatarModelComponent::_ctor_78230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B21B98)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIAvatarModelComponent::LoadAvatarModel_78231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIAvatarModelComponent::SpawnAvatar_78232(int32_t meshID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, meshID_, pos_, rot_, parent_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIAvatarModelComponent::ChangeAvatarModel_78233(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, int32_t modelID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, modelID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIAvatarModelComponent::__xLuaBaseProxy_LoadAvatarModel_78234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2244C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIAvatarModelComponent::__xLuaBaseProxy_ChangeAvatarModel_78235(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B22454)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPTakeDamageComponent::_ctor_78227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1BD28)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPTakeDamageComponent::ShouldTriggerHitEffect_78228(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1BD48)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPTakeDamageComponent::SimulateTakeDamage_78229(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::MPPawnSoundEmitter::_ctor_78224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9FDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::MPPawnSoundEmitter::PlayHurtSound_78225(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::MPPawnSoundEmitter::__xLuaBaseProxy_PlayHurtSound_78226(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBA6CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::_ctor_48940(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33771C0)(this, initalPosition_, initalVelocity_, data_, handler_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::add_CanExplodeHandler_48941(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337733C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::remove_CanExplodeHandler_48942(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377564)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::get_Sticked_48943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3371728)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::set_Sticked_48944(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337778C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::get_Position_48945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3372E74)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetPosition_48946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377794)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::get_Speed_48947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3371E14)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::get_Direction_48948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3372E5C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::get_HitOffset_48949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3372D48)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::get_LeftTime_48950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377878)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::set_LeftTime_48951(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377880)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::get_CanPenetrateStoneMaterialCollider_48952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377888)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::set_CanPenetrateStoneMaterialCollider_48953(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377890)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::get_ignorePawn_48954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377898)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::set_ignorePawn_48955(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33778A0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::Init_48956(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, initalPosition_, initalVelocity_, data_, handler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::RefreshLifeTime_48957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377CC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::SetProjectileID_48958(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377DAC)(this, id_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::OnPickupByPawn_48959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377E84)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::IsCanBounceWhenHitPawn_48960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::get_canStickNonTarget_48961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3378028)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::set_canStickNonTarget_48962(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3378030)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::SpecialInit_48963(DLL2SDK::Assembly_CSharp::GameEngine::EProjectileType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3377AF8)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::ResetLocationAndVelocity_48964(DLL2SDK::UnityEngine::UnityEngine::Vector3 resetLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 resetVelocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3378038)(this, resetLocation_, resetVelocity_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetExplosionPosition_48965(float* explosionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337815C)(this, explosionTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetProjectilePositionsAndFirstImpactInfo_48966(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outPositionList_, int32_t maxPointNum_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* firstImpactInfo_) { return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, DLL2SDK::Assembly_CSharp::GameEngine::HitResult*)>(DLL2SDK::GameAssemblyBase + 0x33783AC)(this, outPositionList_, maxPointNum_, owner_, firstImpactInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::SimulateStick_48967(bool sticked_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337372C)(this, sticked_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::UpdateVelocity_48968(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::CheckInWater_48969(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, bool forceCheck_, float checkInterval_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, position_, forceCheck_, checkInterval_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetGravityVelocity_48970(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetVelocityScale_48971(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::ExplodeOnTouchGround_48972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3378CCC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::SingleLineCheck_48973(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, float dist_, int32_t traceFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3378DC8)(this, startPos_, dir_, dist_, traceFlag_, impactInfo_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetCorrectHitNormal_48974(DLL2SDK::UnityEngine::UnityEngine::Vector3 hitNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3379780)(this, hitNormal_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::PreOneTick_48975(float* deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::CanPenetrate_48976(DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3379638)(this, mat_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::CheckVehicleHitAvaliable_48977(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, bool isIgnoreLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3379B40)(this, impactInfo_, isIgnoreLocalPlayer_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::IsPawnCollider_48978(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3379E4C)(this, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::ShouldFilterImpact_48979(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetRadiusScale_48980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::SimulateTick_48981(bool once_, bool traceLocalPlayer_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* firstImpactInfo_, float inUpdateTime_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outPositionList_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* throwOwnerPawn_, int32_t maxOutPointsNum_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, int32_t, void*)>(Data.methodPtr)(this, once_, traceLocalPlayer_, impactInfo_, firstImpactInfo_, inUpdateTime_, outPositionList_, throwOwnerPawn_, maxOutPointsNum_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::CanExplodeByHandler_48982(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337BA00)(this, impactInfo_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetTraceFlag_48983(bool traceLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337B674)(this, traceLocalPlayer_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::PlayStopSound_48984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::IsHitGroundStop_48985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::BounceImpact_48986(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::IsColliderOwnerPawn_48987(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* throwOwnerPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337B764)(this, impactInfo_, throwOwnerPawn_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::CheckPawn_48988(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, direction_, distance_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GameReplayObjectCanStickTarget_48989(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337C8E8)(this, target_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::ShouldCheckNoPhysics_48990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::IsOnGroud_48991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337CBFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::ServerBounce_48992(DLL2SDK::Assembly_CSharp::Network::TouchTargetType targetType_, uint32_t targetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitNormal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, targetType_, targetID_, hitNormal_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::ServerBounce_48993(DLL2SDK::Assembly_CSharp::Network::TouchTargetType resType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::Assembly_CSharp::Network::TouchTargetType targetType_, uint32_t targetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337CEE4)(this, resType_, pos_, velocity_, targetType_, targetID_, hitNormal_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::ApplyBounce_48994(DLL2SDK::UnityEngine::UnityEngine::Vector3 hitNormal_, float bounceRate_, DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* pPhyMaterial_, bool isRealBounce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337BAF4)(this, hitNormal_, bounceRate_, pPhyMaterial_, isRealBounce_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::_PlayBounceSound_48995(DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* pPhyMaterial_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, pPhyMaterial_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetExplosionPosition_48996(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, float* explosionTime_, bool canPenetrateStoneMaterialCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337D9F0)(initalPosition_, initalVelocity_, data_, explosionTime_, canPenetrateStoneMaterialCollider_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetProjectilePositionsAndFirstImpactInfo_48997(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outPositionList_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* firstImpactInfo_, bool canPenetrateStoneMaterialCollider_, int32_t maxPointNum_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, DLL2SDK::Assembly_CSharp::GameEngine::HitResult*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x337DB88)(initalPosition_, initalVelocity_, data_, outPositionList_, owner_, firstImpactInfo_, canPenetrateStoneMaterialCollider_, maxPointNum_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::IsStop_48998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337DEE0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::GetEntityRadius_48999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator::_cctor_49000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337E0D8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::_ctor_49850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B1F00)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_ProjFlightAssetID_49851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B20A0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_CanBeDestroyed_49852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B20A8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_ExplosionLifeSpan_49853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B20B0)(this); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_Camp_49854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B20B8)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_OwnerID_49855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B20C0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::IsProjectile_49856(DLL2SDK::Assembly_CSharp::GameEngine::EProjectileType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B20C8)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::SetOwnerID_49857(uint32_t ownerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B21AC)(this, ownerID_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_SubCategory_49858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B2384)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_WeaponSkinID_49859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B238C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_WeaponItemID_49860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B2394)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::set_WeaponItemID_49861(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B239C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::IsSpawnByLocalPlayer_49862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_IndicatorRadius_49863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B2510)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_Position_49864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_Rotation_49865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_HasExploded_49866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B25A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_IsMoving_49867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B25B0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_CauseDamage_49868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B25C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::set_CauseDamage_49869(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B25CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_ProjectileID_49870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2360090)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::set_ProjectileID_49871(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B25D4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_ShowIndicator_49872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B25DC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_IsHoldProjectile_49873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B25FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::set_IsHoldProjectile_49874(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2360794)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_ClientProjectileID_49875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B2604)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::set_ClientProjectileID_49876(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235D460)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_LeftTime_49877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B260C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::set_LeftTime_49878(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B2624)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_PickDistance_49879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B2638)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_CanBePick_49880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B265C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::SetHidden_49881(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2388934)(this, isHidden_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::GetOwner_49882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B267C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::CreateSimulator_49883(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::SetOwnerWeapon_49884(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237CA44)(this, weapon_); } DLL2SDK::Assembly_CSharp::GameEngine::EExplodeType DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_ExplodeType_49885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B28C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::set_ExplodeType_49886(DLL2SDK::Assembly_CSharp::GameEngine::EExplodeType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B28D0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_EffectLoadPriority_49887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::InitializeProjParms_49888(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::ChangeSkin_49889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B3178)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::OnSkinLoadReady_49890(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B3688)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::OnPickUpByPawn_49891(uint32_t pawnPlayerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 resetLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, pawnPlayerID_, resetLocation_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::HoldProjectileThrowOut_49892(DLL2SDK::UnityEngine::UnityEngine::Vector3 resetLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 resetVelocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23887FC)(this, resetLocation_, resetVelocity_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::ResetLocationAndVelocity_49893(DLL2SDK::UnityEngine::UnityEngine::Vector3 resetLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 resetVelocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B3A60)(this, resetLocation_, resetVelocity_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::InitFlightEffect_49894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::PlayFlightEffect_49895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::InitDamageParams_49896(float DamageValue_, float MinDamageValue_, float DamageRadius_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, DamageValue_, MinDamageValue_, DamageRadius_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::SimulateOneTick_49897(float inUpateTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, inUpateTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::IsReplayActor_49898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B4470)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::StopMove_49899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::GetSimulatorPosition_49900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::GetExplodePosition_49901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::ProcessHitInfo_49902(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::Tick_49903(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::CheckWindowCollision_49904(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, startPosition_, targetPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::_CheckProjectileNearByVox_49905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::DestroyByTrophySystem_49906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::CanExplode_49907(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::SimulateExplode_49908(int32_t weaponID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, DLL2SDK::Assembly_CSharp::GameEngine::EExplodeType type_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, float atTime_, bool canBeDestroyed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B5B00)(this, weaponID_, ExplodeLocation_, type_, data_, atTime_, canBeDestroyed_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::PlayExplosionEffect_49909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::PlayExplosionEffect_49910(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float atTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, pos_, atTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::ProcessSoundVisualNotify_49911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::Explode_49912(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::OnDestroy_49913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::DestroyProj_49914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::DestroySelf_49915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::Destroy_49916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::TakeRadiusDamage_49917(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B6D10)(this, ExplodeLocation_, impactInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::DamageAttackableTarget_49918(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* explodeTarget_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B8C70)(this, ExplodeLocation_, explodeTarget_, impactInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::TakeRadiusFlashBangExplode_49919(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B7198)(this, ExplodeLocation_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::TakeRadiusRepulseExplode_49920(DLL2SDK::UnityEngine::UnityEngine::Vector3 explodeLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B7A14)(this, explodeLoc_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::SimulateOnSpawned_49921(bool isHoldProjectile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, isHoldProjectile_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::GetRadarIcon_49922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::ShowInRadar_49923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::IgnoreRadarEdge_49924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::GetActor_49925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::IsStick_49926(uint32_t pawnID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, pawnID_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::IsExplodeVisible_49927(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::IsDestoryWhenPawnDied_49928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::ShouldCalBoundary_49929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::IsNotCheckCloset_49930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::RefreshLifeTime_49931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B9DD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::OnDeadReplayEnd_49932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::get_SupportOcclusion_49933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::AddOcclusionEffect_49934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::RemoveOcclusionEffect_49935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::EnableOcclusionEffect_49936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::_cctor_49937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BA36C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::_PlayFlightEffect_m__0_49938(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* projFlightEff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BA3F0)(this, projFlightEff_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile::_Destroy_m__1_49939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BA61C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieProjectile::_ctor_78217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4560228)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieProjectile::SetProjectilePreset_78218(DLL2SDK::Assembly_CSharp::PVEProjectileConfigPreset* preset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4566060)(this, preset_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::PVE::MP::ZombieProjectile::CreateSimulator_78219(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::PVE::MP::ZombieProjectile::__xLuaBaseProxy_CreateSimulator_78220(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45663AC)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieShowDescEventHandler::_ctor_78195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4553B10)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieShowDescEventHandler::ShowDesc_78196(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4553BAC)(this, name_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::_ctor_76485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166640)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_Radius_76486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_ShowOnRadar_76487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[734]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_IsZombie_76488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[208]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_FireColliderShape_76489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_ShowNameOnTacticalMap_76490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[207]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::CanDampAndMagnAssistAim_76491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_CenterOffset_76492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_displayBossBloodHUD_76493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416080C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_displayName_76494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166B10)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_isArmored_76495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166C3C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_displayIcon_76496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166D24)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_displayLayerCount_76497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166E00)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_PerSkillPlayerSoundId_76498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166EDC)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_BossBornPlayerSoundId_76499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166FB8)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_OnTakeDamagePlayerSoundId_76500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4167094)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_OnKillPlayerSoundId_76501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4167170)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_OnApproachPlayerSoundId_76502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416724C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_OnApproachAlertLength_76503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4167328)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_OnApproachAlertHeight_76504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416740C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_needRotate_76505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41674F0)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_desiredRotation_76506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41675B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::set_desiredRotation_76507(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41675C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_updateRotationByRM_76508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41675DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::set_updateRotationByRM_76509(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41675E4)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_rotationFollowVelocity_76510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41675EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::set_rotationFollowVelocity_76511(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4158404)(this, value_); } DLL2SDK::Assembly_CSharp::PVE::ZombieType DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_ZombieType_76512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[725]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::AdaptiveRootMotion* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_rootMotionComp_76513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415E840)(this); } DLL2SDK::Assembly_CSharp::AnimEventComponent* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_animEventComp_76514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415CF20)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::set_configPreset_76515(DLL2SDK::Assembly_CSharp::PVEConfigPresetBase* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41676D0)(this, value_); } DLL2SDK::Assembly_CSharp::PVEConfigPresetBase* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_configPreset_76516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166B08)(this); } DLL2SDK::System_Core::System::Action_2* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_bodyFragmentHandler_76517() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn*)>(DLL2SDK::GameAssemblyBase + 0x41676D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::set_bodyFragmentHandler_76518(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41676E0)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::InitPawn_76519(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::OnNotifyAIPawnChange_76520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4167A8C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::InitAudio_76521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[735]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ShutdownAudio_76522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[736]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::TriggerBehaviorVoice_76523(DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorConfig_TriggerVoiceConfig voiceEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415AADC)(this, voiceEvent_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::InitHUD_76524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4167ED4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ReportHitByLocalPlayer_76525(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[388]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::TriggerLocalPlayerAiming_76526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41681D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::InitTakeDamageAudio_76527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[737]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::InitPawnProperty_76528(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[738]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SetAccelRate_76529(float accelRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4168654)(this, accelRate_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::InitBehaviors_76530(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::CreatePlayerInfo_76531(uint32_t playerID_, uint32_t actorID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[234]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::InitEventProcessor_76532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::GetPawnEventProcessor_76533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4168AA0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::CacheTransform_76534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[236]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PostInit_76535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41678C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::OnAvatarLoadCompleted_76536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::InitAnim_76537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[547]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::GetMeshAgent_76538(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[740]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayMonsterAlivePlayerSound_76539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4169900)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::InitMesh_76540(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SetHidden_76541(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SetAttackable_76542(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415DF38)(this, enable_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::GiveWeapon_76543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[687]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ThirdPersonStartFire_76544(int32_t inFireCompIndex_, bool isAiming_, bool isSingleShot_, int32_t aommoCount_, bool bLeftHandWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[704]; return reinterpret_cast(Data.methodPtr)(this, inFireCompIndex_, isAiming_, isSingleShot_, aommoCount_, bLeftHandWeapon_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::StopFire_76545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[699]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::Die_DrumTrap_76546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416A384)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ProtectDie_DrumTrap_76547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416A678)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::Die_LightenTrap_76548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416A760)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::Die_76549(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayKillZombiePlayer_76550(bool isHeadShot_, uint32_t inKillerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[741]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, inKillerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::TimerHideDeadBody_76551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416AF9C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::OnTakeDamage_76552(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[742]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::OnDie_76553(uint32_t inKillerID_, uint64_t KillWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[415]; return reinterpret_cast(Data.methodPtr)(this, inKillerID_, KillWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::Reset_76554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::MoveNetSyncModule* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_MoveSyncModule_76555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416BA9C)(this); } DLL2SDK::Assembly_CSharp::PVE::MP::SkillNetSyncModule* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_SkillSyncModule_76556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416BB9C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::RecvMovePath_76557(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE* moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[743]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_NeedForceSyncPosDiffTooMuch_76558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416C6DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::set_NeedForceSyncPosDiffTooMuch_76559(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416C6E4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SyncToServerPos_76560(DLL2SDK::UnityEngine::UnityEngine::Vector3 dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416C12C)(this, dest_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::AddPendingMoveDest_76561(DLL2SDK::UnityEngine::UnityEngine::Vector3 dest_, float duration_, DLL2SDK::Assembly_CSharp::Network::EAI_SPECIALMOVE_TYPES specialMoveType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416C468)(this, dest_, duration_, specialMoveType_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::CheckReachedDest_76562(DLL2SDK::UnityEngine::UnityEngine::Vector3 dest_, float sqrTolerance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[744]; return reinterpret_cast(Data.methodPtr)(this, dest_, sqrTolerance_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ProcessMovePath_76563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416C930)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ClearMovePath_76564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416D0CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::Tick_76565(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::TickSimulate_76566(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[252]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SimulatedMove_76567(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416D8AC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SimulatedNormalMove_76568(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[745]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SimulatedFightOff_76569(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[746]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::NeedMovePathProtect_76570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[747]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::UpdateVelocity_76571(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416DEC4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::AdjustToGround_76572(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[748]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::UpdatePositionOnGround_76573(float deltaTime_, bool updateFloor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[749]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, updateFloor_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::GetTraceFlag_76574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[750]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::AdjustDesiredRotation_76575(DLL2SDK::UnityEngine::UnityEngine::Vector3 focalDirection_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[751]; return reinterpret_cast(Data.methodPtr)(this, focalDirection_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::UpdateRotation_76576(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[752]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SetFocalPoint_76577(DLL2SDK::UnityEngine::UnityEngine::Vector3 focalPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4158724)(this, focalPoint_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ReleaseFocalPoint_76578(bool forceRotateDone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416CFFC)(this, forceRotateDone_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ForceFocalPoint_76579(DLL2SDK::UnityEngine::UnityEngine::Vector3 inFocalPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416F934)(this, inFocalPoint_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SetRotationTarget_76580(DLL2SDK::UnityEngine::UnityEngine::Transform* targetTrans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4159354)(this, targetTrans_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ClearRotationTarget_76581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4159404)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::AddBehavior_76582(DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase* behavior_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416FA78)(this, behavior_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlaySkillPlayerSound_76583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416FDB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::StartBehavior_76584(DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase* behavior_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4169F30)(this, behavior_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::StopCurrentBehavior_76585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416C6EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SimulateSkill_76586(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416D7E8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::UpdateSkill_76587(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* newSkillStepData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4170028)(this, newSkillStepData_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::OnBehaviorFinish_76588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417062C)(this); } DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_activeBehavior_76589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416A670)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::set_activeBehavior_76590(DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4170020)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::CheckEnableBlockCollider_76591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41706EC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_IsAvatarLoadSync_76592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[214]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::CacheColliders_76593(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool clearCache_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, go_, clearCache_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::GetTakeDamageComponentType_76594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::GetCrouchComponentType_76595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::IsMeshVisibleToPlayer_76596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416EA54)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::GetBloodEffectAsset_76597(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[386]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::AlignToGroundNormal_76598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4171444)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayDieAnim_76599(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayDying_76600(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[382]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::CheckEnableSound_76601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416D9F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::EnableSound_76602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417193C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::DisableSound_76603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416AB98)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::CouldPlaySound_76604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[414]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::AvatarComponentCache* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_AvatarComponentCache_76605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4169540)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::set_AvatarComponentCache_76606(DLL2SDK::Assembly_CSharp::AvatarComponentCache* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4169F20)(this, value_); } DLL2SDK::Assembly_CSharp::PVE::PVEAITakeDamageAudioComponent* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::get_TakeDamageAudioComponentCache_76607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41683B8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::set_TakeDamageAudioComponentCache_76608(DLL2SDK::Assembly_CSharp::PVE::PVEAITakeDamageAudioComponent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4169F28)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayAliveState_76609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayHitAnim_76610(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection hitMotionDir_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[564]; return reinterpret_cast(Data.methodPtr)(this, hitMotionDir_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::DoDestroy_76611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[731]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ShowAvatarEffects_76612(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4169548)(this, active_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::EnableCollider_76613(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416B96C)(this, enable_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::ShowShadow_76614(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415CA54)(this, show_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::UpdateShadowMesh_76615(float deltaTime_, bool updateFloor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416EC14)(this, deltaTime_, updateFloor_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PostRenderFor_76616(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[248]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayElectricEffect_76617(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4171F20)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayHitBloodEffect_76618(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[387]; return reinterpret_cast(Data.methodPtr)(this, pos_, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayHurtEffect_76619(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[390]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlayStatusEffect_76620(DLL2SDK::Assembly_CSharp::PVE::MP::ENetworkAIPawnStatus status_, float lifeSpan_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41726F4)(this, status_, lifeSpan_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::TacticalRadarViewEnemySprite_76621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::GetHitGroup_76622(DLL2SDK::UnityEngine::UnityEngine::Collider* hitObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, hitObject_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::SetAnimatorCullingMode_76623(DLL2SDK::UnityEngine::UnityEngine::AnimatorCullingMode cullingMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4172D38)(this, cullingMode_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::BeginDestroy_76624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[239]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::PlaySpecialSound_76625(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[754]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::OnRootMotionEnd_76626(bool interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[436]; return reinterpret_cast(Data.methodPtr)(this, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::AILog_76627(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41731B4)(this, msg_, paras_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::GetSwitchRoleComponentType_76628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_CanDampAndMagnAssistAim_76629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173364)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_InitPawn_76630(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417336C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_ReportHitByLocalPlayer_76631(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173374)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_CreatePlayerInfo_76632(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417337C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_InitEventProcessor_76633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417339C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_CacheTransform_76634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41733A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_OnAvatarLoadCompleted_76635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41733AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_InitAnim_76636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41733B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_InitMesh_76637(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41733BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_SetHidden_76638(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41733C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_GiveWeapon_76639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41733CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_ThirdPersonStartFire_76640(int32_t P0_, bool P1_, bool P2_, int32_t P3_, bool P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41733D4)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_StopFire_76641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173400)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_Die_76642(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173408)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_OnDie_76643(uint32_t P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173410)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_Reset_76644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173430)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_Tick_76645(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173438)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_TickSimulate_76646(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173440)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_CacheColliders_76647(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173448)(this, P0_, P1_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_GetTakeDamageComponentType_76648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173450)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_GetCrouchComponentType_76649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173458)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_GetBloodEffectAsset_76650(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173460)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_PlayDieAnim_76651(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173468)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_PlayDying_76652(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173470)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_CouldPlaySound_76653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173478)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_PlayHitAnim_76654(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173480)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_DoDestroy_76655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173488)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_PostRenderFor_76656(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173490)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_PlayHitBloodEffect_76657(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173498)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_PlayHurtEffect_76658(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41734BC)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_TacticalRadarViewEnemySprite_76659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41734C4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_GetHitGroup_76660(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41734CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_BeginDestroy_76661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41734D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_OnRootMotionEnd_76662(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41734DC)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_76663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41734E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::_ctor_78170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4191B3C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::InitBehaviors_78171(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::OnAvatarLoadCompleted_78172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::PlayExplosionAnim_78173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41924CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::PlayAliveState_78174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::OnDefendWeakPoint_78175(uint32_t bodyPart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192710)(this, bodyPart_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::PlayAttackAnim_78176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192848)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::StopAttackAnim_78177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419295C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::PlayDieAnim_78178(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::ShowAlertEffect_78179(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192340)(this, show_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::PlayHitBloodEffect_78180(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[387]; return reinterpret_cast(Data.methodPtr)(this, pos_, info_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::get_HeadPosition_78181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[201]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::__xLuaBaseProxy_InitBehaviors_78182(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192DE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::__xLuaBaseProxy_OnAvatarLoadCompleted_78183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192DE8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::__xLuaBaseProxy_PlayAliveState_78184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192DEC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::__xLuaBaseProxy_PlayDieAnim_78185(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192DF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieNapalm::__xLuaBaseProxy_PlayHitBloodEffect_78186(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192DF4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::_ctor_78151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190888)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::InitBehaviors_78152(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::PlayAliveState_78153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::PlayAttackAnim_78154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190DDC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::StopAttackAnim_78155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190F90)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::PlayDieAnim_78156(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::InitPawnProperty_78157(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[738]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::AdjustDesiredRotation_78158(DLL2SDK::UnityEngine::UnityEngine::Vector3 focalDirection_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[751]; return reinterpret_cast(Data.methodPtr)(this, focalDirection_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::PlayDying_78159(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[382]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::Die_78160(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::InitMesh_78161(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::__xLuaBaseProxy_InitBehaviors_78162(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4191B00)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::__xLuaBaseProxy_PlayAliveState_78163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4191B04)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::__xLuaBaseProxy_PlayDieAnim_78164(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4191B08)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::__xLuaBaseProxy_InitPawnProperty_78165(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4191B0C)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::__xLuaBaseProxy_AdjustDesiredRotation_78166(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4191B10)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::__xLuaBaseProxy_PlayDying_78167(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4191B30)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::__xLuaBaseProxy_Die_78168(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4191B34)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieHellHound::__xLuaBaseProxy_InitMesh_78169(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4191B38)(this, P0_); } void DLL2SDK::Assembly_CSharp::NetworkZombieFireBurnt::_ctor_78143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323667C)(this); } void DLL2SDK::Assembly_CSharp::NetworkZombieFireBurnt::InitBehaviors_78144(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieFireBurnt::PlayAliveState_78145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieFireBurnt::PlayExplodeAnim_78146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236BD0)(this); } void DLL2SDK::Assembly_CSharp::NetworkZombieFireBurnt::PlayDieAnim_78147(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieFireBurnt::__xLuaBaseProxy_InitBehaviors_78148(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236E2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::NetworkZombieFireBurnt::__xLuaBaseProxy_PlayAliveState_78149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236E34)(this); } void DLL2SDK::Assembly_CSharp::NetworkZombieFireBurnt::__xLuaBaseProxy_PlayDieAnim_78150(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236E3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::_ctor_78088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418D0BC)(this); } DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie_DismemberState DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::get_dismemberState_78089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418D17C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::get_bRiserZombie_78090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418D184)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::CreateLogicalComponents_78091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[219]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::OnAvatarLoadCompleted_78092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::InitBehaviors_78093(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::CreateOverrideController_78094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418D75C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::ReplaceAnimInAnimator_78095(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* originalClip_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418DEB8)(this, originalClip_, clip_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::PreReplaceAnims_78096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[755]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::InitAudio_78097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[735]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::ShutdownAudio_78098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[736]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::DestroyComponent_78099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::PlayAliveState_78100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::EnableSprintAnim_78101(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418EA2C)(this, enable_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::ControlledByMonkey_78102(bool bControlled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418EB34)(this, bControlled_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::PlayAttackAnim_78103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418EC60)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::StopAttackAnim_78104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418EF10)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::OnBodyFragment_78105(uint8_t bodyPart_, DLL2SDK::UnityEngine::UnityEngine::Vector3 attackDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418F024)(this, bodyPart_, attackDir_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::get_crawling_78106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418F8C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::PlayHitAnim_78107(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection hitMotionDir_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[564]; return reinterpret_cast(Data.methodPtr)(this, hitMotionDir_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::PlayDieAnim_78108(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::PlayBloodSplashEffect_78109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418F588)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::DestroyPawn_78110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_CreateLogicalComponents_78111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419002C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_OnAvatarLoadCompleted_78112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190034)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_InitBehaviors_78113(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190038)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_InitAudio_78114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419003C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_ShutdownAudio_78115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190040)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_DestroyComponent_78116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190044)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_PlayAliveState_78117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419004C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_PlayHitAnim_78118(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190050)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_PlayDieAnim_78119(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190054)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombie::__xLuaBaseProxy_DestroyPawn_78120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190058)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieBomber::_ctor_78130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190060)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieBomber::InitBehaviors_78131(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieBomber::PlayExplosionAnim_78132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190368)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieBomber::PlayAliveState_78133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieBomber::PlayDieAnim_78134(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieBomber::__xLuaBaseProxy_InitBehaviors_78135(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419087C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieBomber::__xLuaBaseProxy_PlayAliveState_78136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190880)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkZombieBomber::__xLuaBaseProxy_PlayDieAnim_78137(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4190884)(this, P0_); } void DLL2SDK::Assembly_CSharp::NetworkZombieBite::_ctor_78127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236058)(this); } void DLL2SDK::Assembly_CSharp::NetworkZombieBite::InitBehaviors_78128(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieBite::__xLuaBaseProxy_InitBehaviors_78129(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32361E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::NetworkZombieAvogadro::_ctor_78121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235970)(this); } void DLL2SDK::Assembly_CSharp::NetworkZombieAvogadro::InitBehaviors_78122(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieAvogadro::ToggleBallState_78123(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235C74)(this, enable_); } void DLL2SDK::Assembly_CSharp::NetworkZombieAvogadro::PlayDieAnim_78124(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieAvogadro::__xLuaBaseProxy_InitBehaviors_78125(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236048)(this, P0_); } void DLL2SDK::Assembly_CSharp::NetworkZombieAvogadro::__xLuaBaseProxy_PlayDieAnim_78126(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236050)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::_ctor_78076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C894)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::InitBehaviors_78077(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::OnEnable_78078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::PlayAliveState_78079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::PlayDieAnim_78080(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::ToggleColliders_78081(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418CC90)(this, enable_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::AdjustToGround_78082(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[748]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::__xLuaBaseProxy_InitBehaviors_78083(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418D0A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::__xLuaBaseProxy_OnEnable_78084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418D0A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::__xLuaBaseProxy_PlayAliveState_78085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418D0B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::__xLuaBaseProxy_PlayDieAnim_78086(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418D0B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTreeFork::__xLuaBaseProxy_AdjustToGround_78087(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418D0B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTracingElectricBall::_ctor_78071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C34C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTracingElectricBall::PlayDying_78072(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[382]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTracingElectricBall::SimulatedNormalMove_78073(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[745]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTracingElectricBall::__xLuaBaseProxy_PlayDying_78074(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C88C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkTracingElectricBall::__xLuaBaseProxy_SimulatedNormalMove_78075(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C890)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkSlime::_ctor_78068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C208)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkSlime::InitBehaviors_78069(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkSlime::__xLuaBaseProxy_InitBehaviors_78070(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C348)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::_ctor_78056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418B848)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::InitBehaviors_78057(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::PlayExplosionAnim_78058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418BB68)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::PlayDieAnim_78059(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::PlayAliveState_78060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::AdjustToGround_78061(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[748]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::InitMesh_78062(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::__xLuaBaseProxy_InitBehaviors_78063(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C1F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::__xLuaBaseProxy_PlayDieAnim_78064(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C1F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::__xLuaBaseProxy_PlayAliveState_78065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C1FC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::__xLuaBaseProxy_AdjustToGround_78066(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C200)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkGhostFire::__xLuaBaseProxy_InitMesh_78067(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418C204)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::_ctor_78037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A950)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::InitBehaviors_78038(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::PlayDying_78039(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[382]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::PlayAliveState_78040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::DelayCheckAttach_78041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418B1F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::ResetParent_78042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418AFD4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::OnDisable_78043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::UpdateRotation_78044(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[752]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::__xLuaBaseProxy_InitBehaviors_78045(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418B4AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::__xLuaBaseProxy_PlayDying_78046(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418B4B0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::__xLuaBaseProxy_PlayAliveState_78047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418B4B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::__xLuaBaseProxy_OnDisable_78048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418B4B8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDenizen::__xLuaBaseProxy_UpdateRotation_78049(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418B4C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::_ctor_78020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4189C28)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::InitBehaviors_78021(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::OnAvatarLoadCompleted_78022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::SetCurrentTwineTarget_78023(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416400C)(this, targetPawn_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::SetCurrentTwineTarget_78024(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A0B0)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::PlayWhipAnim_78025(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A1DC)(this, trans_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::StopWhip_78026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A524)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::PlayDieAnim_78027(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::AdjustToGround_78028(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[748]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::CanThrowWeaponBounce_78029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::Reset_78030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::__xLuaBaseProxy_InitBehaviors_78031(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A934)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::__xLuaBaseProxy_OnAvatarLoadCompleted_78032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A938)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::__xLuaBaseProxy_PlayDieAnim_78033(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A93C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::__xLuaBaseProxy_AdjustToGround_78034(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A940)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::__xLuaBaseProxy_CanThrowWeaponBounce_78035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A944)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkDemonVine::__xLuaBaseProxy_Reset_78036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418A94C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::_ctor_78006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4187610)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::OnAvatarLoadCompleted_78007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::InitBehaviors_78008(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::PlayAliveState_78009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::PlayAttackAnim_78010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4187DC8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::StopAttackAnim_78011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4187EDC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::OnBodyFragment_78012(uint8_t bodyPart_, DLL2SDK::UnityEngine::UnityEngine::Vector3 attackDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4187FF0)(this, bodyPart_, attackDir_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::PlaySpecialSound_78013(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[754]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::PlayDieAnim_78014(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::__xLuaBaseProxy_OnAvatarLoadCompleted_78015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41884CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::__xLuaBaseProxy_InitBehaviors_78016(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41884D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::__xLuaBaseProxy_PlayAliveState_78017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41884D4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::__xLuaBaseProxy_PlaySpecialSound_78018(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41884D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBrutus::__xLuaBaseProxy_PlayDieAnim_78019(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41884DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::_ctor_76672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4176134)(this); } DLL2SDK::Assembly_CSharp::PVE::ZombieType DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::get_ZombieType_76673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[725]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::get_CanBeAssistAimed_76674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::get_BossHealthPlayerSoundList_76675() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn*)>(DLL2SDK::GameAssemblyBase + 0x4176220)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::InitPawnProperty_76676(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[738]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::StopCutScene_76677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417665C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::OnDie_76678(uint32_t inKillerID_, uint64_t KillWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[415]; return reinterpret_cast(Data.methodPtr)(this, inKillerID_, KillWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::DoDestroy_76679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[731]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::IsBossPawn_76680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[728]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::OnAvatarLoadCompleted_76681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::ProtectShowBoss_76682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4177064)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::OnGodFlagChange_76683(bool newFlag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[528]; return reinterpret_cast(Data.methodPtr)(this, newFlag_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::GetTakeDamageComponentType_76684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::PlayKillZombiePlayer_76685(bool isHeadShot_, uint32_t inKillerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[741]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, inKillerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::Die_76686(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::_LoadSoundConfigs_76687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[755]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::TacticalRadarViewEnemySprite_76688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::Tick_76689(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::GotoCombat_76690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[756]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::LeaveCombat_76691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[757]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::PlayDieAnim_76692(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::DieDissolveEffect_76693(DLL2SDK::Array* skinnedMeshRenderers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41785C0)(this, skinnedMeshRenderers_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::BeginSound_76694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4176D94)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::TimingSound_76695(DLL2SDK::mscorlib::System::String* bankName_, DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41787A4)(this, bankName_, eventName_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::EndSound_76696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41775D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::SoundLoadBank_76697(DLL2SDK::mscorlib::System::String* bankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41786B4)(this, bankName_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::SoundPlayEvent_76698(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41788B4)(this, eventName_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::SetImmuneEffect_76699(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[758]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::ImmuneFadeCoroutine_76700(float destMatRimVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4178A78)(this, destMatRimVal_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::UnloadAudioResources_76701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4178B7C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::LoadAudioResources_76702(bool load_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4178C24)(this, load_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::OnUpdateBossStatus_76703(uint32_t bossStatus_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[759]; return reinterpret_cast(Data.methodPtr)(this, bossStatus_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::BeginFightOff_76704(DLL2SDK::UnityEngine::UnityEngine::Vector3 impluse_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[507]; return reinterpret_cast(Data.methodPtr)(this, impluse_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::SwitchStage_76705(int32_t stageIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[760]; return reinterpret_cast(Data.methodPtr)(this, stageIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::IData_BossInstance_Handler_76706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4178FBC)(); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_InitPawnProperty_76707(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4179188)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_OnDie_76708(uint32_t P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417918C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_DoDestroy_76709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791A4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_IsBossPawn_76710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_OnAvatarLoadCompleted_76711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_OnGodFlagChange_76712(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791B4)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_GetTakeDamageComponentType_76713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_PlayKillZombiePlayer_76714(bool P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_Die_76715(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791C4)(this, P0_, P1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_TacticalRadarViewEnemySprite_76716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_Tick_76717(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_PlayDieAnim_76718(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn::__xLuaBaseProxy_BeginFightOff_76719(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41791D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::_ctor_77915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180CCC)(this); } DLL2SDK::UnityEngine::UnityEngine::BoxCollider* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::get_CacheBoxCollider_77916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180E34)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::InBossStage_77917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180F1C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::get_InSleep_77918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418103C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::set_InSleep_77919(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4181044)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::InitBehaviors_77920(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::GetSoundEmitterType_77921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[401]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::InitPawn_77922(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::InitMesh_77923(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::GetMeshAgent_77924(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[740]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::UpdateRotation_77925(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[752]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::get_HeadPosition_77926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[201]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::PlayAliveState_77927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::OnBeginThrowProp_77928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4182578)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::OnBeginSummonZombie_77929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41826AC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::get_Health_77930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::set_Health_77931(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::Fire_77932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4182A1C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::Sleep_77933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4182864)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::AwakeToIdle_77934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4182BE4)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::GetBloodEffectAsset_77935(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[386]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::PlayCarEffect_77936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4182EC8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::TimerHideGod_77937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418337C)(this); } DLL2SDK::UnityEngine::UnityEngine::MaterialPropertyBlock* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::get_s_PawnProps_77938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4183494)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::SetCarGod_77939(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4182FF8)(this, enable_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::GetTakeDamageComponentType_77940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::PlayCarAudio_77941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415D9E0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::StopAllAudio_77942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4183660)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::ShowModel_77943(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415D454)(this, bShow_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::PlayAppear_77944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41837D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::PlayDisappear_77945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418393C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::PlayDie_77946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4183AB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::Tick_77947(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::PlayDieAnim_77948(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::RecvMovePath_77949(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE* moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[743]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::SimulatedNormalMove_77950(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[745]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::CheckLocalPawnArround_77951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418438C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::PushLocalPawn_77952(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184678)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::OnDestroy_77953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::_cctor_77954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184E9C)(); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_InitBehaviors_77955(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F58)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_GetSoundEmitterType_77956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F5C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_InitPawn_77957(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F64)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_InitMesh_77958(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F68)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_GetMeshAgent_77959(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_UpdateRotation_77960(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F70)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_PlayAliveState_77961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F74)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_GetBloodEffectAsset_77962(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F78)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_GetTakeDamageComponentType_77963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F7C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_Tick_77964(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F80)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_PlayDieAnim_77965(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_RecvMovePath_77966(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_SimulatedNormalMove_77967(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta::__xLuaBaseProxy_OnDestroy_77968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4184F90)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::_ctor_77887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED90)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::InitBehaviors_77888(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::_LoadSoundConfigs_77889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[755]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::HandleHealthChange_77890(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417F5EC)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayAliveState_77891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayHuntAnim_77892(DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417F918)(this, destPos_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayEarthquakeAnim_77893(DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417FA48)(this, destPos_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::OnStopHunt_77894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417FB78)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayDieAnim_77895(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayWeakAnim_77896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417FD98)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::OnAvatarLoadCompleted_77897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayStartCageAnim_77898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180004)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayEndCageAnim_77899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180118)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayPursueAttackAnim_77900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418022C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlaySummonAnim_77901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180340)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlaySummon2Anim_77902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180454)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlaySummon3Anim_77903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180568)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayLongRangeAttackAnim_77904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418067C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayPurseAttackBegin_77905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180790)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayPurseAttackEnd_77906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41808A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::PlayTreadAnim_77907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41809B8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::OnUpdateBossStatus_77908(uint32_t bossStatus_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[759]; return reinterpret_cast(Data.methodPtr)(this, bossStatus_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::__xLuaBaseProxy_InitBehaviors_77909(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180C4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::__xLuaBaseProxy__LoadSoundConfigs_77910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180C50)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::__xLuaBaseProxy_PlayAliveState_77911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180C54)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::__xLuaBaseProxy_PlayDieAnim_77912(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180C58)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::__xLuaBaseProxy_OnAvatarLoadCompleted_77913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180C5C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossHauntedWood::__xLuaBaseProxy_OnUpdateBossStatus_77914(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4180C60)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::_ctor_77858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417BD40)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::InitBehaviors_77859(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::OnAvatarLoadCompleted_77860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::Mutate_77861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417CC8C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::Rage_77862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415A054)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::GotoCombat_77863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[756]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::LeaveCombat_77864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[757]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::DestroyComponent_77865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::OnStopHunt_77866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417D618)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::PlayHuntAnim_77867(DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417D71C)(this, destPos_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::PlayAliveState_77868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::PlayDieAnim_77869(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash_DashAnimParam* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::GetDashParam_77870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417C470)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::Tick_77871(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::OnTakeDamage_77872(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[742]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::SyncHeadState_77873(uint32_t headState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417E72C)(this, headState_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::SetLeftHeadState_77874(bool downState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417E7FC)(this, downState_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::SetMiddleHeadState_77875(bool downState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417E930)(this, downState_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::SetRightHeadState_77876(bool downState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417EA64)(this, downState_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::LateUpdate_77877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417EB98)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::__xLuaBaseProxy_InitBehaviors_77878(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED68)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::__xLuaBaseProxy_OnAvatarLoadCompleted_77879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED6C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::__xLuaBaseProxy_GotoCombat_77880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED70)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::__xLuaBaseProxy_LeaveCombat_77881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED74)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::__xLuaBaseProxy_DestroyComponent_77882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED78)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::__xLuaBaseProxy_PlayAliveState_77883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED80)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::__xLuaBaseProxy_PlayDieAnim_77884(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::__xLuaBaseProxy_Tick_77885(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED88)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossCerberus::__xLuaBaseProxy_OnTakeDamage_77886(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417ED8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::_ctor_77830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417A150)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::InitBehaviors_77831(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::PlayAliveState_77832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::PlayHuntAnim_77833(DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417AC60)(this, destPos_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::OnStopHunt_77834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417AD90)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::ForceStopSkillAnim_77835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417AE94)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::PlayPrepareJumpAnim_77836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417AF98)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::PlayJumpSmashAnim_77837(DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417B09C)(this, destPos_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::PlayCleaverPrepareAnim_77838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417B1CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::PlayCleaverEndAnim_77839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417B2D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::PlayDieAnim_77840(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash_DashAnimParam* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::GetDashParam_77841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417A9F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::GotoCombat_77842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[756]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::DelayShowBossPawn_77843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417B718)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::LeaveCombat_77844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[757]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::SetHidden_77845(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::__xLuaBaseProxy_InitBehaviors_77846(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417BB64)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::__xLuaBaseProxy_PlayAliveState_77847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417BB68)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::__xLuaBaseProxy_PlayDieAnim_77848(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417BB6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::__xLuaBaseProxy_GotoCombat_77849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417BB70)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::__xLuaBaseProxy_LeaveCombat_77850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417BB74)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossButcher::__xLuaBaseProxy_SetHidden_77851(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417BB78)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDebug::_ctor_77829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41746F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::_ctor_76765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2250C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::get_IsActive_76766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B22954)(this); } DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorType DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::get_behaviorType_76767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2295C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::get_canMove_76768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B22964)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::set_canMove_76769(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2296C)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::get_UseCoroutine_76770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::Init_76771(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::Start_76772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B22A8C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::BehaviorMain_76773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::MainBehavior_76774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::Tick_76775(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::Stop_76776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B22DB0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::InterruptCoroutine_76777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B22810)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::OnStop_76778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::Finish_76779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B22E70)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::Log_76780(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B22FCC)(this, msg_, paras_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBase::LogError_76781(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B230D4)(this, msg_, paras_); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeakConfig::_ctor_77805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4560148)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::WeakConfig::get_enterWeakTime_77806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4560168)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::WeakConfig::get_endWeakTime_77807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4560178)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehavior::_ctor_76789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2245C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehavior::FillRepInfo_76790(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B225B0)(this, skillRepInfo_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehavior::OnUpdateRepInfo_76791(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehavior::RestartBehavior_76792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B226F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin::_ctor_77778(DLL2SDK::Assembly_CSharp::PVE::MP::TrunkSpinConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163778)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin::BehaviorMain_77779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin::OnUpdateRepInfo_77780(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin::OnStop_77781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin::__xLuaBaseProxy_BehaviorMain_77782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163A50)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin::__xLuaBaseProxy_OnUpdateRepInfo_77783(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163A58)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrunkSpin::__xLuaBaseProxy_OnStop_77784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163A60)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::TrunkSpinConfig::_ctor_77777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456009C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack::_ctor_77765(DLL2SDK::Assembly_CSharp::PVE::MP::TreantPursueAttackConfig* config_, DLL2SDK::System_Core::System::Action* attackAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41630BC)(this, config_, attackAction_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack::BehaviorMain_77766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack::OnUpdateRepInfo_77767(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack::__xLuaBaseProxy_BehaviorMain_77768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163388)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTreantPursueAttack::__xLuaBaseProxy_OnUpdateRepInfo_77769(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163390)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::TreantPursueAttackConfig::_ctor_77763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FEB0)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::TreantPursueAttackConfig::get_attackAnimDuration_77764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FF8C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread::_ctor_77750(DLL2SDK::Assembly_CSharp::PVE::MP::TreadConfig* config_, DLL2SDK::System_Core::System::Action* attackAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162A94)(this, config_, attackAction_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread::BehaviorMain_77751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread::OnStop_77752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread::OnUpdateRepInfo_77753(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread::__xLuaBaseProxy_BehaviorMain_77754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162DB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread::__xLuaBaseProxy_OnStop_77755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162DBC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTread::__xLuaBaseProxy_OnUpdateRepInfo_77756(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162DC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::TreadConfig::_ctor_77748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FDF4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::TreadConfig::get_attackAnimDuration_77749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FEA0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample::_ctor_77735(DLL2SDK::Assembly_CSharp::PVE::MP::TrampleConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416251C)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample::BehaviorMain_77736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample::OnUpdateRepInfo_77737(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample::OnStop_77738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample::__xLuaBaseProxy_BehaviorMain_77739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162810)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample::__xLuaBaseProxy_OnUpdateRepInfo_77740(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162818)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTrample::__xLuaBaseProxy_OnStop_77741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162820)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::TrampleConfig::_ctor_77733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FD38)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::TrampleConfig::get_attackAnimLen_77734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FDE4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp::_ctor_77722(DLL2SDK::Assembly_CSharp::PVE::MP::ThrowPropConfig* config_, DLL2SDK::System_Core::System::Action* beginCallBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162094)(this, config_, beginCallBack_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp::BehaviorMain_77723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp::OnUpdateRepInfo_77724(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp::__xLuaBaseProxy_BehaviorMain_77725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416231C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorThrowProp::__xLuaBaseProxy_OnUpdateRepInfo_77726(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4162324)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ThrowPropConfig::_ctor_77720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FBB4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ThrowPropConfig::get_throwDuration_77721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FC68)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab::_ctor_77707(DLL2SDK::Assembly_CSharp::PVE::MP::TentacleGrabConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4161BF0)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab::BehaviorMain_77708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab::OnUpdateRepInfo_77709(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab::OnStop_77710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab::__xLuaBaseProxy_BehaviorMain_77711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4161EC8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab::__xLuaBaseProxy_OnUpdateRepInfo_77712(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4161ED0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTentacleGrab::__xLuaBaseProxy_OnStop_77713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4161ED8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::TentacleGrabConfig::_ctor_77706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FB08)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack::_ctor_77694(DLL2SDK::Assembly_CSharp::PVE::MP::SweepTailAttackConfig* cfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41614AC)(this, cfg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack::ToggleTurnLayer_77695(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4161564)(this, enable_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack::BehaviorMain_77696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack::OnStop_77697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack::__xLuaBaseProxy_BehaviorMain_77698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4161870)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSweepTailAttack::__xLuaBaseProxy_OnStop_77699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4161878)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SweepTailAttackConfig::_ctor_77692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DEEC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::SweepTailAttackConfig::get_TotalDuration_77693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DF98)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie::_ctor_77681(DLL2SDK::Assembly_CSharp::PVE::MP::SummonZombieConfig* config_, DLL2SDK::System_Core::System::Action* beginCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4160E70)(this, config_, beginCallback_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie::BehaviorMain_77682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie::OnUpdateRepInfo_77683(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie::__xLuaBaseProxy_BehaviorMain_77684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41610DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonZombie::__xLuaBaseProxy_OnUpdateRepInfo_77685(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41610E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::SummonZombieConfig::_ctor_77678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DE20)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::SummonZombieConfig::get_prepareTime_77679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DECC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::SummonZombieConfig::get_finishAnimDuration_77680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DEDC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime::_ctor_77665(DLL2SDK::Assembly_CSharp::PVE::MP::SummonSlimeConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41609CC)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime::BehaviorMain_77666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime::OnUpdateRepInfo_77667(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime::OnStop_77668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime::__xLuaBaseProxy_BehaviorMain_77669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4160CA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime::__xLuaBaseProxy_OnUpdateRepInfo_77670(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4160CAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonSlime::__xLuaBaseProxy_OnStop_77671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4160CB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SummonSlimeConfig::_ctor_77664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DD74)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound::_ctor_77650(DLL2SDK::Assembly_CSharp::PVE::MP::SummonHellHoundConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F934)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound::BehaviorMain_77651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound::OnUpdateRepInfo_77652(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound::OnStop_77653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound::__xLuaBaseProxy_BehaviorMain_77654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415FE04)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound::__xLuaBaseProxy_OnUpdateRepInfo_77655(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415FE0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonHellHound::__xLuaBaseProxy_OnStop_77656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415FE14)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SummonHellHoundConfig::_ctor_77646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DC94)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::SummonHellHoundConfig::get_prepareTime_77647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DD40)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::SummonHellHoundConfig::get_totalDelayedShowTime_77648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DD50)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::SummonHellHoundConfig::get_finishAnimDuration_77649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DD64)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire::_ctor_77633(DLL2SDK::Assembly_CSharp::PVE::MP::SummonGhostFireConfig* config_, DLL2SDK::System_Core::System::Action* animHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F420)(this, config_, animHandle_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire::BehaviorMain_77634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire::OnUpdateRepInfo_77635(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire::OnStop_77636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire::__xLuaBaseProxy_BehaviorMain_77637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F72C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire::__xLuaBaseProxy_OnUpdateRepInfo_77638(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F734)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonGhostFire::__xLuaBaseProxy_OnStop_77639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F73C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SummonGhostFireConfig::_ctor_77630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DAE0)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVE::MP::SummonGhostFireConfig::get_wispRoleID_77631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DBA0)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::SummonGhostFireConfig::get_animDuration_77632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455DC84)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed::_ctor_77617(DLL2SDK::Assembly_CSharp::PVE::MP::SummonDemonSeedConfig* config_, DLL2SDK::System_Core::System::Action* animHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415EF28)(this, config_, animHandle_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed::BehaviorMain_77618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed::OnUpdateRepInfo_77619(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed::OnStop_77620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed::__xLuaBaseProxy_BehaviorMain_77621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F218)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed::__xLuaBaseProxy_OnUpdateRepInfo_77622(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F220)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSummonDemonSeed::__xLuaBaseProxy_OnStop_77623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415F228)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SummonDemonSeedConfig::_ctor_77613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455D464)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::SummonDemonSeedConfig::get_animDuration_77614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455D518)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::MP::SummonDemonSeedConfig::get_seedSpawnPoints_77615() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::SummonDemonSeedConfig*)>(DLL2SDK::GameAssemblyBase + 0x455D528)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::SummonDemonSeedConfig::get_MoveCenterSpotLocation_77616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455D94C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpinAttack::_ctor_77604(DLL2SDK::Assembly_CSharp::PVE::MP::SpinAttackConfig* cfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415E508)(this, cfg_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpinAttack::BehaviorMain_77605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpinAttack::__xLuaBaseProxy_BehaviorMain_77606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415E6C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SpinAttackConfig::_ctor_77602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455D2FC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::SpinAttackConfig::get_TotalDuration_77603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455D3A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAISpawnBehavior::_ctor_76795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415C7E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect::_ctor_77558(DLL2SDK::mscorlib::System::String* spawnEffectName_, float spawnEffectLen_, DLL2SDK::mscorlib::System::String* spawnCamShakeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415C708)(this, spawnEffectName_, spawnEffectLen_, spawnCamShakeName_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect::BehaviorMain_77559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect::OnStop_77560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect::__xLuaBaseProxy_BehaviorMain_77561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415CB74)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect::__xLuaBaseProxy_OnStop_77562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415CB7C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim::_ctor_77569(DLL2SDK::mscorlib::System::String* effectName_, DLL2SDK::mscorlib::System::String* animStateName_, float playAnimTime_, float animLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174FD8)(this, effectName_, animStateName_, playAnimTime_, animLength_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim::BehaviorMain_77570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim::OnStop_77571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim::__xLuaBaseProxy_BehaviorMain_77572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41753D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnPlaySpawnEffectAndAnim::__xLuaBaseProxy_OnStop_77573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41753E0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionRage::_ctor_77549(DLL2SDK::Assembly_CSharp::PVE::MP::ScorpionRageConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415C1E8)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionRage::BehaviorMain_77550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionRage::__xLuaBaseProxy_BehaviorMain_77551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415C3A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ScorpionRageConfig::_ctor_77546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B82C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ScorpionRageConfig::get_prepareAnimLen_77547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B8D8)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ScorpionRageConfig::get_endAttackAnimLen_77548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B8E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate::_ctor_77533(DLL2SDK::Assembly_CSharp::PVE::MP::ScorpionMutateConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415B300)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate::BehaviorMain_77534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate::ToggleTurnLayer_77535(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415B4C4)(this, enable_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate::OnStop_77536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate::__xLuaBaseProxy_BehaviorMain_77537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415BC08)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorScorpionMutate::__xLuaBaseProxy_OnStop_77538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415BC10)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ScorpionMutateConfig::_ctor_77531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B770)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ScorpionMutateConfig::get_mutateAnimLen_77532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B81C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::LavaPoolConfig::_ctor_77373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479935C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::LavaPoolConfig::get_prepAnimDuration_77374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479942C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::LavaPoolConfig::get_attackAnimDuration_77375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799434)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRage::_ctor_77521(DLL2SDK::Assembly_CSharp::PVE::MP::RageConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4159D00)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRage::BehaviorMain_77522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRage::__xLuaBaseProxy_BehaviorMain_77523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4159EBC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::RageConfig::_ctor_77519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455A210)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::RageConfig::get_animLen_77520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455A2BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack::_ctor_77505(DLL2SDK::Assembly_CSharp::PVE::MP::HuntConfig* config_, DLL2SDK::mscorlib::System::Action_1* attackAction_, DLL2SDK::System_Core::System::Action* stopAction_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action*)>(DLL2SDK::GameAssemblyBase + 0x4159588)(this, config_, attackAction_, stopAction_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack::BehaviorMain_77506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack::OnStop_77507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack::OnUpdateRepInfo_77508(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack::__xLuaBaseProxy_BehaviorMain_77509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415990C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack::__xLuaBaseProxy_OnStop_77510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4159914)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPursueAttack::__xLuaBaseProxy_OnUpdateRepInfo_77511(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415991C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::PursueAttackConfig::_ctor_77503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4554050)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::PursueAttackConfig::get_attackDuration_77504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4554128)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack::_ctor_77489(DLL2SDK::Assembly_CSharp::PVE::MP::PoisonAttackConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41588B4)(this, config_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack::OnUpdateRepInfo_77490(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack::BehaviorMain_77491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack::OnStop_77492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack::__xLuaBaseProxy_OnUpdateRepInfo_77493(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4158BB8)(this, P0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack::__xLuaBaseProxy_BehaviorMain_77494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4158BC0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorPoisonAttack::__xLuaBaseProxy_OnStop_77495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4158BC8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::PoisonAttackConfig::_ctor_77485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4553F4C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::PoisonAttackConfig::get_prepareTime_77486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4554020)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::PoisonAttackConfig::get_attackAnimDuration_77487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4554030)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::PoisonAttackConfig::get_endAttackAnimLen_77488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4554040)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee::_ctor_77472(DLL2SDK::System_Core::System::Action* meleeAction_, DLL2SDK::System_Core::System::Action* meleeStopAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41580D8)(this, meleeAction_, meleeStopAction_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee::BehaviorMain_77473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee::OnUpdateRepInfo_77474(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee::OnStop_77475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee::__xLuaBaseProxy_BehaviorMain_77476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415840C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee::__xLuaBaseProxy_OnUpdateRepInfo_77477(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4158414)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMelee::__xLuaBaseProxy_OnStop_77478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415841C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget::_ctor_77458(DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashWithTargetConfig* magmaSplashCfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3AB10)(this, magmaSplashCfg_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget::BehaviorMain_77459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget::OnStop_77460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget::__xLuaBaseProxy_BehaviorMain_77461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3AEC0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplashWithTarget::__xLuaBaseProxy_OnStop_77462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3AEC4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashWithTargetConfig::_ctor_77453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47997AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashWithTargetConfig::get_MoveCenterSpotLocation_77454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47998A8)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashWithTargetConfig::get_SkyShoutsPreAnimTime_77455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47998BC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashWithTargetConfig::get_SkyShoutsEndAnimTime_77456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47998C4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashWithTargetConfig::get_weaknessEndAnimTime_77457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47998CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash::_ctor_77441(DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashConfig* magmaSplashCfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3A000)(this, magmaSplashCfg_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash::BehaviorMain_77442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash::OnStop_77443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash::__xLuaBaseProxy_BehaviorMain_77444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3A2D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorMagmaSplash::__xLuaBaseProxy_OnStop_77445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3A2D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashConfig::_ctor_77435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47996A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashConfig::get_MoveCenterSpotLocation_77436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479976C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashConfig::get_SkyShoutsPreAnimTime_77437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799780)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashConfig::get_SkyShoutsEndAnimTime_77438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799788)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashConfig::get_MagmaSprayTotalTime_77439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799790)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSplashConfig::get_WeaknessEndAnimTime_77440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47997A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MagmaSprayGroupData::_ctor_77434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47934D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack::_ctor_77420(DLL2SDK::Assembly_CSharp::PVE::MP::LongRangeAttackConfig* config_, DLL2SDK::System_Core::System::Action* attackAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B39890)(this, config_, attackAction_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack::BehaviorMain_77421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack::OnUpdateRepInfo_77422(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack::OnStop_77423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack::__xLuaBaseProxy_BehaviorMain_77424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B39BB0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack::__xLuaBaseProxy_OnUpdateRepInfo_77425(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B39BB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLongRangeAttack::__xLuaBaseProxy_OnStop_77426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B39BB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::LongRangeAttackConfig::_ctor_77418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47995CC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::LongRangeAttackConfig::get_animDuration_77419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479969C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat::_ctor_77400(DLL2SDK::Assembly_CSharp::PVE::MP::LeaveCombatConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B38F1C)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat::BehaviorMain_77401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat::__xLuaBaseProxy_BehaviorMain_77402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B390D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::LeaveCombatConfig::_ctor_77398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479945C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::LeaveCombatConfig::get_animLen_77399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799504)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool::_ctor_77376(DLL2SDK::Assembly_CSharp::PVE::MP::LavaPoolConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B37F98)(this, config_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool::OnUpdateRepInfo_77377(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool::BehaviorMain_77378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool::__xLuaBaseProxy_OnUpdateRepInfo_77379(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B38224)(this, P0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool::__xLuaBaseProxy_BehaviorMain_77380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B38228)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash::_ctor_77362(DLL2SDK::System_Core::System::Action* onPrepareJump_, DLL2SDK::mscorlib::System::Action_1* onJump_, DLL2SDK::Assembly_CSharp::PVE::MP::JumpSmashConfig* config_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::PVE::MP::JumpSmashConfig*)>(DLL2SDK::GameAssemblyBase + 0x4B376EC)(this, onPrepareJump_, onJump_, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash::BehaviorMain_77363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash::OnUpdateRepInfo_77364(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash::__xLuaBaseProxy_BehaviorMain_77365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B37980)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpSmash::__xLuaBaseProxy_OnUpdateRepInfo_77366(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B37984)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::JumpSmashConfig::_ctor_77358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799234)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::JumpSmashConfig::get_prepareTime_77359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47992F4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::JumpSmashConfig::get_attackTotalDuration_77360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47992FC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::JumpSmashConfig::get_smashAttackAbsoluateTime_77361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799334)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest::_ctor_77348(DLL2SDK::Assembly_CSharp::PVE::MP::JumpConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B36DF8)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest::BehaviorMain_77349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDest::__xLuaBaseProxy_BehaviorMain_77350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B36FB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::JumpConfig::_ctor_77343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798F40)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::JumpConfig::get_prepareTime_77344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798FF4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::JumpConfig::get_jumpDuration_77345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798FFC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::JumpConfig::get_jumpStartPos_77346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799004)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::JumpConfig::get_jumpEndPos_77347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479911C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAISpecialMoveBehavior::_ctor_76793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4175854)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAISpecialMoveBehavior::Init_76794(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPoint_, float arrivalTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x416CF00)(this, startPoint_, endPoint_, arrivalTime_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump::_ctor_77319(DLL2SDK::mscorlib::System::String* jumpAnimName_, float jumpPrepTime_, float jumpTime_, DLL2SDK::mscorlib::System::String* locomotionAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B362D8)(this, jumpAnimName_, jumpPrepTime_, jumpTime_, locomotionAnim_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump::BehaviorMain_77320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump::OnStop_77321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump::FallToGround_77322(DLL2SDK::UnityEngine::UnityEngine::Vector3 groundPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B36574)(this, groundPos_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump::__xLuaBaseProxy_BehaviorMain_77323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B36690)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJump::__xLuaBaseProxy_OnStop_77324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B36694)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle::_ctor_77308(DLL2SDK::Assembly_CSharp::PVE::MP::ZombieIdleConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B35E44)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle::BehaviorMain_77309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle::OnUpdateRepInfo_77310(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle::__xLuaBaseProxy_BehaviorMain_77311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B36090)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorIdle::__xLuaBaseProxy_OnUpdateRepInfo_77312(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B36094)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieIdleConfig::_ctor_77307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565FB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt::_ctor_77293(DLL2SDK::Assembly_CSharp::PVE::MP::HuntConfig* config_, DLL2SDK::mscorlib::System::Action_1* attackAction_, DLL2SDK::System_Core::System::Action* stopAction_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action*)>(DLL2SDK::GameAssemblyBase + 0x4B35698)(this, config_, attackAction_, stopAction_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt::BehaviorMain_77294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt::OnStop_77295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt::OnUpdateRepInfo_77296(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt::__xLuaBaseProxy_BehaviorMain_77297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B35A30)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt::__xLuaBaseProxy_OnStop_77298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B35A34)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHunt::__xLuaBaseProxy_OnUpdateRepInfo_77299(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B35A38)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::HuntConfig::_ctor_77291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798E60)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HuntConfig::get_attackDuration_77292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798F38)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip::_ctor_77277(DLL2SDK::Assembly_CSharp::PVE::MP::HookWhipConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B34C04)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip::BehaviorMain_77278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip::OnUpdateRepInfo_77279(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip::OnStop_77280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip::__xLuaBaseProxy_BehaviorMain_77281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B34F28)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip::__xLuaBaseProxy_OnUpdateRepInfo_77282(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B34F2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookWhip::__xLuaBaseProxy_OnStop_77283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B34F30)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::HookWhipConfig::_ctor_77273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798D74)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HookWhipConfig::get_prepareAnimLen_77274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798E28)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HookWhipConfig::get_attackAnimLen_77275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798E30)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HookWhipConfig::get_endAttackAnimLen_77276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798E58)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::_ctor_77257(DLL2SDK::Assembly_CSharp::PVE::MP::HookAndSlashConfig* hookAndSlashConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B33A74)(this, hookAndSlashConfig_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::BehaviorMain_77258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::OnStop_77259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::ReleaseHook_77260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B33CB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::Tick_77261(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::OnUpdateRepInfo_77262(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::__xLuaBaseProxy_BehaviorMain_77263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B34590)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::__xLuaBaseProxy_OnStop_77264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B34594)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::__xLuaBaseProxy_Tick_77265(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B34598)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorHookAndSmash::__xLuaBaseProxy_OnUpdateRepInfo_77266(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3459C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::HookAndSlashConfig::_ctor_77251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798C18)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HookAndSlashConfig::get_totalDuration_77252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798CDC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HookAndSlashConfig::get_prepareTime_77253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798D14)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HookAndSlashConfig::get_hookTime_77254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798D1C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HookAndSlashConfig::get_AbsEndHookTime_77255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798D24)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HookAndSlashConfig::get_AbsHookBackTime_77256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798D4C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup::_ctor_77238(DLL2SDK::Assembly_CSharp::PVE::MP::GroundStabGroupConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B33510)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup::BehaviorMain_77239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup::OnUpdateRepInfo_77240(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup::OnStop_77241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup::__xLuaBaseProxy_BehaviorMain_77242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B337E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup::__xLuaBaseProxy_OnUpdateRepInfo_77243(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B337E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStabGroup::__xLuaBaseProxy_OnStop_77244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B337EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::GroundStabGroupConfig::_ctor_77234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798480)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::GroundStabGroupConfig::get_MoveCenterSpotLocation_77235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798534)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::GroundStabGroupConfig::get_PrepAnimDuration_77236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47986C8)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::GroundStabGroupConfig::get_EndAttackAnimLen_77237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47986D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab::_ctor_77221(DLL2SDK::Assembly_CSharp::PVE::MP::GroundStabConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B32F8C)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab::BehaviorMain_77222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab::OnUpdateRepInfo_77223(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab::OnStop_77224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab::__xLuaBaseProxy_BehaviorMain_77225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B33260)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab::__xLuaBaseProxy_OnUpdateRepInfo_77226(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B33264)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundStab::__xLuaBaseProxy_OnStop_77227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B33268)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::GroundStabConfig::_ctor_77219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47983D0)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::GroundStabConfig::get_animDuration_77220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798478)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike::_ctor_77205(DLL2SDK::Assembly_CSharp::PVE::MP::GroundSpikeConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B326C0)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike::BehaviorMain_77206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike::OnStop_77207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike::OnUpdateRepInfo_77208(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike::__xLuaBaseProxy_BehaviorMain_77209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B32A0C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike::__xLuaBaseProxy_OnStop_77210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B32A10)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGroundSpike::__xLuaBaseProxy_OnUpdateRepInfo_77211(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B32A14)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::GroundSpikeConfig::_ctor_77202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798310)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::GroundSpikeConfig::get_prepareTime_77203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47983C0)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::GroundSpikeConfig::get_attackAnimDuration_77204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47983C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat::_ctor_77182(DLL2SDK::Assembly_CSharp::PVE::MP::GotoCombatConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B31B4C)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat::BehaviorMain_77183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat::__xLuaBaseProxy_BehaviorMain_77184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B31D04)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::GotoCombatConfig::_ctor_77180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798244)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::GotoCombatConfig::get_animLen_77181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47982EC)(this); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall::_ctor_77167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235314)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall::BehaviorMain_77168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall::OnStop_77169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall::OnUpdateRepInfo_77170(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall::__xLuaBaseProxy_BehaviorMain_77171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235648)(this); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall::__xLuaBaseProxy_OnStop_77172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235650)(this); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorGhostFireFireBall::__xLuaBaseProxy_OnUpdateRepInfo_77173(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235658)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::_ctor_77018(DLL2SDK::Assembly_CSharp::PVE::MP::DenizenConfigPreset* presetConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2B31C)(this, presetConfig_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::get_attachBoneName_77019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::get_attachBoneOffset_77020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::get_attachBoneRotation_77021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::BehaviorMain_77022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::DetachFromTarget_77023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2B53C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::ShouldDelayToEndOfFrame_77024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2B720)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::BehaviorCaughtTarget_77025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2B7C0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::JumpFail_77026(DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2B8A8)(this, destPos_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::JumpFailOnGround_77027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2B9C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::OnStop_77028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::OnUpdateRepInfo_77029(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::PlayFindTargetPawn_77030(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2BE94)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::OnAttached_77031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::OnDettach_77032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::Tick_77033(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::__xLuaBaseProxy_BehaviorMain_77034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2C82C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::__xLuaBaseProxy_OnStop_77035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2C830)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::__xLuaBaseProxy_OnUpdateRepInfo_77036(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2C834)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorControlZombie::__xLuaBaseProxy_Tick_77037(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2C838)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion::_ctor_77143(DLL2SDK::System_Core::System::Action* onExplode_, DLL2SDK::System_Core::System::Action* onExplodeEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415EA54)(this, onExplode_, onExplodeEnd_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion::BehaviorMain_77144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion::OnStop_77145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion::__xLuaBaseProxy_BehaviorMain_77146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415ECEC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSuicideExplosion::__xLuaBaseProxy_OnStop_77147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415ECF4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorEndGame::_ctor_77134(DLL2SDK::Assembly_CSharp::PVE::MP::EndGameSkillConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B30AE4)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorEndGame::BehaviorMain_77135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorEndGame::__xLuaBaseProxy_BehaviorMain_77136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B30C88)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::EndGameSkillConfig::_ctor_77133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4797088)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDizzness::_ctor_77124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3062C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDizzness::BehaviorMain_77125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDizzness::__xLuaBaseProxy_BehaviorMain_77126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B307BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDefendWeakPoint::_ctor_77115(DLL2SDK::mscorlib::System::Action_1* defendAction_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4B300FC)(this, defendAction_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDefendWeakPoint::BehaviorMain_77116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDefendWeakPoint::OnUpdateRepInfo_77117(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing::_ctor_77102(DLL2SDK::Assembly_CSharp::PVE::MP::DeathSwingConfig* deathSwingConfig_, DLL2SDK::System_Core::System::Action* OnForceEndSwing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2F374)(this, deathSwingConfig_, OnForceEndSwing_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing::BehaviorMain_77103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing::OnStop_77104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing::OnUpdateRepInfo_77105(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing::__xLuaBaseProxy_BehaviorMain_77106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2FA08)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing::__xLuaBaseProxy_OnStop_77107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2FA0C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDeathSwing::__xLuaBaseProxy_OnUpdateRepInfo_77108(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2FA10)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::DeathSwingConfig::_ctor_77097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796880)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DeathSwingConfig::get_prepareTime_77098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796960)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DeathSwingConfig::get_endSwingAnimTime_77099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796968)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DeathSwingConfig::get_swingAndRestTimeDuration_77100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796970)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DeathSwingConfig::get_swingRestFinishTime_77101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796998)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash::_ctor_77068(DLL2SDK::Assembly_CSharp::PVE::MP::DashConfig* config_, DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash_DashAnimParam* animParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B256A0)(this, config_, animParam_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash::BehaviorMain_77069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash::OnUpdateRepInfo_77070(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash::OnStop_77071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash::__xLuaBaseProxy_BehaviorMain_77072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2E534)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash::__xLuaBaseProxy_OnUpdateRepInfo_77073(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2E538)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash::__xLuaBaseProxy_OnStop_77074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2E53C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::DashConfig::_ctor_77064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47967A4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DashConfig::get_startAnimLen_77065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796868)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DashConfig::get_dashAnimLen_77066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796870)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::DashConfig::get_tiredAnimLen_77067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796878)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver::_ctor_77003(DLL2SDK::mscorlib::System::String* climbAnimName_, DLL2SDK::mscorlib::System::String* climbHighAnimName_, float climbPrepTime_, float climbTime_, float climbAnimHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2A198)(this, climbAnimName_, climbHighAnimName_, climbPrepTime_, climbTime_, climbAnimHeight_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver::InitClimb_77004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2A294)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver::BehaviorMain_77005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver::OnStop_77006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver::SetFixedAnimMoveSpeed_77007(float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2A708)(this, speed_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver::Tick_77008(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver::__xLuaBaseProxy_BehaviorMain_77009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2AFD0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver::__xLuaBaseProxy_OnStop_77010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2AFD4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClimbOver::__xLuaBaseProxy_Tick_77011(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2AFD8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge::_ctor_76992(DLL2SDK::System_Core::System::Action* prepareAction_, DLL2SDK::System_Core::System::Action* endAction_, DLL2SDK::System_Core::System::Action* forceEndAction_, DLL2SDK::Assembly_CSharp::PVE::MP::CleaverChargeConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B29634)(this, prepareAction_, endAction_, forceEndAction_, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge::BehaviorMain_76993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge::OnUpdateRepInfo_76994(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge::__xLuaBaseProxy_BehaviorMain_76995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B29AD4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCleaverCharge::__xLuaBaseProxy_OnUpdateRepInfo_76996(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B29AD8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::CleaverChargeConfig::_ctor_76988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796600)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CleaverChargeConfig::get_prepareTime_76989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47966D8)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CleaverChargeConfig::get_attackAnimDuration_76990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47966E0)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CleaverChargeConfig::get_finishTime_76991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47966E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack::_ctor_76975(DLL2SDK::Assembly_CSharp::PVE::MP::ClapAttackConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2913C)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack::BehaviorMain_76976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack::OnUpdateRepInfo_76977(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack::OnStop_76978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack::__xLuaBaseProxy_BehaviorMain_76979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B29410)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack::__xLuaBaseProxy_OnUpdateRepInfo_76980(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B29414)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorClapAttack::__xLuaBaseProxy_OnStop_76981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B29418)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ClapAttackConfig::_ctor_76973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479647C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ClapAttackConfig::get_trunkAttackAnimDuration_76974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796524)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait::_ctor_76959(DLL2SDK::Assembly_CSharp::PVE::MP::CircleWaitConfig* cfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B28510)(this, cfg_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait::BehaviorMain_76960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait::Tick_76961(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait::Turn_76962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B28780)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait::OnStop_76963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait::__xLuaBaseProxy_BehaviorMain_76964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B28DB0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait::__xLuaBaseProxy_Tick_76965(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B28DB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCircleWait::__xLuaBaseProxy_OnStop_76966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B28DB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::CircleWaitConfig::_ctor_76958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47963D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge::_ctor_76944(DLL2SDK::mscorlib::System::String* startStateName_, float chargePrepAnimDuration_, DLL2SDK::mscorlib::System::String* endAnimName_, float chargeEndAnimDuration_, DLL2SDK::mscorlib::System::String* effectName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2773C)(this, startStateName_, chargePrepAnimDuration_, endAnimName_, chargeEndAnimDuration_, effectName_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge::BehaviorMain_76945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge::OnUpdateRepInfo_76946(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge::OnStop_76947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge::__xLuaBaseProxy_BehaviorMain_76948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B27C80)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge::__xLuaBaseProxy_OnUpdateRepInfo_76949(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B27C84)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCharge::__xLuaBaseProxy_OnStop_76950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B27C88)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate::_ctor_76934(DLL2SDK::Assembly_CSharp::PVE::MP::CerberusMutateConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B271BC)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate::BehaviorMain_76935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusMutate::__xLuaBaseProxy_BehaviorMain_76936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2737C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::CerberusMutateConfig::_ctor_76930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795F98)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::CerberusMutateConfig::get_movePosition_76931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479604C)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::CerberusMutateConfig::get_moveRotation_76932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479620C)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CerberusMutateConfig::get_mutateAnimLen_76933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47963CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall::_ctor_76920(DLL2SDK::Assembly_CSharp::PVE::MP::CerberusFireBallConfigBase* fireBallCfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415A468)(this, fireBallCfg_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall::BehaviorMain_76921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorRotateFireBall::__xLuaBaseProxy_BehaviorMain_76922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415A624)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::CerberusFireBallConfigBase::_ctor_76902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795B98)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CerberusFireBallConfigBase::get_prepareAnimLen_76903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795EE0)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CerberusFireBallConfigBase::get_endAttackAnimLen_76904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795EE8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall::_ctor_76907(DLL2SDK::Assembly_CSharp::PVE::MP::CerberusFireBallConfig* fireBallCfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2693C)(this, fireBallCfg_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall::BehaviorMain_76908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall::OnUpdateRepInfo_76909(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall::__xLuaBaseProxy_BehaviorMain_76910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B26BE8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusFireBall::__xLuaBaseProxy_OnUpdateRepInfo_76911(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B26BEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::CerberusFireBallConfig::_ctor_76905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795AF0)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVE::MP::CerberusFireBallConfig::get_attackNode_76906() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::CerberusFireBallConfig*)>(DLL2SDK::GameAssemblyBase + 0x4795C38)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage::_ctor_76888(DLL2SDK::Assembly_CSharp::PVE::MP::CageConfig* config_, DLL2SDK::System_Core::System::Action* enterCageHandler_, DLL2SDK::System_Core::System::Action* exitCageHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B24F68)(this, config_, enterCageHandler_, exitCageHandler_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage::BehaviorMain_76889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage::OnStop_76890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage::OnUpdateRepInfo_76891(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage::__xLuaBaseProxy_BehaviorMain_76892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B25260)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage::__xLuaBaseProxy_OnStop_76893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B25264)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCage::__xLuaBaseProxy_OnUpdateRepInfo_76894(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B25268)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::CageConfig::_ctor_76882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795914)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVE::MP::CageConfig::get_AgentRoleId_76883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47959C4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CageConfig::get_preCageTime_76884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795AA8)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CageConfig::get_endCageTime_76885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795AB0)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CageConfig::get_cageSpawnTime_76886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795AB8)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::CageConfig::get_totalDuration_76887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795AC0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack::_ctor_76867(DLL2SDK::Assembly_CSharp::PVE::MP::BurrowAttackConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B23F24)(this, config_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack::ToggleRotationAnim_76868(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B23FD8)(this, enable_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack::BehaviorMain_76869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack::DespawnMoveEffect_76870(DLL2SDK::UnityEngine::UnityEngine::GameObject* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B24244)(this, effect_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack::OnStop_76871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack::__xLuaBaseProxy_BehaviorMain_76872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B244D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBurrowAttack::__xLuaBaseProxy_OnStop_76873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B244D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BurrowAttackConfig::_ctor_76862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795840)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BurrowAttackConfig::get_prepareTime_76863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47958F4)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BurrowAttackConfig::get_attackAnimDuration_76864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47958FC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BurrowAttackConfig::get_nextPrepareTime_76865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795904)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::BurrowAttackConfig::get_burrowAnimDuration_76866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479590C)(this); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall::_ctor_76851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C07C7C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall::BehaviorMain_76852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBruntFireBall::__xLuaBaseProxy_BehaviorMain_76853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C07E10)(this); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBite::_ctor_76842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C079A8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBite::BehaviorMain_76843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorBite::__xLuaBaseProxy_BehaviorMain_76844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C07B3C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHitWeakPoint::_ctor_76834(DLL2SDK::Assembly_CSharp::PVE::MP::HitWeakPointBehaviorCfg* config_, DLL2SDK::mscorlib::System::String* animTriggerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B23C4C)(this, config_, animTriggerName_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHitWeakPoint::BehaviorMain_76835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::HitWeakPointBehaviorCfg::_ctor_76832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798C00)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HitWeakPointBehaviorCfg::get_hitAnimDuration_76833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798C08)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::LimbedBehaviorCfg::_ctor_76831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799528)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPassiveBehavior::_ctor_76788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166594)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::HitBehaviorCfg::_ctor_76826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4798B5C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged::_ctor_76815(DLL2SDK::Assembly_CSharp::PVE::MP::HeavyDamagedBehaviorCfg* config_, DLL2SDK::mscorlib::System::String* animParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B23350)(this, config_, animParam_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged::BehaviorMain_76816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged::OnUpdateRepInfo_76817(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged::__xLuaBaseProxy_BehaviorMain_76818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B235D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHeavyDamaged::__xLuaBaseProxy_OnUpdateRepInfo_76819(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B235D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::HeavyDamagedBehaviorCfg::_ctor_76812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47986D8)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::HeavyDamagedBehaviorCfg::get_hitAnimDuration_76813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479877C)(this); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall::_ctor_76796(DLL2SDK::Assembly_CSharp::PVE::MP::AvogadroConfigPreset* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C06EA0)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall::BehaviorMain_76797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall::OnStop_76798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall::OnUpdateRepInfo_76799(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall::__xLuaBaseProxy_BehaviorMain_76800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C0729C)(this); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall::__xLuaBaseProxy_OnStop_76801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C072A4)(this); } void DLL2SDK::Assembly_CSharp::NetworkAIBehaviorAvogadroElectricBall::__xLuaBaseProxy_OnUpdateRepInfo_76802(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C072AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::_ctor_76752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4188C14)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::InitBehaviors_76753(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::InitPawn_76754(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::InitMesh_76755(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::Tick_76756(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::OnTakeDamage_76757(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[742]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::OnDie_76758(uint32_t inKillerID_, uint64_t KillWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[415]; return reinterpret_cast(Data.methodPtr)(this, inKillerID_, KillWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::__xLuaBaseProxy_InitBehaviors_76759(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4189BFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::__xLuaBaseProxy_InitPawn_76760(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4189C00)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::__xLuaBaseProxy_InitMesh_76761(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4189C04)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::__xLuaBaseProxy_Tick_76762(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4189C08)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::__xLuaBaseProxy_OnTakeDamage_76763(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4189C0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkClawDrone::__xLuaBaseProxy_OnDie_76764(uint32_t P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4189C10)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkCanisterPile::_ctor_76744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41884E0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkCanisterPile::PlayAliveState_76745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkCanisterPile::OnDie_76746(uint32_t inKillerID_, uint64_t KillWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[415]; return reinterpret_cast(Data.methodPtr)(this, inKillerID_, KillWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkCanisterPile::Die_76747(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkCanisterPile::_OnDie_m__0_76748(DLL2SDK::UnityEngine::UnityEngine::GameObject* ob_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4188B38)(ob_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkCanisterPile::__xLuaBaseProxy_PlayAliveState_76749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4188BF4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkCanisterPile::__xLuaBaseProxy_OnDie_76750(uint32_t P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4188BF8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkCanisterPile::__xLuaBaseProxy_Die_76751(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4188C10)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnInitializeData::_ctor_74588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A072C)(this); } void DLL2SDK::Assembly_CSharp::LavaRock::_ctor_76474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D08D2C)(this); } void DLL2SDK::Assembly_CSharp::LavaRock::Disapper_76475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D08DD0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::LavaRock::Submerge_76476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D08F74)(this); } void DLL2SDK::Assembly_CSharp::DismemberPawnEx::_ctor_76461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41464A8)(this); } void DLL2SDK::Assembly_CSharp::DismemberPawnEx::Init_76462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4146580)(this); } void DLL2SDK::Assembly_CSharp::DismemberPawnEx::DismemberBody_76463(DLL2SDK::Assembly_CSharp::DismemberPawnEx_ELimbType limbType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 breakDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4146A10)(this, limbType_, breakDir_); } void DLL2SDK::Assembly_CSharp::DismemberPawnEx::OnDisable_76464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4147334)(this); } void DLL2SDK::Assembly_CSharp::DismemberPawnEx::LateUpdate_76465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41474F4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::DismemberPawnEx::OpacityFade_76466(float startVal_, float destVal_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4147204)(this, startVal_, destVal_, duration_, mat_); } void DLL2SDK::Assembly_CSharp::PVE::MP::DismemberPawn::_ctor_76460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4796FE4)(this); } void DLL2SDK::Assembly_CSharp::DemonSeedActor::_ctor_76454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4146104)(this); } bool DLL2SDK::Assembly_CSharp::DemonSeedActor::get_ShouldCheckDetailCollider_76455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DemonSeedActor::Init_76456(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } bool DLL2SDK::Assembly_CSharp::DemonSeedActor::get_DisplayImpactEffect_76457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DemonSeedActor::OnMeshLoaded_76458(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4146274)(this, mesh_); } void DLL2SDK::Assembly_CSharp::DemonSeedActor::__xLuaBaseProxy_Init_76459(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4146334)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossSantaRadioObject::_ctor_76451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4794AF0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossSantaRadioObject::Awake_76452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4794B94)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossSantaRadioObject::PlaySound_76453(bool bPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4794D6C)(this, bPlay_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossSantaMeshAgent::_ctor_76450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4794A4C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SkillNetSyncModule::_ctor_76443(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B8F8)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::PVE::MP::SkillNetSyncModule::PreInit_76444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::SkillNetSyncModule::Init_76445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::SkillNetSyncModule::OnRecvSkillData_76446(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455BC74)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::SkillNetSyncModule::DelayedUpdateSkill_76447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455CC18)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SkillNetSyncModule::__xLuaBaseProxy_PreInit_76448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455CDA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SkillNetSyncModule::__xLuaBaseProxy_Init_76449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455CDAC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::_ctor_76428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B9FE4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::PreInit_76429(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* InOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, InOwner_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::Init_76430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::RegisterEventAfterPawnStart_76431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::RegisterEventBeforePawnStart_76432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::ConfigNetSyncModuleList_76433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::__xLuaBaseProxy_PreInit_76434(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BA4B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::__xLuaBaseProxy_Init_76435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BA4BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::__xLuaBaseProxy_RegisterEventAfterPawnStart_76436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BA4C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::__xLuaBaseProxy_RegisterEventBeforePawnStart_76437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BA4CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_76438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BA4D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnBattleNetSyncModule::_ctor_76422(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B9A08)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnBattleNetSyncModule::Init_76423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnBattleNetSyncModule::PreInit_76424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnBattleNetSyncModule::OnSyncBodyFragment_76425(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B9C70)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnBattleNetSyncModule::__xLuaBaseProxy_Init_76426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B9FD4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnBattleNetSyncModule::__xLuaBaseProxy_PreInit_76427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B9FDC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::_ctor_76412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174798)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::get_InitialPosition_76413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174850)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::set_InitialPosition_76414(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174864)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::get_TargetPosition_76415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174870)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::set_TargetPosition_76416(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174884)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::StartMove_76417(DLL2SDK::UnityEngine::UnityEngine::Vector3 beginPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174890)(this, beginPos_, endPos_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::Update_76418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174AA8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::Awake_76419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174E50)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::SetHitBy_76420(DLL2SDK::Assembly_CSharp::GameEngine::DrumTrapCollider* hit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174F30)(this, hit_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnDieForDrumTrapComponent::OnReachTargetPos_76421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4174CEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::_ctor_37408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B760C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::get_disableMoveParamUpdate_37409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B795C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::set_disableMoveParamUpdate_37410(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B7964)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::EvaluateCrouchCurve_37411(float inTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B796C)(this, inTime_); } float DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::EvaluateSprintLeanCurve_37412(float inTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B7A88)(this, inTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::SetAnimatorLod_37413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B7BC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::Init_37414(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::InitDefaultState_37415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B8A28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::Clear_37416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::OnAnimatorCleared_37417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::ResetAllParameterAndInit_37418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B93A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::SetAnimatorToInit_37419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B8BF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::InitFPAnimationSyncController_37420(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B9488)(this, mesh_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::Reset_37421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::SyncFPAnimationPose_37422(DLL2SDK::Array* poses_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27B9844)(this, poses_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::OnActiviteFPAnimationSync_37423(bool isActivate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B9994)(this, isActivate_); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::GetAnimationController_37424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B9B50)(this); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::CreateSimpleAnimatorController_37425(DLL2SDK::UnityEngine::UnityEngine::AnimatorOverrideController* weaponOC_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B9CE8)(this, weaponOC_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::ShouldReplaceSimpleController_37426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BA368)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::SetRuntimeAnimatorController_37427(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, bool forceSet_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, forceSet_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::ResetPlayState_37428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BAA88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::ForceUpdateMovementPara_37429(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BAB94)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::InternalUpdateMovementPara_37430(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BB054)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::SetMovementPara_37431(float forwardSpeed_, float lateralSpeed_, bool setDirectly_, float speedScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BB514)(this, forwardSpeed_, lateralSpeed_, setDirectly_, speedScale_); } float DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::GetCurrentForwardSpeed_37432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BB804)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::GetCurrentLateralSpeed_37433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BB8D4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent_EProneDire DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::GetCurrentDirSpeed_37434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BB9A4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::get_CurrentAnimatorUpdateInterval_37435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BBB34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::ResetMinUpdateInterval_37436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B8E08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::SetLODLevel_37437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BBC14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::SetRecentlyRendered_37438(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BBE80)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::ForceSetRecentlyRendered_37439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BC268)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::ForceSetMinUpdateIntervalZero_37440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BC6D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::CheckSetUBLayer_37441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BC884)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::CheckUpdateAnimator_37442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BCD1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::Update_37443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::IsAnimatorUpdate_37444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD1C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::PreloadTPDefaultAsset_37445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD318)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::SetAnimatorLodActive_37446(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD428)(this, isActive_); } float DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::GetCurrentFOVCuveValue_37447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::_cctor_37448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD65C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::__xLuaBaseProxy_Init_37449(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD874)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::__xLuaBaseProxy_Clear_37450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD87C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::__xLuaBaseProxy_OnAnimatorCleared_37451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD884)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::__xLuaBaseProxy_Reset_37452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD88C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::__xLuaBaseProxy_SetRuntimeAnimatorController_37453(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD894)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::__xLuaBaseProxy_Update_37454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD89C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent::__xLuaBaseProxy_GetCurrentFOVCuveValue_37455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BD8A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::_ctor_76347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C7780)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::Awake_76348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::Start_76349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::StartAutoPlayMatinee_76350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C7D40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::DisableAllSequence_76351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C7958)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::OnDestroy_76352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::ShutDown_76353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::PlaySequence_76354(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* seq_, DLL2SDK::Assembly_CSharp::GameBase::MatineeFinishCallback* finishCallback_, float playbackRate_, bool isReset_, float resetTime_, float blendInTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C84E4)(this, seq_, finishCallback_, playbackRate_, isReset_, resetTime_, blendInTime_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::PlayMatineeSound_76355(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* seq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C87D0)(this, seq_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::OnLoadMatineeComplete_76356(int32_t assetID_, DLL2SDK::mscorlib::System::Object* assetObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C8944)(this, assetID_, assetObj_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::PlayMatinee_76357(DLL2SDK::mscorlib::System::String* matineeName_, DLL2SDK::Assembly_CSharp::GameBase::MatineeFinishCallback* finishCallback_, float playbackRate_, bool isReset_, float resetTime_, float blendInTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C7F1C)(this, matineeName_, finishCallback_, playbackRate_, isReset_, resetTime_, blendInTime_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::SkipCurrentCutScene_76358(bool forceSkip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C8F60)(this, forceSkip_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::CanShowCrossHair_76359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C91AC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::IsCutScenePlaying_76360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C9338)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::IsDisableProtocol_76361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C9490)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::IsDisablePlayerCamera_76362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C95E8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::ShouldHideDynamicObject_76363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C9740)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::GetCurrentCutScene_76364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C9898)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::OnSequencePlayFinished_76365(DLL2SDK::usequencerRuntime::WellFired::USSequencer* sequence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C9ABC)(this, sequence_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::get_IsTickable_76366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::Tick_76367(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::CheckReference_76368(DLL2SDK::UnityEngine::UnityEngine::Transform* inObj_, DLL2SDK::usequencerRuntime::WellFired::USSequencer* excludeSeq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CA42C)(this, inObj_, excludeSeq_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::OnCutSceneFinished_76369(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* seq_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, seq_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::OnCutSceneStarted_76370(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* seq_, float blendInTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, seq_, blendInTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::DisableVirtualCam_76371(DLL2SDK::UnityEngine::UnityEngine::Transform* virtualCam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC1B8)(this, virtualCam_); } DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::GetMatineeSequence_76372(DLL2SDK::mscorlib::System::String* sequenceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C8D4C)(this, sequenceName_); } DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::GetMatineeSequence_76373(DLL2SDK::usequencerRuntime::WellFired::USSequencer* sequence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C9FA4)(this, sequence_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::_CanShowCrossHair_m__0_76374(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC308)(e_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::_IsCutScenePlaying_m__1_76375(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC34C)(e_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::_IsDisableProtocol_m__2_76376(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC390)(e_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::_IsDisablePlayerCamera_m__3_76377(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC3B0)(e_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::_ShouldHideDynamicObject_m__4_76378(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC3D0)(e_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::_GetCurrentCutScene_m__5_76379(DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC414)(e_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::__xLuaBaseProxy_Awake_76380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC434)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::__xLuaBaseProxy_Start_76381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC43C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::__xLuaBaseProxy_OnDestroy_76382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC444)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::__xLuaBaseProxy_ShutDown_76383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC44C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeManager::__xLuaBaseProxy_Tick_76384(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC454)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeFinishCallback::_ctor_76343(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C76A4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeFinishCallback::Invoke_76344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::MatineeFinishCallback::BeginInvoke_76345(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeFinishCallback::EndInvoke_76346(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence::_ctor_76340(DLL2SDK::usequencerRuntime::WellFired::USSequencer* inSeq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC87C)(this, inSeq_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence::get_IsShowHUDWithinMatinee_76341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C9324)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence::get_sequenceName_76342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC528)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeElement::_ctor_76334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C6F58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeElement::StartMatinee_76335(DLL2SDK::mscorlib::System::String* matineeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C7054)(this, matineeName_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeElement::Update_76336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C71C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeElement::MatineeSequenceEvent_76337(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C72F4)(this, eventName_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeElement::EndCurrentMatinee_76338(float endTime_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C73C0)(this, endTime_, speed_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeElement::DelayTriggerAnimationEndEvent_76339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C7580)(this); } void DLL2SDK::Assembly_CSharp::MatineeDirector::_ctor_76321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E51CC)(this); } void DLL2SDK::Assembly_CSharp::MatineeDirector::OnLevelObjectRegistered_76322(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::MatineeDirector::OnLevelObjectUnRegistered_76323(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::MatineeDirector::PlayMatinee_76324(DLL2SDK::mscorlib::System::String* matineeName_, DLL2SDK::Assembly_CSharp::GameBase::MatineeFinishCallback* finishCallback_, float playbackRate_, bool isReset_, float resetTime_, float blendInTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, matineeName_, finishCallback_, playbackRate_, isReset_, resetTime_, blendInTime_, Data.method); } void DLL2SDK::Assembly_CSharp::MatineeDirector::SkipCurrentCutScene_76325(bool forceSkip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E57C0)(this, forceSkip_); } bool DLL2SDK::Assembly_CSharp::MatineeDirector::ShouldHideDynamicObject_76326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E58E0)(this); } bool DLL2SDK::Assembly_CSharp::MatineeDirector::IsCutScenePlaying_76327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5A00)(this); } bool DLL2SDK::Assembly_CSharp::MatineeDirector::IsDisableProtocol_76328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5B20)(this); } bool DLL2SDK::Assembly_CSharp::MatineeDirector::IsMatineeDisablePlayerCamera_76329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5C40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MatineeDirector::GetCurrentCutScene_76330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5D60)(this); } bool DLL2SDK::Assembly_CSharp::MatineeDirector::CanShowCrossHair_76331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5ECC)(this); } void DLL2SDK::Assembly_CSharp::MatineeDirector::__xLuaBaseProxy_OnLevelObjectRegistered_76332(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5FE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::MatineeDirector::__xLuaBaseProxy_OnLevelObjectUnRegistered_76333(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5FF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::MatineeCameraIgnore::_ctor_76316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4DFC)(this); } void DLL2SDK::Assembly_CSharp::MatineeCameraIgnore::Awake_76317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4EA0)(this); } void DLL2SDK::Assembly_CSharp::MatineeCameraIgnore::EnterMatinee_76318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4F68)(this); } void DLL2SDK::Assembly_CSharp::MatineeCameraIgnore::ExitMatinee_76319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5038)(this); } void DLL2SDK::Assembly_CSharp::MatineeCameraIgnore::SetLayer_76320(DLL2SDK::UnityEngine::UnityEngine::Transform* tran_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5108)(tran_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeCamera::_ctor_76312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C6C1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeCamera::OnEnable_76313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C6CC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeCamera::OnDisable_76314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C6E6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeCamera::MatineeProcessing_76315(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C6DCC)(this, active_); } void DLL2SDK::Assembly_CSharp::LifelineMasterEffect::_ctor_76308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D120E8)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::LifelineMasterEffect::get_Master_76309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D1218C)(this); } void DLL2SDK::Assembly_CSharp::LifelineMasterEffect::set_Master_76310(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D12194)(this, value_); } void DLL2SDK::Assembly_CSharp::LifelineMasterEffect::Init_76311(DLL2SDK::Assembly_CSharp::GameBase::Pawn* master_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D10144)(this, master_); } void DLL2SDK::Assembly_CSharp::LifelineManager::_ctor_76277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D10AD0)(this); } int32_t DLL2SDK::Assembly_CSharp::LifelineManager::FindLifelineGroupListIndex_76281(uint32_t masterID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D10BC8)(this, masterID_); } void DLL2SDK::Assembly_CSharp::LifelineManager::CreateGroup_76282(uint32_t masterID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D10D00)(this, masterID_); } void DLL2SDK::Assembly_CSharp::LifelineManager::DestroyGroup_76283(uint32_t masterID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D10E6C)(this, masterID_); } void DLL2SDK::Assembly_CSharp::LifelineManager::AddFollower_76284(uint32_t masterID_, uint32_t followerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D10FA0)(this, masterID_, followerID_); } void DLL2SDK::Assembly_CSharp::LifelineManager::RemoveFollower_76285(uint32_t masterID_, uint32_t followerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D11150)(this, masterID_, followerID_); } void DLL2SDK::Assembly_CSharp::LifelineManager::Tick_76286(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::LifelineManager::ResetMaterial_76287(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0F080)(this, pawn_); } void DLL2SDK::Assembly_CSharp::LifelineManager::MasterChangeMaterial_76289(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FCE8)(this, pawn_); } void DLL2SDK::Assembly_CSharp::LifelineManager::MaterialSetValue_Master_76290(DLL2SDK::UnityEngine::UnityEngine::Material* src_, DLL2SDK::UnityEngine::UnityEngine::Material* dst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D11488)(src_, dst_); } void DLL2SDK::Assembly_CSharp::LifelineManager::FollowerChangeMaterial_76291(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } DLL2SDK::Assembly_CSharp::LifelineManager* DLL2SDK::Assembly_CSharp::LifelineManager::GetLifelineManager_76292(DLL2SDK::Assembly_CSharp::ELifelineType lifelineType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D116F4)(lifelineType_); } DLL2SDK::UnityEngine::UnityEngine::Renderer* DLL2SDK::Assembly_CSharp::LifelineManager::GetRenderer_76293(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0F7B8)(pawn_); } void DLL2SDK::Assembly_CSharp::LifelineManager::__xLuaBaseProxy_Tick_76294(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D1184C)(this, P0_); } void DLL2SDK::Assembly_CSharp::LifelineManager_DamageShare::_ctor_76295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D11854)(this); } DLL2SDK::Assembly_CSharp::ELifelineType DLL2SDK::Assembly_CSharp::LifelineManager_DamageShare::get_LifelineType_76296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LifelineManager_DamageShare::get_LifelineEffectID_76297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LifelineManager_DamageShare::get_MasterEffectID_76298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::LifelineManager_DamageShare::GetMasterSrcMat_76299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LifelineEffect::_ctor_76235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E8D0)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::LifelineEffect::get_Master_76236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E974)(this); } void DLL2SDK::Assembly_CSharp::LifelineEffect::set_Master_76237(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E97C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::LifelineEffect::get_Follower_76238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E984)(this); } void DLL2SDK::Assembly_CSharp::LifelineEffect::set_Follower_76239(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E98C)(this, value_); } void DLL2SDK::Assembly_CSharp::LifelineEffect::Init_76240(DLL2SDK::Assembly_CSharp::GameBase::Pawn* master_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* follower_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E994)(this, master_, follower_); } void DLL2SDK::Assembly_CSharp::LifelineEffect::Tick_76241(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0ED08)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::LifelineEffect::UpdatePos_76242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EA60)(this); } void DLL2SDK::Assembly_CSharp::LifelineGroupData::_ctor_76234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D109F8)(this); } void DLL2SDK::Assembly_CSharp::LifelineData::_ctor_76232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E758)(this); } void DLL2SDK::Assembly_CSharp::LifelineData::HandleData_76233(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_EFFECT* lifelineEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E830)(this, lifelineEvent_); } void DLL2SDK::Assembly_CSharp::PVE::ForceAimAtTargetVolume::_ctor_76225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B7464)(this); } void DLL2SDK::Assembly_CSharp::PVE::ForceAimAtTargetVolume::OnTriggerEnter_76226(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ForceAimAtTargetVolume::get_IsTickable_76227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ForceAimAtTargetVolume::Tick_76228(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ForceAimAtTargetVolume::EndRotating_76229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B7E0C)(this); } void DLL2SDK::Assembly_CSharp::PVE::ForceAimAtTargetVolume::__xLuaBaseProxy_Tick_76230(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B7F94)(this, P0_); } void DLL2SDK::Assembly_CSharp::ArrowGuidePoint::_ctor_76221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D1424)(this); } void DLL2SDK::Assembly_CSharp::ArrowGuidePoint::OnTriggerEnter_76222(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D14D4)(this, other_); } void DLL2SDK::Assembly_CSharp::ArrowGuidePoint::OnTriggerExit_76223(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D1834)(this, other_); } void DLL2SDK::Assembly_CSharp::ArrowGuidePoint::UpdateArrowGuide_76224(bool isNextPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D1654)(this, isNextPoint_); } void DLL2SDK::Assembly_CSharp::SpawnSpot::_ctor_45833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35170CC)(this); } void DLL2SDK::Assembly_CSharp::AISkillSpawnSpot::_ctor_76216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CF1D4)(this); } DLL2SDK::Assembly_CSharp::AISkillSpawnSpot* DLL2SDK::Assembly_CSharp::AISkillSpawnSpot::FindSpot_76217(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CF278)(name_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::AISkillSpawnSpot::GetChildSpots_76218(DLL2SDK::mscorlib::System::String* parentName_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x49CF4DC)(parentName_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint::_ctor_76203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3A73C)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint::InitializePawnData_76204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint::Activate_76205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint::SpawnAIPawn_76206(DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* property_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, property_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::_ctor_76173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A4ED4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::Awake_76174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::Start_76175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::get_IsTickable_76176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::Tick_76177(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::SpawnAllQueued_76178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A53BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::EnqueueSpawn_76179(DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker* checker_, int32_t index_, DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint* spawnPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A42FC)(this, checker_, index_, spawnPoint_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::NotifyAIPawnDead_76180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A4B64)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::ActivateDelayedList_76181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::DeactivateAllCheckers_76182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::DelayedActivate_76183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A582C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::DoAction_76184(DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController_DelayedParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A56A4)(this, param_); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::CalcEnemyToKill_76185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A5AC0)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::_Start_m__0_76186(DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController_DelayedParam* p1_, DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController_DelayedParam* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A5CB4)(p1_, p2_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::__xLuaBaseProxy_Awake_76187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A5CE8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::__xLuaBaseProxy_Start_76188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A5CF0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnCheckerController::__xLuaBaseProxy_Tick_76189(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A5CF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker_Global::_ctor_76197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A4C1C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker_Global::Start_76198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker_Global::CanSpawnChaserZombieNow_76199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker_Global::IncreaseAliveCount_76200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A2C7C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker_Global::DecreaseAliceCount_76201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A2E4C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker_Global::__xLuaBaseProxy_Start_76202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A4ECC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnChaserSpawnPoint::_ctor_76118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3A734)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnChaserSpawnPoint::InitializePawnData_76119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnVolume::_ctor_76207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A66EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnVolume::OnEnable_76208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnVolume::DeactivateAllCheckers_76209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnVolume::OnTriggerEnter_76210(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnVolume::OnTriggerExit_76211(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnVolume::__xLuaBaseProxy_DeactivateAllCheckers_76212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A70D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnMoveToTargetPoint::_ctor_76126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A07DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume::_ctor_76109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCAAC8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume::Awake_76110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume::OnTriggerEnter_76111(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume::Recharge_76112(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_, float damage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC7C5C)(this, owner_, damage_); } void DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume::Discharge_76113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC7408)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume::CanDamage_76114(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* P_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, P_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume::DoDamage_76115(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* P_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, P_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume::__xLuaBaseProxy_Awake_76116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCB434)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume::__xLuaBaseProxy_OnTriggerEnter_76117(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCB43C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMZombieDescHUD::_ctor_76104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1E538)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMZombieDescHUD::ShowDesc_76105(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1E610)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMZombieDescHUD::RegisterDelegates_76106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMZombieDescHUD::OnShowZombieDesc_76107(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1E814)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMZombieDescHUD::__xLuaBaseProxy_RegisterDelegates_76108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1EBB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZombieDescPair::_ctor_76103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1EC60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTutorialTipsHUD::_ctor_76096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1E0DC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTutorialTipsHUD::get_IsControlByUiState_76097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMTutorialTipsHUD::get_InactiveGameHudState_76098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTutorialTipsHUD::Awake_76099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTutorialTipsHUD::ShowTips_76100(bool bShow_, DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1E2BC)(this, bShow_, tips_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTutorialTipsHUD::PlayTweens_76101(DLL2SDK::Array* alltween_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2A1E428)(this, alltween_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTutorialTipsHUD::__xLuaBaseProxy_Awake_76102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1E530)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::_ctor_76067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1BE0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::Start_76068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::get_IsControlByUiState_76069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::get_InactiveGameHudState_76070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::InBossFlighting_76071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1C324)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::TeamMateSort_76072(DLL2SDK::UnityEngine::UnityEngine::Transform* A_, DLL2SDK::UnityEngine::UnityEngine::Transform* B_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1C408)(this, A_, B_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::OnBossShow_76073(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* boss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A091E0)(this, boss_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::OnBossClear_76074(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* boss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A094F8)(this, boss_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::InitUI_76075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1C060)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::OnDamageToBossChange_76076(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1CB4C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::SwitchRole_76077(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1D14C)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::Reposition_76078(uint32_t localPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1D1FC)(this, localPlayerID_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::AddTeamMateInfoItem_76079(DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1C650)(this, pi_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::IsHasTeamInfo_76080(uint32_t PlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1D368)(this, PlayerId_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::OnSyncPlayerInfo_76081(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::UpdateTeamInfo_76082(uint32_t Id_, DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1D660)(this, Id_, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::OnPlayerLogin_76083(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1D8B8)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::OnPlayerLogout_76084(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1DBAC)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::OnShowScorePanel_76085(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1DE5C)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::__xLuaBaseProxy_Start_76086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1DF9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTeamMateHUD::__xLuaBaseProxy_OnSyncPlayerInfo_76087(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1DFA4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::_ctor_76021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A17758)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::RegisterDelegates_76022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::get_IsControlByUiState_76023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::get_InactiveGameHudState_76024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::SetDOMObjectiveVolumeActive_76025(int32_t areaId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A179F8)(this, areaId_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::SetTotalTaskNodes_76026(int32_t totalTaskNode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A17BE4)(this, totalTaskNode_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::SetCurrentTaskNodeIndex_76027(int32_t currentTaskIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1927C)(this, currentTaskIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::PlayZMLevelFinishSound_76028(int32_t crtTaskIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A197EC)(this, crtTaskIdx_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::IsBossFight_76029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A19CDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::NotifyShowingEndTaskTips_76030(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A19DD8)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Lua_ShowTaskBeginTips_76031(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A19F00)(this, content_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::ShowTaskBegin_76032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A19FD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::DelayShowTaskBegin_76033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1A0F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::TaskBegin_76034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1A1B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::GenTaskNode_76035(int32_t nodeCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A17C98)(this, nodeCount_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::UpdateTaskNode_76036(int32_t CurrentNodeIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1932C)(this, CurrentNodeIdx_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Task_IData_76037(int32_t CurrentNodeIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1A400)(this, CurrentNodeIdx_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::CheckTargetSharkTrigger_76038(int32_t target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1A774)(this, target_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::TargetSharkTrigger_76039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1A830)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::StopShark_76040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1A8C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Start_76041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Awake_76042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::BossShow_76043(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* netWorkBossAIPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1AC04)(this, netWorkBossAIPawn_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::OnDestroy_76044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Lua_SetProgressBarStyle_76045(int32_t Style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1AE6C)(this, Style_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::SwitchProgressBarStyle_76046(DLL2SDK::Assembly_CSharp::GameUI::EZMTaskProgressBarStyle style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1AFB4)(this, style_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Lua_SetMaxProgress_76047(int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1B1AC)(this, max_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Lua_SetCurrentProgress_76048(int32_t current_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1B264)(this, current_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Lua_SetProgressBarTargetValue_76049(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1B4C0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Lua_SetProgressBarInterpSpeed_76050(float interpSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1B56C)(this, interpSpeed_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Lua_SetTaskName_76051(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1B618)(this, name_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::get_TickRate_76052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::Tick_76053(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::__xLuaBaseProxy_RegisterDelegates_76054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1BC30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::__xLuaBaseProxy_Start_76055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1BC38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::__xLuaBaseProxy_Awake_76056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1BC40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::__xLuaBaseProxy_OnDestroy_76057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1BC48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMTaskProgressHUD::__xLuaBaseProxy_Tick_76058(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1BC50)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::_ctor_76002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A166E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::Awake_76003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::RegisterDelegates_76004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::UnRegisterDelegates_76005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::ShowMessage_76006(DLL2SDK::mscorlib::System::String* picKey_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, bool bPrinter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A16A98)(this, picKey_, title_, content_, bPrinter_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::ShowPicRoot_76007(DLL2SDK::mscorlib::System::String* picKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A16B84)(this, picKey_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::SetText_76008(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, bool bPrinter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A16D54)(this, title_, content_, bPrinter_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::ContinueClose_76009(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A170E8)(this, obj_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::PrintDialog_76010(float displayInterval_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A16FD4)(this, displayInterval_, content_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::ForcePrintAllDialog_76011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A171F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::__xLuaBaseProxy_Awake_76012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A172E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::__xLuaBaseProxy_RegisterDelegates_76013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A172EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretMessageHUD::__xLuaBaseProxy_UnRegisterDelegates_76014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A172F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMSecretPicPair::_ctor_76001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A176B4)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveHud::_ctor_75996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916C84)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveHud::Update_75997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916D28)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveHud::UpdateSlider_75998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916E6C)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveHud::UpdateTargetArraw_75999(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916F98)(this, worldPos_, clampRect_); } void DLL2SDK::Assembly_CSharp::ZMReviveHud::StartShow_76000(DLL2SDK::Assembly_CSharp::ReviveParam* reviveInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4915E4C)(this, reviveInfo_); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::_ctor_75980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4915368)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::Awake_75981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::RegisterDelegates_75982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::OnDisable_75983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::Recycle_75984(DLL2SDK::Assembly_CSharp::ZMReviveHud* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491572C)(this, item_); } DLL2SDK::Assembly_CSharp::ZMReviveHud* DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::GetItem_75985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4915900)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::OnNoitfyReviveShow_75986(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4915B9C)(this, msg_); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::OnNotifyCountDown_75987(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4915F40)(this, msg_); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::DelayShow_75988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916074)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::Update_75989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916370)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::StartCountDown_75990(int32_t totalTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916250)(this, totalTime_); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::UpdateCoutDown_75991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916420)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::CheckReviveButton_75992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916544)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::__xLuaBaseProxy_Awake_75993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916C6C)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::__xLuaBaseProxy_RegisterDelegates_75994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916C74)(this); } void DLL2SDK::Assembly_CSharp::ZMReviveContainerHUD::__xLuaBaseProxy_OnDisable_75995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4916C7C)(this); } void DLL2SDK::Assembly_CSharp::ReviveParam::_ctor_75979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C44D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::_ctor_75967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A157C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::RegisterDelegates_75968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::UnRegisterDelegates_75969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::OnMissionStart_75970(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A15AD0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::OnMissionEnd_75971(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A16164)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::OnMissionProgress_75972(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A16288)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::SetMissionProgress_75973(uint32_t currentProgress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A15FD4)(this, currentProgress_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::Tick_75974(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::get_TickRate_75975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::__xLuaBaseProxy_RegisterDelegates_75976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A166D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::__xLuaBaseProxy_UnRegisterDelegates_75977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A166D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMRandomMissionHUD::__xLuaBaseProxy_Tick_75978(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A166E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::_ctor_75954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A14748)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::get_IsControlByUiState_75955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::get_InactiveGameHudState_75956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::RegisterDelegates_75957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::UnRegisterDelegates_75958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::OnPerkInfoChange_75959(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A14A5C)(this, msg_); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::GenerateTemplate_75960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A14F6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::OnAddPerk_75961(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A151E8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::PlayPlayerSound_75962(int32_t PerkID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A15408)(this, PerkID_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::__xLuaBaseProxy_RegisterDelegates_75963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A156C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkInfoHUD::__xLuaBaseProxy_UnRegisterDelegates_75964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A156CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinTipHUD::_ctor_75950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A13FAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinTipHUD::Init_75951(DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine* perkCoinMachine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A14058)(this, perkCoinMachine_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinTipHUD::SetCoin_75952(uint32_t coinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A14114)(this, coinID_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinTipHUD::Update_75953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A14280)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::_ctor_75920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A109D4)(this); } DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD* DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::get_PerkCoinHUD_75921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A10A84)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::get_IsControlByUiState_75922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::get_InactiveGameHudState_75923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::RegisterDelegates_75924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::UnRegisterDelegates_75925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::EnoughBuyPerkCoin_75926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A11030)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnBuyCoinButtonClick_75927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A111B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnPickCoinButtonClick_75928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1194C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnDropCoinButtonClick_75929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A11C80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::StopPawnState_75930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A11778)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnUseCoinButtonClick_75931(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A11E68)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnProduceCoin_75932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A11F08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnPerkCoinActionRes_75933(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A12164)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::NotifyErrorHideCoinHUD_75934(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A12C00)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::SetGetCoinContent_75935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A12654)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::ShowPerkCoinMachine_75936(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A12CC4)(this, show_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::ShouldShow_75937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A131E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnPerkCoinMachineEnterExit_75938(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A13490)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnPickUpCoin_75939(uint32_t coinID_, uint32_t useCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1285C)(this, coinID_, useCount_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnUseCoin_75940(uint32_t coinID_, uint32_t useCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A12A14)(this, coinID_, useCount_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::Tick_75941(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::get_TickRate_75942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::OnDisable_75943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::ChangeEffect_75944(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::IsSafeActive_75945(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::__xLuaBaseProxy_RegisterDelegates_75946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A13F8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::__xLuaBaseProxy_UnRegisterDelegates_75947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A13F94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::__xLuaBaseProxy_Tick_75948(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A13F9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinMachineHUD::__xLuaBaseProxy_OnDisable_75949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A13FA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::_ctor_75898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0F05C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::Awake_75899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::get_IsControlByUiState_75900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::get_InactiveGameHudState_75901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::RegisterDelegates_75902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::OnReconnectComplete_75903(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0F3FC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::UnRegisterDelegates_75904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::OnUseCoinButtonClick_75905(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0F618)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::RefreshDesc_75906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0F6B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::OnUseCoinButtonPress_75907(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0F83C)(this, OBJ_, bPress_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::OnPerkCoinAction_75908(uint8_t actionType_, uint32_t itemID_, uint8_t itemCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0FAC0)(this, actionType_, itemID_, itemCount_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::OnPickUpCoin_75909(uint32_t coinID_, uint32_t useCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0FBE4)(this, coinID_, useCount_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::OnUseCoin_75910(uint32_t coinID_, uint32_t useCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0FF74)(this, coinID_, useCount_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::OnNotifyHideCoin_75911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0F4B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::Tick_75912(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::get_TickRate_75913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::ChangeEffect_75914(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::IsSafeActive_75915(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::__xLuaBaseProxy_Awake_75916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A109B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::__xLuaBaseProxy_RegisterDelegates_75917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A109BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::__xLuaBaseProxy_UnRegisterDelegates_75918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A109C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMPerkCoinHUD::__xLuaBaseProxy_Tick_75919(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A109CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::_ctor_75888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0E918)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::RegisterDelegates_75889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::UnRegisterDelegates_75890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::Awake_75891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::Show_75892(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0EC40)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::OnNotifyWaveWaitTime_75893(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0ED34)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::CountDown_75894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0EEFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::__xLuaBaseProxy_RegisterDelegates_75895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0F044)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::__xLuaBaseProxy_UnRegisterDelegates_75896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0F04C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMNextRoundWaitHUD::__xLuaBaseProxy_Awake_75897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0F054)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMModifierHUD::_ctor_75887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0DCF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMissionItemHUD::_ctor_75882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0D570)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMissionItemHUD::RegisterDelegates_75883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMissionItemHUD::OnNotifyItemChange_75884(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0D728)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMissionItemHUD::RefreshGrid_75885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0D7D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMissionItemHUD::__xLuaBaseProxy_RegisterDelegates_75886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0DCEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::_ctor_75863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0DD98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::Start_75864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::OnWaveChange_75865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0DFE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::Show_75866(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0DEF0)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::Awake_75867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::BossShow_75868(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* netWorkBossAIPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0E220)(this, netWorkBossAIPawn_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::Show_75869(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* netWorkBossAIPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0E330)(this, netWorkBossAIPawn_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::OnDestroy_75870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::__xLuaBaseProxy_Start_75871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0E5C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::__xLuaBaseProxy_Awake_75872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0E5CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMMPProgressHUD::__xLuaBaseProxy_OnDestroy_75873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0E5D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZMMPGameEndHud::_ctor_75859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0634)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZMMPGameEndHud::Awake_75860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZMMPGameEndHud::ShowLose_75861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C07D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZMMPGameEndHud::__xLuaBaseProxy_Awake_75862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C08BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLoadingItemView::_ctor_75853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0CBF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLoadingItemView::SetLocalPlayer_75854(bool isLocal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0CC98)(this, isLocal_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLoadingItemView::SetGender_75855(bool male_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0CD70)(this, male_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLoadingItemView::SetLevel_75856(DLL2SDK::mscorlib::System::String* levelDesc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0CE78)(this, levelDesc_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLoadingItemView::SetEmpty_75857(bool empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0CF40)(this, empty_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLoadingItemView::SetBuffsAndCoin_75858(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buffs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2A0D020)(this, buffs_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLoadingHUD::_ctor_75851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0C834)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLoadingHUD::UpdateMainStoryLine_75852(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0C8D8)(this, mapId_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::_ctor_75791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A082F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnEnable_75792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnPVEPointChange_75793(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A085C4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnLocalPlayerDamgeToBossChange_75794(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0891C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::ShowAddPointEffect_75795(int32_t add_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0873C)(this, add_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::RegisterDelegates_75796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::UnRegisterDelegates_75797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnBossShow_75798(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* boss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A08FC4)(this, boss_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnBossClear_75799(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* boss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0942C)(this, boss_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::get_IsControlByUiState_75800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::get_InactiveGameHudState_75801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::SyncLeftTime_75802(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0978C)(this, time_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::UpdateLeftTime_75803(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A098A8)(this, time_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnEndlessWavaLeftTimeChange_75804(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A09D00)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::Awake_75805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnSyncPlayerInfo_75806(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::Reset_75807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0703C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::Update_75808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0A364)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::ShowOneMinuteLeftTips_75809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0A750)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::HideOneMinuteLeftTips_75810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0AA08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::ShowThirdtyLeftTips_75811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0A838)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::HideThirdtyLeftTips_75812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0AAF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::ShowTenLeftTips_75813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0A920)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::HideTenLeftTips_75814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0ABD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnShowScorePanel_75815(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0ACC0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::CheckTimeShark_75816(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A09B64)(this, time_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::Start_75817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnRoundEnd_75818(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::get_score_75819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0B204)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::ResetScore_75820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0A02C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::InitModifiers_75821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0B20C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::RefreshModifiers_75822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0B2B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::OnModifierItemPress_75823(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0BE90)(this, OBJ_, bPress_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::ChangeEffect_75824(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::IsSafeActive_75825(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::__xLuaBaseProxy_OnEnable_75826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0C274)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::__xLuaBaseProxy_RegisterDelegates_75827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0C27C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::__xLuaBaseProxy_UnRegisterDelegates_75828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0C284)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::__xLuaBaseProxy_Awake_75829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0C28C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::__xLuaBaseProxy_OnSyncPlayerInfo_75830(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0C294)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::__xLuaBaseProxy_Start_75831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0C2B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMLeftTimeHUD::__xLuaBaseProxy_OnRoundEnd_75832(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0C2BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveProgressHUD::_ctor_75783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456519C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveProgressHUD::Start_75784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveProgressHUD::RegisterDelegates_75785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveProgressHUD::OnCancelButtonClick_75786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveProgressHUD::OnStartProgress_75787(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456560C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveProgressHUD::Update_75788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565870)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveProgressHUD::__xLuaBaseProxy_Start_75789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565AF4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveProgressHUD::__xLuaBaseProxy_RegisterDelegates_75790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565AFC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractivePickUpHUD::_ctor_75777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4564BD8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractivePickUpHUD::RegisterDelegates_75778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractivePickUpHUD::OnPickUpButtonClick_75779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractivePickUpHUD::GetWeaponName_75780(int32_t finalWeaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4564F84)(this, finalWeaponId_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractivePickUpHUD::OnWeaponPickUpProgress_75781(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4562028)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractivePickUpHUD::__xLuaBaseProxy_RegisterDelegates_75782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565194)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::_ctor_75756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45619B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::RegisterDelegates_75757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::ShouldShow_75758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::OnWeaponPickUpProgress_75759(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::ShowBuildableObstacleHUD_75760(bool bShow_, DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle* buildObstacle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45625B0)(this, bShow_, buildObstacle_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::OnBuildingObstacleHUD_75761(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4562B34)(this, msg_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::get_TickRate_75762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::Tick_75763(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::RequestBeginBuildOneObstacle_75764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45628B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::KeepCounting_75765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456316C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::ShowInteractive_75766(DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::OnCommonButtonClick_75767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::ChangeEffect_75768(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::IsSafeActive_75769(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::CanShowCommonNewGuide_75770(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45648BC)(this, itemType_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::__xLuaBaseProxy_RegisterDelegates_75771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4564BA8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::__xLuaBaseProxy_ShouldShow_75772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4564BB0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::__xLuaBaseProxy_OnWeaponPickUpProgress_75773(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4564BB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::__xLuaBaseProxy_Tick_75774(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4564BC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::__xLuaBaseProxy_ShowInteractive_75775(DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4564BC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD::__xLuaBaseProxy_OnCommonButtonClick_75776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4564BD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMGetItemTipsHUD::_ctor_75749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A07680)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMGetItemTipsHUD::Awake_75750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMGetItemTipsHUD::ShowTips_75751(DLL2SDK::Assembly_CSharp::GameUI::EZMGetItemType type_, int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0789C)(this, type_, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMGetItemTipsHUD::DelayHide_75752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0824C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMGetItemTipsHUD::Hide_75753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A08058)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMGetItemTipsHUD::PlayTweens_75754(DLL2SDK::Array* alltween_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2A08144)(this, alltween_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMGetItemTipsHUD::__xLuaBaseProxy_Awake_75755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A082F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem::_ctor_75739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C00F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem::SetWords_75740(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0198)(this, text_); } void DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem::SetStar_75741(bool showStar_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0260)(this, showStar_, delay_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::ZMGameEndHUDAchievementItem::ShowStar_75742(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C036C)(this, delay_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::_ctor_75714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A05170)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::get_IsControlByUiState_75715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::get_InactiveGameHudState_75716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::Start_75717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::RegisterDelegates_75718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::UnRegisterDelegates_75719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::OnRoundInfoChange_75720(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A06000)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::OnRoundWaitTimeChange_75721(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A060AC)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::TimerSetNextRoundBeginLeft_75722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A06538)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::UpdateTaskProgress_75723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A05928)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::OnSyncTaskProgress_75724(int32_t currentRound_, int32_t leftCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A068E4)(this, currentRound_, leftCount_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::OnWaveChange_75725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A06D20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::Show_75726(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F58D0)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::OnActiveTreeBoss_75727(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A07134)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::OnShowRoundComplete_75728(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A07274)(this, MSG_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::DelayHideRoundComplete_75729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A07380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::__xLuaBaseProxy_Start_75730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A07468)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::__xLuaBaseProxy_RegisterDelegates_75731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A07470)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEndlessProgressHUD::__xLuaBaseProxy_UnRegisterDelegates_75732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A07478)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::_ctor_75699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0473C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::Awake_75700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::get_IsControlByUiState_75701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::get_InactiveGameHudState_75702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::ForceRegisterDelegates_75703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::RegisterDelegates_75704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::UnRegisterDelegates_75705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::GamepadDown_75706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04C34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::Show_75707(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04F8C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::OnEggMapClick_75708(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04EDC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::OnClose_75709(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04E14)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::__xLuaBaseProxy_Awake_75710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A05150)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::__xLuaBaseProxy_ForceRegisterDelegates_75711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A05158)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::__xLuaBaseProxy_RegisterDelegates_75712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A05160)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapHUD::__xLuaBaseProxy_UnRegisterDelegates_75713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A05168)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::_ctor_75681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03A58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::Awake_75682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::get_IsControlByUiState_75683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::get_InactiveGameHudState_75684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::ForceRegisterDelegates_75685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::RegisterDelegates_75686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::UnRegisterDelegates_75687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::GamepadDown_75688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0424C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::GamepadClose_75689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A044AC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::IsShowing_75690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04590)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::Show_75691(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03CB4)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::OnEggMapClick_75692(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A043FC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::OnClose_75693(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04334)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::__xLuaBaseProxy_Awake_75694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04678)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::__xLuaBaseProxy_ForceRegisterDelegates_75695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04680)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::__xLuaBaseProxy_RegisterDelegates_75696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04688)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMEggMapContainerHUD::__xLuaBaseProxy_UnRegisterDelegates_75697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A04690)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::_ctor_75667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A02D8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::RegisterDelegates_75668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::UnRegisterDelegates_75669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::Awake_75670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::HideAll_75671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03144)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::OnShowComicBeginning_75672(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03308)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::ClearPressState_75673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03674)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::get_TickRate_75674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::Tick_75675(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::OnJumpOverPress_75676(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03978)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::__xLuaBaseProxy_RegisterDelegates_75677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03A38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::__xLuaBaseProxy_UnRegisterDelegates_75678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03A40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::__xLuaBaseProxy_Awake_75679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03A48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMComicBeginningHUD::__xLuaBaseProxy_Tick_75680(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A03A50)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ZombieComicPair::_ctor_75666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1EBBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_SellingItem::_ctor_75660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A02280)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_SellingItem::Awake_75661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A02324)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_SellingItem::SetSelected_75662(bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FA2D4)(this, selected_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_SellingItem::SetContent_75663(int32_t BuffId_, DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FD4C4)(this, BuffId_, owner_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_SellingItem::OnBuyButtonClick_75664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A02460)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_SellingItem::CheckFullBuff_75665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A02AD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_OwningItem::_ctor_75652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A01E70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_OwningItem::Awake_75653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A01F14)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_OwningItem::GetBuffId_75654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9BE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_OwningItem::SetContent_75655(int32_t buffUniqueId_, DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD* hud_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FDA70)(this, buffUniqueId_, hud_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_OwningItem::ManualClickBuff_75656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9B24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_OwningItem::OnBuffClick_75657(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A021A8)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_OwningItem::OnNoneBuffClick_75658(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A020D0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD_OwningItem::SetSelectState_75659(int32_t uniqueBuffId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FF3D4)(this, uniqueBuffId_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::_ctor_75597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9064)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::Awake_75598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::MenuRootShowing_75599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F971C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::SelectOwnedBuff_75600(int32_t delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F97F8)(this, delta_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::GamepadOwnedBuffNext_75601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9D64)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::GamepadOwnedBuffPrevious_75602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9E84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::MoveBuff_75603(int32_t delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9FA4)(this, delta_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::GamepadBuffMoveUp_75604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FA4BC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::GamepadBuffMoveDown_75605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FA5DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::RegisterDelegates_75606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::UnRegisterDelegates_75607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::get_IsControlByUiState_75608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::get_InactiveGameHudState_75609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::TryShowBuffMachineButton_75610(bool bEnter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FB0A0)(this, bEnter_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnEnterBuffMachine_75611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FB15C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnLeftBuffMachine_75612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FB214)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ShouldShow_75613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FB2C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ShowBuyButton_75614(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9340)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ShowMenu_75615(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9494)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnBuyButtonClick_75616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FC7D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnCloseMenuButtonClick_75617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FCC10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnNotifyBuffLevelChanged_75618(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FD1F8)(this, MSG_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::CheckOwn_75619(int32_t buffId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FD2A4)(this, buffId_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::InitPanel_75620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FB474)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::SetCurrentSelectBuffUniqueId_75621(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FE2E0)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::SetOwnBuffSelectState_75622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FF204)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::SelectFirstBuff_75623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FDEB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::SelectLastBuff_75624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FE07C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::SetDesc_75625(int32_t buffUniqueID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FF54C)(this, buffUniqueID_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ShowCurrentSelectBuffInfo_75626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FE640)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnSellBtnClick_75627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0017C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ShowDropConfirmWindow_75628(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A00224)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnDropConfrim_75629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A00478)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnDropCancel_75630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A0053C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnUpdateBtnClick_75631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A005E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnUpdateBuffClick_75632(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9C90)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ShowUpgradeContent_75633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FFC6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::SetUpgradeBuffHighLight_75634(bool bHL_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A00DEC)(this, bHL_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::CheckUpgradeBuffUnlock_75635(bool bUpgradeMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FE398)(this, bUpgradeMax_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::PlayTween_75636(DLL2SDK::Array* allTween_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29FC0DC)(this, allTween_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnBuyBuffItemSuccess_75637(int32_t buffuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A00EE0)(this, buffuid_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::OnDisable_75638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ChangeEffect_75639(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::IsSafeActive_75640(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::InGameTutorialHUD* DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::get_InGameTutorialHUD_75641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A01BF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ProcessTutorial_BuyBuff_75642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FC1E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ProcessTutorial_UpgradeBuff_75643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A00FF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ProcessTutorial_Close_75644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A00908)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::ProcessTutorial_Finish_75645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29FCFA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::__xLuaBaseProxy_Awake_75646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A01E20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::__xLuaBaseProxy_RegisterDelegates_75647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A01E28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::__xLuaBaseProxy_UnRegisterDelegates_75648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A01E30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineHUD::__xLuaBaseProxy_OnDisable_75649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A01E38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::_ctor_75587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F8810)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::RegisterDelegates_75588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::UnRegisterDelegates_75589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::Awake_75590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::get_IsControlByUiState_75591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::get_InactiveGameHudState_75592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::OnNotifyRefeshBuffs_75593(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F8BDC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::__xLuaBaseProxy_RegisterDelegates_75594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F904C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::__xLuaBaseProxy_UnRegisterDelegates_75595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F9054)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffMachineBuffInfoHUD::__xLuaBaseProxy_Awake_75596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F905C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD::_ctor_75576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F7B3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD::RegisterDelegates_75577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD::UnRegisterDelegates_75578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD::OnAddPowerUp_75579(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F7DE4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD::AddPowerUp_75580(DLL2SDK::Assembly_CSharp::Config::PickupItemConfig* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F7F98)(this, item_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD::DeleteAllPowerup_75581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F861C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD::AdjustPowerUpGridPosition_75582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F84FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD::__xLuaBaseProxy_RegisterDelegates_75583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F87BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD::__xLuaBaseProxy_UnRegisterDelegates_75584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F87C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossCommingTipsHUD::_ctor_75570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F758C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossCommingTipsHUD::Awake_75571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossCommingTipsHUD::ShowTips_75572(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F7758)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossCommingTipsHUD::PlayTweens_75573(DLL2SDK::Array* alltween_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29F78DC)(this, alltween_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossCommingTipsHUD::OnHideHUD_75574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F79E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossCommingTipsHUD::__xLuaBaseProxy_Awake_75575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F7B34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::_ctor_75544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F43BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::Awake_75545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::ShowRoot_75546(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F46F8)(this, bShow_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::get_IsControlByUiState_75547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::get_InactiveGameHudState_75548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::BossShow_75549(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* netWorkBossAIPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F48A0)(this, netWorkBossAIPawn_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::SetValue_75550(float value_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F50F8)(this, value_, force_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::Show_75551(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* netWorkBossAIPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F4950)(this, netWorkBossAIPawn_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::OnNotifyChangeBossNameAndIcon_75552(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F59CC)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::get_TickRate_75553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::Tick_75554(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::UpdateBuff_75555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F657C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::PlayEffect_75556(DLL2SDK::UnityEngine::UnityEngine::Transform* thumbTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F57F4)(this, thumbTransform_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::UpdateEffectPosition_75557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F638C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::ChangeParticleShow_75558(bool wantShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F62B4)(this, wantShow_); } bool DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::IsParticleShow_75559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F61F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::RegisterDelegates_75560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::UnRegisterDelegates_75561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::OnNotifyDebuffLayer_75562(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F6E44)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::OnNotifyRage_75563(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F71E0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::OnNotifyBossDie_75564(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F74B8)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameUI::PVEBuffItem* DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::GenerateBuffItem_75565(bool bDebuff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F6930)(this, bDebuff_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::__xLuaBaseProxy_Awake_75566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F756C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::__xLuaBaseProxy_Tick_75567(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F7574)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::__xLuaBaseProxy_RegisterDelegates_75568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F757C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZMBossBloodHUD::__xLuaBaseProxy_UnRegisterDelegates_75569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29F7584)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UltraWeaponSignboard::_ctor_75535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E24A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UltraWeaponSignboard::Init_75536(DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume* targetVolume_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, targetVolume_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UltraWeaponSignboard::CheckShowBoard_75537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UltraWeaponSignboard::IsNeedClamp_75538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UltraWeaponSignboard::UpdateLabelImpl_75539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UltraWeaponSignboard::__xLuaBaseProxy_Init_75540(DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E29F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UltraWeaponSignboard::__xLuaBaseProxy_CheckShowBoard_75541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E29F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UltraWeaponSignboard::__xLuaBaseProxy_IsNeedClamp_75542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E2A00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UltraWeaponSignboard::__xLuaBaseProxy_UpdateLabelImpl_75543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E2AA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::_ctor_75517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE90C)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::get_SelectMapID_75518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE9B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::set_SelectMapID_75519(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE9B8)(this, value_); } DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView_OnOperationMethodSelectCallback* DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::get_Callback_75520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE9C0)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::set_Callback_75521(DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView_OnOperationMethodSelectCallback* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE9C8)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::Awake_75522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::RegisterDelegates_75523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::UnRegisterDelegates_75524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::OnButtonAutoClick_75525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AEDD8)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::OnButtonManualClick_75526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AEF48)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::OnButtonClick_75527(bool autoFire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AEE80)(this, autoFire_); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::__xLuaBaseProxy_Awake_75528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AF084)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::__xLuaBaseProxy_RegisterDelegates_75529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AF08C)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIPVEOperationMethodSelectPanelView::__xLuaBaseProxy_UnRegisterDelegates_75530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AF094)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::_ctor_75486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3BAC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::Awake_75487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::ShowOnClipPanel_75488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::TickInfo_75489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::MPInteractiveObjectMapMark* DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::CreateSpriteInstance_75490(DLL2SDK::Assembly_CSharp::GameUI::MPInteractiveObjectMapMark* spriteTemplate_, DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObject* levelObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3C228)(this, spriteTemplate_, levelObj_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::TickBuffMachine_75492(bool bBoss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3C478)(this, bBoss_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::TickPerkMachine_75493(bool bBoss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3CAD4)(this, bBoss_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::TickOffWallWeapon_75494(bool bBoss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3D3A8)(this, bBoss_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::TickPAPMachine_75495(bool bBoss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3DEC8)(this, bBoss_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::IteractiveObjectsTick_75496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3BFF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::__xLuaBaseProxy_Awake_75497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3E554)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::__xLuaBaseProxy_ShowOnClipPanel_75498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3E55C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPInteractiveObject::__xLuaBaseProxy_TickInfo_75499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3E564)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::_ctor_75472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3A944)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::Awake_75473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::ShowOnClipPanel_75474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::SetTacticalRadarView_75475(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* radarView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, radarView_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::DelayCreateAreaHighLight_75476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3AD18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::TickInfo_75477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::CreateSpriteInstance_75478(DLL2SDK::Assembly_CSharp::UISprite* spriteTemplate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3B060)(this, spriteTemplate_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::TickPosition_75479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3B294)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::Refresh_75480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::__xLuaBaseProxy_Awake_75481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3BAA0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::__xLuaBaseProxy_ShowOnClipPanel_75482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3BAA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::__xLuaBaseProxy_SetTacticalRadarView_75483(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3BAB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::__xLuaBaseProxy_TickInfo_75484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3BAB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_MPAreaHighLight::__xLuaBaseProxy_Refresh_75485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3BAC0)(this); } void DLL2SDK::Assembly_CSharp::PVE::StopPanelView::_ctor_75467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD588)(this); } void DLL2SDK::Assembly_CSharp::PVE::StopPanelView::Init_75468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD62C)(this); } void DLL2SDK::Assembly_CSharp::PVE::StopPanelView::OnOpenSettingPanel_75469(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD6C4)(this, go_); } void DLL2SDK::Assembly_CSharp::PVE::StopPanelView::OnEndGame_75470(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD764)(this, go_); } void DLL2SDK::Assembly_CSharp::PVE::StopPanelView::OnReturnGame_75471(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD84C)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTopInfoPowerUp::_ctor_75463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26D14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTopInfoPowerUp::Awake_75464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26DD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTopInfoPowerUp::SetContent_75465(float time_, DLL2SDK::Assembly_CSharp::GameUI::ZMBuffInfoHUD* parentHUD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26E68)(this, time_, parentHUD_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTopInfoPowerUp::Update_75466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26F50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::_ctor_75446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25FD4)(this); } float DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::get_damageToBoss_75447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26078)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::set_damageToBoss_75448(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26080)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::get_damagePercent_75449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26088)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::set_damagePercent_75450(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26090)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::Awake_75451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::get_PlayerId_75452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B261AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::set_PlayerId_75453(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B261B4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::SetData_75454(DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B261BC)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::Update_75455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B263D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::UpdateGold_75456(DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B262BC)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::UpdateDeadCounting_75457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26478)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::UpdateBossFightInfo_75458(int32_t rank_, int32_t damagePercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B265C0)(this, rank_, damagePercent_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::SetDeadState_75459(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE state_, bool bBossFlighting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26938)(this, state_, bBossFlighting_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::SetNormal_75460(bool bNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26AC4)(this, bNormal_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::OnShowScorePanel_75461(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26BCC)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamMateItemView::__xLuaBaseProxy_Awake_75462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B26D0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoView::_ctor_75437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B254EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoView::Init_75438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoView::SortGrid_75439(DLL2SDK::UnityEngine::UnityEngine::Transform* a_, DLL2SDK::UnityEngine::UnityEngine::Transform* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25734)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoView::AddTeamInfoItem_75440(DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2592C)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoView::UpdateTeamInfo_75441(uint32_t Id_, int32_t score_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25D68)(this, Id_, score_); } bool DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoView::IsHasTeamInfo_75442(uint32_t PlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25C20)(this, PlayerId_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoView::__xLuaBaseProxy_Init_75443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25F98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoItemView::_ctor_75429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B251F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoItemView::Init_75430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoItemView::get_PlayerId_75431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25340)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoItemView::set_PlayerId_75432(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25348)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoItemView::get_PlayerScore_75433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25350)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoItemView::set_PlayerScore_75434(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25358)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoItemView::SetData_75435(DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo* pi_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25360)(this, pi_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEGameTeamInfoItemView::__xLuaBaseProxy_Init_75436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B254E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEEndGameHUD::_ctor_75425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4193F6C)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::PVE::PVEEndGameHUD::get_sds_75426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4194010)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEEndGameHUD::ShowEndGameInfo_75427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41940AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEEndGameHUD::ReturnFrontEnd_75428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x419458C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBuffItem::_ctor_75423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25150)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBuffItem::SetContent_75424(DLL2SDK::Assembly_CSharp::Config::BuffConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B23B28)(this, conf_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::_ctor_75397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B22C18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::RegisterDelegates_75398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::UnRegisterDelegates_75399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::get_IsControlByUiState_75400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::get_InactiveGameHudState_75401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::Awake_75402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::UpdateHP_75403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B23344)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::UpdateBuff_75404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B23540)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::OnNotifyFireModeChange_75405(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B23CB4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::OnNotifyPVEFireModeChange_75406(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B23E70)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::get_TickRate_75407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::Tick_75408(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::ChangeFireMode_75409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B23FB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::OnSwitchFireMode_75410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B241F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::Start_75411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::CheckShowFirstTips_75412(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B243DC)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::ShowFirstSwitchAutoModeTips_75413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2480C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::OnCheckShowPickUpItemTip_75414(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B24A58)(this, msg_); } DLL2SDK::Assembly_CSharp::GameUI::PVEBuffItem* DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::GenerateBuffItem_75415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B238D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::_CheckShowFirstTips_m__0_75416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B24FC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::_OnCheckShowPickUpItemTip_m__1_75417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25078)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::__xLuaBaseProxy_RegisterDelegates_75418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25128)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::__xLuaBaseProxy_UnRegisterDelegates_75419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25130)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::__xLuaBaseProxy_Awake_75420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25138)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::__xLuaBaseProxy_Tick_75421(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25140)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEBloodAndExpHUD::__xLuaBaseProxy_Start_75422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B25148)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnDebugHUD::_ctor_75390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB316C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnDebugHUD::Init_75391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnDebugHUD::get_TickRate_75392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnDebugHUD::Tick_75393(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnDebugHUD::UpdateValue_75394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB3AAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnDebugHUD::__xLuaBaseProxy_Init_75395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB3BE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnDebugHUD::__xLuaBaseProxy_Tick_75396(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB3BE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::_ctor_75366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1678)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::Init_75367(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn* netWorkAIPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB171C)(this, netWorkAIPawn_); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::RegisterDelegates_75368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::UnRegisterDelegates_75369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::Awake_75370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::OnNotifyDebuffLayer_75371(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1FB4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::SetArmored_75372(bool armored_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1A74)(this, armored_); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::SetValue_75373(float value_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB190C)(this, value_, force_); } bool DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::CanDisplay_75374(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB2248)(this, worldPos_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::get_TickRate_75375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::Tick_75376(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::UpdateValue_75377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB27CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::DoTweenAlpha_75378(DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD_TweenAlphaType tweenAlphaType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB28D8)(this, tweenAlphaType_); } bool DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::SetTweenAlpha_75379(float to_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB2A90)(this, to_, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::CloseTweenAlpha_75380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB2C14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::TriggerShow_75381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB2EAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::TriggerShowImmediately_75382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB2F98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::CheckHide_75383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB26D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::TriggerDie_75384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB3064)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::NotifyDead_75385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB2CE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::__xLuaBaseProxy_RegisterDelegates_75386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB314C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::__xLuaBaseProxy_UnRegisterDelegates_75387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB3154)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::__xLuaBaseProxy_Awake_75388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB315C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD::__xLuaBaseProxy_Tick_75389(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB3164)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ModifierHUDItem::_ctor_75364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAB5D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ModifierHUDItem::SetValue_75365(int32_t modifierId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAB078)(this, modifierId_); } void DLL2SDK::Assembly_CSharp::GameUI::ModifierHUD::_ctor_75355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAA6D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ModifierHUD::SetModifier_75356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAA7B0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::ModifierHUD::HideModifier_75357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAB250)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::_ctor_75330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAECC8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::get_IsControlByUiState_75331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::get_InactiveGameHudState_75332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::Awake_75333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::RegisterDelegates_75334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::UnRegisterDelegates_75335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::RefreshReviveBtn_75336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAFBE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::Show_75337(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAEE40)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnPawnDie_75338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB011C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnPawnRevive_75339(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB0C24)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnNotifyRefreshReviveBtn_75340(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB0D58)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::UpdateRemainingTime_75341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB08B4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::CheckShowAceRoot_75342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB0384)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnNotifyShowAceCountDown_75343(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB0E04)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::UpdateAceRemainingTime_75344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB0F28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnSwitchToReviveHUD_75345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1050)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnSwitchToObserveHUD_75346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB116C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnClickPrevPlayer_75347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1288)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnClickNextPlayer_75348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1384)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnUseReviveCoin_75349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1480)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::OnRoundEnd_75350(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::__xLuaBaseProxy_Awake_75351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1658)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::__xLuaBaseProxy_RegisterDelegates_75352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1660)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::__xLuaBaseProxy_UnRegisterDelegates_75353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1668)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPWaitForReviveHUD::__xLuaBaseProxy_OnRoundEnd_75354(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FB1670)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPVEStageDataStore::_ctor_75325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BCC5C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPVEStageDataStore::SavePlayerInfo_75326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A7864)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPVEStageDataStore::Clear_75327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPVEStageDataStore::__xLuaBaseProxy_Clear_75328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BCF0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::_ctor_75313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE40C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::RegisterDelegates_75314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::UnRegisterDelegates_75315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::OnBossShow_75316(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* bossPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE634)(this, bossPawn_); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::OnBossClear_75317(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* bossPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE714)(this, bossPawn_); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::OnMissionStart_75318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE7F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::OnMissionFinish_75319(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE88C)(this, result_); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::Lua_ShowBossComming_75320(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE92C)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::ShowMissionWidget_75321(DLL2SDK::Assembly_CSharp::UIWidget* widget_, float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE9E0)(this, widget_, fadeTime_); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::OnHideHUD_75322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAEB74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::__xLuaBaseProxy_RegisterDelegates_75323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAECB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPMissionHUD::__xLuaBaseProxy_UnRegisterDelegates_75324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAECC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPLoadingTeammateHUD::_ctor_75305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAD368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPLoadingTeammateHUD::RegisterDelegates_75306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPLoadingTeammateHUD::PlayLoadingBGM_75307(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FADFC0)(this, gameMode_); } void DLL2SDK::Assembly_CSharp::GameUI::MPLoadingTeammateHUD::UnRegisterDelegates_75308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPLoadingTeammateHUD::__xLuaBaseProxy_RegisterDelegates_75309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE2B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPLoadingTeammateHUD::__xLuaBaseProxy_UnRegisterDelegates_75310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAE2C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPInteractiveObjectMapMark::_ctor_75302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAD030)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPInteractiveObjectMapMark::Init_75303(DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObject* lvObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAD044)(this, lvObj_); } void DLL2SDK::Assembly_CSharp::GameUI::MPInteractiveObjectMapMark::CheckUpDown_75304(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool noUpDown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAD04C)(this, pawn_, noUpDown_); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::_ctor_75286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC0EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::ForceRegisterDelegates_75287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::OnServerInitialized_75288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC230)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::RegisterDelegates_75289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::CountDownTimer_75290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC5E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::UpdateCountDown_75291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC484)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::UnRegisterDelegates_75292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::OnQuitBtnClick_75293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC8D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::OnQuitClick_75294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::OnQuitCallBack_75295(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FACB00)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::StopSound_75296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FACC50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::OnCloseBtnClick_75297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC6D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::OnShowView_75298(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FACED0)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::__xLuaBaseProxy_ForceRegisterDelegates_75299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAD018)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::__xLuaBaseProxy_RegisterDelegates_75300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAD020)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPGetAllRewardHUD::__xLuaBaseProxy_UnRegisterDelegates_75301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAD028)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::_ctor_75268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A07B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::RegisterDelegates_75269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::UnRegisterDelegates_75270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::SetActive_75271(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::OnGameEndCountDown_75272(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A0D88)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::OnNotifyLocalPlayerBeingHealed_75273(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::OnNotifyLocalPlayerHealSuccess_75274(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::OnNotifyLocalPlayerHealFail_75275(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A12A8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::CallForHelpBtnClicked_75276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A1410)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::get_IsControlByUiState_75277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::GetUIBanClickType_75278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::get_InactiveGameHudState_75279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::get_ActiveGameHudState_75280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::Update_75281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A1B60)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::__xLuaBaseProxy_RegisterDelegates_75282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A1E48)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::__xLuaBaseProxy_UnRegisterDelegates_75283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A1E50)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::__xLuaBaseProxy_SetActive_75284(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A1E58)(this, P0_, P1_); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVE::MP::MPGameDyingHud::__xLuaBaseProxy_GetUIBanClickType_75285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A1E60)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::_ctor_75251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479F62C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::get_IsControlByUiState_75252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::GetUIBanClickType_75253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::get_InactiveGameHudState_75254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::get_ActiveGameHudState_75255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::RegisterDelegates_75256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::OnNotifyCanHealTeammate_75257(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479FB00)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::UnRegisterDelegates_75258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::CureTeammateButtonClicked_75259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479FDA8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::OnNotifyCanNotHealTeammate_75260(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A01A0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::OnNotifyLocalPlayerBeInterrupted_75261(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::OnNotifyTeammateRevived_75262(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::OnNotifyLocalPlayerSaveTeammate_75263(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::OnNotifyHealTeammateSuccess_75264(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A064C)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::__xLuaBaseProxy_GetUIBanClickType_75265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A079C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::__xLuaBaseProxy_RegisterDelegates_75266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A07A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGameCureTeammateHud::__xLuaBaseProxy_UnRegisterDelegates_75267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A07AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPCallForRescueHUD::_ctor_75248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799B44)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPCallForRescueHUD::Init_75249(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799BF0)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPCallForRescueHUD::Update_75250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799DA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD::_ctor_75238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAB678)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD::RegisterDelegates_75239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD::UnRegisterDelegates_75240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD::DelayedShow_75241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAB8E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD::OnShow_75242(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FABDFC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD::OnLoadNextStage_75243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FABF90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD::__xLuaBaseProxy_RegisterDelegates_75244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC08C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MPAreaClearHUD::__xLuaBaseProxy_UnRegisterDelegates_75245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAC094)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowView::_ctor_75230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD854)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowView::get_GlobalDS_75231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD8F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowView::Update_75232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD9A8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowView::UpdateView_75233(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34CD288)(this, list_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowView::OnOpenCardFinished_75234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CDDFC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowView::ShowBtn_75235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CE048)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowView::InitToDefault_75236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CDCA4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowView::OnBtnExitClick_75237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD5D8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::_ctor_75219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CCB84)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::Init_75220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::GetViewAssetId_75221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::RegisterDelegates_75222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::UnRegisterDelegates_75223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::UpdateView_75224(DLL2SDK::CSProto::msg::CSCardGetCardsRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD140)(this, res_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::OnBtnExitClick_75225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD520)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::__xLuaBaseProxy_Init_75226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD834)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::__xLuaBaseProxy_GetViewAssetId_75227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD83C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::__xLuaBaseProxy_RegisterDelegates_75228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD844)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewWindowController::__xLuaBaseProxy_UnRegisterDelegates_75229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CD84C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::_ctor_75208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CAD88)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::Update_75209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CAE5C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::UpdateView_75210(int32_t index_, DLL2SDK::CSProto::msg::LotteryCard* card_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CB270)(this, index_, card_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::InitCard_75211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CAF7C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::SetItem_75212(DLL2SDK::CSProto::msg::LotteryCard* card_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CB3C8)(this, card_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::ShowCardAppearingFx_75213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CBD48)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::OnOpenAnimEnd_75214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CC230)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::GetFx_75215(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CBC20)(this, assetID_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::RefreshCoin_75216(bool playAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CC30C)(this, playAnim_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::PlayRefreshCoinAnim_75217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CC784)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmMpSettlementCardNewItemView::_cctor_75218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CCAFC)(); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowView::_ctor_75203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49151D0)(this); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowView::SetMatchTime_75204(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PASSTASK* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4914CE4)(this, res_); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowView::SetMapName_75205(DLL2SDK::mscorlib::System::String* mapName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4914AC0)(this, mapName_); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowView::SetBossName_75206(DLL2SDK::mscorlib::System::String* bossName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4915274)(this, bossName_); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowView::SetBossIcon_75207(DLL2SDK::mscorlib::System::String* bossIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4914BB4)(this, bossIcon_); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowController::_ctor_75194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4914540)(this); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowController::Init_75195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowController::GetViewAssetId_75196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowController::UpdateView_75197(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PASSTASK* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4914794)(this, res_); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowController::PlayPassZMBGM_75198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4915028)(this); } void DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowController::__xLuaBaseProxy_Init_75199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491517C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::ZMMPPassTaskWindowController::__xLuaBaseProxy_GetViewAssetId_75200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4915184)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPGameEndLoseHud::_ctor_75186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA690)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPGameEndLoseHud::RegisterDelegates_75187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPGameEndLoseHud::UpdateView_75188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA854)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPGameEndLoseHud::OnBtnReturnClick_75189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CAB3C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPGameEndLoseHud::SetReturnToLobbyCallback_75190(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CAC34)(this, action_); } void DLL2SDK::Assembly_CSharp::Settlement::ZMMPGameEndLoseHud::__xLuaBaseProxy_RegisterDelegates_75191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CACDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::_ctor_75175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465D96C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::Init_75176(DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume* targetVolume_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, targetVolume_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::CheckShowBoard_75177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::CheckNear_75178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::CheckFar_75179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::IsNeedClamp_75180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::__xLuaBaseProxy_Init_75181(DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465E5C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::__xLuaBaseProxy_CheckShowBoard_75182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465E5CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::__xLuaBaseProxy_CheckNear_75183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465E5D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::__xLuaBaseProxy_CheckFar_75184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465E5DC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::DoorSignboard::__xLuaBaseProxy_IsNeedClamp_75185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465E5E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BuffMachineSignboard::_ctor_75170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA435C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BuffMachineSignboard::CheckNear_75171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BuffMachineSignboard::UpdateLabelImpl_75172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BuffMachineSignboard::__xLuaBaseProxy_CheckNear_75173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA4894)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BuffMachineSignboard::__xLuaBaseProxy_UpdateLabelImpl_75174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA489C)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIAnimatorEffect::_ctor_75165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE3F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIAnimatorEffect::set_IsRootPosition_75166(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE4A0)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::UIAnimatorEffect::InitResource_75167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE4A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIAnimatorEffect::PlayEffect_75168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE65C)(this); } void DLL2SDK::Assembly_CSharp::PVE::UIAnimatorEffect::StopEffect_75169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE7CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelRoundItem::_ctor_75163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2B150)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelRoundItem::SetRoundFinish_75164(int32_t state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2A91C)(this, state_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelItem::_ctor_75159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2AE64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelItem::Init_75160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B29A04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelItem::SetContent_75161(DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo* playerInfo_, bool bBossRound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2A56C)(this, playerInfo_, bBossRound_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelItem::SetPlayerIcon_75162(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* psd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2AF14)(this, psd_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::_ctor_75139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B291A0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::get_BossRound_75140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B29278)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::set_BossRound_75141(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B29280)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::get_IsControlByUiState_75142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::get_InactiveGameHudState_75143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::RegisterDelegates_75144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::UnRegisterDelegates_75145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::Awake_75146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::Show_75147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B29AF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::Refresh_75148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B29BE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::SetCurrentRound_75149(int32_t roundCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2A140)(this, roundCount_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::OnMaskClick_75150(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2AA70)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::OnBossShow_75151(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* bossPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2AB7C)(this, bossPawn_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::get_TickRate_75152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::Tick_75153(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::OnNotifyRefreshScorePanel_75154(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2AD44)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::__xLuaBaseProxy_RegisterDelegates_75155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2AE44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::__xLuaBaseProxy_UnRegisterDelegates_75156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2AE4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::__xLuaBaseProxy_Awake_75157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2AE54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVEScorePanelHUD::__xLuaBaseProxy_Tick_75158(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2AE5C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::_ctor_75129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C28B4)(this); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::Start_75130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C2A14)(this); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::UpdateLocalDamageInfo_75131(DLL2SDK::Assembly_CSharp::GameBase::Pawn* hitPawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_, float allDamage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C2C40)(this, hitPawn_, damageInfo_, allDamage_); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::AddToLogQueue_75132(DLL2SDK::System::System::Collections::Generic::Queue_1* queue_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x41C354C)(this, queue_, log_); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::OnGUI_75133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C3710)(this); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::BeginDrawDebugInfo_75134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C3B38)(this); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::ShowDebugInfo_75135(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::UnityEngine::UnityEngine::GUIStyle* style_, bool col1Orcol2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C3C10)(this, text_, style_, col1Orcol2_); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::BeginShowGMButton_75136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C3E88)(this); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::AddGMButton_75137(DLL2SDK::mscorlib::System::String* Name_, DLL2SDK::mscorlib::System::String* CommandString_, float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C3F5C)(this, Name_, CommandString_, x_, y_); } void DLL2SDK::Assembly_CSharp::PVEDebugInfoGUI::_cctor_75138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C4204)(); } void DLL2SDK::Assembly_CSharp::PVE::PVEStopPanelWindowController::_ctor_75126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8D2C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::PVEStopPanelWindowController::GetViewAssetId_75127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::PVEStopPanelWindowController::__xLuaBaseProxy_GetViewAssetId_75128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8E70)(this); } void DLL2SDK::Assembly_CSharp::PVE::FireWall::_ctor_75048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6D7C)(this); } void DLL2SDK::Assembly_CSharp::PVE::FireWall::Update_75049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6E20)(this); } void DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::_ctor_75033(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B675C)(this, id_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_ActorId_75034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6834)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_StartPoint_75035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B683C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_EndPoint_75036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6850)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_Extent_75037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6864)(this); } float DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_Duration_75038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6878)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_RotationY_75039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6880)(this); } float DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_CreateTime_75040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6888)(this); } float DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_StartTime_75041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6890)(this); } float DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_EndTime_75042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6898)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_CurrentPos_75043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B68AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_Direction_75044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B69EC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::get_effectoffset_75045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6A00)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::GetActorId_75046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6A38)(this); } void DLL2SDK::Assembly_CSharp::PVE::FireArea_Wall::SetFireWallInfo_75047(float createTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPoint_, float duration_, int32_t rotationY_, DLL2SDK::UnityEngine::UnityEngine::Vector3 extent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6AD8)(this, createTime_, startPoint_, endPoint_, duration_, rotationY_, extent_); } void DLL2SDK::Assembly_CSharp::DeathGraspManager::_ctor_75032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4133BA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAITakeDamageComponent::_ctor_75025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192F10)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAITakeDamageComponent::TakeDamage_75026(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAITakeDamageComponent::Tick_75027(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAITakeDamageComponent::Destroy_75028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAITakeDamageComponent::PlayTakeDamageEffect_75029(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAITakeDamageAudioComponent::_ctor_75024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4192E14)(this); } void DLL2SDK::Assembly_CSharp::PVE::AudioLogic::PVEGameVBSSController::_ctor_75014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B2798)(this); } void DLL2SDK::Assembly_CSharp::PVE::AudioLogic::PVEGameVBSSController::Init_75015(int32_t iMaxPlayer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, iMaxPlayer_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AudioLogic::PVEGameVBSSController::Tick_75016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AudioLogic::PVEGameVBSSController::Term_75017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AudioLogic::PVEGameVBSSController::_GetPlayersFarFromLP_75018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B2A50)(this); } void DLL2SDK::Assembly_CSharp::PVE::AudioLogic::PVEGameVBSSController::_SplitPlayers_75019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B2F40)(this); } void DLL2SDK::Assembly_CSharp::PVE::AudioLogic::PVEGameVBSSConfig::_cctor_75013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B2684)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ZombieSoundEventHandler_3P::_ctor_75007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AAE54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ZombieSoundEventHandler_3P::Start_75008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AAEF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ZombieSoundEventHandler_3P::OnDestroy_75009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AAFD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ZombieSoundEventHandler_3P::PlayFootStepSound_75010(int32_t iWhichFoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AB070)(this, iWhichFoot_); } void DLL2SDK::Assembly_CSharp::GameEngine::ZombieSoundEventHandler_3P::PlayMeleeAttackSound_75011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AB110)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ZombieSoundEventHandler_3P::PlayDeadSound_75012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AB1A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeAudioPlayer::_ctor_75004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C655C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeAudioPlayer::PlaySound_75005(DLL2SDK::UnityEngine::UnityEngine::GameObject* defaultGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C6600)(this, defaultGameObject_); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeAudioPlayer::StopSound_75006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C69D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatineeAudioItem::_ctor_75003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C64B8)(this); } void DLL2SDK::Assembly_CSharp::PVE::NewGuideGoto::_ctor_75001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4566588)(this); } void DLL2SDK::Assembly_CSharp::PVE::NewGuideGoto::Start_75002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456662C)(this); } void DLL2SDK::Assembly_CSharp::PVE::GuideLine::_ctor_74991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B7F9C)(this); } void DLL2SDK::Assembly_CSharp::PVE::GuideLine::OnEnable_74992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B811C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::GuideLine::BuildMeshPoints_74993(DLL2SDK::UnityEngine::UnityEngine::Transform* centerPt_, float offsetValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B8878)(this, centerPt_, offsetValue_); } void DLL2SDK::Assembly_CSharp::PVE::GuideLine::Update_74994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B8A04)(this); } void DLL2SDK::Assembly_CSharp::PVE::GuideLine::LateUpdate_74995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B96A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::GuideLine::ChangeUV_74996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B98D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::GuideLine::DrawMyMesh_74997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B97AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::GuideLine::RenderTrail_74998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B9264)(this); } void DLL2SDK::Assembly_CSharp::PVE::GuideLine::ThroughLine_74999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B8DD8)(this); } void DLL2SDK::Assembly_CSharp::PVE::GuideLine::StepEffect_75000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B8ADC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnAnimationComponent::_ctor_74988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0390)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnAnimationComponent::Init_74989(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnAnimationComponent::__xLuaBaseProxy_Init_74990(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0548)(this, P0_); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::_ctor_74963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6634)(this); } float DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::get_RMAnimStartTime_74964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6720)(this); } float DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::get_RMAnimTranslationEndTime_74965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6728)(this); } float DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::get_RMAnimEndTime_74966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6730)(this); } float DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::get_RMAnimHightestTime_74967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6738)(this); } bool DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::get_forceOnNavMesh_74968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6740)(this); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::set_forceOnNavMesh_74969(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6748)(this, value_); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::OnEnable_74970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6750)(this); } bool DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::get_forceEnable_74971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C681C)(this); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::set_forceEnable_74972(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6824)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::get_agentTransform_74973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::get_NavMeshLayer_74974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C69B8)(this); } bool DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::get_EnableRotation_74975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C69D4)(this); } bool DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::RootMotionRuning_74976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6A08)(this); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::BeginRootMotion_74977(DLL2SDK::mscorlib::System::String* animName_, bool destOnGround_, float blendTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6AB0)(this, animName_, destOnGround_, blendTime_); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::BeginRootMotion_74978(DLL2SDK::mscorlib::System::String* animName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_, float blendTime_, float fixedTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, animName_, destPos_, blendTime_, fixedTime_, speed_, Data.method); } float DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::GetRootMotionLength_74979(DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C6E54)(this, animName_); } int32_t DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::PlayAnimInternal_74980(DLL2SDK::mscorlib::System::String* animName_, float blendTime_, float fixedTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animName_, blendTime_, fixedTime_, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::PlayAnim_74981(int32_t animHash_, DLL2SDK::mscorlib::System::String* animName_, float blendTime_, float fixedTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, animHash_, animName_, blendTime_, fixedTime_, Data.method); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::CalcRootMotionTransform_74982(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_, float fixedTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, index_, destPos_, fixedTime_, Data.method); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::CalcRootMotionTransform_74983(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, index_, destPos_, Data.method); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::StopRootMotion_74984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::NotifyRootMotionEnd_74985(int32_t stateNameId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, stateNameId_, Data.method); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::OnAnimatorMove_74986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AdaptiveRootMotion::Reset_74987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C8818)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEActorFactory::_ctor_74945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E8B8)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVE::PVEActorFactory::MakeUniquePawnName_74946(DLL2SDK::Assembly_CSharp::EActorType ActorType_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* PawnObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E990)(this, ActorType_, PawnObject_); } void DLL2SDK::Assembly_CSharp::PVE::PVEActorFactory::DestroyUniqueKey_74947(DLL2SDK::Assembly_CSharp::EActorType ActorType_, uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456EB48)(this, ActorType_, PlayerID_); } DLL2SDK::Assembly_CSharp::PVE::UniqueKey* DLL2SDK::Assembly_CSharp::PVE::PVEActorFactory::GetPlayerIDsByBaseName_74948(uint32_t BaseName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456EC88)(this, BaseName_); } void DLL2SDK::Assembly_CSharp::PVE::UniqueKey::_ctor_74943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AF1B0)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVE::UniqueKey::GetNewKey_74944(uint32_t BaseName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AF288)(this, BaseName_); } void DLL2SDK::Assembly_CSharp::TranslateLocalizedTextAction::_ctor_74939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496D008)(this); } void DLL2SDK::Assembly_CSharp::TranslateLocalizedTextAction::OnEnter_74940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::TranslateLocalizedTextAction::_OnEnter_m__0_74941(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496D2F4)(e_); } void DLL2SDK::Assembly_CSharp::TranslateLocalizedTextAction::__xLuaBaseProxy_OnEnter_74942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496D338)(this); } void DLL2SDK::Assembly_CSharp::ToggleUILayerAction::_ctor_74936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8E9A0)(this); } void DLL2SDK::Assembly_CSharp::ToggleUILayerAction::OnEnter_74937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ToggleUILayerAction::__xLuaBaseProxy_OnEnter_74938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8EB00)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ToggleUIAction::_ctor_74934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F12AB0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ToggleUIAction::OnEnter_74935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ToggleGameObejctAction::_ctor_74931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8E240)(this); } void DLL2SDK::Assembly_CSharp::ToggleGameObejctAction::OnEnter_74932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ToggleGameObejctAction::__xLuaBaseProxy_OnEnter_74933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8E450)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TargetDisplayAction::_ctor_74929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F12778)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TargetDisplayAction::OnEnter_74930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartMatineeAction::_ctor_74926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506C580)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartMatineeAction::OnEnter_74927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartMatineeAction::OnMatineeFinished_74928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506C6D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction::_ctor_74915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506B014)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction::Awake_74916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction::OnEnter_74917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction::MoveAlongPath_74918(DLL2SDK::Assembly_CSharp::GameBase::Pawn* localPawn_, DLL2SDK::Assembly_CSharp::SWS::splineMove* targetSplineMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506B484)(this, localPawn_, targetSplineMove_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SplineMoveAction::FollowPath_74919(DLL2SDK::Assembly_CSharp::GameBase::Pawn* localPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506B3D8)(this, localPawn_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnDroppedPickUpAction::_ctor_74913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506A900)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnDroppedPickUpAction::OnEnter_74914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateActionWithFinishEvent::_ctor_74822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507A15C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateActionWithFinishEvent::Reset_74823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateActionWithFinishEvent::FinishAction_74824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507A184)(this); } void DLL2SDK::Assembly_CSharp::ShowHUDAction::_ctor_74908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E0470)(this); } void DLL2SDK::Assembly_CSharp::ShowHUDAction::OnEnter_74909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ShowHUDAction::__xLuaBaseProxy_OnEnter_74910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E07F4)(this); } void DLL2SDK::Assembly_CSharp::ShowEffectAction::_ctor_74904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E0074)(this); } void DLL2SDK::Assembly_CSharp::ShowEffectAction::OnEnter_74905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ShowEffectAction::_OnEnter_m__0_74906(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E0360)(this, effect_); } void DLL2SDK::Assembly_CSharp::ShowEffectAction::__xLuaBaseProxy_OnEnter_74907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E0468)(this); } void DLL2SDK::Assembly_CSharp::SetLocalPlayerVisibilityAction::_ctor_74897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D18CCC)(this); } void DLL2SDK::Assembly_CSharp::SetLocalPlayerVisibilityAction::OnEnter_74898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SetLocalPlayerVisibilityAction::__xLuaBaseProxy_OnEnter_74899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D18F28)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetHUDsActiveAction::_ctor_74895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x505FC38)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetHUDsActiveAction::OnEnter_74896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAutoFireAction::_ctor_74893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDCA5C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAutoFireAction::OnEnter_74894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneStreamingAction::_ctor_74885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0DAC0)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingAction::Awake_74886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneStreamingAction::OnEnter_74887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneStreamingAction::OnSceneLoaded_74888(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E0B4)(this, scene_, mode_, async_); } bool DLL2SDK::Assembly_CSharp::SceneStreamingAction::ShouldCheckWaitForSceneVisible_74889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0DCCC)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingAction::IsAllSceneLoaded_74890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0DF80)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingAction::__xLuaBaseProxy_Awake_74891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E1AC)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingAction::__xLuaBaseProxy_OnEnter_74892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E1B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ReturnLobbyAction::_ctor_74883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA6A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ReturnLobbyAction::OnEnter_74884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ReloadTacticalGPSAction::_ctor_74878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4095E60)(this); } void DLL2SDK::Assembly_CSharp::ReloadTacticalGPSAction::Awake_74879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ReloadTacticalGPSAction::OnEnter_74880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ReloadTacticalGPSAction::__xLuaBaseProxy_Awake_74881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40962EC)(this); } void DLL2SDK::Assembly_CSharp::ReloadTacticalGPSAction::__xLuaBaseProxy_OnEnter_74882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40962F4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayWwiseSoundAction::_ctor_74876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA5564)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayWwiseSoundAction::OnEnter_74877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlayVideoAction::_ctor_74864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483FE28)(this); } void DLL2SDK::Assembly_CSharp::PlayVideoAction::OnEnter_74865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlayVideoAction::PlayVideo_74866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483FF70)(this); } void DLL2SDK::Assembly_CSharp::PlayVideoAction::TogglePlay_74867(bool play_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48403E8)(this, play_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PlayVideoAction::Play_74868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4840308)(this); } void DLL2SDK::Assembly_CSharp::PlayVideoAction::__xLuaBaseProxy_OnEnter_74869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48405D8)(this); } void DLL2SDK::Assembly_CSharp::PlayCameraEffectAction::_ctor_74861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4835F5C)(this); } void DLL2SDK::Assembly_CSharp::PlayCameraEffectAction::OnEnter_74862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlayCameraEffectAction::__xLuaBaseProxy_OnEnter_74863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4836404)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PVELineToTargetInfoAction::_ctor_74859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA67C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PVELineToTargetInfoAction::OnEnter_74860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PVEIAction_SendGameEvent::_ctor_74857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA645C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PVEIAction_SendGameEvent::OnEnter_74858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ModifyObjectFieldValueAction::_ctor_74855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9EE8C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ModifyObjectFieldValueAction::OnEnter_74856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LockPlayerInputAction::_ctor_74853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9DE34)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LockPlayerInputAction::OnEnter_74854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LockFireAction::_ctor_74851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9DD58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LockFireAction::OnEnter_74852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LocalPlayerRotateTowardAction::_ctor_74847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9D370)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LocalPlayerRotateTowardAction::OnEnter_74848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LocalPlayerRotateTowardAction::OnExit_74849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LocalPlayerRotateTowardAction::OnUpdate_74850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LocalPlayerMoveToAction::_ctor_74845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9D104)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LocalPlayerMoveToAction::OnEnter_74846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LocalPlayerAutoFire::_ctor_74843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9CFB0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LocalPlayerAutoFire::OnEnter_74844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadAnotherMap::_ctor_74841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9BA28)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadAnotherMap::OnEnter_74842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LimitLocalPlayerRotationAction::_ctor_74839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9B610)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LimitLocalPlayerRotationAction::OnEnter_74840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LaunchMissileAction::_ctor_74835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9AA90)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LaunchMissileAction::Reset_74836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LaunchMissileAction::OnEnter_74837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LaunchMissileAction::OnUpdate_74838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsWeaponEquippedAction::_ctor_74833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F93338)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsWeaponEquippedAction::OnEnter_74834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsLocalPlayer::_ctor_74831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F92F18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsLocalPlayer::OnEnter_74832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRemoteEventParameter::_ctor_74828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B822C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRemoteEventParameter::Reset_74829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRemoteEventParameter::OnEnter_74830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FireModeChangeAction::_ctor_74820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50771C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FireModeChangeAction::OnEnter_74821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DialogueAction::_ctor_74817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414633C)(this); } void DLL2SDK::Assembly_CSharp::DialogueAction::OnEnter_74818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::DialogueAction::__xLuaBaseProxy_OnEnter_74819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41464A0)(this); } void DLL2SDK::Assembly_CSharp::CreateObjectAttachToPlayerAction::_ctor_74812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4126E94)(this); } void DLL2SDK::Assembly_CSharp::CreateObjectAttachToPlayerAction::OnEnter_74813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CreateObjectAttachToPlayerAction::__xLuaBaseProxy_OnEnter_74814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4127388)(this); } void DLL2SDK::Assembly_CSharp::CheckMoveForwardAction::_ctor_74809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0E080)(this); } void DLL2SDK::Assembly_CSharp::CheckMoveForwardAction::OnUpdate_74810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CheckMoveForwardAction::__xLuaBaseProxy_OnUpdate_74811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0E420)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CheckMatchResultAction::_ctor_74807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4B6B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CheckMatchResultAction::OnEnter_74808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CheckDeviceQualityAction::_ctor_74805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4B548)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CheckDeviceQualityAction::OnEnter_74806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CheckBoolValue::_ctor_74802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D5B8)(this); } void DLL2SDK::Assembly_CSharp::CheckBoolValue::OnEnter_74803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CheckBoolValue::__xLuaBaseProxy_OnEnter_74804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D76C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraShakeAction::_ctor_74800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4A060)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraShakeAction::OnEnter_74801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActiveSpawnCheckerAction::_ctor_74798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4761A5C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActiveSpawnCheckerAction::OnEnter_74799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateCheckerControllerAction::_ctor_74796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4761378)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateCheckerControllerAction::OnEnter_74797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateCheckerAction::_ctor_74794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47612D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateCheckerAction::OnEnter_74795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::_ctor_74302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457BD80)(this); } DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_OuterCollider_74303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C024)(this); } float DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_ShootingAccuracy_74304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C10C)(this); } DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_CachedFSM_74305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[734]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_DefaultPhysState_74306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_Score_74307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C218)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::set_Score_74308(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C220)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_InitActionParam_74309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456A49C)(this); } DLL2SDK::Assembly_CSharp::PVE::EInitActionMode DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_InitActionMode_74310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456A494)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_DieAnimation_74311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C228)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::set_DieAnimation_74312(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C230)(this, value_); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_SpawnPoint_74313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C238)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::set_SpawnPoint_74314(DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnSpawnPoint* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C240)(this, value_); } DLL2SDK::Assembly_CSharp::PVE::PVEAIEffectComponent* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_EffectComponent_74315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C248)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_LODLevel_74316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C250)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_IsAvatarLoadSync_74317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[214]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_CollideWithPlayerDisabled_74318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C314)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::set_CollideWithPlayerDisabled_74319(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C31C)(this, value_); } float DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_Radius_74320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshAgent* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_NavAgent_74321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4569F88)(this); } float DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_MaxAngularSpeed_74322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C32C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::set_MaxAngularSpeed_74323(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45750E8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_DesiredRot_74324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C334)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::set_DesiredRot_74325(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C348)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_HasPendingWaypointPath_74326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C360)(this); } DLL2SDK::Assembly_CSharp::SWS::splineMove* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_SplineMove_74327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4574460)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::set_SplineMove_74328(DLL2SDK::Assembly_CSharp::SWS::splineMove* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4569AB8)(this, value_); } float DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_AttackRange_74329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C368)(this); } DLL2SDK::Assembly_CSharp::PVE::AIWeapon* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_MyAIWeapon_74330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C470)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_CachedAttackMode_74331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4575BB0)(this); } DLL2SDK::Assembly_CSharp::PVE::SpecialMove DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_CurrentSpecialMove_74332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C478)(this); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_Animator_74333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C48C)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_CurDeadParam_74334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456D1E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::set_CurDeadParam_74335(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C4B8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_VelocityOfIndividualBehavior_74336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C4C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_VelocityOfCrowdBehavior_74337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C4DC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_IsCrowdBehaviorEnabled_74338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C4F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::set_IsCrowdBehaviorEnabled_74339(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457C5DC)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::Awake_74340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::InitFSM_74341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[735]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::SetSpawnChecker_74342(DLL2SDK::Assembly_CSharp::PVE::AIPawnSpawnChecker* checker_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457CD50)(this, checker_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::InitPawn_74343(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ConfigAnimComponent_74344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[247]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ResetCollidersOnMesh_74345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[373]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::Start_74346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::Reset_74347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ConfigActorRoot_74348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[736]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::GiveWeapon_74349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[687]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::GiveLogicalWeapon_74350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[737]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ValidatePawnProperties_74351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[738]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::CreatePlayerInfo_74352(uint32_t playerID_, uint32_t actorID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[234]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, camp_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::SpawnPooledMeshGO_74353(DLL2SDK::UnityEngine::UnityEngine::Transform* socketTrans_, int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[370]; return reinterpret_cast(Data.methodPtr)(this, socketTrans_, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::DespawnPooledMeshGO_74354(DLL2SDK::UnityEngine::UnityEngine::GameObject* meshGO_, bool Is3P_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[371]; return reinterpret_cast(Data.methodPtr)(this, meshGO_, Is3P_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::UpdateLODLevel_74355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::Tick_74356(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::GetMaxSpeed_74357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[295]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::DestroyComponent_74358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::GetCurrentTarget_74359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457EE08)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::CanAttack_74360(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* InTarget_, int32_t AttackMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[740]; return reinterpret_cast(Data.methodPtr)(this, InTarget_, AttackMode_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::CanPerformAttackMode_74361(int32_t mode_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[741]; return reinterpret_cast(Data.methodPtr)(this, mode_, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::CanPerformMeleeAttack_74362(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[742]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::CanPerformRemoteAttack_74363(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[743]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::IsTargetInSight_74364(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, bool UseLineCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456C618)(this, target_, UseLineCheck_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::PerformStartFire_74365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[744]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::PerformStopFire_74366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[745]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::OnBeginAttack_74367(int32_t mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[746]; return reinterpret_cast(Data.methodPtr)(this, mode_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::IsTargetInAttackRange_74368(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, int32_t mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[747]; return reinterpret_cast(Data.methodPtr)(this, target_, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::MeleeHitDetection_74369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[748]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::HitDetectionSquareShaped_74370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457FF18)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::HitDetectionFanShaped_74371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457FBA0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ProcessHit_74372(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45802C4)(this, impactInfo_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::LaunchProjectile_74373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[749]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::InstantFire_74374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[750]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::BeginWander_74375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4580C6C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::EndWander_74376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4580D40)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::UpdateSpeedScaleForHitEffect_74377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4580E14)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::OnPhysicsStateChanged_74378(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[617]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::PhysNavMeshMoving_74379(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[633]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::AdjustRotation_74380(DLL2SDK::UnityEngine::UnityEngine::Vector3 vel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[751]; return reinterpret_cast(Data.methodPtr)(this, vel_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::Stop_74381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4575380)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::OnStartMove_74382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[752]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::OnStopMove_74383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::OnPutUpWeapon_74384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[754]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::OnPutDownWeapon_74385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[755]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::MoveToward_74386(DLL2SDK::UnityEngine::UnityEngine::Vector3 Dest_, DLL2SDK::UnityEngine::UnityEngine::GameObject* goalActor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573F94)(this, Dest_, goalActor_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::SetDesiredFocalPoint_74387(DLL2SDK::UnityEngine::UnityEngine::Vector3 focalPoint_, float focalDistance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[756]; return reinterpret_cast(Data.methodPtr)(this, focalPoint_, focalDistance_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::UpdateDesiredFocalPoint_74388(DLL2SDK::UnityEngine::UnityEngine::Vector3 focalPoint_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[757]; return reinterpret_cast(Data.methodPtr)(this, focalPoint_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ClearDesiredFocalPoint_74389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4574BFC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::HasFocalFinished_74390(float destOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4574E54)(this, destOffset_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::SetDesireRot_74391(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45745A4)(this, rot_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ClearDesireRot_74392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457476C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::HasRotationFinished_74393(float destOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4574904)(this, destOffset_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::RotateTowardDirection_74394(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[758]; return reinterpret_cast(Data.methodPtr)(this, dir_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::RotateTowardRot_74395(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458247C)(this, rot_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ChangeSpeed_74396(float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A904)(this, speed_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::EndTrailTarget_74397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4582618)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::OnDestChanged_74398(DLL2SDK::UnityEngine::UnityEngine::Vector3 newDest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458270C)(this, newDest_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::SetPath_74399(DLL2SDK::Assembly_CSharp::SWS::PathManager* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[759]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::NotifyReachedPathEnd_74400(DLL2SDK::Assembly_CSharp::SWS::PathManager* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4582A40)(this, path_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::StartFollowSWSPath_74401(bool bStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4582BE4)(this, bStart_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::AffectedByCrowdForce_74402(DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn* otherPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[760]; return reinterpret_cast(Data.methodPtr)(this, otherPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ClampVelocity_74403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4582E64)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::GetTakeDamageComponentType_74404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::PlayHitEffect_74405(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection hitMotionDir_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[389]; return reinterpret_cast(Data.methodPtr)(this, hitMotionDir_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::Die_74406(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::DelayDie_74407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4583568)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::PlayDieAnim_74408(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::BeginSpecialMove_74409(DLL2SDK::mscorlib::System::String* animTriggerName_, float animLength_, bool bRandomAnim_, int32_t randomValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[761]; return reinterpret_cast(Data.methodPtr)(this, animTriggerName_, animLength_, bRandomAnim_, randomValue_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::BeginSpecialMove_74410(DLL2SDK::Assembly_CSharp::PVE::SpecialMove move_, bool bRandomAnim_, int32_t randomValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[762]; return reinterpret_cast(Data.methodPtr)(this, move_, bRandomAnim_, randomValue_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::EndSpecialMove_74411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[763]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::OnSpecialMoveEnd_74412(DLL2SDK::Assembly_CSharp::PVE::SpecialMove specialMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[764]; return reinterpret_cast(Data.methodPtr)(this, specialMove_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::SetAnimatorPara_74413(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[733]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::SpawnPooledObj_74414(bool despawnWhenDestroyingActor_, int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457CA68)(this, despawnWhenDestroyingActor_, assetID_, pos_, rot_, lifeTime_, parent_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::DespawnPooledObj_74415(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457E3B8)(this, go_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::DespawnAllParasticPooledGOs_74416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457EC30)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::OnAvatarLoadCompleted_74417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::NotifyBumpWithPlayer_74418(DLL2SDK::Assembly_CSharp::PVE::PVEPlayerPawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitNormal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[765]; return reinterpret_cast(Data.methodPtr)(this, pawn_, HitNormal_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::CouldPlaySound_74419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[414]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::StartCrouch_74420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45782E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::EndCrouch_74421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4578504)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::GetCrouchComponentType_74422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::ForceAimRotation_74423(DLL2SDK::UnityEngine::UnityEngine::Quaternion aimRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45844F8)(this, aimRot_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::get_EnableAnimatorLOD_74424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[522]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::_cctor_74425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584768)(); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_Awake_74426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458476C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_InitPawn_74427(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584774)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_ConfigAnimComponent_74428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458477C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_ResetCollidersOnMesh_74429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584784)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_Start_74430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458478C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_Reset_74431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584794)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_GiveWeapon_74432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458479C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_CreatePlayerInfo_74433(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45847A4)(this, P0_, P1_, P2_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_SpawnPooledMeshGO_74434(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45847C4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_DespawnPooledMeshGO_74435(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45847CC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_Tick_74436(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45847D4)(this, P0_); } float DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_GetMaxSpeed_74437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45847DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_DestroyComponent_74438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45847E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_OnPhysicsStateChanged_74439(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45847EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_PhysNavMeshMoving_74440(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45847F4)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_GetTakeDamageComponentType_74441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45847FC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_PlayHitEffect_74442(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584804)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_Die_74443(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458480C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_PlayDieAnim_74444(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584814)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_SetAnimatorPara_74445(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458481C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_OnAvatarLoadCompleted_74446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584824)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_CouldPlaySound_74447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458482C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn::__xLuaBaseProxy_GetCrouchComponentType_74448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584834)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIController::_ctor_40977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499DF14)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType DLL2SDK::Assembly_CSharp::PVE::AIController::get_ViewType_40978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::AIController::get_SightRadius_40979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499DFC0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIController::get_ShouldCheckPeripheralVision_40980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIController::UpdatePawnRotation_40981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499DFF4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIController::Tick_40982(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIController::Start_40983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIController::IsPawnInSight_40984(DLL2SDK::Assembly_CSharp::GameBase::Pawn* InPawn_, bool UseLineCheck_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, InPawn_, UseLineCheck_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIController::IsObjInSight_40985(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool UseLineCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499E7B0)(this, obj_, UseLineCheck_); } bool DLL2SDK::Assembly_CSharp::PVE::AIController::SimpleVisibilityTest_40986(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499E520)(this, targetPos_); } void DLL2SDK::Assembly_CSharp::PVE::AIController::__xLuaBaseProxy_Tick_40987(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499EADC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AIController::__xLuaBaseProxy_Start_40988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499EAE4)(this); } void DLL2SDK::Assembly_CSharp::DismemberSetup::_ctor_74768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41479B0)(this); } void DLL2SDK::Assembly_CSharp::DismemberSetup::Start_74769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4147AA4)(this); } DLL2SDK::Assembly_CSharp::DismemberSetup_ELimbType DLL2SDK::Assembly_CSharp::DismemberSetup::HitGroup2LimbType_74770(DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup hitGroup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4147E8C)(this, hitGroup_); } void DLL2SDK::Assembly_CSharp::DismemberSetup::TakeDamage_74771(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4147F7C)(this, pawn_, damageInfo_); } DLL2SDK::Assembly_CSharp::DismemberSetup_DisLimbData* DLL2SDK::Assembly_CSharp::DismemberSetup::GetLimbData_74772(DLL2SDK::Assembly_CSharp::DismemberSetup_ELimbType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414839C)(this, type_); } void DLL2SDK::Assembly_CSharp::DismemberSetup::PlayEffect_74773(DLL2SDK::UnityEngine::UnityEngine::GameObject* effPrefab_, DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41484D0)(this, effPrefab_, socketName_); } void DLL2SDK::Assembly_CSharp::DismemberSetup::SpawnLimb_74774(DLL2SDK::UnityEngine::UnityEngine::GameObject* limbPrefab_, DLL2SDK::UnityEngine::UnityEngine::Vector3 attackDirection_, float force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4148688)(this, limbPrefab_, attackDirection_, force_); } void DLL2SDK::Assembly_CSharp::DismemberSetup::ShowDisMesh_74775(bool bShowDisMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4147BE0)(this, bShowDisMesh_); } void DLL2SDK::Assembly_CSharp::DismemberSetup::DismemberBody_74776(DLL2SDK::Assembly_CSharp::DismemberSetup_ELimbType limbType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 attackDirection_, float force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4148128)(this, limbType_, attackDirection_, force_); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_SPBot::_ctor_74763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE000)(this); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_SPBot::SwitchAvatarShow_74764(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, viewType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_SPBot::PullOutWeaponAttachment_74765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_SPBot::__xLuaBaseProxy_SwitchAvatarShow_74766(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE340)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_SPBot::__xLuaBaseProxy_PullOutWeaponAttachment_74767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE348)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::_ctor_74729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A7658)(this); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::get_DefaultPhysState_74730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::get_CalcWeaponAccuracy_74731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::get_CachedFSM_74732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[734]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::GetMeshAssetID_3P_74733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::InitPawn_74734(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::InitFSM_74735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[735]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::GiveWeapon_74736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[687]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::CanAttack_74737(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* InTarget_, int32_t AttackMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[740]; return reinterpret_cast(Data.methodPtr)(this, InTarget_, AttackMode_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::PerformStartFire_74738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[744]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::PerformStopFire_74739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[745]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::SwitchAnimatorController_74740(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[560]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::SetAnimatorPara_74741(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[733]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::PlayDieAnim_74742(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::ConfigAnimComponent_74743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[247]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::ProcessStandaloneMove_74744(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[251]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::OnEndMatch_74745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[421]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::Die_74746(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::GetSwitchRoleComponentType_74747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_GetMeshAssetID_3P_74748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_InitPawn_74749(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_InitFSM_74750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CC4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_GiveWeapon_74751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CCC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_CanAttack_74752(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CD4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_PerformStartFire_74753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CDC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_PerformStopFire_74754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CE4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_SwitchAnimatorController_74755(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CEC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_SetAnimatorPara_74756(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_PlayDieAnim_74757(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8CFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_ConfigAnimComponent_74758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8D04)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_ProcessStandaloneMove_74759(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8D0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_OnEndMatch_74760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8D14)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_Die_74761(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8D1C)(this, P0_, P1_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVESPBotPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_74762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A8D24)(this); } void DLL2SDK::Assembly_CSharp::PVE::SquadAI::_ctor_74728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD4E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::TeamInfo::_ctor_74727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AE350)(this); } void DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo::_ctor_74723(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inEnemy_, DLL2SDK::Assembly_CSharp::PVE::AIEnemyUpdateType inUpdateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B36E4)(this, inEnemy_, inUpdateType_); } void DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo::Update_74724(DLL2SDK::Assembly_CSharp::PVE::AIEnemyUpdateType inUpdateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B37FC)(this, inUpdateType_); } bool DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo::LostContact_74725(float maxTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B39C4)(this, maxTime_); } bool DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo::IsValid_74726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B3AB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::_ctor_74162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4566A1C)(this); } DLL2SDK::Assembly_CSharp::PVE::AICommand* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_ActiveCmd_74163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573178)(this); } DLL2SDK::Assembly_CSharp::PVE::AICommand* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_BottomCmd_74164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573264)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_CachedTargetPosition_74165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457333C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::set_CachedTargetPosition_74166(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573350)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_TargetPosition_74167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457335C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_TargetTransform_74168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573490)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_AimTarget_74169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573594)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ShouldEngageFight_74170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CanAttackTarget_74171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45737F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVEAIController::GetAttackDirection_74172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45738D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ChooseATargetIfNull_74173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573A04)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_HasTarget_74174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573B40)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_Destination_74175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573C2C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_DesiredFocalObj_74176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573C40)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_ShouldCheckPeripheralVision_74177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_IsDebuging_74178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573CF8)(this); } DLL2SDK::Assembly_CSharp::PVE::AIReactionManager* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::get_ReactionMgr_74179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573DDC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::SetPendingCmdFsmNotification_74180(DLL2SDK::mscorlib::System::String* eventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, eventName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::Possess_74181(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::UnPossess_74182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::MoveTo_74183(DLL2SDK::UnityEngine::UnityEngine::Vector3 dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573E94)(this, dest_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ReachedDest_74184(float maxDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45740C4)(this, maxDistance_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::MoveToCurrentTarget_74185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45741EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::MoveAlongPath_74186(DLL2SDK::Assembly_CSharp::SWS::PathManager* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::FollowSWSPath_74187(DLL2SDK::Assembly_CSharp::SWS::PathManager* inPath_, DLL2SDK::Assembly_CSharp::SWS::splineMove* outMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45742AC)(this, inPath_, outMove_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::SetDesiredRotation_74188(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4574468)(this, rot_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ClearDesiredRotation_74189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45746B4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::HasRotationFinished_74190(float destOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4574840)(this, destOffset_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::SetDesiredFocalObject_74191(DLL2SDK::UnityEngine::UnityEngine::Transform* focalObj_, float focalDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4574A68)(this, focalObj_, focalDistance_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ClearDesiredFocalObject_74192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4574CD0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::HasFocalFinished_74193(float destOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4574D90)(this, destOffset_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::SetMaxAngularSpeed_74194(float angularSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4575024)(this, angularSpeed_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::UpdateDestinationByPawn_74195(DLL2SDK::UnityEngine::UnityEngine::Vector3 dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45751E0)(this, dest_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::StopMove_74196(bool bStopRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45752B0)(this, bStopRotation_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::StartCombatMove_74197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::EndCombatMove_74198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::StopRotation_74199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4575478)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CanPlaySpecialAnim_74200(DLL2SDK::mscorlib::System::String* animTriggerName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, animTriggerName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::LockAttackMode_74201(int32_t mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4575664)(this, mode_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::UnLockAttackMode_74202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457570C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CanAttack_74203(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::Attack_74204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ChooseAttackLocation_74205(float secondsBeforeNextChoose_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, secondsBeforeNextChoose_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::PushCommand_74206(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCommand_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4575F28)(this, newCommand_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::PopCommand_74207(DLL2SDK::Assembly_CSharp::PVE::AICommand* cmd_, DLL2SDK::Assembly_CSharp::PVE::ECommandStatus popStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457608C)(this, cmd_, popStatus_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ClearCommand_74208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4568CE8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::AbortCommand_74209(DLL2SDK::Assembly_CSharp::PVE::AICommand* cmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4576474)(this, cmd_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::PopCommandById_74210(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4570438)(this, id_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::NotifySeePlayer_74211(DLL2SDK::Assembly_CSharp::GameBase::Pawn* seenPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, seenPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::TakeDamage_74212(uint32_t instigatorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45766A4)(this, instigatorID_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::OnControllerColliderHit_74213(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4576770)(this, hit_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::OnTriggerEnter_74214(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::PreInit_74215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::Start_74216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::BeginAI_74217(DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init* initAIAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, initAIAction_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::SetupReaction_74218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ShouldPendReaction_74219(DLL2SDK::Assembly_CSharp::PVE::AIReactChannel* originatingChannel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, originatingChannel_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CheckPendingReaction_74220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::OnBeginHandleReactions_74221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::Tick_74222(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::LateUpdate_74223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ExecuteWhatToDoNext_74224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::DestroyComponent_74225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::OnPawnDie_74226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::DisableAIComponent_74227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4577BE8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ChooseATarget_74228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::EvaluateTarget_74229(DLL2SDK::Assembly_CSharp::PVE::PVEGameInfo* gameInfo_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, float* weight_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, gameInfo_, target_, weight_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::StartCrouch_74230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45781D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::EndCrouch_74231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45783F4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ShouldFightEnemy_74232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4578608)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ShouldAbortTrailAndAttack_74233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ShouldAbortInPlaceAttack_74234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::HandleGlobalEvent_74235(DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent* aiEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45787E8)(this, aiEvent_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::GetCmdType_74236(DLL2SDK::mscorlib::System::String* cmdName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45788D8)(this, cmdName_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdMoveTo_74237(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45789D8)(this, pos_, rot_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdMoveAndAttack_74238(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4569408)(this, pos_, rot_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdMoveTo_74239(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool precise_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4578B58)(this, pos_, precise_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdTrailAndAttackTarget_74240(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, float distToLostTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4578CC8)(this, target_, distToLostTarget_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdTrailAndAttackTarget_74241(uint32_t pawnId_, float distToLostTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4578DD8)(this, pawnId_, distToLostTarget_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdTrailTarget_74242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4578F4C)(this); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdPlayAnim_74243(DLL2SDK::mscorlib::System::String* animName_, float animLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, animName_, animLen_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdSWSFollowPath_74244(DLL2SDK::mscorlib::System::String* inPathName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579014)(this, inPathName_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdBeginSpecialMove_74245(DLL2SDK::mscorlib::System::String* animName_, float animLen_, bool needFinishRotation_, bool isRandomAnim_, bool canRotateWhilePlayingAnim_, int32_t randomValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579108)(this, animName_, animLen_, needFinishRotation_, isRandomAnim_, canRotateWhilePlayingAnim_, randomValue_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdMeleeAttack_74246(DLL2SDK::mscorlib::System::String* animName_, float animLen_, int32_t randomValue_, bool needFinishRotation_, bool canRotateWhilePlayingAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4575BB8)(this, animName_, animLen_, randomValue_, needFinishRotation_, canRotateWhilePlayingAnim_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdMeleeAttack_74247(DLL2SDK::mscorlib::System::String* animName_, float animLen_, bool needFinishRotation_, bool canRotateWhilePlayingAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579264)(this, animName_, animLen_, needFinishRotation_, canRotateWhilePlayingAnim_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdWeaponAttack_74248(DLL2SDK::mscorlib::System::String* cmdName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4575AE0)(this, cmdName_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdRemoteAttack_74249(DLL2SDK::mscorlib::System::String* animName_, float animLen_, bool needFinishRotation_, bool canRotateWhilePlayingAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4575D08)(this, animName_, animLen_, needFinishRotation_, canRotateWhilePlayingAnim_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdAttackVolume_74250(DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume* volume_, DLL2SDK::mscorlib::System::String* animName_, float animLen_, int32_t randomValue_, bool needFinishRotation_, bool canRotateWhilePlayingAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45793B8)(this, volume_, animName_, animLen_, randomValue_, needFinishRotation_, canRotateWhilePlayingAnim_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdPauseIdle_74251(bool bStopAIMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457949C)(this, bStopAIMove_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdWander_74252(float outerRadius_, float innerRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579590)(this, outerRadius_, innerRadius_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdSearchOnSpots_74253(DLL2SDK::mscorlib::System::Collections::Generic::List_1* spots_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x45796A0)(this, spots_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdPlayAnimAtDestination_74254(DLL2SDK::UnityEngine::UnityEngine::GameObject* inDestTarget_, DLL2SDK::mscorlib::System::String* inAnimName_, float inAnimLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45797C8)(this, inDestTarget_, inAnimName_, inAnimLength_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdOrientAndPlayAnim_74255(DLL2SDK::mscorlib::System::String* inAnimName_, float inAnimLength_, DLL2SDK::UnityEngine::UnityEngine::Quaternion inDestRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45798F0)(this, inAnimName_, inAnimLength_, inDestRotation_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdFireFromCover_74256(DLL2SDK::Assembly_CSharp::CoverSpot* inCover_, float inFireMaxTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579A3C)(this, inCover_, inFireMaxTime_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CmdRootMotionFireFromCover_74257(DLL2SDK::Assembly_CSharp::RootMotionCoverSpot* inCover_, float inFireMaxTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579B74)(this, inCover_, inFireMaxTime_); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVEAIController::Execute_74258(DLL2SDK::mscorlib::System::String* cmdName_, DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45696B4)(this, cmdName_, param_); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVEAIController::Execute_74259(DLL2SDK::mscorlib::System::String* cmdName_, bool notifyFsmResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457095C)(this, cmdName_, notifyFsmResult_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::CanExecute_74260(DLL2SDK::mscorlib::System::Type* cmdType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579CAC)(this, cmdType_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ReactToTakeDamage_74261(DLL2SDK::Assembly_CSharp::GameBase::Pawn* instigator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, instigator_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ReactToSeePlayer_74262(DLL2SDK::Assembly_CSharp::GameBase::Pawn* instigator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, instigator_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::ShouldChangeTarget_74263(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* newTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, newTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIController::IsRecentlyHit_74264(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579E68)(this, duration_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::AILog_74265(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x45681C8)(this, msg_, paras_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::__xLuaBaseProxy_Possess_74266(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579F48)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::__xLuaBaseProxy_UnPossess_74267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579F50)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::__xLuaBaseProxy_PreInit_74268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579F58)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::__xLuaBaseProxy_Start_74269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579F60)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::__xLuaBaseProxy_Tick_74270(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579F68)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::__xLuaBaseProxy_DestroyComponent_74271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579F70)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIController::__xLuaBaseProxy_OnPawnDie_74272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4579F78)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SightSensor::_ctor_74659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506893C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SightSensor::Reset_74660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SightSensor::OnEnter_74661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SightSensor::OnUpdate_74662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SightSensor::IsInSide_74663(DLL2SDK::UnityEngine::UnityEngine::GameObject* CheckObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5068DF4)(this, CheckObject_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SightSensor::OnExit_74664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::RotateTo::_ctor_74651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AC290)(this); } void DLL2SDK::Assembly_CSharp::PVE::RotateTo::Reset_74652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::RotateTo::OnEnter_74653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::RotateTo::CalcDirection_74654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AC754)(this); } void DLL2SDK::Assembly_CSharp::PVE::RotateTo::OnUpdate_74655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::RotateTo::__xLuaBaseProxy_Reset_74656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ACB30)(this); } void DLL2SDK::Assembly_CSharp::PVE::RotateTo::__xLuaBaseProxy_OnEnter_74657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ACB38)(this); } void DLL2SDK::Assembly_CSharp::PVE::RotateTo::__xLuaBaseProxy_OnUpdate_74658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ACB40)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveToPosition::_ctor_74648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1590)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveToPosition::Reset_74649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveToPosition::OnEnter_74650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InitAIState::_ctor_74644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F91568)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InitAIState::Reset_74645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InitAIState::OnEnter_74646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InitAIState::OnUpdate_74647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FollowingPawn::_ctor_74640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5079020)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FollowingPawn::Reset_74641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FollowingPawn::OnEnter_74642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FollowingPawn::OnUpdate_74643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FireAtEnemy::_ctor_74634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507698C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FireAtEnemy::Reset_74635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FireAtEnemy::OnEnter_74636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FireAtEnemy::OnUpdate_74637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FireAtEnemy::FireWeapon_74638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5076FB0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FireAtEnemy::OnExit_74639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayAnimationAction::_ctor_74629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0888)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayAnimationAction::Reset_74630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayAnimationAction::OnEnter_74631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayAnimationAction::__xLuaBaseProxy_Reset_74632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0C30)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayAnimationAction::__xLuaBaseProxy_OnEnter_74633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0C38)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnDead::_ctor_74626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3A910)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnDead::Start_74627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3A918)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnDead::OnEnter_74628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICrouchComponent::_ctor_74583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499EAEC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICrouchComponent::StartCrouch_74584(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool immediately_, bool needPlayAnim_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, immediately_, needPlayAnim_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICrouchComponent::EndCrouch_74585(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool immediately_, bool setEyeHeightInImmediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, immediately_, setEyeHeightInImmediately_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICrouchComponent::__xLuaBaseProxy_StartCrouch_74586(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_, bool P2_, bool P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499EEF0)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::PVE::AICrouchComponent::__xLuaBaseProxy_EndCrouch_74587(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499EF14)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::AIBotPawn::_ctor_74577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCB444)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIBotPawn::AddAllInventory_74578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[379]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIBotPawn::AddAttackPawn_74579(DLL2SDK::Assembly_CSharp::PVE::AIPawn* attackPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCB6B4)(this, attackPawn_); } void DLL2SDK::Assembly_CSharp::PVE::AIBotPawn::OnDestroy_74580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIBotPawn::__xLuaBaseProxy_AddAllInventory_74581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCB8C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIBotPawn::__xLuaBaseProxy_OnDestroy_74582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCB8D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelperBehaviour::_ctor_74576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457B63C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper::_ctor_74568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457B084)(this); } DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelperBehaviour* DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper::get_MBehaviour_74569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45707A0)(this); } DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper* DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper::Instance_74570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45706A0)(); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper::InitInstance_74571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457B208)(); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper::Release_74572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457B328)(); } DLL2SDK::Assembly_CSharp::PVE::PVEAIController* DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper::GetOwnerController_74573(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456F960)(fsm_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper::_cctor_74574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457B554)(); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Base::_ctor_74498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456EEE8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Base::OnEnter_74499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Base::__xLuaBaseProxy_OnEnter_74500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456FAA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AIBehavior::_ctor_74487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456F5C8)(this); } DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AIBehavior* DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AIBehavior::TryGetAIBehaviorActionFromState_74488(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456F34C)(state_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AIBehavior::IsBehaviorChanged_74489(DLL2SDK::mscorlib::System::String* desiredBehavior_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, desiredBehavior_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AIBehavior::AbortCurrentBehavior_74490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AIBehavior::GetCorrespondingBehavior_74491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AIBehavior::OnBehaviorExecuted_74492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AbortCommand::_ctor_74493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456EE48)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AbortCommand::get_AIBehaviorOfOwnerState_74494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456EF8C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AbortCommand::OnEnter_74495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AbortCommand::GoToNextBehavior_74496(DLL2SDK::mscorlib::System::String* nextBehavior_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456F48C)(this, nextBehavior_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AbortCommand::__xLuaBaseProxy_OnEnter_74497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456F5C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::_ctor_74504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456FB78)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::get_CmdId_74505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456FF1C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::OnEnter_74506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::IsBehaviorChanged_74507(DLL2SDK::mscorlib::System::String* desiredBehavior_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, desiredBehavior_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::AbortCurrentBehavior_74508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::Execute_74509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456FFD8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::Retry_74510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45705C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::GetCorrespondingBehavior_74511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::TryExeCmd_74512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::TryExeCmd_74513(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::OnExit_74514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::Reset_74515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::__xLuaBaseProxy_OnEnter_74516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4570C60)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::__xLuaBaseProxy_IsBehaviorChanged_74517(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4570C64)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::__xLuaBaseProxy_AbortCurrentBehavior_74518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4570C68)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::__xLuaBaseProxy_GetCorrespondingBehavior_74519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4570C6C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::__xLuaBaseProxy_OnExit_74520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4570C70)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ExeCmdBase::__xLuaBaseProxy_Reset_74521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4570C78)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::_ctor_74534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571194)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::OnEnter_74535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::DisableOnTrigger_74536(bool bDisable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571390)(this, bDisable_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::GoToNextState_74537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571480)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::BeginByDoingIdle_74538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571548)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::BeginByPlayingAnim_74539(DLL2SDK::mscorlib::System::String* animName_, float animLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571628)(this, animName_, animLength_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::BeginByChasing_74540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571838)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::BeginByFollowPath_74541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571918)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::BeginByWandering_74542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45719F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::OnExit_74543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::OnUpdate_74544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::__xLuaBaseProxy_OnEnter_74545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571C5C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::__xLuaBaseProxy_OnExit_74546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571C60)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_Init::__xLuaBaseProxy_OnUpdate_74547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571C68)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_InPlaceAttack::_ctor_74531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571C70)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_InPlaceAttack::TryExeCmd_74532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_InPlaceAttack::__xLuaBaseProxy_TryExeCmd_74533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571E60)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_FollowSWSPath::_ctor_74528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4570FE0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_FollowSWSPath::TryExeCmd_74529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_FollowSWSPath::__xLuaBaseProxy_TryExeCmd_74530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571190)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ChoosePositionAndAttack::_ctor_74501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456FAAC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ChoosePositionAndAttack::TryExeCmd_74502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ChoosePositionAndAttack::__xLuaBaseProxy_TryExeCmd_74503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456FDA0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAITemplateConfig::_ctor_74484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4193BD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::PVEAITemplateConfig::GetPlayMakerAssetId_74485(DLL2SDK::mscorlib::System::Type* pawnType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4193CAC)(pawnType_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAITemplateConfig::_cctor_74486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4193E24)(); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieAITemplateConfig::_ctor_74481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A91F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVE::PVEZombieAITemplateConfig::GetPlayMakerAssetId_74482(DLL2SDK::mscorlib::System::Type* pawnType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A92CC)(pawnType_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieAITemplateConfig::_cctor_74483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A9444)(); } void DLL2SDK::Assembly_CSharp::PVEAITaskInfo::_ctor_74478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C19C4)(this); } void DLL2SDK::Assembly_CSharp::PVEAITaskInfo::Start_74479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1A68)(this); } void DLL2SDK::Assembly_CSharp::PVEAITaskInfo::Update_74480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1B00)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::_ctor_74462(DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn* InOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457D258)(this, InOwner_); } DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshAgent* DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::get_Agent_74463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584FC4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::Init_74464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457D324)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::Update_74465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4581288)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::NavigationMoveActor_74466(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45815C0)(this, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::GetNavigationVelocity_74467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45814F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::StartMoveAlongPath_74468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45853A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::Move_74469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45856A8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::HasReachedCurWaypoint_74470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584FCC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::GoToWaypoint_74471(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4585134)(this, index_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::ReachedPathEnd_74472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45852AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::SetWaypointPath_74473(DLL2SDK::Assembly_CSharp::SWS::PathManager* newPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4582984)(this, newPath_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::Stop_74474(bool stopUpdates_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456BBEC)(this, stopUpdates_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::ChangeSpeed_74475(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4581430)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::SetReachOffset_74476(float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457D460)(this, offset_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISteeringAgent::MoveTo_74477(DLL2SDK::UnityEngine::UnityEngine::Vector3 destLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4581FD4)(this, destLoc_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAISpawnPoint::_ctor_74461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584F20)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnAnimationComponent::_ctor_74453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584920)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnAnimationComponent::Init_74454(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnAnimationComponent::OnAnimationEnded_74455(DLL2SDK::mscorlib::System::String* animName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, animName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnAnimationComponent::SetRandomWalkParam_74456(int32_t randWalk_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584BCC)(this, randWalk_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnAnimationComponent::SetRuntimeAnimatorController_74457(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animController_, bool forceSet_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, animController_, forceSet_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnAnimationComponent::__xLuaBaseProxy_Init_74458(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584E48)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnAnimationComponent::__xLuaBaseProxy_OnAnimationEnded_74459(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584E50)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnAnimationComponent::__xLuaBaseProxy_SetRuntimeAnimatorController_74460(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584E58)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnInitializeData::_ctor_74299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4584E60)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent::_ctor_74288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457B6E0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent::ShouldHandleEvent_74289(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent::HandleEvent_74290(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent_Pause::_ctor_74291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457B9B0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent_Pause::HandleEvent_74292(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent_Pause::__xLuaBaseProxy_HandleEvent_74293(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457BB20)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIEffectComponent::_ctor_74283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A9F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIEffectComponent::ShowEffect_74284(DLL2SDK::Assembly_CSharp::EAssetID effectAssetId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457AA9C)(this, effectAssetId_, pos_, rot_, scale_, duration_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIEffectComponent::SetEffectProperty_74285(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* effect_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457ACC0)(this, effect_, pos_, rot_, scale_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIDebugComponent::_ctor_74274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A098)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIDebugComponent::Start_74275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A13C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIDebugComponent::Init_74276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A1E0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIDebugComponent::OnEnable_74277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A2F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIDebugComponent::OnDisable_74278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A394)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIDebugComponent::OnDrawGizmos_74279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A458)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIDebugComponent::OnDrawGizmosSelected_74280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A4F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIDebugComponent::OnGUI_74281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A588)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIDebugComponent::Update_74282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457A7F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmdFsmNotification::_ctor_74161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499C9FC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAnimEventHandler::_ctor_74155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4572A40)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAnimEventHandler::Start_74156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAnimEventHandler::OnSpawn_74157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAnimEventHandler::OnMeleeAttack_74158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4572E0C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAnimEventHandler::OnLaunchProjectile_74159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4572F30)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAnimEventHandler::OnRemoteAttack_74160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4573054)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::NavMeshUtil::CalcLength_74152(DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshPath* navMeshPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F324)(navMeshPath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::NavMeshUtil::GetString_74153(DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshBuildSettings settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F520)(settings_); } DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshBuildSettings DLL2SDK::Assembly_CSharp::GameEngine::NavMeshUtil::GetNavMeshBuildSettingsByName_74154(DLL2SDK::mscorlib::System::String* targetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F93C)(targetName_); } void DLL2SDK::Assembly_CSharp::PVE::DummyPVEAIAnimEventHandler::_ctor_74148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B64F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::DummyPVEAIAnimEventHandler::OnMeleeAttack_74149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6594)(this); } void DLL2SDK::Assembly_CSharp::PVE::DummyPVEAIAnimEventHandler::OnLaunchProjectile_74150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B662C)(this); } void DLL2SDK::Assembly_CSharp::PVE::DummyPVEAIAnimEventHandler::OnRemoteAttack_74151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B66C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::_ctor_74128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B46E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::Awake_74129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::Init_74130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B48C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::DestroyComponent_74131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::OnDisable_74132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B4AB0)(this); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::OnEnable_74133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B4BF4)(this); } DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent* DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::TryGetCrowdForceCom_74134(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B4E24)(this, collider_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::TimerUpdateProximityInfo_74135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B4D44)(this); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::UpdateProximityInfo_74136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B4F3C)(this); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::CalcVelocity_74137(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B52F0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::CalcEachIntraCrowdForceComponent_74138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B5724)(this); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::OnDrawGizmosSelected_74139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B5E08)(this); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::__xLuaBaseProxy_Awake_74140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B633C)(this); } void DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent::__xLuaBaseProxy_DestroyComponent_74141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B6344)(this); } void DLL2SDK::Assembly_CSharp::ClimbSpot::_ctor_74119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0E4CC)(this); } void DLL2SDK::Assembly_CSharp::ClimbSpot::Awake_74120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0E5AC)(this); } void DLL2SDK::Assembly_CSharp::ClimbSpot::OnDestroy_74121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0E828)(this); } DLL2SDK::Assembly_CSharp::ClimbSpot* DLL2SDK::Assembly_CSharp::ClimbSpot::FindClosestSpot_74122(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0E968)(pos_); } void DLL2SDK::Assembly_CSharp::ClimbSpot::OnDrawGizmos_74123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::ClimbSpot::IsCloserToStart_74124(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0F0B0)(this, pos_); } void DLL2SDK::Assembly_CSharp::ClimbSpot::_cctor_74125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0F2A8)(); } void DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderManager::_ctor_74111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B1598)(this); } DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderManager* DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderManager::get_Instance_74112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B16F0)(); } void DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderManager::Awake_74113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B1994)(this); } void DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderManager::FillAnimator_74114(int32_t pawnType_, DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B1F50)(this, pawnType_, animator_); } void DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderManager::FillLegacyAnimation_74115(int32_t pawnType_, DLL2SDK::UnityEngine::UnityEngine::Animation* anim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B2260)(this, pawnType_, anim_); } void DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderManager::OnDestroy_74116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B24D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderManager::_cctor_74117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B25DC)(); } void DLL2SDK::Assembly_CSharp::PVE::AnimatorLoaderInfo::_ctor_74109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B1450)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_Laser::_ctor_74106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AFC58)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_Laser::Awake_74107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_Laser::__xLuaBaseProxy_Awake_74108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AFDF8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::_ctor_74084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49ADA28)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::Start_74085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::CreateBall_74086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49ADDEC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::PreloadEffectResource_74087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AE140)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::Tick_74088(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::PreElectricityBall_74089(int32_t count_, bool bAroundRotate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AE65C)(this, count_, bAroundRotate_); } float DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::FireElectricityBall_74090(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AE85C)(this, target_); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::FireElectricityBalls_74091(DLL2SDK::Array* DestPosArray_, float explodeTime_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x49AEB6C)(this, DestPosArray_, explodeTime_); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::FireProjectile_74092(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, int32_t ballIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AEE38)(this, dir_, ballIndex_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::DelayFire_74093(float delayTime_, int32_t ballIndex_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AEA4C)(this, delayTime_, ballIndex_, target_); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::ShowDamageRegion_74094(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 foward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AF1CC)(this, startPos_, foward_); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::StopElectricityBall_74095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AF5AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::__xLuaBaseProxy_Start_74096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AF79C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon_ElectricityBall::__xLuaBaseProxy_Tick_74097(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AF7A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::_ctor_23859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D890)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::CopyProperties_23860(DLL2SDK::Assembly_CSharp::InventoryData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_DataType_23861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_Owner_23862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254DAD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_Owner_23863(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254DAD8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_OwnerPlayerId_23864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254DAE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_OwnerPlayerId_23865(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254DAE8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_IsLocalOwner_23866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254DAF0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_ItemID_23867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254DBD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_ItemID_23868(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254DBDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_ItemLevel_23869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E048)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_ItemLevel_23870(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E050)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_IsQuickKnife_23871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Inventory::GetQuickKnifeFireCompIndex_23872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_Slot_23873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E2DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_Slot_23874(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E2E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_ActorID_23875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E2EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_ActorID_23876(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E2F4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_CurSkinID_23877(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E2FC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_CurSkinID_23878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E304)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_WeaponPartInfoList_23879(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x254E30C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_WeaponPartInfoList_23880() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::Inventory*)>(DLL2SDK::GameAssemblyBase + 0x254E314)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSlot DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_WeaponSlot_23881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E31C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSameWeapon_23882(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E324)(this, inWeapon_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSameWeapon_23883(int32_t itemID_, int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E41C)(this, itemID_, actorId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSameWeapon_23884(int32_t inItemID_, uint8_t inSlot_, int32_t inActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E4F4)(this, inItemID_, inSlot_, inActorId_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_WeaponName_23885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E638)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_Category_23886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E640)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_Category_23887(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E648)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_SubCategory_23888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E650)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_SubCategory_23889(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E658)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_IconName_23890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_InventoryName_23891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E788)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Inventory::ToString_23892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Inventory::GetDefaultIconName_23893(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_, bool isKillIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E66C)(weaponName_, isKillIcon_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Inventory::GetInventoryName_23894(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weapoName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E790)(weapoName_); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::Start_23895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsAssetLoadComplete_23896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::ClearAsyncLoadCallback_23897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::Activate_23898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::Deactivate_23899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::PutDown_23900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::StartAim_23901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::StopAim_23902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::StartFire_23903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::StopFire_23904(bool isImmidiately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, isImmidiately_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::StartSecondaryFire_23905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::StopSecondaryFire_23906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::Inventory::GetAdjustedCameraAim_23907(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::Inventory::GetAdjustedWeaponAim_23908(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::ChangePunchAngleByGetHit_23909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsLoading_23910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsPrimaryWeapon_23911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsInstantFireWeapon_23912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsPrimaryWeapon_23913(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254F810)(weaponName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsPrimaryWeapon_23914(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254FBA0)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsPrimaryWeapon_23915(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory inCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254F688)(inCategory_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSecondaryWeapon_23916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSecondaryWeapon_23917(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254FDC4)(weaponName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSecondaryWeapon_23918(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254FEA8)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSecondaryWeapon_23919(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory inCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254FD0C)(inCategory_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsMeleeWeapon_23920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsThrowWeapon_23921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSpecialMeleeWeapon_23922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSpecialThrowWeapon_23923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSpecialWeapon_23924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsScythe_23925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsControllableWeapon_23926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSentryGunWeapon_23927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSAMTurretWeapon_23928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsCounterUAVWeapon_23929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsUAVWeapon_23930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsBombWeapon_23931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25506F0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsPistol_23932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25507A0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsBanSwitchWeaponInWather_23933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255084C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsLauncher_23934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2550940)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsAssaultRifle_23935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25509EC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSniper_23936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2550A94)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsShotGun_23937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2550B40)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsGun_23938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2550BEC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::UseHoldThrow_23939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2550D04)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::UseSlideThrow_23940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2550E60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::PrintLoadingInfo_23941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_IsUltWeapon_23942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254F734)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_IsUltWeapon_23943(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2550F98)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::get_IsUltWeaponFireCostEnergy_23944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2550FA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::set_IsUltWeaponFireCostEnergy_23945(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2550FA8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Inventory::GetCrossHairCustomID_23946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::GameEngine::Inventory::GetWeaponCategory_23947(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254DEF0)(itemID_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory DLL2SDK::Assembly_CSharp::GameEngine::Inventory::GetWeaponSubCategory_23948(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255120C)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsThrowWeapon_23949(int32_t inItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551304)(inItemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsGeneralThrowWeapon_23950(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25513B4)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsSniper_23951(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25515A8)(weaponID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsControllableWeapon_23952(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551658)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Inventory::IsNormalWeapon_23953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551718)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Inventory::__xLuaBaseProxy_ToString_23954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25518F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Inventory::__xLuaBaseProxy_Start_23955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551900)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon::_ctor_74047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AC254)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon::InitWeapon_74048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon::ConfigProperties_74049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon::ValidateOwner_74050() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon::IsMeleeWeapon_74051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon::IsRemoteWeapon_74052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon::CanReachTarget_74053(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* InTarget_, int32_t Mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AC698)(this, InTarget_, Mode_); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon::CanReachTarget_74054(float Dist_, int32_t Mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Dist_, Mode_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon::CanAttack_74055(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* InTarget_, int32_t Mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, InTarget_, Mode_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon::CanDoMeleeAttack_74056(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* InTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, InTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon::OnBeginAttack_74057(int32_t Mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Mode_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeapon::SpawnHitEffect_74058(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49ACD80)(this, impactInfo_); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon::DetectHit_74059(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, float distance_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49ACE20)(this, startPos_, dir_, distance_, impactList_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AIWeapon::GetBladePos_74060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AD804)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AIWeapon::CalHitDetectionTraceEndPos_74061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AD908)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeapon::__xLuaBaseProxy_IsMeleeWeapon_74062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49ADA20)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile::_ctor_74020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A7294)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIProjectile::CanExplode_74021(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile::Explode_74022(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile::Tick_74023(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile::DestroyProj_74024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile::OnExploded_74025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIProjectile::__xLuaBaseProxy_CanExplode_74026(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A791C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile::__xLuaBaseProxy_Explode_74027(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A7924)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile::__xLuaBaseProxy_Tick_74028(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A7950)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile::__xLuaBaseProxy_DestroyProj_74029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A7958)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile_Explode::_ctor_74038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A820C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile_Explode::Awake_74039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A82AC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIProjectile_Explode::CanExplode_74040(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile_Explode::Explode_74041(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIProjectile_Explode::__xLuaBaseProxy_CanExplode_74042(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8700)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile_Explode::__xLuaBaseProxy_Explode_74043(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8704)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile_ElectricityBall::_ctor_74035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A7FC4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIProjectile_ElectricityBall::CanExplode_74036(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIProjectile_ElectricityBall::__xLuaBaseProxy_CanExplode_74037(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8208)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile_DamageZone::_ctor_74030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A7960)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile_DamageZone::Explode_74031(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent* DLL2SDK::Assembly_CSharp::PVE::AIProjectile_DamageZone::CreateDamageVolume_74032(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent* DLL2SDK::Assembly_CSharp::PVE::AIProjectile_DamageZone::LeaveADamageZone_74033(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile_DamageZone::__xLuaBaseProxy_Explode_74034(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A7FA0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::AISightManager::_ctor_74015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AB024)(this); } void DLL2SDK::Assembly_CSharp::PVE::AISightManager::Init_74016(DLL2SDK::Assembly_CSharp::GameBase::BaseGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AB0E0)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVE::AISightManager::CheckSeePlayerFor_74017(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AB1A0)(this, c_); } void DLL2SDK::Assembly_CSharp::PVE::AISightManager::Tick_74018(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AB3CC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::PVE::AISightManager::UpdateSightInfo_74019(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AB478)(this, controller_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionBase::_ctor_74001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A9338)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionBase::Init_74002(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* aiController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A9D2C)(this, aiController_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionBase::PopulateSubscribeChannelTypes_74003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionBase::Activate_74004(uint32_t eventInstigatorID_, DLL2SDK::Assembly_CSharp::PVE::AIReactChannel* originatingChannel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, eventInstigatorID_, originatingChannel_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIReactionBase::ShouldActivate_74005(uint32_t eventInstigatorID_, DLL2SDK::Assembly_CSharp::PVE::AIReactChannel* originatingChannel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, eventInstigatorID_, originatingChannel_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionBase::SuppressAllReactions_74006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionBase::UnsuppressAllReactions_74007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::_ctor_73987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AA460)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::RegisterChannel_73988(DLL2SDK::Assembly_CSharp::PVE::AIReactChannel* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8FE8)(this, channel_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::Subscribe_73989(DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType channelType_, DLL2SDK::Assembly_CSharp::PVE::AIReactionBase* reaction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A9E9C)(this, channelType_, reaction_); } DLL2SDK::Assembly_CSharp::PVE::AIReactChannel* DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::GetChannelFor_73990(DLL2SDK::Assembly_CSharp::PVE::EPerceptionType pt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AA698)(this, pt_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::NudgeChannel_73991(uint32_t eventInstigatorID_, DLL2SDK::Assembly_CSharp::PVE::EPerceptionType pt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AA798)(this, eventInstigatorID_, pt_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::DisableAllPerceptions_73992() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::AIReactionManager*)>(DLL2SDK::GameAssemblyBase + 0x49AA8B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::DisablePerception_73993(DLL2SDK::Assembly_CSharp::PVE::EPerceptionType pt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AAA54)(this, pt_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::EnablePerception_73994(DLL2SDK::Assembly_CSharp::PVE::EPerceptionType pt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AAB30)(this, pt_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::RestorePerceptions_73995(DLL2SDK::mscorlib::System::Collections::Generic::List_1* perceptionTpyes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49AAC0C)(this, perceptionTpyes_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::EnableAllPerceptions_73996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AA5A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::SuppressAllReactions_73997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499D724)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::UnsuppressAllReactions_73998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499D85C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::IncomingDamage_73999(uint32_t instigatorID_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AAD64)(this, instigatorID_, hitInfo_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactionManager::IncomingSeePlayer_74000(DLL2SDK::Assembly_CSharp::GameBase::Pawn* InPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AAE94)(this, InPawn_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactChannel::_ctor_73972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A89DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIReactChannel::Init_73973(DLL2SDK::Assembly_CSharp::PVE::AIReactionManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8F24)(this, mgr_); } DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType DLL2SDK::Assembly_CSharp::PVE::AIReactChannel::GetChannelType_73974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::EPerceptionType DLL2SDK::Assembly_CSharp::PVE::AIReactChannel::GetPerceptionType_73975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIReactChannel::NudgeChannel_73976(uint32_t instigatorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A90EC)(this, instigatorID_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactChan_Damage::_ctor_73977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A893C)(this); } DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType DLL2SDK::Assembly_CSharp::PVE::AIReactChan_Damage::GetChannelType_73978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::EPerceptionType DLL2SDK::Assembly_CSharp::PVE::AIReactChan_Damage::GetPerceptionType_73979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType DLL2SDK::Assembly_CSharp::PVE::AIReactChan_Damage::__xLuaBaseProxy_GetChannelType_73980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8BF4)(this); } DLL2SDK::Assembly_CSharp::PVE::EPerceptionType DLL2SDK::Assembly_CSharp::PVE::AIReactChan_Damage::__xLuaBaseProxy_GetPerceptionType_73981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8C98)(this); } void DLL2SDK::Assembly_CSharp::PVE::WaitForSecondsOnCondition::_ctor_73970(float numSeconds_, DLL2SDK::System_Core::System::Func_1* predicate_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41AF384)(this, numSeconds_, predicate_); } bool DLL2SDK::Assembly_CSharp::PVE::WaitForSecondsOnCondition::get_keepWaiting_73971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::_ctor_73930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49955B0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICommand::IsActive_73931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499CAF8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::Init_73932(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::Tick_73933(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICommand::CheckPrecondition_73934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::TickActive_73935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::PopAllChildCommand_73936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499CEC8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::Pushed_73937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::PostPushed_73938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499CFC4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::PrePushed_73939(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* aiController_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, aiController_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICommand::State_73940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::Popped_73941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::Paused_73942(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::Resumed_73943(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::PostResumed_73944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499D1AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::Reset_73945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::Delete_73946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499D2F4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICommand::CanAbort_73947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::PopSelfAndNotifyFsmIfNeeded_73948(DLL2SDK::Assembly_CSharp::PVE::ECommandStatus cmdStatus_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, cmdStatus_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::SuppressAllReactions_73949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49970E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::UnsuppressAllReactions_73950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49974F4)(this); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::AICommand::SafeStartCoroutine_73951(DLL2SDK::mscorlib::System::Collections::IEnumerator* routine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4997F64)(this, routine_); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::PVE::AICommand::SafeSetTimer_73952(float InInterval_, bool bLoop_, DLL2SDK::System_Core::System::Action* InTimerDelegate_, bool InAutoStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499D994)(this, InInterval_, bLoop_, InTimerDelegate_, InAutoStart_); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::ClearTimer_73953(DLL2SDK::System_Core::System::Action* fun_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499DAF8)(this, fun_); } bool DLL2SDK::Assembly_CSharp::PVE::AICommand::IsTimerActive_73954(DLL2SDK::System_Core::System::Action* fun_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499DBF0)(this, fun_); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::NotifySeePlayer_73955(DLL2SDK::Assembly_CSharp::GameBase::Pawn* SeenPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499DCE8)(this, SeenPlayer_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AICommand::get_TargetPosition_73956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999C9C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVE::AICommand::get_TargetTransform_73957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999DB0)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVE::AICommand::get_AimTarget_73958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499C744)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICommand::CanAttackTarget_73959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499A21C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::ChooseATargetIfNull_73960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49996AC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICommand::get_HasTarget_73961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4998D04)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICommand::_cctor_73962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499DDE0)(); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack::_ctor_73916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499BA9C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack::Init_73917(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack::State_73918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack::Popped_73919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack::__xLuaBaseProxy_State_73920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499BF50)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_WeaponAttack::__xLuaBaseProxy_Popped_73921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499BF54)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::_ctor_73893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499AA68)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::Init_73894(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::Pushed_73895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::GenerateAMoveTarget_73896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499ADA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::Popped_73897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::Paused_73898(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::StopAllWanderBehaviours_73899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B070)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::Resumed_73900(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::State_73901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::GetNextDestination_73902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B3A8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::HasReachedDestination_73903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B520)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::__xLuaBaseProxy_Pushed_73904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B6A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::__xLuaBaseProxy_Popped_73905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B6AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::__xLuaBaseProxy_Paused_73906(DLL2SDK::Assembly_CSharp::PVE::AICommand* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B6B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::__xLuaBaseProxy_Resumed_73907(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B6B4)(this, P0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_Wander::__xLuaBaseProxy_State_73908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499B6B8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget::_ctor_73882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499A490)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget::State_73883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget::Resumed_73884(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget::__xLuaBaseProxy_State_73885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499A744)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailTarget::__xLuaBaseProxy_Resumed_73886(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499A748)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::_ctor_73859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999344)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::Init_73860(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::Pushed_73861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::Popped_73862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::Resumed_73863(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::Paused_73864(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::ShouldLostTarget_73865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::State_73866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::MoveToTarget_73867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999940)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::ShouldContinueAttacking_73868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::OnAttack_73869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::__xLuaBaseProxy_Pushed_73870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999F14)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::__xLuaBaseProxy_Popped_73871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999F18)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::__xLuaBaseProxy_Resumed_73872(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999F1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::__xLuaBaseProxy_Paused_73873(DLL2SDK::Assembly_CSharp::PVE::AICommand* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999F20)(this, P0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_TrailAndAttackTarget::__xLuaBaseProxy_State_73874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4999F24)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::_ctor_73843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4998248)(this); } DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover* DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::Execute_73844(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* owner_, DLL2SDK::Assembly_CSharp::CoverSpot* inCover_, float maxTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49982E8)(owner_, inCover_, maxTime_); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::ShouldUnHide_73845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49983DC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::SwitchToNeighborCover_73846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49985D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::SlowDown_73847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4998840)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::RecoverSpeed_73848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4998890)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::State_73849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::Pushed_73850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::Popped_73851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_TakeCover::CheckPrecondition_73852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::_ctor_73812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4996E38)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::Init_73813(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::Pushed_73814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::State_73815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::ExecuteSpecialMove_73816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49972C8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::OnPlayAnim_73817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::Popped_73818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::Paused_73819(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::Resumed_73820(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::Reset_73821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::CanAbort_73822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::__xLuaBaseProxy_Pushed_73823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49979E0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::__xLuaBaseProxy_State_73824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49979E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::__xLuaBaseProxy_Popped_73825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49979E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::__xLuaBaseProxy_Paused_73826(DLL2SDK::Assembly_CSharp::PVE::AICommand* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49979EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::__xLuaBaseProxy_Resumed_73827(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49979F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::__xLuaBaseProxy_Reset_73828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49979F4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_SpecialMove::__xLuaBaseProxy_CanAbort_73829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49979F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::_ctor_73793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4995DA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::Init_73794(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::Popped_73795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::Paused_73796(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::Resumed_73797(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::State_73798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::GetNextDestination_73799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49965BC)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::HasReachedDestination_73800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4996708)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::__xLuaBaseProxy_Popped_73801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4996890)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::__xLuaBaseProxy_Paused_73802(DLL2SDK::Assembly_CSharp::PVE::AICommand* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4996894)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::__xLuaBaseProxy_Resumed_73803(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4996898)(this, P0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_SearchOnSpots::__xLuaBaseProxy_State_73804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499696C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover::_ctor_73782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4995510)(this); } DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover* DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover::Execute_73783(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* inOwner_, DLL2SDK::Assembly_CSharp::RootMotionCoverSpot* inCover_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4995794)(inOwner_, inCover_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover::State_73784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover::Pushed_73785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionTakeCover::Popped_73786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::_ctor_73763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7570)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::Init_73764(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::SlowDown_73765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7738)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::RecoverSpeed_73766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7814)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::IsTargetInVisible_73767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD78E4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::State_73768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::Pushed_73769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::Popped_73770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::__xLuaBaseProxy_Init_73771(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7F78)(this, P0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::__xLuaBaseProxy_State_73772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7F80)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::__xLuaBaseProxy_Pushed_73773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7F88)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover::__xLuaBaseProxy_Popped_73774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7F90)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RemoteAttack::_ctor_73755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD70F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RemoteAttack::Pushed_73756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RemoteAttack::Popped_73757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RemoteAttack::OnPlayAnim_73758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RemoteAttack::__xLuaBaseProxy_Pushed_73759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7468)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RemoteAttack::__xLuaBaseProxy_Popped_73760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7470)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RemoteAttack::__xLuaBaseProxy_OnPlayAnim_73761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD7478)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState::_ctor_73744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD6A50)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState::Init_73745(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState::State_73746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimationState::__xLuaBaseProxy_State_73747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD6D0C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination::_ctor_73731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD6354)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination::Init_73732(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination::State_73733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination::CanAbort_73734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination::__xLuaBaseProxy_State_73735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD675C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnimAtDestination::__xLuaBaseProxy_CanAbort_73736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD6764)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::_ctor_73712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD58A0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::Init_73713(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::Pushed_73714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::EndCmd_73715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5C64)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::Popped_73716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::Paused_73717(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::Resumed_73718(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::StopAnim_73719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5DFC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::__xLuaBaseProxy_Pushed_73720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD6094)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::__xLuaBaseProxy_Popped_73721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD609C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::__xLuaBaseProxy_Paused_73722(DLL2SDK::Assembly_CSharp::PVE::AICommand* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD60A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PlayAnim::__xLuaBaseProxy_Resumed_73723(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD60AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle::_ctor_73697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD518C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle::Init_73698(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle::State_73699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle::Pushed_73700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle::Popped_73701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle::__xLuaBaseProxy_State_73702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5610)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle::__xLuaBaseProxy_Pushed_73703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5618)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_PauseIdle::__xLuaBaseProxy_Popped_73704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5620)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::_ctor_73684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD4894)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::Init_73685(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::Pushed_73686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::Popped_73687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::Paused_73688(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::Resumed_73689(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::TickActive_73690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::__xLuaBaseProxy_Pushed_73691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5048)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::__xLuaBaseProxy_Popped_73692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5050)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::__xLuaBaseProxy_Paused_73693(DLL2SDK::Assembly_CSharp::PVE::AICommand* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5058)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::__xLuaBaseProxy_Resumed_73694(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5060)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_OrientAndPlayAnim::__xLuaBaseProxy_TickActive_73695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD5068)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::_ctor_73668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD3860)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::Init_73669(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::TickActive_73670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::Pushed_73671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::Popped_73672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::Paused_73673(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::Resumed_73674(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::Reset_73675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::HasReachedDest_73676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD41A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::__xLuaBaseProxy_TickActive_73677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD470C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::__xLuaBaseProxy_Pushed_73678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD4714)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::__xLuaBaseProxy_Popped_73679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD471C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::__xLuaBaseProxy_Paused_73680(DLL2SDK::Assembly_CSharp::PVE::AICommand* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD4724)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::__xLuaBaseProxy_Resumed_73681(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD472C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveTo::__xLuaBaseProxy_Reset_73682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD4734)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack::_ctor_73655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD37C0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack::Tick_73656(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack::State_73657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack::Paused_73658(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack::__xLuaBaseProxy_Tick_73659(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD3BC0)(this, P0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack::__xLuaBaseProxy_State_73660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD3BC8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MoveAndAttack::__xLuaBaseProxy_Paused_73661(DLL2SDK::Assembly_CSharp::PVE::AICommand* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD3BD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MeleeAttack::_ctor_73647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD3320)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MeleeAttack::Pushed_73648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MeleeAttack::Popped_73649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MeleeAttack::OnPlayAnim_73650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MeleeAttack::__xLuaBaseProxy_Pushed_73651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD36A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MeleeAttack::__xLuaBaseProxy_Popped_73652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD36B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MeleeAttack::__xLuaBaseProxy_OnPlayAnim_73653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD36B8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack::_ctor_73632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD2A20)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack::Init_73633(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack::State_73634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack::Pushed_73635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack::Popped_73636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack::__xLuaBaseProxy_State_73637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD2EB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack::__xLuaBaseProxy_Pushed_73638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD2EC0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_InPlaceAttack::__xLuaBaseProxy_Popped_73639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD2EC8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::_ctor_73609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD1708)(this); } DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp* DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::Execute_73610(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* owner_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion destLookDir_, float inAlertAngle_, bool inCrouch_, float inCampDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD17EC)(owner_, destPos_, destLookDir_, inAlertAngle_, inCrouch_, inCampDuration_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::GetNextLookDir_73611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD1980)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::ShouldContinueCamp_73612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD1AEC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::StartRotate_73613(float totalDuration_, DLL2SDK::UnityEngine::UnityEngine::Quaternion destLookDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD1BE4)(this, totalDuration_, destLookDir_); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::UpdateRotation_73614(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD1CDC)(this, deltaTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::State_73615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::ShouldFightEnemy_73616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD20DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::Pushed_73617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::Popped_73618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::Tick_73619(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::__xLuaBaseProxy_State_73620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD2434)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::__xLuaBaseProxy_Pushed_73621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD243C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::__xLuaBaseProxy_Popped_73622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD2444)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp::__xLuaBaseProxy_Tick_73623(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD244C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath::_ctor_73594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD0C70)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath::Init_73595(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath::State_73596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath::Popped_73597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath::__xLuaBaseProxy_State_73598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD100C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FollowSWSPath::__xLuaBaseProxy_Popped_73599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD1014)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway::_ctor_73578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCFF20)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway::Init_73579(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway::Pushed_73580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway::Popped_73581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway::MoveToTarget_73582(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, float dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD0304)(this, targetPos_, dis_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway::State_73583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway::__xLuaBaseProxy_Pushed_73584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD05F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway::__xLuaBaseProxy_Popped_73585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD05FC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_FlyAway::__xLuaBaseProxy_State_73586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD0604)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::_ctor_73554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCE2CC)(this); } DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::Execute_73555(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* owner_, DLL2SDK::Assembly_CSharp::CoverSpot* inCover_, float maxTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCE3A8)(owner_, inCover_, maxTime_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::Init_73556(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::ShouldUnHide_73557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCE5B8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::SwitchToNeighborCover_73558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCE7F0)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::SlowDown_73559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCEA9C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::RecoverSpeed_73560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCEB78)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::State_73561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::Pushed_73562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::Popped_73563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::CheckPrecondition_73564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::__xLuaBaseProxy_Init_73565(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCF118)(this, P0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::__xLuaBaseProxy_State_73566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCF120)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::__xLuaBaseProxy_Pushed_73567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCF128)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::__xLuaBaseProxy_Popped_73568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCF130)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover::__xLuaBaseProxy_CheckPrecondition_73569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCF138)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy::_ctor_73539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCD8E4)(this); } DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy::Execute_73540(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* owner_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inEnemy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCD9C0)(owner_, inEnemy_); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy::ShouldApproachEnemy_73541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCDAC0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy::State_73542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy::CheckPrecondition_73543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy::Popped_73544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy::__xLuaBaseProxy_State_73545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCE00C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy::__xLuaBaseProxy_CheckPrecondition_73546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCE014)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy::__xLuaBaseProxy_Popped_73547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCE01C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget::_ctor_73526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCD18C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget::Init_73527(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget::Pushed_73528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget::State_73529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget::__xLuaBaseProxy_Pushed_73530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCD5D4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_DestroyTarget::__xLuaBaseProxy_State_73531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCD5DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::_ctor_73507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCC474)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::Init_73508(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::State_73509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::Pushed_73510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::Popped_73511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::Paused_73512(DLL2SDK::Assembly_CSharp::PVE::AICommand* newCmd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newCmd_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::Resumed_73513(DLL2SDK::mscorlib::System::String* oldCmdName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, oldCmdName_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::__xLuaBaseProxy_State_73514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCCB04)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::__xLuaBaseProxy_Pushed_73515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCCB0C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::__xLuaBaseProxy_Popped_73516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCCB14)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::__xLuaBaseProxy_Paused_73517(DLL2SDK::Assembly_CSharp::PVE::AICommand* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCCB1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChoosePositionAndAttack::__xLuaBaseProxy_Resumed_73518(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCCB24)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget::_ctor_73496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCBEBC)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget::Init_73497(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget::State_73498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::AICmd_ChangeTarget::__xLuaBaseProxy_State_73499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCC170)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume::_ctor_73486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCB8D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume::Init_73487(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* inParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inParam_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume::Pushed_73488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume::Popped_73489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume::OnPlayAnim_73490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume::__xLuaBaseProxy_Init_73491(DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCBD80)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume::__xLuaBaseProxy_Pushed_73492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCBD88)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume::__xLuaBaseProxy_Popped_73493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCBD90)(this); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume::__xLuaBaseProxy_OnPlayAnim_73494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCBD98)(this); } void DLL2SDK::Assembly_CSharp::PVE::ACSAIPawnSpawnPoint::_ctor_73414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC9378)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVE::ACSAIPawnSpawnPoint::GetPlayerInitID_73415(DLL2SDK::Assembly_CSharp::EActorType ActorType_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* PawnObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, ActorType_, PawnObject_, Data.method); } DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn* DLL2SDK::Assembly_CSharp::PVE::ACSAIPawnSpawnPoint::SpawnAIPawn_73416(DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* property_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, property_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::PVE::ACSAIPawnSpawnPoint::__xLuaBaseProxy_GetPlayerInitID_73417(DLL2SDK::Assembly_CSharp::EActorType P0_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC9CF0)(this, P0_, P1_); } DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn* DLL2SDK::Assembly_CSharp::PVE::ACSAIPawnSpawnPoint::__xLuaBaseProxy_SpawnAIPawn_73418(DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC9CF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::_ctor_73364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456691C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::get_BShouldCheckPendingReaction_73365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4566C10)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::set_BShouldCheckPendingReaction_73366(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4566C18)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::PreInit_73367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::CanPlaySpecialAnim_73368(DLL2SDK::mscorlib::System::String* animTriggerName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, animTriggerName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::Possess_73369(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::UpdateEnemy_73370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45678F8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::CheckEnemyLost_73371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45679AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::HandleEnemyLost_73372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4567B14)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::IsPawnInSight_73373(DLL2SDK::Assembly_CSharp::GameBase::Pawn* InPawn_, bool UseLineCheck_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, InPawn_, UseLineCheck_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::get_ShouldCheckPeripheralVision_73374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::ChooseATarget_73375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::EvaluateEnemey_73376(DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo* enemyInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, enemyInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::PickNewEnemy_73377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45685EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::UpdateEnemyInfo_73378(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inNewEnemy_, DLL2SDK::Assembly_CSharp::PVE::AIEnemyUpdateType inUpdateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45686A8)(this, inNewEnemy_, inUpdateType_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::SetEnemy_73379(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* inEnemy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4567BBC)(this, inEnemy_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::ReactToTakeDamage_73380(DLL2SDK::Assembly_CSharp::GameBase::Pawn* instigator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, instigator_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::ReactToSeePlayer_73381(DLL2SDK::Assembly_CSharp::GameBase::Pawn* instigator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, instigator_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::TakeCover_73382(DLL2SDK::Assembly_CSharp::CoverSpot* inTargetCover_, float inCoverDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4568ADC)(this, inTargetCover_, inCoverDuration_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::RootMotionTakeCover_73383(DLL2SDK::Assembly_CSharp::RootMotionCoverSpot* inTargetCover_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4568DA0)(this, inTargetCover_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::IsWeaponReady_73384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4568F8C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::IsInTargetAttackRange_73385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4569120)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::AttackEnemy_73386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45692E0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::FightEnemy_73387(float attackDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4569588)(this, attackDuration_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::MoveAlongPath_73388(DLL2SDK::Assembly_CSharp::SWS::PathManager* inPathManager_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, inPathManager_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::ChooseATarget_73389(uint32_t inPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4569BDC)(this, inPlayerID_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::ACSCmdMoveTo_73390(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4569DBC)(this, pos_, rot_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::ACSCmdSWSFollowPath_73391(DLL2SDK::mscorlib::System::String* inPathName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4569AC0)(this, inPathName_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::SetPendingCmdFsmNotification_73392(DLL2SDK::mscorlib::System::String* eventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, eventName_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::DoSpawnBehavior_73393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456A15C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::IsUsingSniperRifle_73394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456A4A4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::IsUsingShotgun_73395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456A638)(this); } DLL2SDK::Assembly_CSharp::PVE::SquadAI* DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::GetSquad_73396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456A7CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::LateUpdate_73397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::CmdPlayAnim_73398(DLL2SDK::mscorlib::System::String* animName_, float animLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, animName_, animLen_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::CmdPlayAnimationState_73399(DLL2SDK::mscorlib::System::String* inAnimStateName_, float inAnimStateLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456AB04)(this, inAnimStateName_, inAnimStateLength_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::_CheckEnemyLost_m__0_73400(DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456AC3C)(this, e_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_PreInit_73401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456AD08)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_CanPlaySpecialAnim_73402(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456AD0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_Possess_73403(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456ADB8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_IsPawnInSight_73404(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456ADBC)(this, P0_, P1_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_ChooseATarget_73405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456ADC4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_ReactToTakeDamage_73406(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B0A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_ReactToSeePlayer_73407(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B160)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_MoveAlongPath_73408(DLL2SDK::Assembly_CSharp::SWS::PathManager* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B274)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_SetPendingCmdFsmNotification_73409(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B350)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_LateUpdate_73410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B424)(this); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController::__xLuaBaseProxy_CmdPlayAnim_73411(DLL2SDK::mscorlib::System::String* P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B428)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_ACSPawn::_ctor_73357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AD90C)(this); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_ACSPawn::SwitchAvatarShow_73358(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, viewType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_ACSPawn::PullOutWeaponAttachment_73359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_ACSPawn::Load3PAvatarOver_73360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_ACSPawn::__xLuaBaseProxy_SwitchAvatarShow_73361(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ADFE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_ACSPawn::__xLuaBaseProxy_PullOutWeaponAttachment_73362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ADFF0)(this); } void DLL2SDK::Assembly_CSharp::PVE::SwitchRoleComponent_ACSPawn::__xLuaBaseProxy_Load3PAvatarOver_73363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ADFF8)(this); } void DLL2SDK::Assembly_CSharp::PVE::RootMotionComponent::_ctor_73354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ABE58)(this); } void DLL2SDK::Assembly_CSharp::PVE::RootMotionComponent::Init_73355(DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn* inOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41ABEFC)(this, inOwner_); } void DLL2SDK::Assembly_CSharp::PVE::RootMotionComponent::OnAnimatorMove_73356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AC014)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlSystem_BaseAction::_ctor_73345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F38FE4)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlSystem_BaseAction::get_ControlledPawn_73346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F39258)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlSystem_BaseAction::set_ControlledPawn_73347(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F39A18)(this, value_); } DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlSystem_BaseAction::get_ACSController_73348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F39250)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlSystem_BaseAction::set_ACSController_73349(DLL2SDK::Assembly_CSharp::PVE::PVEACSAIController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3A2E8)(this, value_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlSystem_BaseAction::OnUpdate_73350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_TakeCover::_ctor_73343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3A0EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_TakeCover::OnEnter_73344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_SetDeathAnim::_ctor_73340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F39F34)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_SetDeathAnim::Reset_73341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_SetDeathAnim::OnEnter_73342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_RootMotionTakeCover::_ctor_73337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F39CF0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_RootMotionTakeCover::OnEnter_73338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_RootMotionTakeCover::OnExit_73339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_RootMotionFireFromCover::_ctor_73335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F39B8C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_RootMotionFireFromCover::OnEnter_73336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_PlayAnimation::_ctor_73332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3993C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_PlayAnimation::Reset_73333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_PlayAnimation::OnEnter_73334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_MoveToTarget::_ctor_73328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F39348)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_MoveToTarget::OnEnter_73329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_MoveToTarget::OnUpdate_73330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_MoveToTarget::OnExit_73331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_MoveAlongPath::_ctor_73325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F38FDC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_MoveAlongPath::OnEnter_73326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_MoveAlongPath::OnExit_73327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_ChooseTarget::_ctor_73322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4763780)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_ChooseTarget::OnEnter_73323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlAction_ChooseTarget::OnExit_73324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldStreamer::_ctor_72752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3275BF4)(this); } DLL2SDK::Assembly_CSharp::EOpenWorldStreamer DLL2SDK::Assembly_CSharp::OpenWorldStreamer::get_StreamerType_72753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldStreamer::TickStreaming_72754(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 playerPos_, float distanceToGround_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, cameraPos_, playerPos_, distanceToGround_, camera_, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldStreamer::OnPhysicsStateChanged_72755(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState oldState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newState_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, oldState_, newState_, cameraPos_, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldStreamer::OnAirPlaneStateChanged_72756(bool isOnPlane_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, isOnPlane_, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldStreamer::OnPreStartAircraft_72757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager::_ctor_73293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4959A78)(this); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager::add_sceneLoaded_73294(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4959B1C)(value_); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager::remove_sceneLoaded_73295(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4959D1C)(value_); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager::add_sceneUnloaded_73296(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4959F1C)(value_); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager::remove_sceneUnloaded_73297(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x495A114)(value_); } DLL2SDK::Assembly_CSharp::ScenePrefabPool* DLL2SDK::Assembly_CSharp::VirtualSceneManager::get_spawnPool_73298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495A30C)(); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager::LoadScene_73299(DLL2SDK::Assembly_CSharp::VirtualScene* scene_, DLL2SDK::Assembly_CSharp::VirtualSceneDatabase* db_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495A3D8)(scene_, db_); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager::UnloadScene_73300(DLL2SDK::Assembly_CSharp::VirtualScene* scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495A974)(scene_); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager::CreatePrefabInstance_73301(DLL2SDK::Assembly_CSharp::ScenePrefabInstance* inst_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495A7B0)(inst_, prefab_, parent_); } void DLL2SDK::Assembly_CSharp::VirtualSceneManager::DestroyPrefabInstance_73302(DLL2SDK::Assembly_CSharp::PooledPrefabInstance* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495ACB4)(instance_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::VirtualSceneManager::LoadSceneAsync_73303(DLL2SDK::Assembly_CSharp::VirtualSceneStreamer* streamer_, DLL2SDK::Assembly_CSharp::VirtualScene* scene_, DLL2SDK::Assembly_CSharp::VirtualSceneDatabase* db_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495AD98)(streamer_, scene_, db_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::VirtualSceneManager::UnloadSceneAsync_73304(DLL2SDK::Assembly_CSharp::VirtualScene* scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495AEA4)(scene_); } bool DLL2SDK::Assembly_CSharp::VirtualSceneManager::CanLoad_73305(DLL2SDK::Assembly_CSharp::VirtualScene* scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495A6F0)(scene_); } bool DLL2SDK::Assembly_CSharp::VirtualSceneManager::CanUnload_73306(DLL2SDK::Assembly_CSharp::VirtualScene* scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495ABF8)(scene_); } void DLL2SDK::Assembly_CSharp::VirtualSceneDatabase::_ctor_73290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49597B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VirtualSceneDatabase::GetPrefabPath_73291(int32_t prefabIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49598AC)(this, prefabIndex_); } void DLL2SDK::Assembly_CSharp::VirtualSceneDatabase::ClearNonSerializedData_73292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4959988)(this); } void DLL2SDK::Assembly_CSharp::ScenePrefabInstance::_ctor_73282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0ABC4)(this); } void DLL2SDK::Assembly_CSharp::ScenePrefabInstance::ClearNonSerializedData_73283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0AC68)(this); } void DLL2SDK::Assembly_CSharp::ScenePrefabPool::_ctor_73275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0AD0C)(this); } void DLL2SDK::Assembly_CSharp::ScenePrefabPool::CreateSpawnPool_73276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0ADB0)(this); } DLL2SDK::Assembly_CSharp::PooledPrefabInstance* DLL2SDK::Assembly_CSharp::ScenePrefabPool::Spawn_73277(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0AF2C)(this, assetID_, prefab_, pos_, rot_, scale_, parent_); } void DLL2SDK::Assembly_CSharp::ScenePrefabPool::DeSpawn_73278(DLL2SDK::Assembly_CSharp::PooledPrefabInstance* pooledInst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0B2C0)(this, pooledInst_); } void DLL2SDK::Assembly_CSharp::ScenePrefabPool::Tick_73279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0B5AC)(this); } void DLL2SDK::Assembly_CSharp::ScenePrefabPool::OnBeginUnloadPrefabAssets_73280(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0B65C)(this, prefab_); } void DLL2SDK::Assembly_CSharp::ScenePrefabPool::Clear_73281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0B778)(this); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter::_ctor_73258(DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter_OnBeginUnloadPrefabAssets* unloadAssetNotify_, int32_t maxUnusedCount_, float maxLifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4843F30)(this, unloadAssetNotify_, maxUnusedCount_, maxLifeTime_); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter::Clear_73259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48440D0)(this); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter::OnPrefabNoLongerUsed_73260(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48441CC)(this, prefab_); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter::Tick_73261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4844DC4)(this); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter::CheckPrefabLifeTime_73262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4844EA4)(this); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter::UnloadRawAssets_73263(DLL2SDK::UnityEngine::UnityEngine::GameObject* targetPrefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48447E4)(this, targetPrefab_); } DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter_PrefabUsageInfo* DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter::FindPrefabUsageInfo_73264(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4844578)(this, prefab_); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter::OnInstanceSpawned_73265(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48450C0)(this, prefab_); } void DLL2SDK::Assembly_CSharp::PrefabAssetReferenceCounter::OnPrefabInstantiated_73266(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48452B0)(this, prefab_); } void DLL2SDK::Assembly_CSharp::PooledPrefabInstance::_ctor_73257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484132C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TunnelBounds::_ctor_73256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BD48)(this); } bool DLL2SDK::Assembly_CSharp::VehicleStreamingOption::get_isValid_73190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49545D4)(this); } void DLL2SDK::Assembly_CSharp::ValidatableConfig::_ctor_73185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4952998)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ValidatableConfig::Validate_73186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TiledReflectionProbeGroup::_ctor_73181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426572C)(this); } void DLL2SDK::Assembly_CSharp::TiledReflectionProbeGroup::Awake_73182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4265800)(this); } void DLL2SDK::Assembly_CSharp::TiledReflectionProbeGroup::DestroyAll_73183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4265924)(this); } void DLL2SDK::Assembly_CSharp::TiledReflectionProbeGroup::_cctor_73184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4265B0C)(); } void DLL2SDK::Assembly_CSharp::SkyOnlyRenderer::_ctor_73173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350EDB4)(this); } void DLL2SDK::Assembly_CSharp::SkyOnlyRenderer::Start_73174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350EE64)(this); } void DLL2SDK::Assembly_CSharp::SkyOnlyRenderer::PrepareRuntimeData_73175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350EF08)(this); } void DLL2SDK::Assembly_CSharp::SkyOnlyRenderer::UpdateCullingGroup_73176(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350F384)(this, camera_); } void DLL2SDK::Assembly_CSharp::SkyOnlyRenderer::OnDestroy_73177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350F4C0)(this); } void DLL2SDK::Assembly_CSharp::SkyOnlyRenderer::Update_73178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350F570)(this); } void DLL2SDK::Assembly_CSharp::SkyOnlyRenderer::DrawInstances_73179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350F7E8)(this); } void DLL2SDK::Assembly_CSharp::SkyOnlyRenderer::SubmitRenderBatch_73180(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, DLL2SDK::Array* materials_, DLL2SDK::Array* batchBuffer_, int32_t instanceCount_) { return reinterpret_cast*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x350FF38)(this, mesh_, materials_, batchBuffer_, instanceCount_); } void DLL2SDK::Assembly_CSharp::SkyInstancedMeshData::_ctor_73172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350ED10)(this); } void DLL2SDK::Assembly_CSharp::SkyInstanceData::_ctor_73171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350EC6C)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingRoot::_ctor_73170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0FC30)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::_ctor_73137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E1BC)(this); } DLL2SDK::Assembly_CSharp::ESceneLayerType DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_layerType_73138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CC50)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_debugCellColor_73139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E2DC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_tileOrigin_73140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E2EC)(this); } float DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_tileSize_73141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E300)(this); } float DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_finalDistanceBias_73142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E308)(this); } float DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_distanceBias_73143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E468)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::set_distanceBias_73144(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E470)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_realLodDistances_73145() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SceneStreamingLayer*)>(DLL2SDK::GameAssemblyBase + 0x3D0E478)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::set_realLodDistances_73146(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D0E480)(this, value_); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_ignoreY_73147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E488)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_posHashSceneStreaming_73148() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SceneStreamingLayer*)>(DLL2SDK::GameAssemblyBase + 0x3D0E490)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::set_posHashSceneStreaming_73149(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D0E498)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_sceneKeyedSceneStreaming_73150() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SceneStreamingLayer*)>(DLL2SDK::GameAssemblyBase + 0x3D0E4A0)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::set_sceneKeyedSceneStreaming_73151(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D0E4A8)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_sceneNameKeyedSceneStreaming_73152() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SceneStreamingLayer*)>(DLL2SDK::GameAssemblyBase + 0x3D0E4B0)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::set_sceneNameKeyedSceneStreaming_73153(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D0E4B8)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_pos2DHashVerticalDepthDict_73154() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SceneStreamingLayer*)>(DLL2SDK::GameAssemblyBase + 0x3D0E4C0)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::set_pos2DHashVerticalDepthDict_73155(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D0E4C8)(this, value_); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_isValid_73156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E4D0)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_isActive_73157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E570)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::set_isActive_73158(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E578)(this, value_); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_isSkyOnly_73159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E580)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::set_isSkyOnly_73160(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E588)(this, value_); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_showInTheSky_73161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E590)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_activeInTheSky_73162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E5A4)(this); } int32_t DLL2SDK::Assembly_CSharp::SceneStreamingLayer::get_traverseNeighborCellCount_73163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E5CC)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::set_traverseNeighborCellCount_73164(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0E5D4)(this, value_); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::Init_73165(DLL2SDK::Assembly_CSharp::TiledSceneStreamer* streamer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* vScenes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D0E5DC)(this, streamer_, vScenes_); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::SetActive_73166(bool inActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0EFE8)(this, inActive_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreamingLayer::ToString_73167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneStreamingLayer::_cctor_73168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F220)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreamingLayer::__xLuaBaseProxy_ToString_73169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F2A8)(this); } void DLL2SDK::Assembly_CSharp::SceneStreaming::_ctor_73117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CB58)(this); } int32_t DLL2SDK::Assembly_CSharp::SceneStreaming::get_targetLODIndex_73118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CC04)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreaming::get_syncLoad_73119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CC0C)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::SceneStreaming::get_cellBounds_73120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CC14)(this); } DLL2SDK::Assembly_CSharp::ESceneLayerType DLL2SDK::Assembly_CSharp::SceneStreaming::get_layerType_73121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CC2C)(this); } float DLL2SDK::Assembly_CSharp::SceneStreaming::get_sceneObjectSize_73122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CC58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreaming::get_name_73123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CC7C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreaming::ToString_73124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneStreaming::SetTargetLOD_73125(int32_t lodIndex_, bool newSyncLoad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CF40)(this, lodIndex_, newSyncLoad_); } DLL2SDK::Assembly_CSharp::SceneStreamingLOD* DLL2SDK::Assembly_CSharp::SceneStreaming::GetSceneStreamingLOD_73126(int32_t lodIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0D004)(this, lodIndex_); } DLL2SDK::Assembly_CSharp::SceneStreamingLOD* DLL2SDK::Assembly_CSharp::SceneStreaming::GetLoadedLOD_73127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0D0E0)(this); } void DLL2SDK::Assembly_CSharp::SceneStreaming::OnSceneLODLoaded_73128(DLL2SDK::Assembly_CSharp::SceneStreamingLOD* loadedSceneLOD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0D1E8)(this, loadedSceneLOD_); } bool DLL2SDK::Assembly_CSharp::SceneStreaming::IsLoaded_73129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0D46C)(this); } void DLL2SDK::Assembly_CSharp::SceneStreaming::CreateStreamingLOD_73130(DLL2SDK::Array* scenePaths_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D0D570)(this, scenePaths_); } bool DLL2SDK::Assembly_CSharp::SceneStreaming::ContainsScene_73131(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0D814)(this, scenePath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreaming::GetScenePath_73132(int32_t lodIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0D974)(this, lodIndex_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreaming::__xLuaBaseProxy_ToString_73133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0DAB8)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLOD::_ctor_73097(DLL2SDK::mscorlib::System::String* _scenePath_, int32_t _lodIndex_, DLL2SDK::Assembly_CSharp::SceneStreaming* _sceneStreaming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0D744)(this, _scenePath_, _lodIndex_, _sceneStreaming_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_sceneName_73098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0CD78)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_isCooldown_73099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F670)(this); } float DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_lastLoadTime_73100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F6A8)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLOD::set_lastLoadTime_73101(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F6B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_hasBeenLoadFailed_73102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F6B8)(this); } DLL2SDK::Assembly_CSharp::ESceneState DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_state_73103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0D1E0)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_syncLoad_73104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F6C0)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_inTransitionState_73105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F6C8)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_shouldLoad_73106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F6E0)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_shouldUnload_73107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F704)(this); } bool DLL2SDK::Assembly_CSharp::SceneStreamingLOD::get_TargetVisibility_73108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F72C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreamingLOD::ToString_73109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SceneStreamingLOD::SetTargetVisibility_73110(bool visible_, bool newSyncLoad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0D394)(this, visible_, newSyncLoad_); } void DLL2SDK::Assembly_CSharp::SceneStreamingLOD::OnSceneStartLoading_73111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F89C)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLOD::OnSceneLoadFailed_73112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F948)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLOD::OnSceneStartUnloading_73113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0F9F4)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLOD::OnSceneLoaded_73114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0FAA0)(this); } void DLL2SDK::Assembly_CSharp::SceneStreamingLOD::OnSceneUnloaded_73115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0FB78)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneStreamingLOD::__xLuaBaseProxy_ToString_73116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0FC28)(this); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::_ctor_73080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04B14)(this); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::PrintAll_73081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04CC0)(this); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::OnSceneLoaded_73082(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04D88)(this, scene_); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::OnSceneUnloaded_73083(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D05508)(this, scene_); } DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter_SceneAssetUsageInfo* DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::FindSceneInfo_73084(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D05994)(this, scenePath_); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::RemoveAssetRef_73085(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D05648)(this, scenePath_); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::AddAssetRef_73086(DLL2SDK::mscorlib::System::String* scenePath_, DLL2SDK::Assembly_CSharp::SceneStreamingRoot* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04FA4)(this, scenePath_, root_); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::ReleaseUnusedSceneAssetRef_73087(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D05BF8)(this, scenePath_); } int32_t DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::GetRefCount_73088(DLL2SDK::UnityEngine::UnityEngine::Object* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D064A0)(this, asset_); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::CheckUnloadPendingAssets_73089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D065D4)(this); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::Tick_73090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D06958)(this); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::Clear_73091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D06A70)(this); } void DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::_cctor_73092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D06BA8)(); } bool DLL2SDK::Assembly_CSharp::SceneAssetReferenceCounter::_CheckUnloadPendingAssets_m__0_73093(DLL2SDK::UnityEngine::UnityEngine::Object* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D06C38)(this, e_); } void DLL2SDK::Assembly_CSharp::PrefabServerOnlyNode::_ctor_73079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBB204)(this); } void DLL2SDK::Assembly_CSharp::PrefabExportConfig::_ctor_73078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484D450)(this); } void DLL2SDK::Assembly_CSharp::GrassMaskData::_ctor_73076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6F10C)(this); } bool DLL2SDK::Assembly_CSharp::GrassMaskData::HasGrassAt_73077(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6F1B0)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::UnityTerrainTileManager::_ctor_73073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4088908)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UnityTerrainTileManager::get_TerrainTiles_73074() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UnityTerrainTileManager*)>(DLL2SDK::GameAssemblyBase + 0x40889B4)(this); } void DLL2SDK::Assembly_CSharp::UnityTerrainTileManager::SetTerrains_73075(DLL2SDK::mscorlib::System::Collections::Generic::List_1* _slicedTerrains_, DLL2SDK::UnityEngine::UnityEngine::TerrainData* _originalTerrainData_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::TerrainData*)>(DLL2SDK::GameAssemblyBase + 0x40889BC)(this, _slicedTerrains_, _originalTerrainData_); } void DLL2SDK::Assembly_CSharp::TerrainContour::_ctor_73071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42629D4)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::TerrainContour::get_contourMat_73072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4262ACC)(this); } void DLL2SDK::Assembly_CSharp::ContourRange::_ctor_73070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124F6C)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::_ctor_73058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D33C)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::Awake_73059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D408)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::UpdateLOD_73060(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C5DC)(this, cameraPos_); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::ShowLOD_73061(DLL2SDK::Assembly_CSharp::TiledTerrainLOD* lod_, bool loadImmediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D774)(this, lod_, loadImmediately_); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::ForceLOD_73062(int32_t lodIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426CD88)(this, lodIndex_); } bool DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::VisibilityTest_73063(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::Assembly_CSharp::TiledTerrainLOD* lod_, bool* loadImmediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D504)(this, cameraPos_, lod_, loadImmediately_); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::LoadLODImmediate_73064(DLL2SDK::Assembly_CSharp::TiledTerrainLOD* lod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426DA68)(this, lod_); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::LoadLODAsync_73065(DLL2SDK::Assembly_CSharp::TiledTerrainLOD* lod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426DBF4)(this, lod_); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::LoadLODAsyncCallback_73066(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426DF4C)(this, mesh_); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::ApplyLOD_73067(DLL2SDK::Assembly_CSharp::TiledTerrainLOD* lod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426DD54)(this, lod_); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::UnloadLOD_73068(DLL2SDK::Assembly_CSharp::TiledTerrainLOD* lod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D93C)(this, lod_); } void DLL2SDK::Assembly_CSharp::TiledTerrainRenderer::UnloadHighestLOD_73069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426CAF0)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrainLOD::_ctor_73050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426CFA8)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::TiledTerrainLOD::get_loadedMesh_73051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D04C)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrainLOD::set_loadedMesh_73052(DLL2SDK::UnityEngine::UnityEngine::Mesh* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D054)(this, value_); } float DLL2SDK::Assembly_CSharp::TiledTerrainLOD::get_loadTime_73053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D178)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrainLOD::set_loadTime_73054(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D170)(this, value_); } bool DLL2SDK::Assembly_CSharp::TiledTerrainLOD::get_MeshLoaded_73055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D180)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TiledTerrainLOD::ToString_73056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TiledTerrainLOD::__xLuaBaseProxy_ToString_73057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426D334)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrainExportConfig::_ctor_73049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426CEC4)(this); } void DLL2SDK::Assembly_CSharp::TerrainToMeshInfo::_ctor_73048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4263034)(this); } void DLL2SDK::Assembly_CSharp::TerrainLODExportInfo::_ctor_73047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4262F64)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrain::_ctor_73039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C184)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrain::OnEnable_73040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C290)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrain::OnDisable_73041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C328)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrain::TickStreaming_73042(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 playerPos_, float distanceToGround_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, cameraPos_, playerPos_, distanceToGround_, camera_, Data.method); } bool DLL2SDK::Assembly_CSharp::TiledTerrain::IsValidLOD_73043(int32_t lodIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C87C)(lodIndex_); } void DLL2SDK::Assembly_CSharp::TiledTerrain::UnloadHighestLOD_73044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C924)(this); } void DLL2SDK::Assembly_CSharp::TiledTerrain::ForceLOD_73045(int32_t lodIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426CBA0)(this, lodIndex_); } void DLL2SDK::Assembly_CSharp::TiledTerrain::__xLuaBaseProxy_TickStreaming_73046(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, float P3_, DLL2SDK::UnityEngine::UnityEngine::Camera* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426CE78)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrainExportConfig::_ctor_73037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B083C)(this); } int32_t DLL2SDK::Assembly_CSharp::QuadtreeTerrainExportConfig::get_levels_73038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B08F8)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::_ctor_73011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AEFC0)(this); } int32_t DLL2SDK::Assembly_CSharp::QuadtreeTerrain::get_levels_73012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AF06C)(this); } int32_t DLL2SDK::Assembly_CSharp::QuadtreeTerrain::GetLODLevelMask_73013(int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AF090)(this, row_, col_); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::Awake_73014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::OnEnable_73015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AF3A0)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::OnDisable_73016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AF438)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::InitWhenQuadtreeIsReady_73017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AF2F4)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::InitLODLevelMaskBuffer_73018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AF4D0)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::ResetLevelMaskBuffer_73019(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AF70C)(this, level_); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::SendLODLevelMaskUniform_73020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AF65C)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::TickStreaming_73021(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 playerPos_, float distanceToGround_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, cameraPos_, playerPos_, distanceToGround_, camera_, Data.method); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::UpdateLOD_73022(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AF930)(this, cameraPos_); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::UpdateLOD_Immediate_73023(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AFC28)(this, cameraPos_); } int32_t DLL2SDK::Assembly_CSharp::QuadtreeTerrain::TraverseSetVisibility_73024(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* node_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AFB48)(this, node_, cameraPos_); } int32_t DLL2SDK::Assembly_CSharp::QuadtreeTerrain::TraverseSetVisibilityOverlapping_73025(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* node_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AFD0C)(this, node_, cameraPos_); } int32_t DLL2SDK::Assembly_CSharp::QuadtreeTerrain::TraverseSetVisibilityNonOverlapping_73026(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* node_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B00E4)(this, node_, cameraPos_); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::ShowQuadtreeLevel_73027(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B0414)(this, level_); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::TraverseTree_73028(int32_t level_, DLL2SDK::Assembly_CSharp::QuadtreeTerrain_NodeActionDelegate* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B04B4)(this, level_, action_); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::__xLuaBaseProxy_Awake_73029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B0690)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeTerrain::__xLuaBaseProxy_TickStreaming_73030(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, float P3_, DLL2SDK::UnityEngine::UnityEngine::Camera* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B0698)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::LevelOfDetail::_ctor_73010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E3B4)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::_ctor_72991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD700)(this); } bool DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::get_resourceLoaded_72992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD7A4)(this); } bool DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::get_IsVisible_72993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD874)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::get_Bounds_72994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD8A0)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::Awake_72995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD8CC)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::Initialize_72996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AD970)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::LoadResourceImmediate_72997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ADBFC)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::LoadResourceAsync_72998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ADDC8)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::LoadMeshAsyncCallback_72999(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ADF2C)(this, mesh_); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::OnNodeVisibilityChanged_73000(int32_t childLevel_, bool loaded_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AE1E0)(this, childLevel_, loaded_); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::OnChildNodeVisibilityChanged_73001(int32_t childLevel_, bool loaded_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AE318)(this, childLevel_, loaded_); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::SwitchTargetAssetPath_73002(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AE6C4)(this, value_); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::UnloadResource_73003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AE7D4)(this); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::SetVisible_73004(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39AE9A8)(this, visible_); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::TraverseTree_73005(bool preOrder_, DLL2SDK::System_Core::System::Action_2* action_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39AEAA0)(this, preOrder_, action_); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::traverse_73006(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* node_, DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* parent_, bool preOrder_, DLL2SDK::System_Core::System::Action_2* action_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39AEB70)(node_, parent_, preOrder_, action_); } void DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer::TraverseNode_73007(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* node_, DLL2SDK::mscorlib::System::Action_1* action_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39AE558)(node_, action_); } void DLL2SDK::Assembly_CSharp::TerrainHolesConfig::_ctor_72987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4262C6C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TerrainHolesConfig::get_maskPath_72988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4262D4C)(this); } void DLL2SDK::Assembly_CSharp::TerrainHolesConfig::OnEnable_72989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4262E34)(this); } void DLL2SDK::Assembly_CSharp::TerrainHolesConfig::OnDisable_72990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4262ECC)(this); } void DLL2SDK::Assembly_CSharp::TerrainHole::_ctor_72986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4262BC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::_ctor_72924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2576374)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::GetLandscape_72925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257516C)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::GetCamera_72926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25685EC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::GetHeightmapAtlas_72927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2576478)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::GetInstancedPatchMeshWithHole_72928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2576548)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::GetInstancedPatchMesh_72929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25774EC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::isOnlySupportSingleInstanceProp_72930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2577F28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::Initialize_72931(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape* landscape_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256F294)(this, landscape_, camera_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::ApplyMatID_72932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25796E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::InitializeMaterials_72933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257861C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::GetMaterialCount_72934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25793B4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_InstancedDrawcallData* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::CreateInstancedDrawcallData_72935(int32_t materialIndex_, bool isAdditional_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2579498)(this, materialIndex_, isAdditional_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::ReuseInstancedDrawcallData_72936(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_InstancedDrawcallData* drawcall_, int32_t materialIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257999C)(this, drawcall_, materialIndex_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::Release_72938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256EECC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::ForceSyncUpdate_72939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256FAC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::WaitForLoadingCompletion_72940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2579AA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::UpdateLodImmediate_72941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2571868)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::Internal_UpdateLodStep0_72942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2579EB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::Internal_UpdateLodStep1_72943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2579FF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::Internal_UpdateLodStep2_72944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257A10C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::StartUpdateLodJob_72945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25709C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::CompleteUpdateLodJob_72946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25716C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::Internal_PrepareForCullInstances_72947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257AACC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::Internal_CullInstancesThreaded_72948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257AD20)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::StartCullInstancesJob_72949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257140C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::CullInstancesImmediate_72950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257B184)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::Cull_72951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257194C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::UpdateShaderConstants_72952(bool hasHole_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2578FFC)(this, hasHole_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::SetShaderConstants_72953(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257B260)(this, material_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::InitializeShaderPropNames_72954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2578EA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::UpdateShaderLandscapeLodInfo_72955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257A9EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::UpdateShaderCdlodViewpoint_72956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2579278)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::UpdateShaderPerInstanceData_72957(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_InstancedDrawcallData* drawcall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257B600)(this, drawcall_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::RenderDrawcall_72958(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_InstancedDrawcallData* drawcall_, bool hasHole_, int32_t debugDCIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257B71C)(this, drawcall_, hasHole_, debugDCIndex_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::Render_72959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2571CD4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::GetSplatsUvScaleOffset_72960(int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257BA20)(this, level_, row_, col_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::GetMaterialIndexForRendering_72961(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData* patch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257BBBC)(this, level_, row_, col_, patch_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::AddPatchInstanceToRender_72962(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData* patch_, int32_t patchIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257BD6C)(this, level_, row_, col_, patch_, patchIndex_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::RemovePatchInstanceToRender_72963(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData* patch_, int32_t patchIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257C808)(this, level_, row_, col_, patch_, patchIndex_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::RecursiveCullPatchesThreaded_72964(int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257AE30)(this, level_, row_, col_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::TestPlaneAABB_72965(DLL2SDK::Array* planes_, DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Bounds)>(DLL2SDK::GameAssemblyBase + 0x257CDA0)(planes_, bounds_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::RecursiveRemovePatchInstances_72966(int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257CBD4)(this, level_, row_, col_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::InitializeLandscapeLodInfo_72967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257A1F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::FixSeamCausedByAsyncLoading_72968(int32_t level_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData* patch_, float distanceToViewpoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257CF9C)(this, level_, patch_, distanceToViewpoint_); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_CalculateLodResult DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::RecursiveCalculateLod_72969(int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257A3A0)(this, level_, row_, col_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::CalculatePatchHoleVisibility_72970(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData* patch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257C4E4)(this, level_, row_, col_, patch_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::RequestPatchResource_72971(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData* patch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257D100)(this, level_, row_, col_, patch_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::SubmitLoadRequests_72972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2579BBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::OnLoadRequestComplete_72973(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257D778)(this, request_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::UploadPatchData_72974(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257D888)(this, request_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::CommitLoadedPatches_72975(bool allowDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257081C)(this, allowDelay_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::ReleasePatchResource_72976(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData* patch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257D4E4)(this, level_, row_, col_, patch_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::OnMaterialStreamingLoaded_72977(int32_t materialIndex_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* maskTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25761B0)(this, materialIndex_, maskTexture_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::ResetBaseMapTexture_72978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256FECC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer::_cctor_72979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257DB88)(); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::ThreadCachedData::_ctor_72923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25784BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::_ctor_72906(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape* landscape_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256BEDC)(this, landscape_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::Destroy_72907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256C464)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::CreateRequest_72908(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer* landscapeRenderer_, int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2574E84)(this, landscapeRenderer_, level_, row_, col_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::Internal_AsyncRequest_72909(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257523C)(this, request_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::Internal_RecycleRequest_72910(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2575390)(this, request_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::WaitForAll_72911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257549C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::ThreadEntry_72912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25755A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::IntegrateMainThread_72913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2570598)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::IsMaterialLoaded_72914(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257608C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager::UpdateMaterialStreamingTimeSliced_72915(DLL2SDK::mscorlib::System::Collections::Generic::List_1* renderers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2570AE0)(this, renderers_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest::_ctor_72900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25750C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest::Perform_72901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2575A7C)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest::EncodeNormalComponent_72902(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257DEB8)(this, x_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest::IntegrateMainThread_72903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2575F78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest::Release_72904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257DAC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJobSystem::_ctor_72895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256C200)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJobSystem::Destroy_72896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256C520)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJobSystem::ScheduleJob_72897(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJob* job_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2574890)(this, job_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJobSystem::WaitForDone_72898(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJob* job_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2574A18)(this, job_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJobSystem::ThreadEntry_72899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2574AE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::_ctor_72815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569660)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::get_IsShadowmaskNear_72816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569858)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::get_quadtreeDepth_72817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569860)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetLoadManager_72818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569870)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJobSystem* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetJobSystem_72819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569910)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::isHoleEnable_72820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25699B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::UpdateShadowmaskDistance_72821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569AAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::SwitchShadowmaskDistanceToNear_72822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569D14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::SwitchShadowmaskDistanceToFar_72823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569DC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::EnableShadowmaskState_72824(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569E6C)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::Awake_72825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2569F74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::CheckLowQuality_72826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256A600)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::OnDestroy_72827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256AAE8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::HasValidBuildData_72828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256AB80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::OnEnable_72829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256AC7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::InitializeHeightDataStream_72830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256B064)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::CloseHeightDataStream_72831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256BE1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::InitializeAsyncManagers_72832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256B2D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::DestroyAsyncManagers_72833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256C398)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::OnDisable_72834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256C5E8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetLodPatchCountPerEdge_72835(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256C8D0)(this, level_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetLodPatchCount_72836(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256C994)(this, level_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetLodPatchCountAccumulative_72837(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256BC9C)(this, level_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetPatchHeightDataLength_72838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256BD74)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetGlobalPatchIndex_72839(int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256CA5C)(this, level_, row_, col_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetPatchHeightDataOffset_72840(int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256CB44)(this, level_, row_, col_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::LoadPatchHeightData_72841(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::Array* heights_, int16_t* maxHeightValue_) { return reinterpret_cast*, int16_t*)>(DLL2SDK::GameAssemblyBase + 0x256CC54)(this, level_, row_, col_, heights_, maxHeightValue_); } float DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetLodDistance_72842(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256CE60)(this, level_); } float DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetStreamingDistance_72843(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256CF48)(this, level_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetUpperBoundOfLoadedPatches_72844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256D008)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetLodPatchSize_72845(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256D1E0)(this, level_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetWorldSpaceCenterPosition_72846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256D318)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetPatchBasePosition_72847(int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256D424)(this, level_, row_, col_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetPatchBoundsIgnoreHeight_72848(int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256D638)(this, level_, row_, col_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetPatchBoundsWithExplicitHeight_72849(int32_t level_, int32_t row_, int32_t col_, int16_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256D894)(this, level_, row_, col_, height_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::SetUseUpdateJobs_72850(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256DB58)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetWorldSpaceCenterPositionThreaded_72851(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::ThreadCachedData* tcd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256DC00)(this, tcd_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetPatchBoundsIgnoreHeightThreaded_72852(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::ThreadCachedData* tcd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256DD04)(this, level_, row_, col_, tcd_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetPatchBoundsWithExplicitHeightThreaded_72853(int32_t level_, int32_t row_, int32_t col_, int16_t height_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::ThreadCachedData* tcd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256DF6C)(this, level_, row_, col_, height_, tcd_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetPatchBasePositionThreaded_72854(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::Assembly_CSharp::GameEngine::Landscape::ThreadCachedData* tcd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256E23C)(this, level_, row_, col_, tcd_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetTerrainMaterials_72855() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape*)>(DLL2SDK::GameAssemblyBase + 0x256E464)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetPatchMaterialIndex_72856(int32_t level_, int32_t row_, int32_t col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256E504)(this, level_, row_, col_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetDataFolderPath_72857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256E640)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetMaterialResourceName_MaskTexture_72858(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256E934)(this, index_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetMaterialDistributionBoundsIgnoreHeight_72859(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256EACC)(this, index_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::ShouldUpdateLod_72860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256EBC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GarbageCollectRenderers_72861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256EC60)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetRenderer_72862(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256F000)(this, camera_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::ChangeLowBasemap_72863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256FC78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::CheckChangeBaseMap_72864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25701AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::UpdateGlobalShaderConstants_72865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256B3C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::UpdateImpl_72866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25703EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::Update_72867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25711CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::StartAsyncCulling_72868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2571270)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::CullLandscape_72869(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2571598)(this, camera_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::OnCullObject_72870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2571F30)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetActiveRenderers_72871() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape*)>(DLL2SDK::GameAssemblyBase + 0x2571FE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::ClearRenderers_72872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256C700)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::ForceSyncUpdate_72873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25720B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::ForceSyncUpdate_72874(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2572264)(this, camera_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::FallbackToUnityTerrain_72875(bool fallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256AE44)(this, fallback_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::AutoFallback_72876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256A42C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::OnDrawGizmosSelected_72877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2572384)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::CreateColliderPatch_72878(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest* request_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2572524)(this, request_, camera_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::IsPatchVisible_72879(int32_t level_, int32_t row_, int32_t col_, DLL2SDK::UnityEngine::UnityEngine::Vector3 viewpoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25733DC)(this, level_, row_, col_, viewpoint_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::CreateAllCollision_72880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25735B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetHoleRectsForColliderPatch_72881(DLL2SDK::Array* globalRects_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* patchHoleRects_, int32_t patchX_, int32_t patchY_, int32_t patchSize_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2572FF0)(globalRects_, patchHoleRects_, patchX_, patchY_, patchSize_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::DestoryCollision_72882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2573FF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::LoadHeightmapOCData_72883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256B5EC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape_SOCLandscapeData* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetAndClearLandscapeSOCHeightMapData_72884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2574478)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape::GetBitValue_72885(int32_t x_, int32_t y_, DLL2SDK::Array* data_, int32_t dataWidth_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x25742AC)(this, x_, y_, data_, dataWidth_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::_ctor_72803(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer* renderer_, int32_t blockSize_, int32_t maxBlockCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2567DF8)(this, renderer_, blockSize_, maxBlockCount_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::GetAtlasTexture_72804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256854C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::Initialize_72805(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer* renderer_, int32_t atlasWidth_, int32_t atlasHeight_, int32_t blockSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256818C)(this, renderer_, atlasWidth_, atlasHeight_, blockSize_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::Release_72806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25686BC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::GetTotalBlockCount_72807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25680C8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::HasFreeBlock_72808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25687FC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::UploadBlock_72809(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x25688A8)(this, buffer_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::Commit_72810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2568BA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::ReleaseBlock_72811(int32_t blockIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2568D28)(this, blockIndex_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::GetUvScaleOffset_72812(int32_t blockIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2568E0C)(this, blockIndex_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::GetUvScaleOffsetParamsForShader_72813(DLL2SDK::UnityEngine::UnityEngine::Vector4* params0_, DLL2SDK::UnityEngine::UnityEngine::Vector4* params1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2568FF4)(this, params0_, params1_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas::CalculateNormals_72814(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape* landscape_, DLL2SDK::Array* heights_, int32_t dimension_, DLL2SDK::Array* normals_, int32_t level_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x25691BC)(landscape_, heights_, dimension_, normals_, level_); } void DLL2SDK::Assembly_CSharp::FarTerrainExportConfig::_ctor_72802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC2190)(this); } void DLL2SDK::Assembly_CSharp::FarTerrainGroup::_ctor_72801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC225C)(this); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::_ctor_72778(DLL2SDK::mscorlib::System::String* persistentScenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3273880)(this, persistentScenePath_); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::Init_72779(DLL2SDK::mscorlib::System::String* persistentScenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3273A60)(this, persistentScenePath_); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::Shutdown_72780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3273D78)(this); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::Tick_72781(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327407C)(this, cam_); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::DrawDebug_72782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3274638)(this); } bool DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::NeedToCheckData_72783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3274250)(this); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::ForceUpdateSOCData_72784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3274700)(); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::RemoveDepartedSOCTiles_72785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3274894)(this); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::AddNewSOCTiles_72786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3274AA8)(this); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::TrytoLoadAndUnLoadOcData_72787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32744D4)(this); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::RequestTileOccluders_72788(int32_t key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3274C44)(this, key_); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::LoadTileOccluderCallback_72789(int32_t key_, DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj* sobj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32751B0)(this, key_, sobj_); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::ProduceOccluderToTmpBufferAsync_AssetBundle_72790(int32_t key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3274E54)(this, key_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::ProduceOccluderToTmpBufferAsync_ResFolder_72791(int32_t key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3275094)(this, key_); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::ApplyShift_72792(DLL2SDK::UnityEngine::UnityEngine::Vector3 unusedShift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, unusedShift_, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::ReloadAllTileOccluders_72793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3275580)(this); } void DLL2SDK::Assembly_CSharp::OpenWorldSOCStreamingManager::_cctor_72794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32757EC)(); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::_ctor_72758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3271360)(this); } bool DLL2SDK::Assembly_CSharp::OpenWorldManager::GetStreamerEnabled_72759(DLL2SDK::Assembly_CSharp::EOpenWorldStreamer subSystem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327168C)(subSystem_); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::SetStreamerEnabled_72760(DLL2SDK::Assembly_CSharp::EOpenWorldStreamer streamer_, bool enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3271484)(streamer_, enabled_); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::ToggleStreamerEnable_72761(DLL2SDK::Assembly_CSharp::EOpenWorldStreamer streamer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32717B4)(streamer_); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::OnLevelObjectRegistered_72762(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::OnLevelObjectUnRegistered_72763(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::RegisterStreamer_72764(DLL2SDK::Assembly_CSharp::OpenWorldStreamer* streamer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3271A3C)(this, streamer_); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::UnRegisterStreamer_72765(DLL2SDK::Assembly_CSharp::OpenWorldStreamer* streamer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3271EB0)(this, streamer_); } DLL2SDK::Assembly_CSharp::OpenWorldStreamer* DLL2SDK::Assembly_CSharp::OpenWorldManager::GetStreamer_72767(DLL2SDK::Assembly_CSharp::EOpenWorldStreamer streamerType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3272050)(this, streamerType_); } bool DLL2SDK::Assembly_CSharp::OpenWorldManager::HasGrassAt_72768(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32722A8)(this, pos_); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::OnPreStartAircraft_72769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3272428)(this); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::Tick_72770(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::UpdateCameraNearClipPlane_72771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32732BC)(this); } bool DLL2SDK::Assembly_CSharp::OpenWorldManager::GetDistanceToGround_72772(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, float* dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3272FFC)(cameraPos_, dist_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::OpenWorldManager::GetViewPoint_72773(DLL2SDK::UnityEngine::UnityEngine::Vector3* playerPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3272C90)(this, playerPosition_); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::_cctor_72774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32737C0)(); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::__xLuaBaseProxy_OnLevelObjectRegistered_72775(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3273868)(this, P0_); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::__xLuaBaseProxy_OnLevelObjectUnRegistered_72776(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3273870)(this, P0_); } void DLL2SDK::Assembly_CSharp::OpenWorldManager::__xLuaBaseProxy_Tick_72777(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3273878)(this, P0_); } void DLL2SDK::Assembly_CSharp::TODLightingController::_ctor_72748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8DE34)(this); } void DLL2SDK::Assembly_CSharp::TODLightingController::Awake_72749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8DED8)(this); } void DLL2SDK::Assembly_CSharp::TODLightingController::OnEnable_72750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8E064)(this); } void DLL2SDK::Assembly_CSharp::TODLightingController::OnDisable_72751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8E194)(this); } void DLL2SDK::Assembly_CSharp::StreamingLODManager::_ctor_72726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B9F8C)(this); } DLL2SDK::Assembly_CSharp::StreamingLODManager* DLL2SDK::Assembly_CSharp::StreamingLODManager::get_Instance_72727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B90D8)(); } void DLL2SDK::Assembly_CSharp::StreamingLODManager::Awake_72728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StreamingLODManager::TickStreaming_72729(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 playerPos_, float distanceToGround_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, cameraPos_, playerPos_, distanceToGround_, camera_, Data.method); } void DLL2SDK::Assembly_CSharp::StreamingLODManager::Register_72730(DLL2SDK::Assembly_CSharp::StreamingLODGroup* lodGroup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B9B34)(this, lodGroup_); } void DLL2SDK::Assembly_CSharp::StreamingLODManager::UnRegister_72731(DLL2SDK::Assembly_CSharp::StreamingLODGroup* lodGroup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B9D64)(this, lodGroup_); } void DLL2SDK::Assembly_CSharp::StreamingLODManager::LoadLODAssetAsync_72732(DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::Action_1* loadHandler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43B9220)(this, assetName_, loadHandler_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::StreamingLODManager::WaitResourceLoad_72733(DLL2SDK::mscorlib::System::String* inAssetPath_, DLL2SDK::mscorlib::System::Action_1* loadHandler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43BA668)(this, inAssetPath_, loadHandler_); } void DLL2SDK::Assembly_CSharp::StreamingLODManager::UpdateCameraPos_72734(DLL2SDK::UnityEngine::UnityEngine::Vector3 camPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BA264)(this, camPos_); } void DLL2SDK::Assembly_CSharp::StreamingLODManager::__xLuaBaseProxy_Awake_72735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BA778)(this); } void DLL2SDK::Assembly_CSharp::StreamingLODManager::__xLuaBaseProxy_TickStreaming_72736(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, float P3_, DLL2SDK::UnityEngine::UnityEngine::Camera* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BA780)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup::_ctor_72715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8984)(this); } int32_t DLL2SDK::Assembly_CSharp::StreamingLODGroup::get_currentLODLevel_72716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8A30)(this); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup::set_currentLODLevel_72717(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8A38)(this, value_); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup::UpdateCameraPos_72718(DLL2SDK::UnityEngine::UnityEngine::Vector3 camPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8A40)(this, camPos_); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup::OnLoadAssetComplete_72719(DLL2SDK::Assembly_CSharp::LODModelResource* lodAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B9408)(this, lodAsset_); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup::OnEnable_72720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B9A14)(this); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup::OnDisable_72721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B9C4C)(this); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup::LoadResource_72722(DLL2SDK::Assembly_CSharp::LODModelResource* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B9518)(this, res_); } void DLL2SDK::Assembly_CSharp::StreamingLODGroup::ReleaseResource_72723(int32_t lodLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8CF4)(this, lodLevel_); } void DLL2SDK::Assembly_CSharp::LODModelResource::_ctor_72710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC9B58)(this); } void DLL2SDK::Assembly_CSharp::LODModelResource::UnLoadResource_72711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC9BFC)(this); } void DLL2SDK::Assembly_CSharp::LODResourceEntry::_ctor_72709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECA088)(this); } void DLL2SDK::Assembly_CSharp::FoliageVolume::_ctor_72705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA834)(this); } void DLL2SDK::Assembly_CSharp::FoliageVolume::OnDrawGizmos_72706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA924)(this); } void DLL2SDK::Assembly_CSharp::FoliageVolume::DrawTriggerGizmos_72707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FoliageVolume::InVolume_72708(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDB060)(this, position_); } int32_t DLL2SDK::Assembly_CSharp::FoliageUtils::GetUniqueHash_72703(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA640)(prefab_); } int32_t DLL2SDK::Assembly_CSharp::FoliageUtils::GetStableHashCode_72704(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA704)(str_); } void DLL2SDK::Assembly_CSharp::FoliageRenderBatch::_ctor_72699(DLL2SDK::UnityEngine::UnityEngine::Mesh* _mesh_, DLL2SDK::UnityEngine::UnityEngine::Material* _material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD174C)(this, _mesh_, _material_); } void DLL2SDK::Assembly_CSharp::FoliageRenderBatch::SetActive_72700(bool _ative_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD1884)(this, _ative_); } void DLL2SDK::Assembly_CSharp::FoliageRenderBatch::AddMatrix_72701(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 _maxtrix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD5D30)(this, _maxtrix_); } void DLL2SDK::Assembly_CSharp::FoliageRenderBatch::DrawBatch_72702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD1A6C)(this); } void DLL2SDK::Assembly_CSharp::FoliageGrid::_ctor_72688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCFA74)(this); } void DLL2SDK::Assembly_CSharp::FoliageGrid::AddFoliageInstance_72689(DLL2SDK::Assembly_CSharp::FoliageInstance* inst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCFF38)(this, inst_); } void DLL2SDK::Assembly_CSharp::FoliageGrid::ConstructRenderBatches_72690(DLL2SDK::Assembly_CSharp::FoliageDatabase* db_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD0044)(this, db_); } void DLL2SDK::Assembly_CSharp::FoliageGrid::UpdateLOD_72691(DLL2SDK::UnityEngine::UnityEngine::Vector3 viewPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD5F20)(this, viewPos_); } void DLL2SDK::Assembly_CSharp::FoliageGrid::SetLOD_72692(DLL2SDK::Assembly_CSharp::EFoliageLOD targetLOD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD0A74)(this, targetLOD_); } void DLL2SDK::Assembly_CSharp::FoliageGrid::Draw_72693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD1E68)(this); } void DLL2SDK::Assembly_CSharp::FoliageInstance::_ctor_72685(DLL2SDK::UnityEngine::UnityEngine::GameObject* _go_, int32_t _prototypeIndex_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion _rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _scale_, DLL2SDK::UnityEngine::UnityEngine::Mesh* _mesh_, DLL2SDK::UnityEngine::UnityEngine::Material* _material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD63F4)(this, _go_, _prototypeIndex_, _position_, _rotation_, _scale_, _mesh_, _material_); } void DLL2SDK::Assembly_CSharp::FoliageInstance::_ctor_72686(DLL2SDK::UnityEngine::UnityEngine::Vector3 _position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion _rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 _scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD65E8)(this, _position_, _rotation_, _scale_); } DLL2SDK::Assembly_CSharp::GameEngine::Tuple_2* DLL2SDK::Assembly_CSharp::FoliageInstance::get_renderKey_72687() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FoliageInstance*)>(DLL2SDK::GameAssemblyBase + 0x3CD5C80)(this); } void DLL2SDK::Assembly_CSharp::FoliagePrototype::_ctor_72682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD7568)(this); } void DLL2SDK::Assembly_CSharp::FoliagePrototype::Refresh_72683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD5070)(this); } DLL2SDK::Assembly_CSharp::FoliagePrototypeLOD* DLL2SDK::Assembly_CSharp::FoliagePrototype::GetPrototypeLOD_72684(DLL2SDK::Assembly_CSharp::EFoliageLOD lod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD5768)(this, lod_); } void DLL2SDK::Assembly_CSharp::FoliagePrototypeLOD::_ctor_72680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD760C)(this); } void DLL2SDK::Assembly_CSharp::FoliagePrototypeLOD::Refresh_72681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD58C8)(this); } void DLL2SDK::Assembly_CSharp::FoliageTypeAsset::_ctor_72679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA388)(this); } void DLL2SDK::Assembly_CSharp::FoliageType::_ctor_72678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA2D8)(this); } void DLL2SDK::Assembly_CSharp::FoliageTypeRuntimeData::_ctor_72677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA59C)(this); } void DLL2SDK::Assembly_CSharp::FoliageTypeLOD::_ctor_72676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA4F8)(this); } void DLL2SDK::Assembly_CSharp::MeshMaterial::_ctor_72675(DLL2SDK::UnityEngine::UnityEngine::Mesh* _mesh_, DLL2SDK::Array* _materials_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43E6E98)(this, _mesh_, _materials_); } void DLL2SDK::Assembly_CSharp::FoliageLayer::_ctor_72672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD67C8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FoliageLayer::ToString_72673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FoliageLayer::__xLuaBaseProxy_ToString_72674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6A64)(this); } void DLL2SDK::Assembly_CSharp::FoliageRuntimeData::_ctor_72669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD80B8)(this); } void DLL2SDK::Assembly_CSharp::FoliageRuntimeData::AddFoliageInstance_72670(DLL2SDK::Assembly_CSharp::FoliageLayer* layer_, int32_t typeHash_, DLL2SDK::Assembly_CSharp::FoliageInstance* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD8190)(this, layer_, typeHash_, instance_); } void DLL2SDK::Assembly_CSharp::FoliageRuntimeData::UpdateMaxDrawDistance_72671(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* foliageTypes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CD8340)(this, foliageTypes_); } void DLL2SDK::Assembly_CSharp::FoliageLayerData::_ctor_72660(DLL2SDK::Assembly_CSharp::FoliageLayer* _layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6A6C)(this, _layer_); } DLL2SDK::Assembly_CSharp::FoliageLayer* DLL2SDK::Assembly_CSharp::FoliageLayerData::get_layer_72661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6B58)(this); } void DLL2SDK::Assembly_CSharp::FoliageLayerData::set_layer_72662(DLL2SDK::Assembly_CSharp::FoliageLayer* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6B50)(this, value_); } float DLL2SDK::Assembly_CSharp::FoliageLayerData::get_maxDrawDistanceSqr_72663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6B60)(this); } void DLL2SDK::Assembly_CSharp::FoliageLayerData::set_maxDrawDistanceSqr_72664(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6B68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FoliageLayerData::get_traverseNeighborCount_72665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6B70)(this); } void DLL2SDK::Assembly_CSharp::FoliageLayerData::set_traverseNeighborCount_72666(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6B78)(this, value_); } void DLL2SDK::Assembly_CSharp::FoliageLayerData::AddFoliageInstance_72667(int32_t typeHash_, DLL2SDK::Assembly_CSharp::FoliageInstance* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6B80)(this, typeHash_, instance_); } void DLL2SDK::Assembly_CSharp::FoliageLayerData::UpdateMaxDrawDistance_72668(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* foliageTypes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CD6F84)(this, foliageTypes_); } void DLL2SDK::Assembly_CSharp::FoliageCellData::_ctor_72655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4A00)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::FoliageCellData::get_bounds_72656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4AD8)(this); } bool DLL2SDK::Assembly_CSharp::FoliageCellData::get_visible_72657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4AF0)(this); } void DLL2SDK::Assembly_CSharp::FoliageCellData::set_visible_72658(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4AF8)(this, value_); } void DLL2SDK::Assembly_CSharp::FoliageCellData::SetVisible_72659(bool _visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4B00)(this, _visible_); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::_ctor_72638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD76B0)(this); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::Awake_72639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::Start_72640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::UpdateFoliageTypes_72641(DLL2SDK::Array* types_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CD7C10)(this, types_); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::BuildRuntimeData_72642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD7E08)(this); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::TickStreaming_72643(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 playerPos_, float distanceToGround_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, cameraPos_, playerPos_, distanceToGround_, camera_, Data.method); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::ProcessFoliageLayer_72644(DLL2SDK::Assembly_CSharp::FoliageLayerData* layerData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD8890)(this, layerData_); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::ProcessCell_72645(DLL2SDK::Assembly_CSharp::FoliageCellData* cellData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD8AC8)(this, cellData_); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::IssueRenderBatch_72646(DLL2SDK::Array* batch_, int32_t count_, DLL2SDK::Assembly_CSharp::FoliageTypeLOD* lod_, DLL2SDK::UnityEngine::UnityEngine::MaterialPropertyBlock* mpb_) { return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::FoliageTypeLOD*, DLL2SDK::UnityEngine::UnityEngine::MaterialPropertyBlock*)>(DLL2SDK::GameAssemblyBase + 0x3CD9660)(this, batch_, count_, lod_, mpb_); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::IssueRenderBatch_72647(DLL2SDK::Array* batch_, int32_t count_, DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, DLL2SDK::Array* materials_, DLL2SDK::UnityEngine::UnityEngine::MaterialPropertyBlock* mpb_) { return reinterpret_cast*, int32_t, DLL2SDK::UnityEngine::UnityEngine::Mesh*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::MaterialPropertyBlock*)>(DLL2SDK::GameAssemblyBase + 0x3CD9AAC)(this, batch_, count_, mesh_, materials_, mpb_); } int32_t DLL2SDK::Assembly_CSharp::FoliageRenderer::GetCurrentLOD_72648(DLL2SDK::Array* foliageLODs_, float distance_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x3CD9534)(this, foliageLODs_, distance_); } bool DLL2SDK::Assembly_CSharp::FoliageRenderer::VisibilityTest_72649(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_, float maxDistanceSqr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD93B4)(this, bounds_, maxDistanceSqr_); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::__xLuaBaseProxy_Awake_72650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD9ED0)(this); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::__xLuaBaseProxy_Start_72651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD9ED8)(this); } void DLL2SDK::Assembly_CSharp::FoliageRenderer::__xLuaBaseProxy_TickStreaming_72652(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, float P3_, DLL2SDK::UnityEngine::UnityEngine::Camera* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD9EE0)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::FoliageImportConfig::_ctor_72632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6204)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FoliageImportConfig::Validate_72633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FoliageImportConfig::__xLuaBaseProxy_Validate_72634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6348)(this); } void DLL2SDK::Assembly_CSharp::FoliageImportSettings::_ctor_72631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6350)(this); } void DLL2SDK::Assembly_CSharp::FoliageTypeInfo::_ctor_72630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDA44C)(this); } void DLL2SDK::Assembly_CSharp::FoliageGlobals::_ctor_72629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD5BD4)(this); } void DLL2SDK::Assembly_CSharp::FoliageDatabase::_ctor_72622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4EA8)(this); } void DLL2SDK::Assembly_CSharp::FoliageDatabase::Refresh_72623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4F4C)(this); } DLL2SDK::Assembly_CSharp::FoliageLayer* DLL2SDK::Assembly_CSharp::FoliageDatabase::GetFoliageLayer_72624(DLL2SDK::Assembly_CSharp::EFoliageLayerType layerType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD5194)(this, layerType_); } int32_t DLL2SDK::Assembly_CSharp::FoliageDatabase::GetIdentifier_72625(int32_t prototypeIndex_, DLL2SDK::Assembly_CSharp::EFoliageLOD lod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD52CC)(prototypeIndex_, lod_); } int32_t DLL2SDK::Assembly_CSharp::FoliageDatabase::GetPrototypeIndex_72626(int32_t identifier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD5378)(identifier_); } DLL2SDK::Assembly_CSharp::EFoliageLOD DLL2SDK::Assembly_CSharp::FoliageDatabase::GetPrototypeLOD_72627(int32_t identifier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD5424)(identifier_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1*>* DLL2SDK::Assembly_CSharp::FoliageDatabase::GetRenderKey_72628(int32_t prototypeIndex_, DLL2SDK::Assembly_CSharp::EFoliageLOD lod_) { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::FoliageDatabase*, int32_t, DLL2SDK::Assembly_CSharp::EFoliageLOD)>(DLL2SDK::GameAssemblyBase + 0x3CD54D8)(this, prototypeIndex_, lod_); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::_ctor_72606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD249C)(this); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::Awake_72607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD2630)(this); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::Start_72608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD2750)(this); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::Update_72609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD2B18)(this); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::RefreshCurrentScene_72610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD2914)(this); } DLL2SDK::Assembly_CSharp::FoliageBatchRenderer_FoliageBatch DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::CreateBatch_72611(DLL2SDK::mscorlib::System::String* sortName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD3608)(this, sortName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::GetSortName_72612(DLL2SDK::UnityEngine::UnityEngine::HierarchicalInstancedMeshRenderer* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD38A4)(r_); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::CheckLowQualitySetting_72613(DLL2SDK::UnityEngine::UnityEngine::HierarchicalInstancedMeshRenderer* hism_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD39EC)(this, hism_, scene_); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::AddScene_72614(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD3034)(this, scene_); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::RemoveScene_72615(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD3D5C)(this, scene_); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::ITileSceneLoadCallback_OnSceneWasLoaded_72616(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, scene_, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::ITileSceneLoadCallback_OnSceneWasUnloaded_72617(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, scene_, Data.method); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::EnableHismVertexAttributeInstancing_72618(DLL2SDK::UnityEngine::UnityEngine::HierarchicalInstancedMeshRenderer* hism_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4698)(hism_, enable_); } void DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::_cctor_72619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4790)(); } bool DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::_RemoveScene_m__0_72620(DLL2SDK::UnityEngine::UnityEngine::HierarchicalInstancedMeshRenderer* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD4814)(e_); } bool DLL2SDK::Assembly_CSharp::FoliageBatchRenderer::_RemoveScene_m__1_72621(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 e_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x3CD48C0)(e_); } void DLL2SDK::Assembly_CSharp::FoliageActor::_ctor_72599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCF948)(this); } void DLL2SDK::Assembly_CSharp::FoliageActor::Awake_72600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCFB80)(this); } void DLL2SDK::Assembly_CSharp::FoliageActor::Start_72601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCFC18)(this); } void DLL2SDK::Assembly_CSharp::FoliageActor::BuildGrid_72602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCFCBC)(this); } void DLL2SDK::Assembly_CSharp::FoliageActor::GatherBatch_72603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD0E04)(this); } void DLL2SDK::Assembly_CSharp::FoliageActor::Update_72604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD192C)(this); } void DLL2SDK::Assembly_CSharp::FoliageActor::OnDrawGizmos_72605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD20E4)(this); } void DLL2SDK::Assembly_CSharp::TupleEqualityComparer::_ctor_72596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4974D00)(this); } bool DLL2SDK::Assembly_CSharp::TupleEqualityComparer::Equals_72597(DLL2SDK::Assembly_CSharp::GameEngine::Tuple_2* t0_, DLL2SDK::Assembly_CSharp::GameEngine::Tuple_2* t1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::Tuple_2*, void*)>(Data.methodPtr)(this, t0_, t1_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::TupleEqualityComparer::GetHashCode_72598(DLL2SDK::Assembly_CSharp::GameEngine::Tuple_2* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualNestedPrefab::_ctor_72591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495909C)(this); } void DLL2SDK::Assembly_CSharp::VirtualNestedPrefab::Awake_72592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4959174)(this); } void DLL2SDK::Assembly_CSharp::VirtualNestedPrefab::Start_72593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495920C)(this); } void DLL2SDK::Assembly_CSharp::VirtualNestedPrefab::RuntimeInstantiatePrefab_72594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49592B0)(this); } void DLL2SDK::Assembly_CSharp::VirtualNestedPrefab::OnEnable_72595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4959464)(this); } void DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::_ctor_72581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350B9BC)(this); } bool DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::get_IsValid_72582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350BA68)(this); } void DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::Awake_72583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350BB18)(this); } void DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::OnEnable_72584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350BD54)(this); } void DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::Init_72585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350BBBC)(this); } int32_t DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::GetSimplifiedTriangleCount_72586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350BDF8)(this); } int32_t DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::GetOriginalTriangleCount_72587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350BF04)(this); } void DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::RestoreOriginalMesh_72588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350C03C)(this); } void DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::ApplySimplifiedMesh_72589(DLL2SDK::UnityEngine::UnityEngine::Mesh* newMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350C2D4)(this, newMesh_); } void DLL2SDK::Assembly_CSharp::SimplifyMeshPreview::ApplyMesh_72590(DLL2SDK::UnityEngine::UnityEngine::Mesh* newMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350C0E4)(this, newMesh_); } void DLL2SDK::Assembly_CSharp::SceneMaskConfig::_ctor_72580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0AA7C)(this); } void DLL2SDK::Assembly_CSharp::PrefabMaterialVariant::_ctor_72578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484EB70)(this); } void DLL2SDK::Assembly_CSharp::PrefabMaterialVariant::Start_72579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484EC48)(this); } void DLL2SDK::Assembly_CSharp::MaterialReplacement::_ctor_72577(DLL2SDK::UnityEngine::UnityEngine::Material* _target_, DLL2SDK::UnityEngine::UnityEngine::Material* _replacement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E1B58)(this, _target_, _replacement_); } void DLL2SDK::Assembly_CSharp::OpenWorldDebug::DrawBounds_72575(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3271140)(bounds_, color_); } void DLL2SDK::Assembly_CSharp::OpenWorldDebug::_cctor_72576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3271250)(); } void DLL2SDK::Assembly_CSharp::LDNodeInherit::_ctor_72574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D094B0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAutoRotate::_ctor_72538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390F868)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAutoRotate::OnEnable_72539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390FA74)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAutoRotate::Update_72540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390FB5C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAutoRotate::UpdateInfo_72541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390FD34)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAutoRotate::StartToRotate_72542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F7F9C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAutoRotate::ResetTime_72543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F82A8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAutoRotate::ResetCurve_72544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390FE98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAutoRotate::SetTimeScale_72545(float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3910060)(this, rate_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::_ctor_72518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6294)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::set_AllowRot_72519(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6420)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::get_AllowRot_72520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6428)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::Awake_72521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6430)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::Start_72522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F651C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::Reset_72523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6610)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::ResetRotation_72524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6754)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::SetActImmediately_72525(bool rotImmediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6838)(this, rotImmediately_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::SetAutoRotateToDes_72526(DLL2SDK::UnityEngine::UnityEngine::Quaternion target_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F68E4)(this, target_, callback_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::SetTouchRotScale_72527(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F69DC)(this, scale_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::IsTouchBegin_72528(DLL2SDK::UnityEngine::UnityEngine::Vector3* position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6A88)(this, position_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::IsTouching_72529(DLL2SDK::UnityEngine::UnityEngine::Vector3* position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F6DF8)(this, position_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::Update_72530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F7168)(this); } float DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::ClampAngle_72531(float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F7C38)(this, angle_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::SetTweenRotate_72532(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F7B7C)(this, enable_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::StartAutoRotate_72533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F7D68)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::StopAutoRotate_72534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F7E88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::SetAutoRotationEnabled_72535(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8040)(this, enable_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::ResetRotateTime_72536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8160)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot::ResetToDefault_72537(DLL2SDK::UnityEngine::UnityEngine::Vector3 eulerAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F834C)(this, eulerAngle_); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginGame::_ctor_72511(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DEEB8)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginGame::Init_72512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginGame::InitGameEventChannel_72513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginGame::ProcessZoneEvent_72514(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginGame::__xLuaBaseProxy_Init_72515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF274)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginGame::__xLuaBaseProxy_InitGameEventChannel_72516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF27C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginGame::__xLuaBaseProxy_ProcessZoneEvent_72517(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF284)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginUIScene::_ctor_72508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF28C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginUIScene::Init_72509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::NoLoginUIScene::__xLuaBaseProxy_Init_72510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF544)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::DSTestData::_ctor_72502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DDF24)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::NoLogin::DSTestData::get_MainWeaponID_72503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DDFF8)(); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::DSTestData::SetMainWeaponID_72504(uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DE0A8)(weaponID_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::NoLogin::DSTestData::get_RoleID_72505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DE26C)(); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::DSTestData::SetRoleID_72506(uint64_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DE31C)(id_); } void DLL2SDK::Assembly_CSharp::GameBase::NoLogin::DSTestData::_cctor_72507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DE504)(); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::_ctor_72410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C064B4)(this); } DLL2SDK::protobuf_net::ProtoBuf::IExtensible* DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_SendPkgBody_72411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00C58)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_SendPkgBody_72412(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C052D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_SequenceId_72413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C0432C)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_SequenceId_72414(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C05320)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_SendCmd_72415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C04D74)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_SendCmd_72416(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C05308)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_RecvCmd_72417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00FFC)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_RecvCmd_72418(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C05310)(this, value_); } float DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_FirstSendTime_72419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C06558)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_FirstSendTime_72420(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00FEC)(this, value_); } float DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_LastSendTime_72421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C0431C)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_LastSendTime_72422(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00FF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_TryCount_72423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00FE4)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_TryCount_72424(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C04468)(this, value_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_ShouldBeResent_72425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C04324)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_ShouldBeResent_72426(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C052F0)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_ModeRouteId_72427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C05318)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_ModeRouteId_72428(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C052E0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_CanSendWhenDisconnect_72429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C03D44)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_CanSendWhenDisconnect_72430(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C052F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_ShowModel_72431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00C60)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_ShowModel_72432(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C05300)(this, value_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::get_HasRecycle_72433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::set_HasRecycle_72434(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::OnRecycle_72435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::ToString_72436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest::__xLuaBaseProxy_ToString_72437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C06BB0)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::_ctor_72392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C06BB8)(this); } DLL2SDK::protobuf_net::ProtoBuf::IExtensible* DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::get_Body_72393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C02ABC)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::set_Body_72394(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFE69C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::get_SequenceId_72395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C052C0)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::set_SequenceId_72396(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFE68C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::get_RecvCmd_72397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C052C8)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::set_RecvCmd_72398(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFE684)(this, value_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::get_IsSuccess_72399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C02AB4)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::set_IsSuccess_72400(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFE67C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::get_Result_72401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C06C5C)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::set_Result_72402(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFE694)(this, value_); } float DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::get_Duration_72403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C06C64)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::set_Duration_72404(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C052D0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::get_HasRecycle_72405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::set_HasRecycle_72406(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::OnRecycle_72407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::ToString_72408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse::__xLuaBaseProxy_ToString_72409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C06E98)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ZoneNetWorkProcessor::CreateSequence_72387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFD214)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Network::ZoneNetWorkProcessor::ProtobufDataToBytes_72388(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* bodyPkg_, uint32_t sendCmd_, uint64_t modeRouteId_, int32_t* sequenceId_) { return reinterpret_cast*(*)(DLL2SDK::protobuf_net::ProtoBuf::IExtensible*, uint32_t, uint64_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFD3B4)(bodyPkg_, sendCmd_, modeRouteId_, sequenceId_); } DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* DLL2SDK::Assembly_CSharp::Network::ZoneNetWorkProcessor::ProtobufBytesToData_72389(DLL2SDK::Array* content_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFDAEC)(content_, length_); } DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* DLL2SDK::Assembly_CSharp::Network::ZoneNetWorkProcessor::ProcessFailResponse_72390(int32_t recvCmd_, int32_t sequenceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFE6A4)(recvCmd_, sequenceId_); } void DLL2SDK::Assembly_CSharp::Network::ZoneNetWorkProcessor::_cctor_72391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFE804)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ZoneErrorCodeHelper::GetErrorInfo_72384(int32_t errcode_, DLL2SDK::mscorlib::System::String* defaultErrorInfo_, bool withoutErrorCode_, bool toggle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491AB88)(errcode_, defaultErrorInfo_, withoutErrorCode_, toggle_); } bool DLL2SDK::Assembly_CSharp::ZoneErrorCodeHelper::FriendSystem_ErrorCodeShowTips_72385(int32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491BDC4)(errorCode_); } void DLL2SDK::Assembly_CSharp::ZoneErrorCodeHelper::_cctor_72386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491BEDC)(); } void DLL2SDK::Assembly_CSharp::Network::UDPSequence::_ctor_72335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF6088)(this); } void DLL2SDK::Assembly_CSharp::Network::UDPSequence::Unserialize_72336(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF612C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::UDPSequence::Serialize_72337(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF6250)(this, writer_); } bool DLL2SDK::Assembly_CSharp::Network::UDPSequence::get_HasRecycle_72338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UDPSequence::set_HasRecycle_72339(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UDPSequence::OnRecycle_72340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UDPProtocolHeader::_ctor_72329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF5B3C)(this); } void DLL2SDK::Assembly_CSharp::Network::UDPProtocolHeader::Unserialize_72330(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF5BE8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::UDPProtocolHeader::Serialize_72331(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF5D48)(this, writer_); } bool DLL2SDK::Assembly_CSharp::Network::UDPProtocolHeader::get_HasRecycle_72332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UDPProtocolHeader::set_HasRecycle_72333(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UDPProtocolHeader::OnRecycle_72334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UDPMsg::_ctor_72323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF450C)(this); } bool DLL2SDK::Assembly_CSharp::Network::UDPMsg::get_HasRecycle_72324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UDPMsg::set_HasRecycle_72325(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UDPMsg::OnRecycle_72326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UDPSendMsg::_ctor_72327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF5FE8)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::_ctor_72296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF21E4)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::Init_72297(bool inEnableEncryption_, DLL2SDK::Array* encryptionKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4BF63F0)(this, inEnableEncryption_, encryptionKey_); } bool DLL2SDK::Assembly_CSharp::Network::UdpSocket::Connect_72298(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t serverPort_, uint32_t roomId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, serverAddress_, serverPort_, roomId_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::Disconnect_72299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::RecycleUDPMsg_72300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF6528)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::MainSend_72301(DLL2SDK::Array* Bytes_, int32_t ByteCount_, uint32_t cmd_) { return reinterpret_cast*, int32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF68E4)(this, Bytes_, ByteCount_, cmd_); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::Flush_72302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF6B5C)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::StartThreadProcess_72303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::ThreadNetworkProcess_72304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF744C)(this); } bool DLL2SDK::Assembly_CSharp::Network::UdpSocket::IsWaitingForPing_72305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF80F8)(this); } bool DLL2SDK::Assembly_CSharp::Network::UdpSocket::get_SocketExceptionRaised_72306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF838C)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::set_SocketExceptionRaised_72307(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF6520)(this, value_); } DLL2SDK::System::System::Net::Sockets::SocketError DLL2SDK::Assembly_CSharp::Network::UdpSocket::get_SocketErrorCode_72308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF8394)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::set_SocketErrorCode_72309(DLL2SDK::System::System::Net::Sockets::SocketError value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF839C)(this, value_); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::ThreadSocketException_72310(DLL2SDK::System::System::Net::Sockets::SocketException* exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF709C)(this, exp_); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::ThreadException_72311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF71DC)(this); } bool DLL2SDK::Assembly_CSharp::Network::UdpSocket::ProcessReceive_72312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF7958)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::ThreadReceiveReplyAck_72313(uint16_t seqNo_, uint8_t sendTimes_, uint32_t cmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF83A4)(this, seqNo_, sendTimes_, cmd_); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::ProcessSend_72314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF6D7C)(this); } bool DLL2SDK::Assembly_CSharp::Network::UdpSocket::IsRunning_72315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF82A8)(this); } bool DLL2SDK::Assembly_CSharp::Network::UdpSocket::IsLocalConnection_72316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::UdpSocket::SocketConnect_72317(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t serverPort_, uint32_t roomId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, serverAddress_, serverPort_, roomId_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::UdpSocket::SocketReceive_72318(DLL2SDK::Array* buff_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, buff_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::SocketSend_72319(DLL2SDK::Array* buff_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, buff_, count_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::UdpSocket::IsConnected_72320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::UdpSocket::SocketAvailable_72321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpSocket::_cctor_72322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF8714)(); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::_ctor_72267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF2028)(this); } DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket* DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::get_Instance_72268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF24B4)(); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::Connect_72269(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t serverPort_, uint32_t roomId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, serverAddress_, serverPort_, roomId_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::IsConnected_72270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::Disconnect_72271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::SocketAvailable_72272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::OnSend_72273(intptr_t buff_, int32_t size_, int32_t* flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF2E20)(this, buff_, size_, flag_); } int32_t DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::OnRecv_72274(intptr_t buff_, int32_t size_, int32_t* flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF3244)(this, buff_, size_, flag_); } DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket_Buffer* DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::GetUnUsedBuffer_72275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF30A4)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::SocketSend_72276(DLL2SDK::Array* buff_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, buff_, count_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::SendSpecial_72277(DLL2SDK::Array* buff_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4BF3734)(this, buff_); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::ProcessSpecialReceive_72278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF2B78)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::SocketReceive_72279(DLL2SDK::Array* buff_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, buff_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::SocketConnect_72280(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t serverPort_, uint32_t roomId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, serverAddress_, serverPort_, roomId_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::IsLocalConnection_72281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::_cctor_72282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF3CD8)(); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::__xLuaBaseProxy_Connect_72283(DLL2SDK::mscorlib::System::String* P0_, uint16_t P1_, uint32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF3D5C)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::__xLuaBaseProxy_IsConnected_72284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF3D74)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::__xLuaBaseProxy_Disconnect_72285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF3E50)(this); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::__xLuaBaseProxy_SocketAvailable_72286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF3E54)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::__xLuaBaseProxy_SocketSend_72287(DLL2SDK::Array* P0_, int32_t P1_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF3F68)(this, P0_, P1_); } int32_t DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::__xLuaBaseProxy_SocketReceive_72288(DLL2SDK::Array* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4BF40A8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::__xLuaBaseProxy_SocketConnect_72289(DLL2SDK::mscorlib::System::String* P0_, uint16_t P1_, uint32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF41AC)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket::__xLuaBaseProxy_IsLocalConnection_72290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF42F8)(this); } DLL2SDK::Assembly_CSharp::Network::UdpClient* DLL2SDK::Assembly_CSharp::Network::UdpClientHandler::CreateConnect_72266(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t serverPort_, DLL2SDK::mscorlib::System::String* logParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF1564)(serverAddress_, serverPort_, logParam_); } void DLL2SDK::Assembly_CSharp::Network::UdpClient::_ctor_72257(DLL2SDK::System::System::Net::Sockets::AddressFamily family_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF0C08)(this, family_); } DLL2SDK::System::System::Net::Sockets::Socket* DLL2SDK::Assembly_CSharp::Network::UdpClient::get_Client_72258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF0DEC)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpClient::set_Client_72259(DLL2SDK::System::System::Net::Sockets::Socket* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF0DE4)(this, value_); } void DLL2SDK::Assembly_CSharp::Network::UdpClient::Connect_72260(DLL2SDK::System::System::Net::IPEndPoint* endPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF0DF4)(this, endPoint_); } void DLL2SDK::Assembly_CSharp::Network::UdpClient::Close_72261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF0F88)(this); } bool DLL2SDK::Assembly_CSharp::Network::UdpClient::CanSend_72262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF103C)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpClient::Dispose_72263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpClient::Dispose_72264(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpClient::FreeResources_72265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF1384)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncGameNetMsg::_ctor_72252(DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength InNetVarLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2F8A4)(this, InNetVarLength_); } void DLL2SDK::Assembly_CSharp::Network::SyncGameNetMsg::_ctor_72253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2FAC0)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncGameNetMsg::Init_72254(DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength InNetVarLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2F964)(this, InNetVarLength_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncGameNetMsg::OnBuildResponseINT8Msg_72255(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2FB6C)(data_, DataIndex_, DataCount_, Sequence_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncGameNetMsg::OnBuildResponseINT32Msg_72256(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2FCF8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncOtherPlayerInfoNetMsg::_ctor_72245(DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength InNetVarLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F371C8)(this, InNetVarLength_); } void DLL2SDK::Assembly_CSharp::Network::SyncOtherPlayerInfoNetMsg::_ctor_72246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F373E4)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncOtherPlayerInfoNetMsg::UseInDeadReplay_72247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::SyncOtherPlayerInfoNetMsg::Init_72248(DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength InNetVarLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F37288)(this, InNetVarLength_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncOtherPlayerInfoNetMsg::OnBuildResponseINT8Msg_72249(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F37530)(data_, DataIndex_, DataCount_, Sequence_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncOtherPlayerInfoNetMsg::OnBuildResponseINT32Msg_72250(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F37724)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncOtherPlayerInfoNetMsg::__xLuaBaseProxy_UseInDeadReplay_72251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F37918)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncSelfPlayerInfoNetMsg::_ctor_72240(DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength InNetVarLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE82E0)(this, InNetVarLength_); } void DLL2SDK::Assembly_CSharp::Network::SyncSelfPlayerInfoNetMsg::_ctor_72241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE84FC)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncSelfPlayerInfoNetMsg::Init_72242(DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength InNetVarLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE83A0)(this, InNetVarLength_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncSelfPlayerInfoNetMsg::OnBuildResponseINT8Msg_72243(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE85A8)(data_, DataIndex_, DataCount_, Sequence_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncSelfPlayerInfoNetMsg::OnBuildResponseINT32Msg_72244(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE8794)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProtocolPool::_ctor_72212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7C30C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ProtocolPool* DLL2SDK::Assembly_CSharp::GameEngine::ProtocolPool::get_Instance_72213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7C408)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ProtocolPool::Recycle_72215(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7C4B8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProtocolPool::_cctor_72216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7C7E8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ReplicationData::_ctor_46681(DLL2SDK::Assembly_CSharp::GameEngine::ReplicationDataType InDataID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D82F04)(this, InDataID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ReplicationData::get_HasRecycle_46682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReplicationData::set_HasRecycle_46683(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReplicationData::OnRecycle_46684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ReplicationVehicleMoveData::_ctor_72185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F52C48)(this); } void DLL2SDK::Assembly_CSharp::Network::ReplicationMoveData::_ctor_72184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F52AB8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKGS_REUSE::_ctor_72180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5BFC4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKGS_REUSE::Unserialize_72181(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKGS_REUSE::GetSize_72182(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5C33C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKGS_REUSE::__xLuaBaseProxy_Unserialize_72183(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5C3E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKG_ITEM::_ctor_69704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5B718)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKG_ITEM::Serialize_69705(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5B7BC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKG_ITEM::Unserialize_69706(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5B8E8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKG_ITEM::GetSize_69707(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5BA14)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::_ctor_72146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C5584)(this); } DLL2SDK::Assembly_CSharp::Network::GameServerHandler* DLL2SDK::Assembly_CSharp::GameBase::MatchServer::get_GeneralGameServerHandler_72147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C4920)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::Init_72148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::Tick_72149(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::Reset_72150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::Shutdown_72151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchServer::DSConnect_72152(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t serverPort_, uint32_t roomId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C5AC8)(this, serverAddress_, serverPort_, roomId_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchServer::IsDSConnected_72153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C5CBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::MatchServer::GetDSIpAndPort_72154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C5D80)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::MatchServer::GetDSIp_72155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C5F20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::ClearGameInfoData_72156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C5904)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::DisConnectDS_72157(bool quitMatch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B5E14)(this, quitMatch_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::DisConnectDS_72158(DLL2SDK::Assembly_CSharp::Network::DSError error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C6028)(this, error_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::DSUpdateEncryptionKey_72159(DLL2SDK::Array* inKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19C60F8)(this, inKey_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchServer::get_IsLocalServer_72160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C61C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::SwitchOnlineMode_72161(bool online_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C61D4)(this, online_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::Flush_72162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C628C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::OnMatchMapLoadComplete_72163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19638BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::SetPause_72164(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C633C)(this, paused_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::OnLocalServerTriggerEnterExit_72165(DLL2SDK::UnityEngine::UnityEngine::Collider* self_, DLL2SDK::UnityEngine::UnityEngine::Collider* other_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C63DC)(this, self_, other_, enter_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::__xLuaBaseProxy_Init_72166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C6498)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::__xLuaBaseProxy_Tick_72167(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C64A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::__xLuaBaseProxy_Reset_72168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C64A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchServer::__xLuaBaseProxy_Shutdown_72169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C64B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::_ctor_72134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C475C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchSender::Send_72135(DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase* protocol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C4830)(this, protocol_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::Init_72136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::OnMatchEvent_72137(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C4CA0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::RegisterProtocolHandler_72138(uint32_t commandId_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19C4BBC)(this, commandId_, handler_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::UnRegisterProtocolHandler_72139(uint32_t commandId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C4D68)(this, commandId_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::OnRequestDSLogin_72140(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C4E30)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::OnRequestGMCommand_72141(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C5168)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::OnRequestMapLoaded_72142(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C5208)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::OnRequestRespawnPlayer_72143(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C543C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::OnRequestSendLocalSpecial_72144(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C54DC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchSender::__xLuaBaseProxy_Init_72145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C557C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::_ctor_72088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BF5AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::Tick_72089(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::Reset_72090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::Shutdown_72091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::ClearGameInfoData_72092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C06E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::PushProtocol_72093(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C0E84)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::LogFields_72094(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C10C0)(o_); } bool DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::get_IsPauseProcessProtocol_72095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C136C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::PauseProcessProtocol_72096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C1380)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::StartProcessProtocol_72097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196359C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::UpdateProcessCount_72098(int32_t totalCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C1454)(this, totalCount_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::ProcessProtocals_72099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BFD0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::FlushProtocols_72100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::ClearProtocols_72101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C0D78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::AddRealTimeProcessProtocol_72102(uint32_t readTimeProtocol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C1644)(this, readTimeProtocol_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::RemoveRealTimeProcessProtocol_72103(uint32_t readTimeProtocol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C1754)(this, readTimeProtocol_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::ReceivedReplicationData_72104(uint32_t ActorID_, DLL2SDK::Assembly_CSharp::GameEngine::ReplicationData* RepData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C1864)(this, ActorID_, RepData_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::GetReplicationData_72105(uint32_t ActorID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x19C1A48)(this, ActorID_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::ClearAllReplicationData_72106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19BF930)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::RegisterWeaponFireCmdDelegate_72107(uint32_t UIN_, DLL2SDK::System_Core::System::Action* callBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C1B84)(this, UIN_, callBack_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::UnRegisterWeaponFireCmdDelegate_72108(uint32_t UIN_, DLL2SDK::System_Core::System::Action* callBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C1D1C)(this, UIN_, callBack_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::GetWeaponFireCmdList_72109(uint32_t UIN_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19C1EA8)(this, UIN_, tList_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::RecycleFireCmdInfo_72110(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C1FD4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::ProcessFireData_72111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C0218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::ClearAllFireData_72112(bool bClearLocal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C0900)(this, bClearLocal_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::FillWeaponFireCmd_72113(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C20E4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::Init_72114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnEvent_72115(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C294C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::RegisterProtocolHandler_72116(uint32_t commandId_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19C2838)(this, commandId_, handler_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::UnRegisterProtocolHandler_72117(uint32_t commandId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C2A44)(this, commandId_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnServerSyncInventoryCommon_72118(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C2B3C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnServerSyncInventoryBag_72119(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C2CEC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnResponseDSLogin_72120(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C2F48)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnResponseDSLoginSecondary_72121(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C3258)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnResPing_72122(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C3504)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnResPingStat_72123(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C3964)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnSimulateMoveDataPacked_72124(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C3C18)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnEndMatch_72125(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C4118)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::OnResDSLogout_72126(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C43D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::_cctor_72127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C4524)(); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::__xLuaBaseProxy_Tick_72128(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C45B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::__xLuaBaseProxy_Reset_72129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C45C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::__xLuaBaseProxy_Shutdown_72130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C45C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver::__xLuaBaseProxy_Init_72131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19C45D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::_ctor_72068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A7B68)(this); } DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler* DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::get_ZoneServerHandler_72069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196094C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::set_ZoneServerHandler_72070(DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A7C48)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler* DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::get_WorldChatServerHandler_72071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1960954)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::set_WorldChatServerHandler_72072(DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A7C50)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::Init_72073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::Reset_72074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::Shutdown_72075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::OnApplicationPause_72076(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::SkipTick_72077(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A80A4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::Tick_72078(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::IsZoneConnected_72079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1970DD8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::IsZoneLogined_72080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A83D4)(this); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::GetLastError_72081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A84C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::_cctor_72082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A85AC)(); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::__xLuaBaseProxy_Init_72083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8644)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::__xLuaBaseProxy_Reset_72084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A864C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::__xLuaBaseProxy_Shutdown_72085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8654)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::__xLuaBaseProxy_OnApplicationPause_72086(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A865C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyServer::__xLuaBaseProxy_Tick_72087(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8664)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::_ctor_72044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A5AD0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LobbySender::SendToZone_72045(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* pbPackage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1967490)(this, pbPackage_); } bool DLL2SDK::Assembly_CSharp::GameBase::LobbySender::SendToWorldChat_72046(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* pbPackage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A5BA4)(this, pbPackage_); } bool DLL2SDK::Assembly_CSharp::GameBase::LobbySender::IsZoneLogined_72047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A5CA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::Init_72048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnZoneEvent_72049(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A6384)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::RegisterProtocolHandler_72050(uint32_t commandId_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19A62A0)(this, commandId_, handler_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::UnRegisterProtocolHandler_72051(uint32_t commandId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A644C)(this, commandId_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnConnect_72052(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A6514)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnReConnect_72053(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A6604)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnDisConnect_72054(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A66F4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnError_72055(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A67E4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnIMSDKError_72056(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A68D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnKingError_72057(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A69C4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnRouteChanged_72058(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A6AB4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnRequestLobbyQuitMatch_72059(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A6B54)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnWeChatTokenRefresh_72060(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A6CA4)(this, __); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnChatSrvConnect_72061(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A6EF0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnChatSrvDisconnected_72062(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A70B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnChatSrvSendFailed_72063(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A7254)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnChatSrvRecvFailed_72064(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A7358)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::OnChatSrvReconnect_72065(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A745C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::ChatSrvReportErrorToZone_72066(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A7620)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbySender::__xLuaBaseProxy_Init_72067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A7B60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::_ctor_71717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196B8F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::Init_71718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::Shutdown_71719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::RegisterProtocolHandler_71720(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1970490)(this, lobbyType_, handler_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::UnRegisterProtocolHandler_71721(DLL2SDK::CSProto::msg::EServerPkgCmd lobbyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1970574)(this, lobbyType_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLobbyResponse_71722(DLL2SDK::Array* content_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x197063C)(this, content_, size_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSendZoneRequestFail_71723(int32_t recvCmd_, int32_t sequenceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1970B14)(this, recvCmd_, sequenceId_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::SendZoneResponse_71724(DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* resp_, int32_t registerCmd_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19707E0)(this, resp_, registerCmd_, len_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnWorldChatResponse_71725(DLL2SDK::Array* content_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1970EC4)(this, content_, size_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::SendChatSrvResponse_71726(DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* resp_, int32_t registerCmd_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1971060)(this, resp_, registerCmd_, len_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::InitLobbyResponseProtocal_71727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196BA6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResLiveOpsDesc_71728(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19713DC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResActivityGetDesc_71729(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197155C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResActivityGetDy_71730(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1971738)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResActivityReward_71731(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1971914)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNtfActivityUpdate_71732(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1971B74)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetActvSelectQuestionnaire_71733(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1971CF4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGerActvBindAccount_71734(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1971F60)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResActvSelectStoreRate_71735(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19721CC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResActvMatchJumpData_71736(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1972438)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRecvTssAnitData_71737(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1972550)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResAnnouncement_71738(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19729B8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRecvEigenInfo_71739(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1972AD0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReceiveServerRewardNotify_71740(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1972C9C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnAccountGetBalanceRes_71741(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1972FE0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::ReqOTOProductInfo_71742(DLL2SDK::CSProto::msg::CSGetOTOInfoRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1973C90)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResMatchConfig_71743(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1974440)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnBrMatchConfigResponse_71744(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1974558)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnHeartBeatResponse_71745(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19746E0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnCSDscIPGroupNtf_71746(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19748E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnAccountUpdateSimpleInfoNtf_71747(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1974F10)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnQuitMatch_71748(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1976188)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::EndMatchResponse_71749(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1976228)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::IData_EndMatch_71750(DLL2SDK::CSProto::msg::CSGspEndMatchNtf* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1976CE8)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::EndPVEModeMatchRes_71751(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1976E1C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnEndChallegeGameResponse_71752(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1977474)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPassChallengeSectionResponse_71753(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19779CC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetFacePicRes_71754(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1977EB4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetActvExpBuffRes_71755(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1977FCC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnAddExpBuffNtf_71756(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19780E4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetElectronicSportsConfRes_71757(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19781FC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetWorkShopConfRes_71758(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1978384)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetBoardCastAnnouncementResp_71759(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197850C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnOTOInfoRes_71760(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19789B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSetNameCardResponse_71761(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1978BB0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLimitOfferInfoRes_71762(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1979028)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReceiveDownLoadMapRes_71763(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1979218)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReceiveAskDownloadMapNtf_71764(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19792B8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifySafeBoxUpdated_71765(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19794E8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResSafeBoxGMTest_71766(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1979650)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResMatchParamInfo_71767(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19797C4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetSafeBoxResp_71768(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1979B90)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetSafeBoxBuyCheckResp_71769(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1979D04)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetRecommendFriendsResp_71770(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1979E78)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetBlackListResp_71771(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1979FFC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetFriendListResp_71772(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197A180)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnClanMemberInviteResponse_71773(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197A304)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnStateFriendStateChangeNotify_71774(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197A524)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnFriendGuildInfoChangeNotify_71775(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197A6A8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::ResponseAddFriendMessage_71776(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197A82C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::ResponseFriendInfoMsgNotify_71777(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197A9B0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::ResponseFriendAuthorityGet_71778(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197AB34)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetRecentGamePlayersResp_71779(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197ACB8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnFriendDeleteNotify_71780(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197AE3C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnFriendShieldConfNotify_71781(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197AFC0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayerLoginZoneSvrResp_71782(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197B144)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayerLogoutZoneSvrResp_71783(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C05C)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::IsLoginResultSuccess_71784(int32_t ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BE30)(this, ret_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::SendEventLoginZoneSvrFinish_71785(DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* resp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BA80)(this, resp_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayerOfflineKick_71786(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C130)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnAASNotify_71787(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C220)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::GetPveModeFriendRankListRes_71788(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C310)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::StartPVEModeMatchRes_71789(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C63C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetGameStatResponse_71790(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C9D0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyNewChatMessageResp_71791(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197CAE0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyTeamChatMessageResp_71792(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197CBF8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetWorldChatMsgRes_71793(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197CE80)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSendWorldChatMsgRes_71794(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197CF20)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPlaylistRedDotResponse_71795(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197CFC0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPlaylistRedDotSetResponse_71796(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197D30C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResGetSundryConf_71797(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197D3AC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResGetLoadingBackGroundConfig_71798(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197D5A4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyPayFailResp_71799(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197D79C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetClanMemeberListResp_71800(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197DA5C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRefreshTreasure_71801(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197DAFC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::ActvUpdateNotify_71802(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197DC38)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomInfoResponse_71803(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197DD28)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnCreateRoomResponse_71804(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197E178)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResRoomSearchRoom_71805(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197E574)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomGameStartResponse_71806(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197E7C8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomChangeSettingResponse_71807(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197EC48)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomChangeSettingNotify_71808(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197F070)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomSetGvoiceIdNotify_71809(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197F214)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomRecruitResponse_71810(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197F4E4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomPlayerEnterNotify_71811(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197F618)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomChangeLeaderNotify_71812(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197F86C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomLeaderChangeResponse_71813(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197FA10)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLobbyPlayerQuitMatchNtf_71814(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197FC10)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetSeasonInfoRes_71815(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197FE5C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomReadyResponse_71816(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1980038)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomSwitchSeatResponse_71817(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1980248)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomSwitchSeatNotify_71818(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19803EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomMemberLoadoutChangeNotifty_71819(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1980504)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomMemberInfoChangeNotify_71820(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1980714)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::RoomMatchJoinNotify_71821(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198082C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGroupRoomMicStatNtf_71822(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1980C74)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::TLogRoomFriendInvite_71823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1980D8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnBalanceUpdated_71824(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1980F3C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetMailListRes_71825(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1981040)(this, msg1_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyPushNewMail_71826(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1981518)(this, msg1_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReadMailResponse_71827(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198183C)(this, msg1_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetMailDelFlagRes_71828(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1981B60)(this, msg1_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::ResDel_MailDelFlag_71829(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1981E4C)(this, msg1_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyDeleteMails_71830(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198205C)(this, msg1_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyMailDelFlag_71831(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1982348)(this, msg1_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnDeleteMailResponse_71832(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1982558)(this, msg1_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnFriendAddResponse_71833(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1982958)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnWeaponSkillRefreshRes_71834(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1982E74)(this, msg1_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnWeaponSkillSelectRes_71835(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19836EC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReceiveRankList_71836(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1983D7C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReceiveRankAndActivityInfoList_71837(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1983EF4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReceiveFriendRankList_71838(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198406C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReceiveModelAndGunList_71839(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19841E4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReceiveGuildRankList_71840(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198435C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRefreshLadderOpenHours_71841(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* eventmsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198454C)(this, eventmsg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChatSrvConnectNtf_71842(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1984838)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChatSrvReconnectResp_71843(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198505C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChatSrvHearBeatResp_71844(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1985578)(this, Msg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::GetWarZoneIDStr_71845(uint32_t warZoneID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1984C9C)(this, warZoneID_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::GetPlayerIconResponse_71846(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1985784)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::GetPlayerAchievementResponse_71847(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19859D4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNtfHigherAchievements_71848(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1985C74)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::GetPlayerGameRecordResponse_71849(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1985EAC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChangeLoadOutItemResponse_71850(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1986190)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChangeLoadOutItemAttributeResponse_71851(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19866C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChangeBRLoadOutItemResponse_71852(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1986CC4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChangePVELoadOutItemResponse_71853(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19871F4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnCSInvnetoryUpdatePVELoadoutNtf_71854(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1987724)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChangeBRWeaponSkinResponse_71855(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1987930)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChangeLoadoutNameResponse_71856(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1987E74)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnCopyLoadoutResponse_71857(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19883A4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSelectDefaultLoadoutResponse_71858(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19888D4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNewChangeScoreStreakResponse_71859(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1988E18)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSellItemResponse_71860(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1989438)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGuildInfoChangeNotify_71861(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1989744)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGuildInfoResponse_71862(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1989B98)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGuildConfResponse_71863(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1989D88)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseGuildApplyMsgList_71864(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1989F78)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyGuildBeOp_71865(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198A168)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyGuildMessage_71866(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198A624)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetGuildMemberList_71867(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198A73C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGuildQuitResponse_71868(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198A934)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGuildDismissResponse_71869(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198AB24)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGuildGetAutoJoinReponse_71870(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198AD14)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGuildWeeklyPrizeNotify_71871(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198AF04)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGuildSeasonalPrizeNotify_71872(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198B0F4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGuildApplyJoinResponse_71873(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198B2E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnModifyGuildResponse_71874(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198B4D4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnTakeGuildDailyPrize_71875(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198B6C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseGuildFireMember_71876(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198B8B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseAppointViceCaptain_71877(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198BAA4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseDeposeViceCaptain_71878(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198BC94)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseSwitchCaptainn_71879(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198BE84)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseImpeachment_71880(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198C074)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseGuildEventList_71881(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198C264)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseGuildApproveJoin_71882(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198C454)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseGuildDeleteAll_71883(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198C644)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseGuildMission_71884(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198C834)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseGuildMissionAward_71885(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198CA24)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyGuildMissionCompleted_71886(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198CC14)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyGuildNewApply_71887(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198CE04)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseGuildWelfareInfo_71888(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198D078)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseGuildWelfareDetail_71889(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198D268)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseClaimGuildWelfare_71890(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198D458)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyGuildNewWelfare_71891(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198D648)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRankUpNotify_71892(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198D838)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetInventoryInfoResponse_71893(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198DA48)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyGetNewInventoryItems_71894(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198DC6C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnUseCardCallback_71895(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198DF60)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnUseBattlePassConsumeCardCallback_71896(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198ECDC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::ShowCommonTips_71897(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_, bool repeatable_, bool bForce_, DLL2SDK::mscorlib::System::Nullable_1 from_, DLL2SDK::mscorlib::System::Nullable_1 to_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x1982BC4)(this, tipsContent_, visibleTime_, repeatable_, bForce_, from_, to_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnInventoryDeleteItemsNotify_71898(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198F2E8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyItemTimeout_71899(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198F6BC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnWeaponUpgradeNtf_71900(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198F8E0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnInventoryWeaponUpgradeRes_71901(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198F9F8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResInventoryGetUnequipItemConfRes_71902(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198FB10)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnInventoryCompoundResponse_71903(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198FD20)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNameCardResponse_71904(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x198FF30)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChooseRefreshResponse_71905(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19902D8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetSignInfoResponse_71906(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199056C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSignResponse_71907(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1990884)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReSignResponse_71908(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1990B9C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPveChapterInfoResponse_71909(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1990F90)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPveMultiLevelInfoResponse_71910(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1991030)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPveEndlessInfoResponse_71911(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1991160)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetRewardLimitationRes_71912(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1991290)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnShopStateResponse_71913(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19913C0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetShopRedDotResponse_71914(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19914D8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLuckyBoxColorSummaryResponse_71915(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199190C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLuckyBoxOpenResponse_71916(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1991B0C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnShopLuckyBoxQueryGroupPropResponse_71917(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1991D58)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLuckyBoardRewardResponse_71918(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1991E8C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSShopShopBuyResponse_71919(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19920D8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnBoxShopGetResponse_71920(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19922D0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnBoxShopBuyResponse_71921(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19924AC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnBoxShopQueryColorResponse_71922(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1992700)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRechargeGetResponse_71923(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1992954)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResBattlePassGetData_71924(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1992B60)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResBattlePassResetDailyTask_71925(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1992CD8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResBattlePassGetConf_71926(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1992E50)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResBattlePassGetAward_71927(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1992FC8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResBattlePassCharge_71928(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1993140)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNtfBattlePassLevelUp_71929(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19932B8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNtfBattlePassUpdateData_71930(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1993430)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResBattlePassGetComic_71931(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19935A8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomInviteFriendNotify_71932(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1993720)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnApplyEnterRoomNotify_71933(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199387C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnApplyEnterRoomAnswerNtf_71934(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19939D8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomAnswerInviteNotify_71935(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1993CBC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomInfoNotify_71936(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1993EAC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomStateChangeNotify_71937(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1993FC4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomAnswerInviteResponse_71938(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19940DC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnApplyEnterRoomAnswerResponse_71939(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19947E8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomGameStartNotify_71940(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1994A3C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomGameStartNotify_Reconnect_71941(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1994BC4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLobbyPlayerJoinMatchNtf_71942(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1994D4C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLobbyPlayerMatchInfoNtf_71943(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19951C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyMatchFindTeamMate_71944(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19953C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyGameStartFail_71945(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19956E8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomQuitResponse_71946(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1995CE4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomPlayerQuitNotify_71947(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19966C8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomKickNotify_71948(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19967E0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomRecentPlayerRes_71949(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19968F8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetVoiceStateResp_71950(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1996B0C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyLikeResult_71951(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1996DD4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyBeLiked_71952(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1996FE4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetOtherPlayerInfo_71953(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19971F4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSetTutorialModeResponse_71954(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19979AC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLobbyGetServerInfoRes_71955(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1997C40)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGMSetPlayerInfoResponse_71956(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1997E68)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGMDelPlayerInfoResponse_71957(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1997F08)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetSPVPLadderInfoResponse_71958(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1997FA8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSPVPLadderLevelUpNtf_71959(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1998200)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNtfSpvpLadderPromitionResult_71960(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199846C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyLiveMessage_71961(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19986A4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnReceiverLiveRedDotMsg_71962(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1998904)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResInGameChat_71963(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1998A58)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResGuildChat_71964(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1998F1C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSquadChatRes_71965(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1999050)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSquadChatNtf_71966(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1999168)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnWorldChatNtf_71967(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1999280)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResApplyEnterRoom_71968(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19993B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPlayerPVPGameStatResponse_71969(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19994CC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPlayerPVEGameStatResponse_71970(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19997F4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRoomBeforeJoinMatchNtf_71971(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1999B1C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPlayerBRGameStatResponse_71972(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1999C34)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPlayerGameHistoryResponse_71973(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1999F5C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnEquipMedalResponse_71974(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199A284)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnEquipAchievementResponse_71975(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199A814)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRenameResponse_71976(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199AD00)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGspNewGuidePrizeRes_71977(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199B620)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnCSInventoryChagIndividuationItemRes_71978(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199BC2C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnCSInventoryChgWincircleIndividuationItemRes_71979(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199BF38)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnCSInventoryChgWinCircleSprayItemRes_71980(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199C1E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResGetReddot_71981(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199C65C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResDelReddot_71982(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199C774)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNtfNewReddot_71983(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199C88C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResAddReddot_71984(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199C9A4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnObFriendResponse_71985(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199CABC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetSendGoldFriendsResponse_71986(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199CD8C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSendGoldResponse_71987(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199D1AC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetSubscribeInfoResponse_71988(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199DE24)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSetSubscribeResponse_71989(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199E1F8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetCustomSettingResponse_71990(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199E57C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLogoutRes_71991(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199E890)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResShowADNotify_71992(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199E974)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResShowADReward_71993(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199EE80)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResDeleteAccount_71994(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199F2A0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResClearClientLogReport_71995(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199F4B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetSensitivityRes_71996(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199F674)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSetSensitivityRes_71997(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199F95C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSetPrivacySellRes_71998(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199FBB0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGameFriendAccountStateNtf_71999(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x199FE04)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnLuckBoxOpenTurnToMain_72000(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A0008)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyTeamRoomMapDownload_72001(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A0190)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyRoomPlayerMapDownloadState_72002(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A0440)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyPlayerMapDownload_72003(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A06CC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayAgainRoomTeamInfoRes_72004(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A076C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayAgainCreateRes_72005(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A08F4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayAgainRoomJoinRes_72006(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A0A7C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayAgainRoomExitRes_72007(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A0C04)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayAgainRoomTeamNtf_72008(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A0D8C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayAgainRoomDestroyNtf_72009(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A0F14)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayAgainRoomStartNtf_72010(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A0FB4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayAgainRoomWillStartNtf_72011(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A113C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnActvHpV5Ntf_72012(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A12C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnResponseReportPlayer_72013(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A14E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnPlayerUpdateBalanceNtf_72014(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A193C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetConfRes_72015(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A1A24)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnBRCustomSettingsOpenFirstTimeResp_72016(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A1CDC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnBRSetCustomSettingFlagRes_72017(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A1F00)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnExchangeShopBuyItemRes_72018(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A2138)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnShopBuyRes_72019(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A2344)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnExchangeShopDataRes_72020(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A2708)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::ActvViewUIRes_72021(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A2934)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnInviteNewbieGetInvitationInfoResponse_72022(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A2AD4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnInviteNewbieGetInvitationCodeResponse_72023(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A2CC4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnInviteNewbieBindInvitationResponse_72024(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A2EB4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnInviteNewbieGetLevelAwardResponse_72025(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A30A4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyInviteNewbieHaveAawrd_72026(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A3294)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPVEOpenTimeRes_72027(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A34FC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetActvRankedMatchInfoRes_72028(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A3724)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetCSAccountPictureInfoChangeNtf_72029(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A3A28)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnActvShareLuckyBagNtf_72030(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A3C34)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnActvShareLuckyBagRes_72031(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A3E84)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnChatClearTalkNtf_72032(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A41F8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnAccountSeasonResetNtf_72033(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A4448)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetPlayerProfileResp_72034(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A46D0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnCSActvGetBackConfRes_72035(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A4970)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetRecallRewardRes_72036(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A4B5C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnRecallFriendRes_72037(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A4D48)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetFriendRecallInfoRes_72038(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A4F34)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnGetCommonSettingRes_72039(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A5120)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnSetCommonSettingRes_72040(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A5430)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::OnNotifyInviteNewbieConfResponse_72041(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A5740)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::__xLuaBaseProxy_Init_72042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A5AC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LobbyReceiver::__xLuaBaseProxy_Shutdown_72043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A5AC8)(this); } void DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::_ctor_71703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C5270)(this); } void DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::Reset_71704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C5344)(); } void DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::RecvServerPack_71705(float serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C5478)(serverTime_); } float DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::GetTimeForServerTime_71706(float serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C5B54)(serverTime_); } float DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::GetEstimatedServerTime_71707(float clientTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C5C74)(clientTime_); } void DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::RefreshFireCheckTime_71708(float serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C5664)(serverTime_); } int32_t DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::GetFireCheckTime_Server_71709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C5E64)(); } int32_t DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::GetFireCheckTime_Client_71710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C5FCC)(); } float DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::GetFireCheckTime_RawClient_71711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C5D94)(); } int32_t DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::GetServerTime_FireCheck_71712(int32_t timeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C60CC)(timeTime_); } float DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::GetGameStartDurationSeconds_71713(bool useRealTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C61EC)(useRealTime_); } float DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::GetClientServerDeltaTime_71714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C632C)(); } float DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::GetPredictServerTime_71715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C642C)(); } void DLL2SDK::Assembly_CSharp::Network::GlobalServerTimeSync::_cctor_71716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C683C)(); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::_ctor_71653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BED78)(this); } uint32_t DLL2SDK::Assembly_CSharp::Network::GameNetClient::get_RoomId_71654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BEFB0)(this); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::set_RoomId_71655(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BEFB8)(this, value_); } DLL2SDK::Assembly_CSharp::Network::UdpSocket* DLL2SDK::Assembly_CSharp::Network::GameNetClient::get_Socket_71656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BEFC0)(this); } bool DLL2SDK::Assembly_CSharp::Network::GameNetClient::IsSocketConnected_71657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BEFC8)(this); } bool DLL2SDK::Assembly_CSharp::Network::GameNetClient::IsLocalConnection_71658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BF52C)(this); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::Init_71659(DLL2SDK::Assembly_CSharp::Network::GameServerHandler* eventProcessor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, eventProcessor_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::UnInit_71660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::Tick_71661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BF748)(this); } bool DLL2SDK::Assembly_CSharp::Network::GameNetClient::Connect_71662(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t serverPort_, uint32_t roomId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C10F0)(this, serverAddress_, serverPort_, roomId_); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::Disconnect_71663(int32_t errorCode_, DLL2SDK::System::System::Net::Sockets::SocketError socketError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BF180)(this, errorCode_, socketError_); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::Reset_71664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C1270)(this); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::UpdateProtocolEncryptionKey_71665(DLL2SDK::Array* inKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47C1C18)(this, inKey_); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::Flush_71666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C155C)(this); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::PushToReceiveDeliveryBuffer_71667(DLL2SDK::Array* data_, int32_t count_, int32_t sequence_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C1DCC)(this, data_, count_, sequence_); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::PushToSendDeliveryBuffer_71668(DLL2SDK::Array* data_, int32_t count_, int32_t cmd_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C1F6C)(this, data_, count_, cmd_); } bool DLL2SDK::Assembly_CSharp::Network::GameNetClient::Send_71669(DLL2SDK::Array* dataBuffer_, int32_t dataLen_, int32_t cmd_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C210C)(this, dataBuffer_, dataLen_, cmd_); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::Receive_71670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C0F4C)(this); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::OnDataReceived_71671(DLL2SDK::Array* packData_, int32_t packDataCount_, int32_t sequence_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C21E4)(this, packData_, packDataCount_, sequence_); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::ProcessSend_71672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BF870)(this); } bool DLL2SDK::Assembly_CSharp::Network::GameNetClient::OnDataSend_71673(DLL2SDK::Array* dataBuffer_, int32_t dataLen_, int32_t cmd_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C2544)(this, dataBuffer_, dataLen_, cmd_); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::ProcessReceive_71674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BFA14)(this); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::OnAck_71675(int32_t ackSequence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C3040)(this, ackSequence_); } int32_t DLL2SDK::Assembly_CSharp::Network::GameNetClient::GetMaxResendTimes_71676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C32A4)(this); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::CheckPingRed_71677(DLL2SDK::Assembly_CSharp::Network::QueuedMsgSend* elem_, int32_t times_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C3344)(this, elem_, times_); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::CheckResend_71678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C0184)(this); } float DLL2SDK::Assembly_CSharp::Network::GameNetClient::GetTimerOutTime_71679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C34F8)(this); } void DLL2SDK::Assembly_CSharp::Network::GameNetClient::CheckRecvQueue_71680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C0904)(this); } void DLL2SDK::Assembly_CSharp::Network::SendDelivery::_ctor_71649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC8E6C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SendDelivery::get_HasRecycle_71650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::SendDelivery::set_HasRecycle_71651(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::SendDelivery::OnRecycle_71652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ReceiveDelivery::_ctor_71645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F510D4)(this); } bool DLL2SDK::Assembly_CSharp::Network::ReceiveDelivery::get_HasRecycle_71646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ReceiveDelivery::set_HasRecycle_71647(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ReceiveDelivery::OnRecycle_71648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::QueuedMsgReceive::_ctor_71641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F50DD8)(this); } bool DLL2SDK::Assembly_CSharp::Network::QueuedMsgReceive::get_HasRecycle_71642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::QueuedMsgReceive::set_HasRecycle_71643(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::QueuedMsgReceive::OnRecycle_71644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::QueuedMsgSend::_ctor_71637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F50F64)(this); } bool DLL2SDK::Assembly_CSharp::Network::QueuedMsgSend::get_HasRecycle_71638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::QueuedMsgSend::set_HasRecycle_71639(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::QueuedMsgSend::OnRecycle_71640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ForbidKickOffHandler::_ctor_71634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BE57C)(this); } void DLL2SDK::Assembly_CSharp::Network::ForbidKickOffHandler::ForbidKickOff_71635(bool forbid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BE650)(forbid_); } void DLL2SDK::Assembly_CSharp::Network::ForbidKickOffHandler::_cctor_71636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BE8C0)(); } void DLL2SDK::Assembly_CSharp::Network::Ping::_ctor_71619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516DDC0)(this); } void DLL2SDK::Assembly_CSharp::Network::Ping::Dispose_71621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::Ping::GetOutput_71622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::PingResult::_ctor_71617(DLL2SDK::Assembly_CSharp::Network::PingStatus result_, int64_t costTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516DF9C)(this, result_, costTime_); } void DLL2SDK::Assembly_CSharp::Network::PingResult::_ctor_71618(DLL2SDK::Assembly_CSharp::Network::PingStatus result_, int64_t costTime_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516E064)(this, result_, costTime_, log_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::DscIPGroupHelper::ToDebugString_71616(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::mscorlib::System::String* prefix_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x414D650)(list_, prefix_); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::_ctor_71589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A72F8)(this); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::OnUserLoginSucc_71590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A7484)(this); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::Tick_71591(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::ReportToLobby_71592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A78D4)(this); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::OnApplicationPause_71593(bool isPause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, isPause_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::ParseDsList_71594(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x50A8204)(this, ds_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::DSPingManager::TryResolveDomain_71595(DLL2SDK::Assembly_CSharp::Network::DSPingManager_DsaIpInfo* toPingDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A8760)(toPingDS_); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::StartPing_71596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A7AD8)(this); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::PingProcess_71597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A8E5C)(this); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::InternalPing_71598(int32_t version_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* pingListThreaded_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x50A9320)(this, version_, pingListThreaded_); } uint32_t DLL2SDK::Assembly_CSharp::Network::DSPingManager::PingDSGroupImpl_71599(int32_t version_, DLL2SDK::Assembly_CSharp::Network::DSPingManager_ToPingInfo* pingInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A94B4)(this, version_, pingInfo_); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::AfterPingDSDroup_71600(uint32_t dsGroupID_, uint32_t latency_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A985C)(this, dsGroupID_, latency_); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::StopPing_71601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A8D48)(this); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::OnUpdateDSAddressList_71602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A9CEC)(this); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::FillPingResultsToProtocol_71603(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ping_info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x50A7D50)(this, ping_info_); } uint32_t DLL2SDK::Assembly_CSharp::Network::DSPingManager::GetPingByGroupId_71604(uint32_t groupId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A9DC0)(this, groupId_); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::_cctor_71605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A9F58)(); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::__xLuaBaseProxy_Tick_71606(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A9FE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Network::DSPingManager::__xLuaBaseProxy_OnApplicationPause_71607(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A9FF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::Network::CSharpPing::_ctor_71584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A2DC0)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Network::CSharpPing::GetIPBytes_71585(DLL2SDK::mscorlib::System::String* ip_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Network::CSharpPing*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50A2EF8)(this, ip_); } DLL2SDK::Assembly_CSharp::Network::PingResult* DLL2SDK::Assembly_CSharp::Network::CSharpPing::Send_71586(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t port_, int32_t timeOutMillisec_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, serverAddress_, port_, timeOutMillisec_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::CSharpPing::Dispose_71587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::CSharpPing::__xLuaBaseProxy_Dispose_71588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A37E0)(this); } void DLL2SDK::Assembly_CSharp::Network::WeaponEquipResMsg::_ctor_71580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFAE60)(this); } bool DLL2SDK::Assembly_CSharp::Network::WeaponEquipResMsg::UseInDeadReplay_71581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::WeaponEquipResMsg::OnBuildResponseMsg_71582(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFAFD0)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::WeaponEquipResMsg::__xLuaBaseProxy_UseInDeadReplay_71583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFB1C4)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncDriveVehicleMsg::_ctor_71575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2CF40)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DRIVE_VEHICLE* DLL2SDK::Assembly_CSharp::Network::SyncDriveVehicleMsg::get_Content_71576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2D010)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncDriveVehicleMsg::UseInDeadReplay_71577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDriveVehicleMsg::OnBuildResponseMsg_71578(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2D168)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncDriveVehicleMsg::__xLuaBaseProxy_UseInDeadReplay_71579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2D504)(this); } void DLL2SDK::Assembly_CSharp::Network::VehicleMoveResMsg::_ctor_71566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF9D14)(this); } bool DLL2SDK::Assembly_CSharp::Network::VehicleMoveResMsg::UseInDeadReplay_71567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::VehicleMoveResMsg::OnBuildResponseMsg_71568(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF9E84)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::VehicleMoveResMsg::__xLuaBaseProxy_UseInDeadReplay_71569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFA1EC)(this); } void DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleMoveData::_ctor_71561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F506D0)(this); } void DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleMoveData::SetMoveData_71562(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_VEHICLE* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F50774)(this, moveData_); } bool DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleMoveData::get_HasRecycle_71563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleMoveData::set_HasRecycle_71564(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleMoveData::OnRecycle_71565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::AISkillResMsg::_ctor_71556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF8030)(this); } bool DLL2SDK::Assembly_CSharp::Network::AISkillResMsg::UseInDeadReplay_71557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::AISkillResMsg::OnBuildResponseMsg_71558(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FF81A0)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::AISkillResMsg::__xLuaBaseProxy_UseInDeadReplay_71559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF83B4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIATTACK::_ctor_69516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E930A4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIATTACK::Unserialize_69517(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIATTACK::GetSize_69518(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E933B0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIATTACK::__xLuaBaseProxy_Unserialize_69519(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E934AC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::SyncMovePackedMsg::_ctor_71549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F34CF8)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncMovePackedMsg::UseInDeadReplay_71550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncMovePackedMsg::OnBuildResponseMsg_71551(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F34E68)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncMovePackedMsg::__xLuaBaseProxy_UseInDeadReplay_71552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F351CC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_PACKED::_ctor_69528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBB6EC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_PACKED::Unserialize_69529(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_PACKED::GetSize_69530(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBBA00)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_PACKED::__xLuaBaseProxy_Unserialize_69531(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBBB04)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::ProtocolMoveData::_ctor_71541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4FC94)(this); } void DLL2SDK::Assembly_CSharp::Network::ProtocolMoveData::SetPackMoveData_71542(DLL2SDK::Assembly_CSharp::Network::PACKED_MOVE_ITEM* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4FD38)(this, moveData_); } bool DLL2SDK::Assembly_CSharp::Network::ProtocolMoveData::get_HasRecycle_71543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ProtocolMoveData::set_HasRecycle_71544(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ProtocolMoveData::OnRecycle_71545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::MoveResMsg::_ctor_71536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5161F6C)(this); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::Network::MoveResMsg::MoveStateToPhysicsState_71537(DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE moveState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5162034)(moveState_); } bool DLL2SDK::Assembly_CSharp::Network::MoveResMsg::UseInDeadReplay_71538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::MoveResMsg::OnBuildResponseMsg_71539(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516219C)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::MoveResMsg::__xLuaBaseProxy_UseInDeadReplay_71540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5162384)(this); } void DLL2SDK::Assembly_CSharp::Network::AddPlayerResMsg::_ctor_71534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C9154)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::AddPlayerResMsg::OnBuildResponseMsg_71535(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x30C9224)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResPingMsg::_ctor_71528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F56FA8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::ResPingMsg::GetErrorMsg_71529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F57078)(this); } DLL2SDK::Assembly_CSharp::Network::ResPingMsg* DLL2SDK::Assembly_CSharp::Network::ResPingMsg::ThreadOnBuildResponseMsg_71530(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F57118)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::ResPingMsg::GameEngine_IConcurrentMemoryPoolObject_get_HasRecycle_71531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ResPingMsg::GameEngine_IConcurrentMemoryPoolObject_set_HasRecycle_71532(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ResPingMsg::GameEngine_IConcurrentMemoryPoolObject_OnRecycle_71533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ResLogoutMsg::_ctor_71526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55880)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResLogoutMsg::OnBuildResponseMsg_71527(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F55950)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::LoginSecondaryResMsg::_ctor_71524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CA4DC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::LoginSecondaryResMsg::OnBuildResponseMsg_71525(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47CA5A8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::LoginResMsg::_ctor_71522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CA130)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::LoginResMsg::OnBuildResponseMsg_71523(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47CA1FC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::PlayerReconnectNtfMsg::_ctor_71516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4E394)(this); } bool DLL2SDK::Assembly_CSharp::Network::PlayerReconnectNtfMsg::UseInDeadReplay_71517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::PlayerReconnectNtfMsg::OnBuildResponseMsg_71518(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F4E5DC)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::PlayerReconnectNtfMsg::__xLuaBaseProxy_UseInDeadReplay_71519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4E7C4)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg::_ctor_71512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE74C8)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg::UseInDeadReplay_71513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg::OnBuildResponseMsg_71514(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE7638)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg::__xLuaBaseProxy_UseInDeadReplay_71515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE7A08)(this); } void DLL2SDK::Assembly_CSharp::Network::KillResMsg::_ctor_71508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C97FC)(this); } bool DLL2SDK::Assembly_CSharp::Network::KillResMsg::UseInDeadReplay_71509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::KillResMsg::OnBuildResponseMsg_71510(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C9968)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::KillResMsg::__xLuaBaseProxy_UseInDeadReplay_71511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C9C18)(this); } void DLL2SDK::Assembly_CSharp::Network::StopFireResMsg::_ctor_71504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC97A4)(this); } bool DLL2SDK::Assembly_CSharp::Network::StopFireResMsg::UseInDeadReplay_71505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::StopFireResMsg::OnBuildResponseMsg_71506(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC9910)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::StopFireResMsg::__xLuaBaseProxy_UseInDeadReplay_71507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC9B04)(this); } void DLL2SDK::Assembly_CSharp::Network::StartFireResMsg::_ctor_71500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC9398)(this); } bool DLL2SDK::Assembly_CSharp::Network::StartFireResMsg::UseInDeadReplay_71501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::StartFireResMsg::OnBuildResponseMsg_71502(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC9504)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::StartFireResMsg::__xLuaBaseProxy_UseInDeadReplay_71503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC979C)(this); } void DLL2SDK::Assembly_CSharp::Network::FireResMsg::_ctor_71496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BDC08)(this); } bool DLL2SDK::Assembly_CSharp::Network::FireResMsg::UseInDeadReplay_71497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::FireResMsg::OnBuildResponseMsg_71498(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47BDE3C)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::FireResMsg::__xLuaBaseProxy_UseInDeadReplay_71499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BE4D8)(this); } void DLL2SDK::Assembly_CSharp::Network::DamageResMsg::_ctor_71492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A37E8)(this); } bool DLL2SDK::Assembly_CSharp::Network::DamageResMsg::UseInDeadReplay_71493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::DamageResMsg::OnBuildResponseMsg_71494(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A3958)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::DamageResMsg::__xLuaBaseProxy_UseInDeadReplay_71495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A3C54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::_ctor_71471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C6A6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Alloc_71472(int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C6B10)(this, size_); } void DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Realloc_71473(int32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C6C68)(this, size_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Write_71474(DLL2SDK::Array* pBuffer_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42C6D6C)(this, pBuffer_, length_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Read_71475(DLL2SDK::Array* pOut_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42C71A4)(this, pOut_, length_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Peek_71476(DLL2SDK::Array* pOut_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42C72C8)(this, pOut_, length_); } void DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Drop_71477(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7664)(this, length_); } void DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Clear_71478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7788)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::IsWrapped_71479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C782C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::IsFreeWrapped_71480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7984)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Used_71481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C75B0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Free_71482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C6FC0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Head_71483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7C8C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::Tail_71484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7D2C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::MaxSize_71485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7DCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::MoveHead_71486(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7480)(this, length_); } void DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::MoveTail_71487(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7074)(this, length_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::StaticIsWrapped_71488(int32_t head_, int32_t tail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C78D4)(head_, tail_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::StaticIsFreeWrapped_71489(int32_t head_, int32_t tail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7A2C)(head_, tail_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::StaticFree_71490(int32_t head_, int32_t tail_, int32_t maxSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7BB8)(head_, tail_, maxSize_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BytesRingBuffer::StaticUsed_71491(int32_t head_, int32_t tail_, int32_t maxSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7AF4)(head_, tail_, maxSize_); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor::RegisterBuildMsg_71454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CC55C)(); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor::RegisterGetSize_71455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47DA7EC)(); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor::Init_71456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C39C4)(); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor::InitProtocolFunc_71457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47EAC54)(); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor::InitGetSizeFunc_71458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ECF10)(); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor::GetProtocolSize_71459(int32_t protocolCmd_, DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47CBA0C)(protocolCmd_, data_, DataIndex_); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor::ProcessPacket_71460(DLL2SDK::Array* packData_, int32_t PackDataIndex_, int32_t PackDataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C4740)(packData_, PackDataIndex_, PackDataCount_, Sequence_); } int32_t DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor::ProcessCombinedPkgs_71461(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47ED430)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::MatchProtocolProcessor::_cctor_71462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ED7E8)(); } void DLL2SDK::Assembly_CSharp::Network::SyncAddKillconfirmScoreMsg::_ctor_71451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F23F5C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_KILLCONFIRM_SCORE* DLL2SDK::Assembly_CSharp::Network::SyncAddKillconfirmScoreMsg::get_Content_71452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2402C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAddKillconfirmScoreMsg::OnBuildResponseMsg_71453(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F240E4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncCollectionItemMsg::_ctor_71446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2A3D0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COLLECTION_ITEM* DLL2SDK::Assembly_CSharp::Network::SyncCollectionItemMsg::get_Content_71447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2A4A0)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncCollectionItemMsg::UseInDeadReplay_71448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncCollectionItemMsg::OnBuildResponseMsg_71449(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2A5F8)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncCollectionItemMsg::__xLuaBaseProxy_UseInDeadReplay_71450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2A798)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncPlayerChooseItemsMsg::_ctor_71443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F389AC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PLAYER_CHOOSE_ITEMS* DLL2SDK::Assembly_CSharp::Network::SyncPlayerChooseItemsMsg::get_Content_71444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F38A7C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPlayerChooseItemsMsg::OnBuildResponseMsg_71445(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F38B34)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncHuntPropItemMsg::_ctor_71440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F31E58)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HUNT_PROP_ITEM* DLL2SDK::Assembly_CSharp::Network::SyncHuntPropItemMsg::get_Content_71441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F31F28)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncHuntPropItemMsg::OnBuildResponseMsg_71442(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F31FE0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResDeathplayMsg::_ctor_71437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F54328)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_DEATHPLAY* DLL2SDK::Assembly_CSharp::Network::ResDeathplayMsg::get_Content_71438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F543F8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResDeathplayMsg::OnBuildResponseMsg_71439(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F544B0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBatchDelActorsMsg::_ctor_71434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F26B54)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_DEL_ACTORS* DLL2SDK::Assembly_CSharp::Network::SyncBatchDelActorsMsg::get_Content_71435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F26C24)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBatchDelActorsMsg::OnBuildResponseMsg_71436(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F26CDC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncMapMarkListMsg::_ctor_71431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F33A40)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MAP_MARK_LIST* DLL2SDK::Assembly_CSharp::Network::SyncMapMarkListMsg::get_Content_71432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F33AE4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncMapMarkListMsg::OnBuildResponseMsg_71433(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F33B9C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBuffMachineInfoMsg::_ctor_71428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F28948)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFF_MACHINE_INFO* DLL2SDK::Assembly_CSharp::Network::SyncBuffMachineInfoMsg::get_Content_71429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F28A18)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBuffMachineInfoMsg::OnBuildResponseMsg_71430(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F28AD0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncLuasyncMsg::_ctor_71425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F33738)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LUASYNC* DLL2SDK::Assembly_CSharp::Network::SyncLuasyncMsg::get_Content_71426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F33808)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncLuasyncMsg::OnBuildResponseMsg_71427(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F338C0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfGametipsMsg::_ctor_71422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5167C0C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GAMETIPS* DLL2SDK::Assembly_CSharp::Network::NtfGametipsMsg::get_Content_71423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5167CDC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfGametipsMsg::OnBuildResponseMsg_71424(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5167D94)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncDebugDrawMsg::_ctor_71419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2B268)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_DRAW* DLL2SDK::Assembly_CSharp::Network::SyncDebugDrawMsg::get_Content_71420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2B338)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDebugDrawMsg::OnBuildResponseMsg_71421(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2B3F0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncDebugInfoMsg::_ctor_71416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2B570)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_INFO* DLL2SDK::Assembly_CSharp::Network::SyncDebugInfoMsg::get_Content_71417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2B640)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDebugInfoMsg::OnBuildResponseMsg_71418(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2B6F8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncTransferMsg::_ctor_71413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BECB78)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRANSFER* DLL2SDK::Assembly_CSharp::Network::SyncTransferMsg::get_Content_71414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BECC48)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncTransferMsg::OnBuildResponseMsg_71415(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BECD00)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBufferMsg::_ctor_71408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F28578)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFER* DLL2SDK::Assembly_CSharp::Network::SyncBufferMsg::get_Content_71409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F28648)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncBufferMsg::UseInDeadReplay_71410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBufferMsg::OnBuildResponseMsg_71411(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F287A0)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncBufferMsg::__xLuaBaseProxy_UseInDeadReplay_71412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F28940)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncModifyPropMsg::_ctor_71405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F349D0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFY_PROP* DLL2SDK::Assembly_CSharp::Network::SyncModifyPropMsg::get_Content_71406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F34AA0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncModifyPropMsg::OnBuildResponseMsg_71407(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F34B58)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncDelPropMsg::_ctor_71402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2C4B8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PROP* DLL2SDK::Assembly_CSharp::Network::SyncDelPropMsg::get_Content_71403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2C588)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDelPropMsg::OnBuildResponseMsg_71404(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2C640)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAllPropMsg::_ctor_71399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F25D64)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ALL_PROP* DLL2SDK::Assembly_CSharp::Network::SyncAllPropMsg::get_Content_71400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F25E34)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAllPropMsg::OnBuildResponseMsg_71401(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F25EEC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAddPropMsg::_ctor_71396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2491C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROP* DLL2SDK::Assembly_CSharp::Network::SyncAddPropMsg::get_Content_71397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F249EC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAddPropMsg::OnBuildResponseMsg_71398(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F24AA4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncIrrelevantInfoMsg::_ctor_71393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F327B0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_IRRELEVANT_INFO* DLL2SDK::Assembly_CSharp::Network::SyncIrrelevantInfoMsg::get_Content_71394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F32880)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncIrrelevantInfoMsg::OnBuildResponseMsg_71395(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F32938)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncRelevantInfoMsg::_ctor_71390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE71C0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_RELEVANT_INFO* DLL2SDK::Assembly_CSharp::Network::SyncRelevantInfoMsg::get_Content_71391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE7290)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncRelevantInfoMsg::OnBuildResponseMsg_71392(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE7348)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBuffsEffectMsg::_ctor_71387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F28C70)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS_EFFECT* DLL2SDK::Assembly_CSharp::Network::SyncBuffsEffectMsg::get_Content_71388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F28D40)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBuffsEffectMsg::OnBuildResponseMsg_71389(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F28DF8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAttrMsg::_ctor_71384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2682C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ATTR* DLL2SDK::Assembly_CSharp::Network::SyncAttrMsg::get_Content_71385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F268FC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAttrMsg::OnBuildResponseMsg_71386(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F269B4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBuffsMsg::_ctor_71379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F28F78)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS* DLL2SDK::Assembly_CSharp::Network::SyncBuffsMsg::get_Content_71380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29048)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncBuffsMsg::UseInDeadReplay_71381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBuffsMsg::OnBuildResponseMsg_71382(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F291A0)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncBuffsMsg::__xLuaBaseProxy_UseInDeadReplay_71383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29340)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncWeaponBulletMsg::_ctor_71376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEEC6C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_BULLET* DLL2SDK::Assembly_CSharp::Network::SyncWeaponBulletMsg::get_Content_71377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEED3C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncWeaponBulletMsg::OnBuildResponseMsg_71378(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEEDF4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncActivedZoneMsg::_ctor_71373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC9E14)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTIVED_ZONE* DLL2SDK::Assembly_CSharp::Network::SyncActivedZoneMsg::get_Content_71374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC9EE4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncActivedZoneMsg::OnBuildResponseMsg_71375(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC9F9C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncInventoryBagMsg::_ctor_71370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F32160)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_BAG* DLL2SDK::Assembly_CSharp::Network::SyncInventoryBagMsg::get_Content_71371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F32230)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncInventoryBagMsg::OnBuildResponseMsg_71372(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F322E8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncModifiersMsg::_ctor_71367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F346C8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFIERS* DLL2SDK::Assembly_CSharp::Network::SyncModifiersMsg::get_Content_71368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F34798)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncModifiersMsg::OnBuildResponseMsg_71369(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F34850)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncPerksMsg::_ctor_71364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F37CF0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PERKS* DLL2SDK::Assembly_CSharp::Network::SyncPerksMsg::get_Content_71365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F37DC0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPerksMsg::OnBuildResponseMsg_71366(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F37E78)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncPickupNtfMsg::_ctor_71361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F386A4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUP_NTF* DLL2SDK::Assembly_CSharp::Network::SyncPickupNtfMsg::get_Content_71362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F38774)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPickupNtfMsg::OnBuildResponseMsg_71363(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F3882C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAddPickupMsg::_ctor_71358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F24264)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PICKUP* DLL2SDK::Assembly_CSharp::Network::SyncAddPickupMsg::get_Content_71359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F24334)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAddPickupMsg::OnBuildResponseMsg_71360(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F243EC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResPickupItemMsg::_ctor_71355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F56CA0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_PICKUP_ITEM* DLL2SDK::Assembly_CSharp::Network::ResPickupItemMsg::get_Content_71356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F56D70)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResPickupItemMsg::OnBuildResponseMsg_71357(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F56E28)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResSwitchWeaponMsg::_ctor_71352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5A188)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON* DLL2SDK::Assembly_CSharp::Network::ResSwitchWeaponMsg::get_Content_71353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5A258)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResSwitchWeaponMsg::OnBuildResponseMsg_71354(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5A310)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfSwitchWeaponMsg::_ctor_71349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516AB2C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SWITCH_WEAPON* DLL2SDK::Assembly_CSharp::Network::NtfSwitchWeaponMsg::get_Content_71350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516ABFC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfSwitchWeaponMsg::OnBuildResponseMsg_71351(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516ACB4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfResourceDropinfoMsg::_ctor_71346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516950C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RESOURCE_DROPINFO* DLL2SDK::Assembly_CSharp::Network::NtfResourceDropinfoMsg::get_Content_71347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51695DC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfResourceDropinfoMsg::OnBuildResponseMsg_71348(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5169694)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncSceneObjectsMsg::_ctor_71343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE7FD8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SCENE_OBJECTS* DLL2SDK::Assembly_CSharp::Network::SyncSceneObjectsMsg::get_Content_71344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE80A8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncSceneObjectsMsg::OnBuildResponseMsg_71345(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE8160)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncItemsMsg::_ctor_71340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F32AB8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ITEMS* DLL2SDK::Assembly_CSharp::Network::SyncItemsMsg::get_Content_71341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F32B88)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncItemsMsg::OnBuildResponseMsg_71342(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F32C40)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncInventoryCommonMsg::_ctor_71337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F32488)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_COMMON* DLL2SDK::Assembly_CSharp::Network::SyncInventoryCommonMsg::get_Content_71338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F32558)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncInventoryCommonMsg::OnBuildResponseMsg_71339(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F32610)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_KILLCONFIRM_SCORE::_ctor_71333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8DB40)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_KILLCONFIRM_SCORE::Unserialize_71334(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_KILLCONFIRM_SCORE::GetSize_71335(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8DDA8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_KILLCONFIRM_SCORE::__xLuaBaseProxy_Unserialize_71336(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8DE58)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COLLECTION_ITEM::_ctor_71329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E98000)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COLLECTION_ITEM::Unserialize_71330(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COLLECTION_ITEM::GetSize_71331(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9835C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COLLECTION_ITEM::__xLuaBaseProxy_Unserialize_71332(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E98460)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::CollectionItemInfo::_ctor_71325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A287C)(this); } void DLL2SDK::Assembly_CSharp::Network::CollectionItemInfo::Serialize_71326(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A2920)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::CollectionItemInfo::Unserialize_71327(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A2A4C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::CollectionItemInfo::GetSize_71328(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A2B70)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PLAYER_CHOOSE_ITEMS::_ctor_71321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBE12C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PLAYER_CHOOSE_ITEMS::Unserialize_71322(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PLAYER_CHOOSE_ITEMS::GetSize_71323(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBE440)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PLAYER_CHOOSE_ITEMS::__xLuaBaseProxy_Unserialize_71324(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBE544)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::PlayerChooseItemInfo::_ctor_71317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516E13C)(this); } void DLL2SDK::Assembly_CSharp::Network::PlayerChooseItemInfo::Serialize_71318(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516E1E0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PlayerChooseItemInfo::Unserialize_71319(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516E324)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PlayerChooseItemInfo::GetSize_71320(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516E460)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HUNT_PROP_ITEM::_ctor_71313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB6EEC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HUNT_PROP_ITEM::Unserialize_71314(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HUNT_PROP_ITEM::GetSize_71315(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB7214)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HUNT_PROP_ITEM::__xLuaBaseProxy_Unserialize_71316(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB7310)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_DEATHPLAY::_ctor_71309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E85190)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_DEATHPLAY::Unserialize_71310(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_DEATHPLAY::GetSize_71311(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E85590)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_DEATHPLAY::__xLuaBaseProxy_Unserialize_71312(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E85694)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::DeathInitItem::_ctor_71305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A4000)(this); } void DLL2SDK::Assembly_CSharp::Network::DeathInitItem::Serialize_71306(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A40EC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::DeathInitItem::Unserialize_71307(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A4374)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::DeathInitItem::GetSize_71308(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A46B4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::DeathBuffInfo::_ctor_71301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A3C5C)(this); } void DLL2SDK::Assembly_CSharp::Network::DeathBuffInfo::Serialize_71302(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A3D00)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::DeathBuffInfo::Unserialize_71303(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A3E2C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::DeathBuffInfo::GetSize_71304(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A3F50)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_DEL_ACTORS::_ctor_71297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E93F7C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_DEL_ACTORS::Unserialize_71298(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_DEL_ACTORS::GetSize_71299(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E94270)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_DEL_ACTORS::__xLuaBaseProxy_Unserialize_71300(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E94348)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MAP_MARK_LIST::_ctor_71293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB9AFC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MAP_MARK_LIST::Unserialize_71294(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MAP_MARK_LIST::GetSize_71295(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB9E10)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MAP_MARK_LIST::__xLuaBaseProxy_Unserialize_71296(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB9F14)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::MapMarkItem::_ctor_71289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CABCC)(this); } void DLL2SDK::Assembly_CSharp::Network::MapMarkItem::Serialize_71290(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47CAC64)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::MapMarkItem::Unserialize_71291(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47CAD68)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::MapMarkItem::GetSize_71292(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47CAE5C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFF_MACHINE_INFO::_ctor_71285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E95E4C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFF_MACHINE_INFO::Unserialize_71286(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFF_MACHINE_INFO::GetSize_71287(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9615C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFF_MACHINE_INFO::__xLuaBaseProxy_Unserialize_71288(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E96234)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LUASYNC::_ctor_71281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB97E4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LUASYNC::Unserialize_71282(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LUASYNC::GetSize_71283(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB99F4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LUASYNC::__xLuaBaseProxy_Unserialize_71284(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB9AF4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GAMETIPS::_ctor_71277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5E7F4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GAMETIPS::Unserialize_71278(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GAMETIPS::GetSize_71279(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5EA1C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GAMETIPS::__xLuaBaseProxy_Unserialize_71280(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5EAF0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_DRAW::_ctor_71273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E99600)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_DRAW::Unserialize_71274(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_DRAW::GetSize_71275(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9998C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_DRAW::__xLuaBaseProxy_Unserialize_71276(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E99AA0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_INFO::_ctor_71269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E99AA8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_INFO::Unserialize_71270(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_INFO::GetSize_71271(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E99CE8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEBUG_INFO::__xLuaBaseProxy_Unserialize_71272(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E99DE8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::TransSkydivingAnim::_ctor_71265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF07D4)(this); } void DLL2SDK::Assembly_CSharp::Network::TransSkydivingAnim::Serialize_71266(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF0878)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::TransSkydivingAnim::Unserialize_71267(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF09EC)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::TransSkydivingAnim::GetSize_71268(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF0B58)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRANSFER::_ctor_71261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC3FA4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRANSFER::Unserialize_71262(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRANSFER::GetSize_71263(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC41F4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRANSFER::__xLuaBaseProxy_Unserialize_71264(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC42C8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_TRANSFER::_ctor_71257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509FAD4)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_TRANSFER::Serialize_71258(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_TRANSFER::GetSize_71259(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509FD14)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_TRANSFER::__xLuaBaseProxy_Serialize_71260(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509FDE8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFER::_ctor_71253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E9623C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFER::Unserialize_71254(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFER::GetSize_71255(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9648C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFER::__xLuaBaseProxy_Unserialize_71256(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E96560)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::SyncTrainTargetData::_ctor_71249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEC6A8)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncTrainTargetData::Serialize_71250(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEC7A0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncTrainTargetData::Unserialize_71251(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEC914)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncTrainTargetData::GetSize_71252(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BECA80)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncProjectileDelayAddStack::_ctor_71245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE5BFC)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncProjectileDelayAddStack::Serialize_71246(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE5CA0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncProjectileDelayAddStack::Unserialize_71247(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE5DE4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncProjectileDelayAddStack::GetSize_71248(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE5F20)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet::_ctor_71241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F36328)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet::Serialize_71242(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F363CC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet::Unserialize_71243(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F36544)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet::GetSize_71244(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F36774)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncPreUseUltSkillData::_ctor_71237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE5560)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncPreUseUltSkillData::Serialize_71238(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE5604)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncPreUseUltSkillData::Unserialize_71239(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE5718)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPreUseUltSkillData::GetSize_71240(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE5824)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncEquipWeaponData::_ctor_71233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2DFD8)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncEquipWeaponData::Serialize_71234(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F2E07C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncEquipWeaponData::Unserialize_71235(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F2E1D8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncEquipWeaponData::GetSize_71236(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2E33C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncHoldWeaponData::_ctor_71229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F316F4)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncHoldWeaponData::Serialize_71230(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F31798)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncHoldWeaponData::Unserialize_71231(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F318C4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncHoldWeaponData::GetSize_71232(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F319F8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncUnequipWeaponData::_ctor_71225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BED1C8)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncUnequipWeaponData::Serialize_71226(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BED26C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncUnequipWeaponData::Unserialize_71227(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BED3E0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncUnequipWeaponData::GetSize_71228(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BED54C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::ItemBulletInfo::_ctor_71221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C880C)(this); } void DLL2SDK::Assembly_CSharp::Network::ItemBulletInfo::Serialize_71222(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C88B0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::ItemBulletInfo::Unserialize_71223(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C89F4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::ItemBulletInfo::GetSize_71224(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C8B30)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncHelicopterPosInfo::_ctor_71217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3116C)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncHelicopterPosInfo::Serialize_71218(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F31210)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncHelicopterPosInfo::Unserialize_71219(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F313A0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncHelicopterPosInfo::GetSize_71220(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F315F0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::HelicopterPos::_ctor_71213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C6D04)(this); } void DLL2SDK::Assembly_CSharp::Network::HelicopterPos::Serialize_71214(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C6E6C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::HelicopterPos::Unserialize_71215(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C70E8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::HelicopterPos::GetSize_71216(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C7354)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo::_ctor_71209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F36878)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo::Serialize_71210(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F36958)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo::Unserialize_71211(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F36B58)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo::GetSize_71212(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F37070)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::ObserverWeaponInfo::_ctor_71205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516BEA4)(this); } void DLL2SDK::Assembly_CSharp::Network::ObserverWeaponInfo::Serialize_71206(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516BF6C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::ObserverWeaponInfo::Unserialize_71207(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516C0F0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::ObserverWeaponInfo::GetSize_71208(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516C390)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncFHJLockTarget::_ctor_71201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2EAA4)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncFHJLockTarget::Serialize_71202(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F2EB48)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncFHJLockTarget::Unserialize_71203(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F2EC74)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncFHJLockTarget::GetSize_71204(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2EDA8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncServerFire::_ctor_71197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE9494)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncServerFire::Serialize_71198(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE9580)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncServerFire::Unserialize_71199(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE96D8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncServerFire::GetSize_71200(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE983C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncSentryGunData::_ctor_71193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE8D50)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncSentryGunData::Serialize_71194(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE8DF4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncSentryGunData::Unserialize_71195(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE8F08)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncSentryGunData::GetSize_71196(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE9014)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncPickGrenadeData::_ctor_71189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F38018)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncPickGrenadeData::Serialize_71190(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F380BC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncPickGrenadeData::Unserialize_71191(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F381D0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPickGrenadeData::GetSize_71192(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F382EC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncGrenadeFinalData::_ctor_71185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F307DC)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncGrenadeFinalData::Serialize_71186(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F308BC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncGrenadeFinalData::Unserialize_71187(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F30A14)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncGrenadeFinalData::GetSize_71188(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F30B74)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncGrenadeFlyingData::_ctor_71181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F30C58)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncGrenadeFlyingData::Serialize_71182(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F30D50)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncGrenadeFlyingData::Unserialize_71183(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F30EDC)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncGrenadeFlyingData::GetSize_71184(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F31070)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncThrowingGrenadeData::_ctor_71177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEBE8C)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncThrowingGrenadeData::Serialize_71178(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEBF84)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncThrowingGrenadeData::Unserialize_71179(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEC110)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncThrowingGrenadeData::GetSize_71180(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEC2A4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncBRThrowWeaponAnimData::_ctor_71173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F28174)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncBRThrowWeaponAnimData::Serialize_71174(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F28218)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncBRThrowWeaponAnimData::Unserialize_71175(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F28374)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBRThrowWeaponAnimData::GetSize_71176(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F284C8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncShadowbladeFireModeData::_ctor_71169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE9C90)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncShadowbladeFireModeData::Serialize_71170(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE9D34)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncShadowbladeFireModeData::Unserialize_71171(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE9E48)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncShadowbladeFireModeData::GetSize_71172(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE9F54)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncShadowbladeData::_ctor_71165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE991C)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncShadowbladeData::Serialize_71166(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE99C0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncShadowbladeData::Unserialize_71167(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE9AD4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncShadowbladeData::GetSize_71168(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE9BE0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncRootMotionData::_ctor_71161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE7A10)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncRootMotionData::Serialize_71162(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE7B08)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncRootMotionData::Unserialize_71163(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE7CF8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncRootMotionData::GetSize_71164(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE7EDC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncNumPerHit::_ctor_71157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F35F84)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncNumPerHit::Serialize_71158(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F36028)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncNumPerHit::Unserialize_71159(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F36154)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncNumPerHit::GetSize_71160(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F36278)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncWeaponStatis::_ctor_71153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEF94C)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncWeaponStatis::Serialize_71154(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEF9F0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncWeaponStatis::Unserialize_71155(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEFB4C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncWeaponStatis::GetSize_71156(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEFCB0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncActorPose::_ctor_71149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2311C)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncActorPose::Serialize_71150(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F231F4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncActorPose::Unserialize_71151(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F2334C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncActorPose::GetSize_71152(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2349C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncPVEWeaponSkill::_ctor_71145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE69D0)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncPVEWeaponSkill::Serialize_71146(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE6A74)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncPVEWeaponSkill::Unserialize_71147(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BE6CB8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPVEWeaponSkill::GetSize_71148(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE7098)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncDroneTransparent::_ctor_71141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2D50C)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncDroneTransparent::Serialize_71142(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F2D5B0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncDroneTransparent::Unserialize_71143(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F2D6F4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDroneTransparent::GetSize_71144(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2D850)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUFFER::_ctor_71137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFE558)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUFFER::Serialize_71138(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUFFER::GetSize_71139(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFE780)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUFFER::__xLuaBaseProxy_Serialize_71140(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFE854)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFY_PROP::_ctor_71133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBAE38)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFY_PROP::Unserialize_71134(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFY_PROP::GetSize_71135(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBB1BC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFY_PROP::__xLuaBaseProxy_Unserialize_71136(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBB2C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PROP::_ctor_71129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB3D9C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PROP::Unserialize_71130(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PROP::GetSize_71131(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB3FCC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PROP::__xLuaBaseProxy_Unserialize_71132(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB407C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ALL_PROP::_ctor_71125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E92044)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ALL_PROP::Unserialize_71126(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ALL_PROP::GetSize_71127(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E923A8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ALL_PROP::__xLuaBaseProxy_Unserialize_71128(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E924AC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROP::_ctor_71121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8EFC0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROP::Unserialize_71122(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROP::GetSize_71123(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8F1FC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROP::__xLuaBaseProxy_Unserialize_71124(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8F2C4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::InventoryItem::_ctor_71117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C7FD4)(this); } void DLL2SDK::Assembly_CSharp::Network::InventoryItem::Serialize_71118(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C8078)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::InventoryItem::Unserialize_71119(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C821C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::InventoryItem::GetSize_71120(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C83B8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_IRRELEVANT_INFO::_ctor_71113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB817C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_IRRELEVANT_INFO::Unserialize_71114(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_IRRELEVANT_INFO::GetSize_71115(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB8490)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_IRRELEVANT_INFO::__xLuaBaseProxy_Unserialize_71116(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB8594)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::IrrelevantInfo::_ctor_71109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C8468)(this); } void DLL2SDK::Assembly_CSharp::Network::IrrelevantInfo::Serialize_71110(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C850C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::IrrelevantInfo::Unserialize_71111(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C8638)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::IrrelevantInfo::GetSize_71112(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C875C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_RELEVANT_INFO::_ctor_71105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBF8EC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_RELEVANT_INFO::Unserialize_71106(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_RELEVANT_INFO::GetSize_71107(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBFC00)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_RELEVANT_INFO::__xLuaBaseProxy_Unserialize_71108(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBFD04)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::RelevantInfo::_ctor_71101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F525F8)(this); } void DLL2SDK::Assembly_CSharp::Network::RelevantInfo::Serialize_71102(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F526C0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::RelevantInfo::Unserialize_71103(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5285C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::RelevantInfo::GetSize_71104(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F529F0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS_EFFECT::_ctor_71097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E96A00)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS_EFFECT::Unserialize_71098(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS_EFFECT::GetSize_71099(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E96D34)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS_EFFECT::__xLuaBaseProxy_Unserialize_71100(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E96E38)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::BuffEffectInfo::_ctor_71093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFB3A4)(this); } void DLL2SDK::Assembly_CSharp::Network::BuffEffectInfo::Serialize_71094(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFB448)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::BuffEffectInfo::Unserialize_71095(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFB58C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::BuffEffectInfo::GetSize_71096(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFB6C8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_EFFECT::_ctor_71089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E94350)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_EFFECT::Unserialize_71090(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_EFFECT::GetSize_71091(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9469C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_EFFECT::__xLuaBaseProxy_Unserialize_71092(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E947A0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::PlayerEffectStatusInfo::_ctor_71085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516E510)(this); } void DLL2SDK::Assembly_CSharp::Network::PlayerEffectStatusInfo::Serialize_71086(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516E5B4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PlayerEffectStatusInfo::Unserialize_71087(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516E6F8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PlayerEffectStatusInfo::GetSize_71088(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516E834)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ATTR::_ctor_71081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E92C4C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ATTR::Unserialize_71082(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ATTR::GetSize_71083(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E92F98)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ATTR::__xLuaBaseProxy_Unserialize_71084(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E9309C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::AttrData::_ctor_71077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF8D98)(this); } void DLL2SDK::Assembly_CSharp::Network::AttrData::Serialize_71078(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF8E3C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::AttrData::Unserialize_71079(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF8F68)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::AttrData::GetSize_71080(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FF908C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS::_ctor_71073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E96568)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS::Unserialize_71074(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS::GetSize_71075(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E968F4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFS::__xLuaBaseProxy_Unserialize_71076(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E969F8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::BuffInfo::_ctor_71069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFB778)(this); } void DLL2SDK::Assembly_CSharp::Network::BuffInfo::Serialize_71070(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFB81C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::BuffInfo::Unserialize_71071(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFB9C0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::BuffInfo::GetSize_71072(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFBB5C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_BULLET::_ctor_71065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC739C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_BULLET::Unserialize_71066(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_BULLET::GetSize_71067(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC76B0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_BULLET::__xLuaBaseProxy_Unserialize_71068(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC77B4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::WeaponBulletInfo::_ctor_71061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFA658)(this); } void DLL2SDK::Assembly_CSharp::Network::WeaponBulletInfo::Serialize_71062(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFA6FC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::WeaponBulletInfo::Unserialize_71063(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFA8A0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::WeaponBulletInfo::GetSize_71064(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFAA3C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTIVED_ZONE::_ctor_71057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8C894)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTIVED_ZONE::Unserialize_71058(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTIVED_ZONE::GetSize_71059(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8CBA8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTIVED_ZONE::__xLuaBaseProxy_Unserialize_71060(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8CCAC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_BAG::_ctor_71053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB7318)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_BAG::Unserialize_71054(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_BAG::GetSize_71055(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB764C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_BAG::__xLuaBaseProxy_Unserialize_71056(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB7750)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFIERS::_ctor_71049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBAA48)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFIERS::Unserialize_71050(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFIERS::GetSize_71051(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBAD58)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MODIFIERS::__xLuaBaseProxy_Unserialize_71052(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBAE30)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PERKS::_ctor_71045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBD5C4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PERKS::Unserialize_71046(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PERKS::GetSize_71047(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBD910)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PERKS::__xLuaBaseProxy_Unserialize_71048(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBDA14)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUP_NTF::_ctor_71041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBDA1C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUP_NTF::Unserialize_71042(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUP_NTF::GetSize_71043(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBDC24)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUP_NTF::__xLuaBaseProxy_Unserialize_71044(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBDCD4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PICKUP::_ctor_71037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8DE60)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PICKUP::Unserialize_71038(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PICKUP::GetSize_71039(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8E57C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PICKUP::__xLuaBaseProxy_Unserialize_71040(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8E704)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PICKUP_ITEM::_ctor_71033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E88024)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PICKUP_ITEM::Unserialize_71034(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_PICKUP_ITEM::GetSize_71035(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E886F8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PICKUP_ITEM::__xLuaBaseProxy_Unserialize_71036(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8883C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON::_ctor_71029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8B30C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON::Unserialize_71030(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON::GetSize_71031(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8B890)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON::__xLuaBaseProxy_Unserialize_71032(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8B9D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SWITCH_WEAPON::_ctor_71025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F61354)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SWITCH_WEAPON::Unserialize_71026(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SWITCH_WEAPON::GetSize_71027(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F61884)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SWITCH_WEAPON::__xLuaBaseProxy_Unserialize_71028(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F619BC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SWITCH_WEAPON::_ctor_71021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC2614)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SWITCH_WEAPON::Unserialize_71022(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SWITCH_WEAPON::GetSize_71023(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC2B54)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SWITCH_WEAPON::__xLuaBaseProxy_Unserialize_71024(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC2CA4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::PVEWeaponSkillData::_ctor_71017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F50A04)(this); } void DLL2SDK::Assembly_CSharp::Network::PVEWeaponSkillData::Serialize_71018(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F50AA8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PVEWeaponSkillData::Unserialize_71019(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F50BEC)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PVEWeaponSkillData::GetSize_71020(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F50D28)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::PropSkillBuffInfo::_ctor_71013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4EBD0)(this); } void DLL2SDK::Assembly_CSharp::Network::PropSkillBuffInfo::Serialize_71014(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F4EC74)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PropSkillBuffInfo::Unserialize_71015(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F4EDB8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PropSkillBuffInfo::GetSize_71016(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F4EEF4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RESOURCE_DROPINFO::_ctor_71009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5FDBC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RESOURCE_DROPINFO::Unserialize_71010(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RESOURCE_DROPINFO::GetSize_71011(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F60100)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RESOURCE_DROPINFO::__xLuaBaseProxy_Unserialize_71012(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F601FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::ResouceDropInfo::_ctor_71005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F56140)(this); } void DLL2SDK::Assembly_CSharp::Network::ResouceDropInfo::Serialize_71006(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F561E4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::ResouceDropInfo::Unserialize_71007(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F56328)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::ResouceDropInfo::GetSize_71008(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F56464)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SCENE_OBJECTS::_ctor_71001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC019C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SCENE_OBJECTS::Unserialize_71002(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SCENE_OBJECTS::GetSize_71003(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC0670)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SCENE_OBJECTS::__xLuaBaseProxy_Unserialize_71004(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC081C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::SceneObject::_ctor_70997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC04A8)(this); } void DLL2SDK::Assembly_CSharp::Network::SceneObject::Serialize_70998(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC885C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SceneObject::Unserialize_70999(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC054C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SceneObject::GetSize_71000(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC076C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ITEMS::_ctor_70993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB859C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ITEMS::Unserialize_70994(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ITEMS::GetSize_70995(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB8900)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ITEMS::__xLuaBaseProxy_Unserialize_70996(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB8A34)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_COMMON::_ctor_70989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB7758)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_COMMON::Unserialize_70990(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_COMMON::GetSize_70991(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB7FA0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_COMMON::__xLuaBaseProxy_Unserialize_70992(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB8174)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::MagicBoxWeapon::_ctor_70985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CA828)(this); } void DLL2SDK::Assembly_CSharp::Network::MagicBoxWeapon::Serialize_70986(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47CA8CC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::MagicBoxWeapon::Unserialize_70987(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47CA9F8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::MagicBoxWeapon::GetSize_70988(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47CAB1C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::OffWallWeaponMatch::_ctor_70981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516C480)(this); } void DLL2SDK::Assembly_CSharp::Network::OffWallWeaponMatch::Serialize_70982(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516C524)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::OffWallWeaponMatch::Unserialize_70983(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516C650)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::OffWallWeaponMatch::GetSize_70984(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516C774)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::ItemInfo::_ctor_70977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C9084)(this); } void DLL2SDK::Assembly_CSharp::Network::ItemInfo::Serialize_70978(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C9128)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::ItemInfo::Unserialize_70979(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C926C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::ItemInfo::GetSize_70980(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C93A8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGIN_SECONDARY::_ctor_70973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E86E14)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGIN_SECONDARY::Unserialize_70974(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGIN_SECONDARY::GetSize_70975(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E873C0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGIN_SECONDARY::__xLuaBaseProxy_Unserialize_70976(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E874DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGIN::_ctor_70969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E86958)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGIN::Unserialize_70970(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGIN::GetSize_70971(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E86D44)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGIN::__xLuaBaseProxy_Unserialize_70972(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E86E0C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::ZoneInfo::_ctor_70965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFCE38)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneInfo::Serialize_70966(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFCF04)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::ZoneInfo::Unserialize_70967(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFD038)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::ZoneInfo::GetSize_70968(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFD164)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SingleGameProp::_ctor_70961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC8FEC)(this); } void DLL2SDK::Assembly_CSharp::Network::SingleGameProp::Serialize_70962(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC9090)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SingleGameProp::Unserialize_70963(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC91C4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SingleGameProp::GetSize_70964(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC92E8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::BagInfo::_ctor_70957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF913C)(this); } void DLL2SDK::Assembly_CSharp::Network::BagInfo::Serialize_70958(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF922C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::BagInfo::Unserialize_70959(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF9644)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::BagInfo::GetSize_70960(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FF9CAC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::WeaponInfo::_ctor_70953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFB1CC)(this); } void DLL2SDK::Assembly_CSharp::Network::WeaponInfo::Serialize_70954(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFB294)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::WeaponInfo::Unserialize_70955(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFB7A0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::WeaponInfo::GetSize_70956(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFBF8C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::DecorationInfo::_ctor_70949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A47DC)(this); } void DLL2SDK::Assembly_CSharp::Network::DecorationInfo::Serialize_70950(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A4880)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::DecorationInfo::Unserialize_70951(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A49AC)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::DecorationInfo::GetSize_70952(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A4AD0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::WeaponEffectData::_ctor_70945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFAAEC)(this); } void DLL2SDK::Assembly_CSharp::Network::WeaponEffectData::Serialize_70946(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFAB90)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::WeaponEffectData::Unserialize_70947(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFACA4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::WeaponEffectData::GetSize_70948(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFADB0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::KillStreakData::_ctor_70941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C9C1C)(this); } void DLL2SDK::Assembly_CSharp::Network::KillStreakData::Serialize_70942(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C9C24)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::KillStreakData::Unserialize_70943(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C9CEC)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::KillStreakData::GetSize_70944(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C9DA4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::ScoreStreakData::_ctor_70937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB7EC8)(this); } void DLL2SDK::Assembly_CSharp::Network::ScoreStreakData::Serialize_70938(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC8988)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::ScoreStreakData::Unserialize_70939(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB7ED0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::ScoreStreakData::GetSize_70940(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB8164)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::RoleData::_ctor_70933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5B190)(this); } void DLL2SDK::Assembly_CSharp::Network::RoleData::Serialize_70934(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5B234)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::RoleData::Unserialize_70935(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5B3C4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::RoleData::GetSize_70936(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5B614)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::PerkData::_ctor_70929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516D54C)(this); } void DLL2SDK::Assembly_CSharp::Network::PerkData::Serialize_70930(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516D5F0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PerkData::Unserialize_70931(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516D71C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PerkData::GetSize_70932(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516D840)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::GrenadeData::_ctor_70925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C68D0)(this); } void DLL2SDK::Assembly_CSharp::Network::GrenadeData::Serialize_70926(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C6974)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::GrenadeData::Unserialize_70927(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C6AE8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::GrenadeData::GetSize_70928(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C6C54)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::WeaponSkillData::_ctor_70921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFBDDC)(this); } void DLL2SDK::Assembly_CSharp::Network::WeaponSkillData::Serialize_70922(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFB68C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::WeaponSkillData::Unserialize_70923(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFBE80)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::WeaponSkillData::GetSize_70924(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFC130)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::AttachmentData::_ctor_70917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF8A24)(this); } void DLL2SDK::Assembly_CSharp::Network::AttachmentData::Serialize_70918(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF8AC8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::AttachmentData::Unserialize_70919(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF8BDC)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::AttachmentData::GetSize_70920(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FF8CE8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_GAME::_ctor_70913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC4E2C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_GAME::Unserialize_70914(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_GAME::GetSize_70915(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC5140)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_GAME::__xLuaBaseProxy_Unserialize_70916(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC5274)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_OTHER::_ctor_70909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC527C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_OTHER::Unserialize_70910(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_OTHER::GetSize_70911(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC55B0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_OTHER::__xLuaBaseProxy_Unserialize_70912(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC56E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_SELF::_ctor_70905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC56EC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_SELF::Unserialize_70906(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_SELF::GetSize_70907(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC5A00)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT32_SELF::__xLuaBaseProxy_Unserialize_70908(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC5B34)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_GAME::_ctor_70901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC5B3C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_GAME::Unserialize_70902(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_GAME::GetSize_70903(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC5E50)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_GAME::__xLuaBaseProxy_Unserialize_70904(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC5F54)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_OTHER::_ctor_70897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC5F5C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_OTHER::Unserialize_70898(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_OTHER::GetSize_70899(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC62A0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_OTHER::__xLuaBaseProxy_Unserialize_70900(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC63A4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_SELF::_ctor_70893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC63AC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_SELF::Unserialize_70894(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_SELF::GetSize_70895(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC66C0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VAR_UINT8_SELF::__xLuaBaseProxy_Unserialize_70896(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC67C4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SEND_TEST_COMMAND::_ctor_70889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509C500)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SEND_TEST_COMMAND::Serialize_70890(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SEND_TEST_COMMAND::GetSize_70891(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509C710)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SEND_TEST_COMMAND::__xLuaBaseProxy_Serialize_70892(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509C7E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::UInt32Pair::_ctor_70885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF8F40)(this); } void DLL2SDK::Assembly_CSharp::Network::UInt32Pair::Serialize_70886(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF8FE4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::UInt32Pair::Unserialize_70887(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF9110)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::UInt32Pair::GetSize_70888(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF9234)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::UInt16Pair::_ctor_70881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF87C8)(this); } void DLL2SDK::Assembly_CSharp::Network::UInt16Pair::Serialize_70882(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF886C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::UInt16Pair::Unserialize_70883(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF8998)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::UInt16Pair::GetSize_70884(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF8ABC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::UInt8Pair::_ctor_70877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF92E4)(this); } void DLL2SDK::Assembly_CSharp::Network::UInt8Pair::Serialize_70878(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF9388)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::UInt8Pair::Unserialize_70879(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF94B4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::UInt8Pair::GetSize_70880(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF95D8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncTrainRecordInfoMsg::_ctor_70874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEC3A0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRAIN_RECORD_INFO* DLL2SDK::Assembly_CSharp::Network::SyncTrainRecordInfoMsg::get_Content_70875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEC470)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncTrainRecordInfoMsg::OnBuildResponseMsg_70876(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEC528)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncPickupareaInfoMsg::_ctor_70871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3839C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUPAREA_INFO* DLL2SDK::Assembly_CSharp::Network::SyncPickupareaInfoMsg::get_Content_70872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3846C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPickupareaInfoMsg::OnBuildResponseMsg_70873(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F38524)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfStartVehicleSkillMsg::_ctor_70868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516A474)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_START_VEHICLE_SKILL* DLL2SDK::Assembly_CSharp::Network::NtfStartVehicleSkillMsg::get_Content_70869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516A544)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfStartVehicleSkillMsg::OnBuildResponseMsg_70870(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516A5FC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResShakeOffDizzyMsg::_ctor_70865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F59200)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_SHAKE_OFF_DIZZY* DLL2SDK::Assembly_CSharp::Network::ResShakeOffDizzyMsg::get_Content_70866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F592A4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResShakeOffDizzyMsg::OnBuildResponseMsg_70867(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5935C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAddZiplineMsg::_ctor_70862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F24FF4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ZIPLINE* DLL2SDK::Assembly_CSharp::Network::SyncAddZiplineMsg::get_Content_70863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F250C4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAddZiplineMsg::OnBuildResponseMsg_70864(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2517C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncJayMusicboxStatusMsg::_ctor_70859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F32DE0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_JAY_MUSICBOX_STATUS* DLL2SDK::Assembly_CSharp::Network::SyncJayMusicboxStatusMsg::get_Content_70860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F32EB0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncJayMusicboxStatusMsg::OnBuildResponseMsg_70861(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F32F68)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncWeaponCoolingMsg::_ctor_70856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEEFD4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_COOLING* DLL2SDK::Assembly_CSharp::Network::SyncWeaponCoolingMsg::get_Content_70857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEF0A4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncWeaponCoolingMsg::OnBuildResponseMsg_70858(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEF15C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncLotteryMachineMsg::_ctor_70853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F33410)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOTTERY_MACHINE* DLL2SDK::Assembly_CSharp::Network::SyncLotteryMachineMsg::get_Content_70854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F334E0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncLotteryMachineMsg::OnBuildResponseMsg_70855(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F33598)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResProphuntBetMsg::_ctor_70850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F57CA8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROPHUNT_BET* DLL2SDK::Assembly_CSharp::Network::ResProphuntBetMsg::get_Content_70851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F57D78)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResProphuntBetMsg::OnBuildResponseMsg_70852(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F57E30)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncProphuntPlayerInfoMsg::_ctor_70847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE5FD0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROPHUNT_PLAYER_INFO* DLL2SDK::Assembly_CSharp::Network::SyncProphuntPlayerInfoMsg::get_Content_70848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE60A0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncProphuntPlayerInfoMsg::OnBuildResponseMsg_70849(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE6158)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResBuyHideItemMsg::_ctor_70844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F53360)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_HIDE_ITEM* DLL2SDK::Assembly_CSharp::Network::ResBuyHideItemMsg::get_Content_70845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F53430)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResBuyHideItemMsg::OnBuildResponseMsg_70846(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F534E8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncTeamMpMarkMsg::_ctor_70841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEBB84)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_MP_MARK* DLL2SDK::Assembly_CSharp::Network::SyncTeamMpMarkMsg::get_Content_70842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEBC54)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncTeamMpMarkMsg::OnBuildResponseMsg_70843(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEBD0C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfSpeakMpMarkMsg::_ctor_70838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516A1CC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SPEAK_MP_MARK* DLL2SDK::Assembly_CSharp::Network::NtfSpeakMpMarkMsg::get_Content_70839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516A270)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfSpeakMpMarkMsg::OnBuildResponseMsg_70840(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516A328)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfDelMpMarkMsg::_ctor_70835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516722C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_MP_MARK* DLL2SDK::Assembly_CSharp::Network::NtfDelMpMarkMsg::get_Content_70836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51672FC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfDelMpMarkMsg::OnBuildResponseMsg_70837(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51673B4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfAddMpMarkMsg::_ctor_70832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5166324)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_MP_MARK* DLL2SDK::Assembly_CSharp::Network::NtfAddMpMarkMsg::get_Content_70833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51663F4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfAddMpMarkMsg::OnBuildResponseMsg_70834(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51664AC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResGetOwnProfessionChipMsg::_ctor_70829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55250)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_GET_OWN_PROFESSION_CHIP* DLL2SDK::Assembly_CSharp::Network::ResGetOwnProfessionChipMsg::get_Content_70830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55320)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResGetOwnProfessionChipMsg::OnBuildResponseMsg_70831(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F553D8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncWeaponskillStatMsg::_ctor_70826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEF624)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL_STAT* DLL2SDK::Assembly_CSharp::Network::SyncWeaponskillStatMsg::get_Content_70827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEF6F4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncWeaponskillStatMsg::OnBuildResponseMsg_70828(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEF7AC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncWeaponskillMsg::_ctor_70823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEF2FC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL* DLL2SDK::Assembly_CSharp::Network::SyncWeaponskillMsg::get_Content_70824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEF3CC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncWeaponskillMsg::OnBuildResponseMsg_70825(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEF484)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncMlkSwitchGunMsg::_ctor_70820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F343A0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MLK_SWITCH_GUN* DLL2SDK::Assembly_CSharp::Network::SyncMlkSwitchGunMsg::get_Content_70821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F34470)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncMlkSwitchGunMsg::OnBuildResponseMsg_70822(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F34528)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncActorStatMsg::_ctor_70815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2357C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT* DLL2SDK::Assembly_CSharp::Network::SyncActorStatMsg::get_Content_70816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2364C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncActorStatMsg::UseInDeadReplay_70817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncActorStatMsg::OnBuildResponseMsg_70818(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F237A4)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncActorStatMsg::__xLuaBaseProxy_UseInDeadReplay_70819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F23944)(this); } void DLL2SDK::Assembly_CSharp::Network::ResRoleTalkMsg::_ctor_70812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F585C0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_ROLE_TALK* DLL2SDK::Assembly_CSharp::Network::ResRoleTalkMsg::get_Content_70813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F58690)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResRoleTalkMsg::OnBuildResponseMsg_70814(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F58748)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncPrechoiceProfessionChipMsg::_ctor_70809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE5260)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PRECHOICE_PROFESSION_CHIP* DLL2SDK::Assembly_CSharp::Network::SyncPrechoiceProfessionChipMsg::get_Content_70810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE5328)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPrechoiceProfessionChipMsg::OnBuildResponseMsg_70811(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE53E0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResChoiceProfessionChipMsg::_ctor_70806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F53CD8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHOICE_PROFESSION_CHIP* DLL2SDK::Assembly_CSharp::Network::ResChoiceProfessionChipMsg::get_Content_70807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F53DA8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResChoiceProfessionChipMsg::OnBuildResponseMsg_70808(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F53E60)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfKeyEventMsg::_ctor_70803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516884C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_KEY_EVENT* DLL2SDK::Assembly_CSharp::Network::NtfKeyEventMsg::get_Content_70804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516891C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfKeyEventMsg::OnBuildResponseMsg_70805(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51689D4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResSpectatePlayerMsg::_ctor_70800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F59488)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_SPECTATE_PLAYER* DLL2SDK::Assembly_CSharp::Network::ResSpectatePlayerMsg::get_Content_70801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F59558)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResSpectatePlayerMsg::OnBuildResponseMsg_70802(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F59610)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncDelActorMsg::_ctor_70797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2B878)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_ACTOR* DLL2SDK::Assembly_CSharp::Network::SyncDelActorMsg::get_Content_70798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2B948)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDelActorMsg::OnBuildResponseMsg_70799(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2BA00)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAddActorMsg::_ctor_70794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2394C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ACTOR* DLL2SDK::Assembly_CSharp::Network::SyncAddActorMsg::get_Content_70795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F23A1C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAddActorMsg::OnBuildResponseMsg_70796(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F23AD4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncTeamBrMarkMsg::_ctor_70791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEB85C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_BR_MARK* DLL2SDK::Assembly_CSharp::Network::SyncTeamBrMarkMsg::get_Content_70792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEB92C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncTeamBrMarkMsg::OnBuildResponseMsg_70793(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEB9E4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfRspBrMarkMsg::_ctor_70788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5169814)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RSP_BR_MARK* DLL2SDK::Assembly_CSharp::Network::NtfRspBrMarkMsg::get_Content_70789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51698E4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfRspBrMarkMsg::OnBuildResponseMsg_70790(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516999C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfDelBrMarkMsg::_ctor_70785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5166F04)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_BR_MARK* DLL2SDK::Assembly_CSharp::Network::NtfDelBrMarkMsg::get_Content_70786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5166FD4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfDelBrMarkMsg::OnBuildResponseMsg_70787(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516708C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfAddBrMarkMsg::_ctor_70782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5165FFC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_BR_MARK* DLL2SDK::Assembly_CSharp::Network::NtfAddBrMarkMsg::get_Content_70783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51660CC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfAddBrMarkMsg::OnBuildResponseMsg_70784(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5166184)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncProfessionChipLevelupMsg::_ctor_70779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE58D4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROFESSION_CHIP_LEVELUP* DLL2SDK::Assembly_CSharp::Network::SyncProfessionChipLevelupMsg::get_Content_70780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE59A4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncProfessionChipLevelupMsg::OnBuildResponseMsg_70781(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE5A5C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBrchipMachineInfoMsg::_ctor_70776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F274AC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_INFO* DLL2SDK::Assembly_CSharp::Network::SyncBrchipMachineInfoMsg::get_Content_70777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2757C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBrchipMachineInfoMsg::OnBuildResponseMsg_70778(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F27634)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBrchipMachineSpawnMsg::_ctor_70773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F277B4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_SPAWN* DLL2SDK::Assembly_CSharp::Network::SyncBrchipMachineSpawnMsg::get_Content_70774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F27884)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBrchipMachineSpawnMsg::OnBuildResponseMsg_70775(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2793C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncMppositionMsg::_ctor_70770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F351D4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MPPOSITION* DLL2SDK::Assembly_CSharp::Network::SyncMppositionMsg::get_Content_70771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F352A4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncMppositionMsg::OnBuildResponseMsg_70772(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F3535C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBrokenWindowsMsg::_ctor_70767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F27E6C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_WINDOWS* DLL2SDK::Assembly_CSharp::Network::SyncBrokenWindowsMsg::get_Content_70768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F27F3C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBrokenWindowsMsg::OnBuildResponseMsg_70769(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F27FF4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfBreakWindowMsg::_ctor_70764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516664C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_BREAK_WINDOW* DLL2SDK::Assembly_CSharp::Network::NtfBreakWindowMsg::get_Content_70765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51666F0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfBreakWindowMsg::OnBuildResponseMsg_70766(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51667A8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResOpenBoxMsg::_ctor_70761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55E38)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_OPEN_BOX* DLL2SDK::Assembly_CSharp::Network::ResOpenBoxMsg::get_Content_70762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55F08)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResOpenBoxMsg::OnBuildResponseMsg_70763(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F55FC0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfGvoiceIdMsg::_ctor_70758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5167F14)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GVOICE_ID* DLL2SDK::Assembly_CSharp::Network::NtfGvoiceIdMsg::get_Content_70759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5167FE4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfGvoiceIdMsg::OnBuildResponseMsg_70760(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516809C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResSetPackageTrapMsg::_ctor_70755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F58F78)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_SET_PACKAGE_TRAP* DLL2SDK::Assembly_CSharp::Network::ResSetPackageTrapMsg::get_Content_70756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5901C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResSetPackageTrapMsg::OnBuildResponseMsg_70757(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F590D4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResResetPackageMsg::_ctor_70752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F582B8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_PACKAGE* DLL2SDK::Assembly_CSharp::Network::ResResetPackageMsg::get_Content_70753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F58388)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResResetPackageMsg::OnBuildResponseMsg_70754(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F58440)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfUseIndividuationItemMsg::_ctor_70747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516B4C4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_INDIVIDUATION_ITEM* DLL2SDK::Assembly_CSharp::Network::NtfUseIndividuationItemMsg::get_Content_70748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516B594)(this); } bool DLL2SDK::Assembly_CSharp::Network::NtfUseIndividuationItemMsg::UseInDeadReplay_70749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfUseIndividuationItemMsg::OnBuildResponseMsg_70750(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516B6EC)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::NtfUseIndividuationItemMsg::__xLuaBaseProxy_UseInDeadReplay_70751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516B86C)(this); } void DLL2SDK::Assembly_CSharp::Network::NtfTestRespawnMsg::_ctor_70744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516AE94)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_RESPAWN* DLL2SDK::Assembly_CSharp::Network::NtfTestRespawnMsg::get_Content_70745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516AF64)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfTestRespawnMsg::OnBuildResponseMsg_70746(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516B01C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfTestVehicleMsg::_ctor_70741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516B19C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_VEHICLE* DLL2SDK::Assembly_CSharp::Network::NtfTestVehicleMsg::get_Content_70742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516B26C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfTestVehicleMsg::OnBuildResponseMsg_70743(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516B324)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfForceUpdateVehicleMsg::_ctor_70736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516783C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FORCE_UPDATE_VEHICLE* DLL2SDK::Assembly_CSharp::Network::NtfForceUpdateVehicleMsg::get_Content_70737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516790C)(this); } bool DLL2SDK::Assembly_CSharp::Network::NtfForceUpdateVehicleMsg::UseInDeadReplay_70738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfForceUpdateVehicleMsg::OnBuildResponseMsg_70739(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5167A64)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::NtfForceUpdateVehicleMsg::__xLuaBaseProxy_UseInDeadReplay_70740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5167C04)(this); } void DLL2SDK::Assembly_CSharp::Network::ResResetAmmoMsg::_ctor_70733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F57FB0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_AMMO* DLL2SDK::Assembly_CSharp::Network::ResResetAmmoMsg::get_Content_70734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F58080)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResResetAmmoMsg::OnBuildResponseMsg_70735(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F58138)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAirdropBoxInfoMsg::_ctor_70728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F259B4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_BOX_INFO* DLL2SDK::Assembly_CSharp::Network::SyncAirdropBoxInfoMsg::get_Content_70729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F25A84)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncAirdropBoxInfoMsg::UseInDeadReplay_70730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAirdropBoxInfoMsg::OnBuildResponseMsg_70731(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F25BDC)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncAirdropBoxInfoMsg::__xLuaBaseProxy_UseInDeadReplay_70732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F25D5C)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncAirdropAirPlaneInfoMsg::_ctor_70723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F25604)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_AIR_PLANE_INFO* DLL2SDK::Assembly_CSharp::Network::SyncAirdropAirPlaneInfoMsg::get_Content_70724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F256D4)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncAirdropAirPlaneInfoMsg::UseInDeadReplay_70725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAirdropAirPlaneInfoMsg::OnBuildResponseMsg_70726(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2582C)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncAirdropAirPlaneInfoMsg::__xLuaBaseProxy_UseInDeadReplay_70727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F259AC)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncCarepackagePlaneMsg::_ctor_70718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29A40)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CAREPACKAGE_PLANE* DLL2SDK::Assembly_CSharp::Network::SyncCarepackagePlaneMsg::get_Content_70719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29B10)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncCarepackagePlaneMsg::UseInDeadReplay_70720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncCarepackagePlaneMsg::OnBuildResponseMsg_70721(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F29C68)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncCarepackagePlaneMsg::__xLuaBaseProxy_UseInDeadReplay_70722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29E08)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncPackageMsg::_ctor_70713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F37920)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PACKAGE* DLL2SDK::Assembly_CSharp::Network::SyncPackageMsg::get_Content_70714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F379F0)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncPackageMsg::UseInDeadReplay_70715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPackageMsg::OnBuildResponseMsg_70716(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F37B48)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncPackageMsg::__xLuaBaseProxy_UseInDeadReplay_70717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F37CE8)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncCreatePackageMsg::_ctor_70708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2AE98)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CREATE_PACKAGE* DLL2SDK::Assembly_CSharp::Network::SyncCreatePackageMsg::get_Content_70709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2AF68)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncCreatePackageMsg::UseInDeadReplay_70710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncCreatePackageMsg::OnBuildResponseMsg_70711(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2B0C0)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncCreatePackageMsg::__xLuaBaseProxy_UseInDeadReplay_70712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2B260)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncSupplydropMsg::_ctor_70705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEB22C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SUPPLYDROP* DLL2SDK::Assembly_CSharp::Network::SyncSupplydropMsg::get_Content_70706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEB2FC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncSupplydropMsg::OnBuildResponseMsg_70707(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEB3B4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAiDebugInfoMsg::_ctor_70702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F252FC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AI_DEBUG_INFO* DLL2SDK::Assembly_CSharp::Network::SyncAiDebugInfoMsg::get_Content_70703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F253CC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAiDebugInfoMsg::OnBuildResponseMsg_70704(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F25484)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBrokenStatusMsg::_ctor_70697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F27ABC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS* DLL2SDK::Assembly_CSharp::Network::SyncBrokenStatusMsg::get_Content_70698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F27B8C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncBrokenStatusMsg::UseInDeadReplay_70699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBrokenStatusMsg::OnBuildResponseMsg_70700(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F27CE4)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncBrokenStatusMsg::__xLuaBaseProxy_UseInDeadReplay_70701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F27E64)(this); } void DLL2SDK::Assembly_CSharp::Network::ResSvrtimeMsg::_ctor_70694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F59E80)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_SVRTIME* DLL2SDK::Assembly_CSharp::Network::ResSvrtimeMsg::get_Content_70695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F59F50)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResSvrtimeMsg::OnBuildResponseMsg_70696(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5A008)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncPvePasstaskMsg::_ctor_70689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE62F8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PASSTASK* DLL2SDK::Assembly_CSharp::Network::SyncPvePasstaskMsg::get_Content_70690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE63C8)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncPvePasstaskMsg::UseInDeadReplay_70691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPvePasstaskMsg::OnBuildResponseMsg_70692(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE6520)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncPvePasstaskMsg::__xLuaBaseProxy_UseInDeadReplay_70693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE66A0)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncChangeMinimapMarkMsg::_ctor_70686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29E10)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CHANGE_MINIMAP_MARK* DLL2SDK::Assembly_CSharp::Network::SyncChangeMinimapMarkMsg::get_Content_70687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29EB4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncChangeMinimapMarkMsg::OnBuildResponseMsg_70688(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F29F6C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncVehicleInfoMsg::_ctor_70681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEE4CC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO* DLL2SDK::Assembly_CSharp::Network::SyncVehicleInfoMsg::get_Content_70682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEE59C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncVehicleInfoMsg::UseInDeadReplay_70683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncVehicleInfoMsg::OnBuildResponseMsg_70684(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEE6F4)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncVehicleInfoMsg::__xLuaBaseProxy_UseInDeadReplay_70685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEE894)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncBuildingMsg::_ctor_70676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29670)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDING* DLL2SDK::Assembly_CSharp::Network::SyncBuildingMsg::get_Content_70677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29740)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncBuildingMsg::UseInDeadReplay_70678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBuildingMsg::OnBuildResponseMsg_70679(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F29898)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncBuildingMsg::__xLuaBaseProxy_UseInDeadReplay_70680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29A38)(this); } void DLL2SDK::Assembly_CSharp::Network::NtfBritemFeedbackMsg::_ctor_70673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51668F4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_BRITEM_FEEDBACK* DLL2SDK::Assembly_CSharp::Network::NtfBritemFeedbackMsg::get_Content_70674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51669C4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfBritemFeedbackMsg::OnBuildResponseMsg_70675(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5166A7C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResMergeSlotPosMsg::_ctor_70670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55B30)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_MERGE_SLOT_POS* DLL2SDK::Assembly_CSharp::Network::ResMergeSlotPosMsg::get_Content_70671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55C00)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResMergeSlotPosMsg::OnBuildResponseMsg_70672(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F55CB8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncActorLinkMsg::_ctor_70667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ECA11C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_LINK* DLL2SDK::Assembly_CSharp::Network::SyncActorLinkMsg::get_Content_70668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ECA1EC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncActorLinkMsg::OnBuildResponseMsg_70669(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA2A4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncZombieZoneDataMsg::_ctor_70664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEFD60)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ZOMBIE_ZONE_DATA* DLL2SDK::Assembly_CSharp::Network::SyncZombieZoneDataMsg::get_Content_70665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEFE30)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncZombieZoneDataMsg::OnBuildResponseMsg_70666(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEFEE8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncSwitchWeaponPosMsg::_ctor_70661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEB534)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SWITCH_WEAPON_POS* DLL2SDK::Assembly_CSharp::Network::SyncSwitchWeaponPosMsg::get_Content_70662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEB604)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncSwitchWeaponPosMsg::OnBuildResponseMsg_70663(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEB6BC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResSwitchWeaponPosMsg::_ctor_70658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5A4F0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON_POS* DLL2SDK::Assembly_CSharp::Network::ResSwitchWeaponPosMsg::get_Content_70659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5A5C0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResSwitchWeaponPosMsg::OnBuildResponseMsg_70660(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5A678)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResDiscardItemMsg::_ctor_70655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F54630)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_DISCARD_ITEM* DLL2SDK::Assembly_CSharp::Network::ResDiscardItemMsg::get_Content_70656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F54700)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResDiscardItemMsg::OnBuildResponseMsg_70657(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F547B8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ReqWordChatMsg::_ctor_70652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F53038)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_REQ_WORD_CHAT* DLL2SDK::Assembly_CSharp::Network::ReqWordChatMsg::get_Content_70653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F53108)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ReqWordChatMsg::OnBuildResponseMsg_70654(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F531C0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ReqQuickChatMsg::_ctor_70649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F52D10)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_REQ_QUICK_CHAT* DLL2SDK::Assembly_CSharp::Network::ReqQuickChatMsg::get_Content_70650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F52DE0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ReqQuickChatMsg::OnBuildResponseMsg_70651(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F52E98)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResExitObserverMsg::_ctor_70646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F54F48)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_EXIT_OBSERVER* DLL2SDK::Assembly_CSharp::Network::ResExitObserverMsg::get_Content_70647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55018)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResExitObserverMsg::OnBuildResponseMsg_70648(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F550D0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncActionProgressMsg::_ctor_70643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC9B0C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTION_PROGRESS* DLL2SDK::Assembly_CSharp::Network::SyncActionProgressMsg::get_Content_70644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC9BDC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncActionProgressMsg::OnBuildResponseMsg_70645(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC9C94)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::TouchNotifyMsg::_ctor_70640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF046C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_TOUCH_NOTIFY* DLL2SDK::Assembly_CSharp::Network::TouchNotifyMsg::get_Content_70641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF053C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::TouchNotifyMsg::OnBuildResponseMsg_70642(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF05F4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncDelVehicleMsg::_ctor_70635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2C7E0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_VEHICLE* DLL2SDK::Assembly_CSharp::Network::SyncDelVehicleMsg::get_Content_70636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2C8B0)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncDelVehicleMsg::UseInDeadReplay_70637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDelVehicleMsg::OnBuildResponseMsg_70638(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2CA08)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncDelVehicleMsg::__xLuaBaseProxy_UseInDeadReplay_70639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2CB88)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncAddVehicleMsg::_ctor_70630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F24C44)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_VEHICLE* DLL2SDK::Assembly_CSharp::Network::SyncAddVehicleMsg::get_Content_70631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F24D14)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncAddVehicleMsg::UseInDeadReplay_70632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAddVehicleMsg::OnBuildResponseMsg_70633(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F24E6C)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncAddVehicleMsg::__xLuaBaseProxy_UseInDeadReplay_70634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F24FEC)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncUseVehicleMsg::_ctor_70627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BED9CC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_VEHICLE* DLL2SDK::Assembly_CSharp::Network::SyncUseVehicleMsg::get_Content_70628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEDA9C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncUseVehicleMsg::OnBuildResponseMsg_70629(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEDB54)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResChangeMovestateMsg::_ctor_70624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F539D0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHANGE_MOVESTATE* DLL2SDK::Assembly_CSharp::Network::ResChangeMovestateMsg::get_Content_70625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F53AA0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResChangeMovestateMsg::OnBuildResponseMsg_70626(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F53B58)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResUnequipPartMsg::_ctor_70621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5AB20)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_UNEQUIP_PART* DLL2SDK::Assembly_CSharp::Network::ResUnequipPartMsg::get_Content_70622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5ABF0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResUnequipPartMsg::OnBuildResponseMsg_70623(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5ACA8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResEquipPartMsg::_ctor_70618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F54C40)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_EQUIP_PART* DLL2SDK::Assembly_CSharp::Network::ResEquipPartMsg::get_Content_70619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F54D10)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResEquipPartMsg::OnBuildResponseMsg_70620(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F54DC8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBossStatusMsg::_ctor_70615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F27184)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BOSS_STATUS* DLL2SDK::Assembly_CSharp::Network::SyncBossStatusMsg::get_Content_70616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F27254)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBossStatusMsg::OnBuildResponseMsg_70617(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2730C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncFlyStatusMsg::_ctor_70610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2EE58)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS* DLL2SDK::Assembly_CSharp::Network::SyncFlyStatusMsg::get_Content_70611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2EF28)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncFlyStatusMsg::UseInDeadReplay_70612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncFlyStatusMsg::OnBuildResponseMsg_70613(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2F080)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncFlyStatusMsg::__xLuaBaseProxy_UseInDeadReplay_70614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2F220)(this); } void DLL2SDK::Assembly_CSharp::Network::ResProjectileStartFireMsg::_ctor_70607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F57940)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROJECTILE_START_FIRE* DLL2SDK::Assembly_CSharp::Network::ResProjectileStartFireMsg::get_Content_70608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F57A10)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResProjectileStartFireMsg::OnBuildResponseMsg_70609(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F57AC8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfInteractiveObjectStatMsg::_ctor_70604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5168544)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_INTERACTIVE_OBJECT_STAT* DLL2SDK::Assembly_CSharp::Network::NtfInteractiveObjectStatMsg::get_Content_70605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5168614)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfInteractiveObjectStatMsg::OnBuildResponseMsg_70606(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51686CC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncExtraDamageMsg::_ctor_70599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2E3EC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_DAMAGE* DLL2SDK::Assembly_CSharp::Network::SyncExtraDamageMsg::get_Content_70600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2E4BC)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncExtraDamageMsg::UseInDeadReplay_70601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncExtraDamageMsg::OnBuildResponseMsg_70602(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2E614)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncExtraDamageMsg::__xLuaBaseProxy_UseInDeadReplay_70603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2E794)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncSentryGunFireInfoMsg::_ctor_70594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE90C4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_FIRE_INFO* DLL2SDK::Assembly_CSharp::Network::SyncSentryGunFireInfoMsg::get_Content_70595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE9194)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncSentryGunFireInfoMsg::UseInDeadReplay_70596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncSentryGunFireInfoMsg::OnBuildResponseMsg_70597(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE92EC)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncSentryGunFireInfoMsg::__xLuaBaseProxy_UseInDeadReplay_70598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE948C)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncSentryGunAddedMsg::_ctor_70589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE8980)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_ADDED* DLL2SDK::Assembly_CSharp::Network::SyncSentryGunAddedMsg::get_Content_70590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE8A50)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncSentryGunAddedMsg::UseInDeadReplay_70591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncSentryGunAddedMsg::OnBuildResponseMsg_70592(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE8BA8)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncSentryGunAddedMsg::__xLuaBaseProxy_UseInDeadReplay_70593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE8D48)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncLockMsg::_ctor_70586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F330E8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOCK* DLL2SDK::Assembly_CSharp::Network::SyncLockMsg::get_Content_70587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F331B8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncLockMsg::OnBuildResponseMsg_70588(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F33270)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncGetChallengeCardItemMsg::_ctor_70583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2FE84)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_CHALLENGE_CARD_ITEM* DLL2SDK::Assembly_CSharp::Network::SyncGetChallengeCardItemMsg::get_Content_70584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2FF54)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncGetChallengeCardItemMsg::OnBuildResponseMsg_70585(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F3000C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfVoteForKickResultMsg::_ctor_70580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516BB9C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_VOTE_FOR_KICK_RESULT* DLL2SDK::Assembly_CSharp::Network::NtfVoteForKickResultMsg::get_Content_70581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516BC6C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfVoteForKickResultMsg::OnBuildResponseMsg_70582(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516BD24)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBuildableObstacelMsg::_ctor_70577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29348)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDABLE_OBSTACEL* DLL2SDK::Assembly_CSharp::Network::SyncBuildableObstacelMsg::get_Content_70578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F29418)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBuildableObstacelMsg::OnBuildResponseMsg_70579(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F294D0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResPerkCoinMsg::_ctor_70574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F56978)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_PERK_COIN* DLL2SDK::Assembly_CSharp::Network::ResPerkCoinMsg::get_Content_70575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F56A48)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResPerkCoinMsg::OnBuildResponseMsg_70576(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F56B00)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResSellItemMsg::_ctor_70571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F58C50)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELL_ITEM* DLL2SDK::Assembly_CSharp::Network::ResSellItemMsg::get_Content_70572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F58D20)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResSellItemMsg::OnBuildResponseMsg_70573(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F58DD8)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResBuyItemMsg::_ctor_70568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F53668)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_ITEM* DLL2SDK::Assembly_CSharp::Network::ResBuyItemMsg::get_Content_70569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F53738)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResBuyItemMsg::OnBuildResponseMsg_70570(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F537F0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfPlayerReconnectMsg::_ctor_70565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51691E4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_PLAYER_RECONNECT* DLL2SDK::Assembly_CSharp::Network::NtfPlayerReconnectMsg::get_Content_70566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51692B4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfPlayerReconnectMsg::OnBuildResponseMsg_70567(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516936C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfUseRevivalCoinMsg::_ctor_70562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516B874)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_REVIVAL_COIN* DLL2SDK::Assembly_CSharp::Network::NtfUseRevivalCoinMsg::get_Content_70563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516B944)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfUseRevivalCoinMsg::OnBuildResponseMsg_70564(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516B9FC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncPositionMsg::_ctor_70559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F38CB4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_POSITION* DLL2SDK::Assembly_CSharp::Network::SyncPositionMsg::get_Content_70560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F38D84)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPositionMsg::OnBuildResponseMsg_70561(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F38E3C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfHidePropWhistleMsg::_ctor_70556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516823C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_HIDE_PROP_WHISTLE* DLL2SDK::Assembly_CSharp::Network::NtfHidePropWhistleMsg::get_Content_70557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516830C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfHidePropWhistleMsg::OnBuildResponseMsg_70558(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51683C4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfSelectHideItemMsg::_ctor_70553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5169B3C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_HIDE_ITEM* DLL2SDK::Assembly_CSharp::Network::NtfSelectHideItemMsg::get_Content_70554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5169C0C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfSelectHideItemMsg::OnBuildResponseMsg_70555(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5169CC4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfLoadSceneMsg::_ctor_70550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5168B74)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_LOAD_SCENE* DLL2SDK::Assembly_CSharp::Network::NtfLoadSceneMsg::get_Content_70551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5168C44)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfLoadSceneMsg::OnBuildResponseMsg_70552(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5168CFC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncPvePlayerStatMsg::_ctor_70547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE66A8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PLAYER_STAT* DLL2SDK::Assembly_CSharp::Network::SyncPvePlayerStatMsg::get_Content_70548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BE6778)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncPvePlayerStatMsg::OnBuildResponseMsg_70549(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BE6830)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncNotifyTimeMsg::_ctor_70544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F35C7C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY_TIME* DLL2SDK::Assembly_CSharp::Network::SyncNotifyTimeMsg::get_Content_70545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F35D4C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncNotifyTimeMsg::OnBuildResponseMsg_70546(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F35E04)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncNotifyMsg::_ctor_70539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F358AC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY* DLL2SDK::Assembly_CSharp::Network::SyncNotifyMsg::get_Content_70540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3597C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncNotifyMsg::UseInDeadReplay_70541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncNotifyMsg::OnBuildResponseMsg_70542(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F35AD4)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncNotifyMsg::__xLuaBaseProxy_UseInDeadReplay_70543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F35C74)(this); } void DLL2SDK::Assembly_CSharp::Network::ResUseMachineGunMsg::_ctor_70536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5AE28)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_USE_MACHINE_GUN* DLL2SDK::Assembly_CSharp::Network::ResUseMachineGunMsg::get_Content_70537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5AEF8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResUseMachineGunMsg::OnBuildResponseMsg_70538(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5AFB0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfSelectRoleMsg::_ctor_70533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5169E64)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_ROLE* DLL2SDK::Assembly_CSharp::Network::NtfSelectRoleMsg::get_Content_70534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5169F34)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfSelectRoleMsg::OnBuildResponseMsg_70535(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5169FEC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncDelPickupMsg::_ctor_70530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2BE88)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PICKUP* DLL2SDK::Assembly_CSharp::Network::SyncDelPickupMsg::get_Content_70531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2BF58)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDelPickupMsg::OnBuildResponseMsg_70532(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2C010)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncGetItemMsg::_ctor_70527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F301AC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_ITEM* DLL2SDK::Assembly_CSharp::Network::SyncGetItemMsg::get_Content_70528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3027C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncGetItemMsg::OnBuildResponseMsg_70529(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F30334)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAreaEventMsg::_ctor_70522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2645C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AREA_EVENT* DLL2SDK::Assembly_CSharp::Network::SyncAreaEventMsg::get_Content_70523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2652C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncAreaEventMsg::UseInDeadReplay_70524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAreaEventMsg::OnBuildResponseMsg_70525(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F26684)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncAreaEventMsg::__xLuaBaseProxy_UseInDeadReplay_70526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F26824)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncEndUseItemMsg::_ctor_70517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2DC08)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_USE_ITEM* DLL2SDK::Assembly_CSharp::Network::SyncEndUseItemMsg::get_Content_70518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2DCD8)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncEndUseItemMsg::UseInDeadReplay_70519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncEndUseItemMsg::OnBuildResponseMsg_70520(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2DE30)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncEndUseItemMsg::__xLuaBaseProxy_UseInDeadReplay_70521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2DFD0)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncUseItemMsg::_ctor_70512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BED5FC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_ITEM* DLL2SDK::Assembly_CSharp::Network::SyncUseItemMsg::get_Content_70513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BED6CC)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncUseItemMsg::UseInDeadReplay_70514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncUseItemMsg::OnBuildResponseMsg_70515(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BED824)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncUseItemMsg::__xLuaBaseProxy_UseInDeadReplay_70516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BED9C4)(this); } void DLL2SDK::Assembly_CSharp::Network::ResSelectBagMsg::_ctor_70509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F588E8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELECT_BAG* DLL2SDK::Assembly_CSharp::Network::ResSelectBagMsg::get_Content_70510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F589B8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResSelectBagMsg::OnBuildResponseMsg_70511(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F58A70)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAddProjectileMsg::_ctor_70504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2456C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROJECTILE* DLL2SDK::Assembly_CSharp::Network::SyncAddProjectileMsg::get_Content_70505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2463C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncAddProjectileMsg::UseInDeadReplay_70506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAddProjectileMsg::OnBuildResponseMsg_70507(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F24794)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncAddProjectileMsg::__xLuaBaseProxy_UseInDeadReplay_70508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F24914)(this); } void DLL2SDK::Assembly_CSharp::Network::ResPingStatMsg::_ctor_70501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F57638)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_PING_STAT* DLL2SDK::Assembly_CSharp::Network::ResPingStatMsg::get_Content_70502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F57708)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResPingStatMsg::OnBuildResponseMsg_70503(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F577C0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncBodyFragmentMsg::_ctor_70498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F26E5C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BODY_FRAGMENT* DLL2SDK::Assembly_CSharp::Network::SyncBodyFragmentMsg::get_Content_70499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F26F2C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncBodyFragmentMsg::OnBuildResponseMsg_70500(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F26FE4)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncStopFireMsg::_ctor_70493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEAA8C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_FIRE* DLL2SDK::Assembly_CSharp::Network::SyncStopFireMsg::get_Content_70494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEAB5C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncStopFireMsg::UseInDeadReplay_70495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncStopFireMsg::OnBuildResponseMsg_70496(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEACB4)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncStopFireMsg::__xLuaBaseProxy_UseInDeadReplay_70497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEAE54)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncNbombSupportMsg::_ctor_70488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F354DC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NBOMB_SUPPORT* DLL2SDK::Assembly_CSharp::Network::SyncNbombSupportMsg::get_Content_70489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F355AC)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncNbombSupportMsg::UseInDeadReplay_70490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncNbombSupportMsg::OnBuildResponseMsg_70491(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F35704)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncNbombSupportMsg::__xLuaBaseProxy_UseInDeadReplay_70492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F358A4)(this); } void DLL2SDK::Assembly_CSharp::Network::NtfObtainSkillMsg::_ctor_70485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5168E7C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_OBTAIN_SKILL* DLL2SDK::Assembly_CSharp::Network::NtfObtainSkillMsg::get_Content_70486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5168F4C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfObtainSkillMsg::OnBuildResponseMsg_70487(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5169004)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncMissileSupportMsg::_ctor_70480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F33FD0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MISSILE_SUPPORT* DLL2SDK::Assembly_CSharp::Network::SyncMissileSupportMsg::get_Content_70481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F340A0)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncMissileSupportMsg::UseInDeadReplay_70482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncMissileSupportMsg::OnBuildResponseMsg_70483(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F341F8)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncMissileSupportMsg::__xLuaBaseProxy_UseInDeadReplay_70484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F34398)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncUavMsg::_ctor_70477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BECEA0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_UAV* DLL2SDK::Assembly_CSharp::Network::SyncUavMsg::get_Content_70478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BECF70)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncUavMsg::OnBuildResponseMsg_70479(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BED028)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncStopRunMsg::_ctor_70472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEAE5C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_RUN* DLL2SDK::Assembly_CSharp::Network::SyncStopRunMsg::get_Content_70473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEAF2C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncStopRunMsg::UseInDeadReplay_70474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncStopRunMsg::OnBuildResponseMsg_70475(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEB084)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncStopRunMsg::__xLuaBaseProxy_UseInDeadReplay_70476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEB224)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncStartRunMsg::_ctor_70467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEA30C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_RUN* DLL2SDK::Assembly_CSharp::Network::SyncStartRunMsg::get_Content_70468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEA3DC)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncStartRunMsg::UseInDeadReplay_70469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncStartRunMsg::OnBuildResponseMsg_70470(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEA534)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncStartRunMsg::__xLuaBaseProxy_UseInDeadReplay_70471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEA6D4)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncStickMsg::_ctor_70462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEA6DC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STICK* DLL2SDK::Assembly_CSharp::Network::SyncStickMsg::get_Content_70463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEA7AC)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncStickMsg::UseInDeadReplay_70464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncStickMsg::OnBuildResponseMsg_70465(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEA904)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncStickMsg::__xLuaBaseProxy_UseInDeadReplay_70466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEAA84)(this); } void DLL2SDK::Assembly_CSharp::Network::ResStickMsg::_ctor_70459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F59B18)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_STICK* DLL2SDK::Assembly_CSharp::Network::ResStickMsg::get_Content_70460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F59BE8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResStickMsg::OnBuildResponseMsg_70461(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F59CA0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::NtfStickMsg::_ctor_70454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516A77C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_STICK* DLL2SDK::Assembly_CSharp::Network::NtfStickMsg::get_Content_70455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516A84C)(this); } bool DLL2SDK::Assembly_CSharp::Network::NtfStickMsg::UseInDeadReplay_70456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfStickMsg::OnBuildResponseMsg_70457(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516A9A4)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::NtfStickMsg::__xLuaBaseProxy_UseInDeadReplay_70458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516AB24)(this); } void DLL2SDK::Assembly_CSharp::Network::NtfFeedbackMsg::_ctor_70451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5167534)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FEEDBACK* DLL2SDK::Assembly_CSharp::Network::NtfFeedbackMsg::get_Content_70452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5167604)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfFeedbackMsg::OnBuildResponseMsg_70453(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51676BC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncDelAreaMsg::_ctor_70448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2BB80)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_AREA* DLL2SDK::Assembly_CSharp::Network::SyncDelAreaMsg::get_Content_70449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2BC50)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDelAreaMsg::OnBuildResponseMsg_70450(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2BD08)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAddAreaMsg::_ctor_70445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F23C54)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_AREA* DLL2SDK::Assembly_CSharp::Network::SyncAddAreaMsg::get_Content_70446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F23D24)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAddAreaMsg::OnBuildResponseMsg_70447(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F23DDC)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncCombatareaMsg::_ctor_70442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2A7A0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COMBATAREA* DLL2SDK::Assembly_CSharp::Network::SyncCombatareaMsg::get_Content_70443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2A870)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncCombatareaMsg::OnBuildResponseMsg_70444(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2A928)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncGfFlagareaMsg::_ctor_70439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F304D4)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GF_FLAGAREA* DLL2SDK::Assembly_CSharp::Network::SyncGfFlagareaMsg::get_Content_70440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F305A4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncGfFlagareaMsg::OnBuildResponseMsg_70441(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F3065C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncHppositionMsg::_ctor_70434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F31AA8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HPPOSITION* DLL2SDK::Assembly_CSharp::Network::SyncHppositionMsg::get_Content_70435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F31B78)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncHppositionMsg::UseInDeadReplay_70436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncHppositionMsg::OnBuildResponseMsg_70437(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F31CD0)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncHppositionMsg::__xLuaBaseProxy_UseInDeadReplay_70438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F31E50)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncDomareaMsg::_ctor_70429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2CB90)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DOMAREA* DLL2SDK::Assembly_CSharp::Network::SyncDomareaMsg::get_Content_70430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2CC60)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncDomareaMsg::UseInDeadReplay_70431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDomareaMsg::OnBuildResponseMsg_70432(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2CDB8)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncDomareaMsg::__xLuaBaseProxy_UseInDeadReplay_70433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2CF38)(this); } void DLL2SDK::Assembly_CSharp::Network::NtfDeathframeMsg::_ctor_70426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5166BFC)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEATHFRAME* DLL2SDK::Assembly_CSharp::Network::NtfDeathframeMsg::get_Content_70427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5166CCC)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NtfDeathframeMsg::OnBuildResponseMsg_70428(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5166D84)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncAnimationMsg::_ctor_70421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2608C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ANIMATION* DLL2SDK::Assembly_CSharp::Network::SyncAnimationMsg::get_Content_70422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2615C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncAnimationMsg::UseInDeadReplay_70423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncAnimationMsg::OnBuildResponseMsg_70424(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F262B4)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncAnimationMsg::__xLuaBaseProxy_UseInDeadReplay_70425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F26454)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncDelPlayerMsg::_ctor_70418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2C190)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PLAYER* DLL2SDK::Assembly_CSharp::Network::SyncDelPlayerMsg::get_Content_70419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2C260)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncDelPlayerMsg::OnBuildResponseMsg_70420(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2C318)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncGameMissionMsg::_ctor_70415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2F59C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GAME_MISSION* DLL2SDK::Assembly_CSharp::Network::SyncGameMissionMsg::get_Content_70416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2F66C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncGameMissionMsg::OnBuildResponseMsg_70417(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2F724)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncExtraRoundPhaseMsg::_ctor_70412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2E79C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_ROUND_PHASE* DLL2SDK::Assembly_CSharp::Network::SyncExtraRoundPhaseMsg::get_Content_70413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2E86C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncExtraRoundPhaseMsg::OnBuildResponseMsg_70414(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2E924)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncEndRoundMsg::_ctor_70409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2D900)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_ROUND* DLL2SDK::Assembly_CSharp::Network::SyncEndRoundMsg::get_Content_70410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2D9D0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncEndRoundMsg::OnBuildResponseMsg_70411(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2DA88)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncStartRoundMsg::_ctor_70406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEA004)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_ROUND* DLL2SDK::Assembly_CSharp::Network::SyncStartRoundMsg::get_Content_70407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEA0D4)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncStartRoundMsg::OnBuildResponseMsg_70408(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEA18C)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResEndMatchMsg::_ctor_70403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F54938)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_END_MATCH* DLL2SDK::Assembly_CSharp::Network::ResEndMatchMsg::get_Content_70404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F54A08)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResEndMatchMsg::OnBuildResponseMsg_70405(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F54AC0)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncMatchPreparationMsg::_ctor_70400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F33CC8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MATCH_PREPARATION* DLL2SDK::Assembly_CSharp::Network::SyncMatchPreparationMsg::get_Content_70401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F33D98)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncMatchPreparationMsg::OnBuildResponseMsg_70402(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F33E50)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResKickoffMsg::_ctor_70397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55578)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_KICKOFF* DLL2SDK::Assembly_CSharp::Network::ResKickoffMsg::get_Content_70398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F55648)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResKickoffMsg::OnBuildResponseMsg_70399(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F55700)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::SyncVtolInfoMsg::_ctor_70392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEE89C)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VTOL_INFO* DLL2SDK::Assembly_CSharp::Network::SyncVtolInfoMsg::get_Content_70393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEE96C)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncVtolInfoMsg::UseInDeadReplay_70394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncVtolInfoMsg::OnBuildResponseMsg_70395(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEEAC4)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncVtolInfoMsg::__xLuaBaseProxy_UseInDeadReplay_70396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEEC64)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg::_ctor_70387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2AAC8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CONTROLLABLE_INFO* DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg::get_Content_70388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2AB98)(this); } bool DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg::UseInDeadReplay_70389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg::OnBuildResponseMsg_70390(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2ACF0)(data_, DataIndex_, DataCount_, Sequence_); } bool DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg::__xLuaBaseProxy_UseInDeadReplay_70391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2AE90)(this); } void DLL2SDK::Assembly_CSharp::Network::ResUltMsg::_ctor_70384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5A7F8)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_ULT* DLL2SDK::Assembly_CSharp::Network::ResUltMsg::get_Content_70385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5A8C8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResUltMsg::OnBuildResponseMsg_70386(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5A980)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResControllableStartFireMsg::_ctor_70381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F54000)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_CONTROLLABLE_START_FIRE* DLL2SDK::Assembly_CSharp::Network::ResControllableStartFireMsg::get_Content_70382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F540D0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResControllableStartFireMsg::OnBuildResponseMsg_70383(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F54188)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::ResStartFireMsg::_ctor_70378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F597B0)(this); } DLL2SDK::Assembly_CSharp::Network::S2C_RES_START_FIRE* DLL2SDK::Assembly_CSharp::Network::ResStartFireMsg::get_Content_70379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F59880)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::ResStartFireMsg::OnBuildResponseMsg_70380(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F59938)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRAIN_RECORD_INFO::_ctor_70374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC3CCC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRAIN_RECORD_INFO::Unserialize_70375(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRAIN_RECORD_INFO::GetSize_70376(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC3EEC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TRAIN_RECORD_INFO::__xLuaBaseProxy_Unserialize_70377(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC3F9C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUPAREA_INFO::_ctor_70370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBDCDC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUPAREA_INFO::Unserialize_70371(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUPAREA_INFO::GetSize_70372(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBDFF0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PICKUPAREA_INFO::__xLuaBaseProxy_Unserialize_70373(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBE124)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::PICKUPAREA_INFO::_ctor_70366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516D8F0)(this); } void DLL2SDK::Assembly_CSharp::Network::PICKUPAREA_INFO::Serialize_70367(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516D9E8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PICKUPAREA_INFO::Unserialize_70368(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516DB5C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PICKUPAREA_INFO::GetSize_70369(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516DCC8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_START_VEHICLE_SKILL::_ctor_70362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F60CAC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_START_VEHICLE_SKILL::Unserialize_70363(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_START_VEHICLE_SKILL::GetSize_70364(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F60EE4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_START_VEHICLE_SKILL::__xLuaBaseProxy_Unserialize_70365(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F60F94)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REPORT_PLAYER_PULL::_ctor_70358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50097F4)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REPORT_PLAYER_PULL::Serialize_70359(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REPORT_PLAYER_PULL::GetSize_70360(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5009A88)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REPORT_PLAYER_PULL::__xLuaBaseProxy_Serialize_70361(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5009B6C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_VEHICLE_SKILL::_ctor_70354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509DB38)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_VEHICLE_SKILL::Serialize_70355(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_VEHICLE_SKILL::GetSize_70356(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509DD30)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_VEHICLE_SKILL::__xLuaBaseProxy_Serialize_70357(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509DDE0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOOSE_WEAPON_TYPE::_ctor_70350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5000594)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOOSE_WEAPON_TYPE::Serialize_70351(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOOSE_WEAPON_TYPE::GetSize_70352(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x500078C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOOSE_WEAPON_TYPE::__xLuaBaseProxy_Serialize_70353(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x500083C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SHAKE_OFF_DIZZY::_ctor_70347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8A5C4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SHAKE_OFF_DIZZY::Unserialize_70348(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_SHAKE_OFF_DIZZY::GetSize_70349(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8A728)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SHAKE_OFF_DIZZY::_ctor_70344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509CD64)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SHAKE_OFF_DIZZY::Serialize_70345(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SHAKE_OFF_DIZZY::GetSize_70346(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509CE14)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ZIPLINE::_ctor_70340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8F674)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ZIPLINE::Unserialize_70341(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ZIPLINE::GetSize_70342(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8F8E4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ZIPLINE::__xLuaBaseProxy_Unserialize_70343(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8F9C4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EIGENINFO_UPLOAD::_ctor_70336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5002C78)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EIGENINFO_UPLOAD::Serialize_70337(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EIGENINFO_UPLOAD::GetSize_70338(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5002E88)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EIGENINFO_UPLOAD::__xLuaBaseProxy_Serialize_70339(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5002F88)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_JAY_MUSICBOX_STATUS::_ctor_70332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB8A3C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_JAY_MUSICBOX_STATUS::Unserialize_70333(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_JAY_MUSICBOX_STATUS::GetSize_70334(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB8C8C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_JAY_MUSICBOX_STATUS::__xLuaBaseProxy_Unserialize_70335(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB8D3C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_USE_VOICE::_ctor_70328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFCF68)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_USE_VOICE::Serialize_70329(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_NTF_USE_VOICE::GetSize_70330(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFD190)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_USE_VOICE::__xLuaBaseProxy_Serialize_70331(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFD240)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_USER_CHEAT::_ctor_70324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFD248)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_USER_CHEAT::Serialize_70325(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_NTF_USER_CHEAT::GetSize_70326(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFD470)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_USER_CHEAT::__xLuaBaseProxy_Serialize_70327(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFD520)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_JAY_MUSICBOX_PLAY::_ctor_70320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5004098)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_JAY_MUSICBOX_PLAY::Serialize_70321(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_JAY_MUSICBOX_PLAY::GetSize_70322(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5004290)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_JAY_MUSICBOX_PLAY::__xLuaBaseProxy_Serialize_70323(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5004340)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_COOLING::_ctor_70316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC77BC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_COOLING::Unserialize_70317(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_COOLING::GetSize_70318(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC7A0C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPON_COOLING::__xLuaBaseProxy_Unserialize_70319(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC7ABC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOTTERY_MACHINE::_ctor_70312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB94AC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOTTERY_MACHINE::Unserialize_70313(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOTTERY_MACHINE::GetSize_70314(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB972C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOTTERY_MACHINE::__xLuaBaseProxy_Unserialize_70315(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB97DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOTTERY_MACHINE::_ctor_70308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5005298)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOTTERY_MACHINE::Serialize_70309(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOTTERY_MACHINE::GetSize_70310(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50054C0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOTTERY_MACHINE::__xLuaBaseProxy_Serialize_70311(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5005570)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROPHUNT_BET::_ctor_70304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8925C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROPHUNT_BET::Unserialize_70305(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROPHUNT_BET::GetSize_70306(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8944C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROPHUNT_BET::__xLuaBaseProxy_Unserialize_70307(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E894FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PROPHUNT_BET::_ctor_70300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5008D1C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PROPHUNT_BET::Serialize_70301(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PROPHUNT_BET::GetSize_70302(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5008F14)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PROPHUNT_BET::__xLuaBaseProxy_Serialize_70303(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5008FC4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROPHUNT_PLAYER_INFO::_ctor_70296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBEFAC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROPHUNT_PLAYER_INFO::Unserialize_70297(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROPHUNT_PLAYER_INFO::GetSize_70298(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBF25C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROPHUNT_PLAYER_INFO::__xLuaBaseProxy_Unserialize_70299(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBF30C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_HIDE_ITEM::_ctor_70292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E84244)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_HIDE_ITEM::Unserialize_70293(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_HIDE_ITEM::GetSize_70294(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8447C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_HIDE_ITEM::__xLuaBaseProxy_Unserialize_70295(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8452C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_HIDE_ITEM::_ctor_70288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFEED8)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_HIDE_ITEM::Serialize_70289(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_HIDE_ITEM::GetSize_70290(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFF0E8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_HIDE_ITEM::__xLuaBaseProxy_Serialize_70291(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFF198)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_MP_MARK::_ctor_70284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC343C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_MP_MARK::Unserialize_70285(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_MP_MARK::GetSize_70286(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC3750)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_MP_MARK::__xLuaBaseProxy_Unserialize_70287(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC3884)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::MPMarkInfo::_ctor_70280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516238C)(this); } void DLL2SDK::Assembly_CSharp::Network::MPMarkInfo::Serialize_70281(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5162454)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::MPMarkInfo::Unserialize_70282(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x51625D8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::MPMarkInfo::GetSize_70283(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5162754)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SPEAK_MP_MARK::_ctor_70277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509D114)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SPEAK_MP_MARK::Serialize_70278(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SPEAK_MP_MARK::GetSize_70279(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509D288)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SPEAK_MP_MARK::_ctor_70274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F60B20)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SPEAK_MP_MARK::Unserialize_70275(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SPEAK_MP_MARK::GetSize_70276(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F60C9C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_MP_MARK::_ctor_70270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5DDF8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_MP_MARK::Unserialize_70271(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_MP_MARK::GetSize_70272(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5E000)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_MP_MARK::__xLuaBaseProxy_Unserialize_70273(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5E0B0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEL_MP_MARK::_ctor_70266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5001D9C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEL_MP_MARK::Serialize_70267(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEL_MP_MARK::GetSize_70268(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5001F94)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEL_MP_MARK::__xLuaBaseProxy_Serialize_70269(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5002044)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_MP_MARK::_ctor_70262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5CD04)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_MP_MARK::Unserialize_70263(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_MP_MARK::GetSize_70264(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5CF70)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_MP_MARK::__xLuaBaseProxy_Unserialize_70265(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5D038)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADD_MP_MARK::_ctor_70258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFD944)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADD_MP_MARK::Serialize_70259(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADD_MP_MARK::GetSize_70260(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFDB88)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADD_MP_MARK::__xLuaBaseProxy_Serialize_70261(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFDC50)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_GET_OWN_PROFESSION_CHIP::_ctor_70254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8622C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_GET_OWN_PROFESSION_CHIP::Unserialize_70255(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_GET_OWN_PROFESSION_CHIP::GetSize_70256(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E86578)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_GET_OWN_PROFESSION_CHIP::__xLuaBaseProxy_Unserialize_70257(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E866A8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_GET_OWN_PROFESSION_CHIP::_ctor_70250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5003B20)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_GET_OWN_PROFESSION_CHIP::Serialize_70251(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_GET_OWN_PROFESSION_CHIP::GetSize_70252(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5003D18)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_GET_OWN_PROFESSION_CHIP::__xLuaBaseProxy_Serialize_70253(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5003DC8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::OwnProfessionChipInfo::_ctor_70246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516C824)(this); } void DLL2SDK::Assembly_CSharp::Network::OwnProfessionChipInfo::Serialize_70247(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516C8C8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::OwnProfessionChipInfo::Unserialize_70248(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516C9F4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::OwnProfessionChipInfo::GetSize_70249(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516CB18)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::TargetExplodeCtx::_ctor_70242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF0068)(this); } void DLL2SDK::Assembly_CSharp::Network::TargetExplodeCtx::Serialize_70243(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF010C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::TargetExplodeCtx::Unserialize_70244(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF0268)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::TargetExplodeCtx::GetSize_70245(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF03BC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SelfDataCtx::_ctor_70238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC8A68)(this); } void DLL2SDK::Assembly_CSharp::Network::SelfDataCtx::Serialize_70239(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC8B0C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SelfDataCtx::Unserialize_70240(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC8C68)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SelfDataCtx::GetSize_70241(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC8DBC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::EnemyDataCtx::_ctor_70234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BD2C8)(this); } void DLL2SDK::Assembly_CSharp::Network::EnemyDataCtx::Serialize_70235(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47BD36C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::EnemyDataCtx::Unserialize_70236(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47BD4E0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::EnemyDataCtx::GetSize_70237(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47BD708)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::EnemyData::_ctor_70230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BCF2C)(this); } void DLL2SDK::Assembly_CSharp::Network::EnemyData::Serialize_70231(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47BCFC8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::EnemyData::Unserialize_70232(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47BD0F4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::EnemyData::GetSize_70233(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47BD218)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::EffectAttrCtx::_ctor_70226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AA424)(this); } void DLL2SDK::Assembly_CSharp::Network::EffectAttrCtx::Serialize_70227(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50AA4C8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::EffectAttrCtx::Unserialize_70228(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50AA640)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::EffectAttrCtx::GetSize_70229(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50AA870)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::KeyValuePair::_ctor_70222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C9458)(this); } void DLL2SDK::Assembly_CSharp::Network::KeyValuePair::Serialize_70223(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C94FC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::KeyValuePair::Unserialize_70224(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C9628)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::KeyValuePair::GetSize_70225(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C974C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL_STAT::_ctor_70218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC7E54)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL_STAT::Unserialize_70219(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL_STAT::GetSize_70220(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC80A4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL_STAT::__xLuaBaseProxy_Unserialize_70221(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC8154)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL::_ctor_70214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC7AC4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL::Unserialize_70215(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL::GetSize_70216(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC7D4C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_WEAPONSKILL::__xLuaBaseProxy_Unserialize_70217(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC7E4C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_WEAPONSKILL::_ctor_70210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A1828)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_WEAPONSKILL::Serialize_70211(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_WEAPONSKILL::GetSize_70212(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A1A68)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_WEAPONSKILL::__xLuaBaseProxy_Serialize_70213(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A1B68)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::PositionExplodeCtx::_ctor_70206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4E7CC)(this); } void DLL2SDK::Assembly_CSharp::Network::PositionExplodeCtx::Serialize_70207(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F4E870)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PositionExplodeCtx::Unserialize_70208(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F4E9CC)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PositionExplodeCtx::GetSize_70209(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F4EB20)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MLK_SWITCH_GUN::_ctor_70202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBA640)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MLK_SWITCH_GUN::Unserialize_70203(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MLK_SWITCH_GUN::GetSize_70204(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBA990)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MLK_SWITCH_GUN::__xLuaBaseProxy_Unserialize_70205(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBAA40)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_CREATE_ACTOR::_ctor_70198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFC310)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_CREATE_ACTOR::Serialize_70199(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_NTF_CREATE_ACTOR::GetSize_70200(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFC5E0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_CREATE_ACTOR::__xLuaBaseProxy_Serialize_70201(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFC6D8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT::_ctor_70194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8CFEC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT::Unserialize_70195(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT::GetSize_70196(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8D394)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT::__xLuaBaseProxy_Unserialize_70197(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8D4B8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::AirBorneEjectorExtParam::_ctor_70190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF7650)(this); } void DLL2SDK::Assembly_CSharp::Network::AirBorneEjectorExtParam::Serialize_70191(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF7718)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::AirBorneEjectorExtParam::Unserialize_70192(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF7884)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::AirBorneEjectorExtParam::GetSize_70193(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FF79E8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::AirBorneExtParam::_ctor_70186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF7AB0)(this); } void DLL2SDK::Assembly_CSharp::Network::AirBorneExtParam::Serialize_70187(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF7B78)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::AirBorneExtParam::Unserialize_70188(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF7D74)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::AirBorneExtParam::GetSize_70189(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FF7F68)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_ROLE_TALK::_ctor_70182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E89A54)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_ROLE_TALK::Unserialize_70183(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_ROLE_TALK::GetSize_70184(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E89C74)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_ROLE_TALK::__xLuaBaseProxy_Unserialize_70185(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E89D24)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ROLE_TALK::_ctor_70178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509AE90)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ROLE_TALK::Serialize_70179(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ROLE_TALK::GetSize_70180(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509B0B8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ROLE_TALK::__xLuaBaseProxy_Serialize_70181(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509B168)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PRECHOICE_PROFESSION_CHIP::_ctor_70174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBE89C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PRECHOICE_PROFESSION_CHIP::Unserialize_70175(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PRECHOICE_PROFESSION_CHIP::GetSize_70176(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBEBB0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PRECHOICE_PROFESSION_CHIP::__xLuaBaseProxy_Unserialize_70177(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBECE4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::BRPreChoiceChipInfo::_ctor_70170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFB000)(this); } void DLL2SDK::Assembly_CSharp::Network::BRPreChoiceChipInfo::Serialize_70171(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFB0A4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::BRPreChoiceChipInfo::Unserialize_70172(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFB1D0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::BRPreChoiceChipInfo::GetSize_70173(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFB2F4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PRECHOICE_PROFESSION_CHIP::_ctor_70166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5008620)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PRECHOICE_PROFESSION_CHIP::Serialize_70167(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PRECHOICE_PROFESSION_CHIP::GetSize_70168(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5008818)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PRECHOICE_PROFESSION_CHIP::__xLuaBaseProxy_Serialize_70169(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50088C8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CLOSE_CHOICE_PROFESSION_CHIP::_ctor_70162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5000B14)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CLOSE_CHOICE_PROFESSION_CHIP::Serialize_70163(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CLOSE_CHOICE_PROFESSION_CHIP::GetSize_70164(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5000D0C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CLOSE_CHOICE_PROFESSION_CHIP::__xLuaBaseProxy_Serialize_70165(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5000DBC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHOICE_PROFESSION_CHIP::_ctor_70158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E84BD0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHOICE_PROFESSION_CHIP::Unserialize_70159(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHOICE_PROFESSION_CHIP::GetSize_70160(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E84DF0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHOICE_PROFESSION_CHIP::__xLuaBaseProxy_Unserialize_70161(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E84EA0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOICE_PROFESSION_CHIP::_ctor_70154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50002E4)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOICE_PROFESSION_CHIP::Serialize_70155(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOICE_PROFESSION_CHIP::GetSize_70156(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50004DC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOICE_PROFESSION_CHIP::__xLuaBaseProxy_Serialize_70157(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x500058C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_KEY_EVENT::_ctor_70150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5F360)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_KEY_EVENT::Unserialize_70151(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_KEY_EVENT::GetSize_70152(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5F568)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_KEY_EVENT::__xLuaBaseProxy_Unserialize_70153(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5F618)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SPECTATE_PLAYER::_ctor_70146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8A738)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SPECTATE_PLAYER::Unserialize_70147(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_SPECTATE_PLAYER::GetSize_70148(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8A98C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SPECTATE_PLAYER::__xLuaBaseProxy_Unserialize_70149(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8AA54)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SPECTATE_PLAYER::_ctor_70142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509D298)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SPECTATE_PLAYER::Serialize_70143(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SPECTATE_PLAYER::GetSize_70144(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509D490)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SPECTATE_PLAYER::__xLuaBaseProxy_Serialize_70145(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509D540)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_ACTOR::_ctor_70138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E99DF0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_ACTOR::Unserialize_70139(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_ACTOR::GetSize_70140(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E99FE0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_ACTOR::__xLuaBaseProxy_Unserialize_70141(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E9A090)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ACTOR::_ctor_70134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8D4C0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ACTOR::Unserialize_70135(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ACTOR::GetSize_70136(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8D79C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_ACTOR::__xLuaBaseProxy_Unserialize_70137(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8D880)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_BR_MARK::_ctor_70130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC2FB4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_BR_MARK::Unserialize_70131(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_BR_MARK::GetSize_70132(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC3300)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TEAM_BR_MARK::__xLuaBaseProxy_Unserialize_70133(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC3434)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::BRMarkInfo::_ctor_70126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFAA50)(this); } void DLL2SDK::Assembly_CSharp::Network::BRMarkInfo::Serialize_70127(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFAB18)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::BRMarkInfo::Unserialize_70128(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFAD2C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::BRMarkInfo::GetSize_70129(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFAF38)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RSP_BR_MARK::_ctor_70122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F60204)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RSP_BR_MARK::Unserialize_70123(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RSP_BR_MARK::GetSize_70124(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F6043C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_RSP_BR_MARK::__xLuaBaseProxy_Unserialize_70125(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F604EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_BR_MARK::_ctor_70118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5DB08)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_BR_MARK::Unserialize_70119(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_BR_MARK::GetSize_70120(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5DD40)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEL_BR_MARK::__xLuaBaseProxy_Unserialize_70121(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5DDF0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_BR_MARK::_ctor_70114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5C920)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_BR_MARK::Unserialize_70115(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_BR_MARK::GetSize_70116(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5CC34)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_ADD_BR_MARK::__xLuaBaseProxy_Unserialize_70117(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5CCFC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RSP_BR_MARK::_ctor_70110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509B170)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RSP_BR_MARK::Serialize_70111(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RSP_BR_MARK::GetSize_70112(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509B3E0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RSP_BR_MARK::__xLuaBaseProxy_Serialize_70113(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509B490)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEL_BR_MARK::_ctor_70106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5001A8C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEL_BR_MARK::Serialize_70107(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEL_BR_MARK::GetSize_70108(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5001CE4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEL_BR_MARK::__xLuaBaseProxy_Serialize_70109(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5001D94)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADD_BR_MARK::_ctor_70102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFD528)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADD_BR_MARK::Serialize_70103(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADD_BR_MARK::GetSize_70104(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFD874)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADD_BR_MARK::__xLuaBaseProxy_Serialize_70105(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFD93C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROFESSION_CHIP_LEVELUP::_ctor_70098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBECEC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROFESSION_CHIP_LEVELUP::Unserialize_70099(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROFESSION_CHIP_LEVELUP::GetSize_70100(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBEEF4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PROFESSION_CHIP_LEVELUP::__xLuaBaseProxy_Unserialize_70101(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBEFA4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_OPEN_BRCHIP_MACHINE_BOX::_ctor_70094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50071A4)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_OPEN_BRCHIP_MACHINE_BOX::Serialize_70095(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_OPEN_BRCHIP_MACHINE_BOX::GetSize_70096(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50073B4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_OPEN_BRCHIP_MACHINE_BOX::__xLuaBaseProxy_Serialize_70097(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5007464)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_INFO::_ctor_70090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E94E70)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_INFO::Unserialize_70091(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_INFO::GetSize_70092(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E951BC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_INFO::__xLuaBaseProxy_Unserialize_70093(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E952F0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_BOX::_ctor_70086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF9E64)(this); } void DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_BOX::Serialize_70087(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF9F08)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_BOX::Unserialize_70088(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFA034)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_BOX::GetSize_70089(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFA158)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_SPAWN::_ctor_70082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E952F8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_SPAWN::Unserialize_70083(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_SPAWN::GetSize_70084(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9560C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_SPAWN::__xLuaBaseProxy_Unserialize_70085(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E95740)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_INFO::_ctor_70078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFA208)(this); } void DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_INFO::Serialize_70079(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFA2F4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_INFO::Unserialize_70080(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFA44C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_INFO::GetSize_70081(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFA59C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MPPOSITION::_ctor_70074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBC334)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MPPOSITION::Unserialize_70075(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MPPOSITION::GetSize_70076(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBC668)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MPPOSITION::__xLuaBaseProxy_Unserialize_70077(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBC79C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::MPPOSITRIONINFO::_ctor_70070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5162AD4)(this); } void DLL2SDK::Assembly_CSharp::Network::MPPOSITRIONINFO::Serialize_70071(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5162B78)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::MPPOSITRIONINFO::Unserialize_70072(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5162CBC)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::MPPOSITRIONINFO::GetSize_70073(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5162DF8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REPORT_ULTSTAT::_ctor_70066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5009B74)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REPORT_ULTSTAT::Serialize_70067(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REPORT_ULTSTAT::GetSize_70068(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5009DB4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REPORT_ULTSTAT::__xLuaBaseProxy_Serialize_70069(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5009E8C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_WINDOWS::_ctor_70062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E95A78)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_WINDOWS::Unserialize_70063(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_WINDOWS::GetSize_70064(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E95D6C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_WINDOWS::__xLuaBaseProxy_Unserialize_70065(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E95E44)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_BREAK_WINDOW::_ctor_70059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5D040)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_BREAK_WINDOW::Unserialize_70060(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_BREAK_WINDOW::GetSize_70061(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5D23C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BREAK_WINDOW::_ctor_70056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFE2F4)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BREAK_WINDOW::Serialize_70057(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BREAK_WINDOW::GetSize_70058(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFE504)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_OPEN_BOX::_ctor_70052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E87A34)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_OPEN_BOX::Unserialize_70053(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_OPEN_BOX::GetSize_70054(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E87C3C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_OPEN_BOX::__xLuaBaseProxy_Unserialize_70055(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E87CEC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_OPEN_BOX::_ctor_70048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5006EDC)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_OPEN_BOX::Serialize_70049(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_OPEN_BOX::GetSize_70050(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50070EC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_OPEN_BOX::__xLuaBaseProxy_Serialize_70051(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x500719C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GVOICE_ID::_ctor_70044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5EAF8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GVOICE_ID::Unserialize_70045(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GVOICE_ID::GetSize_70046(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5ED28)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_GVOICE_ID::__xLuaBaseProxy_Unserialize_70047(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5EDD8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SET_GVOICE_ID::_ctor_70040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509C7EC)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SET_GVOICE_ID::Serialize_70041(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SET_GVOICE_ID::GetSize_70042(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509C9FC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SET_GVOICE_ID::__xLuaBaseProxy_Serialize_70043(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509CAAC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROL_VEHICLE::_ctor_70036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50010E0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROL_VEHICLE::Serialize_70037(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROL_VEHICLE::GetSize_70038(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5001320)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROL_VEHICLE::__xLuaBaseProxy_Serialize_70039(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50013F4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SET_PACKAGE_TRAP::_ctor_70032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8A31C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SET_PACKAGE_TRAP::Unserialize_70033(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_SET_PACKAGE_TRAP::GetSize_70034(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8A50C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SET_PACKAGE_TRAP::__xLuaBaseProxy_Unserialize_70035(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8A5BC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_PACKAGE::_ctor_70028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E897AC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_PACKAGE::Unserialize_70029(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_PACKAGE::GetSize_70030(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8999C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_PACKAGE::__xLuaBaseProxy_Unserialize_70031(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E89A4C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_INDIVIDUATION_ITEM::_ctor_70024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F6237C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_INDIVIDUATION_ITEM::Unserialize_70025(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_INDIVIDUATION_ITEM::GetSize_70026(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F6262C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_INDIVIDUATION_ITEM::__xLuaBaseProxy_Unserialize_70027(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F626F4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_INDIVIDUATION_ITEM::_ctor_70020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A0418)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_INDIVIDUATION_ITEM::Serialize_70021(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_INDIVIDUATION_ITEM::GetSize_70022(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A06A4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_INDIVIDUATION_ITEM::__xLuaBaseProxy_Serialize_70023(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A076C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_RESPAWN::_ctor_70016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F619C4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_RESPAWN::Unserialize_70017(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_RESPAWN::GetSize_70018(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F61CD0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_RESPAWN::__xLuaBaseProxy_Unserialize_70019(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F61DFC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::RESPAWN_ITEM::_ctor_70012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F56514)(this); } void DLL2SDK::Assembly_CSharp::Network::RESPAWN_ITEM::Serialize_70013(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F565B8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::RESPAWN_ITEM::Unserialize_70014(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F56744)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::RESPAWN_ITEM::GetSize_70015(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F568C8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_VEHICLE::_ctor_70008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F61E04)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_VEHICLE::Unserialize_70009(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_VEHICLE::GetSize_70010(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F62270)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_TEST_VEHICLE::__xLuaBaseProxy_Unserialize_70011(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F62374)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FORCE_UPDATE_VEHICLE::_ctor_70004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5E4D8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FORCE_UPDATE_VEHICLE::Unserialize_70005(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FORCE_UPDATE_VEHICLE::GetSize_70006(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5E724)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FORCE_UPDATE_VEHICLE::__xLuaBaseProxy_Unserialize_70007(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5E7EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DRIVE_VEHICLE::_ctor_70000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB4674)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DRIVE_VEHICLE::Unserialize_70001(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DRIVE_VEHICLE::GetSize_70002(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB48C0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DRIVE_VEHICLE::__xLuaBaseProxy_Unserialize_70003(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB4988)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DRIVE_VEHICLE::_ctor_69996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50029C0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DRIVE_VEHICLE::Serialize_69997(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DRIVE_VEHICLE::GetSize_69998(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5002BAC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DRIVE_VEHICLE::__xLuaBaseProxy_Serialize_69999(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5002C70)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_AMMO::_ctor_69992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E89504)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_AMMO::Unserialize_69993(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_AMMO::GetSize_69994(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E896F4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_RESET_AMMO::__xLuaBaseProxy_Unserialize_69995(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E897A4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESET_AMMO::_ctor_69988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5009E94)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESET_AMMO::Serialize_69989(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESET_AMMO::GetSize_69990(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x500A08C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESET_AMMO::__xLuaBaseProxy_Serialize_69991(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x500A13C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_BOX_INFO::_ctor_69984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E91BBC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_BOX_INFO::Unserialize_69985(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_BOX_INFO::GetSize_69986(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E91F40)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_BOX_INFO::__xLuaBaseProxy_Unserialize_69987(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E9203C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_AIR_PLANE_INFO::_ctor_69980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E91744)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_AIR_PLANE_INFO::Unserialize_69981(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_AIR_PLANE_INFO::GetSize_69982(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E91A9C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_AIR_PLANE_INFO::__xLuaBaseProxy_Unserialize_69983(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E91BB4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CAREPACKAGE_PLANE::_ctor_69976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E97570)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CAREPACKAGE_PLANE::Unserialize_69977(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CAREPACKAGE_PLANE::GetSize_69978(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E978E4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CAREPACKAGE_PLANE::__xLuaBaseProxy_Unserialize_69979(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E979E0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PACKAGE::_ctor_69972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBD0E4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PACKAGE::Unserialize_69973(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PACKAGE::GetSize_69974(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBD4C0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PACKAGE::__xLuaBaseProxy_Unserialize_69975(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBD5BC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CREATE_PACKAGE::_ctor_69968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E98C60)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CREATE_PACKAGE::Unserialize_69969(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CREATE_PACKAGE::GetSize_69970(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9903C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CREATE_PACKAGE::__xLuaBaseProxy_Unserialize_69971(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E99138)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SUPPLYDROP::_ctor_69964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC2288)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SUPPLYDROP::Unserialize_69965(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SUPPLYDROP::GetSize_69966(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC2528)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SUPPLYDROP::__xLuaBaseProxy_Unserialize_69967(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC260C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AI_DEBUG_INFO::_ctor_69960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8F9CC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AI_DEBUG_INFO::Unserialize_69961(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AI_DEBUG_INFO::GetSize_69962(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8FC04)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AI_DEBUG_INFO::__xLuaBaseProxy_Unserialize_69963(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8FCB4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS::_ctor_69956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E95748)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS::Unserialize_69957(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS::GetSize_69958(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E959C0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS::__xLuaBaseProxy_Unserialize_69959(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E95A70)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MODIFY_BROKEN_STATUS::_ctor_69952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5005870)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MODIFY_BROKEN_STATUS::Serialize_69953(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MODIFY_BROKEN_STATUS::GetSize_69954(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5005A98)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MODIFY_BROKEN_STATUS::__xLuaBaseProxy_Serialize_69955(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5005B48)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SVRTIME::_ctor_69948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8B04C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SVRTIME::Unserialize_69949(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_SVRTIME::GetSize_69950(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8B254)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SVRTIME::__xLuaBaseProxy_Unserialize_69951(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8B304)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PASSTASK::_ctor_69944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBF314)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PASSTASK::Unserialize_69945(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PASSTASK::GetSize_69946(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBF534)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PASSTASK::__xLuaBaseProxy_Unserialize_69947(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBF5E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CHANGE_MINIMAP_MARK::_ctor_69940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E979E8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CHANGE_MINIMAP_MARK::Unserialize_69941(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CHANGE_MINIMAP_MARK::GetSize_69942(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E97C20)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CHANGE_MINIMAP_MARK::__xLuaBaseProxy_Unserialize_69943(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E97CD0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO::_ctor_69936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC67CC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO::Unserialize_69937(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO::GetSize_69938(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC6D78)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO::__xLuaBaseProxy_Unserialize_69939(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC6EC8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::VehicleWeaponInfo::_ctor_69932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFA1F4)(this); } void DLL2SDK::Assembly_CSharp::Network::VehicleWeaponInfo::Serialize_69933(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFA298)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::VehicleWeaponInfo::Unserialize_69934(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFA424)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::VehicleWeaponInfo::GetSize_69935(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFA5A8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::PassengerInfo::_ctor_69928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516D1A8)(this); } void DLL2SDK::Assembly_CSharp::Network::PassengerInfo::Serialize_69929(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516D24C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PassengerInfo::Unserialize_69930(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516D378)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PassengerInfo::GetSize_69931(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516D49C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDING::_ctor_69924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E97158)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDING::Unserialize_69925(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDING::GetSize_69926(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E97484)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDING::__xLuaBaseProxy_Unserialize_69927(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E97568)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUILDING::_ctor_69920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFEB24)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUILDING::Serialize_69921(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUILDING::GetSize_69922(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFEDF0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUILDING::__xLuaBaseProxy_Serialize_69923(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFEED0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_BRITEM_FEEDBACK::_ctor_69916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5D290)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_BRITEM_FEEDBACK::Unserialize_69917(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_BRITEM_FEEDBACK::GetSize_69918(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5D5A4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_BRITEM_FEEDBACK::__xLuaBaseProxy_Unserialize_69919(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5D6A8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::BRItemFeedBackItem::_ctor_69912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFA67C)(this); } void DLL2SDK::Assembly_CSharp::Network::BRItemFeedBackItem::Serialize_69913(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFA720)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::BRItemFeedBackItem::Unserialize_69914(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFA864)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::BRItemFeedBackItem::GetSize_69915(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFA9A0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_MERGE_SLOT_POS::_ctor_69908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8778C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_MERGE_SLOT_POS::Unserialize_69909(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_MERGE_SLOT_POS::GetSize_69910(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8797C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_MERGE_SLOT_POS::__xLuaBaseProxy_Unserialize_69911(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E87A2C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MERGE_SLOT_POS::_ctor_69904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5005578)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MERGE_SLOT_POS::Serialize_69905(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MERGE_SLOT_POS::GetSize_69906(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50057B8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MERGE_SLOT_POS::__xLuaBaseProxy_Serialize_69907(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5005868)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_LINK::_ctor_69900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8CCB4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_LINK::Unserialize_69901(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_LINK::GetSize_69902(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8CF34)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_LINK::__xLuaBaseProxy_Unserialize_69903(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8CFE4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ZOMBIE_ZONE_DATA::_ctor_69896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC815C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ZOMBIE_ZONE_DATA::Unserialize_69897(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ZOMBIE_ZONE_DATA::GetSize_69898(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC8394)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ZOMBIE_ZONE_DATA::__xLuaBaseProxy_Unserialize_69899(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC8444)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SWITCH_WEAPON_POS::_ctor_69892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC2CAC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SWITCH_WEAPON_POS::Unserialize_69893(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SWITCH_WEAPON_POS::GetSize_69894(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC2EFC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SWITCH_WEAPON_POS::__xLuaBaseProxy_Unserialize_69895(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC2FAC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON_POS::_ctor_69888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8B9DC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON_POS::Unserialize_69889(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON_POS::GetSize_69890(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8BC2C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SWITCH_WEAPON_POS::__xLuaBaseProxy_Unserialize_69891(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8BCDC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_WEAPON_POS::_ctor_69884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509F7DC)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_WEAPON_POS::Serialize_69885(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_WEAPON_POS::GetSize_69886(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509FA1C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_WEAPON_POS::__xLuaBaseProxy_Serialize_69887(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509FACC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_DISCARD_ITEM::_ctor_69880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8569C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_DISCARD_ITEM::Unserialize_69881(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_DISCARD_ITEM::GetSize_69882(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E858D4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_DISCARD_ITEM::__xLuaBaseProxy_Unserialize_69883(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E85984)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_REQ_WORD_CHAT::_ctor_69876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E83EFC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_REQ_WORD_CHAT::Unserialize_69877(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_REQ_WORD_CHAT::GetSize_69878(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8413C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_REQ_WORD_CHAT::__xLuaBaseProxy_Unserialize_69879(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8423C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_WORD_CHAT::_ctor_69872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A1B70)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_WORD_CHAT::Serialize_69873(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_WORD_CHAT::GetSize_69874(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A1D80)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_WORD_CHAT::__xLuaBaseProxy_Serialize_69875(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A1E80)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_REQ_QUICK_CHAT::_ctor_69868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8394C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_REQ_QUICK_CHAT::Unserialize_69869(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_REQ_QUICK_CHAT::GetSize_69870(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E83B6C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_REQ_QUICK_CHAT::__xLuaBaseProxy_Unserialize_69871(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E83C1C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_QUICK_CHAT::_ctor_69864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5008FCC)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_QUICK_CHAT::Serialize_69865(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_QUICK_CHAT::GetSize_69866(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50091C4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_QUICK_CHAT::__xLuaBaseProxy_Serialize_69867(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5009274)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_EXIT_OBSERVER::_ctor_69860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E85F84)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_EXIT_OBSERVER::Unserialize_69861(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_EXIT_OBSERVER::GetSize_69862(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E86174)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_EXIT_OBSERVER::__xLuaBaseProxy_Unserialize_69863(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E86224)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EXIT_OBSERVER::_ctor_69856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5003270)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EXIT_OBSERVER::Serialize_69857(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EXIT_OBSERVER::GetSize_69858(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5003468)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EXIT_OBSERVER::__xLuaBaseProxy_Serialize_69859(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5003518)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTION_PROGRESS::_ctor_69852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8C5A4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTION_PROGRESS::Unserialize_69853(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTION_PROGRESS::GetSize_69854(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8C7DC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTION_PROGRESS::__xLuaBaseProxy_Unserialize_69855(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8C88C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SAVE_PLAYER::_ctor_69848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509B498)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SAVE_PLAYER::Serialize_69849(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SAVE_PLAYER::GetSize_69850(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509B6C0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SAVE_PLAYER::__xLuaBaseProxy_Serialize_69851(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509B770)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::WheelMoveData::_ctor_69844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFCA04)(this); } void DLL2SDK::Assembly_CSharp::Network::WheelMoveData::Serialize_69845(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFCAA8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::WheelMoveData::Unserialize_69846(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFCC1C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::WheelMoveData::GetSize_69847(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFCD88)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData::_ctor_69840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFC1E0)(this); } void DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData::Serialize_69841(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFC284)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData::Unserialize_69842(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BFC5F0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData::GetSize_69843(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BFC954)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_VEHICLE_DO_DAMAGE::_ctor_69836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A1160)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_VEHICLE_DO_DAMAGE::Serialize_69837(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_VEHICLE_DO_DAMAGE::GetSize_69838(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A1490)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_VEHICLE_DO_DAMAGE::__xLuaBaseProxy_Serialize_69839(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A1540)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_TOUCH_NOTIFY::_ctor_69832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC844C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_TOUCH_NOTIFY::Unserialize_69833(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_TOUCH_NOTIFY::GetSize_69834(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC87A4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_TOUCH_NOTIFY::__xLuaBaseProxy_Unserialize_69835(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC8854)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_TOUCH_NOTIFY::_ctor_69828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A2460)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_TOUCH_NOTIFY::Serialize_69829(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_TOUCH_NOTIFY::GetSize_69830(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A27AC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_TOUCH_NOTIFY::__xLuaBaseProxy_Serialize_69831(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A2874)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_VEHICLE::_ctor_69824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBBE74)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_VEHICLE::Unserialize_69825(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_VEHICLE::GetSize_69826(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBC27C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_VEHICLE::__xLuaBaseProxy_Unserialize_69827(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBC32C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_VEHICLE::_ctor_69820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB4084)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_VEHICLE::Unserialize_69821(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_VEHICLE::GetSize_69822(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB429C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_VEHICLE::__xLuaBaseProxy_Unserialize_69823(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB434C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_VEHICLE::_ctor_69816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8F2CC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_VEHICLE::Unserialize_69817(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_VEHICLE::GetSize_69818(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8F5A4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_VEHICLE::__xLuaBaseProxy_Unserialize_69819(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8F66C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_VEHICLE::_ctor_69812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5006224)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_VEHICLE::Serialize_69813(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_VEHICLE::GetSize_69814(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5006678)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_VEHICLE::__xLuaBaseProxy_Serialize_69815(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50067D8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::VEHICLE_WHEEL_DRIVE_DATA::_ctor_69808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF9688)(this); } void DLL2SDK::Assembly_CSharp::Network::VEHICLE_WHEEL_DRIVE_DATA::Serialize_69809(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF972C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::VEHICLE_WHEEL_DRIVE_DATA::Unserialize_69810(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF9870)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::VEHICLE_WHEEL_DRIVE_DATA::GetSize_69811(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF99AC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_VEHICLE::_ctor_69804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC4AA8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_VEHICLE::Unserialize_69805(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_VEHICLE::GetSize_69806(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC4D5C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_VEHICLE::__xLuaBaseProxy_Unserialize_69807(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC4E24)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_VEHICLE::_ctor_69800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A0DB0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_VEHICLE::Serialize_69801(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_VEHICLE::GetSize_69802(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A1074)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_VEHICLE::__xLuaBaseProxy_Serialize_69803(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A1158)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHANGE_MOVESTATE::_ctor_69796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E84864)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHANGE_MOVESTATE::Unserialize_69797(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHANGE_MOVESTATE::GetSize_69798(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E84B00)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_CHANGE_MOVESTATE::__xLuaBaseProxy_Unserialize_69799(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E84BC8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHANGE_MOVESTATE::_ctor_69792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFFF88)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHANGE_MOVESTATE::Serialize_69793(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHANGE_MOVESTATE::GetSize_69794(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5000214)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHANGE_MOVESTATE::__xLuaBaseProxy_Serialize_69795(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50002DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_UNEQUIP_PART::_ctor_69788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8BFCC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_UNEQUIP_PART::Unserialize_69789(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_UNEQUIP_PART::GetSize_69790(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8C1EC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_UNEQUIP_PART::__xLuaBaseProxy_Unserialize_69791(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8C29C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_UNEQUIP_PART::_ctor_69784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A0168)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_UNEQUIP_PART::Serialize_69785(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_UNEQUIP_PART::GetSize_69786(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A0360)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_UNEQUIP_PART::__xLuaBaseProxy_Serialize_69787(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A0410)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_EQUIP_PART::_ctor_69780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E85CAC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_EQUIP_PART::Unserialize_69781(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_EQUIP_PART::GetSize_69782(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E85ECC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_EQUIP_PART::__xLuaBaseProxy_Unserialize_69783(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E85F7C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EQUIP_PART::_ctor_69776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5002F90)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EQUIP_PART::Serialize_69777(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EQUIP_PART::GetSize_69778(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50031B8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_EQUIP_PART::__xLuaBaseProxy_Serialize_69779(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5003268)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_FIRE_BULLET::_ctor_69772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFC6E0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_FIRE_BULLET::Serialize_69773(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_NTF_FIRE_BULLET::GetSize_69774(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFC920)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_FIRE_BULLET::__xLuaBaseProxy_Serialize_69775(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFC9D0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROL::_ctor_69768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5000DC4)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROL::Serialize_69769(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROL::GetSize_69770(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5001004)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROL::__xLuaBaseProxy_Serialize_69771(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50010D8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CLIENT_EVENT::_ctor_69764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E97CD8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CLIENT_EVENT::Unserialize_69765(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CLIENT_EVENT::GetSize_69766(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E97F48)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CLIENT_EVENT::__xLuaBaseProxy_Unserialize_69767(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E97FF8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BOSS_STATUS::_ctor_69760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E94BB0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BOSS_STATUS::Unserialize_69761(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BOSS_STATUS::GetSize_69762(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E94DB8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BOSS_STATUS::__xLuaBaseProxy_Unserialize_69763(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E94E68)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS::_ctor_69756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB59E4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS::Unserialize_69757(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS::GetSize_69758(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB5DBC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS::__xLuaBaseProxy_Unserialize_69759(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB5ED8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_PLAYER::_ctor_69752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509F234)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_PLAYER::Serialize_69753(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_PLAYER::GetSize_69754(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509F42C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_PLAYER::__xLuaBaseProxy_Serialize_69755(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509F4DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_PLAYER::_ctor_69748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509BCD8)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_PLAYER::Serialize_69749(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_PLAYER::GetSize_69750(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509BED0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_PLAYER::__xLuaBaseProxy_Serialize_69751(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509BF80)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_OBSERVER::_ctor_69744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509EFEC)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_OBSERVER::Serialize_69745(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_OBSERVER::GetSize_69746(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509F184)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_OBSERVER::__xLuaBaseProxy_Serialize_69747(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509F22C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROJECTILE_START_FIRE::_ctor_69740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E88F84)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROJECTILE_START_FIRE::Unserialize_69741(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROJECTILE_START_FIRE::GetSize_69742(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E891A4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PROJECTILE_START_FIRE::__xLuaBaseProxy_Unserialize_69743(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E89254)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_INTERACTIVE_OBJECT_STAT::_ctor_69736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5F0A0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_INTERACTIVE_OBJECT_STAT::Unserialize_69737(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_INTERACTIVE_OBJECT_STAT::GetSize_69738(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5F2A8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_INTERACTIVE_OBJECT_STAT::__xLuaBaseProxy_Unserialize_69739(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5F358)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_DAMAGE::_ctor_69732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB5060)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_DAMAGE::Unserialize_69733(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_DAMAGE::GetSize_69734(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB5300)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_DAMAGE::__xLuaBaseProxy_Unserialize_69735(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB53B0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_FIRE_INFO::_ctor_69728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC0C40)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_FIRE_INFO::Unserialize_69729(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_FIRE_INFO::GetSize_69730(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC0EF0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_FIRE_INFO::__xLuaBaseProxy_Unserialize_69731(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC0FA0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_ADDED::_ctor_69724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC0824)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_ADDED::Unserialize_69725(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_ADDED::GetSize_69726(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC0B54)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_ADDED::__xLuaBaseProxy_Unserialize_69727(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC0C38)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOCK::_ctor_69720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB91C4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOCK::Unserialize_69721(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOCK::GetSize_69722(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB93F4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOCK::__xLuaBaseProxy_Unserialize_69723(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB94A4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_CHALLENGE_CARD_ITEM::_ctor_69716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB6200)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_CHALLENGE_CARD_ITEM::Unserialize_69717(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_CHALLENGE_CARD_ITEM::GetSize_69718(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB64A8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_CHALLENGE_CARD_ITEM::__xLuaBaseProxy_Unserialize_69719(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB6558)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_VOTE_FOR_KICK_RESULT::_ctor_69712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E835FC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_VOTE_FOR_KICK_RESULT::Unserialize_69713(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_VOTE_FOR_KICK_RESULT::GetSize_69714(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E83894)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_VOTE_FOR_KICK_RESULT::__xLuaBaseProxy_Unserialize_69715(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E83944)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKGS::_ctor_69708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5BBB4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKGS::Unserialize_69709(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKGS::GetSize_69710(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5BEC0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKGS::__xLuaBaseProxy_Unserialize_69711(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5BFBC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDABLE_OBSTACEL::_ctor_69700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E96E40)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDABLE_OBSTACEL::Unserialize_69701(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDABLE_OBSTACEL::GetSize_69702(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E970A0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDABLE_OBSTACEL::__xLuaBaseProxy_Unserialize_69703(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E97150)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PERK_COIN::_ctor_69696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E87CF4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PERK_COIN::Unserialize_69697(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_PERK_COIN::GetSize_69698(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E87F6C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PERK_COIN::__xLuaBaseProxy_Unserialize_69699(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8801C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELL_ITEM::_ctor_69692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8A004)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELL_ITEM::Unserialize_69693(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELL_ITEM::GetSize_69694(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8A264)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELL_ITEM::__xLuaBaseProxy_Unserialize_69695(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8A314)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_ITEM::_ctor_69688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E84534)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_ITEM::Unserialize_69689(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_ITEM::GetSize_69690(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E847AC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_BUY_ITEM::__xLuaBaseProxy_Unserialize_69691(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8485C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_PLAYER_RECONNECT::_ctor_69684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4E458)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_PLAYER_RECONNECT::Unserialize_69685(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_PLAYER_RECONNECT::GetSize_69686(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5FD04)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_PLAYER_RECONNECT::__xLuaBaseProxy_Unserialize_69687(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5FDB4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_REVIVAL_COIN::_ctor_69680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F626FC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_REVIVAL_COIN::Unserialize_69681(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_REVIVAL_COIN::GetSize_69682(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F62954)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_USE_REVIVAL_COIN::__xLuaBaseProxy_Unserialize_69683(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F62A04)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_POSITION::_ctor_69676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBE54C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_POSITION::Unserialize_69677(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_POSITION::GetSize_69678(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBE7CC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_POSITION::__xLuaBaseProxy_Unserialize_69679(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBE894)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_HIDE_PROP_WHISTLE::_ctor_69672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5EDE0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_HIDE_PROP_WHISTLE::Unserialize_69673(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_HIDE_PROP_WHISTLE::GetSize_69674(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5EFE8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_HIDE_PROP_WHISTLE::__xLuaBaseProxy_Unserialize_69675(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5F098)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_HIDE_ITEM::_ctor_69668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F604F4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_HIDE_ITEM::Unserialize_69669(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_HIDE_ITEM::GetSize_69670(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F60748)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_HIDE_ITEM::__xLuaBaseProxy_Unserialize_69671(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F60810)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_LOAD_SCENE::_ctor_69664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5F620)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_LOAD_SCENE::Unserialize_69665(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_LOAD_SCENE::GetSize_69666(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5F828)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_LOAD_SCENE::__xLuaBaseProxy_Unserialize_69667(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5F8D8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PLAYER_STAT::_ctor_69660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBF5EC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PLAYER_STAT::Unserialize_69661(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PLAYER_STAT::GetSize_69662(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBF834)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PVE_PLAYER_STAT::__xLuaBaseProxy_Unserialize_69663(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBF8E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY_TIME::_ctor_69656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBCE3C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY_TIME::Unserialize_69657(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY_TIME::GetSize_69658(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBD02C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY_TIME::__xLuaBaseProxy_Unserialize_69659(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBD0DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY::_ctor_69652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBCB54)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY::Unserialize_69653(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY::GetSize_69654(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBCD84)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY::__xLuaBaseProxy_Unserialize_69655(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBCE34)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_USE_MACHINE_GUN::_ctor_69648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8C2A4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_USE_MACHINE_GUN::Unserialize_69649(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_USE_MACHINE_GUN::GetSize_69650(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8C4EC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_USE_MACHINE_GUN::__xLuaBaseProxy_Unserialize_69651(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8C59C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_ROLE::_ctor_69644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F60818)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_ROLE::Unserialize_69645(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_ROLE::GetSize_69646(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F60A68)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_SELECT_ROLE::__xLuaBaseProxy_Unserialize_69647(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F60B18)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PICKUP::_ctor_69640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E9A340)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PICKUP::Unserialize_69641(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PICKUP::GetSize_69642(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9A588)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PICKUP::__xLuaBaseProxy_Unserialize_69643(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E9A638)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_ITEM::_ctor_69636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB6560)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_ITEM::Unserialize_69637(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_ITEM::GetSize_69638(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB680C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GET_ITEM::__xLuaBaseProxy_Unserialize_69639(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB68D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AREA_EVENT::_ctor_69632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E927B4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AREA_EVENT::Unserialize_69633(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AREA_EVENT::GetSize_69634(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E92B4C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AREA_EVENT::__xLuaBaseProxy_Unserialize_69635(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E92C44)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_USE_ITEM::_ctor_69628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB4CE0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_USE_ITEM::Unserialize_69629(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_USE_ITEM::GetSize_69630(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB4F90)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_USE_ITEM::__xLuaBaseProxy_Unserialize_69631(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB5058)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_ITEM::_ctor_69624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC46E8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_ITEM::Unserialize_69625(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_ITEM::GetSize_69626(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC49D8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_ITEM::__xLuaBaseProxy_Unserialize_69627(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC4AA0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELECT_BAG::_ctor_69620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E89D2C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELECT_BAG::Unserialize_69621(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELECT_BAG::GetSize_69622(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E89F4C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_SELECT_BAG::__xLuaBaseProxy_Unserialize_69623(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E89FFC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROJECTILE::_ctor_69616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8EB64)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROJECTILE::Unserialize_69617(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROJECTILE::GetSize_69618(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8EED4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PROJECTILE::__xLuaBaseProxy_Unserialize_69619(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8EFB8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PING_STAT::_ctor_69612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E88B34)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PING_STAT::Unserialize_69613(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_PING_STAT::GetSize_69614(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E88E48)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PING_STAT::__xLuaBaseProxy_Unserialize_69615(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E88F7C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::PlayerPingInfo::_ctor_69608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516E8E4)(this); } void DLL2SDK::Assembly_CSharp::Network::PlayerPingInfo::Serialize_69609(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516E988)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PlayerPingInfo::Unserialize_69610(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516EAB4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PlayerPingInfo::GetSize_69611(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516EBD8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGOUT::_ctor_69604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E874E4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGOUT::Unserialize_69605(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGOUT::GetSize_69606(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E876D4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_LOGOUT::__xLuaBaseProxy_Unserialize_69607(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E87784)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PING::_ctor_69600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E88844)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PING::Unserialize_69601(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_PING::GetSize_69602(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E88A7C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_PING::__xLuaBaseProxy_Unserialize_69603(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E88B2C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_REQ_REVERSE_PING::_ctor_69596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E83C24)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_REQ_REVERSE_PING::Unserialize_69597(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_REQ_REVERSE_PING::GetSize_69598(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E83E44)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_REQ_REVERSE_PING::__xLuaBaseProxy_Unserialize_69599(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E83EF4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::SyncFrameSignal::_ctor_69592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2F228)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncFrameSignal::Serialize_69593(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F2F2CC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncFrameSignal::Unserialize_69594(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F2F3E0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncFrameSignal::GetSize_69595(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2F4EC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncVarAround::_ctor_69588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEDCF4)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncVarAround::Serialize_69589(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEDD98)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncVarAround::Unserialize_69590(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEDEF4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncVarAround::GetSize_69591(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEE048)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::SyncVarSelf::_ctor_69584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BEE0F8)(this); } void DLL2SDK::Assembly_CSharp::Network::SyncVarSelf::Serialize_69585(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEE19C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::SyncVarSelf::Unserialize_69586(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BEE2E0)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncVarSelf::GetSize_69587(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BEE41C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_KILL::_ctor_69580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB8D44)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_KILL::Unserialize_69581(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_KILL::GetSize_69582(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB90F4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_KILL::__xLuaBaseProxy_Unserialize_69583(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB91BC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_RESPAWN::_ctor_69576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBFD0C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_RESPAWN::Unserialize_69577(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_RESPAWN::GetSize_69578(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC00CC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_RESPAWN::__xLuaBaseProxy_Unserialize_69579(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC0194)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BODY_FRAGMENT::_ctor_69572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E947A8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BODY_FRAGMENT::Unserialize_69573(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BODY_FRAGMENT::GetSize_69574(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E94AAC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BODY_FRAGMENT::__xLuaBaseProxy_Unserialize_69575(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E94BA8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DAMAGE::_ctor_69568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E99140)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DAMAGE::Unserialize_69569(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DAMAGE::GetSize_69570(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E994F8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DAMAGE::__xLuaBaseProxy_Unserialize_69571(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E995F8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_FIRE::_ctor_69564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC1D00)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_FIRE::Unserialize_69565(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_FIRE::GetSize_69566(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC1F18)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_FIRE::__xLuaBaseProxy_Unserialize_69567(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC1FC8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NBOMB_SUPPORT::_ctor_69560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBC7A4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NBOMB_SUPPORT::Unserialize_69561(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NBOMB_SUPPORT::GetSize_69562(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBCA84)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NBOMB_SUPPORT::__xLuaBaseProxy_Unserialize_69563(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBCB4C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_OBTAIN_SKILL::_ctor_69556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5F8E0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_OBTAIN_SKILL::Unserialize_69557(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_OBTAIN_SKILL::GetSize_69558(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5FB30)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_OBTAIN_SKILL::__xLuaBaseProxy_Unserialize_69559(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5FBE0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MISSILE_SUPPORT::_ctor_69552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBA20C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MISSILE_SUPPORT::Unserialize_69553(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MISSILE_SUPPORT::GetSize_69554(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBA554)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MISSILE_SUPPORT::__xLuaBaseProxy_Unserialize_69555(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBA638)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_UAV::_ctor_69548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC42D0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_UAV::Unserialize_69549(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_UAV::GetSize_69550(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC45FC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_UAV::__xLuaBaseProxy_Unserialize_69551(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC46E0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_RUN::_ctor_69544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC1FD0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_RUN::Unserialize_69545(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_RUN::GetSize_69546(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC21D0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STOP_RUN::__xLuaBaseProxy_Unserialize_69547(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC2280)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_RUN::_ctor_69540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC165C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_RUN::Unserialize_69541(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_RUN::GetSize_69542(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC185C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_RUN::__xLuaBaseProxy_Unserialize_69543(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC190C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_FIRE::_ctor_69536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC0FA8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_FIRE::Unserialize_69537(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_FIRE::GetSize_69538(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC126C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_FIRE::__xLuaBaseProxy_Unserialize_69539(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC1334)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FIRE::_ctor_69532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB5678)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FIRE::Unserialize_69533(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FIRE::GetSize_69534(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB58FC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FIRE::__xLuaBaseProxy_Unserialize_69535(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB59DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::PACKED_MOVE_ITEM::_ctor_69524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516CBC8)(this); } void DLL2SDK::Assembly_CSharp::Network::PACKED_MOVE_ITEM::Serialize_69525(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516CCB4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::PACKED_MOVE_ITEM::Unserialize_69526(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x516CEB8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::PACKED_MOVE_ITEM::GetSize_69527(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x516D0C4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TOWER::_ctor_69520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC388C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TOWER::Serialize_69521(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC3954)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TOWER::Unserialize_69522(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC3AA8)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_TOWER::GetSize_69523(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC3C04)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK::_ctor_69512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8FCBC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK::Serialize_69513(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8FD88)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK::Unserialize_69514(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E9018C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK::GetSize_69515(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E90720)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK_LOCATION::_ctor_69508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E908D8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK_LOCATION::Serialize_69509(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E909A0)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK_LOCATION::Unserialize_69510(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E90A84)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK_LOCATION::GetSize_69511(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E90B68)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK_STEP::_ctor_69504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E904A8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK_STEP::Serialize_69505(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8FFE8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK_STEP::Unserialize_69506(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E90588)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIATTACK_STEP::GetSize_69507(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E907F4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIMOVE::_ctor_69500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E93810)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIMOVE::Unserialize_69501(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIMOVE::GetSize_69502(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E93B1C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIMOVE::__xLuaBaseProxy_Unserialize_69503(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E93C18)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE::_ctor_69496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E90C2C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE::Serialize_69497(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E90D1C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE::Unserialize_69498(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E91098)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE::GetSize_69499(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E91594)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE_PATHNODE::_ctor_69492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E91368)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE_PATHNODE::Serialize_69493(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E90F2C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE_PATHNODE::Unserialize_69494(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E91430)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE_PATHNODE::GetSize_69495(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9167C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE::_ctor_69488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBB2C8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE::Unserialize_69489(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE::GetSize_69490(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBB600)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE::__xLuaBaseProxy_Unserialize_69491(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBB6E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STICK::_ctor_69484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC1914)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STICK::Unserialize_69485(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STICK::GetSize_69486(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC1C18)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STICK::__xLuaBaseProxy_Unserialize_69487(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC1CF8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_STICK::_ctor_69480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8AD7C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_STICK::Unserialize_69481(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_STICK::GetSize_69482(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8AF94)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_STICK::__xLuaBaseProxy_Unserialize_69483(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8B044)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_STICK::_ctor_69476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F60F9C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_STICK::Unserialize_69477(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_STICK::GetSize_69478(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F6126C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_STICK::__xLuaBaseProxy_Unserialize_69479(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F6134C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOCK::_ctor_69472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50045F8)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOCK::Serialize_69473(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOCK::GetSize_69474(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50048B0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOCK::__xLuaBaseProxy_Serialize_69475(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5004994)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STICK::_ctor_69468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509DDE8)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STICK::Serialize_69469(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STICK::GetSize_69470(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509E0F4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STICK::__xLuaBaseProxy_Serialize_69471(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509E1EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FEEDBACK::_ctor_69464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5E0B8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FEEDBACK::Unserialize_69465(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FEEDBACK::GetSize_69466(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5E3CC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_FEEDBACK::__xLuaBaseProxy_Unserialize_69467(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5E4D0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::FeedBackItem::_ctor_69460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BD804)(this); } void DLL2SDK::Assembly_CSharp::Network::FeedBackItem::Serialize_69461(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47BD8A8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::FeedBackItem::Unserialize_69462(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47BDA04)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::FeedBackItem::GetSize_69463(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47BDB58)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_AREA::_ctor_69456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E9A098)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_AREA::Unserialize_69457(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_AREA::GetSize_69458(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9A288)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_AREA::__xLuaBaseProxy_Unserialize_69459(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E9A338)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_AREA::_ctor_69452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8D888)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_AREA::Unserialize_69453(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_AREA::GetSize_69454(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8DA74)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_AREA::__xLuaBaseProxy_Unserialize_69455(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8DB38)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::AreaItem::_ctor_69448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF83BC)(this); } void DLL2SDK::Assembly_CSharp::Network::AreaItem::Serialize_69449(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF84CC)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::AreaItem::Unserialize_69450(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FF86F4)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::AreaItem::GetSize_69451(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FF890C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COMBATAREA::_ctor_69444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E98468)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COMBATAREA::Unserialize_69445(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COMBATAREA::GetSize_69446(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E98688)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COMBATAREA::__xLuaBaseProxy_Unserialize_69447(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E98738)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GF_FLAGAREA::_ctor_69440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB68DC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GF_FLAGAREA::Unserialize_69441(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GF_FLAGAREA::GetSize_69442(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB6B44)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GF_FLAGAREA::__xLuaBaseProxy_Unserialize_69443(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB6BF4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HPPOSITION::_ctor_69436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB6BFC)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HPPOSITION::Unserialize_69437(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HPPOSITION::GetSize_69438(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB6E34)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_HPPOSITION::__xLuaBaseProxy_Unserialize_69439(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB6EE4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DOMAREA::_ctor_69432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB4354)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DOMAREA::Unserialize_69433(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DOMAREA::GetSize_69434(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB45BC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DOMAREA::__xLuaBaseProxy_Unserialize_69435(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB466C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEATHFRAME::_ctor_69428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5D6B0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEATHFRAME::Unserialize_69429(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEATHFRAME::GetSize_69430(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F5D9FC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_NTF_DEATHFRAME::__xLuaBaseProxy_Unserialize_69431(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4F5DB00)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::FrameInfo::_ctor_69424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BE944)(this); } void DLL2SDK::Assembly_CSharp::Network::FrameInfo::Serialize_69425(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47BE9E8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::FrameInfo::Unserialize_69426(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47BEB34)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::FrameInfo::GetSize_69427(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47BEC78)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ANIMATION::_ctor_69420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E924B4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ANIMATION::Unserialize_69421(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ANIMATION::GetSize_69422(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E926FC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ANIMATION::__xLuaBaseProxy_Unserialize_69423(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E927AC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PLAYER::_ctor_69416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E9A640)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PLAYER::Unserialize_69417(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PLAYER::GetSize_69418(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E9A858)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_PLAYER::__xLuaBaseProxy_Unserialize_69419(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E9A908)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GAME_MISSION::_ctor_69412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB5EE0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GAME_MISSION::Unserialize_69413(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GAME_MISSION::GetSize_69414(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB6148)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_GAME_MISSION::__xLuaBaseProxy_Unserialize_69415(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB61F8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_ROUND_PHASE::_ctor_69408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB53B8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_ROUND_PHASE::Unserialize_69409(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_ROUND_PHASE::GetSize_69410(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB55C0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_EXTRA_ROUND_PHASE::__xLuaBaseProxy_Unserialize_69411(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB5670)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_ROUND::_ctor_69404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB4990)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_ROUND::Unserialize_69405(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_ROUND::GetSize_69406(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EB4C28)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_END_ROUND::__xLuaBaseProxy_Unserialize_69407(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EB4CD8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_ROUND::_ctor_69400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC133C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_ROUND::Unserialize_69401(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_ROUND::GetSize_69402(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC15A4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_START_ROUND::__xLuaBaseProxy_Unserialize_69403(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC1654)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_END_MATCH::_ctor_69396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8598C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_END_MATCH::Unserialize_69397(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_END_MATCH::GetSize_69398(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E85BF4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_END_MATCH::__xLuaBaseProxy_Unserialize_69399(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E85CA4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PLAYER::_ctor_69392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8E70C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PLAYER::Unserialize_69393(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PLAYER::GetSize_69394(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8EAAC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_PLAYER::__xLuaBaseProxy_Unserialize_69395(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8EB5C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MATCH_PREPARATION::_ctor_69388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EB9F1C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MATCH_PREPARATION::Unserialize_69389(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MATCH_PREPARATION::GetSize_69390(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EBA154)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MATCH_PREPARATION::__xLuaBaseProxy_Unserialize_69391(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBA204)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_KICKOFF::_ctor_69384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E866B0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_KICKOFF::Unserialize_69385(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_KICKOFF::GetSize_69386(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E868A0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_KICKOFF::__xLuaBaseProxy_Unserialize_69387(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E86950)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SVRTIME::_ctor_69380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509ED3C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SVRTIME::Serialize_69381(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SVRTIME::GetSize_69382(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509EF34)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SVRTIME::__xLuaBaseProxy_Serialize_69383(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509EFE4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHANGE_MINIMAP_MARK::_ctor_69376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFFC90)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHANGE_MINIMAP_MARK::Serialize_69377(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHANGE_MINIMAP_MARK::GetSize_69378(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFFED0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHANGE_MINIMAP_MARK::__xLuaBaseProxy_Serialize_69379(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFFF80)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_PLAY_MATINEE::_ctor_69372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509E504)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_PLAY_MATINEE::Serialize_69373(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_PLAY_MATINEE::GetSize_69374(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509E724)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_PLAY_MATINEE::__xLuaBaseProxy_Serialize_69375(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509E7D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELL_TOWER_TYPE::_ctor_69368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509C250)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELL_TOWER_TYPE::Serialize_69369(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELL_TOWER_TYPE::GetSize_69370(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509C448)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELL_TOWER_TYPE::__xLuaBaseProxy_Serialize_69371(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509C4F8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_UPGRADE_TOWER_TYPE::_ctor_69364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFF468)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_UPGRADE_TOWER_TYPE::Serialize_69365(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_UPGRADE_TOWER_TYPE::GetSize_69366(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFF660)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_UPGRADE_TOWER_TYPE::__xLuaBaseProxy_Serialize_69367(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFF710)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PLACE_REMOVE_TOWER::_ctor_69360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5008358)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PLACE_REMOVE_TOWER::Serialize_69361(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PLACE_REMOVE_TOWER::GetSize_69362(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5008568)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PLACE_REMOVE_TOWER::__xLuaBaseProxy_Serialize_69363(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5008618)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_VOTE_FOR_KICK::_ctor_69356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A1548)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_VOTE_FOR_KICK::Serialize_69357(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_VOTE_FOR_KICK::GetSize_69358(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A1770)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_VOTE_FOR_KICK::__xLuaBaseProxy_Serialize_69359(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A1820)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RELEASE_BAIT::_ctor_69352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5009544)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RELEASE_BAIT::Serialize_69353(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RELEASE_BAIT::GetSize_69354(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x500973C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RELEASE_BAIT::__xLuaBaseProxy_Serialize_69355(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50097EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_HIDE_ITEM::_ctor_69348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509BA28)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_HIDE_ITEM::Serialize_69349(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_HIDE_ITEM::GetSize_69350(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509BC20)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_HIDE_ITEM::__xLuaBaseProxy_Serialize_69351(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509BCD0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOCK_UNLOCK::_ctor_69344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500499C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOCK_UNLOCK::Serialize_69345(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOCK_UNLOCK::GetSize_69346(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5004B94)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOCK_UNLOCK::__xLuaBaseProxy_Serialize_69347(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5004C44)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_INTERRRUPT_USE_ITEM::_ctor_69340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5003DD0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_INTERRRUPT_USE_ITEM::Serialize_69341(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_INTERRRUPT_USE_ITEM::GetSize_69342(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5003FE0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_INTERRRUPT_USE_ITEM::__xLuaBaseProxy_Serialize_69343(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5004090)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOSSE_ROLE::_ctor_69336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5000844)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOSSE_ROLE::Serialize_69337(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOSSE_ROLE::GetSize_69338(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5000A5C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CHOSSE_ROLE::__xLuaBaseProxy_Serialize_69339(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5000B0C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SUCK_ZOMBIE::_ctor_69332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509EA8C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SUCK_ZOMBIE::Serialize_69333(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SUCK_ZOMBIE::GetSize_69334(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509EC84)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SUCK_ZOMBIE::__xLuaBaseProxy_Serialize_69335(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509ED34)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CAST_SKILL::_ctor_69328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFF9E0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CAST_SKILL::Serialize_69329(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CAST_SKILL::GetSize_69330(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFFBD8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CAST_SKILL::__xLuaBaseProxy_Serialize_69331(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFFC88)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUILDABLE_OBSTACEL::_ctor_69324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFE85C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUILDABLE_OBSTACEL::Serialize_69325(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUILDABLE_OBSTACEL::GetSize_69326(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFEA6C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUILDABLE_OBSTACEL::__xLuaBaseProxy_Serialize_69327(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFEB1C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PERK_COIN::_ctor_69320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500746C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PERK_COIN::Serialize_69321(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PERK_COIN::GetSize_69322(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5007694)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PERK_COIN::__xLuaBaseProxy_Serialize_69323(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5007744)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELL_ITEM::_ctor_69316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509BF88)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELL_ITEM::Serialize_69317(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELL_ITEM::GetSize_69318(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509C198)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELL_ITEM::__xLuaBaseProxy_Serialize_69319(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509C248)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_ITEM::_ctor_69312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFF1A0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_ITEM::Serialize_69313(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_ITEM::GetSize_69314(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFF3B0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_BUY_ITEM::__xLuaBaseProxy_Serialize_69315(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFF460)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_MACHINE_GUN::_ctor_69308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A0AE8)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_MACHINE_GUN::Serialize_69309(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_MACHINE_GUN::GetSize_69310(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A0CF8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_MACHINE_GUN::__xLuaBaseProxy_Serialize_69311(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A0DA8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_ITEM::_ctor_69304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A0774)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_ITEM::Serialize_69305(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_ITEM::GetSize_69306(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A0A18)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_ITEM::__xLuaBaseProxy_Serialize_69307(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A0AE0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SET_PACKAGE_TRAP::_ctor_69300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509CAB4)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SET_PACKAGE_TRAP::Serialize_69301(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SET_PACKAGE_TRAP::GetSize_69302(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509CCAC)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SET_PACKAGE_TRAP::__xLuaBaseProxy_Serialize_69303(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509CD5C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESET_PACKAGE::_ctor_69296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509A938)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESET_PACKAGE::Serialize_69297(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESET_PACKAGE::GetSize_69298(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509AB28)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESET_PACKAGE::__xLuaBaseProxy_Serialize_69299(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509ABD8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PICKUP_PACKAGE::_ctor_69292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5007AC0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PICKUP_PACKAGE::Serialize_69293(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PICKUP_PACKAGE::GetSize_69294(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5007CE8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PICKUP_PACKAGE::__xLuaBaseProxy_Serialize_69295(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5007D98)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PICKUP_ITEM::_ctor_69288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500774C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PICKUP_ITEM::Serialize_69289(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PICKUP_ITEM::GetSize_69290(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50079F0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PICKUP_ITEM::__xLuaBaseProxy_Serialize_69291(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5007AB8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::ItemDropPosData::_ctor_69284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C8BE0)(this); } void DLL2SDK::Assembly_CSharp::Network::ItemDropPosData::Serialize_69285(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C8CD8)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::ItemDropPosData::Unserialize_69286(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C8E40)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::ItemDropPosData::GetSize_69287(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C8FA0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_RPT_PLAYOVER::_ctor_69280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A21B0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_RPT_PLAYOVER::Serialize_69281(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_RPT_PLAYOVER::GetSize_69282(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A23A8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_RPT_PLAYOVER::__xLuaBaseProxy_Serialize_69283(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A2458)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEATHPLAY::_ctor_69276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50017AC)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEATHPLAY::Serialize_69277(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEATHPLAY::GetSize_69278(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50019D4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DEATHPLAY::__xLuaBaseProxy_Serialize_69279(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5001A84)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESPAWN_PLAYER::_ctor_69272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509ABE0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESPAWN_PLAYER::Serialize_69273(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESPAWN_PLAYER::GetSize_69274(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509ADD8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_RESPAWN_PLAYER::__xLuaBaseProxy_Serialize_69275(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509AE88)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ANIMATION::_ctor_69268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFE014)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ANIMATION::Serialize_69269(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ANIMATION::GetSize_69270(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFE23C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ANIMATION::__xLuaBaseProxy_Serialize_69271(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFE2EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SKYDIVING::_ctor_69264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509CE1C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SKYDIVING::Serialize_69265(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SKYDIVING::GetSize_69266(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509D05C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SKYDIVING::__xLuaBaseProxy_Serialize_69267(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509D10C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_WEAPON::_ctor_69260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509F4E4)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_WEAPON::Serialize_69261(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_WEAPON::GetSize_69262(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509F724)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SWITCH_WEAPON::__xLuaBaseProxy_Serialize_69263(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509F7D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DO_DAMAGE::_ctor_69256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5002484)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DO_DAMAGE::Serialize_69257(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DO_DAMAGE::GetSize_69258(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50028B8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DO_DAMAGE::__xLuaBaseProxy_Serialize_69259(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50029B8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_SECURITYINFO::_ctor_69252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFCC88)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_SECURITYINFO::Serialize_69253(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_NTF_SECURITYINFO::GetSize_69254(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFCEB0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_SECURITYINFO::__xLuaBaseProxy_Serialize_69255(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFCF60)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_NOTIFY::_ctor_69248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5006C14)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_NOTIFY::Serialize_69249(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_NOTIFY::GetSize_69250(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5006E24)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_NOTIFY::__xLuaBaseProxy_Serialize_69251(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5006ED4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADJUST_MISSILE_SUPPORT::_ctor_69244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFDC58)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADJUST_MISSILE_SUPPORT::Serialize_69245(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADJUST_MISSILE_SUPPORT::GetSize_69246(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFDF28)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ADJUST_MISSILE_SUPPORT::__xLuaBaseProxy_Serialize_69247(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFE00C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_RUN::_ctor_69240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509E7DC)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_RUN::Serialize_69241(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_RUN::GetSize_69242(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509E9D4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_RUN::__xLuaBaseProxy_Serialize_69243(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509EA84)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_RUN::_ctor_69236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509D888)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_RUN::Serialize_69237(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_RUN::GetSize_69238(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509DA80)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_RUN::__xLuaBaseProxy_Serialize_69239(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509DB30)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_FIRE_SINGLE::_ctor_69232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5003828)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_FIRE_SINGLE::Serialize_69233(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_FIRE_SINGLE::GetSize_69234(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5003A68)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_FIRE_SINGLE::__xLuaBaseProxy_Serialize_69235(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5003B18)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_FIRE::_ctor_69228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509E1F4)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_FIRE::Serialize_69229(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_FIRE::GetSize_69230(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509E44C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_STOP_FIRE::__xLuaBaseProxy_Serialize_69231(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509E4FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VTOL_INFO::_ctor_69224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EC6ED0)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VTOL_INFO::Unserialize_69225(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VTOL_INFO::GetSize_69226(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EC7280)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VTOL_INFO::__xLuaBaseProxy_Unserialize_69227(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EC7394)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CONTROLLABLE_INFO::_ctor_69220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E98740)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CONTROLLABLE_INFO::Unserialize_69221(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CONTROLLABLE_INFO::GetSize_69222(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E98B5C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CONTROLLABLE_INFO::__xLuaBaseProxy_Unserialize_69223(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E98C58)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CANCEL_ULT::_ctor_69216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFF718)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CANCEL_ULT::Serialize_69217(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CANCEL_ULT::GetSize_69218(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFF928)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CANCEL_ULT::__xLuaBaseProxy_Serialize_69219(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFF9D8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_ULT::_ctor_69212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8BCE4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_ULT::Unserialize_69213(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_ULT::GetSize_69214(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8BF14)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_ULT::__xLuaBaseProxy_Unserialize_69215(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8BFC4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ULT::_ctor_69208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509FDF0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ULT::Serialize_69209(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ULT::GetSize_69210(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A0080)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_ULT::__xLuaBaseProxy_Serialize_69211(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A0160)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_CONTROLLABLE_START_FIRE::_ctor_69204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E84EA8)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_CONTROLLABLE_START_FIRE::Unserialize_69205(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_CONTROLLABLE_START_FIRE::GetSize_69206(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E850D8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_CONTROLLABLE_START_FIRE::__xLuaBaseProxy_Unserialize_69207(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E85188)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROLLABLE_START_FIRE::_ctor_69200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50013FC)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROLLABLE_START_FIRE::Serialize_69201(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROLLABLE_START_FIRE::GetSize_69202(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50016C0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_CONTROLLABLE_START_FIRE::__xLuaBaseProxy_Serialize_69203(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50017A4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PROJECTILE_START_FIRE::_ctor_69196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50088D0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PROJECTILE_START_FIRE::Serialize_69197(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PROJECTILE_START_FIRE::GetSize_69198(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5008C18)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PROJECTILE_START_FIRE::__xLuaBaseProxy_Serialize_69199(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5008D14)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_START_FIRE::_ctor_69192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E8AA5C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_START_FIRE::Unserialize_69193(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::S2C_RES_START_FIRE::GetSize_69194(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4E8ACC4)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::S2C_RES_START_FIRE::__xLuaBaseProxy_Unserialize_69195(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E8AD74)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_FIRE::_ctor_69188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509D548)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_FIRE::Serialize_69189(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_FIRE::GetSize_69190(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509D7D0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_FIRE::__xLuaBaseProxy_Serialize_69191(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509D880)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_FIRE::_ctor_69184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5003520)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_FIRE::Serialize_69185(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_FIRE::GetSize_69186(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5003740)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_FIRE::__xLuaBaseProxy_Serialize_69187(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5003820)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_CAMERA::_ctor_69180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5005F6C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_CAMERA::Serialize_69181(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_CAMERA::GetSize_69182(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5006158)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_CAMERA::__xLuaBaseProxy_Serialize_69183(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x500621C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_ZIPLINE::_ctor_69176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50067E0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_ZIPLINE::Serialize_69177(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_ZIPLINE::GetSize_69178(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5006B28)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_ZIPLINE::__xLuaBaseProxy_Serialize_69179(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5006C0C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE::_ctor_69172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5005B50)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE::Serialize_69173(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE::GetSize_69174(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5005E80)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE::__xLuaBaseProxy_Serialize_69175(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5005F64)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DISCARD_ITEM::_ctor_69168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500204C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DISCARD_ITEM::Serialize_69169(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DISCARD_ITEM::GetSize_69170(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5002380)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DISCARD_ITEM::__xLuaBaseProxy_Serialize_69171(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x500247C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_BAG::_ctor_69164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x509B778)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_BAG::Serialize_69165(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_BAG::GetSize_69166(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509B970)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_SELECT_BAG::__xLuaBaseProxy_Serialize_69167(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x509BA20)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REAMMO::_ctor_69160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x500927C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REAMMO::Serialize_69161(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REAMMO::GetSize_69162(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x500948C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_REAMMO::__xLuaBaseProxy_Serialize_69163(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x500953C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_JOIN_MATCH::_ctor_69156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5004348)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_JOIN_MATCH::Serialize_69157(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_JOIN_MATCH::GetSize_69158(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5004540)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_JOIN_MATCH::__xLuaBaseProxy_Serialize_69159(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50045F0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PING_STAT::_ctor_69152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5008110)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PING_STAT::Serialize_69153(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PING_STAT::GetSize_69154(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50082A8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PING_STAT::__xLuaBaseProxy_Serialize_69155(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5008350)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_RES_REVERSE_PING::_ctor_69148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A1E88)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_RES_REVERSE_PING::Serialize_69149(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_RES_REVERSE_PING::GetSize_69150(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50A20F8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_RES_REVERSE_PING::__xLuaBaseProxy_Serialize_69151(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x50A21A8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PING::_ctor_69144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5007DA0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PING::Serialize_69145(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PING::GetSize_69146(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5008058)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_PING::__xLuaBaseProxy_Serialize_69147(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5008108)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_MAP_LOADED::_ctor_69140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFC9D8)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_MAP_LOADED::Serialize_69141(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_NTF_MAP_LOADED::GetSize_69142(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4FFCBD0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_NTF_MAP_LOADED::__xLuaBaseProxy_Serialize_69143(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4FFCC80)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOGOUT::_ctor_69136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5004FD0)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOGOUT::Serialize_69137(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOGOUT::GetSize_69138(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50051E0)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOGOUT::__xLuaBaseProxy_Serialize_69139(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5005290)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOGIN::_ctor_69132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5004C4C)(this); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOGIN::Serialize_69133(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOGIN::GetSize_69134(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5004F18)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::C2S_REQ_LOGIN::__xLuaBaseProxy_Serialize_69135(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x5004FC8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::Int32Vector2Pair::_ctor_69128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C7C3C)(this); } void DLL2SDK::Assembly_CSharp::Network::Int32Vector2Pair::Serialize_69129(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C7D14)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::Int32Vector2Pair::Unserialize_69130(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C7E0C)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::Int32Vector2Pair::GetSize_69131(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C7F04)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::Int32Vector2::_ctor_69124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C7898)(this); } void DLL2SDK::Assembly_CSharp::Network::Int32Vector2::Serialize_69125(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C793C)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::Int32Vector2::Unserialize_69126(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C7A68)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::Int32Vector2::GetSize_69127(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C7B8C)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::UInt16Vector3::_ctor_69120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF8B6C)(this); } void DLL2SDK::Assembly_CSharp::Network::UInt16Vector3::Serialize_69121(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF8C10)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::UInt16Vector3::Unserialize_69122(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4BF8D54)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::UInt16Vector3::GetSize_69123(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4BF8E90)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::Int16Vector3::_ctor_69116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C74C4)(this); } void DLL2SDK::Assembly_CSharp::Network::Int16Vector3::Serialize_69117(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C7568)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::Int16Vector3::Unserialize_69118(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C76AC)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::Int16Vector3::GetSize_69119(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C77E8)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::Network::Int32Vector3::_ctor_69112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C6DC8)(this); } void DLL2SDK::Assembly_CSharp::Network::Int32Vector3::Serialize_69113(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C6FA4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::Network::Int32Vector3::Unserialize_69114(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x47C7218)(this, bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Network::Int32Vector3::GetSize_69115(DLL2SDK::Array* data_, int32_t DataIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C7414)(data_, DataIndex_); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::_ctor_69100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071B0C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::get_size_69101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071CF0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::set_size_69102(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071D04)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::get_center_69103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071D10)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::set_center_69104(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071D24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::get_area_69105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071D30)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::set_area_69106(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071D38)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::get_activeModifiers_69107() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4071D40)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::OnEnable_69108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071DF0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::OnDisable_69109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071FB0)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::AffectsAgentType_69110(int32_t agentTypeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40720F0)(this, agentTypeID_); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifierVolume::_cctor_69111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407228C)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::_ctor_69088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071370)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::get_overrideArea_69089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40714E0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::set_overrideArea_69090(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40714E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::get_area_69091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40714F0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::set_area_69092(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40714F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::get_ignoreFromBuild_69093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071500)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::set_ignoreFromBuild_69094(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071508)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::get_activeModifiers_69095() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4071510)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::OnEnable_69096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40715C0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::OnDisable_69097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071780)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::AffectsAgentType_69098(int32_t agentTypeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40718C0)(this, agentTypeID_); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::NavMeshModifier::_cctor_69099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4071A5C)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::_ctor_69052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070A80)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_agentTypeID_69053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070B80)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_agentTypeID_69054(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070B88)(this, value_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_UseAgent_69055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070B90)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_UseAgent_69056(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070B98)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_agentClimb_69057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BA0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_agentClimb_69058(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BA8)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_agentHeight_69059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BB0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_agentHeight_69060(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BB8)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_agentRadius_69061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BC0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_agentRadius_69062(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BC8)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_agentSlope_69063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BD0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_agentSlope_69064(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BD8)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_minRegionArea_69065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BE0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_minRegionArea_69066(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BE8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::LayerMask DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_layerMask_69067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BF0)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_layerMask_69068(DLL2SDK::UnityEngine::UnityEngine::LayerMask value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070BF8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshCollectGeometry DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_useGeometry_69069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C00)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_useGeometry_69070(DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshCollectGeometry value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_defaultArea_69071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C10)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_defaultArea_69072(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C18)(this, value_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_overrideTileSize_69073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C20)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_overrideTileSize_69074(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_tileSize_69075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C30)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_tileSize_69076(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C38)(this, value_); } bool DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_overrideVoxelSize_69077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C40)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_overrideVoxelSize_69078(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C48)(this, value_); } float DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_voxelSize_69079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C50)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_voxelSize_69080(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C58)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshData* DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::get_navMeshData_69081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C60)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::set_navMeshData_69082(DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C68)(this, value_); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::OnEnable_69083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070C70)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::OnDisable_69084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070E48)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::AddData_69085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070D14)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::RemoveData_69086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070EEC)(this); } DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshBuildSettings DLL2SDK::Assembly_CSharp::UnityEngine::AI::CustomNavMeshSurface::GetBuildSettings_69087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070FF8)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel::_ctor_69010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3277444)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel::Awake_69011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3277618)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel::Init_69012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3277780)(this); } void DLL2SDK::Assembly_CSharp::OptimizedModel::OnDestroy_69013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3277CC8)(this); } DLL2SDK::Assembly_CSharp::CombinedRendererInfo* DLL2SDK::Assembly_CSharp::OptimizedModel::GetCombinedRendererInfo_69014(int32_t lodIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3277DBC)(this, lodIndex_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::AddCombinedRendererInfo_69015(int32_t lodIndex_, DLL2SDK::UnityEngine::UnityEngine::StaticBatchRenderer* renderer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* subMeshMatIndexes_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partNames_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partAssetIDs_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3277EDC)(this, lodIndex_, renderer_, subMeshMatIndexes_, partNames_, partAssetIDs_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::EnableGPUSkin_69016(DLL2SDK::Array* materials_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32782D8)(this, materials_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::SetPartVisibleImpl_69017(int32_t partAssetID_, int32_t partIndex_, bool visible_, DLL2SDK::Assembly_CSharp::CombinedRendererInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3278448)(this, partAssetID_, partIndex_, visible_, data_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::SetPartVisible_69018(int32_t partAssetID_, bool visible_, int32_t partIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3278764)(this, partAssetID_, visible_, partIndex_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::SetPartVisibleImpl_69019(DLL2SDK::mscorlib::System::String* partName_, bool visible_, DLL2SDK::Assembly_CSharp::CombinedRendererInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32788E4)(this, partName_, visible_, data_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::SetPartVisible_69020(DLL2SDK::mscorlib::System::String* partName_, bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3278B04)(this, partName_, visible_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::ForeachAllCombinedRenderer_69021(DLL2SDK::mscorlib::System::Action_1* action_, int32_t lodIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x32779C4)(this, action_, lodIndex_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::OptimizedModel::GetFromGlobalSharedMaterials_69022(DLL2SDK::mscorlib::System::Collections::Generic::List_1* indexes_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::OptimizedModel*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3278C8C)(this, indexes_); } bool DLL2SDK::Assembly_CSharp::OptimizedModel::IsChangePart_69023(DLL2SDK::Array* partNames_, DLL2SDK::mscorlib::System::String* part_, bool matchWholeWords_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x3278E98)(this, partNames_, part_, matchWholeWords_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::ChangePartMaterial_69024(DLL2SDK::Array* partNames_, int32_t matAssetID_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3279048)(this, partNames_, matAssetID_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::ChangeTempPartMaterial_69025(DLL2SDK::Array* partNames_, int32_t matAssetID_, bool matchWholeWords_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x32793CC)(this, partNames_, matAssetID_, matchWholeWords_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::OptimizedModel::GetPartMaterial_69026(DLL2SDK::mscorlib::System::String* partName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32794A8)(this, partName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::OptimizedModel::GetPartNames_69027(int32_t partAssetID_, int32_t partIndex_, int32_t lodIndex_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::OptimizedModel*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x327960C)(this, partAssetID_, partIndex_, lodIndex_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::ChangePartMaterial_69028(int32_t partAssetID_, int32_t partIndex_, int32_t matAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32797BC)(this, partAssetID_, partIndex_, matAssetID_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::ChangeTempPartMaterial_69029(int32_t partAssetID_, int32_t partIndex_, int32_t matAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3279910)(this, partAssetID_, partIndex_, matAssetID_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::ChangePartMaterialImpl_69030(DLL2SDK::Array* partNames_, int32_t matAssetID_, bool isTemp_, bool matchWholeWords_) { return reinterpret_cast*, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3279120)(this, partNames_, matAssetID_, isTemp_, matchWholeWords_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::OnMatAssetReady_69031(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3279C84)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::ChangePartMaterialImpl_69032(DLL2SDK::Array* partNames_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, bool isTemp_, bool matchWholeWords_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Material*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3279A60)(this, partNames_, mat_, isTemp_, matchWholeWords_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::ChangePartMaterialForRenderer_69033(DLL2SDK::Array* partNames_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, bool isTemp_, DLL2SDK::Assembly_CSharp::CombinedRendererInfo* info_, bool matchWholeWords_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Material*, bool, DLL2SDK::Assembly_CSharp::CombinedRendererInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x3279F10)(this, partNames_, mat_, isTemp_, info_, matchWholeWords_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::RebuildMaterialIndexes_69034(DLL2SDK::mscorlib::System::Collections::Generic::List_1* newSubMeshMaterials_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* globalMatIndexes_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* subMeshMatIndexes_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x327A43C)(this, newSubMeshMaterials_, globalMatIndexes_, subMeshMatIndexes_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::RefreshCombinedRendererInfo_69035(DLL2SDK::Assembly_CSharp::CombinedRendererInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327AAF8)(this, info_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::RestoreTempPartMaterialImp_69036(DLL2SDK::Array* partNames_, DLL2SDK::Assembly_CSharp::CombinedRendererInfo* info_, bool matchWholeWords_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::CombinedRendererInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x327ADB0)(this, partNames_, info_, matchWholeWords_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::RestoreTempPartMaterial_69037(DLL2SDK::Array* partNames_, bool matchWholeWords_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x327B410)(this, partNames_, matchWholeWords_); } void DLL2SDK::Assembly_CSharp::OptimizedModel::_Init_m__0_69038(DLL2SDK::Assembly_CSharp::CombinedRendererInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327B788)(this, data_); } void DLL2SDK::Assembly_CSharp::CombinedRendererInfo::_ctor_69009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE3BFC)(this); } void DLL2SDK::Assembly_CSharp::OptimizeBoneInfo::_ctor_69000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3275F90)(this); } void DLL2SDK::Assembly_CSharp::OptimizeBoneInfo::Awake_69001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3276138)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::OptimizeBoneInfo::GetBonePath_69002(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::UnityEngine::UnityEngine::Transform* rootBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3276450)(this, bone_, rootBone_); } void DLL2SDK::Assembly_CSharp::OptimizeBoneInfo::SetupBoneInfo_69003(DLL2SDK::mscorlib::System::String* rootName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3276520)(this, rootName_); } void DLL2SDK::Assembly_CSharp::OptimizeBoneInfo::SetupBoneInfo_69004(DLL2SDK::UnityEngine::UnityEngine::Transform* rootBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32766DC)(this, rootBone_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::OptimizeBoneInfo::GetPaths_69005(DLL2SDK::Array* bones_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::OptimizeBoneInfo*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x327695C)(this, bones_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::OptimizeBoneInfo::GetBones_69006(DLL2SDK::Array* paths_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::OptimizeBoneInfo*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3276C10)(this, paths_); } void DLL2SDK::Assembly_CSharp::OptimizeBoneInfo::BuildBindPoses_69007(DLL2SDK::UnityEngine::UnityEngine::Transform* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3276E30)(this, root_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::OptimizeBoneInfo::GetBindPose_69008(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3277264)(this, bone_); } void DLL2SDK::Assembly_CSharp::OptimizeRefData::_ctor_68999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327BD04)(this); } void DLL2SDK::Assembly_CSharp::CombineMeshData::_ctor_68998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE3CA0)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::_ctor_68955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3092164)(this); } DLL2SDK::Assembly_CSharp::ModelOptimizeSettings* DLL2SDK::Assembly_CSharp::ModelOptimizer::get_Setting_68956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3092240)(this); } DLL2SDK::Assembly_CSharp::ModelOptimizeCache* DLL2SDK::Assembly_CSharp::ModelOptimizer::get_OptimizeCache_68957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3092360)(this); } DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer* DLL2SDK::Assembly_CSharp::ModelOptimizer::get_BoneBuffer_68958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30924D8)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::Reset_68959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::Shutdown_68960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer::AddOptimizedAsset_68961(DLL2SDK::mscorlib::System::String* assetIDStr_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3092830)(this, assetIDStr_, obj_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::ModelOptimizer::InstantiateOptimizedAsset_68962(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30929AC)(this, assetIDStr_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer::HasOptimizedAsset_68963(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3092B0C)(this, assetIDStr_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::ClearSubstituteMeshCache_68964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3092C70)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::UnloadOriginalAsset_68965(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3092DBC)(this, assetIDStr_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::UnloadOriginalAsset_68966(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3092F14)(this, assetID_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::OnOptimizedModelInstantiate_68967(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309306C)(this, assetIDStr_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::OnOptimizedModelDestroy_68968(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30931C4)(this, assetIDStr_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::DestroyUnusedAssetsFromCache_68969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309331C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::ModelOptimizer::GetValidSkinnedMeshRenderers_68970(DLL2SDK::UnityEngine::UnityEngine::LOD lod_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModelOptimizer*, DLL2SDK::UnityEngine::UnityEngine::LOD)>(DLL2SDK::GameAssemblyBase + 0x3093468)(this, lod_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer::OptimizeModel_68971(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_, DLL2SDK::Assembly_CSharp::EOptimizeTarget type_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30937D0)(this, model_, type_, assetIDs_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::GetValidRenderers_68972(DLL2SDK::Array* renderers_, DLL2SDK::Array* vaildRenderers_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x30951AC)(this, renderers_, vaildRenderers_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::ModelOptimizer::Get1PRootBone_68973(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30955D4)(this, model_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer::Optimize1PWeapon_68974(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_, DLL2SDK::Assembly_CSharp::EOptimizeTarget type_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3095788)(this, model_, type_, assetIDs_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ModelOptimizer::GetAssetIDStr_68975(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3093FD0)(assetIDs_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModelOptimizer::GetRawAssetIDs_68976(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3090384)(assetIDStr_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer::CheckCanOptimizer_68977(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30942AC)(this, assetIDStr_); } DLL2SDK::Assembly_CSharp::OptimizeBoneInfo* DLL2SDK::Assembly_CSharp::ModelOptimizer::BuildBoneInfo_68978(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_, DLL2SDK::mscorlib::System::String* boneRootName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30943C0)(this, model_, boneRootName_); } DLL2SDK::Assembly_CSharp::OptimizeBoneInfo* DLL2SDK::Assembly_CSharp::ModelOptimizer::BuildBoneInfo_68979(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_, DLL2SDK::UnityEngine::UnityEngine::Transform* rootBone_, DLL2SDK::UnityEngine::UnityEngine::Transform* meshRootTran_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3095D8C)(this, model_, rootBone_, meshRootTran_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer::BuildCombineMeshDatas_68980(DLL2SDK::Assembly_CSharp::OptimizeRefData* refData_, DLL2SDK::Array* renderers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3094524)(this, refData_, renderers_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer::OptimizeRenderers_68981(DLL2SDK::Assembly_CSharp::OptimizeRefData* refData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3094E94)(this, refData_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::InitOptimizeRefData_68982(DLL2SDK::Assembly_CSharp::OptimizeRefData* refData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3095EE4)(this, refData_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::ModelOptimizer::CreateRendererGameObject_68983(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, int32_t lodIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309665C)(this, parent_, lodIndex_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::ModelOptimizer::CreateOrGetOptimizedMesh_68984(DLL2SDK::Assembly_CSharp::OptimizeRefData* refData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3096A98)(this, refData_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::ModelOptimizer::CombineMesh_68985(DLL2SDK::Assembly_CSharp::OptimizeRefData* refData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3097730)(this, refData_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::RemoveOriginalRenderer_68986(DLL2SDK::Array* renderers_, bool destoryGameObj_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3096EB0)(this, renderers_, destoryGameObj_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::RemoveAssetRef_68987(DLL2SDK::Assembly_CSharp::OptimizeRefData* refData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3096D08)(this, refData_); } int32_t DLL2SDK::Assembly_CSharp::ModelOptimizer::GetPartAssetID_68988(DLL2SDK::UnityEngine::UnityEngine::Transform* partTran_, DLL2SDK::UnityEngine::UnityEngine::Transform* modelTran_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30974D4)(this, partTran_, modelTran_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::GetValidUIRenderers_68989(DLL2SDK::Array* renderers_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* excludeObjs_, DLL2SDK::Array* vaildRenderers_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3097A54)(this, renderers_, excludeObjs_, vaildRenderers_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer::OptimizeUIWeapon_68990(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_, DLL2SDK::Assembly_CSharp::EOptimizeTarget type_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* excludeObjs_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3098038)(this, model_, type_, assetIDs_, excludeObjs_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::GetValidMeshRenderers_68991(DLL2SDK::UnityEngine::UnityEngine::LOD lod_, DLL2SDK::Array* vaildRenderers_, DLL2SDK::Array* excludedRenderers_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3098598)(this, lod_, vaildRenderers_, excludedRenderers_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizer::OptimizeWeapon_68992(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_, DLL2SDK::Assembly_CSharp::EOptimizeTarget type_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3098C00)(this, model_, type_, assetIDs_); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::_cctor_68993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099364)(); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::__xLuaBaseProxy_Reset_68994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099424)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizer::__xLuaBaseProxy_Shutdown_68995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309942C)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeSettings::_ctor_68950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099508)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeSettings::Awake_68951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099630)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeSettings::InitConfig_68952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30996D4)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeSettings::Update_68953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099810)(this); } void DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter::_ctor_68940(DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter_OnDestroyUnusedGameObject* onDestroyCallback_, int32_t cachedCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4092984)(this, onDestroyCallback_, cachedCount_); } void DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter::Add_68941(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4092A98)(this, name_); } void DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter::Remove_68942(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40930A0)(this, name_); } void DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter::DestroyAll_68943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40931C0)(this); } void DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter::DestroyAt_68944(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4092F08)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::UnusedTemplateGameObjectCounter::Find_68945(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4092D4C)(this, name_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::_ctor_68918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308F494)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::Awake_68919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308F640)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::Reset_68920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308F77C)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::OnDisable_68921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308F844)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::OnDestroy_68922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308F970)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::Clear_68923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308FAA4)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::Shutdown_68924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30900B0)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::ClearSubstituteMeshCache_68925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308FE38)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::UnloadOriginalAsset_68926(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3090178)(this, assetIDStr_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::UnloadOriginalAsset_68927(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30905CC)(this, assetID_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::DestroyAllUnusedAssets_68928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30906EC)(this); } DLL2SDK::Assembly_CSharp::SubstituteMeshCache* DLL2SDK::Assembly_CSharp::ModelOptimizeCache::GetSubstituteMeshCache_68929(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309081C)(this, assetIDStr_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizeCache::AddOptimizedAsset_68930(DLL2SDK::mscorlib::System::String* assetIDStr_, DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30909D4)(this, assetIDStr_, obj_); } bool DLL2SDK::Assembly_CSharp::ModelOptimizeCache::HasOptimizedAsset_68931(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3090E9C)(this, assetIDStr_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::ModelOptimizeCache::InstantiateOptimizedAsset_68932(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30910E4)(this, assetIDStr_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::OnOptimizedModelInstantiate_68933(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3091644)(this, assetIDStr_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::OnOptimizedModelDestroy_68934(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3091810)(this, assetIDStr_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::DestoryAssetImmediate_68935(DLL2SDK::mscorlib::System::String* assetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3091B68)(this, assetIDStr_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::CopyManagedAssetInfo_68936(DLL2SDK::UnityEngine::UnityEngine::GameObject* originMesh_, DLL2SDK::UnityEngine::UnityEngine::GameObject* newMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3091468)(this, originMesh_, newMesh_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::TestBound_68937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3091EF0)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeCache::_cctor_68938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3091FB8)(); } void DLL2SDK::Assembly_CSharp::SubstituteMeshCache::_ctor_68908(DLL2SDK::mscorlib::System::String* inAssetIDStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2820)(this, inAssetIDStr_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SubstituteMeshCache::get_assetIDStr_68909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2914)(this); } void DLL2SDK::Assembly_CSharp::SubstituteMeshCache::set_assetIDStr_68910(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2904)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::SubstituteMeshCache::get_caches_68911() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SubstituteMeshCache*)>(DLL2SDK::GameAssemblyBase + 0x43C291C)(this); } void DLL2SDK::Assembly_CSharp::SubstituteMeshCache::set_caches_68912(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43C290C)(this, value_); } DLL2SDK::Assembly_CSharp::OriginalMeshKey DLL2SDK::Assembly_CSharp::SubstituteMeshCache::GetMeshKey_68913(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2924)(this, mesh_); } void DLL2SDK::Assembly_CSharp::SubstituteMeshCache::Add_68914(DLL2SDK::UnityEngine::UnityEngine::Mesh* originalMesh_, DLL2SDK::UnityEngine::UnityEngine::Mesh* optimizedMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2A30)(this, originalMesh_, optimizedMesh_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::SubstituteMeshCache::Get_68915(DLL2SDK::UnityEngine::UnityEngine::Mesh* originalMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2B88)(this, originalMesh_); } void DLL2SDK::Assembly_CSharp::SubstituteMeshCache::RefreshMeshBounds_68916(bool forceRefresh_, float boundScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2CD0)(this, forceRefresh_, boundScale_); } void DLL2SDK::Assembly_CSharp::SubstituteMeshCache::Clear_68917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C2FF0)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer::_ctor_68897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308E4D4)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer::GetAllBonesBuffer_68898(DLL2SDK::Assembly_CSharp::OptimizeRefData* handle_, DLL2SDK::Array* bones_, int32_t* size_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x308E5A8)(this, handle_, bones_, size_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer::GetUniqueBonesBuffer_68899(DLL2SDK::Assembly_CSharp::OptimizeRefData* handle_, DLL2SDK::Array* uniqueBones_, int32_t* size_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x308E724)(this, handle_, uniqueBones_, size_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer::Shutdown_68900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308E8A0)(this); } void DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer::Resize_68901(int32_t targetSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308E980)(this, targetSize_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer::AddBoneRange_68902(DLL2SDK::mscorlib::System::Collections::Generic::IList_1* col_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x308EC54)(this, col_, offset_, count_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer::UnBindBuffer_68903(DLL2SDK::Assembly_CSharp::OptimizeRefData* requester_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308F044)(this, requester_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer::BindBuffer_68904(DLL2SDK::Assembly_CSharp::OptimizeRefData* requester_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308F268)(this, requester_); } void DLL2SDK::Assembly_CSharp::ModelOptimizeBoneBuffer::_cctor_68905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308F410)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUtility::_ctor_68892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443778)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUtility::OpenTeramsOfUseUrl_68893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244381C)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUtility::OpenPrivacyPolicyUrl_68894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443B14)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginUtility::GetTermsOfUseUrl_68895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244396C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginUtility::GetPrivacyPolicyUrl_68896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443C64)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::_ctor_68882(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B666C)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::Init_68883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::PostInit_68884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::ReportBeaconGameStart_68885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6874)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::InitGameEventChannel_68886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::ProcessZoneEvent_68887(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::__xLuaBaseProxy_Init_68888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6F00)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::__xLuaBaseProxy_PostInit_68889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6F08)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::__xLuaBaseProxy_InitGameEventChannel_68890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6F10)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGame::__xLuaBaseProxy_ProcessZoneEvent_68891(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6F18)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginDefine::_ctor_68879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6284)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginDefine::Get_MAPLE_URL_TEMPLATE_68880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6358)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginDefine::_cctor_68881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6488)(); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::_ctor_68867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2463AB0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::SetController_68868(DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2463B60)(this, controller_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::Start_68869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::ShutDown_68870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::OnDestroy_68871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::DisplayView_68872(bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2463E78)(this, display_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::Update_68873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246405C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::SetDownloadState_68874(DLL2SDK::Assembly_CSharp::GameBase::Loading::EIIPSState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246439C)(this, state_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::HideStateText_68875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24645E8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::__xLuaBaseProxy_Start_68876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24646FC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::__xLuaBaseProxy_ShutDown_68877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2464704)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateView::__xLuaBaseProxy_OnDestroy_68878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246470C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DownloadAPKInfo::_ctor_68866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1F50)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DownloadAPKDetail::_ctor_68865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1EAC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DownloadList::_ctor_68864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B2098)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DownloadDetail::_ctor_68863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1FF4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::_ctor_68847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2462CD0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::SetStyle_68848(DLL2SDK::Assembly_CSharp::GameLogin::EVersionUpdateInfoStyle style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2461DBC)(this, style_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::UpdateUrlList_68849(DLL2SDK::Array* urlList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2461EF8)(this, urlList_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::UpdateTexture_68850(DLL2SDK::Array* urlList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2462DE4)(this, urlList_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::UpdateHorizontalScrollUIPanelXOffset_68851(float xOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2462614)(this, xOffset_); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::GetHorizontalScrollIndex_68852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24623E0)(this); } float DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::GetHorizontalScrollXOffset_68853(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246255C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::UpdateDot_68854(DLL2SDK::Array* urlList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24632C0)(this, urlList_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::UpdateProgressDot_68855(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2462794)(this, index_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::get_TickRate_68856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::Tick_68857(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::DontCacheFlag_68858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::__xLuaBaseProxy_Tick_68859(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2463958)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoView::__xLuaBaseProxy_DontCacheFlag_68860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2463960)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoTextureCellView::_ctor_68846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2462C2C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoProgressDotView::_ctor_68845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2462B88)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoView::_ctor_68836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24614F8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoView::SetTextColor_68837(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2460268)(this, color_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoView::SetIsWarm_68838(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2461110)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoView::SetLobbyIP_68839(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24607E8)(this, text_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoView::SetVersion_68840(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2460674)(this, text_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoView::SetCoreUserID_68841(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2460500)(this, text_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoView::SetDSIP_68842(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246095C)(this, text_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoView::SetVersionCode_68843(DLL2SDK::mscorlib::System::String* versionCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24615C8)(this, versionCode_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoView::SetIntranetIP_68844(DLL2SDK::mscorlib::System::String* intranetIP_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2460AD0)(this, intranetIP_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionAnnouncementView::_ctor_68835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C238)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeView::_ctor_68831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245B5D0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeView::RefreshVersion_68832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245B1E8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeView::SetVersionLabel_68833(DLL2SDK::mscorlib::System::String* appVersion_, DLL2SDK::mscorlib::System::String* resVersion_, DLL2SDK::mscorlib::System::String* svnVersion_, DLL2SDK::mscorlib::System::String* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245B674)(this, appVersion_, resVersion_, svnVersion_, version_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeView::GetHotFixVersionStr_68834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245BA90)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainView::_ctor_68825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245AA14)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainView::DisplayView_68826(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2452720)(this, show_); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainView::IsOpenLine_68827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245AC5C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainView::SetLoginBtnVisiable_68828(DLL2SDK::Assembly_CSharp::UIButton* btn_, bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245AAB8)(this, btn_, show_); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainView::DontCacheFlag_68829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainView::__xLuaBaseProxy_DontCacheFlag_68830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245AEC8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMView::_ctor_68819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2451D30)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMView::Awake_68820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMView::OnChange_68821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2452190)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMView::DontCacheFlag_68822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMView::__xLuaBaseProxy_Awake_68823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245242C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMView::__xLuaBaseProxy_DontCacheFlag_68824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2452434)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginView::_ctor_68818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244FF7C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingView::_ctor_68815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F4F0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingView::SetInputContent_68816(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244D65C)(this, text_); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingView::GetServerName_68817(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244EF88)(this, text_); } void DLL2SDK::Assembly_CSharp::ServerListItem::_ctor_68807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D17A48)(this); } void DLL2SDK::Assembly_CSharp::ServerListItem::BindData_68808(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D17B1C)(this, name_); } void DLL2SDK::Assembly_CSharp::ServerListItem::OnClick_68809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D17C14)(this); } void DLL2SDK::Assembly_CSharp::ServerListItem::SetClickFunc_68810(DLL2SDK::mscorlib::System::Action_1* func_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D17DE4)(this, func_); } void DLL2SDK::Assembly_CSharp::ServerListItem::Select_68811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D17CE8)(this); } void DLL2SDK::Assembly_CSharp::ServerListItem::SetUINormal_68812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D17EBC)(this); } void DLL2SDK::Assembly_CSharp::ServerListItem::SetUIHighLight_68813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D180E4)(this); } void DLL2SDK::Assembly_CSharp::ServerListItem::_cctor_68814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D18288)(); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayView::_ctor_68803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C52C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayView::UpdateLabelText_68804(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C3E8)(this, str_); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayView::OnApplicationPause_68805(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayView::__xLuaBaseProxy_OnApplicationPause_68806(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C670)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyView::_ctor_68802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B550)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditView::_ctor_68797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244911C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditView::SetDefaultScoialName_68798(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24461E4)(this, name_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditView::SetRandomName_68799(DLL2SDK::mscorlib::System::String* randomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24478B4)(this, randomName_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditView::SetRandomBtnState_68800(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24491C0)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditView::SetHeadIcon_68801(int32_t picId_, int32_t frameId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2446EEC)(this, picId_, frameId_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginResDownView::_ctor_68789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6154)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginResDownView::Start_68790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginResDownView::ShutDown_68791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginResDownView::OnDestroy_68792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginResDownView::SetDownloadViewInfo_68793(DLL2SDK::mscorlib::System::String* Label_, float percent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6468)(this, Label_, percent_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginResDownView::__xLuaBaseProxy_Start_68794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6660)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginResDownView::__xLuaBaseProxy_ShutDown_68795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6668)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginResDownView::__xLuaBaseProxy_OnDestroy_68796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6670)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationView::_ctor_68783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C49B0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationView::Awake_68784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationView::GetLoginButtons_68785(DLL2SDK::mscorlib::System::Collections::Generic::List_1* allButtons_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x33C4E10)(this, allButtons_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationView::DisplayView_68786(bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B8BC8)(this, display_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationView::OnChange_68787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C56F8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationView::__xLuaBaseProxy_Awake_68788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C58F4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressView::_ctor_68777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B603C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressView::Init_68778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressView::ShowSelf_68779(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B5A30)(this, show_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressView::SetTips_68780(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6188)(this, tips_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressView::SetProgress_68781(float progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B5E5C)(this, progress_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressView::__xLuaBaseProxy_Init_68782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B627C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::GuestLoginTipsView::_ctor_68776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4F10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GameLogoView::_ctor_68775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467F320)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::GameLoginTipsView::_ctor_68774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4D24)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyView::_ctor_68773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4A1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::_ctor_68761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465BE6C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::get_IsInErrorMode_68762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4657758)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::Init_68763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::StartConnect_68764(DLL2SDK::Assembly_CSharp::Network::DirectDSConnectParam* param_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4657998)(this, param_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::StopConnect_68765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465C1A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::ShowErrorReconnectView_68766(DLL2SDK::mscorlib::System::String* desc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4657F28)(this, desc_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::RestoreInit_68767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4656230)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::Update_68768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465C278)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::ProcessResultOnMain_68769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465C498)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::ConnectCallback_68770(DLL2SDK::Assembly_CSharp::Network::ConnectDSResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465C5AC)(this, result_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::_cctor_68771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465C788)(); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginView::__xLuaBaseProxy_Init_68772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465C9AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemView::_ctor_68756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465B554)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemView::Init_68757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemView::SetData_68758(DLL2SDK::mscorlib::System::String* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465AE9C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemView::SetHide_68759(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465B0FC)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemView::__xLuaBaseProxy_Init_68760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465B6A0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopView::_ctor_68755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AECF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StartVideo::_ctor_68744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31220D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StartVideo::Init_68745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31221C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::StartVideo::EnableVideoUseWWise_68746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3122400)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::StartVideo::Play_68747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3122320)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StartVideo::Close_68748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31224A8)(this); } void DLL2SDK::Assembly_CSharp::Splash::_ctor_68731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D9F18)(this); } void DLL2SDK::Assembly_CSharp::Splash::Awake_68732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D9FD0)(this); } void DLL2SDK::Assembly_CSharp::Splash::Play_68733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DA0C8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Splash::StartSplash_68734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DA230)(this); } void DLL2SDK::Assembly_CSharp::Splash::FinishSplash_68735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DA318)(this); } void DLL2SDK::Assembly_CSharp::Splash::PlayFadeOut_68736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DA460)(this); } void DLL2SDK::Assembly_CSharp::Splash::PlayFadeIn_68737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DA51C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::_ctor_68702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C2DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::get_SharedConfigUrl_68703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C3F0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::set_SharedConfigUrl_68704(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C3F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::get_IsCDNLimited_68705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C400)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::set_IsCDNLimited_68706(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C408)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::get_LastPlatformConfigUrl_68707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C410)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::set_LastPlatformConfigUrl_68708(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C418)(this, value_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::InitializeDataStore_68709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetDefaultShareConfigUrl_68710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C4F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetDefaultPlatformConfigUrl_68711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C94C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::FormatPlatformUrl_68712(DLL2SDK::mscorlib::System::String* rawUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245CC74)(this, rawUrl_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::ParseSharedConfig_68713(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245CE5C)(this, content_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::ParsePlatformConfig_68714(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245CFB0)(this, content_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetUrlForCurrentPlatform_68715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245D170)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetRedirectUrl_68716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245D358)(this); } DLL2SDK::Assembly_CSharp::GameLogin::GrayUserCredential* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetGrayUserInfo_68717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245D514)(this); } DLL2SDK::Assembly_CSharp::GameLogin::GrayUserCredential* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetGrayUserInfo_68718(DLL2SDK::mscorlib::System::String* programVersion_, DLL2SDK::mscorlib::System::String* resourceVersion_, DLL2SDK::mscorlib::System::String* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245D670)(this, programVersion_, resourceVersion_, version_); } bool DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::HasReceipt_68719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245E420)(); } DLL2SDK::Assembly_CSharp::GameLogin::DolphinCDN* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetVersionCustomDataDolphinCfgForCurrentPlatform_68720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245E690)(this); } DLL2SDK::Assembly_CSharp::GameLogin::PufferCDN* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetVersionCustomDataPufferCfgForCurrentPlatform_68721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245E780)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetOverrideServerListURL_68722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2440374)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetGrayServerListURL_68723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2440450)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetFTUEFlags_68724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245E870)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::TryGetxLuaPatch_68725(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* md5_, DLL2SDK::Array* requireVersion_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x245E998)(this, url_, md5_, requireVersion_); } bool DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::SaveData_68726(DLL2SDK::mscorlib::System::Collections::Generic::List_1* nodeList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x245EAC8)(this, nodeList_); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::GetMgrNode_68727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245F300)(); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::_cctor_68728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245F5E8)(); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore::__xLuaBaseProxy_InitializeDataStore_68729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245F694)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::_ctor_68666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C58FC)(this); } DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_PlayerLoginPlatform_68667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5A14)(this); } DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerLoginAreaTypes DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_Area_68668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5A1C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::SetArea_68669(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerLoginAreaTypes area_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5A24)(this, area_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::SetPlatform_68670(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5ACC)(this, platform_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_OpenID_68671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C34)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_OpenID_68672(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C3C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_NickName_68673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C44)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_NickName_68674(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C4C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_AccessToken_68675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C54)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_AccessToken_68676(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C5C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_PayToken_68677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C64)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_PayToken_68678(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_PayTokenLeftSeconds_68679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C74)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_PayTokenLeftSeconds_68680(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_SessionId_68681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C84)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_SessionId_68682(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_SessionType_68683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C94)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_SessionType_68684(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5C9C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_PF_68685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CA4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_PF_68686(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CAC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_PFKey_68687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CB4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_PFKey_68688(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_GameCenterFlag_68689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CC4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_GameCenterFlag_68690(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_ChannelID_68691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CD4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_ChannelID_68692(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CDC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::get_ChannelInfo_68693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CE4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::set_ChannelInfo_68694(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CEC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::IsGuest_68695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5CF4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::ReLogin_68696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::ToString_68697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::isWestSocial_68698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C5FB4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::isCNSocial_68699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C607C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::__xLuaBaseProxy_ReLogin_68700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6144)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo::__xLuaBaseProxy_ToString_68701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C614C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::IIPSUpdateCustomData::_ctor_68663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B5058)(this); } DLL2SDK::Assembly_CSharp::GameLogin::IIPSUpdateCustomData* DLL2SDK::Assembly_CSharp::GameLogin::IIPSUpdateCustomData::CreateData_68664(DLL2SDK::mscorlib::System::String* actionMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B5104)(actionMsg_); } void DLL2SDK::Assembly_CSharp::GameLogin::IIPSUpdateCustomData::UpdatePackageSize_68665(float sizeInMB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B5670)(this, sizeInMB_); } void DLL2SDK::Assembly_CSharp::GameLogin::IIPSUpdateActionMsg::_ctor_68662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4FB4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyDataUtil::_ctor_68656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3CB8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyDataUtil::Tlog_68657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3D5C)(); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyDataUtil::Wirte_68658(DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B35F4)(data_); } DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyDataUtil::Read_68659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B40D4)(); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyDataUtil::Log_68660(DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData* data_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* logName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4670)(data_, content_, logName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyDataUtil::Data2List_68661(DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData* data_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData*)>(DLL2SDK::GameAssemblyBase + 0x33B44C0)(data_); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::_ctor_68634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3B74)(this); } DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::Copy_68635(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* birthdayYear_, DLL2SDK::mscorlib::System::String* birthdayMonth_, DLL2SDK::mscorlib::System::String* birthdayDay_, DLL2SDK::mscorlib::System::String* idcard_, DLL2SDK::mscorlib::System::String* idcardDateYear_, DLL2SDK::mscorlib::System::String* idcardDateMonth_, DLL2SDK::mscorlib::System::String* idcardDateDay_, DLL2SDK::mscorlib::System::String* address_, DLL2SDK::mscorlib::System::String* email_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B34B0)(name_, birthdayYear_, birthdayMonth_, birthdayDay_, idcard_, idcardDateYear_, idcardDateMonth_, idcardDateDay_, address_, email_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_name_68636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C68)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_name_68637(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C18)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_birthdayYear_68638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C70)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_birthdayYear_68639(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_birthdayMonth_68640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C78)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_birthdayMonth_68641(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C28)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_birthdayDay_68642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C80)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_birthdayDay_68643(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C30)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_idcard_68644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C88)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_idcard_68645(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C38)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_idcardDateYear_68646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C90)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_idcardDateYear_68647(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_idcardDateMonth_68648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C98)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_idcardDateMonth_68649(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C48)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_idcardDateDay_68650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3CA0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_idcardDateDay_68651(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_address_68652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3CA8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_address_68653(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C58)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::get_email_68654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3CB0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData::set_email_68655(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3C60)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionListDataSource::_ctor_68627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4659128)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionListDataSource::GetColumnCount_68628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionListDataSource::GetItemsCount_68629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionListDataSource::GetItemData_68630(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionListDataSource::GetItemWidth_68631(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionListDataSource::GetItemHeight_68632(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionListDataSource::GetShowControllerType_68633(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::_ctor_68599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2440EB0)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::CreateGameUIScene_68600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2440F8C)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::Init_68601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::ShutDown_68602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnIMSDKAuthorizationError_68603(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2441548)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnKingConnectError_68604(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244196C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnZoneError_68605(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2441E50)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnZoneErrorMessageBoxCallback_68606(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2442490)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::LoadAudioBank_68607(bool bLoad_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, bLoad_, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnLoadVideo_68608(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24426E0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnCloseVideo_68609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2441434)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnReturnKeyPress_68610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnFlowStart_68611(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnFlowProcessing_68612(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, float progress_, DLL2SDK::mscorlib::System::String* tips_, bool showprogress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, controller_, progress_, tips_, showprogress_, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnFlowFinish_68613(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, controller_, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnFlowsStart_68614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnMainFlowsFinish_68615(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::OnAllFlowsFinish_68616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::__xLuaBaseProxy_Init_68617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443758)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::__xLuaBaseProxy_ShutDown_68618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443760)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::__xLuaBaseProxy_LoadAudioBank_68619(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443768)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginUIScene::__xLuaBaseProxy_OnReturnKeyPress_68620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443770)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager::_ctor_68590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FEF0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager::PrepareData_68591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FFC4)(this); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager::GetSuitableServerURL_68592(DLL2SDK::Array* loginSvrData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24406EC)(this, loginSvrData_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager::GetServerList_68593() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager*)>(DLL2SDK::GameAssemblyBase + 0x2440810)(this); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager::DecideDefaultServer_68594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2440588)(this); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager::GetLobbyServerUrl_68595(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform apolloPlatform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2440944)(this, apolloPlatform_); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager::GetLobbyServerUrl_68596(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes loginPlatform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2440C04)(this, loginPlatform_); } DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager::ConvertApollo2PlayerPlatform_68597(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform apolloPlatform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2440A30)(this, apolloPlatform_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginServerListManager::_cctor_68598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2440E00)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::_ctor_68573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6678)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::get_IsVideoFinish_68574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C674C)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::Awake_68575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6948)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::Start_68576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6B4C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::OnDestroy_68577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6E88)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::SetBackground_68578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6DC0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::PlayVideo_68579(DLL2SDK::mscorlib::System::String* videoPath_, DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason reason_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C6FC4)(this, videoPath_, reason_, color_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::OnGamePauseCallback_68580(DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason gamePauseReason_, float pauseStartRealTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C715C)(this, gamePauseReason_, pauseStartRealTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::ProcessGamePauseCallback_68581(DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason gamePauseReason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C746C)(this, gamePauseReason_); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::ProcessGamePauseCallbackInner_68582(DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason gamePauseReason_, bool shouldPlayVideoReally_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C7318)(this, gamePauseReason_, shouldPlayVideoReally_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginSceneLoader::_cctor_68583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C7588)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::_ctor_68559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6F20)(this); } DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera* DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::get_Instance_68560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B7064)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::Awake_68561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B7114)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::Start_68562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B7328)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::OnApplicationPause_68563(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B74D8)(this, paused_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::Update_68564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B76A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::GetRotationEular_68565(DLL2SDK::UnityEngine::UnityEngine::Vector3 eular_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B8480)(this, eular_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::AdaptRotateSpeed_68566(DLL2SDK::UnityEngine::UnityEngine::Vector3 eular_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B85B0)(this, eular_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::OnDestroy_68567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B86E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::OffsetToEular_68568(DLL2SDK::UnityEngine::UnityEngine::Vector2 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B7DC0)(this, offset_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::ClampEular_68569(DLL2SDK::UnityEngine::UnityEngine::Vector3 eular_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B80FC)(this, eular_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::LimitEular_68570(DLL2SDK::UnityEngine::UnityEngine::Vector3 eular_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B8308)(this, eular_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::ScaleQuat_68571(DLL2SDK::UnityEngine::UnityEngine::Quaternion q_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B7FA8)(this, q_, scale_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginGryoCamera::_cctor_68572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B8844)(); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::_ctor_68548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2461844)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::GetViewAssetId_68549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::Init_68550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::Show_68551(bool isUpdateRes_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* body_, DLL2SDK::mscorlib::System::String* updateInfo_, DLL2SDK::Assembly_CSharp::GameLogin::EVersionUpdateInfoStyle style_, DLL2SDK::mscorlib::System::String* okLabel_, DLL2SDK::mscorlib::System::String* cancelLabel_, DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::Array* urlList_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x2454D24)(this, isUpdateRes_, title_, body_, updateInfo_, style_, okLabel_, cancelLabel_, callback_, urlList_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::OnOKCancel_OKBtn_Click_68552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2461FB4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::OnOKCancel_CancelBtn_Click_68553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24620BC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::OnOnlyOK_OKBtn_Click_68554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24621B8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::OnLeftButtonClick_68555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24622C0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::OnRightButtonClick_68556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2462A24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::__xLuaBaseProxy_GetViewAssetId_68557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2462B78)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController::__xLuaBaseProxy_Init_68558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2462B80)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::_ctor_68494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245F740)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::GetViewAssetId_68495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::Init_68496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::PostInit_68497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::RegisterDelegates_68498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::UnRegisterDelegates_68499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::Refresh_68500(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246018C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::RefreshInternal_68501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245FB04)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::GetServerAlias_68502(DLL2SDK::mscorlib::System::String* ip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2460D4C)(this, ip_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::SetIsWarm_68503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245FECC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::_cctor_68504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24613E0)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::__xLuaBaseProxy_GetViewAssetId_68505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24614D0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::__xLuaBaseProxy_Init_68506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24614D8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::__xLuaBaseProxy_PostInit_68507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24614E0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::__xLuaBaseProxy_RegisterDelegates_68508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24614E8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionInfoController::__xLuaBaseProxy_UnRegisterDelegates_68509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24614F0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionAnnouncementController::_ctor_68487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245BB48)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::VersionAnnouncementController::GetViewAssetId_68488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionAnnouncementController::Init_68489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameLogin::VersionAnnouncementController::SetData_68490(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* body_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x245BE98)(this, title_, body_, callback_); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionAnnouncementController::OnConfirmBtnClick_68491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C12C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::VersionAnnouncementController::__xLuaBaseProxy_GetViewAssetId_68492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C228)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionAnnouncementController::__xLuaBaseProxy_Init_68493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245C230)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::_ctor_68475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245AED0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::GetViewAssetId_68476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::Init_68477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::OnOpen_68478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::RegisterDelegates_68479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::UnRegisterDelegates_68480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::RefreshVersionCode_68481(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245B4E8)(this, __); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::__xLuaBaseProxy_GetViewAssetId_68482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245B5A8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::__xLuaBaseProxy_Init_68483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245B5B0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::__xLuaBaseProxy_OnOpen_68484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245B5B8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::__xLuaBaseProxy_RegisterDelegates_68485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245B5C0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UIVersionCodeController::__xLuaBaseProxy_UnRegisterDelegates_68486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245B5C8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::_ctor_68417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245243C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowController* DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::get_LoadingFlowController_68418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24524E8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::set_LoadingFlowController_68419(DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24524F0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::Init_68420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::Execute_68421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2452D24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::GetViewAssetId_68422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::RegisterDelegates_68423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::UnRegisterDelegates_68424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnRepairBtnClick_68425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2453E3C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::ShutDown_68426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnGuestLogin_68427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24540B8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnUNOLogin_68428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2454720)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnAppleLogin_68429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2455038)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnFacebookLogin_68430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245563C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnLineLogin_68431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245591C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnGoogleLogin_68432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2455E7C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnGarenaLogin_68433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245615C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnLoginFinishCallback_68434(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24564DC)(this, result_, innerResult_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::ReportBeaconConnectLobbyEvent_68435(DLL2SDK::Assembly_CSharp::GameBase::LoginResult inResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24572D0)(this, inResult_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::DisplayLoginFailResult_68436(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245786C)(this, result_, innerResult_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnMessageBoxCallback_68437(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2457B08)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::DoLoadingFlowProgressCallback_68438(DLL2SDK::mscorlib::System::String* tips_, float progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24545D0)(this, tips_, progress_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::DoLoadingFlowFinishCallback_68439(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245719C)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnLoginCallbackTimeOut_68440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2457D60)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::ProcessStayInQueueResult_68441(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2457540)(this, result_, innerResult_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnQueueMessageBoxCallback_68442(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24580AC)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::CheckCloseQueueMessageBox_68443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2456BD4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::CheckIsAgreePrivacyPolicyOnStart_68444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245313C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::CheckIsAgreePrivacyPolicy_68445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2454528)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::LoadIsAgreePrivacyPolicy_68446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2458254)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::SetIsAgreePrivacyPolicy_68447(bool IsAgree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24584C4)(this, IsAgree_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnAgreenPrivacyPolicy_68448(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2458654)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::UpdateAgreePrivacyPolicyView_68449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24583B4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnPrivacyCheckBtnClick_68450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245870C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnTeramsOfUseBtnClick_68451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24587C8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnPrivacyPolicyBtnClick_68452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2458868)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnLoginSuccessFeture_68453(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2456F1C)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnLoginSuccessFinishCallback_68454(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2458908)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnQueryBindInfoCallback_68455(bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* channelList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2458AAC)(this, success_, channelList_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnBindPlatformCallback_68456(bool success_, int32_t retCode_, int32_t innerCode_, DLL2SDK::mscorlib::System::String* confirmCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24591C4)(this, success_, retCode_, innerCode_, confirmCode_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnBindPlatformCallbackTimeout_68457(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2459640)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnIsLoginWithConfirmCodeMessageCallback_68458(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2459768)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnIsConfirmLoginWithConfirmCodeMessageCallback_68459(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2459950)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnLoginWitchConfirmCodeCallback_68460(bool success_, int32_t retCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2459CB4)(this, success_, retCode_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::OnLoginWitchConfirmCodeCallbackSucceess_68461(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245A010)(this, result_, context_); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::IsGuestLoginLinkChannel_68462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2456D3C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::IsIgnoreGuestLinkWithIgnoreCount_68463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245A1B0)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::IsGuestLinkChannel_68464(bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* channelList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2458E04)(this, success_, channelList_); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::GetLinkChannelTimeoutTime_68465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2458F90)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::GetConfirmLoginTip_68466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2459518)(this); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::GetGuestLinkChannel_68467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245903C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::CheckAutoLogin_68468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2452FD4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::CheckLoginWithExitSession_68469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245A388)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::__xLuaBaseProxy_Init_68470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245A9EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::__xLuaBaseProxy_GetViewAssetId_68471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245A9F4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::__xLuaBaseProxy_RegisterDelegates_68472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245A9FC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::__xLuaBaseProxy_UnRegisterDelegates_68473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245AA04)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginMainController::__xLuaBaseProxy_ShutDown_68474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245AA0C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::_ctor_68400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2450020)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::GetViewAssetId_68401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::Init_68402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::RegisterDelegates_68403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::UnRegisterDelegates_68404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::OnDevLogin_68405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2450B30)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::DoLoginNoAuth_68406(DLL2SDK::mscorlib::System::String* username_, DLL2SDK::mscorlib::System::String* password_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2450E3C)(this, username_, password_); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::OnGetAppID_68407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245132C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::OnChangeServer_68408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24514D0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::OnDirectDSConnect_68409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2451598)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::OnCrashTest_68410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2451660)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::OnLDLogin_68411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2451A00)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::_cctor_68412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2451D0C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::__xLuaBaseProxy_GetViewAssetId_68413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2451D10)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::__xLuaBaseProxy_Init_68414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2451D18)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::__xLuaBaseProxy_RegisterDelegates_68415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2451D20)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::UILoginGMController::__xLuaBaseProxy_UnRegisterDelegates_68416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2451D28)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::_ctor_68387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F638)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::Init_68388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::GetViewAssetId_68389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::RegisterDelegates_68390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::UnRegisterDelegates_68391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::OnCloseWindows_68392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244FCA0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::OnDoSwitchAccount_68393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244FE14)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::ShutDown_68394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::__xLuaBaseProxy_Init_68395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244FF54)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::__xLuaBaseProxy_GetViewAssetId_68396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244FF5C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::__xLuaBaseProxy_RegisterDelegates_68397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244FF64)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::__xLuaBaseProxy_UnRegisterDelegates_68398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244FF6C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::SwitchLoginController::__xLuaBaseProxy_ShutDown_68399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244FF74)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::_ctor_68366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C7FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::GetViewAssetId_68367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::Init_68368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::OnOpen_68369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::RegisterDelegates_68370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::TrueHasServer_68371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244E2D0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::UnselectOption_68372(DLL2SDK::Assembly_CSharp::UIButton* option_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244DB1C)(this, option_); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::UnRegisterDelegates_68373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::OnOKButtonClick_68374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244E788)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::OnCancelButtonClick_68375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244EABC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::DoEditServerSetting_68376(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244EA1C)(this, url_); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::UnselectServerItem_68377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244EBEC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::OnServerItemClick_68378(DLL2SDK::Assembly_CSharp::ServerListItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244ED00)(this, item_); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::UpdateServerName_68379(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F110)(this, content_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::__xLuaBaseProxy_GetViewAssetId_68380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F330)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::__xLuaBaseProxy_Init_68381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F338)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::__xLuaBaseProxy_OnOpen_68382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F340)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::__xLuaBaseProxy_RegisterDelegates_68383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F348)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::ServerSettingController::__xLuaBaseProxy_UnRegisterDelegates_68384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F350)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::_ctor_68353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B6F0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::GetViewAssetId_68354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::Init_68355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::PostInit_68356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::RegisterDelegates_68357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::UnRegisterDelegates_68358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::Refresh_68359(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C33C)(this, __); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::RefreshInternal_68360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B9F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::__xLuaBaseProxy_GetViewAssetId_68361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C504)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::__xLuaBaseProxy_Init_68362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C50C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::__xLuaBaseProxy_PostInit_68363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C514)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::__xLuaBaseProxy_RegisterDelegates_68364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C51C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::QualitySettingDisplayController::__xLuaBaseProxy_UnRegisterDelegates_68365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C524)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::_ctor_68337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449CA0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::Init_68338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::SwitchSubView_68339(bool IsShowPrivacyConfirmSubView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449E50)(this, IsShowPrivacyConfirmSubView_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::GetViewAssetId_68340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::RegisterDelegates_68341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::UnRegisterDelegates_68342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::OnDeclineBtnClick_68343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B060)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::OnAgreeBtnClick_68344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B108)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::OnContinueDeclinBtnClick_68345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B21C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::OnGoBackBtnClick_68346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B2E8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::OnCloseBtnClick_68347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B390)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::OnReturnKeyPressForPrivacy_68348(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B45C)(this, __); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::__xLuaBaseProxy_Init_68349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B530)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::__xLuaBaseProxy_GetViewAssetId_68350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B538)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::__xLuaBaseProxy_RegisterDelegates_68351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B540)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PrivacyController::__xLuaBaseProxy_UnRegisterDelegates_68352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B548)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::_ctor_68292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443E1C)(this); } DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::get_LoginInfo_68293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443EFC)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowController* DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::get_LoadingFlowController_68294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443FAC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::set_LoadingFlowController_68295(DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443FB4)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::GetViewAssetId_68296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::IfBlurWhenOpen_68297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::Init_68298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::RegisterDelegates_68299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::UnRegisterDelegates_68300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::RegisterInputLabel_68301(bool register_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2444540)(this, register_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnOpen_68302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::isChineseChar_68303(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2444EA4)(this, c_); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::Count_68304(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2444F60)(this, str_); } wchar_t DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnValidate_68305(DLL2SDK::mscorlib::System::String* text_, int32_t charIndex_, wchar_t addedChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2445060)(this, text_, charIndex_, addedChar_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnSubmit_68306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2445218)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::CheckTextLength_68307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24452BC)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::IsExceedLength_68308(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24454BC)(this, text_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnChange_68309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24455EC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::PrepareViews_68310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2444C7C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::PrepareCNView_68311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244591C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::PrepareWestView_68312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2445E9C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::SetHeadIconInGame_68313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2446AE4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::RandomRangeIconInGame_68314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2446CF4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::SetHeadIconSocial_68315(bool canChangeHead_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2446868)(this, canChangeHead_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnOKButtonClick_68316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnChangeHeadIconClick_68317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnChangeRdmNickNameBtnClick_68318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24477B0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::RefreshHeadIcon_68319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2447590)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::CheckUnlockedHeadIcons_68320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2446C48)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnCancelButtonClick_68321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::CallbackToLoadingFlowControllerFinish_68322(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24457E8)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::CallbackToLoadingFlowControllerProgress_68323(DLL2SDK::mscorlib::System::String* tips_, float progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2447B54)(this, tips_, progress_); } bool DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::CheckNameLength_68324(DLL2SDK::mscorlib::System::String* name_, bool lastCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2446358)(this, name_, lastCheck_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::PrepareRegisterReq_68325(DLL2SDK::CSProto::msg::CSAccountRegister_Req* pkg_, DLL2SDK::mscorlib::System::String* nickName_, int32_t picId_, int32_t frameId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2447CA4)(this, pkg_, nickName_, picId_, frameId_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::DoEditNickNameRequest_68326(DLL2SDK::mscorlib::System::String* nickName_, int32_t picId_, int32_t frameId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2447130)(this, nickName_, picId_, frameId_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnServerEditNickNameCallback_68327(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24486D0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::ProcessServerEditNickNameMessageBox_68328(DLL2SDK::CSProto::msg::CSAccountRegister_Res* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2448AD4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::OnEditNickNameFailMessageBoxCallback_68329(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449038)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::ReportEvent_68330(int32_t errorCode_, DLL2SDK::mscorlib::System::String* nickName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2448DF8)(this, errorCode_, nickName_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::__xLuaBaseProxy_GetViewAssetId_68331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24490EC)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::__xLuaBaseProxy_IfBlurWhenOpen_68332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24490F4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::__xLuaBaseProxy_Init_68333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24490FC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::__xLuaBaseProxy_RegisterDelegates_68334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449104)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::__xLuaBaseProxy_UnRegisterDelegates_68335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244910C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::NickNameEditController::__xLuaBaseProxy_OnOpen_68336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449114)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::_ctor_68261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F666A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::GetViewAssetId_68262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::set_FlowController_68263(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F54878)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::get_FlowController_68264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F667F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::Init_68265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::RegisterDelegates_68266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::UnRegisterDelegates_68267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::ShutDown_68268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::ClearAll_68269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F66B38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::LoginResReady_68270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F66C70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::LoginResFailed_68271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F66D98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::RetryNoticeBoxCallback_68272(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F66EFC)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::HideButtons_68273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F67128)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::StartLoginResDownload_68274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F54880)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::CheckAndStartDownloadAfterPufferInitSuccess_68275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F671C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::DoDownloadLoginResModule_68276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6777C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::DoIfNeedDownload_68277(uint32_t needDownloadSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6749C)(this, needDownloadSize_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::NetNoticBoxCallback_68278(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F67990)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::HandleQuitApp_68279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F67044)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::CanRetry_68280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F67AD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::RetryCheckAndDownload_68281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F67B78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::DoAfterPufferInitFailed_68282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F67C10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::PufferDownloaderInitCallback_68283(bool success_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F67CB4)(this, success_, errorCode_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::PufferDownloaderInitProgressFunc_68284(DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferInitStage stage_, uint32_t nowSize_, uint32_t totalSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F67D88)(this, stage_, nowSize_, totalSize_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::OnModuleDownResult_68285(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_, DLL2SDK::Assembly_CSharp::ModuleState moduleState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, moduleName_, resQuality_, moduleState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::OnModuleDownProgress_68286(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, moduleName_, resQuality_, nowSize_, totalSize_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::__xLuaBaseProxy_GetViewAssetId_68287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F68210)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::__xLuaBaseProxy_Init_68288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F68218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::__xLuaBaseProxy_RegisterDelegates_68289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F68220)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::__xLuaBaseProxy_UnRegisterDelegates_68290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F68228)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoginResDownloadController::__xLuaBaseProxy_ShutDown_68291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F68230)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::_ctor_68182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B88C8)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowController* DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::get_LoadingFlowController_68183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B89A4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::set_LoadingFlowController_68184(DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B89AC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::Init_68185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::StartFlow_68186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B94FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::GetViewAssetId_68187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::RegisterDelegates_68188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::UnRegisterDelegates_68189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::ShutDown_68190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnLoginPanelShow_68191(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* mesg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BBAC0)(this, mesg_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::ShowLoginContainer_68192(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BBC1C)(this, show_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnGuestLogin_68193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BBF5C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnVultrDailyLogin_68194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BC670)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnVultrCELogin_68195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BCE94)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnSDKTestLogin_68196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BD0D8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnVultrLiveOpsLogin_68197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BD204)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnVultrNewVersionTestLogin_68198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BD448)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnFacebookLogin_68199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BD68C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnLineLogin_68200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BD954)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnAppleGameCenterLogin_68201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BDDE8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnUNOLogin_68202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BDFB4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnGoogleLogin_68203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BE180)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnDevLogin_CN_68204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BE34C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnDevLogin_US_68205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BE690)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::DoLoginNoAuth_68206(DLL2SDK::mscorlib::System::String* username_, DLL2SDK::mscorlib::System::String* password_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BC9A4)(this, username_, password_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnGetAppID_68207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BE9C4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnChangeServer_68208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BEB68)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnDirectDSConnect_68209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BEC30)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnCrashTest_68210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BECF8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnLDLogin_68211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BF098)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::ReportBeaconSelectServer_68212(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes inPlatformType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BC5A0)(this, inPlatformType_); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::CheckContinueBeforeLogin_68213(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BC320)(this, platform_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::CheckLogoutConnection_68214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BF3CC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnGarenaLogin_68215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BF634)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::DisplayLoginView_68216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B9B10)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnLoginFinishCallback_68217(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BF760)(this, result_, innerResult_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::ReportBeaconConnectLobbyEvent_68218(DLL2SDK::Assembly_CSharp::GameBase::LoginResult inResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C0564)(this, inResult_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::DisplayLoginFailResult_68219(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C0804)(this, result_, innerResult_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnMessageBoxCallback_68220(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C0AD0)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::DoLoadingFlowProgressCallback_68221(DLL2SDK::mscorlib::System::String* tips_, float progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BC420)(this, tips_, progress_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::DoLoadingFlowFinishCallback_68222(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C0D58)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnGamePauseCallback_68223(DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason gamePauseReason_, float pauseStartRealTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C0EBC)(this, gamePauseReason_, pauseStartRealTime_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnLoginCallbackTimeOut_68224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C1018)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::ProcessStayInQueueResult_68225(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C0204)(this, result_, innerResult_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnQueueMessageBoxCallback_68226(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C1394)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::CheckCloseQueueMessageBox_68227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BFD98)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::CheckIsAgreePrivacyPolicyOnStart_68228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B9C48)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::CheckIsAgreePrivacyPolicy_68229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BC248)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::LoadIsAgreePrivacyPolicy_68230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C156C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::SetIsAgreePrivacyPolicy_68231(bool IsAgree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C183C)(this, IsAgree_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnAgreenPrivacyPolicy_68232(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C19FC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::UpdateAgreePrivacyPolicyView_68233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C16FC)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnPrivacyCheckBtnClick_68234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C1AE4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnTeramsOfUseBtnClick_68235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C1BD0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnPrivacyPolicyBtnClick_68236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C1CA8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnLoginSuccessFeture_68237(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33BFF30)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnLoginSuccessFinishCallback_68238(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C1F48)(this, result_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnQueryBindInfoCallback_68239(bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* channelList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x33C211C)(this, success_, channelList_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnBindPlatformCallback_68240(bool success_, int32_t retCode_, int32_t innerCode_, DLL2SDK::mscorlib::System::String* confirmCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C28F0)(this, success_, retCode_, innerCode_, confirmCode_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnBindPlatformCallbackTimeout_68241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C2C64)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnIsLoginWithConfirmCodeMessageCallback_68242(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C2D3C)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnLoginWitchConfirmCodeCallback_68243(bool success_, int32_t retCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C30A4)(this, success_, retCode_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnMSDKLogoutCallback_68244(bool success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C352C)(this, success_); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::IsGuestLoginLinkChannel_68245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C1D80)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::IsIgnoreGuestLinkWithIgnoreCount_68246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C383C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::IsGuestLinkChannel_68247(bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* channelList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x33C24A8)(this, success_, channelList_); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::GetLinkChannelTimeoutTime_68248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C265C)(this); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::GetGuestLinkChannel_68249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C2738)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::CheckCNAutoLogin_68250(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B98F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::CheckLoginWithExitSession_68251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C3A44)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnNotifyQuickWithExternalAccount_68252(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C40D8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnButtonQQClick_68253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C46B0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::OnButtonWeChatClick_68254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C4880)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::_cctor_68255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C4984)(); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::__xLuaBaseProxy_Init_68256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C4988)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::__xLuaBaseProxy_GetViewAssetId_68257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C4990)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::__xLuaBaseProxy_RegisterDelegates_68258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C4998)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::__xLuaBaseProxy_UnRegisterDelegates_68259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C49A0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginNavigationController::__xLuaBaseProxy_ShutDown_68260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33C49A8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::_ctor_68172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B57C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::GetViewAssetId_68173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::Init_68174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::RegisterDelegates_68175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::UnRegisterDelegates_68176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::OnWarmUpProgressChange_68177(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B5D18)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::__xLuaBaseProxy_GetViewAssetId_68178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B601C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::__xLuaBaseProxy_Init_68179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6024)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::__xLuaBaseProxy_RegisterDelegates_68180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B602C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::LoginCommonProgressController::__xLuaBaseProxy_UnRegisterDelegates_68181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B6034)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::_ctor_59611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F31BA0)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowManagerContrller* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::get_LoadingFlowManagerController_59612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F33BA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::set_LoadingFlowManagerController_59613(DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowManagerContrller* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F33BA8)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::GetViewAssetId_59614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::get_LoadingTargetMapId_59615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F33C50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::set_LoadingTargetMapId_59616(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F33C58)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowStatus DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::get_LoadingFlowStatus_59617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F33C60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::set_LoadingFlowStatus_59618(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowStatus value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F33C68)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::IsMainFlow_59619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::IfStopOnError_59620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::RunTimeLimitation_59621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::StartFlow_59623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::OnFlowStart_59624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::GetExpectedProcessingTime_59625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::OnFlowProcessing_59626(DLL2SDK::mscorlib::System::String* tips_, float progress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, tips_, progress_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::ClearOverTimer_59627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F34130)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::OnFlowFinish_59628(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::OnFlowFinishInner_59629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::OnOverTime_59630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingType DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::GetLoadingType_59631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F346F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController::__xLuaBaseProxy_GetViewAssetId_59632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F34820)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::_ctor_68138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5FF8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::GetLoadingTips_68139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::IsMainFlow_68140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::RunTimeLimitation_68141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::FirstQueryConfig_68142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::StartFlow_68143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::LoadSharedData_68144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6067C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::OnLoadSharedDataFinish_68145(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::mscorlib::System::String* delivery_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F60FE0)(this, url_, isSuccess_, delivery_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::LoadPlatformData_68146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F60980)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::OnLoadPlatformDataFinish_68147(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::mscorlib::System::String* delivery_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6115C)(this, url_, isSuccess_, delivery_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::LoadDynamicResources_68148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F612D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::NetworkDownloadCallback_68149(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F618D4)(this, url_, isSuccess_, bytes_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::ClearAllDownloadCallback_68150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F61AE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::DoneFail_68151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F60D94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::OnTDirFailedMsgBoxCallback_68152(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F62100)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::OnOverTime_68153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::OnFlowFinish_68154(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::ApplyTdirSettings_68155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F62438)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::__xLuaBaseProxy_IsMainFlow_68156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F62FC4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::__xLuaBaseProxy_RunTimeLimitation_68157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F62FC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::__xLuaBaseProxy_StartFlow_68158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F62FCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::__xLuaBaseProxy_OnOverTime_68159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F62FD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigController::__xLuaBaseProxy_OnFlowFinish_68160(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F62FD4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::_ctor_68114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5CE64)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::GetLoadingTips_68115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::IsMainFlow_68116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::RunTimeLimitation_68117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::StartFlow_68118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::DoFlow_68119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5D288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::PostDoFlow_68120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5D914)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::PostVersionUpdateCheck_Process_68121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5D9B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::PostVersionUpdateCheck_68122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5DB88)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::PostVersionUpdateCheckInFrames_68123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5DCA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::GarbageCollect_Mono_68124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5DD8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::ApplyHotFix_68125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5D87C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::__xLuaBaseProxy_IsMainFlow_68126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5DE3C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::__xLuaBaseProxy_RunTimeLimitation_68127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5DE40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPostVersionUpdateCheckController::__xLuaBaseProxy_StartFlow_68128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5DE44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::_ctor_68103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F564C8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::GetLoadingTips_68104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::IsMainFlow_68105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::RunTimeLimitation_68106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::StartFlow_68107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::OnOverTime_68108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::CheckVideoFinish_68109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F56AA8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::__xLuaBaseProxy_IsMainFlow_68110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F56C10)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::__xLuaBaseProxy_RunTimeLimitation_68111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F56C14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::__xLuaBaseProxy_StartFlow_68112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F56C18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginWaitForVideoFinishController::__xLuaBaseProxy_OnOverTime_68113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F56C1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::_ctor_68086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F55470)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::GetLoadingTips_68087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::IsMainFlow_68088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::RunTimeLimitation_68089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::OnOverTime_68090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::OnTDirQueryFailed_68091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F557BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::OnTDirFailedMsgBoxCallback_68092(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F55A8C)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::ShutDown_68093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::OnFlowFinish_68094(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::StartFlow_68095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::OnDirCallback_68096(DLL2SDK::Assembly_CSharp::GCloud::TreeInfo* tree_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode errCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F56224)(this, tree_, errCode_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::__xLuaBaseProxy_IsMainFlow_68097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F564AC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::__xLuaBaseProxy_RunTimeLimitation_68098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F564B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::__xLuaBaseProxy_OnOverTime_68099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F564B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::__xLuaBaseProxy_ShutDown_68100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F564B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::__xLuaBaseProxy_OnFlowFinish_68101(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F564C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginTDirQueryController::__xLuaBaseProxy_StartFlow_68102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F564C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::_ctor_68075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F54B1C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::GetLoadingTips_68076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::IsMainFlow_68077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::RunTimeLimitation_68078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::StartFlow_68079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::EnterSettingsTutorialLevel_68080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F54FF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::DeleteCustomConfig_68081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F55198)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::OnLoadCompelete_68082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F553B8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::__xLuaBaseProxy_IsMainFlow_68083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F55464)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::__xLuaBaseProxy_RunTimeLimitation_68084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F55468)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginSettingsTutorialController::__xLuaBaseProxy_StartFlow_68085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5546C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::_ctor_68064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F53EE0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::GetLoadingTips_68065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::IsMainFlow_68066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::RunTimeLimitation_68067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::StartFlow_68068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::OnFlowFinish_68069(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::ApplyHotFix_68070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F547E0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::__xLuaBaseProxy_IsMainFlow_68071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F54B0C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::__xLuaBaseProxy_RunTimeLimitation_68072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F54B10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::__xLuaBaseProxy_StartFlow_68073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F54B14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginResDownloadController::__xLuaBaseProxy_OnFlowFinish_68074(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F54B18)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginRecoverAccountController::_ctor_68056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F53950)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginRecoverAccountController::GetLoadingTips_68057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginRecoverAccountController::IsMainFlow_68058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginRecoverAccountController::RunTimeLimitation_68059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginRecoverAccountController::StartFlow_68060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginRecoverAccountController::__xLuaBaseProxy_IsMainFlow_68061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F53ED4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginRecoverAccountController::__xLuaBaseProxy_RunTimeLimitation_68062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F53ED8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginRecoverAccountController::__xLuaBaseProxy_StartFlow_68063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F53EDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::_ctor_68046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52FC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::GetLoadingTips_68047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::IsMainFlow_68048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::RunTimeLimitation_68049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::StartFlow_68050() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::EnterSPPrologue_68051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F535A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::OnLoadCompelete_68052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F53784)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::__xLuaBaseProxy_IsMainFlow_68053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F53944)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::__xLuaBaseProxy_RunTimeLimitation_68054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F53948)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginPrologueController::__xLuaBaseProxy_StartFlow_68055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5394C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::_ctor_68023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4F05C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::get_IsReconnect_68024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4F0FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::set_IsReconnect_68025(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4F104)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::IsMainFlow_68026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::GetLoadingTips_68027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::RegisterDelegates_68028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::UnRegisterDelegates_68029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::StartFlow_68030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::DoLogicLoginRequest_68031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4F674)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::OnServerLoginCallback_68032(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F50330)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::OnUserLoginSucc_68033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52434)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::IsLoginResultSuccess_68034(int32_t ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F511E0)(this, ret_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::ProcessServerLoginMessageBox_68035(DLL2SDK::CSProto::msg::CSLobbyLoginRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F512A4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::OnLoginFailMessageBoxCallback_68036(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52724)(this, result_, userContext_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::GetLoginHelpUrl_68037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52974)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::OnFlowFinishInner_68038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::OnLoginFailMessageBoxCallbackNewVersion_68039(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52C80)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::OnLoginFailMessageBoxCallback_IP_IN_BLACKLIST_68040(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52EA8)(this, result_, userContext_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::__xLuaBaseProxy_IsMainFlow_68041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52FA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::__xLuaBaseProxy_RegisterDelegates_68042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52FA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::__xLuaBaseProxy_UnRegisterDelegates_68043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52FB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::__xLuaBaseProxy_StartFlow_68044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52FB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLobbyController::__xLuaBaseProxy_OnFlowFinishInner_68045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F52FBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLoadSocialProfileController::_ctor_68015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E59C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLoadSocialProfileController::GetLoadingTips_68016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLoadSocialProfileController::IsMainFlow_68017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLoadSocialProfileController::StartFlow_68018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLoadSocialProfileController::OnQueryPlayerInfoCallback_68019(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E9D8)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLoadSocialProfileController::OnMessageBoxConfirmCallback_68020(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4EF88)(this, result_, context_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLoadSocialProfileController::__xLuaBaseProxy_IsMainFlow_68021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4F054)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginLoadSocialProfileController::__xLuaBaseProxy_StartFlow_68022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4F058)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginCreateAccountController::_ctor_68007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E09C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginCreateAccountController::GetLoadingTips_68008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginCreateAccountController::IsMainFlow_68009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginCreateAccountController::RunTimeLimitation_68010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginCreateAccountController::StartFlow_68011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginCreateAccountController::__xLuaBaseProxy_IsMainFlow_68012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E590)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginCreateAccountController::__xLuaBaseProxy_RunTimeLimitation_68013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E594)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginCreateAccountController::__xLuaBaseProxy_StartFlow_68014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E598)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::_ctor_67992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4CF30)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::GetLoadingTips_67993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::IsMainFlow_67994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::RunTimeLimitation_67995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::StartFlow_67996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::CheckFirstLaunchTimcostReport_67997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4D5EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::FillReportEventData_67998(DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconFirstLaunchReportEventData* inEventData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4DA7C)(this, inEventData_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::RegisterDelegates_67999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::UnRegisterDelegates_68000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::OnShowPrivacyView_68001(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4DF18)(this, msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::__xLuaBaseProxy_IsMainFlow_68002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E080)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::__xLuaBaseProxy_RunTimeLimitation_68003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E084)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::__xLuaBaseProxy_StartFlow_68004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E088)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::__xLuaBaseProxy_RegisterDelegates_68005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E08C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoginConnectController::__xLuaBaseProxy_UnRegisterDelegates_68006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4E094)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::_ctor_67970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42730)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::GetLoadingTips_67971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::IsMainFlow_67972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::RunTimeLimitation_67973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::OnOverTime_67974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::DoneFail_67975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4288C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::OnTDirFailedMsgBoxCallback_67976(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42BF4)(this, result_, context_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::GetMD5_67977(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42C0C)(text_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::CheckHotFix_67978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42F20)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::FirstCheckHotfix_67979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::StartFlow_67980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::ReadLocalHotFix_67981(DLL2SDK::mscorlib::System::String* decryptedContent_, DLL2SDK::mscorlib::System::String* md5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F43B98)(this, decryptedContent_, md5_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::WriteLocalHotfix_67982(DLL2SDK::Array* content_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F43EA4)(this, content_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::OnHotFixDownloaded_67983(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::Array* delivery_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F44068)(this, url_, isSuccess_, delivery_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::TryApplyHotFix_67984(DLL2SDK::mscorlib::System::String* remoteMD5_, DLL2SDK::mscorlib::System::String* remoteURL_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F43360)(this, remoteMD5_, remoteURL_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::ApplyHotFix_67985(DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* md5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F446C4)(content_, md5_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::UnloadCurrentHotFix_67986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F437C0)(); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::CheckApplyLocalTestHotfix_67987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F44824)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::DevCheckHotFix_67988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F449E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::DevCheckRemoteHotFix_67989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F44A14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::OnDevHotFixDownloaded_67990(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::Array* delivery_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F44DE0)(this, url_, isSuccess_, delivery_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckController::_cctor_67991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45360)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckAgainController::_ctor_67968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42690)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowHotUpdateCheckAgainController::FirstCheckHotfix_67969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGame18PolicyController::_ctor_67959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F41844)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGame18PolicyController::GetLoadingTips_67960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGame18PolicyController::IsMainFlow_67961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGame18PolicyController::RunTimeLimitation_67962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGame18PolicyController::StartFlow_67963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGame18PolicyController::OnCheckSuccess_67964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F41F80)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGame18PolicyController::__xLuaBaseProxy_IsMainFlow_67965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4202C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGame18PolicyController::__xLuaBaseProxy_RunTimeLimitation_67966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42030)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGame18PolicyController::__xLuaBaseProxy_StartFlow_67967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42034)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::_ctor_67949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37930)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::GetLoadingTips_67950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::IsMainFlow_67951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::RunTimeLimitation_67952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::StartFlow_67953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::OnExitMessageBoxConfirm_67954(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37DF4)(this, result_, context_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::CheckExtract_67955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37D54)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::__xLuaBaseProxy_IsMainFlow_67956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37EF0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::__xLuaBaseProxy_RunTimeLimitation_67957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37EF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckExtractAssemblyPatchController::__xLuaBaseProxy_StartFlow_67958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37EF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::_ctor_67938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F350AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::GetLoadingTips_67939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::IsMainFlow_67940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::RunTimeLimitation_67941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::InitialzeGCloud_67942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F35350)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::InitializeApollo_67943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3564C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::PrepareExternalDir_67944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F356E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::StartFlow_67945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::__xLuaBaseProxy_IsMainFlow_67946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F35A14)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::__xLuaBaseProxy_RunTimeLimitation_67947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F35A18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBeforeEverythingController::__xLuaBaseProxy_StartFlow_67948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F35A1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::_ctor_67927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F32C0C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::GetLoadingTips_67928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::IsMainFlow_67929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::RunTimeLimitation_67930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Loading::AppStoreAttributions* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::ParseAppStoreAttributions_67931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F32EDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::StartFlow_67932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::CheckShouldReport_67933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F338CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::ReportToServer_67934(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F339FC)(this, str_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::__xLuaBaseProxy_IsMainFlow_67935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F33B94)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::__xLuaBaseProxy_RunTimeLimitation_67936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F33B98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAppStoreAttributionReportController::__xLuaBaseProxy_StartFlow_67937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F33B9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::AppStoreAttributions::_ctor_67926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F29848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::_ctor_67914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F31B00)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::GetLoadingTips_67915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::IsMainFlow_67916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::RunTimeLimitation_67917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::StartFlow_67918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::GetNewestNotices_67919(bool useOperateNoticeConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F321F4)(this, useOperateNoticeConfig_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::OnAnnouncementConfirmCallback_67920(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F328B4)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::_StartFlow_m__0_67921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F32A60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::_StartFlow_m__1_67922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F32A68)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::__xLuaBaseProxy_IsMainFlow_67923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F32A70)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::__xLuaBaseProxy_RunTimeLimitation_67924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F32B14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowAnnouncementController::__xLuaBaseProxy_StartFlow_67925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F32C08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::_ctor_67900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B8B38)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::GetViewAssetId_67901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::Init_67902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::OnOpen_67903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::RegisterDelegates_67904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::UnRegisterDelegates_67905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::OnWeChatLogin_67906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B9274)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::OnQQLogin_67907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B93C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::OnGuestLogin_67908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B9514)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::__xLuaBaseProxy_GetViewAssetId_67909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B97A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::__xLuaBaseProxy_Init_67910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B97B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::__xLuaBaseProxy_OnOpen_67911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B97B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::__xLuaBaseProxy_RegisterDelegates_67912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B97C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GuestLoginTipsController::__xLuaBaseProxy_UnRegisterDelegates_67913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B97C8)(this); } void DLL2SDK::Assembly_CSharp::GameLogoController::_ctor_67892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24647F8)(this); } DLL2SDK::Assembly_CSharp::GameUI::GameLogoView* DLL2SDK::Assembly_CSharp::GameLogoController::get_GameLogoViewInstance_67893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24648CC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogoController::GetViewAssetId_67894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogoController::Init_67895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogoController::SetDepth_67896(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2464AE4)(this, depth_); } void DLL2SDK::Assembly_CSharp::GameLogoController::_cctor_67897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2464CA8)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogoController::__xLuaBaseProxy_GetViewAssetId_67898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2464EC0)(this); } void DLL2SDK::Assembly_CSharp::GameLogoController::__xLuaBaseProxy_Init_67899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2464EC8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::GameLoginTipsController::_ctor_67887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4AC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::GameLoginTipsController::GetViewAssetId_67888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::GameLoginTipsController::Init_67889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::GameLoginTipsController::__xLuaBaseProxy_GetViewAssetId_67890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4D14)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::GameLoginTipsController::__xLuaBaseProxy_Init_67891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4D1C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::_ctor_67869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B213C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::GetViewAssetId_67870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::Init_67871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::OnShow_67872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::RegisterDelegates_67873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::UnRegisterDelegates_67874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::OnConfirmBtnClicked_67875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B296C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::CheckValid_67876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B2A10)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::TryParseNumber_67877(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3160)(this, content_); } bool DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::IsYearOldValid_67878(int32_t year_, int32_t month_, int32_t day_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B32C0)(this, year_, month_, day_); } bool DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::Is18_67879(int32_t year_, int32_t month_, int32_t day_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B33B0)(this, year_, month_, day_); } bool DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::Is18_67880(DLL2SDK::mscorlib::System::DateTime date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B38D4)(this, date_); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::_CheckValid_m__0_67881(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3AB0)(result_, content_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::__xLuaBaseProxy_GetViewAssetId_67882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3B4C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::__xLuaBaseProxy_Init_67883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3B54)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::__xLuaBaseProxy_OnShow_67884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3B5C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::__xLuaBaseProxy_RegisterDelegates_67885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3B64)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyController::__xLuaBaseProxy_UnRegisterDelegates_67886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B3B6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::_ctor_67856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465A988)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::GetViewAssetId_67857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::Init_67858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::RegisterDelegates_67859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::UnRegisterDelegates_67860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::SetReuseListData_67861(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_, int32_t width_, int32_t height_, bool selected_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, width_, height_, selected_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::SetReuseListItemHide_67862(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::GetReuseListItemContent_67863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::SendReuseListItemAction_67864(int32_t action_, DLL2SDK::mscorlib::System::Object* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465B3DC)(this, action_, data_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::__xLuaBaseProxy_GetViewAssetId_67865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465B534)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::__xLuaBaseProxy_Init_67866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465B53C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::__xLuaBaseProxy_RegisterDelegates_67867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465B544)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginOptionItemController::__xLuaBaseProxy_UnRegisterDelegates_67868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465B54C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::_ctor_67814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4655974)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::GetViewAssetId_67815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::Init_67816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::Tick_67817(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4655FE4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnOpen_67818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnClose_67819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::RegisterDelegates_67820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::UnRegisterDelegates_67821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnCancelButtonClick_67822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465718C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnOKButtonClick_67823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4657288)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::ParseIpStrAndPort_67824(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* ip_, uint16_t* port_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4657760)(this, url_, ip_, port_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::SaveHistory_67825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4657BC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::ConnectCallback_67826(DLL2SDK::Assembly_CSharp::Network::ConnectDSResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4657C90)(this, result_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnServerDropDown_67827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46580E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnMapDropDown_67828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46583E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnPlayerDropDown_67829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46585B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnRoomDropDown_67830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4658774)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnAIServerDropDown_67831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4658930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnClickShadowCollider_67832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4658AEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::CloseCurrentScrollGo_67833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46582B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::SetupShadowCollider_67834(bool isOn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4655EA8)(this, isOn_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::InitItemList_67835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::InitOptions_67836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::ReadConfigs_67837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4659A98)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::GetMatchList_67838(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController*, DLL2SDK::Assembly_CSharp::GameUI::IReuseList*)>(DLL2SDK::GameAssemblyBase + 0x4659E00)(this, list_); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::SetupUIValues_67839(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* nameList_, int32_t index_, bool unselect_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x46563E0)(this, list_, nameList_, index_, unselect_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::GetColumnCount_67840(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, list_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::GetItemsCount_67841(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, list_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::GetItemData_67842(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::GetItemWidth_67843(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::GetItemHeight_67844(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::GetShowControllerType_67845(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnReuseListItemClick_67846(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnReuseListDataChanged_67847(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::OnReuseListItemAction_67848(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, DLL2SDK::Assembly_CSharp::GameUI::ReuseItemActionData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, list_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::_cctor_67849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465A8D4)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::__xLuaBaseProxy_GetViewAssetId_67850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465A958)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::__xLuaBaseProxy_Init_67851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465A960)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::__xLuaBaseProxy_OnOpen_67852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465A968)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::__xLuaBaseProxy_OnClose_67853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465A970)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::__xLuaBaseProxy_RegisterDelegates_67854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465A978)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DirectDSLoginController::__xLuaBaseProxy_UnRegisterDelegates_67855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465A980)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::_ctor_67798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AD880)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::GetViewAssetId_67799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::Init_67800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::RegisterDelegates_67801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::UnRegisterDelegates_67802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::OnStartBtnClick_67803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33ADFE4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::DoRepair_67804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AE0C4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::OnMessageBoxCallback_67805(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AE650)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::OnDeleteMapsChange_67806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AE74C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::OnResetSettingsChange_67807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AE814)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::OnRedoUpdateChange_67808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AEC08)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::ShowSelectTips_67809(DLL2SDK::mscorlib::System::String* tipsContent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AE934)(this, tipsContent_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::__xLuaBaseProxy_GetViewAssetId_67810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AECD0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::__xLuaBaseProxy_Init_67811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AECD8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::__xLuaBaseProxy_RegisterDelegates_67812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AECE0)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::AutoRepairPopController::__xLuaBaseProxy_UnRegisterDelegates_67813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AECE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoginZoneEventChannel::_ctor_67794(DLL2SDK::Assembly_CSharp::GameLogin::LoginGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AFCD8)(this, inGame_); } void DLL2SDK::Assembly_CSharp::GameBase::LoginZoneEventChannel::Init_67795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoginZoneEventChannel::OnCheckDeviceIDWhiteListResponse_67796(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AFE98)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LoginZoneEventChannel::__xLuaBaseProxy_Init_67797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B01EC)(this); } void DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::_ctor_67779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A4B80)(this); } void DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::Dispose_67780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::ConvertFromIpStringToInteger_67781(DLL2SDK::mscorlib::System::String* ipAddress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A4D64)(ipAddress_); } uint32_t DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::ConvertFromIpAddressToInteger_67782(DLL2SDK::System::System::Net::IPAddress* ipAddress_, bool swapEndian_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A4EB8)(ipAddress_, swapEndian_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::ConvertFromIntegerToIpAddress_67783(uint32_t ipAddress_, bool swapEndian_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A50EC)(ipAddress_, swapEndian_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::IntToAddr_67784(int64_t address_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A52E8)(address_); } void DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::PrepareSendBuffer_67785(DLL2SDK::Assembly_CSharp::Network::DirectDSConnectParam* connectParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A5450)(this, connectParam_); } bool DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::ValidateRecvBuffer_67786(DLL2SDK::Array* toCompare_, uint32_t expectLen_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50A5708)(this, toCompare_, expectLen_); } void DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::StopConnect_67787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A5814)(this); } void DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::StartConnect_67788(DLL2SDK::Assembly_CSharp::Network::DirectDSConnectParam* connectParam_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x50A5924)(this, connectParam_, callback_); } void DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::TestProcess_67789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A5ADC)(this); } void DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::ConnectProcess_67790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A5D90)(this); } DLL2SDK::Assembly_CSharp::Network::ConnectDSResult* DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::Send_67791(DLL2SDK::Assembly_CSharp::Network::DirectDSConnectParam* connectParam_, DLL2SDK::Assembly_CSharp::Network::S2C_DirectConnReq* s2cRes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A5FCC)(this, connectParam_, s2cRes_); } DLL2SDK::Assembly_CSharp::Network::ConnectDSResult* DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::Processing_67792(DLL2SDK::mscorlib::System::String* ip_, int32_t timeOutMillisec_, DLL2SDK::Assembly_CSharp::Network::S2C_DirectConnReq* s2cRes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A62C8)(this, ip_, timeOutMillisec_, s2cRes_); } void DLL2SDK::Assembly_CSharp::Network::DirectDSConnector::_cctor_67793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A71AC)(); } uint32_t DLL2SDK::Assembly_CSharp::Network::C2S_DirectConnReq::GetSize_67774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFC030)(this); } uint16_t DLL2SDK::Assembly_CSharp::Network::C2S_DirectConnReq::GetExtendLen_67775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FFC038)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Network::C2S_DirectConnReq::Serialize_67776() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Network::C2S_DirectConnReq*)>(DLL2SDK::GameAssemblyBase + 0x4FFC308)(this); } void DLL2SDK::Assembly_CSharp::Network::DirectDSConnectParam::_ctor_67773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A7254)(this); } void DLL2SDK::Assembly_CSharp::Network::ConnectDSResult::_ctor_67771(DLL2SDK::Assembly_CSharp::Network::ConnectDSStatus result_, int64_t costTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A2C20)(this, result_, costTime_); } void DLL2SDK::Assembly_CSharp::Network::ConnectDSResult::_ctor_67772(DLL2SDK::Assembly_CSharp::Network::ConnectDSStatus result_, int64_t costTime_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50A2CE8)(this, result_, costTime_, log_); } void DLL2SDK::Assembly_CSharp::GameLogin::GrayUserAdditionalInfo::_ctor_67770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4DC8)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::VersionCustomRedirect::_ctor_67768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x245F69C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::SharedVersionConfig::_ctor_67767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244F594)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::xLuaPatch::_ctor_67766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2464714)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PufferCDN::_ctor_67765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244B5F4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::DolphinCDN::_ctor_67764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B1D8C)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::_ctor_67670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449298)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableDSPing_67671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449520)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ActiveGCInterval_67672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449530)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_MinGCInterval_67673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24495E4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_UnloadABSF_67674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449698)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ABLoadAssetLog_67675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24496A8)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableAOI_67676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24496B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_QAMonitorUrl_67677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24496C8)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableTAPM_67678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24496D0)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableXLua_67679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24496E0)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnablePandora_67680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24496F0)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_CrashOnException_67681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449700)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableDeviceCheck_67682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244980C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_IsGOVReview_67683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244981C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableGSDK_67684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244982C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnablePVPAutoFire_67685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244983C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_TSSDiableSend_67686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244984C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_SVCCache_67687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244985C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableMeshLOD_67688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449864)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_DisableSOC_67689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449874)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableConservativeSOC_67690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449884)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_VulkanDevices_67691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449894)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ADPDevices_67692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244989C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_CDN_Timeout_67693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24498A4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_Upload_Eigen_67694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24498AC)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ForceSyncLoadAB_67695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24498B4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableExtreme_67696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24498C4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableHigherFrameRate_67697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24498D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_HigherFrameRateDevices_iOS_Models_67698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24498E4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_HigherFrameRateDevices_Android_Models_67699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24498EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_HigherFrameRateDevices_Android_GPUs_67700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24498F4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableConfigurableResolution_67701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24498FC)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ForceDestroyVehicleWhenDespawn_67702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244990C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableUnloadRawAssets_67703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244991C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ReportShaderCompile_67704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244992C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableRagDollOnLowEndDevice_67705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24499EC)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableRagDoll_67706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24499FC)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableAdaptiveAGC_67707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449A0C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_MaxLoadABAsyncCount_67708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449A1C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_MaxLoadAssetAsyncFromABCount_67709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449A24)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ShouldWarmUpSVC_67710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449A2C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_WarmUpShaderImpl_67711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449A3C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableBackupLowMemStrategy_67712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449A44)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableShaderCompileSharedBuf_67713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449A84)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableUnsafeBundleLoading_67714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449A94)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableWeaponStripLOD_67715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449AA4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_DistanceBiasRatioOnMemCritical_67716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449AB4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_InputSettingVersion_67717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449ABC)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableGamePad_67718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449AC4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_AsyncLoadMuzzleFlash_67719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449AD4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableAssetPreloader_67720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449AE4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableAssetPreloaderForLowMem_67721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449AF4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableAssetPreloaderForAndroidVeryHigh_67722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B04)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_UseCorrectAssetList_67723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B14)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableSceneReferenceCounter_67724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B24)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableSceneReferenceCounterDelayedUnload_67725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B34)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_VSSDangerousModels_67726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B44)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_VSSDangerousOS_67727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_VSSDangerousVendor_67728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B54)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_UseCustomAllocator_67729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B5C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableIL2CPPReflectionOpt_67730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B6C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableCustomAllocatorLogs_67731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B7C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableRemapperDenseForAndroid_67732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B8C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_UseResRepair_67733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449B9C)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ForceAppUpdate_67734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449BAC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ForceAppUpdateVersion_67735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449BB4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_TermsOfUseUrl_67736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443E0C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_PrivacyPolicyUrl_67737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2443E14)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_AppleReview_67738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449BBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_AppleSubmissionDSDomain_67739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449BC4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ReportLoginFlowDetail_67740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449BCC)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableIronSrc_67741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449BD4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableStartVideo_67742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2442BA4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableVideoUseWWise_67743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449BE4)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_EnableHalloween_67744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449BF8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_FestivalIndex_67745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C08)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_UseVersionUpdateInfo_67746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C10)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_UseAnnouncement_67747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C18)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_UseGamePolicy_67748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C20)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_OpenAppleLogin_67749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C28)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_LoginHelpUrl_67750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C30)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_OpenHelpBtn_67751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C38)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_OpenLoginVng18_67752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C40)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_AnnouncementForResource_67753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C48)(this); } bool DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_OpenLanguageCheck_67754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C50)(this); } float DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_LitePackTimeDelay1_67755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C58)(this); } float DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_LitePackTimeDelay2_67756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C60)(this); } float DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_LitePackTimeDelay3_67757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C68)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_LitePackMaxDownSpeed_67758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C70)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ResSilentUpdateLimit_Cellular_67759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C78)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_ResSilentUpdateLimit_Wifi_67760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C80)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_LitePackNetNoticeType_67761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C88)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_LitePackRetryNoticeType_67762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C90)(this); } int32_t DLL2SDK::Assembly_CSharp::GameLogin::PlatformVersionConfig::get_LitePackDiskLimit_67763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2449C98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LocalizationLoginHelper::GetLoginResultIMSDKErrorMessage_67665(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* loginResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC8050)(loginResult_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LocalizationLoginHelper::GetLoginResultMessage_67666(DLL2SDK::Assembly_CSharp::GameBase::LoginResult ret_, int32_t apolloErrorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC859C)(ret_, apolloErrorCode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LocalizationLoginHelper::GetLoginQueueInfo_67667(uint32_t pos_, uint32_t queueLen_, uint32_t waitSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC8B4C)(pos_, queueLen_, waitSeconds_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LocalizationLoginHelper::GetUpdateMessage_67668(bool isAppUpdate_, bool isForceUpdate_, DLL2SDK::mscorlib::System::String* newVersion_, DLL2SDK::Assembly_CSharp::GameLogin::IIPSUpdateCustomData* customData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC8D0C)(isAppUpdate_, isForceUpdate_, newVersion_, customData_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LocalizationLoginHelper::GetDeviceDiskLimitationText_67669(int32_t MBytes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC90B4)(MBytes_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LocalizationHelper::LOC_VALIDATEERR_67663(int32_t errCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC7DE8)(errCode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LocalizationHelper::LOC_VALIDATEERR_LOCID_67664(int32_t errCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC7F24)(errCode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LocalizationClan::BuildUnknownErrorString_67662(int32_t result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC7BA8)(result_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::_ctor_67643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F64980)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::Init_67644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::DoInit_Step1_67645(int32_t* mapId_, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory* modeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F64CB4)(this, mapId_, modeCategory_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::DoInit_Step2_67646(int32_t mapId_, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory modeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F65184)(this, mapId_, modeCategory_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::DoLoading_PVE_Multi_67647(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6553C)(this, mapId_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::OnReturnKeyPress_67648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::ShutDown_67649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::ShutDownImpl_67650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F65CE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::OnLoadingFlowProgressUpdate_67651(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F65E04)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::ShowLoadingProgress_67652(DLL2SDK::mscorlib::System::String* tips_, float progress_, bool showprogress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F660F4)(this, tips_, progress_, showprogress_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::OnLoadAssetsComplete_67653(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F66208)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::OnReLoadLoading_67654(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F662D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::ShowPVPPlayerList_67655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F658A8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::IsShowPVETips_67656(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F65A34)(this, gameMode_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::HideTextureLogo_67657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F66424)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::_cctor_67658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F66568)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::__xLuaBaseProxy_Init_67659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F66690)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::__xLuaBaseProxy_OnReturnKeyPress_67660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F66698)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingUIScene::__xLuaBaseProxy_ShutDown_67661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F666A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::_ctor_67626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F83C)(this); } DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore* DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::get_LoadingBackGroundDS_67627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F8E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::ShowBackground_67628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F998)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::GetLoadingData_67629(int32_t targetMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195FC18)(this, targetMapId_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::SetBackground_67630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195FD00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::LoadSplash_67631(int32_t targetMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1960268)(this, targetMapId_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::HidePersistentLoading_67632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19606A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::Awake_67633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19607F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::Start_67634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196095C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::Update_67635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1960AD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::_SetBGTexture_67636(DLL2SDK::mscorlib::System::String* localSprite_, DLL2SDK::mscorlib::System::String* urlPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1960468)(this, localSprite_, urlPath_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::_LoadTexture_67637(DLL2SDK::mscorlib::System::String* localPath_, DLL2SDK::mscorlib::System::String* urlPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1960B94)(this, localPath_, urlPath_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::_LoadLocalTexture_67638(DLL2SDK::mscorlib::System::String* localSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1960FBC)(this, localSprite_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::_LoadCdnTexture_67639(DLL2SDK::mscorlib::System::String* urlPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1960DDC)(this, urlPath_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::HideTextureLogo_67640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1961114)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::UnloadLoadingTextures_VeryImportant_67641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1961200)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingSceneLoader::OnDestroy_67642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19615D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingGame::_ctor_67619(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F645A8)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingGame::Init_67620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingGame::InitGameEventChannel_67621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingGame::ProcessZoneEvent_67622(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingGame::__xLuaBaseProxy_Init_67623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F64968)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingGame::__xLuaBaseProxy_InitGameEventChannel_67624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F64970)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingGame::__xLuaBaseProxy_ProcessZoneEvent_67625(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F64978)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyViewController::_ctor_67610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B48308)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyViewController::GetViewAssetId_67611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyViewController::IfBlurWhenOpen_67612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyViewController::Init_67613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyViewController::ShowLoadingBackgroundTexture_67614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B485FC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyViewController::GetLoadingMapId_67615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B48734)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyViewController::__xLuaBaseProxy_GetViewAssetId_67616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B48814)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyViewController::__xLuaBaseProxy_IfBlurWhenOpen_67617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4881C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyViewController::__xLuaBaseProxy_Init_67618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B48824)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyView::_ctor_67606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B47F74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyView::SetBGTexture_67607(DLL2SDK::mscorlib::System::String* loadingTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B48018)(this, loadingTexture_); } void DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyView::OnDestroy_67608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReturnToLobbyView::__xLuaBaseProxy_OnDestroy_67609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B48300)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::_ctor_67590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F62FD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::RegisterDelegates_67591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::ShutDown_67592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::GetLoadingTips_67593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::StartFlow_67594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::IsMainFlow_67595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::GetExpectedProcessingTime_67596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::RunTimeLimitation_67597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::OnUIViewPreLoadFlowResult_67598(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F63774)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::OnUpdateFlowProgress_67599(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F63834)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::__xLuaBaseProxy_RegisterDelegates_67600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F63964)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::__xLuaBaseProxy_ShutDown_67601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6396C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::__xLuaBaseProxy_StartFlow_67602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F63974)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::__xLuaBaseProxy_IsMainFlow_67603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F63978)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::__xLuaBaseProxy_GetExpectedProcessingTime_67604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6397C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowUIViewPreLoadController::__xLuaBaseProxy_RunTimeLimitation_67605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F63980)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::_ctor_67290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F348C8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::IsMainFlow_67291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::GetLoadingTips_67292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::OnFlowStart_67293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::OnFlowProcessing_67294(DLL2SDK::mscorlib::System::String* tips_, float progress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, tips_, progress_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::OnFlowFinish_67295(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::__xLuaBaseProxy_IsMainFlow_67296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F36594)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::__xLuaBaseProxy_OnFlowStart_67297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F36598)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::__xLuaBaseProxy_OnFlowProcessing_67298(DLL2SDK::mscorlib::System::String* P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3659C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController::__xLuaBaseProxy_OnFlowFinish_67299(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F365A0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowReConnectController::_ctor_67566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5EC40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowReConnectController::GetLoadingTips_67567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowReConnectController::ShutDown_67568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowReConnectController::IsMainFlow_67569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowReConnectController::StartFlow_67570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowReConnectController::__xLuaBaseProxy_ShutDown_67571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5F12C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowReConnectController::__xLuaBaseProxy_IsMainFlow_67572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5F134)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowReConnectController::__xLuaBaseProxy_StartFlow_67573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5F138)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::_ctor_67494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F46D70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::RegisterDelegates_67495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::ShutDown_67496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::GetLoadingTips_67497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::StartFlow_67498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::CancelByCondition_67499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::IsMainFlow_67500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::GetExpectedProcessingTime_67501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::RunTimeLimitation_67502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::OnLoadLevelFlowResult_67503(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47804)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::OnUpdateFlowProgress_67504(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47AA0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::__xLuaBaseProxy_RegisterDelegates_67505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47BD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::__xLuaBaseProxy_ShutDown_67506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47BD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::__xLuaBaseProxy_StartFlow_67507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47BE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::__xLuaBaseProxy_IsMainFlow_67508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47BE4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::__xLuaBaseProxy_GetExpectedProcessingTime_67509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47BE8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadLevelController::__xLuaBaseProxy_RunTimeLimitation_67510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47BEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::_ctor_67553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4BD2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::GetLoadingTips_67554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::RegisterDelegates_67555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::IsMainFlow_67556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::StartFlow_67557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::RequestToZoneSvrForPlayerProfile_67558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4C1C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::OnGetPlayerProfileResp_67559(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4C2E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::__xLuaBaseProxy_RegisterDelegates_67560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4CF20)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::__xLuaBaseProxy_IsMainFlow_67561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4CF28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileSecondaryController::__xLuaBaseProxy_StartFlow_67562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4CF2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::_ctor_67538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4ADB0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::GetLoadingTips_67539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::RegisterDelegates_67540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::UnRegisterDelegates_67541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::IsMainFlow_67542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::StartFlow_67543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::RequestToZoneSvrForPlayerProfile_67544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4B254)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::OnGetPlayerProfileResp_67545(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4B3EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::SavePlayerProfileData_67546(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4B970)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::ProcessError_67547(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4B640)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::OnBackToLoginConfirm_67548(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4BB4C)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::__xLuaBaseProxy_RegisterDelegates_67549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4BD14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::__xLuaBaseProxy_UnRegisterDelegates_67550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4BD1C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::__xLuaBaseProxy_IsMainFlow_67551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4BD24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileInMatchingController::__xLuaBaseProxy_StartFlow_67552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4BD28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::_ctor_67511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47BF0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::get_IgnoreReconnect_67512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47CC0)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::set_IgnoreReconnect_67513(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F47D70)(value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::IsMainFlow_67514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::GetLoadingTips_67515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::RegisterDelegates_67516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::UnRegisterDelegates_67517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::StartFlow_67518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::OnFlowFinish_67519(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::RequestToZoneSvrForPlayerProfile_67520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F48308)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::OnGetPlayerProfileResp_67521(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F485C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::RequestBasicInformation_Step1_67522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F49F6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::RequestBasicInformation_Step2_67523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4A1C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::RequestBasicInformation_Step3_67524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4A524)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::RequestBasicInformation_Step4_67525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4A78C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::SavePlayerProfileData_67526(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4979C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::ReportBeaconInLobby_67527(bool isSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F48E9C)(this, isSuccess_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::ReportBeaconGetProfileFail_67528(int32_t errorCode_, bool abortFlow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F48C48)(this, errorCode_, abortFlow_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::ProcessError_67529(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F49454)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::OnBackToLoginConfirm_67530(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4AB7C)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::_cctor_67531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4AD78)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::_OnGetPlayerProfileResp_m__0_67532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4AD7C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::__xLuaBaseProxy_IsMainFlow_67533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4AD94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::__xLuaBaseProxy_RegisterDelegates_67534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4AD98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::__xLuaBaseProxy_UnRegisterDelegates_67535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4ADA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::__xLuaBaseProxy_StartFlow_67536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4ADA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadZonePlayerProfileController::__xLuaBaseProxy_OnFlowFinish_67537(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4ADAC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::_ctor_67479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F462CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::GetLoadingTips_67480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::StartFlow_67481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::OnLoadCompelete_67482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F467D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::IfStopOnError_67483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::GetExpectedProcessingTime_67484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::IsMainFlow_67485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::ShutDown_67486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::OnFlowFinish_67487(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::__xLuaBaseProxy_StartFlow_67488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F46D54)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::__xLuaBaseProxy_IfStopOnError_67489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F46D58)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::__xLuaBaseProxy_GetExpectedProcessingTime_67490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F46D5C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::__xLuaBaseProxy_IsMainFlow_67491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F46D60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::__xLuaBaseProxy_ShutDown_67492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F46D64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAudioController::__xLuaBaseProxy_OnFlowFinish_67493(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F46D6C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::_ctor_67468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45B30)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::GetLoadingTips_67469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::StartFlow_67470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::OnAssetLoadPercent_67471(float percent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45F20)(this, percent_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::IsMainFlow_67472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::OnAssetReady_67473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F46088)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::LoadFirstPersonWeaponAssets_67474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4612C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::GetExpectedProcessingTime_67475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::__xLuaBaseProxy_StartFlow_67476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F462C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::__xLuaBaseProxy_IsMainFlow_67477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F462C4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAssetsController::__xLuaBaseProxy_GetExpectedProcessingTime_67478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F462C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::_ctor_67452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45434)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::GetLoadingTips_67453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::Init_67454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::IsMainFlow_67455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::IfStopOnError_67456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::RegisterDelegates_67457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::UnRegisterDelegates_67458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::StartFlow_67459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::OnFlowFinish_67460(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::__xLuaBaseProxy_Init_67461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45B08)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::__xLuaBaseProxy_IsMainFlow_67462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45B10)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::__xLuaBaseProxy_IfStopOnError_67463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45B14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::__xLuaBaseProxy_RegisterDelegates_67464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45B18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::__xLuaBaseProxy_UnRegisterDelegates_67465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45B20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::__xLuaBaseProxy_StartFlow_67466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45B28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowLoadAnnouncementController::__xLuaBaseProxy_OnFlowFinish_67467(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F45B2C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::_ctor_67437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42038)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::GetLoadingTips_67438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::Init_67439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::IsMainFlow_67440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::IfStopOnError_67441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::RegisterDelegates_67442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::UnRegisterDelegates_67443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::StartFlow_67444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::RequestGameStat_67445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42580)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::__xLuaBaseProxy_Init_67446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4266C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::__xLuaBaseProxy_IsMainFlow_67447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42674)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::__xLuaBaseProxy_IfStopOnError_67448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42678)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::__xLuaBaseProxy_RegisterDelegates_67449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4267C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::__xLuaBaseProxy_UnRegisterDelegates_67450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F42684)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowGameStatController::__xLuaBaseProxy_StartFlow_67451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4268C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::_ctor_67427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F412D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::GetLoadingTips_67428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::StartFlow_67429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::OnAssetLoadPercent_67430(DLL2SDK::mscorlib::System::String* loadingFileName_, float percent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F41588)(this, loadingFileName_, percent_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::OnBankExtracted_67431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F414DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::IsMainFlow_67432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::ShutDown_67433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::__xLuaBaseProxy_StartFlow_67434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F41834)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::__xLuaBaseProxy_IsMainFlow_67435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F41838)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowExtractAudioController::__xLuaBaseProxy_ShutDown_67436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4183C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::_ctor_67405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F39ABC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::GetLoadingTips_67406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::IsMainFlow_67407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::RunTimeLimitation_67408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::StartFlow_67409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::ValidateExperimentalTopics_67410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3A31C)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::CheckEnableHigherFrameRate_67411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3A404)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::ValidateGraphics_67412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F39F70)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::ValidateKernalLogic_67413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3A060)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::PatchIL2CPPReflectionOpt_67414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3C018)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::ValidateIsVirtualMachine_67415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3A154)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::PatchAssetBundleLoadAsset_67416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3BF58)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::PatchRemapperContainer_67417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3BBB8)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::CheckEnableAndroidAllocatorLogs_67418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3C5BC)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::PatchAndroidAllocator_67419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3B594)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::PatchShaderForAdreno3XX_AlphaTestZeroIssue_67420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3AAC0)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::PatchEnableMeshRendererVaInstancing_67421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3B440)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::PatchShaderForAdreno_glLinkProgramCrash_67422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3AEFC)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::_cctor_67423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3CB8C)(); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::__xLuaBaseProxy_IsMainFlow_67424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3D150)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::__xLuaBaseProxy_RunTimeLimitation_67425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3D154)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDevicePatchController::__xLuaBaseProxy_StartFlow_67426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3D158)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::_ctor_67376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3D15C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::GetLoadingTips_67377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::RegisterDelegates_67378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::ShutDown_67379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::IsMainFlow_67380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::RunTimeLimitation_67381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::StartFlow_67382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::CheckZoneNetwork_67383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3E400)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::CheckStartDSLogin_67384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3E56C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::StartDSLogin_67385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3DC74)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::InterruptWhenFailed_67386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3EC54)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::IsReconnectDS_67387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3EFD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::OnDSLoginSuccess_67388(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3F134)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::OnDSLoginSecondarySuccess_67389(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3F2F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::CheckSquadMatch_67390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3ED24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::OnDSLoginFailed_67391(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F40048)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::ReconnectDS_67392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F40748)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::ConnectTimeout_67393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F409A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::RetryConnectDS_67394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F40C28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::ConnectFail_67395(DLL2SDK::mscorlib::System::String* msg_, int32_t errorCode_, bool forceQuit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3E84C)(this, msg_, errorCode_, forceQuit_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::GetFailMsg_67396(int32_t errorCode_, DLL2SDK::mscorlib::System::String* defaultMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F40D5C)(this, errorCode_, defaultMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::OnConfirmConnectFail_ForceQuit_67397(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F40FCC)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::OnConfirmConnectFail_67398(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F4112C)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::_cctor_67399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F412B4)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::__xLuaBaseProxy_RegisterDelegates_67400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F412B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::__xLuaBaseProxy_ShutDown_67401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F412C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::__xLuaBaseProxy_IsMainFlow_67402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F412C8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::__xLuaBaseProxy_RunTimeLimitation_67403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F412CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowDSLoginController::__xLuaBaseProxy_StartFlow_67404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F412D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::_ctor_67356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37EFC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::get_HasRefreshedToken_67357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37F9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::set_HasRefreshedToken_67358(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37FA4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::GetLoadingTips_67359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::IsMainFlow_67360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::StartFlow_67361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::DoNotNeedsToCheckPayToken_67362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F38264)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::OnOverTime_67363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::CheckPayTokenTime_67364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F383B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::CheckPayTokenTimeForQQ_67365(int32_t payTokenLeftSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F38610)(this, payTokenLeftSeconds_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::CheckPayTokenTimeForWeChat_67366(int32_t payTokenLeftSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F38904)(this, payTokenLeftSeconds_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::NotifyNeedRelogin_67367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F386D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::OnNotifyNeedReloginCallback_67368(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F38CE8)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::BeginRefreshWeChatAccessToken_67369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F389C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::OnRefreshAccessTokenCallback_67370(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F38E58)(this, result_, innerResult_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::FinishFlowSuccess_67371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F38304)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::FinishFlowFail_67372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F38DAC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::__xLuaBaseProxy_IsMainFlow_67373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F391D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::__xLuaBaseProxy_StartFlow_67374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F391D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckPayTokenController::__xLuaBaseProxy_OnOverTime_67375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F391D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::_ctor_67341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F365A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::GetLoadingTips_67342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::IsMainFlow_67343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::RunTimeLimitation_67344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::StartFlow_67345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::CheckDiskAvailable_67346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F36F44)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::CheckRAMLimit_67347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3719C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::CheckGraphicLimit_67348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37574)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::CheckOtherLimit_67349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37788)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::CheckIsInWhiteList_67350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F36D74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::OnNotifyDeviceNotMeetLimit_67351(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37828)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::FinishFlowSuccess_67352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F36E14)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::__xLuaBaseProxy_IsMainFlow_67353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37924)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::__xLuaBaseProxy_RunTimeLimitation_67354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F37928)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckDeviceLimitationController::__xLuaBaseProxy_StartFlow_67355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3792C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::_ctor_67327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F35A20)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::GetLoadingTips_67328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::IsMainFlow_67329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::IfStopOnError_67330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::StartFlow_67331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::RegisterDelegates_67332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::UnRegisterDelegates_67333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::RequestOfflineChatMessage_67334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F35D70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::OnFetchMessageResp_67335(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F36044)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::__xLuaBaseProxy_IsMainFlow_67336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3618C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::__xLuaBaseProxy_IfStopOnError_67337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F36190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::__xLuaBaseProxy_StartFlow_67338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F36194)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::__xLuaBaseProxy_RegisterDelegates_67339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F36198)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowChatMessage::__xLuaBaseProxy_UnRegisterDelegates_67340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F361A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::_ctor_67313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F34828)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::GetLoadingTips_67314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::RegisterDelegates_67315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::UnRegisterDelegates_67316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::IfStopOnError_67317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::RunTimeLimitation_67318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::StartFlow_67319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::OnResBattlePassData_67320(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F34EDC)(this, msg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::__xLuaBaseProxy_GetLoadingTips_67321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F34F9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::__xLuaBaseProxy_RegisterDelegates_67322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F35090)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::__xLuaBaseProxy_UnRegisterDelegates_67323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F35098)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::__xLuaBaseProxy_IfStopOnError_67324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F350A0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::__xLuaBaseProxy_RunTimeLimitation_67325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F350A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBattlePassController::__xLuaBaseProxy_StartFlow_67326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F350A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::_ctor_67300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F391DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::IsMainFlow_67301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::GetLoadingTips_67302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::RunTimeLimitation_67303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::OnFlowStart_67304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::TimerUpdate_67305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F39664)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::OnFlowProcessing_67306(DLL2SDK::mscorlib::System::String* tips_, float progress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, tips_, progress_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::OnFlowFinish_67307(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::__xLuaBaseProxy_IsMainFlow_67308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F39AA8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::__xLuaBaseProxy_RunTimeLimitation_67309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F39AAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::__xLuaBaseProxy_OnFlowStart_67310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F39AB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::__xLuaBaseProxy_OnFlowProcessing_67311(DLL2SDK::mscorlib::System::String* P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F39AB4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckpointController::__xLuaBaseProxy_OnFlowFinish_67312(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F39AB8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingZoneEventChannel::_ctor_67289(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196398C)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData::_ctor_67275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484D4F4)(this); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData::ApplyShift_67276(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData::Awake_67277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484D874)(this); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData::OnEnable_67278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484DA24)(this); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData::OnDisable_67279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484DB60)(this); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData::Start_67280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484DCCC)(this); } void DLL2SDK::Assembly_CSharp::PrefabLightmapData::ApplyLightmap_67281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484DDB8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PrefabLightmapData::ApplyUnityLightMap_67282() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PrefabLightmapData*)>(DLL2SDK::GameAssemblyBase + 0x484DE94)(this); } bool DLL2SDK::Assembly_CSharp::PrefabLightmapData::ApplyRendererInfo_67283(DLL2SDK::Array* infos_, DLL2SDK::Array* indexTable_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x484E608)(this, infos_, indexTable_); } bool DLL2SDK::Assembly_CSharp::PrefabLightmapData::_ApplyUnityLightMap_m__0_67284(DLL2SDK::UnityEngine::UnityEngine::LightmapData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484E81C)(x_); } void DLL2SDK::Assembly_CSharp::CustomAmbient::_ctor_67272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412E2E0)(this); } void DLL2SDK::Assembly_CSharp::CustomAmbient::Save_67273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412E3B8)(this); } void DLL2SDK::Assembly_CSharp::CustomAmbient::Apply_67274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412E494)(this); } void DLL2SDK::Assembly_CSharp::SpaceShowCoverSpot::SpaceShowCoverSpot::_ctor_67270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3511B84)(this); } void DLL2SDK::Assembly_CSharp::SpaceShowCoverSpot::SpaceShowCoverSpot::OnDrawGizmos_67271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3511C5C)(this); } void DLL2SDK::Assembly_CSharp::MeshLinkPoint::_ctor_67267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E6AB4)(this); } void DLL2SDK::Assembly_CSharp::MeshLinkPoint::AdjustPositon_67268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E6BE8)(this); } void DLL2SDK::Assembly_CSharp::MeshLinkPoint::OnDrawGizmos_67269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E6D40)(this); } void DLL2SDK::Assembly_CSharp::LevelDesignGameCreater::_ctor_67262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D710)(this); } void DLL2SDK::Assembly_CSharp::LevelDesignGameCreater::Start_67263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D7B4)(this); } void DLL2SDK::Assembly_CSharp::LevelDesignGameCreater::Update_67264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D84C)(this); } bool DLL2SDK::Assembly_CSharp::LevelDesignGameCreater::IsLevelDesignMode_67265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0DA74)(); } void DLL2SDK::Assembly_CSharp::LevelDesignGameCreater::SetLevelDesignMode_67266(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0DB0C)(value_); } void DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::_ctor_80433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B1040)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::get_m_PawnCfgPathFor3P_80434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::get_m_GameModeType_80435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::get_m_PlayerInfoType_80436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::get_m_GameInfoType_80437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::get_m_GameEventChannelType_80438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::get_m_UISceneType_80439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::BuildGameUIScene_80440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::ActorInfoRegFunc_80441(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::__xLuaBaseProxy_BuildGameUIScene_80442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B1934)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGameBuilder::__xLuaBaseProxy_ActorInfoRegFunc_80443(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43B193C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::_ctor_80413(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AFDE0)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::InitGameEventChannel_80414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::Init_80415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::InitGameInfo_80416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::StartMatch_80417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::Story::StoryGame::GetCurrentAmmoScale_80418(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } float DLL2SDK::Assembly_CSharp::Story::StoryGame::GetCarriedAmmoScale_80419(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::EndMatch_80420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Story::StoryGame::GetPlayerPawnType_80421(uint64_t PlayerID_, uint64_t RoleID_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, camp_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Story::StoryGame::SpawnDroppedPickUp_80422(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDroppedPosition_, int32_t actorID_, int32_t itemID_, DLL2SDK::Array* attachmentID_, DLL2SDK::Array* weaponSkillID_, bool needPickupConfirm_, int32_t duration_, uint32_t skinID_, int32_t itemNum_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_, int32_t param1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast*, DLL2SDK::Array*, bool, int32_t, uint32_t, int32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, int32_t, void*)>(Data.methodPtr)(this, inDroppedPosition_, actorID_, itemID_, attachmentID_, weaponSkillID_, needPickupConfirm_, duration_, skinID_, itemNum_, type_, param1_, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryGame::IsTutorialSettingMap_80423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B04C4)(); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::__xLuaBaseProxy_InitGameEventChannel_80424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B0F78)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::__xLuaBaseProxy_Init_80425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B0F80)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::__xLuaBaseProxy_InitGameInfo_80426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B0F88)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::__xLuaBaseProxy_StartMatch_80427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B0F90)(this); } float DLL2SDK::Assembly_CSharp::Story::StoryGame::__xLuaBaseProxy_GetCurrentAmmoScale_80428(DLL2SDK::Assembly_CSharp::GameBase::Weapon* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B0F98)(this, P0_); } float DLL2SDK::Assembly_CSharp::Story::StoryGame::__xLuaBaseProxy_GetCarriedAmmoScale_80429(DLL2SDK::Assembly_CSharp::GameBase::Weapon* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B0FA0)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryGame::__xLuaBaseProxy_EndMatch_80430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B0FA8)(this); } int32_t DLL2SDK::Assembly_CSharp::Story::StoryGame::__xLuaBaseProxy_GetPlayerPawnType_80431(uint64_t P0_, uint64_t P1_, DLL2SDK::CSProto::msg::ECamp P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B0FB0)(this, P0_, P1_, P2_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Story::StoryGame::__xLuaBaseProxy_SpawnDroppedPickUp_80432(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, int32_t P1_, int32_t P2_, DLL2SDK::Array* P3_, DLL2SDK::Array* P4_, bool P5_, int32_t P6_, uint32_t P7_, int32_t P8_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE P9_, int32_t P10_) { return reinterpret_cast*, DLL2SDK::Array*, bool, int32_t, uint32_t, int32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, int32_t)>(DLL2SDK::GameAssemblyBase + 0x43B0FDC)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_, P9_, P10_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::_ctor_10138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908B2C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::get_m_GameModeType_10139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::get_m_UISceneType_10140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::get_m_GameInfoType_10141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::get_m_GameEventChannelType_10142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::get_m_PlayerInfoType_10143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::get_m_PawnCfgPathFor1P_10144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::get_m_PawnCfgPathFor3P_10145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::get_m_ReusePawn_10146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::get_m_GameCfgPath_10147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::Init1PPawnActorInfo_10148(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::Init3PPawnActorInfo_10149(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::InitPlayerControllerActorInfo_10150(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::WeaponInfoRegFunc_10151(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::ActorInfoRegFunc_10152(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_10153(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1909794)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_10154(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190979C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::__xLuaBaseProxy_InitPlayerControllerActorInfo_10155(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19097A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::__xLuaBaseProxy_WeaponInfoRegFunc_10156(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19097AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameBuilder::__xLuaBaseProxy_ActorInfoRegFunc_10157(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19097B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGameBuilder::_ctor_67252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D090)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGameBuilder::get_m_UISceneType_67253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGameUIScene::_ctor_67247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D1F0)(this); } void DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGameUIScene::LoadZoneReconnectController_67248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGameUIScene::OnEnterGame_67249(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGameUIScene::__xLuaBaseProxy_LoadZoneReconnectController_67250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D594)(this); } void DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGameUIScene::__xLuaBaseProxy_OnEnterGame_67251(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D59C)(this, P0_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::_ctor_67234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0BAF0)(this); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::Init_67235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::OnEnterGame_67236(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::OnNotifyDoorHUD_67237(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0C228)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::GetJoyStickPanelType_67238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::OnBRLocalPlayerSkydiving_67239(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0C6E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::OnBRLocalPlayerLanded_67240(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0C800)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::OnEnterSwimming_67241(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0C9AC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::OnNotifyOxygenHUD_67242(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0CAE0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::OnBRZiplineHud_67243(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0CD5C)(this, msg_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::__xLuaBaseProxy_Init_67244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0CEDC)(this); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::__xLuaBaseProxy_OnEnterGame_67245(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0CEE4)(this, P0_); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGameUIScene::__xLuaBaseProxy_GetJoyStickPanelType_67246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0CEEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::_ctor_9965(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC6C0)(this, ParentWorld_, InGameBuilder_); } DLL2SDK::Assembly_CSharp::OpenWorldManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_OpenWorldMgr_9966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_OpenWorldMgr_9967(DLL2SDK::Assembly_CSharp::OpenWorldManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA44)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_AircrftMgr_9968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_AircrftMgr_9969(DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA54)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_ReviveMgr_9970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_ReviveMgr_9971(DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA64)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_ZiplineMgr_9972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_ZiplineMgr_9973(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA74)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_SkyPlatformMgr_9974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_SkyPlatformMgr_9975(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA84)(this, value_); } DLL2SDK::Assembly_CSharp::BRMapMaskMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_MapMaskMgr_9976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA8C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_MapMaskMgr_9977(DLL2SDK::Assembly_CSharp::BRMapMaskMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA94)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_MapAreaEdgeMgr_9978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCA9C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_MapAreaEdgeMgr_9979(DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCAA4)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_DestructibleObjMgr_9980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCAAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_DestructibleObjMgr_9981(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCAB4)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_AirDropMgr_9982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCABC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_AirDropMgr_9983(DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCAC4)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_AirDropPlaneMgr_9984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCACC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_AirDropPlaneMgr_9985(DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCAD4)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_ElectricTripWireBaseMgr_9986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCADC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_ElectricTripWireBaseMgr_9987(DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCAE4)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_ZombieZoneMgr_9988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCAEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_ZombieZoneMgr_9989(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCAF4)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRCollectionMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_CollectionMgr_9990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCAFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_CollectionMgr_9991(DLL2SDK::Assembly_CSharp::BattleRoyale::BRCollectionMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB04)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_LotteryMachineMgr_9992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B8078)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_LotteryMachineMgr_9993(DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB0C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_TeamStateMgr_9994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_TeamStateMgr_9995(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB1C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBossSantaMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_BossSantaMgr_9996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_BossSantaMgr_9997(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBossSantaMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB2C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_ChristmasTreeMgr_9998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_ChristmasTreeMgr_9999(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB3C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_DoorMgr_10000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB44)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_DoorMgr_10001(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB4C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_WindowMgr_10002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_WindowMgr_10003(DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB5C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_FenceMgr_10004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_FenceMgr_10005(DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB6C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_RelevantMgr_10006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_RelevantMgr_10007(DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB7C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_ChipMachineMgr_10008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_ChipMachineMgr_10009(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB8C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_MedicalStationBoxMgr_10010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_MedicalStationBoxMgr_10011(DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCB9C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_TreasureMapMgr_10012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_TreasureMapMgr_10013(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBAC)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_DanceFloorMgr_10014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_DanceFloorMgr_10015(DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBBC)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_BRBlackMarketMonitorMgr_10016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_BRBlackMarketMonitorMgr_10017(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBCC)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_SceneStageShowMgr_10018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_SceneStageShowMgr_10019(DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBDC)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_SceneGuiMgr_10020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::set_SceneGuiMgr_10021(DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBEC)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_Landscape_10022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBF4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_LocalPlayerWorldCameraFOV_10023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FCBFC)(); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_EnableAutoCheckMantle_10024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CreateGameComponents_10025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ApplyShift_10026(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::Init_10027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::Shutdown_10028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::AddPawn_10029(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::RefreshTeamPawns_10030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::RefreshTeamAndEnemyPawns_10031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::GetTeamPawns_10032(uint32_t teamID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* teamPawnList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18FE6AC)(this, teamID_, teamPawnList_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::GetTeamPawns_10033(DLL2SDK::mscorlib::System::Collections::Generic::List_1* teamPawnList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, teamPawnList_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CreatePlayerController_10034(DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, camp_, SpawnLocation_, SpawnRotation_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::SpawnOtherPawnWithoutReused_10035(uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::SpawnLocalPawn_10036(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* controller_, uint32_t PlayerID_, uint64_t RoleID_, uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, controller_, PlayerID_, RoleID_, actorID_, SpawnLocation_, SpawnRotation_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::PlayerLogin_10037(uint32_t playerID_, uint32_t actorID_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* nickName_, uint8_t loginMsg_, int32_t picId_, int32_t frameId_, DLL2SDK::mscorlib::System::String* PicUrl_, int32_t LadderScore_, uint64_t roleID_, int32_t moveState_, int32_t LadderLevel_, uint32_t ownerPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, camp_, nickName_, loginMsg_, picId_, frameId_, PicUrl_, LadderScore_, roleID_, moveState_, LadderLevel_, ownerPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::InitPawnVirtualSound_10038(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FF5AC)(this, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::InitMaxPickUpDistance_10039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FDD10)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::GetPickUpListInBox_10040(int32_t boxActorId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x18FF7A0)(this, boxActorId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_CurrentPickupDataList_10041() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame*)>(DLL2SDK::GameAssemblyBase + 0x18FF9B4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::UpdateCurrentPickupList_10042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FF9BC)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::GetNearbyViewShowItemCount_10043(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType nearbyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190068C)(this, nearbyType_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::IsRaycastStaticActor_10044(DLL2SDK::UnityEngine::UnityEngine::Vector3 playerPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FFFE0)(playerPos_, targetPos_, distance_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::IsPickupIgnoreCollider_10045(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1900784)(collider_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::IsDroppedPickUpListChanged_10046(DLL2SDK::mscorlib::System::Collections::Generic::List_1* oldList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* newList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x19004C0)(oldList_, newList_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::Tick_10047(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::IntervalUpdateAirborneMapShowInfo_10048(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1901324)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::PropPawnMgrCheck_10049(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19011D8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::RemoveOverTimePropPawn_10050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19017F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ResetPropPawnMgr_10051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1901EA0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::IsCanSpectate3pView_10052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CanSpectateOB_10053(uint32_t playerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, playerId_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CanSpectate_10054(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CanSpectateCheckPawn_10055(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1902A84)(this, viewTarget_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CanSpectateCheckTeam_10056(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1902C10)(this, viewTarget_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CanSpectateCheckInAir_OB_10057(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19026E8)(this, viewTarget_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CanSpectateCheckInAir_10058(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* viewTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1902EA0)(this, viewTarget_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CheckShowNoObserverQuit_10059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1900FA4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::DoCheckShowNoObserverQuit_10060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19033AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ShowNoObserverQuit_10061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1903888)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::HideNoObserverQuit_10062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1903AE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::OnNoObserverQuit_10063(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1903BC8)(this, result_, context_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::SpectateKillerAfterDead_10064(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* deadPlayer_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1903D60)(this, deadPlayer_, damageType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::EndMatch_10065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::AddSceneActorInfo_10066(uint32_t actorId_, uint8_t actorType_, uint32_t clientUID_, uint8_t subType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rot_, uint32_t clientParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, actorId_, actorType_, clientUID_, subType_, pos_, rot_, clientParam_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::OnActorRelevant_10067(uint32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rotation_, uint8_t relevantObjType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, id_, position_, rotation_, relevantObjType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::OnActorIRRelevant_10068(uint32_t actorId_, uint8_t relevantObjtype_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, actorId_, relevantObjtype_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::TickDroppedPickUp_10069(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::TryDeleteDroppedPickUp_10070(int32_t inActorID_, uint32_t pickedByPlayerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, inActorID_, pickedByPlayerId_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::BatchDeleteDroppedPickUp_10071(int32_t inActorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inActorID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ClearAllDroppedPickUp_10072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::GetPickupBoxEntity_10073(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1905098)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::GetPickupEntity_10074(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19051BC)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ForEachPickupEntity_10075(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19052E0)(this, callback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ForEachPickupBoxEntity_10076(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1905400)(this, callback_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::GetPickupData_10077(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1905520)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::get_PickupMsgScheduler_10078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1905664)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::TickDroppedPickupBoxEffect_10079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1900CD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CreateSandStormCylinder_10080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FDA5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::CreateNonBattleAreaEdge_10081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FDBF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::AddDyingTeammates_10082(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190566C)(this, playerid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::RemoveDyingTeammates_10083(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1905784)(this, playerid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::RemoveBRDoor_10084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190589C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::RemoveBRDoor_10085(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1905958)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::OnReSpawnPlayer_10086(DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg* syncRespawnMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1905A20)(this, syncRespawnMsg_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::OnSpawnNonPlayer_10087(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ChangeToReplay_10088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::Reset_10089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ResetInvisibleSound_10090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1907504)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ResetProjectileLockTarget_10091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1906E44)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::FilterFriendGrenade_10092(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* proj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, proj_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ResetSubWeaponInfo_10093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1906B2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ResetUpwardLaunchInfo_10094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19078E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ResetBRLocalPawn_10095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1906CC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::OnStartAirCraft_10096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1907A7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::OnNotifyPickupDespawn_10097(DLL2SDK::UnityEngine::UnityEngine::Component* pickup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C9BF4)(this, pickup_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::ResetPsychosisState_10098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19068EC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::SpawnVehicle_10099(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::System_Core::System::Action_2* CallbackFun_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, actorID_, vehicleType_, SpawnLocation_, SpawnRotation_, CallbackFun_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::OnLocalPawnEndSkyDiving_10100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::InitTLog_10101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::TLogProcess_10102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_CreateGameComponents_10103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908260)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_ApplyShift_10104(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908268)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_Init_10105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908288)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_Shutdown_10106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908290)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_AddPawn_10107(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908298)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_RefreshTeamPawns_10108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19082A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_RefreshTeamAndEnemyPawns_10109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19082A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_GetTeamPawns_10110(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19082B0)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_CreatePlayerController_10111(DLL2SDK::CSProto::msg::ECamp P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19082B8)(this, P0_, P1_, P2_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_SpawnOtherPawnWithoutReused_10112(uint32_t P0_, uint64_t P1_, uint32_t P2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P4_, DLL2SDK::CSProto::msg::ECamp P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19082FC)(this, P0_, P1_, P2_, P3_, P4_, P5_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_SpawnLocalPawn_10113(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* P0_, uint32_t P1_, uint64_t P2_, uint32_t P3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P5_, DLL2SDK::CSProto::msg::ECamp P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908358)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_PlayerLogin_10114(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_, DLL2SDK::mscorlib::System::String* P3_, uint8_t P4_, int32_t P5_, int32_t P6_, DLL2SDK::mscorlib::System::String* P7_, int32_t P8_, uint64_t P9_, int32_t P10_, int32_t P11_, uint32_t P12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19083B8)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_, P9_, P10_, P11_, P12_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_Tick_10115(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908428)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_IsCanSpectate3pView_10116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908430)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_CanSpectateOB_10117(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908438)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_CanSpectate_10118(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908440)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_EndMatch_10119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908448)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_AddSceneActorInfo_10120(uint32_t P0_, uint8_t P1_, uint32_t P2_, uint8_t P3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P5_, uint32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908450)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_OnActorRelevant_10121(uint32_t P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, uint8_t P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19084A8)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_OnActorIRRelevant_10122(uint32_t P0_, uint8_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19084EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_TickDroppedPickUp_10123(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19084F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_TryDeleteDroppedPickUp_10124(int32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19084FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_BatchDeleteDroppedPickUp_10125(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908504)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_ClearAllDroppedPickUp_10126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190850C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_OnSpawnNonPlayer_10127(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908514)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_ChangeToReplay_10128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190851C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_Reset_10129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908524)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_FilterFriendGrenade_10130(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190852C)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_SpawnVehicle_10131(uint32_t P0_, DLL2SDK::Assembly_CSharp::EActorType P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P3_, DLL2SDK::System_Core::System::Action_2* P4_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1908534)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_InitTLog_10132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908580)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame::__xLuaBaseProxy_TLogProcess_10133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1908588)(this); } void DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGame::_ctor_67228(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0CEF4)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGame::InitGameInfo_67229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::LevelDesignGame::__xLuaBaseProxy_InitGameInfo_67230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D088)(this); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::_ctor_67216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D09E28)(this); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::Start_67217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::OnDestroy_67218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::OnTriggerEnter_67219(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::OnTriggerExit_67220(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::ValidateSoundNameStr_67221(DLL2SDK::mscorlib::System::String* inSoundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0A190)(this, inSoundName_); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::StartPlaySound_67222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::StopPlaySound_67223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::__xLuaBaseProxy_Start_67224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0B5EC)(this); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::__xLuaBaseProxy_OnDestroy_67225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0B5F4)(this); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::__xLuaBaseProxy_OnTriggerEnter_67226(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0B5FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundVolume::__xLuaBaseProxy_OnTriggerExit_67227(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0B604)(this, P0_); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundEmitter::_ctor_67212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D09938)(this); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundEmitter::Start_67213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundEmitter::OnDestroy_67214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LevelDesign::ActorSoundEmitter::ValidateSoundNameStr_67215(DLL2SDK::mscorlib::System::String* inSoundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D09BE4)(this, inSoundName_); } void DLL2SDK::Assembly_CSharp::GameEngine::IData_DataStore::_ctor_67211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3719A88)(this); } void DLL2SDK::Assembly_CSharp::IData_DataAgent::_ctor_67210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1C2F0)(this); } void DLL2SDK::Assembly_CSharp::IDataMgr::_ctor_67200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1C394)(this); } void DLL2SDK::Assembly_CSharp::IDataMgr::Record_67201(DLL2SDK::Assembly_CSharp::IDataType dataType_, bool status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1C468)(dataType_, status_); } void DLL2SDK::Assembly_CSharp::IDataMgr::Record_67202(DLL2SDK::Assembly_CSharp::IDataPrologueType dataType_, bool status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1CF4C)(dataType_, status_); } void DLL2SDK::Assembly_CSharp::IDataMgr::Record_67203(DLL2SDK::Assembly_CSharp::IDataFTUEType dataType_, bool status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1D3E8)(dataType_, status_); } bool DLL2SDK::Assembly_CSharp::IDataMgr::IsIDataFinish_67204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1C730)(); } void DLL2SDK::Assembly_CSharp::IDataMgr::Send_67205(int32_t stepId_, bool status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1C9A4)(stepId_, status_); } int32_t DLL2SDK::Assembly_CSharp::IDataMgr::GetPractMode_67206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1C880)(); } int64_t DLL2SDK::Assembly_CSharp::IDataMgr::GetDuration_67207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1D4F0)(); } void DLL2SDK::Assembly_CSharp::IDataMgr::ReportToBeacon_67208(int32_t stepId_, bool status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1D0B4)(stepId_, status_); } void DLL2SDK::Assembly_CSharp::IDataMgr::_cctor_67209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1D6E4)(); } void DLL2SDK::Assembly_CSharp::Story::IDataRecordAction::_ctor_67197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A371B8)(this); } void DLL2SDK::Assembly_CSharp::Story::IDataRecordAction::OnEnter_67198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::IDataRecordAction::__xLuaBaseProxy_OnEnter_67199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A37368)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IDataPrologueRecordAction::_ctor_67195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F91490)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IDataPrologueRecordAction::OnEnter_67196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WettingConfig::_ctor_67192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12918)(this); } void DLL2SDK::Assembly_CSharp::WettingConfig::OnEnable_67193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12A10)(this); } void DLL2SDK::Assembly_CSharp::WettingConfig::ApplySettings_67194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12AB0)(this); } void DLL2SDK::Assembly_CSharp::BakeList::_ctor_67190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884788)(this); } void DLL2SDK::Assembly_CSharp::BakeList::Start_67191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884790)(this); } void DLL2SDK::Assembly_CSharp::SceneLodBakingDataCache::_ctor_67189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0A950)(this); } void DLL2SDK::Assembly_CSharp::SceneLightingAdjuster::_ctor_67187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0A708)(this); } void DLL2SDK::Assembly_CSharp::SceneLightingAdjuster::Start_67188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0A7B4)(this); } void DLL2SDK::Assembly_CSharp::LightProbeOverrideArea::_ctor_67178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D130F0)(this); } DLL2SDK::UnityEngine::UnityEngine::Cubemap* DLL2SDK::Assembly_CSharp::LightProbeOverrideArea::get_IBLcubemap_67179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D1338C)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::LightProbeOverrideArea::get_area_67180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D13394)(this); } void DLL2SDK::Assembly_CSharp::LightProbeOverrideArea::SetAreaSize_67181(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D133AC)(this, position_, size_); } void DLL2SDK::Assembly_CSharp::LightProbeOverrideArea::SetIBLcubemap_67182(DLL2SDK::UnityEngine::UnityEngine::Cubemap* iblCubemap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D135A4)(this, iblCubemap_); } void DLL2SDK::Assembly_CSharp::LightProbeOverrideArea::RecalculateIblSHfromcubemap_67183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D13654)(this); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::VanDerCorput::VanDerCorputSequence::_ctor_67175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4914310)(this); } double DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::VanDerCorput::VanDerCorputSequence::Value_67176(uint32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4912530)(index_); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::VanDerCorput::VanDerCorputSequence::GenerateSequence_67177(int32_t startIndex_, int32_t endIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* result_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49143B4)(startIndex_, endIndex_, result_); } void DLL2SDK::Assembly_CSharp::ShpericalHarmonicUtils::_ctor_67168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E10E0)(this); } void DLL2SDK::Assembly_CSharp::ShpericalHarmonicUtils::EvalSHBasis9_67169(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::Array* basis_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34E1184)(dir_, basis_); } float DLL2SDK::Assembly_CSharp::ShpericalHarmonicUtils::AreaElement_67170(float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E1458)(x_, y_); } void DLL2SDK::Assembly_CSharp::ShpericalHarmonicUtils::CubemapUv2Dir_67171(DLL2SDK::UnityEngine::UnityEngine::Vector2 _uv_, DLL2SDK::UnityEngine::UnityEngine::CubemapFace _face_, DLL2SDK::UnityEngine::UnityEngine::Vector3* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E1588)(_uv_, _face_, result_); } void DLL2SDK::Assembly_CSharp::ShpericalHarmonicUtils::ProjectCubemap_67172(DLL2SDK::UnityEngine::UnityEngine::Cubemap* src_, DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E1794)(src_, res_); } DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 DLL2SDK::Assembly_CSharp::ShpericalHarmonicUtils::ProjectCubemap_67173(DLL2SDK::UnityEngine::UnityEngine::Cubemap* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E2090)(src_); } void DLL2SDK::Assembly_CSharp::ShpericalHarmonicUtils::ProjectCubemapFace_67174(DLL2SDK::UnityEngine::UnityEngine::Cubemap* _src_, DLL2SDK::UnityEngine::UnityEngine::CubemapFace _face_, DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2* _res_, DLL2SDK::Array* solidAngle_, bool inputIsGammaSpace_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x34E1C18)(_src_, _face_, _res_, solidAngle_, inputIsGammaSpace_); } void DLL2SDK::Assembly_CSharp::PoissonDiskResultHelper::_ctor_67163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x484090C)(this); } void DLL2SDK::Assembly_CSharp::PoissonDiskResultHelper::Update_67164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48409CC)(this); } void DLL2SDK::Assembly_CSharp::PoissonDiskResultHelper::Generate_67165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4840AC0)(this); } void DLL2SDK::Assembly_CSharp::PoissonDiskResultHelper::ClearTetxure_67166(DLL2SDK::UnityEngine::UnityEngine::Color clearColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4840EE0)(this, clearColor_); } void DLL2SDK::Assembly_CSharp::PoissonDiskResultHelper::OnGUI_67167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48410C8)(this); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk::PoissonDiskGenerator::_ctor_67154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4912D68)(this); } int32_t DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk::PoissonDiskGenerator::get_sampleCount_67155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4912E74)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk::PoissonDiskGenerator::get_ResultSet_67156() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4912F58)(); } bool DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk::PoissonDiskGenerator::IsInputsValid_67157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4913008)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk::PoissonDiskGenerator::Generate_67158() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x49131AC)(); } int32_t DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk::PoissonDiskGenerator::_PositionToGridIndex_67159(float f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4913E04)(f_); } float DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk::PoissonDiskGenerator::_WrapRepeatFloat_67160(float f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49140D0)(f_); } int32_t DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk::PoissonDiskGenerator::_WrapIndex_67161(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4913F68)(index_); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk::PoissonDiskGenerator::_cctor_67162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4914264)(); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley::HammersleyPointSet::_ctor_67147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4912394)(this); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley::HammersleyPointSet::Value_67148(int32_t index_, int32_t totalCount_, DLL2SDK::UnityEngine::UnityEngine::Vector2* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4912438)(index_, totalCount_, result_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley::HammersleyPointSet::Value_67149(int32_t index_, int32_t totalCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4912658)(index_, totalCount_); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley::HammersleyPointSet::Generate_67150(int32_t count_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* result_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4912778)(count_, result_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley::HammersleyPointSet::GetUnitHemisphereRay_67151(DLL2SDK::UnityEngine::UnityEngine::Vector2 hammersleyPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49128F0)(hammersleyPoint_); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley::HammersleyPointSet::GetUnitHemisphereRay_67152(DLL2SDK::UnityEngine::UnityEngine::Vector2 hammersleyPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4912A70)(hammersleyPoint_, result_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley::HammersleyPointSet::GetHemisphereRay_67153(DLL2SDK::UnityEngine::UnityEngine::Vector2 hammersleyPoint_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4912BD4)(hammersleyPoint_, radius_); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Cubemap::CubemapUtils::_ctor_67144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4911A9C)(this); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Cubemap::CubemapUtils::Capture6SideCubemapToRenderTexture_67145(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* renderTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4911B40)(cam_, renderTexture_); } void DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Cubemap::CubemapUtils::CubemapUv2Dir_67146(DLL2SDK::UnityEngine::UnityEngine::Vector2 _uv_, DLL2SDK::UnityEngine::UnityEngine::CubemapFace _face_, DLL2SDK::UnityEngine::UnityEngine::Vector3* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4912188)(_uv_, _face_, result_); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase::_ctor_67125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4744074)(this); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase::set_DebugShowFogDensity_67126(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47446CC)(this, value_); } bool DLL2SDK::Assembly_CSharp::HeightFogConfigBase::get_DebugShowFogDensity_67127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47446D4)(this); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase::Awake_67128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase::OnEnable_67129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase::OnDisable_67130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase::Update_67131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase::ApplyParameters_67132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase::ApplyDefaultParameters_67133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HeightFogConfigBase::ValidateParameters_67134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SphereShadowCasterData::_ctor_67119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D80DC)(this); } void DLL2SDK::Assembly_CSharp::SphereShadowCasterData::SetRuntimeShaderParameter_67120(DLL2SDK::Array* data_, DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterX_, DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterY_, DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterZ_, DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterFactorA_, DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterFactorB_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector4*, DLL2SDK::UnityEngine::UnityEngine::Vector4*, DLL2SDK::UnityEngine::UnityEngine::Vector4*, DLL2SDK::UnityEngine::UnityEngine::Vector4*, DLL2SDK::UnityEngine::UnityEngine::Vector4*)>(DLL2SDK::GameAssemblyBase + 0x41D8510)(data_, sphCasterX_, sphCasterY_, sphCasterZ_, sphCasterFactorA_, sphCasterFactorB_); } void DLL2SDK::Assembly_CSharp::SphereShadowCasterData::SetRuntimeParameter_67121(DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterX_, DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterY_, DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterZ_, DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterFactorA_, DLL2SDK::UnityEngine::UnityEngine::Vector4* sphCasterFactorB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D8D00)(this, sphCasterX_, sphCasterY_, sphCasterZ_, sphCasterFactorA_, sphCasterFactorB_); } void DLL2SDK::Assembly_CSharp::SphereShadowCasterData::SetMaterialParameters_67122(DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D8DF0)(this, mat_); } void DLL2SDK::Assembly_CSharp::FogTextureBaker::_ctor_67118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCF91C)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::_ctor_67084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413066C)(this); } bool DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::get_IsEnabled_67085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130930)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::set_IsEnabled_67086(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130938)(this, value_); } bool DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::get_IsShadowMappingSurppot_67087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130940)(); } bool DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::IsSystemSupport_67088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130AC0)(); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::CreateShadowMapResource_67089(int32_t size_, int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130C20)(this, size_, depth_); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::ReleaseShadowmapResource_67090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4131080)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::CreateShadowmapCamera_67091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41312F0)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::CollectShaderUniform_67092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4131610)(this); } bool DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::PrepareResource_67093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413172C)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::DestroyResource_67094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4131BE8)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::SetConfig_67095(DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapConfig* newConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4131CCC)(this, newConfig_); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::SetConfigFromConfigGroup_67096(int32_t configIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41326F0)(this, configIndex_); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::SetShaderParameter_67097(DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapConfig* cfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41321E0)(this, cfg_); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::SetShadowmapScale_67098(float radius_, float shadowDistance_, int32_t resolution_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4132804)(this, radius_, shadowDistance_, resolution_); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::SetShadowmapParamerters_67099(float depthBias_, float normalBias_, float softenRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4132958)(this, depthBias_, normalBias_, softenRadius_); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::SetProjectCamera_67100(DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapConfig* cfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4132054)(this, cfg_); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::SetShadowMapUniform_67101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41322FC)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::SetShaderParameterUniform_67102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4132448)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::EnableShadowmap_67103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4132A64)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::DisableShadowmap_67104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41319C8)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::Awake_67105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4132D44)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::OnEnable_67106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4132E60)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::OnDisable_67107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4133238)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::OnDestroy_67108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413330C)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::EditorUpdate_67109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41333E0)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::CODMCheckQuality_67110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4132FAC)(this); } void DLL2SDK::Assembly_CSharp::CustomShadowmapProjector::_cctor_67111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413368C)(); } void DLL2SDK::Assembly_CSharp::CpEditorConfig::_ctor_67083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4126E8C)(this); } void DLL2SDK::Assembly_CSharp::HeightFogConfig::_ctor_67138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4743FCC)(this); } void DLL2SDK::Assembly_CSharp::HeightFogConfig::Update_67139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HeightFogConfig::ValidateParameters_67140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HeightFogConfig::UpdateParameterVariables_67141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HeightFogConfig::__xLuaBaseProxy_Update_67142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4744498)(this); } void DLL2SDK::Assembly_CSharp::HeightFogConfig::__xLuaBaseProxy_ValidateParameters_67143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4744534)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericSetting::_ctor_67057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E71A8)(this); } DLL2SDK::Assembly_CSharp::AtmosphericSetting* DLL2SDK::Assembly_CSharp::AtmosphericSetting::get_sInstance_67058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E724C)(); } DLL2SDK::Assembly_CSharp::AtmosphericSetting_EMode DLL2SDK::Assembly_CSharp::AtmosphericSetting::get_Mode_67059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E72CC)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericSetting::set_Mode_67060(DLL2SDK::Assembly_CSharp::AtmosphericSetting_EMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E72D4)(this, value_); } void DLL2SDK::Assembly_CSharp::AtmosphericSetting::Awake_67061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7544)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericSetting::OnDestroy_67062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7710)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericSetting::OnEnable_67063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7A10)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericSetting::OnDisable_67064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7ACC)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericSetting::Update_67065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7C00)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericSetting::UpdateSettingsByMode_67066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E72DC)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericSetting::UpdateModeKeyword_67067(DLL2SDK::Assembly_CSharp::AtmosphericSetting_EMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E782C)(mode_); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringSun::_ctor_67050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6AD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::AtmosphericScatteringSun::get_transform_67051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6B74)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringSun::set_transform_67052(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6B7C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Light* DLL2SDK::Assembly_CSharp::AtmosphericScatteringSun::get_light_67053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6B84)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringSun::set_light_67054(DLL2SDK::UnityEngine::UnityEngine::Light* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6B8C)(this, value_); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringSun::OnEnable_67055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6B94)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringSun::OnDisable_67056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E6DE0)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::_ctor_67036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D86D0)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::Awake_67037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::Start_67038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::OnEnable_67039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::OnDisable_67040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::Update_67041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::EnsureHookedLightSource_67042(DLL2SDK::UnityEngine::UnityEngine::Light* light_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D9DEC)(this, light_); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::UpdateKeywords_67043(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::OnValidate_67044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::OnWillRenderObject_67045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::OnRenderObject_67046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21DADD0)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::UpdateStaticUniforms_67047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::UpdateDynamicUniforms_67048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AtmosphericScatteringLightShaft::GenerateDitherTexture_67049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D89C8)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::_ctor_67021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D6858)(this); } DLL2SDK::Assembly_CSharp::AtmosphericScattering* DLL2SDK::Assembly_CSharp::AtmosphericScattering::get_instance_67022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D6A7C)(); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::set_instance_67023(DLL2SDK::Assembly_CSharp::AtmosphericScattering* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D6AFC)(value_); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::Start_67024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D6B80)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::Awake_67025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D6C2C)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::OnEnable_67026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D750C)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::UpdateOceanMat_67027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D6E48)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::FogInit_67028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D73A4)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::OnDisable_67029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D7EAC)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::Update_67030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D82C8)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::UpdateStaticUniforms_67031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D7908)(this); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::SetFogDensity_67032(float density_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D8360)(this, density_); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::SetFogDistanceScale_67033(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D847C)(this, distance_); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::ChangeJumpOceanUVScale_67034(float oceanUVScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D7DDC)(this, oceanUVScale_); } void DLL2SDK::Assembly_CSharp::AtmosphericScattering::SetFogDensityWithHeight_67035(float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D8554)(this, y_); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::_ctor_66992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BC08)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_ImageFilter_66993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BD1C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_Size_66994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BD24)(this); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::set_Size_66995(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BD38)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_ColorFilter_66996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BD4C)(this); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::set_ColorFilter_66997(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BD5C)(this, value_); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_Temperature_66998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BD7C)(this); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::set_Temperature_66999(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BD84)(this, value_); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_TotalLummen_67000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BD94)(this); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_Intensity_67001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BD9C)(this); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::set_Intensity_67002(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BDA4)(this, value_); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_ImageFilterEfficiency_67003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BDB4)(this); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_ColorFilterCompensation_67004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BDBC)(this); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_LightEfficiency_67005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BDC4)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_FinalLightColor_67006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BDD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_LightMaterial_67007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BDE8)(this); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::set_LightMaterial_67008(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BDF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::PhotometryAreaLight::get_IsLightDataDirty_67009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BE00)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::PhotometryAreaLight::CreateLightMaterial_67010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BE08)(this); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::InitLight_67011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BFC0)(this); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::ResizeFromObjectScale_67012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482C40C)(this); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::ApplyParamToMaterial_67013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482C6FC)(this); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::ConvertLuxIntensityToShaderValue_67014(float intensityInLux_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482CBDC)(this, intensityInLux_); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::SetTotalLummen_67015(float lummen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482CCA8)(this, lummen_); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::CalculateLight_67016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482C538)(this); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::CalculateFilterImageCompensation_67017(DLL2SDK::UnityEngine::UnityEngine::Texture2D* _filterImage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482CEE4)(_filterImage_); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::UpdateImageFilterCompensation_67018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482D0A0)(this); } float DLL2SDK::Assembly_CSharp::PhotometryAreaLight::UpdateColorFilterCompensation_67019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482CD84)(this); } void DLL2SDK::Assembly_CSharp::PhotometryAreaLight::SetImageFillter_67020(DLL2SDK::UnityEngine::UnityEngine::Texture2D* value_, bool recalculateLightEffeiciency_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482D148)(this, value_, recalculateLightEffeiciency_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::_ctor_66964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4464)(this); } DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager* DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::get_Instance_66965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4538)(); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::CreateInstance_66966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB46BC)(); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::Awake_66967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4914)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::get_CheckUpdateFinished_66968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB49DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::get_IsUpdating_66969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB49E4)(this); } int64_t DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::get_ReceivedDataLen_66970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB49EC)(this); } int64_t DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::get_TotalDataLen_66971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB49F4)(this); } DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateState DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::get_State_66972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB49FC)(this); } int64_t DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::get_PendingDownloadSize_66973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4A04)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::get_ErrorStatus_66974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4A0C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::get_IsUpdateInYYB_66975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4A14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::Shutdown_66976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4A1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::Update_66977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4B0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::CheckAppUpdate_66978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4E4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::StartSaveUpdate_66979(bool inYYB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4FC4)(this, inYYB_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::FinishUpdate_66980(DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateState endState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB4CD0)(this, endState_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::OnCheckNeedUpdateResponse_66981(int64_t newApkSize_, DLL2SDK::mscorlib::System::String* newFeature_, int64_t patchSize_, int32_t status_, DLL2SDK::mscorlib::System::String* updateDownloadUrl_, int32_t updateMethod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB5178)(this, newApkSize_, newFeature_, patchSize_, status_, updateDownloadUrl_, updateMethod_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::OnDownloadAppProgressChanged_66982(int64_t inReceiveDataLen_, int64_t inTotalDataLen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB5410)(this, inReceiveDataLen_, inTotalDataLen_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::OnDownloadAppStateChanged_66983(int32_t inState_, int32_t errorCode_, DLL2SDK::mscorlib::System::String* errorMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB5558)(this, inState_, errorCode_, errorMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::OnDownloadYYBProgressChanged_66984(DLL2SDK::mscorlib::System::String* url_, int64_t inReceiveDataLen_, int64_t inTotalDataLen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB5778)(this, url_, inReceiveDataLen_, inTotalDataLen_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::OnDownloadYYBStateChanged_66985(DLL2SDK::mscorlib::System::String* url_, int32_t inState_, int32_t errorCode_, DLL2SDK::mscorlib::System::String* errorMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB58C8)(this, url_, inState_, errorCode_, errorMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::CheckNeedUpdateResponseNtf_66986(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB5ABC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::DownloadAppProgressChangedNtf_66987(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB5E04)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::DownloadAppStateChangedNtf_66988(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB606C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::DownloadYYBProgressChangedNtf_66989(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB62E0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::DownloadYYBStateChangedNtf_66990(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB6510)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateManager::_cctor_66991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB67A4)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::_ctor_66952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF3AAC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::get_CacheWeaponLevel_66953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCD84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::set_CacheWeaponLevel_66954(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCD8C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::GetWeaponPromotionInfo_66955(DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF3C94)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::SetUnlockData_66956(int32_t groupId_, int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF37A0)(this, groupId_, level_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::SortUnlockData_66957(DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* a_, DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCF7C)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::ProcessWeaponLevelConfig_66958(DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCD9C)(this, conf_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::GetCurrentGameMode_66959(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFD074)(this, mapID_); } DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::GetBestWeaponFireEffectConfigIngame_66960(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFD3A4)(this, mapID_); } DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData::GetBestWeaponKillEffectIngame_66961(uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFD538)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo::_ctor_66943(DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF3DE0)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo::Clear_66944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF3F9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo::ProcessWeaponLevelConfigImpl_66945(int32_t type_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF4158)(this, type_, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo::IsWeaponAttachmentUnlock_66946(int32_t attachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF4404)(this, attachment_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo::GetCurrentWeaponFireEffect_66947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF44E4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo::GetCurrentBulletTrackEffect_66948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF45FC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo::GetCurrentWeaponKillEffect_66949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF4714)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo::IsWeaponSkinUnlock_66950(uint32_t skinId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF482C)(this, skinId_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo::GetCurrentWeaponBrocast_66951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF490C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::_ctor_66926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFD794)(this); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::get_WeaponPromotionDS_66927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFD89C)(this); } DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::get_LoadoutReddotDS_66928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFD94C)(this); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::ChangeSquadType2GameMode_66929(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType east_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFD9FC)(this, east_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetWeaponPromotionUnlockDataByLevel_66930(uint32_t weaponId_, int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFDB00)(this, weaponId_, level_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetWeaponPromotionUnlockInfo_66931(uint32_t weaponId_, int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFDCA0)(this, weaponId_, level_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetWeaponPromotionUnlockInfo_66932(uint32_t weaponId_, int32_t level_, DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFDE48)(this, weaponId_, level_, gameMode_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetWeaponExpItemList_66933() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil*)>(DLL2SDK::GameAssemblyBase + 0x3AF8578)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::WeaponExpComparion_66934(DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig* a_, DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFDF68)(this, a_, b_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetWeaponUpgradeAwardList_66935(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_, DLL2SDK::CSProto::msg::ERedDotDataFlag dataFlag_, int32_t* selectIndex_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*, DLL2SDK::CSProto::msg::ERedDotDataFlag, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3AF80F0)(this, weaponData_, dataFlag_, selectIndex_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetWeaponUpgradeAwardIdList_66936(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil*, DLL2SDK::Assembly_CSharp::Squad::SIWeapon*)>(DLL2SDK::GameAssemblyBase + 0x3AFE090)(this, weaponData_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetWeaponTotalExp_66937(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weaponData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF7E00)(this, weaponData_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetDiff_66938(DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* A_, DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* B_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFE3EC)(this, A_, B_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetWeaponPromotionUnlockDataAtLevel_66939(uint32_t weaponId_, int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFE58C)(this, weaponId_, level_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::IsWeaponUnlockTargetItem_66940(uint64_t weaponGuid_, uint32_t targetId_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFE7E0)(this, weaponGuid_, targetId_, squadType_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::GetBeMaxLevelThatWeaponNeed_66941(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFE9B8)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUtil::_cctor_66942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFEC3C)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::_ctor_66913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF2838)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::InitializeDataStore_66914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::ReLogin_66915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::InitDefaultValue_66916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF2A70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::ResetAllCacheData_66917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF2BFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::InnerProcessCacheData_66918(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* skinMap_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* attachMap_, int32_t type_, int32_t value_, uint32_t group_) { return reinterpret_cast*>*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>*, int32_t, int32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3AF2FE0)(this, skinMap_, attachMap_, type_, value_, group_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::GetAllLockSkinList_66919(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, uint32_t group_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3AF32FC)(this, squadType_, group_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::GetAllLockAttachmentList_66920(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, uint32_t group_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3AF348C)(this, squadType_, group_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::CheckWeaponPromotionUnlockData_66921(uint64_t weaponGuid_, uint32_t weaponId_, int32_t level_, int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF1874)(this, weaponGuid_, weaponId_, level_, exp_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::GetWeaponPromotionUnlockData_66922(uint64_t weaponGuid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF361C)(this, weaponGuid_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::GetWeaponPromotionUnlockDataForGameMode_66923(uint64_t weaponGuid_, DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF3BA4)(this, weaponGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::__xLuaBaseProxy_InitializeDataStore_66924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF3DD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore::__xLuaBaseProxy_ReLogin_66925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF3DD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionAgent::_ctor_66905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF12A8)(this); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionAgent::get_WPDataStore_66906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF137C)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionAgent::get_SIDataStore_66907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF142C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionAgent::OnWeaponUpgradeNtf_66908(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF14DC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionAgent::ReqInventoryWeaponUpgrade_66909(DLL2SDK::mscorlib::System::Collections::Generic::List_1* cardList_, DLL2SDK::CSProto::msg::ItemCommonData* weaponData_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x3AF19E4)(this, cardList_, weaponData_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionAgent::ResInventoryWeaponUpgrade_66910(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF1C74)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionAgent::_cctor_66911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF2668)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionAgent::_ResInventoryWeaponUpgrade_m__0_66912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF26F8)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainView::_ctor_66902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCCAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainView::SetCard_66903(DLL2SDK::mscorlib::System::Collections::Generic::List_1* cardList_, bool available_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3AF88D4)(this, cardList_, available_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainView::SetDoubleItemSwitch_66904(bool isShow_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF9474)(this, isShow_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionAwardView::_ctor_66900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E48D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonNumberSelectTool::_ctor_66892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A688D0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UICommonNumberSelectTool::get_CurrentValue_66893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6897C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonNumberSelectTool::Awake_66894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A68984)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonNumberSelectTool::Init_66895(int32_t minValue_, int32_t maxValue_, int32_t defaultValue_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2A68C74)(this, minValue_, maxValue_, defaultValue_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonNumberSelectTool::RefreshView_66896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A68D5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonNumberSelectTool::OnAddBtnClick_66897(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A69300)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonNumberSelectTool::OnSubBtnClick_66898(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A693B8)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonNumberSelectTool::OnMaxBtnClick_66899(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A69470)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::_ctor_66878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBFA4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::GetViewAssetId_66879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::IsShowWeapon_66880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::GetBackgroundTexture_66881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::IsEnableCameraClear_66882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::OnNavigationShowed_66883(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::OnNavigationShowFinish_66884(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::OnNavigationWillClose_66885(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::_cctor_66886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCC80)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::__xLuaBaseProxy_GetViewAssetId_66887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCC84)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::__xLuaBaseProxy_IsShowWeapon_66888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCC8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::__xLuaBaseProxy_GetBackgroundTexture_66889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCC94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::__xLuaBaseProxy_IsEnableCameraClear_66890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCC9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainNavController::__xLuaBaseProxy_OnNavigationShowFinish_66891(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFCCA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionAwardController::_ctor_66871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E381C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionAwardController::GetViewAssetId_66872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionAwardController::Init_66873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionAwardController::SetData_66874(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, int32_t level_, int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E3A9C)(this, weapon_, level_, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionAwardController::SetExpCardInfo_66875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E408C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionAwardController::__xLuaBaseProxy_GetViewAssetId_66876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E48CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionAwardController::__xLuaBaseProxy_Init_66877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E48D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::_ctor_49157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F98BF0)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_Owner_49158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F98F08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::set_Owner_49159(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F98F10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_WeaponID_49160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99014)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::set_WeaponID_49161(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9901C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_WeaponLevel_49162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99120)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::set_WeaponLevel_49163(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99128)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_ActorID_49164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99130)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::set_ActorID_49165(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99138)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::set_CurSkinID_49166(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99140)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_CurSkinID_49167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99148)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_SlotID_49168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99150)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::set_SlotID_49169(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99158)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_CrossHairID_49170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99160)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::set_CrossHairID_49171(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99168)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_WeaponName_49172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99170)(this); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_CacheWeaponPromotionUnlockData_49173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99178)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_WeaponINIPath_49174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_Category_49175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9934C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_SubCategory_49176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99354)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsControllableWeapon_49177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_CurWeaponPartInfoList_49178() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment*)>(DLL2SDK::GameAssemblyBase + 0x2F99444)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::set_CurWeaponPartInfoList_49179(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F9944C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_CurrentFireComponent_49180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99454)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_CurrentImpactComponent_49181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9947C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetUseSlowWalk_49182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F994D0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_SprintMovementScale_49183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F995A8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_MovementScale_49184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F995C8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_ProneSpeedScale_49185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F995E8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_CrouchingSpeedScale_49186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99608)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_CrouchingSprintSpeedScale_49187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99628)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_DyingMovementScale_49188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99648)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_AimingMovementScale_49189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99668)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_AimingCrouchMovementScale_49190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F997A8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_AttachmentAssetID_49191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F998E8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_UsePlayTricky_49192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F998F0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_Mesh_49193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99910)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_Mesh_L_49194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99918)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_MeshRenderers_49195() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment*)>(DLL2SDK::GameAssemblyBase + 0x2F99920)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetRenderers_49196(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outRenderers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, outRenderers_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_CurMesh_49197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99AF0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_OwnerIsVisible_49198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99AF8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_IsSingleShot_49199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99BE0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_ForcePlaySingleFireAnim_49200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99C68)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_ShotFired_49201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_IsPlayingFire_49202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99CF8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_WeaponSoundPlayer_49203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponHandEnum DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_WeaponHand_49204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99D08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayWeaponSound_49205(DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponSoundType pType_, int32_t iID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, pType_, iID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayFireSound_49206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::StopFireSound_49207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99F4C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetFootstepAuditionOverride_49208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9A088)(this); } DLL2SDK::Assembly_CSharp::OptimizedModel* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_OptimizedModel_49209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9A158)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1>* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_ComposePartAssets_49210() { return reinterpret_cast>*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment*)>(DLL2SDK::GameAssemblyBase + 0x2F9A160)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_IsLoading_49211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9A168)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_UnuseModeAttachment_49212() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment*)>(DLL2SDK::GameAssemblyBase + 0x2F9A1B8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsContainerUnuseAttachment_49213(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9A33C)(this, type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsSubWeapon_49214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9A4B8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsWaitActivateWeapon_49215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9A598)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::Init_49216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9A670)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::Tick_49217(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::TickTryActivateWeapon_49218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9AC34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::TickStep_49219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9AA98)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetWeaponRoot_49220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ChangeWeapon_49221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::EquipAttachment_49222(int32_t actorID_, int32_t attachmentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9BA5C)(this, actorID_, attachmentID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::UnEquipAttachment_49223(int32_t actorID_, int32_t attachmentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9C448)(this, actorID_, attachmentID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::OnLoadComplete_49224(int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SetAnimatorControler_49225(int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ActivateWeapon_49226(int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::OnAttachmentChangedForSpectating_49227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9F070)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::CheckPlayFire_49228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ProloadEffects_49229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9EB9C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsAssetIDMatch_49230(int32_t meshAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9E1D0)(this, meshAssetID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetAttachmentSocketName_49231(int32_t meshAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9E300)(this, meshAssetID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsThrowWeapon_49232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsPistol_49233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsController_49234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsMeleeWeapon_49235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsC4Weapon_49236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsSniperWeapon_49237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsPurifierWeapon_49238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsScythe_49239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsShotgun_49240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsSpecialWeapon_49241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::NeedFireStopSprint_49242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ShouldStopIK_49243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9FD34)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsOwnerFemalePawn_49244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsHideSelfInMiniMapWhenFiring_49245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::HadSilencerWeaponPart_49246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::HasWeaponPart_49247(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName weaponPartName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, weaponPartName_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::NeedGripHold_49248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ShouldRunningIK_49249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA0708)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_IsShow_49250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA080C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SetHidden_49251(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetWeaponMoveScale_49252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SyncSentryGunCanFire_49253(bool canFire_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, canFire_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetTPController_49254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA10E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ResetWeaponAnimatorController_49255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ResetAnimatorController_49256(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA1768)(this, controller_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_IdleStateEnable_49257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA18E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::LoadPropertyFromConfig_49258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::InitWeaponDataFromConfig_49259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA1BE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::InitMeshAssetID_49260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA1CEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::InitMuzzleSocket_49261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA21F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::InitWeaponCompnent_49262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA23A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::InitWeaponControllerId_49263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA28DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ChangeWeaponPartAttachment_49264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA34E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::LoadWeaponPartAttachmentModel_49265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9E680)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::LoadWeaponPartAttachmentModel_49266(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9C000)(this, info_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::CheckWeaponPartLoadOver_49267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA37D4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::HasLeftWeaponAttachment_49268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA5154)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::LoadWeaponAttachmentModel_49269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::CreateWeaponFireSoundLogic_49270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA3054)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::OnSpectatingStart_49271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA56E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::OnSpectatingEnd_49272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA5898)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ReLoadAudioSound_49273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA57B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::LoadAudioSound_49274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9ECE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::DoHideWeaponPart_49275(int32_t weaponPartCategory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, weaponPartCategory_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::DoShowWeaponPart_49276(int32_t weaponPartCategory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, weaponPartCategory_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ShowAndHideWeaponPart_49277(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ShowAssetIDList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* HideAssetIDList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2FA5EF4)(this, ShowAssetIDList_, HideAssetIDList_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetAssetMeshPartName_49278(DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA6A58)(this, assetName_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::_CheckWeaponFlyBySound_49279(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTargetPawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecFireRayNormalized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA6B9C)(this, pTargetPawn_, startPos_, vecFireRayNormalized_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::_CheckFlyByVoxForPawn_49280(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pPawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecFireRayNormalized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA6E1C)(this, pPawn_, startPos_, vecFireRayNormalized_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::CheckStopEquipAnimtion_49281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA716C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_UnequipTime_49282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA73F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SyncUnequipWeapon_49283(DLL2SDK::Assembly_CSharp::Network::SyncUnequipWeaponData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA756C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SyncEquipWeapon_49284(DLL2SDK::Assembly_CSharp::Network::SyncEquipWeaponData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA7CD0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SyncHoldWeapon_49285(DLL2SDK::Assembly_CSharp::Network::SyncHoldWeaponData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA8420)(this, data_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayEquipAnim_49286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA8834)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayEquipAnim_49287(float equipTime_, bool realEquip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA7F80)(this, equipTime_, realEquip_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayGetWeaponAnimation_49288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SwithWeaponAttachByUnequip_49289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA8A8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SwithWeaponAttachByEquip_49290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA8E60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SwithWeaponAttach_49291(bool equip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA8B64)(this, equip_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::AttachObjectToSocket_49292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::OnCheckEquipWeaponAnim_49293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9E8B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::TryStopChangeClipAnim_49294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA9178)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SetChangeClipTime_49295(float animLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA94D8)(this, animLength_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsInChangeClip_49296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA93D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::OnSyncAnimation3P_49297(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animName_, float animLength_, float Param1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, animName_, animLength_, Param1_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ChangeClipEndToIdle_49298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAA76C)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_SyncWeaponQuaternion_49299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAA9B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::set_SyncWeaponQuaternion_49300(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAA9C0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetAdjustAimQuaternion_49301(DLL2SDK::UnityEngine::UnityEngine::Vector3 inFirePos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAA9D8)(this, inFirePos_); } DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetMuzzleEffectGroup_49302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAAFEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::UpdateMuzzleFireAssetID_49303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA2F4C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::CanPlayBulletSmokeEffect_49304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAB14C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetBulletSmokeAssetID_49305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAB2A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PreloadWeaponEffects_49306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9B4C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::StopFireEffect_49307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAB3B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ThirdPersonStopFire_49308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAB5A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ThirdPersonStartFire_49309(int32_t inFireCompIndex_, bool aimedFire_, bool isSingle_, int32_t aommoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, inFireCompIndex_, aimedFire_, isSingle_, aommoCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SetFireMode_49310(uint8_t fireMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, fireMode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayFireAnimation_49311(bool isPlaySingle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, isPlaySingle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayThirdPersonFireEffect_49312(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FACCAC)(this, startPos_, endPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::CanPlayMuzzleFireEffect_49313(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAD764)(this, startPos_, endPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::CanPlayBulletTraceEffect_49314(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAE7E0)(this, startPos_, endPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsHighQualitySettting_49315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAE6DC)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsLowQualitySetting_49316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAAD20)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::TryStopSimulatedFireAmmunition_49317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAF578)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::get_StatFireCount_49318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAF64C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ResetStat_49319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAF6FC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::AddStatsFireCount_49320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAF800)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SimulatedFireAmmunition_49321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayThirdPersonOneFireEffect_49322(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_, DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* muzzleFlashEffect_, DLL2SDK::UnityEngine::UnityEngine::Transform* muzzleFlashTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FADA4C)(this, startPos_, endPos_, muzzleFlashEffect_, muzzleFlashTransform_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::TrackIsRelevant_49323(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, float visibleDistance_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAF0A8)(this, start_, end_, visibleDistance_, cameraPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::EffectIsRelevant_49324(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, float VisibleCullDistance_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAED74)(this, start_, VisibleCullDistance_, cameraPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayBulletTraceEffect_49325(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAE9E8)(this, startPos_, endPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayBulletSmokeEffect_49326(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB0B2C)(this, startPos_, endPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PlayMeleeFireEffect_49327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB039C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetFireStartPos_49328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB0E3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ClearMuzzleEffect_49329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA2CB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::LoadMuzzleFlash_49330(DLL2SDK::System_Core::System::Action* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetOwnerGameObject_49331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::OnMuzzleFlashLoaded_49332(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_, DLL2SDK::UnityEngine::UnityEngine::Transform* socket_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB1A24)(this, effect_, socket_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SyncLoadMuzzleFlashEffect_49333(DLL2SDK::System_Core::System::Action* callback_, DLL2SDK::UnityEngine::UnityEngine::Transform* socket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB172C)(this, callback_, socket_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::AsyncLoadMuzzleFlashEffect_49334(DLL2SDK::System_Core::System::Action* callback_, DLL2SDK::UnityEngine::UnityEngine::Transform* socket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB1518)(this, callback_, socket_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ResetMuzzleSocketName_49335(DLL2SDK::mscorlib::System::String* socketName_, int32_t MuzzleFlashAssetID_, bool shouldChangeMuzzleFlashEffect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, socketName_, MuzzleFlashAssetID_, shouldChangeMuzzleFlashEffect_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::RecordSourceAnimatorRuntimeController_49336(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9D194)(this, animator_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ResetAnimatorRuntimeController_49337(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB2004)(this, mesh_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::DestroyComponent_49338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::OnDestroy_49339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ClearAsyncLoadCallback_49340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9B2B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::NotifyOwnerBeginDestroy_49341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB2590)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::PreDespawnOldMesh_49342(int32_t newAssetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, newAssetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ClearWeaponPartList_49343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA3650)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::DespawnOldMesh_49344(int32_t newAssetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, newAssetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::DestroyWeaponImpactComponents_49345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA31EC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetWeaponActorId_49346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::CombineWeaponMeshAndMaterial_49347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA3C4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::OnWeaponControllerLoaded_49348(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::SetReloadingMagActive_49349(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB2F10)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetReloadingMag_49350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB33E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::UpdateLeftHandCenter_49351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9E568)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::GetLeftHandCenter_49352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB3788)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::InitComposePartInfo_49353(int32_t actorID_, int32_t modelID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9E450)(this, actorID_, modelID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::ClearComposePartInfo_49354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB2C9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::StartThrowWeaponByUseCallbackFunc_49355(DLL2SDK::System_Core::System::Action* callBackfunc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB3858)(this, callBackfunc_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::UseStartThrowWeaponAfterActive_49356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9EF88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::CancelThrowWeapon_49357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB3930)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::AddAnimationClipEvent_3P_49358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsTankWeapon_49359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB3FA4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::IsCanUse1PView_49360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::_cctor_49361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4154)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::_ActivateWeapon_m__0_49362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB41FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::__xLuaBaseProxy_Tick_49363(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4210)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::__xLuaBaseProxy_DestroyComponent_49364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4218)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment::__xLuaBaseProxy_OnDestroy_49365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4220)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::_ctor_66812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C568F4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::NeedFireStopSprint_66813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::IsCanUse1PView_66814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::PlayFireAnimation_66815(bool isPlaySingle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, isPlaySingle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::StartMeleeAttack_66816(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate AnimType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56BB8)(this, AnimType_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::EndMeleeAttack_66817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56D4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::HideEffect_66818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56C8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::SetFireMode_66819(uint8_t fireMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, fireMode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::PlayAudio_66820(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56F8C)(this, eventName_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::Tick_66821(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::ChangeWeapon_66822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::DespawnOldMesh_66823(int32_t newAssetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, newAssetID_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::GetAttackRate_66824(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C57524)(this, aniType_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::GetEffectRate_66825(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C575E8)(this, aniType_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AddAnimationClipEvent_3P_66826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::PlayAttackEffect_66827(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C57EB4)(this, aniType_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_EmptyAttack_66828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C57FD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_EmptyJumpAttack_66829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58080)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_NearLeftAttack_66830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58128)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_NearMiddleAttack_66831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C581D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_NearMiddleUpAttack_66832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58278)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_NearJumpAttack_66833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58320)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_MiddleLeftAttack_66834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C583C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_MiddleRightAttack_66835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58470)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_MiddleMiddleKneeAttack_66836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58518)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_MiddleJumpAttack_66837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C585C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::__xLuaBaseProxy_NeedFireStopSprint_66838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58668)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::__xLuaBaseProxy_IsCanUse1PView_66839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::__xLuaBaseProxy_PlayFireAnimation_66840(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58678)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::__xLuaBaseProxy_SetFireMode_66841(uint8_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58680)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::__xLuaBaseProxy_Tick_66842(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58688)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::__xLuaBaseProxy_ChangeWeapon_66843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58690)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::__xLuaBaseProxy_DespawnOldMesh_66844(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58698)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ShadowBlade::__xLuaBaseProxy_AddAnimationClipEvent_3P_66845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C586A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::_ctor_66798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5A1D4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::get_ControllerAssetID_66799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::SyncSentryGunCanFire_66800(bool canFire_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, canFire_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::ActivateWeapon_66801(int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::LoadWeaponAttachmentModel_66802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::PreDespawnOldMesh_66803(int32_t newAssetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, newAssetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::OnReady_66804(int32_t assetID_, DLL2SDK::mscorlib::System::Object* assetObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5AB18)(this, assetID_, assetObject_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::ResetNewController_66805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5A6C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::PlayFireSound_66806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::__xLuaBaseProxy_SyncSentryGunCanFire_66807(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5AD74)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::__xLuaBaseProxy_ActivateWeapon_66808(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5AD7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::__xLuaBaseProxy_LoadWeaponAttachmentModel_66809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5AD84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::__xLuaBaseProxy_PreDespawnOldMesh_66810(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5AD8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSentryGun::__xLuaBaseProxy_PlayFireSound_66811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5AD94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSAM::_ctor_66796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5A134)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSAM::get_ControllerAssetID_66797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponAttachment_InductionGun::_ctor_66795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F888)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::_ctor_66782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C586A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::DespawnOldMesh_66783(int32_t newAssetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, newAssetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::ChangeWeapon_66784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::OnLoadReady_66785(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C58D7C)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::Tick_66786(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::OnSyncAnimation3P_66787(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animName_, float animLength_, float Param1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, animName_, animLength_, Param1_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::PlayWeaponSound_66788(DLL2SDK::mscorlib::System::String* eventID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C595A8)(this, eventID_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::SetHidden_66789(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::__xLuaBaseProxy_DespawnOldMesh_66790(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C59928)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::__xLuaBaseProxy_ChangeWeapon_66791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C59930)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::__xLuaBaseProxy_Tick_66792(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C59938)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::__xLuaBaseProxy_OnSyncAnimation3P_66793(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C59940)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentGravitySpikes::__xLuaBaseProxy_SetHidden_66794(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C59960)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ElectricShockCar::_ctor_66777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56470)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ElectricShockCar::PlayGetWeaponAnimation_66778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ElectricShockCar::Tick_66779(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ElectricShockCar::__xLuaBaseProxy_PlayGetWeaponAnimation_66780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C568E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachment_ElectricShockCar::__xLuaBaseProxy_Tick_66781(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C568EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::_ctor_66722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE9050)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::CreateSimulator_66723(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::InitializeProjParms_66724(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::PlaySound_66725(DLL2SDK::mscorlib::System::String* sound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AED878)(this, sound_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::PlayFlightEffect_66726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::IsStick_66727(uint32_t pawnID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, pawnID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::DestroyProj_66728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::GetSimulatorPosition_66729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::PostSticked_66730(DLL2SDK::UnityEngine::UnityEngine::Vector3 stickNormal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, stickNormal_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::ProcessHitInfo_66731(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::RequestProjectileStickOnTarget_66732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE6348)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::FindHitPart_66733(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEEA38)(this, pawn_, group_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::OnSiumlateStick_66734(DLL2SDK::Assembly_CSharp::Network::NtfStickMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::OnSiumlateStick_66735(DLL2SDK::Assembly_CSharp::Network::SyncStickMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::Tick_66736(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::OnSiumlateStick_66737(bool isNtf_, int32_t actroid_, DLL2SDK::Assembly_CSharp::Network::HostType hostType_, uint32_t hostID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, uint8_t parts_, uint32_t ownerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, isNtf_, actroid_, hostType_, hostID_, pos_, dir_, parts_, ownerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::OnProjectileStick_66738(bool confirmed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE6710)(this, confirmed_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::__xLuaBaseProxy_CreateSimulator_66739(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF128)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::__xLuaBaseProxy_InitializeProjParms_66740(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF16C)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::__xLuaBaseProxy_PlayFlightEffect_66741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF1C4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::__xLuaBaseProxy_IsStick_66742(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF1CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::__xLuaBaseProxy_DestroyProj_66743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF1D4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::__xLuaBaseProxy_GetSimulatorPosition_66744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF1DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::__xLuaBaseProxy_ProcessHitInfo_66745(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF1F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_Stick::__xLuaBaseProxy_Tick_66746(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF1F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::_ctor_22805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0193C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CopyProperties_22806(DLL2SDK::Assembly_CSharp::InventoryData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DataType_22807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsFirstPerson_22808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03240)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsFirstPerson_22809(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03248)(this, value_); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_RightOrLeft_22810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03250)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_RightOrLeft_22811(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03258)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SpringFireGetReady_22812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03260)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_SpringFireGetReady_22813(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03268)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetPAPLevel_22814(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03270)(this, level_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetPAPLevel_22815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0334C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ApplyFireParam_22816(bool aimedFire_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, aimedFire_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsLoading_22817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PrintLoadingInfo_22818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetWeaponRoot_22819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopAimWhenStopFire_22820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CurMesh_22821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03C38)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MeshAssetID_22822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03C40)(this); } DLL2SDK::Assembly_CSharp::OptimizedModel* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_optimizedModel_22823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03C48)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1>* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ComposePartAssets_22824() { return reinterpret_cast>*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C03C50)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MeshRenderers_22825() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C03C58)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetRenderers_22826(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outRenderers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, outRenderers_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ImpactComponent_22827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C03FEC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_FireComponent_22828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0356C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SecondaryFireComponent_22829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04028)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ThirdFireComponent_22830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04064)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CurrentFireComponent_22831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C040A0)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CurrentFireMode_22832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C040E4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_StateMachineComponent_22833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C040EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_StrongFireState_22834(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C040F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_StrongFireState_22835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C040FC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingChangeStartTime_22836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04104)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingTakeTime_22837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0410C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::CalcAimTime_22838(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04114)(this, open_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::CalcAimAnimRate_22839(bool open_, DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::mscorlib::System::String* clipSuffix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04528)(this, open_, stateName_, clipSuffix_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetOpenAimPercent_22840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04714)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_FinishedAim_22841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04C84)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsOpenAimState_22842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C048F0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAimingPercentage_22843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C049E4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAimingAnimationPrecentage_22844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04EC0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetElapsedAimTime_22845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04DA0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsAimingChangeEnd_22846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05278)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanChangeAimingFOV_22847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05364)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanAimingFire_22848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C054F8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsFired_22849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05734)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsFired_22850(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0573C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsSingleFired_22851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05744)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IconName_22852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsMeleeDirectFire_22853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05868)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsWeaponDirectFire_22854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsHidden_22855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05880)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_WeaponSoundPlayer_22856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_FireSpeed_22857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05890)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_WeaponINIPath_22858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_WeaponINIPath_22859(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05974)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ShotFired_22860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsSingleShot_22861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05774)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsSingleFire_22862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05984)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::SingleShotStopTime_22863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05AB0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ADSModeSingleShotStopTime_22864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05C38)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ForcePlaySingleFireAnim_22865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05C64)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ClipAmmoCount_22866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05C90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_ClipAmmoCount_22867(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05CD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_BaseClipAmmoCount_22868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05D0C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CarriedAmmoCount_22869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05D38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_CarriedAmmoCount_22870(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05D80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_LastShotCost_22871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05DC8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ShotCost_22872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05DD0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AmmoCount_22873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C043A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AmmoCount_22874(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05F54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MaxAmmoCount_22875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05F9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_MaxAmmoCount_22876(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05FE4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimedChangeClipTime_22877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0602C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ChangeClipTime_22878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C06058)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ChangeClipStartTime_22879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0629C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ChangeClipLoopTime_22880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C063F0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ChangeClipEndTime_22881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C06544)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ChangeClipStart02Time_22882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C06698)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ChangeClipLoopPreTime_22883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C067EC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_EquipTime_22884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C06940)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_UnequipTime_22885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C06AC4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_EquipAnimRate_22886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C06C30)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_UnequipAnimRate_22887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C06E54)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsFiring_22888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0572C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsFiring_22889(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0704C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsReleaseToFire_22890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0712C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsReleaseToFire_22891(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C07134)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsWeaponReleaseToFire_22892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0713C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsPrepareHold_22893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C07220)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsPrepareHold_22894(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C07228)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingEnableCrossHair_22895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetAimingValue_22896(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C07238)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsDoubleFOV_22897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C07568)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsDoubleFOV_22898(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C07570)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_WeaponRange_22899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C07578)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_BOT_FireRange_22900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C075A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_WeaponNickName_22901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C075D0)(this); } DLL2SDK::Assembly_CSharp::WeaponData* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_WeaponConfig_22902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C076AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_WeaponConfig_22903(DLL2SDK::Assembly_CSharp::WeaponData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C076B4)(this, value_); } DLL2SDK::Assembly_CSharp::WeaponData* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCurUseWeaponData_22904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C076BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_HipWeaponData_22905(DLL2SDK::Assembly_CSharp::WeaponData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0778C)(this, value_); } DLL2SDK::Assembly_CSharp::WeaponData* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_HipWeaponData_22906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C07794)(this); } DLL2SDK::Assembly_CSharp::WeaponData* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCurUseWeaponHipData_22907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0779C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitWeapon_22908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::LoadProperties_22909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CreateComponents_22910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C07980)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CreateWeaponFireSoundLogic_22911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0801C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AsyncLoadAssets_22912(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C081BC)(this, isForce_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnLoadComplete_22913(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0A30C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnWeaponControllerLoaded_22914(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::LoadWeaponModel_22915(DLL2SDK::mscorlib::System::String* SocketName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, SocketName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetMeshRenderers_22916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SwitchWeaponModel_22917(bool cutAway_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, cutAway_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RegisterWeaponLengthChangeCallBackFunc_22918(DLL2SDK::Assembly_CSharp::GameBase::Weapon_WeaponLengthChangeCallBackFunc* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0CFEC)(this, func_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::UnRegisterWeaponLengthChangeCallBackFunc_22919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0D0C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InvokeWeaponLengthChangeCallBackFunc_22920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0D198)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnRemove_22921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearAsyncLoadCallback_22922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CreateWeaponFireSoundLogicComponent_22923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0C6BC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldCreateWeaponShakeAroundPoint_22924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CheckWeaponShakeAroundPoint_22925(DLL2SDK::UnityEngine::UnityEngine::GameObject* inWeaponMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0D6C8)(this, inWeaponMesh_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CreateWeaponShakeAroundPoint_22926(DLL2SDK::UnityEngine::UnityEngine::GameObject* inWeaponMesh_, DLL2SDK::mscorlib::System::String* aroundName_, DLL2SDK::mscorlib::System::String* aroundParent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 aroundOffset_, DLL2SDK::mscorlib::System::String* aroundParentDefault_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0DC28)(this, inWeaponMesh_, aroundName_, aroundParent_, aroundOffset_, aroundParentDefault_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CheckWeaponPartDefaultSet_22927(int32_t meshID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, meshID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetDefaultActivateState_22928(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType setState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0E704)(this, setState_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetActivateNextState_22929(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType setState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0E7DC)(this, setState_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::NotifyOtherWeaponChange_22930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0E8B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Weapon::AttachObjectToSocket_22931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearDataBeforActivie_22932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearDataWhenEnterActiveState_22933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearDataWhenEquipingState_22934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsInActivate_22935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0FA5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::Activate_22936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::GotoActiveState_22937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C100F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetWeaponData_22938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C11534)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitDefaultActivateState_22939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsDirectFire_22940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCrossHairType_22941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsShowCrossHair_22942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ActiveNextState_22943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C10F90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnFireComponentActive_22944(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C10508)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::Deactivate_22945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetHotValue_22946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C13B1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearValue_22947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopBolt_22948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C13D10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::DeactivateAttachMuzzleFlashEffect_22949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C12794)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopWeaponFireSound_22950(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C123CC)(this, isForce_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopFireSound_22951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1404C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PutDown_22952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetReady_22953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetupWeapon_22954(DLL2SDK::mscorlib::System::String* SocketName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, SocketName_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsIntantFire_22955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C148C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsMeleeFire_22956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C149D0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsProjectileFire_22957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C14AE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsPlacingFire_22958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C14BF0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetQuickKnifeFireCompIndex_22959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetQuickKnifeFireComp_22960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C14E84)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsQuickKnife_22961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::NeedsToSwitchCrossHair_22962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::HasSwitchingState_22963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C15184)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::SecondaryHasAmmo_22964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C15254)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SwitchToSecondFireMode_22965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF7044)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SwitchFireModeByIndex_22966(uint8_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C15324)(this, index_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanSwitchWeapon_22967(DLL2SDK::Assembly_CSharp::GameBase::Weapon* toWeapon_, DLL2SDK::Assembly_CSharp::GameBase::Weapon_WeaponSwitchFailReason* failReason_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, toWeapon_, failReason_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanSwitchFireMode_22968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SwitchFireMode_22969(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType gotoState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, gotoState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SwitchFireAnimatorController_22970(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType gotoState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C160CC)(this, gotoState_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetFireMode_22971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C12208)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::LoadAssetGroupConfig_22972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ApplyHipParam_22973(bool isAim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C08E74)(this, isAim_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::NotifyOwnerBeginDestroy_22974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C16688)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::DestroyComponent_22975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::DestroyWeaponImpactComponents_22976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C168E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnDestroy_22977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::HasState_22978(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C16B88)(this, stateType_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_StateType_22979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C16C7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::GotoIdleState_22980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C16CBC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::GotoState_22981(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C11420)(this, stateType_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsInState_22982(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C04CAC)(this, stateType_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopCurState_22983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C16DB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SimulateFireInDeadReplay_22984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnBeginTimeSlowDown_22985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C17828)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ThrowWeaponRealBeginFire_22986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C17900)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlaySecondaryFireAnim_22987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::TryAutoSwitchWeapon_22988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C17F6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::BeginIdle_22989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C181F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::BeginAimedIdle_22990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C182D8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EDamageType DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetDamageType_22991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1847C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* DLL2SDK::Assembly_CSharp::GameBase::Weapon::CalcDamageInfoInstantHit_22992(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* inImpactInfo_, uint8_t inFireMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, inImpactInfo_, inFireMode_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::CalcDamageSpecialFlag_22993(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ApplyDamageInfoInstantHit_22994(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* inDamageInfo_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* inImpactInfo_, int32_t inFireMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, inDamageInfo_, inImpactInfo_, inFireMode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ProcessInstantHit_22995(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, uint8_t inFireMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, inFireMode_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::AmmoCanFire_22996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05620)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsAmmoFree_22997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C19CB4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCostAmmoCount_22998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C19E40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ConsumeAmmo_22999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::FullAmmo_23000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::HasAmmo_23001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C15900)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsTotallyOutOfAmmo_23002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1A3AC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsThrowingAndHasOthers_23003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1A51C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddCarriedAmmo_23004(int32_t addCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, addCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddCurrentAmmo_23005(int32_t addCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1A83C)(this, addCount_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ModifyAmmo_23006(int32_t inCurrentAmmo_, int32_t inCurrentCarriedAmmo_, bool isDiff_, int32_t clibNumBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1A938)(this, inCurrentAmmo_, inCurrentCarriedAmmo_, isDiff_, clibNumBase_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ModifySecondaryAmmo_23007(int32_t inSecondaryCurrentAmmo_, int32_t inSecondaryCurrentCarriedAmmo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1AA78)(this, inSecondaryCurrentAmmo_, inSecondaryCurrentCarriedAmmo_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ChangeClipAmmoCount_23008(int32_t addAmmoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, addAmmoCount_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanShowAmmoTip_23009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1ACC8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShowAmmoTip_23010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_StatFireCount_23011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1AFC4)(); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetStat_23012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1B074)(); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddFireCount_23013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1B178)(); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAdjustedCameraAim_23014(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAdjustedWeaponAim_23015(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingTarget_23016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1B6E0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingEnemyTarget_23017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1B6E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::UpdateAimingTarget_23018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1B6F0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsAimingAtEnemy_23019(float* fDistance_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, fDistance_, target_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Weapon::CalcDampAssistAim_23020(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* aimTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 aimPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 angle_, bool isDeadEye_, bool gamepadInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1CBE4)(this, aimTarget_, aimPos_, angle_, isDeadEye_, gamepadInput_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::FindMagnAssistAimTarget_23021(DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* aimTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1D97C)(this, targetPos_, aimTarget_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::FindAssistAimTargetForPVE_23022(DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, targetPos_, aimTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::FindAssistAimTarget_23023(DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* aimTarget_, bool useLineTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, targetPos_, aimTarget_, useLineTarget_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAssistAimRotateTime_23024(float dis_, bool gamepadInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1F6A8)(this, dis_, gamepadInput_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAutoAssistAimRate_23025(float dist_, float toQuasiDist_, bool isMPPVE_, float aimAngle_, bool gamepadInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1FAFC)(this, dist_, toQuasiDist_, isMPPVE_, aimAngle_, gamepadInput_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetFireRadius_23026(float dis_, bool gamepadInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C20284)(this, dis_, gamepadInput_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetFireRadius_Normal_23027(float dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C20620)(this, dis_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetFireRadius_Controller_23028(float dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2039C)(this, dis_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldStartPendingAim_23029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C208A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ChangeToNormalCrossHair_23030(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2098C)(this, flag_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsInHipFireRange_23031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C20C24)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsFindAimingToAutoFire_23032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C20DD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::DestroyWeapon_23033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnPostDestroyWeapon_23034(bool isDestroyActiveWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C21778)(this, isDestroyActiveWeapon_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetHidden_23035(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetWeaponMoveScale_23036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanSprintInWater_23037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanSprint_23038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::NeedFireStopSprint_23039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCameraRotateScale_23040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnApplicationPause_23041(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2318C)(this, paused_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::Tick_23042(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldPlayNoAmoSound_23043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C23E60)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AddHotTime_23044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C24014)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CurCoolingDownValue_23045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2401C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_CurCoolingDownValue_23046(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C24024)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsCoolingDown_23047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2402C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsCoolingDown_23048(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C24034)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CurrentHotValue_23049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2403C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_CurrentHotValue_23050(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C11280)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetCurrentHotValue_23051(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CoolDownWeapon_23052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayOverHotEffect_23053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsOverHot_23054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C11290)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RefreshHotMaterial_23055(bool isForce_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, isForce_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddHotValue_23056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayOverHotSound_23057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C24C58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetUpOverHot_23058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C24D38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnViewChanged_23059(bool is1P_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, is1P_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldResetFirstPersonMoveSpeedMul_23060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C24EEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ChangeFirstPersonCameraFOV_23061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C25044)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ChangeGetHitPunchAngleConfig_23062(float GetHitPunchAngleX_, float GetHitPunchAngleXDecreseSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, GetHitPunchAngleX_, GetHitPunchAngleXDecreseSpeed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ChangePunchAngleByGetHit_23063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::MirrorWeapon_23064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetIconByItemID_23065(int32_t itemID_, bool isKillIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C25AE4)(itemID_, isKillIcon_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::EnableDOF_23066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ChangeAimingFOV_23067(bool isAiming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C25E30)(this, isAiming_); } DLL2SDK::Assembly_CSharp::ERotateSensitiveType DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetSensitiveParam_23068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C26404)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::GamepadSensitiveParam_23069(DLL2SDK::Assembly_CSharp::ERotateSensitiveType* x_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C266D8)(this, x_, y_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldPlayAimSound_23070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2683C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SwitchAimData_23071(bool isAiming_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, isAiming_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OpenAim_23072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OpenDof_23073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C26D80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopDof_23074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2735C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PostOpenAim_23075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CloseAim_23076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PostCloseAim_23077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PreEndState_23078(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType eWeaponStateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, eWeaponStateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PreBeginState_23079(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, newState_, oldState_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsAimState_23080(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2966C)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::WeaponAttributeAdditionLoadOverCallback_23081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::UseInWater_23082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsUseWeaponCheckFire_23083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAssetMeshPartName_23084(DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C29C48)(assetName_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetReloadingMagActive_23085(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C29D84)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetReloadingMag_23086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2A980)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::UpdateLeftHandCenter_23087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0BF24)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetLeftHandCenter_23088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2AD20)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetFireInterval_23089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[140]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CheckAutoFireStopDelayTime_23090(DLL2SDK::Assembly_CSharp::CheckFireResult* res_, bool shouldAutoFire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2AEF0)(this, res_, shouldAutoFire_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PrepareInputParam_23091(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetFireButtonViewIcon_23092(bool* isGray_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[142]; return reinterpret_cast(Data.methodPtr)(this, isGray_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitWunderWaffeElectricManage_23093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2B5BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetWunderWaffeElectric_23094(int32_t ammoNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2B794)(this, ammoNum_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanBRClimb_23095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2B8F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetCurrentMeshLocalPosition_23096(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2BAE8)(this, localPosition_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetCurrentMeshLocalEulerAngles_23097(DLL2SDK::UnityEngine::UnityEngine::Vector3 localEulerAngles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2BCC8)(this, localEulerAngles_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAdjustedFireAimRotation_23098(DLL2SDK::UnityEngine::UnityEngine::Quaternion fireAimRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outTargetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outFirePos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 infirePos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2BEA8)(this, fireAimRot_, outTargetPos_, outFirePos_, infirePos_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnPawnDiedClearWeaponState_23099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C0A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::NotifyOwnerDied_23100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C17C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RefreshLevelEffect_23101(bool forceChange_, bool playSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C3A0)(this, forceChange_, playSound_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsPickUpGrenade_23102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C598)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsPickUpGrenade_23103(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C13D00)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsThrowOutPickUpGrenade_23104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C5A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsThrowOutPickUpGrenade_23105(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C13D08)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_PickUpGrenadeProjectile_23106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C5A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_PickUpGrenadeProjectile_23107(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C5B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsInBRThrowWeaponFireState_23108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C5B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsThrowWeaponHoldFireEnd_23109(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C5C0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsThrowWeaponHoldFireEnd_23110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C5C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IsHoldFireGrenade_23111(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C5D0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsHoldFireGrenade_23112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C5D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ThrowWeaponHoldFireEnd_23113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C5E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CancelFireSound_23114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C700)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayThrowWeaponAnim_BR_23115(DLL2SDK::Assembly_CSharp::GameBase::Weapon_BRThrowWeaponAnimDefine animType_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2C7E0)(this, animType_, speed_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetThrowWeaponFireStateValue_BR_23116(bool isInFireState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[143]; return reinterpret_cast(Data.methodPtr)(this, isInFireState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SyncBRThrowWeaponAnim_23117(DLL2SDK::Assembly_CSharp::GameBase::Weapon_BRThrowWeaponAnimDefine animType_, bool isFastThrow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2CB2C)(this, animType_, isFastThrow_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::NotifyCancelThrowWeapon_23118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[144]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CancelThrowingWeapon_23119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2CE58)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanSetCancelThrowingWeaponValue_23120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetCancelThrowingWeaponValue_23121(bool setValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2CFF8)(this, setValue_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldCancelThrowingWeapon_23122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2D340)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_HasSwimState_23123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_InSwimming_23124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::NotityMatineeStart_23125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2D8B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::NotityEndSwitchRole_23126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsCanShowKnife_23127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ChangeZoomingFOV_23128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnPawnSwitchAnimatorController_23129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsForbiddenMove_23130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2DDD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnStartSwimming_23131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2E080)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnEndSwimming_23132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2E5F0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCurrentActiveStateType_23133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C170C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StartSwimmingChangeClip_23134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2EDD0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetWeaponActorId_23135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::BindUseItemSkinnedMesh_23136(DLL2SDK::UnityEngine::UnityEngine::Transform* itemMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2EFCC)(this, itemMesh_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Weapon::CheckAndAddBone_23137(DLL2SDK::mscorlib::System::String* bonePath_, bool* isAddNewBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2F48C)(this, bonePath_, isAddNewBone_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetHiddenExceptSight_23138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanUseLadder_23139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2F894)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SyncSentryGunCanFire_23140(bool canFire_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, canFire_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsNeedShowCancelAim_23141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsNeedShowCanceInAimMode_23142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2FBF0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanSlideTackle_23143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2FD44)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanRoll_23144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2FE38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnActivateSetWeaponPart_23145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1023C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnDeActivateSetWeaponPart_23146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C13A48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitComposePartInfo_23147(int32_t actorID_, int32_t modelID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0B73C)(this, actorID_, modelID_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearComposePartInfo_23148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0AF3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnOpenAimResolveJitter_23149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C26F34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnCloseAimResolveJitter_23150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C283FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnRecoverResolveJitter_23151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C122F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::TickResetBoneRightHand_23152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C23AE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StartTickResetBoneRightHand_23153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2FF2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopTickResetBoneRightHand_23154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C30328)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CheckInGameMode_23155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C303F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnPreBeginStateSetBoneRightHand_23156(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, newState_, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetCacheBoneRightHandTransform_23157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0AE68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitCacheBoneRightHand_23158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C300D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnStateChangeFirstPersonCameraFov_23159(bool istoAim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C27988)(this, istoAim_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsADSAiming_23160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsSpecialAim_23161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsCanUse3PView_23162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsCanUse1PView_23163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CachePrefabConfig_23164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0C19C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearPrefabConfig_23165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0AD94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ForceAutoChangeClip_23166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C30A84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_ForceAutoChangeClip_23167(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C30A8C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_FireBoltTime_23168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C05A84)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetFireBoltTime_23169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C30A94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_LeftFireBoltTime_23170(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0F8B8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_LeftFireBoltTime_23171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C113F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StartAim_23172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopAim_23173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RecordFireTime_23174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C17AF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StartFireWithLeftInterval_23175(float left_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, left_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StartFire_23176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsDelayStartFireTime_23177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C314B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopFire_23178(bool isImmidiately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, isImmidiately_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetFireDataInActiveState_23179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1163C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::BeginFireHandler_23180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C17288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::BeginFire_23181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::EndFire_23182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[162]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanFire_23183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanFireOrAim_23184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C32488)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StartSecondaryFire_23185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopSecondaryFire_23186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::BeginSecondaryFire_23187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[164]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::EndSecondFire_23188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C32D6C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldEndChangeClip_23189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C32E40)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanChangeClip_23190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C32F88)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldAutoChangeClip_23191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[165]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsNeedAutoChangeClip_23192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[166]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsKeepAiming_23193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[167]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsCanProne_23194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C33690)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanOpenAim_23195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C33780)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CancelFireState_23196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C338C4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::InSwitchWeaponState_23197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2B9F4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsForbid3DTouch_23198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C339A4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsHideADSButton_23199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsCanAuto3Dtouch_23200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C33D2C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsFireButtonEnabled_23201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetResetFireInput_23202(bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C33F60)(this, reset_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsAimDownAfterFire_23203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsCurrenStateCanSwitchWeapon_23204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C15A10)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AnimationComponent_23205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0470C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SpecialEquipAnimRate_23206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3431C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_SpecialEquipAnimRate_23207(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C34470)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayChangeClip_23208(DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animComp_, DLL2SDK::Assembly_CSharp::GameBase::EWeaponChangeClip anim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, animComp_, anim_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlaySyncChangeClip_23209(DLL2SDK::Assembly_CSharp::GameBase::EWeaponChangeClip anim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, anim_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayEquipAnim_23210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[173]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlaySpecialEquipAnim_23211(float baseValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C35D28)(this, baseValue_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayClimbAnim_23212(DLL2SDK::mscorlib::System::String* ClimbName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C35F64)(this, ClimbName_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayUnequipAnim_23213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlaySwitchAnim_23214(bool immediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C36414)(this, immediately_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayFireGroupEndAnim_23215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C36564)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayFPModeAim_23216(DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animComp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3674C)(this, animComp_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayAimAnim_23217(DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animComp_, DLL2SDK::Assembly_CSharp::GameBase::EWeaponAimAnim anim_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, animComp_, anim_, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::EnableFireLayerAnim_23218(bool enable_, float time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, enable_, time_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlaySyncAimAnim_23219(DLL2SDK::Assembly_CSharp::GameBase::EWeaponAimAnim anim_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, anim_, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlaySyncAnimation_23220(DLL2SDK::mscorlib::System::String* animName_, float speed_, bool clearIdle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[178]; return reinterpret_cast(Data.methodPtr)(this, animName_, speed_, clearIdle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayAnimationResetControllerChange_23221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[179]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlaySyncAnimation_23222(int32_t animID_, float speed_, bool clearIdle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[180]; return reinterpret_cast(Data.methodPtr)(this, animID_, speed_, clearIdle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayAnimation_23223(int32_t animID_, float speed_, bool clearIdle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C382D0)(this, animID_, speed_, clearIdle_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayAnimation_23224(DLL2SDK::mscorlib::System::String* animName_, float speed_, bool clearIdle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C37BEC)(this, animName_, speed_, clearIdle_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::FadeToAnimState_23225(int32_t stateNameID_, float fadeTime_, int32_t layer_, float fixedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3853C)(this, stateNameID_, fadeTime_, layer_, fixedTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::FadeToAnimState_23226(int32_t stateNameID_, float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C386C8)(this, stateNameID_, fadeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::FadeSyncToAnimState_23227(int32_t stateID_, float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C38838)(this, stateID_, fadeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetAllAnimatorTrigger_23228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C38A38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetAnimatorTrigger_23229(int32_t paramID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C312E4)(this, paramID_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetAnimatorTrigger_23230(int32_t paramID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C38BF4)(this, paramID_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::UpdateAnimationCull_23231(DLL2SDK::UnityEngine::UnityEngine::AnimatorCullingMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C38DD8)(this, mode_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsBanChangeAnimSpeedInState_23232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C38F28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetAnimationValue_23233(int32_t paramID_, float inputValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, paramID_, inputValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetAnimationValue_23234(int32_t paramID_, bool inputValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, paramID_, inputValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetSyncAnimationValue_23235(int32_t paramID_, bool inputValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[183]; return reinterpret_cast(Data.methodPtr)(this, paramID_, inputValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetPlaySpeed_23236(float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[184]; return reinterpret_cast(Data.methodPtr)(this, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetStateSpeed_23237(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[185]; return reinterpret_cast(Data.methodPtr)(this, layerIndex_, stateName_, speed_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::CalcFireAnimationSpeed_23238(DLL2SDK::mscorlib::System::String* stateName_, int32_t layerIndex_, DLL2SDK::mscorlib::System::String* suffix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C39860)(this, stateName_, layerIndex_, suffix_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::CalcUnAimmingFireAnimationSpeed_23239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C39B08)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsAimDownFire_23240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C39BD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayFireAnim_23241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetMeleeFireAnim_23242(DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animComp_, int32_t* layerIndex_, DLL2SDK::mscorlib::System::String* animName_, int32_t* animID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3A940)(this, animComp_, layerIndex_, animName_, animID_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldPlayCameraAnim_23243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3ADC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayAimingCameraAnim_23244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3AFA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayEndFireCameraAim_23245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayFireCameraAnim_23246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C31878)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldUpdateFirstPersonMovingAnimation_23247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3B374)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetFPLeftHandActive_23248(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3B5D8)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetFPSwimLeftHandActive_23249(bool active_, bool setlayerInstantly_, bool stopSoft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C27744)(this, active_, setlayerInstantly_, stopSoft_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetFPLeftHandVisibleByAni_23250(bool isHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3B750)(this, isHide_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearFPIKScript_23251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0B010)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnInitFPIKScript_23252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0C03C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetFPLeftHandVisible_23253(bool isHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2EC80)(this, isHide_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetFPLeftHandFixedToDest_23254(bool isFixedLeftHandToDest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3B958)(this, isFixedLeftHandToDest_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetFPLeftHandToDestDir_23255(DLL2SDK::UnityEngine::UnityEngine::Vector3 vLeftHandToDestDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3BAA8)(this, vLeftHandToDestDir_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RunFPIK_23256(bool synPosition_, bool syncRotation_, bool syncRightClav_, bool soft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2E314)(this, synPosition_, syncRotation_, syncRightClav_, soft_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RunIK_23257(bool runLeftIk_, bool synLeftPos_, bool syncLeftRot_, bool runRightIk_, bool soft_, float transitionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3BC20)(this, runLeftIk_, synLeftPos_, syncLeftRot_, runRightIk_, soft_, transitionTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopFPIK_23258(bool soft_, bool rightHansSoft_, float softTransitionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2EB04)(this, soft_, rightHansSoft_, softTransitionTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RunSwimIK_23259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2E4A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopSwimIK_23260(float softTransitionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2E930)(this, softTransitionTime_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CheckAttachFPAnimationSyncController_23261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3BDCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AttachFPAnimationSyncController_23262(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0BC78)(this, mesh_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::DettachFPAnimationSyncController_23263(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[188]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ActiviteFPAnimationSyncController_23264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C11108)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SyncFPAniamtion_23265(DLL2SDK::Array* cachedTrans_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1C3C1CC)(this, cachedTrans_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::SholdShowWeaponInSwim_23266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3C29C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetFireAnimLength_23267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[189]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayMeleeFireAnim_23268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[190]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayIdleAnim_23269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[191]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayFirstPersonMovingAnimation_23270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[192]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsSpectatingSetMoveSpeed0_23271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3D67C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetMoveClipSpeedMul_23272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3D74C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RecoverMoveClipSpeedMul_23273(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_MoveClipType moveClipType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3DA50)(this, moveClipType_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetMoveClipSpeedMul_23274(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_MoveClipType moveClipType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3DD38)(this, moveClipType_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetAnimatorController_23275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[193]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ReInitFPAnimParameter_23276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3EC94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldRunningIK_23277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3EF04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetCurrentWeaponControllerID_23278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C09348)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitWeaponControllerAsset_23279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3F018)(this); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetTPController_23280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3F488)(this); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CurrentRuntimeAnimatorController_23281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3F700)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::UpdateCameraAnimTypeAndSpeed_23282(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_MoveClipType moveClipType_, float aimClipTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3E3A8)(this, moveClipType_, aimClipTime_); } DLL2SDK::Assembly_CSharp::CameraAnimData* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCameraAnimData_23283(DLL2SDK::Assembly_CSharp::ECameraAnim animType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3F708)(this, animType_); } DLL2SDK::Assembly_CSharp::ECameraAnim DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CurPlayingCameraAnimType_23284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3F968)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsCameraAnimeedStartTransition_23285(DLL2SDK::Assembly_CSharp::ECameraAnim animType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3F970)(this, animType_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayCameraAnim_23286(DLL2SDK::Assembly_CSharp::CameraAnimData* animData_, float speed_, bool isLoop_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_, DLL2SDK::Assembly_CSharp::ECameraAnim inAnimType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3FA60)(this, animData_, speed_, isLoop_, camType_, inAnimType_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayCameraAnim_23287(DLL2SDK::Assembly_CSharp::ECameraAnim animType_, float speed_, bool isLoop_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3B0D8)(this, animType_, speed_, isLoop_, camType_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayCameraAnimInTime_23288(DLL2SDK::Assembly_CSharp::ECameraAnim animType_, float time_, bool isLoop_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C35418)(this, animType_, time_, isLoop_, camType_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopCameraAnim_23289(bool soft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C21650)(this, soft_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsChangeClipCameraAnim_23290(DLL2SDK::Assembly_CSharp::ECameraAnim animType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3FCD0)(this, animType_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::TickPawnMoveCameraAnimation_23291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C237B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetAnimatorController_23292(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3FDBC)(this, controller_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddAnimationClipEvent_3P_23293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddAnimationClipEvent_23294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[195]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AnimaitionEventPutDownCallBack_23295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C40C40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AnimaitionEventEquipCallBack_23296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C40E04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AnimationEventCallBack_1PCamera_23297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C40F38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AnimationEventCallBackEnable_23298(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41044)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AnimationEventCallBack_1PRun_23299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4104C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AnimationEventCallBack_1PMove_23300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41254)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AnimationEventCallBack_1PAimingMove_23301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C414C4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::HasEnoughTime_23302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41748)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AnimationEventCallBack_1PRun_Camera_23303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4185C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AnimationEventCallBack_1PMove_Camera_23304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4195C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayBRClimbAnim_23305(float normalizedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41A5C)(this, normalizedTime_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_Mesh1P_23306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41CE0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_Mesh3P_23307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41CE8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldCacheWeaponMesh_23308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[196]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CacheMeshAsset_23309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0B178)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearCacheMeshAsset_23310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C13738)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::HadCacheMesh_23311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0971C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SecondaryFireComponentType_23312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41DC0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SecondaryFireNeedsSwitch_23313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41DC8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MeshAssetID1P_23314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41DD0)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SkinID_Sight_23315() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C41DD8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SkinID_Sto_23316() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C41DE0)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SkinID_Iro_23317() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C41DE8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SkinID_Rai_23318() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C41DF0)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SkinID_Grip_23319() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C41DF8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SkinID_Muzzle_23320() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C41E00)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SkinID_Mag_23321() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C41E08)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MainWeaponRoot_23322() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C41E10)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DoChangeClipTimeRate_23323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E18)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IdleStateEnable_23324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E20)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_WeaponShakeRecoilID_23325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E28)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_WeaponShakeRecoilClose_23326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E30)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SwimZoomOffset_23327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3BDC4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsHoldingAssitance_23328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E38)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_HoldDoubleClickAim_23329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E40)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SupportAimedFire_23330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C338BC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SupportHipFire_23331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C08E6C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DelaySprintFire_23332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3ADBC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SwichLastWeapon_23333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E48)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimAssitanceDelay_23334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E50)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_UsePlayTricky_23335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E58)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SpeedThrowWithNoEquip_23336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E60)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SwimFireLeftHandHoldWeapon_23337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E68)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsCloseAimAfterSingleFire_23338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E70)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsCurrentCloseAimAfterSingleFire_23339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2B274)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CanAutoFire_23340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C33E88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_CanAutoFire_23341(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E78)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsAutoFire_23342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3AEC8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_RecoilScaleWeaponShake_23343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E80)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CameraFOV_23344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2531C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetMPMatchObserverFOV_23345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C41E88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetCameraFOV_23346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C08C74)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SwitchTime_23347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42000)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_GetReadyTime_23348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C043F0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_UnAimingTime_23349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42008)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimminTime_23350(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42010)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimminTime_23351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42018)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MaxHotValue_23352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C24260)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_OverHotCDTime_23353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42020)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IgnoreSyncServer_23354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C31BA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_IgnoreSyncServer_23355(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF6734)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DblclickDelay_23356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42028)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DblclickAnimTime_23357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42030)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingWorldFov_23358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C263FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimingWorldFov_23359(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42038)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingWorldFOVOpenTime_23360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C054F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimingWorldFOVOpenTime_23361(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42040)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingCameraAddRotateRate_23362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42048)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimingCameraAddRotateRate_23363(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42050)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsPlayAiming_23364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[197]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsAiming_23365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsDowningProcess_23366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[199]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsAimingProcess_23367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[200]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MovementScaleBase_23368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_MovementScaleBase_23369(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421B0)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MovementScale_23370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C223B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_SprintMovementScaleBase_23371(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421B8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SprintMovementScaleBase_23372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_SprintMovementScale_23373(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421C8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_SprintMovementScale_23374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C22A1C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CrouchingSprintSpeedScale_23375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C227AC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CrouchingSpeedScale_23376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C228E4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_ProneSpeedScale_23377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C22660)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DyingSpeedScale_23378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C223B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimingMovementScaleBase_23379(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421D0)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingMovementScaleBase_23380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimingMovementScale_23381(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421E0)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingMovementScale_23382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C22510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimingCrouchMovementScale_23383(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421E8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingCrouchMovementScale_23384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C223C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_PenetrationValue_23385(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421F0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_CrosshairLength_23386(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C421F8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CrosshairLength_23387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42200)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_CrosshairSize_23388(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42208)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CrosshairSize_23389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42210)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingCrosshairLengthRatio_23390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimingCrosshairLengthRatio_23391(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42220)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingCrosshairSizeRatio_23392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42228)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimingCrosshairSizeRatio_23393(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42230)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_StartFireInterval_23394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42238)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_StopFireInterval_23395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42240)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_WeaponAimModifyPercent_23396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42248)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_WeaponAimModifyPercent_23397(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42250)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimingFireAnimPercent_23398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C3A938)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AimingFireAnimPercent_23399(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42258)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsOpenPVEAssistAimRotateTimeAiming_23400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42260)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AutoAssistAimRatesAiming_23401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42268)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AutoLockTime_23402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42270)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AutoAssistAimRates_23403() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C20094)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AutoAssistAimRates_23404(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1C42278)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsAutoAssistWay_23405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42280)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsAutoAssistWay_Controller_23406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C422CC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MagAssitAimOffDis_23407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C422EC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AutoAssistAimRanges_23408() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C1F9E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_AutoAssistAimRanges_23409(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1C422F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_Nonlinearity_23410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2027C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AimTargetOffset_23411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C422FC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DampAssistAimRateFactor_23412() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C42304)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::DampAssitAimRateFactor_23413(float dis_, bool gamepadInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1D654)(this, dis_, gamepadInput_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::MinDampAssitAimRateFactor_23414(float dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1D24C)(this, dis_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::MaxDampAssitAimRateFactor_23415(float dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C1D450)(this, dis_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AssistAimRotateTimes_23416() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C1F8CC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MagnAssitAimRateFactors_23417() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C4241C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::MagnAssitAimRateFactor_23418(float dis_, bool gamepadInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42534)(this, dis_, gamepadInput_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_PVEWeaponSingleHud_23419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42868)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_InfiniteWeaponAmmo_23420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42870)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_HasSecondaryFireAnim_23421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42878)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsNeedAdsFire_23422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42880)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DelayHideThrowLine_23423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42888)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DelayHideFastThrowLine_23424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42890)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_DelayFastFireElapseScale_23425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42898)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::DelayFireElapseScale_23426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C428A0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsShowHoldLine_23427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42A44)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_IsNeedFastThrow_23428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42A4C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_UseInVehicle_23429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42A54)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MuzzleFlashSockets_23430() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C42A5C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MuzzleFlashSocket_23431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42A64)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MuzzleFlashAssetID1POnSKill_23432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42A98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_MuzzleFlashAssetID1POnSKill_23433(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42AA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MuzzleEffectGroupIDOnSkill_23434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42BB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_MuzzleEffectGroupIDOnSkill_23435(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42BBC)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_MuzzleEffectGroupRef_23436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42CAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_MuzzleEffectGroupRef_23437(DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42CB4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_FireEffectSocket_23438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42CBC)(this); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CacheWeaponPromotionUnlockData_23439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42CC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddAssetToPreLoadList_23440(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42DF4)(this, assetId_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddAssetToPreInstantiateList_23441(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42F0C)(this, assetId_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearPreInstantiateAssetTimer_23442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0F5F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PreInstantiateAsset_23443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C43078)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddProjAssetToPreLoadList_23444(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* projectileData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[201]; return reinterpret_cast(Data.methodPtr)(this, projectileData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PreloadWeaponEffects_23445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C099B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayFireEffect_23446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[202]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayMuzzleFlashEffect_23447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[203]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RefreshMuzzleFlashEffect_23448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42AB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RefreshExtraEffects_23449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C43F4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RefreshEffects_23450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C42BD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayMuzzleFlashChargingEffect_23451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[204]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetMuzzleFlashEffectScale_23452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[205]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayShellDropEffect_23453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[206]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayEffectWithSocketName_23454(int32_t effectId_, DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C45474)(this, effectId_, socketName_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponEffectLevelController* DLL2SDK::Assembly_CSharp::GameBase::Weapon::SpawnLevelEffectWithSocketName_23455(int32_t effectId_, DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C457F8)(this, effectId_, socketName_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetBulletTraceEffectAssetID_23456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C46110)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanPlayBulletSmokeEffect_23457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C436D8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetBulletSmokeEffectAssetID_23458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C43834)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayBulletTraceEffect_23459(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[207]; return reinterpret_cast(Data.methodPtr)(this, startPos_, endPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayBulletSmokeEffect_23460(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C470B8)(this, startPos_, endPos_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopFireEffect_23461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[208]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopMuzzleFlashChargingEffect_23462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[209]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetStartTracePosition_23463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[210]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlayFireIntervalChangedEffect_23464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C10648)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::StopFireIntervalChangedEffect_23465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C135C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CheckSpawnFireEffect_23466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[211]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitShellDropSocket_23467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[212]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitMuzzleFlashSocket_23468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[213]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CreateMuzzleFlashChargingEffect_23469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C44218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CreateMuzzleFlashEffect_23470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C43DF4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCurMuzzleFlashChargingID_23471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4806C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCurMuzzleFlashID_23472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C483B0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetMuzzleFlashIDFromConfig_23473(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C49014)(this, config_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetMuzzleFlashIDFromSelf_23474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C491C8)(this); } DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAssetGroupConfig_23475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C16558)(this); } DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig* DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetMuzzleEffectGroup_23476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C43514)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetZeroOffsetSync_23477(DLL2SDK::UnityEngine::UnityEngine::Transform* effect_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C45260)(this, effect_, target_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::LoadSpawnFireEffect_23478(int32_t muzzleFlashAssetID_, DLL2SDK::Array* muzzleFlashEffect_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1C484AC)(this, muzzleFlashAssetID_, muzzleFlashEffect_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCurShellDropEffectId_23479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C450E8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetShellDropEffectIdFromConfig_23480(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C492E0)(this, config_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetMuzzleSocketName_23481(DLL2SDK::mscorlib::System::String* socketName_, int32_t MuzzleFlashAssetID1P_, int32_t MuzzleFlashAssetID3P_, int32_t MuzzleFlashToAimAssetID1P_, int32_t MuzzleFlashToAimAssetID3P_, DLL2SDK::UnityEngine::UnityEngine::GameObject* MuzzleGameObject_, bool ChangeMuzzleFlash_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[214]; return reinterpret_cast(Data.methodPtr)(this, socketName_, MuzzleFlashAssetID1P_, MuzzleFlashAssetID3P_, MuzzleFlashToAimAssetID1P_, MuzzleFlashToAimAssetID3P_, MuzzleGameObject_, ChangeMuzzleFlash_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CheckeMuzzleEffectUseFirstPerson_23482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C481C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::UpdateMuzzleEffectHipLayer_23483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C48CA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::HideMuzzleFlashEffect_23484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[215]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::PlaySpecialUnAimingEffect_23485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C28120)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SpawnExtraEffects_23486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C10B04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::DespawnExtraEffects_23487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C12C20)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddExtraEffect_23488(int32_t effectId_, DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C49B18)(this, effectId_, socketName_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RemoveExtraEffect_23489(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C49CF8)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ChangeEffectLevel_23490(int32_t newLevel_, bool forceChange_, bool playSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C12608)(this, newLevel_, forceChange_, playSound_); } DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* DLL2SDK::Assembly_CSharp::GameBase::Weapon::HighMeshRenderer_23491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C49F20)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_OpticsRoot_23492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4A068)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_WeaponPartList_23493() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C4A150)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_CrossHairCustomID_23494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4A158)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::set_CrossHairCustomID_23495(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4A160)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetCrossHairCustomID_23496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitWeaponPart_23497(bool isAutoActive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[216]; return reinterpret_cast(Data.methodPtr)(this, isAutoActive_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitOneWeaponPart_23498(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartInfo* partInfo_, bool isAutoActivate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[217]; return reinterpret_cast(Data.methodPtr)(this, partInfo_, isAutoActivate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ApplyThrowWeaponAmmoCount_23499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4A510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitOpticsAvatarWithoutPart_23500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0C2FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitOpticsAvatar_23501(DLL2SDK::UnityEngine::UnityEngine::Component* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4AF68)(this, component_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::InitOpticsAvatarChangeComponent_23502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4AC38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OpticsAvatarChange_23503(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C29074)(this, stateType_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ResetOpticsAvatarChangePercent_23504(float openPercent_, float closePercent_, int32_t assetID_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4B218)(this, openPercent_, closePercent_, assetID_, index_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CleanOpticsAvatarChangeComponent_23505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4B33C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::CheckDoForceHideNormalMeshRenderer_23506(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType oldState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C2975C)(this, newState_, oldState_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::DoShowWeaponPart_23507(int32_t weaponPartCategory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[218]; return reinterpret_cast(Data.methodPtr)(this, weaponPartCategory_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnShowWeaponPartProcess_23508(int32_t weaponAssetID_, int32_t weaponPartCategory_, DLL2SDK::mscorlib::System::Collections::Generic::List_1>* childrenAsset_, DLL2SDK::Assembly_CSharp::OptimizedModel* optimizedModel_) { return reinterpret_cast>*, DLL2SDK::Assembly_CSharp::OptimizedModel*)>(DLL2SDK::GameAssemblyBase + 0x1C4B6A4)(weaponAssetID_, weaponPartCategory_, childrenAsset_, optimizedModel_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::DoHideWeaponPart_23509(int32_t weaponPartCategory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[219]; return reinterpret_cast(Data.methodPtr)(this, weaponPartCategory_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnHideWeaponPartProcess_23510(int32_t weaponAssetID_, int32_t weaponPartCategory_, DLL2SDK::mscorlib::System::Collections::Generic::List_1>* childrenAsset_, DLL2SDK::Assembly_CSharp::OptimizedModel* optimizedModel_) { return reinterpret_cast>*, DLL2SDK::Assembly_CSharp::OptimizedModel*)>(DLL2SDK::GameAssemblyBase + 0x1C4BE64)(weaponAssetID_, weaponPartCategory_, childrenAsset_, optimizedModel_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShowAndHideWeaponPart_23511(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ShowAssetIDList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* HideAssetIDList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1>* childrenAsset_, DLL2SDK::Assembly_CSharp::OptimizedModel* optimizedModel_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1>*, DLL2SDK::Assembly_CSharp::OptimizedModel*)>(DLL2SDK::GameAssemblyBase + 0x1C2A2F4)(ShowAssetIDList_, HideAssetIDList_, childrenAsset_, optimizedModel_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::EquipAttachment_23512(int32_t actorID_, int32_t attachmentID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[220]; return reinterpret_cast(Data.methodPtr)(this, actorID_, attachmentID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::EquipAttachmentByClient_23513(int32_t attachmentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4CBF4)(this, attachmentID_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RevertEquippingWeaponPart_23514(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* weaponPart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4D1F8)(this, weaponPart_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::UnEquipAttachment_23515(int32_t actorID_, int32_t attachmentID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[221]; return reinterpret_cast(Data.methodPtr)(this, actorID_, attachmentID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::UnEquipAttachmentByClient_23516(int32_t attachmentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4D8D4)(this, attachmentID_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::RevertUnEquippingWeaponPart_23517(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* weaponPart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4DCD8)(this, weaponPart_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnWeaponPartDeactivate_23518(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* weaponPart_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[222]; return reinterpret_cast(Data.methodPtr)(this, weaponPart_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::OnWeaponPartActivate_23519(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* weaponPart_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[223]; return reinterpret_cast(Data.methodPtr)(this, weaponPart_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::OpticsType DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetOpticsWeaponPartType_23520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::ShouldPlayOpticsAimingAnim_23521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[225]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetZoomWeaponFOVState_23522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4E5B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::SetAimingZoomingFov_23523(bool isFov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4E7A8)(this, isFov_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ChangeAimingZoomingFOV_23524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4E9B4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::CanChangeAimingZoomingFov_23525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[226]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::HasWeaponPart_23526(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName weaponPartName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[227]; return reinterpret_cast(Data.methodPtr)(this, weaponPartName_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsHadSilencerWeaponPart_23527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[228]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsHadOpticsPart_23528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4F0B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::ClearWeaponPartList_23529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C12FB8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_UnuseModeAttachment_23530() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Weapon*)>(DLL2SDK::GameAssemblyBase + 0x1C4F280)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::IsContainerUnuseAttachment_23531(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4F404)(this, type_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager* DLL2SDK::Assembly_CSharp::GameBase::Weapon::get_AttributeAddtionMgr_23532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4F580)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::AddStaticAddition_23533(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute type_, DLL2SDK::Assembly_CSharp::GameEngine::EAdditionValueType valueType_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4F588)(this, type_, valueType_, value_); } float DLL2SDK::Assembly_CSharp::GameBase::Weapon::GetAdditionByBase_23534(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute weaponAttributeType_, float baseValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4F8B0)(this, weaponAttributeType_, baseValue_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::_cctor_23535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4F9C4)(); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_CopyProperties_23536(DLL2SDK::Assembly_CSharp::InventoryData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FBEC)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_IsLoading_23537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FBF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_PrintLoadingInfo_23538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FBFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_ClearAsyncLoadCallback_23539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_Activate_23540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_Deactivate_23541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_PutDown_23542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC1C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_GetQuickKnifeFireCompIndex_23543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_DestroyComponent_23544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_OnDestroy_23545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC34)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_GetAdjustedCameraAim_23546(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC3C)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_GetAdjustedWeaponAim_23547(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC68)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_Tick_23548(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_ChangePunchAngleByGetHit_23549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FC9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_StartAim_23550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FCA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_StopAim_23551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FCAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_StartFire_23552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FCB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_StopFire_23553(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FCBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_StartSecondaryFire_23554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FCC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_StopSecondaryFire_23555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FCCC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Weapon::__xLuaBaseProxy_GetCrossHairCustomID_23556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C4FCD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponInductionGun::_ctor_66708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA9C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponInductionGun::PreInit_66709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponInductionGun::PrepareInputParam_66710(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponInductionGun::Tick_66711(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponInductionGun::SetThrowWeaponFireStateValue_BR_66712(bool isInFireState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[143]; return reinterpret_cast(Data.methodPtr)(this, isInFireState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponInductionGun::__xLuaBaseProxy_PreInit_66713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADAD80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponInductionGun::__xLuaBaseProxy_PrepareInputParam_66714(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADAD88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponInductionGun::__xLuaBaseProxy_Tick_66715(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADAD90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponInductionGun::__xLuaBaseProxy_SetThrowWeaponFireStateValue_BR_66716(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADAD98)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentNunchucks::_ctor_66701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C59968)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentNunchucks::ActivateWeapon_66702(int32_t assetId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, assetId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentNunchucks::SetAnimatorControler_66703(int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentNunchucks::ThirdPersonStartFire_66704(int32_t inFireCompIndex_, bool aimedFire_, bool isSingle_, int32_t aommoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, inFireCompIndex_, aimedFire_, isSingle_, aommoCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentNunchucks::__xLuaBaseProxy_ActivateWeapon_66705(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5A100)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentNunchucks::__xLuaBaseProxy_SetAnimatorControler_66706(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5A108)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentNunchucks::__xLuaBaseProxy_ThirdPersonStartFire_66707(int32_t P0_, bool P1_, bool P2_, int32_t P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5A110)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::_ctor_66512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0027C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::IsUseWeaponCheckFire_66513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::PrepareInputParam_66514(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::OpenAim_66515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::PostOpenAim_66516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::CloseAim_66517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::PlayUnequipAnim_66518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::__xLuaBaseProxy_IsUseWeaponCheckFire_66519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00E0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::__xLuaBaseProxy_PrepareInputParam_66520(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00E14)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::__xLuaBaseProxy_OpenAim_66521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00E1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::__xLuaBaseProxy_PostOpenAim_66522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00E24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::__xLuaBaseProxy_CloseAim_66523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00E2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPG::__xLuaBaseProxy_PlayUnequipAnim_66524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00E34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVtolWeapon::_ctor_66683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459537C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponVtolWeapon::IsFireButtonEnabled_66684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVtolWeapon::PreBeginState_66685(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, newState_, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVtolWeapon::PrepareInputParam_66686(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponVtolWeapon::GetFireInterval_66687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[140]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponVtolWeapon::__xLuaBaseProxy_IsFireButtonEnabled_66688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45958A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVtolWeapon::__xLuaBaseProxy_PreBeginState_66689(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45958A8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVtolWeapon::__xLuaBaseProxy_PrepareInputParam_66690(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45958B0)(this, P0_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponVtolWeapon::__xLuaBaseProxy_GetFireInterval_66691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45958B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::_ctor_66651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592524)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::Activate_66652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::SyncVehicleHotValue_66653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45926E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::SetMeshRenderers_66654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::BeginFire_66655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::StopFire_66656(bool isImmidiately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, isImmidiately_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::RefreshHotMaterial_66657(bool isForce_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, isForce_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::GetOwnerVehicleWeapon_66658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592CEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::SetCurrentHotValue_66659(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::CoolDownWeapon_66660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::AddHotValue_66661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::OnViewChanged_66662(bool is1P_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, is1P_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::SaveHotValueToCurrentVehicle_66663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4593F40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::PlayMuzzleFlashEffect_66664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[203]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::PlayShellDropEffect_66665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[206]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::PlayEndFireCameraAim_66666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::InitMuzzleFlashSocket_66667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[213]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::InitShellDropSocket_66668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[212]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_Activate_66669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594840)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_SetMeshRenderers_66670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_BeginFire_66671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594850)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_StopFire_66672(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594858)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_RefreshHotMaterial_66673(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594860)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_SetCurrentHotValue_66674(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594868)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_CoolDownWeapon_66675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594870)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_AddHotValue_66676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594878)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_OnViewChanged_66677(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594880)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_PlayMuzzleFlashEffect_66678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594888)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_PlayShellDropEffect_66679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594890)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_PlayEndFireCameraAim_66680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594898)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_InitMuzzleFlashSocket_66681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45948A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVehicleGun::__xLuaBaseProxy_InitShellDropSocket_66682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45948A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::_ctor_66636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355AB94)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::get_CanBuildHere_66637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355AC78)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::IsFireButtonEnabled_66638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::InitWeapon_66639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::Activate_66640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::Deactivate_66641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::GetBuildActorLocation_66642(DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355B138)(this, pos_, rot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::Tick_66643(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::GetFireButtonViewIcon_66644(bool* isGray_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[142]; return reinterpret_cast(Data.methodPtr)(this, isGray_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::__xLuaBaseProxy_IsFireButtonEnabled_66645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355B4EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::__xLuaBaseProxy_InitWeapon_66646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355B4F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::__xLuaBaseProxy_Activate_66647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355B4FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::__xLuaBaseProxy_Deactivate_66648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355B504)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::__xLuaBaseProxy_Tick_66649(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355B50C)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponTransformShield::__xLuaBaseProxy_GetFireButtonViewIcon_66650(bool* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355B514)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::_ctor_66557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459FB34)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::IsSpecialMeleeWeapon_66558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::IsSpecialThrowWeapon_66559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::IsShowCrossHair_66560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::NeedsToSwitchCrossHair_66561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::ShowAmmoTip_66562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::Activate_66563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::GetDefaultActivateState_66564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A01B0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::CanSprint_66565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::NeedFireStopSprint_66566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::PlayFireAnim_66567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::PlayMeleeFireAnim_66568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[190]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::IsHideADSButton_66569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::IsSpecialAim_66570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::IsADSAiming_66571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::PrepareInputParam_66572(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::StartAim_66573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::PlayAudio_66574(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A0B30)(this, eventName_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::StopAim_66575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::ChangeFireMode_66576(uint8_t fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A0D08)(this, fireMode_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::InitWeapon_66577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::NotifyCancelThrowWeapon_66578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[144]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::CanSetCancelThrowingWeaponValue_66579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::DestroyWeapon_66580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::SetMeleeHitInfo_66581(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A12B8)(this, targetPawn_, aniType_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::CancelMeleeHit_66582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A1544)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AddAnimationClipEvent_3P_66583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AddAnimationClipEvent_66584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[195]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_1PMovePro_66585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A3A3C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::GetAttackRate_66586(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A2E80)(this, aniType_); } float DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::GetEffectRate_66587(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A2F44)(this, aniType_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_Attack_66588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A3B00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::ShadowBladeEndAttack_66589(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A3CBC)(this, aniType_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::PlayAttackEffect_Snipe_66590(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A1420)(this, aniType_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::PlayAttackEffect_66591(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A3E40)(this, aniType_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::PlayRolloverEffect_66592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A3F64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_EmptyAttack_66593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A40CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_EmptyJumpAttack_66594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4174)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_NearLeftAttack_66595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A421C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_NearMiddleAttack_66596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A42C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_NearMiddleUpAttack_66597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A436C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_NearJumpAttack_66598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4414)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_MiddleLeftAttack_66599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A44BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_MiddleRightAttack_66600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4564)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_MiddleMiddleKneeAttack_66601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A460C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_MiddleJumpAttack_66602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A46B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_EmptyAttack_66603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A475C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_EmptyJumpAttack_66604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4804)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_NearLeftAttack_66605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A48AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_NearMiddleAttack_66606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4954)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_NearMiddleUpAttack_66607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A49FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_NearJumpAttack_66608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4AA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_MiddleLeftAttack_66609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4B4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_MiddleRightAttack_66610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4BF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_MiddleMiddleKneeAttack_66611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4C9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_EndAttack_MiddleJumpAttack_66612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4D44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::AnimationEventCallBack_3P_ShadowBlade_AddEffect_Rollover_66613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4DEC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_IsSpecialMeleeWeapon_66614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4E90)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_IsSpecialThrowWeapon_66615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4E98)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_IsShowCrossHair_66616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EA0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_NeedsToSwitchCrossHair_66617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EA8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_ShowAmmoTip_66618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_Activate_66619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EB8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_CanSprint_66620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EC0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_NeedFireStopSprint_66621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_PlayFireAnim_66622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4ED0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_PlayMeleeFireAnim_66623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4ED8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_IsHideADSButton_66624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_IsSpecialAim_66625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EE8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_IsADSAiming_66626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_PrepareInputParam_66627(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4EF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_StartAim_66628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_StopAim_66629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_InitWeapon_66630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_NotifyCancelThrowWeapon_66631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F18)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_CanSetCancelThrowingWeaponValue_66632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_DestroyWeapon_66633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_AddAnimationClipEvent_3P_66634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponShadowBlade::__xLuaBaseProxy_AddAnimationClipEvent_66635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::_ctor_66529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01CBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::SetCanFire_66530(bool setCanFire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01F84)(this, setCanFire_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::SyncSentryGunCanFire_66531(bool canFire_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, canFire_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::CanFire_66532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::CanPlace_66533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B025E0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::IsFireButtonEnabled_66534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::InitWeapon_66535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig* DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::GetNPCInfoCSVData_66536(int32_t npcID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[229]; return reinterpret_cast(Data.methodPtr)(this, npcID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::Tick_66537(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::ChangeMaterialColor_66538(DLL2SDK::mscorlib::System::Collections::Generic::List_1* allMaterial_, bool canFire_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3B0214C)(allMaterial_, canFire_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::InitMaterialColor_66539(DLL2SDK::mscorlib::System::Collections::Generic::List_1* allMaterial_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B04180)(allMaterial_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::NotityEndSwitchRole_66540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::Activate_66541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::Deactivate_66542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::GetFireButtonViewIcon_66543(bool* isGray_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[142]; return reinterpret_cast(Data.methodPtr)(this, isGray_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::IsUseWeaponCheckFire_66544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::PrepareInputParam_66545(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_SyncSentryGunCanFire_66546(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04D60)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_CanFire_66547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04D68)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_IsFireButtonEnabled_66548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04D70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_InitWeapon_66549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04D78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_Tick_66550(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04D80)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_NotityEndSwitchRole_66551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04D88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_Activate_66552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04D90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_Deactivate_66553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04D98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_GetFireButtonViewIcon_66554(bool* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04DA0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_IsUseWeaponCheckFire_66555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04DA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSentryGun::__xLuaBaseProxy_PrepareInputParam_66556(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04DB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponScythe::_ctor_66526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01DF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponScythe::InitWeapon_66527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponScythe::__xLuaBaseProxy_InitWeapon_66528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01F7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSamTurret::_ctor_66525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01C1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPurifier::_ctor_66505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFECCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPurifier::PlayMuzzleFlashEffect_66506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[203]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPurifier::StopFireEffect_66507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[208]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPurifier::InitWeapon_66508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPurifier::__xLuaBaseProxy_PlayMuzzleFlashEffect_66509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFEFBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPurifier::__xLuaBaseProxy_StopFireEffect_66510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFEFC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPurifier::__xLuaBaseProxy_InitWeapon_66511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFEFCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNiboerTL::_ctor_66504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE68E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::_ctor_23584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C658F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::CopyProperties_23585(DLL2SDK::Assembly_CSharp::InventoryData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_DataType_23586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_EnableContinuousFire_23587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65C98)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_PressToZoom_23588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65CAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::set_ZoomingDoubleFOV_23589(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65D88)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_ZoomingDoubleFOV_23590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65D90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::set_ZoomingDoubleMovementScale_23591(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DAC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_ZoomingDoubleMovementScale_23592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::set_CameraAddRotateRate_23593(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DBC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_CameraAddRotateRate_23594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::set_ZoomingDoubleCameraAddRotateRate_23595(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DCC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_ZoomingDoubleCameraAddRotateRate_23596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::set_IgnoreShotSpreadTime_23597(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DDC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_IgnoreShotSpreadTime_23598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DE4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_CheckBeginActiveStateAutoFire_23599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DEC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::get_IsSingleSniper_23600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65DF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::InitWeapon_23601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::LoadWeaponModel_23602(DLL2SDK::mscorlib::System::String* SocketName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, SocketName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::Activate_23603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::PreBeginState_23604(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, newState_, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::PostOpenAim_23605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::PostCloseAim_23606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::StopAimWhenStopFire_23607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::SetHidden_23608(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::LoadProperties_23609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::GetWeaponMoveScale_23610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::GetCameraRotateScale_23611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::ChangeZoomingFOV_23612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::EnableDOF_23613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::PrepareInputParam_23614(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::ResetPosOffsetLerp_23615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C667C4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::ShouldDoPoseOffset_23616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6693C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::StartPosOffsetLerp_23617(bool isToAim_, float lerpTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C66A40)(this, isToAim_, lerpTime_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::TickPosOffsetLerp_23618(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67934)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::Tick_23619(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::SetHiddenExceptSight_23620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::OnWeaponPartActivate_23621(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* weaponPart_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[223]; return reinterpret_cast(Data.methodPtr)(this, weaponPart_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::IsNeedShowCancelAim_23622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_CopyProperties_23623(DLL2SDK::Assembly_CSharp::InventoryData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F64)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_InitWeapon_23624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_LoadWeaponModel_23625(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_Activate_23626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_PreBeginState_23627(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F74)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_PostOpenAim_23628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_PostCloseAim_23629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F7C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_StopAimWhenStopFire_23630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_SetHidden_23631(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F84)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_LoadProperties_23632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F88)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_GetWeaponMoveScale_23633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F8C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_GetCameraRotateScale_23634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_ChangeZoomingFOV_23635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_EnableDOF_23636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_PrepareInputParam_23637(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67F9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_Tick_23638(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67FA0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_SetHiddenExceptSight_23639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67FA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_OnWeaponPartActivate_23640(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67FA8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniper::__xLuaBaseProxy_IsNeedShowCancelAim_23641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67FAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::_ctor_66487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6CD4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::get_HelicopterSpotPoint_66488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6DDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::set_HelicopterSpotPoint_66489(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6DF8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::IsFireButtonEnabled_66490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::IsUseWeaponCheckFire_66491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::PrepareInputParam_66492(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::PreBeginState_66493(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, newState_, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::PreEndState_66494(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType eWeaponStateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, eWeaponStateType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::HasStreakSkill_66495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD7690)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::CanFire_66496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::__xLuaBaseProxy_IsFireButtonEnabled_66497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD79D0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::__xLuaBaseProxy_IsUseWeaponCheckFire_66498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD79D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::__xLuaBaseProxy_PrepareInputParam_66499(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD79E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::__xLuaBaseProxy_PreBeginState_66500(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD79E8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::__xLuaBaseProxy_PreEndState_66501(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD79F0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHelicopter::__xLuaBaseProxy_CanFire_66502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD79F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::_ctor_66455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C72E48)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::get_IsWeaponDirectFire_66456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::PrepareInputParam_66457(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::Deactivate_66458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::Activate_66459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::SetThrowWeaponFireStateValue_BR_66460(bool isInFireState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[143]; return reinterpret_cast(Data.methodPtr)(this, isInFireState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::OnLeftHandReady1P_66461(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C731F0)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::OnLeftHandReady3P_66462(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C735E0)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::Tick_66463(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::SetHidden_66464(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::StartAim_66465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::StopAim_66466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::OpenAim_66467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::PostOpenAim_66468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::CloseAim_66469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::InitWeapon_66470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::IsUseWeaponCheckFire_66471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::PlayUnequipAnim_66472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_PrepareInputParam_66473(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_Deactivate_66474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_Activate_66475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_SetThrowWeaponFireStateValue_BR_66476(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_Tick_66477(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_SetHidden_66478(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_StartAim_66479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_StopAim_66480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_OpenAim_66481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_PostOpenAim_66482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_CloseAim_66483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_InitWeapon_66484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C744FC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_IsUseWeaponCheckFire_66485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C74500)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikes::__xLuaBaseProxy_PlayUnequipAnim_66486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C74504)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::_ctor_66445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6FFCC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::get_AimingEnableCrossHair_66446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::PostOpenAim_66447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::IsUseWeaponCheckFire_66448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::GetStartTracePosition_66449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[210]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::PrepareInputParam_66450(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::__xLuaBaseProxy_PostOpenAim_66451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C70464)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::__xLuaBaseProxy_IsUseWeaponCheckFire_66452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C70468)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::__xLuaBaseProxy_GetStartTracePosition_66453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7046C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGun::__xLuaBaseProxy_PrepareInputParam_66454(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C7047C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::_ctor_66435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6F41C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::InitWeapon_66436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::OnApplicationPause_66437(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6F598)(this, paused_); } DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::GetCrossHairType_66438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::PostOpenAim_66439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::PlayOverHotEffect_66440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::__xLuaBaseProxy_InitWeapon_66441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6FFBC)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::__xLuaBaseProxy_GetCrossHairType_66442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6FFC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::__xLuaBaseProxy_PostOpenAim_66443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6FFC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGoliathGun::__xLuaBaseProxy_PlayOverHotEffect_66444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6FFC8)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::_ctor_66369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425219C)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight::get_IsRun_66370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42522E0)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::LoadAsset_66371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42522E8)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::OnLoadAssets_66372(DLL2SDK::Array* inAssets_, DLL2SDK::mscorlib::System::Object* inObj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4252490)(this, inAssets_, inObj_); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::Init_66373(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4252750)(this, weapon_); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::Close_66374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4253650)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::shutdown_66375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4253B10)(this); } bool DLL2SDK::Assembly_CSharp::TacticsGaunsight::UpdateShowPawn_66376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4253E3C)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::ResetHUDBuffer_66377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4254454)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::StopResetHUDBuffer_66378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4254BC0)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::ResetCommandBuffer_66379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425479C)(this); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::FCheckState_66380(float delta_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* inWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4255628)(this, delta_, inWeapon_); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::FDrawTemplate_66381(float delta_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* inWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4255B00)(this, delta_, inWeapon_); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::Tick_66382(float deltaTime_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* inWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4255C00)(this, deltaTime_, inWeapon_); } void DLL2SDK::Assembly_CSharp::TacticsGaunsight::FUpdate_66383(float delta_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* inWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4255FD8)(this, delta_, inWeapon_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::_ctor_65241(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACE1F8)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::ShouldShowTrackEffect_65242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::SetSwitchWeaponElapseScale_65243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACE44C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::BeginState_65244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::GetSwitchWeaponTime_65245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::EndState_65246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::ShouldSwitchToNextWeapon_65247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::SwitchToNextWeapon_65248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::FireStart_65249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::FireEnd_65250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::HideLine_65251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACF57C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::Tick_65252(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::__xLuaBaseProxy_BeginState_65253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACF8A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::__xLuaBaseProxy_EndState_65254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACF8AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringState_Hold::__xLuaBaseProxy_Tick_65255(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACF8B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::_ctor_65214(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD2068)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::get_ThrowProjectileTrackIsValid_65215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD2260)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::InitData_65216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD228C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::ShowCoutDownUI_65217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::CalcFireStartTime_65218(float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::BeginState_65219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::CanCancelThrow_65220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::ShouldShowTrackEffect_65221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::BeginFire_65222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::SetFireStartTime_65223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD39C4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::ShouldSwitchToNextWeapon_65224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::SwitchToNextWeapon_65225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::EndHolding_65226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD37A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::TickCancelOrExplode_65227(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::TickPichUpGrenade_65228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD4280)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::TickShowLineAndFire_65229(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::Tick_65230(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::StopCurrentState_65231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::EndState_65232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::CancelPreparing_65233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::_cctor_65234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD506C)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::__xLuaBaseProxy_BeginState_65235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD50F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::__xLuaBaseProxy_BeginFire_65236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD50FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::__xLuaBaseProxy_Tick_65237(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5104)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::__xLuaBaseProxy_StopCurrentState_65238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD510C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::__xLuaBaseProxy_EndState_65239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5114)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_Hold::__xLuaBaseProxy_CancelPreparing_65240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD511C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState::_ctor_65180(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACD0E0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState::BeginState_65181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState::EndState_65182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState::GetCountingDownDuration_65183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState::__xLuaBaseProxy_BeginState_65184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACD7F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState::__xLuaBaseProxy_EndState_65185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACD7F8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState::__xLuaBaseProxy_GetCountingDownDuration_65186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACD800)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::_ctor_50498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339BBD0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateDictionary* DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::get_AllWeaponStates_50499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339BC9C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponState* DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::get_State_50500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339BCA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::set_State_50501(DLL2SDK::Assembly_CSharp::GameEngine::WeaponState* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339BCAC)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine* DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::Create_50502(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339BCB4)(type_, owner_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::InitializeFor_50503(DLL2SDK::Assembly_CSharp::GameBase::Weapon* OwnerWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339BDD4)(this, OwnerWeapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::InitializeAllStates_50504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::CanAddSwimState_50505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339C7EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::AddSwimSatate_50506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::AddFireBoltState_50507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::AddSimpleStates_50508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::AddEmptyState_50509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::PreGotoState_50510(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::HasState_50511(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339D44C)(this, stateType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::GotoState_50512(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339BED8)(this, stateType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::IsInState_50513(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339D52C)(this, stateType_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::StopCurState_50514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339D5F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::BeginFire_50515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339D6AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::TryDblclickFire_50516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339D764)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::StopFire_50517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339D81C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::StopFireImmediately_50518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339D8D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::BeginSecondaryAttack_50519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339D98C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::StopSecondaryFire_50520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339DA44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::Tick_50521(float DeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339DAFC)(this, DeltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::StartAim_50522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::StopAim_50523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine::CancelPreparing_50524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadePrepareState_Hold::_ctor_65901(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37613A0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadePrepareState_Hold::BeginState_65902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadePrepareState_Hold::ShouldSwitchToNextWeapon_65903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadePrepareState_Hold::SwitchToNextWeapon_65904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadePrepareState_Hold::__xLuaBaseProxy_BeginState_65905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761888)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadePrepareState_Hold::__xLuaBaseProxy_ShouldSwitchToNextWeapon_65906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761890)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadePrepareState_Hold::__xLuaBaseProxy_SwitchToNextWeapon_65907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761898)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombActiveState::_ctor_66320(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B091C0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombActiveState::BeginState_66321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombActiveState::TryCancelUseUltWeapon_66322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B094C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombActiveState::BeginFire_66323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombActiveState::__xLuaBaseProxy_BeginState_66324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0980C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombActiveState::__xLuaBaseProxy_BeginFire_66325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B09814)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombEquippingState::_ctor_66313(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0981C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombEquippingState::BeginState_66314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombEquippingState::EndState_66315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombEquippingState::GetCountingDownDuration_66316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombEquippingState::__xLuaBaseProxy_BeginState_66317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B09C98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombEquippingState::__xLuaBaseProxy_EndState_66318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B09CA0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombEquippingState::__xLuaBaseProxy_GetCountingDownDuration_66319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B09CA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade::_ctor_65168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458C398)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade::SetPropFastThrowMode_65169(bool IsFastThrow_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, IsFastThrow_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade::SetFastThrowMode_65170(bool IsFastThrow_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, IsFastThrow_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade::InitializeAllStates_65171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade::AddSwimSatate_65172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade::__xLuaBaseProxy_InitializeAllStates_65173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458CE84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade::__xLuaBaseProxy_AddSwimSatate_65174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458CE8C)(this); } void DLL2SDK::Assembly_CSharp::WeaponStateMachine_CombatAxe::_ctor_66309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BFB70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::_ctor_50641(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB9BC8)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::EndState_50642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::StartAim_50643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::StopCurrentChangeClipAnim_50644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::StartSwimming_50645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::BeginState_50646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::GetChangeClipTime_50647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::PlayChangeClip_50648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::Tick_50649(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::GetReloadDoneStateType_50650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::BeginFire_50651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::StopFire_50652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::__xLuaBaseProxy_EndState_50653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBAE00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::__xLuaBaseProxy_StartAim_50654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBAE08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::__xLuaBaseProxy_StartSwimming_50655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBAE10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::__xLuaBaseProxy_BeginState_50656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBAE18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::__xLuaBaseProxy_Tick_50657(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBAE20)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::__xLuaBaseProxy_BeginFire_50658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBAE28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponClipChangingState::__xLuaBaseProxy_StopFire_50659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBAE30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::_ctor_65656(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C52384)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::IsNeedStopAim_65657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::IsCurrentWeaponNeedStopAim_65658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::BeginState_65659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::BeginFire_65660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::StopFire_65661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::StopAim_65662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::__xLuaBaseProxy_BeginState_65663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C52DE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::__xLuaBaseProxy_BeginFire_65664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C52DF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::__xLuaBaseProxy_StopFire_65665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C52DF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState::__xLuaBaseProxy_StopAim_65666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C52E00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActive_AK177Orange::_ctor_66302(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5007C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActive_AK177Orange::Tick_66303(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine::_ctor_65551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45875E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine::InitializeAllStates_65552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine::__xLuaBaseProxy_InitializeAllStates_65553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon::_ctor_66281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458E2E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon::InitializeAllStates_66282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_VTOLWeapon::__xLuaBaseProxy_InitializeAllStates_66283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458ECA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL::_ctor_66263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2FD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL::InitializeAllStates_66264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_VTOL::__xLuaBaseProxy_InitializeAllStates_66265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB3688)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop::_ctor_66245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB1628)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop::InitializeAllStates_66246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop::__xLuaBaseProxy_InitializeAllStates_66247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2000)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShadowBlade_ThrowWeapon::_ctor_66244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB1584)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState_Hold::_ctor_66235(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0589C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState_Hold::BeginFire_66236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState_Hold::BeginSecondaryFire_66237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState_Hold::CancelPreparing_66238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState_Hold::TickShowLineAndFire_66239(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState_Hold::__xLuaBaseProxy_BeginFire_66240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05F00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState_Hold::__xLuaBaseProxy_BeginSecondaryFire_66241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05F04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState_Hold::__xLuaBaseProxy_CancelPreparing_66242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05F0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState_Hold::__xLuaBaseProxy_TickShowLineAndFire_66243(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05F10)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState_Hold::_ctor_65205(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACCA18)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState_Hold::BeginState_65206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState_Hold::BeginFire_65207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState_Hold::Tick_65208(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState_Hold::StartSwimming_65209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState_Hold::__xLuaBaseProxy_BeginState_65210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACD0C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState_Hold::__xLuaBaseProxy_BeginFire_65211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACD0C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState_Hold::__xLuaBaseProxy_Tick_65212(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACD0D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState_Hold::__xLuaBaseProxy_StartSwimming_65213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACD0D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponEquippingState::_ctor_66223(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05344)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponEquippingState::BeginState_66224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponEquippingState::GetCountingDownDuration_66225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponEquippingState::__xLuaBaseProxy_BeginState_66226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05648)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponEquippingState::__xLuaBaseProxy_GetCountingDownDuration_66227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05650)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::_ctor_65265(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD0334)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::get_QuickThrowEndTime_65266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD0638)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::ShouldShowTrackEffect_65267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::BeginState_65268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::ToggleRotation_65269(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD0E80)(this, open_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::CancelPreparing_65270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::EndState_65271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::StopFire_65272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::ThrowGrenade_65273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD1360)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::IsNeedSwitchLastWeapon_65274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD19F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::HideLine_65275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD1BA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::Tick_65276(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::SwitchToLastUsedWeapon_65277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::__xLuaBaseProxy_BeginState_65278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD2040)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::__xLuaBaseProxy_CancelPreparing_65279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD2048)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::__xLuaBaseProxy_EndState_65280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD2050)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::__xLuaBaseProxy_StopFire_65281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD2058)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState::__xLuaBaseProxy_Tick_65282(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD2060)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState::_ctor_65256(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACC1E0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState::Tick_65257(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState::BeginState_65258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState::EndState_65259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState::BeginFire_65260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState::__xLuaBaseProxy_Tick_65261(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACC9F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState::__xLuaBaseProxy_BeginState_65262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACCA00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState::__xLuaBaseProxy_EndState_65263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACCA08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeActiveState::__xLuaBaseProxy_BeginFire_65264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACCA10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::_ctor_65386(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADF554)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::BeginState_65387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::TryDblclickFire_65388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::Tick_65389(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::WeaponFire_65390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::BeginFire_65391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::StopFire_65392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::StopCurrentState_65393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::EndState_65394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::__xLuaBaseProxy_BeginState_65395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE0424)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::__xLuaBaseProxy_TryDblclickFire_65396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE042C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::__xLuaBaseProxy_Tick_65397(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE0434)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::__xLuaBaseProxy_BeginFire_65398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE043C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::__xLuaBaseProxy_StopFire_65399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE0444)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::__xLuaBaseProxy_StopCurrentState_65400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE044C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeFiringState::__xLuaBaseProxy_EndState_65401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE0454)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEquippingState::_ctor_50578(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBB970)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEquippingState::BeginState_50579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponEquippingState::IsFirstPersonPulloutWeapon_50580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBBDC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEquippingState::EndState_50581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEquippingState::ResetFireInput_50582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponEquippingState::GetCountingDownDuration_50583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEquippingState::__xLuaBaseProxy_BeginState_50584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBC57C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEquippingState::__xLuaBaseProxy_EndState_50585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBC584)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponEquippingState::__xLuaBaseProxy_GetCountingDownDuration_50586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBC58C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeClipChangingState::_ctor_65374(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADF3C4)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeClipChangingState::BeginState_65375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeClipChangingState::__xLuaBaseProxy_BeginState_65376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADF54C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::_ctor_65358(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADE2B8)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::BeginState_65359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::FindAttackTarget_65360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADE634)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::CheckToSwimState_65361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADE7A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::TickCheckFire_65362(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADE8E0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::GotoFiring_65363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADECA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::BeginFire_65364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::Tick_65365(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::StartSwimming_65366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::SwitchLastWeapon_65367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::BeginSecondaryFire_65368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::__xLuaBaseProxy_BeginState_65369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADF39C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::__xLuaBaseProxy_BeginFire_65370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADF3A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::__xLuaBaseProxy_Tick_65371(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADF3AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::__xLuaBaseProxy_StartSwimming_65372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADF3B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMeleeActiveState::__xLuaBaseProxy_BeginSecondaryFire_65373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADF3BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::_ctor_50561(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339C714)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::BeginState_50562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::Tick_50563(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::CheckHideWeapon_50564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::OnCountDown_50565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::GetCountingDownDuration_50566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::EndState_50567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::__xLuaBaseProxy_BeginState_50568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A2B78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::__xLuaBaseProxy_Tick_50569(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A2B80)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::__xLuaBaseProxy_OnCountDown_50570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A2B88)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::__xLuaBaseProxy_GetCountingDownDuration_50571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A2B90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponUnequippingState::__xLuaBaseProxy_EndState_50572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A2B98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeInactiveState::_ctor_66181(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B07038)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeInactiveState::BeginState_66182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeInactiveState::__xLuaBaseProxy_BeginState_66183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B071A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShadowBlade::_ctor_66178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB0FB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShadowBlade::InitializeAllStates_66179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShadowBlade::__xLuaBaseProxy_InitializeAllStates_66180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB157C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun::_ctor_66159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B4CE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun::InitializeAllStates_66160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun::__xLuaBaseProxy_InitializeAllStates_66161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B50DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon::_ctor_66139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B2A08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon::InitializeAllStates_66140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Recon::__xLuaBaseProxy_InitializeAllStates_66141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B30BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::_ctor_66126(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFF624)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::BeginState_66127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::WeaponFire_66128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::BeginFire_66129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::StopFire_66130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::Tick_66131(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::EndState_66132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::__xLuaBaseProxy_BeginState_66133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFFE68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::__xLuaBaseProxy_WeaponFire_66134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFFE6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::__xLuaBaseProxy_BeginFire_66135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFFE70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::__xLuaBaseProxy_StopFire_66136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFFE74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::__xLuaBaseProxy_Tick_66137(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFFE78)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeFiringState::__xLuaBaseProxy_EndState_66138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFFE7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponEquippingState::_ctor_65687(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4587C28)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponEquippingState::BeginState_65688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponEquippingState::__xLuaBaseProxy_BeginState_65689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459D8B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeClipChangingState::_ctor_66118(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFF49C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeClipChangingState::BeginState_66119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQKnifeClipChangingState::__xLuaBaseProxy_BeginState_66120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFF620)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQuickKnifeActiveState::_ctor_66111(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFFE80)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQuickKnifeActiveState::BeginState_66112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQuickKnifeActiveState::BeginFire_66113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQuickKnifeActiveState::SwitchLastWeapon_66114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQuickKnifeActiveState::__xLuaBaseProxy_BeginState_66115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00270)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQuickKnifeActiveState::__xLuaBaseProxy_BeginFire_66116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00274)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponQuickKnifeActiveState::__xLuaBaseProxy_SwitchLastWeapon_66117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00278)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Melee::_ctor_65353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AECC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Melee::InitializeAllStates_65354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Melee::AddSwimSatate_65355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Melee::__xLuaBaseProxy_InitializeAllStates_65356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AF31C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Melee::__xLuaBaseProxy_AddSwimSatate_65357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AF324)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPVESkillState::_ctor_66103(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFEFD4)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPVESkillState::EndState_66104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPVESkillState::BeginState_66105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPVESkillState::__xLuaBaseProxy_EndState_66106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFF48C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPVESkillState::__xLuaBaseProxy_BeginState_66107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFF494)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_PVEWeapon::_ctor_66100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A5668)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_PVEWeapon::InitializeAllStates_66101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_PVEWeapon::__xLuaBaseProxy_InitializeAllStates_66102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B2618)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb::_ctor_66075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B04CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb::InitializeAllStates_66076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_NuclearBomb::__xLuaBaseProxy_InitializeAllStates_66077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B0B78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeActiveState_Hold::_ctor_65895(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3760148)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeActiveState_Hold::BeginState_65896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeActiveState_Hold::Tick_65897(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeActiveState_Hold::TickTrySwitchToOtherWeapon_65898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeActiveState_Hold::__xLuaBaseProxy_BeginState_65899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3760A28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeActiveState_Hold::__xLuaBaseProxy_Tick_65900(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3760A30)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombPrepareState_Hold::_ctor_66067(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761FF8)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombPrepareState_Hold::BeginFire_66068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombPrepareState_Hold::__xLuaBaseProxy_BeginFire_66069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3762394)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombActiveState_Hold::_ctor_66064(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761CBC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombActiveState_Hold::TickTrySwitchToOtherWeapon_66065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombActiveState_Hold::__xLuaBaseProxy_TickTrySwitchToOtherWeapon_66066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761FF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombFiringState_Hold::_ctor_66061(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE145C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombFiringState_Hold::FireStart_66062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombFiringState_Hold::__xLuaBaseProxy_FireStart_66063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE1A48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState_Hold::_ctor_66058(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE1FA0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState_Hold::ShowCoutDownUI_66059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState_Hold::__xLuaBaseProxy_ShowCoutDownUI_66060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE217C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState::_ctor_66051(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACE130)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState::SwitchToLastUsedWeapon_66052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState::CancelPreparing_66053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState::Tick_66054(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState::__xLuaBaseProxy_SwitchToLastUsedWeapon_66055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE1F94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState::__xLuaBaseProxy_CancelPreparing_66056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE1F98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombPrepareState::__xLuaBaseProxy_Tick_66057(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE1F9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombActiveState::_ctor_66045(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE0D78)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombActiveState::BeginState_66046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombActiveState::TryCancelUseUltWeapon_66047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE1108)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombActiveState::BeginFire_66048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombActiveState::__xLuaBaseProxy_BeginState_66049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE144C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMonkeyBombActiveState::__xLuaBaseProxy_BeginFire_66050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE1454)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_MonkeyBomb::_ctor_66036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AF6A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_MonkeyBomb::SetFastThrowMode_66037(bool IsFastThrow_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, IsFastThrow_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_MonkeyBomb::SetPropFastThrowMode_66038(bool IsFastThrow_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, IsFastThrow_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_MonkeyBomb::AddSwimSatate_66039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_MonkeyBomb::InitializeAllStates_66040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_MonkeyBomb::__xLuaBaseProxy_SetFastThrowMode_66041(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B04BC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_MonkeyBomb::__xLuaBaseProxy_SetPropFastThrowMode_66042(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B04C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_MonkeyBomb::__xLuaBaseProxy_AddSwimSatate_66043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B04C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_MonkeyBomb::__xLuaBaseProxy_InitializeAllStates_66044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B04C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedFiringState::_ctor_65684(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C519B0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedFiringState::DoStopFire_65685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedFiringState::__xLuaBaseProxy_DoStopFire_65686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C51D6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887FiringState::_ctor_66026(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADDD50)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887FiringState::WeaponFire_66027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887FiringState::Tick_66028(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887FiringState::__xLuaBaseProxy_WeaponFire_66029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADE2A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887FiringState::__xLuaBaseProxy_Tick_66030(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADE2B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState::_ctor_65575(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4587CF0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState::BeginState_65576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState::DoRequestChangeClip_65577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState::EndState_65578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState::CheckChangeClipLoopAmmo_65579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459D244)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState::__xLuaBaseProxy_BeginState_65580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459D390)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState::__xLuaBaseProxy_EndState_65581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459D398)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_M1887::_ctor_66009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AE5B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_M1887::InitializeAllStates_66010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_M1887::__xLuaBaseProxy_InitializeAllStates_66011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AECBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::_ctor_65332(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADAE68)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::ChangeClipPhase_65333(DLL2SDK::Assembly_CSharp::GameBase::EWeaponChangeClip state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::BeginState_65334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::Tick_65335(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::BeginFire_65336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::StartAim_65337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::StopFire_65338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::GetChangeClipTime_65339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::DoRequestChangeClip_65340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::__xLuaBaseProxy_BeginState_65341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADC688)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::__xLuaBaseProxy_Tick_65342(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADC690)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::__xLuaBaseProxy_BeginFire_65343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADC698)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::__xLuaBaseProxy_StartAim_65344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADC6A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::__xLuaBaseProxy_StopFire_65345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADC6A8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::__xLuaBaseProxy_GetChangeClipTime_65346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADC6B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014ClipChangingState::__xLuaBaseProxy_DoRequestChangeClip_65347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADC6B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_KRM262Lava::_ctor_65998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ADC5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_KRM262Lava::InitializeAllStates_65999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_KRM262Lava::__xLuaBaseProxy_InitializeAllStates_66000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ADE30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone::_ctor_65975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AC700)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone::InitializeAllStates_65976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InterferenceDrone::__xLuaBaseProxy_InitializeAllStates_65977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ACE18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeFiringState_Hold::_ctor_65908(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3760F58)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeFiringState_Hold::BeginState_65909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeFiringState_Hold::ShouldSwitchToNextWeapon_65910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeFiringState_Hold::SwitchToNextWeapon_65911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeFiringState_Hold::__xLuaBaseProxy_BeginState_65912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761388)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeFiringState_Hold::__xLuaBaseProxy_ShouldSwitchToNextWeapon_65913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761390)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeFiringState_Hold::__xLuaBaseProxy_SwitchToNextWeapon_65914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761398)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::_ctor_65957(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD528C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::Tick_65958(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::ShouldSwitchToNextWeapon_65959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::CanCancelThrow_65960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::SwitchToNextWeapon_65961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::ShouldShowTrackEffect_65962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::__xLuaBaseProxy_Tick_65963(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5864)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::__xLuaBaseProxy_ShouldSwitchToNextWeapon_65964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5868)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::__xLuaBaseProxy_CanCancelThrow_65965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5870)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::__xLuaBaseProxy_SwitchToNextWeapon_65966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5874)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_InductionGun::__xLuaBaseProxy_ShouldShowTrackEffect_65967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD587C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_InductionGun::_ctor_65954(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5124)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_InductionGun::ShouldShowTrackEffect_65955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareState_InductionGun::__xLuaBaseProxy_ShouldShowTrackEffect_65956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState_InductionGun::_ctor_65950(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5141C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState_InductionGun::BeginState_65951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState_InductionGun::TryChangeToLastWeapon_65952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5167C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponActiveState_InductionGun::__xLuaBaseProxy_BeginState_65953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C51824)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_AutoAdjust::_ctor_65187(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACD808)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_AutoAdjust::BeginState_65188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_AutoAdjust::Tick_65189(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_AutoAdjust::ResetStateList_65190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_AutoAdjust::__xLuaBaseProxy_BeginState_65191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACDC94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_AutoAdjust::__xLuaBaseProxy_Tick_65192(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACDC98)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InductionGun::_ctor_65944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AC30C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InductionGun::InitializeAllStates_65945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_InductionGun::__xLuaBaseProxy_InitializeAllStates_65946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AC6FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter::_ctor_65920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AA4AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter::InitializeAllStates_65921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter::__xLuaBaseProxy_InitializeAllStates_65922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AACF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeSwimIdle::_ctor_65915(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37618A0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeSwimIdle::BeginState_65916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeSwimIdle::Tick_65917(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeSwimIdle::__xLuaBaseProxy_BeginState_65918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761CB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeSwimIdle::__xLuaBaseProxy_Tick_65919(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3761CB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeEquippingState::_ctor_65888(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3760A38)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeEquippingState::BeginState_65889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeEquippingState::EndState_65890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeEquippingState::GetCountingDownDuration_65891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeEquippingState::__xLuaBaseProxy_BeginState_65892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3760F40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeEquippingState::__xLuaBaseProxy_EndState_65893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3760F48)(this); } float DLL2SDK::Assembly_CSharp::GameBase::BRWeaponGrenadeEquippingState::__xLuaBaseProxy_GetCountingDownDuration_65894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3760F50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade_BR::_ctor_65883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458CE94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade_BR::InitializeAllStates_65884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade_BR::AddSwimSatate_65885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade_BR::__xLuaBaseProxy_InitializeAllStates_65886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458D504)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_Grenade_BR::__xLuaBaseProxy_AddSwimSatate_65887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458D50C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::_ctor_65471(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B013A4)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::BeginState_65472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::EndLock_65473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0151C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::ServerStartFire_65474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::WeaponFire_65475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::EndState_65476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::__xLuaBaseProxy_BeginState_65477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::__xLuaBaseProxy_ServerStartFire_65478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01850)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::__xLuaBaseProxy_WeaponFire_65479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01858)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGFiringState::__xLuaBaseProxy_EndState_65480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01860)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_FHJ::_ctor_65875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A9584)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_FHJ::InitializeAllStates_65876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_FHJ::__xLuaBaseProxy_InitializeAllStates_65877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A9B24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireFiringState::_ctor_65868(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6D330)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireFiringState::BeginState_65869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireFiringState::WeaponFire_65870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireFiringState::EndState_65871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireFiringState::__xLuaBaseProxy_BeginState_65872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6D6B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireFiringState::__xLuaBaseProxy_WeaponFire_65873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6D6BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireFiringState::__xLuaBaseProxy_EndState_65874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6D6C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWirePreparingState::_ctor_65860(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6D6CC)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWirePreparingState::get_ThrowProjectileTrackIsValid_65861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6D888)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWirePreparingState::BeginState_65862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWirePreparingState::EndState_65863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWirePreparingState::Tick_65864(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWirePreparingState::__xLuaBaseProxy_BeginState_65865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6E42C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWirePreparingState::__xLuaBaseProxy_EndState_65866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6E434)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWirePreparingState::__xLuaBaseProxy_Tick_65867(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6E43C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect::_ctor_65851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423B1E4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect::get_FindValidImpactPoint_65852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423B2A0)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect::GetOwerAimRotation_65853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423B2A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect::Init_65854(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile* projComponent_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* weaponEntity_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* weaponAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423B478)(this, projComponent_, weaponEntity_, weaponAttachment_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect::GetTrailPoints_65855(DLL2SDK::mscorlib::System::Collections::Generic::List_1* trackPositionList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x423B5CC)(this, trackPositionList_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect::ShowTrackEffect_65856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423B848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect::UpdateTrackEffect_65857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423B9FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect::HideTrackEffect_65858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423BF54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricTripWireProjectileTrackEffect::Tick_65859(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C090)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireActiveState::_ctor_65844(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6C918)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireActiveState::BeginState_65845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireActiveState::BeginFire_65846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireActiveState::Tick_65847(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireActiveState::__xLuaBaseProxy_BeginState_65848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6D318)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireActiveState::__xLuaBaseProxy_BeginFire_65849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6D320)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponElectricTripWireActiveState::__xLuaBaseProxy_Tick_65850(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6D328)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricTripWire::_ctor_65841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A90B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricTripWire::InitializeAllStates_65842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricTripWire::__xLuaBaseProxy_InitializeAllStates_65843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A957C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar::_ctor_65817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A7874)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar::InitializeAllStates_65818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ElectricShockCar::__xLuaBaseProxy_InitializeAllStates_65819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A7D0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone::_ctor_65794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A5A2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone::InitializeAllStates_65795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone::__xLuaBaseProxy_InitializeAllStates_65796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A61A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::_ctor_65781(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6B31C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::ChangeClipPhase_65782(DLL2SDK::Assembly_CSharp::GameBase::EWeaponChangeClip state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6B3E8)(this, state_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::BeginState_65783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::EndState_65784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::DoRequestChangeClip_65785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::Tick_65786(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::GetReloadDoneStateType_65787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::SetRenderersActive_65788(DLL2SDK::mscorlib::System::Collections::Generic::List_1* m_Renderers_, bool value_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x1C6BB30)(this, m_Renderers_, value_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::__xLuaBaseProxy_BeginState_65789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6BFC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::__xLuaBaseProxy_EndState_65790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6BFCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::__xLuaBaseProxy_DoRequestChangeClip_65791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6BFD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::__xLuaBaseProxy_Tick_65792(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6BFDC)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaClipChangingState::__xLuaBaseProxy_GetReloadDoneStateType_65793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6BFE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaFiringState::_ctor_65778(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6BFEC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaFiringState::DoStopFire_65779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaFiringState::__xLuaBaseProxy_DoStopFire_65780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6C1E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaActiveState::_ctor_65775(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6B094)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaActiveState::BeginState_65776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponDredgeLavaActiveState::__xLuaBaseProxy_BeginState_65777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6B318)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_DredgeLava::_ctor_65772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A55C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_DredgeLava::InitializeAllStates_65773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_DredgeLava::__xLuaBaseProxy_InitializeAllStates_65774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A5A28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV::_ctor_65754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458B2A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV::InitializeAllStates_65755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableUAV::__xLuaBaseProxy_InitializeAllStates_65756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458B8E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile::_ctor_65731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45892E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile::InitializeAllStates_65732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile::__xLuaBaseProxy_InitializeAllStates_65733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4589934)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::_ctor_65702(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType destState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5445C)(this, inOwner_, inFireComponent_, destState_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::GetBoltName_65703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::EndState_65704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::OnCountDown_65705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::GetAnimRate_65706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6E9E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::BeginState_65707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::GetCountingDownDuration_65708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::CheckIsButtonDown_65709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::Tick_65710(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::StopCurrentState_65711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::__xLuaBaseProxy_EndState_65712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6F3E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::__xLuaBaseProxy_OnCountDown_65713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6F3EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::__xLuaBaseProxy_BeginState_65714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6F3F4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::__xLuaBaseProxy_GetCountingDownDuration_65715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6F3FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::__xLuaBaseProxy_CheckIsButtonDown_65716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6F404)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::__xLuaBaseProxy_Tick_65717(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6F40C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFireBoltState::__xLuaBaseProxy_StopCurrentState_65718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6F414)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHipFireBoltState::_ctor_65719(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD7A00)(this, inOwner_, inFireComponent_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponHipFireBoltState::GetBoltName_65720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHipFireBoltState::StartAim_65721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHipFireBoltState::EndState_65722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponHipFireBoltState::__xLuaBaseProxy_GetBoltName_65723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD7EE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHipFireBoltState::__xLuaBaseProxy_StartAim_65724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD7EF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHipFireBoltState::__xLuaBaseProxy_EndState_65725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD7EF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::_ctor_65690(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459F194)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::BeginState_65691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::WeaponFire_65692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::BeginSecondaryFire_65693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::StopSecondaryFire_65694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::Tick_65695(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::EndState_65696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::__xLuaBaseProxy_BeginState_65697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459FB0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::__xLuaBaseProxy_BeginSecondaryFire_65698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459FB14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::__xLuaBaseProxy_StopSecondaryFire_65699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459FB1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::__xLuaBaseProxy_Tick_65700(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459FB24)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponSecondaryMeleeAttackState::__xLuaBaseProxy_EndState_65701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459FB2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::_ctor_65667(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C536D0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::BeginState_65668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::Check1PCamera_65669(bool beginState_, bool endState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C53888)(this, beginState_, endState_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::OnCountDown_65670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::EndState_65671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::Tick_65672(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::StartAim_65673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::BeginFire_65674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::GetCountingDownDuration_65675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::CheckFire_65676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::__xLuaBaseProxy_BeginState_65677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5435C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::__xLuaBaseProxy_OnCountDown_65678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C54364)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::__xLuaBaseProxy_EndState_65679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5436C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::__xLuaBaseProxy_Tick_65680(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C54374)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::__xLuaBaseProxy_StartAim_65681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5437C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::__xLuaBaseProxy_BeginFire_65682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C54384)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownState::__xLuaBaseProxy_GetCountingDownDuration_65683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5438C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleHoldState::_ctor_65647(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C51D74)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleHoldState::BeginState_65648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleHoldState::StopAim_65649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleHoldState::Tick_65650(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleHoldState::BeginFire_65651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleHoldState::__xLuaBaseProxy_BeginState_65652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C52364)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleHoldState::__xLuaBaseProxy_StopAim_65653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5236C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleHoldState::__xLuaBaseProxy_Tick_65654(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C52374)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleHoldState::__xLuaBaseProxy_BeginFire_65655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5237C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::_ctor_65627(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C550CC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::BeginState_65628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::Check1PCamera_65629(bool beginState_, bool endState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C55494)(this, beginState_, endState_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::GetCountingDownDuration_65630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::EndState_65631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::Tick_65632(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::CheckAimMode_65633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C55B18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::BeginFire_65634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::StopFire_65635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::StopAim_65636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::CheckFire_65637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::OnCountDown_65638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::__xLuaBaseProxy_BeginState_65639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56430)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::__xLuaBaseProxy_GetCountingDownDuration_65640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56438)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::__xLuaBaseProxy_EndState_65641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56440)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::__xLuaBaseProxy_Tick_65642(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56448)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::__xLuaBaseProxy_BeginFire_65643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56450)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::__xLuaBaseProxy_StopFire_65644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56458)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::__xLuaBaseProxy_StopAim_65645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56460)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingState::__xLuaBaseProxy_OnCountDown_65646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C56468)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::_ctor_65614(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5304C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::BeginState_65615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::StartAim_65616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::Tick_65617(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::EndState_65618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::DoFireGroupEnd_65619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::DoStopFire_65620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::__xLuaBaseProxy_BeginState_65621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C536A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::__xLuaBaseProxy_StartAim_65622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C536A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::__xLuaBaseProxy_Tick_65623(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C536B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::__xLuaBaseProxy_EndState_65624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C536B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::__xLuaBaseProxy_DoFireGroupEnd_65625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C536C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingDownFireState::__xLuaBaseProxy_DoStopFire_65626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C536C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::_ctor_65599(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C54960)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::BeginState_65600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::StartAim_65601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::StopAim_65602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::EndState_65603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::Tick_65604(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::DoFireGroupEnd_65605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::DoStopFire_65606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::__xLuaBaseProxy_BeginState_65607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C55094)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::__xLuaBaseProxy_StartAim_65608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5509C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::__xLuaBaseProxy_StopAim_65609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C550A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::__xLuaBaseProxy_EndState_65610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C550AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::__xLuaBaseProxy_Tick_65611(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C550B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::__xLuaBaseProxy_DoFireGroupEnd_65612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C550BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireState::__xLuaBaseProxy_DoStopFire_65613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C550C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedClipChangingState::_ctor_65572(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C51828)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedClipChangingState::GetChangeClipTime_65573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedClipChangingState::__xLuaBaseProxy_GetChangeClipTime_65574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C519A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::_ctor_65540(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0DF30)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::BeginState_65541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::ServerStartFire_65542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::Tick_65543(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::WeaponFire_65544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::EndState_65545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::__xLuaBaseProxy_BeginState_65546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E708)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::__xLuaBaseProxy_ServerStartFire_65547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E710)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::__xLuaBaseProxy_Tick_65548(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E718)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::__xLuaBaseProxy_WeaponFire_65549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E720)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowFiringState::__xLuaBaseProxy_EndState_65550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E728)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::_ctor_65524(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4585E1C)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::IsSpectated_65525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4585F3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::BeginState_65526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::PlayDrawSound_65527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4586644)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::BeginFire_65528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::ShouldCancelPreparing_65529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4586A14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::Tick_65530(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::EndState_65531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::CancelPreparing_65532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::SelfCancelPreparing_65533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458716C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::_PlayCancelPreparingSound_65534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45873B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::__xLuaBaseProxy_BeginState_65535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45875B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::__xLuaBaseProxy_BeginFire_65536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45875BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::__xLuaBaseProxy_Tick_65537(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45875C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::__xLuaBaseProxy_EndState_65538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45875CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowPrepareState::__xLuaBaseProxy_CancelPreparing_65539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45875D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowActiveState::_ctor_65516(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D8AC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowActiveState::BeginState_65517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowActiveState::BeginFire_65518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowActiveState::Tick_65519(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowActiveState::IsSpectated_65520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0DCE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowActiveState::__xLuaBaseProxy_BeginState_65521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0DE50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowActiveState::__xLuaBaseProxy_BeginFire_65522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0DE58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowActiveState::__xLuaBaseProxy_Tick_65523(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0DE60)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowEquippingState::_ctor_65515(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0DE68)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::_ctor_65504(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4585774)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::GetCountingDownDuration_65505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::BeginState_65506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::EndState_65507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::BeginFire_65508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::StopFire_65509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::__xLuaBaseProxy_GetCountingDownDuration_65510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4585DF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::__xLuaBaseProxy_BeginState_65511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4585DFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::__xLuaBaseProxy_EndState_65512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4585E04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::__xLuaBaseProxy_BeginFire_65513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4585E0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrowGetReadyState::__xLuaBaseProxy_StopFire_65514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4585E14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Sparrow::_ctor_65497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2560)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Sparrow::InitializeAllStates_65498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Sparrow::PlayThrowWeaponAnim_65499(int32_t animType_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2A34)(this, animType_, speed_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Sparrow::FadeToPlayAnim_65500(int32_t animType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2B7C)(this, animType_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Sparrow::SyncThrowWeaponAnim_65501(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2D44)(this, animType_); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Sparrow::IsSpectated_65502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2EA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Sparrow::__xLuaBaseProxy_InitializeAllStates_65503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2FD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGUnequippingState::_ctor_65492(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01868)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGUnequippingState::BeginState_65493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGUnequippingState::GetCountingDownDuration_65494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGUnequippingState::__xLuaBaseProxy_BeginState_65495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01C0C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGUnequippingState::__xLuaBaseProxy_GetCountingDownDuration_65496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01C14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::_ctor_65481(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B00E3C)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::IsCurrentWeaponNeedStopAim_65482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::BeginState_65483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::Tick_65484(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::EndState_65485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::StopFire_65486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::__xLuaBaseProxy_IsCurrentWeaponNeedStopAim_65487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0137C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::__xLuaBaseProxy_BeginState_65488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01384)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::__xLuaBaseProxy_Tick_65489(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0138C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::__xLuaBaseProxy_EndState_65490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B01394)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponRPGAimedIdleState::__xLuaBaseProxy_StopFire_65491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0139C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_RPG::_ctor_65465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B4610)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_RPG::get_OldWeaponStateType_65466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B46B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_RPG::InitializeAllStates_65467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_RPG::PreGotoState_65468(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_RPG::__xLuaBaseProxy_InitializeAllStates_65469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B4CDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_RPG::__xLuaBaseProxy_PreGotoState_65470(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B4CE0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPistolFiringState::_ctor_65458(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7790)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPistolFiringState::WeaponFire_65459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPistolFiringState::BeginFire_65460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPistolFiringState::StopFire_65461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPistolFiringState::__xLuaBaseProxy_WeaponFire_65462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7A44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPistolFiringState::__xLuaBaseProxy_BeginFire_65463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7A4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPistolFiringState::__xLuaBaseProxy_StopFire_65464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7A54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Pistol::_ctor_65455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B1EB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Pistol::InitializeAllStates_65456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Pistol::__xLuaBaseProxy_InitializeAllStates_65457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B2610)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::_ctor_65445(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE045C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::BeginState_65446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::Tick_65447(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::WeaponFire_65448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::WeaponStopFire_65449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE09F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::EndState_65450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::__xLuaBaseProxy_BeginState_65451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE0D58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::__xLuaBaseProxy_Tick_65452(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE0D60)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::__xLuaBaseProxy_WeaponFire_65453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE0D68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMiniFiringState::__xLuaBaseProxy_EndState_65454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE0D70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Mini::_ctor_65442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AF32C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Mini::InitializeAllStates_65443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Mini::__xLuaBaseProxy_InitializeAllStates_65444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AF6A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::_ctor_65427(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458F210)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::BeginState_65428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::Tick_65429(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::CheckShowWeapon_65430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458FAC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::OnCountDown_65431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::PlaySwimEquipAnimation_65432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458F50C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::GetCountingDownDuration_65433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::StartSwimming_65434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::StopSwimming_65435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::__xLuaBaseProxy_BeginState_65436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458FF10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::__xLuaBaseProxy_Tick_65437(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458FF18)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::__xLuaBaseProxy_OnCountDown_65438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458FF20)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::__xLuaBaseProxy_GetCountingDownDuration_65439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458FF28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::__xLuaBaseProxy_StartSwimming_65440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458FF30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeEquipState::__xLuaBaseProxy_StopSwimming_65441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458FF38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeUnequipState::_ctor_65418(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45909D4)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeUnequipState::BeginState_65419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeUnequipState::StopSwimming_65420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeUnequipState::GetCountingDownDuration_65421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeUnequipState::OnCountDown_65422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeUnequipState::__xLuaBaseProxy_BeginState_65423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4590D5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeUnequipState::__xLuaBaseProxy_StopSwimming_65424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4590D64)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeUnequipState::__xLuaBaseProxy_GetCountingDownDuration_65425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4590D6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeUnequipState::__xLuaBaseProxy_OnCountDown_65426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4590D74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeSprintState::_ctor_65411(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45905A0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeSprintState::Tick_65412(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeSprintState::BeginFire_65413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeSprintState::StopSwimming_65414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeSprintState::__xLuaBaseProxy_Tick_65415(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45909BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeSprintState::__xLuaBaseProxy_BeginFire_65416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45909C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeSprintState::__xLuaBaseProxy_StopSwimming_65417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45909CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeIdleState::_ctor_65402(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458FF40)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeIdleState::BeginState_65403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeIdleState::Tick_65404(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeIdleState::StartSwimming_65405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeIdleState::StopSwimming_65406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeIdleState::__xLuaBaseProxy_BeginState_65407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4590580)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeIdleState::__xLuaBaseProxy_Tick_65408(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4590588)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeIdleState::__xLuaBaseProxy_StartSwimming_65409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4590590)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSwimMeleeIdleState::__xLuaBaseProxy_StopSwimming_65410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4590598)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MeleeWeaponEquippingState::_ctor_65377(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2780)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::MeleeWeaponEquippingState::GetCountingDownDuration_65378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MeleeWeaponEquippingState::OnCountDown_65379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MeleeWeaponEquippingState::BeginState_65380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MeleeWeaponEquippingState::BeginSecondaryFire_65381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::MeleeWeaponEquippingState::__xLuaBaseProxy_GetCountingDownDuration_65382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2DA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MeleeWeaponEquippingState::__xLuaBaseProxy_OnCountDown_65383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2DAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MeleeWeaponEquippingState::__xLuaBaseProxy_BeginState_65384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2DB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MeleeWeaponEquippingState::__xLuaBaseProxy_BeginSecondaryFire_65385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2DBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014FiringState::_ctor_65348(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADC6C0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014FiringState::WeaponFire_65349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014FiringState::Tick_65350(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014FiringState::__xLuaBaseProxy_WeaponFire_65351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADCBD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1014FiringState::__xLuaBaseProxy_Tick_65352(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADCBDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_M1014::_ctor_65329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45ADE34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_M1014::InitializeAllStates_65330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_M1014::__xLuaBaseProxy_InitializeAllStates_65331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AE5AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponHunterKillerEquippingState::_ctor_65327(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459EB24)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponHunterKillerEquippingState::BeginState_65328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponHunterKillerPrepareState::_ctor_65324(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459EE4C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponHunterKillerPrepareState::BeginState_65325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponHunterKillerPrepareState::ShouldShowTrackEffect_65326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponHunterKillerActiveState::_ctor_65322(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459EA2C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponHunterKillerActiveState::BeginState_65323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeInactiveState::_ctor_65175(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACFF60)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeInactiveState::BeginState_65176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeInactiveState::Tick_65177(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeInactiveState::__xLuaBaseProxy_BeginState_65178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD0324)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeInactiveState::__xLuaBaseProxy_Tick_65179(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD032C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_HunterKiller::_ctor_65317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AC068)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_HunterKiller::SetFastThrowMode_65318(bool IsFastThrow_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, IsFastThrow_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_HunterKiller::InitializeAllStates_65319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGunAimedIdleState::_ctor_65316(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA8A8)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGunActiveState::_ctor_65313(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA638)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGunActiveState::BeginState_65314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGunActiveState::__xLuaBaseProxy_BeginState_65315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA8A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_HiveGun::_ctor_65310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458D514)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_HiveGun::InitializeAllStates_65311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_HiveGun::__xLuaBaseProxy_InitializeAllStates_65312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458DB24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::_ctor_65297(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5E9C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::BeginState_65298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::Tick_65299(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::GetCountingDownDuration_65300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::EndState_65301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::StartSwimming_65302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::StopSwimming_65303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::__xLuaBaseProxy_BeginState_65304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6470)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::__xLuaBaseProxy_Tick_65305(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6478)(this, P0_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::__xLuaBaseProxy_GetCountingDownDuration_65306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6480)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::__xLuaBaseProxy_EndState_65307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6488)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::__xLuaBaseProxy_StartSwimming_65308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6490)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimEquippingState::__xLuaBaseProxy_StopSwimming_65309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6498)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimUnequipState::_ctor_65290(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD69E8)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimUnequipState::BeginState_65291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimUnequipState::StopSwimming_65292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimUnequipState::GetCountingDownDuration_65293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimUnequipState::__xLuaBaseProxy_BeginState_65294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6CBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimUnequipState::__xLuaBaseProxy_StopSwimming_65295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6CC4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimUnequipState::__xLuaBaseProxy_GetCountingDownDuration_65296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6CCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::_ctor_50698(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339CC98)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::get_IsSwimFire_50699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::get_ProcessWeaponVisible_50700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::BeginState_50701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::EndState_50702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::Tick_50703(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::BeginFire_50704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::StopSwimming_50705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::StartAim_50706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::__xLuaBaseProxy_BeginState_50707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A0944)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::__xLuaBaseProxy_EndState_50708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A0948)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::__xLuaBaseProxy_Tick_50709(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A094C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::__xLuaBaseProxy_BeginFire_50710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A0950)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::__xLuaBaseProxy_StopSwimming_50711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A0954)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimSprintState::__xLuaBaseProxy_StartAim_50712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A0958)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::_ctor_50684(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339CBD4)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::BeginState_50685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::StartAim_50686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::BeginFire_50687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::Tick_50688(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::StopSwimming_50689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::TryToNewState_50690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339FD44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::EndState_50691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::__xLuaBaseProxy_BeginState_50692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339FFB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::__xLuaBaseProxy_StartAim_50693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339FFB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::__xLuaBaseProxy_BeginFire_50694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339FFB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::__xLuaBaseProxy_Tick_50695(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339FFBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::__xLuaBaseProxy_StopSwimming_50696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339FFC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimIdleState::__xLuaBaseProxy_EndState_50697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339FFC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::_ctor_65193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284881C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::get_FindValidImpactPoint_65194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28488D4)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::GetOwerAimRotation_65195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28488DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::Init_65196(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile* projComponent_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* weaponEntity_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* weaponAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2848AAC)(this, projComponent_, weaponEntity_, weaponAttachment_); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::ShowTrackEffect_65197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2848D4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::HideTrackEffect_65198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2849808)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::ClearTrackPositionList_65199(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2849A70)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::Tick_65200(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2849B60)(this, deltaTime_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::GetTraceFlag_65201(bool traceLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2849DB8)(this, traceLocalPlayer_); } bool DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::ShouldHideTrackEffect_65202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2849E68)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::CheckValidImpactPoint_65203(DLL2SDK::Assembly_CSharp::GameEngine::HitResult* firstImpactResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2849F98)(this, firstImpactResult_); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowProjectileTrackEffect::UpdateFirstImpactEffect_65204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28490D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::_ctor_65156(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C74940)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::IsSpectated_65157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C74A60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::BeginState_65158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::BeginFire_65159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::ServerStartFire_65160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::WeaponFire_65161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::EndState_65162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::__xLuaBaseProxy_BeginState_65163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C751F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::__xLuaBaseProxy_BeginFire_65164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C751F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::__xLuaBaseProxy_ServerStartFire_65165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75200)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::__xLuaBaseProxy_WeaponFire_65166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75208)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesFiringState::__xLuaBaseProxy_EndState_65167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75210)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::_ctor_65144(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75218)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::IsSpectated_65145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75338)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::BeginState_65146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::BeginFire_65147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::EndState_65148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::CancelPreparing_65149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::SelfCancelPreparing_65150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75A8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::_PlayCancelPreparingSound_65151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75D8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::__xLuaBaseProxy_BeginState_65152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75E9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::__xLuaBaseProxy_BeginFire_65153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75EA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::__xLuaBaseProxy_EndState_65154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75EAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesPrepareState::__xLuaBaseProxy_CancelPreparing_65155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C75EB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesActiveState::_ctor_65139(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C74508)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesActiveState::BeginState_65140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesActiveState::BeginFire_65141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesActiveState::__xLuaBaseProxy_BeginState_65142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C74930)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGravitySpikesActiveState::__xLuaBaseProxy_BeginFire_65143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C74938)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesUnequippingState::_ctor_65130(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E480)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesUnequippingState::BeginState_65131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesUnequippingState::OnCountDown_65132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesUnequippingState::GetCountingDownDuration_65133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesUnequippingState::EndState_65134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesUnequippingState::__xLuaBaseProxy_BeginState_65135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459EA0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesUnequippingState::__xLuaBaseProxy_OnCountDown_65136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459EA14)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesUnequippingState::__xLuaBaseProxy_GetCountingDownDuration_65137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459EA1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesUnequippingState::__xLuaBaseProxy_EndState_65138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459EA24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesEquippingState::_ctor_65127(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E314)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesEquippingState::GetCountingDownDuration_65128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WNWeaponGravitySpikesEquippingState::__xLuaBaseProxy_GetCountingDownDuration_65129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459E478)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_GravitySpikes::_ctor_65123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A9EAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_GravitySpikes::InitializeAllStates_65124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_GravitySpikes::IsSpectated_65125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AA374)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_GravitySpikes::__xLuaBaseProxy_InitializeAllStates_65126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AA4A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::_ctor_65104(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C715C4)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::get_ThrowProjectileTrackIsValid_65105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C71744)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::ShouldSwitchToNextWeapon_65106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C718A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::SwitchToNextWeapon_65107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C71940)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::InitData_65108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C71AB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::BeginState_65109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::ShouldShowTrackEffect_65110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::BeginFire_65111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::EndHolding_65112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C724C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::TickShowLineAndFire_65113(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C725CC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::UpdateShowTrackEffect_65114(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C72738)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::Tick_65115(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::StopCurrentState_65116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::EndState_65117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::__xLuaBaseProxy_BeginState_65118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C72E20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::__xLuaBaseProxy_BeginFire_65119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C72E28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::__xLuaBaseProxy_Tick_65120(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C72E30)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::__xLuaBaseProxy_StopCurrentState_65121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C72E38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunPrepareStateHold::__xLuaBaseProxy_EndState_65122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C72E40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrappleGunProjectileTrackEffect::_ctor_65095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED3120)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::GrappleGunProjectileTrackEffect::GetOwerAimRotation_65096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED3208)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrappleGunProjectileTrackEffect::Init_65097(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile* projComponent_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* weaponEntity_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* weaponAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED33D8)(this, projComponent_, weaponEntity_, weaponAttachment_); } void DLL2SDK::Assembly_CSharp::GameBase::GrappleGunProjectileTrackEffect::Uninit_65098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED3668)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrappleGunProjectileTrackEffect::ShowTrackEffect_65099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED37B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrappleGunProjectileTrackEffect::UpdateTrackEffect_65100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED38E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrappleGunProjectileTrackEffect::HideTrackEffect_65101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED3C98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrappleGunProjectileTrackEffect::Tick_65102(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED3DC4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::GrappleGunProjectileTrackEffect::_Init_m__0_65103(DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect* lineEff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED3E7C)(this, lineEff_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunFiringState::_ctor_65086(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C710A0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunFiringState::BeginState_65087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunFiringState::ServerStartFire_65088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunFiringState::WeaponFire_65089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunFiringState::DoStopFire_65090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunFiringState::__xLuaBaseProxy_BeginState_65091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C715A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunFiringState::__xLuaBaseProxy_ServerStartFire_65092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C715AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunFiringState::__xLuaBaseProxy_WeaponFire_65093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C715B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunFiringState::__xLuaBaseProxy_DoStopFire_65094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C715BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunEquippingState::_ctor_65079(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C70B2C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunEquippingState::BeginState_65080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunEquippingState::EndState_65081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunEquippingState::GetCountingDownDuration_65082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunEquippingState::__xLuaBaseProxy_BeginState_65083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C71088)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunEquippingState::__xLuaBaseProxy_EndState_65084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C71090)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunEquippingState::__xLuaBaseProxy_GetCountingDownDuration_65085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C71098)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunActiveState::_ctor_65071(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C70480)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunActiveState::BeginState_65072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunActiveState::TryCancelUseUltWeapon_65073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C70794)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunActiveState::BeginFire_65074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunActiveState::Tick_65075(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunActiveState::__xLuaBaseProxy_BeginState_65076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C70B20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunActiveState::__xLuaBaseProxy_BeginFire_65077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C70B24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrappleGunActiveState::__xLuaBaseProxy_Tick_65078(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C70B28)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_GrappleGun::_ctor_65068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A9B28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_GrappleGun::InitializeAllStates_65069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_GrappleGun::__xLuaBaseProxy_InitializeAllStates_65070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A9EA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimingDownState::_ctor_65065(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6A8BC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimingDownState::BeginState_65066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimingDownState::__xLuaBaseProxy_BeginState_65067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6AAF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::_ctor_65054(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6947C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::StopAim_65055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::BeginState_65056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::EndState_65057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::Tick_65058(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::BeginFire_65059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::__xLuaBaseProxy_StopAim_65060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6A8A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::__xLuaBaseProxy_BeginState_65061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6A8A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::__xLuaBaseProxy_EndState_65062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6A8A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::__xLuaBaseProxy_Tick_65063(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6A8B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedIdleState::__xLuaBaseProxy_BeginFire_65064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6A8B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedFiringState::_ctor_65051(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C68E98)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedFiringState::GetStopTime_65052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedFiringState::__xLuaBaseProxy_GetStopTime_65053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C690D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimingState::_ctor_65048(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6AAF8)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimingState::BeginState_65049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimingState::__xLuaBaseProxy_BeginState_65050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6AD54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::_ctor_65036(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4590D7C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::Tick_65037(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::BeginState_65038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::BeginFire_65039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::StopFire_65040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::EndState_65041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::StopCharge_65042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4591DD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::__xLuaBaseProxy_Tick_65043(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592008)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::__xLuaBaseProxy_BeginState_65044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592010)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::__xLuaBaseProxy_BeginFire_65045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592018)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::__xLuaBaseProxy_StopFire_65046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592020)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempesetPrepareState::__xLuaBaseProxy_EndState_65047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592028)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestActiveState::_ctor_65027(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6844C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestActiveState::BeginState_65028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestActiveState::Tick_65029(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestActiveState::StartAim_65030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestActiveState::BeginFire_65031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestActiveState::__xLuaBaseProxy_BeginState_65032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C68E88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestActiveState::__xLuaBaseProxy_Tick_65033(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C68E8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestActiveState::__xLuaBaseProxy_StartAim_65034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C68E90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestActiveState::__xLuaBaseProxy_BeginFire_65035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C68E94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestUnequippingState::_ctor_65024(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6AD58)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestUnequippingState::BeginState_65025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestUnequippingState::__xLuaBaseProxy_BeginState_65026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6B08C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedFiringState_BR::_ctor_65019(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C690DC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedFiringState_BR::DoStopFire_65020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedFiringState_BR::StopAim_65021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedFiringState_BR::__xLuaBaseProxy_DoStopFire_65022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C69470)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODTempestAimedFiringState_BR::__xLuaBaseProxy_StopAim_65023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C69474)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_CODTempest::_ctor_65016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A4F48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_CODTempest::InitializeAllStates_65017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_CODTempest::__xLuaBaseProxy_InitializeAllStates_65018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A55C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniperAimedIdleState::_ctor_65015(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C68330)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniperAimedFiringState::_ctor_65014(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C68214)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniperActiveState::_ctor_65011(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C67FB0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniperActiveState::BeginState_65012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponCODSniperActiveState::__xLuaBaseProxy_BeginState_65013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C68210)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_CODSniper::_ctor_65008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458828C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_CODSniper::InitializeAllStates_65009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_CODSniper::__xLuaBaseProxy_InitializeAllStates_65010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4588990)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPlacingState::_ctor_50660(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B1B28)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPlacingState::BeginState_50661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPlacingState::StopFire_50662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPlacingState::EndState_50663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPlacingState::__xLuaBaseProxy_BeginState_50664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B1EF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPlacingState::__xLuaBaseProxy_StopFire_50665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B1EF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPlacingState::__xLuaBaseProxy_EndState_50666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B1EFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombActiveState::_ctor_64998(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65388)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombActiveState::BeginState_64999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombActiveState::BeginFire_65000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombActiveState::__xLuaBaseProxy_BeginState_65001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C656C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombActiveState::__xLuaBaseProxy_BeginFire_65002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C656C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_C4Bomb::_ctor_64995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4587F7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_C4Bomb::InitializeAllStates_64996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_C4Bomb::__xLuaBaseProxy_InitializeAllStates_64997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4588284)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::_ctor_63932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E0710)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_CanLockedByRPG_63933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_LogicLOD DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_LLOD_63934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E0CF0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_EnableDetailedBehavior_63935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_EVehicleControlType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetVehicleControlType_63936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ENetRole DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_NetRole_63937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E0DDC)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InfoType_63938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_vehicleInfo_63939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E0F10)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_InterstedInOriginShift_63940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EActorType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetVehicleTypeFromTypeID_63941(int32_t typeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E103C)(typeId_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_VehicleType_63942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E11E8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::VehicleTypeToIndex_63943(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E11F0)(this, type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_UseCameraRotationWhenGetOff_63944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1380)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_UseCameraRotationWhenGetOff_63945(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1388)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_GetOffRotation_63946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1390)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_GetOffRotation_63947(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E13A0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_ChassisPosition_63948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E13B8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_TargetCenterPostion_63949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_CurrentMaxSpeedKmPH_63950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E14C4)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_Bounds_63951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E14F0)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_SkinID_63952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E18BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_SkinID_63953(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E18C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_IsOutOfMap_63954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E18CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_IsOutOfMap_63955(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E18D4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_Steering_63956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_CurrentSteering_63957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E18E4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_Motor_63958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E18EC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_PassengerCameraOffset_63959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E18F4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_VehicleResourceConfig* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetVehicleResourceConfig_63960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetVehicleAnimController_63961(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1DE4)(this, seat_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_CenterOffset_63962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_IsBoosting_63963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E14E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_IsBoosting_63964(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1FB4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_IsBraking_63965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1FE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetBrake_63966(bool shouldBrake_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1FF0)(this, shouldBrake_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_IsReversing_63967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E20C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetReversing_63968(bool shouldReversing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E20D0)(this, shouldReversing_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_IsHorking_63969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_IsHorking_63970(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::IsGrounded_63971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E2364)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_VehicleID_63972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E2434)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_Velocity_63973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E2444)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_AngularVelocity_63974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E24AC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_WheelCount_63975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetSpeed_63976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetVehicleSpeedKPH_63977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E271C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetForwardSpeedKPH_63978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::IsLocalDriver_63979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E2980)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::IsEmptyVehicle_63980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E2B24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InitEventProcessor_63981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ENetRole DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_Role_63982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E2DB0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_subMerged_63983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E2DB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_subMerged_63984(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E2DC0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_IsUsingSkill_63985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E30DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_IsUsingSkill_63986(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E30E4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_MeshResource_63987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E3128)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_MeshResource_63988(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E3130)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetInput_63989(float inSteering_, float inThrottle_, bool isBraking_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, inSteering_, inThrottle_, isBraking_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetInput_63990(bool isBraking_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, isBraking_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::AutoGetOnVehicle_63991(uint32_t PlayerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, PlayerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InitVehicle_63992(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, actorID_, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InitVehicleInfo_63993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetEventProcessor_63994(bool isAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E510C)(this, isAdd_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetHidden_63995(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetServerRelevant_63996(bool relevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, relevant_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::PreLoadResource_63997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InitVehicleResource_63998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::LoadAsyncParts_63999(DLL2SDK::mscorlib::System::Collections::Generic::List_1* resourceParts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27E5A38)(this, resourceParts_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InitMeshResource_64000(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* socket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E5DEC)(this, assetID_, socket_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::RegisterMeshResourceColliders_64001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E618C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnLoadComplete_64002(int32_t assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, assetID_, CallBackData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnLoadAsyncPartsComplete_64003(int32_t assetID_, DLL2SDK::mscorlib::System::Object* socket_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, assetID_, socket_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CancelLoadAsyncParts_64004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E6D50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetPartSockets_64005(DLL2SDK::UnityEngine::UnityEngine::GameObject* meshResource_, DLL2SDK::Array* partSockets_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27E7028)(this, meshResource_, partSockets_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnUsingSkillStateChanged_64006(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SyncVehicleSkillInfo_64007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::StartVehicleSkill_64008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnSubmergedChanged_64009(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E2DF8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InitUnderWaterState_64010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E3F50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::RefreshMeshLodGroup_64011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E7AF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::IgnoreCollision_64012(DLL2SDK::Assembly_CSharp::GameBase::Pawn* player_, bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E7C9C)(this, player_, ignore_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CanBeDamagedBy_64013(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::set_Health_64014(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_IsAlive_64015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_isBroken_64016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_canRide_64017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_ShouldCheckDetailCollider_64018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_FireColliderShape_64019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Network::VehicleState DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_VehicleNetState_64020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::IsForward_64021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InitInertiaTensor_64022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E8754)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetInertiaTensor_64023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E889C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InitRigidbody_64024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::InitSeats_64025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E41F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::UpdateMoveControll_64026(float throttle_, float steering_, float climbing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, throttle_, steering_, climbing_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ResetControl_64027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E8FA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::Teleport_64028(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E909C)(this, position_, velocity_, rotation_); } DLL2SDK::Assembly_CSharp::Network::VEHICLE_STATE DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_VehicleSelfState_64029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::TryToGetExitPos_64030(int32_t seatIdx_, DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, seatIdx_, pos_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetPlayerFireSeatFirePosOffset_64031(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPlayer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, inPlayer_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::HasPassenger_64032(uint64_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CheckVehicleState_64033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::DetectLocalPawn_64034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::isAvailable_64035() { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::isPassengerAvailable_64036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnCollisionEnter_64037(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, collision_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnEnterPhysicsVolume_64038(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EA62C)(this, volume_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnExitPhysicsVolume_64039(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EA80C)(this, volume_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetExtraPushVel_64040(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CanHitPawnAway_64041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnHitPawn_64042(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitVelocity_, bool isHurt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EABC4)(this, pawn_, hitVelocity_, isHurt_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ResetPassagerPosition_64043(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool is1PView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EB570)(this, pawn_, is1PView_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ClampPassengerRotation_64044(DLL2SDK::UnityEngine::UnityEngine::Quaternion localAimRot_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EB79C)(this, localAimRot_, pawn_); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ClampPassengerTargetAniAngle_64045(float angle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[140]; return reinterpret_cast(Data.methodPtr)(this, angle_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PassenegerAniDirMode DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetPassenegerAniDirMode_64046(float angle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, angle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::AdjustLocalAimRotation_64047(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seatIdx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[142]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seatIdx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::RefreshPassengerPlateformState_64048(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[143]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ForceGetOnVehicle_64049(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[144]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetOnVehicle_64050(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::RefreshLockState_64051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EE774)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CanChangeSeat_64052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ChangeSeat_64053(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex newSeat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, pawn_, newSeat_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetFirstVacantPassengerSeat_64054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F0568)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_isFull_64055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F07DC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetNextAvailablePassengerSeat_64056(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex currentSeat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F08F0)(this, currentSeat_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::AnyRiderOnVehicle_64057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F0C0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetoffAllRider_64058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F0D98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetOffVehicle_64059(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, pawn_, offPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ResetBigGunRoot_64060(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_WeaponInfo weaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F0380)(this, weaponInfo_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetBestOffloadPoint_64061(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool isForceOff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27ECCC4)(this, pawn_, isForceOff_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CheckOffloadPoint_64062(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offloadPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3* adjustedPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F24EC)(this, pawn_, startPoint_, offloadPoint_, adjustedPoint_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::IsOnVehicleCollider_64063(DLL2SDK::UnityEngine::UnityEngine::Collider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F2E0C)(this, col_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::IsSelfCollider_64064(DLL2SDK::UnityEngine::UnityEngine::Collider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F2C84)(this, col_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleSeat* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetSeat_64065(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F30AC)(this, seat_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetRider_64066(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F31C0)(this, seatIdx_); } DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetCurrentSeatIndex_64067(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EBE30)(this, pawn_); } DLL2SDK::Assembly_CSharp::GameEngine::SeatMode DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetCurrentSeatMode_64068(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1A84)(this, pawn_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleWeaponMode DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetCurrentSeatWeaponMode_64069(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F32C0)(this, pawn_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_SeatProperty DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetSeatProperty_64070(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EBFBC)(this, seatIdx_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_SeatStandMode DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetCurrentSeatStandMode_64071(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F3448)(this, pawn_); } DLL2SDK::Assembly_CSharp::GameEngine::SeatMode DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetSeatMode_64072(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EC834)(this, seatIdx_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_WeaponInfo DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetWeaponInfo_64073(int32_t seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F00FC)(this, seatIdx_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_WeaponInfo DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetWeaponInfo_64074(DLL2SDK::Assembly_CSharp::GameBase::Pawn* user_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1C0C)(this, user_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::RefreshBigGunVisibleState_64075(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EEC8C)(this, seatIdx_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::RefreshWeaponRotation_64076(DLL2SDK::Assembly_CSharp::GameBase::Pawn* weaponUser_, bool isForce_, DLL2SDK::UnityEngine::UnityEngine::Quaternion targetQ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F37F8)(this, weaponUser_, isForce_, targetQ_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::HideBigGun_64077(bool isHide_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_WeaponInfo weaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F35D0)(this, isHide_, weaponInfo_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_Driver_64078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E78A4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_IsLocalVehicle_64079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F3F84)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_LocalPawnOnVehicle_64080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F40E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::FixedUpdate_64081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::LineSuperCircle2DIntersection_64082(float radiusX_, float radiusZ_, DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F436C)(this, radiusX_, radiusZ_, point_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::KeepUpRight_64083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::DebugInfo_64084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F483C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::Tick_64085(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::TickReplicationData_64086(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::StopAllbehavior_64087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ResetResource_64088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::TickEffect_64089(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::TickCollisionController_64090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F4E9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::TickAudio_64091(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ResetServerMoveData_64092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetSimulateMoveData_64093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::UpdateNetAnchorTransform_64094(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SimulatedMoveVehicle_64095(DLL2SDK::UnityEngine::UnityEngine::Vector3 delta_, bool isForceMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, delta_, isForceMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::UpdateLOD_64096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetNetRole_64097(DLL2SDK::Assembly_CSharp::GameEngine::ENetRole newRole_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, newRole_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SetRigidbodyKinematic_64098(bool isKinematic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, isKinematic_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::IsNeedCollisionCallback_64099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[162]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_NetSync_64100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E79AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::TakeDamage_64101(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_ServerType_64102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::get_DisplayImpactEffect_64103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SimulateTakeDamage_64104(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::PlayHitSoundByZombieAttack_64105(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SimulateExplodeDamage_64106(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F7A14)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::StartFireVehicleCannon_64107(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F7FB4)(this, dir_); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetHitGroup_64108(DLL2SDK::UnityEngine::UnityEngine::Collider* hitObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, hitObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::LoadMaterial_64109(DLL2SDK::mscorlib::System::String* inMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F8390)(this, inMat_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::LoadMaterials_64110(DLL2SDK::Array* inMatID_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27F8668)(this, inMatID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnLoadMaterials_64111(DLL2SDK::Array* arg_, DLL2SDK::mscorlib::System::Object* inOwner_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x27F88D8)(this, arg_, inOwner_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ChangeSkin_64112(DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig* skinConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E6764)(this, skinConf_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SwitchModel_64113(int32_t modelID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F9528)(this, modelID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::LoadTexture_64114(int32_t inTexID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F8F10)(this, inTexID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ChangeMaterial_64115(DLL2SDK::Array* mats_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27F8C70)(this, mats_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ChangeMaterial_64116(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* mats_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tempArray_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x27F9678)(this, renderer_, mats_, tempArray_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnChangeMaterialComplete_64117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[164]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ChangeBodyMesh_64118(int32_t inAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F9BF0)(this, inAssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnChangeBodyMesh_64119(int32_t assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[165]; return reinterpret_cast(Data.methodPtr)(this, assetID_, CallBackData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnVehicleBroken_64120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[166]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::PlayExplode_64121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[167]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::RefreshVehicleBroken_64122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ReplaceBrokenMesh_64123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnUpdateHealth_64124(float newVal_, float oldVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E80A8)(this, newVal_, oldVal_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::AddCurrentDamageEffects_64125(int32_t damageLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FAA00)(this, damageLevel_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ClearPrevDamageEffect_64126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::SendServerMoveData_64127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnSyncVehicleInfo_64128(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO* vehicleInfoMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, vehicleInfoMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CorrectPassengerInfo_64129(DLL2SDK::mscorlib::System::Collections::Generic::List_1* oldPassengerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27FBBBC)(this, oldPassengerInfo_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetRider_64130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FB9F4)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetWheelDriveData_64131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[173]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ForceSetRigidbodyPos_64132(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnDrawGizmos_64133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnUpdateRotation_64134(DLL2SDK::UnityEngine::UnityEngine::Vector3 angles_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, angles_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CalcFollowCamera_64135(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* cam_pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* cam_rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, camera_, cam_pos_, cam_rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::LerpCloseCamera_64136(float lerpSpeed_, float targetLength_, float lerpTime_, DLL2SDK::System_Core::System::Action* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[178]; return reinterpret_cast(Data.methodPtr)(this, lerpSpeed_, targetLength_, lerpTime_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetCameraTransfrom_64137(DLL2SDK::UnityEngine::UnityEngine::Vector3* cam_pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* cam_rot_, bool needUpdate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[179]; return reinterpret_cast(Data.methodPtr)(this, cam_pos_, cam_rot_, needUpdate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::AddOcclusionEffect_64138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[180]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::RemoveOcclusionEffect_64139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[181]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnDestroy_64140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CheckIsControled_64141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::UpdateOcclusionColor_64142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F4FD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ForceOffVehicle_64143(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_ForceGetOffType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[183]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ApplyShift_64144(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ToggleDrawDebug_64145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[184]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::AlwaysDrawDebug_64146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[185]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CheckTurnOver_64147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnTurnOver_64148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CanVehicleMove_64149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[188]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_MiniMapShowType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GetMiniMapShowType_64150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[189]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::OnLockTargetStateChange_64151(bool lockState_, uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[190]; return reinterpret_cast(Data.methodPtr)(this, lockState_, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::DealWithLockState_64152(bool lockState_, uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27EEF98)(this, lockState_, playerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::LoadSoundBank_64153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E460C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::ResetSoundBankLoaded_64154(DLL2SDK::mscorlib::System::String* bankPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F55E0)(this, bankPath_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::UnLoadSoundBank_64155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27F1F34)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::CalcVehicleBounds_64156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E1594)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::GenerateExportInfo_64157(DLL2SDK::Assembly_CSharp::GameEngine::VehicleExportInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[191]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::TacticalRadarViewSprite_64158(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[192]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::TacticalRadarViewSpriteDepth_64159(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[193]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::_cctor_64160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF538)(); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::_InitVehicle_m__0_64161(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_DamageEffect* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF53C)(x_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::_DealWithLockState_m__1_64162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF55C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::_LoadSoundBank_m__2_64163(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF758)(this, path_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_InfoType_64164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF80C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_InitEventProcessor_64165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF814)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_CanBeDamagedBy_64166(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF81C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_IsForward_64167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF824)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_Tick_64168(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF82C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_TickReplicationData_64169(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF834)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_TakeDamage_64170(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF83C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_SimulateTakeDamage_64171(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF844)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_GetHitGroup_64172(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF84C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_OnDestroy_64173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF854)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle::__xLuaBaseProxy_ApplyShift_64174(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FF85C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleWheelController::_ctor_64953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459BFD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleWheelController::get_InitialWheelLocalPosition_64954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459C084)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleWheelController::get_isBroken_64955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459C098)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleWheelController::set_isBroken_64956(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459C0A0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleWheelController::Awake_64957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459C0A8)(this); } void DLL2SDK::Assembly_CSharp::VehicleAnimNode_Motorcycle::_ctor_64950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4953068)(this); } void DLL2SDK::Assembly_CSharp::VehicleAnimNode_Motorcycle::Start_64951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495310C)(this); } void DLL2SDK::Assembly_CSharp::VehicleAnimNode_Motorcycle::Update_64952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4953284)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ReconCarComponent::_ctor_64941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E72E48)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ReconCarComponent::TickAnimation_64942(float delaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E72EEC)(this, delaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ReconCarComponent::TickRange_64943(float delaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E73378)(this, delaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ReconCarComponent::Update_64944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E735B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ReconCarComponent::OnDestroy_64945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E73684)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::_ctor_64870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1620678)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::get_IsBraking_64871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1620788)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::get_IsMotorUp_64872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1620790)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::set_IsMotorUp_64873(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1620798)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::get_IsMotorDown_64874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16207F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::set_IsMotorDown_64875(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16207FC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::Awake_64876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::Start_64877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::FixedUpdate_64878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::Update_64879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::EnableVehicleTick_64880(bool isEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1621FA0)(this, isEnabled_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::UpdateVehicleMassProperties_64881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16221EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::OnDestroy_64882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetWheelsFrictionScale_64883(float frictionScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16224D4)(this, frictionScale_); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::IsInAir_64884(int32_t wheelIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16225FC)(this, wheelIdx_); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::IsInAir_64885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162271C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::WheelInAirNum_64886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1622858)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::IsWheelsCanMove_64887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162298C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::IsInGround_64888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1622AEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetHandBrake_64889(bool bIsBrakeEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1622C28)(this, bIsBrakeEnable_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::UpdateState_64890(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SwitchGearReverse_64891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1623308)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::RefreshServerState_64892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1623A64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::ServerUpdateState_64893(float InSteeringInput_, float InThrottleInput_, float InBrakeInput_, float InHandbrakeInput_, int32_t CurrentGear_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, InSteeringInput_, InThrottleInput_, InBrakeInput_, InHandbrakeInput_, CurrentGear_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::CalcSteeringInput_64894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1623540)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::CalcBrakeInput_64895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::CalcHandbrakeInput_64896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162397C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::CalcThrottleInput_64897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16237D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::ClearAllInput_64898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16212E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::ClearInput_64899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::ClearRawInput_64900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::OnWheelBroken_64901(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16245BC)(this, index_); } DLL2SDK::Assembly_CSharp::NZVehicleWheelBrokenComponent* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetWheelBrokenInfo_64902(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162478C)(this, index_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetWheelRadius_64903(int32_t wheelIndex_, float NewRaduis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1624974)(this, wheelIndex_, NewRaduis_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetWheelSteerAngle_64904(int32_t wheelIndex_, float NewAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1624A88)(this, wheelIndex_, NewAngle_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetWheelLongStiffValue_64905(int32_t wheelIndex_, float longStiffValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1624B9C)(this, wheelIndex_, longStiffValue_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetWheelLatLongStiffValue_64906(int32_t wheelIndex_, float latStiffMaxLoad_, float latStiffValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1624CB0)(this, wheelIndex_, latStiffMaxLoad_, latStiffValue_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetWheelFrictionScale_64907(int32_t wheelIndex_, float newFrictionScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1624DD8)(this, wheelIndex_, newFrictionScale_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetBoostTorqueMultiplier_64908(float newTorqueMultiplier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1624EEC)(this, newTorqueMultiplier_); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::CheckSlipThreshold_64909(float AbsLongSlipThreshold_, float AbsLatSlipThreshold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1624FE4)(this, AbsLongSlipThreshold_, AbsLatSlipThreshold_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetCurrentGear_64910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16250F4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetEngineMaxRotationSpeed_64911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16251E0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetEngineRotationSpeed_64912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16252CC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetForwardSpeed_64913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1623D30)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetForwardSpeedKPH_64914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16253B8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetMaxLongSlip_64915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16254A0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetMaxSpringForce_64916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162558C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetMaxSuspension_64917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1625678)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetRawSteeringInput_64918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1625764)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetRawThrottleInput_64919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1625834)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetSteeringInput_64920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1625904)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetThrottleInput_64921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16259F0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetBrakeInput_64922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1625ADC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::GetUseAutoGears_64923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1625BC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetBrakeInput_64924(float Brake_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1625CB4)(this, Brake_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetHandbrakeInput_64925(bool bNewHandbrake_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1622D0C)(this, bNewHandbrake_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetSteeringInput_64926(float Steering_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Steering_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetTargetGear_64927(int32_t GearNum_, bool bImmediate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1623C1C)(this, GearNum_, bImmediate_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetThrottleInput_64928(float Throttle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1625F2C)(this, Throttle_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::StopMovementImmediately_64929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1626068)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetUseAutoGears_64930(bool bUseAuto_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162615C)(this, bUseAuto_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetIsLocallyControlled_64931(bool bIsLocallyControlled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1626254)(this, bIsLocallyControlled_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::UpdateWheelRotation_64932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162199C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::ToggleDrawDebug_64933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16213D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::SetAlwaysDebugVehicle_64934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162634C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::DrawDebugMsg_64935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1626534)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::DragSingleDebugInfo_64936(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::UnityEngine::UnityEngine::WheeledVehicleMovementComponent* basement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16265FC)(this, title_, basement_); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::InterpInputValue_64937(float riseRate_, float fallRate_, float DeltaTime_, float CurrentValue_, float NewValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1623610)(this, riseRate_, fallRate_, DeltaTime_, CurrentValue_, NewValue_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::OnRecvVehicleInput_64938(DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData* moveMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, moveMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::ResetVehicleThrottle_64939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1628D38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent::_cctor_64940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1628E20)(); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleServerState::_ctor_64869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E777C)(this); } void DLL2SDK::Assembly_CSharp::NZWheeledVehicleExportHelper::_ctor_64867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326A370)(this); } DLL2SDK::Assembly_CSharp::NZWheeledVehicleExportHelper_WheelInfo DLL2SDK::Assembly_CSharp::NZWheeledVehicleExportHelper::GetWheelInfo_64868(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326A414)(this, index_); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::_ctor_64495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28620C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::ConfigNetSyncModuleList_64496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::Init_64497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::RegisterEventAfterPawnStart_64498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::RegisterEventBeforePawnStart_64499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::OnDoDamage_64500(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286256C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::OnSyncDead_64501(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862790)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::OnSyncVehicleInfo_64502(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862B08)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_64503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862C8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::__xLuaBaseProxy_Init_64504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862C94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::__xLuaBaseProxy_RegisterEventAfterPawnStart_64505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862C9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleEventProcessor::__xLuaBaseProxy_RegisterEventBeforePawnStart_64506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862CA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::_ctor_64677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ED64C)(this); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_m_Rigidbody_64678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7EA0)(this); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_CacheRigidbody_64679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EBE18)(this); } DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_MoveSyncModule_64680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E5FC4)(this); } DLL2SDK::Assembly_CSharp::GameBase::NZVehicleBattleNetSyncModule* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_BattleSyncModule_64681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7FCC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_GasDown_64682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F80D4)(this); } DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleEventProcessor* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetEventProcessor_64683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7EA8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_IsIgnoringCollisionWithAll3PPawns_64684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F81B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::set_IsIgnoringCollisionWithAll3PPawns_64685(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F81B8)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_LocalPawnPassenger_64686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F81D0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_ShouldStandingPlayerRotateWithWeapon_64687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_VehicleResourceConfig* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetVehicleResourceConfig_64688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_WheelCount_64689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::Awake_64690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::Start_64691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnLoadComplete_64692(int32_t assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, assetID_, CallBackData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OpenBackLight_64693(DLL2SDK::UnityEngine::UnityEngine::Color lightColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F8630)(this, lightColor_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::CloseBackLight_64694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F8B94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::UpdateEnterWaterEffect_64695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F8DE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::UpdateEffect_64696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F94E4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::HideWheelBreakEffect_64697(DLL2SDK::UnityEngine::UnityEngine::GameObject* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F9E44)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::InitVehicleRigidbody_64698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F9F64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::SetNetRole_64699(DLL2SDK::Assembly_CSharp::GameEngine::ENetRole newRole_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, newRole_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::InitRigidbody_64700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::PreInit_64701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::FixedUpdate_64702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_DriverLeavelVehicleTime_64703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FA8C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetOffVehicle_64704(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, pawn_, offPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ClearDriverInput_64705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FA8CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::RefreshVehicleBroken_64706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ReplaceBrokenMesh_64707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::IsSeatingVehicle_64708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FB058)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::HasAnyPassenger_64709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FB288)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::IsLocalDriveOrSeatVehicle_64710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FB444)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::Tick_64711(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::RefreshSteerWheel_64712(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FB7E8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::UpdateLOD_64713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::IsAtleast_N_WheelsGrounded_64714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FC134)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::EngineOutputLevel_64715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FC304)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_canRide_64716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::VehicleStateCheck_64717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FB658)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::CheckPassengerBlocked_64718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FC650)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::isAvailable_64719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::CheckVehicleState_64720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::DetectLocalPawn_64721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::CheckCanWheeledVehicleMove_64722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[195]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::CheckTurnOver_64723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::RefreshSubmergeState_64724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FCD34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::CheckWaterDamage_64725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FC904)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnTurnOver_64726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnWaterDamaged_64727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[196]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::RefreshVehicleState_64728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FC508)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetForwardSpeedKPH_64729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::InitVehicle_64730(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, actorID_, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::InitVehicleInfo_64731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::SetHidden_64732(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::StopAllbehavior_64733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::Reset_64734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnDestroy_64735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::InitEventProcessor_64736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_HasBeenStarted_64737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FDD44)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_JustStarted_64738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FDD64)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::IsValid_64739(float f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FDDBC)(f_); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::IsValid_64740(DLL2SDK::UnityEngine::UnityEngine::Vector3 v3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FDEC0)(v3_); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::TryGetAValidExitPosForLocalPlayer_64741(DLL2SDK::Array* exitPoints_, DLL2SDK::UnityEngine::UnityEngine::Vector3* exitPos_, int32_t beginIdx_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x19FE060)(this, exitPoints_, exitPos_, beginIdx_); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ValidateExitPos_64742(DLL2SDK::UnityEngine::UnityEngine::Vector3 seatPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 exitPos_, float passangerRadius_, float passangerHeight_, DLL2SDK::UnityEngine::UnityEngine::Vector3* validBottomPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[197]; return reinterpret_cast(Data.methodPtr)(this, seatPos_, exitPos_, passangerRadius_, passangerHeight_, validBottomPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ResetCenterMass_64743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FA4F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::SetCOM_LocalPos_64744(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetPredictServerTime_64745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E6A08)(); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetSpeed_64746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetDriver_64747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EB8F8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::IsSimulatePhysics_64748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E5904)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ForceSyncToServerLocation_64749(DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* NewState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EA2A0)(this, NewState_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::AddSpringArmRot_64750(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FED7C)(this, deltaRotation_); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetVehicleSpeed_64751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FF130)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::CalcFollowCamera_64752(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* cam_pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* cam_rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, camera_, cam_pos_, cam_rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetCameraTransfrom_64753(DLL2SDK::UnityEngine::UnityEngine::Vector3* cam_pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* cam_rot_, bool needUpdate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[179]; return reinterpret_cast(Data.methodPtr)(this, cam_pos_, cam_rot_, needUpdate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::LerpCloseCamera_64754(float lerpSpeed_, float targetLength_, float lerpTime_, DLL2SDK::System_Core::System::Action* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[178]; return reinterpret_cast(Data.methodPtr)(this, lerpSpeed_, targetLength_, lerpTime_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnUpdateRotation_64755(DLL2SDK::UnityEngine::UnityEngine::Vector3 rotAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, rotAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::TickEffect_64756(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnChangeMaterialComplete_64757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[164]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetOnVehicle_64758(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ChangeSeat_64759(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex newSeat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, pawn_, newSeat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ForceSetRigidbodyPos_64760(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnDrawGizmos_64761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::TacticalRadarViewSprite_64762(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[192]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::TacticalRadarViewSpriteDepth_64763(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[193]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnSyncVehicleInfo_64764(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO* vehicleInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, vehicleInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnWheelBroken_64765(int32_t wheelIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[199]; return reinterpret_cast(Data.methodPtr)(this, wheelIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::NotifyServerCollideWithStaticActor_64766(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pushAwayVel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A001FC)(this, collisionInfo_, pushAwayVel_); } DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleMovementComponent* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_NZWheeledMovementComp_64767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F09EC)(this); } DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_SyncPhysicStateComponent_64768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A002EC)(this); } DLL2SDK::Assembly_CSharp::Network::NtfTestVehicleMsg* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_ServerVehicleDebugMsg_64769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A002F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::InitVehicleMovement_64770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FD4BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnCreatePhysicsState_64771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FD7D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnDestroyPhysicsState_64772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A002FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::CleanupVehicleMovement_64773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FDB74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ResetAutoDrive_64774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A004A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::AutoDrive_64775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FA6C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::MoveForward_64776(float Val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A00594)(this, Val_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::MoveForwardImpl_64777(float Val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A006D8)(this, Val_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::MoveRight_64778(float Val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A008D4)(this, Val_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::Brake_64779(float Val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A00A2C)(this, Val_); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_Throttle_64780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A00BA4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::get_Steering_64781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::SetInput_64782(float inSteering_, float inThrottle_, bool isBraking_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, inSteering_, inThrottle_, isBraking_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::SetInput_64783(bool isBraking_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, isBraking_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::UpdateMoveControll_64784(float throttle_, float steering_, float climbing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, throttle_, steering_, climbing_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::Set1PWheelFriction_64785(bool is1P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FAA18)(this, is1P_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ToggleDrawDebug_64786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[184]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::AlwaysDrawDebug_64787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[185]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnRecvVehicleSync_64788(DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E5A58)(this, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnRecvVehicleInput_64789(DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E5BE0)(this, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnRecvForceUpdateVehicle_64790(DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData* forceUpdateMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E6C98)(this, forceUpdateMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::OnRecvVehicleDebugMsg_64791(DLL2SDK::Assembly_CSharp::Network::NtfTestVehicleMsg* debugMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E7694)(this, debugMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::RefreshInputStateAfterSync_64792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A015AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::PhysicFixedUpdate_64793(float DeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A01738)(this, DeltaTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::KeepUpRight_64794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ApplyRigidBodyState_64795(DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* NewState_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyErrorCorrection* ErrorCorrection_, DLL2SDK::UnityEngine::UnityEngine::Vector3* OutDeltaPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EC510)(this, NewState_, ErrorCorrection_, OutDeltaPos_); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::CheckMovedLocationBlockedBySweep_64796(DLL2SDK::UnityEngine::UnityEngine::Vector3 LastLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 CurLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion CurrRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02094)(this, LastLocation_, CurLocation_, CurrRot_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::TickCorrectVehicleLocation_64797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A019F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ApplyShift_64798(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetRigidBodyState_64799(DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* CurrentState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EA5DC)(this, CurrentState_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::ResetServerMoveData_64800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetRigidbodyStateFromMoveData_64801(DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* state_, DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E9FC4)(this, state_, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::GetSimulateMoveData_64802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::TickReplicationData_64803(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::SendServerMoveData_64804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::UpdateVehicleCenterOfMass_64805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19FBC78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::_cctor_64806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02F2C)(); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_VehicleResourceConfig* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_GetVehicleResourceConfig_64807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02FB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_Awake_64808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02FBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_Start_64809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02FC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_OnLoadComplete_64810(int32_t P0_, DLL2SDK::mscorlib::System::Object* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02FCC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_SetNetRole_64811(DLL2SDK::Assembly_CSharp::GameEngine::ENetRole P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02FD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_InitRigidbody_64812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02FDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_PreInit_64813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02FE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_FixedUpdate_64814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02FEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_GetOffVehicle_64815(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A02FF4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_RefreshVehicleBroken_64816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03018)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_ReplaceBrokenMesh_64817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03020)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_Tick_64818(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03028)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_UpdateLOD_64819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03030)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_isAvailable_64820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03038)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_CheckVehicleState_64821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03040)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_DetectLocalPawn_64822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03048)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_CheckTurnOver_64823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03050)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_OnTurnOver_64824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03058)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_GetForwardSpeedKPH_64825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03060)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_InitVehicle_64826(uint32_t P0_, DLL2SDK::Assembly_CSharp::EActorType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03068)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_InitVehicleInfo_64827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03070)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_SetHidden_64828(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03078)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_StopAllbehavior_64829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03080)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_Reset_64830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03088)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_OnDestroy_64831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03090)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_InitEventProcessor_64832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03098)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_GetSpeed_64833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A030A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_CalcFollowCamera_64834(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A030A8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_GetCameraTransfrom_64835(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A030C8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_LerpCloseCamera_64836(float P0_, float P1_, float P2_, DLL2SDK::System_Core::System::Action* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A030E8)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_OnUpdateRotation_64837(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0310C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_OnChangeMaterialComplete_64838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0312C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_GetOnVehicle_64839(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03134)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_ChangeSeat_64840(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0313C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_ForceSetRigidbodyPos_64841(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03144)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_OnDrawGizmos_64842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03164)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_TacticalRadarViewSprite_64843(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0316C)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_TacticalRadarViewSpriteDepth_64844(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03174)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_OnSyncVehicleInfo_64845(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0317C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_SetInput_64846(float P0_, float P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03184)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_SetInput_64847(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A031A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_UpdateMoveControll_64848(float P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A031AC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_ToggleDrawDebug_64849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A031CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_AlwaysDrawDebug_64850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A031D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_KeepUpRight_64851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A031DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_ApplyShift_64852(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A031E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_ResetServerMoveData_64853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03204)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_GetSimulateMoveData_64854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0320C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_TickReplicationData_64855(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A03214)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle::__xLuaBaseProxy_SendServerMoveData_64856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A0321C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::_ctor_64663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F6B00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::UpdateState_64664(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::ClearInput_64665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::ClearRawInput_64666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::CalcTankInput_64667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7138)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::CalcBrakeInput_64668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::ServerUpdateState_64669(float InSteeringInput_, float InThrottleInput_, float InBrakeInput_, float InHandbrakeInput_, int32_t CurrentGear_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, InSteeringInput_, InThrottleInput_, InBrakeInput_, InHandbrakeInput_, CurrentGear_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::OnRecvVehicleInput_64670(DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData* moveMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, moveMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::__xLuaBaseProxy_UpdateState_64671(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7E4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::__xLuaBaseProxy_ClearInput_64672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7E54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::__xLuaBaseProxy_ClearRawInput_64673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7E5C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::__xLuaBaseProxy_CalcBrakeInput_64674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7E64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::__xLuaBaseProxy_ServerUpdateState_64675(float P0_, float P1_, float P2_, float P3_, int32_t P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7E6C)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTankMovementComponent::__xLuaBaseProxy_OnRecvVehicleInput_64676(DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F7E98)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::_ctor_64637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0F00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::RefreshSplineCurves_64638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F10EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::RefreshDetailPoints_64639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F2F94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::RefreshFakeWheelRotation_64640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F3760)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::InitVehicle_64641(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, actorID_, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::Tick_64642(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::OnLoadComplete_64643(int32_t assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, assetID_, CallBackData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::TickEffect_64644(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::GetOnVehicle_64645(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::ChangeSeat_64646(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex newSeat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, pawn_, newSeat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::GetOffVehicle_64647(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, pawn_, offPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::ShowLid_64648(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F5C4C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::StopAllbehavior_64649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::ShowSmokeEffect_64650(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F6440)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::RefreshSmokeEffect_64651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F5914)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::SetAimingState_64652(bool isAiming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F60BC)(this, isAiming_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::StartVehicleSkill_64653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::__xLuaBaseProxy_InitVehicle_64654(uint32_t P0_, DLL2SDK::Assembly_CSharp::EActorType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F69DC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::__xLuaBaseProxy_Tick_64655(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F69E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::__xLuaBaseProxy_OnLoadComplete_64656(int32_t P0_, DLL2SDK::mscorlib::System::Object* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F69E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::__xLuaBaseProxy_TickEffect_64657(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F69E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::__xLuaBaseProxy_GetOnVehicle_64658(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F69EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::__xLuaBaseProxy_ChangeSeat_64659(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F69F0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::__xLuaBaseProxy_GetOffVehicle_64660(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F69F4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::__xLuaBaseProxy_StopAllbehavior_64661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F6A14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledTank::__xLuaBaseProxy_StartVehicleSkill_64662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F6AF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SplineCurves::_ctor_64631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31159C4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SplineCurves::ClampInputValue_64632(float inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3115AD8)(this, inValue_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SplineCurves::GetPointIndexForInputValue_64633(float inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3115C04)(this, inValue_); } float DLL2SDK::Assembly_CSharp::GameBase::SplineCurves::GetIdxVal_64634(float inVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3115D60)(this, inVal_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SplineCurves::Eval_64635(float inVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3115F24)(this, inVal_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SplineCurves::CubicInterp_64636(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 t0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 t1_, float a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3116330)(this, p0_, t0_, p1_, t1_, a_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::_ctor_64605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ED518)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::CheckTurnOver_64606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::isAvailable_64607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::isPassengerAvailable_64608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::InitVehicle_64609(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, actorID_, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::GetOnVehicle_64610(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::GetOffVehicle_64611(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, pawn_, offPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::ChangeSeat_64612(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex newSeat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, pawn_, newSeat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::FixedUpdate_64613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::ResetSubBody_64614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0864)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::RefreshBoostState_64615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EF2A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::CalcRotateBalance_64616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F03C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::CalcSteerRotationOffset_64617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EFFE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::CalcSpeedUpRotationOffset_64618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EF858)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::ClampPassengerTargetAniAngle_64619(float angle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[140]; return reinterpret_cast(Data.methodPtr)(this, angle_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PassenegerAniDirMode DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::GetPassenegerAniDirMode_64620(float angle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, angle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_CheckTurnOver_64621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0C68)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_isAvailable_64622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0DBC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_isPassengerAvailable_64623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0EB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_InitVehicle_64624(uint32_t P0_, DLL2SDK::Assembly_CSharp::EActorType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0EC0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_GetOnVehicle_64625(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0EC4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_GetOffVehicle_64626(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0EC8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_ChangeSeat_64627(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0EE8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_FixedUpdate_64628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0EEC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_ClampPassengerTargetAniAngle_64629(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0EF0)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::PassenegerAniDirMode DLL2SDK::Assembly_CSharp::GameBase::NZWheeledMotor::__xLuaBaseProxy_GetPassenegerAniDirMode_64630(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19F0EF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::NZVehicleWheelBrokenComponent::_ctor_64602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326A19C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NZVehicleWheelBrokenComponent::ToString_64603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NZVehicleWheelBrokenComponent::__xLuaBaseProxy_ToString_64604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326A368)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState::IsSameState_64590(DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* Other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D6B68)(this, Other_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::_ctor_64577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E7820)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::Awake_64578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E7990)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::Start_64579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E7BFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::InitSpringArmComponent_64580(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehice_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E7C94)(this, vehice_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::GetTargetRotation_64581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E7D3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::LerpCloseCamera_64582(float lerpSpeed_, float targetLength_, float lerpTime_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E8164)(this, lerpSpeed_, targetLength_, lerpTime_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::ResetLerpClose_64583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E828C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::UpdateDesiredArmLocation_64584(bool bInitial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E8348)(this, bInitial_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::BlendLocations_64585(DLL2SDK::UnityEngine::UnityEngine::Vector3 DesiredArmLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 TraceHitLocation_, bool bHitSomething_, float DeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E9410)(this, DesiredArmLocation_, TraceHitLocation_, bHitSomething_, DeltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::RInterpTo_64586(DLL2SDK::UnityEngine::UnityEngine::Vector3 Current_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Target_, float DeltaTime_, float InterpSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E9130)(this, Current_, Target_, DeltaTime_, InterpSpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::CheckResetSpringArmCamera_64587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E9510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::DoResetSpringArmRot_64588(bool bResetYaw_, bool bResetPitch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E978C)(this, bResetYaw_, bResetPitch_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent::InitSpringArmRot_64589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E995C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::_ctor_64183(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E2924)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::set_LastForceAdjustPosTime_64184(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E2AB4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::get_LastForceAdjustPosTime_64185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E2ABC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::get_SimulateMoveDataList_64186() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule*)>(DLL2SDK::GameAssemblyBase + 0x16E2AC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::set_SimulateMoveDataList_64187(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x16E2ACC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::Init_64188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::CalcSimulateDistanceXZ_64189(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, int32_t beginIdx_, int32_t endIdx_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x16E2BD4)(dataList_, startPos_, beginIdx_, endIdx_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::OnSimulateMoveData_64190(DLL2SDK::Assembly_CSharp::Network::VehicleMoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E2DB8)(this, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::SyncUseVehicle_64191(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_USE_VEHICLE* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E3A1C)(this, pawn_, data_); } bool DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::IsServerMoveIntervalPassed_64192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E3CF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::VehicleServerMove_64193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E3DC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::VehicleServerGetOn_64194(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1647874)(this, pawn_, seat_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::VehicleServerChangeSeat_64195(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1647A90)(this, pawn_, seat_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::VehicleServerGetOff_64196(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool forceGetOff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1647C8C)(this, pawn_, forceGetOff_); } bool DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::ServerSendTouch_64197(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitVelocity_, DLL2SDK::Assembly_CSharp::Network::VehicleTouchRegion touchRegion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E4B70)(this, target_, hitLocation_, hitVelocity_, touchRegion_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::StartVehicleSkill_64198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E5368)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::ServerSendUse_64199(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::Network::EUSEVEHICLE_TYPE useType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPos_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E4854)(this, pawn_, useType_, offPos_, seat_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::ServerSendMove_64200(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 angles_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 acceleration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 angularVelocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E3F9C)(this, position_, angles_, velocity_, acceleration_, angularVelocity_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::ApplyShift_64201(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E54D8)(this, shift_); } float DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::GetSimulateDistanceXZ_64202(int32_t beginIdx_, int32_t endIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E56F0)(this, beginIdx_, endIdx_); } float DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::GetSimulateDistanceXZ_64203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E57F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::Clear_64204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E595C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::PredictCurrentServerMovement_64205(DLL2SDK::Assembly_CSharp::Network::VehicleMoveData moveData_, DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* vel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E5A30)(this, moveData_, pos_, vel_); } float DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::MaxClientForceMoveDistance1PSqr_64206(DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E5E24)(this, velocity_); } bool DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::Sync1PWithServerIfNeeded_64207(DLL2SDK::Assembly_CSharp::Network::VehicleMoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E322C)(this, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::PhysicsVehicleNetSyncModule::__xLuaBaseProxy_Init_64208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E5F58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleDebugger::_ctor_64559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E4584)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleDebugger::AddText_64560(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Array* content_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19E46A8)(this, title_, content_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleDebugger::AddFixPosText_64561(DLL2SDK::Array* keyValuePair_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19E4854)(this, keyValuePair_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleDebugger::Clear_64562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E4AC0)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::GameBase::NZVehicleDebugger::GetRect_64563(int32_t line_, int32_t inLineIndex_, bool isKey_, int32_t rowCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E4BC0)(this, line_, inLineIndex_, isKey_, rowCount_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleBattleNetSyncModule::_ctor_64556(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E43C8)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleBattleNetSyncModule::Init_64557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleBattleNetSyncModule::__xLuaBaseProxy_Init_64558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E457C)(this); } void DLL2SDK::Assembly_CSharp::NWH::VertexData::_ctor_64554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3268504)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleWheel::_ctor_64546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F888A0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::VehicleWheel::get_explodeState_64547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F88944)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleWheel::set_explodeState_64548(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8894C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleWheel::Init_64549(DLL2SDK::Assembly_CSharp::GameEngine::VehicleAxle* axle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F88954)(this, axle_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleWheel::Update1PWheel_64550(float deltaTime_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F88A74)(this, deltaTime_, speed_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleWheel::Update3PWheel_64551(float deltaTime_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F890D0)(this, deltaTime_, speed_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleWheel::UpdateEffect_64552(float deltaTime_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F88C14)(this, deltaTime_, speed_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleWheel::SetBroken_64553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8930C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::_ctor_64534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87B20)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::get_CurrentSkillNum_64535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87BE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::set_CurrentSkillNum_64536(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87BF0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::Tick_64537(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::OnPressSkillBtn_64538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::PlayCDFinishFx_64539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F88144)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::RefreshValue_64540(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87F70)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::RefreshState_64541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::RefreshView_64542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::OnGamepadClick_64543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::RegisterEventHandler_64544(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7FC10)(this, btn_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSkillComponent::UnRegisterEventHandler_64545(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F80788)(this, btn_); } void DLL2SDK::Assembly_CSharp::VehicleResourceManager::_ctor_64523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49536F0)(this); } void DLL2SDK::Assembly_CSharp::VehicleResourceManager::Awake_64524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VehicleResourceManager::ResetResource_64525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VehicleResourceManager::SetOriginMeshBuffer_64526(DLL2SDK::Assembly_CSharp::VehicleResourceManager_OriginMesh* originMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4953984)(this, originMesh_); } void DLL2SDK::Assembly_CSharp::VehicleResourceManager::ResetMesh_64527(DLL2SDK::Assembly_CSharp::VehicleResourceManager_OriginMesh* originMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4953EC4)(this, originMesh_); } void DLL2SDK::Assembly_CSharp::VehicleResourceManager::SwitchSkinModel_64528(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49541D4)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleSeat::_ctor_64522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87A7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleAxle::_ctor_64521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F79E30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleEffect::_ctor_64513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A234)(this); } DLL2SDK::UnityEngine::UnityEngine::ParticleSystem* DLL2SDK::Assembly_CSharp::GameEngine::VehicleEffect::get_instance_64514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A2D8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::VehicleEffect::IsPlaying_64515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A2E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleEffect::SetPosition_64516(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A400)(this, position_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleEffect::SetRotation_64517(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A568)(this, rotation_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleEffect::Play_64518(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A6D8)(this, parent_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleEffect::Play_64519(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7AACC)(this, position_, rotation_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleEffect::Stop_64520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7ADD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleNotOnRigidbody::_ctor_64507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862F6C)(this); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp::GameBase::VehicleNotOnRigidbody::Init_64508(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* _owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2863018)(this, _owner_); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleNotOnRigidbody::FixedUpdate_64509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2863184)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleNotOnRigidbody::ResetTransfrom_64510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28632E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleNotOnRigidbody::OnTriggerEnter_64511(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2863438)(this, other_); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleNotOnRigidbody::OnDrawGizmos_64512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286404C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleCollisionController::_ctor_64493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2861EC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleCollisionController::Tick_64494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2861F6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankSkillComponent::_ctor_64488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346ED68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankSkillComponent::Tick_64489(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TankSkillComponent::RefreshView_64490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TankSkillComponent::__xLuaBaseProxy_Tick_64491(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346F18C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::TankSkillComponent::__xLuaBaseProxy_RefreshView_64492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346F194)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReconSkillComponent::_ctor_64485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C400)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReconSkillComponent::Init_64486(DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned* Owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C4A4)(this, Owner_); } bool DLL2SDK::Assembly_CSharp::GameBase::ReconSkillComponent::ActiveSkill_64487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C54C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillProjectile::_ctor_64480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D5128)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillProjectile::Init_64481(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, bool hit_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, float speed_, uint32_t controlPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D4C34)(this, pos_, dir_, hit_, targetPos_, speed_, controlPlayerId_); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillProjectile::CheckBreakWindow_64482(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D51CC)(this, startPosition_, targetPosition_); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillProjectile::Update_64483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D5508)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillProjectile::DelayAndDestroy_64484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D59C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent::_ctor_64469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D3780)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent::Init_64470(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D3838)(this, owner_); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent::CastSkill_64471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D38F0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent::GetTargetPositionAndNormal_64472(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3* targetNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D3E84)(startPosition_, direction_, targetPosition_, targetNormal_); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent::CreateSkillProjectile_64473(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, bool hit_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D426C)(this, startPosition_, direction_, hit_, targetPosition_, targetNormal_); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent::CreateSkillProjectile_3P_64474(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, uint32_t ownerPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D44C0)(startPosition_, velocity_, ownerPlayerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::DroneSkillComponent::UpdateSkillCount_64475(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D471C)(this, count_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::_ctor_64346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00FA8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::get_onGround_64347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::set_onGround_64348(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[195]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::get_EnableDetailedBehavior_64349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::get_helicopterAudioComp_64350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D12808)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::set_helicopterAudioComp_64351(DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D12810)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_VehicleResourceConfig* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::GetVehicleResourceConfig_64352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::InitVehicle_64353(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, actorID_, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::PreLoadResource_64354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::OnLoadComplete_64355(int32_t assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, assetID_, CallBackData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::CalcLandingColliderBounds_64356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D128E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::FixedUpdate_64357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::Tick_64358(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::RefreshDriverLeftTime_64359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D13368)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::StartAlarm_64360(bool isStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1384C)(this, isStart_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::SetLockHeight_64361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D131EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::SetNetRole_64362(DLL2SDK::Assembly_CSharp::GameEngine::ENetRole newRole_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, newRole_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::UpdateGroundHeight_64363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[196]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::GetOffVehicle_64364(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, pawn_, offPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::OnUpdateRotation_64365(DLL2SDK::UnityEngine::UnityEngine::Vector3 rotAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, rotAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::CalcFollowCamera_64366(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* cam_pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* cam_rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, camera_, cam_pos_, cam_rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::SimulatedMoveVehicle_64367(DLL2SDK::UnityEngine::UnityEngine::Vector3 delta_, bool isForceMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, delta_, isForceMove_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::GetOnVehicle_64368(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::ShowEngineLampRoot_64369(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D12B8C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::StartVehicleSkill_64370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::RefreshInterferEffect_64371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D14F94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::ShowInterferEffect_64372(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D14D94)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::FadeToDriveCamera_64373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D14B10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::ChangeCameraMode_64374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D15138)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::AdjustLocalAimRotation_64375(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seatIdx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[142]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seatIdx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::ChangeSeat_64376(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex newSeat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, pawn_, newSeat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::OnCollisionEnter_64377(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, collision_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::IsLandingCollider_64378(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D15604)(this, collider_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::OnCollisionStay_64379(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[197]; return reinterpret_cast(Data.methodPtr)(this, collision_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::OnCollisionExit_64380(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, collision_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::TickEffect_64381(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::PlayExplode_64382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[167]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::ReplaceBrokenMesh_64383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::ClearPrevDamageEffect_64384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::OnGroundStateChange_64385(bool onGround_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D126D4)(this, onGround_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::UpdateMoveControll_64386(float throttle_, float steering_, float climbing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, throttle_, steering_, climbing_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::GetExtraPushVel_64387(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::CanHitPawnAway_64388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::ToggleDrawDebug_64389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[184]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::GetDistanceToGround_64390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1377C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::StopAllbehavior_64391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::ResetResource_64392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::DrawDebugMsg_64393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17184)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::_cctor_64394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1724C)(); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_VehicleResourceConfig* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_GetVehicleResourceConfig_64395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17250)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_InitVehicle_64396(uint32_t P0_, DLL2SDK::Assembly_CSharp::EActorType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17258)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_PreLoadResource_64397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17260)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_OnLoadComplete_64398(int32_t P0_, DLL2SDK::mscorlib::System::Object* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17268)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_FixedUpdate_64399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17270)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_Tick_64400(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17278)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_SetNetRole_64401(DLL2SDK::Assembly_CSharp::GameEngine::ENetRole P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17280)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_GetOffVehicle_64402(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17288)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_OnUpdateRotation_64403(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D172AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_CalcFollowCamera_64404(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D172CC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_SimulatedMoveVehicle_64405(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D172EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_GetOnVehicle_64406(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17310)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_StartVehicleSkill_64407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17318)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_AdjustLocalAimRotation_64408(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17320)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_ChangeSeat_64409(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17328)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_OnCollisionEnter_64410(DLL2SDK::UnityEngine::UnityEngine::Collision* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17330)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_TickEffect_64411(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17338)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_PlayExplode_64412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17340)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_ReplaceBrokenMesh_64413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17348)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_ClearPrevDamageEffect_64414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17350)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_UpdateMoveControll_64415(float P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17358)(this, P0_, P1_, P2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_GetExtraPushVel_64416(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17378)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_CanHitPawnAway_64417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1738C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_ToggleDrawDebug_64418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17394)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_StopAllbehavior_64419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1739C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Helicopter::__xLuaBaseProxy_ResetResource_64420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D173A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::_ctor_64317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F580)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::get_GasDown_64318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F674)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::get_isBroken_64319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::get_WheelCount_64320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::get_isAllWheelGrounded_64321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F7A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::get_isAnyWheelGrounded_64322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F834)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::IsAtleast_N_WheelsGrounded_64323(int32_t N_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F83C)(this, N_); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::GetTorqueFactor_64324(float speedRatio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F964)(this, speedRatio_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::InitRigidbody_64325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::InitWheels_64326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0FAF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::FixedUpdate_64327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::UpdateBrake_64328(DLL2SDK::UnityEngine::UnityEngine::WheelCollider* wheelCollider_, bool isMotorWheel_, bool brake_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D10354)(this, wheelCollider_, isMotorWheel_, brake_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::KeepUpright_64329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D10560)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::Tick_64330(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::TickEffect_64331(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::TickAudio_64332(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::UpdateNetAnchorTransform_64333(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::EngineOutputLevel_64334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D11A10)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::GetWheelDriveData_64335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[173]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::OnSyncVehicleInfo_64336(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO* vehicleInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, vehicleInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::OnWheelExplode_64337(int32_t wheelIndex_, DLL2SDK::Assembly_CSharp::GameEngine::VehicleWheel* wheel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D12070)(this, wheelIndex_, wheel_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::__xLuaBaseProxy_InitRigidbody_64338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D12654)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::__xLuaBaseProxy_FixedUpdate_64339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1265C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::__xLuaBaseProxy_Tick_64340(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D12664)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::__xLuaBaseProxy_TickEffect_64341(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1266C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::__xLuaBaseProxy_TickAudio_64342(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D12674)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::__xLuaBaseProxy_UpdateNetAnchorTransform_64343(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1267C)(this, P0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::__xLuaBaseProxy_GetWheelDriveData_64344() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground*)>(DLL2SDK::GameAssemblyBase + 0x1D12684)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Ground::__xLuaBaseProxy_OnSyncVehicleInfo_64345(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1268C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::_ctor_64247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00E00)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::get_HasShownDroneHUD_64248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D011B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::set_HasShownDroneHUD_64249(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D011B8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::get_CachedOwnerPawnPosition_64250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D011C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::set_CachedOwnerPawnPosition_64251(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D011D8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::get_CameraRotation_64252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D011E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::set_CameraRotation_64253(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D011F8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::get_CurrentServerSpeedMagnitude_64254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D01210)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::set_CurrentServerSpeedMagnitude_64255(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D01218)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::ServerSyncAllFlyStatus_64256(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS* status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D01220)(status_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::get_ControlPlayerId_64257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D023A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::get_onGround_64258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_EVehicleControlType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::GetVehicleControlType_64259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::InitRigidbody_64260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::InitVehicle_64261(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, actorID_, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::UpdateGroundHeight_64262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[196]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::UpdateMoveControll_64263(float throttle_, float steering_, float climbing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, throttle_, steering_, climbing_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::CalcFollowCamera_64264(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* cam_pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* cam_rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, camera_, cam_pos_, cam_rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::GetOnVehicle_64265(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::GetOffVehicle_64266(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, pawn_, offPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::GetOffVehicleForDeadReplay_64267(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D062D8)(this, pawn_, offPosition_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::SendServerMoveData_64268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::ServerSyncFlyStatus_64269(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS* status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D01D14)(this, status_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::CheckShouldTick_64270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0721C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::Tick_64271(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::TickAudio_64272(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::FixedUpdate_64273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::SimulateTakeDamage_64274(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::OnCollisionEnter_64275(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, collision_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::CastSkill_64276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0A188)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::UpdateSkillCount_64277(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0A2FC)(this, count_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::BeginFlyDrone_64278(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D04CD8)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::RecordWeaponInfo_64279(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0A3F8)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::EndFlyDrone_64280(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D05EA4)(this, pawn_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::CheckIsControled_64281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::ReplaceBrokenMesh_64282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::GetMoveControll_64283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0AB38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::PlayDestroyedEffect_64284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D06F78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::OnDestroy_64285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::ShowMapInfo_64286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D04980)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::HideMapInfo_64287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D05BEC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::TacticalRadarViewSprite_64288(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[192]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::TacticalRadarViewSpriteDepth_64289(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[193]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::AddOcclusionEffect_64290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[180]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::DeadReplayCommonDestory_64291(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0B2BC)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::InitMeshRenderers_64292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0B4F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::SetCurrentMeshRenderer_64293(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0B714)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::SetHidden_64294(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::_cctor_64295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0BA9C)(); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_EVehicleControlType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_GetVehicleControlType_64296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0BAA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_InitRigidbody_64297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0BAA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_InitVehicle_64298(uint32_t P0_, DLL2SDK::Assembly_CSharp::EActorType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0BAB0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_UpdateGroundHeight_64299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0BAB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_UpdateMoveControll_64300(float P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0CB3C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_CalcFollowCamera_64301(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0CB54)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_GetOnVehicle_64302(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0D41C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_GetOffVehicle_64303(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0D5A0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_SendServerMoveData_64304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0D5C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_Tick_64305(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0D5C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_TickAudio_64306(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0D9F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_FixedUpdate_64307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0D9FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_SimulateTakeDamage_64308(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0EB58)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_OnCollisionEnter_64309(DLL2SDK::UnityEngine::UnityEngine::Collision* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0EB60)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_CheckIsControled_64310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0EE4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_ReplaceBrokenMesh_64311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0EE54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_OnDestroy_64312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F558)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_TacticalRadarViewSprite_64313(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F560)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_TacticalRadarViewSpriteDepth_64314(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F568)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_AddOcclusionEffect_64315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F570)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone::__xLuaBaseProxy_SetHidden_64316(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D0F578)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::_ctor_64209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFDAF8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_VehicleResourceConfig* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::GetVehicleResourceConfig_64210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::InitVehicle_64211(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, actorID_, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::OnLoadComplete_64212(int32_t assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, assetID_, CallBackData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::RefreshVehicleBroken_64213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::isAvailable_64214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::CheckTurnOver_64215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::OnTurnOver_64216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::Tick_64217(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::DealWithPropeller_64218(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFEB58)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::DealwithRudderDirection_64219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFED88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::GetOffVehicle_64220(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, pawn_, offPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::FixedUpdate_64221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::RefreshInWaterState_64222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFF820)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::UpdateWaterFx_64223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFF9F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::AddSpringArmRot_64224(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CFFF54)(this, deltaRotation_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::CalcFollowCamera_64225(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* cam_pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* cam_rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, camera_, cam_pos_, cam_rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::OnUpdateRotation_64226(DLL2SDK::UnityEngine::UnityEngine::Vector3 rotAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, rotAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::GetOnVehicle_64227(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::ChangeSeat_64228(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex newSeat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, pawn_, newSeat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::ToggleDrawDebug_64229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[184]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::DrawDebugMsg_64230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00C70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::_cctor_64231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D38)(); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_VehicleResourceConfig* DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_GetVehicleResourceConfig_64232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_InitVehicle_64233(uint32_t P0_, DLL2SDK::Assembly_CSharp::EActorType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D44)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_OnLoadComplete_64234(int32_t P0_, DLL2SDK::mscorlib::System::Object* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D4C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_RefreshVehicleBroken_64235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D54)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_isAvailable_64236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_CheckTurnOver_64237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_OnTurnOver_64238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_Tick_64239(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D74)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_GetOffVehicle_64240(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00D7C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_FixedUpdate_64241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00DA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_CalcFollowCamera_64242(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00DA8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_OnUpdateRotation_64243(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00DC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_GetOnVehicle_64244(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00DE8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_ChangeSeat_64245(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00DF0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Boat::__xLuaBaseProxy_ToggleDrawDebug_64246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D00DF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleExportInfo::_ctor_64182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7AEEC)(this); } void DLL2SDK::Assembly_CSharp::NZWheeledVehicleResourceManager::_ctor_63929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326A588)(this); } void DLL2SDK::Assembly_CSharp::NZWheeledVehicleResourceManager::ResetResource_63930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NZWheeledVehicleResourceManager::__xLuaBaseProxy_ResetResource_63931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326AA48)(this); } void DLL2SDK::Assembly_CSharp::NZAIWheelsComponent::_ctor_63922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32685A8)(this); } void DLL2SDK::Assembly_CSharp::NZAIWheelsComponent::Awake_63923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32686B0)(this); } void DLL2SDK::Assembly_CSharp::NZAIWheelsComponent::FixedUpdate_63924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3268BA4)(this); } void DLL2SDK::Assembly_CSharp::NZAIWheelsComponent::RefreshGroundHeight_63925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326898C)(this); } void DLL2SDK::Assembly_CSharp::NZAIWheelsComponent::RefreshSpeed_63926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3268DDC)(this); } void DLL2SDK::Assembly_CSharp::NZAIWheelsComponent::UpdateWheelSpeed_63927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3269EE8)(this); } void DLL2SDK::Assembly_CSharp::NZAIWheelsComponent::UpdateSuspension_63928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3269160)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::_ctor_63911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3712DB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::Tick_63912(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::OnPressSkillBtn_63913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::OnGamepadClick_63914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::RefreshState_63915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::RefreshView_63916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::__xLuaBaseProxy_Tick_63917(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371353C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::__xLuaBaseProxy_OnPressSkillBtn_63918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713544)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::__xLuaBaseProxy_OnGamepadClick_63919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371354C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::__xLuaBaseProxy_RefreshState_63920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713554)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterSkillComponent::__xLuaBaseProxy_RefreshView_63921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371355C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::_ctor_63901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371209C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::Start_63902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3712148)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::FixedUpdate_63903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371220C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::RefreshLiftForce_63904(float liftForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3712394)(this, liftForce_); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::ShowRotor_63905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371285C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::PlayTakeOffSound_63906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3712628)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::HideRotor_63907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37127B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::ToggleRotor_63908(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37129F4)(this, show_); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::RefreshToggleRotor_63909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3712B8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorEffect::ResetRotorEffectState_63910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3712D04)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorCollision::_ctor_63897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371192C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorCollision::OnTriggerExit_63898(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3711A04)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorCollision::OnTriggerEnter_63899(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3711B7C)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterRotorCollision::SendRotorTouch_63900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3711DC4)(this); } void DLL2SDK::Assembly_CSharp::HelicopterResourceManager::_ctor_63892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4744BB8)(this); } void DLL2SDK::Assembly_CSharp::HelicopterResourceManager::Awake_63893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HelicopterResourceManager::ResetResource_63894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HelicopterResourceManager::__xLuaBaseProxy_Awake_63895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4745024)(this); } void DLL2SDK::Assembly_CSharp::HelicopterResourceManager::__xLuaBaseProxy_ResetResource_63896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474502C)(this); } void DLL2SDK::Assembly_CSharp::FloatingObject::_ctor_63869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC6F2C)(this); } void DLL2SDK::Assembly_CSharp::FloatingObject::Start_63870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC703C)(this); } bool DLL2SDK::Assembly_CSharp::FloatingObject::isNeedRefreshWaterHeight_63871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC7AB8)(this); } void DLL2SDK::Assembly_CSharp::FloatingObject::RefreshWaterHeight_63872(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC7698)(this, isForce_); } void DLL2SDK::Assembly_CSharp::FloatingObject::FixedUpdate_63873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC7CD0)(this); } void DLL2SDK::Assembly_CSharp::FloatingObject::SetWaveForce_63874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC8CA0)(this); } float DLL2SDK::Assembly_CSharp::FloatingObject::RefreshWaveCycleTime_63875(float waveCycleTime_, float* currentWaveCycleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC9208)(this, waveCycleTime_, currentWaveCycleTime_); } void DLL2SDK::Assembly_CSharp::FloatingObject::SetWaveVelocityWithoutDriver_63876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC8F6C)(this); } void DLL2SDK::Assembly_CSharp::FloatingObject::ApplyWaveForce_63877(float randomWaveCycleTime_, float currentWaveCycleTime_, DLL2SDK::Array* waveForcePoints_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CC933C)(this, randomWaveCycleTime_, currentWaveCycleTime_, waveForcePoints_); } float DLL2SDK::Assembly_CSharp::FloatingObject::GetWaveCurveValue_63878(float t_, float cycleTime_, float maxWaveValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC9584)(this, t_, cycleTime_, maxWaveValue_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::FloatingObject::ManipulateMesh_63879(DLL2SDK::UnityEngine::UnityEngine::Mesh* dummyMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC9718)(this, dummyMesh_); } float DLL2SDK::Assembly_CSharp::FloatingObject::GetDistanceToSurface_63880(DLL2SDK::UnityEngine::UnityEngine::Vector3 p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC99B8)(this, p_); } float DLL2SDK::Assembly_CSharp::FloatingObject::GetWaterHeight_63881(float x_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC8178)(this, x_, z_); } bool DLL2SDK::Assembly_CSharp::FloatingObject::PointInWater_63882(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC9A9C)(this, point_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::FloatingObject::GenerateMesh_63883(DLL2SDK::Array* vertices_, DLL2SDK::Array* triangles_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3CC9B84)(this, vertices_, triangles_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::FloatingObject::GenerateSimplifiedMesh_63884(DLL2SDK::UnityEngine::UnityEngine::Mesh* om_, float ratio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC9850)(this, om_, ratio_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::FloatingObject::GenerateSplitMesh_63885() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FloatingObject*)>(DLL2SDK::GameAssemblyBase + 0x3CC8238)(this); } void DLL2SDK::Assembly_CSharp::FloatingObject::TwoUnderWater_63886(DLL2SDK::Array* vertexData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CC9CBC)(this, vertexData_); } void DLL2SDK::Assembly_CSharp::FloatingObject::OneUnderWater_63887(DLL2SDK::Array* vertexData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CCA0C8)(this, vertexData_); } float DLL2SDK::Assembly_CSharp::FloatingObject::SignedVolumeOfTriangle_63888(DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCA444)(this, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::FloatingObject::VolumeOfMesh_63889(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCA59C)(this, mesh_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::FloatingObject::GenerateConvexMesh_63890(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC9910)(this, mesh_); } void DLL2SDK::Assembly_CSharp::FloatingObject::OnDrawGizmos_63891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCA870)(this); } void DLL2SDK::Assembly_CSharp::BuoyTri::_ctor_63867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5337A3C)(this); } void DLL2SDK::Assembly_CSharp::BuoyTri::Set_63868(DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::FloatingObject* fo_, int32_t atSurface_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5337AE0)(this, p1_, p2_, p3_, fo_, atSurface_); } void DLL2SDK::Assembly_CSharp::BoatResourceManager::_ctor_63864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566114)(this); } void DLL2SDK::Assembly_CSharp::BoatResourceManager::ResetResource_63865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BoatResourceManager::__xLuaBaseProxy_ResetResource_63866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566458)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::_ctor_63795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x374473C)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::get_audioPlayer_63796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3744830)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::StartAudio_63797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::SetOwner_63798(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3744BE8)(this, vehicle_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::TickAudio_63799(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::ResetSoundBankLoaded_63800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::OnLoadSoundBankComplete_63801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::PlayEngineSound_63802(bool isEngineOn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, isEngineOn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::PlayHorn_63803(bool bPlay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, bPlay_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::PlayCollisionEnter_63804(bool bSlight_, DLL2SDK::UnityEngine::UnityEngine::Vector3 collisionPoint_, DLL2SDK::UnityEngine::UnityEngine::Collision* targetCollision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, bSlight_, collisionPoint_, targetCollision_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::PlayHitPawn_63805(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::PlayIntoWater_63806(DLL2SDK::UnityEngine::UnityEngine::Vector3 collisionPoint_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, collisionPoint_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::PlayExploSound_63807(DLL2SDK::UnityEngine::UnityEngine::Vector3 collisionPoint_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, collisionPoint_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::StopVoice_63808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3746C64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::PlayLockSound_63809(bool locked_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, locked_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::RefreshWeaponRotateSound_63810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3745328)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::PlayWeaponRotateSound_63811(bool isPlay_, int32_t weaponIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3746F54)(this, isPlay_, weaponIdx_); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::OnDisable_63812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3747464)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::Is1P_63813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3745D94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BaseVehicleAudioComponent::Refresh1PSoundState_63814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::_ctor_63852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4595E54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::StartAudio_63853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::SetBrakeSound_63854(bool isOn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A7E8)(this, isOn_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::CheckPlayLandingSound_63855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459ACA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::PlaySuspensionSound_63856(float crashSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459AF84)(this, crashSpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::TickAudio_63857(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::RefreshEngineRpm_63858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::SpeedUp_63859(bool isSpeedUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459BE50)(this, isSpeedUp_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::RefreshWheelSlipSound_63860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459B180)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::RefreshGroundMaterialAudio_63861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459BA18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::__xLuaBaseProxy_StartAudio_63862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459BFC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicleAudioComponent::__xLuaBaseProxy_TickAudio_63863(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459BFD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::_ctor_63834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285FCD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::PlayJumpSound_63835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285FD78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::PlayExploSound_63836(DLL2SDK::UnityEngine::UnityEngine::Vector3 collisionPoint_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, collisionPoint_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::PlayLandingSound_63837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2860110)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::TickAudio_63838(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::PlayEngineSound_63839(bool isEngineOn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, isEngineOn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::PlayCollisionEnter_63840(bool bSlight_, DLL2SDK::UnityEngine::UnityEngine::Vector3 collisionPoint_, DLL2SDK::UnityEngine::UnityEngine::Collision* targetCollision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, bSlight_, collisionPoint_, targetCollision_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::__xLuaBaseProxy_PlayExploSound_63841(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2860B24)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::__xLuaBaseProxy_TickAudio_63842(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2860B44)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::__xLuaBaseProxy_PlayEngineSound_63843(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2860B4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::UnmanedVehicleAudioComponent::__xLuaBaseProxy_PlayCollisionEnter_63844(bool P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Collision* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2860B54)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::_ctor_63818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE6594)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::TickAudio_63819(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::OnLoadSoundBankComplete_63820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::PlayLandingSound_63821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE7490)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::PlayTakeOffSound_63822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE72C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::Refresh1PSoundState_63823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::PlaySubmergeSound_63824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE7888)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::PlayCrashSound_63825(float relativeSpeed_, bool underCarriage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE7AE4)(this, relativeSpeed_, underCarriage_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::PlayExplosionSound_63826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE7DB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::DelayedExplosionSound_63827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE7E7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::PlayAlarmSound_63828(bool isAlarm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE7FC0)(this, isAlarm_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::PlayEngineSound_63829(bool isEngineOn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, isEngineOn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::__xLuaBaseProxy_TickAudio_63830(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE820C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::__xLuaBaseProxy_OnLoadSoundBankComplete_63831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE8214)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::__xLuaBaseProxy_Refresh1PSoundState_63832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE821C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterAudioComponent::__xLuaBaseProxy_PlayEngineSound_63833(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE8224)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BoatVehicleAudioComponent::_ctor_63815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758220)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BoatVehicleAudioComponent::TickAudio_63816(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BoatVehicleAudioComponent::__xLuaBaseProxy_TickAudio_63817(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758680)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TutorialHelper::GetL10N_63792(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49385C4)(key_); } void DLL2SDK::Assembly_CSharp::TutorialHelper::ShowMask_63793(DLL2SDK::Assembly_CSharp::UITexture* Mask_, DLL2SDK::Assembly_CSharp::UITexture* MaskEdge_, bool show_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector2 center_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4938714)(Mask_, MaskEdge_, show_, target_, center_, size_); } void DLL2SDK::Assembly_CSharp::TutorialHelper::ShowSignTips_63794(DLL2SDK::UnityEngine::UnityEngine::GameObject* SignRoot_, DLL2SDK::Assembly_CSharp::UILabel* SignTips_, DLL2SDK::Assembly_CSharp::UISprite* SignBG_, DLL2SDK::UnityEngine::UnityEngine::Transform* TipsArrow_, DLL2SDK::UnityEngine::UnityEngine::Transform* ArrowUpSocket_, DLL2SDK::UnityEngine::UnityEngine::Transform* ArrowDownSocket_, DLL2SDK::UnityEngine::UnityEngine::Transform* ArrowLeftSocket_, DLL2SDK::UnityEngine::UnityEngine::Transform* ArrowRightSocket_, bool show_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetParent_, DLL2SDK::UnityEngine::UnityEngine::Transform* oldParent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetOffset_, DLL2SDK::Assembly_CSharp::SPTutorialView_ETipsArrowType arrowType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4938D0C)(SignRoot_, SignTips_, SignBG_, TipsArrow_, ArrowUpSocket_, ArrowDownSocket_, ArrowLeftSocket_, ArrowRightSocket_, show_, content_, targetParent_, oldParent_, targetOffset_, arrowType_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialEffect::_ctor_63788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4925160)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialEffect::SetEffectActive_63789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4925204)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialEffect::OnDisable_63790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492531C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialEffect::SetEffectInactive_63791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49253C0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::_ctor_63769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4923178)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::set_requestPrize_63770(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492324C)(value_); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::get_requestPrize_63771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4923300)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::get_CompleteFirstMatch_63772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49233B0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::set_CompleteFirstMatch_63773(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49233B8)(this, value_); } DLL2SDK::mscorlib::System::Collections::BitArray* DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::get_StepData_63774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49233C0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::InitStepData_63775(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inStepData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49233C8)(this, inStepData_); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::IsStepFinished_63776(int32_t stepIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4923D0C)(this, stepIndex_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::MarkStepFinished_63777(int32_t stepIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4923F34)(this, stepIndex_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::MarkStepCleared_63778(int32_t stepIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4924240)(this, stepIndex_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::MarkStepCleared_63779(int32_t startIndex_, int32_t endIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492449C)(this, startIndex_, endIndex_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::MarkStepFinished_63780(int32_t startIndex_, int32_t endIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49245B8)(this, startIndex_, endIndex_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::GetStepDataList_63781() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore*)>(DLL2SDK::GameAssemblyBase + 0x49246D4)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::CheckAllTutorialsFinished_63782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49248F4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::LogTutorialStep_63783(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4924170)(this, index_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::LogAllTutorialSteps_63784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4923924)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::IsPrologueMap_63785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4924E30)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::IsPrologueMap_63786(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4924F9C)(mapID_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore::_cctor_63787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49250B0)(); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::_ctor_63747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992234)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::get_InGame_63748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::HasFinished_63749(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992314)(this, eventType_); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::IsFirstGuideline_63750(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499245C)(this, eventType_); } DLL2SDK::Assembly_CSharp::Tutorial::Guideline* DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::FindGuideline_63751(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499255C)(this, eventType_); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::HasTutorialEvent_63752(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49926D4)(this, eventType_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::ExecuteEvent_63753(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_, DLL2SDK::Array* eventInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, eventType_, eventInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::RemoveDiabledGuidelines_63754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992890)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::AddGuideline_63755(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* newGuideline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49929E8)(this, newGuideline_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::RegisterDelegate_63756(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType inEvent_, DLL2SDK::Assembly_CSharp::Tutorial::OnGuidelineTrigger* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992B3C)(this, inEvent_, callback_); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::CanTrigger_63757(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::OnStarted_63758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::OnFinished_63759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial::_RemoveDiabledGuidelines_m__0_63760(DLL2SDK::Assembly_CSharp::Tutorial::Guideline* removeGuidline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992EB8)(removeGuidline_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_OutGame::_ctor_63765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C0F0)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_OutGame::get_InGame_63766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::Guideline::_ctor_63739(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType inEventType_, bool inCanRepeated_, bool inIsTrigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4981494)(this, inEventType_, inCanRepeated_, inIsTrigger_); } bool DLL2SDK::Assembly_CSharp::Tutorial::Guideline::get_CanRepeated_63740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4981574)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Guideline::get_IsTrigger_63741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498157C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::Guideline::set_IsTrigger_63742(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498156C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Tutorial::Guideline::get_IsDisabled_63743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4981584)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::Guideline::set_IsDisabled_63744(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498158C)(this, value_); } DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType DLL2SDK::Assembly_CSharp::Tutorial::Guideline::get_EventType_63745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4981594)(this); } DLL2SDK::Assembly_CSharp::Tutorial::Guideline* DLL2SDK::Assembly_CSharp::Tutorial::Guideline::Create_63746(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType inEventType_, bool isRepeated_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498159C)(inEventType_, isRepeated_); } void DLL2SDK::Assembly_CSharp::Tutorial::OnGuidelineTrigger::_ctor_63735(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498166C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::Tutorial::OnGuidelineTrigger::Invoke_63736(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, tutorial_, triggerInfo_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::Tutorial::OnGuidelineTrigger::BeginInvoke_63737(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, tutorial_, triggerInfo_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::OnGuidelineTrigger::EndInvoke_63738(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialView::_ctor_63733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49920EC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::_ctor_63714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4990A10)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::GetViewAssetId_63715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::Init_63716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::OnOpen_63717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::RegisterDelegates_63718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::UnRegisterDelegates_63719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::UpdateArrowStatus_63720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49914C4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::UpdateToggleStatus_63721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4991730)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::OnLeftArrowClick_63722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49918A4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::OnRightArrowClick_63723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4991960)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::OnToggleChange_63724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4991A64)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::OnCloseBtnClick_63725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4991BD0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::T_NotifySuiteTutorialFinish_63726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4991C8C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::_OnOpen_m__0_63727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4991F04)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::__xLuaBaseProxy_GetViewAssetId_63728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49920C4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::__xLuaBaseProxy_Init_63729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49920CC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::__xLuaBaseProxy_OnOpen_63730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49920D4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::__xLuaBaseProxy_RegisterDelegates_63731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49920DC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SuiteTutorialController::__xLuaBaseProxy_UnRegisterDelegates_63732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49920E4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialView::_ctor_63712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983E9C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialView::ShowTutorialObj_63713(bool bShow_, DLL2SDK::UnityEngine::UnityEngine::GameObject* ObjParent_, DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialFlow flow_, float ZRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49835C0)(this, bShow_, ObjParent_, flow_, ZRot_); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::_ctor_63686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49817E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::GetViewAssetId_63687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::Init_63688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::InitTime_63689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4981AF0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::OnOpen_63690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::T_PVETutorialController_Go_63691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4981D38)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::OnClose_63692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::RegisterDelegates_63693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::UnRegisterDelegates_63694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::OnPointToggleChange_63695(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4982850)(this, o_); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::OnWeaponToggleChange_63696(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4982920)(this, o_); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::OnPAPToggleChange_63697(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4982B50)(this, o_); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::OnBuffToggleChange_63698(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4982D80)(this, o_); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::OnPVETutorialEnterBtnClicked_63699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4982FB0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::OnCloseBtnClick_63700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498339C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::_cctor_63701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49839F0)(); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::_T_PVETutorialController_Go_m__0_63702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49839F4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::_OnWeaponToggleChange_m__1_63703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983AE4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::_OnPAPToggleChange_m__2_63704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983BD4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::_OnBuffToggleChange_m__3_63705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983CC4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::__xLuaBaseProxy_GetViewAssetId_63706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983DB8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::__xLuaBaseProxy_Init_63707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983DC0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::__xLuaBaseProxy_OnOpen_63708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983DC8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::__xLuaBaseProxy_OnClose_63709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983DD0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::__xLuaBaseProxy_RegisterDelegates_63710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983DD8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialController::__xLuaBaseProxy_UnRegisterDelegates_63711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983DE0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::_ctor_63653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4930B78)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::get_ShowFingerAfterCommander_63654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491F6B0)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::get_TickRate_63655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::Init_63656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::AdjustDialogInterval3X_63657(bool speedUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491F77C)(this, speedUp_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::SetNewTipsPosition_63658(bool bShow_, DLL2SDK::UnityEngine::UnityEngine::Vector2 offset_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_, int32_t newWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49229D4)(this, bShow_, offset_, size_, newWidth_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::SetCommanderInfo_63659(DLL2SDK::mscorlib::System::String* content_, bool rightSide_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, DLL2SDK::Assembly_CSharp::Config::FtueConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493114C)(this, content_, rightSide_, offset_, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::PrintDialog_63660(float displayInterval_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::Assembly_CSharp::Config::FtueConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4931620)(this, displayInterval_, content_, config_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::ShowCommander_63661(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_, bool bShowFinger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49216A8)(this, tutorialType_, eventType_, bShowFinger_); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::HideCommander_63662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491F374)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::ShowFingerSign_63663(bool show_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4920D5C)(this, show_, position_, offset_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::SetFocusTrans_63664(DLL2SDK::UnityEngine::UnityEngine::Transform* go_, DLL2SDK::UnityEngine::UnityEngine::Transform* parentGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4920FD4)(this, go_, parentGO_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::SetExtraFocusTrans_63665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492127C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::ShowExtraFocusTrans_63666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4932638)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::ShowFocusTrans_63667(DLL2SDK::Assembly_CSharp::Tutorial::ETipPosition tipPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 tipOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4931768)(this, tipPos_, tipOffset_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::UpdateFingerTipPostion_63668(DLL2SDK::Assembly_CSharp::Tutorial::ETipPosition tipPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 tipOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4932E68)(this, tipPos_, tipOffset_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::HideFocusTrans_63669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4931CD8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::CheckUnForceTouch_63670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4932B9C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::GiveBackFinger_63671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4921E5C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::CancelUnforceTouch_63672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491F09C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::SetFingerLayer_63673(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4933048)(this, depth_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::Tick_63674(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::AdjustMaskSize_63675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4930E7C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::ShowMask_63676(bool show_, bool maskBlackShow_, DLL2SDK::UnityEngine::UnityEngine::Transform* targetTransform_, DLL2SDK::UnityEngine::UnityEngine::Vector2 center_, DLL2SDK::UnityEngine::UnityEngine::Vector2 offset_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_, float perspectiveRotY_, int32_t newWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4922070)(this, show_, maskBlackShow_, targetTransform_, center_, offset_, size_, perspectiveRotY_, newWidth_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::_cctor_63677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4933F78)(); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::__xLuaBaseProxy_Init_63678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4934024)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialView_OutGame::__xLuaBaseProxy_Tick_63679(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493402C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::FtueTipsView::_ctor_63640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467E40C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FtueTipsView::ShowTips_63641(bool show_, DLL2SDK::mscorlib::System::String* content_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467E1C0)(this, show_, content_, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::FtueTipsView::Show_63642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467E4B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FtueTipsView::Hide_63643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467E840)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceView::_ctor_63639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C1FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FtueTipsController::_ctor_63359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DE88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FtueTipsController::GetViewAssetId_63360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FtueTipsController::Init_63361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FtueTipsController::Show_63362(bool show_, DLL2SDK::mscorlib::System::String* content_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467E0D0)(this, show_, content_, duration_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FtueTipsController::__xLuaBaseProxy_GetViewAssetId_63363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467E3FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FtueTipsController::__xLuaBaseProxy_Init_63364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467E404)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceController::_ctor_63350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497BAC8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceController::GetViewAssetId_63351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceController::Init_63352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceController::SetClickCallback_63353(DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497BF9C)(this, callback_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceController::OnFullBtnClick_63354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C044)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceController::TypewriterHandler_63355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497BE14)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceController::_TypewriterHandler_m__0_63356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C130)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceController::__xLuaBaseProxy_GetViewAssetId_63357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C1EC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueInGameIntroduceController::__xLuaBaseProxy_Init_63358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C1F4)(this); } void DLL2SDK::Assembly_CSharp::GLaunchMissile::_ctor_63346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F479A0)(this); } void DLL2SDK::Assembly_CSharp::GLaunchMissile::Start_63347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F47A68)(this); } void DLL2SDK::Assembly_CSharp::GLaunchMissile::Fire_63348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F47B00)(this); } void DLL2SDK::Assembly_CSharp::GLaunchMissile::Update_63349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F47EC0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::_ctor_63331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497F5F0)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::CompletelySeeInScrollView_63332(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497F6C4)(scrollView_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::AdjustWidgetDepth_63333(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentObj_, int32_t adjustDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497FA30)(parentObj_, adjustDepth_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::SkipAllTutorials_63334(DLL2SDK::Assembly_CSharp::Tutorial::SkipStepReason reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497FC40)(reason_); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::IsTutorialStepEnabledAndNotFinished_63335(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49776AC)(tutorialType_); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::IsAllTutorialFinished_63336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49803DC)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::IsTriggeredTutorialFinished_63337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4980660)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::IsForcedTutorialFinished_63338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4980838)(); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::SignOpen_63339(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType type_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::System_Core::System::Action* fackCallback_, DLL2SDK::System_Core::System::Action* unforceTouchCallback_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialNavData* navData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4980A00)(type_, eventType_, trans_, pos_, fackCallback_, unforceTouchCallback_, navData_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::SignClose_63340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498006C)(); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::MaskPicOpen_63341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4980E64)(); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::MaskPicClose_63342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4980224)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::IsLevel2_63343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498101C)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::IsLeft_63344(DLL2SDK::Assembly_CSharp::UIWidget* referWidget_, DLL2SDK::Assembly_CSharp::UIWidget* showWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4981174)(referWidget_, showWidget_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTool::_cctor_63345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49813F0)(); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialNavData::_ctor_63330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4930AB8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::_ctor_63288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C2A0)(this); } DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect* DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::get_Instance_63289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C39C)(); } DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_Step DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::GetCurrentStep_63290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C568)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::SetCurrentStep_63291(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_Step currentStep_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C608)(this, currentStep_); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::get_IsJumpingLogic_63292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C7A0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::set_IsJumpingLogic_63293(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C7A8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::get_IsPickingWeapon_63294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C7B0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::set_IsPickingWeapon_63295(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C7B8)(this, value_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::JumpToNextTrigger_63296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C8CC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ReleaseJumppingLogic_63297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497CFDC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ReleasePickingWeapon_63298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497C7EC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ProcessStep_63299(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_Step lastStep_, DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_Step currentStep_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497CA14)(this, lastStep_, currentStep_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::UnlockPlayerInput_63300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497D0D4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::SpawnWeapon_63301(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* lastTrigger_, int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497E990)(this, lastTrigger_, weaponId_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ProcessLastStep_EnterTrigger_63302(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* lastTrigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497DA54)(this, lastTrigger_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ProcessLastStep_PickupM4_63303(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* lastTrigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497DCAC)(this, lastTrigger_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::KillAllAIPawn_63304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497EC0C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ProcessLastStep_AutoFire_63305(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* lastTrigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497E098)(this, lastTrigger_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ProcessLastStep_ChangeManual_63306(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* lastTrigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497E220)(this, lastTrigger_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ProcessLastStep_PickupLD33_63307(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* lastTrigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497E324)(this, lastTrigger_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ProcessLastStep_KillWith_63308(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* lastTrigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497E644)(this, lastTrigger_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ProcessLastStep_Missile_63309(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* lastTrigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497E738)(this, lastTrigger_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::ProcessLastStep_FinishDialog_63310(DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger* lastTrigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497E82C)(this, lastTrigger_); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect::Update_63311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497EE7C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::_ctor_63242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492C658)(this); } int32_t DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::GetFtueSPVPMapID_63243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492C760)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::ForbidReceiveInvitation_63244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492C870)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::get_IsTutorialToolsForceEnable_63245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492CE94)(); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::set_IsTutorialToolsForceEnable_63246(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492CF44)(value_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::SetTutorialEnable_63247(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492CFF8)(enable_); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::IsTutorialEnabled_63248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4924D28)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::IsTutorialPrologueEnabled_63249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492D100)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::IsTutorialFinalEnable_63250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492D208)(); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::ReLogin_63251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492D310)(this); } DLL2SDK::Assembly_CSharp::Tutorial::Tutorial* DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::get_CurrentOutGameTutorial_63252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492CE8C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::ResetCurrentOutGameTutorial_63253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4923850)(this); } DLL2SDK::Assembly_CSharp::Tutorial::Tutorial* DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::get_CurrentInGameTutorial_63254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492D3E4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::ResetCurrentInGameTutorial_63255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492D3EC)(this); } DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager* DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::get_Instance_63256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C370)(); } DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::get_CurrentTutorialEventType_63257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492D4C0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::ProcessTutorialEventOutGame_63258(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_, DLL2SDK::Array* eventInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x491E604)(this, eventType_, eventInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::ProcessTutorialEventInGame_63259(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_, DLL2SDK::Array* eventInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x492D850)(this, eventType_, eventInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::ProcessTutorialEvent_63260(DLL2SDK::Assembly_CSharp::Tutorial::Tutorial* currentTutorial_, bool inGame_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_, DLL2SDK::Array* eventInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x492D4C8)(this, currentTutorial_, inGame_, eventType_, eventInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::NofityServerTutorialFinish_63261(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492E21C)(this, tutorialType_); } DLL2SDK::Assembly_CSharp::Tutorial::Tutorial* DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::FindTutorial_63262(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_, bool inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492DAE8)(this, e_, inGame_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::CreateTutorials_63263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492E380)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::CreateTutorialFromServer_63264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492E668)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::CreateTutorialFtue_63265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492EB84)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::RegisterCallback_63266(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType eventType_, DLL2SDK::Assembly_CSharp::Tutorial::OnGuidelineTrigger* call_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492EEF0)(this, eventType_, call_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::NotifyServerTutorialDataChangedReq_63267(int32_t tutorialType_, bool isCover_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492DFCC)(this, tutorialType_, isCover_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::NotifyServerTutorialStart_63268(int32_t tutorialType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492DE70)(this, tutorialType_); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::IsTutorialFinished_63269(int32_t inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492CD30)(this, inType_); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::IsTutorialFinished_63270(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C4CC)(this, type_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::MarkTutorialFinished_63271(int32_t inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492F164)(this, inType_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::MarkTutorialFinished_63272(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492F410)(this, type_); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::CheckAllTutorialsFinished_63273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492D954)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::BeaconReportFtueStepData_63274(int32_t eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492DCA4)(eventType_); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::PVENewGuide_IsFinish_63275(int32_t inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492F4F0)(this, inType_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::PVENewGuide_Finish_63276(int32_t inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492F618)(this, inType_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::NewGuide_NofityServerTutorialFinish_63277(int32_t itemTypeCount_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialBegin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492F764)(this, itemTypeCount_, tutorialBegin_); } int32_t DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::NewGuide_GetTutorialTimes_63278(int32_t itemTypeCount_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialBegin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492F890)(this, itemTypeCount_, tutorialBegin_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::NewGuide_SetTutorialTimes_63279(int32_t itemTypeCount_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialBegin_, int32_t times_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492F9F8)(this, itemTypeCount_, tutorialBegin_, times_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::NewGuide_NotifyServerTutorialDataChangedReq_63280(int32_t itemTypeCount_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialBegin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492FB74)(this, itemTypeCount_, tutorialBegin_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::TutorialFinalReport_63281(DLL2SDK::Assembly_CSharp::TLog::TLogFtueEventType step_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4928258)(step_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::_cctor_63282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492FDB8)(); } bool DLL2SDK::Assembly_CSharp::Tutorial::TutorialManager::_RegisterCallback_m__0_63283(DLL2SDK::Assembly_CSharp::Tutorial::Tutorial* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492FE54)(this, t_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::_ctor_63224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491E37C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::OnMask2Click_63225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491E420)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::GetViewAssetId_63226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::Init_63227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::RegisterDelegates_63228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::UnRegisterDelegates_63229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::OnNavigationRefresh_63230(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491EFDC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::OnFakeBtnClick_63231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491F198)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::OnCommanderBtnClick_63232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491F284)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::OnMaskDoubleClick_63233(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491F6B8)(this, o_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::OnShowFingerSign_63234(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491F85C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::OnShowMaskPic_63235(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4922E30)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::IDataTrigger_63236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4922FB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::__xLuaBaseProxy_GetViewAssetId_63237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49230B4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::__xLuaBaseProxy_Init_63238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49230BC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::__xLuaBaseProxy_RegisterDelegates_63239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49230C4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame::__xLuaBaseProxy_UnRegisterDelegates_63240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49230CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::_ctor_63166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214114C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::T_RoomZombieMatchController_Go_63167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21411F4)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::get_ZombieDS_63168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2141334)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::get_GlobalDS_63169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21413E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::Init_63170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::HidePlaylist_63171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::WillShow_63172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::IsShowAvatar_63173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::GetViewAssetId_63174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::RegisterDelegates_63175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::UnRegisterDelegates_63176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::HandleDataStoreUpdate_63177(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnOpen_63178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::InitRoomUIToDefault_63179(bool bPreCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bPreCreate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnBtnAutoFillClick_63180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214331C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnBtnCancelAutoFillClick_63181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2143604)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnBtnPlaylistClick_63182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnBtnDropRewardsClick_63183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2143C5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnPVETutorialBtnClick_63184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2143DF0)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::GetEAvatarViewType_63185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::HandleRoomDataStore_Virtual_63186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::HandleRoomSettingChange_63187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnBtnLoadoutClick_63188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::ChangeRoomUIState_63189(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnNotifyCloseZombiePlaylist_63190(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2144848)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnNotifyCloseZombieMatchReward_63191(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2144924)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnNotifyOpenDownloadMgrWindow_63192(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2144A00)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::HandleDrops_63193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2144C28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::RefreshDropsAvailables_63194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2142BD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::RefreshDropsParticle_63195(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieMpDrops* data_, DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* zombieMpConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2145694)(this, data_, zombieMpConfig_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::ReadWithFriendsInfoLocal_63196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::SetWeakPromptArrow_63197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2142F64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::OnDynamicDownloadBtnClick_63198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2144AAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::StartCheckDownloadState_63199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2141F58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::RefreshDownloadBtnState_63200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2141E40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::RefreshGenericBtnState_63201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2145B50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::RefreshDynamicBtnState_63202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21460D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::RefreshBottomRight_63203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::_RegisterDelegates_m__0_63204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146C9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_Init_63205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_HidePlaylist_63206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_WillShow_63207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CAC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_IsShowAvatar_63208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CB0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_GetViewAssetId_63209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_RegisterDelegates_63210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_UnRegisterDelegates_63211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_HandleDataStoreUpdate_63212(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* P0_, DLL2SDK::mscorlib::System::String* P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CC4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_OnOpen_63213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_InitRoomUIToDefault_63214(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_OnBtnPlaylistClick_63215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CF0)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_GetEAvatarViewType_63216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_63217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146CFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_HandleRoomSettingChange_63218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146D04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_OnBtnLoadoutClick_63219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146D08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_ChangeRoomUIState_63220(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146D10)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchController::__xLuaBaseProxy_ReadWithFriendsInfoLocal_63221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146D18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::_ctor_63122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E7F80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnOpen_63123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::GetViewAssetId_63124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::Init_63125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::T_HandleMP1_63126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E84AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::InitUI_63127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E8338)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::PostInit_63128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnClose_63129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::ShutDown_63130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnZoneReconnectSuccess_63131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnGetSettlementData_63132(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E9074)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::SetupMainViewData_63133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E8A10)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::PrepareMainViewData_63134(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, bool* isFFA_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*, bool*)>(DLL2SDK::GameAssemblyBase + 0x29E9120)(ds_, isFFA_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::GetLocalPlayerWinnerCircleRank_63135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EB760)(); } DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleShowData* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::GetWinnerCircleShowData_63136(DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory matchCategory_, bool isFFA_, bool isScoreFFA_, bool isBr_, DLL2SDK::CSProto::msg::PlayerGameStatis* playerStats_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EAD20)(matchCategory_, isFFA_, isScoreFFA_, isBr_, playerStats_); } DLL2SDK::System_Core::System::Func_2* DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::GetCampCheckFunc_63137(bool isFFA_, int32_t winningCamp_) { return reinterpret_cast*(*)(bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x29EAAFC)(isFFA_, winningCamp_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::ShowBlackScreen_63138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EB9D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::RegisterDelegates_63139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::UnRegisterDelegates_63140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnBtnShareClick_63141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EC09C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnShareCaptureCallback_63142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EC93C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnBtnExitClick_63143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ECD38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::HideUIFromScreenShot_63144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ECF0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnPlayAgainMatchingStart_63145(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ECFC4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnShowPlayerProfile_63146(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ED16C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_63147(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::CheckShowPlayAgainPopWindow_63148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E86AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnWillShowPlayAgain_63149(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ED7F0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnNotifyShareWindowClose_63150(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EDBAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnNotifyOnLoadingUIClosed_63151(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EDEAC)(this, msg_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::GetPlayAgainWindowPos_63152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ED9BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::OnPlayAgainTeamInfoUpdateNtf_63153(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E87EC)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::_GetCampCheckFunc_m__0_63154(int32_t campInt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3C4)(campInt_); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::__xLuaBaseProxy_OnOpen_63155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3CC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::__xLuaBaseProxy_GetViewAssetId_63156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::__xLuaBaseProxy_Init_63157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::__xLuaBaseProxy_PostInit_63158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::__xLuaBaseProxy_OnClose_63159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::__xLuaBaseProxy_ShutDown_63160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::__xLuaBaseProxy_OnZoneReconnectSuccess_63161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::__xLuaBaseProxy_RegisterDelegates_63162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleMainController::__xLuaBaseProxy_UnRegisterDelegates_63163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29EE3EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::_ctor_63045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7AE28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::T_RoomBRRankController_63046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7AEF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::T_HighlightFPSTPSToggles_63047(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7B0F4)(this, Msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::GetViewAssetId_63048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::Init_63049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::WillShow_63050() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::get_BrLadderDS_63051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7C05C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::RegisterDelegates_63052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::UnRegisterDelegates_63053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::IsShowAvatar_63054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnOpen_63055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::GetOpenAnimatorName_63056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::SetRankInfo_63057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7D200)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::HandleRoomBtnReddot_63058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::UpdateDeviceWarning_63059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7D6C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::ResetDeviceWarning_63060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7E658)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnClose_63061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnTutorialBtnClick_63062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7E8A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnPrototypeBtnClick_63063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7E994)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnAIPlaygroundBtnClick_63064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7EC80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnIsolatedBtnClick_63065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7EF6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnBtnPlayClick_63066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnAutoFillEmptyClick_63067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7F300)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnAutoFillSelectClick_63068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7F5E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnLadderStatBtnClick_63069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7F990)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::CreateRoom_63070(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7FE88)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::Create20vs20_63071(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E800D0)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnCreateRoomBtnClick_63072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E80318)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnBtnCreate20vs20Click_63073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E805D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnBtnSniperChallengeClick_63074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E80898)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::HandleDataStoreUpdate_63075(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::HandleRoomDataStore_Virtual_63076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::SetSetting_63077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E80A98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnRoomFull_63078(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E80EEC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnConfirmRoomFull_63079(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E812E0)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::InviteFriendAgain_63080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E81800)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnTestBtnClick_63081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E81984)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::TestShowAllAvatar_63082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E81A28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnBtnLoadoutClick_63083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnUpdateReddotDate_63084(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E81D20)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnUpdateDeviceWarning_63085(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E81DD8)(this, msg_); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::GetEAvatarViewType_63086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::GetLadderType_63087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnBpTaskTipsBtnClick_63088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E81FC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::UpdateBattlePassEntrance_63089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7D2B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnEventRewardTipsBtnClick_63090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8253C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::GetActivityRewardNum_63091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7D940)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::GetMatchServiceList_63092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::HandleRoomSettingChange_63093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::ReadWithFriendsInfoLocal_63094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::IsAutoFillShown_63095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E82E20)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::IsBubbleShown_63096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E82EE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::StartCheckDownloadState_63097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7BF34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::RefreshDownloadBtnState_63098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7BE1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::RefreshGenericBtnState_63099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E82FA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::RefreshDynamicBtnState_63100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E83648)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::OnDynamicDownloadBtnClick_63101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E83C28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::_T_HighlightFPSTPSToggles_m__0_63102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E83F08)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_GetViewAssetId_63103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E83FF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_Init_63104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E83FF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_WillShow_63105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84000)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_RegisterDelegates_63106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84008)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_UnRegisterDelegates_63107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84010)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_IsShowAvatar_63108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84018)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_OnOpen_63109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84020)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_GetOpenAnimatorName_63110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84028)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_HandleRoomBtnReddot_63111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84030)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_OnClose_63112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84038)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_OnBtnPlayClick_63113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84040)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_HandleDataStoreUpdate_63114(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* P0_, DLL2SDK::mscorlib::System::String* P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84048)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_63115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84068)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_OnBtnLoadoutClick_63116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84070)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_GetEAvatarViewType_63117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84078)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_GetLadderType_63118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84080)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_GetMatchServiceList_63119() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController*)>(DLL2SDK::GameAssemblyBase + 0x3E84088)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_HandleRoomSettingChange_63120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84090)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBRLadderController::__xLuaBaseProxy_ReadWithFriendsInfoLocal_63121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84098)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::_ctor_62981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7B58)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::GetViewItemPanelDepth_62982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7C40)(this); } DLL2SDK::Assembly_CSharp::UIScrollView* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::GetItemScrollView_62983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7DF0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::SetViewItemPanelDepth_62984(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7F38)(this, depth_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::SetAssignalFreshTable_62985(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB80F0)(this, flag_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::SetParentType_62986(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController_EParentControllerType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6690)(this, type_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::GetViewAssetId_62987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::Init_62988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::InitView_62989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB8460)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::FreshTable_62990(bool need_reposition_, bool flow_table_, int32_t level_, bool bLast_, int32_t style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB86BC)(this, need_reposition_, flow_table_, level_, bLast_, style_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::GetUIFlowTable_62991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB7964)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::OnOpen_62992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::OnClose_62993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::RegisterDelegates_62994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::UnRegisterDelegates_62995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::NotifyDataStoreUpdated_62996(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::CellAssetIDForRow_62997(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::ConfigureCellForRow_62998(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::RowNumber_62999(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::HeightForRow_63000(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::GridAdapt_63001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB8CE8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::SetEnableDragBtn_63002(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABAB70)(this, value_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::OnLeftBtnClick_63003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABAE1C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::OnRightBtnClick_63004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABAF70)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::OnScrollViewStartDrag_63005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABB0C0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::OnScrollViewEndDrag_63006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABB1CC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::OnScrollViewDragOutRight_63007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABB360)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::OnScrollViewDragOutLeft_63008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABB45C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::ResetAnimData_63009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB9030)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::PlayProgressAnim_63010(int32_t startLv_, int32_t startExp_, int32_t endLv_, int32_t endExp_, DLL2SDK::System_Core::System::Action* callback_, bool forceMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB6F74)(this, startLv_, startExp_, endLv_, endExp_, callback_, forceMove_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::SetAnimProgressPosAndSize_63011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABB560)(this); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::GetProgressWidth_1_63012(int32_t startLv_, int32_t startExp_, int32_t endLv_, int32_t endExp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABC27C)(this, startLv_, startExp_, endLv_, endExp_); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::GetProgressWidth_2_63013(int32_t startLv_, int32_t startExp_, int32_t endLv_, int32_t endExp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABC484)(this, startLv_, startExp_, endLv_, endExp_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::PlayAniProgress_1_63014(int32_t startLv_, int32_t startExp_, float progressWidth_, float dur_, bool bReachHighest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABC688)(this, startLv_, startExp_, progressWidth_, dur_, bReachHighest_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::PlayAniProgress_2_63015(int32_t startLv_, int32_t startExp_, int32_t endLv_, int32_t endExp_, float dur_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABC99C)(this, startLv_, startExp_, endLv_, endExp_, dur_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::PlayLastAwardProgress_63016(int32_t startLv_, int32_t startExp_, int32_t endLv_, int32_t endExp_, float progressWidth_, float pos_x_, float dur_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABD5B4)(this, startLv_, startExp_, endLv_, endExp_, progressWidth_, pos_x_, dur_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::ProgressTween_63017(float pos_x_, float width_, float dur_, DLL2SDK::Assembly_CSharp::UIProgressBar* AniProgress_, DLL2SDK::UnityEngine::UnityEngine::GameObject* AniEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABCCC8)(this, pos_x_, width_, dur_, AniProgress_, AniEffect_); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::GetExpToWidth_63018(int32_t startLv_, int32_t startExp_, int32_t endLv_, int32_t endExp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABBB18)(this, startLv_, startExp_, endLv_, endExp_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::CheckMoveScrollView_63019(float progress_now_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABD9E4)(this, progress_now_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::CheckProgressOutScreen_63020(float progress_now_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABDD04)(this, progress_now_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::IsItemSideAlready_63021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABDF40)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::CheckMoveItemSide_63022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE0E8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::MoveScrollView_63023(float pos_x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABD354)(this, pos_x_); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::GetScrollViewEndX_63024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABD0A0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::PlayAnimEnd_63025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABC0B4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::CheckCallBack_63026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE2BC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::_cctor_63027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE39C)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::_OnOpen_m__0_63028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE424)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::_OnScrollViewEndDrag_m__1_63029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE5AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::__xLuaBaseProxy_GetViewAssetId_63030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE5D4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::__xLuaBaseProxy_Init_63031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE5DC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::__xLuaBaseProxy_OnOpen_63032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE5E4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::__xLuaBaseProxy_OnClose_63033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE5EC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::__xLuaBaseProxy_RegisterDelegates_63034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE5F4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController::__xLuaBaseProxy_UnRegisterDelegates_63035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ABE5FC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::_ctor_62948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C0760)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::GetItemViewTransform_62949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C080C)(this); } DLL2SDK::Assembly_CSharp::UIScrollView* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::GetItemScrollView_62950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C098C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::GetViewItemPanelDepth_62951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C0AA4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::SetViewItemPanelDepth_62952(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C0C24)(this, depth_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::GetViewBasicInfoPanelDepth_62953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C0DAC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::SetViewBasicInfoPanelDepth_62954(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C0F2C)(this, depth_); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::GetLeftWidget_62955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C10B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::GetViewAssetId_62956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::get_EnableInactiveEvent_62957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::Init_62958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::InitView_62959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C1488)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::WillShow_62960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::OnOpen_62961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::RegisterDelegates_62962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::UnRegisterDelegates_62963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::NotifyDataStoreUpdated_62964(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::RefreshAllData_62965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C18BC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::RefreshLevel_62966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C1C78)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::RefreshAward_62967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C1E84)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::FlowTableCallback_62968(int32_t row_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C20F8)(this, row_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::CellAssetIDForRow_62969(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::ConfigureCellForRow_62970(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::RowNumber_62971(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::HeightForRow_62972(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::_WillShow_m__0_62973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3250)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::_RefreshAward_m__1_62974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3254)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::__xLuaBaseProxy_GetViewAssetId_62975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C342C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::__xLuaBaseProxy_Init_62976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3434)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::__xLuaBaseProxy_WillShow_62977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C343C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::__xLuaBaseProxy_OnOpen_62978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3444)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::__xLuaBaseProxy_RegisterDelegates_62979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C344C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelAwardController::__xLuaBaseProxy_UnRegisterDelegates_62980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C3454)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::_ctor_62916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB15FC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::OnOpen_62917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::GetViewAssetId_62918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::RegisterDelegates_62919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::UnRegisterDelegates_62920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::Init_62921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::WillShow_62922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::SetupPVPRankViewData_62923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB26B8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::PreparePVPRankViewData_62924(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController*, DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3CB2890)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::Close_62925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB2BAC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::UpdateView_62926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB244C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::GetShareReportType_62927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::PostInit_62928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::OnBtnReportClicked_62929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::OnBtnBPClicked_62930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB5E2C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::OnBtnXPClicked_62931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB5F1C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::OnBtnPlayAgainClicked_62932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB600C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::OnBtnNextClicked_62933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB649C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::OnPickUpBtnClicked_62934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB6828)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::OnShowBtnClicked_62935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB6E48)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::OnPlayAgainTeamInfoUpdateNtf_62936(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::_UpdateView_m__0_62937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB75F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_OnOpen_62938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB7714)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_GetViewAssetId_62939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB771C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_RegisterDelegates_62940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB7724)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_UnRegisterDelegates_62941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB772C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_Init_62942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB7734)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_WillShow_62943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB773C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_GetShareReportType_62944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB7744)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_PostInit_62945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB774C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_OnBtnReportClicked_62946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB7754)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowController::__xLuaBaseProxy_OnPlayAgainTeamInfoUpdateNtf_62947(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB775C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::_ctor_62888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F400)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::T_GetFinalExp_62889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F4E0)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::get_settlementDS_62890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F580)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::get_bpDS_62891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F61C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::SetBPSettlmentData_62892(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementData data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B09B90)(this, data_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::PlayUIAnimAndEffect_62893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0B320)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::InitView_62894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0B5F4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::ShowProgress_62895(bool isNeedAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F6B8)(this, isNeedAnim_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::PlayBPExpAnim_62896(int32_t aquiredExp_, int32_t preExp_, int32_t level_, int32_t totalAquiredExp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B10BBC)(this, aquiredExp_, preExp_, level_, totalAquiredExp_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::OnAnimFinish_62897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0CE78)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::RefreshView_62898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0BAC0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::RefreshBonus_62899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0FD20)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::SetTier_62900(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0F964)(this, level_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::GetAquiredexp_62901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B109FC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::RefreshBuyBtn_62902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B114AC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::GenerateBonusItem_62903(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* num_, DLL2SDK::Assembly_CSharp::Settlement::EBPBonusType type_, bool isLock_, bool isGoldBG_, DLL2SDK::mscorlib::System::String* iconName_, bool isNeedAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1180C)(this, title_, num_, type_, isLock_, isGoldBG_, iconName_, isNeedAnim_); } DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig* DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::GetBPConfig_62904(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B11C5C)(this, level_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::RefreshBottomRightTable_62905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0C950)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::RefreshTopLeftTable_62906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0C76C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::ShowVNG_62907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0FB90)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::ShowBuffTip_62908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B106F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::_OnAnimFinish_m__0_62909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B11EA4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoView::_RefreshTopLeftTable_m__1_62910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B11EA8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_ctor_62833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B08BA4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::T_MP1_Init_4_62834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B08CAC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::T_MP1_Init_4_V5_62835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B08EE4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::T_SettlementBPAutoController_Go_62836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0911C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::T_OnExitBtnClick_62837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B09334)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::get_BPdataStore_62838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B094EC)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::get_settlementDS_62839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B09588)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::GetViewAssetId_62840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::Init_62841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::RegisterDelegates_62842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::UnRegisterDelegates_62843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::PostInit_62844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::OnOpen_62845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::OnClose_62846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::OnBtnExitClicked_62847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0B4D8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::InitView_62848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B09C68)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::OnZoneReconnectSuccess_62849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_62850(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::OnBuyPassBtnClick_62851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0C0D4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::SetupBPViewData_62852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0AFD4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::PrepareBPViewData_62853(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController*, DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B0C3D0)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::CheckShowPlayAgainPopWindow_62854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0A66C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::OnPlayAgainTeamInfoUpdateNtf_62855(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0A7DC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::OnWillShowPlayAgain_62856(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0CA6C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::ShowSafeBox_62857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0A424)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::PrepareBPAnimData_62858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B09EE4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::PlayNormalBPAnim_62859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0A1B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::PlayDoubleBPAnim_62860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0CBD8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_cctor_62861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0D0DC)(); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_m__0_62862(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B0D0E0)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_m__1_62863(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B0D31C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_V5_m__2_62864(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B0D608)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_V5_m__3_62865(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B0D784)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_m__4_62866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0DA70)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_m__5_62867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E07C)(); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_V5_m__6_62868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E11C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_V5_m__7_62869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E5C8)(); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_m__8_62870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E668)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::_T_MP1_Init_4_V5_m__9_62871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E804)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::__xLuaBaseProxy_GetViewAssetId_62872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E970)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::__xLuaBaseProxy_Init_62873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E978)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::__xLuaBaseProxy_RegisterDelegates_62874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E980)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::__xLuaBaseProxy_UnRegisterDelegates_62875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E988)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::__xLuaBaseProxy_PostInit_62876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E990)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::__xLuaBaseProxy_OnOpen_62877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E998)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::__xLuaBaseProxy_OnClose_62878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E9A0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBPAutoController::__xLuaBaseProxy_OnZoneReconnectSuccess_62879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0E9A8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::_ctor_62785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B03650)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::T_MP1_Init_4_62786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B03758)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::T_SettlementBattlePassWindowController_Go_62787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B03820)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::T_OnExitBtnClick_62788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B038E8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::GetViewAssetId_62789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::RegisterDelegates_62790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::UnRegisterDelegates_62791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::Init_62792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::PostInit_62793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::OnOpen_62794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::OnClose_62795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::OnZoneReconnectSuccess_62796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::SetupBPViewData_62797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0498C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::PrepareBPViewData_62798(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController*, DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B05114)(this, ds_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::GetTaskList_62799(DLL2SDK::CSProto::msg::TaskData* collection_, int32_t seasonid_) { return reinterpret_cast*(*)(DLL2SDK::CSProto::msg::TaskData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2B054B8)(collection_, seasonid_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::UpdateView_62800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B041A8)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::GetUnClaimExp_62801(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tasks_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B06410)(this, tasks_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::OnBtnExitClicked_62802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B065B4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::OnReturnKeyClick_62803(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B066D0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::CheckShowPlayAgainPopWindow_62804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B044E4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::OnPlayAgainTeamInfoUpdateNtf_62805(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B04654)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::OnWillShowPlayAgain_62806(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B068A0)(this, msg_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::GameUI_IEasyListCallback_OnEasyListItemClick_62807(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::GameUI_IEasyListCallback_OnEasyListDataChanged_62808(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::_cctor_62809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B06BC4)(); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::_GetTaskList_m__0_62810(DLL2SDK::Assembly_CSharp::Settlement::TaskInfo* a_, DLL2SDK::Assembly_CSharp::Settlement::TaskInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B06C48)(a_, b_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::_UpdateView_m__1_62811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B077E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::__xLuaBaseProxy_GetViewAssetId_62812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07808)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::__xLuaBaseProxy_RegisterDelegates_62813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07810)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::__xLuaBaseProxy_UnRegisterDelegates_62814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07818)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::__xLuaBaseProxy_Init_62815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07820)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::__xLuaBaseProxy_PostInit_62816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07828)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::__xLuaBaseProxy_OnOpen_62817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07830)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::__xLuaBaseProxy_OnClose_62818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07838)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementBattlePassWindowController::__xLuaBaseProxy_OnZoneReconnectSuccess_62819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B07840)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::_ctor_62765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B38508)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::T_MP1_LevelUp_Init_62766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B385D4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::T_SettlementLevelUpWindowController_Go_62767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B38770)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::T_OnBtnExitClick_62768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B389F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::GetViewAssetId_62769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::RegisterDelegates_62770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::UnRegisterDelegates_62771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::Init_62772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::OnOpen_62773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::UpdateView_62774(int32_t OldLevel_, int32_t NewLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B392B8)(this, OldLevel_, NewLevel_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::OnBtnExitClicked_62775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39398)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::_T_MP1_LevelUp_Init_m__0_62776(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B394DC)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::_T_SettlementLevelUpWindowController_Go_m__1_62777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B396A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::_Init_m__2_62778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39884)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::_T_MP1_LevelUp_Init_m__3_62779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39890)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::__xLuaBaseProxy_GetViewAssetId_62780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39930)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::__xLuaBaseProxy_RegisterDelegates_62781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39938)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::__xLuaBaseProxy_UnRegisterDelegates_62782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39940)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::__xLuaBaseProxy_Init_62783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39948)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementLevelUpWindowController::__xLuaBaseProxy_OnOpen_62784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B39950)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::_ctor_62746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAE0B0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::T_MP1_Init_3_62747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAE1B8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::T_PVPSettlementExpDetailController_Go_62748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAE388)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::GetViewAssetId_62749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::RegisterDelegates_62750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::UnRegisterDelegates_62751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::Init_62752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::_cctor_62753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAED08)(); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::_T_MP1_Init_3_m__0_62754(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CAED0C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::_T_PVPSettlementExpDetailController_Go_m__1_62755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF0B4)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::__xLuaBaseProxy_GetViewAssetId_62756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF1F4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::__xLuaBaseProxy_RegisterDelegates_62757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF1FC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::__xLuaBaseProxy_UnRegisterDelegates_62758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF204)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailController::__xLuaBaseProxy_Init_62759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAF20C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::_ctor_62689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E4A54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::T_OnUseMaxBtnClick_62690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E4AF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::Awake_62691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E4CD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::OnUseBtnClick_62692(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E4E48)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::OnUseMaxBtnClick_62693(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E5204)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::RequestMaxItemCountToUpgrade_62694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E54D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::RequestToUpgrade_62695(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E4EF8)(this, count_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::GetMaxItemCount_62696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E5590)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::SetItemData_62697(uint32_t itemId_, bool avail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E57BC)(this, itemId_, avail_); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponPromotionItemCell::_OnUseMaxBtnClick_m__0_62698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E5DB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_ctor_62635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF4A24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::T_Lathel_WeaponPromote_Init_62636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF4B0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::T_OnUpgradeBtnClick_62637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF4F1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::T_ShowUpgradeSfx_62638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF5180)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::T_WeaponPromotionMainController_Go_62639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF53A4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::GetViewAssetId_62640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::Init_62641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::DelayInitView_62642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF5B70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::OnClose_62643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::RegisterDelegates_62644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::UnRegisterDelegates_62645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::WillShow_62646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::ShowByAlpha_62647(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF6544)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::RefreshView_62648(bool needAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF680C)(this, needAnim_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::ShowDetail_62649(bool show_, int32_t itemid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF68D4)(this, show_, itemid_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::RefreshAwardShowList_62650(bool needAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF7228)(this, needAnim_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::RefreshWeaponData_62651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF6BD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::ShowExpireTime_62652(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF7B50)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::OnNotifyWeaponUpgraded_62653(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF8C0C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::ShowUpgradeSfx_62654(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF8D58)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::OnNotifyScrollViewTemplateAItemClick_62655(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF8E84)(this, message_); } DLL2SDK::CSProto::msg::ERedDotDataFlag DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::GetCurrentReddotFlag_62656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF8040)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::SetSelect_62657(int32_t seqId_, bool isClick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF903C)(this, seqId_, isClick_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::ShowWeaponItem_62658(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF7550)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::OnWeaponBuyBtnClick_62659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF9640)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::OnDetailCloseBtnClick_62660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF9834)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::OnDoubleItemBtnClick_62661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF9908)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::OnNotifyTimeoutItemUpdate_62662(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF99DC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__0_62663(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AF9D40)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__1_62664(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AFA08C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__2_62665(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AFA598)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__3_62666(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AFA8F4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__4_62667(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AFAB24)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__5_62668(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AFB120)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__6_62669(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AFB36C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_OnUpgradeBtnClick_m__7_62670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFB4F8)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_ShowUpgradeSfx_m__8_62671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFB638)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_WeaponPromotionMainController_Go_m__9_62672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFB778)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_WeaponPromotionMainController_Go_m__A_62673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFB8B8)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__B_62674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFB9F8)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__C_62675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBAF4)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::_T_Lathel_WeaponPromote_Init_m__D_62676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBC34)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::__xLuaBaseProxy_GetViewAssetId_62677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBD30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::__xLuaBaseProxy_Init_62678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBD38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::__xLuaBaseProxy_OnClose_62679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBD40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::__xLuaBaseProxy_RegisterDelegates_62680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBD48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::__xLuaBaseProxy_UnRegisterDelegates_62681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBD50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionMainController::__xLuaBaseProxy_WillShow_62682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AFBD58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell::_ctor_62626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F71F38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell::T_OnCellClick_62627(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType MenuType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F72054)(this, MenuType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell::Awake_62628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F72304)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell::OnCellClick_62629(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F72434)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell::SetItemData_62630(uint32_t itemId_, bool isUseRareQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F238F4)(this, itemId_, isUseRareQuality_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell::SetSkinName_62631(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F72880)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell::CheckRotation_62632(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F729CC)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell::ResetAttachment_62633(uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F725E4)(this, itemId_, itemType_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell::_T_OnCellClick_m__0_62634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F72CC4)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::_ctor_62575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2B2E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::T_Lathel_2_Init_62576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2B408)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::T_LoadoutEquipmentController_Go_62577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2B640)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::T_LoadoutEquipmentController_EquipClick_62578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2BB48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::T_LoadoutEquipmentController_ItemClick_62579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2BD5C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::GetViewAssetId_62580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::Init_62581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::DelayInitView_62582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::WillShow_62583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnClose_62584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnOpen_62585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::RegisterDelegates_62586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::UnRegisterDelegates_62587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnNotifyTopBarBackBtnClick_62588(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnMagnifyBtnClick_62589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2E9C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::SetMagnifyMode_62590(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2EAAC)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::UpdateItemList_62591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2C654)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnSuiteDetailBtnClick_62592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::UpdateItemInfo_62593(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2D664)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::SetWeaponAssetState_62594(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A30820)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::SetWeaponAssetInfo_62595(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A309B0)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnResModelChanged_62596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A30BA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::UpdateBtnView_62597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A30090)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::UpdateTab_62598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A2C4FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnNotifyLoadoutWeaponUpdateData_62599(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A31BD4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnNotifyLoadoutWeaponFilterClick_62600(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A321D8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnNotifyLoadoutWeaponFilterItemClick_62601(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A32400)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnEquipBtnClick_62602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A32740)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnTakeOffBtnClick_62603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A32A04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnGotoBtnClick_62604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A32BF0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnEasyListItemClick_62605(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::OnEasyListDataChanged_62606(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::_cctor_62607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A33170)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::_T_Lathel_2_Init_m__0_62608(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A3323C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::_T_Lathel_2_Init_m__1_62609(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A33350)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::_T_Lathel_2_Init_m__2_62610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A334DC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_GetViewAssetId_62611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3362C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_Init_62612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A33634)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_DelayInitView_62613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3363C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_WillShow_62614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A33644)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_OnClose_62615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3364C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_OnOpen_62616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A33654)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_RegisterDelegates_62617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3365C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_UnRegisterDelegates_62618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A33664)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_62619(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A3366C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutEquipmentController::__xLuaBaseProxy_OnSuiteDetailBtnClick_62620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A33674)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_ctor_62468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F59B3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::T_LoadoutAndWeapon_2_Init_62469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F59CDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::T_Lathel_3_Init_62470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F59F1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::T_LoadoutWeaponController_Go_62471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5A2FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::T_LoadoutWeaponController_WeaponUpgroupBtnClick_62472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5AD4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::T_LoadoutWeaponController_WeaponEquipClick_62473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5B1A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::T_LoadoutWeaponController_DetailEquipClick_62474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5B72C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::T_LoadoutWeaponController_ItemClick_62475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5B984)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::GetViewAssetId_62476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::Init_62477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::DelayInitView_62478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::WillShow_62479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnClose_62480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::RefreshAllView_62481(bool refreshDetail_, bool bFirstShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5C80C)(this, refreshDetail_, bFirstShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnOpen_62482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::ResetSomething_62483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5CBE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::RegisterDelegates_62484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::UnRegisterDelegates_62485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnNotifyTimeoutItemUpdate_62486(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5D620)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnNotifyTopBarBackBtnClick_62487(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnMagnifyBtnClick_62488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5DAC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::SetMagnifyMode_62489(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5DBF8)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::SetWeaponData_62490(bool refreshDetail_, bool bFirstRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5CCF0)(this, refreshDetail_, bFirstRefresh_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::UpdateWeaponList_62491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5EC98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnSuiteDetailBtnClick_62492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::SetAssetInfo_62493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F61334)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnModelResChanged_62494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F61630)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::UpdateWeaponInfo_62495(bool bPlayWeaponEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5F7DC)(this, bPlayWeaponEffect_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::ShowCurrnetEquipWeapon_62496(bool bPlayWeaponEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F617E8)(this, bPlayWeaponEffect_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::ShowCrosshairUI_62497(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F63F38)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::UpdateTab_62498(bool forceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5E268)(this, forceRefresh_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::GetWeaponSlotReddotTimestamp_62499(uint64_t weaponGuid_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot reddotSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F65D78)(weaponGuid_, reddotSlot_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::UpdateItemPanel_62500(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType preMenuType_, bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F5FA7C)(this, preMenuType_, refreshDetail_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::GetCurrentDetailItem_62501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F65FA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::ShowItemList_62502(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F665FC)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::UpdateItemInfo_62503(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType preMenuType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F60534)(this, preMenuType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::IsAttachmentMenu_62504(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType lwmt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6783C)(lwmt_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::UpdateBtnState_62505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F61EC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnNotifyLoadoutWeaponCellClick_62506(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnNotifyLoadoutWeaponFilterClick_62507(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnNotifyLoadoutWeaponFilterItemClick_62508(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnDetailCloseBtnClick_62509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnCompareWeaponBtnClick_62510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnWeaponEquipBtnClick_62511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnWeaponGotoBtnClick_62512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnWeaponUpgroupBtnClick_62513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F69498)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnDetailEquipBtnClick_62514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnDetailTakeOffBtnClick_62515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnDetailGotoBtnClick_62516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::GetOtherWeaponWhenUseFireOpenPerk_62517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F67918)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnDecorateTabSwitch_62518(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnNotifyLoadoutWeaponUpdateData_62519(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnEasyListItemClick_62520(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::OnEasyListDataChanged_62521(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::GetCurrentSelectedWeaponPos_62522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6A440)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_cctor_62523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6CF70)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_LoadoutAndWeapon_2_Init_m__0_62524(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F6D0FC)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_LoadoutAndWeapon_2_Init_m__1_62525(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F6D24C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_Lathel_3_Init_m__2_62526(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F6D3E4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_Lathel_3_Init_m__3_62527(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F6D534)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_Lathel_3_Init_m__4_62528(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F6D6C0)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_Lathel_3_Init_m__5_62529(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F6D810)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_Lathel_3_Init_m__6_62530(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F6DD7C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_Lathel_3_Init_m__7_62531(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F6DECC)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_LoadoutWeaponController_Go_m__8_62532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E058)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_LoadoutWeaponController_Go_m__9_62533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E198)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_T_LoadoutWeaponController_ItemClick_m__A_62534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E2D8)(this); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::_UpdateItemPanel_m__B_62535(DLL2SDK::Assembly_CSharp::Squad::SISkin* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E734)(s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_GetViewAssetId_62536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E73C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_Init_62537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E744)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_DelayInitView_62538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E748)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_WillShow_62539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E750)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnClose_62540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E754)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnOpen_62541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E75C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_RegisterDelegates_62542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E764)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_UnRegisterDelegates_62543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E768)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_62544(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E76C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnSuiteDetailBtnClick_62545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E774)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnNotifyLoadoutWeaponCellClick_62546(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E77C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnNotifyLoadoutWeaponFilterClick_62547(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E780)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnNotifyLoadoutWeaponFilterItemClick_62548(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E784)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnDetailCloseBtnClick_62549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E788)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnCompareWeaponBtnClick_62550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E78C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnWeaponEquipBtnClick_62551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E790)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnWeaponGotoBtnClick_62552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E794)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnDetailEquipBtnClick_62553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E798)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnDetailTakeOffBtnClick_62554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E79C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnDetailGotoBtnClick_62555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E7A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnDecorateTabSwitch_62556(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E7A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController::__xLuaBaseProxy_OnNotifyLoadoutWeaponUpdateData_62557(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E7A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_ctor_62420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4BDAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::T_LoadoutAndWeapon_1_Init_62421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4BE7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::T_Lathel_1_Init_62422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4C3DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::T_LoadoutHomeController_Go_62423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4CBB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::GetViewAssetId_62424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::Init_62425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::WillShow_62426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::RegisterDelegates_62427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::UnRegisterDelegates_62428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::OnNotifyUpdateReddotData_62429(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4DE3C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::OnSuiteDetailBtnClick_62430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4DF24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_cctor_62431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A4E0B8)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_LoadoutAndWeapon_1_Init_m__0_62432(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4E13C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_LoadoutAndWeapon_1_Init_m__1_62433(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4E328)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_LoadoutAndWeapon_1_Init_m__2_62434(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4E518)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_LoadoutAndWeapon_1_Init_m__3_62435(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4E708)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_LoadoutAndWeapon_1_Init_m__4_62436(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4E868)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_LoadoutAndWeapon_1_Init_m__5_62437(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4EAD4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_LoadoutAndWeapon_1_Init_m__6_62438(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4EC24)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__7_62439(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4EDB0)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__8_62440(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4F068)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__9_62441(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4F208)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__A_62442(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4F474)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__B_62443(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4F5C4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__C_62444(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4F87C)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__D_62445(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4FAE8)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__E_62446(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4FC38)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__F_62447(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1A4FEA4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_LoadoutHomeController_Go_m__10_62448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A50030)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_LoadoutAndWeapon_1_Init_m__11_62449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5012C)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__12_62450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A50228)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__13_62451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A50368)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__14_62452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A50464)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__15_62453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A505A4)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::_T_Lathel_1_Init_m__16_62454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A506A0)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::__xLuaBaseProxy_GetViewAssetId_62455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A5079C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::__xLuaBaseProxy_Init_62456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A507A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::__xLuaBaseProxy_WillShow_62457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A507A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::__xLuaBaseProxy_RegisterDelegates_62458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A507AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeController::__xLuaBaseProxy_UnRegisterDelegates_62459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A507B0)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::_ctor_62380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FEA70)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::T_UnlockLevel_Init_2_62381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FEBB4)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::T_SetRewarded_62382(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FED54)(this, bShow_); } void DLL2SDK::Assembly_CSharp::MileStoneController::T_MileStoneController_Go_62383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FEEE0)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::T_SelectIndex_62384(int32_t* SelectIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FF174)(this, SelectIndex_); } void DLL2SDK::Assembly_CSharp::MileStoneController::Init_62385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStoneController::GetViewAssetId_62386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStoneController::SetSelectIndex_62387(int32_t thirdTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FF578)(this, thirdTab_); } void DLL2SDK::Assembly_CSharp::MileStoneController::RegisterDelegates_62388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStoneController::GetSwitchIndex_62389(int32_t* selectIndex_, int32_t* scrollToIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FF8F8)(this, selectIndex_, scrollToIndex_); } void DLL2SDK::Assembly_CSharp::MileStoneController::GetUnlockList_62390(int32_t* selectIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FFAA4)(this, selectIndex_); } void DLL2SDK::Assembly_CSharp::MileStoneController::UnRegisterDelegates_62391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStoneController::OnOpen_62392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStoneController::OnChangeShoweItemIndex_62393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440117C)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::OnResTemplateItemClick_62394(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4402054)(this, msg_); } void DLL2SDK::Assembly_CSharp::MileStoneController::SetSelectItem_62395(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4401248)(this, idx_); } void DLL2SDK::Assembly_CSharp::MileStoneController::OnBtnLeftArrowClick_62396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4403C60)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::OnBtnRightArrowClick_62397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4403E94)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::_T_UnlockLevel_Init_2_m__0_62398(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44040C8)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::MileStoneController::_T_MileStoneController_Go_m__1_62399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44046B4)(); } void DLL2SDK::Assembly_CSharp::MileStoneController::_RegisterDelegates_m__2_62400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44047F4)(this); } bool DLL2SDK::Assembly_CSharp::MileStoneController::_GetUnlockList_m__3_62401(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404C30)(it_); } int32_t DLL2SDK::Assembly_CSharp::MileStoneController::_GetUnlockList_m__4_62402(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* x_, DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404C6C)(x_, y_); } void DLL2SDK::Assembly_CSharp::MileStoneController::_OnOpen_m__5_62403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404CB8)(this); } bool DLL2SDK::Assembly_CSharp::MileStoneController::_OnBtnLeftArrowClick_m__6_62404(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404D64)(this, it_); } bool DLL2SDK::Assembly_CSharp::MileStoneController::_OnBtnRightArrowClick_m__7_62405(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404DA8)(this, it_); } bool DLL2SDK::Assembly_CSharp::MileStoneController::_RegisterDelegates_m__8_62406(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404DEC)(this, it_); } void DLL2SDK::Assembly_CSharp::MileStoneController::__xLuaBaseProxy_Init_62407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404E4C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStoneController::__xLuaBaseProxy_GetViewAssetId_62408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404E54)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::__xLuaBaseProxy_RegisterDelegates_62409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404E5C)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::__xLuaBaseProxy_UnRegisterDelegates_62410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404E64)(this); } void DLL2SDK::Assembly_CSharp::MileStoneController::__xLuaBaseProxy_OnOpen_62411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4404E6C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::_ctor_62343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C926A0)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::T_LevelUnlock_1_Init_62344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92774)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::GetViewAssetId_62345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::Init_62346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::SetupTabController_62347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C92E34)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::RegisterDelegates_62348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::UnRegisterDelegates_62349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::OnRefreshRedPoint_62350(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C93520)(this, msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::SetInit_62351(int32_t index_, int32_t thirdTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C937F8)(this, index_, thirdTab_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::SetInit_1_62352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C93B08)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::ChangeTabController_62353(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::NotifyTabChanged_62354(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::WillShow_62355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::OnTopRankTitleChange_62356(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C94680)(this, index_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::OnOpen_62357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::OnPVPGameTypeClick_62358(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9549C)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::OnZMGameTypeClick_62359(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C95608)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::OnBRGameTypeClick_62360(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C95774)(this, obj_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::ShowController_62361(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C93D64)(this, index_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::RenameGotoMileStoneCtr_62362(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C958E0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::NavigationWill_62363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C95A40)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::OnCreditScoreBtnClick_62364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C95B14)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::_cctor_62365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C95BDC)(); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::_T_LevelUnlock_1_Init_m__0_62366(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1C95BE0)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::_T_LevelUnlock_1_Init_m__1_62367(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1C95E4C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::_WillShow_m__2_62368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C95FD8)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::_T_LevelUnlock_1_Init_m__3_62369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C95FE0)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::__xLuaBaseProxy_GetViewAssetId_62370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C960DC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::__xLuaBaseProxy_Init_62371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C960E4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::__xLuaBaseProxy_RegisterDelegates_62372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C960EC)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::__xLuaBaseProxy_UnRegisterDelegates_62373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C960F4)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::__xLuaBaseProxy_ChangeTabController_62374(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C960FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::__xLuaBaseProxy_NotifyTabChanged_62375(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C96104)(this, P0_); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::__xLuaBaseProxy_WillShow_62376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9610C)(this); } void DLL2SDK::Assembly_CSharp::CareerInfo::PersonalInfoMainController::__xLuaBaseProxy_OnOpen_62377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C96114)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::_ctor_62316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F1394)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::T_Sign_1_Init_62317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F147C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::T_SignNewFishController_Go_62318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F1684)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::T_ClickSign_62319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F1810)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::GetViewAssetId_62320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::Init_62321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::IfBlurWhenOpen_62322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::RegisterDelegates_62323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::UnRegisterDelegates_62324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::OnOpen_62325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::InitUI_62326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F20F0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::OnClickClam_62327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F21B4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::OnClickReclam_62328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F22C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::OnNotifyRefreshView_62329(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2500)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::OnBtnCloseBaseClick_62330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::_T_Sign_1_Init_m__0_62331(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38F2654)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::_T_Sign_1_Init_m__1_62332(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38F2908)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::_T_Sign_1_Init_m__2_62333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2B80)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::__xLuaBaseProxy_GetViewAssetId_62334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2CB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::__xLuaBaseProxy_Init_62335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2CB8)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::__xLuaBaseProxy_IfBlurWhenOpen_62336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2CC0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::__xLuaBaseProxy_RegisterDelegates_62337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2CC8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::__xLuaBaseProxy_UnRegisterDelegates_62338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2CD0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::__xLuaBaseProxy_OnOpen_62339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2CD8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignNewFishController::__xLuaBaseProxy_OnBtnCloseBaseClick_62340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F2CE0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::_ctor_62142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1C40C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::T_HasSettlementData_62143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1C990)(this); } DLL2SDK::CSProto::msg::GameStatisReport* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_Data_62144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0510C)(this); } DLL2SDK::CSProto::msg::BattlePassDb* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_BattlePassData_62145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B06408)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_WeaponExpList_62146() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1CA68)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_WeaponExpCardList_62147() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1CA70)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_AlivePlayerList_62148() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1CA78)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_BRKillerPlayerStatis_62149() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1CA80)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_BRHurterPlayerStatis_62150() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1CA88)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_PersonalInfoHistoryData_62151() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1CA90)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_HasValidData_62152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CA98)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_isValidInThisGame_62153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CAA8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::set_isValidInThisGame_62154(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CAB0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_bReachWeekLimit_62155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CBC4)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsFirstPlayBgMusic_62156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CBCC)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsHistoryRecord_62157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CBE0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsObserver_62158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CBE8)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_MapID_62159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CBF0)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_GameTime_62160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD5F4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_GameModeCategory_62161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CBF8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_GameMode_62162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B054B0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsSinglePVPGame_62163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CC00)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsBRGame_62164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD540)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsBRTDMGame_62165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CCAC)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsBRCreateRoom_62166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CD58)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsBRCreateRoomObserver_62167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CE20)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsBRTraining_62168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CE50)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsPVEGame_62169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B08328)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsPVPCatGame_62170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CE68)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsPVERaidEasy_62171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CE80)(this); } DLL2SDK::CSProto::msg::EGameType DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_GameType_62172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD538)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_GameEndTime_62173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CEB8)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_PveLevelId_62174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CEC0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameResult DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_MatchResult_62175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CEC8)(this); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_WinningCamp_62176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CED0)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_TeamType_62177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CED8)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_TotalTeamNum_62178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CEE0)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_TotalPlayerNum_62179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CEE8)(this); } uint64_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_Gsp_Guid_62180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CEF0)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_MissionId_62181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CEF8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsLocalPlayerPlacementMatch_62182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF00)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsLocalPlayerPlacementModeMatch_62183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF08)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_CampDataBlue_62184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF10)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_CampDataRed_62185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF18)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_CampDataWin_62186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF20)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_CampDataLose_62187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF28)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_CampDataFFA_62188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF30)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_CampDataBR_62189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF38)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_CampDataZMMP_62190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF40)(this); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerCamp_62191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF48)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_SimpleCampDataRegular_62192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF50)(this); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_SimpleCampDataRebel_62193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF58)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LiveOpsGold_62194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF60)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LiveOpsExp_62195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF68)(this); } DLL2SDK::CSProto::msg::EMatchServiceModule DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_GameServiceModule_62196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B048B0)(this); } DLL2SDK::CSProto::msg::PlayerGameStatis* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerGameStatis_62197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B0CBC4)(this); } DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerPicInfo_62198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF70)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBagWeaponStatis_62199() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1CF78)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerName_62200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF80)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerRank_62201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF88)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerLadderLevel_62202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF90)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBRLadderLevel_62203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CF98)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerTeamId_62204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFA0)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerTeamRank_62205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFA8)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerSurvivalTime_62206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD5EC)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBrGainedGold_62207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFB0)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBrGainedKillGold_62208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFB8)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBrGainedRankGold_62209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFC0)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBrGainedExp_62210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFC8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::set_LocalPlayerBrGainedExp_62211(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFD0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBrGainedKillExp_62212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFD8)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBrGainedRankExp_62213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFE0)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBrAddLadderScore_62214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFE8)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerBrLadderScore_62215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1CFF0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_PrizeDetailList_62216() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B12500)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_ExpBufList_62217() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1CFF8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_WeaponExpBufList_62218() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D000)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_GoldBufList_62219() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D008)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsGoldExceedDailyCap_62220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D010)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::set_IsGoldExceedDailyCap_62221(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D018)(this, value_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsExpExceedDailyCap_62222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D020)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::set_IsExpExceedDailyCap_62223(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D028)(this, value_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsDropItemsExceedDailyCap_62224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D030)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::set_IsDropItemsExceedDailyCap_62225(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D038)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerId_62226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D040)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayercurLevel_62227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D050)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::set_LocalPlayercurLevel_62228(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D058)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerPeakLevel_62229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D060)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerGainedExp_62230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D068)(this); } uint32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerGainedIDCollection_62231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D070)(this); } DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_ExpDetails_62232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D078)(this); } DLL2SDK::CSProto::msg::GspWeaponSuiteBonus* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerWeaponSuiteBonus_62233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D080)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerWeaponSuiteIds_62234() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D088)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_WeaponExpDetails_62235() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D090)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerCurrExp_62236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D098)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::set_LocalPlayerCurrExp_62237(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D0A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerGainedGold_62238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D0A8)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerLadderScore_62239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D0B0)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerLadderScoreChange_62240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D0B8)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerKill_62241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D0C0)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerDeath_62242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D0C8)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerAssists_62243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D0D0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerZMGainItems_62244() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D0D8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerDropItems_62245() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D0E0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerGainItems_62246() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D0E8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsTurnToMail_62247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D0F0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsFirstWin_62248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D0F8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_ActvAddScore_62249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D100)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_ActvNoDropScore_62250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D108)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_bNewEndlessRecord_62251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D110)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerMedals_62252() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D118)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LocalPlayerAchive_62253() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D120)(this); } float DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_LastUpdateTime_62254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D128)(this); } DLL2SDK::CSProto::msg::ETeamGameState DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_BRTeamGameState_62255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D130)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_Team_statis_62256() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D138)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_DropedPlayerStatis_62257() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D140)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsTeamOne_62258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D148)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsTeamTwo_62259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D17C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsTeamFour_62260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D1B8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_PlayerListReported_62261() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2B1D1F4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::InitializeDataStore_62262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::ReLogin_62263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::Clear_62264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::AddPersonalInfoHisotryRecord_62265(DLL2SDK::CSProto::msg::GameStatisReport* recordData_, uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1DC50)(this, recordData_, playerId_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::RemoveLastPersonalInfoHistoryRecord_62266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1DE08)(this); } DLL2SDK::Assembly_CSharp::Settlement::PersonalInfoHistoryRecord* DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::GetLastPersonalInfoHistoryRecord_62267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1DFBC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::FillAlivePlayerList_62268(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B1E17C)(this, list_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::FillKillerPlayerList_62269(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B1E5A0)(this, list_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::FillHurterPlayerList_62270(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B1E870)(this, list_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::OnResMatchEndSettlement_62271(DLL2SDK::CSProto::msg::GameStatisReport* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1EB7C)(this, data_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::UpdateData_62272(DLL2SDK::CSProto::msg::GameStatisReport* data_, bool bhistoryRecord_, uint64_t localPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1ED80)(this, data_, bhistoryRecord_, localPlayerId_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::ComputeBossDamagePercent_62273(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B2288C)(list_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::UpdateLocalPlayerRelated_62274(DLL2SDK::CSProto::msg::PlayerGameStatis* playerStats_, int32_t winningCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B20474)(this, playerStats_, winningCamp_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::FillPlayerStat_62275(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* campData_, DLL2SDK::CSProto::msg::PlayerGameStatis* pgs_, bool isLocalPlaeyr_, DLL2SDK::CSProto::msg::GameStatisReport* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B21198)(this, campData_, pgs_, isLocalPlaeyr_, data_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::FillSimplePlayerStat_62276(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::CSProto::msg::SimplePlayerGameStatis* spgs_, bool isLocalPlaeyr_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x2B22494)(this, list_, spgs_, isLocalPlaeyr_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::FillExpDetails_62277(DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo* detail_, DLL2SDK::CSProto::msg::PVPExpInfo* pvp_, DLL2SDK::CSProto::msg::BRExpInfo* br_, DLL2SDK::CSProto::msg::EGameType gameType_, bool isBRGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B22EE0)(this, detail_, pvp_, br_, gameType_, isBRGame_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::IsSPVPTop3_62278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B23FD8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::IsTopThree_62279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B240CC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::UpdateMedalConfigConfig_62280(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* medals_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2B232F0)(this, data_, medals_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::UpdateAchiveConfigConfig_62281(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* achives_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2B23970)(this, data_, achives_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::SetGainItemsEmpty_62282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24264)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::HasFriendInSquad_62283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2435C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::EnableDelayIndividual_62284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24A0C)(this); } float DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_MinIndividualDelayTime_62285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24ADC)(this); } float DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_MaxIndividualDelayTime_62286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24AE4)(this); } float DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IndividualDelayTimeGap_62287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24AEC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::InitDelayIndividualTime_62288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1D374)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::ResetValue_62289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1EC9C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::CheckIsCanShowBPView_62290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24AF4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsOnlyExpCardMode_62291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24CA8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsNotEqualPlayerMode_62292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2247C)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsNeedShowGoliathNumMode_62293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24CD8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsNeedShowFlagNumMode_62294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24CF0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsNeedInGameSettlement_62295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24D08)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsNeedFrontEndSettlement_62296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24D34)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsWCCampPosMode_62297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24D60)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsNoModelRankViewMode_62298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24DA8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsUseFFARankMode_62299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B23FC0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::get_IsUseCatInDetailView_62300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24DD4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::IsUseV5BP_62301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B09D50)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::_cctor_62302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24DDC)(); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::_FillAlivePlayerList_m__0_62303(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* a_, DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24DE0)(this, a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::_UpdateData_m__1_62304(DLL2SDK::CSProto::msg::TeamStatis* a_, DLL2SDK::CSProto::msg::TeamStatis* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24E60)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::_ComputeBossDamagePercent_m__2_62305(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* a_, DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24EC8)(a_, b_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::_UpdateLocalPlayerRelated_m__3_62306(DLL2SDK::CSProto::msg::PVPGunStatis* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B24F98)(s_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::_UpdateMedalConfigConfig_m__4_62307(DLL2SDK::Assembly_CSharp::Settlement::MedalExtend* l1_, DLL2SDK::Assembly_CSharp::Settlement::MedalExtend* l2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B2508C)(l1_, l2_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::_UpdateAchiveConfigConfig_m__5_62308(DLL2SDK::Assembly_CSharp::Settlement::AchiveExtend* l1_, DLL2SDK::Assembly_CSharp::Settlement::AchiveExtend* l2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B250FC)(l1_, l2_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::__xLuaBaseProxy_InitializeDataStore_62309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B25150)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::__xLuaBaseProxy_ReLogin_62310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B25158)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore::__xLuaBaseProxy_Clear_62311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B25160)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::_ctor_62050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231832C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::T_BuyM4_2_Init_62051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23183F8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::T_OnOKBtn_Click_62052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318598)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::T_ShopPaymentConfirmPopupWindowController_Go_62053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23187C4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::get_ShopPaymentInfoIndexList_62054() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController*)>(DLL2SDK::GameAssemblyBase + 0x2318AB8)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::get_EnableMultiNum_62055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318AC0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::set_EnableMultiNum_62056(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318AC8)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::get_LocalPlayerDS_62057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318AD0)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::get_GlobalDS_62058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318B80)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::Init_62059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::GetViewAssetId_62060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::RegisterDelegates_62061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::UnRegisterDelegates_62062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnOpen_62063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetWealth_62064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231BA08)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnPressAddCommodityCountBtnManyPaymentCallback_62065(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231BE70)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnPressReduceCommodityCountBtnManyPaymentCallback_62066(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231C020)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnChangeManyPaymentCurrentSelectShopItemCountCallback_62067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231C1D0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnChangeOnlyOnePaymentCurrentSelectShopItemCountCallback_62068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231C888)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnClickDurationCommodityManyPaymentCallback_62069(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231CD10)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnClickCharge_62070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231D04C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetSelectCommodityItemHeightLightIcon_62071(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231CE5C)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::CanBuyMaxNum_62072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231C3B8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::_OnBtnCancelClick_62073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231D60C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnSwitchRechargeBtnClick_62074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231D950)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::RreshNumSelectSprites_62075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231D9F4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnClickReduceCommodityCountManyPaymentBtnCallback_62076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231DAD8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnClickAddCommodityCountBtnManyPaymentCallback_62077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231DC94)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnClickReduceCommodityCountOnePaymentBtnCallback_62078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231DF04)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnClickAddCommodityCountBtnOnePaymentCallback_62079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231E0C0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnForeverManyCPPaymentSelectedCallback_62080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231E330)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnForeverManyCPaymentSelectedCallback_62081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231ED18)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::RefreshPaymentButton_62082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231EF30)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnDurationManyCPPaymentUnselectedCallback_62083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231F0BC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnDurationManyCPPaymentSelectedCallback_62084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231FBA4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnDurationManyCPaymentUnselectedCallback_62085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231FDE8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnDurationManyCPaymentSelectedCallback_62086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2320004)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetShopPaymentConfirmUIView_62087(DLL2SDK::Assembly_CSharp::EPaymentSourceType sourceType_, int32_t id_, int32_t Price_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::CSProto::msg::PaymentType paymentType_, int32_t goodType_, int32_t num_, int32_t paymentInfoIndex_, DLL2SDK::CSProto::msg::ShopConfig* shopConfig_, DLL2SDK::Assembly_CSharp::GameShop::EPaymentConfirmPopWindow confirmPopWindowType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2320248)(this, sourceType_, id_, Price_, name_, paymentType_, goodType_, num_, paymentInfoIndex_, shopConfig_, confirmPopWindowType_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::AddBtnTLog_62088(int32_t shopid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2320454)(this, shopid_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetBattlePassPaymentConfirmUIView_62089(DLL2SDK::Assembly_CSharp::EPaymentSourceType sourceType_, DLL2SDK::CSProto::msg::SpChargeConf* itemConfig_, DLL2SDK::CSProto::msg::PaymentType paymentType_, DLL2SDK::Assembly_CSharp::GameShop::EPaymentConfirmPopWindow confirmPopWindowType_, bool IsCutOff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2321794)(this, sourceType_, itemConfig_, paymentType_, confirmPopWindowType_, IsCutOff_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetTextOnePaymentContentConfirmUIView_62090(DLL2SDK::Assembly_CSharp::EPaymentSourceType sourceType_, int32_t id_, int32_t Price_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::CSProto::msg::PaymentType paymentType_, int32_t goodType_, int32_t num_, int32_t paymentInfoIndex_, DLL2SDK::CSProto::msg::ShopConfig* shopConfig_, DLL2SDK::Assembly_CSharp::GameShop::EPaymentConfirmPopWindow confirmPopWindowType_, DLL2SDK::mscorlib::System::String* locid_, bool bLuckBorad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2321FB0)(this, sourceType_, id_, Price_, name_, paymentType_, goodType_, num_, paymentInfoIndex_, shopConfig_, confirmPopWindowType_, locid_, bLuckBorad_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetCommonPaymentConfirmPopType_62091(DLL2SDK::Assembly_CSharp::GameShop::EPaymentConfirmPopWindow confirmPopWindowType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2321050)(this, confirmPopWindowType_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::CountCurrentShopPrice_62092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231C4D4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetPaymentInfoIndexMapping_62093(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2320E00)(this, ShopConfig_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::GetCurrentPayCurrencyCommodityItemInfoList_62094(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ShopPaymentInfoIndexList_, DLL2SDK::CSProto::msg::PaymentType selectedPayment_, bool init_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::CSProto::msg::PaymentType, bool)>(DLL2SDK::GameAssemblyBase + 0x2322A6C)(this, ShopPaymentInfoIndexList_, selectedPayment_, init_); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::GetCurrentDefaultSelectCommodityItemIndx_62095(DLL2SDK::mscorlib::System::Collections::Generic::List_1* DataList_, DLL2SDK::CSProto::msg::PaymentType currentPayment_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::PaymentType)>(DLL2SDK::GameAssemblyBase + 0x231E548)(this, DataList_, currentPayment_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::UpdateCommodityForeverPropsManyPaymentView_62096(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_, bool isInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231E714)(this, ShopConfig_, isInit_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetPriceInfo_62097(bool isInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2322E60)(this, isInit_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::UpdateCommodityForeverOnePaymentView_62098(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232321C)(this, ShopConfig_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::UpdateCommodityDurationManyPaymentView_62099(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_, bool init_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231F2D8)(this, ShopConfig_, init_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::UpdateCommodityDurationOnePaymentView_62100(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_, bool init_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23238E0)(this, ShopConfig_, init_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::ShowItem_62101(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2323F70)(this, shopConfig_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetExchangeIcon_62102(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2324338)(this, shopConfig_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetPaymentInfo_62103(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23246B4)(this, shopConfig_, index_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetIsExchangeCoinEnough_62104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2325098)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::RefreshPaymentInfo_62105(DLL2SDK::CSProto::msg::ShopConfig* shopConfig_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2325314)(this, shopConfig_, index_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnPayTypeBtnClick_62106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23253E8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnOkBtnDisableClick_62107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2325560)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::InitBuyOneManyPaymentView_62108(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23256F4)(this, ShopConfig_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SelectShowShopItemView_62109(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2321498)(this, ShopConfig_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::IsExchangeIconStyle_62110(DLL2SDK::CSProto::msg::ShopConfig* ShopConfig_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23258D4)(this, ShopConfig_, index_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::HidePaymentPopUIView_62111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232121C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::T_BuyM4Finish_62112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2325FD8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::T_ShowM4Award_62113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23260E4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnBtnPurchaseClick_62114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23263B8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::GetChildCtrData_62115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2326BB0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::ReportBeacon_62116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2327704)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::ReportBattlePassPurchase_62117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2326A70)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::ReportBattlePassBuyNormal_Purchase_62118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2327DD4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::ReportBattlePassBuyPlus_Purchase_62119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2327FF0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::ReportBattlePassGetTires_TireNum_Purchase_62120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232820C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::IsEnoughCurrency_62121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2326D30)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::SetMoneyNotEnoughView_62122(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23288E8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::ForceClose_62123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231D568)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::PreClose_62124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231D6B0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::ContentPlayReverse_62125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2328A04)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::OnPreCloseEnd_62126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2328B68)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::CloseWindow_62127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2328C1C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::WealthChange_62128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::_T_BuyM4_2_Init_m__0_62129(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2328D74)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::_T_ShopPaymentConfirmPopupWindowController_Go_m__1_62130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2328F88)(); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::_SetTextOnePaymentContentConfirmUIView_m__2_62131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23290C8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::_GetCurrentPayCurrencyCommodityItemInfoList_m__3_62132(DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentInfoWithIndex* param1_, DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentInfoWithIndex* param2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23294A8)(param1_, param2_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_Init_62133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329574)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_GetViewAssetId_62134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232957C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_RegisterDelegates_62135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329584)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_UnRegisterDelegates_62136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x232958C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmPopupWindowController::__xLuaBaseProxy_OnOpen_62137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2329594)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_ctor_62001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A354)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::T_RememberPath_62002(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A4E4)(this, path_, item_, t_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::T_BuyM4_1_Init_62003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A754)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::T_ShopWindowController_Go_62004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234A9D4)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore* DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::get_ShopDS_62005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234ABB0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::Init_62006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::OnDragStartCallback_62007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234AFD0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::OnOpen_62008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::GetViewAssetId_62009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::RegisterDelegates_62010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::UnRegisterDelegates_62011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::InitShopData_62012(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234B520)(this, type_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::OnRightSubTabItemClick_62013(int32_t subTagId_, bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234C0EC)(this, subTagId_, reset_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::RefreshFlowGrid_62014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234C524)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::CellAssetIDForPath_62015(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::ConfigureCellForPath_62016(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::DidSelectRow_62017(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::RowNumber_62018(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::ColumnNumber_62019(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::HeightForRow_62020(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::WidthForColumn_62021(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::RefreshLimitOffer_62022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234D244)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::SetLeftScrollViewPanelRect_62023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234D9C8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::UIAdapteSize_62024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234DCA8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::SetRightCdnHeight_62025(DLL2SDK::Assembly_CSharp::UIWidget* cdbPic_, int32_t targetHeight_, int32_t minWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234DE54)(this, cdbPic_, targetHeight_, minWidth_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::SetLimitOfferItemSize_62026(DLL2SDK::Assembly_CSharp::UIPanel* LeftScrollViewUIpanel_, DLL2SDK::Assembly_CSharp::UIPanel* RightScrollViewUIpanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234DFB8)(this, LeftScrollViewUIpanel_, RightScrollViewUIpanel_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::OnNotifyLuckyDrawInfo_62027(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234E410)(this, message_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::OnNotifyLuckyBoardInfo_62028(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234EA70)(this, message_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_cctor_62029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234EFBC)(); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_T_BuyM4_1_Init_m__0_62030(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x234EFC0)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_T_BuyM4_1_Init_m__1_62031(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x234F2EC)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_T_ShopWindowController_Go_m__2_62032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234F48C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_InitShopData_m__3_62033(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* param1_, DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* param2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234F78C)(param1_, param2_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_InitShopData_m__4_62034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234F7F8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_OnRightSubTabItemClick_m__5_62035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234F7FC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_UIAdapteSize_m__6_62036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234FA58)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_OnNotifyLuckyDrawInfo_m__7_62037(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23505B8)(x_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_OnNotifyLuckyBoardInfo_m__8_62038(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23506B0)(x_); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_T_ShopWindowController_Go_m__9_62039(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23507A8)(this, it_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::_OnRightSubTabItemClick_m__A_62040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23507F4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::__xLuaBaseProxy_Init_62041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23508DC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::__xLuaBaseProxy_OnOpen_62042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23508E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::__xLuaBaseProxy_GetViewAssetId_62043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23508EC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::__xLuaBaseProxy_RegisterDelegates_62044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23508F4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopWindowController::__xLuaBaseProxy_UnRegisterDelegates_62045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23508FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::_ctor_61935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC4CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::T_OnBuyM4ResponseError_61936(DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC5AC)(this, errstr_); } DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore* DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::get_ShopDS_61937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDC784)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::Init_61938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::GetViewAssetId_61939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::OnOpen_61940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::RegisterDelegates_61941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::UnRegisterDelegates_61942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::InitToDefault_61943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDD1BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::InitTopTabList_61944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDD328)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::UpdateShopFirstLevelTabRedDotInfo_61945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDD60C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::OnNotifyShopLeftTabItemClick_61946(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDDB9C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::OnMainTabItemClick_61947(int32_t leftTabId_, bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDD7B4)(this, leftTabId_, reset_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::SetMainTabListController_61948(bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDDCC8)(this, reset_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::SetSelectTagCtr_61949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDE134)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::ReportBeacon_61950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDE3F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::OnNotifyShopBuyRes_61951(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDE5B4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::OnNotifyShopItemRenew_61952(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDE914)(this, msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::OnEasyListItemClick_61953(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::OnEasyListDataChanged_61954(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::NotifyDataStoreUpdated_61955(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::get_IsDestroyed_61956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::get_TickEnabled_61957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::get_TickRate_61958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::Tick_61959(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::OnServiceBtnClick_61960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDED14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::_InitToDefault_m__0_61961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDEDAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::__xLuaBaseProxy_Init_61962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDEDB0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::__xLuaBaseProxy_GetViewAssetId_61963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDEDB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::__xLuaBaseProxy_OnOpen_61964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDEDC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::__xLuaBaseProxy_RegisterDelegates_61965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDEDC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Shop::CodmShopMainController::__xLuaBaseProxy_UnRegisterDelegates_61966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DDEDD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::_ctor_61906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A69524)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::T_OnOpen_61907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A695C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::T_OnCommonOKBtnClick_61908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A69AFC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::GetViewAssetId_61909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::Init_61910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::OnOpen_61911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::RegisterDelegates_61912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::UnRegisterDelegates_61913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::OnDetailBtnClick_61914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6ACD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::OnCloseBtnClick_61915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6AEE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::OnClose_61916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::Close_61917(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, closeType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::OnCloseCommonBtnClick_61918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6B264)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::On3dViewClose_61919(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6B4CC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::SetTurnToMailTip_61920(bool turnToMail_, bool bSafeBox_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6B58C)(this, turnToMail_, bSafeBox_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::OnReturnKeyPressed_61921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::_T_OnOpen_m__0_61922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6B934)(); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::_T_OnOpen_m__1_61923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6B9D4)(); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::_T_OnOpen_m__2_61924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6BA74)(); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::_OnCloseBtnClick_m__3_61925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6BB14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::_OnCloseCommonBtnClick_m__4_61926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6BC04)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::__xLuaBaseProxy_GetViewAssetId_61927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C050)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::__xLuaBaseProxy_Init_61928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C058)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::__xLuaBaseProxy_OnOpen_61929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C060)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::__xLuaBaseProxy_RegisterDelegates_61930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C068)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::__xLuaBaseProxy_UnRegisterDelegates_61931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C070)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::__xLuaBaseProxy_OnClose_61932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C078)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::__xLuaBaseProxy_Close_61933(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C080)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveController::__xLuaBaseProxy_OnReturnKeyPressed_61934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C088)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_ctor_61736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E31C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_GetPrize_0_Init_61737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3340)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_BuyM4_0_Init_61738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E352C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_LoadoutAndWeapon_0_Init_61739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E37BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_MP1_0_Init_61740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3B28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_LevelUnlock_0_Init_61741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3D98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_GetExpCard_0_Init_61742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E4060)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_Lathel_0_Init_61743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E42F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_Sign_0_Init_61744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E4580)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_RequestPrize_61745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E476C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_HomeMainController_Go_61746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E4B1C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_HasExpCard_61747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E5790)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_ShowTutorialLevelEffect_61748(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E59B0)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_EnterBattlePassClick_61749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E6098)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::T_OnMallBtnClick_61750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E667C)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::get_LiveOpsDataStore_61751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E6870)(this); } DLL2SDK::Assembly_CSharp::SundryDataStore* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::get_SundryDS_61752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E6920)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::GetViewAssetId_61753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::Init_61754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnOpen_61755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RegisterDelegates_61756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::UnRegisterDelegates_61757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshTimer_61758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EBE5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshView_61759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E85A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::AdapterChatBroadcastView_61760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EAB60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckLuckyDrawInfos_61761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EA1E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckLuckyBoardInfos_61762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EA60C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SendClientMapids_61763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EAA30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SendExchangeShopReq_61764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EAC28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshSpvpEntranceRedDot_61765(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ED194)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshBrEntranceRedDot_61766(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ED724)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshBREntranceView_61767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E8704)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SendZMOpenTimeRequest_61768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E8DBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshZombieEntrance_61769(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EDE5C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshRankMatchEntranceView_61770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E8EBC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckBRModeOpenOnClick_61771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EE9F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnShopBtnClick_61772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EEBE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckShopEntrance_61773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E9954)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckRechargeEntrance_61774(bool enableLobbyDrawSort_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E9A9C)(this, enableLobbyDrawSort_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_61775(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t NotificationIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, NotificationIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ShowGuildNewMessage_61776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EF9B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::UpdateCodLiveOpsActivityRedBadget_61777(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EF884)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnTimeToSendTlog_61778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EFC2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnMultiplayClick_61779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EFD38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnMultiplayAssetLoaded_61780(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x24F0104)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnZombieClick_61781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F0484)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnZombieAssetLoaded_61782(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x24F0A70)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBRClick_61783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F0D30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBRAssetLoaded_61784(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x24F10FC)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBattlePassAssetLoaded_61785(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x24F147C)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBtnBattlePassClick_61786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F1B18)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ShowSeasonCurDownInfo_61787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F18F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnNotifyBattlePassUpdateRedDot_61788(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* eMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F1E78)(this, eMsg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnNotifyUpdateReddotData_61789(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F2078)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnNotifyUpdatePandoraRoot_61790(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F220C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBtnPandoraClick_61791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F23A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBtnLobbyDrawClick_61792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F2438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::PlayDrawOpenAniTimer_61793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F26FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::PlayDrawCloseAniTimer_61794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F291C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBtnAmassClick_61795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F2BB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBtnFirstRechargeClick_61796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F2CC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::WillShow_61797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ShowModel_61798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F2FC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckShowGameCenter_61799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E78FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckToRefreshPandora_61800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E7AEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckShowFace_61801(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F4590)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ShowNextFace_61802(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F48F0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ShowFace_61803(bool next_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F4640)(this, next_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnClose_61804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnPlatformBasicClose_61805(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F4C30)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckShowPlatformBasicEntrance_61806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E79D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnLoadoutBtnClick_61807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F4D60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnGuildBtnClick_61808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F51F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnRankBtnClick_61809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F56B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnRankMatchBtnClick_61810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F5930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnPaySuccess_61811(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F62C4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnMallBtnClick_61812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F6380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnPlayBtnClick_61813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F65E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnInventoryBtnClick_61814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F6A2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ShowLastGameMode_61815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E7B84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::UpdateGuildInfo_61816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E7F80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CreateLiveOpsScrollPlay_61817(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F6D60)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CreateShopScrollPlay_61818(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F3B30)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnNotifyBalanceRes_61819(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F7388)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SetActiveBpHomeUI_61820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E8138)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ShowBattlePassInfo_61821(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore* bpDS_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf* mBattlePassConfDs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F7438)(this, bpDS_, mBattlePassConfDs_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::TipsGuestBindFBPopup_61822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F49A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnGuestBindPop_61823(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F7F38)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::IsCheckBindPopup_61824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F7AA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnClickRechargeItem_61825(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F7FF0)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchInviteNewbie_61826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F92E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchOpenURL_61827(DLL2SDK::mscorlib::System::String* openURL_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F915C)(this, openURL_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToOTO_61828(int32_t skipParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F867C)(this, skipParam_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToShopTab_61829(int32_t skipParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F8CF8)(this, skipParam_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToSafeBox_61830(int32_t skipParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F9054)(this, skipParam_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToLuckDraw_61831(int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F8BE0)(this, shopId_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToLuckBoard_61832(int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F9448)(this, shopId_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToFirstRecharge_61833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F8798)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToAccumulateRecharge_61834(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F88A4)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToSingleRecharge_61835(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F8AC8)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToBP_61836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F89BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SwitchToShop_61837(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F855C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CdnItem_61838(DLL2SDK::Assembly_CSharp::RechargeBtnItemView* itemView_, DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F9560)(this, itemView_, item_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshRechargeItem_61839(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F96C0)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnNotifyLuckyBoardInfo_61840(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F9904)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnNotifyLuckyDrawInfo_61841(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F9D90)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SendOTORequest_61842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F3A00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SendLimitOfferRequest_61843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F38D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnOTOInfoArrived_61844(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FA330)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshDownloadBtnState_61845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F3F34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshGenericBtnState_61846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FA3E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshDynamicBtnState_61847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FA968)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::StartCheckDownloadState_61848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F404C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnDynamicDownloadBtnClick_61849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FAE94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::RefreshFeatureMode_61850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24ECA98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBtnFeatureModeClick_61851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FB0E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnBtnPillarEventClick_61852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FB764)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::CheckGoodsImmediateUse_61853(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24F4174)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::SetLadderIcon_61854(int32_t ladder_, DLL2SDK::Assembly_CSharp::UISprite* icon_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EE5D4)(this, ladder_, icon_, isBR_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ResetRechargeLayout_61855(bool isExpand_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EEE90)(this, isExpand_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::OnRechargeLayoutChanged_61856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FB900)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::GetRechageWidth_61857(int32_t* minWidth_, int32_t* maxWidth_, bool* showBtnLobbyDraw_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FB9F8)(this, minWidth_, maxWidth_, showBtnLobbyDraw_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::GetChatAdapterWidth_61858(int32_t* widgetOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FBC68)(this, widgetOffset_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ShouldShowBRTutorialEffect_61859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24EDC68)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::ShouldShowMPTutorialEffect_61860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E5EE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_GetPrize_0_Init_m__0_61861(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FBF8C)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_BuyM4_0_Init_m__1_61862(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FC15C)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_BuyM4_0_Init_m__2_61863(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FC31C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_LoadoutAndWeapon_0_Init_m__3_61864(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FC46C)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_LoadoutAndWeapon_0_Init_m__4_61865(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FC62C)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_LoadoutAndWeapon_0_Init_m__5_61866(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FC7EC)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_MP1_0_Init_m__6_61867(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FC93C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_MP1_0_Init_m__7_61868(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FCB34)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_MP1_0_Init_m__8_61869(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FCD30)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_LevelUnlock_0_Init_m__9_61870(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FCE88)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_LevelUnlock_0_Init_m__A_61871(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FD048)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_GetExpCard_0_Init_m__B_61872(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FD1F4)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_GetExpCard_0_Init_m__C_61873(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FD3B4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_Lathel_0_Init_m__D_61874(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FD504)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_Lathel_0_Init_m__E_61875(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FD6C4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_Sign_0_Init_m__F_61876(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24FD814)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_OnOpen_m__10_61877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FD9D4)(); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_CheckRechargeEntrance_m__11_61878(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FDAA0)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_OnNotifyLuckyBoardInfo_m__12_61879(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FDAD4)(x_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_OnNotifyLuckyDrawInfo_m__13_61880(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FDBCC)(x_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_BuyM4_0_Init_m__14_61881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FDCC4)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_LoadoutAndWeapon_0_Init_m__15_61882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FDDC0)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_LoadoutAndWeapon_0_Init_m__16_61883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FDEBC)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_MP1_0_Init_m__17_61884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FDFB8)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_MP1_0_Init_m__18_61885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE0B4)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_LevelUnlock_0_Init_m__19_61886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE1B0)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_GetExpCard_0_Init_m__1A_61887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE2AC)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_Lathel_0_Init_m__1B_61888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE3A8)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::_T_Sign_0_Init_m__1C_61889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE4A4)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::__xLuaBaseProxy_GetViewAssetId_61890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE6CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::__xLuaBaseProxy_Init_61891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE6D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::__xLuaBaseProxy_OnOpen_61892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE6D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::__xLuaBaseProxy_RegisterDelegates_61893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE6DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::__xLuaBaseProxy_UnRegisterDelegates_61894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE6E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::__xLuaBaseProxy_WillShow_61895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE6E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController3_3::__xLuaBaseProxy_OnClose_61896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24FE6EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_ctor_61542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C45B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_GetPrize_0_Init_61543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C4744)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_BuyM4_0_Init_61544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C4930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_LoadoutAndWeapon_0_Init_61545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C4BC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_MP1_0_Init_61546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C4F2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_LevelUnlock_0_Init_61547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C519C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_GetExpCard_0_Init_61548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C5464)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_Lathel_0_Init_61549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C56F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_Sign_0_Init_61550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C5984)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_RequestPrize_61551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C5B70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_HomeMainController_Go_61552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C5F20)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_HasExpCard_61553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C6B94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_ShowTutorialLevelEffect_61554(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C6DB4)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_EnterBattlePassClick_61555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C749C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::T_OnMallBtnClick_61556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C7648)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::get_LiveOpsDataStore_61557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C783C)(this); } DLL2SDK::Assembly_CSharp::SundryDataStore* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::get_SundryDS_61558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C78EC)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::get_GlobalDS_61559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C799C)(this); } DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::get_WorkShopDS_61560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C7A4C)(this); } DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::get_ElectronicSportsDS_61561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C7AFC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::GetViewAssetId_61562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::Init_61563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnOpen_61564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::TryToShowVideo_61565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C8C5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RegisterDelegates_61566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::UnRegisterDelegates_61567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshTimer_61568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CE3F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::WorkShopRefreshTimer_61569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CD448)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshView_61570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C96C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::AdapterChatBroadcastView_61571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CBB94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckLuckyDrawInfos_61572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CB21C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckLuckyBoardInfos_61573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CB640)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SendClientMapids_61574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CBA64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::DelayToSendLuckyBoxInfoToStore_61575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CEB88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SendNameCardRequest_61576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CEE5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SendExchangeShopReq_61577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CBC5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshSpvpEntranceRedDot_61578(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CF064)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshBrEntranceRedDot_61579(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CF5F4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshBREntranceView_61580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C9828)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SendZMOpenTimeRequest_61581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C9EE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnNotifyEquipDefaultCallingCard_61582(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CFD2C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnMergeCodLiveOpsActivityDescFinish_61583(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CFE64)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshZombieEntrance_61584(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CFF10)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshRankMatchEntranceView_61585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C9FE0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckBRModeOpenOnClick_61586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D0CA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnShopBtnClick_61587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D0E98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckShopEntrance_61588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CAA74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckRechargeEntrance_61589(bool enableLobbyDrawSort_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D1144)(this, enableLobbyDrawSort_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckLimitOfferEntrance_61590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CABBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_61591(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t NotificationIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, NotificationIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ShowGuildNewMessage_61592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D1D0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::UpdateCodLiveOpsActivityRedBadget_61593(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D1BDC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnTimeToSendTlog_61594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D1F84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnMultiplayClick_61595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D2090)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnMultiplayAssetLoaded_61596(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x24D2504)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnZombieClick_61597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D289C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnZombieAssetLoaded_61598(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x24D2E88)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBRClick_61599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D3148)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBRAssetLoaded_61600(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x24D35BC)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBattlePassAssetLoaded_61601(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x24D3954)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBtnBattlePassClick_61602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D3FF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ShowSeasonCurDownInfo_61603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D3DC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnNotifyBattlePassUpdateRedDot_61604(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* eMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D4350)(this, eMsg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnNotifyUpdateReddotData_61605(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D47F8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnNotifyUpdatePandoraRoot_61606(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D498C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBtnPandoraClick_61607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D4B2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBtnLobbyDrawClick_61608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D4BC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::PlayDrawOpenAniTimer_61609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D4E88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::PlayDrawCloseAniTimer_61610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D50A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBtnAmassClick_61611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D533C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBtnFirstRechargeClick_61612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D544C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::WillShow_61613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ShowModel_61614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D5810)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckShowGameCenter_61615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C8E1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckToRefreshPandora_61616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C900C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckShowFace_61617(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D7004)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ShowNextFace_61618(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D7378)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ShowFace_61619(bool next_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D70B4)(this, next_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnClose_61620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnPlatformBasicClose_61621(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D76B8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckShowPlatformBasicEntrance_61622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C8EF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnLoadoutBtnClick_61623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D77E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnGuildBtnClick_61624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D7C78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnRankBtnClick_61625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D8138)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnRankMatchBtnClick_61626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D83B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnPaySuccess_61627(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D8DBC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnMallBtnClick_61628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D8E78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnPlayBtnClick_61629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D90E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnInventoryBtnClick_61630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D9520)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ShowLastGameMode_61631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D9700)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::UpdateGuildInfo_61632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C90A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CreateLiveOpsScrollPlay_61633(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D9C50)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CreateShopScrollPlay_61634(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D6378)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnNotifyBalanceRes_61635(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DA278)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SetActiveBpHomeUI_61636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C925C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ShowBattlePassInfo_61637(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore* bpDS_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf* mBattlePassConfDs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DA324)(this, bpDS_, mBattlePassConfDs_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::TipsGuestBindFBPopup_61638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D7428)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnGuestBindPop_61639(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DAE24)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::IsCheckBindPopup_61640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DA98C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnClickRechargeItem_61641(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DAEDC)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBtnLimitofferClick_61642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DC448)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnSoldierReturnBtnClicked_61643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DC8DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchInviteNewbie_61644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DC1C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchOpenURL_61645(DLL2SDK::mscorlib::System::String* openURL_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DC044)(this, openURL_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToOTO_61646(int32_t skipParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DB564)(this, skipParam_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToShopTab_61647(int32_t skipParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DBBE0)(this, skipParam_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToSafeBox_61648(int32_t skipParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DBF3C)(this, skipParam_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToLuckDraw_61649(int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DBAC8)(this, shopId_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToLuckBoard_61650(int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DC330)(this, shopId_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToFirstRecharge_61651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DB680)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToAccumulateRecharge_61652(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DB78C)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToSingleRecharge_61653(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DB9B0)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToBP_61654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DB8A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SwitchToShop_61655(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DB444)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CdnItem_61656(DLL2SDK::Assembly_CSharp::RechargeBtnItemView* itemView_, DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DCA14)(this, itemView_, item_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshRechargeItem_61657(DLL2SDK::UnityEngine::UnityEngine::GameObject* item_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DCB74)(this, item_, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SendLuckBoxQueryGroupProbReqToStore_61658(uint32_t boxId_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CED08)(this, boxId_, source_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnNotifyLuckyBoardInfo_61659(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DCDB8)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnNotifyLuckyDrawInfo_61660(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DD244)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SendOTORequest_61661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D6248)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SendLimitOfferRequest_61662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D6118)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnOTOInfoArrived_61663(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DD7E4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshDownloadBtnState_61664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D66F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshGenericBtnState_61665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DD890)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshDynamicBtnState_61666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DE0E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::StartCheckDownloadState_61667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D6808)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnDynamicDownloadBtnClick_61668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DEA0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshFeatureMode_61669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CE494)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBtnFeatureModeClick_61670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DEC58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBtnWorkShopClick_61671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DF2DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnBtnPillarEventClick_61672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DF530)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckGoodsImmediateUse_61673(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D6930)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::SetLadderIcon_61674(int32_t ladder_, DLL2SDK::Assembly_CSharp::UISprite* icon_, bool isBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D0738)(this, ladder_, icon_, isBR_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ResetRechargeLayout_61675(bool isExpand_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CAEE0)(this, isExpand_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::OnRechargeLayoutChanged_61676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DF784)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::GetRechageWidth_61677(int32_t* minWidth_, int32_t* maxWidth_, bool* showBtnLobbyDraw_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DFBA0)(this, minWidth_, maxWidth_, showBtnLobbyDraw_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::GetChatAdapterWidth_61678(int32_t* widgetOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DF87C)(this, widgetOffset_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ShouldShowBRTutorialEffect_61679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CFB38)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ShouldShowMPTutorialEffect_61680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24C72E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshRankActvUIActive_61681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DFE10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshRankActvAdd_61682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DFFD4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::CheckBattlePassComicRedPoint_61683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D45BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::MailWillFullTips_61684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E0134)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::FriendMailFullTips_61685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E04BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::ResetSoldierReturn_61686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24CBF48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RepositionMapDownloadAndSoldierReturnTable_61687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24DE888)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::RefreshRankMatchTopRight_Logo_61688(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24D0B58)(this, isLock_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::IsShowRankMatchRedDot_61689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E07C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_GetPrize_0_Init_m__0_61690(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E0994)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_BuyM4_0_Init_m__1_61691(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E0B64)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_BuyM4_0_Init_m__2_61692(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E0D24)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_LoadoutAndWeapon_0_Init_m__3_61693(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E0E74)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_LoadoutAndWeapon_0_Init_m__4_61694(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E1034)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_LoadoutAndWeapon_0_Init_m__5_61695(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E11F4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_MP1_0_Init_m__6_61696(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E1344)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_MP1_0_Init_m__7_61697(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E153C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_MP1_0_Init_m__8_61698(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E1738)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_LevelUnlock_0_Init_m__9_61699(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E1890)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_LevelUnlock_0_Init_m__A_61700(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E1A50)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_GetExpCard_0_Init_m__B_61701(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E1BFC)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_GetExpCard_0_Init_m__C_61702(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E1DBC)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_Lathel_0_Init_m__D_61703(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E1F0C)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_Lathel_0_Init_m__E_61704(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E20CC)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_Sign_0_Init_m__F_61705(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24E221C)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_OnOpen_m__10_61706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E23DC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_CheckRechargeEntrance_m__11_61707(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E23E0)(this, x_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_OnNotifyLuckyBoardInfo_m__12_61708(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E2414)(x_); } bool DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_OnNotifyLuckyDrawInfo_m__13_61709(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E250C)(x_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_MailWillFullTips_m__14_61710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E2604)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_BuyM4_0_Init_m__15_61711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E2608)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_LoadoutAndWeapon_0_Init_m__16_61712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E2704)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_LoadoutAndWeapon_0_Init_m__17_61713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E2800)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_MP1_0_Init_m__18_61714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E28FC)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_MP1_0_Init_m__19_61715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E29F8)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_LevelUnlock_0_Init_m__1A_61716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E2AF4)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_GetExpCard_0_Init_m__1B_61717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E2BF0)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_Lathel_0_Init_m__1C_61718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E2CEC)(); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::_T_Sign_0_Init_m__1D_61719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E2DE8)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::__xLuaBaseProxy_GetViewAssetId_61720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3010)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::__xLuaBaseProxy_Init_61721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3018)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::__xLuaBaseProxy_OnOpen_61722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E301C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::__xLuaBaseProxy_RegisterDelegates_61723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3020)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::__xLuaBaseProxy_UnRegisterDelegates_61724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3024)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::__xLuaBaseProxy_WillShow_61725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3028)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeMainController::__xLuaBaseProxy_OnClose_61726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24E3030)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::_ctor_61455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DCA44)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::SetGoldNumInTutorial_61456(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DCB20)(this, tutorialType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::T_SetGoldNum_61457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DCD88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::T_OnBackBtnClick_61458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DCFB8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::T_GetBackTrans_61459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD174)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::T_GetPersonalInfoTrans_61460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD3FC)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::get_RoomDS_61461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD4CC)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::get_FriendDS_61462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD57C)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::get_MailDS_61463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD62C)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::get_InventoryDS_61464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD6DC)(this); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::get_SettingsDS_61465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD78C)(this); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::get_LocalPlayerDS_61466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD83C)(this); } DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::get_LobbyExpBuffDS_61467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD8EC)(this); } DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::get_LobbyBpExpBuffDs_61468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DD99C)(this); } DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::get_LobbyRankBuffDS_61469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DDA4C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::GetViewAssetId_61470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::Init_61471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::ShutDown_61472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::IsCanClickBackButton_61473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C1B9C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnBtnSwitchRechareClick_61474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DF1D0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::BindUIEvent_61475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DE0D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::RegisterDelegates_61476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::UnRegisterDelegates_61477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_61478(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t NotificationIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, NotificationIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::ConfigurePlayerInfo_61479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DEE0C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnNotifyBackBtnClick_61480(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E2628)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnBarStyleChanged_61481(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E28E0)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnBackBtnClick_61482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E26D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnMailBtnClick_61483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E2B98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnBugReportButtonClick_61484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E31FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnSupportButtonClick_61485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E348C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnFriendButtonClick_61486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E39C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnPopupFindRoomWindowView_61487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E402C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnCDKeyButtonClick_61488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E414C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnSettingAssetLoaded_61489(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x35E4398)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnSettingsButtonClick_61490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E4AB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnSettingsNewButtonClick_61491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E4E08)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnPlayerIconClick_61492(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E5008)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnChangeBackBtnFunc_61493(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E5588)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::UpdateFriendBadge_61494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E10E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::UpdateMailBadge_61495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E0200)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::UpdateInventoryBadge_61496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E0344)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::UpdateSettingsBadge_61497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E048C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::UpdateRoomInfo_61498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E1248)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnOpen_61499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnClose_61500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::SetMenuBtn_61501(bool bMenu_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D5D10)(this, bMenu_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::SetTitle_61502(DLL2SDK::mscorlib::System::String* TitleLocId_, DLL2SDK::mscorlib::System::String* SubTitleId_, DLL2SDK::System_Core::System::Action* HelperClickCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D5DD4)(this, TitleLocId_, SubTitleId_, HelperClickCallback_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnNotifyLobbyTopBarChangeTitle_61503(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E67C0)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnBackHelperBtnClick_61504(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E6B6C)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::ConfigureStyle_61505(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyMapTopBarStyle style_, DLL2SDK::CSProto::msg::ECurrencyType* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D6194)(this, style_, param_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::PlayShow_61506(bool forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D6274)(this, forward_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::_OnBtnAdvertisementClick_61507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E7A98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::RefreshShowADBtnState_61508(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E7D48)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::IsRoomEntryShowInNavUIController_61509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E7DE8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::SendSeverADReady_61510(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E7FB8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnNotifyLobbyMapTopPlayCPAddAni_61511(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E80E0)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::IsRoomHungShowInNavUIController_61512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E8A4C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnGetPlayerProfileResp_61513(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E8C24)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::SaveDataAndFinish_61514(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E8E50)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnScreenCapture_61515(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D6CE0)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnLobbyModeShouldChange_61517(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E93EC)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::SwitchMode_61518(DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode region_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E9500)(this, region_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::ConfigureWealth_61519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E1C84)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::WealthChange_61520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnNotifyCheckNewIcon_61521(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E9644)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnNotifyCheckNewFrame_61522(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E984C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnNotifyCheckNewName_61523(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E98EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnZoneNetworkChanged_61524(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E9ACC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnLiveButtonClick_61525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E9B8C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnWebViewClose_61526(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E9D5C)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::RefreshLiveDisplay_61527(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DEBBC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::ShowFriendTips_61528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E5D1C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::SetFriendTipsView_61529(DLL2SDK::mscorlib::System::String* tipContent_, int32_t bubbleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E9E74)(this, tipContent_, bubbleType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::ShowBindingTips_61530(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E5EE8)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::SetBindingTipsSize_61531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DE9E0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::RefreshRankBuffUI_61532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E15E8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::RafreshRankDropOnOffUI_61533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35E1358)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::OnLiveOpsUpdatesBtnClick_61534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA604)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::__xLuaBaseProxy_GetViewAssetId_61535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA8AC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::__xLuaBaseProxy_Init_61536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA8B4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::__xLuaBaseProxy_ShutDown_61537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA8BC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::__xLuaBaseProxy_RegisterDelegates_61538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA8C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::__xLuaBaseProxy_UnRegisterDelegates_61539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA8CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::__xLuaBaseProxy_OnOpen_61540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA8D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController::__xLuaBaseProxy_OnClose_61541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EA8DC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_ctor_61376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2EA0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::T_FireMode_Init_0_61377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F2F7C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::T_SettingsNewFireModeControlController_Go_61378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F3484)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::GetViewAssetId_61379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::Init_61380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::RegisterDelegates_61381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::UnRegisterDelegates_61382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::WillShow_61383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::RegisterUIEvent_61384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F3B28)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnEnableControl_61385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F6348)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnAvanceEnableControl_61386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F6EB8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::TLogFireMode_61387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F6BD8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnCustomBtnClick_61388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F71A8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::HandleEmulatorInit_61389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F51F4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SetCategoryFireModeToggele_61390(DLL2SDK::Assembly_CSharp::UIToggle* ads_, DLL2SDK::Assembly_CSharp::UIToggle* hip_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F7704)(this, ads_, hip_, type_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SetAllToggle_61391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F7940)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SetCategoryFireMode_61392(DLL2SDK::Assembly_CSharp::UIToggle* ads_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F8008)(this, ads_, type_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::UpdateAdvanceEXUI_61393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F85A4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnAllADSClick_61394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F8750)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnAllHIPClick_61395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F91A8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnCustomClick_61396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F9580)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SetCustomValues_61397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F96D4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::CoverCustomValues_61398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F8354)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SetCustomWeaponValue_61399(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory weaponCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F97F0)(this, weaponCategory_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnTouch3DOpenClick_61400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F995C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnTouch3DOpenClickManual_61401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F9CD4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SetTouchValues_61402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F9B54)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SetTouchValuesManual_61403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F9EFC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnTouch3DEnableButtonClick_61404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FA07C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnTouch3DEnableButtonClickManual_61405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FA520)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnBrTouch3DCloseClick_61406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FA684)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnBrTouch3DConfirmClick_61407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FA7D8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnBrTouch3DCloseClickManual_61408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FA92C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnBrTouch3DConfirmClickManual_61409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FAA80)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnTouch3DSliderChange_61410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FABD4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnTouch3DCloseSliderChange_61411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FAE5C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnTouch3DSliderChangeManual_61412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FAFAC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnTouch3DCloseSliderChangeManual_61413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FB0FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::UpdateTouch3DEnableInfo_61414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FA1E0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::UpdateTouch3DEnableInfoManual_61415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FA380)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnAssaultRiflesToggele_61416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F8AF0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnSubMachineGunToggeleADSToggle_61417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F8CBC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnShotGunToggeleADSToggle_61418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F8DB8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnLightMachineGunToggeleADSToggle_61419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F8EB4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnSniperRifleToggeleADSToggle_61420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F8FB0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnPistolToggeleADSToggle_61421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F90AC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::UpdateUI_61422(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FB3C0)(this, modeType_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::UpdateUI_EX_61423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FB9FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::UpdateUIStatus_61424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FB698)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::Update3DTouchStatus_61425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F6628)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::IsIOS13_61426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FBB34)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnExtendAdvanceBtn_61427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FBC04)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnCloseAdvanceBtn_61428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FBE8C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnEnableLimitFireRangeChange_61429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FBF78)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnPvpModeTabClick_61430(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FC0C8)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnBrModeTabClick_61431(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FCB18)(this, index_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnPveModeTabClick_61432(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FCCD4)(this, index_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::GetTabInfoList_61433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SetUIPanelDepth_61434(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnInitTabsFinish_61435(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::OnRestoreChange_61436(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FD310)(this, message_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SaveInstantValueToServer_61437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F6D74)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::SaveCachedValueToServer_61438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FAD24)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_cctor_61439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FD448)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_T_FireMode_Init_0_m__0_61440(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28FD4CC)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_T_FireMode_Init_0_m__1_61441(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28FD764)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_T_FireMode_Init_0_m__2_61442(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28FDA00)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_T_FireMode_Init_0_m__3_61443(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28FDCA0)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_T_FireMode_Init_0_m__4_61444(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28FDE04)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_T_FireMode_Init_0_m__5_61445(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28FDFF0)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_T_FireMode_Init_0_m__6_61446(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28FE154)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_T_FireMode_Init_0_m__7_61447(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x28FE2B8)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_T_SettingsNewFireModeControlController_Go_m__8_61448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FE56C)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::_OnEnableControl_m__9_61449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FE780)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::__xLuaBaseProxy_GetViewAssetId_61450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FE8EC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::__xLuaBaseProxy_Init_61451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FE8F4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::__xLuaBaseProxy_RegisterDelegates_61452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FE8FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::__xLuaBaseProxy_UnRegisterDelegates_61453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FE904)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeControlController::__xLuaBaseProxy_WillShow_61454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FE90C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::_ctor_61321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA297C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::T_GetExpCard_Init_2_61322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA2B40)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::T_OnOpen_61323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA2CE0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::T_OnCommonOKBtnClick_61324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA2F44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::GetViewAssetId_61325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::Init_61326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnClose_61327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::RegisterDelegates_61328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::UnRegisterDelegates_61329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnZoneReconnectSuccess_61330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::SetData_61331(int32_t preLv_, int32_t curLv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA4720)(this, preLv_, curLv_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::SetLevel_1Data_61332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5118)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::GetBattlePassNewReceiveItems_61333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA4ED4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::SetDataWithOutLevelUp_61334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5480)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnNormalScrollViewStartDrug_61335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5734)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnNormalScrollViewEndDrug_61336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5800)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnNormalScrollViewDrugEnd_61337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5964)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnNormalScrollViewDrugStart_61338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5A30)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnPlusScrollViewStartDrug_61339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5AF8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnPlusScrollViewEndDrug_61340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5BC4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnPlusScrollViewDrugEnd_61341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5D28)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnPlusScrollViewDrugStart_61342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5DF4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::WillShow_61343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnOpen_61344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnCloseCommonBtnClick_61345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA6014)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnContinue_BtnClick_61346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA6174)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnPurchaseBtnClick_61347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA6228)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnWillGetScrollView_RightBtnClick_61348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA642C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnWillGetScrollView_LeftBtnClick_61349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA6500)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnGetScrollView_LeftBtnClick_61350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA65D8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnGetScrollView_RightBtnClick_61351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA66B0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::On3dViewClose_61352(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA6784)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::SetReceiveData_61353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA6844)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::SetCallBack_61354(DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA6DD4)(this, callback_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::SetPlusBPScrollView_61355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA6C78)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::GetAwardConfig_61356(int32_t pre_, int32_t curent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA6E7C)(this, pre_, curent_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::SortAwardListByWeasponType_61357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA7FEC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::LevelAwardListCount_61358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA7DF8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::GetPlusAwardList_61359(int32_t preLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA7AC4)(this, preLevel_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::PlusWillGetAwardlistSortByType_61360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA8208)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::OnNotifyReceiveRoomInvite_61361(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA8528)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::_T_GetExpCard_Init_2_m__0_61362(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AA85D4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::_T_OnOpen_m__1_61363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA872C)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::_Init_m__2_61364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA886C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::_OnNormalScrollViewEndDrug_m__3_61365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA8878)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::_OnPlusScrollViewEndDrug_m__4_61366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA88A0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::_OnCloseCommonBtnClick_m__5_61367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA88C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::__xLuaBaseProxy_GetViewAssetId_61368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA89B8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::__xLuaBaseProxy_Init_61369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA89C0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::__xLuaBaseProxy_OnClose_61370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA89C8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::__xLuaBaseProxy_RegisterDelegates_61371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA89D0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::__xLuaBaseProxy_UnRegisterDelegates_61372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA89D8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::__xLuaBaseProxy_OnZoneReconnectSuccess_61373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA89E0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::__xLuaBaseProxy_WillShow_61374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA89E8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassLevelPopupController::__xLuaBaseProxy_OnOpen_61375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA89F0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_ctor_61261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC19A4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::T_BattlePass_Init_2_61262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC1A78)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::T_GetTutorialProgressAreaWidth_61263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC1EB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::GetViewAssetId_61264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::Init_61265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::InitView_61266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC23B0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::WillShow_61267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnNotifyBattlePassSeasonChange_61268(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB23B0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnOpen_61269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::WillClose_61270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::ShowCommonAvatarView_61271(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC2838)(this, bShow_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::RegisterDelegates_61272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::UnRegisterDelegates_61273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::NotifyDataStoreUpdated_61274(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } float DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::GetAvatarAnchorPosX_61275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC455C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::ShowLevelBestInfo_61276(int32_t level_, bool isOpenVips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC4678)(this, level_, isOpenVips_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnClose_61277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::RefreshBuyBtn_61278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC43C8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::RefreshAward_61279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC316C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::RefreshAwardFromLuckBox_61280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC2FCC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::RefreshAllData_61281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC36C8)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::SetSeasonTime_61282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC33A0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::RefreshLevel_61283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC41E4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::CheckForProtocal_61284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC3588)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnZoneReconnectSuccess_61285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnBuyBtnClick_61286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC7660)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnCompareWeaponBtnClick_61287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC7A34)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnNotifyBattlePassLevelItemClick_61288(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC7D40)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnItemTemplateClick_61289(DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC80C0)(this, param_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::SetWeaponAssetState_61290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC8260)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::SetWeaponAssetInfo_61291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC8630)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnModelResChanged_61292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC8868)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnMagnifyBtnClick_61293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC8B54)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::SetMagnifyMode_61294(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC29C0)(this, show_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnNotifyTopBarBackBtnClick_61295(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC8C84)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnNotifySplitMaxlevelTipBtnClick_61296(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC8DE0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnAllMaskBtnClick_61297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC8EC0)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::ControlMaxlevelTipShow_61298(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC6EA0)(this, flag_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::OnNotifyQuickBuyLevelBtnClick_61299(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC8F98)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::ShowPopupWindow_QuickBuyTire_61300(int32_t TireToLevel_, int32_t CurrentLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC9110)(this, TireToLevel_, CurrentLevel_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::ShowWeaponInfo_61301(int32_t duration_time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC4E70)(this, duration_time_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_cctor_61302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AC9488)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_T_BattlePass_Init_2_m__0_61303(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AC950C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_T_BattlePass_Init_2_m__1_61304(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AC97F8)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_T_BattlePass_Init_2_m__2_61305(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AC9EB0)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_T_BattlePass_Init_2_m__3_61306(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2ACA3B4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_T_BattlePass_Init_2_m__4_61307(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2ACA62C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_T_BattlePass_Init_2_m__5_61308(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2ACA8C4)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_T_BattlePass_Init_2_m__6_61309(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2ACAB3C)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_RefreshAward_m__7_61310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAD50)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::_T_BattlePass_Init_2_m__8_61311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAECC)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::__xLuaBaseProxy_GetViewAssetId_61312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAF9C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::__xLuaBaseProxy_Init_61313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAFA4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::__xLuaBaseProxy_WillShow_61314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAFAC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::__xLuaBaseProxy_OnOpen_61315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAFB4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::__xLuaBaseProxy_WillClose_61316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAFBC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::__xLuaBaseProxy_RegisterDelegates_61317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAFC4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::__xLuaBaseProxy_UnRegisterDelegates_61318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAFCC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::__xLuaBaseProxy_OnClose_61319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAFD4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelController::__xLuaBaseProxy_OnZoneReconnectSuccess_61320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACAFDC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::_ctor_61218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAE518)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::T_GetExpCard_Init_1_61219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAE5EC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::T_ShowExpCard_61220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAE7BC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::T_BattlePassMainController_Go_61221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAEB44)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::GetViewAssetId_61222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::Init_61223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::CheckLevelupGetAward_61224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAF440)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::OnZoneReconnectSuccess_61225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::InitSubController_61226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAF7FC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::RemoveAllTabControllers_61227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB0040)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::OnTabInteracted_61228(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::BpBtnClickReport_61229(int32_t tabIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB1094)(this, tabIndex_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::RegisterDelegates_61230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::UnRegisterDelegates_61231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::NotifyDataStoreUpdated_61232(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::OnNotifyBattlePassSeasonChange_61233(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB1FA8)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::OnNotifyBattlePassUpdateRedDot_61234(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB2494)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::RefreshBattlePassComicRedDot_61235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB1D9C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::OnNotifyCommonAvatarViewCameraSmooth_61236(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB2C2C)(this, message_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::OnTipBtnClick_61237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::GetRedDotByType_61238(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB264C)(this, type_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::GetComicRedDotCount_61239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB3AB4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::OnOpen_61240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::WillShow_61241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::OnClose_61242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::RefreshView_61243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB1BBC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::OnShowTip_61244(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB45FC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::SetInit_61245(int32_t index_, int32_t thirdTab_, int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4920)(this, index_, thirdTab_, itemId_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::GetComicData_61246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AAF1FC)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::_cctor_61247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4C4C)(); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::_T_GetExpCard_Init_1_m__0_61248(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2AB4C50)(this, tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::_T_BattlePassMainController_Go_m__1_61249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4DE4)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::__xLuaBaseProxy_GetViewAssetId_61250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F24)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::__xLuaBaseProxy_Init_61251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F2C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::__xLuaBaseProxy_OnZoneReconnectSuccess_61252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F34)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::__xLuaBaseProxy_OnTabInteracted_61253(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::__xLuaBaseProxy_RegisterDelegates_61254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F44)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::__xLuaBaseProxy_UnRegisterDelegates_61255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F4C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::__xLuaBaseProxy_OnOpen_61256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F54)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::__xLuaBaseProxy_WillShow_61257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F5C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassMainController::__xLuaBaseProxy_OnClose_61258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB4F64)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePassNew::_ctor_61213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993310)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePassNew::CanTrigger_61214(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePassNew::__xLuaBaseProxy_CanTrigger_61215(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993654)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePass::_ctor_61208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4992F4C)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePass::CanTrigger_61209(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BattlePass::__xLuaBaseProxy_CanTrigger_61210(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49932D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_FireMode::_ctor_61203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993968)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_FireMode::CanTrigger_61204(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_FireMode::__xLuaBaseProxy_CanTrigger_61205(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993CC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Sign::_ctor_61198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491CEA4)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Sign::CanTrigger_61199(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Sign::__xLuaBaseProxy_CanTrigger_61200(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491D194)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Lathel::_ctor_61193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4994384)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Lathel::CanTrigger_61194(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_Lathel::__xLuaBaseProxy_CanTrigger_61195(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49948D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LevelUnlock::_ctor_61188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491BF78)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LevelUnlock::CanTrigger_61189(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LevelUnlock::__xLuaBaseProxy_CanTrigger_61190(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C5AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetExpCard::_ctor_61183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993CFC)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetExpCard::CanTrigger_61184(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetExpCard::__xLuaBaseProxy_CanTrigger_61185(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_MP1::_ctor_61178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491CA40)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_MP1::CanTrigger_61179(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_MP1::__xLuaBaseProxy_CanTrigger_61180(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491CE50)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LoadoutAndWeapon::_ctor_61173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C5F8)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LoadoutAndWeapon::CanTrigger_61174(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_LoadoutAndWeapon::__xLuaBaseProxy_CanTrigger_61175(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491C9F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BuyM4::_ctor_61168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499368C)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BuyM4::CanTrigger_61169(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_BuyM4::__xLuaBaseProxy_CanTrigger_61170(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993930)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetPrize::_ctor_61163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4993FC0)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetPrize::CanTrigger_61164(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_GetPrize::__xLuaBaseProxy_CanTrigger_61165(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4994204)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillController::_ctor_61154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4926DA4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillController::T_OnClick_61155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4926E48)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillController::T_SetClickHandler_61156(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4926F28)(this, clickHandler_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillController::GetViewAssetId_61157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillController::Init_61158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillController::OnSkillBtnClick_61159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4927270)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillController::SetFSM_61160(DLL2SDK::PlayMaker::PlayMakerFSM* playMakerFSM_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49273D8)(this, playMakerFSM_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillController::__xLuaBaseProxy_GetViewAssetId_61161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4927480)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalRoleUltSkillController::__xLuaBaseProxy_Init_61162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4927488)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudView::_ctor_61148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907F88)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudView::T_OnClickBack_61149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2907E70)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudView::T_SetClickHandler_61150(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29080D8)(this, clickHandler_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudView::AdaptBackBG_61151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2905C44)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudView::AdaptGamepadIcon_61152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2905D58)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewHudView::SetPanelDepth_61153(int32_t addDepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x290349C)(this, addDepth_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::_ctor_61135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FE914)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::T_OnClickManualToggle_61136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F70C8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::T_SetClickHandler_61137(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FEAC0)(this, clickHandler_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::T_OnClickSimpleToggle_61138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FEB68)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::T_SetClickHandlerSimple_61139(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FEC48)(this, clickHandler_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::T_SetClickExtendAdvanceHandler_61140(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FECF0)(this, clickHandler_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::T_OnClickExtendAdvance_61141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FBDAC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::T_SetClickAssaultADSHandler_61142(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FED98)(this, clickHandler_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::T_OnToggleExtendAdvance_AssaultADS_61143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FB24C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::SetAdvanceExMode_61144(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FB590)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::SetManaulFireAnimation_61145(DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam* WestControlSetting_, bool isAllHIP_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28F7E24)(this, WestControlSetting_, isAllHIP_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::SetBGMode_61146(DLL2SDK::Assembly_CSharp::GameSettings::FireBGMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FC284)(this, mode_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsNewFireModeView::StopManaulAnimation_61147(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28FEE40)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::_ctor_61115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30478)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::T_PickupBtnClick_61116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2F46C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::T_SetClickHandler_61117(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3051C)(this, clickHandler_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::get_TickRate_61118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::GetUIBanClickType_61119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::get_IsControlByUiState_61120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::NeedHideInGamepad_61121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::get_InactiveGameHudState_61122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::SetItem_61123(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp* droppedPickUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2F9EC)(this, droppedPickUp_); } bool DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::IsHide_61124(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp* droppedPickUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2FE54)(this, droppedPickUp_); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::OnEnable_61125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::RefreshTable_61126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E309B0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::IsNeedHideUI_61127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30C40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::Tick_61128(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::__xLuaBaseProxy_GetUIBanClickType_61129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E31490)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::__xLuaBaseProxy_NeedHideInGamepad_61130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E31498)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::__xLuaBaseProxy_OnEnable_61131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E314A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmView::__xLuaBaseProxy_Tick_61132(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E314A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::_ctor_61018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49858A8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::HandlePickupWeapon_61019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498594C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_PickupWeapon_61020(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4985AFC)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_PickupWeapon_End_61021(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x498609C)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::HandleChangeFireMode_61022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49863FC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChangeFireMode_PauseBtn_61023(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49866D8)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChangeFireMode_Settings_61024(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4986B44)(this, tutorial_, triggerInfo_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::ShowChangeFireModeSettingsMenuTips_61025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4986C60)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChangeFireMode_ManualFire_61026(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4986D48)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChangeFireMode_Back_61027(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4987238)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChangeFireMode_End_61028(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4987754)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::HandleChangeADSMode_61029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4987A80)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChooseFireMode_PauseBtn_61030(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4987CF8)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChooseFireMode_Settings_61031(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4988164)(this, tutorial_, triggerInfo_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::ShowSettingsMenuTips_61032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4988280)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChooseFireMode_SettingMenu_61033(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4988368)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::ShowFiremodeSetting_61034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4988474)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::ShowFiremodeAdvanceStateActive_61035(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4988BDC)(this, active_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::ShowSettingTutorial_61036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4988ED4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::StopSettingTutorial_61037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49894F0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::SettingBackCallBack_61038(DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49895D8)(this, target_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::SimpleToggleCallBack_61039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4989980)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::AdvanceToggleCallBack_61040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4989CA0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChooseFireMode_ManualFire_End_61041(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4989FE0)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::HandleUltSkill_61042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498A30C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_UseUlt_ClickBtn_61043(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x498A4BC)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_UseUlt_End_61044(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x498A8BC)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::HandleMissile_61045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498ABA0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_Missile_ClickBtn_61046(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x498AD50)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_Missile_End_61047(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x498B268)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::HandleReAmmo_61048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498B690)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ReAmmo_ClickBtn_61049(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x498B840)(this, tutorial_, triggerInfo_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ReAmmo_End_61050(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorial_, DLL2SDK::Array* triggerInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x498BCF0)(this, tutorial_, triggerInfo_); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::get_FastThrowWeaponForce_61051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::get_ScoreHUDEnabled_61052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::Init_61053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::Tick_61054(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::ShowSkipBtn_61055(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497F06C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::ShowWin_61056(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498D2A4)(this, bShow_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::CreateEndHud_61057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnEnterGame_61058(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnLoadGamePlayerInfo_61059(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OpenPausePanel_61060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::CreateInjuredScreenEffect_61061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnFireModeHUDLock_61062(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498D848)(this, msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::LoadSystemSettingBtn_61063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnRoundEnded_61064(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnNotifyAnimationEventCallBackEnable_61065(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498DCD8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnWeaponDamageMove_61066(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498DE98)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnReturnKeyPress_61067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinalPhoneShow_61068(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498E178)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnGameHUDLayoutChanged_61069(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::HideAllTutorialUI_61070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497D278)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinalSelectFireModeShow_61071(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498E3D0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinalTipsShow_61072(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498E528)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinalDialogShow_61073(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498E888)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialWinShow_61074(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498ECB4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinalRoleUltSkillShow_61075(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498EF04)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_PickupWeapon_Process_61076(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498F05C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChangeFireMode_Process_61077(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498F1A0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChangeADSMode_Process_61078(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498F2E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ChangeLoadout_Process_61079(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498F428)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_UltSkill_Process_61080(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498F56C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_Missile_Process_61081(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498F6B0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnTutorialFinal_ReAmmo_Process_61082(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498F7F4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::OnMissileControl_61083(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::FtueTick_61084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498C984)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_Init_61085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FAA4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_Tick_61086(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FAAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_CreateEndHud_61087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FAB4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_OnEnterGame_61088(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FABC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_OnLoadGamePlayerInfo_61089(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FAC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_OpenPausePanel_61090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FACC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_CreateInjuredScreenEffect_61091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FAD4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_LoadSystemSettingBtn_61092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FADC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_OnRoundEnded_61093(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FAE4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_OnReturnKeyPress_61094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FAEC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_OnGameHUDLayoutChanged_61095(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FAF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameUIScene_TutorialFinal::__xLuaBaseProxy_OnMissileControl_61096(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x498FAFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_InGame::_ctor_63767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x499423C)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_InGame::get_InGame_63768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_InGame_Ftue::_ctor_60996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49942E4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_UseUlt::_ctor_61009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491E180)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_UseUlt::CanTrigger_61010(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_UseUlt::__xLuaBaseProxy_CanTrigger_61011(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491E374)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ChangeLoadout::_ctor_61006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491D900)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ChangeLoadout::CanTrigger_61007(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ChangeLoadout::__xLuaBaseProxy_CanTrigger_61008(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491DB84)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ChangeAdsMode::_ctor_61003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491D1E0)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ChangeAdsMode::CanTrigger_61004(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ChangeAdsMode::__xLuaBaseProxy_CanTrigger_61005(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491D66C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ChangeFireMode::_ctor_61000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491D674)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ChangeFireMode::CanTrigger_61001(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ChangeFireMode::__xLuaBaseProxy_CanTrigger_61002(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491D8F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_PickupWeapon::_ctor_60997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491DD88)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_PickupWeapon::CanTrigger_60998(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_PickupWeapon::__xLuaBaseProxy_CanTrigger_60999(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491DF7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::_ctor_60891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2859B2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::T_RegisterClickCallBack_60892(DLL2SDK::System_Core::System::Action* callBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2859C18)(this, callBack_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::T_FirstUseUlt_60893(bool Full_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2859CF0)(this, Full_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::get_TickRate_60894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud_UltState DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::get_CurUltState_60895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285A01C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::get_IsControlByUiState_60896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::GetUIBanClickType_60897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::get_InactiveGameHudState_60898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::get_mPawnSwitchState_60899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::DelayHideFullStartEffect_60900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285A120)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::CheckShowPVEFirstTips_60901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285A294)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::SetUltState_60902(DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud_UltState setUltState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285A864)(this, setUltState_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::Awake_60903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::Start_60904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::StartHandler_60905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285BA74)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::OnGamepadUseSkill_60906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285BB78)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::OnGamepadStartBuilding_60907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285C1AC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::OnGamepadFinishBuilding_60908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285CA5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::RegisterDelegates_60909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::UnRegisterDelegates_60910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::GetOwnerPlayerID_60911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285D4E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::Init_60912(float rate_, uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285D5CC)(this, rate_, PlayerID_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::OnEnable_60913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::UpdateEnergyRate_60914(float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285DD34)(this, rate_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::OnPressSkillBtnPress_60915(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285C300)(this, go_, press_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::OnCancelSkillBtnClick_60916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285E1B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::OnUseSkillBtnClick_60917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285BCBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::DelayHideClickUltSkillEffect_60918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285E280)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::DissipatingTrigger_60919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285E3F4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::DelayHideDissipating_60920(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285E520)(this, delay_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::EnergyConsumeAdd_60921(int32_t energyConsumeAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285E654)(this, energyConsumeAdd_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::Update_60922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285E734)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::UpdateRightBoundObjPosChange_60923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285EA50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::SetUseSkillBtnEnable_60924(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285ECD0)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::_cctor_60925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285EE20)(); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::_CheckShowPVEFirstTips_m__0_60926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285EEA4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::__xLuaBaseProxy_GetUIBanClickType_60927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285EF54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::__xLuaBaseProxy_Awake_60928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285EF5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::__xLuaBaseProxy_Start_60929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285EF64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::__xLuaBaseProxy_RegisterDelegates_60930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285EF6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::__xLuaBaseProxy_UnRegisterDelegates_60931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285EF74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud::__xLuaBaseProxy_OnEnable_60932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285EF7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::_ctor_60854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2B76C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::T_MP1_IntroduceScore_60855(float leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2B8E4)(this, leftTime_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::Awake_60856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::RegisterDelegates_60857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::UnRegisterDelegates_60858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::OnGameSideChanged_60859(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2C8D0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::OnNotifyTimeColdDownAnimation_60860(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2CD3C)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::IsInCountDown_60861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2CEA4)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::get_TickRate_60862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::Tick_60863(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::CheckFireMode_60864(float leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2D1F4)(this, leftTime_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::OnDisable_60865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::OnNotifyPrepareTimefloat_60866(float leftTime_, DLL2SDK::CSProto::msg::ECamp camp_, bool reconnect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2E2F0)(this, leftTime_, camp_, reconnect_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::ShowExtraModeHints_60867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2EDB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::OnNotifyHalfwayJoin_60868(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2F020)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::ShowCountDown_60869(float leftTime_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2EA28)(this, leftTime_, camp_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::HideCountDown_60870(bool dontShowInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2C208)(this, dontShowInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::TimerCountDown_60871(float curTime_, bool reconnect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2D704)(this, curTime_, reconnect_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::ResetModeInfo_60872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2C9AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::SetModeInfo_60873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2BF68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::TimeShowModeInfo_60874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2F2AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::ShowCamp_60875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2F4DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::OnNotifyPropHuntPrepareTime_60876(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2FC18)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::OnNotifyPropHuntHideTime_60877(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3016C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::CheckBrGame_60878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2BD94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::SetCountDownLabelActive_60879(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2F100)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::SetCountDownLabel_60880(int32_t nCd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B2F78C)(this, nCd_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::StopShowModeInfoCommonTips_60881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B308F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::_cctor_60882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B309C8)(); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::_T_MP1_IntroduceScore_m__0_60883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30A4C)(); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::__xLuaBaseProxy_Awake_60884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30D0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::__xLuaBaseProxy_RegisterDelegates_60885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30D14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::__xLuaBaseProxy_UnRegisterDelegates_60886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30D1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::__xLuaBaseProxy_Tick_60887(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30D24)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPGamePrepareCountDownView::__xLuaBaseProxy_OnDisable_60888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30D2C)(this); } int32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_SPVP_1_60541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D87AE8)(); } uint32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_EquipWeaponID_60542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D87BCC)(); } uint32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_ExpCardID_60543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D87CB0)(); } uint32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_EquipWeaponAttachmentID_60544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D87D94)(); } uint32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_EquipLathelID_60545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D87E78)(); } uint32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_ShowPVPScoreTime_60546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D87F5C)(); } uint32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_TutorialUltTime_60547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D88040)(); } uint32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_TutorialHandLoopTime_60548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D88124)(); } uint32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_TutorialSettingTipHoldTime_60549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D88208)(); } int32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_Tutorial_MP1_NewAdvanceBPExp_60550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D882EC)(); } int32_t DLL2SDK::Assembly_CSharp::FtueDefine::get_Tutorial_MP1_OldAdvanceBPExp_60551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D883D0)(); } void DLL2SDK::Assembly_CSharp::FtueDefine::_cctor_60552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D884B4)(); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialView::_ctor_60540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497BA24)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveView::_ctor_60539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B980)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::_ctor_60528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B50C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::GetViewAssetId_60529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::Init_60530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::OnOpen_60531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::RegisterDelegates_60532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::UnRegisterDelegates_60533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::__xLuaBaseProxy_GetViewAssetId_60534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B958)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::__xLuaBaseProxy_Init_60535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B960)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::__xLuaBaseProxy_OnOpen_60536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B968)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::__xLuaBaseProxy_RegisterDelegates_60537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B970)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialReviveController::__xLuaBaseProxy_UnRegisterDelegates_60538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B978)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialNewsView::_ctor_60527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B468)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialNewsController::_ctor_60522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B204)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialNewsController::GetViewAssetId_60523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialNewsController::Init_60524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialNewsController::__xLuaBaseProxy_GetViewAssetId_60525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B458)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialNewsController::__xLuaBaseProxy_Init_60526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B460)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSView::_ctor_60521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B160)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlView::_ctor_60473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979B10)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlController::_ctor_60464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4976890)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlController::GetViewAssetId_60465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlController::Init_60466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlController::RegisterDelegates_60467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlController::UnRegisterDelegates_60468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlController::__xLuaBaseProxy_GetViewAssetId_60469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4976C34)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlController::__xLuaBaseProxy_Init_60470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4976C3C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlController::__xLuaBaseProxy_RegisterDelegates_60471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4976C44)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialControlController::__xLuaBaseProxy_UnRegisterDelegates_60472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4976C4C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsView::_ctor_60463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49767EC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::_ctor_60448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4975CE8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::GetViewAssetId_60449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::Init_60450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::OnOpen_60451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::RegisterDelegates_60452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::UnRegisterDelegates_60453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::OnToggleChange_60454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4976330)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::ResetAnimation_60455(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4976514)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::UpdateRound_60456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49765C0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::_Init_m__0_60457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49767C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::__xLuaBaseProxy_GetViewAssetId_60458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49767C4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::__xLuaBaseProxy_Init_60459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49767CC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::__xLuaBaseProxy_OnOpen_60460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49767D4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::__xLuaBaseProxy_RegisterDelegates_60461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49767DC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialChipsController::__xLuaBaseProxy_UnRegisterDelegates_60462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49767E4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicView::_ctor_60447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4975C44)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::_ctor_60433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497501C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::GetViewAssetId_60434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::Init_60435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::OnOpen_60436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::RegisterDelegates_60437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::UnRegisterDelegates_60438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::OnChildToggle1Change_60439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4975710)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::OnChildToggle2Change_60440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49758A0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::OnBRTutorialBasicToggleChange_60441(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4975A30)(this, Msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::__xLuaBaseProxy_GetViewAssetId_60442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4975C1C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::__xLuaBaseProxy_Init_60443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4975C24)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::__xLuaBaseProxy_OnOpen_60444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4975C2C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::__xLuaBaseProxy_RegisterDelegates_60445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4975C34)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialBasicController::__xLuaBaseProxy_UnRegisterDelegates_60446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4975C3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubLevelRoot::_ctor_60430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3124E7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubLevelRoot::Awake_60431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubLevelRoot::__xLuaBaseProxy_Awake_60432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31250E4)(this); } void DLL2SDK::Assembly_CSharp::CollisionInfo::_ctor_60429(uint32_t inUID_, DLL2SDK::UnityEngine::UnityEngine::Collider* inCol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED8038)(this, inUID_, inCol_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::_ctor_60359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31180D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::Init_60360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnStageEvent_60361(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118710)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnZoneHandleEvent_60362(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118830)(this, Msg_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::StageManager::get_CurrentLoadMapId_60363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118950)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::set_CurrentLoadMapId_60364(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118958)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::StageManager::get_CurrentLoadMapName_60365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118960)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::set_CurrentLoadMapName_60366(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118968)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::StageManager::get_PendingLoadMapID_60367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118970)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::StageManager::get_LastLoadMapID_60368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118978)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::StageManager::get_IsLoadingScene_60369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118980)(this); } DLL2SDK::Assembly_CSharp::GameEngine::StageData* DLL2SDK::Assembly_CSharp::GameBase::StageManager::get_CurrentLoadStageData_60370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118994)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::set_CurrentLoadStageData_60371(DLL2SDK::Assembly_CSharp::GameEngine::StageData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311899C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::Shutdown_60372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::SetStageActive_60373(int32_t inStageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3117D40)(this, inStageType_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnApplicationPause_60374(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::StageManager::GetCurrentStageType_60375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118B80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::ShowLoadingScreen_60376(bool active_, int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118C68)(this, active_, mapID_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::ClearPendingLoadMapID_60377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118E48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::ClearLoadMapData_60378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118F1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::LoadSceneByLoading_60379(int32_t MapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3118FF8)(this, MapID_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::LoadSceneSync_60380(int32_t MapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311923C)(this, MapID_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::PrepareAtlasForPendingMap_60381(int32_t pendingMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31193AC)(this, pendingMapId_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::DumpShaders_60382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3119524)(); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnLoadMap_60383(int32_t inMapID_, DLL2SDK::Assembly_CSharp::GameEngine::StageData* data_, bool keepLoadedResource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31195E4)(this, inMapID_, data_, keepLoadedResource_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::LoadMap_Impl_60384(int32_t inMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311A088)(this, inMapID_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnLoadMapGame_60385(int32_t mapId_, DLL2SDK::mscorlib::System::String* ip_, uint16_t port_, uint32_t roomId_, uint64_t playerId_, bool isReconnect_, bool reconnectFromLobby_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311A34C)(this, mapId_, ip_, port_, roomId_, playerId_, isReconnect_, reconnectFromLobby_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::SetCurrentMapIdForLoadingFinish_60386(int32_t mapId_, bool isReconnect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311A7E4)(this, mapId_, isReconnect_); } bool DLL2SDK::Assembly_CSharp::GameBase::StageManager::IsLoadingMap_60387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311A900)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::ProcessInitWorldGame_60388(int32_t MapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311AA34)(this, MapID_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::LoadForReConnect_60389(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311A268)(this, mapID_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::GotoWinnerCircle_60390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311B25C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::GotoSeasonSwitch_60391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311B684)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::LogoutDS_60392(bool showLoading_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311B7B4)(this, showLoading_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnReceiveDSLogout_60393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311BC98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::BeginReturnToFrondEnd_60394(bool quitmatch_, bool activewithdraw_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311C188)(this, quitmatch_, activewithdraw_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::ReturnToFrondEndInner_60395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311CAAC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::StageManager::get_IsDuringLogout_Lobby_60396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311D200)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::set_IsDuringLogout_Lobby_60397(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311D208)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::ReturnToLogin_60398(bool logoutUser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311CD78)(this, logoutUser_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnReceiveLobbyLogout_60399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311D210)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::SetSubLevelRoot_60400(DLL2SDK::Assembly_CSharp::GameBase::SubLevelRoot* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311D640)(this, root_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnZoneReconnectSuccess_60401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311D770)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::StageManager::get_IsApplicationQuitting_60402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311D950)(); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::QuitApplication_60403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311DA00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::DisableAllCameras_60404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311DC7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::StartLoadingFlow_60405(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingType Type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311AF7C)(this, Type_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnFlowStart_60406(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnFlowProcessing_60407(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, float progress_, DLL2SDK::mscorlib::System::String* tips_, bool showprogress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, controller_, progress_, tips_, showprogress_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnFlowFinish_60408(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, controller_, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnFlowsStart_60409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::PopupWhenNetworkFailed_60410(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311E490)(this, result_, errorMessage_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnMainFlowsFinish_60411(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnAllFlowsFinish_60412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::OnBackToFrontEndMessageBoxCallback_60413(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311EB1C)(this, result_, userContext_); } bool DLL2SDK::Assembly_CSharp::GameBase::StageManager::IsUserLoginedSuccessfully_60414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311E800)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::FrontEndGoToState_60415(DLL2SDK::Assembly_CSharp::GameBase::EFrontEndState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311EE6C)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameBase::StageManager::IsFrontEndReady_60416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F0A4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::StageManager::HasEverLoginToFrontEnd_60417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311ED94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::SetFrontEndReady_60418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F180)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::LeaveFrontEnd_60419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3119EA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::LoadingFrontEnd_60420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3119D3C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::StageManager::IsInMatching_60421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F2F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::Tick_60422(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::HardAndUglyCodeForClearSOC_60423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311BB94)(); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::_cctor_60424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F4D4)(); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::__xLuaBaseProxy_Init_60425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F4D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::__xLuaBaseProxy_Shutdown_60426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F4E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::__xLuaBaseProxy_OnApplicationPause_60427(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F4E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::StageManager::__xLuaBaseProxy_Tick_60428(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F4F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::_ctor_47987(int32_t inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343FF94)(this, inType_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::StageBase::get_StageType_47988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344004C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::set_StageType_47989(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440044)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::Tick_47990(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::Init_47991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::OnEnter_47992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::OnLeave_47993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::ShutDown_47994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::OnEvent_47995(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::OnZoneEvent_47996(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::StageBase::OnApplicationPause_47997(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::_ctor_60339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E1ADC)(this); } DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore* DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::get_LoadingBackGroundDS_60340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E1B80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::DisableCamerasAndReleaseRTs_60341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E1344)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::ShowBackground_60342(int32_t targetMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E10D8)(this, targetMapId_); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::SetBackground_60343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E1D18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::GetLoadingData_60344(int32_t targetMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E1C30)(this, targetMapId_); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::_SetBGTexture_1422x852_60345(DLL2SDK::mscorlib::System::String* localSprite_, DLL2SDK::mscorlib::System::String* urlPath_, DLL2SDK::mscorlib::System::String* defaultPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E2150)(this, localSprite_, urlPath_, defaultPath_); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::_LoadTexture_60346(DLL2SDK::mscorlib::System::String* localPath_, DLL2SDK::mscorlib::System::String* urlPath_, DLL2SDK::mscorlib::System::String* defaultPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E2314)(this, localPath_, urlPath_, defaultPath_); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::_LoadLocalTexture_60347(DLL2SDK::mscorlib::System::String* localSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E2724)(this, localSprite_); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::_LoadCdnTexture_60348(DLL2SDK::mscorlib::System::String* urlPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E2544)(this, urlPath_); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::HideLoading_60349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E1818)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreenBehaviour::OnDestroy_60350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E287C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreen::_ctor_60334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E0A00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreen::ShowLoading_60335(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E0AD4)(this, mapID_); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreen::HideLoading_60336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E14C8)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreen::InstantiateLoadingScreen_60337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E0FC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PersistentLoadingScreen::_cctor_60338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E1A00)(); } void DLL2SDK::Assembly_CSharp::GameBase::NoLoginStage::_ctor_60329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF54C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NoLoginStage::OnEvent_60330(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NoLoginStage::OnZoneEvent_60331(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NoLoginStage::__xLuaBaseProxy_OnEvent_60332(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF7FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::NoLoginStage::__xLuaBaseProxy_OnZoneEvent_60333(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF804)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LoginStage::_ctor_60324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AFA18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoginStage::OnEvent_60325(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoginStage::OnZoneEvent_60326(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoginStage::__xLuaBaseProxy_OnEvent_60327(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AFCC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LoginStage::__xLuaBaseProxy_OnZoneEvent_60328(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AFCD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Stage::_ctor_60351(int32_t inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3117684)(this, inType_); } void DLL2SDK::Assembly_CSharp::GameBase::Stage::OnEvent_60352(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Stage::SetSubLevelRoot_60353(DLL2SDK::Assembly_CSharp::GameBase::SubLevelRoot* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311786C)(this, root_); } void DLL2SDK::Assembly_CSharp::GameBase::Stage::EnableSubLevelRoot_60354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3117984)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Stage::OnLoadMapComplete_60355(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Stage::EnterGame_60356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3117C64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Stage::EnterGame_60357(DLL2SDK::UnityEngine::UnityEngine::Vector3 spawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion spawnRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3117F28)(this, spawnLocation_, spawnRotation_); } void DLL2SDK::Assembly_CSharp::GameBase::Stage::__xLuaBaseProxy_OnEvent_60358(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31180C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::_ctor_60294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92C88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::OnEnter_60295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::OnLeave_60296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::OnZoneEvent_60297(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::OnLoadMapComplete_60298(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::OnApplicationPause_60299(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::__xLuaBaseProxy_OnEnter_60300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E93B20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::__xLuaBaseProxy_OnLeave_60301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E93B28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::__xLuaBaseProxy_OnZoneEvent_60302(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E93B30)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::__xLuaBaseProxy_OnLoadMapComplete_60303(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E93B38)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GameStage::__xLuaBaseProxy_OnApplicationPause_60304(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E93B40)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndStage::_ctor_60285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7D64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndStage::OnEvent_60286(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndStage::OnZoneEvent_60287(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndStage::OnLeave_60288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndStage::OnEnter_60289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndStage::__xLuaBaseProxy_OnEvent_60290(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D8170)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndStage::__xLuaBaseProxy_OnZoneEvent_60291(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D8178)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndStage::__xLuaBaseProxy_OnLeave_60292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D8180)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndStage::__xLuaBaseProxy_OnEnter_60293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D8188)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::_ctor_60233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358704)(this); } float DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::get_Alpha_60234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4359BA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::set_Alpha_60235(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435889C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::get_Scale_60236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358DE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::set_Scale_60237(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43593D0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::get_Pos_60238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4359B2C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::get_IsEditing_60239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358AE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::set_IsEditing_60240(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A1EC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::get_IsSelected_60241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358AF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::set_CacheAlpha_60242(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A1F4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::StartEditing_60243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::EndEditing_60244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::OnClick_60245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::Selected_60246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4359EFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::UnSelected_60247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A0E8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView::GetRealViewTransform_60248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISliderDigital::_ctor_60273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D49000)(this); } void DLL2SDK::Assembly_CSharp::UISliderDigital::Start_60274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D490B8)(this); } void DLL2SDK::Assembly_CSharp::UISliderDigital::OnChange_60275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D491FC)(this); } void DLL2SDK::Assembly_CSharp::UISliderDigital::SetOnValueChange_60276(DLL2SDK::Assembly_CSharp::UISliderDigital_OnValueChange* change_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D493C0)(this, change_); } void DLL2SDK::Assembly_CSharp::UISliderDigital::SetValue_60277(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D49468)(this, value_); } void DLL2SDK::Assembly_CSharp::UICustomSlider::_ctor_60259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817FF0)(this); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnDec_60260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3818094)(this); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnInc_60261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381815C)(this); } bool DLL2SDK::Assembly_CSharp::UICustomSlider::get_isColliderEnabled_60262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3818224)(this); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnStart_60263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnValueChangeStart_60264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3818FE4)(this); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnValueChangeEnd_60265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3819104)(this); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnPressBackground_60266(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3819224)(this, go_, isPressed_); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnDragBackground_60267(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38193C4)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnPressForeground_60268(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3819544)(this, go_, isPressed_); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnDragForeground_60269(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38197AC)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::UICustomSlider::OnPan_60270(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::UICustomSlider::__xLuaBaseProxy_OnStart_60271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3819A38)(this); } void DLL2SDK::Assembly_CSharp::UICustomSlider::__xLuaBaseProxy_OnPan_60272(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3819A40)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingSubView::_ctor_60251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435ACC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingSubView::Awake_60252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingSubView::Start_60253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingSubView::OnDestroy_60254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingSubView::OnToggleChanged_60255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingSubView::__xLuaBaseProxy_Awake_60256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435B38C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingSubView::__xLuaBaseProxy_Start_60257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435B394)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingSubView::__xLuaBaseProxy_OnDestroy_60258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435B39C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SecondaryAttackEditableView::_ctor_60250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A924)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::OberseverFunctionButton::_ctor_60249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A5F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::FireEditableView::_ctor_60232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358664)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::_ctor_60213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43576C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::Init_60214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::StartEditing_60215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4357A88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::EndEditing_60216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43579E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::OnEnable_60217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::OnDisable_60218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::EasyTouch_On_DragStart_60219(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::EasyTouch_On_Drag_60220(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::EasyTouch_On_PinchOut_60221(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::EasyTouch_On_PinchEnd_60222(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::EasyTouch_On_PinchIn_60223(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::__xLuaBaseProxy_Init_60224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358624)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::__xLuaBaseProxy_OnEnable_60225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435862C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::__xLuaBaseProxy_OnDisable_60226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358634)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::__xLuaBaseProxy_EasyTouch_On_DragStart_60227(DLL2SDK::Assembly_CSharp::Gesture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435863C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::__xLuaBaseProxy_EasyTouch_On_Drag_60228(DLL2SDK::Assembly_CSharp::Gesture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358644)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::__xLuaBaseProxy_EasyTouch_On_PinchOut_60229(DLL2SDK::Assembly_CSharp::Gesture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435864C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::__xLuaBaseProxy_EasyTouch_On_PinchEnd_60230(DLL2SDK::Assembly_CSharp::Gesture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358654)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::CustomPanelView::__xLuaBaseProxy_EasyTouch_On_PinchIn_60231(DLL2SDK::Assembly_CSharp::Gesture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435865C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingController::_ctor_60208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A9C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingController::Init_Tutorial_60209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435AA68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingController::T_StartTutorial_60210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435AB00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingController::T_OnOpen_60211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435AB98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::SettingController::T_OnEnterInputToggle_60212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435AC30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::_ctor_60182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43587B4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableView* DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::get_View_60183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435886C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::set_Alpha_60184(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358874)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::Reset_60185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::Init_60186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::InitScaleSlider_60187(DLL2SDK::Assembly_CSharp::UISliderDigital* slider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358C5C)(this, slider_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::InitFromConfig_60188(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* config_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, config_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::OnViewDrag_60189(DLL2SDK::Assembly_CSharp::Gesture* gesture_, DLL2SDK::UnityEngine::UnityEngine::Vector3 deprecatedPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4358F70)(this, gesture_, deprecatedPos_); } bool DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::OnViewPinchIn_60190(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43592CC)(this, gesture_); } bool DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::OnViewPinchOut_60191(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435944C)(this, gesture_); } bool DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::OnViewPinchEnd_60192(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4359550)(this, gesture_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::OnEndPinchTimer_60193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4359694)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::EnableEdit_60194(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::SaveEditingData_60195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::GetRealTransform_60196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::ChangeScale_60197(float scale_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, scale_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::Selected_60198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::UnSelected_60199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::__xLuaBaseProxy_Reset_60200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A1D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::__xLuaBaseProxy_Init_60201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A1DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::JoyStickEditableController::__xLuaBaseProxy_InitFromConfig_60202(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A1E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::SceneObjHideInVeryLowQuality::_ctor_60181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0AB20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::_ctor_60164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E538D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::OnValidate_60165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E53B14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::OnDestroy_60166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::Start_60167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::ApplySetting_60168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E53F98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::SetSceneActive_60169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E54448)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::RefreshFixedSceneMeshRendererBound_60170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5462C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::RefreshLODGroupDist_60171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E54A34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::SetAutoGeneratedLodGroupsSize_60172(DLL2SDK::mscorlib::System::Collections::Generic::List_1* lodDist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E54DE4)(this, lodDist_); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::DestroyDetailsForVeryLowQuality_60173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E54BF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::RefreshCutomLODValueForVeryLowQuality_60174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E550F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::ClearFixedSceneMeshRendererBounds_60175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E552B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::ClearHideInLowRendererRecord_60176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E55404)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::AddToHideInLowRendererRecord_60177(DLL2SDK::UnityEngine::UnityEngine::Renderer* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E55508)(this, r_); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::_cctor_60178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E55630)(); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::__xLuaBaseProxy_OnDestroy_60179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E557A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneInfo::__xLuaBaseProxy_Start_60180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E557AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiTempRoot::_ctor_60158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E53098)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiTempRoot::Awake_60159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E531DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiTempRoot::AddChild_60160(DLL2SDK::Assembly_CSharp::GameBase::SceneGui* ui_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E522A4)(this, ui_); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiTempRoot::OnEnable_60161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E53330)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiTempRoot::OnDisable_60162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E534DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiTempRoot::CheckChildrenTransform_60163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E53688)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager::_ctor_60150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E52ADC)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager::get_GuiRootObj_60151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E52BB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager::OnStartMatch_60152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager::OnEndMatch_60153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager::AddSceneGui_60154(DLL2SDK::Assembly_CSharp::GameBase::SceneGui* ui_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E52860)(this, ui_); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager::RemoveSceneGui_60155(DLL2SDK::Assembly_CSharp::GameBase::SceneGui* ui_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E52170)(this, ui_); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager::__xLuaBaseProxy_OnStartMatch_60156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E53088)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGuiManager::__xLuaBaseProxy_OnEndMatch_60157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E53090)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::_ctor_60138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5176C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::Awake_60139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5187C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::DoEnable_60140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E51C34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::DoDisable_60141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E51D70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::OnEnable_60142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E51EAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::OnDestroy_60143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5201C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::AddToParent_60144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E51A78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::MoveToRoot_60145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E51F64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::ResetTransform_60146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E52734)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::ProcessParent_60147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E52384)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::ProcessSelf_60148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E525EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SceneGui::CreateInEditor_60149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E519E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BrAreaSceneGui::_ctor_60133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC8E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BrAreaSceneGui::Awake_60134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC9BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BrAreaSceneGui::OnEnable_60135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ECC88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BrAreaSceneGui::ResetCacheList_60136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ECA60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BrAreaSceneGui::CheckRotation_60137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ECD2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StartData::_ctor_60128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F4F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StartData::FillGameData_60129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F94C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StartData::RecordGameData_60130(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311F9E4)(this, matchType_); } void DLL2SDK::Assembly_CSharp::GameBase::StartData::RecordWeaponData_60131(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311FA84)(this, weapon_); } DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* DLL2SDK::Assembly_CSharp::GameBase::StartData::GetData_60132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311FB24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SafeManager::_ctor_60119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4B900)(this); } DLL2SDK::Assembly_CSharp::GameBase::SafeManager* DLL2SDK::Assembly_CSharp::GameBase::SafeManager::get_Instance_60120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4B9D4)(); } DLL2SDK::Assembly_CSharp::GameBase::StartData* DLL2SDK::Assembly_CSharp::GameBase::SafeManager::get_RoundStartData_60121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4BB30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SafeManager::set_RoundStartData_60122(DLL2SDK::Assembly_CSharp::GameBase::StartData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4BBD0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::EndData* DLL2SDK::Assembly_CSharp::GameBase::SafeManager::get_RoundEndData_60123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4BBD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SafeManager::set_RoundEndData_60124(DLL2SDK::Assembly_CSharp::GameBase::EndData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4BC78)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::EndDataEx* DLL2SDK::Assembly_CSharp::GameBase::SafeManager::get_RoundEndDataEx_60125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4BC80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SafeManager::set_RoundEndDataEx_60126(DLL2SDK::Assembly_CSharp::GameBase::EndDataEx* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4BD20)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::SafeManager::_cctor_60127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4BD28)(); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::_ctor_60095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4243828)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::NotifyRoundStart_60096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4243940)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordWeaponInitData_60097(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4243A54)(this, inv_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::NotifyRoundEnd_60098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4243D44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordAWeaponFinalInfo_60099(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4243ED8)(this, inv_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerFinalInfo_60100(DLL2SDK::Assembly_CSharp::GameBase::EndDataEx_ERecordFinalBy recordBy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42441C8)(this, recordBy_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerWeaponDamage_60101(int32_t weaponItemID_, float damage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42446E0)(this, weaponItemID_, damage_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordAIPawnCanAttackTest_60102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424492C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerWeaponDamageRadius_60103(int32_t weaponItemID_, float DamageRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4244A38)(this, weaponItemID_, DamageRadius_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerWithoutCostAmmo_60104(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weap_, int32_t AmmoCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4244C48)(this, weap_, AmmoCount_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerAddAmmo_60105(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weap_, int32_t AmmoCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4244E80)(this, weap_, AmmoCount_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerWeaponInfo_60106(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weap_, float ShotSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42450B8)(this, weap_, ShotSpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerRecoverHP_60107(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423D730)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerHPInfo_60108(float damage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4245370)(this, damage_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerColliderSize_60109(float radius_, float height_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4245504)(this, radius_, height_, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordMonsterColliderSize_60110(bool bBoss_, float radius_, float height_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4245718)(this, bBoss_, radius_, height_, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordEnemyHPInfo_60111(float damage_, bool bBoss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42459C8)(this, damage_, bBoss_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerMoveSpeed_60112(int32_t moveSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423E9B0)(this, moveSpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerMoveDistance_60113(int32_t moveDis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423EC84)(this, moveDis_); } void DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::RecordPlayerSkillInfo_60114(int32_t id_, int32_t entryId_, int32_t entryLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4245B6C)(this, id_, entryId_, entryLevel_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::EncodeValue_60115(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4245CD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::EncodeIntValue_60116(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4245DE4)(this, value_); } DLL2SDK::CSProto::msg::SPveFightInfo* DLL2SDK::Assembly_CSharp::GameBase::EndDataEx::GetData_60117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4245EF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::_ctor_60069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C148)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::InitData_60070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C418)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordFire_60071(int32_t inventoryType_, int32_t inventoryID_, int32_t deltaMS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C500)(this, inventoryType_, inventoryID_, deltaMS_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordReload_60072(int32_t inventoryType_, int32_t deltaMS_, int32_t deltaAmmo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C5BC)(this, inventoryType_, deltaMS_, deltaAmmo_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordReloadAutoOrManual_60073(int32_t inventoryType_, bool isAuto_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C678)(this, inventoryType_, isAuto_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordDamage_60074(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* inDamageInfo_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* inImpactInfo_, int32_t inventoryType_, int32_t inventoryID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C72C)(this, inDamageInfo_, inImpactInfo_, inventoryType_, inventoryID_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordGrenadeAndRocketLauncherDamage_60075(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C7EC)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordTakeDamage_60076(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C88C)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::FillGetPropData_60077(uint64_t propID_, int32_t deltaCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423C92C)(this, propID_, deltaCount_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::FillHitGroupData_60078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423CC90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordRecoverHPData_60079(float onceRecover_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423D448)(this, onceRecover_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordReduceHPData_60080(float onceReduce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423D844)(this, onceReduce_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::SpawnAEnemy_60081(bool bBoss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423D9D8)(this, bBoss_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::AEnemyKilled_60082(bool bBoss_, bool bSpecialKilled_, bool mainWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423DB68)(this, bBoss_, bSpecialKilled_, mainWeapon_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordBossInfo_60083(float hpValue_, bool bInitState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423DD50)(this, hpValue_, bInitState_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordEnemyInfo_60084(float hpValue_, bool bInitState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423DF2C)(this, hpValue_, bInitState_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordEnemyAttackInfo_60085(bool bBoss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423E108)(this, bBoss_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordPlayerDamagedInfo_60086(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423E238)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordPlayerMoveInfo_60087(int32_t moveSpeed_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423E67C)(this, moveSpeed_, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::EndData::GetLocalPawnPosition_60088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423EAC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordIntervalKillEnemyTime_60089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423ED9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordIntervalDeadTime_60090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423EFC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordMaxDisFromGround_60091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423F1F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordMaxWeaponInitBulletCount_60092(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423F540)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameBase::EndData::RecordMainWeaponBaseDamage_60093(float baseDamage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423F6E0)(this, baseDamage_); } DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* DLL2SDK::Assembly_CSharp::GameBase::EndData::GetData_60094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423F7EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RuleView::_ctor_60068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4B85C)(this); } void DLL2SDK::Assembly_CSharp::ReflectionAttribute::_ctor_60067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40959E4)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::QuickLoginHelper::_ctor_60061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C678)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::QuickLoginHelper::_cctor_60062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x244C74C)(); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::_ctor_60015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DD8C8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::get_IsSystemPlaying_60016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DDA28)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::get_IsCharacterPlaying_60017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DDA30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::Clear_60018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DDA38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::SyncApplicationPauseAwake_60019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DDB18)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::IsNotAwake_60020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DDBC4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::IsCanPlay_60021(DLL2SDK::Assembly_CSharp::ECLEventType eventType_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DDC94)(this, eventType_, targetID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::GetID_60022(int32_t itemID_, int32_t itemType_, int32_t sceneMarkType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DE0DC)(this, itemID_, itemType_, sceneMarkType_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayBySceneMark_60023(int32_t sceneMarkType_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DE440)(this, sceneMarkType_, targetID_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayByItem_60024(int32_t itemID_, uint32_t targetID_, int32_t itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DF020)(this, itemID_, targetID_, itemType_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::Play_60025(DLL2SDK::Assembly_CSharp::ECLEventType eventType_, uint32_t targetID_, int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DF2C8)(this, eventType_, targetID_, itemID_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::Play_60026(int32_t eventID_, uint32_t targetID_, int32_t itemID_, bool serverNotify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DE678)(this, eventID_, targetID_, itemID_, serverNotify_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::Play_60027(int32_t eventID_, DLL2SDK::Assembly_CSharp::GameBase::ECLPlayType type_, int32_t systemMsgID_, DLL2SDK::Array* chaMsgIDArray_, int32_t timeLimit_, DLL2SDK::Assembly_CSharp::GameBase::ECLAreaLimit areaLimit_, DLL2SDK::Assembly_CSharp::GameBase::ECLTeamCountLimit teamCountLimit_, DLL2SDK::Assembly_CSharp::GameBase::ECLMPTeamCountLimit mpTeamCountLimit_, DLL2SDK::Assembly_CSharp::GameBase::ECLCharacterMsgPlayType chaMsgType_, int32_t priority_, int32_t priority3P_, int32_t effectDuration_, int32_t keep_, uint32_t targetID_, int32_t itemID_) { return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::GameBase::ECLAreaLimit, DLL2SDK::Assembly_CSharp::GameBase::ECLTeamCountLimit, DLL2SDK::Assembly_CSharp::GameBase::ECLMPTeamCountLimit, DLL2SDK::Assembly_CSharp::GameBase::ECLCharacterMsgPlayType, int32_t, int32_t, int32_t, int32_t, uint32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x31DF498)(this, eventID_, type_, systemMsgID_, chaMsgIDArray_, timeLimit_, areaLimit_, teamCountLimit_, mpTeamCountLimit_, chaMsgType_, priority_, priority3P_, effectDuration_, keep_, targetID_, itemID_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::SortInfo_60028(DLL2SDK::Assembly_CSharp::GameBase::GCLInfo* info_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* infoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x31E09A8)(this, info_, infoList_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::OnSystemTimeEnd_60029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E0E10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::OnCharacterTimeEnd_60030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E0FF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::StopCurrent_60031(DLL2SDK::Assembly_CSharp::GameBase::GCLInfo* currentInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E0ECC)(this, currentInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayNext_60032(DLL2SDK::Assembly_CSharp::GameBase::GCLInfo* currentInfo_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* infoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x31E0BF4)(this, currentInfo_, infoList_); } float DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::Play_60033(DLL2SDK::Assembly_CSharp::GameBase::GCLInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E10AC)(this, info_); } float DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayByMsgID_60034(int32_t msgID_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType type_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* chatColor_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioFlagType flagType_, uint32_t targetID_, int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E18C8)(this, msgID_, type_, title_, chatColor_, flagType_, targetID_, itemID_); } float DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayByMsgID_60035(DLL2SDK::Array* msgIDArray_, DLL2SDK::Assembly_CSharp::GameBase::ECLCharacterMsgPlayType playType_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType type_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* chatColor_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioFlagType flagType_, uint32_t targetID_, int32_t itemID_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::ECLCharacterMsgPlayType, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioFlagType, uint32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x31E1F2C)(this, msgIDArray_, playType_, type_, title_, chatColor_, flagType_, targetID_, itemID_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::GetTargetInfo_60036(uint32_t targetID_, bool* female_, uint32_t* roleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E27AC)(this, targetID_, female_, roleID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::GetPawnAudioEventName_60037(DLL2SDK::Assembly_CSharp::GameBase::ECLAudioFlagType flagType_, DLL2SDK::mscorlib::System::String* audioAsset_, uint32_t roleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E28F8)(this, flagType_, audioAsset_, roleID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::GetAudioEventNamePro_60038(DLL2SDK::mscorlib::System::String* audioAsset_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E34E4)(this, audioAsset_, targetID_); } float DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::GetDurationByAudioEventName_60039(DLL2SDK::mscorlib::System::String* audioEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E3758)(this, audioEventName_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::ShowTips_60040(DLL2SDK::mscorlib::System::String* context_, uint32_t targetID_, int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E2F3C)(this, context_, targetID_, itemID_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::ShowChat_60041(DLL2SDK::mscorlib::System::String* context_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E2C28)(this, context_, title_, color_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayAudio_60042(DLL2SDK::mscorlib::System::String* strAudioID_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType type_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E2B2C)(this, strAudioID_, type_, targetID_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayAudio_60043(DLL2SDK::mscorlib::System::String* strAudioID_, bool bStartPaused_, int32_t SoundType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E3924)(this, strAudioID_, bStartPaused_, SoundType_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayAudioAtPos_60044(DLL2SDK::mscorlib::System::String* strAudioID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, bool byPassRangeCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E3F44)(this, strAudioID_, vecPos_, byPassRangeCheck_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayAudioFollowTarget_60045(DLL2SDK::mscorlib::System::String* strAudioID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E4070)(this, strAudioID_, target_); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::PlayAudioByPawn_60046(DLL2SDK::mscorlib::System::String* strAudioID_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E3AE8)(this, strAudioID_, targetID_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::CanPlayAudio_60047(int32_t showType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E3868)(this, showType_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::IsCDLimit_60048(int32_t eventID_, int32_t limit_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DDF08)(this, eventID_, limit_, targetID_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::IsAreaLimit_60049(DLL2SDK::Assembly_CSharp::GameBase::ECLAreaLimit limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E0108)(this, limit_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::IsTeamCountLimit_60050(DLL2SDK::Assembly_CSharp::GameBase::ECLTeamCountLimit limit_, DLL2SDK::Assembly_CSharp::GameBase::ECLMPTeamCountLimit mpTeamCountLimit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E01F0)(this, limit_, mpTeamCountLimit_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::IsBRTeamCountLimit_60051(DLL2SDK::Assembly_CSharp::GameBase::ECLTeamCountLimit limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E4204)(this, limit_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::IsMPTeamCountLimit_60052(DLL2SDK::Assembly_CSharp::GameBase::ECLMPTeamCountLimit limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E433C)(this, limit_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::IsAliveTeamCountLimit_60053(int32_t eventID_, DLL2SDK::Assembly_CSharp::GameBase::ECLPlayType type_, bool limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E03E8)(this, eventID_, type_, limit_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::IsSample_60054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DDE68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::RequestSyncTalk_60055(DLL2SDK::Assembly_CSharp::ECLEventType eventType_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DF3AC)(this, eventType_, targetID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr::GetRandomValue_60056(int32_t eventID_, int32_t randomLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E43E4)(this, eventID_, randomLength_); } void DLL2SDK::Assembly_CSharp::GameBase::GCLRandomSeed::_ctor_60012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC7CD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GCLRandomSeed::MakeSeed_60013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC7DAC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GCLRandomSeed::GetNextValue_60014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC7EE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GCLAudioInfo::_ctor_60011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4228)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GCLMsgInfo::_ctor_60009(DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4E04)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::_ctor_59995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB42CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::ToString_59996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::get_IsCanBreak_59997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB48B4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::get_IsSystem_59998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB48C8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::get_IsCharacter_59999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB48DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::get_Is1P_60000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB48EC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::get_Is3P_60001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB49B0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::GetPriority_60002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4A78)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::IsPastTime_60003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4B3C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::get_HasRecycle_60004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::set_HasRecycle_60005(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::OnRecycle_60006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::Clear_60007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4CB8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GCLInfo::__xLuaBaseProxy_ToString_60008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4D50)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::TeamModeGameRecordUIView::_ctor_59993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4829A88)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::TeamModeGameRecordUIView::ResetViewSize_59994(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4829B2C)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::SuitPkModeGameRecordUIView::_ctor_59989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48289C0)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::SuitPkModeGameRecordUIView::SetTotalAndSpecialData_59990(int32_t totalkill_, int32_t totaldeath_, int32_t totalwin_, int32_t totalfailed_, int32_t shotheadcount_, int32_t bombkillcount_, int32_t knifekillcount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4828A68)(this, totalkill_, totaldeath_, totalwin_, totalfailed_, shotheadcount_, bombkillcount_, knifekillcount_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::SuitPkModeGameRecordUIView::UpdateGameRecordShow_59991(int32_t type_, int32_t kill_, int32_t death_, int32_t win_, int32_t failed_, int32_t winrate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4828EA0)(this, type_, kill_, death_, win_, failed_, winrate_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::SuitPkModeGameRecordUIView::ResetViewSize_59992(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48299A8)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::RewardTypeItemUIView::_ctor_59988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482891C)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::RewardTypeCellUIView::_ctor_59987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4828878)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::RewardPadUIView::_ctor_59986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48287D4)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::RankModeGameRecordUIView::_ctor_59982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4827D3C)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::RankModeGameRecordUIView::SetTotalAndSpecialData_59983(int32_t totalkill_, int32_t totaldeath_, int32_t totalwin_, int32_t totalfailed_, int32_t shotheadcount_, int32_t bombkillcount_, int32_t knifekillcount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4827DE0)(this, totalkill_, totaldeath_, totalwin_, totalfailed_, shotheadcount_, bombkillcount_, knifekillcount_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::RankModeGameRecordUIView::UpdateGameRecordShow_59984(int32_t type_, int32_t kill_, int32_t death_, int32_t win_, int32_t failed_, int32_t winrate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4828218)(this, type_, kill_, death_, win_, failed_, winrate_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::RankModeGameRecordUIView::ResetViewSize_59985(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48286F4)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PkModeGameRecordUIView::_ctor_59978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48267B4)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PkModeGameRecordUIView::SetTotalAndSpecialData_59979(int32_t totalkill_, int32_t totaldeath_, int32_t totalwin_, int32_t totalfailed_, int32_t shotheadcount_, int32_t bombkillcount_, int32_t knifekillcount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4826858)(this, totalkill_, totaldeath_, totalwin_, totalfailed_, shotheadcount_, bombkillcount_, knifekillcount_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PkModeGameRecordUIView::UpdateGameRecordShow_59980(int32_t type_, int32_t kill_, int32_t death_, int32_t win_, int32_t failed_, int32_t winrate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4826C90)(this, type_, kill_, death_, win_, failed_, winrate_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PkModeGameRecordUIView::ResetViewSize_59981(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4827C5C)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PersonalInfoPadUIView::_ctor_59971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48260B0)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PersonalInfoPadUIView::Awake_59972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PersonalInfoPadUIView::SetPlayerNickLable_59973(DLL2SDK::mscorlib::System::String* nick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48261FC)(this, nick_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PersonalInfoPadUIView::SetPlayerIdLabel_59974(uint64_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482631C)(this, playerid_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PersonalInfoPadUIView::SetPlayerLevelInfo_59975(int32_t level_, int32_t exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4826468)(this, level_, exp_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PersonalInfoPadUIView::ResetViewSize_59976(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482651C)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PersonalInfoPadUIView::__xLuaBaseProxy_Awake_59977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48267AC)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PersonalInfoMainUIView::_ctor_59969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E33C)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::PersonalInfoMainUIView::ResetViewSize_59970(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E3E0)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::BreakModeGameRecordUIView::_ctor_59964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E220)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfo::BreakModeGameRecordUIView::SetEasyModeData_59965(DLL2SDK::mscorlib::System::String* chapter_, DLL2SDK::mscorlib::System::String* starcount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E228)(this, chapter_, starcount_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::BreakModeGameRecordUIView::SetHardModeData_59966(DLL2SDK::mscorlib::System::String* chapter_, DLL2SDK::mscorlib::System::String* starcount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E274)(this, chapter_, starcount_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::BreakModeGameRecordUIView::SetHellModeData_59967(DLL2SDK::mscorlib::System::String* chapter_, DLL2SDK::mscorlib::System::String* starcount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E2C0)(this, chapter_, starcount_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::BreakModeGameRecordUIView::ResetViewSize_59968(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E30C)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::PersonalInfo::AchievementGiftUIView::_ctor_59963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328E17C)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable::_ctor_8662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E7F14)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable::_ctor_8663(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E8190)(this, json_); } void DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable::_ctor_8664(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E804C)(this, json_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable::get_JsonDict_8665() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable*)>(DLL2SDK::GameAssemblyBase + 0x43EEA90)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable::get_UnityJsonDict_8666() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable*)>(DLL2SDK::GameAssemblyBase + 0x43EF494)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable::ToString_8667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable::ToUnityString_8668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EFF24)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MidasPay::JsonSerializable::__xLuaBaseProxy_ToString_8669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EFFD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::MPInfo::_ctor_59945(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8180)(this, param_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::MPInfo::_ctor_59946(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8230)(this, json_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::MidasProductInfo::_ctor_59943(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8020)(this, param_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::MidasProductInfo::_ctor_59944(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D80D0)(this, json_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::GetAccountBalance_59908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D9700)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::GetZoneId_59909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D986C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::GetPayItemZoneId_59910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D9A24)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::GetFieldValue_59911(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x16D9B0C)(dict_, fieldName_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::Init_59912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D9CF4)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::Pay_59913(DLL2SDK::mscorlib::System::String* productID_, uint32_t gameCoinNum_, DLL2SDK::mscorlib::System::String* garena_rebate_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DAF28)(productID_, gameCoinNum_, garena_rebate_id_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::GetPayChannelExtras_59914(uint32_t gameCoinNum_, bool isPayItem_, DLL2SDK::mscorlib::System::String* garena_rebate_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DAD64)(gameCoinNum_, isPayItem_, garena_rebate_id_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::PayGoods_59915(DLL2SDK::mscorlib::System::String* productID_, DLL2SDK::mscorlib::System::String* price_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DB690)(productID_, price_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::FillPayReportData_59916(DLL2SDK::mscorlib::System::String* productID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DBA70)(productID_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::ReqLocalPrice_59917(DLL2SDK::mscorlib::System::Collections::Generic::List_1* productList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x16DBDD0)(productList_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::ScanGoogleInventory_59918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DC070)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::ReqReprovide_59919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DC1B8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::GetPayToken_59920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DC390)(); } bool DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::ReqMpInfo_59921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DC82C)(); } bool DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::ReqShortOpenIdInfo_59922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DCC58)(); } bool DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::ReqGetInfo_59923(DLL2SDK::mscorlib::System::String* reqType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DC9A0)(reqType_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::SetCommonField_59924(DLL2SDK::Assembly_CSharp::MidasPay::APMidasBaseRequest* req_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DA6A4)(req_); } bool DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::PullDiscountInfo_59925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DCE1C)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::StartPay_59926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DB4B4)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::PaySuccess_59927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DCEE4)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::PayFailed_59928(int32_t errorResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DD0E8)(errorResult_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::ShowForbidPay_59929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DD5FC)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayHelper::_cctor_59930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DD874)(); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::_ctor_59890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D11490)(this); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::add_OnSuccess_59891(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D115D4)(this, value_); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::remove_OnSuccess_59892(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D117FC)(this, value_); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::add_OnFailure_59893(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D11A24)(this, value_); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::remove_OnFailure_59894(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D11C4C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UINetworkTexture::get_URL_59895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D11E74)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UINetworkTexture::get_color_59896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D11E7C)(this); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::set_color_59897(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D11EA8)(this, value_); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::Awake_59898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D11EE4)(this); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::DisplayImage_59899(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1205C)(this, url_); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::DownloadTextureCallback_59900(DLL2SDK::mscorlib::System::String* url_, bool isSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D123D4)(this, url_, isSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::SetTextureUrl_59901(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D12B24)(this, url_); } bool DLL2SDK::Assembly_CSharp::UINetworkTexture::IsTextureVisible_59902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D12DA0)(this); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::SetTexture_59903(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D125CC)(this, texture_); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::SetGray_59904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D12EF0)(this); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::SetNormal_59905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D132D4)(this); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::OnDestroy_59906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D13578)(this); } void DLL2SDK::Assembly_CSharp::UINetworkTexture::_cctor_59907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D13A44)(); } void DLL2SDK::Assembly_CSharp::TestEnable::_ctor_59889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4263100)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::_ctor_59862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A2F50)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetMapName_59863(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309CB14)(this, text_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetModeName_59864(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309CC08)(this, text_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetMapIcon_59865(DLL2SDK::mscorlib::System::String* icon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309C9CC)(this, icon_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::Awake_59866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::Init_59867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::ShowRoot_59868(bool IsTrain_, bool SameCamp_, bool IsSingle_, bool Is1V1_, bool Is2V2_, bool IsCommonPVP_, bool Is3v3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309EBBC)(this, IsTrain_, SameCamp_, IsSingle_, Is1V1_, Is2V2_, IsCommonPVP_, Is3v3_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetFFAPlayersData_59869(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309F0D8)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetShootoutPlayerData_59870(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309F18C)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetLeftPlayersData_59871(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309F510)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetRightPlayersData_59872(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309F5C4)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetLeft1V1PlayersData_59873(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309F240)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetRight1V1PlayersData_59874(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309F2F4)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetLeft2V2PlayersData_59875(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309F3A8)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetRight2V2PlayersData_59876(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309F45C)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetSinglePlayersData_59877(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309EF70)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetSinglePlayersMapInfoPos_59878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A4050)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetSameCampPlayersData_59879(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309F024)(this, matchPlayerInfos_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetPlayersData_59880(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchPlayerInfos_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* viewList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x30A3274)(this, matchPlayerInfos_, viewList_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::SetSelfItemProgress_59881(float progress_, bool showPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309D500)(this, progress_, showPercent_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::__xLuaBaseProxy_Awake_59882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A43A0)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListView::__xLuaBaseProxy_Init_59883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A43A8)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemView::_ctor_59857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A2CC8)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemView::SetBg_59858(bool isSelf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A24D8)(this, isSelf_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemView::SetProgress_59859(float progress_, bool showPercent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A2D6C)(this, progress_, showPercent_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemView::SetFg_59860(bool isSelf_, bool isBlueTeam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A25CC)(this, isSelf_, isBlueTeam_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemView::SetInfo_59861(DLL2SDK::mscorlib::System::String* nickName_, DLL2SDK::mscorlib::System::String* level_, DLL2SDK::mscorlib::System::String* rankIcon_, DLL2SDK::mscorlib::System::String* rankName_, DLL2SDK::mscorlib::System::String* headIcon_, DLL2SDK::mscorlib::System::String* campSprite_, bool showRankIconBG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A2700)(this, nickName_, level_, rankIcon_, rankName_, headIcon_, campSprite_, showRankIconBG_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPLadderHelpWindow::_ctor_59856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309BA74)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::LevelUpdateTipsView::_ctor_59848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309AA54)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::LevelUpdateTipsView::Awake_59849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::LevelUpdateTipsView::SetLevelUpLabel_59850(int32_t oldlevel_, int32_t newlevel_, DLL2SDK::mscorlib::System::String* spritepath_, DLL2SDK::mscorlib::System::String* oldsprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309ACA4)(this, oldlevel_, newlevel_, spritepath_, oldsprite_); } void DLL2SDK::Assembly_CSharp::ModeMatching::LevelUpdateTipsView::SetStaminaUpLabel_59851(int32_t olddata_, int32_t newdata_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309AE6C)(this, olddata_, newdata_); } void DLL2SDK::Assembly_CSharp::ModeMatching::LevelUpdateTipsView::SetTitleTexture_59852(DLL2SDK::mscorlib::System::String* texturename_, DLL2SDK::mscorlib::System::String* titlename_, DLL2SDK::mscorlib::System::String* oldtitlename_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309AF20)(this, texturename_, titlename_, oldtitlename_); } void DLL2SDK::Assembly_CSharp::ModeMatching::LevelUpdateTipsView::HideItemView_59853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B038)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::LevelUpdateTipsView::SetScrollViewWidth_59854(float width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B130)(this, width_); } void DLL2SDK::Assembly_CSharp::ModeMatching::LevelUpdateTipsView::__xLuaBaseProxy_Awake_59855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B330)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::LabelUrlClickView::_ctor_59841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A5B4)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::LabelUrlClickView::InitData_59842(DLL2SDK::Assembly_CSharp::ModeMatching::LabelUrlClickView_OnClickUrlFunc* func_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A658)(this, func_, str_); } void DLL2SDK::Assembly_CSharp::ModeMatching::LabelUrlClickView::OnClick_59843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A71C)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectView::_ctor_59835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A510)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectView::GoToStop_59836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099D44)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectView::ShowCamp_59837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099FE4)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectView::HideCamp_59838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A358)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectView::PlayRotationAnimation_59839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A428)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectView::PlayFlyInAnimation_59840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A16C)(this); } void DLL2SDK::Assembly_CSharp::BonusScoreLabelView::_ctor_59832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566728)(this); } void DLL2SDK::Assembly_CSharp::BonusScoreLabelView::SetTypeSprite_59833(DLL2SDK::mscorlib::System::String* typeicon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35667CC)(this, typeicon_); } void DLL2SDK::Assembly_CSharp::BonusScoreLabelView::SetTypeDescString_59834(DLL2SDK::mscorlib::System::String* desc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35668F8)(this, desc_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModeClassify::_ctor_59831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309BB18)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModeClassifyData::_ctor_59830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309BBBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::_ctor_59789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E250E8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_FirstLaunch_59790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E252F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_FirstLaunch_59791(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E252F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_TotalChapterStar_59792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25300)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_TotalChapterStar_59793(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25308)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_CurrentLevelID_59794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25310)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_CurrentLevelID_59795(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25318)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_HasUnlockSweepFun_59796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25320)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_OneGameEnded_59797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25328)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_OneGameEnded_59798(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25330)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_LastGameResult_59799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25338)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_LastGameResult_59800(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25340)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_InitSelectChapterId_59801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25348)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_InitSelectChapterId_59802(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25350)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_CurrentScreenIndex_59803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25380)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_CurrentScreenIndex_59804(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25388)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_CurrentLevelHardnessChoice_59805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25390)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_CurrentLevelHardnessChoice_59806(DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25378)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::PVEModeLevelDataCount_59807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25398)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::DifficultyModeUnlocked_59808(DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice diff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2549C)(this, diff_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::GetPVEModeCanAttackMaxLevelID_59809(int32_t chapter_, DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice difficultyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25598)(this, chapter_, difficultyType_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::GetPVEModeAllChapterCanAttackMaxLevelID_59810(DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice difficultyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25BD8)(this, difficultyType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::GetPVEModeLevelDataList_59811(int32_t screenIndex_, DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice difficultyType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore*, int32_t, DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice)>(DLL2SDK::GameAssemblyBase + 0x2E25808)(this, screenIndex_, difficultyType_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::GetScreenCount_59812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25DB8)(this); } DLL2SDK::CSProto::msg::CSChapterEndGameRes* DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_PVEBreakEndGameResData_59813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25EC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_PVEBreakEndGameResData_59814(DLL2SDK::CSProto::msg::CSChapterEndGameRes* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E25EC8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::SetPVEModeFriendRankList_59815(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2601C)(this, data_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_ChallengeSectionEndGameData_59816() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2E26354)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::AddOneSectionPassedData_59817(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2635C)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::ClearSectionPassedData_59818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E264A8)(this); } DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res* DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_PVEChallengeEndGameResData_59819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E265AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::set_PVEChallengeEndGameResData_59820(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E265B4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::SortFriendListRank_59821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E26A00)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_MaxChallengeScreenCount_59822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E26C20)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::get_PveChallengeGetPropList_59823() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2E26C28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::ReLogin_59824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::_cctor_59825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E26DD0)(); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::_GetPVEModeCanAttackMaxLevelID_m__0_59826(DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData* lData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E26DD4)(lData_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::_GetPVEModeLevelDataList_m__1_59827(DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData* data1_, DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData* data2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E26E04)(data1_, data2_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::_SortFriendListRank_m__2_59828(DLL2SDK::Assembly_CSharp::GameBase::PVEFriendRankInfo* left_, DLL2SDK::Assembly_CSharp::GameBase::PVEFriendRankInfo* right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E26E8C)(left_, right_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore::__xLuaBaseProxy_ReLogin_59829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E26ECC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChallengeGameBillInfo::_ctor_59784(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61D38)(this, res_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ChallengeGameBillInfo::get_SectionId_59785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61FB0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ChallengeGameBillInfo::get_GetGoldCount_59786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61FB8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ChallengeGameBillInfo::get_GetExp_59787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61FC0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ChallengeGameBillInfo::get_GetScore_59788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61FC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEFriendRankInfo::_ctor_59782(DLL2SDK::CSProto::msg::CSChapterFriend* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22BCC)(this, info_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEFriendRankInfo::_ctor_59783(DLL2SDK::CSProto::msg::PlayerSimpleInfo* friendinfo_, DLL2SDK::CSProto::msg::ChallengeInfo* challengeinfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22E44)(this, friendinfo_, challengeinfo_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::_ctor_59757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B524)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::_ctor_59758(int32_t ID_, bool unlocked_, int32_t starLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B5C8)(this, ID_, unlocked_, starLevel_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::_ctor_59759(DLL2SDK::CSProto::msg::OneUserChaperInfo* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B71C)(this, data_); } int32_t DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_ID_59760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B908)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_ID_59761(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B910)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_DiffcultyType_59762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B918)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_DiffcultyType_59763(DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B920)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_Chapter_59764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B928)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_Chapter_59765(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B930)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_Section_59766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B938)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_Section_59767(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B940)(this, value_); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_Unlocked_59768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B948)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_Unlocked_59769(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B950)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_StarLevel_59770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B958)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_StarLevel_59771(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B960)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_StarLevelContent_59772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B968)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_StarLevelContent_59773(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B970)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_DayPlayCount_59774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B978)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_DayPlayCount_59775(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B980)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_ResetTimes_59776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B988)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_ResetTimes_59777(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B990)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_CanSweep_59778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B998)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::set_CanSweep_59779(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B900)(this, value_); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::get_HasGetLottery_59780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B9A0)(this); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVEModeLevelData::IsLockedForReason_59781(DLL2SDK::Assembly_CSharp::ModeMatching::EPVEModeLevelLockedReason reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B9A8)(this, reason_); } void DLL2SDK::Assembly_CSharp::ModeMatching::ModeHelpData::_ctor_59754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309B338)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemController::_ctor_59748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A1990)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemController::Init_59749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemController::GetViewAssetId_59750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemController::SetEasyListData_59751(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemController::__xLuaBaseProxy_Init_59752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A2CB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListItemController::__xLuaBaseProxy_GetViewAssetId_59753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A2CC0)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::_ctor_59703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309BC60)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::GetViewAssetId_59704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::Init_59705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::PostInit_59706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::RegisterDelegates_59707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::UnRegisterDelegates_59708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::OnLoadingProgressUpdate_59709(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309D1BC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::RefreshCampUIListByNewPlayerJoin_59710(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309D63C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::RefreshList_59711(bool isTraitorCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309D7A4)(this, isTraitorCamp_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ShowViews_59712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309C590)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::SetSinglePlayerView_59713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309DB00)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::SetSameCampPlayersView_59714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309DDCC)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::SetSinglePVPViews_59715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309E2AC)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::SetShootoutView_59716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309DFBC)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::Set1V1PVPViews_59717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309E598)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::Set2V2PVPViews_59718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309E74C)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::SetTeamPVPViews_59719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309E8FC)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::GetPlayersList_59720(DLL2SDK::mscorlib::System::Collections::Generic::List_1* upperSideDataList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* lowerSideDataList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x309EDF0)(this, upperSideDataList_, lowerSideDataList_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::OnResetMapInfo_59721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309CCFC)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetMiniMap_59722(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309F678)(this, data_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetAllPoints_59723(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309FC18)(this, list_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetAllPoint_59724(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A0CA4)(this, data_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetAllFlagDescIcon_59725(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A0D74)(this, data_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetAllFlagDescLabels_59726(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A0E44)(this, data_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetMapDesc_59727(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309F9F4)(this, data_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetPoint_59728(int32_t index_, DLL2SDK::Array* positions_, DLL2SDK::Array* angles_, DLL2SDK::Array* scales_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x30A0F14)(this, index_, positions_, angles_, scales_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetFlagDescIcon_59729(int32_t index_, int32_t icon_, DLL2SDK::Array* positions_, DLL2SDK::Array* angles_, DLL2SDK::Array* scales_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x30A1004)(this, index_, icon_, positions_, angles_, scales_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetFlagDescLabel_59730(int32_t index_, DLL2SDK::mscorlib::System::String* label_, DLL2SDK::Array* positions_, int32_t direction_, DLL2SDK::Array* scales_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x30A1100)(this, index_, label_, positions_, direction_, scales_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetTransformLocalPosition_59731(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array* positions_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x309FE54)(this, transform_, positions_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetTransformEulerAngles_59732(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array* angles_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30A001C)(this, transform_, angles_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::ResetTransformLocalScale_59733(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::Array* scales_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30A01B4)(this, transform_, scales_); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::IsRightVector_59734(DLL2SDK::Array* vectorArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30A13B0)(this, vectorArray_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::List2Vector3_59735(DLL2SDK::Array* list_, DLL2SDK::UnityEngine::UnityEngine::Vector3 defaut_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x30A11FC)(this, list_, defaut_); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::OnEasyListItemClick_59736(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::OnEasyListDataChanged_59737(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::IsTrainGameMode_59738(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode inMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309D424)(inMode_); } bool DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::IsSameCampGameMode_59739(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode inMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309DCF0)(inMode_); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::_cctor_59740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A167C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::__xLuaBaseProxy_GetViewAssetId_59741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A1908)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::__xLuaBaseProxy_Init_59742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A1910)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::__xLuaBaseProxy_PostInit_59743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A1918)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::__xLuaBaseProxy_RegisterDelegates_59744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A1920)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::PVPModePlayerListController::__xLuaBaseProxy_UnRegisterDelegates_59745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30A1928)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectController::_ctor_59694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30999E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectController::GetViewAssetId_59695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectController::Init_59696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectController::GoToStop_59697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099C34)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectController::ShowCamp_59698(bool startWithLoop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3099EA8)(this, startWithLoop_); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectController::HideCamp_59699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A248)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectController::PlayRotationAnimation_59700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A0B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectController::__xLuaBaseProxy_GetViewAssetId_59701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A500)(this); } void DLL2SDK::Assembly_CSharp::ModeMatching::CampIconEffectController::__xLuaBaseProxy_Init_59702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x309A508)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::get_MAPID_NOLOGIN_59663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63664)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::get_MAPID_LOGIN_59664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A59B08)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::get_MAPID_LOADING_59665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A59D7C)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::get_MAPID_FRONTEND_59666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A59BDC)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::get_MAPID_WINNERCIRCLE_59667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64770)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::get_MAPID_SEASONSWITCH_59668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64844)(); } DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::GetGameModeCategory_59669(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64918)(gameMode_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::GetGameModeCategory_59670(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A649F4)(mapID_); } DLL2SDK::Assembly_CSharp::GameEngine::ENetMode DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::GetNetMode_59671(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5C89C)(mapID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsMatchMap_59672(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5C7A0)(mapID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsPVPMap_59673(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64AF0)(mapID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsPVPTutorialGame_59674(int32_t nMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64BEC)(nMapId_); } DLL2SDK::CSProto::msg::EGameType DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::GetGameType_Server_59675(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode modeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64CBC)(modeName_); } DLL2SDK::Assembly_CSharp::GameEngine::GameConstructor* DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::GetGameConstructInfo_59676(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode modeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64DA0)(modeName_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::GetGameMode_59677(int32_t inMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A59F24)(inMapID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsBRGameModeMap_59678(int32_t inMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5CF00)(inMapID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsBrGame_59679(int32_t mapId_, int32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A650C4)(mapId_, modeId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsPVEGame_59680(int32_t inMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A65204)(inMapID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsPVEGame_59681(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A65300)(gameMode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsTeamPVPGame_59682(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A653E4)(mode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsSinglePVPGame_59683(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6553C)(mode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsScoreFFAGame_59684(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A65650)(mode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsBRGameMode_59685(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode inMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64FCC)(inMode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsPVEGameMode_59686(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode inMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6572C)(inMode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsBRTDMGameMode_59687(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode inMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A65800)(inMode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::Is1V1GameMode_59688(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode inMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A658DC)(inMode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::Is3V3GameMode_59689(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode inMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A659B8)(inMode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::Is2V2GameMode_59690(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode inMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A65A94)(inMode_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::IsLobby_59691(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode inMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A65B70)(inMode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::GetMapFullName_59692(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A65C48)(mapId_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStoreHelper::_cctor_59693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A65EAC)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::_ctor_59633(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingType loadingType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F56C20)(this, loadingType_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowManagerCallback* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::get_Callback_59634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F56D54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::set_Callback_59635(DLL2SDK::Assembly_CSharp::GameBase::Loading::ILoadingFlowManagerCallback* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F56D4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::GetCheckableControllerCount_59636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::AddCheckableController_59637(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::RemoveCheckableController_59638(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingType DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::get_LoadingType_59639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F57074)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingType DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::GetLoadingFlowManagerType_59640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::get_LoadingTargetMapId_59641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5714C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::set_LoadingTargetMapId_59642(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F57154)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::Shutdown_59643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5715C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::Start_59644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F57234)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::StartFlows_59645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5734C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::ProcessNextMainFlow_59646(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult lastFloatResult_, DLL2SDK::mscorlib::System::String* errorMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F582F8)(this, lastFloatResult_, errorMessage_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::RunFlow_59647(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* flow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F58E24)(this, flow_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::FinishFlow_59648(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* flow_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F586B4)(this, flow_, result_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::CheckAllFlowsFinish_59649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5903C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::CheckAllMainFlowsFinish_59650(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F58CB4)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::StopFlows_59651(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F589D0)(this, result_, errorMessage_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::FinishMainFlows_59652(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F59374)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::FinishAllFlows_59653(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5918C)(this, result_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::GetLoadingFlows_59654() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController*)>(DLL2SDK::GameAssemblyBase + 0x2F57894)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::GetLoadingTypes_59655() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController*)>(DLL2SDK::GameAssemblyBase + 0x2F59588)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::FlowStart_59656(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::ShouldShowProgressBar_59657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F59E18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::FlowProcessing_59658(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, float progress_, DLL2SDK::mscorlib::System::String* tips_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, controller_, progress_, tips_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::FlowFinish_59659(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, controller_, result_, errorMessage_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::OnUIEvent_59660(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5A70C)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::OnZoneEvent_59661(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5A870)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowManagerController::_cctor_59662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5A9E0)(); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::_ctor_59583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA8050)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::get_GameMode_59584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA81AC)(this); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::set_GameMode_59585(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA81B4)(this, value_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::UpdateConfig_59586(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA81BC)(this, res_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::UpdateLoginConfig_59587(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EA96B0)(this, list_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::ReLogin_59588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::GetLoginToFrontendBackground_59589(DLL2SDK::Assembly_CSharp::ELoadingState loadingState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA9B68)(this, loadingState_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::GetMatchBeginLoadingBackground_59590(DLL2SDK::Assembly_CSharp::ELoadingState loadingState_, int32_t targetMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAAE0C)(this, loadingState_, targetMapId_); } DLL2SDK::Assembly_CSharp::LoadingData* DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::GetLoadingBackgroundInfo_59591(DLL2SDK::Assembly_CSharp::ELoadingState loadingState_, DLL2SDK::Assembly_CSharp::GameBase::ELoadingSceneType loadingSceneType_, int32_t targetMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAC41C)(this, loadingState_, loadingSceneType_, targetMapId_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::SetMatchBeginLoadingDataByMapId_59592(int32_t targetMapId_, bool isCheckLowMemoryDevice_, DLL2SDK::mscorlib::System::String* persistentLocalPath_, DLL2SDK::mscorlib::System::String* defaultLocalPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAB2B4)(this, targetMapId_, isCheckLowMemoryDevice_, persistentLocalPath_, defaultLocalPath_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::GetMatchEndLoadingBackground_59593(DLL2SDK::Assembly_CSharp::ELoadingState loadingState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAC558)(this, loadingState_); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::GetDefaultLoadingInfo_59594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADA84)(this); } void DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore::__xLuaBaseProxy_ReLogin_59595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EADC6C)(this); } void DLL2SDK::Assembly_CSharp::LoginBackgroundConfigClient::_ctor_59581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA989C)(this); } void DLL2SDK::Assembly_CSharp::LoginBackgroundConfigClient::SetData_59582(DLL2SDK::CSProto::msg::LoginBackGroundConfig* pData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA9940)(this, pData_); } void DLL2SDK::Assembly_CSharp::MatchLoadingBackGroundConfigClient::_ctor_59578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DF978)(this); } void DLL2SDK::Assembly_CSharp::MatchLoadingBackGroundConfigClient::SetData_59579(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig* pData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DFA1C)(this, pData_); } void DLL2SDK::Assembly_CSharp::MatchLoadingBackGroundConfigClient::LogData_59580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DFAC4)(this); } void DLL2SDK::Assembly_CSharp::LoadingPicConfigureClient::_ctor_59574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA8698)(this); } void DLL2SDK::Assembly_CSharp::LoadingPicConfigureClient::SetData_59575(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig* pData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA8770)(this, pData_); } void DLL2SDK::Assembly_CSharp::LoadingPicConfigureClient::SetData_59576(DLL2SDK::CSProto::msg::LoginBackGroundConfig* pData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAE128)(this, pData_); } void DLL2SDK::Assembly_CSharp::LoadingPicConfigureClient::LogData_59577(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA9440)(this, data_); } void DLL2SDK::Assembly_CSharp::NoviceTip::_ctor_59569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3266428)(this); } void DLL2SDK::Assembly_CSharp::NoviceTip::SetData_59570(float pX_, float pY_, float pZ_, DLL2SDK::Array* pDesc_, int32_t pWidth_, DLL2SDK::mscorlib::System::String* pPivot_, DLL2SDK::mscorlib::System::String* pAlignment_, uint32_t pFontStyle_, uint32_t pFontSize_, bool pIsShowBlock_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, uint32_t, uint32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x32664DC)(this, pX_, pY_, pZ_, pDesc_, pWidth_, pPivot_, pAlignment_, pFontStyle_, pFontSize_, pIsShowBlock_); } DLL2SDK::Assembly_CSharp::UIWidget_Pivot DLL2SDK::Assembly_CSharp::NoviceTip::GetPivot_59571(DLL2SDK::mscorlib::System::String* pivot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3266698)(this, pivot_); } DLL2SDK::Assembly_CSharp::NGUIText_Alignment DLL2SDK::Assembly_CSharp::NoviceTip::GetAlignment_59572(DLL2SDK::mscorlib::System::String* alignment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3266944)(this, alignment_); } DLL2SDK::Assembly_CSharp::UILabel_Effect DLL2SDK::Assembly_CSharp::NoviceTip::GetFontStyle_59573(uint32_t fontStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3266C0C)(this, fontStyle_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLRotationComponent::_ctor_59548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF638)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLRotationComponent::Init_59549(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF80C0)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLRotationComponent::ResetWeaponTransform_59550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8414)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::VTOLRotationComponent::GetWeaponAimRotation_59551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF7A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLRotationComponent::SetAimEulerAngles_59552(DLL2SDK::UnityEngine::UnityEngine::Vector3 EulerAngles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF7D1C)(this, EulerAngles_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLRotationComponent::LateUpdate_59553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFF858)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::_ctor_59496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFC0D8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::get_CurAcceleSpeed_59497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFC2B0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::get_IsStartMove_59498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFB590)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::set_IsStartMove_59499(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFC2B8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::IsMoving_59500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEE95C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::Init_59501(DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF823C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::Exit_59502(DLL2SDK::UnityEngine::UnityEngine::Vector3 DstPos_, DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_ExitCallBackFunc* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF4FE4)(this, DstPos_, func_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::ServerSyncMove_59503(DLL2SDK::Assembly_CSharp::Network::SyncVtolInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFAA78)(this, msg_); } float DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::CalcNeedTime_59504(DLL2SDK::UnityEngine::UnityEngine::Vector3 srcPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dstPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFD068)(this, srcPos_, dstPos_); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::get_SimulateTurn_59505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFB588)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::set_SimulateTurn_59506(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFD4C0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::SimulatePlayTurnAnim_59507(DLL2SDK::UnityEngine::UnityEngine::Vector3 DstDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFC2C0)(this, DstDir_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::TickSimulateTurn_59508(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFD4C8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::StopMove_59509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFC720)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::Update_59510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFD86C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::TickStopMoveSlerp_59511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFE3B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove::TickSimulateMove_59512(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFD9E4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::_ctor_59478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF90C4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::get_VTOLPawnMap_59479() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr*)>(DLL2SDK::GameAssemblyBase + 0x1BF9168)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::OnRoundEnd_59480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::Reset_59481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::Shutdown_59482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::CreateVTOLPawn_59483(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::CSProto::msg::ECamp camp_, uint32_t ownerPlayerID_, uint32_t actorID_, uint32_t VTOLPawnID_, DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType ViewType_, uint8_t lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 DstPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF9940)(this, pos_, rotation_, camp_, ownerPlayerID_, actorID_, VTOLPawnID_, ViewType_, lifeTime_, DstPos_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::UpdateVTOLPawnInfo_59484(DLL2SDK::Assembly_CSharp::Network::SyncVtolInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFA3D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::RemoveVTOLPawn_59485(DLL2SDK::Assembly_CSharp::Network::SyncVtolInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFA958)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::RemoveVTOLPawn_59486(uint32_t actorID_, float lifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFB598)(this, actorID_, lifeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::RemoveVTOLPawnForReplay_59487(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFB830)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::RemoveAllVTOLPawn_59488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF9214)(this); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::Find_59489(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEE830)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::HadCreated_59490(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFBA0C)(this, actorID_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::GetPlayerVTOL_59491(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFBAE8)(this, playerID_); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::PlayerHadVTOL_59492(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFBDE4)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::__xLuaBaseProxy_OnRoundEnd_59493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFC0C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::__xLuaBaseProxy_Reset_59494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFC0C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMgr::__xLuaBaseProxy_Shutdown_59495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFC0D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KillStreakBasePawn::_ctor_58692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1EE6C)(this); } DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType DLL2SDK::Assembly_CSharp::GameBase::KillStreakBasePawn::get_PawnCategoryType_58693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[432]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnInitializeData::_ctor_59390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF9020)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect::_ctor_43648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342E0D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect::Start_43649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect::Update_43650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342E234)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect::SetAnchor_43651(DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor anchorType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342E5A0)(this, anchorType_); } void DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect::AdjustSize_43652(float originWidth_, float originHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342E77C)(this, originWidth_, originHeight_); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::_ctor_59372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2856130)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::get_UAVAirplaneMap_59373() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr*)>(DLL2SDK::GameAssemblyBase + 0x28561D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::Shutdown_59374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::Reset_59375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::CreateUAVAirplane_59376(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_UAV* ct_, bool IsCounterUAV_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28566D4)(this, ct_, IsCounterUAV_); } DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane* DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::Find_59377(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2856E90)(this, actorID_); } DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane* DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::FindByLockPlayer_59378(uint32_t lockPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2856FB4)(this, lockPlayer_); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::RemoveUAVAirplane_59379(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_UAV* ct_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2857264)(this, ct_); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::RemoveAllUAVAirplane_59380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2856348)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::IsLocalPlayerInWarningDistance_59381(uint32_t ActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28574AC)(this, ActorId_); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::__xLuaBaseProxy_Shutdown_59382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28576F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneMgr::__xLuaBaseProxy_Reset_59383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28576F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::_ctor_59346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2854658)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::get_PlayerID_59347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[204]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PropertySet* DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::get_PropertySet_59348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[206]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::get_CanLockedByRPG_59349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::get_FireColliderShape_59350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::get_DisplayImpactEffect_59351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::get_ServerType_59352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::GetMeshAssetID_3P_59353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::Tick_59354(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::InitPawn_59355(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::SwitchRole_59356(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_, bool needToResetPose_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[231]; return reinterpret_cast(Data.methodPtr)(this, viewType_, needToResetPose_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::Die_59357(DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane_DieType byType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285548C)(this, byType_); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::Die_59358(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::IsLocalPlayerInWarningDistance_59359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2855950)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::TacticalRadarViewTeammateSprite_59360(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::TacticalRadarViewEnemySprite_59361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::PlayDieAnim_59362(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::_cctor_59363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2855FC8)(); } int32_t DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::__xLuaBaseProxy_GetMeshAssetID_3P_59364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285604C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::__xLuaBaseProxy_Tick_59365(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2856054)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::__xLuaBaseProxy_InitPawn_59366(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285605C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::__xLuaBaseProxy_SwitchRole_59367(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2856064)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::__xLuaBaseProxy_Die_59368(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285606C)(this, P0_, P1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_59369(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2856074)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::__xLuaBaseProxy_TacticalRadarViewEnemySprite_59370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285607C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane::__xLuaBaseProxy_PlayDieAnim_59371(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2856084)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::UAVAirplaneInitializeData::_ctor_59345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x285608C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::_ctor_59335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60DBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::SetFireDir_59336(DLL2SDK::UnityEngine::UnityEngine::Vector3 fireDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5E42C)(this, fireDir_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::Init_59337(DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn* pawn_, float TurnRoundAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5E4FC)(this, pawn_, TurnRoundAngle_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::SetTarget_59338(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5F804)(this, targetID_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::GetWeaponAimRotation_59339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5E860)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::ResetWeaponTransform_59340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5E6C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::OnEnterIdleState_59341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5DC78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::LateUpdate_59342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6103C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::PlayDieAnim_59343(float durtime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5E9AC)(this, durtime_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunWeaponComponent::PlayFireAnimation_59344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62500)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::_ctor_59252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4D560)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_PlayerID_59253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[204]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PropertySet* DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_PropertySet_59254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[206]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_DeathEffectID_59255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[808]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_DeathEffectLifeTime_59256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[809]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_PlayDieAnimTime_59257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[810]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_DamageEffectSocketName_59258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[811]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::GetMeshAssetID_3P_59259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_FireColliderShape_59260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_DisplayImpactEffect_59261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_ServerType_59262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_IsInDizzyState_59263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4D0D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::set_IsInDizzyState_59264(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5CBB0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_IsAvatarLoadSync_59265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[214]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::IsSentryGunPawn_59266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[209]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::OnHPChange_59267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[409]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::DoPlaySmokeEffect_59268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[812]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_TargetCenterPostion_59269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_TargetTopPostion_59270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_LockTargetID_59271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5D20C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::set_LockTargetID_59272(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5CAC8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_IsStartFiring_59273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5D214)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_FireDir_59274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5D21C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::InitPawn_59275(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::PreLoadAsset_59276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5D238)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::PreLoadAssetAsyncCallback_59277(int32_t assetID_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5D660)(this, assetID_, param_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::AddAllInventory_59278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[379]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::InitPlayerInfo_59279(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[235]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::Tick_59280(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::StartFire_59281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[698]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::StopFire_59282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[699]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::SetFireDir_59283(DLL2SDK::UnityEngine::UnityEngine::Vector3 tempFireDir_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, tempFireDir_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::InitComponent_59284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4E1A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::AddComponent_59285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[813]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::RemoveComponent_59286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[814]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::GetWeaponAimRotation_59287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::PlaySelfDieAnim_59288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[815]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::OnDestroy_59289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::DestroyPawn_59290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::DoDie_59291(DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn_DieType byType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[816]; return reinterpret_cast(Data.methodPtr)(this, byType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::SetHidden_59292(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::DestroyPartical_59293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5EF44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::DelayDestroyPawn_59294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5F2AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::DelayPlayDieEffect_59295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5F3A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::DoPlayDieEffect_59296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[817]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::PlayInitSound_59297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[818]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::PlayDieSound_59298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[819]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::SetFireTarget_59299(uint32_t targetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[820]; return reinterpret_cast(Data.methodPtr)(this, targetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::PlayHitBloodEffect_59300(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[387]; return reinterpret_cast(Data.methodPtr)(this, pos_, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::BornShowOnRadarForEnemy_59301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[425]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::TacticalRadarViewTeammateSprite_59302(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::TacticalRadarViewEnemySprite_59303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::TacticalRadarViewSpriteDepth_59304(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[431]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::InitAnim_59305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[547]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::ShouldCalBoundary_59306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[482]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::get_IsCanBeQuickKnife_59307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[523]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::UpdateRemainingInvalidStateTime_59308(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5DB8C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::BeginInvalidState_59309(float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, duration_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::EndInvalidState_59310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::InitInvalidEffect_59311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5D4B4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_GetMeshAssetID_3P_59312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFA8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_IsSentryGunPawn_59313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_OnHPChange_59314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_InitPawn_59315(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_AddAllInventory_59316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_InitPlayerInfo_59317(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_Tick_59318(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFD8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_StartFire_59319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_StopFire_59320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_SetFireDir_59321(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5FFF0)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_GetWeaponAimRotation_59322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60010)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_OnDestroy_59323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60024)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_DestroyPawn_59324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6002C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_SetHidden_59325(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60034)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_PlayHitBloodEffect_59326(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6003C)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_BornShowOnRadarForEnemy_59327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60060)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_59328(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60068)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_TacticalRadarViewEnemySprite_59329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60070)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_TacticalRadarViewSpriteDepth_59330(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60078)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_InitAnim_59331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60080)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_ShouldCalBoundary_59332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60088)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_BeginInvalidState_59333(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60090)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn::__xLuaBaseProxy_EndInvalidState_59334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60098)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawnInitializeData::_ctor_59251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5C09C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::_ctor_59234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5ADA0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::get_SentryGunPawnMap_59235() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager*)>(DLL2SDK::GameAssemblyBase + 0x2E5AE44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::Shutdown_59236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::Reset_59237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::OnRoundEnd_59238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::CreateSentryGunPawn_59239(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_SENTRY_GUN_ADDED* ct_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5B6C4)(this, ct_); } bool DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::CreateSentryGunPawn_59240(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::CSProto::msg::ECamp camp_, uint32_t playerID_, uint32_t actorID_, uint32_t sentryGunID_, uint8_t lifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5B8E4)(this, pos_, rotation_, camp_, playerID_, actorID_, sentryGunID_, lifeTime_); } DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn* DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::Find_59241(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5C140)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::RemoveAllSentryGunPawn_59242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5B280)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::RemoveSentryGunPawn_59243(DLL2SDK::Assembly_CSharp::Network::SyncSentryGunFireInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5C264)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::RemoveSentryGunPawn_59244(uint32_t actorID_, float lifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5C384)(this, actorID_, lifeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::SentryGunPawnFire_59245(DLL2SDK::Assembly_CSharp::Network::SyncSentryGunFireInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5C5EC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::DeadReplayCommonDestory_59246(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5C974)(actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::NotifyAllSentryGunPawnStopFire_59247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5AFC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::__xLuaBaseProxy_Shutdown_59248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5CAD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::__xLuaBaseProxy_Reset_59249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5CAD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunManager::__xLuaBaseProxy_OnRoundEnd_59250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5CAE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::_ctor_59193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4D39C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::get_DamageEffectSocketName_59194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[811]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::get_DeathEffectID_59195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[808]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::get_DeathEffectLifeTime_59196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[809]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::GetMeshAssetID_3P_59197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::IsSAMTurretPawn_59198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[211]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::InitPawn_59199(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::InitAnim_59200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[547]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::AddComponent_59201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[813]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::RemoveComponent_59202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[814]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::get_AimRotation_59203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::GetWeaponAimRotation_59204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::SetFireTarget_59205(uint32_t targetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[820]; return reinterpret_cast(Data.methodPtr)(this, targetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::PlaySelfDieAnim_59206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[815]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::DoDie_59207(DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn_DieType byType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[816]; return reinterpret_cast(Data.methodPtr)(this, byType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::PlayInitSound_59208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[818]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::PlayDieSound_59209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[819]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::OnAvatarLoadCompleted_59210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::ServerNotifyStartFire_59211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4FBD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::RequestStartFire_59212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4FDD0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::TacticalRadarViewTeammateSprite_59213(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::TacticalRadarViewEnemySprite_59214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::TacticalRadarViewSpriteDepth_59215(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[431]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::ShouldCalBoundary_59216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[482]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_GetMeshAssetID_3P_59217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E50734)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_IsSAMTurretPawn_59218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E507DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_InitPawn_59219(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E507E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_InitAnim_59220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E507E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_AddComponent_59221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E507EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_RemoveComponent_59222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E509BC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_GetWeaponAimRotation_59223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E50AD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_SetFireTarget_59224(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E50C18)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_PlaySelfDieAnim_59225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E50D88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_DoDie_59226(DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn_DieType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E50EC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_PlayInitSound_59227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E50EC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_PlayDieSound_59228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E511F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_OnAvatarLoadCompleted_59229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5148C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_59230(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E51494)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_TacticalRadarViewEnemySprite_59231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E51558)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_TacticalRadarViewSpriteDepth_59232(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E51614)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn::__xLuaBaseProxy_ShouldCalBoundary_59233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E516C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretComponent::_ctor_59186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4BD2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretComponent::Init_59187(DLL2SDK::Assembly_CSharp::GameBase::SAMTurretPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4BECC)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretComponent::ResetWeaponTransform_59188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4C03C)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::SAMTurretComponent::GetWeaponAimRotation_59189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4C1E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretComponent::LateUpdate_59190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4C290)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretComponent::SetTarget_59191(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4D0DC)(this, targetID_); } void DLL2SDK::Assembly_CSharp::GameBase::SAMTurretComponent::PlayDieAnim_59192(float durtime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4D1F8)(this, durtime_); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::_ctor_59172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E0EC8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::get_NuclearBombMap_59173() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager*)>(DLL2SDK::GameAssemblyBase + 0x19E0F6C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::Contains_59174(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E0F74)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::Shutdown_59175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::OnRoundEnd_59176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::Clear_59177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E10F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::RemoveNuclearBomb_59178(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E14D0)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::CreateNuclearBomb_59179(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NBOMB_SUPPORT* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E16F0)(this, content_); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::TriggerNuclearBombExplode_59180(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NBOMB_SUPPORT* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E1B70)(this, content_); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::StopNuclearBombExplodeEffect_59181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E20E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::TriggerNuclearBombExplodeForReplay_59182(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E2244)(this, position_, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::StopNuclearBombExplodeForReplay_59183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E2544)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::__xLuaBaseProxy_Shutdown_59184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E26A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombManager::__xLuaBaseProxy_OnRoundEnd_59185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E26AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBomb::_ctor_59165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DFC94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBomb::Update_59166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DFD48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBomb::ShowBloomEffect_59167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E0084)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBomb::HideBloomEffect_59168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DFF68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBomb::ShowSmokeEffect_59169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E02EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBomb::HideSmokeEffect_59170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E06AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBomb::HideEffect_59171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E07D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::_ctor_59070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE822C)(this); } DLL2SDK::Assembly_CSharp::GameBase::EUPawnLogicType DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::get_LogicType_59071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::get_PlayerID_59072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[204]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PropertySet* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::get_PropertySet_59073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[206]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::get_CSVData_59074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE83A4)(this); } DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMove* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::get_PawnMove_59075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE83AC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::GetMeshAssetID_3P_59076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::get_FireColliderShape_59077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::GetSwitchRoleComponentType_59078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::get_DisplayImpactEffect_59079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::get_ServerType_59080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::get_IsAvatarLoadSync_59081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[214]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::IsHelicopterPawn_59082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[210]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::InitPawn_59083(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::PlayInitSound_59084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE9000)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::OnWeaponAttachmentLoadComplete_59085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[670]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::Die_59086(DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn_DieType byType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE92E8)(this, byType_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::DestroyPawn_59087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::OnDestroy_59088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::Die_59089(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::OnHPChange_59090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[409]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::ShowSmokeEffect_59091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[808]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::LockTarget_59092(int32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEA310)(this, targetID_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::DelayFire_59093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEA4D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::StartFire_59094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[698]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::StopFire_59095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[699]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::GetWeaponAimRotation_59096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::InitMesh_59097(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::GetFirePos_59098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEAEC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::SetFireDir_59099(DLL2SDK::UnityEngine::UnityEngine::Vector3 fireDir_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, fireDir_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::UpdateFireSocketRotation_59100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEB254)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::LateUpdate_59101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEB73C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::Tick_59102(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::PlayHitBloodEffect_59103(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[387]; return reinterpret_cast(Data.methodPtr)(this, pos_, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::ShouldCalBoundary_59104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[482]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::TacticalRadarViewTeammateSprite_59105(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::TacticalRadarViewEnemySprite_59106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::NeedToShowEnemySpriteOnRadar_59107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[430]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::TacticalRadarViewSpriteDepth_59108(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[431]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::SetHidden_59109(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_GetMeshAssetID_3P_59110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF30)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_59111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF38)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_IsHelicopterPawn_59112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_InitPawn_59113(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF48)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_OnWeaponAttachmentLoadComplete_59114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_DestroyPawn_59115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_OnDestroy_59116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_Die_59117(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF68)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_OnHPChange_59118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_StartFire_59119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_StopFire_59120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF80)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_GetWeaponAimRotation_59121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_InitMesh_59122(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBF9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_SetFireDir_59123(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBFA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_Tick_59124(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBFC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_PlayHitBloodEffect_59125(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBFCC)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_ShouldCalBoundary_59126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBFF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_59127(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEBFF8)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_TacticalRadarViewEnemySprite_59128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC000)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_NeedToShowEnemySpriteOnRadar_59129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC008)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_TacticalRadarViewSpriteDepth_59130(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC010)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn::__xLuaBaseProxy_SetHidden_59131(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC018)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMove::_ctor_59152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEF700)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMove::Init_59153(DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE8F34)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMove::OnEnter_59154(DLL2SDK::UnityEngine::UnityEngine::Vector3 DstPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EED954)(this, DstPos_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMove::OnExit_59155(DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEEAAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMove::OnTurn_59156(DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEE1E8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMove::OnCruise_59157(DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEE638)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMove::Update_59158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEF858)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMove::ResetAllTrigger_59159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF0374)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::_ctor_59132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC800)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::get_HelicopterPawnMap_59133() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr*)>(DLL2SDK::GameAssemblyBase + 0x1EEC8B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::Reset_59134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::Shutdown_59135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::CreateHelicopterPawn_59136(DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EECE14)(this, msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::CreateHelicopterPawn_59137(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::CSProto::msg::ECamp camp_, uint32_t playerID_, uint32_t actorID_, uint32_t HelicopterID_, uint8_t lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 DstPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EED09C)(this, pos_, rotation_, camp_, playerID_, actorID_, HelicopterID_, lifeTime_, DstPos_); } DLL2SDK::Assembly_CSharp::EActorType DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::GetPawnActorType_59138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EED7EC)(this); } DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn* DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::Find_59139(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEDD88)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::UpdateHelicopterPawnInfo_59140(DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEDEAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::RemoveAllHelicopterPawn_59141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC95C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::RemoveHelicopterPawn_59142(DLL2SDK::Assembly_CSharp::Network::SyncControllableInfoMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEE0C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::RemoveHelicopterPawn_59143(uint32_t actorID_, float lifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEEEA4)(this, actorID_, lifeTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::HadCreated_59144(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEF134)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::PlayerHadHelicopter_59145(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEF210)(this, playerID_); } float DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::GetPosYOffset_59146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEF4EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::AddPosYOffset_59147(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEDBE0)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::RemovePosYOffset_59148(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEED4C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::DeadReplayCommonDestory_59149(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEF59C)(actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::__xLuaBaseProxy_Reset_59150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEF6F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnMgr::__xLuaBaseProxy_Shutdown_59151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEF6F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawnInitializeData::_ctor_59069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC75C)(this); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::_ctor_59041(DLL2SDK::System_Core::System::Action* startAction_, DLL2SDK::System_Core::System::Action* stopAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C930B8)(this, startAction_, stopAction_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::_ctor_59042(DLL2SDK::mscorlib::System::Action_1* startAttackAction_, DLL2SDK::mscorlib::System::Action_1* stopAttackAction_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Action_1*)>(DLL2SDK::GameAssemblyBase + 0x2C9230C)(this, startAttackAction_, stopAttackAction_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::_ctor_59043(DLL2SDK::mscorlib::System::Action_1* startAttackAction_, DLL2SDK::mscorlib::System::Action_1* stopAttackAction_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Action_1*)>(DLL2SDK::GameAssemblyBase + 0x2C91D5C)(this, startAttackAction_, stopAttackAction_); } bool DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::get_UseCoroutine_59044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::BehaviorMain_59045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::OnUpdateRepInfo_59046(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::OnStop_59047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::__xLuaBaseProxy_BehaviorMain_59048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93280)(this); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::__xLuaBaseProxy_OnUpdateRepInfo_59049(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93288)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarBehavior::__xLuaBaseProxy_OnStop_59050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93290)(this); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarMove2TargetBehavior::_ctor_59061(DLL2SDK::System_Core::System::Action* startAction_, DLL2SDK::System_Core::System::Action* stopAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93634)(this, startAction_, stopAction_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarIdleBehavior::_ctor_59060(DLL2SDK::System_Core::System::Action* startAction_, DLL2SDK::System_Core::System::Action* stopAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93568)(this, startAction_, stopAction_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarChargeBehavior::_ctor_59059(DLL2SDK::System_Core::System::Action* startAction_, DLL2SDK::System_Core::System::Action* stopAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C933D4)(this, startAction_, stopAction_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarQuitBehavior::_ctor_59058(DLL2SDK::System_Core::System::Action* startAction_, DLL2SDK::System_Core::System::Action* stopAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93700)(this, startAction_, stopAction_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarCommonBehavior::_ctor_59057(DLL2SDK::System_Core::System::Action* startAction_, DLL2SDK::System_Core::System::Action* stopAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C934A0)(this, startAction_, stopAction_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAttackBehavior::_ctor_59033(DLL2SDK::mscorlib::System::Action_1* startAttackAction_, DLL2SDK::mscorlib::System::Action_1* stopAttackAction_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Action_1*)>(DLL2SDK::GameAssemblyBase + 0x2C92238)(this, startAttackAction_, stopAttackAction_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAttackBehavior::MainBehavior_59034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAttackBehavior::OnUpdateRepInfo_59035(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAttackBehavior::OnStop_59036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAttackBehavior::IsCanShowElectricCDHud_59037(uint32_t targetPlayerID_, int32_t* alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C926CC)(targetPlayerID_, alpha_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAttackBehavior::__xLuaBaseProxy_MainBehavior_59038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C92FF8)(this); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAttackBehavior::__xLuaBaseProxy_OnUpdateRepInfo_59039(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93000)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAttackBehavior::__xLuaBaseProxy_OnStop_59040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C930B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarTakeDamageComponent::_ctor_59032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307259C)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::_ctor_59016(DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn* InOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071200)(this, InOwner_); } DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshAgent* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::get_Agent_59017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30712CC)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::Init_59018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30712D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::Update_59019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071410)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::NavigationMoveActor_59020(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071928)(this, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::GetNavigationVelocity_59021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071B8C)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::StartMoveAlongPath_59022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071C54)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::Move_59023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307211C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::HasReachedCurWaypoint_59024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30715B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::GoToWaypoint_59025(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071720)(this, index_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::ReachedPathEnd_59026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071840)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::SetWaypointPath_59027(DLL2SDK::Assembly_CSharp::SWS::PathManager* newPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30721E8)(this, newPath_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::Stop_59028(bool stopUpdates_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071F54)(this, stopUpdates_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::ChangeSpeed_59029(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30722A4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::SetReachOffset_59030(float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307236C)(this, offset_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarSteeringAgent::MoveTo_59031(DLL2SDK::UnityEngine::UnityEngine::Vector3 destLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307243C)(this, destLoc_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::_ctor_58998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238AB0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::get_ElectricShockCarPawnDict_58999() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr*)>(DLL2SDK::GameAssemblyBase + 0x4238B54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::Clear_59000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238B5C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::CreateElectricShockCarPawn_59001(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::CSProto::msg::ECamp camp_, uint32_t playerID_, uint32_t actorID_, uint64_t roleID_, uint32_t ownerPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238C24)(this, pos_, rotation_, camp_, playerID_, actorID_, roleID_, ownerPlayerID_); } DLL2SDK::Assembly_CSharp::EActorType DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::GetPawnActorType_59002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4239474)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::GetModelAssetID_59003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4239514)(this); } DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn* DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::Find_59004(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4239640)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::RemoveAllElectricShockCarPawn_59005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4239764)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::RemoveElectricShockCarPawn_59006(uint32_t actorID_, DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_DieType byType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4239B10)(this, actorID_, byType_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::CheckAudio_59007(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4239EE4)(this, eventName_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::RemoveElectricShockCarPawnByPlayerID_59008(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4239F84)(this, playerID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::IsExistByActorID_59009(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423A3D8)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::IsExistByPlayerID_59010(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423A4B4)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::SetCarCurrentElectricQuantity_59011(uint32_t playerID_, uint32_t actorID_, int32_t currentCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423A790)(this, playerID_, actorID_, currentCount_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::SetCarMaxElectricQuantity_59012(uint32_t playerID_, uint32_t actorID_, int32_t maxCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423AA60)(this, playerID_, actorID_, maxCount_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::DeadReplayCommonDestory_59013(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423AD30)(actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::RefreshSpectatingTarget_59014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423AE84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr::MoveTo_59015(DLL2SDK::UnityEngine::UnityEngine::Vector3 v3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423B128)(this, v3_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::_ctor_58880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30689F0)(this); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::get_DefaultPhysState_58881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::get_PawnCategoryType_58882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[432]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::get_IsAvatarLoadSync_58883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[214]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::get_CanLockedByRPG_58884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::get_CenterOffset_58885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::ShouldCalBoundary_58886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[482]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::TacticalRadarViewTeammateSprite_58887(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::TacticalRadarViewEnemySprite_58888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::NeedToShowEnemySpriteOnRadar_58889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[430]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::get_Animator_58890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3068EA4)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::get_CurDeadParam_58891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3068ED0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::set_CurDeadParam_58892(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3068ED8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::get_DieAnimation_58893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3068EE0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::set_DieAnimation_58894(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3068EE8)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::ConfigAnimComponent_58895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[247]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::CreateLogicalComponents_58896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[219]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::DestroyComponent_58897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::Start_58898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::InitRenderer_58899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30691D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::InitPawn_58900(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::InitReconnectInfo_58901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306A75C)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::AddReconnectAttack_58902(uint32_t targetPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306B118)(this, targetPlayerID_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::AddReconnectAttack_58903(DLL2SDK::Assembly_CSharp::GameBase::Pawn* tempPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306AB68)(this, tempPawn_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::InitPawnProperty_58904(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[738]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::InitBehaviors_58905(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::Reset_58906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::ConfigActorRoot_58907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[755]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::Tick_58908(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::AdjustElectricRotation_58909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306C184)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::InitIndicator_58910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306A294)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::RemoveIndicator_58911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306CF18)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::StartIdle_58912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306D0B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::EndIdle_58913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306D150)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::StartCharge_58914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306D1E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::EndCharge_58915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306D460)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::StartMove2Target_58916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306D6D8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::EndMove2Target_58917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306D770)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::StartSetTargetPos_58918(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306D808)(this, targetPos_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::EndSetTargetPos_58919(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306DA30)(this, targetPos_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::SetHidden_58920(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::InitAttackPlayInfo_58921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3069ACC)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::InitElectricLine_58922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3069BCC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::CreateLineRenderEffect_58923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306DCF8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::PlayAttackAnim_58924(uint32_t targetPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306B430)(this, targetPlayerID_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::StopAttackAnim_58925(uint32_t targetPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306E214)(this, targetPlayerID_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::UpdateEffect_58926(DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo* info_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dstPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306CA54)(this, info_, dstPos_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::RemoveEffect_58927(DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306E6F4)(this, effect_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::GetTargetPawnBodyPoint_58928(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306C7E4)(this, pawn_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::CheckAttackTargetPlayerID_58929(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306DEAC)(this, playerID_); } DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::AddAttackPlayerInfo_58930(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306E004)(this, playerID_); } DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::GetAttackPlayerInfo_58931(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306B2C0)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::RemoveAttackPlayerInfo_58932(DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306E43C)(this, info_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::CarElectricShock_58933(bool shock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306D910)(this, shock_); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::GetHitGroup_58934(DLL2SDK::UnityEngine::UnityEngine::Collider* hitObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, hitObject_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::get_ShouldCheckDetailCollider_58935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::GetSoundEmitterType_58936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[401]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::GetTakeDamageComponentType_58937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::PlayHitEffect_58938(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection hitMotionDir_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[389]; return reinterpret_cast(Data.methodPtr)(this, hitMotionDir_, damageType_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::GetBloodEffectAsset_58939(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[386]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::Die_58940(DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_DieType byType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306EE60)(this, byType_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::PlayAudio_58941(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3069960)(this, eventName_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::Die_58942(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::DelayDie_58943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306F29C)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::PlayDieAnim_58944(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::DestroyPawn_58945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::AddOcclusionEffect_58946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[756]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::AddOcclusionEffect_58947(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[757]; return reinterpret_cast(Data.methodPtr)(this, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::RemoveOcclusionEffect_58948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[758]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::CanShowOcclusionEffect_58949(DLL2SDK::Assembly_CSharp::EAssetID* assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[759]; return reinterpret_cast(Data.methodPtr)(this, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::RefreshOcclusionEffect_58950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[760]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::GetMeshAssetID_1P_58951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[362]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::GetMeshAssetID_3P_58952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::UpdateRotation_58953(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[752]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::AdjustToGround_58954(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[748]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::AdjustDesiredRotation_58955(DLL2SDK::UnityEngine::UnityEngine::Vector3 focalDirection_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[751]; return reinterpret_cast(Data.methodPtr)(this, focalDirection_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::SimulatedNormalMove_58956(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[745]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::RecvMovePath_58957(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE* moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[743]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::GetTraceFlag_58958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[750]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::BeginDestroy_58959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[239]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::ClearAttackPlayerInfo_58960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070948)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_ShouldCalBoundary_58961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070F68)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_58962(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070F70)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_TacticalRadarViewEnemySprite_58963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070F78)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_NeedToShowEnemySpriteOnRadar_58964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070F80)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_ConfigAnimComponent_58965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070F88)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_CreateLogicalComponents_58966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070F90)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_DestroyComponent_58967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070F98)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_Start_58968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FA0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_InitPawn_58969(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_InitPawnProperty_58970(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_InitBehaviors_58971(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_Reset_58972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FC0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_Tick_58973(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_SetHidden_58974(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FD0)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_GetHitGroup_58975(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FD8)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_GetSoundEmitterType_58976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FE0)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_GetTakeDamageComponentType_58977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_PlayHitEffect_58978(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FF0)(this, P0_, P1_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_GetBloodEffectAsset_58979(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3070FF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_Die_58980(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071000)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_PlayDieAnim_58981(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071008)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_DestroyPawn_58982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071010)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_GetMeshAssetID_1P_58983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071018)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_GetMeshAssetID_3P_58984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071020)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_UpdateRotation_58985(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071028)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_AdjustToGround_58986(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071030)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_AdjustDesiredRotation_58987(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071038)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_SimulatedNormalMove_58988(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307105C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_RecvMovePath_58989(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071064)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_GetTraceFlag_58990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307106C)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn::__xLuaBaseProxy_BeginDestroy_58991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3071074)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPAIPawnInitializeData::_ctor_76483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47998D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPAIPawnInitializeData::SetPresetData_76484(DLL2SDK::Assembly_CSharp::PVEConfigPresetBase* preset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4799978)(this, preset_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::_ctor_58823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306595C)(this); } DLL2SDK::Assembly_CSharp::PVE::AICommand* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_ActiveCmd_58824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3065B50)(this); } DLL2SDK::Assembly_CSharp::PVE::AICommand* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_BottomCmd_58825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3065C3C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_CachedTargetPosition_58826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3065D14)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::set_CachedTargetPosition_58827(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3065D28)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_TargetPosition_58828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3065D34)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_TargetTransform_58829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3065E68)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_AimTarget_58830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3065F6C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::ShouldEngageFight_58831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CanAttackTarget_58832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30661D0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::GetAttackDirection_58833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30662A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_Destination_58834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30663DC)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_DesiredFocalObj_58835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30663F0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_ShouldCheckPeripheralVision_58836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::AIReactionManager* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::get_ReactionMgr_58837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30664A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::SetPendingCmdFsmNotification_58838(DLL2SDK::mscorlib::System::String* eventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, eventName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::Possess_58839(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::UnPossess_58840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CanAttack_58841(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::ExecuteWhatToDoNext_58842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::DestroyComponent_58843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::OnPawnDie_58844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::DisableAIComponent_58845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3066904)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::ShouldFightEnemy_58846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3066BCC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::ShouldAbortTrailAndAttack_58847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::ShouldAbortInPlaceAttack_58848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::GetCmdType_58849(DLL2SDK::mscorlib::System::String* cmdName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3066DAC)(this, cmdName_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdMoveTo_58850(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3066EAC)(this, pos_, rot_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdMoveAndAttack_58851(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3067180)(this, pos_, rot_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdMoveTo_58852(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool precise_, float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3067300)(this, pos_, precise_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdTrailAndAttackTarget_58853(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, float distToLostTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3067470)(this, target_, distToLostTarget_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdTrailAndAttackTarget_58854(uint32_t pawnId_, float distToLostTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3067580)(this, pawnId_, distToLostTarget_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdTrailTarget_58855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30676F4)(this); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdPlayAnim_58856(DLL2SDK::mscorlib::System::String* animName_, float animLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, animName_, animLen_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdWeaponAttack_58857(DLL2SDK::mscorlib::System::String* cmdName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30678CC)(this, cmdName_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdAttackVolume_58858(DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume* volume_, DLL2SDK::mscorlib::System::String* animName_, float animLen_, int32_t randomValue_, bool needFinishRotation_, bool canRotateWhilePlayingAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306799C)(this, volume_, animName_, animLen_, randomValue_, needFinishRotation_, canRotateWhilePlayingAnim_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdPauseIdle_58859(bool bStopAIMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3067A80)(this, bStopAIMove_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdWander_58860(float outerRadius_, float innerRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3067B74)(this, outerRadius_, innerRadius_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdSearchOnSpots_58861(DLL2SDK::mscorlib::System::Collections::Generic::List_1* spots_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3067C84)(this, spots_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdPlayAnimAtDestination_58862(DLL2SDK::UnityEngine::UnityEngine::GameObject* inDestTarget_, DLL2SDK::mscorlib::System::String* inAnimName_, float inAnimLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3067DAC)(this, inDestTarget_, inAnimName_, inAnimLength_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdOrientAndPlayAnim_58863(DLL2SDK::mscorlib::System::String* inAnimName_, float inAnimLength_, DLL2SDK::UnityEngine::UnityEngine::Quaternion inDestRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3067ED4)(this, inAnimName_, inAnimLength_, inDestRotation_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdFireFromCover_58864(DLL2SDK::Assembly_CSharp::CoverSpot* inCover_, float inFireMaxTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3068020)(this, inCover_, inFireMaxTime_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CmdRootMotionFireFromCover_58865(DLL2SDK::Assembly_CSharp::RootMotionCoverSpot* inCover_, float inFireMaxTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3068158)(this, inCover_, inFireMaxTime_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::Execute_58866(DLL2SDK::mscorlib::System::String* cmdName_, DLL2SDK::Assembly_CSharp::PVE::AICommand_InitParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x306702C)(this, cmdName_, param_); } int32_t DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::Execute_58867(DLL2SDK::mscorlib::System::String* cmdName_, bool notifyFsmResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30683A4)(this, cmdName_, notifyFsmResult_); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::CanExecute_58868(DLL2SDK::mscorlib::System::Type* cmdType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3068290)(this, cmdType_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::ReactToTakeDamage_58869(DLL2SDK::Assembly_CSharp::GameBase::Pawn* instigator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, instigator_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::ReactToSeePlayer_58870(DLL2SDK::Assembly_CSharp::GameBase::Pawn* instigator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, instigator_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::ShouldChangeTarget_58871(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* newTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, newTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::IsRecentlyHit_58872(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3068724)(this, duration_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::AILog_58873(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3068804)(this, msg_, paras_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::__xLuaBaseProxy_Possess_58874(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30688B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::__xLuaBaseProxy_UnPossess_58875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30688C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::__xLuaBaseProxy_DestroyComponent_58876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30688C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController::__xLuaBaseProxy_OnPawnDie_58877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30688D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::AICmdFsmNotification::_ctor_58822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C6738)(this); } void DLL2SDK::Assembly_CSharp::CarElectricShockComponment::_ctor_58814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9E190)(this); } void DLL2SDK::Assembly_CSharp::CarElectricShockComponment::Awake_58815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9E284)(this); } void DLL2SDK::Assembly_CSharp::CarElectricShockComponment::SetElectricShockState_58816(bool electricShock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9E4BC)(this, electricShock_); } void DLL2SDK::Assembly_CSharp::CarElectricShockComponment::StartElectricShock_58817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9E5DC)(this); } void DLL2SDK::Assembly_CSharp::CarElectricShockComponment::EndElectricShock_58818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9E690)(this); } void DLL2SDK::Assembly_CSharp::CarElectricShockComponment::StartTween_58819(DLL2SDK::Assembly_CSharp::TweenPosition* tween_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9E864)(this, tween_); } void DLL2SDK::Assembly_CSharp::CarElectricShockComponment::EndTween_58820(DLL2SDK::Assembly_CSharp::TweenPosition* tween_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9E98C)(this, tween_); } void DLL2SDK::Assembly_CSharp::CarElectricShockComponment::UpdateMove_58821(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* soundEmitter_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C9EAB4)(this, soundEmitter_, velocity_); } void DLL2SDK::Assembly_CSharp::GameBase::FakeCarePackage::_ctor_58811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C06E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FakeCarePackage::Start_58812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FakeCarePackage::DestroySelf_58813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C0794)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePropeller::_ctor_58808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6070C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePropeller::Start_58809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C607B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePropeller::Update_58810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C60848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::_ctor_58795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EEAC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::get_PlanePawnMap_58796() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager*)>(DLL2SDK::GameAssemblyBase + 0x3C37530)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::Reset_58797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::Shutdown_58798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::Clear_58799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EFF4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::CreateCarePackagePlanePawn_58800(DLL2SDK::Assembly_CSharp::Network::SyncCarepackagePlaneMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5F830)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::UpdateCarePackagePlanePawnMovement_58801(DLL2SDK::Assembly_CSharp::Network::SyncCarepackagePlaneMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6046C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::RemovePlanePawn_58802(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5D6B8)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::DestroyPlanePawn_58803(uint32_t actorID_, bool isDestroy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5F3CC)(this, actorID_, isDestroy_); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::Contains_58804(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C600F0)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::CreateFakeCarePackage_58805(DLL2SDK::UnityEngine::UnityEngine::Vector3 postion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C601CC)(this, postion_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::__xLuaBaseProxy_Reset_58806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C606FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager::__xLuaBaseProxy_Shutdown_58807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C60704)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::_ctor_58755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5CF44)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::get_ServerType_58756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::GetSwitchRoleComponentType_58757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::get_PlayerID_58758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[204]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlaneMovement* DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::get_PawnMovement_58759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5D114)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::GetMeshAssetID_3P_58760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::get_FireColliderShape_58761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::get_DisplayImpactEffect_58762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::get_IsAvatarLoadSync_58763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[214]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::get_EnableAnimatorLOD_58764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[522]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::InitPawn_58765(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::DestroyPawn_58766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::SetPawnManager_58767(DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawnManager* PawnManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5D868)(this, PawnManager_); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::ShouldCalBoundary_58768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[482]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::TacticalRadarViewTeammateSprite_58769(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::TacticalRadarViewEnemySprite_58770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::TacticalRadarViewSpriteDepth_58771(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[431]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::OnHPChange_58772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[409]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::ShowSmokeEffect_58773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[808]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::SetHidden_58774(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::RawSwitchAnimatorController_58775(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[559]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::SwitchVehicleController_58776(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[557]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::SwitchAnimatorController_58777(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[560]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::PlayDieEffect_58778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5E94C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::DestroyDamageEffect_58779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EC80)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::IgnoreRadarEdge_58780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[537]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_GetSwitchRoleComponentType_58781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE3C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_GetMeshAssetID_3P_58782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_InitPawn_58783(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_DestroyPawn_58784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE54)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_ShouldCalBoundary_58785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE5C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_58786(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE64)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_TacticalRadarViewEnemySprite_58787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE6C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_TacticalRadarViewSpriteDepth_58788(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE74)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_OnHPChange_58789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_SetHidden_58790(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE84)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_RawSwitchAnimatorController_58791(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_SwitchVehicleController_58792(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE94)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_SwitchAnimatorController_58793(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EE9C)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn::__xLuaBaseProxy_IgnoreRadarEdge_58794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5EEA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlaneInitializeData::_ctor_58754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlaneMovement::_ctor_58748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C32C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlaneMovement::Init_58749(DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlanePawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C438)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlaneMovement::OnEnter_58750(DLL2SDK::UnityEngine::UnityEngine::Vector3 DestinationPosition_, float moveSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C4E8)(this, DestinationPosition_, moveSpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlaneMovement::OnExit_58751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C954)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlaneMovement::UpdateMovement_58752(DLL2SDK::UnityEngine::UnityEngine::Vector3 DestinationPosition_, float moveSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5CA70)(this, DestinationPosition_, moveSpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackagePlaneMovement::Update_58753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5CC7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::_ctor_58732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C57544)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::get_CarePackageMap_58733() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager*)>(DLL2SDK::GameAssemblyBase + 0x3C575E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::Reset_58734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::Shutdown_58735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::Clear_58736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C57694)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::CreateCarePackage_58737(DLL2SDK::Assembly_CSharp::GameBase::CarePackageSyncData* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C58088)(this, content_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::UpdateCarePackageMovement_58738(DLL2SDK::Assembly_CSharp::GameBase::CarePackageSyncData* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C588EC)(this, content_); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::CreateDeadReplayCarePackage_58739(DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon_CarePackageInfo carePackageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C58B44)(this, carePackageInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::UpdateCarePackage_58740(DLL2SDK::Assembly_CSharp::GameBase::CarePackageSyncData* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C590E0)(this, content_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::RemoveCarePackage_58741(uint32_t actorID_, bool silentRemove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C57A6C)(this, actorID_, silentRemove_); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::Contains_58742(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C58558)(this, actorID_); } DLL2SDK::Assembly_CSharp::GameBase::CarePackage* DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::Find_58743(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C593D0)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::DeadReplayCommonDestory_58744(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C594CC)(actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::CreateFakeCarePackage_58745(DLL2SDK::UnityEngine::UnityEngine::Vector3 postion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C58634)(this, postion_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::__xLuaBaseProxy_Reset_58746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C59620)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageManager::__xLuaBaseProxy_Shutdown_58747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C59628)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageSyncData::_ctor_58730(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_CREATE_PACKAGE* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C609C0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageSyncData::_ctor_58731(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_PACKAGE* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C60BB4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::_ctor_58694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FD70)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackage::get_PlayerID_58695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::set_PlayerID_58696(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF1C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackage::get_StreakID_58697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::set_StreakID_58698(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF2C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackage::get_ResetTimes_58699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::set_ResetTimes_58700(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF3C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackage::get_SetTrapPlayerID_58701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::set_SetTrapPlayerID_58702(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF4C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackage::get_IsLocalPlayerInside_58703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::set_IsLocalPlayerInside_58704(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF5C)(this, value_); } DLL2SDK::Assembly_CSharp::Network::CAREPACKAGE_TYPE DLL2SDK::Assembly_CSharp::GameBase::CarePackage::get_CarePackageType_58705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::set_CarePackageType_58706(DLL2SDK::Assembly_CSharp::Network::CAREPACKAGE_TYPE value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FF6C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::Init_58707(uint32_t playerID_, uint32_t actorID_, uint32_t streakID_, uint32_t resetTimes_, DLL2SDK::Assembly_CSharp::Network::CAREPACKAGE_TYPE type_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, streakID_, resetTimes_, type_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::PlayInitSound_58708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C50250)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::Falling_58709(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion newQuaternion_, DLL2SDK::UnityEngine::UnityEngine::Vector3 newVelocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C50698)(this, newPosition_, newQuaternion_, newVelocity_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::RotateOnGround_58710(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion newQuaternion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C50B2C)(this, newPosition_, newQuaternion_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::StopMoving_58711(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion newQuaternion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C516A8)(this, newPosition_, newQuaternion_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::OnEndFalling_58712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C50EB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::UpdateCarePackage_58713(uint32_t streakID_, uint32_t resetTimes_, uint32_t setTrapPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C521B4)(this, streakID_, resetTimes_, setTrapPlayerID_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::SimulatedCarePackageExplosion_58714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C52284)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::Update_58715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C524C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::OnDestroy_58716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::LerpToDestTransform_58717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C52A34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::EnablePhysics_58718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C52F74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::DisablePhysics_58719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C51A2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::ShowOutlineGlow_58720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C531D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::HideOutlineGlow_58721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5359C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::ShowMesh_58722(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C536AC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::OnTriggerStay_58723(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5383C)(this, other_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::UpdateSignalEffectState_58724(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5142C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::PreLoadEffects_58725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C500E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::PlayFallingEffect_58726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C507F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::PlayLandEffect_58727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C51B6C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackage::IsEffectVisible_58728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C53BF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackage::__xLuaBaseProxy_OnDestroy_58729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C53D74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::_ctor_58605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8360)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::_ctor_58606(DLL2SDK::CSProto::msg::Prop* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8434)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::_ctor_58607(DLL2SDK::CSProto::msg::Commodity* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8510)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::_ctor_58608(uint64_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E890C)(this, id_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EEquipedState DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetEquipStateByType_58609(int32_t subType1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8A0C)(subType1_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_ItemID_58610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8AF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_ItemID_58611(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8AFC)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_ItemGID_58612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_ItemGID_58613(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B14)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_Count_58614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_Count_58615(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B2C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_Exp_58616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_Exp_58617(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B3C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EConsumeType DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_ConsumeType_58618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_ConsumeType_58619(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EConsumeType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B4C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_ExpireTime_58620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_ExpireTime_58621(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_Durablity_58622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_Durablity_58623(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B6C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EEquipedState DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_EquipedState_58624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_EquipedState_58625(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EEquipedState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B7C)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_BagID_58626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_BagID_58627(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B8C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_IsNewItem_58628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8B9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_IsNewItem_58629(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8BA4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_IsPrepareSystemNewItem_58630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8BAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_IsPrepareSystemNewItem_58631(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8BB4)(this, value_); } DLL2SDK::CSProto::msg::PropSkillInfo* DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_PropSkillInfo_58632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8BBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_PropSkillInfo_58633(DLL2SDK::CSProto::msg::PropSkillInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8BC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_EquipPosition_58634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8BCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_EquipPosition_58635(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8BD4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsPrepareSystemItem_58636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8BDC)(this); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EObsoleteMainType DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_MainType_58637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8CBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_MainType_58638(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EObsoleteMainType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8CC4)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_ItemMainType_58639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8CCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_ItemMainType_58640(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8CD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_SubType1_58641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8CDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_SubType1_58642(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8CE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_SubType2_58643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8CEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::set_SubType2_58644(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8CF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_SubType3_58645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8CFC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_Level_58646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8D04)(this); } DLL2SDK::Assembly_CSharp::GameBase::ItemResData* DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::get_ItemResData_58647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8D0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::SetPlayerItemData_58648(DLL2SDK::CSProto::msg::Prop* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8E20)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::HasBeenEquiped_58649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8EFC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsEquipmentItem_58650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8FD4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::CanBeEquiped_58651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E90AC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsCommonItem_58652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9198)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsMainType_58653(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType mainType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9278)(this, mainType_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsSubType1_58654(int32_t subType1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E935C)(this, subType1_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsSubType2_58655(int32_t subType2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9440)(this, subType2_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsSubType3_58656(int32_t subType3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9524)(this, subType3_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::CheckTypesValidity_58657(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType mainType_, int32_t subType1_, int32_t subType2_, int32_t subType3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9608)(this, mainType_, subType1_, subType2_, subType3_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsMainHandWeapon_58658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9798)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsOffHandWeapon_58659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9888)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsMeleeWeapon_58660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9974)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsItemExpired_58661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9A60)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsMeleeWeapon_58662(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9C68)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetSubType1FromItemID_58663(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EA01C)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetSegmentValue_58664(uint64_t itemID_, int32_t beginPos_, int32_t endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E9DE4)(itemID_, beginPos_, endPos_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::ParseItemID_58665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E8738)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::Init_58666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetNextLevelPlayerItemData_58667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EA218)(this); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetPrevLevelPlayerItemData_58668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EA3C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::ToString_58669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EquipmentType* DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemEquipmentType_58670(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EA904)(itemID_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EquipmentType* DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemTypeFromItemID_58671(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EACFC)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemLevel_58672(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EAF04)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemMainType_58673(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EB038)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemSubType1_58674(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EB168)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemSubType2_58675(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EB29C)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemSubType3_58676(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EB3D0)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemMainTypeFromShortID_58677(int32_t shortID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EB504)(shortID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemSubType1FromShortID_58678(int32_t shortID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EB610)(shortID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemSubType2FromShortID_58679(int32_t shortID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EB71C)(shortID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::GetItemSubType3FromShortID_58680(int32_t shortID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EB828)(shortID_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsEquipmentItem_58681(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EAB44)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsMainType_58682(uint64_t itemID_, DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType mainType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EB934)(itemID_, mainType_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsSubType1_58683(uint64_t itemID_, int32_t subType1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EBA58)(itemID_, subType1_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsSubType2_58684(uint64_t itemID_, int32_t subType2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EBB7C)(itemID_, subType2_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::IsSubType3_58685(uint64_t itemID_, int32_t subType3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EBCA0)(itemID_, subType3_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::CanUpGrade_58686(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EBDC4)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::CheckTypesValidity_58687(uint64_t itemID_, DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType mainType_, int32_t subType1_, int32_t subType2_, int32_t subType3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EBF2C)(itemID_, mainType_, subType1_, subType2_, subType3_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::_cctor_58688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EC2CC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData::__xLuaBaseProxy_ToString_58689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16EC3E8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::ItemID2WeaponPart_58595(int32_t itemID_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName* weaponPartName_, DLL2SDK::mscorlib::System::String* ConfigFileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0F544)(itemID_, weaponPartName_, ConfigFileName_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::GetColorByQuality_58596(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EQualityType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0F714)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::GetColorTagByQuality_58597(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EQualityType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E6C0)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::GetBackgroundByQuality_58598(DLL2SDK::Assembly_CSharp::GameBase::ItemData* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0F974)(itemData_); } void DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::SetItemName_58599(DLL2SDK::Assembly_CSharp::UILabel* lbl_, DLL2SDK::Assembly_CSharp::GameBase::ItemData* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0FC24)(lbl_, item_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::IsPVEGameChallengeCard_58600(uint64_t propID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0FDE0)(propID_); } float DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::GetItemRotationByItemType_58601(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0FFC8)(itemId_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::IsIndividuationAnim_58602(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F10108)(id_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::IsIndividuationPaint_58603(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1020C)(id_); } void DLL2SDK::Assembly_CSharp::GameBase::ItemUtil::_cctor_58604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F10314)(); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResManager::_ctor_58591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EF84)(this); } DLL2SDK::Assembly_CSharp::GameBase::ItemResData* DLL2SDK::Assembly_CSharp::GameBase::ItemResManager::GetResDataForResource_58592(int32_t resType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0F08C)(this, resType_); } DLL2SDK::Assembly_CSharp::GameBase::ItemResData* DLL2SDK::Assembly_CSharp::GameBase::ItemResManager::GetItemResData_58593(int32_t resourceID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0F1FC)(this, resourceID_); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResManager::_cctor_58594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0F4B4)(); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::_ctor_58563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EBA0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_ID_58564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EC74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_ID_58565(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EC7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_SpriteName_58566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EC84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_SpriteName_58567(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EC8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_SmallSpriteName_58568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EC94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_SmallSpriteName_58569(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EC9C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_SpriteScale_58570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_SpriteScale_58571(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECAC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_ItemName_58572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_ItemName_58573(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_ModelAssetID_58574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_ModelAssetID_58575(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_InventoryModelAssetID_58576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_InventoryModelAssetID_58577(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_ModelLeftAssetID_58578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_ModelLeftAssetID_58579(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_FemaleModelLeftAssetID_58580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_FemaleModelLeftAssetID_58581(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ECFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_MallAdvertisingName_58582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ED04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_MallAdvertisingName_58583(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ED0C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_ItemDesc_58584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ED14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_ItemDesc_58585(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ED1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_FxAssetID_58586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ED24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::set_FxAssetID_58587(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ED2C)(this, value_); } DLL2SDK::CSProto::msg::EResourceType DLL2SDK::Assembly_CSharp::GameBase::ItemResData::get_ResourceType_58588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ED34)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemResData::GetIdByResourceType_58589(int32_t resType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EDF0)(resType_); } void DLL2SDK::Assembly_CSharp::GameBase::ItemResData::_cctor_58590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EEFC)(); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::_ctor_58532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E4CC)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_ItemID_58533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E568)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_ItemID_58534(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E570)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_Name_58535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E580)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_Name_58536(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E588)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_ColorName_58537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E590)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_ResourceID_58538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_ResourceID_58539(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA40)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::ItemData_EPriorityType DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_Priority_58540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_Priority_58541(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EPriorityType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_StrengthenType_58542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_StrengthenType_58543(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_EquipPosition_58544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_EquipPosition_58545(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA70)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_IsTradeable_58546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_IsTradeable_58547(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA80)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::ItemData_ECurrencyType DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_SellingCurrencyType_58548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_SellingCurrencyType_58549(DLL2SDK::Assembly_CSharp::GameBase::ItemData_ECurrencyType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_SellingPrice_58550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EA98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_SellingPrice_58551(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAA0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_CanBeDisassembled_58552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_CanBeDisassembled_58553(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_Description_58554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_Description_58555(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAC0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::ItemData_EQualityType DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_Quality_58556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_Quality_58557(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EQualityType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAD0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_BeAwaken_58558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_BeAwaken_58559(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAE0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ItemData::get_MallName_58560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ItemData::set_MallName_58561(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0EAF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::ItemData::Init_58562(int32_t InResourceID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, InResourceID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::_ctor_58493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB710)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_CanBeForged_58494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_CanBeForged_58495(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_DurabilityLimit_58496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_DurabilityLimit_58497(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_MaintainCurrencyType_58498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_MaintainCurrencyType_58499(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_ItemType_58500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_ItemType_58501(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_MaintainCost_58502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_MaintainCost_58503(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB7FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_Penetration_58504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB804)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_Penetration_58505(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB80C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_AttackForce_58506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB814)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_AttackForce_58507(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB81C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_TotalAmmoAmount_58508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB824)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_TotalAmmoAmount_58509(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB82C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_Portability_58510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB834)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_Portability_58511(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB83C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_ReloadSpeed_58512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB844)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_ReloadSpeed_58513(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB84C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_ShotSpread_58514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB854)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_ShotSpread_58515(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB85C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_ClipAmmoAmount_58516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB864)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_ClipAmmoAmount_58517(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB86C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_FightPoint_58518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB874)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_FightPoint_58519(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB87C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_UpgradeType_58520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB884)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_UpgradeType_58521(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB88C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_WeaponPointCost_58522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB894)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_WeaponPointCost_58523(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB89C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_GoldCost_58524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB8A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_GoldCost_58525(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB8AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_DecomposeType_58526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB8B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_DecomposeType_58527(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB8BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_WeaponPointGain_58528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB8C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_WeaponPointGain_58529(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB8CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::get_SuitId_58530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB8D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EquipmentItemData::set_SuitId_58531(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB8DC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::CommonItemData::_ctor_58492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B47C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ArmorItemData::_ctor_58491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA39A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ActiveSkillItemData::_ctor_58490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D89AB8)(this); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::_ctor_58461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3079240)(this); } DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType DLL2SDK::Assembly_CSharp::PVP::GuardDog::get_PawnCategoryType_58462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[432]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PropertySet* DLL2SDK::Assembly_CSharp::PVP::GuardDog::get_PropertySet_58463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[206]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::GuardDog::get_CanLockedByRPG_58464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::PVP::GuardDog::get_FireColliderShape_58465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::GuardDog::get_DisplayImpactEffect_58466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::PVP::GuardDog::get_ServerType_58467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::GuardDog::GetMeshAssetID_3P_58468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::GuardDog::get_rotationFollowVelocity_58469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3079420)(this); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::set_rotationFollowVelocity_58470(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3079428)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::Reset_58471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::Tick_58472(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::OnAvatarLoadCompleted_58473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::SyncPosition_58474(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool checkColliders_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[266]; return reinterpret_cast(Data.methodPtr)(this, pos_, checkColliders_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::InitPawn_58475(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::Die_58476(DLL2SDK::Assembly_CSharp::PVP::GuardDog_DieType byType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3079CC0)(this, byType_); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::Die_58477(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::GuardDog::IsLocalPlayerInWarningDistance_58478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A080)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::GuardDog::TacticalRadarViewTeammateSprite_58479(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::GuardDog::TacticalRadarViewEnemySprite_58480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::GuardDog::__xLuaBaseProxy_GetMeshAssetID_3P_58481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A308)(this); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::__xLuaBaseProxy_Reset_58482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A310)(this); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::__xLuaBaseProxy_Tick_58483(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A318)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::__xLuaBaseProxy_OnAvatarLoadCompleted_58484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A320)(this); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::__xLuaBaseProxy_SyncPosition_58485(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A328)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::__xLuaBaseProxy_InitPawn_58486(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A34C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::GuardDog::__xLuaBaseProxy_Die_58487(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A354)(this, P0_, P1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::GuardDog::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_58488(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A35C)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::GuardDog::__xLuaBaseProxy_TacticalRadarViewEnemySprite_58489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A364)(this); } void DLL2SDK::Assembly_CSharp::PVP::GuardDogInitializeData::_ctor_58460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307A36C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ActorTypeClass::_cctor_58456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D89B5C)(); } void DLL2SDK::Assembly_CSharp::GameBase::ActorTypeClass::_ctor_58457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D89D54)(this); } DLL2SDK::Assembly_CSharp::EActorType DLL2SDK::Assembly_CSharp::GameBase::ActorTypeClass::GetEnum_58458(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D89E28)(name_); } bool DLL2SDK::Assembly_CSharp::GameBase::ActorTypeClass::IsValid_58459(DLL2SDK::Assembly_CSharp::EActorType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D89F68)(type_); } void DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager::_ctor_58443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9084C)(this); } DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager::get_GamePauseReasone_58444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E908F0)(); } float DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager::get_LastPauseEndTime_58445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E90970)(); } float DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager::get_LastPauseBeginTime_58446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E909F0)(); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager::IsJustPauseEnd_58447(int32_t seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E90A70)(seconds_); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager::get_IsPaused_58448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E90B70)(); } void DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager::SetPauseCallback_58449(DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason reason_, DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager_GamePauseCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E90C00)(reason_, callback_); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager::ShouldResetScreenSleepTimeout_58450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E90CC4)(); } void DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager::OnApplicationPause_58451(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E90D78)(paused_); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::_ctor_58403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3203330)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::add_m_EventCreateFrameworkCompleted_58404(DLL2SDK::Assembly_CSharp::GameBase::GameFramework_CreateGameframeHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320340C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::remove_m_EventCreateFrameworkCompleted_58405(DLL2SDK::Assembly_CSharp::GameBase::GameFramework_CreateGameframeHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3203634)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::RegisterCreateFrameWorkEvent_58406(DLL2SDK::Assembly_CSharp::GameBase::GameFramework_CreateGameframeHandler* InCallBackEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DD4E8)(this, InCallBackEvent_); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::UnRegisterCreateFrameWorkEvent_58407(DLL2SDK::Assembly_CSharp::GameBase::GameFramework_CreateGameframeHandler* InCallBackEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DD7E4)(this, InCallBackEvent_); } float DLL2SDK::Assembly_CSharp::GameBase::GameFramework::get_EngineStartTime_58408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320385C)(); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::Awake_58409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320390C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::Start_58410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3204150)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::InitEngine_58411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3203CBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::DoReLogin_58412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3204804)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::StartNoLogin_58413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3204630)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::LoadCommonAssetsForNoLogin_58414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32048D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::EnterNoLogin_58415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3204AD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::StartLogin_58416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3204354)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::EnterLogin_58417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3204F10)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameFramework::get_MacroFPS_58418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3205260)(); } float DLL2SDK::Assembly_CSharp::GameBase::GameFramework::get_MacroFPSFloat_58419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3205310)(); } float DLL2SDK::Assembly_CSharp::GameBase::GameFramework::get_MacroFrameTime_58420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32053C0)(); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameFramework::get_StutterRelativeCount_58421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3205470)(); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameFramework::get_Stutter300msCount_58422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3205520)(); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameFramework::get_Stutter200msCount_58423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32055D0)(); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameFramework::get_Stutter100msCount_58424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3205680)(); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::AdjustFixedDeltaTime_58425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3205730)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::CalculateFPSTimings_58426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3205AB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::Update_58427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3205EE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::OnApplicationPause_58428(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32064DC)(this, paused_); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::OnApplicationQuit_58429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3206A98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::OnDestroy_58430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3206BD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::LoadCommonAssets_58431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3204D48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::DoLogout_58432(bool logoutUser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3206E44)(this, logoutUser_); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::OnNativeMsgRecv_58433(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3206F5C)(this, param_); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::CheckAdjustScreenBrightness_58434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3207670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::ResetBrightnessAdjustment_58435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32069C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::LateUpdate_58436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320792C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::ForceLateUpdate_58437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3207AC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameFramework::_cctor_58438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3207B98)(); } void DLL2SDK::Assembly_CSharp::GameBase::GameClientManager::_ctor_58399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DCFD4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameClientManager::CheckGameFrameWork_58400(DLL2SDK::Assembly_CSharp::GameBase::GameFramework* frameWork_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DD0A8)(frameWork_); } void DLL2SDK::Assembly_CSharp::GameBase::GameClientManager::OnCreateFrameworkCompleted_58401(DLL2SDK::Assembly_CSharp::GameBase::GameFramework* frameWork_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DD5C8)(frameWork_); } void DLL2SDK::Assembly_CSharp::GameBase::GameClientManager::_cctor_58402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DD8C4)(); } void DLL2SDK::Assembly_CSharp::FogSetting::_ctor_58397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCF784)(this); } void DLL2SDK::Assembly_CSharp::FogSetting::Start_58398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCF828)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::_ctor_58380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BD84C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::Shutdown_58381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::OnRoundStart_58382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::OnRoundEnd_58383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::Clear_58384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BDA18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::Tick_58385(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire* DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::FindExplodeFire_58386(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BE614)(this, actorId_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::CreateExplodeFire_58387(int32_t actorId_, int32_t resourceId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 areaLocation_, float timeInSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BE84C)(this, actorId_, resourceId_, areaLocation_, timeInSecond_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::CreateDeadReplayExplodeFire_58388(int32_t actorId_, int32_t resourceId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 areaLocation_, float timeInSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BEA50)(this, actorId_, resourceId_, areaLocation_, timeInSecond_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::RemoveExplodeFire_58389(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BE32C)(this, actorId_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::SetIsDeadReplay_58390(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BEC54)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::ShowExplodeFire_58391(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BED28)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::ClearDeadReplayExplodeFire_58392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BEF20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::__xLuaBaseProxy_Shutdown_58393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF1AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::__xLuaBaseProxy_OnRoundStart_58394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF1B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::__xLuaBaseProxy_OnRoundEnd_58395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF1BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFireManager::__xLuaBaseProxy_Tick_58396(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF1C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::_ctor_58368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BCAA4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::get_HasRecycle_58369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::set_HasRecycle_58370(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::get_ActorId_58371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BCB58)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::get_NeedDestroy_58372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BCB60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::OnRecycle_58373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::Init_58374(int32_t actorId_, int32_t resourceId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 areaLocation_, float timeInSecond_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BCCA0)(this, actorId_, resourceId_, areaLocation_, timeInSecond_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::Tick_58375(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BCEA0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::Destroy_58376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BD0D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::ShowMesh_58377(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BD238)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::ResetPosition_58378(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BD3A4)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire::OnEffectLoadOver_58379(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BD50C)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::_ctor_58358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::ResetData_58359(DLL2SDK::CSProto::msg::CSGetExpertNumerRes* getExperRes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBC04)(this, getExperRes_); } void DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::ResetData_58360(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inExpertNumberList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x31BBCF8)(this, inExpertNumberList_); } DLL2SDK::Assembly_CSharp::GameBase::ExperProperty* DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::GetProperty_58361(DLL2SDK::Assembly_CSharp::GameEngine::EExperId expertID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BC1C4)(this, expertID_); } void DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::RecycleProperty_58362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBFE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::AddProperty_58363(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::GameBase::ExperProperty* property_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BC374)(this, playerInfo_, property_); } void DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::InitWithExperProp_58364(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BC4B4)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::GetSuitWeaponAddition_58365(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BC858)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::GetPSAddition_58366(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_, int32_t* clipAmmoCount_, int32_t* carriedAmmoCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BC928)(this, weapon_, clipAmmoCount_, carriedAmmoCount_); } void DLL2SDK::Assembly_CSharp::GameBase::ExperPropertyManager::_cctor_58367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BCA14)(); } void DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::_ctor_58342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB8E4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::get_HasRecycle_58343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::set_HasRecycle_58344(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::OnRecycle_58345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EExperId DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::get_ExperId_58346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::set_ExperId_58347(DLL2SDK::Assembly_CSharp::GameEngine::EExperId value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::get_Number1_58348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::set_Number1_58349(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::get_Number2_58350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::set_Number2_58351(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::get_Number3_58352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::set_Number3_58353(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA70)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EExperSuitMatchType DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::get_SuitMatchType_58354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::set_SuitMatchType_58355(DLL2SDK::Assembly_CSharp::GameEngine::EExperSuitMatchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA80)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::get_SuitWeapon_58356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExperProperty::set_SuitWeapon_58357(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BBA90)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleGlass::_ctor_58335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862CAC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VehicleGlass::get_IsAlive_58336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameBase::VehicleGlass::GetHitGroup_58337(DLL2SDK::UnityEngine::UnityEngine::Collider* hitObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, hitObject_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VehicleGlass::CanBeDamagedBy_58338(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleGlass::InitGlass_58339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862EA8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameBase::VehicleGlass::__xLuaBaseProxy_GetHitGroup_58340(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862F5C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::VehicleGlass::__xLuaBaseProxy_CanBeDamagedBy_58341(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2862F64)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::_ctor_58317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F184)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::get_AssetRoot_58318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F228)(this); } DLL2SDK::Assembly_CSharp::GameBase::EDestructSceneObjType DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::get_Type_58319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421DF98)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::get_UID_58320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421CFE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::get_IsInDeadReplay_58321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F230)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::set_IsInDeadReplay_58322(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421DFA0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::set_Health_58323(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::get_CanLockedByRPG_58324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::InitEventProcessor_58325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::Init_58326(DLL2SDK::Assembly_CSharp::GameBase::EDestructSceneObjType type_, uint32_t actorid_, uint32_t uid_, float maxHealth_, float currentHealth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, type_, actorid_, uid_, maxHealth_, currentHealth_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::get_ShouldCheckDetailCollider_58327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::GetHitGroup_58328(DLL2SDK::UnityEngine::UnityEngine::Collider* hitObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, hitObject_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::get_ServerType_58329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::SyncStatus_58330(float hp_, uint32_t status_1_, uint32_t status_2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, hp_, status_1_, status_2_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::OnUpdateHealth_58331(float newVal_, float oldVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, newVal_, oldVal_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::OnSyncHPChange_58332(int32_t newHP_, int32_t maxHP_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, newHP_, maxHP_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::__xLuaBaseProxy_InitEventProcessor_58333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421FAE8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject::__xLuaBaseProxy_GetHitGroup_58334(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421FAF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::_ctor_58285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421BD18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::Init_58286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::OnStartMatch_58287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::Shutdown_58288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::Reset_58289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::OnLevelObjectRegistered_58290(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::OnLevelObjectUnRegistered_58291(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::OnConfigObjectRegister_58292(DLL2SDK::Assembly_CSharp::GameBase::ConfigDestructibleSceneObject* ConfigSceneObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421C5CC)(this, ConfigSceneObject_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::OnConfigObjectUnRegister_58293(DLL2SDK::Assembly_CSharp::GameBase::ConfigDestructibleSceneObject* ConfigSceneObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421C8EC)(this, ConfigSceneObject_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::SpawnDestructibleSceneObject_58294(uint32_t ActorId_, DLL2SDK::Assembly_CSharp::GameBase::ConfigDestructibleSceneObject* ConfigSceneObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421CD4C)(this, ActorId_, ConfigSceneObject_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::SpawnDestructibleSceneObject_58295(DLL2SDK::Assembly_CSharp::GameBase::ConfigDestructibleSceneObject* ConfigSceneObject_, DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS* Status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421CFE8)(this, ConfigSceneObject_, Status_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::SyncDestructibleSceneObjectStatus_58296(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS* recData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421D2E0)(this, recData_); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject* DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::GetDestructibleSceneObjectByUID_58297(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421D620)(this, uid_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::CreateDeadReplayDestructibleSceneObject_58298(DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon_DestructibleSceneObjectInfo destructibleSceneObjectInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421D730)(this, destructibleSceneObjectInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::RemoveDeadReplayDestructibleSceneObject_58299(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421DC3C)(this, uid_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::CreateDeadReplayCarBomb_58300(uint32_t actorId_, uint32_t uid_, float hp_, uint32_t status1_, uint32_t status2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421D8B8)(this, actorId_, uid_, hp_, status1_, status2_); } DLL2SDK::Assembly_CSharp::GameBase::ConfigDestructibleSceneObject* DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::GetConfigDestructibleSceneObject_58301(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421DFA8)(this, uid_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::RemoveDestructibleSceneObject_58302(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421CA44)(this, uid_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::SpawnAllDestructibleSceneObjects_58303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421E0DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::RemoveAllDestructibleSceneObjects_58304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421E370)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::ShowDebugInfo_58305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421E5A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::HideDebugInfo_58306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421E8C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::HideAllCarBomb_58307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421EBDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::GetCarPVSBrief_58308(int32_t* visibleCount_, int32_t* totalCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421EEBC)(this, visibleCount_, totalCount_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::SetEnableCarPVS_58309(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421EFB4)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::_cctor_58310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F0D0)(); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::__xLuaBaseProxy_Init_58311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F154)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::__xLuaBaseProxy_OnStartMatch_58312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F15C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::__xLuaBaseProxy_Shutdown_58313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F164)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::__xLuaBaseProxy_Reset_58314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F16C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::__xLuaBaseProxy_OnLevelObjectRegistered_58315(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F174)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager::__xLuaBaseProxy_OnLevelObjectUnRegistered_58316(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F17C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::_ctor_58275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421F38C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::Init_58276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::ConfigNetSyncModuleList_58277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::RegisterEventAfterPawnStart_58278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::RegisterEventBeforePawnStart_58279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::OnDoDamage_58280(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221B10)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::__xLuaBaseProxy_Init_58281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221CDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_58282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221CE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::__xLuaBaseProxy_RegisterEventAfterPawnStart_58283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221CEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestSceneObjEventProcessor::__xLuaBaseProxy_RegisterEventBeforePawnStart_58284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221CF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ConfigDestructibleSceneObject::_ctor_58274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4208E44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBombConf::_ctor_58273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4FCCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::_ctor_58225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4B810)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameBase::CarBomb::GetHitGroup_58226(DLL2SDK::UnityEngine::UnityEngine::Collider* hitObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, hitObject_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CarBomb::CanBeDamagedBy_58227(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CarBomb::CanBeDamagedByMeleeWeapon_58228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CarBomb::get_IsAlive_58229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CarBomb::get_CanLockedByRPG_58230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::CarBomb::get_TargetCenterPostion_58231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::CarBomb::get_TargetTopPostion_58232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::Tick_58233(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::SyncStatus_58234(float hp_, uint32_t status_1_, uint32_t status_2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, hp_, status_1_, status_2_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::TakeDamage_58235(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::SimulateTakeDamage_58236(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::OnUpdateHealth_58237(float newVal_, float oldVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, newVal_, oldVal_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::CarBomb::SpawnDestructEffect_58238(DLL2SDK::Assembly_CSharp::GameBase::CarBomb_DestructEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4CB68)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::RemoveDestructEffect_58239(DLL2SDK::Assembly_CSharp::GameBase::CarBomb_DestructEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4D4BC)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::OnExplode_58240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4CDC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::ClearAllDestructEffect_58241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4D994)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::StopWhiteSmokeEffect_58242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4DA84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::Reset_58243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::LoadCarAsset_58244(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4D7C0)(this, assetId_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::PreloadEffect_58245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4DC54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::InitCarBomb_58246(DLL2SDK::Assembly_CSharp::GameBase::EDestructSceneObjType type_, uint32_t actorid_, uint32_t uid_, float maxHealth_, float currentHealth_, uint32_t glassStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4E074)(this, type_, actorid_, uid_, maxHealth_, currentHealth_, glassStatus_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::Respawn_58247(float hp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4C238)(this, hp_); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject* DLL2SDK::Assembly_CSharp::GameBase::CarBomb::Create_58248(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* game_, uint32_t actorId_, uint32_t uid_, int32_t assetId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, float maxHealth_, float currentHealth_, uint32_t glassStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4E314)(game_, actorId_, uid_, assetId_, position_, rotation_, maxHealth_, currentHealth_, glassStatus_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::InitializeOcc_58249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4E700)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::ClearOcc_58250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4E228)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::CollectRenderersAndBuildBounds_58251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4E984)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::CalculateBounds_58252(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_, DLL2SDK::Array* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C4ED6C)(bounds_, list_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::SetVisibility_58253(bool occVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F194)(this, occVisible_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::TickOccQuery_58254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4BDA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::TickOccChange_58255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4BFC4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CarBomb::IsVisibleNow_58256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F484)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::SetDebug_58257(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F554)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::SetEnableCarPVSOcc_58258(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F624)(enable_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::_cctor_58259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F72C)(); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameBase::CarBomb::__xLuaBaseProxy_GetHitGroup_58260(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F7B0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::CarBomb::__xLuaBaseProxy_CanBeDamagedBy_58261(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F7B8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::CarBomb::__xLuaBaseProxy_CanBeDamagedByMeleeWeapon_58262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F7C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::__xLuaBaseProxy_Tick_58263(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F7C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::__xLuaBaseProxy_SyncStatus_58264(float P0_, uint32_t P1_, uint32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F7D0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::__xLuaBaseProxy_TakeDamage_58265(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F7F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::__xLuaBaseProxy_SimulateTakeDamage_58266(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F7F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::__xLuaBaseProxy_OnUpdateHealth_58267(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F800)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::CarBomb::__xLuaBaseProxy_Reset_58268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4F808)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::_ctor_57933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEF034)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::get_SpvpDS_57934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEF1C8)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::get_RoomDS_57935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEF278)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendCreateRoomRequest_PvpFtue_57936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEF328)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendCreateRoomRequest_PvpLadder_57937(int32_t spvpPlaylistId_, int32_t modeId_, bool bPopToRoot_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* ladderList_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam*)>(DLL2SDK::GameAssemblyBase + 0x2DEFDF0)(this, spvpPlaylistId_, modeId_, bPopToRoot_, ladderList_, roomUIType_, ticketParam_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendCreateRoomRequest_PvpPlaylist_57938(int32_t playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_, DLL2SDK::CSProto::msg::EMatchServiceModule roomType_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType preRoomUIType_, bool bPopToRoot_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::EMatchServiceModule, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType, bool, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam*)>(DLL2SDK::GameAssemblyBase + 0x2DF027C)(this, playlistId_, mapIds_, roomType_, preRoomUIType_, bPopToRoot_, ticketParam_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendCreateRoomRequest_PvpPlaylistList_57939(int32_t playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_, DLL2SDK::CSProto::msg::EMatchServiceModule roomType_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType preRoomUIType_, bool bPopToRoot_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::EMatchServiceModule, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType, bool, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam*)>(DLL2SDK::GameAssemblyBase + 0x2DF059C)(this, playlistId_, PlaylistList_, roomType_, preRoomUIType_, bPopToRoot_, ticketParam_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendCreateRoomRequest_Zombie_57940(int32_t modeId_, int32_t instanceId_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType preRoomUIType_, bool bAutoFill_, bool bPopToRoot_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF08E8)(this, modeId_, instanceId_, preRoomUIType_, bAutoFill_, bPopToRoot_, ticketParam_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendCreateRoomRequest_BrMatchLadder_57941(int32_t brPlaylistId_, int32_t mapId_, DLL2SDK::CSProto::msg::EMatchServiceModule serviceModule_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums teamType_, DLL2SDK::CSProto::msg::EPPMode ppMode_, bool bAutoFill_, bool bPopToRoot_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF0C40)(this, brPlaylistId_, mapId_, serviceModule_, teamType_, ppMode_, bAutoFill_, bPopToRoot_, roomUIType_, ticketParam_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendCreateRoomRequest_BrPrivate_57942(int32_t brPlaylistId_, int32_t mapId_, DLL2SDK::CSProto::msg::EMatchServiceModule matchServiceModule_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums teamType_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType preRoomUIType_, DLL2SDK::CSProto::msg::EPPMode ppMode_, uint32_t brMaxPlayerNum_, DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::mscorlib::System::String* password_, bool bEnableOtherInvite_, uint32_t maxObserverCount_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF0FCC)(this, brPlaylistId_, mapId_, matchServiceModule_, teamType_, preRoomUIType_, ppMode_, brMaxPlayerNum_, roomName_, password_, bEnableOtherInvite_, maxObserverCount_, ticketParam_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendCreateRoomRequest_57943(int32_t modeID_, int32_t mapID_, int32_t instanceId_, DLL2SDK::CSProto::msg::EMatchServiceModule roomType_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType preRoomUIType_, int32_t teamType_, uint32_t brMaxPlayerNum_, DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::mscorlib::System::String* password_, bool enableOtherInvite_, DLL2SDK::CSProto::msg::EPPMode ppMode_, uint32_t maxObserverCount_, bool bAutoFill_, int32_t spvpPlaylistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* spvpMapIds_, bool bPopToRoot_, int32_t brPlaylistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* ladderPlayList_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mpPlaylistList_) { return reinterpret_cast*, bool, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2DEF518)(this, modeID_, mapID_, instanceId_, roomType_, preRoomUIType_, teamType_, brMaxPlayerNum_, roomName_, password_, enableOtherInvite_, ppMode_, maxObserverCount_, bAutoFill_, spvpPlaylistId_, spvpMapIds_, bPopToRoot_, brPlaylistId_, ladderPlayList_, ticketParam_, mpPlaylistList_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnCreateRoomResponse_57944(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF2BB0)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendRoomInfoRequest_57945(DLL2SDK::Assembly_CSharp::GameUI::Room::EFetchInfoReason fetchReason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF30C8)(this, fetchReason_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomInfoResponse_57946(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_, int32_t* fetchReason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF3224)(this, message_, err_, fetchReason_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnGameStateChangeNotify_57947(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF46AC)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomInfoNty_57948(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF4B24)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendGroupRoomEnterRoomRequest_57949(uint32_t roomID_, uint32_t roomSrvAdd_, DLL2SDK::mscorlib::System::String* password_, DLL2SDK::CSProto::msg::enmInviteChannel inviteChannel_, uint64_t invite_id_, DLL2SDK::CSProto::msg::EEnterRoomSource EnterSource_, DLL2SDK::CSProto::msg::ETicketJoinSource js_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF4C98)(this, roomID_, roomSrvAdd_, password_, inviteChannel_, invite_id_, EnterSource_, js_); } DLL2SDK::Assembly_CSharp::GameUI::Room::EEnterResResult DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnGroupRoomEnterRoomRes_57950(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_, uint32_t* roomId_, uint32_t* roomSvrAdd_, int32_t* inviteChannel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF5168)(this, message_, err_, roomId_, roomSvrAdd_, inviteChannel_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendQuitRoomRequest_57951(uint32_t flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF5CC8)(this, flag_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnQuitRoomResponse_57952(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_, uint32_t* flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF619C)(this, message_, err_, flag_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnNotifyGameStartFail_57953(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF6570)(this, message_, str_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnQuitRoomNotify_57954(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF6988)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomKickNotify_57955(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF7688)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomLeaderChangeNotify_57956(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF77A8)(this, message_, str_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomLeaderChangeResponse_57957(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF8544)(this, message_, str_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomPlayerEnterNtf_57958(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF87F4)(this, message_, str_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendInviteFriend_57959(uint64_t friendPlayerID_, DLL2SDK::CSProto::msg::enmGroupRoomFriendType friendType_, DLL2SDK::CSProto::msg::EMatchInviteSource inviteSource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DEDE60)(this, friendPlayerID_, friendType_, inviteSource_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnInviteFriendResponse_57960(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_, DLL2SDK::mscorlib::System::String* errStr_, bool* showTips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF924C)(this, Msg_, errStr_, showTips_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomInviteFriendNtf_57961(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF97C0)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendInvitationAnswer_57962(uint32_t answerFlag_, uint64_t playerID_, uint32_t roomSrvAddr_, uint64_t inviteId_, DLL2SDK::CSProto::msg::EMatchInviteSource inviteSource_, bool norecvin5mins_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFA728)(this, answerFlag_, playerID_, roomSrvAddr_, inviteId_, inviteSource_, norecvin5mins_); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::GetCheckSum_57963(uint32_t answerFlag_, uint64_t srcPlayerId_, uint32_t roomSvrAddress_, bool isSimulator_, bool isGamePad_, uint64_t inviteId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFAB68)(this, answerFlag_, srcPlayerId_, roomSvrAddress_, isSimulator_, isGamePad_, inviteId_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnInvitationAnswerResponse_57964(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_, bool* bAgree_, uint64_t* playerId_, uint32_t* roomSvrAddress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFAF60)(this, message_, err_, bAgree_, playerId_, roomSvrAddress_); } DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnFriendAnswerNotify_57965(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFB228)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendApplyEnterRoomAnswer_57966(uint64_t playerID_, uint32_t lobbyBusID_, bool isAgree_, bool norecvin5mins_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFB3A8)(this, playerID_, lobbyBusID_, isAgree_, norecvin5mins_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnApplyEnterRoomAnswerResponse_57967(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFB76C)(this, message_, err_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnApplyEnterRoomAnswerNtf_57968(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFBBD8)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendRoomSwitchSeat_57969(uint32_t NewCamp_, uint32_t NewSeat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDFD70)(this, NewCamp_, NewSeat_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomSwitchSeatResponse_57970(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFC2F8)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomSwitchSeatNotify_57971(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFC508)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendRoomSettingChangeRequest_57972(uint32_t mapID_, uint32_t modeID_, int32_t instanceId_, DLL2SDK::mscorlib::System::String* password_, int32_t match_Type_, int32_t bAutoFill_, int32_t scoreLimit_, int32_t timeLimit_, int32_t enable_spectating_, int32_t enable_other_invite_, int32_t playPlayerCount_, int32_t aiPlayerCount_, DLL2SDK::CSProto::msg::EPPMode ppMode_, int32_t spectatorNum_, DLL2SDK::mscorlib::System::String* roomName_, int32_t service_module_, int32_t spvpPlaylistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* spvpMapIds_, int32_t brPlaylistId_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomChangeSetting flag_, int32_t client_source_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* multipleSelectedPlaylistList_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_, bool OnlyChangeTicket_) { return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomChangeSetting, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam*, bool)>(DLL2SDK::GameAssemblyBase + 0x2DE5054)(this, mapID_, modeID_, instanceId_, password_, match_Type_, bAutoFill_, scoreLimit_, timeLimit_, enable_spectating_, enable_other_invite_, playPlayerCount_, aiPlayerCount_, ppMode_, spectatorNum_, roomName_, service_module_, spvpPlaylistId_, spvpMapIds_, brPlaylistId_, flag_, client_source_, multipleSelectedPlaylistList_, ticketParam_, OnlyChangeTicket_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomSettingChangeResponse_57973(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_, int32_t* flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFCF18)(this, message_, err_, flag_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomSettingChangeNotify_57974(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFD384)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendRoomGameStartRequest_57975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDFEF4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomGameStartResponse_57976(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFDC94)(this, message_, err_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomGameStartNotify_57977(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFF0E8)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomGameStartNotify_Reconnect_57978(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFF508)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomBeforeJoinMatchNtf_57979(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFF904)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SetRoomReadyRequest_57980(bool bReady_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9010)(this, bReady_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomReadyResponse_57981(DLL2SDK::CSProto::msg::CSGroupRoomReadyRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFFC8C)(this, res_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomMemberLoadoutChangeNotify_57982(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFFD5C)(this, ntf_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomMemberInfoChangeNotify_57983(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E00390)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomQuitAllocNotify_57984(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E00A18)(this, message_, err_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnMatchQuitAllocNotify_57985(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E00B9C)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendRoomQuitAllocRequest_57986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E00DEC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomQuitAllocResponse_57987(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E00F1C)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendRoomKickRequest_57988(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E01138)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendChangeLeaderRequest_57989(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E012B4)(this, playerId_); } DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnLobbyJoinMatchNtf_57990(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, bool isJoinMatch_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E01430)(this, message_, isJoinMatch_, err_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::CheckHalfwayJoinLadderMatch_57991(DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore* gameInfoDataStore_, DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0316C)(this, gameInfoDataStore_, res_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendGroupRoomRecruitRequest_57992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0349C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnGroupRoomRecruitResponse_57993(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E035F0)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnGroupRoomRecruitNotify_57994(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E03880)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendRoomReportMicStatReq_57995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E039C0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnGroupRoomMicStatNtf_57996(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E03C2C)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendRoomSetGvoiceIdReq_57997(int32_t memberId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E03E70)(this, memberId_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnRoomSetGvoiceIdNotify_57998(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E03FCC)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SaveEnterSearchRoomParameter_57999(uint32_t roomId_, uint32_t roomSvrAddress_, DLL2SDK::mscorlib::System::String* passwordStr_, DLL2SDK::CSProto::msg::enmInviteChannel inviteChannel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E04924)(this, roomId_, roomSvrAddress_, passwordStr_, inviteChannel_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::ReqRoomSearchRoom_58000(DLL2SDK::mscorlib::System::String* roomId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E04A2C)(this, roomId_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::OnResRoomSearchRoom_58001(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E04D70)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::SendToEnterSearchRoom_58002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E05188)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataAgent::_cctor_58003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E052D4)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam::_ctor_57932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC02FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::AllocRoomReqDataMode::_ctor_57930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B52450)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::AllocRoomReqDataMode* DLL2SDK::Assembly_CSharp::GameUI::Room::AllocRoomReqDataMode::Clone_57931(DLL2SDK::Assembly_CSharp::GameUI::Room::AllocRoomReqDataMode* oldObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B524F4)(oldObj_); } void DLL2SDK::Assembly_CSharp::GameBase::RandomNickNameDataStore::_ctor_57928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37E18)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::RandomNickNameDataStore::GetRandomName_57929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37EF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerDataChangeManager::_ctor_57921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E7BA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerDataChangeManager::RegisterSubscriber_57922(DLL2SDK::Assembly_CSharp::GameBase::IPlayerDataChangedInterface* Subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E7CAC)(this, Subscriber_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerDataChangeManager::UnRegisterSubscriber_57923(DLL2SDK::Assembly_CSharp::GameBase::IPlayerDataChangedInterface* Subscriber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E7DF4)(this, Subscriber_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerDataChangeManager::CloseFunctionWindow_57924(DLL2SDK::CSProto::msg::PlayerDataChange* changeddata_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E7F04)(this, changeddata_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerDataChangeManager::RefreshSubscribers_57925(DLL2SDK::CSProto::msg::PlayerDataChange* changeddata_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E7FD4)(this, changeddata_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerDataChangeManager::ShutDown_57926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E81CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerDataChangeManager::_cctor_57927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E82D0)(); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::_ctor_57671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A866C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BRCustomSettingSimpleModeOpenFirstTimeFlag_57672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A897C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BRCustomSettingSimpleModeOpenFirstTimeFlag_57673(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A1EF8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BRCustomSettingAdvancedModeOpenFirstTimeFlag_57674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8984)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BRCustomSettingAdvancedModeOpenFirstTimeFlag_57675(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A1EF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayCountryId_57676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A898C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::SetCallingCardInfo_57677(uint64_t setPlayerID_, int64_t cardID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1978EC4)(this, setPlayerID_, cardID_); } int64_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetCallingCardInfo_57678(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8994)(this, playerID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_FirstRechargeInfo_57679() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore*)>(DLL2SDK::GameAssemblyBase + 0x19A8AB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_FirstRechargeInfo_57680(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1973AE4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::IsFirstRechargeOpen_57681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8ABC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetFirstRechargeID_57682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8BE8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::IsAccumulateRechargeOpen_57683(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8D0C)(this, id_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetFirstAccumulateID_57684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8ED0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetFirstSingleID_57685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A8FF4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::IsSingleRechargeOpen_57686(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9118)(this, id_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::IsSingleRechargeFinished_57687(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A92DC)(this, id_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_SingleRechargeInfo_57688() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore*)>(DLL2SDK::GameAssemblyBase + 0x19A94A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_SingleRechargeInfo_57689(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1973AEC)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_AccumateRechargeInfo_57690() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore*)>(DLL2SDK::GameAssemblyBase + 0x19A94AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_AccumateRechargeInfo_57691(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1973AF4)(this, value_); } DLL2SDK::CSProto::msg::AccumateRechargeRecord* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetAccunmulatInfo_57692(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A94B4)(this, id_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_bShowPrivacy_57693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A966C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_bShowPrivacy_57694(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BF0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_RankUpEndTime_57695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9674)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_RankUpEndTime_57696(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A967C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BRBeginTime_57697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9684)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BRBeginTime_57698(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A968C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BREndTime_57699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9694)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BREndTime_57700(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A969C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_SPVP_LaddarBeginTime_57701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_SPVP_LaddarBeginTime_57702(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96AC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_SPVP_LaddarEndTime_57703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_SPVP_LaddarEndTime_57704(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96BC)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_registertime_57705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_registertime_57706(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96CC)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_TotalOnlineTime_57707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_TotalOnlineTime_57708(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_MMR_57709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_MMR_57710(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A96FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BRMMR_57711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9704)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BRMMR_57712(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A970C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_CurrentCompositeUniqueId_57713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9714)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_CurrentCompositeUniqueId_57714(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A971C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_CurrentCompositeFinsihTime_57715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9724)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_CurrentCompositeFinsihTime_57716(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A972C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_CurrentCompositeNeedTime_57717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9734)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_CurrentCompositeNeedTime_57718(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A973C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_ZoneId_57719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9744)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_ZoneId_57720(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C024)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_TimeZone_57721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A974C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_TimeZone_57722(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C02C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_Idip_Zone_Id_57723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9754)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_Idip_Zone_Id_57724(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C034)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_QQVIP_57725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A975C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_QQVIP_57726(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9764)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_SQQVIP_57727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A976C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_SQQVIP_57728(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9774)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_VIPFlag_57729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A977C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_VIPFlag_57730(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9784)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_VipLevel_57731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A978C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_VipLevel_57732(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1973ADC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_MonthCardLeftDays_57733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1973ACC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_MonthCardLeftDays_57734(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9794)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_MonthCardLevel_57735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A979C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_MonthCardLevel_57736(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1973AD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BuyGoldTimes_57737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BuyGoldTimes_57738(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BuyExpertPointTimes_57739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BuyExpertPointTimes_57740(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BuyWeaponPointTimes_57741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BuyWeaponPointTimes_57742(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LastLevel_57743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97D4)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_ClanID_57744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_ClanID_57745(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_HistoryHighestLadderScore_57746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_HistoryHighestLadderScore_57747(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A97FC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_HasEnteredMall_57748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9804)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_HasEnteredMall_57749(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A980C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_IsDiamondNumAvailable_57750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9814)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_IsDiamondNumAvailable_57751(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A981C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_RedNameVipLevel_57752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9B1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_RedNameVipLevel_57753(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9B24)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LobbyBackgroundUrl_57754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9B2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LobbyBackgroundUrl_57755(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C044)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_ReturnLobbyBackgroundUrl_57756() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore*)>(DLL2SDK::GameAssemblyBase + 0x19A9B34)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_AbTestTag_57757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9B3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_AbTestTag_57758(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C04C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_RelativeName_57759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9B44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_RelativeName_57760(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BBE8)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_SendGoldFriendsID_57761() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore*)>(DLL2SDK::GameAssemblyBase + 0x19A9B4C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_SubscribeInfo_57762() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore*)>(DLL2SDK::GameAssemblyBase + 0x19A9B54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::SaveSendGoldFriendsData_57763(DLL2SDK::mscorlib::System::Collections::Generic::List_1* friendsList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x199D020)(this, friendsList_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::SaveSubscribeInfo_57764(DLL2SDK::mscorlib::System::Collections::Generic::List_1* contents_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x199E064)(this, contents_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::SetPunishInfo_57765(DLL2SDK::CSProto::msg::PlayerPunishInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BBF0)(this, info_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::IsBeingPunish_57766(DLL2SDK::CSProto::msg::EPlayerPunishType type_, uint32_t* time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9C38)(this, type_, time_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerCurrentLevel_57767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9FA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerCurrentLevel_57768(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA070)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::SetCurrentLevel_57769(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA0F4)(this, level_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerCurrentGold_57770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA1A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_GoldNumFormat_57771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA1AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_DiamondNumFormat_57772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA36C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerCurrentDiamond_57773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1973AA4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerCurrentDiamondFormated_57774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA52C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerGuildGold_57775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA5CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerGuildGold_57776(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA5D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerPVPCoin_57777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA5DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerPVPCoin_57778(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA5E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerPVECoin_57779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA5EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerPVECoin_57780(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA5F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerTalentPoint_57781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA5FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerTalentPoint_57782(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA604)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerPowderCount_57783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA60C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerPowderCount_57784(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA614)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_HasCompleteCompositeTime_57785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA61C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_HasCompleteCompositeTime_57786(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA624)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::UpdatePlayerCurrentDiamond_57787(int64_t updateNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1973AFC)(this, updateNum_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerGamePoint_57788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA634)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerGamePoint_57789(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA63C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_DailyLadderScore_57790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA644)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_DailyLadderScore_57791(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA64C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerTodayGetGamePoint_57792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA654)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerTodayGetGamePoint_57793(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA65C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerTodayCanGetMaxGamePoint_57794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA664)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerTodayCanGetMaxGamePoint_57795(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA66C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerTeamPoint_57796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA674)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerTeamPoint_57797(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA67C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerWeaponPoint_57798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA684)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerWeaponPoint_57799(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA68C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerCurrentNickName_57800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA694)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerCurrentNickName_57801(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BEF4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_CdnUrlPre_57802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA69C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_CdnUrlPre_57803(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C054)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerSocialName_57804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA6A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerSocialName_57805(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BEFC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_IsRegistedAtZone_57806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA6AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_IsRegistedAtZone_57807(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BF14)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_IsRecoverableAccount_57808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BF24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_IsRecoverableAccount_57809(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BF1C)(this, value_); } DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PictureInfo_57810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA6B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PictureInfo_57811(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BF04)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerId_57812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1973A9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerId_57813(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197BF2C)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerGuid_57814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA6BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerGuid_57815(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA6CC)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_CoreUserID_57816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA6D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_CoreUserID_57817(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA6E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PlayerCountryId_57818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA6F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PlayerCountryId_57819(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197C03C)(this, value_); } DLL2SDK::CSProto::msg::LevelInfo* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LevelInfo_57820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9FD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LevelInfo_57821(DLL2SDK::CSProto::msg::LevelInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AA6FC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetRealLevel_57822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAA20)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetRegisterTime_57823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAB18)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetLevelString_57824(bool isShort_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAC44)(this, isShort_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PveDailyMaxRound_57825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PveDailyMaxRound_57826(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD5C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_PveHistoryMaxRound_57827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_PveHistoryMaxRound_57828(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LoginSource_57829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LoginSource_57830(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_TotalRecharged_57831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_TotalRecharged_57832(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1973ABC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_RealTotalRecharged_57833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_RealTotalRecharged_57834(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1973AC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LadderRank_57835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LadderRank_57836(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAD9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LadderScore_57837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LadderScore_57838(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_Trophy_57839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_Trophy_57840(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_TrophyRank_57841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_TrophyRank_57842(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BRLadderRank_57843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BRLadderRank_57844(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BrLadderScore_57845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BrLadderScore_57846(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_HighestTrophyRank_57847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_HighestTrophyRank_57848(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AADFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_TrophyChagnedOffline_57849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAE04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_TrophyChagnedOffline_57850(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAE0C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_HasTrophyLevelPrize_57851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAE14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_HasTrophyLevelPrize_57852(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAE1C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_BeLikedCount_57853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAE24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_BeLikedCount_57854(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAE34)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::AddLikedCount_57855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAE44)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_CurrentGetRewardSeason_57856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAEEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_CurrentGetRewardSeason_57857(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAEF4)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LastLogoutTime_57858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAEFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LastLogoutTime_57859(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAF0C)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_GuildID_57860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAF18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_GuildID_57861(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAF28)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_RechargeStat_57862() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore*)>(DLL2SDK::GameAssemblyBase + 0x19AAF34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_RechargeStat_57863(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19AAF3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetCurrencyNumByType_57864(DLL2SDK::CSProto::msg::ECurrencyType currencyType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AAF44)(this, currencyType_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetResourceNumByMallType_57865(int32_t mallType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AB040)(this, mallType_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::RefreshPlayerData_57866(DLL2SDK::CSProto::msg::PlayerDataChange* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::UpdateQQVIPData_57867(uint32_t inVIPFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AB5E0)(this, inVIPFlag_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::ReLogin_57868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::ShutDown_57869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AB818)(); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::ApplyPlayerLogoutTime_57870(uint64_t logoutTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ABA2C)(this, logoutTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::ApplyGuildData_57871(uint64_t guildID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1989954)(this, guildID_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::RecordPlayerLogoutTime_57872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AB8B0)(); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::UpdateWelath_57873(DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x197507C)(this, res_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::UpdateWealth_57874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19A9838)(this); } DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_Data_57875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ABBB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_Data_57876(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ABBBC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::StoreProfileData_57877(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ABBC4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_ProcessingMissionID_57878(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACA10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_ProcessingMissionID_57879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACA18)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::GetSShopCoinNum_57880(DLL2SDK::CSProto::msg::GAMESHOPTYPE Type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACA20)(this, Type_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::IsLocalPlayer_57881(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACAD0)(this, playerId_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::IsBRModeAvailable_57882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACBB0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::IsZMModeAvailable_57883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACCA8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_IsGuertBindPop_57884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_IsGuertBindPop_57885(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDA8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LogFileType_57886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LogFileType_57887(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDB8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LogFileBeginTime_57888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LogFileBeginTime_57889(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDC8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LogFileEndTime_57890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LogFileEndTime_57891(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDD8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LogFileSize_57892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LogFileSize_57893(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDE8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LogFileTargetUrl_57894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LogFileTargetUrl_57895(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACDF8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_MidasShortOpenId_57896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACE00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_MidasShortOpenId_57897(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AB810)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::IsLogFileUpload_57898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACE08)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_LogFileUploadFlag_57899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACEB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_LogFileUploadFlag_57900(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACEB8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::ApplyLogUploaderData_57901(DLL2SDK::CSProto::msg::ClientLogReportCond* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ACFC0)(this, data_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_CreditScore_57902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD208)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_CreditScore_57903(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD210)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::get_GameOpenID_57904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::set_GameOpenID_57905(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD220)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::SetCurrentLoginIsFirstLogin_57906(uint64_t loginTime_, uint64_t LastLoginTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AC818)(this, loginTime_, LastLoginTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::_StoreProfileData_m__0_57907(DLL2SDK::CSProto::msg::Prop* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD228)(s_); } bool DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::_StoreProfileData_m__1_57908(DLL2SDK::CSProto::msg::Prop* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD264)(s_); } void DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore::__xLuaBaseProxy_ReLogin_57909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD2A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::_ctor_57653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECE9F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::UpdateServerTime_57654(uint64_t serverMillionSecondsTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECEB38)(this, serverMillionSecondsTime_); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::UpdateServerSecondsTime_57655(double serverSecondsTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECED54)(this, serverSecondsTime_); } double DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::GetServerTime_57656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECEF54)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::get_ClientIPAddress_57657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF028)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::set_ClientIPAddress_57658(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF030)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::get_CommunityUrl_57659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF038)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::set_CommunityUrl_57660(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF040)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::get_EnableMidasShortOpenId_57661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF048)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::get_Enable18ProhibitedLogo_57662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF108)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::IsCurrentPVEContentHide_57663(DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore_EPVEContentType PVEContent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF110)(this, PVEContent_); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::ReqConfFromServer_57664(DLL2SDK::CSProto::msg::EConfId confId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF1C0)(this, confId_); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::SaveConf_57665(DLL2SDK::CSProto::msg::ConfData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF2EC)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::GetConfBoolValue_57666(DLL2SDK::CSProto::msg::EConfId confId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF050)(this, confId_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::GetConfIntValue_57667(DLL2SDK::CSProto::msg::EConfId confId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF638)(this, confId_); } DLL2SDK::CSProto::msg::ConfData* DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::GetConf_57668(DLL2SDK::CSProto::msg::EConfId confId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF700)(this, confId_); } void DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore::InitPVEHideTable_57669(int32_t PVEHideLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECF560)(this, PVEHideLevel_); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::_ctor_57611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E91254)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPreWarPreparationList_57612(int32_t modeId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1E912F8)(this, modeId_); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::SetPreWarPreparationList_57613(DLL2SDK::mscorlib::System::Collections::Generic::List_1* preWarPreparationList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1E9157C)(this, preWarPreparationList_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetEquipPosNum_57614(int32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E916C4)(this, modeId_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPSBuffID_57615(int32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9176C)(this, modeId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPSPassiveItemIDList_57616(int32_t modeId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1E91818)(this, modeId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPSActiveItemIDList_57617(int32_t modeId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1E918FC)(this, modeId_); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::IsActiveItem_57618(uint64_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E919E0)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPSItemIDList_57619(int32_t modeId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1E91AA0)(this, modeId_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPSBuffEquipedID_57620(int32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E91C88)(this, modeId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPSPassiveEquipedItemIDList_57621(int32_t modeId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1E91D30)(this, modeId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPSActiveEquipedItemIDList_57622(int32_t modeId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1E91E14)(this, modeId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPSPropItems_57623(int32_t modeId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1E91EF8)(this, modeId_); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::SetPSBuffItemCache_57624(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* psBuffItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92098)(this, psBuffItem_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::GetPSPropItemsInGame_57625(int32_t modeId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1E92140)(this, modeId_); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::IsShowNewTips_57626(int32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E922F0)(this, modeId_); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::IsShowRedPoint_57627(int32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92398)(this, modeId_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_CurrentChallengeModeChapterId_57628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9249C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_CurrentChallengeModeChapterId_57629(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_CurrentChallengeModeRoundId_57630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_CurrentChallengeModeRoundId_57631(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_IsCurrentMapLastInChapter_57632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_IsCurrentMapLastInChapter_57633(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_ChallengeSkipOverInitScore_57634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_ChallengeSkipOverInitScore_57635(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_ChallengeSkipOverInitCoin_57636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_ChallengeSkipOverInitCoin_57637(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_ChallengeReviveTimes_57638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_ChallengeReviveTimes_57639(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924F4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_ChallengeKillCount_57640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E924FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_ChallengeKillCount_57641(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92504)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_ChallengeHeadShotCount_57642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9250C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_ChallengeHeadShotCount_57643(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92514)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_ChallengeLastIsWin_57644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9251C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_ChallengeLastIsWin_57645(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92524)(this, value_); } DLL2SDK::CSProto::msg::CSAddCardsRes* DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::get_ChallengeAddCardRes_57646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9252C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::set_ChallengeAddCardRes_57647(DLL2SDK::CSProto::msg::CSAddCardsRes* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92534)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::RecordRushPathIndex_57648(int32_t lastPathIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9253C)(this, lastPathIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::UseRecordRushPathIndex_57649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E925E4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore::TryUseRecordRushPathIndex_57650(int32_t* index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92688)(this, index_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::_ctor_57543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209AE0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_ActualMapId_57544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E9014)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_ActualMapId_57545(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209CC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_DSEntryMapID_57546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209CCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_DSEntryMapID_57547(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209CD4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_NeedPreloadMap_57548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209CDC)(this); } DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore_GameModeType DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_CurrentGameType_57549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209D98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_CurrentGameType_57550(DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore_GameModeType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209DA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_MapId_57551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209F1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_MapId_57552(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209F60)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_DSInfoList_57553() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore*)>(DLL2SDK::GameAssemblyBase + 0x3209FFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_DSInfoList_57554(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x320A004)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_IsHalfwayJoinLadderMatch_57555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A00C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_IsHalfwayJoinLadderMatch_57556(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A014)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_IsHalfwayJoinMatch_57557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A01C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_IsHalfwayJoinMatch_57558(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A024)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::SetModuleOpenFlag_57559(DLL2SDK::Array* flagArr_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x320A02C)(this, flagArr_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::GetModuleOpenFlag_57560(DLL2SDK::Assembly_CSharp::GameEngine::EModuleOpenFlag flagType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A184)(this, flagType_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_SkyPlatformAssetId_57561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A260)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_SkyPlatformPos_57562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A268)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_SkyPlatformAngleY_57563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A27C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::SetSkyPlatformInfo_57564(uint32_t id_, uint32_t angleY_, DLL2SDK::Assembly_CSharp::Network::Int32Vector3* pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A284)(this, id_, angleY_, pos_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::UpdateDspIpList_57565(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ipList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x320A3CC)(this, ipList_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::FillDsPingResultToProtocol_57566(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ping_info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x320A688)(this, ping_info_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_DirectConnectDS_57567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A778)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_DirectConnectDS_57568(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A780)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_Ip_57569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E901C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_Ip_57570(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A788)(this, value_); } uint16_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_Port_57571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E9024)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_Port_57572(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A790)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_RoomId_57573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E900C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_RoomId_57574(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E8D44)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_RoomGuid_57575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A798)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_RoomGuid_57576(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A7A0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_GroupRoomId_57577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A7B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_GroupRoomId_57578(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E8D4C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_GroupRoomBusId_57579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A7B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_GroupRoomBusId_57580(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E8D54)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_PlayerId_57581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E902C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_PlayerId_57582(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A7C0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_ISP_57583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A7D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_ISP_57584(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A7D8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_IsLadder_57585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A7E0)(this); } int64_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_RoundTripTime_57586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A800)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_RoundTripTime_57587(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A808)(this, value_); } DLL2SDK::CSProto::msg::EPPMode DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_PPMode_57588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A818)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_PPMode_57589(DLL2SDK::CSProto::msg::EPPMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A820)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_MatchServiceModule_57590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A828)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::set_MatchServiceModule_57591(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A830)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_GuarderPlayers_57592() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore*)>(DLL2SDK::GameAssemblyBase + 0x320A838)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::get_TraitorPlayers_57593() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore*)>(DLL2SDK::GameAssemblyBase + 0x320A840)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::AddStreakInfo_57594(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_INVENTORY_COMMON* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320A848)(this, content_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::AddBagInfo_57595(uint32_t bagPlayerID_, DLL2SDK::Assembly_CSharp::Network::BagInfo* bagInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320B054)(this, bagPlayerID_, bagInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::PreloadAsset_57596(uint32_t localPlayerID_, DLL2SDK::CSProto::msg::ECamp localCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320B26C)(this, localPlayerID_, localCamp_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::GetPreloadAssets_57597(DLL2SDK::mscorlib::System::Collections::Generic::List_1* players_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weapList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* avatarList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x320C0F4)(this, players_, weapList_, avatarList_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::SetPlayers_57598(DLL2SDK::mscorlib::System::Collections::Generic::List_1* players_, bool preDownloadAvatarImage_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x320C4A0)(this, players_, preDownloadAvatarImage_); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::GetLocalPlayerCamp_57599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320CBB0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::IsDistinguishCampMode_57600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320CF38)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::AddRoomMatchJoin_57601(DLL2SDK::CSProto::msg::MatchPlayerInfo* matchPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320CFE4)(this, matchPlayerInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::RoomMatchJoinNotify_57602(DLL2SDK::CSProto::msg::MatchPlayerInfo* NewMatchPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320D478)(this, NewMatchPlayerInfo_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::IsMatchPlayerInfoExisted_57603(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPlayersInfoList_, DLL2SDK::CSProto::msg::MatchPlayerInfo* inLoginMatchPlayerInfo_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x320CA2C)(this, inPlayersInfoList_, inLoginMatchPlayerInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::Clear_57604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::ReLogin_57605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::RecordReconnectInfo_57606(uint64_t playerid_, DLL2SDK::mscorlib::System::String* cryptKey_, DLL2SDK::mscorlib::System::String* domain_, uint32_t dsIP_, uint32_t dsPort_, uint32_t mapID_, uint32_t roomID_, uint64_t roomGuid_, uint32_t groupRoomID_, uint32_t groupRoomBusID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320D8B8)(this, playerid_, cryptKey_, domain_, dsIP_, dsPort_, mapID_, roomID_, roomGuid_, groupRoomID_, groupRoomBusID_); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::ClearReconnectInfo_57607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DAB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::__xLuaBaseProxy_Clear_57608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DB54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore::__xLuaBaseProxy_ReLogin_57609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DB5C)(this); } void DLL2SDK::Assembly_CSharp::CustomLodValueForVeryLowQ::_ctor_57541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130378)(this); } void DLL2SDK::Assembly_CSharp::CustomLodValueForVeryLowQ::RefreshLodValue_57542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130450)(this); } void DLL2SDK::Assembly_CSharp::BundleVersion::_ctor_57539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5337694)(this); } void DLL2SDK::Assembly_CSharp::UIPreZManager::_ctor_57530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D32514)(this); } bool DLL2SDK::Assembly_CSharp::UIPreZManager::CheckMeshValid_57531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D32654)(this); } bool DLL2SDK::Assembly_CSharp::UIPreZManager::IsRectChanged_57532(float fov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D32CFC)(this, fov_); } bool DLL2SDK::Assembly_CSharp::UIPreZManager::IsRectChanged_57533(DLL2SDK::Assembly_CSharp::UIPreZManager_EPreZUIType uiType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 uiSize_, int32_t* index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D32E60)(this, uiType_, pos_, uiSize_, index_); } void DLL2SDK::Assembly_CSharp::UIPreZManager::AddRect_57534(DLL2SDK::Assembly_CSharp::UIPreZManager_EPreZUIType uiType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 uiSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D330C0)(this, uiType_, pos_, rot_, uiSize_); } bool DLL2SDK::Assembly_CSharp::UIPreZManager::CheckRectValid_57535(DLL2SDK::Assembly_CSharp::UIPreZManager_RectInfo rectInfo_, int32_t index_, float fov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D335C0)(this, rectInfo_, index_, fov_); } bool DLL2SDK::Assembly_CSharp::UIPreZManager::IsChangingFOV_57536(float* fov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D343F4)(this, fov_); } void DLL2SDK::Assembly_CSharp::UIPreZManager::Tick_57537(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPreZManager::__xLuaBaseProxy_Tick_57538(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D34B00)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::_ctor_57386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C44728)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameBase::BuildActor::get_ServerType_57387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::BuildNow_57388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::PreBuild_57389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuildActor::CheckForPreBuild_57390(DLL2SDK::UnityEngine::UnityEngine::Vector3 checkStart_, DLL2SDK::UnityEngine::UnityEngine::Vector3 checkEnd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, checkStart_, checkEnd_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::Destroy_57391(bool timeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, timeout_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::ChangeMat_57392(bool change_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, change_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::SetActorInfo_57393(uint32_t playerID_, uint32_t itemID_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C44FBC)(this, playerID_, itemID_, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::SetHealth_57394(float health_, float healthMax_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, health_, healthMax_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::PlayAnimation_57395(DLL2SDK::mscorlib::System::String* animName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, animName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::TakeDamage_57396(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::SetActivePartMask_57397(uint8_t mask_, bool isInPlacingProgress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, mask_, isInPlacingProgress_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::BuildActor::GetActivePartMask_57398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::BuildActor::GetLocalPosY_57399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::DeadReplayCommonDestory_57400(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C45638)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::InitMeshRenderers_57401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C45AE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::SetCurrentMeshRenderer_57402(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C45CFC)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::SetHidden_57403(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::_cctor_57404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C46084)(); } void DLL2SDK::Assembly_CSharp::GameBase::BuildActor::__xLuaBaseProxy_TakeDamage_57405(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C46088)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildPartChecker::_ctor_57487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C49210)(this); } DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* DLL2SDK::Assembly_CSharp::GameBase::BuildPartChecker::GetPhysicsMat_57488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C49320)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildPartChecker::SetBuildPart_57489(DLL2SDK::UnityEngine::UnityEngine::GameObject* part_, bool changeMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4943C)(this, part_, changeMat_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildPartChecker::ChangeMat_57490(bool change_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C49744)(this, change_); } bool DLL2SDK::Assembly_CSharp::GameBase::BuildPartChecker::CheckMantle_57491(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::UnityEngine::UnityEngine::Vector3 extent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C49B60)(this, center_, extent_); } bool DLL2SDK::Assembly_CSharp::GameBase::BuildPartChecker::CheckAvaliable_57492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C49E80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildPartChecker::ChangeMaterialColor_57493(bool canBuild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4AE1C)(this, canBuild_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::_ctor_57473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C03CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::Init_57474(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::Destroy_57475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::Paint_57476(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C0888)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::GetPaintModelAssetID_57477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C0B08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::OnPaintModelReady_57478(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C0BDC)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::AttachPaintModel_57479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C1268)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::DetachPaintModel_57480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C146C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::BeginPlayPaintAnim_57481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C107C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::EndPlayPaintAnim_57482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C15BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::PaintHere_57483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C0938)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::DoPaint_57484(int32_t itemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 camPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, float dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C1708)(this, itemID_, camPos_, dir_, dist_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::__xLuaBaseProxy_Init_57485(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C1B94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnPaintComponent::__xLuaBaseProxy_Destroy_57486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C1B98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::_ctor_57457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27ABA1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::Init_57458(int32_t segment_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27ABB50)(this, segment_, size_); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::OnDestroy_57459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27ABFE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::Update_57460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AC2F8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::GetPaintAssetID_57461(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AC248)(this, itemID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::SetTexture_57462(DLL2SDK::UnityEngine::UnityEngine::Texture* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AC570)(this, texture_); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::BuildMesh_57463(int32_t itemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::UnityEngine::UnityEngine::Vector3 up_, float depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AC928)(this, itemID_, dir_, up_, depth_); } void DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::OnTextureReady_57464(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27ACD94)(this, assetID_, obj_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::CheckNull_57465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27ACF9C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh::BuildMeshCoroutine_57466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27ACCB4)(this); } void DLL2SDK::Assembly_CSharp::PaintManager::_ctor_57454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328204C)(this); } void DLL2SDK::Assembly_CSharp::PaintManager::Paint_57455(uint32_t playerID_, int32_t itemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::UnityEngine::UnityEngine::Vector3 up_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328212C)(this, playerID_, itemID_, pos_, dir_, up_); } DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh* DLL2SDK::Assembly_CSharp::PaintManager::GetPaintMesh_57456(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3282308)(this, playerID_); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::_ctor_57440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DFBA4)(this); } int32_t DLL2SDK::Assembly_CSharp::MatchPingMonitor::GetNextPingSequenceID_57441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DFCAC)(this); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::RequestPing_57442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DFD94)(this); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::OnResPing_57443(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E0320)(this, Msg_); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::UpdateLocalPlayerPing_57444(uint16_t LatestPing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E079C)(this, LatestPing_); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::ValidateWaitingPing_57445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E0234)(this); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::CheckPingMsgError_57446(DLL2SDK::Assembly_CSharp::Network::ResPingMsg* RecMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E0A38)(this, RecMsg_); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::TickPing_57447(bool* timeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E0D44)(this, timeout_); } bool DLL2SDK::Assembly_CSharp::MatchPingMonitor::IsPingNearly_57448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E0FB8)(this); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::EarlyRecordPing_57449(uint16_t seqID_, int32_t ping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E11B0)(this, seqID_, ping_); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::RefreshPingTick_57450(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43E12A4)(data_); } uint32_t DLL2SDK::Assembly_CSharp::MatchPingMonitor::GetPingTick_57451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E0064)(); } uint16_t DLL2SDK::Assembly_CSharp::MatchPingMonitor::CalculatePing_57452(uint32_t lastTick_, DLL2SDK::mscorlib::System::String* errMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E0550)(lastTick_, errMsg_); } void DLL2SDK::Assembly_CSharp::MatchPingMonitor::_cctor_57453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E1430)(); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::_ctor_57425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C47FAC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::BuildManager::get_BuildActorMap_57426() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::BuildManager*)>(DLL2SDK::GameAssemblyBase + 0x3C3529C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::Shutdown_57427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::OnRoundEnd_57428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::Reset_57429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::Clear_57430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C48128)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuildManager::IsIntersectBuildActor_57431(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C48604)(this, startTrace_, direction_, distance_, impactInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::SyncBuildActor_57432(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDING* ct_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C48998)(this, ct_); } DLL2SDK::Assembly_CSharp::GameBase::BuildActor* DLL2SDK::Assembly_CSharp::GameBase::BuildManager::CreateBuildActor_57433(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, uint32_t playerID_, uint32_t actorID_, uint32_t itemID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C48CCC)(this, pos_, rotation_, playerID_, actorID_, itemID_, skinID_); } DLL2SDK::Assembly_CSharp::GameBase::BuildActor* DLL2SDK::Assembly_CSharp::GameBase::BuildManager::Find_57434(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C45804)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::RemoveAllBuildActor_57435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C48294)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::RemoveBuildActor_57436(uint32_t actorID_, bool timeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C45928)(this, actorID_, timeout_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::__xLuaBaseProxy_Shutdown_57437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C491F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::__xLuaBaseProxy_OnRoundEnd_57438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C49200)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildManager::__xLuaBaseProxy_Reset_57439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C49208)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::_ctor_57406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C46090)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::get_IsBuilding_57407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4616C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::set_IsBuilding_57408(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C46174)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::IsPlayingBuildAnim_57409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C46240)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::set_DelayBuildTime_57410(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C46334)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::BeginBuild_57411(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4633C)(this, info_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::OnLoadComplete_57412(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C46910)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::ShowActor_57413(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C465C4)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::UpdateTickEnable_57414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4617C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::Init_57415(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::Tick_57416(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::CancelBuildHereByPawnState_57417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C47988)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::DelayBuild_57418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C476F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::CancelBuild_57419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C47CCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::HideActor_57420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C47AEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::QuickBuild_57421(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C47E24)(this, info_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::EndBuild_57422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C47110)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::__xLuaBaseProxy_Init_57423(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C47F28)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuildComponent::__xLuaBaseProxy_Tick_57424(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C47F30)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash::_ctor_57370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37587CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash::Awake_57371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758878)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash::InitView_57372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758924)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash::InitTween_57373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758AB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash::LateUpdate_57374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758D7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash::Start_57375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3758EA0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BootSplash::CheckOBB_57376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37591A8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::BootSplash::StartTween_57377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37592BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash::ChangeMainCameraPos_57378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37595D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BootSplash::FinishSplash_57379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375939C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::_ctor_57359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372A858)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::Awake_57360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372A904)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::Start_57361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372ACE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::LateUpdate_57362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372B084)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::ShowPermissionView_57363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372AE94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::InitUnityInput_57364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372B1A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::ShowPermissionViewContent_57365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372B274)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::OnAgreeBtnClick_57366(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372B3B4)(this, o_); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::OnTermOfUseClick_57367(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372B7A0)(this, o_); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::OnPrivacyClick_57368(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372B850)(this, o_); } void DLL2SDK::Assembly_CSharp::GameBase::Authority::RequestAuthority_57369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372B614)(this); } void DLL2SDK::Assembly_CSharp::AssetIDUtility::_ctor_57354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D3C9C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::AssetIDUtility::GetAssetID_57355(DLL2SDK::Assembly_CSharp::EAssetID ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D3D70)(ID_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::AssetIDUtility::GetAssetID_Korea_57356(DLL2SDK::Assembly_CSharp::EAssetID ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D3E40)(ID_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::AssetIDUtility::GetAssetID_VNG_57357(DLL2SDK::Assembly_CSharp::EAssetID ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D3FD4)(ID_); } void DLL2SDK::Assembly_CSharp::AssetIDUtility::_cctor_57358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D4168)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIPressHandler::_ctor_57352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F280)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPressHandler::OnPress_57353(bool isDown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F324)(this, isDown_); } void DLL2SDK::Assembly_CSharp::UIInputCmdLinePVEWeaponPreset::_ctor_57351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB5D0)(this); } void DLL2SDK::Assembly_CSharp::UIInputCmdLinePVEWeaponAddIdData::_ctor_57350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB52C)(this); } void DLL2SDK::Assembly_CSharp::UIInputCmdLinePVESpecialPreset::_ctor_57349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB454)(this); } void DLL2SDK::Assembly_CSharp::UIInputCmdLinePVEBuffPreset::_ctor_57347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB2D8)(this); } void DLL2SDK::Assembly_CSharp::UIInputCmdLinePVEBuffIdData::_ctor_57346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB234)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIInputCmdLineButton::_ctor_57345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5E79C)(this); } void DLL2SDK::Assembly_CSharp::UIInputCmdLineBRPreset::_ctor_57344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB15C)(this); } void DLL2SDK::Assembly_CSharp::UIInputCmdLineBRAddItemIdData::_ctor_57343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB0B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIInputCmdLine::_ctor_57342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5E6C4)(this); } void DLL2SDK::Assembly_CSharp::UIDragEffect::_ctor_57335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381EA04)(this); } void DLL2SDK::Assembly_CSharp::UIDragEffect::Start_57336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381EAA8)(this); } void DLL2SDK::Assembly_CSharp::UIDragEffect::UpdateEffect_57337(DLL2SDK::UnityEngine::UnityEngine::Vector2 posInScreenSpace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381ED3C)(this, posInScreenSpace_); } void DLL2SDK::Assembly_CSharp::UIDragEffect::StartEffect_57338(DLL2SDK::UnityEngine::UnityEngine::Vector2 posInScreenSpace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381EEB0)(this, posInScreenSpace_); } void DLL2SDK::Assembly_CSharp::UIDragEffect::StopEffect_57339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381EFD4)(this); } void DLL2SDK::Assembly_CSharp::UIDragEffect::OnCustomInput_57340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381F0DC)(this); } void DLL2SDK::Assembly_CSharp::UIDragEffect::OnDestroy_57341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381F240)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICmdButton::_ctor_57331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5FB40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICmdButton::OnEnable_57332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5FBE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICmdButton::OnDisable_57333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5FD74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICmdButton::OnCmdBtnClick_57334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5FF04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::_ctor_57295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5759C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetDesignWidth_57296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A576D0)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetDesignHeight_57297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A57840)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::ResetScreenSize_57298(bool bForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A579B0)(bForce_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::ShouldReduceResolution_57299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A58054)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::ResetCachedPanelHeightAndWidth_57300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A581B8)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::UpdateCachedPanelHeightAndWidth_57301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A582D8)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetPanelHeight_57302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A58628)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetPanelWidth_57303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A587FC)(); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetBGSize_57304(DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A589D0)(size_); } float DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetPanelScreenScaleParam_57305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A58B68)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetRightWidowWidth_57306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A58C68)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetRightWindowHeight_57307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A58D30)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::ComputePanelSize_57308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A58E1C)(); } bool DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::IsPanelFixed_57309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A59008)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetFullScreenEqualRatioHeight_57310(int32_t originalWidth_, int32_t originalHeight_, int32_t* width_, int32_t* height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A59100)(originalWidth_, originalHeight_, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetFullScreenEqualRatioWidth_57311(int32_t originalWidth_, int32_t originalHeight_, int32_t* width_, int32_t* height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A592C4)(originalWidth_, originalHeight_, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetFullScreenWithDefault_57312(int32_t* width_, int32_t* height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A59494)(width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::Reset_57313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A595A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::AddAssetTypeIdRecord_57314(DLL2SDK::Assembly_CSharp::EAssetID assetTypeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A596A8)(assetTypeID_); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::UnloadAllUIAsset_57315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A598AC)(); } DLL2SDK::UnityEngine::UnityEngine::Component* DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::InstanceAssetGameObject_57317(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::EAssetID assetTypeID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A59B84)(type_, assetTypeID_, parent_); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::EnableBlurCamera_57319(bool enable_, DLL2SDK::Assembly_CSharp::UITexture* uiTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5A01C)(enable_, uiTexture_); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::EnableMainCamera_57320(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5A0EC)(enable_); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::EnableAllUICamera_57321(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5A2F4)(enable_); } DLL2SDK::Assembly_CSharp::UIAnchor* DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetAnchor_57322(DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor attachAnchor_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_, bool bChild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5A550)(this, attachAnchor_, layer_, bChild_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::IsInCurrentScene_57323(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5A9FC)(this, go_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetUIRootChildPanel_57324(DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5ACC8)(this, layer_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetLayerPanel_57325(DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5B368)(this, layer_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::GetLayerId_57326(DLL2SDK::Assembly_CSharp::GameUI::EGUILayer layer_, DLL2SDK::mscorlib::System::String* layerNameValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5B854)(this, layer_, layerNameValue_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::CreateUIRoot_57327(int32_t layerId_, DLL2SDK::mscorlib::System::String* layerNameValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5BABC)(this, layerId_, layerNameValue_); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::AdjustWidgetDepthForDrawCallOptimization_57328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5BD94)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::_cctor_57329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5CBF4)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBuilder::_AdjustWidgetDepthForDrawCallOptimization_m__0_57330(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 v1_, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 v2_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2)>(DLL2SDK::GameAssemblyBase + 0x2A5CD34)(v1_, v2_); } void DLL2SDK::Assembly_CSharp::UIAtlasSpriteName::_ctor_57294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E0F68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::_ctor_57273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4FA6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::Awake_57274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4FC10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::OnEnable_57275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4FD34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::OnDisable_57276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4FE7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::AddStopActions_57277(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A503B8)(this, action_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::SetCamera_57278(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A504D0)(this, camera_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::StopEvent_57279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4FF58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::StopShake_57280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A505B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::StopDelayShake_57281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A50778)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::Update_57282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A50F20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::PlayEventSFX_57283(int32_t sfxGroupId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A51854)(this, sfxGroupId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::PlayShake_57284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A51AB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::PlayEventShake_57285(int32_t shakeGroupId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A51CA8)(this, shakeGroupId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::PlayHideWeapon_57286(DLL2SDK::Assembly_CSharp::GameUI::SequenceEvent* sequenceEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A51F70)(this, sequenceEvent_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::EnableRenders_57287(DLL2SDK::Assembly_CSharp::GameUI::SequenceEvent* sequenceEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A50BEC)(this, sequenceEvent_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::DisableRenders_57288(DLL2SDK::Assembly_CSharp::GameUI::SequenceEvent* sequenceEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5220C)(this, sequenceEvent_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::PlayTimelineAnimation_57289(DLL2SDK::Assembly_CSharp::GameUI::SequenceEvent* sequenceEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A52540)(this, sequenceEvent_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::BeginTimelineAnim_57290(DLL2SDK::Assembly_CSharp::GameUI::SequenceEvent* sequenceEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A52720)(this, sequenceEvent_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::EndTimelineAnim_57291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A528B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::_cctor_57292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A52C34)(); } bool DLL2SDK::Assembly_CSharp::GameUI::UIAnimationEventPlay::_EndTimelineAnim_m__0_57293(DLL2SDK::Assembly_CSharp::GameUI::SequenceEvent* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A52CBC)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::_ctor_53127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC7D24)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::get_Params_53128() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase*)>(DLL2SDK::GameAssemblyBase + 0x3AC5CA4)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::get_CrossHairType_53129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC5B84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::set_CrossHairType_53130(DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC569C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::SetCrosshairDisplay_53131(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::IsCrosshairActive_53132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::CanChanged_53133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::OnChanged_53134(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } float DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::GetBorder_53135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase::LateUpdate_53136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC81E4)(this); } bool DLL2SDK::Assembly_CSharp::SpriteNames::IsDefaultLoadingBackgroud_57249(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DC944)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetLoadingBackgroundPath_57250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DCAB8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetLoadingBackgroundPathByMapId_57251(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DCC0C)(mapID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetFunctionButtonSpriteName_57252(DLL2SDK::Assembly_CSharp::FrontEnd::EFunctionButtonType type_, bool isHeighLight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DCD18)(type_, isHeighLight_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetFunctionButtonTextSpriteName_57253(DLL2SDK::Assembly_CSharp::FrontEnd::EFunctionButtonType type_, bool isHeighLight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DD170)(type_, isHeighLight_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetLobbyMenuItemBackGroundBorderSpriteName_57254(bool highLighted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DD454)(highLighted_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetLobbyMenuItemIconLightSpriteName_57255(DLL2SDK::Assembly_CSharp::FrontEnd::EFunctionButtonType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DD50C)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetLobbyNetworkSpriteName_57256(DLL2SDK::Assembly_CSharp::GameBase::ENetworkStatus status_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DD5CC)(status_, duration_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetMainModeConnectSpriteName_57257(DLL2SDK::Assembly_CSharp::ModeMatching::MainModeItemType type_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DD7D4)(type_, active_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetMainModeBorderSpriteName_57258(DLL2SDK::Assembly_CSharp::ModeMatching::MainModeItemType type_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DD8A4)(type_, active_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetMainModeSlideIconSpriteName_57259(DLL2SDK::Assembly_CSharp::ModeMatching::MainModeItemType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DD974)(modeType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetMainModeBackGroundSpriteName_57260(DLL2SDK::Assembly_CSharp::ModeMatching::MainModeItemType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DDAA8)(modeType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetMainModeBottomSpriteName_57261(DLL2SDK::Assembly_CSharp::ModeMatching::MainModeItemType type_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DDBDC)(type_, active_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetCampBackground_57262(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode playType_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DDCAC)(playType_, camp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetItemSpriteName_57263(DLL2SDK::CSProto::msg::ActvAwardTypeEnum Type_, uint64_t ItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DDDA4)(Type_, ItemId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetPropItemSpriteName_57264(uint64_t inItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DDED0)(inItemID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetVoiceVoipSpeakerSpriteName_57265(bool isOn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DDF94)(isOn_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SpriteNames::GetVoiceVoipMicroPhoneSpriteName_57266(bool isOn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DE05C)(isOn_); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::_ctor_57237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31076B8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::CanChanged_57238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::OnEnable_57239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::OnDisable_57240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::ShowCrosshair_57241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31078AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::LateUpdate_57242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3108418)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::OnDestroy_57243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::ForceUpdateWidgets_57244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310904C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::__xLuaBaseProxy_CanChanged_57245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310945C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::__xLuaBaseProxy_OnEnable_57246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3109464)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::__xLuaBaseProxy_OnDisable_57247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310946C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SniperCrossHairHUD::__xLuaBaseProxy_OnDestroy_57248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3109474)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SetUIRenderQueue::_ctor_57235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435B514)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SetUIRenderQueue::Update_57236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435B5C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SetLayerDepth::_ctor_57233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4357464)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SetLayerDepth::Awake_57234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4357508)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::_ctor_57215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43416F4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::get_InScreenGoodsInfoHudMap_57216() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager*)>(DLL2SDK::GameAssemblyBase + 0x4341798)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::get_OffScreenGoodsInfoHudMap_57217() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager*)>(DLL2SDK::GameAssemblyBase + 0x43417A0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::IsContainsOffScreenMap_57218(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43417A8)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::IsContainsInScreenMap_57219(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341884)(this, actorID_); } DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud* DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::GetOffScreenGoodsInfoHud_57220(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341960)(this, actorID_); } DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud* DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::GetInScreenGoodsInfoHud_57221(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341A5C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::Init_57222(DLL2SDK::Assembly_CSharp::GameUI::UIScene* UIScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341B58)(this, UIScene_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::UnInit_57223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341CFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::Clear_57224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341C08)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::GetSeatIndex_57225(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341DA0)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::CreateScreenGoodsHud_57226(uint32_t uPlayerID_, uint32_t uActorId_, DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsType goodsType_, DLL2SDK::Assembly_CSharp::GameBase::PropPawn* propPawn_, float fLifeTime_, float fLeftLifeTime_, bool bOffScreen_, bool bInScreen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341F4C)(this, uPlayerID_, uActorId_, goodsType_, propPawn_, fLifeTime_, fLeftLifeTime_, bOffScreen_, bInScreen_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::CreateOffScreenGoodsHud_57227(uint32_t uPlayerID_, uint32_t uActorId_, DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsType goodsType_, DLL2SDK::Assembly_CSharp::GameBase::PropPawn* propPawn_, float fLifeTime_, float fLeftLifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4342094)(this, uPlayerID_, uActorId_, goodsType_, propPawn_, fLifeTime_, fLeftLifeTime_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::CreateInScreenGoodsHud_57228(uint32_t uPlayerID_, uint32_t uActorId_, DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsType goodsType_, DLL2SDK::Assembly_CSharp::GameBase::PropPawn* propPawn_, float fLifeTime_, float fLeftLifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43424B4)(this, uPlayerID_, uActorId_, goodsType_, propPawn_, fLifeTime_, fLeftLifeTime_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::DestroyScreenGoodsHud_57229(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4342984)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::DestroyOffScreenGoodsHud_57230(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4342A40)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::DestroyInScreenGoodsHud_57231(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4342BC0)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager::Tick_57232(float fDeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4342D40)(this, fDeltaTime_); } void DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfo::_ctor_57214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4341650)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::_ctor_57198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C57E4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::get_PawnState_57199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C5888)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::get_CurrentLockPawnState_57200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C5890)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::set_CurrentLockPawnState_57201(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C5898)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::ResetState_57202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C58A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::SetPawnSwitchState_57203(DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C5950)(this, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::ResetPawnSwitchState_57204(DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C5A1C)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::InPawnSwitchState_57205(DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState swithcState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C5AE8)(this, swithcState_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::IsForbidInCurrentState_57206(DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState uiState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C5BAC)(this, uiState_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::LockAllState_57207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C5C8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::ResetLockState_57208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C612C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::LockPawnState_57209(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C61D4)(this, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::ResetLockPawnState_57210(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C6420)(this, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::LockPawnStateExcept_57211(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C666C)(this, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::ResetLockPawnStateExcept_57212(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C6740)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr::IsLockPawnState_57213(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C680C)(this, state_); } void DLL2SDK::Assembly_CSharp::GameUI::ParticleCullByUIPanel::_ctor_57190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B11FB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ParticleCullByUIPanel::SetCulling_57191(DLL2SDK::Assembly_CSharp::UIPanel* p_, DLL2SDK::Array* rs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B12088)(this, p_, rs_); } void DLL2SDK::Assembly_CSharp::GameUI::ParticleCullByUIPanel::SetCulling_57192(DLL2SDK::Assembly_CSharp::UIPanel* p_, DLL2SDK::UnityEngine::UnityEngine::Renderer* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B126B0)(this, p_, r_); } void DLL2SDK::Assembly_CSharp::GameUI::ParticleCullByUIPanel::DoSetCulling_57193(DLL2SDK::UnityEngine::UnityEngine::Renderer* r_, float minX_, float minY_, float maxX_, float maxY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B122EC)(this, r_, minX_, minY_, maxX_, maxY_); } void DLL2SDK::Assembly_CSharp::GameUI::ParticleCullByUIPanel::SetCulling_57194(DLL2SDK::Assembly_CSharp::UIPanel* p_, DLL2SDK::Array* rs_, DLL2SDK::mscorlib::System::String* ShderName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3B128CC)(this, p_, rs_, ShderName_); } void DLL2SDK::Assembly_CSharp::GameUI::ParticleCullByUIPanel::SetCulling_57195(DLL2SDK::Assembly_CSharp::UIPanel* p_, DLL2SDK::UnityEngine::UnityEngine::Renderer* r_, DLL2SDK::mscorlib::System::String* shderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B12F5C)(this, p_, r_, shderName_); } void DLL2SDK::Assembly_CSharp::GameUI::ParticleCullByUIPanel::DoSetCulling_57196(DLL2SDK::UnityEngine::UnityEngine::Renderer* r_, float minX_, float minY_, float maxX_, float maxY_, DLL2SDK::mscorlib::System::String* shderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B12B44)(this, r_, minX_, minY_, maxX_, maxY_, shderName_); } void DLL2SDK::Assembly_CSharp::GameUI::ParticleCullByUIPanel::OnDestroy_57197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B13184)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::_ctor_57165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E88C)(this); } DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfo* DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::get_Info_57166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::Init_57167(DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E938)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::OnApplicationPause_57168(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::Clear_57169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0ECB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::UpdateUI_57170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0ED50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::RegisterDelegates_57171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::UnRegisterDelegates_57172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::UpdateIcon_57173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0EA9C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::GetIcon_57174(uint32_t teamNumID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0EF18)(this, teamNumID_); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::HideAll_57175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0F0C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::Show_57176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0F1AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::Update_57177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0F298)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::LateUpdate_57178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0F62C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::CheckInfo_57179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0F380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::UpdateAirborne_57180(float distance_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0FA04)(this, distance_, worldPos_); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::UpdateCD_57181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B101D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::UpdateVehivle_57182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1048C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::UpdateAirplane_57183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B10524)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::UpdateTargetArrow_57184(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0FAE4)(this, worldPos_); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::UpdateDistance_57185(float distance_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0FCD8)(this, distance_, worldPos_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::GetSeatIndex_57186(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0F480)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::__xLuaBaseProxy_OnApplicationPause_57187(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B105BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::__xLuaBaseProxy_RegisterDelegates_57188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B105C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud::__xLuaBaseProxy_UnRegisterDelegates_57189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B105CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::_ctor_57134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1EE90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::Init_57135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::GetViewAssetId_57136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::RegisterDelegates_57137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::UnRegisterDelegates_57138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::OnZoneModelRequestQueue_57139(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1F52C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::OnZoneModelRequestBegin_57140(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1F930)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::OnZoneModelRequestEnd_57141(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1FA10)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::ReportNetworkLatency_57142(DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest* request_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1FEC0)(this, request_, deltaTime_); } float DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::GetWaitingTime_57143(uint32_t sendCmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A201A0)(this, sendCmd_); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::ShowRequestModel_57144(DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1F670)(this, request_); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::HideRequestModel_57145(DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A1FC14)(this, request_); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::ForceHideRequestModel_57146(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20274)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::BeginCheckPayToken_57147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20404)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::ReportPayToken_57148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A205A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::OnRefreshAccessTokenQueryPlayerInfoCallback_57149(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2075C)(this, result_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::GetCheckableControllerCount_57150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::AddCheckableController_57151(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::RemoveCheckableController_57152(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowCheckableController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingType DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::GetLoadingFlowManagerType_57153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::FlowStart_57154(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::FlowProcessing_57155(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, float progress_, DLL2SDK::mscorlib::System::String* tips_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, controller_, progress_, tips_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::FlowFinish_57156(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, controller_, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::__xLuaBaseProxy_Init_57157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20CE4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::__xLuaBaseProxy_GetViewAssetId_57158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20CE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::__xLuaBaseProxy_RegisterDelegates_57159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20CEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ZoneNetworkController::__xLuaBaseProxy_UnRegisterDelegates_57160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20CF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::_ctor_57105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F759F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::RegisterDelegates_57106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::UnRegisterDelegates_57107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::OnZoneConnected_57108(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F76308)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::OnZoneError_57109(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F76910)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::ReconnectInMatch_57110(float interval_, DLL2SDK::Assembly_CSharp::GameBase::LoginResult error_, DLL2SDK::Assembly_CSharp::GameUI::EReconnectAction action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F772B0)(this, interval_, error_, action_); } bool DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::IsSilent_57111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F774EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::ShowReconnectLoading_57112(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7760C)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::ShowReconnectBox_57113(DLL2SDK::Assembly_CSharp::GameUI::EReconnectAction reconnectActtion_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F77400)(this, reconnectActtion_, callback_, content_); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::ShowReconnectTips_57114(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F777D4)(this, tips_); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::ReconnectBoxCallback_57115(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F77898)(this, result_, userContext_); } DLL2SDK::Assembly_CSharp::GameUI::EReconnectAction DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::GetReconnectAction_57116(DLL2SDK::Assembly_CSharp::GameBase::LoginResult error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F76DCC)(this, error_); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::DoReconnect_57117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F75E2C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::CheckAndHandelReconnectTooManyTimes_57118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F77B38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::CancelReconnect_57119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F765F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::IsInMatchGame_57120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F77188)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::NeedReconnect_57121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F75C3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::StartAfterZoneReconnectFlow_57122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7672C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::StopAfterZoneReconnectFlow_57123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F77D84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::SetTimoutTimer_57124(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F77C6C)(this, time_); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::OnReconnectTimeout_57125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F77E70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::OnFlowStart_57126(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, controller_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::OnFlowProcessing_57127(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, float progress_, DLL2SDK::mscorlib::System::String* tips_, bool showprogress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, controller_, progress_, tips_, showprogress_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::OnFlowFinish_57128(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowBaseController* controller_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, controller_, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::OnFlowsStart_57129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::OnAllFlowsFinish_57130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::OnMainFlowsFinish_57131(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::__xLuaBaseProxy_RegisterDelegates_57132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F7885C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LobbyReconnectController::__xLuaBaseProxy_UnRegisterDelegates_57133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F78864)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::_ctor_57092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3208A7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::Reset_57093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3208B50)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::GetCurrentState_57094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3208C28)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::IsInCurrentState_57095(uint64_t state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3208CF8)(this, state_); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::AddState_57096(DLL2SDK::Assembly_CSharp::GameBase::GameHudState state_, bool forceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3208DF4)(this, state_, forceRefresh_); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::AddMultiStates_57097(uint64_t state_, bool forceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3208FB4)(this, state_, forceRefresh_); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::RemoveState_57098(DLL2SDK::Assembly_CSharp::GameBase::GameHudState state_, bool forceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31EFD28)(this, state_, forceRefresh_); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::RemoveMultiStates_57099(uint64_t state_, bool forceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209174)(this, state_, forceRefresh_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::CheckState_57100(DLL2SDK::Assembly_CSharp::GameBase::GameHudState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209334)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::IsActive_57101(DLL2SDK::Assembly_CSharp::GameUI::BaseUIView* uiView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209434)(this, uiView_); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::HandlePhysicsStateChanged_57102(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32095D4)(this, preState_, curState_); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::ClearVehicleAllState_57103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320995C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudStateManager::_cctor_57104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3209A50)(); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam::_ctor_57084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F13FB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam::_ctor_57085(bool bShow_, uint32_t targetUID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1405C)(this, bShow_, targetUID_); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam::_ctor_57086(bool bShow_, uint32_t targetUID_, DLL2SDK::Assembly_CSharp::GameEngine::EInteractiveAction targetAction_, int32_t costPoint_, DLL2SDK::mscorlib::System::String* spriteName_, float spriteScale_, DLL2SDK::UnityEngine::UnityEngine::Vector3 spriteOffset_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* desc_, int32_t costItem_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14124)(this, bShow_, targetUID_, targetAction_, costPoint_, spriteName_, spriteScale_, spriteOffset_, content_, desc_, costItem_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam::_ctor_57087(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14400)(this, bShow_); } DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam* DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam::InstanceShow_57088(bool bShow_, uint32_t targetUID_, DLL2SDK::Assembly_CSharp::GameEngine::EInteractiveAction targetAction_, int32_t costPoint_, DLL2SDK::mscorlib::System::String* spriteName_, float spriteScale_, DLL2SDK::UnityEngine::UnityEngine::Vector3 spriteOffset_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* desc_, int32_t costItem_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F144B0)(bShow_, targetUID_, targetAction_, costPoint_, spriteName_, spriteScale_, spriteOffset_, content_, desc_, costItem_, callback_); } DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam* DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam::InstanceHide_57089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F14698)(); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam::SetParam_57090(bool bShow_, uint32_t targetUID_, DLL2SDK::Assembly_CSharp::GameEngine::EInteractiveAction targetAction_, int32_t costPoint_, DLL2SDK::mscorlib::System::String* spriteName_, float spriteScale_, DLL2SDK::UnityEngine::UnityEngine::Vector3 spriteOffset_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* desc_, int32_t costItem_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F142B8)(this, bShow_, targetUID_, targetAction_, costPoint_, spriteName_, spriteScale_, spriteOffset_, content_, desc_, costItem_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam::InstanceRelease_57091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F147A0)(); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::_ctor_57040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E7E0)(this); } DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfo* DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::get_Info_57041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E8AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::Init_57042(DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E8B4)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::AdjustInfo_57043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250E980)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::OnApplicationPause_57044(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::Clear_57045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250ECB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::UpdateUI_57046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250ED48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::RegisterDelegates_57047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::UnRegisterDelegates_57048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::UpdateIcon_57049(uint32_t teamNumID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250EF10)(this, teamNumID_); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::UpdateMK_57050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250EAF4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::GetIcon_57051(uint32_t teamNumID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250F014)(this, teamNumID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::GetMK_57052(uint32_t teamNumID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250F138)(this, teamNumID_); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::HideAll_57053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250F2F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::Show_57054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250F520)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::Update_57055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250F74C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::LateUpdate_57056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250FAE0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::CheckInfo_57057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250F834)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::UpdateAirborne_57058(float distance_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250FE24)(this, distance_, worldPos_); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::UpdateCD_57059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25101C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::UpdateVehivle_57060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251047C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::UpdateAirplane_57061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2510514)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::UpdateDistance_57062(float distance_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250FF04)(this, distance_, worldPos_); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::AutoSetOffset_57063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25105AC)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::GetSeatIndex_57064(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250F934)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::ChangeEffect_57065(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::IsSafeActive_57066(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::__xLuaBaseProxy_OnApplicationPause_57067(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2510A60)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::__xLuaBaseProxy_RegisterDelegates_57068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2510A68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud::__xLuaBaseProxy_UnRegisterDelegates_57069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2510A70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SequenceObject::_ctor_56979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43571AC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SequenceObject::get_bFinish_56980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SequenceObject::OnDisable_56983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4357260)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SequenceObject::OnEnable_56984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4357310)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SequenceObject::OnAssetsLoaded_56985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencerList::_ctor_57031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D581AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::_ctor_57013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D55F28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::clear_57014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5609C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::ModelInit_57015(DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer_LoadModelGroup* loadData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D564F0)(this, loadData_); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::OnEnable_57016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D56784)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::PreLoadModels_57017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D56C54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::PreparePlay_57018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D56834)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::StartPlay_57019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D56E70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::Merge_57020(DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer* seq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D56F1C)(this, seq_); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::Merge_57021(DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencerList* seqList_, DLL2SDK::mscorlib::System::String* seqType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D57174)(this, seqList_, seqType_); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::AddEventSequence_57022(DLL2SDK::System_Core::System::Action* eventAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D573CC)(this, eventAction_); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::AddGeneralSequence_57023(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, float sequenceTime_, float activeTime_, bool bActiveAfterFinish_, DLL2SDK::Assembly_CSharp::GameUI::SequenceObject_PlayMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D57524)(this, gameObject_, sequenceTime_, activeTime_, bActiveAfterFinish_, mode_); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::AddAnimationSequence_57024(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::Assembly_CSharp::GameUI::SequenceObject_PlayMode mode_, bool bLoop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5771C)(this, animator_, stateName_, mode_, bLoop_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::CanPlayNext_57025(DLL2SDK::Assembly_CSharp::GameUI::SequenceObject* next_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D57910)(this, next_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::get_IsFinish_57026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D57B6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencer::Update_57027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D57D48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGeneralSequence::_ctor_57004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D539F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGeneralSequence::Awake_57005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D53AD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGeneralSequence::OnAssetsLoaded_57006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIGeneralSequence::PlayInitEvents_57007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D53B74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGeneralSequence::Play_57008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UIGeneralSequence::get_bFinish_57009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIGeneralSequence::Stop_57010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIGeneralSequence::Update_57011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D54424)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGeneralSequence::__xLuaBaseProxy_OnAssetsLoaded_57012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D54EC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationSequence::_ctor_56999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A52DD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationSequence::Play_57000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationSequence::Stop_57001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UIAnimationSequence::get_bFinish_57002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationSequence::Update_57003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A53188)(this); } void DLL2SDK::Assembly_CSharp::TweenFloat::_ctor_56990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493DF74)(this); } float DLL2SDK::Assembly_CSharp::TweenFloat::get_value_56991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E020)(this); } void DLL2SDK::Assembly_CSharp::TweenFloat::set_value_56992(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E028)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenFloat::OnUpdate_56993(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenFloat* DLL2SDK::Assembly_CSharp::TweenFloat::Begin_56994(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, float value_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E150)(go_, duration_, value_, delay_); } void DLL2SDK::Assembly_CSharp::TweenFloat::SetStartToCurrentValue_56995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenFloat::SetEndToCurrentValue_56996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenFloat::__xLuaBaseProxy_SetStartToCurrentValue_56997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E3F4)(this); } void DLL2SDK::Assembly_CSharp::TweenFloat::__xLuaBaseProxy_SetEndToCurrentValue_56998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E3FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventSequence::_ctor_56986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46734AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EventSequence::Play_56987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EventSequence::Stop_56988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::EventSequence::get_bFinish_56989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnShootOutView::_ctor_56945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5F19C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnShootOutView::UpdateCurWeaponBarView_56946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnShootOutView::UpdateWeapon_56947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnShootOutView::__xLuaBaseProxy_UpdateCurWeaponBarView_56948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C602C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnShootOutView::__xLuaBaseProxy_UpdateWeapon_56949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C602CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Touch3DFireBtnView::_ctor_56943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284EFE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Touch3DFireBtnView::Update_56944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284F088)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::_ctor_56930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284E2B8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::get_IsControlByUiState_56931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::get_InactiveGameHudState_56932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::Start_56933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::UpdateContent_56934(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284E514)(this, force_); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::OnClickLethal_56935(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284E988)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::OnClickTactical_56936(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284EB68)(this, OBJ_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::get_TickRate_56937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::Tick_56938(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::OnSwitchToTactical_56939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284EC14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::OnSwitchToDestructive_56940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284EA34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::__xLuaBaseProxy_Start_56941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284EE84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView_West::__xLuaBaseProxy_Tick_56942(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284EE8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::_ctor_56909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284CD84)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::get_IsControlByUiState_56910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::get_InactiveGameHudState_56911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::Start_56912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::OnEnable_56913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::get_TickRate_56914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::Tick_56915(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::RegisterDelegates_56916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::UnRegisterDelegates_56917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::NeedHideInEmulator_56918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::OnBtnMainPressed_56919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284D5C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::OnBtnMainReleased_56920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284DA58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::OnTouchCurrentChanged_56921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284DE84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::OnSwitchToTactical_56922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284DD50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::OnSwitchToDestructive_56923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C698)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::__xLuaBaseProxy_Start_56924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284E288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::__xLuaBaseProxy_OnEnable_56925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284E290)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::__xLuaBaseProxy_Tick_56926(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284E298)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::__xLuaBaseProxy_RegisterDelegates_56927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284E2A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::__xLuaBaseProxy_UnRegisterDelegates_56928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284E2A8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnView::__xLuaBaseProxy_NeedHideInEmulator_56929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284E2B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::_ctor_56899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284B52C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::get_IsControlByUiState_56900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::get_InactiveGameHudState_56901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::Start_56902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::ActiveSelf_56903(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284B720)(this, active_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::get_TickRate_56904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::Tick_56905(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::OnThrowTypeChangedBtnClick_56906(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C048)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::__xLuaBaseProxy_Start_56907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C1F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnView::__xLuaBaseProxy_Tick_56908(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C200)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils::AdjustPlayerIconUI_56890(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils_EOverlapStrategy overlapStrategy_, int32_t inDepth_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool bShowPlayerNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2834444)(inSprite_, overlapStrategy_, inDepth_, inPawn_, bShowPlayerNum_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils::AdjustPlayerIconUI_56891(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils_EOverlapStrategy overlapStrategy_, int32_t inDepth_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, bool bShowPlayerNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28348C8)(inSprite_, overlapStrategy_, inDepth_, playerInfo_, bShowPlayerNum_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils::AdjustPlayerIconUI_56892(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils_EOverlapStrategy overlapStrategy_, int32_t inDepth_, uint32_t inNum_, bool bShowPlayerNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2834C78)(inSprite_, overlapStrategy_, inDepth_, inNum_, bShowPlayerNum_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils::AdjustPlayerIconUI_56893(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, int32_t inDepth_, uint32_t inNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283B508)(inSprite_, inDepth_, inNum_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils::AdjustPlayerIconUI_56894(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, int32_t inDepth_, uint32_t inNum_, bool bShowPlayerNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283B158)(inSprite_, inDepth_, inNum_, bShowPlayerNum_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils::GetStringByInt_56895(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283B8A4)(id_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils::ChangePawnSpriteWhenMatchOB_Radar_56896(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool* show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282DB64)(inPawn_, sprite_, show_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils::ChangePawnSpriteWhenMatchOB_56897(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, DLL2SDK::Assembly_CSharp::UISprite* sprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2819ADC)(inPawn_, sprite_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils::_cctor_56898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283BAA0)(); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::_ctor_56821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2807270)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::get_TacticalGPS_56822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281B160)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::set_TacticalGPS_56823(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283754C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::get_ViewTarget_56824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281A104)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::set_ViewTarget_56825(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2837554)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::get_EnemyPawn_56826() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView*)>(DLL2SDK::GameAssemblyBase + 0x283755C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::get_TeamPawn_56827() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView*)>(DLL2SDK::GameAssemblyBase + 0x2818448)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::get_VehicleList_56828() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView*)>(DLL2SDK::GameAssemblyBase + 0x2837564)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::get_TacticalTeamMateStateList_56829() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView*)>(DLL2SDK::GameAssemblyBase + 0x2833594)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::get_CachedViewTargetRot_56830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283756C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::Start_56831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::OnSettlement_56832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283765C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::RegisterTacticalManager_56834(DLL2SDK::Assembly_CSharp::TacticalManager* manager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283757C)(this, manager_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::Startup_56835(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::CheckResource_56836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::InitResources_56837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::RefreshAllComponents_56838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2806380)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::OnSyncOfflineTeamMate_56839(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tacticalTeamMateStateList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, tacticalTeamMateStateList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::GamepadSwitchClick_56840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28377A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::OnClickSwitch_56841(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::OnShow_56842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::OnEnable_56843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::GetAllTeamAndEnemyPawns_56844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::GetVehicleList_56845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2837E00)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::PreDeterminedShouldShowEnemyPawnList_56846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::IsSameTeam_56847(DLL2SDK::Assembly_CSharp::GameBase::Pawn* mySelf_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, mySelf_, inPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::IsUAVActive_56848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::IsInSparrowStickScanRange_56849(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::ReceiveEvent_56850(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::ResetDatum_56851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::IsObstaclePresence_56852(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282D53C)(this, inPawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::IsObstaclePresence_56853(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* inProjectile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282F470)(this, inProjectile_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::get_TickRate_56854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::Tick_56855(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::TickInfo_56856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateTacticalCompList_56857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2838C30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateViewTargetInfo_56858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2838748)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateCacheDatum_56859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28389E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdatePawnSprite_56860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateVehicleSprite_56861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateTatcicalObjects_56862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateTacticalRelativeObjects_56863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateEffectSmokeState_56864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateSatelliteMapByViewTarget_56865(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inFocusPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, inFocusPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateSpriteRootRotation_56867(DLL2SDK::UnityEngine::UnityEngine::GameObject* inSpriteRoot_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, bool shouldHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2836DEC)(this, inSpriteRoot_, rotation_, shouldHide_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateSpriteRootRotation_56868(DLL2SDK::Assembly_CSharp::UISprite* inSpriteRoot_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, bool shouldHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28391AC)(this, inSpriteRoot_, rotation_, shouldHide_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateEnemyShowOnMap_56870(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool onEdge_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, onEdge_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::UpdateVehicleShowOnMap_56871(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* inVehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inVehicle_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::WorldPosition2MapUIPosition_56872(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDroppedLoc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, inDroppedLoc_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::WorldRotationToUIRotation_56873(DLL2SDK::UnityEngine::UnityEngine::Quaternion inWorldRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, inWorldRot_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::MapTexture2MapUIRelativePosition_56874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::WorldPos2MapTexUVPos_56875(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28393DC)(this, worldPos_); } float DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::WorldLength2MapTexUVLength_56876(float worldLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28395BC)(this, worldLength_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::SetTacticalMapTextureVectorParam_56877(int32_t paraID_, DLL2SDK::UnityEngine::UnityEngine::Vector4 paraValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2839670)(this, paraID_, paraValue_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::IsTextureDrawCallDMExit_56878(DLL2SDK::Assembly_CSharp::UITexture* inUITexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280CF54)(this, inUITexture_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::GetPlayerIconStartDepth_56879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2833D80)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::GetObserverPlayerIconDepth_56880(uint32_t TeamId_, uint32_t TeamSeatID_, int32_t MaxPlayerNumPerTeam_, bool bIsViewTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283986C)(this, TeamId_, TeamSeatID_, MaxPlayerNumPerTeam_, bIsViewTarget_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::SetRadarSpriteDepth_56881(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::mscorlib::System::String* spriteName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, sprite_, spriteName_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::SetRadarSprite_56882(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, sprite_, spriteName_, spriteType_, vehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::SetRadarSpriteDepth_56883(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, sprite_, spriteType_, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::SetRadarSpriteDepth_56884(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameBase::TacticalComp* comp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, sprite_, comp_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::GetWidth_56885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2839B20)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::GetHeight_56886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2839C40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::__xLuaBaseProxy_Start_56887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2839D5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::__xLuaBaseProxy_OnEnable_56888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2839D64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView::__xLuaBaseProxy_Tick_56889(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2839D6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::_ctor_56809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4250AD0)(this); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::Awake_56810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::Init_56811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::OnEnable_56812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::OnRequestTransformData_56813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4251580)(this); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::OnSyncTransform_56814(bool bIsShown_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float rotY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42517B8)(this, bIsShown_, position_, rotY_); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::OnSyncTransform_56815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4251944)(this); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::UpdateTransform_56816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::WorldPos2MapPos_56817(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4251D78)(this, worldPos_); } float DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::WorldRotY2MapRotY_56818(DLL2SDK::UnityEngine::UnityEngine::Vector3 Rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4251F58)(this, Rot_); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::__xLuaBaseProxy_Awake_56819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425218C)(this); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformView::__xLuaBaseProxy_OnEnable_56820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4252194)(this); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformRadarView::_ctor_56806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4250A30)(this); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformRadarView::Init_56807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalSkyplatformRadarView::__xLuaBaseProxy_Init_56808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425100C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::_ctor_56717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820B64)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::get_IsControlByUiState_56718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::get_InactiveGameHudState_56719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::get_RectangleRadarSizeX_56720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820C54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::set_RectangleRadarSizeX_56721(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820C5C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::get_RectangleRadarSizeY_56722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820C64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::set_RectangleRadarSizeY_56723(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820C6C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::get_RectangleRadarEdgeSizeX_56724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820C74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::set_RectangleRadarEdgeSizeX_56725(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820C7C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::get_RectangleRadarEdgeSizeY_56726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820C84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::set_RectangleRadarEdgeSizeY_56727(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820C8C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::Startup_56728(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::CheckResource_56729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::InitResources_56730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::get_TickRate_56731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::Tick_56732(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::UpdateRadarClippingBorder_56733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::UpdateGPSBoundary_56734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2821998)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::UpdateSatelliteMapByViewTarget_56735(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inViewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, inViewTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::UpdateVehicleShowOnMap_56737(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* inVehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inVehicle_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::__xLuaBaseProxy_Startup_56738(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28229B8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::__xLuaBaseProxy_CheckResource_56739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28229BC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::__xLuaBaseProxy_InitResources_56740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28229C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::__xLuaBaseProxy_Tick_56741(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28229C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::__xLuaBaseProxy_UpdateSatelliteMapByViewTarget_56742(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28229C8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView::__xLuaBaseProxy_UpdateVehicleShowOnMap_56743(DLL2SDK::Assembly_CSharp::UISprite* P0_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28229CC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarComp::_ctor_56714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281BD08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarComp::SetTacticalRadarView_56715(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* radarView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, radarView_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarComp::TickInfo_56716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIBase::_ctor_1737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DA880)(this); } void DLL2SDK::Assembly_CSharp::UIBase::ForceUpdate_1738(bool recursive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, recursive_, Data.method); } bool DLL2SDK::Assembly_CSharp::UIBase::get_bInited_1739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DCCD8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UIBase::get_CallBackAfterInited_1740() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIBase*)>(DLL2SDK::GameAssemblyBase + 0x37DCCE0)(this); } void DLL2SDK::Assembly_CSharp::UIBase::Inited_1741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DCD90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMarksView::_ctor_56670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817ECC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::TacticalMarksView::get_MarkCache_56671() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::TacticalMarksView*)>(DLL2SDK::GameAssemblyBase + 0x2817FA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMarksView::AddUIWidget_56672(DLL2SDK::Assembly_CSharp::UIWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817FAC)(this, widget_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::_ctor_56673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2819F00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::Initialize_56674(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* inTVMView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inTVMView_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::UpdateInfo_56675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::ReceiveEvent_56676(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::ResetDatum_56677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::IsOBMode_56678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::ClassifyPawnList_56679(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outTeammateList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outEnemyList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, outTeammateList_, outEnemyList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::NormalClassifyPawnList_56680(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outTeammateList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outEnemyList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x281A7B0)(this, outTeammateList_, outEnemyList_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::SDClassifyPawnList_56681(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outTeammateList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outEnemyList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x281A4F8)(this, outTeammateList_, outEnemyList_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::ClassifyMissileList_56682(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outMissileList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, outMissileList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSet::OnViewShow_56683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::TacticalPanelMarkSetMPGame::_ctor_56684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455F3BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::TacticalPanelMarkSetMPGame::Initialize_56685(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* inTVMView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inTVMView_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::TacticalPanelMarkSetMPGame::ReceiveEvent_56686(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::TacticalPanelMarkSetMPGame::ResetDatum_56687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::TacticalPanelMarkSetMPGame::ClassifyPawnList_56688(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outTeammateList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outEnemyList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, outTeammateList_, outEnemyList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::TacticalPanelMarkSetMPGame::__xLuaBaseProxy_Initialize_56689(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FAE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::TacticalPanelMarkSetMPGame::__xLuaBaseProxy_ReceiveEvent_56690(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FAF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::TacticalPanelMarkSetMPGame::__xLuaBaseProxy_ResetDatum_56691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455FAF8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::TacticalPanelMarkSetMPGame::__xLuaBaseProxy_ClassifyPawnList_56692(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x455FB00)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::_ctor_56616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280C10C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::get_IsControlByUiState_56617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::get_InactiveGameHudState_56618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::get_ActiveGameHudState_56619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::GetInactiveGameHudState_56620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::WillClose_56621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::get_TexCenterOffset_56622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280C460)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::Startup_56623(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::CheckResource_56624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::InitResources_56625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::OnClickSwitch_56626(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::OnShow_56627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::ScreenPosToMapUIPos_56628(DLL2SDK::UnityEngine::UnityEngine::Vector2 inScreenPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, inScreenPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::UpdateMapTexCenterOffset_56629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::UpdateSatelliteMapByViewTarget_56630(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inViewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, inViewTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::SetAnchors_56631(bool bUpdateImmediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, bUpdateImmediately_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::__xLuaBaseProxy_GetInactiveGameHudState_56632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DBD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::__xLuaBaseProxy_WillClose_56633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DBD8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::__xLuaBaseProxy_Startup_56634(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DBE0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::__xLuaBaseProxy_CheckResource_56635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DBE4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::__xLuaBaseProxy_InitResources_56636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DBE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::__xLuaBaseProxy_OnClickSwitch_56637(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DBEC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::__xLuaBaseProxy_OnShow_56638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DBF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView::__xLuaBaseProxy_UpdateSatelliteMapByViewTarget_56639(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DBF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::_ctor_56584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280719C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::Startup_56585(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::PrintDebugInfo_56586(DLL2SDK::UnityEngine::UnityEngine::Texture2D* tex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28078B4)(tex_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::CheckResource_56587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::InitResources_56588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::RegisterDelegates_56589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::UnRegisterDelegates_56590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::SetSpotSprite_56591(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2806BEC)(this, itemID_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::GamepadMark_56592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28092E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::OnClickSwitch_56593(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::OnClickPosition_56594(DLL2SDK::UnityEngine::UnityEngine::Vector3 touchPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28093E8)(this, touchPos_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::DelayDisplaySelf_56595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280A6B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::OnShow_56596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::ScreenPosToMapUIPos_56597(DLL2SDK::UnityEngine::UnityEngine::Vector2 inScreenPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280AFE0)(this, inScreenPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::MapUIPosToScreenUIPos_56598(DLL2SDK::UnityEngine::UnityEngine::Vector2 inMapUIPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280A468)(this, inMapUIPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::WorldPosition2MapUIPosition_56599(DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpeicifyLoc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, inSpeicifyLoc_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::MapUIToWorldPos_56600(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280A298)(this, localPos_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::OnEnable_56601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::OnDisable_56602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::IsLocalPlayerAirstrikeBombing_56603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280ABA8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::_PrintDebugInfo_m__0_56604(DLL2SDK::UnityEngine::UnityEngine::Color32 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280BB94)(x_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::_PrintDebugInfo_m__1_56605(DLL2SDK::UnityEngine::UnityEngine::Color32 x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280BB9C)(x_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_Startup_56606(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280BBA4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_CheckResource_56607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280BBA8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_InitResources_56608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280BC4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_RegisterDelegates_56609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280BC50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_UnRegisterDelegates_56610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280BC58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_OnClickSwitch_56611(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280BC60)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_OnShow_56612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280BEE0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_WorldPosition2MapUIPosition_56613(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280C000)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_OnEnable_56614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280C0F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotView::__xLuaBaseProxy_OnDisable_56615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280C0FC)(this); } void DLL2SDK::Assembly_CSharp::TacticalManager::_ctor_56423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4247388)(this); } void DLL2SDK::Assembly_CSharp::TacticalManager::BindTacticalInstance_56424(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424B248)(this, tacticalInstance_); } void DLL2SDK::Assembly_CSharp::TacticalManager::Init_56425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalManager::UpdateView_56426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalManager::UpdateRelativePosition_56427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGeneralPawnManager::_ctor_56572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313F63C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGeneralPawnManager::_ctor_56573(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314050C)(this, tacticalInstance_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGeneralPawnManager::UpdateObPlayers_56574(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnSpriteList_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, DLL2SDK::CSProto::msg::ECamp, void*)>(Data.methodPtr)(this, inPawnSpriteList_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGeneralPawnManager::SpawnSprite_56575(uint32_t teamID_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* firstChild_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* outSprite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, teamID_, firstChild_, outSprite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGeneralPawnManager::RemoveDeadPlayerSprite_56576(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* playerInfoDict_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnSpriteList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3140FD0)(this, playerInfoDict_, inPawnSpriteList_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGeneralPawnManager::UpdateSpritePos_56577(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGeneralPawnManager::AdjustPlayerIconUI_56578(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* view_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, view_, inSprite_, playerInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager::_ctor_56554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312F048)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager::_ctor_56555(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313F4D4)(this, tacticalInstance_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager::Init_56556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager::UpdateView_56557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager::UpdateEnemySpriteList_56558(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnSpriteList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x313FA94)(this, inPawnList_, inPawnSpriteList_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager::UpdatePlayerSpriteInfo_56559(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager::_UpdateView_m__0_56560(DLL2SDK::Assembly_CSharp::GameBase::Pawn* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31400CC)(x_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager::__xLuaBaseProxy_Init_56561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3140178)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager::__xLuaBaseProxy_UpdateView_56562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3140180)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager_MP::_ctor_56563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3140188)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager_MP::_ctor_56564(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313F588)(this, tacticalInstance_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager_MP::Init_56565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager_MP::__xLuaBaseProxy_Init_56566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3140508)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnFactory::_ctor_56552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313F198)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager* DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnFactory::GetTacticalEnemyPawnManager_56553(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalTopView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313F23C)(this, tacticalTopView_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::_ctor_56494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2818184)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::_ctor_56495(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28334D4)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::UpdateView_56496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::UpdateSpriteList_56497(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnSpriteList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x283359C)(this, inPawnList_, inPawnSpriteList_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::UpdatePlayerSpriteInfo_56498(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::UpdateTeamShowOnMap_56499(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool isOutBounds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, isOutBounds_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::GetTeamMateSpriteNameByState_56500(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool isOutBounds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, isOutBounds_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::AdjustPlayerIconUI_56501(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* view_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, view_, inSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::AdjustPlayerIconUI_56502(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* view_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, view_, inSprite_, playerInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::AdjustPlayerIconUI_56503(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* view_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, uint32_t inNum_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, view_, inSprite_, inNum_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::NeedShowPlayerNum_56504(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28341A0)(this, inPawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::_UpdateView_m__0_56505(DLL2SDK::Assembly_CSharp::GameBase::Pawn* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2834DE4)(x_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::__xLuaBaseProxy_UpdateView_56506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2834E90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager::__xLuaBaseProxy_AdjustPlayerIconUI_56507(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2834E98)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager_OB::_ctor_56543(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313E318)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager_OB::UpdateView_56544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager_OB::AdjustPlayerIconUI_56545(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* view_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, view_, inSprite_, playerInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager_OB::__xLuaBaseProxy_UpdateView_56546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313E884)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager_OB::__xLuaBaseProxy_AdjustPlayerIconUI_56547(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313E88C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::_ctor_56522(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313AAD8)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::Init_56523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::UpdateView_56524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::UpdateBRSpriteList_56525(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inTacticalTeamMateStateList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnSpriteList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x313CAD8)(this, inPawnList_, inTacticalTeamMateStateList_, inPawnSpriteList_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::UpdateOfflinePlayerSpriteInfo_56526(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, uint32_t teamSeatID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 deathPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313D948)(this, inPawnSprite_, teamSeatID_, deathPos_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::UpdateOffLineTeamMateShowOnMap_56527(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, uint32_t teamSeatID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313DB50)(this, inSprite_, teamSeatID_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::UpdateBRPlayerSpriteInfo_56528(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313D40C)(this, inPawnSprite_, inPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::UpdateTeamShowOnMap_56529(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool isOutBounds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, isOutBounds_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::GetTeamMateSpriteNameByState_56530(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool isOutBounds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, isOutBounds_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::_UpdateView_m__0_56531(DLL2SDK::Assembly_CSharp::GameBase::Pawn* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313E234)(x_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::__xLuaBaseProxy_Init_56532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313E2E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::__xLuaBaseProxy_UpdateView_56533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313E2E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::__xLuaBaseProxy_UpdateTeamShowOnMap_56534(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313E2F0)(this, P0_, P1_, P2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamPawnManager::__xLuaBaseProxy_GetTeamMateSpriteNameByState_56535(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313E310)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPVETeamPawnManager::_ctor_56519(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281B5FC)(this, tacticalInstances_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalPVETeamPawnManager::UpdatePlayerSpriteInfo_56520(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalPVETeamPawnManager::__xLuaBaseProxy_UpdatePlayerSpriteInfo_56521(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281BD04)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMPMapTeamPawnManager_OB::_ctor_56516(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2819178)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMPMapTeamPawnManager_OB::UpdateTeamShowOnMap_56517(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool isOutBounds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, isOutBounds_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMPMapTeamPawnManager_OB::__xLuaBaseProxy_UpdateTeamShowOnMap_56518(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2819EE8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager_OB::_ctor_56513(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2833420)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager_OB::UpdateTeamShowOnMap_56514(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool isOutBounds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, isOutBounds_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager_OB::__xLuaBaseProxy_UpdateTeamShowOnMap_56515(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283528C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMPMapTeamPawnManager::_ctor_56508(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281808C)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMPMapTeamPawnManager::UpdateView_56509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMPMapTeamPawnManager::UpdateMPMapSpriteList_56510(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnSpriteList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnNameList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2818450)(this, inPawnList_, inPawnSpriteList_, inPawnNameList_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMPMapTeamPawnManager::_UpdateView_m__0_56511(DLL2SDK::Assembly_CSharp::GameBase::Pawn* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2818DAC)(x_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMPMapTeamPawnManager::__xLuaBaseProxy_UpdateView_56512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2818E58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnFactory::_ctor_56492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2832F18)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager* DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnFactory::GetTacticalTeamPawnManager_56493(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalTopView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2832FBC)(this, tacticalTopView_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager::_ctor_56433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147F70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager::_ctor_56434(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147EC0)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager::UpdateView_56435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager::UpdatePlayerSpriteInfo_56436(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager::UpdateSelfShowOnMap_56437(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager::AdjustPlayerIconUI_56438(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* View_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, View_, inSprite_, inPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager::NeedShowPlayerNum_56439(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager::__xLuaBaseProxy_UpdateView_56440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31487A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BR::_ctor_56453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31487A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BR::_ctor_56454(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3148850)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BR::AdjustPlayerIconUI_56455(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* View_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, View_, inSprite_, inPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BR::NeedShowPlayerNum_56456(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BR::__xLuaBaseProxy_AdjustPlayerIconUI_56457(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3148E48)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BR::__xLuaBaseProxy_NeedShowPlayerNum_56458(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3148E60)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadar::_ctor_56466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3149D28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadar::_ctor_56467(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147E0C)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadar::UpdatePlayerSpriteInfo_56468(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadar::UpdateSelfShowOnMap_56469(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState pawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, pawnState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadar::CalRadarScaleBasedOnVelocity_56470(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* inBRPlayerPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inBRPlayerPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadar::__xLuaBaseProxy_UpdatePlayerSpriteInfo_56471(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314A724)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMap::_ctor_56461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3148E64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMap::_ctor_56462(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147B48)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMap::UpdatePlayerSpriteInfo_56463(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMap::UpdateSelfShowOnMap_56464(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState pawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, pawnState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMap::__xLuaBaseProxy_UpdatePlayerSpriteInfo_56465(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3149548)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPRadar::_ctor_56445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314B550)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPRadar::_ctor_56446(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31479E4)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPRadar::UpdatePlayerSpriteInfo_56447(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPRadar::__xLuaBaseProxy_UpdatePlayerSpriteInfo_56448(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314B7CC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPMap::_ctor_56441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314AF04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPMap::_ctor_56442(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147CA8)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPMap::UpdatePlayerSpriteInfo_56443(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPMap::__xLuaBaseProxy_UpdatePlayerSpriteInfo_56444(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314B180)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnFactory::_ctor_56431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147548)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager* DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnFactory::GetTacticalLocalPawnManager_56432(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalTopView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31475EC)(this, tacticalTopView_); } void DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList::_ctor_56428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E890)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList::get_CachedTransform_56429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E934)(this); } void DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList::Awake_56430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424EA04)(this); } void DLL2SDK::Assembly_CSharp::TacticalAirDropManager::_ctor_56416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4247258)(this); } void DLL2SDK::Assembly_CSharp::TacticalAirDropManager::Init_56417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalAirDropManager::UpdateView_56418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalAirDropManager::UpdateMorethanOneAirDropSpriteInfo_56419(DLL2SDK::Assembly_CSharp::GameBase::CarePackage* carePackage_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4248CD0)(this, carePackage_, idx_); } void DLL2SDK::Assembly_CSharp::TacticalAirDropManager::UpdateAirDropSpriteInfo_56420(DLL2SDK::Assembly_CSharp::GameBase::CarePackage* carePackage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4248F40)(this, carePackage_); } void DLL2SDK::Assembly_CSharp::TacticalAirDropManager::__xLuaBaseProxy_Init_56421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4249180)(this); } void DLL2SDK::Assembly_CSharp::TacticalAirDropManager::__xLuaBaseProxy_UpdateView_56422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4249184)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::_ctor_56389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284F704)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::get_mPawnSwitchState_56390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::Start_56391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::GetUIBanClickType_56392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::get_IsControlByUiState_56393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::get_InactiveGameHudState_56394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::get_TickRate_56395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::OnGamepadOpenFPSFree_56396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284F98C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::OnGamepadCloseFPSFree_56397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284FA7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::RegisterDelegates_56398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::UnRegisterDelegates_56399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::OnClose_56400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::Tick_56401(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::ChangeEffect_56402(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::IsSafeActive_56403(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::__xLuaBaseProxy_Start_56404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2850C78)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::__xLuaBaseProxy_GetUIBanClickType_56405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2850C80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::__xLuaBaseProxy_RegisterDelegates_56406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2850C88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::__xLuaBaseProxy_UnRegisterDelegates_56407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2850C90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::__xLuaBaseProxy_OnClose_56408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2850C98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnView::__xLuaBaseProxy_Tick_56409(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2850CA0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonView::_ctor_56383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312BCE8)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonView::get_TickRate_56384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonView::Tick_56385(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonView::SetSelect_56386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312BC04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonView::SetClickHandler_56387(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312C118)(this, clickHandler_); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonView::__xLuaBaseProxy_Tick_56388(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312C1C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::_ctor_56370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312A970)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::get_IsControlByUiState_56371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::get_ActiveGameHudState_56372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::Awake_56373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::WillShow_56374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::OnLoadoutClick_56375(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312ADA4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::SetTime_56376(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312A6AC)(this, time_); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::OnShowTimePanel_56377(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312AF3C)(this, show_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::get_TickRate_56378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::Tick_56379(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::__xLuaBaseProxy_Awake_56380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312B458)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::__xLuaBaseProxy_WillShow_56381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312B460)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnView::__xLuaBaseProxy_Tick_56382(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312B468)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::_ctor_56345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CD94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::Awake_56346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::GetGamepadAlphaWidget_56347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::OnGamepadFloatingStart_56348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354D284)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::OnGamepadFloatingEnd_56349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354D6C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::RegisterDelegates_56350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::UnRegisterDelegates_56351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::get_IsControlByUiState_56352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::get_InactiveGameHudState_56353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::get_ActiveGameHudState_56354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::OnDisable_56355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::NeedHideInEmulator_56356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::Update_56357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354DD24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::OnDragEnd_56358(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354DE98)(this, go_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::OnDragOut_56359(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354DF4C)(this, go_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::OnDragOver_56360(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E000)(this, go_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::OnFloatingPress_56361(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354D3D4)(this, go_, isPress_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::ChangeEffect_56362(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::IsSafeActive_56363(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::__xLuaBaseProxy_Awake_56364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E410)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::__xLuaBaseProxy_GetGamepadAlphaWidget_56365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E418)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::__xLuaBaseProxy_RegisterDelegates_56366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E420)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::__xLuaBaseProxy_UnRegisterDelegates_56367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E428)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::__xLuaBaseProxy_OnDisable_56368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E430)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnView::__xLuaBaseProxy_NeedHideInEmulator_56369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E438)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::_ctor_56322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B910)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::Awake_56323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::OnGamepadDiveStart_56324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354BD2C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::OnGamepadDiveEnd_56325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354C050)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::RegisterDelegates_56326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::UnRegisterDelegates_56327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::get_IsControlByUiState_56328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::get_InactiveGameHudState_56329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::get_ActiveGameHudState_56330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::OnDisable_56331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::NeedHideInEmulator_56332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::Update_56333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354C6B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::OnDragEnd_56334(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354C824)(this, go_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::OnDragOut_56335(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354C8D8)(this, go_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::OnDragOver_56336(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354C98C)(this, go_); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::GetGamepadAlphaWidget_56337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::OnDivingPress_56338(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354BE7C)(this, go_, isPress_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::__xLuaBaseProxy_Awake_56339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CB00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::__xLuaBaseProxy_RegisterDelegates_56340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CB08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::__xLuaBaseProxy_UnRegisterDelegates_56341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CB10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::__xLuaBaseProxy_OnDisable_56342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CB18)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::__xLuaBaseProxy_NeedHideInEmulator_56343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CB20)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnView::__xLuaBaseProxy_GetGamepadAlphaWidget_56344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CB28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::_ctor_56312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A32D0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::Awake_56313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::OnEnable_56314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::OnDisable_56315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::OnEquipSuperWeapon_56316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A33168)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::OnPutDownSuperWeapon_56317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A33434)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::Update_56318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3365C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::__xLuaBaseProxy_Awake_56319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A33894)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::__xLuaBaseProxy_OnEnable_56320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3389C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuperWeaponButtonView::__xLuaBaseProxy_OnDisable_56321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A338A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::StaticWalkBtnView::_ctor_56310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2A108)(this); } void DLL2SDK::Assembly_CSharp::GameUI::StaticWalkBtnView::Update_56311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2A1AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::_ctor_56293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3116814)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::Start_56294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::get_mPawnSwitchState_56295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::get_IsControlByUiState_56296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::get_InactiveGameHudState_56297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::RegisterDelegates_56298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::UnRegisterDelegates_56299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::OnMoveAixsEnd_56300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3116CA0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::OnMoveAixsBegin_56301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3116E60)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::OnGamepadButtonClick_56302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31172A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::OnSprintingBtnClick_56303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3117014)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::get_TickRate_56304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::Tick_56305(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::__xLuaBaseProxy_Start_56306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3117664)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::__xLuaBaseProxy_RegisterDelegates_56307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311766C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::__xLuaBaseProxy_UnRegisterDelegates_56308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3117674)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnView::__xLuaBaseProxy_Tick_56309(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311767C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SpinBtnView::_ctor_56289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3115500)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpinBtnView::Start_56290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpinBtnView::SpinButtonClick_56291(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3115858)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::SpinBtnView::__xLuaBaseProxy_Start_56292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31159BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::_ctor_56272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E59670)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::get_IsControlByUiState_56273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::get_ActiveGameHudState_56274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::Start_56275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::get_TickRate_56276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::GetUIBanClickType_56277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::Tick_56278(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::Reset_56279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E595B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::SwitchOpenAimStateIcon_56280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E59CE4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::NeedHideInEmulator_56281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::GetGamepadAlphaWidget_56282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::SelfExplodingButtonClick_56283(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A050)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::__xLuaBaseProxy_Start_56284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A238)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::__xLuaBaseProxy_GetUIBanClickType_56285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A240)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::__xLuaBaseProxy_Tick_56286(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A248)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::__xLuaBaseProxy_NeedHideInEmulator_56287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A250)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingButtonView::__xLuaBaseProxy_GetGamepadAlphaWidget_56288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A258)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::_ctor_55789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CAB6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::Start_55790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::get_IsControlByUiState_55791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::get_InactiveGameHudState_55792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::SetInputConfig_55793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::get_TickRate_55794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::GetGamepadAlphaWidget_55795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::HideAllEffect_55796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CB1CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::IsHideFireBtn_55797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CB310)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::Tick_55798(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::SetUIPos_55799(DLL2SDK::UnityEngine::UnityEngine::Vector2 posOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CC0D4)(this, posOffset_); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::SetUI_55800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CC3E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::ShowElectricBtn_55801(DLL2SDK::mscorlib::System::String* fireSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CC948)(this, fireSpriteName_); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::ShowBullet_55802(bool isHip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CCC24)(this, isHip_); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::SetFireSprite_55803(DLL2SDK::Assembly_CSharp::UISprite* bullet_, DLL2SDK::mscorlib::System::String* spriteName_, bool isGray_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CCAD4)(this, bullet_, spriteName_, isGray_); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::ShowFirstFaceGrapTips_55804(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CA828)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::SetFireBtnType_55805(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CA0F4)(this, type_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::GetFireInput_55806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CBFC4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::GetFireBtnPos_55807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CBEAC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::GetFireBtn_55808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CB85C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::SwitchOpenAimStateIcon_55809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CCE9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::OnEnable_55810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::OnDisable_55811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::NeedHideInEmulator_55812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::BulletCountSwitch_55813(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CD698)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::BulletCountUpdateData_55814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CD7B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::ChangeEffect_55815(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::IsSafeActive_55816(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::CurFireSpriteIs_55817(DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CDC84)(this, spriteName_); } bool DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::CurWeaponNameIs_55818(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName eWeaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CDD90)(this, eWeaponName_); } bool DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::IsFiringBGNow_55819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE030)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::CanThrowAirDropGrenade_55820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::_cctor_55821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE410)(); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::__xLuaBaseProxy_Start_55822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE500)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::__xLuaBaseProxy_SetInputConfig_55823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE508)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::__xLuaBaseProxy_GetGamepadAlphaWidget_55824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::__xLuaBaseProxy_Tick_55825(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE518)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::__xLuaBaseProxy_OnEnable_55826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE520)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::__xLuaBaseProxy_OnDisable_55827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE528)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FireButtonView::__xLuaBaseProxy_NeedHideInEmulator_55828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE530)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RightHandView::_ctor_56269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RightHandView::Update_56270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42714)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::_ctor_56237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3AA60)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::get_IsControlByUiState_56238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::GetUIBanClickType_56239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::get_InactiveGameHudState_56240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::get_mPawnSwitchState_56241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::Start_56242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::UpdateGeometry_56243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3AE30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::OnEnable_56244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::OnDisable_56245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::RegisterDelegates_56246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::UnRegisterDelegates_56247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::GetGamepadAlphaWidget_56248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::IsOccluded_56249(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, float radius_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, pos_, radius_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::OnReAmmoPress_56250(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3B830)(this, obj_, state_); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::OnDoReAmmo_56251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3A33C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::get_TickRate_56252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::Tick_56253(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::IsBrAndNoWeapon_56254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3BED0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::ShowReAmmoProgressMask_56255(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E39C18)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::HideReAmmoProgressMask_56256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E39F70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::SetReAmmoUI_56257(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3B1B8)(this, flag_); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::UpdateReAmmoProgress_56258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3BCBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::T_OnClick_56259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3B900)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::T_SetClickHandler_56260(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C318)(this, clickHandler_); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::__xLuaBaseProxy_GetUIBanClickType_56261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C3C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::__xLuaBaseProxy_Start_56262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C3C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::__xLuaBaseProxy_OnEnable_56263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C3D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::__xLuaBaseProxy_OnDisable_56264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C3D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::__xLuaBaseProxy_RegisterDelegates_56265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C3E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::__xLuaBaseProxy_UnRegisterDelegates_56266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C3E8)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::__xLuaBaseProxy_GetGamepadAlphaWidget_56267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C3F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnView::__xLuaBaseProxy_Tick_56268(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C3F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponView::_ctor_56231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E334D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponView::RegisterDelegates_56232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponView::UnRegisterDelegates_56233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponView::OnQuickSwitchWeaponBtnClick_56234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3380C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponView::__xLuaBaseProxy_RegisterDelegates_56235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E338A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponView::__xLuaBaseProxy_UnRegisterDelegates_56236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E338AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::_ctor_56211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394760C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::Awake_56212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::get_IsControlByUiState_56213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::get_ActiveGameHudState_56214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::get_InactiveGameHudState_56215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::Start_56216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::GetGamepadAlphaWidget_56217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::RegisterDelegates_56218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::UnRegisterDelegates_56219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::GetRateScale_56220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::NeedHideInEmulator_56221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::TacticalBtnClick_56222(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947D0C)(this, obj_); } DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::GetJoySticksPanelController_56223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947E04)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::__xLuaBaseProxy_Awake_56224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947F5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::__xLuaBaseProxy_Start_56225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947F64)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::__xLuaBaseProxy_GetGamepadAlphaWidget_56226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947F6C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::__xLuaBaseProxy_RegisterDelegates_56227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947F74)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::__xLuaBaseProxy_UnRegisterDelegates_56228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947F7C)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::__xLuaBaseProxy_GetRateScale_56229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947F84)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnView::__xLuaBaseProxy_NeedHideInEmulator_56230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947F8C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::_ctor_56196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F10C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::Awake_56197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::get_IsControlByUiState_56198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::get_ActiveGameHudState_56199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::get_InactiveGameHudState_56200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::Start_56201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::GetGamepadAlphaWidget_56202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::GetRateScale_56203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::UpdateLockBtnState_56204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F61C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::LockBtnClick_56205(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F954)(this, obj_); } DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::GetJoySticksPanelController_56206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393F7FC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::__xLuaBaseProxy_Awake_56207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393FBC4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::__xLuaBaseProxy_Start_56208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393FBCC)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::__xLuaBaseProxy_GetGamepadAlphaWidget_56209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393FBD4)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockView::__xLuaBaseProxy_GetRateScale_56210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393FBDC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::_ctor_56178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3924180)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::Awake_56179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::get_IsControlByUiState_56180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::get_ActiveGameHudState_56181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::get_InactiveGameHudState_56182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::Start_56183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::GetGamepadAlphaWidget_56184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::RegisterDelegates_56185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::UnRegisterDelegates_56186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::GetRateScale_56187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::CloneBtnClick_56188(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392465C)(this, obj_); } DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::GetJoySticksPanelController_56189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3924754)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::__xLuaBaseProxy_Awake_56190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39248AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::__xLuaBaseProxy_Start_56191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39248B4)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::__xLuaBaseProxy_GetGamepadAlphaWidget_56192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39248BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::__xLuaBaseProxy_RegisterDelegates_56193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39248C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::__xLuaBaseProxy_UnRegisterDelegates_56194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39248CC)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnView::__xLuaBaseProxy_GetRateScale_56195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39248D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::_ctor_56163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392302C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::Awake_56164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::get_IsControlByUiState_56165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::get_ActiveGameHudState_56166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::get_InactiveGameHudState_56167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::GetGamepadAlphaWidget_56168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::RegisterDelegates_56169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::UnRegisterDelegates_56170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::GetRateScale_56171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::GetJoySticksPanelController_56172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3923460)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::__xLuaBaseProxy_Awake_56173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39235B8)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::__xLuaBaseProxy_GetGamepadAlphaWidget_56174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39235C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::__xLuaBaseProxy_RegisterDelegates_56175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39235C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::__xLuaBaseProxy_UnRegisterDelegates_56176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39235D0)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemBtnView::__xLuaBaseProxy_GetRateScale_56177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39235D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::_ctor_56146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E181F4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::get_IsControlByUiState_56147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::get_InactiveGameHudState_56148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::Start_56149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::RegisterDelegates_56150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::UnRegisterDelegates_56151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::OnGamepadPress_56152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1877C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::UpdateButton_56153(bool isSponeing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E180D4)(this, isSponeing_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::get_TickRate_56154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::Tick_56155(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::NeedHideInEmulator_56156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::OnProneBtnClick_56157(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E188B0)(this, go_, press_); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::__xLuaBaseProxy_Start_56158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E18CD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::__xLuaBaseProxy_RegisterDelegates_56159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E18CE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::__xLuaBaseProxy_UnRegisterDelegates_56160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E18CE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::__xLuaBaseProxy_Tick_56161(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E18CF0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::ProneBtnView::__xLuaBaseProxy_NeedHideInEmulator_56162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E18CF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PrologueUseBtnHUD::_ctor_56140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E17760)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PrologueUseBtnHUD::RegisterDelegates_56141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PrologueUseBtnHUD::UnRegisterDelegates_56142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PrologueUseBtnHUD::HandlePress_56143(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E17A10)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameBase::PrologueUseBtnHUD::__xLuaBaseProxy_RegisterDelegates_56144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E17C08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PrologueUseBtnHUD::__xLuaBaseProxy_UnRegisterDelegates_56145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E17C10)(this); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::_ctor_56115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483640C)(this); } bool DLL2SDK::Assembly_CSharp::PlayerInfoHUD::get_IsControlByUiState_56116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PlayerInfoHUD::get_InactiveGameHudState_56117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PlayerInfoHUD::get_disableBloodEffect_56118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4836500)(this); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::set_disableBloodEffect_56119(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4836508)(this, value_); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::Awake_56120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::OnEventCallBack_56121(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48366EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::HideRoundStartTips_56122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4837004)(this); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::ShowRoundStartTips_56123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4837164)(this); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::ShowWeaponTips_56124(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48372C4)(this, show_); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::UpdateWeaponTips_56125(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4837638)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::m_GodProgressBar_EventCountdownCompleted_56126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4837868)(this); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::Start_56127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::OnTimer_56128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4837C84)(this); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::NotifyLocalPlayerHurt_56129(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4837DC4)(this, info_); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::NotifyKillStreakTweenFinished_56130(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4838048)(this, show_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PlayerInfoHUD::get_TickRate_56131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::Tick_56132(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::UpdateFireBlockPos_56133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4838750)(this); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::ShowGameCommonTips_56134(int32_t tipIdx_, DLL2SDK::mscorlib::System::String* tips_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4836D10)(this, tipIdx_, tips_, duration_); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::HideGameCommonTips_56135(int32_t tipIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4836EE0)(this, tipIdx_); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::_cctor_56136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4838E9C)(); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::__xLuaBaseProxy_Awake_56137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4838FD8)(this); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::__xLuaBaseProxy_Start_56138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4838FE0)(this); } void DLL2SDK::Assembly_CSharp::PlayerInfoHUD::__xLuaBaseProxy_Tick_56139(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4838FE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::_ctor_56105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B31FA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::OnClickWeapon_56106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B32048)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::SetClickFunc_56107(DLL2SDK::System_Core::System::Action_3* func_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B32148)(this, func_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::UpdateVolatileItem_56108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B321F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::UpdateItem_56109(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, int32_t index_, bool isBlue_, bool isFFA_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3379C)(this, playerInfo_, index_, isBlue_, isFFA_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::ApplyPerkInfo_56110(DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B334C0)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::ApplyGrenadeInfo_56111(DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B32DF0)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::ApplyUltInfo_56112(DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B33204)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::ApplyWeapInfo_56113(DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* info_, uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B323EC)(this, info_, weaponID_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem2::ApplyKillStreakInfo_56114(DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B32874)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem::_ctor_56101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30D74)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem::GetPlayerID_56102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30E18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem::HideTopEffect_56103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30ED0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOB_PlayerItem::UpdateItem_56104(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B30FBC)(this, playerInfo_, index_, color_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::_ctor_56090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3A0D0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::get_IsControlByUiState_56091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::get_InactiveGameHudState_56092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::get_TickRate_56093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::Tick_56094(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::CheckAndroidEscape_56095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3A304)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::RefreshMatchPlayerItemList_56096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::Sorter_56097(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3AFDC)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::TriggerTween_56098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B35730)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::TriggerTransparent_56099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBView::__xLuaBaseProxy_Tick_56100(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3B484)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::_ctor_56066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B7E4)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::get_InactiveGameHudState_56067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::Clear_56068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::UpdateWeaponPAPLevel_56069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2BC38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::UpdateWeapon_56070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::SetWeaponInfo_56071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::UpdateShowObject_56072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::CheckAmmoUpdate_56073(int32_t CacheAmmoCount_, int32_t CurrentAmmoCount_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, CacheAmmoCount_, CurrentAmmoCount_, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::SetUI_56074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::SetInfiniteCarriedAmmo_56075(bool infinite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, infinite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::UpdateCurWeaponHolderData_56076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::UpdateNextWeaponHolderData_56077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::UpdateSingleWeaponHolderData_56078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2BA20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::UpdateSingleWeaponBarView_56079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2C2D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::SetSingleWeaponIconColor_56080(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2CC50)(this, color_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::__xLuaBaseProxy_Clear_56081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DC84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::__xLuaBaseProxy_UpdateWeapon_56082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DC8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::__xLuaBaseProxy_SetWeaponInfo_56083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DC94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::__xLuaBaseProxy_UpdateShowObject_56084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DC9C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::__xLuaBaseProxy_CheckAmmoUpdate_56085(int32_t P0_, int32_t P1_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DCA4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::__xLuaBaseProxy_SetUI_56086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DCC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::__xLuaBaseProxy_SetInfiniteCarriedAmmo_56087(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DCCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::__xLuaBaseProxy_UpdateCurWeaponHolderData_56088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DCD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEWeaponBtnView::__xLuaBaseProxy_UpdateNextWeaponHolderData_56089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DCDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::_ctor_56051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B3F8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::get_WeaponId_56052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E28960)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::set_WeaponId_56053(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B49C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::get_ReloadStartTime_56054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B4A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::set_ReloadStartTime_56055(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2AED0)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::get_ReloadDuration_56056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B4AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::set_ReloadDuration_56057(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2AEC8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::Start_56058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B4B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::UpdateContent_56059(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2A778)(this, force_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::SetWeaponItem_56060(DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD* owner_, int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2AA24)(this, owner_, weaponId_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::SetFromItem_56061(DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E29694)(this, item_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::SetUI_56062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B5BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::OnThrowWeaponClick_56063(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B720)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::SetGrenadeAutoReload_56064(float reloadTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2AEE0)(this, reloadTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem::SetReloadStartTime_56065(float reloadTime_, float reloadStartTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B21C)(this, reloadTime_, reloadStartTime_); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::_ctor_56030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D5CF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::Start_56031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::get_IsControlByUiState_56032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::get_InactiveGameHudState_56033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::GetPosition_56034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D6028)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::GetJoyStickSize_56035() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::SetInputConfig_56036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::GetRateScale_56037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::NeedHideInEmulator_56038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::get_TickRate_56039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::UpdateArrow_56040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D6430)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::Tick_56041(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::GetScale_56042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::InitFromConfig_56043(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* btnConfig_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, btnConfig_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::__xLuaBaseProxy_Start_56044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D762C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::__xLuaBaseProxy_GetJoyStickSize_56045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7634)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::__xLuaBaseProxy_SetInputConfig_56046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7648)(this); } float DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::__xLuaBaseProxy_GetRateScale_56047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7650)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::__xLuaBaseProxy_NeedHideInEmulator_56048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7658)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::__xLuaBaseProxy_Tick_56049(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7660)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystick::__xLuaBaseProxy_InitFromConfig_56050(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7668)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::MainWeaponItem::_ctor_56027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA52DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MainWeaponItem::UpdateItem_56028(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA5380)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::MainWeaponItem::RawUpdateItem_56029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA5430)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::_ctor_56008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68690)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::Awake_56009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::get_IsControlByUiState_56010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::get_InactiveGameHudState_56011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::Start_56012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::DisableLean_56013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68978)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::EnableLean_56014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68A60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::Init_56015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::OnEnable_56016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::OnDisable_56017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::NeedHideInEmulator_56018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::OnLeanPress_56019(bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68E70)(this, isPress_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::RefreshStatus_56020(int32_t leanState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68508)(this, leanState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::__xLuaBaseProxy_Awake_56021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68FAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::__xLuaBaseProxy_Start_56022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68FB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::__xLuaBaseProxy_Init_56023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68FBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::__xLuaBaseProxy_OnEnable_56024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68FC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::__xLuaBaseProxy_OnDisable_56025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68FCC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnView::__xLuaBaseProxy_NeedHideInEmulator_56026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68FD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::_ctor_55991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E67954)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::Awake_55992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::get_IsControlByUiState_55993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::get_InactiveGameHudState_55994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::Start_55995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::DisableLean_55996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E67C3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::EnableLean_55997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E67D24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::OnEnable_55998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::OnDisable_55999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::NeedHideInEmulator_56000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::OnLeanPress_56001(bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6808C)(this, isPress_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::RefreshStatus_56002(int32_t leanState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E677D0)(this, leanState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::__xLuaBaseProxy_Awake_56003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E681C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::__xLuaBaseProxy_Start_56004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E681D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::__xLuaBaseProxy_OnEnable_56005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E681D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::__xLuaBaseProxy_OnDisable_56006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E681E0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnView::__xLuaBaseProxy_NeedHideInEmulator_56007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E681E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchPrologueBtnHUD::_ctor_55985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F210E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchPrologueBtnHUD::RegisterDelegates_55986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchPrologueBtnHUD::UnRegisterDelegates_55987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchPrologueBtnHUD::HandlePress_55988(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F21390)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchPrologueBtnHUD::__xLuaBaseProxy_RegisterDelegates_55989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F215D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchPrologueBtnHUD::__xLuaBaseProxy_UnRegisterDelegates_55990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F215E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::_ctor_55960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1F408)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::get_mPawnSwitchState_55961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::GetUIBanClickType_55962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::get_IsControlByUiState_55963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::get_InactiveGameHudState_55964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::Init_55965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::GetGamepadAlphaWidget_55966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::RegisterDelegates_55967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::OnGamepadUseKnife_55968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1FE68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::HandlePress_55969(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F20834)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::UnRegisterDelegates_55970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::SwitchToKnife_55971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1FFAC)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::get_TickRate_55972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::get_MBanControlTime_55973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F20BB0)(); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::set_MBanControlTime_55974(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F20C60)(value_); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::Tick_55975(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::OnDisable_55976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::_cctor_55977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F21030)(); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::__xLuaBaseProxy_GetUIBanClickType_55978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F210B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::__xLuaBaseProxy_Init_55979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F210BC)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::__xLuaBaseProxy_GetGamepadAlphaWidget_55980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F210C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::__xLuaBaseProxy_RegisterDelegates_55981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F210C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::__xLuaBaseProxy_UnRegisterDelegates_55982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F210CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::__xLuaBaseProxy_Tick_55983(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F210D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnView::__xLuaBaseProxy_OnDisable_55984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F210D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::_ctor_55935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1A66C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::Awake_55936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::get_IsControlByUiState_55937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::get_InactiveGameHudState_55938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::Start_55939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::RegisterDelegates_55940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::UnRegisterDelegates_55941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::GetGamepadAlphaWidget_55942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::GetRateScale_55943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::NeedHideInEmulator_55944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::NotifyClicked_55945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1B0F8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::Jump_55946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1B35C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::JumpButtonClick_55947(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1B408)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::JumpButtonDoubleClick_55948(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1B764)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::JumpButtonPress_55949(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1B8C4)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::LongTouchJumpButton_55950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1BC28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::ChangeEffect_55951(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::IsSafeActive_55952(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::__xLuaBaseProxy_Awake_55953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C1BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::__xLuaBaseProxy_Start_55954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C1C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::__xLuaBaseProxy_RegisterDelegates_55955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C1C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::__xLuaBaseProxy_UnRegisterDelegates_55956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C1CC)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::__xLuaBaseProxy_GetGamepadAlphaWidget_55957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C1D0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::__xLuaBaseProxy_GetRateScale_55958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C1D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::JumpBtnView::__xLuaBaseProxy_NeedHideInEmulator_55959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C1D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelView::_ctor_55926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18970)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelView::get_IsControlByUiState_55927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelView::get_InactiveGameHudState_55928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelView::Init_55929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelView::OnEnable_55930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelView::OnDisable_55931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelView::__xLuaBaseProxy_Init_55932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18E78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelView::__xLuaBaseProxy_OnEnable_55933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18E80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelView::__xLuaBaseProxy_OnDisable_55934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18E88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnView::_ctor_55899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F03BDC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnView::get_mPawnSwitchState_55900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnView::get_IsControlByUiState_55901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnView::get_InactiveGameHudState_55902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnView::OnDisable_55903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnView::ToggleButtonState_55904(bool bClose_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F03E38)(this, bClose_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnView::__xLuaBaseProxy_OnDisable_55905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F04018)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::_ctor_55885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0FEB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::Awake_55886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::MessageArea* DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::GetMessageArea_55887(DLL2SDK::Assembly_CSharp::GameBase::EMessagePos inPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1010C)(this, inPos_); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::ShowMessage_55888(DLL2SDK::Assembly_CSharp::GameBase::EMessagePos pos_, DLL2SDK::mscorlib::System::String* message_, int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0F53C)(this, pos_, message_, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::ClearTopMessage_55889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F10284)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::ClearTopLowerMessage_55890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F103DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::ClearBottomMessage_55891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F10534)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::ClearBottomLowerMessage_55892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1068C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::ShowCountDown_55893(int32_t count_, DLL2SDK::mscorlib::System::String* message_, bool playSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0F848)(this, count_, message_, playSound_); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::TimerShowCountDown_55894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F10964)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::GetCountDownMessage_55895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F107E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView::__xLuaBaseProxy_Awake_55896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F10C14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MessageArea::_ctor_55884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2DC4)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonNameTest::_ctor_55880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246D350)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonNameTest::Start_55881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246D3F4)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonNameTest::Update_55882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246D4D4)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonNameTest::OnGUI_55883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246DCF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameScoreView::_ctor_55874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92BE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView::_ctor_55864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B668C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView::Awake_55865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView::OnOkClick_55866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B6AB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView::OnCancelClick_55867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B6BDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView::SetData_55868(DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView_MessageBoxCallbackHandler* callbackHandler_, DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode* viewMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B623C)(this, callbackHandler_, viewMode_); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxView::__xLuaBaseProxy_Awake_55869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B6C90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GUITipsMessageBox::_ctor_55861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA80C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GUITipsMessageBox::Start_55862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GUITipsMessageBox::__xLuaBaseProxy_Start_55863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA9D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::_ctor_55840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDBDC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::get_ProgressFront_55841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDBE94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::set_ProgressFront_55842(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDBE9C)(this, value_); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::get_Foreground_55843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDBFE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::add_EventCountdownCompleted_55844(DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar_CountdownCompletedHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDC0BC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::remove_EventCountdownCompleted_55845(DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar_CountdownCompletedHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDC2B4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::get_ProgressBarValue_55846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDC4AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::set_ProgressBarValue_55847(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDC4B4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::get_ProgressAlpha_55848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDC4E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::set_ProgressAlpha_55849(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDC510)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::Awake_55850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::Start_55851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::TimeCountdown_55852(float fTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDC8B0)(this, fTime_); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::Update_55853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDC9F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::GetProgressbarTransform_55854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCC5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::__xLuaBaseProxy_Awake_55855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCD28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GUIControl_Progressbar::__xLuaBaseProxy_Start_55856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCD30)(this); } void DLL2SDK::Assembly_CSharp::Team::FunctionButton::_ctor_55836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426207C)(this); } void DLL2SDK::Assembly_CSharp::Team::FunctionButton::SetLabelColor_55837(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4262120)(this, color_); } void DLL2SDK::Assembly_CSharp::Team::FunctionButton::SetLabelText_55838(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4262218)(this, str_); } void DLL2SDK::Assembly_CSharp::Team::FunctionButton::SetSpriteActive_55839(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42622E0)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::FreeOBView::_ctor_55832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C904)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::FreeOBView::get_IsControlByUiState_55833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::FreeOBView::get_InactiveGameHudState_55834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FreeOBView::TriggerTween_55835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C9BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeSwitchView::_ctor_55829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CEC8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeSwitchView::OnButtonClicked_55830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CED30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeSwitchView::ResetIcon_55831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CF0BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::_ctor_55742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C192C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::get_IsControlByUiState_55743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::get_mPawnSwitchState_55744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::get_InactiveGameHudState_55745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::get__CanGrenadeReload_55746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C1A0C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::GetUIBanClickType_55747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::Start_55748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnEnable_55749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnTrophySystemPicked_55750(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C0E64)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnCombatAxe_55751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C1040)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::UpdateGrenadeType_55752(int32_t lethalCount_, int32_t tacticalCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C24FC)(this, lethalCount_, tacticalCount_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::SettopUI_55753(int32_t lethalCount_, int32_t tacticalCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C25F0)(this, lethalCount_, tacticalCount_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::UpdateContent_55754(bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, force_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::ThrowGrenade_55755(bool lethal_, bool directly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C2FF8)(this, lethal_, directly_); } bool DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnGamepadPrepareLethal_55756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C3334)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnGamepadPrepareTactical_55757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C33F8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnGamepadButtonBegin_55758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C34C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnGamepadConfirmThrow_55759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C35E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::RegisterDelegates_55760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::UnRegisterDelegates_55761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::UpdateWeaponCount_55762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnSelectSecondaryBtn_55763(DLL2SDK::UnityEngine::UnityEngine::GameObject* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C4044)(this, __); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::SelectThrowWeapon_55764(bool tactical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C3278)(this, tactical_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::ToggleExpand_55765(bool expand_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C4768)(this, expand_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::Collapse_55766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C4134)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::ChangeModeThrow_55767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C2250)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnSliderChangeClick_55768(DLL2SDK::UnityEngine::UnityEngine::GameObject* OBJ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C5070)(this, OBJ_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::ShowSwitchEffect_55769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C4D14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::UpdateFastThrow_55770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C4EE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::TriggerThrow_55771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C4494)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnPress_55772(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C5294)(this, go_, state_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::get_TickRate_55773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::Tick_55774(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::IsPawnInRespawnSeconds_55775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C59B4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::IsInfectedPawnInRespawnSeconds_55776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C5C04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnSwitchToTactical_55777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C422C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnSwitchToDestructive_55778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C4360)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::SetGrenadeAutoReload_55779(float reloadTime_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory grenadeType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, reloadTime_, grenadeType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnThrowWeaponFireEnd_55780(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::OnForbiddenThrowWeaponFire_55781(float t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::_OnEnable_m__0_55782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C614C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::__xLuaBaseProxy_GetUIBanClickType_55783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6160)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::__xLuaBaseProxy_Start_55784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6168)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::__xLuaBaseProxy_OnEnable_55785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6170)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::__xLuaBaseProxy_RegisterDelegates_55786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6178)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::__xLuaBaseProxy_UnRegisterDelegates_55787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6180)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView::__xLuaBaseProxy_Tick_55788(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6188)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipView::_ctor_55737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF69C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipView::Init_55738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipView::ActiveTip_55739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF530)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipView::DeactiveTip_55740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF860)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipView::__xLuaBaseProxy_Init_55741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF980)(this); } void DLL2SDK::Assembly_CSharp::DoubleSPrintView::_ctor_55711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414ACC4)(this); } float DLL2SDK::Assembly_CSharp::DoubleSPrintView::GetRateScale_55712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::DoubleSPrintView::NeedHideInEmulator_55713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::DoubleSPrintView::__xLuaBaseProxy_GetRateScale_55714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414AEA8)(this); } bool DLL2SDK::Assembly_CSharp::DoubleSPrintView::__xLuaBaseProxy_NeedHideInEmulator_55715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414AEB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::_ctor_55696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4223EC4)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::get_InactiveGameHudState_55697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::UpdateShowObject_55698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::Clear_55699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::UpdateWeapon_55700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::SetWeaponInfo_55701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::SetInfiniteCarriedAmmo_55702(bool infinite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, infinite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::UpdateSingleWeaponHolderData_55703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4224828)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::UpdateSingleWeaponBarView_55704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4224F34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::SetSingleWeaponIconColor_55705(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4225D18)(this, color_); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::__xLuaBaseProxy_UpdateShowObject_55706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4226340)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::__xLuaBaseProxy_Clear_55707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4226348)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::__xLuaBaseProxy_UpdateWeapon_55708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422634C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::__xLuaBaseProxy_SetWeaponInfo_55709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4226350)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DoubleBWeaponBtnView::__xLuaBaseProxy_SetInfiniteCarriedAmmo_55710(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4226354)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CurrentWeaponButton::_ctor_55691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4216500)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CurrentWeaponButton::OnPress_55692(bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CurrentWeaponButton::Update_55693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4216690)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CurrentWeaponButton::SetParentView_55694(DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView* inParentView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4216728)(this, inParentView_); } void DLL2SDK::Assembly_CSharp::GameBase::CurrentWeaponButton::__xLuaBaseProxy_OnPress_55695(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42167C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::_ctor_55658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42129C8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::get_IsControlByUiState_55659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::get_InactiveGameHudState_55660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::Awake_55661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::Start_55662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::OnDisable_55663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::UpdateButton_55664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4212F20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::SetHideProneButtonValue_55665(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4212918)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::get_TickRate_55666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::RegisterGamepadCallback_55667(bool bBothCrouchAndProne_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4213578)(this, bBothCrouchAndProne_); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::UnregisterGamepadCallback_55668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42133C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::RegisterDelegates_55669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::UnRegisterDelegates_55670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::GetGamepadAlphaWidget_55671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::OnGamepadProne_55672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4213988)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::OnGamepadCrouch_55673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4213D84)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::OnGamepadTouchDown_55674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42142F4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::OnGamepadTouchUp_55675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421450C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::Crouch_55676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4214640)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::Tick_55677(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::NotifyClicked_55678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4214F78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::OnBtnPress_55679(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4214428)(this, go_, press_); } bool DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::NeedHideInEmulator_55680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::ChangeEffect_55681(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::IsSafeActive_55682(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::__xLuaBaseProxy_Awake_55683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4215694)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::__xLuaBaseProxy_Start_55684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421569C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::__xLuaBaseProxy_OnDisable_55685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42156A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::__xLuaBaseProxy_RegisterDelegates_55686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42156AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::__xLuaBaseProxy_UnRegisterDelegates_55687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42156B4)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::__xLuaBaseProxy_GetGamepadAlphaWidget_55688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42156BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::__xLuaBaseProxy_Tick_55689(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42156C4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnView::__xLuaBaseProxy_NeedHideInEmulator_55690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42156CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnDataHolder::_ctor_55649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5E3A8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnDataHolder::get_mPawnSwitchState_55650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnDataHolder::Awake_55651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnDataHolder::GetUIBanClickType_55652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnDataHolder::OnWeaponBtnClick_55653(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5DAF0)(this, obj_, state_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnDataHolder::SwitchWeapon_55654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5E6CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnDataHolder::SetBtnActive_55655(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5F070)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnDataHolder::__xLuaBaseProxy_Awake_55656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5F18C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnDataHolder::__xLuaBaseProxy_GetUIBanClickType_55657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5F194)(this); } void DLL2SDK::Assembly_CSharp::UIRect::_ctor_1222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D146AC)(this); } DLL2SDK::Assembly_CSharp::ManualShrinkList_1* DLL2SDK::Assembly_CSharp::UIRect::get_ChildrenRects_1223() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIRect*)>(DLL2SDK::GameAssemblyBase + 0x2D391B8)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UIRect::get_cachedGameObject_1224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFA4BC)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::UIRect::get_cachedTransform_1225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF5828)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::UIRect::get_anchorCamera_1226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D15B78)(this); } bool DLL2SDK::Assembly_CSharp::UIRect::get_isFullyAnchored_1227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D05760)(this); } bool DLL2SDK::Assembly_CSharp::UIRect::get_isAnchoredHorizontally_1228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIRect::get_isAnchoredVertically_1229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIRect::get_canBeAnchored_1230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIRect* DLL2SDK::Assembly_CSharp::UIRect::get_parent_1231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D18C0C)(this); } DLL2SDK::Assembly_CSharp::UIRoot* DLL2SDK::Assembly_CSharp::UIRect::get_root_1232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D06218)(this); } bool DLL2SDK::Assembly_CSharp::UIRect::get_isAnchored_1233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D19138)(this); } float DLL2SDK::Assembly_CSharp::UIRect::get_cameraRayDistance_1239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D17948)(this); } void DLL2SDK::Assembly_CSharp::UIRect::Invalidate_1240(bool includeChildren_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, includeChildren_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIRect::GetSides_1241(DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIRect*, DLL2SDK::UnityEngine::UnityEngine::Transform*, void*)>(Data.methodPtr)(this, relativeTo_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIRect::GetLocalPos_1242(DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint* ac_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1D098)(this, ac_, trans_); } bool DLL2SDK::Assembly_CSharp::UIRect::get_RectEnabled_1243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2020C)(this); } void DLL2SDK::Assembly_CSharp::UIRect::OnEnable_1244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::DoEnableInternal_1245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::FrameSlicedDoEnable_1246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D39658)(); } void DLL2SDK::Assembly_CSharp::UIRect::OnInit_1247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::SetUpdateFrame_1248(int32_t frame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D04E6C)(this, frame_); } void DLL2SDK::Assembly_CSharp::UIRect::FadeOut_1249(float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D39C98)(this, fadeTime_); } void DLL2SDK::Assembly_CSharp::UIRect::OnDisable_1250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::OnDestroy_1251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::Awake_1252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::Start_1253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D39F20)(this); } bool DLL2SDK::Assembly_CSharp::UIRect::UpdateFadeOut_1254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3A01C)(this); } void DLL2SDK::Assembly_CSharp::UIRect::UpdateRect_1255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::DelayUpdateAnchors_1256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3AE7C)(this); } void DLL2SDK::Assembly_CSharp::UIRect::UpdateAnchorsInternal_1257(int32_t frame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3A33C)(this, frame_); } void DLL2SDK::Assembly_CSharp::UIRect::UpdateAnchors_1258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3AF74)(this); } void DLL2SDK::Assembly_CSharp::UIRect::SetAnchor_1260(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFA58C)(this, t_); } void DLL2SDK::Assembly_CSharp::UIRect::SetRectToUpdate_1261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3B30C)(this); } void DLL2SDK::Assembly_CSharp::UIRect::SetAnchor_1262(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3B448)(this, go_); } void DLL2SDK::Assembly_CSharp::UIRect::SetAnchor_1263(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t left_, int32_t bottom_, int32_t right_, int32_t top_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3B5E0)(this, go_, left_, bottom_, right_, top_); } void DLL2SDK::Assembly_CSharp::UIRect::SetAnchor_1264(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float left_, float bottom_, float right_, float top_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3B824)(this, go_, left_, bottom_, right_, top_); } void DLL2SDK::Assembly_CSharp::UIRect::SetAnchor_1265(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float left_, int32_t leftOffset_, float bottom_, int32_t bottomOffset_, float right_, int32_t rightOffset_, float top_, int32_t topOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3BA78)(this, go_, left_, leftOffset_, bottom_, bottomOffset_, right_, rightOffset_, top_, topOffset_); } void DLL2SDK::Assembly_CSharp::UIRect::SetAnchor_1266(float left_, int32_t leftOffset_, float bottom_, int32_t bottomOffset_, float right_, int32_t rightOffset_, float top_, int32_t topOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3BCEC)(this, left_, leftOffset_, bottom_, bottomOffset_, right_, rightOffset_, top_, topOffset_); } void DLL2SDK::Assembly_CSharp::UIRect::SetScreenRect_1267(int32_t left_, int32_t top_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3BF04)(this, left_, top_, width_, height_); } void DLL2SDK::Assembly_CSharp::UIRect::ResetAnchors_1268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1FDF4)(this); } void DLL2SDK::Assembly_CSharp::UIRect::ResetAndUpdateAnchors_1269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3C244)(this); } void DLL2SDK::Assembly_CSharp::UIRect::FindCameraFor_1271(DLL2SDK::Assembly_CSharp::UIRect_AnchorPoint* ap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3C034)(this, ap_); } void DLL2SDK::Assembly_CSharp::UIRect::ParentHasChanged_1272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::OnUpdate_1274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::ForceUpdate_1275(bool recursive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, recursive_, Data.method); } void DLL2SDK::Assembly_CSharp::UIRect::AddAfterProcessedInFrameSlice_1276(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D39458)(this, action_); } void DLL2SDK::Assembly_CSharp::UIRect::CloseFrameSliceThisTime_1277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3C3FC)(this); } void DLL2SDK::Assembly_CSharp::UIRect::CloseFrameSliceThisTimeWithChildren_1278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3C4D0)(this); } void DLL2SDK::Assembly_CSharp::UIRect::_cctor_1279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3C6A0)(); } void DLL2SDK::Assembly_CSharp::UIRect::__xLuaBaseProxy_ForceUpdate_1280(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3C7D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::_ctor_55629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABB420)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::Awake_55630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::OnEnable_55631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::Update_55632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABBBB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::ResumeGame_55633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABBE20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::TickCountDown_55634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABBC60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::StartResume_55635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABBFC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::OnResumeClick_55636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC158)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::OnSettingClick_55637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC320)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::Reset_55638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABB960)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::SetMode_OnlyResume_55639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC4B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::__xLuaBaseProxy_Awake_55640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC63C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonBattlePauseView::__xLuaBaseProxy_OnEnable_55641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC644)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnView::_ctor_55628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C715E0)(this); } void DLL2SDK::Assembly_CSharp::CancelAimHud::_ctor_55617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346BD4)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::CancelAimHud::get_TickRate_55618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CancelAimHud::RegisterDelegates_55619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CancelAimHud::Tick_55620(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::CancelAimHud::InitFromConfig_55621(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* btnConfig_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, btnConfig_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::CancelAimHud::LockCheck_55622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347274)(this); } void DLL2SDK::Assembly_CSharp::CancelAimHud::OnCancelBtn_55623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534744C)(this); } void DLL2SDK::Assembly_CSharp::CancelAimHud::HideUI_55624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346AD8)(this); } void DLL2SDK::Assembly_CSharp::CancelAimHud::__xLuaBaseProxy_RegisterDelegates_55625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53477FC)(this); } void DLL2SDK::Assembly_CSharp::CancelAimHud::__xLuaBaseProxy_Tick_55626(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5347804)(this, P0_); } void DLL2SDK::Assembly_CSharp::CancelAimHud::__xLuaBaseProxy_InitFromConfig_55627(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534780C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::_ctor_55595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB484)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::get_IsTipsFinished_55596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB560)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::set_IsTipsFinished_55597(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB568)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::Awake_55598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::SetTipsLabel_55599(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB6C4)(this, tips_); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::ShowCommonTips_55600(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB7BC)(this, tipsContent_, visibleTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::DelayAndHideCommonTips_55601(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB9D4)(this, delay_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::OnTweenFinished_55602(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CBB08)(this, delay_); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::_cctor_55603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CBC3C)(); } void DLL2SDK::Assembly_CSharp::GameUI::BigHeadCommonTipsView::__xLuaBaseProxy_Awake_55604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CBD54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::_ctor_55584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C9A4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::get_TimeOut_55585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372CA50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::set_TimeOut_55586(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372CA58)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::Init_55587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::Start_55588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::OnEnable_55589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::OnDisable_55590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::__xLuaBaseProxy_Init_55591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372CDD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::__xLuaBaseProxy_Start_55592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372CDE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::__xLuaBaseProxy_OnEnable_55593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372CDE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BagPanelView::__xLuaBaseProxy_OnDisable_55594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372CDF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamNode::_ctor_55578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FF1A0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BROBTeamNode::get_Height_55579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FF24C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamNode::SetTeamMember_55580(int32_t maxMembers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FF32C)(this, maxMembers_); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamNode::SetHeight_55581(int32_t maxMembers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FF440)(this, maxMembers_); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamNode::UpdateItemPartly_55582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FF564)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamNode::UpdateItem_55583(uint32_t teamIndex_, DLL2SDK::Assembly_CSharp::GameBase::OBTeamDataCell* data_, bool showDead_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FF69C)(this, teamIndex_, data_, showDead_); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamMemberNode::_ctor_55572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FE6F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BROBTeamMemberNode::get_IsDead_55573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FE79C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamMemberNode::OnClick_55574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FE80C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamMemberNode::SetClickFunc_55575(DLL2SDK::mscorlib::System::Action_1* func_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32FEC58)(this, func_); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamMemberNode::UpdateItem_55576(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FED00)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::BROBTeamMemberNode::UpdateState_55577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FEDEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBView::_ctor_55563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC82C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBView::RefreshMatchPlayerItemList_55564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBView::SetToggleButtonEnable_55565(DLL2SDK::Assembly_CSharp::UISprite* buttonSprite_, DLL2SDK::Assembly_CSharp::UIButton* button_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC968)(this, buttonSprite_, button_, enable_); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBView::TriggerGun_55566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EB06C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBView::TriggerTeam_55567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EB2B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBView::ShowTeamHud_55568(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EB638)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBView::TriggerTransparent_55569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBView::__xLuaBaseProxy_RefreshMatchPlayerItemList_55570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32ECC04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBView::__xLuaBaseProxy_TriggerTransparent_55571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32ECC0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoRotationBtnView::_ctor_55562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C900)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::_ctor_55546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372BE34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::Awake_55547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::Start_55548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::RegisterDelegates_55549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::UnRegisterDelegates_55550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::OnSliderChange_55551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C384)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::OnDestroy_55552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::ChangeOpMode_55553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C5B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::OnBtnClick_55554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C650)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::OnChangeOperatorMode_55555(bool autoFire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C6E8)(this, autoFire_); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::OnNotifyOperatorModeChanged_55556(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372BCE4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::__xLuaBaseProxy_Awake_55557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C788)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::__xLuaBaseProxy_Start_55558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C790)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::__xLuaBaseProxy_RegisterDelegates_55559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C798)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::__xLuaBaseProxy_UnRegisterDelegates_55560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C7A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeView::__xLuaBaseProxy_OnDestroy_55561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C7A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchView::_ctor_55540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8B854)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchView::RegisterDelegates_55541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchView::UnRegisterDelegates_55542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchView::OnChange_55543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8BC38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchView::__xLuaBaseProxy_RegisterDelegates_55544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8BCF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchView::__xLuaBaseProxy_UnRegisterDelegates_55545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8BCFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::_ctor_55525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8A2B0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::get_IsControlByUiState_55526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::get_InactiveGameHudState_55527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::Start_55528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::InitFromConfig_55529(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* btnConfig_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, btnConfig_, type_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::get_TickRate_55530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::GetUIBanClickType_55531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::Tick_55532(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::SwitchOpenAimStateIcon_55533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8A980)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::NeedHideInEmulator_55534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::__xLuaBaseProxy_Start_55535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8ADD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::__xLuaBaseProxy_InitFromConfig_55536(DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8ADDC)(this, P0_, P1_); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::__xLuaBaseProxy_GetUIBanClickType_55537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8ADE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::__xLuaBaseProxy_Tick_55538(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8ADEC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::ADSButtonView::__xLuaBaseProxy_NeedHideInEmulator_55539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8ADF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameHudSettings::_ctor_55524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3207C90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameStickConfig::_ctor_55522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E93B48)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GameStickConfig::get_ClampedScale_55523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E93C08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameHUDShareInfo::_ctor_55515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3207E5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameHUDShareInfo::InitCenterRegion_55516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3207FC0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GameHUDShareInfo::AllocOneCenterPosition_55517(DLL2SDK::UnityEngine::UnityEngine::Vector3* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3208124)(this, result_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::GameHUDShareInfo::GetCenterPosition_55518(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320841C)(this, index_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameHUDShareInfo::DeallocOneCenterPosition_55519(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3208674)(this, index_); } void DLL2SDK::Assembly_CSharp::GameBase::GameHUDShareInfo::Init_55520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320881C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameHUDShareInfo::_cctor_55521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32088F0)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::_ctor_55495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5CED8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::GetViewAssetId_55496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::Init_55497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::ShutDown_55498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::OnSwitchWeapon_55499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5D800)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::OnSwitchWeapon2_55500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5DBC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::SetSwitchButtonEnabled_55501(bool inEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5DD40)(this, inEnabled_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::GetViewGameObject_55502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5DE68)(this); } DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD* DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::get_FireModeHUD_55503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5DF84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::CreateFireModeHUD_55504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5D328)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::SetActive_55505(bool isActive_, bool recursively_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::RegisterDelegates_55506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::OnGunGameSwitchGun_55507(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5E188)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::UnRegisterDelegates_55508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::__xLuaBaseProxy_GetViewAssetId_55509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5E360)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::__xLuaBaseProxy_Init_55510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5E368)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::__xLuaBaseProxy_ShutDown_55511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5E370)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::__xLuaBaseProxy_SetActive_55512(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5E378)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::__xLuaBaseProxy_RegisterDelegates_55513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5E398)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController::__xLuaBaseProxy_UnRegisterDelegates_55514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5E3A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Touch3DFireBtnController::_ctor_55492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284EE94)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::Touch3DFireBtnController::GetViewAssetId_55493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::Touch3DFireBtnController::__xLuaBaseProxy_GetViewAssetId_55494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284EFDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD::_ctor_55481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A47C40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD::Start_55482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD::RegisterEventHandlers_55483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD::OnShowTips_55484(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A47FEC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD::SetContentAndBGDepth_55485(int32_t contentDepth_, int32_t BGdepth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A48C00)(this, contentDepth_, BGdepth_); } void DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD::__xLuaBaseProxy_Start_55486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A48D08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController_West::_ctor_55472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C89C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController_West::GetViewAssetId_55473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController_West::Init_55474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController_West::ShutDown_55475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController_West::OnBtnUp_55476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284CC1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController_West::OnGrenadeShowed_55477(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284CCB4)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController_West::__xLuaBaseProxy_GetViewAssetId_55478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284CD6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController_West::__xLuaBaseProxy_Init_55479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284CD74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController_West::__xLuaBaseProxy_ShutDown_55480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284CD7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController::_ctor_55463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C208)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController::GetViewAssetId_55464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController::Init_55465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController::ShutDown_55466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController::OnBtnUp_55467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C588)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController::OnGrenadeShowed_55468(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C7CC)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController::__xLuaBaseProxy_GetViewAssetId_55469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C884)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController::__xLuaBaseProxy_Init_55470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C88C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowWeaponBtnController::__xLuaBaseProxy_ShutDown_55471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284C894)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnController::_ctor_55460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284B3DC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnController::GetViewAssetId_55461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ThrowTypeChangedBtnController::__xLuaBaseProxy_GetViewAssetId_55462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284B524)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::_ctor_55435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2805C08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::Init_55436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::RegisterDelegates_55437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::UnRegisterDelegates_55438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::NotifyOpenUI_55439(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2839D74)(this, msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::get_EnableInactiveEvent_55440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::IsShow_55441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2839F8C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::GetViewAssetId_55442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::Startup_55443(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::Refresh_55444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283A2C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::OnResetDatum_55445(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283A4D0)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::OnShowView_55446(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::OnTacticalTeamPlayerLoginOrLogoutNotify_55447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::OnShowPlaceName_55448(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283A650)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::OnReceiveEvent_55449(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283A6F0)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::OnHideCollider_55450(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283A874)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::GamepadSwitchClick_55451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283AAA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::OnSettlement_55452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283AC08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::RefreshTacticalMaterial_55453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283AD70)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::GetWidth_55454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283AF30)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::GetHeight_55455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283B034)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::__xLuaBaseProxy_Init_55456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283B138)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::__xLuaBaseProxy_RegisterDelegates_55457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283B140)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::__xLuaBaseProxy_UnRegisterDelegates_55458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283B148)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalTopViewController::__xLuaBaseProxy_GetViewAssetId_55459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283B150)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamMateState::_ctor_55434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2832E74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::_ctor_55416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281C14C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::get_EnableInactiveEvent_55417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::GetViewAssetId_55418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::Init_55419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::OnEnemyBodyScan_55420(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281E154)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::OnDetectEnemyNearby_55421(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281E610)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::OnUAVFirstUsed_55422(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281EB44)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::OnRadarSizeChanged_55423(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281EFB8)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::RemoveStreakIndicator_55424(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281F21C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::OnRoundStart_55425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::OnSelfUAVStateChanged_55426(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281FE50)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::OnUAVStateChanged_55427(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281FFE0)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::OnMissleLaunched_55428(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28205D0)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::RefreshComponent_55429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28207F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::SetUavScanArgs_55430(float period_, float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28208A8)(this, period_, interval_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::_OnUAVFirstUsed_m__0_55431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820A84)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::__xLuaBaseProxy_GetViewAssetId_55432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820B5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_MP::__xLuaBaseProxy_Init_55433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820B60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotController::_ctor_55407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2806864)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotController::GetViewAssetId_55408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotController::Init_55409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotController::OnShowView_55410(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotController::ChangeEffect_55411(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotController::IsSafeActive_55412(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotController::__xLuaBaseProxy_GetViewAssetId_55413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2807190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotController::__xLuaBaseProxy_Init_55414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2807194)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapHelicopterSpotController::__xLuaBaseProxy_OnShowView_55415(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2807198)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::_ctor_55393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FFDDC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::GetViewAssetId_55394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::Init_55395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::OnShowView_55396(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::OnEscapleBtnClick_55397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2805F34)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::OnGamepadClosePage_55398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::RegisterDelegates_55399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::UnRegisterDelegates_55400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::RefreshComponent_55401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28062C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::__xLuaBaseProxy_GetViewAssetId_55402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2806558)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::__xLuaBaseProxy_Init_55403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28065FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::__xLuaBaseProxy_OnShowView_55404(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2806600)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::__xLuaBaseProxy_RegisterDelegates_55405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280685C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_MP::__xLuaBaseProxy_UnRegisterDelegates_55406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2806860)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnController::_ctor_55384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284F140)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnController::GetViewAssetId_55385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnController::InitConfig_55386(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig config_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, config_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnController::SetActive_55387(bool isActive_, bool recursively_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnController::OnClose_55388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnController::__xLuaBaseProxy_GetViewAssetId_55389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284F6CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnController::__xLuaBaseProxy_InitConfig_55390(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284F6D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnController::__xLuaBaseProxy_SetActive_55391(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284F6DC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TPSFreeCameraBtnController::__xLuaBaseProxy_OnClose_55392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284F6FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::_ctor_55374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312B470)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::GetViewAssetId_55375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::Init_55376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::RegisterDelegates_55377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::UnRegisterDelegates_55378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::OnSwitchBtnClick_55379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312BAB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::__xLuaBaseProxy_GetViewAssetId_55380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312BCC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::__xLuaBaseProxy_Init_55381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312BCD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::__xLuaBaseProxy_RegisterDelegates_55382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312BCD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController::__xLuaBaseProxy_UnRegisterDelegates_55383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312BCE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::_ctor_55363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3129FBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::Init_55364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::GetViewAssetId_55365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::RegisterDelegates_55366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::UnRegisterDelegates_55367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::OnNotifyLoadoutPvpGameToShowTime_55368(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312A500)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::OnOutNotifyPrepareTime_55369(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312A844)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::__xLuaBaseProxy_Init_55370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312A950)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::__xLuaBaseProxy_GetViewAssetId_55371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312A958)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::__xLuaBaseProxy_RegisterDelegates_55372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312A960)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchBagBtnController::__xLuaBaseProxy_UnRegisterDelegates_55373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312A968)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnController::_ctor_55358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CB30)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnController::GetViewAssetId_55359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnController::Init_55360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnController::__xLuaBaseProxy_GetViewAssetId_55361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CD84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimFloatingBtnController::__xLuaBaseProxy_Init_55362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354CD8C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnController::_ctor_55353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B6AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnController::GetViewAssetId_55354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnController::Init_55355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnController::__xLuaBaseProxy_GetViewAssetId_55356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B900)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimDivingBtnController::__xLuaBaseProxy_Init_55357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B908)(this); } void DLL2SDK::Assembly_CSharp::GameUI::StaticWalkBtnController::_ctor_55350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29FB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::StaticWalkBtnController::GetViewAssetId_55351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::StaticWalkBtnController::__xLuaBaseProxy_GetViewAssetId_55352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2A100)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnController::_ctor_55345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31165B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnController::GetViewAssetId_55346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnController::Init_55347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnController::__xLuaBaseProxy_GetViewAssetId_55348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3116804)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SprintingBtnController::__xLuaBaseProxy_Init_55349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x311680C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingBtnController::_ctor_55338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E59250)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingBtnController::Init_55339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingBtnController::GetViewAssetId_55340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingBtnController::OnShow_55341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingBtnController::__xLuaBaseProxy_Init_55342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E59658)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingBtnController::__xLuaBaseProxy_GetViewAssetId_55343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E59660)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingBtnController::__xLuaBaseProxy_OnShow_55344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E59668)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnControllerBase::_ctor_54881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C9D58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnControllerBase::Init_54882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::FireBtnControllerBase::GetViewAssetId_54883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnControllerBase::InitConfig_54884(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig config_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, config_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnControllerBase::__xLuaBaseProxy_Init_54885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CAB54)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::FireBtnControllerBase::__xLuaBaseProxy_GetViewAssetId_54886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CAB5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnControllerBase::__xLuaBaseProxy_InitConfig_54887(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CAB64)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::RightHandController::_ctor_55330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4240C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::RightHandController::GetViewAssetId_55331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RightHandController::Init_55332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::RightHandController::__xLuaBaseProxy_GetViewAssetId_55333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42660)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RightHandController::__xLuaBaseProxy_Init_55334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42668)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::_ctor_55318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E394C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::GetViewAssetId_55319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::Init_55320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::ShutDown_55321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::OnWeaponActive_55322(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E399AC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::OnStartReAmmo_55323(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E39AA0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::OnStopReAmmo_55324(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E39E58)(this, msg_); } bool DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::OnGamepadReAmmo_55325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3A184)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::OnBtnUp_55326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3A22C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::__xLuaBaseProxy_GetViewAssetId_55327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3AA48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::__xLuaBaseProxy_Init_55328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3AA50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReAmmoBtnController::__xLuaBaseProxy_ShutDown_55329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3AA58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponController::_ctor_55313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E33274)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponController::GetViewAssetId_55314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponController::Init_55315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponController::__xLuaBaseProxy_GetViewAssetId_55316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E334C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::QuickSwitchWeaponController::__xLuaBaseProxy_Init_55317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E334D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::_ctor_55300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3947F94)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::get_TacticalCnt_55301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3948038)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::GetViewAssetId_55302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::Init_55303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::OnShow_55304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::RegisterDelegates_55305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::UnRegisterDelegates_55306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::OnNotifyUpdateTacticalCount_55307(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394855C)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::__xLuaBaseProxy_GetViewAssetId_55308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39486B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::__xLuaBaseProxy_Init_55309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39486C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::__xLuaBaseProxy_OnShow_55310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39486C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::__xLuaBaseProxy_RegisterDelegates_55311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39486D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntTacticalBtnViewController::__xLuaBaseProxy_UnRegisterDelegates_55312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39486D8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::_ctor_55288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393FBE4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::GetViewAssetId_55289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::Init_55290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::OnShow_55291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::RegisterDelegates_55292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::UnRegisterDelegates_55293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::OnLockStateChanged_55294(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39400F0)(this, Msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::__xLuaBaseProxy_GetViewAssetId_55295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39401B0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::__xLuaBaseProxy_Init_55296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39401B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::__xLuaBaseProxy_OnShow_55297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39401C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::__xLuaBaseProxy_RegisterDelegates_55298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39401C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntLockViewController::__xLuaBaseProxy_UnRegisterDelegates_55299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39401D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::_ctor_55274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39248DC)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::get_CloneSkillCnt_55275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3924980)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::GetViewAssetId_55276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::Init_55277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::OnShow_55278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::RegisterDelegates_55279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::UnRegisterDelegates_55280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::OnNotifyUpdateBaitCount_55281(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392510C)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::CloneBtnClick_55282(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3925268)(this, obj_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::__xLuaBaseProxy_GetViewAssetId_55283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3925458)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::__xLuaBaseProxy_Init_55284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3925460)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::__xLuaBaseProxy_OnShow_55285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3925468)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::__xLuaBaseProxy_RegisterDelegates_55286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3925470)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneBtnViewController::__xLuaBaseProxy_UnRegisterDelegates_55287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3925478)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::_ctor_55260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39235E0)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::get_ChangeItemCnt_55261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3923684)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::GetViewAssetId_55262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::Init_55263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::OnShow_55264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::RegisterDelegates_55265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::UnRegisterDelegates_55266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::OnNotifyUpdateChangeItemCount_55267(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3923E10)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::ChangeBtnClick_55268(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3923F6C)(this, obj_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::__xLuaBaseProxy_GetViewAssetId_55269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3924158)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::__xLuaBaseProxy_Init_55270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3924160)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::__xLuaBaseProxy_OnShow_55271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3924168)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::__xLuaBaseProxy_RegisterDelegates_55272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3924170)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntChangeItemViewController::__xLuaBaseProxy_UnRegisterDelegates_55273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3924178)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnController::_ctor_55252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E17C18)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ProneBtnController::GetViewAssetId_55253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnController::Init_55254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ProneBtnController::GetSettingResult_55255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnController::OnCrouchStatechanged_55256(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E17F5C)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ProneBtnController::__xLuaBaseProxy_GetViewAssetId_55257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E181DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ProneBtnController::__xLuaBaseProxy_Init_55258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E181E4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ProneBtnController::__xLuaBaseProxy_GetSettingResult_55259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E181EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerVehicleBtnController::_ctor_55247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BAE0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::PassengerVehicleBtnController::GetViewAssetId_55248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerVehicleBtnController::InitFromConfig_55249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::PassengerVehicleBtnController::__xLuaBaseProxy_GetViewAssetId_55250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BEE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerVehicleBtnController::__xLuaBaseProxy_InitFromConfig_55251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BEF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::_ctor_55220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B33BDC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::GetViewAssetId_55221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::CheckAndSaveBtnClickTime_55222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B33D30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::Init_55223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::RegisterDelegates_55224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::UnRegisterDelegates_55225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnPlayerItemClick_55226(DLL2SDK::UnityEngine::UnityEngine::GameObject* sender_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B35144)(this, sender_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnPackBtnClick_55227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B35678)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnTransparentBtnClick_55228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B358F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnShowUIBtnClick_55229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnToggleBtnClick_55230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnTopSliderChanged_55231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnMiddleSliderChanged_55232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnBottomSliderChanged_55233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnShowObserverHud_55234(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B36F24)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::HaveSpectatingPawn_55235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3762C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::ChangeToFreeView_55236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::ChangeTo3p_55237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnSpectateModeChange_55238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::RefreshSpectateModeChange_55239(DLL2SDK::Assembly_CSharp::GameBase::Pawn* spectatingTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B371A8)(this, spectatingTarget_); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OnCloseUIBtnClick_55240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B38368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::CloseAllUI_55241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::OpenAllUI_55242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::__xLuaBaseProxy_GetViewAssetId_55243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3A0B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::__xLuaBaseProxy_Init_55244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3A0B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::__xLuaBaseProxy_RegisterDelegates_55245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3A0C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPMatchOBController::__xLuaBaseProxy_UnRegisterDelegates_55246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3A0C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::_ctor_55178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E278E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::RegisterDelegates_55179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::UnRegisterDelegates_55180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::MoveWeapon_55181(int32_t delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E27E2C)(this, delta_); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::GamepadMoveUp_55182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E28034)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::GamepadMoveDown_55183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E280F0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::GamepadUnexpand_55184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E281B4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::GamepadThrowWeapon_55185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2847C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::GamepadExpand_55186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2874C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::OnGrenadeAutoRecover_55187(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E28968)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::OnGrenadeResetRecover_55188(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E28CC8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::Awake_55189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::get_IsControlByUiState_55190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::get_InactiveGameHudState_55191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::GetUIBanClickType_55192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::Start_55193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::SwitchWeaponAndUse_55194(DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E282B8)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::SetCurrentWeapon_55195(DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E294F0)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::HideCurrentWeapon_55196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E29780)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::OnWeaponUse_55197(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E28528)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::SelectThrowWeapon_55198(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2986C)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::OnExpandClick_55199(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E29E04)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::OnUnExpandClick_55200(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E28374)(this, obj_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::get_TickRate_55201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::Tick_55202(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::CheckCreateThrowWeaponItem_55203(DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E2A358)(this, weaponIds_); } DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem* DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::CreateThrowWeaponItem_55204(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2AAF0)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::OnSwitchGrenade_55205(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2991C)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::SetGrenadeAutoReload_55206(float reloadTime_, int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E28AA0)(this, reloadTime_, itemId_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::SetGrenadeResetReload_55207(int32_t itemId_, float restTime_, float reloadTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E28E9C)(this, itemId_, restTime_, reloadTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::CacheTime_55208(float reloadTime_, int32_t itemId_, float restTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B00C)(this, reloadTime_, itemId_, restTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::_OnWeaponUse_m__0_55209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B358)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::__xLuaBaseProxy_RegisterDelegates_55210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B360)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::__xLuaBaseProxy_UnRegisterDelegates_55211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B368)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::__xLuaBaseProxy_Awake_55212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B370)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::__xLuaBaseProxy_GetUIBanClickType_55213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B378)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::__xLuaBaseProxy_Start_55214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B380)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponBtnHUD::__xLuaBaseProxy_Tick_55215(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2B388)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::_ctor_55167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7670)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::GetViewAssetId_55168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::Init_55169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::RegisterDelegates_55170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::UnRegisterDelegates_55171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::OnSwimStateChanged_55172(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7B2C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::OnMoveModeChanged_55173(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7BCC)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::__xLuaBaseProxy_GetViewAssetId_55174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7C98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::__xLuaBaseProxy_Init_55175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7CA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::__xLuaBaseProxy_RegisterDelegates_55176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7CA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController::__xLuaBaseProxy_UnRegisterDelegates_55177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D7CB0)(this); } void DLL2SDK::Assembly_CSharp::LeftFireBtnController::_ctor_55164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D097AC)(this); } void DLL2SDK::Assembly_CSharp::LeftFireBtnController::Init_55165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LeftFireBtnController::__xLuaBaseProxy_Init_55166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D09930)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnController::_ctor_55158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E681F0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnController::GetViewAssetId_55159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnController::Init_55160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnController::OnLeanStateChanged_55161(int32_t leanState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68444)(this, leanState_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnController::__xLuaBaseProxy_GetViewAssetId_55162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68680)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanRightBtnController::__xLuaBaseProxy_Init_55163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E68688)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnController::_ctor_55152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E674B8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnController::GetViewAssetId_55153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnController::Init_55154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnController::OnLeanStateChanged_55155(int32_t leanState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6770C)(this, leanState_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnController::__xLuaBaseProxy_GetViewAssetId_55156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E67944)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::LeanLeftBtnController::__xLuaBaseProxy_Init_55157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6794C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnController::_ctor_55144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1EF18)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnController::GetViewAssetId_55145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnController::Init_55146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnController::OnBtnUp_55147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1F1E8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnController::GetTransform_55148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1F280)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnController::OnGrenadeShowed_55149(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1F344)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnController::__xLuaBaseProxy_GetViewAssetId_55150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1F3FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KnifeSwitchBtnController::__xLuaBaseProxy_Init_55151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1F404)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnController::_ctor_55140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1A520)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpBtnController::ChangeClimbFlag_55141(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F16580)(this, open_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::JumpBtnController::GetViewAssetId_55142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::JumpBtnController::__xLuaBaseProxy_GetViewAssetId_55143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1A664)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::_ctor_55030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F113E4)(this); } DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnController* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::get_WeaponBtnController_55031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F114E8)(this); } DLL2SDK::Assembly_CSharp::GameBase::FireBtnController* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::get_FireBtnController_55032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F114F0)(this); } DLL2SDK::Assembly_CSharp::LeftFireBtnController* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::get_LeftFireBtnCol_55033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F114F8)(this); } DLL2SDK::Assembly_CSharp::GameBase::MovementJoystickController* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::get_MoveJoyStickController_55034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F11500)(this); } DLL2SDK::Assembly_CSharp::GameBase::ADSBtnController* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::get_ADSBtnController_55035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F11508)(this); } DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingBtnController* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::get_SelfExplodingBtnController_55036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F11510)(this); } DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleButtonController* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::get_SwitchRoleBtnController_55037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F11518)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::GetViewAssetId_55038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::RegisterDelegates_55039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::UnRegisterDelegates_55040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::GetAllChildrenCtrl_55041() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController*)>(DLL2SDK::GameAssemblyBase + 0x2F11B1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShutDown_55042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::Init_55043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::NotifyChangeChatUI_55044(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F11D70)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShowMovementController_55045(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12018)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::DisableMovementController_55046(bool disable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12164)(this, disable_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShowFireButtonController_55047(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12294)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShowSecondFireButtonController_55048(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F124A0)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShowFireButtonKnifeGrabFaceState_55049(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12710)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShowKnifeButtonController_55050(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F127CC)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShowDriveVehicleButtonController_55051(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12A6C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShowPassengerVehicleButtonController_55052(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12B88)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShowGetOffVehicleButtonController_55053(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12CA4)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateWeaponButtonController_55054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12E58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateReAmmoButtonController_55055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F13080)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateMoveJoystickController_55056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F132A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnSwitchADSBtnController_55057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F133C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateADSBtnController_55058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F13464)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnSwitchSelfExplodingBtnController_55059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F13598)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateSelfExplodingBtnController_55060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1363C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateCrouchBtnController_55061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F13770)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateProneBtnController_55062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1388C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreatePropHuntBtnController_55063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F139A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreatePropHuntSkillBtn_55064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F13B64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::PropHuntItemSwitchLockState_55065(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F13D50)(this, isLock_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateRightJumpBtnController_55066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F13E58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateIndividuationBtnController_55067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F13F74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateSprintingBtnController_55068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F14090)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ResetSwimmingBtnControllerFromConfig_55069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F141AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateSwimmingBtnController_55070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F143C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateFireButtonController_55071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12384)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateSecondFireButtonController_55072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F12584)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateLeftFireButtonController_55073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F14670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateAllVehicleButtonController_55074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F147FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnSwitchOpretaionBtnController_55076(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1494C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnProcessSwitchSelfExplodingBtnController_55077(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F149F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnLeanStateChanged_55078(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F14AA4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnSetWeaponBtnActive_55079(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F14BE0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateKnifeButtonController_55080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F128B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateTPSFreeCameraBtnController_55081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F14D38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateCommonJoySticks_55082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F14EE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateCommonJoySticks_TutorialFinal_55083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F15478)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateAllJoySticksControllers_55084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F155E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnNotifyEnableCrouchBtn_55085(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F15AA8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnNotifyEnableSpinBtn_55086(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F15C24)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnNotifyEnableProneBtn_55087(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F15CD0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnNotifyFastThrowModeChanged_55088(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F15E54)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::UpdateThrowBtn_55089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F150B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateDroppedPickUpConfirmView_55090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F15F00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnEnterDroppedPickUpTrigger_55091(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1601C)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::HideDroppedPickUpItemInfo_55092(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F161DC)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::HideDroppedPickUpItemInfo_55093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F16358)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::DisableDroppedPickUpItemInfo_55094(bool disable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1640C)(this, disable_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateClimbUpConfirmView_55095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F15344)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnShowClimbable_55096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F164D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnHideClimbable_55097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F166E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnOpen_55100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnScreenSizeChanged_55101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ShowCloseBtn_55102(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F16C08)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnRelocateAllGameView_55103(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F16D60)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::NotifyJoySticksSettingChanged_55104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F16E94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::UpdateJoyStickFromConfig_55105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F15B54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnJoySticksSettingChanged_55106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F16F38)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::GetGrenagePos_55107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F170B4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::GetChildViewTransform_55108(DLL2SDK::Assembly_CSharp::EAssetID assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F171F0)(this, assetId_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetMovementJoyStickVisible_55109(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F174A8)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetWeaponViewVisible_55110(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17584)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetIndividuationBtnVisible_55111(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17660)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetReAmmoBtnViewVisible_55112(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1773C)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetWeaponUIVisible_55113(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17818)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetProneBtnViewVisible_55114(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F179BC)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetCrouchBtnViewVisible_55115(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17A98)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetJumpBtnViewVisible_55116(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17B74)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetGrenadeSwitchBtnVisible_55117(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F178E0)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetTPSFreeCameraBtnVisible_55118(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17C7C)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnWeaponActive_55119(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17D58)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnWeaponRemove_55120(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17E14)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::OnSniperShowJoySticks_55121(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17EB4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetSwitchButtonEnabled_55122(bool inEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F17FD0)(this, inEnabled_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::ReloadAmmo_55123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1808C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::GetSettingBtnPos_55124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1813C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetAllJoySticksVisible_55125(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F181EC)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetChildJoySticksActive_55126(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig* sticks_, bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F182D8)(this, sticks_, bActive_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetChildJoySticksActive_55127(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig stick_, bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F184D0)(this, stick_, bActive_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetChildJoySticksDisableEvent_55128(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig* sticks_, bool bDisable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18658)(this, sticks_, bDisable_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::SetGetoffButtonSprite_55129(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType vehicleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18844)(this, vehicleType_); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateJoySticks_BR_55130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F15834)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateJoySticks_PVP_55131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F159F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::CreateJoySticks_ZM_55132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F158F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::_CreateAllJoySticksControllers_m__0_55133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18900)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::__xLuaBaseProxy_GetViewAssetId_55134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18940)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::__xLuaBaseProxy_RegisterDelegates_55135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18948)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::__xLuaBaseProxy_UnRegisterDelegates_55136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18950)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::__xLuaBaseProxy_ShutDown_55137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18958)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::__xLuaBaseProxy_Init_55138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18960)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController::__xLuaBaseProxy_OnOpen_55139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F18968)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance::_ctor_54958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D58328)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance::get_CurrentStateName_54959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D583CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance::Init_54960(DLL2SDK::UnityEngine::UnityEngine::Animator* targetAnimator_, int32_t playType_, DLL2SDK::System_Core::System::Action* callBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D583D4)(this, targetAnimator_, playType_, callBack_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance::PlayAnimation_54961(DLL2SDK::mscorlib::System::String* stateName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, stateName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance::Cleanup_54962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance::TickEnabled_54963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D58600)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance::Tick_54964(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance::GetStateClipLength_54965(DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D587EC)(this, stateName_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Heart::_ctor_54980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5ABBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Heart::PlayAnimation_54981(DLL2SDK::mscorlib::System::String* stateName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, stateName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Heart::Cleanup_54982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Heart::Destroy_54983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5B1B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Heart::Tick_54984(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Heart::__xLuaBaseProxy_PlayAnimation_54985(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5C250)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Heart::__xLuaBaseProxy_Cleanup_54986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5C254)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Heart::__xLuaBaseProxy_Tick_54987(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5C258)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_ChrismasTree::_ctor_54973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D589DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_ChrismasTree::PlayAnimation_54974(DLL2SDK::mscorlib::System::String* stateName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, stateName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_ChrismasTree::Cleanup_54975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_ChrismasTree::Tick_54976(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_ChrismasTree::__xLuaBaseProxy_PlayAnimation_54977(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D593D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_ChrismasTree::__xLuaBaseProxy_Cleanup_54978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D593D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_ChrismasTree::__xLuaBaseProxy_Tick_54979(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D593DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_SnowMan::_ctor_54966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5D504)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_SnowMan::PlayAnimation_54967(DLL2SDK::mscorlib::System::String* stateName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, stateName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_SnowMan::Cleanup_54968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_SnowMan::Tick_54969(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_SnowMan::__xLuaBaseProxy_PlayAnimation_54970(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5E6B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_SnowMan::__xLuaBaseProxy_Cleanup_54971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5E6BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_SnowMan::__xLuaBaseProxy_Tick_54972(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5E6C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::_ctor_54945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02768)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::GetViewAssetId_54946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::Init_54947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::RegisterDelegates_54948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::UnRegisterDelegates_54949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::OnGamepadOpenIndividuation_54950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02D94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::OnGamepadCloseIndividuation_54951(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F03274)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::OnBtnClick_54952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0340C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::ToggleButtonState_54953(bool bClose_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F039A0)(this, bClose_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::__xLuaBaseProxy_GetViewAssetId_54954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F03BBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::__xLuaBaseProxy_Init_54955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F03BC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::__xLuaBaseProxy_RegisterDelegates_54956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F03BCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationBtnController::__xLuaBaseProxy_UnRegisterDelegates_54957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F03BD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageController::_ctor_54938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0F3F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::InGameMessageController::GetViewAssetId_54939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageController::ShowMessage_54940(DLL2SDK::Assembly_CSharp::GameBase::EMessagePos pos_, DLL2SDK::mscorlib::System::String* message_, int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA21EC)(this, pos_, message_, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageController::ShowCountDown_54941(int32_t count_, DLL2SDK::mscorlib::System::String* message_, bool playSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA26B4)(this, count_, message_, playSound_); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageController::ChangeEffect_54942(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::InGameMessageController::IsSafeActive_54943(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::InGameMessageController::__xLuaBaseProxy_GetViewAssetId_54944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0FEAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffVehicleBtnController::_ctor_54932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECDB5C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::GetOffVehicleBtnController::GetViewAssetId_54933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffVehicleBtnController::InitFromConfig_54934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffVehicleBtnController::SetGetoffButtonSprite_54935(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType vehicleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECDE9C)(this, vehicleType_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::GetOffVehicleBtnController::__xLuaBaseProxy_GetViewAssetId_54936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECE00C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffVehicleBtnController::__xLuaBaseProxy_InitFromConfig_54937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECE014)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameScoreController::_ctor_54923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92790)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameScoreController::Init_54924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameScoreController::PostInit_54925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameScoreController::SetActive_54926(bool isActive_, bool recursively_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameScoreController::Update_54928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameScoreController::__xLuaBaseProxy_Init_54929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92BB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameScoreController::__xLuaBaseProxy_PostInit_54930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92BBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameScoreController::__xLuaBaseProxy_SetActive_54931(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E92BC4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxController::_ctor_54915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5E94)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxController::GetViewAssetId_54916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxController::IfBlurWhenOpen_54917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxController::Init_54918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxController::OnClickCallBack_54919(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B64A0)(this, result_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxController::__xLuaBaseProxy_GetViewAssetId_54920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B6674)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxController::__xLuaBaseProxy_IfBlurWhenOpen_54921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B667C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GameQuitMessageBoxController::__xLuaBaseProxy_Init_54922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B6684)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::_ctor_54896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467CAF4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::GetViewAssetId_54897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::Init_54898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::RegisterDelegates_54899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::UnRegisterDelegates_54900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::OnOpen_54901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::OnClose_54902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::ShutDown_54903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::OnPackBtnClick_54904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467D640)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::SelectCam_54905(uint32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467D6F8)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::HighLightButton_54906(DLL2SDK::Assembly_CSharp::UIButton* button_, bool highLighted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DA74)(this, button_, highLighted_); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::OnCamViewBtnClick_54907(DLL2SDK::UnityEngine::UnityEngine::GameObject* sender_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DCD0)(this, sender_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::__xLuaBaseProxy_GetViewAssetId_54908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DE50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::__xLuaBaseProxy_Init_54909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DE58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::__xLuaBaseProxy_RegisterDelegates_54910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DE60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::__xLuaBaseProxy_UnRegisterDelegates_54911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DE68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::__xLuaBaseProxy_OnOpen_54912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DE70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::__xLuaBaseProxy_OnClose_54913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DE78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FreeViewOBController::__xLuaBaseProxy_ShutDown_54914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467DE80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnController::_ctor_54888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C9CB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnController::RegisterDelegates_54889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnController::Init_54890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnController::SetKnifeGrapFaceState_54891(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CA1CC)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnController::OnCheckShowFirstGrapFaceTips_54892(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CA2D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnController::_OnCheckShowFirstGrapFaceTips_m__0_54893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CA94C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnController::__xLuaBaseProxy_RegisterDelegates_54894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CA978)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireBtnController::__xLuaBaseProxy_Init_54895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CA980)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::_ctor_54868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C084C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::GetViewAssetId_54869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::Init_54870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::OnTrophySystemPicked_54871(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C0D48)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::OnCombatAxe_54872(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C0F28)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::OnGrenadeAutoRecover_54873(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C1210)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::ShutDown_54874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::OnGrenadeShowed_54875(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C15A8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::OnThrowWeaponFireEnd_54876(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C1660)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::OnForbiddenThrowWeaponFire_54877(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C1788)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::__xLuaBaseProxy_GetViewAssetId_54878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C1914)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::__xLuaBaseProxy_Init_54879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C191C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnController::__xLuaBaseProxy_ShutDown_54880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C1924)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipController::_ctor_54862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF1CC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipController::GetViewAssetId_54863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipController::Init_54864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipController::ActiveTip_54865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF420)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipController::__xLuaBaseProxy_GetViewAssetId_54866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF68C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ExplodeTipController::__xLuaBaseProxy_Init_54867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF694)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DriveVehicleBtnController::_ctor_54857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228440)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::DriveVehicleBtnController::GetViewAssetId_54858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DriveVehicleBtnController::InitFromConfig_54859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::DriveVehicleBtnController::__xLuaBaseProxy_GetViewAssetId_54860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228774)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DriveVehicleBtnController::__xLuaBaseProxy_InitFromConfig_54861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422877C)(this); } void DLL2SDK::Assembly_CSharp::DoubleSPrintController::_ctor_54854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414AB74)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::DoubleSPrintController::GetViewAssetId_54855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::DoubleSPrintController::__xLuaBaseProxy_GetViewAssetId_54856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414ACBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnController::_ctor_54848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4212600)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnController::GetViewAssetId_54849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnController::Init_54850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnController::SetHideProneButtonValue_54851(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4212854)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnController::__xLuaBaseProxy_GetViewAssetId_54852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42129B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrouchBtnController::__xLuaBaseProxy_Init_54853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42129C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::_ctor_54834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7AA00)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::IfShutdownWhenClose_54835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::IfBlurWhenOpen_54836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::GetViewAssetId_54837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::Init_54838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::Close_54839(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType closeType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, closeType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::Reset_54840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B044)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::OnReturnLobby_54841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B158)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::SetMode_OnlyResume_54842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B398)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::__xLuaBaseProxy_IfShutdownWhenClose_54843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B454)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::__xLuaBaseProxy_IfBlurWhenOpen_54844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B45C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::__xLuaBaseProxy_GetViewAssetId_54845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B464)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::__xLuaBaseProxy_Init_54846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B46C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CommonBattlePauseController::__xLuaBaseProxy_Close_54847(DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7B474)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::_ctor_54824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C70D8C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::GetViewAssetId_54825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::Init_54826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::RegisterDelegates_54827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::UnRegisterDelegates_54828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::OnCloseSniperZoom_54829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C71280)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::__xLuaBaseProxy_GetViewAssetId_54830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C715C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::__xLuaBaseProxy_Init_54831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C715C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::__xLuaBaseProxy_RegisterDelegates_54832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C715D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CloseSniperZoomBtnController::__xLuaBaseProxy_UnRegisterDelegates_54833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C715D8)(this); } void DLL2SDK::Assembly_CSharp::CancelAimController::_ctor_54818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346740)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CancelAimController::GetViewAssetId_54819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CancelAimController::Init_54820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CancelAimController::NotifyHideCancelAim_54821(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346A18)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CancelAimController::__xLuaBaseProxy_GetViewAssetId_54822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346BC4)(this); } void DLL2SDK::Assembly_CSharp::CancelAimController::__xLuaBaseProxy_Init_54823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346BCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController::_ctor_54803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CC320)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController::Awake_54804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CC430)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController::IsOverlapped_54805(float angle_, int32_t range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CC99C)(this, angle_, range_); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController::UpdatePawnEffect_54806(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CCBA8)(this, pawn_, dt_); } DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem* DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController::PlayHitEffect_54807(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CD8A8)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController::RefreshBuffSprite_54808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CD67C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController::CloseBuffSprite_54809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CD2E0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController::_UpdatePawnEffect_m__0_54810(DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem* a_, DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CDE54)(a_, b_); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::_ctor_54780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EA41C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::GetViewAssetId_54781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::Init_54782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::RegisterDelegates_54783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::UnRegisterDelegates_54784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::OnGunBtnClick_54785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EAFB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::OnTeamBtnClick_54786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EB200)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::OnShowTeamHud_54787(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EB574)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::RefreshUIWidgets_54788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EA740)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::OnTopSliderChanged_54789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::OnMiddleSliderChanged_54790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::OnToggleButtonParabolaClick_54791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EBE8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::OnToggleButtonGunlineClick_54792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EBFB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::ChangeToFreeView_54793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::OnSpectateModeChange_54794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::__xLuaBaseProxy_GetViewAssetId_54795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC7EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::__xLuaBaseProxy_Init_54796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC7F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::__xLuaBaseProxy_RegisterDelegates_54797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC7FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::__xLuaBaseProxy_UnRegisterDelegates_54798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC804)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::__xLuaBaseProxy_OnTopSliderChanged_54799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC80C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::__xLuaBaseProxy_OnMiddleSliderChanged_54800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC814)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::__xLuaBaseProxy_ChangeToFreeView_54801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC81C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMatchOBController::__xLuaBaseProxy_OnSpectateModeChange_54802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EC824)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoRotationBtnController::_ctor_54777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C7B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::AutoRotationBtnController::GetViewAssetId_54778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::AutoRotationBtnController::__xLuaBaseProxy_GetViewAssetId_54779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372C8F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeController::_ctor_54770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372B900)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeController::GetViewAssetId_54771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeController::Init_54772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeController::OnNotifyOperatorModeChanged_54773(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372BC20)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeController::OnAssitAimOpened_54774(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372BD84)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeController::__xLuaBaseProxy_GetViewAssetId_54775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372BE24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AutoFireModeController::__xLuaBaseProxy_Init_54776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372BE2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchController::_ctor_54761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8B380)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchController::GetViewAssetId_54762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchController::Init_54763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchController::OnBtnUp_54764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8B5D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchController::OnBtnDown_54765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8B66C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchController::OnCompositeBtnDown_54766(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8B704)(this, index_); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchController::OnCompositeBtnUp_54767(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8B7A4)(this, index_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchController::__xLuaBaseProxy_GetViewAssetId_54768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8B844)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimedFireSwitchController::__xLuaBaseProxy_Init_54769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8B84C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ADSBtnController::_ctor_54756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8A04C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ADSBtnController::Init_54757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ADSBtnController::GetViewAssetId_54758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ADSBtnController::__xLuaBaseProxy_Init_54759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8A2A0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::ADSBtnController::__xLuaBaseProxy_GetViewAssetId_54760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8A2A8)(this); } void DLL2SDK::Assembly_CSharp::UIPoolBase::_ctor_54721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2AD6C)(this); } void DLL2SDK::Assembly_CSharp::UIPoolBase::Despawn_54723(DLL2SDK::Assembly_CSharp::UIItemBase* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB9C4)(this, item_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UIPoolBase::GetItem_54724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2AE44)(this); } void DLL2SDK::Assembly_CSharp::UIItemBase::_ctor_54717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB74C)(this); } void DLL2SDK::Assembly_CSharp::UIItemBase::Init_54718(DLL2SDK::Assembly_CSharp::UIPoolBase* root_, DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, root_, args_, Data.method); } void DLL2SDK::Assembly_CSharp::UIItemBase::Despawn_54719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIItemBase::Recovery_54720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::_ctor_54725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4917204)(this); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::RegisterDelegates_54726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::ZMSignHUD::get_IsControlByUiState_54727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::ZMSignHUD::get_InactiveGameHudState_54728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::AddItem_54729(DLL2SDK::Assembly_CSharp::PVE::AIPawn* zombiePawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4917414)(this, zombiePawn_); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::RemoveItem_54730(DLL2SDK::Assembly_CSharp::PVE::AIPawn* zombiePawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49175E8)(this, zombiePawn_); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::OnRoundEnd_54731(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::ResetHUD_54732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49178D0)(this); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::_RegisterDelegates_m__0_54733(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4917C18)(this, msg_); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::_RegisterDelegates_m__1_54734(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4917D00)(this, msg_); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::__xLuaBaseProxy_RegisterDelegates_54735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4917DE8)(this); } void DLL2SDK::Assembly_CSharp::ZMSignHUD::__xLuaBaseProxy_OnRoundEnd_54736(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4917DF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ZMInjureNumberMgr::_ctor_54714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB95E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZMInjureNumberMgr::Awake_54715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB96B8)(this); } DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD* DLL2SDK::Assembly_CSharp::GameBase::ZMInjureNumberMgr::GetItem_54716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB97A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberMgr::_ctor_54711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB914C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberMgr::Awake_54712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9224)(this); } DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberHUD* DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberMgr::GetItem_54713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9310)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberHUD::_ctor_54705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB88CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberHUD::CanUse_54706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB8984)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberHUD::Begin_54707(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB8A2C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberHUD::OnFinish_54708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB8F64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberHUD::BeginUse_54709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB8E68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberHUD::Update_54710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB905C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud::_ctor_54676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BFFDA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud::Start_54677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud::OnLockTarget_54678(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C0063C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud::OnMissileComing_54679(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C00F90)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud::OnMissileExplode_54680(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C014D0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud::OnVTOLDead_54681(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C017E0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud::UpdateChange_54682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C000E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WarningHud::__xLuaBaseProxy_Start_54683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C018F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceTeammateItem::_ctor_54667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BED088)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::VoiceTeammateItem::get_CachePlayerId_54668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BED12C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceTeammateItem::Awake_54669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BED134)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceTeammateItem::OnForbidBtnClick_54670(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BED294)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceTeammateItem::Init_54671(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEDCB8)(this, info_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::VoiceTeammateItem::GetShowRoomName_54672(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode channelMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BED8CC)(channelMode_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceTeammateItem::UpdateVoiceStatus_54673(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEDAA0)(this, roomName_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceTeammateItem::ClearVoiceStatus_54674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEDE78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceTeammateItem::SetVoiceStatus_54675(DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BED75C)(this, state_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::_ctor_54588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2864A14)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::get_IsControlByUiState_54589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::get_AlwaysShowGameHudState_54590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::get_InactiveGameHudState_54591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::get_RunningVoiceFlag_54592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286546C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::set_RunningVoiceFlag_54593(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2866BE4)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::get_TickRate_54594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::Awake_54595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::OnGamepadMcBegin_54596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2866D34)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::OnGamepadMcEnd_54597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2867184)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::CheckUseTouchOrNgui_54598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2867300)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::GetTouchPosToMic_54599(DLL2SDK::UnityEngine::UnityEngine::Vector3 touchPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28673A4)(this, touchPos_); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::CheckIfClickMicrophone_54600(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28675D0)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::RegisterDelegates_54601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::UnRegisterDelegates_54602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::WillShow_54603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::ShowVoiceContainer_54604(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2868570)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::RefreshView_54605(bool isCacheValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isCacheValue_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::CheckNeedClickTip_54606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::SetClickTip_54607(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::RefreshClickTipView_54608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28683C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::ShowClickTipTween_54609(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2869074)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::CloseVoiceDetail_54610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2869260)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::OnGamepadVoiceAudioBtnClick_54611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286933C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::OnVoiceAudioBtnClick_54612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28693E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::OnVoiceMicrophoneBtnClick_54613(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28694D0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::RefreshVoiceAudioUI_54614(bool open_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, open_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::RefreshVoiceMicrophoneUI_54615(bool open_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, open_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::CloseVoiceAudioUI_54616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2869924)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::CloseVoiceMicrophoneUI_54617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28699E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::OnVoiceMicrophoneBtnPress_54618(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2866E64)(this, obj_, isPress_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::UpdateChannelAdapter_54619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2867F20)(this); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::GetTopVoiceChannelMode_54620(DLL2SDK::mscorlib::System::Collections::Generic::List_1* searchList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2869A9C)(this, searchList_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::RefreshAudioView_54621(bool isCacheValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2868740)(this, isCacheValue_); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::CheckIsInVoiceRoom_54622(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_, bool isHodeMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2869D5C)(this, mode_, isHodeMode_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::OnAudioVoiceBtnSwitch_54623(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode audioMode_, bool hold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286A284)(this, audioMode_, hold_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::RefreshMicrophoneView_54624(bool isCacheValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2868B8C)(this, isCacheValue_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::OnMicrophoneVoiceBtnSwitch_54625(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_, bool hold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286A680)(this, mode_, hold_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::Tick_54626(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::WillClose_54627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::OnDestroy_54628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::TickImpl_54629(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B10C)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::SetTalkingEffectObj_54630(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B570)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::UpdateRoomMemberStatus_54631(DLL2SDK::mscorlib::System::String* roomName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, roomName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::NotifyOpenUI_54632(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B878)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::__xLuaBaseProxy_Awake_54633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B9B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::__xLuaBaseProxy_RegisterDelegates_54634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B9BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::__xLuaBaseProxy_UnRegisterDelegates_54635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B9C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::__xLuaBaseProxy_WillShow_54636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B9CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::__xLuaBaseProxy_Tick_54637(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B9D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::__xLuaBaseProxy_WillClose_54638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B9DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDBase::__xLuaBaseProxy_OnDestroy_54639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B9E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::_ctor_54647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28648E0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::CheckNeedClickTip_54648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::SetClickTip_54649(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::Tick_54650(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::UpdateTeamInfo_54651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2865474)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::SortFunc_54652(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* a_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2865D68)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::IsTeamMate_54653(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28658B0)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::UpdateTeamUI_54654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2865AAC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::__xLuaBaseProxy_CheckNeedClickTip_54655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2865E60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::__xLuaBaseProxy_SetClickTip_54656(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2865F04)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Br::__xLuaBaseProxy_Tick_54657(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2865FA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDItem::_ctor_54640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286B9EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDItem::Awake_54641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286BAC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDItem::OnBtnClick_54642(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286BDF0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDItem::InitVoiceBtn_54643(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_, bool isHold_, DLL2SDK::System_Core::System::Action_2* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2869C84)(this, mode_, isHold_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDItem::Refresh_54644(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode mode_, bool isHold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286BF48)(this, mode_, isHold_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::_ctor_54510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7AEF4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::get_IsControlByUiState_54511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::get_InactiveGameHudState_54512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::GetUIBanClickType_54513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::get_TickRate_54514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::get_mPawnSwitchState_54515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::get_currentVehicle_54516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7B0D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::Awake_54517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetActive_54518(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::CheckState_54519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7B8FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::Tick_54520(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::UpdateHealthProgressBar_54521(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7E5A4)(this, isForce_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetBrokenIcon_54522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7EB50)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnGamepadXClick_54523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7EEC8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnGamepadBrakePress_54524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7F028)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnGamepadBrakeRelease_54525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7F404)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::RegisterDelegates_54526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::UnRegisterDelegates_54527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnDestroy_54528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetReadyInitDriveHandle_54529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F80AA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::TryRefreshDriveHandle_54530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7EDC4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::GetButtonType_54531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F81618)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::InitDriveHandle_54532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F80CA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnVehicleJoyStickChanged_54533(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F82188)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::InitInEmulator_54534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F81DBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::RefreshBrakeBtnState_54535(DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType buttonType_, bool isMirror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F828EC)(this, buttonType_, isMirror_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::RefreshAccBtnState_54536(DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType buttonType_, bool isMirror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F83058)(this, buttonType_, isMirror_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::RefreshVehicleSkillVisible_54537(DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType buttonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F83268)(this, buttonType_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::RefreshMotorBtnState_54538(DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType buttonType_, bool isMirror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8373C)(this, buttonType_, isMirror_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD_ButtonTypeInfo* DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::GetTargetButtonTypeInfo_54539(DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType btnType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F82BC4)(this, btnType_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD_VehicleUIInfo* DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::GetTargetVehicleUIInfo_54540(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType vehicleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7F2CC)(this, vehicleType_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetDriveButtonType_54541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F80B94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetDriveButtonType_54542(DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType btnType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F81A6C)(this, btnType_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::CheckVehicleControl_54543(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleHUDState type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F83900)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::DelayVehicle_54544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F83FB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnDriveBtnClicked_54545(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8408C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnHelicopterAlarm_54546(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F84480)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::DelayCancelSave_54547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F847F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::CancelSaveForPawn_54548(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* brPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8434C)(this, brPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnRideBtnClicked_54549(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F849D0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnChangeSeatBtnClicked_54550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F84D18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnGetoffBtnClicked_54551(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F84EEC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnVehicleJumpBtnClicked_54552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8502C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnVehicleExploBtnClicked_54553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F852BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnBrakeBtnPressed_54554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7D7D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnBrakeBtnReleased_54555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7DA1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnMotorUpBtnPressed_54556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7DC54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnMotorUpBtnReleased_54557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7E0FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnMotorDownBtnPressed_54558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7DEA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::OnMotorDownBtnReleased_54559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7E350)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::UpdateSeat_54560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7FD64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetSeatId_54561(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::UISprite* seat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F85B44)(this, pawn_, seat_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::ShowNormalHUD_54562(bool showRidingHUD_, bool showDrivingHUD_, bool isRemote_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F85F08)(this, showRidingHUD_, showDrivingHUD_, isRemote_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetState_54563(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleHUDState state_, bool isRemote_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7C12C)(this, state_, isRemote_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::RefreshCenterVehicleState_54564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F825DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::ShowDrivingRoot_54565(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7B5F4)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::ShowGetOnBtn_54566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F867F4)(this); } DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController* DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::GetJoySticksPanelController_54567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7B46C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetButtonMirrored_54568(bool mirror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F817C8)(this, mirror_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetHandeSpikeMirrored_54569(bool mirror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F81918)(this, mirror_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetWidgetMirrored_54570(DLL2SDK::UnityEngine::UnityEngine::GameObject* widget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 originPos_, bool isMirror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F82CFC)(this, widget_, originPos_, isMirror_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetGameHandleMirrorRotation_54571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8233C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::get_currentVehType_54572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7F1F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::SetVehicleType_54573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8554C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::_cctor_54574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86C08)(); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::__xLuaBaseProxy_GetUIBanClickType_54575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86CA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::__xLuaBaseProxy_Awake_54576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86CAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::__xLuaBaseProxy_SetActive_54577(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86CB4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::__xLuaBaseProxy_Tick_54578(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86CBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::__xLuaBaseProxy_RegisterDelegates_54579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86CC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::__xLuaBaseProxy_UnRegisterDelegates_54580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86CCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD::__xLuaBaseProxy_OnDestroy_54581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86CD4)(this); } void DLL2SDK::Assembly_CSharp::VNG18InGame::_ctor_54509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495CA94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::_ctor_54465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346BD60)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::get_AmmoCount_54466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346BE10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::set_AmmoCount_54467(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346BE18)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::get_ActiveGameHudState_54468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::get_TickRate_54469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::get_IsControlByUiState_54470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::Awake_54471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::RegisterDelegates_54472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::UnRegisterDelegates_54473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::OnSwitchAimmingState_54474(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346C4D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::OnBeginSwitchAimmingState_54475(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346C8D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::Tick_54476(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::UpdateDistance_54477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346E3B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::UpdateSkillState_54478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346E1E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::UpdateHealthProgressBar_54479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346CD40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::UpdateSpeed_54480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346E058)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::UpdateTankWeaponRotation_54481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346D0D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::UpdateWeaponAmmonCount_54482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346D918)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::UpdateWeaponAim_54483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346D370)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::UpdateReloadState_54484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346DB3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::SetAimingState_54485(bool isAiming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346C5E8)(this, isAiming_); } bool DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::SimulateGamepadAiming_54486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346E958)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::__xLuaBaseProxy_Awake_54487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346ED48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::__xLuaBaseProxy_RegisterDelegates_54488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346ED50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::__xLuaBaseProxy_UnRegisterDelegates_54489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346ED58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TankHUD::__xLuaBaseProxy_Tick_54490(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346ED60)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingRelevant::_ctor_54459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114C10)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingRelevant::get_IsControlByUiState_54460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::SpectatingRelevant::get_ActiveGameHudState_54461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::SpectatingRelevant::get_TickRate_54462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingRelevant::Tick_54463(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingRelevant::__xLuaBaseProxy_Tick_54464(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31154F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::_ctor_54355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310947C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::get_IsControlByUiState_54356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::get_InactiveGameHudState_54357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::get_ActiveGameHudState_54358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::get_TickRate_54359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::get_IsGameCanSwitchSpectatingMode_54360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3109548)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::IsCanSwitchSpectatingMode_54361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::RegisterDelegates_54362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::UnRegisterDelegates_54363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::SetActive_54364(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::ForceRegisterDelegates_54365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::OnGamepadNextPlayer_54366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3109F28)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::OnGamepadChangeMode_54367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3109FFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::Awake_54368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::OnNextPlayerClick_54369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::On1PModeBtnClick_54370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::On3PModeBtnClick_54371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::OnSpectateModeChanged_54372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310AAE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::CheckViewTargetInfoShowState_54373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310AB84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::Tick_54374(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::UpdateCommonInfo_54375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::UpdateWeaponInfo_54376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::RefreshHP_54377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::__xLuaBaseProxy_RegisterDelegates_54378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310BC2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::__xLuaBaseProxy_UnRegisterDelegates_54379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310BC34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::__xLuaBaseProxy_SetActive_54380(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310BC3C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::__xLuaBaseProxy_ForceRegisterDelegates_54381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310BC44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::__xLuaBaseProxy_Awake_54382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310BC4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD::__xLuaBaseProxy_Tick_54383(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310BC54)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::_ctor_54415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F1B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::OnNextPlayerClick_54416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::Tick_54417(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::UpdateRoleHUDInfo_54418(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* currPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F640)(this, currPlayerInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::UpdateWhenObserve_54419(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::UpdateKillStreakInfo_54420(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::IsStreakValid_54421(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3110F60)(this, playerInfo_, itemID_); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::IsCarePackageStreakValid_54422(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3110E88)(this, playerInfo_, obInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::SortKillStreak_54423(DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3110B90)(this, obInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::UpdateGrenadeInfo_54424(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::UpdateUltInfo_54425(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::UpdateBombIcon_54426(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::UpdateEmptyUI_54427(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::UpdateWidgetAnchors_54428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3111C68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::__xLuaBaseProxy_OnNextPlayerClick_54429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3111DB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_MP::__xLuaBaseProxy_Tick_54430(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3111DBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::_ctor_54384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310BC5C)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::get_InactiveGameHudState_54385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::IsCanSwitchSpectatingMode_54386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::Awake_54387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::OnGameHUDStateChanged_54388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::RegisterDelegates_54389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::UnRegisterDelegates_54390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::OnGamepadPressed_54391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310C870)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::OpenPackage_54392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310C948)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::OnObSkillLevelUp_54393(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310CBD4)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::DelayHideEffectObj_54394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310CD38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::RefreshHP_54395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::SetBloodBar_54396(float scale_, bool threeStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310D044)(this, scale_, threeStyle_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::Tick_54397(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::UpdateWhenObserve_54398(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310D3B4)(this, playerInfo_, mgr_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::UpdateMedic_54399(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310D894)(this, playerInfo_, mgr_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::UpdateGrenade_54400(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310DE08)(this, playerInfo_, mgr_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::UpdateUltInfo_54401(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310E0D8)(this, playerInfo_, mgr_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::UpdateAmmoCount_54402(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310E5F8)(this, playerInfo_, mgr_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::UpdateVestInfo_54403(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310E78C)(this, playerInfo_, mgr_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::SetVest_54404(int32_t count_, DLL2SDK::mscorlib::System::String* spriteName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, count_, spriteName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::ChangeSprite_54405(DLL2SDK::Assembly_CSharp::UISprite* binding_, bool reveal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310EE64)(this, binding_, reveal_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::UpdateBagInfo_54406(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310E978)(this, playerInfo_, mgr_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::_cctor_54407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F098)(); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::__xLuaBaseProxy_IsCanSwitchSpectatingMode_54408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F194)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::__xLuaBaseProxy_Awake_54409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F198)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::__xLuaBaseProxy_OnGameHUDStateChanged_54410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F19C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::__xLuaBaseProxy_RegisterDelegates_54411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F1A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::__xLuaBaseProxy_UnRegisterDelegates_54412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F1A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::__xLuaBaseProxy_RefreshHP_54413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F1AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_BR::__xLuaBaseProxy_Tick_54414(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310F1B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::_ctor_54334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3434450)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::get_IsControlByUiState_54335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::get_InactiveGameHudState_54336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::get_ActiveGameHudState_54337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::GetUIBanClickType_54338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::get_TickRate_54339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::Tick_54340(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::UnRegisterDelegates_54341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::SetReadyInitDriveHandle_54342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3434BD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::TryRefreshDriveHandle_54343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34349E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::InitDriveHandle_54344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3434CBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::OnEnable_54345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::OnDisable_54346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::ShowGetOnBtn_54347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343541C)(this); } DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController* DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::GetJoySticksPanelController_54348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343581C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::_cctor_54349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34359A4)(); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::__xLuaBaseProxy_GetUIBanClickType_54350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3435A40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::__xLuaBaseProxy_Tick_54351(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3435A48)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::__xLuaBaseProxy_UnRegisterDelegates_54352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3435A50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::__xLuaBaseProxy_OnEnable_54353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3435A58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewOperateHUD::__xLuaBaseProxy_OnDisable_54354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3435A60)(this); } void DLL2SDK::Assembly_CSharp::SpectatingDetailCell_PH::_ctor_54333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35176C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::_ctor_54311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED604)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::get_SpriteNames_54312() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD*)>(DLL2SDK::GameAssemblyBase + 0x3DED6C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::set_SpriteNames_54313(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DED6C8)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::get_IconTextNames_54314() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD*)>(DLL2SDK::GameAssemblyBase + 0x3DED6D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::set_IconTextNames_54315(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DED6D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::get_TargetSpriteName_54316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED6E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::set_TargetSpriteName_54317(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED6E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::get_TargetIconTextName_54318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED6F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::set_TargetIconTextName_54319(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED6F8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::StartRoll_54320(DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD_Callback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED700)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::GenNextItem_54321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED864)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD::Roll_54322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DEDA5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SkipCutSceneHUD::_ctor_54305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DECD20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SkipCutSceneHUD::Awake_54306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SkipCutSceneHUD::OnSkipButtonClick_54307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED0B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SkipCutSceneHUD::OnClickShowSkipButton_54308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED288)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SkipCutSceneHUD::HideSkipButton_54309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED3B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SkipCutSceneHUD::__xLuaBaseProxy_Awake_54310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED4A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunTopFlagHud::_ctor_54302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E600A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunTopFlagHud::Init_54303(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E60178)(this, owner_); } void DLL2SDK::Assembly_CSharp::GameBase::SentryGunTopFlagHud::UpdateUI_54304(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E604C0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::_ctor_54291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A260)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::get_SelfExplodingTotalTime_54292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A30C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::set_SelfExplodingTotalTime_54293(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A314)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::Start_54294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::SetOpenProgressBarValue_54295(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A488)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::IsNeedHide_54296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A5F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::Reset_54297(bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A6D4)(this, bActive_); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::ShowUI_54298(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5A838)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::Update_54299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5AA28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::ExplodProgressCompleted_54300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5ACE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SelfExplodingProgressHUD::__xLuaBaseProxy_Start_54301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5AD98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD::_ctor_54279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4344474)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD::RegisterDelegates_54280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD::UnRegisterDelegates_54281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD::ShowOrHideScreenEffect_54282(int32_t assetID_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x434471C)(this, assetID_, active_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD::OnNotifyShowOrHideEffect_54283(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4344EB0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD::__xLuaBaseProxy_RegisterDelegates_54284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345048)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ScreenEffectHUD::__xLuaBaseProxy_UnRegisterDelegates_54285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4345050)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDStars::_ctor_54274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E57E10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDStars::Play_54275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E58288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDStars::PlayByScoreCategory_54276(int32_t inScoreCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E57EB4)(this, inScoreCategory_); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDStars::PlayFull_54277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E58510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDStars::Reset_54278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E58610)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDItem::_ctor_54268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E57D44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDItem::Play_54269(DLL2SDK::mscorlib::System::String* inText_, float lifeTime_, int32_t inScoreCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E571BC)(this, inText_, lifeTime_, inScoreCategory_); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDItem::Reset_54270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E56328)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDItem::FadeOut_54271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E58008)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDItem::OnPlayFinised_54272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E58124)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::_ctor_54246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E557B4)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::get_InactiveGameHudState_54247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::get_IsControlByUiState_54248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::Awake_54249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::OnDisable_54250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::get_TickRate_54251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::get_TickEnabled_54252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::Tick_54253(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::OnRoundEnd_54254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E56148)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::Reset_54255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E55D44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::OnDeadReplayEnd_54256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E56528)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::ExecutePlayScoring_54257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E5702C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::PlayScoring_54258(int32_t score_, DLL2SDK::mscorlib::System::String* reasonStr_, bool AddOrSub_, int32_t scoreCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E56704)(this, score_, reasonStr_, AddOrSub_, scoreCategory_); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::ClearCumulativeScore_54259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E56234)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::OnItemPlayFinished_54260(DLL2SDK::Assembly_CSharp::GameBase::ScoreHUDItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E578C4)(this, item_); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::StartCheckAnimationFinish_54261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E57108)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::TickCheckAnimationFinish_54262(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E56068)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::DoAnimationFinished_54263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E57A90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::OnAnimationFinished_54264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E57C14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::__xLuaBaseProxy_Awake_54265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E57CAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::__xLuaBaseProxy_OnDisable_54266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E57CB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ScoreHUD::__xLuaBaseProxy_Tick_54267(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E57CBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::_ctor_54218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1EFEC)(this); } DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore* DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::get_mLoadoutDataStore_54219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1F0E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::Awake_54220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::Start_54221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::SelectBagIndexDelta_54222(int32_t delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1F99C)(this, delta_); } bool DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::GamepadNext_54223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1FB78)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::GamepadPrevious_54224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1FC2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::ForceRegisterDelegates_54225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::RegisterDelegates_54226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::UnRegisterDelegates_54227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::get_TickRate_54228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::Tick_54229(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::SetViewData_54230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B203B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::SetSelectItemData_54231(int32_t index_, DLL2SDK::Assembly_CSharp::Network::PlayerChooseItemInfo* itemInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B20A6C)(this, index_, itemInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::BuyBtnClick_54232(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B20F24)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::Section1BtnClick_54233(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B213E4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::Section2BtnClick_54234(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B214F0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::Section3BtnClick_54235(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21604)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::SelectItem_54236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B20D88)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::IsMoneyEnough_54237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21294)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::__xLuaBaseProxy_Awake_54238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21718)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::__xLuaBaseProxy_Start_54239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21720)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::__xLuaBaseProxy_ForceRegisterDelegates_54240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21728)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::__xLuaBaseProxy_RegisterDelegates_54241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21730)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::__xLuaBaseProxy_UnRegisterDelegates_54242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21738)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PropHuntChooseItemHUD::__xLuaBaseProxy_Tick_54243(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B21740)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackWrapper::_ctor_54213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E04D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackWrapper::Start_54214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E0618)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackWrapper::PlayFeedback_54215(DLL2SDK::mscorlib::System::String* iconName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DF6A4)(this, iconName_); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackWrapper::OnItemPlayFinished_54216(DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E016C)(this, item_); } DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem* DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackWrapper::GetFeedbackItem_54217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E081C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::_ctor_54203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DF9B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::Init_54204(DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackWrapper* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DFA54)(this, owner_); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::Play_54205(DLL2SDK::mscorlib::System::String* iconName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DFAFC)(this, iconName_); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::Reset_54206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DFFA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::SetLifeTime_54207(float lifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DFE00)(this, lifeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::OnPlayFinished_54208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E0058)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::PushToNextSlot_54209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E0358)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::DelayFadeOut_54210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E0414)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::FadeInOut_54211(bool fadeIn_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DFCA8)(this, fadeIn_, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem::UpdatePostion_54212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DFF10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackHUD::_ctor_54199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DF508)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackHUD::get_InactiveGameHudState_54200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackHUD::get_IsControlByUiState_54201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackHUD::PlayFeedback_54202(DLL2SDK::mscorlib::System::String* iconName_, bool self_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16DF5C0)(this, iconName_, self_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::_ctor_54181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D444C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::get_IsControlByUiState_54182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::get_InactiveGameHudState_54183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD* DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::Create_54184(DLL2SDK::Assembly_CSharp::GameBase::GameUIScene* uiScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D4564)(uiScene_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::Awake_54185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::SetGameMode_54186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D47EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::Add_54187(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D4AB8)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::RefreshTeammateName_54188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D537C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::LogNameList_54189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D5710)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnTopName* DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::Spawn_54190(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D4C98)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::Remove_54191(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D588C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::RegisterWorldCamereLateUpdateCall_54192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D4914)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::RefreshAllData_54193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D5A4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::UpdateByCamera_54194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D5F00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::CheckCameraPosition_54195(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D634C)(this, cameraPos_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::DeadReplayBegin_54196(DLL2SDK::CSProto::msg::ECamp killerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D6690)(this, killerCamp_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::DeadReplayEnd_54197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D6898)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD::__xLuaBaseProxy_Awake_54198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D6B7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::_ctor_54159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D1E2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::Init_54160(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::CheckActive_DeadReplay_54161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D1FD4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::get_OwnerPosition_54162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D211C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::BaseCheck_54163(DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_, DLL2SDK::UnityEngine::UnityEngine::Camera* uiCam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D2228)(this, worldCam_, uiCam_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::UpdateUI_54164(float dt_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_, DLL2SDK::UnityEngine::UnityEngine::Camera* uiCam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, dt_, worldCam_, uiCam_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::SetBloodValue_54165(float crtHealth_, float maxHealth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, crtHealth_, maxHealth_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::UpdatePosition_54166(DLL2SDK::UnityEngine::UnityEngine::Vector3 ownerPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 playerCameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D2C84)(this, ownerPos_, playerCameraPos_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::UpdateDistanceLabel_54167(bool showDistance_, float distance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, showDistance_, distance_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::UpdateDirection_54168(DLL2SDK::UnityEngine::UnityEngine::Vector3 ownerPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 playerCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 forwardDirection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D2AE0)(this, ownerPos_, playerCameraPos_, forwardDirection_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::UpdateHUDPosition_54169(DLL2SDK::UnityEngine::UnityEngine::Camera* uiCam_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_, float tofdistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D2F30)(this, uiCam_, worldCam_, tofdistance_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::UpdateClampEffect_54170(DLL2SDK::UnityEngine::UnityEngine::Vector3 screenPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, screenPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::UpdateLevelInfo_54171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::GetLevelSpriteName_54172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D3708)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::GetLevelText_54173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D37C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::GetArenaSpriteName_54174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::SetNameHUDAlpha_54175(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::SetNameAndBloodScale_54176(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::CSProto::msg::EMatchServiceModule DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::GetGameMode_54177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D401C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::OnFadeout_54178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D416C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::DoingFadeout_54179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D4264)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopName::EndFadeout_54180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D43A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::_ctor_54146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D080C)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD* DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::Create_54147(DLL2SDK::Assembly_CSharp::GameBase::GameUIScene* uiScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D08EC)(uiScene_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::Awake_54148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::SetAIDebugText_54149(uint32_t ActorID_, DLL2SDK::mscorlib::System::String* AIDebugText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D0B68)(this, ActorID_, AIDebugText_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::Add_54150(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D0CF4)(this, pawn_); } DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo* DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::Spawn_54151(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D0E88)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::Remove_54152(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D1168)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::ResetAll_54153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D1328)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::ToggleShow_54154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D1458)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::UpdateAll_54155(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D1500)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::DeadReplayBegin_54156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D190C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::DeadReplayEnd_54157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D1B98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD::__xLuaBaseProxy_Awake_54158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D1E24)(this); } void DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::_ctor_54136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328C290)(this); } void DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::Init_54137(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::InitBR_54138(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328C3E4)(this, owner_); } void DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::ResetInfo_54139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328C5E4)(this); } void DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::UpdateUI_54140(float dt_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_, DLL2SDK::UnityEngine::UnityEngine::Camera* uiCam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328C6F8)(this, dt_, worldCam_, uiCam_); } void DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::OnFadeout_54141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328D0FC)(this); } void DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::DoingFadeout_54142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328D1F4)(this); } void DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::EndFadeout_54143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328D34C)(this); } void DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::SetNameLabel_54144(DLL2SDK::mscorlib::System::String* serverContent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328D3F0)(this, serverContent_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo::GetClientDebugContent_54145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328D510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::_ctor_54106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D8B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::ForceRegisterDelegates_54107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnServerInitialized_54108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D9EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::GamepadStatteChanged_54109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162DA84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::WillShow_54110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnApplicationPause_54111(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::RegisterDelegates_54112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::UnRegisterDelegates_54113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnGamepadQuit_54114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162EDA4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnGamepadClose_54115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162EF18)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnGamepadOpenIntroduction_54116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162F0B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::ShowIntroduction_54117(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162DB84)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnChangeLoadoutClick_54118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162F188)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnSettingBtnClick_54119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162F514)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnQuitBtnClick_54120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162EE74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnQuitClick_54121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162F7A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnQuitCallBack_54122(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162FDDC)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::StopSound_54123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162FF7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnCloseBtnClick_54124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162EFFC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnEscapleBtnClick_54125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16301FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnShowView_54126(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16302D8)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::OnEnable_54127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::T_OnSettingBtnClick_54128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162F6C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::T_SetClickHandler_Setting_54129(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16305C0)(this, clickHandler_); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::__xLuaBaseProxy_ForceRegisterDelegates_54130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1630668)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::__xLuaBaseProxy_WillShow_54131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1630670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::__xLuaBaseProxy_OnApplicationPause_54132(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1630678)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::__xLuaBaseProxy_RegisterDelegates_54133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1630680)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::__xLuaBaseProxy_UnRegisterDelegates_54134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1630688)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseMenuBtnHUD::__xLuaBaseProxy_OnEnable_54135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1630690)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::_ctor_54086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BEF8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::get_IsControlByUiState_54087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::get_InactiveGameHudState_54088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::Start_54089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::OnDestroy_54090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::OnBtnUp_54091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162C370)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::RegisterDelegates_54092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::OnPressed_54093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162C834)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::OnEscapleBtnClick_54094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162C8E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::OnPauseBtnTriggered_54095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162CB40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::OnReleased_54096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162C998)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::UnRegisterDelegates_54097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::OnPauseBtnClick_54098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D608)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::T_OnClick_54099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D278)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::DelayInvoke_54100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D6A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::T_SetClickHandler_54101(DLL2SDK::Assembly_CSharp::TargetClickedHandler* clickHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D7E8)(this, clickHandler_); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::__xLuaBaseProxy_Start_54102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D890)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::__xLuaBaseProxy_OnDestroy_54103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D898)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::__xLuaBaseProxy_RegisterDelegates_54104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D8A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PauseBtnHUD::__xLuaBaseProxy_UnRegisterDelegates_54105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162D8A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::_ctor_54067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162A950)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::Awake_54068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::Start_54069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::GetRateScale_54070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::RegisterDelegates_54071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::UnRegisterDelegates_54072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::OnGamepadPassenger_54073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162B004)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::PassengerButtonClick_54074(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162B0B0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::OnEnable_54075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::OnDisable_54076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::ChangeEffect_54077(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::IsSafeActive_54078(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::__xLuaBaseProxy_Awake_54079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BAA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::__xLuaBaseProxy_Start_54080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BAB0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::__xLuaBaseProxy_GetRateScale_54081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BAB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::__xLuaBaseProxy_RegisterDelegates_54082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BAC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::__xLuaBaseProxy_UnRegisterDelegates_54083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BAC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::__xLuaBaseProxy_OnEnable_54084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BAD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PassengerBtnView::__xLuaBaseProxy_OnDisable_54085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162BAD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPPawnTopName::_ctor_54060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E26F94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPPawnTopName::Init_54061(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPPawnTopName::UpdateWeaponLevelSprite_54062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E31CB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPPawnTopName::AdjustLevelSpriteLocation_54063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E31ED4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPPawnTopName::SetBloodValue_54064(float crtHealth_, float maxHealth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, crtHealth_, maxHealth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPPawnTopName::__xLuaBaseProxy_Init_54065(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E32490)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PVPPawnTopName::__xLuaBaseProxy_SetBloodValue_54066(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E32498)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PVPOBPawnTopName::_ctor_54056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E31554)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPOBPawnTopName::Init_54057(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPOBPawnTopName::SetColor_54058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E31A60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPOBPawnTopName::__xLuaBaseProxy_Init_54059(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E31CB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEPawnTopName::_ctor_54051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E26ED4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEPawnTopName::Init_54052(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEPawnTopName::UpdateUI_54053(float dt_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_, DLL2SDK::UnityEngine::UnityEngine::Camera* uiCam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, dt_, worldCam_, uiCam_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEPawnTopName::__xLuaBaseProxy_Init_54054(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E278C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEPawnTopName::__xLuaBaseProxy_UpdateUI_54055(float P0_, DLL2SDK::UnityEngine::UnityEngine::Camera* P1_, DLL2SDK::UnityEngine::UnityEngine::Camera* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E278C8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::OpticsChangeZoomBtnHUD::_ctor_54047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162A35C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::OpticsChangeZoomBtnHUD::Init_54048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162A400)(this); } void DLL2SDK::Assembly_CSharp::GameBase::OpticsChangeZoomBtnHUD::OnChangeZoomingButtonClick_54049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162A594)(this); } void DLL2SDK::Assembly_CSharp::GameBase::OpticsChangeZoomBtnHUD::Show_54050(bool isDoubleFov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162A7E4)(this, isDoubleFov_); } void DLL2SDK::Assembly_CSharp::GameBase::OpenScreenHUD::_ctor_54044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162A10C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::OpenScreenHUD::Show_54045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162A1B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::OpenScreenHUD::Hide_54046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162A2A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkStatusHUD::_ctor_54035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DD178)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::NetworkStatusHUD::get_IsControlByUiState_54036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::NetworkStatusHUD::get_InactiveGameHudState_54037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkStatusHUD::Awake_54038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkStatusHUD::OnNetworkInstability_54039(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DD4B8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkStatusHUD::OnLocalPingChanged_54040(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DD674)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkStatusHUD::UpdatePing_54041(uint16_t ping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DD7B8)(this, ping_); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkStatusHUD::_cctor_54042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DDDC8)(); } void DLL2SDK::Assembly_CSharp::GameBase::NetworkStatusHUD::__xLuaBaseProxy_Awake_54043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DDF1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::_ctor_54018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD418)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::RegisterDelegates_54019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::UnRegisterDelegates_54020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::SetEnable_54021(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD7D8)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::LockEnemy_54022(bool isLock_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AD8F4)(this, isLock_, targetPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::ShowKillInfo_54023(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ADAF0)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::UpdateKillIcon_54024(float scale_, float pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ADC68)(this, scale_, pos_); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::UpdateKillIconScale_54025(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ADD40)(this, scale_); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::SetTransformLoaclPosition_54026(DLL2SDK::Array* transArray_, float pos_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x19ADF28)(this, transArray_, pos_); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::UpdateIconPos_54027(float pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AE0BC)(this, pos_); } float DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::GetCurrentKillScale_54028(float restTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AE214)(this, restTime_); } float DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::GetCurrentKillPos_54029(float restTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AE2D0)(this, restTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::LateUpdate_54030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AE38C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::UpdatePos_54031(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, worldPos_, clampRect_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::__xLuaBaseProxy_RegisterDelegates_54032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AEFCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::__xLuaBaseProxy_UnRegisterDelegates_54033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AEFD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LockTargetEnemyHud::__xLuaBaseProxy_UpdatePos_54034(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Rect P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AEFDC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::_ctor_54001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF09D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::Awake_54002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::Update_54003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF0BB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::ShutDown_54004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::Init_54005(uint32_t VTOLActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF0E44)(this, VTOLActorID_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::ForceRegisterDelegates_54006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::OnGamepadFire_54007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF10FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::RegisterDelegates_54008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::UnRegisterDelegates_54009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::OnMissileFireBtnClick_54010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF11A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::DelaySetFireBtnCD_54011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF1D0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::OnVTOLMissileCDState_54012(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF1E1C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::__xLuaBaseProxy_Awake_54013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2130)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::__xLuaBaseProxy_ShutDown_54014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2138)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::__xLuaBaseProxy_ForceRegisterDelegates_54015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2140)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::__xLuaBaseProxy_RegisterDelegates_54016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2148)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLMissileFireBtnHud::__xLuaBaseProxy_UnRegisterDelegates_54017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2150)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLLocationBarHud::_ctor_53998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF052C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLLocationBarHud::Init_53999(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* viewTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF05DC)(this, inGPS_, viewTarget_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLLocationBarHud::Update_54000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF06A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLIndicatorsHud::_ctor_53993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEED30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLIndicatorsHud::Init_53994(uint32_t ActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEEE0C)(this, ActorID_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLIndicatorsHud::Update_53995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEF118)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLIndicatorsHud::UpdateIndicators_53996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEF244)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLIndicatorsHud::DrawIndicator_53997(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEFEEC)(this, sprite_, target_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::_ctor_53982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEE0C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::Init_53983(uint32_t VTOLActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEE16C)(this, VTOLActorID_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::ForceRegisterDelegates_53984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::RegisterDelegates_53985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::UnRegisterDelegates_53986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::OnChangePosBtnClick_53987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEE5A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::ChangeEffect_53988(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::IsSafeActive_53989(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::__xLuaBaseProxy_ForceRegisterDelegates_53990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEED18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::__xLuaBaseProxy_RegisterDelegates_53991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEED20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLChangePosBtnHud::__xLuaBaseProxy_UnRegisterDelegates_53992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEED28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombCountdownHUD::_ctor_53977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E087C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombCountdownHUD::SetCountdownLabel_53978(float countdown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E0920)(this, countdown_); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombCountdownHUD::Update_53979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E0AF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombCountdownHUD::UpdateCountdown_53980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E0BF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NuclearBombCountdownHUD::SetData_53981(float countdown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E0D44)(this, countdown_); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::_ctor_53967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED22D0)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::get_ActiveGameHudState_53968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::Start_53969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::OnApplicationPause_53970(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::Reset_53971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED2AE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::ShowUI_53972(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED2CC8)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::Update_53973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED2EB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::RefreshWeaponHotValue_53974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED24CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::__xLuaBaseProxy_Start_53975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED3110)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathOverHeatProgressHUD::__xLuaBaseProxy_OnApplicationPause_53976(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED3118)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::_ctor_53956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED143C)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::get_ActiveGameHudState_53957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::Start_53958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::SetOpenProgressBarValue_53959(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED17F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::IsNeedHide_53960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED1960)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::Reset_53961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED1680)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::ShowUI_53962(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED1CA0)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::Update_53963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED1E88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::RefreshGoliathHPProgress_53964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED1A40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::RefreshGoliathHPProgressColor_53965(float healthRadio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED20E8)(this, healthRadio_); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathHPProgressHUD::__xLuaBaseProxy_Start_53966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED22C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathGlassHUD::_ctor_53948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED0204)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::GoliathGlassHUD::get_ActiveGameHudState_53949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathGlassHUD::Start_53950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathGlassHUD::Reset_53951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED0CD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathGlassHUD::ShowUI_53952(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED06A4)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathGlassHUD::Update_53953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED1018)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathGlassHUD::AdapterDevice_53954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED0BB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GoliathGlassHUD::__xLuaBaseProxy_Start_53955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED1434)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorItem::_ctor_53940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3124A90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorItem::SetItemSprite_53941(bool isAircraft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3124B38)(this, isAircraft_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorItem::SetIndicatorSpriteLocalRotation_53942(DLL2SDK::UnityEngine::UnityEngine::Quaternion localRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3124D58)(this, localRotation_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorItem::SetAlpha_53943(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3124DBC)(this, alpha_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorItem::SetScale_53944(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3124DF0)(this, scale_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorItem::Init_53945(DLL2SDK::UnityEngine::UnityEngine::Transform* streakTransform_, bool isAircraft_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, bool isPerspective_, uint32_t ownerPlayerID_, float iconScale_, float raycastOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31234AC)(this, streakTransform_, isAircraft_, offset_, isPerspective_, ownerPlayerID_, iconScale_, raycastOffset_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorItem::Tick_53946(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3123AA0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorItem::UpdateElectricShockCarInfo_53947(DLL2SDK::Assembly_CSharp::PVP::EElectricShockCarInfo type_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3124A8C)(this, type_, count_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorHUD::_ctor_53932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3122D5C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorHUD::get_TickRate_53933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorHUD::Tick_53934(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorHUD::Add_53935(uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Transform* streakTransform_, bool isAircraft_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, bool isPerspective_, uint32_t ownerPlayerID_, float iconScale_, float raycastOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3123000)(this, actorID_, streakTransform_, isAircraft_, offset_, isPerspective_, ownerPlayerID_, iconScale_, raycastOffset_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorHUD::Remove_53936(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312393C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorHUD::TickItems_53937(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3122E38)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorHUD::RemoveAllItems_53938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31246A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::StreakIndicatorHUD::UpdateElectricShockCarInfo_53939(uint32_t actorID_, DLL2SDK::Assembly_CSharp::PVP::EElectricShockCarInfo type_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3124970)(this, actorID_, type_, count_); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD_CTF::_ctor_53930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30255F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::BloodAndStreakHUD_CTF::SetHPValue_53931(float hpPercent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, hpPercent_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::StreakStateInfo::_ctor_53865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDA83C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD::_ctor_53847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C60DA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD::SetTipsLabel_53848(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C60E7C)(this, tips_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD::ShowTips_53849(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C60FA0)(this, tipsContent_, visibleTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD::DelayAndHideCommonTips_53850(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6114C)(this, delay_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD::OnTweenFinished_53851(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61280)(this, delay_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageTipsHUD::_cctor_53852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C613B4)(); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::_ctor_53819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C59630)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::get_mPawnSwitchState_53820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::get_ActorID_53821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5974C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::get_IsOpening_53822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C59754)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::set_IsOpening_53823(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5975C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::set_ResetTimes_53824(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C59764)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::set_SetTrapPlayerId_53825(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C59830)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::get_TickRate_53826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::Start_53827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::OnDestroy_53828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::OnGamepadTrigger_53829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C59990)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::RegisterDelegates_53830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::UnRegisterDelegates_53831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::Tick_53832(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::SetTipsLabel_53833(bool isUsing_, bool isSettingTrap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5AF58)(this, isUsing_, isSettingTrap_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::SwitchInfoGO_53834(bool isOpening_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5B264)(this, isOpening_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::SetBgSprite_53835(bool isOpening_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5B39C)(this, isOpening_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::SetupResetButton_53836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5B76C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::OnOpenButtonClick_53837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C59AA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::OnResetButtonClick_53838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5BA60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::SetOpenProgressBarValue_53839(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5AE84)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::SetData_53840(uint32_t actorID_, uint32_t playerID_, DLL2SDK::CSProto::msg::ECamp camp_, float requestDelay_, uint32_t resetTimes_, uint32_t setTrapPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5BD78)(this, actorID_, playerID_, camp_, requestDelay_, resetTimes_, setTrapPlayerId_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::Reset_53841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C0AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::__xLuaBaseProxy_Start_53842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C260)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::__xLuaBaseProxy_OnDestroy_53843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C268)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::__xLuaBaseProxy_RegisterDelegates_53844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C270)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::__xLuaBaseProxy_UnRegisterDelegates_53845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C278)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageOpenHUD::__xLuaBaseProxy_Tick_53846(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5C280)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::_ctor_53808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C56954)(this); } DLL2SDK::Assembly_CSharp::GameBase::CarePackage* DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::get_OwnerCarePackage_53809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C56944)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::set_OwnerCarePackage_53810(DLL2SDK::Assembly_CSharp::GameBase::CarePackage* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C56A64)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::UpdateIsLocalPlayerOwner_53811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C56A6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::SetItemSprite_53812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C56E24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::SetAlpha_53813(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C57274)(this, alpha_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::SetScale_53814(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5744C)(this, scale_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::Init_53815(DLL2SDK::Assembly_CSharp::GameBase::CarePackage* ownerCarePackage_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCamera_, DLL2SDK::UnityEngine::UnityEngine::Camera* UICamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C54688)(this, ownerCarePackage_, worldCamera_, UICamera_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::RefreshItemSprite_53816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C54C58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::Tick_53817(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C54CFC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorItem::ChangeEffect_53818(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C55F88)(this, showEffect_, itemType_, tipsText_, fadeAction_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::_ctor_53797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C53D7C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::get_TickRate_53798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::Tick_53799(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::Add_53800(DLL2SDK::Assembly_CSharp::GameBase::CarePackage* ownerCarePackage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C54128)(this, ownerCarePackage_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::Remove_53801(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C54798)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::UpdateIndicatorSprite_53802(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C54B34)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::TickItems_53803(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C53F1C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::RemoveAllItems_53804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C55938)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::ChangeEffect_53805(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::IsSafeActive_53806(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CarePackageIndicatorHUD::__xLuaBaseProxy_Tick_53807(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C5694C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::_ctor_53786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9BEC4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::get_InitTime_53787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9B430)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::set_InitTime_53788(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9BFE8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::get_ProjectileActorID_53789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9B438)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::set_ProjectileActorID_53790(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9BFF0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::get_OwnerPlayerID_53791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9BFF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::set_OwnerPlayerID_53792(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9C000)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::SetAlpha_53793(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9C008)(this, alpha_); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::SetScale_53794(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9C0D8)(this, scale_); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::Init_53795(uint32_t ownerPlayerID_, int32_t ownerActorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 ownerPosition_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCamera_, DLL2SDK::UnityEngine::UnityEngine::Camera* UICamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9B180)(this, ownerPlayerID_, ownerActorID_, ownerPosition_, worldCamera_, UICamera_); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorItem::Tick_53796(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9B440)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorHUD::_ctor_53778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9A91C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorHUD::get_TickRate_53779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorHUD::Tick_53780(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorHUD::Add_53781(uint32_t ownerPlayerID_, int32_t projectileActorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 ownerPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9AE00)(this, ownerPlayerID_, projectileActorID_, ownerPosition_); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorHUD::Remove_53782(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9B28C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorHUD::TickItems_53783(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9AAC8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorHUD::RemoveAllItems_53784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9BBB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirstrikeIndicatorHUD::__xLuaBaseProxy_Tick_53785(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9BEBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::_ctor_53762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8C274)(this); } bool DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::get_IsControlByUiState_53763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::get_InactiveGameHudState_53764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::get_TickRate_53765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::PushMessage_53766(uint8_t killEvent_, int16_t addGoldCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, killEvent_, addGoldCount_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::Clear_53767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8C66C)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::OnEnable_53768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::RegisterDelegates_53769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::UnRegisterDelegates_53770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::Refresh_53771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8C870)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::Tick_53772(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::get_TickEnabled_53773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::__xLuaBaseProxy_OnEnable_53774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CC6C)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::__xLuaBaseProxy_RegisterDelegates_53775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CC74)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::__xLuaBaseProxy_UnRegisterDelegates_53776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CC7C)(this); } void DLL2SDK::Assembly_CSharp::PVP::KillConfirmListHUD::__xLuaBaseProxy_Tick_53777(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C8CC84)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::_ctor_53752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1DCFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::Awake_53753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1DDD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::Refresh_53754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1DF44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::Tick_53755(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1E230)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::Display_53756(bool show_, bool instant_, bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1E570)(this, show_, instant_, reset_); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::ClearTweens_53757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1DFE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::SetRow_53758(int32_t row_, bool instant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1E720)(this, row_, instant_); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::Fade_53759(bool fadein_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1E35C)(this, fadein_); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::Bind_53760(uint8_t killEvent_, int16_t addGoldCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1E954)(this, killEvent_, addGoldCount_); } void DLL2SDK::Assembly_CSharp::GameBase::KillConfirmHUD::ShowKillConfirm_53761(uint8_t killEvent_, int16_t addGoldCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1EA3C)(this, killEvent_, addGoldCount_); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::_ctor_53736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F112EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::Awake_53737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F113B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::Init_53738(DLL2SDK::Assembly_CSharp::GameBase::Pawn* hitPawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F10EF0)(this, hitPawn_, damageInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::Update_53739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F11E64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::OnDisable_53740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F124B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::ResetTargetTweenPosition_53741(DLL2SDK::UnityEngine::UnityEngine::Vector3 beginPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F11AE4)(this, beginPosition_, endPosition_); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::ResetTweenAlpha_53742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F11D78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::UpdatePosition_53743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F11C48)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::IsVisible_53744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F120DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::TryGetPosForUICamera_53745(DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1261C)(this, pos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::GetOffsetPos_53746(DLL2SDK::UnityEngine::UnityEngine::Vector3 originPos_, DLL2SDK::Assembly_CSharp::GameBase::EInjureNumberDirection injureNumberDirection_, float offset_, float height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F11840)(this, originPos_, injureNumberDirection_, offset_, height_); } DLL2SDK::Assembly_CSharp::GameBase::EInjureNumberDirection DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::GetOffset_53747(DLL2SDK::Assembly_CSharp::GameBase::Pawn* hitPawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1160C)(this, hitPawn_, damageInfo_); } float DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::GetRandomOffset_53748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1299C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::OnFinish_53749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F123B8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::CanUse_53750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F12AAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD::BeginUse_53751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F11510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberContainerHUD::_ctor_53734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F10C50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::InjureNumberContainerHUD::ShowInjureNumber_53735(DLL2SDK::Assembly_CSharp::GameBase::Pawn* hitPawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F10CF4)(this, hitPawn_, info_); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::_ctor_52778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C795F0)(this); } DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsType DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::get_CollectionType_52779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::Start_52780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::OnEnable_52781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::ShowEffect_52782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::ConfigDefaultState_52783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::ShowTips_52784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::ShowTipsWithCount_52785(int32_t count_, int32_t addCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, count_, addCount_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::CheckMsgValid_52786(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::TrySetActive_52787(bool isActive_, DLL2SDK::UnityEngine::UnityEngine::Component* rootComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C79B20)(this, isActive_, rootComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::BtnInit_52788(DLL2SDK::UnityEngine::UnityEngine::GameObject* showRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7A048)(this, showRoot_); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::__xLuaBaseProxy_Start_52789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7A608)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon::__xLuaBaseProxy_OnEnable_52790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7A610)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterCrashTipHUD::_ctor_53714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3711004)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterCrashTipHUD::Awake_53715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterCrashTipHUD::Update_53716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37111E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterCrashTipHUD::RegisterDelegates_53717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterCrashTipHUD::RefreshTipState_53718(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3711498)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterCrashTipHUD::__xLuaBaseProxy_Awake_53719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371191C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HelicopterCrashTipHUD::__xLuaBaseProxy_RegisterDelegates_53720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3711924)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD::_ctor_53704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE615C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD::OnEnable_53705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD::AutoClose_53706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE62CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HalfwayJoinLadderMatchHUD::__xLuaBaseProxy_OnEnable_53707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE63B4)(this); } void DLL2SDK::Assembly_CSharp::GunPerk::_ctor_53698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474153C)(this); } void DLL2SDK::Assembly_CSharp::GunPerk::Awake_53699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GunPerk::OnNotifyIconName_53700(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GunPerk::Update_53701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741A7C)(this); } void DLL2SDK::Assembly_CSharp::GunPerk::_cctor_53702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741C54)(); } void DLL2SDK::Assembly_CSharp::GunPerk::__xLuaBaseProxy_Awake_53703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741CD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadeStickIndicatorHUD::_ctor_53695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDB9FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadeStickIndicatorHUD::TraceGrenade_53696(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDBAA0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadeStickIndicatorHUD::Update_53697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDBB9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::_ctor_53667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED7890)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::get_mPawnSwitchState_53668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::GetUIBanClickType_53669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::RegisterDelegates_53670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::OnGamepadPress_53671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED7F78)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::OnGamepadRelease_53672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED8830)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::UnRegisterDelegates_53673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::SwitchInfoGO_53674(bool isOpening_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED8F98)(this, isOpening_); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::SetBgSprite_53675(bool isOpening_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED91E0)(this, isOpening_); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::OnOpenButtonClick_53676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED9300)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::OnResetButtonClick_53677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED995C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::SetOpenProgressBarValue_53678(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED910C)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::get_TickRate_53679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::IsNeedHide_53680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED9A18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::ShowUI_53681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED9C70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::Tick_53682(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::Update_53683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDB460)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::OnPickUpButtonPress_53684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED8060)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::OnPickUpButtonRelease_53685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED8918)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::OnKnifeBtnClick_53686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDB66C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::ImmediatelyPickUpTrophySystem_53687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED9844)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::PickProgressCompleted_53688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDAC4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::OnCancelTrophySystemPickup_53689(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDB80C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::OnSwitchAimmingState_53690(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDB92C)(this, msg_); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::__xLuaBaseProxy_GetUIBanClickType_53691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDB9DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::__xLuaBaseProxy_RegisterDelegates_53692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDB9E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::__xLuaBaseProxy_UnRegisterDelegates_53693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDB9EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadePickUpHUD::__xLuaBaseProxy_Tick_53694(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDB9F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadeIndicatorHUD::_ctor_53663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED706C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::GrenadeIndicatorHUD::get_TickRate_53664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadeIndicatorHUD::Tick_53665(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GrenadeIndicatorHUD::__xLuaBaseProxy_Tick_53666(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED7888)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::_ctor_53643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECC920)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::Awake_53644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::Start_53645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::GetRateScale_53646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::NeedHideInEmulator_53647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::RegisterDelegates_53648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::UnRegisterDelegates_53649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::OnGamepadOff_53650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECD074)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::GetOffButtonClick_53651(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECD120)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::SetGetoffButtonSprite_53652(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType vehicleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECD434)(this, vehicleType_); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::OnDisable_53653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::ChangeEffect_53654(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::IsSafeActive_53655(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::__xLuaBaseProxy_Awake_53656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECDB24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::__xLuaBaseProxy_Start_53657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECDB2C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::__xLuaBaseProxy_GetRateScale_53658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECDB34)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::__xLuaBaseProxy_NeedHideInEmulator_53659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECDB3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::__xLuaBaseProxy_RegisterDelegates_53660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECDB44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::__xLuaBaseProxy_UnRegisterDelegates_53661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECDB4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GetOffBtnView::__xLuaBaseProxy_OnDisable_53662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECDB54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageItem::_ctor_53642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E907A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::_ctor_53628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E8EC44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::OnEnable_53629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::ForceRegisterDelegates_53630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::RegisterDelegates_53631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::UnRegisterDelegates_53632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::SelectIndex_53633(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E8FA8C)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::MoveTimer_53634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E8FD5C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::OnGamepadStart_53635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E8FF80)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::OnGamepadEnd_53636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E900AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::ConfirmMessage_53637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E901F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::__xLuaBaseProxy_OnEnable_53638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E90788)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::__xLuaBaseProxy_ForceRegisterDelegates_53639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E90790)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::__xLuaBaseProxy_RegisterDelegates_53640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E90798)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadQuickMessageHUD::__xLuaBaseProxy_UnRegisterDelegates_53641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E907A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadCursorHUD::_ctor_53622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E8E658)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadCursorHUD::Start_53623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::GamepadCursorHUD::get_TickRate_53624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadCursorHUD::Tick_53625(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadCursorHUD::__xLuaBaseProxy_Start_53626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E8EC34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamepadCursorHUD::__xLuaBaseProxy_Tick_53627(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E8EC3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::FullScreenHelper::_ctor_53605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D894C0)(this); } void DLL2SDK::Assembly_CSharp::FullScreenHelper::Awake_53606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D89570)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FullScreenGameHUD::_ctor_53602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D8190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FullScreenGameHUD::Awake_53603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FullScreenGameHUD::__xLuaBaseProxy_Awake_53604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D83C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::_ctor_53591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C290)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::OnEnable_53592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::RegisterDelegates_53593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::UnRegisterDelegates_53594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::NotifyFireModeChange_53595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C5BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::OnChangeModeBtnClick_53596(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C654)(this, go_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::GetModeTips_53597(DLL2SDK::Assembly_CSharp::GameEngine::EFireMode fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C6F4)(fireMode_); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::SetLock_53598(bool isLock_, DLL2SDK::Assembly_CSharp::GameEngine::EFireMode expectFireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C828)(this, isLock_, expectFireMode_); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::__xLuaBaseProxy_OnEnable_53599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C8EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::__xLuaBaseProxy_RegisterDelegates_53600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C8F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FireModeHUD::__xLuaBaseProxy_UnRegisterDelegates_53601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C8FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeChangedTipsHUD::_ctor_53584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE538)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeChangedTipsHUD::Awake_53585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeChangedTipsHUD::OnFireModeChanged_53586(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE734)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeChangedTipsHUD::OnFireHandleChanged_53587(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CEA54)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeChangedTipsHUD::ShowTips_53588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CE8AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeChangedTipsHUD::OnTimer_53589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CEBCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FireModeChangedTipsHUD::__xLuaBaseProxy_Awake_53590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CEC84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::_ctor_53571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8F54)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::get_CanPush_53572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C819C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::Start_53573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C90AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::Reset_53574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C7758)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::Init_53575(DLL2SDK::mscorlib::System::String* iconName_, DLL2SDK::mscorlib::System::String* feedbackName_, DLL2SDK::mscorlib::System::String* iSoundID_, int32_t levelUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8408)(this, iconName_, feedbackName_, iSoundID_, levelUp_); } bool DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::PushToNextPos_53576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8AF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::GetFromTo_53577(DLL2SDK::UnityEngine::UnityEngine::Vector3* from_, DLL2SDK::UnityEngine::UnityEngine::Vector3* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C94C4)(this, from_, to_); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::Play_53578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C9190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::Move_53579(DLL2SDK::UnityEngine::UnityEngine::Vector3 inFrom_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C96EC)(this, inFrom_, inTo_); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::SetLifeTime_53580(float lifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C95F0)(this, lifeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::OnPlayFinished_53581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C9B00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::InternalMove_53582(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C9970)(this, from_, to_); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem::OnTweenFinished_53583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C9C14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::_ctor_53556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6E98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::Start_53557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::ShutDown_53558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::OnDestroy_53559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::OnDisable_53560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::Reset_53561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C757C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::CheckPedingFeedBack_53562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C78CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::PlayFeedBack_53563(DLL2SDK::mscorlib::System::String* iconName_, DLL2SDK::mscorlib::System::String* feedbackName_, DLL2SDK::mscorlib::System::String* feedbackSound_, int32_t levelUpFeedback_, bool isCheckPending_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C7B48)(this, iconName_, feedbackName_, feedbackSound_, levelUpFeedback_, isCheckPending_); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::ForceAllItemFinished_53564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8BC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::OnItemPlayFinished_53565(DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8C68)(this, item_); } DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem* DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::GetFeedbackItem_53566(int32_t levelUpFeedBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8208)(this, levelUpFeedBack_); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::__xLuaBaseProxy_Start_53567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8E8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::__xLuaBaseProxy_ShutDown_53568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8E94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::__xLuaBaseProxy_OnDestroy_53569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8E9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FeedBackHUD::__xLuaBaseProxy_OnDisable_53570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C8EA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::_ctor_53546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BFBC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::FadeIn_53547(float blackScreenTime_, float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BFC68)(this, blackScreenTime_, fadeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::BlackScreen_53548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BFFC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::FadeOut_53549(float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C01FC)(this, fadeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::InternalFadeIn_53550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C0070)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::InternalFadeOut_53551(float fadeOutTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C02B4)(this, fadeOutTime_); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::OnFadeInFinished_53552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C0580)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::OnFadeOutFinished_53553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C0648)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::SetBlackScreenAlpha_53554(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C0458)(this, alpha_); } void DLL2SDK::Assembly_CSharp::GameBase::FadeInOutHUD::ValidateSize_53555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BFDFC)(this); } void DLL2SDK::Assembly_CSharp::ExpBuffHUD::_ctor_53543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4B10C)(this); } void DLL2SDK::Assembly_CSharp::ExpBuffHUD::CheckShow_53544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4B330)(this); } void DLL2SDK::Assembly_CSharp::ExpBuffHUD::HideExpBuffHUD_53545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4C468)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::_ctor_53531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B8348)(this); } DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD* DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::Create_53532(DLL2SDK::Assembly_CSharp::GameBase::GameUIScene* uiScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B8458)(uiScene_); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::Awake_53533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::Add_53534(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B8734)(this, pawn_); } DLL2SDK::Assembly_CSharp::EnemyDist* DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::Spawn_53535(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B8968)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::Remove_53536(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B8CA0)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::AddBrandTarget_53537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B8E60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::ToggleDisShow_53538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B93B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::AddEnemyDistance_53539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B9488)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::UpdateAll_53540(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B95B4)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::GetAllEnemy_53541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B99B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD::__xLuaBaseProxy_Awake_53542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B9A48)(this); } void DLL2SDK::Assembly_CSharp::EnemyDist::_ctor_53524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43D70)(this); } void DLL2SDK::Assembly_CSharp::EnemyDist::Init_53525(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::EnemyDist::GetTeamMateColorBySeatId_53526(int32_t seatId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C440E4)(this, seatId_); } void DLL2SDK::Assembly_CSharp::EnemyDist::UpdateUI_53527(float dt_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_, DLL2SDK::UnityEngine::UnityEngine::Camera* uiCam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C442B8)(this, dt_, worldCam_, uiCam_); } void DLL2SDK::Assembly_CSharp::EnemyDist::OnFadeout_53528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C44CD0)(this); } void DLL2SDK::Assembly_CSharp::EnemyDist::DoingFadeout_53529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C44DC8)(this); } void DLL2SDK::Assembly_CSharp::EnemyDist::EndFadeout_53530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C44F20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::_ctor_53488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42378E8)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::get_TickRate_53489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::get_TotalTime_53490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4237994)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::set_TotalTime_53491(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423799C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::Start_53492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::OnDestroy_53493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::RegisterDelegates_53494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::UnRegisterDelegates_53495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::Tick_53496(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::TickClickCD_53497(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4237F30)(this, dt_); } bool DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::IsMustPursue_53498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42381F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::OnElectricCDChange_53499(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42384D0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::SetSpriteCD_53500(float resetTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4237DE4)(this, resetTime_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::SetClickSpriteCD_53501(float resetTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238384)(this, resetTime_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::SetUIState_53502(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42380E8)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::RecordTime_53503(float resetTime_, bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238738)(this, resetTime_, reset_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::RecordClickTime_53504(float resetTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42388DC)(this, resetTime_); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::Reset_53505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238830)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::ResetNormalCD_53506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42389E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::ResetClickCD_53507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42382D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::__xLuaBaseProxy_Start_53508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238A88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::__xLuaBaseProxy_OnDestroy_53509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238A90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::__xLuaBaseProxy_RegisterDelegates_53510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238A98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::__xLuaBaseProxy_UnRegisterDelegates_53511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238AA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ElectricCDHud::__xLuaBaseProxy_Tick_53512(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4238AA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::_ctor_53471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42270B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::OnEnable_53472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::RegisterDelegates_53473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::UnRegisterDelegates_53474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::OnGamepadDrive_53475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4227868)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::OnDisable_53476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::Start_53477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::GetRateScale_53478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::DriveButtonClick_53479(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4227914)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::ChangeEffect_53480(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::IsSafeActive_53481(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::__xLuaBaseProxy_OnEnable_53482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228410)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::__xLuaBaseProxy_RegisterDelegates_53483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228418)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::__xLuaBaseProxy_UnRegisterDelegates_53484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228420)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::__xLuaBaseProxy_OnDisable_53485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228428)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::__xLuaBaseProxy_Start_53486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228430)(this); } float DLL2SDK::Assembly_CSharp::GameBase::DriveBtnView::__xLuaBaseProxy_GetRateScale_53487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4228438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::_ctor_53448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46546B0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::get_IsPrinting_53449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465477C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::Awake_53450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::get_IsControlByUiState_53451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::get_InactiveGameHudState_53452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::RegisterDelegates_53453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::LuaTriggerShowDialog_53454(DLL2SDK::mscorlib::System::String* dataKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4654938)(this, dataKey_); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::InvokeDoUnshow_53455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46551A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::CloseDialog_53456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4655334)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::Show_53457(DLL2SDK::Assembly_CSharp::Config::DialogConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4654BA4)(this, conf_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::PrintDialog_53458(float displayInterval_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46553D8)(this, displayInterval_, content_); } bool DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::ForcePrintAllDialog_53459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4654ABC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::UnShow_53460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4655248)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::OnDisable_53461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::__xLuaBaseProxy_Awake_53462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46555A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::__xLuaBaseProxy_RegisterDelegates_53463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46555AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DialogHUD::__xLuaBaseProxy_OnDisable_53464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46555B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD::_ctor_53440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4220AA4)(this); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD* DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD::Create_53441(DLL2SDK::Assembly_CSharp::GameBase::GameUIScene* uiScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4220B7C)(uiScene_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD::Awake_53442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD::Add_53443(DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject* sceneObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4220D80)(this, sceneObject_); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfo* DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD::Spawn_53444(DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject* sceneObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4220F1C)(this, sceneObject_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD::Remove_53445(DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject* sceneObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221254)(this, sceneObject_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD::UpdateAll_53446(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221414)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD::__xLuaBaseProxy_Awake_53447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422179C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfo::_ctor_53435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421FAF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfo::Init_53436(DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfo::SetHealthAlpha_53437(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421FE3C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfo::SetHealthScale_53438(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421FF64)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfo::UpdateUI_53439(float dt_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCamera_, DLL2SDK::UnityEngine::UnityEngine::Camera* uiCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4220148)(this, dt_, worldCamera_, uiCamera_); } void DLL2SDK::Assembly_CSharp::GameBase::DebugPlayerInfoHUD::_ctor_53430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4219454)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DebugPlayerInfoHUD::Awake_53431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DebugPlayerInfoHUD::Show3DTouchInfo_53432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421A018)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DebugPlayerInfoHUD::ShowDebugInfo_53433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421A22C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DebugPlayerInfoHUD::__xLuaBaseProxy_Awake_53434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421BD10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::_ctor_53416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46524AC)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::get_TickRate_53417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::Start_53418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::Tick_53419(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::FormatTimeStampForDebugHUD_53420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4654140)(); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::GetFPS_53421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4654018)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::GetBatches_53422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4653CF0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::GetTris_53423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4653ED4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::GetVisibleDynamicMesh_53424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4654268)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::GetFootPrint_53425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4653E34)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::GetUsedTextureCount_53426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46543AC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::GetRenderTime_53427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46544F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::__xLuaBaseProxy_Start_53428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46546A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DebugHUD::__xLuaBaseProxy_Tick_53429(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46546A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::DeathZoneWarningHUD::_ctor_53413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4651EB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DeathZoneWarningHUD::Show_53414(bool bShow_, float inDelayDeathTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4651F5C)(this, bShow_, inDelayDeathTime_); } void DLL2SDK::Assembly_CSharp::GameUI::DeathZoneWarningHUD::UpdateCountDownText_53415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46521D4)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::_ctor_53382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039DE4)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::get_InactiveGameHudState_53383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::OnGamepadSwitchBag_53384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039E94)(this); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::OnGamepadSkip_53385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303A11C)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::ForceRegisterDelegates_53386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::RegisterDelegates_53387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::UnRegisterDelegates_53388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::SetDeadReplayManager_53389(DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager* deadReplayMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303A928)(this, deadReplayMgr_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::SetActive_53390(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::ApplyKillerInfo_53391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303AB5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::Clear_53392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303B760)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::AdjustGameLogoPosition_53393(DLL2SDK::Assembly_CSharp::EGameLogoType gameLogoType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303B3CC)(this, gameLogoType_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::UpdateAimTargetSprite_53394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303CE9C)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::UpdateLeftTime_53395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303D6C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::TimerFadeIn_53396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303DA60)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::TimerTimeScale_53397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303DB7C)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::CheckPlayOver_53398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303DC28)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::Update_53399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303DED0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::OnSwitchBag_53400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3039FDC)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::OnToggleAttachment_53401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303B8B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::OnToggleAttachmentFinalKill_53402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303DF98)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::__xLuaBaseProxy_ForceRegisterDelegates_53403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303E3B0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::__xLuaBaseProxy_RegisterDelegates_53404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303E3B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::__xLuaBaseProxy_UnRegisterDelegates_53405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303E3C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayHUD::__xLuaBaseProxy_SetActive_53406(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303E3C8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::CancelUltHud::_ctor_53376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4B158)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CancelUltHud::RegisterDelegates_53377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CancelUltHud::UnRegisterDelegates_53378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CancelUltHud::OnCancelUltBtnClicked_53379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4B48C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CancelUltHud::__xLuaBaseProxy_RegisterDelegates_53380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4B800)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CancelUltHud::__xLuaBaseProxy_UnRegisterDelegates_53381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4B808)(this); } void DLL2SDK::Assembly_CSharp::BloodHUD::_ctor_53361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563424)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BloodHUD::get_TickRate_53362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BloodHUD::get_AlwaysShowGameHudState_53363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BloodHUD::get_IsShow_53364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35634DC)(this); } void DLL2SDK::Assembly_CSharp::BloodHUD::Tick_53365(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BloodHUD::SetHPValue_53366(float hpPercent_, int32_t HP_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563728)(this, hpPercent_, HP_); } void DLL2SDK::Assembly_CSharp::BloodHUD::OnSyncPlayerInfo_53367(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BloodHUD::Start_53368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BloodHUD::RegisterDelegates_53369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BloodHUD::UnRegisterDelegates_53370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BloodHUD::__xLuaBaseProxy_Tick_53371(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563CD8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BloodHUD::__xLuaBaseProxy_OnSyncPlayerInfo_53372(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563CE0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BloodHUD::__xLuaBaseProxy_Start_53373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563D00)(this); } void DLL2SDK::Assembly_CSharp::BloodHUD::__xLuaBaseProxy_RegisterDelegates_53374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563D08)(this); } void DLL2SDK::Assembly_CSharp::BloodHUD::__xLuaBaseProxy_UnRegisterDelegates_53375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563D10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::_ctor_53351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375FBB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::Init_53352(DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375EB90)(this, owner_); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::Play_53353(DLL2SDK::mscorlib::System::String* iconName_, DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375F728)(this, iconName_, tips_); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::Reset_53354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375FAE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::SetLifeTime_53355(float lifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375FDAC)(this, lifeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::OnPlayFinished_53356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375FEBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::PushToNextSlot_53357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375F66C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::DelayFadeOut_53358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3760068)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::FadeInOut_53359(bool fadeIn_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375FC54)(this, fadeIn_, duration_); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem::UpdatePostion_53360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375FFD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::_ctor_53341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E840)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::Start_53342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::RegisterDelegates_53343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::UnRegisterDelegates_53344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::PlayFeedback_53345(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375EE08)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::OnItemPlayFinished_53346(DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375F8FC)(this, item_); } DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem* DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::GetFeedbackItem_53347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375F488)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::__xLuaBaseProxy_Start_53348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375FB98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::__xLuaBaseProxy_RegisterDelegates_53349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375FBA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackHUD::__xLuaBaseProxy_UnRegisterDelegates_53350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375FBA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::_ctor_53318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375BD54)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::get_TickRate_53319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::GetEndNums_53320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375BF20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::OnPlayerLoginOrLogout_53321(uint32_t pId_, bool isLogin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375C258)(this, pId_, isLogin_); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::WillShow_53322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::RefreshTeamData_53323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375C798)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::UpdateNearTeams_53324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375D570)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::Tick_53325(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::UpdateTeamView_53326(bool restPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375CE98)(this, restPosition_); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::RegisterDelegates_53327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::DragFinished_53328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375DC3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::OnPageBtnClick_53329(DLL2SDK::UnityEngine::UnityEngine::GameObject* clickedObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375DE6C)(this, clickedObj_); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::SrcollViewToIndex_53330(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375DFCC)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::UnRegisterDelegates_53331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::Close_53332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E464)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::OnGroundBtnClick_53333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E51C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::OnOverallBtnClick_53334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E668)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::_RefreshTeamData_m__0_53335(DLL2SDK::Assembly_CSharp::GameBase::OBTeamDataCell* a_, DLL2SDK::Assembly_CSharp::GameBase::OBTeamDataCell* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E7B4)(a_, b_); } bool DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::_UpdateNearTeams_m__1_53336(DLL2SDK::Assembly_CSharp::GameBase::OBTeamDataCell* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E7E8)(it_); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::__xLuaBaseProxy_WillShow_53337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E820)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::__xLuaBaseProxy_Tick_53338(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E828)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::__xLuaBaseProxy_RegisterDelegates_53339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E830)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BROBTeamsHUD::__xLuaBaseProxy_UnRegisterDelegates_53340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375E838)(this); } void DLL2SDK::Assembly_CSharp::GameBase::OBTeamDataCell::_ctor_53314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1628E24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::OBTeamDataCell::AddMember_53315(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1628EFC)(this, pi_); } bool DLL2SDK::Assembly_CSharp::GameBase::OBTeamDataCell::HasMemberNearby_53316(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16290D4)(this, distance_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::OBTeamDataCell::_AddMember_m__0_53317(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* a_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1629448)(a_, b_); } void DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem::_ctor_53306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7C98)(this); } bool DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem::get_IsShow_53307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7D3C)(this); } void DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem::InitItem_53308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7D44)(this); } void DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem::SetDebugInfo_53309(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7E78)(this, content_); } void DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem::HideItem_53310(bool isHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E7F98)(this, isHide_); } void DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem::ShowItem_53311(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E80D4)(this, isShow_); } void DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem::ResetItem_53312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E8190)(this); } void DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem::UpdatePosition_53313(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E8304)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::_ctor_53296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB05B8)(this); } DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem* DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::CreateDebugItem_53297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB075C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::HideAimingTargetDebugItem_53298(bool isHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB09B4)(this, isHide_); } void DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::UpdateAimingTargetDebugItem_53299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB0B04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::UpdateDamageInfo_53300(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB1D14)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::UpdateAimingTarget_53301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB0CDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::GetHealthInfo_53302(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB1620)(this, target_); } void DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::GetCurShowTargetDamageInfo_53303(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB1DFC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::SetDebugInfo_53304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB2568)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AttackableInfoDebugHUD::_cctor_53305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB284C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnHUD::_ctor_16136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F7EBC)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnType DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnHUD::get_BrEventBtnType_16137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnHUD::TrySetActive_16138(bool isActive_, DLL2SDK::UnityEngine::UnityEngine::Component* rootComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F7F68)(this, isActive_, rootComponent_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnHUD::BtnInit_16139(DLL2SDK::UnityEngine::UnityEngine::GameObject* showRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F8140)(this, showRoot_); } void DLL2SDK::Assembly_CSharp::GameBase::AimAssistanceHUD::_ctor_53266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8ADFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimAssistanceHUD::UpdateAimAssistanceTarget_53267(DLL2SDK::Assembly_CSharp::GameBase::Pawn* newTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8AEA0)(this, newTarget_); } void DLL2SDK::Assembly_CSharp::GameBase::AimAssistanceHUD::Update_53268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8AFF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::_ctor_53249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B9BA0)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::GameUI::GUIManager::get_UISceneObject_53250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B97A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::Init_53251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::Tick_53252(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::Reset_53253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::Shutdown_53254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::UnRegisterUIScene_53255(DLL2SDK::Assembly_CSharp::GameUI::UIScene* InScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA090)(this, InScene_); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::RegisterUIScene_53256(DLL2SDK::Assembly_CSharp::GameUI::UIScene* inScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA144)(this, inScene_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameUI::GUIManager::LoadGUIWindowsAsset_53257(DLL2SDK::Assembly_CSharp::EAssetID eAsset_, bool bAddUIRoot_, DLL2SDK::Assembly_CSharp::UIPanel* parentUIPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA20C)(this, eAsset_, bAddUIRoot_, parentUIPanel_); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::ProcessEvent_53258(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA544)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::ProcessZoneEvent_53259(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA600)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::OnApplicationPause_53260(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::__xLuaBaseProxy_Init_53261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA7E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::__xLuaBaseProxy_Tick_53262(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA7EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::__xLuaBaseProxy_Reset_53263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA7F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::__xLuaBaseProxy_Shutdown_53264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA7FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GUIManager::__xLuaBaseProxy_OnApplicationPause_53265(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24BA804)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::_ctor_53217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420F238)(this); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::get_ParentPanel_53218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420F32C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::Awake_53219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::Precache_53220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420F400)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::Start_53221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::ProcessPlayerLoginOrLogoutMsg_53222(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420F6E0)(this, killInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::DisplayAvatarInfo_53223(DLL2SDK::Assembly_CSharp::GameBase::Pawn* TargetPawn_, bool bIsEnemy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420F8E4)(this, TargetPawn_, bIsEnemy_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::GetLevelSpriteName_53224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421100C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::GetLevelText_53225(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42110C4)(this, targetPawn_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::GetArenaSpriteName_53226(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4211210)(this, targetPawn_); } DLL2SDK::CSProto::msg::EMatchServiceModule DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::GetGameMode_53227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4210A94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::AdjustLevelSpriteLocation_53228(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42114FC)(this, targetPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::CalcBloomPosition_53229(DLL2SDK::Assembly_CSharp::GameBase::Pawn* TargetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420FE54)(this, TargetPawn_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::get_TickRate_53230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::Tick_53231(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::FadeOutOrIn_53232(DLL2SDK::Assembly_CSharp::UIWidget* rect_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4210600)(this, rect_, isActive_); } bool DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::IsMatchOB_53233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4212100)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::DisplayAttackableTargetInfo_53234(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, bool isEnemy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4211DB4)(this, target_, isEnemy_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::SetBloodValue_53235(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4210BE4)(this, target_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::PlayHPFX_53236(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42121A8)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::__xLuaBaseProxy_Awake_53237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42125E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::__xLuaBaseProxy_Start_53238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42125F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHairTargetInfo::__xLuaBaseProxy_Tick_53239(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42125F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_VTOL::_ctor_53212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420EB44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_VTOL::SetActive_53213(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_VTOL::ChangeEffect_53214(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CrossHair_VTOL::IsSafeActive_53215(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_VTOL::__xLuaBaseProxy_SetActive_53216(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420F230)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::_ctor_53049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C74BA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::SetVisible_53050(bool visible_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, visible_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::SetNGUILayer_53051(int32_t layer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, layer_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::get_TickRate_53052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::Tick_53053(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::UpdateCrosshairColor_53054(DLL2SDK::UnityEngine::UnityEngine::Color color_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, color_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::UpdateCrosshairSize_53055(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::PositionChange_53056(DLL2SDK::UnityEngine::UnityEngine::Transform* go_, DLL2SDK::UnityEngine::UnityEngine::Vector3 source_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C75D44)(this, go_, source_, target_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::TickUpdateCrossHair_53057(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C75634)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::UpdateCrosshairPos_53058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair::__xLuaBaseProxy_Tick_53059(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C762B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::_ctor_53193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420D8B4)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::get_TickRate_53194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::Tick_53195(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::UpdateTransform_53196(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420DF1C)(this, pos_, isLock_); } DLL2SDK::Assembly_CSharp::Prologue::PrologueCrossHairStatus DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::get_PrologueCrossHairStatus_53197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420E33C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::set_PrologueCrossHairStatus_53198(DLL2SDK::Assembly_CSharp::Prologue::PrologueCrossHairStatus value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420E344)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::OnEnable_53199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::OnDisable_53200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::__xLuaBaseProxy_Tick_53201(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420E62C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::__xLuaBaseProxy_OnEnable_53202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420E634)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_RPG::__xLuaBaseProxy_OnDisable_53203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420E63C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::_ctor_53181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420C660)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::get_TickRate_53182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::Awake_53183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::SetCrosshairDisplay_53184(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::Tick_53185(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::IsAcuteAngle_53186(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420D1CC)(this, worldPos_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::UpdatePos_53187(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420D3B0)(this, worldPos_, clampRect_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::ReInitTransform_53188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420CBCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::StartAnimation_53189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420CDA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::__xLuaBaseProxy_Awake_53190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420D89C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::__xLuaBaseProxy_SetCrosshairDisplay_53191(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420D8A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Hive::__xLuaBaseProxy_Tick_53192(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420D8AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::CrossHair_Hit::_ctor_53173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4128700)(this); } void DLL2SDK::Assembly_CSharp::CrossHair_Hit::Start_53174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CrossHair_Hit::NotifyCrossHairHit_53175(DLL2SDK::Assembly_CSharp::ECrossHairHitType hitType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41288B8)(hitType_, hitPos_); } void DLL2SDK::Assembly_CSharp::CrossHair_Hit::NotifyCrossHairHit_53176(DLL2SDK::Assembly_CSharp::ECrossHairHitType hitType_, bool isHeadHit_, bool isHasVest_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitPos_, bool isGravitySpikes_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41289A0)(hitType_, isHeadHit_, isHasVest_, hitPos_, isGravitySpikes_, weaponName_); } void DLL2SDK::Assembly_CSharp::CrossHair_Hit::OnNotifyHit_53177(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4128C60)(this, msg_); } void DLL2SDK::Assembly_CSharp::CrossHair_Hit::ShowHit_53178(DLL2SDK::Assembly_CSharp::TweenAlpha* hitTweenAlpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412967C)(this, hitTweenAlpha_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::CrossHair_Hit::get_TickRate_53179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CrossHair_Hit::__xLuaBaseProxy_Start_53180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4129754)(this); } void DLL2SDK::Assembly_CSharp::CrossHairHitParam::_ctor_53172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4128B94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::_ctor_53157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420A1A8)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::get_TickRate_53158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::Awake_53159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::SetCrosshairDisplay_53160(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::SetCrossSpriteVisible_53161(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420A94C)(this, visible_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::Tick_53162(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::TickUpdateRejustTransform_53163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420BE78)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::IsAcuteAngle_53164(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420C32C)(this, worldPos_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::UpdatePos_53165(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420B98C)(this, worldPos_, clampRect_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::PositionChange_53166(DLL2SDK::UnityEngine::UnityEngine::Transform* go_, DLL2SDK::UnityEngine::UnityEngine::Vector3 source_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420C510)(this, go_, source_, target_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::RejustTransform_53167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420BF74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::ReInitTransform_53168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420ABE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::__xLuaBaseProxy_Awake_53169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420C648)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::__xLuaBaseProxy_SetCrosshairDisplay_53170(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420C650)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GrappleGun::__xLuaBaseProxy_Tick_53171(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420C658)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::_ctor_53146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4208FD0)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::get_TickRate_53147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::Awake_53148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::SetCrosshairDisplay_53149(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::Tick_53150(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::UpdateCrosshairColor_53151(DLL2SDK::UnityEngine::UnityEngine::Color color_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, color_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::IsAcuteAngle_53152(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4209AC0)(this, worldPos_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::UpdatePos_53153(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Rect clampRect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4209CA4)(this, worldPos_, clampRect_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::__xLuaBaseProxy_Awake_53154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420A190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::__xLuaBaseProxy_SetCrosshairDisplay_53155(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420A198)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_GoliathGun::__xLuaBaseProxy_Tick_53156(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420A1A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::CrossHair_BanShot::_ctor_53145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412865C)(this); } void DLL2SDK::Assembly_CSharp::CrossHair_AutoFireCircle::_ctor_53137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4127988)(this); } void DLL2SDK::Assembly_CSharp::CrossHair_AutoFireCircle::Start_53138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CrossHair_AutoFireCircle::SetSprite_53139(DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4127B84)(this, spriteName_); } void DLL2SDK::Assembly_CSharp::CrossHair_AutoFireCircle::OnNotifyBeginCircle_53140(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4127CB4)(this, msg_); } bool DLL2SDK::Assembly_CSharp::CrossHair_AutoFireCircle::IsHideUI_53141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4127EA0)(this); } void DLL2SDK::Assembly_CSharp::CrossHair_AutoFireCircle::Update_53142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41281D4)(this); } void DLL2SDK::Assembly_CSharp::CrossHair_AutoFireCircle::SetSignPosition_53143(float dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4128454)(this, dis_); } void DLL2SDK::Assembly_CSharp::CrossHair_AutoFireCircle::__xLuaBaseProxy_Start_53144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4128654)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::_ctor_53099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC4264)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::get_IsControlByUiState_53100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::get_InactiveGameHudState_53101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::Awake_53102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::RegisterCrossHair_53103(DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType CrossHairType_, DLL2SDK::mscorlib::System::Type* CrossHairClass_, DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC4C28)(this, CrossHairType_, CrossHairClass_, assetID_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::RegisterSubCrossHair_53104(DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType CrossHairType_, DLL2SDK::mscorlib::System::Type* CrossHairClass_, DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC4FB8)(this, CrossHairType_, CrossHairClass_, assetID_); } bool DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::IsCrossHairViewBaseType_53105(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC5544)(this, type_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::OnDestroy_53106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase* DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::GetCrossHairView_53107(DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType inCrossHairType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC5294)(this, inCrossHairType_); } DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase* DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::GetSubCrossHairView_53108(DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType inCrossHairType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC57AC)(this, inCrossHairType_); } bool DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::IsCurCrossHairActive_53109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC5924)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::GetCurCrossHairType_53110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC5A6C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::GetCurCrossHairParams_53111() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::CrossHairView*)>(DLL2SDK::GameAssemblyBase + 0x3AC5B8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::OnChangeCrossHairType_53112(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC5D3C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::OnEnableCrosshairDisplay_53113(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC69B0)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::CheckDisplayByObserverMode_53114(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC5404)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::OnChangeSubCrossHairType_53115(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC6F88)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::OnEnableSubCrosshairDisplay_53116(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC7540)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::OnNotifyLastHair_53117(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC781C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::OnCorssAngleChanged_53118(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC79B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::DoSetCrossAngle_53119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC682C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::RevertLastCrossHairType_53120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC7ACC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::__xLuaBaseProxy_Awake_53121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC7CAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView::__xLuaBaseProxy_OnDestroy_53122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC7CB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::_ctor_53082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7701C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::Awake_53083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::Show_53084(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C77304)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::ForceRegisterDelegates_53085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::OnGamepadBoost_53086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C776B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::RegisterDelegates_53087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::UnRegisterDelegates_53088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::OnDoubleClick_53089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7778C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::Update_53090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C77CFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::AddBrandTarget_53091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C78B98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::UpdateIndicators_53092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C77DFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::DrawIndicator_53093(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C78F40)(this, sprite_, target_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::_cctor_53094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C795CC)(); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::__xLuaBaseProxy_Awake_53095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C795D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::__xLuaBaseProxy_ForceRegisterDelegates_53096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C795D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::__xLuaBaseProxy_RegisterDelegates_53097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C795E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_MissileCrossHair::__xLuaBaseProxy_UnRegisterDelegates_53098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C795E8)(this); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::_ctor_53068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C16968)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::get_TickRate_53069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::Start_53070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::SetTotalChargeTime_53071(float chargeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C16C2C)(this, chargeTime_); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::ReStartCharge_53072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C16CE4)(this); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::StopCharge_53073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C16D98)(this); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::OpenAim_53074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C16E3C)(this); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::CloseAim_53075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C16AD0)(this); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::Tick_53076(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::OnDisable_53077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::UpdateCrosshairColor_53078(float progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C17198)(this, progress_); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::__xLuaBaseProxy_Start_53079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C17704)(this); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::__xLuaBaseProxy_Tick_53080(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1770C)(this, P0_); } void DLL2SDK::Assembly_CSharp::COD_CrossHair_Tempest::__xLuaBaseProxy_OnDisable_53081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C17714)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair_Circle::_ctor_53060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C762BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair_Circle::OnChanged_53061(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair_Circle::RejustTransform_53062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C76A94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair_Circle::UpdateCrosshairSize_53063(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair_Circle::UpdateCrosshairPos_53064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair_Circle::__xLuaBaseProxy_OnChanged_53065(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7700C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair_Circle::__xLuaBaseProxy_UpdateCrosshairSize_53066(DLL2SDK::Assembly_CSharp::GameBase::Weapon* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C77014)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_CrossHair_Circle::__xLuaBaseProxy_UpdateCrosshairPos_53067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C77018)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::_ctor_53039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C730E8)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::get_TickRate_53040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::SetCrosshairDisplay_53041(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::Tick_53042(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::TickEnemyAimEffect_53043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C73628)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::AddEnemyAimEffect_53044(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C73A54)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::UpdateRemoveEnemyAimEffect_53045(DLL2SDK::mscorlib::System::Collections::Generic::List_1* EnemyList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C73F28)(this, EnemyList_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::UpdateEnemyAimEffectTransform_53046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C74634)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::__xLuaBaseProxy_SetCrosshairDisplay_53047(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C74B90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair_3D::__xLuaBaseProxy_Tick_53048(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C74B98)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::_ctor_53025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C71684)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::CalcScale_53026(float depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C717D4)(this, depth_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::Awake_53027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::SetCrosshairDisplay_53028(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::UpdateTransform_53029(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::Assembly_CSharp::GameEngine::EnemyInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C71E48)(this, trans_, info_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::PlayTweens_53030(DLL2SDK::Array* tweens_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C7225C)(this, tweens_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::get_TickRate_53031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::Tick_53032(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::UpdateAmmoCount_53033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C72B5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::_cctor_53034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C72F40)(); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::__xLuaBaseProxy_Awake_53035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7302C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::__xLuaBaseProxy_SetCrosshairDisplay_53036(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C73034)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::COD_BigCrossHair::__xLuaBaseProxy_Tick_53037(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7303C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRCrossHair_Dot::_ctor_53024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531D178)(this); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsMgrHUD::_ctor_52791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7A618)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsMgrHUD::get_IsControlByUiState_52792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsMgrHUD::get_InactiveGameHudState_52793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsMgrHUD::AddTipsHUD_52794(DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsHUDCommon* btn_, DLL2SDK::UnityEngine::UnityEngine::GameObject* showRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7A388)(this, btn_, showRoot_); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsMgrHUD::TrySetActive_52795(DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsType btnType_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7A21C)(this, btnType_, isActive_); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsMgrHUD::DoSetActive_52796(int32_t idx_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7A720)(this, idx_, isActive_); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsMgrHUD::OnGameHUDStateChanged_52797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsMgrHUD::__xLuaBaseProxy_OnGameHUDStateChanged_52798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C7A948)(this); } void DLL2SDK::Assembly_CSharp::BloodFX::_ctor_52775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35630C8)(this); } void DLL2SDK::Assembly_CSharp::BloodFX::Init_52776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3563174)(this); } void DLL2SDK::Assembly_CSharp::BloodFX::DelayHide_52777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35632DC)(this); } bool DLL2SDK::Assembly_CSharp::GPUSkinUtil::UseMaxLODAvatarModel_52749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F66C60)(); } bool DLL2SDK::Assembly_CSharp::GPUSkinUtil::UseMinLODAvatarModel_52750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F66DA0)(); } bool DLL2SDK::Assembly_CSharp::GPUSkinUtil::UseMaxLODWithoutGPUSkin_52751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F66EF4)(); } DLL2SDK::UnityEngine::UnityEngine::GPUSkinModelComponent* DLL2SDK::Assembly_CSharp::GPUSkinUtil::AddGPUSkinModelComponent_52752(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F66FBC)(obj_); } DLL2SDK::UnityEngine::UnityEngine::GPUSkinModelComponent* DLL2SDK::Assembly_CSharp::GPUSkinUtil::AddGPUSkinModelComponent_52753(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::Assembly_CSharp::OptimizeRefData* refData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F670D0)(obj_, refData_); } DLL2SDK::UnityEngine::UnityEngine::StaticBatchRenderer* DLL2SDK::Assembly_CSharp::GPUSkinUtil::AddStaticBatchRenderer_52754(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, DLL2SDK::Array* sharedMaterials_, DLL2SDK::Array* materialIndexes_, DLL2SDK::UnityEngine::UnityEngine::Renderer* templateRenderer_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Renderer*)>(DLL2SDK::GameAssemblyBase + 0x3F672C0)(obj_, mesh_, sharedMaterials_, materialIndexes_, templateRenderer_); } void DLL2SDK::Assembly_CSharp::GPUSkinUtil::AddSkinnedMeshRenderer_52755(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, DLL2SDK::Array* sharedMaterials_, DLL2SDK::Array* newBones_, DLL2SDK::UnityEngine::UnityEngine::Renderer* templateRenderer_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Renderer*)>(DLL2SDK::GameAssemblyBase + 0x3F674E0)(obj_, mesh_, sharedMaterials_, newBones_, templateRenderer_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GPUSkinUtil::CombineMesh_52756(DLL2SDK::mscorlib::System::Collections::Generic::List_1* combineMeshDatas_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3F676FC)(combineMeshDatas_, root_); } void DLL2SDK::Assembly_CSharp::GPUSkinUtil::RebuildBones_52757(DLL2SDK::UnityEngine::UnityEngine::Transform* root_, DLL2SDK::Array* bones_, DLL2SDK::Array* newBones_, DLL2SDK::Array* newBindPose_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3F67F90)(root_, bones_, newBones_, newBindPose_); } int32_t DLL2SDK::Assembly_CSharp::GPUSkinUtil::GetBoneIndex_52758(DLL2SDK::mscorlib::System::Collections::Generic::List_1* allBones_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3F68664)(allBones_, bone_); } int32_t DLL2SDK::Assembly_CSharp::GPUSkinUtil::GetBoneIndex_52759(DLL2SDK::Array* allBones_, int32_t allBonesLength_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone_) { return reinterpret_cast*, int32_t, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3F68808)(allBones_, allBonesLength_, bone_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GPUSkinUtil::CreateGPUSkinMesh_52760(DLL2SDK::UnityEngine::UnityEngine::SkinnedMeshRenderer* skinnedMeshRenderer_, bool useUVForBoneWeight_, bool useNativeMethod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6899C)(skinnedMeshRenderer_, useUVForBoneWeight_, useNativeMethod_); } void DLL2SDK::Assembly_CSharp::GPUSkinUtil::RebuildBoneWeight_52761(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, DLL2SDK::Array* bones_, int32_t bonesLength_, DLL2SDK::Array* newBones_, int32_t newBonesLength_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3F68CFC)(mesh_, bones_, bonesLength_, newBones_, newBonesLength_); } void DLL2SDK::Assembly_CSharp::GPUSkinUtil::BuildGPUSkinInfo_52762(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, bool useUVForBoneWeight_, bool useNativeMethod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F68B70)(mesh_, useUVForBoneWeight_, useNativeMethod_); } void DLL2SDK::Assembly_CSharp::GPUSkinUtil::BuildMeshToSkinBoneWeights_52763(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, bool useNativeBuildSimpleBoneWeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F69630)(mesh_, useNativeBuildSimpleBoneWeight_); } void DLL2SDK::Assembly_CSharp::GPUSkinUtil::CreateGPUSkinInfo_52764(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, bool useUVForBoneWeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F69088)(mesh_, useUVForBoneWeight_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GPUSkinUtil::GetMesh_52765(DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* meshRenderer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F69860)(meshRenderer_); } int32_t DLL2SDK::Assembly_CSharp::GPUSkinUtil::GetOrAddMaterialIndex_52766(DLL2SDK::UnityEngine::UnityEngine::Material* material_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* allMaterials_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F69A28)(material_, allMaterials_); } void DLL2SDK::Assembly_CSharp::GPUSkinUtil::_cctor_52767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F69C1C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::_ctor_52724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69A50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::Init_52725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::SetChannelHosts_52726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69D58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::SetChannnelHost_52727(DLL2SDK::mscorlib::System::String* host_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6A0E4)(this, host_); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::SetChannnelBuiltinIp_52728(DLL2SDK::mscorlib::System::String* ip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69F9C)(this, ip_); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::Shutdown_52729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::OnBackEnd_52730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6A2F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::OnFrontEnd_52731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6A3D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::OnLogin_52732(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes platform_, DLL2SDK::mscorlib::System::String* openId_, uint32_t worldId_, DLL2SDK::mscorlib::System::String* roleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6A4BC)(this, platform_, openId_, worldId_, roleId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::TssManager::SetMrpcsDataStream_52733(DLL2SDK::Array* data_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2F6A810)(data_, size_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::TssManager::GetSafeTssReportData2String_52734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6A9E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::OnRecvAntiDataFromSvr_52735(DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6AB68)(this, ntf_); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::SendDataToSvr_52736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6AC6C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::TssManager::DoSendDataToSvr_52737(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F6ADC4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::SetEigenInfo_52738(DLL2SDK::mscorlib::System::Collections::Generic::List_1* infoList_, float interval_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x2F6AFCC)(this, infoList_, interval_); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::SendEigenInfoToServer_52739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6B2F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::Tick_52740(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::TssManager::CheckSendEnable_52741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6B68C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::AddTssSendRequest_52742(DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf* req_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69650)(this, req_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::TssManager::GetAllPendingTssSendRequests_52743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6B840)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::ProcessTssSendRequest_52744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BA1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::_cctor_52745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BBD8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::__xLuaBaseProxy_Init_52746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BD30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::__xLuaBaseProxy_Shutdown_52747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BD38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssManager::__xLuaBaseProxy_Tick_52748(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BD40)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::TssDataGatherer::_ctor_52717(int32_t interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69310)(this, interval_); } void DLL2SDK::Assembly_CSharp::GameEngine::TssDataGatherer::Run_52718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F693D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TssDataGatherer::RequestStopping_52719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69918)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::TssDataGatherer::ShouldContinue_52720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F697C4)(this); } DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf* DLL2SDK::Assembly_CSharp::GameEngine::TssDataGatherer::BuildData_52721(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F69560)(data_); } void DLL2SDK::Assembly_CSharp::GameEngine::TssDataGatherer::ClearAllTssData_52722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F699C0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::TssDataGatherer::OnThreadExit_52723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F69878)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceSystemRoomData::_ctor_52529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BECB20)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceSystemRoomData::UpdatePlayer2MemberMap_52530(uint64_t pId_, int32_t mId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BECC84)(this, pId_, mId_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceSystemRoomData::UpdateMember2VoiceStatus_52531(int32_t mId_, int32_t status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BECE0C)(this, mId_, status_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::GameBase::VoiceSystemRoomData::GetMemberVoiceState_52532(int32_t mId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BECF80)(this, mId_); } void DLL2SDK::Assembly_CSharp::GSDKAgent::_ctor_52507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71850)(this); } void DLL2SDK::Assembly_CSharp::GSDKAgent::set_EnableDebug_52508(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71858)(value_); } bool DLL2SDK::Assembly_CSharp::GSDKAgent::get_EnableDebug_52509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71950)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::InitializeGSDK_52510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71A00)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ForceInitialize_52511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71C58)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ForceStartMatch_52512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71D30)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ForceEndMatch_52513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F72258)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ForceEnableFPSDetect_52514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F7246C)(); } bool DLL2SDK::Assembly_CSharp::GSDKAgent::GetEnableFPSDetect_52515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F72520)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::DoInitialize_52516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71B34)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::SetUserId_52517(DLL2SDK::mscorlib::System::String* openid_, int32_t msdkPlatId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F725D0)(openid_, msdkPlatId_); } void DLL2SDK::Assembly_CSharp::GSDKAgent::StartMatch_52518(DLL2SDK::mscorlib::System::String* dsIpPort_, int32_t mapId_, int32_t frameRate_, DLL2SDK::Assembly_CSharp::UserSettingLevel quality_, DLL2SDK::mscorlib::System::String* zoneId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F71E14)(dsIpPort_, mapId_, frameRate_, quality_, zoneId_); } void DLL2SDK::Assembly_CSharp::GSDKAgent::OnPingDelayDuringMatch_52519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F72750)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::OnApplicationPause_52520(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F72824)(paused_); } void DLL2SDK::Assembly_CSharp::GSDKAgent::EndMatch_52521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F722F0)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ShutDown_52522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F72A04)(); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ReportLoginExperience_52523(DLL2SDK::Assembly_CSharp::GSDKAgent_ELoginGameStep step_, bool isSucc_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F72ABC)(step_, isSucc_, message_); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ReportPay_52524(int32_t payType_, int32_t result_, DLL2SDK::mscorlib::System::String* payChannel_, int32_t resultCode_, DLL2SDK::mscorlib::System::String* resultInerCode_, DLL2SDK::mscorlib::System::String* resultMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F72F00)(payType_, result_, payChannel_, resultCode_, resultInerCode_, resultMsg_); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ReportDisconnect_52525(DLL2SDK::mscorlib::System::String* Url_, DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73188)(Url_, result_); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ReportLoading_52526(int32_t mapid_, DLL2SDK::mscorlib::System::String* state_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F73378)(mapid_, state_, time_); } void DLL2SDK::Assembly_CSharp::GSDKAgent::ReportEvent_52527(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* eventList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F735A8)(name_, eventList_); } void DLL2SDK::Assembly_CSharp::GSDKAgent::_cctor_52528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F736B4)(); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::_ctor_52487(int32_t timeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB59C8)(this, timeout_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::CreateConnection_52488(DLL2SDK::mscorlib::System::String* newChatServerUrl_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform plat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB5E28)(this, newChatServerUrl_, plat_); } bool DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::IsConnected_52489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB6108)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::DoSendData_52490(DLL2SDK::Array* content_, bool allowLost_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x1EB7354)(this, content_, allowLost_); } bool DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::DoConnect_52491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB655C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::UnRegisteConnector_52492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB7644)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::DoReconnect_52493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB7BF4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::DoDisconnect_52494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB7E7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::Shutdown_52495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB6230)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::OnConnectorConnect_52496(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB7FB0)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::OnConnectorReconnect_52497(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB838C)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::OnConnectorError_52498(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB85DC)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::OnConnectorDisconnect_52499(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB867C)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::OnConnectorRecvedData_52500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB88B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::OnConnectorRouteChangedEvent_52501(uint64_t serverId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB89F0)(this, serverId_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::OnStateChanged_52502(DLL2SDK::Assembly_CSharp::GCloud::ConnectorState state_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB8B80)(this, state_, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::OnProtocolRecv_52503(DLL2SDK::Array* buffer_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1EB8E30)(this, buffer_, size_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::Tick_52504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB8F34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::DoReadData_52505(bool knowHasNewData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB8FDC)(this, knowHasNewData_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudChatConnector::Log_52506(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1EB5C30)(this, msg_, paras_); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::_ctor_52473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA2738)(this); } DLL2SDK::Assembly_CSharp::GameBase::IApolloLogin* DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::get_Login_52474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA2818)(); } DLL2SDK::Assembly_CSharp::GameBase::IApolloDir* DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::get_Dir_52475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA28C4)(); } DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem* DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::get_Voice_52476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA2A30)(); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::Shutdown_52477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::Reset_52478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::ReLogin_52479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA2FC0)(); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::OnApplicationPause_52480(bool isPause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, isPause_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::Tick_52481(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::_cctor_52482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA34C8)(); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::__xLuaBaseProxy_Shutdown_52483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA34CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::__xLuaBaseProxy_Reset_52484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA34D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::__xLuaBaseProxy_OnApplicationPause_52485(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA34DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloWrapper::__xLuaBaseProxy_Tick_52486(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA34E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::OnDirCallbackHandler::_ctor_52469(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1629494)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::OnDirCallbackHandler::Invoke_52470(DLL2SDK::Assembly_CSharp::GCloud::TreeInfo* nodeList_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, nodeList_, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::OnDirCallbackHandler::BeginInvoke_52471(DLL2SDK::Assembly_CSharp::GCloud::TreeInfo* nodeList_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, nodeList_, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnDirCallbackHandler::EndInvoke_52472(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnLogoutCallback::_ctor_52411(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1629D34)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::OnLogoutCallback::Invoke_52412(bool success_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, success_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::OnLogoutCallback::BeginInvoke_52413(bool success_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, success_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnLogoutCallback::EndInvoke_52414(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnLoginWithConfirmCallback::_ctor_52407(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1629B90)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::OnLoginWithConfirmCallback::Invoke_52408(bool success_, int32_t retCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, success_, retCode_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::OnLoginWithConfirmCallback::BeginInvoke_52409(bool success_, int32_t retCode_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, success_, retCode_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnLoginWithConfirmCallback::EndInvoke_52410(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindQueryCallbackHandler::_ctor_52403(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x162985C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindQueryCallbackHandler::Invoke_52404(bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* channelList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, success_, channelList_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindQueryCallbackHandler::BeginInvoke_52405(bool success_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* channelList_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, success_, channelList_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindQueryCallbackHandler::EndInvoke_52406(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindCallbackHandler::_ctor_52399(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1629688)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindCallbackHandler::Invoke_52400(bool success_, int32_t retCode_, int32_t innerCode_, DLL2SDK::mscorlib::System::String* confirmCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, success_, retCode_, innerCode_, confirmCode_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindCallbackHandler::BeginInvoke_52401(bool success_, int32_t retCode_, int32_t innerCode_, DLL2SDK::mscorlib::System::String* confirmCode_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, success_, retCode_, innerCode_, confirmCode_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindCallbackHandler::EndInvoke_52402(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnRefreshAccessTokenHandler::_ctor_52395(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1629F78)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::OnRefreshAccessTokenHandler::Invoke_52396(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, innerResult_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::OnRefreshAccessTokenHandler::BeginInvoke_52397(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, innerResult_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnRefreshAccessTokenHandler::EndInvoke_52398(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnQueryPlayerInfoCallbackHandler::_ctor_52391(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1629E80)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::OnQueryPlayerInfoCallbackHandler::Invoke_52392(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::OnQueryPlayerInfoCallbackHandler::BeginInvoke_52393(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnQueryPlayerInfoCallbackHandler::EndInvoke_52394(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnLoginFinishCallbackHandler::_ctor_52387(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16299E8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::OnLoginFinishCallbackHandler::Invoke_52388(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, innerResult_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::OnLoginFinishCallbackHandler::BeginInvoke_52389(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, int32_t innerResult_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, innerResult_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::OnLoginFinishCallbackHandler::EndInvoke_52390(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::ApmWrapper::_ctor_52329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C6BF8)(this); } void DLL2SDK::Assembly_CSharp::ApmWrapper::Init_52330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ApmWrapper::CheckStartService_52331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C6F14)(this); } void DLL2SDK::Assembly_CSharp::ApmWrapper::SetTapmQualityAndFrameRate_52332(int32_t quality_, int32_t frameRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C71B0)(quality_, frameRate_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::SetQuality_52333(DLL2SDK::Assembly_CSharp::UserSettingLevel level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C7270)(level_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::Tick_52334(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::ApmWrapper::SafeMarkLoadLevel_52335(DLL2SDK::mscorlib::System::String* level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C780C)(level_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::SafeMarkLoadLevelCompleted_52336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C797C)(); } void DLL2SDK::Assembly_CSharp::ApmWrapper::SafeMarkLevelFinished_52337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C7AF4)(); } void DLL2SDK::Assembly_CSharp::ApmWrapper::BeginTag_52338(DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C7BF0)(tag_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::EndTag_52339(DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C7CF8)(tag_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::SetUserId_52340(DLL2SDK::mscorlib::System::String* openID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C7E00)(openID_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::SetTargetFrameRate_52341(int32_t frameRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C83B4)(frameRate_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::UpdateLatency_52342(int32_t delayInMs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C76AC)(delayInMs_); } int32_t DLL2SDK::Assembly_CSharp::ApmWrapper::GetMainThreadID_52343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C81A4)(); } int32_t DLL2SDK::Assembly_CSharp::ApmWrapper::CheckDeviceCapacityLevel_52344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C8530)(); } int32_t DLL2SDK::Assembly_CSharp::ApmWrapper::CheckDeviceRecommendLevel_52345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C85EC)(); } void DLL2SDK::Assembly_CSharp::ApmWrapper::RegisterFrequencyChange_52346(DLL2SDK::mscorlib::System::String* openid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C8014)(openid_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::RequestNativeResource_52347(DLL2SDK::Assembly_CSharp::ApmWrapper_ELoadingType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C704C)(type_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::CancelRequestNativeResource_52348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C86B0)(); } void DLL2SDK::Assembly_CSharp::ApmWrapper::SendTGPAEvent_52349(int32_t key_, DLL2SDK::mscorlib::System::String* value_, bool dontLog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C73D4)(key_, value_, dontLog_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::SendTGPAEvent_52350(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_, bool dontLog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C8814)(key_, value_, dontLog_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::BeginReportStuck_52351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C88E8)(this); } void DLL2SDK::Assembly_CSharp::ApmWrapper::BeginReportRegualrly_52352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C89C4)(this); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportExtraMsg_52353(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C8AA0)(this, msg_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::EndReport_52354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C8BD8)(this); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportPersonView_52355(bool is1P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C9224)(this, is1P_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportPosAndRot_52356(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C937C)(this, pos_, rot_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportPhyState_52357(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C95A8)(this, state_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportWeaponState_52358(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C972C)(this, state_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportSysStatus_52359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C8CF4)(this); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportVector3_52360(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v3f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C9464)(this, key_, v3f_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportSysDescString_52361(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C98B0)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportSysDescInt_52362(DLL2SDK::mscorlib::System::String* key_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C99D4)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::ReportSysDescFloat_52363(DLL2SDK::mscorlib::System::String* key_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C9AF8)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::ApmWrapper::_cctor_52364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C9C1C)(); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::_ctor_52290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1D74C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::Init_52291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::StartSystem_52292(bool openPufferRetryInitInter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1DA70)(this, openPufferRetryInitInter_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::RetryInitPuffer_52293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1E8B8)(this); } DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferConfig* DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::GetPufferServerConfig_52294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1E100)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::CreatePufferResManager_52295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1DF54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::StopSystem_52296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1DE1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::Tick_52297(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::Shutdown_52298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::OnInitReturn_52299(bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, isSuccess_, errorCode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::OnInitProgress_52300(DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferInitStage stage_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, stage_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::OnDownloadReturn_52301(uint64_t taskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, taskId_, fileid_, isSuccess_, errorCode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::OnDownloadProgress_52302(uint64_t taskId_, uint64_t nowSize_, uint64_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, taskId_, nowSize_, totalSize_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::IsReady_52303(int32_t dynamicType_, uint64_t* totalSize_, uint64_t* wholeSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E20108)(this, dynamicType_, totalSize_, wholeSize_); } DLL2SDK::Assembly_CSharp::GameBase::EStartDownloadRet DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::DownloadSingleDynamicType_52304(int32_t dynamicType_, DLL2SDK::Assembly_CSharp::GameBase::TaskCompletionCallbackFunc* completionCallback_, DLL2SDK::Assembly_CSharp::GameBase::TaskDownloadingCallbackFunc* progressCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2056C)(this, dynamicType_, completionCallback_, progressCallback_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::Cancel_52305(int32_t dynamicType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E21258)(this, dynamicType_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::CancelAll_52306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1EAAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::GCloud_Puffer_IPufferCallBack_OnRestoreReturn_52307(bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isSuccess_, errorCode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::GCloud_Puffer_IPufferCallBack_OnRestoreProgress_52308(DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferRestoreStage stage_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, stage_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::GCloud_Puffer_IPufferCallBack_OnDownloadBatchReturn_52309(uint64_t batchTaskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_, DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferBatchDownloadType batchType_, DLL2SDK::mscorlib::System::String* strRet_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, batchTaskId_, fileid_, isSuccess_, errorCode_, batchType_, strRet_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::GCloud_Puffer_IPufferCallBack_OnDownloadBatchProgress_52310(uint64_t batchTaskId_, uint64_t nowSize_, uint64_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, batchTaskId_, nowSize_, totalSize_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::SupportPuffer_52311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1DD4C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::IsSystemInitedSuccessful_52312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E219D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::AddInitCallback_52313(DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitCallbackFunc* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E21AB0)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::RemoveInitCallback_52314(DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitCallbackFunc* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E21BF8)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::SetInitProgressCallBack_52315(DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitProgressFunc* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E21D40)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::ClearInitProgressCallBack_52316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E21E18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::SetModuleTaskDownloadingCallBack_52317(DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskDownloadingCallbackFunc* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E21EEC)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::ClearModuleTaskDownloadingCallBack_52318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E21FC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::SetModuleTaskCompletionCallBack_52319(DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskCompletionCallbackFunc* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22098)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::ClearModuleTaskCompletionCallBack_52320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22170)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::_cctor_52321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22244)(); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::__xLuaBaseProxy_Init_52322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E222E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::__xLuaBaseProxy_Tick_52323(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E222F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloader::__xLuaBaseProxy_Shutdown_52324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E222F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloadRequest::_ctor_52288(int32_t dynamicType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E21044)(this, dynamicType_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::PufferDownloadRequest::get_NowSize_52289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1FF14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloadTask::_ctor_52287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2115C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitProgressFunc::_ctor_52283(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22510)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitProgressFunc::Invoke_52284(DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferInitStage stage_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, stage_, nowSize_, totalSize_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitProgressFunc::BeginInvoke_52285(DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferInitStage stage_, uint32_t nowSize_, uint32_t totalSize_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, stage_, nowSize_, totalSize_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitProgressFunc::EndInvoke_52286(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskDownloadingCallbackFunc::_ctor_52279(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D5974)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskDownloadingCallbackFunc::Invoke_52280(uint64_t taskId_, uint64_t nowSize_, uint64_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, taskId_, nowSize_, totalSize_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskDownloadingCallbackFunc::BeginInvoke_52281(uint64_t taskId_, uint64_t nowSize_, uint64_t totalSize_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, taskId_, nowSize_, totalSize_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskDownloadingCallbackFunc::EndInvoke_52282(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskCompletionCallbackFunc::_ctor_52275(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D5714)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskCompletionCallbackFunc::Invoke_52276(uint64_t taskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, taskId_, fileid_, isSuccess_, errorCode_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskCompletionCallbackFunc::BeginInvoke_52277(uint64_t taskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, taskId_, fileid_, isSuccess_, errorCode_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ModuleTaskCompletionCallbackFunc::EndInvoke_52278(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TaskDownloadingCallbackFunc::_ctor_52271(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283C8B0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::TaskDownloadingCallbackFunc::Invoke_52272(int32_t requestType_, uint64_t nowSize_, uint64_t totalSize_, uint64_t wholeSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, requestType_, nowSize_, totalSize_, wholeSize_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::TaskDownloadingCallbackFunc::BeginInvoke_52273(int32_t requestType_, uint64_t nowSize_, uint64_t totalSize_, uint64_t wholeSize_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, requestType_, nowSize_, totalSize_, wholeSize_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TaskDownloadingCallbackFunc::EndInvoke_52274(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TaskCompletionCallbackFunc::_ctor_52267(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283C70C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::TaskCompletionCallbackFunc::Invoke_52268(int32_t requestType_, bool success_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, requestType_, success_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::TaskCompletionCallbackFunc::BeginInvoke_52269(int32_t requestType_, bool success_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, requestType_, success_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TaskCompletionCallbackFunc::EndInvoke_52270(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitCallbackFunc::_ctor_52263(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E223F8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitCallbackFunc::Invoke_52264(bool success_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, success_, errorCode_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitCallbackFunc::BeginInvoke_52265(bool success_, uint32_t errorCode_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, success_, errorCode_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PufferDownloaderInitCallbackFunc::EndInvoke_52266(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::_ctor_52251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30AF8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::get_DOLPHIN_GCLOUD_UPDATE_URL_52252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2E918)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::set_DOLPHIN_GCLOUD_UPDATE_URL_52253(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30B9C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::get_DOLPHIN_GCLOUD_CHANNEL_ID_52254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2E920)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::set_DOLPHIN_GCLOUD_CHANNEL_ID_52255(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30BA4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::get_DEFAULT_USER_ID_52256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2E928)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::set_DEFAULT_USER_ID_52257(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30BAC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::get_DEFAULT_SERVER_ID_52258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2E930)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::set_DEFAULT_SERVER_ID_52259(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30BB4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::get_IS_GRAY_52260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2E938)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::set_IS_GRAY_52261(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30BBC)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig::GetDolphinServerConfig_52262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2AFA0)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg::_ctor_52231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30BC4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg::GetUpdateTempPath_52232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg::GetUpdateSourceSavePath_52233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg::GetUpdateApolloPath_52234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg::GetCurrentSourceVersion_52236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg::GetCurrentProgramVersion_52237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg::get_IsNeedExtract_52238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg::set_IsNeedExtract_52239(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg::GetDolphinUpdateVersionCfg_52240(DLL2SDK::Assembly_CSharp::GameBase::Loading::EDolphinVersionCfgType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2E7E8)(type_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_ResUpdate::_ctor_52243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F31298)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_ResUpdate::GetUserDateString_52244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_ResUpdate::SetCurrentSourceVersion_52245(DLL2SDK::mscorlib::System::String* sourceVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3171C)(this, sourceVersion_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_ResUpdate::GetCurrentSourceVersion_52246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_ResUpdate::__xLuaBaseProxy_GetCurrentSourceVersion_52247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F318C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_AppUpdate::_ctor_52241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F31158)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_AppUpdate::GetUserDateString_52242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinErrorString::_ctor_52229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BB78C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinErrorString::GetUpdateErrorString_52230(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck_error_type errortype_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, errortype_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinInfoString::_ctor_52226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BDCC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinInfoString::GetUpdateInfoString_52227(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, DLL2SDK::Assembly_CSharp::GCloud::Dolphin::UpdateType updatetype_, bool* isDownloading_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, curVersionStage_, updatetype_, isDownloading_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::_ctor_52152(DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController* controller_, DLL2SDK::mscorlib::System::String* programVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F299B8)(this, controller_, programVersion_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::EIIPSState DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::GetDolphinClientState_52154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F29B54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::CleanUp_52155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F29BF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::Tick_52156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F29DD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::StartCheckUpdate_52157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::SetupServerConfig_52158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::StartCheckIfNewVersionExists_52159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2AAF0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::HasFinished_52160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2A168)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::BeginUpdate_52161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2B634)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::OnUpdateProgressInfo_52164(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, DLL2SDK::mscorlib::System::String* msg_, uint32_t nowSize_, uint32_t totalSize_, bool isDownloading_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, curVersionStage_, msg_, nowSize_, totalSize_, isDownloading_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::OnUpdateMessageBoxInfo_52165(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Assembly_CSharp::GCloud::Dolphin::MessageBoxType msgBoxType_, bool isError_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, msg_, msgBoxType_, isError_, errorCode_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::OnNoticeInstallApk_52166(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::OnNoticeUpdateSuccess_52167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::OnNoticeChangeSourceVersion_52168(DLL2SDK::mscorlib::System::String* newVersionStr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, newVersionStr_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::OnNoticeFirstExtractSuccess_52169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::Tick_Downloading_52170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::Tick_Installing_52171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::InstallApk_52172(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2CB18)(this, path_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::Tick_ConfirmingToDownload_52173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::Tick_WaitingToRetry_52174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::Tick_Succeeded_52175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::HasApkNeedToInstalled_52176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2D1A8)(); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::CheckApkNeedToInstalled_52177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2C554)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::ReportBeaconCheckAppUpdate_52178(bool isSuccesss_, int32_t inErrorCode_, bool hasNewVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2D24C)(this, isSuccesss_, inErrorCode_, hasNewVersion_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::LessLog_52179(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2BBA8)(this, text_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::GetProgramVersion_52180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2D5C8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::GetResourceVersion_52181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2D668)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::GetFileSavePath_52182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2DD9C)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::GotoState_52183(DLL2SDK::Assembly_CSharp::GameBase::Loading::ClientState cs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2A214)(this, cs_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::ResetParam_52184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F29D20)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::IsSameMajorVersion_52185(DLL2SDK::mscorlib::System::String* versionA_, DLL2SDK::mscorlib::System::String* versionB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2DE74)(this, versionA_, versionB_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::HandleError_52186(uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2A2BC)(this, errorCode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::IIPSErrorCheck_52187(int32_t errorType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, errorType_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::GetErrorType_52188(uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2E0B8)(this, errorCode_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::VersionCompare_A_GreaterThan_B_52189(DLL2SDK::mscorlib::System::String* A_, DLL2SDK::mscorlib::System::String* B_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2DC44)(A_, B_); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::OnActionMsg_52190(DLL2SDK::mscorlib::System::String* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient::OnNoticeServerCfgInfo_52191(DLL2SDK::mscorlib::System::String* msdg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msdg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::_ctor_52198(DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController* con_, DLL2SDK::mscorlib::System::String* programVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2EF4C)(this, con_, programVersion_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::get_mNeedExtract_52199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::SetupUpdateVersionCfg_52200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::CheckIsNeedFirstExtract_52201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2F1BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::StartCheckUpdate_52202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::OnNoticeNewVersionInfo_52203(DLL2SDK::Assembly_CSharp::GCloud::Dolphin::NewVersionInfo newVersionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, newVersionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::OnNoticeFirstExtractSuccess_52204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::OnNoticeChangeSourceVersion_52205(DLL2SDK::mscorlib::System::String* newVersionStr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, newVersionStr_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::OnNoticeUpdateSuccess_52206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::ExtractLocalPkgSuccess_52207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2F798)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::WriteResourceVersionFile_52208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2FCC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::IIPSErrorCheck_52209(int32_t errorType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, errorType_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::OnActionMsg_52210(DLL2SDK::mscorlib::System::String* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::__xLuaBaseProxy_StartCheckUpdate_52211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30470)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::__xLuaBaseProxy_OnNoticeFirstExtractSuccess_52212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30474)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::__xLuaBaseProxy_OnNoticeChangeSourceVersion_52213(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30478)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::__xLuaBaseProxy_OnNoticeUpdateSuccess_52214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3047C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::__xLuaBaseProxy_IIPSErrorCheck_52215(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30480)(this, P0_); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_ResExtract::__xLuaBaseProxy_OnActionMsg_52216(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30484)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_AppUpdate::_ctor_52192(DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController* con_, DLL2SDK::mscorlib::System::String* programVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2E59C)(this, con_, programVersion_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_AppUpdate::SetupUpdateVersionCfg_52193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_AppUpdate::get_mNeedExtract_52194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_AppUpdate::OnNoticeNewVersionInfo_52195(DLL2SDK::Assembly_CSharp::GCloud::Dolphin::NewVersionInfo newVersionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, newVersionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_AppUpdate::OnUpdateProgressInfo_52196(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, DLL2SDK::mscorlib::System::String* msg_, uint32_t nowSize_, uint32_t totalSize_, bool isDownloading_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, curVersionStage_, msg_, nowSize_, totalSize_, isDownloading_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinClient_AppUpdate::__xLuaBaseProxy_OnUpdateProgressInfo_52197(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE P0_, DLL2SDK::mscorlib::System::String* P1_, uint32_t P2_, uint32_t P3_, bool P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2EF28)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::_ctor_52139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4EB0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetGameID_52140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4F54)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetGameSecret_52141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB5010)(); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetMapleID_52142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB50CC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetMapleServerUrl_52143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB5188)(); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetDolphinChannelID_52144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB5244)(); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetDailyPufferWithDolphinChannelID_52145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB5358)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetDolphinServerURL_52146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB546C)(); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetPufferID_52147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB5528)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetPufferServerURL_52148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB56B8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetGVoiceAppID_52149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB5794)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetGVoiceAppKey_52150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB5850)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GCloudCfg::GetGVoiceURL_52151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB590C)(); } void DLL2SDK::Assembly_CSharp::SquadTeamLightController::_ctor_52132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2C070)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamLightController::Start_52133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2C114)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamLightController::FocusOn_52134(int32_t Pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2A2C8)(this, Pos_); } void DLL2SDK::Assembly_CSharp::SquadTeamLightController::SetTarget_52135(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rotationEuler_, float Range_, float SpotAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2C298)(this, position_, rotationEuler_, Range_, SpotAngle_); } void DLL2SDK::Assembly_CSharp::SquadTeamLightController::SetRoomLight_52136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A29BE4)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamLightController::Reset_52137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2A828)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamLightController::Update_52138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2C4F8)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamEffectObjectController::_ctor_52125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2BE5C)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamEffectObjectController::Start_52126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2BF00)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamEffectObjectController::OnEnable_52127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2BF98)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamEffectObjectController::FocusOn_52128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2A4DC)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamEffectObjectController::Reset_52129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A29D60)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamEffectObjectController::FocusBlur_52130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2AD0C)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamEffectObjectController::ResetBlur_52131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2B014)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::_ctor_52100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A284B4)(this); } DLL2SDK::Assembly_CSharp::SquadTeamLightController* DLL2SDK::Assembly_CSharp::SquadTeamCamera::get_LightControl_52101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A285A0)(this); } DLL2SDK::Assembly_CSharp::SquadTeamEffectObjectController* DLL2SDK::Assembly_CSharp::SquadTeamCamera::get_EffectControl_52102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2873C)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::SceneRootSelector* DLL2SDK::Assembly_CSharp::SquadTeamCamera::get_SceneRootSelectController_52103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A288D8)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::SetCameraPosition_52104(DLL2SDK::UnityEngine::UnityEngine::Transform* normalTrans_, DLL2SDK::UnityEngine::UnityEngine::Transform* normalTrans_more_, DLL2SDK::UnityEngine::UnityEngine::Transform* loadoutTrans_, DLL2SDK::UnityEngine::UnityEngine::Transform* roleTrans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A289A8)(this, normalTrans_, normalTrans_more_, loadoutTrans_, roleTrans_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::SquadTeamCamera::GetOtherTransform_52105(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A28AB0)(this, index_); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::Update_52106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A28C40)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::MoveToTarget_52107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A28EF0)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::HandleTargetTransform_52108(bool bMultiPlayerNum_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType avatarViewType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A29184)(this, bMultiPlayerNum_, roomUIType_, avatarViewType_); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::HandleCurrentTransform_52109(bool bMultiPlayerNum_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType avatarViewType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A29294)(this, bMultiPlayerNum_, roomUIType_, avatarViewType_); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::MoveToRoomView_52110(bool bMultiPlayerNum_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType avatarViewType_, bool lastMultiPlayerNum_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType lastRoomUIType_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType lastAvatarViewType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A295BC)(this, bMultiPlayerNum_, roomUIType_, avatarViewType_, lastMultiPlayerNum_, lastRoomUIType_, lastAvatarViewType_); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::FocusOn_52111(bool bLoaodut_, bool bReset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2A0B0)(this, bLoaodut_, bReset_); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::Reset_52112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2A664)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::ShowSceneGameObject_52113(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A29EE8)(this, show_); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::ForceToNormalTransform_52114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2A980)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::FocusToWeaponRootPos_52115(DLL2SDK::UnityEngine::UnityEngine::Transform* targetTrans_, float fov_, DLL2SDK::System_Core::System::Action* moveFinishAction_, DLL2SDK::System_Core::System::Action* rotationAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2AB64)(this, targetTrans_, fov_, moveFinishAction_, rotationAction_); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::ResetFromWeaponRootPos_52116(DLL2SDK::System_Core::System::Action* moveFinishAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2AEAC)(this, moveFinishAction_); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::SwitchBRWeaponBoxState_52117(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2B1B4)(this, isShow_); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::OnEnable_52118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2B358)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::OnDisable_52119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2B76C)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::StopCameraAnimation_52120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2BB3C)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::ForceReLinkWhenEffectEnable_52121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2BC28)(); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::LinkController_52122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2B55C)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::UnLinkControlloer_52123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2B928)(this); } void DLL2SDK::Assembly_CSharp::SquadTeamCamera::_cctor_52124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2BE58)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::SceneRootSelector::_ctor_52098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4A1C)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::SceneRootSelector* DLL2SDK::Assembly_CSharp::FrontEnd::SceneRootSelector::Get_52099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4AC0)(); } void DLL2SDK::Assembly_CSharp::RotAroundCamera::_ctor_52090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFBAB8)(this); } void DLL2SDK::Assembly_CSharp::RotAroundCamera::set_AllowAutoRot_52091(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFBBA4)(this, value_); } void DLL2SDK::Assembly_CSharp::RotAroundCamera::Awake_52092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFBBAC)(this); } void DLL2SDK::Assembly_CSharp::RotAroundCamera::Start_52093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFBD9C)(this); } void DLL2SDK::Assembly_CSharp::RotAroundCamera::ResetCameraPosition_52094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFBF5C)(this); } void DLL2SDK::Assembly_CSharp::RotAroundCamera::Update_52095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFC21C)(this); } bool DLL2SDK::Assembly_CSharp::RotAroundCamera::IsTouchBegin_52096(DLL2SDK::UnityEngine::UnityEngine::Vector3* position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFCED0)(this, position_); } bool DLL2SDK::Assembly_CSharp::RotAroundCamera::IsTouching_52097(DLL2SDK::UnityEngine::UnityEngine::Vector3* position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD128)(this, position_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavView::_ctor_52087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0D4C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavView::Awake_52088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::PlatformNavView::__xLuaBaseProxy_Awake_52089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D0E98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftView::_ctor_52086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8B60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationView::_ctor_52082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA054)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationView::Awake_52083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationView::ShowMask_52084(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9398)(this, bShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationView::__xLuaBaseProxy_Awake_52085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA234)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyTopLeftView::_ctor_52081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2FC8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsView::_ctor_52080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2D28)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMenuLeftView::_ctor_52077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED328)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMenuLeftView::Awake_52078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMenuLeftView::__xLuaBaseProxy_Awake_52079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED4E0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView::_ctor_52065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7144)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView::Awake_52066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView::DisplayFrontEndEffects_52067(bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7388)(this, display_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView::ShowAnimation_52068(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_, float durationSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7468)(this, from_, to_, durationSeconds_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView::ShowAnimation_52069(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_, float durationSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D75C4)(this, go_, from_, to_, durationSeconds_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainView::__xLuaBaseProxy_Awake_52070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7718)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkView::_ctor_52060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D503C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkView::Start_52061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkView::PlatformInfo_52062(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes ePlatform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D4B9C)(this, ePlatform_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkView::ShowPlatformInfo_52063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D5284)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkView::__xLuaBaseProxy_Start_52064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D53E8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundView::_ctor_52051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3F9C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundView::DisplayReceiveSpecialEffect_52052(bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3840)(this, display_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundView::DoDisplayReceiveSpecialEffect_52053(bool display_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D4040)(this, display_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundView::OnLoadReceiveSpecialFxDone_52054(int32_t assetID_, DLL2SDK::mscorlib::System::Object* parm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D4134)(this, assetID_, parm_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundView::ResetTexture_52055(DLL2SDK::mscorlib::System::String* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3BCC)(this, src_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundView::EnableCameraClear_52056(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3E5C)(this, bEnable_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundView::Tick_52057(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundView::get_TickRate_52058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundView::__xLuaBaseProxy_Tick_52059(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D470C)(this, P0_); } void DLL2SDK::Assembly_CSharp::LagPosition::_ctor_52048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03DE8)(this); } void DLL2SDK::Assembly_CSharp::LagPosition::OnEnable_52049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03ED0)(this); } void DLL2SDK::Assembly_CSharp::LagPosition::Update_52050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D03FE4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::GlobalChatView::_ctor_52047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0274)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardView::_ctor_52046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BBB78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::_ctor_51930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BE7CC)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::GameUI::UIUtil::get_SpvpDS_51931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BE8A8)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* DLL2SDK::Assembly_CSharp::GameUI::UIUtil::get_BrDS_51932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BE958)(this); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::GameUI::UIUtil::get_LocalPlayerDS_51933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BEA08)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameUI::UIUtil::get_GlobalDS_51934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BEAB8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::ShowPayTokenInvalidTips_51935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BEB68)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnBackToLoginConfirm_51936(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BEE84)(result_, context_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnHomeBtnClick_51937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BEF9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToBPShowTipIfBPNotOpen_51938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BF1CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIUtil::GetShowSeasonCurDownInfo_51939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BF7AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnBattlePassClick_51940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BF540)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToBattlePassBuyPass_51941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BFA04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToBattlePassGetTiers_51942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BFE04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToFirstRecharge_51943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C016C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToAccumulateRecharge_51944(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C0AE8)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToSingleRecharge_51945(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C0C50)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToBP_51946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C0DB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToInviteNewbie_51947(bool bFromWorldChat_, DLL2SDK::mscorlib::System::String* inviteCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C0E8C)(this, bFromWorldChat_, inviteCode_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToFriendRecall_51948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C1308)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToShopByShopId_51949(int32_t shopId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C1634)(this, shopId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::GoToShopByItemId_51950(uint32_t itemId_, bool showTips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C20C4)(this, itemId_, showTips_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToShopDetilViewByShopItemData_51951(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopItem_, bool showTips_, DLL2SDK::Assembly_CSharp::GameShop::ShopItemFlowGridCell* cell_, bool isFromCoinTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C1A20)(this, shopItem_, showTips_, cell_, isFromCoinTab_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToLuckDraw_51952(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C2220)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToLuckyBoard_51953(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C2D60)(this, id_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SendLuckBoxQueryGroupProbReq_51954(uint32_t boxId_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C2BDC)(this, boxId_, source_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnPrivacyBtnClick_51955(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C2FF4)(obj_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIUtil::AdjustFontSize_51956(int32_t fontSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C3150)(fontSize_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::PopToTop_51957(bool bPopToTop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C3220)(this, bPopToTop_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::PopUIScene_51958(bool bPopUIScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C3398)(this, bPopUIScene_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToView_51961(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType type_, int32_t secondTab_, int32_t thirdTab_, int32_t fourthTab_, DLL2SDK::mscorlib::System::String* url_, bool bPopToTop_, bool bPopUIScene_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C02CC)(this, type_, secondTab_, thirdTab_, fourthTab_, url_, bPopToTop_, bPopUIScene_, bFromHomeView_, bPopToRoot_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToShop_51962(int32_t secondTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C3D34)(this, secondTab_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnOpenShopMainView_51963(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29C6E44)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::PreLoadRegularUI_51964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C7128)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::CacheLoadRegularUI_51965(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29C73DC)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToCodLiveOps_51966(int32_t topNum_, int32_t leftNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C4884)(this, topNum_, leftNum_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToCodLiveOpsByPillar_51967(int32_t topNum_, DLL2SDK::mscorlib::System::String* inTopName_, int32_t leftNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C7638)(this, topNum_, inTopName_, leftNum_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToChat_51968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C4380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToLive_51969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C5938)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::PopupGuestBind_51970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C5AD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToWorkShop_51971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C5CCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::Switch2SoldierReturn_51972(int32_t secondTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C5EB0)(this, secondTab_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::Switch2SoldierReturn_51973(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab secondTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C784C)(this, secondTab_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::IsSupportVideo_51974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C7C40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToSeasonShow_51975(bool showNoVideoTips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C7DD0)(this, showNoVideoTips_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::CheckVideoIsReady_51976(DLL2SDK::mscorlib::System::String* videoPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C84B0)(this, videoPath_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToPersonalInfo_51977(uint64_t playeId_, int32_t secondTab_, int32_t thirdTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C4544)(this, playeId_, secondTab_, thirdTab_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnAssetReady_PersonalInfo_51978(DLL2SDK::Array* ids_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29C8764)(this, ids_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToSquadCompose_51979(int32_t secondTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C4140)(this, secondTab_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToExternalLink_51980(int32_t externalLinkSubType_, int32_t gameModeCategory_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C4220)(this, externalLinkSubType_, gameModeCategory_, url_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OpenElectroicSportsUrl_51981(int32_t gameModeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C9028)(this, gameModeCategory_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIUtil::GetChannelToken_51982(DLL2SDK::mscorlib::System::String* channelinfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C9E40)(this, channelinfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIUtil::GetLadderScoreByGameModeCategory_51983(int32_t gameModeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C9C94)(this, gameModeCategory_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToShare_51984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C4078)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::LimitofferSkip_51985(DLL2SDK::Assembly_CSharp::GameShop::ShopScrollPlayData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C9FD8)(this, data_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToFirstReCharge_51986(bool force_, bool inbSendCloseEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C4DDC)(this, force_, inbSendCloseEvent_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToAmassReCharge_51987(int32_t param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C4F58)(this, param_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OpenAmassRechargeOpen_51988(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CA660)(this, force_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OpenSingleRechargeOpen_51989(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CAA3C)(this, force_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToOTO_51990(int32_t id_, bool isSendCloseEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C520C)(this, id_, isSendCloseEvent_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToSingle_51991(int32_t param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C53E8)(this, param_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnBagAssetLoadFinished_51992(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29CAD4C)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnLoadoutClick_51993(DLL2SDK::Assembly_CSharp::Squad::LoadoutMainTabType tabType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C8D1C)(this, tabType_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnKillStreakClick_51994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CB3F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnKillStreakClickImpl_51995(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CB694)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OpenLoadoutWeaponViewBegin_51996(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CBA7C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OpenLoadoutWeaponViewEnd_51997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CBD74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnOpenLoadoutWeaponImpl_51998(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29CC064)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OpenLoadoutRoleViewBegin_51999(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CC3A4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OpenBrLoadoutRoleViewBegin_52000(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CC69C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OpenLoadoutRoleViewEnd_52001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CC784)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnOpenLoadoutRoleImpl_52002(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29CCA74)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToWeaponPromotion_52003(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CCCBC)(this, weapon_, squadType_, index_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::OnSwitchToWeaponPromotionImpl_52004(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29CD114)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::GotoSomewhereByItemId_52005(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CD3B0)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToMailBox_52006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C569C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::BackToLastView_52007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CE40C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToLobbyVideo_52008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CE5A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIUtil::GetLobbyVideoPath_52009(int32_t seasonId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CE95C)(this, seasonId_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::IsVideoFileExist_52010(DLL2SDK::mscorlib::System::String* originalPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CEF4C)(this, originalPath_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::ShowVideoByPath_52011(DLL2SDK::mscorlib::System::String* videoPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CEAC0)(this, videoPath_); } float DLL2SDK::Assembly_CSharp::GameUI::UIUtil::GetNGUIWeight_InUnity_52012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CF308)(); } float DLL2SDK::Assembly_CSharp::GameUI::UIUtil::GetNGUIHeight_InUnity_52013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CF4F0)(); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::IsUsedHomemainview33Resource_52014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CF6D8)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToRankDetail_52015(int32_t secondTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C5FD8)(this, secondTab_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToCallingCardShowScene_52016(int32_t itemID_, DLL2SDK::mscorlib::System::String* MainTitle_, DLL2SDK::mscorlib::System::String* SubTitle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C6BF0)(this, itemID_, MainTitle_, SubTitle_); } DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore* DLL2SDK::Assembly_CSharp::GameUI::UIUtil::get_BrLadderDS_52017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CF814)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToBr_52018(int32_t brSubType_, int32_t playlistId_, int32_t brTargetMapId_, bool bFromHomeView_, bool bPopToRoot_, bool bForceTargetPlaylistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C3510)(this, brSubType_, playlistId_, brTargetMapId_, bFromHomeView_, bPopToRoot_, bForceTargetPlaylistId_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToBrMatchLadder_52019(int32_t playlistId_, int32_t targetMapId_, bool bFromHomeView_, bool bPopToRoot_, bool bForceTargetPlaylistId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CFA50)(this, playlistId_, targetMapId_, bFromHomeView_, bPopToRoot_, bForceTargetPlaylistId_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToBrRoom_52020(int32_t playlistId_, int32_t targetMapId_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CF8C4)(this, playlistId_, targetMapId_, bFromHomeView_, bPopToRoot_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchTo20vs20Room_52021(int32_t playlistId_, int32_t targetMapId_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29CFBF4)(this, playlistId_, targetMapId_, bFromHomeView_, bPopToRoot_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToBrByMatchServiceList_52022(int32_t targetPlaylistId_, int32_t targetMapId_, bool bFromHomeView_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchServiceList_, bool bPopToRoot_, bool bForceTargetPlaylistId_) { return reinterpret_cast*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x29CFF88)(this, targetPlaylistId_, targetMapId_, bFromHomeView_, matchServiceList_, bPopToRoot_, bForceTargetPlaylistId_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::TryToEnterBrByTargetMapId_52023(int32_t targetPlaylistId_, int32_t targetMapId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchServiceList_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x29D028C)(this, targetPlaylistId_, targetMapId_, matchServiceList_, bFromHomeView_, bPopToRoot_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::TryToGetBrInfoByCache_52024(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchServiceList_, int32_t* playlistId_, int32_t* mapId_) { return reinterpret_cast*, int32_t*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x29D0488)(this, matchServiceList_, playlistId_, mapId_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::_IsBrLadderSeasonEnablePlay_52025(bool bTip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D0C40)(this, bTip_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::TryToEnterBrRoom_52026(DLL2SDK::mscorlib::System::Collections::Generic::List_1* matchServiceList_, int32_t targetPlaylistId_, int32_t targetMapId_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast*, int32_t, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x29D0ADC)(this, matchServiceList_, targetPlaylistId_, targetMapId_, bFromHomeView_, bPopToRoot_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::TryToEnterBrRoom_52027(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* data_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D0D88)(this, data_, bFromHomeView_, bPopToRoot_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::_TryToEnterBrRoom_MatchLadder_52028(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* data_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D11D4)(this, data_, bFromHomeView_, bPopToRoot_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::_TryToenterBrRoom_Private_52029(DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* data_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D1624)(this, data_, bFromHomeView_, bPopToRoot_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::PopupTipByPlaylistState_52030(DLL2SDK::Assembly_CSharp::EPlaylistState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D0ED4)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToSpvp_52031(int32_t spvpSubType_, int32_t playlistId_, int32_t targetmapId_, bool bFromHomeView_, bool bPopToRoot_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam*)>(DLL2SDK::GameAssemblyBase + 0x29C3848)(this, spvpSubType_, playlistId_, targetmapId_, bFromHomeView_, bPopToRoot_, PlaylistList_, ticketParam_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToMpLadder_52032(int32_t targetPlaylistId_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D1E18)(this, targetPlaylistId_, roomUIType_, bPopToRoot_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToMpByMatchServiceList_52033(bool bPopToRoot_, int32_t switchPlaylistId_, int32_t targetMapId_, DLL2SDK::CSProto::msg::EMatchServiceModule serviceModule_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, bool bFromHomeView_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam*)>(DLL2SDK::GameAssemblyBase + 0x29D1AA0)(this, bPopToRoot_, switchPlaylistId_, targetMapId_, serviceModule_, roomUIType_, bFromHomeView_, PlaylistList_, ticketParam_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::TryToEnterMpByTargetMapId_52034(bool bPopToRoot_, int32_t switchPlaylistId_, int32_t targetMapId_, DLL2SDK::CSProto::msg::EMatchServiceModule serviceModule_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, bool bFromHomeView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D2B50)(this, bPopToRoot_, switchPlaylistId_, targetMapId_, serviceModule_, roomUIType_, bFromHomeView_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::TryToEnterMpByPlaylistId_52035(bool bPopToRoot_, int32_t switchPlaylistId_, DLL2SDK::CSProto::msg::EMatchServiceModule serviceModule_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, bool bFromHomeView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D2DA4)(this, bPopToRoot_, switchPlaylistId_, serviceModule_, roomUIType_, bFromHomeView_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::TryToEnterMpByPlaylistList_52036(bool bPopToRoot_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_, DLL2SDK::CSProto::msg::EMatchServiceModule serviceModule_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, bool bFromHomeView_, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam* ticketParam_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::EMatchServiceModule, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType, bool, DLL2SDK::Assembly_CSharp::GameUI::Room::CreateRoomParam*)>(DLL2SDK::GameAssemblyBase + 0x29D27A8)(this, bPopToRoot_, PlaylistList_, serviceModule_, roomUIType_, bFromHomeView_, ticketParam_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::TryToEnterMp_52037(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, DLL2SDK::CSProto::msg::EMatchServiceModule serviceModule_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D2FCC)(this, roomUIType_, serviceModule_, bFromHomeView_, bPopToRoot_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchToZB_52038(int32_t secondTab_, int32_t thirdTab_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29C3A58)(this, secondTab_, thirdTab_, bFromHomeView_, bPopToRoot_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::SwitchZombie_Match_52039(int32_t instanceId_, bool bFromHomeView_, bool bPopToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D38D8)(this, instanceId_, bFromHomeView_, bPopToRoot_); } void DLL2SDK::Assembly_CSharp::GameUI::UIUtil::_cctor_52040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D3E78)(); } bool DLL2SDK::Assembly_CSharp::GameUI::UIUtil::_TryToGetBrInfoByCache_m__0_52041(int32_t it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29D42C8)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::PersonalInfoParam::_ctor_51929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B13A2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NoticeUtil::_ctor_51927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF960)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NoticeUtil::ShowAppStartUpNotice_51928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DFA04)(); } bool DLL2SDK::Assembly_CSharp::FrontEnd::NavigationControllerUtil::IsRootNavigation_51925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C958C)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationControllerUtil::PushRootNavigation_51926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C8574)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::_ctor_51777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD2B8)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_MainUIController_51778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD440)(this); } DLL2SDK::Assembly_CSharp::GameCommon::UICommonReceiveTipController* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_CommonReceiveTipCtr_51779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD448)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::set_CurrentNaviUIController_51780(DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD450)(this, value_); } DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_CurrentNaviUIController_51781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD458)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_IsMatching_51782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD460)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::set_IsMatching_51783(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD468)(this, value_); } DLL2SDK::Assembly_CSharp::SquadTeamCamera* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_SquadTeamCamera_51784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD470)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_UIMainCamera_51785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD528)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_CameraClear_51786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD68C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_IsInSettlement_51787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD864)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_IsInSettlementBP_51788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BDA28)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::Init_51789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SendFuncBlockGetReq_51790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BE9B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::TlogProcess_51791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BF138)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::InitGVoice_51792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BEDE0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::DoSomeThingOnUISceneInited_51793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BEF10)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::get_IsForcePopUp_51794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BF634)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CheckForcePopup_51795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BF6E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CheckShowDelay_51796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BFE60)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CheckPandoraFirstEndGame_51797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C005C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowForcePopup_51798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BF87C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ReconnectToBR_51799(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C012C)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnPausePreloading_51800(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C0758)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnContinuePreloading_51801(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C0834)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnZoneReconnectSuccess_51802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnReturnKeyPress_51803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShutDown_51804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::T_Shutdown_51805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C1FFC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ResetTimeoutItemTimer_51806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C2128)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CheckTimeoutImpl_51807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C2634)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CheckNextTimeout_51808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BEBBC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ResetTimeoutRankActvTimer_51809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C2770)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ActvRankedMatchInfoReq_51810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C299C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ResetTimeoutAdvertisingTimer_51811(int32_t timeoutTimer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C2AD8)(this, timeoutTimer_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::AdvertisingInfoReq_51812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C2C48)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowNone_51813(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C2D84)(this, bShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ResetLobbyBackGroundTexture_51814(bool enableCamerClear_, DLL2SDK::mscorlib::System::String* src_, bool needReset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C32A4)(this, enableCamerClear_, src_, needReset_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SetCameraClearEnable_51815(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C349C)(this, enable_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SetCameraClearEnableFlag_51816(bool bEnableFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C362C)(this, bEnableFlag_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowCharacter_51817(bool bShow_, bool bUseRankLight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C3720)(this, bShow_, bUseRankLight_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::GetAvatarControllerCharacter_51818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C3908)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowSquad_51819(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C3ABC)(this, bShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowCommonAvatar_51820(bool bShow_, bool bShowEffect_, bool closeOtherScene_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUiType uiType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C3C80)(this, bShow_, bShowEffect_, closeOtherScene_, uiType_); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::GetCommonAvatarController_51821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C3E64)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::GetAvatarControllerWeapon_51822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C3F34)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowWinnerCircleAvatar_51823(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C40D0)(this, bShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShutDownWinnerCircleAvatar_51824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C4294)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::GetWinnerCircleAvatarController_51825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C4384)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::IsAvatarControllerWeaponOpen_51826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C4454)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowWeapon_51827(bool bShow_, bool bShowSpecialScene_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C452C)(this, bShow_, bShowSpecialScene_, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OpenNavigation_51828(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C48B4)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CloseBackGroundSizeAdaptor_51829(bool isClose_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C4D28)(this, isClose_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::PushNavigationCloseCallback_51831(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C4E10)(this, lastData_, controller_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::IsNavigationInCacheList_51832(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD930)(this, t_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::PopToLobby_51833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C57DC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::PopNavigation_51834(bool toTop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C14F0)(this, toTop_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::RefreshNavigation_51835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C54B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnPopNavigationCloseCallback_51836(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C5E68)(this, lastData_, controller_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNavigationShowed_51837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C55C4)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CloseNavigationController_51838(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene_NavigationCloseCallback* callback_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* callbackController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C5A20)(this, data_, callback_, callbackController_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNavigationCloseFinishCallback_51839(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C6030)(this, data_); } DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::GetNavigationController_51840(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C4B78)(this, data_); } DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CreateNavigationController_51842(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C63E4)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShutdownNavigationController_51843(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, bool bForcePop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C58B4)(this, data_, bForcePop_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShutdownWindowController_51844(DLL2SDK::mscorlib::System::String* controllerTypeFullName_, int32_t userContext_, bool bForcePop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C6678)(this, controllerTypeFullName_, userContext_, bForcePop_); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::GetCurrentNavigationData_51845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C68D8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowMessageBox_51846(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType buttonsType_, int32_t userContext_, bool isModal_, bool isAboveAll_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode mode_, DLL2SDK::mscorlib::System::String* okButtonText_, DLL2SDK::mscorlib::System::String* cancelButtonText_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, message_, callback_, title_, buttonsType_, userContext_, isModal_, isAboveAll_, mode_, okButtonText_, cancelButtonText_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::HideCampIcon_51847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C6B40)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::PushCodLiveOpsNav_51848(bool popUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C6CE0)(this, popUp_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNotifyBattlePassActivityOpen_51849(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C6FC0)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNotifyServerReward_51850(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C7380)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNotifyStartFailedNoMapId_51851(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C7A98)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CheckSelfInNoMapList_51852(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35C7C1C)(this, playerList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowAskDownloadDialog_51853(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C84AC)(this, mapId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CheckSelfToDownloadMap_51854(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C8CEC)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::AskTeamToDownload_51855(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C8FF0)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnAskToTeamDownloadConfirm_51856(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C94D0)(this, mapId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::BeginDownloadByMapId_51857(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C9778)(this, mapId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::BeginGenericDownloadByMapId_51858(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C992C)(this, mapId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::BeginDynamicDownloadByMapId_51859(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C9B4C)(this, mapId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNotifyUpdateRewardQueue_51860(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C9F24)(this, obj_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::DelayToCheck_51861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CA080)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNotifyAccumateRechargeReward_51862(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CA198)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNotifySingleRechargeReward_51863(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CA498)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNotifyFirstRechargeReward_51864(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CA628)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::EnterRechargeReawardQueue_51865(DLL2SDK::CSProto::msg::ClientReward* reward_, int32_t style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CA328)(this, reward_, style_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::EnterRechargeReawardQueue_51866(DLL2SDK::mscorlib::System::Collections::Generic::List_1* rewards_, int32_t style_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x35C7538)(this, rewards_, style_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::CheckRewardQueue_51867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CA9DC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShowReward_51868(DLL2SDK::mscorlib::System::Collections::Generic::List_1* rewards_, int32_t rewardStyle_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x35CA7B8)(this, rewards_, rewardStyle_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SendLobbyGetServerInfoReq_51869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CABC4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnMapItemDownloadClick_51870(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CACF4)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnMapItemGenericDownload_51871(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CAEDC)(this, mapId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnMapItemDynamicDownload_51872(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CB080)(this, mapId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnMapItemCancelDownloadClick_51873(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CB2F8)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnMapItemGenericCancel_51874(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CB4E0)(this, mapId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnMapItemDynamicCancel_51875(uint32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CB680)(this, mapId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnDownloadMapByQuestId_51876(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CB848)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnCancelDownloadMapByQuestId_51877(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CBBB8)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnDownloadFinished_51878(int32_t questId_, bool success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CBE88)(this, questId_, success_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnDownloadProgressUpdate_51879(int32_t questId_, uint64_t nowSize_, uint64_t totalSize_, uint64_t wholeSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CC248)(this, questId_, nowSize_, totalSize_, wholeSize_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SendClientMapInfo_51880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CC100)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::GetClientDownloadedQuestIDs_51881() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene*)>(DLL2SDK::GameAssemblyBase + 0x35CC7C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::RequestCallingCardInfo_51882(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35CD508)(this, playerIDs_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::GetDynamicDwonloadedInfo_51883() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene*)>(DLL2SDK::GameAssemblyBase + 0x35CCE88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SendDynamicClientMapInfo_51884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CC5F4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::GetGenericDownloadedInfo_51885() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene*)>(DLL2SDK::GameAssemblyBase + 0x35CC90C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SendGenericClientMapInfo_51886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CC424)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SendOTOInfoReq_51887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CD860)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SendLimitofferReq_51888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CD990)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SendSetDefaultCallingCardReq_51889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CDAC0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SendDownloadMapState_51890(bool isBeginDownload_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C9DC8)(this, isBeginDownload_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::RemoveNavigationToRootExceptCurrent_51891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CDE44)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnOTOWindowClose_51892(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CDF30)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnFirstRechargeWindowClose_51893(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CE054)(this, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnPufferInitCallBack_51894(bool success_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CE178)(this, success_, errorCode_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::OnNotifyGamepadStateChange_51895(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CE398)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::LoadAudioBank_51896(bool bLoad_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, bLoad_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ChangeClearCameraParam_51897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CE690)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SetClearCameraParamDefault_51898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CE894)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::Tick_51899(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::ShopItemRenewTick_51900(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CEB28)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::SkipPopUpsForTest_51901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CEC84)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::_cctor_51902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CED90)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::_Init_m__0_51903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CED94)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::_DoSomeThingOnUISceneInited_m__1_51904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CED98)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::_ReconnectToBR_m__2_51905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CEE64)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::_CheckNextTimeout_m__3_51906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CEF30)(); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::_SendSetDefaultCallingCardReq_m__4_51907(DLL2SDK::Assembly_CSharp::Squad::SIItem* x_, DLL2SDK::Assembly_CSharp::Squad::SIItem* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CEFFC)(x_, y_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::__xLuaBaseProxy_Init_51908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF048)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::__xLuaBaseProxy_OnZoneReconnectSuccess_51909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF050)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::__xLuaBaseProxy_OnReturnKeyPress_51910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF058)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::__xLuaBaseProxy_ShutDown_51911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF060)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::__xLuaBaseProxy_ShowMessageBox_51912(DLL2SDK::mscorlib::System::String* P0_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* P1_, DLL2SDK::mscorlib::System::String* P2_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType P3_, int32_t P4_, bool P5_, bool P6_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode P7_, DLL2SDK::mscorlib::System::String* P8_, DLL2SDK::mscorlib::System::String* P9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF068)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_, P9_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::__xLuaBaseProxy_LoadAudioBank_51913(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF0B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndUIScene::__xLuaBaseProxy_Tick_51914(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF0BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::_ctor_51765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9DD4)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::get_JustLogin_51766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9E78)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::set_JustLogin_51767(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9E80)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::get_FromMatch_51768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9E88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::set_FromMatch_51769(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9E90)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::get_DataList_51770() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore*)>(DLL2SDK::GameAssemblyBase + 0x38C856C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::set_DataList_51771(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38C8AD4)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::ClearDataList_51772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C889C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::ReLogin_51773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::UserLogin_51774(uint64_t playerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, playerId_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::__xLuaBaseProxy_ReLogin_51775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA02C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore::__xLuaBaseProxy_UserLogin_51776(uint64_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA034)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::_ctor_51739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9778)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::_ctor_51740(DLL2SDK::mscorlib::System::String* titleLocId_, DLL2SDK::mscorlib::System::String* subTitleLocId_, DLL2SDK::mscorlib::System::Type* controllerType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C98A4)(this, titleLocId_, subTitleLocId_, controllerType_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_RTPC_51741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C99C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_RTPC_51742(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C99CC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_MainTitleLocID_51743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C99D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_MainTitleLocID_51744(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9884)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_SubTitleLocID_51745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C99E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_SubTitleLocID_51746(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C988C)(this, value_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_ContentControllerType_51747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C8D4C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_ContentControllerType_51748(DLL2SDK::mscorlib::System::Type* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C99F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_Index_51749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C99FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_Index_51750(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9A04)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_DisplayAnimation_51751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9A0C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_DisplayAnimation_51752(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9A5C)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_IfControllerNearlyCreated_51753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9A54)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_IfControllerNearlyCreated_51754(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9110)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_HideTopBar_51755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9A64)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_HideTopBar_51756(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9A6C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_WindowParam_51757() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData*)>(DLL2SDK::GameAssemblyBase + 0x38C9894)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_WindowParam_51758(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38C989C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::GetWindowParam_51759() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData*)>(DLL2SDK::GameAssemblyBase + 0x38C9A74)(this); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::get_PlayerItemData_51760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9C28)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::set_PlayerItemData_51761(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9C30)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::IsRoot_51762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C96CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::ToString_51763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData::__xLuaBaseProxy_ToString_51764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9DCC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::_ctor_51716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D13B4)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement* DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::GetInitRoundAnnoucement_51717(DLL2SDK::CSProto::msg::Announcement* announcement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D14C0)(this, announcement_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::SortList_51718(DLL2SDK::mscorlib::System::Collections::Generic::List_1* roundLanternAnnoucementList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35D15D0)(this, roundLanternAnnoucementList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::CombineNotifyAndFetchAnnoucement_51719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D172C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::Update_51720(DLL2SDK::mscorlib::System::Collections::Generic::List_1* AnnoucementList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35D17C4)(this, AnnoucementList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::UpdateLotteryAnnoucement_51721(DLL2SDK::mscorlib::System::Collections::Generic::List_1* lotteryAnnoucementList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35D1888)(this, lotteryAnnoucementList_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::HasLotteryAnnoucemnt_51722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D1928)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::RequestLotteryAnnoucementData_51723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D19C8)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::TryDelOneSystemAnnoucement_51724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D1A60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::DelExpireNotifyAnnoucement_51725(DLL2SDK::CSProto::msg::Announcement* announcement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D1B00)(this, announcement_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::DelSpecialAnnoucement_51726(DLL2SDK::CSProto::msg::Announcement* annoucement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D1BA0)(this, annoucement_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::TryAddUniqueNotifyAnnoucementToCashedList_51727(DLL2SDK::CSProto::msg::Announcement* announcement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D1C40)(this, announcement_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::TryUniqueAddSpecialAnnoucement_51728(DLL2SDK::CSProto::msg::Announcement* announcement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D1DE0)(this, announcement_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::NotifyNewAnnoucement_51729(DLL2SDK::CSProto::msg::Announcement* announcement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D1F90)(this, announcement_); } DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement* DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::GetFirstLaternLobbyAnnoucement_51730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2030)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::DelLobbyAnnoucementDataFromDataStore_51731(DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement* roundLanternAnnoucement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2144)(this, roundLanternAnnoucement_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::ReSortLobbyAnnoucement_51732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2224)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement* DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::GetFirstSpecialFloatAnnoucement_51733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D22CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::ReSortSpecialFloatAnnoucement_51734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D23E0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::DelSpecialFloatAnnoucementDataFromDataStore_51735(DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement* roundLanternAnnouncement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2488)(this, roundLanternAnnouncement_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::ReLogin_51736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::_SortList_m__0_51737(DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement* x1_, DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement* x2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2690)(x1_, x2_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore::__xLuaBaseProxy_ReLogin_51738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2730)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement::_ctor_51715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38E4978)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::_ctor_51696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF578)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::_ctor_51697(DLL2SDK::Assembly_CSharp::FrontEnd::EFunctionButtonType type_, int32_t width_, bool highLighted_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF624)(this, type_, width_, highLighted_, enable_); } DLL2SDK::Assembly_CSharp::FrontEnd::EFunctionButtonType DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::get_Type_51698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF8EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::set_Type_51699(DLL2SDK::Assembly_CSharp::FrontEnd::EFunctionButtonType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF8F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::get_Width_51700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF8FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::set_Width_51701(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF904)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::get_HighLighted_51702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF90C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::set_HighLighted_51703(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF914)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::get_Tips_51704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF91C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::set_Tips_51705(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF924)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::get_ShowExtend_51706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF92C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::set_ShowExtend_51707(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF934)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::get_Enable_51708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF93C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::set_Enable_51709(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF944)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::get_ShowExclamationMark_51710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF94C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::set_ShowExclamationMark_51711(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF954)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::get_ClickSound_51712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF95C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::set_ClickSound_51713(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF964)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FunctionButtonData::_RefreshClickSound_51714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF70C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::_ctor_51579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8C04)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::GetViewAssetId_51580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::Init_51581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::PostInit_51582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ShutDown_51583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckEndAndGotoFrontEnd_51584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F9928)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::NotifyDataStoreUpdated_51585(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::RegisterDelegates_51586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::UnRegisterDelegates_51587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnShowPlayerProfile_51588(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FC1F8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnNotifyLevelUp_51589(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FCA54)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnNotifyServerErrorView_51590(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FCCF0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnShowBuffDetailWindowView_51591(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FD2A8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnShowMedalsWindowView_51592(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FD3EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnShowRankView_51593(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FD530)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ShowLightCommonTips_51594(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FD894)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ShowForbidTalkTips_51595(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FDAE8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ShowCommonMsgBox_51596(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FDD24)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::GetNearbyPersonInfo_51597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FDF04)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::RegisterChestDelegates_51598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FB32C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::UnRegisterChestDelagetes_51599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FBE74)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::IsInTutorial_51600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FDFCC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnReceiveChestResponse_51601(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* mesg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FE09C)(this, mesg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnShowNewReceiveBoxes_51602(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FE41C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnShowNewReceiveAllItems_51603(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FE554)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckNeedPopDecomposeItem_51604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FED7C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnShowBattlePassReceiveItems_51605(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FEEFC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::PrepareToShowDecomposeAgingItems_TEST_51606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FF638)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnShowNewReceiveAllItems_TEST_51607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FF8C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::RegisterFriendDelegates_51608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FAF64)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::UnRegisterFriendDelagetes_51609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FBD04)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::SendFriendAddRequest_51610(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FF990)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::SendFriendBlockRequest_51611(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FFBDC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::SendFriendUnblockRequest_51612(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FFE80)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnFriendBlackResponse_51613(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390011C)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnFriendBlackStrangerResponse_51614(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39002D0)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::SendFriendDeleteRequest_51615(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3900484)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnFriendDeleteResponse_51616(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3900678)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnFriendChat_51617(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3900964)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::FriendOnlineNotify_51618(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3900CCC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnFriendAuthoritySetResponse_51619(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3900F68)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::NotifyLobbyMapLoadedAndReady_51620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FA534)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckAndUploadLog_51621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390111C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::RegisterRoomDelegates_51622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FB81C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::UnRegisterRoomDelegates_51623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FC0B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnRoomEnterRequest_51624(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3901294)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckQuickJoinTeam_51625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F9624)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnQuickJoinTeam_51626(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3901628)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnRoomEnterResponse_51627(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3901EF4)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnRoomReconnect_51628(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8FBC)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnRoomInvitationReceived_51629(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390285C)(this, message_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckRoomInvitationForceShow_51630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903178)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckBPAwardPopupShow_51631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3902DB4)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckSeasonRankConversionShow_51632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3902F74)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnLobbyLoaded_51633(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903250)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnRoomAnswerInvitationNotify_51634(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903320)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnNotifyChatQuitRoom_51635(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39036CC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckShowAchievementAndSettlement_TEST_51636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39038AC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckShowBRExpDetail_TEST_51637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903974)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckShowSettlementMedal_TEST_51638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903A3C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckShowGetDropWindow_TEST_51639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903B04)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::RegisterSettlementDelegates_51640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FB564)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::UnRegisterSettlementDelegates_51641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38FBF88)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::get_RoomDS_51642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903BCC)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::get_SpvpDS_51643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903C7C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::get_BrDS_51644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903D2C)(this); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::get_LocalPlayerDS_51645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903DDC)(this); } DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore* DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::get_SpvpLadderDS_51646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903E8C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::StopPlayAgainFlow_51647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F97DC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnFinishWinnerCircleFlow_51648(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3903F3C)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ResetFinishWinnerCircleInfo_51649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3904458)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ShutDownWinnercircleAvatarController_51650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39042C0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ClearSettlementActvHp_51651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3905220)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::OnPlayAgain_51652(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msgs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390533C)(this, msgs_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ReCreatePvpMatch_51653(int32_t serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39061E0)(this, serverTime_, dateTime_, dayOfWeek_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ReCreatePvpLadder_51654(int32_t serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39066A0)(this, serverTime_, dateTime_, dayOfWeek_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ReCreatePvpLadder_Random_51655(int32_t serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3906E08)(this, serverTime_, dateTime_, dayOfWeek_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ReCreatePvpLadder_Single_51656(int32_t serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3907080)(this, serverTime_, dateTime_, dayOfWeek_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ReCreatePvpLadder_Multiple_51657(int32_t serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390730C)(this, serverTime_, dateTime_, dayOfWeek_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ReCreateBrLadderMatch_51658(int32_t serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39068B0)(this, serverTime_, dateTime_, dayOfWeek_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckToShowWindows_51659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F94E0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::DoCheckToShowWindows_51660(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3907794)(this, ds_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckSettlementValid_51661(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3907ED8)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckShowWindows_51662(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3907900)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CallWhenAllWindowsShowEnd_51663(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3909E18)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckShowLevelUp_51664(bool* levelUp_, bool* apvpRankUp_, bool* spvpRankUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3908604)(this, levelUp_, apvpRankUp_, spvpRankUp_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckShowDrops_51665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3908CA8)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::IsCloseStoreRate_51666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3909FE0)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckToStoreRate_51667(bool enablePop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39045BC)(this, enablePop_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckHigherAchievement_51668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39084C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::CheckShowSpvpLadderAllWindow_51669(bool* spvpLadderScoreChange_, bool* spvpLadderPlacementMatch_, bool* spvpLadderPlacementResult_, bool* spvpLadderPromitionMatch_, bool* spvpLadderPromitionResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3908778)(this, spvpLadderScoreChange_, spvpLadderPlacementMatch_, spvpLadderPlacementResult_, spvpLadderPromitionMatch_, spvpLadderPromitionResult_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::ShowLuckyBag_51670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390510C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::_cctor_51671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A104)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::_CheckEndAndGotoFrontEnd_m__0_51672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A108)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::_CheckEndAndGotoFrontEnd_m__1_51673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A244)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::_CheckEndAndGotoFrontEnd_m__2_51674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A310)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::_CheckEndAndGotoFrontEnd_m__3_51675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A3DC)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::_CheckEndAndGotoFrontEnd_m__4_51676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A534)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::_OnNotifyLevelUp_m__5_51677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A600)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::__xLuaBaseProxy_GetViewAssetId_51678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A834)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::__xLuaBaseProxy_Init_51679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A83C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::__xLuaBaseProxy_PostInit_51680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A844)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::__xLuaBaseProxy_ShutDown_51681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A84C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::__xLuaBaseProxy_RegisterDelegates_51682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A854)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TopWindowController::__xLuaBaseProxy_UnRegisterDelegates_51683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390A85C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::_ctor_51568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F849C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::Init_51569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::RegisterDelegates_51570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::UnRegisterDelegates_51571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::GetViewAssetId_51572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::OnRetrunToFrontEndBtn_51573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F898C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::SetTitleLabel_51574(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8A70)(this, str_); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::__xLuaBaseProxy_Init_51575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8B40)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::__xLuaBaseProxy_RegisterDelegates_51576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8B48)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::__xLuaBaseProxy_UnRegisterDelegates_51577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8B50)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::TeamTopLeftController::__xLuaBaseProxy_GetViewAssetId_51578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F8B58)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::_ctor_51550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7CDC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::Init_51551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::GetViewAssetId_51552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::Start_51553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C8108)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::ShutDown_51554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::GetCurrentNavigation_51555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C8780)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::GetStackNavigationDataByIndex_51556(int32_t stackTopIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C8ADC)(this, stackTopIndex_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::IsNavigationInCacheList_51558(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C8C04)(this, t_); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::RemoveNavigationToRootExceptCurrent_51560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C8D54)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::PopNavigation_51561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C8F44)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::PopNavigationToRoot_51562(DLL2SDK::mscorlib::System::Collections::Generic::List_1* shouldShutdownNavigationDataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38C9118)(this, shouldShutdownNavigationDataList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::ShowNavigationMask_51563(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C7ECC)(this, show_); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::HideNavigationMaskOverTime_51564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9460)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::__xLuaBaseProxy_Init_51565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9574)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::__xLuaBaseProxy_GetViewAssetId_51566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C957C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::NavigationController::__xLuaBaseProxy_ShutDown_51567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38C9584)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyTopLeftController::_ctor_51545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2DCC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyTopLeftController::Init_51546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyTopLeftController::GetViewAssetId_51547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyTopLeftController::__xLuaBaseProxy_Init_51548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2FB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyTopLeftController::__xLuaBaseProxy_GetViewAssetId_51549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2FC0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::_ctor_51525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F1470)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::GetViewAssetId_51526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::Init_51527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::PostInit_51528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::StartPlay_51529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F1920)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::CheckOrPlayTweenLaternAnnoucement_51530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F1DF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::OnAnimFinishedHandler_51531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F20DC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::StartPlayNextAnnoucemnt_51532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2334)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::ShowNextAnnoucement_51533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F23D8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::ResetController_51534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2470)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::RegisterDelegates_51535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::UnRegisterDelegates_51536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::NotifyNewLanternAnnoucement_51537(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F29E0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::NotifyRootNavigationIsActive_51538(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2BA8)(this, isActive_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::OnClkButton_51539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2C68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::__xLuaBaseProxy_GetViewAssetId_51540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2D00)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::__xLuaBaseProxy_Init_51541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2D08)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::__xLuaBaseProxy_PostInit_51542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2D10)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::__xLuaBaseProxy_RegisterDelegates_51543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2D18)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyToolsController::__xLuaBaseProxy_UnRegisterDelegates_51544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F2D20)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::_ctor_51503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D5494)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapTopBarController* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::get_LobbyMapTopBarController_51504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C1B94)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::GetViewAssetId_51505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::Init_51506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::RegisterDelegates_51507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::UnRegisterDelegates_51508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::Refresh_51509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C5CFC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::OpenNavigation_51510(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C52A8)(this, data_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::OnNavigationWillClose_51511(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController_NavigationCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C6224)(this, data_, callback_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::OnHideTopBarFinish_51512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D65F8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::OnShowChatMainView_51513(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D67B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::OnScreenCapture_51514(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D6BCC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::OnNotifyCommonReceiveItemClose_51515(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D6F4C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::_cctor_51516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D702C)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::__xLuaBaseProxy_GetViewAssetId_51517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D70EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::__xLuaBaseProxy_Init_51518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D70F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::__xLuaBaseProxy_RegisterDelegates_51519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D70FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMainUIController::__xLuaBaseProxy_UnRegisterDelegates_51520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D7104)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::_ctor_51493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D4714)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::GetViewAssetId_51494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::Init_51495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::ShowDeepLinkButtonByPlatform_51496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D4A98)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::OnOpenWXDeepLink_51497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D4C44)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::OnShowDeeplinkIcon_51498(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D4D94)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::ShutDown_51499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::__xLuaBaseProxy_GetViewAssetId_51500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D5024)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::__xLuaBaseProxy_Init_51501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D502C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyDeepLinkController::__xLuaBaseProxy_ShutDown_51502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D5034)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::_ctor_51476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3190)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::GetViewAssetId_51477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::Init_51478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::RegisterDelegates_51479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::UnRegisterDelegates_51480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::OpenNavigation_51481(DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C51F8)(this, controller_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::Refresh_51482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C5DC4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::PrepareBackground_51483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3624)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::ShowReceiveSpecialFx_51484(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D36BC)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::ShowRankModeChange_51485(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D39F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::ResetTexture_51486(DLL2SDK::mscorlib::System::String* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C33D8)(this, src_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::EnableCameraClear_51487(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3D98)(this, bEnable_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::SetTextureAdaptorStyle_51488(bool closeAdaptor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C5074)(this, closeAdaptor_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::__xLuaBaseProxy_GetViewAssetId_51489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3F7C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::__xLuaBaseProxy_Init_51490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3F84)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::__xLuaBaseProxy_RegisterDelegates_51491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3F8C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyBackGroundController::__xLuaBaseProxy_UnRegisterDelegates_51492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3F94)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::_ctor_51462(DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* ctrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0318)(this, ctrl_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::RegisterEvent_51463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D03C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::UnRegisterEvent_51464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0650)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::UnEquipPrepareSysItem_51465(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0768)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::UnEquip_51466(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0A80)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::UnequipedItemReq_51467(uint64_t itemID_, uint64_t itemGID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D08D8)(this, itemID_, itemGID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::UnequipedItemRes_51468(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0BF0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::EquipPrepareSysItem_51469(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0C90)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::Equip_51470(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0D30)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::Equip_51471(uint64_t itemID_, uint64_t itemGID_, int32_t bagIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0EF4)(this, itemID_, itemGID_, bagIndex_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::EquipWeapon_51472(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* itemData_, int32_t bagIdex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D0FB8)(this, itemData_, bagIdex_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::EquipCharacter_51473(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* characterData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D106C)(this, characterData_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::EquipItemReq_51474(DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* candidatePlayerItemData_, DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EEquipedState equipedState_, uint64_t bagID_, uint32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D110C)(this, candidatePlayerItemData_, equipedState_, bagID_, modeId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ItemEquipLogic::EquipItemRes_51475(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D1314)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::_ctor_51452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BB5D0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::GetViewAssetId_51453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::Init_51454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::RegisterDelegates_51455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::UnRegisterDelegates_51456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::OnBagBtnClk_51457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BBAC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::__xLuaBaseProxy_GetViewAssetId_51458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BBB58)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::__xLuaBaseProxy_Init_51459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BBB60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::__xLuaBaseProxy_RegisterDelegates_51460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BBB68)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FirstPayAwardController::__xLuaBaseProxy_UnRegisterDelegates_51461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BBB70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::_ctor_51442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A42F8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::Init_51443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::ShutDown_51444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::GetViewAssetId_51445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::RegisterUICameraCustomInput_51446(DLL2SDK::Assembly_CSharp::UICamera_OnCustomInput* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A4494)(this, handler_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::UnRegisterUICameraCustomInput_51447(DLL2SDK::Assembly_CSharp::UICamera_OnCustomInput* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A484C)(this, handler_); } void DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::OnUICameraCustomInput_51448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A4BAC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::__xLuaBaseProxy_Init_51449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A51A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::__xLuaBaseProxy_ShutDown_51450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A51A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::ClickEffectController::__xLuaBaseProxy_GetViewAssetId_51451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A51B0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera::_ctor_51395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BBC1C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera::Awake_51396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BBCC0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera::Move_51397(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 newRot_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BBE0C)(this, newPos_, newRot_, duration_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera::Update_51398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC0B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera::Play_51399(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC33C)(this, name_, callback_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FixedPointMoveCamera::Reset_51400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC500)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndZoneEventChannel::_ctor_51394(DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D74DC)(this, inGame_); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGameEventChannel::_ctor_51391(DLL2SDK::Assembly_CSharp::GameBase::FrontEndGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D742C)(this, inGame_); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGameEventChannel::Init_51392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FrontEndGameEventChannel::__xLuaBaseProxy_Init_51393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D7D5C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation::_ctor_51383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297F334)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation::Awake_51384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297F3E0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation::OnEnable_51385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297F5F8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation::OnDisable_51386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297F738)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation::Move_51387(DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation_TrajectoryPoint* from_, DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation_TrajectoryPoint* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297F800)(this, from_, to_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation::Play_51388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297FB10)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraTrackAnimation::ExecuteOnFinishCallBack_51389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297FD38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponShowAnimatorGroup::_ctor_51380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E5DBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::WeaponShowAnimatorGroup::Reset_51381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E5E94)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAttachmentCameraConfig::_ctor_51374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EE44)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAttachmentCameraConfig::SwitchWeapon2CameraCoord_51375(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390EEE8)(this, pos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAttachmentCameraConfig::SwitchCamera2WeaponCoord_51376(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390F0B8)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAttachmentCameraConfig::Reset_51377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390F288)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAttachmentCameraConfig::SetWeaponAttachPointConfigPath_51378(DLL2SDK::UnityEngine::UnityEngine::Transform* WeaponTrans_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType type_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390F798)(this, WeaponTrans_, type_, path_); } void DLL2SDK::Assembly_CSharp::FrontEnd::WeaponAttachmentCameraConfig::GetFocusPosAndRot_51379(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType type_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x390F3F8)(this, type_, outPos_, outRot_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SpinWithMouse::_ctor_51369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F5A88)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SpinWithMouse::Start_51370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F5B4C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SpinWithMouse::OnDrag_51371(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F5C04)(this, delta_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SpinWithMouse::OnClick_51372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F5CD0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SpinWithMouse::Update_51373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F5DB8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PerkTypeColorChange::_ctor_51365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CFE28)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PerkTypeColorChange::Awake_51366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CFECC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PerkTypeColorChange::Init_51367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CFF70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PerkTypeColorChange::ChangeColor_51368(DLL2SDK::CSProto::msg::PerkSlotIndex perkType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D016C)(this, perkType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PerkTextureSet::_ctor_51363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF9FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::FrontEnd::PerkTextureSet::GetTexture_51364(DLL2SDK::mscorlib::System::String* TextureName_, uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CFAD4)(this, TextureName_, itemId_); } void DLL2SDK::Assembly_CSharp::LoginTempAvatar::_ctor_51358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECA578)(this); } void DLL2SDK::Assembly_CSharp::LoginTempAvatar::Start_51359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECA61C)(this); } void DLL2SDK::Assembly_CSharp::LoginTempAvatar::TransToLogin_51360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECA6C0)(this); } void DLL2SDK::Assembly_CSharp::LoginTempAvatar::StartRelogin_51361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECA94C)(this); } bool DLL2SDK::Assembly_CSharp::LoginTempAvatar::get_HasEverLogin_51362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECAA04)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::_ctor_51293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD3FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetCurrentCameraPosition_51294(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter avatarParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, avatarParam_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ProcessAdapterPosition_51295(DLL2SDK::UnityEngine::UnityEngine::Vector3 originalPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AA6AC)(this, originalPos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::CheckCameraPos_51296(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter avatarParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, avatarParam_, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::HasEntranceAni_51297(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B003C)(this, param_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::CheckToBeChanged_51298(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B0260)(this, param_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ClearAvatar_51299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B0678)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ShowNone_51300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A8CFC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::StopCameraShake_51301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A8EE8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ShowWeapon_51302(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A7ED0)(this, param_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ShowRole_51303(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A8300)(this, param_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ShowItem_51304(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A88EC)(this, param_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::Update_51305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B1B70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::PlayAvatarTweenPosition_51306(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_, float duration_, DLL2SDK::Assembly_CSharp::UITweener_Style style_, bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A9E54)(this, from_, to_, duration_, style_, reset_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::StopAvatarTweenPosition_51307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A90A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::SmoothCameraToPosOneOff_51308(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AAB80)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::StopEffect_51309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A9288)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetCameraLuckyDrawPos_51310(DLL2SDK::Assembly_CSharp::GameUI::LuckyDrawNavController* ctrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AF9E8)(this, ctrl_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetCameraLuckyValueDrawPos_51311(DLL2SDK::Assembly_CSharp::GameUI::LuckyValueDrawNavController* ctrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AF69C)(this, ctrl_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetCameraShopDetailChestPos_51312(DLL2SDK::Assembly_CSharp::GameShop::ShopDetailNavController_Chest* ctrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AF314)(this, ctrl_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::FindSocket_51313(DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B2230)(this, socketName_, root_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::AttachObjToParent_51314(DLL2SDK::UnityEngine::UnityEngine::Transform* subObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* parentObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B23BC)(this, subObj_, parentObj_); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView_AvatarComponent DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::CollectComponentImpl_51315(DLL2SDK::mscorlib::System::Collections::Generic::List_1* compAssetIds_, DLL2SDK::mscorlib::System::String* compSocket_, uint32_t avatarId_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x29B25F0)(this, compAssetIds_, compSocket_, avatarId_); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView_AvatarComponent DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::CollectComponentImpl_51316(int32_t compAssetId_, DLL2SDK::mscorlib::System::String* compSocket_, uint32_t avatarId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B2948)(this, compAssetId_, compSocket_, avatarId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::AdaptAvatarWithBox_51317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B2BDC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::CollectWeaponComponent_51318(DLL2SDK::Assembly_CSharp::EAssetID weaponAssetId_, uint32_t avatarId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView*, DLL2SDK::Assembly_CSharp::EAssetID, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x29B0B8C)(this, weaponAssetId_, avatarId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::OnWeaponLoadedFinish_51319(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B3250)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ProcessWeaponRotation_51320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B3A44)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::LoadWeaponComponents_51321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B3C20)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::OnWeaponComponentLoadedFinish_51322(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29B4380)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::OnWeaponFinalShow_51323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B405C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::CollectRoleComponent_51324(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter roleParam_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView*, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter)>(DLL2SDK::GameAssemblyBase + 0x29B1510)(this, roleParam_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::OnRoleLoadedFinish_51325(DLL2SDK::Array* ids_, DLL2SDK::Array* equips_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29B4D10)(this, ids_, equips_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::OnRoleLoadedFinish_51326(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B5D0C)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ProcessRoleAnimator_51327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B51CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::LoadRoleComponents_51328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B572C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::OnRoleComponentLoadedFinish_51329(DLL2SDK::Array* ids_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29B6630)(this, ids_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::SetRoleAction_51330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B1D60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::StopDisableRotTimer_51331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A94C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ShowAvatarEntranceAnimation_51332(DLL2SDK::Assembly_CSharp::Config::RoleConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B6D28)(this, conf_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::OnRoleFinalShow_51333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B6190)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::TickIndividuationAnimation_51334(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B2110)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ClearIndividuationAnimation_51335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B0A9C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::PlayIndividuationAnimation_51336(DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B691C)(this, stateName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::OnItemLoadedFinish_51337(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B73E4)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::OnItemFinalShow_51338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B78E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::CheckSpecialItem_51339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B7AD0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::ProcessXS1Goliath_51340(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter avatarParam_, DLL2SDK::UnityEngine::UnityEngine::Vector3 CameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B88B0)(this, avatarParam_, CameraPos_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::get_CheckBPUINewVersion_51341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B8B24)(); } float DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetCameraBattlePassPosCommonOffsetRatio_51342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AF18C)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetCommonCameraBattlePassPos_51343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AEFF8)(this); } float DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetCameraBattlePassPosRoleOffsetRatio_51344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AE970)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetRoleCameraBattlePassPos_51345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AE7DC)(this); } float DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetCameraBattlePassPosLacquerOffsetRatio_51346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AEE70)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetLacquerCameraBattlePassPos_51347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AED2C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetCameraBattlePassPos_51348(DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* ctrl_, DLL2SDK::UnityEngine::UnityEngine::Vector3 original_pos_, float ratio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AEAF8)(this, ctrl_, original_pos_, ratio_); } float DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::GetAvatarAnchorPosX_51349(DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* ctrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B8BF0)(this, ctrl_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::_cctor_51350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B8EC0)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::_OnWeaponLoadedFinish_m__0_51351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B8FAC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::_OnWeaponLoadedFinish_m__1_51352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B9158)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::_ShowAvatarEntranceAnimation_m__2_51353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B92B4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarView::_ShowAvatarEntranceAnimation_m__3_51354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29B9390)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUtil::_ctor_51289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AD138)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUtil::ShowUiByType_51290(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController* ctrl_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUiType uiType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A9A54)(this, ctrl_, uiType_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonAvatarResetBones::_ctor_51283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABABB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonAvatarResetBones::Init_51284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABAC54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonAvatarResetBones::ResetMeshRenderer_51285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABAE3C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameUI::CommonAvatarResetBones::GetWingsuitManagedAsset_51286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABAED4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonAvatarResetBones::SetWingsuitTailEffect_51287(uint32_t skinId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABB058)(this, skinId_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonAvatarResetBones::SyncAnimation_51288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABB298)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarDefine::_ctor_51277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AAD3C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarDefine::GetItemAssetID_51278(uint32_t weaponID_, uint32_t skinID_, bool useInventoryAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AAE10)(weaponID_, skinID_, useInventoryAsset_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarDefine::GetRoleAssetID_51279(uint64_t roleID_, bool bBR_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AB028)(roleID_, bBR_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarDefine::IsRoleFemale_51280(uint64_t modelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295D418)(modelId_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarDefine::TryToShowAvatar_51281(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AB1D4)(itemId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarDefine::_cctor_51282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29ACA8C)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::_ctor_51226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A6D60)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::GetViewAssetId_51227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::Init_51228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::GetAvatarViewAsset_51229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::GetLobbySceneType_51230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::InitView_51231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A6FD8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::RegisterDelegates_51232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::UnRegisterDelegates_51233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::OnNotifyCommonAvatarViewChanged_51234(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A7570)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::OnNotifyStopCameraShake_51235(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A8DD0)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::CheckSomething_51236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A7DF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::SetVisible_51237(bool visible_, bool showEffect_, bool closeOtherScene_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUiType uiType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A95B0)(this, visible_, showEffect_, closeOtherScene_, uiType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::PlayAvatarTweenPosition_51238(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_, float duration_, DLL2SDK::Assembly_CSharp::UITweener_Style style_, bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A9CB4)(this, from_, to_, duration_, style_, reset_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::SetViewPosition_51239(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AA0CC)(this, position_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::OnNotifyCommonAvatarViewCameraSmooth_51240(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AA224)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::SmoothCameraToCenter_51241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AA364)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::SmoothRecoverCameraPosition_51242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AA4D8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::__xLuaBaseProxy_GetViewAssetId_51243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AAD1C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::__xLuaBaseProxy_Init_51244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AAD24)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::__xLuaBaseProxy_RegisterDelegates_51245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AAD2C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController::__xLuaBaseProxy_UnRegisterDelegates_51246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29AAD34)(this); } void DLL2SDK::Assembly_CSharp::CameraShakePlayer::_ctor_40840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5344044)(this); } void DLL2SDK::Assembly_CSharp::CameraShakePlayer::Play_40841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::_ctor_51201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2969CF8)(this); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::get_AvatarAnimator_51202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296D3A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::get_AvatarTrans_51203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296C124)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::get_AvatarManagedAsset_51204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29753E8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::Awake_51205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::SetTouchRotActImmediately_51206(bool moveImmediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2969F9C)(this, moveImmediately_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::SetTouchRotScale_51207(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A51B8)(this, scale_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::SetViewInfo_51208(DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A52D8)(this, offset_, size_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::AddBox_51209(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* box_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, box_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::RemoveBox_51210(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* box_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, box_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::CalculateTargetSize_51211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A54C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::AfterViewBoxAdapter_51212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::ClearEquipment_51213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A6218)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::HideAvatar_51214(bool destroyCache_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296AA98)(this, destroyCache_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::SetAvatar_51215(DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, socketName_, trans_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::SetAvatarAnimator_51216(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296BBBC)(this, animator_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::SetAnimTrigger_51217(DLL2SDK::mscorlib::System::String* trigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A69C0)(this, trigger_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::Update_51218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::OnFinishLoadAll_51219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::ResetRot_51220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A6AE0)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::IsAllAttachmentReady_51221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::OnAttachmentReady_51222(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment* attachmentShow_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* basicUselessIds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* excludeObjList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, attachmentShow_, basicUselessIds_, excludeObjList_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::CODAvatarView::FindSocket_51223(DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29A67B8)(this, socketName_, root_); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController::_ctor_51190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C0C58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController::LoadBackgroundLightAssets_51191(DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController_AssetsData* loadData_, bool Receive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C0DF4)(this, loadData_, Receive_); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController::DestroyOldAssets_51192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C17A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController::ShowCommercialisedGroup_51193(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig* weaponConf_, bool shop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C1B08)(this, weaponConf_, shop_); } DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController* DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController::Get_51194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C1CD8)(); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController::SetBackgroundBlack_51195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C1E5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController::SetBackgroundLight_51196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C2084)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController::HideBackground_51197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C22AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController::ShowBackground_51198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C2398)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::_ctor_51128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2971F94)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::Awake_51129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::SetWeaponSocketName_51130(DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29725DC)(this, socketName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ResetAvatarTrans_51131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2972684)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::CheckNavigationCanRotation_51132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297285C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ChangeWeapon_51133(DLL2SDK::Assembly_CSharp::EAssetID assetID_, uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2972A64)(this, assetID_, weaponID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ChangeVehicle_51134(uint32_t vehicleSkinId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2972F0C)(this, vehicleSkinId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::LoadAsset_51135(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2972C6C)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::IsAllAttachmentReady_51136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::set_bPlayWeaponEffect_51137(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2973238)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::PlayCommonWeaponEffet_51138(DLL2SDK::UnityEngine::UnityEngine::GameObject* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2973240)(this, weapon_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::PlayReceiveSceneWeaponEffect_51139(DLL2SDK::UnityEngine::UnityEngine::GameObject* weapon_, uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2973C90)(this, weapon_, weaponID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::SetActiveCamera_51140(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2974018)(this, camera_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::GetActiveCamera_51141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297373C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::OnWeaponReady_51142(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29741AC)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::OnFinishLoadAll_51143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::PlayWeaponEffect_51144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2975844)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ChangeVehicleSkin_51145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29753F0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::OnAttachmentReady_51146(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment* attachmentShow_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* basicUselessIds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* ShowexcludeObjList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, attachmentShow_, basicUselessIds_, ShowexcludeObjList_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ClearAttachment_51147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2973048)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ChangeSkin_51148(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29760A4)(this, ID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::StopWeaponEffect_51149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976164)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::StopCameraShake_51150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29762A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::StopCameraDelayShake_51151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976428)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::SetSkin_51152(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2975330)(this, ID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::BatchLoadAsset_51153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29765B0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::AddIroDownAttachmentInfo_51154(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint32_t weaponId_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976668)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, weaponId_, isExtraAttachment_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::SetAttachment_51155(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint32_t weaponId_, bool isExtraAttachment_, bool basic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297677C)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, weaponId_, isExtraAttachment_, basic_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ReplaceAttachment_51156(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976900)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, isExtraAttachment_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::RecoverAttachment_51157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976A44)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ClearAttachmentSocket_51158(DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976B18)(this, socketName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ClearLastReplacedAttachment_51159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2975FC0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ClearUselessBasic_51160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976BDC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::SetWeaponPart_51161(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint64_t weaponId_, bool isExtraAttachment_, bool needReplace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976C88)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, weaponId_, isExtraAttachment_, needReplace_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::PlayAvatarTransMoveAnim_51162(DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endRot_, bool needCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976E14)(this, endPos_, endRot_, needCallback_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::OnDisable_51163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2976F18)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::Update_51164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::GetDefaultPosition_51165(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewWeaponType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2977574)(this, type_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::GetDefaultRotation_51166(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewWeaponType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2977724)(this, type_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::SetCameraPositionByType_51167(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewWeaponType type_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297787C)(this, type_, vec_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::FocusAttachment_51168(uint64_t attachId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2977B08)(this, attachId_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::GetFocusPosAndRot_51169(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType type_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2977CC8)(this, type_, outPos_, outRot_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::CheckSetDefaultPosRot_51170(DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2978338)(this, pos_, rot_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ResetTargetRotation_51171(DLL2SDK::UnityEngine::UnityEngine::Quaternion endRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29784A8)(this, endRot_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::SwitchCamera_51172(bool bOn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29785B4)(this, bOn_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::GetSpecialPos_51173(DLL2SDK::Assembly_CSharp::FrontEnd::CameraPosType posType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297867C)(this, posType_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::GetWeaponRotation_51174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29789E0)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::GetWeaponTextureTemporary_51175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2978BF0)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::ChangeWeaponMaterialTemporary_51176(DLL2SDK::Assembly_CSharp::EAssetID matAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2978EEC)(this, matAsset_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::RecoverWeaponMaterialTemporary_51177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29792D0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::AfterViewBoxAdapter_51178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::SmoothCameraToPosOneOff_51179(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29796E8)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::_PlayCommonWeaponEffet_m__0_51180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979854)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::_PlayCommonWeaponEffet_m__1_51181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979A00)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::_PlayReceiveSceneWeaponEffect_m__2_51182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979B5C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::_PlayReceiveSceneWeaponEffect_m__3_51183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979C84)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::__xLuaBaseProxy_Awake_51184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979D60)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::__xLuaBaseProxy_IsAllAttachmentReady_51185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979D64)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::__xLuaBaseProxy_OnFinishLoadAll_51186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979D68)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::__xLuaBaseProxy_Update_51187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979D6C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon::__xLuaBaseProxy_AfterViewBoxAdapter_51188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979D70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::_ctor_51095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2969B30)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::Awake_51096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ChangeCharacter_51097(DLL2SDK::Assembly_CSharp::EAssetID assetID_, int32_t roleId_, uint32_t hatID_, uint32_t bagID_, uint32_t clothID_, uint32_t suitId_, DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character* owner_, uint32_t weasponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296A0BC)(this, assetID_, roleId_, hatID_, bagID_, clothID_, suitId_, owner_, weasponId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::GetLauncherSocketById_51098(uint64_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296AD3C)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ChangeRightWeapon_51099(uint64_t id_, DLL2SDK::Assembly_CSharp::EAssetID weapAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296AE28)(this, id_, weapAssetID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ChangeLeftWeapon_51100(uint64_t id_, DLL2SDK::Assembly_CSharp::EAssetID weapAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296AF5C)(this, id_, weapAssetID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ChangeSkin_51101(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296B070)(this, ID_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::GetWeaponCommerialAnimator_51102(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296B15C)(this, type_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::OnCharacterReady_51103(DLL2SDK::Array* ids_, DLL2SDK::Array* equips_, DLL2SDK::mscorlib::System::Object* inObj_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x296B250)(this, ids_, equips_, inObj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::CheckCharaterRotation_51104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296C798)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::GetDefaultRotation_51105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296C9C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::GetRankRotation_51106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296CA7C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::IsAllAttachmentReady_51107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::OnAttachmentReady_51108(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment* attachmentShow_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* basicUselessIds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* showExcludeObjList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, attachmentShow_, basicUselessIds_, showExcludeObjList_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::TryUseWeaponAnimator_51109(DLL2SDK::UnityEngine::UnityEngine::Transform* weaponTrans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296D118)(this, weaponTrans_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ClearAttachment_51110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296D3AC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ClearAttachmentSocket_51111(DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296D484)(this, socketName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::BatchLoadAsset_51112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296D55C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::SetWeaponPart_51113(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, bool isExtraAttachment_, bool needReplace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296D624)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, isExtraAttachment_, needReplace_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ClearUselessBasic_51114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296D83C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::AddIroDownAttachmentInfo_51115(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint32_t weaponId_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296D8F4)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, weaponId_, isExtraAttachment_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::SetAttachment_51116(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint32_t weaponId_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296DA74)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, weaponId_, isExtraAttachment_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ClearSocket_51117(DLL2SDK::UnityEngine::UnityEngine::Transform* Socket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296DC84)(this, Socket_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ShowInLeftCenter_51118(bool bLeftCenter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296DE18)(this, bLeftCenter_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::ShowInCenter_51119(bool bCenter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296DFD8)(this, bCenter_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::CheckUseSpecialWeaponAnimator_51120(uint32_t weasponId_, bool bUseFemaleAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296BD04)(this, weasponId_, bUseFemaleAnim_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::OnFinishLoadAll_51121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::CheckNeedOffsetPose_51122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296BF24)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::CheckNeedIKInfo_51123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296C12C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::IsIKTransformValid_51124(DLL2SDK::UnityEngine::UnityEngine::Transform* tranform_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296E33C)(this, tranform_, name_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::__xLuaBaseProxy_Awake_51125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296E4FC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::__xLuaBaseProxy_IsAllAttachmentReady_51126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296E500)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character::__xLuaBaseProxy_OnFinishLoadAll_51127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296E5A4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_CameraShaker::_ctor_51090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2969678)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_CameraShaker::Start_51091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2969714)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_CameraShaker::ResetStart_51092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296982C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_CameraShaker::Play_51093(DLL2SDK::Assembly_CSharp::GameEngine::CameraShakeParameter cameraShakeParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29698B8)(this, cameraShakeParam_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_CameraShaker::Update_51094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296996C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewEffectLoader::_ctor_51086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297D330)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewEffectLoader::OnEnable_51087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297D3D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewEffectLoader::LoadEffects_51088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297D478)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarViewEffectLoader::OnLoadEffectsFinish_51089(DLL2SDK::Array* assetList_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x297D5F4)(this, assetList_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarTextureChangeDynamic::_ctor_51082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2968D60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarTextureChangeDynamic::Awake_51083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2968E70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarTextureChangeDynamic::Init_51084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2968F14)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarTextureChangeDynamic::ChangeMainTexture_51085(DLL2SDK::mscorlib::System::String* textureName_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType itemType_, uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2969240)(this, textureName_, itemType_, itemId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::_ctor_51045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2962F8C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::get_OwnerAssetIdList_51046() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment*)>(DLL2SDK::GameAssemblyBase + 0x2963324)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::get_OwnersObject_51047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2963244)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetType DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::get_AssetType_51048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296323C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::SetAttachmentAssetType_51049(DLL2SDK::Assembly_CSharp::GameEngine::AssetType assetType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2953230)(this, assetType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::SetSkin_51050(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957450)(this, ID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::SetProfessionChipSkinID_51051(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295774C)(this, ID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::SetOwnerTrans_51052(DLL2SDK::Array* ownerWeaponAssetIdList_, DLL2SDK::UnityEngine::UnityEngine::Transform* ownerTrans_, DLL2SDK::Assembly_CSharp::FrontEnd::IAttachmentCallBack* avatarView_, bool isOwnerMainWeapon_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Transform*, DLL2SDK::Assembly_CSharp::FrontEnd::IAttachmentCallBack*, bool)>(DLL2SDK::GameAssemblyBase + 0x29585B0)(this, ownerWeaponAssetIdList_, ownerTrans_, avatarView_, isOwnerMainWeapon_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::GetToLoadAssetIDs_51053() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment*)>(DLL2SDK::GameAssemblyBase + 0x2965264)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::GetToLoadUselessBasicAssetIDs_51054() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment*)>(DLL2SDK::GameAssemblyBase + 0x296541C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::BatchLoadAsset_51055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2964E38)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::GetAttachment_51056(DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295DD74)(this, socketName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::ClearUselessBasic_51057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957FD4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::AddIroDownAttachmentInfo_51058(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint64_t weaponId_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957D84)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, weaponId_, isExtraAttachment_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::AddAttachmentInfo_51059(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* replaceAttachInfo_, uint64_t WeaponID_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2965678)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, replaceAttachInfo_, WeaponID_, isExtraAttachment_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::SetAttachmentInfo_51060(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint64_t WeaponID_, bool isExtraAttachment_, bool needReplace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2956784)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, WeaponID_, isExtraAttachment_, needReplace_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::SetUselessBasic_51061(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint64_t WeaponID_, bool isExtraAttachment_, bool needReplace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29568F0)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, WeaponID_, isExtraAttachment_, needReplace_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::ReplaceAttachmentInfo_51062(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint64_t WeaponID_, DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* replaceAttachInfo_, bool isExtraAttachment_, bool needReplace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2965A40)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, WeaponID_, replaceAttachInfo_, isExtraAttachment_, needReplace_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::RecoverAttachmentInfo_51063(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* attachInfo_, DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* replacedAttachInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2966160)(this, attachInfo_, replacedAttachInfo_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::OnAttachmentReady_51064(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x29663A8)(this, id_, obj_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::IsAttachmentReady_51065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2963AC8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::ClearAttachmentSocket_51066(DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295717C)(this, socketName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::ClearAll_51067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29578E0)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::AttachWith_51068(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2967618)(this, info_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::Deatch_51069(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2964550)(this, info_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::RemoveSocketBelongsTo_51070(DLL2SDK::UnityEngine::UnityEngine::Transform* removeTrans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29684BC)(this, removeTrans_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::FindSocket_51071(DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295EAD4)(this, socketName_, root_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment::FindSocketInOwener_51072(DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296898C)(this, socketName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarSetTransform::_ctor_51042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29641BC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarSetTransform::Start_51043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2964268)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarSetTransform::Update_51044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2964314)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarPlanarShadow::_ctor_51035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645B50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarPlanarShadow::ResetPlanarShadowRenderer_51036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645E98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarPlanarShadow::OnEnable_51037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36462B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarPlanarShadow::OnDisable_51038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36466AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarPlanarShadow::AddPlanarShadowRenderer_51039(DLL2SDK::UnityEngine::UnityEngine::Renderer* inRenderer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3646AA4)(this, inRenderer_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarPlanarShadow::Update_51040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3646E8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarPlanarShadow::_cctor_51041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3647AA4)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData::_ctor_51028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C9020)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData::IsFemale_51029(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData_ECharacterData data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C90F4)(data_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData_ECharacterData DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData::GetCharacterTypeByAssetID_51030(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C91D0)(assetID_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData::GetAvatarDataAssetID_51031(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData_ECharacterData cd_, DLL2SDK::CSProto::msg::ECamp cp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C9464)(cd_, cp_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData::GetAvatarWeaponAssetIDFromPackage_51032(DLL2SDK::Assembly_CSharp::EAssetID* rightWeaponAssetID_, DLL2SDK::Assembly_CSharp::EAssetID* leftWeaponAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C96B4)(rightWeaponAssetID_, leftWeaponAssetID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData::GetAvatarWeaponAssetIDFromItemID_51033(uint64_t itemID_, DLL2SDK::Assembly_CSharp::EAssetID* rightWeaponAssetID_, DLL2SDK::Assembly_CSharp::EAssetID* leftWeaponAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C9784)(itemID_, rightWeaponAssetID_, leftWeaponAssetID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData::_cctor_51034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C986C)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::_ctor_50982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF9E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::GetViewAssetId_50983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::Init_50984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::RegisterDelegates_50985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::UnRegisterDelegates_50986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::OnRestoreCamera_50987(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C0650)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::OnNotifyAvatarViewWeaponCameraSmooth_50988(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C0888)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::SmoothCameraToCenter_50989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C09C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::SmoothRecoverCameraPosition_50990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C0E0C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::CheckWeaponCamera_50991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C06FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::OnDSTestDataChanged_50992(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C1724)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::ChangeSkin_50993(uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C1924)(this, skinID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::OnNotifyAvatarWeaponStopEffect_50994(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C1AAC)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::OnNotifyStopCameraShake_50995(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C1BDC)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::WeaponChange_50996(uint32_t weaponId_, uint32_t skinId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* attachList_, DLL2SDK::Assembly_CSharp::Squad::SIItem* ornamentItem_, bool bShowInInventory_, uint32_t subWeaponId_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Squad::SIItem*, bool, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x34C1CF8)(this, weaponId_, skinId_, attachList_, ornamentItem_, bShowInInventory_, subWeaponId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::WeaponChangeImpl_50997(uint32_t weaponId_, uint32_t skinId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* attachList_, DLL2SDK::Assembly_CSharp::Squad::SIItem* ornamentItem_, bool bShowInInventory_, uint32_t subWeaponId_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Squad::SIItem*, bool, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x34C1E28)(this, weaponId_, skinId_, attachList_, ornamentItem_, bShowInInventory_, subWeaponId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::OnWeaponChange_50998(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C30E4)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::OnBRVehicleChanged_50999(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C3878)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::OnWeaponLoadedFinish_51000(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C3A44)(this, message_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::OnTryAttachment_51001(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C40C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::TryToEquipAttachment_51002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C3B04)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::SetAvatarViewActive_51003(bool IsActive_, bool bSpecialShowScene_, bool bNeedSwitchSceneRoot_, DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig* weaponConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BE454)(this, IsActive_, bSpecialShowScene_, bNeedSwitchSceneRoot_, weaponConf_); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewWeaponType DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::GetShowType_51004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C1038)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::SetAvatarViewByShowType_51005(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewWeaponType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C4580)(this, type_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::SetCameraPosition_51006(DLL2SDK::UnityEngine::UnityEngine::Vector3 vec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C3720)(this, vec_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::GetWeaponAssetID_51007(uint32_t weaponID_, uint32_t skinID_, bool useInventoryAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BFFA4)(this, weaponID_, skinID_, useInventoryAsset_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::ReplaceAttachment_51008(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C436C)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, isExtraAttachment_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::RecoverAttachment_51009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C41F4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::ClearUselessBasic_51010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C47DC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::SetWeaponPart_51011(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint32_t weaponId_, bool isExtraAttachment_, bool needReplace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C2EA0)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, weaponId_, isExtraAttachment_, needReplace_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::EquipWeaponPart_51012(int32_t weapAssetID_, uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C25CC)(this, weapAssetID_, weaponId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::SetVisible_51013(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C4954)(this, visible_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::ShowWeaponModel_51014(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C4A1C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::ShowSuperStar_51015(int32_t showGroup_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* customCameraAnims_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34C4B54)(this, showGroup_, customCameraAnims_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::EnableTargetRoatation_51016(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C4E7C)(this, enable_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::GetAvatarView_51017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BE240)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::GetSubAvatarView_51018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C4FB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::ResetWeaponRotation_51019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34BF128)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::ResetWeaponDefaultRotation_51020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5050)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::ChangeWeaponMaterialTemporary_51021(DLL2SDK::Assembly_CSharp::EAssetID matAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5238)(this, matAsset_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::RecoverWeaponMaterialTemporary_51022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5360)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::GetWeaponTextureTemporary_51023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5474)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::__xLuaBaseProxy_GetViewAssetId_51024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5590)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::__xLuaBaseProxy_Init_51025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C5598)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::__xLuaBaseProxy_RegisterDelegates_51026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C55A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon::__xLuaBaseProxy_UnRegisterDelegates_51027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C55A8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::_ctor_50958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B3420)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Character* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::get_GetAvatarView_50959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B3598)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::GetViewAssetId_50960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::Init_50961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::TimerPlayAction_50962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B3938)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::RegisterDelegates_50963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::UnRegisterDelegates_50964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::OnSquadMemberCharacterChanged_50965(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B3E08)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::OnDSTestDataChanged_50966(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B4354)(this, msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::OnWeaponChangeWithAttach_50967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B4524)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::EequipWeapon_50968(uint32_t weaponId_, uint32_t skinId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* attachList_, DLL2SDK::Assembly_CSharp::Squad::SIItem* ornamentItem_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x34B4644)(this, weaponId_, skinId_, attachList_, ornamentItem_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::ResetAvatarRotation_50969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B4260)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::SetVisible_50970(bool visible_, bool bUseRankLight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B59E4)(this, visible_, bUseRankLight_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::CheckAvatarSceneTransform_50971(DLL2SDK::UnityEngine::UnityEngine::GameObject* sceneObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B5F80)(this, sceneObj_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::GetAvatarAssetID_50972(uint64_t roleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B40EC)(this, roleID_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::GetWeaponAssetID_50973(uint64_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B4DE0)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::EquipWeaponPart_50974(DLL2SDK::Assembly_CSharp::EAssetID weapAssetID_, uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B4F48)(this, weapAssetID_, weaponID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::ShowInLeftCenter_50975(bool bLeftCenter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B641C)(this, bLeftCenter_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::ShowInCenter_50976(bool bCenter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B656C)(this, bCenter_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::_cctor_50977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B66BC)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::__xLuaBaseProxy_GetViewAssetId_50978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B66C0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::__xLuaBaseProxy_Init_50979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B66C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::__xLuaBaseProxy_RegisterDelegates_50980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B66D0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character::__xLuaBaseProxy_UnRegisterDelegates_50981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B66D8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarCharacterChangeParm::_ctor_50956(uint32_t in_roleId_, uint32_t in_weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34B321C)(this, in_roleId_, in_weaponId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarCharacterChangeParm::_ctor_50957(int32_t in_roldId_, uint32_t in_hatId_, uint32_t in_bagId_, uint32_t in_clothId_, uint32_t in_suitId_, uint32_t in_weaponId_, uint32_t in_skinId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* in_attachList_, DLL2SDK::Assembly_CSharp::Squad::SIItem* in_ornamentItem_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Squad::SIItem*)>(DLL2SDK::GameAssemblyBase + 0x34B32E4)(this, in_roldId_, in_hatId_, in_bagId_, in_clothId_, in_suitId_, in_weaponId_, in_skinId_, in_attachList_, in_ornamentItem_); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::_ctor_50941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BEB50)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::GetAnimationList_50942(DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil_WeaponShowType showType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil_WeaponShowType)>(DLL2SDK::GameAssemblyBase + 0x32BEC78)(showType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::GetAudioName_50943(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BEF8C)(index_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::LoadCustomModelAnims_50944(DLL2SDK::mscorlib::System::Collections::Generic::List_1* customModelAnims_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32BF070)(this, customModelAnims_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::LoadCustomCameraAnims_50945(DLL2SDK::mscorlib::System::Collections::Generic::List_1* customCameraAnims_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x32BF5B8)(this, customCameraAnims_); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::ShowAnimation_50946(DLL2SDK::Assembly_CSharp::GameUI::WeaponShowAnimatorGroup* animatorGroup_, int32_t group_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* customCameraAnims_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32BFB8C)(this, animatorGroup_, group_, customCameraAnims_); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::ShowByIndex_50947(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BFF5C)(this, index_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::GetAnimator_50948(DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C04B0)(this, animName_); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::EndAnimation_50949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32BFE00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::AbortAnimation_50950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C0684)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil::Update_50951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C07A4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::_ctor_50930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC744)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::set_RoleID_50931(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC840)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::Awake_50932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC95C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::OnDisable_50933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BCB14)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::PlayEventSound_50934(DLL2SDK::mscorlib::System::String* soundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BCCDC)(this, soundName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::SetSwitch_50935(DLL2SDK::mscorlib::System::String* switchName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD060)(this, switchName_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::get_DisableAvatarAudio_50936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD210)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::set_DisableAvatarAudio_50937(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD218)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::StopAllSound_50938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BCBB8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::ChangeLeftHandPose_50939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BD220)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::FrontEndAvatarAudio::CheckRoleID_50940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35BC848)(this); } void DLL2SDK::Assembly_CSharp::FreeCamera::_ctor_50926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDBBAC)(this); } void DLL2SDK::Assembly_CSharp::FreeCamera::Start_50927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDBC64)(this); } void DLL2SDK::Assembly_CSharp::FreeCamera::Update_50928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDBD98)(this); } float DLL2SDK::Assembly_CSharp::FreeCamera::ClampAngle_50929(float angle_, float minAngle_, float maxAgnle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDC494)(this, angle_, minAngle_, maxAgnle_); } void DLL2SDK::Assembly_CSharp::GameBase::ZoneNetEventChannel::_ctor_50925(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB9A78)(this, inGame_); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroSocketHandler::_ctor_50801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB75C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::ZeroSocketHandler::get_CacheTransform_50802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB76E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroSocketHandler::SetExtraMateris_50803(DLL2SDK::mscorlib::System::Collections::Generic::List_1* mats_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4AB77B8)(this, mats_); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroSocketHandler::SetOwner_50804(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB7A74)(this, owner_); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroSocketHandler::StartToInit_50805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB7B1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroSocketHandler::Reset_50806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB7BC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroSocketHandler::Init_50807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB8118)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroSocketHandler::Update_50808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB8510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroSocketHandler::ForceUpdate_50809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB8828)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroOffsetSyncTool::_ctor_50793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB6828)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::ZeroOffsetSyncTool::get_CacheTransform_50794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB6924)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroOffsetSyncTool::StartSyncOffset_50795(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB69F4)(this, target_, owner_); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroOffsetSyncTool::DoSync_50796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB6CB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroOffsetSyncTool::OnDisable_50797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB7230)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroOffsetSyncTool::Update_50798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB730C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroOffsetSyncTool::LateUpdate_50799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB7424)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ZeroOffsetSyncTool::_cctor_50800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB753C)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::WorldOriginShiftExtension::Unshift_50790(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2ECBC)(pos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::WorldOriginShiftExtension::Shift_50791(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2EF90)(pos_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::WorldOriginShiftExtension::Shift_50792(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F0CC)(bounds_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::_ctor_50772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2BC78)(this); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::Update_50773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2BDCC)(this); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::AddListener_50774(DLL2SDK::Assembly_CSharp::IOriginShift* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2C390)(listener_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::RemoveListener_50775(DLL2SDK::Assembly_CSharp::IOriginShift* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2C7C4)(listener_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::Awake_50776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2CA8C)(this); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::OnDestroy_50777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2CDE0)(this); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::Init_50778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2AFAC)(this); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::AddListenerImpl_50779(DLL2SDK::Assembly_CSharp::IOriginShift* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2C54C)(this, listener_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::RemoveListenerImpl_50780(DLL2SDK::Assembly_CSharp::IOriginShift* listener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2C980)(this, listener_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::OnSceneLoaded_50781(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2D000)(this, scene_, mode_, async_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::OnVirtualSceneLoaded_50782(DLL2SDK::Assembly_CSharp::VirtualScene* scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2D774)(this, scene_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::CheckShift_50783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2BF38)(this); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::ApplyShaderShift_50784(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2CC98)(this, shift_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::ApplySceneShift_50785(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_, bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2D3D0)(this, scene_, shift_, ignore_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::ApplySceneShift_50786(DLL2SDK::Assembly_CSharp::VirtualScene* scene_, DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2D92C)(this, scene_, shift_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::ApplyShift_50787(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2DAF4)(this, shift_); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::ApplyCameraShift_50788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2EAA8)(this); } void DLL2SDK::Assembly_CSharp::WorldOriginShift::_cctor_50789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2EC2C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::_ctor_50761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A915C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::get_GameWorld_50762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A9214)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::InitWorld_50763(DLL2SDK::Assembly_CSharp::GameEngine::GameConstructor* gameConstructor_, int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A921C)(this, gameConstructor_, mapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::OnLeaveGame_50764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A93DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::ShutdownWorld_50765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A948C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::NotifyBeginLoadMap_50766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A9544)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::Tick_50767(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::Shutdown_50768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::__xLuaBaseProxy_Tick_50769(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A9754)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldManager::__xLuaBaseProxy_Shutdown_50770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A975C)(this); } void DLL2SDK::Assembly_CSharp::WunderWaffeElectricManage::_ctor_50759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F3F8)(this); } void DLL2SDK::Assembly_CSharp::WunderWaffeElectricManage::SetElectric_50760(int32_t ammoNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F498)(this, ammoNum_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponTransformAdjusted::_ctor_50756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A19E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponTransformAdjusted::Adjusted3P_50757(DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* meshTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A1A8C)(this, assetID_, meshTransform_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponTransformAdjusted::Adjusted1P_50758(DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_, DLL2SDK::UnityEngine::UnityEngine::Transform* OwnerPawnTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A1DD0)(this, assetID_, weapon_, OwnerPawnTransform_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::_ctor_50726(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339CE40)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::get_ShouldPlayTPEquipAnim_50727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::BeginState_50728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::StartSwimmingChangeClip_50729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::CheckGotoSwimmingChangeClip_50730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339E7D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::CalcSwimEquipDestState_50731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::PlaySwimEquipAnimation_50732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339E10C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::Tick_50733(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::GetCountingDownDuration_50734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::OnCountDown_50735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::SwitchWeaponAttachToHand_50736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::EndState_50737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::StartSwimming_50738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::StopSwimming_50739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::StopAim_50740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::__xLuaBaseProxy_BeginState_50741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F348)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::__xLuaBaseProxy_StartSwimmingChangeClip_50742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F350)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::__xLuaBaseProxy_Tick_50743(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F354)(this, P0_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::__xLuaBaseProxy_GetCountingDownDuration_50744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F35C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::__xLuaBaseProxy_OnCountDown_50745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F364)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::__xLuaBaseProxy_EndState_50746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F36C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::__xLuaBaseProxy_StartSwimming_50747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F374)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::__xLuaBaseProxy_StopSwimming_50748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F378)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimEquippingState::__xLuaBaseProxy_StopAim_50749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F37C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::_ctor_50713(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339CD5C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::BeginState_50714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::Tick_50715(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::StartSwimming_50716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::StopSwimming_50717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::GetCountingDownDuration_50718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::OnCountDown_50719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::__xLuaBaseProxy_BeginState_50720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A16A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::__xLuaBaseProxy_Tick_50721(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A16AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::__xLuaBaseProxy_StartSwimming_50722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A16B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::__xLuaBaseProxy_StopSwimming_50723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A16B8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::__xLuaBaseProxy_GetCountingDownDuration_50724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A16BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimUnequipState::__xLuaBaseProxy_OnCountDown_50725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A16C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEmptyState::_ctor_50679(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBB748)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEmptyState::BeginState_50680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEmptyState::EndState_50681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEmptyState::__xLuaBaseProxy_BeginState_50682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBB960)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponEmptyState::__xLuaBaseProxy_EndState_50683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBB968)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::_ctor_50667(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337E204)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::BeginState_50668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::Tick_50669(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::WeaponFire_50670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::BeginSecondaryFire_50671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::StopSecondaryFire_50672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::EndState_50673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::__xLuaBaseProxy_BeginState_50674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337EAA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::__xLuaBaseProxy_Tick_50675(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337EB48)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::__xLuaBaseProxy_BeginSecondaryFire_50676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337EBEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::__xLuaBaseProxy_StopSecondaryFire_50677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337EC88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSecondaryFireState::__xLuaBaseProxy_EndState_50678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337ED24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAimeFireGroupEndState::_ctor_50616(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96A24)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAimeFireGroupEndState::PlayAnim_50617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAimeFireGroupEndState::StopAim_50618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAimeFireGroupEndState::__xLuaBaseProxy_PlayAnim_50619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96D40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAimeFireGroupEndState::__xLuaBaseProxy_StopAim_50620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96D48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwitchingState::_ctor_50600(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A16CC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwitchingState::BeginState_50601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwitchingState::GetCountingDownDuration_50602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwitchingState::__xLuaBaseProxy_BeginState_50603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A19D8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwitchingState::__xLuaBaseProxy_GetCountingDownDuration_50604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A19E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::_ctor_50587(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238E408)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::GetCountingDownDuration_50588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::BeginState_50589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::EndState_50590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::StopFire_50591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::StartAim_50592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::StopAim_50593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::__xLuaBaseProxy_GetCountingDownDuration_50594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EB74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::__xLuaBaseProxy_BeginState_50595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EB7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::__xLuaBaseProxy_EndState_50596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EB84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::__xLuaBaseProxy_StopFire_50597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EB8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::__xLuaBaseProxy_StartAim_50598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EB94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponGetReadyState::__xLuaBaseProxy_StopAim_50599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EB9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSimpleEquipState::_ctor_50573(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33881D0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSimpleEquipState::BeginState_50574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSimpleEquipState::Tick_50575(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSimpleEquipState::__xLuaBaseProxy_BeginState_50576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388650)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSimpleEquipState::__xLuaBaseProxy_Tick_50577(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388654)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateDictionary::_ctor_50496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339B9C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateDictionary::AddState_50497(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType inKey_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponState* inState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339BA74)(this, inKey_, inState_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager::_ctor_50482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3395FEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager::Init_50483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager::PreLoadData_50484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3396134)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager::AdjustWeaponPartTransform_50485(int32_t weaponAssetID_, int32_t partAssetID_, DLL2SDK::mscorlib::System::String* partSocket_, DLL2SDK::UnityEngine::UnityEngine::Transform* partTransform_, DLL2SDK::UnityEngine::UnityEngine::Vector3* weaponPosOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33961EC)(this, weaponAssetID_, partAssetID_, partSocket_, partTransform_, weaponPosOffset_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager::__xLuaBaseProxy_Init_50486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3396CB4)(this); } void DLL2SDK::Assembly_CSharp::WeaponSniperAimingComponent::_ctor_50478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BE388)(this); } void DLL2SDK::Assembly_CSharp::WeaponSniperAimingComponent::CacheMeshRenderers_50479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BE460)(this); } void DLL2SDK::Assembly_CSharp::WeaponSniperAimingComponent::RecursiveMeshRender_50480(DLL2SDK::UnityEngine::UnityEngine::GameObject* parentGameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BE54C)(this, parentGameObject_); } void DLL2SDK::Assembly_CSharp::WeaponSniperAimingComponent::SetHiddenExceptSight_50481(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_, bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BEBDC)(this, weapon_, isHidden_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::_ctor_50449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338D490)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::get_WeaponRendererDict_50450() { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager*)>(DLL2SDK::GameAssemblyBase + 0x338D548)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::get_RendererDefaultMaterials_50451() { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager*)>(DLL2SDK::GameAssemblyBase + 0x338D5F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::Shutdown_50452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::ClearMatCache_50453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338D74C)(this); } DLL2SDK::Assembly_CSharp::EAssetID* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::GetWeaponMaterialLobby_50454(uint32_t skinID_, uint64_t WeapID_, DLL2SDK::mscorlib::System::String* SocketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338D854)(this, skinID_, WeapID_, SocketName_); } DLL2SDK::Assembly_CSharp::EAssetID* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::GetWeaponMaterialInGame_50455(uint32_t skinID_, uint64_t WeapID_, DLL2SDK::mscorlib::System::String* SocketName_, bool is1P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338DEF8)(this, skinID_, WeapID_, SocketName_, is1P_); } DLL2SDK::Assembly_CSharp::EAssetID* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::GetChipMaterial_50456(uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338E6B8)(this, skinID_); } DLL2SDK::Assembly_CSharp::EAssetID* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::GetBrEquipmentMaterial_50457(uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338E954)(this, skinID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::SpawnMaterial_50458(uint32_t skinID_, uint64_t objID_, DLL2SDK::mscorlib::System::String* SocketName_, bool IsUIMesh_, bool is1P_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType changeType_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InstantiateMaterials_, bool* loadSuccess_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager*, uint32_t, uint64_t, DLL2SDK::mscorlib::System::String*, bool, bool, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, bool*)>(DLL2SDK::GameAssemblyBase + 0x33926C8)(this, skinID_, objID_, SocketName_, IsUIMesh_, is1P_, changeType_, InstantiateMaterials_, loadSuccess_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::GetCurrentMaterialArray_50459(DLL2SDK::UnityEngine::UnityEngine::Renderer* curRenderer_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager*, DLL2SDK::UnityEngine::UnityEngine::Renderer*)>(DLL2SDK::GameAssemblyBase + 0x3392BD8)(this, curRenderer_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::ReplaceMaterialArrayBeta_50460(DLL2SDK::UnityEngine::UnityEngine::Renderer* curRenderer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* NewMats_, bool isCleanCamo_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3392FF0)(this, curRenderer_, NewMats_, isCleanCamo_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::ReplaceBrEquipmentMaterialArrayBeta_50461(DLL2SDK::UnityEngine::UnityEngine::Renderer* curRenderer_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* NewMats_, bool isCleanCamo_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x339383C)(this, curRenderer_, NewMats_, isCleanCamo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::GetNameFlagFromMatName_50462(DLL2SDK::mscorlib::System::String* matName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3393724)(this, matName_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::ClearCamos_50463(DLL2SDK::mscorlib::System::Collections::Generic::List_1* Mats_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x339355C)(this, Mats_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::GetRendererSocketName_50464(DLL2SDK::UnityEngine::UnityEngine::Transform* curRenderer_, DLL2SDK::mscorlib::System::String* rootName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3393D88)(this, curRenderer_, rootName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::GetPointRendererSocketName_50465(DLL2SDK::UnityEngine::UnityEngine::Transform* tf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33943F0)(this, tf_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::DoChange3P_50466(uint32_t skinID_, uint64_t objID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType changeType_, bool IsUIMesh_, bool isCleanCamo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338B9E4)(this, skinID_, objID_, RootMeshAsset_, changeType_, IsUIMesh_, isCleanCamo_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::RemoveChange3P_50467(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338C1D0)(this, RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::DoChange_50468(uint32_t skinID_, uint64_t objID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, bool is1P_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType changeType_, bool IsUIMesh_, bool isCleanCamo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338A2D4)(this, skinID_, objID_, RootMeshAsset_, is1P_, changeType_, IsUIMesh_, isCleanCamo_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::RemoveChange_50469(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338C120)(this, RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::RemoveChangeForBatchRenderer_50470(DLL2SDK::Assembly_CSharp::OptimizedModel* optimizedModel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3394ED4)(this, optimizedModel_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::Process_50471(uint32_t skinID_, uint64_t objID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, bool is1P_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType changeType_, bool IsUIMesh_, bool isCleanCamo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3394730)(this, skinID_, objID_, RootMeshAsset_, is1P_, changeType_, IsUIMesh_, isCleanCamo_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::ProcessForBatchRenderer_50472(uint32_t skinID_, uint64_t objID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, DLL2SDK::Assembly_CSharp::OptimizedModel* optimizedModel_, bool is1P_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType changeType_, bool IsUIMesh_, bool isCleanCamo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3395064)(this, skinID_, objID_, RootMeshAsset_, optimizedModel_, is1P_, changeType_, IsUIMesh_, isCleanCamo_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::ProcessForReloadingMag_50473(uint32_t skinID_, uint64_t objID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, bool is1P_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType changeType_, bool IsUIMesh_, bool isCleanCamo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33958D8)(this, skinID_, objID_, RootMeshAsset_, is1P_, changeType_, IsUIMesh_, isCleanCamo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::CheckNewMaterialMatch_50474(DLL2SDK::mscorlib::System::String* oldMatName_, int32_t newMatAssetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3395708)(this, oldMatName_, newMatAssetId_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager::__xLuaBaseProxy_Shutdown_50475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3395EA0)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetWeaponSkinID_50428(uint32_t weaponID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388658)(weaponID_, skinID_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetBRWeaponSkinIDInFrontEnd_50429(uint32_t weaponID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388950)(weaponID_, skinID_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetDefaultWeaponSkinID_50430(uint32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388728)(weaponID_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetDefaultThrowWeaponSkinID_50431(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338883C)(id_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetBRSkinWeaponIDBySkinID_50432(uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388A84)(skinID_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetRealWeaponID_50433(uint32_t weaponId_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388BBC)(weaponId_, skinID_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetSpecialSkinID_50434(uint32_t weaponID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388C7C)(weaponID_, skinID_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetRealSkinID_50435(uint32_t weaponId_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388F78)(weaponId_, skinID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetSkinColorID_50436(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338909C)(config_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetSkinSubColorID_50437(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3389298)(config_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::DoChangeForUI_50438(uint32_t weaponID_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33894A8)(weaponID_, skinID_, RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::DoChange_50439(int32_t weaponID_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, bool is1P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338A3D8)(weaponID_, skinID_, RootMeshAsset_, is1P_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::DoChange3P_50440(int32_t weaponID_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338AD40)(weaponID_, skinID_, RootMeshAsset_, tex_, pawn_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::GetSkinAssetIDs_50441(int32_t weaponID_, uint32_t skinID_) { return reinterpret_cast*(*)(int32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x338BAF0)(weaponID_, skinID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::AddAssetIDList_50442(DLL2SDK::mscorlib::System::Collections::Generic::List_1* result_, DLL2SDK::Array* assetArray_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x338BF2C)(result_, assetArray_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::AddAssetID_50443(DLL2SDK::mscorlib::System::Collections::Generic::List_1* result_, int32_t assetID_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x338BE3C)(result_, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::RemoveChange_50444(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3389FC0)(RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::RemoveChange3P_50445(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338B794)(RootMeshAsset_, tex_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::IsAssetReady_50446(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338C014)(assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::ChangeVehicleSkin_50447(DLL2SDK::UnityEngine::UnityEngine::GameObject* vehicleObj_, uint32_t vehicleSkinId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338C634)(vehicleObj_, vehicleSkinId_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinHelper::ChangeVehicleSkin_50448(DLL2SDK::UnityEngine::UnityEngine::GameObject* vehicleObj_, DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig* vehConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338C74C)(vehicleObj_, vehConf_); } void DLL2SDK::Assembly_CSharp::WeaponSignalFlareEffect::_ctor_50425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BE118)(this); } void DLL2SDK::Assembly_CSharp::WeaponSignalFlareEffect::OnEnable_50426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BE1C4)(this); } void DLL2SDK::Assembly_CSharp::WeaponSignalFlareEffect::Update_50427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BE28C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeMgr::_ctor_50420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33880B0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeMgr* DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeMgr::get_Instance_50421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33821A0)(); } DLL2SDK::Assembly_CSharp::GameEngine::IWeaponShakeMode* DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeMgr::CreateWeaponShakeMode_50422(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType mode_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType modeData_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* ownerPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338233C)(this, mode_, modeData_, ownerPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeMgr::_cctor_50423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33880B8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::_ctor_50385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D80670)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::set_mOffsetState_50386(DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode_OffsetState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8080C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode_OffsetState DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::get_mOffsetState_50387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D80814)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::GetModeType_50388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::GetModeDataType_50389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::GetPositionY_50390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::ResetData_50391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D80834)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::ResetRecoilTime_50392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D80FB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::Init_50393(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType modeType_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType modeDataType_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* owerPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, modeType_, modeDataType_, owerPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::Reset_50394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::get_ignoreAiming_50395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::set_ignoreAiming_50396(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::SetEnd_50397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::IsEnd_50398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::get_LastRotation_50399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::set_LastRotation_50400(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::get_CurRotation_50401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::set_CurRotation_50402(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::get_CurPosition_50403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::set_CurPosition_50404(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::get_LastPosition_50405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::set_LastPosition_50406(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::get_timer_50407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::set_timer_50408(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::UpdateRotationOffset_50409(float deltaTime_, bool inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, inState_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::NullPosition_50410(float inTime_, bool inState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D81420)(inTime_, inState_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::RecoilInPosition_50411(float inTime_, bool inState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D81438)(this, inTime_, inState_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::LoopPosition_50412(float inTime_, bool inState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D81584)(this, inTime_, inState_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::RecoilOutPosition_50413(float inTime_, bool inState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D81664)(this, inTime_, inState_); } void DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::CheckStop_50414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D816E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RecoilWeaponShakeMode::UpdatePositionOffset_50415(float deltaTime_, bool inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, inState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::_ctor_50355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3475080)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::set_mOffsetState_50356(DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode_OffsetState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3475258)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode_OffsetState DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::get_mOffsetState_50357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3475260)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::GetModeType_50358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::GetModeDataType_50359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::GetPositionY_50360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::UpdatePositionOffset_50361(float deltaTime_, bool inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, inState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::ResetData_50362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3475298)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::Init_50363(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType modeType_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType modeDataType_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* owerPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, modeType_, modeDataType_, owerPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::Reset_50364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::get_ignoreAiming_50365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::set_ignoreAiming_50366(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::SetEnd_50367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::IsEnd_50368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::UpdateStaticDiffTime_50369(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347589C)(this, deltaTime_); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::GetMagnitude_50370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347597C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::GetOffsetDir_50371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3475C44)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::get_LastRotation_50372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::set_LastRotation_50373(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::get_CurRotation_50374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::set_CurRotation_50375(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::get_CurPosition_50376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::set_CurPosition_50377(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::get_LastPosition_50378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::set_LastPosition_50379(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::get_timer_50380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::set_timer_50381(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::UpdateRotationOffset_50382(float deltaTime_, bool inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, inState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::ResetMaxOffset_50383(DLL2SDK::UnityEngine::UnityEngine::Vector3 wantOffset_, float magnitude_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3476404)(this, wantOffset_, magnitude_); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeMode::UpdateOffsetState_50384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3476534)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::_ctor_50329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3473B6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::set_mOffsetState_50330(DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode_OffsetState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3473BE4)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode_OffsetState DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::get_mOffsetState_50331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3473BEC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::GetModeType_50332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::GetModeDataType_50333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::GetPositionY_50334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::UpdateRotationOffset_50335(float deltaTime_, bool inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, inState_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::UpdatePositionOffset_50336(float deltaTime_, bool inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, inState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::Init_50337(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType modeType_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType modeDataType_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* owerPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, modeType_, modeDataType_, owerPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::Reset_50338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::get_ignoreAiming_50339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::set_ignoreAiming_50340(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::SetEnd_50341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::IsEnd_50342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::GetMagnitude_50343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3474B8C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::GetOffsetDir_50344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3474284)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::get_LastRotation_50345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::set_LastRotation_50346(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::get_CurRotation_50347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::set_CurRotation_50348(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::get_CurPosition_50349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::set_CurPosition_50350(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::get_LastPosition_50351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::set_LastPosition_50352(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::get_timer_50353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveLRWeaponShakeMode::set_timer_50354(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::_ctor_50305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256514C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::get_VelocityBy_50306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2565200)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::set_VelocityBy_50307(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2565208)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::GetModeType_50308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::GetModeDataType_50309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::Reset_50310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::Init_50311(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType modeType_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType modeDataType_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* owerPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, modeType_, modeDataType_, owerPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::get_ignoreAiming_50312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::set_ignoreAiming_50313(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::SetEnd_50314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::IsEnd_50315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::GetPositionY_50316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::get_LastRotation_50317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::set_LastRotation_50318(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::get_CurRotation_50319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::set_CurRotation_50320(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::get_CurPosition_50321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::set_CurPosition_50322(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::get_LastPosition_50323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::set_LastPosition_50324(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::get_timer_50325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::set_timer_50326(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::UpdateRotationOffset_50327(float deltaTime_, bool inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, inState_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::JumpWeaponShakeModeEx::UpdatePositionOffset_50328(float deltaTime_, bool inState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, inState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::RecoilDataController::_ctor_50300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3476AAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::RecoilDataController::UpdateStaticTime_50301(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::RecoilDataController::GetStaticTime_50302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::RecoilDataController::GetMagnitude_50303(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::RecoilDataController::GetOffsetDir_50304(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::JumpDataController::_ctor_50295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347685C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::JumpDataController::UpdateStaticTime_50296(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::JumpDataController::GetStaticTime_50297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::JumpDataController::GetMagnitude_50298(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::JumpDataController::GetOffsetDir_50299(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::MoveSideTouchMoveDataController::_ctor_50290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34768C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::MoveSideTouchMoveDataController::UpdateStaticTime_50291(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::MoveSideTouchMoveDataController::GetStaticTime_50292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::MoveSideTouchMoveDataController::GetMagnitude_50293(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::MoveSideTouchMoveDataController::GetOffsetDir_50294(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::TurnCameraDataController::_ctor_50285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3476AFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::TurnCameraDataController::UpdateStaticTime_50286(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::TurnCameraDataController::GetStaticTime_50287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::TurnCameraDataController::GetMagnitude_50288(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::TurnCameraDataController::GetOffsetDir_50289(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_VTOL::_ctor_50252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3376574)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_VTOL::CreateSimulator_50253(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_VTOL::CanExplode_50254(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_VTOL::ResetLocationAndVelocityDir_50255(DLL2SDK::UnityEngine::UnityEngine::Vector3 location_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocityDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3376BFC)(this, location_, velocityDir_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_VTOL::PlayFlightEffect_50256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_VTOL::__xLuaBaseProxy_CreateSimulator_50257(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337716C)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_VTOL::__xLuaBaseProxy_CanExplode_50258(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33771B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_VTOL::__xLuaBaseProxy_PlayFlightEffect_50259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33771B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::_ctor_50224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3374358)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::GetActor_50225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::InitializeProjParms_50226(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* InputConfig_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, InputConfig_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::DeadReplayCommonDestory_50227(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3374914)(actorID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::IsDestoryWhenPawnDied_50228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::ShowActor_50229(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::PostSticked_50230(DLL2SDK::UnityEngine::UnityEngine::Vector3 stickNormal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, stickNormal_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::Explode_50231(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::DestroyProj_50232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::PlayExplosionEffect_50233(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float atTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, pos_, atTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::PlayExplosionEffect_50234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::Tick_50235(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::Open_50236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33753B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::UpdateAnimator_50237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3374D04)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::SimulateOnSpawned_50238(bool isHoldProjectile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, isHoldProjectile_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::OnSiumlateStick_50239(DLL2SDK::Assembly_CSharp::Network::NtfStickMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::_cctor_50240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33763EC)(); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_GetActor_50241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3376470)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_InitializeProjParms_50242(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3376478)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_IsDestoryWhenPawnDied_50243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33764D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_PostSticked_50244(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33764D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_Explode_50245(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33764F8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_DestroyProj_50246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3376524)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_PlayExplosionEffect_50247(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337652C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_PlayExplosionEffect_50248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3376554)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_Tick_50249(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337655C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_SimulateOnSpawned_50250(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3376564)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_TripMine::__xLuaBaseProxy_OnSiumlateStick_50251(DLL2SDK::Assembly_CSharp::Network::NtfStickMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337656C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Tempest::_ctor_50223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337427C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::_ctor_50175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3370230)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::CreateSimulator_50176(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::InitializeProjParms_50177(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::DestroyByTrophySystem_50178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::Tick_50179(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::IsCanShow_50180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3370818)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::Show_50181(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33705A8)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::DestroyProj_50182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::__xLuaBaseProxy_CreateSimulator_50183(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3370AF0)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::__xLuaBaseProxy_InitializeProjParms_50184(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3370B34)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::__xLuaBaseProxy_DestroyByTrophySystem_50185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3370B8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::__xLuaBaseProxy_Tick_50186(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3370B94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Sparrow::__xLuaBaseProxy_DestroyProj_50187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3370B9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_SparrowBomb::_ctor_50188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC958)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_SparrowBomb::ProcessHitInfo_50189(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_SparrowBomb::InitFlightEffect_50190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_SparrowBomb::__xLuaBaseProxy_ProcessHitInfo_50191(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AED730)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_SparrowBomb::__xLuaBaseProxy_InitFlightEffect_50192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AED738)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::_ctor_50156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC2B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::InitializeProjParms_50157(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* InputConfig_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, InputConfig_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::PlayExplosionEffect_50158(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float atTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, pos_, atTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::PlayExplosionEffect_50159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::Tick_50160(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::UpdateSmokeColliderSize_50161(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC9A4)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::IsInSmokeRegion_50162(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CCBB0)(this, point_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::IsSmokeInMiddle_50163(DLL2SDK::UnityEngine::UnityEngine::Vector3 source_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CCD70)(this, source_, target_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::IsSmokeInSameSide_50164(DLL2SDK::UnityEngine::UnityEngine::Vector3 source_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CD138)(this, source_, target_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::GetDis_50165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CD398)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::Destroy_50166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::DelayDestroyExplosionEffect_50167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CDC40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::OnDeadReplayEnd_50168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::__xLuaBaseProxy_InitializeProjParms_50169(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE08C)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::__xLuaBaseProxy_PlayExplosionEffect_50170(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE0E0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::__xLuaBaseProxy_PlayExplosionEffect_50171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE100)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::__xLuaBaseProxy_Tick_50172(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE104)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::__xLuaBaseProxy_Destroy_50173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE108)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Smoke::__xLuaBaseProxy_OnDeadReplayEnd_50174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE10C)(this); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_SignalSmoke::_ctor_50155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BE03C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::_ctor_50133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CB544)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::CreateSimulator_50134(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::InitializeProjParms_50135(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::PlayFlightSound_50136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CB95C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::PlayFlightEffect_50137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::Tick_50138(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::DestroyProj_50139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::get_SupportOcclusion_50140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::AddOcclusionEffect_50141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::EnableOcclusionEffect_50142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::IsDestoryWhenPawnDied_50143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::IsNotCheckCloset_50144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::_cctor_50145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC180)(); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::__xLuaBaseProxy_CreateSimulator_50146(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC204)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::__xLuaBaseProxy_InitializeProjParms_50147(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC240)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::__xLuaBaseProxy_PlayFlightEffect_50148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC294)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::__xLuaBaseProxy_Tick_50149(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC298)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::__xLuaBaseProxy_DestroyProj_50150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC29C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::__xLuaBaseProxy_AddOcclusionEffect_50151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC2A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::__xLuaBaseProxy_EnableOcclusionEffect_50152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC2A4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::__xLuaBaseProxy_IsDestoryWhenPawnDied_50153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC2A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ShadowBlade::__xLuaBaseProxy_IsNotCheckCloset_50154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CC2AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_RPG::_ctor_50125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA9CC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_RPG::CreateSimulator_50126(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_RPG::SetTarget_50127(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* inTarget_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup inHitGroup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2380574)(this, inTarget_, inHitGroup_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_RPG::GetExplodePosition_50128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_RPG::SimulateOnSpawned_50129(bool isHoldProjectile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, isHoldProjectile_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_RPG::__xLuaBaseProxy_CreateSimulator_50130(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CB4F4)(this, P0_, P1_, P2_, P3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_RPG::__xLuaBaseProxy_GetExplodePosition_50131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CB530)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_RPG::__xLuaBaseProxy_SimulateOnSpawned_50132(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CB540)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::_ctor_50103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C8C10)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::GetActor_50104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::CreateSimulator_50105(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::InitializeProjParms_50106(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::Tick_50107(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::ShowActor_50108(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C909C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::DestroyProj_50109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::DestroySelf_50110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::Destroy_50111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::Explode_50112(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::SetIdleState_50113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA5EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::SetMusicState_50114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA684)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::EnterMusicState_50115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C9754)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::PlayActiveParticleEffect_50116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA78C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::__xLuaBaseProxy_GetActor_50117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA904)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::__xLuaBaseProxy_CreateSimulator_50118(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA908)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::__xLuaBaseProxy_InitializeProjParms_50119(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA944)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::__xLuaBaseProxy_Tick_50120(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA998)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::__xLuaBaseProxy_DestroyProj_50121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA99C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::__xLuaBaseProxy_DestroySelf_50122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA9A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::__xLuaBaseProxy_Destroy_50123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA9A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_MonkeyBomb::__xLuaBaseProxy_Explode_50124(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CA9A8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Molotov::_ctor_50100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C8A8C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Molotov::CanExplode_50101(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_Molotov::__xLuaBaseProxy_CanExplode_50102(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C8C0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::_ctor_50067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE8F98)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::GetActor_50068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::InitializeProjParms_50069(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::Tick_50070(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::Open_50071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE9BB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::Explode_50072(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::DestroySelf_50073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::DestroyProj_50074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::OnDestroy_50075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::Destroy_50076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::AddStickInfo_50077(DLL2SDK::UnityEngine::UnityEngine::Transform* attachTransform_, DLL2SDK::UnityEngine::UnityEngine::Vector3 relativePosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, attachTransform_, relativePosition_, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::SimulateOnSpawned_50078(bool isHoldProjectile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, isHoldProjectile_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::CreateAfterOpenEffect_50079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE9F14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::CreateSpreadEffect_50080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEAE80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::CreateAfterImage_50081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEB0C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::CheckInArrangePawnList_50082(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pawnList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3AEB73C)(this, pawnList_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::OnSiumlateStick_50083(bool isNtf_, int32_t actroid_, DLL2SDK::Assembly_CSharp::Network::HostType hostType_, uint32_t hostID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, uint8_t parts_, uint32_t ownerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, isNtf_, actroid_, hostType_, hostID_, pos_, dir_, parts_, ownerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::PostSticked_50084(DLL2SDK::UnityEngine::UnityEngine::Vector3 stickNormal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, stickNormal_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::get_SupportOcclusion_50085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::AddOcclusionEffect_50086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::_AddStickInfo_m__0_50087(DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoItem* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC7F4)(this, v_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_GetActor_50088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC830)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_InitializeProjParms_50089(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC838)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_Tick_50090(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC88C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_Explode_50091(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC890)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_DestroySelf_50092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC8BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_DestroyProj_50093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC8C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_OnDestroy_50094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC8C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_Destroy_50095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC8D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_SimulateOnSpawned_50096(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC8D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_OnSiumlateStick_50097(bool P0_, int32_t P1_, DLL2SDK::Assembly_CSharp::Network::HostType P2_, uint32_t P3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P5_, uint8_t P6_, uint32_t P7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC8E0)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_PostSticked_50098(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC938)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_InductionGun::__xLuaBaseProxy_AddOcclusionEffect_50099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEC950)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::_ctor_50052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7260)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::GetActor_50053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::CreateSimulator_50054(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::SyncStatus_50055(DLL2SDK::Assembly_CSharp::Network::SyncFlyStatusMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7440)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::Explode_50056(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::Tick_50057(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::CheckTarget_50058(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rayDir_, float dist_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7BD4)(this, startPos_, rayDir_, dist_, target_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::FindTarget_50059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7E4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::Destroy_50060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::GetRadarIcon_50061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::ShowInRadar_50062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::ShouldCalBoundary_50063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::get_SupportOcclusion_50064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::AddOcclusionEffect_50065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HunterKiller::EnableOcclusionEffect_50066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::_ctor_50010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C2038)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::get_HiveStickEffect_50011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C2190)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::GetActor_50012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::InitializeProjParms_50013(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::OnDestroy_50014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::DestroySelf_50015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::DestroyProj_50016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::Tick_50017(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::UpdateProjFlightTrailInFire_50018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C3184)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::PlayProjFlightAnimation_50019(float fDeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C353C)(this, fDeltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::GetSimulatorPosition_50020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::Explode_50021(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::DeadReplayCommonDestory_50022(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C3BC8)(actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::AttackTargetPlayer_50023(uint32_t uTargetID_, float fDesiredReachTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C3DB4)(this, uTargetID_, fDesiredReachTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::Open_50024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C4084)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::SimulateOnSpawned_50025(bool isHoldProjectile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, isHoldProjectile_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::PostSticked_50026(DLL2SDK::UnityEngine::UnityEngine::Vector3 stickNormal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, stickNormal_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::GetHiveStickEffectAssetIDByCampOfLocalPawn_50027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C4824)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::OnLoadHiveStickEffectFinish_50028(DLL2SDK::UnityEngine::UnityEngine::Vector3 stickNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C4DE8)(this, stickNormal_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::PlayHiveStickSound_50029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C4B58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::PlayHiveEndSound_50030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C296C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::ProcessHitInfo_50031(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::FindHitPart_50032(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C5FD0)(this, pawn_, group_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::OnSiumlateStick_50033(DLL2SDK::Assembly_CSharp::Network::NtfStickMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::OnSiumlateStick_50034(DLL2SDK::Assembly_CSharp::Network::SyncStickMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::OnSiumlateStickInSyncContent_50035(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_STICK* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C6A28)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::OnSiumlateStickInNtfContent_50036(DLL2SDK::Assembly_CSharp::Network::S2C_NTF_STICK* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C6280)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::OnProjectileStick_50037(bool confirmed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C6F98)(this, confirmed_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::get_SupportOcclusion_50038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::AddOcclusionEffect_50039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::_cctor_50040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C71B4)(); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_GetActor_50041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C71B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_InitializeProjParms_50042(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C71BC)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_OnDestroy_50043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7210)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_DestroySelf_50044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7214)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_DestroyProj_50045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7218)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_Tick_50046(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C721C)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_GetSimulatorPosition_50047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7220)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_Explode_50048(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7230)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_SimulateOnSpawned_50049(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7254)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_ProcessHitInfo_50050(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C7258)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_HiveStick::__xLuaBaseProxy_AddOcclusionEffect_50051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C725C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_GravitySpikes::_ctor_50001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7BC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_GravitySpikes::InitializeProjParms_50002(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_GravitySpikes::PlayExplosionEffect_50003(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float atTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, pos_, atTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_GravitySpikes::PlayCSExplosionEffect_50004(int32_t effectID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float atTime_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, float maxStartSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE8308)(this, effectID_, pos_, atTime_, rotation_, maxStartSpeed_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_GravitySpikes::GetStartSpeed_50005(float distance_, float maxStartSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE8B88)(this, distance_, maxStartSpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_GravitySpikes::Destroy_50006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_GravitySpikes::__xLuaBaseProxy_InitializeProjParms_50007(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE8F10)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_GravitySpikes::__xLuaBaseProxy_PlayExplosionEffect_50008(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE8F68)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_GravitySpikes::__xLuaBaseProxy_Destroy_50009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE8F90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::_ctor_49975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BDD04)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::CreateSimulator_49976(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::InitializeProjParms_49977(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::OnSimulatedEndGrapRush_49978(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BF2D0)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::ComputeRopeLength_49979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BEE1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::GetLineRenderCurvePos_49980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BE4AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::Bezier_49981(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BF578)(this, p0_, p1_, p2_, t_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::RandomRotateCurve_49982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BF810)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::Tick_49983(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::ShowActor_49984(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BEAEC)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::ShowTakeBackAni_49985(bool bPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C0AB0)(this, bPlay_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::ProcessHitInfo_49986(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::ProcessGrapRushTargetPosition_49987(DLL2SDK::UnityEngine::UnityEngine::Vector3 vTargetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C0EDC)(this, vTargetPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::UpdateTakeBackAni_49988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BFB48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::UpdateLineRender_49989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C0200)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::AdjustDirByShootDir_49990(DLL2SDK::UnityEngine::UnityEngine::Vector3 vStartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vEndPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C1408)(this, vStartPos_, vEndPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::UpdateSraightLineRenderAni_49991(DLL2SDK::UnityEngine::UnityEngine::Vector3 vStartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vEndPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C1710)(this, vStartPos_, vEndPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::UpdateLineRenderAni_49992(DLL2SDK::UnityEngine::UnityEngine::Vector3 vStartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vEndPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C19F8)(this, vStartPos_, vEndPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::UpdateLineRenderTakeBackAni_49993(DLL2SDK::UnityEngine::UnityEngine::Vector3 vStartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vEndPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C1098)(this, vStartPos_, vEndPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::ReInitAniPosition_49994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C0938)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::OnSiumlateStick_49995(DLL2SDK::Assembly_CSharp::Network::NtfStickMsg* InMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, InMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::OnSiumlateStickMiss_49996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::__xLuaBaseProxy_CreateSimulator_49997(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C1FA0)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::__xLuaBaseProxy_InitializeProjParms_49998(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C1FDC)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::__xLuaBaseProxy_Tick_49999(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C2030)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_GrappleGun::__xLuaBaseProxy_ProcessHitInfo_50000(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23C2034)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::_ctor_49959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBDFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::InitializeProjParms_49960(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::Tick_49961(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::DestroyProj_49962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::DestroySelf_49963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::Explode_49964(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::SendSpawnElectricTripWireRequest_49965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BC288)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::FindValidPlacingPositionForBase_49966(DLL2SDK::UnityEngine::UnityEngine::Vector3 originPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 ownerRightDirection_, DLL2SDK::UnityEngine::UnityEngine::Vector3* srcElectricTripWireBasePostion_, DLL2SDK::UnityEngine::UnityEngine::Vector3* dstElectricTripWireBasePostion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BCA24)(this, originPosition_, ownerRightDirection_, srcElectricTripWireBasePostion_, dstElectricTripWireBasePostion_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::PlayExplosionEffect_49967(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float atTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, pos_, atTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::PlayExplosionEffectSelf_49968(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float atTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BD6FC)(this, pos_, atTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::__xLuaBaseProxy_InitializeProjParms_49969(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BDC60)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::__xLuaBaseProxy_Tick_49970(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BDCB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::__xLuaBaseProxy_DestroyProj_49971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BDCB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::__xLuaBaseProxy_DestroySelf_49972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BDCBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::__xLuaBaseProxy_Explode_49973(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BDCC0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_ElectricTripWire::__xLuaBaseProxy_PlayExplosionEffect_49974(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BDCE4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_CryoBomb::_ctor_49958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BDF60)(this); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::_ctor_49942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BAEA8)(this); } int32_t DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::GetProjFlightAssetID_49943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BB018)(this); } DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::CreateSimulator_49944(DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::WeaponFireComponentData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant* weaponInstant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inInitLoc_, inInitVel_, data_, weaponInstant_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::InitializeProjParms_49945(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, uint32_t SpawnOwnerID_, DLL2SDK::Assembly_CSharp::WeaponFireComponentData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant* weaponInstant_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent* impactComponent_, int32_t weaponId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, SpawnOwnerID_, data_, weaponInstant_, impactComponent_, weaponId_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::DestroyProj_49946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::SetCheckMode_49947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::Update_49948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BBD08)(this); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::UpdatePos_49949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BBDF8)(this); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::Tick_49950(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::LoadFlySmokeEffect_49951(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, startPos_, assetID_, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::SimulateOneTick_49952(float inUpateTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, inUpateTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::LoadFlightEffect_49953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::UpdateFlightEffectScale_49954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::DestroyFlightEffect_49955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::DestroySmokeEffect_49956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponProjectile_Bullet::_cctor_49957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BDEDC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::_ctor_49804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278DA6C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_Position_49805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_Rotation_49806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_ActorID_49807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278DB94)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_PlayerID_49808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278DB9C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MissileState DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_State_49809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278DBA4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MissileFlyInfo DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_FlyInfo_49810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278DBAC)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_ClientFlyTime_49811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278DC20)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_EnableControl_49812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278DDA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::Initialize_49813(DLL2SDK::Assembly_CSharp::GameEngine::MissileParameter param_, DLL2SDK::Assembly_CSharp::GameEngine::MissileFlyInfo flyInfo_, DLL2SDK::CSProto::msg::ECamp camp_, uint32_t playerID_, int32_t actorId_, int32_t projectileID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278DDB0)(this, param_, flyInfo_, camp_, playerID_, actorId_, projectileID_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::PlaySpawnSound_49814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278E7C8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ECONTROLLABLEWEAPON_Type DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::GetControllableType_49815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278F078)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::CalcCamera_49816(float delatTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278F118)(this, delatTime_, out_CamLoc_, out_CamRot_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::UpdateRotation_49817(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaEulerAngles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278F280)(this, deltaEulerAngles_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::Launch_49818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278F600)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::OnSyncMissileState_49819(DLL2SDK::UnityEngine::UnityEngine::Vector3 postion_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::Assembly_CSharp::GameEngine::MissileState state_, uint32_t flyTimeElapse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278F8AC)(this, postion_, velocity_, state_, flyTimeElapse_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::Tick_49820(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::SimulateTick_49821(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279049C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::UpdateExplosionTime_49822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278E6A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::CheckEnableControl_49823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2790370)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::GetCurrentHit_49824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278FDB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::Reset_49825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2790A74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::DestroyProj_49826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::OnDestroy_49827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::Destroy_49828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::SpawnFlightEffect_49829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278E3F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::Explode_49830(DLL2SDK::UnityEngine::UnityEngine::Vector3 explodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, explodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::SpawnExplosionEffect_49831(DLL2SDK::UnityEngine::UnityEngine::Vector3 explodeLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2795EC0)(this, explodeLocation_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::IsExplodeVisible_49832(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::GetRadarIcon_49833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::ShowInRadar_49834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::IgnoreRadarEdge_49835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_CanPauseGame_49836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796708)(); } float DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::get_CurrentTime_49837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278E594)(); } float DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::TimeSince_49838(float startTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278DC4C)(startTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::_SpawnFlightEffect_m__0_49839(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279681C)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::_SpawnExplosionEffect_m__1_49840(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796A34)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::__xLuaBaseProxy_Tick_49841(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796B94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::__xLuaBaseProxy_DestroyProj_49842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796B9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::__xLuaBaseProxy_OnDestroy_49843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796BA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::__xLuaBaseProxy_Destroy_49844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796BAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::__xLuaBaseProxy_Explode_49845(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796BB4)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::__xLuaBaseProxy_IsExplodeVisible_49846(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796BE0)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::__xLuaBaseProxy_GetRadarIcon_49847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796C00)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::__xLuaBaseProxy_ShowInRadar_49848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796C08)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile::__xLuaBaseProxy_IgnoreRadarEdge_49849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796C10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HomingProjectile::_ctor_49800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3716894)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::HomingProjectile::CreateSimulator_49801(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HomingProjectile::SetTarget_49802(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* inTarget_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup inHitGroup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3716C30)(this, inTarget_, inHitGroup_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::HomingProjectile::__xLuaBaseProxy_CreateSimulator_49803(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3716EF4)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::_ctor_49785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3715A14)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::get_HiveProjectileMap_49786() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager*)>(DLL2SDK::GameAssemblyBase + 0x3715AC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::Shutdown_49787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::OnRoundEnd_49788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::IsContainsHiveProjectile_49789(uint32_t uPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3715CD8)(this, uPlayerID_); } DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile* DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::GetHiveProjectile_49790(uint32_t uPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3715DB4)(this, uPlayerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::Clear_49791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3715B6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::CreateHiveProjectile_49792(uint32_t uPlayerID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* parentEffect_, float fDesiredReachTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3715EB0)(this, uPlayerID_, parentEffect_, fDesiredReachTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::DestroyHiveProjectile_49793(uint32_t uPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37160D4)(this, uPlayerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::Tick_49794(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::HiveProjectileMgrCheck_49795(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37164C8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::RemoveHiveProjectile_49796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371660C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::__xLuaBaseProxy_Shutdown_49797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371687C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::__xLuaBaseProxy_OnRoundEnd_49798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3716884)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectileManager::__xLuaBaseProxy_Tick_49799(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371688C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::_ctor_49775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3714340)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::get_Attacking_49776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371449C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::Init_49777(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* parentEffect_, float fDesiredReachTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37144A4)(this, parentEffect_, fDesiredReachTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::AttackTarget_49778(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3714824)(this, targetPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::OnLoadHiveProjectEffectFinish_49779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3714CAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::PlayHiveAttackSound_49780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3714E4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::PlayHiveAttackEndSound_49781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37150A0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::GetTargetPawnAttackPos_49782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37152F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::Tick_49783(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37155B4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile::OnDestroy_49784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37158CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::_ctor_49753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BA9D4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::CreateSimulator_49754(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::InitializeProjParms_49755(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::PlayFlightSound_49756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BADEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::InitFlightEffect_49757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::Tick_49758(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::DestroyProj_49759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::get_SupportOcclusion_49760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::AddOcclusionEffect_49761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::EnableOcclusionEffect_49762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::IsDestoryWhenPawnDied_49763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::IsNotCheckCloset_49764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::_cctor_49765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBCCC)(); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::__xLuaBaseProxy_CreateSimulator_49766(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBD50)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::__xLuaBaseProxy_InitializeProjParms_49767(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBD8C)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::__xLuaBaseProxy_InitFlightEffect_49768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBDE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::__xLuaBaseProxy_Tick_49769(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBDE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::__xLuaBaseProxy_DestroyProj_49770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBDE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::__xLuaBaseProxy_AddOcclusionEffect_49771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBDEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::__xLuaBaseProxy_EnableOcclusionEffect_49772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBDF0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::__xLuaBaseProxy_IsDestoryWhenPawnDied_49773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBDF4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_CombatAxe::__xLuaBaseProxy_IsNotCheckCloset_49774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23BBDF8)(this); } void DLL2SDK::Assembly_CSharp::CombatAxeProjFlightCmp::_ctor_49751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE290C)(this); } void DLL2SDK::Assembly_CSharp::CombatAxeProjFlightCmp::SetStopFlight_49752(bool isStop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE2A74)(this, isStop_); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::_ctor_49733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4838)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::Start_49734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4914)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::_PlayFlybySound_49735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C49C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::_StopFlybySound_49736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4A58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::_PlayHitSound_49737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4AF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::OnEnable_49738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4B88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::Tick_49739(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::Explode_49740(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::ShouldDelayToEndOfFrame_49741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C55F8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::DisplayEnemyDie_49742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C5518)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::__xLuaBaseProxy_Tick_49743(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C56A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::BulletProjectile::__xLuaBaseProxy_Explode_49744(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C56A8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::_ctor_24802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239CFFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::CopyProperties_24803(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_DataType_24804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_WeaponPartName_24805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D534)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::set_WeaponPartName_24806(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D53C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::set_OwnerWeapon_24807(DLL2SDK::Assembly_CSharp::GameBase::Weapon* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D544)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_WeaponNameType_24808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D54C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_ItemID_24809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D62C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::set_ItemID_24810(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D634)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_ActorID_24811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D63C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::set_ActorID_24812(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D644)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_WeaponPartCategory_24813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D64C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::set_WeaponPartINIPath_24814(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D824)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_WeaponPartINIPath_24815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D82C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_RecoilScaleWeaponShake_24816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D930)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_IsInChangeFOVState_24817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D938)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_IsLoading_24818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D940)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_WeaponPartNameStr_24819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D9E8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::FindWeaponPartClass_24820(DLL2SDK::mscorlib::System::String* configFileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239DA90)(configFileName_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::GetCategory_24821(int32_t partID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239DC58)(partID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::GetCategory_24822(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName partName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239D6F0)(partName_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::InitWeaponPart_24823(bool isAutoActivate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239DE3C)(this, isAutoActivate_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::LoadPropertyFromConfig_24824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::ClearMesh_24825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239E584)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::ResetTransform_24826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239EEE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::HideWeaponPart_24827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239EFA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::Deactivate_24828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::ShouldNotReplaceWeaponPart_24829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239F18C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::Activate_24830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::OnLoadComplete_24831(DLL2SDK::Array* assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x239F9A4)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::AsyncLoadAssets_24832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::Clear_24833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::Tick_24834(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::OnDestroy_24835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::ResetWeaponConfigProperty_24836(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::AdditionWeaponConfigProperty_24837(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::WeaponHasAttachSocket_24838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::SetupWeaponPart_24839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::LoadMeshModeObject_24840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A22D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::SwitchWeaponPartModel_24841(bool cutAway_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, cutAway_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::AdjustPartTransform_24842(int32_t weaponPartMeshID_, int32_t weaponMeshID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, weaponPartMeshID_, weaponMeshID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::OnWeaponBeginState_24843(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::OnWeaponEndState_24844(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::IsSilencerWeaponPart_24845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::SetAimingZoomingFov_24846(bool isFov_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, isFov_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::ChangeAimingZoomingFov_24847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::GetWeaponClipAmmoCount_24848(int32_t* clipAmmoCount_, int32_t* carriedAmmoCount_, int32_t* maxAmmoCout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, clipAmmoCount_, carriedAmmoCount_, maxAmmoCout_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::IsOpticsPart_24849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::OpticsType DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::GetOpticsType_24850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::ShouldPlayOpticsAimingAnim_24851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::get_GetRenderers_24852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::SetHidden_24853(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::ShouldNotReplaceWeaponPart_24854(DLL2SDK::Assembly_CSharp::EAssetID partAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239F4F8)(partAssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::CacheMeshAsset_24855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A2CB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::ClearCacheMeshAsset_24856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239E994)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::HadCacheMesh_24857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239FEB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart::_cctor_24858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A44D0)(); } void DLL2SDK::Assembly_CSharp::GameBase::FittingOrnamentForceMove::_ctor_49721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CF1EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FittingOrnamentForceMove::Start_49722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CF300)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FittingOrnamentForceMove::Activate_49723(DLL2SDK::Assembly_CSharp::GameBase::Pawn* Owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CF678)(this, Owner_); } void DLL2SDK::Assembly_CSharp::GameBase::FittingOrnamentForceMove::Reset_49724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CF8D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FittingOrnamentForceMove::Update_49725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CFCB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FittingOrnamentForceMove::RecordInitialTransforms_49726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CF3B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FittingOrnamentForceMove::ResetTransforms_49727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31CFA50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::_ctor_49696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9430)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::SetCrossHairInfo_49697(int32_t assetID_, int32_t index_, int32_t customID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9504)(this, assetID_, index_, customID_); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::Init_49698(DLL2SDK::Assembly_CSharp::GameBase::Weapon* ownerWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9650)(this, ownerWeapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::Activate_49699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9708)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::OnEnable_49700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A99A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::OnDisable_49701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9C58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::InitCrossHair_49702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9F0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::Release_49703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AA4F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::OnDestroy_49704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AA6C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::ShowHighMesh_49705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9840)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::HideHighMesh_49706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A98F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::ForceHideNormalMeshRendererInAimmingOpenState_49707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AA82C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::ForceHideNormalMeshRenderer_49708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AAA50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::DelayShowHighMesh_49709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AAB68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::DelayHideHighMesh_49710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AAFC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::ShowOrHideCrossHair_49711(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AAEA4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::SetChangePercent_49712(float openValue_, float closeValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AB278)(this, openValue_, closeValue_); } float DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::get_ChangePercent_Open_49713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AB344)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::get_ChangePercent_Close_49714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AB418)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::Tick_49715(float DeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AB4EC)(this, DeltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::HighMeshChange_49716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AB808)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OpticsAvatarChangeComponent::RefreshCrossHairRotation_49717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AB8E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossHairHud::_ctor_49690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E0E28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossHairHud::ShowOrHideCrossHair_49691(int32_t index_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E0ED4)(this, index_, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossHairHud::InitCrossHairTexture_49692(int32_t index_, int32_t materialID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E11DC)(this, index_, materialID_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossHairHud::ReleaseCrossHairHud_49693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E1538)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossHairHud::Update_49694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E1678)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossHairHud::UpdateHoldWeaponState_49695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E171C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartUtil::GetComposePartType_49689(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartCategory category_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A4404)(category_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartDataUtil::_ctor_49685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B151C)(this); } DLL2SDK::Assembly_CSharp::WeaponPartData* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartDataUtil::GetWeaponPartData_49686(int32_t weaponPartID_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B15C0)(weaponPartID_, weaponName_); } DLL2SDK::Assembly_CSharp::WeaponPartData* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartDataUtil::GetWeaponPartData_49687(DLL2SDK::mscorlib::System::String* iniPath_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AF8B4)(iniPath_, weaponName_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartDataUtil::GetAttachmentAssetIDUI_49688(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_, uint64_t attachmentID_, DLL2SDK::Assembly_CSharp::EAssetID* assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B1778)(weaponName_, attachmentID_, assetID_, socketName_, showSocket_, hideSocket_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::_ctor_49657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AE8A0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::get_WeaponPartNameType_49658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEA0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::set_WeaponPartNameType_49659(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEA14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::get_WeaponPartCategory_49660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEA1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::set_OwnerWeapon_49661(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEAC0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::set_ItemID_49662(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEAC8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::get_ItemID_49663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEAD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::set_WeaponPartINIPath_49664(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEAD8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::get_WeaponPartINIPath_49665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEAE0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::get_WeaponPartName_49666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEBA4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::get_IsHadUsed_49667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEC4C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::get_IsHideSelfInMiniMapWhenFiring_49668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEC54)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::get_IsLoadModelOver_49669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AEC5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::LoadWeaponPartModel_49670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::DespawnMesh_49671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::IsWeaponPartType_49672(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AF40C)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::LoadPropertyFromConfig_49673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::ClearAsyncLoadCallback_49674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AFDC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::OnLoadWeaponAttachmentNotify_49675(int32_t assetId_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AFF10)(this, assetId_, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::Clear_49676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B0054)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::SetupWeaponPart_49677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::GetMesh_49678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B1098)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::LoadMeshModeObject_49679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B061C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::FindSocketTransform_49680(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B11B0)(this, target_, socketName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::IsSilencerWeaponPart_49681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::SetHidden_49682(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B0DA0)(this, isHidden_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::ShouldNotReplaceWeaponPart_49683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AF148)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAttachment::IsSraWeaponPart_49684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B13C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAnimationClipData::_ctor_49656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ADC9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MuzzleWeaponPartAttachment::_ctor_49653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2799B8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MuzzleWeaponPartAttachment::LoadPropertyFromConfig_49654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MuzzleWeaponPartAttachment::__xLuaBaseProxy_LoadPropertyFromConfig_49655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2799D6C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFlyTrack::_ctor_49648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B60A0)(this); } void DLL2SDK::Assembly_CSharp::WeaponFlyTrack::SetTargetPos_49649(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B616C)(this, start_, end_); } void DLL2SDK::Assembly_CSharp::WeaponFlyTrack::DelayDespawn_49650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B6580)(this); } void DLL2SDK::Assembly_CSharp::WeaponFlyTrack::Despawn_49651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B6654)(this); } void DLL2SDK::Assembly_CSharp::WeaponFlyTrack::Update_49652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B68CC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFlySmoke::_ctor_49640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B51E0)(this); } void DLL2SDK::Assembly_CSharp::WeaponFlySmoke::SetTargetPos_49641(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B52A8)(this, start_, end_); } void DLL2SDK::Assembly_CSharp::WeaponFlySmoke::SetOriginPos_49642(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B57A0)(this, start_); } void DLL2SDK::Assembly_CSharp::WeaponFlySmoke::UpdateCurPos_49643(DLL2SDK::UnityEngine::UnityEngine::Vector3 curPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B59C4)(this, curPos_); } void DLL2SDK::Assembly_CSharp::WeaponFlySmoke::Despawn_49644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B5B04)(this); } void DLL2SDK::Assembly_CSharp::WeaponFlySmoke::Update_49645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B5CA8)(this); } void DLL2SDK::Assembly_CSharp::WeaponFlySmoke::InitUpdaters_49646(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B5598)(this, renderer_); } void DLL2SDK::Assembly_CSharp::WeaponFlySmoke::UpdateMaterial_49647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B5F90)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp::_ctor_49627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B40F8)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp::EndCurrentStateToOther_49628(DLL2SDK::Assembly_CSharp::EEndPawnState endState_, DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp_StateChangeCallBackFunc* callBackFunc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B41CC)(this, endState_, callBackFunc_); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp::SetCallBackFunc_49629(DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp_StateChangeCallBackFunc* callBackFunc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B4638)(this, callBackFunc_); } DLL2SDK::Assembly_CSharp::EEndPawnState DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp::GetNeedEndCurState_49630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B4864)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp::CheckCurState_49631(DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp_StateChangeCallBackFunc* callBack_, DLL2SDK::Assembly_CSharp::EEndPawnState checkState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B4A78)(this, callBack_, checkState_); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp::CheckDelayTriggerCallBack_49632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B4BA4)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp::DoEndTrigger_49633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B4DE0)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp::Clear_49634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B5030)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp::_cctor_49635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B5104)(); } void DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::_ctor_49601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2C04)(this); } DLL2SDK::Assembly_CSharp::WeaponFireModeUnit* DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::get_Instance_49602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB374)(); } void DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::set_Instance_49603(DLL2SDK::Assembly_CSharp::WeaponFireModeUnit* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2B4C)(value_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::ResetData_49604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2CF4)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::IsButtonAimFiring_49605(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2DC8)(this, type_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::IsFireButtonPressByType_49606(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AD7F0)(this, type_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::IsBRSkillViewFiring_49607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2F10)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::IsMPSkillUsing_49608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B3210)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::IsMPSkillUsingByType_49609(DLL2SDK::Assembly_CSharp::GameEngine::EUltID type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B345C)(this, type_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::IsMPSkillByType_49610(DLL2SDK::Assembly_CSharp::GameEngine::EUltID type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B3550)(this, type_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::IsFireButtonPress_49611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B3714)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::UpdateFireResult_49612(DLL2SDK::Assembly_CSharp::CheckFireParam* fireResult_, DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B3818)(this, fireResult_, type_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::UpdateFireButtonStatus_49613(DLL2SDK::Assembly_CSharp::CheckFireParam* fireResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AC8AC)(this, fireResult_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::GetFireAimButtonDown_49614(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B3D14)(this, type_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::GetFireAimButtonUp_49615(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B3A48)(this, type_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::GetFireButtonDownOrUp_49616(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AF560)(this, type_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::GetFireButtonDown_49617(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AD67C)(this, type_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::GetFireButtonUp_49618(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B3BA0)(this, type_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::get_IsTriggerADSMode_49619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AD3AC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::set_IsTriggerADSMode_49620(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B0274)(this, value_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::IsAimModeReleaseButton_49621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B3E5C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::ResetKeyCodeInput_49622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB924)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeUnit::_cctor_49623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B3F48)(); } void DLL2SDK::Assembly_CSharp::CheckFireResult::_ctor_49591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D978)(this); } void DLL2SDK::Assembly_CSharp::CheckFireResult::set_StartAim_49592(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0DA1C)(this, value_); } bool DLL2SDK::Assembly_CSharp::CheckFireResult::get_StartAim_49593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0DBA4)(this); } bool DLL2SDK::Assembly_CSharp::CheckFireResult::get_StopAim_49594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0DBAC)(this); } void DLL2SDK::Assembly_CSharp::CheckFireResult::set_StopAim_49595(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0DBB4)(this, value_); } void DLL2SDK::Assembly_CSharp::CheckFireResult::set_StartFire_49596(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0DC9C)(this, value_); } bool DLL2SDK::Assembly_CSharp::CheckFireResult::get_StartFire_49597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0DD84)(this); } void DLL2SDK::Assembly_CSharp::CheckFireResult::set_StopFire_49598(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0DD8C)(this, value_); } bool DLL2SDK::Assembly_CSharp::CheckFireResult::get_StopFire_49599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0DE74)(this); } void DLL2SDK::Assembly_CSharp::CheckFireResult::Reset_49600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0DE7C)(this); } void DLL2SDK::Assembly_CSharp::CheckFireParam::_ctor_49576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D774)(this); } void DLL2SDK::Assembly_CSharp::CheckFireParam::set_CheckFire_49577(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D818)(this, value_); } bool DLL2SDK::Assembly_CSharp::CheckFireParam::get_CheckFire_49578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D820)(this); } void DLL2SDK::Assembly_CSharp::CheckFireParam::set_CheckReset_49579(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D828)(this, value_); } bool DLL2SDK::Assembly_CSharp::CheckFireParam::get_CheckReset_49580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D840)(this); } void DLL2SDK::Assembly_CSharp::CheckFireParam::set_IsAimButtonDown_49581(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D848)(this, value_); } bool DLL2SDK::Assembly_CSharp::CheckFireParam::get_IsAimButtonDown_49582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D850)(this); } bool DLL2SDK::Assembly_CSharp::CheckFireParam::get_IsButtonDown_49583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D858)(this); } void DLL2SDK::Assembly_CSharp::CheckFireParam::set_IsButtonDown_49584(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D860)(this, value_); } void DLL2SDK::Assembly_CSharp::CheckFireParam::set_IsAimButtonUp_49585(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D878)(this, value_); } bool DLL2SDK::Assembly_CSharp::CheckFireParam::get_IsAimButtonUp_49586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D880)(this); } bool DLL2SDK::Assembly_CSharp::CheckFireParam::get_IsPress_49587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D888)(this); } void DLL2SDK::Assembly_CSharp::CheckFireParam::set_IsPress_49588(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D890)(this, value_); } bool DLL2SDK::Assembly_CSharp::CheckFireParam::get_IsDoubleButtonClick_49589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D898)(this); } void DLL2SDK::Assembly_CSharp::CheckFireParam::Reset_49590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0D8AC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeMgr::_ctor_49570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2368)(this); } DLL2SDK::Assembly_CSharp::WeaponFireModeMgr* DLL2SDK::Assembly_CSharp::WeaponFireModeMgr::get_Instance_49571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B243C)(); } DLL2SDK::Assembly_CSharp::WeaponFireModeBase* DLL2SDK::Assembly_CSharp::WeaponFireModeMgr::get_FireModeControl_49572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2598)(); } DLL2SDK::Assembly_CSharp::WeaponFireModeBase* DLL2SDK::Assembly_CSharp::WeaponFireModeMgr::CreateWeaponFireMode_49573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B26E0)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeMgr::Reset_49574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2A00)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeMgr::_cctor_49575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B2C00)(); } void DLL2SDK::Assembly_CSharp::LockChecckPram::_ctor_49564(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock lockType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC91E8)(this, lockType_); } float DLL2SDK::Assembly_CSharp::LockChecckPram::GetLimitTime_49565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC92E0)(); } void DLL2SDK::Assembly_CSharp::LockChecckPram::UpdateCheckTime_49566(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC93F0)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::LockChecckPram::IsStart_49567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC9634)(this); } void DLL2SDK::Assembly_CSharp::LockChecckPram::LockCheckTime_49568(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC970C)(this, time_); } void DLL2SDK::Assembly_CSharp::LockChecckPram::_cctor_49569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC99C4)(); } void DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp::_ctor_49555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B196C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp::LockCheck_49556(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock stateType_, float lockTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1A44)(this, stateType_, lockTime_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp::RemoveLockStateType_49557(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1CDC)(this, stateType_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp::RemoveTotalLockState_49558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1F84)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp::UpdateCheckTime_49559(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B21B4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::_ctor_49497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB1E4)(this); } uint64_t DLL2SDK::Assembly_CSharp::WeaponFireModeBase::get_AdsHudDisableState_49498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB4D0)(this); } uint64_t DLL2SDK::Assembly_CSharp::WeaponFireModeBase::get_FireBtnHudDisableState_49499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB590)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* DLL2SDK::Assembly_CSharp::WeaponFireModeBase::get_mCurSettingInfo_49500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB650)(this); } DLL2SDK::Assembly_CSharp::CheckFireResult* DLL2SDK::Assembly_CSharp::WeaponFireModeBase::get_FireResult_49501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB6EC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::SetPendingStopAim_49502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB6F4)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::ResetData_49503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB828)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::WeaponDebugErrorLog_49504(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x48AB9F8)(str_, args_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::WeaponDebugLog_49505(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x48ABAC8)(str_, args_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::WeaponFireModeLog_49506(DLL2SDK::mscorlib::System::String* str_, bool isNeedLog_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48ABB98)(str_, isNeedLog_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::WeaponFireModeLogFormat_49507(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x48ABD54)(str_, args_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::WeaponFireModeLogFormat1_49508(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x48ABEF8)(str_, args_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::ForceUpdateInfo_49509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AC09C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::UpdateFireInput_49510(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckMoveProne_49511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AD100)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckDoubleFireBtnClick_49512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AD3B4)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckReleaseFireWeapon_49513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AD964)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckEndInput_49514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48ADAD4)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckSaving_49515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48ADC00)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckBurstStopFire_49516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48ADE68)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckAutoFireOpenAim_49517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48ADFA4)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckUsingBRUlt_49518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AE144)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckLastFireInput_49519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsCanCheckFireInput_49520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AC674)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CanOpenAim_49521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CanFireBtnOpenAim_49522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CanADSOpenAim_49523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CanEnableFire_49524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CanManaulFire_49525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsCanAutoFire_49526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsWeaponCanAutoFire_49527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AEFA0)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::ShouldAutoFire_49528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::ShouldReleaseToFire_49529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AF2D0)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsNeedCheckFireAim_49530(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AF65C)(this, param_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsNeedCheckFire_49531(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AF774)(this, param_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckFireBtnAimAndFire_49532(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AF88C)(this, param_); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsNeeCheckAdsClick_49533(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AFCD0)(this, param_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckADSClickAimming_49534(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AFDE0)(this, param_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckFireInput_49535(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::get_IsCanAutoAssistFire_49536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B0368)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::SetAutoLockTime_49537(bool flag_, bool isSingleShot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B0370)(this, flag_, isSingleShot_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::UpdateAutoFireTime_49538(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48ACFF0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckAutoFire_49539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::OnStartMatch_49540(DLL2SDK::Assembly_CSharp::GameEngine::GameInfo* gameInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, gameInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::OnEndMatch_49541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsHideMainBtn_49542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsHideLeftBtn_49543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsHideDoubleFireBtn_49544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsHideFireBtn_49545(DLL2SDK::Assembly_CSharp::EFireBtnType fireType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, fireType_, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::IsCanTriggerKnife_49546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::CheckContinouspointInfo_49547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48ACD30)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeBase::get_IsOpenInputCmd_49548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B12B0)(); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::set_IsOpenInputCmd_49549(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1360)(value_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::UpdateCmd_49550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1434)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeBase::_cctor_49551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1794)(); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::_ctor_49471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC4CC4)(this); } DLL2SDK::Assembly_CSharp::FireButtonInputParam* DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetFireButtonInput_49472(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC4E7C)(this, type_); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetInputButton_49473(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC4F54)(this, type_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetFireInput_49474(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC5034)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetIsFiring_49475(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC5114)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetFireAimButtonDown_49476(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC5200)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetFireAimButtonUp_49477(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC5364)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonModeUnit::IsADSType_49478(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC54C8)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetAimFiring_49479(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC55B8)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetFireButtonDown_49480(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC571C)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetFiring_49481(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC586C)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonModeUnit::GetFireButtonUp_49482(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC59BC)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonModeUnit::InFireArea_49483(DLL2SDK::Assembly_CSharp::EFireBtnType type_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC5B0C)(this, type_, pos_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::SetInputButtonSize_49484(DLL2SDK::Assembly_CSharp::EFireBtnType type_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC5C70)(this, type_, size_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::SetInputButtonPos_49485(DLL2SDK::Assembly_CSharp::EFireBtnType type_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC5D58)(this, type_, pos_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::SetInputOriginPosition_49486(DLL2SDK::Assembly_CSharp::EFireBtnType type_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC5E90)(this, type_, pos_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::SetInputButtonEnable_49487(DLL2SDK::Assembly_CSharp::EFireBtnType type_, bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC5F80)(this, type_, flag_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::SetInputButtonAreaType_49488(DLL2SDK::Assembly_CSharp::EFireBtnType type_, DLL2SDK::Assembly_CSharp::GameEngine::EInputButtonType inputType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC60D4)(this, type_, inputType_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::UpdateButtonEnable_49489(bool isMustDisable_, DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC61B0)(this, isMustDisable_, type_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::UpdateButtonEnable_49490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC628C)(this); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::SetLastFireButtonState_49491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC654C)(this); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::SetFireInput_49492(DLL2SDK::Assembly_CSharp::EFireBtnType type_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* fireInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC664C)(this, type_, fireInput_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::SetFiring_49493(DLL2SDK::Assembly_CSharp::EFireBtnType type_, bool isFiring_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC6780)(this, type_, isFiring_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::UpdateFireDownAndUpState_49494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC685C)(this); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::UpdateFireInputArea_49495(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* fireInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC694C)(this, fireInput_); } void DLL2SDK::Assembly_CSharp::FireButtonModeUnit::UpdateFireBtnVisible_49496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC6A8C)(this); } void DLL2SDK::Assembly_CSharp::FireButtonInputParam::_ctor_49457(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC41A0)(this, type_); } bool DLL2SDK::Assembly_CSharp::FireButtonInputParam::get_IsFiring_49458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC42A4)(this); } void DLL2SDK::Assembly_CSharp::FireButtonInputParam::set_IsFiring_49459(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC42AC)(this, value_); } bool DLL2SDK::Assembly_CSharp::FireButtonInputParam::get_IsFireButtonDown_49460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC42B4)(this); } void DLL2SDK::Assembly_CSharp::FireButtonInputParam::set_IsFireButtonDown_49461(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC42BC)(this, value_); } bool DLL2SDK::Assembly_CSharp::FireButtonInputParam::get_IsFireButtonUp_49462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC43DC)(this); } void DLL2SDK::Assembly_CSharp::FireButtonInputParam::set_IsFireButtonUp_49463(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC43E4)(this, value_); } bool DLL2SDK::Assembly_CSharp::FireButtonInputParam::IsAds_49464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FireButtonInputParam::UpdateFireDownAndUpState_49465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC4780)(this); } bool DLL2SDK::Assembly_CSharp::FireButtonInputParam::GetFireAimButtonDown_49466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FireButtonInputParam::GetFireAimButtonUp_49467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FireButtonInputParam::GetAimFiring_49468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FireButtonInputParam::_cctor_49469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC4B58)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponEffectLevelController::_ctor_49451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6C1E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponEffectLevelController::Activate_49452(DLL2SDK::Assembly_CSharp::GameBase::Weapon* Weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C45BF4)(this, Weapon_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponEffectLevelController::DeActivate_49453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C49A80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponEffectLevelController::Tick_49454(float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C23D18)(this, interval_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponEffectLevelController::ChangeEffectLevel_49455(int32_t newLevel_, bool forceChange_, bool playSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C49E24)(this, newLevel_, forceChange_, playSound_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponEffectLevelController::SetLevelActive_49456(int32_t level_, bool active_, bool playSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6C28C)(this, level_, active_, playSound_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponEffectLevelData::_ctor_49450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6C874)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponDroppedPickUpProjectile::_ctor_23964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBB3E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponDroppedPickUpProjectile::CopyProperties_23965(DLL2SDK::Assembly_CSharp::WeaponDroppedPickUpProjectileData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponDroppedPickUpProjectile::get_DataType_23966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::_ctor_49438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A67034)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper* DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::get_Instance_49439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A67108)(); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::EnableDetailLerp_49440(DLL2SDK::UnityEngine::UnityEngine::Material* SrcMaterial_, DLL2SDK::UnityEngine::UnityEngine::Texture* CamoTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A67264)(SrcMaterial_, CamoTexture_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::DisableDetailLerp_49441(DLL2SDK::UnityEngine::UnityEngine::Material* SrcMaterial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A674D0)(SrcMaterial_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::DoCamo_49442(uint32_t skinID_, uint64_t objID_, int32_t CamoID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A676BC)(this, skinID_, objID_, CamoID_, RootMeshAsset_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::DoCamo3P_49443(uint32_t skinID_, uint64_t objID_, int32_t CamoID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A68164)(this, skinID_, objID_, CamoID_, RootMeshAsset_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::DoCamoProcess_49444(int32_t CamoID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, bool is1P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A67940)(this, CamoID_, RootMeshAsset_, is1P_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::RemoveCamo3P_49445(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, DLL2SDK::UnityEngine::UnityEngine::Texture* mainTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A68304)(this, RootMeshAsset_, mainTexture_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::RemoveCamo_49446(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A67860)(this, RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::RemoveCamoProcess_49447(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A683FC)(this, RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialCamoHelper::_cctor_49448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A68918)(); } void DLL2SDK::Assembly_CSharp::WeaponBurnMaterialController::_ctor_49434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F92C)(this); } void DLL2SDK::Assembly_CSharp::WeaponBurnMaterialController::Start_49435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495FA14)(this); } void DLL2SDK::Assembly_CSharp::WeaponBurnMaterialController::PlayBurnAnim_49436(bool burn_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495FC9C)(this, burn_, time_); } void DLL2SDK::Assembly_CSharp::WeaponBurnMaterialController::Update_49437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495FE48)(this); } void DLL2SDK::Assembly_CSharp::BurnMaterialUpdater::_ctor_49413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5338080)(this); } void DLL2SDK::Assembly_CSharp::BurnMaterialUpdater::Init_49414(DLL2SDK::Array* materials_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, materials_, Data.method); } void DLL2SDK::Assembly_CSharp::BurnMaterialUpdater::PlayBurnAnim_49415(bool isBurn_, float time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, isBurn_, time_, Data.method); } void DLL2SDK::Assembly_CSharp::BurnMaterialUpdater::Update_49416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53390DC)(this); } void DLL2SDK::Assembly_CSharp::BurnMaterialUpdater::UpdateEffect_49417(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BurnMaterialFloatUpdater::_ctor_49418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5338B7C)(this); } void DLL2SDK::Assembly_CSharp::BurnMaterialFloatUpdater::Init_49419(DLL2SDK::Array* materials_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, materials_, Data.method); } void DLL2SDK::Assembly_CSharp::BurnMaterialFloatUpdater::PlayBurnAnim_49420(bool isBurn_, float time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, isBurn_, time_, Data.method); } void DLL2SDK::Assembly_CSharp::BurnMaterialFloatUpdater::UpdateEffect_49421(float delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::BurnMaterialFloatUpdater::__xLuaBaseProxy_Init_49422(DLL2SDK::Array* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x53390D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BurnMaterialFloatUpdater::__xLuaBaseProxy_PlayBurnAnim_49423(bool P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53390D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BurnMaterialFloatUpdater::__xLuaBaseProxy_UpdateEffect_49424(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53390D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::_ctor_49402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB6898)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::GetLODParams_49403(int32_t lodCount_, DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { return reinterpret_cast*(*)(int32_t, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x2FB696C)(lodCount_, mesh_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::InitMainMesh_49404(DLL2SDK::UnityEngine::UnityEngine::Transform* mainWeaponAsset_, bool is3PWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB6C04)(mainWeaponAsset_, is3PWeapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::ChangeRenderSetting_49405(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_, int32_t lod_, bool isWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB79A4)(rd_, lod_, isWeapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::DestroyLODGroup_49406(DLL2SDK::UnityEngine::UnityEngine::Transform* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB7B0C)(asset_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::ProcessLODs_49407(DLL2SDK::mscorlib::System::Collections::Generic::List_1* renderList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* levelList_, bool isComposePart_, int32_t minLOD_, DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType partType_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool, int32_t, DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType)>(DLL2SDK::GameAssemblyBase + 0x2FB7C98)(renderList_, levelList_, isComposePart_, minLOD_, partType_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::AddMeshAsset2WeaponLOD_49408(DLL2SDK::UnityEngine::UnityEngine::Transform* mainWeaponAsset_, DLL2SDK::UnityEngine::UnityEngine::Transform* addMeshAsset_, bool is3PWeapon_, bool isComposePart_, DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType partType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB8278)(mainWeaponAsset_, addMeshAsset_, is3PWeapon_, isComposePart_, partType_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::FindLodLevel_49409(DLL2SDK::mscorlib::System::String* name_, int32_t minLod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB7800)(name_, minLod_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::RemoveMeshAsset2WeaponLOD_49410(DLL2SDK::UnityEngine::UnityEngine::Transform* mainWeaponAsset_, DLL2SDK::UnityEngine::UnityEngine::Transform* addMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB8B0C)(mainWeaponAsset_, addMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::RecoverWeaponLOD_49411(DLL2SDK::UnityEngine::UnityEngine::Transform* mainWeaponAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB913C)(mainWeaponAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAvatarLODUtil::_cctor_49412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB9760)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionHelper::_ctor_49399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB498C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionHelper::Init_49400(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4A30)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionHelper::ResetStaticValue_49401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4AF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager::_ctor_49390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4BA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager::GetBaseCarriedAmmoFromGame_49391(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_, int32_t* carriedAmmoCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4CA0)(this, weapon_, carriedAmmoCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager::GetBaseCurrentAmmoFromGame_49392(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_, int32_t* carriedAmmoCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4EE0)(this, weapon_, carriedAmmoCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager::InitWeaponPartAddition_49393(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB510C)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager::InitWeaponAddition_49394(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB5328)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager::AddAddition_49395(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute attribute_, DLL2SDK::Assembly_CSharp::GameEngine::EAdditionValueType valueType_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB5854)(this, attribute_, valueType_, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager::Clear_49396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB5A1C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager::GetAdditionByBase_49397(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute attribute_, float baseValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB5B3C)(this, attribute_, baseValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionManager::_cctor_49398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB5C78)(); } DLL2SDK::Assembly_CSharp::GameBase::EPropertyType DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionUtil::GetPropertyFromAttribute_49385(int32_t attribute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB5C7C)(attribute_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionUtil::Init_49386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB5EBC)(); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionUtil::Int2FloatAddition_49387(int32_t intValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB66CC)(intValue_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionUtil::Float2IntAddition_49388(float floatValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB67B0)(floatValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAdditionUtil::_cctor_49389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB6894)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAddition::_ctor_49381(int32_t weaponItemID_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute attribute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB466C)(this, weaponItemID_, attribute_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAddition::_ctor_49382(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute attribute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB4734)(this, attribute_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAddition::AddValue_49383(DLL2SDK::Assembly_CSharp::GameEngine::EAdditionValueType type_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB47E4)(this, type_, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttributeAddition::GetAdditionByBase_49384(float baseValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB48C8)(this, baseValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::_ctor_49140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F97000)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::CallBackStepSoundFunc_49141(int32_t arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9710C)(this, arg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::CallBackFunc_49142(int32_t arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F972F8)(this, arg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::CallBackEffectFunc_49143(int32_t arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F97454)(this, arg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::AddEvent_StepSound_1P_49144(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun* callbackFunc_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType aniClipType_, DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::mscorlib::System::String* clipSuffix_, DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animationComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F975B0)(this, callbackFunc_, aniClipType_, stateName_, clipSuffix_, animationComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::AddEvent_StepSound_1P_49145(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun* callbackFunc_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType aniClipType_, DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::mscorlib::System::String* clipSuffix_, DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animationComponent_, float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F97C10)(this, callbackFunc_, aniClipType_, stateName_, clipSuffix_, animationComponent_, rate_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::AddEvent_StepSound_1P_49146(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun* callbackFunc_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType aniClipType_, DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animationComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F97E48)(this, callbackFunc_, aniClipType_, animationComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::AddEvent_1P_49147(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun* callbackFunc_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType aniClipType_, DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::mscorlib::System::String* clipSuffix_, DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animationComponent_, float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F98084)(this, callbackFunc_, aniClipType_, stateName_, clipSuffix_, animationComponent_, rate_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::AddEvent_3P_49148(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun* callbackFunc_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType aniClipType_, DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::mscorlib::System::String* clipSuffix_, DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animationComponent_, float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F982BC)(this, callbackFunc_, aniClipType_, stateName_, clipSuffix_, animationComponent_, rate_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::AddEvent_Effect_3P_49149(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun* callbackFunc_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType aniClipType_, DLL2SDK::mscorlib::System::String* stateName_, DLL2SDK::mscorlib::System::String* clipSuffix_, DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animationComponent_, float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F984F4)(this, callbackFunc_, aniClipType_, stateName_, clipSuffix_, animationComponent_, rate_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::AddEvent_1P_49150(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent_EventCallBackFun* callbackFunc_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType aniClipType_, DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponent* animationComponent_, float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9872C)(this, callbackFunc_, aniClipType_, animationComponent_, rate_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::AddAnimationClipEvent_49151(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_, DLL2SDK::mscorlib::System::String* eventFuncName_, float eventTime_, int32_t intParameter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F97804)(this, clip_, eventFuncName_, eventTime_, intParameter_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationEvent::FiringEvent_49152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9894C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPrefabConfig::_ctor_49138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7A5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponPrefabConfig::CopyFrom_49139(DLL2SDK::Assembly_CSharp::GameBase::WeaponPrefabConfig* copyFrom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE7B00)(this, copyFrom_); } void DLL2SDK::Assembly_CSharp::TrophySystemActor::_ctor_49131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496ECD4)(this); } void DLL2SDK::Assembly_CSharp::TrophySystemActor::Init_49132(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } void DLL2SDK::Assembly_CSharp::TrophySystemActor::TakeDamage_49133(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::TrophySystemActor::CanBeDamagedBy_49134(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::TrophySystemActor::__xLuaBaseProxy_Init_49135(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496F2A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::TrophySystemActor::__xLuaBaseProxy_TakeDamage_49136(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496F2B0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::TrophySystemActor::__xLuaBaseProxy_CanBeDamagedBy_49137(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496F2B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::TripMineActor::_ctor_49119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496E1EC)(this); } void DLL2SDK::Assembly_CSharp::TripMineActor::Init_49120(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } void DLL2SDK::Assembly_CSharp::TripMineActor::SetEffectGo_49121(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496E438)(this, go_); } void DLL2SDK::Assembly_CSharp::TripMineActor::BeginEMPEffect_49122(float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector4 range_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, duration_, range_, Data.method); } void DLL2SDK::Assembly_CSharp::TripMineActor::Tick_49123(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::TripMineActor::EndEMPEffect_49124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::TripMineActor::IsSameCamp_49125(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::TripMineActor::__xLuaBaseProxy_Init_49126(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496EC88)(this, P0_); } void DLL2SDK::Assembly_CSharp::TripMineActor::__xLuaBaseProxy_BeginEMPEffect_49127(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector4 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496EC90)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::TripMineActor::__xLuaBaseProxy_Tick_49128(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496ECBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::TripMineActor::__xLuaBaseProxy_EndEMPEffect_49129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496ECC4)(this); } bool DLL2SDK::Assembly_CSharp::TripMineActor::__xLuaBaseProxy_IsSameCamp_49130(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496ECCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::_ctor_49086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34415A0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_IsActive_49087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34416F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::set_IsActive_49088(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441700)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_PullingInitSpeed_49089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441708)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_PullingAccelSpeed_49090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441710)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_PullingMaxSpeed_49091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441718)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_ItemID_49092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441720)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::set_CurSkinID_49093(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441728)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_CurSkinID_49094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441730)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_MeshRenderers_49095() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment*)>(DLL2SDK::GameAssemblyBase + 0x3441738)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_CurrentFireComponent_49096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441740)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent* DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_CurrentImpactComponent_49097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441768)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment* DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::Create_49098(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34417BC)(owner_); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::Init_49099(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441880)(this, owner_); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::Activate_49100(int32_t weaponID_, int32_t actorID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34419C0)(this, weaponID_, actorID_, skinID_); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::Deactivate_49101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441AB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::OnLoadComplete_49102(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344282C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::DespawnMesh_49103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3442518)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::LoadAsset_49104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3442418)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::ClearAsyncLoadCallback_49105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3442C90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::LoadPropertyFromConfig_49106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3441B88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::DestroyWeaponImpactComponents_49107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34426E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::SetHidden_49108(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_ShotFired_49109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_WeaponINIPath_49110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic* DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::get_WeaponSoundPlayer_49111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::PlayFireSound_49112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::GetWeaponRoot_49113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::GetWeaponActorId_49114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::AttachObjectToSocket_49115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::OnWeaponControllerLoaded_49116(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::ThirdPersonStartFire_49117(int32_t inFireCompIndex_, bool aimedFire_, bool isSingle_, int32_t aommoCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34436C8)(this, inFireCompIndex_, aimedFire_, isSingle_, aommoCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment::ThirdPersonStopFire_49118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34437C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::_ctor_49054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31250EC)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::get_GrappleGunMeshInSubWeapon_49055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31251F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::set_GrappleGunMeshInSubWeapon_49056(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31251FC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::get_PullingInitSpeed_49057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3125204)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::get_PullingAccelSpeed_49058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31252CC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::get_PullingMaxSpeed_49059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3125394)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::InitWeapon_49060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::Activate_49061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::Deactivate_49062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::PlayFireAnim_49063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::AddDynamicSkinInfo_49064(DLL2SDK::UnityEngine::UnityEngine::GameObject* curMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3126988)(this, curMesh_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::LoadWeaponModel_49065(DLL2SDK::mscorlib::System::String* SocketName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, SocketName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::DettachFPAnimationSyncController_49066(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[188]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::SyncDynamicSkinedMesh_49067(DLL2SDK::UnityEngine::UnityEngine::Transform* mainWeaponMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312758C)(this, mainWeaponMesh_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::PlayIdleAnim_49068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[191]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::TransplantBoneToPawn_49069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31257E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::ReSkinToPawn_49070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3125C58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::NotifyOtherSubWeaponChange_49071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3126034)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::PlayEquipAnim_49072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[173]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::PlayUnequipAnim_49073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::ShowGappleGunInSubWeapon_49074(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31261D8)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::AddProjAssetToPreLoadList_49075(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* projectileData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[201]; return reinterpret_cast(Data.methodPtr)(this, projectileData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_InitWeapon_49076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31280F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_Activate_49077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31280F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_Deactivate_49078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128100)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_PlayFireAnim_49079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128108)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_LoadWeaponModel_49080(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128110)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_DettachFPAnimationSyncController_49081(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128118)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_PlayIdleAnim_49082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128120)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_PlayEquipAnim_49083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128128)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_PlayUnequipAnim_49084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128130)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeapon::__xLuaBaseProxy_AddProjAssetToPreLoadList_49085(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128138)(this, P0_); } void DLL2SDK::Assembly_CSharp::SparrowStickActor::_ctor_49049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3511E6C)(this); } void DLL2SDK::Assembly_CSharp::SparrowStickActor::Init_49050(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } bool DLL2SDK::Assembly_CSharp::SparrowStickActor::CanBeDamagedBy_49051(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::SparrowStickActor::__xLuaBaseProxy_Init_49052(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35121E4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::SparrowStickActor::__xLuaBaseProxy_CanBeDamagedBy_49053(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35121EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::_ctor_49005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337EDCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::Init_49006(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* inOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inOwner_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::CreateByName_49007(DLL2SDK::mscorlib::System::String* typeName_, DLL2SDK::mscorlib::System::String* iniPath_, DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* owner_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawnOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337EFA4)(typeName_, iniPath_, owner_, pawnOwner_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::Create_49008(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* iniPath_, DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* owner_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawnOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337F0C4)(type_, iniPath_, owner_, pawnOwner_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::ThirdPersonStopFire_49009(DLL2SDK::mscorlib::System::String* sIdle_, DLL2SDK::mscorlib::System::String* fireAnimationName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, sIdle_, fireAnimationName_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::ThirdPersonStopFireHasSelfImplementation_49010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::OnAnimationEvent_49011(DLL2SDK::mscorlib::System::String* strEvent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, strEvent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::InternalInitWeaponPatch_49012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::ReadParamsFromConfig_49013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::PlaySecondMuzzleEffect_49014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::InitAnimationComponent_49015(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* loadedMesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, loadedMesh_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::ResetAllTrigger_49016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::InitWeaponSelfAnimatorController_49017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::OnLoadWeaponAttachmentModelCallBack_49018(int32_t loadedMeshAssetID_, int32_t fireModeIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, loadedMeshAssetID_, fireModeIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::OnLoadWeaponAttachmentModelCallBackHasSelfImplementation_49019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::SimulatedFireAmmunition_49020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::SimulatedFireAmmunitionHasSelfImplementation_49021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::ThirdPersonStartFireHasSelfImplmentation_49022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::ThirdPersonStartFire_49023(int32_t inFireCompIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, inFireCompIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::Tick_49024(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::PlaySyncAnimation_49025(int32_t animID_, float speed_, int32_t resetID_, bool bRetrigger_, bool resetLast_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, animID_, speed_, resetID_, bRetrigger_, resetLast_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::EnableWeaponAttchmentAnimator_49026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::GetAnimatorToPawn_49027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::CanLeanToOneSide_49028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::GetFireAnimationName_49029(bool isHeavyAttack_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, isHeavyAttack_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent::ChangeWeaponFireMode_49030(int32_t FireModeIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, FireModeIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_GoliathScythe::_ctor_49031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33805BC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_GoliathScythe::ThirdPersonStartFireHasSelfImplmentation_49032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_GoliathScythe::ThirdPersonStopFireHasSelfImplementation_49033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_GoliathScythe::InitWeaponSelfAnimatorController_49034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_GoliathScythe::Tick_49035(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_GoliathScythe::__xLuaBaseProxy_ThirdPersonStartFireHasSelfImplmentation_49036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33808F0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_GoliathScythe::__xLuaBaseProxy_ThirdPersonStopFireHasSelfImplementation_49037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33808F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_GoliathScythe::__xLuaBaseProxy_InitWeaponSelfAnimatorController_49038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33808F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_GoliathScythe::__xLuaBaseProxy_Tick_49039(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33808FC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLProjectileSimulator::_ctor_48933(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8E0FC)(this, initalPosition_, initalVelocity_, data_, handler_); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLProjectileSimulator::ResetLocationAndVelocityDir_48934(DLL2SDK::UnityEngine::UnityEngine::Vector3 location_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocityDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8E2DC)(this, location_, velocityDir_); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLProjectileSimulator::ChangeVelocityDir_48935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8E574)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLProjectileSimulator::SlerpChangeVelocityDir_48936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F94D68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLProjectileSimulator::Init_48937(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, initalPosition_, initalVelocity_, data_, handler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLProjectileSimulator::CheckExplodePosition_48938(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F950F8)(this, initalPosition_, initalVelocity_); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLProjectileSimulator::__xLuaBaseProxy_Init_48939(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F95408)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::StickProjectileSimulator::_ctor_48932(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3409C)(this, initalPosition_, initalVelocity_, data_, handler_); } void DLL2SDK::Assembly_CSharp::GameEngine::SparrowProjectileSimulator::_ctor_48926(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3432E0C)(this, initalPosition_, initalVelocity_, data_, handler_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SparrowProjectileSimulator::PreOneTick_48927(float* deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::SparrowProjectileSimulator::CheckPawn_48928(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, direction_, distance_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SparrowProjectileSimulator::GetExplosionPositionSparrow_48929(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, float* explosionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433730)(initalPosition_, initalVelocity_, data_, explosionTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SparrowProjectileSimulator::__xLuaBaseProxy_PreOneTick_48930(float* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343386C)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::SparrowProjectileSimulator::__xLuaBaseProxy_CheckPawn_48931(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433874)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::ShadowBladeProjectileSimulator::_ctor_48923(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342F038)(this, initalPosition_, initalVelocity_, data_, handler_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ShadowBladeProjectileSimulator::IsCanBounceWhenHitPawn_48924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::ShadowBladeProjectileSimulator::__xLuaBaseProxy_IsCanBounceWhenHitPawn_48925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342F250)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RPGProjectileSimulator::_ctor_48918(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D890CC)(this, initalPosition_, initalVelocity_, data_, handler_); } void DLL2SDK::Assembly_CSharp::GameEngine::RPGProjectileSimulator::SetTarget_48919(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* inTarget_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup inHitGroup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D892F8)(this, inTarget_, inHitGroup_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::RPGProjectileSimulator::CalcAccelDir_48920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RPGProjectileSimulator::UpdateVelocity_48921(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RPGProjectileSimulator::__xLuaBaseProxy_UpdateVelocity_48922(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D89AFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::_ctor_48905(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796EE8)(this, initalPosition_, initalVelocity_, data_, handler_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::get_StartMusic_48906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279709C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::set_StartMusic_48907(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27970A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::get_StartCountDown_48908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27970AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::set_StartCountDown_48909(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27970B4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::Init_48910(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, initalPosition_, initalVelocity_, data_, handler_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::PreOneTick_48911(float* deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::_PlayBounceSound_48912(DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* pPhyMaterial_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, pPhyMaterial_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::IsHitGroundStop_48913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::__xLuaBaseProxy_Init_48914(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797534)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::__xLuaBaseProxy_PreOneTick_48915(float* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797578)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::__xLuaBaseProxy__PlayBounceSound_48916(DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797580)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MonkeyBombProjectileSimulator::__xLuaBaseProxy_IsHitGroundStop_48917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797588)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InductionGunProjectileSimulator::_ctor_48899(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37203A0)(this, initalPosition_, initalVelocity_, data_, handler_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InductionGunProjectileSimulator::PreOneTick_48900(float* deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::InductionGunProjectileSimulator::CheckPawn_48901(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, direction_, distance_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::InductionGunProjectileSimulator::GetInductionGunExplosionPosition_48902(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, float* explosionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3720CA8)(initalPosition_, initalVelocity_, data_, explosionTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InductionGunProjectileSimulator::__xLuaBaseProxy_PreOneTick_48903(float* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3720DE4)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::InductionGunProjectileSimulator::__xLuaBaseProxy_CheckPawn_48904(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3720DEC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::HomingProjectileSimulator::_ctor_48884(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3716AB8)(this, initalPosition_, initalVelocity_, data_, handler_); } void DLL2SDK::Assembly_CSharp::GameEngine::HomingProjectileSimulator::SetTarget_48885(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* inTarget_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup inHitGroup_, bool inAlloUTurn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3716D04)(this, inTarget_, inHitGroup_, inAlloUTurn_); } void DLL2SDK::Assembly_CSharp::GameEngine::HomingProjectileSimulator::UpdateVelocity_48886(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::HomingProjectileSimulator::CalcDirection_48887(bool allowUTurn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, allowUTurn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HomingProjectileSimulator::__xLuaBaseProxy_UpdateVelocity_48888(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3717438)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrappleGunProjectileSimulator::_ctor_48883(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370069C)(this, initalPosition_, initalVelocity_, data_, handler_); } void DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::_ctor_48871(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D06FC)(this, initalPosition_, initalVelocity_, data_, handler_); } bool DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::IsCanBounceWhenHitPawn_48872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::PreOneTick_48873(float* deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::_PlayBounceSound_48874(DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* pPhyMaterial_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, pPhyMaterial_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::PlayStopSound_48875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::BounceImpact_48876(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::RecycleImpactComponent_48877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0D18)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::__xLuaBaseProxy_IsCanBounceWhenHitPawn_48878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0E2C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::__xLuaBaseProxy_PreOneTick_48879(float* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0E34)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::__xLuaBaseProxy__PlayBounceSound_48880(DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0E3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::__xLuaBaseProxy_PlayStopSound_48881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0E44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CombatAxeProjectileSimulator::__xLuaBaseProxy_BounceImpact_48882(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0E4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::_ctor_48856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533683C)(this); } float DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::get_BulletFlyDistance_48857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53368F8)(this); } void DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::SetThroughParams_48858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5336900)(this); } void DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::GetThroughParams_48859(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5336A38)(this, distance_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::get_Position_48860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5336BB4)(this); } float DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::get_Speed_48861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5336BC8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::get_Direction_48862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5336BD4)(this); } void DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::Init_48863(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator_CheckMode checkMode_, DLL2SDK::Assembly_CSharp::WeaponFireComponentData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant* weaponFire_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, initalPosition_, initalVelocity_, checkMode_, data_, weaponFire_, Data.method); } bool DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::SimulateTick_48864(bool once_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_, float inUpdateTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, float, void*)>(Data.methodPtr)(this, once_, impactList_, inUpdateTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::UpdateVelocity_48865(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } float DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::GetGravityVelocity_48866(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } float DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::GetVelocityScale_48867(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::get_HasRecycle_48868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::set_HasRecycle_48869(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator::OnRecycle_48870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::_ctor_43680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F78638)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::Start_43681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7885C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::Update_43682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::UpdateUVOffset_43683(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F789B4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::InitResource_43684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::Init_43685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::PlayEffect_43686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::StopEffect_43687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::DestroyEffect_43688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::__xLuaBaseProxy_InitResource_43689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7920C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::__xLuaBaseProxy_Init_43690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F79214)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::__xLuaBaseProxy_PlayEffect_43691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7921C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::__xLuaBaseProxy_StopEffect_43692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F79224)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UVAnimationEffect::__xLuaBaseProxy_DestroyEffect_43693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7922C)(this); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::_ctor_48833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC629C)(this); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::set_MaxLength_48834(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC63A8)(this, value_); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::set_AttackWidthMultiples_48835(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC63B0)(this, value_); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::Awake_48836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC63B8)(this); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::PlayEffect_48837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::StopEffect_48838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::Reset_48839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC7034)(this); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::DestroyEffect_48840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::SetTrackParam_48841(DLL2SDK::Assembly_CSharp::GameBase::Pawn* Owner_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 forward_, float length_, float width_, float damageValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC7634)(this, Owner_, startPos_, forward_, length_, width_, damageValue_); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::DrawMeshLine_48842(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_, float width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC68A0)(this, startPos_, endPos_, width_); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::UpdateTrack_48843(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 forward_, float deltaPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC7F24)(this, startPos_, forward_, deltaPos_); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::LateShowHitEffect_48844(DLL2SDK::UnityEngine::UnityEngine::Vector3 forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC8314)(this, forward_); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::PlayHitGroundEffect_48845(DLL2SDK::UnityEngine::UnityEngine::Vector3 forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC844C)(this, forward_); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::_Awake_m__0_48846(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC8830)(this, e_); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::__xLuaBaseProxy_PlayEffect_48847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC89E8)(this); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::__xLuaBaseProxy_StopEffect_48848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC89F0)(this); } void DLL2SDK::Assembly_CSharp::PSCLaserWeaponTrack::__xLuaBaseProxy_DestroyEffect_48849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC89F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OptionalAnimatorController::_ctor_48832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AB978)(this); } void DLL2SDK::Assembly_CSharp::MonkeyBombActor::_ctor_48825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B1BF8)(this); } void DLL2SDK::Assembly_CSharp::MonkeyBombActor::Init_48826(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } bool DLL2SDK::Assembly_CSharp::MonkeyBombActor::CanBeDamagedBy_48827(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::MonkeyBombActor::IsSameCamp_48828(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::MonkeyBombActor::__xLuaBaseProxy_Init_48829(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2250)(this, P0_); } bool DLL2SDK::Assembly_CSharp::MonkeyBombActor::__xLuaBaseProxy_CanBeDamagedBy_48830(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2258)(this, P0_); } bool DLL2SDK::Assembly_CSharp::MonkeyBombActor::__xLuaBaseProxy_IsSameCamp_48831(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B2260)(this, P0_); } void DLL2SDK::Assembly_CSharp::KnifeConfigUpdate::_ctor_48823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF0B0)(this); } void DLL2SDK::Assembly_CSharp::KnifeConfigUpdate::SetWeaponFireComponent_48824(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* weaponFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF154)(this, weaponFireComponent_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_HelicopterID_48795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F798)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_UAVID_48796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F8CC)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_CounterUAVID_48797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255FA00)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_HunterKillerID_48798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255FB34)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_SentryGunID_48799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255FC68)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_VTOLID_48800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255FD9C)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_SAMTurretID_48801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255FED0)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_HellfireID_48802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2560004)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_AirstrikeID_48803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2560138)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_KnifeID_48804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256026C)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_QuickKnifeID_48805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254E108)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_Type25ID_48806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25603A0)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_CarePackageBombID_48807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25604D4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::get_BombID_48808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2560608)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::IsBomb_48809(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25514A8)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::IsHiddenBomb_48810(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2560614)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::IsWeapon_48811(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2560768)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::IsKillStreak_48812(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2554A00)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::IsThrowWeapon_48813(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2560864)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::IsPistolWeapon_48814(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25609D8)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::IsChipWeapon_48815(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2560AE4)(itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::IsMeleeWeapon_48816(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2560CCC)(itemID_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::ItemID2WeaponPart_48817(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2560DD8)(itemID_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::ItemID2Weapon_48818(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254DC94)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::Weapon2ItemID_48819(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254F8F4)(weaponName_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::GetWeaponCategory_48820(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2551050)(weaponName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::AlwaysDraw3PCamFirst_48821(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2561030)(weaponName_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryUtil::_cctor_48822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2561180)(); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryTypeConst::_ctor_48794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x255F6F4)(this); } void DLL2SDK::Assembly_CSharp::IndutionGunArrowActor::_ctor_48789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29134)(this); } void DLL2SDK::Assembly_CSharp::IndutionGunArrowActor::Init_48790(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } bool DLL2SDK::Assembly_CSharp::IndutionGunArrowActor::CanBeDamagedBy_48791(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::IndutionGunArrowActor::__xLuaBaseProxy_Init_48792(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29578)(this, P0_); } bool DLL2SDK::Assembly_CSharp::IndutionGunArrowActor::__xLuaBaseProxy_CanBeDamagedBy_48793(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A29580)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::_ctor_48752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EBA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::Destroy_48753(DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent* comp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EC70)(comp_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::Create_48754(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238ED70)(type_, owner_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::CreateByName_48755(DLL2SDK::mscorlib::System::String* typeName_, DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EFE4)(typeName_, owner_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::GetShotFired_48756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238F0DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::GetWeaponINIPath_48757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238F208)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::IsInited_48758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238EF14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::InitImpactEffects_48759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::ReadParamsFromConfig_48760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::SpawnFireImpact_48761(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, bool firstPerson_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, firstPerson_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::SpawnFireImpact_48762(DLL2SDK::UnityEngine::UnityEngine::Vector3 HitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 OutLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitNormal_, DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* HitMaterial_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, bool bPlayDecal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, HitLocation_, OutLocation_, HitNormal_, HitMaterial_, parent_, bPlayDecal_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::PlayImpact_48763(float interval_, bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23902A4)(this, interval_, isForce_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::SpawnImpactEffect_48764(DLL2SDK::Assembly_CSharp::EAssetID EffectResID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitNormal_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, EffectResID_, HitLocation_, HitNormal_, parent_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::SpawnImpactDecal_48765(DLL2SDK::Assembly_CSharp::EAssetID DecalResID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 OutLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitNormal_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, DecalResID_, HitLocation_, OutLocation_, HitNormal_, parent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::OnEffectDestroy_48766(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2390E40)(this, go_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::get_HasRecycle_48767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::set_HasRecycle_48768(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent::OnRecycle_48769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Melee::_ctor_24793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2391748)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Melee::CopyProperties_24794(DLL2SDK::Assembly_CSharp::WeaponImpactComponent_MeleeData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Melee::get_DataType_24795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Melee::InitImpactEffects_24796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Melee::ReadParamsFromConfig_24797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Melee::SpawnImpactDecal_24798(DLL2SDK::Assembly_CSharp::EAssetID DecalResID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 OutLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitNormal_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, DecalResID_, HitLocation_, OutLocation_, HitNormal_, parent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Melee::__xLuaBaseProxy_InitImpactEffects_24799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23997F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Melee::__xLuaBaseProxy_ReadParamsFromConfig_24800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23997F8)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Melee::__xLuaBaseProxy_SpawnImpactDecal_24801(DLL2SDK::Assembly_CSharp::EAssetID P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P3_, DLL2SDK::UnityEngine::UnityEngine::Transform* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23997FC)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_GrappleGun::_ctor_48778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2398B48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_GrappleGun::InitImpactEffects_48779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_GrappleGun::__xLuaBaseProxy_InitImpactEffects_48780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2399130)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Glove::_ctor_48773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23916A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Glove::InitImpactEffects_48774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Glove::SpawnImpactDecal_48775(DLL2SDK::Assembly_CSharp::EAssetID DecalResID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 OutLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitNormal_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, DecalResID_, HitLocation_, OutLocation_, HitNormal_, parent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Glove::__xLuaBaseProxy_InitImpactEffects_48776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2397BC4)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_Glove::__xLuaBaseProxy_SpawnImpactDecal_48777(DLL2SDK::Assembly_CSharp::EAssetID P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P3_, DLL2SDK::UnityEngine::UnityEngine::Transform* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23981E0)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_CombatAxe::_ctor_48770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2391074)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_CombatAxe::InitImpactEffects_48771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_CombatAxe::__xLuaBaseProxy_InitImpactEffects_48772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23916A4)(this); } void DLL2SDK::Assembly_CSharp::HunterKillerActor::_ctor_48740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4760E6C)(this); } void DLL2SDK::Assembly_CSharp::HunterKillerActor::Init_48741(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } void DLL2SDK::Assembly_CSharp::HunterKillerActor::BeginEMPEffect_48742(float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector4 range_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, duration_, range_, Data.method); } void DLL2SDK::Assembly_CSharp::HunterKillerActor::Deactive_48743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HunterKillerActor::EndEMPEffect_48744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HiveStickActor::_ctor_48718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474AFF4)(this); } void DLL2SDK::Assembly_CSharp::HiveStickActor::Init_48719(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } bool DLL2SDK::Assembly_CSharp::HiveStickActor::CanBeDamagedBy_48720(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::HiveStickActor::Active_48721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HiveStickActor::__xLuaBaseProxy_Init_48722(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B370)(this, P0_); } bool DLL2SDK::Assembly_CSharp::HiveStickActor::__xLuaBaseProxy_CanBeDamagedBy_48723(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B378)(this, P0_); } void DLL2SDK::Assembly_CSharp::HiveStickActor::__xLuaBaseProxy_Active_48724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B380)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::_ctor_23967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBC594)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::CopyProperties_23968(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_DataType_23969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_WeaponEntity_23970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBCB88)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_WeaponRange_23971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAD610)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_BOT_FireRangeFor_23972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBCB90)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_IsFireExtraBullet_23973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBCB98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_IsFireExtraBullet_23974(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBCBA0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ResetAdditionHelperStaticValue_23975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBCBA8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetRealFireInterval_23976(float fireInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBCC84)(this, fireInterval_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetRealFireGroupInterval_23977(float fireInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBCE94)(this, fireInterval_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_FireInterval_23978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_FireInterval_23979(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetFireInterval_23980(float beginFireTime_, float stopFireTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, beginFireTime_, stopFireTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_IsBurstAutoFire_23981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD2D4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_FireTimesInGropClient_23982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD2A0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_FireGroupEndAnimTime_23983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD2DC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_FireGroupEndTime_23984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD2A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_IsAmmoGroupMo_23985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD2E4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::InBurstFireGroup_23986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD404)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::InFireGroupEnd_23987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD588)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ResetBurstData_23988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD788)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::SetBurstFireInGroup_23989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD8B0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::MustCompleteBurst_23990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDA90)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_BaseClipAmmoCount_23991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDCE8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ClipAmmoCount_23992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAC484)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_ClipAmmoCount_23993(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDE68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_CarriedAmmoCount_23994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDE70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_CarriedAmmoCount_23995(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDE78)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ShotCost_23996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDE80)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_PVEClipAmmoCount_23997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDE88)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_PVECarriedAmmoCount_23998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDE90)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_PVEMaxAmmoCount_23999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDE98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::UpdateBulletInfo_24000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDEA0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_AmmoCount_24001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBD580)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_AmmoCount_24002(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE0CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_MaxAmmoCount_24003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE0D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_MaxAmmoCount_24004(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE2E4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_FireBoltTime_24005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE2EC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EDamageType DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_DamageType_24006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE408)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetDamageForGameMode_24007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE410)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::SetDamageForGameMode_24008(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE5AC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_PortSizeToScreen_24009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE750)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetMinDamageValueForGameMode_24010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE764)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_BaseDamage_24011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB5850)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_BaseDamage_24012(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE900)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_Damage_24013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE904)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_PVEDamageRate_24014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE908)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_AimedChangeClipTime_24015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE910)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ChangeClipTime_24016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE918)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ChangeClipStartTime_24017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE94C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ChangeClipLoopTime_24018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE954)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ChangeClipEndTime_24019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE95C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ChangeClipStart02Time_24020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE964)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ChangeClipLoopPreTime_24021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE96C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_AllowQuickChangeClip_24022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE974)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_QuickChangeClipTime_24023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE97C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_HasQuickAnimation_24024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE984)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_UseSSAnimator_24025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE98C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_PutDownTime_24026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE994)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_EquipTime_24027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE99C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_UnequipTime_24028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA7564)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_EquipAnimClipTime_24029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE9A4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_UnequipAnimClipTime_24030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE9AC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_SpecialEquipAnimRate_24031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE9B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_SpecialEquipAnimRate_24032(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE9BC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_EquipAddition_24033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE9C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_CrosshairTexName_24034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE9CC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_IsSingleShot_24035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99C60)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_SingleShotStopFireTime_24036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE9D4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ADSModeSingleShotStopFireTime_24037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE9DC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ForcePlaySingleFireAnim_24038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F99CE8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_InitSpeed_24039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBE9E4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetGravityScale_24040(int32_t otherFactor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, otherFactor_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetSpeedDecay_24041(int32_t otherFactor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEB3C)(this, otherFactor_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_SpeedDecayInWater_24042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEC20)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_WaterBuoyancy_24043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEB34)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::UseInWater_24044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::CheckInWater_24045(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, bool forceCheck_, float checkInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBED00)(this, position_, forceCheck_, checkInterval_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_CrossHairCircleName_24046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEEC0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_CrossHairCircleInitSize_24047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEEC8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_CrosshairEnabled_24048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEED0)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_FireMode_24049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEED8)(this); } DLL2SDK::Assembly_CSharp::WeaponFireComponentData* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_ComponentData_24050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAB3B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_ComponentData_24051(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEEE0)(this, value_); } DLL2SDK::Assembly_CSharp::WeaponFireComponentData* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_HipComponentData_24052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEEE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_HipComponentData_24053(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEEF0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::CreateByName_24054(DLL2SDK::mscorlib::System::String* typeName_, DLL2SDK::mscorlib::System::String* iniPath_, DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* owner_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawnOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA3364)(typeName_, iniPath_, owner_, pawnOwner_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::Create_24055(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* iniPath_, DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* owner_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawnOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBEEF8)(type_, iniPath_, owner_, pawnOwner_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::SetOwner_24056(DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* owner_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawnOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBF340)(this, owner_, pawnOwner_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::RecordDefault_24057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBF48C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ModifyPropertiesForPVE_24058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ModifyPropertiesForBR_24059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetActualDamage_24060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::SetFireMode_24061(uint8_t inFireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBF9A0)(this, inFireMode_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::InitData_24062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::LoadProperties_24063(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::FireAmmunition_24064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::PostFireAmmunition_24065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::StartFire_24066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ServerStartFire_Controllable_24067(DLL2SDK::UnityEngine::UnityEngine::Vector3 DstPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, DstPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ServerStartFire_24068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ServerStopFire_24069(int32_t costAmmo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, costAmmo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::EndFire_24070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::Tick_24071(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetAdjustedAim_24072(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetAdjustedCameraAim_24073(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetAdjustedWeaponAim_24074(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ChangeGetHitPunchAngleConfig_24075(float GetHitPunchAngleX_, float GetHitPunchAngleXDecreseSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, GetHitPunchAngleX_, GetHitPunchAngleXDecreseSpeed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ChangePunchAngleByGetHit_24076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::AmmoCanFire_24077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::AddAmmo_24078(int32_t ammoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, ammoCount_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::IsFullAmmo_24079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::FullAmmo_24080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::HasAmmo_24081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::AddCarriedAmmo_24082(int32_t addCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, addCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::AddCurrentAmmo_24083(int32_t addCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC15E0)(this, addCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ModifyAmmo_24084(int32_t inCurrentAmmo_, int32_t inCurrentCarriedAmmo_, bool isDiff_, int32_t clibNumBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC1850)(this, inCurrentAmmo_, inCurrentCarriedAmmo_, isDiff_, clibNumBase_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_infiniteCarriedAmmo_24085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC13C0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetReAmmoCount_24086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC1B04)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ChangeClipAmmoCount_24087(int32_t addAmmoCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC1C48)(this, addAmmoCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::RefreshClipAmmoCount_24088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC1EF4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::IsIntant_24089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::IsMelee_24090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::IsQuickKnife_24091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::IsProjectile_24092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::IsPlacing_24093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::WeaponAttributeAdditionLoadOverCallback_24094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::WeaponFireComponentData* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetFireComponentData_24095(int32_t inItemID_, bool isSecondFireComonent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC24C0)(inItemID_, isSecondFireComonent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::OnActive_24096(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::PreBeginState_24097(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, newState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::PreEndState_24098(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType eWeaponStateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, eWeaponStateType_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_BRFireModes_24099() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent*)>(DLL2SDK::GameAssemblyBase + 0x2FC2C70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::SetBrFireModes_24100(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2FC2C98)(this, data_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::set_CurFireType_24101(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponFireMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC2DC0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponFireMode DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::get_CurFireType_24102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC302C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::SetSpectatingSingleShot_24103(bool isSingleShot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC3034)(this, isSingleShot_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::InitBrFireMode_24104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC2E80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ChangeFireMode_24105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC310C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::IsNonInstant_24106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::CalcFireAnimationSpeed_24107(float clipLength_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, clipLength_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::ShouldAdjustFireAimRatation_24108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::SupportExtraBullet_24109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetAdjustedFireAimRotation_24110(DLL2SDK::UnityEngine::UnityEngine::Quaternion curFireAimRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inFirePos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FAAE24)(this, curFireAimRot_, inFirePos_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetAdjustedFireAimRotation_24111(DLL2SDK::UnityEngine::UnityEngine::Quaternion curFireAimRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outTargetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outFirePos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inFirePos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC36A4)(this, curFireAimRot_, outTargetPos_, outFirePos_, inFirePos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::Get3PFireAimTargetPos_24112(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraDir_, float fireDistance_, DLL2SDK::UnityEngine::UnityEngine::Vector3 weaponFirePos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC3AC8)(this, owner_, cameraPos_, cameraDir_, fireDistance_, weaponFirePos_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetPunchAngle_24113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::GetAdditionByBase_24114(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute weaponAttributeType_, float baseValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBDCF0)(this, weaponAttributeType_, baseValue_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::SingleLineCheckPhysics_24115(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HitType hitType_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* hitTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, hitType_, hitTarget_, startPos_, dir_, impactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent::_cctor_24116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC4BA0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::_ctor_24324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353E38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CopyProperties_24325(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_DataType_24326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_DisperseRate_24327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364818)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_InaccuracyModifierCrouching_24328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364820)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_InaccuracyModifierProning_24329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236492C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_InaccuracyModifierSliding_24330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364A38)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_PVEPenetrationDamageModifier_24331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364B44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::set_PVEPenetrationDamageModifier_24332(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364B4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_MaxThroughWall_24333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364B54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::set_MaxThroughWall_24334(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364D0C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_PunchAngle_24335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364D14)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_ShotSpread_24336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364D28)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_BreatheTremblingRange_24337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364D3C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BulletType DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_BulletType_24338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364E94)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_IsAiming_24339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364E9C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_IsPlayAiming_24340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364F84)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_IsAimingProcess_24341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236506C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_IsDowningProcess_24342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2365154)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_DecayScale_24343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236523C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::set_DecayScale_24344(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2365244)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetHitPartRate_24345(DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup group_, bool forPVE_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, group_, forPVE_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CalcWeaponFireForPVE_24346(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CaleThickStartPos_24347(DLL2SDK::UnityEngine::UnityEngine::Vector3 hitPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::UnityEngine::UnityEngine::Collider* col_, DLL2SDK::UnityEngine::UnityEngine::Vector3* startPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23661BC)(this, hitPoint_, dir_, col_, startPos_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CalcBarrierThickness_24348(DLL2SDK::UnityEngine::UnityEngine::Vector3 hitPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::UnityEngine::UnityEngine::Collider* col_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2366320)(this, hitPoint_, dir_, col_, outPoint_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_ThroughWallNum_24349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2366718)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_ThroughPlayerNum_24350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2366720)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_DamageRate_24351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2366728)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_BulletFlyDistance_24352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2366730)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_IsDecay_24353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2366738)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::SetThroughParams_24354(int32_t throughWallNum_, int32_t throughPlayerNum_, float damageRate_, float realDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2366740)(this, throughWallNum_, throughPlayerNum_, damageRate_, realDistance_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CalcWeaponFire_24355(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_, float checkRange_, bool resetThroughParams_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast*, float, bool, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, checkRange_, resetThroughParams_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetTraceFlag_24356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2366850)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::SingleLineCheckPhysics_24357(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HitType hitType_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* hitTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, hitType_, hitTarget_, startPos_, dir_, impactInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::IsAccuracyHit_24358(int32_t playerCount_, float realDistance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, playerCount_, realDistance_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HitType DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CaleDetailDamage_24359(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, float* range_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* realHitInfo_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, startPos_, range_, dir_, realHitInfo_, impactList_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CaleDamageDecay_24360(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HitType hitType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, hitType_, hitPoint_, dir_, impactInfo_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::AdjustedDecay_24361(float initDecay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236602C)(this, initDecay_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetDistanceDamageRate_24362(float dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2368A88)(this, dist_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetDistanceDamage_24363(float dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2355CA4)(this, dist_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetActualDamageValues_24364() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant*)>(DLL2SDK::GameAssemblyBase + 0x2368BA0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetDistanceAccuracy_24365(float dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2367138)(this, dist_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::EndFire_24366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetPreAdjustAim_24367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::FireAmmunition_24368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::SupportExtraBullet_24369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CreateBulletLine_24370(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236965C)(this, startPos_, dir_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::IncreaseFireShot_24371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23694A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::PostFireAmmunition_24372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RandomShotSpread_24373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236A4E8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetRealSpreadModifier_24374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236AC90)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CalcShotSpreadSize_24375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CalcPunchAngle_24376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236A5FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetAdjustedAim_24377(DLL2SDK::UnityEngine::UnityEngine::Quaternion initAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CalcPunch_24378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236A3C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CalcAdjustedAim_24379(DLL2SDK::UnityEngine::UnityEngine::Quaternion initAim_, float sRate_, float pRate_, bool includeShotSpread_, bool isCameraAim_, bool isWeaponRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236DED4)(this, initAim_, sRate_, pRate_, includeShotSpread_, isCameraAim_, isWeaponRot_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_ShotSpreadInterval_24380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236E4F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetAdjustedCameraAim_24381(DLL2SDK::UnityEngine::UnityEngine::Quaternion initAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, initAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetAdjustedWeaponAim_24382(DLL2SDK::UnityEngine::UnityEngine::Quaternion initAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, initAim_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::InitBreatheTrembling_24383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236E97C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::UpdateBreatheTrembling_24384(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236EB64)(this, dt_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetPunchAngle_24385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::GetChangeDt_24386(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236EFA4)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::UpdateLerpParam_24387(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236F0C4)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::UpdateCrosshairSize_24388(float DeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236F8BC)(this, DeltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::Tick_24389(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::ChangeGetHitPunchAngleConfig_24390(float GetHitPunchAngleX_, float GetHitPunchAngleXDecreseSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, GetHitPunchAngleX_, GetHitPunchAngleXDecreseSpeed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::ChangePunchAngleByGetHit_24391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::IsIntant_24392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::WeaponAttributeAdditionLoadOverCallback_24393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::IsInPort_24394(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::WorldToPortPos_24395(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2370AE0)(this, pos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::HasEnemyInPort_24396(bool traceAssist_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, traceAssist_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CheckTarget_24397(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rayDir_, int32_t flag_, float range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23715FC)(this, target_, startPos_, rayDir_, flag_, range_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CalcAimedPortPos_24398(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3* portPos_, bool traceAssist_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, target_, portPos_, traceAssist_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::LoadProperties_24399(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::ApplyFireParam_24400(bool aimedFire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2371FCC)(this, aimedFire_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::IsLockTargetInAutoMode_24401(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2372258)(this, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CreateBulletProjectile_24402(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent* weaponImpact_, int32_t itemID_, int32_t flySmokeAssetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, startPos_, dir_, weaponImpact_, itemID_, flySmokeAssetID_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::CalcWeaponFires_24403(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_, float checkRange_, bool resetThroughParams_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast*, float, bool, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, checkRange_, resetThroughParams_, Data.method); } DLL2SDK::Assembly_CSharp::WeaponFireComponent_InstantData* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_ConfigData_Hip_24404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2372A38)(this); } DLL2SDK::Assembly_CSharp::WeaponFireComponent_InstantData* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::get_ConfigData_24405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2372AFC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::MaxShotsFired_24406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236B86C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::MinInaccuracy_24407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236B93C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::MaxInaccuracy_24408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::DisperseBase_24409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236BE0C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::DisperseModifierStanding_24410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236B400)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::DisperseModifierJumping_24411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236AEE0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::DisperseModifierWalking_24412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236B170)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::PunchAngleXDecreaseSpeed_24413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236F6B4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::PunchAngleYDecreaseSpeed_24414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2373090)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RecoilUpBase_24415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236C09C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RecoilUpModifier_24416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236C330)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RecoilUpMax_24417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236CAEC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RecoilLateralBase_24418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236C5C4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RecoilLateralModifier_24419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236C858)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RecoilLateralMax_24420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236CD84)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RecoilScaleStanding_24421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236D54C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RecoilScaleWalking_24422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236D2B4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::RecoilScaleJumping_24423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236D01C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::ReachMaxDirectionChangePerc_24424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236DA78)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::UnreachMaxDirectionChangePerc_24425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236D7E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::_cctor_24426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2373298)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_CopyProperties_24427(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237329C)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_SingleLineCheckPhysics_24428(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HitType P0_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P3_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23732A4)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_EndFire_24429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23732F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_FireAmmunition_24430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23732F8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_SupportExtraBullet_24431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2373300)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_PostFireAmmunition_24432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2373308)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_GetAdjustedAim_24433(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2373310)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_GetAdjustedCameraAim_24434(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237333C)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_GetAdjustedWeaponAim_24435(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2373368)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_GetPunchAngle_24436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2373394)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_Tick_24437(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23733A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_ChangeGetHitPunchAngleConfig_24438(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23733B0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_ChangePunchAngleByGetHit_24439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23733B8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_IsIntant_24440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23733C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_WeaponAttributeAdditionLoadOverCallback_24441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23733C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Instant::__xLuaBaseProxy_LoadProperties_24442(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23733D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Placing::_ctor_48700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237BD6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Placing::FireAmmunition_48701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Placing::IsPlacing_48702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Placing::__xLuaBaseProxy_FireAmmunition_48703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C074)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Placing::__xLuaBaseProxy_IsPlacing_48704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C07C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::_ctor_24456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2375FB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::CopyProperties_24457(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::get_DataType_24458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::get_FireFirstEffectAssetID3P_24459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2376394)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::get_forcedTarget_24460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237639C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::set_forcedTarget_24461(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23763A4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::GetDblclickAnimTime_24462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23763AC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::get_FireInterval_24463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::set_FireIntervalCut_24464(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2376870)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::get_HasDelayFire_24465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2376878)(this); } DLL2SDK::UnityEngine::UnityEngine::Collider* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::get_MeleeCollider_24466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23768CC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::HasAmmo_24467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::set_IsJumpFire_24468(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2376974)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::get_IsJumpFire_24469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237697C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::FireStageFlag_24470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2376984)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::GetActualDamage_24471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::CheckTarget_24472(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 StartFirePos_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, float rangeFactor_, float* dirRatio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2376C38)(this, target_, StartFirePos_, impactInfo_, rangeFactor_, dirRatio_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::FindAttackTarget_24473(float* dirRatio_, float rangeFactor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23776DC)(this, dirRatio_, rangeFactor_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::ChangePunchAngleByGetHit_24474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::GetAdjustedAim_24475(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::GetAdjustedCameraAim_24476(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::CalcWeaponFire_24477(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::FireAmmunition_24478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::Tick_24479(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::CreateMeleeWeaponCollider_24480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::RealMeleeFire_24481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237924C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::RaycastMeleeOBB_24482(DLL2SDK::UnityEngine::UnityEngine::Collider* col_, DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, int32_t traceFlag_, DLL2SDK::UnityEngine::UnityEngine::Vector3* dir_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, col_, start_, traceFlag_, dir_, hitTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::GetImpactInfo_24483(DLL2SDK::Array* colliderAll_, DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3* dir_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3*, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget*, void*)>(Data.methodPtr)(this, colliderAll_, start_, dir_, hitTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::CanBeDamagedBy_24484(DLL2SDK::UnityEngine::UnityEngine::Collider* col_, DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3* dir_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, col_, start_, dir_, hitTarget_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::GetHitPartRate_24485(DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup group_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, group_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::IsMelee_24486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::__xLuaBaseProxy_CopyProperties_24487(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B388)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::__xLuaBaseProxy_HasAmmo_24488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B390)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::__xLuaBaseProxy_GetActualDamage_24489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B398)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::__xLuaBaseProxy_ChangePunchAngleByGetHit_24490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B3A0)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::__xLuaBaseProxy_GetAdjustedAim_24491(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B3A8)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::__xLuaBaseProxy_GetAdjustedCameraAim_24492(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B3D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::__xLuaBaseProxy_FireAmmunition_24493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B400)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::__xLuaBaseProxy_Tick_24494(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B408)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee::__xLuaBaseProxy_IsMelee_24495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B410)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Melee_BR::_ctor_48699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2375F18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantVehicleGun::_ctor_48695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2375C54)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantVehicleGun::GetPreAdjustAim_48696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantVehicleGun::__xLuaBaseProxy_GetPreAdjustAim_48697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2375E68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::_ctor_48684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23734A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::StartFire_48685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::EndFire_48686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::CalcInitVelocityForProj_48687(DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetHit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23738BC)(this, TargetHit_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::FireAmmunition_48688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::PostFireAmmunition_48689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::NotifyStopDriving_48690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::__xLuaBaseProxy_StartFire_48691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2374414)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::__xLuaBaseProxy_EndFire_48692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237441C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::__xLuaBaseProxy_FireAmmunition_48693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2374420)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantDemoBullet::__xLuaBaseProxy_PostFireAmmunition_48694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2374424)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetQueryInfo::_ctor_48679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346F19C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TargetQueryInfo* DLL2SDK::Assembly_CSharp::GameEngine::TargetQueryInfo::Setup_48680(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::CSProto::msg::ECamp friendCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346F2C0)(startPos_, friendCamp_); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetQueryInfo::SetupImpl_48681(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::CSProto::msg::ECamp friendCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346F434)(this, startPos_, friendCamp_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::TargetQueryInfo::GetNextTarget_48682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346F8B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetQueryInfo::_cctor_48683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346FAAC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::_ctor_48662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353D3C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::get_AssistanceEffectID_48663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::LoadProperties_48664(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::PlayStartAssistanceSound_48665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::PreBeginState_48666(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, newState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::OnActive_48667(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::Tick_48668(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::GetStartTracePos_48669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2354968)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::GetStartTraceDir_48670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2354AA4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::GetWeaponRange_48671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2354BFC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::CalcWeaponFire_48672(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_, float checkRange_, bool resetThroughParams_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast*, float, bool, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, checkRange_, resetThroughParams_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::_CalcWeaponFire_m__0_48673(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2355FFC)(s_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::__xLuaBaseProxy_LoadProperties_48674(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235600C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::__xLuaBaseProxy_PreBeginState_48675(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356010)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::__xLuaBaseProxy_OnActive_48676(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356018)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::__xLuaBaseProxy_Tick_48677(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356020)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance::__xLuaBaseProxy_CalcWeaponFire_48678(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_, float P3_, bool P4_) { return reinterpret_cast*, float, bool)>(DLL2SDK::GameAssemblyBase + 0x2356024)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::_ctor_48642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD4F4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::get_OnlyShowForPlayer_48643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD5E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::set_OnlyShowForPlayer_48644(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD5EC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::Init_48645(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CrossAssistance* crossAssistanceComponent_, DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController_CrossAssistanceType assistanceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD5F4)(this, owner_, crossAssistanceComponent_, assistanceType_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::StartAssistance_48646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD780)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::StopAssistance_48647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD824)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::Tick_48648(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DDC40)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::CheckFireTarget_48649(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, float checkRange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DE8B4)(this, startPos_, dir_, impactInfo_, checkRange_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::ClearAll_48650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD8D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::UpdateMeshRenderers_48651(DLL2SDK::Array* meshRenderers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42DECA4)(this, meshRenderers_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::UpdateAddOrRemove_48652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DDD00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::UpdateTransform_48653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DE128)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::CheckPawnAdd_48654(DLL2SDK::Assembly_CSharp::GameBase::Pawn* aimPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, aimPawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::CheckAddCrossAssistance_48655(DLL2SDK::Assembly_CSharp::GameBase::Pawn* aimPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DEE98)(this, aimPawn_); } bool DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::IsInOpticsCross_48656(DLL2SDK::UnityEngine::UnityEngine::Vector3 uiPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E08E0)(this, uiPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::AddCrossAssistance_48657(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DFED8)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::RemoveCrossAssistance_48658(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E04D4)(this, playerID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::GetAssetID_48659(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::PreLoadAsset_48660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController::PreLoadAssetAsyncCallback_48661(int32_t assetID_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E0D10)(this, assetID_, param_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceAsset::_ctor_48641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD450)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::EnemyInfo::_ctor_48637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51E9D58)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::EnemyInfo::get_HasRecycle_48638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::EnemyInfo::set_HasRecycle_48639(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::EnemyInfo::OnRecycle_48640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Annihilator::_ctor_48631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC54C4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Annihilator::get_AssistanceEffectID_48632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Annihilator::LoadProperties_48633(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Annihilator::PlayStartAssistanceSound_48634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Annihilator::__xLuaBaseProxy_LoadProperties_48635(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC5870)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Annihilator::__xLuaBaseProxy_PlayStartAssistanceSound_48636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC5878)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLCrossAssistanceController::_ctor_48624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8DBA0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::VTOLCrossAssistanceController::CheckPawnAdd_48625(DLL2SDK::Assembly_CSharp::GameBase::Pawn* aimPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, aimPawn_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::VTOLCrossAssistanceController::GetAssetID_48626(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLCrossAssistanceController::PreLoadAsset_48627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::VTOLCrossAssistanceController::__xLuaBaseProxy_CheckPawnAdd_48628(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8E0E4)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::VTOLCrossAssistanceController::__xLuaBaseProxy_GetAssetID_48629(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8E0EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLCrossAssistanceController::__xLuaBaseProxy_PreLoadAsset_48630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8E0F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::_ctor_24508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356CC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::CopyProperties_24509(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_DataType_24510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_DamageRadius_24511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235D458)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_LifeSpan_24512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C140)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_ProjectOcclusionEffectID_24513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C148)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EProjectileType DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_ProjectileType_24514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C150)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_MaxThrowDistance_24515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C158)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_FireAnimTime_24516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C160)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_SwitchWeaponElapseScale_24517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C168)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_FireStart2EndTime_24518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C170)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_IsHoldFire_24519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C178)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_ShowFirstImpactPointEffect_24520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C180)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_QuickThrowPrepareTime_24521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C188)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_QuickThrowEndTime_24522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C200)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_HitGroundStop_24523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C208)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::CalcInitVelocity_24524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::CalcRealStartPos_24525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::ChangePunchAngleByGetHit_24526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::GetAdjustedAim_24527(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::GetAdjustedCameraAim_24528(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::CalcFireAnimationSpeed_24529(float clipLength_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, clipLength_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::FireAmmunition_24530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::GetExplosionInfo_24531(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* projectileData_, float* eplosionTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, startPos_, velocity_, projectileData_, eplosionTime_, targetPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::ServerStartFire_24532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::ServerStopFire_24533(int32_t costAmmo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, costAmmo_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::get_LastProjectileID_24534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237CA3C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::RealStartFire_24535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::OnPostRealStartFire_24536(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* curProjectile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, startPos_, velocity_, curProjectile_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::Tick_24537(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::IsProjectile_24538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::CanPenetrateStone_24539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237C634)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::ClearTrackPositionList_24540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237CBBC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::GetProjectileTrackPositionsAndFirstImpactInfo_24541(DLL2SDK::Assembly_CSharp::GameEngine::HitResult* firstImpactInfo_, bool canPenetrateStoneMaterialCollider_, int32_t maxPointNum_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile*, DLL2SDK::Assembly_CSharp::GameEngine::HitResult*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x237CC90)(this, firstImpactInfo_, canPenetrateStoneMaterialCollider_, maxPointNum_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_CopyProperties_24542(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D010)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_ChangePunchAngleByGetHit_24543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D018)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_GetAdjustedAim_24544(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D020)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_GetAdjustedCameraAim_24545(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D04C)(this, P0_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_CalcFireAnimationSpeed_24546(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D078)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_FireAmmunition_24547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D080)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_ServerStartFire_24548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D088)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_ServerStopFire_24549(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D090)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_Tick_24550(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D098)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Projectile::__xLuaBaseProxy_IsProjectile_24551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D0A0)(this); } void DLL2SDK::Assembly_CSharp::ThrowWeaponFireOffsetEditor::_ctor_48617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4264F50)(this); } void DLL2SDK::Assembly_CSharp::ThrowWeaponFireOffsetEditor::Init_48618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42650D0)(this); } void DLL2SDK::Assembly_CSharp::ThrowWeaponFireOffsetEditor::Update_48619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42653F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FireBallCollider::_ctor_48613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EF4C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FireBallCollider::Init_48614(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* initMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51EF56C)(this, initMap_); } void DLL2SDK::Assembly_CSharp::GameEngine::FireBallCollider::OnTriggerEnter_48615(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EF618)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::FireBallCollider::OnTriggerExit_48616(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EF844)(this, other_); } void DLL2SDK::Assembly_CSharp::ElectricTripWireActor::_ctor_48606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC38C0)(this); } void DLL2SDK::Assembly_CSharp::ElectricTripWireActor::Init_48607(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } bool DLL2SDK::Assembly_CSharp::ElectricTripWireActor::CanBeDamagedBy_48608(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::ElectricTripWireActor::IsSameCamp_48609(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::ElectricTripWireActor::__xLuaBaseProxy_Init_48610(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3F18)(this, P0_); } bool DLL2SDK::Assembly_CSharp::ElectricTripWireActor::__xLuaBaseProxy_CanBeDamagedBy_48611(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3F20)(this, P0_); } bool DLL2SDK::Assembly_CSharp::ElectricTripWireActor::__xLuaBaseProxy_IsSameCamp_48612(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BC3F28)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::ChipSkinHelper::_ctor_48598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CDC24)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ChipSkinHelper::GetModelAssetID_48599(int32_t assetID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CDCC8)(assetID_, skinID_); } void DLL2SDK::Assembly_CSharp::GameEngine::ChipSkinHelper::DoChangeForLobby_48600(uint32_t chipID_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CDE08)(chipID_, skinID_, RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::ChipSkinHelper::DoChange_48601(uint32_t skinID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, bool isUI_, bool is1P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CE3D8)(skinID_, RootMeshAsset_, isUI_, is1P_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::GameEngine::ChipSkinHelper::DoChange3P_48602(uint32_t skinID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CE77C)(skinID_, RootMeshAsset_, tex_); } void DLL2SDK::Assembly_CSharp::GameEngine::ChipSkinHelper::RemoveChange_48603(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CE190)(RootMeshAsset_); } void DLL2SDK::Assembly_CSharp::GameEngine::ChipSkinHelper::RemoveChange3P_48604(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* RootMeshAsset_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CEB24)(RootMeshAsset_, tex_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::ChipSkinHelper::GetSkinAssetIDs_48605(uint32_t skinID_) { return reinterpret_cast*(*)(uint32_t)>(DLL2SDK::GameAssemblyBase + 0x42CED78)(skinID_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::_ctor_48569(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86FA4)(this, actorID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_VehicleTypeId_48570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87054)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_VehicleTypeId_48571(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8705C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_WheelHP1_48572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87064)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_WheelHP1_48573(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8706C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_WheelHP2_48574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87074)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_WheelHP2_48575(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8707C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_WheelHP3_48576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87084)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_WheelHP3_48577(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8708C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_WheelHP4_48578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87094)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_WheelHP4_48579(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8709C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_VehicleFuel_48580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_VehicleFuel_48581(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870AC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_UseSkillTime_48582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_UseSkillTime_48583(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870BC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_UseSkillTimeCD_48584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_UseSkillTimeCD_48585(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_LeftSkillNum_48586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_LeftSkillNum_48587(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870DC)(this, value_); } DLL2SDK::Assembly_CSharp::Network::VehicleState DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_VehicleNetState_48588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_VehicleNetState_48589(DLL2SDK::Assembly_CSharp::Network::VehicleState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870EC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_CamoId_48590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::set_CamoId_48591(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F870FC)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_Passengers_48592() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo*)>(DLL2SDK::GameAssemblyBase + 0x2F87104)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_IsBroken_48593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F871B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::ResetPassengers_48594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F871E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::AddPassengers_48595(DLL2SDK::Assembly_CSharp::Network::PassengerInfo* PassengerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F872B8)(this, PassengerInfo_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::get_VehicleWeaponInfos_48596() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo*)>(DLL2SDK::GameAssemblyBase + 0x2F87398)(this); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleNetWeaponInfo* DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo::GetVehicleWeaponInfo_48597(int32_t seatId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F87448)(this, seatId_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleNetWeaponInfo::_ctor_48568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8769C)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::MeshExtension::ExtractSubmesh_48561(DLL2SDK::UnityEngine::UnityEngine::Mesh* aMesh_, int32_t aSubMeshIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E60BC)(aMesh_, aSubMeshIndex_); } void DLL2SDK::Assembly_CSharp::UnityTool::DestroyAllComponents_48471(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4088C50)(root_); } void DLL2SDK::Assembly_CSharp::UnityTool::DestroyInactiveGameObjects_48473(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4088DF8)(root_); } void DLL2SDK::Assembly_CSharp::UnityTool::DestroyEmptyGameObjects_48474(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4089018)(root_); } bool DLL2SDK::Assembly_CSharp::UnityTool::DestroyEmptyGameObjects_48475(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, bool* changed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40890D8)(root_, changed_); } bool DLL2SDK::Assembly_CSharp::UnityTool::DestroyIfEmpty_48476(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4089298)(go_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsEmptyGameObject_48477(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40893D4)(go_); } void DLL2SDK::Assembly_CSharp::UnityTool::IterateChildren_48478(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::Assembly_CSharp::UnityTool_ChildHandler* childHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40894C0)(go_, childHandler_); } void DLL2SDK::Assembly_CSharp::UnityTool::DoIterate_48479(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::Assembly_CSharp::UnityTool_ChildHandler* childHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4089568)(go_, childHandler_); } bool DLL2SDK::Assembly_CSharp::UnityTool::DetachChildFromEmptyParent_48482(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408996C)(root_); } bool DLL2SDK::Assembly_CSharp::UnityTool::FlattenHierarchy_48483(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::System_Core::System::Func_2* IgnoreFlattenFilter_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4089C90)(root_, IgnoreFlattenFilter_); } int32_t DLL2SDK::Assembly_CSharp::UnityTool::GetHierarchyDepth_48484(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::System_Core::System::Func_2* IgnoreFlattenFilter_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4089E10)(root_, IgnoreFlattenFilter_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsInScene_48485(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4089F5C)(go_, scene_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsInScene_48486(DLL2SDK::UnityEngine::UnityEngine::Component* comp_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408A034)(comp_, scene_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsStandaloneComponent_48487(DLL2SDK::UnityEngine::UnityEngine::Component* comp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408A11C)(comp_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsRendererValid_48492(DLL2SDK::UnityEngine::UnityEngine::Renderer* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408A218)(r_); } void DLL2SDK::Assembly_CSharp::UnityTool::_GetValidRenderersInChildren_48493(DLL2SDK::mscorlib::System::Collections::Generic::List_1* renderers_, DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x408A3D0)(renderers_, go_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UnityTool::GetValidRenderers_48494(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x408A840)(go_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UnityTool::GetChildGameObject_48495(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::mscorlib::System::String* name_, bool includeInactive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408AA7C)(gameObject_, name_, includeInactive_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::UnityTool::GetChildTransform_48496(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::mscorlib::System::String* name_, bool includeInactive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408AC80)(gameObject_, name_, includeInactive_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::UnityTool::GetChildTransform_48497(DLL2SDK::UnityEngine::UnityEngine::Transform* tr_, DLL2SDK::mscorlib::System::String* name_, bool includeInactive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408AE24)(tr_, name_, includeInactive_); } void DLL2SDK::Assembly_CSharp::UnityTool::SetLayerRecursively_48498(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, int32_t layer_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408AFB8)(trans_, layer_, force_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsNaN_48499(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408B36C)(v_); } float DLL2SDK::Assembly_CSharp::UnityTool::Distance_48500(DLL2SDK::UnityEngine::UnityEngine::Vector3 v1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v2_, bool ignoreY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408B474)(v1_, v2_, ignoreY_); } float DLL2SDK::Assembly_CSharp::UnityTool::DistanceIgnoreY_48501(DLL2SDK::UnityEngine::UnityEngine::Vector3 v1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 v2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408B598)(v1_, v2_); } void DLL2SDK::Assembly_CSharp::UnityTool::AddLocalPosition_48502(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 added_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408B6F0)(trans_, added_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsIdentity_48503(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408B814)(trans_); } bool DLL2SDK::Assembly_CSharp::UnityTool::TransformEquals_48504(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Transform* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408B9D8)(trans_, other_); } void DLL2SDK::Assembly_CSharp::UnityTool::ResetLocalTransform_48505(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408BBA8)(trans_); } void DLL2SDK::Assembly_CSharp::UnityTool::RestoreLocalTransform_48506(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408BCD8)(trans_, pos_, rot_, scale_); } void DLL2SDK::Assembly_CSharp::UnityTool::SyncGameObject_48507(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* targetObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408BE18)(obj_, targetObj_); } void DLL2SDK::Assembly_CSharp::UnityTool::SetLocalPosition_48508(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float x_, float y_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408C084)(trans_, x_, y_, z_); } bool DLL2SDK::Assembly_CSharp::UnityTool::DestroyChildren_48509(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, bool destroyImmediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408C1BC)(transform_, destroyImmediately_); } float DLL2SDK::Assembly_CSharp::UnityTool::TimeSince_48510(float startTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408C700)(startTime_); } float DLL2SDK::Assembly_CSharp::UnityTool::TimeSinceRealTime_48511(float startTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408C7C4)(startTime_); } float DLL2SDK::Assembly_CSharp::UnityTool::TimeSinceUnscaledTime_48512(float startTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408C888)(startTime_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UnityTool::GetTopRootGO_48513(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408C94C)(go_, layer_); } int32_t DLL2SDK::Assembly_CSharp::UnityTool::GetComponentIndex_48514(DLL2SDK::UnityEngine::UnityEngine::Component* comp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408CB0C)(comp_); } int32_t DLL2SDK::Assembly_CSharp::UnityTool::GetTransformIndex_48515(DLL2SDK::UnityEngine::UnityEngine::Transform* tra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408CCE8)(tra_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UnityTool::GetGameObjectPathWithIdx_48516(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408CF00)(obj_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UnityTool::GetGameObjectPath_48517(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408D394)(obj_); } void DLL2SDK::Assembly_CSharp::UnityTool::RemoveAllCommandBuffersExcept_48518(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::mscorlib::System::String* commandBufferName_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CameraEvent cameraEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408D5F0)(cam_, commandBufferName_, cameraEvent_); } void DLL2SDK::Assembly_CSharp::UnityTool::PrebakePhysXMesh_48519(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, bool collisionOnly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408D7CC)(mesh_, collisionOnly_); } void DLL2SDK::Assembly_CSharp::UnityTool::CancelPrebakePhysXMesh_48520(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408D89C)(mesh_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::UnityTool::CreateCopy_48521(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408D95C)(mesh_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UnityTool::CreateCopy_48522(DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408DBD8)(mat_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UnityTool::ToByteArray_48523(DLL2SDK::mscorlib::System::Collections::BitArray* bits_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::BitArray*)>(DLL2SDK::GameAssemblyBase + 0x408DD00)(bits_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UnityTool::ToByteArrayPerBit_48524(DLL2SDK::mscorlib::System::Collections::BitArray* bits_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::BitArray*)>(DLL2SDK::GameAssemblyBase + 0x408DE1C)(bits_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UnityTool::ExtractPosition_48525(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408DF70)(m_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::UnityTool::ExtractRotation_48526(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408E120)(m_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UnityTool::ExtractScale_48527(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408E358)(m_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UnityTool::KeepPrecision_48528(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::mscorlib::System::String* precision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408E5D0)(v_, precision_); } float DLL2SDK::Assembly_CSharp::UnityTool::KeepPrecision_48529(float f_, DLL2SDK::mscorlib::System::String* precision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408E740)(f_, precision_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsPreciselyUniform_48530(DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408E814)(scale_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsApproximatelyUniform_48531(DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, float tolerance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408E970)(scale_, tolerance_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsApproximately_48532(float a_, float b_, float tolerance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408EA64)(a_, b_, tolerance_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::UnityTool::TransformBounds_48533(DLL2SDK::UnityEngine::UnityEngine::Bounds box_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 matrix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408EB80)(box_, matrix_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::UnityTool::TransformByMatrix_48534(DLL2SDK::UnityEngine::UnityEngine::Bounds box_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408EE34)(box_, m_); } bool DLL2SDK::Assembly_CSharp::UnityTool::IsInsideIgnoreY_48535(DLL2SDK::UnityEngine::UnityEngine::Bounds b_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408F41C)(b_, p_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UnityTool::GetError_48536(DLL2SDK::UnityEngine::UnityEngine::LODGroup* lodGroup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408F640)(lodGroup_); } void DLL2SDK::Assembly_CSharp::UnityTool::CollectMeshMaterials_48537(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* meshMaterials_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x408FB28)(go_, meshMaterials_); } float DLL2SDK::Assembly_CSharp::UnityTool::DistanceToRelativeHeight_48538(float cameraFOV_, float distance_, float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4090354)(cameraFOV_, distance_, size_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::UnityTool::CalculateWorldBounds_48539(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool compact_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4090488)(go_, compact_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::UnityTool::CalculateWorldBounds_48540(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4090F68)(mesh_, trans_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UnityTool::GetGlobalPosition_48541(DLL2SDK::UnityEngine::UnityEngine::Collider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4091468)(col_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UnityTool::GetGlobalSize_48542(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4091778)(collider_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::UnityTool::GetGlobalRotation_48543(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40918B8)(collider_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::UnityTool::GetLocalToWorldMatrixNoScale_48544(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40919F4)(collider_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UnityTool::GetGlobalScale_48545(DLL2SDK::UnityEngine::UnityEngine::MeshCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4091B64)(collider_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UnityTool::GetGlobalPosition_48546(DLL2SDK::UnityEngine::UnityEngine::MeshCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4091CA4)(collider_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::UnityTool::GetGlobalRotation_48547(DLL2SDK::UnityEngine::UnityEngine::MeshCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4091DB0)(collider_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::UnityTool::GetLocalToWorldMatrixNoScale_48548(DLL2SDK::UnityEngine::UnityEngine::MeshCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4091EEC)(collider_); } float DLL2SDK::Assembly_CSharp::UnityTool::GetGlobalRadius_48549(DLL2SDK::UnityEngine::UnityEngine::SphereCollider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409201C)(col_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UnityTool::GetGlobalRadiusHeight_48550(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4092194)(col_); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowType::_ctor_48384(DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* window_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1EBA4)(this, window_, mode_); } void DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve::_ctor_48369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3476B2C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve::GetUnscaledElapsedTime_48370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3476BDC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve::GetScaledElapsedTime_48371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3476C94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve::Begin_48372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve::End_48373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve::Update_48374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3476F90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TransformCurve::Modify_48375(float inElapsedTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inElapsedTime_, Data.method); } void DLL2SDK::Assembly_CSharp::XMLExportAttribute::_ctor_48366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4910DC0)(this); } void DLL2SDK::Assembly_CSharp::XMLExportAttribute::_ctor_48367(DLL2SDK::mscorlib::System::String* exportName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4910ED0)(this, exportName_); } void DLL2SDK::Assembly_CSharp::XMLExportAttribute::_ctor_48368(DLL2SDK::mscorlib::System::String* exportName_, DLL2SDK::mscorlib::System::String* subExportName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4910FD8)(this, exportName_, subExportName_); } void DLL2SDK::Assembly_CSharp::TextureCombine::CombineBlocks_48365(DLL2SDK::Array* src_, DLL2SDK::Array* dst_, int32_t dstx_, int32_t dsty_, int32_t width_, int32_t block_, int32_t bytes_, int32_t length_) { return reinterpret_cast*, DLL2SDK::Array*, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x42631A4)(src_, dst_, dstx_, dsty_, width_, block_, bytes_, length_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneObjectSelector::_ctor_48363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34259F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneObjectSelector::Awake_48364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425AA4)(this); } bool DLL2SDK::Assembly_CSharp::ReflectionHelper::ModifyObjectFieldValue_48361(DLL2SDK::mscorlib::System::Object* inObj_, DLL2SDK::mscorlib::System::String* inFieldName_, DLL2SDK::mscorlib::System::String* inNewValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4095A88)(inObj_, inFieldName_, inNewValue_); } bool DLL2SDK::Assembly_CSharp::ReflectionHelper::ModifyObjectFieldValue_48362(DLL2SDK::Assembly_CSharp::EObjectEnum inEnum_, DLL2SDK::mscorlib::System::String* inFieldName_, DLL2SDK::mscorlib::System::String* inNewValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4095C10)(inEnum_, inFieldName_, inNewValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::_ctor_48304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D42CC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SphereCheck_48305(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endTrace_, float radius_, int32_t traceFlag_, DLL2SDK::UnityEngine::UnityEngine::Vector3* hitPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D43A0)(startTrace_, endTrace_, radius_, traceFlag_, hitPosition_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SphereCheck_48306(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endTrace_, float radius_, int32_t traceFlag_, DLL2SDK::UnityEngine::UnityEngine::Vector3* hitPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3* hitNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D45EC)(startTrace_, endTrace_, radius_, traceFlag_, hitPosition_, hitNormal_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SphereCheck_48307(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float radius_, float distance_, int32_t traceFlag_, DLL2SDK::UnityEngine::UnityEngine::Vector3* hitPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3* hitNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D47D0)(startTrace_, direction_, radius_, distance_, traceFlag_, hitPosition_, hitNormal_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SphereCheckNoAlloc_48308(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float radius_, float distance_, int32_t traceFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D5118)(startTrace_, direction_, radius_, distance_, traceFlag_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::GetPointInTerrain_48309(float x_, float y_, float z_, int32_t traceFlag_, DLL2SDK::UnityEngine::UnityEngine::Vector3* point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D545C)(x_, y_, z_, traceFlag_, point_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckNoAlloc_48310(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endTrace_, int32_t traceFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D5734)(startTrace_, endTrace_, traceFlag_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineIgnoreCheckNoAlloc_48311(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, int32_t traceFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::UnityEngine::UnityEngine::QueryTriggerInteraction queryTriggerInteraction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D5908)(startTrace_, direction_, distance_, traceFlag_, impactInfo_, queryTriggerInteraction_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheck_48312(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, int32_t traceFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::UnityEngine::UnityEngine::QueryTriggerInteraction queryTriggerInteraction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D5D10)(startTrace_, direction_, distance_, traceFlag_, impactInfo_, queryTriggerInteraction_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckNoAlloc_48313(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, int32_t traceFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::UnityEngine::UnityEngine::QueryTriggerInteraction queryTriggerInteraction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2790728)(startTrace_, direction_, distance_, traceFlag_, impactInfo_, queryTriggerInteraction_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLinePhysicsVolume_48314(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D6114)(startTrace_, direction_, distance_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckWorld_48315(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, DLL2SDK::UnityEngine::UnityEngine::Vector3* HitLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D6398)(startTrace_, direction_, distance_, HitLocation_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckWorld_48316(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, float* HitDistance_, DLL2SDK::UnityEngine::UnityEngine::QueryTriggerInteraction qti_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D66F4)(startTrace_, direction_, distance_, HitDistance_, qti_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RaycastSphere_48317(DLL2SDK::UnityEngine::UnityEngine::Vector3 Origin_, float Radius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Dir_, float Length_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D692C)(Origin_, Radius_, Start_, Dir_, Length_, impactInfo_); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::Square2D_48318(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D6CD8)(v_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RaycastCapsule_48319(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float height_, float Radius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 End_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D6DDC)(center_, rot_, height_, Radius_, Start_, End_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RaycastCapsule_48320(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* coll_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 End_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D77C0)(coll_, trans_, Start_, End_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckAttackableTarget_48321(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* attackableTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, int32_t obstacleFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D7C70)(attackableTarget_, startTrace_, direction_, distance_, obstacleFlag_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckAttackableTargetNoAlloc_48322(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* attackableTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, int32_t obstacleFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D82BC)(attackableTarget_, startTrace_, direction_, distance_, obstacleFlag_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckFireColliders_48323(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* attackableTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D883C)(attackableTarget_, startTrace_, direction_, distance_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckFireCollidersNoAlloc_48324(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* attackableTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D8D38)(attackableTarget_, startTrace_, direction_, distance_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckNoPhysics_48325(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* attackableTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, int32_t obstacleFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D9168)(attackableTarget_, startTrace_, direction_, distance_, obstacleFlag_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::FastSingleLineCheckNoPhysicsNoAlloc_48326(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* attackableTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, int32_t obstacleFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DA12C)(attackableTarget_, startTrace_, direction_, distance_, obstacleFlag_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SingleLineCheckNoPhysicsNoAlloc_48327(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* attackableTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, int32_t obstacleFlag_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DAB48)(attackableTarget_, startTrace_, direction_, distance_, obstacleFlag_, impactInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::MultiLineCheck_48328(DLL2SDK::UnityEngine::UnityEngine::Vector3 startTrace_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float distance_, int32_t traceFlag_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_, bool blockByStaticActor_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x27DB5E8)(startTrace_, direction_, distance_, traceFlag_, impactList_, blockByStaticActor_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RecycleImpactInfo_48329(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ImpactList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27DBEEC)(ImpactList_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::GetLayerMask_48330(int32_t traceFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D4A60)(traceFlag_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RemoveWaterLayer_48331(int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D65D8)(layerMask_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::GetGroundPosition_48332(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DC064)(startPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::IsInsideVolume_48333(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DC2CC)(pawn_, volume_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RaycastOBB_48334(DLL2SDK::UnityEngine::UnityEngine::Collider* col_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27D9C9C)(col_, trans_, start_, end_, result_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RaycastOBB_CapsuleCollider_48335(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* col_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, DLL2SDK::UnityEngine::UnityEngine::Vector3* hitPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DC530)(col_, trans_, start_, end_, hitPoint_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RaycastOBB_BoxCollider_48336(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* col_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, DLL2SDK::UnityEngine::UnityEngine::Vector3* hitPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DC924)(col_, trans_, start_, end_, hitPoint_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RaycastOBB_48337(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::UnityEngine::UnityEngine::Vector3 extent_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, float* hitDis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DD0D8)(center_, extent_, trans_, start_, end_, hitDis_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::RaycastAABB_48338(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::UnityEngine::UnityEngine::Vector3 extent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, float* hitDis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DCC30)(center_, extent_, start_, end_, hitDis_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckInitPhysialList_48339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DD314)(); } DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::FindPhysMat_48340(DLL2SDK::mscorlib::System::String* inStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DD7B4)(inStr_); } DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::GetMaterialType_48341(DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* phyMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27ADF24)(phyMat_); } DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::GetMaterialType_48342(DLL2SDK::mscorlib::System::String* phyMatName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DD9A4)(phyMatName_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::GetPentrateCode_48343(DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType pmt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DDB50)(pmt_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::GetPentrateCode_48344(DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* phyMa_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DDC4C)(phyMa_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CanIgnoreForBullet_48345(DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* phyMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DDD48)(phyMat_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::ReleasePhysicsInfo_48346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DDE48)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckCapsuleByBottom_48347(DLL2SDK::UnityEngine::UnityEngine::Vector3 bottom_, float columnHeight_, float radius_, int32_t traceFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DDF50)(bottom_, columnHeight_, radius_, traceFlag_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckCapsuleByCenter_48348(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, float columnHeight_, float radius_, int32_t traceFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DE11C)(center_, columnHeight_, radius_, traceFlag_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckSphere_48349(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, float radius_, int32_t traceFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DE440)(center_, radius_, traceFlag_); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::GetInWaterDepth_48350(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B0850)(position_, distance_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckPositionBelowWater_48351(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DE588)(position_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckInWater_48352(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DE8C8)(position_, distance_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::IgnoreLayerCollision_48353(int32_t layer1_, int32_t layer2_, bool isIgnore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DEA60)(layer1_, layer2_, isIgnore_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::SetGlobalScale_48354(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DEB68)(t_, scale_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::AddBoxColliderContainAllSubMesh_48355(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DED14)(go_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckCollision_48356(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* capsuleCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DF680)(capsuleCollider_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckCollision_48357(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* boxCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DFCBC)(boxCollider_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckCollision_48358(DLL2SDK::UnityEngine::UnityEngine::SphereCollider* sphereCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27DFF74)(sphereCollider_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::CheckColliderCollision_48359(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E01BC)(collider_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsUtil::_cctor_48360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27E04D8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo::_ctor_48285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3719B2C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo::OnRecycle_48286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3719C08)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo::IsFirstHit_48287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3719D14)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo::CloneForCache_48288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3719E00)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo::Alloc_48289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3719FB0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo::Recycle_48290(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3718E7C)(info_); } void DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo::Release_48291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A1E0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo::_cctor_48292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A314)(); } void DLL2SDK::Assembly_CSharp::NavMeshVolume::_ctor_48277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B59D8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::NavMeshVolume::get_size_48278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B5AF8)(this); } void DLL2SDK::Assembly_CSharp::NavMeshVolume::set_size_48279(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B5B0C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::NavMeshVolume::get_center_48280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B68B8)(this); } void DLL2SDK::Assembly_CSharp::NavMeshVolume::set_center_48281(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B68CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::NavMeshVolume::get_area_48282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B68D8)(this); } void DLL2SDK::Assembly_CSharp::NavMeshVolume::set_area_48283(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B68E0)(this, value_); } void DLL2SDK::Assembly_CSharp::NavMeshVolume::RefreshMesh_48284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B5B18)(this); } intptr_t DLL2SDK::Assembly_CSharp::NativeLoader::GetLoadedPtr_48271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B5280)(); } void DLL2SDK::Assembly_CSharp::NativeLoader::Init_48272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B54E0)(); } void DLL2SDK::Assembly_CSharp::NativeLoader::Display_48273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B5604)(); } void DLL2SDK::Assembly_CSharp::NativeLoader::LoadDll_48274(DLL2SDK::mscorlib::System::String* dllname_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B57B8)(dllname_); } void DLL2SDK::Assembly_CSharp::NativeLoader::UnLoadDll_48275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B5880)(); } void DLL2SDK::Assembly_CSharp::NativeLoader::_cctor_48276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B5940)(); } float DLL2SDK::Assembly_CSharp::MathTool::CalcRotateAngle_48248(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E1C20)(pos1_, pos2_, forward_); } float DLL2SDK::Assembly_CSharp::MathTool::CalcRotateAngle_48249(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::UnityEngine::UnityEngine::Vector3 forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E1EB4)(dir_, forward_); } bool DLL2SDK::Assembly_CSharp::MathTool::CheckIfSphereInBox_48250(DLL2SDK::UnityEngine::UnityEngine::Vector3 sphereCenter_, float sphereRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 boxCenter_, DLL2SDK::UnityEngine::UnityEngine::Vector3 boxSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E2114)(sphereCenter_, sphereRadius_, boxCenter_, boxSize_); } bool DLL2SDK::Assembly_CSharp::MathTool::CheckIfSphereInSphere_48251(DLL2SDK::UnityEngine::UnityEngine::Vector3 sphereCenter_, float sphereRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 desSphereCenter_, float desSphereRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E2348)(sphereCenter_, sphereRadius_, desSphereCenter_, desSphereRadius_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::MathTool::BuildBezier_48252(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_, float dis_, int32_t ptCount_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x43E2484)(startPos_, endPos_, dis_, ptCount_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MathTool::GetPoints_48253(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float detail_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x43E2B7C)(p0_, p1_, p2_, p3_, detail_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::MathTool::MulMatrixExpanded_48254(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 m1_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 m2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E3018)(m1_, m2_); } void DLL2SDK::Assembly_CSharp::MathTool::MulMatrixRef_48255(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* result_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m1_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E35C8)(result_, m1_, m2_); } void DLL2SDK::Assembly_CSharp::MathTool::MulMatrixFor3dTrans_48256(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* result_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m1_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* m2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E3A84)(result_, m1_, m2_); } float DLL2SDK::Assembly_CSharp::MathTool::ClampAngle_48257(float value_, float baseValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E3E58)(value_, baseValue_); } float DLL2SDK::Assembly_CSharp::MathTool::Square_48258(float f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E3F58)(f_); } float DLL2SDK::Assembly_CSharp::MathTool::SqrDistance_48259(DLL2SDK::UnityEngine::UnityEngine::Vector2 a_, DLL2SDK::UnityEngine::UnityEngine::Vector2 b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4000)(a_, b_); } float DLL2SDK::Assembly_CSharp::MathTool::SqrDistance_48260(DLL2SDK::UnityEngine::UnityEngine::Vector3 a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E40F4)(a_, b_); } int64_t DLL2SDK::Assembly_CSharp::MathTool::IntToLong_48261(int32_t low_, int32_t high_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4214)(low_, high_); } void DLL2SDK::Assembly_CSharp::MathTool::LongToInt_48262(int64_t longValue_, int32_t* low_, int32_t* high_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E42C0)(longValue_, low_, high_); } float DLL2SDK::Assembly_CSharp::MathTool::FixedStepLerp_48263(float current_, float target_, float step_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4388)(current_, target_, step_); } bool DLL2SDK::Assembly_CSharp::MathTool::IsInRange_48264(float value_, float a_, float b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E44C8)(value_, a_, b_); } float DLL2SDK::Assembly_CSharp::MathTool::CrossProduct_48265(DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E45C8)(p1_, p2_); } bool DLL2SDK::Assembly_CSharp::MathTool::IsPointInTriangle_CrossProduct_48266(DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E46A8)(p1_, p2_, p3_, p0_); } bool DLL2SDK::Assembly_CSharp::MathTool::IsPointInTriangle_Barycentric_48267(DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4918)(p1_, p2_, p3_, p0_); } float DLL2SDK::Assembly_CSharp::MathTool::UnwindRadians_48268(float A_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4B14)(A_); } float DLL2SDK::Assembly_CSharp::MathTool::UnwindDegrees_48269(float A_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4C10)(A_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::MathTool::NormalizeAngle_48270(DLL2SDK::UnityEngine::UnityEngine::Vector3 eulurAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E4D0C)(eulurAngle_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::IsNull_48235(DLL2SDK::UnityEngine::UnityEngine::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A55FE4)(o_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::IsSimpleType_48238(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A560CC)(type_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::SetTransformPosition_48239(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A561A4)(transform_, position_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::SetTransformLocalPosition_48240(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, float x_, float y_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A56294)(transform_, x_, y_, z_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::SetTransformLocalRotation_48241(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, float x_, float y_, float z_, float w_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A563A8)(transform_, x_, y_, z_, w_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::SetTransformLocalEularAngel_48242(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, float x_, float y_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A564C8)(transform_, x_, y_, z_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::SafeSetActive_48243(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A565DC)(obj_, enable_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::StringContains_48244(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::String* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A566F8)(s_, p_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::GetMethod_48245(DLL2SDK::mscorlib::System::Type* t_, DLL2SDK::mscorlib::System::String* methodName_, DLL2SDK::Array* argumentList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A567C0)(t_, methodName_, argumentList_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::BitOp_LeftShift_48246(int32_t v_, int32_t digits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A568A4)(v_, digits_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LuaTool::BitOp_RightShift_48247(int32_t v_, int32_t digits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A56950)(v_, digits_); } DLL2SDK::Newtonsoft_Json::Newtonsoft::Json::JsonSerializer* DLL2SDK::Assembly_CSharp::GameEngine::JsonTool::CreateJsonSerializer_48231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2565000)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::JsonTool::Serialize_48232(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2564818)(value_); } DLL2SDK::Assembly_CSharp::GameBase::BaseGame* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_Game_48160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E708C)(); } DLL2SDK::Assembly_CSharp::GameBase::MatchGame* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_MatchGame_48161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F611C)(); } DLL2SDK::Assembly_CSharp::FsmManager* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_FsmMgr_48162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F620C)(); } DLL2SDK::Assembly_CSharp::MatineeDirector* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_MatineeDirector_48163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F62BC)(); } DLL2SDK::Assembly_CSharp::ModelOptimizer* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_ModelOptimizer_48164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F636C)(); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleManager* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_DestructibleMgr_48165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F6464)(); } DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LuaActorMgr_48166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F6514)(); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSkinManager* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_WeaponSkinMgr_48167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F65C4)(); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_WeaponSocketMgr_48168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F66BC)(); } DLL2SDK::Assembly_CSharp::GameBase::BuffManager* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_BuffMgr_48169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F676C)(); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableColliderMap* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_AttackableColliderMap_48170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F681C)(); } DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableColliderMap* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_UnAttackableColliderMap_48171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F68CC)(); } DLL2SDK::Assembly_CSharp::SignSystem::SignsManager* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_SignManager_48172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F697C)(); } DLL2SDK::Assembly_CSharp::GameBase::BuildManager* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_BuildMgr_48173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F6A70)(); } DLL2SDK::Assembly_CSharp::UIPreZManager* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_UIPreZMgr_48174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F6B64)(); } DLL2SDK::Assembly_CSharp::GameEngine::GameInfo* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_GameInfo_48176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E7A98)(); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_CurGameMode_48177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F6C58)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_IsInBRGame_48178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F6DAC)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_IsStandalone_48179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F6F10)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_IsInBRTrainingGame_48180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7068)(); } DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalPlayer_48181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F2600)(); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalPlayerID_48182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F71CC)(); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalOriginalPlayerID_48183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F727C)(); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalOrViewTargetPlayerID_48184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F732C)(); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalPlayerInfo_48185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EE624)(); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalOrViewTargetPlayerInfo_48186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36ED19C)(); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalPC_48187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DCD38)(); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalPawn_48188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E8C14)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalBrPawn_48189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7448)(); } DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalPawnStateChangeCmp_48190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7538)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::CheckDelayTriggerCallBack_48191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F75E8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::ClearStateChangeCmp_48192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7728)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::CheckCurState_48193(DLL2SDK::Assembly_CSharp::WeaponFireStateChangeCmp_StateChangeCallBackFunc* callBack_, DLL2SDK::Assembly_CSharp::EEndPawnState checkState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7868)(callBack_, checkState_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_SpectatingTarget_48194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F79C8)(); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalOrViewTargetPawn_48195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36EB7A0)(); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_LocalOrViewTargetPawnEGR_48196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7ADC)(); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_CurrentWeapon_48197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3310)(); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_FirstWeapon_48198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7C80)(); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_SecondWeapon_48199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7D9C)(); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_CurrentSubWeapon_48200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7EB8)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::IsLocalPlayer_48201(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F7FD4)(PlayerID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::IsLocalOrViewTargetPlayer_48202(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F80CC)(PlayerID_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::GetPlayerInfo_48203(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F069C)(playerID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::GetPlayerNickName_48204(uint32_t inPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F821C)(inPlayerID_); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::GetCampInGame_48205(bool considerDeadReplay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F8388)(considerDeadReplay_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_MapID_48206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F262C)(); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_UIScene_48207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F85C0)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::LockBRWeaponFire_48208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F86B8)(); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::GetPawn_48209(uint32_t Id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F89E4)(Id_); } DLL2SDK::Assembly_CSharp::GameEngine::PawnStateSwitchControlMgr* DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::get_PawnStateContorl_48210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E8D30)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::ResetState_48211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F1DAC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::ResetLocKState_48212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F8B38)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::SetPawnSwtichState_48213(DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState state_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F8C3C)(state_, isActive_); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::SetLockPawnState_48214(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_, bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F8DF8)(state_, isLock_); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::SetLockPawnStateExcept_48215(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_, bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F8FB4)(state_, isLock_); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::LockAllPawnState_48216(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9170)(isLock_); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::LockProne_Jump_Crouch_Fire_48217(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F92F8)(isLock_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::IsLockState_48218(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DACF8)(state_); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePlay::_cctor_48219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9400)(); } void DLL2SDK::Assembly_CSharp::GameEngine::DirectoryHandler::EnsureDirectoryExist_48158(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1BF0)(filePath_); } void DLL2SDK::Assembly_CSharp::GameEngine::DirectoryHandler::CreateORClearDirectory_48159(DLL2SDK::mscorlib::System::String* dirPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F4A5C)(dirPath_); } void DLL2SDK::Assembly_CSharp::GameEngine::DecompressTool::_ctor_48156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1A38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DecompressTool::Decompress_48157(DLL2SDK::mscorlib::System::String* zipFileName_, DLL2SDK::mscorlib::System::String* targetDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1ADC)(zipFileName_, targetDir_); } void DLL2SDK::Assembly_CSharp::DebugTool::DumpRenderTexture_48120(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4141EE4)(rt_); } void DLL2SDK::Assembly_CSharp::DebugTool::DrawLine_48121(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4142228)(start_, end_, color_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugTool::DrawRay_48122(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41423E0)(start_, dir_, color_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugTool::DrawCapsule_48123(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, float radius_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4142598)(start_, end_, radius_, color_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugTool::DrawAABB_48124(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::UnityEngine::UnityEngine::Vector3 extent_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41432D0)(center_, extent_, color_, duration_); } void DLL2SDK::Assembly_CSharp::DebugTool::DrawGizmosCapsule_48125(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4143878)(start_, end_, radius_); } void DLL2SDK::Assembly_CSharp::DebugTool::DrawPrefabMesh_48126(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::mscorlib::System::String* prefabPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4144418)(trans_, prefabPath_); } void DLL2SDK::Assembly_CSharp::DebugTool::DrawSphere_48127(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float size_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41444E8)(position_, size_, color_); } void DLL2SDK::Assembly_CSharp::DebugTool::DrawBox_48128(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_, DLL2SDK::UnityEngine::UnityEngine::Quaternion orientation_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41445F4)(origin_, halfExtents_, orientation_, color_, duration_); } void DLL2SDK::Assembly_CSharp::DebugTool::_cctor_48129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4144730)(); } void DLL2SDK::Assembly_CSharp::DebugOverlay::_ctor_48111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41415FC)(this); } void DLL2SDK::Assembly_CSharp::DebugOverlay::SetLines_48112(DLL2SDK::mscorlib::System::String* label_, DLL2SDK::mscorlib::System::String* text_, int32_t activeSeconds_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* lines_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41416D0)(label_, text_, activeSeconds_, lines_); } void DLL2SDK::Assembly_CSharp::DebugOverlay::Set_48113(DLL2SDK::mscorlib::System::String* label_, int32_t value_, int32_t activeSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4141860)(label_, value_, activeSeconds_); } void DLL2SDK::Assembly_CSharp::DebugOverlay::Set_48114(DLL2SDK::mscorlib::System::String* label_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vec_, int32_t activeSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4141944)(label_, vec_, activeSeconds_); } void DLL2SDK::Assembly_CSharp::DebugOverlay::Set_48115(DLL2SDK::mscorlib::System::String* label_, DLL2SDK::mscorlib::System::String* text_, int32_t activeSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4141A30)(label_, text_, activeSeconds_); } void DLL2SDK::Assembly_CSharp::DebugOverlay::SetOnObject_48116(int32_t actorID_, DLL2SDK::mscorlib::System::String* label_, DLL2SDK::mscorlib::System::String* text_, int32_t activeSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4141B14)(actorID_, label_, text_, activeSeconds_); } void DLL2SDK::Assembly_CSharp::DebugOverlay::SetInWorld_48117(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::mscorlib::System::String* text_, int32_t activeSeconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4141BFC)(position_, text_, activeSeconds_); } void DLL2SDK::Assembly_CSharp::DebugOverlay::_cctor_48118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4141CEC)(); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugPoint_48059(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float scale_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4134140)(position_, color_, scale_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugPoint_48060(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float scale_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4134654)(position_, scale_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugBounds_48061(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4134764)(bounds_, color_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugBounds_48062(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4135058)(bounds_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugLocalCube_48063(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Color color_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413518C)(transform_, size_, color_, center_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugLocalCube_48064(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4135C0C)(transform_, size_, center_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugLocalCube_48065(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 space_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Color color_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4135D2C)(space_, size_, color_, center_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugLocalCube_48066(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 space_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4136954)(space_, size_, center_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCircle_48067(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 up_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4136B84)(position_, up_, color_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCircle_48068(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4137200)(position_, color_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCircle_48069(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 up_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4137338)(position_, up_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCircle_48070(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4137470)(position_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugWireSphere_48071(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41375A8)(position_, color_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugWireSphere_48072(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4137A48)(position_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCylinder_48073(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4137B58)(start_, end_, color_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCylinder_48074(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413858C)(start_, end_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCone_48075(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float angle_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41386C4)(position_, direction_, color_, angle_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCone_48076(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float angle_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4139070)(position_, direction_, angle_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCone_48077(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float angle_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41391A8)(position_, color_, angle_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCone_48078(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float angle_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41392E0)(position_, angle_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugArrow_48079(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4139418)(position_, direction_, color_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugArrow_48080(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4139670)(position_, direction_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCapsule_48081(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413979C)(start_, end_, color_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DebugCapsule_48082(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, float radius_, float duration_, bool depthTest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413ACA0)(start_, end_, radius_, duration_, depthTest_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawPoint_48083(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413ADD8)(position_, color_, scale_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawPoint_48084(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413B1C4)(position_, scale_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawBounds_48085(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413B2BC)(bounds_, color_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawBounds_48086(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413B9F0)(bounds_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawLocalCube_48087(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Color color_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413BAF8)(transform_, size_, color_, center_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawLocalCube_48088(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413C428)(transform_, size_, center_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawLocalCube_48089(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 space_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Color color_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413C538)(space_, size_, color_, center_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawLocalCube_48090(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 space_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413CF08)(space_, size_, center_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCircle_48091(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 up_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413D114)(position_, up_, color_, radius_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCircle_48092(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413D7BC)(position_, color_, radius_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCircle_48093(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 up_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413D8E0)(position_, up_, radius_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCircle_48094(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413D9FC)(position_, radius_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCylinder_48095(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413DB1C)(start_, end_, color_, radius_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCylinder_48096(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413E3C0)(start_, end_, radius_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCone_48097(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413E4E0)(position_, direction_, color_, angle_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCone_48098(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413EDCC)(position_, direction_, angle_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCone_48099(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413EEEC)(position_, color_, angle_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCone_48100(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413F010)(position_, angle_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawArrow_48101(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413F130)(position_, direction_, color_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawArrow_48102(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413F384)(position_, direction_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCapsule_48103(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, DLL2SDK::UnityEngine::UnityEngine::Color color_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x413F48C)(start_, end_, color_, radius_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawCapsule_48104(DLL2SDK::UnityEngine::UnityEngine::Vector3 start_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41406C0)(start_, end_, radius_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawGizmo_48105(DLL2SDK::UnityEngine::UnityEngine::Collider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41407E0)(col_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawGizmo_48106(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4140A0C)(col_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawGizmo_48107(DLL2SDK::UnityEngine::UnityEngine::SphereCollider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4140FC8)(col_); } void DLL2SDK::Assembly_CSharp::DebugExtension::DrawGizmo_48108(DLL2SDK::UnityEngine::UnityEngine::CapsuleCollider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4140C74)(col_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::DebugExtension::MethodsOfObject_48109(DLL2SDK::mscorlib::System::Object* obj_, bool includeInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414110C)(obj_, includeInfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::DebugExtension::MethodsOfType_48110(DLL2SDK::mscorlib::System::Type* type_, bool includeInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414138C)(type_, includeInfo_); } int32_t DLL2SDK::Assembly_CSharp::CollisionCheck::OverlapBox_48053(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::Array* colliderStorage_, DLL2SDK::UnityEngine::UnityEngine::LayerMask killLayer_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::LayerMask)>(DLL2SDK::GameAssemblyBase + 0x2ED401C)(center_, halfExtents_, rotation_, colliderStorage_, killLayer_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CollisionCheck::HalfExtentsFromBoxCollider_48054(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* boxCollider1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED4724)(boxCollider1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CollisionCheck::PositionFromCollider_48055(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* collider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED4914)(collider_); } bool DLL2SDK::Assembly_CSharp::CollisionCheck::Box_Box_48056(DLL2SDK::UnityEngine::UnityEngine::Vector3 aPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 aSize_, DLL2SDK::UnityEngine::UnityEngine::Quaternion aQuat_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bSize_, DLL2SDK::UnityEngine::UnityEngine::Quaternion bQuat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED4A70)(aPos_, aSize_, aQuat_, bPos_, bSize_, bQuat_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::CollisionCheck::QuaternionToFloatArray_48057(DLL2SDK::UnityEngine::UnityEngine::Quaternion aQuat_, DLL2SDK::Array* aFlatMatrix3x3_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x2ED78F8)(aQuat_, aFlatMatrix3x3_); } void DLL2SDK::Assembly_CSharp::CollisionCheck::_cctor_48058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED7BB0)(); } void DLL2SDK::Assembly_CSharp::ActionExtension::SafeInvoke_48045(DLL2SDK::System_Core::System::Action* act_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C3524)(act_); } void DLL2SDK::Assembly_CSharp::ActionExtension::SafeBeginInvoke_48050(DLL2SDK::System_Core::System::Action* act_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C35D4)(act_); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::TextureAtlasingUpdater::_ctor_48043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471D1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::TextureAtlasingUpdater::OnEnable_48044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471DC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::TextureAtlasing::_ctor_48038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34717DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::TextureAtlasing::OnEnable_48039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471908)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::TextureAtlasing::OnDisable_48040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471A68)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::TextureAtlasing::GetShaderPropertyName_AtlasTrans_48041(DLL2SDK::mscorlib::System::String* texturePropertyName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471B5C)(texturePropertyName_); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::TextureAtlasing::_cctor_48042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471C8C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::Options::_ctor_48037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471730)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::TextureConfig::_ctor_48036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471EC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::MegaMaterialGroup::_ctor_48035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347168C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::MaterialGroup::_ctor_48034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34715E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas::AtlasUVTrans::_ctor_48033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471544)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::StringCache::_ctor_48025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440758)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::StringCache::get_cacheDict_48026() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::StringCache*)>(DLL2SDK::GameAssemblyBase + 0x3440830)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::StringCache::get_Count_48027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440838)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::StringCache::Contains_48028(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34408D0)(this, str_); } bool DLL2SDK::Assembly_CSharp::GameEngine::StringCache::IsIntern_48029(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440980)(this, str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StringCache::Intern_48030(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440A60)(this, str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StringCache::Get_48031(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440BA4)(this, str_); } void DLL2SDK::Assembly_CSharp::GameEngine::StringCache::Clear_48032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440C54)(this); } void DLL2SDK::Assembly_CSharp::System::Text::StringBuilderUtility::AppendInt_48022(DLL2SDK::mscorlib::System::Text::StringBuilder* str_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D224C)(str_, value_); } void DLL2SDK::Assembly_CSharp::System::Text::StringBuilderUtility::AppendInt_48023(DLL2SDK::mscorlib::System::Text::StringBuilder* str_, int32_t value_, int32_t digits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D23B4)(str_, value_, digits_); } void DLL2SDK::Assembly_CSharp::System::Text::StringBuilderUtility::Clear_48024(DLL2SDK::mscorlib::System::Text::StringBuilder* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BB418)(str_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::Assembly_CSharp::System::Text::StringBuilderUtil::AppendFormatHelper_48020(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Assembly_CSharp::System::Text::ParamsArray args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D191C)(sb_, format_, args_); } void DLL2SDK::Assembly_CSharp::System::Text::StringBuilderUtil::FormatError_48021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D21BC)(); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::Assembly_CSharp::System::Text::StringBuilderCache::Acquire_48017(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D1634)(capacity_); } void DLL2SDK::Assembly_CSharp::System::Text::StringBuilderCache::Release_48018(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D1764)(sb_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::System::Text::StringBuilderCache::GetStringAndRelease_48019(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D1848)(sb_); } void DLL2SDK::Assembly_CSharp::GameEngine::StageData::_ctor_47998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440534)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::StageData::get_TargetMapId_47999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34405D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::StageData::set_TargetMapId_48000(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34405E0)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::StageData::get_PlayerId_48001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34405E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::StageData::set_PlayerId_48002(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34405F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::StageData::get_IsReconnect_48003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440600)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::StageData::set_IsReconnect_48004(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440608)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::StageData::get_IsDirectConnect_48005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440610)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::StageData::set_IsDirectConnect_48006(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440618)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StageData::ToString_48007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StageData::__xLuaBaseProxy_ToString_48008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440750)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CollisionRoot::_ctor_47983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0340)(this); } DLL2SDK::Assembly_CSharp::GameEngine::CollisionRoot* DLL2SDK::Assembly_CSharp::GameEngine::CollisionRoot::get_Instance_47984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0418)(); } void DLL2SDK::Assembly_CSharp::GameEngine::CollisionRoot::Awake_47985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0498)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CollisionRoot::OnDestroy_47986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0538)(this); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::_ctor_47963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA12CC)(this); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::Start_47964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA1370)(this); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::TransplantBones_47965(DLL2SDK::UnityEngine::UnityEngine::Transform* targetBone_, DLL2SDK::Assembly_CSharp::DynamicSkinBoneRefManager* dsbrm_, bool reserveOriginalBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA1458)(this, targetBone_, dsbrm_, reserveOriginalBone_); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::TransplantBoneFromPath_47966(DLL2SDK::UnityEngine::UnityEngine::Transform* targetBone_, DLL2SDK::mscorlib::System::String* bonePath_, DLL2SDK::Assembly_CSharp::DynamicSkinBoneRefManager* dsbrm_, bool reserveOriginalBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA1D9C)(this, targetBone_, bonePath_, dsbrm_, reserveOriginalBone_); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::TransplantSingleBone_47967(DLL2SDK::UnityEngine::UnityEngine::Transform* targetBone_, DLL2SDK::mscorlib::System::String* relativePath_, DLL2SDK::Assembly_CSharp::DynamicSkinBoneRefManager* dsbrm_, bool reserveOriginalBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA218C)(this, targetBone_, relativePath_, dsbrm_, reserveOriginalBone_); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::ReSkinToOtherRoot_47968(DLL2SDK::UnityEngine::UnityEngine::SkinnedMeshRenderer* smr_, DLL2SDK::UnityEngine::UnityEngine::Transform* otherRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA25B0)(this, smr_, otherRoot_); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::TraverseOrignalRoot_47969(DLL2SDK::UnityEngine::UnityEngine::Transform* originalRoot_, DLL2SDK::Assembly_CSharp::DynamicSkinBoneRefManager* dsbrm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA1A04)(this, originalRoot_, dsbrm_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::DynamicSkinInfo::GetBones_47970(DLL2SDK::mscorlib::System::String* modelName_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::DynamicSkinInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4BA3318)(this, modelName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::DynamicSkinInfo::GetRootBone_47971(DLL2SDK::mscorlib::System::String* modelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA37F4)(this, modelName_); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::SetupSkinInfo_47972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA3AF8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::DynamicSkinInfo::GetIndexesOfCharacterInAString_47973(DLL2SDK::mscorlib::System::String* str_, wchar_t c_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::DynamicSkinInfo*, DLL2SDK::mscorlib::System::String*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0x4BA1FE8)(this, str_, c_); } int32_t DLL2SDK::Assembly_CSharp::DynamicSkinInfo::GetModelIndex_47974(DLL2SDK::mscorlib::System::String* modelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA3668)(this, modelName_); } int32_t DLL2SDK::Assembly_CSharp::DynamicSkinInfo::GetModelBoneStartIndex_47975(DLL2SDK::mscorlib::System::String* modelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA2B34)(this, modelName_); } int32_t DLL2SDK::Assembly_CSharp::DynamicSkinInfo::GetModelRootBoneIndex_47976(DLL2SDK::mscorlib::System::String* modelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA2CF4)(this, modelName_); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::AddDynamicSkinBoneRef_47977(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA4488)(this, str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::DynamicSkinInfo::getBonePath_47978(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::UnityEngine::UnityEngine::Transform* rootBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA2EB4)(this, bone_, rootBone_); } bool DLL2SDK::Assembly_CSharp::DynamicSkinInfo::IsExtraNonSkinnedBone_47979(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA4528)(this, t_); } bool DLL2SDK::Assembly_CSharp::DynamicSkinInfo::ExtraBoneShouldBeTransplant_47980(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, t_, Data.method); } void DLL2SDK::Assembly_CSharp::DynamicSkinInfo::TraverseExtraNonSkinnedBones_47981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA406C)(this); } void DLL2SDK::Assembly_CSharp::DynamicSkinBoneRefManager::_ctor_47959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0DB4)(this); } void DLL2SDK::Assembly_CSharp::DynamicSkinBoneRefManager::Init_47960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0E60)(this); } void DLL2SDK::Assembly_CSharp::DynamicSkinBoneRefManager::AddBoneRef_47961(DLL2SDK::mscorlib::System::String* bonePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0F3C)(this, bonePath_); } bool DLL2SDK::Assembly_CSharp::DynamicSkinBoneRefManager::RemoveBoneRef_47962(DLL2SDK::mscorlib::System::String* bonePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA10A4)(this, bonePath_); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::_ctor_47948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DEF68)(this); } DLL2SDK::Assembly_CSharp::ShadowPolicy* DLL2SDK::Assembly_CSharp::ShadowPolicy::get_Instance_47949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF034)(); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::Awake_47950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF0B4)(this); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::OnDestroy_47951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF154)(this); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::Init_47952(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF1F8)(this, cam_); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::UpdateShadow_47953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF330)(this); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::UpdateLastState_47954(float fov_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF3F0)(this, fov_, pos_, forward_); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::ForceUpdateShadow_47955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF4F8)(); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::OnEnable_47956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF650)(this); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::OnDisable_47957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF764)(this); } void DLL2SDK::Assembly_CSharp::ShadowPolicy::LateUpdate_47958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DF878)(this); } void DLL2SDK::Assembly_CSharp::StreamingTextureGroupObject::_ctor_47946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BADC0)(this); } void DLL2SDK::Assembly_CSharp::StreamingTextureGroupObject::ApplyTextureGroups_47947(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43BAE98)(this, index_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::_ctor_47908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34287A4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting* DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::get_instance_47909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3428918)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::get_EnableAutoExposureInCurrentScene_47910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34289C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::set_EnableAutoExposureInCurrentScene_47911(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34289D0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::get_ClampExposure_47912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34289D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::set_ClampExposure_47913(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34289E0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::Awake_47914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34289E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetEmissionFactor_47915(float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3428AF0)(v_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetDiffuseFactor_47916(float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3428C4C)(v_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetPBRReflectionFactor_47917(float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3428DA8)(v_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetPBRAmbientFactor_47918(float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3428F08)(v_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::InitShaderGlobalValue_47919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3429068)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetAllFactor_47920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34292E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::RevertAllFactor_47921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3429150)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::OnEnable_47922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3429490)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::OnDisable_47923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3429564)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::Start_47924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3429654)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::Update_47925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3429970)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::LerpTargetFog_47926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3429B10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::FillCullDistances_47927(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34297C4)(this, cam_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::OpenOnePassTonemapping_47928(DLL2SDK::Assembly_CSharp::CODPostEffectProfile* profile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3429C10)(profile_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::IsOnePass_47929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342A440)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::OpenOnePassBCGS_47930(DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342A0A8)(setting_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::OpenOnePassLut2D_47931(DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342A8FC)(setting_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::OpenOnePassSimpleACE_47932(DLL2SDK::Assembly_CSharp::CODPostEffectChain_SimpleACESSetting* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3429F3C)(setting_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetRadBlurParam_47933(DLL2SDK::Assembly_CSharp::CODPostEffectChain_radBlurSetting* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342AF24)(setting_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetDistortParam_47934(DLL2SDK::Assembly_CSharp::CODPostEffectChain_distortSetting* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342B030)(setting_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetDizzyBlurParam_47935(DLL2SDK::Assembly_CSharp::CODPostEffectChain_DizzyBlurSetting* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342B1BC)(setting_); } float DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::GetExposureScale_47936(DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342B35C)(setting_); } float DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::ClampMatchOBAndFreeViewExposure_47937(float baseVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342B7D4)(baseVal_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetExposureParam_47938(DLL2SDK::Assembly_CSharp::CODPostEffectChain_ExposureSetting* setting_, bool InLobby_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342A218)(setting_, InLobby_); } float DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::CalculateExposureParam_47939(float shutterSpeed_, float ISO_, float aperture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342B6AC)(shutterSpeed_, ISO_, aperture_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetACEParam_47940(DLL2SDK::Assembly_CSharp::CODPostEffectChain_SimpleACESSetting* setting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342ADBC)(setting_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetACEParam_47941(DLL2SDK::Assembly_CSharp::CODPostEffectChain_SimpleACESSetting* setting_, DLL2SDK::UnityEngine::UnityEngine::Material* aceMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342B94C)(setting_, aceMat_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetBCGSParam_47942(DLL2SDK::Assembly_CSharp::CODPostEffectChain_BCGSColorGradingSetting* setting_, DLL2SDK::UnityEngine::UnityEngine::Material* bcgsMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342A52C)(setting_, bcgsMat_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::SetDefaultBCGSParam_47943(DLL2SDK::UnityEngine::UnityEngine::Material* bcgsMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342BACC)(bcgsMat_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::CloseOnepassTonemapping_47944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342C0BC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneSetting::_cctor_47945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342C264)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack::_ctor_47610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F004C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack::DelayToggleShadow_47611(bool enable_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F00F0)(this, enable_, delay_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack::ToggleShadow_47612(bool enable_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F020C)(this, enable_, delay_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack::SetActive_47613(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack::SetQuality_47614(bool low_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EF074)(this, low_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack::ShowRankLight_47615(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F0704)(this, show_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack::CheckHolidayOpen_47616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F0834)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack::OnEnable_47617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F0958)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::_ctor_47586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED92C)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot* DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::get_Instance_47587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C2F14)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::Awake_47588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EDA50)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::InitList_47589() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot*)>(DLL2SDK::GameAssemblyBase + 0x35EDD00)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::InitUIList_47590() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot*)>(DLL2SDK::GameAssemblyBase + 0x35EE014)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::InitPreloader_47591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EE14C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::OnDestroy_47592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EE440)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::OnEnable_47593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EE57C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::OnDisable_47594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EE980)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::GetCurrentLobbySceneType_47595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EEC90)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack* DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::GetCurrentLobbySceneShack_47596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EED60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::CloseScene_47597(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EEEB8)(this, scene_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::ShowScene_47598(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35C2FC4)(this, scene_); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack* DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::GetLobbySceneShack_47599(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EF1F4)(this, scene_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::ShowSceneAdditive_47600(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EF350)(this, scene_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::ChangeQuality_47601(bool low_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EF518)(this, low_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::CloseUIScene_47602(DLL2SDK::Assembly_CSharp::FrontEnd::EUISceneType scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EF7A4)(this, scene_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::ShowUIScene_47603(DLL2SDK::Assembly_CSharp::FrontEnd::EUISceneType scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EE248)(this, scene_); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack* DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::GetUISceneShack_47604(DLL2SDK::Assembly_CSharp::FrontEnd::EUISceneType scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EF960)(this, scene_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::Update_47605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EFABC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::ChangeShadowQuality_47606(int32_t shadowDistance_, int32_t resBias_, DLL2SDK::UnityEngine::UnityEngine::ShadowProjection projectionMode_, DLL2SDK::UnityEngine::UnityEngine::ShadowQuality quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EE68C)(shadowDistance_, resBias_, projectionMode_, quality_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::RestoreDefaultShadowQuality_47607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EEA70)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot::_cctor_47608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35EFEEC)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRenderSettings::_ctor_47583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED58C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRenderSettings::Reset_47584(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType lobbySceneType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED630)(lobbySceneType_); } DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig* DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRenderSettings::GetFogSettingConfig_47585(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType lobbySceneType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED7D8)(lobbySceneType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyAsyncPreloader::_ctor_47578(DLL2SDK::Assembly_CSharp::FrontEnd::LobbySceneRoot* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2738)(this, root_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyAsyncPreloader::StartPreload_47579(DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack* lobbyShack_, DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2838)(this, lobbyShack_, scene_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyAsyncPreloader::CheckAndPreload_47580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2C10)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyAsyncPreloader::OnPreloaded_47581(int32_t assetID_, DLL2SDK::mscorlib::System::Object* sobj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D2DE8)(this, assetID_, sobj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyAsyncPreloader::Shutdown_47582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D3088)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyPreloadData::_ctor_47577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35ED4E8)(this); } void DLL2SDK::Assembly_CSharp::GraphicsDeviceSetting::_ctor_47574(bool noLightMap_, bool highFPS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F69F20)(this, noLightMap_, highFPS_); } void DLL2SDK::Assembly_CSharp::GraphicsDeviceSetting::_cctor_47575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6A018)(); } void DLL2SDK::Assembly_CSharp::InitSystemSettingLevel::_ctor_47573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2721D78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GraphicDeviceInfo::_ctor_47570(DLL2SDK::Assembly_CSharp::InitSystemSettingLevel* InConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FFBF4)(this, InConfig_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GraphicDeviceInfo::GetNumberInt_47571(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3700338)(str_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GraphicDeviceInfo::ExtraFirstNum_47572(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::mscorlib::System::String* strNumPre_, int32_t* NumInStr_, int32_t* numAfter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3700024)(str_, strNumPre_, NumInStr_, numAfter_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameSceneRoot::_ctor_47563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9BD8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GameSceneRoot* DLL2SDK::Assembly_CSharp::GameEngine::GameSceneRoot::get_Instance_47564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9C84)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GameSceneRoot::Awake_47565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9D04)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameSceneRoot::SetQuality_47566(DLL2SDK::Assembly_CSharp::UserSettingLevel level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F9E18)(this, level_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameSceneRoot::DeactiveGameObjects_47567(DLL2SDK::mscorlib::System::Collections::Generic::List_1* goes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36FA0A0)(this, goes_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameSceneRoot::Start_47568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FA244)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameSceneRoot::OnDestroy_47569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FA348)(this); } void DLL2SDK::Assembly_CSharp::CustomBounds::_ctor_47559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412E588)(this); } void DLL2SDK::Assembly_CSharp::CustomBounds::OnEnable_47560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412E62C)(this); } void DLL2SDK::Assembly_CSharp::CustomBounds::ToggleShadow_47561(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412E8F0)(this, enable_); } void DLL2SDK::Assembly_CSharp::CustomBounds::OnDisable_47562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412EADC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::_ctor_47516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361E4B0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager* DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_Instance_47517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361E584)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::Init_47518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361E698)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::SetHrtfImpl_47519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361ED30)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_HrtfSwitch_47520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361EE74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_HrtfSwitch_47521(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361F12C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_LocalMainVolume_47522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361F228)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_LocalMainVolume_47523(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361F370)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_LocalUiVolume_47524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361F804)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_LocalUiVolume_47525(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361F94C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_LocalBgmVolume_47526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361FA48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_LocalBgmVolume_47527(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361FB90)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_LocalSfxVolume_47528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361FC8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_LocalSfxVolume_47529(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361FDD4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_LocalSpeakerVolume_47530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361FED0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_LocalSpeakerVolume_47531(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3620018)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_LocalMicrophoneVolume_47532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3620114)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_LocalMicrophoneVolume_47533(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362025C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_MainVolumeSwitch_47534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3620358)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_MainVolumeSwitch_47535(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36204B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_UiVolumeSwitch_47536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36206B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_UiVolumeSwitch_47537(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362080C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_BgmVolumeSwitch_47538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36209E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_BgmVolumeSwitch_47539(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3620B40)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_SfxVolumeSwitch_47540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3620D1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_SfxVolumeSwitch_47541(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3620E74)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_VoiceSpeakerSwitch_47542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621050)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_VoiceSpeakerSwitch_47543(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36211A8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::get_VoiceMicrophoneSwitch_47544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621384)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::set_VoiceMicrophoneSwitch_47545(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36214DC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::OnMainVolumeChange_47546(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36205B0)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::OnUiVolumeSwitchChange_47547(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362090C)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::OnBgmVolumeSwitchChange_47548(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3620C40)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::OnSfxVolumeSwitchChange_47549(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3620F74)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::OnVoiceSpeakerSwitchChange_47550(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36212A8)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::OnVoiceMicrophoneSwitchChange_47551(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36215DC)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::SetMainImpl_47552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361E78C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::SetUiImpl_47553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361E8EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::SetBgmImpl_47554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361EA58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::SetSfxImpl_47555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361EBC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::SetSpeakerImpl_47556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361F494)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::SetMicrophoneImpl_47557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361F64C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSettingManager::_cctor_47558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621BC8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::_ctor_47504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34546C4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::get_IsPlayInEditor_47505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345483C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::set_IsPlayInEditor_47506(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3454844)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::ChangeToState_47509(DLL2SDK::Assembly_CSharp::GameEngine::SystemState TargetState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345484C)(this, TargetState_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::OnApplicationPause_47510(bool pause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345492C)(this, pause_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::InitializeServices_47511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3454AA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::Tick_47512(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3454C74)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::Shutdown_47513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3454DE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::Reset_47514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3455114)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemManager::_cctor_47515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3455284)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemWrapperWithState::_ctor_47499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34699DC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SystemState DLL2SDK::Assembly_CSharp::GameEngine::SystemWrapperWithState::get_State_47500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3454C5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemWrapperWithState::set_State_47501(DLL2SDK::Assembly_CSharp::GameEngine::SystemState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3454C64)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ClientSystem* DLL2SDK::Assembly_CSharp::GameEngine::SystemWrapperWithState::get_System_47502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3454C6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemWrapperWithState::set_System_47503(DLL2SDK::Assembly_CSharp::GameEngine::ClientSystem* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469A80)(this, value_); } void DLL2SDK::Assembly_CSharp::SceneTilePartition::WhiteBlackNameList::_ctor_47489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0FE44)(this); } void DLL2SDK::Assembly_CSharp::SceneTilePartition::SceneTileGrassBuilder_GPU::_ctor_47488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0FCD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::_ctor_47477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342C3A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::Init_47478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::Clear_47479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342C5DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::Shutdown_47480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::LoadStage_47481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342C8A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::OnStageReady_47482(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, id_, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::LoadTestAvatar_47483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342CCE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::DoSample_47484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342CF8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::_cctor_47485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342D310)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::__xLuaBaseProxy_Init_47486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342D314)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowManager::__xLuaBaseProxy_Shutdown_47487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342D31C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::_ctor_47466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363E058)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::Init_47467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363E0FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::LoadAvatar_47468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363E224)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::AttachObjToParent_47469(DLL2SDK::UnityEngine::UnityEngine::Transform* subObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* parentObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363E564)(this, subObj_, parentObj_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::OnLoadCompletes_47470(DLL2SDK::Array* assetID_, DLL2SDK::mscorlib::System::Object* callBackData_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x363E768)(this, assetID_, callBackData_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::GetWeaponAssetid_47471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363F798)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::LoadWeapon_47472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363FA38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::OnLoadWeaponComplete_47473(int32_t AssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363FB34)(this, AssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::OnLoadOver_47474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363F650)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::ProcessRoleAnimator_47475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363FFF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarItem_Stage::Clear_47476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3640194)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadConfig::_ctor_47465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364037C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStageShowConfig::_ctor_47464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342C2FC)(this); } void DLL2SDK::Assembly_CSharp::WorldInfo::_ctor_47449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2A998)(this); } bool DLL2SDK::Assembly_CSharp::WorldInfo::get_isRuntimeMap_47450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2AB08)(this); } DLL2SDK::Assembly_CSharp::WorldInfo* DLL2SDK::Assembly_CSharp::WorldInfo::get_Instance_47451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2ABB0)(); } void DLL2SDK::Assembly_CSharp::WorldInfo::Awake_47452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorldInfo::OnDSLoginSuccess_47453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorldInfo::TryLoadDynamicLightingScene_47454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2B070)(this); } int32_t DLL2SDK::Assembly_CSharp::WorldInfo::GetLightingSceneIndex_47455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2B45C)(this); } void DLL2SDK::Assembly_CSharp::WorldInfo::LoadDynamicLDScene_47456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2B6D4)(this); } void DLL2SDK::Assembly_CSharp::WorldInfo::Start_47457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WorldInfo::__xLuaBaseProxy_Awake_47458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2BB5C)(this); } void DLL2SDK::Assembly_CSharp::WorldInfo::__xLuaBaseProxy_OnDSLoginSuccess_47459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2BB64)(this); } void DLL2SDK::Assembly_CSharp::WorldInfo::__xLuaBaseProxy_Start_47460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2BB6C)(this); } void DLL2SDK::Assembly_CSharp::LDSceneInfo::_ctor_47448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D09708)(this); } DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene DLL2SDK::Assembly_CSharp::SceneHelper::GetPersistentScene_47401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0253C)(); } bool DLL2SDK::Assembly_CSharp::SceneHelper::BelongsToCurrentMap_47402(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D076A4)(scene_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneHelper::get_activeSceneName_47403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D078A0)(); } void DLL2SDK::Assembly_CSharp::SceneHelper::SetActiveScene_47404(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene targetScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D078D0)(targetScene_); } void DLL2SDK::Assembly_CSharp::SceneHelper::ToggleSceneInfo_47405(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D07A6C)(scene_, enable_); } bool DLL2SDK::Assembly_CSharp::SceneHelper::IsSceneLoaded_47406(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D07C2C)(scenePath_); } bool DLL2SDK::Assembly_CSharp::SceneHelper::IsSceneLoadedOrLoading_47407(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D07E1C)(scenePath_); } bool DLL2SDK::Assembly_CSharp::SceneHelper::IsBakeDataScene_47408(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D07F4C)(scenePath_); } DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* DLL2SDK::Assembly_CSharp::SceneHelper::UnloadSceneAsync_47409(DLL2SDK::mscorlib::System::String* scenePath_, bool deactiveSceneRoots_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0807C)(scenePath_, deactiveSceneRoots_); } bool DLL2SDK::Assembly_CSharp::SceneHelper::UnloadSceneSync_47410(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D02360)(scenePath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SceneHelper::GetSceneSummary_47411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08300)(); } DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene DLL2SDK::Assembly_CSharp::SceneHelper::GetSceneByPath_47412(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D07D40)(path_); } void DLL2SDK::Assembly_CSharp::SceneHelper::LoadScene_47413(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08418)(name_, mode_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SceneHelper::LoadScene_47414(DLL2SDK::Array* names_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D0865C)(names_); } void DLL2SDK::Assembly_CSharp::SceneHelper::LoadSceneAdditive_47415(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08774)(name_); } DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* DLL2SDK::Assembly_CSharp::SceneHelper::LoadSceneAsync_Internal_47416(DLL2SDK::mscorlib::System::String* sceneName_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode loadSceneMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08924)(sceneName_, loadSceneMode_); } DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* DLL2SDK::Assembly_CSharp::SceneHelper::LoadSceneAdditiveAsync_Internal_47417(DLL2SDK::mscorlib::System::String* sceneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08A0C)(sceneName_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SceneHelper::LoadSceneAsync_47418(DLL2SDK::Array* scenePathList_, DLL2SDK::System_Core::System::Action_2* onProgress_, DLL2SDK::mscorlib::System::Action_1* onFail_, DLL2SDK::System_Core::System::Action* onSucess_, DLL2SDK::System_Core::System::Action_3* onSceneLoadStatus_, bool autoActivation_, bool setActiveSceneOnLoaded_, bool setVisible_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action_2*, DLL2SDK::mscorlib::System::Action_1*, DLL2SDK::System_Core::System::Action*, DLL2SDK::System_Core::System::Action_3*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3D08AEC)(scenePathList_, onProgress_, onFail_, onSucess_, onSceneLoadStatus_, autoActivation_, setActiveSceneOnLoaded_, setVisible_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SceneHelper::LoadSceneAsyncInternal_ResFolder_47419(DLL2SDK::Array* scenePathList_, DLL2SDK::System_Core::System::Action_2* onProgress_, DLL2SDK::mscorlib::System::Action_1* onFail_, DLL2SDK::System_Core::System::Action* onSucess_, DLL2SDK::System_Core::System::Action_3* onSceneLoadStatus_, bool autoActivation_, bool setActiveSceneOnLoaded_, bool setVisible_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action_2*, DLL2SDK::mscorlib::System::Action_1*, DLL2SDK::System_Core::System::Action*, DLL2SDK::System_Core::System::Action_3*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x3D08C70)(scenePathList_, onProgress_, onFail_, onSucess_, onSceneLoadStatus_, autoActivation_, setActiveSceneOnLoaded_, setVisible_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SceneHelper::UnLoadSceneAsyncInternal_47420(DLL2SDK::Array* scenePathList_, DLL2SDK::System_Core::System::Action* onFinish_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action*)>(DLL2SDK::GameAssemblyBase + 0x3D08DF4)(scenePathList_, onFinish_); } void DLL2SDK::Assembly_CSharp::SceneHelper::PrintSceneRendererLighting_47421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08F18)(); } void DLL2SDK::Assembly_CSharp::SceneHelper::WriteToFile_47422(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D08FD8)(sb_); } void DLL2SDK::Assembly_CSharp::SceneHelper::_cctor_47423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0927C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::_ctor_47388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342D9F0)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::get_OpIndex_47389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DA94)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::get_ScenePath_47390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DA9C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::get_SceneName_47391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DAA4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::get_SetActiveSceneOnLoaded_47392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DB50)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::get_SetVisible_47393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DB58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::ToString_47394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::get_IsBlocking_47395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DCA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::Init_47396(DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* asyncOp_, DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamParam streamParam_, bool isStreamOut_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DCE0)(this, asyncOp_, streamParam_, isStreamOut_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::FinishSteamIn_47397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DDF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::ActivateScene_47398(bool setActiveSceneOnLoaded_, bool setVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DE88)(this, setActiveSceneOnLoaded_, setVisible_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::Reset_47399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342DF90)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation::__xLuaBaseProxy_ToString_47400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342E03C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoadOperation::_ctor_47381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A581D4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::MapLoadOperation::get_ScenePathList_47382() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::MapLoadOperation*)>(DLL2SDK::GameAssemblyBase + 0x4A610E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoadOperation::set_ScenePathList_47383(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A59E50)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoadOperation::get_IsDone_47384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A583D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoadOperation::OnSceneLoaded_47385(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A60798)(this, scenePath_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::_ctor_47266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A57FBC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::get_TargetMapID_47267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A582A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::SetTargetMapIDInEditor_47268(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A582A8)(this, val_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::get_LastMapID_47269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58378)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::get_EnteredBattleScene_47270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58380)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::get_CurrentPersistentScene_47271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58388)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::get_CurrentPersistentRoot_47272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58390)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::get_DuringMapLoad_47273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58398)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::set_DuringMapLoad_47274(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58450)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::get_CurrentLevelName_47275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58458)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::set_didLoadMatchMapCount_47276(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58460)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::get_didLoadMatchMapCount_47277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58468)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::Awake_47278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58470)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::FilterScenes_47279(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inScenes_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inSteamingFlags_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4A588A0)(inScenes_, inSteamingFlags_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::UpdatePersistentScene_47280(DLL2SDK::mscorlib::System::String* scenePath_, DLL2SDK::UnityEngine::UnityEngine::Transform* persistentRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58DA0)(this, scenePath_, persistentRoot_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::LoadMapInternal_47281(bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58E94)(this, async_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::LoadMap_47282(int32_t mapID_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A591B0)(this, mapID_, async_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::StreamInScene_47283(DLL2SDK::Array* scenePathList_, DLL2SDK::Assembly_CSharp::GameEngine::EStreamInMode streamInMode_, bool setActiveSceneOnLoaded_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::EStreamInMode, bool)>(DLL2SDK::GameAssemblyBase + 0x4A5A084)(this, scenePathList_, streamInMode_, setActiveSceneOnLoaded_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::StreamInSceneInternal_47284(DLL2SDK::Array* scenePathList_, DLL2SDK::Assembly_CSharp::GameEngine::EStreamInMode streamInMode_, bool setActiveSceneOnLoaded_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::EStreamInMode, bool)>(DLL2SDK::GameAssemblyBase + 0x4A5A438)(this, scenePathList_, streamInMode_, setActiveSceneOnLoaded_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnStreamingTaskFail_47285(DLL2SDK::mscorlib::System::String* errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5AB78)(this, errorCode_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnStreamingTaskFinish_47286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5A9B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::StreamOutSceneInternal_47287(DLL2SDK::Array* scenePathList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A5AC5C)(this, scenePathList_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::ProcessStreamingTask_47288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5A2A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::StreamOutScene_47289(DLL2SDK::Array* scenePathList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A5ADC4)(this, scenePathList_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnSceneStreamStatus_47290(DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* asyncOp_, DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamParam streamParam_, bool startOrFinish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5AF18)(this, asyncOp_, streamParam_, startOrFinish_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::ActivateStreamInScene_47291(DLL2SDK::mscorlib::System::String* scenePath_, bool setActiveSceneOnLoaded_, bool setVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5B360)(this, scenePath_, setActiveSceneOnLoaded_, setVisible_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::ApplySceneLoadedSettings_47292(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5B670)(this, scene_, mode_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnSceneLoaded_47293(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5B7B0)(this, scene_, mode_, async_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnMapSwitchFinished_47294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5B9A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::SetSceneVisible_47295(DLL2SDK::mscorlib::System::String* scenePath_, bool isVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5A86C)(this, scenePath_, isVisible_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::SetSceneVisible_47296(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, bool isVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5BC74)(this, scene_, isVisible_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::SaveSceneObjActiveStates_47297(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5BF6C)(this, scene_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::ApplyQualitySettingsAfterLoading_47298(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_, int32_t pendingMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5C178)(this, scene_, mode_, pendingMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::ApplyInGameStreaming_47299(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5C2C0)(this, scene_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::CheckLoadMapOver_47300(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5C554)(this, scene_, mode_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::StandaloneCoroutine_47301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5C9E0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::CheckDSConnectionAndPreload_47302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5CAF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnMapLoadOver_47303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5CC00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnSceneInfoStart_47304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5CE24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::CheckIsAllMapLoadOver_47305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5CCEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnAllMapLoadOver_47306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5CFFC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::GetSOCDataPath_47307(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5E128)(mapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::PrepareOC_47308(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5DA38)(mapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::CreateMatchDependencies_47309(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5E5A0)(scene_, mapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::CheckSetActiveScene_47310(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5E894)(this, scene_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::StartMatch_47311(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5DCCC)(this, mapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::Update_47312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5E9FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::DelayUnloadMap_47313(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5D70C)(this, mapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::InternalUnLoadMap_47314(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5D844)(this, mapID_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::InternalUnLoadMapAsync_47315(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5ED80)(this, mapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnUnLoadMap_47316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5EC04)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnLowMemory_47317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5EEA0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::InternalLoadMapAsync_47318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A58F90)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::InternalLoadMapSync_47319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A590A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::HandleMapLoadSuccessed_47320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5F15C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::HandleMapLoadFail_47321(DLL2SDK::mscorlib::System::String* sceneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5F3E0)(this, sceneName_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::HandleMapLoadProgress_47322(DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* asyncOp_, int32_t loadedCount_, int32_t sceneCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5F6A0)(asyncOp_, loadedCount_, sceneCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::OnDSLoginSccess_47323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5F8C0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::get_TempLevelObjects_47324() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::MapLoader*)>(DLL2SDK::GameAssemblyBase + 0x4A5FC60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::RegisterLevelObject_47325(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* InObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5FC68)(this, InObject_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::_cctor_47326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5FDB0)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapLoader::_OnSceneStreamStatus_m__0_47327(DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamOperation* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5FE38)(e_); } void DLL2SDK::Assembly_CSharp::SceneRenderingInfo::_ctor_47263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0C75C)(this); } void DLL2SDK::Assembly_CSharp::SceneRenderingInfo::LoadFromRenderSettings_47264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0C800)(this); } void DLL2SDK::Assembly_CSharp::SceneRenderingInfo::SaveToRenderSettings_47265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D0C9C4)(this); } void DLL2SDK::Assembly_CSharp::LightmapRendererInfo::_ctor_47262(int32_t _lightmapIndex_, DLL2SDK::UnityEngine::UnityEngine::Vector4 _lightmapScaleOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D125D0)(this, _lightmapIndex_, _lightmapScaleOffset_); } void DLL2SDK::Assembly_CSharp::LightmapPrefabInfo::_ctor_47261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D124DC)(this); } void DLL2SDK::Assembly_CSharp::LightmapInfo::_ctor_47257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D1219C)(this); } DLL2SDK::Assembly_CSharp::LightmapPrefabInfo* DLL2SDK::Assembly_CSharp::LightmapInfo::FindLightmapPrefabInfo_47258(DLL2SDK::mscorlib::System::String* prefabName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D12298)(this, prefabName_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::_ctor_47241(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BC68)(this, actorID_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::get_ControllerId_47242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BD70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::set_ControllerId_47243(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BD78)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::get_NickName_47244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BD80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::set_NickName_47245(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BD88)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::set_ClientUID_47246(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BD90)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::get_ClientUID_47247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BD98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::set_ClientParam_47248(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BDA0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::get_ClientParam_47249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BDA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::Init_47250(uint32_t clientUID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, clientUID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::Init_47251(uint32_t clientUID_, uint32_t clientParam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, clientUID_, clientParam_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::Destroy_47252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::OnSyncProperty_47253(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::OnUpdateModel_47254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8C234)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::OnSyncAnim_47255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8C420)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo::OnSetHidden_47256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollEditor::_ctor_47237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D5FB8)(this); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollEditor::OpenUserManual_47238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D5FC8)(this); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollEditor::OpenScriptReference_47239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D604C)(this); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollEditor::OpenTutorial_47240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D60D0)(this); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::_ctor_47220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C9490)(this); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::ClearAll_47221(DLL2SDK::UnityEngine::UnityEngine::Transform* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CAEF8)(root_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::ClearTransform_47222(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D1A0C)(transform_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::CreateCollider_47223(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPoint_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_ColliderType colliderType_, float lengthOverlap_, float width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CEAAC)(t_, startPoint_, endPoint_, colliderType_, lengthOverlap_, width_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::CreateCollider_47224(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPoint_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_ColliderType colliderType_, float lengthOverlap_, float width_, float proportionAspect_, DLL2SDK::UnityEngine::UnityEngine::Vector3 widthDirection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CE508)(t_, startPoint_, endPoint_, colliderType_, lengthOverlap_, width_, proportionAspect_, widthDirection_); } float DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::GetScaleF_47225(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D5124)(t_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::Abs_47226(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D5410)(v_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::Vector3Abs_47227(DLL2SDK::UnityEngine::UnityEngine::Vector3* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D54F8)(v_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::DirectionIntToVector3_47228(int32_t dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D55FC)(dir_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::DirectionToVector3_47229(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_Direction dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D56CC)(dir_); } int32_t DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::DirectionVector3ToInt_47230(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D5210)(dir_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::GetLocalOrthoDirection_47231(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D579C)(transform_, worldDir_); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::GetConnectedBody_47232(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::Array* bones_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x40D5AF4)(bone_, bones_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::CreateJoint_47233(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D00FC)(p_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimit DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator::ToSoftJointLimit_47234(float limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D5DB0)(limit_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::ToConfigurable_47209(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D350C)(root_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::HingeToConfigurable_47210(DLL2SDK::UnityEngine::UnityEngine::HingeJoint* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D3D84)(src_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::FixedToConfigurable_47211(DLL2SDK::UnityEngine::UnityEngine::FixedJoint* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D41F4)(src_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::SpringToConfigurable_47212(DLL2SDK::UnityEngine::UnityEngine::SpringJoint* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D4408)(src_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::CharacterToConfigurable_47213(DLL2SDK::UnityEngine::UnityEngine::CharacterJoint* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D3924)(src_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::ConvertJoint_47214(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* conf_, DLL2SDK::UnityEngine::UnityEngine::Joint* src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D4734)(conf_, src_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimit DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::ConvertToHighSoftJointLimit_47215(DLL2SDK::UnityEngine::UnityEngine::JointLimits src_, DLL2SDK::UnityEngine::UnityEngine::JointSpring spring_, bool useSpring_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D4938)(src_, spring_, useSpring_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimit DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::ConvertToLowSoftJointLimit_47216(DLL2SDK::UnityEngine::UnityEngine::JointLimits src_, DLL2SDK::UnityEngine::UnityEngine::JointSpring spring_, bool useSpring_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D4C90)(src_, spring_, useSpring_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimitSpring DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::ConvertToSoftJointLimitSpring_47217(DLL2SDK::UnityEngine::UnityEngine::JointLimits src_, DLL2SDK::UnityEngine::UnityEngine::JointSpring spring_, bool useSpring_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D4AF8)(src_, spring_, useSpring_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimit DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::CopyLimit_47218(DLL2SDK::UnityEngine::UnityEngine::SoftJointLimit src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D4E50)(src_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimitSpring DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::JointConverter::CopyLimitSpring_47219(DLL2SDK::UnityEngine::UnityEngine::SoftJointLimitSpring src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D4FC4)(src_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::_ctor_47184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C9280)(this); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::OpenUserManual_47185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C9534)(this); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::OpenScriptReference_47186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C95F8)(this); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::OpenTutorial_47187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C96BC)(this); } DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::AutodetectOptions_47188(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C9780)(r_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::Create_47189(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences r_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C9D44)(r_, options_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::CreateColliders_47190(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences r_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CB20C)(r_, options_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::CreateHandCollider_47191(DLL2SDK::UnityEngine::UnityEngine::Transform* hand_, DLL2SDK::UnityEngine::UnityEngine::Transform* lowerArm_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CEFFC)(hand_, lowerArm_, root_, options_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::CreateFootCollider_47192(DLL2SDK::UnityEngine::UnityEngine::Transform* foot_, DLL2SDK::UnityEngine::UnityEngine::Transform* lowerLeg_, DLL2SDK::UnityEngine::UnityEngine::Transform* upperLeg_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CF41C)(foot_, lowerLeg_, upperLeg_, root_, options_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::GetChildCentroid_47193(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, DLL2SDK::UnityEngine::UnityEngine::Vector3 fallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CFC8C)(t_, fallback_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::MassDistribution_47194(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences r_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CC674)(r_, o_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::CreateJoints_47195(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences r_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CD008)(r_, o_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::CreateLimbJoints_47196(DLL2SDK::UnityEngine::UnityEngine::Transform* connectedBone_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone1_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone2_, DLL2SDK::UnityEngine::UnityEngine::Transform* bone3_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_, DLL2SDK::UnityEngine::UnityEngine::Vector3 defaultWorldDirection_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_JointType jointType_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits limits1_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits limits2_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits limits3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D08EC)(connectedBone_, bone1_, bone2_, bone3_, root_, defaultWorldDirection_, jointType_, limits1_, limits2_, limits3_); } void DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::ClearBipedRagdoll_47197(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D12C0)(r_); } bool DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::IsClear_47198(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D1D84)(r_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::GetUpperArmToHeadCentroid_47199(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40CE2CC)(r_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator::GetUpperArmCentroid_47200(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C9B90)(r_); } void DLL2SDK::Assembly_CSharp::GameEngine::MemoryPool::_ctor_47173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278A3A0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MemoryPool* DLL2SDK::Assembly_CSharp::GameEngine::MemoryPool::get_Instance_47174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278A4A8)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::MemoryPool::Alloc_47176(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278A558)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::MemoryPool::Recycle_47177(DLL2SDK::Assembly_CSharp::GameEngine::IMemoryPoolObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278A8CC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::MemoryPool::_cctor_47178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278AC5C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::MatchMemoryPool::_ctor_47165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A66BA8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MatchMemoryPool* DLL2SDK::Assembly_CSharp::GameEngine::MatchMemoryPool::get_Instance_47166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A66CB0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::MatchMemoryPool::Recycle_47168(DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A66D60)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::MatchMemoryPool::_cctor_47169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A66FA4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::LobbyMemoryPool::_ctor_47157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B6F8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::LobbyMemoryPool* DLL2SDK::Assembly_CSharp::GameEngine::LobbyMemoryPool::get_Instance_47158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B800)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::LobbyMemoryPool::Alloc_47160(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B8B0)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::LobbyMemoryPool::Recycle_47161(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258BB8C)(this, obj_); } DLL2SDK::CSProto::msg::CSPkg* DLL2SDK::Assembly_CSharp::GameEngine::LobbyMemoryPool::AllocCSPkg_47162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258BDAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LobbyMemoryPool::RecycleCSPkg_47163(DLL2SDK::CSProto::msg::CSPkg* pkg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258BEF0)(this, pkg_); } void DLL2SDK::Assembly_CSharp::GameEngine::LobbyMemoryPool::_cctor_47164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C0D8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ConcurrentMemoryPool::_ctor_47152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D179C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ConcurrentMemoryPool* DLL2SDK::Assembly_CSharp::GameEngine::ConcurrentMemoryPool::get_Instance_47153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D18A4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ConcurrentMemoryPool::Recycle_47155(DLL2SDK::Assembly_CSharp::GameEngine::IConcurrentMemoryPoolObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D1954)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConcurrentMemoryPool::_cctor_47156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D1E0C)(); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::_ctor_47112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4838FF0)(this); } DLL2SDK::Assembly_CSharp::PlayerPrefsManager* DLL2SDK::Assembly_CSharp::PlayerPrefsManager::get_Instance_47113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48390C4)(); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::AddNeverDeleteKeys_47114(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::Assembly_CSharp::PlayerPrefsManager_KEY_TYPE type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4839174)(this, key_, type_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetIntByRawKey_47115(DLL2SDK::mscorlib::System::String* key_, int32_t value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4839530)(this, key_, value_, deleteWhenReinstall_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetFloatByRawKey_47116(DLL2SDK::mscorlib::System::String* key_, float value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4839654)(this, key_, value_, deleteWhenReinstall_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetStringByRawKey_47117(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4839778)(this, key_, value_, deleteWhenReinstall_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetListByRawKey_47118(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, bool deleteWhenReinstall_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x483989C)(this, key_, list_, deleteWhenReinstall_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetBoolByRawKey_47119(DLL2SDK::mscorlib::System::String* key_, bool value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4839B70)(this, key_, value_, deleteWhenReinstall_); } bool DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetBoolByRawKey_47120(DLL2SDK::mscorlib::System::String* key_, bool defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4839C94)(this, key_, defaultValue_); } int32_t DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetIntByRawKey_47121(DLL2SDK::mscorlib::System::String* key_, int32_t defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4839D98)(this, key_, defaultValue_); } float DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetFloatByRawKey_47122(DLL2SDK::mscorlib::System::String* key_, float defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4839E98)(this, key_, defaultValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetStringByRawKey_47123(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4839F98)(this, key_, defaultValue_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetListByRawKey_47124(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PlayerPrefsManager*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x483A098)(this, key_); } bool DLL2SDK::Assembly_CSharp::PlayerPrefsManager::HasRawKey_47125(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483A33C)(this, key_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetAllPlayersKey_47126(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483A420)(this, key_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetAllPlayersInt_47127(DLL2SDK::mscorlib::System::String* key_, int32_t value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483A558)(this, key_, value_, deleteWhenReinstall_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetAllPlayersString_47128(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483A68C)(this, key_, value_, deleteWhenReinstall_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetAllPlayersBool_47129(DLL2SDK::mscorlib::System::String* key_, bool value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483A7C0)(this, key_, value_, deleteWhenReinstall_); } int32_t DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetAllPlayersInt_47130(DLL2SDK::mscorlib::System::String* key_, int32_t defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483A8F4)(this, key_, defaultValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetAllPlayersString_47131(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483AA00)(this, key_, defaultValue_); } bool DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetAllPlayersBool_47132(DLL2SDK::mscorlib::System::String* key_, bool defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483AB0C)(this, key_, defaultValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetCurrentPlayerKey_47133(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483AC1C)(this, key_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetCurrentPlayerInt_47134(DLL2SDK::mscorlib::System::String* key_, int32_t value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483AE8C)(this, key_, value_, deleteWhenReinstall_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetCurrentPlayerFloat_47135(DLL2SDK::mscorlib::System::String* key_, float value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483AFC0)(this, key_, value_, deleteWhenReinstall_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetCurrentPlayerString_47136(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483B0F4)(this, key_, value_, deleteWhenReinstall_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::SetCurrentPlayerBool_47137(DLL2SDK::mscorlib::System::String* key_, bool value_, bool deleteWhenReinstall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483B228)(this, key_, value_, deleteWhenReinstall_); } bool DLL2SDK::Assembly_CSharp::PlayerPrefsManager::HasCurrentPlayerKey_47138(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483B35C)(this, key_); } int32_t DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetCurrentPlayerInt_47139(DLL2SDK::mscorlib::System::String* key_, int32_t defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483B44C)(this, key_, defaultValue_); } float DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetCurrentPlayerFloat_47140(DLL2SDK::mscorlib::System::String* key_, float defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483B558)(this, key_, defaultValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetCurrentPlayerString_47141(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483B664)(this, key_); } bool DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetCurrentPlayerBool_47142(DLL2SDK::mscorlib::System::String* key_, bool defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483B754)(this, key_, defaultValue_); } bool DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetCurrentPlayerStringToBool_47143(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483B864)(this, key_); } bool DLL2SDK::Assembly_CSharp::PlayerPrefsManager::GetCurrentPlayerStringToBool_47144(DLL2SDK::mscorlib::System::String* key_, bool defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483BA30)(this, key_, defaultValue_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::DeleteCurrentPlayerKey_47145(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483BC14)(this, key_); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::Save_47146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483BD04)(this); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::DeleteKeys_47147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483BDDC)(this); } void DLL2SDK::Assembly_CSharp::PlayerPrefsManager::_cctor_47148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483C8D4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ArmorInfo::_ctor_47108(uint64_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF71A8)(this, itemID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ArmorInfo::IsBulletproofVest_47109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7270)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ArmorInfo::IsBulletproofHelmet_47110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7380)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ArmorInfo::IsHeavyHarmor_47111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7494)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo::_ctor_47106(int32_t inItemID_, int32_t inLevel_, uint8_t inSlot_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPartInfoList_, uint32_t inSkinID_, bool isUltWeapon_, bool isUltWeaponFireCostEnergy_) { return reinterpret_cast*, uint32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2551AD4)(this, inItemID_, inLevel_, inSlot_, inPartInfoList_, inSkinID_, isUltWeapon_, isUltWeaponFireCostEnergy_); } void DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo::_ctor_47107(int32_t inActorID_, int32_t inItemID_, int32_t inLevel_, uint8_t inSlot_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPartInfoList_, uint32_t inSkinID_, bool isUltWeapon_, bool isUltWeaponFireCostEnergy_, uint32_t crossHairID_) { return reinterpret_cast*, uint32_t, bool, bool, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2551C00)(this, inActorID_, inItemID_, inLevel_, inSlot_, inPartInfoList_, inSkinID_, isUltWeapon_, isUltWeaponFireCostEnergy_, crossHairID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartInfo::_ctor_47105(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName weaponPartName_, DLL2SDK::mscorlib::System::String* configFileName_, int32_t itemID_, int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B19AC)(this, weaponPartName_, configFileName_, itemID_, actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlaySound::_ctor_46921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70ED4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlaySound::PlayFireSound_46922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70F78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlaySound::PlayNormalKillSound_46923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D710CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlaySound::PlayHeadShotSound_46924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D71220)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RaycastManager::_ctor_46917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E38954)(this); } DLL2SDK::Assembly_CSharp::GameBase::RaycastManager_RaycastState DLL2SDK::Assembly_CSharp::GameBase::RaycastManager::Raycast_46918(DLL2SDK::UnityEngine::UnityEngine::Vector3 origin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit* hitInfo_, float maxDistance_, int32_t layerMask_, float cdTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E38A2C)(this, origin_, direction_, hitInfo_, maxDistance_, layerMask_, cdTime_); } void DLL2SDK::Assembly_CSharp::GameBase::RaycastManager::Tick_46919(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RaycastManager::__xLuaBaseProxy_Tick_46920(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E394BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::_ctor_46891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C0D0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::get_OcZbias_46892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C18C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::set_OcZbias_46893(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C194)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::get_UseCfmOcMethodIfDoOc_46894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C19C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::set_UseCfmOcMethodIfDoOc_46895(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C1A4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::get_TimeOfKeepingRendererVisible_46896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C1AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::set_TimeOfKeepingRendererVisible_46897(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C1B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::get_IsActive_46898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C1BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::set_IsActive_46899(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C1C4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::Init_46900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::StartVisibilityService_46901(DLL2SDK::mscorlib::System::String* SOCDataPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C344)(this, SOCDataPath_); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::ShutdownVisibilityService_46902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C764)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::CheckCamera_46903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C830)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::CheckDebugObj_46904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8CA44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::MarkDirty_46905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8CADC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::Tick_46906(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::ToogleSOCZ_46907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8CCA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::ToggleCullStaticBatchedRenders_46908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8CE4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::StartVisibilityService_46909(DLL2SDK::Assembly_CSharp::ECullingMethod ocMethod_, DLL2SDK::mscorlib::System::String* ocDataPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8CF48)(this, ocMethod_, ocDataPath_); } bool DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::GetTemporarySOCState_46910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8D3B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::SetTemporarySOCState_46911(bool isEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8D460)(this, isEnable_); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::__xLuaBaseProxy_Init_46912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8D5D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VisibilityService::__xLuaBaseProxy_Tick_46913(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8D5DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj::_ctor_46881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3426F2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj::ProduceOccluderToTmpBuffer_46882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3426FD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj::ApplyShift_46883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34270C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj::DoShift_46884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3427570)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj::DrawDebug_46885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3427A18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderData::_ctor_46874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425C7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderData::Add_46875(DLL2SDK::Assembly_CSharp::GameEngine::SingleObjOccluder* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425D54)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderData::WriteAsScriptableObj_46876(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderData* obj_, int32_t tileid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425E34)(path_, obj_, tileid_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderData::WriteAsScritableObj_46877(DLL2SDK::mscorlib::System::String* path_, float unitLen_, float xoffsetaddl2W_, float zoffsetaddl2W_, int32_t xsize_, int32_t zsize_, DLL2SDK::Array* heightmap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3425EE8)(path_, unitLen_, xoffsetaddl2W_, zoffsetaddl2W_, xsize_, zsize_, heightmap_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneHeightMapScriptObj* DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderData::ReadHeightMapScriptObj_46878(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425FBC)(path_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj* DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderData::ReadOccludersScriptObj_46879(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34260C0)(path_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderData::ExpandData_46880(int32_t* nOccluder_, DLL2SDK::Array* eachOccluderPolyCnts_, DLL2SDK::Array* eachOccluderAabb_, DLL2SDK::Array* eachOccluderAabbCenter_, DLL2SDK::Array* eachPolyPtCnts_, DLL2SDK::Array* normalForEachPoly_, DLL2SDK::Array* polyCenters_, DLL2SDK::Array* points_, DLL2SDK::Array* IsOnContour_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x34261C4)(this, nOccluder_, eachOccluderPolyCnts_, eachOccluderAabb_, eachOccluderAabbCenter_, eachPolyPtCnts_, normalForEachPoly_, polyCenters_, points_, IsOnContour_); } void DLL2SDK::Assembly_CSharp::GameEngine::SingleObjOccluder::_ctor_46868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342FAB0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SingleObjOccluder* DLL2SDK::Assembly_CSharp::GameEngine::SingleObjOccluder::Clone_46869(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetEuler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342FB88)(this, targetPos_, targetEuler_); } void DLL2SDK::Assembly_CSharp::GameEngine::SingleObjOccluder::Add_46870(DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderPolygon* polygon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3430634)(this, polygon_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SingleObjOccluder::IsEmpty_46871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3430714)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SingleObjOccluder::RecalculateAaBb_46872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342FD98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SingleObjOccluder::RecalculatePolyCenters_46873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3430508)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderPolygon::_ctor_46862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3427D2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderPolygon::_ctor_46863(DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* pts_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3427DFC)(this, normal_, pts_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderPolygon::_ctor_46864(DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_, DLL2SDK::UnityEngine::UnityEngine::Vector3 a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 b_, DLL2SDK::UnityEngine::UnityEngine::Vector3 c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3427ED4)(this, normal_, a_, b_, c_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderPolygon::Rotate_46865(float cosVertical_, float sinVertical_, DLL2SDK::UnityEngine::UnityEngine::Vector3* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34280E4)(this, cosVertical_, sinVertical_, target_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderPolygon* DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderPolygon::Clone_46866(DLL2SDK::UnityEngine::UnityEngine::Vector3 thisPos_, float thisVerticaleuler_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, float targetVerticaleuler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34281D8)(this, thisPos_, thisVerticaleuler_, targetPos_, targetVerticaleuler_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderPolygon::RecalculatePolyCenter_46867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34285A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneHeightMapScriptObj::_ctor_46860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425880)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneHeightMapScriptObj::ProduceHeightMapToTmpBuffer_46861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425924)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OccluderDynamicGO::_ctor_46859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4678)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OccluderCreator::_ctor_46857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4494)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OccluderCreator::OnDestroy_46858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4538)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OcTestObj::_ctor_46852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A586C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::OcTestObj* DLL2SDK::Assembly_CSharp::GameEngine::OcTestObj::GetInstance_46853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A596C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::OcTestObj::WithinDebugRange_46854(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A5AD8)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameEngine::OcTestObj::AllocateDebugBuffer_46855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A5C00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OcTestObj::TryFetchZBuf_46856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A629C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OcStreamingUtils::_ctor_46846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A5194)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OcStreamingUtils::ResetOccluderTileArray_46847(DLL2SDK::Array* arr_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27A5238)(arr_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::OcStreamingUtils::GetOccluderTileId_46848(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A532C)(pos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::OcStreamingUtils::GetOccluderTileDebugCenter_46849(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A5468)(pos_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::OcStreamingUtils::AllocateNearbyTileList_46850() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x27A55D0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::OcStreamingUtils::GetAllAdjacentTileId_46851(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27A56A4)(pos_, buffer_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::SimpllyCallNative_46832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4748)(); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::ProduceRemovedTileidToTmpBuffer_46833(DLL2SDK::Array* tileids_, int32_t n_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x27A47E8)(tileids_, n_); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::ProduceOccluderToTmpBuffer_46834(int32_t tileid_, int32_t nOccluder_, DLL2SDK::Array* eachOccluderPolyCnts_, DLL2SDK::Array* eachOccluderAabb_, DLL2SDK::Array* eachOccluderAabbCenter_, DLL2SDK::Array* eachPolyPtCnts_, DLL2SDK::Array* normalForEachPoly_, DLL2SDK::Array* polyCenters_, DLL2SDK::Array* points_, DLL2SDK::Array* IsOnContour_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x27A48A0)(tileid_, nOccluder_, eachOccluderPolyCnts_, eachOccluderAabb_, eachOccluderAabbCenter_, eachPolyPtCnts_, normalForEachPoly_, polyCenters_, points_, IsOnContour_); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::ProduceHeightMapToTmpBuffer_46835(float unitlen_, float xoffsetAddl2W_, float zoffsetAddl2W_, int32_t xsize_, int32_t zsize_, DLL2SDK::Array* heightmap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27A49BC)(unitlen_, xoffsetAddl2W_, zoffsetAddl2W_, xsize_, zsize_, heightmap_); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::ProduceCmdCleanAllData_46836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4AB8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::GetBufferDebugData_46837(int32_t* nTileidRemoverBuffer_, int32_t* nOccluderAddBuffer_, int32_t* nMainBuffer_, int32_t* srStepDebugNumber_, int32_t* srStepInPolygonDebugNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4B58)(nTileidRemoverBuffer_, nOccluderAddBuffer_, nMainBuffer_, srStepDebugNumber_, srStepInPolygonDebugNumber_); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::FillDebugData_46838(DLL2SDK::Array* outputRGBAbuf_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27A4C44)(outputRGBAbuf_); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::FillOccluderDebugData_46839(DLL2SDK::Array* occluderCenters_, int32_t* n_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x27A4CF0)(occluderCenters_, n_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::GetSftWidth_46840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4DA8)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::GetSftHeight_46841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4E48)(); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::SetMaxSqr2Cmas_46842(uint32_t newMaxSqr2Cams_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A4EE8)(newMaxSqr2Cams_); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::AddDynamicObjectOccluderData_46843(DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, DLL2SDK::Array* points_, DLL2SDK::Array* isOnConcaveContours_, uint32_t gameObjectId_, DLL2SDK::Array* aabb_, DLL2SDK::UnityEngine::UnityEngine::Vector3 aabbCenter_) { return reinterpret_cast*, DLL2SDK::Array*, uint32_t, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x27A4F94)(normal_, center_, points_, isOnConcaveContours_, gameObjectId_, aabb_, aabbCenter_); } bool DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::RemoveDynamicObjectOccluderData_46844(uint32_t gameObjectId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A50E8)(gameObjectId_); } void DLL2SDK::Assembly_CSharp::GameEngine::OcNativeInterface::ClearAllDynamicObjectOccluderData_46845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A45D8)(); } void DLL2SDK::Assembly_CSharp::OCNodeComponent::_ctor_46831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270C44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkTextureDownloader::_ctor_46820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A00B8)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameEngine::NetworkTextureDownloader::ConvertBytesToDelivery_46821(DLL2SDK::Array* bytes_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, bytes_, url_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameEngine::NetworkTextureDownloader::CreateTexture2D_46822(DLL2SDK::Array* bytes_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x27A2B30)(bytes_, url_); } DLL2SDK::Assembly_CSharp::GameEngine::NetworkResourcesDownloader_1_TextureType DLL2SDK::Assembly_CSharp::GameEngine::NetworkTextureDownloader::GetTextureType_46823(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27A2DBC)(bytes_); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkBytesDownloader::_ctor_46817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279FD38)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::NetworkBytesDownloader::ConvertBytesToDelivery_46818(DLL2SDK::Array* bytes_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::NetworkBytesDownloader*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, bytes_, url_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::NetworkBytesDownloader::IsHighPriority_46819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::_ctor_46766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A0218)(this); } DLL2SDK::Assembly_CSharp::GameEngine::INetworkResourcesDownloader_1*>* DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::get_BytesDownloader_46767() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x27A02F8)(); } DLL2SDK::Assembly_CSharp::GameEngine::INetworkResourcesDownloader_1* DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::get_TextureDownloader_46768() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x27A03BC)(); } DLL2SDK::Assembly_CSharp::GameEngine::INetworkResourcesDownloader_1* DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::get_TextDownloader_46769() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x27A0480)(); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::Init_46770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::MyRemoteCertificateValidationCallback_46771(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_, DLL2SDK::System::System::Net::Security::SslPolicyErrors sslPolicyErrors_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A076C)(sender_, certificate_, chain_, sslPolicyErrors_); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::Tick_46772(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::Reset_46773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::Shutdown_46774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::DeleteOldStorage_46775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A1048)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::GetCacheDirPath_46776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A175C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::GetCacheFilePath_46777(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A1BC8)(url_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::ComputeMD5_46778(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A1EC4)(str_); } wchar_t DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::BitToChar_46779(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A227C)(value_); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::_cctor_46780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A2358)(); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::__xLuaBaseProxy_Init_46781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A2404)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::__xLuaBaseProxy_Tick_46782(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A240C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::__xLuaBaseProxy_Reset_46783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A2414)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkResources::__xLuaBaseProxy_Shutdown_46784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A241C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkDownloaders::_ctor_46765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279FFB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::_ctor_46734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D861B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::_ctor_46735(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D861B8)(this, capacity_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::_ctor_46736(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1D862C8)(this, buffer_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::_ctor_46737(DLL2SDK::Array* buffer_, bool writable_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x1D8655C)(this, buffer_, writable_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::_ctor_46738(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1D8664C)(this, buffer_, index_, count_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::_ctor_46739(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_, bool writable_) { return reinterpret_cast*, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x1D86698)(this, buffer_, index_, count_, writable_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::_ctor_46740(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_, bool writable_, bool publiclyVisible_) { return reinterpret_cast*, int32_t, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x1D866E4)(this, buffer_, index_, count_, writable_, publiclyVisible_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::ResetBuffer_46741(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1D86730)(this, buffer_, index_, count_); } DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream* DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::GetStream_46742(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1D8674C)(buffer_, index_, count_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::InternalConstructor_46743(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_, bool writable_, bool publicallyVisible_) { return reinterpret_cast*, int32_t, int32_t, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x1D863B8)(this, buffer_, index_, count_, writable_, publicallyVisible_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::CheckIfClosedThrowDisposed_46744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D86928)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::get_CanRead_46745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::get_CanSeek_46746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::get_CanWrite_46747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::get_Capacity_46748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::set_Capacity_46749(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int64_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::get_Length_46750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::get_Position_46751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::set_Position_46752(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::Close_46753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::Flush_46754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::GetBuffer_46755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream*, void*)>(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::Read_46756(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::ReadByte_46757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::Seek_46758(int64_t offset_, DLL2SDK::mscorlib::System::IO::SeekOrigin loc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, offset_, loc_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::CalculateNewCapacity_46759(int32_t minimum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D87520)(this, minimum_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::SetLength_46760(int64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::ToArray_46761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::Write_46762(DLL2SDK::Array* buffer_, int32_t offset_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, offset_, count_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::WriteByte_46763(uint8_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableMemoryStream::WriteTo_46764(DLL2SDK::mscorlib::System::IO::Stream* stream_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, stream_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::_ctor_46685(DLL2SDK::mscorlib::System::IO::Stream* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D833F0)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::_ctor_46686(DLL2SDK::mscorlib::System::IO::Stream* input_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D834E4)(this, input_, encoding_); } DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader* DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::GetReader_46687(DLL2SDK::mscorlib::System::IO::Stream* stream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D836D8)(stream_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ResetStream_46688(DLL2SDK::mscorlib::System::IO::Stream* stream_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, stream_, Data.method); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::get_BaseStream_46689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::Close_46690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::Dispose_46691(bool disposing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, disposing_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::FillBuffer_46692(int32_t numBytes_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, numBytes_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::PeekChar_46693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::Read_46694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::Read_46695(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::Read_46696(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, int32_t, int32_t, void*)>(Data.methodPtr)(this, buffer_, index_, count_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadCharBytes_46697(DLL2SDK::Array* buffer_, int32_t index_, int32_t count_, int32_t* bytes_read_) { return reinterpret_cast*, int32_t, int32_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x1D84068)(this, buffer_, index_, count_, bytes_read_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadBoolean_46698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadByte_46699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadBytes_46700(int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader*, int32_t, void*)>(Data.methodPtr)(this, count_, Data.method); } wchar_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadChar_46701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadChars_46702(int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader*, int32_t, void*)>(Data.methodPtr)(this, count_, Data.method); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadDecimal_46703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadInt16_46704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadInt32_46705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int64_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadInt64_46706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int8_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadSByte_46707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadString_46708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint16_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadUInt16_46709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadUInt32_46710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::ReadUInt64_46711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::CheckBuffer_46712(int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D83CD4)(this, length_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_Close_46713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D860CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_Dispose_46714(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D860D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_FillBuffer_46715(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D860DC)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_PeekChar_46716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D860E4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_Read_46717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D860EC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_Read_46718(DLL2SDK::Array* P0_, int32_t P1_, int32_t P2_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1D860F4)(this, P0_, P1_, P2_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_Read_46719(DLL2SDK::Array* P0_, int32_t P1_, int32_t P2_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1D86114)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadBoolean_46720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D86134)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadByte_46721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8613C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadBytes_46722(int32_t P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1D86144)(this, P0_); } wchar_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadChar_46723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8614C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadChars_46724(int32_t P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1D86154)(this, P0_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadDecimal_46725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8615C)(this); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadInt16_46726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D86170)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadInt32_46727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D86178)(this); } int64_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadInt64_46728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D86180)(this); } int8_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadSByte_46729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D86188)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadString_46730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D86190)(this); } uint16_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadUInt16_46731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D86198)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadUInt32_46732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D861A0)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader::__xLuaBaseProxy_ReadUInt64_46733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D861A8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::PROT_HELPER::GetProtocolCmd_46673(DLL2SDK::Array* bytes_, int32_t index_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F4EFA4)(bytes_, index_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::PROT_HELPER::UTF8BytesToString_46674(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4F4F0E8)(bytes_); } uint16_t DLL2SDK::Assembly_CSharp::Network::PROT_HELPER::CRC16_46675(uint16_t crcIn_, DLL2SDK::Array* buf_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4F4F350)(crcIn_, buf_); } uint16_t DLL2SDK::Assembly_CSharp::Network::PROT_HELPER::CRC16_46676(uint16_t crcIn_, DLL2SDK::Array* buf_, int32_t Count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F4F508)(crcIn_, buf_, Count_); } uint8_t DLL2SDK::Assembly_CSharp::Network::PROT_HELPER::CRC7_46677(uint8_t crcIn_, DLL2SDK::Array* buf_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4F4F6D8)(crcIn_, buf_); } uint8_t DLL2SDK::Assembly_CSharp::Network::PROT_HELPER::CRC7_46678(uint8_t crcIn_, DLL2SDK::Array* buf_, int32_t Count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F4F7F8)(crcIn_, buf_, Count_); } uint8_t DLL2SDK::Assembly_CSharp::Network::PROT_HELPER::CRC7_46679(uint8_t crcIn_, DLL2SDK::Array* buf_, int32_t offset_, int32_t Count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F4F9B8)(crcIn_, buf_, offset_, Count_); } void DLL2SDK::Assembly_CSharp::Network::PROT_HELPER::_cctor_46680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4FB78)(); } void DLL2SDK::Assembly_CSharp::Network::LobbyMsg::_ctor_46639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C9DB4)(this); } uint32_t DLL2SDK::Assembly_CSharp::Network::LobbyMsg::get_UIN_46640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Network::LobbyMsg::get_CommandID_46641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::LobbyMsg::set_CommandID_46642(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C9E68)(this, value_); } DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* DLL2SDK::Assembly_CSharp::Network::LobbyMsg::get_LobbyRes_46643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C9E70)(this); } void DLL2SDK::Assembly_CSharp::Network::LobbyMsg::set_LobbyRes_46644(DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C9E78)(this, value_); } void DLL2SDK::Assembly_CSharp::Network::LobbyMsg::SetMsg_46645(uint32_t commandId_, DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* lobbyResponse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C9E80)(this, commandId_, lobbyResponse_); } bool DLL2SDK::Assembly_CSharp::Network::LobbyMsg::get_HasRecycle_46646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::LobbyMsg::set_HasRecycle_46647(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::LobbyMsg::OnRecycle_46648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::LobbyMsg::ToString_46649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::LobbyMsg::__xLuaBaseProxy_ToString_46650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47CA128)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::_ctor_46605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364B7A8)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::get_UIN_46606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::set_UIN_46607(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364B854)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::get_CommandID_46608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::set_CommandID_46609(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364B864)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EEventType DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::get_MsgType_46610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364B86C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::set_MsgType_46611(DLL2SDK::Assembly_CSharp::GameEngine::EEventType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364B874)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::get_Params_46612() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg*)>(DLL2SDK::GameAssemblyBase + 0x364B87C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::set_Params_46613(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x364B884)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::get_ParamLength_46614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364B88C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::SetEventMsg_46615(uint32_t inCommandID_, DLL2SDK::Assembly_CSharp::GameEngine::EEventType inMsgType_, bool broadcast_, DLL2SDK::Array* InParams_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x364B8A0)(this, inCommandID_, inMsgType_, broadcast_, InParams_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::SetEventMsg_46616(uint32_t inUIN_, uint32_t inCommandID_, DLL2SDK::Array* InParams_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x364B9D0)(this, inUIN_, inCommandID_, InParams_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::get_HasRecycle_46617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::set_HasRecycle_46618(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::OnRecycle_46619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::ToString_46620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg::__xLuaBaseProxy_ToString_46621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364BCDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HandlerMarco::_ctor_46601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3710E9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HandlerMarco::_cctor_46602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3710F70)(); } void DLL2SDK::Assembly_CSharp::NPC_Base::_ctor_46564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3266CC8)(this); } void DLL2SDK::Assembly_CSharp::NPC_Base::Awake_46565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_Base::Copy_46566(DLL2SDK::Assembly_CSharp::NPC_Base* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_Base::__xLuaBaseProxy_Awake_46567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326701C)(this); } void DLL2SDK::Assembly_CSharp::NPC_LaserWave::_ctor_46591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267E4C)(this); } void DLL2SDK::Assembly_CSharp::NPC_LaserWave::Awake_46592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_LaserWave::Copy_46593(DLL2SDK::Assembly_CSharp::NPC_Base* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_LaserWave::__xLuaBaseProxy_Awake_46594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3268238)(this); } void DLL2SDK::Assembly_CSharp::NPC_LaserWave::__xLuaBaseProxy_Copy_46595(DLL2SDK::Assembly_CSharp::NPC_Base* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326823C)(this, P0_); } void DLL2SDK::Assembly_CSharp::NPC_LaserLight::_ctor_46586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267B68)(this); } void DLL2SDK::Assembly_CSharp::NPC_LaserLight::Awake_46587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_LaserLight::Copy_46588(DLL2SDK::Assembly_CSharp::NPC_Base* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_LaserLight::__xLuaBaseProxy_Awake_46589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267E44)(this); } void DLL2SDK::Assembly_CSharp::NPC_LaserLight::__xLuaBaseProxy_Copy_46590(DLL2SDK::Assembly_CSharp::NPC_Base* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267E48)(this, P0_); } void DLL2SDK::Assembly_CSharp::NPC_ExplodePoint::_ctor_46583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267A2C)(this); } void DLL2SDK::Assembly_CSharp::NPC_ExplodePoint::Awake_46584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_ExplodePoint::__xLuaBaseProxy_Awake_46585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267B64)(this); } void DLL2SDK::Assembly_CSharp::NPC_Elevator::_ctor_46578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267664)(this); } void DLL2SDK::Assembly_CSharp::NPC_Elevator::Awake_46579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_Elevator::Copy_46580(DLL2SDK::Assembly_CSharp::NPC_Base* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_Elevator::__xLuaBaseProxy_Awake_46581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267A24)(this); } void DLL2SDK::Assembly_CSharp::NPC_Elevator::__xLuaBaseProxy_Copy_46582(DLL2SDK::Assembly_CSharp::NPC_Base* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267A28)(this, P0_); } void DLL2SDK::Assembly_CSharp::NPC_Door::_ctor_46573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32672F0)(this); } void DLL2SDK::Assembly_CSharp::NPC_Door::Awake_46574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_Door::Copy_46575(DLL2SDK::Assembly_CSharp::NPC_Base* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_Door::__xLuaBaseProxy_Awake_46576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326765C)(this); } void DLL2SDK::Assembly_CSharp::NPC_Door::__xLuaBaseProxy_Copy_46577(DLL2SDK::Assembly_CSharp::NPC_Base* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267660)(this, P0_); } void DLL2SDK::Assembly_CSharp::NPC_DanDan::_ctor_46568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3267024)(this); } void DLL2SDK::Assembly_CSharp::NPC_DanDan::Awake_46569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_DanDan::Copy_46570(DLL2SDK::Assembly_CSharp::NPC_Base* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_DanDan::__xLuaBaseProxy_Awake_46571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32672E8)(this); } void DLL2SDK::Assembly_CSharp::NPC_DanDan::__xLuaBaseProxy_Copy_46572(DLL2SDK::Assembly_CSharp::NPC_Base* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32672EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler::_ctor_46544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A54D60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler::SetBindLevelObject_46545(DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A54730)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler::OnSyncProperty_46546(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_PAPMAchineBox::_ctor_46559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A549F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_PAPMAchineBox::OnSyncProperty_46560(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_OffWallWeapon::_ctor_46556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A548B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_OffWallWeapon::OnSyncProperty_46557(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_OffWallWeapon::__xLuaBaseProxy_OnSyncProperty_46558(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A55B70)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_MysteryWeaponBox::_ctor_46553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A54950)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_MysteryWeaponBox::OnSyncProperty_46554(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_MysteryWeaponBox::__xLuaBaseProxy_OnSyncProperty_46555(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A556F0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_BREasterEgg_Screen::_ctor_46550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A54A94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_BREasterEgg_Screen::OnSyncProperty_46551(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_BREasterEgg_Screen::__xLuaBaseProxy_OnSyncProperty_46552(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A55280)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_BREasterEgg_Robot::_ctor_46547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A549F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_BREasterEgg_Robot::OnSyncProperty_46548(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_BREasterEgg_Robot::__xLuaBaseProxy_OnSyncProperty_46549(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A550BC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActorInfo::_ctor_46492(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52F38)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActorInfo::OnSyncProperty_46493(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActorInfo::get_state_46494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A522B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActorInfo::set_state_46495(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A534C8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActorInfo::get_actorUseTime_46496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A50700)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ELuaInteractionOperatorType DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActorInfo::get_operatorType_46497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A506F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActorInfo::__xLuaBaseProxy_OnSyncProperty_46498(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A53614)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig::_ctor_46516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D3CB0)(this); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig::SetAllExportList_46517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig::SetParamList_46518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig::AddConfigList_46519(DLL2SDK::mscorlib::System::String* exportName_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43D3EEC)(this, exportName_, list_); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig::AddParam_46520(DLL2SDK::mscorlib::System::String* paramParentName_, DLL2SDK::Assembly_CSharp::LevelObjectExportConfigItem* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D3FE8)(this, paramParentName_, param_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig::GetExportParamDic_46521() { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig*)>(DLL2SDK::GameAssemblyBase + 0x43D4198)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig::GetExportDic_46522() { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig*)>(DLL2SDK::GameAssemblyBase + 0x43D4284)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig::GetExportClassName_46523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_OffWallWeapon::_ctor_46524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D4460)(this); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_OffWallWeapon::SetAllExportList_46525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_OffWallWeapon::GetExportClassName_46526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_OffWallWeapon::__xLuaBaseProxy_SetAllExportList_46527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D4684)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_OffWallWeapon::__xLuaBaseProxy_GetExportClassName_46528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D4688)(this); } void DLL2SDK::Assembly_CSharp::LevelObjectExportConfigItem::_ctor_46514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0DEA8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LevelObjectExportConfigItem::FindParam_46515(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0DF4C)(this, name_); } void DLL2SDK::Assembly_CSharp::LevelObjectExportConfigPair::_ctor_46513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E174)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::_ctor_46500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4A49C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::get_ActorID_46501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4F9D0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase* DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::GetActor_46502(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4C4B4)(actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::Start_46503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::DestroyComponent_46504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::get_modelAsset_46505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::get_syncAnimStateName_46506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::SyncPlayAnim_46507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5377C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::ReleaseModel_46508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::UpdateModel_46509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::SetHidden_46510(bool hidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, hidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::__xLuaBaseProxy_Start_46511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5397C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase::__xLuaBaseProxy_DestroyComponent_46512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A53984)(this); } void DLL2SDK::Assembly_CSharp::LuaControlActorConfigBase::_ctor_46360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECAA0C)(this); } int32_t DLL2SDK::Assembly_CSharp::LuaControlActorConfigBase::get_AssetID_46361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECAAB0)(this); } void DLL2SDK::Assembly_CSharp::LuaControlActorConfigBase::GetLuaExportProperty_46362(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* propertyList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, propertyList_, Data.method); } void DLL2SDK::Assembly_CSharp::LuaInteractionActorBaseConfig::_ctor_46486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D3344)(this); } void DLL2SDK::Assembly_CSharp::LuaInteractionActorBaseConfig::GetLuaExportProperty_46487(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* propertyList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, propertyList_, Data.method); } void DLL2SDK::Assembly_CSharp::LuaInteractionActorBaseConfig::__xLuaBaseProxy_GetLuaExportProperty_46488(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43D3540)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::_ctor_46453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4E468)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::get_canTrigger_46454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4E510)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::get_modelAsset_46455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::get_syncAnimStateName_46456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::get_buttonSpriteName_46457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4ECA8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::get_buttonMessageText_46458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4EFBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::get_buttonContentText_46459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4F32C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::Init_46460(uint32_t actorID_, uint32_t configID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4F69C)(this, actorID_, configID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::IsLocalPlayer_46461(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4F9D8)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::OnTriggerEnter_46462(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4FBE4)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::OnClick_46463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A50374)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::OnTriggerExit_46464(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A50708)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::OnStateChange_46465(uint32_t newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A50A40)(this, newState_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::SetHidden_46466(bool hidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, hidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::SyncHUD_46467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A51104)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::SyncTip_46468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A511BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::DestroyComponent_46469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::ReleaseModel_46470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::UpdateModel_46471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::InteractiveMine_46472(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4FCC4)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::IsCanTrigger_46473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A522B8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::IsGravestone_46474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A50D70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::OnMineClick_46475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5235C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::PlayShakeAni_46476(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A524A8)(this, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::PlayActiveAni_46477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52654)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::get_DugEffectAssetId_46478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52818)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::ShowDugEffect_46479(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52860)(this, state_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::get_ActiveEffectAssetId_46480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52B94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::MineActiveEffect_46481(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52C94)(this, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::__xLuaBaseProxy_SetHidden_46482(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52F28)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::__xLuaBaseProxy_DestroyComponent_46483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52F2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::__xLuaBaseProxy_ReleaseModel_46484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52F30)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor::__xLuaBaseProxy_UpdateModel_46485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A52F34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActorInfo::_ctor_46451(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4A318)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActorInfo::set_Health_46452(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LuaHitActorEventProcessor::_ctor_46443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B0294)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LuaHitActorEventProcessor::ConfigNetSyncModuleList_46444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LuaHitActorEventProcessor::Init_46445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LuaHitActorEventProcessor::OnDoDamage_46446(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B07C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LuaHitActorEventProcessor::OnSyncDead_46447(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B09E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LuaHitActorEventProcessor::OnReceiveBatchAIMoveData_46448(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LuaHitActorEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_46449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B0DD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LuaHitActorEventProcessor::__xLuaBaseProxy_Init_46450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B0DD8)(this); } void DLL2SDK::Assembly_CSharp::LuaHitActorConfig::_ctor_46440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECC3F8)(this); } void DLL2SDK::Assembly_CSharp::LuaHitActorConfig::GetLuaExportProperty_46441(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* propertyList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, propertyList_, Data.method); } void DLL2SDK::Assembly_CSharp::LuaHitActorConfig::__xLuaBaseProxy_GetLuaExportProperty_46442(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3ECD074)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::_ctor_46416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A48E04)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::get_IsCanDirectAutoFire_46417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::InfoType_46418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::InitEventProcessor_46419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::Init_46420(uint32_t actorID_, uint32_t configID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, actorID_, configID_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::get_ShouldCheckDetailCollider_46421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::TakeDamage_46422(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::get_ServerType_46423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::get_FireColliderShape_46424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::get_DisplayImpactEffect_46425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::SimulateTakeDamage_46426(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::ReleaseModel_46427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4CB78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::OnHealthChange_46428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::DestroyComponent_46429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::RecvMovePath_46430(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIMOVE* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4D254)(this, moveData_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::SetAnimMoveSpeed_46431(float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4D568)(this, speed_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::Tick_46432(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::Die_46433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::__xLuaBaseProxy_InfoType_46434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4E270)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::__xLuaBaseProxy_InitEventProcessor_46435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4E278)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::__xLuaBaseProxy_TakeDamage_46436(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4E280)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::__xLuaBaseProxy_SimulateTakeDamage_46437(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4E288)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::__xLuaBaseProxy_DestroyComponent_46438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4E290)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaHitActor::__xLuaBaseProxy_Tick_46439(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4E298)(this, P0_); } void DLL2SDK::Assembly_CSharp::LuaFunctionalSyncActorConfig::_ctor_46415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECCFD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorInfo::_ctor_46412(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4C194)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorInfo::OnSyncProperty_46413(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorInfo::__xLuaBaseProxy_OnSyncProperty_46414(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4C5F4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LuaFunctionalActorConfig::_ctor_46409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECCE90)(this); } void DLL2SDK::Assembly_CSharp::LuaFunctionalActorConfig::GetLuaExportProperty_46410(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* propertyList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, propertyList_, Data.method); } void DLL2SDK::Assembly_CSharp::LuaFunctionalActorConfig::__xLuaBaseProxy_GetLuaExportProperty_46411(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3ECCFD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgentBase::_ctor_46398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4AD90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgentBase::Init_46399(DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor* actor_, DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorInfo* actorInfo_, DLL2SDK::Assembly_CSharp::LuaFunctionalActorConfig* funConfig_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, actor_, actorInfo_, funConfig_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgentBase::OnSyncLuaPropertyChange_46400(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgentBase::Tick_46401(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgentBase::OnModelUpdated_46402(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgent_Gold::_ctor_46403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4AE34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgent_Gold::OnModelUpdated_46404(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgent_Gold::OnSyncLuaPropertyChange_46405(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgent_Gold::__xLuaBaseProxy_OnModelUpdated_46406(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4BEC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgent_Gold::__xLuaBaseProxy_OnSyncLuaPropertyChange_46407(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4BEC4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::_ctor_46385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4A3C8)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::get_audioPlayer_46386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4A540)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::get_modelAsset_46387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::get_syncAnimStateName_46388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::Awake_46389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::DestroyComponent_46390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::Init_46391(uint32_t actorID_, uint32_t configID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4B208)(this, actorID_, configID_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::OnSyncLuaPropertyChange_46392(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::Tick_46393(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::_Init_m__0_46394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4B83C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::__xLuaBaseProxy_Awake_46395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4B958)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::__xLuaBaseProxy_DestroyComponent_46396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4B960)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActor::__xLuaBaseProxy_Tick_46397(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4B964)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaExplodeActorInfo::_ctor_46384(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4A26C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::LuaExplodeActorEventProcessor::_ctor_46381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B01F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LuaExplodeActorEventProcessor::Init_46382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LuaExplodeActorEventProcessor::__xLuaBaseProxy_Init_46383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B06E8)(this); } void DLL2SDK::Assembly_CSharp::LuaExplodeActorConfig::_ctor_46378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECC358)(this); } void DLL2SDK::Assembly_CSharp::LuaExplodeActorConfig::GetLuaExportProperty_46379(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* propertyList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, propertyList_, Data.method); } void DLL2SDK::Assembly_CSharp::LuaExplodeActorConfig::__xLuaBaseProxy_GetLuaExportProperty_46380(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3ECCC60)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaExplodeActor::_ctor_46371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A48D64)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::LuaExplodeActor::InfoType_46372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaExplodeActor::InitEventProcessor_46373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaExplodeActor::Init_46374(uint32_t actorID_, uint32_t configID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, actorID_, configID_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::LuaExplodeActor::__xLuaBaseProxy_InfoType_46375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A49828)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaExplodeActor::__xLuaBaseProxy_InitEventProcessor_46376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A49928)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaExplodeActor::__xLuaBaseProxy_Init_46377(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A49A04)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::LuaControlActorSceneConfigAssetRef::_ctor_46370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECAD80)(this); } void DLL2SDK::Assembly_CSharp::LuaControlActorSceneConfig::_ctor_46363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECAC88)(this); } void DLL2SDK::Assembly_CSharp::LuaControlActorSceneConfig::Awake_46364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECAE24)(this); } DLL2SDK::Assembly_CSharp::LuaControlActorSceneConfig* DLL2SDK::Assembly_CSharp::LuaControlActorSceneConfig::get_Instance_46365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECAEC4)(); } void DLL2SDK::Assembly_CSharp::LuaControlActorSceneConfig::Export_46368(DLL2SDK::mscorlib::System::String* lua_file_content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECB00C)(this, lua_file_content_); } void DLL2SDK::Assembly_CSharp::LuaControlActorSceneConfig::ExportLuaSyncLevelObject_46369(DLL2SDK::mscorlib::System::String* lua_file_content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECB0AC)(this, lua_file_content_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager::_ctor_46351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A47FF8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager::get_allLuaSpawnActorMap_46352() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager*)>(DLL2SDK::GameAssemblyBase + 0x4A48104)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager::AddLuaActor_46353(uint32_t actorId_, DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* actor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4810C)(this, actorId_, actor_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager::AddLuaSyncLevelObject_46354(uint32_t actorId_, DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject* levelObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A48244)(this, actorId_, levelObject_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager::DestroyLuaActor_46355(uint32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4837C)(this, actorId_); } DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager::GetLuaActor_46356(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A486D0)(this, actorID_); } DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject* DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager::GetLuaSyncLevelObject_46357(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A487D0)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager::Reset_46358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaActorManager::__xLuaBaseProxy_Reset_46359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A48D5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MouseExtend::_ctor_46346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797B80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MouseExtend::_ctor_46347(int32_t MouseId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797C24)(this, MouseId_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::MouseExtend::get_DragOffset_46348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797CD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MouseExtend::set_DragOffset_46349(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797CE8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::MouseExtend::Update_46350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797CF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialImpactEffect::_ctor_46345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A692C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStore::_ctor_46312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A62714)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetScenePaths_46313() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::MapStore*)>(DLL2SDK::GameAssemblyBase + 0x4A627B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStore::Serialize_46314(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapStore::Deserialize_46315(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetSceneNameLogin_46316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6325C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetSceneInit_46317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63468)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetSceneNameNoLogin_46318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63520)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetSceneNameFrontEnd_46319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63738)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetSceneNameLoading_46320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6387C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStore::BelongsToMap_46321(int32_t mapID_, DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A639C0)(this, mapID_, scenePath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetSingleSceneLevelName_46322(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63B6C)(this, scenePath_); } DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetSingleSceneLevel_46323(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63C2C)(this, scenePath_); } DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetLevelInfoByMapID_46324(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A59CB0)(this, mapID_); } DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetLevelInfo_46325(DLL2SDK::mscorlib::System::String* levelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5E430)(this, levelName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MapStore::IsLevelValid_46326(DLL2SDK::mscorlib::System::String* levelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63DAC)(this, levelName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetSingleSceneName_46327(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A633A0)(this, mapID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetSceneAssetPathByMapID_46328(int32_t inMapID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::MapStore*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4A63E64)(this, inMapID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetAssetTagByMapID_46329(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63F24)(this, mapID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetMapID_46330(DLL2SDK::mscorlib::System::String* mapName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A63FE4)(this, mapName_); } DLL2SDK::Assembly_CSharp::GameEngine::MapInfo* DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetMapInfo_46331(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5E2C0)(this, mapID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MapStore::GetMapIDByLevelName_46332(DLL2SDK::mscorlib::System::String* levelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A64174)(this, levelName_); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo::_ctor_46305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25810D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo::Serialize_46306(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo::Deserialize_46307(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo::GetSingleSceneName_46308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2581704)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo::IsBRRuntimeMap_46309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258186C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo::ToString_46310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo::__xLuaBaseProxy_ToString_46311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2581AC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapInfo::_ctor_46302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A57CAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapInfo::Serialize_46303(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapInfo::Deserialize_46304(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::LuaServerControlConfig::_ctor_46301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D3C0C)(this); } void DLL2SDK::Assembly_CSharp::LuaExportArray::_ctor_46299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECCC64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::_ctor_46289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1AC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::set_Key_46290(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1B6C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::get_Key_46291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1B74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::set_Value_46292(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1B7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::get_Value_46293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1B84)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::get_IsFile_46294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1B8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::set_FileName_46295(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1D10)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::get_FileName_46296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1D08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::set_FileContent_46297(DLL2SDK::mscorlib::System::IO::Stream* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1D18)(this, value_); } DLL2SDK::mscorlib::System::IO::Stream* DLL2SDK::Assembly_CSharp::GameEngine::FormItemModel::get_FileContent_46298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1D00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::_ctor_46279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2599430)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::Upload_46280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25995FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::CreateUploadThread_46281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25996A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::ZipUploadThread_46282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25997E4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::IsFileOverSize_46283(DLL2SDK::mscorlib::System::String* filePath_, int64_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259A7A4)(this, filePath_, size_); } void DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::CreateZipFiles_46284(DLL2SDK::mscorlib::System::String* sourceFilePath_, DLL2SDK::ICSharpCode_SharpZipLib::ICSharpCode::SharpZipLib::Zip::ZipOutputStream* zipStream_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259A018)(this, sourceFilePath_, zipStream_); } void DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::DeleteLogZip_46285(DLL2SDK::mscorlib::System::String* destinationZipFilePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259ABD4)(this, destinationZipFilePath_); } void DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::UploadFile_46286(DLL2SDK::mscorlib::System::String* fileFullPath_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* networkTypeString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259ADC4)(this, fileFullPath_, url_, networkTypeString_); } void DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::UploadForm_46287(DLL2SDK::mscorlib::System::String* fileFullPath_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259A8D8)(this, fileFullPath_, url_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LogUploader::PostForm_46288(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* formItems_, DLL2SDK::System::System::Net::CookieContainer* cookieContainer_, DLL2SDK::mscorlib::System::String* refererUrl_, DLL2SDK::mscorlib::System::Text::Encoding* encoding_, int32_t timeOut_) { return reinterpret_cast*, DLL2SDK::System::System::Net::CookieContainer*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::Text::Encoding*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x259B660)(url_, formItems_, cookieContainer_, refererUrl_, encoding_, timeOut_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LogUploaderAssist::_ctor_46276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FBA58)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LogUploaderAssist::ClearClientLogReportRequest_46277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FBAFC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LogUploaderAssist::OnClearClientLogReportResponse_46278(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* err_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35FBBFC)(this, message_, err_); } void DLL2SDK::Assembly_CSharp::GameEngine::LogHelper::_ctor_46270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2598AD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LogHelper::LockLog_46271(DLL2SDK::Assembly_CSharp::GameEngine::LogFunctionType state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2598B74)(state_); } void DLL2SDK::Assembly_CSharp::GameEngine::LogHelper::ResetLockLog_46272(DLL2SDK::Assembly_CSharp::GameEngine::LogFunctionType state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2598C38)(state_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LogHelper::IsLockLog_46273(DLL2SDK::Assembly_CSharp::GameEngine::LogFunctionType state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2598CFC)(state_); } void DLL2SDK::Assembly_CSharp::GameEngine::LogHelper::GeneralLog_46274(DLL2SDK::Assembly_CSharp::GameEngine::LogFunctionType type_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2598DC0)(type_, msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::LogHelper::GeneralError_46275(DLL2SDK::Assembly_CSharp::GameEngine::LogFunctionType type_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2598E8C)(type_, msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::_ctor_46179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258F9C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::Init_46180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258FBE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::SetStackTraceLogType_46181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258FE44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InitFileStream_46182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2590558)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::DeleteOldLogs_46183(DLL2SDK::mscorlib::System::String* dir_, int32_t reservedCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25920F0)(this, dir_, reservedCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InitLoggerCfg_46184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2590164)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::ReloadLoggerCfg_46185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259255C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InitWriteThread_46186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25909B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::WriteThread_46187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259263C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::Shutdown_46188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2592A70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::RegisterLogCallback_46189(bool addHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2590B2C)(this, addHandler_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::Push_46190(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2592EC8)(this, str_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::WriteAllCache_46191(bool flush_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259281C)(this, flush_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Log::LogPushToBytesBuffer_46192(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259303C)(this, str_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::LogCallback_46193(DLL2SDK::mscorlib::System::String* strLog_, DLL2SDK::mscorlib::System::String* stackTrace_, DLL2SDK::UnityEngine::UnityEngine::LogType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2593228)(this, strLog_, stackTrace_, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InternalLog_46194(DLL2SDK::Assembly_CSharp::GameEngine::ELogType type_, DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2593F3C)(this, type_, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InternalLog_46195(DLL2SDK::Assembly_CSharp::GameEngine::ELogType type_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25948A0)(this, type_, msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InternalLog_46196(DLL2SDK::Assembly_CSharp::GameEngine::ELogType type_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::ValueType* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2594AAC)(this, type_, msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InternalLog_46197(DLL2SDK::Assembly_CSharp::GameEngine::ELogType type_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2594CD4)(this, type_, msg_, arg0_, arg1_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InternalLog_46198(DLL2SDK::Assembly_CSharp::GameEngine::ELogType type_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2594EF0)(this, type_, msg_, arg0_, arg1_, arg2_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InternalLog_46199(DLL2SDK::Assembly_CSharp::GameEngine::ELogType type_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2595114)(this, type_, msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InternalLogCore_46200(DLL2SDK::Assembly_CSharp::GameEngine::ELogType type_, DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2594548)(this, type_, msg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Log::AddEditorInfo_46201(DLL2SDK::Assembly_CSharp::GameEngine::ELogType type_, DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2594250)(type_, str_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Log::GetProcessID_46202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2595334)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Log::GetTimeStamp_46203(bool isDisplayDay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2592D28)(isDisplayDay_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Log::FormatTimeStampForLog_46204(bool isDisplayDay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2595500)(isDisplayDay_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::UpdateFrameCount_46205(int32_t f_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2595670)(f_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Log::IsSuppressed_46206(DLL2SDK::Assembly_CSharp::GameEngine::ELogType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2594128)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::SuppressAll_46207(bool supp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2595778)(this, supp_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Log::get_IsLowDisk_46208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2593CA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::set_IsLowDisk_46209(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2595974)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Log::GetLogFolderPath_46210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2591E7C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::PrintIdentifyLog_46211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2590C64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::ReportException_46212(DLL2SDK::mscorlib::System::String* log_, DLL2SDK::mscorlib::System::String* exception_, DLL2SDK::mscorlib::System::String* stacktrace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2593CA8)(log_, exception_, stacktrace_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::ReportLog_46213(DLL2SDK::Assembly_CSharp::LogSeverity ls_, DLL2SDK::mscorlib::System::String* exceptionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2595BFC)(ls_, exceptionInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::InitDeviceName_46214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2591C58)(); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::SetDeviceName_46215(DLL2SDK::mscorlib::System::String* deviceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2595DAC)(deviceName_); } DLL2SDK::Assembly_CSharp::GameEngine::ELogType DLL2SDK::Assembly_CSharp::GameEngine::Log::GetUserLogType_46216(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2595EB4)(msg_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Log::get_StatsWantLogTotalCount_46217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596140)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::set_StatsWantLogTotalCount_46218(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596148)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Log::get_StatsWantLogTotalLength_46219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596150)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::set_StatsWantLogTotalLength_46220(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596158)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Log::get_StatsDidLogTotalCount_46221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596160)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::set_StatsDidLogTotalCount_46222(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596168)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Log::get_StatsDidLogTotalLength_46223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596170)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::set_StatsDidLogTotalLength_46224(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596178)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralLog_46225(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596180)(msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralLog_46226(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25962A8)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralLog_46227(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::ValueType* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25963E8)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralLog_46228(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596528)(msg_, arg0_, arg1_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralLog_46229(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596678)(msg_, arg0_, arg1_, arg2_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralLog_46230(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x25967D0)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::EditorLog_46231(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2596910)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::LogAndFlush_46232(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x25969E0)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::PublishLog_46233(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253CFF8)(msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::PublishLog_46234(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259597C)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::PublishLog_46235(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::ValueType* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2538718)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::PublishLog_46236(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2557DA8)(msg_, arg0_, arg1_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::PublishLog_46237(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596B0C)(msg_, arg0_, arg1_, arg2_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::PublishLog_46238(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2595ABC)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralWarning_46239(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2583288)(msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralWarning_46240(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596C64)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralWarning_46241(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::ValueType* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596DA4)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralWarning_46242(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2596EE4)(msg_, arg0_, arg1_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralWarning_46243(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2597034)(msg_, arg0_, arg1_, arg2_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralWarning_46244(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x259718C)(msg_, paras_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::EditorWarning_46245(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x25972CC)(msg_, paras_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralError_46246(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2539228)(msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralError_46247(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25390E8)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralError_46248(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::ValueType* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544C88)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralError_46249(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258EDE8)(msg_, arg0_, arg1_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralError_46250(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25973CC)(msg_, arg0_, arg1_, arg2_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralError_46251(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2556014)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::EditorError_46252(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2597524)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::UserLog_46253(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2597624)(msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::UserLog_46254(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2597758)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::UserLog_46255(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::ValueType* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25978A4)(msg_, arg0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::UserLog_46256(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25979F0)(msg_, arg0_, arg1_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::UserLog_46257(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2597B4C)(msg_, arg0_, arg1_, arg2_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::UserLog_46258(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2597CB0)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::StuckInMatch_46259(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2597DFC)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::FlowLog_46260(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2597F3C)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::TraceLog_46261(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x259807C)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::EditorException_46262(DLL2SDK::mscorlib::System::Exception* exp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25981BC)(exp_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::Assert_46263(bool expression_, DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25982D0)(expression_, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::EditorAssert_46264(bool expression_, DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25984CC)(expression_, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::GeneralLogYellow_46265(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x25985CC)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::ForgiveHer_46266(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x259869C)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::RedDebug_46267(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x259876C)(msg_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::Log::_cctor_46268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259883C)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Log::_DeleteOldLogs_m__0_46269(DLL2SDK::mscorlib::System::IO::FileSystemInfo* f1_, DLL2SDK::mscorlib::System::IO::FileSystemInfo* f2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2598900)(f1_, f2_); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::_ctor_46123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C168)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_PlayerID_46124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C344)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_PlayerID_46125(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C358)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_OriginalPlayerID_46126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C360)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_NickName_46127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C368)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_NickName_46128(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C370)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_PicId_46129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C378)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_PicId_46130(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C380)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_FrameId_46131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C388)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_FrameId_46132(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C390)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_PicUrl_46133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C398)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_PicUrl_46134(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C3A0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_IsSwitching_46135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C3A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_IsSwitching_46136(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C3B0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_SwitchedPlayerID_46137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C3B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_SwitchedPlayerID_46138(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C3C0)(this, value_); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_Camp_46139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C3C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_Camp_46140(DLL2SDK::CSProto::msg::ECamp value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C3D0)(this, value_); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_SpectateCamp_46141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C3D8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_PlayerController_46142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C4DC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_InitLocationUnshifted_46143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C4E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_InitLocation_46144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C4F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_InitLocation_46145(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C50C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_InitRotation_46146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C564)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_InitRotation_46147(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C574)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_InitPropIntoList_46148() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer*)>(DLL2SDK::GameAssemblyBase + 0x258C58C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_InitPropIntoList_46149(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x258C594)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_InitGameStarted_46150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C59C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_InitGameStarted_46151(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_LadderScore_46152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_LadderScore_46153(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_MoveState_46154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_MoveState_46155(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_RoomId_46156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_RoomId_46157(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_GameBaseUniqID_46158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_GameBaseUniqID_46159(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5E4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_Individuations_46160() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer*)>(DLL2SDK::GameAssemblyBase + 0x258C5EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_Individuations_46161(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x258C5F4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_WinCircleIndividuation_46162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C5FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_WinCircleIndividuation_46163(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C604)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_ScoreStreakDataList_46164() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer*)>(DLL2SDK::GameAssemblyBase + 0x258C60C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_ScoreStreakDataList_46165(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x258C614)(this, value_); } DLL2SDK::Assembly_CSharp::Network::ScoreStreakData* DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_CarePackageStreakData_46166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C754)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_CarePackageStreakData_46167(DLL2SDK::Assembly_CSharp::Network::ScoreStreakData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C75C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_MagicBoxWeaponList_46168() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer*)>(DLL2SDK::GameAssemblyBase + 0x258C764)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_MagicBoxWeaponList_46169(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x258C76C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::get_OffWallWeaponList_46170() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer*)>(DLL2SDK::GameAssemblyBase + 0x258C774)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::set_OffWallWeaponList_46171(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x258C77C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::CreatePlayer_46172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C784)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::CreatePlayer_46173(DLL2SDK::UnityEngine::UnityEngine::Vector3 spawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion spawnRotation_, bool createDefaultPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258CB60)(this, spawnLocation_, spawnRotation_, createDefaultPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::CreateDefaultPawn_46174(bool gameStarted_, DLL2SDK::UnityEngine::UnityEngine::Vector3 spawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion spawnRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258D050)(this, gameStarted_, spawnLocation_, spawnRotation_); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::SwitchController_46175(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* PlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258C9D8)(this, PlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::Reset_46176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258D32C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::OnWorldShutdown_46177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258D454)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer::_set_ScoreStreakDataList_m__0_46178(DLL2SDK::Assembly_CSharp::Network::ScoreStreakData* x_, DLL2SDK::Assembly_CSharp::Network::ScoreStreakData* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258D4F8)(x_, y_); } void DLL2SDK::Assembly_CSharp::WaterVolumeExporter::_ctor_46122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495D1D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::_ctor_46003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D1C4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::get_NoFallingDamage_46004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::OnTriggerEnter_46005(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::OnTriggerExit_46006(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::OnPawnEnterVolume_46007(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::OnPawnExitVolume_46008(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::OnVehicleEnterVolume_46009(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::OnVehicleExitVolume_46010(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::GetAcceleration_46011(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::GetVelocity_46012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::GetVelocity_46013(DLL2SDK::UnityEngine::UnityEngine::Vector3 currentVelocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 currentPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, currentVelocity_, currentPosition_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::GetSpeed_46014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::__xLuaBaseProxy_OnTriggerEnter_46015(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1DDC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVolume::__xLuaBaseProxy_OnTriggerExit_46016(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1DDCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::ToggleSplineMoveVolume::_ctor_46083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8E458)(this); } void DLL2SDK::Assembly_CSharp::ToggleSplineMoveVolume::Awake_46084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ToggleSplineMoveVolume::OnLocalPlayerEnterExit_46085(DLL2SDK::Assembly_CSharp::GameBase::Pawn* localPawn_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8E7A0)(this, localPawn_, enter_); } bool DLL2SDK::Assembly_CSharp::ToggleSplineMoveVolume::_Awake_m__0_46086(DLL2SDK::Assembly_CSharp::SWS::splineMove* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8E8EC)(e_); } void DLL2SDK::Assembly_CSharp::ToggleSplineMoveVolume::__xLuaBaseProxy_Awake_46087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A8E998)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SwampVolume::_ctor_46062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344385C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SwampVolume::get_NoFallingDamage_46063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SwampVolume::GetVelocity_46064(DLL2SDK::UnityEngine::UnityEngine::Vector3 currentVelocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 currentPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, currentVelocity_, currentPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwampVolume::OnPawnEnterVolume_46065(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SwampVolume::__xLuaBaseProxy_GetVelocity_46066(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3443BCC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::SwampVolume::__xLuaBaseProxy_OnPawnEnterVolume_46067(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3443C08)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume::_ctor_46048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343EED8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume::Awake_46049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume::OnLocalPlayerEnterExit_46050(DLL2SDK::Assembly_CSharp::GameBase::Pawn* localPawn_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343F220)(this, localPawn_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume::MoveAlongPath_46051(DLL2SDK::Assembly_CSharp::GameBase::Pawn* localPawn_, DLL2SDK::Assembly_CSharp::SWS::splineMove* targetSplineMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343F67C)(this, localPawn_, targetSplineMove_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume::FollowPath_46052(DLL2SDK::Assembly_CSharp::GameBase::Pawn* localPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343F590)(this, localPawn_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume::_Awake_m__0_46053(DLL2SDK::Assembly_CSharp::SWS::splineMove* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343F7F0)(e_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume::_OnLocalPlayerEnterExit_m__1_46054(DLL2SDK::Assembly_CSharp::SWS::splineMove* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343F89C)(e_); } void DLL2SDK::Assembly_CSharp::GameEngine::SplineMoveVolume::__xLuaBaseProxy_Awake_46055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343F960)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SlideVolume::_ctor_46040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34307F8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SlideVolume::GetSpeed_46041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SlideVolume::GetVelocity_46042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SlideVolume::GetVelocity_46043(DLL2SDK::UnityEngine::UnityEngine::Vector3 currentVelocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 currentPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, currentVelocity_, currentPosition_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SlideVolume::GetTargetPosition_46044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3430CD8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SlideVolume::__xLuaBaseProxy_GetSpeed_46045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3430F50)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SlideVolume::__xLuaBaseProxy_GetVelocity_46046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3430F58)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SlideVolume::__xLuaBaseProxy_GetVelocity_46047(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3430F6C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::SendTutorialFsmEventVolume::_ctor_46036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342ECEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SendTutorialFsmEventVolume::Awake_46037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SendTutorialFsmEventVolume::OnLocalPlayerEnterExit_46038(DLL2SDK::Assembly_CSharp::GameBase::Pawn* localPawn_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342EE80)(this, localPawn_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::SendTutorialFsmEventVolume::__xLuaBaseProxy_Awake_46039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342F030)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SendFsmEventVolume::_ctor_46032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342E91C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SendFsmEventVolume::Awake_46033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SendFsmEventVolume::OnLocalPlayerEnterExit_46034(DLL2SDK::Assembly_CSharp::GameBase::Pawn* localPawn_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342EAB0)(this, localPawn_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::SendFsmEventVolume::__xLuaBaseProxy_Awake_46035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342ECE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamingVolume::_ctor_46028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342D324)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamingVolume::Awake_46029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamingVolume::OnLocalPlayerEnterExit_46030(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342D510)(this, p_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamingVolume::__xLuaBaseProxy_Awake_46031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342D9E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActiveVolume::_ctor_46021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8AE6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActiveVolume::Awake_46022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActiveVolume::HideOldSceneObjects_46023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8B008)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActiveVolume::ReloadGPS_46024(DLL2SDK::mscorlib::System::String* scenePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8B2FC)(this, scenePath_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActiveVolume::OnLocalPlayerEnterExit_46025(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8B450)(this, p_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActiveVolume::ResetFog_46026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BA30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneActiveVolume::__xLuaBaseProxy_Awake_46027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8BC60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlaySequenceTrigger::_ctor_46017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70BE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlaySequenceTrigger::Awake_46018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlaySequenceTrigger::OnLocalPlayerEnterExit_46019(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70D80)(this, p_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlaySequenceTrigger::__xLuaBaseProxy_Awake_46020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70ECC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger::_ctor_45992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B54D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger::Awake_45993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger::OnLocalPlayerEnterExit_45994(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5670)(this, p_, enter_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger::TriggerParticleEffects_45995(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectWithDelay* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B57B0)(this, item_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectTrigger::__xLuaBaseProxy_Awake_45996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B58A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffectWithDelay::_ctor_45991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5ADC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::NoFallingDamageVolume::_ctor_45986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A2F4C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::NoFallingDamageVolume::get_NoFallingDamage_45987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::NoFallingDamageVolume::get_ServerOnly_45988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::NoFallingDamageVolume::Reset_45989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::NoFallingDamageVolume::__xLuaBaseProxy_Reset_45990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A30B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MotionLimitationVolume::_ctor_45979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797590)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MotionLimitationVolume::OnPawnEnterVolume_45980(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MotionLimitationVolume::OnPawnExitVolume_45981(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::MotionLimitationVolume::GetAcceleration_45982(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MotionLimitationVolume::__xLuaBaseProxy_OnPawnEnterVolume_45983(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797B5C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MotionLimitationVolume::__xLuaBaseProxy_OnPawnExitVolume_45984(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797B64)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::MotionLimitationVolume::__xLuaBaseProxy_GetAcceleration_45985(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797B6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LightAttenVolume::_ctor_45972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582AB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LightAttenVolume::Awake_45973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LightAttenVolume::OnLocalPlayerEnterExit_45974(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582C54)(this, p_, enter_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LightAttenVolume::get_IsTickable_45975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LightAttenVolume::Tick_45976(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LightAttenVolume::__xLuaBaseProxy_Awake_45977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582E98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LightAttenVolume::__xLuaBaseProxy_Tick_45978(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582EA0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolumeBase::_ctor_45969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25662DC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* DLL2SDK::Assembly_CSharp::GameEngine::LadderVolumeBase::get_targetLadderVolume_45970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::_ctor_45951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25661F0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::get_ClimbDir_45952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2566380)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::get_LookDir_45953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2566394)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::get_LeftDir_45954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25663A8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::get_targetLadderVolume_45955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::BoxCollider* DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::GetCurrentBoxCollider_45956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25663C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::Awake_45957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::OnPawnEnterVolume_45958(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::OnPawnExitVolume_45959(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::SendShowUI_45960(bool inShow_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::LadderVolumeBase* inLadderVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2566934)(this, inShow_, pawn_, inLadderVolume_); } float DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::GetCalcLaddeRadius_45961(float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2566F18)(this, radius_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::GetLadderPos_45962(float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2567080)(this, radius_); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::CalculateLadderStep_45963(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ladderStepList_, float radius_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x256742C)(this, ladderStepList_, radius_); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::CalculateLadderStep_45964(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ladderStepList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x25678EC)(this, ladderStepList_); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::_cctor_45965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2567D40)(); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::__xLuaBaseProxy_Awake_45966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2567DD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::__xLuaBaseProxy_OnPawnEnterVolume_45967(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2567DE0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume::__xLuaBaseProxy_OnPawnExitVolume_45968(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2567DE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LadderLeaveVolume::_ctor_45943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F21E9C)(this); } DLL2SDK::UnityEngine::UnityEngine::BoxCollider* DLL2SDK::Assembly_CSharp::GameBase::LadderLeaveVolume::get_CacheCollider_45944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F21F40)(this); } float DLL2SDK::Assembly_CSharp::GameBase::LadderLeaveVolume::GetVolumeButtomHeight_45945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22028)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LadderLeaveVolume::OnPawnEnterVolume_45946(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LadderLeaveVolume::OnPawnExitVolume_45947(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LadderLeaveVolume::ResetForwardAndUp_45948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F225F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LadderLeaveVolume::__xLuaBaseProxy_OnPawnEnterVolume_45949(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22750)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LadderLeaveVolume::__xLuaBaseProxy_OnPawnExitVolume_45950(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22758)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::_ctor_45932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F215E8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::get_targetLadderVolume_45933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::Awake_45934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::GetTopHorizontalPlane_45935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F217E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::GetMoveForwardDirection_45936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F218B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::OnTriggerEnter_45937(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::OnTriggerExit_45938(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::ResetForwardAndUp_45939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F21D2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::__xLuaBaseProxy_Awake_45940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F21E84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::__xLuaBaseProxy_OnTriggerEnter_45941(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F21E8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume::__xLuaBaseProxy_OnTriggerExit_45942(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F21E94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume::_ctor_45925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3710AFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume::SetGroup_45926(DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveGroup* group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370F9D4)(this, group_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume::AllowTrigger_45927(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion lookRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37102C0)(this, rotation_, lookRot_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume::GetTargetDir_45928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3710BAC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume::CalculateGroundPos_45929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3710030)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume::OnPawnEnterVolume_45930(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume::__xLuaBaseProxy_OnPawnEnterVolume_45931(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3710E94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveGroup::_ctor_45919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370F7B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveGroup::Awake_45920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370F860)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveGroup::OnEnterGuideMoveVolume_45921(DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370FA7C)(this, volume_); } void DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveGroup::Update_45922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3710670)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveGroup::GetVolumeIndex_45923(DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370FE64)(this, volume_); } DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume* DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveGroup::GetNextVolume_45924(DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3710564)(this, volume_); } void DLL2SDK::Assembly_CSharp::GameEngine::FountianVolume::_ctor_45911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1D20)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::FountianVolume::get_NoFallingDamage_45912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FountianVolume::Reset_45913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::FountianVolume::GetVelocity_45914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::FountianVolume::GetSpeed_45915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FountianVolume::__xLuaBaseProxy_Reset_45916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F2014)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::FountianVolume::__xLuaBaseProxy_GetVelocity_45917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F201C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::FountianVolume::__xLuaBaseProxy_GetSpeed_45918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F2030)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FogTrigger::_ctor_45907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F01AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FogTrigger::Awake_45908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FogTrigger::OnLocalPlayerEnterExit_45909(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F0340)(this, p_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::FogTrigger::__xLuaBaseProxy_Awake_45910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F0454)(this); } void DLL2SDK::Assembly_CSharp::DynamicNavMeshModifyVolume::_ctor_45898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0C2C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DynamicNavMeshModifyVolume::get_size_45899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0D54)(this); } void DLL2SDK::Assembly_CSharp::DynamicNavMeshModifyVolume::set_size_45900(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0D68)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DynamicNavMeshModifyVolume::get_center_45901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0D74)(this); } void DLL2SDK::Assembly_CSharp::DynamicNavMeshModifyVolume::set_center_45902(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0D88)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::DynamicNavMeshModifyVolume::get_filterArea_45903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0D94)(this); } void DLL2SDK::Assembly_CSharp::DynamicNavMeshModifyVolume::set_filterArea_45904(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0D9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::DynamicNavMeshModifyVolume::get_modifyArea_45905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0DA4)(this); } void DLL2SDK::Assembly_CSharp::DynamicNavMeshModifyVolume::set_modifyArea_45906(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BA0DAC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::DoorAssistantVolume::_ctor_45894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5744)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::DoorAssistantVolume::GetAcceleration_45895(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::DoorAssistantVolume::GetTargetPosition_45896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5AEC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::DoorAssistantVolume::__xLuaBaseProxy_GetAcceleration_45897(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5BC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DeathZoneVolume::_ctor_45888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1550)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DeathZoneVolume::Awake_45889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DeathZoneVolume::OnLocalPlayerEnterExit_45890(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1704)(this, p_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::DeathZoneVolume::DelayShowActiveHUD_45891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1988)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DeathZoneVolume::ToggleShowDeathZoneWarning_45892(bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1840)(this, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::DeathZoneVolume::__xLuaBaseProxy_Awake_45893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1A30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CustomStepSoundVolume::_ctor_45881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4BB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CustomStepSoundVolume::Reset_45882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CustomStepSoundVolume::OnPawnEnterVolume_45883(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CustomStepSoundVolume::OnPawnExitVolume_45884(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CustomStepSoundVolume::__xLuaBaseProxy_Reset_45885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4F6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CustomStepSoundVolume::__xLuaBaseProxy_OnPawnEnterVolume_45886(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4F74)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CustomStepSoundVolume::__xLuaBaseProxy_OnPawnExitVolume_45887(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4F7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchVolume::_ctor_45876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4284)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchVolume::OnPawnEnterVolume_45877(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchVolume::OnPawnExitVolume_45878(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchVolume::__xLuaBaseProxy_OnPawnEnterVolume_45879(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E45C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CrouchVolume::__xLuaBaseProxy_OnPawnExitVolume_45880(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E45CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShakeVolume::_ctor_45873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9EA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShakeVolume::Awake_45874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShakeVolume::OnLocalPlayerEnterExit_45875(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9F74)(this, p_, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectVolume::_ctor_45867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C88C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectVolume::OnTriggerEnter_45868(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectVolume::OnTriggerExit_45869(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectVolume::__xLuaBaseProxy_OnTriggerEnter_45870(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C8EF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectVolume::__xLuaBaseProxy_OnTriggerExit_45871(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C8F00)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlockingVolume::_ctor_45862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3654870)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlockingVolume::Awake_45863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BlockingVolume::Enable_45864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3654AA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlockingVolume::Disable_45865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3654BD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlockingVolume::__xLuaBaseProxy_Awake_45866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3654D04)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioVolume::_ctor_45859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3629F9C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AudioVolume::Center_45860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362A040)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AudioVolume* DLL2SDK::Assembly_CSharp::GameEngine::AudioVolume::Get_45861(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362A1E4)(uid_); } void DLL2SDK::Assembly_CSharp::GameEngine::TopViewPoint::_ctor_45858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347387C)(this); } void DLL2SDK::Assembly_CSharp::VTOLSpot::_ctor_45855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495CE1C)(this); } void DLL2SDK::Assembly_CSharp::VTOLCruiseSpot::_ctor_45854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495CD78)(this); } void DLL2SDK::Assembly_CSharp::UAVAirplaneSpot::_ctor_45853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D6FB4)(this); } void DLL2SDK::Assembly_CSharp::StartSpotManager::_ctor_45846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2F5CC)(this); } void DLL2SDK::Assembly_CSharp::StartSpotManager::CollectAllRandomStartSpots_45847(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefabObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2F708)(this, prefabObject_); } void DLL2SDK::Assembly_CSharp::StartSpotManager::ChangeGuaderColor_45848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A30070)(this); } void DLL2SDK::Assembly_CSharp::StartSpotManager::ChangeTraitorColor_45849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A302A8)(this); } void DLL2SDK::Assembly_CSharp::StartSpotManager::SpawnSphere_45850(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefabObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2FC88)(this, prefabObject_); } void DLL2SDK::Assembly_CSharp::StartSpotManager::OnRespawnResponse_45851(int32_t x_, int32_t y_, int32_t z_, uint16_t score_, uint8_t camp_, uint16_t RespawnTimes_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A304E0)(this, x_, y_, z_, score_, camp_, RespawnTimes_); } void DLL2SDK::Assembly_CSharp::StartSpotManager::_cctor_45852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A307C0)(); } void DLL2SDK::Assembly_CSharp::StartSpot::_ctor_45843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2F404)(this); } void DLL2SDK::Assembly_CSharp::StartSpot::Awake_45844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StartSpot::__xLuaBaseProxy_Awake_45845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2F5C4)(this); } void DLL2SDK::Assembly_CSharp::StartColor::_ctor_45838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2E8E8)(this); } void DLL2SDK::Assembly_CSharp::StartColor::UpdateColorAndCount_45839(bool bGuader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2EA58)(this, bGuader_); } void DLL2SDK::Assembly_CSharp::StartColor::SphereCountAndColor_45840(float PointScore_, int32_t count_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2EFF8)(this, PointScore_, count_, camp_); } void DLL2SDK::Assembly_CSharp::StartColor::SetStartSphereColor_45841(float PointScore_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2F0E8)(this, PointScore_, camp_); } void DLL2SDK::Assembly_CSharp::StartColor::SetStartSphereCount_45842(int32_t pointCount_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2F340)(this, pointCount_, camp_); } void DLL2SDK::Assembly_CSharp::SpectatingSpot::_ctor_45835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351776C)(this); } void DLL2SDK::Assembly_CSharp::SpectatingSpot::Awake_45836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SpectatingSpot::__xLuaBaseProxy_Awake_45837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35178B8)(this); } void DLL2SDK::Assembly_CSharp::SkillSpotBase::_ctor_45832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350C6D0)(this); } void DLL2SDK::Assembly_CSharp::CoverSpot::_ctor_45790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4125258)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::CoverSpot::get_AllCoverSpot_45791() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x412536C)(); } void DLL2SDK::Assembly_CSharp::CoverSpot::Awake_45792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CoverSpot::OnDestroy_45793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::CoverSpot::GetValidPosOnNavMesh_45794(DLL2SDK::UnityEngine::UnityEngine::Vector3* inPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41256B4)(this, inPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CoverSpot::CalcHidePos_45795(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4125840)(this, target_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::CoverSpot::CalcFirePos_45796(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4125F18)(this, target_); } bool DLL2SDK::Assembly_CSharp::CoverSpot::IsExposed_45797(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41265E4)(this, target_); } void DLL2SDK::Assembly_CSharp::CoverSpot::SetLeftCover_45798(DLL2SDK::Assembly_CSharp::CoverSpot* inSpot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412682C)(this, inSpot_); } void DLL2SDK::Assembly_CSharp::CoverSpot::SetRightCover_45799(DLL2SDK::Assembly_CSharp::CoverSpot* inSpot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4126970)(this, inSpot_); } void DLL2SDK::Assembly_CSharp::CoverSpot::ClaimedBy_45800(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4126AB4)(this, pawn_); } void DLL2SDK::Assembly_CSharp::CoverSpot::UnClaim_45801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4126B8C)(this); } bool DLL2SDK::Assembly_CSharp::CoverSpot::IsClaimed_45802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4126C60)(this); } void DLL2SDK::Assembly_CSharp::CoverSpot::_cctor_45803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4126D7C)(); } void DLL2SDK::Assembly_CSharp::CoverSpot::__xLuaBaseProxy_Awake_45804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4126E7C)(this); } void DLL2SDK::Assembly_CSharp::CoverSpot::__xLuaBaseProxy_OnDestroy_45805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4126E84)(this); } void DLL2SDK::Assembly_CSharp::PropHuntSpot::_ctor_45822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5F6C)(this); } void DLL2SDK::Assembly_CSharp::PropHuntSpot::Awake_45823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PropHuntSpot::__xLuaBaseProxy_Awake_45824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC611C)(this); } void DLL2SDK::Assembly_CSharp::PropHuntItemPool::_ctor_45821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5EC8)(this); } void DLL2SDK::Assembly_CSharp::PropHuntGroup::_ctor_45820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5E24)(this); } void DLL2SDK::Assembly_CSharp::PropItemData::_ctor_45819(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, uint32_t maxHP_, uint32_t aliveScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC6124)(this, assetID_, bounds_, scale_, maxHP_, aliveScore_); } void DLL2SDK::Assembly_CSharp::PhoenixIdleSpot::_ctor_45818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BB64)(this); } void DLL2SDK::Assembly_CSharp::PhoenixFireTrapSpot::_ctor_45817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BAC0)(this); } void DLL2SDK::Assembly_CSharp::PhoenixFireBallSpot::_ctor_45816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482BA1C)(this); } void DLL2SDK::Assembly_CSharp::PhoenixFeatherCrystalSpot::_ctor_45815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482B978)(this); } void DLL2SDK::Assembly_CSharp::PhoenixDeapBreathSpot::_ctor_45814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482B8D4)(this); } void DLL2SDK::Assembly_CSharp::PIEStartSpot::_ctor_45813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482E718)(this); } void DLL2SDK::Assembly_CSharp::MissileSupportSpot::_ctor_45812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307BDC8)(this); } void DLL2SDK::Assembly_CSharp::KillStreakHelicopterSpot::_ctor_45811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFF0A8)(this); } void DLL2SDK::Assembly_CSharp::IgnoreCollisionWithSomeColliders::_ctor_45807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A16A98)(this); } void DLL2SDK::Assembly_CSharp::IgnoreCollisionWithSomeColliders::Awake_45808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IgnoreCollisionWithSomeColliders::SetIgnoreState_45809(DLL2SDK::mscorlib::System::Collections::Generic::List_1* otherColliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A16C10)(this, otherColliders_); } void DLL2SDK::Assembly_CSharp::IgnoreCollisionWithSomeColliders::__xLuaBaseProxy_Awake_45810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A16E4C)(this); } void DLL2SDK::Assembly_CSharp::FreeViewSpectatingLimitHeightSpot::_ctor_45806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CDC5E4)(this); } void DLL2SDK::Assembly_CSharp::ChamberBuffSpot::_ctor_45789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA39C8)(this); } void DLL2SDK::Assembly_CSharp::CenterSpot::_ctor_45788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA12EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OnWallUIWeapon::_ctor_45773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A938C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponPanel::_ctor_45772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A66E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ModeDetail::_ctor_45771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D55FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshUISpriteRender::_ctor_45769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278CC30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshUISpriteRender::Setup_45770(DLL2SDK::UnityEngine::UnityEngine::Material* rawMat_, DLL2SDK::UnityEngine::UnityEngine::Mesh* rawMesh_, DLL2SDK::mscorlib::System::String* sprintName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278CCD4)(this, rawMat_, rawMesh_, sprintName_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapOriginPoint::_ctor_45766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6252C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapOriginPoint::Awake_45767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapOriginPoint::__xLuaBaseProxy_Awake_45768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6270C)(this); } void DLL2SDK::Assembly_CSharp::LevelObjectNotes::_ctor_45763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E218)(this); } bool DLL2SDK::Assembly_CSharp::LevelObjectNotes::ContainsNote_45764(DLL2SDK::mscorlib::System::String* note_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, note_, Data.method); } bool DLL2SDK::Assembly_CSharp::LevelObjectNotes::__xLuaBaseProxy_ContainsNote_45765(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0E3AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObject::_ctor_45736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AA9CC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObject::GetLevelObjectType_45737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObject::Start_45738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObject::__xLuaBaseProxy_Start_45739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AAE4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::_ctor_45720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2399F3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::Init_45721(int32_t weaponId_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject_AsyncCompletionCallbackFun* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A044)(this, weaponId_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::Awake_45722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A138)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::OnLoadComplete_45723(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A454)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::DoShowWeaponMesh_45724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A530)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::GetWeaponAssetID_45725(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A610)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::ShowWeaponMesh_45726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A7B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::SpawnWeaponMesh_45727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::Despawn_45728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::OnDestroy_45729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239CB58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::Update_45730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239CC38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponModelObject::_cctor_45731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239CF0C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::_ctor_45453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254A470)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_SyncInteractiveEvent_45454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_ServerUsability_45455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::set_ServerUsability_45456(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_BtnSpriteName_45457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::set_BtnSpriteName_45458(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_BtnSpriteScale_45459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_BtnSpriteOffset_45460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_ButtonMessageLocID_45461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::set_ButtonMessageLocID_45462(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::GetButtonMessage_45463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_ButtonContentLocID_45464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::set_ButtonContentLocID_45465(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::GetButtonContent_45466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_UnlockItemId_45467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EInteractiveAction DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_Action_45468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::Awake_45469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::OnSyncUsability_45470(bool available_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, available_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::OnSyncCoolingDown_45471(bool bCoolingDown_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, bCoolingDown_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::OnLocalPlayerEnterExit_45472(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::NotifyInteractiveContext_45473(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::GetTriggerVolumes_45474() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject*)>(DLL2SDK::GameAssemblyBase + 0x254ADAC)(this); } DLL2SDK::Assembly_CSharp::InteractiveObjectCommonTipsController* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::CreateCommonTipsCtrl_45475(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::OnCheckBeforeInteractive_45476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::NeedCheckBeforeInteractive_45477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::get_IsTickable_45478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::Tick_45479(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::OnButtonClick_45480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::__xLuaBaseProxy_Awake_45481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254BF38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::__xLuaBaseProxy_OnSyncUsability_45482(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254BF3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObject::__xLuaBaseProxy_Tick_45483(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254BF40)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::_ctor_45484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254BF44)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::GetLevelObjectType_45485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::Start_45486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::GetOpenAnim_45487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::GetCloseAnim_45488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::OnStateChanged_45489(bool bOn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, bOn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::OnLocalPlayerEnterExit_45490(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::Awake_45491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::Tick_45492(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::OnLocalPlayerEnterExitIndicatorTrigger_45493(bool enter_, DLL2SDK::UnityEngine::UnityEngine::GameObject* indicatorTriggerVol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254CFA8)(this, enter_, indicatorTriggerVol_); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::ShowIndicator_45494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254CD34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::DisableIndicator_45495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254C914)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::OnEnable_45496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::OnDisable_45497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::__xLuaBaseProxy_GetLevelObjectType_45498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D3A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::__xLuaBaseProxy_Start_45499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D3AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::__xLuaBaseProxy_OnStateChanged_45500(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D3B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::__xLuaBaseProxy_OnLocalPlayerEnterExit_45501(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D458)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::__xLuaBaseProxy_Awake_45502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D45C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithMatinee::__xLuaBaseProxy_Tick_45503(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D460)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::_ctor_45511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5398C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::SaveFixed_UID_45512(uint32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A53A38)(this, val_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::get_ActorId_45513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A53AE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::set_ActorId_45514(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A53AE8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::Awake_45515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::get_ServerUsability_45516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::OnServerActorInfoBind_45517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::OnButtonClick_45518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::SetHidden_45519(bool hidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, hidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::OnStateChange_45520(uint32_t newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A53F54)(this, newState_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::OnLuaSyncNotify_45521(uint32_t NotifyType_, int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, NotifyType_, value_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::GetNotifyTypeEnumType_45522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::__xLuaBaseProxy_Awake_45523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5422C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject::__xLuaBaseProxy_OnButtonClick_45524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A54234)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkConfig::_ctor_45670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::_ctor_45607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AE208)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::get_audioPlayer_45608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AE2C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::setPickUpWeapon_45609(DLL2SDK::Assembly_CSharp::GameBase::PVEDroppedPickUp* pickup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AE38C)(this, pickup_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::GetWeaponPrice_45610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AE614)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::DelayPlayWeaponAni_45611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AE570)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::ShowPAPMachineBox_45612(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AE780)(this, show_); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::Start_45613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::OnButtonClick_45614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::OnChangeState_45615(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AEF60)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::GetLevelObjectType_45616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::OnGetButtonMessage_45617(int32_t price_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AF7B8)(this, price_); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::OnGetPlayerIdMessage_45618(int32_t PlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AF7D4)(this, PlayerId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::get_IsTickable_45619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::Tick_45620(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::DoActiveBox_45621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AF19C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::DoHoldBox_45622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AF318)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::DoHideBox_45623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27AF194)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::NeedCheckBeforeInteractive_45624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::OnCheckBeforeInteractive_45625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::NotifyInteractiveContext_45626(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::OnLocalPlayerEnterExit_45627(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PAPMachineBox::_cctor_45628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B01D8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::_ctor_45568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A6788)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::GetLevelObjectType_45569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::get_audioPlayer_45570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A691C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::OnGetWeaponSync_45571(int32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A69E4)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::OnButtonClick_45572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::GetButtonMessage_45573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::OnGetButtonMessage_45574(int32_t MsgIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A7414)(this, MsgIndex_); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::OnGetWeaponPrice_45575(int32_t price_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A758C)(this, price_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::GetAmmoPrice_45576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A7638)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::SetHidden_45577(bool hidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, hidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::Awake_45578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::Start_45579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::CheckCarryWeaponById_45580(int32_t CarryedWeaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A7AD8)(this, CarryedWeaponId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::CheckWeaponFullAmmoById_45581(DLL2SDK::Assembly_CSharp::GameBase::Weapon* CarryedWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A7B8C)(this, CarryedWeapon_); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::CheckThrowWeapon_45582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A7D78)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::NeedCheckBeforeInteractive_45583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::OnCheckBeforeInteractive_45584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::CheckSameWeapon_45585(DLL2SDK::Assembly_CSharp::GameBase::Weapon* Weapon1_, DLL2SDK::Assembly_CSharp::GameBase::Weapon* Weapon2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A8194)(this, Weapon1_, Weapon2_); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::NotifyInteractiveContext_45586(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::GetWeaponName_45587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A86CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::OnLocalPlayerEnterExit_45588(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::CheckHaveWeaponById_45589(DLL2SDK::Assembly_CSharp::GameBase::Weapon* CarryedWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A8BE0)(this, CarryedWeapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::ResetUIState_45590(bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A8A14)(this, enter_); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::CheckDestoryWeaponModel_45591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A8D34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::ShowWeaponModel_45592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A6D90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::OnWeaponModelLoadFinish_45593(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A8EBC)(this, weaponId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::get_IsTickable_45594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::Tick_45595(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_GetLevelObjectType_45596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9334)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_OnButtonClick_45597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A933C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_GetButtonMessage_45598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9344)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_SetHidden_45599(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A934C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_Awake_45600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9354)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_Start_45601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A935C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_NeedCheckBeforeInteractive_45602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9364)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_OnCheckBeforeInteractive_45603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A936C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_NotifyInteractiveContext_45604(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9374)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_OnLocalPlayerEnterExit_45605(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A937C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::OffWallWeaponStore::__xLuaBaseProxy_Tick_45606(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A9384)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::_ctor_45528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279A964)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::get_audioPlayer_45529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279AAA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::ResetWeaponModelRotation_45530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279ABE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::ResetRandomWeapon_45531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279AE90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::ShowWeaponBox_45532(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279B0E4)(this, show_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::Start_45533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::OnChangeState_45534(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279B480)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::OnGetMysteryWeapon_45535(int32_t WeaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279C714)(this, WeaponId_); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::GetLevelObjectType_45536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::OnGetButtonMessage_45537(int32_t price_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279CD30)(this, price_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::OnGetPlayerIdMessage_45538(int32_t PlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279CDDC)(this, PlayerId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::CheckIsinList_45539(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279CE84)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::LoadWeaponModel_45540(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279C858)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::OnWeaponModelLoadFinish_45541(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279D11C)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::DestoryWeaponList_45542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279D3E0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::get_RandomWeaponIndexList_45543() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox*)>(DLL2SDK::GameAssemblyBase + 0x279D658)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::ResetRandomWeaponList_45544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279D708)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::SetRandomList_45545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279D7F8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::ShowNextWeaponInList_45546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279DA9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::TickListWeapon_45547(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279E19C)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::get_IsTickable_45548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::Tick_45549(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::InitShowWeaponIdList_45550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279E454)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::SetShowWeaponList_45551(int32_t listNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279E544)(this, listNum_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::OnButtonClick_45552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::DoActiveBox_45553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279BAA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::DoOpenBox_45554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279C0BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::DoCloseBox_45555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279BCDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::DoLeaveBox_45556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279C360)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::NotifyInteractiveContext_45557(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::OnLocalPlayerEnterExit_45558(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::GetWeaponPlayerSoundId_45559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F100)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::AniExitCallBack_45560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279A0C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::__xLuaBaseProxy_Start_45561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F2F4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::__xLuaBaseProxy_GetLevelObjectType_45562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F2FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::__xLuaBaseProxy_Tick_45563(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F304)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::__xLuaBaseProxy_OnButtonClick_45564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F30C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::__xLuaBaseProxy_NotifyInteractiveContext_45565(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F314)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponBox::__xLuaBaseProxy_OnLocalPlayerEnterExit_45566(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279F31C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponAniBehaviour::_ctor_45525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2799E18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponAniBehaviour::OnStateExit_45526(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryWeaponAniBehaviour::__xLuaBaseProxy_OnStateExit_45527(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x279A8F4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::_ctor_45701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347745C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Trap::get_ButtonMessageLocID_45702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Trap::get_BtnSpriteName_45703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::Start_45704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ETrapType DLL2SDK::Assembly_CSharp::GameEngine::Trap::GetTrapType_45705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::Trap::GetLevelObjectType_45706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::OnLocalPlayerEnterExit_45707(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::OnStateChanged_45708(bool bOn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, bOn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::OnButtonClick_45709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::PlayStickAnim_45710(bool bOn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3477D34)(this, bOn_); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::OnSyncCoolingDown_45711(bool bCoolingDown_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, bCoolingDown_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::OnTriggerUsabilityChange_45712(bool bUsable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34785FC)(this, bUsable_); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::TrapLightStateChange_45713(bool bGreen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3477E74)(this, bGreen_); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::__xLuaBaseProxy_Start_45714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34786C4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::Trap::__xLuaBaseProxy_GetLevelObjectType_45715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34786CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::__xLuaBaseProxy_OnLocalPlayerEnterExit_45716(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34786D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::__xLuaBaseProxy_OnStateChanged_45717(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34786DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::__xLuaBaseProxy_OnButtonClick_45718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34786E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Trap::__xLuaBaseProxy_OnSyncCoolingDown_45719(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34786EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithPowerSwitch::_ctor_45504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D464)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch* DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithPowerSwitch::GetControllByPowerSwitch_45505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D504)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithPowerSwitch::OnLocalPlayerEnterExit_45506(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InteractiveObjectWithPowerSwitch::__xLuaBaseProxy_OnLocalPlayerEnterExit_45507(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254D88C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::IndicatorTriggerVolume::_ctor_45446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A694)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::IndicatorTriggerVolume::OnTriggerEnter_45447(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A738)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::IndicatorTriggerVolume::OnTriggerExit_45448(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371A940)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::HighLightArea::_ctor_45442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713564)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::HighLightArea::get_HighLighting_45443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713608)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HighLightArea::set_HighLighting_45444(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713610)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::HighLightArea::Start_45445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713618)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DrumTrapCollider::_ctor_45439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D65E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DrumTrapCollider::Awake_45440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D668C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DrumTrapCollider::OnTriggerEnter_45441(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D67BC)(this, other_); } void DLL2SDK::Assembly_CSharp::GameEngine::DrumTrap::_ctor_45434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D6218)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ETrapType DLL2SDK::Assembly_CSharp::GameEngine::DrumTrap::GetTrapType_45435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DrumTrap::OnLocalPlayerEnterExit_45436(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ETrapType DLL2SDK::Assembly_CSharp::GameEngine::DrumTrap::__xLuaBaseProxy_GetTrapType_45437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D65D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DrumTrap::__xLuaBaseProxy_OnLocalPlayerEnterExit_45438(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D65E0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::Door::_ctor_45419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F4B34)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::Door::GetLevelObjectType_45420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Door::get_BtnSpriteName_45421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Door::get_ButtonMessageLocID_45422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Door::get_UnlockItemId_45423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Door::OnStateChanged_45424(bool bOn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, bOn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Door::OnButtonClick_45425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Door::Start_45426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Door::get_IsTickable_45427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Door::Tick_45428(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::Door::__xLuaBaseProxy_GetLevelObjectType_45429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F571C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Door::__xLuaBaseProxy_OnStateChanged_45430(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5724)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Door::__xLuaBaseProxy_OnButtonClick_45431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F572C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Door::__xLuaBaseProxy_Start_45432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5734)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Door::__xLuaBaseProxy_Tick_45433(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F573C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::_ctor_45406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C2798)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::Awake_45407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::GetLevelObjectType_45408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::OnLocalPlayerEnterExit_45409(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::NotifyInteractiveContext_45410(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::OnEnable_45411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::OnDisable_45412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::__xLuaBaseProxy_Awake_45413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C3078)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::__xLuaBaseProxy_GetLevelObjectType_45414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C3080)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::__xLuaBaseProxy_OnLocalPlayerEnterExit_45415(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C3088)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::__xLuaBaseProxy_NotifyInteractiveContext_45416(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C3090)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::__xLuaBaseProxy_OnEnable_45417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C3098)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuffMachine::__xLuaBaseProxy_OnDisable_45418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C30A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::_ctor_45385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3659A28)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::GetNotifyTypeEnumType_45386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::GetLevelObjectType_45387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::GetButtonContent_45388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::get_BtnSpriteName_45389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::OnServerActorInfoBind_45390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::OnLoadAssetEnd_45391(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3659F00)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::OnLuaSyncNotify_45392(uint32_t NotifyType_, int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, NotifyType_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::TipGetRepair_45393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365A2D0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::NeedCheckBeforeInteractive_45394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::OnCheckBeforeInteractive_45395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::SwitchOn_45396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365A678)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::DelayPlayOneShot_45397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365A804)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::DelaySwicthOff_45398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365A948)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::__xLuaBaseProxy_GetNotifyTypeEnumType_45399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365AAB0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::__xLuaBaseProxy_GetLevelObjectType_45400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365AAB8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::__xLuaBaseProxy_GetButtonContent_45401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365AAC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::__xLuaBaseProxy_OnServerActorInfoBind_45402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365AAC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::__xLuaBaseProxy_OnLuaSyncNotify_45403(uint32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365AAD0)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::__xLuaBaseProxy_NeedCheckBeforeInteractive_45404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365AAD8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Screen::__xLuaBaseProxy_OnCheckBeforeInteractive_45405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365AAE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect::_ctor_45372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365915C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect::Awake_45373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365920C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect::PlayAudio_45374(DLL2SDK::mscorlib::System::String* soundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36592FC)(this, soundName_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect::StopAudio_45375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365942C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect::SetRobotStat_45376(DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect_EBREE_Robot_Stat stat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3658510)(this, stat_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect::ShowText_45377(DLL2SDK::mscorlib::System::String* TextLocid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3658EB0)(this, TextLocid_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect::PrintDialog_45378(float displayInterval_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3659550)(this, displayInterval_, content_); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::_ctor_45352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3657CE0)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::GetNotifyTypeEnumType_45353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::GetLevelObjectType_45354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::GetButtonContent_45355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::get_BtnSpriteName_45356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::NeedCheckBeforeInteractive_45357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::OnServerActorInfoBind_45358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::OnLoadAssetEnd_45359(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3658260)(this, assetId_, arg_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::OnCheckBeforeInteractive_45360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::OnLuaSyncNotify_45361(uint32_t NotifyType_, int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, NotifyType_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::PlayNotEnoughTips_45362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3658C60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::PlayOpenAnimate_45363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3658A58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::TimerBloken_45364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3659008)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::__xLuaBaseProxy_GetNotifyTypeEnumType_45365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3659124)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::__xLuaBaseProxy_GetLevelObjectType_45366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365912C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::__xLuaBaseProxy_GetButtonContent_45367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3659134)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::__xLuaBaseProxy_NeedCheckBeforeInteractive_45368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365913C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::__xLuaBaseProxy_OnServerActorInfoBind_45369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3659144)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::__xLuaBaseProxy_OnCheckBeforeInteractive_45370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365914C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot::__xLuaBaseProxy_OnLuaSyncNotify_45371(uint32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3659154)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::AmmoStation::_ctor_45345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD1360)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AmmoStation::get_IsVisible_45346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD1404)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AmmoStation::Start_45347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AmmoStation::get_IsTickable_45348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AmmoStation::Tick_45349(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AmmoStation::__xLuaBaseProxy_Start_45350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD186C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AmmoStation::__xLuaBaseProxy_Tick_45351(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD1874)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DoorAutoCloseVolume::_ctor_45341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5BD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoorServerGroup::_ctor_45338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C16B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoorServerGroup::Awake_45339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoorServerGroup::__xLuaBaseProxy_Awake_45340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C18E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoorGroup::_ctor_45335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1450)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoorGroup::Awake_45336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoorGroup::__xLuaBaseProxy_Awake_45337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C16AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor::_ctor_45326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C0C0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor::Awake_45327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor::Start_45328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor::get_DoorCenter_45329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C0EC0)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor::get_OutsideOpenRotation_45330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C0FD0)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor::get_InsideOpenRotation_45331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1140)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor::get_OpenPosition_45332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C12B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor::__xLuaBaseProxy_Awake_45333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1440)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor::__xLuaBaseProxy_Start_45334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1448)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::_ctor_45302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C30A8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::get_Max_Health_45303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C31A4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::get_OneSufferTime_45304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C31AC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::get_BuildWaitTime_45305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C31B4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::get_CurrentHealth_45306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C31BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::set_CurrentHealth_45307(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C31C4)(this, value_); } DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD* DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::get_HUD_45308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C31CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::set_HUD_45309(DLL2SDK::Assembly_CSharp::PVE::MP::ZMInteractiveHUD* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C31D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::get_Expect_Health_45310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C31DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::set_Expect_Health_45311(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C31E4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::Awake_45312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::GetLevelObjectType_45313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::OnSyncUsability_45314(bool available_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, available_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::NotifyInteractiveContext_45315(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::OnSyncStatus_45316(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUILDABLE_OBSTACEL* status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C36E0)(this, status_); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::InvokeShowBuildEffect_45317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4244)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::PlayBuildOneBlock_45318(uint32_t PlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C3E4C)(this, PlayerId_); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::PlayLostOneBlock_45319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C398C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::DelayShow_45320(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C44B4)(this, index_); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::DelayShowInner_45321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4700)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::__xLuaBaseProxy_Awake_45322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4818)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::__xLuaBaseProxy_GetLevelObjectType_45323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4820)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::__xLuaBaseProxy_OnSyncUsability_45324(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4828)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::BuildableObstacle::__xLuaBaseProxy_NotifyInteractiveContext_45325(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C4830)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLevelObject::_ctor_45294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE9DF4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLevelObject::get_MainAnimLength_45295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLevelObject::Start_45296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLevelObject::PlayPrepareAnimator_45297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLevelObject::PlayMainAnimator_45298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLevelObject::PlayReverseMainAnimtor_45299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLevelObject::PlayEndingAnimator_45300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLevelObject::__xLuaBaseProxy_Start_45301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEA360)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Layers::_ctor_45258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257E170)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_PhysX_PropHuntPawn_45259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257E244)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_BreakableActor_45260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257E3B4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_LocalServerDynamic_45261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257E524)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_World_45262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257E694)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_Pawn_45263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257E804)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_Fire_45264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257E974)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_StaticActor_Small_45265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257EAE4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_StaticActor_Mid_45266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257EC54)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_StaticActor_45267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257EDC4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_StaticActor_RecieveShadow_45268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257EF34)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_Terrain_45269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2572DB0)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_Water_45270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257F0A4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_AimAssistance_45271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257F214)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_FirstPersonCollider_45272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257F384)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_PawnWithoutCollision_45273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257F4F4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_PhysicsVolume_45274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257F664)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_PawnWithoutMovementCollision_45275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257F7D4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_UIDefault_45276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257F944)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_UIBackground_45277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257FAB4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_UIMatinee_45278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257FC24)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_UIPerspective_45279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257FD94)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_HeavyObject_45280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257FF04)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_SpecialLayerInGame_45281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2580074)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_Default_45282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25801E4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_CrossAssistance_45283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2580354)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_Occlusion_45284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25804C4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_WeaponUI_45285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2580634)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_UISplash_45286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25807A4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Layers::get_LayerMask_Ignore_Raycast_45287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2580914)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::Layers::IsStaticActor_45288(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2580A84)(layer_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Layers::IsBreakableActor_45289(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2580C40)(layer_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Layers::IsPawn_45290(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2580D40)(layer_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Layers::IsVehicle_45291(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2580EFC)(layer_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Layers::IsWater_45292(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2580FCC)(layer_); } void DLL2SDK::Assembly_CSharp::GameEngine::Layers::_cctor_45293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25810CC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::Tags::_ctor_45257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469B2C)(this); } void DLL2SDK::Assembly_CSharp::EndInspectorReadOnlyGroupAttribute::_ctor_45139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43B0C)(this); } void DLL2SDK::Assembly_CSharp::BeginInspectorReadOnlyGroupAttribute::_ctor_45138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560A9C)(this); } void DLL2SDK::Assembly_CSharp::InspectorReadOnlyAttribute::_ctor_45137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2721E1C)(this); } void DLL2SDK::Assembly_CSharp::RotateSensitiveData::_ctor_45131(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD380)(this, key_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveData::set_RotateSensitive_45132(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD460)(this, value_); } float DLL2SDK::Assembly_CSharp::RotateSensitiveData::get_RotateSensitive_45133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD54C)(this); } void DLL2SDK::Assembly_CSharp::RotateSensitiveData::SetConfig_45134(DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD554)(this, config_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveData::SetDefalut_45135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD744)(this); } float DLL2SDK::Assembly_CSharp::RotateSensitiveData::GetDefaultRotateSensitive_45136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD68C)(this); } void DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::_ctor_45119(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFDC18)(this, type_); } DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::get_SensitiveModeType_45120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFF47C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::GetKey_45121(DLL2SDK::Assembly_CSharp::ERotateSensitiveType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFFD6C)(this, type_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::InitData_45122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFDD20)(this); } DLL2SDK::Assembly_CSharp::RotateSensitiveData* DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::GetData_45123(DLL2SDK::Assembly_CSharp::ERotateSensitiveType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFFEFC)(this, type_); } float DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::GetRotateSensitive_45124(DLL2SDK::Assembly_CSharp::ERotateSensitiveType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFE654)(this, type_); } DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig* DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::GetConfig_45125(DLL2SDK::Assembly_CSharp::ERotateSensitiveType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFEB00)(this, type_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::SetRotateSensitive_45126(DLL2SDK::Assembly_CSharp::ERotateSensitiveType type_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFE440)(this, type_, value_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::CopyData_45127(DLL2SDK::Array* otherRotateSensitiveDataArr_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CFFC14)(this, otherRotateSensitiveDataArr_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::SetData_45128(DLL2SDK::Assembly_CSharp::ERotateSensitiveType type_, DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00004)(this, type_, config_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::Reset_45129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFE144)(this); } void DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam::_cctor_45130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00134)(); } void DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::_ctor_45101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD7F4)(this); } bool DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::get_IsSyncData_45102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD8C0)(this); } void DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::set_IsSyncData_45103(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD8C8)(this, value_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::Init_45104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFD9C0)(this); } void DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::Reset_45105(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType gameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFDE94)(this, gameModeType_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::SetRotatesitive_45106(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFE260)(this, modeType_, sensitiveType_, value_); } float DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetRotatesitive_45107(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFE570)(this, modeType_, sensitiveType_); } float DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetRealRotatesitive_45108(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFE748)(modeType_, sensitiveType_); } void DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::SetRealRotatesitive_45109(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFE8A0)(modeType_, sensitiveType_, value_); } DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig* DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetRotatesitiveConfig_45110(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFEA1C)(this, modeType_, sensitiveType_); } float DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetRotateSensitive_45111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFEBF4)(this); } void DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetGamepadRotateSensitive_45112(float* x_, float* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFF484)(this, x_, y_); } float DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetRotateSensitiveFactor_45113(DLL2SDK::Assembly_CSharp::ERotateSensitiveType param_, DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveInfoConfig* rotateConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFF318)(this, param_, rotateConf_); } float DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetSensitiveFactor_45114(DLL2SDK::Assembly_CSharp::ERotateSensitiveType param_, DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveInfoConfig* rotateConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFF6F0)(this, param_, rotateConf_); } float DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetCurGyroscopeSensitive_45115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFF8A4)(this); } void DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::SyncRotateData_45116(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType targetType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType sourceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFFAE0)(this, targetType_, sourceType_); } DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam* DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetRotateSensitive_45117(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFE354)(this, type_); } DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam* DLL2SDK::Assembly_CSharp::RotateSensitiveInputParam::GetCurSensitive_45118(bool considerFiring_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CFF0C4)(this, considerFiring_); } void DLL2SDK::Assembly_CSharp::GameEngine::PCInput::_ctor_45093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C6A48)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PCInput::get_UsePCController_45094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C6B2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PCInput::set_AllowInputKeyPad_45095(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C6B34)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PCInput::get_AllowInputKeyPad_45096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C6C84)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PCInput::ToggleUI_45097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C6E5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PCInput::ToggleUIRoot_45098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C7A1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PCInput::Update_45099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C7C90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PCInput::_cctor_45100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C9454)(); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::_ctor_44945(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254177C)(this, type_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerConfig* DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_config_44946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542E8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::GetKey_44947(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType type_, DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542F2C)(type_, key_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::GetKey_44948(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543078)(this, key_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MantleMode_44949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25431C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_MantleMode_44950(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25431D0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_WeaponPickUpGuideMode_44951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25432F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_WeaponPickUpGuideMode_44952(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25432F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MagnMode_44953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543418)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_MagnMode_44954(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543420)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_BloodMode_44955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543540)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_BloodMode_44956(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543548)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_KnifeMode_44957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543668)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_KnifeMode_44958(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543670)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_IsOpenAimAssist_44959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543860)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_IsOpenAimAssist_44960(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543868)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_IsOpenRotationExponentFactor_44961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543988)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_IsOpenRotationExponentFactor_44962(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541F68)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_CameraFov_44963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543990)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_CameraFov_44964(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543998)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::GetMainCameraFov_44965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543AC0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_ChatMode_44966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543BA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_ChatMode_44967(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543BB0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_FastThrow_44968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543CD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_FastThrow_44969(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543CD8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_RightFireFixed_44970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543DF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_RightFireFixed_44971(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543E00)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_HideProneBtn_44972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543F20)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_HideProneBtn_44973(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2543F28)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MoveJoystickFixed_44974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25370BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_MoveJoystickFixed_44975(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544120)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_FastUseProp_44976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544284)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_FastUseProp_44977(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254428C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_FPPWeaponNewMode_44978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25442A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_FPPWeaponNewMode_44979(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25443A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::DisableFPPWeaponNewMode_44980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25442D4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ELeftShootMode DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_LeftShootMode_44981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25444C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_LeftShootMode_44982(DLL2SDK::Assembly_CSharp::GameEngine::ELeftShootMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25444CC)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EOpenAimingType DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_OpenAimingType_44983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25445E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_OpenAimingType_44984(DLL2SDK::Assembly_CSharp::GameEngine::EOpenAimingType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25445EC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_SlideTackleUseInputTime_44985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544704)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_SlideTackleUseInputTime_44986(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254470C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_EnableAlwaysSprint_44987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254482C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_EnableAlwaysSprint_44988(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544834)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_NormalizedSprintAccuracy_44989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544954)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_NormalizedSprintAccuracy_44990(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544974)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_SprintDist_44991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544AA8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_FastStanding_44992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_FastStanding_44993(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_SwitchSprintingOpen_44994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544DC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_SwitchSprintingOpen_44995(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544DD0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_SwitchShotGunHipFire_44996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544EF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_SwitchShotGunHipFire_44997(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2544EF8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_EnableADS_44998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545018)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_EnableADS_44999(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545020)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_Enable3DTouchADS_45000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545140)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_Enable3DTouchADS_45001(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545148)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ESideAimingMode DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_SideAimingMode_45002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545268)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_SideAimingMode_45003(DLL2SDK::Assembly_CSharp::GameEngine::ESideAimingMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545270)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EFireBtnModeType DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_FireBtnModeType_45004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545388)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_FireBtnModeType_45005(DLL2SDK::Assembly_CSharp::GameEngine::EFireBtnModeType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545390)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_EnableLimitFireRange_45006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25454A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_EnableLimitFireRange_45007(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25454B0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_CloseDoubleFireBtn_45008(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25421A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_CloseDoubleFireBtn_45009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25455D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_ZombieAutoFireConfig_45010(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25455D8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_ZombieAutoFireConfig_45011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545878)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_IsZombieAuto_45012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545880)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EFireMode DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_FireMode_45013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_FireMode_45014(DLL2SDK::Assembly_CSharp::GameEngine::EFireMode value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireMode DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_FireModeConfig_45015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545BFC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_IsAuto_45016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537CEC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EFireMode DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MeleeFireMode_45017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MyVehicleButtonMirror_45018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545C14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_MyVehicleButtonMirror_45019(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545C1C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MyVehicleHandSpikeMirror_45020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545D3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_MyVehicleHandSpikeMirror_45021(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545D44)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MyVehicleButtonType_45022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545E64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_MyVehicleButtonType_45023(DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253DE8C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent_CameraResetType DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MyVehicleCameraResetType_45024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545E6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_MyVehicleCameraResetType_45025(DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSpringArmComponent_CameraResetType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545E74)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EGyroscopeOpenType DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_OpenType_45026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25427A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_OpenType_45027(DLL2SDK::Assembly_CSharp::GameEngine::EGyroscopeOpenType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2545F8C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_HorizontallyReverse_45028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25427A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_HorizontallyReverse_45029(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25460A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_VerticalReverse_45030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25427B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_VerticalReverse_45031(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25461C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_AutoPickingUp_45032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25462E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_AutoPickingUp_45033(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25462EC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::RealForceToNormalized_45034(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254640C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::NormalizedForceToReal_45035(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25464F4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_TouchForceOpen_45036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25465DC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_NormalizedTouchForce_45037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25465E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_NormalizedTouchForce_45038(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25465EC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_TouchForceClose_45039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546714)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_NormalizedTouchForceClose_45040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254671C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_NormalizedTouchForceClose_45041(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546724)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_Enable3DTouch_45042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2539350)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_Enable3DTouch_45043(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254684C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_Enabel3DTouchMode_45044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537C6C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_IsAuto3DtouchMode_45045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546C18)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameHandle DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_CurGameHandle_45046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2538710)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_CurGameHandle_45047(DLL2SDK::Assembly_CSharp::GameEngine::EGameHandle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25469C0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ERotationMode DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_CurRotationMode_45048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546C54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_CurRotationMode_45049(DLL2SDK::Assembly_CSharp::GameEngine::ERotationMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546C5C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ESensitiveSwitchMode DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_CurSensitiveSwitchMode_45050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546D74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_CurSensitiveSwitchMode_45051(DLL2SDK::Assembly_CSharp::GameEngine::ESensitiveSwitchMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546D7C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_DeltaSensitiveFactor_45052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546E94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_DeltaSensitiveFactor_45053(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546E9C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_DisAccelSensitiveFactor_45054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546FC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_DisAccelSensitiveFactor_45055(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2546FCC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_SpeedAccelSensitiveFactor_45056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25470F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_SpeedAccelSensitiveFactor_45057(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25470FC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_BaseScaleFactor_45058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2547224)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_BaseScaleFactor_45059(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254722C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MinRotationVec_45060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2547234)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_MinRotationVec_45061(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254723C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_MaxRotationVec_45062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2547244)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_MaxRotationVec_45063(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254724C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_RotationDisFactor_45064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2547254)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_RotationDisFactor_45065(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254725C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_FixedVirtualJoyStick_45066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25370B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_FixedVirtualJoyStick_45067(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2547384)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_RightFireTurnForbid_45068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25474A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_RightFireTurnForbid_45069(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25474AC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::TranslateToRange_45070(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25475CC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::GetSensitiveFactorDefaultValue_45071(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType mModeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType type2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25476BC)(this, mModeType_, type2_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::Init_45072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::InitInEmulator_45073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::ResetBasic_45074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::ResetSensitivity_45075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::ResetControl_45076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::ResetVehicle_45077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::ResetGamePad_45078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::ResetFireMode_45079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_GamePadReverseRotateH_45080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253F7D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_GamePadReverseRotateH_45081(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2549BB0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_GamePadReverseRotateV_45082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253F7D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_GamePadReverseRotateV_45083(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2549CD0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_GamePadReverseLT_LB_45084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253E2E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_GamePadReverseLT_LB_45085(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2549DF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_GamePadAdsClick_45086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253F7E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_GamePadAdsClick_45087(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2549F10)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_GamePadAutoSprint_45088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2540B58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_GamePadAutoSprint_45089(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254A030)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::get_GamePadClickLeftJSSprint_45090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2540B60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::set_GamePadClickLeftJSSprint_45091(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254A150)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig::_cctor_45092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254A3BC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::_ctor_44930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A2BA0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::Getkey_44931(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory ctg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A2CA0)(this, ctg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::Getkey_44932(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A2DF0)(this, key_); } void DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::SetValue_44933(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory ctg_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A2EE4)(this, ctg_, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::get_EnableAdvanceControl_44934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A3024)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::set_EnableAdvanceControl_44935(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A302C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::InitCategoryFireMode_44936(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A3208)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::SetCategoryFireMode_44937(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory type_, bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A383C)(this, type_, flag_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::GetCategoryFireMode_44938(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A393C)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::ReadSetting_44939(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A3A1C)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::Reset_44940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A3B68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WestControlSettingParam::CheckEmulatorInit_44941(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A3530)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssistSettingParam::_ctor_44921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360A870)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AssistSettingParam::get_MagnAssitAimRateFactor_44922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360A914)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssistSettingParam::set_MagnAssitAimRateFactor_44923(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360A91C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AssistSettingParam::get_DampAssitAimRateFactor_44924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360AA20)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssistSettingParam::set_DampAssitAimRateFactor_44925(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360AA28)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AssistSettingParam::get_AutoAssistAimRates_44926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360AB2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssistSettingParam::set_AutoAssistAimRates_44927(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360AB34)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssistSettingParam::Reset_44928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360AC38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssistSettingParam::Init_44929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360ACF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::_ctor_44904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3674)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::set_IsButtonDown_44905(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E447C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::get_IsButtonDown_44906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3E78)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::get_IsButtonUp_44907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3F94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::set_IsButtonUp_44908(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4484)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::set_IsButtonState_44909(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DDE18)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::get_IsButtonState_44910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DDE20)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::SetInputButtonPos_44911(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DC400)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::SetInputButtonSize_44912(DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E448C)(this, size_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::ResetButtonPos_44913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DC4D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::SetInitButtonPos_44914(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4564)(this, pos_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::GetInputButtonPos_44915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4650)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::GetInputButtonOriginPos_44916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4718)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::SetLastButtonState_44917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E40AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::ResetLastButtonState_44918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E47E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine::UpdateButtonDownAnUpState_44919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DDE28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::_ctor_44887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F413C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::KeyDown_44888(bool down_, bool up_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4220)(this, down_, up_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::IsButtonStateNone_44889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F43BC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::IsButtonDown_44890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4498)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::IsButtonKeepDown_44891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4578)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::IsButtonBeginDown_44892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4654)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::IsButtonClick_44893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F472C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::IsButtonUp_44894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4890)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::IsButtonLongPressed_44895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F496C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton::_cctor_44896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4AD4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadAxis::_ctor_44886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F3CF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::_ctor_44857(int32_t inFingerID_, DLL2SDK::UnityEngine::UnityEngine::Vector2 inPosition_, int32_t initFrameNum_, float initTime_, bool fromGamepad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70140)(this, inFingerID_, inPosition_, initFrameNum_, initTime_, fromGamepad_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_InitialPosition_44858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70350)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::set_InitialPosition_44859(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70364)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_CurrentPosition_44860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70370)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::set_CurrentPosition_44861(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70384)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_DeltaPosition_44862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70390)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::set_DeltaPosition_44863(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703A4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_InitTime_44864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::set_InitTime_44865(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_InitFrameNum_44866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::set_InitFrameNum_44867(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_FingerID_44868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::set_FingerID_44869(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703D8)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::InputPhase DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_Phase_44870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::set_Phase_44871(DLL2SDK::Assembly_CSharp::GameEngine::InputPhase value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_LastUpdateFrameNum_44872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::set_LastUpdateFrameNum_44873(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D703F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_IsFromGamepad_44874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70400)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::set_IsFromGamepad_44875(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70408)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_CurrentTime_44876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70410)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::get_DeltaTime_44877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70418)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::Init_44878(int32_t inFingerID_, DLL2SDK::UnityEngine::UnityEngine::Vector2 InitPos_, int32_t initFrameNum_, float initTime_, bool fromGamepad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7025C)(this, inFingerID_, InitPos_, initFrameNum_, initTime_, fromGamepad_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::Init_44879(DLL2SDK::UnityEngine::UnityEngine::Vector2 initPos_, bool fromGamepad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70420)(this, initPos_, fromGamepad_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::Update_44880(DLL2SDK::Assembly_CSharp::GameEngine::InputPhase curPhase_, DLL2SDK::UnityEngine::UnityEngine::Vector2 curPos_, DLL2SDK::UnityEngine::UnityEngine::Vector2 deltaPos_, float curTime_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70510)(this, curPhase_, curPos_, deltaPos_, curTime_, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::LockForward_44881(DLL2SDK::UnityEngine::UnityEngine::Vector2 newPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70704)(this, newPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::IsUpdated_44882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D707DC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::IsSame_44883(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7089C)(this, input_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::IsDoubleClick_44884(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* lastInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70988)(this, lastInput_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput::IsBegin_44885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70B24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputButton::_ctor_44850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E37E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputButton::InitPosition_44851(DLL2SDK::UnityEngine::UnityEngine::Vector2 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3727A00)(this, position_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputButton::InButtonRange_44852(DLL2SDK::UnityEngine::UnityEngine::Vector2 point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E11B8)(this, point_); } void DLL2SDK::Assembly_CSharp::GameEngine::GamepadInfoManager::_ctor_44661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F5FB8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadInfoManager* DLL2SDK::Assembly_CSharp::GameEngine::GamepadInfoManager::get_Instance_44662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F605C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GamepadConfig::_ctor_44629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F51C0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamepadConfig::IsSupportedOnThisPlatform_44630(DLL2SDK::mscorlib::System::String* curplatform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, curplatform_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::GamepadConfig::GetGamepadType_44631(DLL2SDK::mscorlib::System::String* joystickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, joystickName_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamepadConfig::UseEscape_44632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamepadConfig::HasJoystickName_44633(DLL2SDK::mscorlib::System::String* joystickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, joystickName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SwitchProAndroidConfig::_ctor_44653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3443C10)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::SwitchProAndroidConfig::GetGamepadType_44654(DLL2SDK::mscorlib::System::String* joystickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, joystickName_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::SwitchProAndroidConfig::__xLuaBaseProxy_GetGamepadType_44655(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3444500)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Ps4Android10Config::_ctor_44650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7C878)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::Ps4Android10Config::GetGamepadType_44651(DLL2SDK::mscorlib::System::String* joystickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, joystickName_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::Ps4Android10Config::__xLuaBaseProxy_GetGamepadType_44652(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7D19C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Ps4Android9Config::_ctor_44647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7D1A4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::Ps4Android9Config::GetGamepadType_44648(DLL2SDK::mscorlib::System::String* joystickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, joystickName_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::Ps4Android9Config::__xLuaBaseProxy_GetGamepadType_44649(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7DAC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Ps4AndroidConfig::_ctor_44644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7DAD0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::Ps4AndroidConfig::GetGamepadType_44645(DLL2SDK::mscorlib::System::String* joystickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, joystickName_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::Ps4AndroidConfig::__xLuaBaseProxy_GetGamepadType_44646(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7E3C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Ps4WindowsConfig::_ctor_44641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7E3C8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::Ps4WindowsConfig::GetGamepadType_44642(DLL2SDK::mscorlib::System::String* joystickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, joystickName_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::Ps4WindowsConfig::__xLuaBaseProxy_GetGamepadType_44643(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7ECB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::XboxAndroidConfig::_ctor_44638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AA044)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::XboxAndroidConfig::UseEscape_44639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::XboxAndroidConfig::__xLuaBaseProxy_UseEscape_44640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AA9C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::XboxAndroid10Config::_ctor_44637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A9764)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GlapAndroidConfig::_ctor_44636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FBC84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GlapWindowsConfig1::_ctor_44635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FCD0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GlapWindowsConfig0::_ctor_44634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FC4C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GamepadAxisRange::_ctor_44623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F3DA4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::GamepadAxisRange::ConvertValue_44624(float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F3E78)(this, v_); } void DLL2SDK::Assembly_CSharp::GameEngine::GamepadAxisRange::_cctor_44625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F3FE8)(); } void DLL2SDK::Assembly_CSharp::GamepadButtonMonoBase::_ctor_44619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2468D60)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonMonoBase::Start_44620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246D1F8)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonMonoBase::UpdateGamepadVisible_44621(bool v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246BAA0)(this, v_); } void DLL2SDK::Assembly_CSharp::GamepadButtonMonoBase::UpdateButtonSprite_44622(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType buttonType_, bool hold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246978C)(sprite_, buttonType_, hold_); } void DLL2SDK::Assembly_CSharp::GamepadButtonLongPressInfo::_ctor_44618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246D154)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonLongPress::_ctor_44611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246BCCC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType DLL2SDK::Assembly_CSharp::GamepadButtonLongPress::GetButtonType_44612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246BD8C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::StandardButton DLL2SDK::Assembly_CSharp::GamepadButtonLongPress::GetStandardButtonType_44613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246BE88)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonLongPress::UpdateProgress_44614(float ratio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246BFA0)(this, ratio_); } bool DLL2SDK::Assembly_CSharp::GamepadButtonLongPress::IsDirectionButton_44615(DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType buttonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246C4C4)(buttonType_); } void DLL2SDK::Assembly_CSharp::GamepadButtonLongPress::UpdateView_44616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246C570)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonLongPress::Update_44617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246C888)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GamepadButtonHud::_ctor_44610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B5DF8)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonClick::_ctor_44594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2468CA4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType DLL2SDK::Assembly_CSharp::GamepadButtonClick::GetButtonType_44595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2468E04)(this); } DLL2SDK::Assembly_CSharp::GameEngine::StandardButton DLL2SDK::Assembly_CSharp::GamepadButtonClick::GetStandardButtonType_44596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2468F00)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonClick::UpdateView_44597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2469018)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonClick::UpdateGamepadButton_44598(DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType btn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2469D70)(this, btn_); } void DLL2SDK::Assembly_CSharp::GamepadButtonClick::RegisterGamepadButton_44599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246936C)(this); } bool DLL2SDK::Assembly_CSharp::GamepadButtonClick::PressDownEventDispose_44600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246A1E4)(this); } bool DLL2SDK::Assembly_CSharp::GamepadButtonClick::PressUpEventDispose_44601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246A80C)(this); } bool DLL2SDK::Assembly_CSharp::GamepadButtonClick::PressInteractive_44602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246A3F0)(this); } bool DLL2SDK::Assembly_CSharp::GamepadButtonClick::AbsorbEvent_44603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246A97C)(this); } bool DLL2SDK::Assembly_CSharp::GamepadButtonClick::ClickEventDispose_44604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246AB14)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonClick::OnEnable_44605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246B028)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonClick::OnDisable_44606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246B108)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonClick::Tick_44607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246B258)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonClick::OnDestroy_44608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246BBE4)(this); } void DLL2SDK::Assembly_CSharp::GamepadButtonClick::UnregisterGamepadButton_44609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2469E34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionAnimation::_ctor_44582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371AB98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CUAction::_ctor_44314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E45D4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ActionType DLL2SDK::Assembly_CSharp::GameEngine::CUAction::get_ActionType_44315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::CUAction::get_G_nollActionName_44316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E46F8)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::CUAction::get_runtimeID_44317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4778)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CUAction::set_runtimeID_44318(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4780)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::CUAction::get_index_44319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4788)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CUAction::set_index_44320(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4790)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::CUAction::registerStopCallback_44321(DLL2SDK::Assembly_CSharp::GameEngine::CUAction_FCallback* inFuc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4798)(this, inFuc_); } void DLL2SDK::Assembly_CSharp::GameEngine::CUAction::CombineStopCallback_44322(DLL2SDK::Assembly_CSharp::GameEngine::CUAction_FCallback* inFuc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4840)(this, inFuc_); } void DLL2SDK::Assembly_CSharp::GameEngine::CUAction::OnDestroy_44324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation::_ctor_44557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371EEE4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ActionType DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation::get_ActionType_44558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation_ActionData* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation::GetAction_44559(DLL2SDK::mscorlib::System::String* inActionName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371EF90)(this, inActionName_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation_ActionData* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation::GetAction_44560(int32_t inAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371F198)(this, inAssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::_ctor_44497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371CF50)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_eventType_44498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_eventType_44499(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_timer_44500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_timer_44501(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_isActivate_44502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_isActivate_44503(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_strValue_44504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_strValue_44505(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_strValue2_44506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_strValue2_44507(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_value1_44508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_value1_44509(uint64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_value2_44510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_value2_44511(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_value3_44512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_value3_44513(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_vec_44514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_vec_44515(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_vec2_44516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_vec2_44517(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_AssetObj_44518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::set_AssetObj_44519(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::get_TickMode_44520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::Tick_44521(float timeDelta_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, timeDelta_, inActor_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::SetCallback_44522(DLL2SDK::System_Core::System::Action* inCallback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, inCallback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::Init_44523(DLL2SDK::UnityEngine::UnityEngine::GameObject* inActor_, float inAnimLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inActor_, inAnimLen_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::OnLoadEquips_44524(int32_t assetIDs_, DLL2SDK::mscorlib::System::Object* inObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371D648)(this, assetIDs_, inObj_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect::shutdown_44525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::_ctor_44468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371E7CC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_eventType_44469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_eventType_44470(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_timer_44471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_timer_44472(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_isActivate_44473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_isActivate_44474(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_strValue_44475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_strValue_44476(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_strValue2_44477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_strValue2_44478(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_value1_44479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_value1_44480(uint64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_value2_44481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_value2_44482(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_value3_44483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_value3_44484(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_vec_44485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_vec_44486(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_vec2_44487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_vec2_44488(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_AssetObj_44489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::set_AssetObj_44490(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::get_TickMode_44491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::Tick_44492(float timeDelta_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, timeDelta_, inActor_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::SetCallback_44493(DLL2SDK::System_Core::System::Action* inCallback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, inCallback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::Init_44494(DLL2SDK::UnityEngine::UnityEngine::GameObject* inActor_, float inAnimLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inActor_, inAnimLen_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound::shutdown_44495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::_ctor_44439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371E2F8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_eventType_44440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_eventType_44441(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_timer_44442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_timer_44443(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_isActivate_44444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_isActivate_44445(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_strValue_44446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_strValue_44447(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_strValue2_44448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_strValue2_44449(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_value2_44450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_value2_44451(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_value1_44452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_value1_44453(uint64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_value3_44454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_value3_44455(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_vec_44456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_vec_44457(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_vec2_44458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_vec2_44459(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_AssetObj_44460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::set_AssetObj_44461(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::get_TickMode_44462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::Tick_44463(float timeDelta_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, timeDelta_, inActor_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::SetCallback_44464(DLL2SDK::System_Core::System::Action* inCallback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, inCallback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::Init_44465(DLL2SDK::UnityEngine::UnityEngine::GameObject* inActor_, float inAnimLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inActor_, inAnimLen_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel::shutdown_44466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::_ctor_44410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371DEC8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_eventType_44411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_eventType_44412(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_timer_44413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_timer_44414(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_isActivate_44415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_isActivate_44416(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_strValue_44417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_strValue_44418(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_strValue2_44419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_strValue2_44420(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_value1_44421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_value1_44422(uint64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_value2_44423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_value2_44424(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_value3_44425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_value3_44426(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_vec_44427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_vec_44428(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_vec2_44429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_vec2_44430(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_AssetObj_44431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::set_AssetObj_44432(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::get_TickMode_44433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::Tick_44434(float timeDelta_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, timeDelta_, inActor_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::SetCallback_44435(DLL2SDK::System_Core::System::Action* inCallback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, inCallback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::Init_44436(DLL2SDK::UnityEngine::UnityEngine::GameObject* inActor_, float inAnimLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inActor_, inAnimLen_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish::shutdown_44437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEvent::_ctor_44357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371B104)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEvent::CopyData_44358(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEvent* inSrc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371B21C)(this, inSrc_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEvent* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEvent::Clone_44359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371B330)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionLinkPlayer::_ctor_44348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371AE80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionLinkPlayer::init_44349(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionLink* inLink_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371AF24)(this, inLink_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionLinkPlayer::shutdown_44350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371AFCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionLinkPlayer::tick_44351(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371B064)(this, delta_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionLink::_ctor_44347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371ADDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FEventCallback::_ctor_44287(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EF3E4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::FEventCallback::Invoke_44288(DLL2SDK::Assembly_CSharp::GameEngine::CUEventPack* inEvent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inEvent_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::FEventCallback::BeginInvoke_44289(DLL2SDK::Assembly_CSharp::GameEngine::CUEventPack* inEvent_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, inEvent_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FEventCallback::EndInvoke_44290(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameEngine::HitGroupName::NameToEnum_44282(DLL2SDK::mscorlib::System::String* inName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713804)(inName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::HitGroupName::ContainStr_44283(DLL2SDK::mscorlib::System::String* src_, DLL2SDK::mscorlib::System::String* dst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713BDC)(src_, dst_); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::GameEngine::HitGroupName::NameToEnum2_44284(DLL2SDK::mscorlib::System::String* inName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713CBC)(inName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::HitGroupName::EnumToName_44285(DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup inEnum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713EF8)(inEnum_); } void DLL2SDK::Assembly_CSharp::GameProfiler::_ctor_44275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246E5CC)(this); } void DLL2SDK::Assembly_CSharp::GameProfiler::SetAllSampleEnabled_44276(bool enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246E670)(enabled_); } void DLL2SDK::Assembly_CSharp::GameProfiler::BeginDeepSample_44277(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x246E708)(format_, args_); } void DLL2SDK::Assembly_CSharp::GameProfiler::BeginDeepSample_44278(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246E7A8)(obj_); } void DLL2SDK::Assembly_CSharp::GameProfiler::EndDeepSample_44279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246E840)(); } void DLL2SDK::Assembly_CSharp::GameProfiler::BeginSample_44280(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246E8D0)(name_); } void DLL2SDK::Assembly_CSharp::GameProfiler::EndSample_44281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246E968)(); } void DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::_ctor_44261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F26AC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::get_MinFramerate_44262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F2798)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::get_MaxFramerate_44263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F27A0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::get_AbnormalFramerateCount_44264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F27A8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::get_LittleAbnormalFramerateCount_44265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F27B0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::get_FirstAbnormalArisingTime_44266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F27B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::ResetSampleData_44267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F27C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::BeginSample_44268(DLL2SDK::mscorlib::System::String* profilerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F28C4)(this, profilerName_); } void DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::EndSample_44269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F2A28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::Sample_44270(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F2B68)(this, deltaTime_); } float DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::GetAverageFramerate_44271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F2CF8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::GetAverageFrameTime_44272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F2DF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::Tick_44273(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F2F04)(deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::FramerateProfiler::_cctor_44274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F3104)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoStatItem::_ctor_44052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433B88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoItem::_ctor_44049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34338A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoItem::Init_44050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433984)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoItem::Tick_44051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433A28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleDroneHandle::_ctor_44043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F79F78)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::VehicleDroneHandle::get_Enable_44044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A01C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleDroneHandle::set_Enable_44045(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A024)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleDroneHandle::Init_44046(DLL2SDK::Assembly_CSharp::GameEngine::VehicleDroneConfig* btnCfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A02C)(this, btnCfg_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleDroneHandle::Reset_44047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A0CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleDroneHandle::ProcessInput_44048(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* moveInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7A194)(this, moveInput_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleDroneConfig::_ctor_44042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F79ED4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::_ctor_43925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9F20)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_TouchForce_43926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_RotationButton_43927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DA10C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::IsEnableRecyle_43928(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DA3E4)(input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::SetResolutionToRotationScale_43929(float originalHeigh_, float originalWidth_, float designHeigh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DA680)(originalHeigh_, originalWidth_, designHeigh_); } DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle* DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_MoveHandle_43930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DA8D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::set_MoveHandle_43931(DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DA9C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_IsSprinting_43932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DA9CC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_IsContinuouslySprinting_43933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DA9F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::SetContinuouslySprinting_43934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DAA24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::StartContinuouslySprinting_43935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DABA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::StopContinuouslySprinting_43936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DAE24)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::GetLastMovementAcceInitTime_43937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DAF18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::SetSprintAngle_43938(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DB020)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_MovementAccel_43939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DB12C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::Init_43940(DLL2SDK::Assembly_CSharp::GameEngine::InputConfig* inputConfig_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inputConfig_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InitFromInputConfig_43941(DLL2SDK::Assembly_CSharp::GameEngine::InputConfig* inputConfig_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inputConfig_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::SetMirrorRotationButton_43942(bool isMirror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DB994)(isMirror_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::SetMoveHandleImpl_43943(DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle* moveHandleImpl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DBABC)(this, moveHandleImpl_); } DLL2SDK::Assembly_CSharp::GameEngine::EMoveHandleImpl DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::GetMoveHandleType_43944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DBB94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InitFireBtn_43945(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_, DLL2SDK::Assembly_CSharp::EFireBtnType type_, DLL2SDK::Assembly_CSharp::GameEngine::EInputButtonType buttonType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, pos_, size_, type_, buttonType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateMovementPos_43946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DBEAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InitMovementBtn_43947(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pos_, size_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InMovementArea_43948(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* playerInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, playerInput_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::CalcMovementVector_43949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_IsFullScreenRotateCamera_43950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DCBEC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_IsPinch_43951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DCDE8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_IsPinchUpOrDown_43952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DCEE8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::ProcessPinch_43953(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerInputList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36DCFE8)(this, playerInputList_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::EditorSetInput_43954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DD180)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::Update3DTouchState_43955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DD880)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::ProcessPlayerInputs_43956(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerInputList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36DDEF4)(this, playerInputList_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateMoveButton_43957(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DE1CC)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateRotation_43958(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DE494)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateFireButton_43959(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DE878)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateDoubleClickButton_43960(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DEECC)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateDoubleSprintButton_43961(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DF17C)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateADSBtn_43962(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DF444)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateADS_43963(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DF7A4)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateOther_43964(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DEA44)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::PreInit_43965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DFB20)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateJoysticks_43966(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerInputList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, playerInputList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateMovementDelta_43967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E0D04)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateRelativeUI_43968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E0B5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::ProcessSwip_43969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E06A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InRotationArea_43970(DLL2SDK::UnityEngine::UnityEngine::Vector2 initialPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, initialPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::ProcessSprinting_43971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E0DF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateMovementAcceleration_43972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E0EEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InitInputButton_43973(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, DLL2SDK::Assembly_CSharp::GameEngine::InputButtonConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DB7D4)(this, type_, config_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::IsCircleOverlap_43974(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos1_, float radius1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos2_, float radius2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E149C)(this, pos1_, radius1_, pos2_, radius2_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::ProcessRotationInputDelta_43975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E0934)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::IsOpenRotationLog_43976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E15E4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::ProcessDeltaRotationFromGamepad_43977(DLL2SDK::UnityEngine::UnityEngine::Vector2 deltaPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::ProcessDeltaRotation_43978(DLL2SDK::UnityEngine::UnityEngine::Vector2 deltaPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, deltaPos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::get_IsOpenFireMoveFollow_43979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateFireButtonPos_43980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::IsCan3Dtouch_43981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DDBBC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::IsIn3DTouchArea_43982(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InitGameHanleButtonDefDic_43983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DB388)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::AddGameHandleButton_43984(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, DLL2SDK::Assembly_CSharp::GameEngine::InputButton* inputBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3898)(type_, inputBtn_); } DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine* DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::GetGameHandleInputButton_43985(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DC210)(type_); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::GetInputButton_43986(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DA2DC)(type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InButtonArea_43987(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* playerInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DED8C)(type_, playerInput_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InButtonArea_43988(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DEC44)(type_, pos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InButtonArea_43989(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, bool bTriggerAnyway_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DF64C)(type_, pos_, bTriggerAnyway_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::InitButtonPos_43990(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3A94)(type_, pos_, size_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::GetPlayerInput_43991(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DA578)(type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::GetButtonState_43992(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3C50)(type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::GetButtonDown_43993(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3D64)(type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::GetButtonUp_43994(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3E80)(type_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::SetButtonEnable_43995(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E3F9C)(type_, enable_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::SetPlayerInput_43996(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DD660)(type_, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::SetButtonState_43997(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DD770)(type_, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::SetLastButtonState_43998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E01E8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateButtonDownAndUpState_43999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E0448)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::UpdateButtonState_44000(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36DF890)(pos_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameHandle::_cctor_44001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36E4158)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::_ctor_44029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433D04)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::get_RotationButton_44030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433DA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::Init_44031(DLL2SDK::Assembly_CSharp::GameEngine::SpectatingButtonConfig* btnCfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433DB0)(this, btnCfg_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::get_Enable_44032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433F24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::set_Enable_44033(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433F2C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::Reset_44034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433F34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::SetEnabled_44035(bool isEnbaled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433FFC)(this, isEnbaled_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::ProcessInput_44036(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* moveInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34340A8)(this, moveInput_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::SetMirrorRotationButton_44037(bool isMirror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34341F0)(this, isMirror_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingFreeViewHandle::InMovementArea_44038(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* playerInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34342F0)(this, playerInput_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingButtonConfig::_ctor_44028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3433C60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::_ctor_44012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797FE4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::get_MovementAccel_44013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2798088)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::Init_44014(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pos_, size_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::set_IsSprinting_44015(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27981F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::get_IsSprinting_44016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27981F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::set_IsInputContinuouslySprinting_44017(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2798200)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::get_IsInputContinuouslySprinting_44018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2798208)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::get_LastMovementAccelInitTime_44019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2798210)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::CalcMovementVector_44020(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* MoveInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, MoveInput_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::InMovementArea_44021(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* playerInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, playerInput_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::InMovementArea_44022(DLL2SDK::UnityEngine::UnityEngine::Vector2 iniPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, iniPos_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EMoveHandleImpl DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::GetHandleImplType_44023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::get_SprintAngle_44024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27988A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::set_SprintAngle_44025(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27988D0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::ProcessSprinting_44026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MoveHandle::UpdateMovementAcceleration_44027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MoveFireGameHandle::_ctor_44011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2797F08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadGameHandle::_ctor_44006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F56E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadGameHandle::UpdateJoysticks_44007(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerInputList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, playerInputList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadGameHandle::ProcessDeltaRotation_44008(DLL2SDK::UnityEngine::UnityEngine::Vector2 deltaPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, deltaPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadGameHandle::__xLuaBaseProxy_UpdateJoysticks_44009(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36F5FB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadGameHandle::__xLuaBaseProxy_ProcessDeltaRotation_44010(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F5FB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::FixedMoveFireGameHandle::_ctor_44003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F0008)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::FixedMoveFireGameHandle::InRotationArea_44004(DLL2SDK::UnityEngine::UnityEngine::Vector2 initialPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, initialPosition_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::FixedMoveFireGameHandle::__xLuaBaseProxy_InRotationArea_44005(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F01A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::FixedFireGameHandle::_ctor_44002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EFF2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FollowFireGameHandle::_ctor_43923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F045C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::FollowFireGameHandle::get_IsOpenFireMoveFollow_43924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::_ctor_43901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D151C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::get_buttonType_43902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D15B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::set_buttonType_43903(DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D15C0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::get_RotationButton_43904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D15C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::GetLeftPosition_43905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D15E0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::GetRightPosition_43906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D16C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::GetForwardPosition_43907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D17A0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::GetBackPosition_43908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D1880)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::GetDriveJoystickPosition_43909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D1960)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::GetDriveAccPosition_43910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D1A40)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::GetDriveUpBtnPosition_43911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D1B20)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::GetDriveDownBtnPosition_43912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D1C00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::Init_43913(DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonConfig* btnCfg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D1CE0)(this, btnCfg_); } bool DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::get_Enable_43914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D2448)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::set_Enable_43915(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D2450)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::Reset_43916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D2458)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::SetEnabled_43917(bool isEnbaled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D2734)(this, isEnbaled_); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::setForceAcc_43918(bool isForceAcc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D252C)(this, isForceAcc_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::getDriveControlVector_43919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D27E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::ProcessInput_43920(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* moveInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D2B40)(this, moveInput_); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::SetMirrorRotationButton_43921(bool isMirror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D2348)(this, isMirror_); } bool DLL2SDK::Assembly_CSharp::GameEngine::DriveHandle::InMovementArea_43922(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* playerInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D3610)(this, playerInput_); } void DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonConfig::_ctor_43900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F5C78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::_ctor_43887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CF008)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::Init_43888(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pos_, size_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EMoveHandleImpl DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::GetHandleImplType_43889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::CalcMovementVector_43890(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* MoveInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, MoveInput_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::UpdateMovementAcceleration_43891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::ProcessSprinting_43892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::InMovementArea_43893(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* playerInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, playerInput_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::__xLuaBaseProxy_Init_43894(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CFE34)(this, P0_, P1_); } DLL2SDK::Assembly_CSharp::GameEngine::EMoveHandleImpl DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::__xLuaBaseProxy_GetHandleImplType_43895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CFE58)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::__xLuaBaseProxy_CalcMovementVector_43896(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CFE60)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::__xLuaBaseProxy_UpdateMovementAcceleration_43897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CFE74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::__xLuaBaseProxy_ProcessSprinting_43898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CFE7C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ClassicsMoveHandle::__xLuaBaseProxy_InMovementArea_43899(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42CFE84)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameDefine::_ctor_43864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAE74)(this); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsEditor_43865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF48)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsProduct_43866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF50)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsProductStandalone_43867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF58)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsMobile_43868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF60)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsMobileAndroid_43869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF68)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsMobileIOS_43870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF70)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsAndroid_43871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF78)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsIOS_43872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF80)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsEditorORStandalone_43873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF88)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsWindowsStandalone_43874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF90)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsShippingExternal_43875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAF98)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsIMSDKCN_43876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFA0)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsIMSDK_43877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFA8)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsIMSDKKing_43878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFB0)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsIMSDKGarenaSA_43879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFB8)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsIMSDKKorea_43880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFC0)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsIMSDKVNG_43881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFC8)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsGarenaMatch_43882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFD0)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_ShippingNoGM_43883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFD8)(); } bool DLL2SDK::Assembly_CSharp::GameDefine::get_IsInAutoTest_43884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFE0)(); } void DLL2SDK::Assembly_CSharp::GameDefine::set_IsInAutoTest_43885(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCAFE8)(value_); } void DLL2SDK::Assembly_CSharp::GameDefine::_cctor_43886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB09C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::FrontEndGameBuilder::_ctor_43861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F31B4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::GameEngine::FrontEndGameBuilder::get_m_GameModeType_43862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::FrontEndGameBuilder::get_m_UISceneType_43863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadingGameBuilder::_ctor_43858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B590)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::GameEngine::LoadingGameBuilder::get_m_GameModeType_43859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::LoadingGameBuilder::get_m_UISceneType_43860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LoginGameBuilder::_ctor_43855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25992C4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::GameEngine::LoginGameBuilder::get_m_GameModeType_43856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::LoginGameBuilder::get_m_UISceneType_43857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::NoLoginGameBuilder::_ctor_43853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A30B8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::NoLoginGameBuilder::get_m_UISceneType_43854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FootPrint::_ctor_43813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F05E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FootPrint::Start_43814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F071C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FootPrint::OnDestroy_43815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F0994)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FootPrint::ManualAddAnimEvent_43816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F0CC8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::FootPrint::GetPrintFromPool_43817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1030)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FootPrint::OnFootPrint_Right_43818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F1230)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FootPrint::OnFootPrint_Left_43819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F162C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ControllerEventProcessor::_ctor_43804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D9760)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ControllerEventProcessor::Init_43805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ControllerEventProcessor::InitGameEvent_43806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ControllerEventProcessor::__xLuaBaseProxy_Init_43807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D9E3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::_ctor_43773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51ED08C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::RegisterEventHandler_43774(DLL2SDK::Assembly_CSharp::GameEngine::EEventType type_, DLL2SDK::mscorlib::System::Action_1* eventHandler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51ED1B4)(this, type_, eventHandler_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::UnregisterEventHandler_43775(DLL2SDK::Assembly_CSharp::GameEngine::EEventType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51ED2E0)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::RegisterMatchEventHandler_43776(DLL2SDK::Assembly_CSharp::GameEngine::EEventType type_, DLL2SDK::mscorlib::System::Action_1* eventHandler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51ED3BC)(this, type_, eventHandler_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::UnregisterMatchEventHandler_43777(DLL2SDK::Assembly_CSharp::GameEngine::EEventType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51ED4E8)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::RegisterLobbyEventHandler_43778(DLL2SDK::Assembly_CSharp::GameEngine::EEventType type_, DLL2SDK::mscorlib::System::Action_1* eventHandler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51ED5C4)(this, type_, eventHandler_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::UnregisterLobbyEventHandler_43779(DLL2SDK::Assembly_CSharp::GameEngine::EEventType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51ED6F0)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendEvent_43780(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51ED7CC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendEvent_43781(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51ED940)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendEvent_43782(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EDA5C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendEvent_43783(DLL2SDK::Assembly_CSharp::GameEngine::EEventType type_, uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EDB5C)(this, type_, id_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendEvent_43784(DLL2SDK::Assembly_CSharp::GameEngine::EEventType type_, uint32_t id_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51EDCC8)(this, type_, id_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendUIEvent_43785(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EDE3C)(this, id_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendUIEvent_43786(uint32_t id_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51EDEF0)(this, id_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::BroadcastUIEvent_43787(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EDFC0)(this, id_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::BroadcastUIEvent_43788(uint32_t id_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51EE120)(this, id_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendEvent_43789(uint32_t playerId_, uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EE28C)(this, playerId_, id_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendEvent_43790(uint32_t playerId_, uint32_t id_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51EE3F4)(this, playerId_, id_, args_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendMatchEvent_43791(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EE564)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::EventManager::SendLobbyEvent_43792(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EE614)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForRealSeconds::_ctor_43757(float inWaitTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F95E10)(this, inWaitTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WaitForRealSeconds::MoveNext_43758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForRealSeconds::Reset_43759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::WaitForRealSeconds::get_Current_43760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForProjectileExplode::_ctor_43751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F95A3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForProjectileExplode::_ctor_43752(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* inProjectile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F95AE0)(this, inProjectile_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WaitForProjectileExplode::MoveNext_43753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WaitForProjectileExplode::Waiting_43754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForProjectileExplode::Reset_43755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::WaitForProjectileExplode::get_Current_43756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForAnimEnd::_ctor_43745(DLL2SDK::mscorlib::System::String* inAnimName_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo inStateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9544C)(this, inAnimName_, inStateInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForAnimEnd::_ctor_43746(DLL2SDK::mscorlib::System::String* inAnimName_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F955E0)(this, inAnimName_, inPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForAnimEnd::_ctor_43747(int32_t inAnimNameHash_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo inStateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F95730)(this, inAnimNameHash_, inStateInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WaitForAnimEnd::MoveNext_43748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaitForAnimEnd::Reset_43749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::WaitForAnimEnd::get_Current_43750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::_ctor_43729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51E9EB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::SetupServices_43730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51E9F54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::Init_43731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EA7C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::Shutdown_43732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EAAD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::Reset_43733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EAD78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::ReLogin_43734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EAE84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::CreateLocalPlayer_43735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EAA00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::DestroyLocalPlayer_43736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EACD4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer* DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::GetGamePlayer_43737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EB324)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::IsLocalPlayer_43738(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EB3C4)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::Tick_43739(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EB4C0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::ChangeState_43740(DLL2SDK::Assembly_CSharp::GameEngine::Engine_EngineState targetState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EA8F4)(this, targetState_); } DLL2SDK::Assembly_CSharp::GameEngine::GameEngine* DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::get_Instance_43741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EB5E4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::set_Instance_43742(DLL2SDK::Assembly_CSharp::GameEngine::GameEngine* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EB664)(value_); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::Create_43743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EB6E8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GameEngine::ShutDown_43744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EB860)(); } void DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::_ctor_43716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B2A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::get_Target_43717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B348)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::set_Target_43718(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B350)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::get_WorldPosition_43719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B408)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::set_WorldPosition_43720(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B424)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::get_WorldRotation_43721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B548)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::set_WorldRotation_43722(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B564)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::Update_43723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B614)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::OnDisable_43724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B86C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind* DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::Bind_43725(DLL2SDK::UnityEngine::UnityEngine::Transform* child_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion localRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8B910)(child_, parent_, localPosition_, localRotation_); } DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind* DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::Bind_43726(DLL2SDK::UnityEngine::UnityEngine::Transform* child_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8BC9C)(child_, parent_); } DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind* DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::BindWithoutMove_43727(DLL2SDK::UnityEngine::UnityEngine::Transform* child_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8BDA0)(child_, parent_); } DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind* DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind::BindWithWorldRT_43728(DLL2SDK::UnityEngine::UnityEngine::Transform* child_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion worldRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8BEF4)(child_, parent_, worldPosition_, worldRotation_); } void DLL2SDK::Assembly_CSharp::GameBase::UpdateRenderQueue_Follow::_ctor_43710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2860B80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UpdateRenderQueue_Follow::Awake_43711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2860C3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UpdateRenderQueue_Follow::Update_43712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2860D28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UpdateRenderQueue_Follow::RefreshQueueOrder_43713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2861174)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UpdateRenderQueue_Follow::UpdateQueueAndOrder_43714(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2860DD0)(this, force_); } void DLL2SDK::Assembly_CSharp::GameBase::UpdateRenderQueue_Follow::ForceUpdate_43715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2861228)(this); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator::_ctor_43694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4951648)(this); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator::Awake_43695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4951780)(this); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator::SetInstanceMaterial_43696(DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::UnityEngine::UnityEngine::Vector2 offsetMat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4951DA0)(this, mat_, offsetMat_); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator::InitDefaultVariables_43697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495182C)(this); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator::OnEnable_43698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4951E70)(this); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator::OnDisable_43699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4952028)(this); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator::OnBecameVisible_43700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49520D8)(this); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator::OnBecameInvisible_43701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49521A0)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::UVTextureAnimator::UpdateCorutine_43702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4951F48)(this); } void DLL2SDK::Assembly_CSharp::UVTextureAnimator::UpdateCorutineFrame_43703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495224C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::_ctor_43669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F70078)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::Start_43670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F702A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::Update_43671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F704D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::UpdateMaterialParameter_43672(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F70730)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::PlayEffect_43673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::Reset_43674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F70BD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::StopEffect_43675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::SmoothStopEffect_43676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F70E64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::OnSmoothStopCompleted_43677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F70FB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::__xLuaBaseProxy_PlayEffect_43678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71070)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIEffectMaterialAnimator::__xLuaBaseProxy_StopEffect_43679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71078)(this); } void DLL2SDK::Assembly_CSharp::TubeRenderer::_ctor_43665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497474C)(this); } void DLL2SDK::Assembly_CSharp::TubeRenderer::Reset_43666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4974818)(this); } void DLL2SDK::Assembly_CSharp::TubeRenderer::Start_43667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4974C10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TempestEffect::_ctor_43662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471398)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TempestEffect::Start_43663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TempestEffect::__xLuaBaseProxy_Start_43664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471540)(this); } void DLL2SDK::Assembly_CSharp::SmokeGrenadeUIEffect::_ctor_43656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3511380)(this); } void DLL2SDK::Assembly_CSharp::SmokeGrenadeUIEffect::Start_43657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SmokeGrenadeUIEffect::Update_43658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35116BC)(this); } void DLL2SDK::Assembly_CSharp::SmokeGrenadeUIEffect::SetColor_43659(float a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3511824)(this, a_); } void DLL2SDK::Assembly_CSharp::SmokeGrenadeUIEffect::__xLuaBaseProxy_Start_43660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3511AD8)(this); } void DLL2SDK::Assembly_CSharp::ScrollingUVs_UITexture::_ctor_43653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D11190)(this); } void DLL2SDK::Assembly_CSharp::ScrollingUVs_UITexture::Start_43654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D11298)(this); } void DLL2SDK::Assembly_CSharp::ScrollingUVs_UITexture::LateUpdate_43655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D11370)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RequiredQuality::_ctor_43646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8305C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RequiredQuality::Awake_43647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D83100)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PoisoningEffect::_ctor_43642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D71418)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PoisoningEffect::Start_43643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PoisoningEffect::AdjustSize_43644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D71564)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PoisoningEffect::__xLuaBaseProxy_Start_43645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D71624)(this); } void DLL2SDK::Assembly_CSharp::ParticleSizeAdapter::_ctor_43639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3286AC0)(this); } void DLL2SDK::Assembly_CSharp::ParticleSizeAdapter::Start_43640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3286B94)(this); } void DLL2SDK::Assembly_CSharp::ParticleSizeAdapter::_cctor_43641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3286F3C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODManager::_ctor_43633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B6258)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODManager* DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODManager::get_Instance_43634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278BBBC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODManager::add_CameraUpdated_43635(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x278BF3C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODManager::remove_CameraUpdated_43636(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x278C36C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODManager::Update_43637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B637C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODManager::_cctor_43638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B6660)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODSetting::_ctor_43628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B66E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODSetting::Awake_43629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B67E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODSetting::OnEnable_43630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B6EB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODSetting::OnDisable_43631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B7090)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleLODSetting::OnCameraUpdated_43632(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B7268)(this, newPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleGroup::_ctor_43623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5B80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleGroup::Awake_43624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5C24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleGroup::InitConfig_43625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5CC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleGroup::InitParticle_43626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5F2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleGroup::Start_43627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B61B4)(this); } void DLL2SDK::Assembly_CSharp::ParticleFade::_ctor_43597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32859FC)(this); } void DLL2SDK::Assembly_CSharp::ParticleFade::SetLifeSpan_43598(float lifeSpan_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3285AA8)(this, lifeSpan_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::ParticleFade::TimeBeginFade_43599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3285B6C)(this); } void DLL2SDK::Assembly_CSharp::ParticleFade::Reset_43600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3285C54)(this); } void DLL2SDK::Assembly_CSharp::ParticleFade::EnableEmission_43601(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3285CFC)(this, enable_); } void DLL2SDK::Assembly_CSharp::ParticleFade::BeginFade_43602(float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3285F7C)(this, fadeTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::ParticleFade::CheckParticles_43603(float maxDelay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3286048)(this, maxDelay_); } bool DLL2SDK::Assembly_CSharp::ParticleFade::HasAnimator_43604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328614C)(this); } bool DLL2SDK::Assembly_CSharp::ParticleFade::ShouldDelayToEndOfFrame_43605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3286354)(this); } bool DLL2SDK::Assembly_CSharp::ParticleFade::CheckParticles_43606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32863F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::_ctor_43531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B0614)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::get_EffectStartSoundEvent_43532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B06E0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::get_EffectEndSoundEvent_43533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B0948)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::OnEnable_43534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::OnDisable_43535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B0B74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::InitResource_43536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::FirstInit_43537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::Init_43538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::HasAnimator_43539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B201C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::ShouldDelayToEndOfFrame_43540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B2224)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::PlayLoopEffect_43541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B22C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::PlayEffectByActiveGameObject_43542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B237C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::SetEffectScale_43543(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B1574)(this, scale_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::RecoveEffectScale_43544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B2464)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::PlayEffectScale_43545(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B250C)(this, scale_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::SetEffectLength_43546(float ratio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B1AC8)(this, ratio_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::PlayEffectByLength_43547(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B2784)(this, distance_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::PlayEffect_43548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::GetInWaterDepth_43549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B2EC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::DisableLight_43550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B2F64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::PauseEffect_43551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B3098)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::ResumeEffect_43552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B3210)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::StopEffect_43553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::DestroyEffect_43554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::Clear_43555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B380C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::Awake_43556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B3980)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::_InitSoundConfig_43557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B1464)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::_PlaySound_43558(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B0C80)(this, eventName_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::_PlayInLandSound_43559(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B3A24)(this, eventName_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::_PlayInWaterSound_43560(DLL2SDK::mscorlib::System::String* eventName_, float depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B3D70)(this, eventName_, depth_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::_SetState_43561(float depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B40F4)(this, depth_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::_SetRTPC_43562(float depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B3F84)(this, depth_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::_StopSound_43563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B3600)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::SetTimer_43564(float interval_, bool loop_, DLL2SDK::System_Core::System::Action* action_, bool autoStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B445C)(this, interval_, loop_, action_, autoStart_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::IsTimerActive_43565(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B45A0)(this, action_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::ClearTimer_43566(uint32_t timerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4664)(this, timerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::ClearTimer_43567(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4720)(this, action_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::ClearAllTimers_43568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B47DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::UpdateTimers_43569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B488C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::__xLuaBaseProxy_InitResource_43570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B493C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::__xLuaBaseProxy_FirstInit_43571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4944)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::__xLuaBaseProxy_Init_43572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B494C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::__xLuaBaseProxy_PlayEffect_43573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4954)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::__xLuaBaseProxy_StopEffect_43574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B495C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect::__xLuaBaseProxy_DestroyEffect_43575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4964)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random::_ctor_43587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4A28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random::OnEnable_43588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random::TrigglePlayEffect_43589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5168)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Random::__xLuaBaseProxy_OnEnable_43590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B5250)(this); } void DLL2SDK::Assembly_CSharp::ParticleCulling::_ctor_43525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32850D8)(this); } void DLL2SDK::Assembly_CSharp::ParticleCulling::Start_43526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3285190)(this); } void DLL2SDK::Assembly_CSharp::ParticleCulling::OnStateChanged_43527(DLL2SDK::UnityEngine::UnityEngine::CullingGroupEvent sphere_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3285628)(this, sphere_); } void DLL2SDK::Assembly_CSharp::ParticleCulling::Update_43528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328581C)(this); } void DLL2SDK::Assembly_CSharp::ParticleCulling::SetEffectsVisible_43529(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3285708)(this, visible_); } void DLL2SDK::Assembly_CSharp::ParticleCulling::OnDestroy_43530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328594C)(this); } void DLL2SDK::Assembly_CSharp::OriginShift_TrailRender::_ctor_43521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C0EC)(this); } void DLL2SDK::Assembly_CSharp::OriginShift_TrailRender::ApplyShift_43522(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::OriginShift_TrailRender::OnEnable_43523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C328)(this); } void DLL2SDK::Assembly_CSharp::OriginShift_TrailRender::OnDisable_43524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C4F8)(this); } void DLL2SDK::Assembly_CSharp::MultiInstanceRenderer::_ctor_43517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B4BF0)(this); } void DLL2SDK::Assembly_CSharp::MultiInstanceRenderer::Start_43518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B4C94)(this); } void DLL2SDK::Assembly_CSharp::MultiInstanceRenderer::Update_43519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B4D7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::_ctor_43505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278ACEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::DestroyParticle_43506(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, bool destroyImmediate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278AE10)(this, trans_, destroyImmediate_); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::InitWithQualityLevel_43507(DLL2SDK::Assembly_CSharp::UserSettingLevel qualityLevel_, bool destroyImmediate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278B158)(this, qualityLevel_, destroyImmediate_); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::Awake_43508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278B870)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::DestroyObject_43509(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278AFD0)(this, go_); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::OnEnable_43510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278B9B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::OnDisable_43511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278C164)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::OnCameraUpdated_43512(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278C594)(this, newPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::ShowLow_43513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278C948)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::ShowMiddle_43514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278CA24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeshParticleLODSetting::_cctor_43515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278CB00)(); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdater::_ctor_43485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A689BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdater::Init_43486(DLL2SDK::mscorlib::System::Collections::Generic::List_1* rendererList_, DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper* wrapper_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper*, void*)>(Data.methodPtr)(this, rendererList_, wrapper_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdater::Start_43487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdater::Update_43488(float delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdater::Stop_43489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdater::IsRunning_43490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdater::InitConfigFromWrapper_43491(DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper* wrapper_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, wrapper_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialColorUpdater::_ctor_43497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6891C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialColorUpdater::InitConfigFromWrapper_43498(DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper* wrapper_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, wrapper_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialColorUpdater::HandleMaterialUpdate_43499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialColorUpdater::__xLuaBaseProxy_InitConfigFromWrapper_43500(DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A68E7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialFloatUpdater::_ctor_43493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A68F2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialFloatUpdater::InitConfigFromWrapper_43494(DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper* wrapper_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, wrapper_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialFloatUpdater::HandleMaterialUpdate_43495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialFloatUpdater::__xLuaBaseProxy_InitConfigFromWrapper_43496(DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A692C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::_ctor_43428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37252F0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::GetMaxHealth_43429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::OnPlayerInfoChanged_43430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::OnRoundEnd_43431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::OnRoundStart_43432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::IsShowEffect_43433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3727098)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::CalculatePercent_43434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::PlayEffect_43435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::StopEffect_43436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::HideOrRecoverEffect_43437(bool hide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3727530)(this, hide_); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::__xLuaBaseProxy_PlayEffect_43438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372760C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBase::__xLuaBaseProxy_StopEffect_43439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3727614)(this); } void DLL2SDK::Assembly_CSharp::LineRendererGroup::_ctor_43456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D145DC)(this); } void DLL2SDK::Assembly_CSharp::LineRendererGroup::Start_43457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D14680)(this); } void DLL2SDK::Assembly_CSharp::LineRendererGroup::Init_43458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D14724)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect::_ctor_43451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582FF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect::GatherAllLineRenders_43452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2583094)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect::SetFirstLinePosition_43453(DLL2SDK::UnityEngine::UnityEngine::Vector3 begin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25833B0)(this, begin_, end_); } void DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect::SetLinePositions_43454(DLL2SDK::mscorlib::System::Collections::Generic::List_1* positionList_, bool showEndPosEffect_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x258358C)(this, positionList_, showEndPosEffect_); } void DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect::ClearPositions_43455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25838F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner::_ctor_43441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582520)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner::Awake_43442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582614)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner::SpawnParticle_43443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258271C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelObjectLODSpawner::Update_43444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25827F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LevelLODObjectConfig::_ctor_43440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2581ACC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::_ctor_43401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37250A4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::GetMaxHealth_43402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::GetCurveMaxHealthBlood_43403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::Start_43404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::Update_43405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::UpdateMaterialParameter_43406(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3725E14)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::SetMaterialFloat_43407(DLL2SDK::mscorlib::System::String* paraName_, float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, paraName_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::OnRoundStart_43408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::OnRoundEnd_43409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::OnLocalPawnRespawn_43410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3726A54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::OnDeadReplayBegin_43411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3726B08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::PlayEffect_43412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::RealStopEffect_43413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3726278)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::ClearEffect_43414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372677C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::StopEffect_43415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::UpdateMaterialParameterWithoutRestoreHP_43416(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37259B4)(this, deltaTime_); } float DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::__xLuaBaseProxy_GetMaxHealth_43417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3726EA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::__xLuaBaseProxy_Start_43418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3726F50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::__xLuaBaseProxy_OnRoundStart_43419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3726F58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::__xLuaBaseProxy_OnRoundEnd_43420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3726F5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::__xLuaBaseProxy_PlayEffect_43421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3726F60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffect::__xLuaBaseProxy_StopEffect_43422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3726F64)(this); } void DLL2SDK::Assembly_CSharp::IgnoreTimescaleParticle::_ctor_43398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A16E54)(this); } void DLL2SDK::Assembly_CSharp::IgnoreTimescaleParticle::Awake_43399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A16EF8)(this); } void DLL2SDK::Assembly_CSharp::IgnoreTimescaleParticle::Update_43400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A16FBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FadeInEffect::_ctor_43395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EF28C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FadeInEffect::Start_43396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::FadeInEffect::__xLuaBaseProxy_Start_43397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EF3DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ExplodeScreenEffect::_ctor_43391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EE6C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ExplodeScreenEffect::PlayExplodeEffect_43392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EE768)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::ExplodeScreenEffect::CalculatePercent_43393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::ExplodeScreenEffect::__xLuaBaseProxy_CalculatePercent_43394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EEA14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::EffectManager::_ctor_43387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBDAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlinkEffect::_ctor_43379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3653A44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlinkEffect::Awake_43380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3653B24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlinkEffect::Init_43381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3653E5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlinkEffect::Update_43382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3653F24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlinkEffect::PlayEffect_43383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36541F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlinkEffect::StopEffect_43384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36543EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlinkEffect::DestroyEffect_43385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36545EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlinkEffect::_cctor_43386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3654700)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AttachEffectConfig::_ctor_43367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360B578)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::_ctor_43355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD371C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::set_StartTime_43356(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD37C0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::InitResource_43357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::Init_43358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::PlayAnimEffect_43359(bool bAutoStop_, float fTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD39B4)(this, bAutoStop_, fTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::DelayStop_43360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD3B1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::PlayEffect_43361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::StopEffect_43362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::__xLuaBaseProxy_InitResource_43363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD3ED4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::__xLuaBaseProxy_Init_43364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD3EDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::__xLuaBaseProxy_PlayEffect_43365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD3EE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationAndParticleEffect::__xLuaBaseProxy_StopEffect_43366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD3EEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEDroppedPickUp::_ctor_43348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22620)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEDroppedPickUp::SetOwnerID_43349(uint32_t OwnerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E226FC)(this, OwnerId_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PVEDroppedPickUp::GetOwnerID_43350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E227A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVEDroppedPickUp::Despawn_43351(uint32_t pickedByPlayerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pickedByPlayerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEDroppedPickUp::SpawnPickUpMesh_43352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVEDroppedPickUp::__xLuaBaseProxy_Despawn_43353(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22BBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PVEDroppedPickUp::__xLuaBaseProxy_SpawnPickUpMesh_43354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E22BC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroppedPickupSpawnPoint::_ctor_43341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D5ABC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DroppedPickupSpawnPoint::OnTriggerEnter_43342(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DroppedPickupSpawnPoint::OnTriggerExit_43343(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DroppedPickupSpawnPoint::PickupConfirmed_43344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DroppedPickupSpawnPoint::__xLuaBaseProxy_OnTriggerEnter_43345(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D6200)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DroppedPickupSpawnPoint::__xLuaBaseProxy_OnTriggerExit_43346(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D6208)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DroppedPickupSpawnPoint::__xLuaBaseProxy_PickupConfirmed_43347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D6210)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileSimulator::_ctor_43335(DLL2SDK::UnityEngine::UnityEngine::Vector3 inStartPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inStartVelocity_, float inGravityScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422F870)(this, inStartPosition_, inStartVelocity_, inGravityScale_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileSimulator::get_CurrentPosition_43336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4230D18)(this); } float DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileSimulator::get_CostTime_43337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4231308)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileSimulator::GetDroppedPosition_43338(DLL2SDK::UnityEngine::UnityEngine::Vector3 inStartPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inStartVelocity_, float inGravityScale_, float* outCostTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4230F80)(inStartPosition_, inStartVelocity_, inGravityScale_, outCostTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileSimulator::GetDroppedPosition_43339(float* outCostTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4231310)(this, outCostTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileSimulator::SimulateTick_43340(bool bOnceTick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423047C)(this, bOnceTick_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::_ctor_43323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422F10C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::Initialize_43324(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData* inParameterData_, bool needPickupConfirm_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inParameterData_, needPickupConfirm_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::ExtraShowPickupMesh_43325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422FABC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::TickDroppedPickUp_43326(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::IsNeedRotateWeapon_43327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4230268)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::TickLand_43328(float inDeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422FF98)(this, inDeltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::OnTriggerExit_43329(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::IsDroppedPickUpC4Bomb_43330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42303C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::CheckAndSpawnFlashWarningEffectForC4Bomb_43331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422FC94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::__xLuaBaseProxy_Initialize_43332(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4230DEC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::__xLuaBaseProxy_TickDroppedPickUp_43333(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4230DF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectile::__xLuaBaseProxy_OnTriggerExit_43334(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4230DF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::_ctor_43313(int32_t inActorID_, int32_t inItemID_, uint32_t ownerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inStartPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inStartVelocity_, float inGravityScale_, int32_t inAssetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inWeaponPickUpAssetPositionOffset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inWeaponPickUpAssetRotationOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423111C)(this, inActorID_, inItemID_, ownerID_, inStartPosition_, inStartVelocity_, inGravityScale_, inAssetID_, inWeaponPickUpAssetPositionOffset_, inWeaponPickUpAssetRotationOffset_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::get_ActorID_43314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422F830)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::get_ItemID_43315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422F838)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::get_StartPosition_43316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422F840)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::get_OwnerID_43317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422FA8C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::get_StartVelocity_43318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422F854)(this); } float DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::get_GravityScale_43319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422F868)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::get_AssetID_43320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422FA84)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::get_PositionOffset_43321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422FA94)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData::get_RotationOffset_43322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422FAA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo::_ctor_43305(int32_t inItemID_, uint8_t inSlot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inStartPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inStartVelocity_, float inGravityScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4230DFC)(this, inItemID_, inSlot_, inStartPosition_, inStartVelocity_, inGravityScale_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo::get_ItemID_43306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42310C0)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo::get_ItemSlot_43307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42310C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo::get_StartPosition_43308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42310D0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo::get_StartVelocity_43309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42310E4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo::get_GravityScale_43310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42310F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo::get_DropPosition_43311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4231100)(this); } float DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo::get_CostTime_43312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4231114)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AttachmentModelData::_ctor_43245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB0454)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::AttachmentModelData::get_HasRecycle_43246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AttachmentModelData::set_HasRecycle_43247(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AttachmentModelData::OnRecycle_43248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp::_ctor_43236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4221ED0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp::Start_43237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp::TickDroppedPickUp_43238(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp::SetCamp_43239(bool bSelf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x422286C)(this, bSelf_); } bool DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp::GetCamp_43240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4222914)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp::Despawn_43241(uint32_t pickedByPlayerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pickedByPlayerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp::__xLuaBaseProxy_Start_43242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4222FC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp::__xLuaBaseProxy_TickDroppedPickUp_43243(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4222FC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp::__xLuaBaseProxy_Despawn_43244(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4222FCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::_ctor_43143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C0E2C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::get_IsUseFrameLoad_43144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C1174)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::set_IsUseFrameLoad_43145(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C117C)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::get_IsUsePriorityVisible_43146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C1184)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::set_IsUsePriorityVisible_43147(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C118C)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::GetPickupData_43148(int32_t actorID_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C1194)(this, actorID_, data_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::HasPickupData_43149(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C12F8)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::AddPickupData_43150(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C13F4)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::RemovePickupData_43151(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C153C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ClearPickupData_43152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C1674)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::GetPickupDataCount_43153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C179C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachPickupData_43154(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18C18CC)(this, callback_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachPickupDataAndProcessOne_43155(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C1BF4)(this, callback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachPickupNormalData_43156(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18C1F28)(this, callback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachPickupBoxData_43157(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18C200C)(this, callback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachDroppedDataImpl_43158(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Action_1*)>(DLL2SDK::GameAssemblyBase + 0x18C19C0)(this, dict_, callback_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachDroppedDataAndProcessOneImpl_43159(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc* callback_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc*)>(DLL2SDK::GameAssemblyBase + 0x18C1CF8)(this, dict_, callback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachAll_43160(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18C2188)(this, callback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachAllImpl_43161(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Action_1*)>(DLL2SDK::GameAssemblyBase + 0x18C227C)(this, dict_, callback_); } DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::GetAllPickupEntity_43162(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C2494)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachAllPickupEntity_43163(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18C2618)(this, callback_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::GetPickupEntity_43164(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C2C84)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachPickupEntity_43165(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18C27EC)(this, callback_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::GetPickupBoxEntity_43166(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C2DB8)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ForEachPickupBoxEntity_43167(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18C2A38)(this, callback_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::GetEntityPosByActorID_43168(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C2EEC)(this, actorId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::IsItemHideByBox_43169(int32_t boxActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C30E8)(this, boxActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::UpdatePickupBoxShowDict_43170(int32_t key_, bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C325C)(this, key_, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::Add_43171(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType type_, int32_t actorId_, int32_t itemId_, int32_t count_, int32_t param1_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE pickUpType_, uint32_t skinID_, bool isInBox_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 fromPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, bool hasRot_, uint32_t boxOwnerActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C33C8)(this, type_, actorId_, itemId_, count_, param1_, pickUpType_, skinID_, isInBox_, pos_, fromPos_, rot_, hasRot_, boxOwnerActorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::SpawnDropPlaceHolder_43172(int32_t actorId_, int32_t itemId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, bool hasRot_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE pickupType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C3728)(this, actorId_, itemId_, pos_, rot_, hasRot_, pickupType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::RemoveDropPlaceHolder_43173(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C4028)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::AddBoxID_43174(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C427C)(this, actorId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::HasBoxID_43175(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B4BB4)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::Remove_43176(int32_t actorId_, uint32_t pickedByPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C43F8)(this, actorId_, pickedByPlayerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::Clear_43177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C496C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ModifyBoxSwitchState_43178(int32_t actorId_, bool boxIsOpen_, bool playSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C4B5C)(this, actorId_, boxIsOpen_, playSound_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ResetSkipRefreshTime_43179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C3DDC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::NoPriorityTickVisibleImpl_43180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C4E7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::CommonFrameLoad_43181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C4FA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ProcessPriorityBox_43182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C56C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ProcessPriorityNormal_43183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C5F24)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::PriorityTickVisibleImpl_43184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C51CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::Tick_43185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C6380)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::PreTick_43186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C6484)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::Resort_43187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C3D14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::CheckDataRelevant_43188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C71A8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::SpawnItemVisible_43189(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C6260)(this, data_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::DespawnItemInvisible_43190(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C73F8)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::QueueDespawnItemInvisible_43191(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C5DE8)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::DespawnTheQueue_43192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C5530)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::SpawnOrDespawnItem_43193(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_, bool returnTrueWhenDespawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C7524)(this, data_, returnTrueWhenDespawn_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::TickLoader_43194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C6670)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::TickBoxObservers_43195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C68B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::TickEffect_43196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C6D34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::TickMovement_43197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C6F74)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::IsCanPickupItem_43198(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C767C)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::Spawn_43199(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C3EB0)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::OnBRDroppedPickupSpawned_43200(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* droppedPickUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C90F4)(this, data_, droppedPickUp_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::OnBRDroppedPickupBoxSpawned_43201(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox* droppedPickUpBox_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C95A4)(this, data_, droppedPickUpBox_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::SpawnNormal_43202(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C78D0)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::SpawnZombieDrop_43203(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C7BB0)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::SpawnSnowManDrop_43204(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C7F88)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::SpawnChipBox_43205(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C8824)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::SpawnBox_43206(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C8DBC)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::SpawnCollection_43207(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C8360)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::Despawn_43208(int32_t actorID_, bool despawnVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C92D8)(this, actorID_, despawnVisible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::Despawn_43209(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_, bool despawnVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C4628)(this, data_, despawnVisible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::NotifyPickupDespawn_43210(DLL2SDK::UnityEngine::UnityEngine::Component* pickup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C9A84)(this, pickup_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::OtherPlayerPlayPickUpAnim_43211(uint32_t pickedByPlayerId_, int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C4740)(this, pickedByPlayerId_, itemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::IsCorrelation_43212(DLL2SDK::UnityEngine::UnityEngine::Vector3 pickUpPos_, bool isShow_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType pickUpInfoType_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE pickUpType_, float* xzDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C5AC8)(this, pickUpPos_, isShow_, pickUpInfoType_, pickUpType_, xzDistance_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::IsRelevant_43213(DLL2SDK::UnityEngine::UnityEngine::Vector3 pickUpPos_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType pickUpInfoType_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE pickUpType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C9DA8)(this, pickUpPos_, pickUpInfoType_, pickUpType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::GetStats_43214(int32_t* totalCount_, int32_t* shownCount_, int32_t* buffShownCount_, int32_t* weaponShownCount_, int32_t* discardWeaponShownCount_, int32_t* bulletShownCount_, int32_t* revivalPlayerCount_, int32_t* powerupShownCount_, int32_t* inventoryShownCount_, int32_t* generateShownCount_, int32_t* dropBoxShownCount_, int32_t* airDropBoxShownCount_, int32_t* itemBoxShownCount_, int32_t* zombieDropShownCount_, int32_t* dogTagShowCount_, int32_t* chipBoxShownCount_, int32_t* ultShownCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CA074)(this, totalCount_, shownCount_, buffShownCount_, weaponShownCount_, discardWeaponShownCount_, bulletShownCount_, revivalPlayerCount_, powerupShownCount_, inventoryShownCount_, generateShownCount_, dropBoxShownCount_, airDropBoxShownCount_, itemBoxShownCount_, zombieDropShownCount_, dogTagShowCount_, chipBoxShownCount_, ultShownCount_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::IsBox_43215(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType pickUpInfoType_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE pickUpType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B5334)(pickUpInfoType_, pickUpType_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ShouldShowOutline_43216(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType pickUpInfoType_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE pickUpType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B545C)(pickUpInfoType_, pickUpType_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::ShouldShowInventoryLight_43217(int32_t itemID_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType pickUpInfoType_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE pickUpType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B8A38)(itemID_, pickUpInfoType_, pickUpType_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::WillUseLowModel_43218(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType pickUpInfoType_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE pickUpType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B66E4)(pickUpInfoType_, pickUpType_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::NeedActiveAnimeWhenLoadComplete_43219(int32_t itemID_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType pickUpInfoType_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE pickUpType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B5BD0)(itemID_, pickUpInfoType_, pickUpType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::_cctor_43220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CA5C0)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::_Clear_m__0_43221(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CA6FC)(this, item_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::_NoPriorityTickVisibleImpl_m__1_43222(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CA7DC)(this, data_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::_PriorityTickVisibleImpl_m__2_43223(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CA7E4)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::_CheckDataRelevant_m__3_43224(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CA7EC)(this, item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::_CheckDataRelevant_m__4_43225(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CA8C8)(this, item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpMgr::_GetStats_m__5_43226(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CA914)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData::_ctor_43135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C08E8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData::get_HasRecycle_43136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData::set_HasRecycle_43137(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData::OnRecycle_43138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData::IsCommonBox_43139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C0AE0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData::IsOpenCloseBox_43140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C0BC8)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData::CompareTo_43141(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData::Same_43142(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C0D38)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::_ctor_43082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1330)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_AssetID_43083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B150C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::set_AssetID_43084(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1514)(this, value_); } DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_PickUpType_43085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B151C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::set_PickUpType_43086(DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1524)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_EBRPickUpInfoType_43087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_Param1_43088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1534)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::set_Param1_43089(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B153C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_ActorID_43090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1544)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::set_ActorID_43091(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B154C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_ItemID_43092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1554)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::set_ItemID_43093(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B155C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_SkinID_43094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1564)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::set_SkinID_43095(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B156C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_ItemLevel_43096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1574)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::set_ItemLevel_43097(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B157C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_Count_43098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1584)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::set_Count_43099(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B158C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_LevelColor_43100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1594)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_ForceTick_43101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1684)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::Initialize_43102(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion inRotation_, bool hasRot_, int32_t actorID_, int32_t itemID_, int32_t count_, uint32_t skinID_, int32_t param1_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_, bool isInBox_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1694)(this, inPosition_, inRotation_, hasRot_, actorID_, itemID_, count_, skinID_, param1_, type_, isInBox_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::ReloadSelfRotate_43103(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B2E10)(this, itemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::Awake_43104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B3268)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::OnLoadComplete_43105(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B33C0)(this, assetID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::DespawnLightEffect_43106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1DD0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::TickBoxObserver_43107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::SpawnPickUpMesh_43108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B3588)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::StartOrPauseAnime_43109(bool startOrPause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B553C)(this, startOrPause_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::FixTransform_43110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B4CC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::FixLotteryTransform_43111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B57AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::LoadComplete_43112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::OnDespawn_43113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::Despawn_43114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B5DA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::ShowPickUpMesh_43115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1FD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::DefaultScale_43116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B64F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::InternalChangeModelAssetID_43117(int32_t newItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B69B8)(this, newItemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::ChangeScale_43118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B6C30)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::CanRegist_43119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::TickLoader_43120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B6F24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::TickEffect_43121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B70AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::TickMovement_43122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::DistanceFromLocalPlayer_43123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B7648)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::get_DonotShowLightEffect_43124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B7910)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::set_DonotShowLightEffect_43125(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B2E08)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::TickInventoryEffect_43126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B7224)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::GetLightEffectPos_43127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B7DE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::OnAssetAsyncCallBackFunc_43128(int32_t assetID_, DLL2SDK::mscorlib::System::Object* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B8080)(this, assetID_, go_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::CheckDroppedPickUpTransform_43129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B88D4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::ShouldShowInventoryEffect_43130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B7918)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::CompareTo_43131(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp::_cctor_43132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B8CBC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::_ctor_42967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E5904)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_BRNearbyModuleDataStore_42968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E59E8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_BRChatDataStore_42969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E5AE0)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_PandoraDataStore_42970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E5BD8)(this); } DLL2SDK::Assembly_CSharp::GameUI::TipsDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_TipsDataStore_42971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E5CD0)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::LanternAnnoucementDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LanternAnnoucementDataStore_42972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E5DC8)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_NavigationDataStore_42973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E5EC0)(this); } DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GameInfoDataStore_42974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E5FB8)(this); } DLL2SDK::Assembly_CSharp::GameBase::GamePrepareSystemDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GamePrepareSystemDataStore_42975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E60B0)(this); } DLL2SDK::Assembly_CSharp::WorkShop::WorkShopDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_WorkShopDataStore_42976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E61A8)(this); } DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ElectronicSportsDataStore_42977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E62A0)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GlobalDataStore_42978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6398)(this); } DLL2SDK::Assembly_CSharp::GameBase::LocalPlayerDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LocalPlayerDataStore_42979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6490)(this); } DLL2SDK::Assembly_CSharp::GameBase::RandomNickNameDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RandomNickNameDataStore_42980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6588)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RoomDataStore_42981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6680)(this); } DLL2SDK::Assembly_CSharp::RankDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RankDataStore_42982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6778)(this); } DLL2SDK::Assembly_CSharp::RedDotDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RedDotDataStore_42983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6870)(this); } DLL2SDK::Assembly_CSharp::SundryDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SundryDataStore_42984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6968)(this); } DLL2SDK::Assembly_CSharp::LoadingBackGroundDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LoadingBackGroundDataStore_42985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6A60)(this); } DLL2SDK::Assembly_CSharp::GameBase::PVEModeLevelDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_PVEModeLevelDataStore_42986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6B58)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SettlementDataStore_42987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6C50)(this); } DLL2SDK::Assembly_CSharp::Tutorial::TutorialDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_TutorialDataStore_42988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6D48)(this); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_WeaponPromotionDataStore_42989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6E40)(this); } DLL2SDK::Assembly_CSharp::GameEngine::IData_DataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_IData_DataStore_42990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E6F38)(this); } DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LoginPlayerInfo_42991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7030)(this); } DLL2SDK::Assembly_CSharp::GameLogin::VersionConfigDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_VersionConfigDataStore_42992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7128)(this); } DLL2SDK::Assembly_CSharp::PVE::MP::MPPVEStageDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_MPPVEStageDataStore_42993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7220)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SquadBattleDataStore_42994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7318)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SquadMatchDataStore_42995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7410)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::ActivityNoticeDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ActivityNoticeDataStore_42996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7508)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RollNoticeDataStore_42997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7600)(this); } DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_AnnouncementDataStore_42998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E76F8)(this); } DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsMatchJumpDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LiveOpsMatchJumpDataStore_42999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E77F0)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_BattlePassDataStore_43000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E78E8)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassConf* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_BattlePassConf_43001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E79E0)(this); } DLL2SDK::Assembly_CSharp::GameUI::BR::BRLadderDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_BRLadderDataStore_43002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7AD8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_BRModeMapDataStore_43003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7BD0)(this); } DLL2SDK::Assembly_CSharp::GameShop::RechargeDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RechargeDataStore_43004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7CC8)(this); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::AchievementDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_AchievementDataStore_43005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7DC0)(this); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::CareerDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_CareerDataStore_43006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7EB8)(this); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_PlayerIconDataStore_43007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E7FB0)(this); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::OtherPlayerDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_OtherPlayerDataStore_43008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E80A8)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ChatDataStore_43009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E81A0)(this); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_CodLiveOpsActivityDataStore_43010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8298)(this); } DLL2SDK::Assembly_CSharp::MissionSystem::MissionSystemDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_MissionSystemDataStore_43011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8390)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RelationInvitationDataStore_43012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8488)(this); } DLL2SDK::Assembly_CSharp::GameUI::Social::FriendChatDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_FriendChatDataStore_43013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8580)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_FriendDataStore_43014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8678)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendViewMode* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_FriendViewMode_43015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8770)(this); } DLL2SDK::Assembly_CSharp::LiveOps::GuestBindingPlatformDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuestBindingPlatformDataStore_43016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8868)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuildApplyMsgDataStore_43017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8960)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuildDataStore_43018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8A58)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuildFriendRequestDataStore_43019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8B50)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildLocationDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuildLocationDataStore_43020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8C48)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuildMemberDataStore_43021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8D40)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildRankDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuildRankDataStore_43022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8E38)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildSearchDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuildSearchDataStore_43023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E8F30)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuildMissionDataStore_43024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9028)(this); } DLL2SDK::Assembly_CSharp::Guild::GuildWelfareDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GuildWelfareDataStore_43025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9120)(this); } DLL2SDK::Assembly_CSharp::FacePictureDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_FacePictureDataStore_43026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E921C)(this); } DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LoadoutDataStore_43027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9314)(this); } DLL2SDK::Assembly_CSharp::LiveOpsDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LiveOpsDataStore_43028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E940C)(this); } DLL2SDK::Assembly_CSharp::GameUI::LoadoutReddotDatastore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LoadoutReddotDatastore_43029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9504)(this); } DLL2SDK::Assembly_CSharp::LobbyExpBuffDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LobbyExpBuffDataStore_43030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E95FC)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LobbyMapDataStore_43031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E96F4)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::MailDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_MailDataStore_43032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E97EC)(this); } DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_PersonalInfoDataStore_43033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E98E4)(this); } DLL2SDK::Assembly_CSharp::GameUI::PlayerGameStatDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_PlayerGameStatDataStore_43034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E99DC)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankModel* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RankModel_43035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9AD4)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankTabDataInfo* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RankTabDataInfo_43036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9BCC)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankProtocolData* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RankProtocolData_43037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9CC4)(this); } DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SafeBoxDataStore_43038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9DBC)(this); } DLL2SDK::Assembly_CSharp::RankGame::RankRoleModelData* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_RankRoleModelData_43039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9EB4)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SpvpDataStore_43040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E9FAC)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_BrDataStore_43041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA0A4)(this); } DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SPVPLadderDataStore_43042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA19C)(this); } DLL2SDK::Assembly_CSharp::SShopDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SShopDataStore_43043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA294)(this); } DLL2SDK::Assembly_CSharp::GameUI::ScreenShotDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ScreenShotDataStore_43044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA38C)(this); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SettingsChatDataManager_43045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA484)(this); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsViewMode* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SettingsViewMode_43046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D3A6C)(this); } DLL2SDK::Assembly_CSharp::Settlement::GameStatesDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GameStatesDataStore_43047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA57C)(this); } DLL2SDK::Assembly_CSharp::Settlement::GameStateViewMode* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_GameStateViewMode_43048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA674)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ShopDataStore_43049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA76C)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopPayResDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ShopPayResDataStore_43050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA864)(this); } DLL2SDK::Assembly_CSharp::GameShop::ShopPaymentConfirmDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ShopPaymentConfirmDataStore_43051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EA95C)(this); } DLL2SDK::Assembly_CSharp::GameShop::ChestViewMode* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ChestViewMode_43052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EAA58)(this); } DLL2SDK::Assembly_CSharp::GameShop::TreasureChestDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_TreasureChestDataStore_43053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EAB50)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::SignDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SignDataStore_43054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EAC48)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SquadDataStore_43055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EAD40)(this); } DLL2SDK::Assembly_CSharp::Squad::SquadInventoryDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SquadInventoryDataStore_43056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EAE38)(this); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SettingsDataStore_43057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EAF30)(this); } DLL2SDK::Assembly_CSharp::GameUI::ToStoreRatePopupDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ToStoreRatePopupDataStore_43058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB028)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ZombieDataStore_43059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB120)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDailyChallengeDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ZombieDailyChallengeDataStore_43060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB218)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ZombieEndlessDataStore_43061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB310)(this); } DLL2SDK::Assembly_CSharp::RankGame::ZbZoneRankData* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_ZbZoneRankData_43062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB408)(this); } DLL2SDK::Assembly_CSharp::GameBase::CDNDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_CDNDataStore_43063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB500)(this); } DLL2SDK::Assembly_CSharp::InviteNewbie::InviteNewbieDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_InviteNewbieDataStore_43064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB5F8)(this); } DLL2SDK::Assembly_CSharp::Live::LiveDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LiveDataStore_43065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB6F0)(this); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_SoldierReturnDataStore_43066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB7CC)(this); } DLL2SDK::Assembly_CSharp::LobbyRankPointBuffDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LobbyRankPointBuffDataStore_43067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB8A8)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::FuncBlockDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_FuncBlockDataStore_43068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EB984)(this); } DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_FriendRecallDataStore_43069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EBA7C)(this); } DLL2SDK::Assembly_CSharp::AdvertisingDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_AdvertisingDataStore_43070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EBB58)(this); } DLL2SDK::Assembly_CSharp::LobbyBPExpBuffDataStore* DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::get_LobbyBPExpBuffDataStore_43071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EBC34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::Init_43072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::PreBindDataStore_43073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EBDB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::Reset_43074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::ReLogin_43075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EBFB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::UserLogin_43076(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EC0EC)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::Shutdown_43077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::__xLuaBaseProxy_Init_43078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EC364)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::__xLuaBaseProxy_Reset_43079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EC368)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DataStoreManager::__xLuaBaseProxy_Shutdown_43080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42EC36C)(this); } DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider* DLL2SDK::Assembly_CSharp::GameEngine::RSAHelper::GetRSACryptoServiceProvider_42951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D89B04)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::RSAHelper::Encrypt_42952(DLL2SDK::Array* data_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x1D8A4D4)(data_); } bool DLL2SDK::Assembly_CSharp::GameEngine::RSAHelper::Verify_42953(DLL2SDK::Array* data_, DLL2SDK::Array* signature_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x1D8A9B4)(data_, signature_); } DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider* DLL2SDK::Assembly_CSharp::GameEngine::RSAHelper::CreateRsaProviderFromPublicKey_42954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D89C84)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::RSAHelper::Comparebytearrays_42955(DLL2SDK::Array* a_, DLL2SDK::Array* b_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x1D8AB14)(a_, b_); } void DLL2SDK::Assembly_CSharp::GameEngine::RSAHelper::_cctor_42956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D8AC70)(); } void DLL2SDK::Assembly_CSharp::GameEngine::MD5Helper::_ctor_42947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2789140)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MD5Helper::HashBytes_42948(DLL2SDK::Array* bs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27891DC)(bs_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MD5Helper::byteToHexStr_42949(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x278938C)(bytes_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::MD5Helper::ObjectToBytes_42950(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x278952C)(obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::GDPRHelper::_ctor_42939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FA3EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GDPRHelper::get_Key_42940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FA4C0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GDPRHelper::get_IV_42941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FA538)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::GDPRHelper::AESEncrypt_42942(DLL2SDK::mscorlib::System::String* Data_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x36FA5B0)(Data_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::GDPRHelper::AESEncrypt_42943(DLL2SDK::Array* data_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x36FA724)(data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::GDPRHelper::AESEncryptToStringForGDPR_42944(DLL2SDK::mscorlib::System::String* Data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FAE1C)(Data_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::GDPRHelper::AESDecrypt_42945(DLL2SDK::Array* Data_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x36FB00C)(Data_); } void DLL2SDK::Assembly_CSharp::GameEngine::GDPRHelper::_cctor_42946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FB9A8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::_ctor_42929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCEC14)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::get_Key_42930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCECE8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::get_IV_42931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCED60)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::AESEncrypt_42932(DLL2SDK::Array* data_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x2BCEDD8)(data_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::AESEncryptString_42933(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2BCF3EC)(str_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::AESDecrypt_42934(DLL2SDK::Array* bytes_, int32_t* count_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2BCF5D0)(bytes_, count_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::AESDecryptString_42935(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BCFD38)(bytes_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::AESDecryptFile_42936(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Array* bytes_, int32_t* count_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x2BCFF50)(path_, bytes_, count_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::AESDecryptFileString_42937(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD0134)(path_); } void DLL2SDK::Assembly_CSharp::GameEngine::AESHelper::_cctor_42938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD02DC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::VersionConfigManager::_ctor_42923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F89480)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::VersionConfigManager::GetProgramVersion_42924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F89524)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::VersionConfigManager::GetInnerResourceVersion_42925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F89674)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::VersionConfigManager::GetExternalResourceVersion_42926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F897C4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::VersionConfigManager::GetResourceVersion_42927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F89924)(); } void DLL2SDK::Assembly_CSharp::GameEngine::VersionConfigManager::SetResourcesVersion_42928(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F89B80)(str_); } void DLL2SDK::Assembly_CSharp::SystemSwitch::_ctor_42914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D2564)(this); } bool DLL2SDK::Assembly_CSharp::SystemSwitch::get_RunWithAssetBundle_42915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D2638)(); } void DLL2SDK::Assembly_CSharp::SystemSwitch::set_RunWithAssetBundle_42916(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D26E8)(value_); } bool DLL2SDK::Assembly_CSharp::SystemSwitch::get_AllowLoadAllAssetInEditor_42917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D279C)(); } void DLL2SDK::Assembly_CSharp::SystemSwitch::set_AllowLoadAllAssetInEditor_42918(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D284C)(value_); } void DLL2SDK::Assembly_CSharp::SystemSwitch::Reset_42919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D2900)(); } void DLL2SDK::Assembly_CSharp::SystemSwitch::Shutdown_42920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D3154)(); } void DLL2SDK::Assembly_CSharp::SystemSwitch::Init_42921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D2A6C)(); } void DLL2SDK::Assembly_CSharp::SystemSwitch::_cctor_42922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D32C0)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::LoadIniData_42903(DLL2SDK::mscorlib::System::String* configPath_, DLL2SDK::INIFileParser::IniParser::Model::IniData* data_, DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* obj_, DLL2SDK::mscorlib::System::Type* dataType_, DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3722AAC)(configPath_, data_, obj_, dataType_, section_); } void DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::ClearCache_42904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372283C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::ClearCache_42905(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3723D28)(path_); } DLL2SDK::INIFileParser::IniParser::Model::IniData* DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::ReadIniData_42906(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3723EF4)(path_); } DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::LoadFromConfig_42907(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::Type* dataType_, DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3721EB8)(path_, dataType_, section_); } DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::LoadFromConfig_42908(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* obj_, DLL2SDK::mscorlib::System::Type* dataType_, DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37242DC)(path_, obj_, dataType_, section_); } bool DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::TryLoadParentIni_42909(DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* obj_, DLL2SDK::mscorlib::System::Type* dataType_, DLL2SDK::INIFileParser::IniParser::Model::IniData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3724540)(obj_, dataType_, data_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::ConvertToBaseType_42910(DLL2SDK::mscorlib::System::String* fieldName_, DLL2SDK::mscorlib::System::String* str_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3724A64)(fieldName_, str_, type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::Format_42911(DLL2SDK::mscorlib::System::String* fieldName_, DLL2SDK::mscorlib::System::String* str_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37231A8)(fieldName_, str_, type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::HasSection_42912(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::String* sectionName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37219AC)(path_, sectionName_); } void DLL2SDK::Assembly_CSharp::GameEngine::IniFileManager::_cctor_42913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3724FC8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::IniConfigManager::_ctor_42894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3722088)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::IniConfigManager::HasSection_42898(DLL2SDK::Assembly_CSharp::GameEngine::EConfigTag etag_, DLL2SDK::mscorlib::System::String* configName_, DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372215C)(etag_, configName_, section_); } bool DLL2SDK::Assembly_CSharp::GameEngine::IniConfigManager::UseDataProperty_42899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3722424)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::IniConfigManager::IsHip_42900(DLL2SDK::mscorlib::System::String* confName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3722530)(confName_); } void DLL2SDK::Assembly_CSharp::GameEngine::IniConfigManager::ClearCache_42901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37226BC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::IniConfigManager::_cctor_42902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3722970)(); } void DLL2SDK::Assembly_CSharp::GameEngine::IniConfigContainer::_ctor_42887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37213A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::IniConfigContainer::GetKey_42888(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* configName_, DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3721474)(tag_, configName_, section_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::IniConfigContainer::GetPath_42889(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* configName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37215D0)(tag_, configName_); } void DLL2SDK::Assembly_CSharp::GameEngine::IniConfigContainer::Clear_42890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372171C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::IniConfigContainer::HasSection_42891(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* configName_, DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3721850)(tag_, configName_, section_); } DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* DLL2SDK::Assembly_CSharp::GameEngine::IniConfigContainer::GetIniConfig_42892(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* configName_, DLL2SDK::mscorlib::System::Type* dataType_, DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3721BA4)(tag_, configName_, dataType_, section_); } void DLL2SDK::Assembly_CSharp::GameEngine::IniConfigContainer::_cctor_42893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3721FD8)(); } void DLL2SDK::Assembly_CSharp::INIParser::_ctor_42849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271D6D8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::INIParser::get_FileName_42850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271D7F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::INIParser::get_iniString_42851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271D7F8)(this); } void DLL2SDK::Assembly_CSharp::INIParser::Open_42852(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271D800)(this, path_); } void DLL2SDK::Assembly_CSharp::INIParser::Open_42853(DLL2SDK::UnityEngine::UnityEngine::TextAsset* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271DA38)(this, name_); } void DLL2SDK::Assembly_CSharp::INIParser::OpenFromString_42854(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271DC64)(this, str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::INIParser::ToString_42855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::INIParser::Initialize_42856(DLL2SDK::mscorlib::System::String* iniString_, bool AutoFlush_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271D96C)(this, iniString_, AutoFlush_); } void DLL2SDK::Assembly_CSharp::INIParser::Close_42857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271E1F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::INIParser::ParseSectionName_42858(DLL2SDK::mscorlib::System::String* Line_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271F38C)(this, Line_); } bool DLL2SDK::Assembly_CSharp::INIParser::ParseKeyValuePair_42859(DLL2SDK::mscorlib::System::String* Line_, DLL2SDK::mscorlib::System::String* Key_, DLL2SDK::mscorlib::System::String* Value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271F4F8)(this, Line_, Key_, Value_); } bool DLL2SDK::Assembly_CSharp::INIParser::isComment_42860(DLL2SDK::mscorlib::System::String* Line_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271F6D8)(this, Line_); } void DLL2SDK::Assembly_CSharp::INIParser::Refresh_42861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271DDC0)(this); } void DLL2SDK::Assembly_CSharp::INIParser::PerformFlush_42862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271E304)(this); } bool DLL2SDK::Assembly_CSharp::INIParser::IsSectionExists_42863(DLL2SDK::mscorlib::System::String* SectionName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271F7CC)(this, SectionName_); } bool DLL2SDK::Assembly_CSharp::INIParser::IsKeyExists_42864(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271F8AC)(this, SectionName_, Key_); } void DLL2SDK::Assembly_CSharp::INIParser::SectionDelete_42865(DLL2SDK::mscorlib::System::String* SectionName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271FA18)(this, SectionName_); } void DLL2SDK::Assembly_CSharp::INIParser::KeyDelete_42866(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271FBC4)(this, SectionName_, Key_); } void DLL2SDK::Assembly_CSharp::INIParser::KeyChange_42867(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, DLL2SDK::mscorlib::System::String* newKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271FE08)(this, SectionName_, Key_, newKey_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::INIParser::ReadValue_42868(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, DLL2SDK::mscorlib::System::String* DefaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2720060)(this, SectionName_, Key_, DefaultValue_); } void DLL2SDK::Assembly_CSharp::INIParser::WriteValue_42869(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, DLL2SDK::mscorlib::System::String* Value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272022C)(this, SectionName_, Key_, Value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::INIParser::EncodeByteArray_42870(DLL2SDK::Array* Value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2720678)(this, Value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::INIParser::DecodeByteArray_42871(DLL2SDK::mscorlib::System::String* Value_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::INIParser*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x27208AC)(this, Value_); } bool DLL2SDK::Assembly_CSharp::INIParser::ReadValue_42872(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, bool DefaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2720AA4)(this, SectionName_, Key_, DefaultValue_); } int32_t DLL2SDK::Assembly_CSharp::INIParser::ReadValue_42873(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, int32_t DefaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2720BFC)(this, SectionName_, Key_, DefaultValue_); } int64_t DLL2SDK::Assembly_CSharp::INIParser::ReadValue_42874(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, int64_t DefaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2720D68)(this, SectionName_, Key_, DefaultValue_); } double DLL2SDK::Assembly_CSharp::INIParser::ReadValue_42875(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, double DefaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2720EF0)(this, SectionName_, Key_, DefaultValue_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::INIParser::ReadValue_42876(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, DLL2SDK::Array* DefaultValue_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::INIParser*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x272106C)(this, SectionName_, Key_, DefaultValue_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::INIParser::ReadValue_42877(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, DLL2SDK::mscorlib::System::DateTime DefaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27211F8)(this, SectionName_, Key_, DefaultValue_); } void DLL2SDK::Assembly_CSharp::INIParser::WriteValue_42878(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, bool Value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2721410)(this, SectionName_, Key_, Value_); } void DLL2SDK::Assembly_CSharp::INIParser::WriteValue_42879(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, int32_t Value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2721524)(this, SectionName_, Key_, Value_); } void DLL2SDK::Assembly_CSharp::INIParser::WriteValue_42880(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, int64_t Value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2721654)(this, SectionName_, Key_, Value_); } void DLL2SDK::Assembly_CSharp::INIParser::WriteValue_42881(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, double Value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272178C)(this, SectionName_, Key_, Value_); } void DLL2SDK::Assembly_CSharp::INIParser::WriteValue_42882(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, DLL2SDK::Array* Value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27218C0)(this, SectionName_, Key_, Value_); } void DLL2SDK::Assembly_CSharp::INIParser::WriteValue_42883(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, DLL2SDK::mscorlib::System::DateTime Value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27219A4)(this, SectionName_, Key_, Value_); } bool DLL2SDK::Assembly_CSharp::INIParser::TryWriteValue_42884(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, int32_t newValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2721B0C)(this, SectionName_, Key_, newValue_); } bool DLL2SDK::Assembly_CSharp::INIParser::TryWriteValue_42885(DLL2SDK::mscorlib::System::String* SectionName_, DLL2SDK::mscorlib::System::String* Key_, DLL2SDK::mscorlib::System::String* newValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2721C0C)(this, SectionName_, Key_, newValue_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::INIParser::__xLuaBaseProxy_ToString_42886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2721D70)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ConfigUtils::GetWeaponConfigFile_42847(int32_t inItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D90D8)(inItemID_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::_ctor_42807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D1E9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::RequestGetCustomSetting_42808(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D1F70)(modeType_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::RequestSetCustomSetting_42809(DLL2SDK::CSProto::msg::PlayerKeyMapInfo* playerKeyMapInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D20C4)(playerKeyMapInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::SplitAndSaveCustomString_42810(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerKeyMapInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42D2218)(playerKeyMapInfos_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::MatchAndSaveCustomString_42811(DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType uiType_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode fireMode_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType gameModeType_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D27F0)(uiType_, fireMode_, gameModeType_, content_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::CompareVersion_42812(DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType uiType_, DLL2SDK::mscorlib::System::String* customConfigPath_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D2B58)(uiType_, customConfigPath_, content_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::SaveSettingType_42813(DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType uIType_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D311C)(uIType_, content_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetSettingType_42814(DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode* fireMode_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType* gameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D3944)(fireMode_, gameModeType_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::SyncCurrentGameModeType_42815(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingsViewModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D3B64)(settingsViewModeType_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::RequestGetFirstTimeCustomSetting_42816(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D3C74)(modeType_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::RequestSetFirstTimeCustomSetting_42817(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType modeType_, bool bIsAdvancedMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D3DAC)(modeType_, bIsAdvancedMode_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::get_InputConfigs_42818() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x42D3F20)(); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerConfig* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::get_PlayerControllerConfig_42819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D4468)(); } DLL2SDK::Assembly_CSharp::GameEngine::LoggerConfig* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::get_LoggerConfig_42820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D46C8)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::get_HUDConfigDic_42821() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x42D4954)(); } DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetUISceneHUDConfigByType_42822(DLL2SDK::mscorlib::System::Type* hudType_, bool custom_, bool create_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D58D0)(hudType_, custom_, create_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::CheckLoadGameHUDLayoutConfig_42823(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D4E78)(settingGameModeType_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::SaveCustomHUDLayoutConfig_42824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D64BC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetTlogHudlayoutText_42825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D6AD4)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::IsChangePosition_42826(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D7074)(type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::IsChangeScale_42827(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D735C)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetDefaultHUDLayoutConfigPath_42828(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D6290)(settingGameModeType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetCustomHUDLayoutConfigPath_42829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D63AC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetGameHUDLayoutConfigJson_42830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D6748)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::get_JoystickConfigAry_42831() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x42D7618)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::SaveCustomJoyStickConfig_42832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D7898)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::ReplaceJoystickConfigFromMode_42833(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameMode_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode fireMode_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* joystickConfigs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42D7C40)(settingGameMode_, fireMode_, joystickConfigs_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::ReplaceHUDConfigFromMode_42834(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameMode_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode fireMode_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* hudTypes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42D8118)(settingGameMode_, fireMode_, hudTypes_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetTlogJoystickText_42835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D86D4)(); } DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetJoyStickConfig_42836(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig config_, bool custom_, bool create_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D87F8)(config_, custom_, create_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetDefaultJoyStickConfigPath_42837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D8ABC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetCustomJoyStickConfigPath_42838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D7B30)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::GetCustomConfigPath_42839(DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType uiType_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType gameMode_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D2A10)(uiType_, gameMode_, fireMode_); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::CheckLoadInputConfig_42840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D3FE8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::CheckLoadPlayerControllerConfig_42841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D4530)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::CheckLoadLoggerConfig_42842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D4790)(); } DLL2SDK::Assembly_CSharp::GameEngine::MapStore* DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::get_MapStore_42843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D8BCC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::ClearCache_42844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D8D50)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ConfigManager::_cctor_42845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D8FF0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::LoggerConfig::_ctor_42806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2598A2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerConfig::_ctor_42804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60E14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerConfig::InitData_42805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D60EE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputConfig::_ctor_42802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252C1DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputConfig::Init_42803(DLL2SDK::Assembly_CSharp::Config::InputConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252C280)(this, config_); } void DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig::_ctor_42795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F719C0)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig::HUDType_42796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71A88)(this); } DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig::GUIAnchor_42797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71B70)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig::Position_42798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71C70)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig::ScaleValue_42799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71D44)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig::Rotation_42800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71E1C)(this); } DLL2SDK::Assembly_CSharp::GameUI::EGUILayer DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig::GUILayer_42801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71EF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDLayoutConfig::_ctor_42794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71FF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::_ctor_42784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2563F3C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::GetVersion_42785(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2564008)(content_); } bool DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::InitFromJson_42786(DLL2SDK::mscorlib::System::String* strJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256420C)(this, strJson_); } void DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::ClearCacheConfig_42787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2564540)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::GetJson_42788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2564624)(this); } DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::get_Item_42789(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2564BF8)(this, e_); } void DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::set_Item_42790(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig e_, DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2564C3C)(this, e_, value_); } DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::get_Item_42791(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2564CAC)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::set_Item_42792(int32_t idx_, DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2564CF0)(this, idx_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::JoySticksConfig::GetJoystickText4Tlog_42793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2564D60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::JoysticConfig_Version::_ctor_42783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25637BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig::_ctor_42776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2563894)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig::ClampedScale_42777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x256397C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig::Clone_42778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2563A9C)(this); } DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig::GUIAnchor_42779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2563B94)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig::Position_42780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2563C94)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig::Rotation_42781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2563D68)(this); } DLL2SDK::Assembly_CSharp::GameUI::EGUILayer DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig::GUILayer_42782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2563E3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ContinuousPointConfig::_ctor_42775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D9240)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveInfoConfig::_ctor_42774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D89028)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig::_ctor_42768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D888F0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig::GetLowValue_42769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D889C4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig::GetMiddleValue_42770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D88B3C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig::GetHighValue_42771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D88CB4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig::GetRotateSensitive_42772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D88E2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig::_cctor_42773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D88FA4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::InputButtonConfig::_ctor_42767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252C140)(this); } void DLL2SDK::Assembly_CSharp::ConfigAttribute::_ctor_42766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124D70)(this); } void DLL2SDK::Assembly_CSharp::AotTypes::_ctor_42764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C67A4)(this); } void DLL2SDK::Assembly_CSharp::AotTypes::_cctor_42765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C6878)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::_ctor_42740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3380E80)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::get_WeaponState2ShakeInfoMap_42741() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController*)>(DLL2SDK::GameAssemblyBase + 0x3381794)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::ShouldUpdateOffset_42742(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_, bool ignoreAiming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338179C)(this, stateType_, ignoreAiming_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::Init_42743(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33819C8)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::OnTPStoFPS_42744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3382530)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::OnSwithcWeapon_42745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3382DA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::_Reset_42746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3382670)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::PawnDie_42747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3382EE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::Pause_42748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338321C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::OnOperatorFireModeChanged_42749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338322C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::UpdateTransformComonpent_42750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3383408)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::ResetNode_42751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33840A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::ResetInitTransform_42752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3383230)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::NullUpdate_42753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33849DC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::OnWantInit_42754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33849E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::LateUpdate_42755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3384B3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::OnDestroy_42756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::OnTick_42757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3384D20)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::OnWeaponBeginState_42758(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3387190)(this, stateType_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::OnWeaponEndState_42759(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3387818)(this, stateType_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::GetPositionOffsetY_42760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3387E98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController::_cctor_42761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3387EA0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponControllerLoader::_ctor_42732(DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* weaponOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9A860)(this, weaponOwner_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponControllerLoader::get_IsLoading_42733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9A1B0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponControllerLoader::CheckNeedLoadRuntimeAnimatorController_42734(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBAE38)(this, assetId_); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameEngine::WeaponControllerLoader::GetRuntimeAnimatorController_42735(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F9D388)(this, assetId_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponControllerLoader::ClearCacheRuntimeAnimatorController_42736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBB014)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponControllerLoader::ClearLoad_42737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FB243C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponControllerLoader::LoadAsset_42738(int32_t loadAssetId_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority TaskPriority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FA54BC)(this, loadAssetId_, TaskPriority_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponControllerLoader::OnReady_42739(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBB0B8)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::_ctor_42716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A284)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::get_IsLoading_42717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ADD40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::Init_42718(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader_AsyncCompletionCallbackFun* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A3A4)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::LoadWeaponPartAsset_42719(int32_t weaponAssetID_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority TaskPriority_, bool callbakAfterCompose_, int32_t actorID_, int32_t itemID_, uint32_t skinID_, bool is3PWeapon_, bool sync_, bool cacheComposePart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239A9BC)(this, weaponAssetID_, TaskPriority_, callbakAfterCompose_, actorID_, itemID_, skinID_, is3PWeapon_, sync_, cacheComposePart_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::OnAssetLoadComplete_42720(int32_t assetID_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ADDE8)(this, assetID_, param_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::Clear_42721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239C2A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::Despawn_42722(int32_t weaponActorID_, int32_t weaponAssetID_, DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* mainMesh_, bool keepPending_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239B8B8)(this, weaponActorID_, weaponAssetID_, mainMesh_, keepPending_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::ComposerWeaponPart_42723(int32_t actorID_, int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, bool bUseMangedAsset_, bool is3PWeapon_, bool cacheComposePart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239B4B4)(this, actorID_, assetID_, pos_, rot_, lifeTime_, parent_, bUseMangedAsset_, is3PWeapon_, cacheComposePart_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::GetComposedWeaponPart_42724(int32_t actorID_, int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239B244)(this, actorID_, assetID_, pos_, rot_, parent_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::TickStep_42725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x239CDC4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::FindPartTransform_42726(int32_t weaponActorID_, int32_t weaponAssetID_, int32_t partAssetID_, DLL2SDK::mscorlib::System::String* attachPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AE008)(this, weaponActorID_, weaponAssetID_, partAssetID_, attachPoint_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartManagedAssetInfo* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartAssetLoader::GetWeaponPartManagedAssetInfo_42727(int32_t weaponActorID_, int32_t weaponAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AE660)(this, weaponActorID_, weaponAssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartManagedAssetInfo::_ctor_42715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23B1A84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VolumeComponent::_ctor_42712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8D694)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VolumeComponent::OnTriggerEnter_42713(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VolumeComponent::OnTriggerExit_42714(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableColliderMap::_ctor_42699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F720C8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableColliderMap::GetUnAttackableTargetForCollider_42700(DLL2SDK::UnityEngine::UnityEngine::Collider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F721A0)(this, col_); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableColliderMap::RegisterUnAttackableCollider_42701(DLL2SDK::UnityEngine::UnityEngine::Collider* col_, DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F72318)(this, col_, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableColliderMap::UnregisterUnAttackableCollider_42702(DLL2SDK::UnityEngine::UnityEngine::Collider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F72594)(this, col_); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableColliderMap::Reset_42703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableColliderMap::__xLuaBaseProxy_Reset_42704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F727A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::_ctor_42683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C488)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::get_PropPawnMap_42684() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager*)>(DLL2SDK::GameAssemblyBase + 0x2E1C52C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::Shutdown_42685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::OnRoundEnd_42686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::Contains_42687(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C744)(this, actorID_); } DLL2SDK::Assembly_CSharp::GameBase::PropPawn* DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::GetPropPawn_42688(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C820)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::Clear_42689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C5D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::DelayRemovePropPawn_42690(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C91C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::RemovePropPawn_42691(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1CB84)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::Reset_42692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::CreatePropPawn_42693(uint32_t uPlayerID_, uint32_t uActorID_, uint32_t itemID_, int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vSpawnPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vSpawnAngles_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vFinalNormal_, float fLifeTime_, float fLeftLifeTime_, DLL2SDK::Array* ExtraInfo_, uint8_t ExtraLen_, uint32_t skinID_, bool isFixed_) { return reinterpret_cast*, uint8_t, uint32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x2E1D070)(this, uPlayerID_, uActorID_, itemID_, assetID_, vSpawnPosition_, vSpawnAngles_, vFinalNormal_, fLifeTime_, fLeftLifeTime_, ExtraInfo_, ExtraLen_, skinID_, isFixed_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::__xLuaBaseProxy_Shutdown_42694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1D704)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::__xLuaBaseProxy_OnRoundEnd_42695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1D70C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnManager::__xLuaBaseProxy_Reset_42696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1D714)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::_ctor_42629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1A928)(this); } DLL2SDK::Assembly_CSharp::GameBase::EUPawnLogicType DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_LogicType_42630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_PlayerID_42631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[204]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_OwnerPlayerID_42632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[205]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_ShouldCheckDetailCollider_42633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_ServerType_42634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_FinalNormal_42635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AA9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::set_FinalNormal_42636(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AAB8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_SpawnNormal_42637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AAC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::set_SpawnNormal_42638(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AAE4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_LifeTime_42639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AAF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::set_LifeTime_42640(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AAFC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_LeftLifeTime_42641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AB04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::set_LeftLifeTime_42642(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AB0C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::PropPawn::get_FakeDestory_42643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AB14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::set_FakeDestory_42644(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1AB1C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::InitPawn_42645(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::CacheColliders_42646(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool clearCache_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, go_, clearCache_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::InitPlayerInfo_42647(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[235]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PropPawn::CanBeDamagedBy_42648(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::Active_42649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[725]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::Deactive_42650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[726]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PropPawn::GetFinalNormal_42651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[727]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::OnFakeDestory_42652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[728]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::LoadPropModel_42653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1ACA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::DestroyModel_42654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1B780)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::OnDestroy_42655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PropPawn::GetTakeDamageComponentType_42656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::CreateLogicalComponents_42657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[219]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::PlayHitBloodEffect_42658(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[387]; return reinterpret_cast(Data.methodPtr)(this, pos_, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::CreateInventoryManager_42659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[221]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::InitEventProcessor_42660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::Die_42661(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::DoDestroy_42662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1BDAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::DestroyPawn_42663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::Reset_42664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::Tick_42665(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::WillExplode_42666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C040)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor* DLL2SDK::Assembly_CSharp::GameBase::PropPawn::GetPawnEventProcessor_42667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C0D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::Update_42668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C1CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_InitPawn_42669(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C264)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_CacheColliders_42670(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C26C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_InitPlayerInfo_42671(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C274)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_CanBeDamagedBy_42672(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C27C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_OnDestroy_42673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C284)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_GetTakeDamageComponentType_42674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C28C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_CreateLogicalComponents_42675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C294)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_PlayHitBloodEffect_42676(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C29C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_CreateInventoryManager_42677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C2C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_InitEventProcessor_42678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C2C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_Die_42679(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C2D0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_DestroyPawn_42680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C2D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_Reset_42681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C2E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawn::__xLuaBaseProxy_Tick_42682(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C2E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnInitializeData::_ctor_42627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C2F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PropPawnInitializeData::Copy_42628(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1C394)(this, source_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::_ctor_42616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F27270)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::get_ActorId_42617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F27314)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::set_ActorId_42618(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2731C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::get_Usable_42619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F27324)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::set_Usable_42620(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2732C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::Init_42621(DLL2SDK::Assembly_CSharp::GameBase::PropPawn* parentPropPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F27334)(this, parentPropPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::LoadGameObject_42622(DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F273DC)(this, socketName_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::SetLauncherNetData_42623(DLL2SDK::Assembly_CSharp::GameBase::LauncherPartNetData* netData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F27600)(this, netData_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::SafeSetActive_42624(bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F276D8)(this, bActive_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::GetIndexTriggerByVolume_42625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F279D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger::OnDestroy_42626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F27AF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::_ctor_42558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22804)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::get_Launcher_42559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::set_Launcher_42560(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A1C)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::ELauncherState DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::get_CurrState_42561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::set_CurrState_42562(DLL2SDK::Assembly_CSharp::GameBase::ELauncherState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A2C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::get_SocketName_42563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::set_SocketName_42564(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::get_AssetIDRocketFireEffect_42565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::set_AssetIDRocketFireEffect_42566(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::get_AssetIDLightEffect_42567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::set_AssetIDLightEffect_42568(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::get_AssetIDLightFlashEffect_42569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::set_AssetIDLightFlashEffect_42570(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::get_ActorId_42571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::set_ActorId_42572(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A7C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::get_Usable_42573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::set_Usable_42574(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A8C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::Init_42575(DLL2SDK::Assembly_CSharp::GameBase::PropPawn* parentPropPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22A94)(this, parentPropPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::LoadGameObject_42576(DLL2SDK::mscorlib::System::String* socketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22C8C)(this, socketName_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::Refresh_42577(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F22ED0)(this, actorId_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::SetLauncherNetData_42578(DLL2SDK::Assembly_CSharp::GameBase::LauncherPartNetData* netData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F23408)(this, netData_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::SetLaunchParam_42579(DLL2SDK::Assembly_CSharp::GameEngine::LaunchParam* launchParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F23548)(this, launchParam_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::SetAccelerateValue_42580(float fAccelerateValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F236A8)(this, fAccelerateValue_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoUpwardActionBegin_42581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F23798)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoUpwardActionTick_42582(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F23BA0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoUpwardActionEnd_42583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F23E2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoSeparatedUpwardActionBegin_42584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2409C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoSeparatedUpwardActionTick_42585(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F243B4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoSeparatedUpwardActionEnd_42586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F24640)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoDropActionBegin_42587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F246D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoDropActionTick_42588(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F247F4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoDropActionEnd_42589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F24AA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoInactiveActionBegin_42590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F24B38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoInactiveActionTick_42591(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F24D28)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoInactiveActionEnd_42592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F24DC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoActiveActionBegin_42593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F24E60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoActiveActionTick_42594(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F25300)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoActiveActionEnd_42595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F253A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoGetReadyUpActionBegin_42596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F25438)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoGetReadyUpActionTick_42597(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F25944)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoGetReadyUpActionEnd_42598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F25CDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoBurningActionBegin_42599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F25D80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoBurningActionTick_42600(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2659C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::DoBurningActionEnd_42601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2663C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::SafeSetActive_42602(bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F266D4)(this, bActive_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::ChangeState_42603(DLL2SDK::Assembly_CSharp::GameBase::ELauncherState newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2333C)(this, newState_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::BeginState_42604(DLL2SDK::Assembly_CSharp::GameBase::ELauncherState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F26920)(this, state_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::EndState_42605(DLL2SDK::Assembly_CSharp::GameBase::ELauncherState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F267F4)(this, state_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::TickSimulate_42606(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F26A4C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::CarryPassenger_42607(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F26B98)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::ShowLightEffect_42608(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F25EEC)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::ShowLightFlashEffect_42609(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F26244)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::Reset_42610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F23070)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPart::OnDestroy_42611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F26D8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LauncherPartNetData::_ctor_42557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F271CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::_ctor_42461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D931A8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::get_CurrRealLeftLifeTime_42462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D939FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::set_CurrRealLeftLifeTime_42463(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D93A04)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::get_ClickBoardingBtnTime_42464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D93A0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::set_ClickBoardingBtnTime_42465(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9269C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::get_PredictNormal_42466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D93A14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::set_PredictNormal_42467(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D93A30)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::IsCanUse_42468(uint32_t playerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[729]; return reinterpret_cast(Data.methodPtr)(this, playerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::PreInit_42469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::InitColliders_42470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[372]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::InitPawn_42471(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::InitState_42472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[730]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::Active_42473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[725]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::EnableHitCollide_42474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D94850)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ReflashBrokenWhiteSmokeEffectState_42475(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D948F8)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ReflashBrokenSmokeEffectState_42476(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D94A18)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ReflashBrokenFireEffectState_42477(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D94B38)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::Reset_42478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::OnFakeDestory_42479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[728]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::OnAvatarLoadCompleted_42480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::AddSkin_42481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9436C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::RemoveSkin_42482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D95BF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::CreateParts_42483(DLL2SDK::Array* ExtraInfo_, uint8_t ExtraLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[731]; return reinterpret_cast*, uint8_t, void*)>(Data.methodPtr)(this, ExtraInfo_, ExtraLen_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ChangeLauncherPartState_42484(DLL2SDK::Array* ExtraInfo_, uint8_t ExtraLen_) { return reinterpret_cast*, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x3D96274)(this, ExtraInfo_, ExtraLen_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::DoDropActionBegin_42485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9658C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::DoDropActionTick_42486(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D96800)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::DoDropActionEnd_42487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D96A74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::DoLockActionBegin_42488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D96B90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::OnLockActionBegin_42489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[732]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::DoLockActionTick_42490(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D97288)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::DoLockActionEnd_42491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D97534)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ChangeHealth_42492(float fHealth_, float fMaxHealth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D975CC)(this, fHealth_, fMaxHealth_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ShowExplosionEffect_42493(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9585C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ShowDemageEffect_42494(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D976FC)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ShowAllBrokenEffect_42495(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D95130)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ShowAllLightEffect_42496(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D95494)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ShowAllLightFlashEffect_42497(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D95678)(this, bShow_); } DLL2SDK::Assembly_CSharp::GameBase::LauncherPart* DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::GetLauncherPartByIdx_42498(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98258)(this, idx_); } DLL2SDK::Assembly_CSharp::GameBase::LauncherPart* DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::GetLauncherPartByActorId_42499(uint32_t uActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D96434)(this, uActorId_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::LaunchElem_42500(uint32_t uLauncherID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98380)(this, uLauncherID_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::LaunchElemByActorId_42501(uint32_t uActorId_, DLL2SDK::Assembly_CSharp::GameEngine::LaunchParam* launchParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D984B4)(this, uActorId_, launchParam_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ChangeAccelerateByActorId_42502(uint32_t uActorId_, float fAccelerateValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D985AC)(this, uActorId_, fAccelerateValue_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::DropElemByActorId_42503(uint32_t uActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9868C)(this, uActorId_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::SeparatedElemByActorId_42504(uint32_t uActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98750)(this, uActorId_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::GetLauncherActorIdByIndex_42505(int32_t nLauncherIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98814)(this, nLauncherIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::BeginState_42506(DLL2SDK::Assembly_CSharp::GameBase::EAirborneState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98948)(this, state_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::EndState_42507(DLL2SDK::Assembly_CSharp::GameBase::EAirborneState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98A10)(this, state_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::ChangeState_42508(DLL2SDK::Assembly_CSharp::GameBase::EAirborneState newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D946F0)(this, newState_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::SetTriggerActive_42509(int32_t nIndex_, bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98AD8)(this, nIndex_, bActive_); } DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger* DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::GetTriggerByActorId_42510(uint32_t uActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98C24)(this, uActorId_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::SetTriggerActiveByActorId_42511(uint32_t uActorId_, bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D98D7C)(this, uActorId_, bActive_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::TickSimulate_42512(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[252]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::GetFinalNormal_42513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[727]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::OnDestroy_42514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::AddOcclusionEffect_42515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D997D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::RemoveOcclusionEffect_42516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D996C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::_DoDropActionBegin_m__0_42517(DLL2SDK::Assembly_CSharp::GameEngine::BaseEffect* eff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D998FC)(this, eff_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_PreInit_42518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99A80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_InitColliders_42519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99A88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_InitPawn_42520(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99A90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_Active_42521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99A98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_Reset_42522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99AA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_OnFakeDestory_42523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99AA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_OnAvatarLoadCompleted_42524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99AB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_TickSimulate_42525(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99AB8)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_GetFinalNormal_42526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99AC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirbornePropPawn::__xLuaBaseProxy_OnDestroy_42527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D99AD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::FixedAirbornePosition::_ctor_42537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6080C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::FixedAirbornePosition::get_ServerOnly_42538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneExtraNetData::_ctor_42459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D92E00)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::AirborneExtraNetData::ConvertLauncherPartNetDatasArray_42460(DLL2SDK::Assembly_CSharp::Network::AirBorneExtParam* airborneExtParam_, int32_t* count_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Network::AirBorneExtParam*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x3D92EA4)(airborneExtParam_, count_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnColliderData::_ctor_42132(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, float radius_, float height_, int32_t dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1631A8C)(this, center_, radius_, height_, dir_); } void DLL2SDK::Assembly_CSharp::WeaponAimAssistComponent::_ctor_42125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F1F0)(this); } DLL2SDK::Assembly_CSharp::WeaponAimAssistComponent* DLL2SDK::Assembly_CSharp::WeaponAimAssistComponent::get_Instance_42126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F294)(); } DLL2SDK::Assembly_CSharp::GameEngine::InputManager* DLL2SDK::Assembly_CSharp::WeaponAimAssistComponent::get_mInput_42127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F348)(this); } void DLL2SDK::Assembly_CSharp::WeaponAimAssistComponent::Tick_42128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F3C8)(this); } bool DLL2SDK::Assembly_CSharp::WeaponAimAssistComponent::CheckAssitance_42129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F6C0)(this); } bool DLL2SDK::Assembly_CSharp::WeaponAimAssistComponent::IsCanAimAssitance_42130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F7E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::_ctor_42073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F741AC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::LaunchParam* DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::get_MLaunchParam_42074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F743DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::set_MLaunchParam_42075(DLL2SDK::Assembly_CSharp::GameEngine::LaunchParam* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F743E4)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EUpwardLaunchState DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::get_CurrState_42076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F743EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::set_CurrState_42077(DLL2SDK::Assembly_CSharp::GameEngine::EUpwardLaunchState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F743F4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::get_UpRushInitSpeed_42078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F743FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::set_UpRushInitSpeed_42079(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74404)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::get_UpRushAccelSpeed_42080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7440C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::set_UpRushAccelSpeed_42081(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74414)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::get_UpRushMaxSpeed_42082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7441C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::set_UpRushMaxSpeed_42083(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74424)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::get_ShowCameraAni_42084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7442C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::set_ShowCameraAni_42085(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74434)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::Init_42086(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::ChangeState_42087(DLL2SDK::Assembly_CSharp::GameEngine::EUpwardLaunchState newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7454C)(this, newState_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::BeginState_42088(DLL2SDK::Assembly_CSharp::GameEngine::EUpwardLaunchState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74720)(this, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::EndState_42089(DLL2SDK::Assembly_CSharp::GameEngine::EUpwardLaunchState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74618)(this, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::Tick_42090(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::CheckViewPlayerCanSitOnLauncher_42091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F756E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoSitOnLauncher_42092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F75854)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoNormalActionBegin_42093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74828)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoNormalActionTick_42094(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F75E9C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoNormalActionEnd_42095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F75074)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoSitUpEjectorActionBegin_42096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F748D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoSitUpEjectorActionTick_42097(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F75F3C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoSitUpEjectorActionEnd_42098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7510C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoSittingEjectorActionBegin_42099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74A88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoSittingEjectorActionTick_42100(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7608C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoSittingEjectorActionEnd_42101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F751A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoEjectOutAirActionBegin_42102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74CBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoEjectOutAirActionTick_42103(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F761E8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoEjectOutAirActionEnd_42104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F75458)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoEjectEndActionBegin_42105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74E4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoEjectEndActionTick_42106(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F76458)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::DoEjectEndActionEnd_42107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F754F0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::ShouldStopServerMove_42108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F76B1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::AttachPropPawn_42109(DLL2SDK::Assembly_CSharp::GameBase::PropPawn* propPawn_, uint32_t uLauncherActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F76BC4)(this, propPawn_, uLauncherActorId_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::SitOnLauncher_42110(DLL2SDK::Assembly_CSharp::GameBase::PropPawn* propPawn_, uint32_t uLauncherActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F77010)(this, propPawn_, uLauncherActorId_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::SetLaunchParam_42111(DLL2SDK::Assembly_CSharp::GameEngine::LaunchParam* launchParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F77178)(this, launchParam_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::PhysUpRush_42112(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F77380)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::SimulatedStartUpRush_42113(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F77430)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::GotoSkydiving_42114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F767A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::ForceChangeSkydiving_42115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F77674)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::SimulatedEndUpRush_42116(bool bChangeState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F77724)(this, bChangeState_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::SimulatedUpRush_42117(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F76680)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::CameraAniTick_42118(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F764F8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::SimulatedUpRush_1p_42119(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F77CF8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::SimulatedUpRush_3p_42120(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F77EEC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::RestoreState_42121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F780E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::OnPawnDead_42122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F78178)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::__xLuaBaseProxy_Init_42123(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F7822C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpwardLaunchComponent::__xLuaBaseProxy_Tick_42124(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F78234)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LaunchParam::_ctor_42072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257DFCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleComponentKillSteak::_ctor_42055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312C1C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SwitchRoleComponentKillSteak::Despawn3PAvatar_42056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::_ctor_41920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34398A0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::get_IsIn1PSpectator_41921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34399AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::ShowSpectator1PView_41922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34399B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::SwitchRole_41923(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, viewType_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::GetSpectator3PFOV_41924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343A840)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::ShowSpectator3PView_41925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343A9D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::Spectator3PViewCheckAimRotation_41926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343AC7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::Tick_41927(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::OnWeaponAttachmentChanged_41928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343B910)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::DelayOnWeaponChanged_41929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343B210)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::OnWeaponChanged_41930(DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager* invMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343BC48)(this, invMgr_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::CheckCanStartFire_41931(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343BE20)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::StartFire_1P_41932(int32_t inFireCompIndex_, bool setShotType_, bool isSingleShot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343BA20)(this, inFireCompIndex_, setShotType_, isSingleShot_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::SubWeaponStartFire_1P_41933(int32_t inFireCompIndex_, bool isSingleShot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343BF74)(this, inFireCompIndex_, isSingleShot_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::StopFire_1P_41934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343C168)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::SubWeaponStopFire_1P_41935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343C6A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::ChangeWeapon_1P_41936(int32_t weaponID_, int32_t actorID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t SkinID_, int32_t slotId_, int32_t weaponLevel_, uint32_t crossHairID_) { return reinterpret_cast*, uint32_t, int32_t, int32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x343C76C)(this, weaponID_, actorID_, partInfoList_, SkinID_, slotId_, weaponLevel_, crossHairID_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::ChangeSubWeapon_1P_41937(int32_t weaponID_, int32_t slotId_, int32_t actorID_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343CA48)(this, weaponID_, slotId_, actorID_, skinID_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::DeactiveSubWeapon_1P_41938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343CB98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::OnSyncAnimation_1P_41939(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animName_, float animLength_, float Param1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343CC94)(this, animName_, animLength_, Param1_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::OnSyncChangeClipStart_41940(float Param1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343DA78)(this, Param1_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::OnSyncChangeClipLoop_41941(float Param1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343DBFC)(this, Param1_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::OnSyncChangeClipEnd_41942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343DD14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::UpdateSpectatorRotation_41943(bool isFirstPersonView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343DE44)(this, isFirstPersonView_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::Spectating3PTest_41944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343E09C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::Spectating1PTest_41945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343E26C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::Control1PTest_41946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343E41C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::Control3PTest_41947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343E900)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::_cctor_41948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343ED70)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::_ShowSpectator3PView_m__0_41949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343EDF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatorComponent::__xLuaBaseProxy_Tick_41950(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343EED0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SecondFireMode::_ctor_41913(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* ownerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34382A8)(this, ownerInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SecondFireMode::GetSpectateInfo_41914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SecondFireMode::RecordSpectateInfo_41915(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SecondFireMode::InitBySpectateInfo_41916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SecondFireMode::HandleSpectateInfo_41917(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SecondFireMode::SyncSpectateInfo_41918(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SecondFireMode::UpdateSpectateInfo_41919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_GrenadeHolding::_ctor_41906(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* ownerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3436F30)(this, ownerInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_GrenadeHolding::GetSpectateInfo_41907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_GrenadeHolding::RecordSpectateInfo_41908(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_GrenadeHolding::InitBySpectateInfo_41909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_GrenadeHolding::HandleSpectateInfo_41910(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_GrenadeHolding::SyncSpectateInfo_41911(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_GrenadeHolding::UpdateSpectateInfo_41912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareState::_ctor_41899(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* ownerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34375A0)(this, ownerInfo_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareState::GetSpectateInfo_41900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareState::InitBySpectateInfo_41901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareState::HandleSpectateInfo_41902(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareState::RecordSpectateInfo_41903(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareState::SyncSpectateInfo_41904(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareState::UpdateSpectateInfo_41905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareTempADSState::_ctor_41892(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* ownerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3437C5C)(this, ownerInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareTempADSState::InitBySpectateInfo_41893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareTempADSState::SyncSpectateInfo_41894(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareTempADSState::RecordSpectateInfo_41895(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareTempADSState::HandleSpectateInfo_41896(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareTempADSState::UpdateSpectateInfo_41897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_PrepareTempADSState::GetSpectateInfo_41898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_WhiteScreen::_ctor_41885(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* ownerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3439158)(this, ownerInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_WhiteScreen::SyncSpectateInfo_41886(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_WhiteScreen::RecordSpectateInfo_41887(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_WhiteScreen::InitBySpectateInfo_41888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_WhiteScreen::HandleSpectateInfo_41889(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_WhiteScreen::UpdateSpectateInfo_41890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_WhiteScreen::GetSpectateInfo_41891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SubWeaponFiring::_ctor_41878(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* ownerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34388EC)(this, ownerInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SubWeaponFiring::SyncSpectateInfo_41879(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SubWeaponFiring::RecordSpectateInfo_41880(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SubWeaponFiring::InitBySpectateInfo_41881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SubWeaponFiring::HandleSpectateInfo_41882(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SubWeaponFiring::UpdateSpectateInfo_41883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_SubWeaponFiring::GetSpectateInfo_41884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_Firing::_ctor_41871(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* ownerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34366DC)(this, ownerInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_Firing::SyncSpectateInfo_41872(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_Firing::RecordSpectateInfo_41873(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_Firing::InitBySpectateInfo_41874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_Firing::HandleSpectateInfo_41875(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_Firing::UpdateSpectateInfo_41876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_Firing::GetSpectateInfo_41877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_FireADS::_ctor_41864(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* ownerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343626C)(this, ownerInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_FireADS::SyncSpectateInfo_41865(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_FireADS::RecordSpectateInfo_41866(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_FireADS::InitBySpectateInfo_41867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_FireADS::HandleSpectateInfo_41868(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_FireADS::UpdateSpectateInfo_41869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_FireADS::GetSpectateInfo_41870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_ADS::_ctor_41857(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* ownerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3435A68)(this, ownerInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_ADS::SyncSpectateInfo_41858(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_ADS::RecordSpectateInfo_41859(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_ADS::InitBySpectateInfo_41860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_ADS::HandleSpectateInfo_41861(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_ADS::UpdateSpectateInfo_41862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SpectatingInfo_ADS::GetSpectateInfo_41863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RoleAssetLoader::_ctor_41845(DLL2SDK::Array* ids_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1D87CAC)(this, ids_); } bool DLL2SDK::Assembly_CSharp::GameEngine::RoleAssetLoader::get_isLoading_41846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D87E44)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::RoleAssetLoader::IsNullLoader_41847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D87E6C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::RoleAssetLoader::CheckLoadFinish_41848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D87F80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RoleAssetLoader::OnLoadCompletes_41849(DLL2SDK::Array* assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x1D88068)(this, assetID_, CallBackData_); } void DLL2SDK::Assembly_CSharp::GameEngine::RoleAssetLoader::_cctor_41850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D88304)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::_ctor_41832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D81CB8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::get_LastOccVisible_41833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D81F28)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::get_RecentlyRendered_41834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D81F30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::Init_41835(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::Tick_41836(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::TickRecentlyRendered_41837(bool occVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D822F0)(this, occVisible_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::Tick_DistanceLogicRecentlyRendered_41838(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D82728)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::Tick_DistanceLogicUnRecentlyRendered_41839(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D82AAC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::Tick_DistanceLogic_41840(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D825E8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::Tick_ClothDistanceActive_41841(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D82CBC)(this, distance_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::_cctor_41842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D82E3C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::__xLuaBaseProxy_Init_41843(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D82EF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::ReleventRenderComponent::__xLuaBaseProxy_Tick_41844(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D82EFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::_ctor_41785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72C6C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::get_IsInTransition_41786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72EB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::Init_41787(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::ForceStopTransition_41788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72FD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::Tick_41789(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CheckProneInWater_41790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D73D7C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CheckProne_41791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D74020)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::StartProne_41792(bool immediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, immediately_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::EndProne_41793(bool immediately_, bool setEyeHeightInImmediately_, bool needPlayAnim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, immediately_, setEyeHeightInImmediately_, needPlayAnim_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::GetTransitionTime_41794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D77720)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CanUnProneToCrouch_41795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D777F0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CanUnProne_41796(bool immediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D76B90)(this, immediately_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::SetEyeHeight_41797(float newEyeHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D73C28)(this, newEyeHeight_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CheckProneVisibility_41798(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D77F2C)(this, distance_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::SimulatedStartProne_41799(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D78220)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::SimulatedEndProne_41800(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7858C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::SetCurrentMeshRotation_41801(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D737E0)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CheckSimulateProneMeshRotation_41802(bool forceSetRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D78AE0)(this, forceSetRotation_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::IsCanBackOff_41803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D792B4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CheckHeadHitFrontWall_41804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D79834)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CanProne_Back_41805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D79C40)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::IsCanMoveCheckPlane_41806(DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, bool isForward_, bool isProne_, bool forceSetRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7A6C8)(this, dir_, isForward_, isProne_, forceSetRotation_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::IsCanMoveCheckPlane_41807(bool isProne_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D74B88)(this, isProne_); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CheckInProneCondition_41808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7AF04)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CheckProneMeshRotation_41809(bool forceSetRotation_, bool checkValid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7588C)(this, forceSetRotation_, checkValid_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::InternalCheckProne_41810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D734FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::SetCheckProneRotation_41811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7B3C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::OnPhysicsStateChanged_41812(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7B494)(this, preState_, curState_); } float DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::PlayProneAnim_41813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D75358)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::StartCheckToStandIdle_41814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7B6AC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::CheckToStandIdle_41815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7B7D4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::StopProneAnim_41816(bool immediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D77074)(this, immediately_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::OnSwitchRole_41817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::OnSwitchView_41818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::SetServerRelevant_41819(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::_cctor_41820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7BDE0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::__xLuaBaseProxy_Init_41821(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7BF2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::__xLuaBaseProxy_Tick_41822(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7BF34)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::__xLuaBaseProxy_OnSwitchRole_41823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7BF3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::__xLuaBaseProxy_OnSwitchView_41824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7BF44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ProneComponent::__xLuaBaseProxy_SetServerRelevant_41825(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7BF4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::_ctor_41759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C1BA0)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::get_FirstPersonWeaponSocket_41760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C1DC0)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::get_FirstPersonArmSocket_41761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C1EA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::RecoverFirstPersonSocketTransform_41762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C1F80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::UpdateFirstPersonSocketTransform_41763(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C2164)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::ShouldUseNewMode_41764(DLL2SDK::Assembly_CSharp::GameBase::Weapon* activeWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C25D8)(this, activeWeapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::AdjustFirstPersonSocketTransform_41765(DLL2SDK::Assembly_CSharp::GameBase::Weapon* activeWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C279C)(this, activeWeapon_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::OnWeaponBeginState_41766(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C2A8C)(this, stateType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::Init_41767(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::Tick_41768(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::__xLuaBaseProxy_Init_41769(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C2FE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSocketTransformAdjustComponent::__xLuaBaseProxy_Tick_41770(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C2FEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::_ctor_22552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CAC9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::CopyProperties_22553(DLL2SDK::Assembly_CSharp::PawnRagdollComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_DataType_22554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::ModifyMuscleWeightAsWell_22555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_SolverVelocityIterations_22556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB174)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_SolverVelocityIterations_22557(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB17C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_IsUseKinematic_22558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB184)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_IsUseKinematic_22559(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB18C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_DelayActiveTimeRate_22560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB194)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_DelayActiveTimeRate_22561(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB19C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_DeadToFrozeTime_22562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_DeadToFrozeTime_22563(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1AC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_TargetPinWeight_22564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_TargetPinWeight_22565(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1BC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_StartPinWeight_22566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_StartPinWeight_22567(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1CC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_TickPinTime_22568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_TickPinTime_22569(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1DC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_FreezeRunningTime_22570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_FreezeRunningTime_22571(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1EC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_MaxRagdooDistance_22572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_MaxRagdooDistance_22573(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB1FC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::get_ImpulseMulitplier_22574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB204)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::set_ImpulseMulitplier_22575(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB20C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::GetMaxImpulseMagnitude_22576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::Init_22577(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::CheckApplyForce_22578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1632374)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::Tick_22579(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::StopRagdoll_22580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1682284)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::RecursivelySetPinWeight_22581(DLL2SDK::mscorlib::System::String* rootRigidBody_, float pinWeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CCB64)(this, rootRigidBody_, pinWeight_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::SetServerRelevant_22582(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::ResetRagdoll_22583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x166DD58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::ActiveRagdoll_22584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CBB64)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::ImpulseStaticMultipler_22585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::ApplyForceOnMuscle_22586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CB3E8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::GetMusclesByHitGroup_22587(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* hitInfo_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent*, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo*)>(DLL2SDK::GameAssemblyBase + 0x16CD048)(this, hitInfo_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::GetRagDollByDamageType_22588(DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup hitGroup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CD58C)(this, hitGroup_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::GetRagDollRigidBoneByName_22589(DLL2SDK::mscorlib::System::String* rigidBodyName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CD684)(this, rigidBodyName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::GetRagDollMappingRigidBone_22590(DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup hitGroup_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, hitGroup_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::ProcessDeadRagdoll_22591(DLL2SDK::mscorlib::System::String* stateName_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167B3E8)(this, stateName_, speed_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::Reset_22592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::Destroy_22593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::IsModelMatch_22594(DLL2SDK::UnityEngine::UnityEngine::Transform* root_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, root_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::CheckMachine_22595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CE2F4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::CheckRunRagdoll_22596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CDB5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::InternalFreeze_22597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CC610)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::InternalCleanup_22598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CC834)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::InitPuppetMaster_22599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::GetPuppetMasterAssetID_22600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::CheckBoneCollision_22601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CC108)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::ShouldActiveAtStart_22602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CE870)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::_cctor_22603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CEB6C)(); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::__xLuaBaseProxy_Init_22604(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF06C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::__xLuaBaseProxy_Tick_22605(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF074)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::__xLuaBaseProxy_SetServerRelevant_22606(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF07C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::__xLuaBaseProxy_Reset_22607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF084)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent::__xLuaBaseProxy_Destroy_22608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF08C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::_ctor_41735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CA2D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::Init_41736(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::get_IsPlayingTricky_41737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CA47C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::CanPlayTricky_41738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CA4BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::CheckPlayTricky_41739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1657D90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::PlayTrickyComponent_41740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CA754)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::StopPlayTricky_41741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1659644)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::InterStopPlayTricky_41742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CA99C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::OnSyncPlayTrick_41743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CAB1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::OnSyncPlayTricky_41744(DLL2SDK::Assembly_CSharp::GameBase::PlayTrickySynBuffer* buffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CABD0)(this, buffer_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnPlayTrickyComponent::__xLuaBaseProxy_Init_41745(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CAC94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderSynBuffer::_ctor_41730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C6510)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderSynBuffer::Write_41731(DLL2SDK::mscorlib::System::IO::BinaryWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C65DC)(this, writer_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderSynBuffer::Read_41732(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x16C66F4)(this, bytes_, position_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::_ctor_41680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B4AF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::LoadAsset_41681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B4C60)(); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::OnAssetLoad_41682(int32_t assetId_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B4F48)(assetId_, param_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::GetAnimationTime_41683(DLL2SDK::mscorlib::System::String* name_, int32_t roleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B514C)(name_, roleId_); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::GetAnimatorController_41684(int32_t roleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B5374)(roleId_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::get_IsPlayingIndividuation_41685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1635A68)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::get_CurrentIndividuationId_41686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B5698)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::get_CurrentIndividuationIndex_41687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B56A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::get_CurrentIndividuationAnimName_41688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B56A8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::get_CurrentIndividuationAnimNameID_41689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B56B0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::get_CurrentIndividuationAnimTime_41690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B56B8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::get_IndividuationEffectID_41691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B56C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::InitIndividuationPlayData_41692(uint32_t itemId_, uint32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B56C8)(this, itemId_, index_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::Init_41693(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::Destroy_41694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::OnStartPlay_41695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B5D9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::OnStopPlay_41696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B5E70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::SetFirstCamera_41697(bool isEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B5F94)(this, isEnabled_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::GetRoleID_41698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B5968)(this); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::GetIndividuationController_41699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B60B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::Tick_41700(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::OnReSpawn_41701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::UnIndidviduationTips_41702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B6438)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::CheckStandWall_41703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B66DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::CheckInitPlayIndividuationAnim_41704(uint32_t itemid_, uint32_t posIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B6990)(this, itemid_, posIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::StartPlayIndividuationAnim_41705(uint32_t posIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B6ED0)(this, posIndex_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::ForcePlay_41706(uint32_t itemID_, uint32_t posIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1658B88)(this, itemID_, posIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::OnCloseAimOver_41707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B7174)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::OnDieStopPlayIndividuationAnim_41708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1663BC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::ServerStopPlayIndividuationAnim_41709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167729C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::LocalStopPlayIndividuationAnim_41710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B7274)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::StopPlayIndividuationAnim_41711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1659268)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::RegisterPostPlayCallback_41712(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1658F38)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::UnRegisterPostPlayCallback_41713(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B76F0)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::OnSwitchRole_41714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::OnSwitchView_41715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::Reset_41716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::OnSpectatingEnd_41717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::SimulateUseItem_41718(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1677184)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::SimulatePlayIndividuation_41719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B7E44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::SimulateStopIndividuation_41720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x167758C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::_cctor_41721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B7F8C)(); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::__xLuaBaseProxy_Init_41722(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B804C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::__xLuaBaseProxy_Destroy_41723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B8054)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::__xLuaBaseProxy_Tick_41724(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B805C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::__xLuaBaseProxy_OnReSpawn_41725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B8064)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::__xLuaBaseProxy_OnSwitchRole_41726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B806C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::__xLuaBaseProxy_OnSwitchView_41727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B8074)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::__xLuaBaseProxy_Reset_41728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B807C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent::__xLuaBaseProxy_OnSpectatingEnd_41729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B8084)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::_ctor_41655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BE628)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::Init_41656(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::Destroy_41657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::OnReSpawn_41658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::Reset_41659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::IsEnableMatEffectType_41660(DLL2SDK::Assembly_CSharp::GameEngine::EMatEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BEFFC)(this, type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::get_IsEnableChangeMat_41661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BF0C8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::EnableMaterialEffectImmediately_41662(DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::Assembly_CSharp::GameEngine::MaterialEffectData* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BF178)(this, mat_, input_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::EnableMaterialEffect_41663(DLL2SDK::Assembly_CSharp::GameEngine::MaterialEffectData* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BF518)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::DisableMaterialEffect_41664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BEABC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::OnRendererChanged_41665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BF8E8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::get_IsEnablePerspectiveEffect_41666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BF9D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::EnablePerspectiveEffect_41667(DLL2SDK::Assembly_CSharp::EAssetID assetID_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BFAB4)(this, assetID_, duration_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::DisablePerspectiveEffect_41668(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BFD5C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::RefreshPerspectiveEffec_41669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C007C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::RemoveRenderStateEffect_41670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27BED54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::_EnableMaterialEffectImmediately_m__0_41671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C01C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::__xLuaBaseProxy_Init_41672(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C01C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::__xLuaBaseProxy_Destroy_41673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C01CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::__xLuaBaseProxy_OnReSpawn_41674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C01D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnEffectManager::__xLuaBaseProxy_Reset_41675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C01D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialEffectData::_ctor_41654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A68E80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent::_ctor_41585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AF018)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent::Tick_41586(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent::Init_41587(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent::FadeAnimationInTime_41588(int32_t animId_, int32_t layer_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AF508)(this, animId_, layer_, time_); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent::CheckAndStopLayer_41589(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AF6CC)(this, layer_); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent::__xLuaBaseProxy_Tick_41590(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AFA08)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LogicAnimationComponent::__xLuaBaseProxy_Init_41591(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19AFA10)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::_ctor_41569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C1DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::IsLanded_41570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C2CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::get_ForceLandHard_41571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C374)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::set_ForceLandHard_41572(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C37C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::get_LastFallingEndTime_41573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C384)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::Init_41574(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::DoJump_41575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::SimulateDoJump_41576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1C7B0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::CheckLandFinish_41577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1CB28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::OnEndFalling_41578(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, newState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::OnStartFalling_41579(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1CE80)(this, preState_); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::FadeToJumpIdle_41580(float fadeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1CFC0)(this, fadeTime_); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::Land_41581(float landTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, landTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::CheckLand_41582(float delaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1D694)(this, delaTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::CanJumpMeleeFire_41583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::JumpComponent::__xLuaBaseProxy_Init_41584(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F1DCF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::_ctor_41550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2561BF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::PlayInvisibleSwitchEffect_41551(bool attachToPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2561CD0)(this, attachToPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::PlayInvisibleSwitchEndEffect_41552(bool attachToPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2561F70)(this, attachToPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::PlayInvisibleRibbonEffect_41553(bool attachToPawn_, float fLifeTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2562204)(this, attachToPawn_, fLifeTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::PlayInvisibleSwitchSound_41554(bool isFirstPersonView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2562480)(this, isFirstPersonView_); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::PlayInvisibleSwitchEndSound_41555(bool isFirstPersonView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2562670)(this, isFirstPersonView_); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::PlayKeepingInvisibleSound_41556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25629F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::PlayStopInvisibleSound_41557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2562874)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::get_m_IsShowingInvisibleEffect_41558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2562B7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::ShowInvisibleEffect_41559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2562BBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::HideInvisibleEffect_41560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2562CE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::RefreshInvisibleEffect_41561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2562DD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::Tick_41562(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::OnPawnDead_41563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2563174)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::_PlayInvisibleSwitchEffect_m__0_41564(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* switchEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25633F4)(switchEffect_); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::_PlayInvisibleSwitchEndEffect_m__1_41565(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* switchEndEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25634D0)(switchEndEffect_); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleSkillComponent::__xLuaBaseProxy_Tick_41566(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25635AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::_ctor_41508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F09D70)(this); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::GetMaxPlayCameraTime_41509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0B930)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::Init_41510(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_, DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent* component_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, component_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::CreateIndividuationPlayAnimationInstance_41511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0BBCC)(this); } DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_PlayType DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::GetIndividuationAnimPlayType_41512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0BF90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::Tick_41513(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::IsEnd_41514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::Interrupt_41515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::GetOwner_41516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F04A9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::ShowModel_41517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F09A5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::HideModel_41518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F09958)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::RegisterRenderer_41519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0B9E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::UnRegisterRenderer_41520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0C328)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::GatherRenderers_41521(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::Cleanup_41522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::HideWeapon_41523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0B750)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::ShowWeapon_41524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0B3CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::TryPlayEffect_41525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0B644)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::LoadEffect_41526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0BE2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::OnEffectAssetLoaded_41527(int32_t assetid_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0C734)(this, assetid_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::TickEffectTimer_41528(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0CC78)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase::ClearIndividuationEffect_41529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0C5AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTask::_ctor_41534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F09CD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTask::Init_41535(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_, DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent* component_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, component_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTask::Tick_41536(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTask::Cleanup_41537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTask::Tick_TPP_41538(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0A80C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTask::Tick_FPP_41539(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0A14C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTask::__xLuaBaseProxy_Init_41540(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PawnIndividuationComponent* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0BB20)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTask::__xLuaBaseProxy_Tick_41541(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0BB24)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTask::__xLuaBaseProxy_Cleanup_41542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0BBC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance::_ctor_41445(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase* individuationPlayTask_, uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_PlayType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F04020)(this, individuationPlayTask_, itemId_, type_); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance::GetPostPlayAnimTime_41446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance::TryEnterIndividuationPlayTaskStage_41447(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage stage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, stage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance::GatherRenderer_41448(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance::Tick_41449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance::Cleanup_41450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::_ctor_41481(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase* individuationPlayTask_, uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_PlayType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F04E44)(this, individuationPlayTask_, itemId_, type_); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::GetPostPlayAnimTime_41482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::OnLoad_41483(DLL2SDK::Array* assetIDs_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x1F05118)(this, assetIDs_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::SkullPlay_41484(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F05588)(this, time_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::StopPlay_41485(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F057F0)(this, time_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::NullPlay_41486(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F05A68)(this, time_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::revise_41487(DLL2SDK::UnityEngine::UnityEngine::Transform* obj_, DLL2SDK::UnityEngine::UnityEngine::Transform* Bone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F05B08)(this, obj_, Bone_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::Tick_41488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::TryEnterIndividuationPlayTaskStage_41489(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage stage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, stage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::Cleanup_41490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::__xLuaBaseProxy_GetPostPlayAnimTime_41491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F067A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::__xLuaBaseProxy_Tick_41492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F067A8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::__xLuaBaseProxy_TryEnterIndividuationPlayTaskStage_41493(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F067AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_CrackingSkull::__xLuaBaseProxy_Cleanup_41494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F067B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::_ctor_41470(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase* individuationPlayTask_, uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_PlayType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0688C)(this, individuationPlayTask_, itemId_, type_); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::GetPostPlayAnimTime_41471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::GatherRenderer_41472(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::Tick_41473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::TryEnterIndividuationPlayTaskStage_41474(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage stage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, stage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::Cleanup_41475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::__xLuaBaseProxy_GetPostPlayAnimTime_41476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F07E28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::__xLuaBaseProxy_GatherRenderer_41477(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F07E2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::__xLuaBaseProxy_Tick_41478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F07E30)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::__xLuaBaseProxy_TryEnterIndividuationPlayTaskStage_41479(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F07E34)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Head::__xLuaBaseProxy_Cleanup_41480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F07E38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::_ctor_41460(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase* individuationPlayTask_, uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_PlayType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F08FA0)(this, individuationPlayTask_, itemId_, type_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::OnLoad_41461(int32_t id_, DLL2SDK::mscorlib::System::Object* inObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0918C)(this, id_, inObj_); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::GetPostPlayAnimTime_41462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::GatherRenderer_41463(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::TryEnterIndividuationPlayTaskStage_41464(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage stage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, stage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::Cleanup_41465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::__xLuaBaseProxy_GetPostPlayAnimTime_41466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F09CC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::__xLuaBaseProxy_GatherRenderer_41467(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F09CC4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::__xLuaBaseProxy_TryEnterIndividuationPlayTaskStage_41468(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F09CC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_SnowMan::__xLuaBaseProxy_Cleanup_41469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F09CCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_ChrismasTree::_ctor_41451(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase* individuationPlayTask_, uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_PlayType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F04408)(this, individuationPlayTask_, itemId_, type_); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_ChrismasTree::GetPostPlayAnimTime_41452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_ChrismasTree::TryEnterIndividuationPlayTaskStage_41453(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage stage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, stage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_ChrismasTree::GatherRenderer_41454(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_ChrismasTree::Cleanup_41455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_ChrismasTree::__xLuaBaseProxy_GetPostPlayAnimTime_41456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F04E34)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_ChrismasTree::__xLuaBaseProxy_TryEnterIndividuationPlayTaskStage_41457(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F04E38)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_ChrismasTree::__xLuaBaseProxy_GatherRenderer_41458(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F04E3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_ChrismasTree::__xLuaBaseProxy_Cleanup_41459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F04E40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::_ctor_41392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF35C4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::get_IsLocalOrViewTargetPawn_41393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF3740)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::get_OwnerName_41394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF3754)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::SetLogicRuningIK_41395(bool isRunning_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF3914)(this, isRunning_); } bool DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::get_IsRunning_41396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::set_IsRunning_41397(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::InitIKSoverComponentTickFlag_41398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF3B4C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::ShouldTickSolverComponent_41399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF3C50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::RefreshAimIkSoverComponentEnable_41400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF39C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::Init_41401(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::InitMaxXAngle_41402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF4004)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::SetClientRelevant_41403(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnSpectatingStart_41404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnSpectatingEnd_41405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::Reset_41406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::ResetIKStates_41407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF442C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::InitMesh_41408(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::Tick_41409(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::GetEulerAngle_41410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::GetAimEulerAngle_41411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::TickRotation_41412(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::CalcAimPos_41413(float rayDistance_, DLL2SDK::UnityEngine::UnityEngine::Vector3* ikPosition_, float clampDistance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, rayDistance_, ikPosition_, clampDistance_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnAniStopIK_41414(float stopTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, stopTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnAniStartIK_41415(float transitionTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, transitionTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnStartAirCraft_41416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::ResetWeaponGripHoldState_41417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF5AF4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::GetCacheIsVeryLow_41418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF5E84)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::IsInVeryLow_41419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF5F2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::UpdateIsInVeryLow_41420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF3F5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnWeaponPartForChanged_41421(bool isGripHold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF6024)(this, isGripHold_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnWeaponChanged_41422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::TestSetIK_41423(bool isOpenIk_, bool isGripHold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF6DC8)(this, isOpenIk_, isGripHold_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::SetLeftHandPose_41424(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory weaponCategory_, bool isGripHold_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, weaponCategory_, isGripHold_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnStartSprinting_41425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnStopSprinting_41426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::ForceUpdateIKWeight_41427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF78E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::set_StopTransitionToPause_41428(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF79FC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::PauseIK_41429(float time_, bool isOverride_, bool forceStop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF7ADC)(this, time_, isOverride_, forceStop_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::ForceResetIK_41430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnPreSwitchAnimatorController_41431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::OnPostSwitchAnimatorController_41432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::InitIKSolverLeftHandPose_41433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF3E3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::SetIKSolverLeftHandPose_41434(DLL2SDK::Assembly_CSharp::GameBase::IKSolverLeftHandPose lefthandPose_, DLL2SDK::Assembly_CSharp::GameBase::IKSolverLeftHandPosePriority priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF73CC)(this, lefthandPose_, priority_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::TickLeftHandLayerWeight_41435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF4A5C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::GetLeftHandHoldTargetSocket_41436(DLL2SDK::Assembly_CSharp::GameBase::AimIKLeftHandHoldType holdType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, holdType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::__xLuaBaseProxy_Init_41437(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8110)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::__xLuaBaseProxy_SetClientRelevant_41438(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8118)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::__xLuaBaseProxy_OnSpectatingStart_41439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8120)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::__xLuaBaseProxy_OnSpectatingEnd_41440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8128)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::__xLuaBaseProxy_Reset_41441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8130)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::__xLuaBaseProxy_Tick_41442(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8138)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::__xLuaBaseProxy_OnStartAirCraft_41443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8140)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent::__xLuaBaseProxy_OnWeaponChanged_41444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8148)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::_ctor_41351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3700814)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::get_GrapRushInitSpeed_41352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37009E8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::get_GrapRushAccelSpeed_41353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3700B80)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::get_GrapRushMaxSpeed_41354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3700D18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::Tick_41355(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::TickEffect_41356(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37012F0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::ProcessRushRotate_41357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3701740)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::GetCrossHairScale_41358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3701E94)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::GetTargetPos_41359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3702098)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SetGrapRushParam_41360(DLL2SDK::UnityEngine::UnityEngine::Vector3 InPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370216C)(this, InPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::GetCurrentEyePos_41361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37022E0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::GetRushingCenterPos_41362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370255C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::GetLeftHandPos_41363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3702794)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::StartGrapRush_41364(DLL2SDK::UnityEngine::UnityEngine::Vector3 InPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, InPos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::EndGrapRush_41365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::DelayRemoveHudState_41366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37011A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::ProcessGrapRushToGround_41367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37036DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::PhysGrapRush_41368(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37038B0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedStartGrapRush_41369(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3702F7C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::StartGrapRushTransPoint_41370(DLL2SDK::UnityEngine::UnityEngine::Vector3 vDestPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3703960)(this, vDestPoint_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedPreEndGrapRush_41371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3703E24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedEndGrapRush_41372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3701AA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::RecoverEyeHeight_41373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37046B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedStartGrapRushInNomalAndSpectating_41374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3703CD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedStartGrapRushInFirstPerson_41375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37048BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedStartGrapRushInThirdPerson_41376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3704A78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedEndGrapRushInNomalAndSpectating_41377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3704100)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedPreEndGrapRushInNomalAndSpectating_41378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3703FB4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedPreEndGrapRushInFirstPerson_41379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3704FF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedPreEndGrapRushInThirdPerson_41380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37051B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedEndGrapRushInFirstPerson_41381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3704C14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedEndGrapRushInThirdPerson_41382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3704DD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedGrapRush_41383(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3701470)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedGrapRush_1p_41384(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370544C)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::ProcessRushProtect_41385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370532C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::SimulatedGrapRush_3p_41386(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3705B0C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::RestoreState_41387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37034E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::OnGrappleGunStickMiss_41388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370607C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::PlayFireStopSound_41389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37042FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::OnPawnDead_41390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370617C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrapRushComponent::__xLuaBaseProxy_Tick_41391(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370626C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::_ctor_41337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B9A50)(this); } float DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::get_ClimbRotationTime_41338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B9B3C)(this); } float DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::get_TotalTime_41339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B9B50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::Reset_41340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B9B6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::Init_41341(float totalTime_, float startAngle_, float destAngle_, DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent* owner_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* ownerPawn_, bool ladderWithHandRail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31B9CD0)(this, totalTime_, startAngle_, destAngle_, owner_, ownerPawn_, ladderWithHandRail_); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::PlayAnimation_41342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BA0DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::Tick_41343(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BA660)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::TickEyeHeight_41344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB4EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::TickMoveDownRotation_41345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB364)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::TickClimbRotation_41346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BAFC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::Tick_ClimbToTop_41347(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BA878)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::Tick_MoveToLadder_41348(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BAADC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::Tick_DownToLadder_41349(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BAD5C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::EnterLadderFromTopMover::_cctor_41350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BB70C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::_ctor_41325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D6C6C)(this); } DLL2SDK::Assembly_CSharp::DynamicSkinBoneRefManager* DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::get_Manager_41326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D6D78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::Init_41327(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::OnInitMesh_41328(DLL2SDK::UnityEngine::UnityEngine::GameObject* curMesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, curMesh_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::FindInFirstClassChild_41329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D71A4)(this); } DLL2SDK::UnityEngine::UnityEngine::SkinnedMeshRenderer* DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::GetCurrentFPSMR_41330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D7274)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::SetDynamicSkinnedMesh_41331(DLL2SDK::UnityEngine::UnityEngine::Transform* weaponMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D74E8)(this, weaponMesh_); } bool DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::SetDynamicSkinnedMeshWithNativeGPUSkin_41332(DLL2SDK::UnityEngine::UnityEngine::Transform* weaponMesh_, DLL2SDK::UnityEngine::UnityEngine::GPUSkinRendererForAnyBones* gpuSkinAnyBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D7CC8)(this, weaponMesh_, gpuSkinAnyBone_); } bool DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::SyncDynamicSkinedMesh_41333(DLL2SDK::UnityEngine::UnityEngine::Transform* weaponMesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, weaponMesh_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::DetachFPMeshBones_41334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::_cctor_41335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D8714)(); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicSkinBoneRefManagerComponent::__xLuaBaseProxy_Init_41336(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D87B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraCarrierTakeDamageComponent::_ctor_41301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7E6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraCarrierTakeDamageComponent::SimulateTakeDamage_41302(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BRSpectatorComponent::_ctor_41298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C2074)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRSpectatorComponent::SwitchRole_41299(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, viewType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BRSpectatorComponent::__xLuaBaseProxy_SwitchRole_41300(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C2258)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::_ctor_41276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3647B50)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::get_InSprintLean_41277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3647C7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::set_InSprintLean_41278(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3647C84)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::set_ShouldCheckAvatarRotate_41279(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3647C8C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::get_ShouldCheckAvatarRotate_41280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3647C94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::StartRecorver_41281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3647C9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::StopRecorver_41282(bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3647E20)(this, reset_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::ProcessRecover_41283(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3647F8C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::ChangeYEulerAngle_41284(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, float YEuler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3648140)(this, trans_, YEuler_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::ProcessSprintRotate_41285(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::OnSwitchView_41286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::Reset_41287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::ProcessForceSetRotation_41288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::Tick_41289(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::CheckAvatarRotate_41290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36489AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::OnStartRotate_41291(DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationType avatarRotationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, avatarRotationType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::OnStopRotate_41292(DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationType avatarRotationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, avatarRotationType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::SetLaterialSpeed_41293(float forwardSpeed_, float lateralSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36494A0)(this, forwardSpeed_, lateralSpeed_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::ProcessDying_41294(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3648B64)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::__xLuaBaseProxy_OnSwitchView_41295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3649658)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::__xLuaBaseProxy_Reset_41296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3649660)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationComponent::__xLuaBaseProxy_Tick_41297(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3649668)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameComp_SPVE::_ctor_41234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACC098)(this); } DLL2SDK::Assembly_CSharp::PVE::PVEActorFactory* DLL2SDK::Assembly_CSharp::GameComp_SPVE::get_ActorFactory_41235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACC1DC)(this); } DLL2SDK::Assembly_CSharp::PVE::AISightManager* DLL2SDK::Assembly_CSharp::GameComp_SPVE::get_GameAISightManager_41236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACC1E4)(this); } void DLL2SDK::Assembly_CSharp::GameComp_SPVE::Init_41237(DLL2SDK::Assembly_CSharp::GameBase::BaseGame* game_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, game_, Data.method); } void DLL2SDK::Assembly_CSharp::GameComp_SPVE::Tick_41238(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameComp_SPVE::Shutdown_41239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameComp_SPVE::__xLuaBaseProxy_Init_41240(DLL2SDK::Assembly_CSharp::GameBase::BaseGame* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACC5D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameComp_SPVE::__xLuaBaseProxy_Tick_41241(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACC5DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameComp_SPVE::__xLuaBaseProxy_Shutdown_41242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACC5E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::_ctor_41198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2583F48)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::get_IsLoading_41199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25840EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::Clear_41200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25842A4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::get_HasRecycle_41201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::set_HasRecycle_41202(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::OnRecycle_41203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::AddAsset_41204(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2584668)(this, id_); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::LoadAsset_41205(int32_t WeaponAssetID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponPartManagedAssetList_, DLL2SDK::System_Core::System::Action_2* callback_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority TaskPriority_, bool callbakAfterCompose_, int32_t actorID_, int32_t itemID_, uint32_t skinID_, bool is3PWeapon_, bool sync_, bool cacheComposePart_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action_2*, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority, bool, int32_t, int32_t, uint32_t, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2584780)(this, WeaponAssetID_, weaponPartManagedAssetList_, callback_, TaskPriority_, callbakAfterCompose_, actorID_, itemID_, skinID_, is3PWeapon_, sync_, cacheComposePart_); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::OnWeaponPartReady_41206(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25852D8)(this, assetID_, obj_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::TickStep_41207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25856F0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::GetComposedWeaponPart_41208(int32_t actorID_, int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258629C)(this, actorID_, assetID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::ComposerWeaponPart_41209(int32_t actorID_, int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponPartManagedAssetList_, float lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, bool is3PWeapon_, bool useStep_, bool cacheCompoasePart_) { return reinterpret_cast*, float, DLL2SDK::UnityEngine::UnityEngine::Transform*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x25858E8)(this, actorID_, assetID_, pos_, rot_, weaponPartManagedAssetList_, lifeTime_, parent_, is3PWeapon_, useStep_, cacheCompoasePart_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::StripLOD_41210(int32_t step_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2587150)(this, step_, t_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::StripLOD_KeepLOD0_and_LOD2_41211(DLL2SDK::UnityEngine::UnityEngine::LODGroup* ld_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2588748)(this, ld_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::StripLOD_KeepLOD1_and_LOD2_41212(DLL2SDK::UnityEngine::UnityEngine::LODGroup* ld_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258856C)(this, ld_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::StripLOD_OnlyKeepLOD2_41213(DLL2SDK::UnityEngine::UnityEngine::LODGroup* ld_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25883A4)(this, ld_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::ProcessLODGroupAndUnload_41214(DLL2SDK::Array* oldLODs_, DLL2SDK::Array* increasedKeepIndexes_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x258890C)(this, oldLODs_, increasedKeepIndexes_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::FindInArray_41215(DLL2SDK::Array* arr_, int32_t num_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2588D64)(this, arr_, num_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::BuildCompose_41216(int32_t step_, bool useStep_, int32_t actorID_, int32_t assetID_, bool is3PWeapon_, DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponPartManagedAssetList_, bool cacheComposePart_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x25863E0)(this, step_, useStep_, actorID_, assetID_, is3PWeapon_, data_, pos_, rot_, parent_, weaponPartManagedAssetList_, cacheComposePart_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::ComposeRai_41217(int32_t step_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25867DC)(this, step_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::CommonCompose_41218(int32_t step_, int32_t assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeSocketType socketType_, DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType partType_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2586B88)(this, step_, assetID_, socketName_, socketType_, partType_, active_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::ProcessLOD_41219(int32_t step_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2587E14)(this, step_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::ProcessBatch_41220(int32_t step_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2587490)(this, step_, pos_, rot_, parent_); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::RefreshComposeAssets_41221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2589C98)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::GetManagedAssetPartType_41222(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B06C)(this, asset_); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::CreateReloadingMag_41223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258A4D4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::CheckComposeStep_41224(int32_t targetStep_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25882B4)(this, targetStep_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::InsertWeaponPart_41225(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* mainWeaponAsset_, int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::UnityEngine::UnityEngine::Transform* attachPoint_, bool isMainMesh_, bool is3PWeapon_, bool useLowerLevelLod_, DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType partType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2588EA4)(this, mainWeaponAsset_, assetID_, pos_, rot_, lifeTime_, parent_, attachPoint_, isMainMesh_, is3PWeapon_, useLowerLevelLod_, partType_); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::UnloadOriginalAssets_41226(DLL2SDK::Assembly_CSharp::ModelOptimizer* modelOptimizer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258A1F4)(this, modelOptimizer_); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::NeedBatch_41227(DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2589FE8)(this, info_); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer::_cctor_41228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258B42C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableColliderMap::_ctor_41030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360BE08)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::AttackableColliderMap::GetAttackableTargetForCollider_41031(DLL2SDK::UnityEngine::UnityEngine::Collider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360BEE0)(this, col_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableColliderMap::RegisterAttackableCollider_41032(DLL2SDK::UnityEngine::UnityEngine::Collider* col_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360C03C)(this, col_, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableColliderMap::UnregisterAttackableCollider_41033(DLL2SDK::UnityEngine::UnityEngine::Collider* col_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360C2B8)(this, col_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableColliderMap::Reset_41034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableColliderMap::__xLuaBaseProxy_Reset_41035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360C4CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetsManager::_ctor_41025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36109E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetsManager::RegisterAttackableTarget_41026(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360F658)(this, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetsManager::UnregisterAttackableTarget_41027(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360F944)(this, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetsManager::RefreshTargetDict_41028(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360C78C)(this, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetsManager::Reset_41029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3610AB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo::_ctor_41023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C544C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo::get_IsLocalInstigator_41024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42E4F84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::_ctor_41007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C28F54)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::get_IsBeginCreate_41008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C29004)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::get_TimeLimitPerTick_41009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2900C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::set_TimeLimitPerTick_41010(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C29014)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::get_DoLimitPerTickTime_41011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2901C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::LoadAssetAsync_41012(int32_t AssetID_, DLL2SDK::Assembly_CSharp::GameEngine::AssetType assetType_, DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent* CallBackObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, AssetID_, assetType_, CallBackObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::LoadAssetSync_41013(int32_t AssetID_, DLL2SDK::Assembly_CSharp::GameEngine::AssetType assetType_, DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent* CallBackObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, AssetID_, assetType_, CallBackObject_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::IsTimeLimitExceeded_41014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C29214)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::Tick_41015(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::CreateAsset_41016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::LoadAsset_41017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::Clear_41018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::LoadComplete_41019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::EndLoadAsset_41020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::OnResourceComplete_41021(int32_t AssetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C29864)(this, AssetID_, CallBackData_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetObjectCreater::FinishAsset_41022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AnimEventComponent::_ctor_41001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C4F3C)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject* DLL2SDK::Assembly_CSharp::AnimEventComponent::get_SoundCompnent_41002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C4FE0)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::AnimEventComponent::PlayEffect_41003(DLL2SDK::mscorlib::System::String* effectName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C514C)(this, effectName_); } void DLL2SDK::Assembly_CSharp::AnimEventComponent::ShakeCamera_41004(DLL2SDK::mscorlib::System::String* camShakeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C5A1C)(this, camShakeName_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::AnimEventComponent::get_UIRoot_41005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C5D74)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::AnimEventComponent::PlayScreenEffect_41006(DLL2SDK::mscorlib::System::String* screenEffectName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C5F48)(this, screenEffectName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::_ctor_40989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD03C8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::get_DistToLocalPlayer_40990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD0474)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::get_RadiusForFire_40991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD047C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::get_BoxColliderPos_40992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD0484)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::SetPhyColliderEnabled_40993(bool bSet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD04CC)(this, bSet_); } void DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::PreInit_40994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::SetRadius_40995(DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD0A50)(this, size_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::CheckForFire_40996(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 ray_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD0B68)(this, from_, ray_); } float DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::GetDistanceFromLocalPlayer_40997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD0D40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::Tick_40998(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::__xLuaBaseProxy_PreInit_40999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD1350)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AimAssistanceCollider::__xLuaBaseProxy_Tick_41000(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD1358)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::_ctor_40951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C6B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::InitClientRuntimeInfoList_40952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C7F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::InitRuntimeInfoListByEachMap_40953(DLL2SDK::Array* inMapArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C6CB68)(this, inMapArray_); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::SetNormalRuntimeInfo_40954(DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType inType_, int32_t inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6CDE8)(this, inType_, inValue_); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::SetNormalRuntimeInfo_40955(DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType inType_, float inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6CFD8)(this, inType_, inValue_); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::SetNormalRuntimeInfo_40956(DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType inType_, DLL2SDK::mscorlib::System::String* inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6D1C8)(this, inType_, inValue_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::SetEachMapLoadTimeRuntimeInfo_40957(int32_t inMapID_, int32_t inLoadTimeValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6D3B8)(this, inMapID_, inLoadTimeValue_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::SetEachMapAverageFPSRuntimeInfo_40958(int32_t inMapID_, int32_t inAverageFPSValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C68944)(this, inMapID_, inAverageFPSValue_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::SetEachMapAbnormalFPSCountRuntimeInfo_40959(int32_t inMapID_, int32_t inAbnormalFPSCountValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6830C)(this, inMapID_, inAbnormalFPSCountValue_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::Shutdown_40960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::ReportClientRuntimeInfoOniOS_40961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6DBC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::RestoreClientRuntimeInfo_40962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6D674)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::CookClientRuntimeInfoList_40963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6DC8C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::ReportClientRuntimeInfo_40964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6D814)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::ReportClientRuntimeInfo_40965(DLL2SDK::mscorlib::System::String* inName_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inDataList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inStringDataList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3C6DE44)(this, inName_, inDataList_, inStringDataList_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::EnterGame_40966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6E164)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::LeaveGame_40967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6E24C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::ReportLocalSetting_40968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6E33C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::_cctor_40969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6E708)(); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher::__xLuaBaseProxy_Shutdown_40970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6EA98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo::_ctor_40922(DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType inInfoType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B788)(this, inInfoType_); } DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo::get_InfoType_40923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B890)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo::SetInfoValue_40924(int32_t inValueInt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inValueInt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo::SetInfoValue_40925(float inValueFloat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inValueFloat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo::SetInfoValue_40926(DLL2SDK::mscorlib::System::String* inValueString_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inValueString_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo::ToString_40927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo::__xLuaBaseProxy_ToString_40928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6BB3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Int::_ctor_40929(DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType inInfoType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6BBE8)(this, inInfoType_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Int::SetInfoValue_40930(int32_t inValueInt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inValueInt_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Int::ToString_40931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Int::__xLuaBaseProxy_SetInfoValue_40932(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C378)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Int::__xLuaBaseProxy_ToString_40933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C37C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_AveragePingValue::_ctor_40948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6BC94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_AbnormalPingCount::_ctor_40947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6BB44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_PacketLossProbability::_ctor_40946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C424)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_ReconnectTimes::_ctor_40945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C4C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_RunningTime::_ctor_40944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C56C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_EachMap::_ctor_40939(DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType inInfoType_, int32_t inMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6BD38)(this, inInfoType_, inMapID_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_EachMap::get_MapID_40940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6BDFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_EachMapAverageFPS::_ctor_40942(int32_t inMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6BEB4)(this, inMapID_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_EachMapLoadTime::_ctor_40941(int32_t inMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6BF64)(this, inMapID_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Float::_ctor_40934(DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType inInfoType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C014)(this, inInfoType_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Float::SetInfoValue_40935(float inValueInt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inValueInt_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Float::ToString_40936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Float::__xLuaBaseProxy_SetInfoValue_40937(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C218)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_Float::__xLuaBaseProxy_ToString_40938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C21C)(this); } void DLL2SDK::Assembly_CSharp::CameraDrawOptics::_ctor_40917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5343288)(this); } void DLL2SDK::Assembly_CSharp::CameraDrawOptics::Update_40918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53433E0)(this); } void DLL2SDK::Assembly_CSharp::CameraDrawOptics::SetOpticInfo_40919(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534355C)(this, trans_, mat_); } void DLL2SDK::Assembly_CSharp::CameraDrawOptics::OnPostRender_40920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5343620)(this); } void DLL2SDK::Assembly_CSharp::CameraDrawOptics::DrawQuad_40921(DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Vector2 extent_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5343B80)(this, mat_, pos_, rot_, extent_, camera_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::_ctor_40894(DLL2SDK::Assembly_CSharp::GameEngine::ShakeCurve* curve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9394)(this, curve_); } DLL2SDK::Assembly_CSharp::GameEngine::ShakeCurve* DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::get_Curve_40895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9480)(this); } DLL2SDK::Assembly_CSharp::ECameraAnim DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::get_AnimType_40896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9488)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::set_AnimType_40897(DLL2SDK::Assembly_CSharp::ECameraAnim value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9490)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::SetCurves_40898(DLL2SDK::Assembly_CSharp::RuntimeAnimationClipData* clipData_, float inBlendTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9498)(this, clipData_, inBlendTime_); } float DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::get_ShakeDuration_40899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9574)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::get_Speed_40900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C957C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::set_Speed_40901(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9584)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::get_Enabled_40902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C958C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::get_IsSoftStoping_40903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9594)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::Update_40904(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C95AC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::PengingToNext_40905(DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker_EndCallBackFunc* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9A08)(this, func_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::Start_40906(float duration_, float speedScale_, bool isLoop_, bool isNeedStartTransition_, DLL2SDK::Assembly_CSharp::ECameraAnim inAnimType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9A20)(this, duration_, speedScale_, isLoop_, isNeedStartTransition_, inAnimType_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::Stop_40907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9A9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::SetSoftStop_40908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9AA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::SetSoftStopDuration_40909(float softTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9AC8)(this, softTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::Reset_40910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C941C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::GetPositionOffset_40911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9B80)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker::GetRotationOffset_40912(DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9CDC)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::MissileControlCameraShakerCurve::_ctor_40890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278D5FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::MissileControlCameraShakerCurve::EvalRotation_40891(float elapsedTime_, float duartion_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duartion_, type_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::MissileControlCameraShakerCurve::EvalPosition_40892(float elapsedTime_, float duartion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duartion_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::_ctor_40867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6FF0)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::get_mRotCurveX_40868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE71D4)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::get_mRotCurveY_40869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE72C0)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::get_mRotCurveZ_40870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE73AC)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::get_mRotCurveW_40871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE7498)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::get_mPositionCurveX_40872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE7584)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::get_mPositionCurveY_40873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE7670)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::get_mPositionCurveZ_40874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE775C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::SetCurves_40875(DLL2SDK::Assembly_CSharp::RuntimeAnimationClipData* clipData_, float inBlendTime_, float inBefTime_, bool forceFinish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE7848)(this, clipData_, inBlendTime_, inBefTime_, forceFinish_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::LerpEvalPosition_40876(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inCurve_, float elapsedTime_, float duartion_) { return reinterpret_cast*, float, float)>(DLL2SDK::GameAssemblyBase + 0x2BE7DE8)(this, inCurve_, elapsedTime_, duartion_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::EvalPosition_40877(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inCurve_, float elapsedTime_, float duartion_) { return reinterpret_cast*, float, float)>(DLL2SDK::GameAssemblyBase + 0x2BE8148)(inCurve_, elapsedTime_, duartion_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::LerpEvalRotation_40878(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inCurve_, float elapsedTime_, float duartion_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { return reinterpret_cast*, float, float, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType)>(DLL2SDK::GameAssemblyBase + 0x2BE834C)(this, inCurve_, elapsedTime_, duartion_, type_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::EvalRotation_40879(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inCurve_, float elapsedTime_, float duartion_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { return reinterpret_cast*, float, float, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType)>(DLL2SDK::GameAssemblyBase + 0x2BE86C0)(inCurve_, elapsedTime_, duartion_, type_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::EvalPosition_40880(float elapsedTime_, float duartion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duartion_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve::EvalRotation_40881(float elapsedTime_, float duartion_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duartion_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HitBackShakeCurve::_ctor_40856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371374C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HitBackShakeCurve::SetParameters_40857(float hitBackAngle_, DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3713754)(this, hitBackAngle_, owner_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::HitBackShakeCurve::EvalPosition_40858(float elapsedTime_, float duartion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duartion_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::HitBackShakeCurve::EvalRotation_40859(float elapsedTime_, float duartion_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duartion_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SprintingCameraShakeCurve::_ctor_40852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343FCD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SprintingCameraShakeCurve::EvalPosition_40853(float elapsedTime_, float duartion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duartion_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::SprintingCameraShakeCurve::EvalRotation_40854(float elapsedTime_, float duartion_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duartion_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SprintingCameraShakeCurve::_cctor_40855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343FEDC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::TweenCameraShakeCurve::_ctor_40848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BFBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TweenCameraShakeCurve::SetIntensity_40849(DLL2SDK::Assembly_CSharp::TweenFloat* intensity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BFC4)(this, intensity_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::TweenCameraShakeCurve::EvalPosition_40850(float elapsedTime_, float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duration_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::TweenCameraShakeCurve::EvalRotation_40851(float elapsedTime_, float duration_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duration_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleShakeCurve::_ctor_40844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342F814)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SimpleShakeCurve::SetParameters_40845(float intensity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342F830)(this, intensity_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::SimpleShakeCurve::EvalPosition_40846(float elapsedTime_, float duration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duration_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::SimpleShakeCurve::EvalRotation_40847(float elapsedTime_, float duration_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, elapsedTime_, duration_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraResolutionFOVConfig::_ctor_40837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C8FAC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::CameraResolutionFOVConfig::GetFOV_40838(float ratio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C9050)(this, ratio_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager::_ctor_40831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C82AC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_CameraEffect* DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager::FindEffect_40832(DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_ECameraEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C8350)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager::StopAllEffect_40833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C8484)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager::SetEffectActive_40834(DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_ECameraEffectType type_, bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C8590)(this, type_, bActive_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager::StopEffect_40835(DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_ECameraEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C86E4)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraCurve::_ctor_40828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C80CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraCurve::Modify_40829(float inElapsedTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inElapsedTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraCurve::__xLuaBaseProxy_Modify_40830(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C82A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CameraConfig::_ctor_40826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7E78)(this); } DLL2SDK::Assembly_CSharp::GameEngine::CameraConfig* DLL2SDK::Assembly_CSharp::GameEngine::CameraConfig::get_Instance_40827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C7F78)(); } void DLL2SDK::Assembly_CSharp::CameraAnimationPreset::_ctor_40824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5343000)(this); } DLL2SDK::Assembly_CSharp::CameraAnimData* DLL2SDK::Assembly_CSharp::CameraAnimationPreset::GetCameraAnimData_40825(DLL2SDK::Assembly_CSharp::ECameraAnim inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53430A4)(this, inType_); } void DLL2SDK::Assembly_CSharp::RuntimeAnimationClipData::_ctor_40823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00BD0)(this); } void DLL2SDK::Assembly_CSharp::RuntimeAnimationCurveData::_ctor_40822(DLL2SDK::mscorlib::System::String* inPropertyName_, DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* inCurve_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D00C74)(this, inPropertyName_, inCurve_); } void DLL2SDK::Assembly_CSharp::CameraAnimation::_ctor_40820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342E24)(this); } DLL2SDK::Assembly_CSharp::CameraAnimData* DLL2SDK::Assembly_CSharp::CameraAnimation::GetCameraAnimData_40821(DLL2SDK::Assembly_CSharp::ECameraAnim inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342EC8)(this, inType_); } void DLL2SDK::Assembly_CSharp::CameraAnimData::_ctor_40819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53431DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinDownloadSpeed::_ctor_40815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30488)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinDownloadSpeed::GetDownLoadSpeedStr_40816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30584)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinDownloadSpeed::GetDownloadSpeed_40817(uint32_t speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30780)(this, speed_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinDownloadSpeed::GetSizeString_40818(uint32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F30898)(this, size_); } void DLL2SDK::Assembly_CSharp::HotUpdate::HotUpdateManager::_ctor_40807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B460)(this); } void DLL2SDK::Assembly_CSharp::HotUpdate::HotUpdateManager::Shutdown_40808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HotUpdate::HotUpdateManager::Tick_40809(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::HotUpdate::HotUpdateManager::Reset_40810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HotUpdate::HotUpdateManager::Load_40811(int32_t hotUpdateType_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B92C)(this, hotUpdateType_, text_); } void DLL2SDK::Assembly_CSharp::HotUpdate::HotUpdateManager::RemoveAllLuaMethods_40812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B5B0)(this); } void DLL2SDK::Assembly_CSharp::HotUpdate::HotUpdateManager::Unload_40813(int32_t hotUpdateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B5CC)(this, hotUpdateType_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::HotUpdate::HotUpdateManager::CodLuaLoader_40814(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::HotUpdate::HotUpdateManager*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x474BD70)(this, fileName_); } void DLL2SDK::Assembly_CSharp::HotUpdate::EHotUpdateType::_ctor_40806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474B458)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::HotUpdateHelper::IsNull_40801(DLL2SDK::UnityEngine::UnityEngine::GameObject* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3717440)(o_); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::HotUpdateHelper::ToUInt64_40802(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37174EC)(i_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::HotUpdateHelper::ToUInt32_40803(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37174FC)(i_); } int64_t DLL2SDK::Assembly_CSharp::GameEngine::HotUpdateHelper::ToInt64_40804(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3717504)(i_); } DLL2SDK::mscorlib::System::Array* DLL2SDK::Assembly_CSharp::GameEngine::HotUpdateHelper::ConvertToArray_40805(DLL2SDK::mscorlib::System::Array* arr_, DLL2SDK::mscorlib::System::Type* elementType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3717514)(arr_, elementType_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::GlobalVariables::_ctor_40798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F318C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::GlobalVariables::ResetAll_40799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F2B48C)(); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::GlobalVariables::_cctor_40800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F3199C)(); } void DLL2SDK::Assembly_CSharp::TreeBillboard::_ctor_40794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496D67C)(this); } void DLL2SDK::Assembly_CSharp::TreeBillboard::Awake_40795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496D720)(this); } void DLL2SDK::Assembly_CSharp::TreeBillboard::FaceToCamera_40796(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496D7E0)(this, cam_); } void DLL2SDK::Assembly_CSharp::TreeBillboard::Update_40797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496DA60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassTileSerializeInfo::_ctor_40793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370F710)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassCellInfo::_ctor_40790(int32_t _kCellDensityPathSize_, int32_t _kCellHeightPathSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FD9A0)(this, _kCellDensityPathSize_, _kCellHeightPathSize_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassCellInfo::get_IsValid_40791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FDAE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassCellInfo::set_IsValid_40792(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FDB20)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::_ctor_40771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3706274)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::UseHighLodLevel_40772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FE1E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::SetLodLevel_40773(int32_t gridIndexX_, int32_t gridIndexZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3706320)(this, gridIndexX_, gridIndexZ_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::SetOwner_40774(DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassTileInfo* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3706418)(this, owner_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::GetRenderDensityMap_40775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37064C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::get_RenderingMat_40776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FE68C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::set_RenderingMat_40777(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FE684)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::get_LastActiveFrame_40778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37065E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::set_LastActiveFrame_40779(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37065F0)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::get_LastActiveTime_40780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37065F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::set_LastActiveTime_40781(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3706600)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassCellRenderingInfo::get_IsValid_40782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3706608)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassRenderingResource::_ctor_40768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370F4C4)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GameEngine::GrassRenderingResource::GetPathMesh_40769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370F5C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameEngine::GrassRenderingResource::GetMaterial_40770(bool useBillboard_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370F668)(this, useBillboard_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::_ctor_40710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37066B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::LoadGrassResource_40711(DLL2SDK::UnityEngine::UnityEngine::Shader* normalShader_, DLL2SDK::UnityEngine::UnityEngine::Texture* lightmap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3706974)(this, normalShader_, lightmap_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::ClearResourceReference_40712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37071B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::Awake_40713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370738C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::CheckMainCameraReady_40714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37075F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::Start_40715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37077AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::OnEnable_40716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3707880)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::Update_40717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3707994)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::UpdateRenderingGrassPatchList_40718(bool forceUpdate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3707AD8)(this, forceUpdate_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::UpdateDrawDepthPatchList_40719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3709F54)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::FindIndexInDepthPatchList_40720(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370A2C4)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::GetActiveGrassCellCountByCameraFov_40721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3709558)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::ShowAdptiveGrass_40722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370A400)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::ShowVTFGrass_40723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370A560)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::DisableGrass_40724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370A8E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::DrawGrass_40725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37082F4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::InstancingCompare_40726(int32_t a_, int32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370A9B8)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::PrepareForInstancing_40727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3709C44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::DrawVTFGrass_40728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3708EDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::DrawVTFSplitMap_40729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3708898)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::DrawMeshBounds_40730(DLL2SDK::UnityEngine::UnityEngine::Bounds bounds_, DLL2SDK::UnityEngine::UnityEngine::Vector3 boundCenterOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370AB40)(this, bounds_, boundCenterOffset_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::ShouldFallbackGrassShaderToAdaptiveVerson_40731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370B26C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::ShouldEnableGrassAnimation_40732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370B33C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::ShouldRenderWithVTF_40733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370B4A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::SelectGrassRenderPlan_40734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370B608)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::GenerateInstanceMesh_40735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370C060)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::getBuilder_40736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370D460)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::OnValidate_40737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370D62C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::Init_40738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3707460)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::InitNonSplitedVTFMaterial_40739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370DCDC)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::RemoveTTrianglesBeyondCell_40740(DLL2SDK::UnityEngine::UnityEngine::Mesh* originMesh_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float cellSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370DEB0)(originMesh_, pos_, cellSize_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::BeyondCellSize_40741(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float cellSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370E3D8)(v_, pos_, cellSize_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::GenerateInstanceMesh_VTFRandomInSmallPatch_40742(DLL2SDK::UnityEngine::UnityEngine::Mesh* originMesh_, float cellSize_, int32_t densityNodeCount_, int32_t maxCountPerNode_, int32_t trianglesPerPlane_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370C20C)(originMesh_, cellSize_, densityNodeCount_, maxCountPerNode_, trianglesPerPlane_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::ApplyShift_40743(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::InitGrassTileInfo_40744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370D700)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::UpdateGrassTileInfo_40745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37096DC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::LoadGrassTileData_SplitMap_40746(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370E838)(this, index_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::LoadGrassTileData_40747(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370E734)(this, index_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::CreateGrassCellMaterial_NonVTF_40748(int32_t grassType_, DLL2SDK::Array* heightMapData_, DLL2SDK::Array* densityMapData_, DLL2SDK::UnityEngine::UnityEngine::Color col_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x36FE988)(this, grassType_, heightMapData_, densityMapData_, col_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::InitSplitMaterialPool_40749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370DB20)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::CallBackMaterialInfo_40750(int32_t tileIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370A6CC)(this, tileIndex_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::GetSplitMaterial_40751(int32_t tileIndex_, int32_t grassType_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* splitMap_, DLL2SDK::UnityEngine::UnityEngine::Vector4 posAndSize_, bool useHighLod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FE290)(this, tileIndex_, grassType_, splitMap_, posAndSize_, useHighLod_); } void DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU::_cctor_40752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x370EDE0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GameConstructor::_ctor_40681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D9E7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::_ctor_40664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36430F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::LoadAssetAsync_40665(int32_t AssetID_, DLL2SDK::Assembly_CSharp::GameEngine::AssetType assetType_, DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent* CallBackObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, AssetID_, assetType_, CallBackObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::LoadAssetSync_40666(int32_t AssetID_, DLL2SDK::Assembly_CSharp::GameEngine::AssetType assetType_, DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent* CallBackObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, AssetID_, assetType_, CallBackObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::LoadAsset_40667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::Tick_40668(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::CheckTimeOut_40669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36453F4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::FinishAsset_40670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::PostInitAsset_40671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645328)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::LoadComplete_40672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::EndLoadAsset_40673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::__xLuaBaseProxy_LoadAssetAsync_40674(int32_t P0_, DLL2SDK::Assembly_CSharp::GameEngine::AssetType P1_, DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645AE8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::__xLuaBaseProxy_LoadAssetSync_40675(int32_t P0_, DLL2SDK::Assembly_CSharp::GameEngine::AssetType P1_, DLL2SDK::Assembly_CSharp::GameEngine::PawnComponent* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645B08)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::__xLuaBaseProxy_LoadAsset_40676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645B28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::__xLuaBaseProxy_Tick_40677(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645B30)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::__xLuaBaseProxy_FinishAsset_40678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645B38)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::__xLuaBaseProxy_LoadComplete_40679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645B40)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarObjectCreater::__xLuaBaseProxy_EndLoadAsset_40680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3645B48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ABindOffset::_ctor_40660(int32_t inTargetID_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig inOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB120)(this, inTargetID_, inOffset_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipConfig::_ctor_40657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DEC0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipConfig::GetOffset_40658(int32_t inVestAssetID_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType inTargetType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362EB84)(this, inVestAssetID_, inTargetType_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipConfig::get_VestCount_40659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363DFC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::LoadUIRoleForCharacterModel_40626(uint64_t inCharacterModelID_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP_FucOnLoadRole* inCallback_, DLL2SDK::Array* inEquipAssetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3640420)(inCharacterModelID_, inCallback_, inEquipAssetIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::LoadUIRoleForCharacterModel_40627(uint64_t inCharacterModelID_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP_FucOnLoadRole* inCallback_, DLL2SDK::mscorlib::System::Object* inCallBackData_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority inTaskPriority_, DLL2SDK::Array* inEquipAssetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3640558)(inCharacterModelID_, inCallback_, inCallBackData_, inTaskPriority_, inEquipAssetIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::OnLoadRoles_40628(DLL2SDK::Array* assetIDs_, DLL2SDK::mscorlib::System::Object* inObj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3640C10)(assetIDs_, inObj_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::OnLoadEquips_40629(DLL2SDK::Array* assetIDs_, DLL2SDK::mscorlib::System::Object* inObj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3641134)(assetIDs_, inObj_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::InstanceUIRole_40630(DLL2SDK::Array* inEquipAssetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x363EA78)(inEquipAssetIDs_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::InstanceRole_40631(DLL2SDK::UnityEngine::UnityEngine::Vector3 inLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion inRotation_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inParent_, DLL2SDK::Array* inEquipAssetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3641364)(inLocation_, inRotation_, inParent_, inEquipAssetIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::InstanceUIRoleEquip_40632(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer* inAvatar_, DLL2SDK::Array* inEquipAssetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x363EE04)(inAvatar_, inEquipAssetIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::InstanceRoleEquip_40633(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer* inAvatar_, bool isReplace_, DLL2SDK::Array* inEquipAssetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3641ADC)(inAvatar_, isReplace_, inEquipAssetIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::Despawn_40635(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer* inAvatar_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362E788)(inAvatar_, inObj_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::RegisterAsset_40636(DLL2SDK::UnityEngine::UnityEngine::GameObject* inObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362CD54)(inObj_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::UnregisterAsset_40637(int32_t inID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362DBEC)(inID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::GetBagAssets_40638(int32_t inBagID_, bool isUI_) { return reinterpret_cast*(*)(int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x36423B8)(inBagID_, isUI_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::GetHeadAssets_40639(int32_t inBagID_, bool isUI_) { return reinterpret_cast*(*)(int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x36426E0)(inBagID_, isUI_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::GetBodyAssets_40640(int32_t inBagID_, bool isUI_) { return reinterpret_cast*(*)(int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x3642A08)(inBagID_, isUI_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::GetSuitAssets_40641(int32_t inBagID_, bool isUI_) { return reinterpret_cast*(*)(int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x3642C70)(inBagID_, isUI_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadOP::_cctor_40642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3642ED8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::_ctor_40508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B554)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_BodyKey_40509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B728)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_FrontKey_40510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B7A0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_BackKey_40511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B818)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_HeadKey_40512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B890)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_BagKey_40513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B908)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_RearpendantKey_40514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B980)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_FaceKey_40515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B9F8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_HelmetKey_40516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362BA70)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_EquipNames_40517() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x362BAE8)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_mOriginalTransforms_40518() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer*)>(DLL2SDK::GameAssemblyBase + 0x362C0A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::set_mOriginalTransforms_40519(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x362C13C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::SetPawn_40520(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362C144)(this, pawn_); } DLL2SDK::UnityEngine::UnityEngine::LODGroup* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_mLodGroup_40521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362C760)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::set_mLodGroup_40522(DLL2SDK::UnityEngine::UnityEngine::LODGroup* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362C848)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::AddCacheObj_40523(DLL2SDK::Array* refOPMesh_, int32_t inType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inObj_) { return reinterpret_cast*, int32_t, DLL2SDK::UnityEngine::UnityEngine::GameObject*)>(DLL2SDK::GameAssemblyBase + 0x362C850)(this, refOPMesh_, inType_, inObj_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::RemoveCacheObj_40524(DLL2SDK::Array* refOPMesh_, int32_t inType_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x362CF04)(this, refOPMesh_, inType_); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::GetVestOffset_40525(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, int32_t VestAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362E990)(this, idx_, VestAssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::SetAvatarConfig_40526(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inOffset_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inRotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362EF14)(this, idx_, inOffset_, inRotation_, inScale_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::GetAvatarConfig_40527(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, DLL2SDK::UnityEngine::UnityEngine::Vector3* inOffset_, DLL2SDK::UnityEngine::UnityEngine::Vector3* inRotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3* inScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362F290)(this, idx_, inOffset_, inRotation_, inScale_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::SetAvatarOffset_40528(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362F40C)(this, idx_, inOffset_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::SetAvatarOffset_40529(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig inOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362F588)(this, idx_, inOffset_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::RecoverAvatarOffst_40530(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362FC18)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ChangeMeshOffset_40531(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, bool add_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362F734)(this, idx_, add_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::GetEquip_40532(int32_t idx_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3630148)(this, idx_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::GetDefEquip_40533(int32_t idx_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x363038C)(this, idx_); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::GetEquipOffset_40534(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362FDE0)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ChangeMats_40535(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, DLL2SDK::Array* inMats_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36307B0)(this, idx_, inMats_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ChangeMats_40536(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, DLL2SDK::Array* inMatIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3630B7C)(this, idx_, inMatIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ChangeMats_40537(DLL2SDK::Array* inMatIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3630F94)(this, inMatIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ChangeMats_40538(DLL2SDK::Array* inMats_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36316C8)(this, inMats_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ChangeMats_40539(DLL2SDK::Array* inMats_, DLL2SDK::Array* inMatAssetIDs_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x363177C)(this, inMats_, inMatAssetIDs_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_ShowHead_40540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3631E10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::set_ShowHead_40541(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3631E18)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::MeshShow_40542(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_EquipState* inEquip_, bool inEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3631E20)(this, inEquip_, inEnable_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::IsShowForDefMesh_40543(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3632254)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ResetLOD_40544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363236C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::RegainSkinnedMesh_40545(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x363248C)(this, inList_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::get_Item_40546(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362FC14)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::set_Item_40547(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36327DC)(this, idx_, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::GetShow_40548(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363267C)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::SetShow_40549(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType idx_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36327E0)(this, idx_, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::set_Visible_40550(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3632BDC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::OnDestroy_40551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3632C80)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::CompareLODIndex_40552(DLL2SDK::UnityEngine::UnityEngine::SkinnedMeshRenderer* left_, DLL2SDK::UnityEngine::UnityEngine::SkinnedMeshRenderer* right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3632E98)(left_, right_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::Awake_40555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36330B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::initData_40556(bool fromAwake_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362C1F8)(this, fromAwake_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::Shutdown_40557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3632D2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::Replace_40558(DLL2SDK::UnityEngine::UnityEngine::GameObject* toMeshGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3634F58)(this, toMeshGO_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ReplaceEquip_40559(int32_t idx_, DLL2SDK::Array* inRenderers_, DLL2SDK::Array* inOlds_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x36353DC)(this, idx_, inRenderers_, inOlds_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::UnregEquip_40560(DLL2SDK::Array* inOlds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36355AC)(this, inOlds_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ChangeDetailTexture_40561(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType inType_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* inTex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3636864)(this, inType_, inTex_); } DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ChangeEquip_40562(DLL2SDK::UnityEngine::UnityEngine::GameObject* toMeshGO_, bool show_, DLL2SDK::Array* inMaterialIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3636C18)(this, toMeshGO_, show_, inMaterialIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::Unequip_40563(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3634548)(this, inType_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::_Unequip_40564(DLL2SDK::Array* refOPMesh_, int32_t inType_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x36347C0)(this, refOPMesh_, inType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::SwitchEquip_40565(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType inType_, DLL2SDK::Array* inMesh_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig Offset_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipConfig* inAppendObj_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig, DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipConfig*)>(DLL2SDK::GameAssemblyBase + 0x3637B24)(this, inType_, inMesh_, Offset_, inAppendObj_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::_Equip_40566(int32_t inType_, DLL2SDK::Array* refOPMesh_, DLL2SDK::Array* inMesh_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig Offset_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipConfig* inAppendObj_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig, DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipConfig*)>(DLL2SDK::GameAssemblyBase + 0x3635BE4)(this, inType_, refOPMesh_, inMesh_, Offset_, inAppendObj_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::BindAppendObjs_40567(DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipConfig* inAppendObj_, int32_t idx_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer*, DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3638704)(this, inAppendObj_, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ResetAppendObjs_40568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3633688)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::NullUpdate_40569(DLL2SDK::Array* refOPMesh_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3639DF4)(refOPMesh_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::UpdateEquip_40570(DLL2SDK::Array* refOPMesh_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3639A84)(this, refOPMesh_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::LateUpdate_40571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363A0E4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::GetRenderers_40572(DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType inType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer*, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType)>(DLL2SDK::GameAssemblyBase + 0x363A214)(this, inType_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::UpdateDefBones_40573(DLL2SDK::Array* renderers_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig offset_, bool add_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig, bool)>(DLL2SDK::GameAssemblyBase + 0x363049C)(this, renderers_, offset_, add_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::UpdateDefBones_40574(DLL2SDK::UnityEngine::UnityEngine::SkinnedMeshRenderer* renderers_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig offset_, bool add_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363A40C)(this, renderers_, offset_, add_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::UpdateDefBones_40575(DLL2SDK::UnityEngine::UnityEngine::MeshFilter* inMeshFilter_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig offset_, bool add_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363A638)(this, inMeshFilter_, offset_, add_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::UpdateMeshBone_40576(DLL2SDK::UnityEngine::UnityEngine::Mesh* inMesh_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig offset_, bool add_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363A864)(this, inMesh_, offset_, add_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ResetBindBone_40577(DLL2SDK::UnityEngine::UnityEngine::Mesh* inMesh_, DLL2SDK::Array* inBones_, DLL2SDK::UnityEngine::UnityEngine::Transform* inRootBone_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x363AEE4)(this, inMesh_, inBones_, inRootBone_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ResetBones_40578(DLL2SDK::Array* renderers_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig offset_, bool add_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig, bool)>(DLL2SDK::GameAssemblyBase + 0x363B31C)(this, renderers_, offset_, add_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::UpdateBones_40579(DLL2SDK::Array* renderers_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig offset_, bool add_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig, bool)>(DLL2SDK::GameAssemblyBase + 0x3630258)(this, renderers_, offset_, add_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::findBone_40580(DLL2SDK::Array* inBones_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x363B5A4)(this, inBones_, name_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::AddBone_40581(DLL2SDK::UnityEngine::UnityEngine::Transform* inBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363B9F4)(this, inBone_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::UpdateBones_40582(DLL2SDK::Array* renderers_, DLL2SDK::Array* targetBones_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig offset_, bool add_, bool inResetBone_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x362DEB0)(this, renderers_, targetBones_, offset_, add_, inResetBone_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::ResetRetargetData_40583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x363BD00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer::SetRetargetData_40584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3633160)(this); } void DLL2SDK::Assembly_CSharp::AvatarComponentCache::_ctor_40506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38844A8)(this); } void DLL2SDK::Assembly_CSharp::AvatarComponentCache::Awake_40507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388456C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig::_ctor_40498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362A8C4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig* DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig::get_Instance_40499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362A9C0)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig::GetMeshID_40500(int32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362ABB4)(this, ID_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig::GetMaterialsID_40501(int32_t ID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x362ACE8)(this, ID_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig::GetMaterialsIDs_40502(int32_t ID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x362AFD0)(this, ID_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig::Compare_40503(DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig_ConfigData left_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig_ConfigData right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B200)(left_, right_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig::_cctor_40504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B30C)(); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAPlayerInfo::_ctor_40494(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB39C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAPlayerInfo::AutoGen_Copy_PVP_Team_FFAGame_FFAPlayerInfo_40495(DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAPlayerInfo* src_, DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAPlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAB484)(src_, dest_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAPlayerInfo::get_KillScore_40496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA7DB4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame::FFAPlayerInfo::set_KillScore_40497(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FA6484)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::_ctor_40431(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918A38)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::AutoGen_Copy_PVP_Team_MlkGame_MlkPlayerInfo_40432(DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo* src_, DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3918B5C)(src_, dest_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::get_OrderId_40433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3919008)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::get_WeaponId_40434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3919014)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::Tick_40435(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::OnMlkSwithGun_40436(DLL2SDK::Assembly_CSharp::Network::SyncMlkSwitchGunMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::ChangeWeapon_40437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3919B54)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::DoChangeWeapon_40438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3919D38)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::OnServerSwitchWeapon_40439(uint32_t weaponId_, int32_t actorId_, uint32_t skinID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, weaponId_, actorId_, skinID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::ResetLastUsedInfo_40440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::SetMlkLastUseWeapon_40441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3919A80)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame::MlkPlayerInfo::__xLuaBaseProxy_ResetLastUsedInfo_40442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391A0BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::_ctor_40449(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3941118)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::AutoGen_Copy_PVP_Team_PropHuntGame_PropHuntPlayerInfo_40450(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo* src_, DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3941234)(src_, dest_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_CurPropItemID_40451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393A454)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::set_CurPropItemID_40452(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392E8A8)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::set_ServerCamp_40453(DLL2SDK::CSProto::msg::ECamp value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3929C88)(this, value_); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_ServerCamp_40454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39416E0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_IsPropItemPawn_40455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39349D4)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::IsPropItemCamp_40456(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3922F80)(camp_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_PropItemScale_40457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393CD30)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::set_PropItemScale_40458(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x392E8B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_BaitNum_40459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3924CB4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::set_BaitNum_40460(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3931974)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_ChangeItemNum_40461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39239B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::set_ChangeItemNum_40462(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3931AE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_TacticalNum_40463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39416E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::set_TacticalNum_40464(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3931C4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_WinBetScore_40465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39284F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::set_WinBetScore_40466(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3931DB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_BetCnt_40467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39416F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::set_BetCnt_40468(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3931DC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_LockState_40469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39416F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::set_LockState_40470(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3931DC8)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::ChangeLockState_40471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393FAFC)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_IsLockState_40472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393A6E4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::get_PlayerChooseItemInfo_40473() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x3941700)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::SetChooseItemList_40474(DLL2SDK::Array* items_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x392E208)(this, items_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::OnPlayerStateChanged_40475(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo::__xLuaBaseProxy_OnPlayerStateChanged_40476(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3941920)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerInfo::_ctor_40424(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDCEA4)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerInfo::AutoGen_Copy_PVP_Team_ChamberGame_ChamberPlayerInfo_40425(DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerInfo* src_, DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDCF5C)(src_, dest_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerInfo::get_LeftRespawnCount_40426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC7F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerInfo::set_LeftRespawnCount_40427(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC7B8)(this, value_); } float DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerInfo::get_AutoSpectatingTime_40428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC328)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerInfo::set_AutoSpectatingTime_40429(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDCE94)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame::ChamberPlayerInfo::TryStartSpectating_40430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDC330)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerInfo::_ctor_40420(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30300C0)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerInfo::AutoGen_Copy_PVP_Bomb_BombGamePlayerInfo_40421(DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerInfo* src_, DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30301A8)(src_, dest_); } uint8_t DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerInfo::GetSide_40422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerInfo::__xLuaBaseProxy_GetSide_40423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3030764)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryGamePlayerInfo::_ctor_40418(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B321C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::Story::StoryGamePlayerInfo::AutoGen_Copy_Story_StoryGamePlayerInfo_40419(DLL2SDK::Assembly_CSharp::Story::StoryGamePlayerInfo* src_, DLL2SDK::Assembly_CSharp::Story::StoryGamePlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B3304)(src_, dest_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::_ctor_40352(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BAF68)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::AutoGen_Copy_PVE_MP_MPPlayerInfo_40353(DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo* src_, DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BB0D0)(src_, dest_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_PVEPoint_40354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB5CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_PVEPoint_40355(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB5C4)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_ItemId_CountDic_40356() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x47BB60C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::AddMissionItem_40357(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BB614)(this, id_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::RemoveMissionItem_40358(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BB7D0)(this, id_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::ClearMissionItem_40359(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BB9CC)(this, id_); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::GetMissionItemCount_40360(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBCC0)(this, id_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_CanLocalPlayerSelfRevival_40361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBDE0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_CanLocalPlayerSelfRevival_40362(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AAEBC)(this, value_); } float DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_AutoRevivalCountDownTime_40363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB090)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_AutoRevivalCountDownTime_40364(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB088)(this, value_); } float DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_AutoRevivalCountDownTimeCache_40365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47B09BC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_AutoRevivalCountDownTimeCache_40366(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB098)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_CanBeUsedRevivalCoin_40367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBDE8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_CanBeUsedRevivalCoin_40368(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AAEB4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_CurrentGameMoneyCount_40369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AEC4C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_CurrentGameMoneyCount_40370(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB064)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_CurrentTotalRevivalCoinCount_40371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBDF0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_CurrentTotalRevivalCoinCount_40372(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB72C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_CurrentFreeRevivalCoinCount_40373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBDF8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_CurrentFreeRevivalCoinCount_40374(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB734)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_remaingLimitReviveCoinCount_40375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBE00)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_remaingLimitReviveCoinCount_40376(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB7FC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_limitRevivalCoinCount_40377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBE08)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_limitRevivalCoinCount_40378(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB8AC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_GamePointBuffScale_40379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBE10)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_GamePointBuffScale_40380(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB7E4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_PlayerRevivalTimes_40381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBE18)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_PlayerRevivalTimes_40382(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB080)(this, value_); } float DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_BossDamage_40383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBE20)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_BossDamage_40384(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB0A0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_BossDamagePercent_40385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBE28)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_BossDamagePercent_40386(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBE30)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_RescuedCount_40387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BBFD0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_RescuedCount_40388(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ABC04)(this, value_); } float DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_AttackScale_40389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_AttackScale_40390(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_BuyLevelUpTimes_40391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BC160)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_BuyLevelUpTimes_40392(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB30C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_InGameLevel_40393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BB5FC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_InGameLevel_40394(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB7EC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_InGamePoint_40395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BB604)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_InGamePoint_40396(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB7F4)(this, value_); } DLL2SDK::Assembly_CSharp::PVE::MP::PickUpWeaponInfo* DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_LastPickUpWeaponInfo_40397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BC168)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_LastPickUpWeaponInfo_40398(DLL2SDK::Assembly_CSharp::PVE::MP::PickUpWeaponInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47A49B0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_twineTargetUIN_40399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BC170)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_twineTargetUIN_40400(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ABC0C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_ControllingActorID_40401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BC178)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_ControllingActorID_40402(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ABDAC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_cerberusHeadState_40403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BC180)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_cerberusHeadState_40404(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB8B4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_angryState_40405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BC188)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_angryState_40406(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ABA54)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::get_fastenActorID_40407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BC190)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::set_fastenActorID_40408(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47ABDB4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::UpdateExp_40409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47AB274)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::OnLocalPlayerDiamondChanged_40410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::DecreaseSkillItemCount_40411(uint64_t inItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BAAC0)(this, inItemID_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::OnPlayerStateChanged_40412(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::OnBuffLevelIDGhanged_40413(DLL2SDK::Array* ids_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47A70F8)(this, ids_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::OnSyncPerkInfo_40414(bool addOrDelete_, int32_t perkID_, int32_t posIdx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, addOrDelete_, perkID_, posIdx_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::__xLuaBaseProxy_OnLocalPlayerDiamondChanged_40415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BCC2C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::__xLuaBaseProxy_OnPlayerStateChanged_40416(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BCC34)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPPlayerInfo::__xLuaBaseProxy_OnSyncPerkInfo_40417(bool P0_, int32_t P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47BCC3C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayerInfo::_ctor_40350(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0C40)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayerInfo::AutoGen_Copy_PVE_AIPawnPlayerInfo_40351(DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayerInfo* src_, DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A0D28)(src_, dest_); } void DLL2SDK::Assembly_CSharp::AudioBankLoader::_ctor_39941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387CF54)(this); } void DLL2SDK::Assembly_CSharp::AudioBankLoader::Awake_39942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387D03C)(this); } void DLL2SDK::Assembly_CSharp::AudioBankLoader::OnApplicationQuit_39943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::AudioBankLoader::CoLoadBanks_39944(DLL2SDK::mscorlib::System::Collections::IEnumerator* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387D2E0)(this, e_); } void DLL2SDK::Assembly_CSharp::AudioBankLoader::OnSwitchScene_39945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387D394)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::_ctor_39927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387A988)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::LogTrace_39928(DLL2SDK::mscorlib::System::String* strValue_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x387AA64)(strValue_, args_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::LogError_39929(DLL2SDK::mscorlib::System::String* strValue_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x387A180)(strValue_, args_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::LogEditorError_39930(DLL2SDK::mscorlib::System::String* strValue_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x387AF9C)(strValue_, args_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::LogPrivate_39931(DLL2SDK::mscorlib::System::String* strValue_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x387B06C)(strValue_, args_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::PromptDialog_39932(DLL2SDK::mscorlib::System::String* strValue_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x387B13C)(strValue_, args_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::LogWarning_39933(DLL2SDK::mscorlib::System::String* strValue_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x387B20C)(strValue_, args_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::LogVerbose_39934(DLL2SDK::mscorlib::System::String* strValue_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x387B518)(strValue_, args_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::_LogVerbose_39935(DLL2SDK::mscorlib::System::String* strValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387B708)(this, strValue_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::_LogTrace_39936(DLL2SDK::mscorlib::System::String* strValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387ADB0)(this, strValue_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::_LogWarning_39937(DLL2SDK::mscorlib::System::String* strValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387B3FC)(this, strValue_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::_LogError_39938(DLL2SDK::mscorlib::System::String* strValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387AE80)(this, strValue_); } DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger* DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::get_Instance_39939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387AC54)(); } void DLL2SDK::Assembly_CSharp::Audio::Utils::TimiAudioLogger::_cctor_39940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387B7D8)(); } void DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::_ctor_39916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879A8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::get_BankName_39917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879B64)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::SetBankName_39918(DLL2SDK::mscorlib::System::String* strBankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3879B6C)(this, strBankName_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::Start_39919(DLL2SDK::System_Core::System::Action_2* pCallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3879C14)(this, pCallback_); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::Cancel_39920(DLL2SDK::System_Core::System::Action_2* pCallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3879E3C)(this, pCallback_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::Reset_39921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::IsUnUsed_39922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::ForceRecycle_39923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::Destroy_39924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::OnBankLoadedDummy_39925(bool bSuccess_, DLL2SDK::mscorlib::System::String* bankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387A54C)(this, bSuccess_, bankName_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq::BankCallback_39926(uint32_t in_bankID_, intptr_t in_InMemoryBankPtr_, DLL2SDK::Assembly_CSharp::AKRESULT in_eLoadResult_, uint32_t in_memPoolId_, DLL2SDK::mscorlib::System::Object* in_Cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387A600)(this, in_bankID_, in_InMemoryBankPtr_, in_eLoadResult_, in_memPoolId_, in_Cookie_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::GameObjectDelegates::_ctor_39891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387975C)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::GameObjectDelegates::OnEnable_39892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38797F8)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::GameObjectDelegates::OnDisable_39893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38798D4)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::GameObjectDelegates::OnDestroy_39894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38799B0)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::DefaultAudioTaskQueue::_ctor_39866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4521750)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::DefaultAudioTaskQueue::Init_39867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::DefaultAudioTaskQueue::Term_39868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::DefaultAudioTaskQueue::QueueUp_39869(DLL2SDK::Assembly_CSharp::Audio::Utils::IAudioTask* pCmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4521994)(this, pCmd_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::DefaultAudioTaskQueue::DeQueue_39870(DLL2SDK::Assembly_CSharp::Audio::Utils::IAudioTask* pCmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4521A7C)(this, pCmd_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::DefaultAudioTaskQueue::FillInDebugString_39871(DLL2SDK::mscorlib::System::Text::StringBuilder* sbContent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4521B64)(this, sbContent_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::DefaultAudioTaskQueue::ProcessCmd_39872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::DefaultAudioTaskQueue::BeginProcessCmd_39873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::DefaultAudioTaskQueue::IsContinueProcess_39874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::AudioResourcesLoaderProxy::_ctor_39857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45215C8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::Utils::AudioResourcesLoaderProxy::ReadAllTextFromABOrResources_39859(DLL2SDK::mscorlib::System::String* strPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452166C)(strPath_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::AudioQualitySetting::_ctor_39855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452148C)(this); } DLL2SDK::Assembly_CSharp::Audio::Utils::AudioQualitySetting_AudioQuality DLL2SDK::Assembly_CSharp::Audio::Utils::AudioQualitySetting::GetCurrentAudioQuality_39856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4521530)(); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::AudioPhysics::CollidersIntersectRay_39847(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pColliders_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecDirection_, float fDetectLength_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x45207D4)(pColliders_, vecPos_, vecDirection_, fDetectLength_); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::AudioPhysics::CollidersIntersectRay_39848(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pColliders_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecEndPos_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0x4503428)(pColliders_, vecPos_, vecEndPos_); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::AudioPhysics::ColliderIntersectRay_39849(DLL2SDK::UnityEngine::UnityEngine::Collider* pCollider_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecDirection_, float fDetectLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45209C4)(pCollider_, vecPos_, vecDirection_, fDetectLength_); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::AudioPhysics::ColliderIntersectRay_39850(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecStartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecEndPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F3370)(pVCD_, vecStartPos_, vecEndPos_); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::AudioPhysics::AABBIntersectRay_39851(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecMin_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecMax_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecStart_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecEnd_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecStartToEnd_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecOneOverStartToEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4520DA8)(vecMin_, vecMax_, vecStart_, vecEnd_, vecStartToEnd_, vecOneOverStartToEnd_); } float DLL2SDK::Assembly_CSharp::Audio::Utils::AudioPhysics::Max3_39852(float a_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4521240)(a_, b_, c_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::Utils::AudioPhysics::Reciprocal_39853(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4520C40)(vecInput_); } void DLL2SDK::Assembly_CSharp::Audio::Utils::AudioPhysics::_cctor_39854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452138C)(); } void DLL2SDK::Assembly_CSharp::AudioTestSoundEmitter::_ctor_39840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3882288)(this); } void DLL2SDK::Assembly_CSharp::AudioTestSoundEmitter::Update_39841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388232C)(this); } void DLL2SDK::Assembly_CSharp::AudioTestSoundEmitter::LoadBanks_39842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3882474)(this); } bool DLL2SDK::Assembly_CSharp::AudioTestSoundEmitter::PlaySound_39843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38825BC)(this); } void DLL2SDK::Assembly_CSharp::AudioTestSoundEmitter::ActiveAkComp_39844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3882748)(this); } void DLL2SDK::Assembly_CSharp::AudioTestSoundEmitter::_TryEnableAudioGameObjects_39845(DLL2SDK::UnityEngine::UnityEngine::GameObject* goObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3882A10)(this, goObj_); } void DLL2SDK::Assembly_CSharp::AudioTestSoundEmitter::_TryAttachPlayer_39846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38828AC)(this); } void DLL2SDK::Assembly_CSharp::Audio::WallaSystem::WallaSystem::_ctor_39839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387CEB0)(this); } void DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs::WallaConfig::_ctor_39838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387CCA0)(this); } void DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs::WallaSystemData::_ctor_39836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387CD44)(this); } DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs::WallaSystemData* DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs::WallaSystemData::LoadData_39837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387CDE8)(); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::get_Inited_39820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506D2C)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::Init_39821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FB3E0)(); } float DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::GetEventMaxDuration_39822(DLL2SDK::mscorlib::System::String* strEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4507234)(strEventName_); } float DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::GetEventMaxAttenuation_39823(DLL2SDK::mscorlib::System::String* strEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450747C)(strEventName_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventInfo* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::GetEventInfo_39824(DLL2SDK::mscorlib::System::String* strEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45072EC)(strEventName_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventInfo* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::GetEventInfoByEventID_39825(uint32_t uEvtID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4507738)(uEvtID_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::GetBanksForEvent_39826(DLL2SDK::mscorlib::System::String* strEvent_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* listBankNames_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x450788C)(strEvent_, listBankNames_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::ClearCache_39827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4507988)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::Term_39828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FC2A0)(); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::GetRedirectedEventSwitch_39829(uint32_t uEvtID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4507AB0)(uEvtID_); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::GetRedirectedEvent_39830(uint32_t uEvtID_, uint32_t uSwitchValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4507BFC)(uEvtID_, uSwitchValue_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::FillInDebugInfo_39831(DLL2SDK::mscorlib::System::Text::StringBuilder* sbBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4507D60)(sbBuffer_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::_ParseRedirectInfo_39832(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::EventRedirectInfo* pRedirectInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506DDC)(pRedirectInfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::_ToLower_39833(DLL2SDK::mscorlib::System::String* strName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4508240)(strName_); } uint64_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::MakeUInt64_39834(uint32_t a_, uint32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4507D58)(a_, b_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMetaHelper::_cctor_39835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4508498)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::EventRedirectInfo::_ctor_39819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506C70)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseBankNameInfo::_ctor_39818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506D14)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventInfo::_ctor_39817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506D1C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils::WwiseEventMeta::_ctor_39816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506D24)(this); } void DLL2SDK::Assembly_CSharp::ExternalBankWrapper::RegisterExternalBank_39809(DLL2SDK::mscorlib::System::String* strBankName_, DLL2SDK::mscorlib::System::String* strBankPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53290)(strBankName_, strBankPath_); } void DLL2SDK::Assembly_CSharp::ExternalBankWrapper::UnRegisterExternalBank_39810(DLL2SDK::mscorlib::System::String* strBankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C533B0)(strBankName_); } void DLL2SDK::Assembly_CSharp::ExternalBankWrapper::SetLogger_39811(DLL2SDK::Assembly_CSharp::AkLogger_ErrorLoggerInteropDelegate* jarg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C534B0)(jarg1_); } void DLL2SDK::Assembly_CSharp::ExternalBankWrapper::SetLogger_39812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C535A4)(); } void DLL2SDK::Assembly_CSharp::ExternalBankWrapper::SetOBBPath_39813(DLL2SDK::mscorlib::System::String* strBankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C53674)(strBankName_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::InGameBankManager::Reset_39803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FCA28)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::InGameBankManager::LoadBank_39804(DLL2SDK::mscorlib::System::String* strBankName_, bool bSync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FDF18)(strBankName_, bSync_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::InGameBankManager::_IsBankAlreadyLoaded_39805(DLL2SDK::mscorlib::System::String* strBankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FED44)(strBankName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::InGameBankManager::_LoadBankSync_39806(DLL2SDK::mscorlib::System::String* strBankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451FA54)(strBankName_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::InGameBankManager::UnLoadAllBanks_39807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451F5C0)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::InGameBankManager::_cctor_39808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451FCA8)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::BankLoadInfo::_ctor_39802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451F5B8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Sync::_ctor_39795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451E5F8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Sync::Reset_39796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451E6A4)(this); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Sync::LoadBank_39797(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451E73C)(this, name_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Sync::IsBankLoaded_39798(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451E8E8)(this, name_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Sync::UnloadBank_39799(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451E988)(this, name_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Sync::OnBankUnLoaded_39800(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper* pHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451EB6C)(this, pHandle_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Sync::WriteDebugInfo_39801(DLL2SDK::mscorlib::System::Text::StringBuilder* sbBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451EC18)(this, sbBuffer_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Async::_ctor_39786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451D1BC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Async::Reset_39787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451D1C4)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Async::GlobalBankCallback_39788(uint32_t in_bankID_, intptr_t in_pInMemoryBankPtr_, DLL2SDK::Assembly_CSharp::AKRESULT in_eLoadResult_, uint32_t in_memPoolId_, DLL2SDK::mscorlib::System::Object* in_Cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451D2A8)(in_bankID_, in_pInMemoryBankPtr_, in_eLoadResult_, in_memPoolId_, in_Cookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Async::LoadBankAsync_39789(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451D840)(this, name_, callback_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Async::IsBankLoaded_39790(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451DCF4)(this, name_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Async::UnloadBank_39791(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451DEB0)(this, name_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Async::OnBankUnLoaded_39792(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper* pHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451E104)(this, pHandle_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Async::WriteDebugInfo_39793(DLL2SDK::mscorlib::System::Text::StringBuilder* sbBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451E250)(this, sbBuffer_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManager_Async::_cctor_39794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451E51C)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManagerWrapper::DoUnloadBanks_39777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451EE8C)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManagerWrapper::Reset_39778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FF958)(); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManagerWrapper::LoadBank_39779(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FAEF4)(name_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManagerWrapper::LoadBankAsync_39780(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FE45C)(name_, callback_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManagerWrapper::IsBankLoaded_39781(DLL2SDK::mscorlib::System::String* strName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FE984)(strName_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManagerWrapper::UnloadBank_39782(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FCC20)(name_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManagerWrapper::UnLoadAllImmediately_39783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451F210)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManagerWrapper::WriteDebugInfo_39784(DLL2SDK::mscorlib::System::Text::StringBuilder* sbBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451F2EC)(sbBuffer_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankManagerWrapper::_cctor_39785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451F478)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::_ctor_39767(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B7BC)(this, name_); } int32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::get_RefCount_39768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B8D0)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::get_IsLoaded_39769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B8D8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::WriteDebugInfo_39770(DLL2SDK::mscorlib::System::Text::StringBuilder* sbBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B8F0)(this, sbBuffer_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::LoadBank_39771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B9C8)(this); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::LoadBankAsync_39772(DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451C2CC)(this, callback_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::OnAsyncLoaded_39773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451C82C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::OnAsyncLoadFailed_39774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451CAF8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::IncRef_39775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451C088)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res::AkBankHandleWrapper::DecRef_39776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451CD88)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure::AudioGameObjectHierachy::_ctor_39759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FA38C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure::AudioGameObjectHierachy::Init_39760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FA394)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure::AudioGameObjectHierachy::UnInitialize_39761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B7A8)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure::AudioGameObjectHierachy::get_Root_39762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F9604)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure::AudioGameObjectHierachy::AudioGOs_39763() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure::AudioGameObjectHierachy*)>(DLL2SDK::GameAssemblyBase + 0x44FAEE4)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure::AudioGameObjectHierachy::get_OneShotEmitter_39764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FAEDC)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure::AudioGameObjectHierachy::get_VBSSRoot_39765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B7B4)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure::AudioGameObjectHierachy::get_DefaultAL_39766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FAEEC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WwiseListenerGameObj::_ctor_39752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45125B8)(this); } DLL2SDK::Assembly_CSharp::AkGameObj* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WwiseListenerGameObj::get_SubGameObj_39753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45125C0)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WwiseListenerGameObj::get_SubListener_39754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45125C8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WwiseListenerGameObj::UpdateSubListener_39755(DLL2SDK::UnityEngine::UnityEngine::GameObject* goTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45125D0)(this, goTarget_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WwiseListenerGameObj::GetForward_39756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WwiseListenerGameObj::GetPosition_39757(bool needUpdateCachedTransform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, needUpdateCachedTransform_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WwiseListenerGameObj::GetUpward_39758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound::_ctor_39742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451AA6C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound::Awake_39743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451AA74)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound::PlayOneShot_39744(DLL2SDK::mscorlib::System::String* strEventName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, bool byPassRangeCheck_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, vecPos_, byPassRangeCheck_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound::Update_39745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B240)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound::ClearCache_39746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_ctor_39716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4517C70)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::get_CurrentAudioListener_39717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::OnDrawGizmos_39718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451805C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::GetCurrentListenerPosition_39719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45147C8)(); } float DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::GetSqrtListenerDistance_39720(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4514B7C)(vecPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::GetCurrentListenerForward_39721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4514D68)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::GetCurrentListenerRight_39722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4515118)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::Awake_39723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4518284)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::Start_39724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4518468)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::AttachAudioListenerTo_39725(DLL2SDK::UnityEngine::UnityEngine::GameObject* goListener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, goListener_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::OnSubListenerEnable_39726(DLL2SDK::UnityEngine::UnityEngine::GameObject* pSubListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4519BA8)(this, pSubListener_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::OnSubListenerDisable_39727(DLL2SDK::UnityEngine::UnityEngine::GameObject* pSubListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4519D78)(this, pSubListener_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::OnSubListenerDestroy_39728(DLL2SDK::UnityEngine::UnityEngine::GameObject* pSubListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4519F54)(this, pSubListener_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_AddSubListener_39729(DLL2SDK::UnityEngine::UnityEngine::GameObject* goListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4518CF0)(this, goListener_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_RemoveSubListener_39730(DLL2SDK::UnityEngine::UnityEngine::GameObject* goListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451A13C)(this, goListener_); } int32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_GetMaxPriority_39731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451A33C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_RefreshListenerStatus_39732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45190F0)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_SetSpatialAudioRoom_39733(uint64_t uRoomID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451A824)(this, uRoomID_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_EnableAudioMainListener_39734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451A658)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_DisableMainAudioListener_39735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451A818)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_HasAnySubListener_39736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451A4EC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::get_ListSubListeners_39737() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2*)>(DLL2SDK::GameAssemblyBase + 0x451A8F8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener2::_cctor_39738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451A900)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::_ctor_39693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4512D1C)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::get_CurrentAudioListener_39694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::OnDrawGizmos_39695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4513108)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::GetCurrentListenerPosition_39696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4513330)(); } float DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::GetSqrtListenerDistance_39697(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E99A0)(vecPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::GetCurrentListenerForward_39698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4513930)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::GetCurrentListenerRight_39699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4514080)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::Awake_39700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451580C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::Start_39701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45159F0)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::AttachAudioListenerTo_39702(DLL2SDK::UnityEngine::UnityEngine::GameObject* goListener_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, goListener_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::OnSubListenerEnable_39703(DLL2SDK::UnityEngine::UnityEngine::GameObject* pSubListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4516F24)(this, pSubListener_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::OnSubListenerDisable_39704(DLL2SDK::UnityEngine::UnityEngine::GameObject* pSubListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45170F4)(this, pSubListener_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::OnSubListenerDestroy_39705(DLL2SDK::UnityEngine::UnityEngine::GameObject* pSubListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45172D0)(this, pSubListener_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::_AddSubListener_39706(DLL2SDK::UnityEngine::UnityEngine::GameObject* goListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45162F4)(this, goListener_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::_RemoveSubListener_39707(DLL2SDK::UnityEngine::UnityEngine::GameObject* goListener_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45174B8)(this, goListener_); } int32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::_GetMaxPriority_39708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45176B8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::_RefreshListenerStatus_39709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4516670)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::_EnableAudioMainListener_39710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45179D4)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::_DisableMainAudioListener_39711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4517B20)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::_HasAnySubListener_39712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4517868)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseMainAudioListener::_cctor_39713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4517C6C)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::_ctor_39653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450EB08)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::Awake_39654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::SetRTPC_39655(DLL2SDK::mscorlib::System::String* strName_, float fValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, strName_, fValue_, Data.method); } float DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::GetRTPC_39656(DLL2SDK::mscorlib::System::String* strName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, strName_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::OnEnable_39657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::OnDestroy_39658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::Init_39659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::Term_39660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::UnRegisterGameObject_39661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::RegisterGameObject_39662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::PlaySound_39663(DLL2SDK::mscorlib::System::String* strEventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::PlaySoundWithSyncTime_39664(DLL2SDK::mscorlib::System::String* strEventName_, bool bSyncPlayingTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, bSyncPlayingTime_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::PlaySoundAndSetCallbackOnStop_39665(DLL2SDK::mscorlib::System::String* strEventName_, DLL2SDK::mscorlib::System::String* strStopEvt_, DLL2SDK::System_Core::System::Action* OnSoundStop_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, strStopEvt_, OnSoundStop_, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::IsAnySoundPlaying_39666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::StopGroup_39667(DLL2SDK::mscorlib::System::String* strEventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::StopAll_39668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::SetSwitch_39669(DLL2SDK::mscorlib::System::String* strSwitchGroup_, DLL2SDK::mscorlib::System::String* strSwitchName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, strSwitchGroup_, strSwitchName_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::Update_39670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::Tick_39671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::_UpdatePos_39672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4510EFC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::ClearCache_39673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FC890)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::EventCallback_39674(DLL2SDK::mscorlib::System::Object* in_cookie_, DLL2SDK::Assembly_CSharp::AkCallbackType in_type_, DLL2SDK::mscorlib::System::Object* in_info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451126C)(this, in_cookie_, in_type_, in_info_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::AllocAuxSendsCache_39675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::ClearAuxSends_39676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::SetScallingFactor_39677(float fScalingFactor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, fScalingFactor_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::SetAuxSend_39678(int32_t iIndex_, DLL2SDK::mscorlib::System::String* AuxBusName_, float fPercentage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, iIndex_, AuxBusName_, fPercentage_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::ApplyAuxSends_39679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::WriteDebugLogs_39680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::_IsIntervalCheckPassed_39681(DLL2SDK::mscorlib::System::String* strEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450FDEC)(this, strEvent_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::FillInDebugString_39682(DLL2SDK::mscorlib::System::Text::StringBuilder* sbInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, sbInput_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::Seek_39683(DLL2SDK::mscorlib::System::String* strEvent_, int32_t iPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, strEvent_, iPos_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::GetPlayingPositionInMs_39684(uint32_t uRetFromPlaySound_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, uRetFromPlaySound_, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::get_Registered_39685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::get_mCurGameObjectID_39686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::_ParseRedirectedEvent_39687(uint32_t uEvtID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450F9DC)(this, uEvtID_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject::_cctor_39688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45121B4)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_Register::_ctor_39646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450E5BC)(this); } DLL2SDK::Assembly_CSharp::AkGameObj* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_Register::get_AkGO_39647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450E5C4)(this); } uint64_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_Register::get_WWiseGameObjectID_39648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450E5CC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_Register::DisableEnviromentAware_39649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450E5D4)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_Register::UnRegisterGameObject_39650(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450E6AC)(this, go_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_Register::RegisterGameObject_39651(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450E87C)(this, go_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_Register::get_Registered_39652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450E86C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends::_ctor_39626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450C4C0)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends::_ctor_39627(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject* pOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450C4C8)(this, pOwner_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends::Alloc_39628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends::SetSend_39629(int32_t iIndex_, DLL2SDK::mscorlib::System::String* strAuxBusName_, float fControlVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, iIndex_, strAuxBusName_, fControlVal_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends::ClearSends_39630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends::ApplySend_39631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends::FillInDebugString_39632(DLL2SDK::mscorlib::System::Text::StringBuilder* sbInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, sbInput_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends::_SetSend_39633(uint32_t iBusID_, float fControlVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450C7AC)(this, iBusID_, fControlVal_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends::__SetSend_39634(float fControlVal_, DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends_AuxSend* pAuxSend_, uint32_t iBusID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450D460)(this, fControlVal_, pAuxSend_, iBusID_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityData::_ctor_39624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EAAE0)(this); } DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityData* DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityData::LoadIntensityData_39625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EA29C)(); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig::_ctor_39615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EA0C4)(this); } DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig* DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig::LoadConfig_39616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E9704)(); } DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig_EventRegist* DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig::GetRTPC_39617(DLL2SDK::mscorlib::System::String* strEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E983C)(this, strEvent_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig::Load_39618(DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityData* pData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EA364)(this, pData_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig::_AddRegisteredEvents_39619(DLL2SDK::Array* strEvents_, DLL2SDK::mscorlib::System::String* strRTPC_, float fDetectRange_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, float)>(DLL2SDK::GameAssemblyBase + 0x44EA570)(this, strEvents_, strRTPC_, fDetectRange_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig::__AddRegisteredEvent_39620(DLL2SDK::mscorlib::System::String* strEvent_, DLL2SDK::mscorlib::System::String* strRTPC_, float fDetectRange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EA820)(this, strEvent_, strRTPC_, fDetectRange_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig::_AddIgnoredEvents_39621(DLL2SDK::Array* strEvents_, DLL2SDK::mscorlib::System::String* strRTPC_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x44EA6D0)(this, strEvents_, strRTPC_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig::__AddIgnoredEvent_39622(DLL2SDK::mscorlib::System::String* strEvent_, DLL2SDK::mscorlib::System::String* strRTPC_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EA9A8)(this, strEvent_, strRTPC_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::_ctor_39603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E8778)(this); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::Init_39604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E884C)(); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::Term_39605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E8BAC)(); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::Tick_39606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E8E8C)(); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::NotifyEventTriggered_39607(DLL2SDK::mscorlib::System::String* strEvent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E9294)(strEvent_, vecPos_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::_Init_39608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E8A64)(this); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::_Term_39609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E8DB8)(this); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::_Tick_39610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E8FE8)(this); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::_NotifyEventTriggered_39611(DLL2SDK::mscorlib::System::String* strEventName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E942C)(this, strEventName_, vecPos_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::_AddRTPCIfNonExist_39612(DLL2SDK::mscorlib::System::String* strRTPC_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E9C38)(this, strRTPC_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::_IncRTPC_39613(DLL2SDK::mscorlib::System::String* strRTPC_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E9EEC)(this, strRTPC_); } void DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::AudioIntensityController::_cctor_39614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EA0C0)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::_ctor_39569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450849C)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::get_Enabled_39570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F92D4)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::set_Enabled_39571(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F9534)(value_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::Initialize_39572(bool bDebug_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FACA8)(bDebug_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::RegisterGameObj_39573(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::mscorlib::System::String* strGameObjectName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45084A4)(gameObject_, strGameObjectName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::UnregisterGameObj_39574(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4508A6C)(gameObject_); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::GetIDFromString_39575(DLL2SDK::mscorlib::System::String* in_pszString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4507534)(in_pszString_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::GetStringFromID_39576(uint32_t iUniqueID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4508DD0)(iUniqueID_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::RecordEventStatistics_39577(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4508F8C)(eventName_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::ClearEventStatistics_39578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45091E4)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::PrintEventStatistics_39579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45092C8)(); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::PostEventByID_39580(uint32_t uEvtID_, uint64_t GameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4509774)(uEvtID_, GameObjectID_); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::PostEvent_39581(DLL2SDK::mscorlib::System::String* strEventName_, uint64_t GameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4509DBC)(strEventName_, GameObjectID_); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::PostEventByIDWithExtraFlagNoCallback_39582(uint32_t uEvtID_, uint64_t in_gameObjectID_, uint32_t in_uFlags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450A218)(uEvtID_, in_gameObjectID_, in_uFlags_); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::PostEventWithExtraFlagNoCallback_39583(DLL2SDK::mscorlib::System::String* in_pszEventName_, uint64_t in_gameObjectID_, uint32_t in_uFlags_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450A86C)(in_pszEventName_, in_gameObjectID_, in_uFlags_); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::PostEventByIDWithCallback_39584(uint32_t uEvtID_, uint64_t in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450ACD4)(uEvtID_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_); } uint32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::PostEvent_39585(DLL2SDK::mscorlib::System::String* in_pszEventName_, uint64_t in_gameObjectID_, uint32_t in_uFlags_, DLL2SDK::Assembly_CSharp::AkCallbackManager_EventCallback* in_pfnCallback_, DLL2SDK::mscorlib::System::Object* in_pCookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450B3B0)(in_pszEventName_, in_gameObjectID_, in_uFlags_, in_pfnCallback_, in_pCookie_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::IsAnySoundPlayingOrPending_39586(uint64_t in_GameObjId_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450B8A0)(in_GameObjId_id_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::StopAllSoundOnObj_39587(uint64_t GameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450B95C)(GameObjectID_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::SetState_39588(DLL2SDK::mscorlib::System::String* strGroupName_, DLL2SDK::mscorlib::System::String* strValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FC978)(strGroupName_, strValue_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::SetRTPC_39589(DLL2SDK::mscorlib::System::String* strRTPCName_, float fValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FD480)(strRTPCName_, fValue_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::SetRTPCForThisObj_39590(uint64_t iGameObjID_, DLL2SDK::mscorlib::System::String* strRTPCName_, float fValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450BA18)(iGameObjID_, strRTPCName_, fValue_); } float DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::GetRTPCForThisObj_39591(uint64_t iGameObjID_, DLL2SDK::mscorlib::System::String* strRTPCName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450BAEC)(iGameObjID_, strRTPCName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::SetObjectPosition_39592(uint64_t in_GameObjectID_, float PosX_, float PosY_, float PosZ_, float OrientationX_, float OrientationY_, float OrientationZ_, float TopX_, float TopY_, float TopZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450BBD8)(in_GameObjectID_, PosX_, PosY_, PosZ_, OrientationX_, OrientationY_, OrientationZ_, TopX_, TopY_, TopZ_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::SetObjectPosition_39593(uint64_t in_GameObjectID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450BCE4)(in_GameObjectID_, vecPos_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::SetSwitch_39594(DLL2SDK::mscorlib::System::String* in_pszSwitchGroup_, DLL2SDK::mscorlib::System::String* in_pszSwitchState_, uint64_t in_gameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450BE58)(in_pszSwitchGroup_, in_pszSwitchState_, in_gameObjectID_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::SetGameObjectAuxSendValues_39595(uint64_t in_gameObjectID_, DLL2SDK::Assembly_CSharp::AkAuxSendArray* in_aAuxSendValues_, uint32_t in_uNumSendValues_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450BF24)(in_gameObjectID_, in_aAuxSendValues_, in_uNumSendValues_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::SetEmitterAuxSendvalues_39596(uint64_t in_gameObjectID_, DLL2SDK::Assembly_CSharp::AkAuxSendArray* in_aAuxSendValues_, uint32_t in_uNumSendValues_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450C010)(in_gameObjectID_, in_aAuxSendValues_, in_uNumSendValues_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::RegisterGameObjInternal_WithName_39597(uint64_t in_GameObj_, DLL2SDK::mscorlib::System::String* in_pszObjName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450C0FC)(in_GameObj_, in_pszObjName_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::RegisterGameObjInternal_39598(uint64_t in_GameObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450C1C0)(in_GameObj_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::_AddRecord_39599(uint64_t GameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450868C)(GameObjectID_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::_RemoveRecord_39600(uint64_t GameObjectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4508C4C)(GameObjectID_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::_RemoveAllRecord_39601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450C27C)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::AkSoundEngineWrapper::_cctor_39602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450C3E8)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::SpatialAudioManager::_ctor_39568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506BCC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger::SpatialAudioDebuggerLocalPlayer::_ctor_39563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506830)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger::SpatialAudioDebuggerLocalPlayer* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger::SpatialAudioDebuggerLocalPlayer::get_Instance_39564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506904)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger::SpatialAudioDebuggerLocalPlayer::Awake_39565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45069B4)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger::SpatialAudioDebuggerLocalPlayer::OnDestroy_39566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506ABC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger::SpatialAudioDebuggerLocalPlayer::_cctor_39567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4506BC8)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger::SpatialAudioDebugger::_ctor_39560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4505E68)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger::SpatialAudioDebugger::CaculatePath_39561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4505F40)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger::SpatialAudioDebugger::OnDrawGizmos_39562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45063D8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::_ctor_39520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501D08)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::get_Instance_39521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501E44)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::Awake_39522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501EF4)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::OnDestroy_39523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501FFC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::Clear_39524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4502108)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::ForEach_39525(DLL2SDK::mscorlib::System::Action_1* pAction_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x450220C)(this, pAction_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::_FindUniqueName_39526(DLL2SDK::mscorlib::System::Text::StringBuilder* sbRetBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4502324)(this, sbRetBuffer_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::ClearNameCache_39527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450276C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::GenerateUniqueName_39528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4502870)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::AddPoint_39529(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, DLL2SDK::mscorlib::System::String* strUniqueName_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* AssociatedRooms_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x450299C)(this, vecPos_, strUniqueName_, AssociatedRooms_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::RemovePoint_39530(DLL2SDK::mscorlib::System::String* strUniqueName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4502BE0)(this, strUniqueName_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::DetectLines_39531(DLL2SDK::mscorlib::System::Collections::Generic::List_1* AllColliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4502EE4)(this, AllColliders_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::GenerateLineBetween_39532(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* x_, DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* y_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* AllColliders_, bool ForceDetection_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x45030C4)(x_, y_, AllColliders_, ForceDetection_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::AddMovablePoint_39533(DLL2SDK::mscorlib::System::String* strUniqueID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4503608)(this, strUniqueID_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::RmMovablePoint_39534(DLL2SDK::mscorlib::System::String* strUniqueID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4503710)(this, strUniqueID_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::OnPointMoved_39535(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, DLL2SDK::mscorlib::System::String* strUniqueID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* AllColliders_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x45038E0)(this, vecPos_, strUniqueID_, AllColliders_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::OnDrawGizmos_39536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4503AC0)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::GetWayPoint_39537(DLL2SDK::mscorlib::System::String* strID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450256C)(this, strID_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::GetClosestPoint_39538(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4503D68)(this, vecPosition_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::PathFind_39539(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptFrom_, DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptTo_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* pRetPath_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4503FA4)(this, ptFrom_, ptTo_, pRetPath_); } int32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::GetCurrentLength_39540(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pCloseList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4504E3C)(this, pCloseList_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::IsPointIn_39541(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptPoint_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* listToSearch_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x45053D4)(ptPoint_, listToSearch_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::IsPointIn_39542(DLL2SDK::mscorlib::System::String* strPointID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* listToSearch_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4504F9C)(strPointID_, listToSearch_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot_SearchedWayPoint* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::GetPointIn_39543(DLL2SDK::mscorlib::System::String* strPointID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* listToSearch_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4505164)(strPointID_, listToSearch_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioDataRoot::_cctor_39544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45054EC)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::SpatialAudioData::_ctor_39519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501C64)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointManager::AddPointRaw_39516(DLL2SDK::mscorlib::System::String* strID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPosition_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* pListConnectedLines_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x450181C)(strID_, vecPosition_, pListConnectedLines_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointManager::RecaculateEdges_39517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501A50)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointManager::_cctor_39518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501B10)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointEditorComponent::_ctor_39512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4500FB0)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointEditorComponent::OnDrawGizmos_39513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450105C)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointEditorComponent* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointEditorComponent::CreateWayPointEditor_39514(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptPoint_, DLL2SDK::UnityEngine::UnityEngine::GameObject* goParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501228)(ptPoint_, goParent_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointEditorComponent::_cctor_39515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501474)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointRoom::_ctor_39510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501BC0)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointRoom::IsIn_39511(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FFFAC)(this, vecPoint_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine::_ctor_39504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45014F8)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine::ConstructLine_39505(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* x_, DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* y_, float fLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4500DEC)(x_, y_, fLength_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine::ContainsPoint_39506(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* pX_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45004DC)(this, pX_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine::GetOtherPoint_39507(DLL2SDK::mscorlib::System::String* iThisEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450159C)(this, iThisEnd_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine::ToString_39508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine::__xLuaBaseProxy_ToString_39509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4501814)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint::_ctor_39495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FFB3C)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint::IsInAssociatedRoom_39496(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FFBE0)(this, ptTarget_); } int32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint::DistanceTo_39497(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45002D8)(this, ptTarget_); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint::IsConnectedTo_39498(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptOtherPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450063C)(this, ptOtherPoint_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint::RefreshLengthWith_39499(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptOtherPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45007C0)(this, ptOtherPoint_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint::RemoveConnectionWith_39500(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptOtherPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45009F4)(this, ptOtherPoint_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint::AddConnectionWith_39501(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* ptOtherPoint_, DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine* ptLine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4500BE8)(this, ptOtherPoint_, ptLine_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint::ToString_39502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint::__xLuaBaseProxy_ToString_39503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4500FA8)(this); } void DLL2SDK::Assembly_CSharp::HeadSetDetector::Init_39439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474399C)(); } int32_t DLL2SDK::Assembly_CSharp::HeadSetDetector::GetCurState_39440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4743C64)(); } int32_t DLL2SDK::Assembly_CSharp::HeadSetDetector::ForceGetCurState_39441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4743E20)(); } void DLL2SDK::Assembly_CSharp::HeadSetDetector::Term_39442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4743F08)(); } void DLL2SDK::Assembly_CSharp::HeadSetDetector::_cctor_39443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4743FC8)(); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_ctor_39400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F9120)(this); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::get_EnableHeadSetDetect_39401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::set_EnableHeadSetDetect_39402(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::get_Enabled_39403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::set_Enabled_39404(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::get_Inited_39405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::get_Root_39406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F95F0)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::get_AudioGos_39407() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise*)>(DLL2SDK::GameAssemblyBase + 0x44F960C)(this); } float DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::SqrtDistanceFromListener_39408(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F9614)(this, vecPos_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::Init_39409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::Tick_39410(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::Reset_39411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FBEE8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::Term_39412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_UnLoadInGameResources_39413(int32_t iMapID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, iMapID_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_LoadInGameResources_39414(int32_t iMapID_, DLL2SDK::System_Core::System::Action* CompeleteCallback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, iMapID_, CompeleteCallback_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_NotifyPlayerSpawned_39415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_StopAll_39416(int32_t SoundType_, bool bImediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, SoundType_, bImediately_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_PlaySound_39417(DLL2SDK::mscorlib::System::String* strFMODAsset_, bool bStartPaused_, int32_t SoundType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, strFMODAsset_, bStartPaused_, SoundType_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_PlaySound_39418(DLL2SDK::mscorlib::System::String* strStartEvt_, DLL2SDK::mscorlib::System::String* strStopEvt_, int32_t SoundType_, DLL2SDK::System_Core::System::Action* OnEvtStop_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, strStartEvt_, strStopEvt_, SoundType_, OnEvtStop_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::SetRTPC_39419(DLL2SDK::mscorlib::System::String* strRTPCName_, float fVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, strRTPCName_, fVal_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_PlayDefaultClickSound_39420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_AttachAudioListenerTo_39421(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::get_CurrentAudioListener_39422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FD6C4)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_SetSoundEngineQuality_39423(float fQuality_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, fQuality_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_Pause_39424(DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type type_, bool bPause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, type_, bPause_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_SetSoundTypeVolume_39425(DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type type_, float fVol_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, type_, fVol_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::StopAllSound_39426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_PlayOneShot_39427(DLL2SDK::mscorlib::System::String* strAudioID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, bool bByPassRangeCheck_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, strAudioID_, vecPos_, bByPassRangeCheck_, Data.method); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_AttachAudioGameObject_39428(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_SetRTPC_39429(DLL2SDK::mscorlib::System::String* strRTPCName_, float fValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, strRTPCName_, fValue_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_SetState_39430(DLL2SDK::mscorlib::System::String* strStateName_, DLL2SDK::mscorlib::System::String* StateValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, strStateName_, StateValue_, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::LoadBankSync_39431(DLL2SDK::mscorlib::System::String* strBankNameWithPostFix_, bool UnLoadWhileReturnToLobby_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, strBankNameWithPostFix_, UnLoadWhileReturnToLobby_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::LoadBankAsync_39432(DLL2SDK::mscorlib::System::String* strBankNameWithPostFix_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, strBankNameWithPostFix_, callback_, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::IsBankLoaded_39433(DLL2SDK::mscorlib::System::String* strBankNameWithPostFix_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, strBankNameWithPostFix_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::UnLoadBank_39434(DLL2SDK::mscorlib::System::String* strBankNameWithPostFix_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, strBankNameWithPostFix_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_LoadAudioRes_39435(DLL2SDK::mscorlib::System::String* strBankName_, DLL2SDK::System_Core::System::Action* pCallback_, bool bAsync_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, strBankName_, pCallback_, bAsync_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_UnLoadAudioRes_39436(DLL2SDK::mscorlib::System::String* strBankName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, strBankName_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::TerminateWWise_39437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FF3E8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise::_cctor_39438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44FFAB8)(); } void DLL2SDK::Assembly_CSharp::Audio::Debugger::AudioDebugger::_ctor_39396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7950)(this); } void DLL2SDK::Assembly_CSharp::Audio::Debugger::AudioDebugger::Update_39397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7A8C)(this); } void DLL2SDK::Assembly_CSharp::Audio::Debugger::AudioDebugger::NotifySingleLineCheckDone_39398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7B6C)(); } void DLL2SDK::Assembly_CSharp::Audio::Debugger::AudioDebugger::_cctor_39399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7D54)(); } void DLL2SDK::Assembly_CSharp::Audio::Debugger::RoomOrPortalInfo::_ctor_39395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7DFC)(this); } void DLL2SDK::Assembly_CSharp::Audio::Debugger::AudioDroppedPickUpDebugInfo::_ctor_39394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7D58)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorTester::_ctor_39393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F6FB0)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::_ctor_39382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F69E8)(this); } DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer* DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::get_Instance_39383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F2ADC)(); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::set_Instance_39384(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F6ABC)(value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::get_Volumes_39385() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x44F6B70)(); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::Init_39386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F6C80)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::Term_39387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F6D98)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::AddDetector_39388(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pChildDetector_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F2B8C)(this, pChildDetector_); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::RemoveDetector_39389(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pChildDetector_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F2E50)(this, pChildDetector_); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::RefreshContainers_39390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F6EE4)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetectorContainer::_cctor_39391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F6FAC)(); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::_ctor_39358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1C1C)(this); } DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter* DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::get_Filter_39359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1EC0)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::Awake_39360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1EC8)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::Start_39361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F2510)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::UpdateWorldShift_39362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::OnEnable_39363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F26B8)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::OnDisable_39364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F2CF0)(this); } bool DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::_HasRoof_39365(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPoint_, float fLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F2FB4)(this, vecPoint_, fLength_); } bool DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::IsRayIntersect_39366(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecStartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecDirection_, float iDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F31CC)(this, vecStartPos_, vecDirection_, iDistance_); } bool DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::_IsPositionIn_39367(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPoint_, bool* isInXZPlane_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F3658)(this, vecPoint_, isInXZPlane_); } bool DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::IsIn_39368(DLL2SDK::UnityEngine::UnityEngine::Vector3 pPosition_, bool* isInXZPlane_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F39A4)(this, pPosition_, isInXZPlane_); } bool DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::ManualDetect_39369(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pOther_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPawnPosition_, int32_t iInstID_, bool* isInXZPlane_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F3B00)(this, pOther_, vecPawnPosition_, iInstID_, isInXZPlane_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::GetPawnPosition_39370(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F4504)(this, vecPos_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::get_CachedTransform_39371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F4638)(this); } bool DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::_HasMoved_39372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F4708)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::_CaculatePoint_39373(DLL2SDK::UnityEngine::UnityEngine::Vector3 dirToRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F4834)(this, dirToRoot_); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::RefreshMeasurement_39374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F217C)(this); } bool DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::IsPointInYAxis_39375(float fYPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F4A2C)(this, fYPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::_CaculatePointEditor_39376(DLL2SDK::UnityEngine::UnityEngine::Vector3 absDirToRoot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* localSpacePos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F4B2C)(this, absDirToRoot_, localSpacePos_); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::RefreshMeasurementEditor_39377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F57CC)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::NormailizeCollider_39378(DLL2SDK::UnityEngine::UnityEngine::GameObject* pGo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F5D58)(pGo_); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::ConvertAkRoomBus_39379(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F6610)(pVCD_); } DLL2SDK::Assembly_CSharp::AudioDebugHelper* DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::get_AdbHelper_39380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F695C)(this); } void DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector::_cctor_39381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F6964)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioVolumePoints::_ctor_39353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362A344)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioVolumePoints::OnDrawGizmos_39354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362A400)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AudioVolumePoints::DrawHitPointAtScrPos_39355(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecViewPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362A5A4)(this, vecViewPoint_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioVolumePoints::OnDrawGizmosSelected_39356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362A68C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AudioVolumePoints::_CaculateHitPos_39357(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecStartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecDirection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362A724)(this, vecStartPos_, vecDirection_); } void DLL2SDK::Assembly_CSharp::AudioDebugHelper::_ctor_39348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387D43C)(this); } void DLL2SDK::Assembly_CSharp::AudioDebugHelper::AddDebugSphere_39349(DLL2SDK::UnityEngine::UnityEngine::Vector3 _vecStart_, DLL2SDK::UnityEngine::UnityEngine::Color eColor_, float _fRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387D514)(this, _vecStart_, eColor_, _fRadius_); } void DLL2SDK::Assembly_CSharp::AudioDebugHelper::ClearDebugSphere_39350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387D740)(this); } void DLL2SDK::Assembly_CSharp::AudioDebugHelper::OnDrawGizmos_39351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387D814)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIPlaySoundFMOD::_ctor_39340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71080)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::UIPlaySoundFMOD::get_canPlay_39341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71138)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIPlaySoundFMOD::OnEnable_39342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71254)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIPlaySoundFMOD::OnHover_39343(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71378)(this, isOver_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIPlaySoundFMOD::OnPress_39344(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F714EC)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIPlaySoundFMOD::OnClick_39345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71660)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIPlaySoundFMOD::OnSelect_39346(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F71790)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIPlaySoundFMOD::Play_39347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F718A8)(this); } void DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::_ctor_39330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451FD58)(this); } bool DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::get_canPlay_39331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451FDFC)(this); } void DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::OnEnable_39332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451FF18)(this); } void DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::OnDisable_39333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45200DC)(this); } void DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::OnHover_39334(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4520234)(this, isOver_); } void DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::OnPress_39335(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x452037C)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::OnClick_39336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45204C4)(this); } void DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::OnSelect_39337(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45205CC)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::Play_39338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451FFF0)(this); } void DLL2SDK::Assembly_CSharp::Audio::UnityComponents::UIPlayAudioEvent::Play_39339(DLL2SDK::mscorlib::System::String* strEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45206E4)(this, strEvent_); } void DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser::TAPlayBGM::_ctor_39321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A0B4)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser::TAPlayBGM::Start_39322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A158)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser::TAPlayBGM::CoPlaySound_39323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427A20C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LoginBGM::_ctor_39318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259905C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LoginBGM::OnEnable_39319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2599100)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LoginBGM::OnAllBankLoaded_39320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259922C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BGMComponent::_ctor_39309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364FF9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BGMComponent::OnEnable_39310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365003C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::BGMComponent::PlayBGM_39311(DLL2SDK::mscorlib::System::String* iBGMID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36500F4)(this, iBGMID_); } void DLL2SDK::Assembly_CSharp::Audio::Components::NormalizedAkGameObj::_ctor_39306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1B20)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::Components::NormalizedAkGameObj::GetForward_39307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Audio::Components::NormalizedAkGameObj::GetUpward_39308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter::_ctor_39297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F12A4)(this); } int32_t DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter::get_PawnCount_39298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F137C)(this); } bool DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter::NeedFilterEnter_39299(int32_t iPawnID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1384)(this, iPawnID_); } bool DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter::NeedFilterExit_39300(int32_t iPawnID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F157C)(this, iPawnID_); } void DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter::WriteDebugInfo_39301(DLL2SDK::mscorlib::System::Text::StringBuilder* sbBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1630)(this, sbBuffer_); } bool DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter::ContainsPawnID_39302(int32_t iPawnID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1434)(this, iPawnID_); } bool DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter::AddPawnID_39303(int32_t iPawnID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1784)(this, iPawnID_); } bool DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter::RmPawnID_39304(int32_t iPawnID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F198C)(this, iPawnID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter::get_EnteredPawnID_39305() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Audio::Components::MultiTriggerFilter*)>(DLL2SDK::GameAssemblyBase + 0x44F1B18)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerPawnExit::_ctor_39295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AC92C)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerPawnExit::OnPawnLastExit_39296(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, pTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriggerPawnEnter::_ctor_39293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AC820)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerPawnEnter::OnPawnFirstEnter_39294(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, pTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriggerLocalPawnExit::_ctor_39286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB650)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerLocalPawnExit::OnTriggerExit_39287(DLL2SDK::UnityEngine::UnityEngine::Collider* in_other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB658)(this, in_other_); } void DLL2SDK::Assembly_CSharp::AkTriggerLocalPawnEnter::_ctor_39284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB454)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerLocalPawnEnter::OnTriggerEnter_39285(DLL2SDK::UnityEngine::UnityEngine::Collider* in_other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB45C)(this, in_other_); } void DLL2SDK::Assembly_CSharp::AudioRoomData::_ctor_39277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387F4EC)(this); } void DLL2SDK::Assembly_CSharp::AudioRoomData::OnPawnFirstEnter_39278(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pOtherPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pOtherPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::AudioRoomData::OnPawnLastExit_39279(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pOtherPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, pOtherPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::AudioRoomData::OnManualTriggerEnter_39280(DLL2SDK::UnityEngine::UnityEngine::Collider* in_other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388042C)(this, in_other_); } void DLL2SDK::Assembly_CSharp::AudioRoomData::OnManualTriggerExit_39281(DLL2SDK::UnityEngine::UnityEngine::Collider* in_other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38808A4)(this, in_other_); } void DLL2SDK::Assembly_CSharp::AudioRoomData::_SetAuxSends_39282(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pOtherPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387F874)(this, pOtherPawn_); } void DLL2SDK::Assembly_CSharp::AudioRoomData::_ClearAuxSends_39283(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pOtherPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3880204)(this, pOtherPawn_); } void DLL2SDK::Assembly_CSharp::AudioRegionBase::_ctor_39272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387EA58)(this); } void DLL2SDK::Assembly_CSharp::AudioRegionBase::DoEnter_39273(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, p_, Data.method); } void DLL2SDK::Assembly_CSharp::AudioRegionBase::DoLeave_39274(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, p_, Data.method); } void DLL2SDK::Assembly_CSharp::AudioRegionBase::OnTriggerEnter_39275(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::AudioRegionBase::OnTriggerExit_39276(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::GeneralAnimationSoundHandler::_ctor_39270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FBA94)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GeneralAnimationSoundHandler::PlaySound_39271(DLL2SDK::mscorlib::System::String* soundID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, soundID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimPlaySound::_ctor_39262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6914)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimPlaySound::PlaySound_39263(DLL2SDK::mscorlib::System::String* strEvent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, strEvent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimPlaySound::PlayOneShot_39264(DLL2SDK::mscorlib::System::String* strEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6AA8)(this, strEvent_); } void DLL2SDK::Assembly_CSharp::Ambient3DSoundBase::_ctor_39259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AEA34)(this); } void DLL2SDK::Assembly_CSharp::Ambient3DSoundBase::Start_39260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Ambient3DSoundBase::OnDestroy_39261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::FixedTimeATQueue::_ctor_39883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1164)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::FixedTimeATQueue::Init_39884(float fMaxProcessTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, fMaxProcessTime_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::FixedTimeATQueue::Term_39885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::FixedTimeATQueue::BeginProcessCmd_39886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::FixedTimeATQueue::IsContinueProcess_39887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::Utils::FixedTimeATQueue::__xLuaBaseProxy_Term_39888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45226E4)(this); } void DLL2SDK::Assembly_CSharp::Audio::Utils::FixedTimeATQueue::__xLuaBaseProxy_BeginProcessCmd_39889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45226E8)(this); } bool DLL2SDK::Assembly_CSharp::Audio::Utils::FixedTimeATQueue::__xLuaBaseProxy_IsContinueProcess_39890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45226EC)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::AudioTaskQueue::_ctor_39257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F10C4)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::_ctor_39236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EC84C)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::Reset_39237(float fDetectTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EC990)(this, fDetectTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::get_DebugDescription_39238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Audio::Utils::ATResult DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::DoOperation_39239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::CachePlayerIDStage_39240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ECD6C)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::DetectStage_39241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ECED4)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::RetrieveAllPlayerID_39242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ED19C)(this); } bool DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::_PerformDetection_39243(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pLP_, uint32_t iPlayerID_, bool IsUsingLegacy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ED624)(this, pLP_, iPlayerID_, IsUsingLegacy_); } bool DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::_ShouldPerformDetection_39244(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pLP_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_, uint32_t iPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ED7B8)(this, pLP_, pTarget_, iPlayerID_); } int32_t DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::__PerformDetection_39245(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pLP_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_, bool* isHit_, bool IsUsingLegacy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EDB1C)(this, pLP_, pTarget_, isHit_, IsUsingLegacy_); } int32_t DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::TestIfCanSee_39246(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pLP_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_, bool* bRayCastResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EE4E0)(this, pLP_, pTarget_, bRayCastResult_); } int32_t DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::TestIfCanSeeUsing2Ray_39247(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pLP_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_, bool* bRayCastResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EEADC)(this, pLP_, pTarget_, bRayCastResult_); } int32_t DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::TestIfCanSeeUseMultiCast_39248(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pLP_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_, bool* bRayCastResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EDCA0)(this, pLP_, pTarget_, bRayCastResult_); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::Term_39249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::GotoFinalStage_39250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ED534)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::_DrawDebugRay_39251(uint32_t iPlayerID_, bool isCanBeSeen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EF384)(this, iPlayerID_, isCanBeSeen_); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::_DrawDebugRayUsing2Ray_39252(uint32_t iPlayerID_, bool isCanBeSeen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EFCD4)(this, iPlayerID_, isCanBeSeen_); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::_DrawDebugRayUsingMultiCast_39253(uint32_t iPlayerID_, bool isCanBeSeen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F0764)(this, iPlayerID_, isCanBeSeen_); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::_DrawBaseLine_39254(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pLP_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_, bool isCanBeSeen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EF8F0)(this, pLP_, pTarget_, isCanBeSeen_); } bool DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::get_Finished_39255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1010)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdUpdateObstruction::_cctor_39256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1018)(); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::_ctor_39222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EAB84)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::Reset_39223(float fDetectTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EAC64)(this, fDetectTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::get_DebugDescription_39224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Audio::Utils::ATResult DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::DoOperation_39225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::CachePlayerIDStage_39226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EB01C)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::_DrawDebugRay_39227(uint32_t iPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EBCB8)(this, iPlayerID_); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::DetectStage_39228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EB154)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::DecideSniperStage_39229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EB310)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::WaitForDisappearStage_39230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EB5F8)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::RetrieveAllPlayerID_39231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EB950)(this); } int32_t DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::TestIfCanSee_39232(uint32_t uPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EC1D8)(this, uPlayerID_); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::GotoFinalStage_39233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EC118)(this); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::Term_39234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Audio::CmdQueue::ACmdDetect3PPawn::get_Finished_39235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44EC844)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystemUtils::SendEventToAllFsmOnMainObject_39220(DLL2SDK::mscorlib::System::String* strEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3629BE8)(strEventName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystemUtils::ChangeAllFsmOnMainObjectVariable_39221(DLL2SDK::mscorlib::System::String* strVariableName_, int32_t iValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3629DB0)(strVariableName_, iValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystemDelayOperation_SetGroupVolume::_ctor_39218(DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type iGroup_, float fVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3629A10)(this, iGroup_, fVolume_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystemDelayOperation_SetGroupVolume::Do_39219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystemDelayOperation_MuteGroup::_ctor_39216(DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type iGroup_, bool bPause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3629850)(this, iGroup_, bPause_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystemDelayOperation_MuteGroup::Do_39217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::_ctor_39144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621BCC)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::get_RootObj_39145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621D88)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::get_UseWideAcousticPositioning_39146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621F44)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::set_UseWideAcousticPositioning_39147(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621FF4)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::get_EnableHeadSetDetect_39148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36220A8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::set_EnableHeadSetDetect_39149(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36221A8)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::get_UsePriorityBasedRoomHandle_39150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36222A8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::set_UsePriorityBasedRoomHandle_39151(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3622358)(value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::Init_39152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::ClearConfigs_39153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3622758)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::ReloadConfigs_39154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36229B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::InitDynamicAudioPath_39155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36230F0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::InitLowerSys_39156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3623490)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::Tick_39157(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::Reset_39158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::Shutdown_39159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::QueueUpCmd_39160(DLL2SDK::Assembly_CSharp::Audio::Utils::IAudioTask* pCmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3624810)(pCmd_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::DeQueueCmd_39161(DLL2SDK::Assembly_CSharp::Audio::Utils::IAudioTask* pCmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362497C)(pCmd_); } float DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SqrtDistanceFromListener_39162(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36150E8)(vecPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::LoadSpatialAudioPreset_39163(DLL2SDK::mscorlib::System::String* strPresetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3623BC4)(strPresetName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::UnLoadSpatialAudioPreset_39164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3624AE8)(); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::GetAudioPlayerFor_39165(int32_t iSoundType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3624D7C)(iSoundType_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::Pause_39166(DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type type_, bool bPause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3624FA8)(type_, bPause_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SetSoundTypeVolume_39167(DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type type_, float fVol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3625114)(type_, fVol_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SetSoundEngineQuality_39168(float fQuality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3625280)(fQuality_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::PlayOneShot_39169(DLL2SDK::mscorlib::System::String* strAudioID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, bool byPassRangeCheck_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36191D8)(strAudioID_, vecPos_, byPassRangeCheck_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::AttachAudioListenerTo_39170(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36253D4)(go_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::get_CurrentAudioListener_39171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3625580)(); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::AttachAudioPlayer_39172(DLL2SDK::UnityEngine::UnityEngine::GameObject* goTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3625678)(goTarget_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::LoadBankSync_39173(DLL2SDK::mscorlib::System::String* strBankNameWithPostFix_, bool UnLoadWhileReturnToLobby_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3625844)(strBankNameWithPostFix_, UnLoadWhileReturnToLobby_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::LoadBankAsync_39174(DLL2SDK::mscorlib::System::String* strBankNameWithPostFix_, DLL2SDK::System_Core::System::Action_2* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36259AC)(strBankNameWithPostFix_, callback_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::IsBankLoaded_39175(DLL2SDK::mscorlib::System::String* strBankNameWithPostFix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3625D28)(strBankNameWithPostFix_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::UnLoadBank_39176(DLL2SDK::mscorlib::System::String* strBankNameWithPostFix_, DLL2SDK::System_Core::System::Action_2* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3625FC8)(strBankNameWithPostFix_, callback_); } DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::_FindExistRequest_39177(DLL2SDK::mscorlib::System::String* strBankNameWithPostFix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3625E84)(strBankNameWithPostFix_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::ChangeCurrentLanguage_39178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3626248)(); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::CoChangeLanguageTo_39179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362652C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::GetCurLanguage_39180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3626628)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::PlayDefaultClickSound_39181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3626790)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::PlaySound_39182(DLL2SDK::mscorlib::System::String* strFMODAsset_, int32_t SoundType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361219C)(strFMODAsset_, SoundType_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SetRTPC_39183(DLL2SDK::mscorlib::System::String* strRTPCName_, float fVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361EFCC)(strRTPCName_, fVal_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SetState_39184(DLL2SDK::mscorlib::System::String* strStateGroupName_, DLL2SDK::mscorlib::System::String* strState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36268D8)(strStateGroupName_, strState_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::StopSound_39185(int32_t GroupID_, int32_t SoundType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36269F8)(GroupID_, SoundType_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::StopAll_39186(int32_t SoundType_, bool bImediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3626AC8)(SoundType_, bImediately_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::GetMainAudioGameObject_39187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3626C34)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::NotifyStartLoading_39188(int32_t iPendingMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3626D20)(iPendingMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::NotifyStopLoading_39189(int32_t iPendingMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3626E6C)(iPendingMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::UnLoadInGameResources_39190(int32_t iMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3626F80)(iMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::LoadInGameResources_39191(int32_t iMapID_, DLL2SDK::System_Core::System::Action* CompeleteCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36274C0)(iMapID_, CompeleteCallback_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::NotifyPlayerSpawned_39192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3627B70)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::MonitoringCallback_39193(DLL2SDK::Assembly_CSharp::AkMonitorErrorCode in_errorCode_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_errorLevel_, uint32_t in_playingID_, uint64_t in_gameObjID_, DLL2SDK::mscorlib::System::String* in_msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3627CB8)(in_errorCode_, in_errorLevel_, in_playingID_, in_gameObjID_, in_msg_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::get_AS_WWise_Instance_39194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621E94)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::set_AS_WWise_Instance_39195(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::AudioSystem_WWise* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621CD4)(value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::get_CurMapID_39196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3628208)(); } DLL2SDK::Assembly_CSharp::Audio::Configs::SpatialAudioConfigs::SpatialAudioEmitterConfig* DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::get_SpatialAudioCfgs_39197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36282B8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::ApplyShift_39198(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3628368)(shift_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SetGlobalAudioVolume_39199(float vol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36216B8)(vol_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SetMusicVolume_39200(float vol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621940)(vol_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SetSfxVolume_39201(float vol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3621A84)(vol_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SetUiVolume_39202(float vol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36217FC)(vol_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::SetAudioQuality_39203(float qualityVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362917C)(qualityVal_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::_cctor_39204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36292B4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::__xLuaBaseProxy_Init_39205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36293E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::__xLuaBaseProxy_Tick_39206(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36293F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::__xLuaBaseProxy_Reset_39207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36293F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSystem::__xLuaBaseProxy_Shutdown_39208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3629400)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponProjectileAL::OnProjectileStopMove_39142(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* pProjectile_, DLL2SDK::mscorlib::System::String* ProjectileType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A730)(pProjectile_, ProjectileType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponProjectileAL::_IsInRange_39143(DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* pProjectile_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pCurPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361ABA8)(pProjectile_, pCurPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::_ctor_39131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45948B0)(this); } DLL2SDK::Assembly_CSharp::GameBase::IWeaponSoundData* DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::Create_39132(int32_t weaponID_, int32_t weaponActorID_, uint32_t ownerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594954)(weaponID_, weaponActorID_, ownerID_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::Init_39133(int32_t weaponID_, int32_t weaponActorID_, uint32_t ownerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594A40)(this, weaponID_, weaponActorID_, ownerID_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::LoadPropertyFromConfig_39134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4594BCC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::get_MeshID_39135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponHandEnum DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::get_WeaponHand_39136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::get_Category_39137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::get_SubCategory_39138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::get_WeaponName_39139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::IsHadSilencerWeaponPart_39140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponVirtualSoundData::IsContinuousShotWeapon_39141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::_ctor_39121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5AD9C)(this); } DLL2SDK::Assembly_CSharp::GameBase::IWeaponSoundData* DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::Create_39122(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5AE40)(weapon_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::Init_39123(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5AF08)(this, weapon_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::get_MeshID_39124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponHandEnum DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::get_WeaponHand_39125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::get_Category_39126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::get_SubCategory_39127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::get_WeaponName_39128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::IsHadSilencerWeaponPart_39129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSoundData::IsContinuousShotWeapon_39130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::_ctor_39111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B988)(this); } DLL2SDK::Assembly_CSharp::GameBase::IWeaponSoundData* DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::Create_39112(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0BA2C)(weapon_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::Init_39113(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0BAF4)(this, weapon_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::get_MeshID_39114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponHandEnum DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::get_WeaponHand_39115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::get_Category_39116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::get_SubCategory_39117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::get_WeaponName_39118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::IsHadSilencerWeaponPart_39119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSoundData::IsContinuousShotWeapon_39120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponProjectileSoundLogic::_ctor_39102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361AE9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponProjectileSoundLogic::PlayExplodeSound_39103(float fDelayTime_, float fDuration_, int32_t iWeaponID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361AF40)(fDelayTime_, fDuration_, iWeaponID_, position_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_ctor_39035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3610C74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::PlayWeaponSound_39036(DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponSoundType pType_, int32_t iID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pType_, iID_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::Create_39037(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::GameBase::IWeaponSoundData* weaponData_, DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* pawnData_, DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::IPawnSoundEmitter* pawnSoundEmitter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36140C0)(type_, weaponData_, pawnData_, pawnSoundEmitter_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::InitSoundConfig_39038(DLL2SDK::Assembly_CSharp::GameBase::IWeaponSoundData* weaponData_, DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* pawnData_, DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::IPawnSoundEmitter* pawnSoundEmitter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, weaponData_, pawnData_, pawnSoundEmitter_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::Reset_39039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::BeginFire_39040(bool isSingleShot_, int32_t currentAmmoCount_, int32_t totalAmmoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, isSingleShot_, currentAmmoCount_, totalAmmoCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::StopFireSound_39041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::CancelFire_39042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3616934)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::IsSameCamp_39043(uint32_t playerID_, DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3616CA0)(this, playerID_, camp_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::CreateAudioComponents_39044(int32_t iMeshID_, DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponHandEnum eWhichHand_, DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* pTargetAsset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, iMeshID_, eWhichHand_, pTargetAsset_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_IsValidFireVoiceType_39045(int32_t iWeaponSpecialType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3617650)(this, iWeaponSpecialType_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::Activate_39046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::DeActivate_39047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::PlayNoAmmoSound_39048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::BeginSecondaryFire_39049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::PlayOverHotSound_39050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3618168)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::GotoState_39051(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::SetRTPC_39052(DLL2SDK::mscorlib::System::String* strRTPCName_, float fValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3618738)(this, strRTPCName_, fValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_NotifyPawnSEZoomingStatus_39053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36185C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::ChangeZoomFov_39054(bool isDoubleFov_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, isDoubleFov_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::SwitchFireMode_39055(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType gotoState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, gotoState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::StartSecondaryFire_39056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::PlaySound_39057(DLL2SDK::mscorlib::System::String* strEventName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, strEventName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::PlayImpact_39058(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_, DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType pPhyType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, vecPos_, pPhyType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_ShouldPlayFlyBySound_39059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361941C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::PlayFlybySound_39060(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3619680)(this, vecPos_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_FlyByVox_39061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36199D4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_ShouldPlayFlyByVox_39062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36199E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::NotifyFlybyVoxPlayed_39063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3619BB4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_IsSilencerInstalled_39064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3617770)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_Is3P_39065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3617DC4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_IsSnipingRifle_39066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3619CEC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_IsDeadReplaySlowDown_39067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3619D00)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_DeadReplaySlowDownSound_39068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3615E38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_BeginFire_FirstBullet_39069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36153B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_UpdateFireIntervalRTPC_39070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3614EEC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigItem* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_mWeaponSndCfg_39071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3617768)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::set_mWeaponSndCfg_39072(DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigItem* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3617734)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::GetFireSoundExtend_39073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::IsChangeFirePlace_39074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::UpdateFireSoundVolumeUnderWater_39075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::UpdateFireSoundVolumeAmmoCount_39076(int32_t currentAmmoCount_, int32_t totalAmmoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, currentAmmoCount_, totalAmmoCount_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_NormalFireSound_39077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3615CA4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_FarFireSound_39078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3615270)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_FireLevelExtend_39079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A560)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::set_FireLevelExtend_39080(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A568)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_FirstFireSound_39081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3615940)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_FirstFireSound2_39082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3619E28)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_FriendWarnSound_39083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A0E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_EnemyWarnSound_39084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A110)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::ShouldPlaySingleFireSound_39085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_StopSound_39086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3616228)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_StopSound2_39087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36164C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_CancelFireSound_39088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3616B48)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_m_WeaponIdleSound_39089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A570)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_UsingLoopFireSound_39090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3615C00)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_m_FireingVoicePrefix_39091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A598)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::FireVoiceType DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_mFireVoiceType_39092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3618114)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_IsFireOnSkill_39093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A558)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::set_IsFireOnSkill_39094(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A5C0)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_PawnData_39095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A550)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::get_StartFireSoundTime_39096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A5EC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_NotInitialized_39097(int32_t iSoundType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3615F84)(this, iSoundType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_IsNearByFireSound_39098(int32_t iSoundType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3616064)(this, iSoundType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_IsFarFireSound_39099(int32_t iSoundType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3616144)(this, iSoundType_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_ParseFireSoundType_39100(float fSqrtDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3615E98)(this, fSqrtDistance_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic::_cctor_39101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361A5F4)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnStepTextureDetector::_ctor_39028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBE69C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnStepTextureDetector::Init_39029(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* pSE_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBE740)(this, pSE_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnStepTextureDetector::Term_39030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBDBA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnStepTextureDetector::Check_39031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC7548)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnStepTextureDetector::CheckH_39032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DC7A28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnStepTextureDetector::CheckVer1_39033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCC670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnStepTextureDetector::CheckHorizontal_39034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCCF18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent::_ctor_39020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361C070)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent::Init_39021(DLL2SDK::mscorlib::System::String* strUniqueName_, DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* pOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361C218)(this, strUniqueName_, pOwner_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent::Term_39022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361C424)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent::TickSeperatly_39023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361C600)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent::OnDrawGizmos_39024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361D4D8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent::get_mListAllColliders_39025() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent*)>(DLL2SDK::GameAssemblyBase + 0x361D430)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent::get_WayPoint_39026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361D4D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterSpatialAudioComponent::_cctor_39027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361D8B0)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::_ctor_39004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3728168)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::Init_39005(DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::IPawnSoundEmitter* pOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pOwner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::Term_39006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::GetRoomID_39007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::GetRoomEnterCount_39008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::NotifyEnterTrigger_39009(int32_t iRoomID_, DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, iRoomID_, pVCD_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::NotifyLeaveTrigger_39010(int32_t iRoomID_, DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, iRoomID_, pVCD_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::Reset_39011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::FillInDebugString_39012(DLL2SDK::mscorlib::System::Text::StringBuilder* sbBuffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sbBuffer_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::_RefreshRoomStatus_39013(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pHighestPriorityVCD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3728E74)(this, pHighestPriorityVCD_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::_AddToList_39014(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3728D94)(this, pVCD_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::_RemoveFromList_39015(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3729D28)(this, pVCD_); } DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::_GetHighestPriorityVCD_39016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3728BE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::_Contains_39017(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3728A24)(this, pVCD_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::_SetAuxSends_39018(DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372A1D8)(this, pVCD_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle2::_ClearAuxSends_39019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372A6A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle::_ctor_38995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3727ACC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle::Init_38996(DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::IPawnSoundEmitter* pOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pOwner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle::Term_38997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle::GetRoomID_38998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle::GetRoomEnterCount_38999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle::NotifyEnterTrigger_39000(int32_t iRoomID_, DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, iRoomID_, pVCD_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle::NotifyLeaveTrigger_39001(int32_t iRoomID_, DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* pVCD_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, iRoomID_, pVCD_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle::Reset_39002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::WNPawnSoundEmitterRoomHandle::FillInDebugString_39003(DLL2SDK::mscorlib::System::Text::StringBuilder* sbBuffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, sbBuffer_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterReverbSendUpdateComponent::_ctor_38988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361B0C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterReverbSendUpdateComponent::Init_38989(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* pOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361B22C)(this, pOwner_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterReverbSendUpdateComponent::Term_38990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361B30C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterReverbSendUpdateComponent::TickSeperatly_38991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361B3E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterReverbSendUpdateComponent::OnDrawGizmos_38992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361BF24)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterReverbSendUpdateComponent::_GetLengthToHit_38993(DLL2SDK::UnityEngine::UnityEngine::Vector3 vecStartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecDirection_, DLL2SDK::UnityEngine::UnityEngine::Vector3* vecHitPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361BBE4)(vecStartPos_, vecDirection_, vecHitPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WNPawnSoundEmitterReverbSendUpdateComponent::_cctor_38994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361BFEC)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::NoPawnSoundEmitter::_ctor_38875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBB0E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::NoPawnSoundEmitter::InitAudio_38876(DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* pPwanSoundData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, pPwanSoundData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::NoPawnSoundEmitter::DeInitAudio_38877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::NoPawnSoundEmitter::__xLuaBaseProxy_InitAudio_38878(DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBBE9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::NoPawnSoundEmitter::__xLuaBaseProxy_DeInitAudio_38879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBBEA0)(this); } void DLL2SDK::Assembly_CSharp::Audio::VBSS::VBSSController::_ctor_38866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387B98C)(this); } void DLL2SDK::Assembly_CSharp::Audio::VBSS::VBSSController::Init_38867(int32_t iMaxPlayer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, iMaxPlayer_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::VBSS::VBSSController::Tick_38868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::VBSS::VBSSController::Term_38869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::VBSS::VBSSController::_GetPlayersFarFromLP_38870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387BC44)(this); } void DLL2SDK::Assembly_CSharp::Audio::VBSS::VBSSController::_SplitPlayers_38871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387C4FC)(this); } void DLL2SDK::Assembly_CSharp::Audio::VBSS::VBSSConfig::_cctor_38865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387B85C)(); } void DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::_ctor_38759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D6B84)(this); } DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::Create_38760(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D6C70)(inPlayerInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::Init_38761(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D6D38)(this, inPlayerInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::CheckInWater_38762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D6E54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::SetWeaponID_38763(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D71A0)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::SetFirePosition_38764(DLL2SDK::UnityEngine::UnityEngine::Vector3 firePos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, firePos_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_PlayerInfo_38765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_PlayerID_38766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_Position_38767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_Camp_38768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_IsFirstPersonView_38769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_CurrentMesh_38770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_Health_38771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_PhysicsState_38772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_Velocity_38773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_AccelerationReal_38774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_ActualWalkingVelocity_38775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_InWater_38776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_PawnCategoryType_38777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_IsSpectated_38778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_CurrentInWaterDepth_38779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_IsSwimming_38780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_IsProneing_38781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_IsCrouching_38782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::CharacterController* DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::get_CachedCharController_38783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::CanBeDamagedBy_38784(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::IsLocalOrViewTargetPlayer_38785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::IsGrounded_38786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::GetMaxSpeed_38787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::InSlideVolume_38788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::IsDead_38789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::BRPawnMoveSoundNotify_38790(DLL2SDK::mscorlib::System::String* soundEvent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, soundEvent_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::BRPawnFireSoundNotify_38791(DLL2SDK::mscorlib::System::String* soundEvent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, bool isBeginFire_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, soundEvent_, position_, isBeginFire_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::GetPawn_38792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::IsUnderWater_38793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnVirtualSoundData::IsSniperWeaponAttachment_38794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::_ctor_38724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF708)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_ReliablePawn_38725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF7D4)(this); } DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::Create_38726(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1636F7C)(inPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::Init_38727(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF7DC)(this, inPawn_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_PlayerInfo_38728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_PlayerID_38729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_Position_38730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_Camp_38731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_IsFirstPersonView_38732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_PawnCategoryType_38733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_CurrentMesh_38734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_IsSpectated_38735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_Health_38736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_PhysicsState_38737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_Velocity_38738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_AccelerationReal_38739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_ActualWalkingVelocity_38740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_InWater_38741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_CurrentInWaterDepth_38742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_IsSwimming_38743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_IsProneing_38744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_IsCrouching_38745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::CharacterController* DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::get_CachedCharController_38746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::CanBeDamagedBy_38747(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::IsLocalOrViewTargetPlayer_38748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::IsGrounded_38749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::GetMaxSpeed_38750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::InSlideVolume_38751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::IsDead_38752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::BRPawnMoveSoundNotify_38753(DLL2SDK::mscorlib::System::String* soundEvent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, soundEvent_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::BRPawnFireSoundNotify_38754(DLL2SDK::mscorlib::System::String* soundEvent_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, bool isBeginFire_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, soundEvent_, position_, isBeginFire_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::GetPawn_38755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::IsUnderWater_38756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::IsSniperWeaponAttachment_38757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnReliableSoundData::SetFirePosition_38758(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::_ctor_38682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBBEA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::SetOwner_38683(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBBFC0)(this, pOwner_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::GetForward_38684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::OnDrawGizmos_38685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBC504)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::GetPosition_38686(bool needUpdateCachedTransform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, needUpdateCachedTransform_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::GetUpward_38687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::GetRight_38688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBCF2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::_cctor_38689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBD070)(); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::__xLuaBaseProxy_GetForward_38690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBD104)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::__xLuaBaseProxy_GetPosition_38691(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBD118)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnAudioGameObj::__xLuaBaseProxy_GetUpward_38692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DBD12C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::_ctor_38671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3610B90)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::get_IsSwiming_38672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3610DE4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::get_IsUnderWater_38673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3610ED0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::IsChangeFirePlace_38674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::GetFireSoundExtend_38675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::UpdateFireSoundVolumeUnderWater_38676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::ShouldPlaySingleFireSound_38677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::__xLuaBaseProxy_IsChangeFirePlace_38678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3611854)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::__xLuaBaseProxy_GetFireSoundExtend_38679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3611928)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::__xLuaBaseProxy_UpdateFireSoundVolumeUnderWater_38680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3611A4C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::BRWeaponFireSoundLogic::__xLuaBaseProxy_ShouldPlaySingleFireSound_38681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3611A50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicEventChannel::_ctor_38670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB2ADC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::_ctor_38657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB28E0)(this); } DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::get_Instance_38658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB2CB0)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::Initialize_38659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB2B80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::UnInitialize_38660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB2E0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::SendEvent_38661(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory whichCate_, uint32_t uiEventID_, DLL2SDK::Array* inParams_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DB2EFC)(this, whichCate_, uiEventID_, inParams_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::EnterGame_38662(int32_t iMapID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, iMapID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::LeaveGame_38663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::AddCallback_38664(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory whichCate_, uint32_t uiEventID_, DLL2SDK::mscorlib::System::Action_1* pHandler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DB3AC8)(whichCate_, uiEventID_, pHandler_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::DelCallback_38665(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory whichCate_, uint32_t uiEventID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB3D74)(whichCate_, uiEventID_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::_SendEvent_38666(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory whichCate_, uint32_t uiEventID_, DLL2SDK::Array* inParams_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DB3004)(this, whichCate_, uiEventID_, inParams_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::_SetEventCallback_38667(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory whichCate_, uint32_t uiEventID_, DLL2SDK::mscorlib::System::Action_1* pHandler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DB3C34)(this, whichCate_, uiEventID_, pHandler_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::_RemoveEventCallback_38668(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory whichCate_, uint32_t uiEventID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB3EC8)(this, whichCate_, uiEventID_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogic::_cctor_38669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB3FFC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::MusicSystem::NotifyStartLoading_38653(int32_t iMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3611A54)(iMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::MusicSystem::NotifyEndLoading_38654(int32_t iMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361236C)(iMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::MusicSystem::LoadResFor_38655(int32_t iMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36126A8)(iMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::MusicSystem::_cctor_38656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3612D8C)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::MatineeAudioPlayer::_ctor_38649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB65A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::MatineeAudioPlayer::PlayMatineeAudio_38650(int32_t iMapID_, DLL2SDK::mscorlib::System::String* strMatineeName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* goTargetObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB5E4C)(this, iMapID_, strMatineeName_, goTargetObj_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::MatineeAudioPlayer::StopMatineeAudio_38651(int32_t iMapID_, DLL2SDK::mscorlib::System::String* strMatineeName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* goTargetObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB61D8)(this, iMapID_, strMatineeName_, goTargetObj_); } DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfg* DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::MatineeAudioPlayer::_GetMatineeCfg_38652(int32_t iMapID_, DLL2SDK::mscorlib::System::String* strMatineeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB9E84)(this, iMapID_, strMatineeName_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::SendEvent_38637(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory whichCate_, uint32_t uiEventID_, DLL2SDK::Array* inParams_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DB4000)(whichCate_, uiEventID_, inParams_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::Tick_38638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB4184)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::StartLoading_38639(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB4978)(mapID_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::EndLoading_38640(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB5AA0)(mapID_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::LoadResFor_38641(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB5BB4)(mapID_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::PlayMatineeAudio_38642(DLL2SDK::mscorlib::System::String* strMatineeName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* goTargetObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB5CC8)(strMatineeName_, goTargetObj_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::StopMatineeAudio_38643(DLL2SDK::mscorlib::System::String* strMatineeName_, DLL2SDK::UnityEngine::UnityEngine::GameObject* goTargetObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB6054)(strMatineeName_, goTargetObj_); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::_CheckIfDetect3PSpotted_38644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB47C8)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::_OnLoadingToLobby_38645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB4E5C)(); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::_OnLoadingToGame_38646(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode eMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB5268)(eMode_); } bool DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::_IsZMMode_38647(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode pGameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB63E0)(pGameMode_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::AudioLogicProxy::_cctor_38648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DB64CC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioGlobalSwitches::_cctor_38636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3610B8C)(); } void DLL2SDK::Assembly_CSharp::Audio::Defs::StringCaches::_cctor_38635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F911C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::Defs::CommonFun::GetFileNameSuffix_38633(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F837C)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::Defs::CommonFun::GetFileNameFromPath_38634(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F85B4)(path_); } void DLL2SDK::Assembly_CSharp::Audio::Defs::AudioGameObjects::_cctor_38632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7EA0)(); } void DLL2SDK::Assembly_CSharp::Audio::Defs::PreDefines::_cctor_38631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F8D58)(); } void DLL2SDK::Assembly_CSharp::Audio::Defs::EditorPreDefines::_cctor_38630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F8808)(); } void DLL2SDK::Assembly_CSharp::Audio::Defs::AudioSourceRandomModeDefs::_ctor_38629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F8210)(this); } void DLL2SDK::Assembly_CSharp::Audio::Defs::BaseConfigs::_cctor_38628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F82B4)(); } void DLL2SDK::Assembly_CSharp::Audio::Defs::FixedEvents::_cctor_38627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F8898)(); } void DLL2SDK::Assembly_CSharp::Audio::Configs::SpatialAudioConfigs::SpatialAudioEmitterConfig::_ctor_38619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F78AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::Init_38605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34316A0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::Term_38606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3432820)(); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigManager* DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::get_WeaponSndMan_38607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3432288)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::set_WeaponSndMan_38608(DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3432308)(value_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneEnvCfgManager* DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::get_SceneEnvCfgMan_38609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425800)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::set_SceneEnvCfgMan_38610(DLL2SDK::Assembly_CSharp::GameEngine::SceneEnvCfgManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3432594)(value_); } DLL2SDK::Assembly_CSharp::GameEngine::ModeSndCfgManager* DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::get_ModeSndMan_38611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343238C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::set_ModeSndMan_38612(DLL2SDK::Assembly_CSharp::GameEngine::ModeSndCfgManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343240C)(value_); } DLL2SDK::Assembly_CSharp::GameEngine::PickupSoundConfigManager* DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::get_PickupSndMan_38613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3432490)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::set_PickupSndMan_38614(DLL2SDK::Assembly_CSharp::GameEngine::PickupSoundConfigManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3432510)(value_); } DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgMan* DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::get_AvatarCfgMan_38615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343271C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::set_AvatarCfgMan_38616(DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgMan* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x343279C)(value_); } DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfgMgr* DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::get_MatineeSndCfgMan_38617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3432618)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SndCfgManInitializer::set_MatineeSndCfgMan_38618(DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfgMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3432698)(value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneEnvCfgItem::_ctor_38602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x342557C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PickupSoundConfigManager::_ctor_38600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1DE84)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PickupSoundConfigItem* DLL2SDK::Assembly_CSharp::GameEngine::PickupSoundConfigManager::SearchConfig_38601(int32_t AsestID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1DF34)(AsestID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PickupSoundConfigItem::_ctor_38599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1DDD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ModeSndCfgManager::_ctor_38597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796D6C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ModeSndCfg* DLL2SDK::Assembly_CSharp::GameEngine::ModeSndCfgManager::SearchConfig_38598(DLL2SDK::mscorlib::System::String* Key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796E1C)(Key_); } void DLL2SDK::Assembly_CSharp::GameEngine::ModeSndCfg::_ctor_38596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796CBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfgMgr::_ctor_38594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6A270)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfg* DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfgMgr::SearchConfig_38595(DLL2SDK::mscorlib::System::String* Key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A6A320)(Key_); } void DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfg::_ctor_38591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A69F94)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfg::get_ID_38592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfg::ReadConfigs_38593(DLL2SDK::mscorlib::System::String* strLine_, int32_t iItemCount_, DLL2SDK::Array* strKeys_, DLL2SDK::Array* pCustomFieldInfos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, strLine_, iItemCount_, strKeys_, pCustomFieldInfos_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base::CustomizedFieldInfo::_ctor_38583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E861C)(this); } void DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base::FieldNameAttribute::_ctor_38553(DLL2SDK::mscorlib::System::String* strName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E86C0)(this, strName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base::FieldNameAttribute::get_Name_38554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E8770)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BGMConfigManager::_ctor_38551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3650594)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BGMConfig* DLL2SDK::Assembly_CSharp::GameEngine::BGMConfigManager::GetBGMConfig_38552(DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory pModeType_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode pMapPlayType_, DLL2SDK::mscorlib::System::String* strMapName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3650638)(this, pModeType_, pMapPlayType_, strMapName_); } void DLL2SDK::Assembly_CSharp::GameEngine::BGMConfig::_ctor_38550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36504F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapBGMConfig::_ctor_38549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A57C08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayTypeBGMConfig::_ctor_38548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D71374)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ModeBGMConfig::_ctor_38547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2796C18)(this); } void DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgMan::_ctor_38542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F72C4)(this); } DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgItem* DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgMan::SearchForConfig_38543(uint64_t uRoleID_, DLL2SDK::CSProto::msg::ECamp eCamp_, bool is3P_, bool isFemale_, DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType pawnCategoryType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7368)(uRoleID_, eCamp_, is3P_, isFemale_, pawnCategoryType_); } DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgItem* DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgMan::_SearchForDefaultConfig_38544(DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfg* pCfg_, DLL2SDK::CSProto::msg::ECamp eCamp_, bool is3P_, bool isFemale_, DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType pawnCategoryType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F753C)(pCfg_, eCamp_, is3P_, isFemale_, pawnCategoryType_); } void DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgMan::Init_38545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F76C0)(this); } void DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgMan::Term_38546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7764)(this); } void DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfg::_ctor_38540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7054)(this); } DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfg* DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfg::DeSerialize_38541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F70F8)(); } void DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgItem::_ctor_38539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7204)(this); } void DLL2SDK::Assembly_CSharp::Audio::Config::ExtendAvatarSndCfg::_ctor_38538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F7808)(this); } void DLL2SDK::Assembly_CSharp::OcclusionLPF::_ctor_38535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326AA50)(this); } void DLL2SDK::Assembly_CSharp::OcclusionLPF::Start_38536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326AAF4)(this); } void DLL2SDK::Assembly_CSharp::OcclusionLPF::_CheckOcclusion_38537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326AB8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::_ctor_38515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6C2B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::StaticInit_38516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6C384)(); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::LoadSpriteNameConfig_38517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6C4F4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::NotifyStaticallyUsedUIAtlas_38518(DLL2SDK::Assembly_CSharp::UIAtlas* atlas_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6C928)(atlas_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::IncreaseUseCounter_38519(DLL2SDK::mscorlib::System::String* atlasName_, DLL2SDK::Assembly_CSharp::UISprite* spriteWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6CD64)(atlasName_, spriteWidget_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::DecreaseUseCounter_38520(DLL2SDK::mscorlib::System::String* atlasName_, DLL2SDK::Assembly_CSharp::UISprite* spriteWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6CF14)(atlasName_, spriteWidget_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::GetUserCounter_38521(DLL2SDK::mscorlib::System::String* atlasName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6D57C)(atlasName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::IsCommonUIAtlases_38522(DLL2SDK::mscorlib::System::String* atlasName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6D6E0)(atlasName_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::GetAtlasId_38523(DLL2SDK::mscorlib::System::String* atlasName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6CBFC)(atlasName_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::UnloadUIAtlas_38524(DLL2SDK::mscorlib::System::String* atlasName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6D18C)(atlasName_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::UnloadAll_38525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6D7B0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::UnloadSpecified_38526(DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasType unloaded_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6DC98)(unloaded_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::ReloadConfigs_38527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6E2EC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::ResetCounters_38528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6E4C8)(); } DLL2SDK::Assembly_CSharp::UIAtlas* DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::LoadUIAtlasForSprite_38529(DLL2SDK::mscorlib::System::String* uiSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6E5FC)(uiSpriteName_); } DLL2SDK::Assembly_CSharp::UIAtlas* DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::LoadUIAtlas_38530(int32_t atlasAssetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6E8C8)(atlasAssetId_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::PrintStatus_38531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6F148)(); } DLL2SDK::Assembly_CSharp::UIAtlas* DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::DoLoadUIAltas_38532(int32_t atlasAssetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6EDCC)(atlasAssetId_); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::PrintUIAtlasesInUse_38533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6F594)(); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasManager::_cctor_38534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6F7B0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasSpriteListData::_ctor_38512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6FC88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasSpriteListData::Serialize_38513(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasSpriteListData::Deserialize_38514(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasSpriteList::_ctor_38509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6F980)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasSpriteList::Serialize_38510(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasSpriteList::Deserialize_38511(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter::_ctor_38500(int32_t maxUnusedCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7F17C)(this, maxUnusedCount_); } void DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter::Clear_38501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7F2CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter::OnInstanceNoLongerUsed_38502(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7F370)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter::InternalUnloadRawAssets_38503(DLL2SDK::Assembly_CSharp::GameEngine::AssetRef* rawAssetList_, int32_t targetAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7FC90)(this, rawAssetList_, targetAssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter::UnloadRawAssets_38504(int32_t targetAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7FA60)(this, targetAssetID_); } DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter_PrefabUsageInfo* DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter::FindPrefabUsageInfo_38505(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7F848)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter::OnInstanceUsed_38506(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D80120)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::RawAssetReferenceCounter::OnPrefabInstantiated_38507(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D802C4)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAssetParent::_ctor_38494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A57780)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAssetParent::Awake_38495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A57858)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAssetParent::AddAsset_38496(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A573A8)(this, asset_); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAssetParent::RemoveAsset_38497(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5714C)(this, asset_); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAssetParent::OnApplicationQuit_38498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A579AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ManagedAssetParent::OnDestroy_38499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A57A50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GlobalReferenceCounter::_ctor_38476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FD5E8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::GlobalReferenceCounter::GetReferenceCounter_38477() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x36FD6BC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GlobalReferenceCounter::Reset_38478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FD7BC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::GlobalReferenceCounter::_cctor_38479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FD8F0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetRef::_ctor_38475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3608348)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::_ctor_38458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1710468)(this); } DLL2SDK::Assembly_CSharp::GameBase::GeneralPool* DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::get_GeneralPool_38459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x164D344)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::set_GeneralPool_38460(DLL2SDK::Assembly_CSharp::GameBase::GeneralPool* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1710580)(this, value_); } DLL2SDK::Assembly_CSharp::SpawnPool* DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::CreateSpawnPool_38461(DLL2SDK::mscorlib::System::String* poolName_, bool dontDestroyOnLoad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1710588)(this, poolName_, dontDestroyOnLoad_); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::DestroySpawnPool_38462(DLL2SDK::mscorlib::System::String* poolName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17108D4)(this, poolName_); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::RemoveSpawnPool_38463(DLL2SDK::mscorlib::System::String* poolName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1710AD4)(this, poolName_); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::Init_38464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::Tick_38465(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::Shutdown_38466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::OnLeaveGame_38467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711224)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::OnEnterGame_38468(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17113BC)(this, mapID_); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::UnloadUnusedInstance_38469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711590)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::ApplyShift_38470(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaShift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711804)(this, deltaShift_); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::PrintStatus_38471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x171176C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::__xLuaBaseProxy_Init_38472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711A04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::__xLuaBaseProxy_Tick_38473(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711A0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PoolSystemService::__xLuaBaseProxy_Shutdown_38474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711A14)(this); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats::_ctor_38445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35159A4)(this); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats::Reset_38446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3515A48)(); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats::RegisterNewPrefab_38447(int32_t instanceId_, int32_t assetId_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Transform* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3515B78)(instanceId_, assetId_, name_, prefab_); } DLL2SDK::Assembly_CSharp::SpawnPoolStats_SpawnPoolStatItem* DLL2SDK::Assembly_CSharp::SpawnPoolStats::DoRegisterNewPrefab_38448(int32_t instanceId_, int32_t assetId_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Transform* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3515C4C)(instanceId_, assetId_, name_, prefab_); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats::AddSpawnCount_38449(int32_t prefabInstanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35160E0)(prefabInstanceId_); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats::AddDespawnCount_38450(int32_t prefabInstanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3516260)(prefabInstanceId_); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats::AddActivateCount_38451(int32_t prefabInstanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3516364)(prefabInstanceId_); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats::AddDeactivateCount_38452(int32_t prefabInstanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3516468)(prefabInstanceId_); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats::AddPrewarmCount_38453(int32_t prefabInstanceId_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351656C)(prefabInstanceId_, count_); } void DLL2SDK::Assembly_CSharp::SpawnPoolStats::AddCreateCount_38454(int32_t prefabInstanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3516678)(prefabInstanceId_); } bool DLL2SDK::Assembly_CSharp::SpawnPoolStats::ToStringBuilder_38455(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351677C)(sb_); } void DLL2SDK::Assembly_CSharp::SpawnPool::_ctor_38421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35121F4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::SpawnPool::get_group_38422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3512354)(this); } void DLL2SDK::Assembly_CSharp::SpawnPool::set_group_38423(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351235C)(this, value_); } void DLL2SDK::Assembly_CSharp::SpawnPool::Awake_38424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3512364)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::SpawnPool::InstantiatePrefab_38425(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35124F4)(this, prefab_, pos_, rot_); } void DLL2SDK::Assembly_CSharp::SpawnPool::DestroyInstance_38426(DLL2SDK::UnityEngine::UnityEngine::GameObject* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35126AC)(this, instance_); } void DLL2SDK::Assembly_CSharp::SpawnPool::OnDestroy_38427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35127C8)(this); } void DLL2SDK::Assembly_CSharp::SpawnPool::CreatePrefabPool_38428(DLL2SDK::Assembly_CSharp::PrefabPool* prefabPool_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3512B28)(this, prefabPool_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::SpawnPool::Spawn_38429(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* prefab_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::Assembly_CSharp::PrefabPool* sourcePrefabPool_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3512FD0)(this, assetID_, prefab_, pos_, rot_, parent_, sourcePrefabPool_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::SpawnPool::Spawn_38430(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351359C)(this, assetID_, prefab_, pos_, rot_, parent_); } bool DLL2SDK::Assembly_CSharp::SpawnPool::Despawn_38431(DLL2SDK::UnityEngine::UnityEngine::Transform* instance_, int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3513738)(this, instance_, assetID_); } bool DLL2SDK::Assembly_CSharp::SpawnPool::Despawn_38432(DLL2SDK::UnityEngine::UnityEngine::Transform* instance_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3513ABC)(this, instance_, parent_, assetID_); } bool DLL2SDK::Assembly_CSharp::SpawnPool::Despawn_38433(DLL2SDK::UnityEngine::UnityEngine::Transform* instance_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::Assembly_CSharp::PrefabPool* prefabPool_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3513C38)(this, instance_, parent_, prefabPool_); } DLL2SDK::Assembly_CSharp::PrefabPool* DLL2SDK::Assembly_CSharp::SpawnPool::GetPrefabPool_38434(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3512E30)(this, trans_); } DLL2SDK::Assembly_CSharp::PrefabPool* DLL2SDK::Assembly_CSharp::SpawnPool::GetPrefabPool_38435(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3513DC0)(this, prefab_); } void DLL2SDK::Assembly_CSharp::SpawnPool::DestroyPrefabPool_38436(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3513F1C)(this, prefab_); } void DLL2SDK::Assembly_CSharp::SpawnPool::DestroyAllUnUsedPrefabPool_38437(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3514060)(this, callback_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::SpawnPool::GetPrefab_38438(DLL2SDK::UnityEngine::UnityEngine::GameObject* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35147B8)(this, instance_); } void DLL2SDK::Assembly_CSharp::SpawnPool::Dismiss_38439(DLL2SDK::UnityEngine::UnityEngine::Transform* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3514A78)(this, instance_); } void DLL2SDK::Assembly_CSharp::SpawnPool::Dismiss_38440(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3514D58)(this, assetID_, trans_); } void DLL2SDK::Assembly_CSharp::SpawnPool::PritnStatus_38441(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3514F5C)(this, sb_); } int32_t DLL2SDK::Assembly_CSharp::SpawnPool::GetPrefabPoolCount_38442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3515570)(this); } void DLL2SDK::Assembly_CSharp::SpawnPool::GetObjectCount_38443(int32_t* outSpawnedCount_, int32_t* outDespawnedCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3515674)(this, outSpawnedCount_, outDespawnedCount_); } void DLL2SDK::Assembly_CSharp::SpawnPool::_cctor_38444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35158F4)(); } void DLL2SDK::Assembly_CSharp::PrefabPool::_ctor_38387(int32_t prefabAssetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB77A8)(this, prefabAssetID_, prefab_); } bool DLL2SDK::Assembly_CSharp::PrefabPool::get_logMessages_38388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB794C)(this); } void DLL2SDK::Assembly_CSharp::PrefabPool::SelfDestruct_38389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB79A0)(this); } int32_t DLL2SDK::Assembly_CSharp::PrefabPool::GetPoolHash_38390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB7F30)(this); } DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* DLL2SDK::Assembly_CSharp::PrefabPool::get_spawnedList_DoNotModify_38391() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PrefabPool*)>(DLL2SDK::GameAssemblyBase + 0x4CB8000)(this); } DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* DLL2SDK::Assembly_CSharp::PrefabPool::get_despawnedList_DoNotModify_38392() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PrefabPool*)>(DLL2SDK::GameAssemblyBase + 0x4CB8008)(this); } int32_t DLL2SDK::Assembly_CSharp::PrefabPool::get_totalCount_38393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB8010)(this); } int32_t DLL2SDK::Assembly_CSharp::PrefabPool::get_spawnedCount_38394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB80D4)(this); } int32_t DLL2SDK::Assembly_CSharp::PrefabPool::get_despawnedCount_38395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB816C)(this); } bool DLL2SDK::Assembly_CSharp::PrefabPool::IsIdle_38396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB8204)(this); } bool DLL2SDK::Assembly_CSharp::PrefabPool::get_preloaded_38397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB83A8)(this); } void DLL2SDK::Assembly_CSharp::PrefabPool::set_preloaded_38398(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB83B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::PrefabPool::DespawnInstance_38399(DLL2SDK::UnityEngine::UnityEngine::Transform* xform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB83B8)(this, xform_); } bool DLL2SDK::Assembly_CSharp::PrefabPool::DespawnInstance_38400(DLL2SDK::UnityEngine::UnityEngine::Transform* xform_, bool sendEventMessage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB849C)(this, xform_, sendEventMessage_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PrefabPool::SpawnInstance_38401(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB8F94)(this, pos_, rot_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PrefabPool::SpawnNew_38402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB9A90)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PrefabPool::SpawnNew_38403(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB956C)(this, pos_, rot_); } void DLL2SDK::Assembly_CSharp::PrefabPool::SetRecursively_38404(DLL2SDK::UnityEngine::UnityEngine::Transform* xform_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB9DBC)(this, xform_, layer_); } void DLL2SDK::Assembly_CSharp::PrefabPool::PreloadInstances_38405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBA120)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PrefabPool::PreloadOverTime_38406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBA654)(this); } bool DLL2SDK::Assembly_CSharp::PrefabPool::Contains_38407(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBA76C)(this, transform_); } void DLL2SDK::Assembly_CSharp::PrefabPool::NameNewInstance_38408(DLL2SDK::UnityEngine::UnityEngine::Transform* instance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB9BB4)(this, instance_); } void DLL2SDK::Assembly_CSharp::PrefabPool::NameInstanceWhenSpawnedFromPool_38409(DLL2SDK::UnityEngine::UnityEngine::Transform* xform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB9904)(this, xform_); } void DLL2SDK::Assembly_CSharp::PrefabPool::NameInstanceWhenDespawned_38410(DLL2SDK::UnityEngine::UnityEngine::Transform* xform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB87FC)(xform_); } void DLL2SDK::Assembly_CSharp::PrefabPool::RemoveAllIdleInstances_38411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBA9C0)(this); } void DLL2SDK::Assembly_CSharp::PrefabPool::ReduceDespawnSet_38412(int32_t targetCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CB8980)(this, targetCount_); } void DLL2SDK::Assembly_CSharp::PrefabPool::_cctor_38413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBAD38)(); } bool DLL2SDK::Assembly_CSharp::PrefabPool::_RemoveAllIdleInstances_m__0_38414(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBADFC)(t_); } void DLL2SDK::Assembly_CSharp::GameBase::PoolObjectTranformBake::_ctor_38384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x170FFB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PoolObjectTranformBake::Bake_38385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1710060)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PoolObjectTranformBake::Recover_38386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1710274)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::_ctor_38356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A3218)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::DelayDestroy_38365(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A3328)(this, obj_, delay_); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::QueryDestroySchedule_38366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A3524)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::Despawn_38368(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* obj_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A38F8)(this, obj_, delay_); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::Despawn_38369(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::Despawn_38370(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, float delay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, delay_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::SyncSpawn_38373(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A3EA8)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::AsyncSpawn_38375(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A3FC8)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::Init_38376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A40F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::Tick_38377(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ObjectPool::Shutdown_38379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::_ctor_38319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC7FD0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::GetPoolName_38320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::SpawnPool* DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::get_SpawnPool_38321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC81FC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::ShouldEnableReferenceCounter_38322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC8204)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::UpdateUIRoot_38323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC8368)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::OnEnterGame_38324(int32_t enterMapID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, enterMapID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::OnLeaveGame_38325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::UnloadUnusedInstance_38326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::OnDestroyAllInstance_38327(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC8DB4)(this, assetID_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::SyncSpawn_38328(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, prefab_, pos_, rot_, lifeTime_, parent_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::SyncSpawn_38329(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, assetID_, pos_, rot_, lifeTime_, parent_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::InternalSpawn_38330(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, bool useMangedAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC9248)(this, assetID_, prefab_, pos_, rot_, lifeTime_, parent_, useMangedAsset_); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::AsyncSpawn_38331(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, float lifeTime_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetID_, pos_, rot_, lifeTime_, parent_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::Despawn_38332(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::Despawn_38333(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* managedAsset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, managedAsset_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::Dismiss_38334(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::Dismiss_38335(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, assetID_, gameObject_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::FindInstanceTemplate_38336(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECAC80)(this, assetID_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::FindOrLoadInstanceTemplateSync_38337(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC99B8)(this, assetID_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::PrepareInstanceTemplateAfterLoad_38338(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECAE70)(this, assetID_, prefab_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::PrepareInstanceTemplate_38339(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECAF6C)(this, assetID_, prefab_); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::FindOrLoadInstanceTemplateAsync_38340(int32_t assetID_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1EC9E58)(this, assetID_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::__PrepareInstanceTemplateAsync_Internal_38341(int32_t id_, DLL2SDK::mscorlib::System::Object* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECB218)(this, id_, __); } bool DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::SearchIfExist_38342(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECB50C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::AddPreloadAsset_38343(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECB6A0)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::PrepareInstance_38344(DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, int32_t assetID_, int32_t preloadCount_, int32_t limitCount_, float IntervalTime_, bool limitFIFO_, bool keepAssetForever_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECB87C)(this, prefab_, assetID_, preloadCount_, limitCount_, IntervalTime_, limitFIFO_, keepAssetForever_); } bool DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::SyncPreload_38345(int32_t assetID_, int32_t preloadCount_, int32_t limitCount_, float IntervalTime_, bool limitFIFO_, bool keepAssetForever_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECBE24)(this, assetID_, preloadCount_, limitCount_, IntervalTime_, limitFIFO_, keepAssetForever_); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::AsyncPreload_38346(int32_t assetID_, int32_t preloadCount_, int32_t limitCount_, float IntervalTime_, bool limitFIFO_, bool keepAssetForever_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC879C)(this, assetID_, preloadCount_, limitCount_, IntervalTime_, limitFIFO_, keepAssetForever_); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::Reset_38347(int32_t assetID_, bool keepAssetForever_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECBF6C)(this, assetID_, keepAssetForever_); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::ApplyShift_38348(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaShift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, deltaShift_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::PrintStatus_38349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::_cctor_38350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECC574)(); } void DLL2SDK::Assembly_CSharp::GameBase::GeneralPool::__xLuaBaseProxy_Despawn_38351(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ECC5F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::_ctor_38307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36091FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::Serialize_38308(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::Deserialize_38309(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::PostInit_38310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::GetDependentBundleIdsFromAssetPath_38311(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3609D84)(this, path_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::InitFromAssetBundleManifest_38312(DLL2SDK::UnityEngine::UnityEngine::AssetBundleManifest* m_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, m_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::GetAllDependencies_38313(int32_t assetId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* deps_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3609F08)(this, assetId_, deps_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::GetAllSceneDependencies_38314(DLL2SDK::mscorlib::System::String* sceneName_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* deps_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x360A29C)(this, sceneName_, deps_); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::GetIndexFromBundleName_38315(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::GetIndexFromSceneName_38316(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360A60C)(this, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::GetBundleNameFromIndex_38317(int16_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest::__xLuaBaseProxy_PostInit_38318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360A868)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest::_ctor_38298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0D17C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest::Serialize_38299(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest::Deserialize_38300(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest::PostInit_38301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest::InitFromAssetBundleManifest_38302(DLL2SDK::UnityEngine::UnityEngine::AssetBundleManifest* m_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, m_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest::GetAllDependencies_38303(int16_t bundleIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* deps_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BFE7E8)(this, bundleIndex_, deps_); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest::GetIndexFromBundleName_38304(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest::GetBundleNameFromIndex_38305(int16_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest::__xLuaBaseProxy_PostInit_38306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0DEE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoaderHandler::_ctor_38289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0B19C)(this); } DLL2SDK::UnityEngine::UnityEngine::AssetBundle* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoaderHandler::LoadFromFile_38290(DLL2SDK::mscorlib::System::String* path_, uint64_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFF824)(path_, offset_); } DLL2SDK::UnityEngine::UnityEngine::AssetBundleCreateRequest* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoaderHandler::LoadFromFileAsync_38291(DLL2SDK::mscorlib::System::String* path_, uint64_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0771C)(path_, offset_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoaderHandler::get_PatchObbPath_38292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFAF1C)(); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoaderHandler::GetPatchObbOffset_38293(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFADB8)(filePath_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoaderHandler::GetZipFileOffsetDic_38294(DLL2SDK::mscorlib::System::String* zipFilePath_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C0B240)(zipFilePath_); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetBundleErrno::_ctor_38276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2583B18)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetBundleErrno::HasFatalError_38277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2583C14)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetBundleErrno::HasError_38278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2583CB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetBundleErrno::Reset_38279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2583D60)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetBundleErrno::ToString_38280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetBundleErrno::__xLuaBaseProxy_ToString_38281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2583F40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::_ctor_38261(int16_t bundleIndex_, DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader* abLoader_, DLL2SDK::Assembly_CSharp::GameEngine::EAssetBundleCatalog catl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF75A8)(this, bundleIndex_, abLoader_, catl_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::InternalUnload_38262(bool unloadAllLoadedAssets_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7ACC)(this, unloadAllLoadedAssets_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::Unload_38263(bool unloadAllLoadedAssets_, bool unloadImmediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7D6C)(this, unloadAllLoadedAssets_, unloadImmediately_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::CheckPendingUnload_38264(bool forceUnloadUnsafe_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF82C0)(this, forceUnloadUnsafe_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::CheckReUse_38265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF88EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::IncRef_38266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8ADC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::DecRef_38267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8BB4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::GetBundleVersion_38268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8C8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::SetBundleVersion_38269(int32_t ver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8D5C)(this, ver_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::ValidateBundleVersion_38270(int32_t ver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8E34)(this, ver_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::get_IsLoaded_38271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8F18)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::get_IsWaiting_38272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8F2C)(this); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::get_BundleIndex_38273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8F44)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::CheckIsInWhiteList_38274(DLL2SDK::mscorlib::System::String* abName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7928)(this, abName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx::_cctor_38275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8F4C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::_ctor_38085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF8FFC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::IAssetBundleManifest* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::get_manifest_38086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF939C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetAssetBundleLocation_38087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF93B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::Init_38088(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF9480)(this, action_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetBundlePathFromIndex_38089(int16_t bundleIndex_, uint64_t* offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFA87C)(this, bundleIndex_, offset_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::InitAssetBundleManifest_38090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF9F64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::InitBundleMapping_Assets_38091(DLL2SDK::Assembly_CSharp::GameEngine::BundleMappingContainer* container_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFB1D4)(this, container_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::InitBundleMapping_Scenes_38092(DLL2SDK::Assembly_CSharp::GameEngine::BundleMappingContainer* container_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFB918)(this, container_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::InitBundleMapping_Shaders_38093(DLL2SDK::Assembly_CSharp::GameEngine::BundleMappingContainer* container_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFBC74)(this, container_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::InitAssetBundleLocation_38094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFA1F8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::InitBundleMapping_38095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFA358)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ClearBundleMapping_38096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFC7EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::Shutdown_38097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFC940)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::Tick_38098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFD070)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetAssetBundleDependencies_38099(DLL2SDK::mscorlib::System::String* assetPath_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* depAssetBundleNames_, bool onlyDynamic_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2BFE2D0)(this, assetPath_, depAssetBundleNames_, onlyDynamic_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadBundleSync_38102(int16_t bundleIndex_, int32_t assetId_, DLL2SDK::mscorlib::System::String* sceneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFE984)(this, bundleIndex_, assetId_, sceneName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadBundleSync_Internal_38103(int16_t bundleIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFF19C)(this, bundleIndex_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadBundleAsync_38106(int16_t bundleIndex_, int32_t assetId_, DLL2SDK::mscorlib::System::String* sceneName_, DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetBundleErrno* errno_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFF9FC)(this, bundleIndex_, assetId_, sceneName_, errno_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ValidateAllBundlesAfterAsyncLoad_38107(DLL2SDK::mscorlib::System::Collections::Generic::List_1* toLoadBundles_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BFFB50)(this, toLoadBundles_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::HandleAsyncLoadAssetBundleError_38108(DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx* assetBundleEx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFFFB8)(this, assetBundleEx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::NotifyAssetBundleVersionChanged_38109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C000B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::CollectAssetBundleDependencies_38110(int16_t bundleIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* waitingBundleNames_, int32_t assetId_, DLL2SDK::mscorlib::System::String* sceneName_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2BFED90)(this, bundleIndex_, waitingBundleNames_, assetId_, sceneName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ShouldPrintLoadAssetLog_38112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C001C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::PrintLoadedAB_38113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C00300)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::Log_38114(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BF9E94)(str_, paras_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::Trace_38115(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C00680)(str_, paras_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::Error_38116(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BFA6C8)(str_, paras_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ReloadAll_38117(DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C007FC)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::UnloadAssetsFor_38118(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C00904)(this, mapId_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::StopAsyncLoad_38119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C00D64)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::HasAnyAsyncLoad_38120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C013F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ClearBundleCache_38121(DLL2SDK::Assembly_CSharp::GameEngine::ECleanUpScene cus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFCA4C)(this, cus_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::OnCriticalMemory_38122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0194C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetAssetBundleUnloadStrategy_38123(DLL2SDK::Assembly_CSharp::GameEngine::ECleanUpScene cus_, bool* unloadGlobalAssetBundles_, bool* unloadAllLoadedObjects_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C01550)(this, cus_, unloadGlobalAssetBundles_, unloadAllLoadedObjects_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ClearSVC_38124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C01A24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ClearShaders_38125(DLL2SDK::Assembly_CSharp::GameEngine::ECleanUpScene cus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C01684)(this, cus_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::OnQualitySettingApplied_38126(bool safeApply_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C01F8C)(this, safeApply_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::RegisterPendingUnloadAB_38127(DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx* abEx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF81B0)(this, abEx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::UnRegisterPendingUnloadAB_38128(DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx* abEx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7C5C)(this, abEx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::TickAsyncUnloadPendingAssetBundle_38129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFDCC4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ForceUnloadPendingUnloadAB_38130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C02190)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadSceneSync_38132(DLL2SDK::mscorlib::System::String* sceneName_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C02570)(this, sceneName_, mode_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadSceneAsync_38133(DLL2SDK::Array* scenePathList_, DLL2SDK::System_Core::System::Action_2* onProgress_, DLL2SDK::mscorlib::System::Action_1* onFail_, DLL2SDK::System_Core::System::Action* onSucess_, DLL2SDK::System_Core::System::Action_3* onSceneLoadStatus_, bool autoActivation_, bool setActiveSceneOnLoaded_, bool setVisible_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action_2*, DLL2SDK::mscorlib::System::Action_1*, DLL2SDK::System_Core::System::Action*, DLL2SDK::System_Core::System::Action_3*, bool, bool, bool)>(DLL2SDK::GameAssemblyBase + 0x2C028A8)(this, scenePathList_, onProgress_, onFail_, onSucess_, onSceneLoadStatus_, autoActivation_, setActiveSceneOnLoaded_, setVisible_); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadShaderSync_38134(DLL2SDK::mscorlib::System::String* shaderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C02A38)(this, shaderName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadShaderAsync_38135(DLL2SDK::mscorlib::System::String* shaderName_, DLL2SDK::mscorlib::System::Action_1* action_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C02F7C)(this, shaderName_, action_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::TryGetShaderAsset_38136(DLL2SDK::mscorlib::System::String* shaderName_, DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader_AssetBundleShaderCache* absc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C02CC4)(this, shaderName_, absc_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadShaderCallback_38137(DLL2SDK::mscorlib::System::String* shaderName_, DLL2SDK::UnityEngine::UnityEngine::Shader* s_, DLL2SDK::mscorlib::System::Action_1* action_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C034A8)(this, shaderName_, s_, action_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::UnloadBundle_38140(int16_t bundleIndex_, bool unloadAllLoadedObjects_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C036C4)(this, bundleIndex_, unloadAllLoadedObjects_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ReleaseScenes_38141(DLL2SDK::mscorlib::System::Collections::Generic::List_1* scenePathList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C00B7C)(this, scenePathList_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ReleaseScene_38142(DLL2SDK::mscorlib::System::String* scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C03B24)(this, scene_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::DoReleaseScene_38143(DLL2SDK::mscorlib::System::String* scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0383C)(this, scene_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadVideoClipAsync_38144(DLL2SDK::mscorlib::System::String* videoPath_, DLL2SDK::mscorlib::System::Action_1* action_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C03C04)(this, videoPath_, action_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadAudioGameObjectSync_38145(DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C03E40)(this, assetName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadTileSOCDataAsync_38147(DLL2SDK::mscorlib::System::String* path_, int32_t key_, DLL2SDK::System_Core::System::Action_2* action_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C03F58)(this, path_, key_, action_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::SetupArgument_38148(int32_t maxAB_, int32_t maxAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C04134)(maxAB_, maxAsset_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetLock_38149(int32_t* val_, int32_t target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C04260)(this, val_, target_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::ReleaseLock_38150(int32_t* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C04360)(this, val_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadBundleAsync_Internal_38151(DLL2SDK::mscorlib::System::Collections::Generic::List_1* toLoad_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C04448)(this, toLoad_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::AddToLoadBundle_38152(DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx* abEx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0456C)(this, abEx_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::TickAsyncLoadBundle_38153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFD154)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::AsyncLoadBundleThreaded_38154(DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleEx* abEx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C046D4)(this, abEx_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::LoadAssetAsyncAsset_Internal_38155(DLL2SDK::Assembly_CSharp::GameEngine::AsyncLoadAssetTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C047F8)(this, task_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::TickAsyncLoadAsset_38156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFD7A8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::AsyncLoadAssetWorker_38157(DLL2SDK::Assembly_CSharp::GameEngine::AsyncLoadAssetTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0491C)(this, task_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetBundleNameFromIndex_38158(int16_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7794)(this, index_); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetIndexFromBundleName_38159(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFB784)(this, s_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GlobalPreload_38160(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFA4C4)(this, action_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetShaderVariantCollectionName_38161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C04B5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::WarmUpShaders_38162(DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C020A4)(this, callback_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GlobalPreload_Internal_38163(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C04A40)(this, action_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::OnGlobalPreloadFinished_38164(DLL2SDK::System_Core::System::Action* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05458)(this, action_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::WarmUpShaderVariants_38165(DLL2SDK::mscorlib::System::String* svcName_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C04F4C)(this, svcName_, callback_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::WarmUpVariantCollectionImp_38166(DLL2SDK::UnityEngine::UnityEngine::ShaderVariantCollection* svc_, DLL2SDK::System_Core::System::Action* callback_, DLL2SDK::mscorlib::System::String* svcName_, int32_t startTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05744)(this, svc_, callback_, svcName_, startTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::PickPrefDebugSkipShaderWarmup_38167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF9C70)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::SetDebugSkipShaderWarmup_38168(bool inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05894)(inValue_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetDebugSkipShaderWarmup_38169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0563C)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader_WarmUpImplFunc* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::GetWarmUpShaderVariantCollectionImpl_38170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05AE8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::WarmUpShaderVariantCollectionImpl_Origin_38171(DLL2SDK::UnityEngine::UnityEngine::ShaderVariantCollection* svc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05D00)(this, svc_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::WarmUpShaderVariantCollectionImpl_TimeSliced_38172(DLL2SDK::UnityEngine::UnityEngine::ShaderVariantCollection* svc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05E20)(this, svc_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::WarmUpShaderVariantCollectionImpl_Job_38173(DLL2SDK::UnityEngine::UnityEngine::ShaderVariantCollection* svc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C05F40)(this, svc_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader::_cctor_38174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C06060)(); } void DLL2SDK::Assembly_CSharp::GameEngine::MapModuleStoreData::_ctor_38082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A622EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapModuleStoreData::Serialize_38083(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapModuleStoreData::Deserialize_38084(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapSpliteDataItem::_ctor_38079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A62000)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapSpliteDataItem::Serialize_38080(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapSpliteDataItem::Deserialize_38081(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapModuleData::_ctor_38075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A61BA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MapModuleData::Serialize_38076(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MapModuleData::Deserialize_38077(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MapModuleData::ToString_38078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleStoreData::_ctor_38072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8AEEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleStoreData::Serialize_38073(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleStoreData::Deserialize_38074(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleData::_ctor_38067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8A6A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleData::Serialize_38068(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleData::Deserialize_38069(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleData::ToString_38070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleData::__xLuaBaseProxy_ToString_38071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8AEE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoSpliteDataItem::_ctor_38064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8ABB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoSpliteDataItem::Serialize_38065(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoSpliteDataItem::Deserialize_38066(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleStoreData::_ctor_38061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361E0F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleStoreData::Serialize_38062(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleStoreData::Deserialize_38063(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleData::_ctor_38056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361D8B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleData::Serialize_38057(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleData::Deserialize_38058(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleData::ToString_38059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleData::__xLuaBaseProxy_ToString_38060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361E0F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSpliteDataItem::_ctor_38053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x361DDC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSpliteDataItem::Serialize_38054(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AudioSpliteDataItem::Deserialize_38055(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetIDModuleData::_ctor_38050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0EC7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetIDModuleData::Serialize_38051(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetIDModuleData::Deserialize_38052(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttachIDData::_ctor_38047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360B61C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AttachIDData::Serialize_38048(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttachIDData::Deserialize_38049(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetIDDefaultItem::_ctor_38044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0E9CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetIDDefaultItem::Serialize_38045(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetIDDefaultItem::Deserialize_38046(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleStoreData::_ctor_38041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C286D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleStoreData::Serialize_38042(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleStoreData::Deserialize_38043(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttachIDStoreData::_ctor_38038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360BB5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AttachIDStoreData::Serialize_38039(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AttachIDStoreData::Deserialize_38040(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MultiModuleData::_ctor_38033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27995F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MultiModuleData::Serialize_38034(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MultiModuleData::Deserialize_38035(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MultiModuleData::ToString_38036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::MultiModuleData::__xLuaBaseProxy_ToString_38037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2799B84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModule::_ctor_38028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C254A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModule::Serialize_38029(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModule::Deserialize_38030(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetModule::ToString_38031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetModule::__xLuaBaseProxy_ToString_38032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25A38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetSplitData::_ctor_38021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36083EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetSplitData::Serialize_38022(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetSplitData::Deserialize_38023(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::_ctor_37992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25AE4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleModuleLocation* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::GetAssetBundleModuleLocation_37993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25CD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::Init_37994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25DA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::ReloadConfig_37995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C27508)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitAssetBundleModuleLocation_37996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C26280)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitModuleDic_37997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2635C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitLevelModuleDic_37998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2667C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::GetAudioDynamicLocation_37999() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager*)>(DLL2SDK::GameAssemblyBase + 0x2C276A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::LevelName2ModuleName_38000(DLL2SDK::mscorlib::System::String* levelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C27780)(this, levelName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::GetDefaultEAssetID_38001(int32_t assetID_, int32_t* defaultId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2029C)(this, assetID_, defaultId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::IsDynamicAssetId_38002(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2018C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitDynamicVideoDic_38003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C26A74)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::IsDynamicVideo_38004(DLL2SDK::mscorlib::System::String* videoName_, DLL2SDK::mscorlib::System::String* dynamicVideoName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C278B4)(this, videoName_, dynamicVideoName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitDynamicAudioDic_38005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C26DF4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::GetDynamicAudioFileList_38006(DLL2SDK::mscorlib::System::String* audioName_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C279DC)(this, audioName_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::IsDynamicAudio_38007(DLL2SDK::mscorlib::System::String* audioName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C27B10)(this, audioName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::GetModuleForceDownloadAssetBundleList_38008(DLL2SDK::mscorlib::System::String* moduleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality)>(DLL2SDK::GameAssemblyBase + 0x2C27C20)(this, moduleName_, resQuality_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::IsMultiModule_38009(DLL2SDK::mscorlib::System::String* moduleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C27DC0)(this, moduleName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::GetAtomicModuleList_38010(DLL2SDK::mscorlib::System::String* multiModuleName_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C27F30)(this, multiModuleName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::GetAttachedAssetList_38011(int32_t assetId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C28254)(this, assetId_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleStoreData* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitializeAssetModuleStoreData_38012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C28390)(); } DLL2SDK::Assembly_CSharp::GameEngine::MapModuleStoreData* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitializeMapModuleStoreData_38013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25F40)(); } DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleStoreData* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitializeAudioModuleStoreData_38014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C28460)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetIDModuleData* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitializeAssetIDModuleData_38015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C26010)(); } DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleStoreData* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitializeVideoModuleStoreData_38016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C28530)(); } DLL2SDK::Assembly_CSharp::GameEngine::VideoAndAudioDynamicLocation* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitVideoAndAudioDynamicLocation_38017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C260E0)(); } DLL2SDK::Assembly_CSharp::GameEngine::AttachIDData* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitializeAttachIDData_38018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C261B0)(); } DLL2SDK::Assembly_CSharp::GameEngine::AttachIDStoreData* DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::InitializeAttachIDStoreData_38019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C28600)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleManager::_cctor_38020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C286D0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleOneModuleLocation::_ctor_37988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0CE00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleOneModuleLocation::Serialize_37989(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleOneModuleLocation::Deserialize_37990(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleOneModuleLocation::InitForEditor_37991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0D028)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleModuleLocation::_ctor_37985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0C118)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleModuleLocation::Serialize_37986(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleModuleLocation::Deserialize_37987(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoAndAudioDynamicLocation::_ctor_37982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F89C78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoAndAudioDynamicLocation::Serialize_37983(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VideoAndAudioDynamicLocation::Deserialize_37984(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicAudioDependsInfoItem::_ctor_37979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D69C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicAudioDependsInfoItem::Deserialize_37980(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicAudioDependsInfoItem::Serialize_37981(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceSystem::_ctor_37971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258F320)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceSystem::Register_37972(DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour* lodRB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E9B4)(lodRB_); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceSystem::UnRegister_37973(DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour* lodRB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E810)(lodRB_); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceSystem::ApplyLODZeroReplace_37974(DLL2SDK::Assembly_CSharp::GameEngine::ELODZeroReplaceStatus toStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258F400)(this, toStatus_); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceSystem::Reset_37975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceSystem::Clear_37976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258F7C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceSystem::_cctor_37977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258F8FC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceSystem::__xLuaBaseProxy_Reset_37978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258F9BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour::_ctor_37962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E408)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ELODZeroReplaceStatus DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour::get_Status_37963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E4AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour::Awake_37964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E4B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour::OnDestroy_37965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E634)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour::UnRegister_37966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E734)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour::Register_37967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258E558)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour::Apply_37968(DLL2SDK::Assembly_CSharp::GameEngine::ELODZeroReplaceStatus toStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258EBCC)(this, toStatus_); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour::ApplyLODZeroFull_37969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258EF38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LODReplaceBehaviour::ApplyLODZeroHalf_37970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x258F12C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaDataExtension::SafeGetAssetPath_37961(DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData* metaData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C14604)(metaData_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreUIAtlasData::_ctor_37958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3608E38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreUIAtlasData::Serialize_37959(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreUIAtlasData::Deserialize_37960(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreData::_ctor_37955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3608A74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreData::Serialize_37956(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreData::Deserialize_37957(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::_ctor_37935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0E4CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::Serialize_37936(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::Deserialize_37937(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::IsInvalid_37938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C14560)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::IsInvalid_37939(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1FF40)(id_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::GetIDName_37940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25124)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::ToString_37941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::GetResourcesKey_37942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25344)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::GetIsBuildToMobile_37943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1FB9C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::GetAssetPath_37944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1F678)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::GetAssetOrdinaryPath_37945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1FEA0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::GetAssetLowQualityPath_37946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1FC44)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::GetAssetMidQualityPath_37947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1FCE4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData::__xLuaBaseProxy_ToString_37948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25498)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHolder::_ctor_37933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2504C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHolder::GetAssetList_37934() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHolder*)>(DLL2SDK::GameAssemblyBase + 0x2C15174)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper::_ctor_37925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C24284)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper* DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper::get_Instance_37926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2438C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper::Awake_37927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C24814)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper::OnDestroy_37928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C24CA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper::RegisterAsset_37929(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C24E44)(this, assetId_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper::Clear_37930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C24F14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper::_cctor_37931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C24FDC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ExportShader::_ctor_37922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EEFAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ExportShader::Serialize_37923(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ExportShader::Deserialize_37924(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ExportScene::_ctor_37919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EECFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ExportScene::Serialize_37920(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ExportScene::Deserialize_37921(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ExportAsset::_ctor_37916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51EEA1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ExportAsset::Serialize_37917(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::ExportAsset::Deserialize_37918(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BundleMappingContainer::_ctor_37913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C5990)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BundleMappingContainer::Serialize_37914(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BundleMappingContainer::Deserialize_37915(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::_ctor_37747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0F1D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::Init_37748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreData* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetAssetStoreData_37749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0FCA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::Tick_37750(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::SetDefaultAsyncLoadLimit_37751(int32_t limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C102B4)(this, limit_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UpdateTaskList_37752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C10058)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::TickDoneTaskCallback_37753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C10704)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::TickReadyTaskCallback_37754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C10A5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::ExecuteCallbacks_37755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C11AB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::Shutdown_37756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetPackageTagsFor_37757(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory modeCategory_, bool isTutorial_, DLL2SDK::mscorlib::System::String* assetTagStr_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetManager*, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory, bool, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2C13190)(this, mode_, modeCategory_, isTutorial_, assetTagStr_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetPackageTagsFor_37758(int32_t mapID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetManager*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C13BC8)(this, mapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::AddToPreloadList_37759(DLL2SDK::Assembly_CSharp::GameEngine::AssetGroup* group_, DLL2SDK::Assembly_CSharp::GameEngine::EAssetTag tag_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C13D98)(this, group_, tag_, list_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadAssetsByTag_37760(DLL2SDK::Assembly_CSharp::GameEngine::EAssetTag tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C13F30)(this, tag_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadMapAssetsAsync_37761(int32_t mapId_, DLL2SDK::System_Core::System::Action* callback_, DLL2SDK::mscorlib::System::Action_1* percentcallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C14C38)(this, mapId_, callback_, percentcallback_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadMapAssetsAsyncInternal_37762(int32_t mapId_, DLL2SDK::System_Core::System::Action* callback_, DLL2SDK::mscorlib::System::Action_1* percentcallback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C14F3C)(this, mapId_, callback_, percentcallback_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::InitPersistentManager_37763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0FA08)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetAssetList_37764() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetManager*)>(DLL2SDK::GameAssemblyBase + 0x2C14708)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::ShouldUseCorrectAssetList_37765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C15084)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::ValidateAssetManagerStyle_37766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C15214)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::SetupAssetManagerStyle_37767(bool useCorrectAssetList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C15330)(this, useCorrectAssetList_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::ClearAllCache_37768(bool forceClearAllAssetCache_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C129DC)(this, forceClearAllAssetCache_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::Reload_37769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C15B10)(this); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::FindAsset_37772(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C15C68)(this, path_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::FindAssetInternal_37773(int32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C11788)(this, targetID_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::FindAssetInternal_37774(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C15DA0)(this, path_); } DLL2SDK::mscorlib::System::Action_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::get_OnCheckBegin_37775() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C15F30)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::set_OnCheckBegin_37776(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C15FE0)(value_); } DLL2SDK::mscorlib::System::Action_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::get_OnCheckEnd_37777() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2C16094)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::set_OnCheckEnd_37778(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C16144)(value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::InstantiateAsset_37779(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C161F8)(this, assetID_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::InstantiateAsset_37780(int32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C162D8)(this, targetID_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::InstantiateAsset_37781(int32_t targetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion inRotation_, DLL2SDK::UnityEngine::UnityEngine::Transform* inParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C168C0)(this, targetID_, inPosition_, inRotation_, inParent_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadVersionConfigFile_37782(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C16F58)(path_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::SetVersionConfigFile_37783(DLL2SDK::mscorlib::System::String* relativeAssetPath_, DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1722C)(relativeAssetPath_, s_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UnloadTextAsset_37784(DLL2SDK::UnityEngine::UnityEngine::TextAsset* ta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C17434)(ta_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UnloadUnityRawAssetImmediately_37785(DLL2SDK::UnityEngine::UnityEngine::Object* toUnload_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C01D4C)(toUnload_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UnloadUIAtlas_37786(DLL2SDK::Assembly_CSharp::UIAtlas* atlas_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C17528)(atlas_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetEditorLocalizedPath_37787(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C17828)(path_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadAudioConfig_37788(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C17958)(path_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadAudioGameObject_37789(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C17C14)(path_); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadShader_37791(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C17E60)(name_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::ReloadConfigurations_37792(bool addtive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C180F8)(addtive_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetUIAtlasPath_37793(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C18388)(this, assetId_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadUIAtlas_37794(DLL2SDK::mscorlib::System::String* atlasPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C18474)(this, atlasPath_); } DLL2SDK::UnityEngine::UnityEngine::Sprite* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadSprite_37796(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C186AC)(path_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadRuntimeMesh_37797(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C18884)(path_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadRuntimeMeshAsync_37798(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C18AA0)(path_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadVideoClipAsync_37800(int32_t assetID_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C18E80)(this, assetID_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::QualitySettingApplied_37801(bool isSafeApply_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C193C0)(this, isSafeApply_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::WarmUpShadersManually_37802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C19840)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::OnWarmUpShaderFinished_37803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C19A1C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::IsApplyingGraphicSettings_37804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C19AF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::ReCreateAllShaders_37805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C195D0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::SetAssetForAssetId_37806(int32_t assetId_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C19BC8)(this, assetId_, prefab_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::RemoveAssetByAssetId_37807(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C19CAC)(this, assetId_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::ScheduleTask_37808(int32_t assetID_, DLL2SDK::Array* assetIDList_, DLL2SDK::System_Core::System::Action_2* CallbackFun_, DLL2SDK::mscorlib::System::Object* CallBackData_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority TaskPriority_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action_2*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority)>(DLL2SDK::GameAssemblyBase + 0x2C19D7C)(this, assetID_, assetIDList_, CallbackFun_, CallBackData_, TaskPriority_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::AddToTaskList_37809(DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_AsyncLoadTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C118E4)(this, task_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::ClearCurrentTasks_37810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1A098)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::OnAsyncLoadFinished_37811(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1A2C4)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::DoLoadAssetAsync_37812(DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_AsyncLoadTask* task_, DLL2SDK::mscorlib::System::Action_1* cb2AssetManager_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C10F60)(this, task_, cb2AssetManager_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadAsync_ResFolder_37813(DLL2SDK::mscorlib::System::String* key_, int32_t assetId_, int32_t generation_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C1A69C)(this, key_, assetId_, generation_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::OnAssetLoadCallback_37814(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::UnityEngine::UnityEngine::Object* obj_, int32_t assetID_, int32_t generation_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C1A7EC)(this, path_, obj_, assetID_, generation_, callback_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::StopAsyncLoad_37815(int32_t fromMapID_, int32_t toMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1232C)(this, fromMapID_, toMapID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::HasAnyAsyncLoad_37816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1B458)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetCurrentAsyncLoadInfo_37817(DLL2SDK::mscorlib::System::Text::StringBuilder* sb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1B130)(this, sb_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadAssetAsync_37818(int32_t assetID_, DLL2SDK::System_Core::System::Action_2* CallbackFun_, DLL2SDK::mscorlib::System::Object* CallBackData_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority TaskPriority_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority)>(DLL2SDK::GameAssemblyBase + 0x2C1B62C)(this, assetID_, CallbackFun_, CallBackData_, TaskPriority_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::IsLoadingAsset_37819(int32_t AssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1BA58)(this, AssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::RemoveCallbackFromReadyTasks_37820(int32_t AssetID_, DLL2SDK::System_Core::System::Action_2* CallbackFun_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C1BB68)(this, AssetID_, CallbackFun_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::RemoveCallbackFromDoneTasks_37821(int32_t AssetID_, DLL2SDK::System_Core::System::Action_2* CallbackFun_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C1C064)(this, AssetID_, CallbackFun_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::RemoveCallbackFromWaittingTasks_37822(int32_t AssetID_, DLL2SDK::System_Core::System::Action_2* CallbackFun_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C1C2A4)(this, AssetID_, CallbackFun_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::RemoveCallbackFromCurrentTasks_37823(int32_t AssetID_, DLL2SDK::System_Core::System::Action_2* CallbackFun_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C1C4C8)(this, AssetID_, CallbackFun_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::RemoveAsyncLoadCallback_37824(int32_t AssetID_, DLL2SDK::System_Core::System::Action_2* CallbackFun_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C1C7F0)(this, AssetID_, CallbackFun_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::PreloadAssetAsync_37825(int32_t assetID_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority pri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1C9EC)(this, assetID_, pri_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::IsManyAssetsLoaded_37826(DLL2SDK::mscorlib::System::Collections::Generic::IList_1* assetIDs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C1CB60)(this, assetIDs_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadManyAssetsAsync_37827(DLL2SDK::mscorlib::System::Collections::Generic::IList_1* assetIDs_, DLL2SDK::System_Core::System::Action_2*, DLL2SDK::mscorlib::System::Object*>* CallbackFun_, DLL2SDK::mscorlib::System::Object* CallBackData_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority TaskPriority_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action_2*, DLL2SDK::mscorlib::System::Object*>*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority)>(DLL2SDK::GameAssemblyBase + 0x2C1CF88)(this, assetIDs_, CallbackFun_, CallBackData_, TaskPriority_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadManyAssetsAsync_Internal_37828(DLL2SDK::Array* assetIDs_, DLL2SDK::System_Core::System::Action_2*, DLL2SDK::mscorlib::System::Object*>* CallbackFun_, DLL2SDK::mscorlib::System::Object* CallBackData_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority TaskPriority_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action_2*, DLL2SDK::mscorlib::System::Object*>*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority)>(DLL2SDK::GameAssemblyBase + 0x2C1D4DC)(this, assetIDs_, CallbackFun_, CallBackData_, TaskPriority_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::LoadAssetSyncInternal_37831(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1D928)(this, assetId_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::DoLoadAssetSync_37832(DLL2SDK::mscorlib::System::String* assetPath_, int32_t gen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C14808)(this, assetPath_, gen_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::RegisterNeverGarbageCollectAssetID_37833(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1DD30)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UnRegisterNeverGarbageCollectAssetID_37834(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1DF24)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::CacheObject_37835(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::UnityEngine::UnityEngine::Object* objRes_, int32_t loadStartGen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1AAC4)(this, path_, objRes_, loadStartGen_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetToCacheSlot_37836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1E240)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::EnqueueLRU_37837(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1E104)(this, path_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetDoNotClearAssetIDs_37838(DLL2SDK::Array* arr_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C15A34)(this, arr_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::RemoveAllLRU_37839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C155C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::WriteLog_37840(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1E35C)(this, str_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::WriteError_37841(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1E42C)(this, str_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::Log_37842(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C104D0)(this, msg_, paras_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::Error_37843(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2C11F08)(this, msg_, paras_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreData* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::InitializeAssetStoreData_37844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0F67C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::CombineAssetStoreUIAtlas_37845(DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreData* rawAssetStore_, DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreUIAtlasData* assetStoreUIAtlas_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1E548)(rawAssetStore_, assetStoreUIAtlas_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::CheckAndAdd_37846(DLL2SDK::Assembly_CSharp::GameEngine::AssetGroup* group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1E9F4)(this, group_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::InitValidatingDict_37847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0F830)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::ShowErrorMsg_37848(DLL2SDK::mscorlib::System::String* errorMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1FD84)(this, errorMsg_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::IsAssetIDLegal_37849(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1B930)(this, assetID_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::FindMetaData_37850(int32_t assetID_, bool suppressError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C156FC)(this, assetID_, suppressError_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::FindMetaDataDirect_37851(int32_t assetID_, bool suppressError_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C1FFF4)(this, assetID_, suppressError_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetAllAssetIds_37852() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetManager*)>(DLL2SDK::GameAssemblyBase + 0x2C203EC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetAssetId_37853(DLL2SDK::mscorlib::System::String* assetName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFE6A8)(this, assetName_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::PrintStatus_37854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C20688)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UnloadAsset_37855(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C20750)(this, assetId_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UnloadAsset_37856(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C2084C)(this, path_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::DestroyPersistentGameObjectImmediately_37857(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C209B0)(go_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UnloadAssetAndPerishAssetRef_37858(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C20A78)(this, assetId_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::IncGeneration_37859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C20DB4)(); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetCurrentGeneration_37860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFF8FC)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::get_AllowAsyncLoad_37861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C077F4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::get_UnloadUnsedCallCount_37862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C20EBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UnloadAssetsFor_37863(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C20EC4)(this, mapId_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GetReadyFor_37864(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C21178)(this, mapId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::get_GCSemaphore_37865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0677C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::UpdateGCInterval_37866(int32_t cdnActiveGCInterval_, int32_t cdnMinGCInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C213D0)(this, cdnActiveGCInterval_, cdnMinGCInterval_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::CheckGarbageCollect_37867(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0FF24)(this, deltaTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::DoUnloadAndGC_37868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C21C54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GarbageCollectInternal_37869(float tick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C21D6C)(this, tick_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::IsIdle_37870(float time_, bool lowMemory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C222EC)(this, time_, lowMemory_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::GarbageCollect_37871(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C21704)(this, force_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::IsRuntimeMemoryDangerous_37872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C22540)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::OnCriticalMemory_37873(bool GC_, bool triggeredByOS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C22660)(this, GC_, triggeredByOS_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::IsMemroyCritical_37874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C22AE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::_cctor_37875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C22BB8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::__xLuaBaseProxy_Init_37876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C22C58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::__xLuaBaseProxy_Tick_37877(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C22C60)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetManager::__xLuaBaseProxy_Shutdown_37878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C22C68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation::_ctor_37740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0B9D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation::Serialize_37741(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation::Deserialize_37742(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation::RuntimeInit_37743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFC3A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation::IsDynamicTypeEffectiveAtRuntime_37744(int32_t dynamicType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0BF14)(this, dynamicType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation::IsDynamic_37745(DLL2SDK::mscorlib::System::String* assetbundleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BFAC9C)(this, assetbundleName_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation::GetSingleDynamicTypeFileList_37746(int32_t dynamicType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2C0C014)(this, dynamicType_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::_ctor_37708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5780)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::Create_37709(DLL2SDK::UnityEngine::UnityEngine::GameObject* inBody_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE58E4)(inBody_); } DLL2SDK::UnityEngine::UnityEngine::AnimatorUpdateMode DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::get_updateMode_37710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5A98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::set_updateMode_37711(DLL2SDK::UnityEngine::UnityEngine::AnimatorUpdateMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5AC4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::AnimatorCullingMode DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::get_cullingMode_37712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5AF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::set_cullingMode_37713(DLL2SDK::UnityEngine::UnityEngine::AnimatorCullingMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5B1C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::get_applyRootMotion_37714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5B48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::set_applyRootMotion_37715(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5B74)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::get_Speed_37716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5B78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::set_Speed_37717(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5BA4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::get_animator_37718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5BD0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer* DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::get_avatar_37719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5BD8)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::get_pawn_37720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5BE0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::get_IsPlaying_37721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5BE8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::get_enable_37722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5CBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::PlayAction_37723(DLL2SDK::mscorlib::System::String* actionName_, float fadeLength_, DLL2SDK::Assembly_CSharp::GameEngine::FEventCallback* onEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5CC4)(this, actionName_, fadeLength_, onEvent_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::PlayAction_37724(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUIBAction* inAction_, float fadeLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5E08)(this, inAction_, fadeLength_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::StopAction_37725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE5F74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::play_37726(DLL2SDK::mscorlib::System::String* inClipKey_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* inClip_, float fadeLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE604C)(this, inClipKey_, inClip_, fadeLength_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::play_37727(DLL2SDK::mscorlib::System::String* inClipKey_, float inBlendTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE616C)(this, inClipKey_, inBlendTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::Stop_37728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE625C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::Update_37729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6334)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::Awake_37730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE63F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::LoadAcationMap_37731(int32_t inAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6790)(this, inAssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::LoadAcationMap_37732(int32_t inMapAssetID_, int32_t inLinkAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6888)(this, inMapAssetID_, inLinkAssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::WaitingLoading_37733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6610)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::Tick_37734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6AE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::NullRun_37735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6BE8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::ResetAnimatorController_37736(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* inCtrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6C78)(this, inCtrl_); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::Reset_37737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6DE0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::MyHide_37738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6EAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer::OnDestroy_37739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6F4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation::_ctor_37588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4CC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationComponent::_ctor_37585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96D50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationComponent::SetRuntimeAnimatorController_37586(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, bool forceSet_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, forceSet_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponAnimationComponent::__xLuaBaseProxy_SetRuntimeAnimatorController_37587(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96FF8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_ZoomOut::_ctor_37582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3129C90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_ZoomOut::OnStateEnter_37583(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_ZoomOut::__xLuaBaseProxy_OnStateEnter_37584(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3129F4C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_UnEquip::_ctor_37579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3129920)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_UnEquip::OnStateEnter_37580(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_UnEquip::__xLuaBaseProxy_OnStateEnter_37581(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3129C20)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Rushing::_ctor_37574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3129114)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Rushing::OnStateEnter_37575(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Rushing::OnStateExit_37576(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Rushing::__xLuaBaseProxy_OnStateEnter_37577(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3129840)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Rushing::__xLuaBaseProxy_OnStateExit_37578(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31298B0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Firing::_ctor_37571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128D34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Firing::OnStateEnter_37572(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Firing::__xLuaBaseProxy_OnStateEnter_37573(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31290A4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_FireEnd::_ctor_37566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31286B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_FireEnd::OnStateEnter_37567(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_FireEnd::OnStateExit_37568(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_FireEnd::__xLuaBaseProxy_OnStateEnter_37569(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128C54)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_FireEnd::__xLuaBaseProxy_OnStateExit_37570(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128CC4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Equip::_ctor_37561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128140)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Equip::OnStateEnter_37562(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Equip::OnStateExit_37563(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Equip::__xLuaBaseProxy_OnStateEnter_37564(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31285D0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SubWeaponAnimatorStateBehavior_Equip::__xLuaBaseProxy_OnStateExit_37565(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3128640)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::_ctor_37540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D8A54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::revise_37541(DLL2SDK::UnityEngine::UnityEngine::Transform* obj_, DLL2SDK::UnityEngine::UnityEngine::Transform* Bone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D8FD0)(this, obj_, Bone_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::OnChangeWeapon_37542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D9184)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::OnStateEnter_37543(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, int32_t layerIndex_, int32_t nameHash_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D9230)(this, animator_, layerIndex_, nameHash_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::GetEventTime_37544(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, int32_t layerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D9A8C)(this, animator_, layerIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::OnStateExit_37545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DA2A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::StateOver_37546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DA344)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::OnDestroy_37547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DA814)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::OnStateUpdate_37548(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DA8B8)(this, animator_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::discardStateStart_37549(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DACE8)(this, animator_, stateInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::discardStateChange_37550(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DB134)(this, animator_, stateInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::discardState_37551(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DB450)(this, animator_, stateInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::reloadStateStart_37552(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DB7E8)(this, animator_, stateInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::reloadStateEnd_37553(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DBD4C)(this, animator_, stateInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::reloadStateFinish_37554(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DC158)(this, animator_, stateInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::nullState_37555(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DC644)(this, animator_, stateInfo_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateChangeClip::IsEnded_37556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DC734)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpperBodyStateBoneWeight::_ctor_37533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F73098)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::UpperBodyStateBoneWeight::OnStateEnter_37534(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::UpperBodyStateBoneWeight::OnStateExit_37535(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::UpperBodyStateBoneWeight::getBonePath_37536(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::UnityEngine::UnityEngine::Transform* rootBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F73654)(this, bone_, rootBone_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpperBodyStateBoneWeight::__xLuaBaseProxy_OnStateEnter_37537(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F73FD0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::UpperBodyStateBoneWeight::__xLuaBaseProxy_OnStateExit_37538(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F74040)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::TargetBoneIKResolver::_ctor_37526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259688)(this); } void DLL2SDK::Assembly_CSharp::TargetBoneIKResolver::InitBones_37527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425975C)(this); } void DLL2SDK::Assembly_CSharp::TargetBoneIKResolver::TickResolve_37528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259B0C)(this); } void DLL2SDK::Assembly_CSharp::TargetBoneIKResolver::TickResolvePrepare_37529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259C3C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TargetBoneIKResolver::GetBendDirection_37530(DLL2SDK::UnityEngine::UnityEngine::Vector3 IKPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bendNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425A4AC)(this, IKPosition_, bendNormal_); } void DLL2SDK::Assembly_CSharp::TargetBoneIKResolver::TickHold_37531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4259E38)(this); } void DLL2SDK::Assembly_CSharp::TargetBoneIKResolver::LateUpdate_37532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425A7F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UseItemAnimStopBehavior::_ctor_37523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28612D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::UseItemAnimStopBehavior::OnStateEnter_37524(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::UseItemAnimStopBehavior::__xLuaBaseProxy_OnStateEnter_37525(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2861524)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IKStopStateBehavior::_ctor_37518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8150)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKStopStateBehavior::OnStateEnter_37519(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKStopStateBehavior::OnStateExit_37520(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKStopStateBehavior::__xLuaBaseProxy_OnStateEnter_37521(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF86F4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IKStopStateBehavior::__xLuaBaseProxy_OnStateExit_37522(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8764)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IKRunningStateBehavior::_ctor_37513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF28B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKRunningStateBehavior::OnStateEnter_37514(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKRunningStateBehavior::OnStateExit_37515(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKRunningStateBehavior::__xLuaBaseProxy_OnStateEnter_37516(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF2E5C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IKRunningStateBehavior::__xLuaBaseProxy_OnStateExit_37517(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF2ECC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateBehavior::_ctor_37508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D83D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateBehavior::OnStateEnter_37509(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateBehavior::OnStateExit_37510(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateBehavior::__xLuaBaseProxy_OnStateEnter_37511(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D8974)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateBehavior::__xLuaBaseProxy_OnStateExit_37512(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D89E4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::RootMotionStateBehavior::_ctor_37504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D883C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::RootMotionStateBehavior::NotifyRootMotionEnd_37505(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D88464)(this, animator_, stateInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::RootMotionStateBehavior::OnStateUpdate_37506(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::RootMotionStateBehavior::__xLuaBaseProxy_OnStateUpdate_37507(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D88880)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::AUEnumAttribute::_ctor_37495(DLL2SDK::mscorlib::System::String* inTitle_, DLL2SDK::mscorlib::System::String* inInfo_, int32_t inIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3882F28)(this, inTitle_, inInfo_, inIndex_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::AUEnumAttribute::getEnumInfo_37496(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x3882FF8)(inType_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::AUEnumAttribute::getEnumInfosUIEX_37497(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x38833F4)(inType_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::AUEnumAttribute::getEnumTitles_37498(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x38836E0)(inType_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::AUEnumAttribute::getEnumTitlesInfos_37499(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x3883978)(inType_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::AUEnumAttribute::getEnumInfos_37500(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x3883C94)(inType_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::AUEnumAttribute::getEnumIndexs_37501(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x3883F2C)(inType_); } bool DLL2SDK::Assembly_CSharp::AUEnumAttribute::getEnumInfo_37502(DLL2SDK::mscorlib::System::Type* inType_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38841CC)(inType_, name_, title_, info_); } void DLL2SDK::Assembly_CSharp::ActionClassAttribute::_ctor_37493(DLL2SDK::mscorlib::System::String* inTitle_, DLL2SDK::mscorlib::System::String* inInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C2D8C)(this, inTitle_, inInfo_); } bool DLL2SDK::Assembly_CSharp::ActionClassAttribute::getClassInfo_37494(DLL2SDK::mscorlib::System::Type* inType_, DLL2SDK::mscorlib::System::String* outTitle_, DLL2SDK::mscorlib::System::String* outInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C2E54)(inType_, outTitle_, outInfo_); } void DLL2SDK::Assembly_CSharp::ActionElementAttribute::_ctor_37491(DLL2SDK::mscorlib::System::String* inTitle_, DLL2SDK::mscorlib::System::String* inInfo_, bool inClamp_, float inMin_, float inMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C308C)(this, inTitle_, inInfo_, inClamp_, inMin_, inMax_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::ActionElementAttribute::getElementInfo_37492(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x49C3180)(inType_); } void DLL2SDK::Assembly_CSharp::MRegArgAttribute::_ctor_37489(DLL2SDK::mscorlib::System::String* inTitle_, DLL2SDK::mscorlib::System::String* inInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B462C)(this, inTitle_, inInfo_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::MRegArgAttribute::getElementInfo_37490(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x30B46F4)(inType_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::AnimatorControllerPlayable* DLL2SDK::Assembly_CSharp::GameEngine::PlayableController::ToPlayable_37456(DLL2SDK::UnityEngine::UnityEngine::Animator* inAnimator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1E000)(inAnimator_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayableController::SetNearClipPlane_37457(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, float inNearClipPlane_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1E13C)(cam_, inNearClipPlane_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::PlayableController::findChild_37458(DLL2SDK::UnityEngine::UnityEngine::Transform* inNode_, DLL2SDK::mscorlib::System::String* name_, bool fullName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1E204)(inNode_, name_, fullName_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::PlayableController::findChild_37460(DLL2SDK::UnityEngine::UnityEngine::Transform* inNode_, DLL2SDK::mscorlib::System::String* name_, bool lowercase_, bool fullName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1E4E0)(inNode_, name_, lowercase_, fullName_); } void DLL2SDK::Assembly_CSharp::GameBase::LeftHandIKSolverStateBehavior::_ctor_37400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F28548)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LeftHandIKSolverStateBehavior::SetLeftHandHoldType_37401(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, int32_t nameHash_, int32_t layerIndex_, int32_t leftHandHoldType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F285F4)(this, animator_, nameHash_, layerIndex_, leftHandHoldType_); } void DLL2SDK::Assembly_CSharp::GameBase::LeftHandIKSolverStateBehavior::OnStateEnter_37402(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LeftHandIKSolverStateBehavior::OnStateExit_37403(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LeftHandIKSolverStateBehavior::OnStateUpdate_37404(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LeftHandIKSolverStateBehavior::__xLuaBaseProxy_OnStateEnter_37405(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F28E54)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::LeftHandIKSolverStateBehavior::__xLuaBaseProxy_OnStateExit_37406(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F28EC4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::LeftHandIKSolverStateBehavior::__xLuaBaseProxy_OnStateUpdate_37407(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F28F34)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverAnimatorStateBehavior::_ctor_37395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF2F3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverAnimatorStateBehavior::OnStateEnter_37396(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverAnimatorStateBehavior::OnStateExit_37397(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverAnimatorStateBehavior::__xLuaBaseProxy_OnStateEnter_37398(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF34E4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IKSolverAnimatorStateBehavior::__xLuaBaseProxy_OnStateExit_37399(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF3554)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::FPAvatarAnimationSyncController::_ctor_37392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F2038)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FPAvatarAnimationSyncController::Init_37393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51F20DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::FPAvatarAnimationSyncController::SyncPose_37394(DLL2SDK::Array* cachedTrans_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x51F2400)(this, cachedTrans_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAnimationSyncController::_ctor_37388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D4DC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAnimationSyncController::OnAttach_37389(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D4E6C)(this, weapon_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAnimationSyncController::OnDetach_37390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D51B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAnimationSyncController::LateUpdate_37391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D5258)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::_ctor_37361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D138C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::get_LeftClavTrans_37362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D1700)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::get_LeftClavAbsoluteTrans_37363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D184C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::get_LeftHandTrans_37364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D1998)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::get_Bone_RightHand_37365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D1AE4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::get_RightClav_37366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D1C30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::Start_37367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D1D7C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::CheckBonesExist_37368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D1EB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::SetLeftHandHide_37369(bool isHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D2044)(this, isHide_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::SetLeftHandToDestDir_37370(DLL2SDK::UnityEngine::UnityEngine::Vector3 vLeftHandToDestDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D2140)(this, vLeftHandToDestDir_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::SetLeftHandFixedToDest_37371(bool isFixedLeftHandToDest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D2240)(this, isFixedLeftHandToDest_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::RunIK_37372(bool isRunLeft_, bool leftSyncPos_, bool leftSyncRotation_, bool isRunRight_, bool soft_, float transitionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D2318)(this, isRunLeft_, leftSyncPos_, leftSyncRotation_, isRunRight_, soft_, transitionTime_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::RunIK_37373(bool syncPosition_, bool syncRotation_, bool syncRightClav_, bool soft_, float transitionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D2644)(this, syncPosition_, syncRotation_, syncRightClav_, soft_, transitionTime_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::StopIK_37374(bool soft_, bool rightSoft_, float transitionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D2768)(this, soft_, rightSoft_, transitionTime_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::RunSwimmingRightIK_37375(float transitionTime_, float zoomOffsetz_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D294C)(this, transitionTime_, zoomOffsetz_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::StopSwimmingRightIK_37376(float transitionTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D2B30)(this, transitionTime_); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::NullZoom_37377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D2EE4)(); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::UpdateZoomInRightIK_37378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D2FA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::UpdateZoomOutRightIK_37379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D3344)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::OnCacheTransform_37380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D3828)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::OnEndCacheTransform_37381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D38FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::LateUpdate_37382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D39D0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::ShouldTransformLeftClav_37383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D49F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::ResetLeftClav_37384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D3BFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::ResetRightHand_37385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D4588)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::SetLeftClavToCachedRotation_37386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D4B4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FPAimIKController::_cctor_37387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D4CC8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::_ctor_37334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D608)(this); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::get_Handle_37335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D700)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::set_Handle_37336(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D714)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::IsValid_37337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D720)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::get_Enable_37338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D7C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::set_Enable_37339(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D7D0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::Update_37340(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::AddChild_37341(DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode* node_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D878)(this, node_); } void DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::RemoveChild_37342(DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode* node_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364DAE4)(this, node_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::ContainChild_37343(DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode* node_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364D96C)(this, node_); } DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode* DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode::GetChildPlayableNode_37344(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364DBD8)(this, index_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::GetKeyNames_37313(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType clipNameType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType)>(DLL2SDK::GameAssemblyBase + 0x2BEA4B0)(clipNameType_); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::GetClip_37314(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType clipNameType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE36C0)(animatorController_, clipNameType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::get_EnableAnimatorLOD_37315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEB0A0)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::IsNeedUpdateAnimator_37316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEB150)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::ShouldCacheAnimatorParameterInLateUpdate_37317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEB224)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::IsAnimatorOptmizeRebind_37318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD6DEC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::SetAnimatorIsOptmizeRebind_37319(bool optimizeRebind_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEB2F4)(optimizeRebind_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::IsCacheParameter_37320(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDB738)(animator_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::InitAnimatorIsOptmizeRebind_37321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEB46C)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::GetWeaponClipBaseInfo_37322(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName)>(DLL2SDK::GameAssemblyBase + 0x2BEB558)(weaponName_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::GetWeaponMoveClipBaseInfo_37323(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_MoveClipType moveClipType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEB7F0)(weaponName_, moveClipType_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::SelectRandomAnim_37324(DLL2SDK::Array* animArray_, DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2BEB94C)(animArray_, animName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::GetClipStatName_37325(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType clipType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEBA6C)(clipType_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::SetAnimatorStateSpeed_37326(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEBC50)(animator_, layerIndex_, stateName_, speed_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::SetAnimatorStateSpeed_37327(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, int32_t layerIndex_, int32_t nameHash_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEBDDC)(animator_, layerIndex_, nameHash_, speed_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::CheckRuntimeAnimatorController_37328(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEBF58)(animator_, animatorController_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::SetRuntimeController_37329(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE6994)(animator_, animatorController_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::IsExtraBone_37330(DLL2SDK::mscorlib::System::String* boneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEC0D4)(boneName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::GetStateNameByHash_37331(int32_t nameHash_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEC284)(nameHash_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::DumpAnimatorInfo_37332(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDFA98)(animator_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils::_cctor_37333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEC770)(); } void DLL2SDK::Assembly_CSharp::AnimatorStates::_cctor_37312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21BA7D4)(); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::_ctor_37292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9E114)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::set_IKEnable_37293(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9E1F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::get_IKEnable_37294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9E2D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::Start_37295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9E3B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::AddLayerRecord_37296(DLL2SDK::mscorlib::System::String* layerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9E464)(this, layerName_); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::Init_37297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9E5A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::CheckRunningIK_37298(bool isStopTransitionIfStop_, bool inTranstion_, float normalizeTime_, float duationTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9E838)(this, isStopTransitionIfStop_, inTranstion_, normalizeTime_, duationTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::SetRuningState_37299(int32_t nameHash_, bool isEnter_, int32_t layerIndex_, bool inTransition_, float normalizeTime_, float duationTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9EBAC)(this, nameHash_, isEnter_, layerIndex_, inTransition_, normalizeTime_, duationTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::CheckGetWeapon_37300(int32_t nameHash_, bool isEnter_, float duationTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9EE48)(this, nameHash_, isEnter_, duationTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::SetLeftHandRunning_37301(int32_t nameHash_, bool isRunning_, int32_t layerIndex_, int32_t leftHandHoldType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9F544)(this, nameHash_, isRunning_, layerIndex_, leftHandHoldType_); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::ResetIKStates_37302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8E75C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::CheckEnabled_37303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9F6C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::CheckRunningChangeClip_37304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9F1AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::TickRunningChangeClip_37305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9F784)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::CheckCleanChangeClip_37306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9F604)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::CheckResetLayerState_37307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9F894)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::OnDisable_37308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9FF08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::OnDestroy_37309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9FFAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::Update_37310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA0050)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController::LateUpdate_37311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA00F4)(this); } void DLL2SDK::Assembly_CSharp::AnimatorParameters::_cctor_37291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B5EAC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLodData::_ctor_37290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEA368)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SytemLevelAnimatorLodData::_ctor_37289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469A88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorLodDataItem::_ctor_37288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BEA40C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorIKUtils::_cctor_37287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9CAD4)(); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateControllerLayer::_ctor_37279(DLL2SDK::Assembly_CSharp::GameBase::AnimatorStateController* owner_, int32_t layerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DC99C)(this, owner_, layerIndex_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateControllerLayer::get_IsInit_37280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DCA64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateControllerLayer::SetRuningState_37281(int32_t nameHash_, bool isEnter_, bool inTranstion_, float normalizeTime_, float transitionDurationTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DCA6C)(this, nameHash_, isEnter_, inTranstion_, normalizeTime_, transitionDurationTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateControllerLayer::IsRunningIK_37282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateControllerLayer::IsChangeClip_37283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateControllerLayer::IsStopTranstion_37284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::AimIKLeftHandHoldType DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateControllerLayer::GetCurrentLeftHandType_37285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateControllerLayer::Tick_37286(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameAnimatorStateConfig::_ctor_37278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31DC8F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommand::_ctor_37272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4338)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommand::Init_37273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE9680)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommand::Reset_37274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD65DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommand::Tick_37275(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDC91C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommand::ClearSetLayerWeightCommand_37276(int32_t layerIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDDD34)(this, layerIndex_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommand::SetLayerWeightCommand_37277(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, int32_t layerIndex_, float layerWeight_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDDA44)(this, animator_, layerIndex_, layerWeight_, time_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommandBase::_ctor_37263(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE9910)(this, animator_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommandBase::Run_37264(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommandBase::CheckRepeatitive_37265(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorChangeWeaponState::_ctor_37257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE8F40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorChangeWeaponState::SetGetWeaponStateEnter_37258(bool isGetLeftWeapon_, float getWeaponDurationTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE90F0)(this, isGetLeftWeapon_, getWeaponDurationTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorChangeWeaponState::IsDoingFixbRightWeaponTransformWhenGetWeaponBlend_37259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE91C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorChangeWeaponState::SetGetWeaponStateExit_37260(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE9284)(this, animator_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorChangeWeaponState::Reset_37261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE9378)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorChangeWeaponState::LateUpdate_37262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE9424)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorApplyProperty::_ctor_37252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9C4B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorApplyProperty::OnStateEnter_37253(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorApplyProperty::OnStateExit_37254(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorApplyProperty::__xLuaBaseProxy_OnStateEnter_37255(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9C9F4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AnimatorApplyProperty::__xLuaBaseProxy_OnStateExit_37256(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9CA64)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::AnimationRandomNode::_ctor_37249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B5304)(this); } void DLL2SDK::Assembly_CSharp::AnimationRandomNode::OnStateMachineEnter_37250(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, int32_t stateMachinePathHash_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateMachinePathHash_, Data.method); } void DLL2SDK::Assembly_CSharp::AnimationRandomNode::__xLuaBaseProxy_OnStateMachineEnter_37251(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B5518)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::AnimationEndCallBack::_ctor_37246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B4C50)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::AnimationEndCallBack::GetPawnTarget_37247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B4CF4)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::AnimationEndCallBack::GetRootObject_37248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B5090)(this); } void DLL2SDK::Assembly_CSharp::AnimationCycleOffsetNode::_ctor_37243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B497C)(this); } void DLL2SDK::Assembly_CSharp::AnimationCycleOffsetNode::OnStateEnter_37244(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::AnimationCycleOffsetNode::__xLuaBaseProxy_OnStateEnter_37245(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B4BE0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentAvatarRootMotionListener::_ctor_37237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE47C0)(this); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentAvatarRootMotionListener::get_CurrentAnimator_37238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4864)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentAvatarRootMotionListener::GetCurrentDeltaPosition_37239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE2DA8)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentAvatarRootMotionListener::GetCurrentDeltaRotation_37240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE3028)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentAvatarRootMotionListener::InitAnimatorDeltaData_37241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE29A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentAvatarRootMotionListener::OnAnimatorMove_37242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentEvent::_ctor_37095(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4AE8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentEvent::Invoke_37096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentEvent::BeginInvoke_37097(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationComponentEvent::EndInvoke_37098(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationEndEvent::_ctor_37092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE4BC4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimationEndEvent::get_AnimID_37093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BDC468)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationClipPlayableNode::_ctor_37088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD3EF4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationClipPlayableNode* DLL2SDK::Assembly_CSharp::GameEngine::AnimationClipPlayableNode::Create_37089(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle playableHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD3F98)(playableHandle_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimationClipPlayableNode::get_HasSetAvailableClip_37090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD407C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationClipPlayableNode::set_HasSetAvailableClip_37091(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BD4084)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::_ctor_37071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5C08)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::get_ChildBlendAlternately_37072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5CC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::set_ChildBlendAlternately_37073(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5CCC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::get_IsBlending_37074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5CD4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode* DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::Create_37075(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle playableHandle_, bool isBlendToBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF525C)(playableHandle_, isBlendToBase_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::get_IsPlayingHitAnim_37076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5CDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::SetHitAdditiveWeight_37077(float blendingTargetWeight_, float clipTime_, float blendTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5CE4)(this, blendingTargetWeight_, clipTime_, blendTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::StopSpecificLayerOfMixerNodeImmediately_37078(int32_t Layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5E38)(this, Layer_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::StartBlending_37079(float from_, float to_, float blendTime_, int32_t blendingLayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5F48)(this, from_, to_, blendTime_, blendingLayer_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::StopBlending_37080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6074)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::Update_37081(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::UpdateHitAdditive_37082(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6314)(this, deltaTime_); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::CurrentBlendWeight_37083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF64B8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::CurrentBlendLayer_37084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6558)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode* DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::GetNextAvailableBlendNode_37085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF65F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::NotifyChildAnimationClipPlayableBeginBlend_37086(float blendTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6734)(this, blendTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode::__xLuaBaseProxy_Update_37087(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF690C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::_ctor_37040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF2F64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::Init_37041(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF3074)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::UnInit_37042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF36A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::ClearAnimator_37043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::RegisterAnimatorObjectEvent_37044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF34D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::UnRegisterAnimatorObjectEvent_37045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF395C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::AnimatorObjectCreated_37046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF3B30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::AnimatorObjectCleared_37047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF3BD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::DestroyComponent_37048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::OnAnimatorCleared_37049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::GetSubGraphSourceRootPlayble_37050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF3E9C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::NeedMakeSubGraph_37051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::TryMakeUpSubGraph_37052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF32B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::MakeUpSubGraph_37053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::TryDestroySubGraph_37054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF3C78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::DestroySubGraph_37055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::TryDestroySubGraphAndRestoreAnimatorOriginalGraph_37056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::DestroyMixerPlayableNode_37057(DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode* node_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF4644)(this, node_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::AddMixerPlayableNode_37058(DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode* node_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF4724)(this, node_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::Tick_37059(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode* DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::CreateBlendTreeNode_37060(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::Assembly_CSharp::GameEngine::BlendTreeType blendTreeType_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* clips_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BF4998)(this, animator_, blendTreeType_, clips_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationClipPlayableNode* DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::CreateAnimationClipPlayableNodeEx_37061(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableGraph graph_, DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_, DLL2SDK::mscorlib::System::String* playableNodeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF4AA4)(graph_, animator_, clip_, playableNodeName_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode* DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::InsertAnimationMixerPlayableNode_37062(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inputInfos_, bool isBlendToBase_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle sourcePlayable_) { return reinterpret_cast*, bool, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle)>(DLL2SDK::GameAssemblyBase + 0x2BF4BBC)(animator_, inputInfos_, isBlendToBase_, sourcePlayable_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::InsertAnimationMixerPlayableToOneNode_37063(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inputPlayableInfos_, bool isBlendToBase_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle sourcePlayable_) { return reinterpret_cast*, bool, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle)>(DLL2SDK::GameAssemblyBase + 0x2BF4F00)(animator_, inputPlayableInfos_, isBlendToBase_, sourcePlayable_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode* DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::InsertAnimationLayerMixerPlayableNode_37064(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inputInfos_, bool isBlendToBase_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle sourcePlayableNode_, DLL2SDK::mscorlib::System::String* playableName_) { return reinterpret_cast*, bool, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2BF5348)(animator_, inputInfos_, isBlendToBase_, sourcePlayableNode_, playableName_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::InsertAnimationLayerMixerPlayable_37065(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inputPlayableInfos_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle sourcePlayableNode_, float baseInputWeight_, DLL2SDK::mscorlib::System::String* playableName_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle, float, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2BF5504)(animator_, inputPlayableInfos_, sourcePlayableNode_, baseInputWeight_, playableName_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::InsertPlayable_37066(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableGraph playableGraph_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle playableHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5918)(playableGraph_, playableHandle_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::__xLuaBaseProxy_DestroyComponent_37067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5A3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimGraphComponent::__xLuaBaseProxy_Tick_37068(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF5A44)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::_ctor_36993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8BEB8)(this); } DLL2SDK::Assembly_CSharp::GameBase::AimIKLeftHandHoldType DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::get_LeftHandHoldType_36994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8C3D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::set_ForceStop_36995(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8C3DC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::get_ForceStop_36996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8C3E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::set_StopTransitionToPause_36997(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8C3EC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::get_IKPosition_36998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8C3F4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::get_TransformAxis_36999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8C664)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::Init_37000(DLL2SDK::Assembly_CSharp::GameBase::IKSolverComponent* IkSolverComonent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8C7C0)(this, IkSolverComonent_); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::ProcessRightHandAim_37001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8C8F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::ProcessLeftHand_37002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8D040)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::Awake_37003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8D878)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::Start_37004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8D91C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::ForceUpdateIKWeight_37005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8E154)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::SetIKRunning_37006(bool isRunning_, DLL2SDK::Assembly_CSharp::GameBase::AimIKLeftHandHoldType leftHandHoldType_, bool isStopTransitionIfStop_, bool inTranstion_, float normalizeTime_, float durationTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8E230)(this, isRunning_, leftHandHoldType_, isStopTransitionIfStop_, inTranstion_, normalizeTime_, durationTime_); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::CheckRunningState_37007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8E3A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::SetCurrentAimRunning_37008(bool isRunning_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8E574)(this, isRunning_); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::CheckAnimatorControllerIKStates_37009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8E64C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::OnSwitchAnimatorController_37010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8E818)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::LateUpdate_37011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8E930)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::Solve_37012(DLL2SDK::Array* Bones_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D8CA4C)(this, Bones_); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::RotateToTarget_37013(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPosition_, DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverBone* bone_, float weight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8EDEC)(this, targetPosition_, bone_, weight_); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::InitLeftHandBones_37014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8DB3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::OnInitiateVirtual_37015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8F124)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::OnUpdateVirtual_37016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8F4D4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::GetBendDirection_37017(DLL2SDK::UnityEngine::UnityEngine::Vector3 IKPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bendNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8F6A0)(this, IKPosition_, bendNormal_); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::UpdateLeftHandBones_37018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8D0F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::OnDestroy_37019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8FEE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::CheckTickHoldPointPose_37020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8F9EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::TestSetIK_37021(int32_t weapoinId_, bool isNeedHold_, bool isGripHold_, DLL2SDK::UnityEngine::UnityEngine::Transform* weaponMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8FF84)(this, weapoinId_, isNeedHold_, isGripHold_, weaponMesh_); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::ResetWeaponHoldPoint_37022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D903CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::OnWeaponChanged_37023(int32_t weapoinId_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName weaponName_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory weaponCategory_, bool isHold_, bool isGripHold_, DLL2SDK::UnityEngine::UnityEngine::Transform* weaponMesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D90470)(this, weapoinId_, weaponName_, weaponCategory_, isHold_, isGripHold_, weaponMesh_); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::ResetHoldPoint_37024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D909A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverComponent::DumpInfo_37025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D90A38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LimbSoverBone::_ctor_36986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F28FA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LimbSoverBone::RecordFixedRotation_36987(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F29050)(this, position_); } void DLL2SDK::Assembly_CSharp::GameBase::LimbSoverBone::ResetFixedRotation_36988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F291B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LimbSoverBone::RecordLocalPose_36989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F29290)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LimbSoverBone::Initiate_36990(DLL2SDK::UnityEngine::UnityEngine::Vector3 childPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bendNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F29398)(this, childPosition_, bendNormal_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::LimbSoverBone::GetRotation_36991(DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, DLL2SDK::UnityEngine::UnityEngine::Vector3 bendNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F295F4)(this, direction_, bendNormal_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::LimbSoverBone::GetBendNormalFromCurrentRotation_36992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F29738)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverBone::_ctor_36984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8BD04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AimIKSolverBone::RecordLocalPose_36985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8BDB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ASReloadBullet::_ctor_36976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA3BF8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ASReloadBullet::IsNeedUpdate_36977(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA3C9C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::ASReloadBullet::OnStateEnter_36978(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ASReloadBullet::OnStateExit_36979(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ASReloadBullet::OnStateUpdate_36980(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ASReloadBullet::__xLuaBaseProxy_OnStateEnter_36981(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA474C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::ASReloadBullet::__xLuaBaseProxy_OnStateExit_36982(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA47BC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::ASReloadBullet::__xLuaBaseProxy_OnStateUpdate_36983(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA482C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AProneBoolBlendTree::_ctor_36971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA34EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AProneBoolBlendTree::OnStateEnter_36972(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AProneBoolBlendTree::OnStateUpdate_36973(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::AnimatorControllerPlayable* controller_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, controller_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AProneBoolBlendTree::__xLuaBaseProxy_OnStateEnter_36974(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA38C0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AProneBoolBlendTree::__xLuaBaseProxy_OnStateUpdate_36975(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::AnimatorControllerPlayable* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA3930)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::APauseIK::_ctor_36966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA08E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::APauseIK::OnStateUpdate_36967(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::APauseIK::OnStateExit_36968(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::APauseIK::__xLuaBaseProxy_OnStateUpdate_36969(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA0F18)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::APauseIK::__xLuaBaseProxy_OnStateExit_36970(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA0F88)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AChangeBlend::_ctor_36963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D89788)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AChangeBlend::OnStateEnter_36964(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AChangeBlend::__xLuaBaseProxy_OnStateEnter_36965(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D89A48)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeAssetBase::_ctor_36956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3380D70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeDynamicAsset::_ctor_36959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3387F84)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::ITouchMoveDataController* DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeDynamicAsset::get_Item_36960(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388050)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeAsset::_ctor_36957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3380C44)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::ITouchMoveDataController* DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeAsset::get_Item_36958(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3380D78)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::_ctor_36918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E33C68)(this); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::get_rigidbody_36919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37C18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::set_rigidbody_36920(DLL2SDK::UnityEngine::UnityEngine::Rigidbody* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37344)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::set_bindBone_36921(DLL2SDK::UnityEngine::UnityEngine::Transform* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3734C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::get_bindBone_36922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E36F0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::Shutdown_36923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::nullFuction_36924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37C20)(); } bool DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::AliveRagdoll_36925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E340B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::FromBindBone_36926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollNode::ToBindBone_36927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollJoint::_ctor_36928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E33BC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollJoint::OnDestroy_36929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E33DAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollJoint::OnCollisionEnter_36930(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E33ED8)(this, collision_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollJoint::LateUpdate_36931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E34248)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollCollider::_ctor_36915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E338B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollCollider::nullFuction_36916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E339F8)(); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollCollider::OnTriggerStay_36917(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E33A88)(this, other_); } void DLL2SDK::Assembly_CSharp::GameBase::CurveAsset::_ctor_36914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42167D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::_ctor_36890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCBA48)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::get_HasInit_36891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCBB78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::set_HasInit_36892(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCBB80)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::get_ActorComponents_36893() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot*)>(DLL2SDK::GameAssemblyBase + 0x2BCBB88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::InitTransformOptimize_36894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCBB90)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::IsTransformOptimize_36895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCBE58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::AttachComponent_36896(DLL2SDK::mscorlib::System::Type* inType_, DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* Component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCBF30)(this, inType_, Component_); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::InitComponents_36897(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inTypes_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inSimpleTypes_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2BCC2D8)(this, inTypes_, inSimpleTypes_); } DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::AddComponent_36898(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCCCC4)(this, inType_); } DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent* DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::AddSimpleComponent_36899(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCCFD0)(this, inType_); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::UpdateComponents_36900(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCD208)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::PreInit_36901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCD410)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::PreTickTransformOptimize_36902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCD600)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::PostTickTransformOptimize_36903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCD7E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::RemoveComponent_36904(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCD9D0)(this, inType_); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::DestroyAllComponent_36905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCDC4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::ResetAllComponent_36906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCDF88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::CollectManagedAsset_36907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCE1F8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::IsDestroyed_36908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCE3C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::DestroySelf_36909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCE4E0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::IActorComponent* DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::FindComponent_36911(DLL2SDK::mscorlib::System::Type* inType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCC158)(this, inType_); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::OnDestroy_36912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCE70C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot::_cctor_36913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCE854)(); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo::_ctor_36874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB818)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo::get_ComponentInfo_36875() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo*)>(DLL2SDK::GameAssemblyBase + 0x2BCB90C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo::get_SimpleComponentInfo_36876() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo*)>(DLL2SDK::GameAssemblyBase + 0x2BCB914)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo::set_SimpleComponentInfo_36877(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BCB91C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo::get_AssetID_36878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB924)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo::set_AssetID_36879(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BCB92C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo::Create_36882(int32_t assetID_, bool shouldSpawnFromPool_, DLL2SDK::Array* components_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BCB934)(assetID_, shouldSpawnFromPool_, components_); } void DLL2SDK::Assembly_CSharp::GameEngine::AStarVolume::_ctor_36872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360AE98)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AStarVolume::IsPointInVolume_36873(DLL2SDK::UnityEngine::UnityEngine::Vector3 points_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360AF44)(this, points_); } void DLL2SDK::Assembly_CSharp::AStarTest::_ctor_36871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D67B4)(this); } void DLL2SDK::Assembly_CSharp::AStar::AStarMapInfoSerializer::_ctor_36868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D5DF4)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::AStar::AStarMapInfoSerializer::Serialize_36869(DLL2SDK::Array* info_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x21D5E98)(info_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::AStar::AStarMapInfoSerializer::Deserialize_36870(DLL2SDK::Array* data_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x21D6288)(data_); } void DLL2SDK::Assembly_CSharp::AStar::AStarMapInfo::_ctor_36865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D5A3C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::AStar::AStarMapInfo::GetWorldPos_36866(int32_t widthIndex_, int32_t heightIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D5AE8)(this, widthIndex_, heightIndex_); } void DLL2SDK::Assembly_CSharp::AStar::AStarMapInfo::GetIndex_36867(DLL2SDK::UnityEngine::UnityEngine::Vector2 worldPos_, int32_t* widthIndex_, int32_t* heightIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D5C48)(this, worldPos_, widthIndex_, heightIndex_); } void DLL2SDK::Assembly_CSharp::AStar::Node::_ctor_36862(DLL2SDK::Assembly_CSharp::AStar::Coord coord_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D4834)(this, coord_); } void DLL2SDK::Assembly_CSharp::AStar::Node::_ctor_36863(DLL2SDK::Assembly_CSharp::AStar::Coord coord_, DLL2SDK::Assembly_CSharp::AStar::Node* parent_, int32_t g_, int32_t h_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D594C)(this, coord_, parent_, g_, h_); } int32_t DLL2SDK::Assembly_CSharp::AStar::Node::CompareTo_36864(DLL2SDK::Assembly_CSharp::AStar::Node* o_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, o_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::AStar::AStar::Calculate_36853(DLL2SDK::Array* maps_, DLL2SDK::Assembly_CSharp::AStar::Coord startCoord_, DLL2SDK::Assembly_CSharp::AStar::Coord endCoord_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* coordList_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::AStar::Coord, DLL2SDK::Assembly_CSharp::AStar::Coord, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x21D4550)(maps_, startCoord_, endCoord_, coordList_); } int32_t DLL2SDK::Assembly_CSharp::AStar::AStar::CalculatePathLength_36854(DLL2SDK::Array* maps_, DLL2SDK::Assembly_CSharp::AStar::Coord startCoord_, DLL2SDK::Assembly_CSharp::AStar::Coord endCoord_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::AStar::Coord, DLL2SDK::Assembly_CSharp::AStar::Coord)>(DLL2SDK::GameAssemblyBase + 0x21D4F70)(maps_, startCoord_, endCoord_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::AStar::AStar::GetPath_36855(DLL2SDK::Assembly_CSharp::AStar::Node* end_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::AStar::Node*)>(DLL2SDK::GameAssemblyBase + 0x21D4AFC)(end_); } void DLL2SDK::Assembly_CSharp::AStar::AStar::AddNeighborNodesInOpen_36856(DLL2SDK::Array* maps_, DLL2SDK::Assembly_CSharp::AStar::Node* end_, DLL2SDK::Assembly_CSharp::AStar::Node* current_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* openList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* closeList_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::AStar::Node*, DLL2SDK::Assembly_CSharp::AStar::Node*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x21D4C2C)(maps_, end_, current_, openList_, closeList_); } void DLL2SDK::Assembly_CSharp::AStar::AStar::AddNeighborNodeInOpen_36857(DLL2SDK::Array* maps_, DLL2SDK::Assembly_CSharp::AStar::Node* end_, DLL2SDK::Assembly_CSharp::AStar::Node* current_, DLL2SDK::Assembly_CSharp::AStar::Coord nearby_, int32_t value_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* openList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* closeList_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::AStar::Node*, DLL2SDK::Assembly_CSharp::AStar::Node*, DLL2SDK::Assembly_CSharp::AStar::Coord, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x21D52FC)(maps_, end_, current_, nearby_, value_, openList_, closeList_); } DLL2SDK::Assembly_CSharp::AStar::Node* DLL2SDK::Assembly_CSharp::AStar::AStar::FindNodeInOpen_36858(DLL2SDK::Assembly_CSharp::AStar::Coord coord_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* openList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x21D5724)(coord_, openList_); } bool DLL2SDK::Assembly_CSharp::AStar::AStar::CanAddNodeToOpen_36859(DLL2SDK::Array* maps_, DLL2SDK::Assembly_CSharp::AStar::Coord nearby_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* closeList_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::AStar::Coord, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x21D55A4)(maps_, nearby_, closeList_); } bool DLL2SDK::Assembly_CSharp::AStar::AStar::IsCoordInClose_36860(DLL2SDK::Assembly_CSharp::AStar::Coord coord_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* closeList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x21D48FC)(coord_, closeList_); } void DLL2SDK::Assembly_CSharp::distortControl::_ctor_36848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41491A8)(this); } void DLL2SDK::Assembly_CSharp::distortControl::OnEnable_36849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41492A8)(this); } void DLL2SDK::Assembly_CSharp::distortControl::OnDisable_36850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41494FC)(this); } void DLL2SDK::Assembly_CSharp::distortControl::OnValidate_36851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41495BC)(this); } void DLL2SDK::Assembly_CSharp::distortControl::Update_36852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41496FC)(this); } void DLL2SDK::Assembly_CSharp::bloomParamControl::_ctor_36837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356443C)(this); } void DLL2SDK::Assembly_CSharp::bloomParamControl::OnEnable_36838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35644E0)(this); } void DLL2SDK::Assembly_CSharp::bloomParamControl::OnValidate_36839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564768)(this); } void DLL2SDK::Assembly_CSharp::bloomParamControl::OnDisable_36840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35648E0)(this); } void DLL2SDK::Assembly_CSharp::bloomParamControl::Reset_36841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564978)(this); } float DLL2SDK::Assembly_CSharp::bloomParamControl::getNuclearBombBloomIntensity_36842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564A48)(this); } float DLL2SDK::Assembly_CSharp::bloomParamControl::getNuclearBombBloomThreshold_36843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564B04)(this); } float DLL2SDK::Assembly_CSharp::bloomParamControl::getStartBloomIntensity_36844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564BC0)(this); } float DLL2SDK::Assembly_CSharp::bloomParamControl::getStartBloomThreshold_36845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564C7C)(this); } void DLL2SDK::Assembly_CSharp::bloomParamControl::SetParam_36846(float intensity_, float threshold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564D38)(this, intensity_, threshold_); } void DLL2SDK::Assembly_CSharp::bloomParamControl::Apply_36847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564690)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::_ctor_36420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364BCE4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::InitPawn_36421(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364BDF0)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::InitMatEffectType_36422(DLL2SDK::Assembly_CSharp::GameEngine::EMatEffectType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::SetRenderers_36423(DLL2SDK::mscorlib::System::Collections::Generic::List_1* allrds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x364BF38)(this, allrds_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::FilterRenderer_36424(DLL2SDK::mscorlib::System::Collections::Generic::List_1* allRenderers_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x364C22C)(this, allRenderers_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::TransferMatParameter_36425(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* orignalMats_, DLL2SDK::Array* nowMats_, DLL2SDK::UnityEngine::UnityEngine::Material* templateMat_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool inheritTexture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool, void*)>(Data.methodPtr)(this, renderer_, orignalMats_, nowMats_, templateMat_, pawn_, inheritTexture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::StartEffect_36426(DLL2SDK::mscorlib::System::Collections::Generic::List_1* allRenderers_, DLL2SDK::Assembly_CSharp::GameEngine::MaterialEffectData* input_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameEngine::MaterialEffectData*, DLL2SDK::UnityEngine::UnityEngine::Material*, void*)>(Data.methodPtr)(this, allRenderers_, input_, mat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::EndEffect_36427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::SetupEffect_36428(DLL2SDK::mscorlib::System::Collections::Generic::List_1* enableRenderers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, enableRenderers_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::ModifyMaterial_36429(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, rd_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::RecoverMats_36430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364C010)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::UpdateMaterial_36431(float percent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, percent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::RefreshProgress_36432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364C584)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::BaseMatEffect::UpdateMaterial_36433(float duration_, float endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364C870)(this, duration_, endTime_); } void DLL2SDK::Assembly_CSharp::TrackballAttribute::_ctor_36829(DLL2SDK::Assembly_CSharp::TrackballAttribute_Mode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496BD8C)(this, mode_); } void DLL2SDK::Assembly_CSharp::TextureLerper::_ctor_36823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4263A54)(this); } DLL2SDK::Assembly_CSharp::TextureLerper* DLL2SDK::Assembly_CSharp::TextureLerper::get_instance_36824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4263B48)(); } void DLL2SDK::Assembly_CSharp::TextureLerper::EndFrame_36825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4263C08)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::TextureLerper::Get_36826(DLL2SDK::UnityEngine::UnityEngine::RenderTextureFormat format_, int32_t w_, int32_t h_, int32_t d_, bool enableRandomWrite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4263FB0)(this, format_, w_, h_, d_, enableRandomWrite_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::TextureLerper::Lerp_36827(DLL2SDK::UnityEngine::UnityEngine::Texture* from_, DLL2SDK::UnityEngine::UnityEngine::Texture* to_, float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426432C)(this, from_, to_, t_); } void DLL2SDK::Assembly_CSharp::TextureLerper::Clear_36828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42649D4)(this); } void DLL2SDK::Assembly_CSharp::TextureFormatUtilities::_cctor_36821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4263318)(); } DLL2SDK::UnityEngine::UnityEngine::RenderTextureFormat DLL2SDK::Assembly_CSharp::TextureFormatUtilities::GetUncompressedRenderTextureFormat_36822(DLL2SDK::UnityEngine::UnityEngine::Texture* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426378C)(texture_); } void DLL2SDK::Assembly_CSharp::Spline::_ctor_36816(DLL2SDK::UnityEngine::UnityEngine::AnimationCurve* curve_, float zeroValue_, bool loop_, DLL2SDK::UnityEngine::UnityEngine::Vector2 bounds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DA8A0)(this, curve_, zeroValue_, loop_, bounds_); } void DLL2SDK::Assembly_CSharp::Spline::Cache_36817(int32_t frame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DA9E0)(this, frame_); } float DLL2SDK::Assembly_CSharp::Spline::Evaluate_36818(float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DACB8)(this, t_); } int32_t DLL2SDK::Assembly_CSharp::Spline::GetHashCode_36819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Spline::__xLuaBaseProxy_GetHashCode_36820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DAEA0)(this); } void DLL2SDK::Assembly_CSharp::ShaderIDs::_cctor_36815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DB620)(); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::RuntimeUtilities::get_whiteTexture_36787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D02C6C)(); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::RuntimeUtilities::get_blackTexture_36788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D02E28)(); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::RuntimeUtilities::get_transparentTexture_36789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D02FE4)(); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::RuntimeUtilities::get_fullscreenTriangle_36790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D031A0)(); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::RuntimeUtilities::get_copyMaterial_36791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D03504)(); } void DLL2SDK::Assembly_CSharp::RuntimeUtilities::BlitFullscreenTriangle_36792(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cmd_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier source_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier destination_, bool clear_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D036CC)(cmd_, source_, destination_, clear_); } void DLL2SDK::Assembly_CSharp::RuntimeUtilities::BlitFullscreenTriangle_36793(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cmd_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier source_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier destination_, DLL2SDK::Assembly_CSharp::PropertySheet* propertySheet_, int32_t pass_, bool clear_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D03964)(cmd_, source_, destination_, propertySheet_, pass_, clear_); } void DLL2SDK::Assembly_CSharp::RuntimeUtilities::BlitFullscreenTriangle_36794(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cmd_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier source_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier destination_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, int32_t pass_, bool clear_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D03C2C)(cmd_, source_, destination_, mat_, pass_, clear_); } void DLL2SDK::Assembly_CSharp::RuntimeUtilities::BlitFullscreenTriangle_36795(DLL2SDK::UnityEngine::UnityEngine::Texture* source_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* destination_, DLL2SDK::UnityEngine::UnityEngine::Material* material_, int32_t pass_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D03EB8)(source_, destination_, material_, pass_); } bool DLL2SDK::Assembly_CSharp::RuntimeUtilities::get_isAndroidOpenGL_36796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04180)(); } void DLL2SDK::Assembly_CSharp::RuntimeUtilities::Destroy_36797(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D041C0)(obj_); } bool DLL2SDK::Assembly_CSharp::RuntimeUtilities::get_isLinearColorSpace_36798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D042F0)(); } bool DLL2SDK::Assembly_CSharp::RuntimeUtilities::IsResolvedDepthAvailable_36799(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04310)(camera_); } float DLL2SDK::Assembly_CSharp::RuntimeUtilities::Exp2_36801(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04414)(x_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::RuntimeUtilities::GetAllAssemblyTypes_36802() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x3D0450C)(); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::RuntimeUtilities::_GetAllAssemblyTypes_m__0_36806(DLL2SDK::mscorlib::System::Reflection::Assembly* t_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Reflection::Assembly*)>(DLL2SDK::GameAssemblyBase + 0x3D04688)(t_); } void DLL2SDK::Assembly_CSharp::PropertySheetFactory::_ctor_36783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC570C)(this); } DLL2SDK::Assembly_CSharp::PropertySheet* DLL2SDK::Assembly_CSharp::PropertySheetFactory::Get_36784(DLL2SDK::mscorlib::System::String* shaderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC57E4)(this, shaderName_); } DLL2SDK::Assembly_CSharp::PropertySheet* DLL2SDK::Assembly_CSharp::PropertySheetFactory::Get_36785(DLL2SDK::UnityEngine::UnityEngine::Shader* shader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC58A4)(this, shader_); } void DLL2SDK::Assembly_CSharp::PropertySheetFactory::Release_36786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5BF8)(this); } void DLL2SDK::Assembly_CSharp::PropertySheet::_ctor_36774(DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5314)(this, material_); } DLL2SDK::UnityEngine::UnityEngine::MaterialPropertyBlock* DLL2SDK::Assembly_CSharp::PropertySheet::get_properties_36775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC53F8)(this); } void DLL2SDK::Assembly_CSharp::PropertySheet::set_properties_36776(DLL2SDK::UnityEngine::UnityEngine::MaterialPropertyBlock* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC53F0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::PropertySheet::get_material_36777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5400)(this); } void DLL2SDK::Assembly_CSharp::PropertySheet::set_material_36778(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC53E8)(this, value_); } void DLL2SDK::Assembly_CSharp::PropertySheet::ClearKeywords_36779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5408)(this); } void DLL2SDK::Assembly_CSharp::PropertySheet::EnableKeyword_36780(DLL2SDK::mscorlib::System::String* keyword_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC54C8)(this, keyword_); } void DLL2SDK::Assembly_CSharp::PropertySheet::DisableKeyword_36781(DLL2SDK::mscorlib::System::String* keyword_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5590)(this, keyword_); } void DLL2SDK::Assembly_CSharp::PropertySheet::Release_36782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5658)(this); } void DLL2SDK::Assembly_CSharp::PostProcessResources::_ctor_36770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48417A4)(this); } void DLL2SDK::Assembly_CSharp::PostProcessAttribute::_ctor_36766(DLL2SDK::mscorlib::System::Type* renderer_, DLL2SDK::Assembly_CSharp::PostProcessEvent eventType_, DLL2SDK::mscorlib::System::String* menuItem_, bool allowInSceneView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4841474)(this, renderer_, eventType_, menuItem_, allowInSceneView_); } void DLL2SDK::Assembly_CSharp::PostProcessAttribute::_ctor_36767(DLL2SDK::mscorlib::System::Type* renderer_, DLL2SDK::mscorlib::System::String* menuItem_, bool allowInSceneView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4841550)(this, renderer_, menuItem_, allowInSceneView_); } void DLL2SDK::Assembly_CSharp::ParameterOverride::_ctor_36731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284814)(this); } void DLL2SDK::Assembly_CSharp::ParameterOverride::OnEnable_36735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ParameterOverride::OnDisable_36736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Vector4Parameter::_ctor_36758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4952E68)(this); } void DLL2SDK::Assembly_CSharp::Vector4Parameter::Interp_36759(DLL2SDK::UnityEngine::UnityEngine::Vector4 from_, DLL2SDK::UnityEngine::UnityEngine::Vector4 to_, float t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, from_, to_, t_, Data.method); } void DLL2SDK::Assembly_CSharp::Vector3Parameter::_ctor_36756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4952C90)(this); } void DLL2SDK::Assembly_CSharp::Vector3Parameter::Interp_36757(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_, float t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, from_, to_, t_, Data.method); } void DLL2SDK::Assembly_CSharp::Vector2Parameter::_ctor_36754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4952ADC)(this); } void DLL2SDK::Assembly_CSharp::Vector2Parameter::Interp_36755(DLL2SDK::UnityEngine::UnityEngine::Vector2 from_, DLL2SDK::UnityEngine::UnityEngine::Vector2 to_, float t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, from_, to_, t_, Data.method); } void DLL2SDK::Assembly_CSharp::ColorParameter::_ctor_36752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED92FC)(this); } void DLL2SDK::Assembly_CSharp::ColorParameter::Interp_36753(DLL2SDK::UnityEngine::UnityEngine::Color from_, DLL2SDK::UnityEngine::UnityEngine::Color to_, float t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, from_, to_, t_, Data.method); } void DLL2SDK::Assembly_CSharp::BoolParameter::_ctor_36751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566A24)(this); } void DLL2SDK::Assembly_CSharp::IntParameter::_ctor_36749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27224F8)(this); } void DLL2SDK::Assembly_CSharp::IntParameter::Interp_36750(int32_t from_, int32_t to_, float t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, from_, to_, t_, Data.method); } void DLL2SDK::Assembly_CSharp::FloatParameter::_ctor_36747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCAE14)(this); } void DLL2SDK::Assembly_CSharp::FloatParameter::Interp_36748(float from_, float to_, float t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, from_, to_, t_, Data.method); } void DLL2SDK::Assembly_CSharp::MinMaxAttribute::_ctor_36730(float min_, float max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4406250)(this, min_, max_); } void DLL2SDK::Assembly_CSharp::MinAttribute::_ctor_36729(float min_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440618C)(this, min_); } void DLL2SDK::Assembly_CSharp::MaxAttribute::_ctor_36728(float max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E5FF8)(this, max_); } void DLL2SDK::Assembly_CSharp::HableCurve::_ctor_36703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741CE0)(this); } float DLL2SDK::Assembly_CSharp::HableCurve::get_whitePoint_36704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741FC8)(this); } void DLL2SDK::Assembly_CSharp::HableCurve::set_whitePoint_36705(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741FD0)(this, value_); } float DLL2SDK::Assembly_CSharp::HableCurve::get_inverseWhitePoint_36706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741FD8)(this); } void DLL2SDK::Assembly_CSharp::HableCurve::set_inverseWhitePoint_36707(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741FE0)(this, value_); } float DLL2SDK::Assembly_CSharp::HableCurve::get_x0_36708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741FE8)(this); } void DLL2SDK::Assembly_CSharp::HableCurve::set_x0_36709(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741FF0)(this, value_); } float DLL2SDK::Assembly_CSharp::HableCurve::get_x1_36710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4741FF8)(this); } void DLL2SDK::Assembly_CSharp::HableCurve::set_x1_36711(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742000)(this, value_); } float DLL2SDK::Assembly_CSharp::HableCurve::Eval_36712(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742008)(this, x_); } void DLL2SDK::Assembly_CSharp::HableCurve::Init_36713(float toeStrength_, float toeLength_, float shoulderStrength_, float shoulderLength_, float shoulderAngle_, float gamma_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742280)(this, toeStrength_, toeLength_, shoulderStrength_, shoulderLength_, shoulderAngle_, gamma_); } void DLL2SDK::Assembly_CSharp::HableCurve::InitSegments_36714(DLL2SDK::Assembly_CSharp::HableCurve_DirectParams srcParams_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47424E4)(this, srcParams_); } void DLL2SDK::Assembly_CSharp::HableCurve::SolveAB_36715(float* lnA_, float* B_, float x0_, float y0_, float m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742D08)(this, lnA_, B_, x0_, y0_, m_); } void DLL2SDK::Assembly_CSharp::HableCurve::AsSlopeIntercept_36716(float* m_, float* b_, float x0_, float x1_, float y0_, float y1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742AB8)(this, m_, b_, x0_, x1_, y0_, y1_); } float DLL2SDK::Assembly_CSharp::HableCurve::EvalDerivativeLinearGamma_36717(float m_, float b_, float g_, float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4742BC8)(this, m_, b_, g_, x_); } void DLL2SDK::Assembly_CSharp::DisplayNameAttribute::_ctor_36702(DLL2SDK::mscorlib::System::String* displayName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41490F8)(this, displayName_); } float DLL2SDK::Assembly_CSharp::ColorUtilities::StandardIlluminantY_36692(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDA184)(x_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ColorUtilities::CIExyToLMS_36693(float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDA250)(x_, y_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ColorUtilities::ComputeColorBalance_36694(float temperature_, float tint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDA3C8)(temperature_, tint_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ColorUtilities::ColorToLift_36695(DLL2SDK::UnityEngine::UnityEngine::Vector4 color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDA578)(color_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ColorUtilities::ColorToInverseGamma_36696(DLL2SDK::UnityEngine::UnityEngine::Vector4 color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDA700)(color_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ColorUtilities::ColorToGain_36697(DLL2SDK::UnityEngine::UnityEngine::Vector4 color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDA938)(color_); } float DLL2SDK::Assembly_CSharp::ColorUtilities::LogCToLinear_36698(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDAAC8)(x_); } float DLL2SDK::Assembly_CSharp::ColorUtilities::LinearToLogC_36699(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDAC20)(x_); } uint32_t DLL2SDK::Assembly_CSharp::ColorUtilities::ToHex_36700(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDAD70)(c_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::ColorUtilities::ToRGBA_36701(uint32_t hex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDAE84)(hex_); } void DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::_ctor_36681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DD2B4)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::Bake_36682(DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting* settings_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DD2BC)(settings_, rt_); } void DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::Release_36683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DE440)(); } int32_t DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::GetPass_36684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DE438)(); } void DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::Blit_36685(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DE51C)(cb_, rt_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::GetCurveTexture_36686(bool hdr_, DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting* settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DE6E4)(hdr_, settings_); } DLL2SDK::UnityEngine::UnityEngine::TextureFormat DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::GetCurveFormat_36687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DED1C)(); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::CreateLut_36688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DD438)(); } DLL2SDK::UnityEngine::UnityEngine::RenderTextureFormat DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::GetLutFormat_36689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DED48)(); } void DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::UpdateParam_36690(DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting* settings_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DD5C8)(settings_); } void DLL2SDK::Assembly_CSharp::Lut2DBakeUtil::_cctor_36691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DED50)(); } void DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting::_ctor_36674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED8100)(this); } void DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting::OnEnable_36675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED93AC)(this); } void DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting::OnDisable_36676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED98DC)(this); } void DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting::UpdateCache_36677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED9BB0)(this); } bool DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting::_OnEnable_m__0_36678(DLL2SDK::mscorlib::System::Reflection::FieldInfo* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED9D34)(t_); } int32_t DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting::_OnEnable_m__1_36679(DLL2SDK::mscorlib::System::Reflection::FieldInfo* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED9E40)(t_); } DLL2SDK::Assembly_CSharp::ParameterOverride* DLL2SDK::Assembly_CSharp::ColorGrading::ColorGradingSetting::_OnEnable_m__2_36680(DLL2SDK::mscorlib::System::Reflection::FieldInfo* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED9E78)(this, t_); } void DLL2SDK::Assembly_CSharp::ColorGrading::TonemapperParameter::_ctor_36673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED924C)(this); } void DLL2SDK::Assembly_CSharp::ColorGrading::GradingModeParameter::_ctor_36672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED919C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SmokeBePerspectivedEffect::_ctor_36669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3430FA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SmokeBePerspectivedEffect::TransferMatParameter_36670(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* orignalMats_, DLL2SDK::Array* nowMats_, DLL2SDK::UnityEngine::UnityEngine::Material* templateMat_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool inheritTexture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool, void*)>(Data.methodPtr)(this, renderer_, orignalMats_, nowMats_, templateMat_, pawn_, inheritTexture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SmokeBePerspectivedEffect::__xLuaBaseProxy_TransferMatParameter_36671(DLL2SDK::UnityEngine::UnityEngine::Renderer* P0_, DLL2SDK::Array* P1_, DLL2SDK::Array* P2_, DLL2SDK::UnityEngine::UnityEngine::Material* P3_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P4_, bool P5_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool)>(DLL2SDK::GameAssemblyBase + 0x343166C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::SimpleACEColorGrading::_ctor_36666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350797C)(this); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::_ctor_36652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DD5EC)(this); } bool DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::get_EffectEnable_36653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DD6C4)(this); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::Start_36654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DD6CC)(this); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::OnDestroy_36655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DD9A8)(this); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::OnEnable_36656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DDC30)(this); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::OnDisable_36657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DE018)(this); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::SetRenderState_36658(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DE0C8)(this, rd_); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::SetupEffect_36659(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DE1EC)(this, rd_, enable_); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::StartEffect_36660(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DDD94)(this, force_); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::StartEffect_36661(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* renderers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, renderers_, Data.method); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::EndEffect_36662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::RecoverEffect_36663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::TestStart_36664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DE960)(this); } void DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect::Test_36665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DE9F8)(this); } void DLL2SDK::Assembly_CSharp::ShadowbladeShowState::_ctor_36650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DC8A4)(this); } void DLL2SDK::Assembly_CSharp::ShadowbladeShowState::OnGUI_36651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DC948)(this); } void DLL2SDK::Assembly_CSharp::SenceLightDir::_ctor_36647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D14CA4)(this); } void DLL2SDK::Assembly_CSharp::SenceLightDir::Start_36648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D14D48)(this); } void DLL2SDK::Assembly_CSharp::SenceLightDir::Update_36649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D14E84)(this); } void DLL2SDK::Assembly_CSharp::ScanlineRandom::_ctor_36644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04830)(this); } void DLL2SDK::Assembly_CSharp::ScanlineRandom::Start_36645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D048D4)(this); } void DLL2SDK::Assembly_CSharp::ScanlineRandom::Update_36646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D04A1C)(this); } void DLL2SDK::Assembly_CSharp::RenderStateData::_ctor_36606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BEE30)(this); } bool DLL2SDK::Assembly_CSharp::RenderStateData::Equals_36607(DLL2SDK::Assembly_CSharp::RenderStateData* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderStateData::Equals_36608(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderStateData::GetHashCode_36609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderStateData::__xLuaBaseProxy_Equals_36610(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF2FC)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::RenderStateData::__xLuaBaseProxy_GetHashCode_36611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF304)(this); } void DLL2SDK::Assembly_CSharp::RenderMultMaterialManager::_ctor_36600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BE040)(this); } DLL2SDK::UnityEngine::UnityEngine::Renderer* DLL2SDK::Assembly_CSharp::RenderMultMaterialManager::get_EnableRenderer_36601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BE0EC)(this); } void DLL2SDK::Assembly_CSharp::RenderMultMaterialManager::Init_36602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BE1AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::RenderMultMaterialManager::AddMaterial_36603(DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BE744)(this, mat_); } void DLL2SDK::Assembly_CSharp::RenderMultMaterialManager::RefreshRound_36604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BE60C)(this); } bool DLL2SDK::Assembly_CSharp::RenderMultMaterialManager::RemoveMaterial_36605(DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BEB28)(this, mat_); } void DLL2SDK::Assembly_CSharp::GameEngine::PsychosisEffect::_ctor_36597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D7ECC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PsychosisEffect::TransferMatParameter_36598(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* orignalMats_, DLL2SDK::Array* nowMats_, DLL2SDK::UnityEngine::UnityEngine::Material* templateMat_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool inheritTexture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool, void*)>(Data.methodPtr)(this, renderer_, orignalMats_, nowMats_, templateMat_, pawn_, inheritTexture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PsychosisEffect::__xLuaBaseProxy_TransferMatParameter_36599(DLL2SDK::UnityEngine::UnityEngine::Renderer* P0_, DLL2SDK::Array* P1_, DLL2SDK::Array* P2_, DLL2SDK::UnityEngine::UnityEngine::Material* P3_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P4_, bool P5_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool)>(DLL2SDK::GameAssemblyBase + 0x1D7F148)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::PrologueLenHoleLight::_ctor_36594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC1CE8)(this); } void DLL2SDK::Assembly_CSharp::PrologueLenHoleLight::Start_36595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC1DA0)(this); } void DLL2SDK::Assembly_CSharp::PrologueLenHoleLight::Update_36596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC1ED8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur::_ctor_36580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D46C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur::Start_36581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D528)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur::StartBlur_36582(DLL2SDK::Assembly_CSharp::UITexture* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D798)(this, texture_); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur::OnDestroy_36583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1DAEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur::OnPostRender_36584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1DCB8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur::CaptureScreen_36585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1E41C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur::BlurTexture_36586(DLL2SDK::UnityEngine::UnityEngine::Texture* source_, DLL2SDK::Assembly_CSharp::UITexture* uiTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1DFB0)(this, source_, uiTexture_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::GameUI::PopupWindowBlur::GetRTPixels_36587(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1E504)(rt_); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::Init_36549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C8D8)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitSetting_36550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327CBF8)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitDefault_36551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327CDD8)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitDefaultPawn_36552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327CF3C)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitBaseContour_36553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327D138)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitBaseSilhouette_36554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327D29C)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitBaseSilhouetteSeeThrough_OccludedOnly_36555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327D508)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitBaseXedge_36556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327D774)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitBaseShadowblade_36557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327D9E0)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitContour_36558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327DC4C)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitSilhouette_36559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327DE0C)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitSilhouetteSeeThrough_36560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327E098)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitSilhouetteOccludedOnly_36561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327E324)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitXedge_36562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327E5B0)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitShadowbladeXedge_36563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327E9F4)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitShadowbladeXedgeNoStencil_36564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327EE58)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitShadowbladeOutline_36565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327F1FC)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitShadowbladeOutlineWriteZ_36566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327F4AC)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitCullFrontOutline_36567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327F81C)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::InitRenderStates_36568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327CA94)(); } DLL2SDK::Assembly_CSharp::ERenderStateEffectPriority DLL2SDK::Assembly_CSharp::OutlineEffectUtility::GetTemplatePriority_36569(DLL2SDK::UnityEngine::UnityEngine::GameObject* template_, DLL2SDK::Assembly_CSharp::OutlineEffectInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327FA08)(template_, input_); } DLL2SDK::Assembly_CSharp::RenderStateEffect* DLL2SDK::Assembly_CSharp::OutlineEffectUtility::EnableRenderStateEffect_36570(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::Assembly_CSharp::OutlineStyle style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327FC00)(target_, assetID_, style_); } DLL2SDK::Assembly_CSharp::RenderStateEffect* DLL2SDK::Assembly_CSharp::OutlineEffectUtility::EnableRenderStateEffect_36571(DLL2SDK::Assembly_CSharp::OutlineEffectInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327FDD4)(input_); } bool DLL2SDK::Assembly_CSharp::OutlineEffectUtility::DisableRenderStateEffect_36572(DLL2SDK::UnityEngine::UnityEngine::GameObject* target_, DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32805E8)(target_, assetID_); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::SetPawnDefaultState_36573(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3280AB8)(rd_, enable_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::OutlineEffectUtility::GetRenderStateMaterial_36574(DLL2SDK::mscorlib::System::String* shaderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3280BEC)(shaderName_); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::ClearRenderStateMaterial_36575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3280F14)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::Shutdown_36576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32812A8)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectUtility::_cctor_36577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32813E0)(); } void DLL2SDK::Assembly_CSharp::OutlineEffectInput::_ctor_36534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C818)(this); } void DLL2SDK::Assembly_CSharp::OutlineEffect::_ctor_36529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C5DC)(this); } bool DLL2SDK::Assembly_CSharp::OutlineEffect::get_AllowParticleSystem_36530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C6D8)(this); } void DLL2SDK::Assembly_CSharp::OutlineEffect::set_AllowParticleSystem_36531(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C6E0)(this, value_); } void DLL2SDK::Assembly_CSharp::OutlineEffect::OnEnable_36532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C6E8)(this); } void DLL2SDK::Assembly_CSharp::OutlineEffect::OnDisable_36533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x327C780)(this); } void DLL2SDK::Assembly_CSharp::Mirror::_ctor_36509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4406400)(this); } void DLL2SDK::Assembly_CSharp::Mirror::Start_36510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4406520)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::Mirror::RenderMirrorView_36511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4406614)(this); } void DLL2SDK::Assembly_CSharp::Mirror::OnEnable_36512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4406724)(this); } void DLL2SDK::Assembly_CSharp::Mirror::RenderMirrorView_36513(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4406814)(this, cam_); } void DLL2SDK::Assembly_CSharp::Mirror::OnWillRenderObject_36514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440899C)(this); } void DLL2SDK::Assembly_CSharp::Mirror::OnDisable_36515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4408A80)(this); } void DLL2SDK::Assembly_CSharp::Mirror::UpdateCameraModes_36516(DLL2SDK::UnityEngine::UnityEngine::Camera* src_, DLL2SDK::UnityEngine::UnityEngine::Camera* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4407B0C)(this, src_, dest_); } void DLL2SDK::Assembly_CSharp::Mirror::CreateMirrorObjects_36517(DLL2SDK::UnityEngine::UnityEngine::Camera* currentCamera_, DLL2SDK::UnityEngine::UnityEngine::Camera* reflectionCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4407494)(this, currentCamera_, reflectionCamera_); } float DLL2SDK::Assembly_CSharp::Mirror::sgn_36518(float a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44090F0)(a_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::Mirror::CameraSpacePlane_36519(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_, float sideSign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440834C)(this, cam_, pos_, normal_, sideSign_); } void DLL2SDK::Assembly_CSharp::Mirror::CalculateObliqueMatrix_36520(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* projection_, DLL2SDK::UnityEngine::UnityEngine::Vector4 clipPlane_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44085F8)(projection_, clipPlane_); } void DLL2SDK::Assembly_CSharp::Mirror::CalculateReflectionMatrix_36521(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* reflectionMat_, DLL2SDK::UnityEngine::UnityEngine::Vector4 plane_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4407F8C)(reflectionMat_, plane_); } void DLL2SDK::Assembly_CSharp::Mirror::_cctor_36522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44091F0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::MeltDieEffect::_ctor_36502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278991C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeltDieEffect::EndEffect_36503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MeltDieEffect::UpdateMaterial_36504(float percent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, percent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MeltDieEffect::TransferMatParameter_36505(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* orignalMats_, DLL2SDK::Array* nowMats_, DLL2SDK::UnityEngine::UnityEngine::Material* templateMat_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool inheritTexture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool, void*)>(Data.methodPtr)(this, renderer_, orignalMats_, nowMats_, templateMat_, pawn_, inheritTexture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MeltDieEffect::__xLuaBaseProxy_EndEffect_36506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278A35C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MeltDieEffect::__xLuaBaseProxy_UpdateMaterial_36507(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x278A364)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MeltDieEffect::__xLuaBaseProxy_TransferMatParameter_36508(DLL2SDK::UnityEngine::UnityEngine::Renderer* P0_, DLL2SDK::Array* P1_, DLL2SDK::Array* P2_, DLL2SDK::UnityEngine::UnityEngine::Material* P3_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P4_, bool P5_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool)>(DLL2SDK::GameAssemblyBase + 0x278A36C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::LightShaftBloomHelper::_ctor_36498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D13C70)(this); } void DLL2SDK::Assembly_CSharp::LightShaftBloomHelper::Awake_36499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D13D14)(this); } void DLL2SDK::Assembly_CSharp::LightShaftBloomHelper::OnWillRenderObject_36500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D13EAC)(this); } void DLL2SDK::Assembly_CSharp::LightShaftBloomHelper::UpdateSunParams_36501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D13F50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleEffect::_ctor_36495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2561348)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleEffect::TransferMatParameter_36496(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* orignalMats_, DLL2SDK::Array* nowMats_, DLL2SDK::UnityEngine::UnityEngine::Material* templateMat_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool inheritTexture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool, void*)>(Data.methodPtr)(this, renderer_, orignalMats_, nowMats_, templateMat_, pawn_, inheritTexture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InvisibleEffect::__xLuaBaseProxy_TransferMatParameter_36497(DLL2SDK::UnityEngine::UnityEngine::Renderer* P0_, DLL2SDK::Array* P1_, DLL2SDK::Array* P2_, DLL2SDK::UnityEngine::UnityEngine::Material* P3_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P4_, bool P5_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool)>(DLL2SDK::GameAssemblyBase + 0x2561BC0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::GameEngine::IceDieEffect::_ctor_36490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37191E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::IceDieEffect::EndEffect_36491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::IceDieEffect::TransferMatParameter_36492(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* orignalMats_, DLL2SDK::Array* nowMats_, DLL2SDK::UnityEngine::UnityEngine::Material* templateMat_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool inheritTexture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool, void*)>(Data.methodPtr)(this, renderer_, orignalMats_, nowMats_, templateMat_, pawn_, inheritTexture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::IceDieEffect::__xLuaBaseProxy_EndEffect_36493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3719A4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::IceDieEffect::__xLuaBaseProxy_TransferMatParameter_36494(DLL2SDK::UnityEngine::UnityEngine::Renderer* P0_, DLL2SDK::Array* P1_, DLL2SDK::Array* P2_, DLL2SDK::UnityEngine::UnityEngine::Material* P3_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P4_, bool P5_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool)>(DLL2SDK::GameAssemblyBase + 0x3719A54)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::GlowEffect::_ctor_36481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5899C)(this); } void DLL2SDK::Assembly_CSharp::GlowEffect::Awake_36482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F58A8C)(this); } void DLL2SDK::Assembly_CSharp::GlowEffect::Start_36483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F58CD4)(this); } void DLL2SDK::Assembly_CSharp::GlowEffect::OnEnable_36484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F58EA0)(this); } void DLL2SDK::Assembly_CSharp::GlowEffect::UpdateGlowMaterial_36485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F5923C)(this); } void DLL2SDK::Assembly_CSharp::GlowEffect::OnDisable_36486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F593F4)(this); } void DLL2SDK::Assembly_CSharp::GlowEffect::OnPreRender_36487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F59608)(this); } void DLL2SDK::Assembly_CSharp::GlowEffect::OnRenderImage_36488(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* source_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* destination_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F598BC)(this, source_, destination_); } void DLL2SDK::Assembly_CSharp::GlowEffect::CalculateGlow_36489(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* source_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* destination_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F59988)(this, source_, destination_); } void DLL2SDK::Assembly_CSharp::FadeableRenderer::_ctor_36475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC1724)(this); } void DLL2SDK::Assembly_CSharp::FadeableRenderer::StartFade_36476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC17D8)(this); } void DLL2SDK::Assembly_CSharp::FadeableRenderer::EndFade_36477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC1E00)(this); } float DLL2SDK::Assembly_CSharp::FadeableRenderer::get_Alpha_36478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC2010)(this); } void DLL2SDK::Assembly_CSharp::FadeableRenderer::set_Alpha_36479(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC2018)(this, value_); } void DLL2SDK::Assembly_CSharp::DizzyBlur::_ctor_36466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41498E0)(this); } void DLL2SDK::Assembly_CSharp::DizzyBlur::CheckResources_36467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4149990)(this); } bool DLL2SDK::Assembly_CSharp::DizzyBlur::CheckSupport_36468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4149A44)(this); } void DLL2SDK::Assembly_CSharp::DizzyBlur::NotSupported_36469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4149B78)(this); } void DLL2SDK::Assembly_CSharp::DizzyBlur::Start_36470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4149C24)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::DizzyBlur::CheckShaderAndCreateMaterial_36471(DLL2SDK::UnityEngine::UnityEngine::Shader* shader_, DLL2SDK::UnityEngine::UnityEngine::Material* material_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4149CC8)(this, shader_, material_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::DizzyBlur::get_material_36472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4149F60)(this); } void DLL2SDK::Assembly_CSharp::DizzyBlur::OnDisable_36473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4149F80)(this); } void DLL2SDK::Assembly_CSharp::DizzyBlur::OnRenderImage_36474(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* src_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414A068)(this, src_, dest_); } void DLL2SDK::Assembly_CSharp::GameUI::CircleGrayscale::_ctor_36462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAA398)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::GameUI::CircleGrayscale::get_material_36463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAA43C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CircleGrayscale::OnRenderImage_36464(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* sourceTexture_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* destTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAA534)(this, sourceTexture_, destTexture_); } void DLL2SDK::Assembly_CSharp::GameUI::CircleGrayscale::OnDestroy_36465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AAA650)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectProfile::_ctor_36456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C31EDC)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectProfile::get_changed_36457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C32144)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectProfile::set_changed_36458(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3214C)(this, value_); } DLL2SDK::Assembly_CSharp::CODPostEffectProfile* DLL2SDK::Assembly_CSharp::CODPostEffectProfile::get_Default_36459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1F874)(); } void DLL2SDK::Assembly_CSharp::CODPostEffectProfile::OnEnable_36460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C32154)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectProfile::OnDisable_36461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C32204)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BurnOutEffect::_ctor_36449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C6108)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BurnOutEffect::EndEffect_36450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BurnOutEffect::TransferMatParameter_36451(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* orignalMats_, DLL2SDK::Array* nowMats_, DLL2SDK::UnityEngine::UnityEngine::Material* templateMat_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool inheritTexture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool, void*)>(Data.methodPtr)(this, renderer_, orignalMats_, nowMats_, templateMat_, pawn_, inheritTexture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BurnOutEffect::UpdateMaterial_36452(float percent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, percent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BurnOutEffect::__xLuaBaseProxy_EndEffect_36453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C6A28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BurnOutEffect::__xLuaBaseProxy_TransferMatParameter_36454(DLL2SDK::UnityEngine::UnityEngine::Renderer* P0_, DLL2SDK::Array* P1_, DLL2SDK::Array* P2_, DLL2SDK::UnityEngine::UnityEngine::Material* P3_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P4_, bool P5_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool)>(DLL2SDK::GameAssemblyBase + 0x42C6A30)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::GameEngine::BurnOutEffect::__xLuaBaseProxy_UpdateMaterial_36455(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C6A64)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlackHaloDieEffect::_ctor_36440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3650A80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlackHaloDieEffect::InitMatEffectType_36441(DLL2SDK::Assembly_CSharp::GameEngine::EMatEffectType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BlackHaloDieEffect::EndEffect_36442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BlackHaloDieEffect::UpdateMaterial_36443(float percent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, percent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BlackHaloDieEffect::TransferMatParameter_36444(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_, DLL2SDK::Array* orignalMats_, DLL2SDK::Array* nowMats_, DLL2SDK::UnityEngine::UnityEngine::Material* templateMat_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool inheritTexture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool, void*)>(Data.methodPtr)(this, renderer_, orignalMats_, nowMats_, templateMat_, pawn_, inheritTexture_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BlackHaloDieEffect::__xLuaBaseProxy_InitMatEffectType_36445(DLL2SDK::Assembly_CSharp::GameEngine::EMatEffectType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365186C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlackHaloDieEffect::__xLuaBaseProxy_EndEffect_36446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3651870)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlackHaloDieEffect::__xLuaBaseProxy_UpdateMaterial_36447(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3651874)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlackHaloDieEffect::__xLuaBaseProxy_TransferMatParameter_36448(DLL2SDK::UnityEngine::UnityEngine::Renderer* P0_, DLL2SDK::Array* P1_, DLL2SDK::Array* P2_, DLL2SDK::UnityEngine::UnityEngine::Material* P3_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P4_, bool P5_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::UnityEngine::UnityEngine::Material*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, bool)>(DLL2SDK::GameAssemblyBase + 0x3651878)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::_ctor_36228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1C280)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::InitIDsAmplify_36229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1C58C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::PreloadMaterialsAmplify_36230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1C874)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateParamAmplify_36231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1CBC4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SetupAmplifyBloom_36232(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1CEDC)(this, cb_); } DLL2SDK::Assembly_CSharp::CODPostEffectChain_BloomSetting* DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_Bloom_36233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1D508)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseBloom_36234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1D5E4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseBloom_36235(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1D5EC)(this, value_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::InitBloomMaterial_36236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1D650)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SimpleBloom_36237(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* from_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1D74C)(this, from_, cb_); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseSimpleMode_36238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E48C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseSimpleMode_36239(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E494)(this, value_); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseDistort_36240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E49C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseDistort_36241(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E4A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseRadBlur_36242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E4C4)(this); } DLL2SDK::Assembly_CSharp::CODPostEffectChain_RealDofSetting* DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_RealDofsetting_36243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E4CC)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseRealDOF_36244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E5A8)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseDOF_36245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E5B0)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseDOF_36246(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E5B8)(this, value_); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseCameraNoise_36247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E5D8)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseCameraNoise_36248(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E5E0)(this, value_); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseInterference_36249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E600)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseInterference_36250(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E608)(this, value_); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseGrayScale_36251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E628)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseGrayScale_36252(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E630)(this, value_); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseBlur_36253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E650)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseBlur_36254(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E658)(this, value_); } DLL2SDK::Assembly_CSharp::CODPostEffectChain_UserBlurSetting* DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_BlurSetting_36255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E678)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseEMP_36256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E754)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseEMP_36257(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E75C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_EMPRange_36258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E77C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_EMPRange_36259(DLL2SDK::UnityEngine::UnityEngine::Vector4 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E78C)(this, value_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateEffectFadeState_36260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E7A4)(this); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain::GetEffectInterpValue_36261(float orig_, float setVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1E8E8)(this, orig_, setVal_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ApplyPostEffectProfile_36262(DLL2SDK::Assembly_CSharp::CODPostEffectProfile* profile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1EB10)(this, profile_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ApplyEffectConfig_36263(DLL2SDK::Assembly_CSharp::Config::EffectConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1EEB4)(this, config_); } DLL2SDK::Assembly_CSharp::CODPostEffectChain* DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_Instance_36264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1F068)(); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_PostProcessCamera_36265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1F118)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseUber_36266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1F120)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::Awake_36267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1F348)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::InitializeSupport_36268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1F98C)(this); } int32_t DLL2SDK::Assembly_CSharp::CODPostEffectChain::GetDisableMask_36269(DLL2SDK::Assembly_CSharp::CODPostEffectChain_EEffectType effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1FBE4)(effect_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::PreloadMaterial_36270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1F688)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::IsUseHardwareTonemapping_36271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1FD0C)(); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::CODPostEffectChain::LoadMaterial_36272(DLL2SDK::Assembly_CSharp::EAssetID id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1CA9C)(id_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::Start_36273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1FF18)(this); } DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* DLL2SDK::Assembly_CSharp::CODPostEffectChain::GetClearedCommandBuffer_36274(DLL2SDK::Assembly_CSharp::CODPostEffectChain_ECommandBufferType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C202A8)(this, type_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::OnDestroy_36275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C20504)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::PreDestroyRT_36276(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C20610)(this, rt_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::DestroyRT_36277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C207C4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::OnEnable_36278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C20CE4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::OnDisable_36279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C20DB8)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ChangeHDR_36280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C213D4)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateRT_36281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C214E0)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateRTAntiAliasing_36282(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22258)(this, rt_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateAntiAliasing_36283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22450)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::CODPostEffectChain::CreateFullSreenRT_36284(DLL2SDK::mscorlib::System::String* inName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C21A0C)(this, inName_); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::CODPostEffectChain::CreateFullScreenDepthRT_36285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C21C58)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::CODPostEffectChain::CreateFullSreenUIRT_36286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C21F3C)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::IsEnablePostProcess_36287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22804)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::CheckSupport_36288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1EC9C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::CheckRTFormat_36289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C228E0)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::IsFinalPass_36290(DLL2SDK::Assembly_CSharp::CODPostEffectChain_EEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22BA4)(this, type_); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::HasEffect_36291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22D14)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::HasNonUIEffect_36292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22DF0)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateFlag_36293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22ECC)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::IsEffectEnabled_36294(DLL2SDK::Assembly_CSharp::CODPostEffectChain_EEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2341C)(this, type_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SetupMaterials_36295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2357C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ClearRT_36296(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier rt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C23CE8)(this, cb_, rt_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::DoPass_36297(DLL2SDK::Assembly_CSharp::CODPostEffectChain_EEffectType type_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, int32_t pass_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C23E40)(this, type_, cb_, mat_, pass_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ClearPPComandBuffers_36298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C244FC)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::AnyRTEffect_36299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C24420)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::IsRTEffect_36300(DLL2SDK::Assembly_CSharp::CODPostEffectChain_EEffectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C242D4)(this, type_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SetupCommandBuffer_36301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2464C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SetupCameraRT_36302(bool hasNonUIEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2475C)(this, hasNonUIEffect_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SetupWorldCommandBuffer_36303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C24E50)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SetupUICommandBuffer_36304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C25570)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdatePPCameraDepth_36305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C24B60)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::OnUICameraPreRender_36306(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C27748)(this, cam_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::OnUICameraPostRender_36307(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C278B0)(this, cam_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::applyBloomIntensity_ignoreSetting_36308(float intensity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C27A0C)(this, intensity_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::applyBloomThreshold_ignoreSetting_36309(float threshold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C27C28)(this, threshold_); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain::getNuclearBombBloomIntensity_36310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C27DE4)(this); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain::getBloomThreshold_36311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C27ED4)(this); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain::getBloomIntensity_36312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C27FC4)(this); } float DLL2SDK::Assembly_CSharp::CODPostEffectChain::getNuclearBombBloomThreshold_36313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C280B4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::applyBloomIntensity_36314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C281A4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::applyBloomThreshold_36315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C283D8)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateAutoExposure_36316(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2859C)(this, force_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateParam_36317(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C28704)(this, force_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateCameraInLobby_36318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C29B24)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ToggleSimpleMode_36319(bool simpleMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2A1B8)(this, simpleMode_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ChangeWorldCamera_36320(DLL2SDK::UnityEngine::UnityEngine::Camera* newCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2A2B4)(this, newCamera_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ChangePPCamera_36321(DLL2SDK::UnityEngine::UnityEngine::Camera* newCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2A544)(this, newCamera_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateCamera_36322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2A62C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ForceUpdate_36323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2A880)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::Update_36324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22534)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SavePostProcessResult_36325(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_, bool bOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2A954)(this, rt_, bOpen_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::DelayReleaseTex_36326(int32_t texID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C1D3F8)(this, texID_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::PostFinalPass_36327(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C27530)(this, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SetupRealDof_36328(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* sourceRT_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C264E8)(this, sourceRT_, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SimpleDof_36329(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* from_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C26968)(this, from_, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::Distort_36330(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* from_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C26024)(this, from_, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::StartRadBlur_36331(float strength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2AA60)(this, strength_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateRadBlur_36332(float strength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2ABCC)(this, strength_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::EndRadBlur_36333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2AD88)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::RadBlur_36334(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* from_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2612C)(this, from_, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::StartDistort_36335(float strength_, DLL2SDK::UnityEngine::UnityEngine::Vector2 speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2AE6C)(this, strength_, speed_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::EndDistort_36336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2B0A8)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseDizzyBlur_36337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C23414)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseDizzyBlur_36338(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2B1EC)(this, value_); } DLL2SDK::Assembly_CSharp::CODPostEffectChain_DizzyBlurSetting* DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_DizzySetting_36339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2910C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateDizzyBlur_36340(float blurAmount_, float BgColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2B1F4)(this, blurAmount_, BgColor_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::StartDizzyBlur_36341(float blurAmount_, float BgColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2B408)(this, blurAmount_, BgColor_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::EndDizzyBlur_36342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2B618)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::DizzyBlur_36343(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* from_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C26234)(this, from_, cb_); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::useFrameBufferColorFetch_36344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2B710)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::useDepthStencilFetch_36345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22118)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::useMainColorTexture_36346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C21934)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::useDepth_36347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2B884)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::useDepthTexture_36348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C21E40)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::ifForceOnePass_36349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C22AA4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::InitPPBloom_36350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2B958)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::PreloadMaterialsPPBloom_36351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2BBE4)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateParamPPBloom_36352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2BD88)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SetupPostProcessBloom_36353(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2C21C)(this, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_MyLightShaftBloomHelper_36354(DLL2SDK::Assembly_CSharp::LightShaftBloomHelper* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2CA3C)(this, value_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::InitSunShaftBloomMaterial_36355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2CA44)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateSunShaftBloomParams_36356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2CD98)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::AddSunShaftBloomCommands_Deprecated_36357(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2D314)(this, rt_, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::AddSunShaftBloomCommands_36358(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2D5B4)(this, rt_, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateParamBCGS_36359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C299F0)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateParamColorGrading_36360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C29648)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::SetupColorGrading_36361(DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C27210)(this, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::CheckInternalStripLut_36362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2DF54)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::ReleaseColorGrading_36363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C212F0)(this); } bool DLL2SDK::Assembly_CSharp::CODPostEffectChain::get_UseSunshaft_36364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2340C)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::set_UseSunshaft_36365(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E0F8)(this, value_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::InitSunShaftMaterial_36366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C23BC0)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::UpdateGodRayParam_36367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C291E8)(this); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::AddGodRayCommands_36368(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CommandBuffer* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C25A28)(this, rt_, cb_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain::_cctor_36369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E118)(); } void DLL2SDK::Assembly_CSharp::DynamicBoneCollider::_ctor_36220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41523DC)(this); } void DLL2SDK::Assembly_CSharp::DynamicBoneCollider::OnValidate_36221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41524A8)(this); } void DLL2SDK::Assembly_CSharp::DynamicBoneCollider::Collide_36222(DLL2SDK::UnityEngine::UnityEngine::Vector3* particlePosition_, float particleRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4151ED4)(this, particlePosition_, particleRadius_); } void DLL2SDK::Assembly_CSharp::DynamicBoneCollider::OutsideSphere_36223(DLL2SDK::UnityEngine::UnityEngine::Vector3* particlePosition_, float particleRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 sphereCenter_, float sphereRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41525BC)(particlePosition_, particleRadius_, sphereCenter_, sphereRadius_); } void DLL2SDK::Assembly_CSharp::DynamicBoneCollider::InsideSphere_36224(DLL2SDK::UnityEngine::UnityEngine::Vector3* particlePosition_, float particleRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 sphereCenter_, float sphereRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41527C0)(particlePosition_, particleRadius_, sphereCenter_, sphereRadius_); } void DLL2SDK::Assembly_CSharp::DynamicBoneCollider::OutsideCapsule_36225(DLL2SDK::UnityEngine::UnityEngine::Vector3* particlePosition_, float particleRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 capsuleP0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 capsuleP1_, float capsuleRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41529B8)(particlePosition_, particleRadius_, capsuleP0_, capsuleP1_, capsuleRadius_); } void DLL2SDK::Assembly_CSharp::DynamicBoneCollider::InsideCapsule_36226(DLL2SDK::UnityEngine::UnityEngine::Vector3* particlePosition_, float particleRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 capsuleP0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 capsuleP1_, float capsuleRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4152ED8)(particlePosition_, particleRadius_, capsuleP0_, capsuleP1_, capsuleRadius_); } void DLL2SDK::Assembly_CSharp::DynamicBoneCollider::OnDrawGizmosSelected_36227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41533D4)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::_ctor_36196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414DEB4)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::Start_36197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414E088)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::FixedUpdate_36198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414E664)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::Update_36199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414E7E0)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::LateUpdate_36200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414E890)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::PreUpdate_36201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414E714)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::CheckDistance_36202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414E99C)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::OnEnable_36203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414F35C)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::OnDisable_36204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414F400)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::OnValidate_36205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414F4A4)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::OnDrawGizmosSelected_36206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414F648)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::SetWeight_36207(float w_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414F918)(this, w_); } float DLL2SDK::Assembly_CSharp::DynamicBone::GetWeight_36208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414FA08)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::UpdateDynamicBones_36209(float t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414EC5C)(this, t_); } void DLL2SDK::Assembly_CSharp::DynamicBone::SetupParticles_36210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414E12C)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::AppendParticles_36211(DLL2SDK::UnityEngine::UnityEngine::Transform* b_, int32_t parentIndex_, float boneLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4151548)(this, b_, parentIndex_, boneLength_); } void DLL2SDK::Assembly_CSharp::DynamicBone::InitTransforms_36212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414EF2C)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::ResetParticlesPosition_36213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414F0FC)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::UpdateParticles1_36214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414FAA8)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::UpdateParticles2_36215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414FF8C)(this); } void DLL2SDK::Assembly_CSharp::DynamicBone::SkipUpdateParticles_36216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41509E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::DynamicBone::MirrorVector_36217(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::UnityEngine::UnityEngine::Vector3 axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4152288)(v_, axis_); } void DLL2SDK::Assembly_CSharp::DynamicBone::ApplyParticlesToTransforms_36218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4151178)(this); } void DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::_ctor_36181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD9584)(this); } void DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::SetReplayDataInfo_36183(DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* replayDataInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD9628)(this, replayDataInfo_); } bool DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::NeedCalculateCamera_36186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::NeedCalculateCamera3P_36187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::CalculateCamera_36188(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::CalculateCamera3P_36189(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::BeginReplay_36190(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::ProcessOnReplayWeaponChanged_36191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::TickReplay_36194(float replayTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, replayTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor::OnKillFrameTick_36195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::_ctor_36166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD15BC)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::get_BeginTime_36167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD16D0)(this); } uint64_t DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::get_EndTime_36168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD17C0)(this); } float DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::get_TotalTime_36169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD18C4)(this); } float DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::get_ReplayTime_36170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD190C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::get_IsValid_36171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD1914)(this); } void DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::Clear_36172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD19BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::InsertIgnoreInfo_36173(int32_t frameIndex_, int32_t dataIndex_, int32_t dataCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD1AC4)(this, frameIndex_, dataIndex_, dataCount_); } bool DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::IngoreThisData_36174(int32_t frameIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD1BD0)(this, frameIndex_); } void DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::InsertReplayFrame_36175(DLL2SDK::Assembly_CSharp::Network::FrameInfo* rawFrameInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD1D1C)(this, rawFrameInfo_); } void DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::InsertOver_36176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD1EA0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::IsThisFrame_36177(float time_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD2048)(this, time_, deltaTime_); } float DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::GetLeftTime_36178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD2130)(this); } void DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::UpdateReplay_36179(float deltaTime_, bool* isLastFrame_, DLL2SDK::Assembly_CSharp::Network::MatchMsg_IDReplaceDelegate* IDReplacer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD2264)(this, deltaTime_, isLastFrame_, IDReplacer_); } bool DLL2SDK::Assembly_CSharp::PVP::ReplayFrameSet::PlayFrameByTimeStamp_36180(uint64_t timeStamep_, DLL2SDK::Array* data_, bool* isLastFrame_) { return reinterpret_cast*, bool*)>(DLL2SDK::GameAssemblyBase + 0x2CD24B8)(this, timeStamep_, data_, isLastFrame_); } void DLL2SDK::Assembly_CSharp::Network::RecordManager::_ctor_36153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F51254)(this); } DLL2SDK::Assembly_CSharp::Network::RecordManager* DLL2SDK::Assembly_CSharp::Network::RecordManager::get_Instance_36154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F51340)(); } DLL2SDK::Assembly_CSharp::Network::RecordManager_ERecordState DLL2SDK::Assembly_CSharp::Network::RecordManager::get_RecordState_36155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F51400)(this); } bool DLL2SDK::Assembly_CSharp::Network::RecordManager::get_IsPendingRecord_36156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F51408)(this); } void DLL2SDK::Assembly_CSharp::Network::RecordManager::Record_36157(DLL2SDK::Array* data_, int32_t length_, int32_t sequence_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F51410)(this, data_, length_, sequence_); } void DLL2SDK::Assembly_CSharp::Network::RecordManager::AllocRecordData_36158(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F515EC)(this, num_); } void DLL2SDK::Assembly_CSharp::Network::RecordManager::PendingRecord_36159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F517A0)(this); } void DLL2SDK::Assembly_CSharp::Network::RecordManager::SwitchState_36160(DLL2SDK::Assembly_CSharp::Network::RecordManager_ERecordState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F51844)(this, state_); } void DLL2SDK::Assembly_CSharp::Network::RecordManager::TickReplay_36161(DLL2SDK::Assembly_CSharp::Network::GameServerHandler* processor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F51F6C)(this, processor_); } void DLL2SDK::Assembly_CSharp::Network::RecordManager::SaveData_36162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F51C84)(this); } void DLL2SDK::Assembly_CSharp::Network::RecordManager::LoadData_36163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5199C)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_VTOL::_ctor_36144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3064274)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_VTOL::get_KillerWeapon_36145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_VTOL::IsReplayActor_36146(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_VTOL::Clear_36147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_VTOL::BeginReplay_36148(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_VTOL::EndReplay_36149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_VTOL::ParseReplayMsg_36150(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_VTOL::CheckVTOLMsg_36151(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3064C68)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_VTOL::__xLuaBaseProxy_BeginReplay_36152(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3065954)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::_ctor_36128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30623F4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::get_KillerWeapon_36129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::IsReplayActor_36130(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::Clear_36131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::NeedCalculateCamera_36132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::CalculateCamera_36133(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::BeginReplay_36134(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::EndReplay_36135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::ParseReplayMsg_36136(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::CheckAddProjMsg_36137(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x30635C8)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::CheckSyncStickMsg_36138(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3063950)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::CheckNtfStickMsg_36139(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3063B7C)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::CheckNotifyMsg_36140(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3063DA8)(this, data_, index_, shootTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::__xLuaBaseProxy_NeedCalculateCamera_36141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30641E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::__xLuaBaseProxy_CalculateCamera_36142(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30641E8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_TrophySystem::__xLuaBaseProxy_BeginReplay_36143(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3064208)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::_ctor_36106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3060048)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::get_KillerWeapon_36107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::IsReplayActor_36108(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::Clear_36109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::ParseReplayMsg_36110(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::NeedCalculateCamera_36111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::NeedCalculateCamera3P_36112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::CalculateCamera3P_36113(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::CalculateCamera_36114(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::BeginReplay_36115(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::EndReplay_36116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::OnKillFrameTick_36117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::ProcessOnReplayWeaponChanged_36118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::CheckAddProjMsg_36119(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x30603B4)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::CheckSyncBufferMsg_36120(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x30605E0)(this, data_, index_, shootTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::__xLuaBaseProxy_NeedCalculateCamera_36121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3062068)(this); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::__xLuaBaseProxy_NeedCalculateCamera3P_36122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3062070)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::__xLuaBaseProxy_CalculateCamera3P_36123(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3062078)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::__xLuaBaseProxy_CalculateCamera_36124(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3062098)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::__xLuaBaseProxy_BeginReplay_36125(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30620B8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::__xLuaBaseProxy_OnKillFrameTick_36126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30620C0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ShadowBlade::__xLuaBaseProxy_ProcessOnReplayWeaponChanged_36127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30620C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::_ctor_36091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305E878)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::get_KillerWeapon_36092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::IsReplayActor_36093(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::Clear_36094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::NeedCalculateCamera_36095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::CalculateCamera_36096(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::BeginReplay_36097(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::EndReplay_36098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::ParseReplayMsg_36099(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::CheckDamageSyncMsg_36100(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x305F77C)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::CheckSentryGunFireMsg_36101(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x305FD84)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::CheckSentryGunAddMsg_36102(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x305FB98)(this, data_, index_, shootTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::__xLuaBaseProxy_NeedCalculateCamera_36103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305FFB4)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::__xLuaBaseProxy_CalculateCamera_36104(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305FFBC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_SentryGun::__xLuaBaseProxy_BeginReplay_36105(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305FFDC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ReconCar::_ctor_36082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305DC4C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ReconCar::get_KillerWeapon_36083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ReconCar::IsReplayActor_36084(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ReconCar::Clear_36085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ReconCar::BeginReplay_36086(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ReconCar::EndReplay_36087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ReconCar::ParseReplayMsg_36088(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ReconCar::CheckVehicleMsg_36089(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x305E394)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ReconCar::__xLuaBaseProxy_BeginReplay_36090(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305E870)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::_ctor_36069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305CD48)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::get_KillerWeapon_36070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::IsReplayActor_36071(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::Clear_36072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::NeedCalculateCamera_36073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::CalculateCamera_36074(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::BeginReplay_36075(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::EndReplay_36076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::ParseReplayMsg_36077(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::CheckNuclearBombKillerMsg_36078(DLL2SDK::Array* data_, int32_t index_, float replayTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x305D9A4)(this, data_, index_, replayTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::__xLuaBaseProxy_NeedCalculateCamera_36079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305DC1C)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::__xLuaBaseProxy_CalculateCamera_36080(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305DC24)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_NuclearBomb::__xLuaBaseProxy_BeginReplay_36081(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305DC44)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::_ctor_36049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305A7B0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::get_MoveInfoDic_36050() { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move*)>(DLL2SDK::GameAssemblyBase + 0x305A8BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::SetPlayerID_36051(uint32_t deadID_, uint32_t killerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305A8C4)(this, deadID_, killerID_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::Clear_36052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305A988)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::ParseReplayMsg_36053(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::AddSniperMove_36054(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DAMAGE* damageMsg_, float shootTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305B524)(this, damageMsg_, shootTime_, targetPos_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::CheckDamageSyncMsg_36055(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x305AB9C)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::CheckKillerMoveMsg_36056(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x305AF4C)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::AddMoveInfo_36057(uint32_t playerID_, float time_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, bool isKeyMove_, uint8_t moveState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305B948)(this, playerID_, time_, position_, rotation_, velocity_, isKeyMove_, moveState_); } int32_t DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::GetMinRange_36058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305BD70)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::GetMaxRange_36059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305BE10)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::ProcessMoveInfo_36060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3043500)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::CheckCalcList_36061(int32_t totalCalcTimes_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* keyMoveCalcInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x305BF48)(this, totalCalcTimes_, keyMoveCalcInfoList_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::LogMoveInfo_36062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305BEB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::SmoothMoveInfo_36063(DLL2SDK::mscorlib::System::Collections::Generic::List_1* moveInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x305C35C)(this, moveInfoList_); } float DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::GetMaxVel_36064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305C9B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::SmoothMoveInfo2_36065(DLL2SDK::mscorlib::System::Collections::Generic::List_1* moveInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x305C570)(this, moveInfoList_); } float DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::GetOffsetTime_36066(int32_t indexI_, int32_t indexJ_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* moveInfoList_, bool withVecocity_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x305C0B4)(this, indexI_, indexJ_, moveInfoList_, withVecocity_); } int32_t DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::GetMoveInfo_36067(uint32_t playerID_, float lerpTime_, DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move_ReplayMoveInfo* moveInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048554)(this, playerID_, lerpTime_, moveInfo_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move::GetPlayerFinalPos_36068(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305CA58)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovKilled::_ctor_36041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305A27C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovKilled::get_KillerWeapon_36042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovKilled::IsReplayActor_36043(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovKilled::BeginReplay_36044(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovKilled::EndReplay_36045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovKilled::Clear_36046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovKilled::ParseReplayMsg_36047(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovKilled::__xLuaBaseProxy_BeginReplay_36048(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305A7A8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::_ctor_36030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30596E4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::get_KillerWeapon_36031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::IsReplayActor_36032(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::BeginReplay_36033(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::EndReplay_36034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::TickReplay_36035(float replayTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, replayTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::Clear_36036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::ParseReplayMsg_36037(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::CheckSyncBufferMsg_36038(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3059FDC)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::__xLuaBaseProxy_BeginReplay_36039(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305A26C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_MolotovCommon::__xLuaBaseProxy_TickReplay_36040(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305A274)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::_ctor_36015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3058354)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::get_KillerWeapon_36016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::IsReplayActor_36017(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::Clear_36018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::NeedCalculateCamera_36019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::CalculateCamera_36020(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::OnKillFrameTick_36021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::ProcessOnReplayWeaponChanged_36022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::EndReplay_36023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::ParseReplayMsg_36024(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::CheckMissileSyncMsg_36025(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3059318)(this, data_, index_, shootTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::__xLuaBaseProxy_NeedCalculateCamera_36026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3059648)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::__xLuaBaseProxy_CalculateCamera_36027(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3059650)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::__xLuaBaseProxy_OnKillFrameTick_36028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3059670)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Missile::__xLuaBaseProxy_ProcessOnReplayWeaponChanged_36029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3059678)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::_ctor_36003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3057020)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::get_KillerWeapon_36004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::IsReplayActor_36005(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::Clear_36006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::NeedCalculateCamera_36007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::CalculateCamera_36008(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::OnKillFrameTick_36009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::BeginReplay_36010(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::EndReplay_36011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::ParseReplayMsg_36012(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::CheckAddProjMsg_36013(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3058148)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HunterKiller::CheckFlyStatusMsg_36014(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3057E88)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::_ctor_35986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30550F8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::get_KillerWeapon_35987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::IsReplayActor_35988(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::Clear_35989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::NeedCalculateCamera_35990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::CalculateCamera_35991(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::BeginReplay_35992(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::EndReplay_35993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::ParseReplayMsg_35994(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::CheckAddProjMsg_35995(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3056194)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::CheckExtraDamageMsg_35996(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x305699C)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::CheckSyncStickMsg_35997(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3056544)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::CheckNtfStickMsg_35998(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3056770)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::CheckDestroyMsg_35999(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3056C7C)(this, data_, index_, shootTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::__xLuaBaseProxy_NeedCalculateCamera_36000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3056F8C)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::__xLuaBaseProxy_CalculateCamera_36001(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3056F94)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_HiveGun::__xLuaBaseProxy_BeginReplay_36002(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3056FB4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::_ctor_35973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3053D78)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::get_KillerWeapon_35974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::IsReplayActor_35975(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::Clear_35976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::NeedCalculateCamera_35977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::CalculateCamera_35978(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::BeginReplay_35979(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::EndReplay_35980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::ParseReplayMsg_35981(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::CheckHelicopterMsg_35982(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3054D48)(this, data_, index_, shootTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::__xLuaBaseProxy_NeedCalculateCamera_35983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3055064)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::__xLuaBaseProxy_CalculateCamera_35984(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305506C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Helicopter::__xLuaBaseProxy_BeginReplay_35985(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305508C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::_ctor_35951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3051298)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::get_KillerWeapon_35952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::IsReplayActor_35953(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::Clear_35954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::NeedCalculateCamera_35955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::CalculateCamera_35956(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::OnKillFrameTick_35957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::CheckHideProjectile_35958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3052844)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::BeginReplay_35959(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::EndReplay_35960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::TickReplay_35961(float replayTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, replayTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::DoStartFire_35962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3053038)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::ParseReplayMsg_35963(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::CheckAreaEvent_35964(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3053480)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::CheckAddProjMsg_35965(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3053280)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::CheckSyncBufferMsg_35966(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3053748)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::CheckThrowTime_35967(float shootTime_, DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BUFFER* syncMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3053B94)(this, shootTime_, syncMsg_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::__xLuaBaseProxy_NeedCalculateCamera_35968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3053CD4)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::__xLuaBaseProxy_CalculateCamera_35969(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3053CDC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::__xLuaBaseProxy_OnKillFrameTick_35970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3053CFC)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::__xLuaBaseProxy_BeginReplay_35971(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3053D04)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Grenade::__xLuaBaseProxy_TickReplay_35972(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3053D0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Sparrow::_ctor_35945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3062134)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Sparrow::get_KillerWeapon_35946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Sparrow::NeedCalculateCamera_35947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Sparrow::TickReplay_35948(float replayTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, replayTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Sparrow::__xLuaBaseProxy_NeedCalculateCamera_35949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30623EC)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Sparrow::__xLuaBaseProxy_TickReplay_35950(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30623F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GravitySpikes::_ctor_35937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30511F8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GravitySpikes::get_KillerWeapon_35938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GravitySpikes::NeedCalculateCamera_35939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GravitySpikes::TickReplay_35940(float replayTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, replayTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GravitySpikes::OnKillFrameTick_35941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GravitySpikes::__xLuaBaseProxy_NeedCalculateCamera_35942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3051D10)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GravitySpikes::__xLuaBaseProxy_TickReplay_35943(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3051FE0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GravitySpikes::__xLuaBaseProxy_OnKillFrameTick_35944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3051FE4)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::_ctor_35925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305088C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::get_KillerWeapon_35926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::IsReplayActor_35927(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::Clear_35928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::NeedCalculateCamera_35929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::CalculateCamera_35930(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::BeginReplay_35931(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::EndReplay_35932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::ParseReplayMsg_35933(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::__xLuaBaseProxy_NeedCalculateCamera_35934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3051164)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::__xLuaBaseProxy_CalculateCamera_35935(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305116C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathWeapon::__xLuaBaseProxy_BeginReplay_35936(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x305118C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::_ctor_35907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304F0FC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::get_KillerWeapon_35908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::ElectricShockCarPawnMgr* DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::get_Manager_35909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304F1A8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::IsReplayActor_35910(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::Clear_35911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::NeedCalculateCamera_35912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::CalculateCamera_35913(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::BeginReplay_35914(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::TickReplay_35915(float replayTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, replayTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::InitCar_35916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304FAF4)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::EndReplay_35917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::ParseReplayMsg_35918(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::CheckElectricShockCarAddMsg_35919(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x3050274)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::CheckElectricShockCarMoveMsg_35920(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x305047C)(this, data_, index_, shootTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::__xLuaBaseProxy_NeedCalculateCamera_35921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3050748)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::__xLuaBaseProxy_CalculateCamera_35922(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3050750)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::__xLuaBaseProxy_BeginReplay_35923(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3050770)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_ElectricShockCar::__xLuaBaseProxy_TickReplay_35924(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3050778)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::_ctor_35893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304E1C8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::get_KillerWeapon_35894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::IsReplayActor_35895(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::Clear_35896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::NeedCalculateCamera_35897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::CalculateCamera_35898(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::BeginReplay_35899(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::EndReplay_35900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::ParseReplayMsg_35901(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::CheckFlyStatusMsg_35902(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x304EDA8)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::CheckDroneKillerMsg_35903(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304EF80)(this, msg_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::__xLuaBaseProxy_NeedCalculateCamera_35904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304F068)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::__xLuaBaseProxy_CalculateCamera_35905(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304F070)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Drone::__xLuaBaseProxy_BeginReplay_35906(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304F090)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObject::_ctor_35885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304D050)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObject::get_KillerWeapon_35886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObject::IsReplayActor_35887(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObject::Clear_35888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObject::ParseReplayMsg_35889(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObject::BeginReplay_35890(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObject::EndReplay_35891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObject::__xLuaBaseProxy_BeginReplay_35892(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304D694)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon::_ctor_35876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304D69C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon::get_KillerWeapon_35877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon::IsReplayActor_35878(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon::Clear_35879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon::BeginReplay_35880(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon::EndReplay_35881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon::ParseReplayMsg_35882(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon::CheckDestructibleSceneObjectMsg_35883(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x304DE90)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon::__xLuaBaseProxy_BeginReplay_35884(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304E1C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::_ctor_35862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304C6B4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::get_KillerWeapon_35863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::IsReplayActor_35864(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::BeginReplay_35865(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::EndReplay_35866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::Clear_35867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::ParseReplayMsg_35868(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::NeedCalculateCamera3P_35869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::CalculateCamera3P_35870(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::__xLuaBaseProxy_BeginReplay_35871(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304D020)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::__xLuaBaseProxy_NeedCalculateCamera3P_35872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304D028)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageKilled::__xLuaBaseProxy_CalculateCamera3P_35873(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304D030)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::_ctor_35851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304B3E4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::get_KillerWeapon_35852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::IsReplayActor_35853(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::Clear_35854() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::BeginReplay_35855(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::EndReplay_35856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::ParseReplayMsg_35857(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::HandleCarePackageSyncData_35858(DLL2SDK::Assembly_CSharp::GameBase::CarePackageSyncData* msgData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304C354)(this, msgData_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::CheckCarePackageMsg_35859(DLL2SDK::Array* data_, int32_t index_, float replayTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x304BFBC)(this, data_, index_, replayTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::CheckCreateCarePackageMsg_35860(DLL2SDK::Array* data_, int32_t index_, float replayTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x304C188)(this, data_, index_, replayTime_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon::__xLuaBaseProxy_BeginReplay_35861(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304C6AC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::_ctor_35836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304A444)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::get_KillerWeapon_35837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::IsReplayActor_35838(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::NeedCalculateCamera_35839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::CalculateCamera_35840(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::BeginReplay_35841(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::EndReplay_35842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::Clear_35843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::TickReplay_35844(float replayTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, replayTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::ParseReplayMsg_35845(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::CheckDefusingBomb_35846(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x304B22C)(this, data_, index_, shootTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::__xLuaBaseProxy_NeedCalculateCamera_35847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304B3AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::__xLuaBaseProxy_CalculateCamera_35848(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304B3B4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::__xLuaBaseProxy_BeginReplay_35849(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304B3D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_C4Killed::__xLuaBaseProxy_TickReplay_35850(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304B3DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::_ctor_35819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048EE0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::get_KillerWeapon_35820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::IsReplayActor_35821(uint32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::Clear_35822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::NeedCalculateCamera_35823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::CalculateCamera_35824(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, camera_, position_, rotation_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::OnKillFrameTick_35825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::ProcessOnReplayWeaponChanged_35826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::BeginReplay_35827(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* viewTarget_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* aimTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, viewTarget_, aimTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::EndReplay_35828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::ParseReplayMsg_35829(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL protocolType_, DLL2SDK::Array* data_, int32_t index_, float replayTime_, int32_t frameIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, int32_t, float, int32_t, void*)>(Data.methodPtr)(this, protocolType_, data_, index_, replayTime_, frameIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::CheckMissileSyncMsg_35830(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x304A064)(this, data_, index_, shootTime_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::__xLuaBaseProxy_NeedCalculateCamera_35831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304A3A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::__xLuaBaseProxy_CalculateCamera_35832(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304A3A8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::__xLuaBaseProxy_OnKillFrameTick_35833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304A3C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::__xLuaBaseProxy_ProcessOnReplayWeaponChanged_35834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304A3D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Airstrike::__xLuaBaseProxy_BeginReplay_35835(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304A3D8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::_ctor_35795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD2814)(this); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::Init_35796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD2908)(this); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::Shutdown_35797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD3070)(this); } bool DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::CheckReplayObject_35798(uint32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD3300)(this, actorId_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::CreateCallBack_35799(uint32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* obj_, DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CommonDestoryCallBack* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD33C4)(this, actorID_, obj_, cb_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::RenameActorID_35800(uint32_t oldID_, uint32_t newID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD3934)(this, oldID_, newID_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::DestoryCallBack_35801(uint32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD3E6C)(this, actorID_, obj_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::ClearReplaySummonPawns_35802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4098)(this); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::HideOrShowOriginalActor_35803(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD43E8)(this, isHidden_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::HideOrShowOriginalActor_35804(uint32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD3638)(this, actorID_, target_, isHidden_); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::HideOriginalActor_35805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4644)(this); } void DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager::ShowOriginalActor_35806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD46F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::_ctor_35743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303EC14)(this); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer* DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::get_DataContainer_35744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303EC0C)(this); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::get_CurReplayInfo_35745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303B3A0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::get_IsSlowDown_35746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303EDDC)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::set_IsSlowDown_35747(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303EDE4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::Init_35748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::Shutdown_35749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::Reset_35750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::OnRoundEnd_35751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::OnRestartPlayer_35752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::RenameActorID_35753(uint32_t oldID_, uint32_t newID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303FC24)(this, oldID_, newID_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::PreLoadReplayAsset_35754(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303FD08)(this, assetID_); } float DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::GetLeftTime_35755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303D998)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::GetAimTarget_35756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303D628)(this); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::IsDeadPawn_35757(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303FE00)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::OnLocalPlayerDead_35758(DLL2SDK::Assembly_CSharp::Network::KillResMsg* deadMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303FF3C)(this, deadMsg_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::DelayRequestDeadPlay_35759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304013C)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::RequestDeadReplay_35760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3040294)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::RequestFinalKillReplay_35761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30403E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::WaitingForFinalKillReplayTimeOut_35762(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30404B4)(this, time_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::OnFinalKillReplayTimeOut_35763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30405E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::OnResDeadReplay_35764(DLL2SDK::Assembly_CSharp::Network::ResDeathplayMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3040744)(this, msg_); } bool DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::IsStateActive_35765(int16_t data_, DLL2SDK::Assembly_CSharp::Network::BitStateType biteState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304086C)(this, data_, biteState_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::BuildFakePlayerInfo_35766(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* srcPlayerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* destPlayerInfo_, uint32_t fakePlayerID_, DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE playerState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3040938)(this, srcPlayerInfo_, destPlayerInfo_, fakePlayerID_, playerState_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::ClonePalyerInfo_35767(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* srcPlayerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* destPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3040BF4)(this, srcPlayerInfo_, destPlayerInfo_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::CreateFakePlayerList_35768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3040ED8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::DestroyFakePlayerList_35769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3042338)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::BeginBatchAIAttack_35770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30428F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::DelayedUpdateSkill_35771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30429E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::OnRecvDeadReplayInfo_35772(DLL2SDK::Assembly_CSharp::Network::NtfDeathframeMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3043178)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::BeginReplay_35773(DLL2SDK::Assembly_CSharp::GameBase::EReplayType replayType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3045670)(this, replayType_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::EndReplay_35774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303F0DC)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::SetSuspendTouchOver_35775(bool suspend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3045E78)(this, suspend_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::PlayOverFromTouchScreen_35776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x303A210)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::CheckServerPlayOver_35777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3046304)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::SetPlayOverFromTouchScreenCallBack_35778(DLL2SDK::System_Core::System::Action* callBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30463C0)(this, callBack_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::ServerPlayOver_35779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3045F20)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::PreTick_35780(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::ForceTick_35781(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::BeginTimeSlowDown_35782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3046BC4)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::EndTimeSlowDown_35783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3045D54)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::SimulateReplayPawn_35784(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* targetPawn_, float replayTime_, int32_t* lastIndex_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE* lastState_, bool log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3046D7C)(this, targetPawn_, replayTime_, lastIndex_, lastState_, log_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::CheckPawnExsitInDeadReplay_35785(uint32_t playerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float upwardRotationAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x304887C)(this, playerID_, pos_, upwardRotationAngle_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::GetReleventPawnByPlayerID_35786(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3042F38)(this, playerID_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::SetWaitForDeadAnimTime_35787(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048DFC)(this, time_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::__xLuaBaseProxy_Init_35788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048EA8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::__xLuaBaseProxy_Shutdown_35789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048EB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::__xLuaBaseProxy_Reset_35790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048EB8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::__xLuaBaseProxy_OnRoundEnd_35791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048EC0)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::__xLuaBaseProxy_OnRestartPlayer_35792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048EC8)(this); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::__xLuaBaseProxy_PreTick_35793(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048ED0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager::__xLuaBaseProxy_ForceTick_35794(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3048ED8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::_ctor_35706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3CA6C)(this); } DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move* DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::get_MoveProcessor_35707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3E7EC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::get_ProcessorList_35708() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo*)>(DLL2SDK::GameAssemblyBase + 0x2E3E7F4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::get_SkillPlayerIDList_35709() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo*)>(DLL2SDK::GameAssemblyBase + 0x2E3E7FC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::get_SkillList_35710() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo*)>(DLL2SDK::GameAssemblyBase + 0x2E3E804)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::Init_35711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3CC44)(this); } DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor* DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::GetSpecialProcess_35712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3E80C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::IsReplayActor_35713(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3EB78)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::NeedCalculateCamera_35714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3EC4C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::NeedCalculateCamera3P_35715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3ED14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::CalculateCamera_35716(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3EDDC)(this, camera_, position_, rotation_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::CalculateCamera3P_35717(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3EECC)(this, camera_, position_, rotation_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::Clear_35718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3D6FC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::IsReplayID_35719(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3E67C)(id_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::GetReplayID_Static_35720(uint32_t originalID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3EFBC)(originalID_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::GetOriginalID_Static_35721(uint32_t fakeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3F09C)(fakeID_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::GetReplayID_35722(uint32_t originalID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3F178)(this, originalID_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::GetOriginalID_35723(uint32_t fakeID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3F224)(this, fakeID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::ReplaceID_35724(uint32_t srcID_, uint32_t* destID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3F2D0)(this, srcID_, destID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::SetReplayInitData_35725(DLL2SDK::Assembly_CSharp::Network::S2C_RES_DEATHPLAY* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3F39C)(this, data_); } DLL2SDK::Assembly_CSharp::Network::DeathInitItem* DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::CopyDeathInitItem_35726(DLL2SDK::Assembly_CSharp::Network::DeathInitItem* source_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3F754)(this, source_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::AddReplayInitPlayerBuff_35727(uint32_t playerID_, uint32_t fakePlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E40020)(this, playerID_, fakePlayerID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::GetReplayInitPlayerID_35728(int32_t index_, uint32_t* playerID_, DLL2SDK::CSProto::msg::ECamp* camp_, DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE* playerState_, int32_t* roleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E402BC)(this, index_, playerID_, camp_, playerState_, roleID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::GetReplayInitInfo_35729(uint32_t playerID_, int16_t* initState_, DLL2SDK::UnityEngine::UnityEngine::Vector3* initPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* initFace_, DLL2SDK::Assembly_CSharp::Network::WeaponInfo* weaponInfo_, int32_t* health_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E404F0)(this, playerID_, initState_, initPos_, initFace_, weaponInfo_, health_); } DLL2SDK::Assembly_CSharp::Network::WeaponInfo* DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::GetKillerWeaponInfo_35730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E40808)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::CheckBatchAIAttackMsg_35731(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x2E40944)(this, data_, index_, shootTime_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::PreProcessWeaponName_35732(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName oldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3EAC4)(this, oldName_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::RemoveSkill_35733(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playerList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* skillList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2E412AC)(this, playerList_, skillList_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::ParseKillReplayFrame_35734(DLL2SDK::Array* data_, float replayTime_, int32_t frameIndex_) { return reinterpret_cast*, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2E41524)(this, data_, replayTime_, frameIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::CheckDamageSyncMsg_35735(DLL2SDK::Array* data_, int32_t index_, float shootTime_) { return reinterpret_cast*, int32_t, float)>(DLL2SDK::GameAssemblyBase + 0x2E41820)(this, data_, index_, shootTime_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::CheckKillSyncMsg_35736(DLL2SDK::Array* data_, int32_t index_, float shootTime_, int32_t frameIndex_) { return reinterpret_cast*, int32_t, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2E41A58)(this, data_, index_, shootTime_, frameIndex_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::CheckSwitchWeaponMsg_35737(DLL2SDK::Array* data_, int32_t index_, float shootTime_, int32_t frameIndex_) { return reinterpret_cast*, int32_t, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2E41CF0)(this, data_, index_, shootTime_, frameIndex_); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::IsReplayPawnRelevant_35738(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E41E94)(this, playerID_); } bool DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::IsKilledByWeapon_35739(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName checkWeaponName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42184)(this, checkWeaponName_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::SetWeaponIDWithDeadType_35740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3F664)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::ParseSyncBuffer_35741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo::ParseSyncNotify_35742(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_NOTIFY* RecData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E42320)(this, RecData_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::_ctor_35696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C67C)(this); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::get_CurrentReplayInfo_35697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C7C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::Init_35698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C948)(this); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::GetReplayData_35699(DLL2SDK::Assembly_CSharp::GameBase::EReplayType replayType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3C7D8)(this, replayType_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::SwitchReplayType_35700(DLL2SDK::Assembly_CSharp::GameBase::EReplayType replayType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3D4F8)(this, replayType_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::RecordPlayer_35701(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3D92C)(this, playerInfo_); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer_RecordPlayerInfo DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::GetRecordPlayerInfo_35702(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3DBD8)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::RecordForHideInReplay_35703(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3DDC8)(this, go_); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::HideAndClearRecordInGamePlay_35704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3E0EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer::RemoveAllProjInGamePlay_35705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3E2D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::_ctor_35524(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE2F0)(this, actorID_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::get_ActorID_35525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE680)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::ChangeRelevantRangeInLowMemory_35526(uint32_t range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE688)(this, range_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::get_IsServerRelevant_35527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::set_IsServerRelevant_35528(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::get_IsClientRelevant_35529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE888)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::get_CurRelevant_35530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE890)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::get_WaitProcessWeight_35531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE898)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::set_WaitProcessWeight_35532(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CECF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::IsForward_35533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23CE8E0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::DependRelevant_35534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::SetWaitProcessWeight_35535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::IsRelevant_35536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::IsRelevantChange_35537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::AddInstanceObj_35538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::DelInstanceObj_35539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::DestroyIrrelevantObj_35540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::UpdateRelevant_35541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::ProcessRelevant_35542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::UpdatePosition_35543(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::UpdateRelevantRange_35544(float cameraFov_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, cameraFov_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::TickReplicationData_35545(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::ClearData_35546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::DrawBaseData_35547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData::_cctor_35548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D0280)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_activeRelevantCount_35614(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76C68)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_activeRelevantCount_35615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76CEC)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_activeRelevantMaxCount_35616(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76D6C)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_activeRelevantMaxCount_35617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76DF0)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_activePlayerRelevantCount_35618(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76E70)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_activePlayerRelevantCount_35619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76EF4)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_activePlayerRelevantMaxCount_35620(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76F74)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_activePlayerRelevantMaxCount_35621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76FF8)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_activeMonsterRelevantCount_35622(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77078)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_activeMonsterRelevantCount_35623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E770FC)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_activeMonsterRelevantMaxCount_35624(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7717C)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_activeMonsterRelevantMaxCount_35625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77200)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_activeVehicleRelevantCount_35626(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77280)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_activeVehicleRelevantCount_35627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77304)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_activeVehicleRelevantMaxCount_35628(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77384)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_activeVehicleRelevantMaxCount_35629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77408)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_clientRelevantCount_35630(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77488)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_clientRelevantCount_35631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7750C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_clientRelevantMaxCount_35632(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7758C)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_clientRelevantMaxCount_35633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77610)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_clientPlayerRelevantCount_35634(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77690)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_clientPlayerRelevantCount_35635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77714)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_clientPlayerRelevantMaxCount_35636(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77794)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_clientPlayerRelevantMaxCount_35637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77818)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_clientMonsterRelevantCount_35638(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77898)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_clientMonsterRelevantCount_35639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7791C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_clientMonsterRelevantMaxCount_35640(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7799C)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_clientMonsterRelevantMaxCount_35641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77A20)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_clientVehicleRelevantCount_35642(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77AA0)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_clientVehicleRelevantCount_35643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77B24)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_clientVehicleRelevantMaxCount_35644(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77BA4)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_clientVehicleRelevantMaxCount_35645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77C28)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_serverRelevantCount_35646(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77CA8)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_serverRelevantCount_35647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77D2C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_serverRelevantMaxCount_35648(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77DAC)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_serverRelevantMaxCount_35649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77E30)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_serverPlayerRelevantCount_35650(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77EB0)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_serverPlayerRelevantCount_35651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77F34)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_serverPlayerRelevantMaxCount_35652(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E77FB4)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_serverPlayerRelevantMaxCount_35653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E78038)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_serverMonsterRelevantCount_35654(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E780B8)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_serverMonsterRelevantCount_35655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7813C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_serverMonsterRelevantMaxCount_35656(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E781BC)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_serverMonsterRelevantMaxCount_35657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E78240)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_serverVehicleRelevantCount_35658(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E782C0)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_serverVehicleRelevantCount_35659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E78344)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::set_serverVehicleRelevantMaxCount_35660(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E783C4)(value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::get_serverVehicleRelevantMaxCount_35661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E78448)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::Reset_35662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E784C8)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::ChangeServerRelevant_35663(DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes objType_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E78DD8)(objType_, count_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::ChangeClientRelevant_35664(DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes objType_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E79440)(objType_, count_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoStats::ChangeActiveRelevant_35665(DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes objType_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E79AA8)(objType_, count_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::_ctor_35593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E738D4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::get_RelevantInfos_35594() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager*)>(DLL2SDK::GameAssemblyBase + 0x3E739E8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData* DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::CreateBaseData_35595(uint32_t id_, DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes relevantObjType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E739F0)(this, id_, relevantObjType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::OnRelevantInfo_35596(uint32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 serverPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rotation_, DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes relevantObjType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E73D88)(this, id_, serverPos_, rotation_, relevantObjType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::OnIrrelevantInfo_35597(uint32_t id_, DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes relevantObjType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E740F8)(this, id_, relevantObjType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::OnReSpawnPlayer_35598(uint32_t id_, DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg* resMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E742E4)(this, id_, resMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::OnAddVehicle_35599(uint32_t id_, DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_VEHICLE* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E74570)(this, id_, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::OnDeleteVehicle_35600(uint32_t id_, DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DEL_VEHICLE* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E74C14)(this, id_, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::Tick_35601(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::SimulatedMoveData_35602(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E753E0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::ClearVehicleRelevantInfos_35603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E757FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::Reset_35604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::ClearAllRelevantInfos_35605(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E75E18)(this, isForce_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::ClearRelevantInfo_35606(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E74DAC)(this, id_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData* DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::GetBaseData_35607(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E763A4)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::ProcessRelevant_35608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E755FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::PushRelevant_35609(DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData* baseData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76508)(this, baseData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::GetRelevantCount_35610(int32_t* activeRelevantCount_, int32_t* clientRelevantCount_, int32_t* serverRelevantCount_, int32_t* activePlayerRelevantCount_, int32_t* clientPlayerRelevantCount_, int32_t* serverPlayerRelevantCount_, int32_t* activeMonsterRelevantCount_, int32_t* clientMonsterRelevantCount_, int32_t* serverMonsterRelevantCount_, int32_t* activeVehicleRelevantCount_, int32_t* clientVehicleRelevantCount_, int32_t* serverVehicleRelevantCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E766B4)(this, activeRelevantCount_, clientRelevantCount_, serverRelevantCount_, activePlayerRelevantCount_, clientPlayerRelevantCount_, serverPlayerRelevantCount_, activeMonsterRelevantCount_, clientMonsterRelevantCount_, serverMonsterRelevantCount_, activeVehicleRelevantCount_, clientVehicleRelevantCount_, serverVehicleRelevantCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::TryRefreshStats_35611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76AB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::__xLuaBaseProxy_Tick_35612(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76C58)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager::__xLuaBaseProxy_Reset_35613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E76C60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::_ctor_35496(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC83A4)(this, actorID_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::get_Pawn_35497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC8518)(this); } DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::get_SyncRespawnMsg_35498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC8520)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::get_PlayerInfo_35499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC8528)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::OnReSpawnPlayer_35500(DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::DependRelevant_35501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::SetWaitProcessWeight_35502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::IsRelevant_35503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::RecyclePawnVirtualSound_35504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC92B4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::AddInstanceObj_35505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::DelInstanceObj_35506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::DestroyIrrelevantObj_35507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::UpdateTimers_35508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACA45C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::UpdatePosition_35509(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::TickReplicationData_35510(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::ClearData_35511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::DrawBaseData_35512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::_cctor_35513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACB978)(); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_DependRelevant_35514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBAAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_SetWaitProcessWeight_35515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBAB4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_IsRelevant_35516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBABC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_AddInstanceObj_35517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBAC4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_DelInstanceObj_35518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBACC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_DestroyIrrelevantObj_35519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBAD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_UpdatePosition_35520(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBADC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_TickReplicationData_35521(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBAE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_ClearData_35522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBAEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData::__xLuaBaseProxy_DrawBaseData_35523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBAF4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor::_ctor_35573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3720E1C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor::get_AttackableInfo_35574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3720EC0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor::get_bIsInit_35575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3720EC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor::PreInit_35576(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor::Init_35577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor::ShutDown_35578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor::RegisterHandler_35579(uint32_t commandId_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3721110)(this, commandId_, handler_); } void DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor::RegisterHandler_35580(DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL matchType_, DLL2SDK::mscorlib::System::Action_1* handler_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x37211F4)(this, matchType_, handler_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor::OnEvent_35581(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37212D8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::_ctor_35549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E354)(this); } DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::get_SoundEmitterInternal_35550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E404)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::get_IsFiring_35551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E40C)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle* DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::Create_35552(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E414)(playerInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::Init_35553(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E6D4)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::Update_35554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E838)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::Activate_35555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E9D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::OnDestroy_35556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6EAB0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::Deactivate_35557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6EB60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::CreateSoundLogicAndEmmiter_35558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6ECDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::CreatePawnSoundEmitter_35559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6EDA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::CreateFireSoundLogic_35560(int32_t weaponID_, int32_t weaponActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6F00C)(this, weaponID_, weaponActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::DeInitSoundLogicAndEmmiter_35561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E92C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::DeInitSoundLogic_35562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6F604)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::DeInitPawnSoundEmitter_35563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6F4D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::OnSyncSwitchWeapon_35564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6F6A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::OnSyncStartFire_35565(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6F878)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::DelayClearFireAmmunition_35566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6FEB0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::StopFireByDeleteVirtualData_35567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6F7A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::OnSyncStopFire_35568(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6FF54)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::OnSyncDead_35569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E70090)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::SimulatedFireAmmunition_35570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6FBF4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::IsC4Weapon_35571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6FCC8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle::IsPurifierWeapon_35572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6FDB0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Tuple::CombineHashCodes_35464(int32_t h1_, int32_t h2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BD50)(h1_, h2_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Tuple::CombineHashCodes_35465(int32_t h1_, int32_t h2_, int32_t h3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BDFC)(h1_, h2_, h3_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Tuple::CombineHashCodes_35466(int32_t h1_, int32_t h2_, int32_t h3_, int32_t h4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6BED0)(h1_, h2_, h3_, h4_); } void DLL2SDK::Assembly_CSharp::GameEngine::TimerModule::_ctor_35457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472C48)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::GameEngine::TimerModule::SetTimer_35458(float InInterval_, bool bLoop_, DLL2SDK::System_Core::System::Action* InTimerDelegate_, bool InAutoStart_, bool CanBePaused_, bool FixedInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472D20)(this, InInterval_, bLoop_, InTimerDelegate_, InAutoStart_, CanBePaused_, FixedInterval_); } void DLL2SDK::Assembly_CSharp::GameEngine::TimerModule::ClearTimer_35459(uint32_t timerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347308C)(this, timerID_); } void DLL2SDK::Assembly_CSharp::GameEngine::TimerModule::ClearTimer_35460(DLL2SDK::System_Core::System::Action* InTimerDelegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3473204)(this, InTimerDelegate_); } void DLL2SDK::Assembly_CSharp::GameEngine::TimerModule::ClearAllTimers_35461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3473394)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TimerModule::UpdateTimers_35462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34734C0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::TimerModule::IsTimerActive_35463(DLL2SDK::System_Core::System::Action* InTimerDelegate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34736E8)(this, InTimerDelegate_); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::_ctor_35438(uint32_t timerId_, bool canBePaused_, bool fixedInterval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34725EC)(this, timerId_, canBePaused_, fixedInterval_); } float DLL2SDK::Assembly_CSharp::GameEngine::Timer::get_Interval_35439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34726F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::set_Interval_35440(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34726F8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::Timer::get_TimerID_35441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472700)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::set_TimerID_35442(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34726D8)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::Timer::get_LastTriggerTime_35443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472708)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::set_LastTriggerTime_35444(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472710)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Timer::get_Started_35445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472718)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::set_Started_35446(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34726D0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Timer::get_Loop_35447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472720)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::set_Loop_35448(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34726C8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Timer::get_CanBePaused_35449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472728)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::set_CanBePaused_35450(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34726E0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Timer::get_FixedInterval_35451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472730)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::set_FixedInterval_35452(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34726E8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::Start_35453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472738)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Timer::Stop_35454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x347280C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Timer::ToString_35455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Timer::__xLuaBaseProxy_ToString_35456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3472C40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_IronSourceAppID_35408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEEBC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_HelpShiftApiKey_35409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEF34)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_HelpShiftDomainName_35410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBEFAC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_HelpShiftAppID_35411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBF024)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_MsdkGameID_35412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBF09C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::APPID_35413(int32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBF178)(ID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_AppIDQQ_35414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBF3DC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_AppIDWeChat_35415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBF4B8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_BuildVersionInfo_35416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBF594)(); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::ProjectSetting::get_ServerLobbyUrl_35417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBF980)(); } void DLL2SDK::Assembly_CSharp::ProjectSetting::set_ServerLobbyUrl_35418(DLL2SDK::Assembly_CSharp::Config::ServerListConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBFA00)(value_); } bool DLL2SDK::Assembly_CSharp::ProjectSetting::GetIpAndPort_35419(DLL2SDK::mscorlib::System::String* ip_, DLL2SDK::mscorlib::System::String* port_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBFA84)(ip_, port_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_ServerLobbyDHP_35420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBFD38)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_OpenQQAppID_35421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBFDB0)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_OpenQQAppKey_35422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBFE8C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_OpenWeChatAppID_35423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBFF68)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_OpenWeChatAppKey_35424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0044)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_OpenMSDKKey_35425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0120)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_FacebookAppID_35426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC01FC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_FacebookUrlScheme_35427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC02D8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_OpenDengTaAppKey_35428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC03B4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_OpenDengTaChannel_35429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0490)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_OpenMidasID_35430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0508)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_EnableFileShare_35431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC05E4)(); } uint32_t DLL2SDK::Assembly_CSharp::ProjectSetting::get_TssGameID_35432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC065C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_PayAppID_35433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0718)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_EnableNotice_35434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC071C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_NoticeTimeInterval_35435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0794)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_UrlSchemaPrefix_35436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC080C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ProjectSetting::get_LineChannelID_35437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC0884)(); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertFloatS2C_35367(int32_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D9E44)(ServerValue_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertFloatC2S_35368(float ClientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D9F5C)(ClientValue_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertIntS2C_35369(int32_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DA080)(ServerValue_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertHPFloat_35370(float ClientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DA198)(ClientValue_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertHPFloatC2S_35371(float ClientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DA2AC)(ClientValue_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertHPFloatS2C_35372(int32_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DA410)(ServerValue_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertHPFloatS2C_35373(int64_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DA528)(ServerValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertVector3S2C_HundredScale_35374(DLL2SDK::UnityEngine::UnityEngine::Vector3* ClientVec_, int16_t ServerX_, int16_t ServerY_, int16_t ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DA660)(ClientVec_, ServerX_, ServerY_, ServerZ_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::S2CPosition_35375(DLL2SDK::UnityEngine::UnityEngine::Vector3* clientPos_, int32_t ServerX_, int32_t ServerY_, int32_t ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DA7E8)(clientPos_, ServerX_, ServerY_, ServerZ_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::C2SPosition_35376(DLL2SDK::UnityEngine::UnityEngine::Vector3 clientPos_, int32_t* ServerX_, int32_t* ServerY_, int32_t* ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DAAC4)(clientPos_, ServerX_, ServerY_, ServerZ_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::S2CAbsolutePosition_35377(DLL2SDK::UnityEngine::UnityEngine::Vector3* clientPos_, int32_t ServerX_, int32_t ServerY_, int32_t ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DAE4C)(clientPos_, ServerX_, ServerY_, ServerZ_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::C2SAbsolutePosition_35378(DLL2SDK::UnityEngine::UnityEngine::Vector3 clientPos_, int32_t* ServerX_, int32_t* ServerY_, int32_t* ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DAF74)(clientPos_, ServerX_, ServerY_, ServerZ_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertVector3S2C_HundredScale_35379(DLL2SDK::UnityEngine::UnityEngine::Vector3* ClientVec_, int32_t ServerX_, int32_t ServerY_, int32_t ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DA93C)(ClientVec_, ServerX_, ServerY_, ServerZ_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertVector3C2S_HundredScale_35380(DLL2SDK::UnityEngine::UnityEngine::Vector3 clientVec_, int16_t* ServerX_, int16_t* ServerY_, int16_t* ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DB0A0)(clientVec_, ServerX_, ServerY_, ServerZ_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertVector3C2S_HundredScale_35381(DLL2SDK::UnityEngine::UnityEngine::Vector3 clientVec_, int32_t* ServerX_, int32_t* ServerY_, int32_t* ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DAC40)(clientVec_, ServerX_, ServerY_, ServerZ_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertFloatS2C_HundredScale_35382(int32_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DB2C4)(ServerValue_); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertFloatC2S_HundredScale_35383(float ClientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DB3DC)(ClientValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertVector3S2C_TenScale_35384(DLL2SDK::UnityEngine::UnityEngine::Vector3* ClientVec_, int16_t ServerX_, int16_t ServerY_, int16_t ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DB4FC)(ClientVec_, ServerX_, ServerY_, ServerZ_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertVector3S2C_TenScale_35385(int16_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DB684)(ServerValue_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertVector3C2S_TenScale_35386(DLL2SDK::UnityEngine::UnityEngine::Vector3 clientVec_, int16_t* ServerX_, int16_t* ServerY_, int16_t* ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DB79C)(clientVec_, ServerX_, ServerY_, ServerZ_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertVector3C2S_TenScale_35387(DLL2SDK::UnityEngine::UnityEngine::Vector3 clientVec_, int32_t* ServerX_, int32_t* ServerY_, int32_t* ServerZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DB9C0)(clientVec_, ServerX_, ServerY_, ServerZ_); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertVector3C2S_TenScale_35388(float clientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DBBCC)(clientValue_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertByteToRotationInHalfCircle_35389(uint8_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DBD50)(ServerValue_); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertRotationInHalfCircleToByte_35390(float ClientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DBE34)(ClientValue_); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertRotationToByte_35391(float ClientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DBF30)(ClientValue_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertByteToRotation_35392(uint8_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DC020)(ServerValue_); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertRotationToByte_35393(float ClientValue_, uint8_t* additional_, bool isX_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DC110)(ClientValue_, additional_, isX_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertByteToRotation_35394(uint8_t ServerValue_, uint8_t additional_, bool isX_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DC250)(ServerValue_, additional_, isX_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertInt16ToRotation_35395(int16_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DC370)(ServerValue_); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertRotationToInt16_35396(float ClientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DC460)(ClientValue_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertIntS2C_HundredScale_35397(int32_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DC550)(ServerValue_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::WrapAngle_35398(float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DC668)(angle_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::WrapAngle_35399(DLL2SDK::UnityEngine::UnityEngine::Vector3 angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DC794)(angle_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::DeltaAngle_35400(DLL2SDK::UnityEngine::UnityEngine::Vector3 current_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DC8D0)(current_, target_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConvertInt16ToVehicleRotation_35401(int16_t ServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DCA60)(ServerValue_); } int16_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConverVehicletRotationToInt16_35402(float ClientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DCB78)(ClientValue_); } uint8_t DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::MappingSpecifiedFloatToByte_35403(float inClientValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DCC98)(inClientValue_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::MappingSpecifiedByteToFloat_35404(uint8_t inServerValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DCE38)(inServerValue_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::ConverPercentageToFloat_35405(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD09C)(value_); } float DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::CeilToFloat_35406(float originValue_, int32_t digits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD1BC)(originValue_, digits_); } void DLL2SDK::Assembly_CSharp::GameEngine::CoreMath::_cctor_35407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42DD318)(); } void DLL2SDK::Assembly_CSharp::GameBase::CoreDefinition::_ctor_35366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4208F2C)(this); } void DLL2SDK::Assembly_CSharp::ArabicFixerTool::_ctor_35344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CA6F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ArabicFixerTool::RemoveTashkeel_35345(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tashkeelLocation_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x21CA7C4)(str_, tashkeelLocation_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::ArabicFixerTool::ReturnTashkeel_35346(DLL2SDK::Array* letters_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tashkeelLocation_) { return reinterpret_cast*(*)(DLL2SDK::Array*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x21CB3E8)(letters_, tashkeelLocation_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ArabicFixerTool::FixLine_35347(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CB718)(str_); } bool DLL2SDK::Assembly_CSharp::ArabicFixerTool::IsIgnoredCharacter_35348(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CD5F8)(ch_); } bool DLL2SDK::Assembly_CSharp::ArabicFixerTool::IsLeadingLetter_35349(DLL2SDK::Array* letters_, int32_t index_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x21CE52C)(letters_, index_); } bool DLL2SDK::Assembly_CSharp::ArabicFixerTool::IsFinishingLetter_35350(DLL2SDK::Array* letters_, int32_t index_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x21CE0E0)(letters_, index_); } bool DLL2SDK::Assembly_CSharp::ArabicFixerTool::IsMiddleLetter_35351(DLL2SDK::Array* letters_, int32_t index_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x21CD840)(letters_, index_); } void DLL2SDK::Assembly_CSharp::ArabicFixerTool::_cctor_35352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CED70)(); } void DLL2SDK::Assembly_CSharp::TashkeelLocation::_ctor_35343(wchar_t tashkeel_, int32_t position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425B3B8)(this, tashkeel_, position_); } void DLL2SDK::Assembly_CSharp::ArabicTable::_ctor_35339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D068C)(this); } DLL2SDK::Assembly_CSharp::ArabicTable* DLL2SDK::Assembly_CSharp::ArabicTable::get_ArabicMapper_35340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CD178)(); } int32_t DLL2SDK::Assembly_CSharp::ArabicTable::Convert_35341(int32_t toBeConverted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CD3C0)(this, toBeConverted_); } void DLL2SDK::Assembly_CSharp::ArabicTable::_cctor_35342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D1384)(); } void DLL2SDK::Assembly_CSharp::ArabicMapping::_ctor_35338(int32_t from_, int32_t to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CEE00)(this, from_, to_); } void DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicFixer::_ctor_35333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CEEC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicFixer::Fix_35334(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CEF6C)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicFixer::Fix_35335(DLL2SDK::mscorlib::System::String* str_, bool rtl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CF3EC)(str_, rtl_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicFixer::Fix_35336(DLL2SDK::mscorlib::System::String* str_, bool showTashkeel_, bool useHinduNumbers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CF020)(str_, showTashkeel_, useHinduNumbers_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicFixer::Fix_35337(DLL2SDK::mscorlib::System::String* str_, bool showTashkeel_, bool combineTashkeel_, bool useHinduNumbers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CF844)(str_, showTashkeel_, combineTashkeel_, useHinduNumbers_); } void DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicSupport::_ctor_35327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CF96C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicSupport::Convert_35328(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CFA10)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicSupport::ConvertEachLine_35329(DLL2SDK::mscorlib::System::String* line_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21CFCA4)(line_); } void DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicSupport::PushStr_35330(int32_t start_, int32_t end_, DLL2SDK::mscorlib::System::String* str_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* buffer_, bool isArabic_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x21D036C)(start_, end_, str_, buffer_, isArabic_); } bool DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicSupport::IsArabic_35331(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D028C)(ch_); } bool DLL2SDK::Assembly_CSharp::ArabicSupport::ArabicSupport::IsSymbol_35332(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21D01D0)(ch_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LanguageUtility::Translate_35320(DLL2SDK::mscorlib::System::String* locID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D02470)(locID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LanguageUtility::Translate_35321(DLL2SDK::mscorlib::System::String* locID_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D08900)(locID_, arg0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LanguageUtility::Translate_35322(DLL2SDK::mscorlib::System::String* locID_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D089BC)(locID_, arg0_, arg1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LanguageUtility::Translate_35323(DLL2SDK::mscorlib::System::String* locID_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D08A9C)(locID_, arg0_, arg1_, arg2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LanguageUtility::Translate_35324(DLL2SDK::mscorlib::System::String* locID_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4D08B88)(locID_, args_); } bool DLL2SDK::Assembly_CSharp::LanguageUtility::TryTranslate_35325(DLL2SDK::mscorlib::System::String* locID_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D08C44)(locID_, content_); } void DLL2SDK::Assembly_CSharp::LanguageUtility::ResetAll_35326(bool addtive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D068E4)(addtive_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LanguageUtil::Base64ToArabic_35315(DLL2SDK::mscorlib::System::String* base64Str_, bool forceBase64_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D080BC)(base64Str_, forceBase64_); } bool DLL2SDK::Assembly_CSharp::LanguageUtil::IsBase64Str_35316(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D08318)(content_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LanguageUtil::ArabicCorrectSpell_35317(DLL2SDK::mscorlib::System::String* rawStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D084DC)(rawStr_); } bool DLL2SDK::Assembly_CSharp::LanguageUtil::IsArabic_35318(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0866C)(ch_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LanguageUtil::ReverseByLine_35319(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D08718)(str_); } DLL2SDK::CSProto::msg::ELanguageCode DLL2SDK::Assembly_CSharp::LanguageManager::get_CurrentELanguageCode_35297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D04B54)(); } DLL2SDK::CSProto::msg::ELanguageCode DLL2SDK::Assembly_CSharp::LanguageManager::GetCurrentLanguage_35298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D059DC)(); } DLL2SDK::CSProto::msg::ELanguageCode DLL2SDK::Assembly_CSharp::LanguageManager::GetSystemLanguage_35299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D05D68)(); } void DLL2SDK::Assembly_CSharp::LanguageManager::ResetDefaultLanguage_35300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D064F4)(); } void DLL2SDK::Assembly_CSharp::LanguageManager::SetCustomLanguage_35301(DLL2SDK::CSProto::msg::ELanguageCode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D065E4)(value_); } void DLL2SDK::Assembly_CSharp::LanguageManager::WritePlayerPrefs_35302(DLL2SDK::CSProto::msg::ELanguageCode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D06164)(value_); } DLL2SDK::CSProto::msg::ELanguageCode DLL2SDK::Assembly_CSharp::LanguageManager::get_CurrentELanguageCode_Audio_35303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D069EC)(); } void DLL2SDK::Assembly_CSharp::LanguageManager::set_CurrentELanguageCode_Audio_35304(DLL2SDK::CSProto::msg::ELanguageCode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D06C68)(value_); } DLL2SDK::CSProto::msg::ELanguageCode DLL2SDK::Assembly_CSharp::LanguageManager::NameToCode_35305(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::CSProto::msg::ELanguageCode defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D062B4)(name_, defaultValue_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::LanguageManager::GetDefaultAudioListFromSDKMode_35306(DLL2SDK::Assembly_CSharp::ESDKMode nativeEnv_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ESDKMode)>(DLL2SDK::GameAssemblyBase + 0x4D06DC8)(nativeEnv_); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::LanguageManager::get_TitleFont_35307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07040)(); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::LanguageManager::get_BodyFont_35308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07488)(); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::LanguageManager::LoadFont_35309(DLL2SDK::Assembly_CSharp::UILabel_FontCategory category_, DLL2SDK::CSProto::msg::ELanguageCode language_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D071EC)(category_, language_); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::LanguageManager::SelectFont_35310(DLL2SDK::Assembly_CSharp::UILabel_FontCategory category_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07728)(category_); } void DLL2SDK::Assembly_CSharp::LanguageManager::ResetFont_35311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0678C)(); } bool DLL2SDK::Assembly_CSharp::LanguageManager::IsAR_35312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07860)(); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::LanguageManager::LoadFont_35313(DLL2SDK::mscorlib::System::String* address_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07634)(address_); } void DLL2SDK::Assembly_CSharp::LanguageManager::_cctor_35314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07958)(); } bool DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::get_InitComplete_35283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D042D0)(); } void DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::set_InitComplete_35284(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D04380)(value_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::get_Dic_35285() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4D04434)(); } void DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::set_Dic_35286(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4D044E4)(value_); } bool DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::Check_35287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D04598)(); } bool DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::LoadPack_35288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D047C4)(); } void DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::LoadPackAdditive_35289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D05038)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::ReadBytesForLanguagePack_35290(DLL2SDK::mscorlib::System::String* language_, bool isAdditive_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x4D04BEC)(language_, isAdditive_); } void DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::ReadBody_35291(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4D04D90)(bytes_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::Translate_35292(DLL2SDK::mscorlib::System::String* locID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D052B8)(locID_); } bool DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::TryTranslate_35293(DLL2SDK::mscorlib::System::String* locID_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D054AC)(locID_, content_); } void DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::ResetAll_35294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D056B0)(); } void DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::LoadAddtive_35295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D057A4)(); } void DLL2SDK::Assembly_CSharp::Language::LanguageConfigMgr::_cctor_35296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0592C)(); } void DLL2SDK::Assembly_CSharp::Config::ConfigBase::_ctor_25057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46073AC)(this); } void DLL2SDK::Assembly_CSharp::Config::ConfigBase::Set_25059(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607450)(this, key_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Config::ConfigBase::get_Item_25061(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607598)(this, key_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBase::PostInit_25062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ConfigBase::Init_25063(DLL2SDK::Array* bytes_, int32_t* rowPosition_, DLL2SDK::Array* columnList_) { return reinterpret_cast*, int32_t*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4607624)(this, bytes_, rowPosition_, columnList_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBase::Read_25064(DLL2SDK::Array* bytes_, int32_t* rowPosition_, DLL2SDK::Array* columnList_) { return reinterpret_cast*, int32_t*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4607710)(this, bytes_, rowPosition_, columnList_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBase::ReadPatch_25065(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::Array* columnList_, int32_t fixedFieldCount_) { return reinterpret_cast*, int32_t*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4607824)(this, bytes_, position_, columnList_, fixedFieldCount_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBase::ReadPatchField_25066(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::Assembly_CSharp::Config::ConfigHeader header_) { return reinterpret_cast*, int32_t*, DLL2SDK::Assembly_CSharp::Config::ConfigHeader)>(DLL2SDK::GameAssemblyBase + 0x4607944)(this, bytes_, position_, header_); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::_ctor_35187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121104)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::GetPrimaryKeyValue_35188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_MapGroupID_35189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412128C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_MapGroupID_35190(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121294)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_LOCID_MapName_35191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412129C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_LOCID_MapName_35192(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_MapName_35193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_LOCID_BossName_35194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_LOCID_BossName_35195(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_BossName_35196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212CC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_MarkerID_35197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212DC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_MarkerID_35198(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_NormalInstanceID_35199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212EC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_NormalInstanceID_35200(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_HardInstanceID_35201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41212FC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_HardInstanceID_35202(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121304)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_HellInstanceID_35203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412130C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_HellInstanceID_35204(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121314)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_NormalReward_35205() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x412131C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_NormalReward_35206(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4121324)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_HardReward_35207() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x412132C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_HardReward_35208(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4121334)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_HellReward_35209() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x412133C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_HellReward_35210(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4121344)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_BossSpriteName_35211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412134C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_BossSpriteName_35212(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121354)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::get_SpriteName_35213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412135C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::set_SpriteName_35214(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121364)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig::Deserialize_35215(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::_ctor_35172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122FC8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::GetPrimaryKeyValue_35173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::get_Level_35174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123150)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::set_Level_35175(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123158)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::get_Level_points_35176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123160)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::set_Level_points_35177(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123168)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::get_Damage_scale_35178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123170)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::set_Damage_scale_35179(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123178)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::get_Boss_damage_scale_35180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123180)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::set_Boss_damage_scale_35181(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123188)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::get_Nboss_damage_scale_35182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123190)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::set_Nboss_damage_scale_35183(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123198)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::get_Hp_scale_35184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41231A0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::set_Hp_scale_35185(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41231A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig::Deserialize_35186(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::_ctor_35161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DDD4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::GetPrimaryKeyValue_35162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::get_ID_35163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DF5C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::set_ID_35164(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DF64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::get_PowerLowLimit_35165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DF6C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::set_PowerLowLimit_35166(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DF74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::get_PowerHighLimit_35167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DF7C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::set_PowerHighLimit_35168(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DF84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::get_MonsterLevel_35169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DF8C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::set_MonsterLevel_35170(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DF94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig::Deserialize_35171(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::_ctor_35144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411C898)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::GetPrimaryKeyValue_35145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::get_BuffID_35146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA18)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::set_BuffID_35147(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::get_NamesShow_35148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA28)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::set_NamesShow_35149(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::get_MaxLevel_35150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA38)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::set_MaxLevel_35151(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::get_SpriteName_35152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA48)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::set_SpriteName_35153(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::get_LOCID_Name_35154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA58)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::set_LOCID_Name_35155(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA60)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::get_Name_35156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA68)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::get_LOCID_Desc_35157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA78)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::set_LOCID_Desc_35158(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA80)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::get_Desc_35159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CA88)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig::Deserialize_35160(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::_ctor_35090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234708)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_GroupId_35091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32347F0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_GroupId_35092(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32347F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_StrengthenLevel_35093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234800)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_StrengthenLevel_35094(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234808)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_WeaponSkillId_35095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234810)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_WeaponSkillId_35096(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234818)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_1_AttrId_35097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234820)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_1_AttrId_35098(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234828)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_1_AttrValue_35099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234830)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_1_AttrValue_35100(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234838)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_2_AttrId_35101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234840)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_2_AttrId_35102(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234848)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_2_AttrValue_35103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234850)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_2_AttrValue_35104(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234858)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_3_AttrId_35105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234860)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_3_AttrId_35106(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234868)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_3_AttrValue_35107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234870)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_3_AttrValue_35108(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234878)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_4_AttrId_35109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234880)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_4_AttrId_35110(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234888)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_4_AttrValue_35111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234890)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_4_AttrValue_35112(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234898)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_5_AttrId_35113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348A0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_5_AttrId_35114(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_AttrData_5_AttrValue_35115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348B0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_AttrData_5_AttrValue_35116(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348B8)(this, value_); } int64_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_ConsumeItemId_35117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348C0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_ConsumeItemId_35118(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_ConsumeItemCnt_35119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348D8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_ConsumeItemCnt_35120(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::get_BasicPower_35121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348E8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::set_BasicPower_35122(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32348F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig::Deserialize_35123(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::_ctor_35032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233FB8)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::GetPrimaryKeyValue_35033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_ID_35034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234140)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_ID_35035(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234148)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_WeaponID_35036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234150)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_WeaponID_35037(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234158)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_BRWeaponID_35038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234160)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_BRWeaponID_35039(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234168)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_LOCID_Name_35040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234170)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_LOCID_Name_35041(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234178)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_Name_35042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234180)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_LOCID_Describe_35043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234190)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_LOCID_Describe_35044(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234198)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_Describe_35045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341A0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_ColorID_35046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341B0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_ColorID_35047(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_ColorSubID_35048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341C0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_ColorSubID_35049(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_GoGetPos_35050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341D0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_GoGetPos_35051(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_LOCID_HowToGet_35052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341E0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_LOCID_HowToGet_35053(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_HowToGet_35054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32341F0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SkinType_35055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234200)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SkinType_35056(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234208)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_ShowInBag_35057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234210)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_ShowInBag_35058(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234218)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_BrSkinWeaponID_35059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234220)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_BrSkinWeaponID_35060(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234228)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_CamoID_35061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234230)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_CamoID_35062(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234238)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SkinIDSight_35063() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x3234240)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SkinIDSight_35064(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3234248)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SkinIDSto_35065() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x3234250)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SkinIDSto_35066(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3234258)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SkinIDIro_35067() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x3234260)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SkinIDIro_35068(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3234268)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SkinIDRai_35069() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x3234270)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SkinIDRai_35070(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3234278)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SkinIDGrip_35071() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x3234280)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SkinIDGrip_35072(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3234288)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SkinIDMuzzle_35073() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x3234290)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SkinIDMuzzle_35074(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3234298)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SkinIDMag_35075() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x32342A0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SkinIDMag_35076(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32342A8)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SkinIDMainWRoot_35077() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x32342B0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SkinIDMainWRoot_35078(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32342B8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_IsAutoDemolition_35079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32342C0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_IsAutoDemolition_35080(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32342C8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_CurrencyID_35081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32342D0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_CurrencyID_35082(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32342D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_SellPrice_35083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32342E0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_SellPrice_35084(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32342E8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_IsCleanCamo_35085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32342F0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_IsCleanCamo_35086(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32342F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::get_MaxValueDay_35087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234300)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::set_MaxValueDay_35088(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234308)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig::Deserialize_35089(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::_ctor_35003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E9BC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::GetPrimaryKeyValue_35004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_Id_35005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EB44)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_Id_35006(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EB4C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_AssetIds_35007() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig*)>(DLL2SDK::GameAssemblyBase + 0x322EB54)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_AssetIds_35008(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322EB5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_MaterialId_35009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EB64)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_MaterialId_35010(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EB6C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_LOCID_Name_35011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EB74)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_LOCID_Name_35012(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EB7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_Name_35013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EB84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_LOCID_Desc_35014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EB94)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_LOCID_Desc_35015(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EB9C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_Desc_35016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EBA4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_Colour_35017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EBB4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_Colour_35018(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EBBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_EffectType_35019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EBC4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_EffectType_35020(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EBCC)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_EffectDuration_35021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EBD4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_EffectDuration_35022(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EBDC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_EffectSockets_35023() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig*)>(DLL2SDK::GameAssemblyBase + 0x322EBE4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_EffectSockets_35024(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322EBEC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_InheritTexture_35025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EBF4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_InheritTexture_35026(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EBFC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_DetachParent_35027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EC04)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_DetachParent_35028(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EC0C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::get_ShouldPlayDeadAnim_35029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EC14)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::set_ShouldPlayDeadAnim_35030(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EC1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig::Deserialize_35031(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::_ctor_34942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E28C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::GetPrimaryKeyValue_34943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_Id_34944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E414)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_Id_34945(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E41C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdFor1P_34946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E424)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdFor1P_34947(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E42C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdFor3P_34948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E434)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdFor3P_34949(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E43C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForHip1P_34950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E444)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForHip1P_34951(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E44C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForHip3P_34952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E454)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForHip3P_34953(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E45C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForExtra1P_34954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E464)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForExtra1P_34955(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E46C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_SocketNameForExtra1P_34956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E474)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_SocketNameForExtra1P_34957(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E47C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForBulletTrack1P_34958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E484)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForBulletTrack1P_34959(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E48C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForBulletTrack3P_34960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E494)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForBulletTrack3P_34961(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E49C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForBulletSmoke1P_34962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4A4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForBulletSmoke1P_34963(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForBulletSmoke3P_34964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4B4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForBulletSmoke3P_34965(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForExtraBulletSmoke1P_34966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4C4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForExtraBulletSmoke1P_34967(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForExtraBulletSmoke3P_34968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4D4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForExtraBulletSmoke3P_34969(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForShellDrop1P_34970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4E4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForShellDrop1P_34971(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForShellDrop3P_34972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4F4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForShellDrop3P_34973(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E4FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForCharging1P_34974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E504)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForCharging1P_34975(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E50C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AttachAssetIdFor1P_34976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E514)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AttachAssetIdFor1P_34977(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E51C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AttachAssetIdFor3P_34978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E524)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AttachAssetIdFor3P_34979(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E52C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AttachAssetIdForHip1P_34980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E534)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AttachAssetIdForHip1P_34981(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E53C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AttachAssetIdForHip3P_34982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E544)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AttachAssetIdForHip3P_34983(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E54C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdForLevelEffects_34984() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig*)>(DLL2SDK::GameAssemblyBase + 0x322E554)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdForLevelEffects_34985(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322E55C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_SocketForLevelEffects_34986() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig*)>(DLL2SDK::GameAssemblyBase + 0x322E564)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_SocketForLevelEffects_34987(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322E56C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_KillCountForLevelEffect_34988() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig*)>(DLL2SDK::GameAssemblyBase + 0x322E574)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_KillCountForLevelEffect_34989(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322E57C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdsForExtraEffects_34990() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig*)>(DLL2SDK::GameAssemblyBase + 0x322E584)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdsForExtraEffects_34991(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322E58C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_SocketsForExtraEffects_34992() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig*)>(DLL2SDK::GameAssemblyBase + 0x322E594)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_SocketsForExtraEffects_34993(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322E59C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdsForExtraEffects3P_34994() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig*)>(DLL2SDK::GameAssemblyBase + 0x322E5A4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdsForExtraEffects3P_34995(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322E5AC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_SocketsForExtraEffects3P_34996() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig*)>(DLL2SDK::GameAssemblyBase + 0x322E5B4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_SocketsForExtraEffects3P_34997(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322E5BC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_AssetIdsForExtraEffectsUI_34998() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig*)>(DLL2SDK::GameAssemblyBase + 0x322E5C4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_AssetIdsForExtraEffectsUI_34999(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322E5CC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::get_SocketsForExtraEffectsUI_35000() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig*)>(DLL2SDK::GameAssemblyBase + 0x322E5D4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::set_SocketsForExtraEffectsUI_35001(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322E5DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig::Deserialize_35002(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::_ctor_34915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DE2C)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::GetPrimaryKeyValue_34916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_ID_34917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFB4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_ID_34918(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFBC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_EWeaponName_34919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFC4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_EWeaponName_34920(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFCC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_Desc_34921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFD4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_Desc_34922(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFDC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_OffestPoseStr_34923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFE4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_OffestPoseStr_34924(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_OffsetPoseAnimationIndexSquad_34925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFF4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_OffsetPoseAnimationIndexSquad_34926(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DFFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_OffsetPoseStrSquad_34927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E004)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_OffsetPoseStrSquad_34928(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E00C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_NeedIK_34929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E014)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_NeedIK_34930(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E01C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_ForbidLoadoutRandomAnimation_34931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E024)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_ForbidLoadoutRandomAnimation_34932(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E02C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_LobbyAnimationIndexM_34933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E034)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_LobbyAnimationIndexM_34934(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E03C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_LobbyAnimationIndexFM_34935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E044)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_LobbyAnimationIndexFM_34936(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E04C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_SquadAnimationIndexM_34937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E054)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_SquadAnimationIndexM_34938(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E05C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::get_SquadAnimationIndexFM_34939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E064)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::set_SquadAnimationIndexFM_34940(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322E06C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig::Deserialize_34941(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::_ctor_34903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DB84)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::get_Id_34904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DC6C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::set_Id_34905(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DC74)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::get_WeaponAttrShow_34906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DC7C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::set_WeaponAttrShow_34907(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DC84)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::get_WeaponAttr_34908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DC8C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::set_WeaponAttr_34909(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DC94)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::get_WeaponAttrDesc_34910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DC9C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::set_WeaponAttrDesc_34911(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DCA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::get_IsHipUse_34912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DCAC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::set_IsHipUse_34913(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DCB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig::Deserialize_34914(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundTypeNameConfConfig::_ctor_34896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229E24)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::VisibleSoundTypeNameConfConfig::GetPrimaryKeyValue_34897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::VisibleSoundTypeNameConfConfig::get_Audio_Name_34898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229FAC)(this); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundTypeNameConfConfig::set_Audio_Name_34899(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229FB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VisibleSoundTypeNameConfConfig::get_SoundTypeID_34900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229FBC)(this); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundTypeNameConfConfig::set_SoundTypeID_34901(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229FC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VisibleSoundTypeNameConfConfig::Deserialize_34902(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig::_ctor_34887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322962C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig::GetPrimaryKeyValue_34888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig::get_ModelName_34889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32297B4)(this); } void DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig::set_ModelName_34890(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32297BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig::get_VendorName_34891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32297C4)(this); } void DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig::set_VendorName_34892(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32297CC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig::get_IsIOS_34893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32297D4)(this); } void DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig::set_IsIOS_34894(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32297DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig::Deserialize_34895(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig::_ctor_34878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229334)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig::GetPrimaryKeyValue_34879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig::get_ID_34880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32294BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig::set_ID_34881(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32294C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig::get_Type_34882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32294CC)(this); } void DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig::set_Type_34883(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32294D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig::get_Name_34884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32294DC)(this); } void DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig::set_Name_34885(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32294E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig::Deserialize_34886(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::_ctor_34849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A0F4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::GetPrimaryKeyValue_34850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_ID_34851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A27C)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_ID_34852(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A284)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_HP_34853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A28C)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_HP_34854(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A294)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_MaxFlySpeed_34855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A29C)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_MaxFlySpeed_34856(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_AccelFlySpeed_34857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2AC)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_AccelFlySpeed_34858(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_TurnAngleSpeed_34859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2BC)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_TurnAngleSpeed_34860(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_FOV_34861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2CC)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_FOV_34862(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_LifeTime_34863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2DC)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_LifeTime_34864(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_DestorySocre_34865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2EC)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_DestorySocre_34866(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_MeshID_34867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A2FC)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_MeshID_34868(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A304)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_WeaponID_34869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A30C)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_WeaponID_34870(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A314)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_HalfSide_34871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A31C)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_HalfSide_34872(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A324)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_HalfHeight_34873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A32C)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_HalfHeight_34874(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A334)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::get_ResistanceID_34875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A33C)(this); } void DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::set_ResistanceID_34876(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A344)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig::Deserialize_34877(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::_ctor_34824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228EFC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::GetPrimaryKeyValue_34825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_UnlockID_34826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229084)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_UnlockID_34827(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322908C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_CdtType_34828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229094)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_CdtType_34829(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322909C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_CdtNote_34830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290A4)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_CdtNote_34831(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_CdtTypeNote_34832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290B4)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_CdtTypeNote_34833(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_Cdt_Value1_34834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290C4)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_Cdt_Value1_34835(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290CC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_Cdt_Value2_34836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290D4)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_Cdt_Value2_34837(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_Cdt_Value3_34838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290E4)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_Cdt_Value3_34839(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_Cdt_Value4_34840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290F4)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_Cdt_Value4_34841(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32290FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_Tip_Type1_34842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229104)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_Tip_Type1_34843(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322910C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_Tip_Type2_34844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229114)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_Tip_Type2_34845(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322911C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::get_Tip_Type3_34846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229124)(this); } void DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::set_Tip_Type3_34847(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322912C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig::Deserialize_34848(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::_ctor_34797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227614)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::GetPrimaryKeyValue_34798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_ID_34799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322779C)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_ID_34800(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277A4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_HP_34801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277AC)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_HP_34802(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277B4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_DefauleFlySpeed_34803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277BC)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_DefauleFlySpeed_34804(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_DisplayFlySpeed_34805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277CC)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_DisplayFlySpeed_34806(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_CruisePercent_34807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277DC)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_CruisePercent_34808(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_WarnningDistance_34809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277EC)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_WarnningDistance_34810(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_DestorySocre_34811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32277FC)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_DestorySocre_34812(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227804)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_MeshID_34813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322780C)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_MeshID_34814(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227814)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_Width_34815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322781C)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_Width_34816(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227824)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_Height_34817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322782C)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_Height_34818(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227834)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_Length_34819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322783C)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_Length_34820(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227844)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::get_ResistanceID_34821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322784C)(this); } void DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::set_ResistanceID_34822(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227854)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig::Deserialize_34823(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::_ctor_34763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226914)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_ModePatter_34764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32269FC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_ModePatter_34765(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A04)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_ModeType_34766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A0C)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_ModeType_34767(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A14)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_ModeTypeName_34768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A1C)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_ModeTypeName_34769(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A24)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_ModeResource_34770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A2C)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_ModeResource_34771(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A34)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_DefaultMapType_34772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A3C)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_DefaultMapType_34773(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_ModeUplimit_34774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A4C)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_ModeUplimit_34775(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_ModeDownLimit_34776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A5C)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_ModeDownLimit_34777(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A64)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_LOCID_ModeDesc_34778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A6C)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_LOCID_ModeDesc_34779(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A74)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_ModeDesc_34780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A7C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_LOCID_ModeBriefDesc_34781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A8C)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_LOCID_ModeBriefDesc_34782(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A94)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_ModeBriefDesc_34783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226A9C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_SubMode_0_34784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226AAC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_SubMode_0_34785(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226AB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_SubMode0Weight_34786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226ABC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_SubMode0Weight_34787(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226AC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_SubMode_1_34788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226ACC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_SubMode_1_34789(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226AD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_SubMode1Weight_34790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226ADC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_SubMode1Weight_34791(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226AE4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_SubMode_2_34792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226AEC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_SubMode_2_34793(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226AF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::get_SubMode2Weight_34794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226AFC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::set_SubMode2Weight_34795(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226B04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig::Deserialize_34796(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig::_ctor_34754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225A64)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig::GetPrimaryKeyValue_34755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig::get_ID_34756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225BEC)(this); } void DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig::set_ID_34757(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225BF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig::get_Activity_id_34758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225BFC)(this); } void DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig::set_Activity_id_34759(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225C04)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig::get_TaskAssetName_34760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225C0C)(this); } void DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig::set_TaskAssetName_34761(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225C14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig::Deserialize_34762(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::_ctor_34722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32255D8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_TalentGroupId_34723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32256C0)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_TalentGroupId_34724(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32256C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_TalentId_34725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32256D0)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_TalentId_34726(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32256D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_FatherNode_34727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32256E0)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_FatherNode_34728(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32256E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_UnlockType_34729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32256F0)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_UnlockType_34730(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32256F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_AddObjId_34731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225700)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_AddObjId_34732(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225708)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_AddObjValue_34733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225710)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_AddObjValue_34734(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225718)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_TalentPoints_34735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225720)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_TalentPoints_34736(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225728)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_TalentSpriteName_34737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225730)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_TalentSpriteName_34738(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225738)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_ColIndex_34739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225740)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_ColIndex_34740(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225748)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_RowIndex_34741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225750)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_RowIndex_34742(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225758)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_ColorID_34743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225760)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_ColorID_34744(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225768)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_BasicPower_34745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225770)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_BasicPower_34746(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225778)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_LOCID_TalentName_34747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225780)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_LOCID_TalentName_34748(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225788)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_TalentName_34749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225790)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_LOCID_TalentDesc_34750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32257A0)(this); } void DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::set_LOCID_TalentDesc_34751(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32257A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::get_TalentDesc_34752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32257B0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig::Deserialize_34753(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::_ctor_34667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224F48)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::GetPrimaryKeyValue_34668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_UserSettingLevel_34669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32250D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_UserSettingLevel_34670(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32250D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_ShaderLOD_34671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32250E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_ShaderLOD_34672(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32250E8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_DecalAlivetime_34673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32250F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_DecalAlivetime_34674(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32250F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_UnityQualityLevel_34675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225100)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_UnityQualityLevel_34676(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225108)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_ParticleLODBias_34677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225110)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_ParticleLODBias_34678(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225118)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_SASmallLayerDistBias_34679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225120)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_SASmallLayerDistBias_34680(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225128)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_SAMediumLayerDistBias_34681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225130)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_SAMediumLayerDistBias_34682(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225138)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_AudioQuality_34683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225140)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_AudioQuality_34684(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225148)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_DisableSceneGONotImportant_34685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225150)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_DisableSceneGONotImportant_34686(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225158)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_BRfixedDeltaTime_34687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225160)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_BRfixedDeltaTime_34688(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225168)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_PVPfixedDeltaTime_34689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225170)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_PVPfixedDeltaTime_34690(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225178)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_PVEfixedDeltaTime_34691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225180)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_PVEfixedDeltaTime_34692(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225188)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_VehiclefixedDeltaTime_34693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225190)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_VehiclefixedDeltaTime_34694(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225198)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_LimitMinFps_34695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251A0)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_LimitMinFps_34696(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251A8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_MaxParticleDeltaTime_34697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251B0)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_MaxParticleDeltaTime_34698(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251B8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_FireImpactEffectOnlyForFirstHit_34699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_FireImpactEffectOnlyForFirstHit_34700(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_AudioMaxCount_34701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_AudioMaxCount_34702(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_BrightnessForDakenScreen_34703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_BrightnessForDakenScreen_34704(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251E8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_TimeForDakenScreenBrightness_34705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_TimeForDakenScreenBrightness_34706(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32251F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_RuntimeMaxLOD_34707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225200)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_RuntimeMaxLOD_34708(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225208)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_FoliageLODBias_34709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225210)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_FoliageLODBias_34710(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225218)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_TextureMasterLimit_34711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225220)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_TextureMasterLimit_34712(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225228)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_MaxFrameRateUnderLowQuality_34713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225230)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_MaxFrameRateUnderLowQuality_34714(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225238)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_MaxFrameRateLevel_34715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225240)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_MaxFrameRateLevel_34716(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225248)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_DefaultFrameRateLevel_34717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225250)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_DefaultFrameRateLevel_34718(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225258)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::get_SceneStreamingDistBias_34719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225260)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::set_SceneStreamingDistBias_34720(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225268)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig::Deserialize_34721(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::_ctor_34653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224BA4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::GetPrimaryKeyValue_34654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::get_ID_34655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D2C)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::set_ID_34656(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D34)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::get_Desc_34657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D3C)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::set_Desc_34658(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D44)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::get_LOCID_Name_34659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D4C)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::set_LOCID_Name_34660(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D54)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::get_Name_34661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D5C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::get_LOC_ID_34662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D6C)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::set_LOC_ID_34663(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D74)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::get_SpriteName_34664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D7C)(this); } void DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::set_SpriteName_34665(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224D84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig::Deserialize_34666(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SticksAndStonesConfig::_ctor_34645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223AB4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SticksAndStonesConfig::get_Order_34646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223B9C)(this); } void DLL2SDK::Assembly_CSharp::Config::SticksAndStonesConfig::set_Order_34647(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223BA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SticksAndStonesConfig::get_ItemID_34648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223BAC)(this); } void DLL2SDK::Assembly_CSharp::Config::SticksAndStonesConfig::set_ItemID_34649(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223BB4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SticksAndStonesConfig::get_Name_34650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223BBC)(this); } void DLL2SDK::Assembly_CSharp::Config::SticksAndStonesConfig::set_Name_34651(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223BC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SticksAndStonesConfig::Deserialize_34652(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::_ctor_34594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FFDC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::GetPrimaryKeyValue_34595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_SeasonId_34596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220164)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_SeasonId_34597(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322016C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_BeginTime_34598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220174)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_BeginTime_34599(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322017C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_EndTime_34600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220184)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_EndTime_34601(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322018C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_DefaultTaskMode_34602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220194)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_DefaultTaskMode_34603(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322019C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_NoChargeWeekTaskUpLimit_34604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201A4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_NoChargeWeekTaskUpLimit_34605(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_ChargeWeekTaskUpLimit_34606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201B4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_ChargeWeekTaskUpLimit_34607(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_SplitLevel_34608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201C4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_SplitLevel_34609(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_SpanLevel_34610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201D4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_SpanLevel_34611(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_MaxLevel_34612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201E4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_MaxLevel_34613(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_RefreshDailyTaskInterval_34614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201F4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_RefreshDailyTaskInterval_34615(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32201FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_MaxChargePassGiftLevel_34616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220204)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_MaxChargePassGiftLevel_34617(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322020C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_LOCID_SeasonName_34618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220214)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_LOCID_SeasonName_34619(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322021C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_SeasonName_34620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220224)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_RoleForSuperStar_34621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220234)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_RoleForSuperStar_34622(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322023C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_IsReserveChargeIdentity_34623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220244)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_IsReserveChargeIdentity_34624(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322024C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_BpAwardMailTitle_34625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220254)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_BpAwardMailTitle_34626(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322025C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_BpAwardMailContent_34627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220264)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_BpAwardMailContent_34628(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322026C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_CrossSeasonAward_1_id_34629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220274)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_CrossSeasonAward_1_id_34630(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322027C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_CrossSeasonAward_1_num_34631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220284)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_CrossSeasonAward_1_num_34632(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322028C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_CrossSeasonAward_1_agingtime_34633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220294)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_CrossSeasonAward_1_agingtime_34634(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322029C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_CrossSeasonAward_1_reserve_34635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32202A4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_CrossSeasonAward_1_reserve_34636(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32202AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_CountDownSwitch_34637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32202B4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_CountDownSwitch_34638(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32202BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_LOCID_SeasonNumber_34639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32202C4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_LOCID_SeasonNumber_34640(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32202CC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_SeasonNumber_34641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32202D4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::get_GspAmendExpSwitch_34642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32202E4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::set_GspAmendExpSwitch_34643(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32202EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig::Deserialize_34644(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::_ctor_34559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F0E0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::GetPrimaryKeyValue_34560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Id_34561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F268)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Id_34562(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F270)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Season_id_34563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F278)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Season_id_34564(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F280)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Label_type_34565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F288)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Label_type_34566(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F290)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Text_34567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F298)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Text_34568(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Width_34569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2A8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Width_34570(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_High_34571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_High_34572(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Pivot_34573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2C8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Pivot_34574(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Pos_x_34575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2D8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Pos_x_34576(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Pos_y_34577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2E8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Pos_y_34578(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Alignment_34579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F2F8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Alignment_34580(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F300)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Font_34581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F308)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Font_34582(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F310)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Font_effect_34583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F318)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Font_effect_34584(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F320)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Color_r_34585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F328)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Color_r_34586(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F330)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Color_g_34587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F338)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Color_g_34588(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F340)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_Color_b_34589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F348)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_Color_b_34590(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F350)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::get_User_data_34591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F358)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::set_User_data_34592(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F360)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig::Deserialize_34593(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::_ctor_34544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321ED70)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::GetPrimaryKeyValue_34545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::get_Id_34546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EEF8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::set_Id_34547(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF00)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::get_Season_id_34548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF08)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::set_Season_id_34549(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::get_Special_type_34550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF18)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::set_Special_type_34551(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF20)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::get_Scale_34552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF28)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::set_Scale_34553(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::get_Pos_x_34554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF38)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::set_Pos_x_34555(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::get_Pos_y_34556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF48)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::set_Pos_y_34557(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EF50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig::Deserialize_34558(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::_ctor_34511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E898)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::GetPrimaryKeyValue_34512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Id_34513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA20)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Id_34514(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Season_id_34515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA30)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Season_id_34516(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA38)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Res_ready_34517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA40)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Res_ready_34518(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA48)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Home_entrance_34519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA50)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Home_entrance_34520(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA58)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Ui_big_bg_34521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA60)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Ui_big_bg_34522(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA68)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Video_name_34523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA70)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Video_name_34524(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA78)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Full_award_bg_34525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA80)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Full_award_bg_34526(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA88)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Season_icon_34527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA90)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Season_icon_34528(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EA98)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Season_introduce_1_34529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAA0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Season_introduce_1_34530(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAA8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Season_introduce_2_34531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAB0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Season_introduce_2_34532(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAB8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Season_introduce_3_34533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAC0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Season_introduce_3_34534(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Season_introduce_4_34535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAD0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Season_introduce_4_34536(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAD8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Season_introduce_5_34537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAE0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Season_introduce_5_34538(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAE8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_Buy_bg_34539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAF0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_Buy_bg_34540(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EAF8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::get_BattlePassComicSeasonKV_34541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EB00)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::set_BattlePassComicSeasonKV_34542(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321EB08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig::Deserialize_34543(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig::_ctor_34502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E5A0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig::GetPrimaryKeyValue_34503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig::get_Id_34504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E728)(this); } void DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig::set_Id_34505(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E730)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig::get_MapId_34506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E738)(this); } void DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig::set_MapId_34507(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E740)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig::get_Exp_34508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E748)(this); } void DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig::set_Exp_34509(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E750)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig::Deserialize_34510(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::_ctor_34439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B4C8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::GetPrimaryKeyValue_34440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_Id_34441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B650)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_Id_34442(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B658)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_AreaID_34443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B660)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_AreaID_34444(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B668)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_SeasonId_34445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B670)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_SeasonId_34446(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B678)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_IsSetChargeStatus_34447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B680)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_IsSetChargeStatus_34448(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B688)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_ChargeType_34449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B690)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_ChargeType_34450(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B698)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_MinLevel_34451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6A0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_MinLevel_34452(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_MaxLevel_34453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6B0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_MaxLevel_34454(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_ChargeLevel_34455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_ChargeLevel_34456(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_LevelupInterval_34457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_LevelupInterval_34458(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_IsPreorder_34459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_IsPreorder_34460(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_Value_34461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_Value_34462(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B6F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_MoneyType_34463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B700)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_MoneyType_34464(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B708)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_MoneyCnt_34465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B710)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_MoneyCnt_34466(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B718)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_AwardList_1_id_34467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B720)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_AwardList_1_id_34468(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B728)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_AwardList_1_num_34469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B730)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_AwardList_1_num_34470(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B738)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_AwardList_1_time_34471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B740)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_AwardList_1_time_34472(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B748)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_PayPrice_34473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B750)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_PayPrice_34474(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B758)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_PayDiscount_34475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B760)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_PayDiscount_34476(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B768)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_PayActiveBeginTime_34477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B770)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_PayActiveBeginTime_34478(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B778)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_PayActiveEndTime_34479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B780)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_PayActiveEndTime_34480(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B788)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_PayLimitNum_34481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B790)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_PayLimitNum_34482(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B798)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_LOCID_Title_34483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7A0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_LOCID_Title_34484(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_Title_34485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_LOCID_Desc_34486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_LOCID_Desc_34487(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_Desc_34488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_Logo_Sprite_34489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_Logo_Sprite_34490(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_PreorderBeginTime_34491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_PreorderBeginTime_34492(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B7F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_PreorderEndTime_34493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B800)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_PreorderEndTime_34494(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B808)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_SeasonName_34495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B810)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_SeasonName_34496(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B818)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_RightContent_34497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B820)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_RightContent_34498(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B828)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::get_GiftDescription_34499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B830)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::set_GiftDescription_34500(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B838)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig::Deserialize_34501(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::_ctor_34425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219FC4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::get_SeasonId_34426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0AC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::set_SeasonId_34427(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::get_AreaID_34428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0BC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::set_AreaID_34429(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::get_ItemEnum_34430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0CC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::set_ItemEnum_34431(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::get_ItemId_34432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0DC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::set_ItemId_34433(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::get_ItemNum_34434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0EC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::set_ItemNum_34435(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::get_ItemTier_34436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A0FC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::set_ItemTier_34437(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A104)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig::Deserialize_34438(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::_ctor_34396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219B3C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::GetPrimaryKeyValue_34397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_Id_34398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219CC4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_Id_34399(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219CCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_GameType_34400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219CD4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_GameType_34401(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219CDC)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_GameTimeFactor_34402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219CE4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_GameTimeFactor_34403(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219CEC)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_GameKillAndAsistFactor_34404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219CF4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_GameKillAndAsistFactor_34405(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219CFC)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_CureFactor_34406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D04)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_CureFactor_34407(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D0C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_UseDogTagFactor_34408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D14)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_UseDogTagFactor_34409(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D1C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_BpBuffAmendValue_34410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D24)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_BpBuffAmendValue_34411(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D2C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_GameModeStrList_34412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D34)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_GameModeStrList_34413(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D3C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_GameModeAmendFactor_34414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D44)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_GameModeAmendFactor_34415(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D4C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_NoPunishGameModeList_34416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D54)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_NoPunishGameModeList_34417(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D5C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_PunishValue_34418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D64)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_PunishValue_34419(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_PunishThreshold_34420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D74)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_PunishThreshold_34421(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::get_MaxExp_34422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D84)(this); } void DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::set_MaxExp_34423(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219D8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig::Deserialize_34424(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::_ctor_34384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321970C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::GetPrimaryKeyValue_34385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::get_Id_34386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219894)(this); } void DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::set_Id_34387(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321989C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::get_EnumName_34388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32198A4)(this); } void DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::set_EnumName_34389(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32198AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::get_Constant_34390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32198B4)(this); } void DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::set_Constant_34391(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32198BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::get_Note_34392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32198C4)(this); } void DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::set_Note_34393(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32198CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::Deserialize_34394(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig::GetValue_34395(DLL2SDK::Assembly_CSharp::Config::SoundEventEnum configEnum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219A2C)(configEnum_); } void DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::_ctor_34367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219374)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::GetPrimaryKeyValue_34368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::get_Id_34369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32194FC)(this); } void DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::set_Id_34370(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219504)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::get_Rotate_x_34371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321950C)(this); } void DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::set_Rotate_x_34372(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219514)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::get_Rotate_y_34373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321951C)(this); } void DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::set_Rotate_y_34374(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219524)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::get_Rotate_z_34375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321952C)(this); } void DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::set_Rotate_z_34376(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219534)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::get_Scale_x_34377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321953C)(this); } void DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::set_Scale_x_34378(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219544)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::get_Scale_y_34379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321954C)(this); } void DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::set_Scale_y_34380(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219554)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::get_Scale_z_34381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321955C)(this); } void DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::set_Scale_z_34382(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219564)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig::Deserialize_34383(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::_ctor_34351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321907C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::get_Order_34352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219164)(this); } void DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::set_Order_34353(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321916C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::get_ItemID_34354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219174)(this); } void DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::set_ItemID_34355(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321917C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::get_WeaponName_34356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219184)(this); } void DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::set_WeaponName_34357(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321918C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::get_DefaultAttachment_1_34358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3219194)(this); } void DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::set_DefaultAttachment_1_34359(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321919C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::get_DefaultAttachment_2_34360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32191A4)(this); } void DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::set_DefaultAttachment_2_34361(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32191AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::get_DefaultAttachment_3_34362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32191B4)(this); } void DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::set_DefaultAttachment_3_34363(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32191BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::get_DefaultAttachment_4_34364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32191C4)(this); } void DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::set_DefaultAttachment_4_34365(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32191CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig::Deserialize_34366(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::_ctor_34331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32172AC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::GetPrimaryKeyValue_34332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::get_TagID_34333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217434)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::set_TagID_34334(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321743C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::get_Open_34335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217444)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::set_Open_34336(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321744C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::get_Priority_34337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217454)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::set_Priority_34338(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321745C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::get_TagType_34339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217464)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::set_TagType_34340(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321746C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::get_EnableSubTag_34341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217474)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::set_EnableSubTag_34342(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321747C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::get_RejectSubTag_34343() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x3217484)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::set_RejectSubTag_34344(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x321748C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::get_Icon_34345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217494)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::set_Icon_34346(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321749C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::get_LOCID_Name_34347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32174A4)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::set_LOCID_Name_34348(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32174AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::get_Name_34349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32174B4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig::Deserialize_34350(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::_ctor_34317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216F08)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::GetPrimaryKeyValue_34318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::get_TagSubID_34319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217090)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::set_TagSubID_34320(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217098)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::get_Open_34321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32170A0)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::set_Open_34322(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32170A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::get_Priority_34323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32170B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::set_Priority_34324(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32170B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::get_Icon_34325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32170C0)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::set_Icon_34326(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32170C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::get_LOCID_Name_34327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32170D0)(this); } void DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::set_LOCID_Name_34328(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32170D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::get_Name_34329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32170E0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig::Deserialize_34330(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SharePicCDNConfig::_ctor_34310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216C38)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SharePicCDNConfig::GetPrimaryKeyValue_34311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SharePicCDNConfig::get_Type_34312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216DC0)(this); } void DLL2SDK::Assembly_CSharp::Config::SharePicCDNConfig::set_Type_34313(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216DC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SharePicCDNConfig::get_CDN_34314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216DD0)(this); } void DLL2SDK::Assembly_CSharp::Config::SharePicCDNConfig::set_CDN_34315(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216DD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SharePicCDNConfig::Deserialize_34316(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ShareLimitConfig::_ctor_34303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216968)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ShareLimitConfig::GetPrimaryKeyValue_34304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ShareLimitConfig::get_Id_34305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216AF0)(this); } void DLL2SDK::Assembly_CSharp::Config::ShareLimitConfig::set_Id_34306(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216AF8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ShareLimitConfig::get_Num_34307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216B00)(this); } void DLL2SDK::Assembly_CSharp::Config::ShareLimitConfig::set_Num_34308(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216B08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ShareLimitConfig::Deserialize_34309(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::_ctor_34292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216648)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::GetPrimaryKeyValue_34293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::get_Quality_34294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32167D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::set_Quality_34295(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32167D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::get_Card_audio_name_34296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32167E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::set_Card_audio_name_34297(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32167E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::get_Box_audio_name_34298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32167F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::set_Box_audio_name_34299(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32167F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::get_Bank_34300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216800)(this); } void DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::set_Bank_34301(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216808)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig::Deserialize_34302(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::_ctor_34269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214204)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::GetPrimaryKeyValue_34270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_Id_34271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321438C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_Id_34272(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214394)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_Score_type_34273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321439C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_Score_type_34274(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_Gamemode_34275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143AC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_Gamemode_34276(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_Score_34277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_Score_34278(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_Score_desc_34279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143CC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_Score_desc_34280(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_Info_34281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143DC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_Info_34282(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_LocId_ScoreDesc_34283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143EC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_LocId_ScoreDesc_34284(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_IsBuffAddScore_34285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32143FC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_IsBuffAddScore_34286(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214404)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_ScoreCategory_34287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321440C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_ScoreCategory_34288(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214414)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::get_ScoreCategory_desc_34289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321441C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::set_ScoreCategory_desc_34290(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214424)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig::Deserialize_34291(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::_ctor_34221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213BA0)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::GetPrimaryKeyValue_34222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_LOCID_Name_34223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D30)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_LOCID_Name_34224(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D38)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_Name_34225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_LOCID_Desc_34226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D50)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_LOCID_Desc_34227(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D58)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_Desc_34228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D60)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_ID_34229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D28)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_ID_34230(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D70)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_ColorID_34231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D78)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_ColorID_34232(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_ColorSubID_34233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D88)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_ColorSubID_34234(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_SubjectionSystem_34235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213D98)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_SubjectionSystem_34236(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_SubjectionSeason_34237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DA8)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_SubjectionSeason_34238(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_SaleMuch_34239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DB8)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_SaleMuch_34240(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DC0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_StartTime_34241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DC8)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_StartTime_34242(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DD0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_EndTime_34243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DD8)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_EndTime_34244(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DE0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_ShowTicket_34245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DE8)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_ShowTicket_34246(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_ShowInBag_34247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213DF8)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_ShowInBag_34248(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_LOCID_HowToGet_34249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E08)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_LOCID_HowToGet_34250(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E10)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_HowToGet_34251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E18)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_GoGetPos_34252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E28)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_GoGetPos_34253(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_SecondTab_34254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E38)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_SecondTab_34255(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_GoGetUrl_34256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E48)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_GoGetUrl_34257(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E50)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_IsAutoDemolition_34258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E58)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_IsAutoDemolition_34259(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E60)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_CurrencyID_34260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E68)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_CurrencyID_34261(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E70)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_SellProtection_34262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E78)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_SellProtection_34263(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_SellPrice_34264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E88)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_SellPrice_34265(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::get_MaxValueDay_34266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213E98)(this); } void DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::set_MaxValueDay_34267(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3213EA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig::Deserialize_34268(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::_ctor_34121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221E40)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_MatchType_34122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F28)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_MatchType_34123(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistType_34124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F38)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistType_34125(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistTypeDis_34126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F48)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistTypeDis_34127(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistTypeLocID_34128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F58)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistTypeLocID_34129(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistID_34130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F68)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistID_34131(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F70)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Area_id_34132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F78)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Area_id_34133(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_NumOfInvite_34134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F88)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_NumOfInvite_34135(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_NumofPlayer_34136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221F98)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_NumofPlayer_34137(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FA0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistName_34138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FA8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistName_34139(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistLocID_34140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FB8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistLocID_34141(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FC0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistDisLocID_34142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FC8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistDisLocID_34143(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FD0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistPlayerNumDisLocID_34144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FD8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistPlayerNumDisLocID_34145(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Bool_Child_34146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FE8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Bool_Child_34147(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_LevelUnlock_34148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221FF8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_LevelUnlock_34149(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222000)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_LadderUnlock_34150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222008)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_LadderUnlock_34151(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222010)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_OpenType_34152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222018)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_OpenType_34153(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222020)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_ShowPirority_34154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222028)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_ShowPirority_34155(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222030)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_StartTime_34156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222038)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_StartTime_34157(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222040)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_EndTime_34158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222048)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_EndTime_34159(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222050)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Cd_active_second_34160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222058)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Cd_active_second_34161(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222060)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Cool_down_second_34162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222068)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Cool_down_second_34163(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222070)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_ShowType_34164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222078)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_ShowType_34165(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222080)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_ShowStartTime_34166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222088)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_ShowStartTime_34167(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222090)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_ShowEndTime_34168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222098)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_ShowEndTime_34169(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_LOCOpenTimeDesc_34170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220A8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_LOCOpenTimeDesc_34171(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_KeyModeType_34172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_KeyModeType_34173(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220C0)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_EXBuffValue_34174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220C8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_EXBuffValue_34175(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220D0)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_RankScoreBuffValue_34176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220D8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_RankScoreBuffValue_34177(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistImageResource_34178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220E8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistImageResource_34179(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_PlaylistImageResourceCDN_34180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32220F8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_PlaylistImageResourceCDN_34181(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222100)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_TagResource_34182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222108)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_TagResource_34183(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222110)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_TagLocID_34184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222118)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_TagLocID_34185(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222120)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_BubblePriority_34186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222128)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_BubblePriority_34187(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222130)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_BubbleCondition_34188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222138)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_BubbleCondition_34189(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222140)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_BubbleType_34190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222148)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_BubbleType_34191(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222150)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_BubbleLocID_34192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222158)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_BubbleLocID_34193(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222160)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Score_limit_default_34194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222168)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Score_limit_default_34195(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222170)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Score_limit_lower_34196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222178)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Score_limit_lower_34197(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222180)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Score_limit_upper_34198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222188)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Score_limit_upper_34199(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222190)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Time_limit_default_34200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222198)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Time_limit_default_34201(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Time_limit_lower_34202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221A8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Time_limit_lower_34203(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Time_limit_upper_34204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_Time_limit_upper_34205(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_LOCID_Cond1Desc1_34206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221C8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_LOCID_Cond1Desc1_34207(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Cond1Desc1_34208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221D8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_LOCID_Cond1Desc2_34209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221E8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_LOCID_Cond1Desc2_34210(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Cond1Desc2_34211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32221F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_LOCID_Cond2Desc1_34212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222208)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_LOCID_Cond2Desc1_34213(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222210)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Cond2Desc1_34214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222218)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_LOCID_Cond2Desc2_34215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222228)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_LOCID_Cond2Desc2_34216(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222230)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_Cond2Desc2_34217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222238)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::get_DetailType_34218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222248)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::set_DetailType_34219(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222250)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig::Deserialize_34220(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::_ctor_34091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221A30)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_PlayListID_34092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B18)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_PlayListID_34093(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_MapID_34094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B28)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_MapID_34095(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B30)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_MapDesc_34096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B38)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_MapDesc_34097(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_PlaylistName_34098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B48)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_PlaylistName_34099(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_MaxMatchTime_34100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B58)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_MaxMatchTime_34101(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_RoundTarget_34102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B68)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_RoundTarget_34103(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B70)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_RoundTimeLimit_34104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B78)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_RoundTimeLimit_34105(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_OpenType_34106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B88)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_OpenType_34107(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_StartTime_34108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221B98)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_StartTime_34109(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BA0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_EndTime_34110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BA8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_EndTime_34111(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BB0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_Cd_active_second_34112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BB8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_Cd_active_second_34113(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BC0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_Cool_down_second_34114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BC8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_Cool_down_second_34115(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BD0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_Random_weight_34116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BD8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_Random_weight_34117(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::get_Must_download_34118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BE8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::set_Must_download_34119(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221BF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig::Deserialize_34120(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::_ctor_34059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212B4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_ModeID_34060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C34)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_ModeID_34061(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_RoundID_34062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C44)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_RoundID_34063(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_SlotIdx_34064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C54)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_SlotIdx_34065(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_FireArmType_1_34066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C64)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_FireArmType_1_34067(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_Weight_1_34068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C74)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_Weight_1_34069(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_Desc_1_34070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C84)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_Desc_1_34071(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_FireArmType_2_34072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C94)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_FireArmType_2_34073(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212C9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_Weight_2_34074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CA4)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_Weight_2_34075(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CAC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_Desc_2_34076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CB4)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_Desc_2_34077(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_FireArmType_3_34078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CC4)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_FireArmType_3_34079(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_Weight_3_34080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CD4)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_Weight_3_34081(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CDC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_Desc_3_34082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CE4)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_Desc_3_34083(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_FireArmType_4_34084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CF4)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_FireArmType_4_34085(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212CFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_Weight_4_34086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212D04)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_Weight_4_34087(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212D0C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::get_Desc_4_34088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212D14)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::set_Desc_4_34089(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212D1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig::Deserialize_34090(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::_ctor_34047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32128A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::get_ModeID_34048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321298C)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::set_ModeID_34049(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212994)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::get_ItemID_34050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321299C)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::set_ItemID_34051(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32129A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::get_FireArmType_34052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32129AC)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::set_FireArmType_34053(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32129B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::get_Weight_34054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32129BC)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::set_Weight_34055(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32129C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::get_Desc_1_34056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32129CC)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::set_Desc_1_34057(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32129D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig::Deserialize_34058(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::_ctor_34035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32125FC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::get_FireArmType_34036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32126E4)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::set_FireArmType_34037(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32126EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::get_AttachmentID_34038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32126F4)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::set_AttachmentID_34039(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32126FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::get_Weight_34040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212704)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::set_Weight_34041(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321270C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::get_Desc_34042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212714)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::set_Desc_34043(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321271C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::get_AttachmentType_34044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212724)(this); } void DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::set_AttachmentType_34045(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321272C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig::Deserialize_34046(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::_ctor_33981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211EC0)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::GetPrimaryKeyValue_33982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_ID_33983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212048)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_ID_33984(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212050)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_LOCID_Name_33985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212058)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_LOCID_Name_33986(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212060)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_Name_33987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212068)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_LOCID_Describe_33988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212078)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_LOCID_Describe_33989(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212080)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_Describe_33990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212088)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_ColorID_33991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212098)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_ColorID_33992(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_GoGetPos_33993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120A8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_GoGetPos_33994(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_ShowInBag_33995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120B8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_ShowInBag_33996(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_LOCID_HowToGet_33997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120C8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_LOCID_HowToGet_33998(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_HowToGet_33999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120D8)(this); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_ShowHatAssetID_34000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120E8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_ShowHatAssetID_34001(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32120F0)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_ShowBagAssetID_34002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212100)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_ShowBagAssetID_34003(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212108)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_ShowClothAssetID_34004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212118)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_ShowClothAssetID_34005(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212120)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_HatAssetID_34006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212130)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_HatAssetID_34007(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212138)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_BRHatAssetID_34008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212148)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_BRHatAssetID_34009(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212150)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_BagAssetID_34010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212160)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_BagAssetID_34011(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212168)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_BRBagAssetID_34012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212178)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_BRBagAssetID_34013(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212180)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_ClothAssetID_34014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212190)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_ClothAssetID_34015(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212198)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_BRClothAssetID_34016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32121A8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_BRClothAssetID_34017(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32121B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_ClothType_34018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32121C0)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_ClothType_34019(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32121C8)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_SuitAssetID_34020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32121D0)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_SuitAssetID_34021(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32121D8)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_BRSuitAssetID_34022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32121E8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_BRSuitAssetID_34023(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32121F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_IsAutoDemolition_34024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212200)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_IsAutoDemolition_34025(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212208)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_CurrencyID_34026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212210)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_CurrencyID_34027(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212218)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_SellPrice_34028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212220)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_SellPrice_34029(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212228)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_MaterialIDs_34030() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x3212230)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_MaterialIDs_34031(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3212238)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::get_CamoID_34032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212240)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::set_CamoID_34033(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3212248)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig::Deserialize_34034(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::_ctor_33966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210754)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::GetPrimaryKeyValue_33967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::get_InviteType_33968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32108DC)(this); } void DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::set_InviteType_33969(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32108E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::get_LOCID_Title_33970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32108EC)(this); } void DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::set_LOCID_Title_33971(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32108F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::get_Title_33972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32108FC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::get_LOCID_Desc_33973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321090C)(this); } void DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::set_LOCID_Desc_33974(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210914)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::get_Desc_33975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321091C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::get_Icon_33976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321092C)(this); } void DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::set_Icon_33977(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210934)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::get_Link_33978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321093C)(this); } void DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::set_Link_33979(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210944)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig::Deserialize_33980(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::_ctor_33955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E084)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::GetPrimaryKeyValue_33956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::get_Index_33957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E20C)(this); } void DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::set_Index_33958(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E214)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::get_LOCID_AName_33959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E21C)(this); } void DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::set_LOCID_AName_33960(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E224)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::get_AName_33961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E22C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::get_LOCID_BName_33962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E23C)(this); } void DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::set_LOCID_BName_33963(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E244)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::get_BName_33964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E24C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig::Deserialize_33965(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::QuotedSayingsConfConfig::_ctor_33947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DE2C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::QuotedSayingsConfConfig::get_ID_33948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DF14)(this); } void DLL2SDK::Assembly_CSharp::Config::QuotedSayingsConfConfig::set_ID_33949(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DF1C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::QuotedSayingsConfConfig::get_Quotes_33950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DF24)(this); } void DLL2SDK::Assembly_CSharp::Config::QuotedSayingsConfConfig::set_Quotes_33951(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DF2C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::QuotedSayingsConfConfig::get_Name_33952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DF34)(this); } void DLL2SDK::Assembly_CSharp::Config::QuotedSayingsConfConfig::set_Name_33953(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DF3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::QuotedSayingsConfConfig::Deserialize_33954(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::_ctor_33933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DB64)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::get_RoomType_33934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC44)(this); } void DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::set_RoomType_33935(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC4C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::get_RoomTypeName_33936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC54)(this); } void DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::set_RoomTypeName_33937(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::get_Playlist_33938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC64)(this); } void DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::set_Playlist_33939(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC6C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::get_PlaylistName_33940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC74)(this); } void DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::set_PlaylistName_33941(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::get_StartTime_33942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC84)(this); } void DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::set_StartTime_33943(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::get_EndTime_33944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC94)(this); } void DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::set_EndTime_33945(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320DC9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig::Deserialize_33946(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::_ctor_33910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7FD0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::GetPrimaryKeyValue_33911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Id_33912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8158)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Id_33913(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8160)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Level_33914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8168)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Level_33915(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8170)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Rand_info_1_rand_items_33916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8178)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Rand_info_1_rand_items_33917(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8180)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Rand_info_1_item_rand_values_33918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8188)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Rand_info_1_item_rand_values_33919(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8190)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Rand_info_1_is_repeat_get_33920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8198)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Rand_info_1_is_repeat_get_33921(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Rand_info_1_rand_counts_33922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81A8)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Rand_info_1_rand_counts_33923(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Rand_info_2_rand_items_33924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81B8)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Rand_info_2_rand_items_33925(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Rand_info_2_item_rand_values_33926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81C8)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Rand_info_2_item_rand_values_33927(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Rand_info_2_is_repeat_get_33928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81D8)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Rand_info_2_is_repeat_get_33929(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::get_Rand_info_2_rand_counts_33930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81E8)(this); } void DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::set_Rand_info_2_rand_counts_33931(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D81F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig::Deserialize_33932(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::_ctor_33892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6E80)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::GetPrimaryKeyValue_33893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::get_GameMode_33894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7008)(this); } void DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::set_GameMode_33895(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7010)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::get_GameModeType_33896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7018)(this); } void DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::set_GameModeType_33897(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7020)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::get_LOCID_Name_33898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7028)(this); } void DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::set_LOCID_Name_33899(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7030)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::get_Name_33900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7038)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::get_LOCID_Desc_33901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7048)(this); } void DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::set_LOCID_Desc_33902(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7050)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::get_Desc_33903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7058)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::get_LOCID_BriefDesc_33904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7068)(this); } void DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::set_LOCID_BriefDesc_33905(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7070)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::get_BriefDesc_33906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7078)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::get_IconResource_33907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7088)(this); } void DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::set_IconResource_33908(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7090)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig::Deserialize_33909(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::_ctor_33875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6490)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::GetPrimaryKeyValue_33876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::get_AttrID_33877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6618)(this); } void DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::set_AttrID_33878(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6620)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::get_IsPercentage_33879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6628)(this); } void DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::set_IsPercentage_33880(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6630)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::get_SpriteName_33881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6638)(this); } void DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::set_SpriteName_33882(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6640)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::get_TalentSpriteName_33883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6648)(this); } void DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::set_TalentSpriteName_33884(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6650)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::get_LOCID_Name_33885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6658)(this); } void DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::set_LOCID_Name_33886(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6660)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::get_Name_33887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6668)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::get_LOCID_Desc_33888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6678)(this); } void DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::set_LOCID_Desc_33889(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6680)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::get_Desc_33890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6688)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig::Deserialize_33891(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::_ctor_33861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D507C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::get_PropertyType_33862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5164)(this); } void DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::set_PropertyType_33863(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D516C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::get_PropertyName_33864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5174)(this); } void DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::set_PropertyName_33865(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D517C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::get_PropertySvrName_33866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5184)(this); } void DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::set_PropertySvrName_33867(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D518C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::get_ProperyDesc_33868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5194)(this); } void DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::set_ProperyDesc_33869(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D519C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::get_ProperyParamStr_33870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D51A4)(this); } void DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::set_ProperyParamStr_33871(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D51AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::get_EffectParamOper_33872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D51B4)(this); } void DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::set_EffectParamOper_33873(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D51BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig::Deserialize_33874(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ProducersConfig::_ctor_33849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4DD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ProducersConfig::get_LastName_33850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4EBC)(this); } void DLL2SDK::Assembly_CSharp::Config::ProducersConfig::set_LastName_33851(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4EC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ProducersConfig::get_FirstName_33852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4ECC)(this); } void DLL2SDK::Assembly_CSharp::Config::ProducersConfig::set_FirstName_33853(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4ED4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ProducersConfig::get_JobPositions_33854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4EDC)(this); } void DLL2SDK::Assembly_CSharp::Config::ProducersConfig::set_JobPositions_33855(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4EE4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ProducersConfig::get_Department_33856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4EEC)(this); } void DLL2SDK::Assembly_CSharp::Config::ProducersConfig::set_Department_33857(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4EF4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ProducersConfig::get_Group_33858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4EFC)(this); } void DLL2SDK::Assembly_CSharp::Config::ProducersConfig::set_Group_33859(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4F04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ProducersConfig::Deserialize_33860(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::_ctor_33825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D41E4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Id_33826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D42CC)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Id_33827(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D42D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Account_type_33828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D42DC)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Account_type_33829(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D42E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Award_1_item_id_33830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D42EC)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Award_1_item_id_33831(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D42F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Award_1_item_num_33832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D42FC)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Award_1_item_num_33833(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4304)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Award_1_item_durable_33834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D430C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Award_1_item_durable_33835(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4314)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Award_2_item_id_33836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D431C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Award_2_item_id_33837(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4324)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Award_2_item_num_33838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D432C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Award_2_item_num_33839(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4334)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Award_2_item_durable_33840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D433C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Award_2_item_durable_33841(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4344)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Award_3_item_id_33842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D434C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Award_3_item_id_33843(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4354)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Award_3_item_num_33844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D435C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Award_3_item_num_33845(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4364)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::get_Award_3_item_durable_33846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D436C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::set_Award_3_item_durable_33847(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4374)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig::Deserialize_33848(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::_ctor_33813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1D2C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::get_SetNumber_33814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E14)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::set_SetNumber_33815(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::get_ComponentNumeber_33816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E24)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::set_ComponentNumeber_33817(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E2C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::get_ItemID_33818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E34)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::set_ItemID_33819(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E3C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::get_Name_33820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E44)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::set_Name_33821(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E4C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::get_Quantity_33822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E54)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::set_Quantity_33823(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1E5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupSetConfig::Deserialize_33824(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::_ctor_33767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1708)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::GetPrimaryKeyValue_33768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_ID_33769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1890)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_ID_33770(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1898)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_LOCID_Name_33771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18A0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_LOCID_Name_33772(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_Name_33773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_Desc_33774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18C0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_Desc_33775(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18C8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_IsPowerUp_33776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18D0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_IsPowerUp_33777(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_Buff0_33778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18E0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_Buff0_33779(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_Buff1_33780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18F0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_Buff1_33781(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D18F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_Buff2_33782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1900)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_Buff2_33783(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1908)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_Buff3_33784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1910)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_Buff3_33785(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1918)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_ContinuousTime_33786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1920)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_ContinuousTime_33787(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1928)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_ScreenEffectAssetID_33788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1930)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_ScreenEffectAssetID_33789(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1938)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_ScreenEffectLastTime_33790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1940)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_ScreenEffectLastTime_33791(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1948)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_IsEffectAll_33792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1950)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_IsEffectAll_33793(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1958)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_IsULT_33794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1960)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_IsULT_33795(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1968)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_Sound1P_33796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1970)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_Sound1P_33797(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1978)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_Sound3P_33798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1980)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_Sound3P_33799(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1988)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_IsShowTips_33800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1990)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_IsShowTips_33801(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1998)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_TipsSprite_33802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19A0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_TipsSprite_33803(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_TipsLabel_33804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19B0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_TipsLabel_33805(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_TipsColor_33806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19C0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_TipsColor_33807(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_BuffStateColor_33808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19D0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_BuffStateColor_33809(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::get_BuffStateNoColor_33810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19E0)(this); } void DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::set_BuffStateNoColor_33811(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D19E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PickupItemConfig::Deserialize_33812(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::_ctor_33750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF788)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::GetPrimaryKeyValue_33751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::get_Id_33752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF910)(this); } void DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::set_Id_33753(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF918)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::get_Show_currency_33754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF920)(this); } void DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::set_Show_currency_33755(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF928)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::get_Pay_id_33756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF930)(this); } void DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::set_Pay_id_33757(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF938)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::get_Spec_label_33758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF940)(this); } void DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::set_Spec_label_33759(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF948)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::get_Icon_33760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF950)(this); } void DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::set_Icon_33761(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF958)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::get_Limit_count_33762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF960)(this); } void DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::set_Limit_count_33763(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF968)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::get_Limit_show_33764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF970)(this); } void DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::set_Limit_show_33765(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF978)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig::Deserialize_33766(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::_ctor_33704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF230)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_ID_33705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF318)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_ID_33706(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF320)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_ProductAndroidID_33707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF328)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_ProductAndroidID_33708(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF330)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_AreaID_33709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF338)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_AreaID_33710(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF340)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Type_33711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF348)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Type_33712(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF350)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Original_Price_33713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF358)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Original_Price_33714(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF360)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Add_Diamonds_33715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF368)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Add_Diamonds_33716(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF370)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Discount_Num_33717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF378)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Discount_Num_33718(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF380)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Discount_Price_33719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF388)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Discount_Price_33720(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF390)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Discount_Start_Time_33721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF398)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Discount_Start_Time_33722(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Discount_End_Time_33723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3A8)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Discount_End_Time_33724(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Extra_Diamonds_33725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3B8)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Extra_Diamonds_33726(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Extra_Start_Time_33727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3C8)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Extra_Start_Time_33728(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Extra_End_Time_33729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3D8)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Extra_End_Time_33730(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Icon_Res_33731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3E8)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Icon_Res_33732(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Tips_Name_33733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF3F8)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Tips_Name_33734(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF400)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Location_33735() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::PayConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x36CF408)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Location_33736(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36CF410)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Firstpay_Tips_33737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF418)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Firstpay_Tips_33738(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF420)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Firstpay_Extra_33739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF428)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Firstpay_Extra_33740(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF430)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Anyonepay_Tips_33741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF438)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Anyonepay_Tips_33742(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF440)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Anyonepay_Mult_33743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF448)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Anyonepay_Mult_33744(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF450)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Anyonepay_Start_Time_33745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF458)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Anyonepay_Start_Time_33746(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF460)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PayConfConfig::get_Anyonepay_End_Time_33747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF468)(this); } void DLL2SDK::Assembly_CSharp::Config::PayConfConfig::set_Anyonepay_End_Time_33748(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CF470)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PayConfConfig::Deserialize_33749(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PVETaskConfig::_ctor_33696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D83E0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVETaskConfig::GetPrimaryKeyValue_33697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVETaskConfig::get_Key_33698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8568)(this); } void DLL2SDK::Assembly_CSharp::Config::PVETaskConfig::set_Key_33699(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8570)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVETaskConfig::get_LOCID_Content_33700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8578)(this); } void DLL2SDK::Assembly_CSharp::Config::PVETaskConfig::set_LOCID_Content_33701(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8580)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVETaskConfig::get_Content_33702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8588)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PVETaskConfig::Deserialize_33703(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::_ctor_33661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7AD0)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::GetPrimaryKeyValue_33662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_ID_33663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7C58)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_ID_33664(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7C60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_Type_33665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7C68)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_Type_33666(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7C70)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_LOCID_Name_33667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7C78)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_LOCID_Name_33668(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7C80)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_Name_33669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7C88)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_LOCID_Desc_33670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7C98)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_LOCID_Desc_33671(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CA0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_Desc_33672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CA8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_MaxUltLayer_33673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CB8)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_MaxUltLayer_33674(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_ActiveEnergy_33675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CC8)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_ActiveEnergy_33676(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_IncSpeed_33677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CD8)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_IncSpeed_33678(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_ConsumeSpeed_33679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CE8)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_ConsumeSpeed_33680(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CF0)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_UseInterval_33681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7CF8)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_UseInterval_33682(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D00)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_Param_33683() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x36D7D08)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_Param_33684(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36D7D10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_NeedPredict_33685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D18)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_NeedPredict_33686(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D20)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_CanUseInAir_33687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D28)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_CanUseInAir_33688(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D30)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_CanUseInWater_33689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D38)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_CanUseInWater_33690(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_CheckUseSpaceType_33691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D48)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_CheckUseSpaceType_33692(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D50)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::get_ValidUseSpaceSize_33693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D58)(this); } void DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::set_ValidUseSpaceSize_33694(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7D60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig::Deserialize_33695(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::_ctor_33638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D76C0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::GetPrimaryKeyValue_33639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_Id_33640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7848)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_Id_33641(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7850)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_Type_33642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7858)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_Type_33643(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7860)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_NormalIcon_33644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7868)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_NormalIcon_33645(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7870)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_HardIcon_33646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7878)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_HardIcon_33647(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7880)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_Mode_33648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7888)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_Mode_33649(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7890)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_NormalMin_Round_33650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7898)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_NormalMin_Round_33651(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D78A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_NormalMax_Round_33652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D78A8)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_NormalMax_Round_33653(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D78B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_HardMin_Round_33654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D78B8)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_HardMin_Round_33655(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D78C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_HardMax_Round_33656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D78C8)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_HardMax_Round_33657(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D78D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::get_BossPrioroty_33658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D78D8)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::set_BossPrioroty_33659(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D78E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig::Deserialize_33660(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::_ctor_33618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D728C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::GetPrimaryKeyValue_33619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_ID_33620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7414)(this); } void DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::set_ID_33621(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D741C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_NewGuideItemType_33622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7424)(this); } void DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::set_NewGuideItemType_33623(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D742C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_RepeatTime_33624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7434)(this); } void DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::set_RepeatTime_33625(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D743C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_Time_33626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7444)(this); } void DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::set_Time_33627(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D744C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_LOCID_GuideText_33628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7454)(this); } void DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::set_LOCID_GuideText_33629(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D745C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_GuideText_33630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7464)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_LOCID_GuideText_2_33631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7474)(this); } void DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::set_LOCID_GuideText_2_33632(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D747C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_GuideText_2_33633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7484)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_LOCID_GuideText_3_33634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D7494)(this); } void DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::set_LOCID_GuideText_3_33635(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D749C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::get_GuideText_3_33636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D74A4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig::Deserialize_33637(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::_ctor_33449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE2B8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::GetPrimaryKeyValue_33450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Order_33451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE440)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Order_33452(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE448)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_IsActvBack_33453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE450)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_IsActvBack_33454(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE458)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RechargeId_33455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE460)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RechargeId_33456(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE468)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_SubRechargeId_33457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE470)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_SubRechargeId_33458(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE478)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ZoneId_33459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE480)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ZoneId_33460(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE488)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_PlatId_33461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE490)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_PlatId_33462(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE498)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_OtoType_33463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4A0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_OtoType_33464(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_OtoSerialNum_33465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4B0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_OtoSerialNum_33466(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4B8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Duration_33467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4C0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Duration_33468(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ProductID_33469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4D0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ProductID_33470(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4D8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Price_33471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4E0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Price_33472(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_UITemplateId_33473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4F0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_UITemplateId_33474(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE4F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_UITemplateParam_33475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE500)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_UITemplateParam_33476(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE508)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Title_33477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE510)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Title_33478(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE518)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Content_33479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE520)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Content_33480(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE528)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Reward_url_33481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE530)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Reward_url_33482(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE538)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Pic_url_33483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE540)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Pic_url_33484(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE548)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ResetLimitNumDay_33485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE550)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ResetLimitNumDay_33486(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE558)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_LimitNum_33487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE560)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_LimitNum_33488(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE568)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_SpecialItemId_33489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE570)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_SpecialItemId_33490(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE578)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_SpecialItemNum_33491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE580)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_SpecialItemNum_33492(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE588)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Discount_33493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE590)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Discount_33494(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE598)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_1_RewardId_33495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5A0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_1_RewardId_33496(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_1_RewardNum_33497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5B0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_1_RewardNum_33498(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_1_Expire_33499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5C0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_1_Expire_33500(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5C8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_2_RewardId_33501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5D0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_2_RewardId_33502(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_2_RewardNum_33503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5E0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_2_RewardNum_33504(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_2_Expire_33505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5F0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_2_Expire_33506(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE5F8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_3_RewardId_33507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE600)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_3_RewardId_33508(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE608)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_3_RewardNum_33509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE610)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_3_RewardNum_33510(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE618)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_3_Expire_33511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE620)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_3_Expire_33512(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE628)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_4_RewardId_33513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE630)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_4_RewardId_33514(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE638)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_4_RewardNum_33515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE640)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_4_RewardNum_33516(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE648)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_4_Expire_33517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE650)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_4_Expire_33518(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE658)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_5_RewardId_33519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE660)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_5_RewardId_33520(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE668)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_5_RewardNum_33521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE670)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_5_RewardNum_33522(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE678)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_5_Expire_33523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE680)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_5_Expire_33524(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE688)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_6_RewardId_33525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE690)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_6_RewardId_33526(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE698)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_6_RewardNum_33527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6A0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_6_RewardNum_33528(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_RewardItem_6_Expire_33529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6B0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_RewardItem_6_Expire_33530(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_BeginDate_33531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6C0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_BeginDate_33532(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_EndDate_33533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6D0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_EndDate_33534(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_StartTime_33535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6E0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_StartTime_33536(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_EndTime_33537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6F0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_EndTime_33538(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE6F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_IsShowLocalTime_33539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE700)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_IsShowLocalTime_33540(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE708)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorTitle_33541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE710)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorTitle_33542(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE718)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorTitleTop_33543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE720)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorTitleTop_33544(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE728)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorDesc_33545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE730)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorDesc_33546(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE738)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorDescBg_33547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE740)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorDescBg_33548(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE748)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorContent_33549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE750)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorContent_33550(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE758)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorTime_33551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE760)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorTime_33552(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE768)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorPrice_33553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE770)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorPrice_33554(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE778)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorDiscount_33555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE780)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorDiscount_33556(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE788)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorBtnLabel_33557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE790)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorBtnLabel_33558(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE798)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_ColorFrame_33559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7A0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_ColorFrame_33560(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7A8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_enable_abtest_33561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7B0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_enable_abtest_33562(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_group_id_33563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7C0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_group_id_33564(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7C8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_ratio_33565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7D0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_ratio_33566(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_cond_start_time_33567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7E0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_cond_start_time_33568(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_group_num_33569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7F0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_group_num_33570(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE7F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_task_index_33571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE800)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_task_index_33572(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE808)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_random_by_login_33573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE810)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_random_by_login_33574(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE818)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_hash_seed_33575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE820)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_hash_seed_33576(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE828)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_layer_33577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE830)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_layer_33578(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE838)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_cond_stat_duration_33579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE840)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_cond_stat_duration_33580(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE848)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_cond_logic_op_33581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE850)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_cond_logic_op_33582(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE858)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_effect_duration_33583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE860)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_effect_duration_33584(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE868)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_type_33585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE870)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_type_33586(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE878)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_sub_type_33587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE880)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_sub_type_33588(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE888)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_sub_type2_33589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE890)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_sub_type2_33590(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE898)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_value1_33591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8A0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_value1_33592(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_value2_33593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8B0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_value2_33594(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_rejudge_33595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8C0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_rejudge_33596(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_type_33597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8D0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_type_33598(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_sub_type_33599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8E0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_sub_type_33600(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_sub_type2_33601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8F0)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_sub_type2_33602(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE8F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_value1_33603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE900)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_value1_33604(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE908)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_value2_33605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE910)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_value2_33606(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE918)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_3_abtest_cond_type_33607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE920)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_3_abtest_cond_type_33608(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE928)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_3_abtest_cond_sub_type_33609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE930)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_3_abtest_cond_sub_type_33610(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE938)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_3_abtest_cond_sub_type2_33611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE940)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_3_abtest_cond_sub_type2_33612(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE948)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_3_abtest_cond_value1_33613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE950)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_3_abtest_cond_value1_33614(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE958)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::get_Abtest_conf_abtest_recomm_cond_3_abtest_cond_value2_33615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE960)(this); } void DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::set_Abtest_conf_abtest_recomm_cond_3_abtest_cond_value2_33616(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE968)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig::Deserialize_33617(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::_ctor_33417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD144)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::GetPrimaryKeyValue_33418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_ID_33419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB148)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_ID_33420(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD2CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_ColorID_33421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB170)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_ColorID_33422(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD2D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_Type_33423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD2DC)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_Type_33424(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD2E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_LOCID_Name_33425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB180)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_LOCID_Name_33426(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD2EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_Name_33427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB150)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_LOCID_Desc_33428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB188)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_LOCID_Desc_33429(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD2F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_Desc_33430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB160)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_LOCID_Usage_Tip_33431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD2FC)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_LOCID_Usage_Tip_33432(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD304)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_Usage_Tip_33433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD30C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_Provided_Num_33434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD31C)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_Provided_Num_33435(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD324)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_SellPrice_33436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB178)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_SellPrice_33437(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD32C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_BufType_33438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD334)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_BufType_33439(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD33C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_EffectType_33440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD344)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_EffectType_33441(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD34C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_Durable_33442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD354)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_Durable_33443(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD35C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_BuffValue_33444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD364)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_BuffValue_33445(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD36C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::get_UseLimitDay_33446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD374)(this); } void DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::set_UseLimitDay_33447(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD37C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig::Deserialize_33448(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::_ctor_33390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC3F4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::GetPrimaryKeyValue_33391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_ModifierId_33392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC57C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_ModifierId_33393(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC584)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_PropItemId_33394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC58C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_PropItemId_33395(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC594)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_LOCID_Name_33396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC59C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_LOCID_Name_33397(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC5A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_Name_33398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC5AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_LOCID_Desc_33399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC5BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_LOCID_Desc_33400(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC5C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_Desc_33401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC5CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_Icon_33402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC5DC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_Icon_33403(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC5E4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_BuffIdArray_33404() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x36CC5EC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_BuffIdArray_33405(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36CC5F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_MutexGroup_33406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC5FC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_MutexGroup_33407(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC604)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_ApplyMode_33408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC60C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_ApplyMode_33409(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC614)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_ApplyZombieCountInterval_33410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC61C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_ApplyZombieCountInterval_33411(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC624)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_IncreaseZombieHealth_33412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC62C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_IncreaseZombieHealth_33413(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC634)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::get_UseInEndless_33414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC63C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::set_UseInEndless_33415(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC644)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig::Deserialize_33416(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::_ctor_33368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC084)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_MatchType_33369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC16C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_MatchType_33370(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC174)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_Order_33371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC17C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_Order_33372(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC184)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_Slot_33373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC18C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_Slot_33374(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC194)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_ItemID_33375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC19C)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_ItemID_33376(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_WeaponName_33377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1AC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_WeaponName_33378(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_GrenadeNum_33379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_GrenadeNum_33380(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_DefaultAttachment_1_33381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1CC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_DefaultAttachment_1_33382(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_DefaultAttachment_2_33383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1DC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_DefaultAttachment_2_33384(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_DefaultAttachment_3_33385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1EC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_DefaultAttachment_3_33386(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::get_DefaultAttachment_4_33387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC1FC)(this); } void DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::set_DefaultAttachment_4_33388(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC204)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig::Deserialize_33389(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::_ctor_33335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBBAC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::GetPrimaryKeyValue_33336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_MapIdStr_33337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD34)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_MapIdStr_33338(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_InitUltEnergy_33339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD44)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_InitUltEnergy_33340(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD4C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_IsRestrict_33341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD54)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_IsRestrict_33342(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_RoleID_33343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD64)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_RoleID_33344(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_RoleSkill_33345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD74)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_RoleSkill_33346(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_MainWeaponID_33347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD84)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_MainWeaponID_33348(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_CamoID_33349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD94)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_CamoID_33350(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBD9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_SecondaryWeaponID_33351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDA4)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_SecondaryWeaponID_33352(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDAC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_MainWeaponAmmoStr_33353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDB4)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_MainWeaponAmmoStr_33354(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDBC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_SecondaryWeaponAmmoStr_33355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDC4)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_SecondaryWeaponAmmoStr_33356(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_GrenadeID_33357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDD4)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_GrenadeID_33358(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_GrenadeNum_33359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDE4)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_GrenadeNum_33360(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_ScoreStreak_1_33361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDF4)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_ScoreStreak_1_33362(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBDFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_ScoreStreak_2_33363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBE04)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_ScoreStreak_2_33364(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBE0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::get_ScoreStreak_3_33365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBE14)(this); } void DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::set_ScoreStreak_3_33366(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBE1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig::Deserialize_33367(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::_ctor_33295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CC8B0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::GetPrimaryKeyValue_33296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_ID_33297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA38)(this); } void DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::set_ID_33298(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_NewGuideItemType_33299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA48)(this); } void DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::set_NewGuideItemType_33300(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_RepeatTime_33301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA58)(this); } void DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::set_RepeatTime_33302(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA60)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_Time_33303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA68)(this); } void DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::set_Time_33304(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA70)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_IconName_33305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA78)(this); } void DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::set_IconName_33306(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA80)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_LOCID_GuideText_33307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA88)(this); } void DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::set_LOCID_GuideText_33308(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_GuideText_33309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCA98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_LOCID_GuideText_2_33310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCAA8)(this); } void DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::set_LOCID_GuideText_2_33311(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCAB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_GuideText_2_33312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCAB8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_LOCID_GuideText_3_33313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCAC8)(this); } void DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::set_LOCID_GuideText_3_33314(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCAD0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::get_GuideText_3_33315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCAD8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig::Deserialize_33316(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::_ctor_33276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C873C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::GetPrimaryKeyValue_33277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::get_ID_33278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C88C4)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::set_ID_33279(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C88CC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::get_BGName_33280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C88D4)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::set_BGName_33281(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C88DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::get_BtnBGName_33282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C88E4)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::set_BtnBGName_33283(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C88EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::get_FrontBGName_33284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C88F4)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::set_FrontBGName_33285(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C88FC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::get_ShowEffect_33286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8904)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::set_ShowEffect_33287(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C890C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::get_EffectAssetID_33288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8914)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::set_EffectAssetID_33289(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C891C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::get_VideoPath_33290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8924)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::set_VideoPath_33291(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C892C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::get_VideoBGName_33292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8934)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::set_VideoBGName_33293(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C893C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig::Deserialize_33294(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig::_ctor_33267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C843C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig::GetPrimaryKeyValue_33268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig::get_TicketID_33269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C85C4)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig::set_TicketID_33270(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C85CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig::get_SkipPosition_33271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C85D4)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig::set_SkipPosition_33272(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C85DC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig::get_SkipID_33273() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C85E4)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig::set_SkipID_33274(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C85EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig::Deserialize_33275(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::_ctor_33237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8018)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Box_id_33238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB190)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Box_id_33239(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8100)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_LOCID_Name_33240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB1C0)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_LOCID_Name_33241(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8108)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Name_33242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB198)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_LOCID_Desc_33243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB1C8)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_LOCID_Desc_33244(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8110)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Desc_33245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB1A8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Box_type_33246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8118)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Box_type_33247(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8120)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Box_color_33248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB1B8)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Box_color_33249(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8128)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Box_sub_color_33250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8130)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Box_sub_color_33251(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8138)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Title_cdn_33252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8140)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Title_cdn_33253(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8148)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Max_lucky_value_33254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8150)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Max_lucky_value_33255(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8158)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Show_draw_bonus_33256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8160)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Show_draw_bonus_33257(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8168)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Show_promise_33258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8170)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Show_promise_33259(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8178)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Promise_locid_33260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8180)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Promise_locid_33261(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8188)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Promise_num_33262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8190)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Promise_num_33263(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8198)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::get_Promise_item_locid_33264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C81A0)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::set_Promise_item_locid_33265(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C81A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig::Deserialize_33266(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::_ctor_33207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7C08)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Related_box_33208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7CF0)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Related_box_33209(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7CF8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Time_line_point_33210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D00)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Time_line_point_33211(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_1_id_33212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D10)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_1_id_33213(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D18)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_1_tmp_33214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D20)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_1_tmp_33215(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_1_durable_33216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D30)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_1_durable_33217(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D38)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_1_num_33218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D40)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_1_num_33219(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D48)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_2_id_33220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D50)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_2_id_33221(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D58)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_2_tmp_33222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D60)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_2_tmp_33223(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_2_durable_33224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D70)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_2_durable_33225(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D78)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_2_num_33226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D80)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_2_num_33227(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D88)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_3_id_33228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D90)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_3_id_33229(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7D98)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_3_tmp_33230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7DA0)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_3_tmp_33231(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7DA8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_3_durable_33232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7DB0)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_3_durable_33233(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7DB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::get_Reward_list_3_num_33234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7DC0)(this); } void DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::set_Reward_list_3_num_33235(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7DC8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig::Deserialize_33236(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::_ctor_33188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C70D8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::GetPrimaryKeyValue_33189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::get_Type_33190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7260)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::set_Type_33191(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7268)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::get_FogColor_33192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7270)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::set_FogColor_33193(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7278)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::get_FogMode_33194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7280)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::set_FogMode_33195(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7288)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::get_FogDensity_33196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7290)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::set_FogDensity_33197(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7298)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::get_FogHeightAtten_33198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C72A0)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::set_FogHeightAtten_33199(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C72A8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::get_FogHeightOffset_33200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C72B0)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::set_FogHeightOffset_33201(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C72B8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::get_FogStartDistance_33202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C72C0)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::set_FogStartDistance_33203(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C72C8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::get_ShadowDistance_33204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C72D0)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::set_ShadowDistance_33205(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C72D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig::Deserialize_33206(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::_ctor_33165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6964)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::GetPrimaryKeyValue_33166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_MarkerID_33167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6AEC)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_MarkerID_33168(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6AF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_ModeID_33169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6AFC)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_ModeID_33170(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B04)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_X_33171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B0C)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_X_33172(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B14)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_Y_33173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B1C)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_Y_33174(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B24)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_Z_33175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B2C)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_Z_33176(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B34)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_LX_33177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B3C)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_LX_33178(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_LY_33179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B4C)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_LY_33180(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_CX_33181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B5C)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_CX_33182(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_CY_33183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B6C)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_CY_33184(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B74)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::get_Scale_33185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B7C)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::set_Scale_33186(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6B84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig::Deserialize_33187(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::_ctor_33152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C661C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::GetPrimaryKeyValue_33153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::get_KeyID_33154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67A4)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::set_KeyID_33155(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::get_LanguageCode_1_33156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67B4)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::set_LanguageCode_1_33157(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::get_LOC_Content_1_33158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67C4)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::set_LOC_Content_1_33159(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::get_LanguageCode_2_33160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67D4)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::set_LanguageCode_2_33161(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::get_LOC_Content_2_33162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67E4)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::set_LOC_Content_2_33163(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C67EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig::Deserialize_33164(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::_ctor_33113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C46A8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::GetPrimaryKeyValue_33114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_ShowArea_33115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4838)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_ShowArea_33116(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4840)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_ID_33117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4830)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_ID_33118(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4848)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_BeginDate_33119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4850)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_BeginDate_33120(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4858)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_StartTime_33121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4860)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_StartTime_33122(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4868)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_EndDate_33123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4870)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_EndDate_33124(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4878)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_EndTime_33125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4880)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_EndTime_33126(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4888)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_AreaId_33127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4890)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_AreaId_33128(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4898)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_Sort_33129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48A0)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_Sort_33130(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_Skip_33131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48B0)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_Skip_33132(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_SkipParam_33133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48C0)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_SkipParam_33134(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_Title_33135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48D0)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_Title_33136(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_SpriteName_33137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48E0)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_SpriteName_33138(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_PictureUrl_33139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48F0)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_PictureUrl_33140(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C48F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_StayTime_33141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4900)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_StayTime_33142(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4908)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_AutoChange_33143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4910)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_AutoChange_33144(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4918)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_ShowCountdown_33145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4920)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_ShowCountdown_33146(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4928)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_LabelContent_33147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4930)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_LabelContent_33148(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4938)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::get_LabelBG_33149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4940)(this); } void DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::set_LabelBG_33150(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4948)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig::Deserialize_33151(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::_ctor_33095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C37EC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::GetPrimaryKeyValue_33096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::get_Id_33097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3974)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::set_Id_33098(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C397C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::get_LOCID_Desc_33099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3984)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::set_LOCID_Desc_33100(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C398C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::get_Desc_33101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3994)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::get_TitleDesc_33102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39A4)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::set_TitleDesc_33103(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::get_GoPos_33104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39B4)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::set_GoPos_33105(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::get_SecondTab_33106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39C4)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::set_SecondTab_33107(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::get_ThirdTab_33108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39D4)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::set_ThirdTab_33109(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::get_GoUrl_33110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39E4)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::set_GoUrl_33111(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C39EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig::Deserialize_33112(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::_ctor_33076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEE00)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::GetPrimaryKeyValue_33077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::get_WeaponID_33078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEF88)(this); } void DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::set_WeaponID_33079(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEF90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::get_Name_33080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEF98)(this); } void DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::set_Name_33081(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFA0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::get_ShopBackgroundAssetID_33082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFA8)(this); } void DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::set_ShopBackgroundAssetID_33083(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFB0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::get_ReceiveBackgroundAssetID_33084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFB8)(this); } void DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::set_ReceiveBackgroundAssetID_33085(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFC0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::get_ShopLightAssetID_33086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFC8)(this); } void DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::set_ShopLightAssetID_33087(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFD0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::get_ReceiveLightAssetID_33088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFD8)(this); } void DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::set_ReceiveLightAssetID_33089(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFE0)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::get_OverrideCameraAnimations_33090() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig*)>(DLL2SDK::GameAssemblyBase + 0x36BEFE8)(this); } void DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::set_OverrideCameraAnimations_33091(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36BEFF0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::get_ShowMatinee_33092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEFF8)(this); } void DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::set_ShowMatinee_33093(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF000)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig::Deserialize_33094(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LanguageSettingConfig::_ctor_33070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEBD0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LanguageSettingConfig::get_LanguageCode_33071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BECB8)(this); } void DLL2SDK::Assembly_CSharp::Config::LanguageSettingConfig::set_LanguageCode_33072(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BECC0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LanguageSettingConfig::get_LocID_33073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BECC8)(this); } void DLL2SDK::Assembly_CSharp::Config::LanguageSettingConfig::set_LocID_33074(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BECD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LanguageSettingConfig::Deserialize_33075(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig::_ctor_33061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE8D8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig::GetPrimaryKeyValue_33062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig::get_Ladder_level_33063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEA60)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig::set_Ladder_level_33064(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEA68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig::get_Teammate_lower_limit_33065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEA70)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig::set_Teammate_lower_limit_33066(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEA78)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig::get_Teammate_upper_limit_33067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEA80)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig::set_Teammate_upper_limit_33068(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BEA88)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig::Deserialize_33069(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig::_ctor_33052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC1E8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig::GetPrimaryKeyValue_33053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig::get_Mapid_33054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC370)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig::set_Mapid_33055(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC378)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig::get_MaxMatchTime_33056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC380)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig::set_MaxMatchTime_33057(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC388)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig::get_RoundTarget_33058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC390)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig::set_RoundTarget_33059(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC398)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig::Deserialize_33060(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ItemShareDescConfig::_ctor_33045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBF18)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemShareDescConfig::GetPrimaryKeyValue_33046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemShareDescConfig::get_ID_33047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC0A0)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemShareDescConfig::set_ID_33048(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC0A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemShareDescConfig::get_Desc_33049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC0B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemShareDescConfig::set_Desc_33050(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC0B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemShareDescConfig::Deserialize_33051(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ItemID2TextureURLIDConfig::_ctor_33038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB2A0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemID2TextureURLIDConfig::GetPrimaryKeyValue_33039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemID2TextureURLIDConfig::get_ID_33040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB428)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemID2TextureURLIDConfig::set_ID_33041(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB430)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemID2TextureURLIDConfig::get_CDN_Path_33042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB438)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemID2TextureURLIDConfig::set_CDN_Path_33043(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB440)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemID2TextureURLIDConfig::Deserialize_33044(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLLocalSuffixConfig::_ctor_33031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5E60)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::InviteFriendURLLocalSuffixConfig::GetPrimaryKeyValue_33032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::InviteFriendURLLocalSuffixConfig::get_Id_33033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5FE8)(this); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLLocalSuffixConfig::set_Id_33034(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5FF0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::InviteFriendURLLocalSuffixConfig::get_Suffix_33035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5FF8)(this); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLLocalSuffixConfig::set_Suffix_33036(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6000)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::InviteFriendURLLocalSuffixConfig::Deserialize_33037(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::_ctor_33002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5474)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::InputConfig::GetPrimaryKeyValue_33003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::InputConfig::get_ID_33004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B55FC)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_ID_33005(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5604)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::Config::InputConfig::get_MovementJoystickSize_33006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B560C)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_MovementJoystickSize_33007(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5620)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::InputConfig::get_MovementJoystickType_33008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B562C)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_MovementJoystickType_33009(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5634)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::InputConfig::get_MovementJoystickIsFixed_33010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B563C)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_MovementJoystickIsFixed_33011(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5644)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::Config::InputConfig::get_FireButtonSize_33012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B564C)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_FireButtonSize_33013(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5660)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::InputConfig::get_FireButtonType_33014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B566C)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_FireButtonType_33015(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5674)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::InputConfig::get_FireButtonIsFixed_33016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B567C)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_FireButtonIsFixed_33017(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5684)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::InputConfig::get_MovementSensitivity_33018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B568C)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_MovementSensitivity_33019(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5694)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::InputConfig::get_RotationSensitivity_33020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B569C)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_RotationSensitivity_33021(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B56A4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::InputConfig::get_RotationExponent_33022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B56AC)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_RotationExponent_33023(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B56B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::InputConfig::get_ShowAimButton_33024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B56BC)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_ShowAimButton_33025(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B56C4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::InputConfig::get_RotationInputHoldTimeForFire_33026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B56CC)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_RotationInputHoldTimeForFire_33027(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B56D4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::InputConfig::get_RotationMoveRangeForFire_33028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B56DC)(this); } void DLL2SDK::Assembly_CSharp::Config::InputConfig::set_RotationMoveRangeForFire_33029(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B56E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::InputConfig::Deserialize_33030(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig::_ctor_32993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B48CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig::GetPrimaryKeyValue_32994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig::get_AnimName_32995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4A54)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig::set_AnimName_32996(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4A5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig::get_AnimIndex_32997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4A64)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig::set_AnimIndex_32998(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4A6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig::get_PlayType_32999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4A74)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig::set_PlayType_33000(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4A7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig::Deserialize_33001(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig::_ctor_32984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B45D4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig::GetPrimaryKeyValue_32985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig::get_GoodsID_32986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B475C)(this); } void DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig::set_GoodsID_32987(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4764)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig::get_Immediateuse_32988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B476C)(this); } void DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig::set_Immediateuse_32989(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4774)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig::get_Style_32990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B477C)(this); } void DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig::set_Style_32991(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4784)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig::Deserialize_32992(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::_ctor_32969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3FCC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::GetPrimaryKeyValue_32970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::get_ID_32971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4154)(this); } void DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::set_ID_32972(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B415C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::get_Type_32973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4164)(this); } void DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::set_Type_32974(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B416C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::get_LOC_Tip_32975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4174)(this); } void DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::set_LOC_Tip_32976(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B417C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::get_CdnUrl_32977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4184)(this); } void DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::set_CdnUrl_32978(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B418C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::get_SpirteName_32979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4194)(this); } void DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::set_SpirteName_32980(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B419C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::get_Sort_32981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B41A4)(this); } void DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::set_Sort_32982(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B41AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig::Deserialize_32983(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::_ctor_32926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3A2C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::GetPrimaryKeyValue_32927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_ID_32928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BB4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_ID_32929(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BBC)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_HP_32930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BC4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_HP_32931(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_DestorySocre_32932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BD4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_DestorySocre_32933(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_LifeTime_32934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BE4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_LifeTime_32935(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_DefauleFlySpeed_32936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BF4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_DefauleFlySpeed_32937(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3BFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_DisplayFlySpeed_32938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C04)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_DisplayFlySpeed_32939(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_LockEnemyRaduis_32940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C14)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_LockEnemyRaduis_32941(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C1C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_DelayFireTime_32942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C24)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_DelayFireTime_32943(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_TurnBackSpeed_32944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C34)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_TurnBackSpeed_32945(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_FireAngleH_32946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C44)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_FireAngleH_32947(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_FireAngleV_32948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C54)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_FireAngleV_32949(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C5C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_MoveDuration_32950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C64)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_MoveDuration_32951(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_MeshID_32952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C74)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_MeshID_32953(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_HalfWidth_32954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C84)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_HalfWidth_32955(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C8C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_HalfHeight_32956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C94)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_HalfHeight_32957(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3C9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_HalfLength_32958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CA4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_HalfLength_32959(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_WeaponID_32960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CB4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_WeaponID_32961(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_ResistanceID_32962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CC4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_ResistanceID_32963(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_CruiseRadius_32964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CD4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_CruiseRadius_32965(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::get_SPMfly_32966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CE4)(this); } void DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::set_SPMfly_32967(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3CEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig::Deserialize_32968(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::_ctor_32908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B370C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::get_Order_32909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B37F4)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::set_Order_32910(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B37FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::get_Level_32911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3804)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::set_Level_32912(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B380C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::get_ItemID_32913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3814)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::set_ItemID_32914(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B381C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::get_WeaponName_32915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3824)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::set_WeaponName_32916(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B382C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::get_DefaultAttachment_1_32917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3834)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::set_DefaultAttachment_1_32918(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B383C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::get_DefaultAttachment_2_32919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3844)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::set_DefaultAttachment_2_32920(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B384C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::get_DefaultAttachment_3_32921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3854)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::set_DefaultAttachment_3_32922(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B385C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::get_DefaultAttachment_4_32923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3864)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::set_DefaultAttachment_4_32924(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B386C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig::Deserialize_32925(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::_ctor_32890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B33EC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::get_Order_32891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B34D4)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::set_Order_32892(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B34DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::get_Level_32893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B34E4)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::set_Level_32894(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B34EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::get_ItemID_32895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B34F4)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::set_ItemID_32896(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B34FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::get_WeaponName_32897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3504)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::set_WeaponName_32898(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B350C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::get_DefaultAttachment_1_32899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3514)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::set_DefaultAttachment_1_32900(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B351C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::get_DefaultAttachment_2_32901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3524)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::set_DefaultAttachment_2_32902(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B352C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::get_DefaultAttachment_3_32903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3534)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::set_DefaultAttachment_3_32904(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B353C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::get_DefaultAttachment_4_32905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3544)(this); } void DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::set_DefaultAttachment_4_32906(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B354C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig::Deserialize_32907(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::_ctor_32879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2920)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::GetPrimaryKeyValue_32880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::get_Index_32881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2AA8)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::set_Index_32882(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2AB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::get_LOCID_Province_32883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2AB8)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::set_LOCID_Province_32884(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2AC0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::get_Province_32885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2AC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::get_LOCID_City_32886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2AD8)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::set_LOCID_City_32887(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2AE0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::get_City_32888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2AE8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig::Deserialize_32889(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::_ctor_32862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1848)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::GetPrimaryKeyValue_32863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::get_ID_32864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B19C8)(this); } void DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::set_ID_32865(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B19D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::get_HP_32866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B19D8)(this); } void DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::set_HP_32867(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B19E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::get_ExplodeMinDamage_32868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B19E8)(this); } void DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::set_ExplodeMinDamage_32869(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B19F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::get_ExplodeMaxDamage_32870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B19F8)(this); } void DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::set_ExplodeMaxDamage_32871(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1A00)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::get_ExplodeRange_32872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1A08)(this); } void DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::set_ExplodeRange_32873(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1A10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::get_WeaponId_32874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1A18)(this); } void DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::set_WeaponId_32875(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1A20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::get_ModeId_32876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1A28)(this); } void DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::set_ModeId_32877(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1A30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig::Deserialize_32878(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::_ctor_32819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621234)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::GetPrimaryKeyValue_32820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_QuestID_32821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46213BC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_QuestID_32822(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46213C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_ModuleKey_32823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46213CC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_ModuleKey_32824(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46213D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_TriggerStyle_32825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46213DC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_TriggerStyle_32826(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46213E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_TriggerParam_32827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46213EC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_TriggerParam_32828(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46213F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_TriggerPriority_32829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46213FC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_TriggerPriority_32830(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621404)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_Priority_32831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462140C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_Priority_32832(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621414)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_BeginType_32833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462141C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_BeginType_32834(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621424)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_StartTime_32835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462142C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_StartTime_32836(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621434)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_MapDownload_32837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462143C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_MapDownload_32838(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621444)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_MapIds_32839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462144C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_MapIds_32840(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621454)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_QuestName_32841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462145C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_QuestName_32842(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621464)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_Size_32843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462146C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_Size_32844(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621474)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_IconName_32845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462147C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_IconName_32846(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621484)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_LOC_Tip_32847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462148C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_LOC_Tip_32848(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4621494)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_LitePackage_32849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462149C)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_LitePackage_32850(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_DynamicPackage_32851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214AC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_DynamicPackage_32852(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_King_32853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214BC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_King_32854(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_Korea_32855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214CC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_Korea_32856(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_Garena_32857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214DC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_Garena_32858(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::get_VNG_32859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214EC)(this); } void DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::set_VNG_32860(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46214F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig::Deserialize_32861(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig::_ctor_32810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F50C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig::GetPrimaryKeyValue_32811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig::get_Gamemodedesc_32812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F694)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig::set_Gamemodedesc_32813(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F69C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig::get_Game_mode_32814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F6A4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig::set_Game_mode_32815(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F6AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig::get_Ladder_level_32816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F6B4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig::set_Ladder_level_32817(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F6BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig::Deserialize_32818(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::_ctor_32794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E078)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::get_Game_type_32795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E160)(this); } void DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::set_Game_type_32796(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E168)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::get_Game_mode_32797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E170)(this); } void DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::set_Game_mode_32798(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E178)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::get_Map_id_32799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E180)(this); } void DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::set_Map_id_32800(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E188)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::get_Kill_score_32801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E190)(this); } void DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::set_Kill_score_32802(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E198)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::get_Pass_score_32803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E1A0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::set_Pass_score_32804(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E1A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::get_Dead_score_32805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E1B0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::set_Dead_score_32806(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E1B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::get_Wave_score_32807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E1C0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::set_Wave_score_32808(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E1C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig::Deserialize_32809(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::_ctor_32755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DBB0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::GetPrimaryKeyValue_32756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_ID_32757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DD38)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_ID_32758(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DD40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_Type_32759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DD48)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_Type_32760(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DD50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_SystemMsgID_32761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DD58)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_SystemMsgID_32762(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DD60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_BRSystemMsgID_32763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DD68)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_BRSystemMsgID_32764(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DD70)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_ChaMsgIDArray_32765() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig*)>(DLL2SDK::GameAssemblyBase + 0x461DD78)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_ChaMsgIDArray_32766(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x461DD80)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_BRChaMsgIDArray_32767() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig*)>(DLL2SDK::GameAssemblyBase + 0x461DD88)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_BRChaMsgIDArray_32768(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x461DD90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_TeamCountLimit_32769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DD98)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_TeamCountLimit_32770(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_AreaLimit_32771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDA8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_AreaLimit_32772(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_CDLimit_32773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDB8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_CDLimit_32774(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_ItemID_32775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDC8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_ItemID_32776(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_Priority_32777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDD8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_Priority_32778(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_Priority3P_32779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDE8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_Priority3P_32780(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_PriorityType_32781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DDF8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_PriorityType_32782(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE00)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_EffectiveDuration_32783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE08)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_EffectiveDuration_32784(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_ConditionalReservation_32785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE18)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_ConditionalReservation_32786(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_ChaPlayType_32787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE28)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_ChaPlayType_32788(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_SceneMarkType_32789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE38)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_SceneMarkType_32790(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::get_ItemType_32791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE48)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::set_ItemType_32792(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DE50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig::Deserialize_32793(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::_ctor_32738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D850)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::GetPrimaryKeyValue_32739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::get_ID_32740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D9D8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::set_ID_32741(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D9E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::get_ChatContext_32742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D9E8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::set_ChatContext_32743(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D9F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::get_TipContext_32744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D9F8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::set_TipContext_32745(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DA00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::get_PromptAudioMale_32746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DA08)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::set_PromptAudioMale_32747(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DA10)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::get_PromptAudioFemale_32748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DA18)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::set_PromptAudioFemale_32749(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DA20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::get_AudioLength_32750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DA28)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::set_AudioLength_32751(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DA30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::get_ShowType_32752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DA38)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::set_ShowType_32753(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461DA40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig::Deserialize_32754(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::_ctor_32695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D348)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::GetPrimaryKeyValue_32696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_ID_32697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D4D0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_ID_32698(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D4D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_Type_32699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D4E0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_Type_32700(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D4E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_SystemMsgID_32701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D4F0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_SystemMsgID_32702(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D4F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_BRSystemMsgID_32703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D500)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_BRSystemMsgID_32704(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D508)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_ChaMsgIDArray_32705() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig*)>(DLL2SDK::GameAssemblyBase + 0x461D510)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_ChaMsgIDArray_32706(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x461D518)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_BRChaMsgIDArray_32707() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig*)>(DLL2SDK::GameAssemblyBase + 0x461D520)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_BRChaMsgIDArray_32708(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x461D528)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_TeamCountLimit_32709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D530)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_TeamCountLimit_32710(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D538)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_AreaLimit_32711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D540)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_AreaLimit_32712(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D548)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_CDLimit_32713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D550)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_CDLimit_32714(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D558)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_ItemID_32715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D560)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_ItemID_32716(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D568)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_Priority_32717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D570)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_Priority_32718(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D578)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_Priority3P_32719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D580)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_Priority3P_32720(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D588)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_PriorityType_32721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D590)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_PriorityType_32722(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D598)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_EffectiveDuration_32723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5A0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_EffectiveDuration_32724(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_ConditionalReservation_32725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5B0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_ConditionalReservation_32726(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_ChaPlayType_32727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5C0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_ChaPlayType_32728(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_SceneMarkType_32729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5D0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_SceneMarkType_32730(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_ItemType_32731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5E0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_ItemType_32732(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_MPTeamCountLimit_32733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5F0)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_MPTeamCountLimit_32734(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D5F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::get_BRTMForbidden_32735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D600)(this); } void DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::set_BRTMForbidden_32736(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D608)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig::Deserialize_32737(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig::_ctor_32653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D068)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig::GetPrimaryKeyValue_32654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig::get_Key_32655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D1F0)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig::set_Key_32656(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D1F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig::get_Value16_32657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D200)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig::set_Value16_32658(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D208)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig::get_Value10_32659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D210)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig::set_Value10_32660(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D218)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig::Deserialize_32661(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::_ctor_32632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C43C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::GetPrimaryKeyValue_32633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::get_Id_32634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C5C4)(this); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::set_Id_32635(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C5CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::get_Type_32636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C5D4)(this); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::set_Type_32637(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C5DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::get_LocID_Name_32638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C5E4)(this); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::set_LocID_Name_32639(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C5EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::get_LocID_AchDesc_32640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C5F4)(this); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::set_LocID_AchDesc_32641(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C5FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::get_Url_32642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C604)(this); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::set_Url_32643(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C60C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::get_SpriteName_32644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C614)(this); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::set_SpriteName_32645(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C61C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::get_Order_32646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C624)(this); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::set_Order_32647(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C62C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::get_Flag_32648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C634)(this); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::set_Flag_32649(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C63C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::get_AI_32650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C644)(this); } void DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::set_AI_32651(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C64C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig::Deserialize_32652(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig::_ctor_32625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C17C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig::GetPrimaryKeyValue_32626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig::get_Id_32627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C304)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig::set_Id_32628(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C30C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig::get_Num_32629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C314)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig::set_Num_32630(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C31C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig::Deserialize_32631(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig::_ctor_32616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B4D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig::GetPrimaryKeyValue_32617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig::get_Servermoduledesc_32618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B65C)(this); } void DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig::set_Servermoduledesc_32619(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B664)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig::get_Server_module_32620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B66C)(this); } void DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig::set_Server_module_32621(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B674)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig::get_Fire_flag_32622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B67C)(this); } void DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig::set_Fire_flag_32623(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B684)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig::Deserialize_32624(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::_ctor_32601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B138)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::GetPrimaryKeyValue_32602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::get_CoinID_32603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B2C0)(this); } void DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::set_CoinID_32604(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B2C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::get_ColorID_32605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B2D0)(this); } void DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::set_ColorID_32606(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B2D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::get_LOCID_Name_32607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B2E0)(this); } void DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::set_LOCID_Name_32608(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B2E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::get_Name_32609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B2F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::get_LOCID_Desc_32610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B300)(this); } void DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::set_LOCID_Desc_32611(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B308)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::get_Desc_32612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B310)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::get_InventoryShow_32613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B320)(this); } void DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::set_InventoryShow_32614(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B328)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig::Deserialize_32615(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig::_ctor_32592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A804)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig::GetPrimaryKeyValue_32593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig::get_Emot_id_32594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A98C)(this); } void DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig::set_Emot_id_32595(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A994)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig::get_Emot_sprite_32596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A99C)(this); } void DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig::set_Emot_sprite_32597(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A9A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig::get_Emot_num_32598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A9AC)(this); } void DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig::set_Emot_num_32599(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A9B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig::Deserialize_32600(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::_ctor_32543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A2A4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EffectConfig::GetPrimaryKeyValue_32544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_Name_32545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A42C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_Name_32546(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A434)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectID_1_32547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A43C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectID_1_32548(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A444)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectSocket_1_32549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A44C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectSocket_1_32550(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A454)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectID_2_32551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A45C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectID_2_32552(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A464)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectSocket_2_32553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A46C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectSocket_2_32554(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A474)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectID_3_32555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A47C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectID_3_32556(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A484)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectSocket_3_32557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A48C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectSocket_3_32558(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A494)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectID_4_32559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A49C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectID_4_32560(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectSocket_4_32561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4AC)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectSocket_4_32562(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectID_5_32563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4BC)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectID_5_32564(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_EffectSocket_5_32565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4CC)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_EffectSocket_5_32566(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_CameraEffectAsset_32567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4DC)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_CameraEffectAsset_32568(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4E4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogDensity_32569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4EC)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogDensity_32570(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4F4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogHeightAtten_32571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A4FC)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogHeightAtten_32572(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A504)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogStart_32573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A50C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogStart_32574(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A514)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogColor_Red_32575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A51C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogColor_Red_32576(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A524)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogColor_Green_32577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A52C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogColor_Green_32578(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A534)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogColor_Blue_32579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A53C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogColor_Blue_32580(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A544)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogMaxHeight_32581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A54C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogMaxHeight_32582(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A554)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogColorSkyBox_Red_32583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A55C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogColorSkyBox_Red_32584(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A564)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogColorSkyBox_Green_32585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A56C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogColorSkyBox_Green_32586(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A574)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_FogColorSkyBox_Blue_32587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A57C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_FogColorSkyBox_Blue_32588(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A584)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EffectConfig::get_BuffIcon_32589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A58C)(this); } void DLL2SDK::Assembly_CSharp::Config::EffectConfig::set_BuffIcon_32590(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A594)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EffectConfig::Deserialize_32591(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::DropPoolConfig::_ctor_32535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A064)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::DropPoolConfig::get_MapID_32536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A14C)(this); } void DLL2SDK::Assembly_CSharp::Config::DropPoolConfig::set_MapID_32537(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A154)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DropPoolConfig::get_ItemID_32538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A15C)(this); } void DLL2SDK::Assembly_CSharp::Config::DropPoolConfig::set_ItemID_32539(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A164)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DropPoolConfig::get_ItemNum_32540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A16C)(this); } void DLL2SDK::Assembly_CSharp::Config::DropPoolConfig::set_ItemNum_32541(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461A174)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DropPoolConfig::Deserialize_32542(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig::_ctor_32526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619D84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig::GetPrimaryKeyValue_32527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig::get_Name_32528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619F0C)(this); } void DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig::set_Name_32529(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619F14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig::get_ConfigType_32530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619F1C)(this); } void DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig::set_ConfigType_32531(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619F24)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig::get_ConfigValue_32532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619F2C)(this); } void DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig::set_ConfigValue_32533(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619F34)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig::Deserialize_32534(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::DialogConfig::_ctor_32511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619A44)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DialogConfig::GetPrimaryKeyValue_32512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DialogConfig::get_Key_32513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619BCC)(this); } void DLL2SDK::Assembly_CSharp::Config::DialogConfig::set_Key_32514(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619BD4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DialogConfig::get_Style_32515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619BDC)(this); } void DLL2SDK::Assembly_CSharp::Config::DialogConfig::set_Style_32516(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619BE4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DialogConfig::get_Icon_32517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619BEC)(this); } void DLL2SDK::Assembly_CSharp::Config::DialogConfig::set_Icon_32518(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619BF4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DialogConfig::get_Content_32519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619BFC)(this); } void DLL2SDK::Assembly_CSharp::Config::DialogConfig::set_Content_32520(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619C04)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DialogConfig::get_Voice_32521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619C0C)(this); } void DLL2SDK::Assembly_CSharp::Config::DialogConfig::set_Voice_32522(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619C14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DialogConfig::get_Duration_32523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619C1C)(this); } void DLL2SDK::Assembly_CSharp::Config::DialogConfig::set_Duration_32524(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619C24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DialogConfig::Deserialize_32525(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::_ctor_32475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461887C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::GetPrimaryKeyValue_32476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::GetSecondaryKeyValue_32477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_DeviceGeneration_32478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618A04)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_DeviceGeneration_32479(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618AB4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_Desc_32480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618ABC)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_Desc_32481(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618AC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_ModelName_32482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618AAC)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_ModelName_32483(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618ACC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_DefaultSettingLevel_32484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618AD4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_DefaultSettingLevel_32485(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618ADC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_CapacitySettingLevel_32486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618AE4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_CapacitySettingLevel_32487(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618AEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_DefaultFrameRateLevel_32488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618AF4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_DefaultFrameRateLevel_32489(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618AFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_MaxFrameRateLevel_32490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B04)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_MaxFrameRateLevel_32491(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_MaxFrameRateUnderLowQuality_32492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B14)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_MaxFrameRateUnderLowQuality_32493(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_MSAA_32494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B24)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_MSAA_32495(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_ExtremeHeight_32496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B34)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_ExtremeHeight_32497(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_VeryHighHeight_32498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B44)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_VeryHighHeight_32499(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_HighHeight_32500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B54)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_HighHeight_32501(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_MidHeight_32502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B64)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_MidHeight_32503(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_LowHeight_32504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B74)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_LowHeight_32505(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_VeryLowHeight_32506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B84)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_VeryLowHeight_32507(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::get_ImpatientHeight_32508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B94)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::set_ImpatientHeight_32509(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618B9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig::Deserialize_32510(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::_ctor_32455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461845C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::GetPrimaryKeyValue_32456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::GetSecondaryKeyValue_32457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::get_ModelName_32458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46185E4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::set_ModelName_32459(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618694)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::get_Vendor_32460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461868C)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::set_Vendor_32461(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461869C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::get_DefaultSettingLevel_32462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186A4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::set_DefaultSettingLevel_32463(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::get_CapacitySettingLevel_32464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186B4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::set_CapacitySettingLevel_32465(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::get_DefaultFrameRateLevel_32466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186C4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::set_DefaultFrameRateLevel_32467(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::get_MaxFrameRateLevel_32468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186D4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::set_MaxFrameRateLevel_32469(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::get_MaxFrameRateUnderLowQuality_32470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186E4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::set_MaxFrameRateUnderLowQuality_32471(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::get_MSAA_32472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186F4)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::set_MSAA_32473(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46186FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig::Deserialize_32474(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::_ctor_32440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461810C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::GetPrimaryKeyValue_32441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::get_ModeType_32442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618294)(this); } void DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::set_ModeType_32443(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461829C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::get_Description_32444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46182A4)(this); } void DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::set_Description_32445(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46182AC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::get_ChatMsgList1_32446() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x46182B4)(this); } void DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::set_ChatMsgList1_32447(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46182BC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::get_ChatMsgList2_32448() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x46182C4)(this); } void DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::set_ChatMsgList2_32449(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46182CC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::get_ChatMsgList3_32450() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x46182D4)(this); } void DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::set_ChatMsgList3_32451(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46182DC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::get_ChatMsgList4_32452() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x46182E4)(this); } void DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::set_ChatMsgList4_32453(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46182EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig::Deserialize_32454(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::_ctor_32429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613FD4)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::GetPrimaryKeyValue_32430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::get_ID_32431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461415C)(this); } void DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::set_ID_32432(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614164)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::get_MusicName_32433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461416C)(this); } void DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::set_MusicName_32434(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614174)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::get_Composer_32435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461417C)(this); } void DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::set_Composer_32436(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614184)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::get_AudioName_32437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461418C)(this); } void DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::set_AudioName_32438(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614194)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig::Deserialize_32439(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::_ctor_32416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613CB4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::GetPrimaryKeyValue_32417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::get_Type_32418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E3C)(this); } void DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::set_Type_32419(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E44)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::get_Description_32420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E4C)(this); } void DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::set_Description_32421(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E54)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::get_IsGameHud_32422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E5C)(this); } void DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::set_IsGameHud_32423(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E64)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::get_MappingType_32424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E6C)(this); } void DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::set_MappingType_32425(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E74)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::get_LocID_32426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E7C)(this); } void DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::set_LocID_32427(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613E84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig::Deserialize_32428(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::_ctor_32397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613110)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::GetPrimaryKeyValue_32398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::get_Game_mode_32399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613298)(this); } void DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::set_Game_mode_32400(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::get_Desc_32401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132A8)(this); } void DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::set_Desc_32402(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::get_Score_limit_default_32403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132B8)(this); } void DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::set_Score_limit_default_32404(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::get_Score_limit_lower_32405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132C8)(this); } void DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::set_Score_limit_lower_32406(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::get_Score_limit_upper_32407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132D8)(this); } void DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::set_Score_limit_upper_32408(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::get_Time_limit_default_32409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132E8)(this); } void DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::set_Time_limit_default_32410(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::get_Time_limit_lower_32411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46132F8)(this); } void DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::set_Time_limit_lower_32412(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613300)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::get_Time_limit_upper_32413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613308)(this); } void DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::set_Time_limit_upper_32414(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613310)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig::Deserialize_32415(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CountryConfig::_ctor_32384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612DF0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CountryConfig::GetPrimaryKeyValue_32385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CountryConfig::get_ID_32386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612F78)(this); } void DLL2SDK::Assembly_CSharp::Config::CountryConfig::set_ID_32387(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612F80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CountryConfig::get_GeoCode_32388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612F88)(this); } void DLL2SDK::Assembly_CSharp::Config::CountryConfig::set_GeoCode_32389(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612F90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CountryConfig::get_Name_32390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612F98)(this); } void DLL2SDK::Assembly_CSharp::Config::CountryConfig::set_Name_32391(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612FA0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CountryConfig::get_Alpha2_32392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612FA8)(this); } void DLL2SDK::Assembly_CSharp::Config::CountryConfig::set_Alpha2_32393(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612FB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CountryConfig::get_Continent_32394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612FB8)(this); } void DLL2SDK::Assembly_CSharp::Config::CountryConfig::set_Continent_32395(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612FC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CountryConfig::Deserialize_32396(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::_ctor_32363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46129F0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::GetPrimaryKeyValue_32364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_LOCID_Name_32365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612B80)(this); } void DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::set_LOCID_Name_32366(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612B88)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_Name_32367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612B90)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_LOCID_Desc_32368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612BA0)(this); } void DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::set_LOCID_Desc_32369(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612BA8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_Desc_32370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612BB0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_ID_32371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612B78)(this); } void DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::set_ID_32372(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612BC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_ColorID_32373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612BC8)(this); } void DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::set_ColorID_32374(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612BD0)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_BuffIDs_32375() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x4612BD8)(this); } void DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::set_BuffIDs_32376(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4612BE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_SellPrice_32377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612BE8)(this); } void DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::set_SellPrice_32378(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612BF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_SellProtection_32379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612BF8)(this); } void DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::set_SellProtection_32380(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612C00)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::get_CanStack_32381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612C08)(this); } void DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::set_CanStack_32382(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612C10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig::Deserialize_32383(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::_ctor_32348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46040A4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::GetPrimaryKeyValue_32349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::get_ComicId_32350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460422C)(this); } void DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::set_ComicId_32351(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604234)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::get_SeasonId_32352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460423C)(this); } void DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::set_SeasonId_32353(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604244)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::get_SeasonSeq_32354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460424C)(this); } void DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::set_SeasonSeq_32355(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604254)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::get_UnlockTimeByStr_32356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460425C)(this); } void DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::set_UnlockTimeByStr_32357(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604264)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::get_SeasonSeqName_32358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460426C)(this); } void DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::set_SeasonSeqName_32359(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604274)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::get_ThumbnailCdn_32360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460427C)(this); } void DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::set_ThumbnailCdn_32361(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604284)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig::Deserialize_32362(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::_ctor_32335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603C8C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::GetPrimaryKeyValue_32336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::get_Top_seq_32337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E14)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::set_Top_seq_32338(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E1C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::get_LocID_32339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E24)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::set_LocID_32340(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E2C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::get_Show_pic_32341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E34)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::set_Show_pic_32342(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E3C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::get_Show_pic_url_32343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E44)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::set_Show_pic_url_32344(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E4C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::get_BHot_32345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E54)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::set_BHot_32346(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603E5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig::Deserialize_32347(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::_ctor_32256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603368)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_LOCID_Desc_32257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603448)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_LOCID_Desc_32258(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603450)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Desc_32259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603458)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Describe_32260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603468)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Describe_32261(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603470)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Seq_id_32262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603478)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Seq_id_32263(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603480)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_id_32264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603488)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_id_32265(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603490)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_GoPos_32266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603498)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_GoPos_32267(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Pre_condition_type1_32268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034A8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Pre_condition_type1_32269(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Pre_condition_value1_32270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034B8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Pre_condition_value1_32271(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Pre_condition_type2_32272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034C8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Pre_condition_type2_32273(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Pre_condition_value2_32274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034D8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Pre_condition_value2_32275(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Pre_condition_type3_32276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034E8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Pre_condition_type3_32277(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Pre_condition_value3_32278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46034F8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Pre_condition_value3_32279(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603500)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Sub_condition_value1_32280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603508)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Sub_condition_value1_32281(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603510)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Sub_condition_value2_32282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603518)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Sub_condition_value2_32283(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603520)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Sub_condition_value3_32284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603528)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Sub_condition_value3_32285(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603530)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Condition_32286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603538)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Condition_32287(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603540)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Value_32288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603548)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Value_32289(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603550)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_points_32290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603558)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_points_32291(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603560)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Exchange_item_id_32292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603568)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Exchange_item_id_32293(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603570)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Exchange_item_num_32294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603578)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Exchange_item_num_32295(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603580)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Exchange_limit_32296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603588)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Exchange_limit_32297(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603590)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_type1_32298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603598)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_type1_32299(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_id1_32300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035A8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_id1_32301(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_num1_32302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035B8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_num1_32303(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_type2_32304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035C8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_type2_32305(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_id2_32306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035D8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_id2_32307(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_num2_32308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035E8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_num2_32309(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_type3_32310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46035F8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_type3_32311(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603600)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_id3_32312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603608)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_id3_32313(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603610)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_num3_32314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603618)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_num3_32315(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603620)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_type4_32316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603628)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_type4_32317(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603630)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_id4_32318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603638)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_id4_32319(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603640)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_num4_32320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603648)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_num4_32321(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603650)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_type5_32322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603658)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_type5_32323(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603660)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_id5_32324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603668)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_id5_32325(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603670)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Task_award_num5_32326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603678)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Task_award_num5_32327(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603680)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Wx_atcv_id_32328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603688)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Wx_atcv_id_32329(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603690)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Qq_actv_id_32330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4603698)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Qq_actv_id_32331(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46036A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::get_Qq_share_url_32332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46036A8)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::set_Qq_share_url_32333(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46036B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig::Deserialize_32334(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::_ctor_32239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E134)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::GetPrimaryKeyValue_32240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::get_Seq_ID_32241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E2BC)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::set_Seq_ID_32242(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E2C4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::get_RoleID_32243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E2CC)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::set_RoleID_32244(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E2D4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::get_AcionID_32245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E2DC)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::set_AcionID_32246(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E2E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::get_TitleDesc_32247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E2EC)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::set_TitleDesc_32248(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E2F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::get_LinesDesc_32249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E2FC)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::set_LinesDesc_32250(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E304)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::get_IconName_32251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E30C)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::set_IconName_32252(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E314)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::get_Url_32253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E31C)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::set_Url_32254(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0E324)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig::Deserialize_32255(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::_ctor_32226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DDEC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::GetPrimaryKeyValue_32227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::get_ID_32228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DF74)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::set_ID_32229(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DF7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::get_OpenTime_32230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DF84)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::set_OpenTime_32231(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DF8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::get_EndTime_32232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DF94)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::set_EndTime_32233(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DF9C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::get_TitleDes_32234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DFA4)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::set_TitleDes_32235(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DFAC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::get_TimeDes_32236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DFB4)(this); } void DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::set_TimeDes_32237(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DFBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig::Deserialize_32238(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::_ctor_32191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C54C)(this); } uint64_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::GetPrimaryKeyValue_32192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_ItemID_32193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C6D4)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_ItemID_32194(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C6DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_Desc_32195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C6EC)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_Desc_32196(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C6F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_Guarder1P_32197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C6FC)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_Guarder1P_32198(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C704)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_Guarder3P_32199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C70C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_Guarder3P_32200(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C714)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_GuarderLobby_32201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C71C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_GuarderLobby_32202(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C724)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_GuarderHeadModel_32203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C72C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_GuarderHeadModel_32204(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C734)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_GuarderBagModel_32205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C73C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_GuarderBagModel_32206(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C744)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_BRLobby_32207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C74C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_BRLobby_32208(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C754)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_Traitor1P_32209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C75C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_Traitor1P_32210(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C764)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_Traitor3P_32211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C76C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_Traitor3P_32212(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C774)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_BRModel_32213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C77C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_BRModel_32214(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C784)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_BRHeadModel_32215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C78C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_BRHeadModel_32216(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C794)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_BRBagModel_32217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C79C)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_BRBagModel_32218(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C7A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_Female_32219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C7AC)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_Female_32220(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C7B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_DefaultModelID_32221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C7BC)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_DefaultModelID_32222(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C7C4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::get_BagOffset_32223() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F0C7CC)(this); } void DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::set_BagOffset_32224(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F0C7D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig::Deserialize_32225(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CamosDisplayInfoConfig::_ctor_32184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B7E4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosDisplayInfoConfig::GetPrimaryKeyValue_32185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosDisplayInfoConfig::get_CamosID_32186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B96C)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosDisplayInfoConfig::set_CamosID_32187(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B974)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosDisplayInfoConfig::get_TextureAssetID_32188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B97C)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosDisplayInfoConfig::set_TextureAssetID_32189(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B984)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosDisplayInfoConfig::Deserialize_32190(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::_ctor_32147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ABC8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::GetPrimaryKeyValue_32148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_ID_32149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AD50)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_ID_32150(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AD58)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_LOCID_Name_32151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AD60)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_LOCID_Name_32152(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AD68)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_Name_32153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AD70)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_CardType_32154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AD80)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_CardType_32155(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AD88)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_SpriteName_32156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AD90)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_SpriteName_32157(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AD98)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_CardAssetID_32158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADA0)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_CardAssetID_32159(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADA8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_EffectAssetID_32160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADB0)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_EffectAssetID_32161(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADB8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_LOCID_Desc_32162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADC0)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_LOCID_Desc_32163(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_Desc_32164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADD0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_Color_32165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADE0)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_Color_32166(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADE8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_Sort_32167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADF0)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_Sort_32168(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ADF8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_ShowInBag_32169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE00)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_ShowInBag_32170(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_GoGetPos_32171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE10)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_GoGetPos_32172(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE18)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_SecondTab_32173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE20)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_SecondTab_32174(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE28)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_IsAutoDemolition_32175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE30)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_IsAutoDemolition_32176(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE38)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_CurrencyID_32177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE40)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_CurrencyID_32178(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE48)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_SellPrice_32179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE50)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_SellPrice_32180(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE58)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::get_Flag_32181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE60)(this); } void DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::set_Flag_32182(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AE68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig::Deserialize_32183(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig::_ctor_32139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613A74)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig::get_Cstlog_id_32140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613B5C)(this); } void DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig::set_Cstlog_id_32141(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613B64)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig::get_Cstlog_name_32142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613B6C)(this); } void DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig::set_Cstlog_name_32143(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613B74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig::get_Should_save_to_vng_32144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613B7C)(this); } void DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig::set_Should_save_to_vng_32145(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613B84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig::Deserialize_32146(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::_ctor_32127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09E78)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::get_EventType_32128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09F60)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::set_EventType_32129(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09F68)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::get_EventName_32130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09F70)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::set_EventName_32131(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09F78)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::get_EventDesc_32132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09F80)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::set_EventDesc_32133(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09F88)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::get_EventParamStr_32134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09F90)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::set_EventParamStr_32135(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09F98)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::get_EventParamOper_32136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09FA0)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::set_EventParamOper_32137(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09FA8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig::Deserialize_32138(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::_ctor_32109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09B58)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::get_EffectType_32110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C40)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::set_EffectType_32111(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C48)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::get_EffectName_32112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C50)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::set_EffectName_32113(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C58)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::get_EffectSvrName_32114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C60)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::set_EffectSvrName_32115(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C68)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::get_EffectDesc_32116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C70)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::set_EffectDesc_32117(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C78)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::get_EffectParam1Str_32118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C80)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::set_EffectParam1Str_32119(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C88)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::get_EffectParam1OperStr_32120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C90)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::set_EffectParam1OperStr_32121(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09C98)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::get_EffectParam2Str_32122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09CA0)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::set_EffectParam2Str_32123(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09CA8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::get_EffectParam2OperStr_32124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09CB0)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::set_EffectParam2OperStr_32125(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09CB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig::Deserialize_32126(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::_ctor_32067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0618C)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::GetPrimaryKeyValue_32068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_ID_32069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06314)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_ID_32070(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0631C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_VehicleId_32071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06324)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_VehicleId_32072(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0632C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_LOCID_Name_32073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06334)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_LOCID_Name_32074(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0633C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_Name_32075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06344)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_ColorID_32076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06354)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_ColorID_32077(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0635C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_LOCID_Desc_32078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06364)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_LOCID_Desc_32079(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0636C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_Desc_32080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06374)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_LOCID_HowToGet_32081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06384)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_LOCID_HowToGet_32082(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0638C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_HowToGet_32083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06394)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_GoGetPos_32084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063A4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_GoGetPos_32085(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_GoGetUrl_32086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063B4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_GoGetUrl_32087(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063BC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_ShowRare_32088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063C4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_ShowRare_32089(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_SkinStyle_32090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063D4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_SkinStyle_32091(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_SkinParam_32092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063E4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_SkinParam_32093(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_SkinParam2_32094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063F4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_SkinParam2_32095(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F063FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_ModelRotation_32096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06404)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_ModelRotation_32097(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0640C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_ShowInBag_32098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06414)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_ShowInBag_32099(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0641C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_LockedShowOrder_32100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06424)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_LockedShowOrder_32101(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0642C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_IsAutoDemolition_32102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06434)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_IsAutoDemolition_32103(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0643C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_CurrencyID_32104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06444)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_CurrencyID_32105(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0644C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::get_SellPrice_32106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06454)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::set_SellPrice_32107(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0645C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig::Deserialize_32108(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::_ctor_32053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05EBC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::get_MapID_32054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FA4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::set_MapID_32055(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::get_RegionID_32056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FB4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::set_RegionID_32057(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::get_RegionTotalNum_32058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FC4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::set_RegionTotalNum_32059(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FCC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::get_Desc_32060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FD4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::set_Desc_32061(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::get_VehicleId_32062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FE4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::set_VehicleId_32063(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::get_Prob_32064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FF4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::set_Prob_32065(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05FFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig::Deserialize_32066(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::_ctor_32042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F040C4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::GetPrimaryKeyValue_32043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::get_RangeType_32044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0424C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::set_RangeType_32045(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04254)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::get_StartValue_32046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0425C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::set_StartValue_32047(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04264)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::get_EndValue_32048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0426C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::set_EndValue_32049(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04274)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::get_BuffId_32050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0427C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::set_BuffId_32051(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04284)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig::Deserialize_32052(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSettlementConfig::_ctor_32035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03DF4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSettlementConfig::GetPrimaryKeyValue_32036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSettlementConfig::get_GameMode_32037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03F7C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSettlementConfig::set_GameMode_32038(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03F84)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSettlementConfig::get_IconResource_32039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03F8C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSettlementConfig::set_IconResource_32040(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03F94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSettlementConfig::Deserialize_32041(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::_ctor_31991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02B20)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::GetPrimaryKeyValue_31992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_ID_31993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CA8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_ID_31994(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CB0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_ChipID_31995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CB8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_ChipID_31996(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CC0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_Note_31997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CC8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_Note_31998(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CD0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_LOCID_Name_31999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CD8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_LOCID_Name_32000(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CE0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_Name_32001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CE8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_LOCID_Describe_32002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02CF8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_LOCID_Describe_32003(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_Describe_32004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D08)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_ColorID_32005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D18)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_ColorID_32006(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D20)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_ShowInBag_32007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D28)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_ShowInBag_32008(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_GoGetPos_32009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D38)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_GoGetPos_32010(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_LOCID_HowToGet_32011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D48)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_LOCID_HowToGet_32012(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_HowToGet_32013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D58)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_SkinType_32014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D68)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_SkinType_32015(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D70)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_UIModelID_32016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D78)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_UIModelID_32017(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D80)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_ModelID_32018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D88)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_ModelID_32019(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D90)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_CamoID_32020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02D98)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_CamoID_32021(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DA0)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_SkinIDAll_32022() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F02DA8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_SkinIDAll_32023(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F02DB0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_IsAutoDemolition_32024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DB8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_IsAutoDemolition_32025(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DC0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_CurrencyID_32026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DC8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_CurrencyID_32027(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_SellPrice_32028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DD8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_SellPrice_32029(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DE0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_IsNotCleanCamo_32030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DE8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_IsNotCleanCamo_32031(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DF0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::get_SkinName_32032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02DF8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::set_SkinName_32033(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02E00)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig::Deserialize_32034(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::_ctor_31923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02320)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::GetPrimaryKeyValue_31924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_ItemID_31925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F024A8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_ItemID_31926(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F024B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_LOCID_Name_31927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F024B8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_LOCID_Name_31928(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F024C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_Name_31929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F024C8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_LOCID_Desc_31930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F024D8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_LOCID_Desc_31931(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F024E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_Desc_31932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F024E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_SpriteNameOut_31933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F024F8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_SpriteNameOut_31934(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02500)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_SpriteNameBig_31935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02508)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_SpriteNameBig_31936(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02510)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_SpriteNameSmall_31937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02518)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_SpriteNameSmall_31938(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02520)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_Weight_31939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02528)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_Weight_31940(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02530)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_SubItemType_31941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02538)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_SubItemType_31942(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02540)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_PerkId_31943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02548)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_PerkId_31944(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02550)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_UltId_31945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02558)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_UltId_31946(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02560)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_DriverId_31947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02568)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_DriverId_31948(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02570)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_DriverNum_31949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02578)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_DriverNum_31950(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02580)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_NextChipId_31951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02588)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_NextChipId_31952(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02590)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_ChipSkinBox_31953() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F02598)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_ChipSkinBox_31954(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F025A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_AvatarType_31955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025A8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_AvatarType_31956(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_AvatarAssetID_31957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025B8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_AvatarAssetID_31958(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_ColorID_31959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025C8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_ColorID_31960(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025D0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_SelectShow_31961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025D8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_SelectShow_31962(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_Shelf_31963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025E8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_Shelf_31964(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_ShowInBag_31965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F025F8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_ShowInBag_31966(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02600)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_LockedShowOrder_31967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02608)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_LockedShowOrder_31968(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02610)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_LOCID_HowToGet_31969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02618)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_LOCID_HowToGet_31970(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02620)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_HowToGet_31971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02628)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_GoGetPos_31972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02638)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_GoGetPos_31973(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02640)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_SecondTab_31974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02648)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_SecondTab_31975(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02650)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_GoGetUrl_31976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02658)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_GoGetUrl_31977(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02660)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_IsAutoDemolition_31978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02668)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_IsAutoDemolition_31979(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02670)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_CurrencyID_31980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02678)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_CurrencyID_31981(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02680)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_SellPrice_31982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02688)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_SellPrice_31983(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02690)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_ForbiddenMode_31984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F02698)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_ForbiddenMode_31985(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F026A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_TeachVideoSpriteName_31986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F026A8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_TeachVideoSpriteName_31987(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F026B0)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::get_CameraCenterPosition_31988() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F026B8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::set_CameraCenterPosition_31989(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F026C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig::Deserialize_31990(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::_ctor_31853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01BF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_PlaylistName_31854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01CD8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_PlaylistName_31855(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01CE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_MatchType_31856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01CE8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_MatchType_31857(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01CF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_PlaylistID_31858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01CF8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_PlaylistID_31859(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D00)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_ShowPirority_31860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D08)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_ShowPirority_31861(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_NumOfInvite_31862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D18)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_NumOfInvite_31863(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_PlaylistLocID_31864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D28)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_PlaylistLocID_31865(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D30)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_PlaylistDisLocID_31866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D38)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_PlaylistDisLocID_31867(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_LevelUnlock_31868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D48)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_LevelUnlock_31869(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_LadderUnlock_31870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D58)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_LadderUnlock_31871(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_OpenType_31872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D68)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_OpenType_31873(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D70)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_StartTime_31874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D78)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_StartTime_31875(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D80)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_EndTime_31876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D88)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_EndTime_31877(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D90)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Cd_active_second_31878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01D98)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Cd_active_second_31879(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DA0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Cool_down_second_31880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DA8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Cool_down_second_31881(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_ShowType_31882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DB8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_ShowType_31883(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DC0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_ShowStartTime_31884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DC8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_ShowStartTime_31885(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DD0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_ShowEndTime_31886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DD8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_ShowEndTime_31887(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DE0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_LOCOpenTimeDesc_31888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DE8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_LOCOpenTimeDesc_31889(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DF0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_TagResource_31890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01DF8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_TagResource_31891(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_TagLocID_31892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E08)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_TagLocID_31893(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_BubblePriority_31894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E18)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_BubblePriority_31895(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_BubbleCondition_31896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E28)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_BubbleCondition_31897(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_BubbleType_31898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E38)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_BubbleType_31899(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_BubbleLocID_31900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E48)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_BubbleLocID_31901(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Open_time_1_StartTime_31902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E58)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Open_time_1_StartTime_31903(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E60)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Open_time_1_EndTime_31904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E68)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Open_time_1_EndTime_31905(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E70)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Open_time_1_cd_active_second_31906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E78)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Open_time_1_cd_active_second_31907(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E80)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Open_time_1_cool_down_second_31908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E88)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Open_time_1_cool_down_second_31909(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Open_time_2_StartTime_31910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01E98)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Open_time_2_StartTime_31911(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01EA0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Open_time_2_EndTime_31912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01EA8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Open_time_2_EndTime_31913(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01EB0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Open_time_2_cd_active_second_31914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01EB8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Open_time_2_cd_active_second_31915(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01EC0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_Open_time_2_cool_down_second_31916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01EC8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_Open_time_2_cool_down_second_31917(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01ED0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_BubbleStartTime_31918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01ED8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_BubbleStartTime_31919(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01EE0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::get_BubbleEndTime_31920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01EE8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::set_BubbleEndTime_31921(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01EF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig::Deserialize_31922(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::_ctor_31827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01830)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_PlaylistID_31828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01918)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_PlaylistID_31829(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01920)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_MapId_31830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01928)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_MapId_31831(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01930)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_PlaylistImageResource_31832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01938)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_PlaylistImageResource_31833(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01940)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_PlaylistImageResourceCDN_31834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01948)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_PlaylistImageResourceCDN_31835(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01950)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_SquadTeam_31836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01958)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_SquadTeam_31837(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01960)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_DoubleTeam_31838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01968)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_DoubleTeam_31839(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01970)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_SingleTeam_31840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01978)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_SingleTeam_31841(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01980)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_TPPCamera_31842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01988)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_TPPCamera_31843(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01990)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_FPPCamera_31844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01998)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_FPPCamera_31845(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F019A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_NumofPlayer_31846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F019A8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_NumofPlayer_31847(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F019B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_NumofPlayerDesc_31848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F019B8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_NumofPlayerDesc_31849(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F019C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::get_AutoFill_31850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F019C8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::set_AutoFill_31851(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F019D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig::Deserialize_31852(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::_ctor_31811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00A60)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::GetPrimaryKeyValue_31812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::get_ID_31813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00BE8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::set_ID_31814(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00BF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::get_BRNewGuideItemType_31815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00BF8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::set_BRNewGuideItemType_31816(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C00)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::get_RepeatTime_31817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C08)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::set_RepeatTime_31818(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::get_LifeCycle_31819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C18)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::set_LifeCycle_31820(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C20)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::get_Time_31821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C28)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::set_Time_31822(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C30)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::get_LOCID_GuideText_31823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C38)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::set_LOCID_GuideText_31824(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::get_GuideText_31825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00C48)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig::Deserialize_31826(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::_ctor_31759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9528)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::GetPrimaryKeyValue_31760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_ID_31761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF96B0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_ID_31762(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF96B8)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_BelongtoID_31763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF96C0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_BelongtoID_31764(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF96C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_LOCID_Name_31765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF96D0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_LOCID_Name_31766(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF96D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_Name_31767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF96E0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_LOCID_Describe_31768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF96F0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_LOCID_Describe_31769(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF96F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_Describe_31770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9700)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_ColorID_31771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9710)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_ColorID_31772(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9718)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_GoGetPos_31773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9720)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_GoGetPos_31774(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9728)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_LOCID_HowToGet_31775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9730)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_LOCID_HowToGet_31776(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9738)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_HowToGet_31777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9740)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_DefaultSkin_31778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9750)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_DefaultSkin_31779(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9758)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_SkinType_31780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9760)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_SkinType_31781(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9768)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_ShowInBag_31782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9770)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_ShowInBag_31783(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9778)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_UIModelID_31784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9780)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_UIModelID_31785(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9788)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_CamoID_31786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9790)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_CamoID_31787(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9798)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_SkinIDMainWRoot_31788() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EF97A0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_SkinIDMainWRoot_31789(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EF97A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_EquipmentType_31790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97B0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_EquipmentType_31791(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_AssetID_31792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97C0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_AssetID_31793(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_AssetID1P_31794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97D0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_AssetID1P_31795(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_AssetID3P_31796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97E0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_AssetID3P_31797(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_TailAssetID_31798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97F0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_TailAssetID_31799(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF97F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_IsAutoDemolition_31800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9800)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_IsAutoDemolition_31801(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9808)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_SellProtection_31802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9810)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_SellProtection_31803(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9818)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_CurrencyID_31804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9820)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_CurrencyID_31805(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9828)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_SellPrice_31806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9830)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_SellPrice_31807(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9838)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::get_MaxValueDay_31808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9840)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::set_MaxValueDay_31809(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9848)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig::Deserialize_31810(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::_ctor_31711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB5A4)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::GetPrimaryKeyValue_31712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_ID_31713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB72C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_ID_31714(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB734)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_WeaponID_31715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB73C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_WeaponID_31716(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB744)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_BRWeaponID_31717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB74C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_BRWeaponID_31718(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB754)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_LOCID_Name_31719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB75C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_LOCID_Name_31720(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB764)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_Name_31721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB76C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_LOCID_Describe_31722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB77C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_LOCID_Describe_31723(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB784)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_Describe_31724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB78C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_ColorID_31725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB79C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_ColorID_31726(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_GoGetPos_31727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7AC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_GoGetPos_31728(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7B4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_LOCID_HowToGet_31729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7BC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_LOCID_HowToGet_31730(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_HowToGet_31731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7CC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_EquipmentType_31732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7DC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_EquipmentType_31733(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_SkinType_31734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7EC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_SkinType_31735(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_ShowInBag_31736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB7FC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_ShowInBag_31737(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB804)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_BrSkinWeaponID_31738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB80C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_BrSkinWeaponID_31739(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB814)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_CamoID_31740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB81C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_CamoID_31741(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB824)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_SkinIDSight_31742() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFB82C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_SkinIDSight_31743(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFB834)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_SkinIDSto_31744() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFB83C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_SkinIDSto_31745(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFB844)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_SkinIDIro_31746() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFB84C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_SkinIDIro_31747(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFB854)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_SkinIDRai_31748() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFB85C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_SkinIDRai_31749(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFB864)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_SkinIDGrip_31750() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFB86C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_SkinIDGrip_31751(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFB874)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_SkinIDMuzzle_31752() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFB87C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_SkinIDMuzzle_31753(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFB884)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_SkinIDMag_31754() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFB88C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_SkinIDMag_31755(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFB894)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::get_SkinIDMainWRoot_31756() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFB89C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::set_SkinIDMainWRoot_31757(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFB8A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig::Deserialize_31758(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::_ctor_31687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2CCC)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::GetPrimaryKeyValue_31688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_ID_31689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E54)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_ID_31690(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E5C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_TemplateID_31691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E64)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_TemplateID_31692(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E6C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_Color_31693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E74)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_Color_31694(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_Icon_31695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E84)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_Icon_31696(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_LOCID_BroadcastText_31697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E94)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_LOCID_BroadcastText_31698(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2E9C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_BroadcastText_31699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2EA4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_SubIcon_31700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2EB4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_SubIcon_31701(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2EBC)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_ShowTime_31702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2EC4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_ShowTime_31703(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2ECC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_EffectName_31704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2ED4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_EffectName_31705(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2EDC)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_OffEffectTime_31706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2EE4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_OffEffectTime_31707(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2EEC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::get_AudioClipID_31708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2EF4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::set_AudioClipID_31709(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2EFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig::Deserialize_31710(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::_ctor_31670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2934)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::GetPrimaryKeyValue_31671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::get_ModelID_31672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2ABC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::set_ModelID_31673(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2AC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::get_BaseLocalPos_31674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2ACC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::set_BaseLocalPos_31675(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2AD4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::get_BaseLocalRotation_31676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2ADC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::set_BaseLocalRotation_31677(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2AE4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::get_BaseSize_31678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2AEC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::set_BaseSize_31679(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2AF4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::get_FrontLocalPos_31680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2AFC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::set_FrontLocalPos_31681(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2B04)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::get_FrontLocalRotation_31682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2B0C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::set_FrontLocalRotation_31683(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2B14)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::get_FrontSize_31684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2B1C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::set_FrontSize_31685(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2B24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig::Deserialize_31686(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::_ctor_31623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2344)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::GetPrimaryKeyValue_31624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemID_31625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF24CC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemID_31626(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF24D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_Name_31627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF24DC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_Name_31628(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF24E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_SubItemType_31629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF24EC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_SubItemType_31630(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF24F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ZombieBox_31631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF24FC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ZombieBox_31632(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2504)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_Model_31633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF250C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_Model_31634(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2514)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemID1_31635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF251C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemID1_31636(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2524)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemNum1_31637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF252C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemNum1_31638(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2534)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemID2_31639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF253C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemID2_31640(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2544)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemNum2_31641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF254C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemNum2_31642(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2554)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemID3_31643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF255C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemID3_31644(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2564)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemNum3_31645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF256C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemNum3_31646(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2574)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemID4_31647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF257C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemID4_31648(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2584)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemNum4_31649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF258C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemNum4_31650(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2594)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemID5_31651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF259C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemID5_31652(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemNum5_31653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25AC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemNum5_31654(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemID6_31655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25BC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemID6_31656(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemNum6_31657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25CC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemNum6_31658(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemID7_31659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25DC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemID7_31660(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemNum7_31661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25EC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemNum7_31662(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemID8_31663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF25FC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemID8_31664(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2604)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_ItemNum8_31665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF260C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_ItemNum8_31666(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2614)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::get_OpenSoundName_31667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF261C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::set_OpenSoundName_31668(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2624)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRBoxConfig::Deserialize_31669(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::_ctor_31595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED3DC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Rank_type_31596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED4C4)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Rank_type_31597(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED4CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Rank_lower_limit_31598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED4D4)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Rank_lower_limit_31599(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED4DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Rank_upper_limit_31600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED4E4)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Rank_upper_limit_31601(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED4EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Is_percent_31602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED4F4)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Is_percent_31603(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED4FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Prize_info_1_item_id_31604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED504)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Prize_info_1_item_id_31605(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED50C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Prize_info_1_item_num_31606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED514)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Prize_info_1_item_num_31607(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED51C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Prize_info_1_duration_31608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED524)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Prize_info_1_duration_31609(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED52C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Prize_info_2_item_id_31610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED534)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Prize_info_2_item_id_31611(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED53C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Prize_info_2_item_num_31612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED544)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Prize_info_2_item_num_31613(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED54C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Prize_info_2_duration_31614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED554)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Prize_info_2_duration_31615(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED55C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Prize_info_3_item_id_31616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED564)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Prize_info_3_item_id_31617(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED56C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Prize_info_3_item_num_31618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED574)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Prize_info_3_item_num_31619(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED57C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::get_Prize_info_3_duration_31620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED584)(this); } void DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::set_Prize_info_3_duration_31621(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED58C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig::Deserialize_31622(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::_ctor_31580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED018)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::GetPrimaryKeyValue_31581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::get_ID_31582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1A0)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::set_ID_31583(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::get_ColorID_31584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::set_ColorID_31585(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::get_LOCID_Name_31586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1C0)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::set_LOCID_Name_31587(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::get_Name_31588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::get_LOCID_Desc_31589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1E0)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::set_LOCID_Desc_31590(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::get_Desc_31591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED1F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::get_EndTime_31592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED200)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::set_EndTime_31593(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED208)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig::Deserialize_31594(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::_ctor_31559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124278)(this); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::GetAwardList_31560(int32_t Rank_Id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124390)(Rank_Id_); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::GetRankidList_31561(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId rankid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124848)(rankid_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::get_Rank_id_31562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124808)(this); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::set_Rank_id_31563(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124A5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::get_Rank_31564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124840)(this); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::set_Rank_31565(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124A64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::get_Prize_info_1_item_id_31566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124810)(this); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::set_Prize_info_1_item_id_31567(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124A6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::get_Prize_info_1_item_num_31568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124818)(this); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::set_Prize_info_1_item_num_31569(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124A74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::get_Prize_info_1_duration_31570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124820)(this); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::set_Prize_info_1_duration_31571(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124A7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::get_Prize_info_2_item_id_31572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124828)(this); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::set_Prize_info_2_item_id_31573(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124A84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::get_Prize_info_2_item_num_31574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124830)(this); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::set_Prize_info_2_item_num_31575(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124A8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::get_Prize_info_2_duration_31576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124838)(this); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::set_Prize_info_2_duration_31577(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124A94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::Deserialize_31578(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig::_cctor_31579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124C84)(); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::_ctor_31531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123CE8)(this); } DLL2SDK::Assembly_CSharp::Config::EZombieThemeStyle DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_EStyle_31532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123DD0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_EStyle_31533(DLL2SDK::Assembly_CSharp::Config::EZombieThemeStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123DD8)(this, value_); } DLL2SDK::Assembly_CSharp::Config::EZombieThemeAction DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_EAction_31534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123DE0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_EAction_31535(DLL2SDK::Assembly_CSharp::Config::EZombieThemeAction value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123DE8)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::PostInit_31536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::GetPrimaryKeyValue_31537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_ThemeID_31538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123FC4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_ThemeID_31539(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123FCC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_Name_31540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123FD4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_Name_31541(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123FDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_MarkerID_31542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123FE4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_MarkerID_31543(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123FEC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_SmallResource_31544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123FF4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_SmallResource_31545(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123FFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_LOCID_Description_31546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124004)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_LOCID_Description_31547(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412400C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_Description_31548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124014)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_Style_31549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123F14)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_Style_31550(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124024)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_Open_31551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412402C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_Open_31552(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124034)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_Action_31553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123F1C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_Action_31554(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412403C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::get_Param1_31555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124044)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::set_Param1_31556(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412404C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::Deserialize_31557(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig::__xLuaBaseProxy_PostInit_31558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4124270)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::_ctor_31500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120A84)(this); } DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig* DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::GetConfigByMapId_31501(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120B6C)(mapId_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::GetPrimaryKeyValue_31502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_LevelID_31503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DB0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_LevelID_31504(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_DifficultyLevel_31505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DC0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_DifficultyLevel_31506(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DC8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_ChapterID_31507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DD0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_ChapterID_31508(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_MapId_31509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120D08)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_MapId_31510(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_UnlockId_31511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DE8)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_UnlockId_31512(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_UnlockId2_31513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120DF8)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_UnlockId2_31514(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_LOCID_Name_31515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E08)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_LOCID_Name_31516(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E10)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_Name_31517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E18)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_ShowText_31518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E28)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_ShowText_31519(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E30)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_ShowImg_31520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E38)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_ShowImg_31521(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_RecommendPower_31522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E48)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_RecommendPower_31523(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_LuckyBoxID_31524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E58)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_LuckyBoxID_31525(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_RewardShow_1_31526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E68)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_RewardShow_1_31527(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E70)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::get_RewardShow_2_31528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E78)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::set_RewardShow_2_31529(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120E80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig::Deserialize_31530(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieMapGroup::_ctor_31499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41215F0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::_ctor_31396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121694)(this); } bool DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_bSelect_Playlist_31397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41217AC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_bSelect_Playlist_31398(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41217B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_bSelect_MatchReward_31399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41217BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_bSelect_MatchReward_31400(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41217C4)(this, value_); } DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_Difficulty_31401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41217CC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_Difficulty_31402(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41217D4)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::PostInit_31403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::GetZombieMpMapList_31404(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4121918)(list_); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::GetZombieTutorialMp_31405(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* tutorialMpConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121B18)(tutorialMpConfig_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::GetZombieMapNameById_31406(int32_t levelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121CBC)(levelId_); } bool DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::IsInstanceIdOpenInTargetModeType_31407(int32_t instanceId_, DLL2SDK::Assembly_CSharp::GameUI::EZBSubType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121E68)(instanceId_, type_); } DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::GetDefaultMpConfInTargetModeType_31408(DLL2SDK::Assembly_CSharp::GameUI::EZBSubType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122040)(type_); } DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::GetDataByMapID_1_31409(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41221EC)(mapId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::GetMapListSameGroup_31410(int32_t pveLevelId_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x41223B8)(pveLevelId_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::GetPrimaryKeyValue_31411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_InstanceGroup_31412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122624)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_InstanceGroup_31413(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41226FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_LOCID_GroupName_31414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122704)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_LOCID_GroupName_31415(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412270C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_GroupName_31416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121E58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_LOCID_Name_31417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122714)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_LOCID_Name_31418(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412271C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_Name_31419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122724)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_NumOfInvite_31420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122734)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_NumOfInvite_31421(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412273C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_LOCID_NumOfInviteStr_31422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122744)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_LOCID_NumOfInviteStr_31423(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412274C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_NumOfInviteStr_31424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122754)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_LOCID_FullName_31425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122764)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_LOCID_FullName_31426(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412276C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_FullName_31427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122774)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_Entrance_31428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121B10)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_Entrance_31429(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122784)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_QuickTeam_31430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412278C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_QuickTeam_31431(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122794)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_InstanceId_31432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122038)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_InstanceId_31433(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412279C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_MaxRound_31434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227A4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_MaxRound_31435(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_DifficultyLevel_31436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4121910)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_DifficultyLevel_31437(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227B4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_LOCID_GroupRules_31438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_LOCID_GroupRules_31439(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_GroupRules_31440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_LOCID_InstanceInfo_31441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227DC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_LOCID_InstanceInfo_31442(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_InstanceInfo_31443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_GroupIcon_31444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41227FC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_GroupIcon_31445(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122804)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_GroupMapBackground_31446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412280C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_GroupMapBackground_31447(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122814)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_UnlockId_31448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412281C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_UnlockId_31449(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122824)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_NeedSpi_31450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412282C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_NeedSpi_31451(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122834)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_LevelPower_31452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412283C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_LevelPower_31453(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122844)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_ZombieHpScale_31454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412284C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_ZombieHpScale_31455(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122854)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_FreeRevives_31456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412285C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_FreeRevives_31457(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122864)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_UseRevivalLimits_31458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412286C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_UseRevivalLimits_31459(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122874)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_MaxMatchTime_31460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412287C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_MaxMatchTime_31461(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122884)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_RewardShow_1_31462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412288C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_RewardShow_1_31463(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122894)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_RewardShow_2_31464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412289C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_RewardShow_2_31465(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41228A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_ThumbnailName_31466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41228AC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_ThumbnailName_31467(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41228B4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_SpriteName_31468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41228BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_SpriteName_31469(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41228C4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_PassReward_31470() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x41228CC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_PassReward_31471(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41228D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_StageNum_31472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41228DC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_StageNum_31473(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41228E4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_MapID1_31474() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x41223B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_MapID1_31475(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41228EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_MapID2_31476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41228F4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_MapID2_31477(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41228FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_MapID3_31478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122904)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_MapID3_31479(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412290C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_MapID4_31480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122914)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_MapID4_31481(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412291C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_MapID5_31482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122924)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_MapID5_31483(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412292C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_ModifierSchemeId_31484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122934)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_ModifierSchemeId_31485(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412293C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_ModifierSchemeStartTime_31486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122944)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_ModifierSchemeStartTime_31487(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412294C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_ModifierCount_31488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122954)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_ModifierCount_31489(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412295C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_ModifierWhitelist_31490() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x4122964)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_ModifierWhitelist_31491(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x412296C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_ModifierBlacklist_31492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122974)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_ModifierBlacklist_31493(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412297C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::get_Boss_type_31494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122984)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::set_Boss_type_31495(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412298C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::Deserialize_31496(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::_cctor_31497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122F10)(); } void DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig::__xLuaBaseProxy_PostInit_31498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4122FC0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::_ctor_31368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FF98)(this); } DLL2SDK::Assembly_CSharp::GameUI::EZBSubType DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_ZBType_31369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120080)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::set_ZBType_31370(DLL2SDK::Assembly_CSharp::GameUI::EZBSubType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120088)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::PostInit_31371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::GetSortedEntryConfigs_31372() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x412019C)(); } DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig* DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::GetEntryConfigByZbType_31373(DLL2SDK::Assembly_CSharp::GameUI::EZBSubType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412054C)(type_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::GetPrimaryKeyValue_31374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_Key_31375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120788)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::set_Key_31376(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120790)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_Entrance_31377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120194)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::set_Entrance_31378(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120798)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_Sequence_31379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207A0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::set_Sequence_31380(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_LOCID_EntranceName_31381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::set_LOCID_EntranceName_31382(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_EntranceName_31383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_LOCID_ModeName_31384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207D0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::set_LOCID_ModeName_31385(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_ModeName_31386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207E0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_UnlockId_31387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207F0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::set_UnlockId_31388(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41207F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::get_IsOpen_31389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120800)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::set_IsOpen_31390(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120808)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::Deserialize_31391(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig::__xLuaBaseProxy_PostInit_31392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4120A0C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::_ctor_31307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F694)(this); } DLL2SDK::Assembly_CSharp::Config::EZombieStarCond DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_StarCond1_31308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F77C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_StarCond1_31309(DLL2SDK::Assembly_CSharp::Config::EZombieStarCond value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F784)(this, value_); } DLL2SDK::Assembly_CSharp::Config::EZombieStarCond DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_StarCond2_31310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F78C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_StarCond2_31311(DLL2SDK::Assembly_CSharp::Config::EZombieStarCond value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F794)(this, value_); } DLL2SDK::Assembly_CSharp::Config::EZombieStarCond DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_StarCond3_31312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F79C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_StarCond3_31313(DLL2SDK::Assembly_CSharp::Config::EZombieStarCond value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F7A4)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::PostInit_31314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::IsSingleZombieLevel_31315(int32_t levelID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F8F0)(levelID_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::GetPrimaryKeyValue_31316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_ChapterId_31317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FA9C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_ChapterId_31318(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FAA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_StoryOrder_31319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FAAC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_StoryOrder_31320(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FAB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_LevelID_31321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FA94)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_LevelID_31322(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FABC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_LOCID_Name_31323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FAC4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_LOCID_Name_31324(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FACC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_Name_31325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FAD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_LevelType_31326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FAE4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_LevelType_31327(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FAEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_X_31328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FAF4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_X_31329(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FAFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_Y_31330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB04)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_Y_31331(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_MapID_31332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB14)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_MapID_31333(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_ModifierCount_31334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB24)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_ModifierCount_31335(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_ModifierWhitelist_31336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB34)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_ModifierWhitelist_31337(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_ModifierBlacklist_31338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB44)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_ModifierBlacklist_31339(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_UnlockPreLevelId_31340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB54)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_UnlockPreLevelId_31341(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_NeedPassPreLevel_31342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB64)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_NeedPassPreLevel_31343(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_PreviewAssetID_31344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB74)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_PreviewAssetID_31345(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_StarsNeed_31346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB84)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_StarsNeed_31347(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_FireNeed_31348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB94)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_FireNeed_31349(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FB9C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_Star1_cond_str_31350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F8D8)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_Star1_cond_str_31351(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_Star1_param_31352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBAC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_Star1_param_31353(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBB4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_Star2_cond_str_31354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F8E0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_Star2_cond_str_31355(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_Star2_param_31356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBC4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_Star2_param_31357(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBCC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_Star3_cond_str_31358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F8E8)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_Star3_cond_str_31359(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_Star3_param_31360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBDC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_Star3_param_31361(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_DropItemID_31362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBEC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_DropItemID_31363(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::get_RestrictUltId_31364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FBFC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::set_RestrictUltId_31365(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FC04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::Deserialize_31366(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig::__xLuaBaseProxy_PostInit_31367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411FF90)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::_cctor_31269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411EB8C)(); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::_ctor_31270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411ECEC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::PostInit_31271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::GetMaxRound_31272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411EF64)(); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::GetPrimaryKeyValue_31273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_MapId_31274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F2F0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_MapId_31275(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F2F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_WaveSequenceId_31276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411EF5C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_WaveSequenceId_31277(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F300)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_RandomSpawnWaveUniqueIdList_31278() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x411F308)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_RandomSpawnWaveUniqueIdList_31279(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x411F310)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_ZombieHpScale_31280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F318)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_ZombieHpScale_31281(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F320)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_ZombieDamageScale_31282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F328)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_ZombieDamageScale_31283(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F330)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_KillScoreScale_31284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F338)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_KillScoreScale_31285(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F340)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_HitScoreScale_31286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F348)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_HitScoreScale_31287(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F350)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_HitScoreLimitScale_31288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F358)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_HitScoreLimitScale_31289(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F360)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_ModifierCount_31290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F368)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_ModifierCount_31291(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F370)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_ModifierWhitelist_31292() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x411F378)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_ModifierWhitelist_31293(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x411F380)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_ModifierRandomMode_31294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F388)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_ModifierRandomMode_31295(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F390)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_Box_id_31296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411EF54)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_Box_id_31297(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F398)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_Box_num_31298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F3A0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_Box_num_31299(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F3A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_Box_prize_num_31300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F3B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_Box_prize_num_31301(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F3B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::get_TimeLimit_31302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F3C0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::set_TimeLimit_31303(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F3C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::Deserialize_31304(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::_GetMaxRound_m__0_31305(DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F66C)(it_); } void DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig::__xLuaBaseProxy_PostInit_31306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411F68C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::_ctor_31225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E0F4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::PostInit_31226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::GetSortedDailyChallengeList_31227(int32_t spi_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x411E3A4)(spi_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::GetPrimaryKeyValue_31228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Key_31229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E740)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Key_31230(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E748)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_LevelID_31231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E750)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_LevelID_31232(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E758)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_DifficultyLevel_31233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E760)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_DifficultyLevel_31234(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E768)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_ZombiePowerLowLimit_31235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E690)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_ZombiePowerLowLimit_31236(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E770)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_ZombiePowerHighLimit_31237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E698)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_ZombiePowerHighLimit_31238(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E778)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Luckybox_31239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E780)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Luckybox_31240(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E788)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Rewardshow1_31241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E394)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Rewardshow1_31242(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E790)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Rewardshow2_31243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E39C)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Rewardshow2_31244(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E798)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_ZombiePower_31245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E7A0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_ZombiePower_31246(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E7A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_LOCID_Name_31247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E7B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_LOCID_Name_31248(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E7B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Name_31249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E7C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_LevelType_31250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E7D0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_LevelType_31251(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E7D8)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_MapID_31252() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x411E7E0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_MapID_31253(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x411E7E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Star1_cond_str_31254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E7F0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Star1_cond_str_31255(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E7F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Star1_param_31256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E800)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Star1_param_31257(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E808)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Star2_cond_str_31258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E810)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Star2_cond_str_31259(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E818)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Star2_param_31260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E820)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Star2_param_31261(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E828)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Star3_cond_str_31262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E830)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Star3_cond_str_31263(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E838)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::get_Star3_param_31264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E840)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::set_Star3_param_31265(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411E848)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::Deserialize_31266(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::_GetSortedDailyChallengeList_m__0_31267(DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig* a_, DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411EB4C)(a_, b_); } void DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig::__xLuaBaseProxy_PostInit_31268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411EB84)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::_ctor_31195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D804)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::PostInit_31196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::GetPrimaryKeyValue_31197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_DifficultyLevel_31198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D9F8)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_DifficultyLevel_31199(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_ChapterId_31200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAA8)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_ChapterId_31201(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_ThemeID_31202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAC0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_ThemeID_31203(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_LOCID_Name_31204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAD0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_LOCID_Name_31205(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAD8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_Name_31206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAE0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_BGAssetID_31207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DA00)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_BGAssetID_31208(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_PreChapterId_31209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DAF8)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_PreChapterId_31210(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_UnlockConditionType1_31211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB08)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_UnlockConditionType1_31212(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB10)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_UnlockConditionOperator1_31213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB18)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_UnlockConditionOperator1_31214(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_UnlockConditionValue1_31215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB28)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_UnlockConditionValue1_31216(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_UnlockConditionType2_31217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB38)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_UnlockConditionType2_31218(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_UnlockConditionOperator2_31219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB48)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_UnlockConditionOperator2_31220(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::get_UnlockConditionValue2_31221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB58)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::set_UnlockConditionValue2_31222(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DB60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::Deserialize_31223(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig::__xLuaBaseProxy_PostInit_31224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411DDCC)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::_ctor_31166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CC7C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::GetInitialBuffUniqueID_31167(int32_t buffID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CD64)(buffID_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::GetBuffID_31168(int32_t uniqueID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CE0C)(uniqueID_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::GetNextLevelBuffUniqueID_31169(int32_t buffID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CEBC)(buffID_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::GetLevelByBuffUniqueID_31170(int32_t uniqueID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411CF5C)(uniqueID_); } DLL2SDK::Assembly_CSharp::Config::EZombieBuffLevelType DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::GetBuffLevelType_31171(int32_t uniqueID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D014)(uniqueID_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::GetInitialUpgradeBuffUniqueID_31172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D0F4)(); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::GetInitialUpgradeBuffID_31173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D190)(); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::GetMaxUpgradeBuffUniqueID_31174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D228)(); } bool DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::CheckBuffLevelMax_31175(int32_t buffUniqueId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D2C4)(buffUniqueId_); } bool DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::CheckBuffLevelUpgradeMax_31176(int32_t buffUniqueId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D3F4)(buffUniqueId_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::GetPrimaryKeyValue_31177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::get_UID_31178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D5C4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::set_UID_31179(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D5CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::get_BuffID_31180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D5D4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::set_BuffID_31181(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D5DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::get_BuffLevel_31182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D5E4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::set_BuffLevel_31183(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D5EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::get_BuyCost_31184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D5F4)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::set_BuyCost_31185(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D5FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::get_SellGet_31186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D604)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::set_SellGet_31187(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D60C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::get_Param_31188() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x411D614)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::set_Param_31189(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x411D61C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::get_BuffRef_31190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D624)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::set_BuffRef_31191(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D62C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::get_RemoveRefID_31192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D634)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::set_RemoveRefID_31193(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x411D63C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig::Deserialize_31194(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::_ctor_31018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232C98)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::GetStrengthenEffectConfigs_31019() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x3231A70)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::AnalyticalSkillStrengthenConf_31020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232DB4)(this); } bool DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::IsValidStrengthen_31021(int32_t skillID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233260)(this, skillID_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::GetPrimaryKeyValue_31022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ID_31023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32335D8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ID_31024(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32335E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_BaseSkill_1_31025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233258)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_BaseSkill_1_31026(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32335E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectIdx_1_31027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233310)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectIdx_1_31028(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32335F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ModifyMode_1_31029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233318)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ModifyMode_1_31030(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32335F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Condition_1_31031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233320)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Condition_1_31032(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233600)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondOp_1_31033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233328)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondOp_1_31034(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233608)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondParam_1_31035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233330)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondParam_1_31036(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233610)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondTarget_1_31037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233338)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondTarget_1_31038(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233618)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Effect_1_31039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233340)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Effect_1_31040(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233620)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectParam_1_31041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233348)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectParam_1_31042(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233628)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectTime_1_31043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233350)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectTime_1_31044(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233630)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectOverlay_1_31045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233358)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectOverlay_1_31046(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233638)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectMaxLayer_1_31047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233360)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectMaxLayer_1_31048(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233640)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientEffectParam_1_31049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233368)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientEffectParam_1_31050(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233648)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientSkillParam_1_31051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233370)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientSkillParam_1_31052(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233650)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_BaseSkill_2_31053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233378)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_BaseSkill_2_31054(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233658)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectIdx_2_31055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233380)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectIdx_2_31056(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233660)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ModifyMode_2_31057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233388)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ModifyMode_2_31058(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233668)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Condition_2_31059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233390)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Condition_2_31060(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233670)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondOp_2_31061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233398)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondOp_2_31062(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233678)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondParam_2_31063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333A0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondParam_2_31064(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233680)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondTarget_2_31065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333A8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondTarget_2_31066(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233688)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Effect_2_31067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333B0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Effect_2_31068(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233690)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectParam_2_31069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333B8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectParam_2_31070(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233698)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectTime_2_31071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333C0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectTime_2_31072(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectOverlay_2_31073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333C8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectOverlay_2_31074(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectMaxLayer_2_31075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333D0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectMaxLayer_2_31076(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientEffectParam_2_31077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333D8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientEffectParam_2_31078(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientSkillParam_2_31079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333E0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientSkillParam_2_31080(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_BaseSkill_3_31081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333E8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_BaseSkill_3_31082(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectIdx_3_31083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333F0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectIdx_3_31084(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ModifyMode_3_31085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32333F8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ModifyMode_3_31086(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Condition_3_31087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233400)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Condition_3_31088(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondOp_3_31089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233408)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondOp_3_31090(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondParam_3_31091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233410)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondParam_3_31092(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondTarget_3_31093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233418)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondTarget_3_31094(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32336F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Effect_3_31095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233420)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Effect_3_31096(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233700)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectParam_3_31097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233428)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectParam_3_31098(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233708)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectTime_3_31099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233430)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectTime_3_31100(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233710)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectOverlay_3_31101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233438)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectOverlay_3_31102(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233718)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectMaxLayer_3_31103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233440)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectMaxLayer_3_31104(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233720)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientEffectParam_3_31105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233448)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientEffectParam_3_31106(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233728)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientSkillParam_3_31107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233450)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientSkillParam_3_31108(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233730)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_BaseSkill_4_31109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233458)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_BaseSkill_4_31110(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233738)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectIdx_4_31111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233460)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectIdx_4_31112(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233740)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ModifyMode_4_31113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233468)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ModifyMode_4_31114(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233748)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Condition_4_31115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233470)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Condition_4_31116(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233750)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondOp_4_31117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233478)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondOp_4_31118(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233758)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondParam_4_31119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233480)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondParam_4_31120(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233760)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondTarget_4_31121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233488)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondTarget_4_31122(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233768)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Effect_4_31123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233490)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Effect_4_31124(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233770)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectParam_4_31125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233498)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectParam_4_31126(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233778)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectTime_4_31127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334A0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectTime_4_31128(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233780)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectOverlay_4_31129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334A8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectOverlay_4_31130(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233788)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectMaxLayer_4_31131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334B0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectMaxLayer_4_31132(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233790)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientEffectParam_4_31133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334B8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientEffectParam_4_31134(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233798)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientSkillParam_4_31135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334C0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientSkillParam_4_31136(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_BaseSkill_5_31137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334C8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_BaseSkill_5_31138(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectIdx_5_31139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334D0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectIdx_5_31140(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ModifyMode_5_31141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334D8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ModifyMode_5_31142(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Condition_5_31143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334E0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Condition_5_31144(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondOp_5_31145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334E8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondOp_5_31146(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondParam_5_31147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334F0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondParam_5_31148(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_CondTarget_5_31149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32334F8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_CondTarget_5_31150(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_Effect_5_31151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233500)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_Effect_5_31152(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectParam_5_31153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233508)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectParam_5_31154(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectTime_5_31155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233510)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectTime_5_31156(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectOverlay_5_31157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233518)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectOverlay_5_31158(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32337F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_EffectMaxLayer_5_31159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233520)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_EffectMaxLayer_5_31160(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233800)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientEffectParam_5_31161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233528)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientEffectParam_5_31162(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233808)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::get_ClientSkillParam_5_31163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233530)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::set_ClientSkillParam_5_31164(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3233810)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig::Deserialize_31165(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::StrengthenEffectConfig::_ctor_31015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223D0C)(this); } DLL2SDK::Assembly_CSharp::Config::StrengthenEffectConfig* DLL2SDK::Assembly_CSharp::Config::StrengthenEffectConfig::Create_31016(int32_t skillID_, int32_t effectID_, int32_t modifyMode_, DLL2SDK::mscorlib::System::String* cond_, DLL2SDK::mscorlib::System::String* condOp_, DLL2SDK::mscorlib::System::String* condParam_, DLL2SDK::mscorlib::System::String* condTarget_, DLL2SDK::mscorlib::System::String* effect_, DLL2SDK::mscorlib::System::String* effectParam1_, DLL2SDK::mscorlib::System::String* effectTime_, DLL2SDK::mscorlib::System::String* effectOverlay_, DLL2SDK::mscorlib::System::String* effectMaxLayer_, DLL2SDK::mscorlib::System::String* clientEffect_, DLL2SDK::mscorlib::System::String* clientSkill_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223DB0)(skillID_, effectID_, modifyMode_, cond_, condOp_, condParam_, condTarget_, effect_, effectParam1_, effectTime_, effectOverlay_, effectMaxLayer_, clientEffect_, clientSkill_); } int32_t DLL2SDK::Assembly_CSharp::Config::StrengthenEffectConfig::TryStringToInt_31017(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223F94)(str_); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::_ctor_30878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231058)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ESkillEffectClass DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_SkillType_30879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32311A8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_SkillType_30880(DLL2SDK::Assembly_CSharp::GameEngine::ESkillEffectClass value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32311B0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EActiveSkillUseType DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_SkillUseType_30881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32311B8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_SkillUseType_30882(DLL2SDK::Assembly_CSharp::GameEngine::EActiveSkillUseType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32311C0)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::PostInit_30883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::AnalyticalSkillConfig_30884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32312A0)(this); } bool DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::IsValidEffect_30885(int32_t effectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231650)(this, effectType_); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::ModifySkillConfig_30886(DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig* strengthenConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323188C)(this, strengthenConf_); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::MergeEffectConfig_30887(DLL2SDK::Assembly_CSharp::Config::StrengthenEffectConfig* strengthen_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* skillEffectConfigs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3231B60)(this, strengthen_, skillEffectConfigs_); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::MergeClientDisplayParam_30888(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* fromParamDic_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* toParamDic_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x3231D54)(this, fromParamDic_, toParamDic_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::GetPrimaryKeyValue_30889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::GetSecondaryKeyValue_30890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_ID_30891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231B58)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_ID_30892(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32323C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Level_30893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32323C0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Level_30894(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32323D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Type_30895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231290)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Type_30896(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32323D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_ButtonInHUD_30897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32323E0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_ButtonInHUD_30898(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32323E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_HUDSpriteName_30899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32323F0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_HUDSpriteName_30900(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32323F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_ActiveSkillUseType_30901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231298)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_ActiveSkillUseType_30902(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232400)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Desc_30903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232408)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Desc_30904(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232410)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CoolDown_30905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232418)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CoolDown_30906(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232420)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Duration_30907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232428)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Duration_30908(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232430)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_DelayTime_30909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232438)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_DelayTime_30910(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232440)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Condition_1_30911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231704)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Condition_1_30912(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232448)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondOp_1_30913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323170C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondOp_1_30914(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232450)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondParam_1_30915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231714)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondParam_1_30916(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232458)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondTarget_1_30917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323171C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondTarget_1_30918(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232460)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Effect_1_30919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231648)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Effect_1_30920(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232468)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectParam_1_30921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231724)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectParam_1_30922(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232470)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectTime_1_30923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323172C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectTime_1_30924(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232478)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectOverlay_1_30925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231734)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectOverlay_1_30926(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232480)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectMaxLayer_1_30927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323173C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectMaxLayer_1_30928(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232488)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_ClientEffectParam_1_30929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231744)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_ClientEffectParam_1_30930(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232490)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Condition_2_30931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231754)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Condition_2_30932(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232498)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondOp_2_30933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323175C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondOp_2_30934(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondParam_2_30935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231764)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondParam_2_30936(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondTarget_2_30937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323176C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondTarget_2_30938(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Effect_2_30939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323174C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Effect_2_30940(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectParam_2_30941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231774)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectParam_2_30942(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectTime_2_30943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323177C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectTime_2_30944(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectOverlay_2_30945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231784)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectOverlay_2_30946(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectMaxLayer_2_30947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323178C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectMaxLayer_2_30948(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_ClientEffectParam_2_30949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231794)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_ClientEffectParam_2_30950(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Condition_3_30951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317A4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Condition_3_30952(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondOp_3_30953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317AC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondOp_3_30954(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondParam_3_30955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317B4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondParam_3_30956(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32324F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondTarget_3_30957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317BC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondTarget_3_30958(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232500)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Effect_3_30959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323179C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Effect_3_30960(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232508)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectParam_3_30961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317C4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectParam_3_30962(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232510)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectTime_3_30963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317CC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectTime_3_30964(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232518)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectOverlay_3_30965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317D4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectOverlay_3_30966(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232520)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectMaxLayer_3_30967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317DC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectMaxLayer_3_30968(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232528)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_ClientEffectParam_3_30969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317E4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_ClientEffectParam_3_30970(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232530)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Condition_4_30971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317F4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Condition_4_30972(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232538)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondOp_4_30973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317FC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondOp_4_30974(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232540)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondParam_4_30975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231804)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondParam_4_30976(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232548)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondTarget_4_30977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323180C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondTarget_4_30978(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232550)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Effect_4_30979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32317EC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Effect_4_30980(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232558)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectParam_4_30981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231814)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectParam_4_30982(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232560)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectTime_4_30983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323181C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectTime_4_30984(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232568)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectOverlay_4_30985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231824)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectOverlay_4_30986(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232570)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectMaxLayer_4_30987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323182C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectMaxLayer_4_30988(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232578)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_ClientEffectParam_4_30989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231834)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_ClientEffectParam_4_30990(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232580)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Condition_5_30991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231844)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Condition_5_30992(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232588)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondOp_5_30993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323184C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondOp_5_30994(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232590)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondParam_5_30995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231854)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondParam_5_30996(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232598)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_CondTarget_5_30997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323185C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_CondTarget_5_30998(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32325A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_Effect_5_30999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323183C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_Effect_5_31000(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32325A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectParam_5_31001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231864)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectParam_5_31002(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32325B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectTime_5_31003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323186C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectTime_5_31004(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32325B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectOverlay_5_31005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231874)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectOverlay_5_31006(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32325C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_EffectMaxLayer_5_31007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323187C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_EffectMaxLayer_5_31008(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32325C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_ClientEffectParam_5_31009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231884)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_ClientEffectParam_5_31010(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32325D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::get_ClientSkillParam_31011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3231640)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::set_ClientSkillParam_31012(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32325D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::Deserialize_31013(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig::__xLuaBaseProxy_PostInit_31014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3232C90)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillEffectConfig::_ctor_30875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218B00)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Config::SkillEffectConfig::AnalyticalEffectParam_30876(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x3218BD8)(param_); } DLL2SDK::Assembly_CSharp::Config::SkillEffectConfig* DLL2SDK::Assembly_CSharp::Config::SkillEffectConfig::Create_30877(int32_t cond_, int32_t condOp_, DLL2SDK::mscorlib::System::String* condParam_, int32_t condTarget_, int32_t effect_, DLL2SDK::mscorlib::System::String* effectParam1_, int32_t effectTime_, int32_t effectOverlay_, int32_t effectMaxLayer_, DLL2SDK::mscorlib::System::String* clientEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218F3C)(cond_, condOp_, condParam_, condTarget_, effect_, effectParam1_, effectTime_, effectOverlay_, effectMaxLayer_, clientEffect_); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::_ctor_30842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230B80)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::GetPrimaryKeyValue_30843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_AssetID_30844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D08)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_AssetID_30845(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_GripAssetID_30846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D18)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_GripAssetID_30847(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_GuideAssetID_30848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D28)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_GuideAssetID_30849(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_MagAssetID_30850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D38)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_MagAssetID_30851(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_StoAssetID_30852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D48)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_StoAssetID_30853(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_RaiAssetID_30854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D58)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_RaiAssetID_30855(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_BarrelAssetID_30856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D68)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_BarrelAssetID_30857(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D70)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_ForAssetID_30858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D78)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_ForAssetID_30859(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_MuzzleAssetID_30860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D88)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_MuzzleAssetID_30861(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_SightAssetID_30862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230D98)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_SightAssetID_30863(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_SraAssetID_30864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DA8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_SraAssetID_30865(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_BipAssetID_30866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DB8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_BipAssetID_30867(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_IroAssetID_30868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DC8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_IroAssetID_30869(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_IroDownAssetID_30870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DD8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_IroDownAssetID_30871(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::get_PendentAssetID_30872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DE8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::set_PendentAssetID_30873(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230DF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig::Deserialize_30874(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::_ctor_30807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230680)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::GetPrimaryKeyValue_30808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_AssetID_30809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230808)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_AssetID_30810(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230810)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_DisableBatch_30811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230818)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_DisableBatch_30812(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230820)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_GripAssetID_30813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230828)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_GripAssetID_30814(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230830)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_GuideAssetID_30815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230838)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_GuideAssetID_30816(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230840)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_MagAssetID_30817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230848)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_MagAssetID_30818(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230850)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_StoAssetID_30819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230858)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_StoAssetID_30820(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230860)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_RaiAssetID_30821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230868)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_RaiAssetID_30822(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230870)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_BarrelAssetID_30823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230878)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_BarrelAssetID_30824(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230880)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_BipAssetID_30825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230888)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_BipAssetID_30826(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230890)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_IroDownAssetID_30827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230898)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_IroDownAssetID_30828(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_IroUpAssetID_30829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308A8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_IroUpAssetID_30830(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_IroUpRightHandAssetID_30831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308B8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_IroUpRightHandAssetID_30832(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_IroDownRightHandAssetID_30833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308C8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_IroDownRightHandAssetID_30834(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_MuzzleAssetID_30835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308D8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_MuzzleAssetID_30836(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_ForAssetID_30837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308E8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_ForAssetID_30838(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::get_PendentAssetID_30839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32308F8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::set_PendentAssetID_30840(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230900)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig::Deserialize_30841(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelExpParam::_ctor_30806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322FBA8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::_ctor_30763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322FC4C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::PostInit_30764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::GetPrimaryKeyValue_30765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_30766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230318)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_30767(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230320)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Exp1_30768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32301E8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Exp1_30769(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230328)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_exp1_30770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32301F0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_exp1_30771(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230330)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Exp2_30772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32301F8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Exp2_30773(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230338)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_exp2_30774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230200)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_exp2_30775(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230340)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Exp3_30776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230208)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Exp3_30777(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230348)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_exp3_30778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230210)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_exp3_30779(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230350)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Exp4_30780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230218)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Exp4_30781(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230358)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_exp4_30782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230220)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_exp4_30783(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230360)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Exp5_30784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230228)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Exp5_30785(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230368)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_exp5_30786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230230)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_exp5_30787(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230370)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Exp6_30788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230238)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Exp6_30789(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230378)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_exp6_30790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230240)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_exp6_30791(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230380)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Exp7_30792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230248)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Exp7_30793(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230388)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_exp7_30794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230250)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_exp7_30795(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230390)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Exp8_30796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230258)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Exp8_30797(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230398)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_exp8_30798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230260)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_exp8_30799(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32303A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Exp9_30800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230268)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Exp9_30801(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32303A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::get_Level_exp9_30802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230270)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::set_Level_exp9_30803(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32303B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::Deserialize_30804(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig::__xLuaBaseProxy_PostInit_30805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3230678)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::_ctor_30728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322EEA4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::GetWeaponUpgradeConfigList_30729(int32_t groupId_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x322F024)(groupId_); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::PostInit_30730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::GetPrimaryKeyValue_30731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::GetSecondaryKeyValue_30732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_GroupId_30733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F43C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_GroupId_30734(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F7C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_Level_30735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F7C0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_Level_30736(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F7D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_Exp_30737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F7D8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_Exp_30738(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F7E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_PVPUnlock_Type_1_30739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F7E8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_PVPUnlock_Type_1_30740(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F7F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_PVPUnlock_Value_1_30741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F5F8)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_PVPUnlock_Value_1_30742(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F7F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_PVPUnlock_Type_2_30743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F800)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_PVPUnlock_Type_2_30744(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F808)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_PVPUnlock_Value_2_30745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F600)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_PVPUnlock_Value_2_30746(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F810)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_PVEUnlock_Type_1_30747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F818)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_PVEUnlock_Type_1_30748(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F820)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_PVEUnlock_Value_1_30749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F608)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_PVEUnlock_Value_1_30750(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F828)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_PVEUnlock_Type_2_30751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F830)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_PVEUnlock_Type_2_30752(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F838)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_PVEUnlock_Value_2_30753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F610)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_PVEUnlock_Value_2_30754(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F840)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_BRUnlock_Type_1_30755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F848)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_BRUnlock_Type_1_30756(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F850)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::get_BRUnlock_Value_1_30757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F618)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::set_BRUnlock_Value_1_30758(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322F858)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::Deserialize_30759(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::_cctor_30760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322FAC0)(); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::_GetWeaponUpgradeConfigList_m__0_30761(DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* a_, DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322FB70)(a_, b_); } void DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig::__xLuaBaseProxy_PostInit_30762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322FBA0)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::_ctor_30582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322BA60)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_HowToGetPos_30583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_HowToGetPos_30584(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322BB78)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_Propertys_30585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_Propertys_30586(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322BB88)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::PostInit_30587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::GetWeaponPropertys_30588(int32_t WeaponId_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x322BE6C)(WeaponId_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::GetWeaponPropertiesWithAttach_30589(DLL2SDK::Array* weaponPorps_, DLL2SDK::mscorlib::System::Nullable_1 attachID_) { return reinterpret_cast*(*)(DLL2SDK::Array*, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0x322C004)(weaponPorps_, attachID_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::GetWeaponPropertysWithAttachment_30590(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t index_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SIWeapon*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, int32_t)>(DLL2SDK::GameAssemblyBase + 0x322C270)(weapon_, squadType_, index_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::GetWeaponPropertysWithAttachment_30591(DLL2SDK::Assembly_CSharp::Squad::SIWeapon* weapon_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* attachList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SIWeapon*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x322C6E8)(weapon_, attachList_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::GetWeaponPropertysWithAttachment_30592(uint32_t weaponID_) { return reinterpret_cast*(*)(uint32_t)>(DLL2SDK::GameAssemblyBase + 0x322CAD4)(weaponID_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::GetIdleAnimationIDs_30593(uint32_t weaponID_) { return reinterpret_cast*(*)(uint32_t)>(DLL2SDK::GameAssemblyBase + 0x322CC6C)(weaponID_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::GetPrimaryKeyValue_30594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_ID_30595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_ID_30596(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D014)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_NotShowInWC_30597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D01C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_NotShowInWC_30598(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D024)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_ColorID_30599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_ColorID_30600(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D034)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_ColorSubID_30601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_ColorSubID_30602(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D044)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_MinSPI_30603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_MinSPI_30604(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D054)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_MaxSPI_30605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D05C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_MaxSPI_30606(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D064)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LOCID_Name_30607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LOCID_Name_30608(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D074)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_Name_30609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LOCID_Desc_30610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D08C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LOCID_Desc_30611(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D094)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_Desc_30612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LOCID_Levelup_Desc_30613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0AC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LOCID_Levelup_Desc_30614(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0B4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_Levelup_Desc_30615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0BC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_MaxAttach_30616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0CC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_MaxAttach_30617(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_MaxSkill_30618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0DC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_MaxSkill_30619(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_PVEDamage_30620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0EC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_PVEDamage_30621(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_Damage_30622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_Damage_30623(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D0FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_FireRate_30624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_FireRate_30625(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D104)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_Accuracy_30626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_Accuracy_30627(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D10C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_Mobility_30628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_Mobility_30629(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D114)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_Range_30630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_Range_30631(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D11C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LOCID_SkinName_30632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D124)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LOCID_SkinName_30633(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D12C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_SkinName_30634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D134)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LotteryAttachment_1_30635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322BE4C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LotteryAttachment_1_30636(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D144)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LotteryAttachment_2_30637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322BE54)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LotteryAttachment_2_30638(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D14C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LotteryAttachment_3_30639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322BE5C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LotteryAttachment_3_30640(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D154)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LotterySkill_1_30641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D15C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LotterySkill_1_30642(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D164)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LotterySkill_2_30643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D16C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LotterySkill_2_30644(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D174)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LotterySkill_3_30645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D17C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LotterySkill_3_30646(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D184)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_DefaultAttachment_1_30647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D18C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_DefaultAttachment_1_30648(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D194)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_DefaultAttachment_2_30649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D19C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_DefaultAttachment_2_30650(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_DefaultAttachment_3_30651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1AC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_DefaultAttachment_3_30652(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_DefaultAttachment_4_30653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1BC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_DefaultAttachment_4_30654(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_DefaultSkill_1_30655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1CC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_DefaultSkill_1_30656(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_DefaultSkill_2_30657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1DC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_DefaultSkill_2_30658(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_DefaultSkill_3_30659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1EC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_DefaultSkill_3_30660(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_DefWeaponSkinID_30661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D1FC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_DefWeaponSkinID_30662(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D204)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_CamoLotteryID_30663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D20C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_CamoLotteryID_30664(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D214)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_UIAttachPointConfig_30665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D21C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_UIAttachPointConfig_30666(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D224)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_ShowInBag_30667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_ShowInBag_30668(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D234)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LockedShowOrder_30669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LockedShowOrder_30670(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D244)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_LOCID_HowToGet_30671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D24C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_LOCID_HowToGet_30672(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D254)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_HowToGet_30673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_GoGetPos_30674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322BE14)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_GoGetPos_30675(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D26C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_SecondTab_30676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D274)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_SecondTab_30677(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D27C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_GoGetUrl_30678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D284)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_GoGetUrl_30679(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D28C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_ShowRare_30680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D294)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_ShowRare_30681(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D29C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_SpecialAttachment_30682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D2A4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_SpecialAttachment_30683(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D2AC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_CanEquipOptic_30684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D2B4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_CanEquipOptic_30685(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D2BC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_UIProperty_30686() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x322D2C4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_UIProperty_30687(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322D2CC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_UIPropertyUnlockLevel_30688() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x322D2D4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_UIPropertyUnlockLevel_30689(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322D2DC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_OpenViewSkill_30690() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x322D2E4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_OpenViewSkill_30691(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322D2EC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_OpenViewSkillUnlockLevel_30692() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x322D2F4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_OpenViewSkillUnlockLevel_30693(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322D2FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_ExpGroupId_30694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D304)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_ExpGroupId_30695(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D30C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_SuperShowGroup_30696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D314)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_SuperShowGroup_30697(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D31C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_WeaponSkinBox_30698() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x322D324)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_WeaponSkinBox_30699(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322D32C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_IsAutoDemolition_30700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D334)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_IsAutoDemolition_30701(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D33C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_SellProtection_30702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_SellProtection_30703(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D34C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_CurrencyID_30704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_CurrencyID_30705(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D35C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_SellPrice_30706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_SellPrice_30707(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D36C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_FireEffectGroupID_30708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D374)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_FireEffectGroupID_30709(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D37C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_WinnerCircleAnimID_30710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D384)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_WinnerCircleAnimID_30711(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D38C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_WinnerCircleWeaponMountType_30712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D394)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_WinnerCircleWeaponMountType_30713(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D39C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_DefaultKillEffectId_30714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D3A4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_DefaultKillEffectId_30715(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D3AC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_ModelRotation_30716() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x322BE64)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_ModelRotation_30717(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x322D3B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_CommercialisedShowGroup_30718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D3BC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_CommercialisedShowGroup_30719(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D3C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_SpecialWeaponAnimator_30720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D3CC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_SpecialWeaponAnimator_30721(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D3D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_RightHandAnimName_30722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D3DC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_RightHandAnimName_30723(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D3E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::get_IdleAnimationIndex_30724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322CF6C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::set_IdleAnimationIndex_30725(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322D3EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::Deserialize_30726(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig::__xLuaBaseProxy_PostInit_30727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322DB7C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::_ctor_30553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B478)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_Desc_30554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B560)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::GetPrimaryKeyValue_30555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_ID_30556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B744)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_ID_30557(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B74C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_Type_30558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B754)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_Type_30559(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B75C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_Param_1_30560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B68C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_Param_1_30561(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B764)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_Param_2_30562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B694)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_Param_2_30563(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B76C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_ParamInt_1_30564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B774)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_ParamInt_1_30565(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B77C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_ParamInt_2_30566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B784)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_ParamInt_2_30567(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B78C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_ActiveBeginTime_30568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B794)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_ActiveBeginTime_30569(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B79C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_ActiveEndTime_30570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7A4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_ActiveEndTime_30571(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_LOCID_Name_30572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7B4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_LOCID_Name_30573(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_Name_30574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_LOC_ID_30575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B69C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_LOC_ID_30576(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_SpriteName_30577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7DC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_SpriteName_30578(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::get_ColorID_30579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7EC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::set_ColorID_30580(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B7F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig::Deserialize_30581(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::_ctor_30481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A57C)(this); } DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig* DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::GetWeaponAssetConfig_30482(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A664)(itemID_); } DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig* DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::GetWeaponPartAssetConfig_30483(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A7E0)(itemID_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::GetPrimaryKeyValue_30484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_Id_30485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322A9FC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_Id_30486(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_MeshAssetID1P_30487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA0C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_MeshAssetID1P_30488(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_MeshAssetID3P_30489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA1C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_MeshAssetID3P_30490(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_MeshAssetID3P_L_30491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA2C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_MeshAssetID3P_L_30492(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA34)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_FemaleMeshAssetID3P_30493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA3C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_FemaleMeshAssetID3P_30494(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_FemaleMeshAssetID3P_L_30495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA4C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_FemaleMeshAssetID3P_L_30496(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_MeshAssetIDUI_30497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA5C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_MeshAssetIDUI_30498(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_FireEffectGroupID_30499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA6C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_FireEffectGroupID_30500(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_SpecialUnAimingEffectAssetID1P_30501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA7C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_SpecialUnAimingEffectAssetID1P_30502(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_WeaponPickUpAssetID_30503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA8C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_WeaponPickUpAssetID_30504(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_ProjFlightAssetID_30505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AA9C)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_ProjFlightAssetID_30506(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AAA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_ProjFlightAssetID3P_30507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AAAC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_ProjFlightAssetID3P_30508(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AAB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_ProjAssetID_30509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AABC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_ProjAssetID_30510(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AAC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_ProjExplosionAssetID_30511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AACC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_ProjExplosionAssetID_30512(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AAD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::get_ExtraDamageScreenEffectID_30513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AADC)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::set_ExtraDamageScreenEffectID_30514(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AAE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig::Deserialize_30515(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::_ctor_30464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229924)(this); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::PostInit_30465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::GetPrimaryKeyValue_30466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::get_Sound_id_30467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229C4C)(this); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::set_Sound_id_30468(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229C54)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::get_Sound_name_30469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229C5C)(this); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::set_Sound_name_30470(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229C64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::get_Sound_dis_30471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229C6C)(this); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::set_Sound_dis_30472(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229C74)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::get_Far_sprite_30473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229BA4)(this); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::set_Far_sprite_30474(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229C7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::get_Middle_sprite_30475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229B9C)(this); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::set_Middle_sprite_30476(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229C84)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::get_Near_sprite_30477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229B94)(this); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::set_Near_sprite_30478(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229C8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::Deserialize_30479(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig::__xLuaBaseProxy_PostInit_30480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3229E1C)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::_ctor_30332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227A74)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_HowToGetPos_30333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_HowToGetPos_30334(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227B64)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EUltID DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_UltType_30335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227B6C)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_UltType_30336(DLL2SDK::Assembly_CSharp::GameEngine::EUltID value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227B74)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::PostInit_30337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::HasUltEffect_30338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227C38)(this); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::IsUltSkillWeapon_30339(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227D14)(weaponID_); } uint32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::GetUltSkillIDByWeaponID_30340(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227EC4)(weaponID_); } DLL2SDK::Assembly_CSharp::Config::UltConfConfig* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::GetSkillConfById_30341(uint64_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228078)(id_); } DLL2SDK::Assembly_CSharp::Config::UltConfConfig* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::GetSkillConfByType_30342(DLL2SDK::Assembly_CSharp::GameEngine::EUltID ultType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322818C)(ultType_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_UAV_WeaponId_30343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322831C)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::GetPrimaryKeyValue_30344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_ID_30345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_ID_30346(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228400)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_ColorID_30347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_ColorID_30348(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228410)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_ColorSubID_30349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_ColorSubID_30350(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228420)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_Type_30351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227C30)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_Type_30352(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228428)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_MinSPI_30353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_MinSPI_30354(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228438)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_MaxSPI_30355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228440)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_MaxSPI_30356(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228448)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_LOCID_Name_30357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_LOCID_Name_30358(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228458)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_Name_30359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_LOCID_Desc_30360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228470)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_LOCID_Desc_30361(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228478)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_Desc_30362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_FireCost_30363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228490)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_FireCost_30364(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228498)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_ActiveEnergy_30365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284A0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_ActiveEnergy_30366(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_IncSpeed_30367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284B0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_IncSpeed_30368(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_URFIncSpeed_30369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284C0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_URFIncSpeed_30370(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_PveIncSpeed_30371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284D0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_PveIncSpeed_30372(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_BRPrepareIncSpeed_30373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284E0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_BRPrepareIncSpeed_30374(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_PvePercentDamage_30375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284F0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_PvePercentDamage_30376(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32284F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_PveDamageEnergy_30377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228500)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_PveDamageEnergy_30378(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228508)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_IsInstantConsume_30379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228510)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_IsInstantConsume_30380(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228518)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_ConsumeSpeed_30381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228520)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_ConsumeSpeed_30382(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228528)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_MaxUltLayer_30383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228530)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_MaxUltLayer_30384(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228538)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_UseInterval_30385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228540)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_UseInterval_30386(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228548)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_Param_30387() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::UltConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x3228358)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_Param_30388(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3228550)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_BuildParam_30389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228558)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_BuildParam_30390(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228560)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_UnloadPrice_30391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228568)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_UnloadPrice_30392(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228570)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_ShowRare_30393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228578)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_ShowRare_30394(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228580)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_ShowInBag_30395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_ShowInBag_30396(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228590)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_LockedShowOrder_30397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_LockedShowOrder_30398(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_LOCID_HowToGet_30399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285A8)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_LOCID_HowToGet_30400(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_HowToGet_30401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_GoGetPos_30402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227C28)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_GoGetPos_30403(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_SecondTab_30404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285D0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_SecondTab_30405(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_GoGetUrl_30406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285E0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_GoGetUrl_30407(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_SortWeight_30408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285F0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_SortWeight_30409(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32285F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_CanHolding_30410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228600)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_CanHolding_30411(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228608)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_NeedPredict_30412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228610)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_NeedPredict_30413(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228618)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_CanUseInAir_30414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228620)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_CanUseInAir_30415(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228628)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_CanUseInWater_30416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228630)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_CanUseInWater_30417(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228638)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_CheckUseSpaceType_30418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228640)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_CheckUseSpaceType_30419(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228648)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_ValidUseSpaceSize_30420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228650)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_ValidUseSpaceSize_30421(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228658)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_IsRemoteControlled_30422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228660)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_IsRemoteControlled_30423(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228668)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_ItemID_30424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228670)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_ItemID_30425(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228678)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_PreUseUltTime_30426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228680)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_PreUseUltTime_30427(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228688)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_NotShowHud_30428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228690)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_NotShowHud_30429(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228698)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_TriggerEffect1P_30430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227CFC)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_TriggerEffect1P_30431(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_TriggerEffect1PSocket_30432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286A8)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_TriggerEffect1PSocket_30433(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_TriggerEffect3P_30434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227D04)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_TriggerEffect3P_30435(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_TriggerEffect3PSocket_30436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286C0)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_TriggerEffect3PSocket_30437(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_TriggerScreenEffect_30438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227D0C)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_TriggerScreenEffect_30439(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286D0)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_EffectDuration_30440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286D8)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_EffectDuration_30441(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_TriggerSoundEvent1P_30442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286E8)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_TriggerSoundEvent1P_30443(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_TriggerSoundEvent3P_30444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32286F8)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_TriggerSoundEvent3P_30445(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228700)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_IsAutoDemolition_30446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228708)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_IsAutoDemolition_30447(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228710)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_SellProtection_30448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_SellProtection_30449(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228720)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_CurrencyID_30450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_CurrencyID_30451(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228730)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_SellPrice_30452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_SellPrice_30453(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228740)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::UltConfConfig::get_CameraCenterPosition_30454() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::UltConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x3228748)(this); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::set_CameraCenterPosition_30455(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3228750)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::UltConfConfig::Deserialize_30456(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig::__xLuaBaseProxy_PostInit_30457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228DD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeHelper::_ctor_30330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BD5EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UITimeHelper::GetTimeStr_30331(int32_t date_, int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BD690)(date_, time_); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::_ctor_30308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3225D5C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::GetMapList_30309(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode modeType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode)>(DLL2SDK::GameAssemblyBase + 0x3225E74)(modeType_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::GetRandomMapId_30310(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226034)(modeType_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::GetRandomMapId_InSet_30311(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226378)(modeType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::get_ModeType_30312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266B4)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::set_ModeType_30313(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::get_MapID_30314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226368)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::set_MapID_30315(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::get_MapName_30316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266CC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::set_MapName_30317(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::get_MapResource_30318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266DC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::set_MapResource_30319(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::get_MapDesc_30320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266EC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::set_MapDesc_30321(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::get_MapRandomWeight_30322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226370)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::set_MapRandomWeight_30323(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::get_MapRandomWeightInSet_30324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32266AC)(this); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::set_MapRandomWeightInSet_30325(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226704)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::Deserialize_30326(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig::_cctor_30327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32268DC)(); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::_ctor_30267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224124)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::PostInit_30268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::GetPrimaryKeyValue_30269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_ID_30270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224724)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_ID_30271(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322472C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_LOCID_Name_30272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224734)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_LOCID_Name_30273(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322473C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_Name_30274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224744)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_PartsID_1_30275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224624)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_PartsID_1_30276(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224754)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_PartsID_2_30277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322462C)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_PartsID_2_30278(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322475C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_PartsID_3_30279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224634)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_PartsID_3_30280(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224764)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_PartsID_4_30281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322463C)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_PartsID_4_30282(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322476C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_CollectReward_1_30283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224644)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_CollectReward_1_30284(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224774)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_CollectReward_2_30285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322464C)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_CollectReward_2_30286(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322477C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_EquipBuff_1_30287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224654)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_EquipBuff_1_30288(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224784)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_LOCID_Description_EquipBuff_1_30289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322465C)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_LOCID_Description_EquipBuff_1_30290(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322478C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_Description_EquipBuff_1_30291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224794)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_EquipBuff_2_30292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224664)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_EquipBuff_2_30293(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_LOCID_Description_EquipBuff_2_30294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322466C)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_LOCID_Description_EquipBuff_2_30295(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_Description_EquipBuff_2_30296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247B4)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_EquipBuff_3_30297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224674)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_EquipBuff_3_30298(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_LOCID_Description_EquipBuff_3_30299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322467C)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_LOCID_Description_EquipBuff_3_30300(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247CC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_Description_EquipBuff_3_30301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_MailTitleLocId_30302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247E4)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_MailTitleLocId_30303(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::get_MailCtxLocId_30304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247F4)(this); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::set_MailCtxLocId_30305(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32247FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::Deserialize_30306(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig::__xLuaBaseProxy_PostInit_30307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224AF8)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::_ctor_30162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC4E0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_PointNeed_30163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_PointMax_30164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_DecLevelBuffer_30165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_ReachPrize_30166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_ReachPrize_Num_30167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_ReachPrize_Gold_30168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_RankLevel_30169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC644)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_RankLevel_30170(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC64C)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::PostInit_30171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetRankName_30172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC86C)(this); } DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetLadderRankInfoByLadderScore_30173(int32_t score_, int32_t seasonNo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC9B0)(score_, seasonNo_); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetLadderRankProgress_30174(int32_t score_, DLL2SDK::mscorlib::System::String* RankName_, int32_t* curRankScore_, int32_t* TotalRankScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BCB44)(score_, RankName_, curRankScore_, TotalRankScore_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetCurRankNeedPoint_30175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BCDD4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetCurRankPoint_30176(int32_t CurTotalScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BCE88)(this, CurTotalScore_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_RewardList_30177() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig*)>(DLL2SDK::GameAssemblyBase + 0x36BCF40)(this); } bool DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::IsReachMax_30178(int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BCF48)(ladderRank_); } bool DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::IsReachMin_30179(int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BD0D0)(ladderRank_); } bool DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::IsValid_30180(int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BD250)(ladderRank_); } DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetNextBestRewardConfig_30181(int32_t level_, int32_t season_no_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BD3E8)(level_, season_no_); } DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetLastBestRewardConfig_30182(int32_t season_no_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BD64C)(season_no_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetAllNextBestRewardsConfig_30183(int32_t level_, int32_t season_no_, int32_t highestLevel_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* isGotList_) { return reinterpret_cast*(*)(int32_t, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x36BD868)(level_, season_no_, highestLevel_, isGotList_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetPrimaryKeyValue_30184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::GetSecondaryKeyValue_30185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Season_no_30186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BCB3C)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Season_no_30187(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDC6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Level_30188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Level_30189(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDC74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Rank_level_30190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC824)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Rank_level_30191(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDC7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_LOCID_Name_30192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDC84)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_LOCID_Name_30193(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDC8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Name_30194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Sub_level_30195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Sub_level_30196(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDC94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Need_ladder_score_30197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC604)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Need_ladder_score_30198(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDC9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Max_ladder_score_30199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC614)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Max_ladder_score_30200(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Inherit_level_30201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCAC)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Inherit_level_30202(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Dec_level_type_30203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCBC)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Dec_level_type_30204(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Dec_level_buffer_30205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC624)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Dec_level_buffer_30206(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Need_num_30207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCD4)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Need_num_30208(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCDC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Icon_30209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Icon_30210(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCEC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Small_Icon_30211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Small_Icon_30212(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDCFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Promotion_times_30213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD04)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Promotion_times_30214(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Promotion_win_times_30215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD14)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Promotion_win_times_30216(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Game_mode_1_30217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD24)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Game_mode_1_30218(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Game_mode_2_30219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD34)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Game_mode_2_30220(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Game_mode_3_30221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD44)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Game_mode_3_30222(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Game_mode_4_30223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD54)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Game_mode_4_30224(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Promotion_fail_score_30225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD64)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Promotion_fail_score_30226(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Drop_score_30227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD74)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Drop_score_30228(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Drop_elo_score_30229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD84)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Drop_elo_score_30230(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Daily_prize_info_1_item_id_30231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD94)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Daily_prize_info_1_item_id_30232(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDD9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Daily_prize_info_1_item_num_30233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDA4)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Daily_prize_info_1_item_num_30234(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Daily_prize_info_1_prize_num_30235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDB4)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Daily_prize_info_1_prize_num_30236(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Daily_prize_info_1_duration_30237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDC4)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Daily_prize_info_1_duration_30238(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Uplevel_prize_info_1_item_id_30239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC82C)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Uplevel_prize_info_1_item_id_30240(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Uplevel_prize_info_1_item_num_30241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC834)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Uplevel_prize_info_1_item_num_30242(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Uplevel_prize_info_1_prize_num_30243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC83C)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Uplevel_prize_info_1_prize_num_30244(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Uplevel_prize_info_1_duration_30245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC844)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Uplevel_prize_info_1_duration_30246(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Uplevel_prize_show_30247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BD644)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Uplevel_prize_show_30248(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Uplevel_prize_info_2_item_id_30249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC84C)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Uplevel_prize_info_2_item_id_30250(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDDFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Uplevel_prize_info_2_item_num_30251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC854)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Uplevel_prize_info_2_item_num_30252(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDE04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Uplevel_prize_info_2_prize_num_30253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC85C)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Uplevel_prize_info_2_prize_num_30254(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDE0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_Uplevel_prize_info_2_duration_30255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BC864)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_Uplevel_prize_info_2_duration_30256(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDE14)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_IsShowShare_30257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDE1C)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_IsShowShare_30258(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDE24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_TextureURLID_30259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDE2C)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_TextureURLID_30260(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDE34)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::get_AnimatorName_30261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDE3C)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::set_AnimatorName_30262(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BDE44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::Deserialize_30263(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig::__xLuaBaseProxy_PostInit_30264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE320)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::_ctor_30107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226DC8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_PointNeed_30108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_PointMax_30109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_DecLevelBuffer_30110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_ReachPrize_30111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_ReachPrize_Num_30112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_ReachPrize_Gold_30113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::GetRankName_30114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226F08)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::GetPrimaryKeyValue_30115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Level_30116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Level_30117(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32270F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_LOCID_Name_30118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32270FC)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_LOCID_Name_30119(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227104)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Name_30120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Sub_level_30121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Sub_level_30122(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322710C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Need_trophy_30123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226EB8)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Need_trophy_30124(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227114)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Max_trophy_30125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226EC8)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Max_trophy_30126(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322711C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Penalty_factor_30127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227124)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Penalty_factor_30128(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322712C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_K_value_30129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227134)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_K_value_30130(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322713C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Need_num_30131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227144)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Need_num_30132(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322714C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Icon_30133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Icon_30134(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322715C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Small_Icon_30135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Small_Icon_30136(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322716C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Daily_prize_info_add_exp_30137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227174)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Daily_prize_info_add_exp_30138(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322717C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Daily_prize_info_add_gold_30139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227184)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Daily_prize_info_add_gold_30140(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322718C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Daily_prize_info_add_apvp_gold_30141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227194)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Daily_prize_info_add_apvp_gold_30142(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322719C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Daily_prize_info_box_id_30143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271A4)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Daily_prize_info_box_id_30144(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Daily_prize_info_box_num_30145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271B4)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Daily_prize_info_box_num_30146(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Daily_prize_info_prize_num_30147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271C4)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Daily_prize_info_prize_num_30148(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Uplevel_prize_info_add_exp_30149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271D4)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Uplevel_prize_info_add_exp_30150(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Uplevel_prize_info_add_gold_30151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226F00)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Uplevel_prize_info_add_gold_30152(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Uplevel_prize_info_add_apvp_gold_30153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271EC)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Uplevel_prize_info_add_apvp_gold_30154(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Uplevel_prize_info_box_id_30155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226EE0)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Uplevel_prize_info_box_id_30156(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32271FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Uplevel_prize_info_box_num_30157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3226EF0)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Uplevel_prize_info_box_num_30158(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227204)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::get_Uplevel_prize_info_prize_num_30159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322720C)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::set_Uplevel_prize_info_prize_num_30160(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227214)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig::Deserialize_30161(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::_ctor_30031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222C90)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::PostInit_30032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::InitCondition_30033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222F0C)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskConfig* DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::GetTaskConditionConfig_30034(int32_t type_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223254)(this, type_, value_); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::InitTaskAwardList_30035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32230C4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::AddTaskAwardConfig_30036(int32_t id_, int32_t num_, DLL2SDK::mscorlib::System::String* time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322339C)(this, id_, num_, time_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_TaskId_30037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223588)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_TaskId_30038(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223590)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_GameMode_30039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222F04)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_GameMode_30040(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223598)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_SeasonId_30041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235A0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_SeasonId_30042(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_WeekNo_30043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235B0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_WeekNo_30044(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_IsNeedMoney_30045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_IsNeedMoney_30046(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_LOCID_TaskDesc_30047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_LOCID_TaskDesc_30048(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_TaskDesc_30049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235E0)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_CriticalNum_30050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_CriticalNum_30051(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32235F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_Pre_condition_type1_30052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223244)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_Pre_condition_type1_30053(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223600)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_Pre_condition_value1_30054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322324C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_Pre_condition_value1_30055(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223608)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_Pre_condition_type2_30056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223354)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_Pre_condition_type2_30057(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223610)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_Pre_condition_value2_30058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322335C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_Pre_condition_value2_30059(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223618)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_Pre_condition_type3_30060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223364)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_Pre_condition_type3_30061(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223620)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_Pre_condition_value3_30062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322336C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_Pre_condition_value3_30063(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223628)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_Sub_condition_value1_30064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223630)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_Sub_condition_value1_30065(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223638)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_Sub_condition_value2_30066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223640)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_Sub_condition_value2_30067(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223648)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_Sub_condition_value3_30068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223650)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_Sub_condition_value3_30069(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223658)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_TaskType_30070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223374)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_TaskType_30071(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223660)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_TaskValue_30072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322337C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_TaskValue_30073(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223668)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_AwardId1_30074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223384)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_AwardId1_30075(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223670)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_AwardNum1_30076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322338C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_AwardNum1_30077(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223678)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_AwardAgingTime1_30078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223394)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_AwardAgingTime1_30079(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223680)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_AwardId2_30080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223558)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_AwardId2_30081(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223688)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_AwardNum2_30082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223560)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_AwardNum2_30083(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223690)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_AwardAgingTime2_30084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223568)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_AwardAgingTime2_30085(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223698)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_AwardId3_30086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223570)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_AwardId3_30087(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32236A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_AwardNum3_30088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223578)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_AwardNum3_30089(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32236A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_AwardAgingTime3_30090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223580)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_AwardAgingTime3_30091(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32236B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::get_ConsumeCardNum_30092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32236B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::set_ConsumeCardNum_30093(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32236C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::Deserialize_30094(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig::__xLuaBaseProxy_PostInit_30095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3223AAC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::_ctor_29995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F5E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::PostInit_29996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::AddAwardConfig_29997(int32_t id_, int32_t num_, DLL2SDK::mscorlib::System::String* time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F8C8)(this, id_, num_, time_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::GetTargetShowItemData_29998() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig*)>(DLL2SDK::GameAssemblyBase + 0x321FA6C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_SeasonId_29999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FCE4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_SeasonId_30000(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FCEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_BoxId_30001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FCF4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_BoxId_30002(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FCFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_OpenCount_30003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD04)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_OpenCount_30004(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardId1_30005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F8B0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardId1_30006(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardNum1_30007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F8B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardNum1_30008(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardAgingTime1_30009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321F8C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardAgingTime1_30010(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardId2_30011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FA24)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardId2_30012(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardNum2_30013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FA2C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardNum2_30014(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD34)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardAgingTime2_30015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FA34)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardAgingTime2_30016(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardId3_30017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FA3C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardId3_30018(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardNum3_30019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FA44)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardNum3_30020(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardAgingTime3_30021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FA4C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardAgingTime3_30022(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardId4_30023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FA54)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardId4_30024(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardNum4_30025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FA5C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardNum4_30026(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::get_AwardAgingTime4_30027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FA64)(this); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::set_AwardAgingTime4_30028(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FD6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::Deserialize_30029(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig::__xLuaBaseProxy_PostInit_30030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321FFD4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::_ctor_29901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321CD10)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::PostInit_29902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::AddNormailAwardConfig_29903(int32_t id_, int32_t num_, DLL2SDK::mscorlib::System::String* time_, int32_t isShowFx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D150)(this, id_, num_, time_, isShowFx_); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::AddChargeAwardConfig_29904(int32_t id_, int32_t num_, DLL2SDK::mscorlib::System::String* time_, int32_t isShowFx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D330)(this, id_, num_, time_, isShowFx_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_AreaID_29905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_AreaID_29906(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_SeasonId_29907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D500)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_SeasonId_29908(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D508)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_Level_29909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D510)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_Level_29910(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D518)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_Exp_29911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D520)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_Exp_29912(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D528)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardId1_29913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D130)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardId1_29914(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D530)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardNum1_29915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D138)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardNum1_29916(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D538)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardCntInBox1_29917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D540)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardCntInBox1_29918(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D548)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardAgingTime1_29919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D140)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardAgingTime1_29920(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D550)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeHighlight1_29921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D148)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeHighlight1_29922(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D558)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardId2_29923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2B0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardId2_29924(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D560)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardNum2_29925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardNum2_29926(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D568)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardCntInBox2_29927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D570)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardCntInBox2_29928(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D578)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardAgingTime2_29929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardAgingTime2_29930(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D580)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeHighlight2_29931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2C8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeHighlight2_29932(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D588)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardId3_29933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardId3_29934(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D590)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardNum3_29935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2D8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardNum3_29936(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D598)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardCntInBox3_29937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5A0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardCntInBox3_29938(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardAgingTime3_29939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardAgingTime3_29940(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeHighlight3_29941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2E8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeHighlight3_29942(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardId4_29943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardId4_29944(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardNum4_29945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D2F8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardNum4_29946(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardCntInBox4_29947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardCntInBox4_29948(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeAwardAgingTime4_29949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D300)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeAwardAgingTime4_29950(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_NoChargeHighlight4_29951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D308)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_NoChargeHighlight4_29952(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardId1_29953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D310)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardId1_29954(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardNum1_29955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D318)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardNum1_29956(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D5F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardCntInBox1_29957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D600)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardCntInBox1_29958(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D608)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardAgingTime1_29959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D320)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardAgingTime1_29960(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D610)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardHighlight1_29961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D328)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardHighlight1_29962(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D618)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardId2_29963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D490)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardId2_29964(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D620)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardNum2_29965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D498)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardNum2_29966(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D628)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardCntInBox2_29967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D630)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardCntInBox2_29968(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D638)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardAgingTime2_29969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4A0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardAgingTime2_29970(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D640)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardHighlight2_29971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4A8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardHighlight2_29972(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D648)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardId3_29973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4B0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardId3_29974(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D650)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardNum3_29975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardNum3_29976(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D658)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardCntInBox3_29977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D660)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardCntInBox3_29978(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D668)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardAgingTime3_29979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardAgingTime3_29980(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D670)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardHighlight3_29981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4C8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardHighlight3_29982(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D678)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardId4_29983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardId4_29984(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D680)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardNum4_29985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4D8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardNum4_29986(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D688)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardCntInBox4_29987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D690)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardCntInBox4_29988(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D698)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardAgingTime4_29989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardAgingTime4_29990(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D6A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::get_ChargeAwardHighlight4_29991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D4E8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::set_ChargeAwardHighlight4_29992(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321D6A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::Deserialize_29993(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig::__xLuaBaseProxy_PostInit_29994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321DBC8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::_ctor_29838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321BC4C)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BPModeType DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_TaskModeType_29839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321BD9C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_TaskModeType_29840(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321BDA4)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::PostInit_29841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskConfig* DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::GetTaskConditionConfig_29842(int32_t type_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C0C0)(this, type_, value_); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::AddTaskAwardConfig_29843(int32_t id_, int32_t num_, DLL2SDK::mscorlib::System::String* time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1FC)(this, id_, num_, time_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_TaskId_29844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C3E8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_TaskId_29845(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C3F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_GameMode_29846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C0A8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_GameMode_29847(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C3F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_SeasonId_29848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C400)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_SeasonId_29849(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C408)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_TaskWeight_29850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C410)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_TaskWeight_29851(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C418)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_LOCID_TaskDesc_29852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C420)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_LOCID_TaskDesc_29853(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C428)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_TaskDesc_29854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C430)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_CriticalNum_29855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C440)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_CriticalNum_29856(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C448)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_Pre_condition_type1_29857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C0B0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_Pre_condition_type1_29858(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C450)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_Pre_condition_value1_29859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C0B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_Pre_condition_value1_29860(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C458)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_Pre_condition_type2_29861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1B4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_Pre_condition_type2_29862(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C460)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_Pre_condition_value2_29863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1BC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_Pre_condition_value2_29864(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C468)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_Pre_condition_type3_29865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1C4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_Pre_condition_type3_29866(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C470)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_Pre_condition_value3_29867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1CC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_Pre_condition_value3_29868(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C478)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_Sub_condition_value1_29869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C480)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_Sub_condition_value1_29870(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C488)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_Sub_condition_value2_29871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C490)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_Sub_condition_value2_29872(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C498)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_Sub_condition_value3_29873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4A0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_Sub_condition_value3_29874(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_TaskType_29875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1D4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_TaskType_29876(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_TaskValue_29877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1DC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_TaskValue_29878(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_AwardId1_29879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1E4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_AwardId1_29880(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_AwardNum1_29881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1EC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_AwardNum1_29882(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_AwardAgingTime1_29883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C1F4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_AwardAgingTime1_29884(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_AwardId2_29885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C3B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_AwardId2_29886(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_AwardNum2_29887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C3C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_AwardNum2_29888(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_AwardAgingTime2_29889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C3C8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_AwardAgingTime2_29890(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_AwardId3_29891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C3D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_AwardId3_29892(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_AwardNum3_29893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C3D8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_AwardNum3_29894(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C4F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_AwardAgingTime3_29895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C3E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_AwardAgingTime3_29896(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C500)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::get_ConsumeCardNum_29897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C508)(this); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::set_ConsumeCardNum_29898(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C510)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::Deserialize_29899(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig::__xLuaBaseProxy_PostInit_29900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C8E4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::_ctor_29779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A870)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BPModeType DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_TaskModeType_29780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A9C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_TaskModeType_29781(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A9C8)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::PostInit_29782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskConfig* DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::GetTaskConditionConfig_29783(int32_t type_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321ACEC)(this, type_, value_); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::AddTaskAwardConfig_29784(int32_t id_, int32_t num_, DLL2SDK::mscorlib::System::String* time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AE28)(this, id_, num_, time_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_TaskId_29785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B014)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_TaskId_29786(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B01C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_GameMode_29787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321ACD4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_GameMode_29788(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B024)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_SeasonId_29789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B02C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_SeasonId_29790(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B034)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_LOCID_TaskDesc_29791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B03C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_LOCID_TaskDesc_29792(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B044)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_TaskDesc_29793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B04C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_CriticalNum_29794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B05C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_CriticalNum_29795(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B064)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_Pre_condition_type1_29796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321ACDC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_Pre_condition_type1_29797(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B06C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_Pre_condition_value1_29798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321ACE4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_Pre_condition_value1_29799(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B074)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_Pre_condition_type2_29800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321ADE0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_Pre_condition_type2_29801(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B07C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_Pre_condition_value2_29802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321ADE8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_Pre_condition_value2_29803(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B084)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_Pre_condition_type3_29804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321ADF0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_Pre_condition_type3_29805(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B08C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_Pre_condition_value3_29806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321ADF8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_Pre_condition_value3_29807(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B094)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_Sub_condition_value1_29808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B09C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_Sub_condition_value1_29809(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_Sub_condition_value2_29810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0AC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_Sub_condition_value2_29811(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_Sub_condition_value3_29812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0BC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_Sub_condition_value3_29813(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_TaskType_29814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AE00)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_TaskType_29815(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_TaskValue_29816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AE08)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_TaskValue_29817(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_AwardId1_29818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AE10)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_AwardId1_29819(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_AwardNum1_29820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AE18)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_AwardNum1_29821(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_AwardAgingTime1_29822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AE20)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_AwardAgingTime1_29823(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_AwardId2_29824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AFE4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_AwardId2_29825(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_AwardNum2_29826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AFEC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_AwardNum2_29827(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B0FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_AwardAgingTime2_29828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AFF4)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_AwardAgingTime2_29829(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B104)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_AwardId3_29830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321AFFC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_AwardId3_29831(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B10C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_AwardNum3_29832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B004)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_AwardNum3_29833(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B114)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::get_AwardAgingTime3_29834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B00C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::set_AwardAgingTime3_29835(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B11C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::Deserialize_29836(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig::__xLuaBaseProxy_PostInit_29837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321B4C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::_ctor_29761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A294)(this); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::PostInit_29762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::AddAwardConfig_29763(int32_t id_, int32_t num_, DLL2SDK::mscorlib::System::String* time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A4E0)(this, id_, num_, time_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::get_SeasonId_29764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A63C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::set_SeasonId_29765(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A644)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::get_WeekTaskCnt_29766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A64C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::set_WeekTaskCnt_29767(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A654)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::get_LOCID_AwardTip_29768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A65C)(this); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::set_LOCID_AwardTip_29769(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A664)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::get_AwardTip_29770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A66C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::get_AwardId1_29771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A4C8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::set_AwardId1_29772(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A67C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::get_AwardCount1_29773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A4D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::set_AwardCount1_29774(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A684)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::get_AwardAgingTime1_29775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A4D8)(this); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::set_AwardAgingTime1_29776(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A68C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::Deserialize_29777(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig::__xLuaBaseProxy_PostInit_29778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321A868)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::_ctor_29689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218148)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_HowToGetPos_29690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_HowToGetPos_29691(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218238)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_CurrencyID_29692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::PostInit_29693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::IsAdaptWeaponType_29694(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType weaponType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32182F4)(this, weaponType_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::GetPrimaryKeyValue_29695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ID_29696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ID_29697(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218504)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ColorID_29698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ColorID_29699(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218514)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ColorSubID_29700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ColorSubID_29701(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218524)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_MinSPI_29702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_MinSPI_29703(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218534)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_MaxSPI_29704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321853C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_MaxSPI_29705(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218544)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_LOCID_Name_29706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_LOCID_Name_29707(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218554)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_Name_29708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_IsPVE_29709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321856C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_IsPVE_29710(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218574)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_LOCID_Desc_29711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321857C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_LOCID_Desc_29712(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218584)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_Desc_29713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_Buff0_29714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321859C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_Buff0_29715(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_Buff1_29716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185AC)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_Buff1_29717(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_Buff2_29718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185BC)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_Buff2_29719(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_Buff3_29720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185CC)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_Buff3_29721(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185D4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ForAR_29722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321841C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ForAR_29723(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185DC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ForSniper_29724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218424)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ForSniper_29725(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185E4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ForLMG_29726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321842C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ForLMG_29727(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185EC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ForSMG_29728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218434)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ForSMG_29729(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ForShotgun_29730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321843C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ForShotgun_29731(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32185FC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ForPistol_29732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218444)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ForPistol_29733(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218604)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ForLaunch_29734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321844C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ForLaunch_29735(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321860C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ForMelee_29736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218454)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ForMelee_29737(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218614)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_UnloadPrice_29738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321861C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_UnloadPrice_29739(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218624)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_SellPrice_29740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_SellPrice_29741(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218634)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_SellProtection_29742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_SellProtection_29743(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218644)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ShowRare_29744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321864C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ShowRare_29745(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218654)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_ShowInBag_29746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_ShowInBag_29747(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218664)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_LockedShowOrder_29748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_LockedShowOrder_29749(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218674)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_LOCID_HowToGet_29750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321867C)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_LOCID_HowToGet_29751(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218684)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_HowToGet_29752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_GoGetPos_29753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32182EC)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_GoGetPos_29754(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321869C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_GoGetUrl_29755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32186A4)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_GoGetUrl_29756(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32186AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::get_SortWeight_29757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32186B4)(this); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::set_SortWeight_29758(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32186BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::Deserialize_29759(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SkillConfConfig::__xLuaBaseProxy_PostInit_29760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3218AF8)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::_ctor_29656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32154B8)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::PostInit_29657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::CreateCustomConfig_29658(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32156AC)(url_); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::GetTargetServer_29659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32157EC)(); } DLL2SDK::Assembly_CSharp::Config::EServerEntry DLL2SDK::Assembly_CSharp::Config::ServerListConfig::GetTargetServerEntry_29660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321598C)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::GetTargetPublishServers_29661() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x3215C58)(); } bool DLL2SDK::Assembly_CSharp::Config::ServerListConfig::IsPublishServer_29662(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32161C4)(url_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::get_Name_29663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216324)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::set_Name_29664(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32157C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::get_Category_29665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321632C)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::set_Category_29666(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32157CC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::get_BuildMode_29667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216334)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::set_BuildMode_29668(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32157D4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ServerListConfig::get_ShowInMobile_29669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321633C)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::set_ShowInMobile_29670(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32157DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::get_UrlDefault_29671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321631C)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::set_UrlDefault_29672(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32157E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::get_UrlBak_0_29673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216344)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::set_UrlBak_0_29674(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321634C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::get_UrlBak_1_29675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216354)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::set_UrlBak_1_29676(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321635C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::get_UrlBak_2_29677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216364)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::set_UrlBak_2_29678(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321636C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ServerListConfig::get_Entry_29679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32156A4)(this); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::set_Entry_29680(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216374)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ServerListConfig::Deserialize_29681(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::ServerListConfig::_GetTargetPublishServers_m__0_29682(DLL2SDK::Assembly_CSharp::Config::ServerListConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321654C)(x_); } bool DLL2SDK::Assembly_CSharp::Config::ServerListConfig::_GetTargetPublishServers_m__1_29683(DLL2SDK::Assembly_CSharp::Config::ServerListConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321657C)(x_); } bool DLL2SDK::Assembly_CSharp::Config::ServerListConfig::_GetTargetPublishServers_m__2_29684(DLL2SDK::Assembly_CSharp::Config::ServerListConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32165AC)(x_); } bool DLL2SDK::Assembly_CSharp::Config::ServerListConfig::_GetTargetPublishServers_m__3_29685(DLL2SDK::Assembly_CSharp::Config::ServerListConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32165DC)(x_); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig::__xLuaBaseProxy_PostInit_29686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321660C)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::_ctor_29613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214E34)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::PostInit_29614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::GetPrimaryKeyValue_29615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_ID_29616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32150C8)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_ID_29617(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32150D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_ActorType_29618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215020)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_ActorType_29619(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32150D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_HP_29620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32150E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_HP_29621(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32150E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_LifeTime_29622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32150F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_LifeTime_29623(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32150F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_DefenseV_29624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215100)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_DefenseV_29625(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215108)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_DefenseH_29626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215110)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_DefenseH_29627(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215118)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_DestorySocre_29628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215120)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_DestorySocre_29629(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215128)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_TripodMeshID_29630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215130)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_TripodMeshID_29631(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215138)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_HalfWidth_29632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215140)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_HalfWidth_29633(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215148)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_HalfHeight_29634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215150)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_HalfHeight_29635(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215158)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_HalfLength_29636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215160)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_HalfLength_29637(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215168)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_WeaponID_29638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215170)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_WeaponID_29639(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215178)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_SlopeLimit_29640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215180)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_SlopeLimit_29641(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215188)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_ResistanceID_29642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215190)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_ResistanceID_29643(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215198)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_FireInterval_29644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151A0)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_FireInterval_29645(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151A8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_LockTime_29646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151B0)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_LockTime_29647(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_CoexistenceNum_29648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151C0)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_CoexistenceNum_29649(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_MissileNum_29650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151D0)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_MissileNum_29651(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::get_MaxMissileNum_29652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::set_MaxMissileNum_29653(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32151E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::Deserialize_29654(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig::__xLuaBaseProxy_PostInit_29655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32154B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::_ctor_29537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214614)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_HowToGetPos_29538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_HowToGetPos_29539(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32146D8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_IsBuildStreaks_29540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32146E0)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::PostInit_29541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::GetPrimaryKeyValue_29542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_ID_29543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_ID_29544(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32147D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_LOCID_Name_29545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_LOCID_Name_29546(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32147E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_Name_29547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_LOCID_Desc_29548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32147FC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_LOCID_Desc_29549(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214804)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_Desc_29550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_MinSPI_29551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_MinSPI_29552(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214824)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_ColorID_29553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_ColorID_29554(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214834)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_ColorSubID_29555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_ColorSubID_29556(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214844)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_UnlockLevel_29557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321484C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_UnlockLevel_29558(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214854)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_Score_29559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321485C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_Score_29560(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214864)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_URFScore_29561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321486C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_URFScore_29562(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214874)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_ENUM_WeaponName_29563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32147A8)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_ENUM_WeaponName_29564(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321487C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_SpriteName_Normal_29565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214884)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_SpriteName_Normal_29566(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321488C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_SpriteName_Disable_29567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214894)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_SpriteName_Disable_29568(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321489C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_Sound_29569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148A4)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_Sound_29570(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_RoundStartDisableTime_29571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148B4)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_RoundStartDisableTime_29572(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_CarePackageRandom_29573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148C4)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_CarePackageRandom_29574(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_RespawnAvoid_29575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148D4)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_RespawnAvoid_29576(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148DC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_ShowInBag_29577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_ShowInBag_29578(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_LockedShowOrder_29579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_LockedShowOrder_29580(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32148FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_LOCID_HowToGet_29581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214904)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_LOCID_HowToGet_29582(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321490C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_HowToGet_29583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_GoGetPos_29584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32147BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_GoGetPos_29585(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214924)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_SecondTab_29586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321492C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_SecondTab_29587(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214934)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_GoGetUrl_29588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321493C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_GoGetUrl_29589(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214944)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_IsAutoDemolition_29590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321494C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_IsAutoDemolition_29591(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214954)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_SellProtection_29592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_SellProtection_29593(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214964)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_CurrencyID_29594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_CurrencyID_29595(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214974)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_SellPrice_29596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_SellPrice_29597(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214984)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_KillMessageIcon_29598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321498C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_KillMessageIcon_29599(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3214994)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_IndicatorSpriteName_29600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321499C)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_IndicatorSpriteName_29601(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32149A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_CheckUseSpace_29602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32149AC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_CheckUseSpace_29603(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32149B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_CheckType_29604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32149BC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_CheckType_29605(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32149C4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_ValidUseSpaceSize_29606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32149CC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_ValidUseSpaceSize_29607(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32149D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_LocalizationUseFailedID_29608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32149DC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_LocalizationUseFailedID_29609(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32149E4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::get_CameraCenterPosition_29610() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x32149EC)(this); } void DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::set_CameraCenterPosition_29611(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32149F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ScorestreaksConfConfig::Deserialize_29612(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::_ctor_29519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32215D0)(this); } DLL2SDK::Assembly_CSharp::Config::SPVPModeStyle DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::get_EStyle_29520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32216B8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::set_EStyle_29521(DLL2SDK::Assembly_CSharp::Config::SPVPModeStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32216C0)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::PostInit_29522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::GetPrimaryKeyValue_29523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::get_ModeID_29524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221814)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::set_ModeID_29525(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322181C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::get_LOCID_Name_29526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221824)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::set_LOCID_Name_29527(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322182C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::get_Name_29528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221834)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::get_MarkerID_29529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221844)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::set_MarkerID_29530(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322184C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::get_Style_29531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322176C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::set_Style_29532(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221854)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::get_Code_29533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322185C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::set_Code_29534(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221864)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::Deserialize_29535(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig::__xLuaBaseProxy_PostInit_29536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221A28)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::_ctor_29488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221034)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::PostInit_29489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::GetPrimaryKeyValue_29490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_MapID_29491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32212D8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_MapID_29492(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32212E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_GameModeType_29493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221228)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_GameModeType_29494(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32212E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_FireMode_29495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32212F0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_FireMode_29496(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32212F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_FireModeEnum_29497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221230)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_FireModeEnum_29498(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221300)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_Open_29499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221308)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_Open_29500(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221310)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_MarkerID_29501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221318)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_MarkerID_29502(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221320)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_MapTag_29503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221328)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_MapTag_29504(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221330)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_MapPage_29505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221338)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_MapPage_29506(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221340)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_MapPostion_29507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221348)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_MapPostion_29508(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221350)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_PageEarthAngle_29509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221358)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_PageEarthAngle_29510(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221360)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_MapEarthx_29511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221368)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_MapEarthx_29512(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221370)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_MapEarthy_29513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221378)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_MapEarthy_29514(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221380)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::get_MapEarthz_29515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221388)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::set_MapEarthz_29516(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3221390)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::Deserialize_29517(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig::__xLuaBaseProxy_PostInit_29518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32215C8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::_ctor_29422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220670)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_ModeType_29423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220758)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_ModeType_29424(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220760)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_NotifyRoundEndByTime_29425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220768)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_NotifyRoundEndByTime_29426(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220770)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_NotifyRoundEndByScore_29427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220778)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_NotifyRoundEndByScore_29428(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220780)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_NotifyRoundEndValue_29429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220788)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_NotifyRoundEndValue_29430(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220790)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::PostInit_29431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::GetPrimaryKeyValue_29432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_GameMode_29433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220A88)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_GameMode_29434(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220A90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_GameModeType_29435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32209D8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_GameModeType_29436(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220A98)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_LOCID_Name_29437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220AA0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_LOCID_Name_29438(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220AA8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Name_29439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220AB0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_LOCID_Desc_29440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220AC0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_LOCID_Desc_29441(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220AC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Desc_29442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220AD0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_LOCID_BriefDesc_29443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220AE0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_LOCID_BriefDesc_29444(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220AE8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_BriefDesc_29445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220AF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_IconResource_29446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B00)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_IconResource_29447(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B08)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_LOCID_Cond1Desc1_29448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B10)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_LOCID_Cond1Desc1_29449(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B18)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Cond1Desc1_29450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B20)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_LOCID_Cond1Desc2_29451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B30)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_LOCID_Cond1Desc2_29452(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B38)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Cond1Desc2_29453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B40)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Cond1_Value_29454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B50)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_Cond1_Value_29455(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B58)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_LOCID_Cond2Desc1_29456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B60)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_LOCID_Cond2Desc1_29457(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B68)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Cond2Desc1_29458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B70)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_LOCID_Cond2Desc2_29459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B80)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_LOCID_Cond2Desc2_29460(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B88)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Cond2Desc2_29461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220B90)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Cond2_Value_29462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BA0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_Cond2_Value_29463(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BA8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_MinPlayer_29464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BB0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_MinPlayer_29465(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_MaxPlayer_29466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BC0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_MaxPlayer_29467(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BC8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Open_29468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BD0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_Open_29469(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BD8)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_NotifyRoundEndType_29470() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x32209E0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_NotifyRoundEndType_29471(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3220BE0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_LadderOpen_29472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BE8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_LadderOpen_29473(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Mode_Tag_29474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220BF8)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_Mode_Tag_29475(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C00)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Spvp_open_29476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C08)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_Spvp_open_29477(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C10)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Ladder_open_29478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C18)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_Ladder_open_29479(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C20)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Room_open_29480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C28)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_Room_open_29481(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Spvp_weekend_open_29482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C38)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_Spvp_weekend_open_29483(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::get_Room_weekend_open_29484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C48)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::set_Room_weekend_open_29485(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3220C50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::Deserialize_29486(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig::__xLuaBaseProxy_PostInit_29487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322102C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::_ctor_29366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321DBD0)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::PostInit_29367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::FindSPMissionListOfSpecifiedID_29368(int32_t missionID_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x321DD64)(missionID_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::GetPrimaryKeyValue_29369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_MissionId_29370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E06C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_MissionId_29371(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E074)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_LOCID_Name_29372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E07C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_LOCID_Name_29373(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E084)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_Name_29374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E08C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_IconResource_29375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E09C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_IconResource_29376(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_BGResource_29377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0AC)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_BGResource_29378(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0B4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_PreviewResource_29379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0BC)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_PreviewResource_29380(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_Rating_29381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0CC)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_Rating_29382(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_LOCID_Desc_29383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0DC)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_LOCID_Desc_29384(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_Desc_29385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0EC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_MapId_29386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E0FC)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_MapId_29387(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E104)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_Show_29388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E10C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_Show_29389(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E114)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_MissionType_29390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321DD5C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_MissionType_29391(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E11C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_GoPos_29392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E124)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_GoPos_29393(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E12C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_PosUniq_29394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E134)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_PosUniq_29395(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E13C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_StartLvl_29396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E144)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_StartLvl_29397(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E14C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_EndLvl_29398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E154)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_EndLvl_29399(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E15C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_ULTConfig_29400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E164)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_ULTConfig_29401(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E16C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_StartTime_29402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E174)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_StartTime_29403(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E17C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_EndTime_29404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E184)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_EndTime_29405(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E18C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_Duration_29406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E194)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_Duration_29407(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E19C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_WeekDay_29408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1A4)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_WeekDay_29409(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_FinishCount_29410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1B4)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_FinishCount_29411(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_PreMissionId_29412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1C4)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_PreMissionId_29413(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1CC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_MissionsList_29414() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x321DFC4)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_MissionsList_29415(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x321E1D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_Rank_29416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1DC)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_Rank_29417(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1E4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::get_ForceSelect_29418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1EC)(this); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::set_ForceSelect_29419(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E1F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::Deserialize_29420(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig::__xLuaBaseProxy_PostInit_29421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321E598)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::_ctor_29257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211208)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_HowToGetPos_29258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_HowToGetPos_29259(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32112F8)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::PostInit_29260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::RoleConfConfig* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::GetMemberShowConfById_29261(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32113AC)(id_); } uint32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::GetPrimaryKeyValue_29262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_ID_29263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_ID_29264(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211580)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_LOCID_Name_29265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_LOCID_Name_29266(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211590)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_Name_29267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_LOCID_Desc_29268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32115A8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_LOCID_Desc_29269(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32115B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_Desc_29270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_IsAIInBR_29271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32115C8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_IsAIInBR_29272(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32115D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_AIID_29273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32115D8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_AIID_29274(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32115E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_PVEAIID_29275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32115E8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_PVEAIID_29276(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32115F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_ColorID_29277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_ColorID_29278(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211600)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_ColorSubID_29279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_ColorSubID_29280(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211610)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_MinSPI_29281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_MinSPI_29282(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211620)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_MaxSPI_29283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211628)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_MaxSPI_29284(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211630)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_MaxSkill_29285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211638)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_MaxSkill_29286(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211640)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_DefaultSkill_1_29287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211648)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_DefaultSkill_1_29288(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211650)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_DefaultSkill_2_29289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211658)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_DefaultSkill_2_29290(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211660)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_LotterySkill_29291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211668)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_LotterySkill_29292(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211670)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_DefaultPerk_1_29293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211678)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_DefaultPerk_1_29294(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211680)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_DefaultPerk_2_29295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211688)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_DefaultPerk_2_29296(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211690)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_DefaultPerk_3_29297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211698)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_DefaultPerk_3_29298(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_AudioSwitch_29299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116A8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_AudioSwitch_29300(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_SpecialAudioEventEx_29301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116B8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_SpecialAudioEventEx_29302(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_DefaultAudioEventEx_29303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116C8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_DefaultAudioEventEx_29304(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_WinnerCircle_29305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116D8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_WinnerCircle_29306(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_BasicAudioBank_29307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116E8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_BasicAudioBank_29308(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_BasicAudioBank2_29309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32116F8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_BasicAudioBank2_29310(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211700)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_DefaultAudioBank_29311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211708)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_DefaultAudioBank_29312(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211710)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_DefaultAudioBank2_29313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211718)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_DefaultAudioBank2_29314(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211720)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_SpecialAudioBank_29315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211728)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_SpecialAudioBank_29316(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211730)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_SpecialAudioBank2_29317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211738)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_SpecialAudioBank2_29318(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211740)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_SpecialAudioBank3_29319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211748)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_SpecialAudioBank3_29320(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211750)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_MPBankNameEx_29321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211758)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_MPBankNameEx_29322(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211760)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_BRBankNameEX_29323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211768)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_BRBankNameEX_29324(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211770)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_ZoomInAudio_29325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211778)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_ZoomInAudio_29326(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211780)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_ZoomOutAudio_29327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211788)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_ZoomOutAudio_29328(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211790)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_ShowRare_29329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211798)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_ShowRare_29330(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32117A0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_ShowInBag_29331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_ShowInBag_29332(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32117B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_LockedShowOrder_29333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_LockedShowOrder_29334(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32117C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_LOCID_HowToGet_29335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32117C8)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_LOCID_HowToGet_29336(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32117D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_HowToGet_29337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_GoGetPos_29338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32113A4)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_GoGetPos_29339(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32117E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_SecondTab_29340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32117F0)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_SecondTab_29341(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32117F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_GoGetUrl_29342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211800)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_GoGetUrl_29343(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211808)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_SortWeight_29344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211810)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_SortWeight_29345(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211818)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_RoleSkinBox_29346() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::RoleConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x3211820)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_RoleSkinBox_29347(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3211828)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_IsAutoDemolition_29348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211830)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_IsAutoDemolition_29349(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211838)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_SellProtection_29350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_SellProtection_29351(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211848)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_CurrencyID_29352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_CurrencyID_29353(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211858)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_SellPrice_29354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_SellPrice_29355(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211868)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_MaxValueDay_29356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211870)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_MaxValueDay_29357(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211878)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_EntranceAni_29358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211880)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_EntranceAni_29359(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211888)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_ShowFixedRotation_29360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211890)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_ShowFixedRotation_29361(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211898)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::get_OpenViewSkill_29362() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::RoleConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x32118A0)(this); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::set_OpenViewSkill_29363(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32118A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::Deserialize_29364(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RoleConfConfig::__xLuaBaseProxy_PostInit_29365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211EB8)(this); } void DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::_ctor_29230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210B18)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_Desc_29231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_CurrencyID_29232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_ColorID_29233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_ColorSubID_29234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_MinSPI_29235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_SellPrice_29236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_ShowInBag_29237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_LockedShowOrder_29238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_HowToGet_29239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_HowToGetPos_29240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_SellProtection_29241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::GetPrimaryKeyValue_29242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_ID_29243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::set_ID_29244(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210E50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_LOCID_Name_29245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::set_LOCID_Name_29246(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210E60)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_Name_29247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_AdaptedOpticsID_29248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210E78)(this); } void DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::set_AdaptedOpticsID_29249(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210E80)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_NeedUnlocked_29250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210E88)(this); } void DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::set_NeedUnlocked_29251(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210E90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_UnlockKill_29252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210E98)(this); } void DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::set_UnlockKill_29253(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210EA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::get_GetXP_29254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210EA8)(this); } void DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::set_GetXP_29255(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210EB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig::Deserialize_29256(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::_ctor_29185(DLL2SDK::CSProto::msg::ResLimitOffer* serverInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CEE8)(this, serverInfo_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_ID_29186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3FC)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_ID_29187(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D34C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_AreaId_29188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D404)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_AreaId_29189(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D354)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_ShowArea_29190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D40C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_ShowArea_29191(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D35C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_Sort_29192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D414)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_Sort_29193(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D364)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_Skip_29194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D41C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_Skip_29195(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D36C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_SkipParam_29196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D424)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_SkipParam_29197(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D374)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_SkipParamString_29198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D42C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_SkipParamString_29199(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_Title_29200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D434)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_Title_29201(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D37C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_SpecialTitle_29202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D43C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_SpecialTitle_29203(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_SpriteName_29204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D444)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_SpriteName_29205(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D394)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_SkipURL_29206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D44C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_SkipURL_29207(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D39C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_PosterUrl_29208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D454)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_PosterUrl_29209(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_PictureUrl_29210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D45C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_PictureUrl_29211(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_PictureUrlSmall_29212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D464)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_PictureUrlSmall_29213(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_StayTime_29214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D46C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_StayTime_29215(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_BeginDate_29216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D474)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_BeginDate_29217(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_EndDate_29218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D47C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_EndDate_29219(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_StartTime_29220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D484)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_StartTime_29221(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_EndTime_29222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D48C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_EndTime_29223(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_LabelBG_29224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D494)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_LabelBG_29225(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D384)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_LabelContent_29226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D49C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_LabelContent_29227(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D38C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::get_ShowCountDown_29228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D4A4)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo::set_ShowCountDown_29229(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D3E4)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::_ctor_29129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B7B4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::GetRewards_29130() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig*)>(DLL2SDK::GameAssemblyBase + 0x461B89C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::GetPrimaryKeyValue_29131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_Order_29132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDA4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_Order_29133(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RechargeId_29134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDB4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RechargeId_29135(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_SubRechargeId_29136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDC4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_SubRechargeId_29137(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_PlatId_29138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDD4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_PlatId_29139(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_ZoneId_29140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDE4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_ZoneId_29141(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDEC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_GetTip_29142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDF4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_GetTip_29143(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BDFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardDesc1_29144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE04)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardDesc1_29145(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE0C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardDesc2_29146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE14)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardDesc2_29147(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE1C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardId_1_29148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCA4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardId_1_29149(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardNum_1_29150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCAC)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardNum_1_29151(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE2C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardId_2_29152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCB4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardId_2_29153(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE34)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardNum_2_29154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCBC)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardNum_2_29155(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE3C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardId_3_29156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCC4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardId_3_29157(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardNum_3_29158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCCC)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardNum_3_29159(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE4C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardId_4_29160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCD4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardId_4_29161(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardNum_4_29162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCDC)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardNum_4_29163(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE5C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardId_5_29164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCE4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardId_5_29165(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardNum_5_29166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCEC)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardNum_5_29167(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE6C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardId_6_29168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCF4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardId_6_29169(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_RewardNum_6_29170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BCFC)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_RewardNum_6_29171(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_BeginDate_29172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE84)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_BeginDate_29173(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_EndDate_29174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE94)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_EndDate_29175(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BE9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_StartTime_29176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BEA4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_StartTime_29177(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BEAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_EndTime_29178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BEB4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_EndTime_29179(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BEBC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_IsShowLocalTime_29180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BEC4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_IsShowLocalTime_29181(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BECC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::get_BgName_29182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BED4)(this); } void DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::set_BgName_29183(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461BEDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig::Deserialize_29184(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::_ctor_29057(DLL2SDK::CSProto::msg::ResOtoRecharge* serverInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0D4AC)(this, serverInfo_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_Order_29058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC1C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_Order_29059(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_RechargeId_29060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC24)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_RechargeId_29061(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ZoneId_29062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC2C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ZoneId_29063(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_PlatId_29064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC34)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_PlatId_29065(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_OtoType_29066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC3C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_OtoType_29067(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB34)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_OtoSerialNum_29068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC44)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_OtoSerialNum_29069(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB3C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_Duration_29070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC4C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_Duration_29071(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB44)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ProductID_29072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC54)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ProductID_29073(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB4C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_Price_29074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC5C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_Price_29075(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_UITemplateId_29076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC64)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_UITemplateId_29077(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB5C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_UITemplateParam_29078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC6C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_UITemplateParam_29079(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB64)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_Title_29080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC74)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_Title_29081(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB6C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_Content_29082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC7C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_Content_29083(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB74)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_Reward_url_29084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC84)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_Reward_url_29085(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_Pic_url_29086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC8C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_Pic_url_29087(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_Flag_29088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC94)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_Flag_29089(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC9C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_SpecialItemId_29090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCA4)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_SpecialItemId_29091(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_SpecialItemNum_29092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCB4)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_SpecialItemNum_29093(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_Discount_29094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCC4)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_Discount_29095(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_BeginDate_29096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCCC)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_BeginDate_29097(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_EndDate_29098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCD4)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_EndDate_29099(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DB9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_StartTime_29100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCDC)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_StartTime_29101(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_EndTime_29102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCE4)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_EndTime_29103(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBAC)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ExpireTime_29104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCEC)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ExpireTime_29105(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBBC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_IsShowLocalTime_29106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCF4)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_IsShowLocalTime_29107(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBB4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorTitle_29108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DCFC)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorTitle_29109(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBCC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorTitleTop_29110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DD04)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorTitleTop_29111(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBD4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorDesc_29112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DD0C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorDesc_29113(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBDC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorDescBg_29114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DD14)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorDescBg_29115(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBE4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorContent_29116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DD1C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorContent_29117(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBEC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorTime_29118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DD24)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorTime_29119(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBF4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorPrice_29120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DD2C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorPrice_29121(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DBFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorDiscount_29122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DD34)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorDiscount_29123(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC04)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorBtnLabel_29124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DD3C)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorBtnLabel_29125(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC0C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::get_ColorFrame_29126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DD44)(this); } void DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::set_ColorFrame_29127(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0DC14)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo::GetRewards_29128() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo*)>(DLL2SDK::GameAssemblyBase + 0x2F0DD4C)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::_ctor_28999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32176D0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::GetRewards_29000() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig*)>(DLL2SDK::GameAssemblyBase + 0x32177B8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::GetPrimaryKeyValue_29001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_Order_29002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217C78)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_Order_29003(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217C80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RechargeId_29004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217C88)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RechargeId_29005(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217C90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_SubRechargeId_29006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217C98)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_SubRechargeId_29007(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_ZoneId_29008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CA8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_ZoneId_29009(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_PlatId_29010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CB8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_PlatId_29011(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CC0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_Title_29012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CC8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_Title_29013(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CD0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_SubTitle_29014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CD8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_SubTitle_29015(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CE0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_Content_29016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CE8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_Content_29017(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RechargeNum_29018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217CF8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RechargeNum_29019(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D00)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardId_1_29020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217B78)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardId_1_29021(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardNum_1_29022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217B80)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardNum_1_29023(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D10)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardId_2_29024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217B88)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardId_2_29025(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D18)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardNum_2_29026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217B90)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardNum_2_29027(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D20)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardId_3_29028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217B98)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardId_3_29029(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardNum_3_29030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217BA0)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardNum_3_29031(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D30)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardId_4_29032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217BA8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardId_4_29033(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D38)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardNum_4_29034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217BB0)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardNum_4_29035(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D40)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardId_5_29036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217BB8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardId_5_29037(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D48)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardNum_5_29038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217BC0)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardNum_5_29039(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D50)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardId_6_29040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217BC8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardId_6_29041(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D58)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_RewardNum_6_29042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217BD0)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_RewardNum_6_29043(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_BeginDate_29044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D68)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_BeginDate_29045(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D70)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_EndDate_29046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D78)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_EndDate_29047(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_StartTime_29048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D88)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_StartTime_29049(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_EndTime_29050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217D98)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_EndTime_29051(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217DA0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_IsShowLocalTime_29052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217DA8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_IsShowLocalTime_29053(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217DB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::get_BgName_29054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217DB8)(this); } void DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::set_BgName_29055(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3217DC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig::Deserialize_29056(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::_ctor_28831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEA5A8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::GetRewards_28832() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EEA690)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::GetPrimaryKeyValue_28833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Order_28834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAF6C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Order_28835(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAF74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RechargeId_28836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAF7C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RechargeId_28837(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAF84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_SubRechargeId_28838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAF8C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_SubRechargeId_28839(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAF94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_ZoneId_28840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAF9C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_ZoneId_28841(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_PlatId_28842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFAC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_PlatId_28843(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFB4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Title_28844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFBC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Title_28845(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_SubTitle_28846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFCC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_SubTitle_28847(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFD4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Content_28848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFDC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Content_28849(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_1_28850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD44)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_1_28851(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_1_28852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD4C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_1_28853(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFF4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_1_28854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD3C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_1_28855(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAFFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_1_28856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD54)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_1_28857(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB004)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_1_28858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD5C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_1_28859(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB00C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_2_28860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD6C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_2_28861(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB014)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_2_28862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD74)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_2_28863(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB01C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_2_28864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD64)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_2_28865(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB024)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_2_28866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD7C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_2_28867(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB02C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_2_28868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD84)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_2_28869(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB034)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_3_28870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD94)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_3_28871(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB03C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_3_28872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD9C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_3_28873(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB044)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_3_28874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAD8C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_3_28875(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB04C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_3_28876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADA4)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_3_28877(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB054)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_3_28878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADAC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_3_28879(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB05C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_4_28880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADBC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_4_28881(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB064)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_4_28882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADC4)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_4_28883(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB06C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_4_28884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADB4)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_4_28885(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB074)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_4_28886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADCC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_4_28887(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB07C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_4_28888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADD4)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_4_28889(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB084)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_5_28890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADE4)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_5_28891(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB08C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_5_28892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADEC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_5_28893(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB094)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_5_28894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADDC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_5_28895(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB09C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_5_28896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADF4)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_5_28897(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_5_28898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEADFC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_5_28899(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_6_28900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE0C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_6_28901(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_6_28902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE14)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_6_28903(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0BC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_6_28904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE04)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_6_28905(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_6_28906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE1C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_6_28907(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_6_28908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE24)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_6_28909(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_7_28910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE34)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_7_28911(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_7_28912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE3C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_7_28913(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0E4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_7_28914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE2C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_7_28915(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_7_28916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE44)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_7_28917(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_7_28918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE4C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_7_28919(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB0FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_8_28920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE5C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_8_28921(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB104)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_8_28922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE64)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_8_28923(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB10C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_8_28924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE54)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_8_28925(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB114)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_8_28926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE6C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_8_28927(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB11C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_8_28928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE74)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_8_28929(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB124)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_9_28930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE84)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_9_28931(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB12C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_9_28932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE8C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_9_28933(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB134)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_9_28934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE7C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_9_28935(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB13C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_9_28936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE94)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_9_28937(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB144)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_9_28938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAE9C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_9_28939(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB14C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelId_10_28940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAEAC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelId_10_28941(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB154)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_LevelNum_10_28942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAEB4)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_LevelNum_10_28943(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB15C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardId_10_28944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAEA4)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardId_10_28945(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB164)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardNum_10_28946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAEBC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardNum_10_28947(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB16C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_RewardExpire_10_28948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEAEC4)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_RewardExpire_10_28949(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB174)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_BeginDate_28950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB17C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_BeginDate_28951(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB184)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_EndDate_28952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB18C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_EndDate_28953(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB194)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_StartTime_28954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB19C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_StartTime_28955(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_EndTime_28956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1AC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_EndTime_28957(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_IsShowLocalTime_28958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1BC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_IsShowLocalTime_28959(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_enable_abtest_28960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1CC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_enable_abtest_28961(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_group_id_28962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1DC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_group_id_28963(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_rejudge_28964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1EC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_rejudge_28965(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_layer_28966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB1FC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_layer_28967(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB204)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_ratio_28968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB20C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_ratio_28969(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB214)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_cond_start_time_28970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB21C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_cond_start_time_28971(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB224)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_cond_stat_duration_28972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB22C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_cond_stat_duration_28973(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB234)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_cond_logic_op_28974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB23C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_cond_logic_op_28975(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB244)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_effect_duration_28976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB24C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_effect_duration_28977(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB254)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_type_28978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB25C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_type_28979(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB264)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_sub_type_28980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB26C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_sub_type_28981(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB274)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_sub_type2_28982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB27C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_sub_type2_28983(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB284)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_value1_28984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB28C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_value1_28985(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB294)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_1_abtest_cond_value2_28986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB29C)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_1_abtest_cond_value2_28987(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_type_28988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2AC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_type_28989(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_sub_type_28990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2BC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_sub_type_28991(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_sub_type2_28992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2CC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_sub_type2_28993(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_value1_28994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2DC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_value1_28995(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::get_Abtest_conf_abtest_recomm_cond_2_abtest_cond_value2_28996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2EC)(this); } void DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::set_Abtest_conf_abtest_recomm_cond_2_abtest_cond_value2_28997(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEB2F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig::Deserialize_28998(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RechargeAwardItem::_ctor_28828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32104E8)(this); } void DLL2SDK::Assembly_CSharp::Config::RechargeAwardItem::_ctor_28829(int32_t levelId_, int32_t levelNum_, uint32_t awardId_, int32_t awardNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321058C)(this, levelId_, levelNum_, awardId_, awardNum_); } void DLL2SDK::Assembly_CSharp::Config::RechargeAwardItem::_ctor_28830(int32_t levelId_, int32_t levelNum_, uint32_t awardId_, int32_t awardNum_, int32_t awardExpireTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210664)(this, levelId_, levelNum_, awardId_, awardNum_, awardExpireTime_); } void DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::_ctor_28806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234EB8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::GetPrimaryKeyValue_28807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_TagID_28808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::set_TagID_28809(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235048)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_TagType_28810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::set_TagType_28811(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235058)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_EnumValue_28812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::set_EnumValue_28813(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235068)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_LOCID_Name_28814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235070)(this); } void DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::set_LOCID_Name_28815(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235078)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_Name_28816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_LOCID_UIRankParam1_28817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235090)(this); } void DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::set_LOCID_UIRankParam1_28818(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3235098)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_UIRankParam1_28819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_LOCID_UIRankParam2_28820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32350B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::set_LOCID_UIRankParam2_28821(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32350B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_UIRankParam2_28822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_UITips_28823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::set_UITips_28824(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32350D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::get_ShareValue_28825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::set_ShareValue_28826(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32350E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig::Deserialize_28827(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::_ctor_28784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222834)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::GetPrimaryKeyValue_28785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_TagID_28786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::set_TagID_28787(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32229C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_TagType_28788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::set_TagType_28789(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32229D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_EnumValue_28790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::set_EnumValue_28791(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32229E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_LOCID_Name_28792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32229EC)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::set_LOCID_Name_28793(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32229F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_Name_28794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_LOCID_UIRankParam1_28795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222A0C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::set_LOCID_UIRankParam1_28796(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222A14)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_UIRankParam1_28797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_LOCID_UIRankParam2_28798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222A2C)(this); } void DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::set_LOCID_UIRankParam2_28799(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222A34)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_UIRankParam2_28800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_UITips_28801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::set_UITips_28802(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222A54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::get_ShareValue_28803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::set_ShareValue_28804(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3222A64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig::Deserialize_28805(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::_ctor_28762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03998)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::GetPrimaryKeyValue_28763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_TagID_28764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::set_TagID_28765(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03B28)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_TagType_28766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::set_TagType_28767(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03B38)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_EnumValue_28768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::set_EnumValue_28769(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03B48)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_LOCID_Name_28770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03B50)(this); } void DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::set_LOCID_Name_28771(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03B58)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_Name_28772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_LOCID_UIRankParam1_28773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03B70)(this); } void DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::set_LOCID_UIRankParam1_28774(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03B78)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_UIRankParam1_28775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_LOCID_UIRankParam2_28776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03B90)(this); } void DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::set_LOCID_UIRankParam2_28777(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03B98)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_UIRankParam2_28778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_UITips_28779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::set_UITips_28780(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03BB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::get_ShareValue_28781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::set_ShareValue_28782(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03BC8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig::Deserialize_28783(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::_ctor_28732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F7C4)(this); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::GetAwardList_28733(int32_t Rank_Id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F8DC)(Rank_Id_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::GetRankAwardList_28734(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId rankId_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId)>(DLL2SDK::GameAssemblyBase + 0x320FD94)(rankId_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::SortRankPrizeConfig_28735(DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig* a_, DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32100DC)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::get_Rank_id_28736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320FD54)(this); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::set_Rank_id_28737(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32101D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::get_Rank_28738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320FD8C)(this); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::set_Rank_28739(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32101DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::get_Prize_info_1_item_id_28740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320FD5C)(this); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::set_Prize_info_1_item_id_28741(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32101E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::get_Prize_info_1_item_num_28742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320FD64)(this); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::set_Prize_info_1_item_num_28743(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32101EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::get_Prize_info_1_duration_28744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320FD6C)(this); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::set_Prize_info_1_duration_28745(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32101F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::get_Prize_info_2_item_id_28746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320FD74)(this); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::set_Prize_info_2_item_id_28747(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32101FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::get_Prize_info_2_item_num_28748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320FD7C)(this); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::set_Prize_info_2_item_num_28749(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3210204)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::get_Prize_info_2_duration_28750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320FD84)(this); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::set_Prize_info_2_duration_28751(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321020C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::Deserialize_28752(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig::_cctor_28753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32103FC)(); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::_ctor_28712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E3F8)(this); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::SetRankTabList_28713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320E510)(); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::SetDefaultIndex_28714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320EF14)(); } int32_t DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::get_ModeType_28715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320EEDC)(this); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::set_ModeType_28716(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F394)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::get_LOCID_Name_RankMode_28717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F39C)(this); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::set_LOCID_Name_RankMode_28718(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F3A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::get_Name_RankMode_28719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F3AC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::get_RankTabs_28720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320EEE4)(this); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::set_RankTabs_28721(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F3BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::get_LOCID_Name_RankTab_28722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F3C4)(this); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::set_LOCID_Name_RankTab_28723(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F3CC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::get_Name_RankTab_28724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320EEEC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::get_RankTabChilds_28725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320EEFC)(this); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::set_RankTabChilds_28726(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F3D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::get_LOCID_Name_RankTabChild_28727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F3DC)(this); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::set_LOCID_Name_RankTabChild_28728(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F3E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::get_Name_RankTabChild_28729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320EF04)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::Deserialize_28730(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig::_cctor_28731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x320F610)(); } void DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::_ctor_28694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D687C)(this); } void DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::PostInit_28695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::GetAttributeInfo_28696(int32_t attrID_, DLL2SDK::Assembly_CSharp::GameBase::EPropertyType* propType_, DLL2SDK::Assembly_CSharp::GameBase::PropCalcType* calcType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6A28)(attrID_, propType_, calcType_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::GetPrimaryKeyValue_28697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::get_ID_28698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6CB0)(this); } void DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::set_ID_28699(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6CB8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::get_Desc_28700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6CC0)(this); } void DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::set_Desc_28701(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6CC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::get_PropType_28702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6A20)(this); } void DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::set_PropType_28703(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6CD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::get_Plus_28704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6BF8)(this); } void DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::set_Plus_28705(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6CD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::get_Multi_28706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6C00)(this); } void DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::set_Multi_28707(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6CE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::get_Div_28708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6C08)(this); } void DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::set_Div_28709(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6CE8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::Deserialize_28710(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig::__xLuaBaseProxy_PostInit_28711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6E78)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Config::ProtobufConfigMgr::GetCSProtoType_28688(DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D585C)(typeName_); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfigMgr::Cache_28689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5AE4)(); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfigMgr::Clear_28690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D53E4)(); } DLL2SDK::Assembly_CSharp::Config::ProtobufConfig* DLL2SDK::Assembly_CSharp::Config::ProtobufConfigMgr::GetConfigBySendClassName_28691(DLL2SDK::mscorlib::System::String* sendClassName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6090)(sendClassName_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Config::ProtobufConfigMgr::GetRecvTypeByRecvCmd_28692(int32_t recvCmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D61F0)(recvCmd_); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfigMgr::_cctor_28693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D6350)(); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::_cctor_28671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D534C)(); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::_ctor_28672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5504)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::get_SendCmd_28673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D561C)(this); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::set_SendCmd_28674(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5624)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::get_SendClass_28675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D562C)(this); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::set_SendClass_28676(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5634)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::get_RecvCmd_28677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D563C)(this); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::set_RecvCmd_28678(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5644)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::get_RecvClass_28679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D564C)(this); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::set_RecvClass_28680(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5654)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::get_NeedResend_28681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D565C)(this); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::set_NeedResend_28682(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5664)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::get_CanSendWhenDisconnect_28683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D566C)(this); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::set_CanSendWhenDisconnect_28684(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5674)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::get_ShowModel_28685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D567C)(this); } void DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::set_ShowModel_28686(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D5684)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ProtobufConfig::Deserialize_28687(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::_ctor_28611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D457C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_ModeType_28612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4664)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_ModeType_28613(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D466C)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::PostInit_28614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::GetPrimaryKeyValue_28615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_GameMode_28616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4820)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_GameMode_28617(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4828)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_GameModeType_28618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4778)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_GameModeType_28619(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4830)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_LOCID_Name_28620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4838)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_LOCID_Name_28621(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4840)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Name_28622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4848)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_LOCID_Desc_28623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4858)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_LOCID_Desc_28624(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4860)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Desc_28625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4868)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_LOCID_BriefDesc_28626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4878)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_LOCID_BriefDesc_28627(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4880)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_BriefDesc_28628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4888)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_IconResource_28629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4898)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_IconResource_28630(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_LOCID_Cond1Desc1_28631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48A8)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_LOCID_Cond1Desc1_28632(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Cond1Desc1_28633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_LOCID_Cond1Desc2_28634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48C8)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_LOCID_Cond1Desc2_28635(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Cond1Desc2_28636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48D8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Cond1_Value_28637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48E8)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_Cond1_Value_28638(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_LOCID_Cond2Desc1_28639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D48F8)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_LOCID_Cond2Desc1_28640(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4900)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Cond2Desc1_28641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4908)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_LOCID_Cond2Desc2_28642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4918)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_LOCID_Cond2Desc2_28643(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4920)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Cond2Desc2_28644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4928)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Cond2_Value_28645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4938)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_Cond2_Value_28646(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4940)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_MinPlayer_28647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4948)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_MinPlayer_28648(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4950)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_MaxPlayer_28649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4958)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_MaxPlayer_28650(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4960)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Open_28651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4968)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_Open_28652(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4970)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_NotifyRoundEndType_28653() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x36D4978)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_NotifyRoundEndType_28654(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36D4980)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_LadderOpen_28655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4988)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_LadderOpen_28656(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4990)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Mode_Tag_28657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4998)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_Mode_Tag_28658(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49A0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Spvp_open_28659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49A8)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_Spvp_open_28660(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Ladder_open_28661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49B8)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_Ladder_open_28662(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49C0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Room_open_28663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49C8)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_Room_open_28664(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Spvp_weekend_open_28665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49D8)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_Spvp_weekend_open_28666(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::get_Room_weekend_open_28667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49E8)(this); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::set_Room_weekend_open_28668(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D49F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::Deserialize_28669(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig::__xLuaBaseProxy_PostInit_28670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4DCC)(this); } void DLL2SDK::Assembly_CSharp::Config::PlatformConfig::_ctor_28593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D370C)(this); } DLL2SDK::Assembly_CSharp::Config::PlatformConfig* DLL2SDK::Assembly_CSharp::Config::PlatformConfig::get_Current_28594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D37F4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PlatformConfig::GetTermsOfUseURL_28595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3904)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PlatformConfig::GetPrivacyPolicyURL_28596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3C38)(); } int32_t DLL2SDK::Assembly_CSharp::Config::PlatformConfig::GetPrimaryKeyValue_28597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PlatformConfig::get_Channel_28598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D400C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlatformConfig::set_Channel_28599(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4014)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PlatformConfig::get_TermsOfUseURL_28600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3C30)(this); } void DLL2SDK::Assembly_CSharp::Config::PlatformConfig::set_TermsOfUseURL_28601(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D401C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PlatformConfig::get_PrivacyPolicyURL_28602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3F64)(this); } void DLL2SDK::Assembly_CSharp::Config::PlatformConfig::set_PrivacyPolicyURL_28603(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4024)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PlatformConfig::get_SupportURL_28604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D402C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlatformConfig::set_SupportURL_28605(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4034)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PlatformConfig::get_AppStoreURL_28606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D403C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlatformConfig::set_AppStoreURL_28607(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4044)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PlatformConfig::get_GooglePlayURL_28608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D404C)(this); } void DLL2SDK::Assembly_CSharp::Config::PlatformConfig::set_GooglePlayURL_28609(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D4054)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PlatformConfig::Deserialize_28610(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::_ctor_28540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1FD4)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::PostInit_28541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::GetIconURL_28542(int32_t id_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D2168)(id_, playerID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::GetFrameSprite_28543(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D24C0)(id_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::GetIconURL_28544(DLL2SDK::CSProto::msg::PlayerPictureInfo* info_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D2624)(info_, playerID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::GetFrameSprite_28545(DLL2SDK::CSProto::msg::PlayerPictureInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D2A3C)(info_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::GetDefaultUnlockList_28546() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x36D2C48)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::GetNameByColour_28547(int32_t NameColour_, DLL2SDK::mscorlib::System::String* Name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D2EA0)(NameColour_, Name_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::GetPrimaryKeyValue_28548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_Id_28549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB0F8)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_Id_28550(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D31EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_Type_28551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D2160)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_Type_28552(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D31F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_ColourID_28553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB120)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_ColourID_28554(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D31FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_Order_28555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3204)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_Order_28556(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D320C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_Show_28557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3214)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_Show_28558(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D321C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_LOCID_Name_28559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB138)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_LOCID_Name_28560(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3224)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_Name_28561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB100)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_LOCID_Desc_28562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB140)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_LOCID_Desc_28563(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D322C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_Desc_28564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB110)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_Url_28565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D24B8)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_Url_28566(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3234)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_SpriteName_28567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D261C)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_SpriteName_28568(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D323C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_Level_28569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3244)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_Level_28570(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D324C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_Flag_28571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3254)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_Flag_28572(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D325C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_AI_28573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3264)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_AI_28574(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D326C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_IsAutoDemolition_28575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3274)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_IsAutoDemolition_28576(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D327C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_CurrencyID_28577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB130)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_CurrencyID_28578(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3284)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_SellPrice_28579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB128)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_SellPrice_28580(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D328C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_GoPos_28581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3294)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_GoPos_28582(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D329C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_MaxValueDay_28583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D32A4)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_MaxValueDay_28584(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D32AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_HDurl_28585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D32B4)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_HDurl_28586(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D32BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::get_EffectID_28587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D32C4)(this); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::set_EffectID_28588(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D32CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::Deserialize_28589(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::_GetDefaultUnlockList_m__0_28590(DLL2SDK::Assembly_CSharp::Config::PictureConfConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D35F0)(x_); } bool DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::_GetDefaultUnlockList_m__1_28591(DLL2SDK::Assembly_CSharp::Config::PictureConfConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D36D8)(x_); } void DLL2SDK::Assembly_CSharp::Config::PictureConfConfig::__xLuaBaseProxy_PostInit_28592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D3704)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::_ctor_28433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFE9C)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_HowToGetPos_28434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_HowToGetPos_28435(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFF8C)(this, value_); } DLL2SDK::CSProto::msg::PerkSlotIndex DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_PerkType_28436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFF94)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_PerkType_28437(DLL2SDK::CSProto::msg::PerkSlotIndex value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFF9C)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::PostInit_28438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::FillInBuffID_28439(DLL2SDK::mscorlib::System::Collections::Generic::List_1* buffIDList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36D0058)(this, buffIDList_); } uint32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::GetPrimaryKeyValue_28440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_LOCID_Name_28441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_LOCID_Name_28442(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D02EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Name_28443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_LOCID_Desc_28444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB0F0)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_LOCID_Desc_28445(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0304)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Desc_28446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_ID_28447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_ID_28448(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D031C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Slot_28449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0050)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_Slot_28450(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0324)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_ColorID_28451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_ColorID_28452(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0334)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_ColorSubID_28453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_ColorSubID_28454(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0344)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_CanDuplication_28455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D034C)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_CanDuplication_28456(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0354)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_MinSPI_28457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_MinSPI_28458(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0364)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_MaxSPI_28459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D036C)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_MaxSPI_28460(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0374)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_ShowEquipment_28461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D037C)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_ShowEquipment_28462(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0384)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_ConfigFile_28463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D038C)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_ConfigFile_28464(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0394)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_LogicType_28465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D039C)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_LogicType_28466(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Buff0_28467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0214)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_Buff0_28468(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Buff1_28469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D021C)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_Buff1_28470(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Buff2_28471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0224)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_Buff2_28472(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Buff3_28473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D022C)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_Buff3_28474(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Buff4_28475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0234)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_Buff4_28476(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Param_1_28477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03D4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_Param_1_28478(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Param_2_28479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03E4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_Param_2_28480(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_Param_3_28481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03F4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_Param_3_28482(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D03FC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_ShowRare_28483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0404)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_ShowRare_28484(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D040C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_ShowInBag_28485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_ShowInBag_28486(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D041C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_LockedShowOrder_28487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_LockedShowOrder_28488(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D042C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_LOCID_HowToGet_28489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB0E0)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_LOCID_HowToGet_28490(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0434)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_HowToGet_28491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_GoGetPos_28492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB0E8)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_GoGetPos_28493(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D044C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_SecondTab_28494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0454)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_SecondTab_28495(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D045C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_GoGetUrl_28496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0464)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_GoGetUrl_28497(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D046C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_SortWeight_28498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0474)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_SortWeight_28499(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D047C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_PveLoadValue_28500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0484)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_PveLoadValue_28501(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D048C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrId_1_28502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0494)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrId_1_28503(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D049C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrValue_1_28504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04A4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrValue_1_28505(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrId_2_28506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04B4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrId_2_28507(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrValue_2_28508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04C4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrValue_2_28509(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrId_3_28510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04D4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrId_3_28511(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrValue_3_28512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04E4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrValue_3_28513(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrId_4_28514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04F4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrId_4_28515(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D04FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrValue_4_28516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0504)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrValue_4_28517(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D050C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrId_5_28518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0514)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrId_5_28519(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D051C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_AttrValue_5_28520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0524)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_AttrValue_5_28521(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D052C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_BasicPower_28522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0534)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_BasicPower_28523(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D053C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_OpTargetType_28524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0544)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_OpTargetType_28525(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D054C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_OpTargetValue_28526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0554)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_OpTargetValue_28527(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D055C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_IsAutoDemolition_28528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0564)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_IsAutoDemolition_28529(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D056C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_SellProtection_28530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_SellProtection_28531(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D057C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_CurrencyID_28532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_CurrencyID_28533(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D058C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_SellPrice_28534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_SellPrice_28535(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D059C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::get_MaxValueDay_28536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D05A4)(this); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::set_MaxValueDay_28537(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D05AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::Deserialize_28538(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PerkConfConfig::__xLuaBaseProxy_PostInit_28539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0B80)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::_ctor_28350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D870C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_CacheOffWallWeaponList_28351() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig*)>(DLL2SDK::GameAssemblyBase + 0x36D87F4)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::GetPrimaryKeyValue_28352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_ID_28353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D89CC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_ID_28354(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D89D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_WeaponCategory_28355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D89DC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_WeaponCategory_28356(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D89E4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_ShowInBag_28357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D89EC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_ShowInBag_28358(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D89F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_LOCID_Name_28359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D89FC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_LOCID_Name_28360(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A04)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_Name_28361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A0C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_LOCID_Description_28362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A1C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_LOCID_Description_28363(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A24)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_Description_28364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_LOCID_Brief_28365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A3C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_LOCID_Brief_28366(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A44)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_Brief_28367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_SpriteName_28368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A5C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_SpriteName_28369(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A64)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_SquareName_28370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A6C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_SquareName_28371(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A74)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_WhitePicture_28372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A7C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_WhitePicture_28373(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_BaseCritDamage_28374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A8C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_BaseCritDamage_28375(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_BaseWeaknessDamage_28376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8A9C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_BaseWeaknessDamage_28377(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8AA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_BaseDamageValue_28378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8AAC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_BaseDamageValue_28379(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8AB4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_BaseFireInterval_28380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8ABC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_BaseFireInterval_28381(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8AC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_DefaultSkill_1_28382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8ACC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_DefaultSkill_1_28383(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8AD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_DefaultSkill_2_28384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8ADC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_DefaultSkill_2_28385(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8AE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_DefaultSkill_3_28386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8AEC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_DefaultSkill_3_28387(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8AF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_DefaultSkill_4_28388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8AFC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_DefaultSkill_4_28389(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_DefaultSkill_5_28390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B0C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_DefaultSkill_5_28391(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_DefaultSkill_6_28392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B1C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_DefaultSkill_6_28393(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_SellPrice_28394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B2C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_SellPrice_28395(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B34)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_CurrencyID_28396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B3C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_CurrencyID_28397(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_BasicPower_28398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B4C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_BasicPower_28399(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_TalentGroupId_28400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B5C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_TalentGroupId_28401(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_StrengthenGroupId_28402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B6C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_StrengthenGroupId_28403(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrId_1_28404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B7C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrId_1_28405(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrValue_1_28406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B8C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrValue_1_28407(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrId_2_28408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8B9C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrId_2_28409(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrValue_2_28410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BAC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrValue_2_28411(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrId_3_28412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BBC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrId_3_28413(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrValue_3_28414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BCC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrValue_3_28415(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrId_4_28416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BDC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrId_4_28417(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrValue_4_28418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BEC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrValue_4_28419(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrId_5_28420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8BFC)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrId_5_28421(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8C04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_AttrValue_5_28422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8C0C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_AttrValue_5_28423(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8C14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_InOffWall_28424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8C1C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_InOffWall_28425(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8C24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_InWonderBox_28426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8C2C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_InWonderBox_28427(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8C34)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_OffWallShowSprite_28428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8C3C)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_OffWallShowSprite_28429(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D8C44)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::get_OffWallSelectBox_28430() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig*)>(DLL2SDK::GameAssemblyBase + 0x36D8924)(this); } void DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::set_OffWallSelectBox_28431(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36D8C4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig::Deserialize_28432(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::_ctor_28308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDCB8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_LockedShowOrder_28309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_HowToGetPos_28310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_HowToGetPos_28311(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDDB0)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::PostInit_28312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_MinSPI_28313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::GetPrimaryKeyValue_28314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_LOCID_Name_28315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_LOCID_Name_28316(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF0C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_Name_28317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_LOCID_Desc_28318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB208)(this); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_LOCID_Desc_28319(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF14)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_Desc_28320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_ID_28321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_ID_28322(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_ColorID_28323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_ColorID_28324(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_ColorSubID_28325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_ColorSubID_28326(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF34)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_ShowInBag_28327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_ShowInBag_28328(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF44)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_LOCID_HowToGet_28329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF4C)(this); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_LOCID_HowToGet_28330(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF54)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_HowToGet_28331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_GoGetPos_28332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDE5C)(this); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_GoGetPos_28333(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_SecondTab_28334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF74)(this); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_SecondTab_28335(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_GoGetUrl_28336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF84)(this); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_GoGetUrl_28337(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF8C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_IsAutoDemolition_28338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF94)(this); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_IsAutoDemolition_28339(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDF9C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_CurrencyID_28340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_CurrencyID_28341(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDFAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_SellProtection_28342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_SellProtection_28343(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDFBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_SellPrice_28344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_SellPrice_28345(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDFCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::get_MaxValueDay_28346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDFD4)(this); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::set_MaxValueDay_28347(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDFDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::Deserialize_28348(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig::__xLuaBaseProxy_PostInit_28349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CE2B0)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::_ctor_28278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD620)(this); } DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::CurrentLanguageConfig_28279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD708)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::GetPrimaryKeyValue_28280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_LanguageCode_28281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD9A8)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_LanguageCode_28282(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD9B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_AppUpdateEnable_28283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD9B8)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_AppUpdateEnable_28284(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD9C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_AppUpdateTitle_28285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD9C8)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_AppUpdateTitle_28286(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD9D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_AppUpdateBody_28287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD9D8)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_AppUpdateBody_28288(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD9E0)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_AppUpdatePicUrl_28289() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig*)>(DLL2SDK::GameAssemblyBase + 0x36CD9E8)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_AppUpdatePicUrl_28290(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36CD9F0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_ResUpdateEnable_28291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CD9F8)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_ResUpdateEnable_28292(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_ResUpdateTitle_28293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA08)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_ResUpdateTitle_28294(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA10)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_ResUpdateBody_28295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA18)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_ResUpdateBody_28296(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA20)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_ResUpdatePicUrl_28297() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig*)>(DLL2SDK::GameAssemblyBase + 0x36CDA28)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_ResUpdatePicUrl_28298(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36CDA30)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_AnnouncementEnable_28299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA38)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_AnnouncementEnable_28300(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_AnnouncementTitle_28301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA48)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_AnnouncementTitle_28302(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_AnnouncementBody_28303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA58)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_AnnouncementBody_28304(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CDA60)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::get_AnnouncementUrl_28305() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig*)>(DLL2SDK::GameAssemblyBase + 0x36CDA68)(this); } void DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::set_AnnouncementUrl_28306(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36CDA70)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig::Deserialize_28307(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::_ctor_28241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB5AC)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::PostInit_28242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::GetPrimaryKeyValue_28243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_LOCID_Name_28244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB7E8)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_LOCID_Name_28245(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB7F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Name_28246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB7F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_LOCID_Desc_28247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB808)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_LOCID_Desc_28248(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB810)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Desc_28249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB818)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Id_28250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB7E0)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Id_28251(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB828)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Type_28252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB738)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Type_28253(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB830)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Condition_28254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB838)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Condition_28255(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB840)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Weights_28256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB848)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Weights_28257(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB850)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_IsShow_28258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB858)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_IsShow_28259(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB860)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Cond_arg_28260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB868)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Cond_arg_28261(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB870)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Activecond_28262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB878)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Activecond_28263(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB880)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Activecond_arg_28264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB888)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Activecond_arg_28265(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB890)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Award_xp_28266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB898)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Award_xp_28267(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB8A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Icon_28268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB8A8)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Icon_28269(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB8B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Sound_28270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB8B8)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Sound_28271(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB8C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Difficulty_28272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB8C8)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Difficulty_28273(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB8D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::get_Sortorder_28274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB8D8)(this); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::set_Sortorder_28275(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB8E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::Deserialize_28276(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig::__xLuaBaseProxy_PostInit_28277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CBBA4)(this); } void DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::_cctor_28229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1094)(); } void DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::_ctor_28230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF11F4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BarrierType DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::get_EBarrierType_28231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF130C)(this); } void DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::set_EBarrierType_28232(DLL2SDK::Assembly_CSharp::GameEngine::BarrierType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1314)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::PostInit_28233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::GetPrimaryKeyValue_28234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::get_BarrierType_28235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF13F0)(this); } void DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::set_BarrierType_28236(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF14C8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::get_Decay_28237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF14D0)(this); } void DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::set_Decay_28238(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF14D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::Deserialize_28239(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig::__xLuaBaseProxy_PostInit_28240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1638)(this); } void DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::_cctor_28217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A61C)(); } void DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::_ctor_28218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A77C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BulletType DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::get_EBulletType_28219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A894)(this); } void DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::set_EBulletType_28220(DLL2SDK::Assembly_CSharp::GameEngine::BulletType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A89C)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::PostInit_28221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::GetPrimaryKeyValue_28222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::get_BulletType_28223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A978)(this); } void DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::set_BulletType_28224(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AA50)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::get_Decay_28225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AA58)(this); } void DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::set_Decay_28226(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0AA60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::Deserialize_28227(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig::__xLuaBaseProxy_PostInit_28228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0ABC0)(this); } void DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::_cctor_28206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A120)(); } void DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::_ctor_28207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A280)(this); } void DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::PostInit_28208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::get_BulletType_28209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A474)(this); } void DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::set_BulletType_28210(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A484)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::get_BarrierType_28211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A47C)(this); } void DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::set_BarrierType_28212(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A48C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::get_CanPene_28213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A494)(this); } void DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::set_CanPene_28214(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A49C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::Deserialize_28215(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig::__xLuaBaseProxy_PostInit_28216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0A614)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::_cctor_28190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CA4E4)(); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::_ctor_28191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CA644)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::PostInit_28192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::GetDecay_28193(DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType type_, DLL2SDK::Assembly_CSharp::GameEngine::BulletType bType_, float thickness_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CA848)(type_, bType_, thickness_); } int32_t DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::get_MaterialType_28194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CA838)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::set_MaterialType_28195(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAC64)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::get_ThicknessLower_28196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAA6C)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::set_ThicknessLower_28197(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAC6C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::get_ThicknessUpper_28198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAA74)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::set_ThicknessUpper_28199(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAC74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::get_BarrierType_28200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CA840)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::set_BarrierType_28201(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAC7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::get_Desc_28202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAC84)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::set_Desc_28203(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAC8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::Deserialize_28204(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig::__xLuaBaseProxy_PostInit_28205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAE34)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::_cctor_28174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAE3C)(); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::_ctor_28175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAF9C)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::PostInit_28176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::GetDecay_28177(DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType type_, DLL2SDK::Assembly_CSharp::GameEngine::BulletType bType_, float thickness_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB1A0)(type_, bType_, thickness_); } int32_t DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::get_MaterialType_28178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB190)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::set_MaterialType_28179(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB3D4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::get_ThicknessLower_28180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB3C4)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::set_ThicknessLower_28181(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB3DC)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::get_ThicknessUpper_28182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB3CC)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::set_ThicknessUpper_28183(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB3E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::get_BarrierType_28184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB198)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::set_BarrierType_28185(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB3EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::get_Desc_28186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB3F4)(this); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::set_Desc_28187(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB3FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::Deserialize_28188(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig::__xLuaBaseProxy_PostInit_28189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CB5A4)(this); } void DLL2SDK::Assembly_CSharp::Config::PhysicalMaterialDecayUtil::Check_28167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0B88)(); } void DLL2SDK::Assembly_CSharp::Config::PhysicalMaterialDecayUtil::BackToSource_28168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1118)(); } void DLL2SDK::Assembly_CSharp::Config::PhysicalMaterialDecayUtil::Init_28169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D0CD0)(); } bool DLL2SDK::Assembly_CSharp::Config::PhysicalMaterialDecayUtil::EnablePenetration_28170(DLL2SDK::Assembly_CSharp::GameEngine::BulletType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1358)(type_); } float DLL2SDK::Assembly_CSharp::Config::PhysicalMaterialDecayUtil::GetDecay_28171(DLL2SDK::Assembly_CSharp::GameEngine::BarrierType type_, DLL2SDK::Assembly_CSharp::GameEngine::BulletType bType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CAA7C)(type_, bType_); } float DLL2SDK::Assembly_CSharp::Config::PhysicalMaterialDecayUtil::GetDecay_28172(DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType type_, DLL2SDK::Assembly_CSharp::GameEngine::BulletType bType_, float thickness_, bool isBRGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D149C)(type_, bType_, thickness_, isBRGame_); } void DLL2SDK::Assembly_CSharp::Config::PhysicalMaterialDecayUtil::_cctor_28173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36D1654)(); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::_ctor_28007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8AFC)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_ModeId_28008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8BE4)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_ModeId_28009(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8BEC)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ENetMode DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_ENetMode_28010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8BF4)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_ENetMode_28011(DLL2SDK::Assembly_CSharp::GameEngine::ENetMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8BFC)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_EOverrideGameMode_28012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8C04)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_EOverrideGameMode_28013(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8C0C)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::PostInit_28014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::IsMapEnable_28015(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8D64)(mapID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::GetMapsFromGameMode_28016(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode)>(DLL2SDK::GameAssemblyBase + 0x36C8E88)(gameMode_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::GetMapsFromGameModeCategory_28017(DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory gameCategory_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory)>(DLL2SDK::GameAssemblyBase + 0x36C9018)(gameCategory_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::GetRandomMapFromGameMode_28018(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C91A8)(gameMode_); } bool DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::IsCurrentRandomMap_28019(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C92EC)(mapId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::GetLoadingTexture_28020(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9394)(mapID_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::GetRoundTimeLimit_28021(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C94A8)(mapID_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::GetRoundTarget_28022(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C95BC)(mapID_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::GetPrimaryKeyValue_28023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Mapid_28024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8D4C)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Mapid_28025(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9770)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_MapidDecimal_28026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9778)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_MapidDecimal_28027(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9780)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Enable_28028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8E80)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Enable_28029(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9788)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_DisableObserver_28030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9790)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_DisableObserver_28031(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9798)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_OverrideGameMode_28032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8D5C)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_OverrideGameMode_28033(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_NetMode_28034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C8D54)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_NetMode_28035(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_LOCID_Name_28036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97B0)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_LOCID_Name_28037(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Name_28038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97C0)(this); } bool DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_UIProcess_28039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97D0)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_UIProcess_28040(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_LoadingResource_28041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C94A0)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_LoadingResource_28042(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_TexturePath_28043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97E8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_TexturePath_28044(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Thumb_spritename_28045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C97F8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Thumb_spritename_28046(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9800)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_IsCamp_28047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9808)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_IsCamp_28048(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9810)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_LeastPlayerCount_28049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9818)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_LeastPlayerCount_28050(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9820)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_MaxPlayerCount_28051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9828)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_MaxPlayerCount_28052(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9830)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_MaxObserverCount_28053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9838)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_MaxObserverCount_28054(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9840)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_IsOpen_28055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9848)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_IsOpen_28056(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9850)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_AddedTime_28057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9858)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_AddedTime_28058(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9860)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_ExpireTime_28059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9868)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_ExpireTime_28060(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9870)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_PxGravity_28061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9878)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_PxGravity_28062(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9880)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_PxRestitution_28063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9888)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_PxRestitution_28064(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9890)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_CheckEnterPreparingBht_28065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9898)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_CheckEnterPreparingBht_28066(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_CheckStartMatchBht_28067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98A8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_CheckStartMatchBht_28068(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_CheckEndMatchBht_28069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98B8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_CheckEndMatchBht_28070(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_CheckStartRoundBht_28071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98C8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_CheckStartRoundBht_28072(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_CheckEndRoundBht_28073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98D8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_CheckEndRoundBht_28074(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_RoundInitBht_28075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98E8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_RoundInitBht_28076(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_RoundTickBht_28077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C98F8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_RoundTickBht_28078(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9900)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_RoundEndBht_28079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9908)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_RoundEndBht_28080(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9910)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_MatchEndBht_28081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9918)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_MatchEndBht_28082(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9920)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_XTriggerRule_28083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9928)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_XTriggerRule_28084(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9930)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_WinnerCircleBG_28085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9938)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_WinnerCircleBG_28086(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9940)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_WinnerCircleLightRoot_28087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9948)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_WinnerCircleLightRoot_28088(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9950)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_LoadingBGM_28089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9958)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_LoadingBGM_28090(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9960)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_InGameBGM_28091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9968)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_InGameBGM_28092(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9970)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_AudioSwitch_28093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9978)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_AudioSwitch_28094(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9980)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_LoadingBank_28095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9988)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_LoadingBank_28096(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9990)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Bank1_28097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9998)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Bank1_28098(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Bank2_28099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99A8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Bank2_28100(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Bank3_28101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99B8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Bank3_28102(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Bank4_28103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99C8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Bank4_28104(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Bank5_28105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99D8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Bank5_28106(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_MaxMatchTime_28107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99E8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_MaxMatchTime_28108(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_PreparationTime_28109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C99F8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_PreparationTime_28110(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A00)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_RoundTarget_28111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C96C8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_RoundTarget_28112(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_RoundTimeLimit_28113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C95B4)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_RoundTimeLimit_28114(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A10)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_ForbidJoinTime_28115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A18)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_ForbidJoinTime_28116(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_ForbidJoinKills_28117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A28)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_ForbidJoinKills_28118(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_ForbidJoinRound_28119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A38)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_ForbidJoinRound_28120(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_EnableRespawn_28121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A48)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_EnableRespawn_28122(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A50)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_RespawnTime_28123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A58)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_RespawnTime_28124(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A60)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_RoundOver_Win_28125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A68)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_RoundOver_Win_28126(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A70)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_RoundOver_Lose_28127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A78)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_RoundOver_Lose_28128(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A80)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_RoundOver_Draw_28129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A88)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_RoundOver_Draw_28130(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_VictoryInGame_28131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9A98)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_VictoryInGame_28132(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AA0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_DefeatInGame_28133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AA8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_DefeatInGame_28134(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_ZM_Crossbone_Victory_28135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AB8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_ZM_Crossbone_Victory_28136(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AC0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_ZM_Crossbone_Defeat_28137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AC8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_ZM_Crossbone_Defeat_28138(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AD0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_VictoryInGame_PVP_Traitor_28139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AD8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_VictoryInGame_PVP_Traitor_28140(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AE0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_VictoryInGame_PVP_Guarder_28141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AE8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_VictoryInGame_PVP_Guarder_28142(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AF0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_DefeatInGame_PVP_Traitor_28143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9AF8)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_DefeatInGame_PVP_Traitor_28144(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_DefeatInGame_PVP_Guarder_28145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B08)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_DefeatInGame_PVP_Guarder_28146(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B10)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_DrawInGame_PVP_28147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B18)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_DrawInGame_PVP_28148(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Top3_PVP_FFA_28149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B28)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Top3_PVP_FFA_28150(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B30)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_Unlisted_PVP_FFA_28151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B38)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_Unlisted_PVP_FFA_28152(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_VictoryOutsideGame_PVP_28153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B48)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_VictoryOutsideGame_PVP_28154(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_DefeatOutsideGame_PVP_28155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B58)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_DefeatOutsideGame_PVP_28156(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B60)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_DrawOutsideGame_PVP_28157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B68)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_DrawOutsideGame_PVP_28158(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B70)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::get_SafeAreaCenterBounds_28159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B78)(this); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::set_SafeAreaCenterBounds_28160(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9B80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::Deserialize_28161(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig::__xLuaBaseProxy_PostInit_28162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CA32C)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::_ctor_27968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7498)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::PostInit_27969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig* DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::FindLootRate_27970(int32_t spi_, int32_t ratecolor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C768C)(spi_, ratecolor_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Id_27971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7844)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Id_27972(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C784C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Spi_27973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7854)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Spi_27974(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C785C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Normal_27975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7864)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Normal_27976(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C786C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Uncommon_27977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7874)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Uncommon_27978(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C787C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Rare_27979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7884)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Rare_27980(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C788C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Epic_27981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7894)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Epic_27982(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C789C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Legendary_27983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78A4)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Legendary_27984(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Gold_27985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78B4)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Gold_27986(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Box_prob_27987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78C4)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Box_prob_27988(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Num_prob_1_27989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78D4)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Num_prob_1_27990(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Num_prob_2_27991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78E4)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Num_prob_2_27992(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Num_prob_3_27993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78F4)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Num_prob_3_27994(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C78FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Num_prob_4_27995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7904)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Num_prob_4_27996(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C790C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Num_prob_5_27997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7914)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Num_prob_5_27998(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C791C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Num_prob_6_27999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7924)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Num_prob_6_28000(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C792C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::get_Mode_28001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7684)(this); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::set_Mode_28002(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7934)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::Deserialize_28003(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig::__xLuaBaseProxy_PostInit_28004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C7BB4)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::_ctor_27952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6D74)(this); } DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::get_EModeID_27953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6E5C)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::set_EModeID_27954(DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6E64)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::PostInit_27955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::get_ModeID_27956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F10)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::set_ModeID_27957(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F18)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::get_PlaceName_27958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F20)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::set_PlaceName_27959(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F28)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::get_X_27960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F30)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::set_X_27961(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F38)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::get_Y_27962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F40)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::set_Y_27963(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F48)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::get_Z_27964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F50)(this); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::set_Z_27965(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6F58)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::Deserialize_27966(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig::__xLuaBaseProxy_PostInit_27967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C70D0)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::_ctor_27849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C542C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagPointList_27850() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5548)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::PostInit_27851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::AddDatToList_27852(DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::Array* descPositions_, DLL2SDK::Array* descRotations_, DLL2SDK::Array* descScales_, DLL2SDK::mscorlib::System::String* descLabel_, DLL2SDK::Array* descLabelPositions_, DLL2SDK::Array* descLabelScales_, int32_t descLabeldirection_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x36C5794)(this, spriteName_, descPositions_, descRotations_, descScales_, descLabel_, descLabelPositions_, descLabelScales_, descLabeldirection_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::GetPrimaryKeyValue_27853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_ID_27854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5E7C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_ID_27855(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5E84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_MinimapID_27856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5E8C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_MinimapID_27857(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5E94)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_MinimapPosition_27858() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5E9C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_MinimapPosition_27859(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5EA4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_MinimapRotation_27860() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5EAC)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_MinimapRotation_27861(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5EB4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_MinimapScale_27862() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5EBC)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_MinimapScale_27863(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5EC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagIconSpriteName0_27864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C575C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagIconSpriteName0_27865(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5ECC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescPosition0_27866() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5764)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescPosition0_27867(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5ED4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescRotation0_27868() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C576C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescRotation0_27869(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5EDC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescScale0_27870() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5774)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescScale0_27871(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5EE4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabel0_27872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C577C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabel0_27873(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5EEC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelPosition0_27874() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5784)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelPosition0_27875(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5EF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelDir0_27876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C578C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelDir0_27877(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5EFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagIconSpriteName1_27878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5B14)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagIconSpriteName1_27879(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5F04)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescPosition1_27880() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B1C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescPosition1_27881(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F0C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescRotation1_27882() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B24)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescRotation1_27883(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F14)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescScale1_27884() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B2C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescScale1_27885(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F1C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabel1_27886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5B34)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabel1_27887(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5F24)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelPosition1_27888() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B3C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelPosition1_27889(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelDir1_27890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5B44)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelDir1_27891(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5F34)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagIconSpriteName2_27892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5B4C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagIconSpriteName2_27893(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5F3C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescPosition2_27894() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B54)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescPosition2_27895(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F44)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescRotation2_27896() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B5C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescRotation2_27897(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F4C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescScale2_27898() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B64)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescScale2_27899(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F54)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabel2_27900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5B6C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabel2_27901(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5F5C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelPosition2_27902() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B74)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelPosition2_27903(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelDir2_27904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5B7C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelDir2_27905(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5F6C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagIconSpriteName3_27906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5B84)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagIconSpriteName3_27907(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5F74)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescPosition3_27908() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B8C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescPosition3_27909(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F7C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescRotation3_27910() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B94)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescRotation3_27911(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F84)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescScale3_27912() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5B9C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescScale3_27913(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabel3_27914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5BA4)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabel3_27915(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5F94)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelPosition3_27916() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5BAC)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelPosition3_27917(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5F9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelDir3_27918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5BB4)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelDir3_27919(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5FA4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagIconSpriteName4_27920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5BBC)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagIconSpriteName4_27921(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5FAC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescPosition4_27922() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5BC4)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescPosition4_27923(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5FB4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescRotation4_27924() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5BCC)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescRotation4_27925(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5FBC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescScale4_27926() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5BD4)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescScale4_27927(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5FC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabel4_27928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5BDC)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabel4_27929(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5FCC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelPosition4_27930() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5BE4)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelPosition4_27931(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5FD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelDir4_27932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5BEC)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelDir4_27933(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5FDC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagIconSpriteName5_27934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5BF4)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagIconSpriteName5_27935(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5FE4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescPosition5_27936() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5BFC)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescPosition5_27937(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5FEC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescRotation5_27938() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5C04)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescRotation5_27939(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5FF4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescScale5_27940() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5C0C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescScale5_27941(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C5FFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabel5_27942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5C14)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabel5_27943(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6004)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelPosition5_27944() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig*)>(DLL2SDK::GameAssemblyBase + 0x36C5C1C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelPosition5_27945(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36C600C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_FlagDescLabelDir5_27946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5C24)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_FlagDescLabelDir5_27947(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6014)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::get_MapDesc_27948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C601C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::set_MapDesc_27949(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6024)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::Deserialize_27950(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig::__xLuaBaseProxy_PostInit_27951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C6614)(this); } void DLL2SDK::Assembly_CSharp::Config::MiniMapFlagPointGroup::_ctor_27848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5C2C)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::_ctor_27832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4BF8)(this); } DLL2SDK::Assembly_CSharp::Config::EModeCategory DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::get_ModeCategory_27833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4CE0)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::PostInit_27834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::GetLoadingInfosByModeCategory_27835(DLL2SDK::Assembly_CSharp::Config::EModeCategory modeCategory_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::EModeCategory)>(DLL2SDK::GameAssemblyBase + 0x36C4E00)(modeCategory_); } DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig* DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::GetLoadingInfoByModeCategory_27836(DLL2SDK::Assembly_CSharp::Config::EModeCategory modeCategory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5110)(modeCategory_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::get_ModeCategoryStr_27837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4DF8)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::set_ModeCategoryStr_27838(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5248)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::get_LevelStartShow_27839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5100)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::set_LevelStartShow_27840(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5250)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::get_LevelEndShow_27841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5108)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::set_LevelEndShow_27842(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5258)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::get_LOCID_TipsContent_27843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5260)(this); } void DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::set_LOCID_TipsContent_27844(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5268)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::get_TipsContent_27845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5270)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::Deserialize_27846(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig::__xLuaBaseProxy_PostInit_27847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C5424)(this); } void DLL2SDK::Assembly_CSharp::Config::RewardItem::_ctor_27830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321108C)(this); } void DLL2SDK::Assembly_CSharp::Config::RewardItem::_ctor_27831(int32_t rewardId_, int32_t rewardNum_, int32_t rewardDuration_, bool specialReward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3211130)(this, rewardId_, rewardNum_, rewardDuration_, specialReward_); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::_ctor_27755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3BE0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::PostInit_27756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::GetPrimaryKeyValue_27757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_Id_27758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C40D8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_Id_27759(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C40E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardType_27760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3F90)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardType_27761(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C40E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_Level_27762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C40F0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_Level_27763(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C40F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_TaskId_27764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4100)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_TaskId_27765(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4108)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_TaskValue_27766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4110)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_TaskValue_27767(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4118)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardId1_27768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3F98)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardId1_27769(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4120)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardNum1_27770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FA0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardNum1_27771(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4128)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_Duration1_27772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FA8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_Duration1_27773(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4130)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_SpecialAward1_27774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FB0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_SpecialAward1_27775(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4138)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardId2_27776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FB8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardId2_27777(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4140)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardNum2_27778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FC0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardNum2_27779(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4148)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_Duration2_27780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FC8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_Duration2_27781(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4150)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_SpecialAward2_27782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FD0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_SpecialAward2_27783(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4158)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardId3_27784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FD8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardId3_27785(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4160)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardNum3_27786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FE0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardNum3_27787(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4168)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_Duration3_27788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FE8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_Duration3_27789(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4170)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_SpecialAward3_27790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FF0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_SpecialAward3_27791(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4178)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardId4_27792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3FF8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardId4_27793(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4180)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardNum4_27794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4000)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardNum4_27795(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4188)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_Duration4_27796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4008)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_Duration4_27797(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4190)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_SpecialAward4_27798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4010)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_SpecialAward4_27799(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4198)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardId5_27800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4018)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardId5_27801(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_AwardNum5_27802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4020)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_AwardNum5_27803(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_Duration5_27804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4028)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_Duration5_27805(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_SpecialAward5_27806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4030)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_SpecialAward5_27807(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_ChapterId_27808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41C0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_ChapterId_27809(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_LocId_ChapterName_27810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41D0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_LocId_ChapterName_27811(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_ChapterName_27812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41E0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_ChapterName_27813(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41E8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_X_27814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41F0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_X_27815(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C41F8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_Y_27816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4200)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_Y_27817(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4208)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_Z_27818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4210)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_Z_27819(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4218)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_CenterY_27820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4220)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_CenterY_27821(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4228)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_RX_27822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4230)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_RX_27823(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4238)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_RY_27824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4240)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_RY_27825(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4248)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::get_RZ_27826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4250)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::set_RZ_27827(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C4258)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::Deserialize_27828(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig::__xLuaBaseProxy_PostInit_27829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C46A0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockItem::_ctor_27754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C17B8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::_ctor_27682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0E40)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::PostInit_27683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::IsReachLevel_27684(int32_t level_, DLL2SDK::CSProto::msg::UnlockMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0FF4)(level_, mode_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::GetUnlockItemListAtLevel_27685(int32_t level_, DLL2SDK::CSProto::msg::UnlockMode mode_) { return reinterpret_cast*(*)(int32_t, DLL2SDK::CSProto::msg::UnlockMode)>(DLL2SDK::GameAssemblyBase + 0x36C1144)(level_, mode_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::GetMileStoneUnlockList_27686() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x36C1890)(); } DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::GetNextUnlockConfig_27687(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C1ACC)(level_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::IsLoadoutSlotUnlock_27688(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::CSProto::msg::LoadoutPosType pos_, int32_t loadoutIdx_, int32_t* unlockLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C1D94)(squadType_, pos_, loadoutIdx_, unlockLevel_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::GetSlotUnlockLevel_27689(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, DLL2SDK::CSProto::msg::LoadoutPosType pos_, int32_t loadoutIdx_, DLL2SDK::CSProto::msg::UnlockMode* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C1E84)(squadType_, pos_, loadoutIdx_, mode_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::IsSystemUnlock_27690(DLL2SDK::CSProto::msg::LevelUnlockSystem systemType_, int32_t* levelNeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2144)(systemType_, levelNeed_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::IsSystemUnlock_27691(DLL2SDK::CSProto::msg::LevelUnlockSystem systemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2494)(systemType_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::SystemUnlockLevel_27692(DLL2SDK::CSProto::msg::LevelUnlockSystem systemType_, DLL2SDK::CSProto::msg::UnlockMode* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2218)(systemType_, mode_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::IsGameModeUnlock_27693(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2564)(gameMode_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::GetGameModeUnlockLevel_27694(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2604)(mode_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::IsLoadoutUnlock_27695(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C26A4)(squadType_, loadoutIndex_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::GetLoadoutUnlockLevel_27696(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_, int32_t loadoutIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2758)(squadType_, loadoutIndex_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::IsCompositeUnlock_27697(int32_t compositeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C29DC)(compositeId_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::GetCompositeUnlockLevel_27698(int32_t compositeId_, DLL2SDK::CSProto::msg::UnlockMode* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2AA4)(compositeId_, mode_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::GetBRModeUnlockLevel_27699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2D28)(); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::GetZMModeUnlockLevel_27700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C2F18)(); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Seq_no_27701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3108)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Seq_no_27702(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3110)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Pract_mode_27703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0FDC)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Pract_mode_27704(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3118)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_UnlockMode_27705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0FE4)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_UnlockMode_27706(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3120)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Level_27707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C1798)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Level_27708(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3128)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_UnlockType_27709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0FEC)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_UnlockType_27710(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3130)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_UnlockLoadoutIndex_27711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C213C)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_UnlockLoadoutIndex_27712(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3138)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_UnlockID_27713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C17A8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_UnlockID_27714(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3140)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Number_27715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C1888)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Number_27716(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3148)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Duration_27717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3150)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Duration_27718(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3158)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_UnLockDesc_27719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3160)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_UnLockDesc_27720(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3168)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Show_27721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C17A0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Show_27722(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3170)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Milestone_27723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3178)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Milestone_27724(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3180)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_LOCID_UnlockText_27725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3188)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_LOCID_UnlockText_27726(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3190)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_UnlockText_27727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C1870)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_GoPos_27728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C1880)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_GoPos_27729(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3198)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Icon_27730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C17B0)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Icon_27731(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C31A0)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Pos_x_27732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C31A8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Pos_x_27733(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C31B0)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Pos_y_27734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C31B8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Pos_y_27735(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C31C0)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::get_Pos_z_27736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C31C8)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::set_Pos_z_27737(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C31D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::Deserialize_27738(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::_GetUnlockItemListAtLevel_m__0_27739(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C34CC)(it_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::_GetMileStoneUnlockList_m__1_27740(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C34FC)(it_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::_GetMileStoneUnlockList_m__2_27741(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* a_, DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3504)(a_, b_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::_SystemUnlockLevel_m__3_27742(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3544)(it_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::_GetLoadoutUnlockLevel_m__4_27743(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3574)(it_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::_GetCompositeUnlockLevel_m__5_27744(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C35A4)(it_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::_GetBRModeUnlockLevel_m__6_27745(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C35D4)(it_); } bool DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::_GetZMModeUnlockLevel_m__7_27746(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3614)(it_); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig::__xLuaBaseProxy_PostInit_27747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3654)(this); } void DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigExtended::_ctor_27681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C3748)(this); } DLL2SDK::Assembly_CSharp::Config::ILevelConfig* DLL2SDK::Assembly_CSharp::Config::LevelMgr::GetExpLevelInfo_27674(DLL2SDK::CSProto::msg::LevelInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C01C4)(info_); } DLL2SDK::Assembly_CSharp::Config::ILevelConfig* DLL2SDK::Assembly_CSharp::Config::LevelMgr::GetPlayerExpCSV_27675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0654)(); } DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig* DLL2SDK::Assembly_CSharp::Config::LevelMgr::GetNormalExpLevelInfo_27676(int32_t Rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0828)(Rank_); } DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig* DLL2SDK::Assembly_CSharp::Config::LevelMgr::GetPeakLevelInfo_27677(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C09F8)(level_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelMgr::GetPeakMaxConfLevel_27678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C051C)(); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelMgr::GetExpNeedFormA2B_27679(int32_t levelA_, int32_t levelB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0BB4)(levelA_, levelB_); } void DLL2SDK::Assembly_CSharp::Config::LevelMgr::_cctor_27680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0DBC)(); } void DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::_ctor_27657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFB20)(this); } DLL2SDK::Assembly_CSharp::Config::ELevelInfoType DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::get_LevelType_27658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::GetMaxLevel_27659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFBE4)(); } int32_t DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::GetPrimaryKeyValue_27660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::get_Level_27661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::set_Level_27662(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFD18)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::get_Title_27663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::set_Title_27664(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFD28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::get_Level_exp_27665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::set_Level_exp_27666(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFD30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::get_Level_time_27667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::set_Level_time_27668(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFD40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::get_Icon_27669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::set_Icon_27670(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFD50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::get_Level_feedback_sound_27671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::set_Level_feedback_sound_27672(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CFD60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig::Deserialize_27673(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::_ctor_27638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BFA18)(this); } DLL2SDK::Assembly_CSharp::Config::ELevelInfoType DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::get_LevelType_27639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::GetMaxLevel_27640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BFB08)(); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::GetTotalExp_27641(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BFC6C)(level_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::GetLevelNum_27642(int32_t totalexp_, int32_t curlevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BFDCC)(totalexp_, curlevel_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::GetPrimaryKeyValue_27643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::get_Level_27644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::set_Level_27645(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BFFEC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::get_Title_27646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::set_Title_27647(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BFFFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::get_Level_exp_27648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::set_Level_exp_27649(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0004)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::get_Level_time_27650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::set_Level_time_27651(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0014)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::get_Icon_27652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::set_Icon_27653(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0024)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::get_Level_feedback_sound_27654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::set_Level_feedback_sound_27655(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C0034)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig::Deserialize_27656(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::_ctor_27569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF1C8)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_HowToGetPos_27570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_HowToGetPos_27571(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF2B8)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::PostInit_27572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::GetPrimaryKeyValue_27573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_LOCID_Name_27574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_LOCID_Name_27575(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF494)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_Name_27576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_LOCID_Desc_27577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB0D8)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_LOCID_Desc_27578(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF4AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_Desc_27579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_ID_27580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_ID_27581(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF4C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_ColorID_27582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_ColorID_27583(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF4D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_ColorSubID_27584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_ColorSubID_27585(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF4E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_MinSPI_27586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_MinSPI_27587(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF4F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_MaxSPI_27588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF4FC)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_MaxSPI_27589(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF504)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_Range_27590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF50C)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_Range_27591(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF514)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_Damage_27592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF51C)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_Damage_27593(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF524)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_Effect_Time_27594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF52C)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_Effect_Time_27595(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF534)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_ShowRare_27596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF53C)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_ShowRare_27597(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF544)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_ShowInBag_27598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_ShowInBag_27599(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF554)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_LockedShowOrder_27600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_LockedShowOrder_27601(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF564)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_DefWeaponSkinID_27602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF56C)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_DefWeaponSkinID_27603(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF574)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_LOCID_HowToGet_27604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB0C0)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_LOCID_HowToGet_27605(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF57C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_HowToGet_27606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_GoGetPos_27607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB0C8)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_GoGetPos_27608(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF594)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_SecondTab_27609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF59C)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_SecondTab_27610(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF5A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_GoGetUrl_27611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF5AC)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_GoGetUrl_27612(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF5B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_SortWeight_27613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF5BC)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_SortWeight_27614(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF5C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_IsAutoDemolition_27615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF5CC)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_IsAutoDemolition_27616(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF5D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_SellProtection_27617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_SellProtection_27618(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF5E4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_CurrencyID_27619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_CurrencyID_27620(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF5F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_SellPrice_27621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_SellPrice_27622(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF604)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_ModeCategory_27623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF60C)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_ModeCategory_27624(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF614)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_ModelRotation_27625() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x36BF3E4)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_ModelRotation_27626(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36BF61C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::get_InWonderBox_27627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF624)(this); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::set_InWonderBox_27628(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BF62C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::Deserialize_27629(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig::__xLuaBaseProxy_PostInit_27630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BFA10)(this); } void DLL2SDK::Assembly_CSharp::Config::TrophySeasonRewardItem::_ctor_27568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3227570)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::_ctor_27543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDA3C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_RewardList_27544() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFDB58)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::PostInit_27545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Season_no_27546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD68)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Season_no_27547(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD70)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Level_27548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD78)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Level_27549(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Prize_info_1_item_id_27550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD28)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Prize_info_1_item_id_27551(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD88)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Prize_info_1_item_num_27552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD30)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Prize_info_1_item_num_27553(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Prize_info_1_prize_num_27554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD38)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Prize_info_1_prize_num_27555(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD98)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Prize_info_1_duration_27556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD40)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Prize_info_1_duration_27557(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDDA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Prize_info_2_item_id_27558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD48)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Prize_info_2_item_id_27559(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDDA8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Prize_info_2_item_num_27560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD50)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Prize_info_2_item_num_27561(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDDB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Prize_info_2_prize_num_27562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD58)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Prize_info_2_prize_num_27563(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDDB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::get_Prize_info_2_duration_27564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDD60)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::set_Prize_info_2_duration_27565(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDDC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::Deserialize_27566(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig::__xLuaBaseProxy_PostInit_27567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDFB0)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::_ctor_27518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE35C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_RewardList_27519() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x36BE478)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::PostInit_27520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Season_no_27521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE688)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Season_no_27522(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE690)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Level_27523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE698)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Level_27524(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE6A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Prize_info_1_item_id_27525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE648)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Prize_info_1_item_id_27526(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE6A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Prize_info_1_item_num_27527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE650)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Prize_info_1_item_num_27528(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE6B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Prize_info_1_prize_num_27529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE658)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Prize_info_1_prize_num_27530(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE6B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Prize_info_1_duration_27531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE660)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Prize_info_1_duration_27532(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE6C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Prize_info_2_item_id_27533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE668)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Prize_info_2_item_id_27534(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE6C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Prize_info_2_item_num_27535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE670)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Prize_info_2_item_num_27536(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE6D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Prize_info_2_prize_num_27537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE678)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Prize_info_2_prize_num_27538(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE6D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::get_Prize_info_2_duration_27539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE680)(this); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::set_Prize_info_2_duration_27540(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE6E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::Deserialize_27541(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig::__xLuaBaseProxy_PostInit_27542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BE8D0)(this); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::_ctor_27493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CA5C)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::GetPrimaryKeyValue_27494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_ID_27495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_ID_27496(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CBEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_ColorID_27497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_ColorID_27498(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CBFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_ColorSubID_27499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_ColorSubID_27500(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC0C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_LOCID_Name_27501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_LOCID_Name_27502(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC1C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_Name_27503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_LOCID_Desc_27504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC34)(this); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_LOCID_Desc_27505(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC3C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_Desc_27506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_MinSPI_27507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_MinSPI_27508(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC5C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_IsAutoDemolition_27509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC64)(this); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_IsAutoDemolition_27510(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_SellProtection_27511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_SellProtection_27512(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC7C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_CurrencyID_27513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_CurrencyID_27514(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::get_SellPrice_27515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::set_SellPrice_27516(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0CC9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ChipConfConfig::Deserialize_27517(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::_ctor_27472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321C8EC)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_CurrencyID_27473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_SellProtection_27474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::GetPrimaryKeyValue_27475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_LOCID_Name_27476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::set_LOCID_Name_27477(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321CA94)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_Name_27478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_LOCID_Desc_27479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321CAAC)(this); } void DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::set_LOCID_Desc_27480(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321CAB4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_Desc_27481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_ID_27482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::set_ID_27483(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321CACC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_ColorID_27484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::set_ColorID_27485(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321CADC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_ColorSubID_27486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::set_ColorSubID_27487(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321CAEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_SellPrice_27488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::set_SellPrice_27489(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321CAFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::get_MinSPI_27490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::set_MinSPI_27491(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x321CB0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig::Deserialize_27492(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig* DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfigUtil::ItemResource_27470(DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B433C)(config_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfigUtil::ResourceName_27471(DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B44CC)(config_); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::_ctor_27405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB570)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::GetItemSpriteName_27406(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB658)(id_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::GetItemAssetID_Model_27407(int32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB764)(ID_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::GetItemAssetID_FemaleModel_27408(int32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB878)(ID_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::GetItemAssetID_FX_27409(int32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB98C)(ID_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::GetPrimaryKeyValue_27410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_ID_27411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB40)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_ID_27412(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB48)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_SpriteName_27413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B45CC)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_SpriteName_27414(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB50)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_SpriteScale_27415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB58)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_SpriteScale_27416(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB60)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_SmallSpriteName_27417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB68)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_SmallSpriteName_27418(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB70)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_SquareSpriteName_27419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB78)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_SquareSpriteName_27420(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB80)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_MiniSpriteName_27421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB88)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_MiniSpriteName_27422(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_Name_27423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBB98)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_Name_27424(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBA0)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_AvatarModelID_27425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBA8)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_AvatarModelID_27426(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_ModelAssetID_27427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB870)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_ModelAssetID_27428(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_InventoryModelID_27429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB984)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_InventoryModelID_27430(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_MallAdvertising_27431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBD0)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_MallAdvertising_27432(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_FxAssetID_27433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBA98)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_FxAssetID_27434(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBE0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_ItemDesc_27435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBE8)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_ItemDesc_27436(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_IsShowType_27437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBBF8)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_IsShowType_27438(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_VideoPath_27439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC08)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_VideoPath_27440(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC10)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_SmallVideoPath_27441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC18)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_SmallVideoPath_27442(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_VideoIcon_27443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC28)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_VideoIcon_27444(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC30)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_VideoDesc_27445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC38)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_VideoDesc_27446(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::get_BPSprite_27447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC48)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::set_BPSprite_27448(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BBC50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig::Deserialize_27449(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ItemConfigMgr::_ctor_27396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B7A24)(this); } DLL2SDK::Assembly_CSharp::Config::ItemConfig* DLL2SDK::Assembly_CSharp::Config::ItemConfigMgr::GetItemConfig_27397(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B7C74)(id_); } void DLL2SDK::Assembly_CSharp::Config::ItemConfigMgr::AddToCacheDic_27398(DLL2SDK::Assembly_CSharp::Config::ItemConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B7F80)(this, config_); } void DLL2SDK::Assembly_CSharp::Config::ItemConfigMgr::Clear_27399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B8138)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemConfigMgr::InitCacheItemList_27400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B7B28)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemConfigMgr::ClearCacheFlag_27401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B8238)(this); } DLL2SDK::Assembly_CSharp::Config::ItemConfig* DLL2SDK::Assembly_CSharp::Config::ItemConfigMgr::GetItemConf_27402(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B7D98)(this, id_); } void DLL2SDK::Assembly_CSharp::Config::ItemConfigMgr::AddToCacheItemType_27403(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B8358)(this, type_); } void DLL2SDK::Assembly_CSharp::Config::ItemConfigMgr::_cctor_27404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36BB210)(); } void DLL2SDK::Assembly_CSharp::Config::ItemConfig::_ctor_27391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6E38)(this); } void DLL2SDK::Assembly_CSharp::Config::ItemConfig::_ctor_27392(DLL2SDK::Assembly_CSharp::Config::IItemBaseConfConfig* baseConfCsv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6F88)(this, baseConfCsv_); } void DLL2SDK::Assembly_CSharp::Config::ItemConfig::_ctor_27393(DLL2SDK::Assembly_CSharp::Config::IItemBaseConfConfig* baseConfCsv_, DLL2SDK::mscorlib::System::String* howToGet_, int32_t GoGetPos_, DLL2SDK::Array* camPos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x36B7644)(this, baseConfCsv_, howToGet_, GoGetPos_, camPos_); } void DLL2SDK::Assembly_CSharp::Config::ItemConfig::_ctor_27394(int32_t ID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* desc_, int32_t color_, int32_t sellPrice_, DLL2SDK::CSProto::msg::SpeicialItemID sellCurrency_, DLL2SDK::Array* camPos_, int32_t colorSub_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x36B77D4)(this, ID_, name_, desc_, color_, sellPrice_, sellCurrency_, camPos_, colorSub_); } void DLL2SDK::Assembly_CSharp::Config::ItemConfig::FlushInfo_27395(DLL2SDK::Assembly_CSharp::Config::IItemBaseConfConfig* baseConfCsv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B70EC)(this, baseConfCsv_); } void DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::_ctor_27378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6A0C)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::PostInit_27379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::GetPrimaryKeyValue_27380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::get_ItemType_27381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6CA0)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::set_ItemType_27382(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6CA8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::get_WeaponPartName_27383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6BF8)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::set_WeaponPartName_27384(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6CB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::get_ConfigFileName_27385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6CB8)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::set_ConfigFileName_27386(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6CC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::get_WeaponAssetGroupID_27387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6CC8)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::set_WeaponAssetGroupID_27388(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6CD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::Deserialize_27389(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig::__xLuaBaseProxy_PostInit_27390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6E30)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::_ctor_27352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6130)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_EWeaponName_27353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6218)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::set_EWeaponName_27354(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6220)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::PostInit_27355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig_ConfigFilePathType DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::GetConfigFilePathType_27356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6334)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_WeaponConfigFilePath_27357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6540)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::GetConfigFilePath_27358(DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig_ConfigFilePathType filePathType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6630)(this, filePathType_); } int32_t DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::GetPrimaryKeyValue_27359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_ItemID_27360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B67EC)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::set_ItemID_27361(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B67F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_WeaponName_27362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B632C)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::set_WeaponName_27363(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B67FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_ConfigFilePath_27364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6618)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::set_ConfigFilePath_27365(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6804)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_ConfigFilePath_BR_27366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6620)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::set_ConfigFilePath_BR_27367(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B680C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_ConfigFilePath_PVE_27368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6628)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::set_ConfigFilePath_PVE_27369(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6814)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_AssetName_27370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B681C)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::set_AssetName_27371(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6824)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_WeaponAssetGroupID_27372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B682C)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::set_WeaponAssetGroupID_27373(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6834)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::get_AnimationTemplateItemID_27374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B683C)(this); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::set_AnimationTemplateItemID_27375(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6844)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::Deserialize_27376(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig::__xLuaBaseProxy_PostInit_27377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B6A04)(this); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::_ctor_27336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5930)(this); } DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig* DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::GetInviteFriendURLConfig_27337(DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig_EInviteFriendURLSituation situationType_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5A18)(situationType_, target_); } int32_t DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::GetPrimaryKeyValue_27338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::get_Id_27339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C54)(this); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::set_Id_27340(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::get_Situation_27341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C64)(this); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::set_Situation_27342(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::get_Channel_27343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C74)(this); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::set_Channel_27344(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::get_URL_27345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C84)(this); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::set_URL_27346(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::get_Loc_pre_27347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C94)(this); } void DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::set_Loc_pre_27348(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5C9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig::Deserialize_27349(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::_ctor_27282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4BC4)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_HowToGetPos_27283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4CAC)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_HowToGetPos_27284(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4CB4)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::PostInit_27285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::RandomBotUseItem_27286() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x36B4D68)(); } uint32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::GetPrimaryKeyValue_27287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_ID_27288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_ID_27289(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4F80)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_ColorID_27290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_ColorID_27291(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4F90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_ColorSubID_27292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_ColorSubID_27293(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4FA0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_LOCID_Name_27294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_LOCID_Name_27295(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4FB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_Name_27296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_LOCID_Desc_27297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4FC8)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_LOCID_Desc_27298(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4FD0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_Desc_27299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_MinSPI_27300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_MinSPI_27301(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4FF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_IconName_27302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4FF8)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_IconName_27303(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5000)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_AnimationName_27304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5008)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_AnimationName_27305(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5010)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_ShowInBag_27306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5018)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_ShowInBag_27307(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5020)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_GoGetPos_27308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B4D60)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_GoGetPos_27309(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5028)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_GoGetUrl_27310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5030)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_GoGetUrl_27311(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5038)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_SortWeight_27312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5040)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_SortWeight_27313(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5048)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_LOCID_HowToGet_27314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5050)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_LOCID_HowToGet_27315(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5058)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_HowToGet_27316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5060)(this); } bool DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_IsBotUse_27317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5070)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_IsBotUse_27318(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5078)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_EffectID_27319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5080)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_EffectID_27320(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5088)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_IsAutoDemolition_27321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5090)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_IsAutoDemolition_27322(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B5098)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_CurrencyID_27323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_CurrencyID_27324(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B50A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_SellProtection_27325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_SellProtection_27326(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B50B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_SellPrice_27327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_SellPrice_27328(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B50C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_MaxValueDay_27329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B50D0)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_MaxValueDay_27330(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B50D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::get_For_bot_27331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B50E0)(this); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::set_For_bot_27332(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B50E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::Deserialize_27333(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::_RandomBotUseItem_m__0_27334(DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B544C)(e_); } void DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig::__xLuaBaseProxy_PostInit_27335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B546C)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::_ctor_27251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2C94)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::PostInit_27252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::GetPrimaryKeyValue_27253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Guild_level_27254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B312C)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Guild_level_27255(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3134)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize1_need_active_27256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3044)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize1_need_active_27257(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B313C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize1_award_1_item_id_27258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B304C)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize1_award_1_item_id_27259(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3144)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize1_award_1_item_num_27260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3054)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize1_award_1_item_num_27261(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B314C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize1_award_1_item_durable_27262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3154)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize1_award_1_item_durable_27263(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B315C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize2_need_active_27264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B305C)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize2_need_active_27265(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3164)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize2_award_1_item_id_27266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3064)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize2_award_1_item_id_27267(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B316C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize2_award_1_item_num_27268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B306C)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize2_award_1_item_num_27269(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3174)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize2_award_1_item_durable_27270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B317C)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize2_award_1_item_durable_27271(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3184)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize3_need_active_27272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3074)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize3_need_active_27273(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B318C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize3_award_1_item_id_27274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B307C)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize3_award_1_item_id_27275(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3194)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize3_award_1_item_num_27276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B3084)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize3_award_1_item_num_27277(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B319C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::get_Prize3_award_1_item_durable_27278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B31A4)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::set_Prize3_award_1_item_durable_27279(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B31AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::Deserialize_27280(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig::__xLuaBaseProxy_PostInit_27281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B33E4)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::_ctor_27220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B21C8)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::PostInit_27221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::GetPrimaryKeyValue_27222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Guild_level_27223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2660)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Guild_level_27224(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2668)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize1_need_active_27225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2578)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize1_need_active_27226(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2670)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize1_award_1_item_id_27227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2580)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize1_award_1_item_id_27228(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2678)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize1_award_1_item_num_27229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2588)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize1_award_1_item_num_27230(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2680)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize1_award_1_item_durable_27231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2688)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize1_award_1_item_durable_27232(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2690)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize2_need_active_27233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2590)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize2_need_active_27234(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2698)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize2_award_1_item_id_27235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2598)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize2_award_1_item_id_27236(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B26A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize2_award_1_item_num_27237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B25A0)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize2_award_1_item_num_27238(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B26A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize2_award_1_item_durable_27239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B26B0)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize2_award_1_item_durable_27240(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B26B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize3_need_active_27241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B25A8)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize3_need_active_27242(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B26C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize3_award_1_item_id_27243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B25B0)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize3_award_1_item_id_27244(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B26C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize3_award_1_item_num_27245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B25B8)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize3_award_1_item_num_27246(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B26D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::get_Prize3_award_1_item_durable_27247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B26D8)(this); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::set_Prize3_award_1_item_durable_27248(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B26E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::Deserialize_27249(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig::__xLuaBaseProxy_PostInit_27250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B2918)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::_ctor_27184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46204B4)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::GetRankId_27185(int32_t accountType_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs curSelectTabtype_, int32_t curSleectChildType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462059C)(accountType_, curSelectTabtype_, curSleectChildType_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::GetPrimaryKeyValue_27186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Rank_id_27187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620740)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Rank_id_27188(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46207E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Account_type_27189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620728)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Account_type_27190(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46207F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Service_module_27191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46207F8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Service_module_27192(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620800)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Sub_key_27193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620808)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Sub_key_27194(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620810)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Rank_type_27195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620818)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Rank_type_27196(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620820)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Need_game_times_27197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620828)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Need_game_times_27198(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620830)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Need_game_times_of_friend_27199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620838)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Need_game_times_of_friend_27200(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620840)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Reset_type_27201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620848)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Reset_type_27202(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620850)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Update_type_27203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620858)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Update_type_27204(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620860)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Order_type_27205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620868)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Order_type_27206(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620870)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Multi_para_27207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620878)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Multi_para_27208(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620880)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Total_rank_size_27209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620888)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Total_rank_size_27210(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620890)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Top_rank_size_27211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620898)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Top_rank_size_27212(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46208A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Has_prize_27213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46208A8)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Has_prize_27214(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46208B0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Rank_Tab_Type_27215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620730)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Rank_Tab_Type_27216(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46208B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::get_Rank_ChildTab_Type_27217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620738)(this); } void DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::set_Rank_ChildTab_Type_27218(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46208C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameRanksConfig::Deserialize_27219(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::_ctor_27092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F7EC)(this); } DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::FindOutput_27093(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F8D4)(mapID_); } DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::FindLevelOutput_27094(int32_t levelID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FC34)(levelID_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Game_type_27095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FDC4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Game_type_27096(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FDCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Game_mode_27097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FDD4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Game_mode_27098(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FDDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Map_id_27099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FDE4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Map_id_27100(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FDEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Level_id_27101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FDF4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Level_id_27102(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FDFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Desc_27103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE04)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Desc_27104(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Round_27105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE14)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Round_27106(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Game_output_type_27107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE24)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Game_output_type_27108(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Add_exp_27109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE34)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Add_exp_27110(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Add_gold_27111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE44)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Add_gold_27112(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Add_apvp_gold_27113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE54)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Add_apvp_gold_27114(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Box_id_27115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE64)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Box_id_27116(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Fix_box_id_27117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE74)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Fix_box_id_27118(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Rate_color_27119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE84)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Rate_color_27120(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE8C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Is_show_firstwin_27121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE94)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Is_show_firstwin_27122(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FE9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwin_add_exp_27123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEA4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwin_add_exp_27124(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwin_add_gold_27125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEB4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwin_add_gold_27126(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwin_add_apvp_gold_27127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEC4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwin_add_apvp_gold_27128(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FECC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwin_box_id_27129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FED4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwin_box_id_27130(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwin_fix_box_id_27131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEE4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwin_fix_box_id_27132(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwin_rate_color_27133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEF4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwin_rate_color_27134(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FEFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Words_template_name_27135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF04)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Words_template_name_27136(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Star1_times_27137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF14)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Star1_times_27138(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Star2_times_27139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF24)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Star2_times_27140(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Star3_times_27141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF34)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Star3_times_27142(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF3C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Show_name1_27143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF44)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Show_name1_27144(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Show_num1_27145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF54)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Show_num1_27146(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF5C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Show_name2_27147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF64)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Show_name2_27148(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Show_num2_27149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF74)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Show_num2_27150(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Show_name3_27151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF84)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Show_name3_27152(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Show_num3_27153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF94)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Show_num3_27154(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FF9C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Show_name4_27155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFA4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Show_name4_27156(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Show_num4_27157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFB4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Show_num4_27158(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFBC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwinshow_name1_27159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFC4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwinshow_name1_27160(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwinshow_num1_27161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFD4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwinshow_num1_27162(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFDC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwinshow_name2_27163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFE4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwinshow_name2_27164(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwinshow_num2_27165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFF4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwinshow_num2_27166(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461FFFC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwinshow_name3_27167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620004)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwinshow_name3_27168(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462000C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwinshow_num3_27169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620014)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwinshow_num3_27170(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462001C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwinshow_name4_27171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620024)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwinshow_name4_27172(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462002C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::get_Firstwinshow_num4_27173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620034)(this); } void DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::set_Firstwinshow_num4_27174(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x462003C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig::Deserialize_27175(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::_ctor_27035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E338)(this); } DLL2SDK::Assembly_CSharp::Config::GameModeConfig* DLL2SDK::Assembly_CSharp::Config::GameModeConfig::GetGameModeConfig_27036(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E420)(gameMode_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::GetFixedFrameRate_27037(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::Assembly_CSharp::FrameRateLevel rateLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461E7F8)(gameMode_, rateLevel_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::GetFrameRate_27038(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::Assembly_CSharp::FrameRateLevel rateLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB5C)(gameMode_, rateLevel_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory DLL2SDK::Assembly_CSharp::Config::GameModeConfig::GetGameModeCategory_27039(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EEBC)(gameMode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameModeConfig::GetPrimaryKeyValue_27040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameModeConfig::GetSecondaryKeyValue_27041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameModeConfig::GetTertiaryKeyValue_27042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Gamemode_main_27043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F07C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Gamemode_main_27044(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F1D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Gamemode_sub_27045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F124)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Gamemode_sub_27046(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F1DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Gamemode_detail_27047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F1CC)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Gamemode_detail_27048(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F1E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Category_27049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EFD4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Category_27050(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F1EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_max_ios_27051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EE6C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_max_ios_27052(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F1F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_max_ios_27053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB0C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_max_ios_27054(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F1FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_max_android_27055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EE74)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_max_android_27056(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F204)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_max_android_27057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB14)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_max_android_27058(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F20C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_veryhigh_ios_27059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EE7C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_veryhigh_ios_27060(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F214)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_veryhigh_ios_27061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB1C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_veryhigh_ios_27062(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F21C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_veryhigh_android_27063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EE84)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_veryhigh_android_27064(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F224)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_veryhigh_android_27065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB24)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_veryhigh_android_27066(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F22C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_high_ios_27067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EE8C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_high_ios_27068(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F234)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_high_ios_27069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB2C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_high_ios_27070(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F23C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_high_android_27071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EE94)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_high_android_27072(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F244)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_high_android_27073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB34)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_high_android_27074(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F24C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_middle_ios_27075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EE9C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_middle_ios_27076(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F254)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_middle_ios_27077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB3C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_middle_ios_27078(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F25C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_middle_android_27079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EEA4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_middle_android_27080(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F264)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_middle_android_27081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB44)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_middle_android_27082(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F26C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_low_ios_27083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EEAC)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_low_ios_27084(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F274)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_low_ios_27085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB4C)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_low_ios_27086(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F27C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Framerate_low_android_27087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EEB4)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Framerate_low_android_27088(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F284)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::get_Fixedframerate_low_android_27089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461EB54)(this); } void DLL2SDK::Assembly_CSharp::Config::GameModeConfig::set_Fixedframerate_low_android_27090(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461F28C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GameModeConfig::Deserialize_27091(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::_ctor_26988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620AC0)(this); } DLL2SDK::Assembly_CSharp::Config::GCloudConfig* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_Current_26989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620BA8)(); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::GetPrimaryKeyValue_26990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::GetSecondaryKeyValue_26991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_Channel_26992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620DFC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_Channel_26993(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EAC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_Mode_26994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EA4)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_Mode_26995(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_GameID_26996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EBC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_GameID_26997(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_GameSecret_26998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620ECC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_GameSecret_26999(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620ED4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_MapleServerURL_27000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EDC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_MapleServerURL_27001(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EE4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_DolphinServerURL_27002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EEC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_DolphinServerURL_27003(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EF4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_PufferServerURL_27004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620EFC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_PufferServerURL_27005(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_MapleID_27006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F0C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_MapleID_27007(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_DolphinAndroidNodeID_27008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F1C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_DolphinAndroidNodeID_27009(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_DolphiniOSNodeID_27010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F2C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_DolphiniOSNodeID_27011(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F34)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_DolphinPCNodeID_27012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F3C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_DolphinPCNodeID_27013(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_PufferAndroidID_27014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F4C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_PufferAndroidID_27015(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_PufferiOSID_27016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F5C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_PufferiOSID_27017(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F64)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_GVoiceAppID_27018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F6C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_GVoiceAppID_27019(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F74)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_GVoiceAppKey_27020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F7C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_GVoiceAppKey_27021(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F84)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_GVoiceURL_27022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F8C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_GVoiceURL_27023(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_LitePackPufferAndroidID_27024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620F9C)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_LitePackPufferAndroidID_27025(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620FA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_LitePackPufferiOSID_27026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620FAC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_LitePackPufferiOSID_27027(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620FB4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_LitePackPufferServerURL_27028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620FBC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_LitePackPufferServerURL_27029(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620FC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_DailyDolphinIDForPufferAndroid_27030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620FCC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_DailyDolphinIDForPufferAndroid_27031(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620FD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::get_DailyDolphinIDForPufferIOS_27032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620FDC)(this); } void DLL2SDK::Assembly_CSharp::Config::GCloudConfig::set_DailyDolphinIDForPufferIOS_27033(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4620FE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GCloudConfig::Deserialize_27034(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::_ctor_26943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461C7DC)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::PostInit_26944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::FtueConfig* DLL2SDK::Assembly_CSharp::Config::FtueConfig::Get_26945(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType tutorialEventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB84)(tutorialType_, tutorialEventType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_TutorialType_26946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB24)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_TutorialType_26947(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_TutorialEventType_26948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB2C)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_TutorialEventType_26949(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_ArrowRotZ_26950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD30)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_ArrowRotZ_26951(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD38)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_TipsType_26952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB34)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_TipsType_26953(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_TipPos_26954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB3C)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_TipPos_26955(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD48)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_TipsOffsetX_26956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB44)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_TipsOffsetX_26957(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_TipsOffsetY_26958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB4C)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_TipsOffsetY_26959(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD58)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_Title_26960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD60)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_Title_26961(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD68)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_Content_26962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD70)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_Content_26963(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD78)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_FingerContent_26964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD80)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_FingerContent_26965(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD88)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_UnforceTouch_26966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD90)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_UnforceTouch_26967(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD98)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_OffsetX_26968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB54)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_OffsetX_26969(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_OffsetY_26970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB5C)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_OffsetY_26971(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDA8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_MaskBlackShow_26972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDB0)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_MaskBlackShow_26973(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_MaskOffsetX_26974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB64)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_MaskOffsetX_26975(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_MaskOffsetY_26976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB6C)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_MaskOffsetY_26977(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDC8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_MaskSizeX_26978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB74)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_MaskSizeX_26979(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_MaskSizeY_26980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CB7C)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_MaskSizeY_26981(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDD8)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::FtueConfig::get_PerspectiveRotY_26982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDE0)(this); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::set_PerspectiveRotY_26983(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CDE8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::FtueConfig::Deserialize_26984(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig::__xLuaBaseProxy_PostInit_26985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D018)(this); } void DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::_ctor_26927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AAE4)(this); } void DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::PostInit_26928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::get_Id_26929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AF8C)(this); } void DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::set_Id_26930(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AF94)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::get_BeginTime_26931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AF7C)(this); } void DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::set_BeginTime_26932(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AF9C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::get_EndTime_26933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AF84)(this); } void DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::set_EndTime_26934(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AFA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::get_RewardNum_26935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AFAC)(this); } void DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::set_RewardNum_26936(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AFB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::get_BoxId_26937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AFBC)(this); } void DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::set_BoxId_26938(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AFC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::get_RoundCount_26939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AFCC)(this); } void DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::set_RoundCount_26940(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461AFD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::Deserialize_26941(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig::__xLuaBaseProxy_PostInit_26942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461B134)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::_cctor_26900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618D9C)(); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::_ctor_26901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618EFC)(this); } DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig* DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::GetDeviceUIAdaptConfig_26902(DLL2SDK::mscorlib::System::String* deviceModelName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619014)(deviceModelName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::GetEditorDeviceModelName_26903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46192C0)(); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::GetPrimaryKeyValue_26904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::get_Id_26905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461962C)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::set_Id_26906(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619634)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::get_DeviceModel_26907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619554)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::set_DeviceModel_26908(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461963C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::get_Resolution_26909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619644)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::set_Resolution_26910(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461964C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::get_LeftOffset_26911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619654)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::set_LeftOffset_26912(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461965C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::get_RightOffset_26913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619664)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::set_RightOffset_26914(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461966C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::get_TopOffset_26915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619674)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::set_TopOffset_26916(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461967C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::get_BottomOffset_26917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619684)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::set_BottomOffset_26918(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461968C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::get_EnableGyroscope_26919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4619694)(this); } void DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::set_EnableGyroscope_26920(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461969C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig::Deserialize_26921(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::_ctor_26856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613490)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_LockedShowOrder_26857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_HowToGetPos_26858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_HowToGetPos_26859(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613588)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::PostInit_26860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_MinSPI_26861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::GetPrimaryKeyValue_26862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_LOCID_Name_26863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_LOCID_Name_26864(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46136F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_Name_26865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_LOCID_Desc_26866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461370C)(this); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_LOCID_Desc_26867(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613714)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_Desc_26868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_ID_26869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_ID_26870(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461372C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_ColorID_26871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_ColorID_26872(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461373C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_ColorSubID_26873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_ColorSubID_26874(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461374C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_ShowInBag_26875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_ShowInBag_26876(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461375C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_LOCID_HowToGet_26877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613764)(this); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_LOCID_HowToGet_26878(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461376C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_HowToGet_26879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_GoGetPos_26880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613634)(this); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_GoGetPos_26881(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613784)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_LoadoutShowIcon_26882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461378C)(this); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_LoadoutShowIcon_26883(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613794)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_SecondTab_26884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461379C)(this); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_SecondTab_26885(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46137A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_GoGetUrl_26886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46137AC)(this); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_GoGetUrl_26887(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46137B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_IsAutoDemolition_26888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46137BC)(this); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_IsAutoDemolition_26889(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46137C4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_CurrencyID_26890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_CurrencyID_26891(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46137D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_SellProtection_26892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_SellProtection_26893(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46137E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_SellPrice_26894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_SellPrice_26895(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46137F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::get_MaxValueDay_26896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46137FC)(this); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::set_MaxValueDay_26897(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613804)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::Deserialize_26898(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig::__xLuaBaseProxy_PostInit_26899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4613A70)(this); } void DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::_ctor_26836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46117E8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetConstantValueByeEnumName_26837(DLL2SDK::Assembly_CSharp::Config::ConstantEnum enumType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46118D0)(enumType_); } float DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetConstantFloatValueByeEnumName_26838(DLL2SDK::Assembly_CSharp::Config::ConstantEnum enumType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4611AC0)(enumType_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetAvailableTeamType_26839(int32_t teamType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4611C58)(teamType_); } void DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetLowerAndUpperRange_26840(DLL2SDK::Assembly_CSharp::Config::ConstantEnum enumType_, int32_t* lower_, int32_t* upper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4611D70)(enumType_, lower_, upper_); } void DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetWithFriendsInfo_26841(bool* bShow_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, int32_t* numLower_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4611E88)(bShow_, roomUIType_, numLower_); } bool DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::StringToHexInt_26842(DLL2SDK::mscorlib::System::String* str_, uint32_t* num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46120BC)(str_, num_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetSeasonVideoNumber_26843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612358)(); } int32_t DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetWeakPromptArrow_26844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612480)(); } int32_t DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetMPModeFilterMinLevel_26845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46125A8)(); } int32_t DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetMpLadderRandomPlaylistId_26846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46126D0)(); } int32_t DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetPrimaryKeyValue_26847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::get_Id_26848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4612898)(this); } void DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::set_Id_26849(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46128A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::get_EnumName_26850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46128A8)(this); } void DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::set_EnumName_26851(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46128B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::get_Constant_26852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46128B8)(this); } void DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::set_Constant_26853(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46128C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::Deserialize_26854(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConstantEConfig::GetValue_26855(DLL2SDK::Assembly_CSharp::Config::ConstantEnum configEnum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46119B0)(configEnum_); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::_ctor_26791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606734)(this); } DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig* DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::GetCompoundIdByChip_26792(uint32_t chipId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460681C)(chipId_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::GetNeedChipCountByChipId_26793(uint32_t chipId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460697C)(chipId_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::GetPrimaryKeyValue_26794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_LOCID_Name_26795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606B88)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_LOCID_Name_26796(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606B90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Name_26797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606B98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_LOCID_Desc_26798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BA8)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_LOCID_Desc_26799(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Desc_26800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BB8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Id_26801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606B80)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Id_26802(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BC8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Frage1id_26803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606974)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Frage1id_26804(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Frage1num_26805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606AD8)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Frage1num_26806(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Frage2id_26807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BE0)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Frage2id_26808(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BE8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Frage2num_26809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BF0)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Frage2num_26810(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606BF8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Frage3id_26811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C00)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Frage3id_26812(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Frage3num_26813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C10)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Frage3num_26814(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C18)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Itemid_26815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C20)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Itemid_26816(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Itemnum_26817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C30)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Itemnum_26818(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C38)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::get_Duration_26819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C40)(this); } void DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::set_Duration_26820(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606C48)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig::Deserialize_26821(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::SyntheticMaterialData::_ctor_26790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3224B00)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::_ctor_26704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605044)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::PostInit_26705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::IsInCommonMaterialPool_26706(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605470)(this, itemId_); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::AddToMaterialList_26707(int32_t id_, int32_t needCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46052EC)(this, id_, needCount_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::GetSpeciallyList_26708(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType)>(DLL2SDK::GameAssemblyBase + 0x46055F0)(type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::GetRandomList_26709(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType)>(DLL2SDK::GameAssemblyBase + 0x4605840)(type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::GetAllList_26710(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType)>(DLL2SDK::GameAssemblyBase + 0x4605A90)(type_); } DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::GetConfByResultId_26711(int32_t ResultId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605CE0)(ResultId_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::GetPrimaryKeyValue_26712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Id_26713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F10)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Id_26714(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F18)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_LOCID_Name_26715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F20)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_LOCID_Name_26716(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F28)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Name_26717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F30)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_LOCID_Desc_26718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F40)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_LOCID_Desc_26719(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F48)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Desc_26720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F50)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_ColorId_26721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46052D4)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_ColorId_26722(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Type_26723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46052C4)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Type_26724(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Subtype_26725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F70)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Subtype_26726(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F78)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Order_26727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F80)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Order_26728(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F88)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Time_cost_26729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F90)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Time_cost_26730(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605F98)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Coin_cost_26731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FA0)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Coin_cost_26732(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FA8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Powder_cost_26733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FB0)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Powder_cost_26734(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_New_unlock_req_26735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FC0)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_New_unlock_req_26736(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FC8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Old_unlock_seq_26737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FD0)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Old_unlock_seq_26738(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Output_type_26739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46052CC)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Output_type_26740(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Output_id_26741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FE8)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Output_id_26742(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Output_num_26743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605FF8)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Output_num_26744(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606000)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Output_duration_26745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606008)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Output_duration_26746(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606010)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Com_material_id_26747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605468)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Com_material_id_26748(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606018)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Com_material_color_26749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606020)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Com_material_color_26750(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606028)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Com_material_num_26751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606030)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Com_material_num_26752(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606038)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_type_num_26753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606040)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_type_num_26754(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606048)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_1_id_26755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46052DC)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_1_id_26756(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606050)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_1_num_26757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46052E4)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_1_num_26758(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606058)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_2_id_26759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605428)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_2_id_26760(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606060)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_2_num_26761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605430)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_2_num_26762(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606068)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_3_id_26763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605438)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_3_id_26764(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606070)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_3_num_26765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605440)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_3_num_26766(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606078)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_4_id_26767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605448)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_4_id_26768(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606080)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_4_num_26769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605450)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_4_num_26770(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606088)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_5_id_26771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605458)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_5_id_26772(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606090)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::get_Spe_material_5_num_26773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605460)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::set_Spe_material_5_num_26774(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606098)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::Deserialize_26775(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::_GetSpeciallyList_m__0_26776(DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* a_, DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606580)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::_GetRandomList_m__1_26777(DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* a_, DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46065B0)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::_GetAllList_m__2_26778(DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* a_, DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46065E0)(a_, b_); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig::__xLuaBaseProxy_PostInit_26779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606610)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig::_ctor_26695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604C60)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig::GetCommonList_26696(int32_t id_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4604D48)(id_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig::get_Id_26697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604ED8)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig::set_Id_26698(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604EE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig::get_Itemid_26699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604EE8)(this); } void DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig::set_Itemid_26700(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604EF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig::Deserialize_26701(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesSubData::_ctor_26690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46047A0)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesSubData::set_SubTitle_26691(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460484C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesSubData::get_SubTitle_26692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604C40)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesSubData::set_SubContent_26693(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460485C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesSubData::get_SubContent_26694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604C50)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::_ctor_26657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46043E4)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::PostInit_26658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::GetPrimaryKeyValue_26659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_RuleID_26660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604934)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_RuleID_26661(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460493C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_RuleTitle_26662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604944)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_RuleTitle_26663(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460494C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_RankTab_26664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604954)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_RankTab_26665(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460495C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_RankTabChild_26666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604964)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_RankTabChild_26667(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460496C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_RuleContent_26668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604974)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_RuleContent_26669(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460497C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_SubCount_26670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604798)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_SubCount_26671(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604984)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_SubTitle_1_26672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604844)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_SubTitle_1_26673(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460498C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_SubContent_1_26674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604854)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_SubContent_1_26675(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604994)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_SubTitle_2_26676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604864)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_SubTitle_2_26677(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460499C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_SubContent_2_26678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460486C)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_SubContent_2_26679(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46049A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_SubTitle_3_26680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604874)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_SubTitle_3_26681(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46049AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_SubContent_3_26682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460487C)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_SubContent_3_26683(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46049B4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_SubTitle_4_26684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604884)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_SubTitle_4_26685(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46049BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::get_SubContent_4_26686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460488C)(this); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::set_SubContent_4_26687(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46049C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::Deserialize_26688(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig::__xLuaBaseProxy_PostInit_26689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604BA4)(this); } void DLL2SDK::Assembly_CSharp::Config::CodTaskAward::_ctor_26656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4604000)(this); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::_ctor_26631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0BAB4)(this); } DLL2SDK::Assembly_CSharp::Config::EModeCategory DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::get_ModeCategory_26632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0BB9C)(this); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::PostInit_26633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::GetConf_26634(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0BCD8)(modeType_); } DLL2SDK::Assembly_CSharp::Config::EModeCategory DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::GetModeCategoryByMode_26635(int32_t modeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0BE30)(modeId_); } DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::GetCareerModeConfByModeId_26636(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0BFB4)(mode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::GetModeNameByModeId_26637(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C130)(gameMode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::GetPrimaryKeyValue_26638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::get_ModeType_26639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0BCC8)(this); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::set_ModeType_26640(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C2F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::get_ModeCategoryStr_26641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0BCD0)(this); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::set_ModeCategoryStr_26642(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C300)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::get_LOCID_Name_26643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C308)(this); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::set_LOCID_Name_26644(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C310)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::get_Name_26645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C248)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::get_Icon_26646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C318)(this); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::set_Icon_26647(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C320)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::get_DefaultMapType_26648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C328)(this); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::set_DefaultMapType_26649(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C330)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::get_ModeUplimit_26650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C338)(this); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::set_ModeUplimit_26651(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C340)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::get_ModeDownLimit_26652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C348)(this); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::set_ModeDownLimit_26653(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C350)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::Deserialize_26654(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig::__xLuaBaseProxy_PostInit_26655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0C544)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::_ctor_26596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B144)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::PostInit_26597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_CurrencyID_26598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_SellProtection_26599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_Desc_26600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_ColorID_26601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_ColorSubID_26602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_MinSPI_26603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_SellPrice_26604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_ShowInBag_26605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_LockedShowOrder_26606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_HowToGet_26607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_HowToGetPos_26608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::GetPrimaryKeyValue_26609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_CA_26610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B528)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::set_CA_26611(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B530)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_ID_26612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::set_ID_26613(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B538)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_LOCID_Name_26614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::set_LOCID_Name_26615(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B548)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_Name_26616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_EveryFirearmCanUse_26617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B560)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::set_EveryFirearmCanUse_26618(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B568)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_FirearmType_26619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B2D0)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::set_FirearmType_26620(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B570)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_FirearmID_26621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B578)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::set_FirearmID_26622(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B580)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_NeedUnlocked_26623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B590)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::set_NeedUnlocked_26624(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B598)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_UnlockKill_26625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B5A0)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::set_UnlockKill_26626(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B5A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::get_GetXP_26627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B5B0)(this); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::set_GetXP_26628(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B5B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::Deserialize_26629(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::CamosConfConfig::__xLuaBaseProxy_PostInit_26630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0B7DC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::_ctor_26457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07A8C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineAddType DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_ECombineAddType_26458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07BCC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_ECombineAddType_26459(DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineAddType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07BD4)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineRemoveType DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_ECombineRemoveType_26460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07BDC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_ECombineRemoveType_26461(DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineRemoveType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07BE4)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Type DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EConditionType_26462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07BEC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EConditionType_26463(DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Type value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07BF4)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Type DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EEffectType_26464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07BFC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EEffectType_26465(DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Type value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07C04)(this, value_); } DLL2SDK::Assembly_CSharp::Config::BuffConfConfig_EParamOperator DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectOperator1_26466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07C0C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectOperator1_26467(DLL2SDK::Assembly_CSharp::Config::BuffConfConfig_EParamOperator value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07C14)(this, value_); } DLL2SDK::Assembly_CSharp::Config::BuffConfConfig_EParamOperator DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectOperator2_26468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07C1C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectOperator2_26469(DLL2SDK::Assembly_CSharp::Config::BuffConfConfig_EParamOperator value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07C24)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_FloatEffectParam1_26470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07C2C)(this); } float DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_DynamicEffectParam2_26471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07C34)(this); } float DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_FloatEffectParam3_26472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07C3C)(this); } float DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_FloatEffectParam4_26473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07D28)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::PostInit_26474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::ModifyPropertyValue_26475(DLL2SDK::mscorlib::System::String* propertyValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F085A8)(this, propertyValue_); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::SetPropertyValue2_26476(DLL2SDK::mscorlib::System::String* propertyValue2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F086B8)(this, propertyValue2_); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::UpdateBuffValue_26477(int32_t buffID_, DLL2SDK::mscorlib::System::String* propertyValue_, DLL2SDK::mscorlib::System::String* propertyValue2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F087C0)(buffID_, propertyValue_, propertyValue2_); } DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineAddType DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::GetCombineAddType_26478(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0803C)(this, content_); } DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineRemoveType DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::GetCombineRemoveType_26479(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0817C)(this, content_); } DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Type DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::GetConditionType_26480(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F082BC)(this, content_); } DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Type DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::GetEffectType_26481(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0841C)(this, content_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::GetPrimaryKeyValue_26482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_Buff_id_26483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A04)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_Buff_id_26484(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A0C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_Name_26485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A14)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_Name_26486(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A1C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_Desc_26487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A24)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_Desc_26488(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_TPIgnore_26489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A34)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_TPIgnore_26490(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A3C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_IsDeBuff_26491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A44)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_IsDeBuff_26492(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_Group_26493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A54)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_Group_26494(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_Power_26495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A64)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_Power_26496(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_Duration_26497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A74)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_Duration_26498(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A7C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_Coexist_26499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A84)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_Coexist_26500(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CombineAddType_26501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08034)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CombineAddType_26502(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A94)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CombineRemoveType_26503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08174)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CombineRemoveType_26504(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08A9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CombineNum_26505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08AA4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CombineNum_26506(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08AAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_MaxApplyTimes_26507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08AB4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_MaxApplyTimes_26508(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08ABC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_AIValid_26509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08AC4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_AIValid_26510(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08ACC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CD_26511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08AD4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CD_26512(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08ADC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_RespawnRetain_26513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08AE4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_RespawnRetain_26514(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08AEC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_ConditionType_26515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F082B4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_ConditionType_26516(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08AF4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_ConditionOperator_26517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08AFC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_ConditionOperator_26518(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B04)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_ConditionParam_26519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B0C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_ConditionParam_26520(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B14)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CondCheckType1_26521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B1C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CondCheckType1_26522(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B24)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CondCheckOperator1_26523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B2C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CondCheckOperator1_26524(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B34)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CondCheckParam1_26525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B3C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CondCheckParam1_26526(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B44)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CondCheckType2_26527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B4C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CondCheckType2_26528(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B54)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CondCheckOperator2_26529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B5C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CondCheckOperator2_26530(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B64)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CondCheckParam2_26531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B6C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CondCheckParam2_26532(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B74)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_Probability_26533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B7C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_Probability_26534(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_CycleTime_26535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B8C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_CycleTime_26536(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B94)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_RemoveConditionType_26537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08B9C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_RemoveConditionType_26538(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BA4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_RemoveConditionOperator_26539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BAC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_RemoveConditionOperator_26540(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_RemoveConditionParam_26541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BBC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_RemoveConditionParam_26542(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BC4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_TriggerSoundEvent_26543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BCC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_TriggerSoundEvent_26544(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BD4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_TriggerOverSoundEvent_26545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BDC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_TriggerOverSoundEvent_26546(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BE4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_IsUserBuffer_26547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BEC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_IsUserBuffer_26548(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_BuffLevel_26549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08BFC)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_BuffLevel_26550(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C04)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectType_26551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08414)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectType_26552(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C0C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectLocName_26553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C14)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectLocName_26554(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C1C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectConfig_26555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C24)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectConfig_26556(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C2C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam1_26557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08598)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam1_26558(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C34)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam1Operator_26559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08588)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam1Operator_26560(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C3C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam2_26561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F085A0)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam2_26562(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C44)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam2Operator_26563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08590)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam2Operator_26564(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C4C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam3_26565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07D20)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam3_26566(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C54)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam3Operator_26567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C5C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam3Operator_26568(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C64)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam4_26569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07E0C)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam4_26570(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C6C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam4Operator_26571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C74)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam4Operator_26572(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam5_26573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C84)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam5_26574(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_EffectParam5Operator_26575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C94)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_EffectParam5Operator_26576(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08C9C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_IsDeleteSubBuff_26577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CA4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_IsDeleteSubBuff_26578(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CAC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_IsEffectShow_26579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CB4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_IsEffectShow_26580(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CBC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_ShowEventType_26581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CC4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_ShowEventType_26582(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CCC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_IsCdEffectBefore_26583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CD4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_IsCdEffectBefore_26584(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CDC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_IsCycleEffectBefore_26585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CE4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_IsCycleEffectBefore_26586(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CEC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_IsDelayRemove_26587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CF4)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_IsDelayRemove_26588(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08CFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_DelayRemoveTime_26589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08D04)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_DelayRemoveTime_26590(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08D0C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::get_IsInvalidWithDying_26591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08D14)(this); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::set_IsInvalidWithDying_26592(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F08D1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::Deserialize_26593(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::_cctor_26594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09374)(); } void DLL2SDK::Assembly_CSharp::Config::BuffConfConfig::__xLuaBaseProxy_PostInit_26595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F09B50)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::_ctor_26429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1BF8)(this); } DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig* DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::GetLotteryByID_26430(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1CE0)(id_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::GetLotteryListByID_26431(int32_t id_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x2EF1E70)(id_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_LOCID_Name_26432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2000)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::set_LOCID_Name_26433(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2008)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_Name_26434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2010)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_Box_id_26435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2020)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::set_Box_id_26436(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2028)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_ColorID_26437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2030)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::set_ColorID_26438(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2038)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_Itemid_26439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2040)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::set_Itemid_26440(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2048)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_Itemnum_26441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2050)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::set_Itemnum_26442(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2058)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_Rand_26443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2060)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::set_Rand_26444(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2068)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_Duration_26445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2070)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::set_Duration_26446(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2078)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_LOCID_Desc_26447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2080)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::set_LOCID_Desc_26448(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2088)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_Desc_26449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF2090)(this); } bool DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::get_Is_show_26450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF20A0)(this); } void DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::set_Is_show_26451(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF20A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig::Deserialize_26452(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::_ctor_26403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1640)(this); } DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig* DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::GetProByPos_26404(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1728)(pos_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::GetPrimaryKeyValue_26405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_RoleID_26406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF18F4)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_RoleID_26407(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF18FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_LOCID_ProName_26408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1904)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_LOCID_ProName_26409(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF190C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_ProName_26410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1914)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_LOCID_ProDesc_26411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1924)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_LOCID_ProDesc_26412(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF192C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_ProDesc_26413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1934)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_UltID_26414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1944)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_UltID_26415(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF194C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_TacticalID_26416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1954)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_TacticalID_26417(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF195C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_TacticalMaxNum_26418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1964)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_TacticalMaxNum_26419(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF196C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_PerkID_1_26420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1974)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_PerkID_1_26421(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF197C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_PerkID_2_26422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1984)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_PerkID_2_26423(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF198C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_PerkID_3_26424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF1994)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_PerkID_3_26425(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF199C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::get_ModelID_26426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF19A4)(this); } void DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::set_ModelID_26427(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF19AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig::Deserialize_26428(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::_ctor_26364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F001E4)(this); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::CheckWeaponCanEquip_26365(int32_t WeaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F002CC)(this, WeaponId_); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::IsAdaptWeaponType_26366(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType weaponType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F003D4)(this, weaponType_); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::IsAttachDependOnWeapon_26367(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00514)(this, weaponId_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::GetPrimaryKeyValue_26368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_ItemID_26369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F006BC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_ItemID_26370(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F006C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_LOCID_Name_26371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F006CC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_LOCID_Name_26372(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F006D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_Name_26373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F006DC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_AttachWeaponID_26374() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F00614)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_AttachWeaponID_26375(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F006EC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_AttachWeapon_26376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F006F4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_AttachWeapon_26377(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F006FC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_ForAR_26378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F004E4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_ForAR_26379(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00704)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_ForSniper_26380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F004EC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_ForSniper_26381(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0070C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_ForLMG_26382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F004F4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_ForLMG_26383(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00714)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_ForSMG_26384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F004FC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_ForSMG_26385(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0071C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_ForShotgun_26386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00504)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_ForShotgun_26387(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00724)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_ForPistol_26388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0050C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_ForPistol_26389(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0072C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_GroupID_26390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00734)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_GroupID_26391(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0073C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_Level_26392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00744)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_Level_26393(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0074C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_Represent_26394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00754)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_Represent_26395(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0075C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_Factor_26396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00764)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_Factor_26397(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0076C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_Durability_26398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00774)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_Durability_26399(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0077C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::get_Weight_26400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00784)(this); } void DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::set_Weight_26401(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0078C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig::Deserialize_26402(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::_ctor_26326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFB74)(this); } DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig* DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_Instance_26327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFC5C)(); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::GetPrimaryKeyValue_26328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_ID_26329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE44)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_ID_26330(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_DefaultBagPosNum_26331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE54)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_DefaultBagPosNum_26332(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE5C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_MaxPickUpHDis_26333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE64)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_MaxPickUpHDis_26334(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_MaxPickUpVDis_26335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE74)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_MaxPickUpVDis_26336(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_Scope1x_26337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE84)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_Scope1x_26338(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_Scope4x_26339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE94)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_Scope4x_26340(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFE9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_EnergyCostMs_26341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEA4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_EnergyCostMs_26342(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEAC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_HpRegainSpeedMs_26343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEB4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_HpRegainSpeedMs_26344(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_HpRegianNeedEnergy1_26345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEC4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_HpRegianNeedEnergy1_26346(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFECC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_HpRegianSpeed1_26347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFED4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_HpRegianSpeed1_26348(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_HpRegianNeedEnergy2_26349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEE4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_HpRegianNeedEnergy2_26350(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_HpRegianSpeed2_26351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEF4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_HpRegianSpeed2_26352(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFEFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_HpRegianNeedEnergy3_26353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF04)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_HpRegianNeedEnergy3_26354(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF0C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_HpRegianSpeed3_26355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF14)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_HpRegianSpeed3_26356(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF1C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_RunSpeedScale3_26357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF24)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_RunSpeedScale3_26358(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_HpRegianSpeed4_26359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF34)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_HpRegianSpeed4_26360(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF3C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::get_RunSpeedScale4_26361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF44)(this); } void DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::set_RunSpeedScale4_26362(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFFF4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig::Deserialize_26363(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::_cctor_26307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDFB8)(); } void DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::_ctor_26308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFE118)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::PostInit_26309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig* DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::GetRandomMapDescInfoByID_26310(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFE540)(mapId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::GetLoadingTexture_26311(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFE8CC)(mapID_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::GetPrimaryKeyValue_26312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::get_ID_26313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFE538)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::set_ID_26314(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEAC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::get_MapId_26315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFE530)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::set_MapId_26316(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEAC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::get_ModeName_26317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEAD0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::set_ModeName_26318(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEAD8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::get_MapName_26319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEAE0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::set_MapName_26320(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEAE8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::get_LoadingResource_26321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFE9E8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::set_LoadingResource_26322(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEAF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::Deserialize_26323(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::_GetRandomMapDescInfoByID_m__0_26324(DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEC98)(e_); } void DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig::__xLuaBaseProxy_PostInit_26325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFECA0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::_ctor_26225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFBC2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetRankName_26226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFBD48)(this); } DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetRankInfoByLadderScore_26227(int32_t score_, int32_t season_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFBE8C)(score_, season_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_PointNeed_26228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_PointMax_26229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_DecLevelBuffer_26230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_ReachPrize_26231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_ReachPrize_Num_26232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_ReachPrize_Gold_26233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_RankLevel_26234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC068)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_RankLevel_26235(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC070)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::PostInit_26236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetLadderRankInfoByLadderScore_26237(int32_t score_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC290)(score_); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetLadderRankProgress_26238(int32_t score_, DLL2SDK::mscorlib::System::String* RankName_, int32_t* curRankScore_, int32_t* TotalRankScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC408)(score_, RankName_, curRankScore_, TotalRankScore_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetCurRankNeedPoint_26239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC694)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetCurRankPoint_26240(int32_t CurTotalScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC748)(this, CurTotalScore_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_RewardList_26241() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFC800)(this); } bool DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::IsReachMax_26242(int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC808)(ladderRank_); } bool DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::IsReachMin_26243(int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC990)(ladderRank_); } bool DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::IsValid_26244(int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFCB10)(ladderRank_); } DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetNextBestRewardConfig_26245(int32_t level_, int32_t season_no_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFCCA8)(level_, season_no_); } DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetLastBestRewardConfig_26246(int32_t season_no_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFCF0C)(season_no_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetAllNextBestRewardsConfig_26247(int32_t level_, int32_t season_no_, int32_t highestLevel_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* isGotList_) { return reinterpret_cast*(*)(int32_t, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2EFD128)(level_, season_no_, highestLevel_, isGotList_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetPrimaryKeyValue_26248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::GetSecondaryKeyValue_26249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Season_no_26250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC028)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Season_no_26251(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD52C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Level_26252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Level_26253(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD534)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Rank_level_26254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC248)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Rank_level_26255(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD53C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_LOCID_Name_26256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD544)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_LOCID_Name_26257(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD54C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Name_26258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Sub_level_26259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Sub_level_26260(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD554)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Need_ladder_score_26261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC018)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Need_ladder_score_26262(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD55C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Max_ladder_score_26263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC020)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Max_ladder_score_26264(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD564)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Inherit_level_26265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD56C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Inherit_level_26266(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD574)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Dec_level_type_26267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD57C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Dec_level_type_26268(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD584)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Dec_level_buffer_26269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC048)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Dec_level_buffer_26270(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD58C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Score_add_26271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD594)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Score_add_26272(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD59C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Icon_26273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Icon_26274(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Small_Icon_26275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Small_Icon_26276(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Sub_score_ondrop_26277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5C4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Sub_score_ondrop_26278(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Uplevel_prize_info_1_item_id_26279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC250)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Uplevel_prize_info_1_item_id_26280(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Uplevel_prize_info_1_item_num_26281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC258)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Uplevel_prize_info_1_item_num_26282(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Uplevel_prize_info_1_prize_num_26283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC260)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Uplevel_prize_info_1_prize_num_26284(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Uplevel_prize_info_1_duration_26285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC268)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Uplevel_prize_info_1_duration_26286(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Uplevel_prize_show_26287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFCF04)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Uplevel_prize_show_26288(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Uplevel_prize_info_2_item_id_26289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC270)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Uplevel_prize_info_2_item_id_26290(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD5FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Uplevel_prize_info_2_item_num_26291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC278)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Uplevel_prize_info_2_item_num_26292(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD604)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Uplevel_prize_info_2_prize_num_26293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC280)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Uplevel_prize_info_2_prize_num_26294(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD60C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_Uplevel_prize_info_2_duration_26295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFC288)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_Uplevel_prize_info_2_duration_26296(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD614)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_IsShowShare_26297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD61C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_IsShowShare_26298(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD624)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_TextureURLID_26299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD62C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_TextureURLID_26300(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD634)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::get_AnimatorName_26301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD63C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::set_AnimatorName_26302(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFD644)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::Deserialize_26303(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig::__xLuaBaseProxy_PostInit_26304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFDA00)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::_ctor_26213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9BE4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::GetSoundName_26214(DLL2SDK::Assembly_CSharp::Config::EEquipmentSoundType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9CCC)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::GetSoundName_3P_26215(DLL2SDK::Assembly_CSharp::Config::EEquipmentSoundType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9F44)(type_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::GetSoundName_26216(DLL2SDK::mscorlib::System::String* typeName_, bool isLocal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9DCC)(typeName_, isLocal_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::GetPrimaryKeyValue_26217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::get_Type_26218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA0F4)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::set_Type_26219(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA0FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::get_SoundName_26220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA044)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::set_SoundName_26221(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA104)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::get_SoundName_3P_26222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA04C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::set_SoundName_3P_26223(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA10C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig::Deserialize_26224(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::_ctor_26175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8F38)(this); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_CurrencyID_26176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_SellProtection_26177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_HowToGetPos_26178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_HowToGetPos_26179(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9038)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::PostInit_26180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::GetPrimaryKeyValue_26181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_ID_26182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_ID_26183(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9194)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_ColorID_26184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_ColorID_26185(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF91A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_ColorSubID_26186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_ColorSubID_26187(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF91B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_MinSPI_26188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_MinSPI_26189(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF91C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_MaxSPI_26190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF91CC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_MaxSPI_26191(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF91D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_LOCID_Name_26192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_LOCID_Name_26193(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF91E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_Name_26194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_LOCID_Desc_26195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF91FC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_LOCID_Desc_26196(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9204)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_Desc_26197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_ShowInBag_26198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_ShowInBag_26199(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9224)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_LockedShowOrder_26200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_LockedShowOrder_26201(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9234)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_LOCID_HowToGet_26202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF923C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_LOCID_HowToGet_26203(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9244)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_HowToGet_26204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_SellPrice_26205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_SellPrice_26206(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9264)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_GoGetPos_26207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF90E4)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_GoGetPos_26208(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF926C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::get_EquipmentType_26209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9274)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::set_EquipmentType_26210(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF927C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::Deserialize_26211(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig::__xLuaBaseProxy_PostInit_26212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF9520)(this); } void DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigMgr::Clear_26167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF64B4)(); } DLL2SDK::Assembly_CSharp::Config::IBRDroppedPickUpConfig* DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigMgr::Get_26168(int32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF65B8)(ID_); } bool DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigMgr::Contains_26169(int32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF71A0)(ID_); } void DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigMgr::CheckDic_26170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6768)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigMgr::GetWeaponPropertysWithAttachment_26171(int32_t weaponId_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x2EF7348)(weaponId_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigMgr::GetWeaponPropertysWithAttachment_26172(int32_t weaponID_, int32_t attachID_) { return reinterpret_cast*(*)(int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2EF7518)(weaponID_, attachID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigMgr::GetColorSpriteName_26173(int32_t color_, DLL2SDK::mscorlib::System::String* defaultSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF7794)(color_, defaultSpriteName_); } void DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigMgr::_cctor_26174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF7910)(); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigUtil::GetOutlineColor_26163(DLL2SDK::Assembly_CSharp::Config::IBRDroppedPickUpConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF7914)(config_); } DLL2SDK::Assembly_CSharp::GameSettings::PickUpsItemName DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigUtil::ToSettingItemType_26164(DLL2SDK::Assembly_CSharp::GameEngine::EBRMirrorSettingItemType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF7AD8)(type_); } DLL2SDK::Assembly_CSharp::GameSettings::PickUpsItemName DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigUtil::ToSettingItemType_26165(DLL2SDK::Assembly_CSharp::GameEngine::EBRMedicineSettingItemType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF7B8C)(type_); } DLL2SDK::Assembly_CSharp::GameSettings::PickUpsItemName DLL2SDK::Assembly_CSharp::Config::BRDroppedPickUpConfigUtil::ToSettingItemType_26166(DLL2SDK::Assembly_CSharp::GameEngine::EBRThrowingSettingItemType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF7C40)(type_); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::_cctor_26109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00E2C)(); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::_ctor_26110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F00F8C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_SquareSpriteName_26111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_SubScriptSpriteName_26112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_DroppedPickUpType_26113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EBRPerkItemType DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_EBRPerkItemType_26114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0116C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_GetSettingLimitCount_26115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::HasBuff_26116(int32_t buffId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01184)(this, buffId_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::GetPrimaryKeyValue_26117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_ItemID_26118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_ItemID_26119(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0138C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_CanAIUse_26120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01394)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_CanAIUse_26121(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0139C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_SubItemType_26122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_SubItemType_26123(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F013A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_Color_26124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_Color_26125(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F013B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_CanStack_26126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_CanStack_26127(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F013C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_StackNum_26128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_StackNum_26129(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F013D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_Quality_26130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_Quality_26131(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F013E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_SortParam_26132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_SortParam_26133(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F013F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_LOCID_Name_26134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F013FC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_LOCID_Name_26135(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01404)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_Name_26136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_LOCID_Description_26137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0141C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_LOCID_Description_26138(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01424)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_Description_26139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_LOCID_Brief_26140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0143C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_LOCID_Brief_26141(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01444)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_Brief_26142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_SpriteName_26143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_SpriteName_26144(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0145C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_Thumbnail_26145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01464)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_Thumbnail_26146(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0146C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_BuffId0_26147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01294)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_BuffId0_26148(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01474)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_BuffId1_26149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0129C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_BuffId1_26150(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0147C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_BuffId2_26151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F012A4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_BuffId2_26152(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01484)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_BuffId3_26153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F012AC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_BuffId3_26154(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0148C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_BuffId4_26155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F012B4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_BuffId4_26156(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F01494)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_BuffId5_26157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0149C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_BuffId5_26158(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F014A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::get_BuffId6_26159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F014AC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::set_BuffId6_26160(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F014B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRPerkConfig::Deserialize_26161(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::_cctor_26045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F043E4)(); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::_ctor_26046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04544)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_SquareSpriteName_26047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_SubScriptSpriteName_26048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRSkillType DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_BRSkillType_26049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0471C)(this); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_DroppedPickUpType_26050() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EBRSkillItemClass DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_EBRSkillItemType_26051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04954)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_GetSettingLimitCount_26052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::IsSkillThrowingItem_26053(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0496C)(itemId_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::GetPrimaryKeyValue_26054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_ItemID_26055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_ItemID_26056(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04B88)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_CanAIUse_26057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04B90)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_CanAIUse_26058(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04B98)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_SubItemType_26059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_SubItemType_26060(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04BA0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_Color_26061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_Color_26062(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04BB0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_SkillType_26063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04944)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_SkillType_26064(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04BB8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_CanStack_26065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_CanStack_26066(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04BC8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_StackNum_26067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_StackNum_26068(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04BD8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_Quality_26069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_Quality_26070(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04BE8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_SortParam_26071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_SortParam_26072(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04BF8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_Value_26073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C00)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_Value_26074(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C08)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_LOCID_Name_26075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C10)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_LOCID_Name_26076(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C18)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_Name_26077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_LOCID_Description_26078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C30)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_LOCID_Description_26079(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C38)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_Description_26080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_LOCID_Brief_26081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C50)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_LOCID_Brief_26082(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C58)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_Brief_26083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_SpriteName_26084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_SpriteName_26085(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C70)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_SpriteLargeName_26086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C78)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_SpriteLargeName_26087(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C80)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_IsDoubleCheck_26088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C88)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_IsDoubleCheck_26089(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C90)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_CoolDown_26090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04C98)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_CoolDown_26091(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CA0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_ItemClass_26092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CA8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_ItemClass_26093(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CB0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_UltID_26094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CB8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_UltID_26095(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CC0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_CheckUseSpace_26096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CC8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_CheckUseSpace_26097(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CD0)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_ValidUseSpaceSize_26098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CD8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_ValidUseSpaceSize_26099(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CE0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_NeedToStopMove_26100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CE8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_NeedToStopMove_26101(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_CanUseInAir_26102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04CF8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_CanUseInAir_26103(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04D00)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_CanUseInWater_26104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04D08)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_CanUseInWater_26105(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04D10)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::get_IsRemoteControlled_26106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04D18)(this); } void DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::set_IsRemoteControlled_26107(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F04D20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig::Deserialize_26108(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::_cctor_26000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5C38)(); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::_ctor_26001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5D98)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_SquareSpriteName_26002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_SubScriptSpriteName_26003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_DroppedPickUpType_26004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_GetSettingLimitCount_26005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::GetPrimaryKeyValue_26006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_ItemID_26007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_ItemID_26008(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6058)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_SubItemType_26009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_SubItemType_26010(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6068)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_Color_26011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_Color_26012(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6078)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_CanStack_26013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_CanStack_26014(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6088)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_StackNum_26015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_StackNum_26016(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6098)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_AddPosNum_26017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60A0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_AddPosNum_26018(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_Quality_26019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_Quality_26020(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_SortParam_26021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_SortParam_26022(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_Value_26023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60D0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_Value_26024(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_EquipHP_26025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60E0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_EquipHP_26026(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_DefenseRate_26027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60F0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_DefenseRate_26028(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF60F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_LOCID_Name_26029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6100)(this); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_LOCID_Name_26030(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6108)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_Name_26031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_LOCID_Description_26032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6120)(this); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_LOCID_Description_26033(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6128)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_Description_26034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_LOCID_Brief_26035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6140)(this); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_LOCID_Brief_26036(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6148)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_Brief_26037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_SpriteName_26038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_SpriteName_26039(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6160)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_GrabSound_26040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6168)(this); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_GrabSound_26041(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6170)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::get_DropSound_26042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6178)(this); } void DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::set_DropSound_26043(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF6180)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig::Deserialize_26044(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::_cctor_25952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF7CF4)(); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::_ctor_25953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF7E54)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_SquareSpriteName_25954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_SubScriptSpriteName_25955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_DroppedPickUpType_25956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EBREasterItemType DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_EBREasterItemType_25957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8034)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_GetSettingLimitCount_25958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::GetPrimaryKeyValue_25959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_ItemID_25960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_ItemID_25961(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF811C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_EasterType_25962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8124)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_EasterType_25963(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF812C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_SubItemType_25964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_SubItemType_25965(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8134)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_Color_25966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_Color_25967(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8144)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_CanStack_25968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_CanStack_25969(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8154)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_StackNum_25970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_StackNum_25971(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8164)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_UpLimit_25972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF816C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_UpLimit_25973(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8174)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_AutoPickUpCount_25974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF817C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_AutoPickUpCount_25975(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8184)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_IsNotInBag_25976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF818C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_IsNotInBag_25977(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8194)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_Quality_25978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_Quality_25979(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF81A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_SortParam_25980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_SortParam_25981(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF81B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_Value_25982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF81BC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_Value_25983(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF81C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_LOCID_Name_25984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF81CC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_LOCID_Name_25985(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF81D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_Name_25986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_LOCID_Description_25987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF81EC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_LOCID_Description_25988(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF81F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_Description_25989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_LOCID_Brief_25990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF820C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_LOCID_Brief_25991(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8214)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_Brief_25992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_SpriteName_25993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_SpriteName_25994(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF822C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_GrabSound_25995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8234)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_GrabSound_25996(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF823C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREasterConfig::get_DropSound_25997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8244)(this); } void DLL2SDK::Assembly_CSharp::Config::BREasterConfig::set_DropSound_25998(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF824C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREasterConfig::Deserialize_25999(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::_cctor_25908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0313C)(); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::_ctor_25909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0329C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_SquareSpriteName_25910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_SubScriptSpriteName_25911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_DroppedPickUpType_25912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_Color_25913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_Color_25914(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F033BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_GetSettingLimitCount_25915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::GetPrimaryKeyValue_25916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_ItemID_25917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_ItemID_25918(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0356C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_SubItemType_25919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_SubItemType_25920(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0357C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_CanStack_25921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_CanStack_25922(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0358C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_StackNum_25923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_StackNum_25924(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0359C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_AutoPickUpCount_25925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F035A4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_AutoPickUpCount_25926(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F035AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_Quality_25927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_Quality_25928(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F035BC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_SortParam_25929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_SortParam_25930(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F035CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_Value_25931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F035D4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_Value_25932(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F035DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_LOCID_Name_25933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F035E4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_LOCID_Name_25934(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F035EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_Name_25935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_LOCID_Description_25936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03604)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_LOCID_Description_25937(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0360C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_Description_25938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_LOCID_Brief_25939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03624)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_LOCID_Brief_25940(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0362C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_Brief_25941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_LOCID_Grid_25942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03644)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_LOCID_Grid_25943(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0364C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_Grid_25944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03654)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_SpriteName_25945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_SpriteName_25946(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03664)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_GrabSound_25947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0366C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_GrabSound_25948(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03674)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::get_DropSound_25949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0367C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::set_DropSound_25950(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F03684)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig::Deserialize_25951(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::_cctor_25839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05114)(); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::_ctor_25840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05274)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_SquareSpriteName_25841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_SubScriptSpriteName_25842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_DroppedPickUpType_25843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_WeaponCategory_25844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05454)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_WeaponCategory_25845(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0545C)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_WeaponName_25846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05464)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_WeaponName_25847(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F0546C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_CanAttachments_25848() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F05474)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EBRWeaponItemType DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_EBRWeaponItemType_25849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05518)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_GetSettingLimitCount_25850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::PostInit_25851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::GetPrimaryKeyValue_25852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_ItemID_25853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_ItemID_25854(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05918)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_CanAIUse_25855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05920)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_CanAIUse_25856(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05928)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_SubItemType_25857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_SubItemType_25858(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05938)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_SettingItemType_25859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05614)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_SettingItemType_25860(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05940)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Color_25861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_Color_25862(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05950)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_CanStack_25863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_CanStack_25864(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05960)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_StackNum_25865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_StackNum_25866(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05970)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Quality_25867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_Quality_25868(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05980)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_SortParam_25869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_SortParam_25870(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05990)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Value_25871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05998)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_Value_25872(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F059A0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_ClipItemId_25873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F059A8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_ClipItemId_25874(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F059B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_LOCID_Name_25875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F059B8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_LOCID_Name_25876(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F059C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Name_25877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_LOCID_Description_25878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F059D8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_LOCID_Description_25879(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F059E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Description_25880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_LOCID_Brief_25881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F059F8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_LOCID_Brief_25882(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Brief_25883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_SpriteName_25884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_SpriteName_25885(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A18)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_WhitePicture_25886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A20)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_WhitePicture_25887(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_MaxAttach_25888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A30)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_MaxAttach_25889(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A38)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Mobility_25890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A40)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_Mobility_25891(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A48)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Damage_25892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A50)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_Damage_25893(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A58)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Range_25894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A60)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_Range_25895(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_FireRate_25896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A70)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_FireRate_25897(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A78)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_Accuracy_25898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A80)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_Accuracy_25899(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A88)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_IsShow_25900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A90)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_IsShow_25901(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05A98)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_LotteryRotation_25902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05AA0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_LotteryRotation_25903(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05AA8)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::get_SkinBox_25904() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F05AB0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::set_SkinBox_25905(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F05AB8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::Deserialize_25906(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig::__xLuaBaseProxy_PostInit_25907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F05EB4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::_cctor_25755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFECA8)(); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::_ctor_25756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEE08)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SquareSpriteName_25757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SubScriptSpriteName_25758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_DroppedPickUpType_25759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EBRMedicineItemType DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_EBRMedicineItemType_25760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFEFE8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_GetSettingLimitCount_25761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::GetPriority_25762(DLL2SDK::Assembly_CSharp::Config::EBRMedicinePriorityLevel level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF0F4)(this, level_); } DLL2SDK::Assembly_CSharp::Config::EBRMedicinePriorityLevel DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::GetPriorityLevelByHP_25763(float hp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF230)(hp_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::GetPrimaryKeyValue_25764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_ItemID_25765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_ItemID_25766(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF478)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SubItemType_25767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_SubItemType_25768(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF480)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SettingItemType_25769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF0EC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_SettingItemType_25770(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF488)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_Color_25771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_Color_25772(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF498)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_CanStack_25773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_CanStack_25774(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF4A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_StackNum_25775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_StackNum_25776(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF4B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_Quality_25777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_Quality_25778(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF4C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SortParam_25779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_SortParam_25780(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF4D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_Value_25781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF4E0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_Value_25782(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF4E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_HealType_25783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF4F0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_HealType_25784(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF4F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_MaxPoint_25785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF500)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_MaxPoint_25786(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF508)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_UseTime_25787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF510)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_UseTime_25788(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF518)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_AddPoint_25789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF520)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_AddPoint_25790(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF528)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_AddPointSec_25791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF530)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_AddPointSec_25792(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF538)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SecondHalfUseTime_25793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF540)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_SecondHalfUseTime_25794(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF548)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_AddSignalPoint_25795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF550)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_AddSignalPoint_25796(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF558)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_LOCID_Name_25797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF560)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_LOCID_Name_25798(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF568)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_Name_25799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_LOCID_Description_25800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF580)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_LOCID_Description_25801(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF588)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_Description_25802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_LOCID_Brief_25803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5A0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_LOCID_Brief_25804(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_Brief_25805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SpriteName_25806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_SpriteName_25807(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_AutoPickUpCount_25808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5C8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_AutoPickUpCount_25809(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_AnimationName_25810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5D8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_AnimationName_25811(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_AnimationTime_25812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5E8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_AnimationTime_25813(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_FPModelAssetId_25814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF5F8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_FPModelAssetId_25815(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF600)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_TPModelAssetId_25816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF608)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_TPModelAssetId_25817(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF610)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_IsShowModel_25818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF618)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_IsShowModel_25819(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF620)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_PriorityFull_25820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF210)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_PriorityFull_25821(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF628)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_PriorityMore_25822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF218)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_PriorityMore_25823(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF630)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_PriorityMiddle_25824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF220)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_PriorityMiddle_25825(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF638)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_PriorityLess_25826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF228)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_PriorityLess_25827(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF640)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SoundKey_25828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF648)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_SoundKey_25829(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF650)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SoundStopKey_25830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF658)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_SoundStopKey_25831(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF660)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SoundKey3P_25832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF668)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_SoundKey3P_25833(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF670)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_SoundStopKey3P_25834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF678)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_SoundStopKey3P_25835(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF680)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::get_LotteryRotation_25836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF688)(this); } void DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::set_LotteryRotation_25837(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFF690)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig::Deserialize_25838(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::_cctor_25667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA254)(); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::_ctor_25668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA3B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_SquareSpriteName_25669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_DroppedPickUpType_25670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EBRAttachSlotType DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_AttachType_25671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA4E4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EBRAttachSlot DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_AttachSlotType_25672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA4F4)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_AttachSlotType_25673(DLL2SDK::Assembly_CSharp::GameEngine::EBRAttachSlot value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA4FC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Propertys_25674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_Propertys_25675(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFA504)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_CanBeAssembled_25676() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFA50C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_CanBeAssembled_25677(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFA514)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_GetSettingLimitCount_25678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::PostInit_25679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::GetAssembledInfo_25680(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory assembledType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory)>(DLL2SDK::GameAssemblyBase + 0x2EFAA34)(assembledType_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::GetPrimaryKeyValue_25681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_ItemID_25682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_ItemID_25683(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF10)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_CanAIUse_25684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF18)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_CanAIUse_25685(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_SubItemType_25686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_SubItemType_25687(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_SettingItemType_25688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA61C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_SettingItemType_25689(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF30)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Color_25690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_Color_25691(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_SlotType_25692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA9C4)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_SlotType_25693(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF48)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_MirrorRatio_25694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF50)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_MirrorRatio_25695(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF58)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_CanStack_25696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_CanStack_25697(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_StackNum_25698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_StackNum_25699(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF78)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Quality_25700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_Quality_25701(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF88)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_SortParam_25702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_SortParam_25703(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAF98)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Value_25704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAFA0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_Value_25705(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAFA8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_LOCID_Name_25706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAFB0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_LOCID_Name_25707(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAFB8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Name_25708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_LOCID_Description_25709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAFD0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_LOCID_Description_25710(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAFD8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Description_25711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_LOCID_Brief_25712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAFF0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_LOCID_Brief_25713(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAFF8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Brief_25714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_SpriteName_25715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_SpriteName_25716(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB010)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_WeaponCanUseBox_25717() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EFB018)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_WeaponCanUseBox_25718(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EFB020)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_SubScriptSpriteName_25719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_SubScriptSpriteName_25720(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB030)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_EquipSound_25721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB038)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_EquipSound_25722(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB040)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_GrabSound_25723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB048)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_GrabSound_25724(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB050)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_DropSound_25725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB058)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_DropSound_25726(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB060)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Mobility_25727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_Mobility_25728(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB068)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Damage_25729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_Damage_25730(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB070)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Range_25731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_Range_25732(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB078)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_FireRate_25733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_FireRate_25734(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB080)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_Accuracy_25735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_Accuracy_25736(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB088)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_ForAR_25737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA9F4)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_ForAR_25738(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB090)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_ForSniper_25739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFA9FC)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_ForSniper_25740(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB098)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_ForLMG_25741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAA0C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_ForLMG_25742(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB0A0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_ForSMG_25743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAA04)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_ForSMG_25744(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB0A8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_ForShotgun_25745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAA14)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_ForShotgun_25746(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB0B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_ForPistol_25747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAA1C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_ForPistol_25748(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB0B8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_ForLaunch_25749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAA2C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_ForLaunch_25750(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB0C0)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::get_ForMelee_25751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFAA24)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::set_ForMelee_25752(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB0C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::Deserialize_25753(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig::__xLuaBaseProxy_PostInit_25754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EFB59C)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::_cctor_25607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8598)(); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::_ctor_25608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF86F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_SquareSpriteName_25609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_SubScriptSpriteName_25610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_DroppedPickUpType_25611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_EBREquipItemType_25612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF88D8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_GetSettingLimitCount_25613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::GetPrimaryKeyValue_25614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_ItemID_25615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_ItemID_25616(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF89C0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_SubItemType_25617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_SubItemType_25618(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF89C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_Color_25619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_Color_25620(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF89D8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_CanStack_25621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_CanStack_25622(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF89E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_StackNum_25623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_StackNum_25624(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF89F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_AddPosNum_25625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A00)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_AddPosNum_25626(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_Quality_25627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_Quality_25628(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A18)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_SortParam_25629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_SortParam_25630(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_Value_25631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A30)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_Value_25632(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A38)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_EquipHP_25633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A40)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_EquipHP_25634(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A48)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_DefenseMulti_25635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A50)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_DefenseMulti_25636(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A58)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_DefenseDiv_25637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A60)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_DefenseDiv_25638(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_ExplodeDefenseMulti_25639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A70)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_ExplodeDefenseMulti_25640(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A78)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_ExplodeDefenseDiv_25641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A80)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_ExplodeDefenseDiv_25642(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A88)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_ExplodeInversionRate_25643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A90)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_ExplodeInversionRate_25644(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8A98)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_LOCID_Name_25645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8AA0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_LOCID_Name_25646(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8AA8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_Name_25647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_LOCID_Description_25648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8AC0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_LOCID_Description_25649(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8AC8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_Description_25650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_LOCID_Brief_25651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8AE0)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_LOCID_Brief_25652(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8AE8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_Brief_25653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_SpriteName_25654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_SpriteName_25655(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8B00)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_MeshAssetID_25656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8B08)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_MeshAssetID_25657(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8B10)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_BagOffset_25658() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EF8B18)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_BagOffset_25659(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EF8B20)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_FMeshAssetID_25660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8B28)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_FMeshAssetID_25661(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8B30)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_FBagOffset_25662() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BREquipConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EF8B38)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_FBagOffset_25663(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EF8B40)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::get_LvlType_25664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8B48)(this); } void DLL2SDK::Assembly_CSharp::Config::BREquipConfig::set_LvlType_25665(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF8B50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BREquipConfig::Deserialize_25666(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::_cctor_25563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF53C4)(); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::_ctor_25564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5524)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_SquareSpriteName_25565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_SubScriptSpriteName_25566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_DroppedPickUpType_25567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_GetSettingLimitCount_25568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::GetPrimaryKeyValue_25569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_ItemID_25570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_ItemID_25571(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF57E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_SubItemType_25572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_SubItemType_25573(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF57F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_Color_25574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_Color_25575(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5804)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_CanStack_25576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_CanStack_25577(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5814)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_StackNum_25578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_StackNum_25579(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5824)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_AutoPickUpCount_25580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF582C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_AutoPickUpCount_25581(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5834)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_Quality_25582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_Quality_25583(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5844)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_SortParam_25584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_SortParam_25585(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5854)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_Value_25586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF585C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_Value_25587(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5864)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_LOCID_Name_25588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF586C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_LOCID_Name_25589(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5874)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_Name_25590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_LOCID_Description_25591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF588C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_LOCID_Description_25592(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5894)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_Description_25593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_LOCID_Brief_25594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF58AC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_LOCID_Brief_25595(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF58B4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_Brief_25596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_LOCID_Grid_25597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF58CC)(this); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_LOCID_Grid_25598(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF58D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_Grid_25599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF58DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_SpriteName_25600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_SpriteName_25601(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF58EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_GrabSound_25602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF58F4)(this); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_GrabSound_25603(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF58FC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRClipConfig::get_DropSound_25604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5904)(this); } void DLL2SDK::Assembly_CSharp::Config::BRClipConfig::set_DropSound_25605(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF590C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRClipConfig::Deserialize_25606(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::_cctor_25458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06778)(); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::_ctor_25459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F068D8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_SquareSpriteName_25460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_SubScriptSpriteName_25461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_DroppedPickUpType_25462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Propertys_25463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Propertys_25464(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F06AB8)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_AttachSlotUsability_25465() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F06AC0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_AttachSlotUsability_25466(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F06AC8)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::IsAttachSlotUsable_25467(DLL2SDK::Assembly_CSharp::GameEngine::EBRAttachSlot attachSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06AD0)(this, attachSlot_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_WeaponName_25468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06BE0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_WeaponName_25469(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06BE8)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_EWeaponCategory_25470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06BF0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_EWeaponCategory_25471(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06BF8)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_CanAttachments_25472() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F06C00)(this); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::IsAttachmentUsable_25473(int32_t attachmentItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06CA4)(this, attachmentItemId_); } DLL2SDK::Assembly_CSharp::GameEngine::EBRWeaponItemType DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_EBRWeaponItemType_25474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F06EA8)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_GetSettingLimitCount_25475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::PostInit_25476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::GetPrimaryKeyValue_25477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_ItemID_25478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_ItemID_25479(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F072F0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_AIPrefer_25480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F072F8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_AIPrefer_25481(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07300)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_SubItemType_25482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_SubItemType_25483(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07308)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_WeaponCategory_25484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07218)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_WeaponCategory_25485(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07310)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Color_25486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Color_25487(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07320)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_CanStack_25488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_CanStack_25489(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07330)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_StackNum_25490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_StackNum_25491(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07340)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Quality_25492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Quality_25493(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07350)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_SortParam_25494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_SortParam_25495(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07360)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Value_25496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07368)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Value_25497(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07370)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_ClipItemId_25498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07378)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_ClipItemId_25499(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07380)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_LOCID_Name_25500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07388)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_LOCID_Name_25501(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07390)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Name_25502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_LOCID_Description_25503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F073A8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_LOCID_Description_25504(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F073B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Description_25505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_LOCID_Brief_25506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F073C8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_LOCID_Brief_25507(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F073D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Brief_25508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_SpriteName_25509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_SpriteName_25510(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F073F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_SquareName_25511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F069F8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_SquareName_25512(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F073F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_WhitePicture_25513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07400)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_WhitePicture_25514(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07408)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_MaxAttach_25515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07410)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_MaxAttach_25516(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07418)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Optic_25517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F071E8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Optic_25518(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07420)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Barrel_25519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F071F0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Barrel_25520(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07428)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Underbarrel_25521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F071F8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Underbarrel_25522(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07430)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Magazine_25523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07200)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Magazine_25524(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07438)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Body_25525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07208)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Body_25526(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07440)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Stock_25527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07210)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Stock_25528(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07448)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Init_skill_25529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07450)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Init_skill_25530(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07458)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Init_Attach_lock_25531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07460)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Init_Attach_lock_25532(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07468)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Init_optic_25533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07470)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Init_optic_25534(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07478)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Init_barrel_25535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07480)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Init_barrel_25536(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07488)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Init_underbarrel_25537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07490)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Init_underbarrel_25538(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07498)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Init_magazine_25539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074A0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Init_magazine_25540(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Init_body_25541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074B0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Init_body_25542(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Init_stock_25543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074C0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Init_stock_25544(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Mobility_25545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Mobility_25546(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074D0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Damage_25547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Damage_25548(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Range_25549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Range_25550(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_FireRate_25551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_FireRate_25552(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_Accuracy_25553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_Accuracy_25554(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F074F0)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_WeaponSkinBox_25555() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig*)>(DLL2SDK::GameAssemblyBase + 0x2F074F8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_WeaponSkinBox_25556(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2F07500)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_IsShow_25557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07508)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_IsShow_25558(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07510)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::get_IsPickTipHide_25559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07518)(this); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::set_IsPickTipHide_25560(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07520)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::Deserialize_25561(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig::__xLuaBaseProxy_PostInit_25562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F07A84)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::_ctor_25398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF3138)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetAllMsgMap_25399() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2EF3220)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetBRMsgMap_25400() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2EF33C8)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetTDMMsgMap_25401() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2EF36B0)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetFLMsgMap_25402() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2EF3998)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetDOMMsgMap_25403() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2EF3C80)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetHPMsgMap_25404() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2EF3F68)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetSDAMsgMap_25405() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2EF4250)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetSDDMsgMap_25406() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2EF4678)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetCATMsgMap_25407(int32_t CATMsgType_) { return reinterpret_cast*>*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x2EF4A90)(CATMsgType_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetZBMsgMap_25408() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2EF4D8C)(); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::GetPrimaryKeyValue_25409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_MsgID_25410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF33C0)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_MsgID_25411(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5114)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_ShortcutMsg_25412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF511C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_ShortcutMsg_25413(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5124)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_ShortcutMsgAudioMale_25414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF512C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_ShortcutMsgAudioMale_25415(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5134)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_ShortcutMsgAudioFemale_25416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF513C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_ShortcutMsgAudioFemale_25417(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5144)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_BRType_25418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF36A8)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_BRType_25419(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF514C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_TDMType_25420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF3990)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_TDMType_25421(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5154)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_FLType_25422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF3C78)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_FLType_25423(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF515C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_DOMType_25424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF3F60)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_DOMType_25425(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5164)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_HPType_25426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF4248)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_HPType_25427(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF516C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_SDAType_25428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF4668)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_SDAType_25429(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5174)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_SDDType_25430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF4670)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_SDDType_25431(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF517C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_ZBType_25432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF506C)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_ZBType_25433(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF5184)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::get_CATType_25434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF4D84)(this); } void DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::set_CATType_25435(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF518C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig::Deserialize_25436(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::_ctor_25287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF003C)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_HowToGetPos_25288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_HowToGetPos_25289(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF012C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_Propertys_25290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_Propertys_25291(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EF013C)(this, value_); } DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_WeaponCanUseSet_25292() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EF0144)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_WeaponCanUseSet_25293(DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EF014C)(this, value_); } DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_WeaponCantUseSet_25294() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EF0154)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_WeaponCantUseSet_25295(DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EF015C)(this, value_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_EAttachmentType_25296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0164)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_EAttachmentType_25297(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF016C)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::PostInit_25298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::IsAdaptWeaponType_25299(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig* weaponConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0530)(this, weaponConf_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::GetPrimaryKeyValue_25300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_LOCID_Name_25301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_LOCID_Name_25302(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0854)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_Name_25303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_LOCID_Desc_25304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF086C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_LOCID_Desc_25305(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0874)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_Desc_25306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ID_25307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ID_25308(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF088C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_AttachmentType_25309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF04F0)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_AttachmentType_25310(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0894)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_PreConditionID_25311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF089C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_PreConditionID_25312(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF08A4)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_WeaponCanUseBox_25313() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EF0520)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_WeaponCanUseBox_25314(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EF08AC)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_WeaponCantUseBox_25315() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig*)>(DLL2SDK::GameAssemblyBase + 0x2EF0528)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_WeaponCantUseBox_25316(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EF08B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ColorID_25317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ColorID_25318(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF08C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ColorSubID_25319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ColorSubID_25320(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF08D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_MinSPI_25321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_MinSPI_25322(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF08E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_MaxSPI_25323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF08EC)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_MaxSPI_25324(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF08F4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_SlotCost_25325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF08FC)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_SlotCost_25326(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0904)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_Mobility_25327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_Mobility_25328(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF090C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_Damage_25329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_Damage_25330(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0914)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_Range_25331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_Range_25332(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF091C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_FireRate_25333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_FireRate_25334(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0924)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_Accuracy_25335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_Accuracy_25336(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF092C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ForAR_25337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0764)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ForAR_25338(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0934)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ForSniper_25339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF076C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ForSniper_25340(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF093C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ForLMG_25341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0774)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ForLMG_25342(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0944)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ForSMG_25343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF077C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ForSMG_25344(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF094C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ForShotgun_25345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0784)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ForShotgun_25346(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0954)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ForPistol_25347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF078C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ForPistol_25348(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF095C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ForLaunch_25349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0794)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ForLaunch_25350(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0964)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ForMelee_25351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF079C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ForMelee_25352(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF096C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_UnloadPrice_25353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0974)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_UnloadPrice_25354(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF097C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_CurrencyID_25355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_CurrencyID_25356(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF098C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_SellPrice_25357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_SellPrice_25358(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF099C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_SellProtection_25359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_SellProtection_25360(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF09AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ShowRare_25361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF09B4)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ShowRare_25362(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF09BC)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_ShowInBag_25363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_ShowInBag_25364(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF09CC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_LockedShowOrder_25365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_LockedShowOrder_25366(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF09DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_LOCID_HowToGet_25367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF09E4)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_LOCID_HowToGet_25368(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF09EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_HowToGet_25369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_GoGetPos_25370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF04E8)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_GoGetPos_25371(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_SecondTab_25372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A0C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_SecondTab_25373(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A14)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_GoGetUrl_25374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A1C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_GoGetUrl_25375(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_SortWeight_25376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A2C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_SortWeight_25377(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A34)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_IsAutoDemolition_25378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A3C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_IsAutoDemolition_25379(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_MaxLevel_25380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A4C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_MaxLevel_25381(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_InherentExp_25382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A5C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_InherentExp_25383(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_LevelUpKey_25384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A6C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_LevelUpKey_25385(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_PveBasicAttrType1_25386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A7C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_PveBasicAttrType1_25387(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_PveBasicAttrValue1_25388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A8C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_PveBasicAttrValue1_25389(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_PveBasicAttrType2_25390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0A9C)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_PveBasicAttrType2_25391(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0AA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_PveBasicAttrValue2_25392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0AAC)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_PveBasicAttrValue2_25393(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0AB4)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::get_DisableForAI_25394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0ABC)(this); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::set_DisableForAI_25395(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF0AC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::Deserialize_25396(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig::__xLuaBaseProxy_PostInit_25397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EF108C)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::_ctor_25253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED7C4)(this); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::GetClipTime_25254(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED8AC)(this, type_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::GetScale_25255(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDA3C)(this, type_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::CalcClipTime_25256(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType aniClipNameType_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDBD0)(this, aniClipNameType_, scale_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::GetPrimaryKeyValue_25257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_WeaponCategory_25258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE34)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_WeaponCategory_25259(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_TPMode_25260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE44)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_TPMode_25261(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE4C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_SprintClipTime_25262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDA14)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_SprintClipTime_25263(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE54)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_SprintScale_25264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDBA8)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_SprintScale_25265(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE5C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_MoveClipTime_25266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDA1C)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_MoveClipTime_25267(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_MoveScale_25268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDBB0)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_MoveScale_25269(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_AimmingIdleClipTime_25270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE74)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_AimmingIdleClipTime_25271(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE7C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_AimmingScale_25272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE84)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_AimmingScale_25273(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE8C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_ProneClipTime_25274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDA24)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_ProneClipTime_25275(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE94)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_ProneScale_25276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDBB8)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_ProneScale_25277(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDE9C)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_CrouchClipTime_25278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDA2C)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_CrouchClipTime_25279(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDEA4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_CrouchScale_25280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDBC0)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_CrouchScale_25281(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDEAC)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_CrouchSprintClipTime_25282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDA34)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_CrouchSprintClipTime_25283(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDEB4)(this, value_); } float DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::get_CrouchSprintScale_25284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDBC8)(this); } void DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::set_CrouchSprintScale_25285(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEDEBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig::Deserialize_25286(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ActiveRewardItemPair::_ctor_25252(int32_t id_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC440)(this, id_, num_); } void DLL2SDK::Assembly_CSharp::Config::ActiveRewardConditionPair::_ctor_25251(int32_t type_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC378)(this, type_, value_); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::_ctor_25193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC508)(this); } DLL2SDK::CSProto::msg::ActvConditionTypeEnum DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_ConditionType_25194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC658)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_ConditionType_25195(DLL2SDK::CSProto::msg::ActvConditionTypeEnum value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC660)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_ClientAction_25196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC668)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_ClientAction_25197(DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC670)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::PostInit_25198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::TrySetPreConditionList_25199(int32_t type_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC828)(this, type_, value_); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::SetItemList_25200(int32_t id_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC99C)(this, id_, num_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::GetPrimaryKeyValue_25201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Seq_id_25202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBB4)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Seq_id_25203(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBBC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_group_id_25204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBC4)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_group_id_25205(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Pre_condition_type1_25206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC818)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Pre_condition_type1_25207(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Pre_condition_value1_25208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC820)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Pre_condition_value1_25209(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Pre_condition_type2_25210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC96C)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Pre_condition_type2_25211(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBE4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Pre_condition_value2_25212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC974)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Pre_condition_value2_25213(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Pre_condition_type3_25214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC97C)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Pre_condition_type3_25215(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBF4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Pre_condition_value3_25216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC984)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Pre_condition_value3_25217(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECBFC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Condition_25218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC808)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Condition_25219(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC04)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Value_25220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC0C)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Value_25221(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC14)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_points_25222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC1C)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_points_25223(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Client_action_25224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC810)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Client_action_25225(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC2C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_LOCID_TaskDesc_25226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC34)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_LOCID_TaskDesc_25227(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC3C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_TaskDesc_25228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC44)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_id1_25229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC98C)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_id1_25230(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_num1_25231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC994)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_num1_25232(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_id2_25233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECAD4)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_id2_25234(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC64)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_num2_25235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECADC)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_num2_25236(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_id3_25237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECAE4)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_id3_25238(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC74)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_num3_25239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECAEC)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_num3_25240(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_id4_25241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECAF4)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_id4_25242(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC84)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_num4_25243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECAFC)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_num4_25244(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC8C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_id5_25245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECB04)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_id5_25246(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC94)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::get_Task_award_num5_25247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECB0C)(this); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::set_Task_award_num5_25248(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EECC9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::Deserialize_25249(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig::__xLuaBaseProxy_PostInit_25250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EED010)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::_ctor_25156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBBA4)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::PostInit_25157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AchievementConfig::GetIconByPeriod_25158(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBD38)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::GetConditionValue_25159(int32_t condition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBE78)(this, condition_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::GetPrimaryKeyValue_25160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_LOCID_Name_25161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC00C)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_LOCID_Name_25162(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC014)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Name_25163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC01C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_LOCID_Desc_25164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC02C)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_LOCID_Desc_25165(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC034)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Desc_25166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC03C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Id_25167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC004)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Id_25168(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC04C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_IsShow_25169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC054)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_IsShow_25170(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC05C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Type_25171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBD30)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Type_25172(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC064)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Sequence_25173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC06C)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Sequence_25174(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC074)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Condition1_25175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBF4C)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Condition1_25176(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC07C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Condition2_25177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBF54)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Condition2_25178(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC084)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Condition3_25179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBF5C)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Condition3_25180(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC08C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Icon_25181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBE60)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Icon_25182(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC094)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Icon2_25183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBE68)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Icon2_25184(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC09C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Icon3_25185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEBE70)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Icon3_25186(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC0A4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Order_25187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC0AC)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Order_25188(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC0B4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::get_Lv_25189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC0BC)(this); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::set_Lv_25190(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC0C4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::AchievementConfig::Deserialize_25191(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::AchievementConfig::__xLuaBaseProxy_PostInit_25192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEC370)(this); } void DLL2SDK::Assembly_CSharp::Config::ConfigSerializer::ReadHeader_25149(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::Array* rowList_, DLL2SDK::Array* columnList_) { return reinterpret_cast*, int32_t*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x4610DF4)(bytes_, position_, rowList_, columnList_); } void DLL2SDK::Assembly_CSharp::Config::ConfigSerializer::ReadRawCheck_Editor_25153(int32_t rowPosition_, int32_t headerOffset_, DLL2SDK::Array* rowList_, int32_t rowIndex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x461118C)(rowPosition_, headerOffset_, rowList_, rowIndex_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Config::ConfigSerializer::ReadObject_25154(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::Assembly_CSharp::Config::DataTypeCode dataTypeCode_) { return reinterpret_cast*, int32_t*, DLL2SDK::Assembly_CSharp::Config::DataTypeCode)>(DLL2SDK::GameAssemblyBase + 0x4607A2C)(bytes_, position_, dataTypeCode_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Config::ConfigSerializer::ReadKey_25155(DLL2SDK::Array* bytes_, int32_t offset_, DLL2SDK::Assembly_CSharp::Config::DataTypeCode dataTypeCode_) { return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::Config::DataTypeCode)>(DLL2SDK::GameAssemblyBase + 0x46112E0)(bytes_, offset_, dataTypeCode_); } void DLL2SDK::Assembly_CSharp::Config::ConfigMgr::_ctor_25137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46107B8)(this); } void DLL2SDK::Assembly_CSharp::Config::ConfigMgr::ClearAllConfig_25140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461088C)(); } bool DLL2SDK::Assembly_CSharp::Config::ConfigMgr::GetBytes_25141(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Array* data_, int32_t* count_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4610B34)(type_, data_, count_); } void DLL2SDK::Assembly_CSharp::Config::ConfigMgr::_cctor_25142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4610D44)(); } void DLL2SDK::Assembly_CSharp::Config::ConfigCollections::_ctor_25106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460DDB4)(this); } void DLL2SDK::Assembly_CSharp::Config::ConfigCollections::Reset_25108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::_ctor_25045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350643C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::CopyProperties_25046(DLL2SDK::Assembly_CSharp::SignsParserData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::get_DataType_25047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::SignSystem::SignsParser* DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::get_Inst_25048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F7C44)(); } DLL2SDK::Assembly_CSharp::Network::EBRMarkType DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::GetTargetMarkTypeAdjust_25049(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* TargetImpactInfo_, uint32_t* MarkSubType_, uint32_t* ObjectType_, uint32_t* TargetID_, int32_t* ItemID_, uint32_t* SubObjectType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* HitTarget_, DLL2SDK::Assembly_CSharp::SignSystem::SignsParser_EMarkFailReason* MarkFailReason_, bool autoGet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F7DA0)(this, TargetImpactInfo_, MarkSubType_, ObjectType_, TargetID_, ItemID_, SubObjectType_, HitTarget_, MarkFailReason_, autoGet_); } DLL2SDK::Assembly_CSharp::Network::EBRMarkType DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::GetTargetMarkType_25050(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* TargetImpactInfo_, uint32_t* MarkSubType_, uint32_t* TargetID_, int32_t* ItemID_, uint32_t* SubObjectType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* HitTarget_, DLL2SDK::Assembly_CSharp::SignSystem::SignsParser_EMarkFailReason* MarkFailReason_, bool autoGet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35066E8)(this, TargetImpactInfo_, MarkSubType_, TargetID_, ItemID_, SubObjectType_, HitTarget_, MarkFailReason_, autoGet_); } DLL2SDK::Assembly_CSharp::Network::EBRMarkType DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::GetSpecialTargetMarkTypeForBR_25051(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* TargetImpactInfo_, uint32_t* MarkSubType_, uint32_t* TargetID_, int32_t* ItemID_, uint32_t* SubObjectType_, DLL2SDK::UnityEngine::UnityEngine::GameObject* HitTarget_, DLL2SDK::Assembly_CSharp::SignSystem::SignsParser_EMarkFailReason* MarkFailReason_, bool autoGet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3506AE0)(this, TargetImpactInfo_, MarkSubType_, TargetID_, ItemID_, SubObjectType_, HitTarget_, MarkFailReason_, autoGet_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::LogIndicatorInfo_25052(DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator* Indicator_, DLL2SDK::mscorlib::System::Object* DetailGO_, bool autoGet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35076D0)(this, Indicator_, DetailGO_, autoGet_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::IsValidTarget_25053(DLL2SDK::UnityEngine::UnityEngine::GameObject* Target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35074B0)(this, Target_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsParser::_cctor_25056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3507978)(); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::_ctor_24983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FC9F8)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::CopyProperties_24984(DLL2SDK::Assembly_CSharp::SignsManagerData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::get_DataType_24985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::get_IsEnableSystem_24986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FD220)(this); } DLL2SDK::Assembly_CSharp::SignSystem::SignsDetector* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::get_SignsDetector_24987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F70A4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::get_SignsPubMap_24988() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SignSystem::SignsManager*)>(DLL2SDK::GameAssemblyBase + 0x34FBD04)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::Reset_24989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::Shutdown_24990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::TryToAddTaticsSign_24991(uint32_t SubType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FD9B8)(this, SubType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::TryToInteractSign_24992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F3480)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnInteractSign_24993(DLL2SDK::Assembly_CSharp::SignSystem::Sign* SignCom_, uint32_t OperateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FF670)(this, SignCom_, OperateType_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::CalcSignAddLocationBaseOnType_24994(DLL2SDK::Assembly_CSharp::Network::EBRMarkType SignType_, uint32_t SignSubType_, uint32_t ObjectType_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* HitImpactInfo_, DLL2SDK::UnityEngine::UnityEngine::GameObject* HitTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FE62C)(this, SignType_, SignSubType_, ObjectType_, HitImpactInfo_, HitTarget_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::GetSignAddLocationForPickup_24995(DLL2SDK::Assembly_CSharp::Network::EBRMarkType SignType_, uint32_t SignSubType_, uint32_t ObjectType_, uint32_t TargetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3* AddLocation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3500008)(this, SignType_, SignSubType_, ObjectType_, TargetID_, AddLocation_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::CheckAvailableTacticSign_24996(uint32_t SubType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FE410)(this, SubType_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::CanInteractSign_24997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FDFC8)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::ShowFailTips_24998(DLL2SDK::Assembly_CSharp::SignSystem::SignsParser_EMarkFailReason failReason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FF150)(this, failReason_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::ReqAddSign_24999(DLL2SDK::Assembly_CSharp::Network::EBRMarkType SignType_, uint32_t SignSubType_, uint32_t ObjectType_, uint32_t TargetID_, int32_t ItemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 AddLocation_, bool IsInBox_, uint32_t OperateType_, uint32_t AddWay_, uint32_t SubObjectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FECD8)(this, SignType_, SignSubType_, ObjectType_, TargetID_, ItemID_, AddLocation_, IsInBox_, OperateType_, AddWay_, SubObjectType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::ReqAddOrRemoveSign_25000(DLL2SDK::Assembly_CSharp::Network::EBRMarkType SignType_, uint32_t SignSubType_, uint32_t ObjectType_, uint32_t TargetID_, int32_t ItemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 AddLocation_, bool IsInBox_, uint32_t SubObjectType_, bool ReCalAddLocation_, uint32_t OperateType_, uint32_t AddWay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F244C)(this, SignType_, SignSubType_, ObjectType_, TargetID_, ItemID_, AddLocation_, IsInBox_, SubObjectType_, ReCalAddLocation_, OperateType_, AddWay_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::ReqRemoveSign_25001(uint32_t SignID_, uint32_t OperateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FF9B4)(this, SignID_, OperateType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::ReqResponseSign_25002(uint32_t OwnerID_, uint32_t SignID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FFCC4)(this, OwnerID_, SignID_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnReceiveNtfAddMark_25003(uint32_t TeamID_, uint32_t PlayerID_, uint32_t MarkID_, uint32_t MarkType_, uint32_t MarkSubType_, uint32_t ObejctType_, uint32_t ObjectID_, int32_t ItemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Pos_, uint32_t MarkTime_, uint32_t SubObjectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350150C)(this, TeamID_, PlayerID_, MarkID_, MarkType_, MarkSubType_, ObejctType_, ObjectID_, ItemID_, Pos_, MarkTime_, SubObjectType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnReceiveNtfDelMark_25004(uint32_t TeamID_, uint32_t PlayerID_, uint32_t MarkID_, bool IsCancel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3502010)(this, TeamID_, PlayerID_, MarkID_, IsCancel_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnReceiveNtfResponseMark_25005(uint32_t TeamID_, uint32_t PlayerID_, uint32_t MarkPlayerID_, uint32_t MarkID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35027D8)(this, TeamID_, PlayerID_, MarkPlayerID_, MarkID_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnReceiveNtfAddMPMark_25006(uint32_t PlayerId_, uint32_t MarkId_, uint32_t Type_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3502BC4)(this, PlayerId_, MarkId_, Type_, Pos_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnReceiveNtfDelMPMark_25007(uint32_t MarkID_, uint32_t Reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3502ED0)(this, MarkID_, Reason_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnReceiveNtfResponseSpeakMPMark_25008(uint32_t PlayerID_, uint32_t MarkID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35031BC)(this, PlayerID_, MarkID_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnReceiveSyncMPTeamMark_25009(DLL2SDK::Array* MarkInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x35032D0)(this, MarkInfos_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnReceiveSyncTeamMark_25010(DLL2SDK::Array* MarkInfos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3503EC8)(this, MarkInfos_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::OnResponseSign_25011(uint32_t ResponsePlayerID_, uint32_t SignID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35028FC)(this, ResponsePlayerID_, SignID_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::ContainsMarkInfo_25012(DLL2SDK::Array* MarkInfos_, uint32_t MarkID_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3504934)(this, MarkInfos_, MarkID_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::ContainsMarkInfo_25013(DLL2SDK::Array* MarkInfos_, uint32_t MarkID_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x3503BB0)(this, MarkInfos_, MarkID_); } DLL2SDK::Assembly_CSharp::Network::EMPMarkTacticType DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::ConvertBRTypeToMPType_25014(DLL2SDK::Assembly_CSharp::Network::EBRMarkType SignType_, uint32_t SignSubType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35010D0)(this, SignType_, SignSubType_); } uint32_t DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::ConvertMPTypeToBRSubType_25015(uint32_t MPType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3502DCC)(this, MPType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::UpdateLastSignForEveryTeamMem_25016(DLL2SDK::Assembly_CSharp::SignSystem::Sign* SignCom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3501DE8)(this, SignCom_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::RemoveLastSignForEveryTeamMem_25017(uint32_t SignOwnerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3502690)(this, SignOwnerID_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::Clear_25018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FD4EC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::CorrectSignLocation_25019(DLL2SDK::Assembly_CSharp::Network::EBRMarkType SignType_, uint32_t SubType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Location_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350052C)(this, SignType_, SubType_, Location_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::IsSameGroup_25020(DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType TypeA_, DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType TypeB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3504AA4)(this, TypeA_, TypeB_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::AddSign_25021(DLL2SDK::Assembly_CSharp::Network::EBRMarkType SignType_, uint32_t SubType_, uint32_t ObjectType_, uint32_t OwnerID_, uint32_t SignID_, uint32_t TargetID_, int32_t ItemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Location_, uint32_t MarkTime_, uint32_t SubObjectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3501780)(this, SignType_, SubType_, ObjectType_, OwnerID_, SignID_, TargetID_, ItemID_, Location_, MarkTime_, SubObjectType_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::RemoveSign_25022(uint32_t SignID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3502308)(this, SignID_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::GetSign_25023(DLL2SDK::Assembly_CSharp::Network::EBRMarkType MarkType_, uint32_t MarkSubType_, uint32_t ObjectType_, uint32_t TargetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35011F8)(this, MarkType_, MarkSubType_, ObjectType_, TargetID_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::GetSignCanBeInteract_25024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F7518)(this); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::GetSignFromHitObject_25025(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F73E4)(this, go_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::CheckActiveOutlineEffectOnAddSign_25026(DLL2SDK::Assembly_CSharp::SignSystem::Sign* SignToAdd_, bool IsReConnected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3501B6C)(this, SignToAdd_, IsReConnected_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::IsEnableOutlineEffect_25027(DLL2SDK::Assembly_CSharp::Network::EBRMarkType MarkType_, uint32_t ObjectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3505098)(this, MarkType_, ObjectType_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::IsLocalPlayerTeam_25028(uint32_t TeamID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3505754)(this, TeamID_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::IsLocalPlayer_25029(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FF804)(this, PlayerID_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::SpawnSign_25030(DLL2SDK::Assembly_CSharp::Network::EBRMarkType SignType_, uint32_t SignSubType_, uint32_t ObjectType_, uint32_t OwnerID_, uint32_t SignID_, uint32_t TargetID_, int32_t ItemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Location_, uint32_t SubObjectType_, DLL2SDK::UnityEngine::UnityEngine::Quaternion Rotation_, DLL2SDK::UnityEngine::UnityEngine::Transform* Parent_, uint32_t MarkTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3504D48)(this, SignType_, SignSubType_, ObjectType_, OwnerID_, SignID_, TargetID_, ItemID_, Location_, SubObjectType_, Rotation_, Parent_, MarkTime_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::DeSpawnSign_25031(DLL2SDK::Assembly_CSharp::SignSystem::Sign* SignCom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3503D20)(this, SignCom_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::RemoveSignIndicator_25032(DLL2SDK::UnityEngine::UnityEngine::Transform* Trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3505B18)(this, Trans_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::GetShowingOutlineEffectSign_25033(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350519C)(this, PlayerID_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::GetDelayToShowOutlineEffectSign_25034(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3505478)(this, PlayerID_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::FindSignAssetID_25035(uint32_t MarkType_, uint32_t MarkSubType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3505904)(this, MarkType_, MarkSubType_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::GetCurrCamera_25036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3505D10)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::Tick_25037(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::IsItemSigned_25038(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F26FC)(this, actorId_); } DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD_ItemConfigIndex DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::GetSignItemConfigColorIndex_25039(DLL2SDK::Assembly_CSharp::Network::EBRMarkType MarkType_, uint32_t SubType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3506198)(this, MarkType_, SubType_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::_cctor_25040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350638C)(); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::__xLuaBaseProxy_Reset_25041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3506424)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::__xLuaBaseProxy_Shutdown_25042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350642C)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsManager::__xLuaBaseProxy_Tick_25043(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3506434)(this, P0_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::_ctor_24965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F8674)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::CopyProperties_24966(DLL2SDK::Assembly_CSharp::SignsBroadcasterData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::get_DataType_24967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster* DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::get_Inst_24968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F8AAC)(); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::OnReceiveNtfAddMark_24969(DLL2SDK::Assembly_CSharp::SignSystem::Sign* SignCom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F8C08)(this, SignCom_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::OnReceiveNtfDelMark_24970(uint32_t DelPlayerID_, bool IsCancel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F9510)(this, DelPlayerID_, IsCancel_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::OnReceiveNtfResponseMark_24971(DLL2SDK::Assembly_CSharp::SignSystem::Sign* SignCom_, uint32_t ResponsePlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F9754)(this, SignCom_, ResponsePlayerID_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::GetECLEventTypeForAddMark_24972(DLL2SDK::Assembly_CSharp::SignSystem::Sign* SignCom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F91A8)(this, SignCom_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::GetSceneObjectEventTypeNearDist_24973(DLL2SDK::Assembly_CSharp::Network::EBRMarkObjectType ObjectType_, uint32_t TargetID_, uint32_t SubObjectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F9B80)(this, ObjectType_, TargetID_, SubObjectType_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::GetSceneObjectEventTypeFarDist_24974(DLL2SDK::Assembly_CSharp::Network::EBRMarkObjectType ObjectType_, uint32_t TargetID_, uint32_t SubObjectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F9D78)(this, ObjectType_, TargetID_, SubObjectType_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::GetSceneObjectTacticalEventType_24975(DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType TacticType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FA26C)(this, TacticType_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::GetNormalTacticalEventType_24976(DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType TacticType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FA36C)(this, TacticType_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::GetVehicleEventTypeNearDist_24977(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType VechiclType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FA46C)(this, VechiclType_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::GetVehicleEventTypeFarDist_24978(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType VechiclType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FA5D0)(this, VechiclType_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::IsSignInNearDist_24979(DLL2SDK::Assembly_CSharp::SignSystem::Sign* SignCom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34F99F8)(this, SignCom_); } bool DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::IsLocalPlayer_24980(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FA734)(this, PlayerID_); } int32_t DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::GetBroadcastDistLOD_24981(float Dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FA18C)(this, Dist_); } void DLL2SDK::Assembly_CSharp::SignSystem::SignsBroadcaster::_cctor_24982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34FA9F0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::_ctor_24953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ACB70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::CopyProperties_24954(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::get_DataType_24955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::LoadPropertyFromConfig_24956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::SetAimingZoomingFov_24957(bool isFov_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, isFov_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::ChangeAimingZoomingFov_24958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::OnWeaponBeginState_24959(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::__xLuaBaseProxy_CopyProperties_24960(DLL2SDK::Assembly_CSharp::WeaponPartData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ADC88)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::__xLuaBaseProxy_LoadPropertyFromConfig_24961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ADC8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::__xLuaBaseProxy_SetAimingZoomingFov_24962(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ADC90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::__xLuaBaseProxy_ChangeAimingZoomingFov_24963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ADC94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Zoom::__xLuaBaseProxy_OnWeaponBeginState_24964(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ADC98)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::_ctor_24935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AABD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::CopyProperties_24936(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::get_DataType_24937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::SetHidden_24938(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::AsyncLoadAssets_24939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::WeaponHasAttachSocket_24940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::SetupWeaponPart_24941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::CheckSpawnEffect_24942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AB974)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::Deactivate_24943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::Tick_24944(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::_cctor_24945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ACAC4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::__xLuaBaseProxy_CopyProperties_24946(DLL2SDK::Assembly_CSharp::WeaponPartData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ACB54)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::__xLuaBaseProxy_SetHidden_24947(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ACB58)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::__xLuaBaseProxy_AsyncLoadAssets_24948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ACB5C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::__xLuaBaseProxy_WeaponHasAttachSocket_24949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ACB60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::__xLuaBaseProxy_SetupWeaponPart_24950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ACB64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::__xLuaBaseProxy_Deactivate_24951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ACB68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Sra::__xLuaBaseProxy_Tick_24952(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ACB6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Muzzle::_ctor_24889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A6910)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Muzzle::CopyProperties_24890(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Muzzle::get_DataType_24891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Muzzle::SetupWeaponPart_24892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Muzzle::__xLuaBaseProxy_CopyProperties_24893(DLL2SDK::Assembly_CSharp::WeaponPartData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A6E30)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Muzzle::__xLuaBaseProxy_SetupWeaponPart_24894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A6E34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::_ctor_24895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A4638)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::CopyProperties_24896(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::get_DataType_24897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::ResetWeaponConfigProperty_24898(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::AdditionWeaponConfigProperty_24899(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::SetupWeaponPart_24900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::Activate_24901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::Deactivate_24902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::OnDestroy_24903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::SetWeaponMeshLocalPosition_24904(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A82C4)(this, stateType_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::OnWeaponBeginState_24905(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::OnNotifyTexCrossHairHud_24906(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType beginStateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, beginStateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::DelayAimingDown_24907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A951C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::PreloadAssetAsync_24908(int32_t crossHairIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A87FC)(this, crossHairIndex_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::AdjustPartTransform_24909(int32_t weaponPartMeshID_, int32_t weaponMeshID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, weaponPartMeshID_, weaponMeshID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::OnWeaponEndState_24910(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::Tick_24911(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::OpticsType DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::GetOpticsType_24912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::IsOpticsPart_24913() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::SetHidden_24914(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_CopyProperties_24915(DLL2SDK::Assembly_CSharp::WeaponPartData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA540)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_ResetWeaponConfigProperty_24916(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA544)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_AdditionWeaponConfigProperty_24917(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA548)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_SetupWeaponPart_24918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA54C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_Activate_24919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA550)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_Deactivate_24920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA554)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_OnDestroy_24921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA558)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_OnWeaponBeginState_24922(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA55C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_AdjustPartTransform_24923(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA560)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_OnWeaponEndState_24924(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA564)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_Tick_24925(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA568)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::OpticsType DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_GetOpticsType_24926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA56C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_IsOpticsPart_24927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA570)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Optics::__xLuaBaseProxy_SetHidden_24928(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA574)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_GunStock::_ctor_24883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A642C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_GunStock::CopyProperties_24884(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_GunStock::get_DataType_24885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_GunStock::AdditionWeaponConfigProperty_24886(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_GunStock::__xLuaBaseProxy_CopyProperties_24887(DLL2SDK::Assembly_CSharp::WeaponPartData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A6908)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_GunStock::__xLuaBaseProxy_AdditionWeaponConfigProperty_24888(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A690C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_FMJ::_ctor_24877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A5FC4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_FMJ::CopyProperties_24878(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_FMJ::get_DataType_24879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_FMJ::ResetWeaponConfigProperty_24880(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_FMJ::__xLuaBaseProxy_CopyProperties_24881(DLL2SDK::Assembly_CSharp::WeaponPartData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A6424)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_FMJ::__xLuaBaseProxy_ResetWeaponConfigProperty_24882(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A6428)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::_ctor_24867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A5760)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::CopyProperties_24868(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::get_DataType_24869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::ResetWeaponConfigProperty_24870(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::AdditionWeaponConfigProperty_24871(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::GetWeaponClipAmmoCount_24872(int32_t* clipAmmoCount_, int32_t* carriedAmmoCount_, int32_t* maxAmmoCout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, clipAmmoCount_, carriedAmmoCount_, maxAmmoCout_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::__xLuaBaseProxy_CopyProperties_24873(DLL2SDK::Assembly_CSharp::WeaponPartData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A5FA0)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::__xLuaBaseProxy_ResetWeaponConfigProperty_24874(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A5FA4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::__xLuaBaseProxy_AdditionWeaponConfigProperty_24875(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A5FA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ExtendedMags::__xLuaBaseProxy_GetWeaponClipAmmoCount_24876(int32_t* P0_, int32_t* P1_, int32_t* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A5FAC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Attrib::_ctor_24859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A4FAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Attrib::CopyProperties_24860(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Attrib::get_DataType_24861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Attrib::ResetWeaponConfigProperty_24862(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Attrib::AdditionWeaponConfigProperty_24863(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Attrib::__xLuaBaseProxy_CopyProperties_24864(DLL2SDK::Assembly_CSharp::WeaponPartData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A5754)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Attrib::__xLuaBaseProxy_ResetWeaponConfigProperty_24865(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A5758)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Attrib::__xLuaBaseProxy_AdditionWeaponConfigProperty_24866(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A575C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::_ctor_24581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235B914)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::CopyProperties_24582(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::get_DataType_24583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::GetStartPos_24584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::CalcRealStartPos_24585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::CalcInitVelocity_24586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::ShouldAdjustFireAimRatation_24587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::__xLuaBaseProxy_CopyProperties_24588(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F91C)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::__xLuaBaseProxy_CalcRealStartPos_24589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F920)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::__xLuaBaseProxy_CalcInitVelocity_24590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F930)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RocketWeapon::__xLuaBaseProxy_ShouldAdjustFireAimRatation_24591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F940)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::_ctor_24768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238AC80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::CopyProperties_24769(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::get_DataType_24770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::GetStartPos_24771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::ServerStartFire_24772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::HasAmmo_24773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::AmmoCanFire_24774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::__xLuaBaseProxy_CopyProperties_24775(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238B84C)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::__xLuaBaseProxy_GetStartPos_24776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238B850)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::__xLuaBaseProxy_ServerStartFire_24777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238B860)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::__xLuaBaseProxy_HasAmmo_24778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238B864)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon::__xLuaBaseProxy_AmmoCanFire_24779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238B86C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOL::_ctor_24763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238A9B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOL::CopyProperties_24764(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOL::get_DataType_24765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOL::get_VTOLPawnID_24766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238AC70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOL::__xLuaBaseProxy_CopyProperties_24767(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238AC78)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::_ctor_24753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389D88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::CopyProperties_24754(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::get_DataType_24755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::CalcRealStartPos_24756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::CalcInitVelocity_24757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::RealStartFire_24758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::__xLuaBaseProxy_CopyProperties_24759(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238A98C)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::__xLuaBaseProxy_CalcRealStartPos_24760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238A990)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::__xLuaBaseProxy_CalcInitVelocity_24761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238A9A0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VehicleCannon::__xLuaBaseProxy_RealStartFire_24762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238A9B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::_ctor_24718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356140)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::CopyProperties_24719(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::get_DataType_24720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::get_ShowCDUI_24721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238780C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::GetFireStartPos_24722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::InitData_24723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::GetFireOffset_24724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::GetFireDirectOffset_24725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::GetRealSpeed_24726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::CalcInitVelocity_24727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::CalcRealStartPos_24728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::Tick_24729(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::ServerStartHoldFire_24730(float* outExplosionTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, outExplosionTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::ServerThrowHoldFireEnd_24731(DLL2SDK::UnityEngine::UnityEngine::Vector3 setVelocity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, setVelocity_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::FireAmmunition_24732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::CalcFireAnimationSpeed_24733(float clipLength_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, clipLength_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::CreateThrowLineSimulator_24734(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::ToggleThrowLine_24735(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2388C84)(this, open_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::UpdateThrowLine_24736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23881F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::_cctor_24737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389314)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::__xLuaBaseProxy_CopyProperties_24738(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389710)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::__xLuaBaseProxy_InitData_24739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389714)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::__xLuaBaseProxy_CalcInitVelocity_24740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238971C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::__xLuaBaseProxy_CalcRealStartPos_24741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238972C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::__xLuaBaseProxy_Tick_24742(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238973C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::__xLuaBaseProxy_FireAmmunition_24743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389740)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ThrowWeapon::__xLuaBaseProxy_CalcFireAnimationSpeed_24744(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389744)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_TripMine::_ctor_24745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389748)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_TripMine::CopyProperties_24746(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_TripMine::get_DataType_24747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_TripMine::__xLuaBaseProxy_CopyProperties_24748(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389A58)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SubInstant::_ctor_24713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238709C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SubInstant::CopyProperties_24714(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SubInstant::get_DataType_24715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SubInstant::get_RepeatShotFireInterval_24716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2387358)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SubInstant::__xLuaBaseProxy_CopyProperties_24717(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2387360)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::_ctor_24445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2374428)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::CopyProperties_24446(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::get_DataType_24447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::get_OneShotFragNum_24448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2374718)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::CalcWeaponFire_24449(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_, float checkRange_, bool resetThroughParams_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast*, float, bool, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, checkRange_, resetThroughParams_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::PreprocessImpactListForPVE_24450(DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2374B14)(this, impactList_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::GetFinalRotataion_24451(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::FireAmmunition_24452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::__xLuaBaseProxy_CopyProperties_24453(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2375C08)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::__xLuaBaseProxy_CalcWeaponFire_24454(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_, float P3_, bool P4_) { return reinterpret_cast*, float, bool)>(DLL2SDK::GameAssemblyBase + 0x2375C0C)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InstantSpread::__xLuaBaseProxy_FireAmmunition_24455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2375C50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::_ctor_24677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385840)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::CopyProperties_24678(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::get_DataType_24679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::get_MaxXuLiCrosshairLength_24680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385B54)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::get_MaxXuLiCrosshairSize_24681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385B5C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::get_MaxXuLiTime_24682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385B64)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::get_XuLiTime_24683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385B6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::set_XuLiTime_24684(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385B74)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::GetFireStartPos_24685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::GetFireOffset_24686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::GetFireDirectOffset_24687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::GetRealSpeed_24688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::GetAdjustedAim_24689(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::GetExplosionInfo_24690(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* projectileData_, float* eplosionTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, startPos_, velocity_, projectileData_, eplosionTime_, targetPos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::ShouldAdjustFireAimRatation_24691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::__xLuaBaseProxy_CopyProperties_24692(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2386394)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::__xLuaBaseProxy_GetFireStartPos_24693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2386398)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::__xLuaBaseProxy_GetFireOffset_24694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23863A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::__xLuaBaseProxy_GetFireDirectOffset_24695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23863B8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::__xLuaBaseProxy_GetRealSpeed_24696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23863C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::__xLuaBaseProxy_GetAdjustedAim_24697(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23863CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::__xLuaBaseProxy_GetExplosionInfo_24698(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, float* P3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23863F0)(this, P0_, P1_, P2_, P3_, P4_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Sparrow::__xLuaBaseProxy_ShouldAdjustFireAimRatation_24699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2386434)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Smoke::_ctor_24672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238554C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Smoke::CopyProperties_24673(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Smoke::get_DataType_24674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Smoke::get_SmokeEffectScale_24675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385834)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Smoke::__xLuaBaseProxy_CopyProperties_24676(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238583C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade_ThrowWeapon::_ctor_24666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23851EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade_ThrowWeapon::CopyProperties_24667(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade_ThrowWeapon::get_DataType_24668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade_ThrowWeapon::AmmoCanFire_24669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade_ThrowWeapon::__xLuaBaseProxy_CopyProperties_24670(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385540)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade_ThrowWeapon::__xLuaBaseProxy_AmmoCanFire_24671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385544)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::_ctor_24624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2381ADC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::CopyProperties_24625(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::get_DataType_24626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::get_EffectAssetIDArray_Root_24627() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade*)>(DLL2SDK::GameAssemblyBase + 0x2381F30)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::get_EffectAssetIDArray_Spine_24628() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade*)>(DLL2SDK::GameAssemblyBase + 0x2381F38)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::get_CameraOffset_24629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2381F40)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::get_MaxTargetCount_24630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2381F54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::Tick_24631(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::StartRealMeleeFire_24632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2382084)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::GetIndex_24633(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_, int32_t length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23823D8)(this, aniType_, length_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::GetAttackRate_24634(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23824B8)(this, aniType_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::GetEffectRate_24635(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23825CC)(this, aniType_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::GetEffectAssetID_Root_24636(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23826E4)(this, aniType_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::GetEffectAssetID_Snipe_24637(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23827EC)(this, aniType_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::MeleeFire_24638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23828F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::SetMeleeHitInfo_24639(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23829AC)(this, targetPawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::ChangePunchAngleByGetHit_24640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::FireAmmunition_24641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::CalcWeaponFire_24642(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::GetAdjustedAim_24643(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::GetAdjustedCameraAim_24644(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::IsMelee_24645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::InitEffect_24646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23840E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::DestoryEffect_24647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2384594)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::OnEffectLoaded_24648(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2384774)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::AttachEffect_24649(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23848EC)(this, effect_, parent_, enable_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::PlayEffect_24650(int32_t assetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2384B00)(this, assetID_, parent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::PlayEffect_24651(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_, int32_t parentType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2384D0C)(this, aniType_, parentType_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::StopEffect_24652(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2384E00)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::StopEffect_24653(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate aniType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2384FFC)(this, aniType_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::__xLuaBaseProxy_CopyProperties_24654(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23850D0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::__xLuaBaseProxy_Tick_24655(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23850D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::__xLuaBaseProxy_ChangePunchAngleByGetHit_24656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23850D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::__xLuaBaseProxy_FireAmmunition_24657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23850DC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::__xLuaBaseProxy_CalcWeaponFire_24658(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x23850E0)(this, P0_, P1_, P2_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::__xLuaBaseProxy_GetAdjustedAim_24659(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385118)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::__xLuaBaseProxy_GetAdjustedCameraAim_24660(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238513C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ShadowBlade::__xLuaBaseProxy_IsMelee_24661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2385160)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::_ctor_24614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23813F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::CopyProperties_24615(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::get_DataType_24616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::get_SentryGunID_24617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23816B4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::HasStreakSkill_24618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23816BC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::AmmoCanFire_24619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::HasAmmo_24620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::__xLuaBaseProxy_CopyProperties_24621(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2381AC4)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::__xLuaBaseProxy_AmmoCanFire_24622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2381ACC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SentryGun::__xLuaBaseProxy_HasAmmo_24623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2381AD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::_ctor_24592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2357D4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::CopyProperties_24593(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::get_DataType_24594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ERPGLaunchMode DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::get_LaunchMode_24595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237FA04)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::get_LockTarget_24596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237FA0C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::get_IsLocked_24597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237FA14)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::get_IsTryLock_24598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237FA1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::BeginLockTarget_24599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237FA24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::PlayLockSound_24600(bool locking_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237FAE8)(this, locking_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::EndLockTarget_24601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237FD18)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::EnableFire_24602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237FF58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::LoadProperties_24603(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::RealStartFire_24604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::Tick_24605(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::IsOverLockDis_24606(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2358DBC)(this, target_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::TryLockTarget_24607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::CalcFireAnimationSpeed_24608(float clipLength_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, clipLength_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::__xLuaBaseProxy_CopyProperties_24609(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2380FF4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::__xLuaBaseProxy_LoadProperties_24610(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2380FF8)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::__xLuaBaseProxy_RealStartFire_24611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2381000)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::__xLuaBaseProxy_Tick_24612(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2381004)(this, P0_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_RPG::__xLuaBaseProxy_CalcFireAnimationSpeed_24613(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2381008)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Recon::_ctor_24577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F434)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Recon::CopyProperties_24578(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Recon::get_DataType_24579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Recon::__xLuaBaseProxy_CopyProperties_24580(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F6FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::_ctor_24552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D148)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::CopyProperties_24553(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::get_DataType_24554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::get_MaxTargetCount_24555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D3F8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::get_DirectFireInterval_24556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D51C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::GetActualDamage_24557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::CalcWeaponFire_24558(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::FireAmmunition_24559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::StartRealMeleeFire_24560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237EA90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::Tick_24561(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::ChangePunchAngleByGetHit_24562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::GetAdjustedAim_24563(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::GetAdjustedCameraAim_24564(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::IsMelee_24565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::IsQuickKnife_24566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_CopyProperties_24567(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F394)(this, P0_, P1_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_GetActualDamage_24568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F398)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_CalcWeaponFire_24569(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x237F39C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_FireAmmunition_24570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F3D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_Tick_24571(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F3D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_ChangePunchAngleByGetHit_24572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F3DC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_GetAdjustedAim_24573(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F3E0)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_GetAdjustedCameraAim_24574(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F404)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_IsMelee_24575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F428)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_QuickKnife::__xLuaBaseProxy_IsQuickKnife_24576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237F42C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_NuclearBomb::_ctor_24504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237BAA8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_NuclearBomb::CopyProperties_24505(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_NuclearBomb::get_DataType_24506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_NuclearBomb::__xLuaBaseProxy_CopyProperties_24507(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237BD64)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_MonkeyBomb::_ctor_24500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B76C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_MonkeyBomb::CopyProperties_24501(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_MonkeyBomb::get_DataType_24502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_MonkeyBomb::__xLuaBaseProxy_CopyProperties_24503(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237BAA4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Molotov::_ctor_24496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B418)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Molotov::CopyProperties_24497(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Molotov::get_DataType_24498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Molotov::__xLuaBaseProxy_CopyProperties_24499(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237B768)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::_ctor_24310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2363C8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::CopyProperties_24311(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::get_DataType_24312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::GetFireStartPos_24313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::GetFireOffset_24314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::GetFireDirectOffset_24315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::GetAdjustedAim_24316(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::ShouldAdjustFireAimRatation_24317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::__xLuaBaseProxy_CopyProperties_24318(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23646FC)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::__xLuaBaseProxy_GetFireStartPos_24319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364700)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::__xLuaBaseProxy_GetFireOffset_24320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364710)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::__xLuaBaseProxy_GetFireDirectOffset_24321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364720)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::__xLuaBaseProxy_GetAdjustedAim_24322(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364730)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_InductionGun::__xLuaBaseProxy_ShouldAdjustFireAimRatation_24323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2364754)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HunterKiller::_ctor_24301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23633C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HunterKiller::CopyProperties_24302(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HunterKiller::get_DataType_24303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HunterKiller::CreateThrowLineSimulator_24304(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HunterKiller::GetExplosionInfo_24305(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* projectileData_, float* eplosionTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, startPos_, velocity_, projectileData_, eplosionTime_, targetPos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HunterKiller::HasStreakSkill_24306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2363784)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HunterKiller::AmmoCanFire_24307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HunterKiller::HasAmmo_24308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HunterKiller::AddAmmo_24309(int32_t ammoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, ammoCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HiveGun::_ctor_24295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2362F1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HiveGun::CopyProperties_24296(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HiveGun::get_DataType_24297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HiveGun::GetStartPos_24298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HiveGun::__xLuaBaseProxy_CopyProperties_24299(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23633AC)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_HiveGun::__xLuaBaseProxy_GetStartPos_24300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23633B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::_ctor_24281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23626C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::CopyProperties_24282(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::get_DataType_24283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::get_HelicopterID_24284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2362990)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::get_SpawnCircleHeight_24285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2362998)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::get_SpawnCircleRadius_24286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23629A0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::HasStreakSkill_24287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23629A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::AmmoCanFire_24288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::HasAmmo_24289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::AddAmmo_24290(int32_t ammoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, ammoCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::__xLuaBaseProxy_CopyProperties_24291(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2362EFC)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::__xLuaBaseProxy_AmmoCanFire_24292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2362F04)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::__xLuaBaseProxy_HasAmmo_24293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2362F0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Helicopter::__xLuaBaseProxy_AddAmmo_24294(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2362F14)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrenadeDrone::_ctor_24277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2362408)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrenadeDrone::CopyProperties_24278(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrenadeDrone::get_DataType_24279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrenadeDrone::__xLuaBaseProxy_CopyProperties_24280(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23626BC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::_ctor_24257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235F074)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::CopyProperties_24258(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::get_DataType_24259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::GetFireStartPos_24260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::GetFireOffset_24261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::GetFireDirectOffset_24262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::GetAdjustedAim_24263(DLL2SDK::UnityEngine::UnityEngine::Quaternion initialAim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initialAim_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::GetExplosionInfo_24264(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* projectileData_, float* eplosionTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, startPos_, velocity_, projectileData_, eplosionTime_, targetPos_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::ShouldAdjustFireAimRatation_24265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::ServerThrowHoldFireEnd_24266(DLL2SDK::UnityEngine::UnityEngine::Vector3 setVelocity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, setVelocity_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::ServerStartHoldFire_24267(float* outExplosionTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, outExplosionTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::__xLuaBaseProxy_CopyProperties_24268(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2360BF8)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::__xLuaBaseProxy_GetFireStartPos_24269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2360BFC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::__xLuaBaseProxy_GetFireOffset_24270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2360D70)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::__xLuaBaseProxy_GetFireDirectOffset_24271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x236132C)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::__xLuaBaseProxy_GetAdjustedAim_24272(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23615C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::__xLuaBaseProxy_GetExplosionInfo_24273(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, float* P3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23615EC)(this, P0_, P1_, P2_, P3_, P4_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::__xLuaBaseProxy_ShouldAdjustFireAimRatation_24274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23617B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::__xLuaBaseProxy_ServerThrowHoldFireEnd_24275(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23617B8)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GravitySpikes::__xLuaBaseProxy_ServerStartHoldFire_24276(float* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2361CE0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::_ctor_24229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235B81C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::CopyProperties_24230(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::get_DataType_24231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::get_MaxProtectTimeInRushRotate_24232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BC9C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::get_PullingInitSpeed_24233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BCA4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::get_PullingAccelSpeed_24234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BCAC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::get_PullingMaxSpeed_24235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BCB4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::get_MinDistance_24236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BCBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::set_MinDistance_24237(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BCC4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::get_MaxDistance_24238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BCCC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::set_MaxDistance_24239(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BCD4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::TraceCanFire_24240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BCDC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::EnableFire_24241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235BD84)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::GetStartPos_24242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::CalcInitVelocity_24243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::GetModelRealStartPos_24244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235C6EC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::GetModelRealInitVelocity_24245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235CB48)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::RealStartFire_24246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::Tick_24247(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::ShouldEnableFire_24248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235D680)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::GetColliderTransPoint_24249(DLL2SDK::UnityEngine::UnityEngine::Vector3 vBeginPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vDestPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3* vTransPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235DAF8)(this, vBeginPoint_, vDestPoint_, vTransPoint_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::OnPostRealStartFire_24250(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* curProjectile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, startPos_, velocity_, curProjectile_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::__xLuaBaseProxy_CopyProperties_24251(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235E50C)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::__xLuaBaseProxy_GetStartPos_24252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235E510)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::__xLuaBaseProxy_CalcInitVelocity_24253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235E778)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::__xLuaBaseProxy_RealStartFire_24254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235E9FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::__xLuaBaseProxy_Tick_24255(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235F038)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_GrappleGun::__xLuaBaseProxy_OnPostRealStartFire_24256(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235F03C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::_ctor_24219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2359BBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::CopyProperties_24220(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::get_DataType_24221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::CalcWeaponFire_24222(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_, float checkRange_, bool resetThroughParams_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast*, float, bool, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, checkRange_, resetThroughParams_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::OnActive_24223(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::RemoveAllCapsuleColliderGameObject_24224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235AE98)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::CreateCapsuleColliderGameObject_24225(float radius_, float height_, float offsetY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235B250)(this, radius_, height_, offsetY_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::__xLuaBaseProxy_CopyProperties_24226(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235B7CC)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::__xLuaBaseProxy_CalcWeaponFire_24227(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_, float P3_, bool P4_) { return reinterpret_cast*, float, bool)>(DLL2SDK::GameAssemblyBase + 0x235B7D0)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FireBall::__xLuaBaseProxy_OnActive_24228(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235B814)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FHJ::_ctor_24210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2357C84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FHJ::CopyProperties_24211(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FHJ::get_DataType_24212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FHJ::TryLockTarget_24213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FHJ::CanAttackableTarget_24214(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23585B8)(this, target_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FHJ::WorldToViewportPos_24215(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23590C8)(this, worldPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FHJ::IsInPort_24216(DLL2SDK::UnityEngine::UnityEngine::Vector3 centerPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 topPos_, float* dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2358EF4)(this, centerPos_, topPos_, dis_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FHJ::__xLuaBaseProxy_CopyProperties_24217(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2359358)(this, P0_, P1_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_FHJ::__xLuaBaseProxy_TryLockTarget_24218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235935C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::_ctor_24199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356BE0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::CopyProperties_24200(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::get_DataType_24201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::GetStartPos_24202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::CalcRealStartPos_24203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::CalcInitVelocity_24204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::ShouldAdjustFireAimRatation_24205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::__xLuaBaseProxy_CopyProperties_24206(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2357AF8)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::__xLuaBaseProxy_CalcRealStartPos_24207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2357AFC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::__xLuaBaseProxy_CalcInitVelocity_24208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2357BBC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricTripWire::__xLuaBaseProxy_ShouldAdjustFireAimRatation_24209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2357C7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricShockCar::_ctor_24195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356850)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricShockCar::CopyProperties_24196(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricShockCar::get_DataType_24197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ElectricShockCar::__xLuaBaseProxy_CopyProperties_24198(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356BD8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Drone::_ctor_24191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356580)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Drone::CopyProperties_24192(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Drone::get_DataType_24193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Drone::__xLuaBaseProxy_CopyProperties_24194(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356848)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CryoBomb::_ctor_24187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2356068)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CryoBomb::CopyProperties_24188(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CryoBomb::get_DataType_24189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CryoBomb::__xLuaBaseProxy_CopyProperties_24190(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x235657C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableUAV::_ctor_24181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353A4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableUAV::CopyProperties_24182(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableUAV::get_DataType_24183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableUAV::get_SpawnCircleHeight_24184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353D24)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableUAV::get_SpawnCircleRadius_24185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353D2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableUAV::__xLuaBaseProxy_CopyProperties_24186(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353D34)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableMissile::_ctor_24175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23536FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableMissile::CopyProperties_24176(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableMissile::get_DataType_24177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableMissile::get_SpawnCircleHeight_24178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353A34)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableMissile::get_SpawnCircleRadius_24179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353A3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ControllableMissile::__xLuaBaseProxy_CopyProperties_24180(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2353A44)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone::_ctor_24163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC7DE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone::CopyProperties_24164(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone::get_DataType_24165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone::LoadProperties_24166(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone::CalcWeaponFire_24167(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_, float checkRange_, bool resetThroughParams_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast*, float, bool, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, checkRange_, resetThroughParams_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone::__xLuaBaseProxy_CopyProperties_24168(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC8F8C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone::__xLuaBaseProxy_LoadProperties_24169(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC8F94)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Cone::__xLuaBaseProxy_CalcWeaponFire_24170(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_, float P3_, bool P4_) { return reinterpret_cast*, float, bool)>(DLL2SDK::GameAssemblyBase + 0x2FC8F9C)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ClusterGrenade_Split::_ctor_24159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC7B18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ClusterGrenade_Split::CopyProperties_24160(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ClusterGrenade_Split::get_DataType_24161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ClusterGrenade_Split::__xLuaBaseProxy_CopyProperties_24162(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC7DE0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ClusterGrenade_Origin::_ctor_24155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC77F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ClusterGrenade_Origin::CopyProperties_24156(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ClusterGrenade_Origin::get_DataType_24157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ClusterGrenade_Origin::__xLuaBaseProxy_CopyProperties_24158(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC7B10)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::_ctor_24144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC6F14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::CopyProperties_24145(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::get_DataType_24146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::HasStreakSkill_24147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC71EC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::AmmoCanFire_24148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::HasAmmo_24149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::AddAmmo_24150(int32_t ammoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, ammoCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::__xLuaBaseProxy_CopyProperties_24151(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC77E4)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::__xLuaBaseProxy_AmmoCanFire_24152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC77EC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::__xLuaBaseProxy_HasAmmo_24153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC77F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_CarePackageGrenade::__xLuaBaseProxy_AddAmmo_24154(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC77F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::_ctor_24127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC5880)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::CopyProperties_24128(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::get_DataType_24129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EnemyInfo* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::get_LockedEnemy_24130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC5C08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::Tick_24131(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::HasEnemyToLock_24132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC64DC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::HasLockedEnemy_24133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC661C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::MaxInaccuracy_24134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::GetPreAdjustAim_24135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EnemyInfo* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::GetEnmeyInfo_24136(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC6B94)(this, target_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::GetLockParam_24137(float r_, DLL2SDK::UnityEngine::UnityEngine::Vector2 range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC681C)(this, r_, range_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::GetLockTime_24138(float r_, float depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC6E18)(this, r_, depth_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::TickEnemyList_24139(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC5D24)(this, dt_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::__xLuaBaseProxy_CopyProperties_24140(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC6EE8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::__xLuaBaseProxy_Tick_24141(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC6EF0)(this, P0_); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::__xLuaBaseProxy_MaxInaccuracy_24142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC6EF8)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_BigCrossHair::__xLuaBaseProxy_GetPreAdjustAim_24143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC6F00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Airstrike::_ctor_24121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC5130)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Airstrike::CopyProperties_24122(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Airstrike::get_DataType_24123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Airstrike::get_SpawnCircleHeight_24124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC54B0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Airstrike::get_SpawnCircleRadius_24125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC54B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Airstrike::__xLuaBaseProxy_CopyProperties_24126(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC54C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_9Bang::_ctor_24117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC4CB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_9Bang::CopyProperties_24118(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_9Bang::get_DataType_24119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_9Bang::__xLuaBaseProxy_CopyProperties_24120(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FC5128)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGame::_ctor_23843(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9AA64)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGame::CopyProperties_23844(DLL2SDK::Assembly_CSharp::BaseGameData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGame::get_DataType_23845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGame::get_MlkGameUavCd_23846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9AD30)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGame::get_MlkGameUavTime_23847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9AD38)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame::DuelGame::__xLuaBaseProxy_CopyProperties_23848(DLL2SDK::Assembly_CSharp::BaseGameData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9AD40)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::_ctor_23795(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3025980)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::CopyProperties_23796(DLL2SDK::Assembly_CSharp::BaseGameData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::get_DataType_23797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::Shutdown_23798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnRoundStart_23799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnRoundEnd_23800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::EndMatch_23801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::Tick_23802(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::ResetObjectPool_23803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30264E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::DeleteObjectPool_23804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3026D04)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::SpawnBombGameObject_23805(DLL2SDK::Assembly_CSharp::EAssetID inAssetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpawnPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpawnEulerAngles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3027338)(this, inAssetID_, inSpawnPosition_, inSpawnEulerAngles_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::DespawnBombGameObject_23806(DLL2SDK::Assembly_CSharp::EAssetID inAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30276AC)(this, inAssetID_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::SyncDroppedPickUp_23807(int32_t inActorID_, int32_t inItemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inSyncPosition_, float duration_, DLL2SDK::Array* attachments_, DLL2SDK::Array* skills_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast*, DLL2SDK::Array*, uint32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, void*)>(Data.methodPtr)(this, inActorID_, inItemID_, inSyncPosition_, duration_, attachments_, skills_, skinID_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::SpawnDroppedPickUpProjectile_23808(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData* inParameterData_, bool needPickupConfirm_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, inParameterData_, needPickupConfirm_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnC4BombItemSpawn_23809(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDroppedC4BombSpawnPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3027E6C)(this, inDroppedC4BombSpawnPosition_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnC4BombItemPickedUp_23810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3028320)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnC4BombHasBeenPlanted_23811(DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpawnPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30284DC)(this, inSpawnPosition_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnC4BombHasBeenDefused_23812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302898C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnC4BombExplode_23813(DLL2SDK::UnityEngine::UnityEngine::Vector3 inC4BombExplodePosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3028C6C)(this, inC4BombExplodePosition_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnFinalKillReplayC4BombExplode_23814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3028F40)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::DelayServerEndMatch_23815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3029420)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnFinalKillReplayC4BombItemSpawn_23816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30294F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::OnFinalKillC4BombDefusing_23817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3029850)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::DespawnReplayC4RelativeGameObject_23818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3029224)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::DespawnC4RelativeGameObject_23819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3028B98)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::SetBombWarningGORenderQueue_23820(DLL2SDK::UnityEngine::UnityEngine::GameObject* warningGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3028134)(this, warningGO_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::ResetWeaponProjectile_23821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3026070)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::IncreaseDefuserNum_23822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30298F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::DecreaseDefuseNum_23823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3029A90)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::IsOtherDefusingTheBomb_23824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3029C2C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::ShowBombIfExist_23825(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3029CD8)(this, show_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::AddPlacingVolume_23826(DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume* placingVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3029E80)(this, placingVolume_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::RemoveAllPlacingVolume_23827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3025D48)(this); } DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::GetPlacingVolume_23828(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3029F98)(this, pointType_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::GetPlacingPointLocation_23829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302A18C)(this); } DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::GetPointType_23830(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302A47C)(this, pawn_); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::IsLocalPlayerInDefuseRadius_23831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302A8C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::CheckLocalPlayerInDefuseRadius_23832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3027018)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::IsForcePlayC4Placing_23833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302AC54)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::SetStartUseBombTime_23834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302AD3C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::__xLuaBaseProxy_CopyProperties_23835(DLL2SDK::Assembly_CSharp::BaseGameData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302ADE8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::__xLuaBaseProxy_Shutdown_23836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302ADF0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::__xLuaBaseProxy_OnRoundStart_23837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302ADF8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::__xLuaBaseProxy_OnRoundEnd_23838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302AE00)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::__xLuaBaseProxy_EndMatch_23839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302AE08)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::__xLuaBaseProxy_Tick_23840(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302AE10)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::__xLuaBaseProxy_SyncDroppedPickUp_23841(int32_t P0_, int32_t P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, float P3_, DLL2SDK::Array* P4_, DLL2SDK::Array* P5_, uint32_t P6_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE P7_) { return reinterpret_cast*, DLL2SDK::Array*, uint32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE)>(DLL2SDK::GameAssemblyBase + 0x302AE18)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGame::__xLuaBaseProxy_SpawnDroppedPickUpProjectile_23842(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileParameterData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x302AE6C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponAK117_Orange::_ctor_23791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459C534)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponAK117_Orange::CopyProperties_23792(DLL2SDK::Assembly_CSharp::InventoryData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::WNWeaponAK117_Orange::get_DataType_23793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponAK117_Orange::ShowKillEffect_23794(int32_t killNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459C8F4)(this, killNum_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::_ctor_23778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592030)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::CopyProperties_23779(DLL2SDK::Assembly_CSharp::InventoryData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::get_DataType_23780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest_WeaponChargeStatus DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::get_ChargeStatus_23781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4591140)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::set_ChargeStatus_23782(DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest_WeaponChargeStatus value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4591448)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::ClearValue_23783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::IsNeedShowCancelAim_23784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::PrepareInputParam_23785(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::StopCharge_23786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4591A6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::__xLuaBaseProxy_CopyProperties_23787(DLL2SDK::Assembly_CSharp::InventoryData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592504)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::__xLuaBaseProxy_ClearValue_23788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459250C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::__xLuaBaseProxy_IsNeedShowCancelAim_23789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4592514)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponTempest::__xLuaBaseProxy_PrepareInputParam_23790(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459251C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::_ctor_23748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0BE00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::CopyProperties_23749(DLL2SDK::Assembly_CSharp::InventoryData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::get_DataType_23750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::PrepareInputParam_23751(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::Deactivate_23752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::Activate_23753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::Clear_23754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0C248)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::OnDestroy_23755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::SetThrowWeaponFireStateValue_BR_23756(bool isInFireState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[143]; return reinterpret_cast(Data.methodPtr)(this, isInFireState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::OnSparrowArrowReady1P_23757(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0C7E8)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::OnSparrowArrowReady3P_23758(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0CC58)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::Tick_23759(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::OnSparrowFireFire_23760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D3A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::SetHidden_23761(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::StartAim_23762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::StopAim_23763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::IsNeedShowCancelAim_23764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::IsADSAiming_23765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_CopyProperties_23766(DLL2SDK::Assembly_CSharp::InventoryData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D84C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_PrepareInputParam_23767(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D854)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_Deactivate_23768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D85C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_Activate_23769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D864)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_OnDestroy_23770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D86C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_SetThrowWeaponFireStateValue_BR_23771(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D874)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_Tick_23772(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D87C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_SetHidden_23773(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D884)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_StartAim_23774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D88C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_StopAim_23775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D894)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_IsNeedShowCancelAim_23776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D89C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSparrow::__xLuaBaseProxy_IsADSAiming_23777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0D8A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::_ctor_23695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A2CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::CopyProperties_23696(DLL2SDK::Assembly_CSharp::InventoryData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_DataType_23697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_ZoomInFOVTime_23698(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A62C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_ZoomInFOVTime_23699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A634)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_ZoomOutFOVTime_23700(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A63C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_ZoomOutFOVTime_23701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A644)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_ZoomingFOV_23702(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A64C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_ZoomingFOV_23703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A654)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_ZoomingDoubleFOV_23704(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A65C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_ZoomingDoubleFOV_23705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A664)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_ZoomingMovementScale_23706(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A68C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_ZoomingMovementScale_23707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A69C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_ZoomingDoubleMovementScale_23708(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A6A4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_ZoomingDoubleMovementScale_23709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A6AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_CameraAddRotateRate_23710(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A6B4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_CameraAddRotateRate_23711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A6C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_ZoomingDoubleCameraAddRotateRate_23712(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A6CC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_ZoomingDoubleCameraAddRotateRate_23713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A6DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_IgnoreShotSpreadTime_23714(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A6E4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_IgnoreShotSpreadTime_23715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A6F4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_EnableContinuousFire_23716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A6FC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_DestinateFOV_23717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A704)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_DestinateFOV_23718(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A70C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_IsAiming_23719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::get_IsZooming_23720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A71C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::set_IsZooming_23721(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A724)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::LoadProperties_23722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::Activate_23723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::Deactivate_23724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::DestroyWeapon_23725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::BeginFire_23726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::GetWeaponMoveScale_23727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::GetCameraRotateScale_23728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::ForceResetFOV_23729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0AE54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::Tick_23730(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::ChangeZoomingFOV_23731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::FindAssistAimTarget_23732(DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* aimTarget_, bool useLineTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, targetPos_, aimTarget_, useLineTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::CanChangeAimingZoomingFov_23733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[226]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::StopAim_23734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_CopyProperties_23735(DLL2SDK::Assembly_CSharp::InventoryData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B908)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_LoadProperties_23736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B910)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_Activate_23737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B918)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_Deactivate_23738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B920)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_DestroyWeapon_23739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B928)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_BeginFire_23740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B930)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_GetWeaponMoveScale_23741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B938)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_GetCameraRotateScale_23742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B940)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_Tick_23743(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B948)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_ChangeZoomingFOV_23744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B950)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_FindAssistAimTarget_23745(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B958)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_CanChangeAimingZoomingFov_23746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B978)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSniper::__xLuaBaseProxy_StopAim_23747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0B980)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::_ctor_23642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD7F00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::CopyProperties_23643(DLL2SDK::Assembly_CSharp::InventoryData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::get_DataType_23644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::get_EnableContinuousFire_23645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD8294)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::get_PressToZoom_23646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD82AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::set_ZoomingDoubleFOV_23647(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD838C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::get_ZoomingDoubleFOV_23648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD8394)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::set_ZoomingDoubleMovementScale_23649(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD83B4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::get_ZoomingDoubleMovementScale_23650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD83BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::set_CameraAddRotateRate_23651(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD83C4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::get_CameraAddRotateRate_23652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD83CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::set_ZoomingDoubleCameraAddRotateRate_23653(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD83D4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::get_ZoomingDoubleCameraAddRotateRate_23654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD83DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::set_IgnoreShotSpreadTime_23655(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD83E4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::get_IgnoreShotSpreadTime_23656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD83EC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::get_CheckBeginActiveStateAutoFire_23657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD83F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::InitWeapon_23658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::LoadWeaponModel_23659(DLL2SDK::mscorlib::System::String* SocketName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, SocketName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::Activate_23660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::GetCrossHairType_23661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::PreBeginState_23662(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, newState_, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::PostOpenAim_23663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::PostCloseAim_23664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::StopAimWhenStopFire_23665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::SetHidden_23666(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::LoadProperties_23667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::GetWeaponMoveScale_23668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::GetCameraRotateScale_23669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::ChangeZoomingFOV_23670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::EnableDOF_23671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::PrepareInputParam_23672(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::Tick_23673(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::SetHiddenExceptSight_23674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::OnWeaponPartActivate_23675(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* weaponPart_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[223]; return reinterpret_cast(Data.methodPtr)(this, weaponPart_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_CopyProperties_23676(DLL2SDK::Assembly_CSharp::InventoryData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5A0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_InitWeapon_23677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_LoadWeaponModel_23678(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_Activate_23679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5B8)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_GetCrossHairType_23680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_PreBeginState_23681(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5C8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_PostOpenAim_23682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_PostCloseAim_23683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5D8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_StopAimWhenStopFire_23684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_SetHidden_23685(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_LoadProperties_23686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5F0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_GetWeaponMoveScale_23687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA5F8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_GetCameraRotateScale_23688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA600)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_ChangeZoomingFOV_23689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA608)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_EnableDOF_23690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA610)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_PrepareInputParam_23691(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA618)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_Tick_23692(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA620)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_SetHiddenExceptSight_23693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA628)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponHiveGun::__xLuaBaseProxy_OnWeaponPartActivate_23694(DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADA630)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::_ctor_22746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31015C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::CopyProperties_22747(DLL2SDK::Assembly_CSharp::SlideTackleComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_DataType_22748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_SlideTackleDirMaxAngle_22749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101A78)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_SlideTackelCollideStopAngle_22750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101A80)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_TickSlideCameraOffset_22751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101A88)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_SimulateSlideStackle_22752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101A90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::set_SimulateInternalStop_22753(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101A98)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_SimulateInternalStop_22754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101AA0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_SlideTackleSpeed_22755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101AA8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_SlideTackleAcclerationSpeed_22756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101AC0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_SlideTackleDecelerationSpeed_22757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101BE4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_SlideTackleMaxSpeed_22758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101D08)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::get_UseInputTime_22759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101E2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::set_UseInputTime_22760(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101E34)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::LimitSlideTackle_22761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101E3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::InitUseEffect_22762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310205C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::GetAccelration_22763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3102160)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::Init_22764(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::Destroy_22765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::Tick_22766(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::TickSlideRotation_22767(float inputStrafe_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31033AC)(this, inputStrafe_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::UnCheckSlideTackle_22768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3103620)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::CheckSlideTackle_22769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31036C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::StartSlideTackle_22770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3103C64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::RawStopSlideTackle_22771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31044B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::OnStop_22772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31048D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::ForceStopSlideTackle_22773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3104A68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::StopSlideTackle_22774(bool bForce_, bool shouldCrouch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3104B1C)(this, bForce_, shouldCrouch_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::OnSwitchView_22775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::OnSlideTackleStateChanged_22776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31050AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::OnEndSlideTackleFixVelocity_22777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31051C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::SimulateStartSlideTackle_22778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31053F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::SimulateEndSlideTackle_22779(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newPhysicsState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3105594)(this, newPhysicsState_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::Play1PSlideSound_22780(DLL2SDK::mscorlib::System::String* slideSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31042DC)(this, slideSound_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::ForceStopTickCameraOffset_22781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3104D6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::LerpStop_22782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3105688)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::TickTPSCameraOffset_22783(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310307C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::UpdateTPSCameraOffset_22784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31057F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::CalcTPSDistance_22785(float percent_, bool isForward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3105888)(this, percent_, isForward_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::InternalInit_22786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3103F74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::TickLocalPlayer_22787(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3102A6C)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::ShouldCrouch_22788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3106034)(this); } float DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::CalcSprintAnimSpeedScale_22789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310648C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::StartPostSlideTackle_22790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310652C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::TickPostSlideTackle_22791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31032B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::LocalPlayerStopSlideTackle_22792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3105A7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::InternalStopSlideTackle_22793(bool bForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310455C)(this, bForce_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::CheckTurnAngle_22794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3102864)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::SimulateInternalStopSlideTackle_22795(bool bForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310660C)(this, bForce_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::TickSimulate_22796(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3102CF0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::RecycleAllEffect_22797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31024B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::PlayEffectAsync_22798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31068EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::OnPlayPlayEffectAsyncLoaded_22799(int32_t assetId_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3106B80)(this, assetId_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::CheckPlayEffect_22800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3105D04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::__xLuaBaseProxy_Init_22801(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3107198)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::__xLuaBaseProxy_Destroy_22802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31071A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::__xLuaBaseProxy_Tick_22803(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31071A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SlideTackleComponent::__xLuaBaseProxy_OnSwitchView_22804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31071B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::_ctor_22664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62798)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::CopyProperties_22665(DLL2SDK::Assembly_CSharp::ShadowBladeComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_DataType_22666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_MiddleDistance_22667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B40)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_NearDistance_22668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B48)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_SprintDistance_22669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B50)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_RotateSpeed_22670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B58)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_SearchDuration_22671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B60)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_SprintMaxTime_22672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B68)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_MiddleAngle_22673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B70)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_HighLimit_22674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B78)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_LockViewAngle_22675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B80)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_TPSCameraOffset_22676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E479D0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_MoveSmokeDistance_22677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B88)(this); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_SprintSmokeDistance_22678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B90)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_IsUseShadowBlade_22679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62B98)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_IsFirstUse_22680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62BA0)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_TargetPawn_22681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62BB4)(this); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_FireMode_22682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62BBC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::set_FireMode_22683(uint8_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62BC4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_SprintTime_22684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62BCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::set_SprintTime_22685(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62BD4)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::get_LastViewType_22686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62BDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::Init_22687(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::OnSwitchRole_22688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::OnSpectatingEnd_22689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::OnSpectatingViewChange_22690(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType spectatingViewType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, spectatingViewType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::OnBeginDestroy_22691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::OnDie_22692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::Reset_22693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::CheckAnimationComponent_22694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E642F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::PlayAttack_22695(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate animate_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E64488)(this, animate_, speed_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::GetStateName_22696(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate animate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E647F4)(this, animate_); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::DoShadowBladeAttack_22697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E64920)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::LockInput_22698(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E63AD4)(this, isLock_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::EndPhysicSprint_22699(bool attack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E650AC)(this, attack_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::PlayEmptyAttack_22700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E64D44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::PlayNearAttack_22701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E64E3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::PlayMiddleAttack_22702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E64F7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::Fire_22703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E65634)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::CancelFire_22704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6519C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::TakeDamage_22705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E65B08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::FireEnd_22706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E65BE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::SimulateStartSprint_22707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E65CB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::SimulateEndSprint_22708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E65D80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::ResetData_22709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6554C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::GetTargetEnemy_22710(DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeState* state_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAttackDistance* attackDistance_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAttackDirection* direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E64B88)(this, state_, attackDistance_, direction_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::GetTargetEnemy_22711(float* minDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E65E48)(this, minDistance_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::Tick_22712(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::SearchingTargetEnemy_22713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E670B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::Rotate2TargetPawn_22714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E65870)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::Rotate2TargetPawnDirect_22715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E653BC)(this); } DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAttackDirection DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::GetDirection_22716(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E663DC)(this, targetPawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::IsHitWall_22717(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E66A6C)(this, targetPawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::IsInView_22718(DLL2SDK::Assembly_CSharp::GameBase::Pawn* targetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E66690)(this, targetPawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::CanUseStreak_22719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E67438)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::CanUseUlt_22720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6755C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::SetShadowBladeState_22721(bool state_, bool setView_, bool oldState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E67A48)(this, state_, setView_, oldState_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::SetTickEnable_22722(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E62F0C)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::SetFireMode_22723(uint8_t fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6317C)(this, fireMode_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::SimulateFireMode_22724(uint8_t fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E632A0)(this, fireMode_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::Set3PPlayerIdleType_22725(uint8_t fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E640E8)(this, fireMode_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::SetView_22726(bool to1P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E67DA0)(this, to1P_); } float DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::GetDistanceRate_22727(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E683F0)(this, distance_); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::IsUsefulFireMode_22728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6850C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::OnWeaponChanged_22729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::GetVelocity_22730(float* distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E68F68)(this, distance_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::GetSmokePos_22731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E693A0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::IsSprintTimeEnd_22732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E692B8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::IsDeadReplay_22733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69674)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::IsShadowBladeWeapon_22734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E68C50)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::IsShadowBladeWeaponAttachment_22735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E68DE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::_cctor_22736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E697D0)(); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::__xLuaBaseProxy_Init_22737(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69854)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::__xLuaBaseProxy_OnSwitchRole_22738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6985C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::__xLuaBaseProxy_OnSpectatingEnd_22739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69864)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::__xLuaBaseProxy_OnSpectatingViewChange_22740(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6986C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::__xLuaBaseProxy_OnBeginDestroy_22741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69874)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::__xLuaBaseProxy_OnDie_22742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6987C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::__xLuaBaseProxy_Reset_22743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69884)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::__xLuaBaseProxy_Tick_22744(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6988C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ShadowBladeComponent::__xLuaBaseProxy_OnWeaponChanged_22745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69894)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::_ctor_22609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E441E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::CopyProperties_22610(DLL2SDK::Assembly_CSharp::RollComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_DataType_22611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_RollSpeedRatio_22612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E446A4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_RollDuration_22613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E446AC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_RollCollideStopAngle_22614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E446B4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_TickRollCameraOffset_22615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E446BC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_SimulateRoll_22616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E446C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::set_SimulateInternalStop_22617(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E446CC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_SimulateInternalStop_22618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E446D4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_RollSpeed_22619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E446DC)(this); } float DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_RollAcclerationSpeed_22620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E446F4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_RollDecelerationSpeed_22621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E44814)(this); } float DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_RollMaxSpeed_22622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E44934)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::RollComponent::get_UseInputTime_22623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E44A54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::set_UseInputTime_22624(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E44A5C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::InitUseEffect_22625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E44A64)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::RollComponent::GetAccelration_22626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E44B68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::Init_22627(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::Destroy_22628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::Tick_22629(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::RollComponent::IsRollTimeEnd_22630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E45474)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::UnCheckRoll_22631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E45A94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::RollComponent::IsCanNotMove_22632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E45B3C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::RollComponent::CheckRoll_22633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E45BDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::StartRoll_22634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E460FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::RawStopRoll_22635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E46758)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::OnStop_22636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E46B44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::ForceStopRoll_22637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E46CD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::StopRoll_22638(bool bForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E46D88)(this, bForce_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::OnSwitchView_22639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::OnRollStateChanged_22640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E471F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::SimulateStartRoll_22641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E47300)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::SimulateEndRoll_22642(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newPhysicsState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E476C0)(this, newPhysicsState_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::ForceStopTickCameraOffset_22643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E46F90)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::RollComponent::GetTPSCameraOffset_22644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E477B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::ResetTPSCameraOffset_22645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E479E4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::RollComponent::IsLerpStop_22646(DLL2SDK::UnityEngine::UnityEngine::Vector3 v3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E47ACC)(this, v3_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::TickTPSCameraOffset_22647(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E457C8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::InternalInit_22648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E46334)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::RollComponent::ShouldCrouch_22649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E47C34)(this); } float DLL2SDK::Assembly_CSharp::GameBase::RollComponent::CalcSprintAnimSpeedScale_22650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4808C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::StartPostRoll_22651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4812C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::TickPostRoll_22652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4599C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::LocalPlayerStopRoll_22653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4820C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::InternalStopRoll_22654(bool bForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E46800)(this, bForce_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::CheckTurnAngle_22655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4526C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::SimulateInternalStopRoll_22656(bool bForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4552C)(this, bForce_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::RecycleAllEffect_22657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E44EC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::PlayEffectAsync_22658(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E473E0)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::OnPlayPlayEffectAsyncLoaded_22659(int32_t assetId_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E48350)(this, assetId_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::__xLuaBaseProxy_Init_22660(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E48814)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::__xLuaBaseProxy_Destroy_22661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4881C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::__xLuaBaseProxy_Tick_22662(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E48824)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::RollComponent::__xLuaBaseProxy_OnSwitchView_22663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E4882C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::_ctor_22434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B814C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CopyProperties_22435(DLL2SDK::Assembly_CSharp::PawnLadderComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::get_DataType_22436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::get_CurrentLadder_22437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B872C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::set_CurrentLadder_22438(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B8734)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::get_IsLadderClimbUp_22439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B8880)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::get_m_HighestFootStep_22440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B8888)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::get_InSimulationLeaving_22441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B889C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::Init_22442(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::GetCurrentState_22443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x169BCEC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::IsClimbUp_22444(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* currentLadder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B89F4)(this, currentLadder_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::InitLadder_22445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B8CF8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::IsInLadderStageLeaving_22446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::EnterLadderFromInput_22447(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* ladder_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, ladder_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::EnterLadder_22448(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* ladder_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, ladder_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::LeaveLadder_22449(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* ladder_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, ladder_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::EndLadder_22450(bool playAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B9D48)(this, playAnim_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnEndLadderState_22451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1696844)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::ForceEndLadder_22452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1673F4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::EndLadderFromJump_22453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BA3F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnDead_22454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1663DBC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckPawnInLadder_22455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BA650)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckCanDownToLadder_22456(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* inLadderVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BAD30)(this, inLadderVolume_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckCanEnterLadderInWater_22457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BAE94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckCanLadder_22458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BB064)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckHeightAndDir_22459(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* inLadderVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BB624)(this, inLadderVolume_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::ProcessWeaponBeforeLadder_22460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BBAAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::resetWeaponState_22461(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BBD10)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::hideWeapon_22462(bool inHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B9F20)(this, inHide_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CalcAngle_22463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BC014)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CalcEnterLadder_22464(DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume* enterVolue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BC22C)(this, enterVolue_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CalcEnterLadderFromBottom_22465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BC664)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::TryStartLader_22466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B95DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckValidEnter_22467(DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume* enterVolue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BCBA0)(this, enterVolue_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::TryEnterLadder_22468(DLL2SDK::Assembly_CSharp::GameBase::LadderEnterVolume* enterVolue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BCD98)(this, enterVolue_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnEndSwithRoleToStartLadder_22469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BD3D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckInLadder_22470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BD8A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::UpdateTickEnable_22471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16B873C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::Tick_22472(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::TickPhysLadder_22473(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::ShouldStopInUpCeiling_22474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BF940)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::ShouldStopInStandOnPawn_22475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BFA10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::ProcessPhysLadder_22476(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BEF74)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckLeaveLadder_22477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C0A30)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckShieldStopMove_22478(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaMove_, DLL2SDK::UnityEngine::UnityEngine::Vector3 oldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C17FC)(this, deltaMove_, oldPos_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckStopMove_22479(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaMove_, DLL2SDK::UnityEngine::UnityEngine::Vector3 oldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C0358)(this, deltaMove_, oldPos_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::PlayLadderStepSound_22480(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C07C4)(this, deltaMove_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CalcDeltaMove_22481(float deltaTime_, bool hasInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C01A8)(this, deltaTime_, hasInput_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::ProcessClimbLadderInput_22482(bool* isClimb_, bool* hasInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BFF08)(this, isClimb_, hasInput_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnSimulateEnterLadder_22483(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* ladderVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C1D54)(this, ladderVolume_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnSimulateLeaveLadder_22484(DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* ladderVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C1F7C)(this, ladderVolume_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnSimulateLadderBuffer_22485(DLL2SDK::Assembly_CSharp::GameBase::PawnLadderSynBuffer* synBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C2138)(this, synBuffer_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SetSimualteLadderAnimation_22486(float ySpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C2330)(this, ySpeed_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnSwitchAnimatorController_22487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1685270)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnSwitchRoleOrView_22488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C2400)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnSwitchRole_22489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnSwitchView_22490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::OnWeaponChanged_22491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SetClientRelevant_22492(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SetServerRelevant_22493(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::LeaveLadderFromTop_22494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C0C28)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CalcClimbStepHeight_22495(float height_, bool isClimbUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BC890)(this, height_, isClimbUp_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CalcNextClimbHeight_22496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BCA04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::LeavingLadder_22497(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BF7E0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::DownToLadder_22498(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C3450)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::EnteringLadderFromTop_22499(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BEDA0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SimualtePlayEnteringAnimation_22500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C35BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::PlayEnteringAnimation_22501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BE714)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::EnteringLadderFromButtom_22502(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BEA34)(this, deltaTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::HideOtherFPPawn_22503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C26A8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::HideFPPawn_22504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BBC00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SetLeaveZone_22505(bool isInZone_, float minLeaveHeight_, DLL2SDK::UnityEngine::UnityEngine::Vector3 leftDir_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rightDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C3860)(this, isInZone_, minLeaveHeight_, leftDir_, rightDir_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckLeaveZone_22506(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BFAE0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::ProcessClimbLeaveZone_22507(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16BF604)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SimulateToLeaveZone_22508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C3994)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::TickSimualte_StageLeaveFromVolume_22509(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C3BB8)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CheckIfNeedClimb_22510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C3D94)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::InitSimulateLadderVolume_22511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C40A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SimulateStartLadderInit_22512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C43F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SimulateStartLadder_22513(bool forceInLadder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C28E4)(this, forceInLadder_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SimulateEndLadder_22514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C4660)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::TryEndLadderInTickSimulate_22515(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C49FC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::CalcSimulateNextClimbHeight_22516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C4C3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SetSimualateMoveData_22517(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C4DA4)(this, moveData_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::TickSimulateLadder_22518(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C4AFC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::TickSimualte_StageEnter_22519(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5140)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SimulateEnterLadderFromTop_22520(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5980)(this, deltaTime_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::GetLeaveTopHeight_22521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C505C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::TickSimualte_StageLadder_22522(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C523C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::SimulateLeaveFromTop_22523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5BD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::TickSimualte_StageLeaving_22524(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5828)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::_cctor_22525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5D40)(); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::__xLuaBaseProxy_Init_22526(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5DDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::__xLuaBaseProxy_Tick_22527(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5DE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::__xLuaBaseProxy_OnSwitchRole_22528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5DEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::__xLuaBaseProxy_OnSwitchView_22529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5DF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::__xLuaBaseProxy_OnWeaponChanged_22530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5DFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::__xLuaBaseProxy_SetClientRelevant_22531(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5E04)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::PawnLadderComponent::__xLuaBaseProxy_SetServerRelevant_22532(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16C5E0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::_ctor_21035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED3E84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::CopyProperties_21036(DLL2SDK::Assembly_CSharp::GravitySpikesComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_DataType_21037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_MaxJumpHeightRatio_21038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41A8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_HorizontalSpeedRatio_21039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41B0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_VerticalSpeedRatio_21040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41B8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_GravityUpRatio_21041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41C0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_GravityDownRatio_21042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41C8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_GravitySpikesEyeHight_21043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41D0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_GravitySpikesEyeSpeed_21044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41D8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_GravitySpikesEyeRatio_21045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41E0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_GravitySpikesJumpLandHeightRatio_21046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41E8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_GravitySpikesDownHeight_21047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41F0)(this); } float DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_GravitySpikesLandStandTime_21048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED41F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::set_IsLand_21049(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED4200)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::get_IsFire_21050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED420C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::Init_21051(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::CheckAnimationComponent_21052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED43BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::SetState_21053(DLL2SDK::Assembly_CSharp::GameBase::EGravitySpikesState state_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED4524)(this, state_, speed_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::GetStateName_21054(DLL2SDK::Assembly_CSharp::GameBase::EGravitySpikesState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED4C80)(this, state_); } DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::GetSyncAnimName_21055(DLL2SDK::Assembly_CSharp::GameBase::EGravitySpikesState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED4E04)(this, state_); } bool DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::CanUseUlt_21056(bool* use_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED4ED4)(this, use_); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::TriggerStart_21057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED53AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::DoJumpUp_21058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED55BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::DoJumpDown_21059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED59E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::DoJumpLoop_21060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED5AA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::OnEndFalling_21061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED5B5C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::SimulateJumpUp_21062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED5E64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::SimulateJumpLoop_21063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED5FC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::SimulateJumpDown_21064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED6064)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::SimulateEndFalling_21065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED6108)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::DoIdle_21066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED5938)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::Land_21067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED61AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::CheckDown_21068(float delaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED6254)(this, delaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::Tick_21069(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::DoLandEyeHeight_21070(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED6600)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::SetEyeHeight_21071(float newEyeHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED688C)(this, newEyeHeight_); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::OnWeaponChanged_21072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::IsDeadReplay_21073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED56A8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::IsGravitySpikesWeapon_21074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED57D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::__xLuaBaseProxy_Init_21075(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED7054)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::__xLuaBaseProxy_Tick_21076(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED705C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GravitySpikesComponent::__xLuaBaseProxy_OnWeaponChanged_21077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ED7064)(this); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyUtility::_ctor_20785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4618068)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DataPropertyUtility::GetSectionName_20786(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46173B4)(type_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Config::DataPropertyUtility::GetDataType_20787(DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4617604)(section_); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyManager::_ctor_20778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4616CAC)(this); } DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* DLL2SDK::Assembly_CSharp::Config::DataPropertyManager::Get_20779(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* configName_, DLL2SDK::mscorlib::System::Type* instanceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4616D80)(tag_, configName_, instanceType_); } DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* DLL2SDK::Assembly_CSharp::Config::DataPropertyManager::Get_20780(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* configName_, DLL2SDK::mscorlib::System::String* section_, DLL2SDK::mscorlib::System::Type* instanceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4617744)(tag_, configName_, section_, instanceType_); } bool DLL2SDK::Assembly_CSharp::Config::DataPropertyManager::HasSection_20781(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* configName_, DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4617CCC)(tag_, configName_, section_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::DataPropertyManager::GetKey_20782(DLL2SDK::mscorlib::System::String* configName_, DLL2SDK::mscorlib::System::String* section_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46174B8)(configName_, section_); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyManager::Clear_20783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4617E38)(); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyManager::_cctor_20784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4617FB8)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::DataPropertyDatabase::GetBytesPtr_20772(DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4616050)(tag_); } int32_t DLL2SDK::Assembly_CSharp::Config::DataPropertyDatabase::GetBytesOffset_20773(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46161C8)(tag_, key_); } DLL2SDK::Assembly_CSharp::Config::DataPropertyDatabase_DataPropertyTagInfo* DLL2SDK::Assembly_CSharp::Config::DataPropertyDatabase::LoadSingleTagInfo_20774(DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461644C)(tag_); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyDatabase::Clear_20775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4616AC8)(); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyDatabase::_cctor_20776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4616BFC)(); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyBase::_ctor_20766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615BC0)(this); } bool DLL2SDK::Assembly_CSharp::Config::DataPropertyBase::get_DataFromBytes_20767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615C64)(this); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyBase::set_DataFromBytes_20768(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615C6C)(this, value_); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyBase::Deserialize_20769(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::DataPropertyBase::RuntimeInit_20770(DLL2SDK::mscorlib::System::String* tag_, int32_t offset_, DLL2SDK::mscorlib::System::Type* targetType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615D48)(this, tag_, offset_, targetType_); } void DLL2SDK::Assembly_CSharp::InventoryData::_ctor_20528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2722694)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory DLL2SDK::Assembly_CSharp::InventoryData::get_SubCategoryName_Enum_20529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2722738)(this); } void DLL2SDK::Assembly_CSharp::InventoryData::Deserialize_20530(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::InventoryData::__xLuaBaseProxy_Deserialize_20531(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x2722A78)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponData::_ctor_20563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4960290)(this); } void DLL2SDK::Assembly_CSharp::WeaponData::Deserialize_20564(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponData::__xLuaBaseProxy_Deserialize_20565(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4966938)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponSparrowData::_ctor_20758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BF7C8)(this); } void DLL2SDK::Assembly_CSharp::WeaponSparrowData::Deserialize_20759(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponSparrowData::__xLuaBaseProxy_Deserialize_20760(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48BFB3C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponSniperData::_ctor_20755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BEFAC)(this); } void DLL2SDK::Assembly_CSharp::WeaponSniperData::Deserialize_20756(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponSniperData::__xLuaBaseProxy_Deserialize_20757(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48BF794)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponPartData::_ctor_20725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B7500)(this); } void DLL2SDK::Assembly_CSharp::WeaponPartData::Deserialize_20726(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPartData::__xLuaBaseProxy_Deserialize_20727(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48BAE74)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponPart_SraData::_ctor_20749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BA818)(this); } void DLL2SDK::Assembly_CSharp::WeaponPart_SraData::Deserialize_20750(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPart_SraData::__xLuaBaseProxy_Deserialize_20751(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48BAB24)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponPart_MuzzleData::_ctor_20739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B92D4)(this); } void DLL2SDK::Assembly_CSharp::WeaponPart_MuzzleData::Deserialize_20740(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPart_MuzzleData::__xLuaBaseProxy_Deserialize_20741(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48B97D8)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponPart_OpticsData::_ctor_20742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B9804)(this); } DLL2SDK::Assembly_CSharp::GameEngine::OpticsType DLL2SDK::Assembly_CSharp::WeaponPart_OpticsData::get_OpticsType_Enum_20743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B992C)(this); } void DLL2SDK::Assembly_CSharp::WeaponPart_OpticsData::Deserialize_20744(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPart_OpticsData::__xLuaBaseProxy_Deserialize_20745(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48BA540)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponPart_GunStockData::_ctor_20736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B9028)(this); } void DLL2SDK::Assembly_CSharp::WeaponPart_GunStockData::Deserialize_20737(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPart_GunStockData::__xLuaBaseProxy_Deserialize_20738(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48B92A8)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponPart_FMJData::_ctor_20733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B8D74)(this); } void DLL2SDK::Assembly_CSharp::WeaponPart_FMJData::Deserialize_20734(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPart_FMJData::__xLuaBaseProxy_Deserialize_20735(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48B8FFC)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponPart_ExtendedMagsData::_ctor_20731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B86DC)(this); } void DLL2SDK::Assembly_CSharp::WeaponPart_ExtendedMagsData::Deserialize_20732(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPart_AttribData::_ctor_20728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B7460)(this); } void DLL2SDK::Assembly_CSharp::WeaponPart_AttribData::Deserialize_20729(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPart_AttribData::__xLuaBaseProxy_Deserialize_20730(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48B86B0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponImpactComponent_MeleeData::_ctor_20722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B70B0)(this); } void DLL2SDK::Assembly_CSharp::WeaponImpactComponent_MeleeData::Deserialize_20723(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponImpactComponent_MeleeData::__xLuaBaseProxy_Deserialize_20724(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48B742C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponHiveGunData::_ctor_20719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B6A5C)(this); } void DLL2SDK::Assembly_CSharp::WeaponHiveGunData::Deserialize_20720(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponHiveGunData::__xLuaBaseProxy_Deserialize_20721(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48B707C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponentData::_ctor_20572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A2200)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EDamageType DLL2SDK::Assembly_CSharp::WeaponFireComponentData::get_DamageType_Enum_20573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AAFF0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EDamageType DLL2SDK::Assembly_CSharp::WeaponFireComponentData::get_ExtraDamageType_Enum_20574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AB0D0)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponentData::Deserialize_20575(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponentData::__xLuaBaseProxy_Deserialize_20576(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48AB1B0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData::_ctor_20661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A6FBC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EProjectileType DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData::get_ProjectileType_Enum_20662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A70C8)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData::Deserialize_20663(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData::__xLuaBaseProxy_Deserialize_20664(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A71A8)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VTOLData::_ctor_20710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AA6EC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VTOLData::Deserialize_20711(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VTOLData::__xLuaBaseProxy_Deserialize_20712(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48AA96C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VehicleCannonData::_ctor_20709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AA64C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ThrowWeaponData::_ctor_20700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A17F4)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ThrowWeaponData::Deserialize_20701(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ThrowWeaponData::__xLuaBaseProxy_Deserialize_20702(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A998C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_TripMineData::_ctor_20703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A99B8)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_TripMineData::Deserialize_20704(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_TripMineData::__xLuaBaseProxy_Deserialize_20705(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48AA090)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_InstantData::_ctor_20642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x489D168)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BulletType DLL2SDK::Assembly_CSharp::WeaponFireComponent_InstantData::get_BulletType_Enum_20643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A5690)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_InstantData::Deserialize_20644(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_InstantData::__xLuaBaseProxy_Deserialize_20645(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A5770)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_InstantSpreadData::_ctor_20646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A579C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_InstantSpreadData::Deserialize_20647(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_InstantSpreadData::__xLuaBaseProxy_Deserialize_20648(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A5A24)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SparrowData::_ctor_20688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A8B6C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SparrowData::Deserialize_20689(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SparrowData::__xLuaBaseProxy_Deserialize_20690(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A904C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SmokeData::_ctor_20685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A868C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SmokeData::Deserialize_20686(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SmokeData::__xLuaBaseProxy_Deserialize_20687(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A8B40)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ShadowBlade_ThrowWeaponData::_ctor_20682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A7CC8)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ShadowBlade_ThrowWeaponData::Deserialize_20683(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ShadowBlade_ThrowWeaponData::__xLuaBaseProxy_Deserialize_20684(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A7F48)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_MeleeData::_ctor_20649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A5A50)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_MeleeData::Deserialize_20650(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_MeleeData::__xLuaBaseProxy_Deserialize_20651(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A5F84)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SentryGunData::_ctor_20676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A7A1C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SentryGunData::Deserialize_20677(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SentryGunData::__xLuaBaseProxy_Deserialize_20678(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A7C9C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_RocketWeaponData::_ctor_20671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x489F54C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ReconData::_ctor_20668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A75EC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ReconData::Deserialize_20669(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ReconData::__xLuaBaseProxy_Deserialize_20670(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A78E4)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_QuickKnifeData::_ctor_20665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A71D4)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_QuickKnifeData::Deserialize_20666(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_QuickKnifeData::__xLuaBaseProxy_Deserialize_20667(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A75C0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_NuclearBombData::_ctor_20658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A6D10)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_NuclearBombData::Deserialize_20659(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_NuclearBombData::__xLuaBaseProxy_Deserialize_20660(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A6F90)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_MonkeyBombData::_ctor_20655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A6524)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_MonkeyBombData::Deserialize_20656(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_MonkeyBombData::__xLuaBaseProxy_Deserialize_20657(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A6CE4)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_MolotovData::_ctor_20652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A5FB0)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_MolotovData::Deserialize_20653(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_MolotovData::__xLuaBaseProxy_Deserialize_20654(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A64F8)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_InductionGunData::_ctor_20639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A5090)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_InductionGunData::Deserialize_20640(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_InductionGunData::__xLuaBaseProxy_Deserialize_20641(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A5664)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_HunterKillerData::_ctor_20637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A4A14)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_HunterKillerData::Deserialize_20638(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_RPGData::_ctor_20672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x489C750)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ERPGLaunchMode DLL2SDK::Assembly_CSharp::WeaponFireComponent_RPGData::get_LaunchMode_Enum_20673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A7910)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_RPGData::Deserialize_20674(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_RPGData::__xLuaBaseProxy_Deserialize_20675(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A79F0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_HelicopterData::_ctor_20631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A2160)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_HelicopterData::Deserialize_20632(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_HelicopterData::__xLuaBaseProxy_Deserialize_20633(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A4560)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_GrenadeDroneData::_ctor_20628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A1EB4)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_GrenadeDroneData::Deserialize_20629(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_GrenadeDroneData::__xLuaBaseProxy_Deserialize_20630(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A2134)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_GravitySpikesData::_ctor_20625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A1728)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_GravitySpikesData::Deserialize_20626(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_GravitySpikesData::__xLuaBaseProxy_Deserialize_20627(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A1E88)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_GrappleGunData::_ctor_20622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x489F46C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_GrappleGunData::Deserialize_20623(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_GrappleGunData::__xLuaBaseProxy_Deserialize_20624(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A16FC)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_FireBallData::_ctor_20619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x489D0C8)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_FireBallData::Deserialize_20620(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_FireBallData::__xLuaBaseProxy_Deserialize_20621(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x489F440)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_FHJData::_ctor_20616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x489C698)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_FHJData::Deserialize_20617(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_FHJData::__xLuaBaseProxy_Deserialize_20618(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x489D09C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ElectricTripWireData::_ctor_20613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496B6AC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ElectricTripWireData::Deserialize_20614(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ElectricTripWireData::__xLuaBaseProxy_Deserialize_20615(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x496BD58)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ElectricShockCarData::_ctor_20610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496AA24)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ElectricShockCarData::Deserialize_20611(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ElectricShockCarData::__xLuaBaseProxy_Deserialize_20612(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x496B678)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_DroneData::_ctor_20607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496A6EC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_DroneData::Deserialize_20608(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_DroneData::__xLuaBaseProxy_Deserialize_20609(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x496A9F0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_CryoBombData::_ctor_20604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496A42C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_CryoBombData::Deserialize_20605(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_CryoBombData::__xLuaBaseProxy_Deserialize_20606(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x496A6B8)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ControllableUAVData::_ctor_20601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496A018)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ControllableUAVData::Deserialize_20602(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ControllableUAVData::__xLuaBaseProxy_Deserialize_20603(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x496A3F8)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ControllableMissileData::_ctor_20598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496968C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ControllableMissileData::Deserialize_20599(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ControllableMissileData::__xLuaBaseProxy_Deserialize_20600(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4969FE4)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ConeData::_ctor_20595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49693CC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ConeData::Deserialize_20596(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ConeData::__xLuaBaseProxy_Deserialize_20597(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4969658)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ClusterGrenade_SplitData::_ctor_20592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4969094)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ClusterGrenade_SplitData::Deserialize_20593(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ClusterGrenade_SplitData::__xLuaBaseProxy_Deserialize_20594(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4969398)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ClusterGrenade_OriginData::_ctor_20589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4968B80)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ClusterGrenade_OriginData::Deserialize_20590(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ClusterGrenade_OriginData::__xLuaBaseProxy_Deserialize_20591(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4969060)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_CarePackageGrenadeData::_ctor_20586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496847C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_CarePackageGrenadeData::Deserialize_20587(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_CarePackageGrenadeData::__xLuaBaseProxy_Deserialize_20588(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4968B4C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_BigCrossHairData::_ctor_20583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49680B0)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_BigCrossHairData::Deserialize_20584(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_BigCrossHairData::__xLuaBaseProxy_Deserialize_20585(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4968448)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_AirstrikeData::_ctor_20580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4967554)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_AirstrikeData::Deserialize_20581(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_AirstrikeData::__xLuaBaseProxy_Deserialize_20582(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x496807C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_9BangData::_ctor_20577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4966F90)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_9BangData::Deserialize_20578(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_9BangData::__xLuaBaseProxy_Deserialize_20579(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4967520)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponDroppedPickUpProjectileData::_ctor_20569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496696C)(this); } void DLL2SDK::Assembly_CSharp::WeaponDroppedPickUpProjectileData::Deserialize_20570(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponDroppedPickUpProjectileData::__xLuaBaseProxy_Deserialize_20571(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4966F5C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponCODSniperData::_ctor_20566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49601CC)(this); } void DLL2SDK::Assembly_CSharp::WeaponCODSniperData::Deserialize_20567(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponCODSniperData::__xLuaBaseProxy_Deserialize_20568(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x49662B4)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::SlideTackleComponentData::_ctor_20560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351036C)(this); } void DLL2SDK::Assembly_CSharp::SlideTackleComponentData::Deserialize_20561(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::SlideTackleComponentData::__xLuaBaseProxy_Deserialize_20562(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x351134C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::SkydivingPhysicsData::_ctor_20557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x350C780)(this); } void DLL2SDK::Assembly_CSharp::SkydivingPhysicsData::Deserialize_20558(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::SkydivingPhysicsData::__xLuaBaseProxy_Deserialize_20559(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x350EC38)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::SignsParserData::_ctor_20553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E4944)(this); } DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType DLL2SDK::Assembly_CSharp::SignsParserData::get_faultMarkTacticsType_Enum_20554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E49E8)(this); } void DLL2SDK::Assembly_CSharp::SignsParserData::Deserialize_20555(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::SignsParserData::__xLuaBaseProxy_Deserialize_20556(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x34E4D28)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::SignsManagerData::_ctor_20550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E4164)(this); } void DLL2SDK::Assembly_CSharp::SignsManagerData::Deserialize_20551(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::SignsManagerData::__xLuaBaseProxy_Deserialize_20552(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x34E4910)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::SignsBroadcasterData::_ctor_20547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E3E20)(this); } void DLL2SDK::Assembly_CSharp::SignsBroadcasterData::Deserialize_20548(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::SignsBroadcasterData::__xLuaBaseProxy_Deserialize_20549(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x34E4130)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::ShadowBladeComponentData::_ctor_20544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DC0BC)(this); } void DLL2SDK::Assembly_CSharp::ShadowBladeComponentData::Deserialize_20545(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::ShadowBladeComponentData::__xLuaBaseProxy_Deserialize_20546(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x34DC870)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::RollComponentData::_ctor_20541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C6540)(this); } void DLL2SDK::Assembly_CSharp::RollComponentData::Deserialize_20542(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::RollComponentData::__xLuaBaseProxy_Deserialize_20543(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x40C7594)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::PawnRagdollComponentData::_ctor_20538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328B810)(this); } void DLL2SDK::Assembly_CSharp::PawnRagdollComponentData::Deserialize_20539(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::PawnRagdollComponentData::__xLuaBaseProxy_Deserialize_20540(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x328C25C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::PawnLadderComponentData::_ctor_20535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x328B4C0)(this); } void DLL2SDK::Assembly_CSharp::PawnLadderComponentData::Deserialize_20536(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::PawnLadderComponentData::__xLuaBaseProxy_Deserialize_20537(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x328B7DC)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::PawnData::_ctor_20532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3287894)(this); } void DLL2SDK::Assembly_CSharp::PawnData::Deserialize_20533(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::PawnData::__xLuaBaseProxy_Deserialize_20534(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x328B48C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::GravitySpikesComponentData::_ctor_20525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6F430)(this); } void DLL2SDK::Assembly_CSharp::GravitySpikesComponentData::Deserialize_20526(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::GravitySpikesComponentData::__xLuaBaseProxy_Deserialize_20527(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x3F6FB64)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BaseGameData::_ctor_20492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884F64)(this); } void DLL2SDK::Assembly_CSharp::BaseGameData::Deserialize_20493(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BaseGameData::__xLuaBaseProxy_Deserialize_20494(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x3885770)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::DuelGameData::_ctor_20519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414DB64)(this); } void DLL2SDK::Assembly_CSharp::DuelGameData::Deserialize_20520(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::DuelGameData::__xLuaBaseProxy_Deserialize_20521(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x414DE80)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BRZiplineMgrData::_ctor_20516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53268E8)(this); } void DLL2SDK::Assembly_CSharp::BRZiplineMgrData::Deserialize_20517(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BRZiplineMgrData::__xLuaBaseProxy_Deserialize_20518(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x53271EC)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BRSwimmingComponentData::_ctor_20513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53261FC)(this); } void DLL2SDK::Assembly_CSharp::BRSwimmingComponentData::Deserialize_20514(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BRSwimmingComponentData::__xLuaBaseProxy_Deserialize_20515(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x5326754)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BRReviveMgrData::_ctor_20510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5325560)(this); } void DLL2SDK::Assembly_CSharp::BRReviveMgrData::Deserialize_20511(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BRReviveMgrData::__xLuaBaseProxy_Deserialize_20512(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x53257F8)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BRLeanComponentData::_ctor_20507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531F460)(this); } void DLL2SDK::Assembly_CSharp::BRLeanComponentData::Deserialize_20508(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BRLeanComponentData::__xLuaBaseProxy_Deserialize_20509(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x531FAA0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BRDoorMgrData::_ctor_20504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531D370)(this); } void DLL2SDK::Assembly_CSharp::BRDoorMgrData::Deserialize_20505(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BRDoorMgrData::__xLuaBaseProxy_Deserialize_20506(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x531D774)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BRClimbComponentData::_ctor_20501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356EF9C)(this); } void DLL2SDK::Assembly_CSharp::BRClimbComponentData::Deserialize_20502(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BRClimbComponentData::__xLuaBaseProxy_Deserialize_20503(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x356FD94)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BRAircraftManagerData::_ctor_20498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3567D94)(this); } void DLL2SDK::Assembly_CSharp::BRAircraftManagerData::Deserialize_20499(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BRAircraftManagerData::__xLuaBaseProxy_Deserialize_20500(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x3568A0C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BombGameData::_ctor_20495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566460)(this); } void DLL2SDK::Assembly_CSharp::BombGameData::Deserialize_20496(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BombGameData::__xLuaBaseProxy_Deserialize_20497(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x35666F4)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::_ctor_20471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614C30)(this); } bool DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::UseDataAsset_20472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614CD4)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAssetStoreData_20473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614DB0)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreUIAtlasData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAssetStoreUIAtlasData_20474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614E78)(); } DLL2SDK::Assembly_CSharp::GameEngine::MapStore* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadMapStore_20475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4614F40)(); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_SocketDataStore* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadWeaponSocketConfig_20476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615008)(); } DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasSpriteListData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadUIAtlasSpriteListData_20477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46150D0)(); } DLL2SDK::Assembly_CSharp::GameEngine::BundleMappingContainer* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadBundleMapping_20478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615198)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAssetBundleLocation_20479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615260)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAssetBundleManifestData_20480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615328)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAssetToBundleManifestData_20481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46153F0)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleStoreData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAssetModuleStoreData_20483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46154B8)(); } DLL2SDK::Assembly_CSharp::GameEngine::MapModuleStoreData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadMapModuleStoreData_20484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615580)(); } DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleStoreData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAudioModuleStoreData_20485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615648)(); } DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleStoreData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadVideoModuleStoreData_20486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615710)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetIDModuleData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAssetIDModuleData_20487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46157D8)(); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleModuleLocation* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAssetBundleModuleLocation_20488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46158A0)(); } DLL2SDK::Assembly_CSharp::GameEngine::VideoAndAudioDynamicLocation* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadVideoAndAudioDynamicLocation_20489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615968)(); } DLL2SDK::Assembly_CSharp::GameEngine::AttachIDData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAttachIDData_20490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615A30)(); } DLL2SDK::Assembly_CSharp::GameEngine::AttachIDStoreData* DLL2SDK::Assembly_CSharp::Config::DataAssetMgr::LoadAttachIDStoreData_20491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4615AF8)(); } bool DLL2SDK::Assembly_CSharp::Config::RuntimeConfigLoader::LoadAndDecryptBytes_20457(DLL2SDK::mscorlib::System::String* address_, DLL2SDK::Array* bytes_, int32_t* count_, DLL2SDK::Assembly_CSharp::Config::ConfigLoadOption option_) { return reinterpret_cast*, int32_t*, DLL2SDK::Assembly_CSharp::Config::ConfigLoadOption)>(DLL2SDK::GameAssemblyBase + 0x3212F84)(address_, bytes_, count_, option_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::RuntimeConfigLoader::LoadRawBytes_20458(DLL2SDK::mscorlib::System::String* address_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x32138C0)(address_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::RuntimeConfigLoader::LoadText_20459(DLL2SDK::mscorlib::System::String* address_, DLL2SDK::mscorlib::System::String* ext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32139CC)(address_, ext_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::RuntimeConfigLoader::LoadDeliveryBytes_20460(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Assembly_CSharp::Config::ConfigLoadOption option_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::Config::ConfigLoadOption)>(DLL2SDK::GameAssemblyBase + 0x32131A8)(path_, option_); } void DLL2SDK::Assembly_CSharp::Config::ConfigLoader::_ctor_20454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4610580)(this); } bool DLL2SDK::Assembly_CSharp::Config::ConfigLoader::LoadBytes_20455(DLL2SDK::mscorlib::System::String* address_, DLL2SDK::Array* data_, int32_t* count_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4610624)(address_, data_, count_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConfigLoader::LoadText_20456(DLL2SDK::mscorlib::System::String* address_, DLL2SDK::mscorlib::System::String* ext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4610700)(address_, ext_); } void DLL2SDK::Assembly_CSharp::Config::ConfigFile::_ctor_20450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460FADC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigFile::ReadAllBytes_20451(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x460FB80)(path_); } void DLL2SDK::Assembly_CSharp::Config::ConfigFile::WriteAllBytes_20452(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x460FF04)(path_, bytes_); } void DLL2SDK::Assembly_CSharp::Config::ConfigFile::WriteBytes_20453(DLL2SDK::mscorlib::System::String* path_, DLL2SDK::Array* bytes_, int32_t offset_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x460FFE0)(path_, bytes_, offset_, count_); } void DLL2SDK::Assembly_CSharp::Config::ConfigCryptoWrite::_ctor_20446(DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460ED0C)(this, transform_); } void DLL2SDK::Assembly_CSharp::Config::ConfigCryptoWrite::FlushFinalBlock_20447(DLL2SDK::Array* dst_, int32_t* dstOffset_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460EF48)(this, dst_, dstOffset_); } void DLL2SDK::Assembly_CSharp::Config::ConfigCryptoWrite::Write_20448(DLL2SDK::Array* buffer_, int32_t offset_, DLL2SDK::Array* dst_, int32_t* dstOffset_, int32_t count_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x460F474)(this, buffer_, offset_, dst_, dstOffset_, count_); } void DLL2SDK::Assembly_CSharp::Config::ConfigCryptoWrite::StreamWrite_20449(DLL2SDK::Array* buffer_, int32_t offset_, DLL2SDK::Array* dst_, int32_t* dstOffset_, int32_t count_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x460F16C)(buffer_, offset_, dst_, dstOffset_, count_); } void DLL2SDK::Assembly_CSharp::Config::ConfigCrypto::_ctor_20443(DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460DF08)(this, transform_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConfigCrypto::Read_20444(DLL2SDK::Array* src_, int32_t* srcOffset_, DLL2SDK::Array* dst_, int32_t dstOffset_, int32_t count_) { return reinterpret_cast*, int32_t*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x460E13C)(this, src_, srcOffset_, dst_, dstOffset_, count_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConfigCrypto::StreamRead_20445(DLL2SDK::Array* src_, int32_t* srcOffset_, DLL2SDK::Array* dst_, int32_t dstOffset_, int32_t count_) { return reinterpret_cast*, int32_t*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x460EA00)(src_, srcOffset_, dst_, dstOffset_, count_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBufferCache::_ctor_20438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460D938)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBufferCache::Acquire_20439(int32_t capacity_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x460D9DC)(capacity_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBufferCache::Release_20440(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x460DB00)(bytes_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBufferCache::AcquireForCryptography_20441(int32_t capacity_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x460DBC8)(capacity_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBufferCache::ReleaseForCryptography_20442(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x460DCEC)(bytes_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::NullableToString_20373(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4609A24)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::NullableToInt16Arr1_20374(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4609BD4)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::NullableToInt32Arr1_20375(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4609E3C)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::NullableToSingleArr1_20376(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460A0A4)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::NullableToStringArr1_20377(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460A30C)(bytes_, position_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::NullableToStringList1_20378(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460A5F4)(bytes_, position_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::NullableToInt32List1_20379(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460A744)(bytes_, position_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20380(DLL2SDK::Array* bytes_, int32_t* position_, uint8_t value_) { return reinterpret_cast*, int32_t*, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x460A894)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20381(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::Array* value_) { return reinterpret_cast*, int32_t*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x460A8E4)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20382(DLL2SDK::Array* bytes_, int32_t* position_, bool value_) { return reinterpret_cast*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x460A948)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20383(DLL2SDK::Array* bytes_, int32_t* position_, int16_t value_) { return reinterpret_cast*, int32_t*, int16_t)>(DLL2SDK::GameAssemblyBase + 0x460A998)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20384(DLL2SDK::Array* bytes_, int32_t* position_, uint16_t value_) { return reinterpret_cast*, int32_t*, uint16_t)>(DLL2SDK::GameAssemblyBase + 0x460AA10)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20385(DLL2SDK::Array* bytes_, int32_t* position_, int32_t value_) { return reinterpret_cast*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x460AAC8)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20386(DLL2SDK::Array* bytes_, int32_t* position_, uint32_t value_) { return reinterpret_cast*, int32_t*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x460AB50)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20387(DLL2SDK::Array* bytes_, int32_t* position_, int64_t value_) { return reinterpret_cast*, int32_t*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x460AC08)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20388(DLL2SDK::Array* bytes_, int32_t* position_, uint64_t value_) { return reinterpret_cast*, int32_t*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x460ACB4)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20389(DLL2SDK::Array* bytes_, int32_t* position_, float value_) { return reinterpret_cast*, int32_t*, float)>(DLL2SDK::GameAssemblyBase + 0x460AD74)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20390(DLL2SDK::Array* bytes_, int32_t* position_, double value_) { return reinterpret_cast*, int32_t*, double)>(DLL2SDK::GameAssemblyBase + 0x460AE2C)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20391(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::Array* value_) { return reinterpret_cast*, int32_t*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x460AEE8)(bytes_, position_, value_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::GetBytes_20392(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x460AF54)(bytes_, position_, value_); } uint8_t DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToByte_20393(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460B0B0)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToBytes_20394(DLL2SDK::Array* bytes_, int32_t* position_, int32_t length_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x460B0FC)(bytes_, position_, length_); } bool DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToBoolean_20395(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4603FAC)(bytes_, position_); } int16_t DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt16_20396(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460B1D0)(bytes_, position_); } uint16_t DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToUInt16_20397(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4609B28)(bytes_, position_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt32_20398(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4603C08)(bytes_, position_); } uint32_t DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToUInt32_20399(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460B248)(bytes_, position_); } int64_t DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt64_20400(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460B2F0)(bytes_, position_); } uint64_t DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToUInt64_20401(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460B390)(bytes_, position_); } float DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToSingle_20402(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460B438)(bytes_, position_); } double DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToDouble_20403(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460B4E0)(bytes_, position_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToString_20404(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4603A5C)(bytes_, position_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ASCIIToString_20405(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x46063D4)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToBooleanArr1_20406(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x460B588)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToByteArr1_20407(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x460B6DC)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt16Arr1_20408(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x4609CE4)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt32Arr1_20409(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x4609F4C)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToUInt32Arr1_20410(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x460B830)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt64Arr1_20411(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x460B988)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToUInt64Arr1_20412(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x460BAE0)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToSingleArr1_20413(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x460A1B4)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToDoubleArr1_20414(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x460BC38)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToStringArr1_20415(DLL2SDK::Array* bytes_, int32_t* position_, bool dword_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x460A41C)(bytes_, position_, dword_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToBooleanArr2_20416(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460BD90)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToByteArr2_20417(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460BEC0)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt32Arr2_20418(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460BFF0)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToUInt32Arr2_20419(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460C124)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt64Arr2_20420(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460C258)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToUInt64Arr2_20421(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460C38C)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToSingleArr2_20422(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460C4C0)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToDoubleArr2_20423(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460C5F4)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToStringArr2_20424(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460C728)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToBooleanArr3_20425(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460C8F4)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToByteArr3_20426(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460CA3C)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt32Arr3_20427(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460CB84)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToUInt32Arr3_20428(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460CCD0)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToInt64Arr3_20429(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460CE1C)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToUInt64Arr3_20430(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460CF68)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToSingleArr3_20431(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460D0B4)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToDoubleArr3_20432(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460D200)(bytes_, position_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToStringArr3_20433(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460D34C)(bytes_, position_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToVector2_20434(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460D580)(bytes_, position_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToVector3_20435(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460D65C)(bytes_, position_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::ToVector4_20436(DLL2SDK::Array* bytes_, int32_t* position_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x460D758)(bytes_, position_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBitConverter::_cctor_20437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x460D860)(); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::_ctor_20360(DLL2SDK::mscorlib::System::IO::Stream* output_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4608940)(this, output_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20361(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20362(DLL2SDK::Array* itemArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4608C08)(this, itemArray_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20363(DLL2SDK::Array* itemArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4608D34)(this, itemArray_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20364(DLL2SDK::Array* itemArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4608E60)(this, itemArray_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20365(DLL2SDK::Array* itemArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4608F8C)(this, itemArray_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20366(DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46090B8)(this, itemList_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20367(DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46092D0)(this, itemList_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20368(DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46094E8)(this, itemList_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20369(DLL2SDK::UnityEngine::UnityEngine::Vector2 vector2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46096F8)(this, vector2_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20370(DLL2SDK::UnityEngine::UnityEngine::Vector3 vector3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46097E4)(this, vector3_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::Write_20371(DLL2SDK::UnityEngine::UnityEngine::Vector4 vector4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46098F0)(this, vector4_); } void DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter::__xLuaBaseProxy_Write_20372(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4609A1C)(this, P0_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::Assembly_CSharp::Config::AssemblyHandler::GetAssembly_20357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEE10C)(); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Config::AssemblyHandler::GetType_20358(DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEE20C)(typeName_); } void DLL2SDK::Assembly_CSharp::Config::AssemblyHandler::_cctor_20359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEE494)(); } void DLL2SDK::Assembly_CSharp::GameUI::TipsParentTypesData::PrepareTipsParentData_20351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A49134)(); } void DLL2SDK::Assembly_CSharp::GameUI::TipsParentTypesData::AddTipsParentData_20352(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_, DLL2SDK::Assembly_CSharp::GameUI::ETipsType parentTipsType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A49260)(tipsType_, parentTipsType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1*>* DLL2SDK::Assembly_CSharp::GameUI::TipsParentTypesData::GetAllTipsParentList_20353() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x2A493F0)(); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::TipsParentTypesData::GetTipsSubTypeList_20354(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::ETipsType)>(DLL2SDK::GameAssemblyBase + 0x2A46DFC)(tipsType_); } DLL2SDK::Assembly_CSharp::GameUI::ETipsType DLL2SDK::Assembly_CSharp::GameUI::TipsParentTypesData::GetTipsParentType_20355(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A46C28)(tipsType_); } void DLL2SDK::Assembly_CSharp::GameUI::TipsParentTypesData::_cctor_20356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A495C4)(); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDataStore::_ctor_20347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A479A4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::TipsDataStore::GetTips_20348(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A47054)(this, tipsType_); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataStore::SetTips_20349(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_, int32_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A47284)(this, tipsType_, number_); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataStore::ClearTips_20350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4666C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::_ctor_20328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A457F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::Init_20329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A458F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::Shutdown_20330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A45A1C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::RegisterTipsDelegate_20331(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_, DLL2SDK::Assembly_CSharp::GameUI::ITipsDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A45B38)(this, tipsType_, callback_); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::UnRegisterTipsDelegate_20332(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_, DLL2SDK::Assembly_CSharp::GameUI::ITipsDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A46004)(this, tipsType_, callback_); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::UnRegisterTipsDelegate_20333(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A46150)(this, tipsType_); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::ClearTipsDelegate_20334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A463CC)(this); } DLL2SDK::Assembly_CSharp::GameUI::TipsDelegateInfo* DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::GetTipsDelegate_20335(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A45DBC)(this, tipsType_); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::RecycleTipsDelegateInfo_20336(DLL2SDK::Assembly_CSharp::GameUI::TipsDelegateInfo* delegateInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A46294)(this, delegateInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::RecycleAllTipsDelegateInfo_20337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A464BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::SendTipsNotify_20338(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A46744)(this, tipsType_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::GetTipsNumber_20339(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A46A2C)(this, tipsType_); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::SetTipsNumber_20340(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_, int32_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A47160)(this, tipsType_, number_); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::IsShowIconTipsNumber_20341(int32_t tipsNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A473E8)(tipsNumber_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::GetShowIconTipsSprite_20342(int32_t tipsNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A474CC)(tipsNumber_); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::SetTipsLock_20343(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A475F0)(this, tipsType_); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::SetTipsExclamation_20344(DLL2SDK::Assembly_CSharp::GameUI::ETipsType tipsType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A476D8)(this, tipsType_); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::NotifyDataStoreUpdated_20345(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDataManager::_cctor_20346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A47914)(); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDelegateInfo::_ctor_20324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A47A7C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TipsDelegateInfo::get_HasRecycle_20325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDelegateInfo::set_HasRecycle_20326(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TipsDelegateInfo::OnRecycle_20327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SlideWindowContainerController::_ctor_20320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED4B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SlideWindowContainerController::UnRegisterDelegates_20321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SlideWindowContainerController::__xLuaBaseProxy_UnRegisterDelegates_20322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DED5FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseSlideWindowContentController::_ctor_20317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C50E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BaseSlideWindowContentController::ShutDown_20318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BaseSlideWindowContentController::__xLuaBaseProxy_ShutDown_20319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32C5234)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListView::_ctor_20313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5198C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListView::InitReuseList_20314(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_, DLL2SDK::Assembly_CSharp::GameUI::IReuseListDataSource* dataSource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4CB98)(this, scrollView_, dataSource_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListView::ShutDown_20315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListView::__xLuaBaseProxy_ShutDown_20316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51AD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::_ctor_20302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51780)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::get_IsHide_20303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51824)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::set_IsHide_20304(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51370)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController* DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::get_Controller_20305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FC40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::set_Controller_20306(DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B50618)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::Awake_20307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::SetViewSize_20308(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51004)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::EnableClick_20309(bool enableClick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B511A8)(this, enableClick_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::ShutDown_20310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::__xLuaBaseProxy_Awake_20311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5197C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperView::__xLuaBaseProxy_ShutDown_20312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51984)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::_ctor_20266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F9C4)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::get_cachedGameObject_20267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6FB1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::InitReuseList_20268(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_, DLL2SDK::Assembly_CSharp::GameUI::IReuseListDataSource* dataSource_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6FBEC)(this, scrollView_, dataSource_); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::Shutdown_20269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6FF18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::Start_20270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::ResetChilds_20271(bool resetScroll_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, resetScroll_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::Refresh_20272(bool ResetViews_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, ResetViews_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::OnMove_20273(DLL2SDK::Assembly_CSharp::UIPanel* panel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, panel_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::SortBasedOnScrollMovement_20274(bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7023C)(this, resetScroll_); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::SortAlphabetically_20275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D712F4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::CacheScrollView_20276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6FD68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::ResetChildPositions_20277(bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D71144)(this, resetScroll_); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::UpdateChildView_20278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D716B4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::WrapContent_20279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D70698)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::UpdateItem_20280(DLL2SDK::UnityEngine::UnityEngine::Transform* item_, int32_t index_, DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent_OneOffState state_, bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, item_, index_, state_, show_, Data.method); } float DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::GetFullSize_20281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::GetItemWidth_20282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::GetPositionAtIndex_20283(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D70C44)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::AddUpdateItem_20284(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D71E64)(this, trans_, index_); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::RemoveUpdateItem_20285(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72098)(this, trans_); } void DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::Tick_20286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72318)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::GetDataCount_20287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72524)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::GetDataColumns_20288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D726BC)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::GetDataItem_20289(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72854)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::GetDataItemWidth_20290(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72A28)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::GetDataItemHeight_20291(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D72BFC)(this, index_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::UIReuseListContent::GetCellSize_20292(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D71C34)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimFlyX::_ctor_20257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4663E38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimFlyX::Init_20258(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimFlyX::Stop_20259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimFlyX::Play_20260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimFlyX::Reset_20261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimFlyX::Prepare_20262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimFlyX::ShutDown_20263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimAlpha::_ctor_20250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4663D94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimAlpha::Init_20251(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimAlpha::Stop_20252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimAlpha::Play_20253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimAlpha::Reset_20254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimAlpha::Prepare_20255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimAlpha::ShutDown_20256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleX::_ctor_20243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4663C4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleX::Init_20244(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleX::Stop_20245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleX::Play_20246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleX::Reset_20247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleX::Prepare_20248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleX::ShutDown_20249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleY::_ctor_20236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4663CF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleY::Init_20237(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleY::Stop_20238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleY::Play_20239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleY::Reset_20240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleY::Prepare_20241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyItemAnimScaleY::ShutDown_20242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyAnimUtility::_ctor_20228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4663A2C)(this); } DLL2SDK::Assembly_CSharp::GameUI::IEasyItemAnim* DLL2SDK::Assembly_CSharp::GameUI::EasyAnimUtility::GetAnimPlayer_20229(DLL2SDK::Assembly_CSharp::GameUI::EasyAnimType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4663AD0)(type_); } void DLL2SDK::Assembly_CSharp::CustomDragDropCloneCallback::_ctor_20221(DLL2SDK::Assembly_CSharp::CustomDragDropView* targetView_, DLL2SDK::Assembly_CSharp::CustomDragDropView* cloneTargetView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412EC88)(this, targetView_, cloneTargetView_); } void DLL2SDK::Assembly_CSharp::CustomDragDropCloneCallback::IDragAndDropCallback_OnDragDropStart_20222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CustomDragDropCloneCallback::IDragAndDropCallback_OnDragDropMove_20223(DLL2SDK::UnityEngine::UnityEngine::Vector3 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::CustomDragDropCloneCallback::IDragAndDropCallback_OnDragDropRelease_20224(DLL2SDK::UnityEngine::UnityEngine::GameObject* surface_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, surface_, Data.method); } void DLL2SDK::Assembly_CSharp::CustomDragDropCloneCallback::OnDragDropStart_20225(DLL2SDK::Assembly_CSharp::CustomDragDropView* dropView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, dropView_, Data.method); } void DLL2SDK::Assembly_CSharp::CustomDragDropCloneCallback::OnDragDropMove_20226(DLL2SDK::Assembly_CSharp::CustomDragDropView* dropView_, DLL2SDK::UnityEngine::UnityEngine::Vector3 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, dropView_, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::CustomDragDropCloneCallback::OnDragDropRelease_20227(DLL2SDK::Assembly_CSharp::CustomDragDropView* dropView_, DLL2SDK::UnityEngine::UnityEngine::GameObject* surface_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, dropView_, surface_, Data.method); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::_ctor_20208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412F7A0)(this); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::OnDestroy_20209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412F87C)(this); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::OnDragStart_20210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::OnDragDropStart_20211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::OnDragDropStartCallback_20212(DLL2SDK::Assembly_CSharp::CustomDragDropView* dropView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412FC48)(this, dropView_); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::OnDragDropMove_20213(DLL2SDK::UnityEngine::UnityEngine::Vector3 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::OnDragDropRelease_20214(DLL2SDK::UnityEngine::UnityEngine::GameObject* surface_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, surface_, Data.method); } bool DLL2SDK::Assembly_CSharp::CustomDragDropView::IsDraging_20215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130298)(this); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::ResetClone_20216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x412F118)(this); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::__xLuaBaseProxy_OnDragStart_20217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130340)(this); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::__xLuaBaseProxy_OnDragDropStart_20218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130348)(this); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::__xLuaBaseProxy_OnDragDropMove_20219(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130350)(this, P0_); } void DLL2SDK::Assembly_CSharp::CustomDragDropView::__xLuaBaseProxy_OnDragDropRelease_20220(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4130370)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::_ctor_20177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B503A8)(this); } DLL2SDK::Assembly_CSharp::GameUI::IReuseListItemController* DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::get_ContentController_20178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4F294)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::get_Index_20179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4F28C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::PostInit_20180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::Init_20181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::GetViewAssetId_20182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::RegisterDelegates_20183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::UnRegisterDelegates_20184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::ShutDown_20185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::OnButtonClick_20186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B50AC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::OnItemAnimInitialize_20187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4C180)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::OnItemInitialize_20188(int32_t wrapIndex_, int32_t realIndex_, bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4BA00)(this, wrapIndex_, realIndex_, selected_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::OnItemHide_20189(int32_t wrapIndex_, int32_t realIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4BD18)(this, wrapIndex_, realIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::InitContent_20190(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* ReuseList_, DLL2SDK::mscorlib::System::Type* contentControllerType_, int32_t width_, int32_t height_, bool enableClick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4F3D4)(this, ReuseList_, contentControllerType_, width_, height_, enableClick_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::SetReuseListItemData_20191(DLL2SDK::mscorlib::System::Object* data_, int32_t wrapIndex_, int32_t realIndex_, bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B50BF0)(this, data_, wrapIndex_, realIndex_, selected_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::SetReuseListItemHide_20192(DLL2SDK::mscorlib::System::Object* data_, int32_t wrapIndex_, int32_t realIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B50E98)(this, data_, wrapIndex_, realIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::SetUIActive_20193(bool IsActive_, bool recursively_, bool RemoveDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, IsActive_, recursively_, RemoveDelegate_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::IsContentVisible_20194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B514EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::__xLuaBaseProxy_PostInit_20195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51730)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::__xLuaBaseProxy_Init_20196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51738)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::__xLuaBaseProxy_GetViewAssetId_20197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51740)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::__xLuaBaseProxy_RegisterDelegates_20198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51748)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::__xLuaBaseProxy_UnRegisterDelegates_20199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51750)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::__xLuaBaseProxy_ShutDown_20200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51758)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController::__xLuaBaseProxy_SetUIActive_20201(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51760)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemEmptyView::_ctor_20176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B50304)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemEmptyController::_ctor_20170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FF70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemEmptyController::GetViewAssetId_20171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemEmptyController::SetReuseListData_20172(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_, int32_t width_, int32_t height_, bool selected_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, width_, height_, selected_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemEmptyController::SetReuseListItemHide_20173(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemEmptyController::GetReuseListItemContent_20174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemEmptyController::__xLuaBaseProxy_GetViewAssetId_20175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B502FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::_ctor_20102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4899C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ReuseListView* DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::get_View_20103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B48A64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::Init_20104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::ShutDown_20105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnGamepadUp_20106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B48D68)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnGamepadDown_20107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B495A8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnGamepadLeft_20108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B496F4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnGamepadRight_20109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B49840)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnGamepadPickup_20110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4998C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnGamepadMark_20111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B49C10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::SelectNextChip_20112(int32_t deltaIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B48EB8)(this, deltaIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::UpdateCurrentSelectedIndex_20113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4A564)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::RegisterDelegates_20114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::UnRegisterDelegates_20115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetViewAssetId_20116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::IsVertical_20117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4B460)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::onWrapInitializeItem_20118(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_, bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4B584)(this, go_, wrapIndex_, realIndex_, show_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::onWrapInitializeAnim_20119(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4C01C)(this, go_, wrapIndex_); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::IsEndEdgeOfBounds_20120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4C2A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnDragExcessBounds_20121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4C5A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnDragInverseExcessBounds_20122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4C708)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::InitReuseList_20123(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_, DLL2SDK::Assembly_CSharp::GameUI::IReuseListDataSource* dataSource_, DLL2SDK::Assembly_CSharp::GameUI::IReuseListCallback* callback_, bool enableClick_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, scrollView_, dataSource_, callback_, enableClick_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::Clear_20124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4CC7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::RefreshView_20125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::ReloadData_20126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4D9C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::ResetPanelSize_20127(bool resetScroll_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, resetScroll_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::ScrollTo_20128(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::ScrollToPos_20129(DLL2SDK::UnityEngine::UnityEngine::Vector3 offsetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4E074)(this, offsetPos_); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::ScrollToPosEx_20130(DLL2SDK::UnityEngine::UnityEngine::Vector3 offsetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4E440)(this, offsetPos_); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::ScrollToEnd_20131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4E92C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::RestrictMovePosition_20132(DLL2SDK::UnityEngine::UnityEngine::Vector3 offsetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4DEE8)(this, offsetPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::RestrictMovePositionEx_20133(DLL2SDK::UnityEngine::UnityEngine::Vector3 offsetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4E7A0)(this, offsetPos_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::ShakeReuseList_20134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4D690)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetDataCount_20135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4B6B4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetDataItemWidth_20136(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4E9CC)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetDataColumns_20137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4D008)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetDataItem_20138(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetDataItemHeight_20139(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4ECA8)(this, index_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetDataItemType_20140(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4EE7C)(this, index_); } DLL2SDK::Assembly_CSharp::GameUI::IReuseListItemController* DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetItemController_20141(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetItemTransform_20142(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnItemClick_20143(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::OnReuseListItemAction_20144(int32_t index_, int32_t action_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, index_, action_, obj_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::CheckInitial_20145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4CE8C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::CheckScrollViewReady_20146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4DCB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::BeginPrepareChildControllers_20147(int32_t numOfItemToCreateImmediately_, bool NeedPrepareChildControllers_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4D1A0)(this, numOfItemToCreateImmediately_, NeedPrepareChildControllers_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::CreateAWrapperController_20148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4F8BC)(this); } DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController* DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetItemWrapperCache_20149(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4B87C)(this, go_, wrapIndex_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::GetItemCount_20150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4DC0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::SetUIActive_20151(bool isActive_, bool recursively_, bool RemoveDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, RemoveDelegate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::__xLuaBaseProxy_Init_20152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FE20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::__xLuaBaseProxy_ShutDown_20153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FE28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::__xLuaBaseProxy_RegisterDelegates_20154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FE30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::__xLuaBaseProxy_UnRegisterDelegates_20155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FE38)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::__xLuaBaseProxy_GetViewAssetId_20156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FE40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseListController::__xLuaBaseProxy_SetUIActive_20157(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4FE48)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseItemActionData::_ctor_20089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4882C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReuseItemActionData::get_HasRecycle_20090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseItemActionData::set_HasRecycle_20091(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReuseItemActionData::OnRecycle_20092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabController::_ctor_20053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81810)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabController::GameUI_IUITabController_WillTabShow_20054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::_ctor_20034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D80AA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::SetLocked_20035(bool locked_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, locked_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::SetSelected_20036(bool selected_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, selected_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::SetTabName_20037(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81004)(this, str_); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::set_TabIndex_20038(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8110C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::get_TabIndex_20039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81114)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::set_TabLocked_20040(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8111C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::get_TabLocked_20041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81130)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::set_TabSelected_20042(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81138)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::get_TabSelected_20043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8114C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::get_isColliderEnabled_20044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81154)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITabBarItem::OnClick_20045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D81250)(this); } void DLL2SDK::Assembly_CSharp::GameUI::RomanNumeralConverter::_ctor_20013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51B84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::RomanNumeralConverter::a2r_20014(int32_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51C28)(number_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIStringUtils::SafeLocFormat_20004(DLL2SDK::mscorlib::System::String* locID_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D7EC98)(locID_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIStringUtils::LocSafeFormat_20005(DLL2SDK::mscorlib::System::String* locID_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D7EE3C)(locID_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIStringUtils::SafeUpper_20006(DLL2SDK::mscorlib::System::String* original_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7EFE0)(original_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIStringUtils::Short4Value_20007(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7F144)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIStringUtils::ShortClamp_20008(float value_, DLL2SDK::mscorlib::System::String* format_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D40D88)(value_, format_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIStringUtils::NetworkString_20009(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D7F334)(bytes_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIStringUtils::GetItemExpiredTimeString_20010(int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7F49C)(duration_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIStringUtils::GetItemExpiredTimeStringWithOutHour_20011(int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7F77C)(duration_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIStringUtils::GetItemExpiredTimeStringByTimestamp_20012(int32_t expireTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7F908)(expireTime_); } void DLL2SDK::Assembly_CSharp::GameUI::UIStandards::_cctor_19997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7E000)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectivePending::_ctor_19995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6D038)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectivePending::SetPrespective_19996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6D0DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPlusMinusButton::_ctor_19989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6E6D0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIPlusMinusButton::get_Current_19990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6E774)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPlusMinusButton::Start_19991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6E77C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPlusMinusButton::Init_19992(int32_t minValue_, int32_t maxValue_, int32_t defaultValue_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D6E9EC)(this, minValue_, maxValue_, defaultValue_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::UIPlusMinusButton::OnPlusBtnClick_19993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6EAC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPlusMinusButton::OnMinusBtnClick_19994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6EC08)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIYSizeAdaptor::_ctor_19984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACB9B8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIYSizeAdaptor::Awake_19985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACBA74)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIYSizeAdaptor::OnEnable_19986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACBF28)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIYSizeAdaptor::OnApplicationPause_19987(bool pause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACBFCC)(this, pause_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIYSizeAdaptor::Resize_19988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACBB18)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIXSizeAdaptor::_ctor_19979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACB2AC)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIXSizeAdaptor::Awake_19980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACB368)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIXSizeAdaptor::OnEnable_19981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACB848)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIXSizeAdaptor::OnApplicationPause_19982(bool pause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACB8EC)(this, pause_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIXSizeAdaptor::Resize_19983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACB40C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UITableCellAdaptor::_ctor_19975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACA000)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UITableCellAdaptor::AdaptCell_19976(int32_t newWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACA0A4)(this, newWidth_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameCommon::UITableCellAdaptor::GetPos_19977(DLL2SDK::Assembly_CSharp::UIWidget* widget_, float percent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACA464)(this, widget_, percent_); } float DLL2SDK::Assembly_CSharp::GameCommon::UITableCellAdaptor::GetPercent_19978(DLL2SDK::Assembly_CSharp::UIWidget* container_, DLL2SDK::Assembly_CSharp::UIWidget* child_, int32_t oldWidth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ACA300)(this, container_, child_, oldWidth_); } void DLL2SDK::Assembly_CSharp::GameCommon::UISizeAdaptor::_ctor_19970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC8FB0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UISizeAdaptor::Awake_19971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC9074)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UISizeAdaptor::OnEnable_19972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC9E90)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UISizeAdaptor::OnApplicationPause_19973(bool pause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC9F34)(this, pause_); } void DLL2SDK::Assembly_CSharp::GameCommon::UISizeAdaptor::Resize_19974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC9118)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UISideAdaptor::_ctor_19966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC8758)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UISideAdaptor::Awake_19967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC8824)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UISideAdaptor::Excute_19968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC8F08)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UISideAdaptor::Reposition_19969(bool playing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC88CC)(this, playing_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIScaleAdaptor::_ctor_19962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC8374)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIScaleAdaptor::Start_19963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC8430)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIScaleAdaptor::AdjustSize_19964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC84D4)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIScaleAdaptor::AdjustSize_19965(float DefaultWidth_, float DefaultHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC8580)(this, DefaultWidth_, DefaultHeight_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICameraFieldAdaptor::_ctor_19958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF1E4)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICameraFieldAdaptor::Awake_19959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF2A4)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICameraFieldAdaptor::Excute_19960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF6E8)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICameraFieldAdaptor::Adapt_19961(bool playing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF34C)(this, playing_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIAnchorAdaptor::_ctor_19956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABEE3C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIAnchorAdaptor::Start_19957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABEEE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::_ctor_19912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4F618)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::ValidateScroll_19913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4F738)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::UpdateScrollView_19914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4F9B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::Awake_19915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4FABC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::OnAwake_19916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::Start_19917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4FD04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::OnMove_19918(DLL2SDK::Assembly_CSharp::UIPanel* panel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, panel_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::OnStart_19919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::CreateCell_19920(int32_t row_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4FF1C)(this, row_, assetID_, active_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::OnWrapCell_19921(DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, cell_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::Refresh_19922(bool resetPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D50484)(this, resetPosition_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::Update_19923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D50C50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::OnUpdate_19924(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::OnScrollBar_19925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D510D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::UpdateScrollBar_19926(float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D51218)(this, offset_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::UpdateScrollBarView_19927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D50960)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::get_Patch_19928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D513CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::set_Patch_19929(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D513D4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::FloatRow_19930(int32_t row_, int32_t style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D513DC)(this, row_, style_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::FloatByOffset_19931(float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5172C)(this, offset_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::FixedFloatByOffset_19932(float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D51828)(this, offset_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::SetHighlight_19933(int32_t row_, DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5194C)(this, row_, assetID_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::IsLastCellCanSee_19934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D51D18)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::IsOverSize_19935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D51F7C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::GetCurrentFirstRow_19936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D50DF0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::GetCurrentLastRow_19937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5208C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::ForceToConstrain_19938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5238C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::RefreshRowHeights_19939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5066C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::GetRangeStart_19940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D525FC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::GetRangeEnd_19941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5269C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::UpdateVisibleRange_19942(float start_, float end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5273C)(this, start_, end_); } float DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::GetCellOffset_19943(int32_t row_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D515F4)(this, row_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::OnWrapStart_19944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::ConvertOffset2Position_19945(float offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D52960)(this, offset_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::WrapCell_19946(int32_t row_, bool forceNew_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D52ACC)(this, row_, forceNew_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::WrapContent_19947(bool remain_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, remain_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::WrapPosition_19948(float offset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, offset_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList* DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::CellList_19949(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D51B80)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::ReusedStart_19950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D53280)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::ReusedEnd_19951(bool culling_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D533B0)(this, culling_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::ReusedNext_19952(int32_t row_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D52D20)(this, row_, assetID_, cell_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable::GetCellPos_19953(int32_t row_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D537A8)(this, row_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList::_ctor_19899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4EA14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList::EnsureCapacity_19900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4EAB8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList::RollNext_19901(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4ED68)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList::RollLast_19902(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4EE18)(this, index_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList::Next_19903(int32_t row_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellContainer* output_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4EECC)(this, row_, output_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList::Start_19904(bool revert_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4F2E8)(this, revert_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList::End_19905(bool culling_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4F398)(this, culling_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList::GetCellQueue_19906() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList*)>(DLL2SDK::GameAssemblyBase + 0x3D4F578)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellContainer::_ctor_19896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47788)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellContainer* DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellContainer::Activate_19897(int32_t row_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47834)(this, row_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellContainer* DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellContainer::DeActivate_19898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D47968)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool::_ctor_19872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4D058)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool::Start_19873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4D150)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool::ReuseCell_19874(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4D3CC)(this, path_, cell_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool::AppendCell_19875(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4D7BC)(this, cell_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool::End_19876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4D208)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool::FindUsingCell_19877(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4AA5C)(this, path_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::_ctor_19831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D488E4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::ValidateScroll_19832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D489F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::UpdateScrollView_19833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D48C10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::Awake_19834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D48D1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::OnAwake_19835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::Start_19836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D48F64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::OnMove_19837(DLL2SDK::Assembly_CSharp::UIPanel* panel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, panel_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::OnStart_19838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::CreateCell_19839(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4917C)(this, path_, assetID_, active_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::OnWrapCell_19840(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::Refresh_19841(bool resetPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D49684)(this, resetPosition_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::FindUsingCell_19842(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4A728)(this, path_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::Update_19843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4AB3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::OnUpdate_19844(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::OnScrollBar_19845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4AC9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::UpdateScrollBar_19846(float offset_, bool restricted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4AE00)(this, offset_, restricted_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::UpdateScrollBarView_19847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4A50C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::FloatRow_19848(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_, int32_t style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4B17C)(this, path_, style_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::CheckCellCanSee_19849(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4B710)(this, path_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::RefreshGridRange_19850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D49808)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::UpdateVisibleRange_19851(float start_, float end_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4BA20)(this, start_, end_); } float DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::GetRowOffsetFromPath_19852(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4B40C)(this, path_); } float DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::GetColumeOffsetFromPath_19853(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4B568)(this, path_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::GetPositionFromPath_19854(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4BD44)(this, path_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::OnWrapStart_19855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::WrapCell_19856(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_, bool forceNew_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4C194)(this, path_, forceNew_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::WrapContent_19857(bool remain_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, remain_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::ScrollOffset_19858(float offset_, float offsetWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, offset_, offsetWidth_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool* DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::GetWrapCellPool_19859(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4A8B4)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::ReusedStart_19860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4CA78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::ReusedEnd_19861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4CC60)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::ReusedNext_19862(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4C400)(this, path_, assetID_, cell_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid::_CreateCell_m__0_19863(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4D8D0)(this, p_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::_ctor_19790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D44EB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::Awake_19791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::set_Height_19792(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::get_Height_19793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::set_Width_19794(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::get_Width_19795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::BindData_19796(DLL2SDK::mscorlib::System::Object* data_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, data_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::set_ClickDel_19797(DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell_OnClickCell* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D453DC)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell_OnClickCell* DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::get_ClickDel_19798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D453E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::set_Index_19799(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D453EC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::get_Index_19800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D453F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell::NotifyClickOnCell_19801(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroup::_ctor_19759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D83B80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroup::OnEnable_19760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroup::InvokeImpl_19761(float fPlayOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, fPlayOffset_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroup::Update_19762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroup::StartTick_19763(float fPlayOffset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D83DB4)(this, fPlayOffset_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroup::ResetTimeGroup_19764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIInvokeAnis::_ctor_19766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5E840)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIInvokeAnis::ResetToBeginning_19767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5EAB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIInvokeAnis::Disable_19768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5F848)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIInvokeAnis::Play_19769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D60638)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPreAnimationManager::_ctor_19754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6ED4C)(this); } DLL2SDK::Assembly_CSharp::GameUI::UIPreAnimationManager* DLL2SDK::Assembly_CSharp::GameUI::UIPreAnimationManager::Instance_19755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6EE54)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIPreAnimationManager::OnFadeOutFinish_19756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F000)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIPreAnimationManager::PlayPreFade_19757(DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* controller_, DLL2SDK::System_Core::System::Action* deferedAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F18C)(this, controller_, deferedAction_); } void DLL2SDK::Assembly_CSharp::GameUI::UIPreAnimationManager::_cctor_19758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6F27C)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveToggleEffect::_ctor_19751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6E2EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveToggleEffect::Awake_19752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6E390)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveToggleEffect::Toggle_19753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6E598)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveSelectEffect::_ctor_19744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6D540)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveSelectEffect::Awake_19745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6D648)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveSelectEffect::CreateTween_19746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6D71C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveSelectEffect::ConfigureTween_19747(bool forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6D97C)(this, forward_); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveSelectEffect::Play_19748(bool forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6DD54)(this, forward_); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveSelectEffect::OnFinished_19749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6DFA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIPerspectiveSelectEffect::_cctor_19750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6E1D4)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIOutFadeEffect::ResetFadeOut_19740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6C978)(); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameUI::UIOutFadeEffect::GetCurrent_19741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6CB64)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIOutFadeEffect::PlayFadeOut_19742(DLL2SDK::UnityEngine::UnityEngine::GameObject* gObj_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* onFinish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6CD24)(gObj_, onFinish_); } void DLL2SDK::Assembly_CSharp::GameUI::UIOutFadeEffect::_cctor_19743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6D034)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIGridShowEffect::_ctor_19733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D54ECC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGridShowEffect::Awake_19734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D54FD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGridShowEffect::CreateTween_19735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D550A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGridShowEffect::ConfigureTween_19736(bool high_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D553C8)(this, high_, delay_); } void DLL2SDK::Assembly_CSharp::GameUI::UIGridShowEffect::Play_19737(bool forward_, bool high_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D557DC)(this, forward_, high_, delay_); } void DLL2SDK::Assembly_CSharp::GameUI::UIGridShowEffect::OnFinished_19738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D55B14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIGridShowEffect::_cctor_19739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D55D48)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIFadeEffect::_ctor_19725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D42BBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFadeEffect::Awake_19726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D42CEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFadeEffect::Capture_19727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D42FD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFadeEffect::Configure_19728(DLL2SDK::Assembly_CSharp::GameUI::EUIFadeEffectDirection direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D430EC)(this, direction_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFadeEffect::ResetToBeginning_19729(bool forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D43514)(this, forward_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFadeEffect::Play_19730(bool forward_, DLL2SDK::Assembly_CSharp::GameUI::EUIFadeEffectDirection direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4363C)(this, forward_, direction_); } void DLL2SDK::Assembly_CSharp::GameUI::UIFadeEffect::OnFinished_19731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D438FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFadeEffect::_cctor_19732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D43B30)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::_ctor_19712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D406E4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::get_IsPlaying_19713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D40830)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::AutoSampleNumber_19714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D40838)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::Play_19715(float numberStart_, float numberEnd_, bool fromBeginning_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D409A0)(this, numberStart_, numberEnd_, fromBeginning_); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::SetDigit_19716(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D40AB8)(this, num_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::GetDigitText_19717(float number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D40C04)(this, number_); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::Stop_19718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D40FF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::Awake_19719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D412EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::OnEnable_19720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D41438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::OnDisable_19721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4152C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::Update_19722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D41600)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::Debug4Play_19723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4191C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIDigitLabelEffect::_cctor_19724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D419F8)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonEffect::_ctor_19707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5D794)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonEffect::Awake_19708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5D868)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonEffect::Capture_19709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5D9A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonEffect::OnPress_19710(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5DC48)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonEffect::_cctor_19711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5DE08)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIBatchTweenAni::DispatchTime_19700(DLL2SDK::mscorlib::System::Collections::Generic::List_1* timeGroups_, DLL2SDK::Assembly_CSharp::GameUI::EUIItemsBatchAnimationMethod eMethod_, float fGroupInterval_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameUI::EUIItemsBatchAnimationMethod, float)>(DLL2SDK::GameAssemblyBase + 0x2A556BC)(timeGroups_, eMethod_, fGroupInterval_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBatchTweenAni::SortHorizontal_19701(DLL2SDK::Assembly_CSharp::GameUI::AnimationTimeObject* obj1_, DLL2SDK::Assembly_CSharp::GameUI::AnimationTimeObject* obj2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A56DC8)(obj1_, obj2_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIBatchTweenAni::SortVertical_19702(DLL2SDK::Assembly_CSharp::GameUI::AnimationTimeObject* obj1_, DLL2SDK::Assembly_CSharp::GameUI::AnimationTimeObject* obj2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5703C)(obj1_, obj2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::UIBatchTweenAni::GetAnimationObjectHalfRect_19703(DLL2SDK::Assembly_CSharp::GameUI::AnimationTimeObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A57124)(obj_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::UIBatchTweenAni::GetAnimationObjOrigin_19704(DLL2SDK::Assembly_CSharp::GameUI::AnimationTimeObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A56EB0)(obj_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameUI::UIBatchTweenAni::GetAnimationObjOffset_19705(DLL2SDK::Assembly_CSharp::GameUI::AnimationTimeObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A574BC)(obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIBatchTweenAni::CaculateItemDelay_19706(DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemsList_, DLL2SDK::Assembly_CSharp::GameUI::EUIItemsBatchAnimationMethod eMethod_, float fGroupInterval_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameUI::EUIItemsBatchAnimationMethod, float)>(DLL2SDK::GameAssemblyBase + 0x2A5596C)(itemsList_, eMethod_, fGroupInterval_); } void DLL2SDK::Assembly_CSharp::GameUI::BatchTweenParam::_ctor_19699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32CB330)(this); } void DLL2SDK::Assembly_CSharp::GameUI::AnimationTimeObject::_ctor_19698(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::Assembly_CSharp::UIWidget* wgt_, DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup* grp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B8EB8)(this, trans_, wgt_, grp_); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::_ctor_19687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A533A4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::get_IsReadyToPlay_19688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5349C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::OnEnable_19689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::Awake_19690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A53554)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::Update_19691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::DisableTimeGroup_19692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A53F14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::ResetTimeGroup_19693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::OnPlayTimeGroup_19694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::__xLuaBaseProxy_OnEnable_19695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54178)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::__xLuaBaseProxy_Update_19696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54180)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup::__xLuaBaseProxy_ResetTimeGroup_19697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A54188)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI2rdPopwindowEffect::_ctor_19682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4CFB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI2rdPopwindowEffect::Awake_19683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4D084)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI2rdPopwindowEffect::ResetEffect_19684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4D688)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI2rdPopwindowEffect::Play_19685(bool foward_, bool frombegin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4D7E8)(this, foward_, frombegin_); } void DLL2SDK::Assembly_CSharp::GameUI::UI2rdPopwindowEffect::_cctor_19686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4D9B0)(); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::_ctor_19668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4B3E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::Awake_19669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4B4C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::PressMask_19670(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4BCB8)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::UpdatePress_19671(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4BF34)(this, delta_); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::set_GyroRange_19672(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4C114)(this, value_); } float DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::get_GyroRange_19673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4C11C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::UpdateGyro_19674(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4C124)(this, delta_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::ZoomQuaternion_19675(DLL2SDK::UnityEngine::UnityEngine::Quaternion original_, float range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4C450)(original_, range_); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::Update_19676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4C6CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::ApplyTweeners_19677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4BAB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::PlayEffect_19678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4CAFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::ResetEffect_19679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4CDA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::Play_19680(bool foward_, bool frombegin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4CBD8)(this, foward_, frombegin_); } void DLL2SDK::Assembly_CSharp::GameUI::UI1stPopwindowEffect::_cctor_19681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4CF00)(); } void DLL2SDK::Assembly_CSharp::GameUI::UIControlUtils::DiagnosticStart_19665(DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D40250)(tag_); } void DLL2SDK::Assembly_CSharp::GameUI::UIControlUtils::DiagnosticPrint_19666(DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D40480)(tag_); } void DLL2SDK::Assembly_CSharp::GameUI::UIControlUtils::_cctor_19667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D40634)(); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetClick_19558(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::Assembly_CSharp::UIEventListener_VoidDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A68B28)(obj_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetClick_19559(DLL2SDK::UnityEngine::UnityEngine::Component* component_, DLL2SDK::Assembly_CSharp::UIEventListener_VoidDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A71658)(component_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetEnable_19560(DLL2SDK::UnityEngine::UnityEngine::Collider* collider_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A717B8)(collider_, enable_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetClick_19561(DLL2SDK::Assembly_CSharp::GameUI::UIButtonTemplate* BtnTemp_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* func_, DLL2SDK::mscorlib::System::String* BtnLabel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A71900)(BtnTemp_, func_, BtnLabel_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetAlpha_19562(DLL2SDK::UnityEngine::UnityEngine::Component* component_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A71B10)(component_, active_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetActive_19563(DLL2SDK::UnityEngine::UnityEngine::Component* component_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2ACC4)(component_, active_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetActive_19564(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2E50C)(go_, active_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetActive_19565(DLL2SDK::Array* objs_, bool active_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2A5D580)(objs_, active_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeIsActive_19566(DLL2SDK::UnityEngine::UnityEngine::Component* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A71D00)(component_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeIsSelfActive_19567(DLL2SDK::UnityEngine::UnityEngine::Component* component_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5F944)(component_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeIsActive_19568(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5170C)(go_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeIsSelfActive_19569(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A71E58)(go_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetValue_19570(DLL2SDK::Assembly_CSharp::UIToggle* toggle_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A71FA0)(toggle_, value_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetValue_19571(DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider* slider_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A720E8)(slider_, value_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetColor_19572(DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider* slider_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A72230)(slider_, color_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::RefreshDraw_19573(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A656D8)(obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetAlpha_19574(DLL2SDK::Assembly_CSharp::UIRect* rect_, bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2AB5C)(rect_, show_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetAlpha_19575(DLL2SDK::Assembly_CSharp::UIRect* rect_, bool show_, float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A723AC)(rect_, show_, alpha_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetAlpha_19576(DLL2SDK::Assembly_CSharp::UIRect* rect_, float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A68FB0)(rect_, alpha_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLabel_LOCID_19577(DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::mscorlib::System::String* locid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2CBF8)(label_, locid_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLabel_19578(DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2DEDC)(label_, text_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLabel_19579(DLL2SDK::Assembly_CSharp::UILabel* label_, int32_t intValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A69104)(label_, intValue_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLabel_19580(DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::mscorlib::System::Text::StringBuilder* builder_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2A7253C)(label_, builder_, format_, args_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLabel_19581(DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2A727C0)(label_, bytes_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLabel_19582(DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A729D4)(label_, color_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SetSprte_19583(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::UnityEngine::UnityEngine::Color tintColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A72B54)(sprite_, tintColor_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetColor_19584(DLL2SDK::Assembly_CSharp::UIWidget* widget_, DLL2SDK::UnityEngine::UnityEngine::Color tintColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2CFB0)(widget_, tintColor_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetWidgetShow_19585(DLL2SDK::Assembly_CSharp::UIWidget* widget_, bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A72CD4)(widget_, show_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetSpriteName_19586(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::UnityEngine::UnityEngine::Vector2 fitRect_, bool keepOriginalSizeIfSmaller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A72E3C)(sprite_, spriteName_, fitRect_, keepOriginalSizeIfSmaller_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetSpriteName_19587(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A39980)(sprite_, spriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetSpriteNameAuto_19588(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2CE64)(sprite_, spriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetSpriteNameMakePixelPerfect_19589(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A73024)(sprite_, spriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetSpriteNameRatioPixel_19590(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::mscorlib::System::String* spriteName_, bool isFixedWidth_, float fixedSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A73184)(sprite_, spriteName_, isFixedWidth_, fixedSize_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetSpritePixelPerfect_19591(DLL2SDK::Assembly_CSharp::UISprite* sprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A733C8)(sprite_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetSpriteFillAmount_19592(DLL2SDK::Assembly_CSharp::UISprite* sprite_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A73510)(sprite_, value_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SetTexture_19593(DLL2SDK::Assembly_CSharp::UINetworkTexture* texture_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A73694)(texture_, url_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::IsSIItemNull_19594(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A737DC)(item_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SetTexture_19595(DLL2SDK::Assembly_CSharp::UINetworkTexture* texture_, DLL2SDK::CSProto::msg::PlayerPictureInfo* pinfo_, uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A738D4)(texture_, pinfo_, playerID_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetTexture_19596(DLL2SDK::Assembly_CSharp::UITexture* uiTexture_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A73A28)(uiTexture_, texture_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeForceUpdate_19597(DLL2SDK::Assembly_CSharp::UIWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A73B7C)(widget_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeForceUpdate_19598(DLL2SDK::Assembly_CSharp::UIAnchor* anchor_, bool forceUpdate_, bool resetUICamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A73CC8)(anchor_, forceUpdate_, resetUICamera_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetSize_19599(DLL2SDK::Assembly_CSharp::UIWidget* widget_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A73E54)(widget_, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetDepth_19600(DLL2SDK::Assembly_CSharp::UIWidget* widget_, int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A73FCC)(widget_, depth_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SetWidgetRect_19601(DLL2SDK::Assembly_CSharp::UIWidget* widget_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A74118)(widget_, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLocalPosition_19602(DLL2SDK::UnityEngine::UnityEngine::Component* comp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localpos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2B060)(comp_, localpos_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLocalPosition_19603(DLL2SDK::UnityEngine::UnityEngine::Component* comp_, float localX_, float localY_, float localZ_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A7429C)(comp_, localX_, localY_, localZ_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLocalRotation_19604(DLL2SDK::UnityEngine::UnityEngine::Component* comp_, DLL2SDK::UnityEngine::UnityEngine::Quaternion localqutn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A74400)(comp_, localqutn_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetLocalScale_19605(DLL2SDK::UnityEngine::UnityEngine::Component* comp_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localscale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C16C)(comp_, localscale_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SetLocalPosition_19606(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector3 localpos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A7458C)(go_, localpos_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SetCompGray_19607(DLL2SDK::UnityEngine::UnityEngine::Component* comp_, bool isGray_, bool recusively_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A74710)(comp_, isGray_, recusively_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SetContainerGray_19608(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isGray_, bool recusively_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A748B0)(go_, isGray_, recusively_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafeSetGray_19609(DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool gray_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A74B20)(sprite_, gray_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SetColliderEnable_19610(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A74C74)(obj_, enable_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SafePlayAnimation_19611(DLL2SDK::Assembly_CSharp::GameUI::UIAudioAnimation* anim_, bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A74E34)(anim_, isShow_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::BuildString_19612(DLL2SDK::mscorlib::System::Text::StringBuilder* builder_, int32_t content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A74F88)(builder_, content_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::BuildString_19613(DLL2SDK::mscorlib::System::Text::StringBuilder* builder_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2A72678)(builder_, format_, args_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::BindClickEvent_19614(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::Assembly_CSharp::UIEventListener_VoidDelegate* del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A750B4)(go_, del_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::BindClickEvent_19615(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* colider_, DLL2SDK::Assembly_CSharp::UIEventListener_VoidDelegate* del_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A75204)(colider_, del_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::EnableButton_19616(DLL2SDK::Assembly_CSharp::UIButton* button_, bool enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A75368)(button_, enabled_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::HexToColor_19617(DLL2SDK::mscorlib::System::String* hex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A75548)(hex_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::get_NORMAL_MAX_LEVEL_19618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A75748)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetOtherLevelProgress_19619(DLL2SDK::CSProto::msg::LevelInfo* info_) { return reinterpret_cast*(*)(DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x2A758AC)(info_); } DLL2SDK::Assembly_CSharp::Config::ELevelInfoType DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetLevelInfoType_19620(DLL2SDK::CSProto::msg::LevelInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A76200)(info_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetLevelStringByLevel_19621(int32_t normalLv_, int32_t peakLv_, bool isShort_, bool onlyNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A762EC)(normalLv_, peakLv_, isShort_, onlyNumber_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::CompareLevel_19622(DLL2SDK::CSProto::msg::LevelInfo* a_, DLL2SDK::CSProto::msg::LevelInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A76624)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::CompareLevel_19623(uint32_t peakLvA_, uint32_t normalLvA_, uint32_t peakLvB_, uint32_t normalLvB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A767A4)(peakLvA_, normalLvA_, peakLvB_, normalLvB_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetOtherLevelString_19624(DLL2SDK::CSProto::msg::LevelInfo* info_, bool isShort_, bool onlyNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A768A8)(info_, isShort_, onlyNumber_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetBrTeamSeatColor_19625(int32_t seatIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A76A0C)(seatIndex_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetBrTeamSignSpriteName_19626(int32_t seatIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A76C14)(seatIndex_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetBrTeamColor_19627(uint32_t teamIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A76E28)(teamIndex_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::HexToColor_19628(int32_t HexVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A770A4)(HexVal_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetChestBackgroundQualitySprite_19629(int32_t subColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A771C0)(subColor_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetLargeBackgroundQualitySprite_19630(int32_t color_, int32_t subColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A772C8)(color_, subColor_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetSmallBackgroundQualitySprite_19631(int32_t color_, int32_t subColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A77430)(color_, subColor_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetCommonWeaponQualitySprite_19632(int32_t color_, int32_t subColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A77598)(color_, subColor_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetCommonWeaponQualitySprite2_19633(int32_t color_, int32_t subColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C2F0)(color_, subColor_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetCommonWeaponQualitySprite3_19634(int32_t color_, int32_t subColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A77734)(color_, subColor_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetCommonRoleQualitySprite_19635(int32_t color_, int32_t subColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A778D0)(color_, subColor_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetCommonItemQualitySprite_19636(int32_t color_, int32_t subColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6C48C)(color_, subColor_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetLuckyBoardItemQualitySprite_19637(int32_t color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A77A6C)(color_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetLuckyDrawQualitySprite_19638(int32_t color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A77BE0)(color_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetBroadcastTipBGSpirte_19639(uint32_t color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A77D54)(color_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::ChangeContextColor_19640(DLL2SDK::mscorlib::System::String* context_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A77EFC)(context_, color_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::ChangeContextColor_19641(DLL2SDK::mscorlib::System::String* context_, DLL2SDK::mscorlib::System::String* color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A78078)(context_, color_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::IsUIActive_19642(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A781C4)(obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::ItemIconCheckRotation_19643(int32_t id_, DLL2SDK::UnityEngine::UnityEngine::Transform* RotateTransform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6D9B0)(id_, RotateTransform_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetShopTypeByID_19644(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A7835C)(type_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::UlongByInt_19645(uint64_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A78474)(num_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetFixIconByLevelUnlockConfig_19646(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A785CC)(config_); } DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetLevelUnlockConfigByIconId_19647(int32_t iconId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A78984)(iconId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetMoneySprite_19648(bool bo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A78B3C)(bo_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetUILabelTextLength_19649(DLL2SDK::Assembly_CSharp::UILabel* label_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A78C44)(label_); } float DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetUILabelTextLengthImmediate_19650(DLL2SDK::Assembly_CSharp::UILabel* label_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A78DA0)(label_); } DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetConfigByScore_19651(int32_t Score_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A78F18)(Score_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetDiffPosToParentObj_19652(DLL2SDK::UnityEngine::UnityEngine::Component* inCom_, DLL2SDK::UnityEngine::UnityEngine::Component* inParentCom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A790C0)(inCom_, inParentCom_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetDiffPosToParentObj_19653(DLL2SDK::UnityEngine::UnityEngine::GameObject* inObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inParentObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A7948C)(inObj_, inParentObj_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetPanelByUIFlowGrid_19654(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A7983C)(grid_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetPanelByUIFlowTable_19655(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A799D4)(table_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::GetRankUpShowOffLabel_19656(int32_t rankLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A79B6C)(rankLevel_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::SetActiveWithAlphaTween_19657(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool active_, float duration_, float alpha_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A79CE0)(gameObject_, active_, duration_, alpha_, cb_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::AddChildDontInstantiate_19658(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A7A070)(parent_, prefab_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::AddChildDontInstantiate_19659(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, DLL2SDK::UnityEngine::UnityEngine::GameObject* child_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A7A1E4)(parent_, child_, layer_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonTools::_cctor_19660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A7A468)(); } void DLL2SDK::Assembly_CSharp::UIButtonReddot::_ctor_19553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F2B94)(this); } void DLL2SDK::Assembly_CSharp::UIButtonReddot::Start_19554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F2C38)(this); } void DLL2SDK::Assembly_CSharp::UIButtonReddot::CheckReddot_19555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F2ECC)(this); } void DLL2SDK::Assembly_CSharp::UIButtonReddot::OnObjClick_19556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F30D8)(this); } void DLL2SDK::Assembly_CSharp::UIButtonReddot::_Start_m__0_19557(DLL2SDK::UnityEngine::UnityEngine::GameObject* fakeObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F320C)(this, fakeObject_); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown::_ctor_19542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5CDEC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown::get_IsCountingDown_19543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5CE98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown::OnEnable_19544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5CEA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown::StartCountDown_19545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5D040)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::UIButtonCountDown::IECountDown_19546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A5CF60)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichWidget::_ctor_19535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC80DC)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichWidget::Start_19536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC8180)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichWidget::SetRichState_19537(DLL2SDK::Assembly_CSharp::GameCommon::EUIRichState rstate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC79B4)(this, rstate_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSwitchAndSliderExtentions::SafeSetState_19534(DLL2SDK::Assembly_CSharp::GameCommon::UIRichSwitchAndSlider* ss_, DLL2SDK::Assembly_CSharp::GameCommon::EUIRichState rstate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC7FC4)(ss_, rstate_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSwitchAndSlider::_ctor_19532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC7C5C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSwitchAndSlider::SetState_19533(DLL2SDK::Assembly_CSharp::GameCommon::EUIRichState rstate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC7D00)(this, rstate_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::_ctor_19512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5C1C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::SetAudioCallback_19513(DLL2SDK::System_Core::System::Action* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5CEC)(this, cb_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::PlayAudio_19514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5D94)(this); } bool DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::GetisColliderEnabled_19515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5E40)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::SetFgColor_19516(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5F78)(this, color_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnStart_19517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnInteracting_19518(int32_t interactObjects_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC6784)(this, interactObjects_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnDigitChange_19519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC688C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnPressBackground_19520(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC6A64)(this, go_, isPressed_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnDragBackground_19521(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC6C50)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnPressForeground_19522(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC6DF4)(this, go_, isPressed_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::InternalProcessFloatDigitObj_19523(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC70B4)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnDragForeground_19524(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC71FC)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnPan_19525(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnPressDecrease_19526(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC74AC)(this, go_, isPressed_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::OnPressIncrease_19527(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC75B4)(this, go_, isPressed_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::Update_19528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::__xLuaBaseProxy_OnStart_19529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC7824)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::__xLuaBaseProxy_OnPan_19530(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC782C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSlider::__xLuaBaseProxy_Update_19531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC7834)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichObjectsExtension::SafeSetRichState_19511(DLL2SDK::Assembly_CSharp::GameCommon::UIRichObjects* obj_, DLL2SDK::Assembly_CSharp::GameCommon::EUIRichState rstate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5B04)(obj_, rstate_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichObjects::_ctor_19509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5864)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichObjects::SetRichState_19510(DLL2SDK::Assembly_CSharp::GameCommon::EUIRichState rstate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5908)(this, rstate_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichMarker::_ctor_19502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5400)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichMarker::OnAwake_19503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichMarker::OnUpdate_19504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichMarker::OnEnable_19505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichMarker::OnDisable_19506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichMarker::Awake_19507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5704)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichMarker::Update_19508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC57B4)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichColor::_ctor_19500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5140)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichColor::SetRichState_19501(DLL2SDK::Assembly_CSharp::GameCommon::EUIRichState rstate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5274)(this, rstate_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::_ctor_19487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3EC0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::set_Lock_19488(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3FC8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::get_Lock_19489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC3FD0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::ConfigureButton_19490(bool highlited_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, highlited_, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::set_Notifies_19491(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC43D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::get_Notifies_19492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC4584)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::Awake_19493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC458C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::Start_19494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC46C0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::OnHover_19495(bool isOver_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, isOver_, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::OnPress_19496(bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::PlayClickSound_19497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC4B50)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::OnClick_19498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichButton::_cctor_19499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC5044)(); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSliderDemo::_ctor_19485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC783C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichSliderDemo::Debug_19486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC78E0)(this); } void DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager::_ctor_19476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DEA90)(this); } void DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager::set_ShadowbladeAbilityEnable_19477(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DEB68)(this, value_); } bool DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager::get_ShadowbladeAbilityEnable_19478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DD5E4)(this); } void DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager::EnableShadowbladeAbility_19479(DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect* smokeEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DED38)(this, smokeEffect_); } void DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager::DisableShadowbladeAbility_19480(DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect* smokeEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DEDFC)(this, smokeEffect_); } void DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager::AddSmokeEffect_19481(DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect* smokeEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DD820)(this, smokeEffect_); } void DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager::RemoveSmokeEffect_19482(DLL2SDK::Assembly_CSharp::ShadowbladeSmokeEffect* smokeEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DDAFC)(this, smokeEffect_); } void DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager::Shutdown_19483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ShadowBladeSmokeManager::__xLuaBaseProxy_Shutdown_19484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DEF60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILoadingPVEGameTipsView::_ctor_19474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65C44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILoadingPVEGameTipsView::UpdateGameModeName_19475(DLL2SDK::mscorlib::System::String* nameID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65B40)(this, nameID_); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuView::_ctor_19473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D3C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemView::_ctor_19472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D324)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow::_ctor_19460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAA030)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow::DontCacheFlag_19461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow::PlayCloseAnimation_19462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9B54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow::SetData_19463(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType buttonsType_, bool isModal_, bool isAboveAll_, DLL2SDK::mscorlib::System::String* okButtonText_, DLL2SDK::mscorlib::System::String* cancelButtonText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA87EC)(this, message_, callback_, title_, buttonsType_, isModal_, isAboveAll_, okButtonText_, cancelButtonText_); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow::OnViewShow_19464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow::IsWindowCloseable_19465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAA46C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow::__xLuaBaseProxy_DontCacheFlag_19466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAA518)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow::__xLuaBaseProxy_OnViewShow_19467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAA520)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingView::_ctor_19453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251BDB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingView::SetRenderLoadingView_19454(bool bIsShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25191B8)(this, bIsShow_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingView::Awake_19455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingView::SetData_19456(DLL2SDK::mscorlib::System::String* tips_, bool blockTouch_, bool showMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2519734)(this, tips_, blockTouch_, showMask_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingView::DelayHide_19457(DLL2SDK::System_Core::System::Action* callback_, float seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2519980)(this, callback_, seconds_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingView::OnDelayHide_19458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251C0E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingView::__xLuaBaseProxy_Awake_19459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251C19C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingSceneTipsView::_ctor_19450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251BC44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingSceneTipsView::SetTipsContent_19451(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251BB40)(this, content_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingSceneTipsView::SetContent_19452(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251BCE8)(this, content_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBar::_ctor_19442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2519F90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBar::AdaptSize_19443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251A034)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBar::InitProgress_19444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251A6A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBar::SetLoadingTips_19445(DLL2SDK::mscorlib::System::String* tips_, float progress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251AA38)(this, tips_, progress_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBar::FakeShowProgress_19446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251AEE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBar::FakeUpdateProgress_19447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251AFCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBar::OnDisable_19448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBar::__xLuaBaseProxy_OnDisable_19449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251B32C)(this); } void DLL2SDK::Assembly_CSharp::LoadingIconHUD::_ctor_19441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAE084)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FeedbackView::_ctor_19439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C1EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FeedbackView::SetResult_19440(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C0C0)(this, result_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::_ctor_19413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC21B0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::get_IsTipsFinished_19414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC1E80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::set_IsTipsFinished_19415(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC1424)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::Awake_19416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::SetTipsLabel_19417(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC2648)(this, tips_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::get_TickRate_19418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::Tick_19419(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::ShowCommonTips_19420(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC1900)(this, tipsContent_, visibleTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::DelayAndHideCommonTips_19421(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC2940)(this, delay_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::OnTweenFinished_19422(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC2A74)(this, delay_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::OnLastCommonTipsShow_19423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::_cctor_19424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC2BA8)(); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::__xLuaBaseProxy_Awake_19425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC2CB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsView::__xLuaBaseProxy_Tick_19426(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC2CC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsInGameView::_ctor_19410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC20D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsInGameView::OnLastCommonTipsShow_19411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsInGameView::__xLuaBaseProxy_OnLastCommonTipsShow_19412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC237C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxView::_ctor_19404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABE01C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxView::SetData_19405(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType buttonsType_, bool isModal_, bool isAboveAll_, DLL2SDK::mscorlib::System::String* okButtonText_, DLL2SDK::mscorlib::System::String* cancelButtonText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABD2FC)(this, message_, callback_, title_, buttonsType_, isModal_, isAboveAll_, okButtonText_, cancelButtonText_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxView::OnViewShow_19406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxView::IsWindowCloseable_19407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABE3BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxView::__xLuaBaseProxy_OnViewShow_19408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABE468)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceWindow::_ctor_19398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA55A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceWindow::SetMutiBuyNum_19399(int32_t inNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5648)(this, inNum_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceWindow::SetBuyOnceCost_19400(int32_t inNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5730)(this, inNum_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceWindow::SetBuyMutiCost_19401(int32_t inNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5818)(this, inNum_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceWindow::SetBuyOnceGainNum_19402(int32_t inNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5900)(this, inNum_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceWindow::SetBuyMutiGainNum_19403(int32_t inNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA59E8)(this, inNum_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardWindow::_ctor_19392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5418)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardWindow::SetNormalResourceSprite_19393(DLL2SDK::mscorlib::System::String* inSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5124)(this, inSpriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardWindow::SetNormalGainResourceLab_19394(int32_t inResourceNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA51EC)(this, inResourceNum_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardWindow::SetCritResourceSprite_19395(DLL2SDK::mscorlib::System::String* inSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA4F74)(this, inSpriteName_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardWindow::SetCritGainResourceLab_19396(int32_t inResourceNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA503C)(this, inResourceNum_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardWindow::SetCritLab_19397(int32_t inCritNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA54BC)(this, inCritNum_); } void DLL2SDK::Assembly_CSharp::GameUI::ArrowTipsView::_ctor_19390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B9638)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ArrowTipsView::SetContent_19391(DLL2SDK::mscorlib::System::String* label_, DLL2SDK::UnityEngine::UnityEngine::Vector3 labelOffset_, float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B9484)(this, label_, labelOffset_, angle_); } void DLL2SDK::Assembly_CSharp::NGUIUtils::RestrictWithinView_19381(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::Assembly_CSharp::UIGrid* inGrid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3263154)(scrollView_, target_, inGrid_); } void DLL2SDK::Assembly_CSharp::NGUIUtils::RestrictWithinView_WrapContent_19382(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32637DC)(scrollView_, target_); } void DLL2SDK::Assembly_CSharp::NGUIUtils::AdjustGridToCenter_19383(DLL2SDK::Assembly_CSharp::UIGrid* inGrid_, int32_t inItemCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3263DD0)(inGrid_, inItemCount_); } void DLL2SDK::Assembly_CSharp::NGUIUtils::SetGrayScale_19384(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool grayScale_, bool applyToChilds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3263FAC)(go_, grayScale_, applyToChilds_); } void DLL2SDK::Assembly_CSharp::NGUIUtils::ToggleUILayer_19386(DLL2SDK::mscorlib::System::String* layer_, bool toggle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32642D0)(layer_, toggle_); } void DLL2SDK::Assembly_CSharp::NGUIUtils::TogglePerspectiveUILayer_19387(bool toggle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32644B8)(toggle_); } void DLL2SDK::Assembly_CSharp::NGUIUtils::ToggleFirstPersonCamera_19388(bool toggle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3264654)(toggle_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::NGUIUtils::GetRect_19389(DLL2SDK::Assembly_CSharp::UIWidget* uiWidget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32647B0)(uiWidget_); } void DLL2SDK::Assembly_CSharp::GameUI::UILoadingPVEGameTipsController::_ctor_19376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6551C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UILoadingPVEGameTipsController::GetViewAssetId_19377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UILoadingPVEGameTipsController::Init_19378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::UILoadingPVEGameTipsController::__xLuaBaseProxy_GetViewAssetId_19379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65C34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UILoadingPVEGameTipsController::__xLuaBaseProxy_Init_19380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D65C3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxView::_ctor_19370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B40FD4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxView::DontCacheFlag_19371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxView::ShowReconnecting_19372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4092C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxView::ShowBox_19373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B405E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxView::SetIsFinal_19374(bool isFinal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B404D8)(this, isFinal_); } bool DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxView::__xLuaBaseProxy_DontCacheFlag_19375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B41118)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::_ctor_19353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3F878)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::GetViewAssetId_19354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::Init_19355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::RegisterDelegates_19356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::UnRegisterDelegates_19357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::OnQuitBtnClick_19358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3FF5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::OnRetryBtnClick_19359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B400E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::SetContent_19360(DLL2SDK::Assembly_CSharp::GameUI::EReconnectAction reconnectActtion_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B401A4)(this, reconnectActtion_, callback_, content_); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::DoCallBack_19361(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B4001C)(this, result_); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::SetTips_19362(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B406E0)(this, tips_); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::ShowTips_19363(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B40B20)(tips_); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::ShowReconnect_19364(DLL2SDK::Assembly_CSharp::GameUI::EReconnectAction reconnectActtion_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B40CA0)(reconnectActtion_, callback_, content_); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::Hide_19365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B40E30)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::__xLuaBaseProxy_GetViewAssetId_19366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B40FB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::__xLuaBaseProxy_Init_19367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B40FBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::__xLuaBaseProxy_RegisterDelegates_19368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B40FC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReconnectBoxController::__xLuaBaseProxy_UnRegisterDelegates_19369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B40FCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::_ctor_19342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1CD10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::Init_19343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::RegisterDelegates_19344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::UnRegisterDelegates_19345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::GetViewAssetId_19346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::SetData_19347(DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController* menuController_, DLL2SDK::Assembly_CSharp::GameUI::PopupMenuData* data_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1BF98)(this, menuController_, data_, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::OnClickedButton_19348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D200)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::__xLuaBaseProxy_Init_19349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D304)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::__xLuaBaseProxy_RegisterDelegates_19350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D30C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::__xLuaBaseProxy_UnRegisterDelegates_19351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D314)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PopupMenuItemController::__xLuaBaseProxy_GetViewAssetId_19352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1D31C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuData::_ctor_19341(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::Action_1* callback_, DLL2SDK::mscorlib::System::Object* ext_, bool enable_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0x3B1CC30)(this, text_, callback_, ext_, enable_); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::_ctor_19327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1B804)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::Init_19328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::RegisterDelegates_19329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::UnRegisterDelegates_19330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::SetData_19331(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3B1BD68)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::Show_19332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1C1CC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::GetViewAssetId_19333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::GetOffset_19334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1C56C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::OnMaskClicked_19335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1C7E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::_cctor_19336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1C8BC)(); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::__xLuaBaseProxy_Init_19337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1CC10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::__xLuaBaseProxy_RegisterDelegates_19338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1CC18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::__xLuaBaseProxy_UnRegisterDelegates_19339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1CC20)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::PopupMenuController::__xLuaBaseProxy_GetViewAssetId_19340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B1CC28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::_ctor_19294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA8434)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::get_UserContext_19295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA84E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::set_UserContext_19296(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA84E8)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::GetViewAssetId_19297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::SetData_19298(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType buttonsType_, int32_t userContext_, bool isModal_, bool isAboveAll_, DLL2SDK::mscorlib::System::String* okButtonText_, DLL2SDK::mscorlib::System::String* cancelButtonText_, bool errorTopReport_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA8594)(this, message_, callback_, title_, buttonsType_, userContext_, isModal_, isAboveAll_, okButtonText_, cancelButtonText_, errorTopReport_); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::Init_19299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::IsWindowCloseable_19300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::RegisterDelegates_19301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::UnRegisterDelegates_19302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::GamepadClose_19303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9254)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::GamepadOk_19304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9308)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::OnBtnMaskClick_19305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::OnCloseButtonClick_19306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::OnOkButtonClick_19307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::OnCancelButtonClick_19308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::FakeClick_19309(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA998C)(this, result_); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::CloseImpl_19310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA96C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::DoCallBack_19311(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9C84)(this, result_); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::IfShutdownWhenClose_19312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::IfBlurWhenOpen_19313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::_OnOkButtonClick_m__0_19314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9F30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::_OnCancelButtonClick_m__1_19315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9F64)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::__xLuaBaseProxy_GetViewAssetId_19316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9F98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::__xLuaBaseProxy_Init_19317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9FA0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::__xLuaBaseProxy_IsWindowCloseable_19318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9FA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::__xLuaBaseProxy_RegisterDelegates_19319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9FB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::__xLuaBaseProxy_UnRegisterDelegates_19320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9FB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::__xLuaBaseProxy_OnBtnMaskClick_19321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9FC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::__xLuaBaseProxy_OnCloseButtonClick_19322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9FC8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::__xLuaBaseProxy_IfShutdownWhenClose_19323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9FD0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController::__xLuaBaseProxy_IfBlurWhenOpen_19324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9FD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingSceneTipsController::_ctor_19289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251B7B4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadingSceneTipsController::GetViewAssetId_19290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingSceneTipsController::Init_19291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadingSceneTipsController::__xLuaBaseProxy_GetViewAssetId_19292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251BC34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingSceneTipsController::__xLuaBaseProxy_Init_19293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251BC3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBarController::_ctor_19281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251B334)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBarController::GetViewAssetId_19282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBarController::Init_19283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBarController::OnOpen_19284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBarController::SetData_19285(DLL2SDK::mscorlib::System::String* tips_, float progress_, bool showProgress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251B6B4)(this, tips_, progress_, showProgress_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBarController::__xLuaBaseProxy_GetViewAssetId_19286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251B79C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBarController::__xLuaBaseProxy_Init_19287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251B7A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingProgressBarController::__xLuaBaseProxy_OnOpen_19288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251B7AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingController::_ctor_19270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2518CFC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadingController::GetViewAssetId_19271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingController::Init_19272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingController::OnClose_19273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingController::SetRenderLoadingView_19274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2519040)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingController::SetData_19275(DLL2SDK::mscorlib::System::String* tips_, bool blockTouch_, bool showMask_, int32_t timeoutSeconds_, float renderDelay_, bool invisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25192AC)(this, tips_, blockTouch_, showMask_, timeoutSeconds_, renderDelay_, invisible_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingController::Hide_19276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2519A6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingController::SetPosition_19277(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2519D14)(this, pos_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadingController::__xLuaBaseProxy_GetViewAssetId_19278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2519F78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingController::__xLuaBaseProxy_Init_19279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2519F80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadingController::__xLuaBaseProxy_OnClose_19280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2519F88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView::_ctor_19263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2518724)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView::DontCacheFlag_19264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView::ShowRetry_19265(DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_RetryNoticeType retryNoticeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25180D0)(this, retryNoticeType_); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView::ShowNetNotice_19266(DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_NetNoticeType netNoticeType_, uint32_t needDownloadSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25182D0)(this, netNoticeType_, needDownloadSize_); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView::UpdateRetryNoticeLable_19267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2518868)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView::UpdateNetNoticeLable_19268(uint32_t needDownloadSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2518A40)(this, needDownloadSize_); } bool DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView::__xLuaBaseProxy_DontCacheFlag_19269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2518CF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::_ctor_19245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2517524)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::GetViewAssetId_19246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::Init_19247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::RegisterDelegates_19248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::UnRegisterDelegates_19249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::OnRetryCancelBtnClick_19250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2517C28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::OnRetrySureBtnClick_19251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2517DB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::OnNetNoticeCancelBtnClick_19252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2517E70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::OnNetNoticeSureBtnClick_19253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2517F30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::DoCallBack_19254(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2517CE8)(this, result_); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::ShowRetry_19255(DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_RetryNoticeType retryNoticeType_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2517FF0)(this, retryNoticeType_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::ShowNetNotice_19256(DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_NetNoticeType netNoticeType_, uint32_t needDownSize_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25181E4)(this, netNoticeType_, needDownSize_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::ShowRetyBox_19257(DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_RetryNoticeType retryNoticeType_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2518400)(retryNoticeType_, callback_); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::ShowNetNoticeBox_19258(DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_NetNoticeType netNoticeType_, uint32_t needDownSize_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2518580)(netNoticeType_, needDownSize_, callback_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::__xLuaBaseProxy_GetViewAssetId_19259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2518704)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::__xLuaBaseProxy_Init_19260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251870C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::__xLuaBaseProxy_RegisterDelegates_19261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2518714)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxController::__xLuaBaseProxy_UnRegisterDelegates_19262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x251871C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::_ctor_19193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC0C18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::set_BeginPos_19194(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC0D78)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::set_EndPos_19195(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC0E38)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::GetViewAssetId_19196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::Init_19197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::RegisterDelegates_19198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::UnRegisterDelegates_19199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::OnLastCommonTipsShowed_19200(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC142C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::OnNotifyOnScreenCapture_19201(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC16F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::ShowNextTips_19202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC1510)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::ShowTips_19203(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_, bool repeatable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC1B54)(this, tipsContent_, visibleTime_, repeatable_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::Close_19204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC1F5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::_cctor_19205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC2034)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::__xLuaBaseProxy_GetViewAssetId_19206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC20B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::__xLuaBaseProxy_Init_19207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC20C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::__xLuaBaseProxy_RegisterDelegates_19208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC20C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController::__xLuaBaseProxy_UnRegisterDelegates_19209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC20D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FeedbackController::_ctor_19232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467BD5C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FeedbackController::GetViewAssetId_19233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FeedbackController::Init_19234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FeedbackController::SetResult_19235(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467BFFC)(this, result_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FeedbackController::__xLuaBaseProxy_GetViewAssetId_19236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C1DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FeedbackController::__xLuaBaseProxy_Init_19237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467C1E4)(this); } void DLL2SDK::Assembly_CSharp::CommonTipsInZMController::_ctor_19225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEA22C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CommonTipsInZMController::GetViewAssetId_19226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CommonTipsInZMController::RegisterDelegates_19227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CommonTipsInZMController::UnRegisterDelegates_19228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CommonTipsInZMController::__xLuaBaseProxy_GetViewAssetId_19229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEA590)(this); } void DLL2SDK::Assembly_CSharp::CommonTipsInZMController::__xLuaBaseProxy_RegisterDelegates_19230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEA598)(this); } void DLL2SDK::Assembly_CSharp::CommonTipsInZMController::__xLuaBaseProxy_UnRegisterDelegates_19231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEA5A0)(this); } void DLL2SDK::Assembly_CSharp::CommonTipsInMPController::_ctor_19218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE9EB0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CommonTipsInMPController::GetViewAssetId_19219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CommonTipsInMPController::RegisterDelegates_19220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CommonTipsInMPController::UnRegisterDelegates_19221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CommonTipsInMPController::__xLuaBaseProxy_GetViewAssetId_19222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEA214)(this); } void DLL2SDK::Assembly_CSharp::CommonTipsInMPController::__xLuaBaseProxy_RegisterDelegates_19223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEA21C)(this); } void DLL2SDK::Assembly_CSharp::CommonTipsInMPController::__xLuaBaseProxy_UnRegisterDelegates_19224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EEA224)(this); } void DLL2SDK::Assembly_CSharp::CommonTipsInGameController::_ctor_19211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE9B34)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CommonTipsInGameController::GetViewAssetId_19212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CommonTipsInGameController::RegisterDelegates_19213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CommonTipsInGameController::UnRegisterDelegates_19214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::CommonTipsInGameController::__xLuaBaseProxy_GetViewAssetId_19215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE9E98)(this); } void DLL2SDK::Assembly_CSharp::CommonTipsInGameController::__xLuaBaseProxy_RegisterDelegates_19216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE9EA0)(this); } void DLL2SDK::Assembly_CSharp::CommonTipsInGameController::__xLuaBaseProxy_UnRegisterDelegates_19217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE9EA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::_ctor_19167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABCF70)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::get_UserContext_19168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABD01C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::set_UserContext_19169(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABD024)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::GetViewAssetId_19170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::SetData_19171(DLL2SDK::mscorlib::System::String* message_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxWindow_MessageBoxCallbackHandler* callback_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType buttonsType_, int32_t userContext_, bool isModal_, bool isAboveAll_, DLL2SDK::mscorlib::System::String* okButtonText_, DLL2SDK::mscorlib::System::String* cancelButtonText_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABD0D0)(this, message_, callback_, title_, buttonsType_, userContext_, isModal_, isAboveAll_, okButtonText_, cancelButtonText_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::Init_19172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::IsWindowCloseable_19173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::RegisterDelegates_19174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::UnRegisterDelegates_19175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::OnBtnMaskClick_19176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::OnCloseButtonClick_19177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::OnOkButtonClick_19178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::OnCancelButtonClick_19179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::FakeClick_19180(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABDDB4)(this, result_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::DoCallBack_19181(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABDC24)(this, result_); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::IfShutdownWhenClose_19182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::IfBlurWhenOpen_19183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::__xLuaBaseProxy_GetViewAssetId_19184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABDFD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::__xLuaBaseProxy_Init_19185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABDFDC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::__xLuaBaseProxy_IsWindowCloseable_19186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABDFE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::__xLuaBaseProxy_RegisterDelegates_19187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABDFEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::__xLuaBaseProxy_UnRegisterDelegates_19188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABDFF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::__xLuaBaseProxy_OnBtnMaskClick_19189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABDFFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::__xLuaBaseProxy_OnCloseButtonClick_19190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABE004)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::__xLuaBaseProxy_IfShutdownWhenClose_19191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABE00C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CommonMessageBoxController::__xLuaBaseProxy_IfBlurWhenOpen_19192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABE014)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardController::_ctor_19159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA48A4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardController::GetViewAssetId_19160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardController::Init_19161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardController::DisableTween_19162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA4BA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardController::SetAwardInfo_19163(DLL2SDK::CSProto::msg::EResourceType resourceType_, int32_t resourceNum_, int32_t critNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA4CEC)(this, resourceType_, resourceNum_, critNum_); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardController::OnCloseSelf_19164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA533C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardController::__xLuaBaseProxy_GetViewAssetId_19165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5408)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BuyResourceAwardController::__xLuaBaseProxy_Init_19166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA5410)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ArrowTipsController::_ctor_19153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B90EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ArrowTipsController::GetViewAssetId_19154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ArrowTipsController::Init_19155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ArrowTipsController::SetContent_19156(DLL2SDK::mscorlib::System::String* label_, DLL2SDK::UnityEngine::UnityEngine::Vector3 labelOffset_, float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B9380)(this, label_, labelOffset_, angle_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::ArrowTipsController::__xLuaBaseProxy_GetViewAssetId_19157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B9628)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ArrowTipsController::__xLuaBaseProxy_Init_19158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32B9630)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonButtonStyle::_ctor_19151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC7F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonButtonStyle::ApplyStyle_19152(DLL2SDK::Assembly_CSharp::GameUI::CommonButtonStyle* style_, DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::Assembly_CSharp::UISprite* background_, DLL2SDK::Assembly_CSharp::UIButton* button_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC894)(style_, label_, background_, button_); } void DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData::_ctor_19143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC64C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData::_ctor_19144(DLL2SDK::mscorlib::System::String* title_, int32_t context_, DLL2SDK::Assembly_CSharp::GameUI::ECommonButtonStyle style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC6F0)(this, title_, context_, style_); } DLL2SDK::Assembly_CSharp::GameUI::ECommonButtonStyle DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData::get_Style_19145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC7C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData::set_Style_19146(DLL2SDK::Assembly_CSharp::GameUI::ECommonButtonStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC7C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData::get_Context_19147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC7D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData::set_Context_19148(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC7D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData::get_Title_19149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC7E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CommonButtonData::set_Title_19150(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ABC7E8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::GUIDefinition::_ctor_19134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B97D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupView::_ctor_19133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466FD6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperView::_ctor_19118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466EA30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperView::SetSize_19119(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466E7FC)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::_ctor_19101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466E088)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::Init_19102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::GetViewAssetId_19103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::RegisterDelegates_19104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::UnRegisterDelegates_19105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::InitContent_19106(DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController* parent_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* data_, int32_t width_, int32_t height_, bool bShowing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466E52C)(this, parent_, type_, data_, width_, height_, bShowing_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::ResetData_19107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466DF40)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::get_Data_19108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466DF30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::set_Data_19109(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466DF38)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::OnItemClick_19110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466E950)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::__xLuaBaseProxy_Init_19111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466EA10)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::__xLuaBaseProxy_GetViewAssetId_19112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466EA18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::__xLuaBaseProxy_RegisterDelegates_19113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466EA20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController::__xLuaBaseProxy_UnRegisterDelegates_19114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466EA28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::_ctor_19088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466D6D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::Init_19089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::SetGrid_19092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466D8C0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::GetViewAssetId_19093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::OnItemClick_19094(DLL2SDK::Assembly_CSharp::GameUI::IEasyPopupItemController* controller_, DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController* wrapper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466DA70)(this, controller_, wrapper_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::UpdateShowingItem_19095(DLL2SDK::Assembly_CSharp::GameUI::EasyPopupItemWrapperController* newWrapper_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466DE58)(this, newWrapper_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::OpenPopup_19096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466DD90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::ClosePopup_19097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466DCC8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::IsOpenPopup_19098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466DC04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::__xLuaBaseProxy_Init_19099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466E078)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EasyPopupController::__xLuaBaseProxy_GetViewAssetId_19100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466E080)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListView::_ctor_19080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CF40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListView::InitEasyList_19081(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_, int32_t columns_, int32_t itemWidth_, int32_t itemHeight_, DLL2SDK::Assembly_CSharp::UIScrollBar* scrollBar_, int32_t scrollBarLengthAdjust_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466777C)(this, scrollView_, columns_, itemWidth_, itemHeight_, scrollBar_, scrollBarLengthAdjust_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListView::SetItemSize_19082(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4667888)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListView::Update_19083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466D014)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListView::SlerpScrollTo_19084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466D428)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListView::UpdateScrollBar_19085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466D0FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListView::EnableCenterOnChild_19086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4668CCC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EasyListView::GetRealIndex_19087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4668E90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperView::_ctor_19073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CE9C)(this); } DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController* DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperView::get_Controller_19074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466AF18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperView::set_Controller_19075(DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466BC48)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperView::SetViewSize_19076(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466C48C)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperView::EnableClick_19077(bool enableClick_, bool enableColider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466C66C)(this, enableClick_, enableColider_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperView::DisableClickSound_19078(bool disableClickSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466C7F0)(this, disableClickSound_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperView::SetConsiderChildren_19079(bool considerChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466C8BC)(this, considerChildren_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::_ctor_19051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DF7FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::InitEasyList_19052(DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_, int32_t columns_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DF8F0)(this, scrollView_, columns_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::Start_19053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::ResetChilds_19054(bool resetScroll_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, resetScroll_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::Refresh_19055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::OnMove_19056(DLL2SDK::Assembly_CSharp::UIPanel* panel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, panel_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::SortBasedOnScrollMovement_19057(bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DFE34)(this, resetScroll_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::SortAlphabetically_19058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E0794)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::CacheScrollView_19059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29DFA58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::ResetChildPositions_19060(bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E056C)(this, resetScroll_); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::WrapContent_19061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E039C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::WrapContentImpl_19062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E0EC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::OnValidate_19063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E20C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::UpdateItem_19064(DLL2SDK::UnityEngine::UnityEngine::Transform* item_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, item_, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::GetRealIndex_19065(DLL2SDK::UnityEngine::UnityEngine::Vector2 itemLocalPosition_, bool isNature_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E1CB8)(this, itemLocalPosition_, isNature_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::GetFullFillChildrenSize_19066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E1E84)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::GetPositionAtIndex_19067(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E0C80)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UIWrapContentExtend::GetCurrentRealIndex_19068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29E09F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::_ctor_19010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B9F4)(this); } DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::get_ContentController_19011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466A9FC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::get_Index_19012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466A9F4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::get_width_19013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466BAAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::set_width_19014(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466BAB4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::get_height_19015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466BABC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::set_height_19016(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466BAC4)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::Init_19017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::GetViewAssetId_19018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::RegisterDelegates_19019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::UnRegisterDelegates_19020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::ShutDown_19021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::OnButtonClick_19022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466C118)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::OnItemInitialize_19023(int32_t wrapIndex_, int32_t realIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4666A38)(this, wrapIndex_, realIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::InitContent_19024(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* easyList_, DLL2SDK::mscorlib::System::Type* contentControllerType_, int32_t width_, int32_t height_, bool enableClick_, bool enableColider_, bool disableClickSound_, bool considerChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466ACF8)(this, easyList_, contentControllerType_, width_, height_, enableClick_, enableColider_, disableClickSound_, considerChildren_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::SetEasyListItemData_19025(DLL2SDK::mscorlib::System::Object* data_, int32_t wrapIndex_, int32_t realIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466C250)(this, data_, wrapIndex_, realIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::SetUIActive_19026(bool IsActive_, bool recursively_, bool RemoveDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, IsActive_, recursively_, RemoveDelegate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::RefreshEasyListItemData_19027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466A350)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::SetDepth_19028(int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CAB4)(this, depth_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::GetViewGameObject_19029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CBDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::AddButtonClickedEffect_19030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CCF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::__xLuaBaseProxy_Init_19031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CE54)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::__xLuaBaseProxy_GetViewAssetId_19032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CE5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::__xLuaBaseProxy_RegisterDelegates_19033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CE64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::__xLuaBaseProxy_UnRegisterDelegates_19034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CE6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::__xLuaBaseProxy_ShutDown_19035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CE74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController::__xLuaBaseProxy_SetUIActive_19036(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466CE7C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::_ctor_18947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4665FB0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EasyListController::get_ListGroup_18948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4666064)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::set_ListGroup_18949(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466606C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::Init_18950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::ShutDown_18951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::RegisterDelegates_18952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::UnRegisterDelegates_18953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EasyListController::GetViewAssetId_18954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::onWrapInitializeItem_18955(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_, int32_t realIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46665E8)(this, go_, wrapIndex_, realIndex_); } bool DLL2SDK::Assembly_CSharp::GameUI::EasyListController::IsEndEdgeOfBounds_18956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4666B9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::OnDragExcessBounds_18957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4666E9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::OnDragInverseExcessBounds_18958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4667054)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::InitEasyList_18961(DLL2SDK::mscorlib::System::Type* T_, DLL2SDK::Assembly_CSharp::UIScrollView* scrollView_, int32_t itemWidth_, int32_t itemHeight_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListCallback* callback_, int32_t columns_, bool enableClick_, bool enableColider_, DLL2SDK::Assembly_CSharp::UIScrollBar* scrollBar_, int32_t barLengthAdjust_, int32_t listGroup_, bool disableClickSound_, bool considerChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4667194)(this, T_, scrollView_, itemWidth_, itemHeight_, callback_, columns_, enableClick_, enableColider_, scrollBar_, barLengthAdjust_, listGroup_, disableClickSound_, considerChildren_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::SetEasyListData_18963(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_, int32_t userContext_, bool resetScroll_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4667D1C)(this, dataList_, userContext_, resetScroll_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::LateUpdateScrollView_18964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4668B2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::EnableCenterOnChild_18965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4668C14)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EasyListController::GetCurrentRealIndex_18966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4668DD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::Clear_18967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4668FAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::RefreshView_18968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::ResetPanelSize_18969(bool resetScroll_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, resetScroll_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::EasyListController::ScrollTo_18970(int32_t index_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, index_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::ScrollToIndex_18971(int32_t index_, bool bDire_, bool slerp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46692BC)(this, index_, bDire_, slerp_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::ScrollToBottom_18972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4669A38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::CheckCellCanSee_18973(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4669D08)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::RefreshEasyListContent_18975(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Collections::IList* dataList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4669FC8)(this, type_, dataList_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::ShakeEasyList_18976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466A538)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::EasyListController::GetItemData_18977(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* DLL2SDK::Assembly_CSharp::GameUI::EasyListController::GetItemController_18978(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::EasyListController::GetItemTransform_18980(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::OnItemClick_18981(DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::SetItemsCount_18982(int32_t count_, bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4668530)(this, count_, resetScroll_); } bool DLL2SDK::Assembly_CSharp::GameUI::EasyListController::CheckInitial_18983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46683C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::PrepareChildControllers_18984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466796C)(this); } DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController* DLL2SDK::Assembly_CSharp::GameUI::EasyListController::GetItemWrapperCache_18985(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t wrapIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4666890)(this, go_, wrapIndex_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EasyListController::GetItemCount_18986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::EasyListController::IsSelected_18987(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::ResetScrollView_18988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B098)(this); } DLL2SDK::Assembly_CSharp::UIScrollView* DLL2SDK::Assembly_CSharp::GameUI::EasyListController::GetScrollView_18989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B154)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::AddUITimeGroupsDispatcher_18990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B1F4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::EasyListController::GetBottomVisibleIndex_18991(bool bStrict_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B330)(this, bStrict_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::DisableScrollViewIfNotFill_18992(bool calculatedBounds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B64C)(this, calculatedBounds_); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::__xLuaBaseProxy_Init_18993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B8DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::__xLuaBaseProxy_ShutDown_18994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B8E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::__xLuaBaseProxy_RegisterDelegates_18995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B8EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EasyListController::__xLuaBaseProxy_UnRegisterDelegates_18996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B8F4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::EasyListController::__xLuaBaseProxy_GetViewAssetId_18997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466B8FC)(this); } void DLL2SDK::Assembly_CSharp::WeaponControllerAssetRecorder::_ctor_18944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4966384)(this); } int32_t DLL2SDK::Assembly_CSharp::WeaponControllerAssetRecorder::GetWeaponControllerAssetId_18945(int32_t weaponAssetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496645C)(this, weaponAssetId_); } int32_t DLL2SDK::Assembly_CSharp::WeaponControllerAssetRecorder::GetWeaponControllerAssetMPId_18946(int32_t weaponAssetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4966678)(this, weaponAssetId_); } void DLL2SDK::Assembly_CSharp::WeaponControllerAssetRecorderData::_ctor_18943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4966894)(this); } void DLL2SDK::Assembly_CSharp::WeaponControllerAsset::_ctor_18942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49662E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MaskHandsStateMachineBehaviour::_ctor_18937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B0DE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MaskHandsStateMachineBehaviour::OnStateEnter_18938(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MaskHandsStateMachineBehaviour::OnStateExit_18939(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MaskHandsStateMachineBehaviour::__xLuaBaseProxy_OnStateEnter_18940(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B1118)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::MaskHandsStateMachineBehaviour::__xLuaBaseProxy_OnStateExit_18941(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19B1188)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::_ctor_18923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0DCAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::PlayTakePhoto_18924(bool inPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0DEC4)(this, inPlay_); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::AttachEffectToRightHand_18925(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0E0A4)(this, animator_); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::AttachEffectToLeftHand_18926(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0E4C4)(this, animator_); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::ReleaseEffect_18927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0E848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::OnStateEnter_18928(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::OnStateExit_18929(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::OnStateUpdate_18930(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::OnDisable_18931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0F050)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::OnDestroy_18932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0F124)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::_cctor_18933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0F1F8)(); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::__xLuaBaseProxy_OnStateEnter_18934(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0F2A4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::__xLuaBaseProxy_OnStateExit_18935(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0F314)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IndiviuationAnimationEffectBehavior::__xLuaBaseProxy_OnStateUpdate_18936(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0F384)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::DualSubWeaponStateMachineBehaviour::_ctor_18918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414D748)(this); } void DLL2SDK::Assembly_CSharp::DualSubWeaponStateMachineBehaviour::OnStateEnter_18919(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::DualSubWeaponStateMachineBehaviour::OnStateExit_18920(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::DualSubWeaponStateMachineBehaviour::__xLuaBaseProxy_OnStateEnter_18921(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414DA84)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::DualSubWeaponStateMachineBehaviour::__xLuaBaseProxy_OnStateExit_18922(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x414DAF4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::DualSubWeaponLeftClavHandle::_ctor_18913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42314A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DualSubWeaponLeftClavHandle::OnStateEnter_18914(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DualSubWeaponLeftClavHandle::OnStateExit_18915(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DualSubWeaponLeftClavHandle::__xLuaBaseProxy_OnStateEnter_18916(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423182C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::DualSubWeaponLeftClavHandle::__xLuaBaseProxy_OnStateExit_18917(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x423189C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AniStateCom::_ctor_18906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA0198)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AniStateCom::OnStateEnter_18907(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AniStateCom::OnStateUpdate_18908(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AniStateCom::OnStateExit_18909(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AniStateCom::__xLuaBaseProxy_OnStateEnter_18910(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA0794)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AniStateCom::__xLuaBaseProxy_OnStateUpdate_18911(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA0804)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AniStateCom::__xLuaBaseProxy_OnStateExit_18912(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA0874)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::ParticleAdaptor::_ctor_18903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32849E8)(this); } void DLL2SDK::Assembly_CSharp::ParticleAdaptor::OnEnable_18904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284AC0)(this); } void DLL2SDK::Assembly_CSharp::ParticleAdaptor::RecordOriginalScale_18905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3284E2C)(this); } void DLL2SDK::Assembly_CSharp::AdaptorManager::_ctor_18898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C8900)(this); } bool DLL2SDK::Assembly_CSharp::AdaptorManager::get_IsComputeEachTime_18899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C89D4)(this); } void DLL2SDK::Assembly_CSharp::AdaptorManager::set_IsComputeEachTime_18900(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C89DC)(this, value_); } float DLL2SDK::Assembly_CSharp::AdaptorManager::get_AdaptRatio_18901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C89E4)(this); } void DLL2SDK::Assembly_CSharp::AdaptorManager::_cctor_18902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C8B20)(); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::_ctor_18659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCB1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::Init_18660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::Shutdown_18661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::ReLogin_18662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::Logout_18663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::Tick_18664(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::OnApplicationPause_18665(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::ShowHelperModule_18666(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EIsPaidUser ipu_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EHsModuleType type_, DLL2SDK::mscorlib::System::String* publishid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, ipu_, type_, publishid_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::AddLocalNotification_18667(uint32_t offsetSecondsFromNow_, DLL2SDK::mscorlib::System::String* eventType_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, offsetSecondsFromNow_, eventType_, title_, content_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::CancelAllActiveLocalNotifications_18668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::CheckEnableNotification_18669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::ReportPrologueStep_18670(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_PrologueStepInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::GetNoticeList_18671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::VersionNoticeReq_18672(DLL2SDK::mscorlib::System::String* resVersion_, DLL2SDK::System_Core::System::Action* func_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, resVersion_, func_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::GetCoreUserID_18673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::GetInstallID_18674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::GetSessionID_18675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::CommitTransaction_18676(DLL2SDK::mscorlib::System::String* transactionID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, transactionID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SetInGameState_18677(bool isInGamePlay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, isInGamePlay_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::QueryBalance_18678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::ShareImg_18679(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, texture_, shareTarget_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::ShareUrl_18680(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, url_, shareTarget_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::ShareArk_18681(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, title_, desc_, url_, imageUrl_, extraJson_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::ShareMiniApp_18682(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* imagepath_, DLL2SDK::mscorlib::System::String* thumbpath_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::String* mediaPath_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, title_, desc_, openID_, imagepath_, thumbpath_, url_, extraJson_, mediaPath_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SendInvitation_18683(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, shareTarget_, openID_, title_, desc_, url_, imageUrl_, extraJson_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SendInvitation_Silent_18684(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, shareTarget_, openID_, title_, desc_, url_, imageUrl_, extraJson_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SendInvitation_SilentWX_18685(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, shareTarget_, openID_, title_, desc_, url_, imageUrl_, extraJson_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SendToFriendPackage_18686(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::Array* imgData_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* arguments_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, void*)>(Data.methodPtr)(this, sendTarget_, title_, content_, imgData_, arguments_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SendToFriendURLForInviteNewbie_18687(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, sendTarget_, url_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SendToFriendURLForInviteTeam_18688(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, sendTarget_, url_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SendToFriendURLForInvite_18689(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, sendTarget_, url_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SendToFriendURLForRecall_18690(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, sendTarget_, url_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SendToFriend_18691(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* uniqueId_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* callbackDic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, sendTarget_, uniqueId_, title_, content_, callbackDic_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::OpenURL_18692(DLL2SDK::mscorlib::System::String* url_, bool innerBrowser_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, url_, innerBrowser_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::GetLocation_18693(DLL2SDK::System_Core::System::Action_3* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::OnLogin_18694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NullChannelServices::SetPushEnable_18695(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TCloudRequest::_ctor_18813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2840464)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TCloudRequest::MyRemoteCertificateValidationCallback_18814(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_, DLL2SDK::System::System::Net::Security::SslPolicyErrors sslPolicyErrors_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2840508)(this, sender_, certificate_, chain_, sslPolicyErrors_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::TCloudRequest::SendRequest_18815(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::System::System::Collections::Generic::SortedDictionary_2* data_, DLL2SDK::Assembly_CSharp::GameBase::HttpMethod requestMethod_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* header_, int32_t timeOut_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::HttpMethod, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x283E3E4)(this, url_, data_, requestMethod_, header_, timeOut_); } void DLL2SDK::Assembly_CSharp::GameBase::TCloudSign::_ctor_18811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284075C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::TCloudSign::Signature_18812(DLL2SDK::System::System::Collections::Generic::SortedDictionary_2* param_, DLL2SDK::Assembly_CSharp::GameBase::HttpMethod method_, DLL2SDK::mscorlib::System::String* host_, DLL2SDK::mscorlib::System::String* signKey_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::HttpMethod, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x283D970)(param_, method_, host_, signKey_); } int64_t DLL2SDK::Assembly_CSharp::GameBase::Extension::ToUnixTime_18810(DLL2SDK::mscorlib::System::DateTime nowTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31BF988)(nowTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::HttpUtils::EncodeRemotePath_18808(DLL2SDK::mscorlib::System::String* remotePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF16A0)(remotePath_); } void DLL2SDK::Assembly_CSharp::GameBase::HttpUtils::_cctor_18809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF1C1C)(); } void DLL2SDK::Assembly_CSharp::GameBase::TCloud::_ctor_18800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283CB04)(this); } int64_t DLL2SDK::Assembly_CSharp::GameBase::TCloud::getExpiredTime_18801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283CD08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TCloud::RequestTextTranslate_18802(DLL2SDK::mscorlib::System::String* SourceTxt_, DLL2SDK::mscorlib::System::String* Source_, DLL2SDK::mscorlib::System::String* Target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283CE5C)(this, SourceTxt_, Source_, Target_); } void DLL2SDK::Assembly_CSharp::GameBase::TCloud::RequestLanguageDetect_18803(DLL2SDK::mscorlib::System::String* Text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283D77C)(this, Text_); } void DLL2SDK::Assembly_CSharp::GameBase::TCloud::SendCloudRequest_18804(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* param_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x283D0F4)(this, param_); } void DLL2SDK::Assembly_CSharp::GameBase::TCloud::Request_18805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283DFC4)(this); } DLL2SDK::CSProto::msg::ELanguageCode DLL2SDK::Assembly_CSharp::GameBase::TCloud::ToELanguageCode_18806(DLL2SDK::mscorlib::System::String* code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283FF30)(code_); } void DLL2SDK::Assembly_CSharp::GameBase::TCloud::_cctor_18807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284039C)(); } void DLL2SDK::Assembly_CSharp::GameBase::asciiCompare::_ctor_18798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA3A4C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::asciiCompare::Compare_18799(DLL2SDK::mscorlib::System::String* x_, DLL2SDK::mscorlib::System::String* y_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HttpUtility::_ctor_18794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF1090)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::HttpUtility::UrlEncode_18795(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF1134)(str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::HttpUtility::UrlEncode_18796(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::mscorlib::System::Text::Encoding* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF1220)(str_, e_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::HttpUtility::UrlEncodeToBytes_18797(DLL2SDK::Array* bytes_, int32_t offset_, int32_t count_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1EF1570)(bytes_, offset_, count_); } void DLL2SDK::Assembly_CSharp::GameBase::HttpEncoder::_ctor_18787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF0418)(this); } DLL2SDK::Assembly_CSharp::GameBase::HttpEncoder* DLL2SDK::Assembly_CSharp::GameBase::HttpEncoder::get_Current_18788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF04EC)(); } bool DLL2SDK::Assembly_CSharp::GameBase::HttpEncoder::NotEncoded_18789(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF0648)(c_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::HttpEncoder::UrlEncode_18790(DLL2SDK::Array* bytes_, int32_t offset_, int32_t count_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::HttpEncoder*, DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1EF0754)(this, bytes_, offset_, count_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameBase::HttpEncoder::UrlEncodeToBytes_18791(DLL2SDK::Array* bytes_, int32_t offset_, int32_t count_) { return reinterpret_cast*(*)(DLL2SDK::Array*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1EF0878)(bytes_, offset_, count_); } void DLL2SDK::Assembly_CSharp::GameBase::HttpEncoder::UrlEncodeChar_18792(wchar_t c_, DLL2SDK::mscorlib::System::IO::Stream* result_, bool isUnicode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF0B58)(c_, result_, isUnicode_); } void DLL2SDK::Assembly_CSharp::GameBase::HttpEncoder::_cctor_18793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF0FD8)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::_ctor_18755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CDCAC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::get_IsPandoraEnable_18756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CDD8C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::PandoraSetGameBackgroundSwitch_18757(bool play_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CDD94)(play_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::Init_18758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::UpdatePandoraRootScale_18759(DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CE108)(this, scale_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::Logout_18760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CE290)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::Shutdown_18761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::OnUserLogin_18762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CE438)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::GetAccountTokensDelegate_18763() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper*)>(DLL2SDK::GameAssemblyBase + 0x38CE500)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::GetAccountCurrencyDelegate_18764() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper*)>(DLL2SDK::GameAssemblyBase + 0x38CE60C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::SetItemIcon_18765(DLL2SDK::Assembly_CSharp::UISprite* spriteIcon_, uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CE718)(this, spriteIcon_, itemId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::SetShowItem_18766(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, uint32_t itemId_, uint32_t Count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CE7FC)(this, obj_, itemId_, Count_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::SwitchToView_18767(DLL2SDK::mscorlib::System::String* switchType_, DLL2SDK::mscorlib::System::String* switchTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CE8E8)(this, switchType_, switchTarget_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::SetItemTipScript_18768(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, uint32_t itemId_, uint32_t tipSide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CE9CC)(this, obj_, itemId_, tipSide_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::SetPlayerSound_18769(DLL2SDK::mscorlib::System::String* soundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CED88)(this, soundName_); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::GetFont_18770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CEEA8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::InitUIRoot_18771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CEF78)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::ShowPopNews_18772(bool isFirstLogin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF040)(this, isFirstLogin_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::ShowPopNews_18773(DLL2SDK::Assembly_CSharp::FrontEnd::PandoraPopScene scene_, int32_t mapid_, int32_t result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF110)(this, scene_, mapid_, result_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::ShowLucky_18774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF1FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::ChangeStage_18775(DLL2SDK::Assembly_CSharp::GameBase::EStage stage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF2C4)(this, stage_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::CloseAllPanel_18776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF394)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::OpenPandoraPanel_18777(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CD984)(this, content_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::OpenPandoraPanelB_18778(DLL2SDK::mscorlib::System::String* module_, DLL2SDK::mscorlib::System::String* tab_, DLL2SDK::mscorlib::System::String* parentPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF45C)(this, module_, tab_, parentPath_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::ClosePandoraPanel_18779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF548)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::HidePandoraPanel_18780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF610)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::NotifyPandoraBattlePass_18781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF6D8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::NotifyPandoraGameEvent_18782(DLL2SDK::mscorlib::System::String* GameEvent_, DLL2SDK::mscorlib::System::String* extend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF7A0)(this, GameEvent_, extend_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::NotifyPandoraShareResult_18783(DLL2SDK::mscorlib::System::String* Result_, DLL2SDK::mscorlib::System::String* Type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF884)(this, Result_, Type_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::_cctor_18784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF968)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::__xLuaBaseProxy_Init_18785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF9EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraWrapper::__xLuaBaseProxy_Shutdown_18786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CF9F4)(this); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::_ctor_18725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1C178)(this); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::InitPandoraEvent_18726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1C248)(this); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::OnPandoraEvent_18727(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dataDict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1C30C)(this, dataDict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraEmpty_18728(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1C3D8)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraRefreshDiamond_18729(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1C5B4)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraShowTip_18730(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1C76C)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ShowEntrance_18731(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1CA7C)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ShowPandoraRedPoint_18732(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1D04C)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ShowPandoraFace_18733(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1D3DC)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ShowPandoraFaceOpen_18734(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1D69C)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ClosePandoraFace_18735(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1D8F0)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ShowLoading_18736(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1DA8C)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ShowCommonTip_18737(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1DB58)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraShareStructMessageToWX_18738(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1DC24)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraShareStructMessageToQQ_18739(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1DCF0)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraSharePhotoToWX_18740(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1DDBC)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraSharePhotoToQQ_18741(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1DE88)(this, dict_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::GetQQFriend_ToGame_18742(bool Stat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1DF54)(this, Stat_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraShareStructMessageToQQGameFriend_18743(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1E190)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraShareUrlToWX_18744(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1E25C)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraShareMiniAppToWX_18745(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1E328)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraShareMiniAppToQQ_18746(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1E3F4)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ShowItems_18747(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1E4C0)(this, dict_); } DLL2SDK::Assembly_CSharp::FacePopupBaseController* DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ShowSignFace_18748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1E58C)(this); } DLL2SDK::Assembly_CSharp::FacePopupBaseController* DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::ShowCommonFace_18749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1EC84)(this); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::CloseSingFace_18750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1EF04)(this); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::CloseCommonFace_18751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1F070)(this); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraPanelReady_18752(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1F1DC)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::PandoraPanelClosed_18753(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC1F2A8)(this, dict_); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraEventChannel::_cctor_18754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1F374)(); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg::_ctor_18717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1EA28)(this); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg::Clear_18718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1F448)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg::ToString_18719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg::AddPairs_18720(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1EAFC)(this, key_, value_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg::GetDictionary_18721() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg*)>(DLL2SDK::GameAssemblyBase + 0xC1F63C)(this); } void DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg::SendToPandora_18722(DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1EBE8)(this, msg_); } DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg* DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg::AllocPandoraMsg_18723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1F8F4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg::__xLuaBaseProxy_ToString_18724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1FBDC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::_ctor_18696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CC890)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::ReLogin_18697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::get_PandoraPrepareList_18698() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore*)>(DLL2SDK::GameAssemblyBase + 0x38CCAB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::set_PandoraPrepareList_18699(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x38CCAB8)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::get_IsNeedPopPandoraSignInFace_18700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCAC0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::SetNeedPopPandoraSignInFace_18701(bool need_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCAC8)(this, need_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::get_NeedPopPandoraCommonFaceNum_18702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCB70)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::SetNeedPopPandoraCommonFace_18703(bool add_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCB78)(this, add_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::get_IsShowPandoraRoot_18704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCC48)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::set_IsShowPandoraRoot_18705(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCC50)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::get_RedNumPandoraRoot_18706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCD14)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::set_RedNumPandoraRoot_18707(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCD1C)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::get_IsPandoraMediaReady_18708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCDD8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::set_IsPandoraMediaReady_18709(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCDE0)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::get_IsPandoraComeBackReady_18710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCDE8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::set_IsPandoraComeBackReady_18711(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCDF0)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::AddNewPandoraShowEntrance_18712(DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* module_, DLL2SDK::mscorlib::System::String* tab_, DLL2SDK::mscorlib::System::String* sortId_, DLL2SDK::mscorlib::System::String* showName_, DLL2SDK::mscorlib::System::String* iconUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CCDF8)(this, content_, module_, tab_, sortId_, showName_, iconUrl_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::SetPandoraEntranceRedPoint_18713(DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::String* module_, DLL2SDK::mscorlib::System::String* tab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CD49C)(this, content_, module_, tab_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::OpenFirstPopPanel_18714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CD804)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::PandoraPopPanelCLose_18715(DLL2SDK::mscorlib::System::String* CloseWindows_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CDA54)(this, CloseWindows_); } void DLL2SDK::Assembly_CSharp::FrontEnd::PandoraDataStore::__xLuaBaseProxy_ReLogin_18716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CDCA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MSDKChannelServices::_ctor_18658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DCA7C)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser::_ctor_18618(DLL2SDK::mscorlib::System::String* identifier_, DLL2SDK::mscorlib::System::String* email_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* authToken_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474AD88)(this, identifier_, email_, name_, authToken_); } DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser* DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftJSONUtility::getHelpshiftUser_18616(DLL2SDK::mscorlib::System::String* serializedJSONHelpshiftUser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748C74)(serializedJSONHelpshiftUser_); } DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAuthFailureReason DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftJSONUtility::getAuthFailureReason_18617(DLL2SDK::mscorlib::System::String* serializedJSONAuthFailure_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748F54)(serializedJSONAuthFailure_); } void DLL2SDK::Assembly_CSharp::HelpshiftConfig::_ctor_18614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474ADC0)(this); } DLL2SDK::Assembly_CSharp::HelpshiftConfig* DLL2SDK::Assembly_CSharp::HelpshiftConfig::get_Instance_18615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474ADC8)(); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftLog::_ctor_18608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47490E0)(this); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftLog::v_18609(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47490E8)(tag_, log_); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftLog::d_18610(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749190)(tag_, log_); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftLog::i_18611(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749238)(tag_, log_); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftLog::w_18612(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47492E0)(tag_, log_); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftLog::e_18613(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749388)(tag_, log_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::_ctor_18581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749430)(this); } DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk* DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::getInstance_18582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749438)(); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::install_18583(DLL2SDK::mscorlib::System::String* apiKey_, DLL2SDK::mscorlib::System::String* domainName_, DLL2SDK::mscorlib::System::String* appId_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* config_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47495C0)(this, apiKey_, domainName_, appId_, config_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::requestUnreadMessagesCount_18584(bool isAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474978C)(this, isAsync_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::setNameAndEmail_18585(DLL2SDK::mscorlib::System::String* userName_, DLL2SDK::mscorlib::System::String* email_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474985C)(this, userName_, email_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::setUserIdentifier_18586(DLL2SDK::mscorlib::System::String* identifier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749934)(this, identifier_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::login_18587(DLL2SDK::mscorlib::System::String* identifier_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* email_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749A04)(this, identifier_, name_, email_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::login_18588(DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser* helpshiftUser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749AEC)(this, helpshiftUser_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::clearAnonymousUser_18589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749BBC)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::logout_18590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749C84)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::registerDeviceToken_18591(DLL2SDK::mscorlib::System::String* deviceToken_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749D4C)(this, deviceToken_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::leaveBreadCrumb_18592(DLL2SDK::mscorlib::System::String* breadCrumb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749E1C)(this, breadCrumb_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::clearBreadCrumbs_18593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4749EEC)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::showConversation_18594(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4749FB4)(this, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::showFAQSection_18595(DLL2SDK::mscorlib::System::String* sectionPublishId_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x474A084)(this, sectionPublishId_, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::showSingleFAQ_18596(DLL2SDK::mscorlib::System::String* questionPublishId_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x474A15C)(this, questionPublishId_, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::showFAQs_18597(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x474A234)(this, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::updateMetaData_18598(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* metaData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x474A304)(this, metaData_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::handlePushNotification_18599(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* pushNotificationData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x474A3D4)(this, pushNotificationData_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::showAlertToRateAppWithURL_18600(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474A7E4)(this, url_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::setSDKLanguage_18601(DLL2SDK::mscorlib::System::String* locale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474A8B4)(this, locale_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::setTheme_18602(DLL2SDK::mscorlib::System::String* themeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474A984)(this, themeName_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::registerDelegates_18603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474AA54)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::showDynamicForm_18604(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Array*>* flows_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x474AB1C)(this, title_, flows_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::onApplicationQuit_18605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474ABF4)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::checkIfConversationActive_18606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474ACBC)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftSdk::_cctor_18607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474AD84)(); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroidLog::_ctor_18574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4747CE0)(this); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroidLog::v_18575(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4747CE8)(tag_, log_); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroidLog::d_18576(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4747EA8)(tag_, log_); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroidLog::i_18577(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748068)(tag_, log_); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroidLog::w_18578(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748228)(tag_, log_); } int32_t DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroidLog::e_18579(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47483E8)(tag_, log_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroidLog::_cctor_18580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47485A8)(); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::_ctor_18546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47453FC)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::install_18547(DLL2SDK::mscorlib::System::String* apiKey_, DLL2SDK::mscorlib::System::String* domain_, DLL2SDK::mscorlib::System::String* appId_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4745598)(this, apiKey_, domain_, appId_, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::requestUnreadMessagesCount_18548(bool isAsync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4745A50)(this, isAsync_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::setNameAndEmail_18549(DLL2SDK::mscorlib::System::String* userName_, DLL2SDK::mscorlib::System::String* email_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4745C50)(this, userName_, email_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::setUserIdentifier_18550(DLL2SDK::mscorlib::System::String* identifier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4745DB8)(this, identifier_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::registerDeviceToken_18551(DLL2SDK::mscorlib::System::String* deviceToken_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4745EDC)(this, deviceToken_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::leaveBreadCrumb_18552(DLL2SDK::mscorlib::System::String* breadCrumb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47460E0)(this, breadCrumb_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::clearBreadCrumbs_18553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4746204)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::login_18554(DLL2SDK::mscorlib::System::String* identifier_, DLL2SDK::mscorlib::System::String* userName_, DLL2SDK::mscorlib::System::String* email_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47462D0)(this, identifier_, userName_, email_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::login_18555(DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser* helpshiftUser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4746518)(this, helpshiftUser_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::clearAnonymousUser_18556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474684C)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::logout_18557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4746918)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::serializeApiConfig_18558(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47469E4)(this, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::showConversation_18559(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4746B38)(this, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::showFAQSection_18560(DLL2SDK::mscorlib::System::String* sectionPublishId_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4746CB0)(this, sectionPublishId_, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::showSingleFAQ_18561(DLL2SDK::mscorlib::System::String* questionPublishId_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4746E6C)(this, questionPublishId_, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::showFAQs_18562(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4747028)(this, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::updateMetaData_18563(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* metaData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47471A0)(this, metaData_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::cleanConfig_18564(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configMap_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x4746A10)(this, configMap_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::handlePushNotification_18565(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* pushNotificationData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47472D8)(this, pushNotificationData_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::showAlertToRateAppWithURL_18566(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4747510)(this, url_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::registerDelegates_18567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4747634)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::setSDKLanguage_18568(DLL2SDK::mscorlib::System::String* locale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4747758)(this, locale_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::setTheme_18569(DLL2SDK::mscorlib::System::String* themeResourceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474787C)(this, themeResourceName_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::showDynamicForm_18570(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::Array*>* flows_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x47479A0)(this, title_, flows_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::checkIfConversationActive_18571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4747B60)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::onApplicationQuit_18572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4747C2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftAndroid::jsonifyHelpshiftUser_18573(DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftUser* helpshiftUser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47466F0)(this, helpshiftUser_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftInternalLogger::_ctor_18540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474865C)(this); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftInternalLogger::d_18541(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4745890)(message_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftInternalLogger::e_18542(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748664)(message_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftInternalLogger::w_18543(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748824)(message_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftInternalLogger::f_18544(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47489E4)(message_); } void DLL2SDK::Assembly_CSharp::Helpshift::HelpshiftInternalLogger::_cctor_18545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4748BA4)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::FuncBlockDataStore::_ctor_18535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF2B8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::FrontEnd::FuncBlockDataStore::get_BlockSettings_18536() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::FuncBlockDataStore*)>(DLL2SDK::GameAssemblyBase + 0x35CF390)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::FuncBlockDataStore::IsFuncBlocked_18537(DLL2SDK::CSProto::msg::EFuncBlockType FuncType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF398)(this, FuncType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::FuncBlockDataStore::Clear_18538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::FuncBlockDataStore::__xLuaBaseProxy_Clear_18539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35CF570)(this); } void DLL2SDK::Assembly_CSharp::EmulatorManager::_ctor_18522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43250)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::EmulatorManager::get_EmulatorSettingLevel_18523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43340)(this); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::EmulatorManager::get_EmulatorFrameRateLevel_18524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43348)(this); } int32_t DLL2SDK::Assembly_CSharp::EmulatorManager::get_EmulatorResHeight_18525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43350)(this); } void DLL2SDK::Assembly_CSharp::EmulatorManager::Init_18526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::EmulatorManager::Tick_18527(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::EmulatorManager::IsEmulator_18528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C437F8)(this); } bool DLL2SDK::Assembly_CSharp::EmulatorManager::EnableDeviceWarning_18529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C438A0)(this); } void DLL2SDK::Assembly_CSharp::EmulatorManager::InitEmulatorParam_18530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43408)(this); } void DLL2SDK::Assembly_CSharp::EmulatorManager::UpdateEmulatorType_18531(bool wait_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C436A0)(this, wait_); } bool DLL2SDK::Assembly_CSharp::EmulatorManager::IsValidEmulatorOrDevice_18532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43A24)(this); } void DLL2SDK::Assembly_CSharp::EmulatorManager::__xLuaBaseProxy_Init_18533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43AFC)(this); } void DLL2SDK::Assembly_CSharp::EmulatorManager::__xLuaBaseProxy_Tick_18534(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43B04)(this, P0_); } void DLL2SDK::Assembly_CSharp::ChannelSettings::_ctor_18516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA3D60)(this); } DLL2SDK::Assembly_CSharp::ChannelSettings* DLL2SDK::Assembly_CSharp::ChannelSettings::get_Instance_18517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA40C4)(); } void DLL2SDK::Assembly_CSharp::ChannelSettings::SetWesternSetting_18518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA3F50)(this); } void DLL2SDK::Assembly_CSharp::ChannelSettings::SetCNSetting_18519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA4004)(this); } void DLL2SDK::Assembly_CSharp::ChannelSettings::RegisterGameToggle_18520(DLL2SDK::Assembly_CSharp::EGameParmToggle toggleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA4184)(this, toggleID_); } bool DLL2SDK::Assembly_CSharp::ChannelSettings::IsGameToggeOpen_18521(DLL2SDK::Assembly_CSharp::EGameParmToggle toggleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA43A4)(this, toggleID_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::_ctor_18459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C62838)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::Init_18460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::IChannelServices* DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::CreateChannelService_18461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C62A38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::Shutdown_18462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::ReLogin_18463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C62CC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::Logout_18464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C62DF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::Tick_18465(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::OnApplicationPause_18466(bool isPause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, isPause_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::get_IsCNVersion_18467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C63254)(); } bool DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::get_IsWesternVersion_18468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C63310)(); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SetInGameStatus_18470(bool inGamePlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C63324)(this, inGamePlay_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::CommitTransaction_18471(DLL2SDK::mscorlib::System::String* transactionID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C633C4)(this, transactionID_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::QueryBalance_18472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C63500)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::ShowHelpShiftWeb_18473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C63630)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::ShowHelperModule_18474(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EIsPaidUser isPaidUser_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EHsModuleType type_, DLL2SDK::mscorlib::System::String* publishid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6396C)(this, isPaidUser_, type_, publishid_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::AddLocalNotification_18475(uint32_t offsetSecondsFromNow_, DLL2SDK::mscorlib::System::String* eventType_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C63B34)(this, offsetSecondsFromNow_, eventType_, title_, content_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::CancelAllActiveLocalNotifications_18476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C63D04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::EnableNotificationService_18477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C63E94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::HasEverAskedForNotificationPermission_18478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C64024)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::IsNotificationPermissionGranted_18479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C64138)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SetNotificationPermissionGrantedResult_18480(bool result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C64258)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::ReportPrologueStep_18481(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_PrologueStepInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C644C4)(this, info_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::GetChannelNoticeList_18482() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices*)>(DLL2SDK::GameAssemblyBase + 0x3C64608)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::GetVersionNotice_18483(DLL2SDK::mscorlib::System::String* resVersion_, DLL2SDK::System_Core::System::Action* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C64738)(this, resVersion_, func_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::GetChannelNotice_18484(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ENoticeType noticeType_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices*, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ENoticeType)>(DLL2SDK::GameAssemblyBase + 0x3C64890)(this, noticeType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::GetCoreUserID_18485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C64AD4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::GetInstallID_18486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C64C04)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::GetSessionID_18487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C64DA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::ShareImg_18488(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C64F4C)(this, texture_, shareTarget_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::ShareUrl_18489(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C650DC)(this, url_, shareTarget_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::ShareArk_18490(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C6526C)(this, title_, desc_, url_, imageUrl_, extraJson_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::ShareMiniApp_18491(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* imagepath_, DLL2SDK::mscorlib::System::String* thumbpath_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::String* mediaPath_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C65420)(this, title_, desc_, openID_, imagepath_, thumbpath_, url_, extraJson_, mediaPath_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SendInvitation_18492(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C655F8)(this, shareTarget_, openID_, title_, desc_, url_, imageUrl_, extraJson_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SendInvitation_Silent_18493(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C657CC)(this, shareTarget_, openID_, title_, desc_, url_, imageUrl_, extraJson_, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SendInvitation_SilentWX_18494(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C659A0)(this, shareTarget_, openID_, title_, desc_, url_, imageUrl_, extraJson_, callback_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::QQGameCenterUrlFormat_18495(DLL2SDK::mscorlib::System::String* parm1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C65B74)(this, parm1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::get_QQGameCenterDeviceName_18496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C65CE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SendToFriendPackage_18497(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::Array* imgData_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* argumentDic_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x3C65D90)(this, sendTarget_, title_, content_, imgData_, argumentDic_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SendToFriendURLForRecall_18498(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C65F00)(this, sendTarget_, url_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SendToFriendURLForInviteNewbie_18499(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66050)(this, sendTarget_, url_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SendToFriendURLForInviteTeam_18500(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C661A0)(this, sendTarget_, url_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SendToFriendURLForInvite_18501(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C662F0)(this, sendTarget_, url_); } bool DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SendToFriendBackend_18502(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* uniqueId_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* argumentDic_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C66440)(this, sendTarget_, uniqueId_, title_, content_, argumentDic_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::OnLogin_18503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C665B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::PrintPushDeviceToken_18504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C666E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::SetPushEnable_18505(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6677C)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::OpenURL_18506(DLL2SDK::mscorlib::System::String* url_, bool innerBrowser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C63814)(this, url_, innerBrowser_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::GetLocation_18507(DLL2SDK::System_Core::System::Action_3* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C668B8)(this, callback_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::UserDoScreenShot_18508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66A40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::__xLuaBaseProxy_Init_18509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66AD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::__xLuaBaseProxy_Shutdown_18510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66AE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::__xLuaBaseProxy_Tick_18511(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66AE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::ChannelServices::__xLuaBaseProxy_OnApplicationPause_18512(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66AF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::AdManager::_ctor_18443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C8BB0)(this); } void DLL2SDK::Assembly_CSharp::AdManager::Tick_18444(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::AdManager::OnLogin_18445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C8F7C)(this); } void DLL2SDK::Assembly_CSharp::AdManager::OnApplicationPause_18446(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } void DLL2SDK::Assembly_CSharp::AdManager::ValidateIronSrc_18447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C9680)(this); } bool DLL2SDK::Assembly_CSharp::AdManager::ShowAD_18448(DLL2SDK::Assembly_CSharp::AdManager_ShowAdCallBack* callBack_, DLL2SDK::mscorlib::System::String* placementName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C9744)(this, callBack_, placementName_); } bool DLL2SDK::Assembly_CSharp::AdManager::AdAvailable_18449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C99D0)(this); } void DLL2SDK::Assembly_CSharp::AdManager::RewardedVideoAdRewardedEvent_18450(DLL2SDK::Assembly_CSharp::IronSourcePlacement* ironSourcePlacement_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C9B14)(this, ironSourcePlacement_); } void DLL2SDK::Assembly_CSharp::AdManager::RewardedVideoAdShowFailedEvent_18451(DLL2SDK::Assembly_CSharp::IronSourceError* error_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C9BE4)(this, error_); } void DLL2SDK::Assembly_CSharp::AdManager::RewardedVideoAvailabilityChangedEvent_18452(bool available_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C9D54)(this, available_); } void DLL2SDK::Assembly_CSharp::AdManager::__xLuaBaseProxy_Tick_18453(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C9DFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::AdManager::__xLuaBaseProxy_OnApplicationPause_18454(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C9E04)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CDNDataStore::_ctor_18440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C618D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::CDNDataStore::GetUrlPrefix_18441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61978)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::CDNDataStore::GetFullUrl_18442(DLL2SDK::mscorlib::System::String* relativelyPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C61BBC)(this, relativelyPath_); } void DLL2SDK::Assembly_CSharp::BRTDMFlightRouteCircle::_ctor_18438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5326788)(this); } bool DLL2SDK::Assembly_CSharp::BRTDMFlightRouteCircle::get_ServerOnly_18439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIScoreBroadcastTipsTweenAnimation::_ctor_18430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7AEC0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIScoreBroadcastTipsTweenAnimation::get_IsPlaying_18431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7AF64)(this); } float DLL2SDK::Assembly_CSharp::GameUI::UIScoreBroadcastTipsTweenAnimation::GetAnimationLength_18432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7AF6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScoreBroadcastTipsTweenAnimation::Awake_18433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7B0FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScoreBroadcastTipsTweenAnimation::Start_18434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7B20C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScoreBroadcastTipsTweenAnimation::PlayAnimation_18435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7B3D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScoreBroadcastTipsTweenAnimation::OnAnimationFinished_18436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7B580)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIScoreBroadcastTipsTweenAnimation::AddEventOnFinished_18437(DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D7B624)(this, callback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelView::_ctor_18427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262FEC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelView::SetCampView_18428(DLL2SDK::CSProto::msg::ECamp localPlayerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262E660)(this, localPlayerCamp_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelView::SetCampScoreView_18429(DLL2SDK::CSProto::msg::ECamp localPlayerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262E9B4)(this, localPlayerCamp_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelItemView::_ctor_18424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262FBF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelItemView::SetScoreItemView_18425(int32_t inIndex_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inScoreData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262F940)(this, inIndex_, inScoreData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelItemView::SetRankItemView_18426(int32_t inIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262FC94)(this, inIndex_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::_ctor_18405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262C604)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::Init_18406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::UpdateScore_18407(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262BCA0)(this, data_, force_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::UpdateLocalPlayerKillCount_18408(int32_t inKillCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262BE98)(this, inKillCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::UpdateLocalPlayerDogTagCount_18409(uint32_t inDogTagCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262C0A8)(this, inDogTagCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::OnGameEnterLastStage_18410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262B394)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::OnGameEnterLastMinute_18411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262B7CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::UpdateGameTime_18412(int32_t leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262C540)(this, leftTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::UpdateGameTimeInner_18413(int32_t leftTime_, DLL2SDK::Assembly_CSharp::UILabel* timeLabel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262D598)(this, leftTime_, timeLabel_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::UpdateScoreInner_18414(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262CDFC)(this, data_, force_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::RoundDownToMultiplesOfTen_18415(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262D8C4)(this, num_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::PlaySelfScoreAddEffect_18416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262D7A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::StopSelfScoreAddEffect_18417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262C994)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::PlayOtherScoreAddEffect_18418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262D990)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::StopOtherScoreAddEffect_18419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262CAB0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::StopSelfWillWinEffect_18420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262CBCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::StopOtherWillWinEffect_18421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262CCE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::UpdateTargetScoreInner_18422(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262D3DC)(this, data_, force_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoView::__xLuaBaseProxy_Init_18423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262DAAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::_ctor_18390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2628808)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::Init_18391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::UpdateScore_18392(int32_t inScore_, bool bSelfScoreChanged_, bool bFadeOutAfterAnimPlayed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26272F0)(this, inScore_, bSelfScoreChanged_, bFadeOutAfterAnimPlayed_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::UpdateScore_18393(int32_t inSelfScore_, int32_t inOtherScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626FB0)(this, inSelfScore_, inOtherScore_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::UpdateScoreWithoutAnimation_18394(int32_t inSelfScore_, int32_t inOtherScore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2627A84)(this, inSelfScore_, inOtherScore_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::UpdateLeftTimeLable_18395(int32_t inLeftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2627DC0)(this, inLeftTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::ToggleLastMinutesOn_18396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2628134)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::ToggleLeftTimeLastMinutesOff_18397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26286F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::DelayUpdateScore_18398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2628CFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::DelayUpdateSelfScore_18399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2628DEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::DelayUpdateOtherScore_18400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2628F34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::HideGameScoreView_18401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262907C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::DelayHideGameScoreView_18402(float delayTime_, bool bNeedToHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2628B34)(this, delayTime_, bNeedToHide_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::CheckAnimState_18403(DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo animStateInfo_, DLL2SDK::mscorlib::System::String* animStateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26291C8)(this, animStateInfo_, animStateName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsView::__xLuaBaseProxy_Init_18404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2629370)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceView::_ctor_18389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623368)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirLineManager::_ctor_14237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3131D6C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirLineManager::get_IsShowReviveAirLine_14238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirLineManager::get_IsShowReviveAirCraft_14239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirLineManager::Init_14240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirLineManager::UpdateView_14241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirLineManager::UpdateAirLineState_14242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirLineManager::UpdateAirLineBeginAndEndSprite_14243(DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager* inAircraftManager_, DLL2SDK::Assembly_CSharp::GameBase::TacticalAirLineUIElements* inAirLineUIElements_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31353C4)(this, inAircraftManager_, inAirLineUIElements_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirLineManager::__xLuaBaseProxy_Init_14244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3135F00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirLineManager::__xLuaBaseProxy_UpdateView_14245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3135F08)(this); } void DLL2SDK::Assembly_CSharp::TacticalBRTeamMapCampLineManager::_ctor_18379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424A73C)(this); } void DLL2SDK::Assembly_CSharp::TacticalBRTeamMapCampLineManager::Init_18380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalBRTeamMapCampLineManager::UpdateView_18381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalBRTeamMapCampLineManager::__xLuaBaseProxy_Init_18382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424B240)(this); } void DLL2SDK::Assembly_CSharp::TacticalBRTeamMapCampLineManager::__xLuaBaseProxy_UpdateView_18383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424B244)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamRadarAirLineManager::_ctor_18384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313C358)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamRadarAirLineManager::Init_18385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamRadarAirLineManager::UpdateAirLineState_18386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamRadarAirLineManager::__xLuaBaseProxy_Init_18387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313EA18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamRadarAirLineManager::__xLuaBaseProxy_UpdateAirLineState_18388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313EA1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelItemController::_ctor_18370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262F418)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelItemController::Init_18371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelItemController::GetViewAssetId_18372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelItemController::SetEasyListData_18373(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelItemController::__xLuaBaseProxy_Init_18374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262FBE0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelItemController::__xLuaBaseProxy_GetViewAssetId_18375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262FBE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::_ctor_18351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262DAB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::GetViewAssetId_18352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::Init_18353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::OnBtnMaskClick_18354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262DF54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::DelayInitPlayerScoreScrollView_18355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::OnOpen_18356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::SetCampInfo_18357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262E4EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::SetPlayerInfoEasyListData_18358(bool bForceScrollToTop_, bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262E3A0)(this, bForceScrollToTop_, resetScroll_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::TickScorePanelView_18359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262ECE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::OnEasyListDataChanged_18360(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::OnEasyListItemClick_18361(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::OnSelfScrollViewDragEnd_18362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262F004)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::OnOtherScrollViewDragEnd_18363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262F09C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::OnPlayerLoginOrLogout_18364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262F134)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::RefreshPlayerScorePanelData_18365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262ED90)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::BRSorter_18366(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262F1E8)(a_, b_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::__xLuaBaseProxy_GetViewAssetId_18367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262F400)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::__xLuaBaseProxy_Init_18368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262F408)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScorePanelController::__xLuaBaseProxy_OnOpen_18369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262F410)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreHelper::_ctor_18342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2629378)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreHelper::InitPlayerScoreList_18343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2629524)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreHelper::PrepareClipPlayerInfoListModel_18344(bool isInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26297E8)(this, isInit_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreHelper::PreparePlayerInfoListModel_18345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2629B0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreHelper::ResetPlayerScoreList_18346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2629F30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreHelper::PrepareSortedSelfCampPlayerInfoList_18347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262A08C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreHelper::PrepareSortedOtherCampPlayerInfoList_18348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262A590)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreHelper::ShouldPlayerInfoAddToPanel_18349(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262AC2C)(this, inPlayerInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreHelper::_cctor_18350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262AD90)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerScoreModel::_ctor_18336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262973C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerScoreModel::get_BIsValid_18337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261FB1C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerScoreModel::get_IndexOnCamp_18338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261FB24)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerScoreModel::get_ThePlayerInfo_18339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261FB2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerScoreModel::SetScoreData_18340(int32_t inIndex_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262AA94)(this, inIndex_, inPlayerInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerScoreModel::ResetData_18341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262AB7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::_ctor_18321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262AE14)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::GetViewAssetId_18322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::Init_18323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::OnOpenScorePanelButtonClick_18324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262B190)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::GameEnterLastStage_18325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262B274)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::OnGameEnterLastMinute_18326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262B6B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::PrepareData_18327(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* scoreModel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262BA0C)(this, scoreModel_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::UpdateGameScoreData_18328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262BB78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::UpdateLocalPlayerKillCount_18329(int32_t inKillCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262BD7C)(this, inKillCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::UpdateLocalPlayerDogTagCount_18330(uint32_t inKillCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262BF8C)(this, inKillCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::OnServerSyncLeftTime_18331(int32_t inLeftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262C19C)(this, inLeftTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::TickLeftTime_18332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262C250)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::OnTickSpecialTargetLeftTime_18333(int32_t inLeftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262C420)(this, inLeftTime_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::__xLuaBaseProxy_GetViewAssetId_18334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262C5F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreInfoController::__xLuaBaseProxy_Init_18335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262C5FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::_ctor_18309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626A5C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::GetViewAssetId_18310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::Init_18311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::UpdateBroadcastScore_18312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626DD0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::UpdateBroadcastScore_18313(bool bSelfScoreChanged_, bool bFadeOutAfterAnimPlayed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26270D0)(this, bSelfScoreChanged_, bFadeOutAfterAnimPlayed_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::UpdateBroadcastScoreWithoutAnim_18314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26278A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::OnServerSyncLeftTime_18315(int32_t inLeftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2627B54)(this, inLeftTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::TickLeftTime_18316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2627C08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::ToggleLastMinutesOn_18317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2628008)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::ToggleLeftTimeLastMinutesOff_18318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626CB8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::__xLuaBaseProxy_GetViewAssetId_18319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26287F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameScoreBroadcastTipsController::__xLuaBaseProxy_Init_18320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2628800)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::_ctor_18298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2622C08)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::GetViewAssetId_18299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::Init_18300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::OnOpen_18301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::OnExitShowGuidePicture_18302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2622FD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::OnCloseButtonClick_18303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::_OnOpen_m__0_18304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623228)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::__xLuaBaseProxy_GetViewAssetId_18305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623348)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::__xLuaBaseProxy_Init_18306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623350)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::__xLuaBaseProxy_OnOpen_18307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623358)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameGuideNoviceController::__xLuaBaseProxy_OnCloseButtonClick_18308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623360)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::_ctor_14556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2823044)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::get_IsControlByUiState_14557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::get_InactiveGameHudState_14558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD* DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::get_CurrentRunEscapeHud_14559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DE78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::Init_14560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::Startup_14561(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::InitBR_14562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2823810)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::InitResources_14563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::OnEnable_14564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::SetAlpha_14565(float alpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, alpha_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::UseCachedRadarViewCenter_14566(bool bDynamicMaterialLoaded_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2823CA8)(this, bDynamicMaterialLoaded_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::Awake_14567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::OnRadarBRGameHudStateChange_14568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281D1D4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::PreDeterminedShouldShowEnemyPawnList_14569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::get_TickRate_14570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::TickInfo_14571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::UpdateRadarClippingBorder_14572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::ScaleTopRadarViewTexture_14575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28251CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::UpdateMarkInfo_14576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2824564)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::UpdateObPlayers_14577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2825E54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::UpdateNormalMarkInfo_14578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282548C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::UpdateEnemyShowOnMap_14579(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool onEdge_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, onEdge_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::OnClickSwitch_14580(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::OnTacticalChipMachineListChanged_14581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281CEB8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::IsSameTeam_14582(DLL2SDK::Assembly_CSharp::GameBase::Pawn* mySelf_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, mySelf_, inPawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::WorldPosition2MapUIPosition_14583(DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpeicifyLoc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, inSpeicifyLoc_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::MapTexture2MapUIRelativePosition_14584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::WorldPosition2TextureUIPosition_14585(DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpeicifyLoc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2827B98)(this, inSpeicifyLoc_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::UpdateDroneInterfereEffect_14586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2824670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::ChangeEffect_14587(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::IsSafeActive_14588(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::OnRadarScaleChanged_14589(float TargetScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28282A8)(this, TargetScale_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::UpdateRadarScale_14590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282488C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::get_IsShowCounterUAV_14591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282771C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::ShowCounterUAV_14592(bool isTransparent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281D8EC)(this, isTransparent_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::HideCounterUAV_14593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DB90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::OnCounterUAVAssetReady_14594(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28284B4)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::SetCounterUAVActive_14595(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2828354)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::ShowRadarUITip_14596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281C9B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::_ShowRadarUITip_m__0_14597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28288EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_Init_14598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289B0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_Startup_14599(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289B8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_InitResources_14600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_OnEnable_14601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_SetAlpha_14602(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_Awake_14603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289CC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_PreDeterminedShouldShowEnemyPawnList_14604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_TickInfo_14605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_UpdateRadarClippingBorder_14606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289DC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_UpdateEnemyShowOnMap_14607(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289E0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_OnClickSwitch_14608(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289F8)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_IsSameTeam_14609(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28289FC)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_WorldPosition2MapUIPosition_14610(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2828B28)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_BR::__xLuaBaseProxy_MapTexture2MapUIRelativePosition_14611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2828B48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::_ctor_14535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281C0AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::GetViewAssetId_14536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::Init_14537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::RegisterDelegates_14538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::UnRegisterDelegates_14539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::NotifyRadarUITip_14540(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281C89C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::OnTacticalTeamPlayerLoginOrLogoutNotify_14541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::OnTacticalChipMachineListChanged_14542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281CDA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::OnGameHUDStateChanged_14543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::SetCounterUAVEffectActive_14544(bool isActive_, bool isTransparent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281D410)(this, isActive_, isTransparent_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD* DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::GetRunEscapeHUD_14545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DD48)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::GetRadarNewGuideInterface_14546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DEA4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::__xLuaBaseProxy_GetViewAssetId_14547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DF44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::__xLuaBaseProxy_Init_14548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DFEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::__xLuaBaseProxy_RegisterDelegates_14549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DFF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::__xLuaBaseProxy_UnRegisterDelegates_14550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DFF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::__xLuaBaseProxy_OnTacticalTeamPlayerLoginOrLogoutNotify_14551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DFF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR::__xLuaBaseProxy_OnGameHUDStateChanged_14552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281DFFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::_ctor_14437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DC98)(this); } float DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::get_CurrentScale_14438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DE44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::set_CurrentScale_14439(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280DE4C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::Awake_14440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::Init_14441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::CloseMapView_14442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2801A18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnShow_14443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::Startup_14444(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::InitResources_14445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::InitBR_14446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280E97C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnEnable_14447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::Start_14448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::get_TickRate_14449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::TickInfo_14450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::Tick_14451(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateRadarClippingBorder_14452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280EDF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateEffectSmokeState_14453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateSlideChange_14454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2812000)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateSlideChangeEditor_14455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2812BB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateSlideChangeTouch_14456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2812918)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::CheckAndGetTouch_14457(int32_t* idx1_, int32_t* idx2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2813048)(this, idx1_, idx2_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::CheckTouchPos_14458(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2812D9C)(this, pos_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::GetPlayMarkInfoList_14459() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR*)>(DLL2SDK::GameAssemblyBase + 0x2813288)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateMarkInfo_14460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28106E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateNormalMarkInfo_14461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2813848)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::DrawSignMarkItem_14462(DLL2SDK::Assembly_CSharp::SignSystem::Sign* Sign_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2814714)(this, Sign_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateSignsMark_14463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28147B4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateEnemyShowOnMap_14464(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool onEdge_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, onEdge_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnPressZoomBig_14465(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28011A8)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnPressZoomSmall_14466(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2801278)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnSliderDrag_14467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2803684)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnSliderChange_14468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2803330)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::FocusOnLocalPlayerBaseOnScale_14469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2814B70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnMapDrag_14470(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2814F24)(this, Obj_, offset_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::SynBindWithMapRootInfo_14471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28124AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnMapClick_14472(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2815148)(this, Obj_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::MapUIPosToScreenUIPos_14473(DLL2SDK::UnityEngine::UnityEngine::Vector2 inMapUIPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28154B0)(this, inMapUIPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::MapUIToWorldPos_14474(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2815710)(this, localPos_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::SetMarkInfo_14475(DLL2SDK::UnityEngine::UnityEngine::Vector2 touchScreenPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28015E0)(this, touchScreenPos_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::AddPlayerMark_14476(DLL2SDK::UnityEngine::UnityEngine::Vector3 SceneWorldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2815A38)(this, SceneWorldPos_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateMapTexCenterOffset_14477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::WorldPosition2MapUIPosition_14478(DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpeicifyLoc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, inSpeicifyLoc_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::ScreenPosToMapUIPos_14479(DLL2SDK::UnityEngine::UnityEngine::Vector2 inScreenPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, inScreenPos_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::RootLocalPosition2ClipPanelLocalPosition_14480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281622C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::IsInBound_14481(DLL2SDK::UnityEngine::UnityEngine::Vector2 localPosition_, int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2816370)(this, localPosition_, offset_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::IsInClipPanelArea_14482(DLL2SDK::UnityEngine::UnityEngine::Vector2 screen_Pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2815844)(this, screen_Pos_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::BoundRestrict_14483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28120F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::FocusOnPosition_14484(DLL2SDK::UnityEngine::UnityEngine::Vector3 focusPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2803A7C)(this, focusPosition_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::FocusOnCenter_14485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2814CA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::SetLocalPosZ0_14486(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2816498)(this, trans_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::CustomizeForPad_14487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28117AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnTacticalPickUpAreaListChanged_14488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::ShowMapMarksPanel_14489(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28048C8)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnDisable_14490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::ForceUpdateShaderParam_14491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2800B24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::UpdateNotifySelfSpriteEffect_14492(bool shouldShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2800E88)(this, shouldShow_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::ReActiveUISprite_14493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2816B98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::ResetNotifySelfUISpriteSize_14494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2816918)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::SetCurrentScale_14495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2816F98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OnAdptiveToxicCircle_14496(int32_t circleSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2800CE4)(this, circleSlot_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::ChangeEffect_14497(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::IsSafeActive_14498(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::PreDeterminedShouldShowEnemyPawnList_14499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OB_TryInitUICamera_14500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28174F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OB_TryCloseMainCamera_14501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280FDF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::OB_TryOpenMainCamera_14502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28166FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_Awake_14503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281769C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_Init_14504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_OnShow_14505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176AC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_Startup_14506(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176B0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_InitResources_14507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_OnEnable_14508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_Start_14509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_TickInfo_14510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_Tick_14511(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_UpdateEffectSmokeState_14512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176C8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_UpdateEnemyShowOnMap_14513(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28176CC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_UpdateMapTexCenterOffset_14514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817854)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_WorldPosition2MapUIPosition_14515(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817858)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_ScreenPosToMapUIPos_14516(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817878)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_OnDisable_14517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817890)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BR::__xLuaBaseProxy_PreDeterminedShouldShowEnemyPawnList_14518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817898)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::_ctor_14391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FFD34)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::GetViewAssetId_14392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::Init_14393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnShowView_14394(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::GamepadSliderEnd_14395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2800FEC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::GamepadSliderBegin_14396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2801348)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::GamepadMark_14397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28014F0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnGamepadClosePage_14398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnGamepadDelete_14399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2801AD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::RegisterDelegates_14400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::UnRegisterDelegates_14401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnSliderChange_14402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2803220)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnSliderDrag_14403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2803574)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnTacticalTeamPlayerLoginOrLogoutNotify_14404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnFocusSelfClick_14405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2803988)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnDeleteMarkBtnClick_14406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2801B78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnMarkSelfBtnClick_14407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2803D4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnTacticalChipMachineListChanged_14408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804108)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::AddPlayerMark_14409(DLL2SDK::UnityEngine::UnityEngine::Vector3 Pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804418)(this, Pos_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnShowMapMarksBtnClick_14410(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28047AC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::OnCloseMapMarksBtnClick_14411(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28049D0)(this, obj_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::GetMapNewGuideInterface_14412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804AEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::_RegisterDelegates_m__0_14413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804B8C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::__xLuaBaseProxy_GetViewAssetId_14414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804CF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::__xLuaBaseProxy_Init_14415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804DA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::__xLuaBaseProxy_OnShowView_14416(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804DA4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::__xLuaBaseProxy_OnGamepadClosePage_14417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804DA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::__xLuaBaseProxy_RegisterDelegates_14418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804E70)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::__xLuaBaseProxy_UnRegisterDelegates_14419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804E74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR::__xLuaBaseProxy_OnTacticalTeamPlayerLoginOrLogoutNotify_14420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804E78)(this); } void DLL2SDK::Assembly_CSharp::TacticalAllySprite::_ctor_18282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4249220)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::_ctor_11070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD3AC8)(this); } DLL2SDK::Assembly_CSharp::GameBase::EUPawnLogicType DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_LogicType_11071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_SkydivingPhysics_11072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB9060)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::InfoType_11073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IKSolverComponent_11074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD3FF0)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_BagWeaponAvatarComponent_11075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD40A8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_SwimingComponent_11076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD40B0)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_AvatarRotationComponent_11077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD40B8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_HoldWeaponComponent_11078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4170)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_UseItemComponent_11079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4178)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_VehicleComponent_11080(DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4180)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::SeatMode DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CurrentSeatMode_11081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CheckInWaterComponent_11082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4268)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_UseDogTagComponent_11083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4270)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_ZiplineComponent_11084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD2E44)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_BRRootMotionComponent_11085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4278)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_MaxOxygen_11086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC7C00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_CurrentOxygen_11087(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4330)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CurrentOxygen_11088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC7F14)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CameraViewZAngleOffset_11089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4338)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_CameraViewZAngleOffset_11090(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4340)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CameraViewPosOffsetX_11091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4348)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_CameraViewPosOffsetX_11092(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4350)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_CameraViewAimingPosOffset_11093(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4358)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CameraViewAimingPosOffset_11094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4368)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_MaxClientForceMoveDistance_11095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[185]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_Health_11096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_Health_11097(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_MapShowPosition_11098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CreateInventoryManager_11099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[221]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetIKSolverComponentType_11100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetAvatarRotationComponentType_11101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsHoldWeapon_11102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[286]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::BeginDestroy_11103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[239]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::InitPawn_11104(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessInitPhysicsState_11105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4D50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::InitComponentConfig_11106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[454]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::InitMesh_11107(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CreateLogicalComponents_11108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[219]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TrySpawnSnowTrack_11109(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* pImpactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[358]; return reinterpret_cast(Data.methodPtr)(this, pImpactInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AddAvailableVehicle_11110(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[241]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PreloadVehicleAnimator_11111(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[810]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StopAnimationTransitionBlend_11112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[483]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ShowBagWeapon_11113(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD5ED4)(this, bShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetBackWeaponHidden_11114(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[676]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CloseAim_11115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[709]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchTo1PView_11116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD6680)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchTo3PView_11117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD6C18)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsCanCheckAutoChangeClip_11118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[530]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ResetCamera_11119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD6A7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ResetForReconnect_11120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[502]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TryAddWeaponBeforeSwitchView_11121(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType toVIeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD737C)(this, toVIeType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchToTPSFireMode_11122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD744C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchToFPSFireMode_11123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD7E78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnBREndSwitchView_11124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD85B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ResetControlInput_11125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD9034)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchRole_11126(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType viewType_, bool needToResetPose_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[231]; return reinterpret_cast(Data.methodPtr)(this, viewType_, needToResetPose_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndSwitchRole_11127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[232]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckSetViewType_11128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD947C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DoOpenAimOver_11129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD8D54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DelayShowWeapon_11130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD979C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DoCloseAimOver_11131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD8C54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::InitEventProcessor_11132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CalcDeathCam_11133(float delatTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[326]; return reinterpret_cast(Data.methodPtr)(this, delatTime_, out_CamLoc_, out_CamRot_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateSkydivingStart_11134(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[736]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateSkyFlyStart_11135(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[737]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateSkydiving_11136(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[738]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateUnRecentlySkydiving_11137(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateSkydivingEnd_11138(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[740]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateUpwardLaunchToSkyFly_11139(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[741]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetMeshAssetID_3P_11140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetBagAssetID_11141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADAA10)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_ShowFireLocOnRadar_11142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[199]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSkydivingIsFollowChanged_11143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1CF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PhysSkydiving_11144(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[634]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PhysZipline_11145(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[506]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetSwitchRoleComponentType_11146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetSpectatorComponentType_11147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSpectatingStart_11148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[367]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckHasInvisibleManAround_11149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADC084)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSpecStartCheckAirCraft_11150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADB940)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSpectatingEnd_11151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[368]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckInvisibleManSpectaingStart_11152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADBF40)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckInvisibleManSpectaingEnd_11153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADD000)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckSprintFaceWall_11154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADD228)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanSprint_11155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[304]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSimulateStartSprint_11156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[439]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSimulateStopSprint_11157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[440]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StartSprint_11158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[305]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StopSprint_11159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[306]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DoClimb_11160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[587]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DoJump_11161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[576]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DoJumpFromCliff_11162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADE284)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanProne_11163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[654]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanCrouch_11164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[649]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UpdateAcceleration_11165(float forward_, float strafe_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[283]; return reinterpret_cast(Data.methodPtr)(this, forward_, strafe_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CalcPhysWalkingMaxSpeed_11166(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 oldVelocity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[594]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, oldVelocity_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessSprint_11167(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[249]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessServerMove_11168(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[250]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetWeaponAimRotation_11169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ReCalcSimulateWalkingVelocity_11170(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[730]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::Tick_11171(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckEndSubWeaponActionInJump_11172(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE069C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OpenAimFor3PFireMode_11173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE0934)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AdjustAimRotationForOpenAim_11174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE0EC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AdjustAimRotationForCloseAim_11175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE1650)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CloseAimFor1PFireMode_11176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD6420)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::RegisterSwitchRoleFunc_11177(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn_SwitchRoleCallBack* callbackFunc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE1A38)(this, callbackFunc_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UnRegisterSwitchRoleFunc_11178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD8F60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndClipChangingByUseGrappleGun_11179(DLL2SDK::System_Core::System::Action* callBackfunc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE1B10)(this, callBackfunc_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UseGrappleGunAfterEndClipChanging_11180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE1BE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndGrappleGunSkill_11181(DLL2SDK::System_Core::System::Action* callBackfunc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE1CD0)(this, callBackfunc_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UseEndGrappleGunSkillAfterPlayEquipAnim_11182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE1DA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ResetAvatarForGM_11183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE1E90)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StopRiding_11184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE1FB8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsKeepRunning_11185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE2080)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_IsKeepRunning_11186(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE20F4)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnFinishItem_11187(DLL2SDK::mscorlib::System::String* soundName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[361]; return reinterpret_cast(Data.methodPtr)(this, soundName_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsDying_11188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[197]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::NeedSimulatedPlayCrouchAnim_11189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[504]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::Die_11190(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PlayDying_11191(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[382]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TimerHideDeadBody_11192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE3680)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsTowardDeepWater_11193(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[293]; return reinterpret_cast(Data.methodPtr)(this, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPostSwitchAnimatorController_11194(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, bool isChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[485]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, isChanged_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetStartPosForFiringTrace_11195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE4088)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CancelBRSkill_11196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE4174)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CalcStandPlaceAngle_11197(float* StandSlopeAngle_, DLL2SDK::UnityEngine::UnityEngine::Vector3* HitPosDir_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE4288)(this, StandSlopeAngle_, HitPosDir_, impactInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AdjustCrawlRotation_11198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE483C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AddDefaultActiveWeaponState_11199(int32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType defaultState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD7CC4)(this, actorID_, defaultState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AddActiveWeaponNextState_11200(int32_t actorID_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType defaultState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE4AA4)(this, actorID_, defaultState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnWeaponBeginState_11201(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType newState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[695]; return reinterpret_cast(Data.methodPtr)(this, newState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnWeaponEndState_11202(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[696]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPreWeaponActive_11203(DLL2SDK::Assembly_CSharp::GameBase::Weapon* activeWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[689]; return reinterpret_cast(Data.methodPtr)(this, activeWeapon_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnWeaponChanged_11204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[688]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GiveWeaponByPickUp_11205(int32_t weaponID_, uint8_t slot_, bool bAddForce_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* partInfoList_, uint32_t skinID_, int32_t actorID_, int32_t weaponLevel_, int32_t crossHairItemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[377]; return reinterpret_cast*, uint32_t, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, weaponID_, slot_, bAddForce_, partInfoList_, skinID_, actorID_, weaponLevel_, crossHairItemID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UseDefaultKnife_11206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE5E64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSyncAnimation3P_11207(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animName_, float animLength_, float Param1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[334]; return reinterpret_cast(Data.methodPtr)(this, animName_, animLength_, Param1_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulatedPrePlayGetWeaponAnim_11208(int32_t actorId_, int32_t itemId_, float equipTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[375]; return reinterpret_cast(Data.methodPtr)(this, actorId_, itemId_, equipTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PrePlayGetWeaponAnim_11209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE5674)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PrePlayUnequipWeaponAnim_11210(int32_t actorId_, int32_t itemId_, float unequipTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[473]; return reinterpret_cast(Data.methodPtr)(this, actorId_, itemId_, unequipTime_, speed_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetWeaponHiddenState_11211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[671]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnRendererChange_11212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[668]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetAnimatinSpeedTransition_11213(float transitionTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[366]; return reinterpret_cast(Data.methodPtr)(this, transitionTime_, speed_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ShouldStopIK_11214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[466]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ShouldStopRotationAim_11215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[453]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetDyingPhysics_11216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[384]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnWeaponDestroy_11217(int32_t actorID_, int32_t itemID_, uint8_t slot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[692]; return reinterpret_cast(Data.methodPtr)(this, actorID_, itemID_, slot_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnDestroy_11218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PostDestroy_11219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE7A40)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulatedRemoveBagWeaponAvatar_11220(int32_t actorID_, int32_t itemID_, uint8_t slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE7BA8)(this, actorID_, itemID_, slot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnWeaponAttachmentActive_11221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[691]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PendingActiveBagWeapon_11222(int32_t actorID_, int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE7F38)(this, actorID_, itemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DelayPendingActiveBagWeapon_11223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE8088)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulatedPickUpWeapon_11224(int32_t actorID_, int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE8178)(this, actorID_, itemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AddBagWeapon_11225(int32_t actorID_, int32_t itemID_, uint8_t slot_, int32_t itemLv_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE831C)(this, actorID_, itemID_, slot_, itemLv_, skinID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ExchangedBagWeaponPos_11226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE84AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TrySwitchWeapon_11227(int32_t itemId_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_, uint32_t skinID_, bool isServerData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[683]; return reinterpret_cast(Data.methodPtr)(this, itemId_, slot_, actorID_, itemLevel_, skinID_, isServerData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ForceSwitchWeaponDirectly_11228(int32_t itemId_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_, uint32_t skinID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[682]; return reinterpret_cast(Data.methodPtr)(this, itemId_, slot_, actorID_, itemLevel_, skinID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DoShowBagWeapon_11229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE894C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_SwitchWeaponDirectly_11230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE8B10)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CancelSwitchWeapon_11231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[686]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnByVehicle_11232(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[268]; return reinterpret_cast(Data.methodPtr)(this, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnChangeSeat_11233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[270]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnLeaveVehicle_11234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[269]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchVehicleController_11235(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[557]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckSwitchWeapon_11236(bool isServerNtfWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[685]; return reinterpret_cast(Data.methodPtr)(this, isServerNtfWeapon_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EquipAttachment_11237(int32_t actorID_, int32_t attachmentId_, int32_t weaponActorID_, int32_t weaponItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACC514)(this, actorID_, attachmentId_, weaponActorID_, weaponItemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EquipAttachmentByClient_11238(int32_t attachmentId_, int32_t weaponActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACD058)(this, attachmentId_, weaponActorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UnEquipAttachment_11239(int32_t actorID_, int32_t attachmentId_, int32_t weaponActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACCA6C)(this, actorID_, attachmentId_, weaponActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UnEquipAttachmentByClient_11240(int32_t attachmentId_, int32_t weaponActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACD2F8)(this, attachmentId_, weaponActorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulatePreUseUltSkill_11241(int16_t UltType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE98B8)(this, UltType_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CalcMaxMoveSpeed_11242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[287]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnStartAircraft_11243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACD6BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnBeginStartAircraft_11244(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* leaderInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE9D20)(this, leaderInfo_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetCameraPosition_11245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[338]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsTPSCameraPosUseClimbCache_11246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEA0F8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetCameraPosition_TPS_11247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[340]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::_GetCameraPosition_TPS_11248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEA4E0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetCameraPosition_FirstPerson_11249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[343]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ResetFirstPersonSocket_11250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEA9DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnUpdateFirstPersonSocketInit_11251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[369]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanLean_11252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEB0C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StopLean_11253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADDA94)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsLean_11254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[455]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckLeanLeft_11255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACF698)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckLeanRight_11256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACF8C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetCached3PAvatarGoAnimator_11257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEB2DC)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BR3PAvataBagWeaponSocketCache* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetBR3PAvataBagWeaponSocketCache_11258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEB408)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DoThrowWeaponUsedOver_11259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEB534)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DoSwitchToLastUsedWeapon_11260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEB84C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_GetLastUsedWeapon_11261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEBB74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnThrowTypeChanged_11262(bool isHighThrow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[444]; return reinterpret_cast(Data.methodPtr)(this, isHighThrow_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchToMelee_11263(bool isDirectly_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[332]; return reinterpret_cast(Data.methodPtr)(this, isDirectly_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetOnVehicle_11264(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[393]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ResetRotation_11265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[394]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetOffVehicle_11266(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[395]; return reinterpret_cast(Data.methodPtr)(this, vehicle_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsReachOut_11267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsBackToSeatTransition_11268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsDriving_11269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[188]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsRide_11270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[189]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TestReachOut_11271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEC8C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessPassagerReachOut_11272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[451]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanPassagerReachOut_11273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[452]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPassengerStateChange_11274(uint8_t infoType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[396]; return reinterpret_cast(Data.methodPtr)(this, infoType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SyncPosition_11275(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool checkColliders_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[266]; return reinterpret_cast(Data.methodPtr)(this, pos_, checkColliders_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ForceSyncZiplineMovement_11276(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ForceSyncSkydivingMovement_11277(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[754]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanUseUltSkill_11278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[448]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ShouldResetFirstPersonMoveSpeedMul_11279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[450]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PlayConcussionSound_11280(bool isPlay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[417]; return reinterpret_cast(Data.methodPtr)(this, isPlay_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PlayExplodeSound_11281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[418]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnStartLadder_11282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[479]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsUseDogTag_11283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF80C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsUseMedicine_11284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF7D4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsInUseItem_11285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[316]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TryStopUseItem_11286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[317]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TryStopUseDogTag_11287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE5B3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnStartIndividuationAnim_11288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[314]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::Reset_11289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ResetHeadAndVestInfo_11290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[811]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_ShowVest_11291(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[526]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::RemoveVest_11292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEDE78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::NotifyWearableThingsChanged_11293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[246]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnVestAssetReady_11294(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEE570)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::BeginBuild_11295(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[487]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StartSubWeaponFire_11296(bool isOpenAimState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[327]; return reinterpret_cast(Data.methodPtr)(this, isOpenAimState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckStartSubWeaponFire_11297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[509]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EquipSubWeapon_11298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[508]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetSubWeaponFireState_11299(bool isOpenAimState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[328]; return reinterpret_cast(Data.methodPtr)(this, isOpenAimState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetLeftHandFPAniParam_11300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEF3C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetLeftMuzzleFlashSocketPos_11301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[329]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DelaySubWeaponFire_11302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEFF44)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSubWeaponDeactivate_11303(DLL2SDK::Assembly_CSharp::GameBase::SubWeapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[677]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DeactivateSubWeapon_11304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[678]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndSubWeaponAction_11305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TacticalRadarMySelfSprite_11306(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[427]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TacticalRadarViewTeammateSprite_11307(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsInNoArrowState_11308(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState tacticalPawnState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF0E70)(this, tacticalPawnState_); } DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetPawnState_11309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF0F54)(this); } DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetPawnVehicleState_11310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF1154)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetSpriteThroughTeamSeat_11311(int32_t teamSeatID_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF0704)(this, teamSeatID_, eTacticalPawnState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PlayRapidMoveEffect_11312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF13A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StopPlayRapidMoveEffect_11313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF174C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchWeaponAttach_11314(bool isHand_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[512]; return reinterpret_cast(Data.methodPtr)(this, isHand_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckForwardValid_11315(bool CheckStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF1CE8)(this, CheckStart_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckSkyFly_11316(bool checkValidFall_, float distToFloor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[581]; return reinterpret_cast(Data.methodPtr)(this, checkValidFall_, distToFloor_, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetSkydivingLeaderInfo_11317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF2710)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsLeftWeapon_11318(int32_t actorId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[515]; return reinterpret_cast(Data.methodPtr)(this, actorId_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetBagWeapon_11319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[674]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetBagWeaponRenderers_11320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[675]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetHidden_11321(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetRayStartPos_11322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[267]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndUpwardLaunchAction_11323(bool bChangeState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[183]; return reinterpret_cast(Data.methodPtr)(this, bChangeState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AttachPropPawn_11324(DLL2SDK::Assembly_CSharp::GameBase::PropPawn* propPawn_, uint32_t uLauncherActorId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[173]; return reinterpret_cast(Data.methodPtr)(this, propPawn_, uLauncherActorId_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AirborneControl_11325(DLL2SDK::Assembly_CSharp::GameBase::PropPawn* propPawn_, uint32_t uLauncherActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF3560)(this, propPawn_, uLauncherActorId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsPlayGrappleGunFireAnimation_11326(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF372C)(this, weaponID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsThrowMonkeyBomb_11327(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF44C8)(this, weaponID_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetStartTracePosition_11328(DLL2SDK::UnityEngine::UnityEngine::Vector3 startBasePos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rayDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF497C)(this, startBasePos_, rayDir_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SoundTick_11329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE0094)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsChangingFireModeTransition_11330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[516]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_ShouldCheckProneInWater_11331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[524]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StopMeshRotate_11332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AEC60C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnEnterTrigger_11333(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* trigger_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[399]; return reinterpret_cast(Data.methodPtr)(this, trigger_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnLeaveTrigger_11334(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* trigger_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[400]; return reinterpret_cast(Data.methodPtr)(this, trigger_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPreTouchDoor_11335(bool isOpen_, float inRotateTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[517]; return reinterpret_cast(Data.methodPtr)(this, isOpen_, inRotateTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckSetServerPosition_11336(DLL2SDK::UnityEngine::UnityEngine::Vector3 serverPostion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[518]; return reinterpret_cast(Data.methodPtr)(this, serverPostion_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::InitPsychosisState_11337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD552C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PlayPsychosisSwitchEffect_11338(bool attachToPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE3384)(this, attachToPawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PlayPsychosisSwitchSound_11339(bool isDieSound_, bool isFirstPersonView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADC7E8)(this, isDieSound_, isFirstPersonView_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StopPsychosisSound_11340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF61E4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_m_IsShowingPsychosisEffect_11341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF631C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ShowPsychosisEffect_11342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF6098)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::HidePsychosisEffect_11343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADCB04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::RefreshPsychosisEffect_11344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADBADC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetPsychosisList_11345() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn*)>(DLL2SDK::GameAssemblyBase + 0x1ADCC00)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::BRCheckCanClimb_11346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF634C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnBagSyncAllProp_11347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[812]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnReSpawnPlayer_11348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[527]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ResetOnVehicleState_11349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF6B70)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckReSpawnGetOffVehicle_11350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF694C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ApplyShift_11351(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetUpArmObjScale_11352(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[255]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::RefreshUpArmFXShowOrHide_11353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[258]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckCactusHit_11354(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF7258)(this, hit_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsNeedResolveWeaponJitter_11355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[532]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EnterElectricTripWire_11356(uint32_t ownerPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF7630)(this, ownerPlayerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::LeaveElectricTripWire_11357(uint32_t ownerPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF7934)(this, ownerPlayerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ShowElectricTripWireShockTargetIndicatorItem_11358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF7758)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::HideElectricTripWireShockTargetIndicatorItem_11359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE2F4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UpdateElectricTripWireShockTargetIndicatorItemTime_11360(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE0824)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::RefreshAllElectricTripWireEffect_11361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADC404)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::RefreshSkydivingPendantRenderer_11362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[667]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CacheSlotItemVehicle_11363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[242]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::VehicleChangeWeaponHandler_11364(bool needSwitch_, bool needCacheWeapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[243]; return reinterpret_cast(Data.methodPtr)(this, needSwitch_, needCacheWeapon_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetVechileAnimatorController_11365(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF8038)(this, controller_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ForceSetAnimatorController_11366(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF8514)(this, controller_, firstPersonAnimator_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPreSwitchAnimatorController_11367(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, bool animatorControllerChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[484]; return reinterpret_cast(Data.methodPtr)(this, animatorController_, animatorControllerChanged_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetDefaultStateName_11368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[558]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSwitchAnimatorController_11369(bool isChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[561]; return reinterpret_cast(Data.methodPtr)(this, isChanged_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSwitchAnimatorControllerCheckPickupAnimation_11370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF956C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchAnimatorController_11371(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[560]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckAnimatorBlend_11372(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF9E04)(this, controller_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::InInPickupItem_11373(int32_t itemId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[519]; return reinterpret_cast(Data.methodPtr)(this, itemId_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_InPickup_11374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[520]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsNeedCanclePickUpAnim_11375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFA364)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PlayPickUpAnim_11376(int32_t pickItemId_, bool isWeapon_, bool isPlayForward_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[422]; return reinterpret_cast(Data.methodPtr)(this, pickItemId_, isWeapon_, isPlayForward_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetUnEquipAnimationSpeed_11377(bool isLeft_, float unequipTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE6940)(this, isLeft_, unequipTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetEquipAnimationSpeed_11378(bool isLeft_, float equipTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFB1C4)(this, isLeft_, equipTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PreResetGetWeaponAnimParameter_11379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[471]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PreResetPutWeaponAnimParameter_11380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[472]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SwitchToTPPEnterDying_11381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFBE0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::HandleReviveAnim_11382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFC138)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DelaySwitchFireMode_11383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFC354)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndDyingToIdle_11384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFC6F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CurrentPlayerEnterDyingState_11385(bool isEnterDying_, DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE oldState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD2C04)(this, isEnterDying_, oldState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CommonEnterDying_11386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFCE48)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CommonLeaveDying_11387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFD088)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::LocalPlayerEnterDying_11388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFD23C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::LocalPlayerLeaveDying_11389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFD90C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulatePlayerEnterDying_11390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFDD2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimualtePlayerLeaveDying_11391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFE068)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DelayPlayDyingAnim_11392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFBFF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PlayDyingAnim_11393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFE420)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPostSwitchAnimatorControllerInDying_11394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE3EDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::TickDying_11395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADFBCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ForceDyingCheck_11396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFF360)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckDyingTeammates_11397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFEB24)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::FindACureTeammate_11398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFF7A8)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CurrentWillCureTarget_11399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFFE5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckDyingTeammate_11400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE2A98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanCureMyTeammates_11401(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFF634)(this, playerid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanNotCureTeammates_11402(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFF434)(this, playerid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::BeginSwimmingDying_11403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0020C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndSwimmingDying_11404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFCCB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ReqServerEndCrawl_11405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFCD80)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanSaveTeammate_11406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B002D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSaveTeammateReady_11407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B004D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnTimerSaveTeammateResult_11408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0065C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnSaveTeammateResult_11409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B00764)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsSavingTeammate_11410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF88C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_IsSavingTeammate_11411(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4D48)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::BeginSave_11412(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B008C0)(this, targetID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CancelSave_11413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[529]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndSave_11414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AFFF2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckUseLeftHand_11415() { const VirtualInvokeData& Data = this->ClassPtr->VTable[510]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanGrabLadder_11416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[312]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnLadderRootMotionEnd_11417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B016C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UpdateLadderAcceleration_11418(float forward_, float strafe_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B017C0)(this, forward_, strafe_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PhysClimb_11419(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[643]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::DoFallingFromClimb_11420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B01AD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnRootMotionEnd_11421(bool interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[436]; return reinterpret_cast(Data.methodPtr)(this, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnRootMotionCrossFade_11422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[437]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnRootMotionStop_11423(bool isClimbOverLandSky_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[438]; return reinterpret_cast(Data.methodPtr)(this, isClimbOverLandSky_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnLeaveClimbState_11424(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B02888)(this, curState_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetAdaptiveRootMotionType_11425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckClimb_11426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[513]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StartBRClimb_11427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACF134)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckBRClimbFromSwim_11428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B02B94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::BeginRootMotion_11429(DLL2SDK::mscorlib::System::String* animName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 highestPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_, float checkDownDistance_, float wallWidth_, bool isClimbOverLandSky_, float startLandSkyTimeScale_, float blendTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[813]; return reinterpret_cast(Data.methodPtr)(this, animName_, highestPos_, destPos_, checkDownDistance_, wallWidth_, isClimbOverLandSky_, startLandSkyTimeScale_, blendTime_, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PreBeginBRClimbing_11430(DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType setClimbType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 meshLookAtDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B02FD4)(this, setClimbType_, meshLookAtDir_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndBRClimbing_11431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B020FC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanBRClimb_11432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AF6470)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanStopBRRootMotion_11433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ADF074)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulatedRootMotion_11434(DLL2SDK::Assembly_CSharp::Network::SyncRootMotionData* rootMotionData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0367C)(this, rootMotionData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateStartBRClimb_11435(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[748]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulatePhysBRClimb_11436(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[749]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulatePhysBRClimbBaseTick_11437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[750]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimualtePhysBRClimbEndTransition_11438(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_, bool* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[751]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, result_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_IsSwimming_11439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[195]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_SwimVerticalSpeed_11440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[441]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_EnableSwimming_11441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[477]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CanSwimming_11442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[478]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnResetSwimmingAnimatorState_11443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[563]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateStartSwimming_11444(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[742]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateStopSwimming_11445(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[743]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PredictSwimMove_11446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B048D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateSwimming_11447(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[744]; return reinterpret_cast(Data.methodPtr)(this, moveData_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateSwimming_ForwardMove_11448(float deltaTime_, float remainingDis_, int32_t* popMoveDataCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B05654)(this, deltaTime_, remainingDis_, popMoveDataCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateSwimmingPredictMove_11449(DLL2SDK::Assembly_CSharp::GameBase::MoveData* moveData_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B05E0C)(this, moveData_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CalcSimulateMoveY_11450(DLL2SDK::UnityEngine::UnityEngine::Vector3* realDeltaMove_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B05BDC)(this, realDeltaMove_, y_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UpdateSimulationSwimmingAnimation_11451(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 lastPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0627C)(this, deltaTime_, lastPos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EnterWater_11452(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* water_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[310]; return reinterpret_cast(Data.methodPtr)(this, water_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::LeaveWater_11453(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* water_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[311]; return reinterpret_cast(Data.methodPtr)(this, water_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_ShouldSwimSprint_11454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[196]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnStartSwimming_11455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B06C4C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ShouldSwitchInSwimming_11456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B06DC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessWeaponEnterSwimState_11457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B07028)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnEnterSwimState_11458(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState oldState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B07184)(this, oldState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnLeaveSwimState_11459(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B07694)(this, newState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnEndSwimming_11460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B07EA8)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CalcSwimSpeed_11461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B07F94)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CalcSwimmingSpeedScale_11462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B08228)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CurrDynamicWaterSurfaceHeight_11463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B08368)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::PhysSwimming_11464(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[635]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessSwimMoveDelta_11465(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B08DA8)(this, deltaTime_, deltaMove_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessSwimAnimationParameter_11466(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B08FD4)(this, deltaTime_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CurrentInWaterDepth_11467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsUnderWater_11468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[442]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ForceStopSwim_11469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AE9C20)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_ShouldCheckCollisionWithLocalPlayer_11470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessWalkingSlideMoveVertical_11471(DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[599]; return reinterpret_cast(Data.methodPtr)(this, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CalcStandUponPawnSlideVec_11472(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_, DLL2SDK::UnityEngine::UnityEngine::Vector3* slideVec_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[600]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, deltaMove_, slideVec_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckStandInPawn_11473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[572]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessFaceWallShaking_11474(float delatTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[598]; return reinterpret_cast(Data.methodPtr)(this, delatTime_, deltaMove_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessFalling_11475(DLL2SDK::UnityEngine::UnityEngine::Vector3 oldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[608]; return reinterpret_cast(Data.methodPtr)(this, oldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetCharControllerMoveAvoidStuck_11476(DLL2SDK::UnityEngine::UnityEngine::Vector3 moveDelta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0A334)(this, moveDelta_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::WalkingCharControllerMove_11477(DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[589]; return reinterpret_cast(Data.methodPtr)(this, deltaMove_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsAnimatorBaseLayerInDefaultState_11478(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0A63C)(this, animator_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ResetMoveAnimationParameter_11479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD7298)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetMoveAnimationParameterModeDying_11480(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0A800)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckWalk_11481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0AAA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetMoveAnimationParameterModeA_11482(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0AC2C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SetMoveAnimationParameterModeB_11483(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0B1F8)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsPositionChange_11484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[294]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessMoveAnimationParameter_11485(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[607]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UpdateMovementAnimation_11486(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 LastPos_, bool useSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[771]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, LastPos_, useSpeed_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessFallingAnimationParameter_11487(float deltaTime_, float deltaMove_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[584]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, deltaMove_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPhysicsStateChanged_11488(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[617]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPhysZiplineChanged_11489(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[814]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPhysSkydivingChanged_11490(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[815]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPhysWalkingChanged_11491(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[619]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPhysFallingChanged_11492(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[621]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPhysSlideTackleChanged_11493(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[623]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPhysRollChanged_11494(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[629]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPhysSwimmingChagned_11495(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[816]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnPhysClimbChagned_11496(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[624]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckJumpFaceWall_11497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[571]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetJumpComponentType_11498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckFallingPassThroughWall_11499(DLL2SDK::UnityEngine::UnityEngine::Vector3 PreLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[615]; return reinterpret_cast(Data.methodPtr)(this, PreLocation_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OnControllerColliderHit_11500(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[613]; return reinterpret_cast(Data.methodPtr)(this, hit_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::InternalUpdateSetRotation_11501(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[277]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndCrouch_11502(bool immediately_, bool setEyeHeightInImmediately_, bool foce_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[650]; return reinterpret_cast(Data.methodPtr)(this, immediately_, setEyeHeightInImmediately_, foce_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StartProne_11503(bool immediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[652]; return reinterpret_cast(Data.methodPtr)(this, immediately_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndProne_11504(bool immediately_, bool setEyeHeightInImmediately_, bool needPlayAnim_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[653]; return reinterpret_cast(Data.methodPtr)(this, immediately_, setEyeHeightInImmediately_, needPlayAnim_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateZiplineStart_11505(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[745]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateZiplineTick_11506(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[746]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::SimulateZiplineEnd_11507(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[747]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::GetDeltaMoveHeight_11508(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[611]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::FallingGround_11509(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[583]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsValidFallingHeight_11510(float fallingHeight_, float* distToFloor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[291]; return reinterpret_cast(Data.methodPtr)(this, fallingHeight_, distToFloor_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckCliff_11511(float maxDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0F4FC)(this, maxDistance_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckHitGround_11512(float maxDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0FA5C)(this, maxDistance_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::ProcessGround_11513(DLL2SDK::UnityEngine::UnityEngine::Vector3 OldPos_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[610]; return reinterpret_cast(Data.methodPtr)(this, OldPos_, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CanCheckRiver_11514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B0FF9C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::IsUnderWaterSurface_11515(float distance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[443]; return reinterpret_cast(Data.methodPtr)(this, distance_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_CurrentWaterSurfaceHeight_11516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::get_InWater_11517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::set_InWater_11518(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::EndBagWeaponProcessing_11519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[697]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CheckDeltaEulerIsNAN_11520(DLL2SDK::UnityEngine::UnityEngine::Vector3* vector_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B10334)(this, vector_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::UpdateRotation_11521(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaEulerAngles_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[278]; return reinterpret_cast(Data.methodPtr)(this, deltaEulerAngles_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::AddRotation_11522(DLL2SDK::UnityEngine::UnityEngine::Quaternion deltaRotation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[275]; return reinterpret_cast(Data.methodPtr)(this, deltaRotation_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StartFire_11523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[698]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanFire_11524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[701]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StopAllStateWhenStartAim_11525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[706]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::BROpenAim_11526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACFFC0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CanOpenAim_11527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[711]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::OpenAimFor1PFireMode_11528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B10FCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::CloseAimFor3PFireMode_11529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD620C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::StopAim_11530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[708]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::_cctor_11531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11520)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::_OnVestAssetReady_m__0_11532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11618)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::_OnReSpawnPlayer_m__1_11533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B116FC)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_InfoType_11534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11718)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CreateInventoryManager_11535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11720)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetIKSolverComponentType_11536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11728)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetAvatarRotationComponentType_11537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11730)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_IsHoldWeapon_11538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11738)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_BeginDestroy_11539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11740)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_InitPawn_11540(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11748)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_InitComponentConfig_11541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11750)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_InitMesh_11542(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11758)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CreateLogicalComponents_11543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11760)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_TrySpawnSnowTrack_11544(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11768)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_AddAvailableVehicle_11545(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11770)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_StopAnimationTransitionBlend_11546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11778)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SetBackWeaponHidden_11547(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11780)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CloseAim_11548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11788)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_IsCanCheckAutoChangeClip_11549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11790)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ResetForReconnect_11550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11798)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SwitchRole_11551(DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B117A0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_EndSwitchRole_11552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B117A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_InitEventProcessor_11553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B117B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CalcDeathCam_11554(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B117B8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateSkydivingStart_11555(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B117D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateSkyFlyStart_11556(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11854)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateSkydiving_11557(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B118D0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateUnRecentlySkydiving_11558(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11958)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateSkydivingEnd_11559(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B119D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateUpwardLaunchToSkyFly_11560(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11A50)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetMeshAssetID_3P_11561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11ACC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PhysSkydiving_11562(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11AD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PhysZipline_11563(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11ADC)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_11564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11AE4)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetSpectatorComponentType_11565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11AEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnSpectatingStart_11566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11AF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnSpectatingEnd_11567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11AFC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CanSprint_11568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnSimulateStartSprint_11569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnSimulateStopSprint_11570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_StartSprint_11571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_StopSprint_11572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_DoClimb_11573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_DoJump_11574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B34)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CanProne_11575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B3C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CanCrouch_11576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B44)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_UpdateAcceleration_11577(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B4C)(this, P0_, P1_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CalcPhysWalkingMaxSpeed_11578(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B54)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ProcessSprint_11579(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B78)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ProcessServerMove_11580(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B80)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetWeaponAimRotation_11581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ReCalcSimulateWalkingVelocity_11582(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11B9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_Tick_11583(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11BA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnFinishItem_11584(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11BAC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_NeedSimulatedPlayCrouchAnim_11585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11BB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_Die_11586(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11BBC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PlayDying_11587(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11BC4)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_IsTowardDeepWater_11588(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11BCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPostSwitchAnimatorController_11589(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11BEC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnWeaponBeginState_11590(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11BF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnWeaponEndState_11591(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11BFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPreWeaponActive_11592(DLL2SDK::Assembly_CSharp::GameBase::Weapon* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11C04)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnWeaponChanged_11593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11C0C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GiveWeaponByPickUp_11594(int32_t P0_, uint8_t P1_, bool P2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P3_, uint32_t P4_, int32_t P5_, int32_t P6_, int32_t P7_) { return reinterpret_cast*, uint32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1B11C14)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnSyncAnimation3P_11595(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11C58)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulatedPrePlayGetWeaponAnim_11596(int32_t P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11C78)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PrePlayUnequipWeaponAnim_11597(int32_t P0_, int32_t P1_, float P2_, float P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11C98)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetWeaponHiddenState_11598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11CC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnRendererChange_11599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11CC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SetAnimatinSpeedTransition_11600(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11CD0)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ShouldStopIK_11601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11CD8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ShouldStopRotationAim_11602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11CE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SetDyingPhysics_11603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11CE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnWeaponDestroy_11604(int32_t P0_, int32_t P1_, uint8_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11CF0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnDestroy_11605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11D10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnWeaponAttachmentActive_11606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11D18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_TrySwitchWeapon_11607(int32_t P0_, uint8_t P1_, int32_t P2_, int32_t P3_, uint32_t P4_, bool P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11D20)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ForceSwitchWeaponDirectly_11608(int32_t P0_, uint8_t P1_, int32_t P2_, int32_t P3_, uint32_t P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11D54)(this, P0_, P1_, P2_, P3_, P4_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CancelSwitchWeapon_11609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11D80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnByVehicle_11610(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11D88)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnChangeSeat_11611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11D90)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnLeaveVehicle_11612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11D98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SwitchVehicleController_11613(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11DA0)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CheckSwitchWeapon_11614(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11DA8)(this, P0_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CalcMaxMoveSpeed_11615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11DB0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetCameraPosition_11616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11DB8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetCameraPosition_TPS_11617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11DCC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetCameraPosition_FirstPerson_11618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11DE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnUpdateFirstPersonSocketInit_11619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11DF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnThrowTypeChanged_11620(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11DFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SwitchToMelee_11621(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E04)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetOnVehicle_11622(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E0C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ResetRotation_11623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetOffVehicle_11624(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ProcessPassagerReachOut_11625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E24)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CanPassagerReachOut_11626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPassengerStateChange_11627(uint8_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E34)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SyncPosition_11628(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E3C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ForceSyncZiplineMovement_11629(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E60)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ForceSyncSkydivingMovement_11630(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11E80)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CanUseUltSkill_11631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11EA0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ShouldResetFirstPersonMoveSpeedMul_11632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11EA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PlayConcussionSound_11633(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11EB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PlayExplodeSound_11634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11EB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnStartLadder_11635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11EC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_TryStopUseItem_11636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11EC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnStartIndividuationAnim_11637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11ED0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_Reset_11638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11ED8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_NotifyWearableThingsChanged_11639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11EE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_BeginBuild_11640(DLL2SDK::Assembly_CSharp::GameBase::BuildInfo P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11EE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_StartSubWeaponFire_11641(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CheckStartSubWeaponFire_11642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_EquipSubWeapon_11643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SetSubWeaponFireState_11644(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F34)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetLeftMuzzleFlashSocketPos_11645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnSubWeaponDeactivate_11646(DLL2SDK::Assembly_CSharp::GameBase::SubWeapon* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F50)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_DeactivateSubWeapon_11647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F58)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_EndSubWeaponAction_11648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F60)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_TacticalRadarMySelfSprite_11649(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F68)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_11650(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F70)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SwitchWeaponAttach_11651(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F78)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CheckSkyFly_11652(bool P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F80)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_IsLeftWeapon_11653(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11F88)(this, P0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetBagWeapon_11654() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn*)>(DLL2SDK::GameAssemblyBase + 0x1B11F90)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetBagWeaponRenderers_11655() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn*)>(DLL2SDK::GameAssemblyBase + 0x1B11F98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SetHidden_11656(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11FA0)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetRayStartPos_11657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11FA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_EndUpwardLaunchAction_11658(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11FBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_AttachPropPawn_11659(DLL2SDK::Assembly_CSharp::GameBase::PropPawn* P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11FC4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnEnterTrigger_11660(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11FCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnLeaveTrigger_11661(DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11FD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPreTouchDoor_11662(bool P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11FDC)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CheckSetServerPosition_11663(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B11FE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnReSpawnPlayer_11664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12004)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ApplyShift_11665(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1200C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SetUpArmObjScale_11666(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1202C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_RefreshUpArmFXShowOrHide_11667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12034)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_IsNeedResolveWeaponJitter_11668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1203C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_RefreshSkydivingPendantRenderer_11669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12044)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CacheSlotItemVehicle_11670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1204C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_VehicleChangeWeaponHandler_11671(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12054)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPreSwitchAnimatorController_11672(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1205C)(this, P0_, P1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetDefaultStateName_11673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12064)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnSwitchAnimatorController_11674(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1206C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SwitchAnimatorController_11675(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12074)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_InInPickupItem_11676(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1207C)(this, P0_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PlayPickUpAnim_11677(int32_t P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12084)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PreResetGetWeaponAnimParameter_11678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PreResetPutWeaponAnimParameter_11679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CancelSave_11680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CheckUseLeftHand_11681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CanGrabLadder_11682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PhysClimb_11683(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnRootMotionEnd_11684(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnRootMotionCrossFade_11685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnRootMotionStop_11686(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120E4)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetAdaptiveRootMotionType_11687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120EC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CheckClimb_11688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateStartBRClimb_11689(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B120FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulatePhysBRClimb_11690(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12184)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulatePhysBRClimbBaseTick_11691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1220C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimualtePhysBRClimbEndTransition_11692(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_, float P1_, bool* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12214)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnResetSwimmingAnimatorState_11693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B122A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateStartSwimming_11694(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B122A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateStopSwimming_11695(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12324)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateSwimming_11696(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B123A0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_EnterWater_11697(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12428)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_LeaveWater_11698(DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12430)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_PhysSwimming_11699(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12438)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_IsUnderWater_11700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12440)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ProcessWalkingSlideMoveVertical_11701(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12448)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CalcStandUponPawnSlideVec_11702(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12450)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CheckStandInPawn_11703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12470)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ProcessFaceWallShaking_11704(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12478)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ProcessFalling_11705(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12480)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_WalkingCharControllerMove_11706(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B124A0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_IsPositionChange_11707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B124A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ProcessMoveAnimationParameter_11708(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B124B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_UpdateMovementAnimation_11709(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B124B8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ProcessFallingAnimationParameter_11710(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B124E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPhysicsStateChanged_11711(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B124EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPhysWalkingChanged_11712(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B124F4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPhysFallingChanged_11713(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B124FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPhysSlideTackleChanged_11714(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12504)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPhysRollChanged_11715(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1250C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnPhysClimbChagned_11716(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12514)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CheckJumpFaceWall_11717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1251C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetJumpComponentType_11718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12524)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CheckFallingPassThroughWall_11719(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1252C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_OnControllerColliderHit_11720(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1254C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_InternalUpdateSetRotation_11721(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12554)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_EndCrouch_11722(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1255C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_StartProne_11723(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1257C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_EndProne_11724(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12584)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateZiplineStart_11725(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B125A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateZiplineTick_11726(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12620)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_SimulateZiplineEnd_11727(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1269C)(this, P0_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_GetDeltaMoveHeight_11728(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12718)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_FallingGround_11729(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12720)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_IsValidFallingHeight_11730(float P0_, float* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12728)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_ProcessGround_11731(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12730)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_IsUnderWaterSurface_11732(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12758)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_EndBagWeaponProcessing_11733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12760)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_UpdateRotation_11734(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12768)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_AddRotation_11735(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12788)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_StartFire_11736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B127AC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CanFire_11737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B127B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_StopAllStateWhenStartAim_11738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B127BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_CanOpenAim_11739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B127C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn::__xLuaBaseProxy_StopAim_11740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B127CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMoveNetSyncModule::_ctor_10954(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB8D24)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMoveNetSyncModule::OnForceSetPosition_10955(DLL2SDK::Assembly_CSharp::GameBase::MoveData* moveData_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE MoveState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, moveData_, MoveState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMoveNetSyncModule::ResetLogicFrame_10956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB9068)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMoveNetSyncModule::SaveSimulatedMoveData_10957(uint32_t LogicalFrame_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SimulateLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SimulateDirection_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SimulateVelocity_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE MoveState_, uint8_t extraByte_, uint8_t checkSeq_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, LogicalFrame_, SimulateLocation_, SimulateDirection_, SimulateVelocity_, MoveState_, extraByte_, checkSeq_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMoveNetSyncModule::DebugServerPawnInfo_10958(DLL2SDK::Assembly_CSharp::GameBase::MoveData* moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMoveNetSyncModule::__xLuaBaseProxy_OnForceSetPosition_10959(DLL2SDK::Assembly_CSharp::GameBase::MoveData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB962C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMoveNetSyncModule::__xLuaBaseProxy_SaveSimulatedMoveData_10960(uint32_t P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P3_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE P4_, uint8_t P5_, uint8_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB9634)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMoveNetSyncModule::__xLuaBaseProxy_DebugServerPawnInfo_10961(DLL2SDK::Assembly_CSharp::GameBase::MoveData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB9698)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::_ctor_11023(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD16CC)(this, actorID_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_EnergyPoint_11024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD17E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_EnergyPoint_11025(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD17F0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_ZiplineUid_11026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD17F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_ZiplineUid_11027(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1800)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_MedicineMaxAddHP_11028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1A04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_MedicineMaxAddHP_11029(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1A0C)(this, value_); } DLL2SDK::Assembly_CSharp::Network::PLAYER_IN_VEHICLE_STATE DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_InVehicleState_11030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1A14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_InVehicleState_11031(DLL2SDK::Assembly_CSharp::Network::PLAYER_IN_VEHICLE_STATE value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1A1C)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_SkydivingIsLeader_11032(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1A24)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_SkydivingIsLeader_11033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1AE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_SkydivingIsFollow_11034(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1AF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_SkydivingIsFollow_11035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1DF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_FormationLeaderSeatID_11036(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1DFC)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_FormationLeaderSeatID_11037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1E04)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_Landed_11038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1E0C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_InCombat_11039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1E20)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EBRPlayerStat DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_BRPlayerState_11040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC8FDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_BRPlayerState_11041(DLL2SDK::Assembly_CSharp::GameEngine::EBRPlayerStat value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1E28)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::PreLoadAircraftRes_11042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_IsInBuild_11043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD2274)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_IsInAircraft_11044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD2288)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_IsInAir_11045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD229C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_IsSkydiving_11046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD22C0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_IsOpenParachute_11047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD22D4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_IsSkyFly_11048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD22E8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_IsWaitRevive_11049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD22FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_IsWaitRevive_11050(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD2304)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRReviveCardInfoState DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_ReviveCardState_11051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF844)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::OnPlayerStateChanged_11052(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::OnZiplineUidChange_11053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1808)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_IsParachuteOpening_11054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD2E4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_IsParachuteOpening_11055(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD2E54)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_SkydivingRotateY_11056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD2FF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_SkydivingRotateY_11057(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD3000)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_IsShockedByElectricTripWire_11058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD31C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_IsShockedByElectricTripWire_11059(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD31D0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_ElectricTripWireShockOwnerID_11060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD31D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_ElectricTripWireShockOwnerID_11061(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD31E0)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_PawnVirtualSound_11062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC944C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::set_PawnVirtualSound_11063(DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD31E8)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::CreatePawnVirtualSound_11064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACA354)(this); } DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::GetNoPawnSoundEmitter_11065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD31F0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_PawnPosition_11066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD330C)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::get_PawnRotation_11067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD3480)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::AutoGen_Copy_BattleRoyale_BRPlayerInfo_11068(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* src_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD35F4)(src_, dest_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo::__xLuaBaseProxy_OnPlayerStateChanged_11069(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD3AC0)(this, P0_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlay::get_Game_18182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2622380)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlay::get_GameInfo_18183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626398)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlay::get_LocalPlayerInfo_18184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626490)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::_ctor_10962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBAFC)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::get_BRPawn_10963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACBBA0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::RegisterEventAfterPawnStart_10964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::ConfigNetSyncModuleList_10965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::OnActualChangeWeapon_10966(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACC000)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::OnAttachmentChanged_10967(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACC210)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::OnAttachmentChangedByClient_10968(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACCE08)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::OnStartAircrft_10969(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACD598)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::__xLuaBaseProxy_RegisterEventAfterPawnStart_10970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACD7CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_10971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACD7D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::_ctor_10270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F568)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_CanAutoPickUpWeapon_10271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::MatchGameTeammateType DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_TeammateType_10272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_GasCirCleAreaInfo_10273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F83C)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_SafeCirCleAreaInfo_10274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F844)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_UnpilotedArea_10275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F84C)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_SparrowAreaInfo_10276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F854)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_BRMapMarkList_10277() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x191F85C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_ActiveZombieZoneCount_10278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191FAAC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_AllSyncTacticalMapPos_10279() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x191FB40)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_CurrentAreaWave_10280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::set_CurrentAreaWave_10281(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_TotalAreaWave_10282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::set_TotalAreaWave_10283(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_MatchTeamType_10284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191FB68)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_MatchTeamAliveNum_10285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191FB70)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_MatchTeamTotalNum_10286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191FB78)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_PlaySantaRadio_10287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191FB80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::set_PlaySantaRadio_10288(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191FB88)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_ShouldShowSelectChipHUDSelectRootImmediately_10289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_DelayRequestProfessionChipInfoTime_10290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::Init_10291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::Reset_10292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::IsBRGame_10293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::IsCanTriggerKnife_10294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::IsShowKnife_10295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_CanPauseGame_10296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::IsPreparationStageBanFire_10297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::SyncGameInfoProperty_10298(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::OnSyncLeftAirplanePlayerNum_10299(uint32_t inValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, inValue_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::SyncPlayerInfoProperty_10300(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::OnSynTacticalMapPos_10301(uint32_t playerId_, uint32_t value_, bool isX_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1921498)(this, playerId_, value_, isX_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifyVirtualWeaponChange_10302(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192122C)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::SyncSceneActorInfoProperty_10303(DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo* sceneActorInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, sceneActorInfo_, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::OnTeamInfoChanged_10304(uint32_t playerID_, uint32_t teamID_, uint32_t teamSeatID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, playerID_, teamID_, teamSeatID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::OnRoundScoreChanged_10305(uint32_t playerID_, int32_t score_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, playerID_, score_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::On3PWeaponChanged_10306(uint32_t playerID_, int32_t weaponID_, int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, playerID_, weaponID_, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::AddUnusedUnpilotedInfo_10307(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType vehicleType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 location_, DLL2SDK::UnityEngine::UnityEngine::Quaternion quaternion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19223BC)(this, vehicleType_, location_, quaternion_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::DeleteUnusedUnpilotedInfo_10308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1922560)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::AddGasArea_Circle_10309(int32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float createTime_, float iniRadius_, float shrinkDuration_, float targetRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, float delayTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190BB18)(this, id_, pos_, createTime_, iniRadius_, shrinkDuration_, targetRadius_, targetPos_, delayTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::AddSafeArea_Circle_10310(int32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float iniRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190BD2C)(this, id_, pos_, iniRadius_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::PlayAddSafeAreaSoundForLocalPlayer_10311(DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle* safeArea_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1922754)(this, safeArea_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::AddSparrowArea_Circle_10312(int32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float circleContinuousTime_, float targetRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1922BA4)(this, id_, pos_, circleContinuousTime_, targetRadius_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::UpdateSparrowArea_Circle_10313(int32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, int32_t projectileID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1922D98)(this, id_, pos_, projectileID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::AddUnpiloted_Circle_10314(int32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1922FC0)(this, id_, pos_, radius_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::UpdateUnpiloted_Circle_10315(int32_t id_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1923164)(this, id_, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::DelSparrowArea_10316(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1923284)(this, id_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::DelFunctionalArea_10317(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190C0A4)(this, id_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::MarkAllAreaChanged_10318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1922648)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::SameTeamFromInfo_10319(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, player1_, player2_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::SameTeamFromPawn_10320(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, pawn1_, pawn2_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::SameTeamFromParameters_10321(uint32_t id1_, uint32_t id2_, DLL2SDK::CSProto::msg::ECamp camp1_, DLL2SDK::CSProto::msg::ECamp camp2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, id1_, id2_, camp1_, camp2_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::get_SoundPlayingDict_10322() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x1923790)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::RegisterNewSoundPlayingInfo_10323(uint32_t identifier_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float duration_, bool isLoopSound_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType type_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID soundID_, bool isTempory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1923798)(this, identifier_, pos_, duration_, isLoopSound_, type_, soundID_, isTempory_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::RegisterNewSoundPlayingInfo_10324(uint32_t identifier_, uint32_t instigatorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float duration_, bool isLoopSound_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType type_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID soundID_, bool isTempory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1923DFC)(this, identifier_, instigatorID_, pos_, duration_, isLoopSound_, type_, soundID_, isTempory_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::CheckDistanceInRange_10325(uint32_t PlayerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 soundPosition_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID soundID_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType eSNT_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1924308)(this, PlayerID_, soundPosition_, soundID_, eSNT_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::UpdateSoundInfo_10326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1923C7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::ClearTimeoutPlayingInfoDict_10327(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* idToDict_, bool shouldRemoveWhileCountDown_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x1924878)(this, idToDict_, shouldRemoveWhileCountDown_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::UpdateSoundList_10328(DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType type_, bool shouldRemoveWhileCountDown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192522C)(this, type_, shouldRemoveWhileCountDown_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::ShouldShowSoundType_10329(DLL2SDK::mscorlib::System::String* iSoundName_, uint32_t playerID_, bool identifierIsPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1926068)(this, iSoundName_, playerID_, identifierIsPlayerId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::CheckShouldShowSoundTypeByPlayerInfo_10330(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* localOrViewTargetPawn_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* localOrViewTargetPlayerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, localOrViewTargetPawn_, localOrViewTargetPlayerInfo_, playerInfo_, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::RecordTheDurationStaticSoundAndWindowSound_10331(DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType type_, uint32_t playerID_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192593C)(this, type_, playerID_, duration_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::IsMutuallyExclusiveSoundExist_10332(DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType type_, uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1925EE8)(this, type_, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifySoundPlayed_10333(uint32_t playerID_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType eSNT_, DLL2SDK::mscorlib::System::String* iSoundName_, float fDuration_, float fMaxRange_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1926870)(this, playerID_, eSNT_, iSoundName_, fDuration_, fMaxRange_, position_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifySoundPlayed_10334(uint32_t playerID_, uint32_t instigatorID_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType eSNT_, DLL2SDK::mscorlib::System::String* iSoundName_, float fDuration_, float fMaxRange_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1926A78)(this, playerID_, instigatorID_, eSNT_, iSoundName_, fDuration_, fMaxRange_, position_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifySoundPlayedFromSoundName_10335(DLL2SDK::mscorlib::System::String* iSoundName_, uint32_t identifier_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType eSNT_, bool identifierIsPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1926C94)(this, iSoundName_, identifier_, position_, eSNT_, identifierIsPlayerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifySoundPlayedFromSoundName_10336(DLL2SDK::mscorlib::System::String* iSoundName_, uint32_t identifier_, uint32_t instigatorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType eSNT_, bool identifierIsPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1926F04)(this, iSoundName_, identifier_, instigatorID_, position_, eSNT_, identifierIsPlayerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifyPawnMoveSoundPlayed_10337(DLL2SDK::mscorlib::System::String* soundEvent_, uint32_t playerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1927188)(this, soundEvent_, playerID_, position_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifyWeaponFireSoundPlayed_10338(DLL2SDK::mscorlib::System::String* soundEvent_, uint32_t playerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19272B4)(this, soundEvent_, playerID_, position_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifyVehicleSoundPlayed_10339(DLL2SDK::mscorlib::System::String* iSoundName_, uint32_t playerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1927458)(this, iSoundName_, playerID_, position_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifyDroneVehicleSoundPlayed_10340(DLL2SDK::mscorlib::System::String* iSoundName_, uint32_t playerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1927584)(this, iSoundName_, playerID_, position_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifyStaticSoundPlayed_10341(DLL2SDK::mscorlib::System::String* iSoundName_, uint32_t playerID_, uint32_t instigatorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 soundPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19276B0)(this, iSoundName_, playerID_, instigatorID_, soundPosition_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifyWindowStaticSoundPlayed_10342(DLL2SDK::mscorlib::System::String* iSoundName_, uint32_t uid_, uint32_t instigatorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 soundPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19279A8)(this, iSoundName_, uid_, instigatorID_, soundPosition_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NotifyWeaponFireStopSoundPlayed_10343(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1927CA0)(this, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::AddPlayerMark_10344(uint32_t PlayerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldUnshifPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1927EBC)(this, PlayerID_, worldUnshifPos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::RemovePlayerMark_10345(uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19283CC)(this, PlayerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::TryGetAllBRMapMark_10346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F908)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::SetBRMapMarks_10347(DLL2SDK::Array* mapMarkList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x191155C)(this, mapMarkList_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::Tick_10348(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::AddSparrowStickInfo_10349(DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::RemoveSparrowStickInfo_10350(int32_t inProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, inProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::OnRoundStart_10351(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::OnRoundCountDownOver_10352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::ProcessScoreChanged_10353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::CreatePlayerInfo_10354(uint32_t playerID_, uint32_t actorID_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::CSProto::msg::ECamp camp_, DLL2SDK::mscorlib::System::String* nickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, playerID_, actorID_, type_, camp_, nickName_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::RemovePlayerInfo_10355(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::Draw1PCamFirst_10356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::GetSkydivingLeaderInfo_10357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19294BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::AddActiveZombieZone_10358(DLL2SDK::mscorlib::System::String* zoneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191E864)(this, zoneName_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::CheckZombieZone_10359(DLL2SDK::mscorlib::System::String* zoneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192977C)(this, zoneName_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::NeedFinalKillReplay_10360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::_cctor_10361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929B50)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::_SyncGameInfoProperty_m__0_10362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929C00)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_Init_10363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929CA0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_Reset_10364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929CA8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_IsBRGame_10365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929CB0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_IsCanTriggerKnife_10366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929CB8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_IsShowKnife_10367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929CC0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_IsPreparationStageBanFire_10368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929CC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_10369(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929CD0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_10370(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929CF0)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_SyncSceneActorInfoProperty_10371(DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929D14)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_OnTeamInfoChanged_10372(uint32_t P0_, uint32_t P1_, uint32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929D38)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_On3PWeaponChanged_10373(uint32_t P0_, int32_t P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929D58)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_SameTeamFromInfo_10374(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929D78)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_SameTeamFromPawn_10375(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929D80)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_SameTeamFromParameters_10376(uint32_t P0_, uint32_t P1_, DLL2SDK::CSProto::msg::ECamp P2_, DLL2SDK::CSProto::msg::ECamp P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929D88)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_Tick_10377(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929DAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_AddSparrowStickInfo_10378(DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoItem* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929DB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_RemoveSparrowStickInfo_10379(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929DBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_OnRoundStart_10380(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929DC4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_OnRoundCountDownOver_10381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929DCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_ProcessScoreChanged_10382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929DD4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_CreatePlayerInfo_10383(uint32_t P0_, uint32_t P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::CSProto::msg::ECamp P3_, DLL2SDK::mscorlib::System::String* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929DDC)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_RemovePlayerInfo_10384(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929E08)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_Draw1PCamFirst_10385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929E10)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo::__xLuaBaseProxy_NeedFinalKillReplay_10386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929E18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::_ctor_10160(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1909F58)(this, inGame_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::Init_10161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncMinimapMark_10162(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190AC94)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnAddArea_10163(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190B68C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnDelArea_10164(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190BEDC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncFlyStatus_10165(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::SyncAircraftStatus_10166(DLL2SDK::Assembly_CSharp::Network::SyncFlyStatusMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncNotify_10167(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnVehicleMachineError_10168(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190E980)(this, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnEasterGrenadeHit_10169(uint32_t attPlayerId_, uint32_t hitPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190E474)(this, attPlayerId_, hitPlayerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnAddDroppedPickUp_10170(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnDeleteDroppedPickUp_10171(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnBatchDeleteDroppedPickUp_10172(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnChoiceProfessionChipResponse_10173(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19104D0)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnPreChoiceProfessionChipNotify_10174(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191067C)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnGetOwnProfessionChipInfo_10175(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191071C)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncZombieZoneData_10176(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1910970)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncCollectionItem_10177(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1910AA0)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncLotteryMachine_10178(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1910C0C)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSpawnBRChipMachine_10179(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1910EC8)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncBRChipMachine_10180(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1911038)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncBRSkillLevelUp_10181(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1911168)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnAddBRMapMarks_10182(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19113D8)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncLocalPlayerSaveResult_10183(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1911830)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnRoundStart_10184(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnRoundEnd_10185(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnReConnectComplete_10186(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncRelevantInfo_10187(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncIRRelevantInfo_10188(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::BaseRespawnPlayer_10189(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1905B34)(this, Msg_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::CheckLocalPawnRespawn_10190(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* oldPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, oldPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnReSpawnPlayer_10191(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::IsBrRevive_10192(DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg* syncRespawnMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, syncRespawnMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnBrRevive_10193(DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg* syncRespawnMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1913358)(this, syncRespawnMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnAddVehicle_10194(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnDeleteVehicle_10195(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnAddProp_10196(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19149D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnDelProp_10197(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191516C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnModifyProp_10198(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191550C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncSwitchWeaponPos_10199(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1915914)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnResSwitchWeaponPos_10200(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1915D14)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncAllProp_10201(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncUseItem_10202(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1916338)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncEndUseItem_10203(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1916C80)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnUseUltRes_10204(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::ResPickUpItem_10205(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnNotifyDiscaredItem_10206(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191783C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnNotifyEquipPart_10207(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19179D0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnNotifyUnEquipPart_10208(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1917B04)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::ShowTipsHandler_10209(int32_t errorCode_, int32_t curItemId_, int32_t ownerItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1916088)(errorCode_, curItemId_, ownerItemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnNotifyBritemFeedback_10210(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1917C38)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnPlayerSyncBuffer_10211(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnPlayerTransferBuffer_10212(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncAirDropPlane_10213(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1918564)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncAirDrop_10214(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19186C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnReceiveBatchAIMoveData_10215(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnResOpenBox_10216(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncPickupNtf_10217(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncBrokenWindows_10218(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19190A0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncBreakWindow_10219(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191920C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncBreakObject_10220(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncBuffTakeEffect_10221(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncExtraDamage_10222(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnNtfAddBRMark_10223(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191A008)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnNtfDelBRMark_10224(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191A280)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnNtfResponseBRMark_10225(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191A424)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncTeamBRMark_10226(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191A5C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncItems_10227(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191A750)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnNtfKeyEvent_10228(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191AD38)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnRoleTalk_10229(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191B624)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncProcessAirborneActorStat_10230(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT* actorStat_, bool isFixed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191B9D4)(this, actorStat_, isFixed_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::CreatFixedAirborne_10231(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT* actorStat_, DLL2SDK::Assembly_CSharp::Network::AirBorneExtParam* airborneExtParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191C92C)(this, actorStat_, airborneExtParam_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::RefreshFixedAirborne_10232(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT* actorStat_, DLL2SDK::Assembly_CSharp::Network::AirBorneExtParam* airborneExtParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191CE78)(this, actorStat_, airborneExtParam_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncProcessEjectorActorStat_10233(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT* actorStat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191D0B4)(this, actorStat_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncProcessElectricTripWireBaseStat_10234(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT* actorStat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191E320)(this, actorStat_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncActorStat_10235(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191E3DC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnZoneActived_10236(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191E5F8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnExitObserver_10237(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191E9C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSpectatePlayer_10238(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191EA84)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnTryUseUltCallBack_10239(bool bSuccess_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, bSuccess_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncActorLinkStat_10240(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191EC8C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncAddZipline_10241(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191EDC8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnReceiveHelpMeMsg_10242(uint32_t playerID_, bool isPickupOrUse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190E2C0)(this, playerID_, isPickupOrUse_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::OnSyncPickupAreaInfo_10243(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F2A4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_Init_10244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F498)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnSyncFlyStatus_10245(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnSyncNotify_10246(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnAddDroppedPickUp_10247(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnDeleteDroppedPickUp_10248(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnBatchDeleteDroppedPickUp_10249(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnRoundStart_10250(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnRoundEnd_10251(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnReConnectComplete_10252(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnSyncRelevantInfo_10253(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnSyncIRRelevantInfo_10254(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4E8)(this, P0_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_CheckLocalPawnRespawn_10255(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4F0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnReSpawnPlayer_10256(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F4F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnAddVehicle_10257(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F500)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnDeleteVehicle_10258(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F508)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnUseUltRes_10259(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F510)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_ResPickUpItem_10260(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F518)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnPlayerSyncBuffer_10261(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F520)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnPlayerTransferBuffer_10262(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F528)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnReceiveBatchAIMoveData_10263(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F530)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnResOpenBox_10264(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F538)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnSyncPickupNtf_10265(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F540)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnSyncBreakObject_10266(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F548)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnSyncBuffTakeEffect_10267(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F550)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnSyncExtraDamage_10268(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F558)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameEventChannel::__xLuaBaseProxy_OnTryUseUltCallBack_10269(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191F560)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::_ctor_9874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD3BC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::get_AircraftPosition_9875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D58B4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::get_HatchdoorOpened_9876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD648)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::get_CamDist_9877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD650)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::get_SkydivingHeight_9878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD658)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::get_HasReachSkyDivingPos_9879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD848)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ApplyWorldShift_9880(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::OnEndMatch_9881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ClearTrailRenderers_9882(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DDD70)(this, transform_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::StartAircrft_9883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DDF54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::PlayRevivalAirplane3PSound_9884(bool isOB_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DE7CC)(this, isOB_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::StopRevivalAirplane3PSound_9885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DF120)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CheckServerInAircraft_9886(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DF258)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CloseAimCallBack_9887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DF47C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CheckViewPlayerCanStart_9888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DF520)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::NotifyAllPawnStartAircrft_9889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DF878)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ViewPlayerStartAircrft_9890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DFCB4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::IsNeedStartCamerAni_9891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E08CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::InitCamerAniArgs_9892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E17A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CloseStopPanel_9893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E0E1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ShowAircraftStartHUD_9894(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* brPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E0F58)(this, brPawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::HideAircraftStartHUD_9895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DDB68)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::AttachAllTeamToAircraft_9896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::DetachAllPawn_9897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E2EC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::Reset_9898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::IsAircratfNeedEnd_9899(float checkDis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E3964)(this, checkDis_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::EndAircraft_9900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E3B64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ClearCameraObj_9901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E3EC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::TryClearMainAircraft_9902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E4078)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ClearMainAircraftAsset_9903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E4410)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ClearHelifleetTransformList_9904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DE4A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ClearTmpValus_9905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E41E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::SetWaitingRevivalAircraft_9906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E4920)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CheckAndLoadRevivalAircraft_9907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E49D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::LoadRevivalAircraft_9908(bool isMainAsset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E4750)(this, isMainAsset_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::OnRevivalAircraftReady_9909(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E4B60)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::SetAircraftTransAsset_9910(DLL2SDK::UnityEngine::UnityEngine::GameObject* assetGO_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E4CE8)(this, assetGO_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CanDoSkydiving_9911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E4EF0)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::GetSkydivingProgress_9912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E514C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::GetParachuteMarkPosition_9913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E52A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::SyncAircraft_9914(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 skydivingPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 autoSkyDivingPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 speedVect_, bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E5534)(this, position_, skydivingPos_, autoSkyDivingPos_, speedVect_, active_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CalcCamera_9915(DLL2SDK::UnityEngine::UnityEngine::Vector3* outCamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* outCamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E5EBC)(this, outCamLoc_, outCamRot_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CalcAircraftCameraRotation_9916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E6118)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::AttachPawn_9917(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E2D64)(this, pawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::DetachLocalPawn_9918(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E337C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::DetachPawn_9919(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E3660)(this, pawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::Tick_9920(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::UpdateAircraft_9921(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E66B8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::TryOpenHatchdoor_9922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E6C14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::UpdateViewPlayer_9923(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CheckViewPawnInAircraft_9924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E7588)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::OnAccidentExit_9925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E7884)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::UpdateCameraAni_9926(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E7A00)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::UpdateLookAtRevivalAirplane_9927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E71F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::StartLookAtAircraftOnly_9928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E82C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::StartLookAtAircraft_9929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E0A78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::UpdateFleetTransform_9930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DEA4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ShowLOD_9931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E2180)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::Init_9932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::PreLoadRes_9933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E59FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::ShowAllUIOnScreen_9934(bool bShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, bShow_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::CopyProperties_9935(DLL2SDK::Assembly_CSharp::BRAircraftManagerData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::get_DataType_9936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::__xLuaBaseProxy_ApplyWorldShift_9937(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E91AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::__xLuaBaseProxy_OnEndMatch_9938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E91CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::__xLuaBaseProxy_Reset_9939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E91D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::__xLuaBaseProxy_Tick_9940(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E91DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAircraftManager::__xLuaBaseProxy_Init_9941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E91E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::_ctor_18114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620D44)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::get_m_GameModeType_18115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::get_m_UISceneType_18116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::get_m_GameInfoType_18117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::get_m_GameEventChannelType_18118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::get_m_PlayerInfoType_18119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::Init1PPawnActorInfo_18120(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::Init3PPawnActorInfo_18121(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_18122(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26212B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_18123(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26212C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::_ctor_18098(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262046C)(this, ParentWorld_, InGameBuilder_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEnemyAircraftManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::get_EnemyAircrftMgr_18099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620534)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::set_EnemyAircrftMgr_18100(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEnemyAircraftManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262053C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScaleMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::get_TeammateEffScaleMgr_18101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620544)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::set_TeammateEffScaleMgr_18102(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScaleMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262054C)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::Init_18103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::CreateGameComponents_18104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::GetRelativePawnsForAircraft_18105(DLL2SDK::mscorlib::System::Collections::Generic::List_1* relativePawnList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, relativePawnList_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::ShouldAddToAircraftRelativePawns_18106(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26209D4)(this, inPlayerInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::OnLocalPawnEndSkyDiving_18107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::EndMatch_18108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::__xLuaBaseProxy_Init_18109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620D1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::__xLuaBaseProxy_CreateGameComponents_18110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620D24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::__xLuaBaseProxy_GetRelativePawnsForAircraft_18111(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2620D2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::__xLuaBaseProxy_OnLocalPawnEndSkyDiving_18112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620D34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGame::__xLuaBaseProxy_EndMatch_18113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620D3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelFenceConfig::_ctor_18097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C18E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::_ctor_18072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA72C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::Shutdown_18073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::GetFenceRoot_18074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FAAF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::DestroyFenceRoot_18075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FAC58)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::OnLevelObjectRegistered_18076(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::OnLevelObjectUnRegistered_18077(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::Tick_18078(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::AsyncSpawnFence_18079(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FAF8C)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::SpawnFence_18080(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FB658)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::SpawnFenceInternal_18081(uint32_t actorId_, float health_, DLL2SDK::Assembly_CSharp::GameEngine::BRLevelFenceConfig* levelFence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FBB94)(this, actorId_, health_, levelFence_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::AsyncRemoveFence_18082(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FB274)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::RemoveFence_18083(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FB804)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::IsInEffectColdDown_18084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FB588)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::PlayFenceBrokenEffect_18085(DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence* fence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA394)(this, fence_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::OnFenceBroken_18086(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FBEF8)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::SyncFenceRelevant_18087(uint32_t actorId_, bool isRelevant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC01C)(this, actorId_, isRelevant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::SyncFenceStatus_18088(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS* recData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC238)(this, recData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::RemoveAllFences_18089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FAA1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::Reset_18090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::__xLuaBaseProxy_Shutdown_18091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC690)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::__xLuaBaseProxy_OnLevelObjectRegistered_18092(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC698)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::__xLuaBaseProxy_OnLevelObjectUnRegistered_18093(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC6A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::__xLuaBaseProxy_Tick_18094(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC6A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr::__xLuaBaseProxy_Reset_18095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC6B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceInfo::_ctor_18071(uint32_t uid_, uint32_t actorId_, float hp_, bool isRelevant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA644)(this, uid_, actorId_, hp_, isRelevant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::_ctor_18049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F8908)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::Init_18050(uint32_t uid_, uint32_t actorId_, float maxHealth_, int32_t fenceAssetId_, int32_t brokenEffectAssetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F89C8)(this, uid_, actorId_, maxHealth_, fenceAssetId_, brokenEffectAssetId_); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::get_ServerType_18051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::InitAsset_18052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F8AFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::ClearAsset_18053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F9470)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::OnLoadAsset_18054(int32_t assetId_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F8D0C)(this, assetId_, param_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::PreloadBrokenEffect_18055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F92E0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::CanBeDamagedBy_18056(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::get_DisplayImpactEffect_18057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::TakeDamage_18058(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::SetVisible_18059(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F97F0)(this, visible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::SimulateBreakFence_18060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F9924)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::SyncHealth_18061(float hp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F9CE8)(this, hp_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::OnDestroy_18062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::Reset_18063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::OnTriggerEnter_18064(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F9F04)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::OnTriggerExit_18065(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA494)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::ChangeLayer_18066(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA230)(this, layer_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::__xLuaBaseProxy_CanBeDamagedBy_18067(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA624)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::__xLuaBaseProxy_TakeDamage_18068(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA62C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::__xLuaBaseProxy_OnDestroy_18069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA634)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRFence::__xLuaBaseProxy_Reset_18070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA63C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::_ctor_18028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4B8E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::OnLevelObjectRegistered_18029(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::OnLevelObjectUnRegistered_18030(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::Register_18031(DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone* zone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4BBB8)(this, zone_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::UnRegister_18032(DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone* zone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4BFD8)(this, zone_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::OnSyncZombieZoneStatus_18033(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ZOMBIE_ZONE_DATA* zombieData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4C1DC)(this, zombieData_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneStatus DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::GetZoneStatusFromBoxActorID_18034(uint32_t boxActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4C6D4)(this, boxActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::NotifyBoxStatus_18035(uint32_t boxActorID_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneStatus status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4C3F4)(this, boxActorID_, status_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::ProcessEnterTrigger_18036(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* volume_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneInfo* zoneInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4C96C)(this, p_, volume_, zoneInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::ProcessLeaveTrigger_18037(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* volume_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneInfo* zoneInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4CEDC)(this, p_, volume_, zoneInfo_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::UpdateAndCheckEntering_18038(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* volume_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneInfo* zoneInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4CB8C)(this, p_, volume_, zoneInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::UpdateLeaving_18039(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* volume_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneInfo* zoneInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4D058)(this, p_, volume_, zoneInfo_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::CheckAndProcessLeaveZones_18040(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneInfo* zoneInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4D248)(this, zoneInfo_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::CheckCharacterCollision_18041(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* colliderList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E4D3C0)(this, pawn_, colliderList_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::IsInsideVolume_18042(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4D9AC)(this, pawn_, volume_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::Tick_18043(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::ShowEnterWarning_18044(uint32_t zoneID_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneType zoneType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4CD18)(this, zoneID_, zoneType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::TriggerEnterExit_18045(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_, DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4DEE8)(this, p_, enter_, volume_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::__xLuaBaseProxy_OnLevelObjectRegistered_18046(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4E2C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::__xLuaBaseProxy_OnLevelObjectUnRegistered_18047(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4E2CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr::__xLuaBaseProxy_Tick_18048(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4E2D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneInfo::_ctor_18027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4B848)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBossSantaMgr::_ctor_18022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FF930)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBossSantaMgr::RegisterBoss_18023(DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta* boss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FFA08)(this, boss_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBossSantaMgr::UnregisterBoss_18024(DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSanta* boss_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FFB20)(this, boss_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBossSantaMgr::Reset_18025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBossSantaMgr::__xLuaBaseProxy_Reset_18026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FFE90)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::_ctor_18012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267C134)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::get_ZipLine_18013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2674240)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::get_SegmentData_18014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2674248)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::Init_18015(int32_t idx_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* zipline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673618)(this, idx_, zipline_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::OnTriggerEnter_18016(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::OnTriggerExit_18017(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::OnDisable_18018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267C4C4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::CheckAndGetComponent_18019(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267C2A4)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::__xLuaBaseProxy_OnTriggerEnter_18020(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267C614)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume::__xLuaBaseProxy_OnTriggerExit_18021(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267C61C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment::_ctor_18007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267BFF8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment::get_Date_18008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267C09C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment::get_StartPosition_18009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267C0A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment::get_EndPosition_18010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267C0EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment::Init_18011(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* date_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* zipline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673240)(this, date_, zipline_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData::_ctor_18004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266A43C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData::CountSqrDistance_18005(DLL2SDK::UnityEngine::UnityEngine::Vector3 q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266ACB4)(this, q_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData::FindStartPsition_18006(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2674EB4)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::_ctor_17868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26716C4)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_ItemAssetID_17869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26718E0)(); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_SegmentAssetID_17870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26718EC)(); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_EmptySegmentAssetID_17871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26718F8)(); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_EffectAssetID_17872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671904)(); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_StartEffectAssetID_17873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671910)(); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_PositionYOffset_17874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267191C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_SqrForwardCheckMinDis_17875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671924)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_ShowEffectVelocity_17876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671934)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_RadBlurValue_17877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267193C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_StartAniTime_17878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266EA18)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_StartVelocity_17879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671944)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_EndVelocity_17880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267194C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_MaxVelocity_17881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671960)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_MaxVelAddMoveVelRate_17882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671968)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_Acceleration_17883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671970)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_AutoRotationSpeed_17884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671978)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_ExitStopTime_17885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671980)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_SqrExitDistance_17886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671988)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_BtnHideTime_17887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671998)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_BtnHideDistanceSqr_17888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26719A0)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_UseCD_17889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26719B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::Init_17890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::OnLevelObjectRegistered_17891(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::Register_17892(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* zipline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671DB4)(this, zipline_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::UnRegister_17893(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* zipline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26720E8)(this, zipline_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::Find_17894(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267222C)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::Tick_17895(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::ApplyWorldShift_17896(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::OnSyncAddZipline_17897(uint32_t uid_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2672790)(this, uid_, startPos_, endPos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::OnServerCtrRegister_17898(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* zipline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671F14)(this, zipline_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineServerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::GetTmpServerInfo_17899(uint32_t uid_, bool autoCreat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2672988)(this, uid_, autoCreat_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::SpawnStartEffect_17900(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266C224)(pos_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::SpawnLineEffect_17901(DLL2SDK::Array* allSegmentsData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x266BF78)(allSegmentsData_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::SpawnSegmentEditor_17902(DLL2SDK::UnityEngine::UnityEngine::Transform* segRoot_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* data_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* zipline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2672BD8)(segRoot_, data_, zipline_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::SpawnSegment_17903(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* data_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* zipline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266BCD4)(data_, zipline_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::InitSegment_17904(DLL2SDK::UnityEngine::UnityEngine::GameObject* segObj_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* data_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* zipline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2672E50)(segObj_, data_, zipline_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::AutoSetMeshUv_17905(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, float magnitude_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673304)(this, obj_, magnitude_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::AddAndSetVolume_17906(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, int32_t startIdx_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* zipline_, DLL2SDK::UnityEngine::UnityEngine::Vector3 size_, DLL2SDK::UnityEngine::UnityEngine::Vector3 center_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266C56C)(obj_, startIdx_, zipline_, size_, center_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::DespawnSegment_17907(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment* segm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266C8B8)(segm_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::CopyProperties_17908(DLL2SDK::Assembly_CSharp::BRZiplineMgrData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::get_DataType_17909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::_cctor_17910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267390C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::__xLuaBaseProxy_Init_17911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26739BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::__xLuaBaseProxy_OnLevelObjectRegistered_17912(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26739C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::__xLuaBaseProxy_Tick_17913(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26739CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr::__xLuaBaseProxy_ApplyWorldShift_17914(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26739D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineServerInfo::_ctor_17867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2672B34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineItem::_ctor_17866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267160C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::_ctor_17852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266CA58)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::OnEnable_17853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266CB10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::Update_17854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266CF1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::UpdateRotation_17855(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraForward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266D300)(this, cameraForward_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::UpdateScale_17856(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266D0F4)(this, cameraPos_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::CountSqrDistance_17857(DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266D448)(this, p1_, p2_, q_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::SetScale_17858(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266D744)(this, scale_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::CreateMesh_17859(DLL2SDK::Array* allSegmentsData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x266D8BC)(this, allSegmentsData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::DoCreateMesh_17860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266DBDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::InitMesh_17861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266CC3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::ClearMesh_17862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266DED0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::AddAddMeshVertices_17863(DLL2SDK::UnityEngine::UnityEngine::Vector3 p_, float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266E080)(this, p_, rate_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::DoAddMeshVertices_17864(DLL2SDK::UnityEngine::UnityEngine::Vector3 p_, float u_, float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266E62C)(this, p_, u_, v_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEffScale::GenMesh_17865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266E280)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineEditor::_ctor_17851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266CA50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::_ctor_17835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669CE4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::get_IsUseEffectLine_17836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669DB4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::get_ZiplineMgr_17837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669DBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::OnSyncAddZipline_17838(uint32_t uid_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669E08)(this, uid_, startPos_, endPos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::ApplyRotation_17839(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266A4E0)(this, rot_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::GetTargetForward_17840(bool isPositive_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* seg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266A5B8)(this, isPositive_, seg_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::GetExitForward_17841(bool isPositive_, DLL2SDK::UnityEngine::UnityEngine::Vector3 baseForward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266A7A4)(this, isPositive_, baseForward_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::IsValidSegmentIndex_17842(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266A96C)(this, idx_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::GetSegmentDate_17843(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266AA38)(this, idx_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::FindStartSegment_17844(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266AB14)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::Check_17845(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266AFA0)(this, pos_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::IsNeedShow_17846(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266B0B4)(this, pos_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::CountSqrDistance_17847(DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266B9D8)(this, p1_, p2_, q_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::Show_17848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266B290)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::Hide_17849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266A0E0)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline::CreatChild_17850(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266C44C)(this, name_); } void DLL2SDK::Assembly_CSharp::GameEngine::MysteryBoxPoint::_ctor_17834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2799D74)(this); } void DLL2SDK::Assembly_CSharp::BRZombieZoneLogic::_ctor_17832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5327220)(this); } bool DLL2SDK::Assembly_CSharp::BRZombieZoneLogic::get_ServerOnly_17833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WaveLogic::_ctor_17831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495F14C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone::_ctor_17824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C2304)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone::get_ServerOnly_17825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone::GetZombieBattleVolumeGroup_17826() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone*)>(DLL2SDK::GameAssemblyBase + 0x42C23B0)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone::GetZombieSpawnSpots_17827() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone*)>(DLL2SDK::GameAssemblyBase + 0x42C2478)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone::GetBossSpawnSpots_17828() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone*)>(DLL2SDK::GameAssemblyBase + 0x42C2540)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone::GetMysteryBoxPoints_17829() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone*)>(DLL2SDK::GameAssemblyBase + 0x42C2608)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone::GetZombieTriggerVolumeGroup_17830() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BRZombieZone*)>(DLL2SDK::GameAssemblyBase + 0x42C26D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LinkWave::_ctor_17823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2583A74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRVehcileSpawnPoint::_ctor_17822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C2260)(this); } void DLL2SDK::Assembly_CSharp::BRSubPickupPoint::_ctor_17820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5326144)(this); } bool DLL2SDK::Assembly_CSharp::BRSubPickupPoint::get_ServerOnly_17821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRSubBoxPickupPoint::_ctor_17819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53260A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::_ctor_17809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612288)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::get_IsLocalPlayerIn_17810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261232C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::set_IsLocalPlayerIn_17811(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612334)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::IsLocalPawn_17812(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612668)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::OnTriggerEnter_17813(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::OnTriggerExit_17814(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::OnDisable_17815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261294C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::SetBtnState_17816(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261233C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::__xLuaBaseProxy_OnTriggerEnter_17817(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612A08)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookVolume::__xLuaBaseProxy_OnTriggerExit_17818(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612A10)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRStartSpotVehicleSet::_ctor_17807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5325FF8)(this); } bool DLL2SDK::Assembly_CSharp::BRStartSpotVehicleSet::get_ServerOnly_17808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRStartSpotPickupSet::_ctor_17805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5325F4C)(this); } bool DLL2SDK::Assembly_CSharp::BRStartSpotPickupSet::get_ServerOnly_17806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRSkyDivingZone::_ctor_17801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5325B88)(this); } bool DLL2SDK::Assembly_CSharp::BRSkyDivingZone::get_ServerOnly_17802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRSkyDivingZone::OnDrawGizmos_17803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5325C5C)(this); } void DLL2SDK::Assembly_CSharp::BRSkyDivingZone::DrawSphere_17804(float radius_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5325D80)(this, radius_, color_); } void DLL2SDK::Assembly_CSharp::BRSafeAreaCenterExcludeBounds::_ctor_17799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5325ADC)(this); } bool DLL2SDK::Assembly_CSharp::BRSafeAreaCenterExcludeBounds::get_ServerOnly_17800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRSafeAreaCenterCircle::_ctor_17797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5325A30)(this); } bool DLL2SDK::Assembly_CSharp::BRSafeAreaCenterCircle::get_ServerOnly_17798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRSafeAreaCenterBounds::_ctor_17794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53258D0)(this); } bool DLL2SDK::Assembly_CSharp::BRSafeAreaCenterBounds::get_ServerOnly_17795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRSafeAreaCenterBounds::_cctor_17796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53259AC)(); } void DLL2SDK::Assembly_CSharp::BRPickupPoint::_ctor_17790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531D894)(this); } bool DLL2SDK::Assembly_CSharp::BRPickupPoint::get_ServerOnly_17791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRPickupPoint::_cctor_17792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53254B8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::BRPickupIgnoreCollider::_ctor_17789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1FD0)(this); } void DLL2SDK::Assembly_CSharp::BRPickupArea::_ctor_17786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5324E78)(this); } bool DLL2SDK::Assembly_CSharp::BRPickupArea::get_ServerOnly_17787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRPickupArea::_cctor_17788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5324FA0)(); } void DLL2SDK::Assembly_CSharp::BRMapBounds::_ctor_17782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531FBF8)(this); } bool DLL2SDK::Assembly_CSharp::BRMapBounds::get_ServerOnly_17783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::_ctor_17771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955D30)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::get_gps_17772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955DFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::OnLevelObjectRegistered_17773(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::Register_17774(DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdge* area_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19560B8)(this, area_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::GetAreaEdgeList_17775(DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr*, DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaType)>(DLL2SDK::GameAssemblyBase + 0x1956218)(this, type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::GetAreaEdgeList_17776(int32_t index_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x19562C8)(this, index_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::IsInArea_17777(DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaType type_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1956414)(this, type_, pos_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::IsInArea_17778(DLL2SDK::mscorlib::System::Collections::Generic::List_1* edgeList_, DLL2SDK::UnityEngine::UnityEngine::Vector2 q_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x19565B4)(this, edgeList_, q_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::Equals_17779(DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1956894)(this, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::Equals_17780(float a_, float b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1956988)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdgeMgr::__xLuaBaseProxy_OnLevelObjectRegistered_17781(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1956AA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdge::_ctor_17768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955BDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdge::Awake_17769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaEdge::__xLuaBaseProxy_Awake_17770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955D28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIsInHospitalRoomTrigger::_ctor_17762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BEF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIsInHospitalRoomTrigger::OnTriggerEnter_17763(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BF98)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIsInHospitalRoomTrigger::OnTriggerExit_17764(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194C2CC)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIsInHospitalRoomTrigger::OnDisable_17765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194C390)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRIsInHospitalRoomTrigger::IsViewPawn_17766(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194C05C)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIsInHospitalRoomTrigger::SetFlag_17767(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194C1F8)(this, flag_); } void DLL2SDK::Assembly_CSharp::BRInitIslandPickupPoint::_ctor_17761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531DCFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCounterUAVEffectTrigger::_ctor_17755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F9E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCounterUAVEffectTrigger::Awake_17756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242FA8C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCounterUAVEffectTrigger::Update_17757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242FBC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCounterUAVEffectTrigger::OnDisable_17758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24302D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCounterUAVEffectTrigger::SetCounterUAVEffectActive_17759(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243014C)(this, isActive_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCounterUAVEffectTrigger::CheckServerCfg_17760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242FFE4)(this); } void DLL2SDK::Assembly_CSharp::BRBoxPickupPoint::_ctor_17752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356A154)(this); } bool DLL2SDK::Assembly_CSharp::BRBoxPickupPoint::get_ServerOnly_17753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBoxPickupPoint::_cctor_17754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356A23C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler::_ctor_17742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E7DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler::RegisterSprayHandler_17743(DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler_SprayHandler* handler_, bool isFirstView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E8D0)(this, handler_, isFirstView_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler::UnRegisterSprayHandler_17744(DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler_SprayHandler* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354EBD0)(this, handler_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler::InitTrans_17745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354EAB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler::Start_17746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354EDA0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingEffectHandler::Spray_17747(int32_t side_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354EE44)(this, side_); } void DLL2SDK::Assembly_CSharp::CombinedLodControl::_ctor_17735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE2D28)(this); } void DLL2SDK::Assembly_CSharp::CombinedLodControl::Awake_17736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE2E38)(this); } float DLL2SDK::Assembly_CSharp::CombinedLodControl::GetLodBias_17737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE31B4)(this); } void DLL2SDK::Assembly_CSharp::CombinedLodControl::ShowCombinedMesh_17738(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE32D8)(this, show_); } void DLL2SDK::Assembly_CSharp::CombinedLodControl::ShowSeparatedMeshes_17739(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE3428)(this, show_); } void DLL2SDK::Assembly_CSharp::CombinedLodControl::Update_17740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE369C)(this); } void DLL2SDK::Assembly_CSharp::CombinedLodControl::_cctor_17741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE3B78)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponHoldPoint::_ctor_17726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266312C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponHoldPoint::get_NeedResetHoldPointTrans_17727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266333C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponHoldPoint::get_HoldPointTrans_17728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663344)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponHoldPoint::get_ForPointHoldTrans_17729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663A70)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponHoldPoint::GetForPoint_17730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663B30)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponHoldPoint::get_MagPointHoldTrans_17731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663C14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponHoldPoint::InitMagPointHold_17732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663CD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponHoldPoint::InitHoldPoint_17733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663404)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponHoldPoint::Start_17734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663F74)(this); } void DLL2SDK::Assembly_CSharp::BRVehicleConfig::_ctor_17724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5326834)(this); } bool DLL2SDK::Assembly_CSharp::BRVehicleConfig::get_ServerOnly_17725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::_ctor_17713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636BEC)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::GetTeamMateState_17714(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636CC0)(this, info_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::GetTeamMateState_17715(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636ED4)(this, playerId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::IsTeammate_17716(uint32_t pId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263712C)(this, pId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::IsTeammateByTeammateDic_17717(uint32_t pId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2637484)(this, pId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::IsTeammate_17718(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26372C0)(this, pInfo_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::IsTeammate_17719(uint32_t pIdLeft_, uint32_t pIdRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2637618)(this, pIdLeft_, pIdRight_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::IsTeammate_17720(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pInfoLeft_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pInfoRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26377E8)(this, pInfoLeft_, pInfoRight_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::GetTeammateInfo_17721(uint32_t pid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2637938)(this, pid_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::GetStateSpriteName_17722(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState state_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2637B00)(this, state_, pi_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateHelper::_cctor_17723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2637F7C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr::_ctor_17706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263800C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr::Init_17707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr::AddTeamMate_17708(uint32_t teammateId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2638218)(this, teammateId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr::Tick_17709(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr::CheckTeammateState_17710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2638410)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr::__xLuaBaseProxy_Init_17711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2638824)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr::__xLuaBaseProxy_Tick_17712(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263882C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingAsset::_ctor_17705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612A18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimatorAsset::_ctor_17704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E91EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::_ctor_17676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A41474)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::GetUIBanClickType_17677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::get_mPawnSwitchState_17678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::Init_17679(DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD* teamHud_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* cardInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A415E0)(this, teamHud_, cardInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::AutoSetSpriteName_17680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A41814)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::Awake_17681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::ClearAndClose_17682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A41CE4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::IsStateChange_17683(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRReviveCardInfoState last_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRReviveCardInfoState curr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A41EF4)(this, last_, curr_); } bool DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::BaseCheck_17684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A41FDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::Update_17685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A41970)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::UpdateDropBg_17686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4273C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::UpdateWaitPlaneMask_17687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A428F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::ChangeState_17688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A421F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::OnDropState_17689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A42ADC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::OnPickUpState_17690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A42BBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::OnSuccessState_17691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A42E98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::HideAll_17692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A4170C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::BindToTarget_17693(uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A42F78)(this, targetId_); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::RepositionStateTable_17694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A42308)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::OnUseBtnClick_17695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A43580)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::CheckUseBtnClick_17696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A43A7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::LoadPickUpEffect_17697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A432FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::ShowPickUpEffect_17698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A42480)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::UpdatePickUpEffectPos_17699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A425B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::HidePickUpEffect_17700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A41DCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::SetOffline_17701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A43CF8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::__xLuaBaseProxy_GetUIBanClickType_17702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A43DB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard::__xLuaBaseProxy_Awake_17703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A43DBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoundVisibleSprite::_ctor_17671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A25A00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoundVisibleSprite::SetForwardInitState_17672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A25AA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoundVisibleSprite::SetReverseInitState_17673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A25C24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoundVisibleSprite::PlayAnimationForwad_17674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A25DAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoundVisibleSprite::PlayAnimationBackWard_17675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A25EAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneTargetHUD::_ctor_17664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6339C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneTargetHUD::get_TickRate_17665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneTargetHUD::Tick_17666(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneTargetHUD::SetScale_17667(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E63B28)(this, scale_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneTargetHUD::Show_17668(uint32_t targetPlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E63C20)(this, targetPlayerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneTargetHUD::Hide_17669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E63D28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneTargetHUD::__xLuaBaseProxy_Tick_17670(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E63DE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorItem::_ctor_17658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E630E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorItem::SetLocalPosition_17659(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E63198)(this, localPosition_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorItem::SetArrowLocalRotation_17660(DLL2SDK::UnityEngine::UnityEngine::Quaternion localRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E632A4)(this, localRotation_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorItem::Init_17661(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone* drone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E62CE8)(this, drone_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorItem::Tick_17662(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E61944)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorItem::UpdateItemInfo_17663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E62828)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::_ctor_17647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E61428)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::Start_17648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::get_TickRate_17649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::Tick_17650(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::TickItems_17651(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E61738)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::UpdateItemInfo_17652(uint32_t droneID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E62130)(this, droneID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::AddItem_17653(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone* drone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E62A68)(this, drone_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::RemoveItem_17654(uint32_t droneID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E62684)(this, droneID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::RemoveAllItems_17655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E62D98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::__xLuaBaseProxy_Start_17656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E630D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferenceDroneIndicatorHUD::__xLuaBaseProxy_Tick_17657(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E630E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::InterferedByDroneStateHUD::_ctor_17646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E61384)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasScreenEffectHUD::_ctor_17645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E612E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorItem::_ctor_17639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5FBE8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorItem::GetAdaptiveOwnerPosition_17640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5FC98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorItem::SetDistanceLabel_17641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5FE84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorItem::UpdateArrow_17642(bool isVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E601A0)(this, isVisible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorItem::LateUpdate_17643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60684)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorItem::Init_17644(DLL2SDK::Assembly_CSharp::GameBase::Pawn* ownerPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5F614)(this, ownerPawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorHUD::_ctor_17635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5F2C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorHUD::AddItem_17636(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5F39C)(this, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorHUD::RemoveItem_17637(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5F6D8)(this, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireShockTargetIndicatorHUD::RemoveAllItems_17638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5F8DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionItem::_ctor_17630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5A6C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionItem::SetLocalPosition_17631(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5A764)(this, localPosition_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionItem::SetArrowLocalRotation_17632(DLL2SDK::UnityEngine::UnityEngine::Quaternion localRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5A870)(this, localRotation_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionItem::Init_17633(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone* drone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5A160)(this, drone_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionItem::Tick_17634(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E59844)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionHUD::_ctor_17622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E59498)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionHUD::get_TickRate_17623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionHUD::Tick_17624(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionHUD::TickItems_17625(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E59638)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionHUD::Add_17626(uint32_t droneID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E59D64)(this, droneID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionHUD::Remove_17627(uint32_t droneID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5A208)(this, droneID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionHUD::RemoveAllItems_17628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5A3AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DroneInterfereDirectionHUD::__xLuaBaseProxy_Tick_17629(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5A6B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRZombieBoxSignboard::_ctor_17615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3F60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRZombieBoxSignboard::CheckNear_17616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRZombieBoxSignboard::IsNeedClamp_17617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRZombieBoxSignboard::UpdateLabelImpl_17618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRZombieBoxSignboard::__xLuaBaseProxy_CheckNear_17619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA4344)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRZombieBoxSignboard::__xLuaBaseProxy_IsNeedClamp_17620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA434C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRZombieBoxSignboard::__xLuaBaseProxy_UpdateLabelImpl_17621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA4354)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::_ctor_17580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266E8FC)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::get_ChangeBtnCd_17581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266E9B8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnType DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::get_BrEventBtnType_17582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::get_TickRate_17583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::GetUIBanClickType_17584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::get_mPawnSwitchState_17585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::Tick_17586(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::OnEnable_17587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::OnDisable_17588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::Show_17589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266F2E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::Hide_17590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266F430)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::WillClose_17591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::Start_17592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::RegisterDelegates_17593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::ForceRegisterDelegates_17594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::UnRegisterDelegates_17595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::OnGamepadBtn_17596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266FD10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::OnUseBtn_17597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266FEE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::DoUseBtn_17598(bool checkClickBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266ECC8)(this, checkClickBtn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::SwitchToMelee_17599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26708C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::OnExitBtn_17600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26700D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::ChangeBtnState_17601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26707EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::AutoSetBtnState_17602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266EF5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::SetBtnActive_17603(bool showUseBtn_, bool showExitBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2670EF4)(this, showUseBtn_, showExitBtn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::ChangeEffect_17604(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::IsSafeActive_17605(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::__xLuaBaseProxy_GetUIBanClickType_17606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26715C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::__xLuaBaseProxy_Tick_17607(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26715CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::__xLuaBaseProxy_OnEnable_17608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26715D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::__xLuaBaseProxy_OnDisable_17609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26715DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::__xLuaBaseProxy_WillClose_17610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26715E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::__xLuaBaseProxy_Start_17611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26715EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::__xLuaBaseProxy_RegisterDelegates_17612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26715F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::__xLuaBaseProxy_ForceRegisterDelegates_17613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26715FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineHUD::__xLuaBaseProxy_UnRegisterDelegates_17614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671604)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::_ctor_17548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26649E0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::get_IsControlByUiState_17549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::get_mPawnSwitchState_17550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::get_InactiveGameHudState_17551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView_BRWeaponItemBinding* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::GetWeaponItemBinding_17552(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2664AA8)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::SetData_17553(int32_t posId_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26628EC)(this, posId_, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::RefreshUIFull_17554(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2664BBC)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::RefreshWeaponAmmoCount_17555(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2664D90)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::RefreshWeaponCarriedAmmoCount_17556(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2664FE8)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::RefreshEquipped_17557(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266521C)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::SetWeaponUI_17558(DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView_BRWeaponItemBinding* binding_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665430)(this, binding_, isActive_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::ShowAttachmentAdd_17559(int32_t itemId_, int32_t weaponPosId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2662EF0)(this, itemId_, weaponPosId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::OpenAttachmentEffect_17560(int32_t posId_, DLL2SDK::mscorlib::System::String* attachmentSpriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665514)(this, posId_, attachmentSpriteName_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::CloseAttachmentEffectCoroutine_17561(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665664)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::CloseAttachmentEffect_17562(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266534C)(this, posId_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::get_TickRate_17563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::Tick_17564(float __) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, __, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::RefreshWeaponAmmoCount_17565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665814)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::RefreshWeaponCarriedAmmoCount_17566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2662CC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::RefreshEquipped_17567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2662B4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView::__xLuaBaseProxy_Tick_17568(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26658C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::_ctor_17525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2660DA4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::GetViewAssetId_17526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::Init_17527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::OnOpen_17528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::RegisterDelegates_17529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::UnRegisterDelegates_17530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::OnNotifyChangeFireMode_17531(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2661760)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::OnFireModeChangeBtn_17532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2661CDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::OnWeaponAClick_17533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2661E5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::OnWeaponBClick_17534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26626E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::OnWeaponClick_17535(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2661F04)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::UpdateFireMode_17536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266180C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::NotifySlotItemChanged_17537(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266278C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::NotifySlotItemWeaponPosExchanged_17538(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26629D8)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::NotifySlotItemWeaponEquippedChanged_17539(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2662A84)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::NotifySlotItemWeaponClipChanged_17540(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2662C00)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::NotifyAttachmentAdd_17541(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2662D74)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::RefreshUIFull_17542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2661280)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::__xLuaBaseProxy_GetViewAssetId_17543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663104)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::__xLuaBaseProxy_Init_17544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266310C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::__xLuaBaseProxy_OnOpen_17545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663114)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::__xLuaBaseProxy_RegisterDelegates_17546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266311C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponController::__xLuaBaseProxy_UnRegisterDelegates_17547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2663124)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::_ctor_17492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F280)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::get_Data_17493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F42C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::set_Data_17494(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F434)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::get_CloseAttachmentEffectCoroutine_17495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F43C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::set_CloseAttachmentEffectCoroutine_17496(DLL2SDK::UnityEngine::UnityEngine::Coroutine* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F444)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::get_IsControlByUiState_17497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::GetUIBanClickType_17498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::get_mPawnSwitchState_17499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::get_InactiveGameHudState_17500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::TweenWeaponView_17501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F514)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::SetData_17502(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265E4A4)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::RefreshUIFull_17503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F710)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::RefreshWeaponAmmoCount_17504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265FB40)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::RefreshWeaponCarriedAmmoCount_17505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265E890)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::SetCurrentWeaponIconColor_17506(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2660160)(this, color_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::RefreshEquipped_17507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265E6C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::SetWeaponUI_17508(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26602FC)(this, isActive_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::ShowAttachmentAdd_17509(int32_t itemId_, int32_t weaponPosId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265ED30)(this, itemId_, weaponPosId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::OpenAttachmentEffect_17510(DLL2SDK::mscorlib::System::String* attachmentSpriteName_, DLL2SDK::mscorlib::System::String* bgColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26603C4)(this, attachmentSpriteName_, bgColor_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::CloseAttachmentEffectEnumerator_17511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2660540)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::CloseAttachmentEffect_17512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2660098)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::get_TickRate_17513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::Tick_17514(float __) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, __, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::ChangeEffect_17515(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::IsSafeActive_17516(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::__xLuaBaseProxy_GetUIBanClickType_17517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2660A9C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseView::__xLuaBaseProxy_Tick_17518(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2660AA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::_ctor_17469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265C5C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::Init_17470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::OnWeaponBtnPree_17471(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265CAA4)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::OnOpen_17472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::RegisterDelegates_17473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::UnRegisterDelegates_17474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::OnNotifyChangeFireMode_17475(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265DC38)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::OnGamepadFireModeChange_17476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265E060)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::OnFireModeChangeBtn_17477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265E1B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::OnWeaponClick_17478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265CB74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::UpdateFireMode_17479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265DCE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::NotifySlotItemChanged_17480(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265E330)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::NotifySlotItemWeaponPosExchanged_17481(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265E554)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::NotifySlotItemWeaponEquippedChanged_17482(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265E600)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::NotifySlotItemWeaponClipChanged_17483(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265E7D0)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::NotifyAttachmentAdd_17484(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265EBA8)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::RefreshUIFull_17485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265D684)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::SetButtonsEnable_17486(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F010)(this, enable_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::GetNewGuideInterface_17487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F1C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::__xLuaBaseProxy_Init_17488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F260)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::__xLuaBaseProxy_OnOpen_17489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F268)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::__xLuaBaseProxy_RegisterDelegates_17490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F270)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBaseController::__xLuaBaseProxy_UnRegisterDelegates_17491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265F278)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBController::_ctor_17466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2660C58)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBController::GetViewAssetId_17467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponBController::__xLuaBaseProxy_GetViewAssetId_17468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2660D9C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponAController::_ctor_17463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265C524)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponAController::GetViewAssetId_17464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponAController::__xLuaBaseProxy_GetViewAssetId_17465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265C70C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::_ctor_17448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2659E28)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::get_mPawnSwitchState_17449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::get_IsShowing_17450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265989C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::Awake_17451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::WillShow_17452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::WillClose_17453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::SetShowState_17454(bool isShow_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine* machine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26598A4)(this, isShow_, machine_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::UpdateMachineInfo_17455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265A3B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::OnCloseBtnClick_17456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265A6F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::OnConfirmBtnClick_17457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265A7AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::OnPreviousBtnClick_17458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265A904)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::OnNextBtnClick_17459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265AA58)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::__xLuaBaseProxy_Awake_17460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265ABAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::__xLuaBaseProxy_WillShow_17461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265ABB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD::__xLuaBaseProxy_WillClose_17462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265ABBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::_ctor_17432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658D60)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::get_TickRate_17433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::get_mPawnSwitchState_17434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::get_VendingMachineHUD_17435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658E18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::Awake_17436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::SetShowState_17437(bool isShow_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine* machine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2659004)(this, isShow_, machine_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::GetBtnSprite_17438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26591BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::CheckRootActive_17439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2659380)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::DoCheckRootActive_17440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26594D0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::CheckLocalPawnState_17441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2659718)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::WillShow_17442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::Tick_17443(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::OnUseBtnClick_17444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2659B38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::__xLuaBaseProxy_Awake_17445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2659E10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::__xLuaBaseProxy_WillShow_17446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2659E18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineBtn::__xLuaBaseProxy_Tick_17447(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2659E20)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponView::_ctor_17425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265659C)(this); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponView::get_ActiveGameHudState_17426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponView::get_TickRate_17427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponView::get_IsControlByUiState_17428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponView::Tick_17429(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponView::RefreshWeaponHotValue_17430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26562AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponView::__xLuaBaseProxy_Tick_17431(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2656924)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponController::_ctor_17417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655DD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponController::GetViewAssetId_17418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponController::Init_17419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponController::RegisterDelegates_17420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponController::OnWeaponHotValueChanged_17421(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2656194)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponController::__xLuaBaseProxy_GetViewAssetId_17422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2656584)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponController::__xLuaBaseProxy_Init_17423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265658C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponController::__xLuaBaseProxy_RegisterDelegates_17424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2656594)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimView::_ctor_17411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655C2C)(this); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimView::get_ActiveGameHudState_17412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimView::get_IsControlByUiState_17413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimView::Init_17414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimView::RefreshWeaponHotValue_17415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265564C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimView::__xLuaBaseProxy_Init_17416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655DD0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimController::_ctor_17403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655394)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimController::GetViewAssetId_17404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimController::Init_17405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimController::RegisterDelegates_17406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimController::OnWeaponHotValueChanged_17407(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655B54)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimController::__xLuaBaseProxy_GetViewAssetId_17408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655C14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimController::__xLuaBaseProxy_Init_17409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655C1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleWeaponAimController::__xLuaBaseProxy_RegisterDelegates_17410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655C24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::_ctor_17382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264A764)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::get_IsControlByUiState_17383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::get_ActiveGameHudState_17384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::get_InactiveGameHudState_17385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::Start_17386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::ForceRegisterDelegates_17387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::OnGamepadCancelMedicine_17388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264AA38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::RegisterDelegates_17389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::UnRegisterDelegates_17390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::OnInterruptBtnClick_17391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264AB00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::Show_17392(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264AF7C)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::UnShow_17393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264AED0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::OnNotifyUseMedicineInterrupt_17394(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264B7F8)(this, msg_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::get_TickRate_17395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::Tick_17396(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::_Show_m__0_17397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BAEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::__xLuaBaseProxy_Start_17398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BB0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::__xLuaBaseProxy_ForceRegisterDelegates_17399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BB14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::__xLuaBaseProxy_RegisterDelegates_17400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BB1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::__xLuaBaseProxy_UnRegisterDelegates_17401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BB24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseMedicineHUD::__xLuaBaseProxy_Tick_17402(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BB2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::_ctor_17354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263FBB4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnType DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::get_BrEventBtnType_17355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::get_TickRate_17356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::GetUIBanClickType_17357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::Tick_17358(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::WillClose_17359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::Start_17360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::OnBagChangeState_17361(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* baseEventMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26402D8)(this, baseEventMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::RegisterDelegates_17362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::ForceRegisterDelegates_17363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::UnRegisterDelegates_17364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::OnGamepadBtn_17365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26407F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::Show_17366(int32_t itemID_, bool hasStar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2640AD8)(this, itemID_, hasStar_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::Hide_17367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2640BBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::OnUseItemFailed_17368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2640C6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::OnUseBtn_17369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2640938)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::DoUseBtn_17370(bool checkClickBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263FEFC)(this, checkClickBtn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::RequestUseBtn_17371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2640E08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::ChangeBtnState_17372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2640F7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::AutoSetBtnState_17373(bool bHasStar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26403CC)(this, bHasStar_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::SetBtnActive_17374(bool showUseBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2640D14)(this, showUseBtn_); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::__xLuaBaseProxy_GetUIBanClickType_17375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2641014)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::__xLuaBaseProxy_Tick_17376(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264101C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::__xLuaBaseProxy_WillClose_17377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2641024)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::__xLuaBaseProxy_Start_17378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264102C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::__xLuaBaseProxy_RegisterDelegates_17379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2641034)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::__xLuaBaseProxy_ForceRegisterDelegates_17380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264103C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseBethlehemStarHUD::__xLuaBaseProxy_UnRegisterDelegates_17381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2641044)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHandler::CollectionShowTips_17346(int32_t itemId_, int32_t count_, int32_t addCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2638834)(itemId_, count_, addCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHandler::PickUpShowTips_17347(int32_t itemId_, int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2638A80)(itemId_, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHandler::SwapShowTips_17348(int32_t itemId_0_, int32_t posId_0_, int32_t itemId_1_, int32_t posId_1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26391F4)(itemId_0_, posId_0_, itemId_1_, posId_1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHandler::ShowTips_17349(DLL2SDK::Assembly_CSharp::GameEngine::EUseItemErrCode errCode_, int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2639678)(errCode_, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHandler::ShowTips_17350(DLL2SDK::Assembly_CSharp::GameEngine::EBRItemErrCode errCode_, int32_t curItemId_, int32_t ownerItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2639D40)(errCode_, curItemId_, ownerItemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHandler::ShowTips_17351(DLL2SDK::mscorlib::System::String* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263A634)(info_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHandler::GetErrorMsg_17352(DLL2SDK::Assembly_CSharp::GameEngine::EUseItemErrCode errCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263999C)(errCode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHandler::GetErrorMsg_17353(DLL2SDK::Assembly_CSharp::GameEngine::EBRItemErrCode errCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263A1F8)(errCode_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::_ctor_17325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263A810)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::Start_17326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::RegisterDelegates_17327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::UnRegisterDelegates_17328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::OnTipsShow_17329(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263AC34)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::PendMessage_17330(DLL2SDK::mscorlib::System::String* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263AE80)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::Tick_17331(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::get_TickRate_17332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::ShowTipsInternal_17333(DLL2SDK::mscorlib::System::String* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263B108)(this, info_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::DelayHidden_17334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263B42C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::_cctor_17335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263B544)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::__xLuaBaseProxy_Start_17336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263B5C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::__xLuaBaseProxy_RegisterDelegates_17337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263B5D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::__xLuaBaseProxy_UnRegisterDelegates_17338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263B5D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTipsHUD::__xLuaBaseProxy_Tick_17339(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263B5E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateWantedItem::_ctor_17323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA149C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateWantedItem::SetContent_17324(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA1540)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItemStateListener::_ctor_17321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA1334)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItemStateListener::OnEnable_17322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA13D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::_ctor_17284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9EE4C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::get_PlayerId_17285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A92FE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::Awake_17286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9EF4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::RepositionStateTable_17287(bool bNeedRepositionTable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A91184)(this, bNeedRepositionTable_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::Start_17288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9F1EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::OnChangeSkydivingLeader_17289(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9F374)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::OnDetailClick_17290(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9F474)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::InitContent_17291(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A95580)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::ClearInfo_17292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A954D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::HideLeaderSprite_17293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A94970)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::RefreshLeaderSprite_17294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9F5F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::ShowTransferBtn_17295(bool isShow_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A934A0)(this, isShow_, index_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::ShowChangeSkydivingLeaderBtn_17296(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A92FEC)(this, index_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::HideChangeSkydivingLeaderBtn_17297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A93794)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::RequestingCountDown_17298(float endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9FA64)(this, endTime_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::HideTrasnfer_17299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9FB68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::Refresh_17300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A96434)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::UpdateTeammateState_17301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A97A40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::UpdateOfflineState_17302(bool bOffline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A94CDC)(this, bOffline_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::OnNotifyHelpMe_17303(bool pickupOrUse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9926C)(this, pickupOrUse_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::OnFinishTweener_17304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA02E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::Update_17305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA03D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::UpdateHp_17306(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9FC90)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::UpdateChip_17307(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9FF94)(this, info_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::IsPlayerDied_17308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA0CA0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::ShouldShowFireEffect_17309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA0D58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::DisableFiringState_17310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA01E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::UpdateFiringState_17311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA0524)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::UpdateVoiceStatus_17312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA0988)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::ChangeEffect_17313(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A99CD0)(this, showEffect_, itemType_, tipsText_, fadeAction_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem::IsSafeActive_17314(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA0E40)(this, itemType_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem_DescItem::_ctor_17280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9EB9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem_DescItem::Start_17281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9EC40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem_DescItem::SetContent_17282(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9CB34)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem_DescItem::OnItemPress_17283(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9ED5C)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::_ctor_17255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C790)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::get_SeatIndex_17256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9B6A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::set_SeatIndex_17257(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C978)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::get_PlayerId_17258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C788)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::Start_17259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C980)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::InitContent_17260(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9B9B0)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::UpdateInfo_17261(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C33C)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::SetNeedInfo_17262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9CA9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::Update_17263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9CE70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::UpdateState_17264(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9D3D8)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::UpdateHp_17265(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9D254)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::OnSkillPress_17266(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9D50C)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::RemoveOwn_17267(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pool_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A9D5FC)(this, pool_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem::GetTopThreeWantedItem_17268() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailItem*)>(DLL2SDK::GameAssemblyBase + 0x3A9DCDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::_ctor_17233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9AA24)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::get_IsControlByUiState_17234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::get_ActiveGameHudState_17235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::Awake_17236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::Start_17237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::WillShow_17238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::WillClose_17239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::IsTeamMate_17240(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9B2A4)(this, pi_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::get_TickRate_17241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::Tick_17242(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::TeamMateGridSort_17243(DLL2SDK::UnityEngine::UnityEngine::Transform* a_, DLL2SDK::UnityEngine::UnityEngine::Transform* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9B4A8)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::AddTeamMateItem_17244(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9B6A8)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::Show_17245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9BE30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::SetContent_17246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9BED4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::OnCloseClick_17247(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9ABC4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::__xLuaBaseProxy_Awake_17248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C71C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::__xLuaBaseProxy_Start_17249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C724)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::__xLuaBaseProxy_WillShow_17250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C72C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::__xLuaBaseProxy_WillClose_17251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C734)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateDetailHUD::__xLuaBaseProxy_Tick_17252(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9C73C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::_ctor_17141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8F4BC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::get_IsControlByUiState_17142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::get_AlwaysShowGameHudState_17143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::get_InactiveGameHudState_17144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::Awake_17145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnClickRequest_17146(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8FBF4)(this, obj_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::RequestedCountDown_17147(float endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8FF6C)(this, endTime_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::SetItemTransferEnable_17148(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A90070)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnClickGoTransfer_17149(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A90238)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnClickReturn_17150(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9048C)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::onClickResume_17151(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A905A0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::ForceRegisterDelegates_17152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::GamepadRevive_17153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A906F0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::GamepadTransfer_17154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A90A3C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::GetTeamMateNum_17155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A90BC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnShowObserverHud_17156(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A90E34)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::RegisterDelegates_17157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::UnRegisterDelegates_17158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::WillShow_17159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::Tick_17160(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::get_TickRate_17161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnRequireTeamLeader_17162(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A92B18)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::HideItemAboutLeaderOperate_17163(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A933D0)(this, item_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnClickTransferLeader_17164(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A938A8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnTeamLeaderChange_17165(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A93958)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::RefreshAboutLeaderWidget_17166(bool isLeader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A94130)(this, isLeader_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::HideRequestWidgets_17167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9265C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::HideLeaderFollowRelative_17168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A94600)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::HideItemLeaderSpriteOperate_17169(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A948B0)(this, item_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::CheckAircraft_17170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A927AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::CheckSkydiving_17171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A92A24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::CheckLanded_17172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A92568)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnTeammateOffline_17173(uint32_t pId_, bool bOffline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A94A64)(this, pId_, bOffline_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnPlayerLoginOrLogout_17174(uint32_t pId_, bool isLogin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9520C)(this, pId_, isLogin_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnRefreshTeamInfoHUD_17175(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A910D0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::UpdateKillInfoPosition_17176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A91E68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::CheckSetAllTeamMateItem_17177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A95870)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::RefreshAllTeamMateItem_17178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A95FD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::RefreshOrAddItem_17179(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A95D74)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::RefreshAllTeamMateOBSwitch_17180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A96880)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::RefreshAllItemState_17181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A96F94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnSpectateEnemy_17182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A970D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::ShowTeamInfos_17183(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A96E8C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnSyncPlayerInfo_17184(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::ForeachActiveItemOperate_17185(DLL2SDK::mscorlib::System::Action_1* operate_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3A946FC)(this, operate_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::CheckSkyDivingState_17186(DLL2SDK::Assembly_CSharp::GameUI::TeamInfoHUDSkydivingState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9238C)(this, state_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::BroadcastTip_17187(uint32_t playerId_, bool isFirstTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A93A84)(this, playerId_, isFirstTime_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnLeaderDateReady_17188(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A97610)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::AddTeamMateItem_17189(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9652C)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::ReloadAllReviveCardInfo_17190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A91C54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnAddReviveCard_17191(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A98A28)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnAddReviveCard_17192(DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* cardInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A97798)(this, cardInfo_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::GetReviveCardRoot_17193(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A98F48)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnNotifyTeammateRequestHelp_17194(uint32_t playerId_, bool pickupOrUse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A99078)(this, playerId_, pickupOrUse_); } DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::FindTeamMateItem_17195(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A978D0)(this, playerId_); } DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard* DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::FindTeamMateReviveCard_17196(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9506C)(this, playerId_); } DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard* DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::FindOrCreateTeamMateReviveCard_17197(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A98C48)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::CheckPawnExist_17198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A99574)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::OnZoneReconnectSuccess_17199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::ChangeEffect_17200(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::IsSafeActive_17201(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::_Awake_m__0_17202(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A350)(this, item_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::__xLuaBaseProxy_Awake_17203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A418)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::__xLuaBaseProxy_ForceRegisterDelegates_17204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A420)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::__xLuaBaseProxy_RegisterDelegates_17205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A428)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::__xLuaBaseProxy_UnRegisterDelegates_17206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A430)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::__xLuaBaseProxy_WillShow_17207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::__xLuaBaseProxy_Tick_17208(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A440)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::__xLuaBaseProxy_OnSyncPlayerInfo_17209(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A448)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::BRTeamInfoHUD::__xLuaBaseProxy_OnZoneReconnectSuccess_17210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A9A468)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::_ctor_17109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8BCC4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::get_IsControlByUiState_17110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::get_InactiveGameHudState_17111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::get_MoveJoySticksTransform_17112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8BE34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::Start_17113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::RegisterDelegates_17114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::UnRegisterDelegates_17115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::OnSwimStateChanged_17116(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8C3EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::OnFastStand_17117(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8C878)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::WillShow_17118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::NotifyShowSprintBtn_17119(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8CE1C)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::IsFastStanding_17120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8CA70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::SetNormal_17121(bool isNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8D0D0)(this, isNormal_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::ResetSprintSprite_17122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8C498)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::SetSwitchSprintingBtnPos_17123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8D204)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::IsLockSprinte_17124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8DAC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::TickByInput_17125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8DCC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::CheckEffect_17126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8E540)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::CheckHover_17127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8E024)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::HoverOnBtn_17128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8E9E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::ReleaseMoveTouch_17129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8EA88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::StartSprinting_17130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8EB60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::Reset_17131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8DF30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::ResetOriginScreenPos_17132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8EEBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::ResetPanelTransformEnd_17133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::ChangeEffect_17134(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::IsSafeActive_17135(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::__xLuaBaseProxy_Start_17136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8F494)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::__xLuaBaseProxy_RegisterDelegates_17137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8F49C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::__xLuaBaseProxy_UnRegisterDelegates_17138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8F4A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::__xLuaBaseProxy_WillShow_17139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8F4AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSwitchSprintingHUD::__xLuaBaseProxy_ResetPanelTransformEnd_17140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8F4B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::_ctor_17098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2611A20)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::get_IsShowing_17099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26115C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::Awake_17100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::WillShow_17101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::WillClose_17102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::SetShowState_17103(bool isShow_, int32_t imgIdx_, DLL2SDK::mscorlib::System::String* titleID_, DLL2SDK::mscorlib::System::String* contentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2611DCC)(this, isShow_, imgIdx_, titleID_, contentID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::SetImgTextrue_17104(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261201C)(this, idx_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::OnCloseBtnClick_17105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26121B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::__xLuaBaseProxy_Awake_17106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612270)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::__xLuaBaseProxy_WillShow_17107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612278)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD::__xLuaBaseProxy_WillClose_17108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612280)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::_ctor_17085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2610F5C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::get_TickRate_17086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::get_StoryBookHUD_17087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2611008)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::Awake_17088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::SetShowState_17089(bool isShow_, int32_t imgIdx_, DLL2SDK::mscorlib::System::String* titleID_, DLL2SDK::mscorlib::System::String* contentID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26111F4)(this, isShow_, imgIdx_, titleID_, contentID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::CheckRootActive_17090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26112E4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::DoCheckRootActive_17091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2611434)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::WillShow_17092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::Tick_17093(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::OnUseBtnClick_17094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2611720)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::__xLuaBaseProxy_Awake_17095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2611A08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::__xLuaBaseProxy_WillShow_17096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2611A10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookBtn::__xLuaBaseProxy_Tick_17097(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2611A18)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::_ctor_17054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260ECD0)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::get_TickRate_17055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::test_17056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260ED84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::Awake_17057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::Tick_17058(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::ResetLayer_17059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260F49C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::ShowStartMessage_17060(float displayInterval_, float disappearTime_, float hideSpeed_, DLL2SDK::Array* messageLines_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x260F5C0)(this, displayInterval_, disappearTime_, hideSpeed_, messageLines_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::HideStartMessage_17061(float hideSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260FDE0)(this, hideSpeed_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::HideMessage_17062(float hideSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260FF9C)(this, hideSpeed_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::PrintMessage_17063(float displayInterval_, float disappearTime_, float hideSpeed_, DLL2SDK::Array* messageLines_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x260FCAC)(this, displayInterval_, disappearTime_, hideSpeed_, messageLines_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::PrintMessageAR_17064(float displayInterval_, float disappearTime_, float hideSpeed_, DLL2SDK::Array* messageLines_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x260FB78)(this, displayInterval_, disappearTime_, hideSpeed_, messageLines_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::__xLuaBaseProxy_Awake_17065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26100B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD::__xLuaBaseProxy_Tick_17066(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26100B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::_ctor_17019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FEC8)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::get_TickRate_17020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::get_IsControlByUiState_17021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::get_ActiveGameHudState_17022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::CheckIsFollow_17023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FFD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::Awake_17024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::UpdateLeftNum_17025(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B4037C)(this, num_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnEnable_17026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::RegisterDelegates_17027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::UnRegisterDelegates_17028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnLeftNumChanged_17029(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B40CCC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::ShowLeaderName_17030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B40DF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnSkydivingBtnClicked_17031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B41098)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnOpenParachuteBtnClicked_17032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B41640)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::HideParachuteMark_17033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B41884)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::HideAllWidget_17034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B40204)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnCancelFollowBtnClicked_17035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B41A0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::BroadcastTip_17036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B41BFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnAfterOpenDoor_17037(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B41E98)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnAircraftUI_17038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B42214)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnAircraft_17039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B42468)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnSkydivingUI_17040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B4275C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnSkydiving_17041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B429FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::Tick_17042(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnShowOpenParachuteButton_17043(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B436F4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::SetParachuteMarkPosition_17044(float position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B43248)(this, position_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::OnSyncPlayerInfo_17045(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::ChangeEffect_17046(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::IsSafeActive_17047(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::__xLuaBaseProxy_Awake_17048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44054)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::__xLuaBaseProxy_OnEnable_17049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B4405C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::__xLuaBaseProxy_RegisterDelegates_17050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44064)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::__xLuaBaseProxy_UnRegisterDelegates_17051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B4406C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::__xLuaBaseProxy_Tick_17052(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44074)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD::__xLuaBaseProxy_OnSyncPlayerInfo_17053(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B4407C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSkillPredictDistance::_ctor_17017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8B9FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSkillPredictDistance::UpdateDistance_17018(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPositon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8BAA0)(this, targetPositon_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipTeammateItem::_ctor_17011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89870)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipTeammateItem::get_PlayerID_17012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A86948)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipTeammateItem::Awake_17013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89914)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipTeammateItem::SetContent_17014(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A86BE8)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipTeammateItem::PlayChangeChipEffect_17015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A86950)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipTeammateItem::DelayHideEffect_17016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89A58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::_ctor_16998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89380)(this); } DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::GetConf_16999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89434)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::Awake_17000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A894D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::OnEnable_17001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89578)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::Refresh_17002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A848D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::SetInitial_17003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A86AD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::SetPendingSelectPlayer_17004(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89680)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::SetPreSelectPlayer_17005(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A87108)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::SetSelectPlayer_17006(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* pi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A87234)(this, pi_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::SetContent_17007(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* conf_, DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8447C)(this, conf_, owner_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::OnClickItem_17008(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A82154)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::SetChipState_17009(DLL2SDK::Assembly_CSharp::Network::EOwnProfessionChipState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A88DBC)(this, state_); } DLL2SDK::Assembly_CSharp::Network::EOwnProfessionChipState DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipItem::GetChipState_17010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A88ECC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::_ctor_16935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A81134)(this); } DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::get_CurrentSeletedChip_16936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A812F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::set_CurrentSeletedChip_16937(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A81300)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::get_IsControlByUiState_16938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::get_ActiveGameHudState_16939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::get_InactiveGameHudState_16940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::ForceRegisterDelegates_16941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnGamepadConfirmChip_16942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A81724)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnGamepadOpen_16943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A81A40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::SelectNextChip_16944(int32_t deltaIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A81CE8)(this, deltaIndex_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnGamepadUp_16945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8274C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnGamepadDown_16946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A82844)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnGamepadLeft_16947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8293C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnGamepadRight_16948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A82A34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::RegisterDelegates_16949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::UnRegisterDelegates_16950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnCloseBtnClick_16951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A835A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::Awake_16952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::SelectDefaultChip_16953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A845D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::RefreshAll_16954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A81308)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::RefreshConfirmBtn_16955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8551C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::ShowChipInfo_16956(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A85B48)(this, conf_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnOpenClick_16957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A81B2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnConfirmBtnClick_16958(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A81870)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnCloseMaskClick_16959(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A85F70)(this, obj_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::get_TickRate_16960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::Tick_16961(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnNotifyPlayerChipChange_16962(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A864E8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::RefreshTeammateInfo_16963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A84ACC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnSyncPlayerInfo_16964(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::AddTeammate_16965(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A87668)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::TrySeletPending_16966(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A87714)(this, conf_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnNotifySelectChipSuccess_16967(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A878E8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnNotifyPreSelectChip_16968(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A87998)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::ShowSelectRoot_16969(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A837C0)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnEnable_16970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::DelayShowSelectRoot_16971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A87FF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnDisable_16972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::PlayChipItemAnim_16973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A88190)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::ShowAllItem_16974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A88590)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::HideAllChipItem_16975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A87AC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnZoneReconnectSuccess_16976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnNotifyGetOwnChipInfos_16977(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A88A9C)(this, MSG_); } DLL2SDK::Assembly_CSharp::Network::EOwnProfessionChipState DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::CheckChipLock_16978(int32_t chipId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A859E4)(this, chipId_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::OnGameReconnectSuccess_16979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_ForceRegisterDelegates_16980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89020)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_RegisterDelegates_16981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89028)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_UnRegisterDelegates_16982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89030)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_Awake_16983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89038)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_Tick_16984(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89040)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_OnSyncPlayerInfo_16985(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89048)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_OnEnable_16986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89068)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_OnDisable_16987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89070)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_OnZoneReconnectSuccess_16988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89078)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSelectChipHUD::__xLuaBaseProxy_OnGameReconnectSuccess_16989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A89080)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::_ctor_16909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BE5C)(this); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::get_ActiveGameHudState_16910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BF00)(this); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::get_AlwaysShowGameHudState_16911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BF0C)(this); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::get_InactiveGameHudState_16912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BF18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::OnEnable_16913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BF28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::Start_16914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BFC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::Tick_16915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::UpdateLeftTime_16916(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2C798)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::UpdatePoisonProgress_16917(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo* info_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* pc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2C890)(this, info_, pc_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::UpdatePersonProgress_16918(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo* info_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* pc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2CA0C)(this, info_, pc_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::UpdatePersonIcon_16919(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo* info_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* pc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2CC80)(this, info_, pc_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::SetPoisonProgressBar_16920(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2C088)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::SetPersonProgressBar_16921(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2C150)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::ResetLeftTimeLabel_16922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2C218)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::SetLeftTimeLabel_16923(float secondCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2CF98)(this, secondCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::SetDistanceLabel_16924(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2C2F8)(this, distance_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::SwitchPersonIconTweenColor_16925(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2D31C)(this, isOpen_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::IsPersonIconTweenColorOpen_16926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2D260)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::Distance2D_16927(DLL2SDK::UnityEngine::UnityEngine::Vector3 a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2D16C)(a_, b_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::ChangeEffect_16928(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::IsSafeActive_16929(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD::IsOutOfAllCircle_16930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2D848)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::_ctor_16876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA167C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::get_needShowTime_16877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA172C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::get_TickRate_16878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::Awake_16879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::WillShow_16880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::WillClose_16881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::CheckSpectatorState_16882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA1C60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::ClearData_16883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA1BA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::RegisterDelegates_16884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::UnRegisterDelegates_16885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::Tick_16886(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::UpdateDropBg_16887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA2B40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::UpdateDropLaber_16888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA2CF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::UpdateAirplaneCd_16889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA2E88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::RefreshObserveTime_16890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA30F0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::BaseCheck_16891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA27D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::ShowTipMsg_16892(DLL2SDK::mscorlib::System::String* msgInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA355C)(this, msgInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::ChangeState_16893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA29E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::OnDropState_16894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3680)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::OnPickUpState_16895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA37D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::OnSuccessState_16896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3928)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::OnBtnObserveClick_16897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3344)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::OnBtnQuitClick_16898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3A7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::ShowHelpMeAnime_16899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3B3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::OnBtnHelpMeClick_16900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3C28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::OnBtnQuit2Click_16901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3D9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::OnBtnWarningExitClick_16902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3E70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::__xLuaBaseProxy_Awake_16903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3F30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::__xLuaBaseProxy_WillShow_16904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3F38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::__xLuaBaseProxy_WillClose_16905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3F40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::__xLuaBaseProxy_RegisterDelegates_16906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3F48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::__xLuaBaseProxy_UnRegisterDelegates_16907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3F50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRWaitReviveSpectatorHUD::__xLuaBaseProxy_Tick_16908(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AA3F58)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::_ctor_16858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309F08)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::get_TickRate_16859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::Start_16860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::ForceRegisterDelegates_16861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::GamepadCancelRevive_16862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330A1E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::RegisterDelegates_16863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::UnRegisterDelegates_16864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::Show_16865(float time_, int32_t seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330A6EC)(this, time_, seatIdx_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::UnShow_16866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330A870)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::OnNotifyUseMedicineInterrupt_16867(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330A958)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::OnInterruptBtnClick_16868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330A330)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::Tick_16869(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::BaseCheck_16870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330ABA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::__xLuaBaseProxy_Start_16871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330AD10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::__xLuaBaseProxy_ForceRegisterDelegates_16872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330AD14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::__xLuaBaseProxy_RegisterDelegates_16873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330AD18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::__xLuaBaseProxy_UnRegisterDelegates_16874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330AD1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveUsingHUD::__xLuaBaseProxy_Tick_16875(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330AD20)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::_ctor_16832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3308870)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::get_IsShowing_16833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33042D4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::get_IsControlByUiState_16834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::get_AlwaysShowGameHudState_16835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::get_ActiveGameHudState_16836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::get_TickRate_16837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::WillShow_16838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::WillClose_16839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::RegisterDelegates_16840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::UnRegisterDelegates_16841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::Tick_16842(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::UpdateDropBg_16843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309240)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::UpdateAirPlaneCountDown_16844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33093F4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::BaseCheck_16845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3308ED0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::ChangeState_16846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309110)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::OnDropState_16847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309844)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::OnPickUpState_16848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33099BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::OnSuccessState_16849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309B34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::OnFailState_16850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33096E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::ShowHelpMeAnime_16851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309C94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::OnBtnHelpMeClick_16852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309D80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::__xLuaBaseProxy_WillShow_16853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309EF4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::__xLuaBaseProxy_WillClose_16854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309EF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::__xLuaBaseProxy_RegisterDelegates_16855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309EFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::__xLuaBaseProxy_UnRegisterDelegates_16856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309F00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD::__xLuaBaseProxy_Tick_16857(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3309F04)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::_ctor_16783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2341C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::Init_16784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::Reset_16785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::get_AirplaneNum_16786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B23898)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::get_NextAirplaneCountDown_16787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B238A0)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::get_NextAirplaneTotalWaitTime_16788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B238C8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::get_AllCardsInfo_16789() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr*)>(DLL2SDK::GameAssemblyBase + 0x1B238D0)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::get_RealTime_16790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B227D8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::IsLocalPlayerUsingReviveCard_16791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B238D8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::GetPlayerCardInfo_16792(uint32_t player_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD4570)(this, player_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::GetCardInfoByActorID_16793(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B23BCC)(this, actorID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRReviveCardInfoState DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::GetPlayerState_16794(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD230C)(this, playerId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::HasBeingPickedup_16795(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B23D58)(this, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::ClearAllInfo_16796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B23748)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::Tick_16797(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::CheckBroadMsg_16798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2433C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::GetPickUpIdx_16799(uint32_t playerId_, uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24798)(this, playerId_, targetId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::IsClentUseReviveCard_16800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24934)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::SetClentUseReviveCard_16801(bool isUse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24A6C)(this, isUse_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::LocalPlayerTryReviveTeammate_16802(uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24BA4)(this, targetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::LocalPlayerBreakReviveTeammate_16803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24C74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::LocalPlayerStateCheck_16804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2426C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::IsLocalPlayerCanReviveTeammate_16805(uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B253CC)(this, targetId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::CheckLocalPlayerSate_16806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24FD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::SyncReviveTeammate_16807(uint32_t targeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24D58)(this, targeId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::SyncBreakReviveTeammate_16808(uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24E1C)(this, targetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnSyncAirplaneNum_16809(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B25510)(this, num_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnSyncAirplaneCountDown_16810(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B25608)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnCardDrop_16811(uint32_t playerId_, int32_t actorId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, int32_t duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B25714)(this, playerId_, actorId_, position_, duration_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnPickUpCard_16812(uint32_t playerId_, uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B25DD4)(this, playerId_, targetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::ClearAllPickUpCard_16813(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B26244)(this, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnSynCardItemInfo_16814(DLL2SDK::Assembly_CSharp::Network::SYNC_MODE type_, uint32_t playerId_, uint32_t targetId_, bool isSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B263B8)(this, type_, playerId_, targetId_, isSuccess_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnUseReviveCard_16815(uint8_t result_, uint32_t playerId_, uint32_t targetId_, int32_t createTime_, int32_t useTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2654C)(this, result_, playerId_, targetId_, createTime_, useTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnEndUseReviveCard_16816(uint8_t result_, uint32_t playerId_, uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B26B00)(this, result_, playerId_, targetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnDoRevive_16817(uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B27138)(this, targetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnAircraftDetachPawn_16818(uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2721C)(this, targetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::OnNotifyTeammateRequestHelpPick_16819(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B272EC)(this, playerId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::GetCardInfo_16820(uint32_t playerId_, bool isAutoCreat_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRReviveCardInfoState defState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B23994)(this, playerId_, isAutoCreat_, defState_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::GetSeatIndex_16821(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24454)(this, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::BreakReviveTeammate_16822(uint32_t playerId_, uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24EF0)(this, playerId_, targetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::ReviveTeammateSuccess_16823(uint32_t playerId_, uint32_t targetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B26C80)(this, playerId_, targetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::PlayAnim_16824(uint32_t playerId_, float playTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B26950)(this, playerId_, playTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::StopAnim_16825(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B24600)(this, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::CheckIsSelfDrop_16826(DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B25BB8)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::CopyProperties_16827(DLL2SDK::Assembly_CSharp::BRReviveMgrData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::get_DataType_16828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::__xLuaBaseProxy_Init_16829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B275CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::__xLuaBaseProxy_Reset_16830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B275D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr::__xLuaBaseProxy_Tick_16831(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B275DC)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveImgHelper::GetDropImgName_16778(int32_t seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22884)(seatIdx_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveImgHelper::GetPickUpImgName_16779(int32_t seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B229B8)(seatIdx_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveImgHelper::GetUsingImgName_16780(int32_t seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22AEC)(seatIdx_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveImgHelper::GetTeamHudUsingImgName_16781(int32_t seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22C20)(seatIdx_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveImgHelper::GetDropObjAssetId_16782(int32_t seatIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22D54)(seatIdx_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::_ctor_16767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22500)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::get_IsNeedDelete_16768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B225A4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::get_DropDelCd_16769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2278C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::get_DropImgName_16770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2287C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::get_PickUpImgName_16771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B229B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::get_UsingImgName_16772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22AE4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::get_TeamHudUsingImgName_16773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22C18)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::get_DropObjAssetId_16774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22D4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::OnAdd_16775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22E14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::OnSuccess_16776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B23114)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo::OnRemove_16777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B232A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::_ctor_16738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3304720)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::get_DropEffectObject_16739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3304810)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::WillClose_16740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::OnEnable_16741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::Init_16742(DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* cardInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3304B24)(this, cardInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::OnNotifyTeammateRequestHelpPick_16743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3305548)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::OnFinishTweener_16744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330577C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::OnSeatIndexValid_16745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3304DC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::Update_16746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3305BF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::LateUpdate_16747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3305CB8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::CheckCardInfo_16748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3305F20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::UpdateDropState_16749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33060BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::UpdateRootUIPanelAlpha_16750(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, bool needShowArrow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3306D08)(this, worldPos_, needShowArrow_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::SetCustomAlpha_16751(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33077D8)(this, alpha_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::UpdateTargetArrow_16752(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3307654)(this, worldPos_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::UpdateCdBg_16753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3304EE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::UpdateDistance_16754(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3307298)(this, worldPos_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::UpdatePickUpAni_16755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33066B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::AutoSetOffset_16756(bool needShowArrow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3307114)(this, needShowArrow_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::GetOffsetForward_16757(bool needShowArrow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330799C)(this, needShowArrow_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::CheckOverlappingInfo_16758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3305140)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::CheckIsOverlapping_16759(DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3307B48)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::PlayEffect_16760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33058BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::AutoSortEffObjs_16761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3307D0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::DeleteEffect_16762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33048C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::ChangeEffect_16763(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::IsSafeActive_16764(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::__xLuaBaseProxy_WillClose_16765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3308868)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveDropHUD::__xLuaBaseProxy_OnEnable_16766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330886C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveAirplaneCdHUD::_ctor_16731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303F38)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRReviveAirplaneCdHUD::get_TickRate_16732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD* DLL2SDK::Assembly_CSharp::GameUI::BRReviveAirplaneCdHUD::get_BroadcastTipHUD_16733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303FE4)(this); } DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD* DLL2SDK::Assembly_CSharp::GameUI::BRReviveAirplaneCdHUD::get_ReviveSpectatorHUD_16734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3304030)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRReviveAirplaneCdHUD::CheckOtherUI_16735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330407C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveAirplaneCdHUD::Tick_16736(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRReviveAirplaneCdHUD::__xLuaBaseProxy_Tick_16737(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330471C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::_ctor_16718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12AC4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::get_IsControlByUiState_16719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::Start_16720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::BaseCheck_16721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12CC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::OnTimeTipsShow_16722(int32_t secondCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12E14)(this, secondCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::OnShrinkTipsShow_16723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B13088)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::get_TickRate_16724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::Tick_16725(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::AnalysisTriggerNotification_16726(float lastTime_, float currentTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B132B0)(this, lastTime_, currentTime_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::IsAcrossTime_16727(float lastTime_, float currentTime_, float standard_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B13618)(this, lastTime_, currentTime_, standard_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::_cctor_16728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B13734)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::__xLuaBaseProxy_Start_16729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B137FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPoisonCircleTipsHUD::__xLuaBaseProxy_Tick_16730(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B13804)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::_ctor_16702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5321E00)(this); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::Init_16703(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::InitStyle_16704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BRPawnTopName::GetArenaSpriteName_16705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BRPawnTopName::GetSeatSpriteName_16706(int32_t seatID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532460C)(this, seatID_); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::UpdateDistanceLabel_16707(bool showDistance_, float distance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, showDistance_, distance_, Data.method); } bool DLL2SDK::Assembly_CSharp::BRPawnTopName::UpdateClampEffect_16708(DLL2SDK::UnityEngine::UnityEngine::Vector3 screenPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, screenPos_, Data.method); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::SetBloodValue_16709(float crtHealth_, float maxHealth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, crtHealth_, maxHealth_, Data.method); } bool DLL2SDK::Assembly_CSharp::BRPawnTopName::BetweenClamp_16710(DLL2SDK::UnityEngine::UnityEngine::Vector3 screenPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5324ABC)(this, screenPos_); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::UpdateLevelInfo_16711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::__xLuaBaseProxy_Init_16712(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5324E30)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BRPawnTopName::__xLuaBaseProxy_GetArenaSpriteName_16713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5324E38)(this); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::__xLuaBaseProxy_UpdateDistanceLabel_16714(bool P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5324E40)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BRPawnTopName::__xLuaBaseProxy_UpdateClampEffect_16715(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5324E48)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::__xLuaBaseProxy_SetBloodValue_16716(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5324E68)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BRPawnTopName::__xLuaBaseProxy_UpdateLevelInfo_16717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5324E70)(this); } void DLL2SDK::Assembly_CSharp::BRPawnRoleIdHud::_ctor_16696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53238F4)(this); } DLL2SDK::Assembly_CSharp::BRPawnRoleIdHud* DLL2SDK::Assembly_CSharp::BRPawnRoleIdHud::Create_16697(DLL2SDK::Assembly_CSharp::GameBase::GameUIScene* uiScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53239CC)(uiScene_); } void DLL2SDK::Assembly_CSharp::BRPawnRoleIdHud::Add_16698(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5323AF0)(this, pawn_); } DLL2SDK::Assembly_CSharp::BRPawnTopName* DLL2SDK::Assembly_CSharp::BRPawnRoleIdHud::Spawn_16699(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5323C8C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::BRPawnRoleIdHud::Remove_16700(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5323FBC)(this, pawn_); } void DLL2SDK::Assembly_CSharp::BRPawnRoleIdHud::UpdateAll_16701(float dt_, int32_t aliveNum_, int32_t totalNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532417C)(this, dt_, aliveNum_, totalNum_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::_ctor_16685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC7990)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::Start_16686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::get_IsControlByUiState_16687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::get_ActiveGameHudState_16688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::get_InactiveGameHudState_16689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::OnEnable_16690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::get_TickRate_16691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::Tick_16692(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::__xLuaBaseProxy_Start_16693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC838C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::__xLuaBaseProxy_OnEnable_16694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC8394)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BROxygenHUD::__xLuaBaseProxy_Tick_16695(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC839C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::_ctor_16645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FFDC0)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::get_PlayerID_16646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FFE6C)(this); } DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfo* DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::get_Info_16647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FFE80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::Init_16648(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FFE88)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::Init_16649(DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330011C)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::Init_16650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::OnApplicationPause_16651(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::Clear_16652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3300FC4)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::GetSeatIndex_16653(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3301078)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateTeammetaInfo_16654(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FFF9C)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateTeammetaPawnInfo_16655(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3301224)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateUI_16656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3301564)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::RegisterDelegates_16657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UnRegisterDelegates_16658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::OnTeammateStateChange_16659(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33017D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateState_16660(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33003F4)(this, state_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateIcon_16661(uint32_t teamNumID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3300840)(this, teamNumID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::GetIcon_16662(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState state_, uint32_t teamNumID_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState pawnState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3301988)(this, state_, teamNumID_, pawnState_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::HideAll_16663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3300308)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::Show_16664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3301F78)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::get_TickRate_16665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::Tick_16666(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::CheckInfo_16667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3302490)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateTeammetaPos_16668(float distance_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33029C4)(this, distance_, worldPos_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateHurt_16669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3302FCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateDie_16670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3302DE0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateSkyDiving_16671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303194)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateRevive_16672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330322C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateVehivle_16673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33030FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateAirplane_16674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303064)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateTargetArrow_16675(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33035C8)(this, worldPos_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::UpdateCdBg_16676(float remainTime_, float totalTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33037BC)(this, remainTime_, totalTime_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::AutoSetOffset_16677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x330348C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::IsOverlapping_16678(DLL2SDK::mscorlib::System::Collections::Generic::List_1* huds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3303920)(this, huds_); } bool DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::IsOverlapping_16679(DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud* hud_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303CF8)(this, hud_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::__xLuaBaseProxy_Init_16680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303F20)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::__xLuaBaseProxy_OnApplicationPause_16681(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303F28)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::__xLuaBaseProxy_RegisterDelegates_16682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303F2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::__xLuaBaseProxy_UnRegisterDelegates_16683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303F30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfoHud::__xLuaBaseProxy_Tick_16684(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3303F34)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfo::_ctor_16641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FFA1C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfo::get_Position_16642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FFAC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfo::Clear_16643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FFBBC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BROffScreenTeammateInfo::IsOwnerIsPsychosis_16644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FFC6C)(this); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::_ctor_16628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5321D60)(this); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::Init_16629(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::InitStyle_16630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::SetNameAndBloodScale_16631(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::SetNameHUDAlpha_16632(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::UpdateUI_16633(float dt_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_, DLL2SDK::UnityEngine::UnityEngine::Camera* uiCam_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, dt_, worldCam_, uiCam_, Data.method); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::SetBloodValue_16634(float crtHealth_, float maxHealth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, crtHealth_, maxHealth_, Data.method); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::__xLuaBaseProxy_Init_16635(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532325C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::__xLuaBaseProxy_InitStyle_16636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5323260)(this); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::__xLuaBaseProxy_SetNameAndBloodScale_16637(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53238C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::__xLuaBaseProxy_SetNameHUDAlpha_16638(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53238C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::__xLuaBaseProxy_UpdateUI_16639(float P0_, DLL2SDK::UnityEngine::UnityEngine::Camera* P1_, DLL2SDK::UnityEngine::UnityEngine::Camera* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53238D0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BROBPawnTopName::__xLuaBaseProxy_SetBloodValue_16640(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53238F0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::BROBLogo::_ctor_16625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FE640)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BROBLogo::get_IsControlByUiState_16626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BROBLogo::get_AlwaysShowGameHudState_16627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::_ctor_16612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD25C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::Awake_16613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::OnGameReconnectSuccess_16614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::Show_16615(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD3D0)(this, bShow_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::NeedCheckNonBattleArea_16616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD8A0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::NeedSendNonBattleTimeoutRequest_16617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD970)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::get_TickRate_16618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::Tick_16619(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::BaseCheck_16620(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* localPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FE374)(this, localPawn_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::_OnGameReconnectSuccess_m__0_16621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FE628)(); } void DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::__xLuaBaseProxy_Awake_16622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FE634)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::__xLuaBaseProxy_OnGameReconnectSuccess_16623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FE638)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNonBattleAreaHUD::__xLuaBaseProxy_Tick_16624(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FE63C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::_ctor_16596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FCA08)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::get_TickRate_16597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::get_InactiveGameHudState_16598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::get_IsControlByUiState_16599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::Start_16600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::RegisterDelegates_16601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::UnRegisterDelegates_16602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::Tick_16603(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::NotifyNoAmmoPrompt_16604(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FCFD0)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::ClearTimer_16605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD0E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::HideNoAmmoPrompt_16606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD19C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::SetNoAmmoPromptVisible_16607(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FCB7C)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::__xLuaBaseProxy_Start_16608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD24C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::__xLuaBaseProxy_RegisterDelegates_16609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD250)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::__xLuaBaseProxy_UnRegisterDelegates_16610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD254)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNoAmmoTipsHUD::__xLuaBaseProxy_Tick_16611(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FD258)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::_ctor_16457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F355C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::get_mPawnSwitchState_16458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::get_TickRate_16459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::get_InactiveGameHudState_16460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::get_IsControlByUiState_16461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::GetUIBanClickType_16462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::Init_16463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::SetTitle_16464(DLL2SDK::mscorlib::System::String* title_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, title_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::ShowItemList_16465(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::ShowRecommendHighLight_16466(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F8ED4)(this, show_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::ApplyListCount_16467(int32_t itemsHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EFB14)(this, itemsHeight_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::OnApplicationPause_16468(bool paused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, paused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::OnDestroy_16469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::WillShow_16470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::ChangeEffect_16471(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::IsSafeActive_16472(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::IsOpen_16473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB438)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::__xLuaBaseProxy_GetUIBanClickType_16474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB568)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::__xLuaBaseProxy_Init_16475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB56C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::__xLuaBaseProxy_OnApplicationPause_16476(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB574)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::__xLuaBaseProxy_OnDestroy_16477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB578)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListView::__xLuaBaseProxy_WillShow_16478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB57C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView::_ctor_16571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC5490)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView::get_IsControlByUiState_16572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView::get_InactiveGameHudState_16573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView::Init_16574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView::UpdateUIFrame_16575(int32_t count_, bool isNearbyListVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC3F94)(this, count_, isNearbyListVisible_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView::get_TickRate_16576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView::Tick_16577(float __) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, __, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView::__xLuaBaseProxy_Init_16578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC574C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView::__xLuaBaseProxy_Tick_16579(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC5754)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::_ctor_16378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32ECCF0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::get_CurrentShowItemCount_16379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F525C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::get_IsBoxView_16380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetViewAssetId_16381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::Init_16382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::Tick_16383(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F56B4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnOpen_16384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnClose_16385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::RegisterDelegates_16386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnGamepadFocusNearbyList_16387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F5960)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnGamepadOpen_16388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F5B7C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnGamepadClose_16389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F5CA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::UnRegisterDelegates_16390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::UpdateList_16391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetTitle_16392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32ED338)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetTitleByType_16393(int32_t type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F6388)(this, type_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::UpdateItemsList_16394(DLL2SDK::mscorlib::System::Collections::Generic::List_1* itemList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, itemList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::AddItem_16395(int32_t type_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F6E78)(this, type_, itemData_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ClearItem_16396(int32_t type_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* itemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F6FA4)(this, type_, itemData_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetItemCountByType_16397(int32_t type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F719C)(this, type_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ClearItems_16398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F6D28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::InitItemList_16399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ReloadItems_16400(bool RefreshView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EFE74)(this, RefreshView_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::Refresh_16401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EF790)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ObFreeViewRefresh_16402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::RefreshTitle_16403(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::RefreshUI_16404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ShouldReposition_16405(int32_t newCount_, int32_t oldCount_, int32_t edgeValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, newCount_, oldCount_, edgeValue_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ResetListLog_16406(DLL2SDK::Assembly_CSharp::GameEngine::ELogType logType_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32F7648)(this, logType_, msg_, paras_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::CheckForceResetList_16407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetItemListHeight_16408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetColumnCount_16409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetItemsCount_16410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetItemData_16411(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetItemDataT_16412(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetItemWidth_16413(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetItemHeight_16414(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetShowControllerType_16415(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnReuseListItemClick_16416(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnReuseListDataChanged_16417(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnReuseListItemAction_16418(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, DLL2SDK::Assembly_CSharp::GameUI::ReuseItemActionData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, list_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnItemDragDropStart_16419(DLL2SDK::Assembly_CSharp::GameUI::ReuseItemActionData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F8B9C)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnItemDragDropMove_16420(DLL2SDK::Assembly_CSharp::GameUI::ReuseItemActionData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F8C50)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnItemDragDropRelease_16421(DLL2SDK::Assembly_CSharp::GameUI::ReuseItemActionData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F8CF0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnDropItem_16422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F8E3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnCloseButtonClick_16423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnOpenButtonClick_16424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ShowItemList_16425(bool Show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EEDF0)(this, Show_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ShowRecommendHighLight_16426(bool show_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F0744)(this, show_, force_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ShowView_16427(bool IsActive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, IsActive_, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetNearbyModule_16428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F0F30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::UpdateUIFrame_16429(bool normalChanged_, bool boxChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, normalChanged_, boxChanged_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::RefreshDataList_16430(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::RefreshNearbyListVisible_16431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::SetRootColliderEnabled_16432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F8DA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::SetRootColliderDisabled_16433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F5818)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnUpdateUIFrame_16434(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F8F9C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnRefreshDataList_16435(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F9154)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnRefreshNearbyListVisible_16436(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F9290)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnAddSign_16437(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F9348)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnDelSign_16438(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F9400)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ChangeBagMenuState_16439(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::SetUIState_16440(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnTitleDrag_16441(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F9BB4)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::ReleseStopOpreation_16442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F9A90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnTitleDragEnd_16443(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F9EE4)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::OnTitleDragStart_16444(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA000)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::InitLimitRect_16445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F526C)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::GetNewGuideInterface_16446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::NewGuideGetFirstItem_16447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::_UpdateItemsList_m__0_16448(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* x_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA5DC)(x_, y_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::__xLuaBaseProxy_GetViewAssetId_16449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA784)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::__xLuaBaseProxy_Init_16450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA78C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::__xLuaBaseProxy_OnOpen_16451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA794)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::__xLuaBaseProxy_OnClose_16452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA79C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::__xLuaBaseProxy_RegisterDelegates_16453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA7A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController::__xLuaBaseProxy_UnRegisterDelegates_16454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA7AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::_ctor_16537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2FB0)(this); } DLL2SDK::Assembly_CSharp::GameUI::EasyListController* DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::get_NearbyDropListEasyListController_16538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC3054)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::GetViewAssetId_16539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::Init_16540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::InitList_16541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC3304)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::OnSwitchNearbyListBtnClick_16542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC34A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::RefreshNearbyListVisible_16543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC35DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::SetRootColliderEnabled_16544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC37AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::SetRootColliderDisabled_16545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC38D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::OnOpen_16546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::OnClose_16547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::RegisterDelegates_16548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::UnRegisterDelegates_16549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::UpdateUIFrame_16550(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC3E0C)(this, capacity_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::NotifyNearbyItemClick_16551(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::NotifyBRNearbyItemDragStart_16552(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC45C0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::NotifyBRNearbyItemDragEnd_16553(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC466C)(this, msg_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::OnEasyListItemClick_16554(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::OnEasyListDataChanged_16555(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule* DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::GetNearbyModule_16556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4500)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::__xLuaBaseProxy_GetViewAssetId_16557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4A60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::__xLuaBaseProxy_Init_16558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4A68)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::__xLuaBaseProxy_OnOpen_16559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4A70)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::__xLuaBaseProxy_OnClose_16560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4A78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::__xLuaBaseProxy_RegisterDelegates_16561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4A80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController::__xLuaBaseProxy_UnRegisterDelegates_16562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4A88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::_ctor_14672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CAE98)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::get_Data_14673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CAFFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::set_Data_14674(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBB04)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::SetData_14675(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::Start_14676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::get_DisplayCount_14677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBF3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::InitUIEventListener_14678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::OnListenerClick_14679(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::OnListenerDragStart_14680(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::OnListenerDrag_14681(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::OnListenerDragEnd_14682(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::OnListenerDragOut_14683(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::OnListenerDragOver_14684(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::OnListenerDrop_14685(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::GameObject* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, go_, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::ShadowHandler_14686(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E9078)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::OnListenerPress_14687(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, go_, state_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::SetFoucs_14688(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::RefreshUIFull_14689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::DefaultUIName_14690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::RefreshUIName_14691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E9F74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::RefreshPicture_14692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::RefreshCountLabel_14693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::get_DefaultBackgroundSpriteName_14694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::RefreshBackgroundColor_14695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::get_DefaultSubScriptSpriteName_14696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::RefreshSubScriptSprite_14697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView::__xLuaBaseProxy_Start_14698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EA9C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemController::_ctor_16507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1E6C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemController::GetViewAssetId_16508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemController::Init_16509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemController::SetEasyListData_16510(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemController::__xLuaBaseProxy_GetViewAssetId_16511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2200)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemController::__xLuaBaseProxy_Init_16512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2208)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::_ctor_16489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB9E8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::GetUIBanClickType_16490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::get_Data_16491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FA5D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::ResetDragObject_16492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F4F78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::SetSelected_16493(bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F3B74)(this, selected_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::EnableDrop_16494(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F3CF0)(this, enable_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::OnClick_16495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FBB58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::OnIconClick_16496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FBC08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::OnIconDragOut_16497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FBCCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::SetData_16498(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F3FB0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::SetVestInfo_16499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FC3B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::SetIcon_16500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FBD70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::SetHide_16501(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F4678)(this, index_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::IsItemSigned_16502(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FC1B8)(this, actorId_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::ShowItemSignHighlight_16503(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FC2BC)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::ChangeEffect_16504(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::IsSafeActive_16505(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView::__xLuaBaseProxy_GetUIBanClickType_16506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FCA04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleView::_ctor_16487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F3418)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleView::SetData_16488(DLL2SDK::mscorlib::System::String* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB6B0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleController::_ctor_16479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F2F70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleController::GetViewAssetId_16480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleController::Init_16481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleController::SetReuseListData_16482(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_, int32_t width_, int32_t height_, bool selected_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, width_, height_, selected_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleController::SetReuseListItemHide_16483(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleController::GetReuseListItemContent_16484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleController::__xLuaBaseProxy_GetViewAssetId_16485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB9D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemTitleController::__xLuaBaseProxy_Init_16486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32FB9E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::_ctor_16359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F3660)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::GetViewAssetId_16360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::Init_16361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::RegisterDelegates_16362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::UnRegisterDelegates_16363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::SetSelected_16364(bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F3AB0)(this, selected_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::CheckEnableDrop_16365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F3C34)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::SetReuseListData_16366(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_, int32_t width_, int32_t height_, bool selected_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, width_, height_, selected_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::SetReuseListItemHide_16367(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::GetReuseListItemContent_16368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::SendReuseListItemAction_16369(int32_t action_, DLL2SDK::mscorlib::System::Object* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F4AE8)(this, action_, data_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::OnDragDropStart_16370(DLL2SDK::Assembly_CSharp::CustomDragDropView* dropView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, dropView_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::OnDragDropMove_16371(DLL2SDK::Assembly_CSharp::CustomDragDropView* dropView_, DLL2SDK::UnityEngine::UnityEngine::Vector3 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, dropView_, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::OnDragDropRelease_16372(DLL2SDK::Assembly_CSharp::CustomDragDropView* dropView_, DLL2SDK::UnityEngine::UnityEngine::GameObject* surface_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, dropView_, surface_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::OnIconClick_16373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F5110)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::__xLuaBaseProxy_GetViewAssetId_16374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F523C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::__xLuaBaseProxy_Init_16375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F5244)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::__xLuaBaseProxy_RegisterDelegates_16376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F524C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemController::__xLuaBaseProxy_UnRegisterDelegates_16377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F5254)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxView::_ctor_16358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F34BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxTitleView::_ctor_16357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F3378)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxTitleController::_ctor_16352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F2ED0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxTitleController::GetViewAssetId_16353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxTitleController::Init_16354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxTitleController::__xLuaBaseProxy_GetViewAssetId_16355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F32CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxTitleController::__xLuaBaseProxy_Init_16356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F3374)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::_ctor_16308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32ECC14)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::get_IsBoxView_16309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::get_IsOpenList_16310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32ECE6C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::GetViewAssetId_16311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::Init_16312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::RegisterDelegates_16313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::UnRegisterDelegates_16314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::OnCloseButtonClick_16315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::OnOpenButtonClick_16316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::ShowView_16317(bool IsActive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, IsActive_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::get_IsNeedOpenBox_16318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EF5A0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::get_CanOpenBoxId_16319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EF5C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::SetCanOpenBoxId_16320(int32_t boxActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EF5D0)(this, boxActorID_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::ObFreeViewRefresh_16321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::TryOpenBox_16322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EF1B0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::GetItemWidth_16323(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::GetShowControllerType_16324(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::RefreshDataList_16325(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::FastCheckRecommendWhenNeedOpen_16326(int32_t boxOpenID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F048C)(this, boxOpenID_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::FastCheckRecommend_16327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EF6D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::RefreshTitle_16328(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::RefreshUI_16329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::UpdateUIFrame_16330(bool normalChanged_, bool boxChanged_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, normalChanged_, boxChanged_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::RefreshNearbyListVisible_16331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::HideNearbyBoxItem_16332(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F1490)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::ChangeBagMenuState_16333(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::GetNewGuideInterface_16334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_GetViewAssetId_16335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F1680)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_Init_16336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F1728)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_RegisterDelegates_16337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F172C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_UnRegisterDelegates_16338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F1730)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_OnCloseButtonClick_16339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F1734)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_OnOpenButtonClick_16340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F18CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_ShowView_16341(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F1B88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_ObFreeViewRefresh_16342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F1EA4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_GetItemWidth_16343(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F1F40)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_GetShowControllerType_16344(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F1F44)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_RefreshDataList_16345(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F21F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_RefreshTitle_16346(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32F22B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_RefreshUI_16347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F2354)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_UpdateUIFrame_16348(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F25D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_RefreshNearbyListVisible_16349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F27A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_ChangeBagMenuState_16350(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F2A2C)(this, P0_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController::__xLuaBaseProxy_GetNewGuideInterface_16351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32F2E2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::_ctor_16281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1952164)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnType DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::get_BrEventBtnType_16282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::get_TickRate_16283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::GetUIBanClickType_16284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::get_ChangeBtnCd_16285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19522B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::Tick_16286(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::WillClose_16287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::Start_16288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::RegisterDelegates_16289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::ForceRegisterDelegates_16290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::UnRegisterDelegates_16291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::OnGamepadBtn_16292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1952A20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::Show_16293(uint32_t machineID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1935314)(this, machineID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::Hide_16294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19353E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::OnUseBtn_16295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1952B68)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::DoUseBtn_16296(bool checkClickBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1952C10)(this, checkClickBtn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::RequestUseBtn_16297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1952DE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::ChangeBtnState_16298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1952D10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::CheckBtnActive_16299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19523BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::DoCheckRootActive_16300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1952EAC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::__xLuaBaseProxy_GetUIBanClickType_16301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19530F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::__xLuaBaseProxy_Tick_16302(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19530F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::__xLuaBaseProxy_WillClose_16303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1953100)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::__xLuaBaseProxy_Start_16304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1953108)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::__xLuaBaseProxy_RegisterDelegates_16305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1953110)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::__xLuaBaseProxy_ForceRegisterDelegates_16306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1953118)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineHUD::__xLuaBaseProxy_UnRegisterDelegates_16307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1953120)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::_ctor_16252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E769C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::get_IsControlByUiState_16253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::get_InactiveGameHudState_16254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::Start_16255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::SetActive_16256(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::RegisterDelegates_16257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::UnRegisterDelegates_16258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::SetVewTargetPlayerId_16259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E838C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::SetSpectatorTargetVest_16260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E875C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::WillShow_16261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::OnVestChanged_16262(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E8D64)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::RefreshVest_16263(bool isSpectator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E8BC4)(this, isSpectator_); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::SetVest_16264(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E792C)(this, count_); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::SetVestHp_16265(int32_t hp_, float maxHp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E88E8)(this, hp_, maxHp_); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::ChangeSprite_16266(DLL2SDK::Assembly_CSharp::UISprite* binding_, bool reveal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E8ECC)(this, binding_, reveal_); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::OnSyncPlayerInfo_16267(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::ChangeEffect_16268(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::IsSafeActive_16269(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::UpdateBloodBar_16270(bool isSpectator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E846C)(this, isSpectator_); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::SetBloodBar_16271(float scale_, bool threeStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E7D6C)(this, scale_, threeStyle_); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::TweenDyingColor_16272(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE curPlayState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9700)(this, curPlayState_); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::ConfigNormalBloodColor_16273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E98F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::_cctor_16274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9B50)(); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::__xLuaBaseProxy_Start_16275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9C4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::__xLuaBaseProxy_SetActive_16276(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9C50)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::__xLuaBaseProxy_RegisterDelegates_16277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9C54)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::__xLuaBaseProxy_UnRegisterDelegates_16278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9C58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::__xLuaBaseProxy_WillShow_16279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9C5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRLocalBloodHUD::__xLuaBaseProxy_OnSyncPlayerInfo_16280(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9C60)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::_ctor_16235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531E128)(this); } uint64_t DLL2SDK::Assembly_CSharp::BRKillMessageHUD::get_InactiveGameHudState_16236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::RegisterDelegates_16237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::UnRegisterDelegates_16238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::OnTeammateLoginOrLogout_16239(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531E4B0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::ResetPanelTransformEnd_16240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::PushMessage_16241(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_, DLL2SDK::Assembly_CSharp::PVP::EKillMessageType mtype_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, mtype_, Data.method); } DLL2SDK::Assembly_CSharp::PVP::KillMessageData* DLL2SDK::Assembly_CSharp::BRKillMessageHUD::ParseKillMessage_16242(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::ParseWeaponByID_16243(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_, DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::UnityEngine::UnityEngine::Color* weaponColor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, spriteName_, weaponColor_, Data.method); } bool DLL2SDK::Assembly_CSharp::BRKillMessageHUD::ParsePawnByID_16244(uint32_t playerID_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Color* color_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, playerID_, name_, color_, Data.method); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::__xLuaBaseProxy_RegisterDelegates_16245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531F3F8)(this); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::__xLuaBaseProxy_UnRegisterDelegates_16246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531F400)(this); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::__xLuaBaseProxy_ResetPanelTransformEnd_16247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531F408)(this); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::__xLuaBaseProxy_PushMessage_16248(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* P0_, DLL2SDK::Assembly_CSharp::PVP::EKillMessageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531F410)(this, P0_, P1_); } DLL2SDK::Assembly_CSharp::PVP::KillMessageData* DLL2SDK::Assembly_CSharp::BRKillMessageHUD::__xLuaBaseProxy_ParseKillMessage_16249(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531F418)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRKillMessageHUD::__xLuaBaseProxy_ParseWeaponByID_16250(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::UnityEngine::UnityEngine::Color* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531F420)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::BRKillMessageHUD::__xLuaBaseProxy_ParsePawnByID_16251(uint32_t P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::UnityEngine::UnityEngine::Color* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531F440)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BRKillMessageCell::_ctor_16229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531DDA0)(this); } void DLL2SDK::Assembly_CSharp::BRKillMessageCell::BindJoin_16230(DLL2SDK::Assembly_CSharp::PVP::KillMessageData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BRKillMessageCell::ResetUI_16231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531DF00)(this); } void DLL2SDK::Assembly_CSharp::BRKillMessageCell::BindKill_16232(DLL2SDK::Assembly_CSharp::PVP::KillMessageData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BRKillMessageCell::__xLuaBaseProxy_BindJoin_16233(DLL2SDK::Assembly_CSharp::PVP::KillMessageData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531E118)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRKillMessageCell::__xLuaBaseProxy_BindKill_16234(DLL2SDK::Assembly_CSharp::PVP::KillMessageData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531E120)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRKillInfoHUD::_ctor_16224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194C710)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRKillInfoHUD::Start_16225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRKillInfoHUD::Update_16226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194CA20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRKillInfoHUD::SetInfo_16227(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1939A38)(this, killInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRKillInfoHUD::__xLuaBaseProxy_Start_16228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194CB48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGrenadeExplodeCountdownHUD::_ctor_16217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E6CB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGrenadeExplodeCountdownHUD::HideCountdown_16218(int32_t clientProjectileID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E6D54)(this, clientProjectileID_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGrenadeExplodeCountdownHUD::StartCountdown_16219(DLL2SDK::mscorlib::System::String* inWeaponIcon_, float countdown_, int32_t clientProjectileID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E6E60)(this, inWeaponIcon_, countdown_, clientProjectileID_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGrenadeExplodeCountdownHUD::RefreshCountDown_16220(int32_t clientProjectileID_, float countDown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E7258)(this, clientProjectileID_, countDown_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRGrenadeExplodeCountdownHUD::get_TickRate_16221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGrenadeExplodeCountdownHUD::Tick_16222(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGrenadeExplodeCountdownHUD::__xLuaBaseProxy_Tick_16223(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E7698)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::_ctor_16179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3FF8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::get_IsControlByUiState_16180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::get_AlwaysShowGameHudState_16181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::get_InactiveGameHudState_16182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::get_TickRate_16183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::Awake_16184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::SetActive_16185(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::RegisterDelegates_16186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::UnRegisterDelegates_16187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::UpdateAlivePeopleCount_16188(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E4E1C)(this, count_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::OnSyncPlayerInfo_16189(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::SetStyle_16190(bool normalView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E5324)(this, normalView_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::OnEnable_16191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::Tick_16192(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::GetRealPlayerCount_16193(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* playerMap_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x32E5A9C)(this, playerMap_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::ProcessSurvivalCount_16194(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E4ECC)(this, count_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::DogTagEventInit_16195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E41EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::OnNotifyDogTagEventActive_16196(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E5E7C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::SetDogTagEventActive_16197(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E5D70)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::SetDogTagEventNum_16198(uint32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E5440)(this, num_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::PlayDogTagEffect_16199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E5F90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::HideDogTagEffect_16200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E4A8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::MineTagEventInit_16201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E4434)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::OnNotifyMineTagEventActive_16202(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E63C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::OnNotifyGoldCollect_16203(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E64DC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::SetMineTagEventActive_16204(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E60C0)(this, isActive_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::SetMineTagEventNum_16205(uint32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E555C)(this, num_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::HandleMineTagEffect_16206(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E4BA4)(this, state_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::__xLuaBaseProxy_Awake_16207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E660C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::__xLuaBaseProxy_SetActive_16208(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E6610)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::__xLuaBaseProxy_RegisterDelegates_16209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E6614)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::__xLuaBaseProxy_UnRegisterDelegates_16210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E6618)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::__xLuaBaseProxy_OnSyncPlayerInfo_16211(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E661C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::__xLuaBaseProxy_OnEnable_16212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E663C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD::__xLuaBaseProxy_Tick_16213(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E6640)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameCureTeammatesButton::_ctor_16176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3F0C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::BRGameCureTeammatesButton::get_TeammatePlayerID_16177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3FE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameCureTeammatesButton::set_TeammatePlayerID_16178(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3FF0)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::_ctor_16164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19097BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::set_Ctr_16165(DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1909860)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::get_IsControlByUiState_16166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::GetUIBanClickType_16167() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::get_InactiveGameHudState_16168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::GetActiveGameHudState_16169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::OnDisable_16170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::ChangeEffect_16171(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::IsSafeActive_16172(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::__xLuaBaseProxy_GetUIBanClickType_16173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1909F40)(this); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::__xLuaBaseProxy_GetActiveGameHudState_16174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1909F48)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameCureTeammateHud::__xLuaBaseProxy_OnDisable_16175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1909F50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::_ctor_16144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E30D8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::get_IsControlByUiState_16145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::get_InactiveGameHudState_16146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::get_TickRate_16147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::ForceRegisterDelegates_16148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::RegisterDelegates_16149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::UnRegisterDelegates_16150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::GamepadFunc_16151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3538)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::OnGamepadOpenAim_16152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3620)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::OnOpenAimBtnClicked_16153(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3770)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::SwitchFPSorTPSLabel_16154(bool isFPP_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3B14)(this, isFPP_); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::__xLuaBaseProxy_ForceRegisterDelegates_16155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3D2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::__xLuaBaseProxy_RegisterDelegates_16156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3D30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRFireModeChangeHud::__xLuaBaseProxy_UnRegisterDelegates_16157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3D34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnMgrHUD::_ctor_16140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F8694)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnMgrHUD::AddBtn_16141(DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnHUD* btn_, DLL2SDK::UnityEngine::UnityEngine::GameObject* showRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F8488)(this, btn_, showRoot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnMgrHUD::TrySetActive_16142(DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnType btnType_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F8314)(this, btnType_, isActive_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnMgrHUD::DoSetActive_16143(int32_t idx_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F8788)(this, idx_, isActive_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::_ctor_16121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C85B40)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::Init_16122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::RefreshSpectateEnemyActive_16123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C84FA4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::SetTrainingRankSlogan_16124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C84BD0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::SetRankSlogan_16125(int32_t rank_, int32_t total_, int32_t WinnerCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C84C78)(this, rank_, total_, WinnerCount_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::PlayBRResultSound_16126(int32_t rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C861B0)(this, rank_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::RefreshExitTime_16127(bool ShowClock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C85F2C)(this, ShowClock_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::SetUpTimmer_16128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C85D50)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::SetShowWinnerRoot_16129(bool isWinner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C84D48)(this, isWinner_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::SetCampRootInfo_16130(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inGameResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8636C)(this, ds_, inGameResult_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::SetCampView_16131(DLL2SDK::CSProto::msg::ECamp localPlayerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C851F0)(this, localPlayerCamp_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::SetCampScoreView_16132(DLL2SDK::CSProto::msg::ECamp localPlayerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C85544)(this, localPlayerCamp_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::_SetUpTimmer_m__0_16133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C87038)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::_SetShowWinnerRoot_m__1_16134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C87040)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowView::__xLuaBaseProxy_Init_16135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C87118)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemView::_ctor_16117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620194)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemView::SetScoreItemView_16118(int32_t inIndex_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inScoreData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261FB34)(this, inIndex_, inScoreData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemView::SetMvp_16119(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* inScoreData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261FDD4)(this, inScoreData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemView::SetRankItemView_16120(int32_t inIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620238)(this, inIndex_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowSelfView::_ctor_16110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C82D8C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowSelfView::SetRankSlogan_16111(uint32_t rank_, int32_t total_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C82E30)(this, rank_, total_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowSelfView::SetDetailInfo_16112(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_, uint32_t totalGold_, uint32_t goldByRank_, uint32_t goldByKill_, uint32_t totalExp_, uint32_t expByRank_, uint32_t expByKill_, int32_t trophyChange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C83074)(this, matchType_, totalGold_, goldByRank_, goldByKill_, totalExp_, expByRank_, expByKill_, trophyChange_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowSelfView::SpreadDetail_16113(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C835FC)(this, show_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorView::_ctor_16105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C81F88)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorView::get_IsControlByUiState_16106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorView::get_InactiveGameHudState_16107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorView::SetSurviveNum_16108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C81B84)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorView::SetSlogan_16109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C81E64)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowView::_ctor_16104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2A598)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::_ctor_16083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D279B4)(this); } uint64_t DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::get_MapId_16084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D27A6C)(this); } uint64_t DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::get_GspGuid_16085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D27A74)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::SetMatchInfo_16086(int32_t mapId_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, uint32_t gameEndTime_, uint64_t GspGuid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, mapId_, gameMode_, gameEndTime_, GspGuid_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::Init_16087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::SetPlayerInfo_16088(DLL2SDK::mscorlib::System::Collections::Generic::List_1* brData_, uint64_t gspGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast*, uint64_t, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode)>(DLL2SDK::GameAssemblyBase + 0x3D26204)(this, brData_, gspGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::RefreshSpectateEnemyActive_16089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D26C1C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::ShowWinnerList_16090(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D254B8)(this, bShow_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::SetTrainingRankSlogan_16091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D25E40)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::SetRankSlogan_16092(int32_t rank_, int32_t total_, int32_t WinnerCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D25FB8)(this, rank_, total_, WinnerCount_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::PlayBRResultSound_16093(int32_t rank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D28774)(this, rank_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::RefreshExitTime_16094(bool ShowClock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D283E0)(this, ShowClock_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::SetUpTimmer_16095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D28204)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::SetShowWinnerRoot_16096(bool isWinner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D26850)(this, isWinner_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::SetCampRootInfo_16097(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inGameResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D28A24)(this, ds_, inGameResult_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::LockTime_16098(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D27320)(this, isLock_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::ResetCaptureButton_16099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D28930)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::ResetBoxColliderEnable_16100(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* collider_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D295B8)(this, collider_, enable_); } bool DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::IsCaptureEnable_16101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2725C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::_SetUpTimmer_m__0_16102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D29740)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowView::__xLuaBaseProxy_Init_16103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D29748)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementPlayerItemView::_ctor_16077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D239C8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementPlayerItemView::SetPlayerStats_16078(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* data_, uint64_t gsp_Guid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D23AA4)(this, data_, gsp_Guid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementPlayerItemView::SetBgWidgets_16079(bool isLocalPlayer_, DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, isLocalPlayer_, camp_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementPlayerItemView::SetPlayerInfo_16080(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, gameMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementPlayerItemView::__xLuaBaseProxy_SetBgWidgets_16081(bool P0_, DLL2SDK::CSProto::msg::ECamp P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D23FD4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementPlayerItemView::__xLuaBaseProxy_SetPlayerInfo_16082(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D23FDC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::_ctor_16059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C83C74)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::GetViewAssetId_16060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::Init_16061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::InitPlayerScoreScrollView_16062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C84008)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::RegisterDelegates_16063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::UnRegisterDelegates_16064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::UpdateView_16065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C847D4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::OnBtnConfirmClick_16066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C850B4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::SetPlayerInfoEasyListData_16067(bool bForceScrollToTop_, bool resetScroll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C842C0)(this, bForceScrollToTop_, resetScroll_); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::SetCampInfo_16068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C84410)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::OnEasyListDataChanged_16069(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::OnEasyListItemClick_16070(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::OnSelfScrollViewDragEnd_16071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C859F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::OnOtherScrollViewDragEnd_16072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C85A88)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::__xLuaBaseProxy_GetViewAssetId_16073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C85B20)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::__xLuaBaseProxy_Init_16074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C85B28)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::__xLuaBaseProxy_RegisterDelegates_16075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C85B30)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRTDMInGameSettlementWindowController::__xLuaBaseProxy_UnRegisterDelegates_16076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C85B38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemController::_ctor_16053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F5D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemController::Init_16054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemController::GetViewAssetId_16055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemController::SetEasyListData_16056(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t index_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemController::__xLuaBaseProxy_Init_16057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2620184)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRTDMInGameSettlementScorePanelItemController::__xLuaBaseProxy_GetViewAssetId_16058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262018C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::_ctor_16038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C80C24)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::Init_16039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::GetViewAssetId_16040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::RegisterDelegates_16041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::UnRegisterDelegates_16042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::ShowBtn_16043(bool showOb_, bool showQuit_, int32_t waitTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C81260)(this, showOb_, showQuit_, waitTime_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::RefreshObserveTime_16044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C813B8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::OnBtnObserveClick_16045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8158C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::OnBtnQuitClick_16046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8172C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::OnQuitCallBack_16047(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C819BC)(this, result_, context_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::UpdateView_16048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C81ABC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::__xLuaBaseProxy_Init_16049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C81F68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::__xLuaBaseProxy_GetViewAssetId_16050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C81F70)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::__xLuaBaseProxy_RegisterDelegates_16051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C81F78)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementWindowBeSpectatorController::__xLuaBaseProxy_UnRegisterDelegates_16052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C81F80)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::_ctor_16023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D29750)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::Init_16024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::GetViewAssetId_16025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::RegisterDelegates_16026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::UnRegisterDelegates_16027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::CSProto::msg::TeamStatis* DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::GetFirstTeamStatis_16028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D29B08)(this); } DLL2SDK::CSProto::msg::AlivePlayerStatis* DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::GetOneAlivePlayerStatis_16029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D29C98)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::UpdateView_16030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D29DF8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::OnCloseButtonClick_16031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::LogoutDS_16032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2A484)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::__xLuaBaseProxy_Init_16033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2A570)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::__xLuaBaseProxy_GetViewAssetId_16034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2A578)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::__xLuaBaseProxy_RegisterDelegates_16035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2A580)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::__xLuaBaseProxy_UnRegisterDelegates_16036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2A588)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BROBInGameSettlementWindowController::__xLuaBaseProxy_OnCloseButtonClick_16037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2A590)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::_ctor_16000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D23FE4)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::get_EnableInactiveEvent_16001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::GetViewAssetId_16002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::Init_16003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::RegisterDelegates_16004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::UnRegisterDelegates_16005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::OnClose_16006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::OnSpectateEnemyClick_16007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D24EF8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::OnShowWinnerList_16008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D253E8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::UpdateView_16009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2577C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::OnBtnConfirmClick_16010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D26F88)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::OnCaptureShareBtnClicked_16011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D270D4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::OnNotifyOnScreenCapture_16012(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D274E0)(this, msg_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::OnNotifyShareWindowClose_16013(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D27710)(this, msg_); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::OnDisableAnimatorWhenClose_16014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D24D48)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::ResetShareBtnVisible_16015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D26D94)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::GetShareData_16016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D273C8)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::GetShareReportData_16017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2782C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::__xLuaBaseProxy_GetViewAssetId_16018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2798C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::__xLuaBaseProxy_Init_16019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D27994)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::__xLuaBaseProxy_RegisterDelegates_16020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D2799C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::__xLuaBaseProxy_UnRegisterDelegates_16021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D279A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRInGameSettlementWindowController::__xLuaBaseProxy_OnClose_16022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D279AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::_ctor_15980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E17AC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::get_mPawnSwitchState_15981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::get_IsControlByUiState_15982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::get_InactiveGameHudState_15983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::get_ActiveGameHudState_15984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::Enable_15985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E18EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::OnTouchDoorClick_15986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E1B88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::OnSetAutoClick_15987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E1FF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::InnerRemoveDoor_15988(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E2198)(this, uid_); } DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD_DoorInfo* DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::InnerSetDoorInfo_15989(uint32_t uid_, bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E2338)(this, uid_, isOpen_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::ResetHUD_15990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E2600)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::SetDoorInfo_15991(bool isInDoor_, uint32_t uid_, bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E27B8)(this, isInDoor_, uid_, isOpen_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::ShouldShowDoorHUD_15992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E28F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::InnerCheckCloseDoorHUD_15993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E2A04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::SetAutoLabel_15994(bool enableAutoOpenDoor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E1A44)(this, enableAutoOpenDoor_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::Tick_15995(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::get_TickRate_15996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::_cctor_15997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E3050)(); } void DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD::__xLuaBaseProxy_Tick_15998(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E30D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::_ctor_15953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD9BC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::get_IsControlByUiState_15954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::get_InactiveGameHudState_15955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::get_TickRate_15956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::Start_15957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::RegisterDelegates_15958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::OnMarkAddOrRemove_15959(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* MSG_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DE57C)(this, MSG_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::Tick_15960(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::UpdateDirection_15961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DE948)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::SetCurrentDirection_15962(int32_t angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DF8D4)(this, angle_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::UpdateMarkInfo_15963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DED68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::UpdateSoundVisibleInfo_15964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DF7E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::GetNeedToShowDictionary_15965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DFB68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::UpdateSoundTips_15966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::GetAngle_15967(DLL2SDK::UnityEngine::UnityEngine::Vector3 cacheVisibleInfoPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 camPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraToward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E0FA8)(this, cacheVisibleInfoPosition_, camPos_, cameraToward_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::UpdateSpriteInfo_15968(float angle_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cacheVisibleInfoPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 camPos_, DLL2SDK::Assembly_CSharp::GameUI::SoundVisibleSprite* soundVisibleSprite_, bool shoudPlayAnimation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E11E8)(this, angle_, cacheVisibleInfoPosition_, camPos_, soundVisibleSprite_, shoudPlayAnimation_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::UpdateDictionaryData_15969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DFEA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::_cctor_15970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E1608)(); } bool DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::_UpdateDictionaryData_m__0_15971(DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD_SoundVisibleShowInfo it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E1690)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::__xLuaBaseProxy_Start_15972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E16A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::__xLuaBaseProxy_RegisterDelegates_15973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E16A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRDirectionHUD::__xLuaBaseProxy_Tick_15974(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E16A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::_ctor_15926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2430410)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::GetViewAssetId_15927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::Init_15928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::RegisterDelegates_15929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::GamepadCure_15930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2430C00)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::GamepadCancelCure_15931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24312F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::UnRegisterDelegates_15932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::OnNotifyCanNotHealTeammate_15933(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::OnNotifyLocalPlayerBeInterrupted_15934(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::OnNotifyTeammateRevived_15935(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::OnNotifyPawnIsUsingItem_15936(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::OnNotifyLocalPlayerBeingHealed_15937(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::IsLocalPlayerBeingHealed_15938(bool healing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432200)(this, healing_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::OnNotifyLocalPlayerEndBeingHealed_15939(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::OnNotifyHealTeammateSuccess_15940(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::OnCancelHeal_15941(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432818)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::DisplayHealConfirmBtn_15942(bool inIsShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, inIsShow_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::CureTeammateButtonClicked_15943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2430D5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::OnNotifyCanHealTeammate_15944(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432B00)(this, playerid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::get_LastShow_15945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432BF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::ShowHud_15946(bool show_, bool checktutorial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432BFC)(this, show_, checktutorial_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::CancelHealClicked_15947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243144C)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::GetNewGuideInterface_15948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432D80)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::__xLuaBaseProxy_GetViewAssetId_15949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432E20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::__xLuaBaseProxy_Init_15950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432E28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::__xLuaBaseProxy_RegisterDelegates_15951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432E30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCureTeammateController::__xLuaBaseProxy_UnRegisterDelegates_15952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2432E38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownController::_ctor_15904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242ED00)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownController::GetViewAssetId_15905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownController::Init_15906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownController::OnBRCountDownChanged_15907(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242EF48)(this, count_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownController::__xLuaBaseProxy_GetViewAssetId_15908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F19C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownController::__xLuaBaseProxy_Init_15909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F1A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD::_ctor_15886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241C194)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD::SetTipsLabel_15887(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241C268)(this, tips_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD::ShowTips_15888(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241C38C)(this, tipsContent_, visibleTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD::DelayAndHideCommonTips_15889(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241C538)(this, delay_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD::OnTweenFinished_15890(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241C66C)(this, delay_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineTipsHUD::_cctor_15891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241C7A0)(); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineSignboard::_ctor_15879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD19C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineSignboard::CheckNear_15880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineSignboard::IsNeedClamp_15881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineSignboard::UpdateLabelImpl_15882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineSignboard::__xLuaBaseProxy_CheckNear_15883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD9A4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineSignboard::__xLuaBaseProxy_IsNeedClamp_15884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD9AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineSignboard::__xLuaBaseProxy_UpdateLabelImpl_15885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD9B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMapTipsEffect::_ctor_15873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2419B08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMapTipsEffect::OnEnable_15874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2419BAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMapTipsEffect::PlayEffect_15875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2419C50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMapTipsEffect::ReActiveUISprite_15876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241A05C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMapTipsEffect::ResetNotifySelfUISpriteSize_15877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2419DDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMapTipsEffect::BindChipMachine_15878(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine* machine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241A45C)(this, machine_); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::_ctor_15855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DC0F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::Awake_15856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::get_IsControlByUiState_15857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::get_InactiveGameHudState_15858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::RegisterDelegates_15859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::ForceRegisterDelegates_15860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::UnRegisterDelegates_15861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::OnGamepadOpenClick_15862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DC614)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::Show_15863(bool bShow_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot* slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DC9A4)(this, bShow_, slot_); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::OnOpenClick_15864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DC75C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::OnDisable_15865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::ChangeEffect_15866(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::IsSafeActive_15867(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::__xLuaBaseProxy_Awake_15868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD188)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::__xLuaBaseProxy_RegisterDelegates_15869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD18C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::__xLuaBaseProxy_ForceRegisterDelegates_15870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD190)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::__xLuaBaseProxy_UnRegisterDelegates_15871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD194)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRChipMachineHUD::__xLuaBaseProxy_OnDisable_15872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DD198)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordView::_ctor_15847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416A70)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordView::Awake_15848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordView::ToRecordView_15849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24130CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordView::ShowSpeakEnableUI_15850(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24133EC)(this, flag_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordView::ToFailedView_15851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2414890)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordView::ToTransitionedView_15852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2415BF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordView::SetLanguageType_15853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416BC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordView::__xLuaBaseProxy_Awake_15854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416D0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::_ctor_15801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2412B70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::GetViewAssetId_15802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::Init_15803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::RegisterDelegates_15804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::UnRegisterDelegates_15805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OpenView_15806(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController_SendTextMsg* SendMethod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2406DD8)(this, SendMethod_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnTransitionBtnClick_15807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2414484)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnDoubleClickTextInput_15808(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24149B8)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnPressTextInput_15809(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2414BB0)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnSendBtnClick_15810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2414D74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnCloseBtnClick_15811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2414FBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnBackBtnClick_15812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2415228)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnRetryBtnClick_15813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24152FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::CheckApplyMessageKey_15814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2413E70)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::RequestApplyMessageKey_15815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24153D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnApplyMessageKeyStatus_15816(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24154D4)(this, msg_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::RequestSpeechToText_15817(DLL2SDK::mscorlib::System::String* voiceFileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2415644)(this, voiceFileId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnTranslateVoiceFinish_15818(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2415764)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::BeginRecord_15819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2413FFC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::EndRecord_15820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2414590)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::CancelRecord_15821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2415FF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::ResetRecord_15822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2415154)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::CountDown_15823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416180)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnInputDeselect_15824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416480)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::OnInputSubmit_15825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416554)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::_cctor_15826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416628)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::__xLuaBaseProxy_GetViewAssetId_15827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241662C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::__xLuaBaseProxy_Init_15828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416634)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::__xLuaBaseProxy_RegisterDelegates_15829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241663C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatVoiceToWordController::__xLuaBaseProxy_UnRegisterDelegates_15830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416644)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::_ctor_15774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2411578)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::get_IsControlByUiState_15775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::get_InactiveGameHudState_15776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::get_StartTimer_15777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24116E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::set_StartTimer_15778(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2405CB4)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::get_Timer_15779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24116EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::set_Timer_15780(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2405CBC)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::Awake_15781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::Configure_15782(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2411DA8)(this, ds_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::TabChange_15783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2411E78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::ShowInputView_15784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2404C14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::HideInputView_15785(bool bDisable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24043CC)(this, bDisable_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::EnableChat_15786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2412284)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::get_ChatEnable_15787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24047B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::DisableChat_15788(bool bDisable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24120D4)(this, bDisable_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::UpdateDisableChatAnimation_15789(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24123D4)(this, dt_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::get_TickRate_15790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::Tick_15791(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::ClearMsgHud_15792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2402D3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::DontDisturbToggleChange_15793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2412A70)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::UpdateVoiceState_15794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2412708)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::SetChannelLabel_15795(DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2406A8C)(this, channel_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::RecyleBRCFCItem_15796(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240ADF8)(this, item_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::GetBRCFCltem_15797(int32_t expendCount_, bool isVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2403228)(this, expendCount_, isVisible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::SetVoiceToTextBtnPos_15798(bool isLeft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2406020)(this, isLeft_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::__xLuaBaseProxy_Awake_15799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2412B60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatView::__xLuaBaseProxy_Tick_15800(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2412B68)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::_ctor_15756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2410198)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::Configure_15757(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoInGame* data_, bool isShowVoiceTranslate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240FB10)(this, data_, isShowVoiceTranslate_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::Awake_15758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241026C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::OnEnable_15759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24103B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::OnDisable_15760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2410634)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::OnVoiceClick_15761(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241089C)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::VoicePlayFlowCallback_15762(bool voiceNeedPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2410B70)(this, voiceNeedPlay_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::FixedUpdate_15763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2410D6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::StopProgress_15764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2410FE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::PauseProgress_15765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2410C84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::StartProgress_15766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2410A58)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::SetCellHeightOf_15767(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoInGame* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240AA1C)(this, info_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::CalHeight_15768(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2411170)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem::_cctor_15769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241132C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::_ctor_15738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240E41C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::SetPoolItemDelegate_15739(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_GetBRCFCItem* get_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell_RecyleBRCFClItem* put_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240806C)(this, get_, put_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::ConfigueCell_15740(DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo* ingameInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2408160)(this, ingameInfo_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::UpdateRedDot_15741(DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo* ingameInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240E9EC)(this, ingameInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::SetCellUI_15742(DLL2SDK::mscorlib::System::Collections::Generic::List_1* showDataList_, DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo* friendInfo_, int32_t redDot_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x240ECA4)(this, showDataList_, friendInfo_, redDot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::UpdateItemDatas_15743(int32_t startIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* infoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x240E524)(this, startIndex_, infoList_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::GetShowItems_15744(int32_t startIndex_, int32_t endIndex_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x240F47C)(this, startIndex_, endIndex_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::GetItemPos_15745(int32_t realRow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240F8D0)(this, realRow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::SetLineCharatersNumber_15746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2402B84)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCell::_cctor_15747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240FF94)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::_ctor_15725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240D9B8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::get_Msg_15726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240DB94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::set_Msg_15727(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240DB9C)(this, value_); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::get_scdm_15728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240DBA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::InitializeDataStore_15729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::GetShortcutIDList_15730(DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG tag_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore*, DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG)>(DLL2SDK::GameAssemblyBase + 0x24083D0)(this, tag_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::GetShortcutListSpecial_15731(DLL2SDK::mscorlib::System::Collections::Generic::List_1* ShortcutList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x240DEA4)(this, ShortcutList_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::GetShortcutList_15732(DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG tag_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore*, DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG)>(DLL2SDK::GameAssemblyBase + 0x2402914)(this, tag_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::Clear_15733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::__xLuaBaseProxy_InitializeDataStore_15734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240E40C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore::__xLuaBaseProxy_Clear_15735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240E414)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ShortCutSpecial::_ctor_15724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C438)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel::_ctor_15722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51770)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel::_cctor_15723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51844)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::_ctor_15706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240AFE4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::get_ChatDS_15707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240B0B8)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::get_rds_15708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240B168)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::SendChatMsgReq_15709(DLL2SDK::mscorlib::System::String* content_, uint32_t broadcastType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24053A8)(this, content_, broadcastType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::OnBRChatMsgRespond_15710(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240B204)(this, msg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::MsgContentTranslate_15711(DLL2SDK::mscorlib::System::String* OriginalText_, uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240C214)(this, OriginalText_, PlayerID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::SendChatShortcutReq_15712(int32_t id_, uint32_t broadcastType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240A05C)(this, id_, broadcastType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::OnBRChatShortcutRespond_15713(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240C914)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::SetMsgHeaderFormat_15714(uint32_t playerID_, DLL2SDK::mscorlib::System::Text::StringBuilder* sb_, int16_t broadcastType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240B7D8)(this, playerID_, sb_, broadcastType_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::IsMpMode_15715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2403494)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::IsAllMode_15716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24035E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::GetCampColors_15717(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240BB08)(this, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::ShortCutIDTranslate_15718(int32_t MsgId_, uint32_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240CF4C)(this, MsgId_, PlayerID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::GetAudioString_15719(uint64_t playerId_, int16_t msgId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240D3C4)(this, playerId_, msgId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::SendNotifyMessage_15720(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240D75C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataAgent::_cctor_15721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240D928)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::_ctor_15661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2402144)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::get_frontEndChatDS_15662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24021E8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::GetViewAssetId_15663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::get_EnableInactiveEvent_15664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::Init_15665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::PreloadChatAssets_15666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2402FE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::SetChannelMode_15667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2402E28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::RegisterDelegates_15668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::UnRegisterDelegates_15669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::NotifyOpenUI_15670(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2404290)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::DisableChatButton_15671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2404634)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::IsChatEnable_15672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24046F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::OnBRBagSlotItemChanged_15673(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24047C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::ShowChatInputView_15674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24049F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::ShowDontDisturb_15675(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24048CC)(this, isShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::OnInputDeselect_15676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2404F4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::SendMsg_15677(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240501C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::OnReachChatCharacterLimit_15678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24055B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::ShowNewMsg_15679(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2405774)(this, message_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::HideInGameChat_15680(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2405CC4)(this, message_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRChatSpec DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::get_CurrentSpec_15681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2405D88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::OnTabChanged_15682(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRChatSpec spec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2405D90)(this, spec_); } DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::get_CurrentChannel_15683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2406940)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::OnClickSwitchChannel_15684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2406948)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::SetChannelIndex_15685(DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24037F8)(this, channel_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::SetChannel_15686(DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2403730)(this, channel_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::OnClickVoiceToWordBtn_15687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2406C04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::OnDontDisturbToggleChange_15688(bool dontDisturb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2406F10)(this, dontDisturb_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::SetMainViewPosition_15689(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2406FCC)(this, localPos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::SetActive_15690(bool isActive_, bool recursively_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_15691(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::GameUI_IUIFlowTableDataSource_CellAssetIDForRow_15692(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::GameUI_IUIFlowTableDataSource_ConfigureCellForRow_15693(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::GameUI_IUIFlowTableDataSource_RowNumber_15694(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::GameUI_IUIFlowTableDataSource_HeightForRow_15695(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::GameUI_IUIFlowTableDelegate_DidSelectRow_15696(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::WrapperFriendInputTable_15697(DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo* friendInfo_, int32_t selectedRow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240A210)(this, friendInfo_, selectedRow_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::GetFriendCellIHeightOf_15698(DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo* ingameInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24094C0)(this, ingameInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::UpdateFriendCellItemDatas_15699(int32_t startIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* infoList_, DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo* ingameInfo_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x240A580)(this, startIndex_, infoList_, ingameInfo_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::GetFriendCellItemPos_15700(int32_t realRow_, DLL2SDK::Assembly_CSharp::Chat::InGameChatFriendInfo* ingameInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240ABC8)(this, realRow_, ingameInfo_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::__xLuaBaseProxy_GetViewAssetId_15701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240AFA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::__xLuaBaseProxy_Init_15702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240AFAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::__xLuaBaseProxy_RegisterDelegates_15703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240AFB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::__xLuaBaseProxy_UnRegisterDelegates_15704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240AFBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController::__xLuaBaseProxy_SetActive_15705(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x240AFC4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatCell::_ctor_15658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2401C70)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatCell::Configure_15659(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRChatCellType cellType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2401D14)(this, msg_, cellType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatCell::Configure_15660(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatDataStore_HistoryMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2401F44)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::_ctor_15639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DAD80)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::get_IsControlByUiState_15640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::get_InactiveGameHudState_15641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::GetUIBanClickType_15642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::Start_15643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::SetAlpha_15644(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DAF90)(this, show_); } bool DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::OnGamepadCancelThrowing_15645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DB1C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::ForceRegisterDelegates_15646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::RegisterDelegates_15647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::UnRegisterDelegates_15648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::OnCancelThrowingBtnClicked_15649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DB438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::SetIcon_15650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DBA4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::ChangeEffect_15651(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::IsSafeActive_15652(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::__xLuaBaseProxy_GetUIBanClickType_15653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DC0E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::__xLuaBaseProxy_Start_15654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DC0E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::__xLuaBaseProxy_ForceRegisterDelegates_15655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DC0EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::__xLuaBaseProxy_RegisterDelegates_15656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DC0F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRCancelThrowingWeaponHUD::__xLuaBaseProxy_UnRegisterDelegates_15657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32DC0F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCactusHitHUD::_ctor_15632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2401544)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCactusHitHUD::Awake_15633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCactusHitHUD::SetLastCactusHitPos_15634(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24016DC)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCactusHitHUD::ShowHitImg_15635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24017AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCactusHitHUD::Update_15636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2401AF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCactusHitHUD::SetHudPos_15637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24018A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCactusHitHUD::__xLuaBaseProxy_Awake_15638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2401C68)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::_ctor_15621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400BE0)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::get_ItemID_15622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400BC8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::get_IsActive_15623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400BC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::SetData_15624(int32_t id_, DLL2SDK::Assembly_CSharp::Config::IBRDroppedPickUpConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24009E4)(this, id_, config_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::SetVisible_15625(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400ABC)(this, active_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::RefreshView_15626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400C84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::RefreshPicture_15627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::get_DefaultBackgroundSpriteName_15628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::RefreshBackgroundColor_15629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::get_DefaultSubScriptSpriteName_15630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView::RefreshSubScriptSprite_15631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconHUD::_ctor_15613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FFE98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconHUD::RegisterDelegates_15614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconHUD::UnRegisterDelegates_15615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconHUD::OnShowBuffIcon_15616(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400134)(this, msg_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconHUD::GetItemViewById_15617(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400548)(this, itemID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconHUD::GetNextItemView_15618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400700)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconHUD::__xLuaBaseProxy_RegisterDelegates_15619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400BD0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconHUD::__xLuaBaseProxy_UnRegisterDelegates_15620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2400BD8)(this); } bool DLL2SDK::Assembly_CSharp::BRBroadcastTipsAudioHandler::GetAudioClipID_15611(uint32_t styleID_, uint32_t* clipID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356B9C8)(styleID_, clipID_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsAudioHandler::PlayAudio_15612(uint32_t styleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356BB10)(styleID_); } void DLL2SDK::Assembly_CSharp::BRBroadcastEffectAdaptation::ShirinkAdaptationMethod_15610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356A308)(); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHandler::ShowCommonBroadcast_15602(uint32_t styleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356BCC0)(styleId_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHandler::ShowCommonBroadcast_15603(uint32_t styleId_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356BE4C)(styleId_, text_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHandler::ShowCommonBroadcast_15604(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* iconSpriteName_, uint32_t tintColor_, float showTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356C020)(text_, iconSpriteName_, tintColor_, showTime_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHandler::ShowCommonBroadcastWithLOCID_15605(DLL2SDK::mscorlib::System::String* LOCID_, DLL2SDK::mscorlib::System::String* iconSpriteName_, uint32_t tintColor_, float showTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356C328)(LOCID_, iconSpriteName_, tintColor_, showTime_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHandler::ShowBroadcastAppendPlayerName_15606(DLL2SDK::mscorlib::System::String* text_, uint32_t playerID_, DLL2SDK::mscorlib::System::String* iconSpriteName_, uint32_t tintColor_, float showTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356C644)(text_, playerID_, iconSpriteName_, tintColor_, showTime_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHandler::ShowBroadcastAppendPlayerName_15607(uint32_t styleId_, uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356CA08)(styleId_, playerID_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHandler::ShowBroadcastAppendSubIcon_15608(uint32_t styleId_, DLL2SDK::mscorlib::System::String* SubIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356CC0C)(styleId_, SubIcon_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHandler::ShowBroadcastForamt_15609(uint32_t styleId_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x356CDE0)(styleId_, paras_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::_ctor_15572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356CF14)(this); } bool DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::get_IsShowing_15573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356D0CC)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::Start_15574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::HideAllLabel_15575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356D284)(this); } DLL2SDK::Assembly_CSharp::BRBroadcastEffectStruct* DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::GetEffectStruct_15576(DLL2SDK::mscorlib::System::String* effectName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356D3FC)(this, effectName_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::RegisterDelegates_15577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::UnRegisterDelegates_15578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::OnTintWidget_15579(uint32_t colorIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356D750)(this, colorIndex_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::ProcessEffect_15580(DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356D850)(this, data_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::ShowOffEffect_15581(DLL2SDK::Assembly_CSharp::BRBroadcastEffectStruct* s_, float showTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356DABC)(this, s_, showTime_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::HideAllEffect_15582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356DBD4)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::OnTipsShow_15583(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356DD70)(this, msg_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::OnTipsShowImp_15584(uint32_t key_, DLL2SDK::Array* Params_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x356DF70)(this, key_, Params_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::DelayHidden_15585(float showTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356E7F4)(this, showTime_); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::CheckNextTip_15586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356E8F0)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::__xLuaBaseProxy_Start_15587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356EA18)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::__xLuaBaseProxy_RegisterDelegates_15588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356EA20)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD::__xLuaBaseProxy_UnRegisterDelegates_15589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356EA28)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastEffectStruct::_ctor_15571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356A398)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastData::_ctor_15570(uint32_t key_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x356A240)(this, key_, args_); } void DLL2SDK::Assembly_CSharp::BRBroadcastLabelBase::_ctor_15559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356A4DC)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastLabelBase::Show_15560(uint32_t key_, DLL2SDK::Array* Params_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, key_, Params_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BRBroadcastLabelBase::GetLabelWdith_15561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastLabel::_ctor_15562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356A43C)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastLabel::Show_15563(uint32_t key_, DLL2SDK::Array* Params_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, key_, Params_, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastLabel::__xLuaBaseProxy_Show_15564(uint32_t P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x356AB38)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkView::_ctor_15553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACE134)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkView::get_IsControlByUiState_15554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkView::get_InactiveGameHudState_15555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkView::Awake_15556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkView::RefreshView_15557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACDF48)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkView::__xLuaBaseProxy_Awake_15558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACE2E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::_ctor_15541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACD7DC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::GetViewAssetId_15542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::Init_15543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::OnPerkClick_15544(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACDB38)(this, index_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::RegisterDelegates_15545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::UnRegisterDelegates_15546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::OnBRPerkChanged_15547(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACDE9C)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::RefreshView_15548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACDA80)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::__xLuaBaseProxy_GetViewAssetId_15549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACE114)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::__xLuaBaseProxy_Init_15550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACE11C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::__xLuaBaseProxy_RegisterDelegates_15551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACE124)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPerkController::__xLuaBaseProxy_UnRegisterDelegates_15552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACE12C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::_ctor_15508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBFFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::RefreshUIFull_15509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::DefaultUIName_15510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::InitUIEventListener_15511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::RefreshPicture_15512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::RefreshUIEmptyShadow_15513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F58D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::RefreshTipsSprite_15514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F5A08)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::get_DefaultBackgroundSpriteName_15515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::SetInactiveLabelGoVisiable_15516(bool visiable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E14E8)(this, visiable_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::Update_15517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::__xLuaBaseProxy_RefreshUIFull_15518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F66B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::__xLuaBaseProxy_DefaultUIName_15519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F66B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::__xLuaBaseProxy_InitUIEventListener_15520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F66B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView::__xLuaBaseProxy_RefreshPicture_15521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F66BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::_ctor_15434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E081C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::get_IsControlByUiState_15435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::get_InactiveGameHudState_15436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::get_ActiveGameHudState_15437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::WillShow_15438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::WillClose_15439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::SetActive_15440(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::SetData_Slot_15441(int32_t posId_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DEEB0)(this, posId_, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::SetWeaponSlotVisible_15442(int32_t posId_, DLL2SDK::Array* attachSlotUsability_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18E1190)(this, posId_, attachSlotUsability_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshWeaponAmmoCount_15443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E1894)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshWeaponAmmoCount_15444(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E1978)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshWeaponCarriedAmmoCount_15445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DEC00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshWeaponCarriedAmmoCount_15446(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E1EAC)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshEquipped_15447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DEA2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshEquipped_15448(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E23BC)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::SetEquipmentDetailProperty_15449(int32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DC6C0)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::SetEquipmentDetailProperty_15450(int32_t weaponId_, int32_t slotId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DC8AC)(this, weaponId_, slotId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::SetEquipmentDetail_15451(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_, bool showPropertyLine_, bool isKnife_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DCB6C)(this, data_, showPropertyLine_, isKnife_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::SwitchEquipmentDetail_15452(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DD628)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::UpdateAnchors_15453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E267C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::ResetPressDownTime_15454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E27A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::SetPressDownTime_15455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E287C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::get_DropPartCurrentNumber_15456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D5E38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::InitListenDropPartSliderDigitChange_15457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E2958)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::OnDropPartSliderDigitChange_15458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E2AC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::ShowDropPartWindow_15459(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D69CC)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::UnShowDropPartWindow_15460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D6B7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::SetDiscard_15461(bool isEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DA50C)(this, isEnable_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::TickDiscardRoot_15462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E2CF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::TickEquipmentDetailRoot_15463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E2E54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::ShowDetailRoot_15464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D7D34)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::GetCachedUICamera_15465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E2F1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::TickShadow_15466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E3090)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::OpenShadow_15467(DLL2SDK::mscorlib::System::String* spriteName_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DDCBC)(this, spriteName_, width_, height_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::CloseShadow_15468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DDE2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshVestHP_15469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E1608)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshBagStatus_15470(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* bagData_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DE338)(this, bagData_, count_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshBagCount_15471(int32_t count_, DLL2SDK::Array* bagArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18E3248)(this, count_, bagArray_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::IsInThrowBoundary_15472(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DF34C)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::Init_15473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::InitSlotOffset_15474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E35EC)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::get_TickRate_15475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::Tick_15476(float __) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, __, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::TickMousePosition_15477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E3C80)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::get_LockThrowItem_15478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D5E30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::TickLockItems_15479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E3E00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::OnOpen_15480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D3420)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::OnClose_15481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D3B74)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::WaitClose_15482(float delay_, DLL2SDK::System_Core::System::Action* act_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E1050)(this, delay_, act_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::CloseChipDescView_15483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D37A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::ShowCHipDescView_15484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D8874)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::RefreshChipView_15485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D3590)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::ShowChipInfo_15486(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E4074)(this, conf_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::_cctor_15487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E44B8)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::_SetActive___BaseCallProxy0_15488(bool value_, bool enableOptimize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E453C)(this, value_, enableOptimize_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::__xLuaBaseProxy_WillShow_15489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E4544)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::__xLuaBaseProxy_WillClose_15490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E454C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::__xLuaBaseProxy_SetActive_15491(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E4554)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::__xLuaBaseProxy_Init_15492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E455C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagView::__xLuaBaseProxy_Tick_15493(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E4564)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BoundaryPoint::_ctor_15433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D7480)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagSlotItemView::_ctor_15430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E06D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagSlotItemView::RefreshBackgroundColor_15431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagSlotItemView::__xLuaBaseProxy_RefreshBackgroundColor_15432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E0818)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::_ctor_15313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CE260)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GetViewAssetId_15314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GetBaseItemData_15315(DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType slotType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CE444)(this, slotType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GetUpperItemDataList_15316(DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType pickUpType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController*, DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType, void*)>(Data.methodPtr)(this, pickUpType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::Init_15317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::RegisterDelegates_15318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnGamepadClearFocus_15319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CFD9C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::AddSliderValue_15320(float deltaTime_, bool init_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D0250)(this, deltaTime_, init_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GamepadSliderKeep_15321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D0580)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GamepadSliderBegin_15322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D076C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GamepadMoveToBag_15323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D0994)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GamepadClose_15324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D146C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GamepadConfirm_15325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D170C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GamepadDropAll_15326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D1A5C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GamepadDropPartly_15327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D1C84)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GamepadUse1_15328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D1FF0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GamepadUse2_15329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D25E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::UnRegisterDelegates_15330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnOpen_15331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnClose_15332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnResetData_15333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D3330)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::SelectAvailableSlot_15334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D4224)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnEasyListItemClick_15335(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnEasyListDataChanged_15336(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::HiddenFunctionBtn_15337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D496C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ChangeFunctionBtnVisiable_15338(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D4F14)(this, data_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::SortFunctionBtnList_15339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D551C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ShowFunctionBtnPlaceHolder_15340(int32_t buttonCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D4B40)(this, buttonCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::SortFunctionBtn_15341(DLL2SDK::Assembly_CSharp::UIButton* button_, int32_t* xPosIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D56A0)(this, button_, xPosIndex_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnUseBtnClick_15342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D2118)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnEquipBtnClick_15343(DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType weaponSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D22B8)(this, weaponSlot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnEquipBtnClick_15344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D5878)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnDropPartBtnClick_15345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D1E14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnDropPartCancelBtnClick_15346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D1590)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::CanDropThrowItem_15347(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D5C7C)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnDropPartConfirmBtnClick_15348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D1828)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ShowDropPartWindow_15349(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D5B88)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::UnShowDropPartWindow_15350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CED84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnDropAllBtnClick_15351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D1BAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnDropDettachBtnClick_15352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D1F18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::DropWeapon_15353(bool whole_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D6C7C)(this, whole_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::DropAllByCheck_15354(int32_t flag_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D71CC)(this, flag_, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnCloseBtnClick_15355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D7538)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::get_FocusedActorId_15356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D04B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::set_FocusedActorId_15357(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D772C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::get_ExchangeFocusActorID_15358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D7734)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::set_ExchangeFocusActorID_15359(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CEF58)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::FocusItemView_15360(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D45A8)(this, view_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::UnfocusItemView_15361(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D7E14)(this, view_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnCanBeFocusedItemClick_15362(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D8060)(this, view_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnCanBeFocusedItemDrag_15363(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D8180)(this, view_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::SetFocusedActorId_15364(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D773C)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ClearFocusedActorId_15365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CECA8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::get_NotFocused_15366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D04A0)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::FindSlotItemViewByActorId_15367(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D8294)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::FindBagItemViewByActorId_15368(int32_t actorId_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D8440)(this, actorId_, index_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::FindAttachmentViewByActorId_15369(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D85A8)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ClearFocused_15370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D005C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ClearFocused_15371(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView* focusedView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D7F04)(this, focusedView_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBRChipShowDesc_15372(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D86FC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ProcessAttachmentUnequipDone_15373(int32_t srcItemID_, int32_t srcPosID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D899C)(this, srcItemID_, srcPosID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ProcessAttachmentEquipDone_15374(int32_t srcItemID_, int32_t dstPosID_, bool playAudio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D9138)(this, srcItemID_, dstPosID_, playAudio_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyWeaponPosChangeDone_15375(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D93F4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyPickupDone_15376(int32_t itemID_, int32_t posID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D9718)(this, itemID_, posID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBRBagItemClick_15377(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D9828)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::Attachment_GameCommunicationLineHandler_15378(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView* attachmentView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D9D24)(this, attachmentView_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBRBagItemDragStart_15379(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DA28C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBRBagItemDrag_15380(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DA65C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBRBagItemDragEnd_15381(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DA7AC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBRBagItemDrop_15382(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DA8A0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBRBagItemDropSpace_15383(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DABBC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::Exchange_15384(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView* from_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D0D98)(this, from_, to_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ExchangeAttachmentByClient_15385(int32_t sourceItemId_, int32_t destItemId_, int32_t srcPosId_, int32_t dstPosId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DB49C)(this, sourceItemId_, destItemId_, srcPosId_, dstPosId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::DropAttachmentByClient_15386(int32_t itemId_, int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DC018)(this, itemId_, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::DropAll_15387(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView* from_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DAE20)(this, from_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::DropWeapon_15388(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_, bool whole_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D6EF8)(this, data_, whole_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::DropPartWeapon_15389(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D7064)(this, data_, count_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::DropAll_15390(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D73C8)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::DropPart_15391(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_, int32_t dropCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D6864)(this, data_, dropCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnDiscard_15392(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DC368)(this, data_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GetLocalPawnPos_15393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DC144)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ModifyAttachmentTargetPosWhenDraggingToWeaponSlot_15394(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemView* from_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DAF60)(this, from_, to_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ShouldExchangeByClient_15395(int32_t srcItemId_, int32_t dstItemId_, int32_t srcPosId_, int32_t dstPosId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DB34C)(this, srcItemId_, dstItemId_, srcPosId_, dstPosId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBRBagItemPress_15396(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DC52C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::PrepareShowEquipmentDetail_15397(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D7B60)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::UnShowEquipmentDetail_15398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CEE6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::ShowEquipableSlotForFocusItem_15399(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* targetData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D7858)(this, targetData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::UnShowShowEquipableSlot_15400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D3A40)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBRBagItemShadow_15401(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DD960)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyBagListChanged_15402(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DDF2C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::BagListSetDataHandler_15403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D3E4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::SetData_BagList_15404(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18DE034)(this, list_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::BagStatusHandler_15405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D4010)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifySlotItemChanged_15406(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DE558)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyWeaponPosExchanged_15407(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DE7D4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifySlotItemWeaponEquippedChanged_15408(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D4134)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifySlotItemWeaponClipChanged_15409(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DEB10)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::SlotSetDataAllHandler_15410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D3D04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::SlotSetDataHandler_15411(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DE6A4)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::WeaponPosExchangedHandler_15412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DE8B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::SetData_Slot_15413(int32_t posId_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DECE4)(this, posId_, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyItemDiscard_15414(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DF184)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifySyncAllProp_15415(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DF71C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::NotifyMedicineChanged_15416(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DF7F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::OnAddOrRemoveChanged_15417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DF95C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::RequestExchangeMedicinePos_15418(int32_t sourcePosId_, int32_t destPosId_, int32_t sourceItemId_, int32_t destItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DFC78)(this, sourcePosId_, destPosId_, sourceItemId_, destItemId_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GetNewGuideInterface_15419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E01B4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::GetGuideSlotItem_15420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E0364)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::_cctor_15421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E05A0)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::__xLuaBaseProxy_GetViewAssetId_15422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E0668)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::__xLuaBaseProxy_Init_15423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E0670)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::__xLuaBaseProxy_RegisterDelegates_15424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E0678)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::__xLuaBaseProxy_UnRegisterDelegates_15425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E0680)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::__xLuaBaseProxy_OnOpen_15426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E0688)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentBagController::__xLuaBaseProxy_OnClose_15427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E0690)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::_ctor_15291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBF54)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::get_AttachLock_15292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CC09C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::SetData_15293(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::GetWeaponItemID_15294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CC2E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::OnListenerDragStart_15295(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::RefreshUIFull_15296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::get_DefaultBackgroundSpriteName_15297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::RefreshBackgroundColor_15298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::RefreshUIAttachSlotLabelVisiable_15299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CD248)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::Update_15300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::get_Usablility_15301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CD748)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::SetUsabilityState_15302(bool usability_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CD750)(this, usability_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::get_CanEquipEffect_15303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CD830)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::ClearCanEquip_15304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CD8DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::ConfigCanEquip_15305(int32_t attachmentItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CD9C8)(this, attachmentItemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::ShowEffectInternal_15306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CDBE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::ShowEquipEffect_15307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CDD2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::__xLuaBaseProxy_SetData_15308(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CDEE0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::__xLuaBaseProxy_OnListenerDragStart_15309(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CDEE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::__xLuaBaseProxy_RefreshUIFull_15310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CDEE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::__xLuaBaseProxy_RefreshBackgroundColor_15311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CDEEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView::__xLuaBaseProxy_Update_15312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CE108)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::_ctor_15280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CADF8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::get_DerivedData_15281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CAF44)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::Start_15282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::Update_15283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CB3A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::InitAmmoUI_15284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CB1E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::RefreshAmmoUI_15285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CB6C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::SetData_15286(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBA54)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::RefreshEquippedForAmmo_15287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CB998)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::ConfigForWeaponSlot_15288(DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType slotType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBB0C)(this, slotType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::AmmoRefreshCountLabel_15289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CB770)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView::__xLuaBaseProxy_Start_15290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBF50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipView::_ctor_15273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241CCC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipView::Start_15274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipView::RefreshSpriteIcon_15275(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241CFD8)(this, name_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipView::OnClickChip_15276(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241D0CC)(this, go_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipView::CloseDesc_15277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241D370)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipView::ShowDesc_15278(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241D27C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipView::__xLuaBaseProxy_Start_15279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241D420)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipController::_ctor_15272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24182C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::_ctor_15212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B750)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::get_BUsingSkill_15213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B898)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::get_SkillIsFull_15214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B8A0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::get_IsControlByUiState_15215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::GetUIBanClickType_15216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::get_InactiveGameHudState_15217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::get_mPawnSwitchState_15218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::OnEnable_15219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::RefreshUI_15220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2E96C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::SetBRSkillProcess_15221(DLL2SDK::Assembly_CSharp::Config::UltConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3BC4C)(this, conf_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::RegisterBRSkillProcess_15222(DLL2SDK::Assembly_CSharp::GameEngine::EUltID type_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase* skillProcess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3BD88)(this, type_, skillProcess_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::Start_15223() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::RegisterDelegates_15224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::UnRegisterDelegates_15225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::OnGamepadBeginDown_15226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3C618)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::OnGamepadKeepDown_15227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3CD5C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::OnGamepadUp_15228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3D0D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::OnStickDrag_15229(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, DLL2SDK::UnityEngine::UnityEngine::Vector2 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3CED4)(this, obj_, offset_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::OnStickDragFinish_15230(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3D1BC)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::CheckUseSkill_15231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3D968)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::IsCanPress_15232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3DF94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::OnStickPress_15233(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3C748)(this, obj_, bPress_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::ProcessUnPressState_15234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3E104)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::ResetStick_15235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3E24C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::OnCancelPress_15236(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool bPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3E358)(this, obj_, bPress_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::get_TickRate_15237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::Tick_15238(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::Init_15239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::RegisterProcess_15240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3EB78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::ShowTips_15241(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3CB0C)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::UpdatePawnRotation_15242(DLL2SDK::UnityEngine::UnityEngine::Vector3 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3D310)(this, offset_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::SetUsingUlt_15243(bool bUsing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3D618)(this, bUsing_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::BreakPawnState_15244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3EE30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::BeginUseSkill_15245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3DC4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::PreUseUltSkill_15246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3F490)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::UseUltSkill_15247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3F250)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::ConfirmUseSkill_15248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3D4EC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::PressTimeShort_15249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B32154)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::CancelUseUlt_15250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2F1B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::DelaySetUsingUltFalse_15251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3F594)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::LevelUp_15252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2ED74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::PlayLayerAddEffect_15253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2EF60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::DelayHideEffectObj_15254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3F794)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::IsSkillInMaxLevel_15255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3F63C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::CheckSetLevel_15256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3BA30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::HideSomethingPressing_15257(bool bHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3DB0C)(this, bHide_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::OnDisable_15258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::SetHasReleaseSkillButton_15259(bool hasRelease_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B494)(this, hasRelease_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::ChangeEffect_15260(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::IsSafeActive_15261(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::__xLuaBaseProxy_GetUIBanClickType_15262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FE54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::__xLuaBaseProxy_OnEnable_15263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FE5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::__xLuaBaseProxy_Start_15264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FE64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::__xLuaBaseProxy_RegisterDelegates_15265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FE6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::__xLuaBaseProxy_UnRegisterDelegates_15266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FE74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::__xLuaBaseProxy_Tick_15267(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FE7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::__xLuaBaseProxy_Init_15268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FE84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView::__xLuaBaseProxy_OnDisable_15269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3FE8C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::_ctor_15074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2F410)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::Init_15075(DLL2SDK::Assembly_CSharp::Config::UltConfConfig* ultConf_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView* view_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ultConf_, view_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::OnBeginPress_15076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::ShowNormalCannotUseTips_15077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38450)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::get_LastUseTime_15078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B39120)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::set_LastUseTime_15079(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B48C)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::CheckCanUseSkill_15080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::OnBeginUseSkill_15081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::OnPreUseSkill_15082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::OnConfirmQuickUse_15083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::OnConfirmDragUse_15084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::OnDragBegin_15085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::DragTick_15086(float delatTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, delatTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::OnCancelUseSkill_15087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::NeedStopAim_15088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::IsSendRequestOnBegin_15089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::ExcuteCossHairProcess_15090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::IsContinuousUsing_15091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::IsNeedQuickClickProtect_15092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcessBase::_cctor_15093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B6CC)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_SmokeCluster::_ctor_15194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3A2BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_SmokeCluster::CheckCanUseSkill_15195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_SmokeCluster::__xLuaBaseProxy_CheckCanUseSkill_15196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3A5E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Psychosis::_ctor_15187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B39EAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Psychosis::OnBeginUseSkill_15188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Psychosis::CheckCanUseSkill_15189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Psychosis::IsContinuousUsing_15190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Psychosis::__xLuaBaseProxy_OnBeginUseSkill_15191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3A2B0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Psychosis::__xLuaBaseProxy_CheckCanUseSkill_15192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3A2B4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Psychosis::__xLuaBaseProxy_IsContinuousUsing_15193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3A2B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_MonkeyBomb::_ctor_15184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B39954)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_MonkeyBomb::CheckCanUseSkill_15185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_MonkeyBomb::__xLuaBaseProxy_CheckCanUseSkill_15186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B39EA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Medkit::_ctor_15178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3931C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Medkit::OnPreUseSkill_15179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Medkit::PreUseUltSkill_15180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B39670)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Medkit::CheckCanUseSkill_15181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Medkit::__xLuaBaseProxy_OnPreUseSkill_15182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3994C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Medkit::__xLuaBaseProxy_CheckCanUseSkill_15183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B39950)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Invisible::_ctor_15169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38878)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Invisible::NeedStopAim_15170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Invisible::OnBeginUseSkill_15171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Invisible::CheckCanUseSkill_15172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Invisible::IsContinuousUsing_15173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Invisible::__xLuaBaseProxy_NeedStopAim_15174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3930C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Invisible::__xLuaBaseProxy_OnBeginUseSkill_15175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B39310)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Invisible::__xLuaBaseProxy_CheckCanUseSkill_15176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B39314)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Invisible::__xLuaBaseProxy_IsContinuousUsing_15177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B39318)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::_ctor_15144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B36840)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::IsSendRequestOnBegin_15145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::OnDragBegin_15146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::DragTick_15147(float delatTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, delatTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::OnBeginUseSkill_15148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::NeedStopAim_15149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::ShowPredict_15150(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B36A90)(this, bShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::OnConfirmDragUse_15151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::OnConfirmQuickUse_15152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::UseRemoteControlledSkillItem_15153(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B37948)(this, itemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::OnCancelUseSkill_15154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::IsContinuousUsing_15155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::CheckCanUseSkill_15156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::CheckUseSkillSpace_15157(int32_t checkType_, float checkSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B380D0)(this, checkType_, checkSize_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::CheckOneDirectionSpace_15158(DLL2SDK::UnityEngine::UnityEngine::Vector3 pawnPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38600)(this, pawnPosition_, direction_, size_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_IsSendRequestOnBegin_15159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38780)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_OnDragBegin_15160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38784)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_DragTick_15161(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38788)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_OnBeginUseSkill_15162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3878C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_NeedStopAim_15163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38790)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_OnConfirmDragUse_15164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38794)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_OnConfirmQuickUse_15165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38798)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_OnCancelUseSkill_15166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3879C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_IsContinuousUsing_15167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B387A0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_InterferenceDrone::__xLuaBaseProxy_CheckCanUseSkill_15168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B38874)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::_ctor_15127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B355D0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::DualHandWeapon_15128(int32_t ItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B356A8)(this, ItemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::IsNeedQuickClickProtect_15129() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::CheckCanUseSkill_15130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::OnBeginUseSkill_15131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::OnConfirmQuickUse_15132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::DelayCancelGrappleAction_15133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B35E54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::OnConfirmDragUse_15134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::DragTick_15135(float delatTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, delatTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::OnCancelUseSkill_15136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::__xLuaBaseProxy_IsNeedQuickClickProtect_15137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3668C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::__xLuaBaseProxy_CheckCanUseSkill_15138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B36760)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::__xLuaBaseProxy_OnBeginUseSkill_15139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B36764)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::__xLuaBaseProxy_OnConfirmQuickUse_15140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B36830)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::__xLuaBaseProxy_OnConfirmDragUse_15141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B36834)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::__xLuaBaseProxy_DragTick_15142(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B36838)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Grapple::__xLuaBaseProxy_OnCancelUseSkill_15143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3683C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_ElectricTripWire::_ctor_15120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B350C4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_ElectricTripWire::NeedStopAim_15121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_ElectricTripWire::ExcuteCossHairProcess_15122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_ElectricTripWire::Init_15123(DLL2SDK::Assembly_CSharp::Config::UltConfConfig* ultConf_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView* view_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ultConf_, view_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_ElectricTripWire::__xLuaBaseProxy_NeedStopAim_15124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B354F4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_ElectricTripWire::__xLuaBaseProxy_ExcuteCossHairProcess_15125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B355C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_ElectricTripWire::__xLuaBaseProxy_Init_15126(DLL2SDK::Assembly_CSharp::Config::UltConfConfig* P0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B355CC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::_ctor_15094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2F2E0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::IsSendRequestOnBegin_15095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::OnDragBegin_15096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::DragTick_15097(float delatTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, delatTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::CheckOpeningGround_15098(DLL2SDK::UnityEngine::UnityEngine::Vector3 vTargetPos_, int32_t nRow_, int32_t nCol_, float fSideSize_, float fMaxHeightRayToSky_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B30130)(this, vTargetPos_, nRow_, nCol_, fSideSize_, fMaxHeightRayToSky_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::CheckFlatGroundByHeightDiff_15099(DLL2SDK::UnityEngine::UnityEngine::Vector3 vTargetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vRayDir_, int32_t nRow_, int32_t nCol_, float fSideSize_, float fHeightRayToGround_, float fMaxDistanceRay_, float fHeightDiff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B30798)(this, vTargetPos_, vRayDir_, nRow_, nCol_, fSideSize_, fHeightRayToGround_, fMaxDistanceRay_, fHeightDiff_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::GetNormalOfFlatGround_15100(DLL2SDK::UnityEngine::UnityEngine::RaycastHit targetHitInfo_, int32_t nRow_, int32_t nCol_, float fSideSize_, float fHeightRayToGround_, float fMaxDistanceRay_, float fMaxSlopeAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B30E7C)(this, targetHitInfo_, nRow_, nCol_, fSideSize_, fHeightRayToGround_, fMaxDistanceRay_, fMaxSlopeAngle_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::CheckValidPosition_15101(DLL2SDK::UnityEngine::UnityEngine::RaycastHit* targetHitInfo_, bool* bOutHasValidPosition_, float fForwardDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B31754)(this, targetHitInfo_, bOutHasValidPosition_, fForwardDistance_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::ShowPredict_15102(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2F6FC)(this, bShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::ChangeMat_15103(bool change_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B32208)(this, change_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::ChangeMaterialColor_15104(bool canBuild_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B32624)(this, canBuild_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::OnConfirmDragUse_15105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::OnConfirmQuickUse_15106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::ClosePredictEffect_15107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B339B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::UseRemoteControlledSkillItem_15108(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B32DB8)(this, itemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::OnCancelUseSkill_15109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::CheckCanUseSkill_15110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::ExcuteCossHairProcess_15111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::__xLuaBaseProxy_IsSendRequestOnBegin_15112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B34F04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::__xLuaBaseProxy_OnDragBegin_15113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B34FD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::__xLuaBaseProxy_DragTick_15114(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B34FDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::__xLuaBaseProxy_OnConfirmDragUse_15115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B34FE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::__xLuaBaseProxy_OnConfirmQuickUse_15116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B34FE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::__xLuaBaseProxy_OnCancelUseSkill_15117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B34FE8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::__xLuaBaseProxy_CheckCanUseSkill_15118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B34FEC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_Airborne::__xLuaBaseProxy_ExcuteCossHairProcess_15119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B34FF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::_ctor_15060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2E388)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillView* DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::get_SkillView_15061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2E42C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::GetViewAssetId_15062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::RegisterDelegates_15063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::UnRegisterDelegates_15064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::Init_15065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::RefreshUlt_15066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2E8B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::OnSkillLevelUp_15067(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2ECB4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::OnSkillLayerAdd_15068(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2EEA0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::OnCancelSkill_15069(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2F0F0)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::__xLuaBaseProxy_GetViewAssetId_15070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2F2C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::__xLuaBaseProxy_RegisterDelegates_15071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2F2C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::__xLuaBaseProxy_UnRegisterDelegates_15072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2F2D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController::__xLuaBaseProxy_Init_15073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2F2D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::_ctor_15029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B138AC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::get_mPawnSwitchState_15030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::GetUIBanClickType_15031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::get_IsControlByUiState_15032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::get_InactiveGameHudState_15033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::get_TickRate_15034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::SetActive_15035(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::TweenQuickView_15036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B21F38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::RefreshUI_15037(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* baseItemData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* upperItemDataList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, baseItemData_, upperItemDataList_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::UpdateBg_15038(bool isChange_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isChange_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::HandleArrow_15039(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B167E4)(this, state_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::WaitClose_15040(float delay_, DLL2SDK::System_Core::System::Action* act_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B221AC)(this, delay_, act_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::ClickFeedback_15041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B19C38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::_HandleArrow_m__0_15042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B222C4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::__xLuaBaseProxy_GetUIBanClickType_15043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22348)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickView::__xLuaBaseProxy_SetActive_15044(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B22350)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickItem::_ctor_15028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B17E80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView::_ctor_15051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1380C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView::RefreshBottomDetail_15052(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* baseItemData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* upperItemDataList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, baseItemData_, upperItemDataList_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView::CheckPassSameSlotItem_15053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView::RefreshUI_15054(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* baseItemData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* upperItemDataList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, baseItemData_, upperItemDataList_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView::GetUpperItemDataListByMerge_15055(DLL2SDK::mscorlib::System::Collections::Generic::List_1* upperItemDataList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x1B14C0C)(this, upperItemDataList_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickButtomView::__xLuaBaseProxy_RefreshUI_15056(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1B14F58)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::_ctor_14858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B15AF8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::GetBaseItemData_14861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B15B9C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::GetUpperItemDataList_14862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::GetUpperItemDataListByMerge_14863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::Init_14864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnOpen_14865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::RegisterDelegates_14866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::UnRegisterDelegates_14867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnArrowOpenBtnClick_14868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnArrowCloseBtnClick_14869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnGamepadBtnClick_14870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnGamepadMoveNext_14871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnGamepadMoveForward_14872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::SetUpperItemHightlight_14873(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B16D78)(this, index_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnGamepadArrowOpen_14874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnGamepadArrowClose_14875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnBaseBtnClick_14876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnActualBtnClick_14877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnDyingLimit_14878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnClimbLimit_14879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnUpperBtnClick_14880(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::OnStandbyBtnClick_14881(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::RefreshData_14882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::__xLuaBaseProxy_Init_14883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B17E24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::__xLuaBaseProxy_OnOpen_14884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B17E2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::__xLuaBaseProxy_RegisterDelegates_14885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B17E34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickControllerBase::__xLuaBaseProxy_UnRegisterDelegates_14886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B17E3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillView::_ctor_14976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F2C4)(this); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillView::get_InactiveGameHudState_14977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillView::get_mPawnSwitchState_14978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillView::RefreshUI_14979(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* baseItemData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* upperItemDataList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, baseItemData_, upperItemDataList_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillView::get_TickRate_14980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillView::Tick_14981(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillView::__xLuaBaseProxy_RefreshUI_14982(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1B1F5A4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillView::__xLuaBaseProxy_Tick_14983(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F5A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::_ctor_14931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1ABD8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::GetViewAssetId_14932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::get_DroppedPickUpType_14933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::get_MasterSlotType_14934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::Init_14935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::ShowProBtn_14936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1B104)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnOpen_14937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnActualBtnClick_14938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnPropBtnClick_14939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1C55C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::FireSubWeapon_14940(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1CD0C)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::StartFiringSubWeapon_14941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1C870)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnPropFireBtnClick_14942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1CEEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnPropUnequipBtnClick_14943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1D2E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnStandbyBtnClick_14944(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::UseSkillItem_14945(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1C174)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::RegisterDelegates_14946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::UnRegisterDelegates_14947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnQuickSkillItemChanged_14948(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1D9C0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnQuickSkillItemStopProcess_14949(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1DBC0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::ChangeToKnife_14950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1DFDC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::IsSkillThrowing_14951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1DC7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::SwitchThrowing_14952(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1BEA4)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::ShowAndRefreshThrowing_14953(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1E410)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::HideThrowing_14954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1DE08)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::IsBuilding_14955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1E708)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::SwitchBuild_14956(DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig* config_, int32_t itemID_, int32_t actorId_, int32_t posID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1C444)(this, config_, itemID_, actorId_, posID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::BeginBuild_14957(DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig* config_, int32_t itemID_, int32_t actorId_, int32_t posID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1E844)(this, config_, itemID_, actorId_, posID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::CancelBuild_14958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1EAB0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::EndBuild_14959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1EBE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnStopActivation_14960(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1ED08)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::StopActivation_14961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1DAF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnSwitchActivation_14962(bool isActivation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1B2A4)(this, isActivation_); } DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::GetSkillItemDataConf_14963(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1EDB4)(this, actorId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::CheckUseItemSpace_14964(float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1BAB4)(this, size_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::CheckOneDirectionSpace_14965(DLL2SDK::UnityEngine::UnityEngine::Vector3 pawnPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_, float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1EEBC)(this, pawnPosition_, direction_, size_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::CheckUseSkillButtonState_14966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F03C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::UseRemoteControlledSkillItem_14967(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1BF90)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::OnUseItem_14968(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F1D8)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::__xLuaBaseProxy_GetViewAssetId_14969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F2A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::__xLuaBaseProxy_Init_14970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F2AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::__xLuaBaseProxy_OnOpen_14971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F2B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::__xLuaBaseProxy_OnActualBtnClick_14972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F2B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::__xLuaBaseProxy_OnStandbyBtnClick_14973(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F2B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::__xLuaBaseProxy_RegisterDelegates_14974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F2BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickSkillController::__xLuaBaseProxy_UnRegisterDelegates_14975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F2C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineView::_ctor_14924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A42C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineView::OnDisable_14925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineView::UpdateBg_14926(bool isChange_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isChange_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineView::ChangeEffect_14927(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineView::IsSafeActive_14928(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineView::__xLuaBaseProxy_OnDisable_14929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1AAC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineView::__xLuaBaseProxy_UpdateBg_14930(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1AACC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::_ctor_14889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B17F24)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::GetViewAssetId_14890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::get_DroppedPickUpType_14891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::get_MasterSlotType_14892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::UseMedicine_14893(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B18084)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::OnActualBtnClick_14894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::OnStandbyBtnClick_14895(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::RegisterDelegates_14896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::UnRegisterDelegates_14897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::OnGamepadCompleteSelection_14898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1898C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::OnQuickMedicineChanged_14899(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B18A3C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::OnQuickMedicineBloodChanged_14900(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* __) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B18FCC)(this, __); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::CheckHPChanged_14901(float last_, float current_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B19098)(this, last_, current_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::OnHPLevelChanged_14902(DLL2SDK::Assembly_CSharp::Config::EBRMedicinePriorityLevel level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B191C8)(this, level_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::OnAddOrRemoveChanged_14903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B18CDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::RequestExchangeMedicinePos_14904(int32_t sourcePosId_, int32_t destPosId_, int32_t sourceItemId_, int32_t destItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B194D0)(this, sourcePosId_, destPosId_, sourceItemId_, destItemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::SetButtonsEnable_14905(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B195F0)(this, enable_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::OnUpperBtnClick_14906(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::GetUpperItemDataList_14907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::GetUpperItemDataListByMerge_14908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::GetNewGuideInterface_14909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A190)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::__xLuaBaseProxy_GetViewAssetId_14910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A284)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::__xLuaBaseProxy_OnActualBtnClick_14911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A28C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::__xLuaBaseProxy_OnStandbyBtnClick_14912(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A290)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::__xLuaBaseProxy_RegisterDelegates_14913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A294)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::__xLuaBaseProxy_UnRegisterDelegates_14914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A298)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::__xLuaBaseProxy_OnUpperBtnClick_14915(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1A29C)(this, P0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::__xLuaBaseProxy_GetUpperItemDataList_14916() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController*)>(DLL2SDK::GameAssemblyBase + 0x1B1A2A0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController::__xLuaBaseProxy_GetUpperItemDataListByMerge_14917() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickMedicineController*)>(DLL2SDK::GameAssemblyBase + 0x1B1A2A4)(this); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::_ctor_14699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B68E8)(this); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestPickUpItem_14700(int32_t inActorID_, int32_t inItemID_, int32_t inPosId_, bool isAutoPickup_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B698C)(inActorID_, inItemID_, inPosId_, isAutoPickup_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestDiscardItem_14701(int32_t inActorID_, int32_t inItemID_, int32_t inPosId_, int32_t inCount_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool whole_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B6C48)(inActorID_, inItemID_, inPosId_, inCount_, pos_, whole_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestExchangePos_14702(int32_t sourcePosId_, int32_t destPosId_, int32_t sourceItemId_, int32_t destItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B6F18)(sourcePosId_, destPosId_, sourceItemId_, destItemId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestMergeSlotPos_14703(int32_t sourcePosId_, int32_t destPosId_, int32_t sourceItemId_, int32_t destItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B709C)(sourcePosId_, destPosId_, sourceItemId_, destItemId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestUseMedicine_14704(int32_t actorId_, int32_t itemId_, int32_t posId_, uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B7220)(actorId_, itemId_, posId_, playerId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestInterruptUseMedicine_14705(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B73AC)(itemId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestUseSkillItem_14706(int32_t actorId_, int32_t itemId_, int32_t posId_, uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B7504)(actorId_, itemId_, posId_, playerId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::SyncReviveTeammate_14707(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B7690)(playerId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::SyncInterruptReviveTeammate_14708(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B77E8)(playerId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestUseBethlehemStarItem_14709(int32_t actorId_, int32_t itemId_, int32_t posId_, uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B7940)(actorId_, itemId_, posId_, playerId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::NotifyDogTagHelpMe_14710(bool pickupOrUse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B7ACC)(pickupOrUse_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRReqestExitObserver_14711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B7DA8)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestSpectatePlayer_14712(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B7F28)(playerID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestSyncFreeViewObserverPosition_14713(DLL2SDK::UnityEngine::UnityEngine::Vector3 Pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B8078)(Pos_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestNotifyObserverModeChanged_14714(bool isFreeView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B8300)(isFreeView_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::NotifyGamepadConnected_14715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B85F8)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestControl_UAV_Move_14716(int32_t actorId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, bool isBoost_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B889C)(actorId_, pos_, velocity_, isBoost_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestControl_UAV_Dir_14717(int32_t actorId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B8B84)(actorId_, dir_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestControl_ProjectileStartFire_14718(int32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B8DF4)(actorID_, startPos_, velocity_, targetPos_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestControl_UAV_Destroy_14719(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B9200)(actorId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestControl_Recon_Recover_14720(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B9394)(actorId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestControl_Recon_Explo_14721(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B9524)(actorId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::SyncPreUseUltSkill_14722(int16_t UltType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B96B8)(UltType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestLotteryMachine_14723(uint32_t machineID_, int32_t itemId_, DLL2SDK::Assembly_CSharp::Network::LOTTERY_MACHINE_OPERATE_STATE op_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B99E8)(machineID_, itemId_, op_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::BRRequestCreateElectricTripWire_14724(int32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 postion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B9B60)(actorID_, postion_); } bool DLL2SDK::Assembly_CSharp::NetSyncUtils::CanSendNetMessage_14725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B9D50)(); } bool DLL2SDK::Assembly_CSharp::NetSyncUtils::NetWorkSend_14726(DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase* protocol_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B6B48)(protocol_, force_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::ReqesetPingStat_14727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B9F48)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestDSLogin_14728(int32_t MapID_, uint64_t PlayerId_, bool isReconnect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BA084)(MapID_, PlayerId_, isReconnect_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestMapLoaded_14729(int32_t loadedMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BA62C)(loadedMapId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestChangeMoveState_14730(DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetAngles_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState physicsState_, bool isCrouching_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType curClimbType_, bool isProneing_, bool isClimbWall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BA77C)(TargetPos_, TargetAngles_, physicsState_, isCrouching_, curClimbType_, isProneing_, isClimbWall_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestMove_14731(DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnAngles_, DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnVelocity_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState physicsState_, bool isCrouching_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType curClimbType_, bool isProneing_, bool isClimbWall_, uint8_t extraByte_, float rotationX_, uint8_t checkSeq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BAC08)(PawnLocation_, PawnAngles_, PawnVelocity_, physicsState_, isCrouching_, curClimbType_, isProneing_, isClimbWall_, extraByte_, rotationX_, checkSeq_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestZiplineMove_14732(DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnAngles_, DLL2SDK::UnityEngine::UnityEngine::Vector3 PawnVelocity_, uint8_t checkSeq_, uint32_t ziplineUid_, DLL2SDK::Assembly_CSharp::Network::PLAYER_MOVE_STAGE stage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BAFF4)(PawnLocation_, PawnAngles_, PawnVelocity_, checkSeq_, ziplineUid_, stage_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestStartSprint_14733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BB394)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestStopSprint_14734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BB514)(); } DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE DLL2SDK::Assembly_CSharp::NetSyncUtils::PhysicsStateToMoveState_14735(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState physicsState_, bool isCrouching_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType curClimbType_, bool isProneing_, bool isClimbWall_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BAA20)(physicsState_, isCrouching_, curClimbType_, isProneing_, isClimbWall_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestStartFire_14736(int32_t WeaponItemID_, bool singleShot_, int32_t inFireCompIdx_, bool isAiming_, int32_t aommoCount_, int32_t ClientTime_, uint8_t rightOrLeft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BB694)(WeaponItemID_, singleShot_, inFireCompIdx_, isAiming_, aommoCount_, ClientTime_, rightOrLeft_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestStopFire_14737(int32_t WeaponItemID_, int32_t TotalShotCount_, int32_t LastFireTime_, uint8_t rightOrLeft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BB9D4)(WeaponItemID_, TotalShotCount_, LastFireTime_, rightOrLeft_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestControllableStartFire_14738(int32_t WeaponItemID_, int32_t inFireCompIdx_, DLL2SDK::UnityEngine::UnityEngine::Vector3 DstPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BBBB0)(WeaponItemID_, inFireCompIdx_, DstPos_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestAjustMissile_14739(DLL2SDK::Assembly_CSharp::GameEngine::MissileFlyInfo flyInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BBDF0)(flyInfo_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestProjectileStartFire_14740(DLL2SDK::UnityEngine::UnityEngine::Vector3 StartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Velocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_, int32_t WeaponItemID_, int32_t ProjID_, int32_t inFireCompIdx_, float ExplosionTime_, DLL2SDK::Assembly_CSharp::Network::EThrowingStat throwingStartType_, uint8_t RightOrLeft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BC048)(StartPos_, Velocity_, TargetPos_, WeaponItemID_, ProjID_, inFireCompIdx_, ExplosionTime_, throwingStartType_, RightOrLeft_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVTOLRotation_14741(DLL2SDK::UnityEngine::UnityEngine::Vector3 RotAngle_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BC384)(RotAngle_, actorID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVTOLMove_14742(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BC5F4)(actorID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestOpenCarePackage_14743(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BC754)(actorID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestResetCarePackage_14744(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BC8A4)(actorID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSetCarePackageTrap_14745(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BC9F4)(actorID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestProjectileStartFire_Control_14746(DLL2SDK::UnityEngine::UnityEngine::Vector3 StartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Velocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_, int32_t WeaponItemID_, int32_t ProjID_, int32_t inFireCompIdx_, float ExplosionTime_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BCB44)(StartPos_, Velocity_, TargetPos_, WeaponItemID_, ProjID_, inFireCompIdx_, ExplosionTime_, actorID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestProjectileUnlock_14747(uint32_t actorID_, int32_t inFireCompIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BCEF8)(actorID_, inFireCompIdx_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestProjectileLockTarget_14748(uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 StartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Dir_, int32_t inFireCompIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BD05C)(actorID_, StartPos_, Dir_, inFireCompIdx_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestProjectileStickOnTarget_14749(int32_t ActorId_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup StickPart_, DLL2SDK::UnityEngine::UnityEngine::Vector3 RelativeActorPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 RelativePartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Normal_, uint32_t HostID_, DLL2SDK::Assembly_CSharp::Network::HostType HostType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BD2A0)(ActorId_, StickPart_, RelativeActorPos_, RelativePartPos_, Normal_, HostID_, HostType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestEquipWeapon_14750(int32_t itemID_, uint8_t slot_, int32_t actorId_, bool bSubWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BD68C)(itemID_, slot_, actorId_, bSubWeapon_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::SyncFireMode_14751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BD840)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncAnimation_14752(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animType_, float ainmLength_, float param1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BDA1C)(animType_, ainmLength_, param1_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestChangeClip_14753(int32_t inFireCompIdx_, int32_t ReammoNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BDBEC)(inFireCompIdx_, ReammoNum_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifySniperState_14754(bool zoomIn_, bool isFov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BDD48)(zoomIn_, isFov_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifyInNonBattleAreaTimeout_14755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BDF8C)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifyCactusHit_14756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BE364)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifyOpenStoryBook_14757(int32_t cityIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BE4F8)(cityIdx_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifyHornButtonPressed_14758(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BE650)(isPressed_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestTakeDamage_14759(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BE7D8)(target_, damageInfo_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncBrokenStatus_14760(uint32_t inActorId_, uint32_t inStatus_1_, uint32_t inStatus_2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BED2C)(inActorId_, inStatus_1_, inStatus_2_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncWindowBroken_14761(uint32_t uid_, uint32_t playerId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BEEA4)(uid_, playerId_, position_, direction_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestReportULTStat_14762(uint32_t inUltID_, uint8_t inValueCount_, DLL2SDK::Array* inValues_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30BF0E8)(inUltID_, inValueCount_, inValues_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPickUpItem_14763(int32_t inActorID_, int32_t inItemID_, DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo* inDroppPickUpInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BF268)(inActorID_, inItemID_, inDroppPickUpInfo_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestDiscardItem_14764(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo* inDroppPickUpInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BF560)(inDroppPickUpInfo_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSelectBag_14765(int32_t bagId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BF804)(bagId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestBuyItem_14766(DLL2SDK::Assembly_CSharp::Network::BUY_ITEM_TYPE itemType_, uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BF958)(itemType_, value_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSellItem_14767(DLL2SDK::Assembly_CSharp::Network::BUY_ITEM_TYPE itemType_, uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BFAB4)(itemType_, value_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSelectProfessionChip_14768(int32_t chipId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BFC10)(chipId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPreSelectProfessionChip_14769(int32_t chipId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BFD60)(chipId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestCloseSelectProfessionChip_14770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30BFEB0)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestBuildObstacle_14771(uint32_t uid_, DLL2SDK::Assembly_CSharp::Network::BUILDABLE_OBSTACEL_ACTION_TYPE type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C0030)(uid_, type_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifyServer_14772(DLL2SDK::Assembly_CSharp::Network::NOTIFY_INFO_TYPE notifyType_, uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C018C)(notifyType_, value_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPlantC4_14773(int32_t itemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C02E8)(itemID_, position_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestDefuseC4_14774(int32_t itemID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C04D8)(itemID_, position_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestRevivePlayer_14775(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C06C8)(playerID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestInterruptUseItem_14776(int32_t itemID_, uint8_t useItemType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C0820)(itemID_, useItemType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestUseItem_14777(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C097C)(itemID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestDeathReplayOver_14778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C0AD4)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestDeathReplay_14779(uint32_t killerID_, uint32_t weaponID_, DLL2SDK::Assembly_CSharp::GameBase::EReplayType replayType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C0C10)(killerID_, weaponID_, replayType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestDSTime_14780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C0D88)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNtfSecurityInfo_14781(float radiusForFire_, float aimSpeed_, float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C0EF0)(radiusForFire_, aimSpeed_, distance_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestRespawnPlayer_14782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C10A0)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSwitchObserver_14783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C11DC)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSelectPlayer_14784(uint64_t PlayerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C1318)(PlayerID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestLogout_14785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C1484)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestULT_14786(uint32_t ultSkillID_, uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C15D0)(ultSkillID_, playerId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestCancelULT_14787(uint32_t ultSkillID_, uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C1C28)(ultSkillID_, playerId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestULT_Target_14788(uint32_t ultSkillID_, uint32_t playerId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C1D84)(ultSkillID_, playerId_, target_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestULTWithInfo_14789(uint32_t ultSkillID_, uint32_t playerId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C2030)(ultSkillID_, playerId_, vPos_, vNormal_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifyPlayerUseLauncher_14790(int32_t nLauncherActorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C2360)(nLauncherActorId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestStopMatinee_14791(DLL2SDK::mscorlib::System::String* matineeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C24B8)(matineeName_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVoteKick_14792(uint8_t reason_, uint32_t playerID_, DLL2SDK::Assembly_CSharp::Network::VOTE_VALUE_TYPE voteType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C26CC)(reason_, playerID_, voteType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSkydiving_14793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C2844)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVehicleMove_14794(DLL2SDK::Assembly_CSharp::Network::C2S_REQ_MOVE_VEHICLE* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C2BFC)(request_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVehicleUse_14795(DLL2SDK::Assembly_CSharp::Network::C2S_REQ_USE_VEHICLE* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C2C9C)(request_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestTouchNotify_14796(DLL2SDK::Assembly_CSharp::Network::C2S_TOUCH_NOTIFY* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C2D3C)(request_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVehicleSkill_14797(DLL2SDK::Assembly_CSharp::Network::C2S_REQ_START_VEHICLE_SKILL* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C2DDC)(request_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVehicleDroneControl_14798(int32_t actorId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_, bool isBoost_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C2E7C)(actorId_, pos_, dir_, velocity_, isBoost_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVehicleDroneDestroy_14799(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C326C)(actorId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestShakeOffDizzy_14800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C3400)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestBuild_14801(DLL2SDK::Assembly_CSharp::GameEngine::EBuildingType buildingType_, int32_t itemID_, int32_t actorID_, uint8_t mask_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C353C)(buildingType_, itemID_, actorID_, mask_, position_, rotation_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncRootMotionData_14802(uint8_t AnimType_, uint8_t ClimbType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HighestPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 EndPos_, float CheckDownDistance_, uint8_t IsClimbOverLandSky_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mantleNormal_, float width_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C37D4)(AnimType_, ClimbType_, HighestPos_, EndPos_, CheckDownDistance_, IsClimbOverLandSky_, mantleNormal_, width_, speed_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncBRThrowWeaponData_14803(uint8_t AnimType_, uint8_t ThrowType_, uint8_t IsInThrowWeaponFireState_, bool isFastThrow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C3AE8)(AnimType_, ThrowType_, IsInThrowWeaponFireState_, isFastThrow_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestThrowingHoldFireEnd_14804(DLL2SDK::UnityEngine::UnityEngine::Vector3 StartPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Velocity_, int32_t ProjID_, uint8_t pickupFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C3C74)(StartPos_, TargetPos_, Velocity_, ProjID_, pickupFlag_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPickGrenade_14805(int32_t ProjID_, DLL2SDK::Assembly_CSharp::Network::ESYNC_BUFFER_CODEID type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C3F10)(ProjID_, type_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncAiming_14806(bool isAimming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C4080)(isAimming_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestCancelThrowingHoldFire_14807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C4228)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestResetAmmo_14808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C4308)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncSentryGun_14809(bool canFire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C4488)(canFire_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestFHJLockTarget_14810(uint32_t actorID_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C45F0)(actorID_, targetID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncShadowbladeAnimation_14811(uint8_t AnimType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C4764)(AnimType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncShadowbladeFireMode_14812(uint8_t FireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C48CC)(FireMode_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncBuffer_14813(uint8_t codeID_, DLL2SDK::Array* buffer_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x30B9820)(codeID_, buffer_, length_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVehiclePassengerState_14814(bool isStand_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C4A34)(isStand_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestOpenBRChipMachineBox_14815(uint32_t machineUID_, uint32_t boxIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C4C18)(machineUID_, boxIndex_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestVehicleDrive_14816(DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DRIVE_VEHICLE* driveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C4D74)(driveData_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestUseIndividuationItem_14817(uint8_t posIndex_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C4E14)(posIndex_, pos_, rot_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSetGVoiceId_14818(int32_t memberId_, DLL2SDK::Assembly_CSharp::Network::EGvoiceRoomType roomType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C504C)(memberId_, roomType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::NotifyUseVoice_14819(uint32_t micState_, uint32_t hornState_, bool bUseTwoWayRadio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C51A8)(micState_, hornState_, bUseTwoWayRadio_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::SyncUnequipWeapon_14820(int32_t curWeaponId_, int32_t curActorId_, float unequipTime_, int32_t nextWeaponId_, bool realUnequip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C5350)(curWeaponId_, curActorId_, unequipTime_, nextWeaponId_, realUnequip_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::SyncEquipWeapon_14821(int32_t curWeaponId_, int32_t actorId_, float equipTime_, bool realEquip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C5530)(curWeaponId_, actorId_, equipTime_, realEquip_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::SyncHoldWeapon_14822(bool isHold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C5704)(isHold_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::SyncPlayTricky_14823(uint8_t isPlay_, float aniLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C586C)(isPlay_, aniLength_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::ReqOpenBox_14824(int32_t actorId_, int32_t boxType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C59F0)(actorId_, boxType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::TransferSkydivingAnim_14825(int16_t right_, int16_t forward_, int16_t down_, uint16_t bodyRotX_, uint16_t bodyRotY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C5B4C)(right_, forward_, down_, bodyRotX_, bodyRotY_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestTransferBuffer_14826(uint8_t codeID_, DLL2SDK::Array* buffer_, int32_t length_, uint8_t syncType_) { return reinterpret_cast*, int32_t, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x30C5CE8)(codeID_, buffer_, length_, syncType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequstMarkMap_14827(uint32_t PlayerId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 WorldPos_, uint8_t isAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C5EBC)(PlayerId_, WorldPos_, isAdd_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPerkCoinAction_14828(DLL2SDK::Assembly_CSharp::Network::PERK_COIN_ACTION_TYPE actionType_, uint32_t machineUID_, uint32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C60C4)(actionType_, machineUID_, itemID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::ReqAddBRMark_14829(uint32_t TeamId_, uint32_t PlayerId_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType MarkType_, uint8_t SubType_, uint8_t ObjectType_, int32_t ObjectId_, int32_t ItemId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Position_, bool IsInBox_, uint8_t OperateType_, uint8_t AddWay_, uint32_t SubObjectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C623C)(TeamId_, PlayerId_, MarkType_, SubType_, ObjectType_, ObjectId_, ItemId_, Position_, IsInBox_, OperateType_, AddWay_, SubObjectType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::ReqDelBRMark_14830(uint32_t TeamId_, uint32_t PlayerId_, uint32_t MarkId_, uint8_t OperateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C6548)(TeamId_, PlayerId_, MarkId_, OperateType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::ReqResponseBRMark_14831(uint32_t TeamId_, uint32_t PlayerId_, uint32_t MarkPlayerId_, uint32_t MarkId_, uint8_t OperateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C66CC)(TeamId_, PlayerId_, MarkPlayerId_, MarkId_, OperateType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::ReqAddMPMark_14832(DLL2SDK::Assembly_CSharp::Network::EMPMarkTacticType MarkType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 Position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C685C)(MarkType_, Position_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::ReqDelMPMark_14833(uint32_t MarkId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C6AA8)(MarkId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::ReqResponseSpeakMPMark_14834(uint32_t MarkId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C6BF8)(MarkId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncTalk_14835(DLL2SDK::Assembly_CSharp::ECLEventType eventType_, uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C6D48)(eventType_, targetID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestSyncSettingsFireMode_14836(bool AutoFire_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C6EA4)(AutoFire_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestWeaponSkill_PositionExplode_14837(uint32_t actorID_, int32_t index_, int32_t explodeCount_, DLL2SDK::UnityEngine::UnityEngine::Vector3 positionExplode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C702C)(actorID_, index_, explodeCount_, positionExplode_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestWeaponSkill_14838(uint32_t actorID_, int32_t index_, DLL2SDK::Array* ctx_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x30C7238)(actorID_, index_, ctx_, length_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNumPreHit_14839(int32_t fireDamageTime_, int32_t hitnum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C7444)(fireDamageTime_, hitnum_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestActorPose_14840(int32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C75F4)(actorID_, pos_, velocity_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestGetProfessionChipInfo_14841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C782C)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPropItemSkill_14842(int32_t skillType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C79AC)(skillType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPropHuntChangeItem_14843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C7AFC)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPropHuntBuyItem_14844(uint32_t ItemID_, int32_t CostType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C7C38)(ItemID_, CostType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPropHuntLockItem_14845(bool isLock_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C7D94)(isLock_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPropHuntBet_14846(uint32_t betPlayerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C7F14)(betPlayerId_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestCallForHelp_14847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C8064)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifyGoliathStartSelfExplode_14848(bool bStartExplode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C81F8)(bStartExplode_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifyGoliathSelfExplode_14849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C8380)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestNotifyGoliathWeaponHotValue_14850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C84CC)(); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestPlayerSoundSync_14851(DLL2SDK::Assembly_CSharp::ECLEventType eventType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C8618)(eventType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestBeginHeal_14852(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C8770)(playerID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::RequestCancelHeal_14853(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C88C8)(playerID_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::UploadEigenInfo_14854(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30C8A20)(data_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::DuelGameRequestChooseWeapon_14855(int32_t weaponType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C8B90)(weaponType_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::NtyInputCheat_14856(float timeInterval_, float maxPointNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C8CE0)(timeInterval_, maxPointNum_); } void DLL2SDK::Assembly_CSharp::NetSyncUtils::ReportPlayerPull_14857(DLL2SDK::UnityEngine::UnityEngine::Vector3 clientPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 serverPos_, uint8_t moveState_, uint32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C8E60)(clientPos_, serverPos_, moveState_, serverTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::_ctor_14647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EFCEC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::GetUIBanClickType_14648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::get_IsControlByUiState_14649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::get_TickRate_14650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::get_mPawnSwitchState_14651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::get_InactiveGameHudState_14652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::SetActive_14653(bool value_, bool enableOptimize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, value_, enableOptimize_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::RegisterDelegates_14654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::UnRegisterDelegates_14655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::OnBagSwitchBtnClick_14656(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F04C4)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::UpdateBg_14657(bool isChange_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isChange_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::SetButtonsEnable_14658(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F0B38)(this, enable_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::WillShow_14659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::OnBagChangeState_14660(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F0EF4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::RefreshBagState_14661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F0D08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::RefreshBagCount_14662(int32_t count_, DLL2SDK::Array* bagArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x23F0FA0)(this, count_, bagArray_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::OnDisable_14663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::ChangeEffect_14664(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::IsSafeActive_14665(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::__xLuaBaseProxy_GetUIBanClickType_14666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F1648)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::__xLuaBaseProxy_SetActive_14667(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F1650)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::__xLuaBaseProxy_RegisterDelegates_14668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F1658)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::__xLuaBaseProxy_UnRegisterDelegates_14669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F1660)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::__xLuaBaseProxy_WillShow_14670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F1668)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagSwitchHUD::__xLuaBaseProxy_OnDisable_14671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F1670)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagPropertyLine::_ctor_14644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EF5E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagPropertyLine::SetValue_14645(float baseValue_, float finalValue_, float maxValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EF6B4)(this, baseValue_, finalValue_, maxValue_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagPropertyLine::_cctor_14646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EFBA0)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagMainSpace::_ctor_14642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EF1A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagMainSpace::Start_14643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EF24C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD::_ctor_14624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFAC70)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD::SetTipsLabel_14625(DLL2SDK::mscorlib::System::String* tips_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFAD44)(this, tips_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD::ShowTips_14626(DLL2SDK::mscorlib::System::String* tipsContent_, float visibleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFAE68)(this, tipsContent_, visibleTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD::DelayAndHideCommonTips_14627(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFB014)(this, delay_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD::OnTweenFinished_14628(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFB148)(this, delay_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropTipsHUD::_cctor_14629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFB27C)(); } void DLL2SDK::Assembly_CSharp::TemporaryBones::_ctor_14620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42623B8)(this); } void DLL2SDK::Assembly_CSharp::TemporaryBones::Reset_14621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426245C)(this); } void DLL2SDK::Assembly_CSharp::TemporaryBones::ReplaceBones_14622(DLL2SDK::UnityEngine::UnityEngine::SkinnedMeshRenderer* smr_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_, DLL2SDK::UnityEngine::UnityEngine::Transform* rootBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42625B0)(this, smr_, root_, rootBone_); } void DLL2SDK::Assembly_CSharp::TemporaryBones::OnDisable_14623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42628E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR_OB::_ctor_14553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281E004)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR_OB::GetViewAssetId_14554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarController_BR_OB::__xLuaBaseProxy_GetViewAssetId_14555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281E148)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::_ctor_14524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555F34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::set_ShouldUpdatePanelMark_14525(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35560FC)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::get_MarkShowEffect_14526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3556104)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::set_MarkShowEffect_14527(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355610C)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::Initialize_14528(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* inTVMView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inTVMView_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::UpdateInfo_14529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::UpdateCircle_14530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355644C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::OnViewShow_14531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::__xLuaBaseProxy_Initialize_14532(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355707C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::__xLuaBaseProxy_UpdateInfo_14533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557084)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalPanelMarkSetBRGame::__xLuaBaseProxy_OnViewShow_14534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355708C)(this); } void DLL2SDK::Assembly_CSharp::TacticalMapView_BROB::_ctor_14523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424B69C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::_ctor_14421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2804E7C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::GetViewAssetId_14422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::Init_14423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::OnShowView_14424(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::RegisterDelegates_14425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::UnRegisterDelegates_14426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::OnSliderChange_14427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28056E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::OnTacticalTeamPlayerLoginOrLogoutNotify_14428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::OnShowMapMarksBtnClick_14429(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28059B8)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::OnCloseMapMarksBtnClick_14430(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2805AD4)(this, obj_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::__xLuaBaseProxy_GetViewAssetId_14431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2805BF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::__xLuaBaseProxy_Init_14432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2805BF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::__xLuaBaseProxy_OnShowView_14433(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2805BF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::__xLuaBaseProxy_RegisterDelegates_14434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2805BFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::__xLuaBaseProxy_UnRegisterDelegates_14435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2805C00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapController_BR_OB::__xLuaBaseProxy_OnTacticalTeamPlayerLoginOrLogoutNotify_14436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2805C04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger::_ctor_14377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3137DB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger::Init_14378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger::UpdateView_14379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger::UpdateSoundTips_14380(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* soundInfoDict_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* soundTipsSprite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, soundInfoDict_, soundTipsSprite_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger::GetGeneratedXZNormalizeVector_14381(DLL2SDK::Assembly_CSharp::BattleRoyale::SISoundPlayingInfo* soundInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3138F0C)(this, soundInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger::UpdatePlayerSpriteInfo_14382(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion inRotation_, float distance_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID soundID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3139090)(this, inPawnSprite_, inPosition_, inRotation_, distance_, soundID_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger::UpdateSoundTips_14383(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inMultiSprite_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID soundID_, float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31394E8)(this, inMultiSprite_, soundID_, distance_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger::__xLuaBaseProxy_Init_14384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31398D8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger::__xLuaBaseProxy_UpdateView_14385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31398E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkStyleSet::_ctor_14374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3133F28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkStyleSet::SetMapMark_14375(DLL2SDK::Assembly_CSharp::BRMapMark* mark_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3133634)(this, mark_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkStyleSet::UpdateMapMarkLabelSize_14376(DLL2SDK::UnityEngine::UnityEngine::Vector3 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313383C)(this, size_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::_ctor_14340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A34F20)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::get_MapMarkShouldShow_14341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A34FB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::Awake_14342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::OnDestroy_14343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::RegisterEventHandlers_14344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::UnRegisterEventHandlers_14345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::Refresh_14346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::OnSyncShouldShowProperty_14347(bool bShouldShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A352E8)(this, bShouldShow_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::InitToggleState_14348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3502C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::DisableThis_14349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::OnToggleShowArea_14350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::OnShowAreaBtnClick_14351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShow::OnGlobalToggleBtnClicked_14352(bool bToggle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3582C)(this, bToggle_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::_ctor_14354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A35868)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::BaseCheck_14355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A358FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::Awake_14356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::RegisterEventHandlers_14357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A35EA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::UnRegisterEventHandlers_14358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A36068)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::Start_14359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::OnDestroy_14360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::InitMapMarkShowListState_14361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A35BB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::OnOpenChange_14362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A35DE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::AdjustPanelBackgroundSize_14363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A36250)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::OnSyncShouldShowMapMark_14364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A368CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::OnOpenBtnClick_14365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A368D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::OnCloseBtnClick_14366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A368DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::OnShowAreaBtnClick_14367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A368E8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::InitShowArea_14368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A36C90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSet::OnRefreshToggelArea_14369(bool bToggle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A369C8)(this, bToggle_); } void DLL2SDK::Assembly_CSharp::GameUI::BRMapZoneInfo::_ctor_14353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EA378)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHighResAreaManager::_ctor_14332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3145F38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHighResAreaManager::Init_14333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHighResAreaManager::InitHighResAreaRelativePos_14334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31462B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHighResAreaManager::UpdateSpriteInfo_14335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3146880)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHighResAreaManager::UpdateView_14336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::GameBase::TacticalHighResAreaManager::CreateSpriteInstance_14337(DLL2SDK::Assembly_CSharp::UISprite* spriteTemplate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314664C)(this, spriteTemplate_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHighResAreaManager::__xLuaBaseProxy_Init_14338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147538)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHighResAreaManager::__xLuaBaseProxy_UpdateView_14339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147540)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMineManager::_ctor_14322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3133F84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMineManager::Init_14323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMineManager::UpdateView_14324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMineManager::UpdateMineState_14325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMineManager::HandleMineEffect_14326(DLL2SDK::Assembly_CSharp::UISprite* sprite_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3137BF0)(this, sprite_, state_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMineManager::__xLuaBaseProxy_Init_14327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3137DA4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMineManager::__xLuaBaseProxy_UpdateView_14328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3137DAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalServerSynPosManager::_ctor_14313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2831A08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalServerSynPosManager::Init_14314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalServerSynPosManager::UpdateView_14315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalServerSynPosManager::AddMapTagObj_14316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28323C8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalServerSynPosManager::UpdateTeamShowOnMap_14317(int32_t idx_, uint32_t playerId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 currPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2832B84)(this, idx_, playerId_, currPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::TacticalServerSynPosManager::GetMapBasePos_14318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2832948)(this); } float DLL2SDK::Assembly_CSharp::GameBase::TacticalServerSynPosManager::GetMapBaseScale_14319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28327C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalServerSynPosManager::__xLuaBaseProxy_Init_14320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2832E64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalServerSynPosManager::__xLuaBaseProxy_UpdateView_14321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2832E6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalReviveCardManager::_ctor_14305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283072C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalReviveCardManager::Init_14306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalReviveCardManager::UpdateView_14307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalReviveCardManager::UpdateReviveCardSprite_14308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2830ACC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalReviveCardManager::UpdateReviveCardSpriteInfo_14309(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inReviveCardSprite_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* inCardInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inReviveCardSprite_, inCardInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalReviveCardManager::UpdateTeamShowOnMap_14310(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* inCardInfo_, bool isOutBounds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inCardInfo_, isOutBounds_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalReviveCardManager::__xLuaBaseProxy_Init_14311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28319F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalReviveCardManager::__xLuaBaseProxy_UpdateView_14312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2831A00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRAirBroneManager::_ctor_14298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312C428)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRAirBroneManager::Init_14299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRAirBroneManager::UpdateView_14300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRAirBroneManager::UpdateAirBroneSprite_14301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312C710)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRAirBroneManager::UpdateAirBroneSpriteName_14302(uint32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312CEB0)(this, index_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRAirBroneManager::__xLuaBaseProxy_Init_14303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312D000)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRAirBroneManager::__xLuaBaseProxy_UpdateView_14304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312D008)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRPawnToSafeDotLine::_ctor_14292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3134574)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRPawnToSafeDotLine::Init_14293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRPawnToSafeDotLine::UpdateView_14294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRPawnToSafeDotLine::UpdateMapMark_14295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3134950)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRPawnToSafeDotLine::__xLuaBaseProxy_Init_14296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3134FB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRPawnToSafeDotLine::__xLuaBaseProxy_UpdateView_14297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3134FB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkManager::_ctor_14275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3132204)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkManager::Init_14276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkManager::UpdateView_14277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkStyleSet* DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkManager::CreateSpriteInstance_14278(DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkStyleSet* mapMarkSetTemplate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3133448)(this, mapMarkSetTemplate_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkManager::UpdateMapMark_14279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3132CD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkManager::InitMapMark_14280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313258C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkManager::GetMarkSpriteSize_14281(float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31337DC)(this, size_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMarkManager::UpdateRelativePosition_14282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::_ctor_14264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312D010)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::Init_14265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::InitChipMachineRelativePos_14266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312D3CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::UpdateView_14267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::CreateSpriteInstance_14268(DLL2SDK::Assembly_CSharp::UISprite* spriteTemplate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312DB58)(this, spriteTemplate_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::UpdateChipMachine_14269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312E0F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::UpdateChipMachineRootPosition_14270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312DF40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::UpdateRelativePosition_14271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::__xLuaBaseProxy_Init_14272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312EDC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::__xLuaBaseProxy_UpdateView_14273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312EDCC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRChipMachineManager::__xLuaBaseProxy_UpdateRelativePosition_14274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312EDD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirDropPlaneAirlineManager::_ctor_14250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312F8B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirDropPlaneAirlineManager::Init_14251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirDropPlaneAirlineManager::UpdateView_14252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirDropPlaneAirlineManager::UpdateAirlineState_14253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirDropPlaneAirlineManager::UpdateAirDropPlaneSprite_14254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312FD0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirDropPlaneAirlineManager::UpdateOffPlaneAirDropSprites_14255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3130C00)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirDropPlaneAirlineManager::GetTankSpriteSize_14256(float size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3135070)(this, size_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirDropPlaneAirlineManager::__xLuaBaseProxy_Init_14257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3135170)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarAirDropPlaneAirlineManager::__xLuaBaseProxy_UpdateView_14258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3135178)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapAirLineManager::_ctor_14246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3131CC0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapAirLineManager::get_IsShowReviveAirCraft_14247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapAirLineManager::Init_14248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapAirLineManager::__xLuaBaseProxy_Init_14249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3132200)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalAirLineUIElements::_ctor_14236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312C384)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::_ctor_14224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28352A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::Init_14225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::UpdateView_14226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::UpdateVehicleState_14227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283568C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::UpdateNoneUseUnpilotedVehicleSprite_14228(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2836AB4)(this, inSprite_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::UpdateVehicleSpriteInfo_14229(DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData* inVehicle_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, bool isNoneUseVehicle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2836390)(this, inVehicle_, inSprite_, isNoneUseVehicle_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::UpdateVehicleSpriteInfo_14230(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* inVehicle_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, bool isNoneUseVehicle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28366C0)(this, inVehicle_, inSprite_, isNoneUseVehicle_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::SortNeedShowVehicle_14231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2836108)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::AddNotRidingVehicleList_14232(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2837290)(this, pawn_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::GetUISpriteNameByVehicleTypeAndSeatID_14233(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType vehicleType_, uint32_t seatID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283701C)(this, vehicleType_, seatID_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::__xLuaBaseProxy_Init_14234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283753C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamVehicleManager::__xLuaBaseProxy_UpdateView_14235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2837544)(this); } void DLL2SDK::Assembly_CSharp::TacticalBRAirDropPlaneItem::_ctor_14223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424A698)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMapMarkTipsEffect::_ctor_14218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9C80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMapMarkTipsEffect::PlayEffect_14219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9C88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMapMarkTipsEffect::ReActiveUISprite_14220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9FA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMapMarkTipsEffect::ResetNotifySelfUISpriteSize_14221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E9D68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRMapMarkTipsEffect::ResetState_14222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32EA36C)(this); } void DLL2SDK::Assembly_CSharp::WingsuitStateBehaviour::_ctor_14213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12C08)(this); } void DLL2SDK::Assembly_CSharp::WingsuitStateBehaviour::OnStateEnter_14214(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::WingsuitStateBehaviour::OnStateExit_14215(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::WingsuitStateBehaviour::__xLuaBaseProxy_OnStateEnter_14216(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC13230)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::WingsuitStateBehaviour::__xLuaBaseProxy_OnStateExit_14217(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC132A0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantComponent::_ctor_13888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E23C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantComponent::set_Owner_13889(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E724B0)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::PendantComponent::get_Owner_13890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E724B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantComponent::EndSkydiving_13891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E724C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimComponent::_ctor_13877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D894)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimComponent::set_PawnRotateTargetValue_13878(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E719BC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimComponent::get_PawnRotateTargetValue_13879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E719E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimComponent::OnEnable_13880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E71A14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimComponent::Clear_13881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E71C4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimComponent::RefreshCalcProp_13882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E71AB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimComponent::UpdateSkydivingAnim_13883(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, movementInput_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::_ctor_13896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C628)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::set_Owner_13897(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C72C)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_Owner_13898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C734)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendantType DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_PendantType_13899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C73C)(this); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_PendantAnimator_13900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C744)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_SwitchAnimController_13901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C74C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::set_SwitchAnimController_13902(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C754)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_RealAssetID_13903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C75C)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::PendantComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_PendantComponent_13904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C770)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::set_PawnRotateTargetValue_13905(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C778)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_PawnRotateTargetValue_13906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C7A0)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_CameraRotateTargetValue_13907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C7D0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_AssetCreated_13908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C8B0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::get_IsBinded_13909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C960)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::set_IsBinded_13910(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C968)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::GetSkydivingRenderers_13911() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant*)>(DLL2SDK::GameAssemblyBase + 0x351C970)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::SetOwner_13912(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::OnAssetListReady_13913(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, id_, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::OnAssetReadyInternal_13914(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351D024)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::OnGameObjectCreate_13915(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::RefreshNetAssetID_13916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::IsAssetReady_13917(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351E53C)(this, assetID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::GetAssetIDs_13918() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant*)>(DLL2SDK::GameAssemblyBase + 0x351E680)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::OnGetAssetIDs_13919(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetIDs_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::PreloadRes_13920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::BindPlayer_13921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::OnBindPlayer_13922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::Unbind_13923(bool forceDestory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, forceDestory_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::OnUnbind_13924(bool forceDestory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, forceDestory_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::UnbindByDestroy_13925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::ShowRenderers_13926(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351FE68)(this, bShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::ResetToFlyStatus_13927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::HidePendent_13928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3520AD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::ShowPendent_13929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352060C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::OpenPendant_13930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3520DB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::ClosePendant_13931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3520EAC)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::GetParent_13932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::RefreshCalcProp_13933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351F33C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::UpdateSkydivingAnim_13934(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, movementInput_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::UpdateSkydivingAnimRightAndForward_13935(float right_, float forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3521354)(this, right_, forward_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::UpdateSkydivingAnimDown_13936(float animDownValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3521680)(this, animDownValue_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::CopyAnimValue_13937(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant* pendant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352190C)(this, pendant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::UpdateSkydivingAnimValue_13938(float right_, float forward_, float down_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3521A14)(this, right_, forward_, down_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::TriggerLand_13939(bool isLandRun_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3521B28)(this, isLandRun_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::RecoverMaterial_13940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3521D48)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::ChangeMaterial_13941(DLL2SDK::Assembly_CSharp::EAssetID matID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351DD30)(this, matID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::ChangeTexture_13942(DLL2SDK::UnityEngine::UnityEngine::Material* srcMaterial_, DLL2SDK::Assembly_CSharp::EAssetID textureID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3521FB4)(this, srcMaterial_, textureID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant::_cctor_13943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3522750)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingVelocityConfig::_ctor_14150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354AEC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CheckCanCreateAssetFunc::_ctor_13892(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51960)(this, object_, method_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::CheckCanCreateAssetFunc::Invoke_13893(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant* pendant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, pendant_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::BattleRoyale::CheckCanCreateAssetFunc::BeginInvoke_13894(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant* pendant_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, pendant_, callback_, object_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::CheckCanCreateAssetFunc::EndInvoke_13895(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimSpeed::_ctor_13884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E71D04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimSpeed::SimpleSpeed2_13885(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E71E20)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimSpeed::SimpleAnimValue2_13886(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E72130)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimSpeed::Calc_13887(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7239C)(this, movementInput_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::_ctor_13864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E70134)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::SimpleSpeed2_13865(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E70290)(this, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::SimpleSpeedDir_13866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E70640)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::Clear_13867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E70780)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::SimpleAnimValue2_13868(DLL2SDK::UnityEngine::UnityEngine::Vector2 speedDir_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E708F8)(this, speedDir_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::CalcWithOriginalInput_13869(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6DC44)(this, movementInput_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::Calc_13870(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E70D28)(this, movementInput_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::CalcLerpMode_13871(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E70FC4)(this, movementInput_, deltaTime_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::CheckInElliptical_13872(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E71598)(this, pos_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::GetPosOnElliptical_13873(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E70B40)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::AddInputCache_13874(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E717CC)(this, movementInput_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::CheckAndAddCacheInputData_13875(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7123C)(this, movementInput_); } DLL2SDK::Assembly_CSharp::BattleRoyale::PendantInputData* DLL2SDK::Assembly_CSharp::BattleRoyale::PendantAnimCalc::GetInputData_13876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E713D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PendantInputData::_ctor_13863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E71918)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ParachuteComponent::_ctor_13862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E19C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ParachuteAnimComponent::_ctor_13858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D7F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ParachuteAnimComponent::UpdateSkydivingAnim_13859(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, movementInput_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ParachuteAnimComponent::UpdateSkydivingAnimValue_13860(DLL2SDK::UnityEngine::UnityEngine::Vector2 animValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6DDE0)(this, animValue_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ParachuteAnimComponent::__xLuaBaseProxy_UpdateSkydivingAnim_13861(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6E184)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::_ctor_13838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6C09C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::RefreshNetAssetID_13839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::SetOwner_13840(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::OnGetAssetIDs_13841(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetIDs_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::PreloadRes_13842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::OnGameObjectCreate_13843(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::ShouldUpdateAnimator_13844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6C860)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::OnBindPlayer_13845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::OnUnbind_13846(bool forceDestory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, forceDestory_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::GetParent_13847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::UpdateSkydivingAnim_13848(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, movementInput_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::__xLuaBaseProxy_RefreshNetAssetID_13849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D794)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::__xLuaBaseProxy_SetOwner_13850(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D79C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::__xLuaBaseProxy_OnGetAssetIDs_13851(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E6D7A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::__xLuaBaseProxy_PreloadRes_13852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D7AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::__xLuaBaseProxy_OnGameObjectCreate_13853(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D7B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::__xLuaBaseProxy_OnBindPlayer_13854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D7BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::__xLuaBaseProxy_OnUnbind_13855(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D7C4)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::__xLuaBaseProxy_GetParent_13856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D7CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Parachute::__xLuaBaseProxy_UpdateSkydivingAnim_13857(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6D7D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::_ctor_13816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3550F8C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::get_IsSwitching_13817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::set_CurBRSwitchStep_13818(DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn_EBRSwitchStep value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35510A4)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn_EBRSwitchStep DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::get_CurBRSwitchStep_13819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355109C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::Init_13820(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::SwitchTo3PView_13821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355144C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::SwitchTo1PView_13822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3551508)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::Tick_13823(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::ActiveWeapon_13824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3551920)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::LoadAvatarOver_13825(DLL2SDK::UnityEngine::UnityEngine::GameObject* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::EndBRStep_13826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3551B04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::Cache3PWeaponLBSocketTransform_13827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35521D8)(this); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::Get3PAvatarGOAnimator_13828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35525AC)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BR3PAvataBagWeaponSocketCache* DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::GetBR3PAvataBagWeaponSocketCache_13829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35526E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::ResetAvatarForGM_13830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552784)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::SwitchRole_13831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::ForceStopSwitchView_13832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552A3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::__xLuaBaseProxy_Init_13833(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552AF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::__xLuaBaseProxy_Tick_13834(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552AF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::__xLuaBaseProxy_LoadAvatarOver_13835(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552B00)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRPawn::__xLuaBaseProxy_SwitchRole_13836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552B08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BR3PAvataBagWeaponSocketCache::_ctor_13815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D7524)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingBaseState::_ctor_13787(DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine* stateMachine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E440)(this, stateMachine_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingBaseState::BeginState_13788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingBaseState::EndState_13789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingBaseState::Tick_13790(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingBaseState::OnEndStateMachine_13791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToIdleState::_ctor_13804(DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine* stateMachine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355000C)(this, stateMachine_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToIdleState::BeginState_13805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToIdleState::Tick_13806(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToIdleState::__xLuaBaseProxy_BeginState_13807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355082C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToIdleState::__xLuaBaseProxy_Tick_13808(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3550830)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingSprintState::_ctor_13799(DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine* stateMachine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354F838)(this, stateMachine_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingSprintState::BeginState_13800() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingSprintState::Tick_13801(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingSprintState::__xLuaBaseProxy_BeginState_13802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354FB90)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingSprintState::__xLuaBaseProxy_Tick_13803(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354FB94)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingIdleState::_ctor_13792(DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine* stateMachine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354F1E0)(this, stateMachine_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingIdleState::BeginState_13793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingIdleState::Tick_13794(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingIdleState::EndState_13795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingIdleState::__xLuaBaseProxy_BeginState_13796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354F82C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingIdleState::__xLuaBaseProxy_Tick_13797(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354F830)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingIdleState::__xLuaBaseProxy_EndState_13798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354F834)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine::_ctor_13780(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent* swimmingComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354FB98)(this, swimmingComponent_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine::get_OwnerSwimmingComponent_13781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354E50C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine::IsInState_13782(DLL2SDK::Assembly_CSharp::BattleRoyale::ESwimmingState swimState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354FE80)(this, swimState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine::InitStateMachine_13783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354FC84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine::EndStateMachine_13784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35500D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine::GotoState_13785(DLL2SDK::Assembly_CSharp::BattleRoyale::ESwimmingState toSwimmingState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354F5BC)(this, toSwimmingState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine::Tick_13786(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3550188)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSnowTrackPawnComponent::_ctor_13518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260E2E8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSnowTrackPawnComponent::CheckTarget_13519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSnowTrackPawnComponent::TrySpawnSnowTrack_13520(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* pImpactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260E73C)(this, pImpactInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSnowTrackPawnComponent::DoSpawnSnowTrack_13521(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* pImpactInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260E814)(this, pImpactInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::_ctor_13696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BB34)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimatorAsset* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_AnimatorAsset_13697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BC8C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SeatMode DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_CurrentSeatMode_13698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BC94)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_CurrentSeatIndex_13699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BC9C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::set_CurrentSeatIndex_13700(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BCA4)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_IsDrive_13701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BE0C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_IsRide_13702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BE20)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_ShouldStopIK_13703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BE38)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_ShouldStopAimRotate_13704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BE6C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_IsReachOut_13705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BE80)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_InReachOutTransition_13706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BE88)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_InBackToSeatTransition_13707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BE90)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_IsInLeftSeat_13708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BE98)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_IsOnVehicle_13709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264BEB0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::Init_13710(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::Tick_13711(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::Destroy_13712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::HandleVehicleWeaponstate_13713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264DB34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::GetOnVehicle_13714(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264DE64)(this, vehicle_, seat_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::GetOffVehicle_13715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264E798)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::CanReachOut_13716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264EB4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::ReachOut_13717(DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent_VehicleComponentHandler* callbackHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264ECEC)(this, callbackHandler_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::ReachOutTransition_13718(DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent_VehicleComponentHandler* callbackHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264EFA0)(this, callbackHandler_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::BackToSeat_13719(DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent_VehicleComponentHandler* callbackHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264F0C4)(this, callbackHandler_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::BackToSeatTransition_13720(DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent_VehicleComponentHandler* callbackHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264F324)(this, callbackHandler_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::ForceBackToSeat_13721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264E500)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::SimulationReachOut_13722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264F448)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::SimulationBackToSeat_13723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264F6E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::OnWeaponChanged_13724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::NotifyReachoutChanged_13725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264E684)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::CorrentAngle_13726(float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264F97C)(this, y_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::TickReachOut_13727(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264C70C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::TickDriveAnimation_13728(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264C970)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::PreloadDriveAnmatorController_13729(int32_t vehicleAnimatorAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264FAA4)(this, vehicleAnimatorAssetID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::LoadAnimatorController_13730(int32_t vehicleAnimatorAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264E294)(this, vehicleAnimatorAssetID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::OnLoadAsset_13731(int32_t assetId_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264FD0C)(this, assetId_, param_); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::CreateVehicleAnimatorController_13732(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* weaponController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2650244)(this, weaponController_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::AttachVehicleAnimatorController_13733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26500CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::set_ShowBag_13734(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26511B0)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::OnLandVehicle_13735(DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType vehicleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26512E0)(this, vehicleType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::OnLeaveVehicle_13736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265165C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::OnRideFPSToTPS_13737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26519C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::OnRideTPSToFPS_13738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2651B60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::OnRideTPSOpenAim_13739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2651CE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::OnRideTPSCloseAim_13740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2651E6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::AttachVehicleAnimatorController_13741(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* weapAnimator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2650B70)(this, weapAnimator_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::ResetAnimatorController_13742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264E914)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::ClearVehicleAnimatorController_13743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264D93C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_CrouchingEyeHeight_13744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652004)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_IsInTransition_13745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265200C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::Tick_1P_13746(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264C4F4)(this, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_cacheCameraPos_13747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652180)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::get_cacheCameraDir_13748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652194)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::StartVehicle_1P_13749(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool immediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, immediately_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::EndVehicle_1P_13750(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool immediately_, bool setEyeHeightInImmediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, immediately_, setEyeHeightInImmediately_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::SetEyeHeight_13751(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, float newEyeHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652014)(this, pawn_, newEyeHeight_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::CheckCrouchVisibility_13752(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652AE8)(this, distance_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::_cctor_13753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652DDC)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::_GetOnVehicle_m__0_13754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652E6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::__xLuaBaseProxy_Init_13755(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652FB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::__xLuaBaseProxy_Tick_13756(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652FC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::__xLuaBaseProxy_Destroy_13757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652FC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleComponent::__xLuaBaseProxy_OnWeaponChanged_13758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2652FD0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::_ctor_13644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264426C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::get_IsUseItem_13645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2644470)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::Init_13646(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::OnBeginDestroy_13647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::Destroy_13648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::TryUseItem_13649(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2644940)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::OnRequestUseItemResult_13650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26453E4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::CanSwimSprint_13651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2613820)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::IsPlaying_13652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26454D0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::get_IsStopRequestStopUseItem_13653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264563C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::set_IsStopRequestStopUseItem_13654(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264568C)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::StopRequestStopUseItem_13655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26456B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::ServerUseItem_13656(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26457C8)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::UseItem_13657(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2645ACC)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::Tick_13658(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::OnUseItemError_13659(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26473C8)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::OnFinishItem_13660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264752C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::ForceStopUseItem_13661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26459D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::StopUseItem_13662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26475DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::HideItem_13663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2647E78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::SyncUseItem_13664(int32_t actorId_, int32_t itemId_, int32_t posId_, uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2645290)(this, actorId_, itemId_, posId_, playerId_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::SwitchWeaponThenRequestUseItem_13665(int32_t actorId_, int32_t itemId_, int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2648250)(this, actorId_, itemId_, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::PlayUseItemAnim_13666(float playTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264672C)(this, playTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::StopCameraAnimation_13667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2647ACC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::ClearCheckKnifeCoroutine_13668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264836C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::SetWeaponVisible_13669(bool isVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264843C)(this, isVisible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::OnCheckHideWeapon_13670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26484DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::PlayEffect_13671(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2646E4C)(this, time_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::OnEffectLoaded_13672(int32_t assetId_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26488D8)(this, assetId_, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::ClearEffect_13673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2644680)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::AttachModel_13674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2648600)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::OnModelReady_13675(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2648E24)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::installEquip_13676(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, DLL2SDK::UnityEngine::UnityEngine::Transform* inBone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2649428)(this, gameObject_, inBone_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::DettachModel_13677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2647F28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::ResetPreUsedWeapon_13678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2647494)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::OnAnimationEnd_13679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26470A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::resetWeaponState_13680(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2649A54)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::CheckIdleInSwim_13681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2649C90)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::hideWeapon_13682(bool inHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264600C)(this, inHide_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::ResetAnimStateSpeed_13683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2649F2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::__xLuaBaseProxy_Init_13684(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264A004)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::__xLuaBaseProxy_OnBeginDestroy_13685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264A00C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::__xLuaBaseProxy_Destroy_13686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264A014)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseItemComponent::__xLuaBaseProxy_Tick_13687(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264A01C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::_ctor_13615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264104C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::get_IsWeaponVisible_13616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26411B4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::get_IsClentUse_13617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26412C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::set_IsClentUse_13618(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26412E0)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::get_IsUseItem_13619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264131C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::Init_13620(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::Tick_13621(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::OnSwitchRole_13622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::OnSwitchView_13623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::OnOverAim_13624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26424DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::PlayAnim_13625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2642594)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::FixPlayAnim_13626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2642360)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::DoPlayAnim_13627(float playTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26427BC)(this, playTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::ForceStopAnim_13628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2643144)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::StopAnim_13629(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264173C)(this, isForce_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::ChangeLoopAni_13630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2641D5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::CheckUsingAnim_13631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264208C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::IsInAnimationState_13632(int32_t layerIndex_, DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26433B0)(this, layerIndex_, stateName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::GetReviveTeammateAnimArgs_13633(DLL2SDK::mscorlib::System::String* animName_, int32_t* animLayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2642FE4)(this, animName_, animLayer_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::SetWeaponVisible_13634(bool isVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2641B80)(this, isVisible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::AttachModel_13635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2642E38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::OnModelReady_13636(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26436A4)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::DettachModel_13637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2643250)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::PlayEffect_13638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2643D20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::DeleteEffect_13639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26440F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::__xLuaBaseProxy_Init_13640(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264424C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::__xLuaBaseProxy_Tick_13641(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2644254)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::__xLuaBaseProxy_OnSwitchRole_13642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x264425C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRUseDogTagComponent::__xLuaBaseProxy_OnSwitchView_13643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2644264)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::_ctor_13524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612ABC)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::get_DefaultWaterSurfaceFloatSpeed_13525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612DA4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::get_Owner_13526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612DAC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::get_OwnerPawnAnimationComponent_13527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612DB4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::get_CurrentWaterPlaneHeight_13528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612DBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::SetIsUnderWater_13529(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2612DF0)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::SetSoundSwitch_13530(bool isInwater_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2613040)(this, isInwater_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::GetIsSwimUnderWater_13531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26132E4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::get_CanSprintInWater_13532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26133BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::get_CanCrouch_13533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261347C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::get_CanProne_13534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261351C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::CanSwimSprint_13535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26135BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::Init_13536(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnWeaponBeginState_13537(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType weaponState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2614760)(this, weaponState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnWeaponEndState_13538(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType stateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, stateType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnWeaponChanged_13539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnSwitchRole_13540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnSwitchView_13541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::SetServerRelevant_13542(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnResetAnimator_13543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2616E88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ForceStopSwim_13544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2617640)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::EnterInWater_13545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2617D08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::LeaveWater_13546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26187BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::Destroy_13547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::NullAction_13548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2618F70)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::CameraCollisionWater_13549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2619030)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::CheckNearClipInSwimming_13550(int32_t inLayer_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 wantPos_, float sphereRadius_, float NearClipAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2619274)(this, inLayer_, targetPos_, wantPos_, sphereRadius_, NearClipAdd_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::GetHitProjection_13551(DLL2SDK::UnityEngine::UnityEngine::Vector3 inLookat_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inWantPos_, float sphereRadius_, bool up_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261A4B4)(this, inLookat_, inWantPos_, sphereRadius_, up_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::Tick_13552(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::Reset_13553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnEnterSwimState_13554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261B208)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::CheckEnterSwimRefreshWeaponVisible_13555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261BABC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::CheckLeaveSwimRefreshWeaponVisible_13556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261BC00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnLeaveSwimState_13557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261BD44)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::CheckSwiming_13558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261C3B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::StartProcessOxygen_13559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261C768)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ProcessOxygen_13560(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261A860)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ProcessFPFloatingHands_13561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261C934)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ProcessEyeHeight_13562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261CBB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ProcessOwnerDeepHeight_13563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261CD7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::SetOnwerToSwimIdle_13564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261D618)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::SetAnimationDepthWeight_13565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2615304)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::TickLocalPlayer_13566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261AA30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::RefreshWeaponVisible_13567(bool isSwim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2614C04)(this, isSwim_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::SimulateProcessSwimmingEffectAsset_13568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2617EAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::SimulateStartSwiming_13569(DLL2SDK::UnityEngine::UnityEngine::Vector3 StartSwimingPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261DF30)(this, StartSwimingPos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::SimualteStopSwiming_13570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261E038)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::RecorverSimulateRuntimeAnimatorController_13571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261BFF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ProcessSimulateDeepHeight_13572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261E100)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::TickSimulate_13573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261AC18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnUseItemProcessSwim_13574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261ECD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ProcessSetAnimtorController_13575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261D6E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ProcessSimulationSetAnimtorController_13576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261E79C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::RecorverRuntimeAnimatorController_13577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26179C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ClearHoldWeaponRecord_13578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26178EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::RecordHoldWeapon_13579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261B924)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::InitUseEffect_13580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2613BD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::InitSwimmingEffectAsset_13581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2613D08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnDelayDestroySwimmingEffectAsset_13582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261EE10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::DestroySwimmingEffectAsset_13583(bool isTimer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2618A00)(this, isTimer_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::AttachSwimmingEffect_13584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2615B1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::DetachSwimmingEffect_13585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2615570)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::TickSwimmingCameraEffect_13586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261DAA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ForceStopSwimCameraEffect_13587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2616C10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::TickSwimingEffect_13588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261D858)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ShowSwimmingEffect_13589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261D1E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::HideSwimmingEffect_13590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261D0A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::ShowBubble_13591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261D390)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::HideBubble_13592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261D4D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::OnHandSpray_13593(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261EEE8)(this, position_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::AttachWalkingEffect_13594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2618084)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::DetachWalkingEffect_13595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2615998)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::TickWalkingEffectHeight_13596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261DD5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::CloseSwimmingEffect_13597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261EACC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::RecoverSwimmingEffect_13598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261E570)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::PlayFallInEffect_13599(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26182F4)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::InitSwimmingStateMachine_13600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F15C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::StartSwimmingStateMachine_13601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2615218)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::EndSwimmingStateMachine_13602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2615138)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::TickStateMachine_13603(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261AFBC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::CopyProperties_13604(DLL2SDK::Assembly_CSharp::BRSwimmingComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::get_DataType_13605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::_cctor_13606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F458)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::__xLuaBaseProxy_Init_13607(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F598)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::__xLuaBaseProxy_OnWeaponChanged_13608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F5A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::__xLuaBaseProxy_OnSwitchRole_13609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F5A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::__xLuaBaseProxy_OnSwitchView_13610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F5B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::__xLuaBaseProxy_SetServerRelevant_13611(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F5B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::__xLuaBaseProxy_Destroy_13612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F5C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::__xLuaBaseProxy_Tick_13613(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F5C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent::__xLuaBaseProxy_Reset_13614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x261F5D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRJumpComponent::_ctor_13490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194C438)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRJumpComponent::Land_13491(float landTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, landTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRJumpComponent::__xLuaBaseProxy_Land_13492(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194C708)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::_ctor_13458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1946BC4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::get_IsRunning_13459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::set_IsRunning_13460(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::Init_13461(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::InitMesh_13462(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::ShouldForceStopIK_13463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1947200)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::TickByPawn_13464(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1947404)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::Tick_13465(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::GetEulerAngle_13466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::OnStartSprinting_13467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::OnStopSprinting_13468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::OnAniStopIK_13469(float stopTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, stopTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::OnAniStartIK_13470(float transitionTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, transitionTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::OnPreSwitchAnimatorController_13471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::StopAnimationBlender_13472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1948490)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::GetAimStartPos_13473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19485D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::CorrectRotation_13474(DLL2SDK::UnityEngine::UnityEngine::Quaternion* rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19487D0)(this, rotation_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::CalcAimPos_13475(float rayDistance_, DLL2SDK::UnityEngine::UnityEngine::Vector3* ikPosition_, float clampDistance_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, rayDistance_, ikPosition_, clampDistance_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::SetWeaponHoldPoint_13476(DLL2SDK::UnityEngine::UnityEngine::Vector3 holdPoint_, DLL2SDK::UnityEngine::UnityEngine::Vector3 gripHoldPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19494E0)(this, holdPoint_, gripHoldPoint_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::GetLeftHandHoldTargetSocket_13477(DLL2SDK::Assembly_CSharp::GameBase::AimIKLeftHandHoldType holdType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, holdType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::_cctor_13478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1949804)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_Init_13479(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194988C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_InitMesh_13480(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1949894)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_Tick_13481(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194989C)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_GetEulerAngle_13482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19498A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_OnStartSprinting_13483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19498B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_OnStopSprinting_13484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19498C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_OnAniStopIK_13485(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19498C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_OnAniStartIK_13486(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19498D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_OnPreSwitchAnimatorController_13487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19498D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_CalcAimPos_13488(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19498E0)(this, P0_, P1_, P2_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRIKSolverComponent::__xLuaBaseProxy_GetLeftHandHoldTargetSocket_13489(DLL2SDK::Assembly_CSharp::GameBase::AimIKLeftHandHoldType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1949900)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::_ctor_13436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1944048)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::get_IsHoldWeapon_13437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19441F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::Init_13438(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::OnWeaponChanged_13439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::UpdateWeaponLengthHandle_13440(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19447A0)(this, weapon_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent_EWeaponLengthType DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::GetHandleType_13441(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1944BDC)(this, weapon_); } DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponLengthHandleBase* DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::CreateWeaponLengthHandleBase_13442(DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent_EWeaponLengthType handleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1944E44)(this, handleType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::ForceSetHoldWeapon_13443(bool hold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1944FF8)(this, hold_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::Tick_13444(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::InternalUpdateHoldWeapon_13445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19451F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::InternalSetHold_13446(bool isShouldHold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19449DC)(this, isShouldHold_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::IsLocalHoldWeapon_13447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1944220)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::PlayHoldWeaponAnim_13448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1945684)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::CheckShouldHoldWeapon_13449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19453DC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::CheckNearlyObstacle_13450(float length_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19464E4)(this, length_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::SetCrossHairType_13451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19461C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::ChangeAimingFOV_13452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1945D58)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::GetCameraFOV_13453(bool isAiming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1946864)(this, isAiming_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::_cctor_13454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1946B24)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::__xLuaBaseProxy_Init_13455(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1946BAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::__xLuaBaseProxy_OnWeaponChanged_13456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1946BB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRHoldWeaponComponent::__xLuaBaseProxy_Tick_13457(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1946BBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponLengthHandleBase::_ctor_13425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557134)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponLengthHandleBase::Init_13426(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, weapon_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponLengthHandleBase::UnInit_13427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponLengthHandleBase::Get_13428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WeaponLengthHandleBase::UpdateLength_13429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NormalWeaponLengthHandle::_ctor_13430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6BCD0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NormalWeaponLengthHandle::UpdateLength_13431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NormalWeaponLengthHandle::__xLuaBaseProxy_UpdateLength_13432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6C094)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDriveComponent::_ctor_13420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B0F84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDriveComponent::Init_13421(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDriveComponent::GetOnVehicle_13422(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B11DC)(this, vehicle_, seat_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDriveComponent::GetOffVehicle_13423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1290)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDriveComponent::__xLuaBaseProxy_Init_13424(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1328)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::_ctor_13341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420664)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_ClimbOverMaxSpeed_13342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24209F4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_CurrentAnimName_13343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24209FC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_PawnPosition_13344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420A04)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_PawnRotation_13345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420A38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::set_PawnRotation_13346(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420A6C)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_PawnCharControllerRadius_13347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420AB4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_PawnCharControllerHeight_13348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420AF0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_PawnCharControllerCenter_13349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420B2C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::GetMantleHeightIndex_13350(float mantleHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420B74)(this, mantleHeight_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::Init_13351(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::OnWeaponChanged_13352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::OnSwitchView_13353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::Tick_13354(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::StartClimb_13355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2421818)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckShouldDelayClimbing_13356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242271C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CloseAimCallBackFunc_13357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2423EAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::DealyClimbing_13358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2424058)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckClimbMantle_13359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24221D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::OnFinishClimb_13360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2426B74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::ChangeClimbOverHeight_13361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2427160)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckWindowHeight_13362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24274FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::NullTick_13363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2427954)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::ControllerHeightTick_13364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2427A14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::ControllerToHeightTick_13365(float inHeight_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2426D2C)(this, inHeight_, time_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::GetClimbUpMantleCenterPosOffset_13366(float mantleWidth_, float pawnRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2427F4C)(this, mantleWidth_, pawnRadius_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent_ClimbAnimType DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::GetRootMotionAnimNameType_13367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24266D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::SetClimbSpeed_13368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24281B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::ResetPawnPosition_13369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2428318)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::DoClimbUp_13370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242286C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::DoClimbOver_13371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2422DF4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::GetClimbOverDistanceOffset_13372(DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent_ClimbAnimType animNameType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2428724)(this, animNameType_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::GetClimbOverMaxMantleWidth_13373(float mantleHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2428A00)(this, mantleHeight_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckInDoorHotFix_13374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2428C08)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckInDoomClimbOver_13375(float mantleDistance_, float mantleHeight_, float mantleWidth_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mantleNormal_, float pawnRaduis_, float pawnHeight_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2428CD8)(this, mantleDistance_, mantleHeight_, mantleWidth_, mantleNormal_, pawnRaduis_, pawnHeight_, layerMask_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckCanClimbOver_13376(float mantleDistance_, float mantleHeight_, float mantleWidth_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mantleNormal_, float pawnRaduis_, float pawnHeight_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2425EE8)(this, mantleDistance_, mantleHeight_, mantleWidth_, mantleNormal_, pawnRaduis_, pawnHeight_, layerMask_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckCanClimbUp_13377(float mantleDistance_, float mantleDistanceTop_, float mantleHeight_, float mantleWidth_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mantleNormal_, float pawnRaduis_, float pawnHeight_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2425AAC)(this, mantleDistance_, mantleDistanceTop_, mantleHeight_, mantleWidth_, mantleNormal_, pawnRaduis_, pawnHeight_, layerMask_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::SimulatedCheckBox_13378(float boxLength_, float boxWidth_, float boxHeight_, DLL2SDK::UnityEngine::UnityEngine::Vector3 centerPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion boxRot_, int32_t layerMask_, bool ShowBoxColliderUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2429534)(this, boxLength_, boxWidth_, boxHeight_, centerPos_, boxRot_, layerMask_, ShowBoxColliderUp_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckIsOverMaxDistance_13379(float mantleDistance_, float maxDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24259AC)(this, mantleDistance_, maxDistance_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckIsOverMaxAngle_13380(float maxAngle_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mantleNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24255E0)(this, maxAngle_, mantleNormal_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckMantleInfo_13381(int32_t layerMask_, DLL2SDK::UnityEngine::UnityEngine::Vector3* retMantleNormal_, float* retMantleHeight_, float* retMantleWidth_, float* retDistanceToPawn_, float* retDistanceToPawn_Top_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2424150)(this, layerMask_, retMantleNormal_, retMantleHeight_, retMantleWidth_, retDistanceToPawn_, retDistanceToPawn_Top_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckMantleDistanceToPawn_13382(DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitPoint_, float* retDistance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2429DEC)(this, normal_, hitPoint_, retDistance_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckMantleWidth_13383(DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitPoint_, int32_t layerMask_, float mantleDistanceToPawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 srcNormal_, float* retMantleWidth_, float* retDistanceToPawn_Top_, bool* retCheckMantleWidthSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242A014)(this, normal_, hitPoint_, layerMask_, mantleDistanceToPawn_, srcNormal_, retMantleWidth_, retDistanceToPawn_Top_, retCheckMantleWidthSuccess_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckMantleHeight_13384(float distanceToPawn_, float maxClimbHeight_, float mantleWidth_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mantleNormal_, float pawnRaduis_, int32_t layerMask_, bool isCheckMantleWidthSuccess_, float* retMantleHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242B1D0)(this, distanceToPawn_, maxClimbHeight_, mantleWidth_, mantleNormal_, pawnRaduis_, layerMask_, isCheckMantleWidthSuccess_, retMantleHeight_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckMantleNormal_13385(int32_t layerMask_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit* hitInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24298DC)(this, layerMask_, hitInfo_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckIsOverMaxHigh_13386(float maxHeight_, float pawnRadius_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24249F4)(this, maxHeight_, pawnRadius_, layerMask_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckCollideOverHead_13387(float currentHeight_, DLL2SDK::UnityEngine::UnityEngine::Vector3 mentalNormal_, int32_t layerMask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24244F0)(this, currentHeight_, mentalNormal_, layerMask_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::IsJumpInAir_13388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2421A70)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::IsPawnRun_13389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2428058)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckCanClimb_13390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2421D30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::ShowBoxCollider_13391(DLL2SDK::UnityEngine::UnityEngine::Vector3 centerPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 halfExtents_, DLL2SDK::UnityEngine::UnityEngine::Quaternion boxRot_, bool isUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24297B8)(this, centerPos_, halfExtents_, boxRot_, isUp_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::StopClimb_13392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2421184)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::Check1pAnimation_13393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242BA78)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::IsGround_13394(float dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242BD20)(this, dist_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion* DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_AdaptiveRootMotionComponent_13395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242BFAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckEndClimb_13396(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242C084)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::DoPhysClimb_13397(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242C4E0)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::PhysClimb_13398(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242C714)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_IsSimulateClimbEnd_13399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242C970)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckSilumatePhysClimbEnd_13400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242C978)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::SimulatePhysClimb_13401(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242CCC8)(this, moveData_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::OnSimulateClimbRootMotionEnd_13402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242D5E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::SimulatedRootMotion_13403(DLL2SDK::Assembly_CSharp::Network::SyncRootMotionData* rootMotionData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242D758)(this, rootMotionData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckSimulateClimb_13404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242CE1C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::BRCheckCanClimb_13405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242D994)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::ApplyShift_13406(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242DBB8)(this, shift_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CheckEndClimbResetFire_13407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2426FCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::TickPostClimbCheckReset_13408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2421678)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::CopyProperties_13409(DLL2SDK::Assembly_CSharp::BRClimbComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::get_DataType_13410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::_cctor_13411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242E014)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::__xLuaBaseProxy_Init_13412(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242E63C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::__xLuaBaseProxy_OnWeaponChanged_13413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242E644)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::__xLuaBaseProxy_OnSwitchView_13414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242E64C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRClimbComponent::__xLuaBaseProxy_Tick_13415(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242E654)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::_ctor_13319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416D14)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSwimmingComponent* DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::get_SwimmingComponent_13320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416E6C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::get_CurrentWaterSurfaceHeight_13321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416F14)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::get_InWater_13322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416F1C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::get_LastHitNormal_13323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416F24)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::get_InSwim_13324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416F38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::set_InSwim_13325(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416F40)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::CheckInWater_13326(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2416F48)(this, force_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::CheckSynWaterHeight_13327(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24172F8)(this, force_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::CalcWaterSurfaceHeight_13328(DLL2SDK::UnityEngine::UnityEngine::Vector3 currPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241746C)(this, currPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::GetCurrentNormal_13329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2417778)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::CheckUnderWater_13330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24178B0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::CheckSkyDivingLandOnWater_13331(float preLandHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2417AA0)(this, preLandHeight_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::OnSimualteStartSwim_13332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2417CF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::OnSimulateEndSwim_13333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2417DD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::Init_13334(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::Tick_13335(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::get_CanCrouch_13336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2418144)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::get_CanProne_13337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24181B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::_cctor_13338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241822C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::__xLuaBaseProxy_Init_13339(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24182B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCheckInWaterComponent::__xLuaBaseProxy_Tick_13340(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24182BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::_ctor_13229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F1678)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::Init_13230(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::SetServerRelevant_13231(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::InternalAddWeapon_13232(int32_t weaponActorID_, int32_t weaponItemID_, uint8_t weaponSlot_, int32_t weaponItemlv_, uint32_t skinID_, bool is1P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F2428)(this, weaponActorID_, weaponItemID_, weaponSlot_, weaponItemlv_, skinID_, is1P_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::RecycleBagWeapon_13233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F3DCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::AddWeapon_13234(int32_t weaponActorID_, int32_t weaponItemID_, uint8_t weaponSlot_, int32_t weaponItemlv_, uint32_t skinID_, bool is1P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F3F2C)(this, weaponActorID_, weaponItemID_, weaponSlot_, weaponItemlv_, skinID_, is1P_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::Tick_13235(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::DelayActiveBagWeapon_13236(float delayTime_, int32_t weaponActorID_, int32_t weaponItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F4554)(this, delayTime_, weaponActorID_, weaponItemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::OnWeaponChanged_13237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::ResetWeaponAvatar_13238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F4E84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::EndWeaponAvatarTick_13239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F4F64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::PendingActiveBagWeapon_13240(int32_t actorID_, int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F5050)(this, actorID_, itemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::ExchangedBagWeaponPos_13241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F54C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::OnLoadComplete_13242(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F6224)(this, assetID_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::CreateWeaponAvatar_13243(int32_t weaponActorID_, int32_t weaponItemID_, int32_t weaponMeshID_, int32_t weaponItemLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F7600)(this, weaponActorID_, weaponItemID_, weaponMeshID_, weaponItemLevel_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::BindParent_13244(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo* bagWeaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F8284)(this, bagWeaponInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::OnPawnInitMesh_13245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F8C28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::OnSwitchRole_13246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::OnSwitchView_13247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::Reset_13248() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::OnBeginDestroy_13249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::RemoveWeaponAvatar_13250(int32_t weaponActorID_, int32_t weaponItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F2FD0)(this, weaponActorID_, weaponItemID_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::GetCheckSocket_13251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F91F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::SwitchWeaponToChest_13252(DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F95E8)(this, weapon_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::AttachWeaponToBack_13253(DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F9894)(this, weapon_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::SwithWeaponAvatar_13254(int32_t weaponActorID_, DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FA008)(this, weaponActorID_, transform_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::SetHidden_13255(bool isHidden_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F8A34)(this, isHidden_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::GetBagWeapon_13256() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent*)>(DLL2SDK::GameAssemblyBase + 0x23FAA78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::ActiveMesh_13257(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* mesh_, int32_t itemID_, bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F5248)(this, mesh_, itemID_, isActive_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::ShowMeshRenderer_13258(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FA8C8)(this, trans_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::get_InTickWeaponMode_13259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F4300)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::TickWeaponActive_13260(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F4310)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::CheckBagWeaponActive_13261(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo* weaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F4724)(this, weaponInfo_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::IsCurrentWeaponHidden_13262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FB194)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::SetCurrentWeaponActive_13263(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FAF48)(this, isActive_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::EndTickWeaponActive_13264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FACA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::UnEquipWeapon_13265(int32_t weaponActorId_, int32_t weaponItemId_, float unquipTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FB270)(this, weaponActorId_, weaponItemId_, unquipTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::EquipWeapon_13266(int32_t weaponActorId_, int32_t weaponItemId_, float equipTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FB508)(this, weaponActorId_, weaponItemId_, equipTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::EndCurrentWeaponProcessing_13267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F8E1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::EquipAttachmentBagWeapon_13268(int32_t attachmentActorID_, int32_t attachmentId_, int32_t weaponActorID_, int32_t weaponItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F36D8)(this, attachmentActorID_, attachmentId_, weaponActorID_, weaponItemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::UnEquipAttachmentBagWeapon_13269(int32_t attachmentActorID_, int32_t weaponActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FBF14)(this, attachmentActorID_, weaponActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::RemoveSameCategoryHud_13270(int32_t srcAttachmentId_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent_BagWeaponInfo* weaponInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FB7B0)(this, srcAttachmentId_, weaponInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::OnWeaponPartLoadReady_13271(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FC3E4)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::CheckForceLOD_13272(DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FA648)(this, asset_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::InitRunningBagAvatar_13273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F217C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::get_ShouldRunningBagAvatar_13274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23F4100)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::get_IsServerRelevant_13275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FB3AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::_cctor_13276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FD980)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::__xLuaBaseProxy_Init_13277(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDB34)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::__xLuaBaseProxy_SetServerRelevant_13278(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDB3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::__xLuaBaseProxy_Tick_13279(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDB44)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::__xLuaBaseProxy_OnWeaponChanged_13280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDB4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::__xLuaBaseProxy_OnSwitchRole_13281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDB54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::__xLuaBaseProxy_OnSwitchView_13282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDB5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::__xLuaBaseProxy_Reset_13283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDB64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagWeaponAvatarComponent::__xLuaBaseProxy_OnBeginDestroy_13284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDB6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::_ctor_13213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ECFA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::Init_13214(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::ProcessFallingRotate_13215(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ED264)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::ProcessLand_13216(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ED49C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::ProcessClimb_13217(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ED644)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::ProcessSwim_13218(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23ED98C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::Tick_13219(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::OnStartRotate_13220(DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationType avatarRotationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, avatarRotationType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::OnStopRotate_13221(DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationType avatarRotationType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, avatarRotationType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::StopAllRotate_13222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EE76C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::ProcessSprintRotate_13223(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::__xLuaBaseProxy_Init_13224(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EE9C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::__xLuaBaseProxy_Tick_13225(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EE9CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::__xLuaBaseProxy_OnStartRotate_13226(DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EE9D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::__xLuaBaseProxy_OnStopRotate_13227(DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EE9DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAvatarRotationComponent::__xLuaBaseProxy_ProcessSprintRotate_13228(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EE9E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::_ctor_13179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E9290)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::MakeUpSubGraph_13180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::DestroySubGraph_13181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::TryDestroySubGraphAndRestoreAnimatorOriginalGraph_13182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::Tick_13183(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::UpdateBaseLocamotion_13184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E9E5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::ClearTimers_13185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E9A98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::ResetPlayableAnimState_13186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E9BD8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::IsPlayingPlayableUpperOrFullBodyAnim_13187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EA23C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::IsPlayablePlayingAnim_13188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EA2F4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::CurrentIsFullBodyNeedInteruptImmediately_13189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EA3C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::InteruptCurrentPlayingAnimIfNeedInteruptImmediately_13190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EA53C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::PlayFullBodyAnim_13191(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* animClip_, float speed_, bool isLoop_, float blendInTime_, float blendOutTime_, bool interuptFront_, bool canInteruptedImmediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EA804)(this, animClip_, speed_, isLoop_, blendInTime_, blendOutTime_, interuptFront_, canInteruptedImmediately_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::PlayFullBodyAnim_Internal_13192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EAE70)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::PlayUpperBodyAnim_13193(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* animClip_, float speed_, bool isLoop_, float blendInTime_, float blendOutTime_, bool isAdditive_, bool interuptFront_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EB2A0)(this, animClip_, speed_, isLoop_, blendInTime_, blendOutTime_, isAdditive_, interuptFront_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::PlayUpperBodyAnim_Internal_13194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EB578)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::PlayStackFirstBodyAnimation_13195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EACCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::PlayMovingStationarySwitchedBodyAnim_13196(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* animClip_, float speed_, bool isLoop_, float blendInTime_, float blendOutTime_, bool isAdditive_, bool interuptFront_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EBE84)(this, animClip_, speed_, isLoop_, blendInTime_, blendOutTime_, isAdditive_, interuptFront_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::PlaySwitchedBodyAnim_Internal_13197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EBA80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::UpdateSwitchedAnimationBlend_13198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E9FC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::CreateBaseAnimPlayable_13199(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* defaultAnimationClip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E941C)(this, defaultAnimationClip_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::DestroyBaseAnimPlayableNode_13200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23E99C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::OnPlayableAnimEnd_13201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC15C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::StopPlayPlayableAnim_13202(DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction* triggerAction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC4E0)(this, triggerAction_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::ClearAllPlayAnim_13203(bool clearPlayTag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EAADC)(this, clearPlayTag_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::StopPlayPlayableAnimInternal_13204(float blendingTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC250)(this, blendingTime_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::TriggerFullBodyAnimPlayable_13205(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EB144)(this, clip_, speed_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::TriggerUpperBodyAnimPlayable_13206(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_, float speed_, bool IsAdditive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EB8B8)(this, clip_, speed_, IsAdditive_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::PlayUpperBodyHitAdditveAnim_13207(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* animClip_, float speed_, float blendOutTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC6C4)(this, animClip_, speed_, blendOutTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::__xLuaBaseProxy_MakeUpSubGraph_13208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC8C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::__xLuaBaseProxy_DestroySubGraph_13209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC8CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::__xLuaBaseProxy_TryDestroySubGraphAndRestoreAnimatorOriginalGraph_13210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC8D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAnimGraphComponent::__xLuaBaseProxy_Tick_13211(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EC8DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagNetSyncModule::_ctor_13176(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EF2E4)(this, InProcesser_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagNetSyncModule::get_Pawn_13177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EF398)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagNetSyncModule::get_PawnInfo_13178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EF4A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::_ctor_13159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CFD90)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::get_TargetPlayerID_13160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CDDF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::set_TargetPlayerID_13161(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CFF40)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::IsDestroyed_13162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CFF48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::Init_13163(DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox* owner_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endTakeOffPositionOffset_, float takeOffDelay_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CD92C)(this, owner_, endTakeOffPositionOffset_, takeOffDelay_, index_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::SetTargetPlayerState_13164(uint32_t playerID_, bool isCuring_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CDF44)(this, playerID_, isCuring_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::TakeOff_13165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D0660)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::Update_13166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D0AC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::BeginCuringTargetPlayer_13167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D0030)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::UpdateCuringEffect_13168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D19D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::StopCuringTargetPlayer_13169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D04B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::ShowSignalTransmissionEffect_13170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D1CD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::UpdateSignalTransmissionEffect_13171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D14F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::HideSignalTransmissionEffect_13172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2078)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::OnDestroy_13173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D21A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::_BeginCuringTargetPlayer_m__0_13174(DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2254)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone::_ShowSignalTransmissionEffect_m__1_13175(DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2540)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::_ctor_13147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CE814)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::get_MedicalBoxMap_13148() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager*)>(DLL2SDK::GameAssemblyBase + 0x19CE8B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::ProcessServerMessage_13149(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AREA_EVENT* serverData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CE8C0)(this, serverData_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::CalculateMedicalBoxRotation_13150(DLL2SDK::UnityEngine::UnityEngine::Vector3 serverPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CF0F8)(this, serverPosition_); } bool DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::CalculateMedicalBoxNormal_13151(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3* hitNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CF498)(this, position_, hitNormal_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::CreateMedicalBox_13152(uint32_t actorID_, uint32_t ownerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_, float lifeSpan_, uint32_t skinID_, int32_t resourceID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CED20)(this, actorID_, ownerID_, position_, rotation_, lifeSpan_, skinID_, resourceID_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::RemoveMedicalBox_13153(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CD604)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::Shutdown_13154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::Contains_13155(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CEC44)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::SwitchCurePlayerState_13156(uint32_t medicalBoxActorID_, uint32_t playerID_, bool isCuring_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CFA00)(this, medicalBoxActorID_, playerID_, isCuring_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::RefreshCampInfo_13157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CFB2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager::__xLuaBaseProxy_Shutdown_13158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CFD88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::_ctor_13135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CC934)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::Update_13136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CCA3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::Init_13137(uint32_t actorID_, uint32_t ownerID_, DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager* manager_, float lifeSpan_, int32_t resourceID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CCCB4)(this, actorID_, ownerID_, manager_, lifeSpan_, resourceID_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::DestroySelf_13138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CCB1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::SpawnDrone_13139(DLL2SDK::UnityEngine::UnityEngine::Vector3 positionOffset_, float takeOffDelay_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CD03C)(this, positionOffset_, takeOffDelay_, index_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::GetSignalSocketTransform_13140(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CDA48)(this, index_); } DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone* DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::FindDrone_13141(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CDB70)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::SwitchCurePlayerState_13142(uint32_t playerID_, bool isCuring_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CDDFC)(this, playerID_, isCuring_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::SetTransform_13143(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CE100)(this, position_, rotation_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::PlayEffect_13144(float lifeSpan_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CD310)(this, lifeSpan_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::OnLoadEffectReady_13145(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CE32C)(this, effect_); } void DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBox::RefreshCampInfo_13146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19CE69C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::_ctor_13124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B394)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::get_CanOpen_13125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B444)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::set_CanOpen_13126(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B44C)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::IsEmptyBox_13127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B454)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::Awake_13128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B510)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::SyncBoxData_13129(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine* owner_, DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_BOX* boxData_, uint32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2418A0C)(this, owner_, boxData_, index_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::OnOpenStateChanged_13130(bool bOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B628)(this, bOpen_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::OnTriggerEnter_13131(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241BA24)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::OnTriggerExit_13132(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241BD60)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::DoOpen_13133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241C074)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineSlot::UpdateProgress_13134(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2419918)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::_ctor_13107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2418368)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::get_IsCanOpen_13108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241840C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::Awake_13109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::Init_13110(uint32_t Uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2418540)(this, Uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::SyncInfo_13111(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_INFO* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2418690)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::OnLoadFinishEffectComplete_13112(int32_t assetid_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2418D90)(this, assetid_, obj_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::ContainNotOpenBox_13113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2418FFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::OnStateChangeChange_13114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2418CAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::BeginCountDown30_13115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24190A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::BeginCountDown5_13116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241913C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::GetChipTransform_13117(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24191D4)(this, index_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::CheckContainNotOpen_13118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24192C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::CheckFarDistance_13119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2419368)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::get_IsTickable_13120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::Tick_13121(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::__xLuaBaseProxy_Awake_13122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2419AF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine::__xLuaBaseProxy_Tick_13123(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2419B00)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AnimationEventCallback::_ctor_13104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9C1D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AnimationEventCallback::OnStateEnter_13105(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AnimationEventCallback::__xLuaBaseProxy_OnStateEnter_13106(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9C440)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPackCamera::_ctor_13097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E654CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPackCamera::PreloadRes_13098(bool isLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E65570)(this, isLocalPlayer_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPackCamera::BindPlayer_13099(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E65960)(this, owner_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPackCamera::ShowSpeedUpEffect_13100(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E65D08)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPackCamera::Unbind_13101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E65E28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPackCamera::PlayLandEffect_13102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E66004)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPackCamera::StopLandEffect_13103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6621C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::_ctor_13087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E63DF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::SetParam_13088(DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E63ED4)(this, scale_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::PreloadRes_13089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E63FA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::BindPlayer_13090(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E64788)(this, owner_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::Hide_13091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E64A5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::Unbind_13092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E64BAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::UpdateSkydivingAnim_13093(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E64E0C)(this, movementInput_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::ShowJetEffect_13094(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E645E0)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::ShowTrailEffect_13095(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E64410)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::JetPack::SetTrailEffectAlpha_13096(float lerpRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E651E0)(this, lerpRate_); } void DLL2SDK::Assembly_CSharp::HelifleetRandomAnimation::_ctor_13084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47450D8)(this); } void DLL2SDK::Assembly_CSharp::HelifleetRandomAnimation::Start_13085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x474517C)(this); } void DLL2SDK::Assembly_CSharp::HelifleetRandomAnimation::Update_13086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4745364)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::_ctor_13057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26677C4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::get_BRWindowMap_13058() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr*)>(DLL2SDK::GameAssemblyBase + 0x26679AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::GetWindowRoot_13059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26679B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::DestroyWindowRoot_13060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2667B14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::Reset_13061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::Init_13062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::Shutdown_13063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::OnLevelObjectRegistered_13064(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::OnLevelObjectUnRegistered_13065(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::Tick_13066(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::RefreshWindows_13067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2668928)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::AsyncSpawnWindow_13068(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266913C)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::SpawnWindow_13069(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2668E08)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::SpawnWindowInternal_13070(DLL2SDK::Assembly_CSharp::GameEngine::BRLevelWindow* levelWindow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669344)(this, levelWindow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::AsyncRemoveWindow_13071(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266925C)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::RemoveWindow_13072(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2668F5C)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::SyncBrokenWindows_13073(DLL2SDK::Array* brokenWindowsUID_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x26696C8)(this, brokenWindowsUID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::SyncBreakWindow_13074(uint32_t uid_, uint32_t InstigatorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2666884)(this, uid_, InstigatorID_, position_, normal_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::RemoveAllWindows_13075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2667D20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::CheckAIBreakWindow_13076(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669818)(pawn_, damageInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::CheckBreakWindow_13077(uint32_t InstigatorPlayerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 startPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669990)(InstigatorPlayerID_, startPosition_, targetPosition_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::__xLuaBaseProxy_Reset_13078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669CB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::__xLuaBaseProxy_Init_13079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669CBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::__xLuaBaseProxy_Shutdown_13080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669CC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::__xLuaBaseProxy_OnLevelObjectRegistered_13081(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669CCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::__xLuaBaseProxy_OnLevelObjectUnRegistered_13082(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669CD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr::__xLuaBaseProxy_Tick_13083(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2669CDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::_ctor_13040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665B24)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::get_PlayerID_13041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665BD0)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::get_UID_13042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665BE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::Init_13043(uint32_t uid_, int32_t windowAssetId_, int32_t brokenEffectAssetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665BE8)(this, uid_, windowAssetId_, brokenEffectAssetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::InitAsset_13044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665CD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::OnLoadAsset_13045(int32_t assetId_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2665ED4)(this, assetId_, param_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::PreloadBrokenEffect_13046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2666400)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::CanBeDamagedBy_13047(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::TakeDamage_13048(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::BreakWindow_13049(uint32_t instigatorPlayerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 breakPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 breakNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266673C)(this, instigatorPlayerID_, breakPosition_, breakNormal_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::SetVisible_13050(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2666A2C)(this, visible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::OnDestroy_13051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::SimulatedWindowBroken_13052(uint32_t InstigatorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 hitNormal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2666D70)(this, InstigatorID_, hitPosition_, hitNormal_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::OnTriggerEnter_13053(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2667404)(this, other_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::__xLuaBaseProxy_CanBeDamagedBy_13054(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26677AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::__xLuaBaseProxy_TakeDamage_13055(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26677B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindow::__xLuaBaseProxy_OnDestroy_13056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26677BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLevelWindow::_ctor_13039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C19C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataStore::_ctor_13033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1CF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataStore::Clear_13034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataStore::IsNeedChangeUIVisible_13035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABC1D4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataStore::GetNearbyType_13036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC07C0)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataStore::GetAutoPickType_13037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABC7A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataStore::__xLuaBaseProxy_Clear_13038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1E64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::_ctor_13023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC16C4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::get_DS_13024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABA600)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::SwitchNearbyListVisible_13025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1798)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::SetNearbyVisibleType_13026(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType type_, bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABBF78)(this, type_, visible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::SetNearbyUIVisibleType_13027(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType type_, bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABC2A0)(this, type_, visible_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::CloseBoxList_13028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1860)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::SwitchMarkBtnState_13029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC198C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::SetMarkBtnSelected_13030(bool IsSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1A7C)(this, IsSelected_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::IsMarkBtnSelected_13031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1B6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModuleDataAgent::_cctor_13032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1C60)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_ctor_12964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABA2E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::RegisterDS_12965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABA4B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::UnRegisterDS_12966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABA6B0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::get_NearbyItemDataList_12967() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule*)>(DLL2SDK::GameAssemblyBase + 0x1ABA7FC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::get_NearbyBoxItemDataList_12968() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule*)>(DLL2SDK::GameAssemblyBase + 0x1ABA804)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::GetItemCountByType_12969(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABA80C)(this, type_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::CheckRefreshWhenNotmatchView_12970(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame* game_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABA950)(this, game_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::UpdatePickUpList_12971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABAF10)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::CanPickUp_12972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABBA70)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::CanAutoPickUp_12973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABC4AC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::CanManualPickUp_12974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABED7C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::CanPickUpByBase_12975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABCFDC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::CanPickUpByPawn_12976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABDEA8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::CanPickUpByUseItem_12977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABE330)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByLocalPC_12978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABEF78)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByLocalPawn_12979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF0D8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByLocalEquipmentMgr_12980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF238)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByCurrentWeapon_12981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF324)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpBySpectating_12982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABD180)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByReviveCardState_12983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABD450)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByCurrentVehicle_12984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABD56C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByDeath_12985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABD6E8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByLockPickUp_12986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABD820)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByAiming_12987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABD944)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByIndividuation_12988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABDA70)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByFire_12989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABE0F4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByChangingWeaponClip_12990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABE1E8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpBySystemSetting_12991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABDC0C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByBRTraining_12992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABE568)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByUIBank_12993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABDD2C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByMatchObserver_12994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABE01C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByPhysicsState_12995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF4A8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByDying_12996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF5E0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpBySavingTeammate_12997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABF6DC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByUsingInterferenceDrone_12998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABE6EC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByUsingToyBomb_12999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABE890)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByUsingInductionGun_13000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABEA34)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_StopPickUpByUsingElectricTripWire_13001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABEBD8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::CheckPickupListSame_13002(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* list2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x1ABF894)(this, list1_, list2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::AutoPickupListImpl_13003(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1ABC87C)(this, list_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::AutoPickUp_13004(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABFAA4)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::ManualPickUp_13005(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABFE04)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::PickUpAttachmentByClient_13006(int32_t itemId_, int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABFC84)(this, itemId_, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::LockState_13007(DLL2SDK::Assembly_CSharp::BattleRoyale::ELockPickUpState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABD258)(this, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::ResetLockState_13008(DLL2SDK::Assembly_CSharp::BattleRoyale::ELockPickUpState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABD354)(this, state_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::IsLockState_13009(DLL2SDK::Assembly_CSharp::BattleRoyale::ELockPickUpState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC04BC)(this, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::NotifyDataStoreUpdated_13010(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::NotifyReadyToDrop_13011(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* targetDict_, int32_t actorID_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData*)>(DLL2SDK::GameAssemblyBase + 0x1AC08AC)(this, targetDict_, actorID_, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::NotifyDropResult_13012(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* targetDict_, int32_t actorID_, bool done_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x1AC0A0C)(this, targetDict_, actorID_, done_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::GetManualPickupReplaceItem_13013(int32_t targetPosID_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* pickItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC00AC)(this, targetPosID_, pickItem_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::NotifyReadyToDiscard_13014(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC0F2C)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::NotifyDiscardResult_13015(int32_t actorID_, bool done_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1034)(this, actorID_, done_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::NotifyReadyToManualPickupReplace_13016(int32_t pickActorID_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* replaceData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC03BC)(this, pickActorID_, replaceData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::NotifyManualPickupReplaceResult_13017(int32_t pickActorID_, bool done_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1134)(this, pickActorID_, done_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::AddToDropHistoryQueue_13018(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC0BA4)(this, data_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_CalcluateDropInfo_13019(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABBCB8)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_CleanTimeoutHistoryItem_13020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1404)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_ShouldCheckParam1ForData_13021(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC1234)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule::_cctor_13022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC163C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearByHistoryItem::_ctor_12960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB96A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearByHistoryItem::OnRecycle_12961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearByHistoryItem::get_HasRecycle_12962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearByHistoryItem::set_HasRecycle_12963(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentPosType DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::GetPosType_12945(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D0CA8)(posId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentPosMainType DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::GetPosMainType_12946(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EC5D8)(posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::CheckPosIdValid_12947(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DEDF4)(posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::IsWeapon_12948(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D53AC)(posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::IsDroppedPickUpExist_12949(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EC49C)(itemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::IsAttachment_12950(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F1864)(posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::IsAttachmentForMainWeaponA_12951(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CC79C)(posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::IsAttachmentForMainWeaponB_12952(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CC84C)(posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::IsAttachmentForMeleeWeapon_12953(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DCABC)(posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::IsNormalEquip_12954(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F66C0)(posId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::GetAttachmentBelongsToWeaponPosId_12955(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DA1C0)(posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::IsGun_12956(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B6B04)(itemId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::GetClipIdByWeaponId_12957(int32_t weaponItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBE28)(weaponItemId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::GetWeaponInitSlotData_12958(DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig* config_, int32_t posID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CC3FC)(config_, posID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentUtil::IsBRCollection_12959(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B1CCC)(itemID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManagerCollection::_ctor_12943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4F88)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManagerCollection::FindOrBind_12944(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F5060)(this, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::_ctor_12858(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EA9D0)(this, playerID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::IsLeftWeapon_12859(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EAB30)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::IsRightWeapon_12860(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EABF8)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::IsMeleeWeapon_12861(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EACC0)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::IsThrowWeapon_12862(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EAD88)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::HasWeaponAOrWeaponB_12863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EAE50)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::get_SlotArray_12864() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager*)>(DLL2SDK::GameAssemblyBase + 0x18D0D74)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::get_AmmoList_12865() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager*)>(DLL2SDK::GameAssemblyBase + 0x18DE010)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetSlotItemBySlotType_12866(DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType slotType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBD64)(this, slotType_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetSlotItemBySlotType_12867(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D5458)(this, posId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetSlotItemIndexByActorId_12868(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DC5FC)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetSlotItemByActorId_12869(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D0BE4)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetBagItemByActorId_12870(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D7304)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetItemByActorId_12871(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D04BC)(this, actorId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetItemCount_12872(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EAF24)(this, itemId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetSlotCountInCommon_12873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DE280)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::HasItem_12874(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EAFE8)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::HasItemInCommonSlot_12875(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EB0AC)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetSlotListByTypeInCommon_12876(DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager*, DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType)>(DLL2SDK::GameAssemblyBase + 0x18CE660)(this, type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetSlotListInCommon_12877() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager*)>(DLL2SDK::GameAssemblyBase + 0x18EB170)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetSlotListDataListByTypeInCommon_12878(DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager*, DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType)>(DLL2SDK::GameAssemblyBase + 0x18EB228)(this, type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetThrowingSlotList_12879() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager*)>(DLL2SDK::GameAssemblyBase + 0x18EB2EC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetPerkArray_12880() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager*)>(DLL2SDK::GameAssemblyBase + 0x18EB3A4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetSlotItemListDataByItemIDInCommon_12881(int32_t ItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EB45C)(this, ItemID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetFirstSlotItemByItemIDInCommon_12882(int32_t ItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EB520)(this, ItemID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetPerkItemForBuff_12883(int32_t buffId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EB5E4)(this, buffId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetMainWeaponAmmoList_12884() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager*)>(DLL2SDK::GameAssemblyBase + 0x18EB764)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetMainWeaponAmmoID_12885(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EB9A8)(this, weapon_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetWeaponPartList_12886(int32_t weaponActorID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* retPartList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18EBA9C)(this, weaponActorID_, retPartList_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::CalculateBulletCount_12887(int32_t clipItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EBB78)(this, clipItemId_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::CalculateVestDurability_12888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EBD8C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::AtomicAdd_12889(int32_t actorId_, int32_t itemId_, int32_t posId_, int32_t count_, int32_t bulletCount_, int32_t param1_, int32_t itemLevel_, uint32_t skinID_, bool syncAll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EBEF8)(this, actorId_, itemId_, posId_, count_, bulletCount_, param1_, itemLevel_, skinID_, syncAll_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::CheckBagEquip_12890(DLL2SDK::mscorlib::System::Collections::Generic::List_1* slotlst_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* weaponData_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData*)>(DLL2SDK::GameAssemblyBase + 0x18ECA48)(this, slotlst_, weaponData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::InternalAtomicAddHandler_12891(int32_t actorId_, int32_t itemId_, int32_t posId_, int32_t count_, int32_t bulletCount_, int32_t param1_, int32_t itemLevel_, uint32_t skinID_, bool syncAll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EC698)(this, actorId_, itemId_, posId_, count_, bulletCount_, param1_, itemLevel_, skinID_, syncAll_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::AtomicRemove_12892(int32_t actorId_, int32_t itemId_, int32_t posId_, int32_t itemLevel_, uint32_t skinID_, bool reset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EECF0)(this, actorId_, itemId_, posId_, itemLevel_, skinID_, reset_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::AtomicModify_12893(int32_t actorId_, int32_t itemId_, int32_t posId_, int32_t count_, int32_t bulletCount_, int32_t param1_, int32_t itemLevel_, DLL2SDK::Assembly_CSharp::Network::EItemChangeReason reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EF22C)(this, actorId_, itemId_, posId_, count_, bulletCount_, param1_, itemLevel_, reason_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::AtomicMove_12894(int32_t actorId_, int32_t srcPosId_, int32_t destPosId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EF824)(this, actorId_, srcPosId_, destPosId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::AtomicSwap_12895(int32_t actorId_0_, int32_t posId_0_, int32_t actorId_1_, int32_t posId_1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EFCA0)(this, actorId_0_, posId_0_, actorId_1_, posId_1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::AtomicSwapMainWeapon_12896(int32_t actorId_0_, int32_t posId_0_, int32_t actorId_1_, int32_t posId_1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F01E4)(this, actorId_0_, posId_0_, actorId_1_, posId_1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::AtomicExchange_12897(int32_t actorId_0_, int32_t posId_0_, int32_t actorId_1_, int32_t posId_1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F0C54)(this, actorId_0_, posId_0_, actorId_1_, posId_1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::PushSyncAllProp_12898(uint8_t pages_, uint8_t index_, DLL2SDK::Array* itemAry_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18F0DD8)(this, pages_, index_, itemAry_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::RefreshAllPropOnRespawn_12899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F14DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::DoSyncAllProp_12900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F1138)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::ResetSlot_12901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F1044)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::ResetSingleSlot_12902(DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType slotType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F16BC)(this, slotType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::WeaponChangedHandler_12903(bool add_, int32_t posId_, int32_t actorId_, int32_t itemId_, int32_t itemLevel_, uint32_t skinID_, bool syncAll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18ECE64)(this, add_, posId_, actorId_, itemId_, itemLevel_, skinID_, syncAll_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::AttachmentChangedHandler_12904(bool add_, int32_t actorId_, int32_t itemId_, int32_t posId_, bool serverSync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DB678)(this, add_, actorId_, itemId_, posId_, serverSync_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::EquipChangedHandler_12905(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EDE10)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::LocalORViewTargetEquipChangedHandler_12906(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EDF98)(this, posId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::LocalMedicineChangedHandler_12907(int32_t itemId_, bool isAddOrRemove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18ED7E0)(this, itemId_, isAddOrRemove_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::LocalThrowWeaponChangedHandler_12908(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EDB80)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::HasThrowingInBag_12909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F20A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::LocalAmmoHandler_12910(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18ECD58)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::LocalClipChangedHandler_12911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F2254)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::LocalCheckAutoReammo_12912(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F2438)(this, itemId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::get_CurrentWeaponSlotId_12913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D45A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::set_CurrentWeaponSlotId_12914(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F2544)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::ActualChangeWeapon_12915(int32_t actorId_, int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F254C)(this, actorId_, posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::IsAutoSwitchHandGun_12916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F270C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetPickupTarget_Equip_12917(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F286C)(this, data_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetAutoPickUpTarget_12918(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* data_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F2B44)(this, data_, force_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetAutoPickUpTarget_12919(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* data_, bool force_, bool* recommend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F2C1C)(this, data_, force_, recommend_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::GetAutoPickUpTarget_EquipPart_12920(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* weaponData_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* data_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DB0DC)(this, weaponData_, data_, force_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::CheckEnableAutoPickupEquipart_12921(DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig* partConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F376C)(this, partConfig_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::PeekCommonSlotPosId_12922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F3C34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::OnDiscard_12923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DC478)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::CanAutoPickUpInfluencedByDiscard_12924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F3D2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::OnAddWeapon_12925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F17B8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::CanAutoPickUpInfluencedByAddWeapon_12926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F3DFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::OnUseMedicine_12927(float useTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F3ECC)(this, useTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::OnEndUseMedicine_12928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F3F98)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::CanAutoPickUpInfluencedByUseMedicine_12929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4040)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::LocalConsumableSlotCheckHandler_12930(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EE1A0)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::LocalMergeSlotCheckHandler_12931(int32_t itemId_, int32_t posId_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18EE8A8)(this, itemId_, posId_, count_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::BRRequestStrictExchangePos_12932(int32_t sourcePosId_, int32_t destPosId_, int32_t sourceItemId_, int32_t destItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DFDBC)(this, sourcePosId_, destPosId_, sourceItemId_, destItemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::NotifyBRRequestExchangePosDone_12933(int32_t sourcePosId_, int32_t destPosId_, int32_t sourceItemId_, int32_t destItemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4110)(this, sourcePosId_, destPosId_, sourceItemId_, destItemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::ShowAndRefreshThrowing_12934(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F1AB8)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::HideThrowing_12935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F1EE8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::IsThrowing_12936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F1914)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::SwitchThrowing_12937(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4A84)(this, actorId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::_DoSyncAllProp_m__0_12938(DLL2SDK::Assembly_CSharp::Network::InventoryItem* a_, DLL2SDK::Assembly_CSharp::Network::InventoryItem* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4D74)(a_, b_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::_LocalConsumableSlotCheckHandler_m__1_12939(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4DA8)(this, _item_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager::_LocalConsumableSlotCheckHandler_m__2_12940(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* _item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4DDC)(this, _item_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData::_ctor_12855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260DD00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData::Add_12856(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260DDD8)(this, data_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData::GetMinCountSlotItemData_12857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260E004)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::_ctor_12815(int32_t actorId_, int32_t itemId_, int32_t posId_, int32_t count_, int32_t bulletCount_, int32_t param1_, int32_t itemLevel_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E7474)(this, actorId_, itemId_, posId_, count_, bulletCount_, param1_, itemLevel_, skinID_); } DLL2SDK::Assembly_CSharp::Config::IBRDroppedPickUpConfig* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::get_DroppedPickUpConf_12817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CD6A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::set_DroppedPickUpConf_12818(DLL2SDK::Assembly_CSharp::Config::IBRDroppedPickUpConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E7710)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::CheckUseless_12820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E784C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::CheckUselessForClip_12821(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CB52C)(itemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::CanDrop_12822(int32_t* flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D5E40)(this, flag_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::ToString_12823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::GetBrBaseMeleeId_12824(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E7718)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::_cctor_12825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E8140)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData::__xLuaBaseProxy_ToString_12826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E81C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData::_ctor_12846(int32_t actorId_, int32_t itemId_, int32_t count_, int32_t param1_, int32_t itemLevel_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EE9EC)(this, actorId_, itemId_, count_, param1_, itemLevel_, skinID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRItemDataType DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData::get_ItemDataType_12847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData::CompareTo_12848(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData::ToString_12849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData::__xLuaBaseProxy_ToString_12850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23EF1A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::_ctor_12827(int32_t actorId_, int32_t itemId_, int32_t count_, int32_t param1_, int32_t itemLevel_, bool isInBox_, uint32_t skinID_, int32_t boxActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB9800)(this, actorId_, itemId_, count_, param1_, itemLevel_, isInBox_, skinID_, boxActorID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRItemDataType DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::get_ItemDataType_12828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::get_IsInBox_12829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB998C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::set_IsInBox_12830(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB996C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::get_BoxActorID_12831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB9994)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::set_BoxActorID_12832(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB997C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::get_AutoPickUpTarget_12833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB999C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::set_AutoPickUpTarget_12834(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB99A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::get_IsRecommend_12835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB99AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::set_IsRecommend_12836(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB99B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::get_HasDropped_12837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB99BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::set_HasDropped_12838(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB99C4)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::get_LastCalcDropTime_12839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB99CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::set_LastCalcDropTime_12840(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB9974)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::CalculateAutoPickUpTarget_12841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB99D4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::UpdateHasDropped_12842(bool dropped_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB9AD8)(this, dropped_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::CompareTo_12843(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::ToString_12844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData::__xLuaBaseProxy_ToString_12845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ABA2D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentHandler::_ctor_12811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E7114)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentHandler::PlaySoundHandler_12812(int32_t itemId_, bool add_, bool equip_, bool isLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18D8B4C)(itemId_, add_, equip_, isLocalPlayer_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentHandler::PlaySound_12813(DLL2SDK::mscorlib::System::String* typeName_, bool isLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E731C)(typeName_, isLocalPlayer_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentHandler::PlaySound_12814(DLL2SDK::Assembly_CSharp::Config::EEquipmentSoundType type_, bool isLocalPlayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E71B8)(type_, isLocalPlayer_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::_ctor_12780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E47F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::SetSlotItem_12781(int32_t posId_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E48F0)(this, posId_, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::SwapSlotItem_12782(int32_t posId_0_, int32_t posId_1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E4A14)(this, posId_0_, posId_1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::SwapSlotWeaponGroup_12783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E4CA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::AddAmmoItem_12784(DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E4DB4)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::RemoveAmmoItem_12785(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E4E9C)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::ResetAll_12786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E4FB4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetSlotItemBySlotType_12787(DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType slotType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E50D4)(this, slotType_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetSlotItemBySlotType_12788(int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E51BC)(this, posId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::IsSlotByActorId_12789(int32_t actorId_, int32_t posId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E52A4)(this, actorId_, posId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetSlotItemIndexByActorId_12790(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E5388)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetSlotItemByActorId_12791(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E5498)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetAmmoItemByActorId_12792(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E55A4)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetItemByActorId_12793(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E57DC)(this, actorId_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetAmmoItemByItemId_12794(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E58A0)(this, itemId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetItemCount_12795(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E59A4)(this, itemId_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetItemCountInCommonSlot_12796(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E5C0C)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::HasEquippedBag_12797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E5D1C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetSlotListInCommon_12798() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData*)>(DLL2SDK::GameAssemblyBase + 0x18E5DCC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetSlotListByTypeInCommon_12799(DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData*, DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType)>(DLL2SDK::GameAssemblyBase + 0x18E5F28)(this, type_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetSlotListDataListByTypeInCommon_12800(DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData*, DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType)>(DLL2SDK::GameAssemblyBase + 0x18E6134)(this, type_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetSlotItemListDataByItemIDInCommon_12801(int32_t ItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E646C)(this, ItemID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetFirstSlotItemByItemIDInCommon_12802(int32_t ItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E65B4)(this, ItemID_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetSlotCountInCommon_12803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E66BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::HasItem_12804(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E67B4)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::HasItemInCommonSlot_12805(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E6A3C)(this, itemId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetThrowingSlotList_12806() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData*)>(DLL2SDK::GameAssemblyBase + 0x18E6B48)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetPerkList_12807() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData*)>(DLL2SDK::GameAssemblyBase + 0x18E6D50)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentData::GetWeaponPartList_12808(int32_t weaponActorID_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* retPartList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x18E6E54)(this, weaponActorID_, retPartList_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::_ctor_12748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5BD60)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::get_ElectricTripWireBaseMap_12749() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager*)>(DLL2SDK::GameAssemblyBase + 0x3E5BE6C)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase* DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::GetElectricTripWireBase_12750(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5BE74)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::Contains_12751(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5BF70)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::Remove_12752(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5C04C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::Shutdown_12753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::Reset_12754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::Clear_12755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5C54C)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::GetElectricTripWireBaseOwnerPlayerID_12756(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5CA78)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::OnSyncElectricTripWireBaseInfo_12757(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_STAT* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5CBA0)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::OnSyncDestroyElectricTripWireBase_12758(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5D094)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::OnSyncRemoveElectricTripWireBaseByTimeout_12759(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5D238)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::RefreshAllEffect_12760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5D2E8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::FindElectricTripWireLinkerInfo_12761(uint32_t srcActorID_, uint32_t dstActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5AFF8)(this, srcActorID_, dstActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::RemoveElectricTripWireLinkerInfo_12762(uint32_t srcActorID_, uint32_t dstActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5D740)(this, srcActorID_, dstActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::RemoveAllElectricTripWireLinkerInfo_12763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5C928)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::OnSyncElectricTripWireLinkerInfo_12764(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ACTOR_LINK* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5D864)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::AddElectricTripWireLinker_12765(uint32_t ownerPlayerID_, uint32_t srcActorID_, uint32_t dstActorID_, bool hasBeenTouched_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5D96C)(this, ownerPlayerID_, srcActorID_, dstActorID_, hasBeenTouched_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::RemoveElectricTripWireLinker_12766(uint32_t srcActorID_, uint32_t dstActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5DAD8)(this, srcActorID_, dstActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::OnPawnEnterElectricTripWireLinker_12767(uint32_t playerID_, uint32_t oneBaseActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5DDDC)(this, playerID_, oneBaseActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::OnPawnLeaveElectricTripWireLinker_12768(uint32_t playerID_, uint32_t oneBaseActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5E838)(this, playerID_, oneBaseActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::__xLuaBaseProxy_Shutdown_12769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5E91C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager::__xLuaBaseProxy_Reset_12770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5E924)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::_ctor_12733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5A968)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::get_OwnerPlayerID_12734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5AA0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::set_OwnerPlayerID_12735(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5AA14)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::Init_12736(uint32_t ownerPlayerID_, uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5AA1C)(this, ownerPlayerID_, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::TakeDamage_12737(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::get_ServerType_12738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::Tick_12739(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::ShowBaseEffect_12740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5ABA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::HideEffect_12741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5B714)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::RefreshEffect_12742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5B838)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::DestroyEffect_12743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5B904)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::_ShowBaseEffect_m__0_12744(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5BA9C)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::_DestroyEffect_m__1_12745(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5BC58)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::__xLuaBaseProxy_TakeDamage_12746(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5BD50)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase::__xLuaBaseProxy_Tick_12747(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5BD58)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormEffect::_ctor_12724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519F5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormEffect::Awake_12725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351A154)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormEffect::Update_12726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351A8DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormEffect::SetGPUParticleActive_12727(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351B498)(this, active_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormEffect::MakeMesh_12728(DLL2SDK::UnityEngine::UnityEngine::Mesh* mesh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351B598)(this, mesh_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormEffect::InitGPUParticle_12729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351A33C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormEffect::UpdateGPUParticle_12730(float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351B130)(this, radius_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormCylinder::_ctor_12719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519934)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormCylinder::Awake_12720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35199E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormCylinder::Update_12721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519BB8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormCylinder::IsShowArea_12722(float radius_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo* siGameInfo_, DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle* gas_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519E84)(this, radius_, siGameInfo_, gas_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SandStormCylinder::SetWallRendererEnabled_12723(bool isEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519A88)(this, isEnable_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::_ctor_12701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E693A4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::get_ShowEdgeDisMapSqr_12702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E694D0)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::get_ShouldShowDis_12703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E694F0)(this); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::get_gps_12704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E69624)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::get_NonBattleAreaEdgeList_12705() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge*)>(DLL2SDK::GameAssemblyBase + 0x3E69788)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::Start_12706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E69800)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::Update_12707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6A1C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::UpdateMtArgs_12708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6A940)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::CheckDistance_12709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6A450)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::CountSqrDistance_12710(DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6AD6C)(this, p1_, p2_, q_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::InitDate_12711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E698B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::InitEdgeMesh_12712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E69DEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::ShowMesh_12713(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6A084)(this, isShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::ClearMesh_12714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6ABE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::AddMeshVertices_12715(int32_t i_, DLL2SDK::UnityEngine::UnityEngine::Vector2 q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6AFD0)(this, i_, q_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::DoAddMeshVertices_12716(DLL2SDK::UnityEngine::UnityEngine::Vector2 p_, float len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6B708)(this, p_, len_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::DoAddMeshVertices_12717(DLL2SDK::UnityEngine::UnityEngine::Vector3 p_, float u_, float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6B948)(this, p_, u_, v_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NonBattleAreaEdge::GenEdgeMesh_12718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6B490)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::FunctionalArea::_ctor_12628(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60944)(this, id_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::FunctionalArea::get_IsAbandoned_12629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60A10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::FunctionalArea::set_IsAbandoned_12630(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60A18)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::FunctionalArea::get_PropertyChanged_12631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::FunctionalArea::get_CurrentRadius_12632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::FunctionalArea::get_Position_12633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::FunctionalArea::IsPointInSide_12634(DLL2SDK::UnityEngine::UnityEngine::Vector3 pt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60A58)(this, pt_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::FunctionalArea::UpdateCircleInfo_12635(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::_ctor_12667(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35574F8)(this, id_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::get_InitPos_12668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35575A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::set_InitPos_12669(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35575BC)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::get_InitRadius_12670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35575C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::set_InitRadius_12671(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35575D0)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::SetupInfo_12672(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35575D8)(this, pos_, radius_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::get_CurrentRadius_12673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::get_Position_12674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::UpdateCircleInfo_12675(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Unpiloted_Circle::__xLuaBaseProxy_UpdateCircleInfo_12676(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557800)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle::_ctor_12659(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519720)(this, id_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle::get_InitPos_12660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35197D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle::set_InitPos_12661(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35197E4)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle::get_InitRadius_12662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35197F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle::set_InitRadius_12663(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35197F8)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle::SetupInfo_12664(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float radius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3519800)(this, pos_, radius_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle::get_CurrentRadius_12665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SafeArea_Circle::get_Position_12666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::_ctor_12636(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60C70)(this, id_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_CreateTime_12637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60D44)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::set_CreateTime_12638(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60D4C)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_DelayTime_12639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60D54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::set_DelayTime_12640(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60D5C)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_ShrinkDurationTime_12641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60D64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::set_ShrinkDurationTime_12642(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60D6C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_BeginShrinkPosition_12643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60D74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::set_BeginShrinkPosition_12644(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60D88)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_EndShrinkPosition_12645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60D94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::set_EndShrinkPosition_12646(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60DA8)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_BeginShrinkRadius_12647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60DB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::set_BeginShrinkRadius_12648(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60DBC)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_EndShrinkRadius_12649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60DC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::set_EndShrinkRadius_12650(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60DCC)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_BetweenShrinkTime_12651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60DD4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_BeginShrinkTime_12652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60E18)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_EndShrinkTime_12653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60E2C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_FromBeginShrinkTime_12654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E60E48)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_PropertyChanged_12655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_CurrentRadius_12656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::get_Position_12657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::GasArea_Circle::SetupGasInfo_12658(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float createTime_, float iniRadius_, float shrinkDuration_, float targetRadius_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, float delayTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E61148)(this, pos_, createTime_, iniRadius_, shrinkDuration_, targetRadius_, targetPos_, delayTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScale::_ctor_12620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26339A0)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScale::get_CachedTransform_12621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633A6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScale::Init_12622(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633B3C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScale::OnEnable_12623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633F6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScale::Update_12624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263404C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScale::CountReviveScale_12625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2634344)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScale::SetScale_12626(float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26344A0)(this, scale_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScale::SetParentOffset_12627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633C4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScaleMgr::_ctor_12614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2634688)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScaleMgr::get_BaseScale_12615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2634680)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScaleMgr::Tick_12616(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScaleMgr::OnLocalPlayerDead_12617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2634A04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScaleMgr::EndScale_12618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2634954)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeammateEffScaleMgr::__xLuaBaseProxy_Tick_12619(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2634AB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformVolume::_ctor_12609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B46F6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformVolume::OnEnable_12610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B47010)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformVolume::IsInVolume_12611(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B46910)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformVolume::OnTriggerEnter_12612(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B470D4)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformVolume::OnTriggerExit_12613(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B47220)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::_ctor_12594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B457F8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::get_IsOpen_12595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B458F4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::get_Position_12596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B45904)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::get_AngleY_12597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B45918)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::Init_12598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::ApplyWorldShift_12599(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::Tick_12600(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::OnSoundEvent_12601(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformSoundType type_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B465BC)(this, type_, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::TryLoad_12602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B45B4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::OnAssetReady_12603(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B46A9C)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::UnLoad_12604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B46440)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::_cctor_12605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B46EA0)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::__xLuaBaseProxy_Init_12606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B46F3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::__xLuaBaseProxy_ApplyWorldShift_12607(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B46F44)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformMgr::__xLuaBaseProxy_Tick_12608(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B46F64)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::_ctor_12584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44C60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::Update_12585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44D64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::CheckShowEffDis_12586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44FCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::Awake_12587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::OnDSLoginSuccess_12588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::TryLoadEffect_12589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44E58)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::LoadEffect_12590(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B45488)(this, idx_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::TmpFixEffectId_12591(int32_t effId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B456E4)(this, effId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::__xLuaBaseProxy_Awake_12592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B457E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformEffect::__xLuaBaseProxy_OnDSLoginSuccess_12593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B457F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformAudio::_ctor_12575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B4409C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformAudio::OnEnable_12576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B4414C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformAudio::OnDisable_12577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44234)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformAudio::Update_12578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B4452C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformAudio::OnTriggerEnter_12579(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44944)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformAudio::OnTriggerExit_12580(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44B78)(this, other_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformAudio::CheckTarget_12581(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44A2C)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformAudio::CheckSandStormEvent_12582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44670)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformAudio::PlaySound_12583(DLL2SDK::mscorlib::System::String* eventName_, bool is3P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B44334)(this, eventName_, is3P_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::_ctor_12551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194D7B4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::get_IsLighting_12552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194DC84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::set_IsLighting_12553(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194DC8C)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::Start_12554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194DD78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::OnDestroy_12555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194E988)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::Update_12556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194EB34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::InitShift_12557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194E8A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::ApplyShift_12558(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::DoApplyShift_12559(DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer_InstanceData* insData_, DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194F1C0)(this, insData_, shift_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::InitCullingGroup_12560(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194E23C)(this, camera_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::FinitCullingGroup_12561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194EA74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::CheckLightingFlag_12562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194E708)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::BlinkUpdate_12563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194EBEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::DoBlinkUpdate_12564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194F378)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::RefreshLightState_12565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194DC94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::SetLightState_12566(int32_t idx_, bool isLighting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194F4A0)(this, idx_, isLighting_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::DrawUpdate_12567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194ED6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::DrawInstances_12568(DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer_InstanceData* insData_, bool isLine_, int32_t disIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194F68C)(this, insData_, isLine_, disIdx_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::SubmitRenderBatch_12569(DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer_InstanceData* insData_, int32_t bufferCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194FC8C)(this, insData_, bufferCount_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer::GetCurrentCamera_12570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194E0C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternBlink::_ctor_12542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194CB50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternBlink::OnEnable_12543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194CDC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternBlink::OnDisable_12544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194D100)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternBlink::Update_12545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194D1A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternBlink::SetAllLightState_12546(bool isLighting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194CFBC)(this, isLighting_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternBlink::DoBlinkUpdate_12547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194D370)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternBlink::SetLightState_12548(int32_t idx_, bool isLighting_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194D498)(this, idx_, isLighting_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::_ctor_12530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B8DEC)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::get_EBRPickUpInfoType_12531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::get_InitialPosition_12532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CAB98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::set_InitialPosition_12533(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C9788)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::get_TargetPosition_12534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CABAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::set_TargetPosition_12535(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C9794)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::StartMove_12536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C97A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::SetPosition_12537(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C9944)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::TickMovement_12538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::TickBoxObserver_12539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::__xLuaBaseProxy_TickMovement_12540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CADF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupZombieDrop::__xLuaBaseProxy_TickBoxObserver_12541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CADF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::_ctor_12508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BF0D4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::get_EBRPickUpInfoType_12509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::get_InitialPosition_12510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BF2C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::set_InitialPosition_12511(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BF2D8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::get_TargetPosition_12512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BF2E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::set_TargetPosition_12513(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BF35C)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::get_ConfigYOffset_12514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BF33C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::StartMove_12515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BF368)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::SetPosition_12516(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BF618)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::AddTrigger_12517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BF744)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::LoadComplete_12518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::OnDespawn_12519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::TickBoxObserver_12520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::TickMovement_12521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::CheckEnableBoxCollider_12522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C02E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::Pickup_12523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C04B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::OnTriggerEnter_12524(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C05AC)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::_cctor_12525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C07C0)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::__xLuaBaseProxy_LoadComplete_12526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C08D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::__xLuaBaseProxy_OnDespawn_12527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C08DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::__xLuaBaseProxy_TickBoxObserver_12528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C08E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupCollection::__xLuaBaseProxy_TickMovement_12529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C08E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxEffect::_ctor_12501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BE784)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxEffect::InitEffect_12502(int32_t actorId_, int32_t itemId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BE828)(this, actorId_, itemId_, pos_, rot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxEffect::ShowEffectAfterInit_12503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BECEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxEffect::Show_12504(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BB10C)(this, bShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxEffect::Update_12505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BED94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxEffect::SetState_12506(bool bOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BC6DC)(this, bOpen_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxEffect::SetBoxAreaState_12507(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneStatus status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BEEEC)(this, status_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxCommonUtility::_ctor_12495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BE5E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxCommonUtility::InitBoxAreaState_12496(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, int32_t actorID_, bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BA78C)(root_, actorID_, isOpen_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxCommonUtility::SetBoxAreaState_12497(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneStatus status_, bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BCBD0)(root_, status_, isOpen_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxCommonUtility::ShowTargetSignBoard_12498(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BC87C)(root_, bShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxCommonUtility::UpdateBillborad_12499(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BB9E0)(transform_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxCommonUtility::_cctor_12500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BE6F4)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::_ctor_12465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B9014)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::get_AssetId_12466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B911C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::set_AssetId_12467(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B9124)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::get_ActorID_12468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B912C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::set_ActorID_12469(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B9134)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::LoadAsset_12470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B913C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::ClearLoad_12471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B92F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::OnAssetReady_12472(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B9468)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::AddTrigger_12473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BA474)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::Init_12474(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, int32_t actorID_, int32_t itemID_, bool boxIsOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BAA48)(this, pos_, rot_, actorID_, itemID_, boxIsOpen_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxEffect* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::GetBoxEffect_12475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BAF40)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::ClearAsset_12476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BB23C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::TickBoxObserver_12477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BB4A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::Update_12478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BB858)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::Despawn_12479(bool despawnVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BC2C0)(this, despawnVisible_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::CanRegist_12480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::SetBoxState_12481(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BA8D0)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::SetBoxAreaState_12482(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneStatus status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BCA98)(this, status_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::ResetPosition_12483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BCD34)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::SetAnimatorState_12484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BA2CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::SetEffectPoint_12485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BC798)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::ShowEffect_12486(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BCF98)(this, bShow_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::CheckAutoOpenBox_12487(bool isTriggerEnter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BD234)(this, isTriggerEnter_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::IsShowBox_12488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BD5C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::OnTriggerStay_12489(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BD70C)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::OnTriggerEnter_12490(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BD7F8)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::OnTriggerExit_12491(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BDFF4)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::CheckLocalPlayerAround_12492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BDBBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::TestResetPos_12493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BE460)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox::_cctor_12494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BE534)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBethlehemStarDrop::_ctor_12461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B8D4C)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBethlehemStarDrop::get_EBRPickUpInfoType_12462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBethlehemStarDrop::TickBoxObserver_12463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBethlehemStarDrop::__xLuaBaseProxy_TickBoxObserver_12464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B8F78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo::_ctor_12452(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E58EE8)(this, actorID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo::get_DoorState_12453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E58F98)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo::get_LastOperatorID_12454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E58FA0)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo::get_Health_12455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo::set_Health_12456(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo::SetOpeartorID_12457(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E591A8)(this, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo::SetDoorState_12458(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E59250)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo::Destroy_12459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo::__xLuaBaseProxy_Destroy_12460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E59490)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::_ctor_12319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436550)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BRDoorType DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_DoorType_12320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_UID_12321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436714)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_PlayerId_12322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243671C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_AssetRoot_12323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243672C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_MoveAblePartTransform_12324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_IsPawnInDoor_12325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243673C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_CurrentMesh_12326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436744)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_CurrentDoorState_12327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243674C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_Size_12328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436754)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_CloseRoattion_12329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_OpenDoorSoundEventStr_12330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436780)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_CloseDoorSoundEventStr_12331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436A28)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_Health_12332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::set_Health_12333(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::Tick_12334(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::GetHitImpactTarget_12335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::IsCanUse_12336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2437A80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::Reset_12337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::OnDestroy_12338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::InitDoor_12339(uint32_t actorId_, uint32_t uid_, float brokenHp_, DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo* doorInfo_, DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor* levelDoor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, actorId_, uid_, brokenHp_, doorInfo_, levelDoor_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::TryCloseDoor_12340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::OnClientCtr_12341(DLL2SDK::Assembly_CSharp::Network::NOTIFY_INFO_TYPE notifyType_, DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2438F98)(this, notifyType_, state_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::TryGetBindDoor_12342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24391CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::ServerSetState_12343(DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState state_, uint32_t operatorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243940C)(this, state_, operatorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::SetState_12344(DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState state_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2438AF8)(this, state_, force_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::ToggleDynamicShadow_12345(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2439C38)(this, open_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::OnForceSetState_12346(DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::StartMove_12347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::TickMove_12348(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243709C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::DoTickMove_12349(float percent_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, percent_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::EndMove_12350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::TouchDoor_12351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243A11C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::TryOpenDoor_12352(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::CanBeDamagedBy_12353(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::TakeDamage_12354(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::get_ServerType_12355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::OnTriggerEnter_12356(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243A9A0)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::OnTriggerExit_12357(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243B110)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::OnPawnStay_12358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2437224)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::NotifyHUD_12359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2439980)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::LoadDoorAsset_12360(int32_t assetId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436D64)(this, assetId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::OnAssetLoad_12361(int32_t assetId_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243B388)(this, assetId_, obj_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::IsLocalPawnInDoor_12362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243BA04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::CloseInvisibleWall_12363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243983C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::CreateInvisibleWall_12364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243BC80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::CheckSetInvisibleWall_12365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2439540)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::_cctor_12366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243BFD0)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::__xLuaBaseProxy_Tick_12367(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C194)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::__xLuaBaseProxy_GetHitImpactTarget_12368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C19C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::__xLuaBaseProxy_Reset_12369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C1A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::__xLuaBaseProxy_OnDestroy_12370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C1AC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::__xLuaBaseProxy_CanBeDamagedBy_12371(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C1B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor::__xLuaBaseProxy_TakeDamage_12372(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C1BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::_ctor_12419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC675C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BRDoorType DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::get_DoorType_12420() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::get_CloseRoattion_12421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::GetTargetRotation_12422(DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC6850)(this, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::InitDoor_12423(uint32_t actorId_, uint32_t uid_, float brokenHp_, DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo* doorInfo_, DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor* levelDoor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, actorId_, uid_, brokenHp_, doorInfo_, levelDoor_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::TryOpenDoor_12424(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::OnForceSetState_12425(DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::StartMove_12426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::DoTickMove_12427(float percent_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, percent_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::TickAntiStuck_12428(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC7284)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::EndMove_12429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::__xLuaBaseProxy_InitDoor_12430(uint32_t P0_, uint32_t P1_, float P2_, DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo* P3_, DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC793C)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::__xLuaBaseProxy_TryOpenDoor_12431(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC7968)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::__xLuaBaseProxy_OnForceSetState_12432(DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC7970)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::__xLuaBaseProxy_StartMove_12433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC7978)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::__xLuaBaseProxy_DoTickMove_12434(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC7980)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNormalDoor::__xLuaBaseProxy_EndMove_12435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC7988)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorTrigger::_ctor_12417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FA68)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorTrigger::Init_12418(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor* owner_, float width_, float height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FB0C)(this, owner_, width_, height_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::_ctor_12373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C1C4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::get_AutoOpenDoorInputTime_12374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C348)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::get_AutoOpenDoorGap_12375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C350)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::get_IsDisableBlackMarketDoor_12376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D2E70)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::set_IsDisableBlackMarketDoor_12377(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C358)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::get_IsInHospitalRoom_12378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436A20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::set_IsInHospitalRoom_12379(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C360)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::get_DoorBrokenStateHP_12380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C368)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::get_LevelDoorList_12381() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr*)>(DLL2SDK::GameAssemblyBase + 0x243C370)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::get_BRDoorMap_12382() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr*)>(DLL2SDK::GameAssemblyBase + 0x243C378)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::GetDoorRoot_12383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C380)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::DestroyDoorRoot_12384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243C510)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::Init_12385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::Shutdown_12386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::OnStartMatch_12387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::CanLoadDoor_12388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243CBCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::Tick_12389(float tickTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, tickTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::OnLevelObjectRegistered_12390(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::OnLevelObjectUnRegistered_12391(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::SpawnDoor_12392(DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo* info_, DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor* levelDoor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243D6BC)(this, info_, levelDoor_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::SpawnDoor_12393(DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243E338)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::RemoveDoor_12394(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243DCB4)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::SpwanAllDoors_12395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243E680)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::RemoveAllDoors_12396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243E9FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::Reset_12397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::SetDoorState_12398(uint32_t uid_, DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState state_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243EC40)(this, uid_, state_, force_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::PlayerTouchDoor_12399(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243ED98)(this, uid_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::GetBRDoor_12400(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24392D8)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::CheckServerType_12401(DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoorServerGroupType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2437B9C)(this, type_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::CheckAndAddBRDoorCompont_12402(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::Assembly_CSharp::GameEngine::BRDoorType doorType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243F25C)(this, root_, doorType_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::SpawnBRDoor_12403(uint32_t actorId_, DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo* doorInfo_, DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor* levelDoor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243DEB8)(this, actorId_, doorInfo_, levelDoor_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::IsDoorExist_12404(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243F4A8)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::IsLocalPawnInDoor_12405(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243F60C)(this, uid_); } DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::GetLevelDoor_12406(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243E54C)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::CopyProperties_12407(DLL2SDK::Assembly_CSharp::BRDoorMgrData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::get_DataType_12408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::_cctor_12409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243F928)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::__xLuaBaseProxy_Init_12410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FA30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::__xLuaBaseProxy_Shutdown_12411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FA38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::__xLuaBaseProxy_OnStartMatch_12412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FA40)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::__xLuaBaseProxy_Tick_12413(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FA48)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::__xLuaBaseProxy_OnLevelObjectRegistered_12414(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FA50)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::__xLuaBaseProxy_OnLevelObjectUnRegistered_12415(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FA58)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr::__xLuaBaseProxy_Reset_12416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243FA60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::_ctor_12296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2434704)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::get_DesObjParentAssetID_12297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24348AC)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::Init_12298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::Shutdown_12299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::OnLevelObjectRegistered_12300(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::OnLevelObjectUnRegistered_12301(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::Tick_12302(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::PreloadDesObjParentAsset_12303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243502C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::SpawnObj_12304(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243515C)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::SpawnObjInternal_12305(uint32_t actorId_, float health_, DLL2SDK::Assembly_CSharp::BRDestructibleLevelObj* levelObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24357C8)(this, actorId_, health_, levelObj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::RemoveObj_12306(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24354F8)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::OnBrokenDisappear_12307(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D0E8C)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::TmpSaveObjRelevant_12308(uint32_t actorId_, bool isRelevant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2435C58)(this, actorId_, isRelevant_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::SyncObjRelevant_12309(uint32_t actorId_, bool isRelevant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2435DD4)(this, actorId_, isRelevant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::SyncObjStatus_12310(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS* recData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436034)(this, recData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::RemoveAllObjs_12311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2434AF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::Reset_12312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::__xLuaBaseProxy_Init_12313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436520)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::__xLuaBaseProxy_Shutdown_12314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436528)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::__xLuaBaseProxy_OnLevelObjectRegistered_12315(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436530)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::__xLuaBaseProxy_OnLevelObjectUnRegistered_12316(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436538)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::__xLuaBaseProxy_Tick_12317(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436540)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr::__xLuaBaseProxy_Reset_12318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2436548)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::_ctor_12263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D0324)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::get_IsCanDirectAutoFire_12264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::get_DisplayImpactEffect_12265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::CanBeDamagedBy_12266(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::get_ServerType_12267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::GetNormalAssetId_12268(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRDestructibleObjType desType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243306C)(desType_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::get_NormalAssetId_12269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2433138)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::get_BrokenAssetId_12270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2433140)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::get_BrokenEffectAssetId_12271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2433148)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::get_IsBrokenDisappear_12272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D0E84)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::GetCurrAssetId_12273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24331D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::Start_12274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::ConfigActorRoot_12275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::Init_12276(uint32_t actorId_, DLL2SDK::Assembly_CSharp::BRDestructibleLevelObj* levelObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, actorId_, levelObj_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::InitAsset_12277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D100C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::ClearAsset_12278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x243346C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::OnLoadAssetEnd_12279(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24335EC)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::CheckAssetBoxCollider_12280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24339CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::OnTriggerEnter_12281(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2433C34)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::OnTriggerExit_12282(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2434060)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::ChangeLayer_12283(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2433EFC)(this, layer_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::TakeDamage_12284(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::SyncHealth_12285(float hp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, hp_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::SyncStatus_12286(uint32_t status1_, uint32_t status2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, status1_, status2_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::ShowBrokenEffect_12287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D08C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::OnDestroy_12288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::Reset_12289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::__xLuaBaseProxy_CanBeDamagedBy_12290(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24346DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::__xLuaBaseProxy_Start_12291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24346E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::__xLuaBaseProxy_TakeDamage_12292(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24346EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::__xLuaBaseProxy_OnDestroy_12293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24346F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObj::__xLuaBaseProxy_Reset_12294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24346FC)(this); } void DLL2SDK::Assembly_CSharp::BRDestructibleLevelObjGroup::_ctor_12262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531D2CC)(this); } void DLL2SDK::Assembly_CSharp::BRDestructibleLevelObj::_ctor_12261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531D214)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::_ctor_12207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51B84)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::get_TickEnabled_12208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E56888)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::SetTickEabled_12209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::Start_12210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E57590)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::OnDestroy_12211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E57640)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::Init_12212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::InitStatus_12213(bool bStartPlay_, int32_t index_, float elapseTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, bStartPlay_, index_, elapseTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::RegisterSubComponent_12214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E57808)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::Tick_12215(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::UnRegisterSubcomponent_12216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E576F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent::DestroySubcomponent_12217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::_ctor_12240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6635C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::SetToggleRotation_12241(bool bStartRotation_, int32_t musicIndex_, float timeElapased_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6642C)(this, bStartRotation_, musicIndex_, timeElapased_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::SetTickEabled_12242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::Init_12243() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::InitStatus_12244(bool bStartPlay_, int32_t index_, float elapseTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, bStartPlay_, index_, elapseTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::DestroySubcomponent_12245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::Tick_12246(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::ToggleLampVisualEffect_12247(bool bStartEffect_, int32_t musicIndex_, float timeElapased_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E66B84)(this, bStartEffect_, musicIndex_, timeElapased_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::OnAsyncEffectLoaded_12248(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E672E8)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::__xLuaBaseProxy_SetTickEabled_12249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E67490)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::__xLuaBaseProxy_Init_12250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E67494)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::__xLuaBaseProxy_InitStatus_12251(bool P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E67498)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::__xLuaBaseProxy_DestroySubcomponent_12252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E674B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Lampball::__xLuaBaseProxy_Tick_12253(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E674B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtnController::_ctor_12235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E58C84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtnController::Init_12236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtnController::GetViewAssetId_12237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtnController::__xLuaBaseProxy_Init_12238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E58ED8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtnController::__xLuaBaseProxy_GetViewAssetId_12239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E58EE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtn::_ctor_12226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E583B8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtn::get_IsControlByUiState_12227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtn::get_InactiveGameHudState_12228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtn::get_ActiveGameHudState_12229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtn::Init_12230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtn::OnDanceInteraction_12231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5885C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtn::SetButtonView_12232(bool bIsActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E58998)(this, bIsActive_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtn::OnDanceAnimationCompleted_12233(DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E58B78)(this, args_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceInteractionBtn::__xLuaBaseProxy_Init_12234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E58C7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorVolume::_ctor_12218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E579B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorVolume::Start_12219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorVolume::OnTriggerEnter_12220(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorVolume::OnTriggerExit_12221(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorVolume::CheckInsideVolume_12222(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E57B58)(this, pawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorVolume::__xLuaBaseProxy_Start_12223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E583A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorVolume::__xLuaBaseProxy_OnTriggerEnter_12224(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E583A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorVolume::__xLuaBaseProxy_OnTriggerExit_12225(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E583B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorMonitor::_ctor_12199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E56C7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorMonitor::Init_12200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorMonitor::InitStatus_12201(bool bStartPlay_, int32_t index_, float elapseTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, bStartPlay_, index_, elapseTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorMonitor::Play_12202(bool bPlaying_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E572C8)(this, bPlaying_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorMonitor::ChangeAudioSpectrum_12203(bool bPlayImmediately_, int32_t index_, float timeElapsed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E57094)(this, bPlayImmediately_, index_, timeElapsed_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorMonitor::__xLuaBaseProxy_Init_12204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E573F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorMonitor::__xLuaBaseProxy_InitStatus_12205(bool P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E573F8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::_ctor_12177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E555B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::Init_12178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::IsCDPlayerPlaying_12179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4F5F4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::IsLocalPawnInsideVolume_12180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E55BF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::StartPlayMusic_12181(bool bStart_, bool bForceToPlayFromStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4FF54)(this, bStart_, bForceToPlayFromStart_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::SwitchMusic_12182(bool bPlayNextOne_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4F310)(this, bPlayNextOne_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::SyncCDStatusToSubComponent_12183(DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent* subComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E55E7C)(this, subComponent_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::SetCDStatus_12184(uint32_t inStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E56028)(this, inStatus_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::GetCDStatus_12185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E55D14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::CheckDanceInteractionHUD_12186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4F448)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::OnDanceAnimationCompleted_12187(DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E56330)(this, args_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::RegisterSubComponent_12188(DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent* subComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E563E8)(this, subComponent_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::UnRegisterSubComponent_12189(DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorSubComponent* subComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E56524)(this, subComponent_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::Tick_12190(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::OnMusicEnd_12191(bool bStartplay_, int32_t index_, float elapseTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E56890)(this, bStartplay_, index_, elapseTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::MusicEnd_12192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E56AA0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::__xLuaBaseProxy_Init_12193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E56B4C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorManager::__xLuaBaseProxy_Tick_12194(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E56B54)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::_ctor_12162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53E5C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::get_CurrentMusicIndex_12163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53F30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::Init_12164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::IsPlaying_12165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5456C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::GetCurrentPlaybackTime_12166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E54614)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::GetRemainingTime_12167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E54760)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::StartPlayMusic_12168(bool bStartMusic_, bool bForcePlayFromStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E548B4)(this, bStartMusic_, bForcePlayFromStart_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::SwitchMusic_12169(bool bPlayNextOne_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E54F14)(this, bPlayNextOne_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::PlayMusic_12170(DLL2SDK::mscorlib::System::String* musicName_, int32_t percentage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E54C90)(this, musicName_, percentage_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::StopMusic_12171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E54B44)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::GetDurationByAudioEventName_12172(DLL2SDK::mscorlib::System::String* audioEventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5437C)(this, audioEventName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::SyncCurrentStatus_12173(int32_t musicID_, bool bIsPlayingNow_, int32_t posInPercentage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E55284)(this, musicID_, bIsPlayingNow_, posInPercentage_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::GetCurrentStatus_12174() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent*)>(DLL2SDK::GameAssemblyBase + 0x3E5545C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::GetCurrentPlaybackPercent_12175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E54FE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorAudioComponent::__xLuaBaseProxy_Init_12176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E555B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::_ctor_12130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51A6C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::get_CurAnimIndex_12131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51C28)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::get_DanceState_12132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51C30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::Init_12133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::InitStatus_12134(bool bStartPlay_, int32_t index_, float elapseTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, bStartPlay_, index_, elapseTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::DestroySubcomponent_12135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::InitAnimationInfo_12136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51F94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::InitDanceStateMachine_12137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E52188)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::AddTransition_12138(DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState curState_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceTransitionCondition condition_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState nextState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E529AC)(this, curState_, condition_, nextState_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::StateTransition_12139(DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceTransitionCondition condition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E52B64)(this, condition_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::CheckAnimationTransition_12140(DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState curState_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState nextState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E52CD0)(this, curState_, nextState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::SetAnimationDuration_12141(float duration_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53208)(this, duration_, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::RegisterDanceAnimCallback_12142(DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState curState_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState nextState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E52F10)(this, curState_, nextState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::UnRegisterDanceAnimCallback_12143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5314C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::ConsecutiveDanceMilestone_12144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53554)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::DanceAnimEnd_12145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5375C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::DanceAnimInterrupted_12146(DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E539E0)(this, args_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::OnMusicChanged_12147(bool bStartPlay_, int32_t index_, float elapsedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E52500)(this, bStartPlay_, index_, elapsedTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::StartConsecutiveDance_12148(bool bStartTimer_, float durationToMileStone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5331C)(this, bStartTimer_, durationToMileStone_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::DanceAnimDuration_12149(bool bStartTimer_, float danceAnimDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53438)(this, bStartTimer_, danceAnimDuration_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::DanceAnimControllerTimer_12150(DLL2SDK::System_Core::System::Action* inTimeDelegate_, bool bStartTimer_, float interval_, bool bIsLooping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53BB0)(this, inTimeDelegate_, bStartTimer_, interval_, bIsLooping_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::__xLuaBaseProxy_Init_12151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53CDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::__xLuaBaseProxy_InitStatus_12152(bool P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53CE0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationController::__xLuaBaseProxy_DestroySubcomponent_12153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E53DB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtnController::_ctor_12123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E513F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtnController::Init_12124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtnController::GetViewAssetId_12125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtnController::SetPlayStatus_12126(bool bIsPlaying_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5164C)(this, bIsPlaying_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtnController::__xLuaBaseProxy_Init_12127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51760)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtnController::__xLuaBaseProxy_GetViewAssetId_12128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E51768)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::_ctor_12110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5095C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::get_IsControlByUiState_12111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::get_InactiveGameHudState_12112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::get_ActiveGameHudState_12113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::Init_12114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::get_TickRate_12115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::OnInteraction_12116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E50BA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::RotateAlbumCover_12117(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E50DF8)(this, dt_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::IsEnabled_12118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E50FBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::RefreshBtnDisplayState_12119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E510AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::Tick_12120(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::__xLuaBaseProxy_Init_12121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E513E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerInteractionBtn::__xLuaBaseProxy_Tick_12122(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E513F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::_ctor_12086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4EA80)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::get_TickRate_12087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::RegisterDelegates_12088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::UnRegisterDelegates_12089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::get_IsControlByUiState_12090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::get_InactiveGameHudState_12091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::get_ActiveGameHudState_12092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::PlayPreviousMusic_12093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4EF50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::PlayNextMusic_12094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4F204)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::SwitchMusic_12095(bool bIsNext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4F05C)(this, bIsNext_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::StartMusic_12096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4F710)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::PlayMusic_12097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4F9DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::PauseMusic_12098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4F848)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::TogglePlayBtnSprite_12099(bool bIsPlaying_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4FB70)(this, bIsPlaying_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::ToggleDiscEffect_12100(bool bIsPlaying_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4FD50)(this, bIsPlaying_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::CloseCDPlayerHUD_12101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E500AC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::GetPlayStatus_12102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E50358)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::SetPlayStatus_12103(bool bIsPlaying_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E50400)(this, bIsPlaying_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::RotateAlbumCover_12104(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E504C0)(this, dt_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::Tick_12105(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::SetDetailedInfo_12106(DLL2SDK::mscorlib::System::String* musicName_, DLL2SDK::mscorlib::System::String* composer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E507A0)(this, musicName_, composer_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::__xLuaBaseProxy_RegisterDelegates_12107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E50944)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::__xLuaBaseProxy_UnRegisterDelegates_12108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5094C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayerHUD::__xLuaBaseProxy_Tick_12109(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E50954)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayer::_ctor_12081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4E2DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayer::OnTriggerEnter_12082(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayer::OnTriggerExit_12083(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayer::__xLuaBaseProxy_OnTriggerEnter_12084(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4EA70)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::CDPlayer::__xLuaBaseProxy_OnTriggerExit_12085(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E4EA78)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRLevelChristmasTree::_ctor_12080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531FAD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::_ctor_12059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241EB00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::Init_12060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::Tick_12061(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::OnLevelObjectRegistered_12062(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::OnLevelObjectUnRegistered_12063(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::Shutdown_12064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::Reset_12065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::RemoveChristmasTree_12066(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241F53C)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::SpawnChristmasTree_12067(uint32_t uID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241F828)(this, uID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::SpawnChristmasTreeInternal_12068(uint32_t actorId_, DLL2SDK::Assembly_CSharp::BRLevelChristmasTree* levelChristmasTree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241FB5C)(this, actorId_, levelChristmasTree_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::OnBRLevelChristmasTreeRegister_12069(DLL2SDK::Assembly_CSharp::BRLevelChristmasTree* levelTree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241EF30)(this, levelTree_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::OnBRLevelChristmasTreeUnRegister_12070(DLL2SDK::Assembly_CSharp::BRLevelChristmasTree* levelTree_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241F20C)(this, levelTree_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::SyncChristmasTreeStatus_12071(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BROKEN_STATUS* recData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420014)(this, recData_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::SyncChristmasTreeRelevant_12072(uint32_t actorId_, bool isRelevant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24204E0)(this, actorId_, isRelevant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::TryPlayFireWorkEffect_12073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420160)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::__xLuaBaseProxy_Init_12074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420634)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::__xLuaBaseProxy_Tick_12075(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242063C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::__xLuaBaseProxy_OnLevelObjectRegistered_12076(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420644)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::__xLuaBaseProxy_OnLevelObjectUnRegistered_12077(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242064C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::__xLuaBaseProxy_Shutdown_12078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2420654)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr::__xLuaBaseProxy_Reset_12079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242065C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeAudio::_ctor_12053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241E20C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeAudio::OnEnable_12054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241E32C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeAudio::OnDisable_12055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241E3D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeAudio::Update_12056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241E6A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeAudio::DoCheck_12057(bool isStart_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241E77C)(this, isStart_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeAudio::PlaySound_12058(DLL2SDK::mscorlib::System::String* eventName_, bool is3P_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241E4AC)(this, eventName_, is3P_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::_ctor_12043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241D428)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::Init_12044(uint32_t uid_, int32_t propAssetID_, int32_t christmasTreeID_, int32_t fireWorkEffectID_, bool hasShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241D4CC)(this, uid_, propAssetID_, christmasTreeID_, fireWorkEffectID_, hasShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::InitAsset_12045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241D5C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::OnTriggerEnter_12046(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241D65C)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::OnTriggerExit_12047(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241DB2C)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::SentUIShowState_12048(bool shouldShow_, bool hasStar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241D84C)(this, shouldShow_, hasStar_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::DoPlayStarEffect_12049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241DCE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::CheckStarEffect_12050(float lightTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241E0A8)(this, lightTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::DoLightEffect_12051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241DF30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTree::SetChristmasTreeLightenedState_12052(bool hasLight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241E164)(this, hasLight_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorManager::_ctor_12035(DLL2SDK::Assembly_CSharp::TacticalBaseView* inTacticalBaseView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552D0C)(this, inTacticalBaseView_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorManager::UpdateView_12036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorManager::UpdateActors_12037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552F68)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorManager::SpawnSprite_12038(DLL2SDK::Assembly_CSharp::UISprite* firstChild_, DLL2SDK::Assembly_CSharp::UISprite* outSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355337C)(this, firstChild_, outSprite_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorManager::UpdateSpritePos_12039(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion worldRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3553600)(this, inSprite_, worldPos_, worldRot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorManager::RemoveInactiveActors_12040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3553808)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorManager::ActorInfoDataInjection_12041(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inTacticalActorInfoList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inSpriteList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x3553D90)(this, inTacticalActorInfoList_, inSpriteList_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorManager::__xLuaBaseProxy_UpdateView_12042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3553E54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBaseViewController::_ctor_12027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3553E5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBaseViewController::Init_12028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBaseViewController::GetViewAssetId_12029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBaseViewController::SetView_12030(DLL2SDK::Assembly_CSharp::TacticalBaseView* inView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, inView_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBaseViewController::Startup_12031(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBaseViewController::__xLuaBaseProxy_Init_12032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355427C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBaseViewController::__xLuaBaseProxy_GetViewAssetId_12033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3554284)(this); } void DLL2SDK::Assembly_CSharp::TacticalBaseView::_ctor_12012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42492C4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::TacticalBaseView::get_TexCenterOffset_12013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4249490)(this); } void DLL2SDK::Assembly_CSharp::TacticalBaseView::Start_12014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::TacticalBaseView::get_TickRate_12015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::TacticalBaseView::Startup_12016(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalBaseView::Tick_12017(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalBaseView::TickInfo_12018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalBaseView::UpdateTatcicalObjects_12019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::TacticalBaseView::WorldPosition2MapUIPosition_12020(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDroppedLoc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, inDroppedLoc_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::TacticalBaseView::WorldRotationToUIRotation_12021(DLL2SDK::UnityEngine::UnityEngine::Quaternion inWorldRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, inWorldRot_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::TacticalBaseView::ScreenPosToMapUIPos_12022(DLL2SDK::UnityEngine::UnityEngine::Vector2 inScreenPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, inScreenPos_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TacticalBaseView::MapToWorldPos_12023(DLL2SDK::UnityEngine::UnityEngine::Vector3 mapUIPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, mapUIPos_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::TacticalBaseView::MapUIToScreenPos_12024(DLL2SDK::UnityEngine::UnityEngine::Vector2 inMapUIPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424A444)(this, inMapUIPos_); } void DLL2SDK::Assembly_CSharp::TacticalBaseView::__xLuaBaseProxy_Start_12025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424A688)(this); } void DLL2SDK::Assembly_CSharp::TacticalBaseView::__xLuaBaseProxy_Tick_12026(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424A690)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapView::_ctor_12006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555738)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapView::Start_12007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapView::TickInfo_12008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapView::UpdateTacticalSpriteList_12009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555A08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapView::__xLuaBaseProxy_Start_12010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555F24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapView::__xLuaBaseProxy_TickInfo_12011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555F2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapController::_ctor_12001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555498)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapController::Init_12002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapController::GetViewAssetId_12003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapController::__xLuaBaseProxy_Init_12004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555730)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMPawnMapController::__xLuaBaseProxy_GetViewAssetId_12005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555734)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapView::_ctor_11994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355452C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapView::Start_11995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapView::TickInfo_11996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapView::UpdateTacticalSpriteList_11997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3554AA0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapView::SyncHelicopterPosition_11998(DLL2SDK::mscorlib::System::Collections::Generic::List_1* positions_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* hasBeenUsed_, bool bClearCachedResult_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x3555050)(this, positions_, hasBeenUsed_, bClearCachedResult_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapView::__xLuaBaseProxy_Start_11999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555488)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapView::__xLuaBaseProxy_TickInfo_12000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3555490)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapController::_ctor_11989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355428C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapController::Init_11990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapController::GetViewAssetId_11991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapController::__xLuaBaseProxy_Init_11992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3554524)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalBMHelicopterMapController::__xLuaBaseProxy_GetViewAssetId_11993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3554528)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::_ctor_11972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D59C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::Awake_11973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D5A74)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::Update_11974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D5B64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::ShowWeapon_11975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D5F44)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::HideWeapon_11976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D5E18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::InitWeaponList_11977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D6290)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::FindCenterItem_11978(DLL2SDK::mscorlib::System::Collections::Generic::List_1* shopList_, double serverTime_) { return reinterpret_cast*, double)>(DLL2SDK::GameAssemblyBase + 0x23D6734)(this, shopList_, serverTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::InitWeaponAssetIdList_11979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D6D7C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::GetAssetId_11980(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D6854)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::CheckAsset_11981(int32_t itemId_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D6A8C)(this, itemId_, idx_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::CheckItemType_11982(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D6C68)(this, itemId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::CheckShopItem_11983(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* shopItem_, double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D6968)(this, shopItem_, serverTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::CheckAndCreatLoader_11984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D5FF8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::CheckIdx_11985(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D6F1C)(this, idx_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::TryLoadNextWeapon_11986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D614C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::CheckAndFindAssdId_11987(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D701C)(this, idx_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketWeaponShowCase::OnLoadComplete_11988(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D7180)(this, assetID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::_ctor_11938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D2E78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::Start_11939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D2FF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::Init_11940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::BuildWorldModelTranformMatrix_11941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::Tick_11942(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::UpdatePawnActorList_11943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::CheckInsideArea_11944(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::OnDestroy_11945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D3998)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::OnMonitorUnloaded_11946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor::UnregisterMonitor_11947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D3AEC)(this); } void DLL2SDK::Assembly_CSharp::BlackMarketMonitorVolume::_ctor_11967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356301C)(this); } bool DLL2SDK::Assembly_CSharp::BlackMarketMonitorVolume::get_ServerOnly_11968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitorController::_ctor_11961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D4F08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitorController::Init_11962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitorController::GetViewAssetId_11963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitorController::SyncHelicopterPosition_11964(DLL2SDK::mscorlib::System::Collections::Generic::List_1* positions_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* bHasBeenUsed_, bool bClearCachedResult_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x23D515C)(this, positions_, bHasBeenUsed_, bClearCachedResult_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitorController::__xLuaBaseProxy_Init_11965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D529C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitorController::__xLuaBaseProxy_GetViewAssetId_11966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D52A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitor::_ctor_11954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D4750)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitor::get_TickRate_11955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitor::Start_11956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitor::Tick_11957(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitor::SyncHelicopterPosition_11958(DLL2SDK::mscorlib::System::Collections::Generic::List_1* positions_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* bHasBeenUsed_, bool bClearCachedResult_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x23D4CCC)(this, positions_, bHasBeenUsed_, bClearCachedResult_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitor::__xLuaBaseProxy_Start_11959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D4EF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitor::__xLuaBaseProxy_Tick_11960(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D4F00)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketHelicopterMonitor::_ctor_11948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D3D30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketHelicopterMonitor::Init_11949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketHelicopterMonitor::Tick_11950(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketHelicopterMonitor::SyncHelicopterPosition_11951(DLL2SDK::mscorlib::System::Collections::Generic::List_1* positions_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* hasBeenUsed_, bool bClearCachedResult_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x23D4358)(this, positions_, hasBeenUsed_, bClearCachedResult_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketHelicopterMonitor::__xLuaBaseProxy_Init_11952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D4748)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketHelicopterMonitor::__xLuaBaseProxy_Tick_11953(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D474C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketAudioManager::_ctor_11936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D2BE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketAudioManager::Start_11937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D2C8C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::_ctor_11926(DLL2SDK::UnityEngine::UnityEngine::GameObject* Actor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D1698)(this, Actor_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::SetActorInfoList_11927(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inActorInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x23D1940)(this, inActorInfoList_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::TickInfo_11928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::UpdateActors_11929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::SpawnActor_11930(DLL2SDK::UnityEngine::UnityEngine::GameObject* firstChild_, DLL2SDK::UnityEngine::UnityEngine::GameObject* outActor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D1EE4)(this, firstChild_, outActor_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::UpdateActorPos_11931(DLL2SDK::UnityEngine::UnityEngine::GameObject* inActor_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion worldRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D20F4)(this, inActor_, worldPos_, worldRot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::RemoveInactiveActors_11932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D22D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::SetTransformMatrix_11933(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 worldModelTransformMatrix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D2860)(this, worldModelTransformMatrix_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::WorldModelTransformPos_11934(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldSpaceCoord_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, worldSpaceCoord_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketActorManager::WorldModelTransformRot_11935(DLL2SDK::UnityEngine::UnityEngine::Quaternion worldSpaceRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, worldSpaceRot_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager::_ctor_11915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FF37C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager::SyncHelicopterPosition_11916(DLL2SDK::mscorlib::System::Collections::Generic::List_1* position_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* helicopterUsed_, bool bClearCachedResult_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x23FF454)(this, position_, helicopterUsed_, bClearCachedResult_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager::RegisterMonitor_11917(DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor* monitor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D32B0)(this, monitor_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager::UnRegisterMonitor_11918(DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketBaseMonitor* monitor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D3BFC)(this, monitor_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager::Tick_11919(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBlackMarketMonitorManager::__xLuaBaseProxy_Tick_11920(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FF854)(this, P0_); } void DLL2SDK::Assembly_CSharp::BioChemicalBarrelLevelObj::_ctor_11914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3562BF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BioChemicalBarrel::_ctor_11905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D0284)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BioChemicalBarrel::Init_11906(uint32_t actorId_, DLL2SDK::Assembly_CSharp::BRDestructibleLevelObj* levelObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, actorId_, levelObj_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BioChemicalBarrel::SyncHealth_11907(float hp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, hp_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BioChemicalBarrel::Tick_11908(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BioChemicalBarrel::CalDamageToCircumstances_11909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D1268)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BioChemicalBarrel::ShowLeakEffect_11910(int32_t effectID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 leakCenter_, float range_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D1318)(this, effectID_, leakCenter_, range_, duration_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BioChemicalBarrel::__xLuaBaseProxy_Init_11911(uint32_t P0_, DLL2SDK::Assembly_CSharp::BRDestructibleLevelObj* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D153C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BioChemicalBarrel::__xLuaBaseProxy_SyncHealth_11912(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D1540)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BioChemicalBarrel::__xLuaBaseProxy_Tick_11913(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D1690)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponNetSyncModule::_ctor_11896(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26262A8)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponNetSyncModule::OnSyncSwitchWeapon_11897(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponNetSyncModule::OnStartFireImpl_11898(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponNetSyncModule::OnStopFireImpl_11899(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponNetSyncModule::OnResSwitchWeapon_11900(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponNetSyncModule::__xLuaBaseProxy_OnSyncSwitchWeapon_11901(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26649C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponNetSyncModule::__xLuaBaseProxy_OnStartFireImpl_11902(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26649C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponNetSyncModule::__xLuaBaseProxy_OnStopFireImpl_11903(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26649D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponNetSyncModule::__xLuaBaseProxy_OnResSwitchWeapon_11904(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26649D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::_ctor_11873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263CA6C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::get_DirTip_11874() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr*)>(DLL2SDK::GameAssemblyBase + 0x263CC40)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::get_MapTip_11875() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr*)>(DLL2SDK::GameAssemblyBase + 0x263CC48)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::get_MineTipMap_11876() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr*)>(DLL2SDK::GameAssemblyBase + 0x263CC50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::TreasureLog_11877(DLL2SDK::Assembly_CSharp::GameEngine::ELogType logType_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x263CC58)(logType_, msg_, paras_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::Init_11878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::Tick_11879(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::Reset_11880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::Shutdown_11881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::IsActive_11882(uint32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263D860)(this, actorId_); } DLL2SDK::Assembly_CSharp::GameEngine::LuaInteractionActor* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::GetLuaActor_11883(uint32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263D940)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::AddTreasurePoint_11884(DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo* info_, DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* luaActor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263DA64)(this, info_, luaActor_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::AllocateMinePoint_11885(uint32_t actorId_, uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263DC88)(this, actorId_, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::DugMinePoint_11886(uint32_t actorId_, uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263E940)(this, actorId_, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::ActiveTreasure_11887(uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263F518)(this, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::UnActiveTreasure_11888(uint32_t actorId_, uint32_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263EF44)(this, actorId_, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::GetMapLimitTip_11889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263F720)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::GetMapNoneTip_11890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263F81C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::MineActiveEffect_11891(uint32_t actorId_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263E5A4)(this, actorId_, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::CreateMineTip_11892(uint32_t actorId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263E694)(this, actorId_, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr::_cctor_11893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263F918)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureActorInfo::_ctor_11870(uint32_t actorId_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263C708)(this, actorId_, pos_, rot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureActorInfo::Shutdown_11871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263C888)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureActorInfo::ApplyShift_11872(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineTipItem::_ctor_11867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB876C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineTipItem::SetItemInfo_11868(DLL2SDK::mscorlib::System::String* spriteName_, float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB8350)(this, spriteName_, distance_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineTipItem::AdjustUIPos_11869(DLL2SDK::UnityEngine::UnityEngine::Vector2 PosInScreen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB84DC)(this, PosInScreen_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineTipHUD::_ctor_11863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB786C)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineTipHUD::get_TickRate_11864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineTipHUD::Tick_11865(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineTipHUD::__xLuaBaseProxy_Tick_11866(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB8764)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRMineTipCom::_ctor_11855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5321270)(this); } bool DLL2SDK::Assembly_CSharp::BRMineTipCom::get_canTrigger_11856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5321314)(this); } float DLL2SDK::Assembly_CSharp::BRMineTipCom::get_Distance_11857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532148C)(this); } bool DLL2SDK::Assembly_CSharp::BRMineTipCom::IsLocalPlayer_11858(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5321494)(this, other_); } void DLL2SDK::Assembly_CSharp::BRMineTipCom::OnTriggerEnter_11859(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53217A4)(this, other_); } void DLL2SDK::Assembly_CSharp::BRMineTipCom::OnTriggerStay_11860(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53218FC)(this, other_); } void DLL2SDK::Assembly_CSharp::BRMineTipCom::OnTriggerExit_11861(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5321A54)(this, other_); } bool DLL2SDK::Assembly_CSharp::BRMineTipCom::IsPointInViewPort_11862(DLL2SDK::UnityEngine::UnityEngine::Camera* InCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5321BAC)(this, InCamera_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::_ctor_11825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB60BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::get_IsControlByUiState_11826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::get_InactiveGameHudState_11827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::get_TickRate_11828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::Start_11829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::OnEnable_11830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::RegisterDelegates_11831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::UnRegisterDelegates_11832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::WillShow_11833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::WillClose_11834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::OnGameHUDStateChanged_11835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::OnIteractiveMine_11836(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB6D5C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::HandleMineView_11837(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB6AD8)(this, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::OnNotifyGoldTip_11838(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB70EC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::OnButtonClick_11839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB72EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::OnCancelClick_11840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB681C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::HandleGoldTip_11841(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB6234)(this, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::Tick_11842(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::HandleSuccess_11843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB762C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::PlayShakeAni_11844(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB6C08)(this, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::PlayActiveAni_11845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB76EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::_OnNotifyGoldTip_m__0_11846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB7824)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::__xLuaBaseProxy_Start_11847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB782C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::__xLuaBaseProxy_OnEnable_11848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB7834)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::__xLuaBaseProxy_RegisterDelegates_11849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB783C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::__xLuaBaseProxy_UnRegisterDelegates_11850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB7844)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::__xLuaBaseProxy_WillShow_11851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB784C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::__xLuaBaseProxy_WillClose_11852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB7854)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::__xLuaBaseProxy_OnGameHUDStateChanged_11853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB785C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMineHUD::__xLuaBaseProxy_Tick_11854(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB7864)(this, P0_); } void DLL2SDK::Assembly_CSharp::VehicleSpawnSpot::_ctor_45856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4953604)(this); } bool DLL2SDK::Assembly_CSharp::VehicleSpawnSpot::get_ServerOnly_45857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BotSpawnPointArea::_ctor_11822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566E2C)(this); } bool DLL2SDK::Assembly_CSharp::BotSpawnPointArea::get_ServerOnly_11823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BotSpawnPoint::_ctor_11820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566D80)(this); } bool DLL2SDK::Assembly_CSharp::BotSpawnPoint::get_ServerOnly_11821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BotMovePath::_ctor_11818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566B80)(this); } bool DLL2SDK::Assembly_CSharp::BotMovePath::get_ServerOnly_11819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::_ctor_11808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263BD90)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::get_IsTickable_11809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::OnTriggerEnter_11810(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::OnTriggerExit_11811(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::Tick_11812(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::CheckSkillItem_11813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263C548)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::_cctor_11814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263C660)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::__xLuaBaseProxy_OnTriggerEnter_11815(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263C6F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::__xLuaBaseProxy_OnTriggerExit_11816(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263C6F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingSkillTipsVolume::__xLuaBaseProxy_Tick_11817(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263C700)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRFixedPickupPoint::_ctor_11807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531D7A8)(this); } void DLL2SDK::Assembly_CSharp::BaseTrainingTarget::_ctor_11767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38857A4)(this); } bool DLL2SDK::Assembly_CSharp::BaseTrainingTarget::CanBeDamagedBy_11768(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BaseTrainingTarget::TakeDamage_11769(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::BaseTrainingTarget::__xLuaBaseProxy_CanBeDamagedBy_11770(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38859AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BaseTrainingTarget::__xLuaBaseProxy_TakeDamage_11771(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38859B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget::_ctor_11786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326544C)(this); } bool DLL2SDK::Assembly_CSharp::NormalTrainingTarget::get_IsAlive_11787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget::Start_11788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::NormalTrainingTarget::CanBeDamagedBy_11789(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget::TakeDamage_11790(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::NormalTrainingTarget::CheckHitGroup_11791(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x326595C)(this, damageInfo_); } bool DLL2SDK::Assembly_CSharp::NormalTrainingTarget::CheckDamageType_11792(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3265A84)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget::ChangeColor_11793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3265BAC)(this); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget::OnFallDown_11794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3265D08)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::NormalTrainingTarget::Recover_11795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3265EF8)(this); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget::SetCollidersState_11796(bool isEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3265DE0)(this, isEnable_); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget::Update_11797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget::__xLuaBaseProxy_Start_11798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32661A8)(this); } bool DLL2SDK::Assembly_CSharp::NormalTrainingTarget::__xLuaBaseProxy_CanBeDamagedBy_11799(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32661B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::NormalTrainingTarget::__xLuaBaseProxy_TakeDamage_11800(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32661B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGameInfo::_ctor_11764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263BC0C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGameInfo::IsBRTrainingGame_11765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGameInfo::__xLuaBaseProxy_IsBRTrainingGame_11766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263BD88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGameBuilder::_ctor_11760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263BA2C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGameBuilder::get_m_GameModeType_11761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGameBuilder::get_m_GameInfoType_11762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGameBuilder::get_m_GameCfgPath_11763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGame::_ctor_11757(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263B7C0)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGame::OnRoundStart_11758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTrainingGame::__xLuaBaseProxy_OnRoundStart_11759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263BA24)(this); } void DLL2SDK::Assembly_CSharp::BRPlayerPawn_DoubleHand::_ctor_11756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53254BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawnSubWeaponInfo::_ctor_11755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B12A20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::_ctor_10972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACE2F0)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::get_FreezePlayerTime_10973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::set_FreezePlayerTime_10974(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::Awake_10975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::Possess_10976(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::Calc3PBrFireModeCamera_10977(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, out_CamLoc_, out_CamRot_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::CalcSkydivingCamera_10978(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, out_CamLoc_, out_CamRot_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::IsFreezing_10979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::CalcAircraftCamera_10980(DLL2SDK::UnityEngine::UnityEngine::Vector3* out_CamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* out_CamRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, out_CamLoc_, out_CamRot_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::OnWeaponChanged_10981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::UpdateCarriedAmmoCount_10982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACEC74)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::GetAimAndMagnAngle_10983(DLL2SDK::UnityEngine::UnityEngine::Vector3 assistAngle_, DLL2SDK::UnityEngine::UnityEngine::Vector3 magnAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, assistAngle_, magnAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::StartJump_10984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::CheckLean_10985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::CheckLeanLeft_10986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACF3B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::CheckLeanRight_10987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACF524)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::StartAim_10988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::OnOpenAim_10989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1ACFDD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::StopAim_10990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::get_RealUseAnimationBasedAiming_10991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::set_RealUseAnimationBasedAiming_10992(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::UseSkydivingCommonCamera_10993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::ShoudGoToSpectatingAfterDead_10994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::StartObserve_10995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::StartSpectating_10996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::VerifySpectatingTarget_10997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::ViewPlayerById_10998(uint32_t playerId_, bool checkCD_, bool checkTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, playerId_, checkCD_, checkTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::SetSpectatingTarget_10999(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::IsCanUse1PView_11000(DLL2SDK::Assembly_CSharp::GameBase::Pawn* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::CheckNewTargetSpectatorMode_11001(DLL2SDK::Assembly_CSharp::GameBase::Pawn* newTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, newTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_Awake_11002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1534)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_Possess_11003(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD153C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_Calc3PBrFireModeCamera_11004(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1544)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_CalcSkydivingCamera_11005(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD154C)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_IsFreezing_11006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1554)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_CalcAircraftCamera_11007(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD155C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_OnWeaponChanged_11008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1564)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_GetAimAndMagnAngle_11009(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD156C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_StartJump_11010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_CheckLean_11011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_StartAim_11012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_StopAim_11013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15C0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_UseSkydivingCommonCamera_11014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15C8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_ShoudGoToSpectatingAfterDead_11015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_StartObserve_11016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_StartSpectating_11017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_VerifySpectatingTarget_11018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_ViewPlayerById_11019(uint32_t P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD15F0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_SetSpectatingTarget_11020(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1610)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_IsCanUse1PView_11021(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1618)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController::__xLuaBaseProxy_CheckNewTargetSpectatorMode_11022(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1620)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler::_ctor_10940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FC898)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler::Init_10941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FDE1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler::PushToPickupResQueue_10942(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1956AC4)(this, Msg_); } DLL2SDK::Assembly_CSharp::BattleRoyale::IMatchMsgBasePoolObj* DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler::CreateMsgPoolObjWithCommandID_10943(uint32_t commandID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1956D34)(this, commandID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler::TickPickupRes_10944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1956E90)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler::ProcessPickupRes_10945(DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase* origData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191751C)(this, origData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler::ExePickAni_10946(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19577CC)(this, pawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRMatchMsgScheduler::_cctor_10947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1957B08)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PickupResMsgPoolObj::_ctor_10935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E727EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PickupResMsgPoolObj::OnRecycle_10936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::PickupResMsgPoolObj::get_ProtocolCmd_10937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PickupResMsgPoolObj::set_ProtocolCmd_10938(uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PickupResMsgPoolObj::CloneFromData_10939(DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase* input_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, input_, Data.method); } void DLL2SDK::Assembly_CSharp::BRMapCellInfo::_ctor_10915(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531FCA4)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::_ctor_10894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265ABC4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::get_IsLocalPlayerIn_10895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26576F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::set_IsLocalPlayerIn_10896(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265ACF8)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::Awake_10897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265AF60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::OnTriggerEnter_10898(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265B4AC)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::OnTriggerExit_10899(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265B774)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::OnDisable_10900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265B8C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::CheckAndLookAtViewTarget_10901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2659D2C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::DoCheckViewTarget_10902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265B9CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::StartAutoRota_10903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265BCA4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::DoStartAutoRota_10904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265C00C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::SetLocalPawnForward_10905(DLL2SDK::UnityEngine::UnityEngine::Vector3 forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265C124)(this, forward_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::CheckAndGetLocalPawn_10906(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265B5F8)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::SetBtnState_10907(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265AD00)(this, isShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineVolume::_cctor_10908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265C320)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::_ctor_10747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FDF60)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::get_UID_10748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FE018)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::get_Point_10749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FE0F4)(this); } DLL2SDK::Assembly_CSharp::Network::LOTTERY_MACHINE_OPERATE_STATE DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::get_State_10750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FE0FC)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::get_ItemActorID_10751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FE110)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryType DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::get_LotteryType_10752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::get_IsCanPickupItem_10753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::get_IsCanUse_10754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FE238)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::Init_10755(DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* ldInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, ldInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::Update_10756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::OnDisable_10757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::UpdateStatus_10758(DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::GetPickUpPoint_10759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::OnSpawnPickUp_10760(DLL2SDK::UnityEngine::UnityEngine::Transform* pickUpTransform_, DLL2SDK::UnityEngine::UnityEngine::Transform* assetTransform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, pickUpTransform_, assetTransform_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::UpdateCdState_10761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::OnCountDownStart_10762(float cd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, cd_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::UpdateCountDownText_10763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FE41C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::OnCountDownEnd_10764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::TryStartPickUpAni_10765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FE944)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::OnOpenAni_10766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::OnCloseAni_10767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::TickCloseAniDelay_10768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FE6B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine::PlayAniSound_10769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23FF178)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::_ctor_10855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2653644)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::get_CurrItemId_10856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265692C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::Init_10857(DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* ldInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, ldInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::Update_10858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::OnDisable_10859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::GetPickUpPoint_10860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::GetNextItemId_10861(int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265706C)(this, offset_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::UpdateStatus_10862(DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::UpdateChoseState_10863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::UpdateCancelState_10864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::UpdateConfirmState_10865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::TryShowHUD_10866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26572DC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::ShouldShowHud_10867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2657514)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::SetHudState_10868(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2656A00)(this, isShow_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::IsChoseEffectLoadOver_10869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26576FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::TryLoadChoseEffect_10870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26578F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::OnLoadAssetEnd_10871(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2657BF0)(this, assetId_, arg_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::SpawnEff_10872(int32_t assetId_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2657EC0)(this, assetId_, parent_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::UnLoadChoseEffect_10873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2656DBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::UnLoadEffect_10874(DLL2SDK::UnityEngine::UnityEngine::GameObject* eff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26582A0)(this, eff_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::ShowChoseEffect_10875(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26583F4)(this, isShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::DoShowChoseEffect_10876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26580D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::TickLoopEff_10877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2656C84)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::IsShowChooseItem_10878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26584B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::TryShowChooseItem_10879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265738C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::DoShowChooseItem_10880(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265743C)(this, isShow_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::GetShowItemRoot_10881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658654)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::DoShowChooseItemObj_10882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::CheckAndCreatLoader_10883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265871C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::GetAssetId_10884(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658964)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::CheckAndLoadAsset_10885(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658850)(this, itemId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::OnLoadComplete_10886(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658A6C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::DoHideChooseItemObj_10887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::GetPointIdx_10888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2656F50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::__xLuaBaseProxy_Init_10889(DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658D38)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::__xLuaBaseProxy_Update_10890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658D40)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::__xLuaBaseProxy_OnDisable_10891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658D48)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::__xLuaBaseProxy_GetPickUpPoint_10892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658D50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachine::__xLuaBaseProxy_UpdateStatus_10893(DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2658D58)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineVolume::_ctor_10814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955378)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineVolume::get_IsLocalPlayerIn_10815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195541C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineVolume::set_IsLocalPlayerIn_10816(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955424)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineVolume::Awake_10817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955698)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineVolume::OnTriggerEnter_10818(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195579C)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineVolume::OnTriggerExit_10819(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955A04)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineVolume::OnDisable_10820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955B20)(this); } DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineVolume::CheckAndGetLocalPawn_10821(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19558B8)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineVolume::SetBtnState_10822(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195542C)(this, isShow_); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint::_ctor_10807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1A6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint::Awake_10808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint::Start_10809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint::GetItemIdx_10810(int32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1CD4)(this, itemId_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint::GetItemId_10811(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1E2C)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint::__xLuaBaseProxy_Awake_10812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1FC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint::__xLuaBaseProxy_Start_10813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42C1FC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::_ctor_10780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1953128)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::OnLevelObjectRegistered_10781(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::OnLevelObjectUnRegistered_10782(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::Register_10783(DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* lotteryPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1953440)(this, lotteryPoint_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::UnRegister_10784(DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* lotteryPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195376C)(this, lotteryPoint_); } DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::GetPointInfo_10785(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1953BF0)(this, uid_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::Tick_10786(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::TickLoadMachine_10787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1953E94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::TickUnloadMachine_10788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19542B0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::CheckGameMode_10789(DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* point_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1954608)(this, point_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::CheckLoadDis_10790(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1954788)(this, pos_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::CheckUnloadDis_10791(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1954CFC)(this, pos_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::GetOrCreatInfo_10792(uint32_t MachineId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1954E24)(this, MachineId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::OnSyncLotteryMachine_10793(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_LOTTERY_MACHINE* recData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1910D38)(this, recData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::UpdateMachineStatus_10794(uint32_t MachineId_, bool spawnOrSync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955170)(this, MachineId_, spawnOrSync_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::UpdateMachineStatus_10795(DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryInfo* info_, bool spawnOrSync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1954F94)(this, info_, spawnOrSync_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::IsCanUse_10796(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1952FB0)(this, uid_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::IsCanPickupItem_10797(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C7794)(this, actorID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine* DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::GetLotteryMachineByItemActorID_10798(int32_t itemActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B5960)(this, itemActorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::OnSpawnVehicle_10799(uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1907DDC)(this, actorID_, SpawnLocation_, SpawnRotation_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine* DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::GetLotteryMachine_10800(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19548B0)(this, uid_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::GetMachineAssetID_10801(DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955288)(this, type_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::SpawnMachine_10802(DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* lotteryPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19549C0)(this, lotteryPoint_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::DespawnMachine_10803(DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* lotteryPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19538E8)(this, lotteryPoint_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::__xLuaBaseProxy_OnLevelObjectRegistered_10804(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955360)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::__xLuaBaseProxy_OnLevelObjectUnRegistered_10805(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955368)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr::__xLuaBaseProxy_Tick_10806(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1955370)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryInfo::_ctor_10778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1951B40)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryInfo::get_IsActive_10779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1951BE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachine::_ctor_10770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1951BF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachine::Update_10771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachine::OpenAniDelayUpdate_10772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1951D50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachine::OnOpenAni_10773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachine::OnCloseAni_10774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachine::__xLuaBaseProxy_Update_10775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195214C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachine::__xLuaBaseProxy_OnOpenAni_10776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1952154)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachine::__xLuaBaseProxy_OnCloseAni_10777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195215C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::_ctor_10707(DLL2SDK::Assembly_CSharp::GameBase::Pawn* PawnOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1949908)(this, PawnOwner_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::GetWeapon_10708(int32_t itemID_, uint8_t slot_, int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, itemID_, slot_, actorID_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::GetDelayCreateWeapon_10709(int32_t itemID_, uint8_t slot_, int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, itemID_, slot_, actorID_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::GetWeaponByActorID_10710(int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, actorID_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::RemoveInventoryByID_10711(int32_t inItemID_, uint8_t inSlot_, int32_t inActorID_, bool bAutoSwitch_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, inItemID_, inSlot_, inActorID_, bAutoSwitch_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::ExchangeWeaponPos_10712(int32_t actorId_0_, int32_t posId_0_, int32_t actorId_1_, int32_t posId_1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F07B4)(this, actorId_0_, posId_0_, actorId_1_, posId_1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::UpdateFirstSecondWeapon_10713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::ActualChangeWeapon_10714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::FullAmmo_10715(int32_t itemID_, int32_t actorID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, itemID_, actorID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::FullSyncWeaponBulletInfo_10716(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weap_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, weap_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::Tick_10717(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::SelectSubWeapon_10718(int32_t itemID_, uint8_t slot_, int32_t actorID_, uint8_t rightOrLeft_, uint32_t skinID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, itemID_, slot_, actorID_, rightOrLeft_, skinID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::AddSubWeapon_10719(int32_t actorId_, int32_t itemId_, int32_t ammoCount_, bool autoSwitch_, int32_t itemLevel_, uint8_t rightOrLeft_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194B0D8)(this, actorId_, itemId_, ammoCount_, autoSwitch_, itemLevel_, rightOrLeft_, skinID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::AddThrowWeapon_10720(int32_t actorId_, int32_t itemId_, int32_t ammoCount_, bool autoSwitch_, uint32_t skinID_, uint8_t slot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4624)(this, actorId_, itemId_, ammoCount_, autoSwitch_, skinID_, slot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::ThrowWeaponModifyAmmo_10721(int32_t actorId_, int32_t ammoCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4480)(this, actorId_, ammoCount_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::HadInventory_10722(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* _inv_, DLL2SDK::Assembly_CSharp::GameEngine::Inventory* inv_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, _inv_, inv_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::RemoveThrowWeapon_10723(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F48FC)(this, actorId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::UseDefaultKnife_10724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194B4C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::DelayCheckUseKnife_10725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194AE8C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::ResetDelayUseKnife_10726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BC68)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::TryAddKnife_10727(bool isDirectly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194B8AC)(this, isDirectly_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::HasDefaultKnife_10728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194B764)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::DelayUseKnife_10729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194B56C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_GetWeapon_10730(int32_t P0_, uint8_t P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BD70)(this, P0_, P1_, P2_); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_GetDelayCreateWeapon_10731(int32_t P0_, uint8_t P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BD90)(this, P0_, P1_, P2_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_GetWeaponByActorID_10732(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BDB0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_RemoveInventoryByID_10733(int32_t P0_, uint8_t P1_, int32_t P2_, bool P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BDB8)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_UpdateFirstSecondWeapon_10734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BDDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_ActualChangeWeapon_10735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BDE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_FullAmmo_10736(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BDEC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_FullSyncWeaponBulletInfo_10737(DLL2SDK::Assembly_CSharp::GameBase::Weapon* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BDF4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_Tick_10738(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BDFC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_SelectSubWeapon_10739(int32_t P0_, uint8_t P1_, int32_t P2_, uint8_t P3_, uint32_t P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BE04)(this, P0_, P1_, P2_, P3_, P4_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager::__xLuaBaseProxy_HadInventory_10740(DLL2SDK::Assembly_CSharp::GameEngine::Inventory* P0_, DLL2SDK::Assembly_CSharp::GameEngine::Inventory* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194BE30)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BRGasScreenEffectStateMachine::_ctor_10704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531D974)(this); } void DLL2SDK::Assembly_CSharp::BRGasScreenEffectStateMachine::OnStateUpdate_10705(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo stateInfo_, int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, animator_, stateInfo_, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::BRGasScreenEffectStateMachine::__xLuaBaseProxy_OnStateUpdate_10706(DLL2SDK::UnityEngine::UnityEngine::Animator* P0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531DC8C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::_ctor_10441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A77C)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRUISceneStage DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::GetCurrentUIStage_10442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A898)(this); } DLL2SDK::Assembly_CSharp::GameUI::BRNearbyBoxController* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_BRNearbyBoxController_10443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B4BAC)(this); } DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_BRNearbyItemListController_10444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190077C)(this); } DLL2SDK::Assembly_CSharp::GameUI::BRReviveSpectatorHUD* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_ReviveSpectatorHUD_10445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A968)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRStoryBookHUD* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_StoryBookHUD_10446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A970)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRVendingMachineHUD* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_VendingMachineHUD_10447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A978)(this); } DLL2SDK::Assembly_CSharp::BRBroadcastTipsHUD* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_BroadcastTipHUD_10448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A980)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRStartHUD* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_AircraftStartHUD_10449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A988)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkydivingHUD* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_BRSkydivingHUD_10450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A990)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillController* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_BRSkillHUD_10451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A998)(this); } DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_SceneGoodsInfoMgr_10452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1901E98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::set_SceneGoodsInfoMgr_10453(DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsInfoHudManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A9A0)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_BROSTIHUDList_10454() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene*)>(DLL2SDK::GameAssemblyBase + 0x192A9A8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_TacticalTeamMateStateList_10455() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene*)>(DLL2SDK::GameAssemblyBase + 0x192A9B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::set_BMMonitorController_10456(DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitorController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A9B8)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketMonitorController* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_BMMonitorController_10457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A9C0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_ScoreHUDEnabled_10458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_ExpBuffHUDPosition_10459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::Init_10460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ShutDown_10461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OpenScorePanel_10462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CloseScorePanel_10463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateInteractiveInGameHUD_10464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateFeedBackHUD_10465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[164]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateOpenSceneHUD_10466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreatePvpCommonTipsHUD_10467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::LoadDroppedPickUpConfirmView_10468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateCODMissileCrossHair_10469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateWeaponOverHeatHUD_10470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[165]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateSelfExplodingProgressHUD_10471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[166]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateGoliathHPProgressHUD_10472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[167]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateGoliathGlassHUD_10473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateGoliathWeaponOverHeatProgressHUD_10474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreatePvpGameSomethingController_10475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateBRGameScoreInfo_10476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ApplyShift_10477(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FD2FC)(this, shift_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_NearbyModule_10478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18DC524)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::Init_BRNearbyModule_10479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[195]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::Shutdown_BRNearbyModule_10480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192E7B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnDeleteDroppedPickUp_10481(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192F738)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ForceUpdatePickupList_10482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192F814)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::UpdateNearbyPickupList_10483(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192F8FC)(this, dt_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OpenTeamPage_10484(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192FA0C)(this, obj_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateBRFireModeChangeHud_10485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192D8E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnMapMark_10486(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190AE18)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyBRTeamLeaderDateReady_10487(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192FE88)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnShowSpectatingHUD_10488(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyBRTeamMateInfoReady_10489(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1930964)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyBRTeamMateInfoOBSwitch_10490(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1930BF0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyBRTeamMateVehocleStateChange_10491(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1930E0C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnLoadGamePlayerInfo_10492(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnEnterGame_10493(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::Tick_10494(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::UpdateGrappleMissHudShow_10495(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1931F50)(this, dt_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::UpdateSceneGoodsInfoHudState_10496(float dt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1931E3C)(this, dt_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnGamepadWeaponSwitch2_10497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1932148)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnGamepadWeaponSwitch_10498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193244C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnGamepadSwitchShowBag_10499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1932750)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRSwitchBagMainHUDShow_10500(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1932F54)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRDetailTeamMateShow_10501(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19332D8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyBagViewPickupDone_10502(int32_t itemID_, int32_t posID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[196]; return reinterpret_cast(Data.methodPtr)(this, itemID_, posID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnUseMedicineBeginUse_10503(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19335B4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnUseMedicineEndUse_10504(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19337A0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnUseReviveCard_10505(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1933918)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRReviveAirplaneCd_10506(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1933B24)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRZiplineHud_10507(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1933C84)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRStoryBookBtn_10508(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1933E34)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRStoryBookHUD_10509(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1934334)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRVendingMachineBtn_10510(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1934860)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRVendingMachineHUD_10511(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1934AE0)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRUseBethlehemStarHUD_10512(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1934D60)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRUseBethlehemStarFailed_10513(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1934FC4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRLotteryMachineHUD_10514(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1935110)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRLotteryMachineHUDDebug_10515(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193549C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyTeammateRequestHelp_10516(uint32_t playerId_, bool pickupOrUse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191EFE8)(this, playerId_, pickupOrUse_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRLocalPlayerOnAircraft_10517(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193556C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRLocalPlayerOnSkyFly_10518(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1935730)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRLocalPlayerSkydiving_10519(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1935880)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRLocalPlayerLanded_10520(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19359EC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ResetCameraFov_10521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1935C24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnAlivePlayerCountChanged_10522(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1935DB0)(this, msg_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::IfNeedVoice_10523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyDoorHUD_10524(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193603C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyChipMachineInteractive_10525(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19364E4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateTacticalRadarController_10526(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateTacticalMapController_10527(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnLocalPlayerTakedDamage_10528(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::HideHurtEffect_10529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1937160)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::GetInjuredScreenEffectAssetID_10530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateInjuredScreenEffect_10531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::UpdateGasState_10532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19313B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::HideGasScreenEffect_10533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1937454)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_ShowWeaponView_10534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateScorePanelController_10535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ShowSwitchBagBtnController_10536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_IsLoadCrossHairPlayerInfoHUD_10537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_IsCreateKillStreakHUD_10538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[183]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::get_IsCreatePVPBloodHUD_10539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::LoadSystemSettingBtn_10540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ShowCureTeammatesHud_10541(bool show_, bool checkTutorial_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1912034)(this, show_, checkTutorial_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnCureTeammatesTrigger_10542(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19378F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnShowCureteammatesSuccessfulTipsView_10543(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1937B74)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnShowOpenAimHUD_10544(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1937C44)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnShowSimpleFireBtn_10545(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1937D14)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::IsShowFireBtnHUD_10546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1937DE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnEnterDroppedPickUpTrigger_10547(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnLeaveDroppedPickUpTrigger_10548(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateSignsUI_10549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[184]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateSignsMenuHud_10550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[185]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateHelicopterCrashTipHUD_10551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192E1EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateKillInfoController_10552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateDanceInteractionBtnController_10553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192DB94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateCDPlayerUI_10554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192DD50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowDanceInteractionBtn_10555(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1938764)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowCDPlayerUIBtn_10556(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19389E8)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowCDPlayerHUD_10557(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1938CAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyMusicChanged_10558(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1938FDC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyMusicState_10559(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1939418)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnKillInfoNotify_ScrollingInfo_10560(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[162]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::GetJoyStickPanelType_10561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[138]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnGameHUDLayoutChanged_10562(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnPawnTopNameHudAdd_10563(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnSyncPlayerInfo_10564(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::BRQuickMedicine_BloodChangedHandler_10565(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193AD14)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRCountDownChanged_10566(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193AF34)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnShowObserverHud_10567(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::MarkItemInWorld_10568(int32_t ActorID_, int32_t ItemID_, bool IsInBox_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193B2B0)(this, ActorID_, ItemID_, IsInBox_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyBrHudSpectatorMode_10569(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193B408)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::TryToEnterVoiceTeamRoom_10570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::GetTeamGVoiceRoomName_10571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::TryToEnterVoiceRangeRoom_10572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::GetRangeGVoiceRoomName_10573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::TryToEnterVoiceFriendRoom_10574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::GetFriendGVoiceRoomName_10575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::LoadVoiceBtn_10576(bool isShowVoice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, isShowVoice_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::VehicleDroneUIHandler_10577(bool isShow_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[188]; return reinterpret_cast(Data.methodPtr)(this, isShow_, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::DelayShowBRBloodHUD_10578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193CEB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnPlayerLoginOrLogoutNotify_10579(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnTacticalChipMachineListChanged_10580(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193D25C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnTacticalPickUpAreaListChanged_10581(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193D39C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnTacticalTeamPlayerLoginOrLogoutNotify_10582(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193D4CC)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::NotifyLoginOrLogoutToAllTacticalController_10583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193D874)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyGameHudStateChanged_10584(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::UpdateOSTeammetaInfoHud_10585(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1930174)(this, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::DestroyOSTeammetaInfoHud_10586(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193DB24)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowAirDropTips_10587(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193DE08)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowChipMachineTips_10588(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193E114)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowInterferenceDroneTargetHUD_10589(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193E420)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyAddDroneInterfereDirectionItem_10590(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193E654)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyRemoveDroneIntefereDirectionItem_10591(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193E8E8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyUpdateInterferenceDroneIndicatorItemInfo_10592(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193EA94)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyRemoveAllInterferenceDroneIndicatorItems_10593(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193ED28)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::UpdateUltSkillHud_10594(uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, playerID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyInDroneInterferedState_10595(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193F014)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyAddElectricTripWireShockTargetIndicatorItem_10596(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193F2B4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyRemoveElectricTripWireShockTargetIndicatorItem_10597(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193F448)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyRemoveAllElectricTripWireShockTargetIndicatorItems_10598(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193F5DC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowGrappleMiss_10599(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193F70C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::DelayHideGrappleGunMissHud_10600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193F968)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowGrappleGunPrepareShotBan_10601(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193FABC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::DelayHideGrappleGunPrepareShotBanHud_10602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193FD38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowMonkeyBombBanShot_10603(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193FE8C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::DelayHideMonkeyBombBanShotHud_10604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1940104)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowAirborneBoardingHud_10605(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1940258)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowSceneAirborneInfoHud_10606(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1940648)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyShowEjectorScrEffect_10607(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1940970)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifySpectEnemy_10608(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1940B80)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnShowEMPEffect_10609(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRNewGuideComTipsHud_10610(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1941004)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRCollectionItemChanged_10611(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19410D4)(this, msg_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::EnableSelectBag_10612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::SetLastCactusHitPos_10613(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19412F4)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnCactusHit_10614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x193701C)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::CreateNewGuideManager_10615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::IsNewGuideMode_10616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::InitPsychosisSwitchScreenEffect_10617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192E044)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ShowPsychosisSwitchScreenEffect_10618(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19416E8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::HidePsychosisSwitchScreenEffect_10619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19418B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::InitInvisibleWarningScreenEffect_10620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192E398)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ShowInvisibleWarningScreenEffect_10621(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19419FC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::HideInvisibleWarningScreenEffect_10622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1941CE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnKillInfoNotify_10623(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* killInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, killInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::HideWaitSpectatorHud_10624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19141E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ShowWaitSpectatorHud_10625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194287C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::ShowNormalWaitSpectatorHud_10626(int32_t waitTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[197]; return reinterpret_cast(Data.methodPtr)(this, waitTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnKillLocalPlayerTeamMate_10627(uint32_t deadId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1942450)(this, deadId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRLocalPlayerDied_10628(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRLocalPlayerSpecator_10629(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1942C5C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnBRSettlement_10630(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1942DB4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::OnNotifyQuitGame_10631(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::_cctor_10632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943464)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::_Init_m__0_10633(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19434E8)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::_Init_m__1_10634(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943614)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::_Init_m__2_10635(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19436F0)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::_Init_m__3_10636(DLL2SDK::Assembly_CSharp::GameEngine::PoisoningEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943838)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::_Init_m__4_10637(DLL2SDK::Assembly_CSharp::GameEngine::PoisoningEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943994)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::_InitPsychosisSwitchScreenEffect_m__5_10638(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943AF0)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::_InitInvisibleWarningScreenEffect_m__6_10639(DLL2SDK::Assembly_CSharp::GameEngine::ScreenEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943C38)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_Init_10640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943D80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_ShutDown_10641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943D88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OpenScorePanel_10642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943D90)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CloseScorePanel_10643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943D98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateInteractiveInGameHUD_10644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DA0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateFeedBackHUD_10645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateOpenSceneHUD_10646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DB0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreatePvpCommonTipsHUD_10647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_LoadDroppedPickUpConfirmView_10648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DC0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateCODMissileCrossHair_10649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateWeaponOverHeatHUD_10650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DD0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateSelfExplodingProgressHUD_10651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateGoliathHPProgressHUD_10652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateGoliathGlassHUD_10653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateGoliathWeaponOverHeatProgressHUD_10654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreatePvpGameSomethingController_10655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943DF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnShowSpectatingHUD_10656(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E00)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnLoadGamePlayerInfo_10657(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E08)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnEnterGame_10658(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E10)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_Tick_10659(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E18)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_IfNeedVoice_10660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateTacticalRadarController_10661(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E28)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateTacticalMapController_10662(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E30)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnLocalPlayerTakedDamage_10663(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E38)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_GetInjuredScreenEffectAssetID_10664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E40)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateInjuredScreenEffect_10665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E48)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateScorePanelController_10666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E50)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_ShowSwitchBagBtnController_10667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E58)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_LoadSystemSettingBtn_10668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnEnterDroppedPickUpTrigger_10669(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E68)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnLeaveDroppedPickUpTrigger_10670(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E70)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateSignsUI_10671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateSignsMenuHud_10672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateKillInfoController_10673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnKillInfoNotify_ScrollingInfo_10674(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E90)(this, P0_); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_GetJoyStickPanelType_10675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943E98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnGameHUDLayoutChanged_10676(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EA0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnPawnTopNameHudAdd_10677(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EA8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnSyncPlayerInfo_10678(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnShowObserverHud_10679(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_TryToEnterVoiceTeamRoom_10680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_GetTeamGVoiceRoomName_10681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_TryToEnterVoiceRangeRoom_10682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943ED0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_GetRangeGVoiceRoomName_10683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943ED8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_TryToEnterVoiceFriendRoom_10684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EE0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_GetFriendGVoiceRoomName_10685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_LoadVoiceBtn_10686(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_VehicleDroneUIHandler_10687(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_Drone* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943EF8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnPlayerLoginOrLogoutNotify_10688(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F00)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnNotifyGameHudStateChanged_10689(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F08)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_UpdateUltSkillHud_10690(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F10)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnShowEMPEffect_10691(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F18)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_EnableSelectBag_10692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F20)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_CreateNewGuideManager_10693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F28)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_IsNewGuideMode_10694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnKillInfoNotify_10695(DLL2SDK::Assembly_CSharp::PVP::KillInfoParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F38)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene::__xLuaBaseProxy_OnNotifyQuitGame_10696(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1943F40)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::IsBR_10402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1929F34)(); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::IsBRTeam_10403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B68BC)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRGame* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_Game_10404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B7F80)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_GameInfo_10405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B67C4)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerController* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_LocalPC_10406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B7818)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_LocalPawn_10407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BE2E8)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_LocalPlayerInfo_10408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CC558)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_BRViewTargetPlayerInfo_10409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A030)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_LocalEquipmentMgr_10410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CBCB0)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_ViewTargetEquipmentMgr_10411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A16C)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::GetEquipmentMgr_10412(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18CC6CC)(playerID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRGameUIScene* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_UIScene_10413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B4AB4)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::GetPawn_10414(uint32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F04F0)(id_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRInventoryManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_LocalInvManager_10415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F0640)(); } DLL2SDK::Assembly_CSharp::OpenWorldManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_OpenWorldMgr_10416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A260)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_ElectricTripWireBaseMgr_10417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190E284)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_AirDropMgr_10418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19187E0)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_AirDropPlaneMgr_10419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1918684)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_ReviveMgr_10420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191431C)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRCollectionMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_CollectionMgr_10421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1910BD0)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_ZombieZoneMgr_10422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BE6B8)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryMachineMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_LotteryMachineMgr_10423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18B5924)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamStateMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_TeamStateMgr_10424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A29C)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBossSantaMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_BossSantaMgr_10425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A2D8)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChristmasTreeMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_ChristmasTreeMgr_10426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x191961C)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleObjMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_DestructibleObjMgr_10427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19195E0)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoorMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_DoorMgr_10428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19209B4)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRWindowMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_WindowMgr_10429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19191D0)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRFenceMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_FenceMgr_10430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18FA1F4)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::RelevantInfoManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_RelevantMgr_10431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1914020)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_ChipMachineMgr_10432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18C9A48)(); } DLL2SDK::Assembly_CSharp::GameBase::MedicalStationBoxManager* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_MedicalStationBoxMgr_10433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A314)(); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTreasureMapMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_TreasureMapMgr_10434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x190E944)(); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::LocalGetWeapon_10435(int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F75AC)(actorId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_IsOnPlane_10436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A350)(); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_IsSkyDiving_10437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A4F4)(); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_CurrentHeightToTerrain_10438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A650)(); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape* DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::get_landscape_10439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x192A75C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRGamePlay::ForceLandscapeSyncUpdate_10440(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1913E10)(pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SISoundPlayingInfo::_ctor_10398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x351C4DC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SISoundPlayingInfo::get_HasRecycle_10399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SISoundPlayingInfo::set_HasRecycle_10400(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SISoundPlayingInfo::OnRecycle_10401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::PlayerMarkInfo::_ctor_10397(uint32_t playerId_, uint32_t seatID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scenePos_, DLL2SDK::UnityEngine::UnityEngine::Color pointColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E72D0C)(this, playerId_, seatID_, scenePos_, pointColor_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::NoneUseUnpilotedVehicle::_ctor_10396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6BC2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSniperGameBuilder::_ctor_10158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260E23C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::BattleRoyale::BRSniperGameBuilder::get_m_GameModeType_10159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCollectionMgr::_ctor_9961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242E6A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCollectionMgr::OnSyncCollectionItem_9962(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_COLLECTION_ITEM* recData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242E778)(this, recData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCollectionMgr::UpdateCollectionItemInfo_9963(int32_t itemID_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242E90C)(this, itemID_, count_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCollectionMgr::ShowCollectionInfo_9964(int32_t itemID_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242EA18)(this, itemID_, count_); } void DLL2SDK::Assembly_CSharp::GameBase::BRCollectionItemTipHUD::_ctor_9955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3759CB0)(this); } DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsType DLL2SDK::Assembly_CSharp::GameBase::BRCollectionItemTipHUD::get_CollectionType_9956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::BRCollectionItemTipHUD::CheckMsgValid_9957(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRCollectionItemTipHUD::OnBRCollectionItemChanged_9958(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3759E6C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::BRCollectionItemTipHUD::OnShowDebugInfo_9959(DLL2SDK::mscorlib::System::String* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375A190)(this, info_); } bool DLL2SDK::Assembly_CSharp::GameBase::BRCollectionItemTipHUD::__xLuaBaseProxy_CheckMsgValid_9960(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375A300)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr::_ctor_9942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241A504)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr::GetChipMachine_9943(uint32_t UID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241A5DC)(this, UID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr::GetAllChipMachine_9944() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr*)>(DLL2SDK::GameAssemblyBase + 0x241A754)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr::SpawnBRChipMachine_9945(DLL2SDK::Assembly_CSharp::Network::BRCHIP_MACHINE_INFO* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241A7F4)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr::OnSyncBRChipMachineStat_9946(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BRCHIP_MACHINE_INFO* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241ACC8)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr::OnNotifyChipMachineReady_9947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241AEA0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachineMgr::OnNotifyChipMachineSound_9948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x241B0C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::_ctor_9862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFB9DC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::Init_9863(int32_t iMaxPlayer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, iMaxPlayer_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::Tick_9864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::Term_9865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::_GetPlayersFarFromLP_9866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFBC94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::_SplitPlayers_9867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFC3B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::_UpdateRTPC_9868(int32_t iFront_, int32_t iBack_, int32_t iLeft_, int32_t iRight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFC958)(this, iFront_, iBack_, iLeft_, iRight_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::get_FrontNum_9869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFCFFC)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::get_BackNum_9870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD004)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::get_LeftNum_9871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD00C)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::get_RightNum_9872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD014)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSController::get_TotalNum_9873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFD01C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS::BRGameVBSSConfig::_cctor_9861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFB79C)(); } void DLL2SDK::Assembly_CSharp::BRRootMotionPreset::_ctor_9860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532582C)(this); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::_ctor_9848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3568A40)(this); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::Start_9849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3568B54)(this); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::LateUpdate_9850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3568CE8)(this); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::RecordRigs_9851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356940C)(this); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::RecoverMinUpdateinterval_9852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356971C)(this); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::TickBlend_9853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3568D8C)(this); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::StartAnimate_9854(bool isCrouch_, bool isProne_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35697B4)(this, isCrouch_, isProne_); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::StopAnimate_9855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3569918)(this); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::CheckAllRigs_9856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35699EC)(this); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::FilterRigs_9857(DLL2SDK::mscorlib::System::Collections::Generic::List_1* rigList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3569D20)(this, rigList_); } void DLL2SDK::Assembly_CSharp::BRAnimationBlender::RecordBones_9858(DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3569AD4)(this, parent_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement::_ctor_9798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFA4B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement::Init_9799(DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF77B4)(this, pawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement::UpdateMovementInfo_9800(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 newVelocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF9EC4)(this, newPosition_, newVelocity_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement::Update_9801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFA5B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement::OnStopMoving_9802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFA910)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement::StartFallingDown_9803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFA748)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement::OnEnable_9804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement::OnDisable_9805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement::ApplyShift_9806(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::_ctor_9783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8C90)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::get_PlanePawnMap_9784() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager*)>(DLL2SDK::GameAssemblyBase + 0x2AF8D5C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::get_CurrentUsingShift_9785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8D64)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::RemovePlanePawn_9786(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8D78)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::Contains_9787(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8F28)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::Init_9788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::Shutdown_9789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::Reset_9790() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::Clear_9791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF9140)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::OnReceiveServerAirPlaneMessage_9792(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_AIR_PLANE_INFO* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF958C)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::ApplyWorldShift_9793(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::__xLuaBaseProxy_Init_9794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFA480)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::__xLuaBaseProxy_Shutdown_9795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFA488)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::__xLuaBaseProxy_Reset_9796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFA490)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager::__xLuaBaseProxy_ApplyWorldShift_9797(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AFA498)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::_ctor_9749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF709C)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_PlayerID_9750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[204]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::EUPawnLogicType DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_LogicType_9751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneMovement* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_PawnMovement_9752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF71E8)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_CurrentAirDropCount_9753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF71F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::set_CurrentAirDropCount_9754(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF71F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::GetMeshAssetID_3P_9755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_FireColliderShape_9756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_ServerType_9757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_DisplayImpactEffect_9758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_IsAvatarLoadSync_9759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[214]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_CanLockedByRPG_9760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_StartPosition_9761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF72CC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::set_StartPosition_9762(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF72E8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::get_EndPosition_9763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF72F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::set_EndPosition_9764(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF7314)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::InitPawn_9765(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::Tick_9766(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::DestroyPawn_9767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::ProcessMoveAnimationParameter_9768(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[607]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::DestroyDirectly_9769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8148)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::SetPawnManager_9770(DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneManager* PawnManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF828C)(this, PawnManager_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::StartFallingDown_9771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8334)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::PlayDestroyEffect_9772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF7B98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::DelayAndDestroyPawn_9773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8804)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::_PlayDestroyEffect_m__0_9774(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* destroyEffect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF88AC)(destroyEffect_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::__xLuaBaseProxy_GetMeshAssetID_3P_9775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF88E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::__xLuaBaseProxy_InitPawn_9776(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF88EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::__xLuaBaseProxy_Tick_9777(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF88F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::__xLuaBaseProxy_DestroyPawn_9778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF88FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlane::__xLuaBaseProxy_ProcessMoveAnimationParameter_9779(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8904)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropPlaneInitializeData::_ctor_9748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF8BEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::_ctor_9737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF5E48)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::get_AirDropMap_9738() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager*)>(DLL2SDK::GameAssemblyBase + 0x2AF5F20)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop* DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::GetAirDrop_9739(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF5F28)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::Contains_9740(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF5950)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::Shutdown_9741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::Reset_9742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::Clear_9743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF60C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::OnReceiveServerMessage_9744(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_AIRDROP_BOX_INFO* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF6790)(this, info_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::Remove_9745(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF649C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::__xLuaBaseProxy_Shutdown_9746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF708C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropManager::__xLuaBaseProxy_Reset_9747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF7094)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropEnterTrigger::_ctor_9734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF5BE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropEnterTrigger::SetOwner_9735(DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF3360)(this, owner_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDropEnterTrigger::OnTriggerEnter_9736(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF5C88)(this, other_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::_ctor_9706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2B1C)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::get_ActorID_9707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2CB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::set_ActorID_9708(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2CC0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::get_VehicleActorID_9709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2CC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::set_VehicleActorID_9710(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2CD0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::get_DriverID_9711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2CD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::set_DriverID_9712(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2CE0)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::BRAirDropBoxType DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::get_DropType_9713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2CE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::set_DropType_9714(DLL2SDK::Assembly_CSharp::GameEngine::BRAirDropBoxType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2CF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::get_Opened_9715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2CF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::set_Opened_9716(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF2D00)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::OnEnable_9717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::OnDisable_9718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::ApplyShift_9719(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, shift_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::Start_9720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF3040)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::OnDestroy_9721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF3408)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::UpdateMovementInfo_9722(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion newQuaternion_, DLL2SDK::UnityEngine::UnityEngine::Vector3 newVelocity_, float hideSignalEffectTime_, bool enablePhysics_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF34B8)(this, newPosition_, newQuaternion_, newVelocity_, hideSignalEffectTime_, enablePhysics_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::RotateOnGround_9723(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion newQuaternion_, float hideSignalEffectTime_, bool enablePhysics_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF3C10)(this, newPosition_, newQuaternion_, hideSignalEffectTime_, enablePhysics_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::StopMoving_9724(DLL2SDK::UnityEngine::UnityEngine::Vector3 newPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion newQuaternion_, float hideSignalEffectTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF4224)(this, newPosition_, newQuaternion_, hideSignalEffectTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::Update_9725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF46C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::UpdateSignalEffectState_9726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF38A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::EnablePhysics_9727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF5128)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::DisablePhysics_9728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF4584)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::PlayOnGroundSound_9729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF3F04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::LerpToDestTransform_9730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF5694)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::CanRegist_9731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::HandleTankVehicle_9732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF5384)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop::SwitchToVehicle_9733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AF5ACC)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumRecorder::_ctor_9705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38821E4)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::_ctor_9694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3881734)(this); } float DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::get_timeElapse_9695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387DD98)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::set_timeElapse_9696(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3881888)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::get_spectrumData_9697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38819C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::get_audioSourceData_9698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38819D8)(this); } DLL2SDK::Assembly_CSharp::AudioSpectrumProvider_PlayState DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::get_state_9699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387DD90)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::Update_9700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38819E8)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::OnPlaying_9701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3881CC8)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::Pause_9702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3881E2C)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::Play_9703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3881ED0)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumProvider::Stop_9704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3882140)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumData::_ctor_9686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3880CFC)(this); } void DLL2SDK::Assembly_CSharp::AudioSpectrumData::GetLerpData_9687(float time_, DLL2SDK::UnityEngine::UnityEngine::Vector4* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3880DE0)(this, time_, data_); } float DLL2SDK::Assembly_CSharp::AudioSpectrumData::GetIndexFloorTime_9688(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38811A4)(this, index_); } void DLL2SDK::Assembly_CSharp::AudioSpectrumData::GetData_9689(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector4* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38812D8)(this, index_, result_); } float DLL2SDK::Assembly_CSharp::AudioSpectrumData::GetData0_9690(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38813D4)(this, index_); } float DLL2SDK::Assembly_CSharp::AudioSpectrumData::GetData1_9691(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38814AC)(this, index_); } float DLL2SDK::Assembly_CSharp::AudioSpectrumData::GetData2_9692(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3881584)(this, index_); } float DLL2SDK::Assembly_CSharp::AudioSpectrumData::GetData3_9693(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x388165C)(this, index_); } void DLL2SDK::Assembly_CSharp::AudioFlashEmissionController::_ctor_9681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387DA90)(this); } void DLL2SDK::Assembly_CSharp::AudioFlashEmissionController::FixedUpdate_9682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x387DB3C)(this); } void DLL2SDK::Assembly_CSharp::BattleSubstanceFixLight::_ctor_9677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560628)(this); } void DLL2SDK::Assembly_CSharp::BattleSubstanceFixLight::Awake_9678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560750)(this); } void DLL2SDK::Assembly_CSharp::BattleSubstanceFixLight::SetLight_9679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35607F4)(this); } void DLL2SDK::Assembly_CSharp::BattleSubstanceFixLight::ResetLight_9680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356091C)(this); } void DLL2SDK::Assembly_CSharp::AnimTest::_ctor_9676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C679C)(this); } void DLL2SDK::Assembly_CSharp::TransplantTestScript::_ctor_9673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496D340)(this); } void DLL2SDK::Assembly_CSharp::TransplantTestScript::Start_9674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496D408)(this); } void DLL2SDK::Assembly_CSharp::TransplantTestScript::TestTransplantToOtherRoot_9675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496D4C4)(this); } void DLL2SDK::Assembly_CSharp::RagdollController::_ctor_9670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B0ED4)(this); } void DLL2SDK::Assembly_CSharp::RagdollController::OptimizeInitiate_9671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B0F78)(this); } void DLL2SDK::Assembly_CSharp::RagdollController::Start_9672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39B1098)(this); } void DLL2SDK::Assembly_CSharp::endseque::_ctor_9668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43BB0)(this); } void DLL2SDK::Assembly_CSharp::endseque::Start_9669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C43C54)(this); } void DLL2SDK::Assembly_CSharp::CamMoveTest::_ctor_9660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53441A4)(this); } void DLL2SDK::Assembly_CSharp::CamMoveTest::Start_9661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5344260)(this); } void DLL2SDK::Assembly_CSharp::CamMoveTest::Update_9662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5344638)(this); } void DLL2SDK::Assembly_CSharp::CamMoveTest::movetotarget_9663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53455AC)(this); } void DLL2SDK::Assembly_CSharp::CamMoveTest::setaniout_9664(DLL2SDK::UnityEngine::UnityEngine::Animator* ani_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5345230)(this, ani_); } void DLL2SDK::Assembly_CSharp::CamMoveTest::setaniback_9665(DLL2SDK::UnityEngine::UnityEngine::Animator* ani_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5345494)(this, ani_); } void DLL2SDK::Assembly_CSharp::CamMoveTest::hideother_9666(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5345348)(this, id_); } void DLL2SDK::Assembly_CSharp::CamMoveTest::displayall_9667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5345108)(this); } void DLL2SDK::Assembly_CSharp::reflectCameraControl::_ctor_9650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4093968)(this); } void DLL2SDK::Assembly_CSharp::reflectCameraControl::OnValidate_9651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4093A1C)(this); } void DLL2SDK::Assembly_CSharp::reflectCameraControl::selectGraphicQuality_9652(int32_t qulity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4093B38)(this, qulity_); } void DLL2SDK::Assembly_CSharp::reflectCameraControl::Start_9653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4093E8C)(this); } void DLL2SDK::Assembly_CSharp::reflectCameraControl::UpdateByCamera_9654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4094624)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::reflectCameraControl::getRotationFromMatrix_9655(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4095204)(m_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::reflectCameraControl::getPositionFromMatrix_9656(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x409543C)(m_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::reflectCameraControl::CalculateCameraSpacePlane_9657(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p_, DLL2SDK::UnityEngine::UnityEngine::Vector3 n_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40955EC)(this, cam_, p_, n_); } void DLL2SDK::Assembly_CSharp::reflectCameraControl::CalculateReflectionMatrix_9658(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* reflectionMat_, DLL2SDK::UnityEngine::UnityEngine::Vector4 plane_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4094E74)(reflectionMat_, plane_); } void DLL2SDK::Assembly_CSharp::reflectCameraControl::OnDestroy_9659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4095830)(this); } void DLL2SDK::Assembly_CSharp::marshWaterControl::_ctor_9648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DF63C)(this); } void DLL2SDK::Assembly_CSharp::marshWaterControl::OnDrawGizmos_9649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DF6E0)(this); } void DLL2SDK::Assembly_CSharp::mainCameraControl::_ctor_9645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DEE20)(this); } void DLL2SDK::Assembly_CSharp::mainCameraControl::Start_9646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DEEC4)(this); } void DLL2SDK::Assembly_CSharp::mainCameraControl::Update_9647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43DEF5C)(this); } void DLL2SDK::Assembly_CSharp::camera_mask::_ctor_9639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53428FC)(this); } void DLL2SDK::Assembly_CSharp::camera_mask::Start_9640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53429A8)(this); } void DLL2SDK::Assembly_CSharp::camera_mask::genRT_9641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342A40)(this); } void DLL2SDK::Assembly_CSharp::camera_mask::genMask_9642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342BE8)(this); } void DLL2SDK::Assembly_CSharp::camera_mask::saveMask_9643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342CDC)(this); } void DLL2SDK::Assembly_CSharp::camera_mask::DumpRenderTexture_9644(DLL2SDK::UnityEngine::UnityEngine::RenderTexture* rt_, DLL2SDK::mscorlib::System::String* pngOutPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5342D84)(rt_, pngOutPath_); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::_ctor_9613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CC990)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::Start_9614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CCAAC)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::StartMove_9615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CCB5C)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::Initialize_9616(int32_t startAt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CCE58)(this, startAt_); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::CreateTween_9617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CD1FC)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::OnWaypointReached_9618(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CE19C)(this, index_); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::OnWaypointChange_9619(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CE26C)(this, index_); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::OnWaypointRotation_9620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CE4A4)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::ApplyWaypointRotation_9621(DLL2SDK::UnityEngine::UnityEngine::Quaternion rotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CEDC4)(this, rotation_); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::ReachedEnd_9622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CEEBC)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::RandomizeWaypoints_9623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CDAD8)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::GoToWaypoint_9624(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CDFB4)(this, index_); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::Pause_9625(float seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CEFE0)(this, seconds_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SWS::splineMove::Wait_9626(float secs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CF10C)(this, secs_); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::Resume_9627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CF210)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::Reverse_9628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CF2F8)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::SetPath_9629(DLL2SDK::Assembly_CSharp::SWS::PathManager* newPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CF45C)(this, newPath_); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::Stop_9630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CD130)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::ResetToStart_9631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CF514)(this); } void DLL2SDK::Assembly_CSharp::SWS::splineMove::ChangeSpeed_9632(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CE0C8)(this, value_); } void DLL2SDK::Assembly_CSharp::SWS::navMove::_ctor_9564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8180)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::Awake_9565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8284)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::Start_9566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8348)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::StartMove_9567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C83F8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SWS::navMove::Move_9568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C88B4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SWS::navMove::NextWaypoint_9569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C899C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SWS::navMove::WaitForDestination_9570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8A84)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::OnWaypointChange_9571(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8B6C)(this, index_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SWS::navMove::ReachedEnd_9572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8CEC)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::RandomizeWaypoints_9573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C8DD4)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::GoToWaypoint_9574(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C9194)(this, index_); } void DLL2SDK::Assembly_CSharp::SWS::navMove::Pause_9575(float seconds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C92F4)(this, seconds_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SWS::navMove::Wait_9576(float secs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C941C)(this, secs_); } void DLL2SDK::Assembly_CSharp::SWS::navMove::Resume_9577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C9520)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::Reverse_9578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C9604)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::SetPath_9579(DLL2SDK::Assembly_CSharp::SWS::PathManager* newPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C9708)(this, newPath_); } void DLL2SDK::Assembly_CSharp::SWS::navMove::Stop_9580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C87CC)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::ResetToStart_9581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C97C0)(this); } void DLL2SDK::Assembly_CSharp::SWS::navMove::ChangeSpeed_9582(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C9940)(this, value_); } void DLL2SDK::Assembly_CSharp::SWS::PathManager::_ctor_9540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C5074)(this); } void DLL2SDK::Assembly_CSharp::SWS::PathManager::Awake_9541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CAE90)(this); } void DLL2SDK::Assembly_CSharp::SWS::PathManager::Create_9542(DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CAF7C)(this, parent_); } void DLL2SDK::Assembly_CSharp::SWS::PathManager::Create_9543(DLL2SDK::Array* waypoints_, bool makeChildren_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, waypoints_, makeChildren_, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::PathManager::OnDrawGizmos_9544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CB4B4)(this); } float DLL2SDK::Assembly_CSharp::SWS::PathManager::GetHandleSize_9545(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::SWS::PathManager::GetPathPoints_9546(bool local_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SWS::PathManager*, bool, void*)>(Data.methodPtr)(this, local_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::SWS::PathManager::GetWaypoint_9547(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::SWS::PathManager::GetWaypointIndex_9548(int32_t point_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, point_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::SWS::PathManager::GetWaypointCount_9549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::BezierPoint::_ctor_9539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C62A4)(this); } void DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::_ctor_9524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C4EE8)(this); } void DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::Awake_9525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C5210)(this); } void DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::Create_9526(DLL2SDK::Array* waypoints_, bool makeChildren_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, waypoints_, makeChildren_, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::OnDrawGizmos_9527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C6370)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::GetPathPoints_9528(bool local_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SWS::BezierPathManager*, bool, void*)>(Data.methodPtr)(this, local_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::GetWaypointCount_9529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::GetWaypoint_9530(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::GetWaypointIndex_9531(int32_t point_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, point_, Data.method); } void DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::CalculatePath_9532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C5B40)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::GetPoints_9533(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float detail_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SWS::BezierPathManager*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0x43C7124)(this, p0_, p1_, p2_, p3_, detail_); } void DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::__xLuaBaseProxy_Create_9534(DLL2SDK::Array* P0_, bool P1_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x43C75E0)(this, P0_, P1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::__xLuaBaseProxy_GetPathPoints_9535(bool P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SWS::BezierPathManager*, bool)>(DLL2SDK::GameAssemblyBase + 0x43C7784)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::__xLuaBaseProxy_GetWaypointCount_9536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C79B4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::__xLuaBaseProxy_GetWaypoint_9537(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C7A6C)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::SWS::BezierPathManager::__xLuaBaseProxy_GetWaypointIndex_9538(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C7B48)(this, P0_); } void DLL2SDK::Assembly_CSharp::SWS::PathRenderer::_ctor_9512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CB968)(this); } void DLL2SDK::Assembly_CSharp::SWS::PathRenderer::Start_9513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CBA18)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SWS::PathRenderer::StartRenderer_9514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CBB68)(this); } void DLL2SDK::Assembly_CSharp::SWS::PathRenderer::Render_9515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CBC50)(this); } void DLL2SDK::Assembly_CSharp::SWS::PathRenderer::DrawCurved_9516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CBF24)(this); } void DLL2SDK::Assembly_CSharp::SWS::PathRenderer::DrawLinear_9517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CC10C)(this); } void DLL2SDK::Assembly_CSharp::SWS::PathIndicator::_ctor_9503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CA97C)(this); } void DLL2SDK::Assembly_CSharp::SWS::PathIndicator::Start_9504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CAA20)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::SWS::PathIndicator::EmitParticles_9505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CAB00)(this); } void DLL2SDK::Assembly_CSharp::SWS::MoveAnimator::_ctor_9500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C7BF4)(this); } void DLL2SDK::Assembly_CSharp::SWS::MoveAnimator::Start_9501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C7C98)(this); } void DLL2SDK::Assembly_CSharp::SWS::MoveAnimator::OnAnimatorMove_9502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C7DE8)(this); } void DLL2SDK::Assembly_CSharp::IronSourceUtils::_ctor_9497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274B75C)(this); } DLL2SDK::Assembly_CSharp::IronSourceError* DLL2SDK::Assembly_CSharp::IronSourceUtils::getErrorFromErrorObject_9498(DLL2SDK::mscorlib::System::Object* descriptionObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274B800)(descriptionObject_); } DLL2SDK::Assembly_CSharp::IronSourcePlacement* DLL2SDK::Assembly_CSharp::IronSourceUtils::getPlacementFromObject_9499(DLL2SDK::mscorlib::System::Object* placementObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274BBE8)(placementObject_); } void DLL2SDK::Assembly_CSharp::IronSourceSegment::_ctor_9491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274AB34)(this); } void DLL2SDK::Assembly_CSharp::IronSourceSegment::setCustom_9492(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274AC30)(this, key_, value_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::IronSourceSegment::getSegmentAsDict_9493() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::IronSourceSegment*)>(DLL2SDK::GameAssemblyBase + 0x274AD2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceSegment::_getSegmentAsDict_m__0_9494(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 d_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x274B524)(d_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceSegment::_getSegmentAsDict_m__1_9495(DLL2SDK::System_Core::System::Linq::IGrouping_2>* d_) { return reinterpret_cast>*)>(DLL2SDK::GameAssemblyBase + 0x274B5B0)(d_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceSegment::_getSegmentAsDict_m__2_9496(DLL2SDK::System_Core::System::Linq::IGrouping_2>* d_) { return reinterpret_cast>*)>(DLL2SDK::GameAssemblyBase + 0x274B6A0)(d_); } void DLL2SDK::Assembly_CSharp::IronSourcePlacement::_ctor_9485(DLL2SDK::mscorlib::System::String* placementName_, DLL2SDK::mscorlib::System::String* rewardName_, int32_t rewardAmount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2747D80)(this, placementName_, rewardName_, rewardAmount_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourcePlacement::getRewardName_9486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274A64C)(this); } int32_t DLL2SDK::Assembly_CSharp::IronSourcePlacement::getRewardAmount_9487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274A6EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourcePlacement::getPlacementName_9488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274A78C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourcePlacement::ToString_9489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourcePlacement::__xLuaBaseProxy_ToString_9490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274AB2C)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json::Deserialize_9462(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273A1B0)(json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceJSON::Json::Serialize_9463(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2734C80)(obj_); } void DLL2SDK::Assembly_CSharp::IronSourceBannerSize::_ctor_9455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2733E6C)(this); } void DLL2SDK::Assembly_CSharp::IronSourceBannerSize::_ctor_9456(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2733F40)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::IronSourceBannerSize::_ctor_9457(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273404C)(this, description_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceBannerSize::get_Description_9458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2734134)(this); } int32_t DLL2SDK::Assembly_CSharp::IronSourceBannerSize::get_Width_9459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273413C)(this); } int32_t DLL2SDK::Assembly_CSharp::IronSourceBannerSize::get_Height_9460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2734144)(this); } void DLL2SDK::Assembly_CSharp::IronSourceBannerSize::_cctor_9461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273414C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceAdUnits::get_REWARDED_VIDEO_9451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2733C8C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceAdUnits::get_INTERSTITIAL_9452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2733D04)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceAdUnits::get_OFFERWALL_9453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2733D7C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceAdUnits::get_BANNER_9454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2733DF4)(); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::_ctor_9193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2735384)(this); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::Awake_9194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2735428)(this); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdShowFailedEvent_9195(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2735554)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdShowFailedEvent_9196(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2735754)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdShowFailedEvent_9197(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2735954)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdShowFailedEvent_9198(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2735A48)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdShowFailed_9199(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2735B48)(this, description_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdOpenedEvent_9200(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2736048)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdOpenedEvent_9201(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2736240)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdOpenedEvent_9202(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2736438)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdOpenedEvent_9203(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273652C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdOpened_9204(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273662C)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdClosedEvent_9205(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27366E4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdClosedEvent_9206(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27368DC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdClosedEvent_9207(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2736AD4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdClosedEvent_9208(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2736BC8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdClosed_9209(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2736CC8)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdStartedEvent_9210(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2736D80)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdStartedEvent_9211(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2736F78)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdStartedEvent_9212(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2737170)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdStartedEvent_9213(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2737264)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdStarted_9214(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2737364)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdEndedEvent_9215(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273741C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdEndedEvent_9216(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2737614)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdEndedEvent_9217(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273780C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdEndedEvent_9218(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2737900)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdEnded_9219(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2737A00)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdRewardedEvent_9220(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2737AB8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdRewardedEvent_9221(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2737CB0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdRewardedEvent_9222(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2737EA8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdRewardedEvent_9223(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2737F9C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdRewarded_9224(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273809C)(this, description_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdClickedEvent_9225(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27384E4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdClickedEvent_9226(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27386DC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdClickedEvent_9227(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27388D4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdClickedEvent_9228(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27389C8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdClicked_9229(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2738AC8)(this, description_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAvailabilityChangedEvent_9230(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2738BD8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAvailabilityChangedEvent_9231(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2738DD0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAvailabilityChangedEvent_9232(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2738FC8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAvailabilityChangedEvent_9233(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27390BC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAvailabilityChanged_9234(DLL2SDK::mscorlib::System::String* stringAvailable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27391BC)(this, stringAvailable_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdLoadedDemandOnlyEvent_9235(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2739300)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdLoadedDemandOnlyEvent_9236(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27394F8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdLoadedDemandOnlyEvent_9237(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27396F0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdLoadedDemandOnlyEvent_9238(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27397E4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdLoadedDemandOnly_9239(DLL2SDK::mscorlib::System::String* instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27398E4)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdLoadFailedDemandOnlyEvent_9240(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27399B8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdLoadFailedDemandOnlyEvent_9241(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2739BB0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdLoadFailedDemandOnlyEvent_9242(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2739DA8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdLoadFailedDemandOnlyEvent_9243(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2739E9C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdLoadFailedDemandOnly_9244(DLL2SDK::mscorlib::System::String* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2739F9C)(this, args_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdOpenedDemandOnlyEvent_9245(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273A264)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdOpenedDemandOnlyEvent_9246(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273A45C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdOpenedDemandOnlyEvent_9247(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273A654)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdOpenedDemandOnlyEvent_9248(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273A748)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdOpenedDemandOnly_9249(DLL2SDK::mscorlib::System::String* instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273A848)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdClosedDemandOnlyEvent_9250(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273A91C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdClosedDemandOnlyEvent_9251(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273AB14)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdClosedDemandOnlyEvent_9252(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273AD0C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdClosedDemandOnlyEvent_9253(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273AE00)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdClosedDemandOnly_9254(DLL2SDK::mscorlib::System::String* instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273AF00)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdRewardedDemandOnlyEvent_9255(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273AFD4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdRewardedDemandOnlyEvent_9256(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273B1CC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdRewardedDemandOnlyEvent_9257(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273B3C4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdRewardedDemandOnlyEvent_9258(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273B4B8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdRewardedDemandOnly_9259(DLL2SDK::mscorlib::System::String* instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273B5B8)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdShowFailedDemandOnlyEvent_9260(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273B68C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdShowFailedDemandOnlyEvent_9261(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273B884)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdShowFailedDemandOnlyEvent_9262(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273BA7C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdShowFailedDemandOnlyEvent_9263(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273BB70)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdShowFailedDemandOnly_9264(DLL2SDK::mscorlib::System::String* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273BC70)(this, args_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onRewardedVideoAdClickedDemandOnlyEvent_9265(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273BE84)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onRewardedVideoAdClickedDemandOnlyEvent_9266(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273C07C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onRewardedVideoAdClickedDemandOnlyEvent_9267(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273C274)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onRewardedVideoAdClickedDemandOnlyEvent_9268(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273C368)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onRewardedVideoAdClickedDemandOnly_9269(DLL2SDK::mscorlib::System::String* instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273C468)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdReadyEvent_9270(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273C53C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdReadyEvent_9271(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273C734)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdReadyEvent_9272(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273C92C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdReadyEvent_9273(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273CA20)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdReady_9274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273CB20)(this); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdLoadFailedEvent_9275(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273CBD0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdLoadFailedEvent_9276(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273CDC8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdLoadFailedEvent_9277(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273CFC0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdLoadFailedEvent_9278(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273D0B4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdLoadFailed_9279(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273D1B4)(this, description_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdOpenedEvent_9280(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273D2C4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdOpenedEvent_9281(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273D4BC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdOpenedEvent_9282(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273D6B4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdOpenedEvent_9283(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273D7A8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdOpened_9284(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273D8A8)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdClosedEvent_9285(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273D960)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdClosedEvent_9286(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273DB58)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdClosedEvent_9287(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273DD50)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdClosedEvent_9288(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273DE44)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdClosed_9289(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273DF44)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdShowSucceededEvent_9290(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273DFFC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdShowSucceededEvent_9291(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273E1F4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdShowSucceededEvent_9292(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273E3EC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdShowSucceededEvent_9293(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273E4E0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdShowSucceeded_9294(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273E5E0)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdShowFailedEvent_9295(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273E698)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdShowFailedEvent_9296(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273E890)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdShowFailedEvent_9297(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273EA88)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdShowFailedEvent_9298(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273EB7C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdShowFailed_9299(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273EC7C)(this, description_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdClickedEvent_9300(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273ED8C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdClickedEvent_9301(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273EF84)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdClickedEvent_9302(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273F17C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdClickedEvent_9303(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273F270)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdClicked_9304(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273F370)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdReadyDemandOnlyEvent_9305(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273F428)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdReadyDemandOnlyEvent_9306(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273F620)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdReadyDemandOnlyEvent_9307(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273F818)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdReadyDemandOnlyEvent_9308(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273F90C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdReadyDemandOnly_9309(DLL2SDK::mscorlib::System::String* instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273FA0C)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdLoadFailedDemandOnlyEvent_9310(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273FAE0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdLoadFailedDemandOnlyEvent_9311(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273FCD8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdLoadFailedDemandOnlyEvent_9312(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273FED0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdLoadFailedDemandOnlyEvent_9313(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x273FFC4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdLoadFailedDemandOnly_9314(DLL2SDK::mscorlib::System::String* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27400C4)(this, args_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdOpenedDemandOnlyEvent_9315(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27402D8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdOpenedDemandOnlyEvent_9316(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27404D0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdOpenedDemandOnlyEvent_9317(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27406C8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdOpenedDemandOnlyEvent_9318(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27407BC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdOpenedDemandOnly_9319(DLL2SDK::mscorlib::System::String* instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27408BC)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdClosedDemandOnlyEvent_9320(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2740990)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdClosedDemandOnlyEvent_9321(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2740B88)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdClosedDemandOnlyEvent_9322(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2740D80)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdClosedDemandOnlyEvent_9323(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2740E74)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdClosedDemandOnly_9324(DLL2SDK::mscorlib::System::String* instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2740F74)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdShowFailedDemandOnlyEvent_9325(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2741048)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdShowFailedDemandOnlyEvent_9326(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2741240)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdShowFailedDemandOnlyEvent_9327(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2741438)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdShowFailedDemandOnlyEvent_9328(DLL2SDK::System_Core::System::Action_2* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x274152C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdShowFailedDemandOnly_9329(DLL2SDK::mscorlib::System::String* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274162C)(this, args_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdClickedDemandOnlyEvent_9330(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2741840)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdClickedDemandOnlyEvent_9331(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2741A38)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdClickedDemandOnlyEvent_9332(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2741C30)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdClickedDemandOnlyEvent_9333(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2741D24)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdClickedDemandOnly_9334(DLL2SDK::mscorlib::System::String* instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2741E24)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onInterstitialAdRewardedEvent_9335(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2741EF8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onInterstitialAdRewardedEvent_9336(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27420F0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onInterstitialAdRewardedEvent_9337(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27422E8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onInterstitialAdRewardedEvent_9338(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27423DC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onInterstitialAdRewarded_9339(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27424DC)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onOfferwallOpenedEvent_9340(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2742594)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onOfferwallOpenedEvent_9341(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274278C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onOfferwallOpenedEvent_9342(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2742984)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onOfferwallOpenedEvent_9343(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2742A78)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onOfferwallOpened_9344(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2742B78)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onOfferwallShowFailedEvent_9345(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2742C30)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onOfferwallShowFailedEvent_9346(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2742E28)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onOfferwallShowFailedEvent_9347(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2743020)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onOfferwallShowFailedEvent_9348(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2743114)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onOfferwallShowFailed_9349(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2743214)(this, description_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onOfferwallClosedEvent_9350(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2743324)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onOfferwallClosedEvent_9351(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274351C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onOfferwallClosedEvent_9352(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2743714)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onOfferwallClosedEvent_9353(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2743808)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onOfferwallClosed_9354(DLL2SDK::mscorlib::System::String* empty_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2743908)(this, empty_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onGetOfferwallCreditsFailedEvent_9355(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27439C0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onGetOfferwallCreditsFailedEvent_9356(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2743BB8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onGetOfferwallCreditsFailedEvent_9357(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2743DB0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onGetOfferwallCreditsFailedEvent_9358(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2743EA4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onGetOfferwallCreditsFailed_9359(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2743FA4)(this, description_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onOfferwallAdCreditedEvent_9360(DLL2SDK::mscorlib::System::Action_1*>* value_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x27440B4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onOfferwallAdCreditedEvent_9361(DLL2SDK::mscorlib::System::Action_1*>* value_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x27442AC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onOfferwallAdCreditedEvent_9362(DLL2SDK::mscorlib::System::Action_1*>* value_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x27444A4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onOfferwallAdCreditedEvent_9363(DLL2SDK::mscorlib::System::Action_1*>* value_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x2744598)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onOfferwallAdCredited_9364(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2744698)(this, json_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onOfferwallAvailableEvent_9365(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27447C8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onOfferwallAvailableEvent_9366(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27449C0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onOfferwallAvailableEvent_9367(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2744BB8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onOfferwallAvailableEvent_9368(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2744CAC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onOfferwallAvailable_9369(DLL2SDK::mscorlib::System::String* stringAvailable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2744DAC)(this, stringAvailable_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onBannerAdLoadedEvent_9370(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2744EF0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onBannerAdLoadedEvent_9371(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27450E8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onBannerAdLoadedEvent_9372(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27452E0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onBannerAdLoadedEvent_9373(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27453D4)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onBannerAdLoaded_9374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27454D4)(this); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onBannerAdLoadFailedEvent_9375(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2745584)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onBannerAdLoadFailedEvent_9376(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x274577C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onBannerAdLoadFailedEvent_9377(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2745974)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onBannerAdLoadFailedEvent_9378(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2745A68)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onBannerAdLoadFailed_9379(DLL2SDK::mscorlib::System::String* description_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2745B68)(this, description_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onBannerAdClickedEvent_9380(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2745C78)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onBannerAdClickedEvent_9381(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2745E70)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onBannerAdClickedEvent_9382(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2746068)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onBannerAdClickedEvent_9383(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274615C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onBannerAdClicked_9384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274625C)(this); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onBannerAdScreenPresentedEvent_9385(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274630C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onBannerAdScreenPresentedEvent_9386(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2746504)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onBannerAdScreenPresentedEvent_9387(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27466FC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onBannerAdScreenPresentedEvent_9388(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27467F0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onBannerAdScreenPresented_9389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27468F0)(this); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onBannerAdScreenDismissedEvent_9390(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27469A0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onBannerAdScreenDismissedEvent_9391(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2746B98)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onBannerAdScreenDismissedEvent_9392(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2746D90)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onBannerAdScreenDismissedEvent_9393(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2746E84)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onBannerAdScreenDismissed_9394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2746F84)(this); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onBannerAdLeftApplicationEvent_9395(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2747034)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onBannerAdLeftApplicationEvent_9396(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x274722C)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onBannerAdLeftApplicationEvent_9397(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2747424)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onBannerAdLeftApplicationEvent_9398(DLL2SDK::System_Core::System::Action* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2747518)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onBannerAdLeftApplication_9399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2747618)(this); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add__onSegmentReceivedEvent_9400(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27476C8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove__onSegmentReceivedEvent_9401(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x27478C0)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::add_onSegmentReceivedEvent_9402(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2747AB8)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::remove_onSegmentReceivedEvent_9403(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2747BAC)(value_); } void DLL2SDK::Assembly_CSharp::IronSourceEvents::onSegmentReceived_9404(DLL2SDK::mscorlib::System::String* segmentName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2747CAC)(this, segmentName_); } DLL2SDK::Assembly_CSharp::IronSourceError* DLL2SDK::Assembly_CSharp::IronSourceEvents::getErrorFromErrorObject_9405(DLL2SDK::mscorlib::System::Object* descriptionObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2735C58)(this, descriptionObject_); } DLL2SDK::Assembly_CSharp::IronSourcePlacement* DLL2SDK::Assembly_CSharp::IronSourceEvents::getPlacementFromObject_9406(DLL2SDK::mscorlib::System::Object* placementObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27381AC)(this, placementObject_); } void DLL2SDK::Assembly_CSharp::IronSourceError::_ctor_9187(int32_t errorCode_, DLL2SDK::mscorlib::System::String* errorDescription_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2734F98)(this, errorCode_, errorDescription_); } int32_t DLL2SDK::Assembly_CSharp::IronSourceError::getErrorCode_9188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2735060)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceError::getDescription_9189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2735100)(this); } int32_t DLL2SDK::Assembly_CSharp::IronSourceError::getCode_9190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27351A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceError::ToString_9191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSourceError::__xLuaBaseProxy_ToString_9192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x273537C)(this); } void DLL2SDK::Assembly_CSharp::IronSourceConfig::_ctor_9180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2734280)(this); } DLL2SDK::Assembly_CSharp::IronSourceConfig* DLL2SDK::Assembly_CSharp::IronSourceConfig::get_Instance_9181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2734578)(); } void DLL2SDK::Assembly_CSharp::IronSourceConfig::setLanguage_9182(DLL2SDK::mscorlib::System::String* language_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27346D4)(this, language_); } void DLL2SDK::Assembly_CSharp::IronSourceConfig::setClientSideCallbacks_9183(bool status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27348A0)(this, status_); } void DLL2SDK::Assembly_CSharp::IronSourceConfig::setRewardedVideoCustomParams_9184(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* rewardedVideoCustomParams_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2734A98)(this, rewardedVideoCustomParams_); } void DLL2SDK::Assembly_CSharp::IronSourceConfig::setOfferwallCustomParams_9185(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* offerwallCustomParams_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2734D20)(this, offerwallCustomParams_); } void DLL2SDK::Assembly_CSharp::IronSourceConfig::_cctor_9186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2734F08)(); } void DLL2SDK::Assembly_CSharp::IronSource::_ctor_9132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27300CC)(this); } DLL2SDK::Assembly_CSharp::IronSource* DLL2SDK::Assembly_CSharp::IronSource::get_Agent_9133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27302D8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSource::pluginVersion_9134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2730398)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSource::unityVersion_9135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2730448)(); } void DLL2SDK::Assembly_CSharp::IronSource::onApplicationPause_9136(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::setAge_9137(int32_t age_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, age_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::setGender_9138(DLL2SDK::mscorlib::System::String* gender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, gender_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::setMediationSegment_9139(DLL2SDK::mscorlib::System::String* segment_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, segment_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IronSource::getAdvertiserId_9140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::validateIntegration_9141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::shouldTrackNetworkState_9142(bool track_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, track_, Data.method); } bool DLL2SDK::Assembly_CSharp::IronSource::setDynamicUserId_9143(DLL2SDK::mscorlib::System::String* dynamicUserId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, dynamicUserId_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::setAdaptersDebug_9144(bool enabled_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, enabled_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::setMetaData_9145(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::setUserId_9146(DLL2SDK::mscorlib::System::String* userId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, userId_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::init_9147(DLL2SDK::mscorlib::System::String* appKey_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, appKey_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::init_9148(DLL2SDK::mscorlib::System::String* appKey_, DLL2SDK::Array* adUnits_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, appKey_, adUnits_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::initISDemandOnly_9149(DLL2SDK::mscorlib::System::String* appKey_, DLL2SDK::Array* adUnits_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, appKey_, adUnits_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::showRewardedVideo_9150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::showRewardedVideo_9151(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } DLL2SDK::Assembly_CSharp::IronSourcePlacement* DLL2SDK::Assembly_CSharp::IronSource::getPlacementInfo_9152(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } bool DLL2SDK::Assembly_CSharp::IronSource::isRewardedVideoAvailable_9153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IronSource::isRewardedVideoPlacementCapped_9154(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::setRewardedVideoServerParams_9155(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* parameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, parameters_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::clearRewardedVideoServerParams_9156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::showISDemandOnlyRewardedVideo_9157(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::loadISDemandOnlyRewardedVideo_9158(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } bool DLL2SDK::Assembly_CSharp::IronSource::isISDemandOnlyRewardedVideoAvailable_9159(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::loadInterstitial_9160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::showInterstitial_9161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::showInterstitial_9162(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } bool DLL2SDK::Assembly_CSharp::IronSource::isInterstitialReady_9163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IronSource::isInterstitialPlacementCapped_9164(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::loadISDemandOnlyInterstitial_9165(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::showISDemandOnlyInterstitial_9166(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } bool DLL2SDK::Assembly_CSharp::IronSource::isISDemandOnlyInterstitialReady_9167(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::showOfferwall_9168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::showOfferwall_9169(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::getOfferwallCredits_9170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IronSource::isOfferwallAvailable_9171() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::loadBanner_9172(DLL2SDK::Assembly_CSharp::IronSourceBannerSize* size_, DLL2SDK::Assembly_CSharp::IronSourceBannerPosition position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, size_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::loadBanner_9173(DLL2SDK::Assembly_CSharp::IronSourceBannerSize* size_, DLL2SDK::Assembly_CSharp::IronSourceBannerPosition position_, DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, size_, position_, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::destroyBanner_9174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::displayBanner_9175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::hideBanner_9176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IronSource::isBannerPlacementCapped_9177(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::setSegment_9178(DLL2SDK::Assembly_CSharp::IronSourceSegment* segment_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, segment_, Data.method); } void DLL2SDK::Assembly_CSharp::IronSource::setConsent_9179(bool consent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, consent_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::_ctor_9085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AEDD0)(this); } DLL2SDK::UnityEngine::UnityEngine::AndroidJavaObject* DLL2SDK::Assembly_CSharp::AndroidAgent::getBridge_9086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AEEF8)(this); } void DLL2SDK::Assembly_CSharp::AndroidAgent::onApplicationPause_9087(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::setAge_9088(int32_t age_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, age_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::setGender_9089(DLL2SDK::mscorlib::System::String* gender_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, gender_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::setMediationSegment_9090(DLL2SDK::mscorlib::System::String* segment_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, segment_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AndroidAgent::getAdvertiserId_9091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::validateIntegration_9092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::shouldTrackNetworkState_9093(bool track_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, track_, Data.method); } bool DLL2SDK::Assembly_CSharp::AndroidAgent::setDynamicUserId_9094(DLL2SDK::mscorlib::System::String* dynamicUserId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, dynamicUserId_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::setAdaptersDebug_9095(bool enabled_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, enabled_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::setMetaData_9096(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::setUserId_9097(DLL2SDK::mscorlib::System::String* userId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, userId_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::init_9098(DLL2SDK::mscorlib::System::String* appKey_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, appKey_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::init_9099(DLL2SDK::mscorlib::System::String* appKey_, DLL2SDK::Array* adUnits_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, appKey_, adUnits_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::initISDemandOnly_9100(DLL2SDK::mscorlib::System::String* appKey_, DLL2SDK::Array* adUnits_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, appKey_, adUnits_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::showRewardedVideo_9101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::showRewardedVideo_9102(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } bool DLL2SDK::Assembly_CSharp::AndroidAgent::isRewardedVideoAvailable_9103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::AndroidAgent::isRewardedVideoPlacementCapped_9104(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } DLL2SDK::Assembly_CSharp::IronSourcePlacement* DLL2SDK::Assembly_CSharp::AndroidAgent::getPlacementInfo_9105(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::setRewardedVideoServerParams_9106(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* parameters_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, parameters_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::clearRewardedVideoServerParams_9107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::showISDemandOnlyRewardedVideo_9108(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::loadISDemandOnlyRewardedVideo_9109(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } bool DLL2SDK::Assembly_CSharp::AndroidAgent::isISDemandOnlyRewardedVideoAvailable_9110(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::loadInterstitial_9111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::showInterstitial_9112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::showInterstitial_9113(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } bool DLL2SDK::Assembly_CSharp::AndroidAgent::isInterstitialReady_9114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::AndroidAgent::isInterstitialPlacementCapped_9115(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::loadISDemandOnlyInterstitial_9116(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::showISDemandOnlyInterstitial_9117(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } bool DLL2SDK::Assembly_CSharp::AndroidAgent::isISDemandOnlyInterstitialReady_9118(DLL2SDK::mscorlib::System::String* instanceId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, instanceId_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::showOfferwall_9119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::showOfferwall_9120(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::getOfferwallCredits_9121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::AndroidAgent::isOfferwallAvailable_9122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::loadBanner_9123(DLL2SDK::Assembly_CSharp::IronSourceBannerSize* size_, DLL2SDK::Assembly_CSharp::IronSourceBannerPosition position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, size_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::loadBanner_9124(DLL2SDK::Assembly_CSharp::IronSourceBannerSize* size_, DLL2SDK::Assembly_CSharp::IronSourceBannerPosition position_, DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, size_, position_, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::destroyBanner_9125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::displayBanner_9126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::hideBanner_9127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::AndroidAgent::isBannerPlacementCapped_9128(DLL2SDK::mscorlib::System::String* placementName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, placementName_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::setSegment_9129(DLL2SDK::Assembly_CSharp::IronSourceSegment* segment_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, segment_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::setConsent_9130(bool consent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, consent_, Data.method); } void DLL2SDK::Assembly_CSharp::AndroidAgent::_cctor_9131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B4034)(); } void DLL2SDK::Assembly_CSharp::TssSdkVersion::_ctor_9083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49746A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TssSdkVersion::GetSdkVersion_9084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970E38)(); } bool DLL2SDK::Assembly_CSharp::TssSdk::Is64bit_9041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970810)(); } bool DLL2SDK::Assembly_CSharp::TssSdk::Is32bit_9042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49708C4)(); } void DLL2SDK::Assembly_CSharp::TssSdk::TssSdkRegistTssInfoReceiver_9043(DLL2SDK::Assembly_CSharp::tss::TssInfoReceiver* receiver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970978)(receiver_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TssSdk::TssSdkTssInfo_9044(DLL2SDK::mscorlib::System::String* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970A6C)(info_); } void DLL2SDK::Assembly_CSharp::TssSdk::TssSdkInit_9045(uint32_t gameId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970B74)(gameId_); } void DLL2SDK::Assembly_CSharp::TssSdk::TssSdkSetGameStatus_9046(DLL2SDK::Assembly_CSharp::TssSdk_EGAMESTATUS gameStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970FE8)(gameStatus_); } void DLL2SDK::Assembly_CSharp::TssSdk::TssSdkSetUserInfo_9047(DLL2SDK::Assembly_CSharp::TssSdk_EENTRYID entryId_, DLL2SDK::mscorlib::System::String* uin_, DLL2SDK::mscorlib::System::String* appId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49711CC)(entryId_, uin_, appId_); } void DLL2SDK::Assembly_CSharp::TssSdk::TssSdkSetUserInfoEx_9048(DLL2SDK::Assembly_CSharp::TssSdk_EENTRYID entryId_, DLL2SDK::mscorlib::System::String* uin_, DLL2SDK::mscorlib::System::String* appId_, uint32_t worldId_, DLL2SDK::mscorlib::System::String* roleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49712C0)(entryId_, uin_, appId_, worldId_, roleId_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::TssSdk::TssSdkGetSdkReportData2_9049() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x49716B8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TssSdk::TssSdkGetReportData2_9050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4971A78)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::TssSdk::TssSdkGetReportData3_9051() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x4971B90)(); } int32_t DLL2SDK::Assembly_CSharp::TssSdk::TssSdkRecvSecSignature_9052(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* buf_, uint32_t buf_len_, uint32_t crc_) { return reinterpret_cast*, uint32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x49720DC)(name_, buf_, buf_len_, crc_); } intptr_t DLL2SDK::Assembly_CSharp::TssSdk::ReadIntPtr_9053(intptr_t addr_, int32_t off_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4971E68)(addr_, off_); } void DLL2SDK::Assembly_CSharp::TssSdk::tss_log_str_9054(DLL2SDK::mscorlib::System::String* sdk_version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970EE8)(sdk_version_); } void DLL2SDK::Assembly_CSharp::TssSdk::tss_sdk_rcv_anti_data_9055(intptr_t info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49722D8)(info_); } void DLL2SDK::Assembly_CSharp::TssSdk::TssSdkRcvAntiData_9056(DLL2SDK::Array* data_, uint16_t length_) { return reinterpret_cast*, uint16_t)>(DLL2SDK::GameAssemblyBase + 0x49723B8)(data_, length_); } DLL2SDK::Assembly_CSharp::TssSdk_AntiEncryptResult DLL2SDK::Assembly_CSharp::TssSdk::tss_sdk_encryptpacket_9057(DLL2SDK::Assembly_CSharp::TssSdk_EncryptPkgInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4972670)(info_); } DLL2SDK::Assembly_CSharp::TssSdk_AntiEncryptResult DLL2SDK::Assembly_CSharp::TssSdk::TssSdkEncrypt_9058(int32_t cmd_id_, DLL2SDK::Array* src_, uint32_t src_len_, DLL2SDK::Array* tar_, uint32_t* tar_len_) { return reinterpret_cast*, uint32_t, DLL2SDK::Array*, uint32_t*)>(DLL2SDK::GameAssemblyBase + 0x49727E4)(cmd_id_, src_, src_len_, tar_, tar_len_); } DLL2SDK::Assembly_CSharp::TssSdk_AntiDecryptResult DLL2SDK::Assembly_CSharp::TssSdk::tss_sdk_decryptpacket_9059(DLL2SDK::Assembly_CSharp::TssSdk_DecryptPkgInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4972A78)(info_); } DLL2SDK::Assembly_CSharp::TssSdk_AntiDecryptResult DLL2SDK::Assembly_CSharp::TssSdk::TssSdkDecrypt_9060(DLL2SDK::Array* src_, uint32_t src_len_, DLL2SDK::Array* tar_, uint32_t* tar_len_) { return reinterpret_cast*, uint32_t, DLL2SDK::Array*, uint32_t*)>(DLL2SDK::GameAssemblyBase + 0x4972BD4)(src_, src_len_, tar_, tar_len_); } void DLL2SDK::Assembly_CSharp::TssSdk::tss_enable_get_report_data_9061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970D68)(); } intptr_t DLL2SDK::Assembly_CSharp::TssSdk::tss_get_report_data_9062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4972E60)(); } intptr_t DLL2SDK::Assembly_CSharp::TssSdk::tss_get_report_data2_9063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49719A8)(); } intptr_t DLL2SDK::Assembly_CSharp::TssSdk::tss_get_report_data3_9064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4971D98)(); } void DLL2SDK::Assembly_CSharp::TssSdk::tss_del_report_data_9065(intptr_t info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4972F30)(info_); } void DLL2SDK::Assembly_CSharp::TssSdk::tss_del_report_data3_9066(intptr_t info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4971FFC)(info_); } int32_t DLL2SDK::Assembly_CSharp::TssSdk::tss_recv_sec_signature_9067(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Array* data_, uint32_t data_len_, uint32_t crc_) { return reinterpret_cast*, uint32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x49721B0)(name_, data_, data_len_, crc_); } void DLL2SDK::Assembly_CSharp::TssSdk::tss_unity_str_9068(DLL2SDK::Array* data_, uint32_t len_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4973010)(data_, len_); } void DLL2SDK::Assembly_CSharp::TssSdk2::Tp2SdkInitEx_9030(int32_t gameId_, DLL2SDK::mscorlib::System::String* appKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49738CC)(gameId_, appKey_); } void DLL2SDK::Assembly_CSharp::TssSdk2::Tp2UserLogin_9031(int32_t account_type_, int32_t world_id_, DLL2SDK::mscorlib::System::String* open_id_, DLL2SDK::mscorlib::System::String* role_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973A88)(account_type_, world_id_, open_id_, role_id_); } void DLL2SDK::Assembly_CSharp::TssSdk2::Tp2SetGamestatus_9032(DLL2SDK::Assembly_CSharp::Tp2GameStatus status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973C94)(status_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TssSdk2::Tp2Ioctl_9033(DLL2SDK::mscorlib::System::String* cmd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49704C0)(cmd_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TssSdk2::Tp2GetEmulatorName_9034(bool wait_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49741BC)(wait_); } intptr_t DLL2SDK::Assembly_CSharp::TssSdk2::ReadIntPtr_9035(intptr_t addr_, int32_t off_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973F48)(addr_, off_); } int32_t DLL2SDK::Assembly_CSharp::TssSdk2::tp2_sdk_init_ex_9036(int32_t gameId_, DLL2SDK::mscorlib::System::String* appKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973974)(gameId_, appKey_); } int32_t DLL2SDK::Assembly_CSharp::TssSdk2::tp2_setuserinfo_9037(int32_t accountType_, int32_t worldId_, DLL2SDK::mscorlib::System::String* openId_, DLL2SDK::mscorlib::System::String* roleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973B5C)(accountType_, worldId_, openId_, roleId_); } int32_t DLL2SDK::Assembly_CSharp::TssSdk2::tp2_setoptions_9038(int32_t options_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973D54)(options_); } intptr_t DLL2SDK::Assembly_CSharp::TssSdk2::tp2_sdk_ioctl_9039(int32_t request_, DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4973E34)(request_, param_); } int32_t DLL2SDK::Assembly_CSharp::TssSdk2::tp2_free_anti_data_9040(intptr_t info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49740DC)(info_); } void DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher::_ctor_9021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496F2C0)(this); } DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher* DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher::getInstance_9022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496F3B8)(); } void DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher::registTssInfoReceiver_9023(DLL2SDK::Assembly_CSharp::tss::TssInfoReceiver* receiver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496F68C)(this, receiver_); } void DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher::broadcastInfo_9024(int32_t id_, DLL2SDK::mscorlib::System::String* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496FA84)(this, id_, info_); } void DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher::recvDataThread_9025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496FE00)(this); } int32_t DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher::openPipe_9026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970164)(); } void DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher::closePipe_9027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49703DC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher::recvPipe_9028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49702F8)(); } void DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher::_cctor_9029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4970704)(); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::Init_9004(int32_t gameId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C840)(gameId_); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::SetUserInfo_9005(int32_t entryId_, DLL2SDK::mscorlib::System::String* openId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C9C0)(entryId_, openId_); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::OnPause_9006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441CB74)(); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::OnResume_9007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441CCDC)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::GetReportData_9008() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x441CE44)(); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::OnRecvData_9009(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x441D3B4)(data_); } bool DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::Is64bit_9010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441D560)(); } bool DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::Is32bit_9011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441D614)(); } intptr_t DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::ReadIntPtr_9012(intptr_t addr_, int32_t off_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441D11C)(addr_, off_); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::TssSDKInit_9013(int32_t gameID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C8E0)(gameID_); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::TssSDKSetUserInfo_9014(int32_t entryId_, DLL2SDK::mscorlib::System::String* openId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441CA68)(entryId_, openId_); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::TssSDKOnPause_9015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441CC0C)(); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::TssSDKOnResume_9016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441CD74)(); } intptr_t DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::TssSDKGetReportData_9017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441D04C)(); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::TssSDKDelReportData_9018(intptr_t info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441D2D4)(info_); } void DLL2SDK::Assembly_CSharp::GCloud::TssSDK::TssSDK::TssSDKOnRecvData_9019(DLL2SDK::Array* data_, int32_t data_len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x441D470)(data_, data_len_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::_ctor_8966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441B260)(this); } DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::GetInstance_8967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441B268)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::GetVersionCode_8968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::EnableLog_8969(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::Init_8970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::RegisterCallback_8971(DLL2SDK::Assembly_CSharp::GCloud::TGPA::ITGPACallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::UpdateGameFps_8972(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::UpdateGameInfo_8973(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::UpdateGameInfo_8974(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::UpdateGameInfo_8975(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, dict_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::UpdateGameInfo_8976(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::UpdateGameInfo_8977(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, key_, dict_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::GetDataFromTGPA_8978(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::CheckDeviceIsReal_8979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::GetOptCfgStr_8980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::GetCurrentThreadTid_8981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::ReportUserInfo_8982(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, dict_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceBase::_cctor_8983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441B4B8)(); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_ctor_8927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4418998)(this); } DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::GetInstance_8928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4417978)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::GetVersionCode_8929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::EnableLog_8930(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::Init_8931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::RegisterCallback_8932(DLL2SDK::Assembly_CSharp::GCloud::TGPA::ITGPACallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::UpdateGameFps_8933(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::UpdateGameInfo_8934(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::UpdateGameInfo_8935(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::UpdateGameInfo_8936(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::UpdateGameInfo_8937(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, dict_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::UpdateGameInfo_8938(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, key_, dict_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::GetDataFromTGPA_8939(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::GetOptCfgStr_8940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::CheckDeviceIsReal_8941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::GetCurrentThreadTid_8942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::ReportUserInfo_8943(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, dict_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_CheckSdk_8944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4418A44)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_GetVersionCode_8945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4418B8C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_EnableLog_8946(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4418C7C)(this, enable_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_InitSdk_8947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4418DD8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_RegisterCallback_8948(DLL2SDK::Assembly_CSharp::GCloud::TGPA::ITGPACallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4419044)(this, callback_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_UpdateGameFps_8949(float fps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4419360)(this, fps_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_UpdateGameInfo_8950(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44196B4)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_UpdateGameInfo_8951(int32_t key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441A75C)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_UpdateGameInfo_8952(int32_t key_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441A900)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_UpdateGameInfo_8953(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4419BAC)(this, dict_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_UpdateGameInfo_8954(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4419A28)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_UpdateGameInfo_8955(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441985C)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_UpdateGameInfo_8956(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x441A0CC)(this, key_, dict_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_GetDataFromTGPA_8957(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441A284)(this, key_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_CheckDeviceIsReal_8958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441A538)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_GetOptCfgStr_8959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441A428)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_GetCurrentThreadTid_8960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441A640)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_ReportUserInfo_8961(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4419EF0)(this, dict_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::convertDict2JsonStr_8962(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x441AAC8)(this, dict_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::convertDict2JsonStr_8963(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x441AE5C)(this, dict_); } bool DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::CheckGameFps_8964(float fps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441A730)(this, fps_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceAndroid::_cctor_8965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441B1C0)(); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::_ctor_8910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44178D8)(this); } DLL2SDK::Assembly_CSharp::GCloud::TGPA::ITGPAService* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::getPlatformService_8911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44178E0)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::GetVersionCode_8912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4417BC0)(); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::EnableLog_8913(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4417BC8)(enable_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::Init_8914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4417CC4)(); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::RegisterCallback_8915(DLL2SDK::Assembly_CSharp::GCloud::TGPA::ITGPACallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4417DB8)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::UpdateGameFps_8916(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4417EB4)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::UpdateGameInfo_8917(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4417FB0)(key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::UpdateGameInfo_8918(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44180B4)(key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::UpdateGameInfo_8919(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44181B8)(dict_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::UpdateGameInfo_8920(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44182B4)(key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::UpdateGameInfo_8921(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44183B8)(key_, dict_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::GetOptCfgStr_8922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44184BC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::GetDataFromTGPA_8923(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44185B0)(key_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::CheckDeviceIsReal_8924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44186B4)(); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::ReportUserInfo_8925(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44187A8)(dict_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAHelper::GetCurrentThreadTid_8926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44188A4)(); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAGameComponent::_ctor_8905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44178A4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAGameComponent::Start_8906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44178AC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAGameComponent::Update_8907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44178B0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAGameComponent::setGameCallback_8908(DLL2SDK::Assembly_CSharp::GCloud::TGPA::ITGPACallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44178B4)(this, callback_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAGameComponent::notifySystemInfo_8909(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44178BC)(this, json_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferBase::_ctor_8795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425CDC4)(this); } bool DLL2SDK::Assembly_CSharp::TDM::TBufferBase::Encode_8796(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x425D2B4)(this, buffer_); } bool DLL2SDK::Assembly_CSharp::TDM::TBufferBase::Encode_8797(DLL2SDK::Assembly_CSharp::TDM::TBufferWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425D788)(this, writer_); } bool DLL2SDK::Assembly_CSharp::TDM::TBufferBase::Decode_8798(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x425D914)(this, data_); } bool DLL2SDK::Assembly_CSharp::TDM::TBufferBase::Decode_8799(DLL2SDK::Assembly_CSharp::TDM::TBufferReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425DB80)(this, reader_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferBase::BeforeEncode_8802(DLL2SDK::Assembly_CSharp::TDM::TBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::TBufferBase::BeforeDecode_8803(DLL2SDK::Assembly_CSharp::TDM::TBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::ITDataMaster::_ctor_8853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425D028)(this); } void DLL2SDK::Assembly_CSharp::TDM::ITDataMaster::_cctor_8863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425D0FC)(); } void DLL2SDK::Assembly_CSharp::TDM::TLog::_ctor_8844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42614E4)(this); } DLL2SDK::Assembly_CSharp::TDM::TLogPriority DLL2SDK::Assembly_CSharp::TDM::TLog::get_Level_8845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42615B8)(); } void DLL2SDK::Assembly_CSharp::TDM::TLog::set_Level_8846(DLL2SDK::Assembly_CSharp::TDM::TLogPriority value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4260AC8)(value_); } void DLL2SDK::Assembly_CSharp::TDM::TLog::TDebug_8847(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4261668)(message_); } void DLL2SDK::Assembly_CSharp::TDM::TLog::TInfo_8848(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42617C0)(message_); } void DLL2SDK::Assembly_CSharp::TDM::TLog::TWarning_8849(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4261918)(message_); } void DLL2SDK::Assembly_CSharp::TDM::TLog::TError_8850(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4261A70)(message_); } void DLL2SDK::Assembly_CSharp::TDM::TLog::TException_8851(DLL2SDK::mscorlib::System::Exception* exception_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4261BC8)(exception_); } void DLL2SDK::Assembly_CSharp::TDM::TLog::_cctor_8852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4261D20)(); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::_ctor_8823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425D480)(this); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::_ctor_8824(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425EC58)(this, capacity_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::_ctor_8825(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425EDA4)(this, ms_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8826(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425EECC)(this, b_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8827(uint8_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425EF90)(this, c_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8828(int16_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425F1A0)(this, s_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8829(uint16_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425F288)(this, s_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8830(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425F370)(this, i_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8831(uint32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425F458)(this, i_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8832(int64_t l_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425F540)(this, l_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8833(uint64_t l_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425F64C)(this, l_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8834(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x425F758)(this, buffer_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8835(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425F84C)(this, s_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8838(DLL2SDK::Assembly_CSharp::TDM::TBufferBase* ab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425F994)(this, ab_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Write_8839(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425FA4C)(this, o_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Reserve_8840(int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425F06C)(this, len_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::Reset_8841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42601EC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::GetBufferData_8842() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TDM::TBufferWriter*)>(DLL2SDK::GameAssemblyBase + 0x425D5C4)(this); } int32_t DLL2SDK::Assembly_CSharp::TDM::TBufferWriter::GetBufferData_8843(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x42602C8)(this, buffer_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferReader::_ctor_8804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425DE4C)(this); } void DLL2SDK::Assembly_CSharp::TDM::TBufferReader::_ctor_8805(DLL2SDK::Array* bs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x425DAD0)(this, bs_); } void DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Reset_8806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425DEF0)(this); } bool DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8807(bool* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425DF94)(this, b_); } uint8_t DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8808(uint8_t* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425E070)(this, c_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8809(DLL2SDK::Array* buf_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TDM::TBufferReader*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x425E160)(this, buf_); } int16_t DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8810(int16_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425E40C)(this, v_); } uint16_t DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8811(uint16_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425E538)(this, v_); } int32_t DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8812(int32_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425E2E0)(this, v_); } uint32_t DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8813(uint32_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425E664)(this, v_); } int64_t DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8814(int64_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425E790)(this, v_); } uint64_t DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8815(uint64_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425E8DC)(this, v_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8816(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425EA28)(this, s_); } DLL2SDK::Assembly_CSharp::TDM::TBufferBase* DLL2SDK::Assembly_CSharp::TDM::TBufferReader::Read_8821(DLL2SDK::Assembly_CSharp::TDM::TBufferBase* ab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425EB94)(this, ab_); } void DLL2SDK::Assembly_CSharp::TDM::ByteConverter::_ctor_8784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425B844)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::TDM::ByteConverter::ReverseBytes_8785(DLL2SDK::Array* inArray_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x425B8E8)(inArray_); } int16_t DLL2SDK::Assembly_CSharp::TDM::ByteConverter::ReverseEndian_8786(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425BA38)(value_); } uint16_t DLL2SDK::Assembly_CSharp::TDM::ByteConverter::ReverseEndian_8787(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425BB80)(value_); } int32_t DLL2SDK::Assembly_CSharp::TDM::ByteConverter::ReverseEndian_8788(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425BCC8)(value_); } uint32_t DLL2SDK::Assembly_CSharp::TDM::ByteConverter::ReverseEndian_8789(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425BE10)(value_); } int64_t DLL2SDK::Assembly_CSharp::TDM::ByteConverter::ReverseEndian_8790(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425BF58)(value_); } uint64_t DLL2SDK::Assembly_CSharp::TDM::ByteConverter::ReverseEndian_8791(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425C0C8)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TDM::ByteConverter::Bytes2String_8792(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x425C238)(bytes_); } bool DLL2SDK::Assembly_CSharp::TDM::ByteConverter::IsCharValidate_8793(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425CB1C)(ch_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::TDM::ByteConverter::String2Bytes_8794(DLL2SDK::mscorlib::System::String* strInput_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x425CBCC)(strInput_); } void DLL2SDK::Assembly_CSharp::TDM::BasicClassTypeUtil::_ctor_8780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425B480)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::TDM::BasicClassTypeUtil::CreateObject_8782(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425B524)(type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::TDM::BasicClassTypeUtil::CreateListItem_8783(DLL2SDK::mscorlib::System::Type* typeList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425B760)(typeList_); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasBaseRequest::_ctor_8770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E7E8C)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasResponse::_ctor_8777(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E942C)(this, param_); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasResponse::_ctor_8778(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9430)(this, json_); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasReprovideRequest::_ctor_8776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9428)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasMonthRequest::_ctor_8775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9340)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasGoodsRequest::_ctor_8774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9334)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasGetInfoResult::_ctor_8772(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E7FBC)(this, param_); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasGetInfoResult::_ctor_8773(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E8100)(this, json_); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasGameRequest::_ctor_8771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E7FB8)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::_ctor_8733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EFFD8)(this); } DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService* DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::get_Instance_8734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E986C)(); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::SetProcess_8735(DLL2SDK::mscorlib::System::String* processName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, processName_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::Initialize_8736(DLL2SDK::mscorlib::System::String* idc_, DLL2SDK::mscorlib::System::String* env_, DLL2SDK::mscorlib::System::String* idcInfo_, DLL2SDK::Assembly_CSharp::MidasPay::APMidasBaseRequest* req_, DLL2SDK::Assembly_CSharp::MidasPay::MidasInitCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, idc_, env_, idcInfo_, req_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::Pay_8737(DLL2SDK::Assembly_CSharp::MidasPay::APMidasBaseRequest* req_, DLL2SDK::Assembly_CSharp::MidasPay::MidasPayCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, req_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::GetInfo_8738(DLL2SDK::mscorlib::System::String* reqType_, DLL2SDK::Assembly_CSharp::MidasPay::APMidasBaseRequest* req_, DLL2SDK::Assembly_CSharp::MidasPay::MidasGetInfoCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, reqType_, req_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::Reprovide_8739(DLL2SDK::Assembly_CSharp::MidasPay::MidasReprovideCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::LaunchWeb_8740(DLL2SDK::Assembly_CSharp::MidasPay::APMidasBaseRequest* req_, DLL2SDK::Assembly_CSharp::MidasPay::MidasPayCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, req_, callback_, Data.method); } bool DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::IsPayEnable_8741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::SetLogEnable_8742(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::GetMidasSDKVersion_8743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::SetPath_8744(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::CouponsRollBack_8745(DLL2SDK::mscorlib::System::String* s_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, s_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::GetLocalPrice_8746(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* productList_, DLL2SDK::Assembly_CSharp::MidasPay::MidasGetLocalPriceCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast*, DLL2SDK::Assembly_CSharp::MidasPay::MidasGetLocalPriceCallback*, void*)>(Data.methodPtr)(this, channel_, productList_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::GetIntroPrice_8747(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* productList_, DLL2SDK::Assembly_CSharp::MidasPay::MidasGetIntroPriceCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, DLL2SDK::Assembly_CSharp::MidasPay::MidasGetIntroPriceCallback*, void*)>(Data.methodPtr)(this, channel_, productList_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::GetGarenaProductInfo_8748(DLL2SDK::Assembly_CSharp::MidasPay::APMidasBaseRequest* request_, DLL2SDK::Assembly_CSharp::MidasPay::MidasGetLocalPriceCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, request_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::ScanGoogleInventory_8749(int32_t serverId_, int32_t roleId_, DLL2SDK::Assembly_CSharp::MidasPay::MidasQueryPromotionCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, serverId_, roleId_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::MidasPayCallback_8750(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9A2C)(this, result_); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::MidasLoginExpiredCallback_8751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9D5C)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::MidasInitCallback_8752(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EA564)(this, result_); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::MidasGetInfoFinishCallback_8753(DLL2SDK::mscorlib::System::String* type_, int32_t retCode_, DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EA988)(this, type_, retCode_, json_); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::MidasGetLocalPriceCallback_8754(DLL2SDK::mscorlib::System::String* resul_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9FB4)(this, resul_); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::MidasGetIntroPriceCallback_8755(DLL2SDK::mscorlib::System::String* resul_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EA28C)(this, resul_); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::MidasReProvidetCallback_8756(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EAE08)(this, result_); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::MidasQueryPurchaseInventoryCallback_8757(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F3CC4)(this, result_); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::MidasQueryPromotionCallback_8758(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EB0D8)(this, result_); } void DLL2SDK::Assembly_CSharp::MidasPay::MidasPayService::_cctor_8759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F3E24)(); } void DLL2SDK::Assembly_CSharp::MidasPay::Utils::_ctor_8708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F41C0)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::ULog::_ctor_8702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F3EB4)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::ULog::setLevel_8703(DLL2SDK::Assembly_CSharp::MidasPay::ULog_Level l_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F24A8)(l_); } void DLL2SDK::Assembly_CSharp::MidasPay::ULog::Log_8704(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E96B8)(message_); } void DLL2SDK::Assembly_CSharp::MidasPay::ULog::LogWarning_8705(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F3F88)(message_); } void DLL2SDK::Assembly_CSharp::MidasPay::ULog::LogError_8706(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F07CC)(message_); } void DLL2SDK::Assembly_CSharp::MidasPay::ULog::_cctor_8707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F413C)(); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::MidasPay::Json::Deserialize_8674(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EB238)(json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MidasPay::Json::Serialize_8675(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EB490)(obj_); } void DLL2SDK::Assembly_CSharp::MidasPay::JsonInfo::_ctor_8670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EDD7C)(this); } DLL2SDK::System::System::Collections::Generic::LinkedList_1* DLL2SDK::Assembly_CSharp::MidasPay::JsonInfo::GetInfo_8671(DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x43EDE50)(target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::MidasPay::JsonInfo::InstantiateType_8672(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EE370)(type_, value_); } void DLL2SDK::Assembly_CSharp::MidasPay::JsonInfo::_cctor_8673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EE844)(); } void DLL2SDK::Assembly_CSharp::MidasPay::JsonListProp::_ctor_8661(DLL2SDK::mscorlib::System::Type* elementType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EE930)(this, elementType_); } void DLL2SDK::Assembly_CSharp::MidasPay::JsonProp::_ctor_8660(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EE9E0)(this, name_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json::Deserialize_8636(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D37C0)(json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON::Json::Serialize_8637(DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D4EC4)(obj_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::_ctor_8619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F42A4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::OnWakeLogin_8620(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4378)(this, result_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::OnMSDKMessage_8621(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4640)(this, result_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::OnMSDKRet_8622(int32_t methodId_, DLL2SDK::mscorlib::System::String* ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F25D0)(methodId_, ret_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::setUnityCallback_8623(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter_MSDKRetJsonEventHandler* eventHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F5404)(eventHandler_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::GetWakeUpLoginRet_8624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F3B24)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::ClearWakeUpLoginRet_8625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F3E60)(this); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::get_Instance_8626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D7F48)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::Init_8627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D82D0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::Update_8628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F5508)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::ParaseDelegate_8629(DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4A7C)(arg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::SynchronousDelegate_8630(DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F5028)(arg_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMessageCenter::_cctor_8631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F6BF4)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::RetArgsWrapper::_ctor_8616(int32_t _methodId_, DLL2SDK::mscorlib::System::String* _retJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F49B4)(this, _methodId_, _retJson_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::RetArgsWrapper::get_MethodId_8617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F5928)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::RetArgsWrapper::get_RetJson_8618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F5930)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLog::_ctor_8609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC638)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLog::SetLevel_8610(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLog_Level l_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D7E00)(l_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLog::Log_8611(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D427C)(message_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLog::LogWarning_8612(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC70C)(message_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLog::LogError_8613(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D9CC0)(message_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLog::FullLog_8614(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC8C0)(message_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLog::_cctor_8615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ECBE8)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKError::_ctor_8608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DE2B8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKChannel::_ctor_8607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB9F8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::_ctor_8592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DAFEC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::_ctor_8593(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB08C)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::_ctor_8594(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB1E4)(this, json_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::get_MethodNameId_8595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB340)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::set_MethodNameId_8596(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB348)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::get_RetCode_8597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB350)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::set_RetCode_8598(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB358)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::get_RetMsg_8599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB360)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::set_RetMsg_8600(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB368)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::get_ThirdCode_8601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB370)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::set_ThirdCode_8602(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB378)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::get_ThirdMsg_8603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB380)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::set_ThirdMsg_8604(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB388)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::get_ExtraJson_8605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB390)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet::set_ExtraJson_8606(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB398)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonInfo::_ctor_8588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D16F4)(this); } DLL2SDK::System::System::Collections::Generic::LinkedList_1* DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonInfo::GetInfo_8589(DLL2SDK::mscorlib::System::Object* target_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x46D17C8)(target_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonInfo::InstantiateType_8590(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D1D08)(type_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonInfo::_cctor_8591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D21DC)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonListProp::_ctor_8577(DLL2SDK::mscorlib::System::Type* elementType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D22C8)(this, elementType_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::JsonProp::_ctor_8576(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D2378)(this, name_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::UnityEditorData::_ctor_8569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019F4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::UnityEditorData::get_dataFilePath_8570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019FC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::UnityEditorData::GetLoginData_8571(int32_t methodId_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* subChannel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F224C)(methodId_, channel_, subChannel_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::UnityEditorData::GetLogoutData_8572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F2FF4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::UnityEditorData::GetData_8573(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4701B08)(filePath_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::UnityEditorData::WriteLoginData_8574(DLL2SDK::mscorlib::System::String* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4701C5C)(data_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::UnityEditorData::GetConfig_8575(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4701E70)(key_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::_ctor_8555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF3B4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::openUrlAdapter_8556(DLL2SDK::mscorlib::System::String* url_, int32_t screenType_, bool isFullScreen_, bool isUseURLEcode_, DLL2SDK::mscorlib::System::String* extraJson_, bool isBrowser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF458)(url_, screenType_, isFullScreen_, isUseURLEcode_, extraJson_, isBrowser_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::openAmsCenterAdapter_8557(DLL2SDK::mscorlib::System::String* gameName_, DLL2SDK::mscorlib::System::String* actChannelId_, DLL2SDK::mscorlib::System::String* zoneId_, DLL2SDK::mscorlib::System::String* platformId_, DLL2SDK::mscorlib::System::String* partitionId_, DLL2SDK::mscorlib::System::String* roleId_, int32_t screenType_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF594)(gameName_, actChannelId_, zoneId_, platformId_, partitionId_, roleId_, screenType_, extraJson_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::getEncodeUrlAdapter_8558(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF74C)(url_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::callJSAdapter_8559(DLL2SDK::mscorlib::System::String* jsonJsPara_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF864)(jsonJsPara_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::closeAdapter_8560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF964)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::add_WebViewRetEvent_8561(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46FFA34)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::remove_WebViewRetEvent_8562(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46FFC34)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::OpenUrl_8563(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewOrientation screenType_, bool isFullScreen_, bool isUseURLEcode_, DLL2SDK::mscorlib::System::String* extraJson_, bool isBrowser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FFE34)(url_, screenType_, isFullScreen_, isUseURLEcode_, extraJson_, isBrowser_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::OpenAmsCenter_8564(DLL2SDK::mscorlib::System::String* gameName_, DLL2SDK::mscorlib::System::String* actChannelId_, DLL2SDK::mscorlib::System::String* zoneId_, DLL2SDK::mscorlib::System::String* platformId_, DLL2SDK::mscorlib::System::String* partitionId_, DLL2SDK::mscorlib::System::String* roleId_, DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewOrientation screenType_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47006FC)(gameName_, actChannelId_, zoneId_, platformId_, partitionId_, roleId_, screenType_, extraJson_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::GetEncodeUrl_8565(DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4700F64)(url_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::CallJS_8566(DLL2SDK::mscorlib::System::String* jsonJsParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x470124C)(jsonJsParam_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::Close_8567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4701530)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebView::OnWebViewRet_8568(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F5938)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::_ctor_8544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4701868)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::_ctor_8545(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47017BC)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::_ctor_8546(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4701908)(this, json_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::get_MsgType_8547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019B4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::set_MsgType_8548(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::get_MsgJsonData_8549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019C4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::set_MsgJsonData_8550(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019CC)(this, value_); } float DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::get_EmbedProgress_8551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019D4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::set_EmbedProgress_8552(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::get_EmbedUrl_8553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019E4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet::set_EmbedUrl_8554(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47019EC)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::_ctor_8517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC0B4)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::isAppInstalledAdapter_8518(DLL2SDK::mscorlib::System::String* channels_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC158)(channels_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::openDeepLinkAdapter_8519(DLL2SDK::mscorlib::System::String* link_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC288)(link_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::convertShortUrlAdapter_8520(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* typeMark_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC388)(url_, typeMark_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::getFreeFlowInfoAdapter_8521(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC4B8)(key_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::openPrajnaWebViewAdapter_8522(DLL2SDK::mscorlib::System::String* jsonStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC5E8)(jsonStr_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::reportPrajnaAdapter_8523(DLL2SDK::mscorlib::System::String* serialNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC6E8)(serialNumber_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::showRatingAlertAdapter_8524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC7E8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::getConfigChannelAdapter_8525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC8B8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::getConfigAdapter_8526(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FC9A0)(key_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::updateConfigAdapter_8527(DLL2SDK::mscorlib::System::String* configs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FCAB4)(configs_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::add_ToolsRetEvent_8528(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46FCBC4)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::remove_ToolsRetEvent_8529(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46FCDC4)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::add_ToolsFreeFlowRetEvent_8530(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46FCFC4)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::remove_ToolsFreeFlowRetEvent_8531(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46FD1BC)(value_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::IsAppInstalled_8532(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FD3B4)(channel_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::OpenDeepLink_8533(DLL2SDK::mscorlib::System::String* link_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FD6A8)(link_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::ConvertShortUrl_8534(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* typeMark_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FD98C)(url_, typeMark_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::GetFreeFlowInfo_8535(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FDC98)(key_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::OpenPrajnaWebView_8536(DLL2SDK::mscorlib::System::String* jsonStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FDF8C)(jsonStr_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::ReportPrajna_8537(DLL2SDK::mscorlib::System::String* serialNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FE224)(serialNumber_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::ShowRatingAlert_8538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FE4BC)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::GetConfigChannel_8539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FE748)(); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::UpdateConfig_8541(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* configsDic_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46FEA74)(configsDic_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::OnToolsRet_8542(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F68CC)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKTools::OnToolsFreeFlowRet_8543(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F65A4)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowRet::_ctor_8512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF0FC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowRet::_ctor_8513(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FEE18)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowRet::_ctor_8514(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF19C)(this, json_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowRet::get_FreeFlowInfo_8515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF248)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowRet::set_FreeFlowInfo_8516(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF250)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsRet::_ctor_8507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF258)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsRet::_ctor_8508(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FED6C)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsRet::_ctor_8509(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF2F8)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsRet::get_Link_8510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF3A4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsRet::set_Link_8511(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF3AC)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::_ctor_8496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FEEC4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::_ctor_8497(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FEF64)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::_ctor_8498(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF010)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::get_IPAll_8499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF0BC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::set_IPAll_8500(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF0C4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::get_IPConnect_8501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF0CC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::set_IPConnect_8502(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF0D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::get_ISFree_8503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF0DC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::set_ISFree_8504(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF0E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::get_CCType_8505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF0EC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowInfo::set_CCType_8506(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FF0F4)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKReport::_ctor_8489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB0D4)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKReport::reportInitAdapter_8490(DLL2SDK::mscorlib::System::String* channels_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB178)(channels_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKReport::reportEventAdapter_8491(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* paramsJson_, DLL2SDK::mscorlib::System::String* eventNspChannelsame_, bool isRealTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB288)(eventName_, paramsJson_, eventNspChannelsame_, isRealTime_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKReport::reportSetPushTokenAdapter_8492(DLL2SDK::mscorlib::System::String* pushToken_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB3C8)(pushToken_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKReport::Init_8493(DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB4C8)(channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKReport::ReportEvent_8494(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* paramsDic_, DLL2SDK::mscorlib::System::String* spChannels_, bool isRealTime_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, bool)>(DLL2SDK::GameAssemblyBase + 0x46FB7B0)(eventName_, paramsDic_, spChannels_, isRealTime_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKReport::SetPushToken_8495(DLL2SDK::mscorlib::System::String* pushToken_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FBDD0)(pushToken_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::_ctor_8466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8540)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::registerPushAdapter_8467(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F85E4)(channel_, account_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::unregisterPushAdapter_8468(DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8704)(channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::setTagAdapter_8469(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8804)(channel_, tag_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::setAccountAdapter_8470(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8924)(channel_, account_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::deleteAccountAdapter_8471(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8A44)(channel_, account_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::deleteTagAdapter_8472(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8B64)(channel_, tag_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::addLocalNotificationAdapter_8473(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* localNotificationJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8C80)(channel_, localNotificationJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::clearLocalNotificationsAdapter_8474(DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8DA0)(channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::add_PushBaseRetEvent_8475(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46F8EA0)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::remove_PushBaseRetEvent_8476(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46F90A0)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::add_PushNotificationEvent_8477(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46F92A0)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::remove_PushNotificationEvent_8478(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46F9498)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::RegisterPush_8479(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F9690)(channel_, account_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::UnregisterPush_8480(DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F9998)(channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::SetTag_8481(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F9C7C)(channel_, tag_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::DeleteTag_8482(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F9F84)(channel_, tag_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::SetAccount_8483(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FA28C)(channel_, account_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::DeleteAccount_8484(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FA594)(channel_, account_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::AddLocalNotification_8485(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification* localNotification_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FA89C)(channel_, localNotification_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::ClearLocalNotifications_8486(DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FABD8)(channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::OnPushBaseRet_8487(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F5C60)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPush::OnPushRet_8488(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F5F54)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPushRet::_ctor_8459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FAF68)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPushRet::_ctor_8460(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FAEBC)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPushRet::_ctor_8461(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB008)(this, json_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPushRet::get_Type_8462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB0B4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPushRet::set_Type_8463(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB0BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPushRet::get_Notification_8464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB0C4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPushRet::set_Notification_8465(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46FB0CC)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::_ctor_8412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC2D8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::_ctor_8413(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC378)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::_ctor_8414(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC424)(this, json_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Type_8415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC4D0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Type_8416(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC4D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_ActionType_8417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC4E0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_ActionType_8418(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC4E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_IconType_8419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC4F0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_IconType_8420(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC4F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Lights_8421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC500)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Lights_8422(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC508)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Ring_8423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC510)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Ring_8424(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC518)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Vibrate_8425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC520)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Vibrate_8426(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC528)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_StyleId_8427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC530)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_StyleId_8428(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC538)(this, value_); } int64_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_BuilderId_8429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC540)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_BuilderId_8430(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC548)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Content_8431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC558)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Content_8432(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC560)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_CustomContent_8433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC568)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_CustomContent_8434(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC570)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Activity_8435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC578)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Activity_8436(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC580)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_PackageDownloadUrl_8437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC588)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_PackageDownloadUrl_8438(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC590)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_PackageName_8439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC598)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_PackageName_8440(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5A0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_IconRes_8441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5A8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_IconRes_8442(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5B0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Date_8443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5B8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Date_8444(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5C0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Hour_8445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5C8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Hour_8446(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5D0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Intent_8447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5D8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Intent_8448(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5E0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Min_8449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5E8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Min_8450(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5F0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Title_8451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC5F8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Title_8452(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC600)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_Url_8453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC608)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_Url_8454(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC610)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_RingRaw_8455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC618)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_RingRaw_8456(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC620)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::get_SmallIcon_8457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC628)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLocalNotification::set_SmallIcon_8458(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC630)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNotice::_ctor_8406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F6E78)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNotice::loadNoticeDataAdapter_8407(DLL2SDK::mscorlib::System::String* noticeGroup_, DLL2SDK::mscorlib::System::String* language_, int32_t region_, DLL2SDK::mscorlib::System::String* partition_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F6F1C)(noticeGroup_, language_, region_, partition_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNotice::add_NoticeRetEvent_8408(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46F7094)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNotice::remove_NoticeRetEvent_8409(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46F7294)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNotice::LoadNoticeData_8410(DLL2SDK::mscorlib::System::String* noticeGroup_, DLL2SDK::mscorlib::System::String* language_, int32_t region_, DLL2SDK::mscorlib::System::String* partition_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7494)(noticeGroup_, language_, region_, partition_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNotice::OnNoticeRet_8411(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F627C)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet::_ctor_8399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F812C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet::_ctor_8400(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7B70)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet::_ctor_8401(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F81CC)(this, json_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet::get_NoticeInfoList_8402() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet*)>(DLL2SDK::GameAssemblyBase + 0x46F8278)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet::set_NoticeInfoList_8403(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46F8280)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet::get_ReqID_8404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8288)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet::set_ReqID_8405(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8290)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::_ctor_8370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7C1C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::_ctor_8371(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7CBC)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::_ctor_8372(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7D68)(this, json_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_NoticeId_8373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E14)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_NoticeId_8374(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E1C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_NoticeType_8375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E24)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_NoticeType_8376(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E2C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_NoticeGroup_8377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E34)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_NoticeGroup_8378(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_BeginTime_8379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E44)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_BeginTime_8380(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_EndTime_8381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E54)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_EndTime_8382(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_UpdateTime_8383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E64)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_UpdateTime_8384(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_Order_8385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E74)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_Order_8386(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_ContentType_8387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E84)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_ContentType_8388(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_Language_8389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E94)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_Language_8390(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7E9C)(this, value_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_TextInfo_8391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7EA4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_TextInfo_8392(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7EAC)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_PicUrlList_8393() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo*)>(DLL2SDK::GameAssemblyBase + 0x46F7EB4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_PicUrlList_8394(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46F7EBC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_WebUrl_8395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7EC4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_WebUrl_8396(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7ECC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::get_ExtraJson_8397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7ED4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo::set_ExtraJson_8398(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7EDC)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo::_ctor_8361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8298)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo::_ctor_8362(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8338)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo::_ctor_8363(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F83E4)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo::get_NoticeTitle_8364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8490)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo::set_NoticeTitle_8365(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8498)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo::get_NoticeContent_8366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84A0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo::set_NoticeContent_8367(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo::get_NoticeRedirectUrl_8368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84B0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeTextInfo::set_NoticeRedirectUrl_8369(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84B8)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::_ctor_8348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7EE4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::_ctor_8349(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F7F84)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::_ctor_8350(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8030)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::get_NoticePicUrl_8351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F80DC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::set_NoticePicUrl_8352(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F80E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::get_NoticePicHashcode_8353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F80EC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::set_NoticePicHashcode_8354(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F80F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::get_NoticePicTitle_8355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F80FC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::set_NoticePicTitle_8356(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8104)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::get_NoticePicSize_8357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F810C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::set_NoticePicSize_8358(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8114)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::get_ScreenDir_8359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F811C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticePictureInfo::set_ScreenDir_8360(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8124)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::_ctor_8302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ECC6C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::loginAdapter_8303(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* permissions_, DLL2SDK::mscorlib::System::String* subChannel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ECD10)(channel_, permissions_, subChannel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::logoutAdapter_8304(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* subChannel_, bool channelOnly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ECE64)(channel_, subChannel_, channelOnly_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::getLoginRetAdapter_8305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ECF8C)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::autoLoginAdapter_8306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED074)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::bindAdapter_8307(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* permissions_, DLL2SDK::mscorlib::System::String* subChannel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED140)(channel_, permissions_, subChannel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::connectAdapter_8308(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* permissions_, DLL2SDK::mscorlib::System::String* subChannel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED294)(channel_, permissions_, subChannel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::unconnectAdapter_8309(DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED3E8)(channel_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::getConnectRetAdapter_8310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED4E4)(); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::switchUserAdapter_8311(bool useLaunchUser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED5CC)(useLaunchUser_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::queryUserInfoAdapter_8312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED6B4)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::loginWithConfirmcodeAdapter_8313(int32_t actionType_, DLL2SDK::mscorlib::System::String* confirmcode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED784)(actionType_, confirmcode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::resetGuestAdapter_8314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED8AC)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::bindUIAdapter_8315(DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46ED97C)(extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::loginUIAdapter_8316(DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EDA7C)(extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::add_LoginBaseRetEvent_8317(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46EDB7C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::remove_LoginBaseRetEvent_8318(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46EDD7C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::add_LoginRetEvent_8319(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46EDF7C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::remove_LoginRetEvent_8320(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46EE174)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::add_ConnectRetEvent_8321(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46EE36C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::remove_ConnectRetEvent_8322(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46EE564)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::onLoginBaseRetEvent_8323(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet* ret_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ret_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::onLoginRetEvent_8324(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* ret_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, ret_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::onConnectRetEvent_8325(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* ret_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, ret_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::Login_8326(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* permissions_, DLL2SDK::mscorlib::System::String* subChannel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EE9FC)(channel_, permissions_, subChannel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::Logout_8327(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* subChannel_, bool channelOnly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EEFE8)(channel_, subChannel_, channelOnly_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::Bind_8328(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* permissions_, DLL2SDK::mscorlib::System::String* subChannel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EF544)(channel_, permissions_, subChannel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::Connect_8329(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* permissions_, DLL2SDK::mscorlib::System::String* subChannel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EFB30)(channel_, permissions_, subChannel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::Unconnect_8330(DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F011C)(channel_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::GetConnectRet_8331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F0400)(); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::GetLoginRet_8332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F07D8)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::AutoLogin_8333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F0B04)(); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::SwitchUser_8334(bool useLaunchUser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F0D90)(useLaunchUser_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::QueryUserInfo_8335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F10A8)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::LoginWithConfirmCode_8336(int32_t actionType_, DLL2SDK::mscorlib::System::String* confirmcode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F1334)(actionType_, confirmcode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::ResetGuest_8337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F1890)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::LoginUI_8338(DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F1B1C)(extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::BindUI_8339(DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F1DB4)(extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::UnityEditorLogin_8340(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMethodNameID methodId_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* subChannel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F204C)(methodId_, channel_, subChannel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::UnityEditorConnect_8341(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMethodNameID methodId_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* subChannel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F2C68)(methodId_, channel_, subChannel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::UnityEditorLogout_8342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F2E68)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::OnLoginBaseRet_8343(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F30C4)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::OnLoginRet_8344(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F33EC)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::OnConnectRet_8345(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F3714)(json_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::GetWakeUpLoginRet_8346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F3A3C)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLogin::ClearWakeUpLoginRet_8347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F3D78)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::_ctor_8263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F3FC8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::_ctor_8264(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F072C)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::_ctor_8265(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4068)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_OpenId_8266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4114)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_OpenId_8267(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F411C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_Token_8268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4124)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_Token_8269(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F412C)(this, value_); } int64_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_TokenExpire_8270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4134)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_TokenExpire_8271(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F413C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_FirstLogin_8272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F414C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_FirstLogin_8273(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4154)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_RegChannelDis_8274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F415C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_RegChannelDis_8275(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4164)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_UserName_8276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F416C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_UserName_8277(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4174)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_Gender_8278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F417C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_Gender_8279(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4184)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_Birthdate_8280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F418C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_Birthdate_8281(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4194)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_PictureUrl_8282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F419C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_PictureUrl_8283(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41A4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_Pf_8284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41AC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_Pf_8285(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41B4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_PfKey_8286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41BC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_PfKey_8287(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_RealNameAuth_8288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41CC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_RealNameAuth_8289(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41D4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_ChannelId_8290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41DC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_ChannelId_8291(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41E4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_Channel_8292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41EC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_Channel_8293(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41F4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_ChannelInfo_8294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F41FC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_ChannelInfo_8295(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4204)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_ConfirmCode_8296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F420C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_ConfirmCode_8297(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4214)(this, value_); } int64_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_ConfirmCodeExpireTime_8298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F421C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_ConfirmCodeExpireTime_8299(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4224)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::get_BindList_8300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F4234)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet::set_BindList_8301(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F423C)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::_ctor_8242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8DC8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::getLocationAdapter_8243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8E6C)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::getNearbyAdapter_8244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8F3C)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::clearLocationAdapter_8245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E9008)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::getIPInfoAdapter_8246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E90D8)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::add_LBSLocationRetEvent_8247(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E91A4)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::remove_LBSLocationRetEvent_8248(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E93A4)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::add_LBSRelationRetEvent_8249(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E95A4)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::remove_LBSRelationRetEvent_8250(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E979C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::add_LBSIPInfoRetEvent_8251(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E9994)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::remove_LBSIPInfoRetEvent_8252(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E9B8C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::add_LBSRetEvent_8253(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E9D84)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::remove_LBSRetEvent_8254(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E9F7C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::GetLocation_8255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EA174)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::ClearLocation_8256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EA400)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::GetNearby_8257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EA68C)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::GetIPInfo_8258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EA918)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::OnLBSLocationRet_8259(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EABA4)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::OnLBSRelationRet_8260(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EAF78)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::OnLBSIPInfoRet_8261(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EB34C)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBS::OnLBSBaseRet_8262(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EB720)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSIPInfoRet::_ctor_8235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBA48)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSIPInfoRet::_ctor_8236(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EB674)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSIPInfoRet::_ctor_8237(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBAE8)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSIPInfoRet::get_Country_8238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBB94)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSIPInfoRet::set_Country_8239(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBB9C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSIPInfoRet::get_IsByHeader_8240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBBA4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSIPInfoRet::set_IsByHeader_8241(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBBAC)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSRelationRet::_ctor_8228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC16C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSRelationRet::_ctor_8229(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EB2A0)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSRelationRet::_ctor_8230(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC20C)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSRelationRet::get_IsLost_8231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC2B8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSRelationRet::set_IsLost_8232(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC2C0)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSRelationRet::get_PersonInfoList_8233() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSRelationRet*)>(DLL2SDK::GameAssemblyBase + 0x46EC2C8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSRelationRet::set_PersonInfoList_8234(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46EC2D0)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::_ctor_8105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBDD8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::_ctor_8106(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBF24)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::_ctor_8107(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC07C)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::get_Openid_8108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84C0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::set_Openid_8109(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::get_UserName_8110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84D0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::set_UserName_8111(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::get_Gender_8112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84E0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::set_Gender_8113(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::get_PictureUrl_8114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84F0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::set_PictureUrl_8115(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F84F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::get_Country_8116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8500)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::set_Country_8117(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8508)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::get_Province_8118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8510)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::set_Province_8119(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8518)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::get_City_8120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8520)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::set_City_8121(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8528)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::get_Language_8122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8530)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPersonInfo::set_Language_8123(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46F8538)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSLocationRet::_ctor_8212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBBB4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSLocationRet::_ctor_8213(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EAECC)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSLocationRet::_ctor_8214(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBC54)(this, json_); } double DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSLocationRet::get_Longitude_8215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBD00)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSLocationRet::set_Longitude_8216(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBD0C)(this, value_); } double DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSLocationRet::get_Latitude_8217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBD1C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSLocationRet::set_Latitude_8218(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBD28)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::_ctor_8190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E4124)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::createGroupAdapter_8191(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* unionName_, DLL2SDK::mscorlib::System::String* roleName_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E41C8)(unionID_, unionName_, roleName_, zoneID_, roleID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::bindGroupAdapter_8192(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* groupID_, DLL2SDK::mscorlib::System::String* groupName_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E434C)(unionID_, zoneID_, roleID_, groupID_, groupName_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::unbindGroupAdapter_8193(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* unionName_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E44CC)(unionID_, unionName_, zoneID_, roleID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::remindToBindGroupAdapter_8194(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* roleName_, DLL2SDK::mscorlib::System::String* leaderOpenID_, DLL2SDK::mscorlib::System::String* leaderRoleID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E4638)(unionID_, zoneID_, roleID_, roleName_, leaderOpenID_, leaderRoleID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::getGroupListAdapter_8195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E47DC)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::getGroupStateAdapter_8196(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E48AC)(unionID_, zoneID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::getGroupRelationAdapter_8197(DLL2SDK::mscorlib::System::String* targetID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E49E8)(targetID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::joinGroupAdapter_8198(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* groupID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E4B08)(unionID_, zoneID_, roleID_, groupID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::sendGroupMessageAdapter_8199(DLL2SDK::mscorlib::System::String* groupMessageJson_, DLL2SDK::mscorlib::System::String* unionID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E4C70)(groupMessageJson_, unionID_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::add_GroupRetEvent_8200(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E4D90)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::remove_GroupRetEvent_8201(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E4F90)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::CreateGroup_8202(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* unionName_, DLL2SDK::mscorlib::System::String* roleName_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E5190)(unionID_, unionName_, roleName_, zoneID_, roleID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::BindGroup_8203(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* groupID_, DLL2SDK::mscorlib::System::String* groupName_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E58FC)(unionID_, zoneID_, roleID_, groupID_, groupName_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::UnbindGroup_8204(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* unionName_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E6068)(unionID_, unionName_, zoneID_, roleID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::RemindToBindGroup_8205(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* roleName_, DLL2SDK::mscorlib::System::String* leaderOpenID_, DLL2SDK::mscorlib::System::String* leaderRoleID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E670C)(unionID_, zoneID_, roleID_, roleName_, leaderOpenID_, leaderRoleID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::GetGroupList_8206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E6F30)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::GetGroupState_8207(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E71BC)(unionID_, zoneID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::GetGroupRelation_8208(DLL2SDK::mscorlib::System::String* targetID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E76F0)(targetID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::JoinGroup_8209(DLL2SDK::mscorlib::System::String* unionID_, DLL2SDK::mscorlib::System::String* zoneID_, DLL2SDK::mscorlib::System::String* roleID_, DLL2SDK::mscorlib::System::String* groupID_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E79F8)(unionID_, zoneID_, roleID_, groupID_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::SendGroupMessage_8210(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage* groupMessage_, DLL2SDK::mscorlib::System::String* unionID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E809C)(groupMessage_, unionID_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroup::OnGroupRet_8211(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E83D8)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::_ctor_8177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8C2C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::_ctor_8178(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8700)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::_ctor_8179(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8CCC)(this, json_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::get_Status_8180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8D78)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::set_Status_8181(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8D80)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::get_GroupId_8182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8D88)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::set_GroupId_8183(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8D90)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::get_GroupName_8184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8D98)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::set_GroupName_8185(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8DA0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::get_GroupOpenID_8186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8DA8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::set_GroupOpenID_8187(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8DB0)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::get_GroupInfo_8188() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet*)>(DLL2SDK::GameAssemblyBase + 0x46E8DB8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet::set_GroupInfo_8189(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E8DC0)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::_ctor_8162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E89D4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::_ctor_8163(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8A74)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::_ctor_8164(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8B20)(this, json_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::get_Type_8165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8BCC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::set_Type_8166(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8BD4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::get_ActionReport_8167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8BDC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::set_ActionReport_8168(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8BE4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::get_Title_8169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8BEC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::set_Title_8170(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8BF4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::get_Desc_8171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8BFC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::set_Desc_8172(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8C04)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::get_Link_8173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8C0C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::set_Link_8174(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8C14)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::get_ExtraJson_8175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8C1C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupMessage::set_ExtraJson_8176(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E8C24)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupInfo::_ctor_8153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E87AC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupInfo::_ctor_8154(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E884C)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupInfo::_ctor_8155(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E88F8)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupInfo::get_GroupId_8156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E89A4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupInfo::set_GroupId_8157(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E89AC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupInfo::get_GroupName_8158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E89B4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupInfo::set_GroupName_8159(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E89BC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupInfo::get_ExtraJson_8160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E89C4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupInfo::set_ExtraJson_8161(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E89CC)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::_ctor_8139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1DE4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::setupAdapter_8140(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1E88)(channel_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::showAchievementAdapter_8141(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1FA8)(channel_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::showLeaderBoardAdapter_8142(DLL2SDK::mscorlib::System::String* board_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E20C8)(board_, channel_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::setScoreAdapter_8143(DLL2SDK::mscorlib::System::String* board_, int32_t score_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E2204)(board_, score_, channel_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::unlockAchievementAdapter_8144(DLL2SDK::mscorlib::System::String* achieve_, double count_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extra_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E2344)(achieve_, count_, channel_, extra_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::add_GameBaseRetEvent_8145(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E248C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::remove_GameBaseRetEvent_8146(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E268C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::Setup_8147(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E288C)(channel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::ShowAchievement_8148(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E2B94)(channel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::ShowLeaderBoard_8149(DLL2SDK::mscorlib::System::String* board_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E2E9C)(board_, channel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::SetScore_8150(DLL2SDK::mscorlib::System::String* board_, int32_t score_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E31B0)(board_, score_, channel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::UnlockAchievement_8151(DLL2SDK::mscorlib::System::String* achieve_, double count_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E37C4)(achieve_, count_, channel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGame::OnGameRet_8152(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E3DFC)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::_ctor_8124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF418)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::sendMessageAdapter_8125(DLL2SDK::mscorlib::System::String* infoJson_, DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF4BC)(infoJson_, channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::shareAdapter_8126(DLL2SDK::mscorlib::System::String* infoJson_, DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF5DC)(infoJson_, channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::queryFriendsAdapter_8127(int32_t page_, int32_t count_, bool isInGame_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* subChannel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF6FC)(page_, count_, isInGame_, channel_, subChannel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::addFriendAdapter_8128(DLL2SDK::mscorlib::System::String* infoJson_, DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF844)(infoJson_, channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::add_FriendRetEvent_8129(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46DF960)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::remove_FriendRetEvent_8130(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46DFB60)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::add_QuereyFriendEvent_8131(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46DFD60)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::remove_QuereyFriendEvent_8132(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46DFF58)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::SendMessage_8133(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo* info_, DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E0150)(info_, channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::Share_8134(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo* info_, DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E048C)(info_, channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::AddFriend_8135(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo* info_, DLL2SDK::mscorlib::System::String* channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E07C8)(info_, channel_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::QueryFriends_8136(int32_t page_, int32_t count_, bool isInGame_, DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* subChannel_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E0B04)(page_, count_, isInGame_, channel_, subChannel_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::OnFriendMessage_8137(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1304)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriend::OnFriendQueryFriend_8138(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E162C)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendRet::_ctor_8100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C88)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendRet::_ctor_8101(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1954)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendRet::_ctor_8102(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1D28)(this, json_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendRet::get_FriendInfoList_8103() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendRet*)>(DLL2SDK::GameAssemblyBase + 0x46E1DD4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendRet::set_FriendInfoList_8104(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46E1DDC)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::_ctor_8079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1A00)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::_ctor_8080(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1AA0)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::_ctor_8081(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1B4C)(this, json_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::get_Type_8082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1BF8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::set_Type_8083(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C00)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::get_User_8084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C08)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::set_User_8085(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C10)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::get_Title_8086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C18)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::set_Title_8087(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C20)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::get_Desc_8088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C28)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::set_Desc_8089(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C30)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::get_ImagePath_8090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C38)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::set_ImagePath_8091(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C40)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::get_ThumbPath_8092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C48)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::set_ThumbPath_8093(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C50)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::get_MediaPath_8094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C58)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::set_MediaPath_8095(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C60)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::get_Link_8096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C68)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::set_Link_8097(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C70)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::get_ExtraJson_8098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C78)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo::set_ExtraJson_8099(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46E1C80)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtend::_ctor_8073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DE35C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtend::extendInvokeAdapter_8074(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extendMethodName_, DLL2SDK::mscorlib::System::String* paramsJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DE400)(channel_, extendMethodName_, paramsJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtend::add_ExtendRetEvent_8075(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46DE554)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtend::remove_ExtendRetEvent_8076(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46DE754)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtend::Invoke_8077(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* extendMethodName_, DLL2SDK::mscorlib::System::String* paramsJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DE954)(channel_, extendMethodName_, paramsJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtend::OnExtendRet_8078(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DEED8)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtendRet::_ctor_8066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF2AC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtendRet::_ctor_8067(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF200)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtendRet::_ctor_8068(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF34C)(this, json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtendRet::get_Channel_8069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF3F8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtendRet::set_Channel_8070(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF400)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtendRet::get_ExtendMethodName_8071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF408)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtendRet::set_ExtendMethodName_8072(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DF410)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::_ctor_8049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DBA9C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::logInfoAdapter_8050(int32_t level_, DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DBB40)(level_, tag_, log_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::setUserValueAdapter_8051(DLL2SDK::mscorlib::System::String* k_, DLL2SDK::mscorlib::System::String* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DBC68)(k_, v_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::reportExceptionAdapter_8052(int32_t type_, DLL2SDK::mscorlib::System::String* exceptionName_, DLL2SDK::mscorlib::System::String* exceptionMsg_, DLL2SDK::mscorlib::System::String* exceptionStack_, DLL2SDK::mscorlib::System::String* paramsJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DBD88)(type_, exceptionName_, exceptionMsg_, exceptionStack_, paramsJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::unityCrashCallback_8053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DBEE8)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::setUserIdAdapter_8054(DLL2SDK::mscorlib::System::String* userId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DBFB8)(userId_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::add_CrashBaseRetEvent_8055(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKStringRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46DC0B4)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::remove_CrashBaseRetEvent_8056(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKStringRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46DC2B4)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::LogInfo_8057(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrashLevel level_, DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DC4B4)(level_, tag_, log_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::SetUserValue_8058(DLL2SDK::mscorlib::System::String* k_, DLL2SDK::mscorlib::System::String* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DCA10)(k_, v_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::SetUserId_8059(DLL2SDK::mscorlib::System::String* userId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DCD18)(userId_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::SetCrashCallback_8060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DCFFC)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::InitCrash_8061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D8510)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::SetAutoReportLogLevel_8062(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DD094)(level_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::OnCrashCallbackMessage_8063(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DD960)(json_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::OnCrashCallbackData_8064(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DDCD0)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrash::ReportException_8065(int32_t type_, DLL2SDK::mscorlib::System::String* exceptionName_, DLL2SDK::mscorlib::System::String* exceptionMsg_, DLL2SDK::mscorlib::System::String* exceptionStack_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* extInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46DE040)(type_, exceptionName_, exceptionMsg_, exceptionStack_, extInfo_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::_ctor_8034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D8C48)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::add_AccountEvent_8035(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46D8CEC)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::remove_AccountEvent_8036(DLL2SDK::Assembly_CSharp::GCloud::MSDK::OnMSDKRetEventHandler_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46D8EEC)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::onAccountEvent_8037(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet* ret_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, ret_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::requestVerifyCodeAdapter_8038(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, int32_t codeType_, int32_t accountType_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D91CC)(channel_, account_, codeType_, accountType_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::resetPasswordAdapter_8039(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, DLL2SDK::mscorlib::System::String* password_, int32_t accountType_, int32_t verifyCode_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D9340)(channel_, account_, password_, accountType_, verifyCode_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::modifyAdapter_8040(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, int32_t accountType_, int32_t verifyCode_, int32_t verifyCodeModify_, DLL2SDK::mscorlib::System::String* accountModify_, int32_t accountTypeModify_, DLL2SDK::mscorlib::System::String* areaCodeModify_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D94CC)(channel_, account_, accountType_, verifyCode_, verifyCodeModify_, accountModify_, accountTypeModify_, areaCodeModify_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::getRegisterStatusAdapter_8041(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, int32_t accountType_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D9694)(channel_, account_, accountType_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::getVerifyCodeStatusAdapter_8042(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, int32_t accountType_, int32_t verifyCode_, int32_t codeType_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D9800)(channel_, account_, accountType_, verifyCode_, codeType_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::GetVerifyCodeStatus_8043(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, int32_t accountType_, int32_t verifyCode_, int32_t codeType_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D997C)(channel_, account_, accountType_, verifyCode_, codeType_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::GetRegisterStatus_8044(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, int32_t accountType_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D9E74)(channel_, account_, accountType_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::Modify_8045(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, int32_t accountType_, int32_t verifyCode_, int32_t verifyCodeModify_, DLL2SDK::mscorlib::System::String* accountModify_, int32_t accountTypeModify_, DLL2SDK::mscorlib::System::String* areaCodeModify_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DA190)(channel_, account_, accountType_, verifyCode_, verifyCodeModify_, accountModify_, accountTypeModify_, areaCodeModify_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::RequestVerifyCode_8046(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, int32_t codeType_, int32_t accountType_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DA500)(channel_, account_, codeType_, accountType_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::ResetPassword_8047(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* account_, DLL2SDK::mscorlib::System::String* password_, int32_t accountType_, int32_t verifyCode_, DLL2SDK::mscorlib::System::String* langType_, DLL2SDK::mscorlib::System::String* areaCode_, DLL2SDK::mscorlib::System::String* extraJson_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DA834)(channel_, account_, password_, accountType_, verifyCode_, langType_, areaCode_, extraJson_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccount::OnAccountRet_8048(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DAB78)(json_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::_ctor_8009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DAF4C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::_ctor_8010(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DAEA0)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::_ctor_8011(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB138)(this, json_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_ChannelID_8012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB290)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_ChannelID_8013(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB298)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_Channel_8014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2A0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_Channel_8015(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_SeqID_8016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2B0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_SeqID_8017(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_Username_8018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2C0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_Username_8019(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2C8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_Uid_8020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2D0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_Uid_8021(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_Token_8022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2E0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_Token_8023(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_Expiretime_8024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2F0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_Expiretime_8025(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB2F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_IsRegister_8026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB300)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_IsRegister_8027(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB308)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_IsSetPassword_8028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB310)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_IsSetPassword_8029(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB318)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_IsReceiveEmail_8030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB320)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_IsReceiveEmail_8031(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB328)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::get_VerifyCodeExpireTime_8032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB330)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet::set_VerifyCodeExpireTime_8033(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB338)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDK::_ctor_8006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D7AC0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDK::Init_8007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D7B94)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDK::_cctor_8008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D8C44)(); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::GameEngine::MSDKBuglyCrash_Extension::MyLogCallbackExtrasHandler_7997() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x2798FA4)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBuglyCrash::_ctor_7994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB3A0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBuglyCrash::Init_7995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB3A8)(); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBuglyCrash::SetAutoReportLogLevel_7996(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46DB608)(level_); } void DLL2SDK::Assembly_CSharp::BuglyInit::_ctor_7991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532ED94)(this); } void DLL2SDK::Assembly_CSharp::BuglyInit::Awake_7992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532ED9C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::BuglyInit::MyLogCallbackExtrasHandler_7993() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x532EFEC)(); } void DLL2SDK::Assembly_CSharp::BuglyCallback::_ctor_7989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532ED8C)(this); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_ctor_7940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53277CC)(this); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ConfigCrashReporter_7941(int32_t type_, int32_t logLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53277D4)(type_, logLevel_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::InitWithAppId_7942(DLL2SDK::mscorlib::System::String* appId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53279A4)(appId_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::EnableExceptionHandler_7943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5328640)(); } void DLL2SDK::Assembly_CSharp::BuglyAgent::RegisterLogCallback_7944(DLL2SDK::Assembly_CSharp::BuglyAgent_LogCallbackDelegate* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53287E8)(handler_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::SetLogCallbackExtrasHandler_7945(DLL2SDK::System_Core::System::Func_1*>* handler_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x5328B90)(handler_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ReportException_7946(DLL2SDK::mscorlib::System::Exception* e_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5328CFC)(e_, message_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ReportException_7947(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* stackTrace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5329720)(name_, message_, stackTrace_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::UnregisterLogCallback_7948(DLL2SDK::Assembly_CSharp::BuglyAgent_LogCallbackDelegate* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532A888)(handler_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::SetUserId_7949(DLL2SDK::mscorlib::System::String* userId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532ABD8)(userId_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::SetScene_7950(int32_t sceneId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532AFAC)(sceneId_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::AddSceneData_7951(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532B3D0)(key_, value_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ConfigDebugMode_7952(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532B830)(enable_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ConfigAutoQuitApplication_7953(bool autoQuit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532BC5C)(autoQuit_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ConfigAutoReportLogLevel_7954(DLL2SDK::Assembly_CSharp::LogSeverity level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532BD10)(level_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ConfigDefault_7955(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* version_, DLL2SDK::mscorlib::System::String* user_, int64_t delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532BDC4)(channel_, version_, user_, delay_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::DebugLog_7956(DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x5327CC4)(tag_, format_, args_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::PrintLog_7957(DLL2SDK::Assembly_CSharp::LogSeverity level_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x532C12C)(level_, format_, args_); } DLL2SDK::UnityEngine::UnityEngine::AndroidJavaClass* DLL2SDK::Assembly_CSharp::BuglyAgent::get_GameAgent_7958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532C638)(); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ConfigDefaultBeforeInit_7959(DLL2SDK::mscorlib::System::String* channel_, DLL2SDK::mscorlib::System::String* version_, DLL2SDK::mscorlib::System::String* user_, int64_t delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532C02C)(channel_, version_, user_, delay_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ConfigCrashReporterPackage_7960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532C928)(); } void DLL2SDK::Assembly_CSharp::BuglyAgent::InitBuglyAgent_7961(DLL2SDK::mscorlib::System::String* appId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5327E94)(appId_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::EnableDebugMode_7962(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532B9D0)(enable_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::SetUserInfo_7963(DLL2SDK::mscorlib::System::String* userInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532AD70)(userInfo_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::ReportException_7964(int32_t type_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* reason_, DLL2SDK::mscorlib::System::String* stackTrace_, bool quitProgram_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532CBA8)(type_, name_, reason_, stackTrace_, quitProgram_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::SetCurrentScene_7965(int32_t sceneId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532B160)(sceneId_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::SetUnityVersion_7966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532CF60)(); } void DLL2SDK::Assembly_CSharp::BuglyAgent::AddKeyAndValueInScene_7967(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532B5B0)(key_, value_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::AddExtraDataWithException_7968(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532D214)(key_, value_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::LogRecord_7969(DLL2SDK::Assembly_CSharp::LogSeverity level_, DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532C270)(level_, message_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::add__LogCallbackEventHandler_7970(DLL2SDK::Assembly_CSharp::BuglyAgent_LogCallbackDelegate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5328948)(value_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::remove__LogCallbackEventHandler_7971(DLL2SDK::Assembly_CSharp::BuglyAgent_LogCallbackDelegate* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532A990)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BuglyAgent::get_PluginVersion_7972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532D218)(); } bool DLL2SDK::Assembly_CSharp::BuglyAgent::get_IsInitialized_7973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5327C14)(); } bool DLL2SDK::Assembly_CSharp::BuglyAgent::get_AutoQuitApplicationAfterReport_7974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532D2C8)(); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_SetCrashReporterType_7975(int32_t type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5327874)(type_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_SetCrashReporterLogLevel_7976(int32_t logLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53279A0)(logLevel_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_RegisterExceptionHandler_7977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53282C4)(); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_UnregisterExceptionHandler_7978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532D378)(); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_OnLogCallbackHandler_7979(DLL2SDK::mscorlib::System::String* condition_, DLL2SDK::mscorlib::System::String* stackTrace_, DLL2SDK::UnityEngine::UnityEngine::LogType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532D7BC)(condition_, stackTrace_, type_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_OnUncaughtExceptionHandler_7980(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::UnhandledExceptionEventArgs* args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532DB40)(sender_, args_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_HandleException_7981(DLL2SDK::mscorlib::System::Exception* e_, DLL2SDK::mscorlib::System::String* message_, bool uncaught_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5328EDC)(e_, message_, uncaught_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_reportException_7982(bool uncaught_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* reason_, DLL2SDK::mscorlib::System::String* stackTrace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532DFB0)(uncaught_, name_, reason_, stackTrace_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_HandleException_7983(DLL2SDK::Assembly_CSharp::LogSeverity logLevel_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* message_, DLL2SDK::mscorlib::System::String* stackTrace_, bool uncaught_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5329950)(logLevel_, name_, message_, stackTrace_, uncaught_); } void DLL2SDK::Assembly_CSharp::BuglyAgent::_cctor_7984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532EB30)(); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine::_ctor_7727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D0C80)(this); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoice::_ctor_7494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D0570)(this); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine* DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoice::GetEngine_7495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D0578)(); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoice::_cctor_7496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D0C7C)(); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::LogEventHandler::_ctor_7481(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CF24C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::LogEventHandler::Invoke_7482(int32_t errCode_, DLL2SDK::mscorlib::System::String* errMsg_, DLL2SDK::mscorlib::System::String* extMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, errCode_, errMsg_, extMsg_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::Gem::LogEventHandler::BeginInvoke_7483(int32_t errCode_, DLL2SDK::mscorlib::System::String* errMsg_, DLL2SDK::mscorlib::System::String* extMsg_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, errCode_, errMsg_, extMsg_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::LogEventHandler::EndInvoke_7484(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::_ctor_7471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CE7DC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::GCloud_Gem_IGemService_SetLogEventHandler_7472(DLL2SDK::Assembly_CSharp::GCloud::Gem::LogEventHandler* logEventHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, logEventHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::GCloud_Gem_IGemService_Init_7473(DLL2SDK::mscorlib::System::String* appId_, bool debug_, int32_t env_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, appId_, debug_, env_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::GCloud_Gem_IGemService_Start_7474(DLL2SDK::mscorlib::System::String* zoneId_, DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* roomIp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, zoneId_, tag_, roomIp_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::GCloud_Gem_IGemService_SetUserName_7475(int32_t accountType_, DLL2SDK::mscorlib::System::String* openId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, accountType_, openId_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::GCloud_Gem_IGemService_End_7476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::GCloud_Gem_IGemService_SetEvent_7477(int32_t tag_, bool status_, DLL2SDK::mscorlib::System::String* msg_, bool authorize_, bool finish_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, tag_, status_, msg_, authorize_, finish_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::GCloud_Gem_IGemService_ReportEvent_7478(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* eventParams_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, eventName_, eventParams_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::GCloud_Gem_IGemService_DetectInTimeout_7479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Gem::GemService::GCloud_Gem_IGemService_SetPayEvent_7480(int32_t id_, int32_t tag_, bool status_, DLL2SDK::mscorlib::System::String* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, id_, tag_, status_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDKUtils::_ctor_7468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE2880)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDKUtils::Logger_7469(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE23E4)(s_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDKUtils::_cctor_7470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE2888)(); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDKCallBackComponent::_ctor_7464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE2024)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDKCallBackComponent::GSDKStartCallback_7465(DLL2SDK::mscorlib::System::String* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE202C)(this, config_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDKCallBackComponent::GSDKQualityCallback_7466(DLL2SDK::mscorlib::System::String* qualityString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE2514)(this, qualityString_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDKCallBackComponent::GSDKLogCallback_7467(DLL2SDK::mscorlib::System::String* logString_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE2650)(this, logString_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::_ctor_7429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDCB1C)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::add_sQualityNotifyEvent_7430(DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKObserver* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDCB24)(value_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::remove_sQualityNotifyEvent_7431(DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKObserver* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDCD6C)(value_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::add_sLogNotifyEvent_7432(DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKLogObserver* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDCFB4)(value_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::remove_sLogNotifyEvent_7433(DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKLogObserver* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDD1FC)(value_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::Init_7434(DLL2SDK::mscorlib::System::String* appid_, bool debug_, int32_t env_, int32_t reportPlatform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDD444)(appid_, debug_, env_, reportPlatform_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::InitWithBeacon_7435(DLL2SDK::mscorlib::System::String* appid_, bool debug_, int32_t env_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDDAA4)(appid_, debug_, env_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::SetUserName_7436(int32_t plat_, DLL2SDK::mscorlib::System::String* openid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDE104)(plat_, openid_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::SetObserver_7437(DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKObserver* d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDE2EC)(d_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::SetLogObserver_7438(DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK_GSDKLogObserver* d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDE54C)(d_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::notify_7439(int32_t errCode_, DLL2SDK::mscorlib::System::String* errMsg_, DLL2SDK::mscorlib::System::String* extMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDE7AC)(errCode_, errMsg_, extMsg_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::SetUserNameWithQuality_7440(int32_t plat_, DLL2SDK::mscorlib::System::String* openid_, DLL2SDK::mscorlib::System::String* qualityInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDE988)(plat_, openid_, qualityInfo_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::notify_7441(DLL2SDK::mscorlib::System::String* ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDEBB4)(ret_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::Start_7442(DLL2SDK::mscorlib::System::String* zoneid_, DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* roomip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDED64)(zoneid_, tag_, roomip_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::StartWithQuality_7443(DLL2SDK::mscorlib::System::String* zoneid_, DLL2SDK::mscorlib::System::String* tag_, DLL2SDK::mscorlib::System::String* roomip_, DLL2SDK::mscorlib::System::String* fps_mode_, DLL2SDK::mscorlib::System::String* quality_Lev_, DLL2SDK::mscorlib::System::String* opt_Lev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDF118)(zoneid_, tag_, roomip_, fps_mode_, quality_Lev_, opt_Lev_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::End_7444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDF598)(); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::TimeOutDetect_7445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE02A4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::UDPDetect_7446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE03C8)(); } DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsInfo* DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::GetLastFpsInfo_7447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE04F8)(); } int32_t DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::GetFps_7448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE0608)(); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::StartFps_7449(int32_t cusTs_, int32_t lTs1_, int32_t lTs2_, int32_t lTs3_, int32_t dotFreq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE0718)(cusTs_, lTs1_, lTs2_, lTs3_, dotFreq_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::SetEvent_7450(int32_t tag_, bool state_, DLL2SDK::mscorlib::System::String* msg_, bool authorize_, bool finish_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE08FC)(tag_, state_, msg_, authorize_, finish_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::SetPayEvent_7451(int32_t itemid_, int32_t tag_, bool status_, DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE0C24)(itemid_, tag_, status_, msg_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::GetFpsInfo_7452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE0EE4)(); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::Prepare4EditorReport_7453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE1010)(); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::ReportEvent_7454(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* eventList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2EE1630)(name_, eventList_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::GSDK::_cctor_7455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EE1DEC)(); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsComponent::_ctor_7424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDAFB4)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsComponent::init_7425(DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder* r_, float itv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDAFC4)(this, r_, itv_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsComponent::Start_7426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDB004)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsComponent::Update_7427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDB034)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsComponent::OnDestroy_7428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDB284)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::_ctor_7413(float interval_, int32_t cusTs_, int32_t lTs1_, int32_t lTs2_, int32_t lTs3_, int32_t dotFreq_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDBCA4)(this, interval_, cusTs_, lTs1_, lTs2_, lTs3_, dotFreq_); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::Start_7414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDBDF8)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::Finish_7415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDC108)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::Clear_7416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDC564)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::Save_7417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDC220)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::GetFpsDotsStr_7418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDC670)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::resetData_7419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDC004)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::Add_7420(int32_t fps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDB0BC)(this, fps_); } int32_t DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::GetFps_7421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDC9B8)(this); } DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsInfo* DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::GetLastFpsInfo_7422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDC9C0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder::GetFpsDots_7423() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsRecorder*)>(DLL2SDK::GameAssemblyBase + 0x2EDC9C8)(this); } void DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsInfo::_ctor_7411(float avg_, int32_t max_, int32_t min_, int32_t totalTimes_, int32_t heavyTimes_, int32_t lightTimes_, int32_t cusTimes_, int32_t lightTimes1_, int32_t lightTimes2_, int32_t lightTimes3_, DLL2SDK::mscorlib::System::String* fpsdots_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2EDB288)(this, avg_, max_, min_, totalTimes_, heavyTimes_, lightTimes_, cusTimes_, lightTimes1_, lightTimes2_, lightTimes3_, fpsdots_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::com::tencent::gsdk::FpsInfo::ToString_7412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::_ctor_7399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44116DC)(this); } int64_t DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::GetLong_7400(DLL2SDK::mscorlib::System::String* key_, int64_t defaultValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, key_, defaultValue_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::GetString_7401(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* defaultValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, key_, defaultValue_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::GetBool_7402(DLL2SDK::mscorlib::System::String* key_, bool defaultValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, key_, defaultValue_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::GetInt_7403(DLL2SDK::mscorlib::System::String* key_, int32_t defaultValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, key_, defaultValue_, Data.method); } double DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::GetDouble_7404(DLL2SDK::mscorlib::System::String* key_, double defaultValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, key_, defaultValue_, Data.method); } int64_t DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::abase_remoteconfig_GetLong_7405(DLL2SDK::mscorlib::System::String* key_, int64_t defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44118D4)(key_, defaultValue_); } bool DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::abase_remoteconfig_GetString_7406(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Text::StringBuilder* value_, int32_t len_, DLL2SDK::mscorlib::System::String* defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4411BF4)(key_, value_, len_, defaultValue_); } bool DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::abase_remoteconfig_GetBool_7407(DLL2SDK::mscorlib::System::String* key_, bool defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4411E68)(key_, defaultValue_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::abase_remoteconfig_GetInt_7408(DLL2SDK::mscorlib::System::String* key_, int32_t defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4412098)(key_, defaultValue_); } double DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::abase_remoteconfig_GetDouble_7409(DLL2SDK::mscorlib::System::String* key_, double defaultValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44122CC)(key_, defaultValue_); } void DLL2SDK::Assembly_CSharp::GCloud::RemoteConfig::_cctor_7410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44123EC)(); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudSDKLog::_ctor_7386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CDFD8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudSDKLog::SetLogLevel_7387(DLL2SDK::mscorlib::System::String* sdkName_, DLL2SDK::Assembly_CSharp::GCloud::ALogPriority logLevel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, sdkName_, logLevel_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudSDKLog::SetAllLogLevel_7388(DLL2SDK::Assembly_CSharp::GCloud::ALogPriority logLevel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, logLevel_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudSDKLog::GCloudSDKLog_setLogLevel_7389(DLL2SDK::mscorlib::System::String* sdkName_, int32_t logLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CE1C4)(sdkName_, logLevel_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudSDKLog::GCloudSDKLog_setAllLogLevel_7390(int32_t logLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CE3C8)(logLevel_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudSDKLog::_cctor_7391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CE4A8)(); } void DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::_ctor_7369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CF6FC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::GetTraceId_7370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::CreateContext_7371(DLL2SDK::mscorlib::System::String* parentContext_, DLL2SDK::mscorlib::System::String* privateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, parentContext_, privateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::SpanStart_7372(DLL2SDK::mscorlib::System::String* context_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* caller_, DLL2SDK::mscorlib::System::String* callee_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, context_, name_, caller_, callee_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::SpanFlush_7373(DLL2SDK::mscorlib::System::String* context_, DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, context_, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::SpanFinish_7374(DLL2SDK::mscorlib::System::String* context_, DLL2SDK::mscorlib::System::String* errCode_, DLL2SDK::mscorlib::System::String* errMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, context_, errCode_, errMsg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::gcloudcore_gtrace_GetTraceId_7375(DLL2SDK::mscorlib::System::Text::StringBuilder* value_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CF95C)(value_, len_); } bool DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::gcloudcore_gtrace_CreateContext_7376(DLL2SDK::mscorlib::System::String* parentContext_, DLL2SDK::mscorlib::System::String* privateType_, DLL2SDK::mscorlib::System::Text::StringBuilder* value_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CFC38)(parentContext_, privateType_, value_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::gcloudcore_gtrace_SpanStart_7377(DLL2SDK::mscorlib::System::String* context_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* caller_, DLL2SDK::mscorlib::System::String* callee_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CFEC8)(context_, name_, caller_, callee_); } void DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::gcloudcore_gtrace_SpanFlush_7378(DLL2SDK::mscorlib::System::String* context_, DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D0144)(context_, key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::gcloudcore_gtrace_SpanFinish_7379(DLL2SDK::mscorlib::System::String* context_, DLL2SDK::mscorlib::System::String* errCode_, DLL2SDK::mscorlib::System::String* errMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D03A4)(context_, errCode_, errMsg_); } void DLL2SDK::Assembly_CSharp::GCloud::GTraceWrapper::_cctor_7380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D04E0)(); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudCoreCommon::_ctor_7368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CDF34)(this); } void DLL2SDK::Assembly_CSharp::GCloud::SDKName::_ctor_7367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4413ED8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::_ctor_7342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414DE4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::add_QueryAllEvent_7343(DLL2SDK::Assembly_CSharp::GCloud::QueryAllHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::remove_QueryAllEvent_7344(DLL2SDK::Assembly_CSharp::GCloud::QueryAllHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::add_QueryTreeEvent_7345(DLL2SDK::Assembly_CSharp::GCloud::QueryTreeHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::remove_QueryTreeEvent_7346(DLL2SDK::Assembly_CSharp::GCloud::QueryTreeHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::add_QueryLeafEvent_7347(DLL2SDK::Assembly_CSharp::GCloud::QueryLeafHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::remove_QueryLeafEvent_7348(DLL2SDK::Assembly_CSharp::GCloud::QueryLeafHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::Tdir* DLL2SDK::Assembly_CSharp::GCloud::Tdir::get_Instance_7349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4415A90)(); } bool DLL2SDK::Assembly_CSharp::GCloud::Tdir::Initialize_7350(DLL2SDK::Assembly_CSharp::GCloud::TdirInitInfo* initInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, initInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::Update_7351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Tdir::IsConnected_7352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::Tdir::QueryAll_7353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4416030)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloud::Tdir::QueryTree_7354(int32_t treeId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, treeId_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::Tdir::QueryLeaf_7355(int32_t treeId_, int32_t leafId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, treeId_, leafId_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::OnQueryAllProc_7356(int32_t error_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44164DC)(this, error_, data_); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::OnQueryTreeProc_7357(int32_t error_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x441671C)(this, error_, data_); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::OnQueryLeafProc_7358(int32_t error_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x441695C)(this, error_, data_); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::SetQueryTreeTreeEvent_7359(DLL2SDK::Assembly_CSharp::GCloud::QueryTreeHandler* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4416AC4)(this, callback_); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::ClearQueryTreeTreeEvent_7360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4416B6C)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Tdir::gcloud_tdir_initialize_7361(DLL2SDK::Array* data_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4415C50)(data_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::Tdir::gcloud_tdir_update_7362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4415DE8)(); } bool DLL2SDK::Assembly_CSharp::GCloud::Tdir::gcloud_tdir_isconnected_7363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4415F58)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::Tdir::gcloud_tdir_queryall_7364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44160D0)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::Tdir::gcloud_tdir_querytree_7365(int32_t treeId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441624C)(treeId_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::Tdir::gcloud_tdir_queryleaf_7366(int32_t treeId_, int32_t leafId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44163F4)(treeId_, leafId_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase::_ctor_5884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AE930)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase::Encode_5885(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44AE9D4)(this, buffer_); } bool DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase::Encode_5886(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AEEA8)(this, writer_); } bool DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase::Decode_5887(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44AF034)(this, data_); } bool DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase::Decode_5888(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AF2A0)(this, reader_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase::BeforeEncode_5891(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase::BeforeDecode_5892(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TDirRoleInfo::_ctor_7336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44174C0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TDirRoleInfo::WriteTo_7337(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TDirRoleInfo::ReadFrom_7338(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TreeCollection::_ctor_7332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4416644)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GCloud::TreeCollection::get_TreeList_7333() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::TreeCollection*)>(DLL2SDK::GameAssemblyBase + 0x441BD08)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TreeCollection::WriteTo_7334(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TreeCollection::ReadFrom_7335(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TreeInfo::_ctor_7327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4416884)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GCloud::TreeInfo::get_NodeList_7328() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::TreeInfo*)>(DLL2SDK::GameAssemblyBase + 0x441BF80)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TreeInfo::get_TreeId_7329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C030)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TreeInfo::WriteTo_7330(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TreeInfo::ReadFrom_7331(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper::_ctor_7320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440A94C)(this); } DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase* DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper::GetNode_7321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440A9F0)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper::IsCategory_7322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440AABC)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper::IsLeaf_7323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440AB68)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper::IsRoot_7324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440AC10)(this); } void DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper::WriteTo_7325(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper::ReadFrom_7326(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase::_ctor_7305(DLL2SDK::Assembly_CSharp::GCloud::TreeNodeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C360)(this, type_); } DLL2SDK::Assembly_CSharp::GCloud::TreeNodeType DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase::get_Type_7306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C410)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase::IsCategory_7307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C418)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase::IsLeaf_7308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C4C4)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase::IsRoot_7309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440ACE0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase::BeforeEncode_7310(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase::BeforeDecode_7311(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase::__xLuaBaseProxy_BeforeEncode_7312(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C830)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase::__xLuaBaseProxy_BeforeDecode_7313(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441C838)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::TdirCustomData::_ctor_7302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4416C10)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TdirCustomData::WriteTo_7303(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TdirCustomData::ReadFrom_7304(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TdirInitInfo::_ctor_7299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4416FC0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TdirInitInfo::WriteTo_7300(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* write_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, write_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TdirInitInfo::ReadFrom_7301(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TdirFactory::_ctor_7297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4416E84)(this); } DLL2SDK::Assembly_CSharp::GCloud::ITdir* DLL2SDK::Assembly_CSharp::GCloud::TdirFactory::CreateInstance_7298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4416F28)(); } void DLL2SDK::Assembly_CSharp::GCloud::QueryLeafHandler::_ctor_7282(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440F134)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::QueryLeafHandler::Invoke_7283(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper* node_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, node_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::QueryLeafHandler::BeginInvoke_7284(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper* node_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, node_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueryLeafHandler::EndInvoke_7285(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueryTreeHandler::_ctor_7278(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440F250)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::QueryTreeHandler::Invoke_7279(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::TreeInfo* nodeList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, nodeList_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::QueryTreeHandler::BeginInvoke_7280(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::TreeInfo* nodeList_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, nodeList_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueryTreeHandler::EndInvoke_7281(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueryAllHandler::_ctor_7274(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440F018)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::QueryAllHandler::Invoke_7275(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::TreeCollection* treeList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, treeList_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::QueryAllHandler::BeginInvoke_7276(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::TreeCollection* treeList_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, treeList_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueryAllHandler::EndInvoke_7277(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueService::_ctor_7258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440FB74)(this); } void DLL2SDK::Assembly_CSharp::GCloud::QueueService::add_QueueStatusEvent_7259(DLL2SDK::Assembly_CSharp::GCloud::QueueStatusHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueService::remove_QueueStatusEvent_7260(DLL2SDK::Assembly_CSharp::GCloud::QueueStatusHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueService::add_QueueFinishedEvent_7261(DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueService::remove_QueueFinishedEvent_7262(DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::IQueueService* DLL2SDK::Assembly_CSharp::GCloud::QueueService::get_Instance_7263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4410430)(); } bool DLL2SDK::Assembly_CSharp::GCloud::QueueService::Initialize_7264(DLL2SDK::Assembly_CSharp::GCloud::QueueInitInfo* initInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, initInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::QueueService::JoinQueue_7265(DLL2SDK::mscorlib::System::String* zoneId_, DLL2SDK::mscorlib::System::String* queflag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, zoneId_, queflag_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::QueueService::ExitQueue_7266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueService::Update_7267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueService::OnQueueStatusProc_7268(int32_t error_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4410BC4)(this, error_, data_); } void DLL2SDK::Assembly_CSharp::GCloud::QueueService::OnQueueFinishedProc_7269(int32_t error_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4410F64)(this, error_, data_); } bool DLL2SDK::Assembly_CSharp::GCloud::QueueService::gcloud_queue_initialize_7270(DLL2SDK::Array* data_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44105F0)(data_, len_); } bool DLL2SDK::Assembly_CSharp::GCloud::QueueService::gcloud_queue_join_7271(DLL2SDK::mscorlib::System::String* zondId_, DLL2SDK::mscorlib::System::String* queflag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44107AC)(zondId_, queflag_); } bool DLL2SDK::Assembly_CSharp::GCloud::QueueService::gcloud_queue_exit_7272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441097C)(); } void DLL2SDK::Assembly_CSharp::GCloud::QueueService::gcloud_queue_update_7273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4410AF4)(); } void DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedInfo::_ctor_7255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440F488)(this); } void DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedInfo::WriteTo_7256(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedInfo::ReadFrom_7257(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueInitInfo::_ctor_7249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440F78C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::QueueInitInfo::WriteTo_7250(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueInitInfo::ReadFrom_7251(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueServiceFactory::_ctor_7247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44110C0)(this); } DLL2SDK::Assembly_CSharp::GCloud::IQueueService* DLL2SDK::Assembly_CSharp::GCloud::QueueServiceFactory::CreateInstance_7248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4411164)(); } void DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedHandler::_ctor_7235(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440F36C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedHandler::Invoke_7236(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, info_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedHandler::BeginInvoke_7237(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedInfo* info_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, info_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedHandler::EndInvoke_7238(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueStatusHandler::_ctor_7231(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44111FC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::QueueStatusHandler::Invoke_7232(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::QueueStatusInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, info_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::QueueStatusHandler::BeginInvoke_7233(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::QueueStatusInfo* info_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, info_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueStatusHandler::EndInvoke_7234(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferFactory::_ctor_7225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440BC48)(this); } DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferFactory* DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferFactory::GetInstance_7226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440BD1C)(); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferFactory::CreatePufferMgr_7227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440BFF0)(this); } DLL2SDK::Assembly_CSharp::GCloud::Puffer::IPufferMgrInterface* DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferFactory::GetPufferMgr_7228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440C198)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferFactory::ReleasePufferMgr_7229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440C268)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferFactory::_cctor_7230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440C33C)(); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::_ctor_7171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440C0F4)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::InitResManager_7172(DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferConfig* config_, DLL2SDK::Assembly_CSharp::GCloud::Puffer::IPufferCallBack* cb_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, config_, cb_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::UnInitResManager_7173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::Update_7174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::GetFileId_7175(DLL2SDK::mscorlib::System::String* filePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, filePath_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::IsFileReady_7176(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::GetFileSizeCompressed_7177(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::DownloadFile_7178(uint32_t fileId_, bool forceDownload_, uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, fileId_, forceDownload_, priority_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::StartRestoreFiles_7179(uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, priority_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::RemoveTask_7180(uint64_t taskId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, taskId_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::SetDLMaxSpeed_7181(uint64_t maxSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, maxSpeed_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::SetDLMaxTask_7182(uint32_t maxTask_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, maxTask_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::SetTaskPriority_7183(uint64_t taskId_, uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, taskId_, priority_, Data.method); } double DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::GetCurrentSpeed_7184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::GetBatchDirFileCount_7185(DLL2SDK::mscorlib::System::String* dir_, bool blSubDir_, uint32_t* nTotal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, dir_, blSubDir_, nTotal_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::DownloadBatchDir_7186(DLL2SDK::mscorlib::System::String* dir_, bool blSubDir_, bool forceSync_, uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, dir_, blSubDir_, forceSync_, priority_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::DownloadBatchList_7187(DLL2SDK::mscorlib::System::Collections::Generic::List_1* lst_, bool forceSync_, uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, bool, uint32_t, void*)>(Data.methodPtr)(this, lst_, forceSync_, priority_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::PauseTask_7188(uint64_t taskId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, taskId_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::ResumeTask_7189(uint64_t taskId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, taskId_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::OnPufferInitReturn_7190(bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, isSuccess_, errorCode_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::OnPufferInitProgress_7191(uint32_t stage_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, stage_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::OnPufferDownloadReturn_7192(uint64_t taskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, taskId_, fileid_, isSuccess_, errorCode_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::OnPufferDownloadProgress_7193(uint64_t taskId_, uint64_t nowSize_, uint64_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, taskId_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::OnPufferRestoreReturn_7194(bool isSuccess_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, isSuccess_, errorCode_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::OnPufferRestoreProgress_7195(uint32_t stage_, uint32_t nowSize_, uint32_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, stage_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::OnPufferDownloadBatchReturn_7196(uint64_t batchTaskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_, uint32_t batchType_, DLL2SDK::mscorlib::System::String* strRet_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, batchTaskId_, fileid_, isSuccess_, errorCode_, batchType_, strRet_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferResMgrCore::OnPufferDownloadBatchProgress_7197(uint64_t batchTaskId_, uint64_t nowSize_, uint64_t totalSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, batchTaskId_, nowSize_, totalSize_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePuffer::_ctor_7168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D76C)(this); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferInterface* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePuffer::CreateIIPSMobilePufferMgr_7169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D810)(); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePuffer::DestroyIIPSMobilePufferMgr_7170(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferInterface* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1DA50)(mgr_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::_ctor_7095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D8EC)(this); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::CreatePufferManager_7096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1DCCC)(); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::DestoryPufferManager_7097(intptr_t pufferMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1DD9C)(pufferMgr_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::InitPufferManager_7098(intptr_t pufferMgr_, intptr_t callback_, uint32_t bufferSize_, intptr_t configBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1DE7C)(pufferMgr_, callback_, bufferSize_, configBuffer_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::UninitPufferManager_7099(intptr_t pufferMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1DF78)(pufferMgr_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerUpdate_7100(intptr_t pufferMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E058)(pufferMgr_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerGetFileId_7101(intptr_t pufferMgr_, DLL2SDK::mscorlib::System::String* szFileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E138)(pufferMgr_, szFileName_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerIsFileReady_7102(intptr_t pufferMgr_, uint32_t fileID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E24C)(pufferMgr_, fileID_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerGetFileSizeCompressed_7103(intptr_t pufferMgr_, uint32_t fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E33C)(pufferMgr_, fileId_); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerDownloadFile_7104(intptr_t pufferMgr_, uint32_t fileID_, bool forceSync_, uint32_t priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E424)(pufferMgr_, fileID_, forceSync_, priority_); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerStartRestoreFiles_7105(intptr_t pufferMgr_, uint32_t priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E518)(pufferMgr_, priority_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerRemoveTask_7106(intptr_t pufferMgr_, uint64_t taskID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E600)(pufferMgr_, taskID_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerSetImmDLMaxSpeed_7107(intptr_t pufferMgr_, uint64_t maxSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E6F8)(pufferMgr_, maxSpeed_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerSetImmDLMaxTask_7108(intptr_t pufferMgr_, uint32_t maxTask_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E7F0)(pufferMgr_, maxTask_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerSetTaskPriority_7109(intptr_t pufferMgr_, uint64_t taskId_, uint32_t priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E8E0)(pufferMgr_, taskId_, priority_); } double DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerGetCurrentSpeed_7110(intptr_t pufferMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1E9E0)(pufferMgr_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerGetBatchDirFileCount_7111(intptr_t pufferMgr_, DLL2SDK::mscorlib::System::String* dir_, bool blSubDir_, uint32_t* nTotal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1EAC0)(pufferMgr_, dir_, blSubDir_, nTotal_); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerDownloadBatchDir_7112(intptr_t pufferMgr_, DLL2SDK::mscorlib::System::String* dir_, bool blSubDir_, bool forceSync_, uint32_t priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1EBEC)(pufferMgr_, dir_, blSubDir_, forceSync_, priority_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerPrepare4DownloadBatchList_7113(intptr_t pufferMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1ED20)(pufferMgr_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerAddBatchListItem_7114(intptr_t pufferMgr_, uint32_t fileID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1EE00)(pufferMgr_, fileID_); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerDownloadBatchList_7115(intptr_t pufferMgr_, bool forceSync_, uint32_t priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1EEF0)(pufferMgr_, forceSync_, priority_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerPauseTask_7116(intptr_t pufferMgr_, uint64_t taskID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1EFE0)(pufferMgr_, taskID_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferManagerResumeTask_7117(intptr_t pufferMgr_, uint64_t taskID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1F0D8)(pufferMgr_, taskID_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::CreateCppPufferMgr_7118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D9AC)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::DestoryCppPufferMgr_7119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1DC28)(this); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginInit_7120(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferCallbackInterface* cb_, DLL2SDK::mscorlib::System::String* config_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, cb_, config_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginUninit_7121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginUpdate_7122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginGetFileId_7123(DLL2SDK::mscorlib::System::String* filepath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, filepath_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginIsFileReady_7124(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginGetFileSizeCompressed_7125(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginDownloadFile_7126(uint32_t fileId_, bool forceSync_, uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, fileId_, forceSync_, priority_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginStartRestoreFiles_7127(uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, priority_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginRemoveTask_7128(uint64_t taskId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, taskId_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginSetImmDLMaxSpeed_7129(uint64_t maxSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, maxSpeed_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginSetImmDLMaxTask_7130(uint32_t maxTask_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, maxTask_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginSetTaskPriority_7131(uint64_t taskId_, uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, taskId_, priority_, Data.method); } double DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginGetCurrentSpeed_7132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginGetBatchDirFileCount_7133(DLL2SDK::mscorlib::System::String* dir_, bool blSubDir_, uint32_t* nTotal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, dir_, blSubDir_, nTotal_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginDownloadBatchDir_7134(DLL2SDK::mscorlib::System::String* dir_, bool blSubDir_, bool forceSync_, uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, dir_, blSubDir_, forceSync_, priority_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginPrepare4DownloadBatchList_7135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginAddBatchListItem_7136(uint32_t fileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, fileID_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginDownloadBatchList_7137(bool forceSync_, uint32_t priority_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, forceSync_, priority_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginPauseTask_7138(uint64_t taskId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, taskId_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferPlugin::PufferPluginResumeTask_7139(uint64_t taskId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, taskId_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::_ctor_7048(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferCallbackInterface* imp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1F3F0)(this, imp_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::CreatePufferCallBack_7049(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitReturnFunc* onInitReturnFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnInitProgresFunc* onInitProgresFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadReturnFunc* onDownloadReturnFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadProgressFunc* onDownloadProgressFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreReturnFunc* onRestoreReturnFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnRestoreProgresFunc* onRestoreProgresFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchReturnFunc* onDownloadBatchReturnFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack_OnDownloadBatchProgressFunc* onDownloadBatchProgressFunc_, intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A261D8)(onInitReturnFunc_, onInitProgresFunc_, onDownloadReturnFunc_, onDownloadProgressFunc_, onRestoreReturnFunc_, onRestoreProgresFunc_, onDownloadBatchReturnFunc_, onDownloadBatchProgressFunc_, callback_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::DestroyPufferCallBack_7050(intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A26354)(callback_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::GetPufferCallBackGCHandle_7051(intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A26434)(callback_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::CreateCppPufferCallBack_7052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1F520)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::DeleteCppVersionCallBack_7053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1FE90)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::OnInitReturn_7054(intptr_t callback_, bool isSuccess_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A24C54)(callback_, isSuccess_, errorCode_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::OnInitProgress_7055(intptr_t callback_, uint32_t stage_, uint32_t nowSize_, uint32_t totalSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A24ED8)(callback_, stage_, nowSize_, totalSize_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::OnDownloadReturn_7056(intptr_t callback_, uint64_t taskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2518C)(callback_, taskId_, fileid_, isSuccess_, errorCode_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::OnDownloadProgress_7057(intptr_t callback_, uint64_t taskId_, uint64_t nowSize_, uint64_t totalSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2545C)(callback_, taskId_, nowSize_, totalSize_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::OnRestoreReturn_7058(intptr_t callback_, bool isSuccess_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A25720)(callback_, isSuccess_, errorCode_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::OnRestoreProgress_7059(intptr_t callback_, uint32_t stage_, uint32_t nowSize_, uint32_t totalSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A259A4)(callback_, stage_, nowSize_, totalSize_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::OnDownloadBatchReturn_7060(intptr_t callback_, uint64_t batchTaskId_, uint32_t fileid_, bool isSuccess_, uint32_t errorCode_, uint32_t batchType_, DLL2SDK::mscorlib::System::String* strRet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A25C6C)(callback_, batchTaskId_, fileid_, isSuccess_, errorCode_, batchType_, strRet_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::OnDownloadBatchProgress_7061(intptr_t callback_, uint64_t batchTaskId_, uint64_t nowSize_, uint64_t totalSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A25F70)(callback_, batchTaskId_, nowSize_, totalSize_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginCallBack::_cctor_7062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A265B4)(); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPufferPluginName::_ctor_7047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27728)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameProfile::_ctor_7044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CAC78)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameProfile::WriteTo_7045(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameProfile::ReadFrom_7046(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameCollection::_ctor_7041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CA084)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameCollection::WriteTo_7042(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameCollection::ReadFrom_7043(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo::_ctor_7035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46C9B58)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo::Clear_7036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46C9F08)(this); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo* DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo::Clone_7037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CA2E8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo::CopyTo_7038(DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CA598)(this, dest_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo::WriteTo_7039(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo::ReadFrom_7040(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockSteper::_ctor_6992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CB814)(this); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockSteper* DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockSteper::get_Instance_7017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CB920)(); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockSteper::_cctor_7018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CBB08)(); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::BroadcastEventHandler::_ctor_6988(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46C99B0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::BroadcastEventHandler::Invoke_6989(DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameCollection* frames_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, frames_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::LockStep::BroadcastEventHandler::BeginInvoke_6990(DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameCollection* frames_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, frames_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::BroadcastEventHandler::EndInvoke_6991(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::StateChangedEventHandler::_ctor_6984(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D120C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::StateChangedEventHandler::Invoke_6985(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepState state_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, state_, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::LockStep::StateChangedEventHandler::BeginInvoke_6986(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepState state_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, state_, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::StateChangedEventHandler::EndInvoke_6987(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::RecvedFrameEventHandler::_ctor_6980(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0CE0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::RecvedFrameEventHandler::Invoke_6981(int32_t numberOfReceivedFrames_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, numberOfReceivedFrames_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::LockStep::RecvedFrameEventHandler::BeginInvoke_6982(int32_t numberOfReceivedFrames_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, numberOfReceivedFrames_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::RecvedFrameEventHandler::EndInvoke_6983(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::ReadyEventHandler::_ctor_6976(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0C84)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::ReadyEventHandler::Invoke_6977(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::LockStep::ReadyEventHandler::BeginInvoke_6978(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::ReadyEventHandler::EndInvoke_6979(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LogoutEventHandler::_ctor_6972(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0C38)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LogoutEventHandler::Invoke_6973(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::LockStep::LogoutEventHandler::BeginInvoke_6974(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LogoutEventHandler::EndInvoke_6975(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LoginEventHandler::_ctor_6968(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0BEC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LoginEventHandler::Invoke_6969(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::LockStep::LoginEventHandler::BeginInvoke_6970(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LoginEventHandler::EndInvoke_6971(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepRoomUserCollection::_ctor_6964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CFF38)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepRoomUserCollection::Clear_6965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CFFDC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepRoomUserCollection::WriteTo_6966(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepRoomUserCollection::ReadFrom_6967(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepCreateRoomInitInfo::_ctor_6961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CB538)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepCreateRoomInitInfo::WriteTo_6962(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepCreateRoomInitInfo::ReadFrom_6963(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::_ctor_6950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0270)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::Initialize_6951(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepCreateRoomInitInfo* initInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0314)(this, url_, initInfo_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::IsCreatingRoom_6952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D052C)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::IsFinishedCreated_6953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D06A4)(this); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepRoomUserCollection* DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::GetRoomUserCollection_6954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D081C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::Update_6955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0A7C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::gcloud_lockstep_test_init_create_room_6956(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::Array* buf_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x46D0414)(url_, buf_, len_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::gcloud_lockstep_test_is_creating_room_6957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D05CC)(); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::gcloud_lockstep_test_finished_created_room_6958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0744)(); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::gcloud_lockstep_test_get_room_detail_info_6959(DLL2SDK::Array* buf_, int32_t* size_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x46D0984)(buf_, size_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepTest::gcloud_loackstep_test_update_6960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0B1C)(); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::_ctor_6891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CBB0C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::add_StateChangedEvent_6892(DLL2SDK::Assembly_CSharp::GCloud::LockStep::StateChangedEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::remove_StateChangedEvent_6893(DLL2SDK::Assembly_CSharp::GCloud::LockStep::StateChangedEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::add_BroadcastEvent_6894(DLL2SDK::Assembly_CSharp::GCloud::LockStep::BroadcastEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::remove_BroadcastEvent_6895(DLL2SDK::Assembly_CSharp::GCloud::LockStep::BroadcastEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::get_PlayerID_6896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::get_HasLogined_6897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::get_HasStarted_6898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepStatus DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::GetStatus_6899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::Initialize_6900(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInitializeInfo* initInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, initInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::Initialize_6901(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInitializeInfo* initInfo_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::IBufferStrategy* bufferStrategy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CC888)(this, initInfo_, bufferStrategy_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::Login_6902(DLL2SDK::Array* accessInfo_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LoginEventHandler* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LoginEventHandler*, void*)>(Data.methodPtr)(this, accessInfo_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::Logout_6903(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LogoutEventHandler* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::SendBroadcast_6904(DLL2SDK::Array* data_, int32_t len_, bool rawUdp_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepBroadcastFlag flag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast*, int32_t, bool, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepBroadcastFlag, void*)>(Data.methodPtr)(this, data_, len_, rawUdp_, flag_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::SendToServer_6905(DLL2SDK::Array* data_, int32_t len_, bool rawUdp_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x46CD0C4)(this, data_, len_, rawUdp_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::Input_6906(DLL2SDK::Array* data_, bool rawUdp_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag flag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast*, bool, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag, void*)>(Data.methodPtr)(this, data_, rawUdp_, flag_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::Input_6907(DLL2SDK::Array* data_, int32_t len_, bool rawUdp_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag flag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast*, int32_t, bool, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag, void*)>(Data.methodPtr)(this, data_, len_, rawUdp_, flag_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::Write_6908(DLL2SDK::Array* data_, int32_t len_, bool rawUdp_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag flag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast*, int32_t, bool, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag, void*)>(Data.methodPtr)(this, data_, len_, rawUdp_, flag_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo* DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::PopFrame_6909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::ReadFrame_6910(DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo* frame_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, frame_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::Ready_6911(DLL2SDK::Assembly_CSharp::GCloud::LockStep::ReadyEventHandler* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::ReconnectManually_6912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::Seek_6913(int32_t start_, int32_t count_, int32_t frameIntervalMs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CDDB4)(this, start_, count_, frameIntervalMs_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::OnUpdate_6914(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::GetCurrentMaxFrameId_6915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::SetStartFrame_6916(int32_t frameId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, frameId_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::GetSpeed_6917(int32_t* udp_, int32_t* tcp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, udp_, tcp_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::SetUserData_6918(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::NotifyLoadingBegin_6919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::NotifyLoadingEnd_6920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::OnLoginProc_6921(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46CEB20)(this, data_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::OnLogoutProc_6922(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46CED78)(this, data_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::OnReadyProc_6923(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46CEF2C)(this, data_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::OnBroadcastProc_6924(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46CF19C)(this, data_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::OnRecvedFrameProc_6925(int32_t numberOfReceivedFrames_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CF2B8)(this, numberOfReceivedFrames_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::OnStateChangedProc_6926(int32_t state_, DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46CF358)(this, state_, data_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_init_6927(DLL2SDK::Array* data_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x46CCA94)(data_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_update_6928(int32_t fps_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CE0C0)(fps_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_ready_6929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CDB6C)(); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_reconnect_manually_6930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CDCDC)(); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_set_start_point_6931(int32_t startPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CE3BC)(startPoint_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_seek_6932(int32_t start_, int32_t count_, int32_t frameIntervalMs_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CDE88)(start_, count_, frameIntervalMs_); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepStatus DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_get_status_6933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CC6F0)(); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_has_started_6934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CC578)(); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_has_logined_6935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CC49C)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_get_current_max_frameId_6936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CE240)(); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_get_playerID_6937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CC3C8)(); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_getresult_6938(DLL2SDK::Array* buf_, int32_t* size_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x46CF524)(buf_, size_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_login_6939(DLL2SDK::Array* receipt_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x46CCC60)(receipt_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_logout_6940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CCE04)(); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_input_6941(DLL2SDK::Array* data_, int32_t len_, bool rawUdp_, int32_t flag_) { return reinterpret_cast*, int32_t, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x46CD5F4)(data_, len_, rawUdp_, flag_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_send_broadcast_6942(DLL2SDK::Array* data_, int32_t len_, bool rawUdp_, int32_t flag_) { return reinterpret_cast*, int32_t, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x46CCFC0)(data_, len_, rawUdp_, flag_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_send_to_server_6943(DLL2SDK::Array* data_, int32_t len_, bool rawUdp_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x46CD1A8)(data_, len_, rawUdp_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_popframe_6944(DLL2SDK::Array* buf_, int32_t* size_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x46CD9C0)(buf_, size_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_lockstep_get_speed_6945(int32_t* udp_, int32_t* tcp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CE564)(udp_, tcp_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_set_user_data_6946(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CE710)(key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_notify_loading_begin_6947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CE8E0)(); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::gcloud_notify_loading_end_6948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CEA50)(); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepImpl::__xLuaBaseProxy_OnUpdate_6949(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CF614)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::JitterBufferStrategy::_ctor_6885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CB10C)(this); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::ILockStep* DLL2SDK::Assembly_CSharp::GCloud::LockStep::JitterBufferStrategy::get_Steper_6886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::JitterBufferStrategy::set_Steper_6887(DLL2SDK::Assembly_CSharp::GCloud::LockStep::ILockStep* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::JitterBufferStrategy::OnInput_6888(DLL2SDK::Array* data_, int32_t len_, bool rawUdp_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag flag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t, bool, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag, void*)>(Data.methodPtr)(this, data_, len_, rawUdp_, flag_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo* DLL2SDK::Assembly_CSharp::GCloud::LockStep::JitterBufferStrategy::OnPopFrame_6889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::JitterBufferStrategy::Update_6890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::DefaultBufferStrategy::_ctor_6879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46C9A94)(this); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::ILockStep* DLL2SDK::Assembly_CSharp::GCloud::LockStep::DefaultBufferStrategy::get_Steper_6880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::DefaultBufferStrategy::set_Steper_6881(DLL2SDK::Assembly_CSharp::GCloud::LockStep::ILockStep* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::DefaultBufferStrategy::OnInput_6882(DLL2SDK::Array* data_, int32_t len_, bool rawUdp_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag flag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t, bool, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag, void*)>(Data.methodPtr)(this, data_, len_, rawUdp_, flag_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo* DLL2SDK::Assembly_CSharp::GCloud::LockStep::DefaultBufferStrategy::OnPopFrame_6883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::DefaultBufferStrategy::Update_6884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinFactory::_ctor_6869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BB9F8)(this); } DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrInterface* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinFactory::CreateDolphinMgr_6870(DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinCallBackInterface* callBackImp_, DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinDateInterface* dateMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BBA9C)(this, callBackImp_, dateMgr_); } DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrInterface* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinFactory::GetDolphinMgr_6871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BBE3C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataFactory::_ctor_6843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BCA98)(this); } DLL2SDK::Assembly_CSharp::GCloud::Dolphin::IDolphinIFSDataInterface* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataFactory::CreateDolphinDataMgr_6844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BCB3C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DataIFSInitInfo::_ctor_6832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BB6E8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinSpeedCounter::_ctor_6825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BE1BC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinSpeedCounter::StartSpeedCounter_6826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C745C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinSpeedCounter::StopSpeedCounter_6827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C5AEC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinSpeedCounter::SetSize_6828(uint32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C7540)(this, size_); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinSpeedCounter::SpeedCounter_6829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C625C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinSpeedCounter::GetSpeed_6830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C64C0)(this); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinSpeedCounter::GetCurrentSpeed_6831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C7C04)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::_ctor_6796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BBBDC)(this); } DLL2SDK::Assembly_CSharp::GCloud::Dolphin::UpdateType DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::GetCurrentUpdteType_6797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BE29C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::SetCallBack_6798(DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinCallBackInterface* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BBCEC)(this, callback_); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::SetDateMgr_6799(DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinDateInterface* dateMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BBD94)(this, dateMgr_); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::InitUpdateMgr_6800(DLL2SDK::Assembly_CSharp::GCloud::Dolphin::UpdateInitInfo* updateInfo_, bool needFirstExtract_, DLL2SDK::Assembly_CSharp::GCloud::Dolphin::StringInitType strType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, updateInfo_, needFirstExtract_, strType_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::UninitUpdateMgr_6801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StartUpdateService_6802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::Continue_6803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StopUpdateService_6804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::DriveUpdateService_6805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::GetCurrentDownSpeed_6806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::SetNeedFirstExtract_6807(bool needFirstExtract_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, needFirstExtract_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::InitUpdateParam_6808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C6764)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StartSourceCheckAndSync_Part_6809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C11EC)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StartSourceCheckAndSync_Full_6810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C203C)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StartFirstExtractAll_6811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C2AC0)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StartFirstExtractPart_6812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C381C)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StartFirstExtractFix_6813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C4984)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StartSourceUpdate_6814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BE760)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StartProgramUpdate_6815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BF608)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::StartSourceCheckAndSync_6816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C03C8)(this); } uint8_t DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::OnGetNewVersionInfo_6817(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONINFO newVersionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, newVersionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::OnProgress_6818(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, uint64_t totalSize_, uint64_t nowSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, curVersionStage_, totalSize_, nowSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::OnError_6819(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, uint32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, curVersionStage_, errorCode_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::OnSuccess_6820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::SaveConfig_6821(uint32_t bufferSize_, intptr_t configBuffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, bufferSize_, configBuffer_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::OnNoticeInstallApk_6822(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::OnActionMsg_6823(DLL2SDK::mscorlib::System::String* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrImp::GetDownSizeShowString_6824(uint64_t totalSize_, uint64_t nowSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C71DC)(this, totalSize_, nowSize_); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::UpdateVariables::_ctor_6795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C6904)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::_ctor_6783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BCC08)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::Init_6784(DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DataIFSInitInfo* initinfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, initinfo_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::GetLastError_6785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::Uninit_6786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::GetIFSPath_6787(bool bIfsInAPK_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, bIfsInAPK_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::Read_6788(uint32_t fileId_, uint64_t offsetInFile_, DLL2SDK::Array* buff_, uint32_t* readlength_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, uint32_t*, void*)>(Data.methodPtr)(this, fileId_, offsetInFile_, buff_, readlength_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::GetFileName_6789(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::GetFileId_6790(DLL2SDK::mscorlib::System::String* fileName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, fileName_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::GetFileSize_6791(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::IsDirectory_6792(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::getIFSConfig_6793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BCF70)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinIFSDataImp::IsFileNewestInIFS_6794(DLL2SDK::mscorlib::System::String* fileName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, fileName_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinFunction::_ctor_6777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BBEDC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinFunction::GetCurrentVersionApkPath_6778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BBF80)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinFunction::GetCurrentVersionObbPath_6779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BC204)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinFunction::GetCurrentVersionCode_6780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BC488)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinFunction::GetCurrentBundleId_6781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BC70C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinFunction::GetFirstExtractIfsPath_6782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BC990)(); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersion::_ctor_6773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A21280)(this); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionMgrInterface* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersion::CreateVersionMgr_6774(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBackInterface* CallbackImp_, DLL2SDK::mscorlib::System::String* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A21324)(this, CallbackImp_, config_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersion::DeleteVersionMgr_6775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A221A8)(this); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersion::GetLastErr_6776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2263C)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileData::_ctor_6754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1B86C)(this); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataMgrInterface* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileData::CreateDataMgr_6755(DLL2SDK::mscorlib::System::String* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1B910)(this, config_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::_ctor_6693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A21530)(this); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::CreateVersionManager_6694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27878)(); } void DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::ReleaseVersionManager_6695(intptr_t versionMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27948)(versionMgr_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::InitVersionMgr_6696(intptr_t versionMgr_, intptr_t callback_, uint32_t bufferSize_, intptr_t configBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27A28)(versionMgr_, callback_, bufferSize_, configBuffer_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::UnitVersionMgr_6697(intptr_t versionMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27B1C)(versionMgr_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::SetNextStage_6698(intptr_t versionMgr_, uint8_t goonWork_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27BFC)(versionMgr_, goonWork_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::CheckAppUpdate_6699(intptr_t versionMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27CE4)(versionMgr_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::CancelUpdate_6700(intptr_t versionMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27DC4)(versionMgr_); } int16_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::GetCurDataVersion_6701(intptr_t versionMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27EA4)(versionMgr_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::GetVersionMgrLastError_6702(intptr_t versionMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A27F84)(versionMgr_); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::GetMemorySize_6703(intptr_t versionMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A28064)(versionMgr_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::GetActionDownloadSpeed_6704(intptr_t versionMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A28144)(versionMgr_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::PoolVersionManager_6705(intptr_t versionMgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A28224)(versionMgr_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::CreateCppVersionManager_6706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A21600)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::DeleteCppVersionManager_6707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A22388)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::Finalize_6708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrInitVersionManager_6709(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack* callBack_, uint32_t bufferSize_, DLL2SDK::Array* configBuffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A21F4C)(this, callBack_, bufferSize_, configBuffer_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrUnitVersionManager_6710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrSetNextStage_6711(bool goonWork_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, goonWork_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrPoll_6712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrCheckAppUpdate_6713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrCancelUpdate_6714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int16_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrGetCurDataVersion_6715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrGetVersionMgrLastError_6716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrGetMemorySize_6717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::MgrGetActionDownloadSpeed_6718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::InstallApk_6719(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::VersionMgr::__xLuaBaseProxy_Finalize_6720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A28CE0)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::_ctor_6649(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBackInterface* imp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A216A4)(this, imp_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::CreateVersionInfoCallBack_6650(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnGetNewVersionInfoFunc* onGetNewVersionInfoFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnProgressFunc* onProgressFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnErrorFunc* onErrorFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnSuccessFunc* onSuccessFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_SaveConfigFunc* saveConfigFunc_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnNoticeInstallApkFunc* noticeInstallApk_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_OnActionMsgFunc* msg_, intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23954)(onGetNewVersionInfoFunc_, onProgressFunc_, onErrorFunc_, onSuccessFunc_, saveConfigFunc_, noticeInstallApk_, msg_, callback_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::DestroyVersionInfoCallBack_6651(intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23AC0)(callback_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::GetCallBackGCHandle_6652(intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23BA0)(callback_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::Finalize_6653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::CreateCppVersionInfoCallBack_6654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A217D4)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::DeleteCppVersionCallBack_6655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A22488)(this); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::OnGetNewVersionInfo_6656(intptr_t callback_, intptr_t newVersionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A22730)(callback_, newVersionInfo_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::OnNoticeInstallApk_6657(intptr_t callback_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A22AB8)(callback_, url_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::OnActionMsg_6658(intptr_t callback_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A22D28)(callback_, url_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::OnProgress_6659(intptr_t callback_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, uint64_t totalSize_, uint64_t nowSize_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A22FA8)(callback_, curVersionStage_, totalSize_, nowSize_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::OnError_6660(intptr_t callback_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23260)(callback_, curVersionStage_, errorCode_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::OnSuccess_6661(intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A234CC)(callback_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::SaveConfig_6662(intptr_t callback_, uint32_t bufferSize_, intptr_t configBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2372C)(callback_, bufferSize_, configBuffer_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::_cctor_6663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23F0C)(); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack::__xLuaBaseProxy_Finalize_6664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A23F10)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSPluginName::_ctor_6648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A24B54)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::MonoPInvokeCallbackAttribute::_ctor_6647(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A277CC)(this, t_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck::_ctor_6637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1CDD4)(this); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck_ErrorCodeInfo DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck::CheckIIPSErrorCode_6638(int32_t nErrorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1CE78)(this, nErrorCode_); } int32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck::GetFirstModuleType_6639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D0AC)(this); } int32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck::GetSecondModuleType_6640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D150)(this); } int32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck::GetErrorCodeType_6641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D1F4)(this); } int32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck::GetRealErrorCode_6642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D298)(this); } int32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck::GetDownloadErrorType_6643(int32_t downloaderror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D33C)(this, downloaderror_); } int32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck::GetReadDownloadErrorCode_6644(int32_t downloaderror_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D3E4)(this, downloaderror_); } int32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck::GetSecondModuleNoticeErrorType_6645(int32_t secondModule_, int32_t errorcode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1D48C)(this, secondModule_, errorcode_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::_ctor_6614(intptr_t downloader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A17120)(this, downloader_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::InitDataDownloader_6615(intptr_t dataDownloader_, intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A171EC)(dataDownloader_, callback_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::StartDownload_6616(intptr_t dataDownloader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A172D4)(dataDownloader_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::PauseDownload_6617(intptr_t dataDownloader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A173B4)(dataDownloader_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::ResumeDonload_6618(intptr_t dataDownloader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A17494)(dataDownloader_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::GetDownloadSpeed_6619(intptr_t dataDownloader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A17574)(dataDownloader_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::SetDownloadSpeed_6620(intptr_t dataDownloader_, uint32_t downloadSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A17654)(dataDownloader_, downloadSpeed_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::DownloadIfsData_6621(intptr_t dataDownloader_, uint32_t fileId_, uint8_t priority_, uint32_t* taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1773C)(dataDownloader_, fileId_, priority_, taskId_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::DownloadLocalData_6622(intptr_t dataDownloader_, DLL2SDK::mscorlib::System::String* downloadurl_, DLL2SDK::mscorlib::System::String* filepath_, uint8_t priority_, uint32_t* TaskID_, uint8_t bDoBrokenResume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A17830)(dataDownloader_, downloadurl_, filepath_, priority_, TaskID_, bDoBrokenResume_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::GetDownloadTaskInfo_6623(intptr_t dataDownloader_, uint32_t taskId_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader_DownloadInfo* downloadInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A17974)(dataDownloader_, taskId_, downloadInfo_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::GetLastDownloaderError_6624(intptr_t dataDownloader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A17A64)(dataDownloader_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::CancelDownload_6625(intptr_t dataDownloader_, uint32_t taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A17B44)(dataDownloader_, taskId_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::Init_6626(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDownloadCallbackInterface* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::StartDownload_6627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::PauseDownload_6628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::ResumeDownload_6629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::CancelDownload_6630(uint32_t taskId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, taskId_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::GetDownloadSpeed_6631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::SetDownloadSpeed_6632(uint32_t downloadSpeed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, downloadSpeed_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::DownloadIfsData_6633(uint32_t fileId_, uint8_t priority_, uint32_t* taskId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, fileId_, priority_, taskId_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::GetDownloadTaskInfo_6634(uint32_t taskId_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader_DownloadInfo* downloadInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, taskId_, downloadInfo_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::GetLastError_6635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader::DownloadLocalData_6636(DLL2SDK::mscorlib::System::String* downloadUrl_, DLL2SDK::mscorlib::System::String* savePath_, uint8_t priority_, uint32_t* taskID_, bool bDoBrokenResume_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, downloadUrl_, savePath_, priority_, taskID_, bDoBrokenResume_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::_ctor_6592(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDownloadCallbackInterface* CBImp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A17D74)(this, CBImp_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::CreateDownlaodMgrCallBack_6593(DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadErrorFunc* onDownloadError_, DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadSuccessFunc* onDownloadSuccess_, DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadProgressFunc* onDownloadProgress_, intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1ADA8)(onDownloadError_, onDownloadSuccess_, onDownloadProgress_, callback_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::DestroyDownlaodMgrCallBack_6594(intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1AED0)(callback_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::GetDownloadCallbackGCHandle_6595(intptr_t callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1AFB0)(callback_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::Finalize_6596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::OnDownloadError_6597(intptr_t callback_, uint32_t taskId_, uint32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1A600)(callback_, taskId_, errorCode_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::OnDownloadProgress_6598(intptr_t callback_, uint32_t taskId_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader_DownloadInfo info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1A894)(callback_, taskId_, info_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::OnDownloadSuccess_6599(intptr_t callback_, uint32_t taskId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1AB54)(callback_, taskId_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::_cctor_6600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1B260)(); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack::__xLuaBaseProxy_Finalize_6601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1B264)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::_ctor_6571(intptr_t Query_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A189B4)(this, Query_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetIFileName_6572(intptr_t dataQuery_, uint32_t fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A18A80)(dataQuery_, fileId_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetIFileId_6573(intptr_t dataQuery_, DLL2SDK::mscorlib::System::String* szFileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A18B68)(dataQuery_, szFileName_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetIFileSize_6574(intptr_t dataQuery_, uint32_t fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A18C7C)(dataQuery_, fileId_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IsIFileReady_6575(intptr_t dataQuery_, uint32_t fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A18D64)(dataQuery_, fileId_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IsIFileDir_6576(intptr_t dataQuery_, uint32_t fileId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A18E4C)(dataQuery_, fileId_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IIPSFindFirstFile_6577(intptr_t dataQuery_, uint32_t fileId_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery_IIPS_FIND_FILE_INFO* pInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A18F34)(dataQuery_, fileId_, pInfo_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IIPSFindNextFile_6578(intptr_t dataQuery_, uint32_t findHandle_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery_IIPS_FIND_FILE_INFO* pInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A19024)(dataQuery_, findHandle_, pInfo_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IIPSFindClose_6579(intptr_t dataQuery_, uint32_t findHandle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A19114)(dataQuery_, findHandle_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetIfsPackagesInfo_6580(intptr_t dataQuery_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery_IIPS_PACKAGE_INFO* pInfo_, uint32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A191FC)(dataQuery_, pInfo_, count_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetLastDataQueryError_6581(intptr_t dataQuery_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A195A0)(dataQuery_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetFileName_6582(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetFileId_6583(DLL2SDK::mscorlib::System::String* fileName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, fileName_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetFileSize_6584(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IsFileReady_6585(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IsDirectory_6586(uint32_t fileId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, fileId_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IIPSFindFirstFile_6587(uint32_t fileId_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery_IIPS_FIND_FILE_INFO* pInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, fileId_, pInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IIPSFindNextFile_6588(uint32_t findHandle_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery_IIPS_FIND_FILE_INFO* pInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, findHandle_, pInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::IIPSFindClose_6589(uint32_t findHandle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, findHandle_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetIfsPackagesInfo_6590(DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery_IIPS_PACKAGE_INFO* pInfo_, uint32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, pInfo_, count_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery::GetLastDataQueryError_6591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DataReader::_ctor_6566(intptr_t Reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1A0E0)(this, Reader_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataReader::Read_6567(intptr_t dataReader_, uint32_t fileId_, uint64_t offset_, DLL2SDK::Array* buff_, uint32_t* readlength_) { return reinterpret_cast*, uint32_t*)>(DLL2SDK::GameAssemblyBase + 0x4A1A1AC)(dataReader_, fileId_, offset_, buff_, readlength_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataReader::GetLastReaderError_6568(intptr_t reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1A2B4)(reader_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::DataReader::Read_6569(uint32_t fileId_, uint64_t offset_, DLL2SDK::Array* buff_, uint32_t* readlength_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, uint32_t*, void*)>(Data.methodPtr)(this, fileId_, offset_, buff_, readlength_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::DataReader::GetLastReaderError_6570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::_ctor_6545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1BA80)(this); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::CreateDataManager_6546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1BC9C)(); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::ReleaseDataManager_6547(intptr_t dataManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1BD6C)(dataManager_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::InitDataManager_6548(intptr_t dataManager_, uint32_t bufferSize_, intptr_t configBuffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1BE4C)(dataManager_, bufferSize_, configBuffer_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::DataMgrPollCallback_6549(intptr_t dataManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1BF3C)(dataManager_); } uint8_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::UnitDataManager_6550(intptr_t dataManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1C01C)(dataManager_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::GetDataReader_6551(intptr_t dataManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1C0FC)(dataManager_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::GetDataDownloader_6552(intptr_t dataManager_, uint8_t openProgressCallBack_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1C1DC)(dataManager_, openProgressCallBack_); } intptr_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::GetDataQuery_6553(intptr_t dataManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1C2C4)(dataManager_); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::GetLastDataMgrError_6554(intptr_t dataManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1C3A4)(dataManager_); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::GetDataMgrMemorySize_6555(intptr_t dataManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1C484)(dataManager_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::Finalize_6556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::Init_6557(uint32_t bufferSize_, DLL2SDK::Array* configBuffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A1BB48)(this, bufferSize_, configBuffer_); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::PollCallBack_6558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::Uninit_6559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataReaderInterface* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::GetDataReader_6560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDownloaderInterface* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::GetDataDownloader_6561(bool openProgressCallBack_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, openProgressCallBack_, Data.method); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataQueryInterface* DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::GetDataQuery_6562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::MgrGetDataMgrLastError_6563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::MgrGetMemorySize_6564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataManager::__xLuaBaseProxy_Finalize_6565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1CDCC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::InitializeInfo::_ctor_6542(int64_t gameId_, DLL2SDK::mscorlib::System::String* gameKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46C9428)(this, gameId_, gameKey_); } void DLL2SDK::Assembly_CSharp::GCloud::InitializeInfo::WriteTo_6543(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::InitializeInfo::ReadFrom_6544(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::IGCloud::_ctor_6533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46C91E8)(this); } DLL2SDK::Assembly_CSharp::GCloud::IGCloud* DLL2SDK::Assembly_CSharp::GCloud::IGCloud::get_Instance_6534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46C92B4)(); } void DLL2SDK::Assembly_CSharp::GCloud::IGCloud::_cctor_6541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46C9424)(); } void DLL2SDK::Assembly_CSharp::GCloud::LogHandler::_ctor_6529(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D14D0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::LogHandler::Invoke_6530(DLL2SDK::Assembly_CSharp::GCloud::LogPriority pri_, DLL2SDK::mscorlib::System::String* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, pri_, msg_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::LogHandler::BeginInvoke_6531(DLL2SDK::Assembly_CSharp::GCloud::LogPriority pri_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, pri_, msg_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LogHandler::EndInvoke_6532(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::UserInfo::_ctor_6526(int32_t channelID_, DLL2SDK::mscorlib::System::String* openID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441E99C)(this, channelID_, openID_); } void DLL2SDK::Assembly_CSharp::GCloud::UserInfo::WriteTo_6527(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::UserInfo::ReadFrom_6528(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::AccountInfo::_ctor_6518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20D74)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GCloud::AccountInfo::get_TokenList_6519() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::AccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x2A20E4C)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloud::AccountInfo::GetTokenLeftSeconds_6520(DLL2SDK::Assembly_CSharp::GCloud::TokenType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A20EFC)(this, type_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::AccountInfo::GetPayTokenLeftSeconds_6521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A212F0)(this); } DLL2SDK::Assembly_CSharp::GCloud::Token* DLL2SDK::Assembly_CSharp::GCloud::AccountInfo::GetToken_6522(DLL2SDK::Assembly_CSharp::GCloud::TokenType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A210D0)(this, type_); } void DLL2SDK::Assembly_CSharp::GCloud::AccountInfo::Reset_6523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A213B8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::AccountInfo::WriteTo_6524(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::AccountInfo::ReadFrom_6525(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::WaitingInfo::_ctor_6515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441EC14)(this); } void DLL2SDK::Assembly_CSharp::GCloud::WaitingInfo::WriteTo_6516(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::WaitingInfo::ReadFrom_6517(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Token::_ctor_6512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441BA40)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Token::WriteTo_6513(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Token::ReadFrom_6514(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Result::_ctor_6493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4410D20)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Result::_ctor_6494(DLL2SDK::Assembly_CSharp::GCloud::ErrorCode errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441247C)(this, errorCode_); } void DLL2SDK::Assembly_CSharp::GCloud::Result::_ctor_6495(DLL2SDK::Assembly_CSharp::GCloud::ErrorCode errorCode_, DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441255C)(this, errorCode_, reason_); } void DLL2SDK::Assembly_CSharp::GCloud::Result::_ctor_6496(DLL2SDK::Assembly_CSharp::GCloud::ErrorCode errorCode_, int32_t ext_, DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4412654)(this, errorCode_, ext_, reason_); } void DLL2SDK::Assembly_CSharp::GCloud::Result::_ctor_6497(DLL2SDK::Assembly_CSharp::GCloud::ErrorCode errorCode_, int32_t ext_, int32_t ext2_, DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4412758)(this, errorCode_, ext_, ext2_, reason_); } bool DLL2SDK::Assembly_CSharp::GCloud::Result::IsSuccess_6498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4412870)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Result::op_Equality_6499(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441294C)(result_, errorCode_); } bool DLL2SDK::Assembly_CSharp::GCloud::Result::op_Inequality_6500(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4412A44)(result_, errorCode_); } bool DLL2SDK::Assembly_CSharp::GCloud::Result::op_Equality_6501(DLL2SDK::Assembly_CSharp::GCloud::Result* r1_, DLL2SDK::Assembly_CSharp::GCloud::Result* r2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4412B3C)(r1_, r2_); } bool DLL2SDK::Assembly_CSharp::GCloud::Result::op_Inequality_6502(DLL2SDK::Assembly_CSharp::GCloud::Result* r1_, DLL2SDK::Assembly_CSharp::GCloud::Result* r2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4412C3C)(r1_, r2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Result::ToString_6503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::Result::GetHashCode_6504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::Result::Equals_6505(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Result::WriteTo_6506(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Result::ReadFrom_6507(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Result::_cctor_6508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441342C)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::Result::__xLuaBaseProxy_ToString_6509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44138E0)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloud::Result::__xLuaBaseProxy_GetHashCode_6510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44138E8)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::Result::__xLuaBaseProxy_Equals_6511(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44138F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::PluginName::_ctor_6492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440BA58)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ServiceType::_ctor_6482(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414370)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ServiceType::get_Value_6483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414458)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ServiceType::set_Value_6484(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414450)(this, value_); } bool DLL2SDK::Assembly_CSharp::GCloud::ServiceType::op_Equality_6485(DLL2SDK::Assembly_CSharp::GCloud::ServiceType* s1_, DLL2SDK::Assembly_CSharp::GCloud::ServiceType* s2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414460)(s1_, s2_); } bool DLL2SDK::Assembly_CSharp::GCloud::ServiceType::op_Inequality_6486(DLL2SDK::Assembly_CSharp::GCloud::ServiceType* s1_, DLL2SDK::Assembly_CSharp::GCloud::ServiceType* s2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414560)(s1_, s2_); } bool DLL2SDK::Assembly_CSharp::GCloud::ServiceType::Equals_6487(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ServiceType::GetHashCode_6488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ServiceType::_cctor_6489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44148A4)(); } bool DLL2SDK::Assembly_CSharp::GCloud::ServiceType::__xLuaBaseProxy_Equals_6490(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414A38)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ServiceType::__xLuaBaseProxy_GetHashCode_6491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414A40)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ActionDelegate::_ctor_6478(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21C60)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ActionDelegate::Invoke_6479(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase* action_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, action_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ActionDelegate::BeginInvoke_6480(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase* action_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, action_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ActionDelegate::EndInvoke_6481(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::_ctor_6459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C81BC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::OnApolloLogDelegate_6460(DLL2SDK::Assembly_CSharp::GCloud::LogPriority pri_, intptr_t msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C801C)(pri_, msg_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::add_logEvent_6461(DLL2SDK::Assembly_CSharp::GCloud::LogHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C8308)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::remove_logEvent_6462(DLL2SDK::Assembly_CSharp::GCloud::LogHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C8500)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::SetLogger_6463(DLL2SDK::Assembly_CSharp::GCloud::LogPriority pri_, DLL2SDK::Assembly_CSharp::GCloud::LogHandler* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pri_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::Finalize_6464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::Result* DLL2SDK::Assembly_CSharp::GCloud::GCloud::Initialize_6465(DLL2SDK::Assembly_CSharp::GCloud::InitializeInfo* initInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, initInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloud::SwitchPlugin_6466(DLL2SDK::mscorlib::System::String* pluginName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, pluginName_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::IConnector* DLL2SDK::Assembly_CSharp::GCloud::GCloud::CreateConnector_6467(DLL2SDK::Assembly_CSharp::GCloud::ConnectorType type_, bool manualUpdate_, bool autoReconnect_, bool autoLogin_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, type_, manualUpdate_, autoReconnect_, autoLogin_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::DestroyConnector_6468(DLL2SDK::Assembly_CSharp::GCloud::IConnector* connector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, connector_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::SetUserInfo_6469(DLL2SDK::Assembly_CSharp::GCloud::UserInfo* userInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, userInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::setEnginePluginPath_6470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C976C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::gcloud_setLogLevel_6471(DLL2SDK::Assembly_CSharp::GCloud::LogPriority pri_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C9804)(pri_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GCloud::gcloud_init_6472(DLL2SDK::Array* data_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44C8DF0)(data_, len_); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloud::gcloud_switchplugin_6473(DLL2SDK::mscorlib::System::String* pluginName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C8F8C)(pluginName_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::gcloud_setApolloLogger_6474(DLL2SDK::Assembly_CSharp::GCloud::LogPriority pri_, DLL2SDK::Assembly_CSharp::GCloud::LogDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C89B0)(pri_, callback_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::gcloud_setUserInfo_6475(DLL2SDK::Array* data_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44C967C)(data_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::gcloud_set_engine_plugin_path_6476(DLL2SDK::Array* path_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44C98E4)(path_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloud::__xLuaBaseProxy_Finalize_6477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C99D4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LogDelegate::_ctor_6455(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D1304)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::LogDelegate::Invoke_6456(DLL2SDK::Assembly_CSharp::GCloud::LogPriority pri_, intptr_t msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, pri_, msg_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::LogDelegate::BeginInvoke_6457(DLL2SDK::Assembly_CSharp::GCloud::LogPriority pri_, intptr_t msg_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, pri_, msg_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LogDelegate::EndInvoke_6458(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::UnitySendMessageDelegate::_ctor_6451(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441E7F0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::UnitySendMessageDelegate::Invoke_6452(intptr_t obj_, intptr_t method_, intptr_t msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, obj_, method_, msg_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::UnitySendMessageDelegate::BeginInvoke_6453(intptr_t obj_, intptr_t method_, intptr_t msg_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, obj_, method_, msg_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::UnitySendMessageDelegate::EndInvoke_6454(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::_ctor_6440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4429E90)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::cstrlen_6441(DLL2SDK::Array* str_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4420914)(str_); } int32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::wstrlen_6442(DLL2SDK::Array* str_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4420DB0)(str_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::str2TdrIP_6443(uint32_t* ip_, DLL2SDK::mscorlib::System::String* strip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4429F34)(ip_, strip_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::tdrIP2Str_6444(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, uint32_t ip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44218D4)(buf_, ip_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::str2TdrTime_6445(uint32_t* time_, DLL2SDK::mscorlib::System::String* strTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442A110)(time_, strTime_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::tdrTime2Str_6446(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, uint32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4422024)(buf_, time_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::str2TdrDate_6447(uint32_t* date_, DLL2SDK::mscorlib::System::String* strDate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442A320)(date_, strDate_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::tdrDate2Str_6448(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, uint32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4422860)(buf_, date_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::str2TdrDateTime_6449(uint64_t* datetime_, DLL2SDK::mscorlib::System::String* strDateTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442A4B8)(datetime_, strDateTime_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTypeUtil::tdrDateTime2Str_6450(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, uint64_t datetime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44230AC)(buf_, datetime_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDateTime::_ctor_6435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4423CB8)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDateTime::_ctor_6436(uint64_t datetime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4423E40)(this, datetime_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDateTime::parse_6437(uint64_t datetime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4424008)(this, datetime_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDateTime::toDateTime_6438(uint64_t* datetime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44241D4)(this, datetime_); } bool DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDateTime::isValid_6439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4424394)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDate::_ctor_6430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4423804)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDate::_ctor_6431(uint32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44238A8)(this, date_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDate::parse_6432(uint32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4423968)(this, date_); } bool DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDate::isValid_6433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4423A38)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDate::toDate_6434(uint32_t* date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4423BFC)(this, date_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTime::_ctor_6425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4423D9C)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTime::_ctor_6426(uint32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4423F48)(this, time_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTime::parse_6427(uint32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4424104)(this, time_); } bool DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTime::isValid_6428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442446C)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTime::toTime_6429(uint32_t* time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44242D8)(this, time_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV::_ctor_6418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44296F0)(this); } uint32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV::makeTag_6419(int32_t id_, DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV_TdrTLVTypeId type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44297C4)(id_, type_); } uint32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV::getFieldId_6420(uint32_t tagid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442989C)(tagid_); } uint32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV::getTypeId_6421(uint32_t tagid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442996C)(tagid_); } int32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV::getMsgSize_6422(DLL2SDK::Array* buffer_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4429A3C)(buffer_, size_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV::skipUnknownFields_6423(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf* srcBuf_, DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV_TdrTLVTypeId type_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4429C18)(srcBuf_, type_id_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV::_cctor_6424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4429DFC)(); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError::_ctor_6413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44248E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError::getErrorString_6414(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44249BC)(errorCode_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError::_cctor_6415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4424BC8)(); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDebug::_ctor_6411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4424630)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrDebug::tdrTrace_6412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44246D4)(); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::_ctor_6392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441F1F0)(this); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printMultiStr_6393(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, DLL2SDK::mscorlib::System::String* str_, int32_t times_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441F294)(buf_, str_, times_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printVariable_6394(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, bool withSep_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441F7F0)(buf_, indent_, sep_, variable_, withSep_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printVariable_6395(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, int32_t arrIdx_, bool withSep_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441FAA0)(buf_, indent_, sep_, variable_, arrIdx_, withSep_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printVariable_6396(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x441FE24)(buf_, indent_, sep_, variable_, format_, args_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printVariable_6397(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, int32_t arrIdx_, DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44200C4)(buf_, indent_, sep_, variable_, arrIdx_, format_, args_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printArray_6398(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, int64_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44203DC)(buf_, indent_, sep_, variable_, count_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printString_6399(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, DLL2SDK::Array* bStr_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4420604)(buf_, indent_, sep_, variable_, bStr_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printWString_6400(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, DLL2SDK::Array* str_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4420A10)(buf_, indent_, sep_, variable_, str_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printString_6401(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, int32_t arrIdx_, DLL2SDK::Array* bStr_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4420EB0)(buf_, indent_, sep_, variable_, arrIdx_, bStr_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printWString_6402(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, int32_t arrIdx_, DLL2SDK::Array* str_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4421234)(buf_, indent_, sep_, variable_, arrIdx_, str_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printTdrIP_6403(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, uint32_t ip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4421648)(buf_, indent_, sep_, variable_, ip_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printTdrIP_6404(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, int32_t arrIdx_, uint32_t ip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4421A98)(buf_, indent_, sep_, variable_, arrIdx_, ip_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printTdrTime_6405(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, uint32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4421D98)(buf_, indent_, sep_, variable_, time_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printTdrTime_6406(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, int32_t arrIdx_, uint32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44222D4)(buf_, indent_, sep_, variable_, arrIdx_, time_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printTdrDate_6407(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, uint32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44225D4)(buf_, indent_, sep_, variable_, date_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printTdrDate_6408(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, int32_t arrIdx_, uint32_t date_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4422B10)(buf_, indent_, sep_, variable_, arrIdx_, date_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printTdrDateTime_6409(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, uint64_t datetime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4422E10)(buf_, indent_, sep_, variable_, datetime_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrBufUtil::printTdrDateTime_6410(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* buf_, int32_t indent_, wchar_t sep_, DLL2SDK::mscorlib::System::String* variable_, int32_t arrIdx_, uint64_t datetime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44234F4)(buf_, indent_, sep_, variable_, arrIdx_, datetime_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf::_ctor_6389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442A740)(this); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf::sprintf_6390(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x441F42C)(this, format_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf::getVisualBuf_6391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442A83C)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::_ctor_6347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4425B54)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::_ctor_6348(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf* writeBuf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4425C10)(this, writeBuf_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::_ctor_6349(DLL2SDK::Array* ptr_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4425F28)(this, ptr_, len_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::reset_6350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4425FF8)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::set_6351(DLL2SDK::Array* ptr_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4425E4C)(this, ptr_, len_); } int32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::getUsedSize_6352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44260AC)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::getTotalSize_6353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442614C)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::getLeftSize_6354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44261EC)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::disableEndian_6355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426294)(this); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readInt8_6356(int8_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426338)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readUInt8_6357(uint8_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426408)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readInt16_6358(int16_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426500)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readUInt16_6359(uint16_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44266E0)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readInt32_6360(int32_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44267B0)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readUInt32_6361(uint32_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426990)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readInt64_6362(int64_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426A60)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readUInt64_6363(uint64_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426C4C)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readFloat_6364(float* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426D24)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readDouble_6365(double* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426E58)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readVarUInt16_6366(uint16_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4426F8C)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readVarInt16_6367(int16_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4427174)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readVarUInt32_6368(uint32_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4427390)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readVarInt32_6369(int32_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4427578)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readVarUInt64_6370(uint64_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4427774)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readVarInt64_6371(int64_t* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4427984)(this, dest_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::skipForward_6372(int32_t step_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4427BB8)(this, step_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readCString_6373(DLL2SDK::Array* dest_, int32_t count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4427C7C)(this, dest_, count_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readWString_6374(DLL2SDK::Array* dest_, int32_t count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4427E2C)(this, dest_, count_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readInt8_6375(int8_t* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4428020)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readUInt8_6376(uint8_t* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44280FC)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readInt16_6377(int16_t* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44281FC)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readUInt16_6378(uint16_t* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44283E4)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readInt32_6379(int32_t* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44284C0)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readUInt32_6380(uint32_t* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44286A8)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readInt64_6381(int64_t* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4428784)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readUInt64_6382(uint64_t* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442896C)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readFloat_6383(float* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4428A54)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readDouble_6384(double* dest_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4428B94)(this, dest_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readCString_6385(DLL2SDK::Array* dest_, int32_t count_, int32_t pos_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4428CD4)(this, dest_, count_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::readWString_6386(DLL2SDK::Array* dest_, int32_t count_, int32_t pos_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4428E7C)(this, dest_, count_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::toHexStr_6387(DLL2SDK::Array* buffer_, int32_t* usedsize_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x442906C)(this, buffer_, usedsize_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf::toHexStr_6388(DLL2SDK::mscorlib::System::String* buffer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442941C)(this, buffer_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::_ctor_6305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442A8DC)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::_ctor_6306(DLL2SDK::Array* ptr_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x442A990)(this, ptr_, len_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::_ctor_6307(int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442AB34)(this, len_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::_set_6308(DLL2SDK::Array* ptr_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x442AA60)(this, ptr_, len_); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::_reset_6309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442AC20)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::reset_6310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442ACCC)(this); } void DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::set_6311(DLL2SDK::Array* ptr_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x442AD70)(this, ptr_, len_); } int32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::getUsedSize_6312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4425DAC)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::getTotalSize_6313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442AE3C)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::getLeftSize_6314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442AEDC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::getBeginPtr_6315() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf*)>(DLL2SDK::GameAssemblyBase + 0x4425D0C)(this); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::reserve_6316(int32_t gap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442AF84)(this, gap_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeInt8_6317(int8_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442B050)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeUInt8_6318(uint8_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442B100)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeUInt16_6319(uint16_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442B1F4)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeInt16_6320(int16_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442B2A4)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeUInt32_6321(uint32_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442B4FC)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeInt32_6322(int32_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442B5AC)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeUInt64_6323(uint64_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442B804)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeInt64_6324(int64_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442B8D0)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeFloat_6325(float src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442BB44)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeDouble_6326(double src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442BC50)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeVarUInt16_6327(uint16_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442BD6C)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeVarInt16_6328(int16_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442BFBC)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeVarUInt32_6329(uint32_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442C214)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeVarInt32_6330(int32_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442C458)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeVarUInt64_6331(uint64_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442C6A4)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeVarInt64_6332(int64_t src_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442C90C)(this, src_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeCString_6333(DLL2SDK::Array* src_, int32_t count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x442CB84)(this, src_, count_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeWString_6334(DLL2SDK::Array* src_, int32_t count_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x442CCF0)(this, src_, count_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeInt8_6335(int8_t src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442CF14)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeUInt8_6336(uint8_t src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442CFE0)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeUInt16_6337(uint16_t src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442D0DC)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeInt16_6338(int16_t src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442D1A8)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeUInt32_6339(uint32_t src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442D404)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeInt32_6340(int32_t src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442D4D0)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeUInt64_6341(uint64_t src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442D72C)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeInt64_6342(int64_t src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442D800)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeFloat_6343(float src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442DA74)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeDouble_6344(double src_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x442DB9C)(this, src_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeCString_6345(DLL2SDK::Array* src_, int32_t count_, int32_t pos_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x442DCC4)(this, src_, count_, pos_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf::writeWString_6346(DLL2SDK::Array* src_, int32_t count_, int32_t pos_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x442DE4C)(this, src_, count_, pos_); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::_ctor_6288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441D88C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::add_TXNetworkChangedEvent_6289(DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChangedNotify* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44099D4)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::remove_TXNetworkChangedEvent_6290(DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChangedNotify* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441D9A0)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::Initialize_6291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441DBC8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GCloud::Tx::GetType_6292(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441DF78)(this, name_); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::OnUpdate_6293(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::NetworkState DLL2SDK::Assembly_CSharp::GCloud::Tx::GetNetworkState_6294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440A184)(this); } DLL2SDK::Assembly_CSharp::GCloud::DetailNetworkInfo* DLL2SDK::Assembly_CSharp::GCloud::Tx::GetDetailNetworkInfo_6295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440A3AC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::setNetworkChangedCallback_6296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441DD90)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::onNetworkChanged_6297(DLL2SDK::Assembly_CSharp::GCloud::NetworkState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441D70C)(state_); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::abase_target_unity_enable_ui_update_6298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441DCC0)(); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::abase_target_unity_update_6299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441E258)(); } DLL2SDK::Assembly_CSharp::GCloud::NetworkState DLL2SDK::Assembly_CSharp::GCloud::Tx::abase_network_GetNetworkState_6300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441E328)(); } bool DLL2SDK::Assembly_CSharp::GCloud::Tx::abase_network_GetDetailNetworkInfo_6301(DLL2SDK::Array* data_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x441E3F8)(data_, size_); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::abase_network_SetNetworkChangedCallback_6302(DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChangedNotify* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441E4F0)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::_cctor_6303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441E5E4)(); } void DLL2SDK::Assembly_CSharp::GCloud::Tx::__xLuaBaseProxy_OnUpdate_6304(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441E674)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChangedNotify::_ctor_6284(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44099C0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChangedNotify::Invoke_6285(DLL2SDK::Assembly_CSharp::GCloud::NetworkState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChangedNotify::BeginInvoke_6286(DLL2SDK::Assembly_CSharp::GCloud::NetworkState state_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, state_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChangedNotify::EndInvoke_6287(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TXPerformSelectorDelegate::_ctor_6280(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441E68C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::TXPerformSelectorDelegate::Invoke_6281(intptr_t selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::TXPerformSelectorDelegate::BeginInvoke_6282(intptr_t selector_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, selector_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TXPerformSelectorDelegate::EndInvoke_6283(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkService::_ctor_6273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4409838)(this); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkService::add_NetworkChangedEvent_6274(DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChanged* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkService::remove_NetworkChangedEvent_6275(DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChanged* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::NetworkState DLL2SDK::Assembly_CSharp::GCloud::NetworkService::GetNetworkState_6276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::DetailNetworkInfo* DLL2SDK::Assembly_CSharp::GCloud::NetworkService::GetDetailNetworkInfo_6277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkService::onNetworkStateChanged_6278(DLL2SDK::Assembly_CSharp::GCloud::NetworkState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440A52C)(this, state_); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkService::_cctor_6279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440A688)(); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChanged::_ctor_6262(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440A728)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChanged::Invoke_6263(DLL2SDK::Assembly_CSharp::GCloud::NetworkState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChanged::BeginInvoke_6264(DLL2SDK::Assembly_CSharp::GCloud::NetworkState state_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, state_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NetworkStateChanged::EndInvoke_6265(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase::_ctor_6235(DLL2SDK::Assembly_CSharp::GCloud::RouteType routeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440929C)(this, routeType_); } DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase* DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase::CopyInstance_6236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4413B70)(this); } void DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase::WriteTo_6237(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase::ReadFrom_6238(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase* DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase::CreateRouteInfo_6240(DLL2SDK::Assembly_CSharp::GCloud::RouteType routeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4413C40)(routeType_); } void DLL2SDK::Assembly_CSharp::GCloud::ServerRouteInfo::_ctor_6248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4413D7C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ServerRouteInfo::_ctor_6249(uint64_t serverId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4413F7C)(this, serverId_); } void DLL2SDK::Assembly_CSharp::GCloud::ServerRouteInfo::WriteTo_6250(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ServerRouteInfo::ReadFrom_6251(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase* DLL2SDK::Assembly_CSharp::GCloud::ServerRouteInfo::onCopyInstance_6252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ServerRouteInfo::__xLuaBaseProxy_WriteTo_6253(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44142C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::ServerRouteInfo::__xLuaBaseProxy_ReadFrom_6254(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44142C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::ZoneRouteInfo::_ctor_6241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4413E2C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ZoneRouteInfo::_ctor_6242(uint32_t typeId_, uint32_t zoneId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441EE88)(this, typeId_, zoneId_); } void DLL2SDK::Assembly_CSharp::GCloud::ZoneRouteInfo::WriteTo_6243(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ZoneRouteInfo::ReadFrom_6244(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase* DLL2SDK::Assembly_CSharp::GCloud::ZoneRouteInfo::onCopyInstance_6245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ZoneRouteInfo::__xLuaBaseProxy_WriteTo_6246(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441F1E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::ZoneRouteInfo::__xLuaBaseProxy_ReadFrom_6247(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441F1EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectedInfo::_ctor_6232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B9E54)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectedInfo::WriteTo_6233(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectedInfo::ReadFrom_6234(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorInitInfo::_ctor_6214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BA0A0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorInitInfo::WriteTo_6215(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorInitInfo::ReadFrom_6216(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::G6InitInfo::_ctor_6222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C7DC0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::G6InitInfo::WriteTo_6223(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::G6InitInfo::ReadFrom_6224(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::G6InitInfo::__xLuaBaseProxy_WriteTo_6225(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C7FC8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::G6InitInfo::__xLuaBaseProxy_ReadFrom_6226(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C7FCC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::TconndInitInfo::_ctor_6217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414BC0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TconndInitInfo::WriteTo_6218(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TconndInitInfo::ReadFrom_6219(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TconndInitInfo::__xLuaBaseProxy_WriteTo_6220(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414DD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::TconndInitInfo::__xLuaBaseProxy_ReadFrom_6221(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414DDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::_ctor_6194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BA42C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::_ctor_6195(DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BA4D4)(this, errorCode_); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::_ctor_6196(DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode errorCode_, DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BA580)(this, errorCode_, reason_); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::_ctor_6197(DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode errorCode_, int32_t ext_, DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BA644)(this, errorCode_, ext_, reason_); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::_ctor_6198(DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode errorCode_, int32_t ext_, int32_t ext2_, DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BA710)(this, errorCode_, ext_, ext2_, reason_); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::Reset_6199(DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode error_, DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BA7E4)(this, error_, reason_); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::Success_6200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BA8B4)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::IsSuccess_6201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BA9BC)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::op_Equality_6202(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BAA68)(result_, errorCode_); } bool DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::op_Inequality_6203(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BAB30)(result_, errorCode_); } bool DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::op_Equality_6204(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* r1_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* r2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BABF8)(r1_, r2_); } bool DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::op_Inequality_6205(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* r1_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* r2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BACC8)(r1_, r2_); } bool DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::Equals_6206(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::GetHashCode_6207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::ToString_6208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::WriteTo_6209(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::ReadFrom_6210(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::__xLuaBaseProxy_Equals_6211(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BB3A0)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::__xLuaBaseProxy_GetHashCode_6212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BB3A8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult::__xLuaBaseProxy_ToString_6213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BB3B0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::RecvedUDPDataEventHandler::_ctor_6160(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4411600)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::RecvedUDPDataEventHandler::Invoke_6161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::RecvedUDPDataEventHandler::BeginInvoke_6162(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::RecvedUDPDataEventHandler::EndInvoke_6163(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::RecvedDataEventHandler::_ctor_6156(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4411518)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::RecvedDataEventHandler::Invoke_6157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::RecvedDataEventHandler::BeginInvoke_6158(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::RecvedDataEventHandler::EndInvoke_6159(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::RouteChangedEventHandler::_ctor_6152(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44139F0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::RouteChangedEventHandler::Invoke_6153(uint64_t serverId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, serverId_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::RouteChangedEventHandler::BeginInvoke_6154(uint64_t serverId_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, serverId_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::RouteChangedEventHandler::EndInvoke_6155(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::StateChangedEventHandler::_ctor_6148(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4414A48)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::StateChangedEventHandler::Invoke_6149(DLL2SDK::Assembly_CSharp::GCloud::ConnectorState state_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, state_, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::StateChangedEventHandler::BeginInvoke_6150(DLL2SDK::Assembly_CSharp::GCloud::ConnectorState state_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, state_, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::StateChangedEventHandler::EndInvoke_6151(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler::_ctor_6144(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44138F8)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler::Invoke_6145(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler::BeginInvoke_6146(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler::EndInvoke_6147(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::_ctor_6091(DLL2SDK::Assembly_CSharp::GCloud::ConnectorType type_, bool manualUpdate_, bool autoReconnect_, bool autoLogin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C9378)(this, type_, manualUpdate_, autoReconnect_, autoLogin_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::add_ConnectEvent_6092(DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::remove_ConnectEvent_6093(DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::add_DisconnectEvent_6094(DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::remove_DisconnectEvent_6095(DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::add_RelayConnectEvent_6096(DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::remove_RelayConnectEvent_6097(DLL2SDK::Assembly_CSharp::GCloud::ResultEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::add_RecvedDataEvent_6098(DLL2SDK::Assembly_CSharp::GCloud::RecvedDataEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::remove_RecvedDataEvent_6099(DLL2SDK::Assembly_CSharp::GCloud::RecvedDataEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::add_RecvedUDPDataEvent_6100(DLL2SDK::Assembly_CSharp::GCloud::RecvedUDPDataEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::remove_RecvedUDPDataEvent_6101(DLL2SDK::Assembly_CSharp::GCloud::RecvedUDPDataEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::add_RouteChangedEvent_6102(DLL2SDK::Assembly_CSharp::GCloud::RouteChangedEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::remove_RouteChangedEvent_6103(DLL2SDK::Assembly_CSharp::GCloud::RouteChangedEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::add_StateChangedEvent_6104(DLL2SDK::Assembly_CSharp::GCloud::StateChangedEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::remove_StateChangedEvent_6105(DLL2SDK::Assembly_CSharp::GCloud::StateChangedEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::get_Connected_6106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::set_Connected_6107(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C9C14)(this, value_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::Initialize_6108(DLL2SDK::Assembly_CSharp::GCloud::ConnectorInitInfo* initInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, initInfo_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::Connect_6109(DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_, DLL2SDK::mscorlib::System::String* url_, bool clearBuffer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, channel_, url_, clearBuffer_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::RelayConnect_6110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::Disconnect_6111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::Write_6112(DLL2SDK::Array* data_, int32_t len_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, data_, len_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::WriteRoute_6113(DLL2SDK::Array* data_, int32_t dataLen_, DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase* routeInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*, int32_t, DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase*, void*)>(Data.methodPtr)(this, data_, dataLen_, routeInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::WriteUDP_6114(DLL2SDK::Array* data_, int32_t len_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, data_, len_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::Read_6115(DLL2SDK::Array* buffer_, int32_t* realLength_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, buffer_, realLength_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::ReadUDP_6116(DLL2SDK::Array* buffer_, int32_t* realLength_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, buffer_, realLength_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::SetProtocolVersion_6117(int32_t headVersion_, int32_t bodyVersion_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, headVersion_, bodyVersion_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::SetAuthInfo_6118(DLL2SDK::Assembly_CSharp::GCloud::AuthType type_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_, DLL2SDK::mscorlib::System::String* appid_, DLL2SDK::mscorlib::System::String* openid_, DLL2SDK::mscorlib::System::String* token_, DLL2SDK::mscorlib::System::String* extInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, type_, channel_, appid_, openid_, token_, extInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::SetClientType_6119(DLL2SDK::Assembly_CSharp::GCloud::ClientType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::SetRouteInfo_6120(DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase* routeInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, routeInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::SetSyncInfo_6121(uint32_t reserve_, DLL2SDK::Array* data_, int32_t len_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, reserve_, data_, len_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::GetConnectedInfo_6122(DLL2SDK::Assembly_CSharp::GCloud::ConnectedInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::convertConnectorResult_6123(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44CD464)(this, data_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::OnConnected_6124(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44CD568)(this, data_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::OnRelayConnectedProc_6125(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44CD6E0)(this, data_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::OnDisconnectProc_6126(DLL2SDK::Array* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44CD858)(this, data_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::OnStateChangedProc_6127(int32_t state_, DLL2SDK::Array* resultdata_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44CD9E8)(this, state_, resultdata_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::OnRouteChangedProc_6128(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CDBA8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::PerformVoidMethodWithId_6129(int32_t methodId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, methodId_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_Initialize_6130(uint64_t objId_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorType type_, bool manualUpdate_, bool autoReconnect_, bool autoLogin_, DLL2SDK::Array* initInfo_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44CB92C)(objId_, type_, manualUpdate_, autoReconnect_, autoLogin_, initInfo_, size_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_connect_6131(uint64_t objId_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_, DLL2SDK::mscorlib::System::String* url_, bool clear_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CBB4C)(objId_, channel_, url_, clear_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_relayconnect_6132(uint64_t objId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CBD60)(objId_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_disconnect_6133(uint64_t objId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CBF34)(objId_); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_writeData_6134(uint64_t objId_, DLL2SDK::Array* buff_, int32_t size_, bool rawUdp_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x44CC128)(objId_, buff_, size_, rawUdp_); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_readData_6135(uint64_t objId_, DLL2SDK::Array* buff_, int32_t* size_, bool rawUdp_) { return reinterpret_cast*, int32_t*, bool)>(DLL2SDK::GameAssemblyBase + 0x44CC688)(objId_, buff_, size_, rawUdp_); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_writeRoute_6136(uint64_t objId_, DLL2SDK::Array* dataBuff_, int32_t dataSize_, DLL2SDK::Array* routeInfo_, int32_t infoSize_) { return reinterpret_cast*, int32_t, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44CC37C)(objId_, dataBuff_, dataSize_, routeInfo_, infoSize_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_set_authInfo_6137(uint64_t objId_, DLL2SDK::Assembly_CSharp::GCloud::AuthType type_, DLL2SDK::mscorlib::System::String* appid_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType channel_, DLL2SDK::mscorlib::System::String* openid_, DLL2SDK::mscorlib::System::String* token_, DLL2SDK::mscorlib::System::String* extInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CCB5C)(objId_, type_, appid_, channel_, openid_, token_, extInfo_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_set_protocol_version_6138(uint64_t objId_, int32_t headVersion_, int32_t bodyVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CC968)(objId_, headVersion_, bodyVersion_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_set_clientType_6139(uint64_t objId_, DLL2SDK::Assembly_CSharp::GCloud::ClientType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CCD84)(objId_, type_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_setRouteInfo_6140(uint64_t objId_, DLL2SDK::Array* buff_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44CCF64)(objId_, buff_, size_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_set_syncInfo_6141(uint64_t objId_, uint32_t extInt_, DLL2SDK::Array* buff_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44CD13C)(objId_, extInt_, buff_, size_); } bool DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::gcloud_connector_get_connectedInfo_6142(uint64_t objId_, DLL2SDK::Array* buff_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44CD364)(objId_, buff_, size_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudConnector::__xLuaBaseProxy_PerformVoidMethodWithId_6143(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CDF30)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::GFMPlugin::_ctor_6087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CF3D8)(this); } intptr_t DLL2SDK::Assembly_CSharp::GCloud::GFMPlugin::GetConnectorFactory_6088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CF4AC)(this); } intptr_t DLL2SDK::Assembly_CSharp::GCloud::GFMPlugin::gfm_connector_get_factory_instance_6089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CF59C)(); } void DLL2SDK::Assembly_CSharp::GCloud::GFMPlugin::_cctor_6090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CF66C)(); } void DLL2SDK::Assembly_CSharp::GCloud::PluginManager::_ctor_6082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440B5EC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::PluginManager::Add_6083(DLL2SDK::Assembly_CSharp::GCloud::PluginBase* plugin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440B1A0)(this, plugin_); } DLL2SDK::Assembly_CSharp::GCloud::PluginBase* DLL2SDK::Assembly_CSharp::GCloud::PluginManager::GetPlugin_6084(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440B6F4)(this, name_); } DLL2SDK::Assembly_CSharp::GCloud::PluginBase* DLL2SDK::Assembly_CSharp::GCloud::PluginManager::GetCurrentPlugin_6085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440B898)(this); } void DLL2SDK::Assembly_CSharp::GCloud::PluginManager::_cctor_6086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440B9C8)(); } void DLL2SDK::Assembly_CSharp::GCloud::ServiceAction::_ctor_6081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44142CC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::PluginBase::_ctor_6075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440B054)(this); } DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase* DLL2SDK::Assembly_CSharp::GCloud::PluginBase::CreateResponseInfo_6078(int32_t action_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, action_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase* DLL2SDK::Assembly_CSharp::GCloud::PluginBase::CreatePayResponseInfo_6079(int32_t action_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, action_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase* DLL2SDK::Assembly_CSharp::GCloud::PluginBase::CreatePayResponseAction_6080(int32_t action_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, action_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::_ctor_6043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B5E24)(this); } DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager* DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::get_Instance_6044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2D88)(); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::AddObject_6045(DLL2SDK::Assembly_CSharp::GCloud::ApolloObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B30F0)(this, obj_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::RemoveObject_6046(DLL2SDK::Assembly_CSharp::GCloud::ApolloObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B6ACC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::ClearObjects_6047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B6D50)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::onSendMessage_6048(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B3D60)(objectId_, function_, param_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::onSendResult_6049(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, int32_t result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B4158)(objectId_, function_, result_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::onSendResultStruct_6050(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t resultBuffer_, int32_t resultLen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B44F8)(objectId_, function_, resultBuffer_, resultLen_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::onSendStruct_6051(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B49B4)(objectId_, function_, param_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::onSendBuffer_6052(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t buffer_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B4D54)(objectId_, function_, buffer_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::onSendResultBuffer_6053(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, int32_t result_, intptr_t buffer_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B5164)(objectId_, function_, result_, buffer_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::onSendResultStructBuffer_6054(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t resultBuffer_, int32_t resultLen_, intptr_t buffer_, int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B5688)(objectId_, function_, resultBuffer_, resultLen_, buffer_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::onSendVoidMethod_6055(uint64_t objectId_, int32_t methodId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B5CAC)(objectId_, methodId_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::addPlatformObject_6056(uint64_t objectId_, DLL2SDK::mscorlib::System::String* objName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B69BC)(objectId_, objName_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::removePlatformObject_6057(uint64_t objectId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B6C68)(objectId_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::setApolloSendMessageCallback_6058(DLL2SDK::Assembly_CSharp::GCloud::ApolloSendMessageDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B6190)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::setApolloSendStructCallback_6059(DLL2SDK::Assembly_CSharp::GCloud::ApolloSendStructDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B6298)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::setApolloSendResultCallback_6060(DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B63A0)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::setApolloSendResultStructCallback_6061(DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B64A8)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::setApolloSendBufferCallback_6062(DLL2SDK::Assembly_CSharp::GCloud::ApolloSendBufferDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B65B0)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::setApolloSendResultBufferCallback_6063(DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultBufferDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B66B8)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::setApolloSendResultStructBufferCallback_6064(DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructBufferDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B67C0)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::setApolloSendVoidMethodCallback_6065(DLL2SDK::Assembly_CSharp::GCloud::ApolloSendVoidMethodDelegate* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B68C8)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::Awake_6066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B703C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::Update_6067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B7104)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::AddAcceptUpdatedObject_6068(DLL2SDK::Assembly_CSharp::GCloud::ApolloObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B32CC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::RemoveAcceptUpdatedObject_6069(DLL2SDK::Assembly_CSharp::GCloud::ApolloObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B7520)(this, obj_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::OnApplicationQuit_6070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B7674)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::OnApplicationPause_6071(bool pauseStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B7900)(this, pauseStatus_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::OnDisable_6072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B7A74)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::gcloud_quit_6073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B7830)(); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloObjectManager::_cctor_6074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B7C00)(); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendVoidMethodDelegate::_ctor_6039(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B68B4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendVoidMethodDelegate::Invoke_6040(uint64_t objectId_, int32_t methodId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, objectId_, methodId_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ApolloSendVoidMethodDelegate::BeginInvoke_6041(uint64_t objectId_, int32_t methodId_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, objectId_, methodId_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendVoidMethodDelegate::EndInvoke_6042(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructBufferDelegate::_ctor_6035(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B67AC)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructBufferDelegate::Invoke_6036(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t resultBuffer_, int32_t resultSize_, intptr_t buffer_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, resultBuffer_, resultSize_, buffer_, size_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructBufferDelegate::BeginInvoke_6037(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t resultBuffer_, int32_t resultSize_, intptr_t buffer_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, resultBuffer_, resultSize_, buffer_, size_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructBufferDelegate::EndInvoke_6038(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultBufferDelegate::_ctor_6031(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B66A4)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultBufferDelegate::Invoke_6032(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, int32_t result_, intptr_t buffer_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, result_, buffer_, size_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultBufferDelegate::BeginInvoke_6033(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, int32_t result_, intptr_t buffer_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, result_, buffer_, size_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultBufferDelegate::EndInvoke_6034(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendBufferDelegate::_ctor_6027(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B659C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendBufferDelegate::Invoke_6028(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t buffer_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, buffer_, size_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ApolloSendBufferDelegate::BeginInvoke_6029(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t buffer_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, buffer_, size_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendBufferDelegate::EndInvoke_6030(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructDelegate::_ctor_6023(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B6494)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructDelegate::Invoke_6024(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t resultBuffer_, int32_t size_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, resultBuffer_, size_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructDelegate::BeginInvoke_6025(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t resultBuffer_, int32_t size_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, resultBuffer_, size_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultStructDelegate::EndInvoke_6026(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultDelegate::_ctor_6019(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B638C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultDelegate::Invoke_6020(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, int32_t result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, result_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultDelegate::BeginInvoke_6021(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, int32_t result_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, result_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendResultDelegate::EndInvoke_6022(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendStructDelegate::_ctor_6015(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B6284)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendStructDelegate::Invoke_6016(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, param_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ApolloSendStructDelegate::BeginInvoke_6017(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, intptr_t param_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, param_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendStructDelegate::EndInvoke_6018(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendMessageDelegate::_ctor_6011(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B617C)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendMessageDelegate::Invoke_6012(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, DLL2SDK::mscorlib::System::String* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, param_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::ApolloSendMessageDelegate::BeginInvoke_6013(uint64_t objectId_, DLL2SDK::mscorlib::System::String* function_, DLL2SDK::mscorlib::System::String* param_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, objectId_, function_, param_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloSendMessageDelegate::EndInvoke_6014(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::MonoPInvokeCallbackAttribute::_ctor_6010(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D1648)(this, t_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug::_ctor_5969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A41B8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug::Log_5970(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A4284)(message_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug::LogEvent_5971(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A44F0)(message_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug::LogError_5972(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A4654)(message_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug::LogException_5973(DLL2SDK::mscorlib::System::Exception* exception_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A48C0)(exception_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug::LogHex_5974(DLL2SDK::mscorlib::System::String* prefix_, DLL2SDK::Array* data_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44A4B44)(prefix_, data_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug::_cctor_5975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A4DC8)(); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudCommon::_ctor_5964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C99DC)(this); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::GCloudCommon::get_MsgSeq_5965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C9AB0)(); } DLL2SDK::Assembly_CSharp::GCloud::InitializeInfo* DLL2SDK::Assembly_CSharp::GCloud::GCloudCommon::get_InitializeInfo_5966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C9234)(); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudCommon::set_InitializeInfo_5967(DLL2SDK::Assembly_CSharp::GCloud::InitializeInfo* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C8D3C)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::GCloudCommon::_cctor_5968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44C9B84)(); } void DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::_ctor_5953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B90E4)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::ReverseBytes_5954(DLL2SDK::Array* inArray_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x44B9188)(inArray_); } int16_t DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::ReverseEndian_5955(int16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AFE44)(value_); } uint16_t DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::ReverseEndian_5956(uint16_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B00B8)(value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::ReverseEndian_5957(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B0200)(value_); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::ReverseEndian_5958(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B0474)(value_); } int64_t DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::ReverseEndian_5959(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B0708)(value_); } uint64_t DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::ReverseEndian_5960(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B09C4)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::Bytes2String_5961(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44B92D8)(bytes_); } bool DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::IsCharValidate_5962(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B9BBC)(ch_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GCloud::ByteConverter::String2Bytes_5963(DLL2SDK::mscorlib::System::String* strInput_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x44B20A4)(strInput_); } void DLL2SDK::Assembly_CSharp::GCloud::BasicClassTypeUtil::_ctor_5949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B8D20)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GCloud::BasicClassTypeUtil::CreateObject_5951(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B8DC4)(type_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GCloud::BasicClassTypeUtil::CreateListItem_5952(DLL2SDK::mscorlib::System::Type* typeList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B9000)(typeList_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::_ctor_5928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AEBA0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::_ctor_5929(int32_t capacity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B1284)(this, capacity_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::_ctor_5930(DLL2SDK::mscorlib::System::IO::MemoryStream* ms_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B13D0)(this, ms_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5931(bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B14F8)(this, b_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5932(uint8_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B15BC)(this, c_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5933(int16_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B17CC)(this, s_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5934(uint16_t s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B18B4)(this, s_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5935(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B199C)(this, i_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5936(uint32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B1A84)(this, i_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5937(int64_t l_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B1B6C)(this, l_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5938(uint64_t l_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B1C78)(this, l_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5939(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44B1D84)(this, buffer_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5940(DLL2SDK::Array* buffer_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44B1E38)(this, buffer_, len_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5941(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B1F5C)(this, s_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5945(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase* ab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B21BC)(this, ab_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::GetBufferData_5946() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter*)>(DLL2SDK::GameAssemblyBase + 0x44AECE4)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Write_5947(DLL2SDK::mscorlib::System::Object* o_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B2274)(this, o_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter::Reserve_5948(int32_t len_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B1698)(this, len_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::_ctor_5904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AF56C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::_ctor_5905(DLL2SDK::Array* bs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44AF1F0)(this, bs_); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Reset_5906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AF610)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::ResetPosition_5907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AF6B4)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5908(bool* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AF758)(this, b_); } uint8_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5909(uint8_t* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AF834)(this, c_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5910(DLL2SDK::Array* buf_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x44AF924)(this, buf_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::ReadArray_5911(DLL2SDK::Array* buf_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44AFBD0)(this, buf_); } int16_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5912(int16_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AFD18)(this, v_); } uint16_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5913(uint16_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AFF8C)(this, v_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5914(int32_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AFAA4)(this, v_); } uint32_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5915(uint32_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B0348)(this, v_); } int64_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5916(int64_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B05BC)(this, v_); } uint64_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5917(uint64_t* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B0878)(this, v_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5918(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B0B34)(this, s_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::ReadList_5921(DLL2SDK::mscorlib::System::Collections::IList* list_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B0CA0)(this, list_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::ReadList_5922(DLL2SDK::mscorlib::System::Collections::IList* list_, int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B0ED4)(this, list_, count_); } DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase* DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::Read_5925(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase* ab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B10F8)(this, ab_); } bool DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader::IsEof_5927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B11BC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase::_ctor_5893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21A0C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase::_ctor_5894(int32_t action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2181C)(this, action_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase::get_Action_5895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21AB0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase::set_Action_5896(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21AB8)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase::BeforeEncode_5897(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase::BeforeDecode_5898(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase::__xLuaBaseProxy_BeforeEncode_5899(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21C50)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase::__xLuaBaseProxy_BeforeDecode_5900(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21C58)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::AndroidResourceTools::_ctor_5881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5480)(this); } int32_t DLL2SDK::Assembly_CSharp::GCloud::AndroidResourceTools::GetResourceID_5882(DLL2SDK::mscorlib::System::String* resName_, DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5524)(resName_, typeName_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::AndroidResourceTools::gcloud_utils_get_res_id_5883(DLL2SDK::mscorlib::System::String* resName_, DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A58F0)(resName_, typeName_); } void DLL2SDK::Assembly_CSharp::GCloud::AndroidResourceType::_ctor_5879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5A18)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::AndroidResourceType::Valied_5880(DLL2SDK::mscorlib::System::String* typeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A55EC)(typeName_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::FrameProcessor::_ctor_5876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AE88C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::APM::FrameProcessor::Start_5877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AE894)(this); } void DLL2SDK::Assembly_CSharp::GCloud::APM::FrameProcessor::Update_5878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AE898)(this); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::_ctor_5805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5ABC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::HawkLogMsg_5806(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5AC4)(msg_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::HawkLogError_5807(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5BE4)(msg_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::HawkEmptyImp_5808(DLL2SDK::mscorlib::System::String* funcName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5D04)(funcName_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::SetCallBack_5809(DLL2SDK::Assembly_CSharp::GCloud::APM::ApmCallBackInterface* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5E00)(callback_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostFrame_5810(int32_t frametime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5EB4)(frametime_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostCoordinate_5811(float x_, float y_, float z_, float pitch_, float yaw_, float roll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5F94)(x_, y_, z_, pitch_, yaw_, roll_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostNTL_5812(int32_t latency_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A6098)(latency_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostV1F_5813(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, float a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A6178)(category_, key_, a_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostV2F_5814(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, float a_, float b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A62A0)(category_, key_, a_, b_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostV3F_5815(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, float a_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A63D4)(category_, key_, a_, b_, c_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostV1I_5816(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, int32_t a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A6518)(category_, key_, a_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostV2I_5817(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, int32_t a_, int32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A6640)(category_, key_, a_, b_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostV3I_5818(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, int32_t a_, int32_t b_, int32_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A6770)(category_, key_, a_, b_, c_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativePostV1S_5819(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A68A8)(category_, key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativeBeginTupleWrap_5820(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A69E4)(key_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::tapmNativeEndTupleWrap_5821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A6AE4)(); } DLL2SDK::UnityEngine::UnityEngine::AndroidJavaObject* DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::get_APMBridge_5822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A6BB4)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::getErrorMsg_5823(int32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A6D4C)(errorCode_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::SetOpenId_5824(DLL2SDK::mscorlib::System::String* openId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A7054)(openId_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::InitContext_5825(DLL2SDK::mscorlib::System::String* appId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A7338)(appId_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::MarkLoadlevel_5826(DLL2SDK::mscorlib::System::String* sceneName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A7DD4)(sceneName_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::MarkLoadlevelCompleted_5827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A83C8)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::MarkLevelFin_5828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A8A7C)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::BeginTag_5829(DLL2SDK::mscorlib::System::String* tagName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A9290)(tagName_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::EndTag_5830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A9574)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::UpdateNetLatency_5831(int32_t latency_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A97AC)(latency_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::EnableDebugMode_5832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A984C)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::SetQuality_5833(int32_t quality_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A9A84)(quality_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::SetTargetFrameRate_5834(int32_t target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A9D54)(target_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::SetLocale_5835(DLL2SDK::mscorlib::System::String* locale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AA024)(locale_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostEvent_5836(int32_t key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AA338)(key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::SetVersionIden_5837(DLL2SDK::mscorlib::System::String* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AA694)(version_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::SetPssManualMode_5838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AA978)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::RequestPssSample_5839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AABB0)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::CheckDeviceClass_5840(DLL2SDK::mscorlib::System::String* configName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AADE8)(configName_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::CheckDeviceClassAsync_5841(DLL2SDK::mscorlib::System::String* configureDomainName_, DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent_TApmDeviceClassEventHandle* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AB1AC)(configureDomainName_, handler_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostFrame_5842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AB3CC)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostLagStatus_5843(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AB494)(distance_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostStreamEvent_5844(DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent_StreamStep stepId_, DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent_StreamStatus status_, int32_t code_, DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AB768)(stepId_, status_, code_, msg_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostCoordinate_5845(int32_t x_, int32_t y_, int32_t z_, float pitch_, float yaw_, float roll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AB76C)(x_, y_, z_, pitch_, yaw_, roll_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostValueF_5846(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, float a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AB85C)(category_, key_, a_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostValueF_5847(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, float a_, float b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ABA00)(category_, key_, a_, b_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostValueF_5848(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, float a_, float b_, float c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ABBB4)(category_, key_, a_, b_, c_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostValueI_5849(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, int32_t a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ABD70)(category_, key_, a_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostValueI_5850(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, int32_t a_, int32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ABF14)(category_, key_, a_, b_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostValueI_5851(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, int32_t a_, int32_t b_, int32_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AC0C0)(category_, key_, a_, b_, c_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostValueS_5852(DLL2SDK::mscorlib::System::String* category_, DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AC270)(category_, key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::BeginTupleWrap_5853(DLL2SDK::mscorlib::System::String* tupleName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AC45C)(tupleName_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::EndTupleWrap_5854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AC5A4)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::BeginExclude_5855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AC67C)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::EndExclude_5856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AC8F4)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::GetQccJudgeParamCpuFreq_5857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ACB6C)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::InitStepEventContext_5858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ACDC8)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::PostStepEvent_5859(DLL2SDK::mscorlib::System::String* category_, int32_t stepId_, DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent_StreamStatus status_, int32_t code_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::mscorlib::System::String* extraKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AD040)(category_, stepId_, status_, code_, msg_, extraKey_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::ReleaseStepEventContext_5860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AD4F0)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::LinkLastStepCategorySession_5861(DLL2SDK::mscorlib::System::String* category_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AD768)(category_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::SetCustomizedDeviceClass_5862(int32_t deviceclass_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ADA44)(deviceclass_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::GetSceneSessionId_5863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ADD54)(); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::SetPssIntervals_5864(int32_t intervals_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44ADFF8)(intervals_); } void DLL2SDK::Assembly_CSharp::GCloud::APM::ApmAgent::_cctor_5865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44AE308)(); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunnableAction_Dialog::_ctor_5800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD363C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunnableAction_Dialog::Reset_5801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunnableAction_Dialog::OnEnter_5802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunnableAction_Dialog::OnUpdate_5803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunnableAction_Dialog::End_5804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD3788)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameFsmHelper::GetTransitionsToThisState_5773(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* targetState_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast*(*)(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState*, DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm*)>(DLL2SDK::GameAssemblyBase + 0x33AB3C8)(targetState_, fsm_); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction* DLL2SDK::Assembly_CSharp::GameFsmHelper::GetAction_5774(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType actionType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AB6EC)(state_, actionType_); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction* DLL2SDK::Assembly_CSharp::GameFsmHelper::GetAction_5775(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AB870)(state_, type_); } int32_t DLL2SDK::Assembly_CSharp::GameFsmHelper::GetActionCount_5776(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType actionType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AB9F0)(state_, actionType_); } int32_t DLL2SDK::Assembly_CSharp::GameFsmHelper::GetActionCount_5777(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33ABBBC)(state_, type_); } int32_t DLL2SDK::Assembly_CSharp::GameFsmHelper::GetActionCount_5778(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33ABD88)(fsm_, type_); } bool DLL2SDK::Assembly_CSharp::GameFsmHelper::HasAction_5779(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33ABECC)(state_, type_); } bool DLL2SDK::Assembly_CSharp::GameFsmHelper::HasTransitionToActionType_5780(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* stateName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AC070)(state_, type_, stateName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameFsmHelper::GetNextState_5781(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AC244)(state_); } int32_t DLL2SDK::Assembly_CSharp::GameFsmHelper::CalculateSubTaskCount_5782(DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Mission* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AC41C)(action_); } void DLL2SDK::Assembly_CSharp::GameFsmHelper::Refresh_5783(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AC678)(fsm_); } void DLL2SDK::Assembly_CSharp::GameFsmHelper::RefreshSubTaskInfo_5784(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AC72C)(fsm_); } void DLL2SDK::Assembly_CSharp::GameFsmHelper::RefreshMissionInfo_5785(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AC910)(fsm_); } void DLL2SDK::Assembly_CSharp::GameFsmHelper::RefreshMatineeDuration_5786(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33ACB50)(fsm_); } bool DLL2SDK::Assembly_CSharp::GameFsmHelper::IsCutScene_5787(DLL2SDK::mscorlib::System::String* matineeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33ACEE0)(matineeName_); } float DLL2SDK::Assembly_CSharp::GameFsmHelper::GetMatineeDuration_5788(DLL2SDK::mscorlib::System::String* matineeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33ACD34)(matineeName_); } bool DLL2SDK::Assembly_CSharp::GameFsmHelper::HasInvalidAction_5789(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AD090)(state_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameFsmHelper::StartStateForExport_5790(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AD1F4)(fsm_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameFsmHelper::NameForExport_5791(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmState* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AD2EC)(state_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameFsmHelper::ToStateForExport_5792(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmTransition* transition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AD3E4)(transition_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameFsmHelper::AppendFsmParameter_5793(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AD4DC)(str_, key_, value_); } void DLL2SDK::Assembly_CSharp::FsmTransitionInfo::_ctor_5772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8401C)(this); } void DLL2SDK::Assembly_CSharp::GameFsm::_ctor_5771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AB2EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMParallel::_ctor_5768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD3424)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMParallel::Reset_5769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMParallel::OnEnter_5770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::_ctor_5566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF3F6C)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::get_ActionType_5567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::ErrorCheckFinishEvent_5568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF3F7C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::ErrorCheckObject_5569(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF4004)(this, levelObj_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::ErrorCheckActionCount_5570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF40D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::ErrorCheckActivateType_5571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF4430)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::ErrorCheckInvalidAction_5572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF453C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::ErrorCheck_5573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::GetActionName_5574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::GetActivateTypeParameters_5575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF48B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::GetCustomParameters_5576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction::GetActionParameters_5577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF4B50)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_TriggerMission::_ctor_5757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50752BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_TriggerMission::GetActionName_5758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_TriggerMission::GetCustomParameters_5759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Teleport_Respawn::_ctor_5753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5075158)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Teleport_Respawn::ErrorCheck_5754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Teleport_Respawn::GetActionName_5755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Teleport_Respawn::GetCustomParameters_5756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Teleport::_ctor_5749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5074F1C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Teleport::ErrorCheck_5750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Teleport::GetActionName_5751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Teleport::GetCustomParameters_5752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SyncDefenderWinRoundProgress::_ctor_5747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5074E9C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SyncDefenderWinRoundProgress::GetActionName_5748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Switch_Object::_ctor_5743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5074C1C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Switch_Object::ErrorCheck_5744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Switch_Object::GetActionName_5745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Switch_Object::GetCustomParameters_5746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Switch_ActivedZoneObject::_ctor_5739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5074A84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Switch_ActivedZoneObject::ErrorCheck_5740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Switch_ActivedZoneObject::GetActionName_5741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Switch_ActivedZoneObject::GetCustomParameters_5742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Stop_Wave::_ctor_5735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5074808)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Stop_Wave::ErrorCheck_5736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Stop_Wave::GetActionName_5737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Stop_Wave::GetCustomParameters_5738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_StartRoundInit::_ctor_5733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5074788)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_StartRoundInit::GetActionName_5734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_StartMatchInit::_ctor_5731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5074708)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_StartMatchInit::GetActionName_5732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Wave::_ctor_5721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5073F3C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Wave::ErrorCheck_5722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Wave::GetActionName_5723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Wave::GetCustomParameters_5724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Wave::_ErrorCheck_m__0_5725(int32_t e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507447C)(e_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Power_Up::_ctor_5710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5072BE0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Power_Up::ErrorCheck_5711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Power_Up::GetActionName_5712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Power_Up::GetCustomParameters_5713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Mission::_ctor_5706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5072874)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Mission::ErrorCheck_5707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Mission::GetCustomParameters_5708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Mission::GetActionName_5709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Matinee::_ctor_5702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50725F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Matinee::ErrorCheck_5703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Matinee::GetActionName_5704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Matinee::GetCustomParameters_5705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveWait::_ctor_5696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5072170)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveWait::get_ActionType_5697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveWait::ErrorCheck_5698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveWait::GetActionName_5699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveWait::GetCustomParameters_5700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveWait::_ErrorCheck_m__0_5701(int32_t e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50725E8)(e_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveID::_ctor_5691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5071CF8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveID::ErrorCheck_5692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveID::GetActionName_5693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveID::GetCustomParameters_5694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopWaveID::_ErrorCheck_m__0_5695(int32_t e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5072168)(e_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopCheckFinish::_ctor_5689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5071C78)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopCheckFinish::GetActionName_5690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopBegin::_ctor_5685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5071AA8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopBegin::ErrorCheck_5686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopBegin::GetActionName_5687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_LoopBegin::GetCustomParameters_5688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Collect::_ctor_5681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5071728)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Collect::ErrorCheck_5682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Collect::GetActionName_5683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Collect::GetCustomParameters_5684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Area::_ctor_5677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5071444)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Area::ErrorCheck_5678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Area::GetActionName_5679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Area::GetCustomParameters_5680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SetTotalMissionCount::_ctor_5674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50712D0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SetTotalMissionCount::GetActionName_5675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SetTotalMissionCount::GetCustomParameters_5676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SetRoundNumTarget::_ctor_5671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF71B0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SetRoundNumTarget::GetActionName_5672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SetRoundNumTarget::GetCustomParameters_5673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SetPlayerSpawnGroup::_ctor_5668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF7034)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SetPlayerSpawnGroup::GetActionName_5669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SetPlayerSpawnGroup::GetCustomParameters_5670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SceneEvent::_ctor_5664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF6C78)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SceneEvent::ErrorCheck_5665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SceneEvent::GetActionName_5666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_SceneEvent::GetCustomParameters_5667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_RoundTick::_ctor_5661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF6BF0)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_RoundTick::get_ActionType_5662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_RoundTick::GetActionName_5663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_RepeatLastProcessBranch::_ctor_5659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF6B70)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_RepeatLastProcessBranch::GetActionName_5660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_RemoveCurrentProcessBranch::_ctor_5657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF6AF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_RemoveCurrentProcessBranch::GetActionName_5658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ProcessLotteryCard::_ctor_5655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF6A70)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ProcessLotteryCard::GetActionName_5656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_OpenDoor::_ctor_5651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF6840)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_OpenDoor::ErrorCheck_5652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_OpenDoor::GetActionName_5653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_OpenDoor::GetCustomParameters_5654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_MatchEnded::_ctor_5648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF67B8)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_MatchEnded::get_ActionType_5649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_MatchEnded::GetActionName_5650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Kill_Zombie_All::_ctor_5645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF6688)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Kill_Zombie_All::GetActionName_5646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Kill_Zombie_All::GetCustomParameters_5647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_InitProcessBranchList::_ctor_5641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF6478)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_InitProcessBranchList::GetActionName_5642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_InitProcessBranchList::ErrorCheck_5643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_InitProcessBranchList::GetCustomParameters_5644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_God::_ctor_5638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF62F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_God::GetActionName_5639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_God::GetCustomParameters_5640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ForceEndRound::_ctor_5636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF6270)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ForceEndRound::GetActionName_5637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ForbidJoinRoom::_ctor_5633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF61CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ForbidJoinRoom::ErrorCheck_5634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ForbidJoinRoom::GetActionName_5635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_FinishMission::_ctor_5631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF614C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_FinishMission::GetActionName_5632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_EnterPreparing::_ctor_5629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF60CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_EnterPreparing::GetActionName_5630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_EndRound::_ctor_5627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF604C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_EndRound::GetActionName_5628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_EndMatch::_ctor_5625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5FCC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_EndMatch::GetActionName_5626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DropPowerup::_ctor_5621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5C40)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DropPowerup::get_ActionType_5622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DropPowerup::GetActionName_5623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DropPowerup::GetCustomParameters_5624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DoCheckEndMatch::_ctor_5619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5BC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DoCheckEndMatch::GetActionName_5620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DispatchProcessBranch::_ctor_5617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5B40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DispatchProcessBranch::GetActionName_5618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Disable_ScoreStreak::_ctor_5615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF59C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Disable_ScoreStreak::GetActionName_5616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Disable_HpRegain::_ctor_5613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5940)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Disable_HpRegain::GetActionName_5614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DisableSyncSubtaskProgress::_ctor_5611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5AC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DisableSyncSubtaskProgress::GetActionName_5612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DisableRespawn::_ctor_5609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5A40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_DisableRespawn::GetActionName_5610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ClientEvent::_ctor_5605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF56CC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ClientEvent::ErrorCheck_5606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ClientEvent::GetActionName_5607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ClientEvent::GetCustomParameters_5608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckStartRound::_ctor_5598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF52DC)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckStartRound::get_ActionType_5599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckStartRound::GetActionName_5600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckStartMatch::_ctor_5595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5254)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckStartMatch::get_ActionType_5596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckStartMatch::GetActionName_5597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckSetActiveBuffMachine::_ctor_5591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5118)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckSetActiveBuffMachine::get_ActionType_5592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckSetActiveBuffMachine::GetActionName_5593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckSetActiveBuffMachine::GetCustomParameters_5594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckFinishEndlessWave::_ctor_5588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5090)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckFinishEndlessWave::get_ActionType_5589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckFinishEndlessWave::GetActionName_5590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckEnterPreparing::_ctor_5585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5008)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckEnterPreparing::get_ActionType_5586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_CheckEnterPreparing::GetActionName_5587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Add_ScoreStreak::_ctor_5581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF4DC4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Add_ScoreStreak::GetActionName_5582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Add_ScoreStreak::ErrorCheck_5583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Add_ScoreStreak::GetCustomParameters_5584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Add_Helicopter::_ctor_5578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF4B60)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Add_Helicopter::GetActionName_5579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Add_Helicopter::GetCustomParameters_5580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::UpdateHelper::_ctor_5564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1C2E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::UpdateHelper::SetDirty_5565(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1C2EC)(fsm_); } void DLL2SDK::Assembly_CSharp::iTweenFSMEvents::_ctor_5560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC4E8)(this); } void DLL2SDK::Assembly_CSharp::iTweenFSMEvents::iTweenOnStart_5561(int32_t aniTweenID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC5B4)(this, aniTweenID_); } void DLL2SDK::Assembly_CSharp::iTweenFSMEvents::iTweenOnComplete_5562(int32_t aniTweenID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC6D0)(this, aniTweenID_); } void DLL2SDK::Assembly_CSharp::iTweenFSMEvents::_cctor_5563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFC818)(); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenStop::_ctor_5556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9A558)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenStop::Reset_5557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenStop::OnEnter_5558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenStop::DoiTween_5559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9A64C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenFsmAction::_ctor_5418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F9359C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenFsmAction::Reset_5419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenFsmAction::OnEnteriTween_5420(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* anOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F937FC)(this, anOwner_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenFsmAction::IsLoop_5421(bool aValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F93A0C)(this, aValue_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenFsmAction::OnExitiTween_5422(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmOwnerDefault* anOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F93AE4)(this, anOwner_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeRotation::_ctor_5546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D98A2C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeRotation::Reset_5547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeRotation::OnEnter_5548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeRotation::OnExit_5549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeRotation::DoiTween_5550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D98BB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakePosition::_ctor_5541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D97A48)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakePosition::Reset_5542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakePosition::OnEnter_5543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakePosition::OnExit_5544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakePosition::DoiTween_5545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D97BD4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleUpdate::_ctor_5535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D97180)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleUpdate::Reset_5536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleUpdate::OnEnter_5537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleUpdate::OnExit_5538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleUpdate::OnUpdate_5539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleUpdate::DoiTween_5540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D976BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleTo::_ctor_5530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D961EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleTo::Reset_5531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleTo::OnEnter_5532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleTo::OnExit_5533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleTo::DoiTween_5534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D96404)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleFrom::_ctor_5525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D95258)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleFrom::Reset_5526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleFrom::OnEnter_5527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleFrom::OnExit_5528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleFrom::DoiTween_5529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D95470)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleBy::_ctor_5520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D943D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleBy::Reset_5521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleBy::OnEnter_5522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleBy::OnExit_5523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleBy::DoiTween_5524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D945A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleAdd::_ctor_5515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D93548)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleAdd::Reset_5516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleAdd::OnEnter_5517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleAdd::OnExit_5518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenScaleAdd::DoiTween_5519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D93718)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateUpdate::_ctor_5509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D92A3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateUpdate::Reset_5510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateUpdate::OnEnter_5511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateUpdate::OnExit_5512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateUpdate::OnUpdate_5513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateUpdate::DoiTween_5514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D930D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateTo::_ctor_5504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D91980)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateTo::Reset_5505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateTo::OnEnter_5506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateTo::OnExit_5507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateTo::DoiTween_5508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D91BA0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateFrom::_ctor_5499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D908C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateFrom::Reset_5500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateFrom::OnEnter_5501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateFrom::OnExit_5502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateFrom::DoiTween_5503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D90AE4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateBy::_ctor_5494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8F958)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateBy::Reset_5495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateBy::OnEnter_5496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateBy::OnExit_5497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateBy::DoiTween_5498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8FB30)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateAdd::_ctor_5489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8E9EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateAdd::Reset_5490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateAdd::OnEnter_5491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateAdd::OnExit_5492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenRotateAdd::DoiTween_5493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8EBC4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenResume::_ctor_5485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8E62C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenResume::Reset_5486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenResume::OnEnter_5487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenResume::DoiTween_5488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8E670)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchScale::_ctor_5480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8D908)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchScale::Reset_5481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchScale::OnEnter_5482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchScale::OnExit_5483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchScale::DoiTween_5484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8DA88)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchRotation::_ctor_5475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8CB00)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchRotation::Reset_5476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchRotation::OnEnter_5477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchRotation::OnExit_5478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchRotation::DoiTween_5479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8CC88)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchPosition::_ctor_5470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8BB1C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchPosition::Reset_5471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchPosition::OnEnter_5472() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchPosition::OnExit_5473() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPunchPosition::DoiTween_5474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8BCA8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPause::_ctor_5466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8B75C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPause::Reset_5467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPause::OnEnter_5468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenPause::DoiTween_5469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8B7A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveUpdate::_ctor_5460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8A698)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveUpdate::Reset_5461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveUpdate::OnEnter_5462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveUpdate::OnUpdate_5463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveUpdate::OnExit_5464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveUpdate::DoiTween_5465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D8B2E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveTo::_ctor_5454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F99698)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveTo::OnDrawActionGizmos_5455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveTo::Reset_5456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveTo::OnEnter_5457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveTo::OnExit_5458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveTo::DoiTween_5459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F9A050)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveFrom::_ctor_5449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F98630)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveFrom::Reset_5450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveFrom::OnEnter_5451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveFrom::OnExit_5452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveFrom::DoiTween_5453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F98924)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveBy::_ctor_5444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F9781C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveBy::Reset_5445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveBy::OnEnter_5446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveBy::OnExit_5447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveBy::DoiTween_5448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F97A9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveAdd::_ctor_5439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F96A08)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveAdd::Reset_5440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveAdd::OnEnter_5441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveAdd::OnExit_5442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenMoveAdd::DoiTween_5443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F96C88)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookUpdate::_ctor_5433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F95FCC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookUpdate::Reset_5434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookUpdate::OnEnter_5435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookUpdate::OnExit_5436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookUpdate::OnUpdate_5437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookUpdate::DoiTween_5438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F9667C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookTo::_ctor_5428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F94E64)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookTo::Reset_5429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookTo::OnEnter_5430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookTo::OnExit_5431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookTo::DoiTween_5432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F95074)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookFrom::_ctor_5423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F93CFC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookFrom::Reset_5424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookFrom::OnEnter_5425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookFrom::OnExit_5426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenLookFrom::DoiTween_5427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F93F0C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WwisePostEventOnPawn::_ctor_5415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1BF10)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WwisePostEventOnPawn::Reset_5416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WwisePostEventOnPawn::OnEnter_5417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WwisePostEventOnLevelObj::_ctor_5412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1BC04)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WwisePostEventOnLevelObj::Reset_5413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WwisePostEventOnLevelObj::OnEnter_5414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WwisePostEvent::_ctor_5409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1B9F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WwisePostEvent::Reset_5410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WwisePostEvent::OnEnter_5411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WorldToScreenPoint::_ctor_5404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1B560)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WorldToScreenPoint::Reset_5405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WorldToScreenPoint::OnEnter_5406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WorldToScreenPoint::OnUpdate_5407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WorldToScreenPoint::DoWorldToScreenPoint_5408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1B6E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WakeAllRigidBodies::_ctor_5395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1B0B8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WakeAllRigidBodies::Reset_5396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WakeAllRigidBodies::OnEnter_5397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WakeAllRigidBodies::OnUpdate_5398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WakeAllRigidBodies::DoWakeAll_5399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1B210)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Wait::_ctor_5391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F19E90)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Wait::Reset_5392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Wait::OnEnter_5393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Wait::OnUpdate_5394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Subtract::_ctor_5387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F19C88)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Subtract::Reset_5388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Subtract::OnEnter_5389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Subtract::OnUpdate_5390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3RotateTowards::_ctor_5384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F19A58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3RotateTowards::Reset_5385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3RotateTowards::OnUpdate_5386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3PerSecond::_ctor_5380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F19924)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3PerSecond::Reset_5381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3PerSecond::OnEnter_5382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3PerSecond::OnUpdate_5383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Operator::_ctor_5375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F19504)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Operator::Reset_5376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Operator::OnEnter_5377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Operator::OnUpdate_5378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Operator::DoVector3Operator_5379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F19564)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Normalize::_ctor_5371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F193D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Normalize::Reset_5372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Normalize::OnEnter_5373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Normalize::OnUpdate_5374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Multiply::_ctor_5367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F19268)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Multiply::Reset_5368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Multiply::OnEnter_5369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Multiply::OnUpdate_5370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3LowPassFilter::_ctor_5363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F18FC8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3LowPassFilter::Reset_5364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3LowPassFilter::OnEnter_5365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3LowPassFilter::OnUpdate_5366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Lerp::_ctor_5358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F18DD0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Lerp::Reset_5359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Lerp::OnEnter_5360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Lerp::OnUpdate_5361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Lerp::DoVector3Lerp_5362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F18F08)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Invert::_ctor_5354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F18CAC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Invert::Reset_5355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Invert::OnEnter_5356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Invert::OnUpdate_5357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Interpolate::_ctor_5350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F188F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Interpolate::Reset_5351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Interpolate::OnEnter_5352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Interpolate::OnUpdate_5353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3HighPassFilter::_ctor_5346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F185F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3HighPassFilter::Reset_5347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3HighPassFilter::OnEnter_5348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3HighPassFilter::OnUpdate_5349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3ClampMagnitude::_ctor_5341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F18518)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3ClampMagnitude::Reset_5342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3ClampMagnitude::OnEnter_5343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3ClampMagnitude::OnUpdate_5344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3ClampMagnitude::DoVector3ClampMagnitude_5345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F18560)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3AddXYZ::_ctor_5336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F18300)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3AddXYZ::Reset_5337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3AddXYZ::OnEnter_5338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3AddXYZ::OnUpdate_5339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3AddXYZ::DoVector3AddXYZ_5340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1838C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Add::_ctor_5331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F180D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Add::Reset_5332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Add::OnEnter_5333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Add::OnUpdate_5334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector3Add::DoVector3Add_5335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F181C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Subtract::_ctor_5327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F17ED0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Subtract::Reset_5328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Subtract::OnEnter_5329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Subtract::OnUpdate_5330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2RotateTowards::_ctor_5323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F17B7C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2RotateTowards::Reset_5324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2RotateTowards::OnEnter_5325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2RotateTowards::OnUpdate_5326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2PerSecond::_ctor_5319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F17A54)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2PerSecond::Reset_5320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2PerSecond::OnEnter_5321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2PerSecond::OnUpdate_5322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Operator::_ctor_5314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1774C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Operator::Reset_5315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Operator::OnEnter_5316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Operator::OnUpdate_5317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Operator::DoVector2Operator_5318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F177AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Normalize::_ctor_5310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F17640)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Normalize::Reset_5311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Normalize::OnEnter_5312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Normalize::OnUpdate_5313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Multiply::_ctor_5306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F174E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Multiply::Reset_5307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Multiply::OnEnter_5308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Multiply::OnUpdate_5309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2MoveTowards::_ctor_5302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F17304)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2MoveTowards::Reset_5303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2MoveTowards::OnUpdate_5304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2MoveTowards::DoMoveTowards_5305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1735C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2LowPassFilter::_ctor_5298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1710C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2LowPassFilter::Reset_5299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2LowPassFilter::OnEnter_5300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2LowPassFilter::OnUpdate_5301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Lerp::_ctor_5293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16F1C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Lerp::Reset_5294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Lerp::OnEnter_5295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Lerp::OnUpdate_5296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Lerp::DoVector2Lerp_5297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F17054)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Invert::_ctor_5289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16E00)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Invert::Reset_5290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Invert::OnEnter_5291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Invert::OnUpdate_5292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Interpolate::_ctor_5285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16A58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Interpolate::Reset_5286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Interpolate::OnEnter_5287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Interpolate::OnUpdate_5288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2HighPassFilter::_ctor_5281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16820)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2HighPassFilter::Reset_5282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2HighPassFilter::OnEnter_5283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2HighPassFilter::OnUpdate_5284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2ClampMagnitude::_ctor_5276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16750)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2ClampMagnitude::Reset_5277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2ClampMagnitude::OnEnter_5278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2ClampMagnitude::OnUpdate_5279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2ClampMagnitude::DoVector2ClampMagnitude_5280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16798)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2AddXY::_ctor_5271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16598)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2AddXY::Reset_5272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2AddXY::OnEnter_5273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2AddXY::OnUpdate_5274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2AddXY::DoVector2AddXYZ_5275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16610)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Add::_ctor_5266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16390)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Add::Reset_5267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Add::OnEnter_5268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Add::OnUpdate_5269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Vector2Add::DoVector2Add_5270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F16484)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector2XY::_ctor_5261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5066F74)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector2XY::Reset_5262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector2XY::OnEnter_5263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector2XY::OnUpdate_5264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector2XY::DoSetVector2XYZ_5265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50670AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector2Value::_ctor_5257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5066E94)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector2Value::Reset_5258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector2Value::OnEnter_5259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector2Value::OnUpdate_5260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomVector2::_ctor_5253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD52F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomVector2::Reset_5254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomVector2::OnEnter_5255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomVector2::DoSelectRandomColor_5256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD54F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2XY::_ctor_5248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F855E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2XY::Reset_5249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2XY::OnEnter_5250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2XY::OnUpdate_5251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2XY::DoGetVector2XYZ_5252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85634)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2Length::_ctor_5243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8553C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2Length::Reset_5244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2Length::OnEnter_5245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2Length::OnUpdate_5246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector2Length::DoVectorLength_5247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85584)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugVector2::_ctor_5240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEC608)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugVector2::Reset_5241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugVector2::OnEnter_5242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UseGravity::_ctor_5236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1613C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UseGravity::Reset_5237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UseGravity::OnEnter_5238() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UseGravity::DoUseGravity_5239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1620C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UseGUILayout::_ctor_5233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1631C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UseGUILayout::Reset_5234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UseGUILayout::OnEnter_5235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTan::_ctor_5228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84770)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTan::Reset_5229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTan::OnEnter_5230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTan::OnUpdate_5231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTan::DoTan_5232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F847D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSine::_ctor_5223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83898)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSine::Reset_5224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSine::OnEnter_5225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSine::OnUpdate_5226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSine::DoSine_5227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83900)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetCosine::_ctor_5218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AEDC4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetCosine::Reset_5219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetCosine::OnEnter_5220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetCosine::OnUpdate_5221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetCosine::DoCosine_5222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AEE2C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector3::_ctor_5213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AC278)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector3::Reset_5214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector3::OnEnter_5215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector3::OnUpdate_5216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector3::DoATan_5217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AC2EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector2::_ctor_5208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AC0D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector2::Reset_5209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector2::OnEnter_5210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector2::OnUpdate_5211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2FromVector2::DoATan_5212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AC138)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2::_ctor_5203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ABF34)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2::Reset_5204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2::OnEnter_5205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2::OnUpdate_5206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan2::DoATan_5207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ABFA0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan::_ctor_5198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ABDB8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan::Reset_5199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan::OnEnter_5200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan::OnUpdate_5201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAtan::DoATan_5202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ABE20)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetASine::_ctor_5193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ABC3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetASine::Reset_5194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetASine::OnEnter_5195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetASine::OnUpdate_5196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetASine::DoASine_5197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ABCA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetACosine::_ctor_5188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507BA58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetACosine::Reset_5189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetACosine::OnEnter_5190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetACosine::OnUpdate_5191() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetACosine::DoACosine_5192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507BAC0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TriggerEvent::_ctor_5180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F14E28)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TriggerEvent::Reset_5181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TriggerEvent::OnPreprocess_5182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TriggerEvent::StoreCollisionInfo_5183(DLL2SDK::UnityEngine::UnityEngine::Collider* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F14F5C)(this, collisionInfo_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TriggerEvent::DoTriggerEnter_5184(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TriggerEvent::DoTriggerStay_5185(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TriggerEvent::DoTriggerExit_5186(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TriggerEvent::ErrorCheck_5187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Translate::_ctor_5172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F148E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Translate::Reset_5173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Translate::OnPreprocess_5174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Translate::OnEnter_5175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Translate::OnUpdate_5176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Translate::OnLateUpdate_5177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Translate::OnFixedUpdate_5178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Translate::DoTranslate_5179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F14AB8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformPoint::_ctor_5167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1472C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformPoint::Reset_5168() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformPoint::OnEnter_5169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformPoint::OnUpdate_5170() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformPoint::DoTransformPoint_5171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F14778)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformInputToWorldSpace::_ctor_5164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F14190)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformInputToWorldSpace::Reset_5165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformInputToWorldSpace::OnUpdate_5166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformDirection::_ctor_5159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F13FD8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformDirection::Reset_5160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformDirection::OnEnter_5161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformDirection::OnUpdate_5162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TransformDirection::DoTransformDirection_5163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F14024)(this); } void DLL2SDK::Assembly_CSharp::TrackMouseMovement::_ctor_5156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496BE34)(this); } void DLL2SDK::Assembly_CSharp::TrackMouseMovement::Start_5157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496BED8)(this); } void DLL2SDK::Assembly_CSharp::TrackMouseMovement::Update_5158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496BF70)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchObjectEvent::_ctor_5153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1389C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchObjectEvent::Reset_5154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchObjectEvent::OnUpdate_5155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchGUIEvent::_ctor_5146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F12EB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchGUIEvent::Reset_5147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchGUIEvent::OnEnter_5148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchGUIEvent::OnUpdate_5149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchGUIEvent::DoTouchGUIEvent_5150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F12FF0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchGUIEvent::DoTouch_5151(DLL2SDK::UnityEngine::UnityEngine::Touch touch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F132FC)(this, touch_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchGUIEvent::DoTouchOffset_5152(DLL2SDK::UnityEngine::UnityEngine::Vector3 touchPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1359C)(this, touchPos_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchEvent::_ctor_5143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F12C08)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchEvent::Reset_5144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TouchEvent::OnUpdate_5145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TakeScreenshot::_ctor_5140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F120F8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TakeScreenshot::Reset_5141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::TakeScreenshot::OnEnter_5142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SwipeGestureEvent::_ctor_5135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F11AE8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SwipeGestureEvent::Reset_5136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SwipeGestureEvent::OnEnter_5137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SwipeGestureEvent::OnUpdate_5138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SwipeGestureEvent::TestForSwipeGesture_5139(DLL2SDK::UnityEngine::UnityEngine::Touch touch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F11E78)(this, touch_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringSwitch::_ctor_5130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1183C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringSwitch::Reset_5131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringSwitch::OnEnter_5132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringSwitch::OnUpdate_5133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringSwitch::DoStringSwitch_5134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F11938)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringReplace::_ctor_5125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F11394)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringReplace::Reset_5126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringReplace::OnEnter_5127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringReplace::OnUpdate_5128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringReplace::DoReplace_5129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F114C8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringContains::_ctor_5120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F11024)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringContains::Reset_5121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringContains::OnEnter_5122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringContains::OnUpdate_5123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringContains::DoStringContains_5124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F11134)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringCompare::_ctor_5115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F10DA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringCompare::Reset_5116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringCompare::OnEnter_5117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringCompare::OnUpdate_5118() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringCompare::DoStringCompare_5119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F10EB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringChanged::_ctor_5111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F10C14)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringChanged::Reset_5112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringChanged::OnEnter_5113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringChanged::OnUpdate_5114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringSplit::_ctor_5108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F11564)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringSplit::Reset_5109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringSplit::OnEnter_5110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringJoin::_ctor_5106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1124C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StringJoin::OnEnter_5107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StopLocationServiceUpdates::_ctor_5103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506C858)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StopLocationServiceUpdates::Reset_5104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StopLocationServiceUpdates::OnEnter_5105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseAnimationAction::_ctor_3048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3EF94)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseAnimationAction::OnActionTargetInvoked_3049(DLL2SDK::mscorlib::System::Object* targetObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, targetObject_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartLocationServiceUpdates::_ctor_5095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506C508)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartLocationServiceUpdates::Reset_5096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartLocationServiceUpdates::OnEnter_5097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartLocationServiceUpdates::OnUpdate_5098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartCoroutine::_ctor_5090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506BAD8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartCoroutine::Reset_5091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartCoroutine::OnEnter_5092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartCoroutine::DoStartCoroutine_5093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506BB18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StartCoroutine::OnExit_5094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAtDirection::_ctor_5084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5069FD4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAtDirection::Reset_5085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAtDirection::OnEnter_5086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAtDirection::OnUpdate_5087() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAtDirection::OnLateUpdate_5088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAtDirection::DoSmoothLookAtDirection_5089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506A148)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAt::_ctor_5079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5069684)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAt::Reset_5080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAt::OnEnter_5081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAt::OnLateUpdate_5082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothLookAt::DoSmoothLookAt_5083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50697F4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothFollowAction::_ctor_5076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5069060)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothFollowAction::Reset_5077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SmoothFollowAction::OnLateUpdate_5078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Sleep::_ctor_5072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5068EC0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Sleep::Reset_5073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Sleep::OnEnter_5074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Sleep::DoSleep_5075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5068F70)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVisibility::_ctor_5066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5067AF0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVisibility::Reset_5067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVisibility::OnEnter_5068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVisibility::DoSetVisibility_5069(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5067C0C)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVisibility::OnExit_5070() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVisibility::ResetVisibility_5071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5067D9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVelocity::_ctor_5060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5067554)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVelocity::Reset_5061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVelocity::OnPreprocess_5062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVelocity::OnEnter_5063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVelocity::OnFixedUpdate_5064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVelocity::DoSetVelocity_5065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5067784)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector3XYZ::_ctor_5055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5067298)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector3XYZ::Reset_5056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector3XYZ::OnEnter_5057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector3XYZ::OnUpdate_5058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector3XYZ::DoSetVector3XYZ_5059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5067410)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector3Value::_ctor_5051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50671B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector3Value::Reset_5052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector3Value::OnEnter_5053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetVector3Value::OnUpdate_5054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureScale::_ctor_5046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5066960)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureScale::Reset_5047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureScale::OnEnter_5048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureScale::OnUpdate_5049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureScale::DoSetTextureScale_5050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5066AE4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureOffset::_ctor_5041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506642C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureOffset::Reset_5042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureOffset::OnEnter_5043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureOffset::OnUpdate_5044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTextureOffset::DoSetTextureOffset_5045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50665B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTagsOnChildren::_ctor_5036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5065BE0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTagsOnChildren::Reset_5037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTagsOnChildren::OnEnter_5038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTagsOnChildren::SetTag_5039(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5065C4C)(this, parent_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTagsOnChildren::UpdateComponentFilter_5040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50661DC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTag::_ctor_5033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5065A28)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTag::Reset_5034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetTag::OnEnter_5035() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetStringValue::_ctor_5028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50659A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetStringValue::Reset_5029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetStringValue::OnEnter_5030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetStringValue::OnUpdate_5031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetStringValue::DoSetStringValue_5032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50659E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetSkybox::_ctor_5024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50658F8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetSkybox::Reset_5025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetSkybox::OnEnter_5026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetSkybox::OnUpdate_5027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetShadowStrength::_ctor_5019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5065700)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetShadowStrength::Reset_5020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetShadowStrength::OnEnter_5021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetShadowStrength::OnUpdate_5022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetShadowStrength::DoSetShadowStrength_5023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50657E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetScale::_ctor_5013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5065310)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetScale::Reset_5014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetScale::OnEnter_5015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetScale::OnUpdate_5016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetScale::OnLateUpdate_5017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetScale::DoSetScale_5018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5065488)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRotation::_ctor_5007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5064E4C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRotation::Reset_5008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRotation::OnEnter_5009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRotation::OnUpdate_5010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRotation::OnLateUpdate_5011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRotation::DoSetRotation_5012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5064FE4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRectValue::_ctor_5003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5064D54)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRectValue::Reset_5004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRectValue::OnEnter_5005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRectValue::OnUpdate_5006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRectFields::_ctor_4998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5064A04)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRectFields::Reset_4999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRectFields::OnEnter_5000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRectFields::OnUpdate_5001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRectFields::DoSetRectFields_5002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5064BBC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRandomRotation::_ctor_4994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506475C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRandomRotation::Reset_4995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRandomRotation::OnEnter_4996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRandomRotation::DoRandomRotation_4997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50647D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRandomMaterial::_ctor_4990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506427C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRandomMaterial::Reset_4991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRandomMaterial::OnEnter_4992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetRandomMaterial::DoSetRandomMaterial_4993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50643D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProperty::_ctor_4986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5064150)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProperty::Reset_4987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProperty::OnEnter_4988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProperty::OnUpdate_4989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetPostEffect_GrayScale::_ctor_4983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5063C64)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetPostEffect_GrayScale::Reset_4984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetPostEffect_GrayScale::OnEnter_4985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetPosition::_ctor_4977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5063808)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetPosition::Reset_4978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetPosition::OnEnter_4979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetPosition::OnUpdate_4980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetPosition::OnLateUpdate_4981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetPosition::DoSetPosition_4982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506399C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetParent::_ctor_4974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506357C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetParent::Reset_4975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetParent::OnEnter_4976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetObjectValue::_ctor_4970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50634B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetObjectValue::Reset_4971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetObjectValue::OnEnter_4972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetObjectValue::OnUpdate_4973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetName::_ctor_4966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506336C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetName::Reset_4967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetName::OnEnter_4968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetName::DoSetLayer_4969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50633A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMouseCursor::_ctor_4963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5063204)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMouseCursor::Reset_4964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMouseCursor::OnEnter_4965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialTexture::_ctor_4959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5062C9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialTexture::Reset_4960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialTexture::OnEnter_4961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialTexture::DoSetMaterialTexture_4962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5062DF0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialFloat::_ctor_4954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506274C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialFloat::Reset_4955() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialFloat::OnEnter_4956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialFloat::OnUpdate_4957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialFloat::DoSetMaterialFloat_4958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50628F8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialColor::_ctor_4949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506211C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialColor::Reset_4950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialColor::OnEnter_4951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialColor::OnUpdate_4952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterialColor::DoSetMaterialColor_4953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50622B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterial::_ctor_4945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5061DF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterial::Reset_4946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterial::OnEnter_4947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMaterial::DoSetMaterial_4948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5061ECC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMass::_ctor_4941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5061C18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMass::Reset_4942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMass::OnEnter_4943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMass::DoSetMass_4944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5061CE8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMainCamera::_ctor_4938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5061A3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMainCamera::Reset_4939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetMainCamera::OnEnter_4940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightType::_ctor_4934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50616C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightType::Reset_4935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightType::OnEnter_4936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightType::DoSetLightType_4937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5061818)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightSpotAngle::_ctor_4929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50614CC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightSpotAngle::Reset_4930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightSpotAngle::OnEnter_4931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightSpotAngle::OnUpdate_4932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightSpotAngle::DoSetLightRange_4933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50615B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightRange::_ctor_4924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50612D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightRange::Reset_4925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightRange::OnEnter_4926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightRange::OnUpdate_4927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightRange::DoSetLightRange_4928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50613B8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensityAnim::_ctor_4919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060F98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensityAnim::Reset_4920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensityAnim::OnEnter_4921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensityAnim::OnUpdate_4922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensityAnim::DoSetLightIntensity_4923(float intensity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50611DC)(this, intensity_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensity::_ctor_4914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060DA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensity::Reset_4915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensity::OnEnter_4916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensity::OnUpdate_4917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightIntensity::DoSetLightIntensity_4918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060E84)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightFlare::_ctor_4910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060C00)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightFlare::Reset_4911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightFlare::OnEnter_4912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightFlare::DoSetLightRange_4913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060CB0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightCookie::_ctor_4906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060A40)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightCookie::Reset_4907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightCookie::OnEnter_4908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightCookie::DoSetLightCookie_4909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060AF0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightColor::_ctor_4901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060814)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightColor::Reset_4902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightColor::OnEnter_4903() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightColor::OnUpdate_4904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLightColor::DoSetLightColor_4905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060914)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLayer::_ctor_4897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50606E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLayer::Reset_4898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLayer::OnEnter_4899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetLayer::DoSetLayer_4900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060718)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetJointConnectedBody::_ctor_4894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50604B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetJointConnectedBody::Reset_4895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetJointConnectedBody::OnEnter_4896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIsKinematic::_ctor_4890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50602D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIsKinematic::Reset_4891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIsKinematic::OnEnter_4892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIsKinematic::DoSetIsKinematic_4893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50603A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIntValue::_ctor_4886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060204)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIntValue::Reset_4887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIntValue::OnEnter_4888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIntValue::OnUpdate_4889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIntFromFloat::_ctor_4882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5060128)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIntFromFloat::Reset_4883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIntFromFloat::OnEnter_4884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetIntFromFloat::OnUpdate_4885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetHaloStrength::_ctor_4877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x505FB98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetHaloStrength::Reset_4878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetHaloStrength::OnEnter_4879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetHaloStrength::OnUpdate_4880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetHaloStrength::DoSetHaloStrength_4881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x505FBF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGravity::_ctor_4872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE37C8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGravity::Reset_4873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGravity::OnEnter_4874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGravity::OnUpdate_4875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGravity::DoSetGravity_4876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE3940)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGameVolume::_ctor_4868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE3700)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGameVolume::Reset_4869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGameVolume::OnEnter_4870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGameVolume::OnUpdate_4871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGameObject::_ctor_4864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE3634)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGameObject::Reset_4865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGameObject::OnEnter_4866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGameObject::OnUpdate_4867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureColor::_ctor_4859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4B9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureColor::Reset_4860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureColor::OnEnter_4861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureColor::OnUpdate_4862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureColor::DoSetGUITextureColor_4863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4C9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureAlpha::_ctor_4854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4924)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureAlpha::Reset_4855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureAlpha::OnEnter_4856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureAlpha::OnUpdate_4857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITextureAlpha::DoGUITextureAlpha_4858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4A04)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITexture::_ctor_4851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4778)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITexture::Reset_4852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUITexture::OnEnter_4853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIText::_ctor_4846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE44E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIText::Reset_4847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIText::OnEnter_4848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIText::OnUpdate_4849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIText::DoSetGUIText_4850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4664)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUISkin::_ctor_4843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4330)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUISkin::Reset_4844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUISkin::OnGUI_4845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIDepth::_ctor_4839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4204)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIDepth::Reset_4840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIDepth::OnPreprocess_4841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIDepth::OnGUI_4842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIContentColor::_ctor_4836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4024)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIContentColor::Reset_4837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIContentColor::OnGUI_4838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIColor::_ctor_4833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE3E44)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIColor::Reset_4834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIColor::OnGUI_4835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIBackgroundColor::_ctor_4830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE3C64)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIBackgroundColor::Reset_4831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIBackgroundColor::OnGUI_4832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIAlpha::_ctor_4827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE3A44)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIAlpha::Reset_4828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetGUIAlpha::OnGUI_4829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector3::_ctor_4822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE3164)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector3::Reset_4823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector3::OnEnter_4824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector3::DoSetFsmVector3_4825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE3268)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector3::OnUpdate_4826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector2::_ctor_4817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE2C98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector2::Reset_4818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector2::OnEnter_4819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector2::DoSetFsmVector2_4820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE2D9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVector2::OnUpdate_4821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVariable::_ctor_4812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE2710)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVariable::Reset_4813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVariable::OnEnter_4814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVariable::OnUpdate_4815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmVariable::DoSetFsmVariable_4816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE2840)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmTexture::_ctor_4807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE2220)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmTexture::Reset_4808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmTexture::OnEnter_4809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmTexture::DoSetFsmBool_4810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE2354)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmTexture::OnUpdate_4811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmString::_ctor_4802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE1D60)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmString::Reset_4803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmString::OnEnter_4804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmString::DoSetFsmString_4805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE1E64)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmString::OnUpdate_4806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmRect::_ctor_4797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE1858)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmRect::Reset_4798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmRect::OnEnter_4799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmRect::DoSetFsmBool_4800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE198C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmRect::OnUpdate_4801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmQuaternion::_ctor_4792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE1350)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmQuaternion::Reset_4793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmQuaternion::OnEnter_4794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmQuaternion::DoSetFsmQuaternion_4795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE1484)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmQuaternion::OnUpdate_4796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmObject::_ctor_4787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE0E60)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmObject::Reset_4788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmObject::OnEnter_4789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmObject::DoSetFsmBool_4790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE0F94)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmObject::OnUpdate_4791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmMaterial::_ctor_4782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE0970)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmMaterial::Reset_4783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmMaterial::OnEnter_4784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmMaterial::DoSetFsmBool_4785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE0AA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmMaterial::OnUpdate_4786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmInt::_ctor_4777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE04B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmInt::Reset_4778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmInt::OnEnter_4779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmInt::DoSetFsmInt_4780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE05B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmInt::OnUpdate_4781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmGameObject::_ctor_4772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE0054)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmGameObject::Reset_4773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmGameObject::OnEnter_4774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmGameObject::DoSetFsmGameObject_4775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE015C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmGameObject::OnUpdate_4776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmFloat::_ctor_4767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDFB94)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmFloat::Reset_4768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmFloat::OnEnter_4769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmFloat::DoSetFsmFloat_4770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDFC98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmFloat::OnUpdate_4771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmEnum::_ctor_4762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDF6D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmEnum::Reset_4763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmEnum::OnEnter_4764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmEnum::DoSetFsmEnum_4765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDF7D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmEnum::OnUpdate_4766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmColor::_ctor_4757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDF1FC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmColor::Reset_4758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmColor::OnEnter_4759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmColor::DoSetFsmColor_4760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDF300)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmColor::OnUpdate_4761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmBool::_ctor_4752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDED3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmBool::Reset_4753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmBool::OnEnter_4754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmBool::DoSetFsmBool_4755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDEE40)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmBool::OnUpdate_4756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogDensity::_ctor_4747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE304)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogDensity::Reset_4748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogDensity::OnEnter_4749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogDensity::OnUpdate_4750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogDensity::DoSetFogDensity_4751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE364)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogColor::_ctor_4742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE22C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogColor::Reset_4743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogColor::OnEnter_4744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogColor::OnUpdate_4745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFogColor::DoSetFogColor_4746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE2AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFloatValue::_ctor_4738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE160)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFloatValue::Reset_4739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFloatValue::OnEnter_4740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFloatValue::OnUpdate_4741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFlareStrength::_ctor_4733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE0BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFlareStrength::Reset_4734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFlareStrength::OnEnter_4735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFlareStrength::OnUpdate_4736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFlareStrength::DoSetFlareStrength_4737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE120)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEventTarget::_ctor_4730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE06C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEventTarget::Reset_4731() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEventTarget::OnEnter_4732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEventData::_ctor_4727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD85C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEventData::Reset_4728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEventData::OnEnter_4729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEnumValue::_ctor_4722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD7C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEnumValue::Reset_4723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEnumValue::OnEnter_4724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEnumValue::OnUpdate_4725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetEnumValue::DoSetEnumValue_4726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD80C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetDrag::_ctor_4717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD5D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetDrag::Reset_4718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetDrag::OnEnter_4719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetDrag::OnUpdate_4720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetDrag::DoSetDrag_4721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD6B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorValue::_ctor_4712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD528)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorValue::Reset_4713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorValue::OnEnter_4714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorValue::OnUpdate_4715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorValue::DoSetColorValue_4716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD570)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorRGBA::_ctor_4707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD340)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorRGBA::Reset_4708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorRGBA::OnEnter_4709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorRGBA::OnUpdate_4710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetColorRGBA::DoSetColorRGBA_4711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD3E0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraFOV::_ctor_4702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD148)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraFOV::Reset_4703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraFOV::OnEnter_4704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraFOV::OnUpdate_4705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraFOV::DoSetCameraFOV_4706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD22C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraCullingMask::_ctor_4697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDCEB8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraCullingMask::Reset_4698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraCullingMask::OnEnter_4699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraCullingMask::OnUpdate_4700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetCameraCullingMask::DoSetCameraCullingMask_4701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDD01C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetBoolValue::_ctor_4693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDCDEC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetBoolValue::Reset_4694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetBoolValue::OnEnter_4695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetBoolValue::OnUpdate_4696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetBackgroundColor::_ctor_4688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDCBC0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetBackgroundColor::Reset_4689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetBackgroundColor::OnEnter_4690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetBackgroundColor::OnUpdate_4691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetBackgroundColor::DoSetBackgroundColor_4692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDCCC0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioVolume::_ctor_4683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDC848)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioVolume::Reset_4684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioVolume::OnEnter_4685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioVolume::OnUpdate_4686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioVolume::DoSetAudioVolume_4687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDC928)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioPitch::_ctor_4678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDC634)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioPitch::Reset_4679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioPitch::OnEnter_4680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioPitch::OnUpdate_4681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioPitch::DoSetAudioPitch_4682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDC714)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioLoop::_ctor_4675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDC468)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioLoop::Reset_4676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioLoop::OnEnter_4677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioClip::_ctor_4672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDC284)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioClip::Reset_4673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAudioClip::OnEnter_4674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationWeight::_ctor_4667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD82F8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationWeight::Reset_4668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationWeight::OnEnter_4669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationWeight::OnUpdate_4670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationWeight::DoSetAnimationWeight_4671(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD83EC)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationTime::_ctor_4662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD7F80)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationTime::Reset_4663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationTime::OnEnter_4664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationTime::OnUpdate_4665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationTime::DoSetAnimationTime_4666(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD8030)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationSpeed::_ctor_4657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD7C44)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationSpeed::Reset_4658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationSpeed::OnEnter_4659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationSpeed::OnUpdate_4660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimationSpeed::DoSetAnimationSpeed_4661(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD7D38)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAmbientLight::_ctor_4652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD7B6C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAmbientLight::Reset_4653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAmbientLight::OnEnter_4654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAmbientLight::OnUpdate_4655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAmbientLight::DoSetAmbientColor_4656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD7BEC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAllFsmGameObject::_ctor_4648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD7B48)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAllFsmGameObject::Reset_4649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAllFsmGameObject::OnEnter_4650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAllFsmGameObject::DoSetFsmGameObject_4651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD7B68)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SequenceEvent::_ctor_4644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD74CC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SequenceEvent::Reset_4645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SequenceEvent::OnEnter_4646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SequenceEvent::OnUpdate_4647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendRandomEvent::_ctor_4640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD6AD4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendRandomEvent::Reset_4641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendRandomEvent::OnEnter_4642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendRandomEvent::OnUpdate_4643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendMessage::_ctor_4636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD6264)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendMessage::Reset_4637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendMessage::OnEnter_4638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendMessage::DoSendMessage_4639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD62A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEventToFsm::_ctor_4632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD5EB0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEventToFsm::Reset_4633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEventToFsm::OnEnter_4634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEventToFsm::OnUpdate_4635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEventByName::_ctor_4628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD5C5C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEventByName::Reset_4629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEventByName::OnEnter_4630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEventByName::OnUpdate_4631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEvent::_ctor_4624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD5ADC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEvent::Reset_4625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEvent::OnEnter_4626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendEvent::OnUpdate_4627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomVector3::_ctor_4620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD55A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomVector3::Reset_4621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomVector3::OnEnter_4622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomVector3::DoSelectRandomColor_4623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD57A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomString::_ctor_4616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD5040)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomString::Reset_4617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomString::OnEnter_4618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomString::DoSelectRandomString_4619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD5240)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomGameObject::_ctor_4612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD4D90)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomGameObject::Reset_4613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomGameObject::OnEnter_4614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomGameObject::DoSelectRandomGameObject_4615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD4F90)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomColor::_ctor_4608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD4ACC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomColor::Reset_4609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomColor::OnEnter_4610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SelectRandomColor::DoSelectRandomColor_4611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD4CCC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenToWorldPoint::_ctor_4603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD4644)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenToWorldPoint::Reset_4604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenToWorldPoint::OnEnter_4605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenToWorldPoint::OnUpdate_4606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenToWorldPoint::DoScreenToWorldPoint_4607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD47B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenPick::_ctor_4598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD3F2C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenPick::Reset_4599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenPick::OnEnter_4600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenPick::OnUpdate_4601() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScreenPick::DoScreenPick_4602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD4154)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadSceneAsynch::_ctor_4592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F15AF4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadSceneAsynch::Reset_4593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadSceneAsynch::OnEnter_4594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadSceneAsynch::DoUnLoadAsynch_4595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F15C64)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadSceneAsynch::OnUpdate_4596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadSceneAsynch::OnExit_4597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadScene::_ctor_4588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F155FC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadScene::Reset_4589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadScene::OnEnter_4590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::UnloadScene::ErrorCheck_4591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetActiveScene::_ctor_4584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD767C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetActiveScene::Reset_4585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetActiveScene::OnEnter_4586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetActiveScene::DoSetActivate_4587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD7764)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneUnloadedEvent::_ctor_4579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD7200)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneUnloadedEvent::Reset_4580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneUnloadedEvent::OnEnter_4581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneUnloadedEvent::SceneManager_sceneUnloaded_4582(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD72E4)(this, scene_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneUnloadedEvent::OnExit_4583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneLoadedEvent::_ctor_4572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD6E08)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneLoadedEvent::Reset_4573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneLoadedEvent::OnEnter_4574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneLoadedEvent::SceneManager_sceneLoaded_4575(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD6EF0)(this, scene_, mode_, async_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneLoadedEvent::OnUpdate_4576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneLoadedEvent::OnExit_4577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendSceneLoadedEvent::ErrorCheck_4578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendActiveSceneChangedEvent::_ctor_4567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD5864)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendActiveSceneChangedEvent::Reset_4568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendActiveSceneChangedEvent::OnEnter_4569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendActiveSceneChangedEvent::SceneManager_activeSceneChanged_4570(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene previousActiveScene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene activeScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD5948)(this, previousActiveScene_, activeScene_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SendActiveSceneChangedEvent::OnExit_4571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneActionBase::_ctor_4544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B916C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneActionBase::Reset_4545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneActionBase::OnEnter_4546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MergeScenes::_ctor_4558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9E6D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MergeScenes::Reset_4559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MergeScenes::OnEnter_4560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MergeScenes::GetSourceScene_4561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9E894)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MergeScenes::GetDestinationScene_4562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9EB1C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MergeScenes::ErrorCheck_4563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadSceneAsynch::_ctor_4551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9C6BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadSceneAsynch::Reset_4552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadSceneAsynch::OnEnter_4553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadSceneAsynch::DoLoadAsynch_4554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9C858)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadSceneAsynch::OnUpdate_4555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadSceneAsynch::OnExit_4556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadSceneAsynch::_cctor_4557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9CFAC)(); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadScene::_ctor_4547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9C3E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadScene::Reset_4548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadScene::OnEnter_4549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadScene::DoLoadScene_4550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9C4A4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneUnloadedEventData::_ctor_4539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8347C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneUnloadedEventData::Reset_4540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneUnloadedEventData::OnEnter_4541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneUnloadedEventData::OnUpdate_4542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneUnloadedEventData::DoGetSceneProperties_4543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F834D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootGameObjects::_ctor_4534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83388)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootGameObjects::Reset_4535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootGameObjects::OnEnter_4536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootGameObjects::OnUpdate_4537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootGameObjects::DoGetSceneRootGameObjects_4538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F833EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootCount::_ctor_4529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83294)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootCount::Reset_4530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootCount::OnEnter_4531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootCount::OnUpdate_4532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneRootCount::DoGetSceneRootCount_4533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F832F8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneProperties::_ctor_4525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F82F84)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneProperties::Reset_4526() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneProperties::OnEnter_4527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneProperties::DoGetSceneProperties_4528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F82FF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScenePath::_ctor_4521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F82EA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScenePath::Reset_4522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScenePath::OnEnter_4523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScenePath::DoGetScenePath_4524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F82EF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneName::_ctor_4517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F82DC4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneName::Reset_4518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneName::OnEnter_4519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneName::DoGetSceneName_4520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F82E18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneLoadedEventData::_ctor_4513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F82A24)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneLoadedEventData::Reset_4514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneLoadedEventData::OnEnter_4515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneLoadedEventData::DoGetSceneProperties_4516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F82A6C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsValid::_ctor_4509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F828F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsValid::Reset_4510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsValid::OnEnter_4511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsValid::DoGetSceneIsValid_4512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F82944)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsLoaded::_ctor_4504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9E70)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsLoaded::Reset_4505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsLoaded::OnEnter_4506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsLoaded::OnUpdate_4507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsLoaded::DoGetSceneIsLoaded_4508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9EE4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsDirty::_ctor_4499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9D6C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsDirty::Reset_4500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsDirty::OnEnter_4501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsDirty::OnUpdate_4502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneIsDirty::DoGetSceneIsDirty_4503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9DE0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneCountInBuildSettings::_ctor_4495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9CF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneCountInBuildSettings::Reset_4496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneCountInBuildSettings::OnEnter_4497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneCountInBuildSettings::DoGetSceneCountInBuildSettings_4498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9D2C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneCount::_ctor_4490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9C70)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneCount::Reset_4491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneCount::OnEnter_4492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneCount::OnUpdate_4493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneCount::DoGetSceneCount_4494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9CB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneBuildIndex::_ctor_4486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9B80)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneBuildIndex::Reset_4487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneBuildIndex::OnEnter_4488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneBuildIndex::DoGetSceneBuildIndex_4489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9BE4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneActivateChangedEventData::_ctor_4481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B95D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneActivateChangedEventData::Reset_4482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneActivateChangedEventData::OnEnter_4483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneActivateChangedEventData::OnUpdate_4484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSceneActivateChangedEventData::DoGetSceneProperties_4485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B9620)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateScene::_ctor_4478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE6864)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateScene::Reset_4479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateScene::OnEnter_4480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AllowSceneActivation::_ctor_4473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3B148)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AllowSceneActivation::Reset_4474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AllowSceneActivation::OnEnter_4475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AllowSceneActivation::OnUpdate_4476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AllowSceneActivation::DoAllowSceneActivation_4477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3B19C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScaleTime::_ctor_4468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD3E2C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScaleTime::Reset_4469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScaleTime::OnEnter_4470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScaleTime::OnUpdate_4471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScaleTime::DoTimeScale_4472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD3EA0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScaleGUI::_ctor_4464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD39D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScaleGUI::Reset_4465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScaleGUI::OnGUI_4466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ScaleGUI::OnUpdate_4467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SampleCurve::_ctor_4459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD3910)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SampleCurve::Reset_4460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SampleCurve::OnEnter_4461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SampleCurve::OnUpdate_4462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SampleCurve::DoSampleCurve_4463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD395C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::_ctor_4441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD2C34)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::Reset_4442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::Event_4443(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, fsmEvent_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::OnEnter_4444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::OnUpdate_4445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::OnFixedUpdate_4446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::OnLateUpdate_4447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::DoTriggerEnter_4448(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::DoTriggerStay_4449(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::DoTriggerExit_4450(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::DoCollisionEnter_4451(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::DoCollisionStay_4452(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::DoCollisionExit_4453(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::DoParticleCollision_4454(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::DoControllerColliderHit_4455(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::OnGUI_4456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::OnExit_4457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSMAction::CheckIfFinished_4458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSM::_ctor_4436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD2B98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSM::Reset_4437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSM::Awake_4438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSM::OnEnter_4439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RunFSM::CheckIfFinished_4440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RotateGUI::_ctor_4432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD2864)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RotateGUI::Reset_4433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RotateGUI::OnGUI_4434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RotateGUI::OnUpdate_4435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Rotate::_ctor_4424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD2328)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Rotate::Reset_4425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Rotate::OnPreprocess_4426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Rotate::OnEnter_4427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Rotate::OnUpdate_4428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Rotate::OnLateUpdate_4429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Rotate::OnFixedUpdate_4430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Rotate::DoRotate_4431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD24F4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RewindAnimation::_ctor_4420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA754)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RewindAnimation::Reset_4421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RewindAnimation::OnEnter_4422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RewindAnimation::DoRewindAnimation_4423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA788)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RestartLevel::_ctor_4418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA64C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RestartLevel::OnEnter_4419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ResetInputAxes::_ctor_4415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA590)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ResetInputAxes::Reset_4416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ResetInputAxes::OnEnter_4417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ResetGUIMatrix::_ctor_4413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA334)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ResetGUIMatrix::OnGUI_4414() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RemoveMixingTransform::_ctor_4409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA0AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RemoveMixingTransform::Reset_4410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RemoveMixingTransform::OnEnter_4411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RemoveMixingTransform::DoRemoveMixingTransform_4412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DAA1A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectOverlaps::_ctor_4402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA9C6C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectOverlaps::Reset_4403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectOverlaps::OnEnter_4404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectOverlaps::OnUpdate_4405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectOverlaps::DoRectOverlap_4406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA9DA8)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectOverlaps::Intersect_4407(DLL2SDK::UnityEngine::UnityEngine::Rect a_, DLL2SDK::UnityEngine::UnityEngine::Rect b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA9EA4)(a_, b_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectOverlaps::FlipNegative_4408(DLL2SDK::UnityEngine::UnityEngine::Rect* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA9FCC)(r_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectContains::_ctor_4397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA993C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectContains::Reset_4398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectContains::OnEnter_4399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectContains::OnUpdate_4400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RectContains::DoRectContains_4401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA9B08)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RaycastAll::_ctor_4392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA8E4C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RaycastAll::Reset_4393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RaycastAll::OnEnter_4394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RaycastAll::OnUpdate_4395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RaycastAll::DoRaycast_4396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA9074)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Raycast::_ctor_4387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA8470)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Raycast::Reset_4388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Raycast::OnEnter_4389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Raycast::OnUpdate_4390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Raycast::DoRaycast_4391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA8698)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomWait::_ctor_4383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA82B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomWait::Reset_4384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomWait::OnEnter_4385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomWait::OnUpdate_4386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomInt::_ctor_4380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA81D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomInt::Reset_4381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomInt::OnEnter_4382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomFloat::_ctor_4377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA810C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomFloat::Reset_4378() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomFloat::OnEnter_4379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomEvent::_ctor_4372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7E68)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomEvent::Reset_4373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomEvent::OnEnter_4374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomEvent::OnUpdate_4375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomEvent::GetRandomEvent_4376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7FC4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomBool::_ctor_4369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7DF4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomBool::Reset_4370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RandomBool::OnEnter_4371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionBaseAction::_ctor_4311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA6AC8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionBaseAction::Awake_4312() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionRotateTowards::_ctor_4355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7944)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionRotateTowards::Reset_4356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionRotateTowards::OnEnter_4357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionRotateTowards::OnUpdate_4358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionRotateTowards::OnLateUpdate_4359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionRotateTowards::OnFixedUpdate_4360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionRotateTowards::DoQuatRotateTowards_4361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7A98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLowPassFilter::_ctor_4348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA75C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLowPassFilter::Reset_4349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLowPassFilter::OnEnter_4350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLowPassFilter::OnUpdate_4351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLowPassFilter::OnLateUpdate_4352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLowPassFilter::OnFixedUpdate_4353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLowPassFilter::DoQuatLowPassFilter_4354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7708)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLookRotation::_ctor_4341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA738C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLookRotation::Reset_4342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLookRotation::OnEnter_4343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLookRotation::OnUpdate_4344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLookRotation::OnLateUpdate_4345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLookRotation::OnFixedUpdate_4346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLookRotation::DoQuatLookRotation_4347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA748C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLerp::_ctor_4334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7138)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLerp::Reset_4335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLerp::OnEnter_4336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLerp::OnUpdate_4337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLerp::OnLateUpdate_4338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLerp::OnFixedUpdate_4339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionLerp::DoQuatLerp_4340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7288)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionInverse::_ctor_4327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7038)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionInverse::Reset_4328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionInverse::OnEnter_4329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionInverse::OnUpdate_4330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionInverse::OnLateUpdate_4331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionInverse::OnFixedUpdate_4332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionInverse::DoQuatInverse_4333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7088)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionEuler::_ctor_4320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA6F3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionEuler::Reset_4321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionEuler::OnEnter_4322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionEuler::OnUpdate_4323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionEuler::OnLateUpdate_4324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionEuler::OnFixedUpdate_4325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionEuler::DoQuatEuler_4326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA6F8C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionCompare::_ctor_4313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA6C3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionCompare::Reset_4314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionCompare::OnEnter_4315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionCompare::OnUpdate_4316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionCompare::OnLateUpdate_4317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionCompare::OnFixedUpdate_4318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionCompare::DoQuatCompare_4319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA6D78)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionAngleAxis::_ctor_4304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA6AC0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionAngleAxis::Reset_4305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionAngleAxis::OnEnter_4306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionAngleAxis::OnUpdate_4307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionAngleAxis::OnLateUpdate_4308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionAngleAxis::OnFixedUpdate_4309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionAngleAxis::DoQuatAngleAxis_4310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA6B1C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByVector::_ctor_4297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6FC8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByVector::Reset_4298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByVector::OnEnter_4299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByVector::OnUpdate_4300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByVector::OnLateUpdate_4301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByVector::OnFixedUpdate_4302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByVector::DoQuatMult_4303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B7014)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByQuaternion::_ctor_4290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6E98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByQuaternion::Reset_4291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByQuaternion::OnEnter_4292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByQuaternion::OnUpdate_4293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByQuaternion::OnLateUpdate_4294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByQuaternion::OnFixedUpdate_4295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionMultipliedByQuaternion::DoQuatMult_4296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6EE4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionFromRotation::_ctor_4283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6D78)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionFromRotation::Reset_4284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionFromRotation::OnEnter_4285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionFromRotation::OnUpdate_4286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionFromRotation::OnLateUpdate_4287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionFromRotation::OnFixedUpdate_4288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionFromRotation::DoQuatFromRotation_4289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6DC4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionEulerAngles::_ctor_4276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6C78)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionEulerAngles::Reset_4277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionEulerAngles::OnEnter_4278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionEulerAngles::OnUpdate_4279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionEulerAngles::OnLateUpdate_4280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionEulerAngles::OnFixedUpdate_4281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetQuaternionEulerAngles::GetQuatEuler_4282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6CC8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProjectLocationToMap::_ctor_4268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA5804)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProjectLocationToMap::Reset_4269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProjectLocationToMap::OnEnter_4270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProjectLocationToMap::OnUpdate_4271() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProjectLocationToMap::DoProjectGPSLocation_4272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA59F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProjectLocationToMap::DoEquidistantCylindrical_4273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA5CDC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProjectLocationToMap::DoMercatorProjection_4274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA5DC8)(this); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ProjectLocationToMap::LatitudeToMercator_4275(float latitudeInDegrees_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA5ED0)(latitudeInDegrees_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector3::_ctor_4263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5064114)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector3::Reset_4264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector3::OnEnter_4265() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector3::OnUpdate_4266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector3::DoSetProceduralVector_4267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5064148)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector2::_ctor_4258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50640D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector2::Reset_4259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector2::OnEnter_4260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector2::OnUpdate_4261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralVector2::DoSetProceduralVector_4262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506410C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralFloat::_ctor_4253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5063FD0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralFloat::Reset_4254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralFloat::OnEnter_4255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralFloat::OnUpdate_4256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralFloat::DoSetProceduralFloat_4257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50640D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralColor::_ctor_4248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5063EA8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralColor::Reset_4249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralColor::OnEnter_4250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralColor::OnUpdate_4251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralColor::DoSetProceduralFloat_4252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5063FC8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralBoolean::_ctor_4243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5063DA0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralBoolean::Reset_4244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralBoolean::OnEnter_4245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralBoolean::OnUpdate_4246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetProceduralBoolean::DoSetProceduralFloat_4247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5063EA0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RebuildTextures::_ctor_4238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA98E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RebuildTextures::Reset_4239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RebuildTextures::OnEnter_4240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RebuildTextures::OnUpdate_4241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::RebuildTextures::DoRebuildTextures_4242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA9934)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsSetString::_ctor_4235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA3DD8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsSetString::Reset_4236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsSetString::OnEnter_4237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsSetInt::_ctor_4232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA3ACC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsSetInt::Reset_4233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsSetInt::OnEnter_4234() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsSetFloat::_ctor_4229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA37B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsSetFloat::Reset_4230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsSetFloat::OnEnter_4231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsHasKey::_ctor_4226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA3540)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsHasKey::Reset_4227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsHasKey::OnEnter_4228() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsGetString::_ctor_4223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA319C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsGetString::Reset_4224() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsGetString::OnEnter_4225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsGetInt::_ctor_4220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA2E4C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsGetInt::Reset_4221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsGetInt::OnEnter_4222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsGetFloat::_ctor_4217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA2ADC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsGetFloat::Reset_4218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsGetFloat::OnEnter_4219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsDeleteKey::_ctor_4214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA28D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsDeleteKey::Reset_4215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsDeleteKey::OnEnter_4216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsDeleteAll::_ctor_4211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA289C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsDeleteAll::Reset_4212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayerPrefsDeleteAll::OnEnter_4213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayVoiceAction::_ctor_4208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA5394)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayVoiceAction::Reset_4209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayVoiceAction::OnEnter_4210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlaySound::_ctor_4204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA4DDC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlaySound::Reset_4205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlaySound::OnEnter_4206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlaySound::DoPlaySound_4207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA4F00)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomSound::_ctor_4200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA4904)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomSound::Reset_4201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomSound::OnEnter_4202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomSound::DoPlayRandomClip_4203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA4B88)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomAnimation::_ctor_4192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA4138)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomAnimation::Reset_4193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomAnimation::OnEnter_4194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomAnimation::DoPlayRandomAnimation_4195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA4234)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomAnimation::DoPlayAnimation_4196(DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA42CC)(this, animName_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomAnimation::OnUpdate_4197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomAnimation::OnExit_4198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayRandomAnimation::StopAnimation_4199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA47DC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayAnimation::_ctor_4185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA21AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayAnimation::Reset_4186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayAnimation::OnEnter_4187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayAnimation::DoPlayAnimation_4188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA2200)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayAnimation::OnUpdate_4189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayAnimation::OnExit_4190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PlayAnimation::StopAnimation_4191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA2774)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PerSecond::_ctor_4180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA20F4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PerSecond::Reset_4181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PerSecond::OnEnter_4182() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PerSecond::OnUpdate_4183() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::PerSecond::DoPerSecond_4184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA213C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ObjectCompare::_ctor_4175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1F70)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ObjectCompare::Reset_4176() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ObjectCompare::OnEnter_4177() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ObjectCompare::OnUpdate_4178() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ObjectCompare::DoObjectCompare_4179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1FC0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::NextFrameEvent::_ctor_4171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1F14)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::NextFrameEvent::Reset_4172() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::NextFrameEvent::OnEnter_4173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::NextFrameEvent::OnUpdate_4174() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlayMakerRPCProxy::_ctor_4168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483FD2C)(this); } void DLL2SDK::Assembly_CSharp::PlayMakerRPCProxy::Reset_4169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483FD34)(this); } void DLL2SDK::Assembly_CSharp::PlayMakerRPCProxy::ForwardEvent_4170(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x483FDBC)(this, eventName_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveTowards::_ctor_4161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1718)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveTowards::Reset_4162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveTowards::OnUpdate_4163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveTowards::DoMoveTowards_4164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1770)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveTowards::UpdateTargetPos_4165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1954)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveTowards::GetTargetPos_4166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1C44)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveTowards::GetTargetPosWithVertical_4167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1C58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::_ctor_2585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEE844)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::Reset_2586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::OnEnter_2587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::OnExit_2588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::OnUpdate_2589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::UpdatePercentage_2590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEFEE8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::SetEasingFunction_2591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEFAC4)(this); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::linear_2592(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0110)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::clerp_2593(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF01D4)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::spring_2594(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF02EC)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInQuad_2595(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0434)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeOutQuad_2596(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0458)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInOutQuad_2597(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0484)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInCubic_2598(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF04EC)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeOutCubic_2599(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0514)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInOutCubic_2600(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF054C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInQuart_2601(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF05B8)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeOutQuart_2602(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF05E4)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInOutQuart_2603(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF061C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInQuint_2604(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF068C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeOutQuint_2605(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF06BC)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInOutQuint_2606(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF06FC)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInSine_2607(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0778)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeOutSine_2608(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0850)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInOutSine_2609(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0924)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInExpo_2610(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0A08)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeOutExpo_2611(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0AE0)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInOutExpo_2612(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0BB8)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInCirc_2613(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0D0C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeOutCirc_2614(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0E00)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInOutCirc_2615(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF0EF0)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::bounce_2616(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF1060)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInBack_2617(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF113C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeOutBack_2618(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF117C)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::easeInOutBack_2619(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF11CC)(this, start_, end_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::punch_2620(float amplitude_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF1260)(this, amplitude_, value_); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFsmAction::elastic_2621(float start_, float end_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF1390)(this, start_, end_, value_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePickEvent::_ctor_4150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA0598)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePickEvent::Reset_4151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePickEvent::OnEnter_4152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePickEvent::OnUpdate_4153() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePickEvent::DoMousePickEvent_4154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA06D4)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePickEvent::DoRaycast_4155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA092C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePickEvent::ErrorCheck_4156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePick::_ctor_4145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA0170)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePick::Reset_4146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePick::OnEnter_4147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePick::OnUpdate_4148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MousePick::DoMousePick_4149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA02A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook2::_ctor_4137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9F93C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook2::Reset_4138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook2::OnEnter_4139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook2::OnUpdate_4140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook2::DoMouseLook_4141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9FC38)(this); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook2::GetXRotation_4142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9FF8C)(this); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook2::GetYRotation_4143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9FE6C)(this); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook2::ClampAngle_4144(float angle_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* min_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA00AC)(angle_, min_, max_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook::_ctor_4129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9F04C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook::Reset_4130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook::OnEnter_4131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook::OnUpdate_4132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook::DoMouseLook_4133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9F404)(this); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook::GetXRotation_4134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9F758)(this); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook::GetYRotation_4135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9F638)(this); } float DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MouseLook::ClampAngle_4136(float angle_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* min_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmFloat* max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9F878)(angle_, min_, max_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LookAt::_ctor_4121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9E00C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LookAt::Reset_4122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LookAt::OnEnter_4123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LookAt::OnLateUpdate_4124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LookAt::DoLookAt_4125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9E1AC)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LookAt::UpdateLookAtPosition_4126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9E3A0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LookAt::GetLookAtPosition_4127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9E6A8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LookAt::GetLookAtPositionWithVertical_4128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9E6BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadLevelNum::_ctor_4118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9C1F4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadLevelNum::Reset_4119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadLevelNum::OnEnter_4120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadLevel::_ctor_4114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9BC54)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadLevel::Reset_4115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadLevel::OnEnter_4116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::LoadLevel::OnUpdate_4117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::KillDelayedEvents::_ctor_4112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D9AA48)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::KillDelayedEvents::OnEnter_4113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsSleeping::_ctor_4107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F93134)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsSleeping::Reset_4108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsSleeping::OnEnter_4109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsSleeping::OnUpdate_4110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsSleeping::DoIsSleeping_4111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F931FC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsKinematic::_ctor_4102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F92D14)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsKinematic::Reset_4103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsKinematic::OnEnter_4104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsKinematic::OnUpdate_4105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IsKinematic::DoIsKinematic_4106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F92DDC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InvokeMethod::_ctor_4097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F92748)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InvokeMethod::Reset_4098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InvokeMethod::OnEnter_4099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InvokeMethod::DoInvokeMethod_4100(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F928B0)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InvokeMethod::OnExit_4101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformPoint::_ctor_4092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F92590)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformPoint::Reset_4093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformPoint::OnEnter_4094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformPoint::OnUpdate_4095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformPoint::DoInverseTransformPoint_4096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F925DC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformDirection::_ctor_4087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F923D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformDirection::Reset_4088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformDirection::OnEnter_4089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformDirection::OnUpdate_4090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::InverseTransformDirection::DoInverseTransformDirection_4091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F92424)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntSwitch::_ctor_4082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F921CC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntSwitch::Reset_4083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntSwitch::OnEnter_4084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntSwitch::OnUpdate_4085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntSwitch::DoIntSwitch_4086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F922C8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntOperator::_ctor_4077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F91F98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntOperator::Reset_4078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntOperator::OnEnter_4079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntOperator::OnUpdate_4080() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntOperator::DoIntOperator_4081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F91FE4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntCompare::_ctor_4071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F91C48)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntCompare::Reset_4072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntCompare::OnEnter_4073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntCompare::OnUpdate_4074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntCompare::DoIntCompare_4075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F91CC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntCompare::ErrorCheck_4076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntClamp::_ctor_4066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F91AD4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntClamp::Reset_4067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntClamp::OnEnter_4068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntClamp::OnUpdate_4069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntClamp::DoClamp_4070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F91B20)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntChanged::_ctor_4062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F919B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntChanged::Reset_4063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntChanged::OnEnter_4064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntChanged::OnUpdate_4065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntAdd::_ctor_4058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F918C8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntAdd::Reset_4059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntAdd::OnEnter_4060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::IntAdd::OnUpdate_4061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::IncrementRenderQueue::_ctor_4055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A28CE8)(this); } void DLL2SDK::Assembly_CSharp::IncrementRenderQueue::Start_4056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A28D8C)(this); } void DLL2SDK::Assembly_CSharp::IncrementRenderQueue::Update_4057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A28E24)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::HasComponent::_ctor_4049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F90FA8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::HasComponent::Reset_4050() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::HasComponent::OnEnter_4051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::HasComponent::OnUpdate_4052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::HasComponent::OnExit_4053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::HasComponent::DoHasComponent_4054(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F91064)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GotoPreviousState::_ctor_4046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F86054)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GotoPreviousState::Reset_4047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GotoPreviousState::OnEnter_4048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexPosition::_ctor_4041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85D1C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexPosition::Reset_4042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexPosition::OnEnter_4043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexPosition::OnUpdate_4044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexPosition::DoGetVertexPosition_4045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85D68)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexCount::_ctor_4036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85B10)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexCount::Reset_4037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexCount::OnEnter_4038() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexCount::OnUpdate_4039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVertexCount::DoGetVertexCount_4040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85B58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVelocity::_ctor_4031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85878)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVelocity::Reset_4032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVelocity::OnEnter_4033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVelocity::OnUpdate_4034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVelocity::DoGetVelocity_4035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85940)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVectorLength::_ctor_4027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F857D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVectorLength::Reset_4028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVectorLength::OnEnter_4029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVectorLength::DoVectorLength_4030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85808)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector3XYZ::_ctor_4022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F856C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector3XYZ::Reset_4023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector3XYZ::OnEnter_4024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector3XYZ::OnUpdate_4025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetVector3XYZ::DoGetVector3XYZ_4026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85710)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTriggerInfo::_ctor_4018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85388)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTriggerInfo::Reset_4019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTriggerInfo::StoreTriggerInfo_4020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8539C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTriggerInfo::OnEnter_4021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTransform::_ctor_4013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85180)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTransform::Reset_4014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTransform::OnEnter_4015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTransform::OnUpdate_4016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTransform::DoGetGameObjectName_4017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F85274)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchInfo::_ctor_4008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84BB8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchInfo::Reset_4009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchInfo::OnEnter_4010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchInfo::OnUpdate_4011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchInfo::DoGetTouchInfo_4012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84D0C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchCount::_ctor_4003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84AA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchCount::Reset_4004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchCount::OnEnter_4005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchCount::OnUpdate_4006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTouchCount::DoGetTouchCount_4007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84AE8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTimeInfo::_ctor_3998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F848EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTimeInfo::Reset_3999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTimeInfo::OnEnter_4000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTimeInfo::OnUpdate_4001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTimeInfo::DoGetTimeInfo_4002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84938)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTagCount::_ctor_3995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84660)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTagCount::Reset_3996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTagCount::OnEnter_3997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTag::_ctor_3990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F844FC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTag::Reset_3991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTag::OnEnter_3992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTag::OnUpdate_3993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetTag::DoGetTag_3994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84544)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSystemDateTime::_ctor_3986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84220)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSystemDateTime::Reset_3987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSystemDateTime::OnEnter_3988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSystemDateTime::OnUpdate_3989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSubstring::_ctor_3981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84108)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSubstring::Reset_3982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSubstring::OnEnter_3983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSubstring::OnUpdate_3984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSubstring::DoGetSubstring_3985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F84184)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringRight::_ctor_3976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83F0C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringRight::Reset_3977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringRight::OnEnter_3978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringRight::OnUpdate_3979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringRight::DoGetStringRight_3980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83F74)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLength::_ctor_3971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83E64)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLength::Reset_3972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLength::OnEnter_3973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLength::OnUpdate_3974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLength::DoGetStringLength_3975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83EAC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLeft::_ctor_3966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83C60)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLeft::Reset_3967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLeft::OnEnter_3968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLeft::OnUpdate_3969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetStringLeft::DoGetStringLeft_3970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83CC8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSpeed::_ctor_3961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83A14)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSpeed::Reset_3962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSpeed::OnEnter_3963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSpeed::OnUpdate_3964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetSpeed::DoGetSpeed_3965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F83AD8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScreenWidth::_ctor_3958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8382C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScreenWidth::Reset_3959() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScreenWidth::OnEnter_3960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScreenHeight::_ctor_3955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F837C0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScreenHeight::Reset_3956() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScreenHeight::OnEnter_3957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScale::_ctor_3950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B8F68)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScale::Reset_3951() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScale::OnEnter_3952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScale::OnUpdate_3953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetScale::DoGetScale_3954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B8FB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRotation::_ctor_3945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B8C50)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRotation::Reset_3946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRotation::OnEnter_3947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRotation::OnUpdate_3948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRotation::DoGetRotation_3949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B8C9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRoot::_ctor_3941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B8AE8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRoot::Reset_3942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRoot::OnEnter_3943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRoot::DoGetRoot_3944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B8B1C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRectFields::_ctor_3936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B8044)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRectFields::Reset_3937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRectFields::OnEnter_3938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRectFields::OnUpdate_3939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRectFields::DoGetRectFields_3940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B8094)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastHitInfo::_ctor_3931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B7C5C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastHitInfo::Reset_3932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastHitInfo::StoreRaycastInfo_3933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B7C7C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastHitInfo::OnEnter_3934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastHitInfo::OnUpdate_3935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastAllInfo::_ctor_3926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B76C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastAllInfo::Reset_3927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastAllInfo::StoreRaycastAllInfo_3928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B76E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastAllInfo::OnEnter_3929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRaycastAllInfo::OnUpdate_3930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRandomObject::_ctor_3921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B729C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRandomObject::Reset_3922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRandomObject::OnEnter_3923() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRandomObject::OnUpdate_3924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRandomObject::DoGetRandomObject_3925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B7368)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRandomChild::_ctor_3917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B70E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRandomChild::Reset_3918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRandomChild::OnEnter_3919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetRandomChild::DoGetRandomChild_3920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B711C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetProperty::_ctor_3913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6B50)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetProperty::Reset_3914() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetProperty::OnEnter_3915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetProperty::OnUpdate_3916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetPreviousStateName::_ctor_3910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6AA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetPreviousStateName::Reset_3911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetPreviousStateName::OnEnter_3912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetPosition::_ctor_3905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B68A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetPosition::Reset_3906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetPosition::OnEnter_3907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetPosition::OnUpdate_3908() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetPosition::DoGetPosition_3909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B68EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetParticleCollisionInfo::_ctor_3901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6820)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetParticleCollisionInfo::Reset_3902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetParticleCollisionInfo::StoreCollisionInfo_3903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6834)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetParticleCollisionInfo::OnEnter_3904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetParent::_ctor_3898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B6644)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetParent::Reset_3899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetParent::OnEnter_3900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetOwner::_ctor_3895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B65E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetOwner::Reset_3896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetOwner::OnEnter_3897() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetNextChild::_ctor_3891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B633C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetNextChild::Reset_3892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetNextChild::OnEnter_3893() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetNextChild::DoGetNextChild_3894(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B63A4)(this, parent_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetName::_ctor_3886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B60E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetName::Reset_3887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetName::OnEnter_3888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetName::OnUpdate_3889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetName::DoGetGameObjectName_3890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B61D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseY::_ctor_3881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5FB0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseY::Reset_3882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseY::OnEnter_3883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseY::OnUpdate_3884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseY::DoGetMouseY_3885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5FD0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseX::_ctor_3876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5E7C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseX::Reset_3877() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseX::OnEnter_3878() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseX::OnUpdate_3879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseX::DoGetMouseX_3880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5E9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonUp::_ctor_3871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5D48)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonUp::Reset_3872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonUp::OnEnter_3873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonUp::OnUpdate_3874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonUp::DoGetMouseButtonUp_3875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5D7C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonDown::_ctor_3866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5C14)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonDown::Reset_3867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonDown::OnEnter_3868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonDown::OnUpdate_3869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButtonDown::DoGetMouseButtonDown_3870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5C48)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButton::_ctor_3862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5A58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButton::Reset_3863() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButton::OnEnter_3864() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMouseButton::OnUpdate_3865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMaterialTexture::_ctor_3858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5404)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMaterialTexture::Reset_3859() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMaterialTexture::OnEnter_3860() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMaterialTexture::DoGetMaterialTexture_3861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5558)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMaterial::_ctor_3854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4F60)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMaterial::Reset_3855() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMaterial::OnEnter_3856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMaterial::DoGetMaterial_3857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B5038)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMass::_ctor_3850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4DA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMass::Reset_3851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMass::OnEnter_3852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMass::DoGetMass_3853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4E54)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMainCamera::_ctor_3847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4C74)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMainCamera::Reset_3848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetMainCamera::OnEnter_3849() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLocationInfo::_ctor_3843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4C44)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLocationInfo::Reset_3844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLocationInfo::OnEnter_3845() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLocationInfo::DoGetLocationInfo_3846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4C70)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLayer::_ctor_3838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4AE0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLayer::Reset_3839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLayer::OnEnter_3840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLayer::OnUpdate_3841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLayer::DoGetLayer_3842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4B28)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLastEvent::_ctor_3835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B49C8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLastEvent::Reset_3836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetLastEvent::OnEnter_3837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKeyUp::_ctor_3832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B48B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKeyUp::Reset_3833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKeyUp::OnUpdate_3834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKeyDown::_ctor_3829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4798)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKeyDown::Reset_3830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKeyDown::OnUpdate_3831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKey::_ctor_3824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4678)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKey::Reset_3825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKey::OnEnter_3826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKey::OnUpdate_3827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetKey::DoGetKey_3828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B46C0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetJointBreakInfo::_ctor_3821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4608)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetJointBreakInfo::Reset_3822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetJointBreakInfo::OnEnter_3823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetIPhoneSettings::_ctor_3818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B45DC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetIPhoneSettings::Reset_3819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetIPhoneSettings::OnEnter_3820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector3::_ctor_3813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B4288)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector3::Reset_3814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector3::OnEnter_3815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector3::OnUpdate_3816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector3::DoGetFsmVector3_3817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B438C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector2::_ctor_3808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B3F38)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector2::Reset_3809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector2::OnEnter_3810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector2::OnUpdate_3811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVector2::DoGetFsmVector2_3812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B403C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariables::_ctor_3802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B3858)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariables::Reset_3803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariables::InitFsmVars_3804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B3930)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariables::OnEnter_3805() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariables::OnUpdate_3806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariables::DoGetFsmVariables_3807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B3E3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariable::_ctor_3796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B33C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariable::Reset_3797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariable::OnEnter_3798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariable::OnUpdate_3799() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariable::InitFsmVar_3800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B34FC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmVariable::DoGetFsmVariable_3801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B37E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmTexture::_ctor_3791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B3050)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmTexture::Reset_3792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmTexture::OnEnter_3793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmTexture::OnUpdate_3794() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmTexture::DoGetFsmVariable_3795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B3184)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmString::_ctor_3786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B2D0C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmString::Reset_3787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmString::OnEnter_3788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmString::OnUpdate_3789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmString::DoGetFsmString_3790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B2E10)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmState::_ctor_3781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B2958)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmState::Reset_3782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmState::OnEnter_3783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmState::OnUpdate_3784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmState::DoGetFsmState_3785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B2A64)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmRect::_ctor_3776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B25CC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmRect::Reset_3777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmRect::OnEnter_3778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmRect::OnUpdate_3779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmRect::DoGetFsmVariable_3780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B2700)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmQuaternion::_ctor_3771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B2240)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmQuaternion::Reset_3772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmQuaternion::OnEnter_3773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmQuaternion::OnUpdate_3774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmQuaternion::DoGetFsmVariable_3775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B2374)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmObject::_ctor_3766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B1ECC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmObject::Reset_3767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmObject::OnEnter_3768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmObject::OnUpdate_3769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmObject::DoGetFsmVariable_3770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B2000)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmMaterial::_ctor_3761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B1B58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmMaterial::Reset_3762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmMaterial::OnEnter_3763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmMaterial::OnUpdate_3764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmMaterial::DoGetFsmVariable_3765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B1C8C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmInt::_ctor_3756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B1814)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmInt::Reset_3757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmInt::OnEnter_3758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmInt::OnUpdate_3759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmInt::DoGetFsmInt_3760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B1918)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmGameObject::_ctor_3751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B14D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmGameObject::Reset_3752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmGameObject::OnEnter_3753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmGameObject::OnUpdate_3754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmGameObject::DoGetFsmGameObject_3755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B15D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmFloat::_ctor_3746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B117C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmFloat::Reset_3747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmFloat::OnEnter_3748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmFloat::OnUpdate_3749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmFloat::DoGetFsmFloat_3750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B1280)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmEnum::_ctor_3741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B0E38)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmEnum::Reset_3742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmEnum::OnEnter_3743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmEnum::OnUpdate_3744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmEnum::DoGetFsmEnum_3745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B0F3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmColor::_ctor_3736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B0ADC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmColor::Reset_3737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmColor::OnEnter_3738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmColor::OnUpdate_3739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmColor::DoGetFsmColor_3740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B0BE0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmBool::_ctor_3731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B0798)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmBool::Reset_3732() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmBool::OnEnter_3733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmBool::OnUpdate_3734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmBool::DoGetFsmBool_3735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B089C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetEventInfo::_ctor_3728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AF86C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetEventInfo::Reset_3729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetEventInfo::OnEnter_3730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDistance::_ctor_3723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AF618)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDistance::Reset_3724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDistance::OnEnter_3725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDistance::OnUpdate_3726() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDistance::DoGetDistance_3727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AF668)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceRoll::_ctor_3718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AF1AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceRoll::Reset_3719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceRoll::OnEnter_3720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceRoll::OnUpdate_3721() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceRoll::DoGetDeviceRoll_3722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AF2C0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceAcceleration::_ctor_3713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AEF40)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceAcceleration::Reset_3714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceAcceleration::OnEnter_3715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceAcceleration::OnUpdate_3716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetDeviceAcceleration::DoGetDeviceAcceleration_3717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AEFAC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetControllerHitInfo::_ctor_3707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AEAE8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetControllerHitInfo::Reset_3708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetControllerHitInfo::OnPreprocess_3709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetControllerHitInfo::StoreTriggerInfo_3710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AEB40)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetControllerHitInfo::OnEnter_3711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetControllerHitInfo::ErrorCheck_3712() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetControllerCollisionFlags::_ctor_3704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AE808)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetControllerCollisionFlags::Reset_3705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetControllerCollisionFlags::OnUpdate_3706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetComponent::_ctor_3699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AE664)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetComponent::Reset_3700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetComponent::OnEnter_3701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetComponent::OnUpdate_3702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetComponent::DoGetComponent_3703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AE6AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetColorRGBA::_ctor_3694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AE500)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetColorRGBA::Reset_3695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetColorRGBA::OnEnter_3696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetColorRGBA::OnUpdate_3697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetColorRGBA::DoGetColorRGBA_3698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AE550)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetCollisionInfo::_ctor_3690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AE17C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetCollisionInfo::Reset_3691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetCollisionInfo::StoreCollisionInfo_3692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AE1A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetCollisionInfo::OnEnter_3693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChildNum::_ctor_3686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ADF8C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChildNum::Reset_3687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChildNum::OnEnter_3688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChildNum::DoGetChildNum_3689(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AE030)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChildCount::_ctor_3682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ADE34)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChildCount::Reset_3683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChildCount::OnEnter_3684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChildCount::DoGetChildCount_3685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ADE68)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChild::_ctor_3677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AD3E0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChild::Reset_3678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChild::OnEnter_3679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChild::DoGetChildByName_3680(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::String* tag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AD58C)(root_, name_, tag_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetChild::ErrorCheck_3681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButtonUp::_ctor_3674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AD230)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButtonUp::Reset_3675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButtonUp::OnUpdate_3676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButtonDown::_ctor_3671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AD080)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButtonDown::Reset_3672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButtonDown::OnUpdate_3673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButton::_ctor_3666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ACEC4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButton::Reset_3667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButton::OnEnter_3668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButton::OnUpdate_3669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetButton::DoGetButton_3670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ACF94)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAxisVector::_ctor_3663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AC73C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAxisVector::Reset_3664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAxisVector::OnUpdate_3665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAxis::_ctor_3658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AC4D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAxis::Reset_3659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAxis::OnEnter_3660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAxis::OnUpdate_3661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAxis::DoGetAxis_3662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AC5F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAngleToTarget::_ctor_3654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507BBD4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAngleToTarget::Reset_3655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAngleToTarget::OnLateUpdate_3656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAngleToTarget::DoGetAngleToTarget_3657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507BCE4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectTagSwitch::_ctor_3649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B750)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectTagSwitch::Reset_3650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectTagSwitch::OnEnter_3651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectTagSwitch::OnUpdate_3652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectTagSwitch::DoTagSwitch_3653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B84C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsVisible::_ctor_3644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B54C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsVisible::Reset_3645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsVisible::OnEnter_3646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsVisible::OnUpdate_3647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsVisible::DoIsVisible_3648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B614)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsNull::_ctor_3639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B3E4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsNull::Reset_3640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsNull::OnEnter_3641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsNull::OnUpdate_3642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsNull::DoIsGameObjectNull_3643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B430)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsChildOf::_ctor_3635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B204)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsChildOf::Reset_3636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsChildOf::OnEnter_3637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectIsChildOf::DoIsChildOf_3638(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B274)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectHasChildren::_ctor_3630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B05C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectHasChildren::Reset_3631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectHasChildren::OnEnter_3632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectHasChildren::OnUpdate_3633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectHasChildren::DoHasChildren_3634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507B0A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompareTag::_ctor_3625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507AE18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompareTag::Reset_3626() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompareTag::OnEnter_3627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompareTag::OnUpdate_3628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompareTag::DoCompareTag_3629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507AEF0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompare::_ctor_3620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507AC54)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompare::Reset_3621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompare::OnEnter_3622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompare::OnUpdate_3623() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectCompare::DoGameObjectCompare_3624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507ACA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectChanged::_ctor_3616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507AAAC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectChanged::Reset_3617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectChanged::OnEnter_3618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GameObjectChanged::OnUpdate_3619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIAction::_ctor_3492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F861BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIAction::Reset_3493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIAction::OnGUI_3494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUITooltip::_ctor_3610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F90A1C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUITooltip::Reset_3611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUITooltip::OnGUI_3612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutAction::_ctor_3513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F87818)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutAction::get_LayoutOptions_3514() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutAction*)>(DLL2SDK::GameAssemblyBase + 0x4F87820)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutAction::Reset_3515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToolbar::_ctor_3600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8FC7C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToolbar::get_Contents_3601() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToolbar*)>(DLL2SDK::GameAssemblyBase + 0x4F8FC84)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToolbar::SetButtonsContent_3602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8FCAC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToolbar::Reset_3603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToolbar::OnEnter_3604() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToolbar::OnGUI_3605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToolbar::ErrorCheck_3606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToggle::_ctor_3597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8F87C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToggle::Reset_3598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutToggle::OnGUI_3599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutTextLabel::_ctor_3594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8F5A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutTextLabel::Reset_3595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutTextLabel::OnGUI_3596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutTextField::_ctor_3591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8F290)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutTextField::Reset_3592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutTextField::OnGUI_3593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutSpace::_ctor_3588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8F224)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutSpace::Reset_3589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutSpace::OnGUI_3590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutRepeatButton::_ctor_3585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8EE9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutRepeatButton::Reset_3586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutRepeatButton::OnGUI_3587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutPasswordField::_ctor_3582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8EB58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutPasswordField::Reset_3583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutPasswordField::OnGUI_3584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutLabel::_ctor_3579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8E824)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutLabel::Reset_3580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutLabel::OnGUI_3581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutIntLabel::_ctor_3576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8AB2C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutIntLabel::Reset_3577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutIntLabel::OnGUI_3578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutIntField::_ctor_3573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8A714)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutIntField::Reset_3574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutIntField::OnGUI_3575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutHorizontalSlider::_ctor_3570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8A480)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutHorizontalSlider::Reset_3571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutHorizontalSlider::OnGUI_3572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutFloatLabel::_ctor_3567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8A098)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutFloatLabel::Reset_3568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutFloatLabel::OnGUI_3569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutFloatField::_ctor_3564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F89C7C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutFloatField::Reset_3565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutFloatField::OnGUI_3566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutFlexibleSpace::_ctor_3561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F89C64)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutFlexibleSpace::Reset_3562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutFlexibleSpace::OnGUI_3563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndVertical::_ctor_3558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F89C4C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndVertical::Reset_3559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndVertical::OnGUI_3560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndScrollView::_ctor_3556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F89C38)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndScrollView::OnGUI_3557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndHorizontal::_ctor_3553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F89C20)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndHorizontal::Reset_3554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndHorizontal::OnGUI_3555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndCentered::_ctor_3550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F89BCC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndCentered::Reset_3551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndCentered::OnGUI_3552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndArea::_ctor_3547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F89BB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndArea::Reset_3548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEndArea::OnGUI_3549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEmailField::_ctor_3544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F898AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEmailField::Reset_3545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutEmailField::OnGUI_3546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutConfirmPasswordField::_ctor_3541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F89550)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutConfirmPasswordField::Reset_3542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutConfirmPasswordField::OnGUI_3543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutButton::_ctor_3538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F891C0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutButton::Reset_3539() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutButton::OnGUI_3540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBox::_ctor_3535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F88E8C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBox::Reset_3536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBox::OnGUI_3537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginVertical::_ctor_3532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F88BE8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginVertical::Reset_3533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginVertical::OnGUI_3534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginScrollView::_ctor_3529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F88968)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginScrollView::Reset_3530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginScrollView::OnGUI_3531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginHorizontal::_ctor_3526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F886C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginHorizontal::Reset_3527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginHorizontal::OnGUI_3528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginCentered::_ctor_3523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F885B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginCentered::Reset_3524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginCentered::OnGUI_3525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginAreaFollowObject::_ctor_3519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F87F58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginAreaFollowObject::Reset_3520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginAreaFollowObject::OnGUI_3521() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginAreaFollowObject::DummyBeginArea_3522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F884D4)(); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginArea::_ctor_3516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F87A18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginArea::Reset_3517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutBeginArea::OnGUI_3518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIContentAction::_ctor_3500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F86564)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIContentAction::Reset_3501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIContentAction::OnGUI_3502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIHorizontalSlider::_ctor_3508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F87170)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIHorizontalSlider::Reset_3509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIHorizontalSlider::OnGUI_3510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIElementHitTest::_ctor_3503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F86BDC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIElementHitTest::Reset_3504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIElementHitTest::OnEnter_3505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIElementHitTest::OnUpdate_3506() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIElementHitTest::DoHitTest_3507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F86DA0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIButton::_ctor_3497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8687C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIButton::Reset_3498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIButton::OnGUI_3499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIBox::_ctor_3495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F8655C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIBox::OnGUI_3496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateTest::_ctor_3487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507A5A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateTest::Reset_3488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateTest::OnEnter_3489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateTest::OnUpdate_3490() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateTest::DoFsmStateTest_3491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507A5EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateSwitch::_ctor_3482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507A1D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateSwitch::Reset_3483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateSwitch::OnEnter_3484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateSwitch::OnUpdate_3485() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateSwitch::DoFsmStateSwitch_3486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507A2D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmEventOptions::_ctor_3479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5079EF4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmEventOptions::Reset_3480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmEventOptions::OnUpdate_3481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ForwardEvent::_ctor_3476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5079958)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ForwardEvent::Reset_3477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ForwardEvent::Event_3478(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, fsmEvent_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ForwardAllEvents::_ctor_3473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5079744)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ForwardAllEvents::Reset_3474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ForwardAllEvents::Event_3475(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmEvent* fsmEvent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, fsmEvent_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FormatString::_ctor_3468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5079394)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FormatString::Reset_3469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FormatString::OnEnter_3470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FormatString::OnUpdate_3471() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FormatString::DoFormatString_3472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5079484)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSwitch::_ctor_3463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5078ABC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSwitch::Reset_3464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSwitch::OnEnter_3465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSwitch::OnUpdate_3466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSwitch::DoFloatSwitch_3467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5078BB8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSubtract::_ctor_3458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50789D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSubtract::Reset_3459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSubtract::OnEnter_3460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSubtract::OnUpdate_3461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSubtract::DoFloatSubtract_3462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5078A20)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSignTest::_ctor_3452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5078784)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSignTest::Reset_3453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSignTest::OnEnter_3454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSignTest::OnUpdate_3455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSignTest::DoSignTest_3456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50787EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatSignTest::ErrorCheck_3457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatOperator::_ctor_3447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5078550)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatOperator::Reset_3448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatOperator::OnEnter_3449() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatOperator::OnUpdate_3450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatOperator::DoFloatOperator_3451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507859C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatMultiply::_ctor_3443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5078438)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatMultiply::Reset_3444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatMultiply::OnEnter_3445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatMultiply::OnUpdate_3446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatInterpolate::_ctor_3439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5078110)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatInterpolate::Reset_3440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatInterpolate::OnEnter_3441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatInterpolate::OnUpdate_3442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatDivide::_ctor_3435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077FF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatDivide::Reset_3436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatDivide::OnEnter_3437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatDivide::OnUpdate_3438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatCompare::_ctor_3429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077BB8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatCompare::Reset_3430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatCompare::OnEnter_3431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatCompare::OnUpdate_3432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatCompare::DoCompare_3433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077C4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatCompare::ErrorCheck_3434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatClamp::_ctor_3424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077A44)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatClamp::Reset_3425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatClamp::OnEnter_3426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatClamp::OnUpdate_3427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatClamp::DoClamp_3428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077A90)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatChanged::_ctor_3420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507791C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatChanged::Reset_3421() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatChanged::OnEnter_3422() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatChanged::OnUpdate_3423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAddMultiple::_ctor_3415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077810)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAddMultiple::Reset_3416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAddMultiple::OnEnter_3417() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAddMultiple::OnUpdate_3418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAddMultiple::DoFloatAdd_3419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077858)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAdd::_ctor_3410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507772C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAdd::Reset_3411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAdd::OnEnter_3412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAdd::OnUpdate_3413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAdd::DoFloatAdd_3414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077774)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAbs::_ctor_3405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077610)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAbs::Reset_3406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAbs::OnEnter_3407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAbs::OnUpdate_3408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FloatAbs::DoFloatAbs_3409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5077654)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Flicker::_ctor_3401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50772D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Flicker::Reset_3402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Flicker::OnEnter_3403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Flicker::OnUpdate_3404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FinishFSM::_ctor_3399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5076954)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FinishFSM::OnEnter_3400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindGameObject::_ctor_3394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5076404)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindGameObject::Reset_3395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindGameObject::OnEnter_3396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindGameObject::Find_3397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5076524)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindGameObject::ErrorCheck_3398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindClosest::_ctor_3389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5075CD0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindClosest::Reset_3390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindClosest::OnEnter_3391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindClosest::OnUpdate_3392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindClosest::DoFindClosest_3393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5075DCC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindChild::_ctor_3385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5075A28)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindChild::Reset_3386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindChild::OnEnter_3387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FindChild::DoFindChild_3388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5075B20)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Explosion::_ctor_3378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF3BFC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Explosion::Reset_3379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Explosion::OnPreprocess_3380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Explosion::OnEnter_3381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Explosion::OnFixedUpdate_3382() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Explosion::DoExplosion_3383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF3C98)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Explosion::ShouldApplyForce_3384(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF3EEC)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumSwitch::_ctor_3373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF39DC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumSwitch::Reset_3374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumSwitch::OnEnter_3375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumSwitch::OnUpdate_3376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumSwitch::DoEnumSwitch_3377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF3AD8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumCompare::_ctor_3368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF38A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumCompare::Reset_3369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumCompare::OnEnter_3370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumCompare::OnUpdate_3371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnumCompare::DoEnumCompare_3372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF38F8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableGUI::_ctor_3365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF3790)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableGUI::Reset_3366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableGUI::OnEnter_3367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableFog::_ctor_3361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF312C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableFog::Reset_3362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableFog::OnEnter_3363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableFog::OnUpdate_3364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableFSM::_ctor_3356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF31F4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableFSM::Reset_3357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableFSM::OnEnter_3358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableFSM::DoEnableFSM_3359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF3310)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableFSM::OnExit_3360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableBehaviour::_ctor_3350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF2924)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableBehaviour::Reset_3351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableBehaviour::OnEnter_3352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableBehaviour::DoEnableBehaviour_3353(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF29C4)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableBehaviour::OnExit_3354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableBehaviour::ErrorCheck_3355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableAnimation::_ctor_3345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF26BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableAnimation::Reset_3346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableAnimation::OnEnter_3347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableAnimation::DoEnableAnimation_3348(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF2754)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EnableAnimation::OnExit_3349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawTexture::_ctor_3342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEE32C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawTexture::Reset_3343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawTexture::OnGUI_3344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawStateLabel::_ctor_3339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEE2A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawStateLabel::Reset_3340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawStateLabel::OnEnter_3341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawFullscreenColor::_ctor_3336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEE0C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawFullscreenColor::Reset_3337() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawFullscreenColor::OnGUI_3338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawDebugRay::_ctor_3333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEDE0C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawDebugRay::Reset_3334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawDebugRay::OnUpdate_3335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawDebugLine::_ctor_3330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEDB10)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawDebugLine::Reset_3331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DrawDebugLine::OnUpdate_3332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DontDestroyOnLoad::_ctor_3327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FED9FC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DontDestroyOnLoad::Reset_3328() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DontDestroyOnLoad::OnEnter_3329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceVibrate::_ctor_3324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FED938)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceVibrate::Reset_3325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceVibrate::OnEnter_3326() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceShakeEvent::_ctor_3321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FED7A4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceShakeEvent::Reset_3322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceShakeEvent::OnUpdate_3323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DevicePlayFullScreenMovie::_ctor_3318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FED60C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DevicePlayFullScreenMovie::Reset_3319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DevicePlayFullScreenMovie::OnEnter_3320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceOrientationEvent::_ctor_3313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FED4E0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceOrientationEvent::Reset_3314() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceOrientationEvent::OnEnter_3315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceOrientationEvent::OnUpdate_3316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DeviceOrientationEvent::DoDetectDeviceOrientation_3317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FED52C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DetachChildren::_ctor_3309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FED39C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DetachChildren::Reset_3310() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DetachChildren::OnEnter_3311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DetachChildren::DoDetachChildren_3312(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FED3FC)(go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroySelf::_ctor_3306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FED1FC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroySelf::Reset_3307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroySelf::OnEnter_3308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyObjects::_ctor_3303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FECE60)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyObjects::Reset_3304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyObjects::OnEnter_3305() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyObject::_ctor_3299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FECC40)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyObject::Reset_3300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyObject::OnEnter_3301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyObject::OnUpdate_3302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyComponent::_ctor_3295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEC988)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyComponent::Reset_3296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyComponent::OnEnter_3297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DestroyComponent::DoDestroyComponent_3298(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FECA28)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseLogAction::_ctor_3058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F44A38)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseLogAction::Reset_3059() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugObject::_ctor_3289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEC480)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugObject::Reset_3290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugObject::OnEnter_3291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugLog::_ctor_3286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEC270)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugLog::Reset_3287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugLog::OnEnter_3288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugInt::_ctor_3283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEC0BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugInt::Reset_3284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugInt::OnEnter_3285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugGameObject::_ctor_3280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEBF34)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugGameObject::Reset_3281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugGameObject::OnEnter_3282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugFsmVariable::_ctor_3277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEBEA8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugFsmVariable::Reset_3278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugFsmVariable::OnEnter_3279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugFloat::_ctor_3274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEBCF0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugFloat::Reset_3275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugFloat::OnEnter_3276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugEnum::_ctor_3271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEBB54)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugEnum::Reset_3272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugEnum::OnEnter_3273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugDrawShape::_ctor_3268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEB804)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugDrawShape::Reset_3269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugDrawShape::OnDrawActionGizmos_3270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugBool::_ctor_3265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEB64C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugBool::Reset_3266() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugBool::OnEnter_3267() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CutToCamera::_ctor_3260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEB378)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CutToCamera::Reset_3261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CutToCamera::OnEnter_3262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CutToCamera::OnExit_3263() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CutToCamera::SwitchCamera_3264(DLL2SDK::UnityEngine::UnityEngine::Camera* camera1_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEB4F4)(camera1_, camera2_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateObject::_ctor_3257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE6358)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateObject::Reset_3258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateObject::OnEnter_3259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateEmptyObject::_ctor_3254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE5D58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateEmptyObject::Reset_3255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateEmptyObject::OnEnter_3256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertStringToInt::_ctor_3249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE5CB0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertStringToInt::Reset_3250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertStringToInt::OnEnter_3251() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertStringToInt::OnUpdate_3252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertStringToInt::DoConvertStringToInt_3253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE5CF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertSecondsToString::_ctor_3244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE54E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertSecondsToString::Reset_3245() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertSecondsToString::OnEnter_3246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertSecondsToString::OnUpdate_3247() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertSecondsToString::DoConvertSecondsToString_3248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE55B8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertMaterialToObject::_ctor_3239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE5450)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertMaterialToObject::Reset_3240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertMaterialToObject::OnEnter_3241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertMaterialToObject::OnUpdate_3242() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertMaterialToObject::DoConvertMaterialToObject_3243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE5498)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToString::_ctor_3234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE5268)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToString::Reset_3235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToString::OnEnter_3236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToString::OnUpdate_3237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToString::DoConvertIntToString_3238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE52B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToFloat::_ctor_3229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE51C8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToFloat::Reset_3230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToFloat::OnEnter_3231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToFloat::OnUpdate_3232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertIntToFloat::DoConvertIntToFloat_3233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE5210)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToString::_ctor_3224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4FE0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToString::Reset_3225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToString::OnEnter_3226() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToString::OnUpdate_3227() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToString::DoConvertFloatToString_3228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE502C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToInt::_ctor_3219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4DC8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToInt::Reset_3220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToInt::OnEnter_3221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToInt::OnUpdate_3222() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertFloatToInt::DoConvertFloatToInt_3223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE4E18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertEnumToString::_ctor_3214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4E220)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertEnumToString::Reset_3215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertEnumToString::OnEnter_3216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertEnumToString::OnUpdate_3217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertEnumToString::DoConvertEnumToString_3218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4E268)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToString::_ctor_3209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4E0C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToString::Reset_3210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToString::OnEnter_3211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToString::OnUpdate_3212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToString::DoConvertBoolToString_3213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4E1B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToInt::_ctor_3204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4DFDC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToInt::Reset_3205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToInt::OnEnter_3206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToInt::OnUpdate_3207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToInt::DoConvertBoolToInt_3208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4E058)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToFloat::_ctor_3199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4DEF0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToFloat::Reset_3200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToFloat::OnEnter_3201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToFloat::OnUpdate_3202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToFloat::DoConvertBoolToFloat_3203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4DF6C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToColor::_ctor_3194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4DDA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToColor::Reset_3195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToColor::OnEnter_3196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToColor::OnUpdate_3197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ConvertBoolToColor::DoConvertBoolToColor_3198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4DE58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerSimpleMove::_ctor_3191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4DA1C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerSimpleMove::Reset_3192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerSimpleMove::OnUpdate_3193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerSettings::_ctor_3186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4D438)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerSettings::Reset_3187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerSettings::OnEnter_3188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerSettings::OnUpdate_3189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerSettings::DoControllerSettings_3190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4D680)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerMove::_ctor_3183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4D074)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerMove::Reset_3184() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerMove::OnUpdate_3185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerIsGrounded::_ctor_3178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4CE04)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerIsGrounded::Reset_3179() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerIsGrounded::OnEnter_3180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerIsGrounded::OnUpdate_3181() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ControllerIsGrounded::DoControllerIsGrounded_3182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4CE50)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Comment::_ctor_3164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4CD3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Comment::Reset_3165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Comment::OnEnter_3166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorRamp::_ctor_3158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4C88C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorRamp::Reset_3159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorRamp::OnEnter_3160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorRamp::OnUpdate_3161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorRamp::DoColorRamp_3162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4C974)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorRamp::ErrorCheck_3163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorInterpolate::_ctor_3153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4C22C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorInterpolate::Reset_3154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorInterpolate::OnEnter_3155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorInterpolate::OnUpdate_3156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ColorInterpolate::ErrorCheck_3157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::_ctor_3143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4B904)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::Reset_3144() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::OnPreprocess_3145() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::StoreCollisionInfo_3146(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4BA90)(this, collisionInfo_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::DoCollisionEnter_3147(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::DoCollisionStay_3148(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::DoCollisionExit_3149(DLL2SDK::UnityEngine::UnityEngine::Collision* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::DoControllerColliderHit_3150(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* collisionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, collisionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::DoParticleCollision_3151(DLL2SDK::UnityEngine::UnityEngine::GameObject* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CollisionEvent::ErrorCheck_3152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CapturePoseAsAnimationClip::_ctor_3134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4A140)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CapturePoseAsAnimationClip::Reset_3135() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CapturePoseAsAnimationClip::OnEnter_3136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CapturePoseAsAnimationClip::DoCaptureAnimationClip_3137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4A1C0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CapturePoseAsAnimationClip::CaptureTransform_3138(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4A6C4)(this, transform_, path_, clip_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CapturePoseAsAnimationClip::CapturePosition_3139(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4AC0C)(this, transform_, path_, clip_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CapturePoseAsAnimationClip::CaptureRotation_3140(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4AD38)(this, transform_, path_, clip_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CapturePoseAsAnimationClip::CaptureScale_3141(DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::mscorlib::System::String* path_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4AE98)(this, transform_, path_, clip_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CapturePoseAsAnimationClip::SetConstantCurve_3142(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* clip_, DLL2SDK::mscorlib::System::String* childPath_, DLL2SDK::mscorlib::System::String* propertyPath_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4AFC4)(this, clip_, childPath_, propertyPath_, value_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeOut::_ctor_3129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F49CD8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeOut::Reset_3130() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeOut::OnEnter_3131() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeOut::OnUpdate_3132() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeOut::OnGUI_3133() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeIn::_ctor_3124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F49930)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeIn::Reset_3125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeIn::OnEnter_3126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeIn::OnUpdate_3127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CameraFadeIn::OnGUI_3128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallStaticMethod::_ctor_3118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F487F8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallStaticMethod::OnEnter_3119() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallStaticMethod::OnUpdate_3120() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallStaticMethod::DoMethodCall_3121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F488D0)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallStaticMethod::DoCache_3122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F48C50)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallStaticMethod::ErrorCheck_3123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallMethod::_ctor_3109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F47294)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallMethod::Reset_3110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallMethod::OnEnter_3111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallMethod::OnUpdate_3112() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallMethod::DoMethodCall_3113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F47384)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallMethod::NeedToUpdateCache_3114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F477EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallMethod::ClearCache_3115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F47ECC)(this); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallMethod::DoCache_3116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F47A64)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CallMethod::ErrorCheck_3117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BuildString::_ctor_3104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F46EF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BuildString::Reset_3105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BuildString::OnEnter_3106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BuildString::OnUpdate_3107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BuildString::DoBuildString_3108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F46FE4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BroadcastEvent::_ctor_3101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F46C7C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BroadcastEvent::Reset_3102() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BroadcastEvent::OnEnter_3103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolTest::_ctor_3097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F45894)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolTest::Reset_3098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolTest::OnEnter_3099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolTest::OnUpdate_3100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolOperator::_ctor_3092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F45744)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolOperator::Reset_3093() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolOperator::OnEnter_3094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolOperator::OnUpdate_3095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolOperator::DoBoolOperator_3096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F457C0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolNoneTrue::_ctor_3087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F45628)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolNoneTrue::Reset_3088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolNoneTrue::OnEnter_3089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolNoneTrue::OnUpdate_3090() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolNoneTrue::DoNoneTrue_3091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F45674)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolFlip::_ctor_3084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F455C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolFlip::Reset_3085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolFlip::OnEnter_3086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolChanged::_ctor_3080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F454B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolChanged::Reset_3081() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolChanged::OnEnter_3082() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolChanged::OnUpdate_3083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAnyTrue::_ctor_3075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F45384)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAnyTrue::Reset_3076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAnyTrue::OnEnter_3077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAnyTrue::OnUpdate_3078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAnyTrue::DoAnyTrue_3079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F453D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAllTrue::_ctor_3070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F45268)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAllTrue::Reset_3071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAllTrue::OnEnter_3072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAllTrue::OnUpdate_3073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BoolAllTrue::DoAllTrue_3074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F452B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Blink::_ctor_3065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F44E80)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Blink::Reset_3066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Blink::OnEnter_3067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Blink::OnUpdate_3068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::Blink::UpdateBlinkState_3069(bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F44FB8)(this, state_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BlendAnimation::_ctor_3060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F44A4C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BlendAnimation::Reset_3061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BlendAnimation::OnEnter_3062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BlendAnimation::OnUpdate_3063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BlendAnimation::DoBlendAnimation_3064(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F44B14)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseFsmVariableIndexAction::_ctor_3054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F44650)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseFsmVariableIndexAction::Reset_3055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseFsmVariableIndexAction::UpdateCache_3056(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* fsmName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F44664)(this, go_, fsmName_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseFsmVariableIndexAction::DoVariableNotFound_3057(DLL2SDK::mscorlib::System::String* variableName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F44934)(this, variableName_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseFsmVariableAction::_ctor_3050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F44268)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseFsmVariableAction::Reset_3051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseFsmVariableAction::UpdateCache_3052(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* fsmName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4427C)(this, go_, fsmName_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::BaseFsmVariableAction::DoVariableNotFound_3053(DLL2SDK::mscorlib::System::String* variableName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4454C)(this, variableName_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AxisEvent::_ctor_3045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F43BCC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AxisEvent::Reset_3046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AxisEvent::OnUpdate_3047() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioStop::_ctor_3042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F43A44)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioStop::Reset_3043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioStop::OnEnter_3044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioPlay::_ctor_3038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F43588)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioPlay::Reset_3039() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioPlay::OnEnter_3040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioPlay::OnUpdate_3041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioPause::_ctor_3035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F43400)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioPause::Reset_3036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioPause::OnEnter_3037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioMute::_ctor_3032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F43240)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioMute::Reset_3033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AudioMute::OnEnter_3034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmArrayItem::_ctor_3027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE95C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmArrayItem::Reset_3028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmArrayItem::OnEnter_3029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmArrayItem::DoSetFsmArray_3030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDEA60)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmArrayItem::OnUpdate_3031() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmArray::_ctor_3023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE3A4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmArray::Reset_3024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmArray::OnEnter_3025() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetFsmArray::DoSetFsmArrayCopy_3026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDE4A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmArrayItem::_ctor_3018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B03CC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmArrayItem::Reset_3019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmArrayItem::OnEnter_3020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmArrayItem::DoGetFsmArray_3021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50B04D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmArrayItem::OnUpdate_3022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmArray::_ctor_3014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AFDFC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmArray::Reset_3015() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmArray::OnEnter_3016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetFsmArray::DoSetFsmArrayCopy_3017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AFF00)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmArraySet::_ctor_3009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5079AB8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmArraySet::Reset_3010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmArraySet::OnEnter_3011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmArraySet::DoSetFsmString_3012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5079BBC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmArraySet::OnUpdate_3013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayTransferValue::_ctor_3005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4299C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayTransferValue::Reset_3006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayTransferValue::OnEnter_3007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayTransferValue::DoTransferValue_3008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F42AAC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArraySort::_ctor_3002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F42858)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArraySort::Reset_3003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArraySort::OnEnter_3004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayShuffle::_ctor_2999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4243C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayShuffle::Reset_3000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayShuffle::OnEnter_3001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArraySet::_ctor_2994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F422DC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArraySet::Reset_2995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArraySet::OnEnter_2996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArraySet::OnUpdate_2997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArraySet::DoGetValue_2998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4232C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayReverse::_ctor_2991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F42198)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayReverse::Reset_2992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayReverse::OnEnter_2993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayResize::_ctor_2989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41FF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayResize::OnEnter_2990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayLength::_ctor_2985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41F2C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayLength::Reset_2986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayLength::OnEnter_2987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayLength::OnUpdate_2988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGetRandom::_ctor_2980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41E50)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGetRandom::Reset_2981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGetRandom::OnEnter_2982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGetRandom::OnUpdate_2983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGetRandom::DoGetRandomValue_2984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41E98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGetNext::_ctor_2976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41C24)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGetNext::Reset_2977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGetNext::OnEnter_2978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGetNext::DoGetNextItem_2979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41CB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGet::_ctor_2971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41AB8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGet::Reset_2972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGet::OnEnter_2973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGet::OnUpdate_2974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayGet::DoGetValue_2975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41B08)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::_ctor_2960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41584)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::Reset_2961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::Awake_2962() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::OnEnter_2963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::OnUpdate_2964() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::OnFixedUpdate_2965() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::OnLateUpdate_2966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::StartNextFsm_2967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41900)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::StartFsm_2968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F417F8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::DoStartFsm_2969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F419D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayForEach::CheckIfFinished_2970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayDeleteAt::_ctor_2956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41398)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayDeleteAt::Reset_2957() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayDeleteAt::OnEnter_2958() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayDeleteAt::DoDeleteAt_2959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F413D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayContains::_ctor_2952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41208)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayContains::Reset_2953() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayContains::OnEnter_2954() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayContains::DoCheckContainsValue_2955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4124C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayCompare::_ctor_2948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F41060)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayCompare::Reset_2949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayCompare::OnEnter_2950() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayCompare::DoSequenceEqual_2951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F410A4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayClear::_ctor_2945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40EC0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayClear::Reset_2946() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayClear::OnEnter_2947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayAddRange::_ctor_2941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40CFC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayAddRange::Reset_2942() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayAddRange::OnEnter_2943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayAddRange::DoAddRange_2944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40DC0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayAdd::_ctor_2937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40C2C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayAdd::Reset_2938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayAdd::OnEnter_2939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ArrayAdd::DoAddValue_2940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40C60)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ApplicationRunInBackground::_ctor_2934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40BB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ApplicationRunInBackground::Reset_2935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ApplicationRunInBackground::OnEnter_2936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ApplicationQuit::_ctor_2931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40AFC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ApplicationQuit::Reset_2932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ApplicationQuit::OnEnter_2933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnyKey::_ctor_2928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40A10)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnyKey::Reset_2929() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnyKey::OnUpdate_2930() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTrigger::_ctor_2924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDC014)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTrigger::Reset_2925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTrigger::OnEnter_2926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTrigger::SetTrigger_2927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDC190)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTarget::_ctor_2918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDBD44)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTarget::Reset_2919() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTarget::OnPreprocess_2920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTarget::OnEnter_2921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTarget::DoAnimatorMove_2922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorTarget::SetTarget_2923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDBF14)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorStabilizeFeet::_ctor_2914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDBAD4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorStabilizeFeet::Reset_2915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorStabilizeFeet::OnEnter_2916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorStabilizeFeet::DoStabilizeFeet_2917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDBC50)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorSpeed::_ctor_2909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDB848)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorSpeed::Reset_2910() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorSpeed::OnEnter_2911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorSpeed::OnUpdate_2912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorSpeed::DoPlaybackSpeed_2913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDB9DC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackTime::_ctor_2904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDB5BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackTime::Reset_2905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackTime::OnEnter_2906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackTime::OnUpdate_2907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackTime::DoPlaybackTime_2908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDB750)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackSpeed::_ctor_2899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDB330)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackSpeed::Reset_2900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackSpeed::OnEnter_2901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackSpeed::OnUpdate_2902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorPlayBackSpeed::DoPlayBackSpeed_2903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDB4C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLookAt::_ctor_2893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDAAD4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLookAt::Reset_2894() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLookAt::OnPreprocess_2895() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLookAt::OnEnter_2896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLookAt::DoAnimatorIK_2897(int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLookAt::DoSetLookAt_2898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDAE50)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLayersAffectMassCenter::_ctor_2889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDA5B8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLayersAffectMassCenter::Reset_2890() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLayersAffectMassCenter::OnEnter_2891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLayersAffectMassCenter::SetAffectMassCenter_2892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDA734)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLayerWeight::_ctor_2884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDA828)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLayerWeight::Reset_2885() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLayerWeight::OnEnter_2886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLayerWeight::OnUpdate_2887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorLayerWeight::DoLayerWeight_2888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDA9C0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateActionAnimatorBase::_ctor_2668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5079FF4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateActionAnimatorBase::Reset_2670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateActionAnimatorBase::OnPreprocess_2671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateActionAnimatorBase::OnUpdate_2672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateActionAnimatorBase::DoAnimatorMove_2673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::FsmStateActionAnimatorBase::DoAnimatorIK_2674(int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorIKGoal::_ctor_2873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD9B20)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorIKGoal::Reset_2874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorIKGoal::OnPreprocess_2875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorIKGoal::OnEnter_2876() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorIKGoal::DoAnimatorIK_2877(int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorIKGoal::DoSetIKGoal_2878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD9EA4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorFloat::_ctor_2868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD9710)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorFloat::Reset_2869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorFloat::OnEnter_2870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorFloat::OnActionUpdate_2871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorFloat::SetParameter_2872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD9988)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorFeetPivotActive::_ctor_2864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD94A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorFeetPivotActive::Reset_2865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorFeetPivotActive::OnEnter_2866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorFeetPivotActive::DoFeetPivotActive_2867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD961C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorCullingMode::_ctor_2860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD9230)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorCullingMode::Reset_2861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorCullingMode::OnEnter_2862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorCullingMode::SetCullingMode_2863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD93AC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBool::_ctor_2855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD8F60)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBool::Reset_2856() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBool::OnEnter_2857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBool::OnActionUpdate_2858() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBool::SetParameter_2859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD9130)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBody::_ctor_2849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD88A4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBody::Reset_2850() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBody::OnPreprocess_2851() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBody::OnEnter_2852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBody::DoAnimatorIK_2853(int32_t layerIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, layerIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorBody::DoSetBody_2854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD8BFC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorApplyRootMotion::_ctor_2845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD8634)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorApplyRootMotion::Reset_2846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorApplyRootMotion::OnEnter_2847() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorApplyRootMotion::DoApplyRootMotion_2848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FD87B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::NavMeshAgentAnimatorSynchronizer::_ctor_2840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA1C6C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::NavMeshAgentAnimatorSynchronizer::Reset_2841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::NavMeshAgentAnimatorSynchronizer::OnPreprocess_2842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::NavMeshAgentAnimatorSynchronizer::OnEnter_2843() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::NavMeshAgentAnimatorSynchronizer::DoAnimatorMove_2844() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorTarget::_ctor_2835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AB7FC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorTarget::Reset_2836() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorTarget::OnEnter_2837() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorTarget::OnActionUpdate_2838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorTarget::DoGetTarget_2839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50ABA24)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorSpeed::_ctor_2830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AB55C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorSpeed::Reset_2831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorSpeed::OnEnter_2832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorSpeed::OnActionUpdate_2833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorSpeed::GetPlaybackSpeed_2834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AB704)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRoot::_ctor_2825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AB124)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRoot::Reset_2826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRoot::OnEnter_2827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRoot::OnActionUpdate_2828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRoot::DoGetBodyPosition_2829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AB344)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRightFootBottomHeight::_ctor_2820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AAE84)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRightFootBottomHeight::Reset_2821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRightFootBottomHeight::OnEnter_2822() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRightFootBottomHeight::OnLateUpdate_2823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorRightFootBottomHeight::_getRightFootBottonHeight_2824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AB02C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackTime::_ctor_2815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AABF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackTime::Reset_2816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackTime::OnEnter_2817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackTime::OnUpdate_2818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackTime::GetPlayBackTime_2819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AAD8C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackSpeed::_ctor_2810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AA974)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackSpeed::Reset_2811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackSpeed::OnEnter_2812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackSpeed::OnUpdate_2813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPlayBackSpeed::GetPlayBackSpeed_2814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50AAB00)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPivot::_ctor_2805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5081B70)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPivot::Reset_2806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPivot::OnEnter_2807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPivot::OnActionUpdate_2808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorPivot::DoCheckPivot_2809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5081D0C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorNextStateInfo::_ctor_2800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508155C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorNextStateInfo::Reset_2801() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorNextStateInfo::OnEnter_2802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorNextStateInfo::OnActionUpdate_2803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorNextStateInfo::GetLayerInfo_2804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5081708)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLeftFootBottomHeight::_ctor_2795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50812D0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLeftFootBottomHeight::Reset_2796() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLeftFootBottomHeight::OnEnter_2797() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLeftFootBottomHeight::OnLateUpdate_2798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLeftFootBottomHeight::_getLeftFootBottonHeight_2799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5081464)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayersAffectMassCenter::_ctor_2791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5080D74)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayersAffectMassCenter::Reset_2792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayersAffectMassCenter::OnEnter_2793() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayersAffectMassCenter::CheckAffectMassCenter_2794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5080EF4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerWeight::_ctor_2786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5081020)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerWeight::Reset_2787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerWeight::OnEnter_2788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerWeight::OnActionUpdate_2789() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerWeight::GetLayerWeight_2790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50811BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerName::_ctor_2782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5080AE0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerName::Reset_2783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerName::OnEnter_2784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerName::DoGetLayerName_2785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5080C64)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerCount::_ctor_2778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5080870)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerCount::Reset_2779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerCount::OnEnter_2780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorLayerCount::DoGetLayerCount_2781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50809EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsParameterControlledByCurve::_ctor_2774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50805A0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsParameterControlledByCurve::Reset_2775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsParameterControlledByCurve::OnEnter_2776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsParameterControlledByCurve::DoCheckIsParameterControlledByCurve_2777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5080728)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsMatchingTarget::_ctor_2769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50802D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsMatchingTarget::Reset_2770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsMatchingTarget::OnEnter_2771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsMatchingTarget::OnActionUpdate_2772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsMatchingTarget::DoCheckIsMatchingActive_2773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5080470)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsLayerInTransition::_ctor_2764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507FFCC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsLayerInTransition::Reset_2765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsLayerInTransition::OnEnter_2766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsLayerInTransition::OnActionUpdate_2767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsLayerInTransition::DoCheckIsInTransition_2768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x508016C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsHuman::_ctor_2760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507FD04)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsHuman::Reset_2761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsHuman::OnEnter_2762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIsHuman::DoCheckIsHuman_2763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507FE84)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorInt::_ctor_2755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507FA44)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorInt::Reset_2756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorInt::OnEnter_2757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorInt::OnActionUpdate_2758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorInt::GetParameter_2759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507FC08)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIKGoal::_ctor_2750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507F4F4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIKGoal::Reset_2751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIKGoal::OnEnter_2752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIKGoal::OnActionUpdate_2753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorIKGoal::DoGetIKGoal_2754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507F714)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorHumanScale::_ctor_2746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507F284)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorHumanScale::Reset_2747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorHumanScale::OnEnter_2748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorHumanScale::DoGetHumanScale_2749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507F400)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorGravityWeight::_ctor_2741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507EFF4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorGravityWeight::Reset_2742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorGravityWeight::OnEnter_2743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorGravityWeight::OnActionUpdate_2744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorGravityWeight::DoGetGravityWeight_2745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507F18C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorFloat::_ctor_2736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507ED34)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorFloat::Reset_2737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorFloat::OnEnter_2738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorFloat::OnActionUpdate_2739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorFloat::GetParameter_2740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507EEF8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorFeetPivotActive::_ctor_2732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507EAC4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorFeetPivotActive::Reset_2733() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorFeetPivotActive::OnEnter_2734() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorFeetPivotActive::DoGetFeetPivotActive_2735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507EC40)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorDelta::_ctor_2727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507E7EC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorDelta::Reset_2728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorDelta::OnEnter_2729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorDelta::OnActionUpdate_2730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorDelta::DoGetDeltaPosition_2731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507E978)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsUserName::_ctor_2722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507E484)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsUserName::Reset_2723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsUserName::OnEnter_2724() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsUserName::OnActionUpdate_2725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsUserName::IsName_2726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507E628)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsName::_ctor_2717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507E120)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsName::Reset_2718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsName::OnEnter_2719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsName::OnActionUpdate_2720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfoIsName::IsName_2721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507E2C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfo::_ctor_2712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507DD18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfo::Reset_2713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfo::OnEnter_2714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfo::OnActionUpdate_2715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentTransitionInfo::GetTransitionInfo_2716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507DEBC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsTag::_ctor_2707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507D998)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsTag::Reset_2708() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsTag::OnEnter_2709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsTag::OnActionUpdate_2710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsTag::IsTag_2711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507DB3C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsName::_ctor_2702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507D5E0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsName::Reset_2703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsName::OnEnter_2704() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsName::OnActionUpdate_2705() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfoIsName::IsName_2706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507D784)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfo::_ctor_2697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507CFCC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfo::Reset_2698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfo::OnEnter_2699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfo::OnActionUpdate_2700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCurrentStateInfo::GetLayerInfo_2701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507D178)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCullingMode::_ctor_2693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507CD18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCullingMode::Reset_2694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCullingMode::OnEnter_2695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorCullingMode::DoCheckCulling_2696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507CE98)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBool::_ctor_2688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507CA58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBool::Reset_2689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBool::OnEnter_2690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBool::OnActionUpdate_2691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBool::GetParameter_2692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507CC1C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBoneGameObject::_ctor_2684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507C750)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBoneGameObject::Reset_2685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBoneGameObject::OnEnter_2686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBoneGameObject::GetBoneTransform_2687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507C970)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBody::_ctor_2679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507C324)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBody::Reset_2680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBody::OnEnter_2681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBody::OnActionUpdate_2682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorBody::DoGetBodyPosition_2683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507C538)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorApplyRootMotion::_ctor_2675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507C078)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorApplyRootMotion::Reset_2676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorApplyRootMotion::OnEnter_2677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GetAnimatorApplyRootMotion::GetApplyMotionRoot_2678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x507C1F8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStopRecording::_ctor_2665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40830)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStopRecording::Reset_2666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStopRecording::OnEnter_2667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStopPlayback::_ctor_2662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F406A8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStopPlayback::Reset_2663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStopPlayback::OnEnter_2664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStartRecording::_ctor_2659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F404E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStartRecording::Reset_2660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStartRecording::OnEnter_2661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStartPlayback::_ctor_2656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F40360)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStartPlayback::Reset_2657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorStartPlayback::OnEnter_2658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorPlay::_ctor_2651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3FF8C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorPlay::Reset_2652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorPlay::OnEnter_2653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorPlay::OnUpdate_2654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorPlay::DoAnimatorPlay_2655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F401D4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorMatchTarget::_ctor_2646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3F878)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorMatchTarget::Reset_2647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorMatchTarget::OnEnter_2648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorMatchTarget::OnUpdate_2649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorMatchTarget::DoMatchTarget_2650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3FBD4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorInterruptMatchTarget::_ctor_2643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3F6B8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorInterruptMatchTarget::Reset_2644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorInterruptMatchTarget::OnEnter_2645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorCrossFade::_ctor_2640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3F354)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorCrossFade::Reset_2641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimatorCrossFade::OnEnter_2642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimationSettings::_ctor_2636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3EF90)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimationSettings::Reset_2637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimationSettings::OnEnter_2638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimationSettings::DoAnimationSettings_2639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3F088)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseVector3::_ctor_2631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF2028)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseVector3::Reset_2632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseVector3::OnEnter_2633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseVector3::OnExit_2634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseVector3::OnUpdate_2635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseRect::_ctor_2626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF15F4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseRect::Reset_2627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseRect::OnEnter_2628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseRect::OnExit_2629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseRect::OnUpdate_2630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFloat::_ctor_2580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEF764)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFloat::Reset_2581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFloat::OnEnter_2582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFloat::OnExit_2583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseFloat::OnUpdate_2584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseColor::_ctor_2575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEE840)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseColor::Reset_2576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseColor::OnEnter_2577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseColor::OnExit_2578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EaseColor::OnUpdate_2579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFsmAction::_ctor_2560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE6D18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFsmAction::Reset_2561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFsmAction::OnEnter_2562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFsmAction::Init_2563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE7824)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFsmAction::OnUpdate_2564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveRect::_ctor_2565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE9EC8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveRect::Reset_2566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveRect::OnEnter_2567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveRect::OnExit_2568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveRect::OnUpdate_2569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFloat::_ctor_2555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE9980)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFloat::Reset_2556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFloat::OnEnter_2557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFloat::OnExit_2558() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveFloat::OnUpdate_2559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveColor::_ctor_2550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE6D10)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveColor::Reset_2551() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveColor::OnEnter_2552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveColor::OnExit_2553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveColor::OnUpdate_2554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFsmAction::_ctor_2531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3B6F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFsmAction::Reset_2532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFsmAction::OnEnter_2533() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFsmAction::Init_2534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3BFD8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFsmAction::OnUpdate_2535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFsmAction::CheckStart_2536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3DE58)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFsmAction::UpdateTime_2537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3DF24)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFsmAction::UpdateAnimation_2538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3D000)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFsmAction::CheckFinished_2539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3E01C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateRect::_ctor_2540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3E0CC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateRect::Reset_2541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateRect::OnEnter_2542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateRect::UpdateVariableValue_2543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3E734)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateRect::OnUpdate_2544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFloatV2::_ctor_2526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3CBC4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFloatV2::Reset_2527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFloatV2::OnEnter_2528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFloatV2::OnExit_2529() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFloatV2::OnUpdate_2530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateColor::_ctor_2521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3B6E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateColor::Reset_2522() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateColor::OnEnter_2523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateColor::UpdateVariableValue_2524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3C74C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateColor::OnUpdate_2525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFloat::_ctor_2517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3C950)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFloat::Reset_2518() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFloat::OnEnter_2519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateFloat::OnUpdate_2520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddTorque::_ctor_2511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47632C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddTorque::Reset_2512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddTorque::OnPreprocess_2513() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddTorque::OnEnter_2514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddTorque::OnFixedUpdate_2515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddTorque::DoAddTorque_2516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47634F4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddScript::_ctor_2506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4762F34)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddScript::Reset_2507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddScript::OnEnter_2508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddScript::OnExit_2509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddScript::DoAddComponent_2510(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4762FCC)(this, go_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddMixingTransform::_ctor_2502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4762C50)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddMixingTransform::Reset_2503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddMixingTransform::OnEnter_2504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddMixingTransform::DoAddMixingTransform_2505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4762D84)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddForce::_ctor_2496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47626BC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddForce::Reset_2497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddForce::OnPreprocess_2498() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddForce::OnEnter_2499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddForce::OnFixedUpdate_2500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddForce::DoAddForce_2501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4762938)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddExplosionForce::_ctor_2490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4762334)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddExplosionForce::Reset_2491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddExplosionForce::OnPreprocess_2492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddExplosionForce::OnEnter_2493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddExplosionForce::OnFixedUpdate_2494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddExplosionForce::DoAddExplosionForce_2495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47624F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddComponent::_ctor_2485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4761F78)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddComponent::Reset_2486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddComponent::OnEnter_2487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddComponent::OnExit_2488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddComponent::DoAddComponent_2489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4761FB4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddAnimationClip::_ctor_2481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4761BA0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddAnimationClip::Reset_2482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddAnimationClip::OnEnter_2483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AddAnimationClip::DoAddAnimationClip_2484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4761CD0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateGameObject::_ctor_2474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4761460)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateGameObject::Reset_2475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateGameObject::OnEnter_2476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateGameObject::OnUpdate_2477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateGameObject::OnExit_2478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateGameObject::DoActivateGameObject_2479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47614D8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ActivateGameObject::SetActiveRecursively_2480(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x476175C)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::UIViewport::_ctor_2471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4066A50)(this); } void DLL2SDK::Assembly_CSharp::UIViewport::Start_2472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4066AFC)(this); } void DLL2SDK::Assembly_CSharp::UIViewport::LateUpdate_2473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4066C1C)(this); } void DLL2SDK::Assembly_CSharp::UITooltip::_ctor_2460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406349C)(this); } bool DLL2SDK::Assembly_CSharp::UITooltip::get_isVisible_2461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406357C)(); } void DLL2SDK::Assembly_CSharp::UITooltip::Awake_2462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4063694)(this); } void DLL2SDK::Assembly_CSharp::UITooltip::OnDestroy_2463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4063734)(this); } void DLL2SDK::Assembly_CSharp::UITooltip::Start_2464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITooltip::Update_2465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITooltip::SetAlpha_2466(float val_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, val_, Data.method); } void DLL2SDK::Assembly_CSharp::UITooltip::SetText_2467(DLL2SDK::mscorlib::System::String* tooltipText_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, tooltipText_, Data.method); } void DLL2SDK::Assembly_CSharp::UITooltip::ShowText_2468(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4064850)(text_); } void DLL2SDK::Assembly_CSharp::UITooltip::Show_2469(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4064988)(text_); } void DLL2SDK::Assembly_CSharp::UITooltip::Hide_2470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4064AC0)(); } void DLL2SDK::Assembly_CSharp::UIWidget::_ctor_1292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067004)(this); } DLL2SDK::Assembly_CSharp::UIDrawCall_OnRenderCallback* DLL2SDK::Assembly_CSharp::UIWidget::get_onRender_1293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067184)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::set_onRender_1294(DLL2SDK::Assembly_CSharp::UIDrawCall_OnRenderCallback* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406718C)(this, value_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::UIWidget::get_drawCall_1295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405EAD4)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::set_drawCall_1296(DLL2SDK::Assembly_CSharp::UIDrawCall* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067520)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UIWidget::get_drawRegion_1297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40676B0)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::set_drawRegion_1298(DLL2SDK::UnityEngine::UnityEngine::Vector4 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40676C0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UIWidget::get_pivotOffset_1299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405F6D0)(this); } int32_t DLL2SDK::Assembly_CSharp::UIWidget::get_width_1300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4059AB4)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::set_width_1301(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4059AC4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIWidget::get_height_1302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4059ABC)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::set_height_1303(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4059DD4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UIWidget::get_color_1304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405E5C4)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::set_color_1305(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4063E74)(this, value_); } float DLL2SDK::Assembly_CSharp::UIWidget::get_alpha_1306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::set_alpha_1307(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::UIWidget::get_isVisible_1308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067ACC)(this); } bool DLL2SDK::Assembly_CSharp::UIWidget::get_hasVertices_1309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067BB0)(this); } DLL2SDK::Assembly_CSharp::UIWidget_Pivot DLL2SDK::Assembly_CSharp::UIWidget::get_rawPivot_1310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067BD8)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::set_rawPivot_1311(DLL2SDK::Assembly_CSharp::UIWidget_Pivot value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067BE0)(this, value_); } DLL2SDK::Assembly_CSharp::UIWidget_Pivot DLL2SDK::Assembly_CSharp::UIWidget::get_pivot_1312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067890)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::set_pivot_1313(DLL2SDK::Assembly_CSharp::UIWidget_Pivot value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405D5E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIWidget::get_depth_1314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067C24)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::set_depth_1315(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067C2C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIWidget::get_raycastDepth_1316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067DC4)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIWidget::get_localCorners_1317() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIWidget*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UIWidget::get_localSize_1318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIWidget::get_localCenter_1319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40684CC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIWidget::get_worldCorners_1320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIWidget*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIWidget::get_worldCenter_1321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40687E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UIWidget::get_drawingDimensions_1322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIWidget::get_material_1323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::set_material_1324(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::UIWidget::get_mainTexture_1325() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::set_mainTexture_1326(DLL2SDK::UnityEngine::UnityEngine::Texture* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::UIWidget::get_shader_1327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::set_shader_1328(DLL2SDK::UnityEngine::UnityEngine::Shader* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UIWidget::get_relativeSize_1329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4068FAC)(this); } bool DLL2SDK::Assembly_CSharp::UIWidget::get_hasBoxCollider_1330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4068FC4)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::SetDimensions_1331(int32_t w_, int32_t h_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067898)(this, w_, h_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIWidget::GetSides_1332(DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIWidget*, DLL2SDK::UnityEngine::UnityEngine::Transform*, void*)>(Data.methodPtr)(this, relativeTo_, Data.method); } float DLL2SDK::Assembly_CSharp::UIWidget::CalculateFinalAlpha_1333(int32_t frameID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, frameID_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::UpdateFinalAlpha_1334(int32_t frameID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4069498)(this, frameID_); } void DLL2SDK::Assembly_CSharp::UIWidget::Invalidate_1335(bool includeChildren_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, includeChildren_, Data.method); } float DLL2SDK::Assembly_CSharp::UIWidget::CalculateCumulativeAlpha_1336(int32_t frameID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40697D8)(this, frameID_); } void DLL2SDK::Assembly_CSharp::UIWidget::SetRect_1337(float x_, float y_, float width_, float height_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, width_, height_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::ResizeCollider_1338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067754)(this); } int32_t DLL2SDK::Assembly_CSharp::UIWidget::FullCompareFunc_1339(DLL2SDK::Assembly_CSharp::UIWidget* left_, DLL2SDK::Assembly_CSharp::UIWidget* right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4069F34)(left_, right_); } int32_t DLL2SDK::Assembly_CSharp::UIWidget::PanelCompareFunc_1340(DLL2SDK::Assembly_CSharp::UIWidget* left_, DLL2SDK::Assembly_CSharp::UIWidget* right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406A058)(left_, right_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::UIWidget::CalculateBounds_1341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406A294)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::UIWidget::CalculateBounds_1342(DLL2SDK::UnityEngine::UnityEngine::Transform* relativeParent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4059734)(this, relativeParent_); } void DLL2SDK::Assembly_CSharp::UIWidget::SetDirty_1343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406A344)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::RemoveFromPanel_1344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405EADC)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::MarkAsChanged_1345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::UIWidget::CreatePanel_1346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4067F00)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::CheckLayer_1347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406A664)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::ParentHasChanged_1348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::Awake_1349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::OnInit_1350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::UpgradeFrom265_1351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::OnStart_1352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::OnAnchor_1353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::UpdateRect_1354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::OnApplicationPause_1355(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406BE28)(this, paused_); } void DLL2SDK::Assembly_CSharp::UIWidget::OnDisable_1356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::OnDestroy_1357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIWidget::UpdateVisibility_1358(bool visibleByAlpha_, bool visibleByPanel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4069924)(this, visibleByAlpha_, visibleByPanel_); } bool DLL2SDK::Assembly_CSharp::UIWidget::UpdateTransform_1359(int32_t frame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406C048)(this, frame_); } void DLL2SDK::Assembly_CSharp::UIWidget::CheckGeometry_1360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406C260)(this); } bool DLL2SDK::Assembly_CSharp::UIWidget::UpdateGeometry_1361(int32_t frame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406C338)(this, frame_); } void DLL2SDK::Assembly_CSharp::UIWidget::WriteToBuffers_1362(DLL2SDK::mscorlib::System::Collections::Generic::List_1* v_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* u_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* c_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* n_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* t_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* u2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x406C9B0)(this, v_, u_, c_, n_, t_, u2_); } void DLL2SDK::Assembly_CSharp::UIWidget::MakePixelPerfect_1363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UIWidget::get_minWidth_1364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UIWidget::get_minHeight_1365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UIWidget::get_border_1366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::set_border_1367(DLL2SDK::UnityEngine::UnityEngine::Vector4 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWidget::OnFill_1368(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, verts_, uvs_, cols_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIWidget::__xLuaBaseProxy_GetSides_1369(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIWidget*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x406CAF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::UIWidget::__xLuaBaseProxy_Invalidate_1370(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CB00)(this, P0_); } void DLL2SDK::Assembly_CSharp::UIWidget::__xLuaBaseProxy_ParentHasChanged_1371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CB08)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::__xLuaBaseProxy_Awake_1372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CB10)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::__xLuaBaseProxy_OnInit_1373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CB18)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::__xLuaBaseProxy_UpdateRect_1374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CB20)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::__xLuaBaseProxy_OnDisable_1375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CB28)(this); } void DLL2SDK::Assembly_CSharp::UIWidget::__xLuaBaseProxy_OnDestroy_1376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CB30)(this); } void DLL2SDK::Assembly_CSharp::UITextList::_ctor_2420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405C654)(this); } DLL2SDK::Assembly_CSharp::BetterList_1* DLL2SDK::Assembly_CSharp::UITextList::get_paragraphs_2421() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UITextList*)>(DLL2SDK::GameAssemblyBase + 0x405C798)(this); } bool DLL2SDK::Assembly_CSharp::UITextList::get_isValid_2422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405C974)(this); } float DLL2SDK::Assembly_CSharp::UITextList::get_scrollValue_2423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405CAA0)(this); } void DLL2SDK::Assembly_CSharp::UITextList::set_scrollValue_2424(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405CAA8)(this, value_); } float DLL2SDK::Assembly_CSharp::UITextList::get_lineHeight_2425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405D020)(this); } int32_t DLL2SDK::Assembly_CSharp::UITextList::get_scrollHeight_2426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405D12C)(this); } void DLL2SDK::Assembly_CSharp::UITextList::Clear_2427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405D248)(this); } void DLL2SDK::Assembly_CSharp::UITextList::Start_2428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405D348)(this); } void DLL2SDK::Assembly_CSharp::UITextList::Update_2429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405D924)(this); } void DLL2SDK::Assembly_CSharp::UITextList::OnScroll_2430(float val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405DEF4)(this, val_); } void DLL2SDK::Assembly_CSharp::UITextList::OnDrag_2431(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405E024)(this, delta_); } void DLL2SDK::Assembly_CSharp::UITextList::OnScrollBar_2432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405E15C)(this); } void DLL2SDK::Assembly_CSharp::UITextList::Add_2433(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405E274)(this, text_); } void DLL2SDK::Assembly_CSharp::UITextList::Add_2434(DLL2SDK::mscorlib::System::String* text_, bool updateVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405E358)(this, text_, updateVisible_); } void DLL2SDK::Assembly_CSharp::UITextList::Rebuild_2435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405DA44)(this); } void DLL2SDK::Assembly_CSharp::UITextList::UpdateVisibleText_2436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405CC1C)(this); } void DLL2SDK::Assembly_CSharp::UITextList::_cctor_2437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405E5D4)(); } void DLL2SDK::Assembly_CSharp::UIStretch::_ctor_2410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4057600)(this); } void DLL2SDK::Assembly_CSharp::UIStretch::Awake_2411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4057730)(this); } void DLL2SDK::Assembly_CSharp::UIStretch::OnDestroy_2412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4057A6C)(this); } void DLL2SDK::Assembly_CSharp::UIStretch::ScreenSizeChanged_2413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4057CC0)(this); } void DLL2SDK::Assembly_CSharp::UIStretch::Start_2414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4057D88)(this); } void DLL2SDK::Assembly_CSharp::UIStretch::DelayUpdateAnchor_2415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4058044)(this); } void DLL2SDK::Assembly_CSharp::UIStretch::Update_2416() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIStretch::ForceUpdate_2417(bool recursive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, recursive_, Data.method); } void DLL2SDK::Assembly_CSharp::UIStretch::RunOnce_2418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405A194)(this); } void DLL2SDK::Assembly_CSharp::UIStretch::__xLuaBaseProxy_ForceUpdate_2419(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405A244)(this, P0_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::_ctor_1062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D79D8)(this); } DLL2SDK::Assembly_CSharp::UIBasicSprite_Type DLL2SDK::Assembly_CSharp::UIBasicSprite::get_type_1063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::set_type_1064(DLL2SDK::Assembly_CSharp::UIBasicSprite_Type value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::UIBasicSprite_Flip DLL2SDK::Assembly_CSharp::UIBasicSprite::get_flip_1065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E13FC)(this); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::set_flip_1066(DLL2SDK::Assembly_CSharp::UIBasicSprite_Flip value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E1404)(this, value_); } DLL2SDK::Assembly_CSharp::UIBasicSprite_FillDirection DLL2SDK::Assembly_CSharp::UIBasicSprite::get_fillDirection_1067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E1424)(this); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::set_fillDirection_1068(DLL2SDK::Assembly_CSharp::UIBasicSprite_FillDirection value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E142C)(this, value_); } DLL2SDK::Assembly_CSharp::UIBasicSprite_MirroredType DLL2SDK::Assembly_CSharp::UIBasicSprite::get_mirroredType_1069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E1444)(this); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::set_mirroredType_1070(DLL2SDK::Assembly_CSharp::UIBasicSprite_MirroredType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E144C)(this, value_); } float DLL2SDK::Assembly_CSharp::UIBasicSprite::get_fillAmount_1071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E146C)(this); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::set_fillAmount_1072(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E1474)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIBasicSprite::get_minWidth_1073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UIBasicSprite::get_minHeight_1074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIBasicSprite::get_invert_1075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E18D4)(this); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::set_invert_1076(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E18DC)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIBasicSprite::get_hasBorder_1077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D8E68)(this); } bool DLL2SDK::Assembly_CSharp::UIBasicSprite::get_premultipliedAlpha_1078() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::UIBasicSprite::get_pixelSize_1079() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UIBasicSprite::get_drawingUVs_1080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E190C)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UIBasicSprite::get_drawingColor_1081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E1A44)(this); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::Fill_1082(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_, DLL2SDK::UnityEngine::UnityEngine::Rect outer_, DLL2SDK::UnityEngine::UnityEngine::Rect inner_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::UnityEngine::UnityEngine::Rect, DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x37D9444)(this, verts_, uvs_, cols_, outer_, inner_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::SimpleFill_1083(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x37E1B68)(this, verts_, uvs_, cols_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::SlicedFill_1084(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x37E1FFC)(this, verts_, uvs_, cols_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::AddVertexColours_1085(DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_, DLL2SDK::UnityEngine::UnityEngine::Color* color_, int32_t x_, int32_t y_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Color*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x37EB704)(this, cols_, color_, x_, y_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::TiledFill_1086(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x37E523C)(this, verts_, uvs_, cols_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::FilledFill_1087(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x37E3518)(this, verts_, uvs_, cols_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::MirroredFill_1088(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x37E5A4C)(this, verts_, uvs_, cols_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::AdvancedFill_1089(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x37E7850)(this, verts_, uvs_, cols_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::SliceFilledFill_1090(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x37E9EFC)(this, verts_, uvs_, cols_); } float DLL2SDK::Assembly_CSharp::UIBasicSprite::DealVertValueScall_1091(float baseNum_, float min_, float max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EBF80)(this, baseNum_, min_, max_); } float DLL2SDK::Assembly_CSharp::UIBasicSprite::DealUvValueScall_1092(float min_, float max_, float baseVertNum_, float minVert_, float maxVert_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EC0A0)(this, min_, max_, baseVertNum_, minVert_, maxVert_); } bool DLL2SDK::Assembly_CSharp::UIBasicSprite::RadialCut_1093(DLL2SDK::Array* xy_, DLL2SDK::Array* uv_, float fill_, bool invert_, int32_t corner_) { return reinterpret_cast*, DLL2SDK::Array*, float, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x37EB8F0)(xy_, uv_, fill_, invert_, corner_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::RadialCut_1094(DLL2SDK::Array* xy_, float cos_, float sin_, bool invert_, int32_t corner_) { return reinterpret_cast*, float, float, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x37EC1CC)(xy_, cos_, sin_, invert_, corner_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::Fill_1095(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_, float v0x_, float v1x_, float v0y_, float v1y_, float u0x_, float u1x_, float u0y_, float u1y_, DLL2SDK::UnityEngine::UnityEngine::Color col_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, float, float, float, float, float, float, float, float, DLL2SDK::UnityEngine::UnityEngine::Color)>(DLL2SDK::GameAssemblyBase + 0x37EBB54)(verts_, uvs_, cols_, v0x_, v1x_, v0y_, v1y_, u0x_, u1x_, u0y_, u1y_, col_); } void DLL2SDK::Assembly_CSharp::UIBasicSprite::_cctor_1096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37ECA24)(); } void DLL2SDK::Assembly_CSharp::UISpriteData::_ctor_2399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40566A0)(this); } bool DLL2SDK::Assembly_CSharp::UISpriteData::get_hasBorder_2400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056758)(this); } bool DLL2SDK::Assembly_CSharp::UISpriteData::get_hasPadding_2401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056778)(this); } void DLL2SDK::Assembly_CSharp::UISpriteData::SetRect_2402(int32_t x_, int32_t y_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056798)(this, x_, y_, width_, height_); } void DLL2SDK::Assembly_CSharp::UISpriteData::SetPadding_2403(int32_t left_, int32_t bottom_, int32_t right_, int32_t top_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056870)(this, left_, bottom_, right_, top_); } void DLL2SDK::Assembly_CSharp::UISpriteData::SetBorder_2404(int32_t left_, int32_t bottom_, int32_t right_, int32_t top_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056948)(this, left_, bottom_, right_, top_); } void DLL2SDK::Assembly_CSharp::UISpriteData::CopyFrom_2405(DLL2SDK::Assembly_CSharp::UISpriteData* sd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056A20)(this, sd_); } void DLL2SDK::Assembly_CSharp::UISpriteData::CopyBorderFrom_2406(DLL2SDK::Assembly_CSharp::UISpriteData* sd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056B3C)(this, sd_); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::_ctor_2384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4055A04)(this); } int32_t DLL2SDK::Assembly_CSharp::UISpriteAnimation::get_frames_2385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4055B44)(this); } int32_t DLL2SDK::Assembly_CSharp::UISpriteAnimation::get_framesPerSecond_2386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4055BDC)(this); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::set_framesPerSecond_2387(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4055BE4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UISpriteAnimation::get_namePrefix_2388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4055BEC)(this); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::set_namePrefix_2389(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4055BF4)(this, value_); } bool DLL2SDK::Assembly_CSharp::UISpriteAnimation::get_loop_2390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405604C)(this); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::set_loop_2391(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056054)(this, value_); } bool DLL2SDK::Assembly_CSharp::UISpriteAnimation::get_isPlaying_2392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405605C)(this); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::Start_2393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::Update_2394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::RebuildSpriteList_2395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4055CBC)(this); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::Play_2396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405639C)(this); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::Pause_2397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056440)(this); } void DLL2SDK::Assembly_CSharp::UISpriteAnimation::ResetToBeginning_2398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40564E4)(this); } void DLL2SDK::Assembly_CSharp::UISprite::_ctor_2312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D104C8)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::UISprite::get_mainTexture_2313() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISprite::set_mainTexture_2314(DLL2SDK::UnityEngine::UnityEngine::Texture* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UISprite::get_material_2315() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISprite::set_material_2316(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UISprite::get_originalMaterial_2317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D49E9C)(this); } bool DLL2SDK::Assembly_CSharp::UISprite::get_NeedSetGray_2318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D49FDC)(this); } void DLL2SDK::Assembly_CSharp::UISprite::SetGray_2319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D49FE4)(this); } void DLL2SDK::Assembly_CSharp::UISprite::DoSetGray_2320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4A100)(this); } void DLL2SDK::Assembly_CSharp::UISprite::SetNormal_2321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4A74C)(this); } void DLL2SDK::Assembly_CSharp::UISprite::DoSetNormal_2322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4A868)(this); } void DLL2SDK::Assembly_CSharp::UISprite::RefreshSprite_2323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4A608)(this); } DLL2SDK::Assembly_CSharp::UIAtlas* DLL2SDK::Assembly_CSharp::UISprite::get_atlas_2324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF15BC)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_atlas_2325(DLL2SDK::Assembly_CSharp::UIAtlas* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4A944)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UISprite::get_spriteName_2326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF1238)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_spriteName_2327(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF15C4)(this, value_); } void DLL2SDK::Assembly_CSharp::UISprite::RefreshGrayMaterial_2328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B1B4)(this); } bool DLL2SDK::Assembly_CSharp::UISprite::get_isValid_2329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B2D0)(this); } bool DLL2SDK::Assembly_CSharp::UISprite::get_fillCenter_2330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B648)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_fillCenter_2331(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B658)(this, value_); } bool DLL2SDK::Assembly_CSharp::UISprite::get_applyGradient_2332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B680)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_applyGradient_2333(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B688)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UISprite::get_gradientTop_2334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B6B0)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_gradientTop_2335(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B6C0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UISprite::get_gradientBottom_2336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B750)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_gradientBottom_2337(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B760)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UISprite::get_border_2338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::UISprite::get_pixelSize_2339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UISprite::get_minWidth_2340() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UISprite::get_minHeight_2341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UISprite::get_drawingDimensions_2342() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UISprite::get_premultipliedAlpha_2343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UISpriteData* DLL2SDK::Assembly_CSharp::UISprite::GetAtlasSprite_2344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4B2E8)(this); } void DLL2SDK::Assembly_CSharp::UISprite::SetAtlasSprite_2345(DLL2SDK::Assembly_CSharp::UISpriteData* sp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4AC34)(this, sp_); } void DLL2SDK::Assembly_CSharp::UISprite::MakePixelPerfect_2346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISprite::MakePixelPerfectWithLimit_2347(DLL2SDK::Assembly_CSharp::UISprite_LimitType limitType_, int32_t limitValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4CC9C)(this, limitType_, limitValue_); } void DLL2SDK::Assembly_CSharp::UISprite::OnInit_2348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISprite::UpdateRect_2349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISprite::OnFill_2350(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, verts_, uvs_, cols_, Data.method); } bool DLL2SDK::Assembly_CSharp::UISprite::get_FixAspectRatioOnStart_2351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4D4A0)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_FixAspectRatioOnStart_2352(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4D4A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UISprite::get_AtlasReferenceGeneration_2353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4D4B0)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_AtlasReferenceGeneration_2354(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4D4B8)(this, value_); } void DLL2SDK::Assembly_CSharp::UISprite::Awake_2355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISprite::IncRef_2356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4D680)(this); } void DLL2SDK::Assembly_CSharp::UISprite::DecRef_2357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4D878)(this); } void DLL2SDK::Assembly_CSharp::UISprite::RecoverOldSize_2358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4DA90)(this); } void DLL2SDK::Assembly_CSharp::UISprite::OnDestroy_2359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISprite::OnStart_2360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UISprite::get_spriteNameWidth_2361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4E374)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_spriteNameWidth_2362(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4E37C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UISprite::get_spriteNameHeight_2363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4E3B0)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_spriteNameHeight_2364(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4E3B8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UISprite::get_spriteNameOriginalSize_2365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4E874)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_spriteNameOriginalSize_2366(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4E87C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UISprite::get_spriteNameAuto_2367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4EEC0)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_spriteNameAuto_2368(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4EEC8)(this, value_); } bool DLL2SDK::Assembly_CSharp::UISprite::get_GrayScale_2369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F104)(this); } void DLL2SDK::Assembly_CSharp::UISprite::set_GrayScale_2370(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F10C)(this, value_); } void DLL2SDK::Assembly_CSharp::UISprite::VerifyAtlas_2371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4ADA0)(this); } void DLL2SDK::Assembly_CSharp::UISprite::KeepAspectRatioBasedOnWidth_2372(int32_t newWidth_, bool keepOriginalSizeIfSmaller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4DF90)(this, newWidth_, keepOriginalSizeIfSmaller_); } void DLL2SDK::Assembly_CSharp::UISprite::KeepAspectRatioBasedOnHeight_2373(int32_t newHeight_, bool keepOriginalSizeIfSmaller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4E498)(this, newHeight_, keepOriginalSizeIfSmaller_); } void DLL2SDK::Assembly_CSharp::UISprite::KeepAspectRatioInRect_2374(int32_t WidthLimit_, int32_t HeightLimit_, bool keepOriginalSizeIfSmaller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F138)(this, WidthLimit_, HeightLimit_, keepOriginalSizeIfSmaller_); } void DLL2SDK::Assembly_CSharp::UISprite::MakePixelPerfectExtended_2375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4E954)(this); } void DLL2SDK::Assembly_CSharp::UISprite::_cctor_2376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F59C)(); } void DLL2SDK::Assembly_CSharp::UISprite::__xLuaBaseProxy_MakePixelPerfect_2377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F69C)(this); } void DLL2SDK::Assembly_CSharp::UISprite::__xLuaBaseProxy_OnInit_2378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F6A4)(this); } void DLL2SDK::Assembly_CSharp::UISprite::__xLuaBaseProxy_UpdateRect_2379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F6AC)(this); } void DLL2SDK::Assembly_CSharp::UISprite::__xLuaBaseProxy_OnFill_2380(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2D4F6B4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::UISprite::__xLuaBaseProxy_Awake_2381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F6D4)(this); } void DLL2SDK::Assembly_CSharp::UISprite::__xLuaBaseProxy_OnDestroy_2382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F6DC)(this); } void DLL2SDK::Assembly_CSharp::UISprite::__xLuaBaseProxy_OnStart_2383() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4F6E4)(this); } void DLL2SDK::Assembly_CSharp::UIRotateAlign::_ctor_2307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3E5C8)(this); } void DLL2SDK::Assembly_CSharp::UIRotateAlign::Start_2308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3E66C)(this); } void DLL2SDK::Assembly_CSharp::UIRotateAlign::Update_2309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3EBC8)(this); } void DLL2SDK::Assembly_CSharp::UIRotateAlign::ForceUpdate_2310(bool recursive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, recursive_, Data.method); } void DLL2SDK::Assembly_CSharp::UIRotateAlign::__xLuaBaseProxy_ForceUpdate_2311(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3F4D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::UIRoot::_ctor_2289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3CC9C)(this); } DLL2SDK::Assembly_CSharp::UIRoot_Constraint DLL2SDK::Assembly_CSharp::UIRoot::get_constraint_2290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3CD94)(this); } DLL2SDK::Assembly_CSharp::UIRoot_Scaling DLL2SDK::Assembly_CSharp::UIRoot::get_activeScaling_2291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3CDC4)(this); } int32_t DLL2SDK::Assembly_CSharp::UIRoot::get_activeHeight_2292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3CDD4)(this); } float DLL2SDK::Assembly_CSharp::UIRoot::get_pixelSizeAdjustment_2293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D06394)(this); } float DLL2SDK::Assembly_CSharp::UIRoot::GetPixelSizeAdjustment_2294(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3D0B0)(go_); } float DLL2SDK::Assembly_CSharp::UIRoot::GetPixelSizeAdjustment_2295(int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25014)(this, height_); } void DLL2SDK::Assembly_CSharp::UIRoot::Awake_2296() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRoot::OnEnable_2297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRoot::OnDisable_2298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::UIRoot::get_RootCamera_2299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3D5A8)(this); } void DLL2SDK::Assembly_CSharp::UIRoot::CorrentPerpectiveCamera_2300(float height_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3D690)(this, height_, force_); } void DLL2SDK::Assembly_CSharp::UIRoot::Start_2301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIRoot::Update_2302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3DEE4)(this); } void DLL2SDK::Assembly_CSharp::UIRoot::UpdateScale_2303(bool updateAnchors_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3DBDC)(this, updateAnchors_); } void DLL2SDK::Assembly_CSharp::UIRoot::Broadcast_2304(DLL2SDK::mscorlib::System::String* funcName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3E000)(funcName_); } void DLL2SDK::Assembly_CSharp::UIRoot::Broadcast_2305(DLL2SDK::mscorlib::System::String* funcName_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3E24C)(funcName_, param_); } void DLL2SDK::Assembly_CSharp::UIRoot::_cctor_2306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3E518)(); } void DLL2SDK::Assembly_CSharp::UIPanel::_ctor_2181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D143A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIPanel::get_sortingLayerName_2182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1480C)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::set_sortingLayerName_2183(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D14814)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIPanel::get_nextUnusedDepth_2184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D14FE0)(); } bool DLL2SDK::Assembly_CSharp::UIPanel::get_canBeAnchored_2185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::UIPanel::get_alpha_2186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::set_alpha_2187(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UIPanel::get_depth_2188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D151D8)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::set_depth_2189(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D153AC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIPanel::get_sortingOrder_2190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1558C)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::set_sortingOrder_2191(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D15594)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIPanel::CompareFunc_2192(DLL2SDK::Assembly_CSharp::UIPanel* a_, DLL2SDK::Assembly_CSharp::UIPanel* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D156A0)(a_, b_); } float DLL2SDK::Assembly_CSharp::UIPanel::get_width_2193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D158CC)(this); } float DLL2SDK::Assembly_CSharp::UIPanel::get_height_2194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D15A54)(this); } bool DLL2SDK::Assembly_CSharp::UIPanel::get_halfPixelOffset_2195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D15A78)(this); } bool DLL2SDK::Assembly_CSharp::UIPanel::get_usedForUI_2196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D15A80)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIPanel::get_drawCallOffset_2197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D15BA0)(this); } DLL2SDK::Assembly_CSharp::UIDrawCall_Clipping DLL2SDK::Assembly_CSharp::UIPanel::get_clipping_2198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16064)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::set_clipping_2199(DLL2SDK::Assembly_CSharp::UIDrawCall_Clipping value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1606C)(this, value_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::UIPanel::get_parentPanel_2200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16090)(this); } int32_t DLL2SDK::Assembly_CSharp::UIPanel::get_clipCount_2201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16098)(this); } bool DLL2SDK::Assembly_CSharp::UIPanel::get_hasClipping_2202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16180)(this); } bool DLL2SDK::Assembly_CSharp::UIPanel::get_hasCumulativeClipping_2203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16194)(this); } bool DLL2SDK::Assembly_CSharp::UIPanel::get_clipsChildren_2204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D161AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UIPanel::get_clipOffset_2205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D161C4)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::set_clipOffset_2206(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D161D8)(this, value_); } void DLL2SDK::Assembly_CSharp::UIPanel::InvalidateClipping_2207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16320)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::UIPanel::get_clipTexture_2208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16674)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::set_clipTexture_2209(DLL2SDK::UnityEngine::UnityEngine::Texture2D* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1667C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UIPanel::get_clipRange_2210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16738)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::set_clipRange_2211(DLL2SDK::UnityEngine::UnityEngine::Vector4 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16758)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UIPanel::get_baseClipRegion_2212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16748)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::set_baseClipRegion_2213(DLL2SDK::UnityEngine::UnityEngine::Vector4 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16778)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UIPanel::get_finalClipRegion_2214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16CF0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UIPanel::get_clipSoftness_2215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16D80)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::set_clipSoftness_2216(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16D94)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIPanel::get_localCorners_2217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIPanel*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIPanel::get_worldCorners_2218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIPanel*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIPanel::GetSides_2219(DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIPanel*, DLL2SDK::UnityEngine::UnityEngine::Transform*, void*)>(Data.methodPtr)(this, relativeTo_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::Invalidate_2220(bool includeChildren_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, includeChildren_, Data.method); } float DLL2SDK::Assembly_CSharp::UIPanel::CalculateFinalAlpha_2221(int32_t frameID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, frameID_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::SetRect_2222(float x_, float y_, float width_, float height_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, width_, height_, Data.method); } bool DLL2SDK::Assembly_CSharp::UIPanel::IsVisible_2223(DLL2SDK::UnityEngine::UnityEngine::Vector3 a_, DLL2SDK::UnityEngine::UnityEngine::Vector3 b_, DLL2SDK::UnityEngine::UnityEngine::Vector3 c_, DLL2SDK::UnityEngine::UnityEngine::Vector3 d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D198F4)(this, a_, b_, c_, d_); } bool DLL2SDK::Assembly_CSharp::UIPanel::IsVisible_2224(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1A06C)(this, worldPos_); } bool DLL2SDK::Assembly_CSharp::UIPanel::IsVisible_2225(DLL2SDK::Assembly_CSharp::UIWidget* w_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1A208)(this, w_); } bool DLL2SDK::Assembly_CSharp::UIPanel::Affects_2226(DLL2SDK::Assembly_CSharp::UIWidget* w_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1A490)(this, w_); } void DLL2SDK::Assembly_CSharp::UIPanel::RebuildAllDrawCalls_2227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1A6F0)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::SetDirty_2228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1A7C4)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::Awake_2229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::FindParent_2230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1AB04)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::ParentHasChanged_2231() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::OnStart_2232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::DoEnableInternal_2233() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::ToggleSlicedFrame_2234(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1B260)(this, open_); } void DLL2SDK::Assembly_CSharp::UIPanel::OnInit_2235() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::LateUpdateScrollView_2236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1B9D8)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::OnDisable_2237() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::UpdateTransformMatrix_2238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D19E2C)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::OnAnchor_2239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPanel::StaticLateUpdate_2240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1D4C0)(); } bool DLL2SDK::Assembly_CSharp::UIPanel::DrawCallQueueCheck_2241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1DD34)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::UpdateSelf_2242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1DAE0)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::SortWidgets_2243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1F648)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::FillAllDrawCalls_2244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1E824)(this); } bool DLL2SDK::Assembly_CSharp::UIPanel::FillDrawCall_2245(DLL2SDK::Assembly_CSharp::UIDrawCall* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1F944)(this, dc_); } void DLL2SDK::Assembly_CSharp::UIPanel::UpdateDrawCalls_2246(int32_t sortOrder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1496C)(this, sortOrder_); } void DLL2SDK::Assembly_CSharp::UIPanel::UpdateLayers_2247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1DF7C)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::UpdateWidgets_2248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1E2F8)(this); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::UIPanel::FindDrawCall_2249(DLL2SDK::Assembly_CSharp::UIWidget* w_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D20214)(this, w_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::UIPanel::CreateDrawCallForInsert_2250(DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_, DLL2SDK::UnityEngine::UnityEngine::Shader* sdr_, int32_t depthStart_, int32_t depthEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D23C9C)(this, mat_, tex_, sdr_, depthStart_, depthEnd_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::UIPanel::InsertNewDrawCallToDcList_2251(DLL2SDK::Assembly_CSharp::UIWidget* w_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_, DLL2SDK::UnityEngine::UnityEngine::Shader* sdr_, int32_t depthStart_, int32_t depthEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D22E9C)(this, w_, index_, mat_, tex_, sdr_, depthStart_, depthEnd_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::UIPanel::SliceOldDrawCallToInsertNewL_2252(int32_t oldDcIndex_, DLL2SDK::Assembly_CSharp::UIWidget* w_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_, DLL2SDK::UnityEngine::UnityEngine::Shader* sdr_, int32_t depthStart_, int32_t depthEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2308C)(this, oldDcIndex_, w_, mat_, tex_, sdr_, depthStart_, depthEnd_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::UIPanel::SliceOldDrawCallToInsertNewR_2253(int32_t oldDcIndex_, DLL2SDK::Assembly_CSharp::UIWidget* w_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_, DLL2SDK::UnityEngine::UnityEngine::Shader* sdr_, int32_t depthStart_, int32_t depthEnd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D23694)(this, oldDcIndex_, w_, mat_, tex_, sdr_, depthStart_, depthEnd_); } void DLL2SDK::Assembly_CSharp::UIPanel::AddWidget_2254(DLL2SDK::Assembly_CSharp::UIWidget* w_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D23F0C)(this, w_); } void DLL2SDK::Assembly_CSharp::UIPanel::RemoveWidget_2255(DLL2SDK::Assembly_CSharp::UIWidget* w_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D241BC)(this, w_); } void DLL2SDK::Assembly_CSharp::UIPanel::Refresh_2256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2437C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIPanel::CalculateConstrainOffset_2257(DLL2SDK::UnityEngine::UnityEngine::Vector2 min_, DLL2SDK::UnityEngine::UnityEngine::Vector2 max_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, min_, max_, Data.method); } bool DLL2SDK::Assembly_CSharp::UIPanel::ConstrainTargetToBounds_2258(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Bounds* targetBounds_, bool immediate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D24664)(this, target_, targetBounds_, immediate_); } bool DLL2SDK::Assembly_CSharp::UIPanel::ConstrainTargetToBounds_2259(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, bool immediate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEFF1C)(this, target_, immediate_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::UIPanel::Find_2260(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D24B80)(trans_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::UIPanel::Find_2261(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, bool createIfMissing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D24F04)(trans_, createIfMissing_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::UIPanel::Find_2262(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, bool createIfMissing_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D24C88)(trans_, createIfMissing_, layer_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UIPanel::GetWindowSize_2263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D15E40)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UIPanel::GetViewSize_2264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D158F0)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::OnFontRebuilt_2265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D04910)(); } void DLL2SDK::Assembly_CSharp::UIPanel::ForceHideFrame_2266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2518C)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::FillDirtyDrawCalls_2267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1F268)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::DrawCallQueueDebugTest_2268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25368)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::_cctor_2269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25594)(); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIPanel::__xLuaBaseProxy_GetSides_2270(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIPanel*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x2D25758)(this, P0_); } void DLL2SDK::Assembly_CSharp::UIPanel::__xLuaBaseProxy_Invalidate_2271(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2575C)(this, P0_); } void DLL2SDK::Assembly_CSharp::UIPanel::__xLuaBaseProxy_Awake_2272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25760)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::__xLuaBaseProxy_ParentHasChanged_2273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25764)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::__xLuaBaseProxy_DoEnableInternal_2274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25768)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::__xLuaBaseProxy_OnInit_2275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2576C)(this); } void DLL2SDK::Assembly_CSharp::UIPanel::__xLuaBaseProxy_OnDisable_2276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25770)(this); } void DLL2SDK::Assembly_CSharp::UIOrthoCamera::_ctor_2178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D13FD4)(this); } void DLL2SDK::Assembly_CSharp::UIOrthoCamera::Start_2179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D14078)(this); } void DLL2SDK::Assembly_CSharp::UIOrthoCamera::Update_2180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D14170)(this); } void DLL2SDK::Assembly_CSharp::UIMaskedSprite::_ctor_2175() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D103F0)(this); } void DLL2SDK::Assembly_CSharp::UIMaskedSprite::OnFill_2176(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, verts_, uvs_, cols_, Data.method); } void DLL2SDK::Assembly_CSharp::UIMaskedSprite::__xLuaBaseProxy_OnFill_2177(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2D10FBC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::UILocalize::_ctor_2170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0BAD8)(this); } void DLL2SDK::Assembly_CSharp::UILocalize::set_value_2171(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0BB7C)(this, value_); } void DLL2SDK::Assembly_CSharp::UILocalize::OnEnable_2172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0C024)(this); } void DLL2SDK::Assembly_CSharp::UILocalize::Start_2173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0C2F4)(this); } void DLL2SDK::Assembly_CSharp::UILocalize::OnLocalize_2174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0C0D4)(this); } void DLL2SDK::Assembly_CSharp::UILabel::_ctor_2013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D00624)(this); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::UILabel::get_mTrueTypeFont_2014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D008D0)(this); } int32_t DLL2SDK::Assembly_CSharp::UILabel::get_finalFontSize_2015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0097C)(this); } bool DLL2SDK::Assembly_CSharp::UILabel::get_shouldBeProcessed_2016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D00C28)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_shouldBeProcessed_2017(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D00C30)(this, value_); } bool DLL2SDK::Assembly_CSharp::UILabel::get_isAnchoredHorizontally_2018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UILabel::get_isAnchoredVertically_2019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UILabel::get_material_2020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::set_material_2021(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::UILabel::get_mainTexture_2022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::set_mainTexture_2023(DLL2SDK::UnityEngine::UnityEngine::Texture* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::UIFont* DLL2SDK::Assembly_CSharp::UILabel::get_font_2024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01274)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_font_2025(DLL2SDK::Assembly_CSharp::UIFont* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0127C)(this, value_); } DLL2SDK::Assembly_CSharp::UIFont* DLL2SDK::Assembly_CSharp::UILabel::get_bitmapFont_2026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEBFB4)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_bitmapFont_2027(DLL2SDK::Assembly_CSharp::UIFont* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEBFBC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::UILabel::get_trueTypeFont_2028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D00AE8)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_trueTypeFont_2029(DLL2SDK::UnityEngine::UnityEngine::Font* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01280)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::UILabel::get_ambigiousFont_2030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D019B4)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_ambigiousFont_2031(DLL2SDK::UnityEngine::UnityEngine::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D019D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::get_text_2032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF57F0)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_text_2033(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF6488)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::get_locID_2034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01AF0)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_locID_2035(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01AF8)(this, value_); } bool DLL2SDK::Assembly_CSharp::UILabel::IsLocalized_2036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01D1C)(this); } int32_t DLL2SDK::Assembly_CSharp::UILabel::get_defaultFontSize_2037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01E00)(this); } int32_t DLL2SDK::Assembly_CSharp::UILabel::get_fontSize_2038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01F40)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_fontSize_2039(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01FEC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::FontStyle DLL2SDK::Assembly_CSharp::UILabel::get_fontStyle_2040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D020D4)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_fontStyle_2041(DLL2SDK::UnityEngine::UnityEngine::FontStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D020DC)(this, value_); } DLL2SDK::Assembly_CSharp::NGUIText_Alignment DLL2SDK::Assembly_CSharp::UILabel::get_alignment_2042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF5800)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_alignment_2043(DLL2SDK::Assembly_CSharp::NGUIText_Alignment value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF5808)(this, value_); } bool DLL2SDK::Assembly_CSharp::UILabel::get_applyGradient_2044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D020FC)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_applyGradient_2045(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02104)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UILabel::get_gradientTop_2046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0212C)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_gradientTop_2047(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0213C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UILabel::get_gradientBottom_2048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D021CC)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_gradientBottom_2049(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D021DC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::get_spacingX_2050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0226C)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_spacingX_2051(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02274)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::get_spacingY_2052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02294)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_spacingY_2053(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0229C)(this, value_); } bool DLL2SDK::Assembly_CSharp::UILabel::get_useFloatSpacing_2054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D022BC)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_useFloatSpacing_2055(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D022C4)(this, value_); } float DLL2SDK::Assembly_CSharp::UILabel::get_floatSpacingX_2056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D022E8)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_floatSpacingX_2057(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D022F0)(this, value_); } float DLL2SDK::Assembly_CSharp::UILabel::get_floatSpacingY_2058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D023D8)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_floatSpacingY_2059(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D023E0)(this, value_); } float DLL2SDK::Assembly_CSharp::UILabel::get_effectiveSpacingY_2060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D024C8)(this); } float DLL2SDK::Assembly_CSharp::UILabel::get_effectiveSpacingX_2061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D024EC)(this); } bool DLL2SDK::Assembly_CSharp::UILabel::get_overflowEllipsis_2062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF57F8)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_overflowEllipsis_2063(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF6460)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::get_overflowWidth_2064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02510)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_overflowWidth_2065(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02518)(this, value_); } bool DLL2SDK::Assembly_CSharp::UILabel::get_keepCrisp_2066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02538)(this); } bool DLL2SDK::Assembly_CSharp::UILabel::get_supportEncoding_2067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02614)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_supportEncoding_2068(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF5A80)(this, value_); } DLL2SDK::Assembly_CSharp::NGUIText_SymbolStyle DLL2SDK::Assembly_CSharp::UILabel::get_symbolStyle_2069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0261C)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_symbolStyle_2070(DLL2SDK::Assembly_CSharp::NGUIText_SymbolStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02624)(this, value_); } DLL2SDK::Assembly_CSharp::UILabel_Overflow DLL2SDK::Assembly_CSharp::UILabel::get_overflowMethod_2071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFA364)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_overflowMethod_2072(DLL2SDK::Assembly_CSharp::UILabel_Overflow value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02640)(this, value_); } bool DLL2SDK::Assembly_CSharp::UILabel::get_multiLine_2073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF33FC)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_multiLine_2074(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0265C)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UILabel::get_localCorners_2075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UILabel*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UILabel::get_worldCorners_2076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UILabel*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UILabel::get_drawingDimensions_2077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UILabel::get_maxLineCount_2078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFA36C)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_maxLineCount_2079(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02974)(this, value_); } DLL2SDK::Assembly_CSharp::UILabel_Effect DLL2SDK::Assembly_CSharp::UILabel::get_effectStyle_2080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02A64)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_effectStyle_2081(DLL2SDK::Assembly_CSharp::UILabel_Effect value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02A6C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UILabel::get_effectColor_2082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02A88)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_effectColor_2083(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02A98)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UILabel::get_effectDistance_2084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02B14)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_effectDistance_2085(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02B28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::get_quadsPerCharacter_2086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02B84)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::get_processedText_2087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02BAC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UILabel::get_printedSize_2088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02C14)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UILabel::get_localSize_2089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UILabel::get_isValid_2090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02C90)(this); } DLL2SDK::Assembly_CSharp::UILabel_Modifier DLL2SDK::Assembly_CSharp::UILabel::get_modifier_2091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01DF8)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_modifier_2092(DLL2SDK::Assembly_CSharp::UILabel_Modifier value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02DA0)(this, value_); } void DLL2SDK::Assembly_CSharp::UILabel::StaticLateUpdate_2093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D02DDC)(); } void DLL2SDK::Assembly_CSharp::UILabel::OnInit_2094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::OnDisable_2095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::SetActiveFont_2096(DLL2SDK::UnityEngine::UnityEngine::Font* fnt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D01430)(this, fnt_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::get_printedText_2097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D04088)(this); } void DLL2SDK::Assembly_CSharp::UILabel::OnFontTextureChanged_2098(DLL2SDK::UnityEngine::UnityEngine::Font* font_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0439C)(font_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::UILabel::ReopenAllLabel_2099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D04B44)(this); } void DLL2SDK::Assembly_CSharp::UILabel::LanguageRebuildStepClean_2100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D04C48)(this); } void DLL2SDK::Assembly_CSharp::UILabel::LanguageRebuildStepBuild_2101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D04D38)(this); } void DLL2SDK::Assembly_CSharp::UILabel::OnLanguageChanged_2102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D04F44)(); } void DLL2SDK::Assembly_CSharp::UILabel::FontRebuilt_2103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D046B8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UILabel::GetSides_2104(DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UILabel*, DLL2SDK::UnityEngine::UnityEngine::Transform*, void*)>(Data.methodPtr)(this, relativeTo_, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::UpgradeFrom265_2105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::OnAnchor_2106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::ProcessAndRequest_2107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0186C)(this); } void DLL2SDK::Assembly_CSharp::UILabel::DoEnableInternal_2108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::OnStart_2109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::MarkAsChanged_2110() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::ProcessText_2111(bool legacyMode_, bool full_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D026C4)(this, legacyMode_, full_); } void DLL2SDK::Assembly_CSharp::UILabel::ProcessTextInternal_2112(bool legacyMode_, bool full_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0328C)(this, legacyMode_, full_); } void DLL2SDK::Assembly_CSharp::UILabel::MakePixelPerfect_2113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::AssumeNaturalSize_2114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D06F4C)(this); } int32_t DLL2SDK::Assembly_CSharp::UILabel::GetCharacterIndex_2115(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D07148)(this, worldPos_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::GetCharacterIndex_2116(DLL2SDK::UnityEngine::UnityEngine::Vector2 localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D07258)(this, localPos_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::GetCharacterIndexAtPosition_2117(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, bool precise_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF9A4C)(this, worldPos_, precise_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::GetCharacterIndexAtPosition_2118(DLL2SDK::UnityEngine::UnityEngine::Vector2 localPos_, bool precise_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D07358)(this, localPos_, precise_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::GetWordAtPosition_2119(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D07D44)(this, worldPos_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::GetWordAtPosition_2120(DLL2SDK::UnityEngine::UnityEngine::Vector2 localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D080EC)(this, localPos_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::GetWordAtCharacterIndex_2121(int32_t characterIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D07E60)(this, characterIndex_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::GetUrlAtPosition_2122(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D081F8)(this, worldPos_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::GetUrlAtPosition_2123(DLL2SDK::UnityEngine::UnityEngine::Vector2 localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0856C)(this, localPos_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::GetUrlAtCharacterIndex_2124(int32_t characterIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D08314)(this, characterIndex_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::GetCharacterIndex_2125(int32_t currentIndex_, DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D08678)(this, currentIndex_, key_); } void DLL2SDK::Assembly_CSharp::UILabel::PrintOverlay_2126(int32_t start_, int32_t end_, DLL2SDK::Assembly_CSharp::UIGeometry* caret_, DLL2SDK::Assembly_CSharp::UIGeometry* highlight_, DLL2SDK::UnityEngine::UnityEngine::Color caretColor_, DLL2SDK::UnityEngine::UnityEngine::Color highlightColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFA6B4)(this, start_, end_, caret_, highlight_, caretColor_, highlightColor_); } void DLL2SDK::Assembly_CSharp::UILabel::OnFill_2127(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, verts_, uvs_, cols_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UILabel::ApplyOffset_2128(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, int32_t start_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2D0792C)(this, verts_, start_); } void DLL2SDK::Assembly_CSharp::UILabel::ApplyShadow_2129(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_, int32_t start_, int32_t end_, float x_, float y_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t, int32_t, float, float)>(DLL2SDK::GameAssemblyBase + 0x2D09444)(this, verts_, uvs_, cols_, start_, end_, x_, y_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::CalculateOffsetToFit_2130(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFA374)(this, text_); } void DLL2SDK::Assembly_CSharp::UILabel::SetCurrentProgress_2131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D09914)(this); } void DLL2SDK::Assembly_CSharp::UILabel::SetCurrentPercent_2132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D09C54)(this); } void DLL2SDK::Assembly_CSharp::UILabel::SetCurrentSelection_2133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D09EC4)(this); } bool DLL2SDK::Assembly_CSharp::UILabel::Wrap_2134(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* final_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0A1BC)(this, text_, final_); } bool DLL2SDK::Assembly_CSharp::UILabel::Wrap_2135(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* final_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0A2BC)(this, text_, final_, height_); } void DLL2SDK::Assembly_CSharp::UILabel::UpdateContext_2136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D064BC)(this); } void DLL2SDK::Assembly_CSharp::UILabel::UpdateContextFont_2137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0A498)(this); } void DLL2SDK::Assembly_CSharp::UILabel::OnApplicationPause_2138(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0A6B0)(this, paused_); } bool DLL2SDK::Assembly_CSharp::UILabel::get_GrayScale_2139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0A808)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_GrayScale_2140(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0A810)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UILabel::get_DestinationNumber_2141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::set_DestinationNumber_2142(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::UILabel::GraduallyChangeNumber_2143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0ACF4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UILabel::get_WrapText_2144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0AEE4)(this); } void DLL2SDK::Assembly_CSharp::UILabel::set_WrapText_2145(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0AEEC)(this, value_); } void DLL2SDK::Assembly_CSharp::UILabel::_cctor_2146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B100)(); } void DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_OnInit_2147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B334)(this); } void DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_OnDisable_2148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B33C)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_GetSides_2149(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UILabel*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x2D0B344)(this, P0_); } void DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_UpgradeFrom265_2150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B34C)(this); } void DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_OnAnchor_2151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B354)(this); } void DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_DoEnableInternal_2152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B35C)(this); } void DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_OnStart_2153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B360)(this); } void DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_MarkAsChanged_2154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B368)(this); } void DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_MakePixelPerfect_2155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B370)(this); } void DLL2SDK::Assembly_CSharp::UILabel::__xLuaBaseProxy_OnFill_2156(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2D0B378)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::UIInputOnGUI::_ctor_2012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB6A8)(this); } void DLL2SDK::Assembly_CSharp::UIInput::_ctor_1947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF17B4)(this); } DLL2SDK::Assembly_CSharp::UILabel* DLL2SDK::Assembly_CSharp::UIInput::get_WrapperLabel_1948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF1A58)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIInput::get_defaultText_1949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF1B0C)(this); } void DLL2SDK::Assembly_CSharp::UIInput::set_defaultText_1950(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF1E04)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UIInput::get_defaultColor_1951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3140)(this); } void DLL2SDK::Assembly_CSharp::UIInput::set_defaultColor_1952(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3170)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIInput::get_inputShouldBeHidden_1953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF32EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIInput::get_text_1954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3410)(this); } void DLL2SDK::Assembly_CSharp::UIInput::set_text_1955(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3458)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIInput::get_value_1956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3434)(this); } void DLL2SDK::Assembly_CSharp::UIInput::set_value_1957(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3460)(this, value_); } void DLL2SDK::Assembly_CSharp::UIInput::Set_1958(DLL2SDK::mscorlib::System::String* value_, bool notify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3468)(this, value_, notify_); } bool DLL2SDK::Assembly_CSharp::UIInput::get_selected_1959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF41FC)(this); } void DLL2SDK::Assembly_CSharp::UIInput::set_selected_1960(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4200)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIInput::get_isSelected_1961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF31EC)(this); } void DLL2SDK::Assembly_CSharp::UIInput::set_isSelected_1962(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4204)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIInput::get_cursorPosition_1963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4314)(this); } void DLL2SDK::Assembly_CSharp::UIInput::set_cursorPosition_1964(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4428)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIInput::get_cursorPositionForChat_1965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4518)(this); } int32_t DLL2SDK::Assembly_CSharp::UIInput::get_selectionStart_1966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF451C)(this); } void DLL2SDK::Assembly_CSharp::UIInput::set_selectionStart_1967(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4638)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIInput::get_selectionEnd_1968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4728)(this); } void DLL2SDK::Assembly_CSharp::UIInput::set_selectionEnd_1969(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF483C)(this, value_); } DLL2SDK::Assembly_CSharp::UITexture* DLL2SDK::Assembly_CSharp::UIInput::get_caret_1970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF492C)(this); } int32_t DLL2SDK::Assembly_CSharp::UIInput::StrLenthCaculate_1971(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4934)(this, str_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIInput::Validate_1972(DLL2SDK::mscorlib::System::String* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3A88)(this, val_); } void DLL2SDK::Assembly_CSharp::UIInput::Start_1973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF5230)(this); } void DLL2SDK::Assembly_CSharp::UIInput::OnEnable_1974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF571C)(this); } void DLL2SDK::Assembly_CSharp::UIInput::CheckArabic_1975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3870)(this); } void DLL2SDK::Assembly_CSharp::UIInput::Init_1976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF1B30)(this); } void DLL2SDK::Assembly_CSharp::UIInput::SaveToPlayerPrefs_1977(DLL2SDK::mscorlib::System::String* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3E08)(this, val_); } void DLL2SDK::Assembly_CSharp::UIInput::OnSelect_1978(bool isSelected_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, isSelected_, Data.method); } void DLL2SDK::Assembly_CSharp::UIInput::OnSelectEvent_1979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF5AA4)(this); } void DLL2SDK::Assembly_CSharp::UIInput::OnDeselectEvent_1980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF5D2C)(this); } void DLL2SDK::Assembly_CSharp::UIInput::Update_1981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIInput::OnKey_1982(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF8900)(this, key_); } void DLL2SDK::Assembly_CSharp::UIInput::DoBackspace_1983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF84CC)(this); } int32_t DLL2SDK::Assembly_CSharp::UIInput::GetStringLength_1984(DLL2SDK::mscorlib::System::String* str_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4AC8)(this, str_); } void DLL2SDK::Assembly_CSharp::UIInput::Insert_1985(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIInput::GetLeftText_1986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF90BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIInput::GetRightText_1987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF934C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIInput::GetSelection_1988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF9554)(this); } int32_t DLL2SDK::Assembly_CSharp::UIInput::GetCharUnderMouse_1989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF9764)(this); } void DLL2SDK::Assembly_CSharp::UIInput::OnPress_1990(bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::UIInput::OnDrag_1991(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::UIInput::OnDisable_1992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFA03C)(this); } void DLL2SDK::Assembly_CSharp::UIInput::Cleanup_1993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIInput::Submit_1994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF8670)(this); } void DLL2SDK::Assembly_CSharp::UIInput::UpdateLabel_1995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF1E34)(this); } wchar_t DLL2SDK::Assembly_CSharp::UIInput::Validate_1996(DLL2SDK::mscorlib::System::String* text_, int32_t pos_, wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF4CDC)(this, text_, pos_, ch_); } void DLL2SDK::Assembly_CSharp::UIInput::ExecuteOnChange_1997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF3F9C)(this); } void DLL2SDK::Assembly_CSharp::UIInput::ExecuteOnReachChatCharacterLimit_1998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF66AC)(this); } void DLL2SDK::Assembly_CSharp::UIInput::ExecuteOnDeselect_1999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF6200)(this); } void DLL2SDK::Assembly_CSharp::UIInput::RemoveFocus_2000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFAC14)(this); } void DLL2SDK::Assembly_CSharp::UIInput::SaveValue_2001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFACEC)(this); } void DLL2SDK::Assembly_CSharp::UIInput::LoadValue_2002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF552C)(this); } void DLL2SDK::Assembly_CSharp::UIInput::_cctor_2003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFADC4)(); } void DLL2SDK::Assembly_CSharp::UIFont::_ctor_1901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8520)(this); } DLL2SDK::Assembly_CSharp::BMFont* DLL2SDK::Assembly_CSharp::UIFont::get_bmFont_1902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8678)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_bmFont_1903(DLL2SDK::Assembly_CSharp::BMFont* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8764)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIFont::get_texWidth_1904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8854)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_texWidth_1905(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE895C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIFont::get_texHeight_1906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8A64)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_texHeight_1907(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8B6C)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIFont::get_hasSymbols_1908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8C74)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UIFont::get_symbols_1909() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIFont*)>(DLL2SDK::GameAssemblyBase + 0x2CE8D90)(this); } DLL2SDK::Assembly_CSharp::UIAtlas* DLL2SDK::Assembly_CSharp::UIFont::get_atlas_1910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8E7C)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_atlas_1911(DLL2SDK::Assembly_CSharp::UIAtlas* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8F68)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIFont::get_material_1912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE98C8)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_material_1913(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE9BDC)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIFont::get_premultipliedAlpha_1914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE9D38)(this); } bool DLL2SDK::Assembly_CSharp::UIFont::get_premultipliedAlphaShader_1915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE9D3C)(this); } bool DLL2SDK::Assembly_CSharp::UIFont::get_packedFontShader_1916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE9FD0)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::UIFont::get_texture_1917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEA250)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::UIFont::get_uvRect_1918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE9428)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_uvRect_1919(DLL2SDK::UnityEngine::UnityEngine::Rect value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEA3EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIFont::get_spriteName_1920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEA564)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_spriteName_1921(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEA664)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIFont::get_isValid_1922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEA7E8)(this); } int32_t DLL2SDK::Assembly_CSharp::UIFont::get_size_1923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEA8C8)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_size_1924(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEA9E4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIFont::get_defaultSize_1925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEA8CC)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_defaultSize_1926(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEA9E8)(this, value_); } DLL2SDK::Assembly_CSharp::UISpriteData* DLL2SDK::Assembly_CSharp::UIFont::get_sprite_1927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE9150)(this); } DLL2SDK::Assembly_CSharp::UIFont* DLL2SDK::Assembly_CSharp::UIFont::get_replacement_1928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEAEC0)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_replacement_1929(DLL2SDK::Assembly_CSharp::UIFont* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEAEC8)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIFont::get_isDynamic_1930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEAAD8)(this); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::UIFont::get_dynamicFont_1931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEB154)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_dynamicFont_1932(DLL2SDK::UnityEngine::UnityEngine::Font* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEB240)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::FontStyle DLL2SDK::Assembly_CSharp::UIFont::get_dynamicFontStyle_1933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEB3F0)(this); } void DLL2SDK::Assembly_CSharp::UIFont::set_dynamicFontStyle_1934(DLL2SDK::UnityEngine::UnityEngine::FontStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEB4DC)(this, value_); } void DLL2SDK::Assembly_CSharp::UIFont::Trim_1935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEB5E8)(this); } bool DLL2SDK::Assembly_CSharp::UIFont::References_1936(DLL2SDK::Assembly_CSharp::UIFont* font_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEB9C0)(this, font_); } bool DLL2SDK::Assembly_CSharp::UIFont::CheckIfRelated_1937(DLL2SDK::Assembly_CSharp::UIFont* a_, DLL2SDK::Assembly_CSharp::UIFont* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEBBB0)(a_, b_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::UIFont::get_dynamicTexture_1938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEBE8C)(this); } void DLL2SDK::Assembly_CSharp::UIFont::MarkAsChanged_1939() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE95C8)(this); } void DLL2SDK::Assembly_CSharp::UIFont::UpdateUVRect_1940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEAC0C)(this); } DLL2SDK::Assembly_CSharp::BMSymbol* DLL2SDK::Assembly_CSharp::UIFont::GetSymbol_1941(DLL2SDK::mscorlib::System::String* sequence_, bool createIfMissing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEC09C)(this, sequence_, createIfMissing_); } DLL2SDK::Assembly_CSharp::BMSymbol* DLL2SDK::Assembly_CSharp::UIFont::MatchSymbol_1942(DLL2SDK::mscorlib::System::String* text_, int32_t offset_, int32_t textLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEC2C0)(this, text_, offset_, textLength_); } void DLL2SDK::Assembly_CSharp::UIFont::AddSymbol_1943(DLL2SDK::mscorlib::System::String* sequence_, DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEC4DC)(this, sequence_, spriteName_); } void DLL2SDK::Assembly_CSharp::UIFont::RemoveSymbol_1944(DLL2SDK::mscorlib::System::String* sequence_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEC5C8)(this, sequence_); } void DLL2SDK::Assembly_CSharp::UIFont::RenameSymbol_1945(DLL2SDK::mscorlib::System::String* before_, DLL2SDK::mscorlib::System::String* after_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEC6D0)(this, before_, after_); } bool DLL2SDK::Assembly_CSharp::UIFont::UsesSprite_1946(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEC7AC)(this, s_); } void DLL2SDK::Assembly_CSharp::UIColorPicker::_ctor_1891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380D018)(this); } void DLL2SDK::Assembly_CSharp::UIColorPicker::Start_1892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380D11C)(this); } void DLL2SDK::Assembly_CSharp::UIColorPicker::OnDestroy_1893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380E33C)(this); } void DLL2SDK::Assembly_CSharp::UIColorPicker::OnPress_1894(bool pressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380E42C)(this, pressed_); } void DLL2SDK::Assembly_CSharp::UIColorPicker::OnDrag_1895(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380EB24)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIColorPicker::OnPan_1896(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380EC00)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIColorPicker::Sample_1897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380E538)(this); } void DLL2SDK::Assembly_CSharp::UIColorPicker::Select_1898(DLL2SDK::UnityEngine::UnityEngine::Vector2 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380ED68)(this, v_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UIColorPicker::Select_1899(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380DE3C)(this, c_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::UIColorPicker::Sample_1900(float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380D494)(x_, y_); } void DLL2SDK::Assembly_CSharp::UICamera::_ctor_1742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F46BC)(this); } bool DLL2SDK::Assembly_CSharp::UICamera::get_stickyPress_1743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4858)(this); } bool DLL2SDK::Assembly_CSharp::UICamera::get_disableController_1744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4860)(); } void DLL2SDK::Assembly_CSharp::UICamera::set_disableController_1745(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4964)(value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UICamera::get_lastTouchPosition_1746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4A18)(); } void DLL2SDK::Assembly_CSharp::UICamera::set_lastTouchPosition_1747(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4AD8)(value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UICamera::get_lastEventPosition_1748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4B94)(); } void DLL2SDK::Assembly_CSharp::UICamera::set_lastEventPosition_1749(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4E80)(value_); } DLL2SDK::Assembly_CSharp::UICamera* DLL2SDK::Assembly_CSharp::UICamera::get_first_1750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4F3C)(); } DLL2SDK::Assembly_CSharp::UICamera_ControlScheme DLL2SDK::Assembly_CSharp::UICamera::get_currentScheme_1751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F0924)(); } void DLL2SDK::Assembly_CSharp::UICamera::set_currentScheme_1752(DLL2SDK::Assembly_CSharp::UICamera_ControlScheme value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F50C0)(value_); } DLL2SDK::UnityEngine::UnityEngine::KeyCode DLL2SDK::Assembly_CSharp::UICamera::get_currentKey_1753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F5640)(); } void DLL2SDK::Assembly_CSharp::UICamera::set_currentKey_1754(DLL2SDK::UnityEngine::UnityEngine::KeyCode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F5274)(value_); } DLL2SDK::UnityEngine::UnityEngine::Ray DLL2SDK::Assembly_CSharp::UICamera::get_currentRay_1755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F586C)(); } bool DLL2SDK::Assembly_CSharp::UICamera::get_inputHasFocus_1756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F5AF4)(); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UICamera::get_genericEventHandler_1757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F5CB4)(); } void DLL2SDK::Assembly_CSharp::UICamera::set_genericEventHandler_1758(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F5D64)(value_); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::UICamera::get_mouse0_1759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F5E18)(); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::UICamera::get_mouse1_1760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F5EF4)(); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::UICamera::get_mouse2_1761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F5FD0)(); } bool DLL2SDK::Assembly_CSharp::UICamera::get_handlesEvents_1762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F60AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::UICamera::get_cachedCamera_1763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F63B4)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UICamera::get_tooltipObject_1764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F64D0)(); } bool DLL2SDK::Assembly_CSharp::UICamera::get_isOverUI_1765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F6580)(); } bool DLL2SDK::Assembly_CSharp::UICamera::get_uiHasFocus_1766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F7084)(); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UICamera::get_hoveredObject_1767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EE2A4)(); } void DLL2SDK::Assembly_CSharp::UICamera::set_hoveredObject_1768(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F7B5C)(value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UICamera::get_controllerNavigationObject_1769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F9748)(); } void DLL2SDK::Assembly_CSharp::UICamera::set_controllerNavigationObject_1770(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F9F9C)(value_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UICamera::get_selectedObject_1771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FA30C)(); } void DLL2SDK::Assembly_CSharp::UICamera::set_selectedObject_1772(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FA51C)(value_); } bool DLL2SDK::Assembly_CSharp::UICamera::IsPressed_1773(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FB18C)(go_); } int32_t DLL2SDK::Assembly_CSharp::UICamera::get_touchCount_1774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FB57C)(); } int32_t DLL2SDK::Assembly_CSharp::UICamera::CountInputSources_1775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FB614)(); } int32_t DLL2SDK::Assembly_CSharp::UICamera::get_dragCount_1776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FBA34)(); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::UICamera::get_mainCameraInCurrentMap_1777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FBE00)(); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::UICamera::get_mainCamera_1778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DD0EC)(); } DLL2SDK::Assembly_CSharp::UICamera* DLL2SDK::Assembly_CSharp::UICamera::get_eventHandler_1779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F6198)(); } int32_t DLL2SDK::Assembly_CSharp::UICamera::CompareFunc_1780(DLL2SDK::Assembly_CSharp::UICamera* a_, DLL2SDK::Assembly_CSharp::UICamera* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FC094)(a_, b_); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp::UICamera::FindRootRigidbody_1781(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FC22C)(trans_); } void DLL2SDK::Assembly_CSharp::UICamera::Raycast_1782(DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* touch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FC468)(touch_); } bool DLL2SDK::Assembly_CSharp::UICamera::Raycast_1783(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FC774)(inPos_); } bool DLL2SDK::Assembly_CSharp::UICamera::IsVisible_1784(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPoint_, DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FE4B4)(worldPoint_, go_); } bool DLL2SDK::Assembly_CSharp::UICamera::IsVisible_1785(DLL2SDK::Assembly_CSharp::UICamera_DepthEntry* de_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FE1C0)(de_); } bool DLL2SDK::Assembly_CSharp::UICamera::IsHighlighted_1786(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F00D0)(go_); } DLL2SDK::Assembly_CSharp::UICamera* DLL2SDK::Assembly_CSharp::UICamera::FindCameraForLayer_1787(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F94EC)(layer_); } int32_t DLL2SDK::Assembly_CSharp::UICamera::GetDirection_1788(DLL2SDK::UnityEngine::UnityEngine::KeyCode up_, DLL2SDK::UnityEngine::UnityEngine::KeyCode down_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FE6B4)(up_, down_); } int32_t DLL2SDK::Assembly_CSharp::UICamera::GetDirection_1789(DLL2SDK::UnityEngine::UnityEngine::KeyCode up0_, DLL2SDK::UnityEngine::UnityEngine::KeyCode up1_, DLL2SDK::UnityEngine::UnityEngine::KeyCode down0_, DLL2SDK::UnityEngine::UnityEngine::KeyCode down1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FE940)(up0_, up1_, down0_, down1_); } int32_t DLL2SDK::Assembly_CSharp::UICamera::GetDirection_1790(DLL2SDK::mscorlib::System::String* axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FECAC)(axis_); } void DLL2SDK::Assembly_CSharp::UICamera::Notify_1791(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::mscorlib::System::String* funcName_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F8D44)(go_, funcName_, obj_); } void DLL2SDK::Assembly_CSharp::UICamera::Awake_1792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FF03C)(this); } void DLL2SDK::Assembly_CSharp::UICamera::OnEnable_1793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FF4C8)(this); } void DLL2SDK::Assembly_CSharp::UICamera::OnDisable_1794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FF71C)(this); } void DLL2SDK::Assembly_CSharp::UICamera::Start_1795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FF864)(this); } void DLL2SDK::Assembly_CSharp::UICamera::Update_1796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FFCB8)(this); } void DLL2SDK::Assembly_CSharp::UICamera::LateUpdate_1797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3800944)(this); } void DLL2SDK::Assembly_CSharp::UICamera::ProcessEvents_1798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37FFDEC)(this); } void DLL2SDK::Assembly_CSharp::UICamera::ProcessMouse_1799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3801520)(this); } void DLL2SDK::Assembly_CSharp::UICamera::ProcessTouches_1800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3800C90)(this); } void DLL2SDK::Assembly_CSharp::UICamera::ProcessFakeTouches_1801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38049A8)(this); } void DLL2SDK::Assembly_CSharp::UICamera::ProcessOthers_1802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380297C)(this); } void DLL2SDK::Assembly_CSharp::UICamera::ProcessPress_1803(bool pressed_, float click_, float drag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3805288)(this, pressed_, click_, drag_); } void DLL2SDK::Assembly_CSharp::UICamera::ProcessRelease_1804(bool isMouse_, float drag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38072D8)(this, isMouse_, drag_); } bool DLL2SDK::Assembly_CSharp::UICamera::HasCollider_1805(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38082DC)(this, go_); } void DLL2SDK::Assembly_CSharp::UICamera::RemoveSpecialLayer_1806(DLL2SDK::mscorlib::System::String* layerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38084A8)(this, layerName_); } void DLL2SDK::Assembly_CSharp::UICamera::AddSpecialLayer_1807(DLL2SDK::mscorlib::System::String* layerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3808644)(this, layerName_); } void DLL2SDK::Assembly_CSharp::UICamera::ProcessTouch_1808(bool pressed_, bool released_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38042A4)(this, pressed_, released_); } void DLL2SDK::Assembly_CSharp::UICamera::CancelNextTooltip_1809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38087FC)(); } bool DLL2SDK::Assembly_CSharp::UICamera::ShowTooltip_1810(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F8804)(go_); } bool DLL2SDK::Assembly_CSharp::UICamera::HideTooltip_1811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F56F0)(); } void DLL2SDK::Assembly_CSharp::UICamera::_cctor_1812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3808900)(); } int32_t DLL2SDK::Assembly_CSharp::UICamera::_Raycast_m__0_1813(DLL2SDK::Assembly_CSharp::UICamera_DepthEntry r1_, DLL2SDK::Assembly_CSharp::UICamera_DepthEntry r2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38091E8)(r1_, r2_); } bool DLL2SDK::Assembly_CSharp::UICamera::_GetKeyDown_m__1_1814(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3809268)(key_); } bool DLL2SDK::Assembly_CSharp::UICamera::_GetKeyUp_m__2_1815(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380937C)(key_); } bool DLL2SDK::Assembly_CSharp::UICamera::_GetKey_m__3_1816(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3809490)(key_); } float DLL2SDK::Assembly_CSharp::UICamera::_GetAxis_m__4_1817(DLL2SDK::mscorlib::System::String* axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38095A4)(axis_); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::UICamera::_GetMouse_m__5_1818(int32_t button_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38096AC)(button_); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::UICamera::_GetTouch_m__6_1819(int32_t id_, bool createIfMissing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3809790)(id_, createIfMissing_); } void DLL2SDK::Assembly_CSharp::UICamera::_RemoveTouch_m__7_1820(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3809B90)(id_); } void DLL2SDK::Assembly_CSharp::UIAutoStretch::_ctor_1734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E100C)(this); } void DLL2SDK::Assembly_CSharp::UIAutoStretch::Update_1735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIAutoStretch::__xLuaBaseProxy_Update_1736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E13CC)(this); } void DLL2SDK::Assembly_CSharp::UIAtlas::_ctor_1708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DD2A4)(this); } bool DLL2SDK::Assembly_CSharp::UIAtlas::IsLowQualityAtlas_1709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DD424)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIAtlas::get_spriteMaterial_1710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DD4FC)(this); } void DLL2SDK::Assembly_CSharp::UIAtlas::set_spriteMaterial_1711(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DD864)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIAtlas::get_premultipliedAlpha_1712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DDF58)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UIAtlas::get_spriteList_1713() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIAtlas*)>(DLL2SDK::GameAssemblyBase + 0x37DE184)(this); } void DLL2SDK::Assembly_CSharp::UIAtlas::set_spriteList_1714(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x37DEA18)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::UIAtlas::get_texture_1715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DEB08)(this); } float DLL2SDK::Assembly_CSharp::UIAtlas::get_pixelSize_1716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DEC68)(this); } void DLL2SDK::Assembly_CSharp::UIAtlas::set_pixelSize_1717(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DED54)(this, value_); } DLL2SDK::Assembly_CSharp::UIAtlas* DLL2SDK::Assembly_CSharp::UIAtlas::get_replacement_1718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DEEC0)(this); } void DLL2SDK::Assembly_CSharp::UIAtlas::set_replacement_1719(DLL2SDK::Assembly_CSharp::UIAtlas* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DEEC8)(this, value_); } DLL2SDK::Assembly_CSharp::UISpriteData* DLL2SDK::Assembly_CSharp::UIAtlas::GetSprite_1720(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DF140)(this, name_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIAtlas::GetRandomSprite_1721(DLL2SDK::mscorlib::System::String* startsWith_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DFB04)(this, startsWith_); } void DLL2SDK::Assembly_CSharp::UIAtlas::MarkSpriteListAsChanged_1722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DF94C)(this); } void DLL2SDK::Assembly_CSharp::UIAtlas::SortAlphabetically_1723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DFE58)(this); } DLL2SDK::Assembly_CSharp::BetterList_1* DLL2SDK::Assembly_CSharp::UIAtlas::GetListOfSprites_1724() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIAtlas*)>(DLL2SDK::GameAssemblyBase + 0x37E0078)(this); } DLL2SDK::Assembly_CSharp::BetterList_1* DLL2SDK::Assembly_CSharp::UIAtlas::GetListOfSprites_1725(DLL2SDK::mscorlib::System::String* match_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIAtlas*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x37E0350)(this, match_); } bool DLL2SDK::Assembly_CSharp::UIAtlas::References_1726(DLL2SDK::Assembly_CSharp::UIAtlas* atlas_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E096C)(this, atlas_); } bool DLL2SDK::Assembly_CSharp::UIAtlas::CheckIfRelated_1727(DLL2SDK::Assembly_CSharp::UIAtlas* a_, DLL2SDK::Assembly_CSharp::UIAtlas* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E0B94)(a_, b_); } void DLL2SDK::Assembly_CSharp::UIAtlas::MarkAsChanged_1728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DD9D8)(this); } bool DLL2SDK::Assembly_CSharp::UIAtlas::Upgrade_1729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DE2B0)(this); } void DLL2SDK::Assembly_CSharp::UIAtlas::_cctor_1730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E0DA8)(); } int32_t DLL2SDK::Assembly_CSharp::UIAtlas::_SortAlphabetically_m__0_1731(DLL2SDK::Assembly_CSharp::UISpriteData* s1_, DLL2SDK::Assembly_CSharp::UISpriteData* s2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37E0DAC)(s1_, s2_); } void DLL2SDK::Assembly_CSharp::UIAnchor::_ctor_1694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DA6F8)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::OnEnable_1695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DA924)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::OnDisable_1696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DABE4)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::ScreenSizeChanged_1697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DAE64)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::Start_1698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DC524)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::ForceUpdateAnchor_Editor_1699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DC7F0)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::ForceUpdateAnchor_1700(bool bForce_, bool bTryFindCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DC8D4)(this, bForce_, bTryFindCamera_); } void DLL2SDK::Assembly_CSharp::UIAnchor::Update_1701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DCAC0)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::DelayUpdateAnchor_1702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DCBEC)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::UpdateAnchorOnce_1703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DAF50)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::ForceUpdate_1704(bool recursive_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, recursive_, Data.method); } void DLL2SDK::Assembly_CSharp::UIAnchor::ResetUICamera_1705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DCFE0)(this); } void DLL2SDK::Assembly_CSharp::UIAnchor::_cctor_1706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DD1FC)(); } void DLL2SDK::Assembly_CSharp::UIAnchor::__xLuaBaseProxy_ForceUpdate_1707(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DD200)(this, P0_); } void DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::_ctor_1684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9C64)(this); } bool DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::get_isPlaying_1685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9D38)(this); } int32_t DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::get_framesPerSecond_1686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9D40)(this); } void DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::set_framesPerSecond_1687(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9D48)(this, value_); } void DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::Play_1688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9D50)(this); } void DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::Pause_1689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DA344)(this); } void DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::ResetToBeginning_1690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DA3F0)(this); } void DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::Start_1691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DA4C8)(this); } void DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::Update_1692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37DA56C)(this); } void DLL2SDK::Assembly_CSharp::UI2DSpriteAnimation::UpdateSprite_1693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9EA4)(this); } void DLL2SDK::Assembly_CSharp::UI2DSprite::_ctor_1659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D7894)(this); } DLL2SDK::UnityEngine::UnityEngine::Sprite* DLL2SDK::Assembly_CSharp::UI2DSprite::get_sprite2D_1660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D7BF0)(this); } void DLL2SDK::Assembly_CSharp::UI2DSprite::set_sprite2D_1661(DLL2SDK::UnityEngine::UnityEngine::Sprite* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D7BF8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UI2DSprite::get_material_1662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UI2DSprite::set_material_1663(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::UI2DSprite::get_shader_1664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UI2DSprite::set_shader_1665(DLL2SDK::UnityEngine::UnityEngine::Shader* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::UI2DSprite::get_mainTexture_1666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UI2DSprite::get_fixedAspect_1667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D81EC)(this); } void DLL2SDK::Assembly_CSharp::UI2DSprite::set_fixedAspect_1668(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D81F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::UI2DSprite::get_premultipliedAlpha_1669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::UI2DSprite::get_pixelSize_1670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UI2DSprite::get_drawingDimensions_1671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UI2DSprite::get_border_1672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UI2DSprite::set_border_1673(DLL2SDK::UnityEngine::UnityEngine::Vector4 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::UI2DSprite::OnUpdate_1674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UI2DSprite::MakePixelPerfect_1675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UI2DSprite::OnFill_1676(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, verts_, uvs_, cols_, Data.method); } void DLL2SDK::Assembly_CSharp::UI2DSprite::SetMaterialFloat_1677(DLL2SDK::mscorlib::System::String* paraName_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9640)(this, paraName_, value_); } bool DLL2SDK::Assembly_CSharp::UI2DSprite::get_GrayScale_1678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D99E4)(this); } void DLL2SDK::Assembly_CSharp::UI2DSprite::set_GrayScale_1679(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D99EC)(this, value_); } void DLL2SDK::Assembly_CSharp::UI2DSprite::_cctor_1680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9B34)(); } void DLL2SDK::Assembly_CSharp::UI2DSprite::__xLuaBaseProxy_OnUpdate_1681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9C34)(this); } void DLL2SDK::Assembly_CSharp::UI2DSprite::__xLuaBaseProxy_MakePixelPerfect_1682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9C3C)(this); } void DLL2SDK::Assembly_CSharp::UI2DSprite::__xLuaBaseProxy_OnFill_1683(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x37D9C44)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GamepadTransparent::_ctor_1657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246E3E4)(this); } void DLL2SDK::Assembly_CSharp::GamepadTransparent::Awake_1658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246E494)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::_ctor_1635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24654CC)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::Refresh_1636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246558C)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::UpdateButtonSprite_1637(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType buttonType_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonOpType opType_, DLL2SDK::Assembly_CSharp::UISprite* dirHoldBg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2465B14)(sprite_, buttonType_, opType_, dirHoldBg_); } void DLL2SDK::Assembly_CSharp::GamepadButton::UpdateView_1638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24657D8)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::UpdateGamepadButton_1639(DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType btn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2466298)(this, btn_); } void DLL2SDK::Assembly_CSharp::GamepadButton::RegisterGamepadButton_1640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2466738)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::Awake_1641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2466C54)(this); } bool DLL2SDK::Assembly_CSharp::GamepadButton::PressDownEventDispose_1642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2466EDC)(this); } bool DLL2SDK::Assembly_CSharp::GamepadButton::PressUpEventDispose_1643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2467420)(this); } bool DLL2SDK::Assembly_CSharp::GamepadButton::AbsorbEvent_1644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24678D4)(this); } bool DLL2SDK::Assembly_CSharp::GamepadButton::ClickEventDispose_1645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2467A6C)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::OnDisable_1646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2467F80)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::Update_1647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2468098)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::OnDestroy_1648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2468960)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::UnregisterGamepadButton_1649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2466380)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton::Start_1650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenWidth::_ctor_1591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4944E7C)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::TweenWidth::get_cachedWidget_1592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4944F2C)(this); } int32_t DLL2SDK::Assembly_CSharp::TweenWidth::get_width_1593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945014)(this); } void DLL2SDK::Assembly_CSharp::TweenWidth::set_width_1594(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945044)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::TweenWidth::get_value_1595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945018)(this); } void DLL2SDK::Assembly_CSharp::TweenWidth::set_value_1596(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945048)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenWidth::OnUpdate_1597(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenWidth* DLL2SDK::Assembly_CSharp::TweenWidth::Begin_1598(DLL2SDK::Assembly_CSharp::UIWidget* widget_, float duration_, int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945314)(widget_, duration_, width_); } void DLL2SDK::Assembly_CSharp::TweenWidth::SetStartToCurrentValue_1599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenWidth::SetEndToCurrentValue_1600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenWidth::SetCurrentValueToStart_1601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49455D0)(this); } void DLL2SDK::Assembly_CSharp::TweenWidth::SetCurrentValueToEnd_1602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945678)(this); } void DLL2SDK::Assembly_CSharp::TweenWidth::__xLuaBaseProxy_SetStartToCurrentValue_1603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945720)(this); } void DLL2SDK::Assembly_CSharp::TweenWidth::__xLuaBaseProxy_SetEndToCurrentValue_1604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4945728)(this); } void DLL2SDK::Assembly_CSharp::TweenVolume::_ctor_1579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4944600)(this); } DLL2SDK::UnityEngine::UnityEngine::AudioSource* DLL2SDK::Assembly_CSharp::TweenVolume::get_audioSource_1580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49446B0)(this); } float DLL2SDK::Assembly_CSharp::TweenVolume::get_volume_1581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49448B0)(this); } void DLL2SDK::Assembly_CSharp::TweenVolume::set_volume_1582(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494499C)(this, value_); } float DLL2SDK::Assembly_CSharp::TweenVolume::get_value_1583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49448B4)(this); } void DLL2SDK::Assembly_CSharp::TweenVolume::set_value_1584(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49449A0)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenVolume::OnUpdate_1585(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenVolume* DLL2SDK::Assembly_CSharp::TweenVolume::Begin_1586(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, float targetVolume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4944BBC)(go_, duration_, targetVolume_); } void DLL2SDK::Assembly_CSharp::TweenVolume::SetStartToCurrentValue_1587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenVolume::SetEndToCurrentValue_1588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenVolume::__xLuaBaseProxy_SetStartToCurrentValue_1589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4944E6C)(this); } void DLL2SDK::Assembly_CSharp::TweenVolume::__xLuaBaseProxy_SetEndToCurrentValue_1590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4944E74)(this); } void DLL2SDK::Assembly_CSharp::TweenTransform::_ctor_1575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4943C74)(this); } void DLL2SDK::Assembly_CSharp::TweenTransform::OnUpdate_1576(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenTransform* DLL2SDK::Assembly_CSharp::TweenTransform::Begin_1577(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Transform* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49443DC)(go_, duration_, to_); } DLL2SDK::Assembly_CSharp::TweenTransform* DLL2SDK::Assembly_CSharp::TweenTransform::Begin_1578(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Transform* from_, DLL2SDK::UnityEngine::UnityEngine::Transform* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49444AC)(go_, duration_, from_, to_); } void DLL2SDK::Assembly_CSharp::TweenScale::_ctor_1561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49432E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::TweenScale::get_cachedTransform_1562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49433D0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TweenScale::get_value_1563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49434A0)(this); } void DLL2SDK::Assembly_CSharp::TweenScale::set_value_1564(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49434DC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TweenScale::get_scale_1565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494352C)(this); } void DLL2SDK::Assembly_CSharp::TweenScale::set_scale_1566(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494353C)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenScale::OnUpdate_1567(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenScale* DLL2SDK::Assembly_CSharp::TweenScale::Begin_1568(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49437F8)(go_, duration_, scale_); } void DLL2SDK::Assembly_CSharp::TweenScale::SetStartToCurrentValue_1569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenScale::SetEndToCurrentValue_1570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenScale::SetCurrentValueToStart_1571() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4943AF4)(this); } void DLL2SDK::Assembly_CSharp::TweenScale::SetCurrentValueToEnd_1572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4943BAC)(this); } void DLL2SDK::Assembly_CSharp::TweenScale::__xLuaBaseProxy_SetStartToCurrentValue_1573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4943C64)(this); } void DLL2SDK::Assembly_CSharp::TweenScale::__xLuaBaseProxy_SetEndToCurrentValue_1574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4943C6C)(this); } void DLL2SDK::Assembly_CSharp::TweenRotation::_ctor_1547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942900)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::TweenRotation::get_cachedTransform_1548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49429A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::TweenRotation::get_rotation_1549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942A74)(this); } void DLL2SDK::Assembly_CSharp::TweenRotation::set_rotation_1550(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942AC0)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::TweenRotation::get_value_1551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942A84)(this); } void DLL2SDK::Assembly_CSharp::TweenRotation::set_value_1552(DLL2SDK::UnityEngine::UnityEngine::Quaternion value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942AE0)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenRotation::OnUpdate_1553(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenRotation* DLL2SDK::Assembly_CSharp::TweenRotation::Begin_1554(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942D78)(go_, duration_, rot_); } void DLL2SDK::Assembly_CSharp::TweenRotation::SetStartToCurrentValue_1555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenRotation::SetEndToCurrentValue_1556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenRotation::SetCurrentValueToStart_1557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4943114)(this); } void DLL2SDK::Assembly_CSharp::TweenRotation::SetCurrentValueToEnd_1558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49431F4)(this); } void DLL2SDK::Assembly_CSharp::TweenRotation::__xLuaBaseProxy_SetStartToCurrentValue_1559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49432D4)(this); } void DLL2SDK::Assembly_CSharp::TweenRotation::__xLuaBaseProxy_SetEndToCurrentValue_1560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49432DC)(this); } void DLL2SDK::Assembly_CSharp::TweenProgressBar::_ctor_1537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49421B4)(this); } void DLL2SDK::Assembly_CSharp::TweenProgressBar::Cache_1538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942264)(this); } float DLL2SDK::Assembly_CSharp::TweenProgressBar::get_value_1539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942330)(this); } void DLL2SDK::Assembly_CSharp::TweenProgressBar::set_value_1540(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942424)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenProgressBar::OnUpdate_1541(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenFill* DLL2SDK::Assembly_CSharp::TweenProgressBar::Begin_1542(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, float fill_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942648)(go_, duration_, fill_); } void DLL2SDK::Assembly_CSharp::TweenProgressBar::SetStartToCurrentValue_1543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenProgressBar::SetEndToCurrentValue_1544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenProgressBar::__xLuaBaseProxy_SetStartToCurrentValue_1545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49428F0)(this); } void DLL2SDK::Assembly_CSharp::TweenProgressBar::__xLuaBaseProxy_SetEndToCurrentValue_1546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49428F8)(this); } void DLL2SDK::Assembly_CSharp::TweenPosition::_ctor_1521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49415B8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::TweenPosition::get_cachedTransform_1522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494165C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TweenPosition::get_position_1523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494172C)(this); } void DLL2SDK::Assembly_CSharp::TweenPosition::set_position_1524(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49417C4)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TweenPosition::get_value_1525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494173C)(this); } void DLL2SDK::Assembly_CSharp::TweenPosition::set_value_1526(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49417DC)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenPosition::Awake_1527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4941990)(this); } void DLL2SDK::Assembly_CSharp::TweenPosition::OnUpdate_1528(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenPosition* DLL2SDK::Assembly_CSharp::TweenPosition::Begin_1529(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4941BAC)(go_, duration_, pos_); } DLL2SDK::Assembly_CSharp::TweenPosition* DLL2SDK::Assembly_CSharp::TweenPosition::Begin_1530(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool worldSpace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4941D20)(go_, duration_, pos_, worldSpace_); } void DLL2SDK::Assembly_CSharp::TweenPosition::SetStartToCurrentValue_1531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenPosition::SetEndToCurrentValue_1532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenPosition::SetCurrentValueToStart_1533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4942034)(this); } void DLL2SDK::Assembly_CSharp::TweenPosition::SetCurrentValueToEnd_1534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49420EC)(this); } void DLL2SDK::Assembly_CSharp::TweenPosition::__xLuaBaseProxy_SetStartToCurrentValue_1535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49421A4)(this); } void DLL2SDK::Assembly_CSharp::TweenPosition::__xLuaBaseProxy_SetEndToCurrentValue_1536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49421AC)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenPlayer::_ctor_1513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493AF70)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenPlayer::RefreshGroupSet_1514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B084)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenPlayer::OnEnable_1515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B128)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenPlayer::OnDisable_1516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B2CC)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenPlayer::OnGroupEnable_1517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4939870)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenPlayer::PlayTweens_1518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B3EC)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenPlayer::OnGroupDisable_1519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493AD04)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenPlayer::PlayTweens2_1520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B560)(this); } void DLL2SDK::Assembly_CSharp::TweenOrthoSize::_ctor_1501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4941018)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::TweenOrthoSize::get_cachedCamera_1502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49410C8)(this); } float DLL2SDK::Assembly_CSharp::TweenOrthoSize::get_orthoSize_1503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49411B0)(this); } void DLL2SDK::Assembly_CSharp::TweenOrthoSize::set_orthoSize_1504(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49411E0)(this, value_); } float DLL2SDK::Assembly_CSharp::TweenOrthoSize::get_value_1505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49411B4)(this); } void DLL2SDK::Assembly_CSharp::TweenOrthoSize::set_value_1506(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49411E4)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenOrthoSize::OnUpdate_1507(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenOrthoSize* DLL2SDK::Assembly_CSharp::TweenOrthoSize::Begin_1508(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, float to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4941300)(go_, duration_, to_); } void DLL2SDK::Assembly_CSharp::TweenOrthoSize::SetStartToCurrentValue_1509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenOrthoSize::SetEndToCurrentValue_1510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenOrthoSize::__xLuaBaseProxy_SetStartToCurrentValue_1511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49415A8)(this); } void DLL2SDK::Assembly_CSharp::TweenOrthoSize::__xLuaBaseProxy_SetEndToCurrentValue_1512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49415B0)(this); } void DLL2SDK::Assembly_CSharp::TweenLetters::_ctor_1487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493F3AC)(this); } void DLL2SDK::Assembly_CSharp::TweenLetters::OnEnable_1488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493F458)(this); } void DLL2SDK::Assembly_CSharp::TweenLetters::OnDisable_1489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493F670)(this); } void DLL2SDK::Assembly_CSharp::TweenLetters::Awake_1490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493F880)(this); } void DLL2SDK::Assembly_CSharp::TweenLetters::Play_1491(bool forward_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, forward_, Data.method); } void DLL2SDK::Assembly_CSharp::TweenLetters::OnPostFill_1492(DLL2SDK::Assembly_CSharp::UIWidget* widget_, int32_t bufferOffset_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x493FA28)(this, widget_, bufferOffset_, verts_, uvs_, cols_); } void DLL2SDK::Assembly_CSharp::TweenLetters::OnUpdate_1493(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } void DLL2SDK::Assembly_CSharp::TweenLetters::SetLetterOrder_1494(int32_t letterCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494033C)(this, letterCount_); } void DLL2SDK::Assembly_CSharp::TweenLetters::GetLetterDuration_1495(int32_t letterCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x494075C)(this, letterCount_); } float DLL2SDK::Assembly_CSharp::TweenLetters::ScaleRange_1496(float value_, float baseMax_, float limitMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4940DD0)(this, value_, baseMax_, limitMax_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TweenLetters::GetCenter_1497(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, int32_t firstVert_, int32_t length_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4940A90)(verts_, firstVert_, length_); } void DLL2SDK::Assembly_CSharp::TweenLetters::__xLuaBaseProxy_Play_1498(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4940EAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::TweenHeight::_ctor_1473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493EAF8)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::TweenHeight::get_cachedWidget_1474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493EBA8)(this); } int32_t DLL2SDK::Assembly_CSharp::TweenHeight::get_height_1475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493EC90)(this); } void DLL2SDK::Assembly_CSharp::TweenHeight::set_height_1476(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493ECC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::TweenHeight::get_value_1477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493EC94)(this); } void DLL2SDK::Assembly_CSharp::TweenHeight::set_value_1478(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493ECC4)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenHeight::OnUpdate_1479(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenHeight* DLL2SDK::Assembly_CSharp::TweenHeight::Begin_1480(DLL2SDK::Assembly_CSharp::UIWidget* widget_, float duration_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493EF90)(widget_, duration_, height_); } void DLL2SDK::Assembly_CSharp::TweenHeight::SetStartToCurrentValue_1481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenHeight::SetEndToCurrentValue_1482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenHeight::SetCurrentValueToStart_1483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493F24C)(this); } void DLL2SDK::Assembly_CSharp::TweenHeight::SetCurrentValueToEnd_1484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493F2F4)(this); } void DLL2SDK::Assembly_CSharp::TweenHeight::__xLuaBaseProxy_SetStartToCurrentValue_1485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493F39C)(this); } void DLL2SDK::Assembly_CSharp::TweenHeight::__xLuaBaseProxy_SetEndToCurrentValue_1486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493F3A4)(this); } void DLL2SDK::Assembly_CSharp::TweenFill::_ctor_1463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493D828)(this); } void DLL2SDK::Assembly_CSharp::TweenFill::Cache_1464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493D8D8)(this); } float DLL2SDK::Assembly_CSharp::TweenFill::get_value_1465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493D9A4)(this); } void DLL2SDK::Assembly_CSharp::TweenFill::set_value_1466(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493DA98)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenFill::OnUpdate_1467(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenFill* DLL2SDK::Assembly_CSharp::TweenFill::Begin_1468(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, float fill_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493DCBC)(go_, duration_, fill_); } void DLL2SDK::Assembly_CSharp::TweenFill::SetStartToCurrentValue_1469() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenFill::SetEndToCurrentValue_1470() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenFill::__xLuaBaseProxy_SetStartToCurrentValue_1471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493DF64)(this); } void DLL2SDK::Assembly_CSharp::TweenFill::__xLuaBaseProxy_SetEndToCurrentValue_1472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493DF6C)(this); } void DLL2SDK::Assembly_CSharp::TweenFOV::_ctor_1449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E404)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::TweenFOV::get_cachedCamera_1450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E4B8)(this); } float DLL2SDK::Assembly_CSharp::TweenFOV::get_fov_1451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E5A0)(this); } void DLL2SDK::Assembly_CSharp::TweenFOV::set_fov_1452(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E5D0)(this, value_); } float DLL2SDK::Assembly_CSharp::TweenFOV::get_value_1453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E5A4)(this); } void DLL2SDK::Assembly_CSharp::TweenFOV::set_value_1454(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E5D4)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenFOV::OnUpdate_1455(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenFOV* DLL2SDK::Assembly_CSharp::TweenFOV::Begin_1456(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, float to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E6F0)(go_, duration_, to_); } void DLL2SDK::Assembly_CSharp::TweenFOV::SetStartToCurrentValue_1457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenFOV::SetEndToCurrentValue_1458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenFOV::SetCurrentValueToStart_1459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493E998)(this); } void DLL2SDK::Assembly_CSharp::TweenFOV::SetCurrentValueToEnd_1460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493EA40)(this); } void DLL2SDK::Assembly_CSharp::TweenFOV::__xLuaBaseProxy_SetStartToCurrentValue_1461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493EAE8)(this); } void DLL2SDK::Assembly_CSharp::TweenFOV::__xLuaBaseProxy_SetEndToCurrentValue_1462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493EAF0)(this); } void DLL2SDK::Assembly_CSharp::TweenColor::_ctor_1435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C970)(this); } void DLL2SDK::Assembly_CSharp::TweenColor::Cache_1436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493CA60)(this); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TweenColor::get_color_1437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493CD08)(this); } void DLL2SDK::Assembly_CSharp::TweenColor::set_color_1438(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493CF64)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::TweenColor::get_value_1439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493CD18)(this); } void DLL2SDK::Assembly_CSharp::TweenColor::set_value_1440(DLL2SDK::UnityEngine::UnityEngine::Color value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493CF84)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenColor::OnUpdate_1441(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenColor* DLL2SDK::Assembly_CSharp::TweenColor::Begin_1442(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493D378)(go_, duration_, color_); } void DLL2SDK::Assembly_CSharp::TweenColor::SetStartToCurrentValue_1443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenColor::SetEndToCurrentValue_1444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenColor::SetCurrentValueToStart_1445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493D698)(this); } void DLL2SDK::Assembly_CSharp::TweenColor::SetCurrentValueToEnd_1446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493D758)(this); } void DLL2SDK::Assembly_CSharp::TweenColor::__xLuaBaseProxy_SetStartToCurrentValue_1447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493D818)(this); } void DLL2SDK::Assembly_CSharp::TweenColor::__xLuaBaseProxy_SetEndToCurrentValue_1448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493D820)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenAnimationManager::_ctor_1428() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4939254)(this); } void DLL2SDK::Assembly_CSharp::Tween::TweenAnimationManager::Register_1429(DLL2SDK::Assembly_CSharp::Tween::TweenPlayer* player_, int32_t groupId_, int32_t contex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4939390)(this, player_, groupId_, contex_); } void DLL2SDK::Assembly_CSharp::Tween::TweenAnimationManager::Register_1430(DLL2SDK::Assembly_CSharp::Tween::TweenPlayer* player_, DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* groupId_, int32_t contex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4939A4C)(this, player_, groupId_, contex_); } void DLL2SDK::Assembly_CSharp::Tween::TweenAnimationManager::UnRegister_1431(DLL2SDK::Assembly_CSharp::Tween::TweenPlayer* player_, int32_t groupId_, int32_t contex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4939F48)(this, player_, groupId_, contex_); } void DLL2SDK::Assembly_CSharp::Tween::TweenAnimationManager::UnRegister_1432(DLL2SDK::Assembly_CSharp::Tween::TweenPlayer* player_, DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* groupId_, int32_t contex_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x493A468)(this, player_, groupId_, contex_); } void DLL2SDK::Assembly_CSharp::Tween::TweenAnimationManager::PlayTweenGroup_1433(int32_t groupId_, int32_t contex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493A988)(this, groupId_, contex_); } void DLL2SDK::Assembly_CSharp::Tween::TweenAnimationManager::_cctor_1434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493AEE0)(); } void DLL2SDK::Assembly_CSharp::TweenAlpha::_ctor_1416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B6D4)(this); } float DLL2SDK::Assembly_CSharp::TweenAlpha::get_alpha_1417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B784)(this); } void DLL2SDK::Assembly_CSharp::TweenAlpha::set_alpha_1418(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B974)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenAlpha::Cache_1419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493BBB0)(this); } float DLL2SDK::Assembly_CSharp::TweenAlpha::get_value_1420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B788)(this); } void DLL2SDK::Assembly_CSharp::TweenAlpha::set_value_1421(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493B978)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenAlpha::OnUpdate_1422(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenAlpha* DLL2SDK::Assembly_CSharp::TweenAlpha::Begin_1423(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, float alpha_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493BF70)(go_, duration_, alpha_, delay_); } void DLL2SDK::Assembly_CSharp::TweenAlpha::SetStartToCurrentValue_1424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenAlpha::SetEndToCurrentValue_1425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenAlpha::__xLuaBaseProxy_SetStartToCurrentValue_1426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C220)(this); } void DLL2SDK::Assembly_CSharp::TweenAlpha::__xLuaBaseProxy_SetEndToCurrentValue_1427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C228)(this); } void DLL2SDK::Assembly_CSharp::TriggerTweenOnActive::_ctor_1412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496DECC)(this); } void DLL2SDK::Assembly_CSharp::TriggerTweenOnActive::OnEnable_1413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496DF78)(this); } void DLL2SDK::Assembly_CSharp::TriggerTweenOnActive::OnDisable_1414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496E13C)(this); } void DLL2SDK::Assembly_CSharp::TriggerTweenOnActive::PlayTweenGroup_1415() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496E028)(this); } void DLL2SDK::Assembly_CSharp::TriggerTween::_ctor_1409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496DBB8)(this); } void DLL2SDK::Assembly_CSharp::TriggerTween::Awake_1410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496DC5C)(this); } void DLL2SDK::Assembly_CSharp::TriggerTween::PlayTweenGroup_1411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496DDB8)(this); } void DLL2SDK::Assembly_CSharp::SpringPosition::_ctor_1398() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DBCBC)(this); } void DLL2SDK::Assembly_CSharp::SpringPosition::Start_1399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DBD8C)(this); } void DLL2SDK::Assembly_CSharp::SpringPosition::OnEnable_1400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DBEB8)(this); } void DLL2SDK::Assembly_CSharp::SpringPosition::ResetThreshold_1401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DBF5C)(this); } void DLL2SDK::Assembly_CSharp::SpringPosition::Update_1402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DC000)(this); } void DLL2SDK::Assembly_CSharp::SpringPosition::NotifyListeners_1403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DC4E0)(this); } DLL2SDK::Assembly_CSharp::SpringPosition* DLL2SDK::Assembly_CSharp::SpringPosition::Begin_1404(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float strength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DC728)(go_, pos_, strength_); } void DLL2SDK::Assembly_CSharp::AnimatedWidget::_ctor_1395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B465C)(this); } void DLL2SDK::Assembly_CSharp::AnimatedWidget::OnEnable_1396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B470C)(this); } void DLL2SDK::Assembly_CSharp::AnimatedWidget::LateUpdate_1397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B47D8)(this); } void DLL2SDK::Assembly_CSharp::AnimatedColor::_ctor_1392() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B43E8)(this); } void DLL2SDK::Assembly_CSharp::AnimatedColor::OnEnable_1393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B44B8)(this); } void DLL2SDK::Assembly_CSharp::AnimatedColor::LateUpdate_1394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B4584)(this); } void DLL2SDK::Assembly_CSharp::AnimatedAlpha::_ctor_1389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B40C4)(this); } void DLL2SDK::Assembly_CSharp::AnimatedAlpha::OnEnable_1390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B4170)(this); } void DLL2SDK::Assembly_CSharp::AnimatedAlpha::LateUpdate_1391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21B4258)(this); } void DLL2SDK::Assembly_CSharp::UISnapshotPoint::_ctor_1290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D49634)(this); } void DLL2SDK::Assembly_CSharp::UISnapshotPoint::Start_1291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D49704)(this); } void DLL2SDK::Assembly_CSharp::UIGeometry::_ctor_1212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CED724)(this); } bool DLL2SDK::Assembly_CSharp::UIGeometry::get_hasVertices_1213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CED880)(this); } bool DLL2SDK::Assembly_CSharp::UIGeometry::get_hasTransformed_1214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CED928)(this); } void DLL2SDK::Assembly_CSharp::UIGeometry::Clear_1215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEDA28)(this); } void DLL2SDK::Assembly_CSharp::UIGeometry::ApplyTransform_1216(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 widgetToPanel_, bool generateNormals_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEDB78)(this, widgetToPanel_, generateNormals_); } void DLL2SDK::Assembly_CSharp::UIGeometry::WriteToBuffers_1217(DLL2SDK::mscorlib::System::Collections::Generic::List_1* v_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* u_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* c_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* n_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* t_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* u2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2CEDF80)(this, v_, u_, c_, n_, t_, u2_); } void DLL2SDK::Assembly_CSharp::UIEventListener::_ctor_1168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D384)(this); } bool DLL2SDK::Assembly_CSharp::UIEventListener::get_isColliderEnabled_1169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D428)(this); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnSubmit_1170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D58C)(this); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnClick_1171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D6FC)(this); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnDoubleClick_1172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D7E8)(this); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnHover_1173(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382D8C0)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnPress_1174(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382DA68)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnSelect_1175(bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382DB4C)(this, selected_); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnScroll_1176(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382DC30)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnDragStart_1177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382DDD8)(this); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnDrag_1178(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382DE9C)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnDragOver_1179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382E064)(this); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnDragOut_1180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382E13C)(this); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnDragEnd_1181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382E214)(this); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnDrop_1182(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382E2D8)(this, go_); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnKey_1183(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382E480)(this, key_); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnTooltip_1184(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382E628)(this, show_); } void DLL2SDK::Assembly_CSharp::UIEventListener::OnLongPress_1185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382E70C)(this); } void DLL2SDK::Assembly_CSharp::UIEventListener::Clear_1186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382E7E4)(this); } DLL2SDK::Assembly_CSharp::UIEventListener* DLL2SDK::Assembly_CSharp::UIEventListener::Get_1187(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3818E70)(go_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::_ctor_1097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3823FBC)(this); } DLL2SDK::Assembly_CSharp::BetterList_1* DLL2SDK::Assembly_CSharp::UIDrawCall::get_list_1098() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x38241F0)(); } DLL2SDK::Assembly_CSharp::BetterList_1* DLL2SDK::Assembly_CSharp::UIDrawCall::get_activeList_1099() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x38242A0)(); } DLL2SDK::Assembly_CSharp::BetterList_1* DLL2SDK::Assembly_CSharp::UIDrawCall::get_inactiveList_1100() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x3824350)(); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UIDrawCall::get_CachedGameObject_1101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3824400)(this); } int32_t DLL2SDK::Assembly_CSharp::UIDrawCall::get_renderQueue_1102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38244D0)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::set_renderQueue_1103(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38244D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIDrawCall::get_sortingOrder_1104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38245CC)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::set_sortingOrder_1105(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38245D4)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIDrawCall::get_sortingLayerName_1106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38246C8)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::set_sortingLayerName_1107(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382480C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIDrawCall::get_finalRenderQueue_1108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382494C)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::UIDrawCall::get_cachedTransform_1109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3824A2C)(this); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIDrawCall::get_baseMaterial_1110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3824AFC)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::set_baseMaterial_1111(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3824B04)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIDrawCall::get_dynamicMaterial_1112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3824BC8)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::UIDrawCall::get_mainTexture_1113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3824BD0)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::set_mainTexture_1114(DLL2SDK::UnityEngine::UnityEngine::Texture* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3824BD8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::UIDrawCall::get_shader_1115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382503C)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::set_shader_1116(DLL2SDK::UnityEngine::UnityEngine::Shader* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3825044)(this, value_); } DLL2SDK::Assembly_CSharp::UIDrawCall_ShadowMode DLL2SDK::Assembly_CSharp::UIDrawCall::get_shadowMode_1117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3825108)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::set_shadowMode_1118(DLL2SDK::Assembly_CSharp::UIDrawCall_ShadowMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3825110)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UIDrawCall::get_triangles_1119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3825258)(this); } bool DLL2SDK::Assembly_CSharp::UIDrawCall::get_isClipped_1120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3825318)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::CreateMaterial_1121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3825328)(this); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::UIDrawCall::GetProcessedShaderName_1122(DLL2SDK::mscorlib::System::String* shaderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3825C74)(this, shaderName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIDrawCall::GetMatDescription_1123(DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38270A4)(mat_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIDrawCall::RebuildMaterial_1124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3827210)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::AddWidget_1125(DLL2SDK::Assembly_CSharp::UIWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3827810)(this, widget_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::RemoveWidget_1126(DLL2SDK::Assembly_CSharp::UIWidget* widget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38279C8)(this, widget_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::SortWidgetsIfNeeded_1127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3827AD8)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::UpdateMaterials_1128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3827D0C)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::UpdateGeometry_1129(int32_t widgetCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3827EF8)(this, widgetCount_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::CreateRenderer_1130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38291B4)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::UIDrawCall::GenerateCachedIndexBuffer_1131(int32_t vertexCount_, int32_t indexCount_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UIDrawCall*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3828D18)(this, vertexCount_, indexCount_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::RefreshMatPropertyBlock_1132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3824CA0)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::OnWillRenderObject_1133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38294CC)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::SetClipping_1134(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector4 cr_, DLL2SDK::UnityEngine::UnityEngine::Vector2 soft_, float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3829E84)(this, index_, cr_, soft_, angle_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::Awake_1135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382A27C)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::DoEnable_1136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382A814)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::DoDisable_1137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382A8F0)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::OnDestroy_1138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382AB00)(this); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::UIDrawCall::Create_1139(DLL2SDK::Assembly_CSharp::UIPanel* panel_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_, DLL2SDK::UnityEngine::UnityEngine::Shader* shader_, bool nextLateUpdateEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382AC20)(panel_, mat_, tex_, shader_, nextLateUpdateEnable_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::UIDrawCall::Create_1140(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp::UIPanel* pan_, DLL2SDK::UnityEngine::UnityEngine::Material* mat_, DLL2SDK::UnityEngine::UnityEngine::Texture* tex_, DLL2SDK::UnityEngine::UnityEngine::Shader* shader_, bool nextLateUpdateEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382AD54)(name_, pan_, mat_, tex_, shader_, nextLateUpdateEnable_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::UIDrawCall::Create_1141(DLL2SDK::mscorlib::System::String* name_, bool nextLateUpdateEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382AF38)(name_, nextLateUpdateEnable_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::ClearAll_1142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382B33C)(); } void DLL2SDK::Assembly_CSharp::UIDrawCall::ReleaseAll_1143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382B60C)(); } void DLL2SDK::Assembly_CSharp::UIDrawCall::ReleaseInactive_1144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382B6F8)(); } int32_t DLL2SDK::Assembly_CSharp::UIDrawCall::Count_1145(DLL2SDK::Assembly_CSharp::UIPanel* panel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382B9AC)(panel_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIDrawCall::GetDrawCallMatCache_1146(DLL2SDK::UnityEngine::UnityEngine::Shader* shader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3826764)(shader_); } bool DLL2SDK::Assembly_CSharp::UIDrawCall::PushToDrawCallMatCache_1147(DLL2SDK::UnityEngine::UnityEngine::Material* mat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3827484)(mat_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::ClearUIDrawCallMatCache_1148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382C034)(); } void DLL2SDK::Assembly_CSharp::UIDrawCall::SetUIDCMaterialCacheEnable_1149(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382C4F0)(enable_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::Destroy_1150(DLL2SDK::Assembly_CSharp::UIDrawCall* dc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382C5F8)(dc_); } void DLL2SDK::Assembly_CSharp::UIDrawCall::MoveToScene_1151(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382C8EC)(scene_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UIDrawCall::get_Mat_1152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382CEC0)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::ReloadMaterialParameters_1153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D9848)(this); } void DLL2SDK::Assembly_CSharp::UIDrawCall::_cctor_1154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382CEC8)(); } void DLL2SDK::Assembly_CSharp::SpringPanel::_ctor_1053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DB444)(this); } void DLL2SDK::Assembly_CSharp::SpringPanel::Start_1054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DB514)(this); } void DLL2SDK::Assembly_CSharp::SpringPanel::Update_1055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DB604)(this); } void DLL2SDK::Assembly_CSharp::SpringPanel::AdvanceTowardsPosition_1056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::SpringPanel* DLL2SDK::Assembly_CSharp::SpringPanel::Begin_1057(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float strength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DBAB4)(go_, pos_, strength_); } void DLL2SDK::Assembly_CSharp::RealTime::_ctor_1050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F2F90)(this); } float DLL2SDK::Assembly_CSharp::RealTime::get_time_1051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F3034)(); } float DLL2SDK::Assembly_CSharp::RealTime::get_deltaTime_1052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39F3040)(); } void DLL2SDK::Assembly_CSharp::PropertyReference::_ctor_1023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3374)(this); } void DLL2SDK::Assembly_CSharp::PropertyReference::_ctor_1024(DLL2SDK::UnityEngine::UnityEngine::Component* target_, DLL2SDK::mscorlib::System::String* fieldName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3448)(this, target_, fieldName_); } DLL2SDK::UnityEngine::UnityEngine::Component* DLL2SDK::Assembly_CSharp::PropertyReference::get_target_1025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3540)(this); } void DLL2SDK::Assembly_CSharp::PropertyReference::set_target_1026(DLL2SDK::UnityEngine::UnityEngine::Component* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3548)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PropertyReference::get_name_1027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC355C)(this); } void DLL2SDK::Assembly_CSharp::PropertyReference::set_name_1028(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3564)(this, value_); } bool DLL2SDK::Assembly_CSharp::PropertyReference::get_isValid_1029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC29E0)(this); } bool DLL2SDK::Assembly_CSharp::PropertyReference::get_isEnabled_1030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3578)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PropertyReference::GetPropertyType_1031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC31DC)(this); } bool DLL2SDK::Assembly_CSharp::PropertyReference::Equals_1032(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PropertyReference::GetHashCode_1033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PropertyReference::Set_1034(DLL2SDK::UnityEngine::UnityEngine::Component* target_, DLL2SDK::mscorlib::System::String* methodName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3BE0)(this, target_, methodName_); } void DLL2SDK::Assembly_CSharp::PropertyReference::Clear_1035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3CD4)(this); } void DLL2SDK::Assembly_CSharp::PropertyReference::Reset_1036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC290C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PropertyReference::ToString_1037() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PropertyReference::ToString_1038(DLL2SDK::UnityEngine::UnityEngine::Component* comp_, DLL2SDK::mscorlib::System::String* property_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3EA8)(comp_, property_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PropertyReference::Get_1039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC2AF0)(this); } bool DLL2SDK::Assembly_CSharp::PropertyReference::Set_1040(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC2C68)(this, value_); } bool DLL2SDK::Assembly_CSharp::PropertyReference::Cache_1041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC3704)(this); } bool DLL2SDK::Assembly_CSharp::PropertyReference::Convert_1042(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC4168)(this, value_); } bool DLL2SDK::Assembly_CSharp::PropertyReference::Convert_1043(DLL2SDK::mscorlib::System::Type* from_, DLL2SDK::mscorlib::System::Type* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC4FB4)(from_, to_); } bool DLL2SDK::Assembly_CSharp::PropertyReference::Convert_1044(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC50D0)(value_, to_); } bool DLL2SDK::Assembly_CSharp::PropertyReference::Convert_1045(DLL2SDK::mscorlib::System::Object* value_, DLL2SDK::mscorlib::System::Type* from_, DLL2SDK::mscorlib::System::Type* to_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC4340)(value_, from_, to_); } void DLL2SDK::Assembly_CSharp::PropertyReference::_cctor_1046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC523C)(); } bool DLL2SDK::Assembly_CSharp::PropertyReference::__xLuaBaseProxy_Equals_1047(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC52FC)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::PropertyReference::__xLuaBaseProxy_GetHashCode_1048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC5304)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PropertyReference::__xLuaBaseProxy_ToString_1049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC530C)(this); } void DLL2SDK::Assembly_CSharp::PropertyBinding::_ctor_1016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC22BC)(this); } void DLL2SDK::Assembly_CSharp::PropertyBinding::Start_1017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC236C)(this); } void DLL2SDK::Assembly_CSharp::PropertyBinding::Update_1018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC2644)(this); } void DLL2SDK::Assembly_CSharp::PropertyBinding::LateUpdate_1019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC26F4)(this); } void DLL2SDK::Assembly_CSharp::PropertyBinding::FixedUpdate_1020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC27A4)(this); } void DLL2SDK::Assembly_CSharp::PropertyBinding::OnValidate_1021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC2854)(this); } void DLL2SDK::Assembly_CSharp::PropertyBinding::UpdateTarget_1022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC242C)(this); } float DLL2SDK::Assembly_CSharp::NGUITools::get_soundVolume_909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3254050)(); } void DLL2SDK::Assembly_CSharp::NGUITools::set_soundVolume_910(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32541BC)(value_); } bool DLL2SDK::Assembly_CSharp::NGUITools::get_fileAccess_911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3254304)(); } DLL2SDK::UnityEngine::UnityEngine::AudioSource* DLL2SDK::Assembly_CSharp::NGUITools::PlaySound_912(DLL2SDK::UnityEngine::UnityEngine::AudioClip* clip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325432C)(clip_); } DLL2SDK::UnityEngine::UnityEngine::AudioSource* DLL2SDK::Assembly_CSharp::NGUITools::PlaySound_913(DLL2SDK::UnityEngine::UnityEngine::AudioClip* clip_, float volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3255090)(clip_, volume_); } DLL2SDK::UnityEngine::UnityEngine::AudioSource* DLL2SDK::Assembly_CSharp::NGUITools::PlaySound_914(DLL2SDK::UnityEngine::UnityEngine::AudioClip* clip_, float volume_, float pitch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3254434)(clip_, volume_, pitch_); } int32_t DLL2SDK::Assembly_CSharp::NGUITools::RandomRange_915(int32_t min_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3255314)(min_, max_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUITools::GetHierarchy_916(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3239430)(obj_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::NGUITools::FindCameraForLayer_918(int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32409D0)(layer_); } void DLL2SDK::Assembly_CSharp::NGUITools::AddWidgetCollider_919(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325540C)(go_); } void DLL2SDK::Assembly_CSharp::NGUITools::AddWidgetCollider_920(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool considerInactive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3255504)(go_, considerInactive_); } void DLL2SDK::Assembly_CSharp::NGUITools::UpdateWidgetCollider_921(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323A52C)(go_); } void DLL2SDK::Assembly_CSharp::NGUITools::UpdateWidgetCollider_922(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool considerInactive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3255D1C)(go_, considerInactive_); } void DLL2SDK::Assembly_CSharp::NGUITools::UpdateWidgetCollider_923(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* box_, bool considerInactive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3255868)(box_, considerInactive_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUITools::GetTypeName_925(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3255F00)(obj_); } void DLL2SDK::Assembly_CSharp::NGUITools::RegisterUndo_926(DLL2SDK::UnityEngine::UnityEngine::Object* obj_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3256108)(obj_, name_); } void DLL2SDK::Assembly_CSharp::NGUITools::SetDirty_927(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32561D8)(obj_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::NGUITools::AddChild_928(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32562A0)(parent_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::NGUITools::AddChild_929(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3256608)(parent_, layer_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::NGUITools::AddChild_930(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, bool undo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3256718)(parent_, undo_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::NGUITools::AddChild_931(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, bool undo_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32563A8)(parent_, undo_, layer_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::NGUITools::AddChild_932(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3256828)(parent_, prefab_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::NGUITools::AddChild_933(DLL2SDK::UnityEngine::UnityEngine::GameObject* parent_, DLL2SDK::UnityEngine::UnityEngine::GameObject* prefab_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3256938)(parent_, prefab_, layer_); } int32_t DLL2SDK::Assembly_CSharp::NGUITools::CalculateRaycastDepth_934(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3256BF0)(go_); } int32_t DLL2SDK::Assembly_CSharp::NGUITools::CalculateNextDepth_935(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3256E7C)(go_); } int32_t DLL2SDK::Assembly_CSharp::NGUITools::CalculateNextDepth_936(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool ignoreChildrenWithColliders_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3257094)(go_, ignoreChildrenWithColliders_); } int32_t DLL2SDK::Assembly_CSharp::NGUITools::AdjustDepth_937(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t adjustment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32573E8)(go_, adjustment_); } void DLL2SDK::Assembly_CSharp::NGUITools::BringForward_938(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32577C8)(go_); } void DLL2SDK::Assembly_CSharp::NGUITools::PushBack_939(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3257D84)(go_); } void DLL2SDK::Assembly_CSharp::NGUITools::NormalizeDepths_940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3257EFC)(); } void DLL2SDK::Assembly_CSharp::NGUITools::NormalizeWidgetDepths_941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3257C74)(); } void DLL2SDK::Assembly_CSharp::NGUITools::NormalizeWidgetDepths_942(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32582D0)(go_); } void DLL2SDK::Assembly_CSharp::NGUITools::NormalizeWidgetDepths_943(DLL2SDK::Array* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3257FE8)(list_); } void DLL2SDK::Assembly_CSharp::NGUITools::NormalizePanelDepths_944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325793C)(); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::NGUITools::CreateUI_945(bool advanced3D_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3258404)(advanced3D_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::NGUITools::CreateUI_946(bool advanced3D_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32595F4)(advanced3D_, layer_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::NGUITools::CreateUI_947(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, bool advanced3D_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325850C)(trans_, advanced3D_, layer_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::NGUITools::CreateUI_948(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3259980)(trans_, layer_); } void DLL2SDK::Assembly_CSharp::NGUITools::SetChildLayer_949(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32597FC)(t_, layer_); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::NGUITools::AddSprite_953(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::Assembly_CSharp::UIAtlas* atlas_, DLL2SDK::mscorlib::System::String* spriteName_, int32_t depth_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325A7F4)(go_, atlas_, spriteName_, depth_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::NGUITools::GetRoot_954(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325AA30)(go_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::NGUITools::GetMainCameraRoot_955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325AB9C)(); } void DLL2SDK::Assembly_CSharp::NGUITools::Destroy_958(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325B0D0)(obj_); } void DLL2SDK::Assembly_CSharp::NGUITools::DestroyChildren_959(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325B428)(t_); } void DLL2SDK::Assembly_CSharp::NGUITools::DestroyImmediate_960(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325B614)(obj_); } void DLL2SDK::Assembly_CSharp::NGUITools::Broadcast_961(DLL2SDK::mscorlib::System::String* funcName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325B7C4)(funcName_); } void DLL2SDK::Assembly_CSharp::NGUITools::Broadcast_962(DLL2SDK::mscorlib::System::String* funcName_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325B9C0)(funcName_, param_); } bool DLL2SDK::Assembly_CSharp::NGUITools::IsChild_963(DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::UnityEngine::UnityEngine::Transform* child_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3259704)(parent_, child_); } void DLL2SDK::Assembly_CSharp::NGUITools::Activate_964(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325BBD8)(t_); } void DLL2SDK::Assembly_CSharp::NGUITools::Activate_965(DLL2SDK::UnityEngine::UnityEngine::Transform* t_, bool compatibilityMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325BCD0)(t_, compatibilityMode_); } void DLL2SDK::Assembly_CSharp::NGUITools::Deactivate_966(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325BFDC)(t_); } void DLL2SDK::Assembly_CSharp::NGUITools::SetActive_967(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325C108)(go_, state_); } void DLL2SDK::Assembly_CSharp::NGUITools::SetActive_968(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_, bool compatibilityMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325C218)(go_, state_, compatibilityMode_); } void DLL2SDK::Assembly_CSharp::NGUITools::CallCreatePanel_969(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325C404)(t_); } void DLL2SDK::Assembly_CSharp::NGUITools::SetActiveChildren_970(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325C5DC)(go_, state_); } bool DLL2SDK::Assembly_CSharp::NGUITools::IsActive_971(DLL2SDK::UnityEngine::UnityEngine::Behaviour* mb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325C7C0)(mb_); } bool DLL2SDK::Assembly_CSharp::NGUITools::GetActive_972(DLL2SDK::UnityEngine::UnityEngine::Behaviour* mb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32551A0)(mb_); } bool DLL2SDK::Assembly_CSharp::NGUITools::GetActive_973(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323D538)(go_); } void DLL2SDK::Assembly_CSharp::NGUITools::SetActiveSelf_974(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325BEE4)(go_, state_); } void DLL2SDK::Assembly_CSharp::NGUITools::SetLayer_975(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325C938)(go_, layer_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::NGUITools::Round_976(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325CAD0)(v_); } void DLL2SDK::Assembly_CSharp::NGUITools::MakePixelPerfect_977(DLL2SDK::UnityEngine::UnityEngine::Transform* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325CE10)(t_); } void DLL2SDK::Assembly_CSharp::NGUITools::FitOnScreen_978(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::Transform* t_, bool considerInactive_, bool considerChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325D178)(cam_, t_, considerInactive_, considerChildren_); } void DLL2SDK::Assembly_CSharp::NGUITools::FitOnScreen_979(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325D4B8)(cam_, transform_, pos_); } void DLL2SDK::Assembly_CSharp::NGUITools::FitOnScreen_980(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Transform* content_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, bool considerInactive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325D5EC)(cam_, transform_, content_, pos_, considerInactive_); } void DLL2SDK::Assembly_CSharp::NGUITools::FitOnScreen_981(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::Transform* transform_, DLL2SDK::UnityEngine::UnityEngine::Transform* content_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Bounds* bounds_, bool considerInactive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325D758)(cam_, transform_, content_, pos_, bounds_, considerInactive_); } bool DLL2SDK::Assembly_CSharp::NGUITools::Save_982(DLL2SDK::mscorlib::System::String* fileName_, DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x325DD50)(fileName_, bytes_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::NGUITools::Load_983(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x325E090)(fileName_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::NGUITools::ApplyPMA_984(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325E250)(c_); } void DLL2SDK::Assembly_CSharp::NGUITools::MarkParentAsChanged_985(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325E390)(go_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUITools::get_clipboard_986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325E4F8)(); } void DLL2SDK::Assembly_CSharp::NGUITools::set_clipboard_987(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325E5AC)(value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUITools::EncodeColor_988(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325E674)(c_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::NGUITools::ParseColor_989(DLL2SDK::mscorlib::System::String* text_, int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325E7B4)(text_, offset_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUITools::StripSymbols_990(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325E8E8)(text_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::NGUITools::GetSides_992(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x325E9F4)(cam_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::NGUITools::GetSides_993(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, float depth_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, float)>(DLL2SDK::GameAssemblyBase + 0x325F5C8)(cam_, depth_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::NGUITools::GetSides_994(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x325F6D8)(cam_, relativeTo_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::NGUITools::GetSides_995(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, float depth_, DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, float, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x325EB98)(cam_, depth_, relativeTo_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::NGUITools::GetWorldCorners_996(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x325F8E0)(cam_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::NGUITools::GetWorldCorners_997(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, float depth_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, float)>(DLL2SDK::GameAssemblyBase + 0x3260428)(cam_, depth_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::NGUITools::GetWorldCorners_998(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x3260538)(cam_, relativeTo_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::NGUITools::GetWorldCorners_999(DLL2SDK::UnityEngine::UnityEngine::Camera* cam_, float depth_, DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Camera*, float, DLL2SDK::UnityEngine::UnityEngine::Transform*)>(DLL2SDK::GameAssemblyBase + 0x325FA84)(cam_, depth_, relativeTo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUITools::GetFuncName_1000(DLL2SDK::mscorlib::System::Object* obj_, DLL2SDK::mscorlib::System::String* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32606E4)(obj_, method_); } void DLL2SDK::Assembly_CSharp::NGUITools::ImmediatelyCreateDrawCalls_1003(DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3260910)(root_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::NGUITools::get_screenSize_1004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325F884)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUITools::KeyToCaption_1005(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3260AA8)(key_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::NGUITools::GammaToLinearSpace_1007(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3261EB4)(c_); } void DLL2SDK::Assembly_CSharp::NGUITools::SetRectFadeOut_1008(DLL2SDK::Assembly_CSharp::UIRect* rect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3262164)(rect_); } void DLL2SDK::Assembly_CSharp::NGUITools::SetRectUpdate_1009(DLL2SDK::Assembly_CSharp::UIRect* rect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3262324)(rect_); } void DLL2SDK::Assembly_CSharp::NGUITools::UpdateRect_1010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3262618)(); } void DLL2SDK::Assembly_CSharp::NGUITools::_cctor_1011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3262EE4)(); } void DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic::_cctor_898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32528F8)(); } void DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic::_ctor_899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3252A38)(this); } void DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic::FontRebuilt_900(DLL2SDK::UnityEngine::UnityEngine::Font* font_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3252B0C)(font_); } void DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic::Prepare_901(DLL2SDK::UnityEngine::UnityEngine::Font* font_, DLL2SDK::mscorlib::System::String* text_, int32_t finalSize_, DLL2SDK::UnityEngine::UnityEngine::FontStyle fontStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3252DA8)(font_, text_, finalSize_, fontStyle_); } DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic_CacheItem DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic::GetFontGlyphCache_902(DLL2SDK::UnityEngine::UnityEngine::Font* font_, int32_t finalSize_, DLL2SDK::UnityEngine::UnityEngine::FontStyle fontStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325259C)(font_, finalSize_, fontStyle_); } DLL2SDK::Assembly_CSharp::NGUIText_GlyphInfo DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic::GetGlyphWithCache_903(DLL2SDK::UnityEngine::UnityEngine::Font* font_, int32_t ch_, int32_t finalSize_, DLL2SDK::UnityEngine::UnityEngine::FontStyle fontStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3242648)(font_, ch_, finalSize_, fontStyle_); } DLL2SDK::Assembly_CSharp::NGUIText_GlyphInfo DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic::GetGlyph_904(DLL2SDK::UnityEngine::UnityEngine::Font* font_, int32_t ch_, int32_t finalSize_, DLL2SDK::UnityEngine::UnityEngine::FontStyle fontStyle_, float baseline_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x325334C)(font_, ch_, finalSize_, fontStyle_, baseline_); } float DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic::GetGlyphWidth_905(int32_t ch_, DLL2SDK::UnityEngine::UnityEngine::Font* font_, int32_t finalSize_, DLL2SDK::UnityEngine::UnityEngine::FontStyle fontStyle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3241F20)(ch_, font_, finalSize_, fontStyle_); } void DLL2SDK::Assembly_CSharp::NGUIText::Prepare_857(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x324193C)(context_, text_); } DLL2SDK::Assembly_CSharp::BMSymbol* DLL2SDK::Assembly_CSharp::NGUIText::GetSymbol_858(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_, int32_t index_, int32_t textLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3241AF8)(context_, text_, index_, textLength_); } float DLL2SDK::Assembly_CSharp::NGUIText::GetGlyphWidth_859(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, int32_t ch_, int32_t prev_, float fontScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3241C80)(context_, ch_, prev_, fontScale_); } DLL2SDK::Assembly_CSharp::NGUIText_GlyphInfo DLL2SDK::Assembly_CSharp::NGUIText::GetGlyph_860(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, int32_t ch_, int32_t prev_, float fontScale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x324204C)(context_, ch_, prev_, fontScale_); } float DLL2SDK::Assembly_CSharp::NGUIText::ParseAlpha_861(DLL2SDK::mscorlib::System::String* text_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3242EBC)(text_, index_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::NGUIText::ParseColor_862(DLL2SDK::mscorlib::System::String* text_, int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x324303C)(text_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::NGUIText::ParseColor24_863(DLL2SDK::mscorlib::System::String* text_, int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3243154)(text_, offset_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::NGUIText::ParseColor32_864(DLL2SDK::mscorlib::System::String* text_, int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3243358)(text_, offset_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIText::EncodeColor_865(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32435A4)(c_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIText::EncodeColor_866(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32437D8)(text_, c_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIText::EncodeAlpha_867(float a_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3243B70)(a_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIText::EncodeColor24_868(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32436CC)(c_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIText::EncodeColor32_869(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3243CD0)(c_); } bool DLL2SDK::Assembly_CSharp::NGUIText::ParseSymbol_870(DLL2SDK::mscorlib::System::String* text_, int32_t* index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3243DDC)(text_, index_); } bool DLL2SDK::Assembly_CSharp::NGUIText::IsHex_871(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3244AC0)(ch_); } bool DLL2SDK::Assembly_CSharp::NGUIText::ParseSymbol_872(DLL2SDK::mscorlib::System::String* text_, int32_t* index_, DLL2SDK::Assembly_CSharp::BetterList_1* colors_, bool premultiply_, int32_t* sub_, bool* bold_, bool* italic_, bool* underline_, bool* strike_, bool* ignoreColor_) { return reinterpret_cast*, bool, int32_t*, bool*, bool*, bool*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0x3243F50)(text_, index_, colors_, premultiply_, sub_, bold_, italic_, underline_, strike_, ignoreColor_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIText::StripSymbols_873(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3244BC0)(text_); } void DLL2SDK::Assembly_CSharp::NGUIText::Align_874(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, int32_t indexOffset_, float printedWidth_, int32_t elements_) { return reinterpret_cast*, int32_t, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3244E08)(context_, verts_, indexOffset_, printedWidth_, elements_); } int32_t DLL2SDK::Assembly_CSharp::NGUIText::GetExactCharacterIndex_875(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* indices_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x3245678)(verts_, indices_, pos_); } int32_t DLL2SDK::Assembly_CSharp::NGUIText::GetApproximateCharacterIndex_876(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* indices_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x3245908)(verts_, indices_, pos_); } bool DLL2SDK::Assembly_CSharp::NGUIText::IsSpace_877(int32_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3245BA8)(ch_); } void DLL2SDK::Assembly_CSharp::NGUIText::EndLine_878(DLL2SDK::mscorlib::System::Text::StringBuilder* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3245C90)(s_); } void DLL2SDK::Assembly_CSharp::NGUIText::ReplaceSpaceWithNewline_879(DLL2SDK::mscorlib::System::Text::StringBuilder* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3245E1C)(s_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::NGUIText::CalculatePrintedSize_880(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3245F90)(context_, text_); } int32_t DLL2SDK::Assembly_CSharp::NGUIText::CalculateOffsetToFit_881(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32466C4)(context_, text_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIText::GetEndOfLineThatFits_882(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3246E30)(context_, text_); } bool DLL2SDK::Assembly_CSharp::NGUIText::WrapText_883(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* finalText_, bool wrapLineColors_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3246F78)(context_, text_, finalText_, wrapLineColors_); } bool DLL2SDK::Assembly_CSharp::NGUIText::WrapText_884(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* finalText_, bool keepCharCount_, bool wrapLineColors_, bool useEllipsis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32470A4)(context_, text_, finalText_, keepCharCount_, wrapLineColors_, useEllipsis_); } bool DLL2SDK::Assembly_CSharp::NGUIText::WrapTextAndCalculatePrintedSize_885(DLL2SDK::UnityEngine::UnityEngine::Vector2* calculatedSize_, DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::String* finalText_, bool keepCharCount_, bool wrapLineColors_, bool useEllipsis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x324900C)(calculatedSize_, context_, text_, finalText_, keepCharCount_, wrapLineColors_, useEllipsis_); } void DLL2SDK::Assembly_CSharp::NGUIText::Print_886(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x324B0A4)(context_, text_, verts_, uvs_, cols_); } void DLL2SDK::Assembly_CSharp::NGUIText::PrintUV_887(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x324DC80)(context_, text_, uvs_); } void DLL2SDK::Assembly_CSharp::NGUIText::PrintApproximateCharacterPositions_888(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* indices_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x324EB74)(context_, text_, verts_, indices_); } void DLL2SDK::Assembly_CSharp::NGUIText::PrintExactCharacterPositions_889(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* indices_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x324F524)(context_, text_, verts_, indices_); } void DLL2SDK::Assembly_CSharp::NGUIText::PrintCaretAndSelection_890(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* context_, DLL2SDK::mscorlib::System::String* text_, int32_t start_, int32_t end_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* caret_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* highlight_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x324FEB0)(context_, text_, start_, end_, caret_, highlight_); } bool DLL2SDK::Assembly_CSharp::NGUIText::ReplaceLink_891(DLL2SDK::mscorlib::System::String* text_, int32_t* index_, DLL2SDK::mscorlib::System::String* prefix_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32512B8)(text_, index_, prefix_); } bool DLL2SDK::Assembly_CSharp::NGUIText::InsertHyperlink_892(DLL2SDK::mscorlib::System::String* text_, int32_t* index_, DLL2SDK::mscorlib::System::String* keyword_, DLL2SDK::mscorlib::System::String* link_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3251834)(text_, index_, keyword_, link_); } void DLL2SDK::Assembly_CSharp::NGUIText::ReplaceLinks_893(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3251AE0)(text_); } void DLL2SDK::Assembly_CSharp::NGUIText::_cctor_894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3251CE8)(); } float DLL2SDK::Assembly_CSharp::NGUIMath::Lerp_804(float from_, float to_, float factor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323AB50)(from_, to_, factor_); } int32_t DLL2SDK::Assembly_CSharp::NGUIMath::ClampIndex_805(int32_t val_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323AC30)(val_, max_); } int32_t DLL2SDK::Assembly_CSharp::NGUIMath::ClampIndex2_806(int32_t val_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323ACF0)(val_, max_); } int32_t DLL2SDK::Assembly_CSharp::NGUIMath::RepeatIndex_807(int32_t val_, int32_t max_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323ADB0)(val_, max_); } float DLL2SDK::Assembly_CSharp::NGUIMath::WrapAngle_808(float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323AE84)(angle_); } float DLL2SDK::Assembly_CSharp::NGUIMath::Wrap01_809(float val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323AF80)(val_); } int32_t DLL2SDK::Assembly_CSharp::NGUIMath::HexToDecimal_810(wchar_t ch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323B084)(ch_); } wchar_t DLL2SDK::Assembly_CSharp::NGUIMath::DecimalToHexChar_811(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323B178)(num_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIMath::DecimalToHex8_812(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323B230)(num_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIMath::DecimalToHex24_813(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323B30C)(num_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIMath::DecimalToHex32_814(int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323B3E8)(num_); } int32_t DLL2SDK::Assembly_CSharp::NGUIMath::ColorToInt_815(DLL2SDK::UnityEngine::UnityEngine::Color c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323B4BC)(c_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::NGUIMath::IntToColor_816(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323B640)(val_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::NGUIMath::IntToBinary_817(int32_t val_, int32_t bits_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323B748)(val_, bits_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::NGUIMath::HexToColor_818(uint32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323B96C)(val_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::NGUIMath::ConvertToTexCoords_819(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323BA14)(rect_, width_, height_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::NGUIMath::ConvertToPixels_820(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, int32_t width_, int32_t height_, bool round_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323BBE4)(rect_, width_, height_, round_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::NGUIMath::MakePixelPerfect_821(DLL2SDK::UnityEngine::UnityEngine::Rect rect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323BEF4)(rect_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::NGUIMath::MakePixelPerfect_822(DLL2SDK::UnityEngine::UnityEngine::Rect rect_, int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323C0E8)(rect_, width_, height_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::NGUIMath::ConstrainRect_823(DLL2SDK::UnityEngine::UnityEngine::Vector2 minRect_, DLL2SDK::UnityEngine::UnityEngine::Vector2 maxRect_, DLL2SDK::UnityEngine::UnityEngine::Vector2 minArea_, DLL2SDK::UnityEngine::UnityEngine::Vector2 maxArea_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323C338)(minRect_, maxRect_, minArea_, maxArea_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::NGUIMath::CalculateAbsoluteWidgetBounds_824(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323C534)(trans_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::NGUIMath::CalculateRelativeWidgetBounds_825(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323C960)(trans_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::NGUIMath::CalculateRelativeWidgetBounds_826(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, bool considerInactive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323CDC0)(trans_, considerInactive_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::NGUIMath::CalculateRelativeWidgetBounds_827(DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_, DLL2SDK::UnityEngine::UnityEngine::Transform* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323CE98)(relativeTo_, content_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::NGUIMath::CalculateRelativeWidgetBounds_828(DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_, DLL2SDK::UnityEngine::UnityEngine::Transform* content_, bool considerInactive_, bool considerChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323CA5C)(relativeTo_, content_, considerInactive_, considerChildren_); } void DLL2SDK::Assembly_CSharp::NGUIMath::CalculateRelativeWidgetBounds_829(DLL2SDK::UnityEngine::UnityEngine::Transform* content_, bool considerInactive_, bool isRoot_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* toLocal_, DLL2SDK::UnityEngine::UnityEngine::Vector3* vMin_, DLL2SDK::UnityEngine::UnityEngine::Vector3* vMax_, bool* isSet_, bool considerChildren_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323CFA0)(content_, considerInactive_, isRoot_, toLocal_, vMin_, vMax_, isSet_, considerChildren_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::NGUIMath::SpringDampen_830(DLL2SDK::UnityEngine::UnityEngine::Vector3* velocity_, float strength_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323D680)(velocity_, strength_, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::NGUIMath::SpringDampen_831(DLL2SDK::UnityEngine::UnityEngine::Vector2* velocity_, float strength_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323D87C)(velocity_, strength_, deltaTime_); } float DLL2SDK::Assembly_CSharp::NGUIMath::SpringLerp_832(float strength_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323DA58)(strength_, deltaTime_); } float DLL2SDK::Assembly_CSharp::NGUIMath::SpringLerp_833(float from_, float to_, float strength_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323DC00)(from_, to_, strength_, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::NGUIMath::SpringLerp_834(DLL2SDK::UnityEngine::UnityEngine::Vector2 from_, DLL2SDK::UnityEngine::UnityEngine::Vector2 to_, float strength_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323DDAC)(from_, to_, strength_, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::NGUIMath::SpringLerp_835(DLL2SDK::UnityEngine::UnityEngine::Vector3 from_, DLL2SDK::UnityEngine::UnityEngine::Vector3 to_, float strength_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323DEB4)(from_, to_, strength_, deltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::NGUIMath::SpringLerp_836(DLL2SDK::UnityEngine::UnityEngine::Quaternion from_, DLL2SDK::UnityEngine::UnityEngine::Quaternion to_, float strength_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323DFD4)(from_, to_, strength_, deltaTime_); } float DLL2SDK::Assembly_CSharp::NGUIMath::RotateTowards_837(float from_, float to_, float maxAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323E114)(from_, to_, maxAngle_); } float DLL2SDK::Assembly_CSharp::NGUIMath::DistancePointToLineSegment_838(DLL2SDK::UnityEngine::UnityEngine::Vector2 point_, DLL2SDK::UnityEngine::UnityEngine::Vector2 a_, DLL2SDK::UnityEngine::UnityEngine::Vector2 b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323E28C)(point_, a_, b_); } float DLL2SDK::Assembly_CSharp::NGUIMath::DistanceToRectangle_839(DLL2SDK::Array* screenPoints_, DLL2SDK::UnityEngine::UnityEngine::Vector2 mousePos_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector2)>(DLL2SDK::GameAssemblyBase + 0x323E514)(screenPoints_, mousePos_); } float DLL2SDK::Assembly_CSharp::NGUIMath::DistanceToRectangle_840(DLL2SDK::Array* worldPoints_, DLL2SDK::UnityEngine::UnityEngine::Vector2 mousePos_, DLL2SDK::UnityEngine::UnityEngine::Camera* cam_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector2, DLL2SDK::UnityEngine::UnityEngine::Camera*)>(DLL2SDK::GameAssemblyBase + 0x323E848)(worldPoints_, mousePos_, cam_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::NGUIMath::GetPivotOffset_841(DLL2SDK::Assembly_CSharp::UIWidget_Pivot pv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323EA00)(pv_); } DLL2SDK::Assembly_CSharp::UIWidget_Pivot DLL2SDK::Assembly_CSharp::NGUIMath::GetPivot_842(DLL2SDK::UnityEngine::UnityEngine::Vector2 offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323EB18)(offset_); } void DLL2SDK::Assembly_CSharp::NGUIMath::MoveWidget_843(DLL2SDK::Assembly_CSharp::UIRect* w_, float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323EC50)(w_, x_, y_); } void DLL2SDK::Assembly_CSharp::NGUIMath::MoveRect_844(DLL2SDK::Assembly_CSharp::UIRect* rect_, float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323ED1C)(rect_, x_, y_); } void DLL2SDK::Assembly_CSharp::NGUIMath::ResizeWidget_845(DLL2SDK::Assembly_CSharp::UIWidget* w_, DLL2SDK::Assembly_CSharp::UIWidget_Pivot pivot_, float x_, float y_, int32_t minWidth_, int32_t minHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323F0F4)(w_, pivot_, x_, y_, minWidth_, minHeight_); } void DLL2SDK::Assembly_CSharp::NGUIMath::ResizeWidget_846(DLL2SDK::Assembly_CSharp::UIWidget* w_, DLL2SDK::Assembly_CSharp::UIWidget_Pivot pivot_, float x_, float y_, int32_t minWidth_, int32_t minHeight_, int32_t maxWidth_, int32_t maxHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323F1F8)(w_, pivot_, x_, y_, minWidth_, minHeight_, maxWidth_, maxHeight_); } void DLL2SDK::Assembly_CSharp::NGUIMath::AdjustWidget_847(DLL2SDK::Assembly_CSharp::UIWidget* w_, float left_, float bottom_, float right_, float top_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32404AC)(w_, left_, bottom_, right_, top_); } void DLL2SDK::Assembly_CSharp::NGUIMath::AdjustWidget_848(DLL2SDK::Assembly_CSharp::UIWidget* w_, float left_, float bottom_, float right_, float top_, int32_t minWidth_, int32_t minHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323F640)(w_, left_, bottom_, right_, top_, minWidth_, minHeight_); } void DLL2SDK::Assembly_CSharp::NGUIMath::AdjustWidget_849(DLL2SDK::Assembly_CSharp::UIWidget* w_, float left_, float bottom_, float right_, float top_, int32_t minWidth_, int32_t minHeight_, int32_t maxWidth_, int32_t maxHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323F74C)(w_, left_, bottom_, right_, top_, minWidth_, minHeight_, maxWidth_, maxHeight_); } int32_t DLL2SDK::Assembly_CSharp::NGUIMath::AdjustByDPI_850(float height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32405AC)(height_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::NGUIMath::ScreenToPixels_851(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32406F8)(pos_, relativeTo_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::NGUIMath::ScreenToParentPixels_852(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3240DB4)(pos_, relativeTo_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::NGUIMath::WorldToLocalPoint_853(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_, DLL2SDK::UnityEngine::UnityEngine::Camera* uiCam_, DLL2SDK::UnityEngine::UnityEngine::Transform* relativeTo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3241170)(worldPos_, worldCam_, uiCam_, relativeTo_); } void DLL2SDK::Assembly_CSharp::NGUIMath::OverlayPosition_854(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_, DLL2SDK::UnityEngine::UnityEngine::Camera* myCam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3241380)(trans_, worldPos_, worldCam_, myCam_); } void DLL2SDK::Assembly_CSharp::NGUIMath::OverlayPosition_855(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Camera* worldCam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3241568)(trans_, worldPos_, worldCam_); } void DLL2SDK::Assembly_CSharp::NGUIMath::OverlayPosition_856(DLL2SDK::UnityEngine::UnityEngine::Transform* trans_, DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3241718)(trans_, target_); } void DLL2SDK::Assembly_CSharp::NGUIDebug::_ctor_793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3237394)(this); } bool DLL2SDK::Assembly_CSharp::NGUIDebug::get_debugRaycast_794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3237468)(); } void DLL2SDK::Assembly_CSharp::NGUIDebug::set_debugRaycast_795(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3237518)(value_); } void DLL2SDK::Assembly_CSharp::NGUIDebug::CreateInstance_796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3237620)(); } void DLL2SDK::Assembly_CSharp::NGUIDebug::LogString_797(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3237870)(text_); } void DLL2SDK::Assembly_CSharp::NGUIDebug::Log_798(DLL2SDK::Array* objs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3237B18)(objs_); } void DLL2SDK::Assembly_CSharp::NGUIDebug::Log_799(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3237D8C)(s_); } void DLL2SDK::Assembly_CSharp::NGUIDebug::Clear_800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3237F9C)(); } void DLL2SDK::Assembly_CSharp::NGUIDebug::DrawBounds_801(DLL2SDK::UnityEngine::UnityEngine::Bounds b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32380D0)(b_); } void DLL2SDK::Assembly_CSharp::NGUIDebug::OnGUI_802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3238560)(this); } void DLL2SDK::Assembly_CSharp::NGUIDebug::_cctor_803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3239704)(); } void DLL2SDK::Assembly_CSharp::MinMaxRangeAttribute::_ctor_792(float minLimit_, float maxLimit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4406328)(this, minLimit_, maxLimit_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::Localization::get_dictionary_744() { return reinterpret_cast*>*(*)()>(DLL2SDK::GameAssemblyBase + 0x3EC2140)(); } void DLL2SDK::Assembly_CSharp::Localization::set_dictionary_745(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* value_) { return reinterpret_cast*>*)>(DLL2SDK::GameAssemblyBase + 0x3EC237C)(value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Localization::get_knownLanguages_746() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x3EC2458)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Localization::get_language_747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC25C4)(); } void DLL2SDK::Assembly_CSharp::Localization::set_language_748(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC2B78)(value_); } bool DLL2SDK::Assembly_CSharp::Localization::LoadDictionary_749(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC22AC)(value_); } bool DLL2SDK::Assembly_CSharp::Localization::LoadAndSelect_750(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC27AC)(value_); } void DLL2SDK::Assembly_CSharp::Localization::Load_751(DLL2SDK::UnityEngine::UnityEngine::TextAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC3114)(asset_); } void DLL2SDK::Assembly_CSharp::Localization::Set_752(DLL2SDK::mscorlib::System::String* languageName_, DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EC3554)(languageName_, bytes_); } void DLL2SDK::Assembly_CSharp::Localization::ReplaceKey_753(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC36B8)(key_, val_); } void DLL2SDK::Assembly_CSharp::Localization::ClearReplacements_754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC38D8)(); } bool DLL2SDK::Assembly_CSharp::Localization::LoadCSV_755(DLL2SDK::UnityEngine::UnityEngine::TextAsset* asset_, bool merge_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC3A0C)(asset_, merge_); } bool DLL2SDK::Assembly_CSharp::Localization::LoadCSV_756(DLL2SDK::Array* bytes_, bool merge_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3EC4BC8)(bytes_, merge_); } bool DLL2SDK::Assembly_CSharp::Localization::HasLanguage_757(DLL2SDK::mscorlib::System::String* languageName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC4CD4)(languageName_); } bool DLL2SDK::Assembly_CSharp::Localization::LoadCSV_758(DLL2SDK::Array* bytes_, DLL2SDK::UnityEngine::UnityEngine::TextAsset* asset_, bool merge_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::TextAsset*, bool)>(DLL2SDK::GameAssemblyBase + 0x3EC3B4C)(bytes_, asset_, merge_); } void DLL2SDK::Assembly_CSharp::Localization::AddCSV_759(DLL2SDK::Assembly_CSharp::BetterList_1* newValues_, DLL2SDK::Array* newLanguages_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* languageIndices_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x3EC4EF0)(newValues_, newLanguages_, languageIndices_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::Localization::ExtractStrings_760(DLL2SDK::Assembly_CSharp::BetterList_1* added_, DLL2SDK::Array* newLanguages_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* languageIndices_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BetterList_1*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x3EC54B0)(added_, newLanguages_, languageIndices_); } bool DLL2SDK::Assembly_CSharp::Localization::SelectLanguage_761(DLL2SDK::mscorlib::System::String* language_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC2CD4)(language_); } void DLL2SDK::Assembly_CSharp::Localization::Set_762(DLL2SDK::mscorlib::System::String* languageName_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dictionary_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3EC3288)(languageName_, dictionary_); } void DLL2SDK::Assembly_CSharp::Localization::Set_763(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC5960)(key_, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Localization::Get_764(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC5B98)(key_); } bool DLL2SDK::Assembly_CSharp::Localization::Exists_765(DLL2SDK::mscorlib::System::String* key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC6A04)(key_); } void DLL2SDK::Assembly_CSharp::Localization::Set_766(DLL2SDK::mscorlib::System::String* language_, DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC6DDC)(language_, key_, text_); } void DLL2SDK::Assembly_CSharp::Localization::_cctor_767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EC784C)(); } void DLL2SDK::Assembly_CSharp::EventDelegate::_ctor_700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46AF0)(this); } void DLL2SDK::Assembly_CSharp::EventDelegate::_ctor_701(DLL2SDK::Assembly_CSharp::EventDelegate_Callback* call_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46BC4)(this, call_); } void DLL2SDK::Assembly_CSharp::EventDelegate::_ctor_702(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* target_, DLL2SDK::mscorlib::System::String* methodName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46EE4)(this, target_, methodName_); } DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* DLL2SDK::Assembly_CSharp::EventDelegate::get_target_703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C470E0)(this); } void DLL2SDK::Assembly_CSharp::EventDelegate::set_target_704(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C470E8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::EventDelegate::get_methodName_705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4710C)(this); } void DLL2SDK::Assembly_CSharp::EventDelegate::set_methodName_706(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C47114)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::EventDelegate::get_parameters_707() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::EventDelegate*)>(DLL2SDK::GameAssemblyBase + 0x4C47138)(this); } bool DLL2SDK::Assembly_CSharp::EventDelegate::get_isValid_708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C47DB8)(this); } bool DLL2SDK::Assembly_CSharp::EventDelegate::get_isEnabled_709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C47EF8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::EventDelegate::GetMethodName_710(DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C48060)(callback_); } bool DLL2SDK::Assembly_CSharp::EventDelegate::IsValid_711(DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C48164)(callback_); } bool DLL2SDK::Assembly_CSharp::EventDelegate::Equals_712(DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[0]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::EventDelegate::GetHashCode_713() { const VirtualInvokeData& Data = this->ClassPtr->VTable[2]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::EventDelegate::Set_714(DLL2SDK::Assembly_CSharp::EventDelegate_Callback* call_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46CAC)(this, call_); } void DLL2SDK::Assembly_CSharp::EventDelegate::Set_715(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* target_, DLL2SDK::mscorlib::System::String* methodName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46FE4)(this, target_, methodName_); } void DLL2SDK::Assembly_CSharp::EventDelegate::Cache_716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C47160)(this); } bool DLL2SDK::Assembly_CSharp::EventDelegate::Execute_717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4887C)(this); } void DLL2SDK::Assembly_CSharp::EventDelegate::Clear_718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4868C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::EventDelegate::ToString_719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::EventDelegate::Execute_720(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C49BF0)(list_); } bool DLL2SDK::Assembly_CSharp::EventDelegate::IsValid_721(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C49EF8)(list_); } DLL2SDK::Assembly_CSharp::EventDelegate* DLL2SDK::Assembly_CSharp::EventDelegate::Set_722(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EventDelegate_Callback*)>(DLL2SDK::GameAssemblyBase + 0x4C4A05C)(list_, callback_); } void DLL2SDK::Assembly_CSharp::EventDelegate::Set_723(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::EventDelegate* del_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EventDelegate*)>(DLL2SDK::GameAssemblyBase + 0x4C4A194)(list_, del_); } DLL2SDK::Assembly_CSharp::EventDelegate* DLL2SDK::Assembly_CSharp::EventDelegate::Add_724(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EventDelegate_Callback*)>(DLL2SDK::GameAssemblyBase + 0x4C38AAC)(list_, callback_); } DLL2SDK::Assembly_CSharp::EventDelegate* DLL2SDK::Assembly_CSharp::EventDelegate::Add_725(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_, bool oneShot_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EventDelegate_Callback*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C4A2B0)(list_, callback_, oneShot_); } void DLL2SDK::Assembly_CSharp::EventDelegate::Add_726(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::EventDelegate* ev_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EventDelegate*)>(DLL2SDK::GameAssemblyBase + 0x4C4A50C)(list_, ev_); } void DLL2SDK::Assembly_CSharp::EventDelegate::Add_727(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::EventDelegate* ev_, bool oneShot_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EventDelegate*, bool)>(DLL2SDK::GameAssemblyBase + 0x4C4A63C)(list_, ev_, oneShot_); } bool DLL2SDK::Assembly_CSharp::EventDelegate::Remove_728(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::EventDelegate_Callback* callback_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EventDelegate_Callback*)>(DLL2SDK::GameAssemblyBase + 0x4C4AA78)(list_, callback_); } bool DLL2SDK::Assembly_CSharp::EventDelegate::Remove_729(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, DLL2SDK::Assembly_CSharp::EventDelegate* ev_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EventDelegate*)>(DLL2SDK::GameAssemblyBase + 0x4C4AC20)(list_, ev_); } void DLL2SDK::Assembly_CSharp::EventDelegate::_cctor_730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4ADC8)(); } bool DLL2SDK::Assembly_CSharp::EventDelegate::__xLuaBaseProxy_Equals_731(DLL2SDK::mscorlib::System::Object* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4AE88)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::EventDelegate::__xLuaBaseProxy_GetHashCode_732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4AE90)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::EventDelegate::__xLuaBaseProxy_ToString_733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4AE98)(this); } void DLL2SDK::Assembly_CSharp::ByteReader::_ctor_690(DLL2SDK::Array* bytes_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x533A410)(this, bytes_); } void DLL2SDK::Assembly_CSharp::ByteReader::_ctor_691(DLL2SDK::UnityEngine::UnityEngine::TextAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533A4F0)(this, asset_); } DLL2SDK::Assembly_CSharp::ByteReader* DLL2SDK::Assembly_CSharp::ByteReader::Open_692(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533A5F0)(path_); } bool DLL2SDK::Assembly_CSharp::ByteReader::get_canRead_693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533A844)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ByteReader::ReadLine_694(DLL2SDK::Array* buffer_, int32_t start_, int32_t count_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x533A870)(buffer_, start_, count_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ByteReader::ReadLine_695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533A9D4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ByteReader::ReadLine_696(bool skipEmptyLines_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533AAAC)(this, skipEmptyLines_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::ByteReader::ReadDictionary_697() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ByteReader*)>(DLL2SDK::GameAssemblyBase + 0x533ACC0)(this); } DLL2SDK::Assembly_CSharp::BetterList_1* DLL2SDK::Assembly_CSharp::ByteReader::ReadCSV_698() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ByteReader*)>(DLL2SDK::GameAssemblyBase + 0x533AF94)(this); } void DLL2SDK::Assembly_CSharp::ByteReader::_cctor_699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533B674)(); } void DLL2SDK::Assembly_CSharp::BMSymbol::_ctor_653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565BFC)(this); } int32_t DLL2SDK::Assembly_CSharp::BMSymbol::get_length_654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565CA0)(this); } int32_t DLL2SDK::Assembly_CSharp::BMSymbol::get_offsetX_655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565CE0)(this); } int32_t DLL2SDK::Assembly_CSharp::BMSymbol::get_offsetY_656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565CE8)(this); } int32_t DLL2SDK::Assembly_CSharp::BMSymbol::get_width_657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565CF0)(this); } int32_t DLL2SDK::Assembly_CSharp::BMSymbol::get_height_658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565CF8)(this); } int32_t DLL2SDK::Assembly_CSharp::BMSymbol::get_advance_659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565D00)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::BMSymbol::get_uvRect_660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565D08)(this); } void DLL2SDK::Assembly_CSharp::BMSymbol::MarkAsChanged_661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565D18)(this); } bool DLL2SDK::Assembly_CSharp::BMSymbol::Validate_662(DLL2SDK::Assembly_CSharp::UIAtlas* atlas_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565DBC)(this, atlas_); } void DLL2SDK::Assembly_CSharp::BMGlyph::_ctor_649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356535C)(this); } int32_t DLL2SDK::Assembly_CSharp::BMGlyph::GetKerning_650(int32_t previousChar_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565870)(this, previousChar_); } void DLL2SDK::Assembly_CSharp::BMGlyph::SetKerning_651(int32_t previousChar_, int32_t amount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35659DC)(this, previousChar_, amount_); } void DLL2SDK::Assembly_CSharp::BMGlyph::Trim_652(int32_t xMin_, int32_t yMin_, int32_t xMax_, int32_t yMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565728)(this, xMin_, yMin_, xMax_, yMax_); } void DLL2SDK::Assembly_CSharp::BMFont::_ctor_631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564E0C)(this); } bool DLL2SDK::Assembly_CSharp::BMFont::get_isValid_632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564F20)(this); } int32_t DLL2SDK::Assembly_CSharp::BMFont::get_charSize_633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564FC8)(this); } void DLL2SDK::Assembly_CSharp::BMFont::set_charSize_634(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564FD0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BMFont::get_baseOffset_635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564FD8)(this); } void DLL2SDK::Assembly_CSharp::BMFont::set_baseOffset_636(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564FE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BMFont::get_texWidth_637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564FE8)(this); } void DLL2SDK::Assembly_CSharp::BMFont::set_texWidth_638(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564FF0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BMFont::get_texHeight_639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3564FF8)(this); } void DLL2SDK::Assembly_CSharp::BMFont::set_texHeight_640(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565000)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::BMFont::get_glyphCount_641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565008)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BMFont::get_spriteName_642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35650B8)(this); } void DLL2SDK::Assembly_CSharp::BMFont::set_spriteName_643(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35650C0)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BMFont::get_glyphs_644() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BMFont*)>(DLL2SDK::GameAssemblyBase + 0x35650C8)(this); } DLL2SDK::Assembly_CSharp::BMGlyph* DLL2SDK::Assembly_CSharp::BMFont::GetGlyph_645(int32_t index_, bool createIfMissing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35650D0)(this, index_, createIfMissing_); } DLL2SDK::Assembly_CSharp::BMGlyph* DLL2SDK::Assembly_CSharp::BMFont::GetGlyph_646(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3565400)(this, index_); } void DLL2SDK::Assembly_CSharp::BMFont::Clear_647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35654B4)(this); } void DLL2SDK::Assembly_CSharp::BMFont::Trim_648(int32_t xMin_, int32_t yMin_, int32_t xMax_, int32_t yMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35655B4)(this, xMin_, yMin_, xMax_, yMax_); } void DLL2SDK::Assembly_CSharp::ActiveAnimation::_ctor_619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C368C)(this); } float DLL2SDK::Assembly_CSharp::ActiveAnimation::get_playbackTime_620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C37BC)(this); } bool DLL2SDK::Assembly_CSharp::ActiveAnimation::get_isPlaying_621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C38EC)(this); } void DLL2SDK::Assembly_CSharp::ActiveAnimation::Finish_622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C3E58)(this); } void DLL2SDK::Assembly_CSharp::ActiveAnimation::Reset_623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C43A8)(this); } void DLL2SDK::Assembly_CSharp::ActiveAnimation::Start_624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C48E4)(this); } void DLL2SDK::Assembly_CSharp::ActiveAnimation::Update_625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C4A34)(this); } void DLL2SDK::Assembly_CSharp::ActiveAnimation::Play_626(DLL2SDK::mscorlib::System::String* clipName_, DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction playDirection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C52DC)(this, clipName_, playDirection_); } DLL2SDK::Assembly_CSharp::ActiveAnimation* DLL2SDK::Assembly_CSharp::ActiveAnimation::Play_627(DLL2SDK::UnityEngine::UnityEngine::Animation* anim_, DLL2SDK::mscorlib::System::String* clipName_, DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction playDirection_, DLL2SDK::Assembly_CSharp::AnimationOrTween::EnableCondition enableBeforePlay_, DLL2SDK::Assembly_CSharp::AnimationOrTween::DisableCondition disableCondition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C5B6C)(anim_, clipName_, playDirection_, enableBeforePlay_, disableCondition_); } DLL2SDK::Assembly_CSharp::ActiveAnimation* DLL2SDK::Assembly_CSharp::ActiveAnimation::Play_628(DLL2SDK::UnityEngine::UnityEngine::Animation* anim_, DLL2SDK::mscorlib::System::String* clipName_, DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction playDirection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C5FF8)(anim_, clipName_, playDirection_); } DLL2SDK::Assembly_CSharp::ActiveAnimation* DLL2SDK::Assembly_CSharp::ActiveAnimation::Play_629(DLL2SDK::UnityEngine::UnityEngine::Animation* anim_, DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction playDirection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C60D0)(anim_, playDirection_); } DLL2SDK::Assembly_CSharp::ActiveAnimation* DLL2SDK::Assembly_CSharp::ActiveAnimation::Play_630(DLL2SDK::UnityEngine::UnityEngine::Animator* anim_, DLL2SDK::mscorlib::System::String* clipName_, DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction playDirection_, DLL2SDK::Assembly_CSharp::AnimationOrTween::EnableCondition enableBeforePlay_, DLL2SDK::Assembly_CSharp::AnimationOrTween::DisableCondition disableCondition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C619C)(anim_, clipName_, playDirection_, enableBeforePlay_, disableCondition_); } void DLL2SDK::Assembly_CSharp::UIWrapContent::_ctor_605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406CE78)(this); } void DLL2SDK::Assembly_CSharp::UIWrapContent::Start_606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContent::OnMove_607(DLL2SDK::Assembly_CSharp::UIPanel* panel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, panel_, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContent::SortBasedOnScrollMovement_608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContent::SortAlphabetically_609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIWrapContent::CacheScrollView_610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406D4D8)(this); } void DLL2SDK::Assembly_CSharp::UIWrapContent::ResetChildPositions_611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContent::WrapContent_612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIWrapContent::OnValidate_613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x406E5D4)(this); } void DLL2SDK::Assembly_CSharp::UIWrapContent::UpdateItem_614(DLL2SDK::UnityEngine::UnityEngine::Transform* item_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, item_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::UIToggledObjects::_ctor_600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4062DB8)(this); } void DLL2SDK::Assembly_CSharp::UIToggledObjects::Awake_601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4062E64)(this); } void DLL2SDK::Assembly_CSharp::UIToggledObjects::Toggle_602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40630E0)(this); } void DLL2SDK::Assembly_CSharp::UIToggledObjects::Set_603(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4063330)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::UIToggledComponents::_ctor_597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40627E4)(this); } void DLL2SDK::Assembly_CSharp::UIToggledComponents::Awake_598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4062888)(this); } void DLL2SDK::Assembly_CSharp::UIToggledComponents::Toggle_599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4062B04)(this); } void DLL2SDK::Assembly_CSharp::UITable::_ctor_559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405A24C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UITable::get_maxOffsetValue_560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405A3D8)(this); } void DLL2SDK::Assembly_CSharp::UITable::set_maxOffsetValue_561(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405A3EC)(this, value_); } void DLL2SDK::Assembly_CSharp::UITable::set_repositionNow_562(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405A404)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::UITable::GetChildList_563() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::UITable*)>(DLL2SDK::GameAssemblyBase + 0x405A420)(this); } bool DLL2SDK::Assembly_CSharp::UITable::RemoveAllChild_564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405A930)(this); } bool DLL2SDK::Assembly_CSharp::UITable::ClearOutAllChild_565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405AB04)(this); } void DLL2SDK::Assembly_CSharp::UITable::Sort_566(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, list_, Data.method); } void DLL2SDK::Assembly_CSharp::UITable::Start_567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITable::Init_568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITable::LateUpdate_569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITable::OnValidate_570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405B060)(this); } void DLL2SDK::Assembly_CSharp::UITable::RepositionVariableSize_571(DLL2SDK::mscorlib::System::Collections::Generic::List_1* children_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x405B178)(this, children_); } void DLL2SDK::Assembly_CSharp::UITable::Reposition_572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITable::set_NeedLateReposition_573(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405C2E4)(this, value_); } void DLL2SDK::Assembly_CSharp::UITable::LateReposition_574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405C54C)(this); } void DLL2SDK::Assembly_CSharp::UISquareDragScrollView::_ctor_555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056E84)(this); } void DLL2SDK::Assembly_CSharp::UISquareDragScrollView::OnDisable_556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056F28)(this); } void DLL2SDK::Assembly_CSharp::UISquareDragScrollView::OnPress_557(bool pressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40571A0)(this, pressed_); } void DLL2SDK::Assembly_CSharp::UISquareDragScrollView::OnDrag_558(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40573A4)(this, delta_); } void DLL2SDK::Assembly_CSharp::UISoundVolume::_ctor_552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4983C)(this); } void DLL2SDK::Assembly_CSharp::UISoundVolume::Awake_553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D498E0)(this); } void DLL2SDK::Assembly_CSharp::UISoundVolume::OnChange_554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D49A88)(this); } void DLL2SDK::Assembly_CSharp::UISlider::_ctor_536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D40498)(this); } bool DLL2SDK::Assembly_CSharp::UISlider::get_isColliderEnabled_537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D486B0)(this); } float DLL2SDK::Assembly_CSharp::UISlider::get_sliderValue_538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D487AC)(this); } void DLL2SDK::Assembly_CSharp::UISlider::set_sliderValue_539(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D487B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::UISlider::get_inverted_540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D487B8)(this); } void DLL2SDK::Assembly_CSharp::UISlider::set_inverted_541(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D487CC)(this, value_); } void DLL2SDK::Assembly_CSharp::UISlider::Upgrade_542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISlider::OnStart_543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UISlider::OnPressBackground_544(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D487D0)(this, go_, isPressed_); } void DLL2SDK::Assembly_CSharp::UISlider::OnDragBackground_545(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4896C)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::UISlider::OnPressForeground_546(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D48AF8)(this, go_, isPressed_); } void DLL2SDK::Assembly_CSharp::UISlider::OnDragForeground_547(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D48D60)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::UISlider::OnPan_548(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::UISlider::__xLuaBaseProxy_Upgrade_549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D48FF4)(this); } void DLL2SDK::Assembly_CSharp::UISlider::__xLuaBaseProxy_OnStart_550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D48FF8)(this); } void DLL2SDK::Assembly_CSharp::UISlider::__xLuaBaseProxy_OnPan_551(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D48FFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::UIShowControlScheme::_ctor_532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D47FB4)(this); } void DLL2SDK::Assembly_CSharp::UIShowControlScheme::OnEnable_533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D48060)(this); } void DLL2SDK::Assembly_CSharp::UIShowControlScheme::OnDisable_534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4845C)(this); } void DLL2SDK::Assembly_CSharp::UIShowControlScheme::OnScheme_535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D482BC)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::_ctor_486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D41EBC)(this); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::UIScrollView::get_panel_487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D201E0)(this); } bool DLL2SDK::Assembly_CSharp::UIScrollView::get_isDragging_488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D201E8)(this); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::UIScrollView::get_bounds_489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIScrollView::get_canMoveHorizontally_490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D421A0)(this); } bool DLL2SDK::Assembly_CSharp::UIScrollView::get_canMoveVertically_491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D421DC)(this); } bool DLL2SDK::Assembly_CSharp::UIScrollView::get_shouldMoveHorizontally_492() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIScrollView::get_shouldMoveVertically_493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIScrollView::get_shouldMove_494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIScrollView::get_currentMomentum_495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D42798)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::set_currentMomentum_496(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D427AC)(this, value_); } void DLL2SDK::Assembly_CSharp::UIScrollView::Awake_497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D427C0)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::OnEnable_498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D42A8C)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::Start_499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D42F84)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::CheckScrollbars_500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D42BE8)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::OnDisable_501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D43074)(this); } bool DLL2SDK::Assembly_CSharp::UIScrollView::RestrictWithinBounds_502(bool instant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D431AC)(this, instant_); } void DLL2SDK::Assembly_CSharp::UIScrollView::set_AutoSnap_503(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D43A68)(this, value_); } void DLL2SDK::Assembly_CSharp::UIScrollView::set_AutoSnapDirection_504(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D43A70)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIScrollView::RestrictWithinBounds_505(bool instant_, bool horizontal_, bool vertical_, bool bForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D432A4)(this, instant_, horizontal_, vertical_, bForce_); } void DLL2SDK::Assembly_CSharp::UIScrollView::SetCustomMovePos_506(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D43C68)(this, pos_); } void DLL2SDK::Assembly_CSharp::UIScrollView::DisableSpring_507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D43B08)(this); } float DLL2SDK::Assembly_CSharp::UIScrollView::get_ProgressX_508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D43D70)(this); } float DLL2SDK::Assembly_CSharp::UIScrollView::get_ProgressY_509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D440EC)(this); } float DLL2SDK::Assembly_CSharp::UIScrollView::get_Progress_510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D44468)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::UpdateScrollbars_511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1F564)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::UpdateScrollbars_512(bool recalculateBounds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, recalculateBounds_, Data.method); } void DLL2SDK::Assembly_CSharp::UIScrollView::UpdateScrollbars_513(DLL2SDK::Assembly_CSharp::UIProgressBar* slider_, float contentMin_, float contentMax_, float contentSize_, float viewSize_, bool inverted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D44D1C)(this, slider_, contentMin_, contentMax_, contentSize_, viewSize_, inverted_); } void DLL2SDK::Assembly_CSharp::UIScrollView::SetDragAmount_514(float x_, float y_, bool updateScrollbars_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, x_, y_, updateScrollbars_, Data.method); } void DLL2SDK::Assembly_CSharp::UIScrollView::InvalidateBounds_515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1BB00)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::LateResetScrollView_516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4567C)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::ResetPosition_517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1BBD4)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::UpdatePosition_518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D16A08)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::OnScrollBar_519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D45770)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::MoveRelative_520(DLL2SDK::UnityEngine::UnityEngine::Vector3 relative_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, relative_, Data.method); } void DLL2SDK::Assembly_CSharp::UIScrollView::MoveAbsolute_521(DLL2SDK::UnityEngine::UnityEngine::Vector3 absolute_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D45B28)(this, absolute_); } void DLL2SDK::Assembly_CSharp::UIScrollView::Press_522(bool pressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D45CD4)(this, pressed_); } void DLL2SDK::Assembly_CSharp::UIScrollView::Drag_523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D46554)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::Scroll_524(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D46FB4)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIScrollView::LateUpdate_525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D471E4)(this); } void DLL2SDK::Assembly_CSharp::UIScrollView::OnPan_526(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D47BC0)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIScrollView::_cctor_527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D47EAC)(); } void DLL2SDK::Assembly_CSharp::UIScrollBar::_ctor_473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D403E8)(this); } float DLL2SDK::Assembly_CSharp::UIScrollBar::get_scrollValue_474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D40548)(this); } void DLL2SDK::Assembly_CSharp::UIScrollBar::set_scrollValue_475(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4054C)(this, value_); } float DLL2SDK::Assembly_CSharp::UIScrollBar::get_barSize_476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D40554)(this); } void DLL2SDK::Assembly_CSharp::UIScrollBar::set_barSize_477(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D4055C)(this, value_); } void DLL2SDK::Assembly_CSharp::UIScrollBar::Upgrade_478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIScrollBar::OnStart_479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::UIScrollBar::LocalToValue_480(DLL2SDK::UnityEngine::UnityEngine::Vector2 localPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, localPos_, Data.method); } void DLL2SDK::Assembly_CSharp::UIScrollBar::ForceUpdate_481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIScrollBar::__xLuaBaseProxy_Upgrade_482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D41D38)(this); } void DLL2SDK::Assembly_CSharp::UIScrollBar::__xLuaBaseProxy_OnStart_483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D41EB0)(this); } float DLL2SDK::Assembly_CSharp::UIScrollBar::__xLuaBaseProxy_LocalToValue_484(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D41EB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::UIScrollBar::__xLuaBaseProxy_ForceUpdate_485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D41EB8)(this); } void DLL2SDK::Assembly_CSharp::UISavedOption::_ctor_465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3F4DC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UISavedOption::get_key_466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3F580)(this); } void DLL2SDK::Assembly_CSharp::UISavedOption::Awake_467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3F6A8)(this); } void DLL2SDK::Assembly_CSharp::UISavedOption::OnEnable_468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3F7A4)(this); } void DLL2SDK::Assembly_CSharp::UISavedOption::OnDisable_469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3FD30)(this); } void DLL2SDK::Assembly_CSharp::UISavedOption::SaveSelection_470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D40090)(this); } void DLL2SDK::Assembly_CSharp::UISavedOption::SaveState_471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D401C4)(this); } void DLL2SDK::Assembly_CSharp::UISavedOption::SaveProgress_472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D402F0)(this); } void DLL2SDK::Assembly_CSharp::UIPressButton::_ctor_431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D3217C)(this); } void DLL2SDK::Assembly_CSharp::UIPressButton::OnPress_432(bool isDown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D32294)(this, isDown_); } void DLL2SDK::Assembly_CSharp::UIPressButton::Update_433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D323E4)(this); } void DLL2SDK::Assembly_CSharp::UIPopupList::_ctor_366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B034)(this); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::UIPopupList::get_trueTypeFont_367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B2E0)(this); } void DLL2SDK::Assembly_CSharp::UIPopupList::set_trueTypeFont_368(DLL2SDK::UnityEngine::UnityEngine::Font* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B38C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::UIPopupList::get_ambigiousFont_369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B390)(this); } void DLL2SDK::Assembly_CSharp::UIPopupList::set_ambigiousFont_370(DLL2SDK::UnityEngine::UnityEngine::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B4B8)(this, value_); } DLL2SDK::Assembly_CSharp::UIPopupList_LegacyEvent* DLL2SDK::Assembly_CSharp::UIPopupList::get_onSelectionChange_371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B4BC)(this); } void DLL2SDK::Assembly_CSharp::UIPopupList::set_onSelectionChange_372(DLL2SDK::Assembly_CSharp::UIPopupList_LegacyEvent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B4C4)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIPopupList::get_isOpen_373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFFB74)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIPopupList::get_value_374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::set_value_375(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::UIPopupList::get_data_376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIPopupList::get_isColliderEnabled_377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B758)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIPopupList::get_selection_378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B854)(this); } void DLL2SDK::Assembly_CSharp::UIPopupList::set_selection_379(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B864)(this, value_); } bool DLL2SDK::Assembly_CSharp::UIPopupList::get_isValid_380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B874)(this); } int32_t DLL2SDK::Assembly_CSharp::UIPopupList::get_activeFontSize_381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B984)(this); } float DLL2SDK::Assembly_CSharp::UIPopupList::get_activeFontScale_382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2BAB8)(this); } void DLL2SDK::Assembly_CSharp::UIPopupList::Set_383(DLL2SDK::mscorlib::System::String* value_, bool notify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2B4DC)(this, value_, notify_); } void DLL2SDK::Assembly_CSharp::UIPopupList::Clear_384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::AddItem_385(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::AddItem_386(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, text_, data_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::RemoveItem_387(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::RemoveItemByData_388(DLL2SDK::mscorlib::System::Object* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::TriggerCallbacks_389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2BC08)(this); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnEnable_390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnValidate_391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::Start_392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnLocalize_393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::Highlight_394(DLL2SDK::Assembly_CSharp::UILabel* lbl_, bool instant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, lbl_, instant_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIPopupList::GetHighlightPosition_395() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::UIPopupList::UpdateTweenPosition_396() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnItemHover_397(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isOver_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, go_, isOver_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnItemPress_398(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, go_, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::Select_399(DLL2SDK::Assembly_CSharp::UILabel* lbl_, bool instant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2D9DC)(this, lbl_, instant_); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnNavigate_400(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnKey_401(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnDisable_402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnSelect_403(bool isSelected_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, isSelected_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::Close_404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2E1AC)(); } void DLL2SDK::Assembly_CSharp::UIPopupList::CloseSelf_405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::AnimateColor_406(DLL2SDK::Assembly_CSharp::UIWidget* widget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, widget_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::AnimatePosition_407(DLL2SDK::Assembly_CSharp::UIWidget* widget_, bool placeAbove_, float bottom_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, widget_, placeAbove_, bottom_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::AnimateScale_408(DLL2SDK::Assembly_CSharp::UIWidget* widget_, bool placeAbove_, float bottom_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, widget_, placeAbove_, bottom_, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::Animate_409(DLL2SDK::Assembly_CSharp::UIWidget* widget_, bool placeAbove_, float bottom_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2F0B0)(this, widget_, placeAbove_, bottom_); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnClick_410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::OnDoubleClick_411() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::UIPopupList::CloseIfUnselected_412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2F570)(this); } void DLL2SDK::Assembly_CSharp::UIPopupList::Show_413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIPopupList::_cctor_414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D31B98)(); } void DLL2SDK::Assembly_CSharp::UIPlayTween::_ctor_348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D28958)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::Awake_349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D28A38)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::Start_350() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D28B88)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnEnable_351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D28C94)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnDisable_352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2949C)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnDragOver_353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D29644)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnHover_354(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D29080)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIPlayTween::CustomHoverListener_355(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D29CB0)(this, go_, isOver_); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnDragOut_356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2A0AC)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnPress_357(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2A180)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnClick_358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2A298)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnDoubleClick_359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2A360)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnSelect_360(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2A428)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnToggle_361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2A540)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::Update_362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2A7F8)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::Play_363(bool forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D296F8)(this, forward_); } void DLL2SDK::Assembly_CSharp::UIPlayTween::ResetToNormal_364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2A9AC)(this); } void DLL2SDK::Assembly_CSharp::UIPlayTween::OnFinished_365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2AB10)(this); } void DLL2SDK::Assembly_CSharp::UIPlaySound::_ctor_339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D27F14)(this); } bool DLL2SDK::Assembly_CSharp::UIPlaySound::get_canPlay_340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D27FC4)(this); } void DLL2SDK::Assembly_CSharp::UIPlaySound::OnEnable_341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D280E0)(this); } void DLL2SDK::Assembly_CSharp::UIPlaySound::OnDisable_342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D28200)(this); } void DLL2SDK::Assembly_CSharp::UIPlaySound::OnHover_343(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D28320)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIPlaySound::OnPress_344(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D28490)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIPlaySound::OnClick_345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D28600)(this); } void DLL2SDK::Assembly_CSharp::UIPlaySound::OnSelect_346(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D2872C)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::UIPlaySound::Play_347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D28844)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::_ctor_318() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25870)(this); } bool DLL2SDK::Assembly_CSharp::UIPlayAnimation::get_dualState_319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25980)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::Awake_320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25998)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::Start_321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25B9C)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnEnable_322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D25EC8)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnDisable_323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D26424)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnHover_324(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D262E4)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnPress_325(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D26AA8)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnClick_326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D26C84)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnDoubleClick_327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D26E1C)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnSelect_328(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D26FB4)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnToggle_329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D270F4)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnDragOver_330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D273F4)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnDragOut_331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D275E0)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnDrop_332(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D27790)(this, go_); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::Play_333(bool forward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D27964)(this, forward_); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::Play_334(bool forward_, bool onlyIfDifferent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D265FC)(this, forward_, onlyIfDifferent_); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::PlayForward_335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D27A48)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::PlayReverse_336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D27B20)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::OnFinished_337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D27BF8)(this); } void DLL2SDK::Assembly_CSharp::UIPlayAnimation::_cctor_338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D27F10)(); } void DLL2SDK::Assembly_CSharp::UIKeyNavigation::_ctor_301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFE0A0)(this); } DLL2SDK::Assembly_CSharp::UIKeyNavigation* DLL2SDK::Assembly_CSharp::UIKeyNavigation::get_current_302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFE174)(); } bool DLL2SDK::Assembly_CSharp::UIKeyNavigation::get_isColliderEnabled_303() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFE2B0)(this); } void DLL2SDK::Assembly_CSharp::UIKeyNavigation::OnEnable_304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIKeyNavigation::Start_305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFE530)(this); } void DLL2SDK::Assembly_CSharp::UIKeyNavigation::OnDisable_306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIKeyNavigation::IsActive_307(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFE7AC)(go_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UIKeyNavigation::GetLeft_308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFE984)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UIKeyNavigation::GetRight_309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFF050)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UIKeyNavigation::GetUp_310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFF1A8)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UIKeyNavigation::GetDown_311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFF300)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UIKeyNavigation::Get_312(DLL2SDK::UnityEngine::UnityEngine::Vector3 myDir_, float x_, float y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFEADC)(this, myDir_, x_, y_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIKeyNavigation::GetCenter_313(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFF458)(go_); } void DLL2SDK::Assembly_CSharp::UIKeyNavigation::OnNavigate_314(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::Assembly_CSharp::UIKeyNavigation::OnKey_315(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, key_, Data.method); } void DLL2SDK::Assembly_CSharp::UIKeyNavigation::OnClick_316() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIKeyNavigation::_cctor_317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D00564)(); } void DLL2SDK::Assembly_CSharp::UIKeyBinding::_ctor_283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFBB88)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIKeyBinding::get_captionText_284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFBC5C)(this); } bool DLL2SDK::Assembly_CSharp::UIKeyBinding::IsBound_285(DLL2SDK::UnityEngine::UnityEngine::KeyCode key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFBE2C)(key_); } void DLL2SDK::Assembly_CSharp::UIKeyBinding::OnEnable_286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIKeyBinding::OnDisable_287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIKeyBinding::Start_288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIKeyBinding::OnSubmit_289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIKeyBinding::IsModifierActive_290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UIKeyBinding::IsModifierActive_291(DLL2SDK::Assembly_CSharp::UIKeyBinding_Modifier modifier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFC718)(modifier_); } void DLL2SDK::Assembly_CSharp::UIKeyBinding::Update_292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIKeyBinding::OnBindingPress_293(bool pressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pressed_, Data.method); } void DLL2SDK::Assembly_CSharp::UIKeyBinding::OnBindingClick_294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIKeyBinding::ToString_295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIKeyBinding::GetString_296(DLL2SDK::UnityEngine::UnityEngine::KeyCode keyCode_, DLL2SDK::Assembly_CSharp::UIKeyBinding_Modifier modifier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFD52C)(keyCode_, modifier_); } bool DLL2SDK::Assembly_CSharp::UIKeyBinding::GetKeyCode_297(DLL2SDK::mscorlib::System::String* text_, DLL2SDK::UnityEngine::UnityEngine::KeyCode* key_, DLL2SDK::Assembly_CSharp::UIKeyBinding_Modifier* modifier_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFD710)(text_, key_, modifier_); } DLL2SDK::Assembly_CSharp::UIKeyBinding_Modifier DLL2SDK::Assembly_CSharp::UIKeyBinding::GetActiveModifier_298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFDC88)(); } void DLL2SDK::Assembly_CSharp::UIKeyBinding::_cctor_299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFDFE8)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UIKeyBinding::__xLuaBaseProxy_ToString_300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFE098)(this); } void DLL2SDK::Assembly_CSharp::UIImageButton::_ctor_274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF0A20)(this); } bool DLL2SDK::Assembly_CSharp::UIImageButton::get_isEnabled_275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF0ACC)(this); } void DLL2SDK::Assembly_CSharp::UIImageButton::set_isEnabled_276(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF0BD4)(this, value_); } void DLL2SDK::Assembly_CSharp::UIImageButton::OnEnable_277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF0E8C)(this); } void DLL2SDK::Assembly_CSharp::UIImageButton::OnValidate_278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF0FB0)(this); } void DLL2SDK::Assembly_CSharp::UIImageButton::UpdateImage_279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF0CFC)(this); } void DLL2SDK::Assembly_CSharp::UIImageButton::OnHover_280(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF13BC)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIImageButton::OnPress_281(bool pressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF14F8)(this, pressed_); } void DLL2SDK::Assembly_CSharp::UIImageButton::SetSprite_282(DLL2SDK::mscorlib::System::String* sprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CF1240)(this, sprite_); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::_ctor_239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CEC994)(this); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::OnHover_240(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CECA38)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::OnPress_241(bool pressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CECBC0)(this, pressed_); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::OnClick_242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CECD48)(this); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::OnDoubleClick_243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CECE8C)(this); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::OnSelect_244(bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CECFD0)(this, selected_); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::OnDrag_245(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CED158)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::OnDrop_246(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CED2EC)(this, go_); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::OnSubmit_247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CED448)(this); } void DLL2SDK::Assembly_CSharp::UIForwardEvents::OnScroll_248(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CED58C)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::_ctor_227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE7280)(this); } bool DLL2SDK::Assembly_CSharp::UIEventTrigger::get_isColliderEnabled_228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE7474)(this); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnHover_229(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE7570)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnPress_230(bool pressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE772C)(this, pressed_); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnSelect_231(bool selected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE78E8)(this, selected_); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnClick_232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE7AA4)(this); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnDoubleClick_233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE7C24)(this); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnDragStart_234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE7DA4)(this); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnDragEnd_235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE7F14)(this); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnDragOver_236(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8084)(this, go_); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnDragOut_237(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE820C)(this, go_); } void DLL2SDK::Assembly_CSharp::UIEventTrigger::OnDrag_238(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CE8394)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDraggableCamera::_ctor_217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381F490)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::UIDraggableCamera::get_currentMomentum_218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381F590)(this); } void DLL2SDK::Assembly_CSharp::UIDraggableCamera::set_currentMomentum_219(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381F5A4)(this, value_); } void DLL2SDK::Assembly_CSharp::UIDraggableCamera::Start_220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381F5B0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIDraggableCamera::CalculateConstrainOffset_221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381F844)(this); } bool DLL2SDK::Assembly_CSharp::UIDraggableCamera::ConstrainToBounds_222(bool immediate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381FCD8)(this, immediate_); } void DLL2SDK::Assembly_CSharp::UIDraggableCamera::Press_223(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381B08C)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIDraggableCamera::Drag_224(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381B45C)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDraggableCamera::Scroll_225(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381B94C)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDraggableCamera::Update_226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381FF98)(this); } void DLL2SDK::Assembly_CSharp::UIDragScrollView::_ctor_208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38231E0)(this); } void DLL2SDK::Assembly_CSharp::UIDragScrollView::OnEnable_209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3823284)(this); } void DLL2SDK::Assembly_CSharp::UIDragScrollView::Start_210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382366C)(this); } void DLL2SDK::Assembly_CSharp::UIDragScrollView::FindScrollView_211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3823458)(this); } void DLL2SDK::Assembly_CSharp::UIDragScrollView::OnDisable_212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3823718)(this); } void DLL2SDK::Assembly_CSharp::UIDragScrollView::OnPress_213(bool pressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38238B4)(this, pressed_); } void DLL2SDK::Assembly_CSharp::UIDragScrollView::OnDrag_214(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3823B3C)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDragScrollView::OnScroll_215(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3823CC0)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDragScrollView::OnPan_216(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3823E30)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDragResize::_ctor_204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3822984)(this); } void DLL2SDK::Assembly_CSharp::UIDragResize::OnDragStart_205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3822A4C)(this); } void DLL2SDK::Assembly_CSharp::UIDragResize::OnDrag_206(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3822D68)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDragResize::OnDragEnd_207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382313C)(this); } void DLL2SDK::Assembly_CSharp::UIDragObject::_ctor_190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3820344)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::UIDragObject::get_dragMovement_191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382049C)(this); } void DLL2SDK::Assembly_CSharp::UIDragObject::set_dragMovement_192(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38204B0)(this, value_); } void DLL2SDK::Assembly_CSharp::UIDragObject::OnEnable_193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38204BC)(this); } void DLL2SDK::Assembly_CSharp::UIDragObject::OnDisable_194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3820780)(this); } void DLL2SDK::Assembly_CSharp::UIDragObject::FindPanel_195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3820824)(this); } void DLL2SDK::Assembly_CSharp::UIDragObject::UpdateBounds_196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38209F8)(this); } void DLL2SDK::Assembly_CSharp::UIDragObject::OnPress_197(bool pressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3820D2C)(this, pressed_); } void DLL2SDK::Assembly_CSharp::UIDragObject::OnDrag_198(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3821704)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDragObject::Move_199(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldDelta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3821D28)(this, worldDelta_); } void DLL2SDK::Assembly_CSharp::UIDragObject::LateUpdate_200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x382242C)(this); } void DLL2SDK::Assembly_CSharp::UIDragObject::CancelMovement_201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3821304)(this); } void DLL2SDK::Assembly_CSharp::UIDragObject::CancelSpring_202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38215CC)(this); } void DLL2SDK::Assembly_CSharp::UIDragObject::OnScroll_203(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38227E0)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDragDropRoot::_ctor_187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381E778)(this); } void DLL2SDK::Assembly_CSharp::UIDragDropRoot::OnEnable_188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381E81C)(this); } void DLL2SDK::Assembly_CSharp::UIDragDropRoot::OnDisable_189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381E8E0)(this); } void DLL2SDK::Assembly_CSharp::UIDragDropContainer::_ctor_165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381BB0C)(this); } void DLL2SDK::Assembly_CSharp::UIDragDropContainer::Start_166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIDragCamera::_ctor_160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381ACEC)(this); } void DLL2SDK::Assembly_CSharp::UIDragCamera::Awake_161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381AD90)(this); } void DLL2SDK::Assembly_CSharp::UIDragCamera::OnPress_162(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381AEF8)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIDragCamera::OnDrag_163(DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381B2AC)(this, delta_); } void DLL2SDK::Assembly_CSharp::UIDragCamera::OnScroll_164(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381B7B8)(this, delta_); } void DLL2SDK::Assembly_CSharp::UICenterOnClick::_ctor_158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380CBD4)(this); } void DLL2SDK::Assembly_CSharp::UICenterOnClick::OnClick_159() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380CC78)(this); } void DLL2SDK::Assembly_CSharp::UICenterOnChild::_ctor_144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380A9D8)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::UICenterOnChild::get_centeredObject_145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380AA8C)(this); } void DLL2SDK::Assembly_CSharp::UICenterOnChild::Start_146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380AA94)(this); } void DLL2SDK::Assembly_CSharp::UICenterOnChild::OnEnable_147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380C11C)(this); } void DLL2SDK::Assembly_CSharp::UICenterOnChild::OnDisable_148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380C240)(this); } void DLL2SDK::Assembly_CSharp::UICenterOnChild::OnDragFinished_149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380C350)(this); } void DLL2SDK::Assembly_CSharp::UICenterOnChild::OnValidate_150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380C408)(this); } void DLL2SDK::Assembly_CSharp::UICenterOnChild::Recenter_151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380AB38)(this); } void DLL2SDK::Assembly_CSharp::UICenterOnChild::CenterOn_152(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, DLL2SDK::UnityEngine::UnityEngine::Vector3 panelCenter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380C4F4)(this, target_, panelCenter_); } void DLL2SDK::Assembly_CSharp::UICenterOnChild::CenterOn_153(DLL2SDK::UnityEngine::UnityEngine::Transform* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x380C940)(this, target_); } void DLL2SDK::Assembly_CSharp::UIButtonScale::_ctor_137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F3C94)(this); } void DLL2SDK::Assembly_CSharp::UIButtonScale::Start_138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F3DBC)(this); } void DLL2SDK::Assembly_CSharp::UIButtonScale::OnEnable_139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F3F1C)(this); } void DLL2SDK::Assembly_CSharp::UIButtonScale::OnDisable_140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F41B4)(this); } void DLL2SDK::Assembly_CSharp::UIButtonScale::OnPress_141(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4374)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIButtonScale::OnHover_142(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F4020)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIButtonScale::OnSelect_143(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F45A8)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::UIButtonRotation::_ctor_130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F3210)(this); } void DLL2SDK::Assembly_CSharp::UIButtonRotation::Start_131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F3300)(this); } void DLL2SDK::Assembly_CSharp::UIButtonRotation::OnEnable_132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F3464)(this); } void DLL2SDK::Assembly_CSharp::UIButtonRotation::OnDisable_133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F3724)(this); } void DLL2SDK::Assembly_CSharp::UIButtonRotation::OnPress_134(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F38E8)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIButtonRotation::OnHover_135(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F3568)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIButtonRotation::OnSelect_136(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F3B80)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::UIButtonOffset::_ctor_121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F1F40)(this); } void DLL2SDK::Assembly_CSharp::UIButtonOffset::Start_122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F2044)(this); } void DLL2SDK::Assembly_CSharp::UIButtonOffset::OnEnable_123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F21A4)(this); } void DLL2SDK::Assembly_CSharp::UIButtonOffset::OnDisable_124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F243C)(this); } void DLL2SDK::Assembly_CSharp::UIButtonOffset::OnPress_125(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F25FC)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIButtonOffset::OnHover_126(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F22A8)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIButtonOffset::OnDragOver_127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F2834)(this); } void DLL2SDK::Assembly_CSharp::UIButtonOffset::OnDragOut_128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F2974)(this); } void DLL2SDK::Assembly_CSharp::UIButtonOffset::OnSelect_129(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F2A80)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::UIButtonMessage::_ctor_112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F1610)(this); } void DLL2SDK::Assembly_CSharp::UIButtonMessage::Start_113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F16B4)(this); } void DLL2SDK::Assembly_CSharp::UIButtonMessage::OnEnable_114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F1758)(this); } void DLL2SDK::Assembly_CSharp::UIButtonMessage::OnHover_115(bool isOver_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F185C)(this, isOver_); } void DLL2SDK::Assembly_CSharp::UIButtonMessage::OnPress_116(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F1BC0)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::UIButtonMessage::OnSelect_117(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F1CA4)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::UIButtonMessage::OnClick_118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F1DB8)(this); } void DLL2SDK::Assembly_CSharp::UIButtonMessage::OnDoubleClick_119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F1E7C)(this); } void DLL2SDK::Assembly_CSharp::UIButtonMessage::Send_120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F1940)(this); } void DLL2SDK::Assembly_CSharp::UIButtonKeys::_ctor_108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F0EB0)(this); } void DLL2SDK::Assembly_CSharp::UIButtonKeys::OnEnable_109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIButtonKeys::Upgrade_110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F103C)(this); } void DLL2SDK::Assembly_CSharp::UIButtonKeys::__xLuaBaseProxy_OnEnable_111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37F1608)(this); } void DLL2SDK::Assembly_CSharp::UIButtonActivate::_ctor_87() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFB84)(this); } void DLL2SDK::Assembly_CSharp::UIButtonActivate::OnClick_88() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37EFC30)(this); } void DLL2SDK::Assembly_CSharp::TypewriterEffect::_ctor_54() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D5C7C)(this); } bool DLL2SDK::Assembly_CSharp::TypewriterEffect::get_isActive_55() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D5DE8)(this); } void DLL2SDK::Assembly_CSharp::TypewriterEffect::ResetToBeginning_56() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D5DF0)(this); } void DLL2SDK::Assembly_CSharp::TypewriterEffect::ResetToBeginning_57(DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D6C84)(this, text_); } void DLL2SDK::Assembly_CSharp::TypewriterEffect::Finish_58() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D5EB0)(this); } void DLL2SDK::Assembly_CSharp::TypewriterEffect::OnEnable_59() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D6DEC)(this); } void DLL2SDK::Assembly_CSharp::TypewriterEffect::OnDisable_60() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D6E90)(this); } void DLL2SDK::Assembly_CSharp::TypewriterEffect::Update_61() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37D6160)(this); } void DLL2SDK::Assembly_CSharp::LanguageSelection::_ctor_49() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D079DC)(this); } void DLL2SDK::Assembly_CSharp::LanguageSelection::Awake_50() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07A80)(this); } void DLL2SDK::Assembly_CSharp::LanguageSelection::Start_51() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07E2C)(this); } void DLL2SDK::Assembly_CSharp::LanguageSelection::Refresh_52() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07B4C)(this); } void DLL2SDK::Assembly_CSharp::LanguageSelection::_Start_m__0_53() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D07F9C)(); } void DLL2SDK::Assembly_CSharp::EnvelopContent::_ctor_45() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C464D4)(this); } void DLL2SDK::Assembly_CSharp::EnvelopContent::Start_46() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46580)(this); } void DLL2SDK::Assembly_CSharp::EnvelopContent::OnEnable_47() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46A40)(this); } void DLL2SDK::Assembly_CSharp::EnvelopContent::Execute_48() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4662C)(this); } void DLL2SDK::Assembly_CSharp::OpenURLOnClick::_ctor_43() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270E98)(this); } void DLL2SDK::Assembly_CSharp::OpenURLOnClick::OnClick_44() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3270F3C)(this); } void DLL2SDK::Assembly_CSharp::LuaHotFixToolStatic::_ctor_39() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECD078)(this); } void DLL2SDK::Assembly_CSharp::LuaHotFixToolStatic::SendResult_40(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECD14C)(message_); } void DLL2SDK::Assembly_CSharp::LuaHotFixToolStatic::SendMessage_41(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECD320)(message_); } void DLL2SDK::Assembly_CSharp::LuaHotFixToolStatic::_cctor_42() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECD4F4)(); } void DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices::Il2CppSetOptionAttribute::_ctor_34(DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices::Option option_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070998)(this, option_, value_); } DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices::Option DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices::Il2CppSetOptionAttribute::get_Option_35() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070A70)(this); } void DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices::Il2CppSetOptionAttribute::set_Option_36(DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices::Option value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070A60)(this, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices::Il2CppSetOptionAttribute::get_Value_37() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070A78)(this); } void DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices::Il2CppSetOptionAttribute::set_Value_38(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4070A68)(this, value_); } void DLL2SDK::Assembly_CSharp::ftUniqueIDRegistry::Deregister_29(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D88D88)(id_); } void DLL2SDK::Assembly_CSharp::ftUniqueIDRegistry::Register_30(int32_t id_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D890AC)(id_, value_); } int32_t DLL2SDK::Assembly_CSharp::ftUniqueIDRegistry::GetInstanceId_31(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D88F44)(id_); } int32_t DLL2SDK::Assembly_CSharp::ftUniqueIDRegistry::GetUID_32(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D892B0)(instanceId_); } void DLL2SDK::Assembly_CSharp::ftUniqueIDRegistry::_cctor_33() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D893F0)(); } void DLL2SDK::Assembly_CSharp::ftLocalStorage::_ctor_28() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D879DC)(this); } void DLL2SDK::Assembly_CSharp::ftLightmapsStorage::_ctor_22() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D87694)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::ftLightmapsStorage::get_lightmapsToApply_23() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ftLightmapsStorage*)>(DLL2SDK::GameAssemblyBase + 0x3D870C0)(this); } void DLL2SDK::Assembly_CSharp::ftLightmapsStorage::set_lightmapsToApply_24(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3D870B8)(this, value_); } void DLL2SDK::Assembly_CSharp::ftLightmapsStorage::Awake_25() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D879D0)(this); } void DLL2SDK::Assembly_CSharp::ftLightmapsStorage::Start_26() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D879D4)(this); } void DLL2SDK::Assembly_CSharp::ftLightmapsStorage::OnDestroy_27() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D879D8)(this); } void DLL2SDK::Assembly_CSharp::ftLightmaps::_cctor_12() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D8415C)(); } void DLL2SDK::Assembly_CSharp::ftLightmaps::_ctor_13() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D842F4)(this); } void DLL2SDK::Assembly_CSharp::ftLightmaps::OnSceneChangedPlay_14(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene prev_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene next_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D842FC)(prev_, next_); } void DLL2SDK::Assembly_CSharp::ftLightmaps::RefreshFull_15() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D843B8)(); } void DLL2SDK::Assembly_CSharp::ftLightmaps::RebuildAllLightingData_16() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D86EBC)(); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::ftLightmaps::FindInScene_17(DLL2SDK::mscorlib::System::String* nm_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D86EC0)(nm_, scn_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::ftLightmaps::GetEmptyDirectionTex_18(DLL2SDK::Assembly_CSharp::ftLightmapsStorage* storage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D87098)(storage_); } void DLL2SDK::Assembly_CSharp::ftLightmaps::RefreshScene_19(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::Assembly_CSharp::ftLightmapsStorage* storage_, bool updateNonBaked_, bool modifyLightmapList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D84560)(scene_, storage_, updateNonBaked_, modifyLightmapList_); } void DLL2SDK::Assembly_CSharp::ftLightmaps::UnloadScene_20(DLL2SDK::Assembly_CSharp::ftLightmapsStorage* storage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D870C8)(storage_); } void DLL2SDK::Assembly_CSharp::ftLightmaps::RefreshScene2_21(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::Assembly_CSharp::ftLightmapsStorage* storage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D875EC)(scene_, storage_); } void DLL2SDK::Assembly_CSharp::ftGlobalStorage::_ctor_11() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D840B8)(this); } void DLL2SDK::Assembly_CSharp::BakerySkyLight::_ctor_10() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884E8C)(this); } void DLL2SDK::Assembly_CSharp::BakeryPointLight::_ctor_9() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884E04)(this); } void DLL2SDK::Assembly_CSharp::BakeryLightmappedPrefab::_ctor_8() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884B34)(this); } void DLL2SDK::Assembly_CSharp::BakeryLightmapGroupSelector::_ctor_7() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884B24)(this); } void DLL2SDK::Assembly_CSharp::BakeryLightmapGroup::_ctor_5() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884888)(this); } DLL2SDK::Assembly_CSharp::BakeryLightmapGroupPlain DLL2SDK::Assembly_CSharp::BakeryLightmapGroup::GetPlainStruct_6() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884910)(this); } void DLL2SDK::Assembly_CSharp::BakeryLightMesh::_ctor_2() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884B3C)(this); } void DLL2SDK::Assembly_CSharp::BakeryLightMesh::OnDrawGizmosSelected_3() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884BC4)(this); } void DLL2SDK::Assembly_CSharp::BakeryLightMesh::_cctor_4() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884D54)(); } void DLL2SDK::Assembly_CSharp::BakeryDirectLight::_ctor_1() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3884820)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton_NormalButtonCfg::_ctor_1652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2468BF0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType DLL2SDK::Assembly_CSharp::GamepadButton_NormalButtonCfg::GetButtonType_1653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246619C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::StandardButton DLL2SDK::Assembly_CSharp::GamepadButton_NormalButtonCfg::GetStandardButtonType_1654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2466B3C)(this); } void DLL2SDK::Assembly_CSharp::GamepadButton_NormalButtonCfg::UpdateProgress_1655(float ratio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x246872C)(this, ratio_); } void DLL2SDK::Assembly_CSharp::GameFsmHelper__GetActionCount_c__AnonStorey0::_ctor_5794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33ABBB4)(this); } bool DLL2SDK::Assembly_CSharp::GameFsmHelper__GetActionCount_c__AnonStorey0::__m__0_5795(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmStateAction* action_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AD690)(this, action_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug_ADebugImplement::_ctor_5976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A4E74)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug_ADebugImplement::init_5977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5068)(this); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug_ADebugImplement::writeToFile_5978(DLL2SDK::mscorlib::System::String* log_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A5100)(this, log_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::ADebug_ADebugImplement::formatMessage_5979(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A51A0)(this, message_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug_ADebugImplement::OnDisable_5980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug_ADebugImplement::Log_5981(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A43E8)(this, message_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug_ADebugImplement::LogError_5982(DLL2SDK::mscorlib::System::Object* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A47B8)(this, message_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug_ADebugImplement::LogException_5983(DLL2SDK::mscorlib::System::Exception* exception_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A4A24)(this, exception_); } void DLL2SDK::Assembly_CSharp::GCloud::ADebug_ADebugImplement::__xLuaBaseProxy_OnDisable_5984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44A53B4)(this); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadProgressFunc::_ctor_6610(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1AD94)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadProgressFunc::Invoke_6611(intptr_t callback_, uint32_t taskId_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader_DownloadInfo info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, info_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadProgressFunc::BeginInvoke_6612(intptr_t callback_, uint32_t taskId_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader_DownloadInfo info_, DLL2SDK::mscorlib::System::AsyncCallback* _callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, taskId_, info_, _callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::IIPSMobile::DownloadCallBack_OnDownloadProgressFunc::EndInvoke_6613(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_JoinRoomCompleteEventHandler::_ctor_7860(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5828)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_JoinRoomCompleteEventHandler::Invoke_7861(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memberID_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_JoinRoomCompleteEventHandler::BeginInvoke_7862(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, roomName_, memberID_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_JoinRoomCompleteEventHandler::EndInvoke_7863(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EventUpdateEventHandler::_ctor_7912(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5704)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EventUpdateEventHandler::Invoke_7913(DLL2SDK::Assembly_CSharp::GCloud::GVoice::Event code_, DLL2SDK::mscorlib::System::String* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, code_, info_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EventUpdateEventHandler::BeginInvoke_7914(DLL2SDK::Assembly_CSharp::GCloud::GVoice::Event code_, DLL2SDK::mscorlib::System::String* info_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, code_, info_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EventUpdateEventHandler::EndInvoke_7915(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RSTSHandler::_ctor_7932(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E61B0)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RSTSHandler::Invoke_7933(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode nCode_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType srcLang_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType targetLang_, DLL2SDK::mscorlib::System::String* srcText_, DLL2SDK::mscorlib::System::String* targetText_, DLL2SDK::mscorlib::System::String* targetFileID_, int32_t srcFileDuration_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, nCode_, srcLang_, targetLang_, srcText_, targetText_, targetFileID_, srcFileDuration_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RSTSHandler::BeginInvoke_7934(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode nCode_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType srcLang_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType targetLang_, DLL2SDK::mscorlib::System::String* srcText_, DLL2SDK::mscorlib::System::String* targetText_, DLL2SDK::mscorlib::System::String* targetFileID_, int32_t srcFileDuration_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, nCode_, srcLang_, targetLang_, srcText_, targetText_, targetFileID_, srcFileDuration_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RSTSHandler::EndInvoke_7935(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo::_ctor_12771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5DBA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo::Init_12772(uint32_t ownerPlayerID_, uint32_t srcActorID_, uint32_t dstActorID_, bool hasBeenTouched_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5DC48)(this, ownerPlayerID_, srcActorID_, dstActorID_, hasBeenTouched_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo::Init_12773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5D5EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo::SpawnLineRenderEffectCallback_12774(DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect* effect_, DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase* srcElectricTripWireBase_, DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase* dstElectricTripWireBase_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5E92C)(this, effect_, srcElectricTripWireBase_, dstElectricTripWireBase_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo::ShowLineEffect_12775(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5B41C)(this, assetID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo::RefreshLineEffect_12776(bool isEnter_, uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5DEC0)(this, isEnter_, playerID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo::Destroy_12777(bool playSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E5B1BC)(this, playSound_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager__LocalConsumableSlotCheckHandler_c__AnonStorey0::_ctor_12941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4108)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager__LocalConsumableSlotCheckHandler_c__AnonStorey0::__m__0_12942(DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* x_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F4E10)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics__PushMoveDataToTeammate_c__AnonStorey2::_ctor_14146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3544824)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics__PushMoveDataToTeammate_c__AnonStorey2::__m__0_14147(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* teamPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35482E0)(this, teamPawn_); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController__FakeClick_c__AnonStorey0::_ctor_19325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9B4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::MessageBoxController__FakeClick_c__AnonStorey0::__m__0_19326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FA9FE0)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichWidget_RichStateChangeDelegate::_ctor_19538(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC8228)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichWidget_RichStateChangeDelegate::Invoke_19539(DLL2SDK::Assembly_CSharp::GameCommon::EUIRichState rstate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, rstate_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameCommon::UIRichWidget_RichStateChangeDelegate::BeginInvoke_19540(DLL2SDK::Assembly_CSharp::GameCommon::EUIRichState rstate_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, rstate_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameCommon::UIRichWidget_RichStateChangeDelegate::EndInvoke_19541(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher_AnimationTimeGroupCatergory::_ctor_19787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BAA78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll__FindUsingCell_c__AnonStorey0::_ctor_19886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E854)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll__FindUsingCell_c__AnonStorey0::__m__0_19887(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E85C)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool_Roll__FindUsingCell_c__AnonStorey0::__m__1_19888(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D4E938)(this, it_); } void DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__GetSpeciallyList_c__AnonStorey1::_ctor_26782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4605838)(this); } bool DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig__GetSpeciallyList_c__AnonStorey1::__m__0_26783(DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46066BC)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::FtueConfig__Get_c__AnonStorey0::_ctor_26986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461CD18)(this); } bool DLL2SDK::Assembly_CSharp::Config::FtueConfig__Get_c__AnonStorey0::__m__0_26987(DLL2SDK::Assembly_CSharp::Config::FtueConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x461D01C)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig__GetMapsFromGameMode_c__AnonStorey0::_ctor_28163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C9010)(this); } bool DLL2SDK::Assembly_CSharp::Config::MapConfigConfig__GetMapsFromGameMode_c__AnonStorey0::__m__0_28164(DLL2SDK::Assembly_CSharp::Config::MapConfigConfig* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CA334)(this, e_); } void DLL2SDK::Assembly_CSharp::Config::MapConfigConfig__GetMapsFromGameModeCategory_c__AnonStorey1::_ctor_28165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36C91A0)(this); } bool DLL2SDK::Assembly_CSharp::Config::MapConfigConfig__GetMapsFromGameModeCategory_c__AnonStorey1::__m__0_28166(DLL2SDK::Assembly_CSharp::Config::MapConfigConfig* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CA40C)(this, e_); } void DLL2SDK::Assembly_CSharp::Config::ServerListConfig__GetTargetServer_c__AnonStorey0::_ctor_29687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3215984)(this); } bool DLL2SDK::Assembly_CSharp::Config::ServerListConfig__GetTargetServer_c__AnonStorey0::__m__0_29688(DLL2SDK::Assembly_CSharp::Config::ServerListConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3216614)(this, x_); } void DLL2SDK::Assembly_CSharp::Config::UltConfConfig__GetSkillConfByType_c__AnonStorey2::_ctor_30462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228314)(this); } bool DLL2SDK::Assembly_CSharp::Config::UltConfConfig__GetSkillConfByType_c__AnonStorey2::__m__0_30463(DLL2SDK::Assembly_CSharp::Config::UltConfConfig* x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3228DE0)(this, x_); } void DLL2SDK::Assembly_CSharp::CODPostEffectChain_AmplifyBloomSetting::_ctor_36370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C2E27C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader_AssetBundleShaderCache::_ctor_38175(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Shader* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C03274)(this, name_, asset_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader_AssetBundleShaderCache::Unload_38176(DLL2SDK::Assembly_CSharp::GameEngine::ECleanUpScene cleanupScene_, bool forceUnload_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C01E78)(this, cleanupScene_, forceUnload_); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadSceneAsync_c__Iterator2::_ctor_38195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C02A30)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadSceneAsync_c__Iterator2::MoveNext_38196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadSceneAsync_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_38197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadSceneAsync_c__Iterator2::System_Collections_IEnumerator_get_Current_38198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadSceneAsync_c__Iterator2::Dispose_38199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLoader__LoadSceneAsync_c__Iterator2::Reset_38200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound_OneShotSoundHandle::_ctor_39747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B3C8)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound_OneShotSoundHandle::Reset_39748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound_OneShotSoundHandle::Clear_39749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B3C0)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound_OneShotSoundHandle::PlayOneShot_39750(DLL2SDK::mscorlib::System::String* strEventName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vecPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B064)(this, strEventName_, vecPos_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseOneShotSound_OneShotSoundHandle::EventCallback_39751(DLL2SDK::mscorlib::System::Object* in_cookie_, DLL2SDK::Assembly_CSharp::AkCallbackType in_type_, DLL2SDK::mscorlib::System::Object* in_info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x451B70C)(this, in_cookie_, in_type_, in_info_); } void DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig_LoadData::_ctor_40505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x362B4B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve_FucEvalRotation::_ctor_40886(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE71C0)(this, object_, method_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve_FucEvalRotation::Invoke_40887(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inCurve_, float elapsedTime_, float duartion_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, float, float, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType, void*)>(Data.methodPtr)(this, inCurve_, elapsedTime_, duartion_, type_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve_FucEvalRotation::BeginInvoke_40888(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* inCurve_, float elapsedTime_, float duartion_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType type_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, float, float, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, inCurve_, elapsedTime_, duartion_, type_, callback_, object_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::AnimationShakeCurve_FucEvalRotation::EndInvoke_40889(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey0::_ctor_40971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6CFD0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey0::__m__0_40972(DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo* _Info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6EAA0)(this, _Info_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController__CameraHoldClose_c__Iterator0::_ctor_42450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D41D24)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerController__CameraHoldClose_c__Iterator0::MoveNext_42451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController__CameraHoldClose_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_42452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameEngine::PlayerController__CameraHoldClose_c__Iterator0::System_Collections_IEnumerator_get_Current_42453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController__CameraHoldClose_c__Iterator0::Dispose_42454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerController__CameraHoldClose_c__Iterator0::Reset_42455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeController_WeaponShakeModeAndDataTypeInfo::_ctor_42762(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeType inClassType_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType inDataType_, DLL2SDK::mscorlib::System::String* inTag_, bool inIgnoreAiming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x338175C)(this, inClassType_, inDataType_, inTag_, inIgnoreAiming_); } void DLL2SDK::Assembly_CSharp::GameEngine::MapLoader_SceneStreamingTask::_ctor_47328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5A200)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp__LockCheck_c__AnonStorey0::_ctor_49560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1CD4)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeLockCmp__LockCheck_c__AnonStorey0::__m__0_49561(DLL2SDK::Assembly_CSharp::LockChecckPram* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B22F0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_SocketDataStore::_ctor_50493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3396CBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_SocketDataStore::Serialize_50494(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_SocketDataStore::Deserialize_50495(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon_CameraSpecailPosition::_ctor_51189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979E0C)(this); } void DLL2SDK::Assembly_CSharp::ApmWrapper_TGPACallbackClass::_ctor_52365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21C86A8)(this); } void DLL2SDK::Assembly_CSharp::ApmWrapper_TGPACallbackClass::notifySystemInfo_52366(DLL2SDK::mscorlib::System::String* json_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, json_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::CrossHairView__GetCrossHairView_c__AnonStorey0::_ctor_53123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC57A4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::CrossHairView__GetCrossHairView_c__AnonStorey0::__m__0_53124(DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AC7CBC)(this, s_); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD_VehicleUIInfo::_ctor_54582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86EF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD_ButtonTypeInfo::_ctor_54585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86D0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD__CheckVehicleControl_c__AnonStorey0::_ctor_54586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F83FAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD__CheckVehicleControl_c__AnonStorey0::__m__0_54587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F86CDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDItem_VoiceBtn::_ctor_54645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286C26C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUDItem_VoiceBtn::SetState_54646(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode curMode_, bool hold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286C0D0)(this, curMode_, hold_); } void DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView__GetMessageArea_c__AnonStorey0::_ctor_55897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1027C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::InGameMessageView__GetMessageArea_c__AnonStorey0::__m__0_55898(DLL2SDK::Assembly_CSharp::GameBase::MessageArea* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F10C1C)(this, e_); } void DLL2SDK::Assembly_CSharp::GameUI::UIGroupSequencerList_UIGroupElement::_ctor_57032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D58284)(this); } void DLL2SDK::Assembly_CSharp::BundleVersion_Current::_cctor_57540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53377B0)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation::_ctor_58164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20D1250)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager_GamePauseCallback::_ctor_58452(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E91154)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager_GamePauseCallback::Invoke_58453(DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason gamePauseReason_, float pauseStartRealTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, gamePauseReason_, pauseStartRealTime_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager_GamePauseCallback::BeginInvoke_58454(DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason gamePauseReason_, float pauseStartRealTime_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, gamePauseReason_, pauseStartRealTime_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GamePauseManager_GamePauseCallback::EndInvoke_58455(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr__PlayByMsgID_c__AnonStorey1::_ctor_60059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E3860)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GameCommunicationLineMgr__PlayByMsgID_c__AnonStorey1::__m__0_60060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31E45A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__OnDetailEquipBtnClick_c__AnonStorey5::_ctor_62562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6A438)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponController__OnDetailEquipBtnClick_c__AnonStorey5::__m__0_62563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F6E7AC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialController_OutGame_TutorialData_IData::_ctor_63241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49230D4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_StepTrigger::_ctor_63312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497F54C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile::_ctor_65734(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45895F0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile::BeginState_65735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile::EndState_65736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile::Tick_65737(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile::__xLuaBaseProxy_BeginState_65738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4589F48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile::__xLuaBaseProxy_EndState_65739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4589F50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile::__xLuaBaseProxy_Tick_65740(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4589F58)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponPutDownState_Missile::_ctor_65741(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4589848)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponPutDownState_Missile::BeginState_65742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponPutDownState_Missile::Tick_65743(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponPutDownState_Missile::__xLuaBaseProxy_BeginState_65744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458B294)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponPutDownState_Missile::__xLuaBaseProxy_Tick_65745(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458B29C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile::_ctor_65746(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458973C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile::BeginState_65747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile::InitMissile_65748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458A1B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile::LaunchMissile_65749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458A6B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile::ExplodeMissile_65750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458AA44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile::Tick_65751(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile::__xLuaBaseProxy_BeginState_65752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458AEB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile::__xLuaBaseProxy_Tick_65753(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458AEBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponInactiveState_Drone::_ctor_65797(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A5DA0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponInactiveState_Drone::BeginState_65798() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Drone_WeaponInactiveState_Drone::__xLuaBaseProxy_BeginState_65799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45A7150)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponUnequippingState_Helicopter::_ctor_65931(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AAC2C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponUnequippingState_Helicopter::BeginState_65932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_Helicopter_WeaponUnequippingState_Helicopter::__xLuaBaseProxy_BeginState_65933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45AC060)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponActiveState_SentryGun::_ctor_66172(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AAFDAC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponActiveState_SentryGun::BeginFire_66173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_SentryGun_WeaponActiveState_SentryGun::__xLuaBaseProxy_BeginFire_66174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB0190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponAimeFireGroupEndState_ShotGun::_ctor_66248(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB1E70)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponAimeFireGroupEndState_ShotGun::BeginState_66249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponAimeFireGroupEndState_ShotGun::PlayAnim_66250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponAimeFireGroupEndState_ShotGun::__xLuaBaseProxy_BeginState_66251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB23B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponAimeFireGroupEndState_ShotGun::__xLuaBaseProxy_PlayAnim_66252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB23BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponFireGroupEndState_ShotGun::_ctor_66253(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB1DA8)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponFireGroupEndState_ShotGun::BeginState_66254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponFireGroupEndState_ShotGun::PlayAnim_66255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponFireGroupEndState_ShotGun::__xLuaBaseProxy_BeginState_66256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2550)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_WeaponFireGroupEndState_ShotGun::__xLuaBaseProxy_PlayAnim_66257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2558)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_ShotGunFireGroupFireState::_ctor_66258(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB1F38)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_ShotGunFireGroupFireState::DoStopFire_66259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_ShotGunFireGroupFireState::DoFireGroupEnd_66260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_ShotGunFireGroupFireState::__xLuaBaseProxy_DoStopFire_66261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2218)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_ShotGunFireGrop_ShotGunFireGroupFireState::__xLuaBaseProxy_DoFireGroupEnd_66262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AB2220)(this); } void DLL2SDK::Assembly_CSharp::FoliageGrid__SetLOD_c__AnonStorey2::_ctor_72696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CD6038)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_UpdateLodJob::_ctor_72982(DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer* renderer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2578364)(this, renderer_); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer_UpdateLodJob::Execute_72983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_AttackVolume_CmdInitParam::_ctor_73495(DLL2SDK::Assembly_CSharp::PVE::AIAttackVolume* volume_, DLL2SDK::Assembly_CSharp::PVE::SpecialMove inSpecialMove_, bool inIsRandomAnim_, int32_t inRandomValue_, bool inShouldFinishRotation_, bool inCanRotateWhilePlayAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CCBDA0)(this, volume_, inSpecialMove_, inIsRandomAnim_, inRandomValue_, inShouldFinishRotation_, inCanRotateWhilePlayAnim_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_MeleeAttack_CmdInitParam::_ctor_73654(DLL2SDK::Assembly_CSharp::PVE::SpecialMove inSpecialMove_, bool inIsRandomAnim_, int32_t inRandomValue_, bool inShouldFinishRotation_, bool inCanRotateWhilePlayAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CD36C0)(this, inSpecialMove_, inIsRandomAnim_, inRandomValue_, inShouldFinishRotation_, inCanRotateWhilePlayAnim_); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover__State_c__Iterator0::_ctor_73776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4994910)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover__State_c__Iterator0::MoveNext_73777() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover__State_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_73778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover__State_c__Iterator0::System_Collections_IEnumerator_get_Current_73779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover__State_c__Iterator0::Dispose_73780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AICmd_RootMotionFireFromCover__State_c__Iterator0::Reset_73781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn__GetHitGroup_c__AnonStorey1::_ctor_76670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4172D30)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn__GetHitGroup_c__AnonStorey1::__m__0_76671(DLL2SDK::Assembly_CSharp::GameEngine::DetailColliderListItem e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41734EC)(this, e_); } void DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaManager_SyncDomAreaSoundInfo::_ctor_81469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F9330C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMsgHUD_ShootOutMessage::_ctor_84051(DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::UnityEngine::UnityEngine::Color labelColor_, DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMessageType messageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39598C4)(this, spriteName_, msg_, labelColor_, messageType_); } void DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::_ctor_86093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7EF08)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::get_Tag_86094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::get_EventTime_86095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7F030)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::get_GameAppId_86096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7F068)(this); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::get_PlatID_86097() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7F074)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::get_OpenId_86098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A7F080)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::GetTLogArgs_86099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport*, void*)>(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::GetRotateSensitive_86100(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A80238)(this, modeType_, sensitiveType_); } float DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::TranslateFromRange_86101(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A80178)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport::__xLuaBaseProxy_GetTLogArgs_86102() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_SettingsSensitivityReport*)>(DLL2SDK::GameAssemblyBase + 0x4A80468)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__GetShopSubTagConfigDataByTab_c__AnonStorey0::_ctor_89221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x234087C)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__GetShopSubTagConfigDataByTab_c__AnonStorey0::__m__0_89222(DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig* subTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349B00)(this, subTab_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__DynamicallyModifyProductFirstLevelTab_c__AnonStorey2::_ctor_89226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2342C80)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__DynamicallyModifyProductFirstLevelTab_c__AnonStorey2::__m__0_89227(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349AA8)(this, item_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopUtility__DynamicallyModifyProductFirstLevelTab_c__AnonStorey2::__m__1_89228(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2349ADC)(this, item_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController__InitPendingAchievement_c__AnonStorey0::_ctor_90147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29816CC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::AchievementPopController__InitPendingAchievement_c__AnonStorey0::__m__0_90148(DLL2SDK::Assembly_CSharp::GameDataStore::Career::Achievement* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29827F0)(this, it_); } void DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerGameStatusInfo__InitData_c__AnonStorey0::_ctor_90276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3A90)(this); } bool DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerGameStatusInfo__InitData_c__AnonStorey0::__m__0_90277(DLL2SDK::Assembly_CSharp::GameDataStore::Career::ModeCareerData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AD3BB4)(this, it_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController__InitPendingIcon_c__AnonStorey0::_ctor_90435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299262C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController__InitPendingIcon_c__AnonStorey0::__m__0_90436(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299453C)(this, it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::PlayerIconChangeController__InitPendingIcon_c__AnonStorey0::__m__1_90437(DLL2SDK::Assembly_CSharp::GameDataStore::Career::PlayerIconData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2994588)(this, it_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetLiveOpsTopMenuList_c__AnonStorey12::_ctor_92035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35832CC)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivityDataStore__GetLiveOpsTopMenuList_c__AnonStorey12::__m__0_92036(DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTopMenu_Struct it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35854FC)(this, it_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController__Share2Platform_c__AnonStorey1::_ctor_92250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A12C2C)(this); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController__Share2Platform_c__AnonStorey1::__m__0_92251(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A13218)(this, texture_); } void DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionShareActivityController__Share2Platform_c__AnonStorey1::__m__1_92252(bool boolValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A1337C)(boolValue_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskStateItemView_CA__AddChainTaskStateItem_c__AnonStorey0::_ctor_92776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840DF0)(this); } bool DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsChainTaskStateItemView_CA__AddChainTaskStateItem_c__AnonStorey0::__m__0_92777(DLL2SDK::Assembly_CSharp::LiveOps::ChainTaskStateItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3840DF8)(this, it_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::_ctor_93838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308A49C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::get_LevelMissionUnfinishMissionList_93839() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData*)>(DLL2SDK::GameAssemblyBase + 0x308A79C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::set_LevelMissionUnfinishMissionList_93840(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x308A794)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::get_LevelMissionClaimableMissionList_93841() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData*)>(DLL2SDK::GameAssemblyBase + 0x308A7A4)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::set_LevelMissionClaimableMissionList_93842(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x308A784)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::get_LevelMissionClaimedMissionList_93843() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData*)>(DLL2SDK::GameAssemblyBase + 0x308A7AC)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::set_LevelMissionClaimedMissionList_93844(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x308A78C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::GetAllLevelMissionList_93845() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData*)>(DLL2SDK::GameAssemblyBase + 0x308A004)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::GetAllAvaliableRewardMission_93846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::InsertMissionToList_93847(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* newMission_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, newMission_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissTabDisplayData_LevelMissionData::SortMissionList_93848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRLoadout__ChangeToBREquippedSkin_c__AnonStorey1::_ctor_97983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375B3E0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BRLoadout__ChangeToBREquippedSkin_c__AnonStorey1::__m__0_97984(DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375BB94)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameBase::BRLoadout__ChangeToBREquippedSkin_c__AnonStorey1::__m__1_97985(DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x375BBF4)(this, it_); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView_BtnClickCallbackHandler::_ctor_98221(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491A958)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView_BtnClickCallbackHandler::Invoke_98222(DLL2SDK::Assembly_CSharp::GameUI::EZBSubType subType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, subType_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::ZombieEntryItemView_BtnClickCallbackHandler::BeginInvoke_98223(DLL2SDK::Assembly_CSharp::GameUI::EZBSubType subType_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, subType_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::ZombieEntryItemView_BtnClickCallbackHandler::EndInvoke_98224(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StartModuleRequest::_ctor_98490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D17560)(this); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StartModuleRequest::Excute_98491() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LitePackageWrapper_StartModuleRequest::__xLuaBaseProxy_Excute_98492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D195C8)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::_ctor_98591(DLL2SDK::mscorlib::System::String* moduleName_, int32_t assetID_, DLL2SDK::Assembly_CSharp::ModuleResQuality resQuality_, DLL2SDK::mscorlib::System::String* cacheKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AB950)(this, moduleName_, assetID_, resQuality_, cacheKey_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::GetOneAssetFileList_98592(int32_t AssetID_) { return reinterpret_cast*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x30AF4EC)(AssetID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::GetOneModuleFileListWrapper_98593(DLL2SDK::mscorlib::System::String* oneModuleName_, DLL2SDK::Assembly_CSharp::ModuleResQuality moduleResQuality_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality, void*)>(Data.methodPtr)(this, oneModuleName_, moduleResQuality_, Data.method); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::IsMultiModule_98594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::GetAtomicModuleList_98595() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::ExecResultCallBack_98596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::ExecProgressCallBack_98597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::ClearAllCallBack_98598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::GetAssetPathByAssetId_98599(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30AF6B4)(assetID_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::__xLuaBaseProxy_GetOneModuleFileListWrapper_98600(DLL2SDK::mscorlib::System::String* P0_, DLL2SDK::Assembly_CSharp::ModuleResQuality P1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::ModuleResQuality)>(DLL2SDK::GameAssemblyBase + 0x30B01CC)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::__xLuaBaseProxy_IsMultiModule_98601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B0298)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::__xLuaBaseProxy_GetAtomicModuleList_98602() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo*)>(DLL2SDK::GameAssemblyBase + 0x30B0340)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::__xLuaBaseProxy_ExecResultCallBack_98603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B03E8)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::__xLuaBaseProxy_ExecProgressCallBack_98604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B05FC)(this); } void DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_AssetIDModuleInfo::__xLuaBaseProxy_ClearAllCallBack_98605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B07FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper__GetOrderedIndexWithGettime_c__AnonStorey3::_ctor_99852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A444F8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper__GetOrderedIndexWithGettime_c__AnonStorey3::__m__0_99853(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A45744)(this, item_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutHelper__GetOrderedIndexWithGettime_c__AnonStorey3::__m__1_99854(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A45788)(this, item_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView_ExpBuffDetail::_ctor_100342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBA0B8)(this); } int32_t DLL2SDK::Assembly_CSharp::LobbyExpBuffView_ExpBuffDetail::SetContent_100343(DLL2SDK::Assembly_CSharp::ELobbyExpBuffType type_, int32_t* localPosX_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EB92E4)(this, type_, localPosX_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView_ExpBuffDetail::CreateModeItem_100344(int32_t column_, int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBA1C4)(this, column_, offset_); } void DLL2SDK::Assembly_CSharp::LobbyExpBuffView_ExpBuffDetail::CreateItem_100345(int32_t column_, int32_t offset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EBA5A0)(this, column_, offset_); } void DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore__GetPVEGameStatModeInfo_c__AnonStorey0::_ctor_101115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534B954)(this); } bool DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore__GetPVEGameStatModeInfo_c__AnonStorey0::__m__0_101116(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534C124)(this, it_); } bool DLL2SDK::Assembly_CSharp::Career::PersonalInfoDataStore__GetPVEGameStatModeInfo_c__AnonStorey0::__m__1_101117(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534C168)(this, it_); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList__InitPendingItems_c__AnonStorey0::_ctor_101387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482B1F4)(this); } void DLL2SDK::Assembly_CSharp::PersonalInfoZMDifficultyPopupList__InitPendingItems_c__AnonStorey0::__m__0_101388(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482B8A4)(this, obj_); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetDetailView_c__AnonStorey1::_ctor_102263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C2478)(this); } void DLL2SDK::Assembly_CSharp::RankDetailWindowController__SetDetailView_c__AnonStorey1::__m__0_102264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C9B28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView_ReportItem::_ctor_102974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B47E2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView_ReportItem::set_ItemType_102975(DLL2SDK::Assembly_CSharp::GameUI::Report::ReportItemType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B47680)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::Report::ReportItemType DLL2SDK::Assembly_CSharp::GameUI::Report::ReportWindowView_ReportItem::get_ItemType_102976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B43680)(this); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler__DoScreenShot_Coroutine_c__Iterator0::_ctor_105402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D109C4)(this); } bool DLL2SDK::Assembly_CSharp::ScreenShotHandler__DoScreenShot_Coroutine_c__Iterator0::MoveNext_105403() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::ScreenShotHandler__DoScreenShot_Coroutine_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_105404() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::ScreenShotHandler__DoScreenShot_Coroutine_c__Iterator0::System_Collections_IEnumerator_get_Current_105405() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler__DoScreenShot_Coroutine_c__Iterator0::Dispose_105406() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ScreenShotHandler__DoScreenShot_Coroutine_c__Iterator0::Reset_105407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_BR__ConfigureWidgets_c__AnonStorey0::_ctor_105870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249C0F4)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_BR__ConfigureWidgets_c__AnonStorey0::__m__0_105871(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249C104)(this, it_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayAnimation_c__Iterator0::_ctor_107277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B34BD8)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayAnimation_c__Iterator0::MoveNext_107278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayAnimation_c__Iterator0::System_Collections_Generic_IEnumerator_object__get_Current_107279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayAnimation_c__Iterator0::System_Collections_IEnumerator_get_Current_107280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayAnimation_c__Iterator0::Dispose_107281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementExpDetailBaseView__PlayAnimation_c__Iterator0::Reset_107282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0::_ctor_107481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D384CC)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0::__m__0_107482(DLL2SDK::CSProto::msg::GspRoomPlayerSimple* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D384DC)(this, c_); } void DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0::_ctor_107820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8F830)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::FFASettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0::__m__0_107821(DLL2SDK::CSProto::msg::GspRoomPlayerSimple* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C8F878)(this, c_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0::_ctor_108239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA7CB0)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0::__m__0_108240(DLL2SDK::CSProto::msg::GspRoomPlayerSimple* c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA7CB8)(this, c_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IESettlementUp_c__Iterator2::_ctor_108605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4C768)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IESettlementUp_c__Iterator2::MoveNext_108606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IESettlementUp_c__Iterator2::System_Collections_Generic_IEnumerator_object__get_Current_108607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IESettlementUp_c__Iterator2::System_Collections_IEnumerator_get_Current_108608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IESettlementUp_c__Iterator2::Dispose_108609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IESettlementUp_c__Iterator2::Reset_108610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementRankScoreView__IESettlementUp_c__Iterator2::__m__0_108611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B4FF80)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad__GetConfigWeaponAnimator_c__AnonStorey0::_ctor_109639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2970D7C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad__GetConfigWeaponAnimator_c__AnonStorey0::__m__0_109640(DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2971D38)(this, it_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericFont::_ctor_111885(DLL2SDK::mscorlib::System::String* face_, int32_t size_, bool bold_, bool italic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475BBAC)(this, face_, size_, bold_, italic_); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericFont::get_LineSpacing_111886() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericFont::get_WhiteSize_111887() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtSize DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericFont::Measure_111888(DLL2SDK::mscorlib::System::String* text_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, text_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericFont::Draw_111889(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect rect_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::mscorlib::System::String* text_, bool isEffect_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DrawTextEffect effect_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor effectColor_, int32_t effectAmount_, DLL2SDK::mscorlib::System::String* linkText_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, id_, rect_, color_, text_, isEffect_, effect_, effectColor_, effectAmount_, linkText_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericImage::_ctor_111890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475BD6C)(this); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericImage::get_Width_111891() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericImage::get_Height_111892() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericImage::Draw_111893(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect rect_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::mscorlib::System::String* linkText_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, id_, rect_, color_, linkText_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericDevice::_ctor_111894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475B77C)(this); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont* DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericDevice::LoadFont_111895(DLL2SDK::mscorlib::System::String* face_, int32_t size_, bool bold_, bool italic_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, face_, size_, bold_, italic_, Data.method); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtImage* DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericDevice::LoadImage_111896(DLL2SDK::mscorlib::System::String* src_, int32_t fps_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, src_, fps_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericDevice::FillRect_111897(DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect rect_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, rect_, color_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_GenericDevice::OnRelease_111898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_ConsoleLogger::_ctor_111899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475B81C)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtEngine_ConsoleLogger::Log_111900(DLL2SDK::Assembly_CSharp::HTMLEngine::HtLogLevel level_, DLL2SDK::mscorlib::System::String* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, level_, message_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindows::_ctor_114948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A93C4)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindows::IsModified_114949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWindows::__xLuaBaseProxy_IsModified_114950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B62E8)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsAndroid::_ctor_114965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A96E4)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsAndroid::IsModified_114966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsAndroid::__xLuaBaseProxy_IsModified_114967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B5938)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWebGL::_ctor_114974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40A98E4)(this); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWebGL::IsModified_114975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_OptionsWebGL::__xLuaBaseProxy_IsModified_114976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B6128)(this); } void DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer::_ctor_116812(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCCBD0)(this, name_, parent_); } bool DLL2SDK::Assembly_CSharp::FlowRainController_FlowRainDrawerContainer::get_IsEnable_116813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CCF53C)(this); } void DLL2SDK::Assembly_CSharp::AkBankManager_AsyncBankHandle::_ctor_120597(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp::AkCallbackManager_BankCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DBE18)(this, name_, callback_); } void DLL2SDK::Assembly_CSharp::AkBankManager_AsyncBankHandle::GlobalBankCallback_120598(uint32_t in_bankID_, intptr_t in_pInMemoryBankPtr_, DLL2SDK::Assembly_CSharp::AKRESULT in_eLoadResult_, uint32_t in_memPoolId_, DLL2SDK::mscorlib::System::Object* in_Cookie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49DC05C)(in_bankID_, in_pInMemoryBankPtr_, in_eLoadResult_, in_memPoolId_, in_Cookie_); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkBankManager_AsyncBankHandle::DoLoadBank_120599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_MonitoringCallback::_ctor_120626(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C6690)(this, object_, method_); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_MonitoringCallback::Invoke_120627(DLL2SDK::Assembly_CSharp::AkMonitorErrorCode in_errorCode_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_errorLevel_, uint32_t in_playingID_, uint64_t in_gameObjID_, DLL2SDK::mscorlib::System::String* in_msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, in_errorCode_, in_errorLevel_, in_playingID_, in_gameObjID_, in_msg_, Data.method); } DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::Assembly_CSharp::AkCallbackManager_MonitoringCallback::BeginInvoke_120628(DLL2SDK::Assembly_CSharp::AkMonitorErrorCode in_errorCode_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel in_errorLevel_, uint32_t in_playingID_, uint64_t in_gameObjID_, DLL2SDK::mscorlib::System::String* in_msg_, DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, in_errorCode_, in_errorLevel_, in_playingID_, in_gameObjID_, in_msg_, callback_, object_, Data.method); } void DLL2SDK::Assembly_CSharp::AkCallbackManager_MonitoringCallback::EndInvoke_120629(DLL2SDK::mscorlib::System::IAsyncResult* result_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, result_, Data.method); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::LoadField_128150(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::String* field_name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4905EB8)(L_, idx_, field_name_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::Utils::GetMainState_128151(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4905F30)(L_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::Utils::GetAllTypes_128152(bool exclude_generic_definition_) { return reinterpret_cast*(*)(bool)>(DLL2SDK::GameAssemblyBase + 0x4906080)(exclude_generic_definition_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::Utils::genFieldGetter_128153(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490639C)(type_, field_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::Utils::genFieldSetter_128154(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::FieldInfo* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49064CC)(type_, field_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::Utils::genItemGetter_128155(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Array* props_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49065FC)(type_, props_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::Utils::genItemSetter_128156(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Array* props_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4906934)(type_, props_); } DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* DLL2SDK::Assembly_CSharp::XLua::Utils::genEnumCastFrom_128157(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4906C6C)(type_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::XLua::Utils::GetExtensionMethodsOf_128158(DLL2SDK::mscorlib::System::Type* type_to_be_extend_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x4906D60)(type_to_be_extend_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::makeReflectionWrap_128159(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_, int32_t cls_field_, int32_t cls_getter_, int32_t cls_setter_, int32_t obj_field_, int32_t obj_getter_, int32_t obj_setter_, int32_t obj_meta_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* item_getter_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* item_setter_, DLL2SDK::mscorlib::System::Reflection::BindingFlags access_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4907D90)(L_, type_, cls_field_, cls_getter_, cls_setter_, obj_field_, obj_getter_, obj_setter_, obj_meta_, item_getter_, item_setter_, access_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::loadUpvalue_128160(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::String* metafunc_, int32_t num_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4909EA4)(L_, type_, metafunc_, num_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::MakePrivateAccessible_128161(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490A020)(L_, type_); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils::LazyReflectionCall_128162(intptr_t L_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4904A64)(L_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::ReflectionWrap_128163(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_, bool privateAccessible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490A6D8)(L_, type_, privateAccessible_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::BeginObjectRegister_128164(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, int32_t meta_count_, int32_t method_count_, int32_t getter_count_, int32_t setter_count_, int32_t type_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490B950)(type_, L_, translator_, meta_count_, method_count_, getter_count_, setter_count_, type_id_); } int32_t DLL2SDK::Assembly_CSharp::XLua::Utils::abs_idx_128165(int32_t top_, int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490BD74)(top_, idx_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::EndObjectRegister_128166(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* csIndexer_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* csNewIndexer_, DLL2SDK::mscorlib::System::Type* base_type_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* arrayIndexer_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* arrayNewIndexer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490BD88)(type_, L_, translator_, csIndexer_, csNewIndexer_, base_type_, arrayIndexer_, arrayNewIndexer_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::RegisterFunc_128167(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* func_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490C228)(L_, idx_, name_, func_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::RegisterLazyFunc_128168(intptr_t L_, int32_t idx_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::Assembly_CSharp::XLua::LazyMemberTypes memberType_, bool isStatic_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490C2A8)(L_, idx_, name_, type_, memberType_, isStatic_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::RegisterObject_128169(intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_, int32_t idx_, DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490C448)(L_, translator_, idx_, name_, obj_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::BeginClassRegister_128170(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* creator_, int32_t class_field_count_, int32_t static_getter_count_, int32_t static_setter_count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490C4C8)(type_, L_, creator_, class_field_count_, static_getter_count_, static_setter_count_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::EndClassRegister_128171(DLL2SDK::mscorlib::System::Type* type_, intptr_t L_, DLL2SDK::Assembly_CSharp::XLua::ObjectTranslator* translator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490C724)(type_, L_, translator_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::Utils::getPathOfType_128172(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x490CA70)(type_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::LoadCSTable_128173(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490A4D0)(L_, type_); } void DLL2SDK::Assembly_CSharp::XLua::Utils::SetCSTable_128174(intptr_t L_, DLL2SDK::mscorlib::System::Type* type_, int32_t cls_table_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490B2B4)(L_, type_, cls_table_); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::IsParamsMatch_128175(DLL2SDK::mscorlib::System::Reflection::MethodInfo* delegateMethod_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* bridgeMethod_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490CD50)(delegateMethod_, bridgeMethod_); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::IsSupportedMethod_128176(DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490CEFC)(method_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::XLua::Utils::MakeGenericMethodWithConstraints_128177(DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490D18C)(method_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::Utils::getExtendedType_128178(DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490D40C)(method_); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::IsStaticPInvokeCSFunction_128179(DLL2SDK::Assembly_CSharp::XLua::LuaDLL::lua_CSFunction* csFunction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490D588)(csFunction_); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::IsPublic_128180(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490D6B0)(type_); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::_genItemGetter_m__0_128181(DLL2SDK::mscorlib::System::Reflection::PropertyInfo* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490D79C)(prop_); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::_genItemSetter_m__1_128182(DLL2SDK::mscorlib::System::Reflection::PropertyInfo* prop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490D8E8)(prop_); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::_GetExtensionMethodsOf_m__2_128183(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490DA34)(t_); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::_GetExtensionMethodsOf_m__3_128184(DLL2SDK::mscorlib::System::Type* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490DB24)(t_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::XLua::Utils::_GetExtensionMethodsOf_m__4_128185(DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*)>(DLL2SDK::GameAssemblyBase + 0x490DC14)(type_); } DLL2SDK::Assembly_CSharp::____AnonType1_2* DLL2SDK::Assembly_CSharp::XLua::Utils::_GetExtensionMethodsOf_m__5_128186(DLL2SDK::mscorlib::System::Type* type_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* method_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Reflection::MethodInfo*)>(DLL2SDK::GameAssemblyBase + 0x490DC4C)(type_, method_); } bool DLL2SDK::Assembly_CSharp::XLua::Utils::_GetExtensionMethodsOf_m__6_128187(DLL2SDK::Assembly_CSharp::____AnonType1_2* ____TranspIdent0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x490DCF8)(____TranspIdent0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::Utils::_GetExtensionMethodsOf_m__7_128188(DLL2SDK::Assembly_CSharp::____AnonType1_2* ____TranspIdent0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x490DE44)(____TranspIdent0_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::XLua::Utils::_GetExtensionMethodsOf_m__8_128189(DLL2SDK::Assembly_CSharp::____AnonType1_2* ____TranspIdent0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x490DEE4)(____TranspIdent0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::Utils::_GetExtensionMethodsOf_m__9_128190(DLL2SDK::System_Core::System::Linq::IGrouping_2* g_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x490DF7C)(g_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::XLua::Utils::_GetExtensionMethodsOf_m__A_128191(DLL2SDK::System_Core::System::Linq::IGrouping_2* g_) { return reinterpret_cast*(*)(DLL2SDK::System_Core::System::Linq::IGrouping_2*)>(DLL2SDK::GameAssemblyBase + 0x490E06C)(g_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::Utils::_makeReflectionWrap_m__B_128192(DLL2SDK::mscorlib::System::Reflection::MethodInfo* p_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490E074)(p_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::Utils::_makeReflectionWrap_m__C_128193(DLL2SDK::mscorlib::System::Reflection::MethodInfo* q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490E0AC)(q_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::XLua::Utils::_makeReflectionWrap_m__D_128194(DLL2SDK::mscorlib::System::Reflection::MethodInfo* p_, DLL2SDK::mscorlib::System::Reflection::MethodInfo* q_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x490E0E4)(p_, q_); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Chunk::_ctor_128110(DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::TokenType type_, DLL2SDK::mscorlib::System::String* text_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49018C4)(this, type_, text_); } DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::TokenType DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Chunk::get_Type_128111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49018FC)(this); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Chunk::set_Type_128112(DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::TokenType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49018EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Chunk::get_Text_128113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4901904)(this); } void DLL2SDK::Assembly_CSharp::XLua::TemplateEngine::Chunk::set_Text_128114(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49018F4)(this, value_); } void DLL2SDK::Assembly_CSharp::XLua::Cast::Float::_ctor_128106(float i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F6CC)(this, i_); } void DLL2SDK::Assembly_CSharp::XLua::LuaTable::_ctor_127940(int32_t reference_, DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF59334)(this, reference_, luaenv_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::LuaTable::get_Item_127946(DLL2SDK::mscorlib::System::String* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5935C)(this, field_); } void DLL2SDK::Assembly_CSharp::XLua::LuaTable::set_Item_127947(DLL2SDK::mscorlib::System::String* field_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF593E8)(this, field_, value_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::LuaTable::get_Item_127948(DLL2SDK::mscorlib::System::Object* field_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5947C)(this, field_); } void DLL2SDK::Assembly_CSharp::XLua::LuaTable::set_Item_127949(DLL2SDK::mscorlib::System::Object* field_, DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF59508)(this, field_, value_); } int32_t DLL2SDK::Assembly_CSharp::XLua::LuaTable::get_Length_127951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF5959C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerable* DLL2SDK::Assembly_CSharp::XLua::LuaTable::GetKeys_127952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF596A0)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaTable::SetMetaTable_127957(DLL2SDK::Assembly_CSharp::XLua::LuaTable* metaTable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF59754)(this, metaTable_); } void DLL2SDK::Assembly_CSharp::XLua::LuaTable::push_127959(intptr_t L_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, L_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::LuaTable::ToString_127960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::HotfixAttribute::_ctor_127739(DLL2SDK::Assembly_CSharp::XLua::HotfixFlag e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CF58)(this, e_); } DLL2SDK::Assembly_CSharp::XLua::HotfixFlag DLL2SDK::Assembly_CSharp::XLua::HotfixAttribute::get_Flag_127740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CF78)(this); } void DLL2SDK::Assembly_CSharp::XLua::GCOptimizeAttribute::_ctor_127734(DLL2SDK::Assembly_CSharp::XLua::OptimizeFlag flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CF30)(this, flag_); } DLL2SDK::Assembly_CSharp::XLua::OptimizeFlag DLL2SDK::Assembly_CSharp::XLua::GCOptimizeAttribute::get_Flag_127735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CF50)(this); } void DLL2SDK::Assembly_CSharp::XLua::LuaCallCSharpAttribute::_ctor_127730(DLL2SDK::Assembly_CSharp::XLua::GenFlag flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4EE7C)(this, flag_); } DLL2SDK::Assembly_CSharp::XLua::GenFlag DLL2SDK::Assembly_CSharp::XLua::LuaCallCSharpAttribute::get_Flag_127731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4EE9C)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::_cctor_121063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC36D30)(); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::_ctor_121064(int32_t reference_, DLL2SDK::Assembly_CSharp::XLua::LuaEnv* luaenv_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC36DF4)(this, reference_, luaenv_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp0_121065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC36EEC)(this); } double DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1_121066(double p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC37120)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2_121067(DLL2SDK::mscorlib::System::String* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC37430)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3_121068(double p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3763C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4_121069(DLL2SDK::UnityEngine::UnityEngine::Material* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC37748)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5_121070(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3787C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6_121071(DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CAnimationState* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC37A68)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp7_121072(uint8_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3811C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp8_121073(int32_t p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC38470)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp9_121074(DLL2SDK::Assembly_CSharp::GameBase::MatchReceiver_WeaponFireCmdInfo* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3866C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp10_121075(DLL2SDK::mscorlib::System::IAsyncResult* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC387A0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp11_121076(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC388D4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp12_121077(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC38A08)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp13_121078(DLL2SDK::Assembly_CSharp::GCloud::ConnectorState p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC38B14)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp14_121079(DLL2SDK::Assembly_CSharp::GCloud::NetworkState p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC38CCC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp15_121080(DLL2SDK::Assembly_CSharp::GCloud::LogPriority p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC38E70)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp16_121081(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepState p0_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39024)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp17_121082(DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameCollection* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC391DC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp18_121083(DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39310)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp19_121084(DLL2SDK::Assembly_CSharp::GCloud::Result* p0_, DLL2SDK::Assembly_CSharp::GCloud::QueueStatusInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39444)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp20_121085(DLL2SDK::Assembly_CSharp::GCloud::Result* p0_, DLL2SDK::Assembly_CSharp::GCloud::QueueFinishedInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39590)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp21_121086(DLL2SDK::Assembly_CSharp::GCloud::Result* p0_, DLL2SDK::Assembly_CSharp::GCloud::TreeCollection* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC396DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp22_121087(DLL2SDK::Assembly_CSharp::GCloud::Result* p0_, DLL2SDK::Assembly_CSharp::GCloud::TreeInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39828)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp23_121088(DLL2SDK::Assembly_CSharp::GCloud::Result* p0_, DLL2SDK::Assembly_CSharp::GCloud::NodeWrapper* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39974)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp24_121089(int32_t p0_, DLL2SDK::mscorlib::System::String* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39AC0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp25_121090(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKAccountRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39BE4)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp26_121091(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC39D18)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp27_121092(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKExtendRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3A07C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp28_121093(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3A1B0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp29_121094(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3A2E4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp30_121095(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKGroupRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3A418)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp31_121096(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSLocationRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3A54C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp32_121097(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSRelationRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3A680)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp33_121098(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSIPInfoRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3A7B4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp34_121099(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3A8E8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp35_121100(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3AA1C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp36_121101(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPushRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3AB50)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp37_121102(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3AC84)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp38_121103(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKToolsFreeFlowRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3ADB8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp39_121104(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3AEEC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp40_121105(DLL2SDK::Assembly_CSharp::IronSourceError* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3B020)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp41_121106(DLL2SDK::Assembly_CSharp::IronSourcePlacement* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3B154)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp42_121107(bool p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3B288)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp43_121108(DLL2SDK::mscorlib::System::String* p0_, DLL2SDK::Assembly_CSharp::IronSourceError* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3B38C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp44_121109(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC3B4D4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp45_121110(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3B608)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp46_121111(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3B73C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp47_121112(DLL2SDK::Array* p0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC3B870)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp48_121113(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3B9FC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp49_121114(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3BB30)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp50_121115(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3BC64)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp51_121116(DLL2SDK::Assembly_CSharp::Network::MatchMsg* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3BDAC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp52_121117(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3BEE0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp53_121118(DLL2SDK::Assembly_CSharp::GameEngine::InventoryManager* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3C094)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp54_121119(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3C1C8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp55_121120(DLL2SDK::Assembly_CSharp::UILabel* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3C2FC)(this, p0_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp56_121121(int32_t p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3C430)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp57_121122(DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3C658)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp58_121123(DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3C78C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp59_121124(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3C8C0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp60_121125(bool p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3CA04)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp61_121126(bool p0_, double p1_, double p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3CB18)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp62_121127(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3CC44)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp63_121128(DLL2SDK::Assembly_CSharp::Config::AchievementConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3CD78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp64_121129(DLL2SDK::Assembly_CSharp::Config::ActiveSysTaskConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3CEB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp65_121130(DLL2SDK::Assembly_CSharp::Config::AnimationSpeedConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3CFF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp66_121131(DLL2SDK::Assembly_CSharp::Config::AttachmentConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3D138)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp67_121132(DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3D278)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp68_121133(DLL2SDK::Assembly_CSharp::Config::BRWeaponConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3D3B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp69_121134(DLL2SDK::Assembly_CSharp::Config::BRClipConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3D4F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp70_121135(DLL2SDK::Assembly_CSharp::Config::BREquipConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3D638)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp71_121136(DLL2SDK::Assembly_CSharp::Config::BREquipPartConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3D778)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp72_121137(DLL2SDK::Assembly_CSharp::Config::BRMedicineConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3D8B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp73_121138(DLL2SDK::Assembly_CSharp::Config::BRThrowingConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3D9F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp74_121139(DLL2SDK::Assembly_CSharp::Config::BRProfessionDriverConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3DB38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp75_121140(DLL2SDK::Assembly_CSharp::Config::BREasterConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3DC78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp76_121141(DLL2SDK::Assembly_CSharp::Config::BRCollectionConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3DDB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp77_121142(DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3DEF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp78_121143(DLL2SDK::Assembly_CSharp::Config::BRPerkConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3E038)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp79_121144(DLL2SDK::Assembly_CSharp::Config::BREquipmentConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3E178)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp80_121145(DLL2SDK::Assembly_CSharp::Config::BREquipmentSoundConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3E2B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp81_121146(DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3E3F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp82_121147(DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3E538)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp83_121148(DLL2SDK::Assembly_CSharp::Config::BRModeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3E678)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp84_121149(DLL2SDK::Assembly_CSharp::Config::BRNeedItemConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3E7B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp85_121150(DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3E8F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp86_121151(DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3EA38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp87_121152(DLL2SDK::Assembly_CSharp::Config::CamosConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3EB78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp88_121153(DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3ECB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp89_121154(DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3EDF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp90_121155(DLL2SDK::Assembly_CSharp::Config::CompositeCommonMaterialConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3EF38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp91_121156(DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3F078)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp92_121157(DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3F1B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp93_121158(DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3F2F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp94_121159(DLL2SDK::Assembly_CSharp::Config::ConstantEConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3F438)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp95_121160(DLL2SDK::Assembly_CSharp::Config::CrosshairConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3F578)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp96_121161(DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3F6B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp97_121162(DLL2SDK::Assembly_CSharp::Config::EndlessRoundCountPrizeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3F7F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp98_121163(DLL2SDK::Assembly_CSharp::Config::FtueConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3F938)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp99_121164(DLL2SDK::Assembly_CSharp::Config::GCloudConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3FA78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp100_121165(DLL2SDK::Assembly_CSharp::Config::GameModeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3FBB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp101_121166(DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3FCF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp102_121167(DLL2SDK::Assembly_CSharp::Config::GameRanksConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3FE38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp103_121168(DLL2SDK::Assembly_CSharp::Config::GuildActivePrizeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC3FF78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp104_121169(DLL2SDK::Assembly_CSharp::Config::GuildMemberActivePrizeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC400B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp105_121170(DLL2SDK::Assembly_CSharp::Config::IndividuationItemConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC401F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp106_121171(DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC40338)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp107_121172(DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC40478)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp108_121173(DLL2SDK::Assembly_CSharp::Config::Item2WeaponPartConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC405B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp109_121174(DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC406F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp110_121175(DLL2SDK::Assembly_CSharp::Config::SpecialItemConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC40838)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp111_121176(DLL2SDK::Assembly_CSharp::Config::ChipConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC40978)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp112_121177(DLL2SDK::Assembly_CSharp::Config::LadderSeasonPrizeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC40AB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp113_121178(DLL2SDK::Assembly_CSharp::Config::BRLadderSeasonPrizeInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC40BF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp114_121179(DLL2SDK::Assembly_CSharp::Config::LethalAndTacticalConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC40D38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp115_121180(DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC40E78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp116_121181(DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC40FB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp117_121182(DLL2SDK::Assembly_CSharp::Config::LevelUpTasksConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC410F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp118_121183(DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC41238)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp119_121184(DLL2SDK::Assembly_CSharp::Config::LoadingMinimapConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC41378)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp120_121185(DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthModesConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC414B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp121_121186(DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC415F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp122_121187(DLL2SDK::Assembly_CSharp::Config::MapConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC41738)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp123_121188(DLL2SDK::Assembly_CSharp::Config::MaterialPeneConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC41878)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp124_121189(DLL2SDK::Assembly_CSharp::Config::MaterialPeneConf_BRConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC419B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp125_121190(DLL2SDK::Assembly_CSharp::Config::BulletBarrierConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC41AF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp126_121191(DLL2SDK::Assembly_CSharp::Config::BulletDecayConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC41C38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp127_121192(DLL2SDK::Assembly_CSharp::Config::BarrierDecayConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC41D78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp128_121193(DLL2SDK::Assembly_CSharp::Config::MedalConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC41EB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp129_121194(DLL2SDK::Assembly_CSharp::Config::OrnamentConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC41FF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp130_121195(DLL2SDK::Assembly_CSharp::Config::PVEWeaponConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC42138)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp131_121196(DLL2SDK::Assembly_CSharp::Config::PerkConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC42278)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp132_121197(DLL2SDK::Assembly_CSharp::Config::PictureConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC423B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp133_121198(DLL2SDK::Assembly_CSharp::Config::PracticeGameModeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC424F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp134_121199(DLL2SDK::Assembly_CSharp::Config::ProtobufConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC42638)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp135_121200(DLL2SDK::Assembly_CSharp::Config::PveBaseAttributConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC42778)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp136_121201(DLL2SDK::Assembly_CSharp::Config::RankModeManagerConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC428B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp137_121202(DLL2SDK::Assembly_CSharp::Config::RankPrizeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC429F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp138_121203(DLL2SDK::Assembly_CSharp::Config::BRRankingTagsConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC42B38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp139_121204(DLL2SDK::Assembly_CSharp::Config::SPVPRankingTagsConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC42C78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp140_121205(DLL2SDK::Assembly_CSharp::Config::ZMRankingTagsConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC42DB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp141_121206(DLL2SDK::Assembly_CSharp::Config::AccumulateRechargeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC42EF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp142_121207(DLL2SDK::Assembly_CSharp::Config::SingleRechargeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC43038)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp143_121208(DLL2SDK::Assembly_CSharp::Config::FirstRechargeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC43178)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp144_121209(DLL2SDK::Assembly_CSharp::Config::ReticlesConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC432B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp145_121210(DLL2SDK::Assembly_CSharp::Config::RoleConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC433F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp146_121211(DLL2SDK::Assembly_CSharp::Config::SPMModeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC43538)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp147_121212(DLL2SDK::Assembly_CSharp::Config::SPVPGameModeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC43678)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp148_121213(DLL2SDK::Assembly_CSharp::Config::SPVPMapRuleConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC437B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp149_121214(DLL2SDK::Assembly_CSharp::Config::SPVPModeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC438F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp150_121215(DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC43A38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp151_121216(DLL2SDK::Assembly_CSharp::Config::ServerListConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC43B78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp152_121217(DLL2SDK::Assembly_CSharp::Config::SkillConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC43CB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp153_121218(DLL2SDK::Assembly_CSharp::Config::SpByPassWeekTaskConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC43DF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp154_121219(DLL2SDK::Assembly_CSharp::Config::SpChallTaskConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC43F38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp155_121220(DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC44078)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp156_121221(DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC441B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp157_121222(DLL2SDK::Assembly_CSharp::Config::SpSuperBoxTaskConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC442F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp158_121223(DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC44438)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp159_121224(DLL2SDK::Assembly_CSharp::Config::TrophyRankConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC44578)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp160_121225(DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC446B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp161_121226(DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC447F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp162_121227(DLL2SDK::Assembly_CSharp::Config::TestSPVPEntranceConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC44938)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp163_121228(DLL2SDK::Assembly_CSharp::Config::UltConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC44A78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp164_121229(DLL2SDK::Assembly_CSharp::Config::VisibleSoundConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC44BB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp165_121230(DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC44CF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp166_121231(DLL2SDK::Assembly_CSharp::Config::WeaponAttrConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC44E38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp167_121232(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC44F78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp168_121233(DLL2SDK::Assembly_CSharp::Config::WeaponLevelConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC450B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp169_121234(DLL2SDK::Assembly_CSharp::Config::WeaponLevelPVPConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC451F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp170_121235(DLL2SDK::Assembly_CSharp::Config::WeaponPartComposeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC45338)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp171_121236(DLL2SDK::Assembly_CSharp::Config::WeaponPartUIComposeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC45478)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp172_121237(DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC455B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp173_121238(DLL2SDK::Assembly_CSharp::Config::WeaponSkillStrengthenConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC456F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp174_121239(DLL2SDK::Assembly_CSharp::Config::ZombieBuffLevelConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC45838)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp175_121240(DLL2SDK::Assembly_CSharp::Config::ZombieChapterConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC45978)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp176_121241(DLL2SDK::Assembly_CSharp::Config::ZombieDailySingleConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC45AB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp177_121242(DLL2SDK::Assembly_CSharp::Config::ZombieEndlessWaveConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC45BF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp178_121243(DLL2SDK::Assembly_CSharp::Config::ZombieLevelConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC45D38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp179_121244(DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC45E78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp180_121245(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC45FB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp181_121246(DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC460F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp182_121247(DLL2SDK::Assembly_CSharp::Config::ZombieThemeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC46238)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp183_121248(DLL2SDK::Assembly_CSharp::Config::ZoneRankPrizeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC46378)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp184_121249(DLL2SDK::Assembly_CSharp::Config::ActiveTemporaryItemConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC464B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp185_121250(DLL2SDK::Assembly_CSharp::Config::ActivityRankPrizeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC465F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp186_121251(DLL2SDK::Assembly_CSharp::Config::BRBoxConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC46738)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp187_121252(DLL2SDK::Assembly_CSharp::Config::BRBoxModelConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC46878)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp188_121253(DLL2SDK::Assembly_CSharp::Config::BRBroadcastStyleConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC469B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp189_121254(DLL2SDK::Assembly_CSharp::Config::BREquipSkinConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC46AF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp190_121255(DLL2SDK::Assembly_CSharp::Config::BREquipmentSkinConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC46C38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp191_121256(DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC46D78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp192_121257(DLL2SDK::Assembly_CSharp::Config::BRPlayListConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC46EB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp193_121258(DLL2SDK::Assembly_CSharp::Config::BRPlayListParentConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC46FF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp194_121259(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC47138)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp195_121260(DLL2SDK::Assembly_CSharp::Config::BRProfessionChipSkinConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC47278)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp196_121261(DLL2SDK::Assembly_CSharp::Config::BRSettlementConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC473B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp197_121262(DLL2SDK::Assembly_CSharp::Config::BRSignalPointConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC474F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp198_121263(DLL2SDK::Assembly_CSharp::Config::BRVehiclePoolConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC47638)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp199_121264(DLL2SDK::Assembly_CSharp::Config::BRVehicleSkinConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC47778)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp200_121265(DLL2SDK::Assembly_CSharp::Config::BuffEffectDescConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC478B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp201_121266(DLL2SDK::Assembly_CSharp::Config::BuffEventDescConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC479F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp202_121267(DLL2SDK::Assembly_CSharp::Config::CSTlogIDConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC47B38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp203_121268(DLL2SDK::Assembly_CSharp::Config::CallingCardConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC47C78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp204_121269(DLL2SDK::Assembly_CSharp::Config::CamosDisplayInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC47DB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp205_121270(DLL2SDK::Assembly_CSharp::Config::CharacterModelConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC47EF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp206_121271(DLL2SDK::Assembly_CSharp::Config::CodActivityChristmasAllInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC48038)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp207_121272(DLL2SDK::Assembly_CSharp::Config::CodActivityLightenUpInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC48178)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp208_121273(DLL2SDK::Assembly_CSharp::Config::CodActivityTaskConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC482B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp209_121274(DLL2SDK::Assembly_CSharp::Config::CodActivityTopConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC483F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp210_121275(DLL2SDK::Assembly_CSharp::Config::ComicThumbnailConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC48538)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp211_121276(DLL2SDK::Assembly_CSharp::Config::ConsumableItemConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC48678)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp212_121277(DLL2SDK::Assembly_CSharp::Config::CountryConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC487B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp213_121278(DLL2SDK::Assembly_CSharp::Config::CreateRoomSettingConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC488F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp214_121279(DLL2SDK::Assembly_CSharp::Config::CustomSettingWidgetMappingConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC48A38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp215_121280(DLL2SDK::Assembly_CSharp::Config::DanceFloorMusicPlayListConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC48B78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp216_121281(DLL2SDK::Assembly_CSharp::Config::DefaultChatMessageConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC48CB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp217_121282(DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC48DF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp218_121283(DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC48F38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp219_121284(DLL2SDK::Assembly_CSharp::Config::DialogConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC49078)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp220_121285(DLL2SDK::Assembly_CSharp::Config::DirectDSListConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC491B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp221_121286(DLL2SDK::Assembly_CSharp::Config::DropPoolConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC492F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp222_121287(DLL2SDK::Assembly_CSharp::Config::EffectConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC49438)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp223_121288(DLL2SDK::Assembly_CSharp::Config::EmoticonConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC49578)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp224_121289(DLL2SDK::Assembly_CSharp::Config::ExchangeCoinConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC496B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp225_121290(DLL2SDK::Assembly_CSharp::Config::FireModeFlagConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC497F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp226_121291(DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC49938)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp227_121292(DLL2SDK::Assembly_CSharp::Config::FlagPictureConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC49A78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp228_121293(DLL2SDK::Assembly_CSharp::Config::FtueConstantConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC49BB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp229_121294(DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC49CF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp230_121295(DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC49E38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp231_121296(DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineMsgConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC49F78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp232_121297(DLL2SDK::Assembly_CSharp::Config::GameCommunicationLineSimpleConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4A0B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp233_121298(DLL2SDK::Assembly_CSharp::Config::GameMapStatisScoreRulesConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4A1F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp234_121299(DLL2SDK::Assembly_CSharp::Config::GameModeLimitConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4A338)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp235_121300(DLL2SDK::Assembly_CSharp::Config::GenericDownloadConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4A478)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp236_121301(DLL2SDK::Assembly_CSharp::Config::GoliathConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4A5B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp237_121302(DLL2SDK::Assembly_CSharp::Config::GuildLocationConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4A6F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp238_121303(DLL2SDK::Assembly_CSharp::Config::GunGameTeamWeaponOrderConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4A838)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp239_121304(DLL2SDK::Assembly_CSharp::Config::GunGameWeaponOrderConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4A978)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp240_121305(DLL2SDK::Assembly_CSharp::Config::HelicopterNPCInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4AAB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp241_121306(DLL2SDK::Assembly_CSharp::Config::HomeRechargeEntranceConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4ABF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp242_121307(DLL2SDK::Assembly_CSharp::Config::ImmediateUseConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4AD38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp243_121308(DLL2SDK::Assembly_CSharp::Config::IndividuationAnimConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4AE78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp244_121309(DLL2SDK::Assembly_CSharp::Config::InputConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4AFB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp245_121310(DLL2SDK::Assembly_CSharp::Config::InviteFriendURLLocalSuffixConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4B0F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp246_121311(DLL2SDK::Assembly_CSharp::Config::ItemID2TextureURLIDConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4B238)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp247_121312(DLL2SDK::Assembly_CSharp::Config::ItemShareDescConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4B378)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp248_121313(DLL2SDK::Assembly_CSharp::Config::LadderMapConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4B4B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp249_121314(DLL2SDK::Assembly_CSharp::Config::LadderTeamMateLimitConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4B5F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp250_121315(DLL2SDK::Assembly_CSharp::Config::LanguageSettingConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4B738)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp251_121316(DLL2SDK::Assembly_CSharp::Config::LegendaryWeaponConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4B878)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp252_121317(DLL2SDK::Assembly_CSharp::Config::LevelUpTaskItemConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4B9B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp253_121318(DLL2SDK::Assembly_CSharp::Config::LimitOfferConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4BAF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp254_121319(DLL2SDK::Assembly_CSharp::Config::LobbyBuffExpConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4BC38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp255_121320(DLL2SDK::Assembly_CSharp::Config::LobbyMapEarthMarkersConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4BD78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp256_121321(DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4BEB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp257_121322(DLL2SDK::Assembly_CSharp::Config::LuckyBoardRewardConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4BFF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp258_121323(DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4C138)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp259_121324(DLL2SDK::Assembly_CSharp::Config::LuckyBoxTicketConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4C278)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp260_121325(DLL2SDK::Assembly_CSharp::Config::LuckyDrawSkinConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4C3B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp261_121326(DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4C4F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp262_121327(DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4C638)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp263_121328(DLL2SDK::Assembly_CSharp::Config::MissionRoleRestrictConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4C778)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp264_121329(DLL2SDK::Assembly_CSharp::Config::ModeOnlyWeaponOrderConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4C8B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp265_121330(DLL2SDK::Assembly_CSharp::Config::ModifierConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4C9F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp266_121331(DLL2SDK::Assembly_CSharp::Config::NumberItemConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4CB38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp267_121332(DLL2SDK::Assembly_CSharp::Config::OTORechargeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4CC78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp268_121333(DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4CDB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp269_121334(DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4CEF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp270_121335(DLL2SDK::Assembly_CSharp::Config::PVESkillConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4D038)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp271_121336(DLL2SDK::Assembly_CSharp::Config::PVETaskConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4D178)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp272_121337(DLL2SDK::Assembly_CSharp::Config::PayConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4D2B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp273_121338(DLL2SDK::Assembly_CSharp::Config::PayStoreConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4D3F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp274_121339(DLL2SDK::Assembly_CSharp::Config::PickupItemConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4D538)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp275_121340(DLL2SDK::Assembly_CSharp::Config::PickupSetConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4D678)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp276_121341(DLL2SDK::Assembly_CSharp::Config::PlayerinfoPrizeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4D7B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp277_121342(DLL2SDK::Assembly_CSharp::Config::ProducersConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4D8F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp278_121343(DLL2SDK::Assembly_CSharp::Config::PropertyModifyDescConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4DA38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp279_121344(DLL2SDK::Assembly_CSharp::Config::PveAttributionConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4DB78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp280_121345(DLL2SDK::Assembly_CSharp::Config::PveGameModeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4DCB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp281_121346(DLL2SDK::Assembly_CSharp::Config::PveSuffixConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4DDF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp282_121347(DLL2SDK::Assembly_CSharp::Config::QuickTeamPlaylistMappingConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4DF38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp283_121348(DLL2SDK::Assembly_CSharp::Config::QuotedSayingsConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4E078)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp284_121349(DLL2SDK::Assembly_CSharp::Config::RandomNickNameConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4E1B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp285_121350(DLL2SDK::Assembly_CSharp::Config::RelationFriendInviteConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4E2F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp286_121351(DLL2SDK::Assembly_CSharp::Config::RoleSkinConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4E438)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp287_121352(DLL2SDK::Assembly_CSharp::Config::RoundAttachmentConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4E578)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp288_121353(DLL2SDK::Assembly_CSharp::Config::RoundLoadoutItemConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4E6B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp289_121354(DLL2SDK::Assembly_CSharp::Config::RoundWeaponTypeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4E7F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp290_121355(DLL2SDK::Assembly_CSharp::Config::SPVPPlayListChildConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4E938)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp291_121356(DLL2SDK::Assembly_CSharp::Config::SPVPPlaylistExtConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4EA78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp292_121357(DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4EBB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp293_121358(DLL2SDK::Assembly_CSharp::Config::ScoreConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4ECF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp294_121359(DLL2SDK::Assembly_CSharp::Config::SettlementCardSoundConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4EE38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp295_121360(DLL2SDK::Assembly_CSharp::Config::ShareLimitConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4EF78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp296_121361(DLL2SDK::Assembly_CSharp::Config::SharePicCDNConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4F0B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp297_121362(DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4F1F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp298_121363(DLL2SDK::Assembly_CSharp::Config::ShopTagsConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4F338)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp299_121364(DLL2SDK::Assembly_CSharp::Config::SniperOnlyWeaponOrderConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4F478)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp300_121365(DLL2SDK::Assembly_CSharp::Config::SoldierReturnRewardItemConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4F5B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp301_121366(DLL2SDK::Assembly_CSharp::Config::SoundEventEConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4F6F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp302_121367(DLL2SDK::Assembly_CSharp::Config::SpAmendExpConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4F838)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp303_121368(DLL2SDK::Assembly_CSharp::Config::SpBuyPlusBpItemConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4F978)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp304_121369(DLL2SDK::Assembly_CSharp::Config::SpChargeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4FAB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp305_121370(DLL2SDK::Assembly_CSharp::Config::SpNewGuidAmendExpConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4FBF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp306_121371(DLL2SDK::Assembly_CSharp::Config::SpSeasonResourcesConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4FD38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp307_121372(DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4FE78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp308_121373(DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC4FFB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp309_121374(DLL2SDK::Assembly_CSharp::Config::SpTimelimitConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC500F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp310_121375(DLL2SDK::Assembly_CSharp::Config::SticksAndStonesConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC50238)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp311_121376(DLL2SDK::Assembly_CSharp::Config::SystemInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC50378)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp312_121377(DLL2SDK::Assembly_CSharp::Config::SystemSettingConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC504B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp313_121378(DLL2SDK::Assembly_CSharp::Config::TalentTreeConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC505F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp314_121379(DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC50738)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp315_121380(DLL2SDK::Assembly_CSharp::Config::TestSPVPModeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC50878)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp316_121381(DLL2SDK::Assembly_CSharp::Config::UAVAirplaneInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC509B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp317_121382(DLL2SDK::Assembly_CSharp::Config::UnlockConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC50AF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp318_121383(DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC50C38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp319_121384(DLL2SDK::Assembly_CSharp::Config::ViceWeaponDetailTypeConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC50D78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp320_121385(DLL2SDK::Assembly_CSharp::Config::VideoBlockConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC50EB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp321_121386(DLL2SDK::Assembly_CSharp::Config::VisibleSoundTypeNameConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC50FF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp322_121387(DLL2SDK::Assembly_CSharp::Config::WeaponConfigDebugConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC51138)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp323_121388(DLL2SDK::Assembly_CSharp::Config::WeaponCustomAnimationConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC51278)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp324_121389(DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC513B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp325_121390(DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC514F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp326_121391(DLL2SDK::Assembly_CSharp::Config::WeaponSkinConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC51638)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp327_121392(DLL2SDK::Assembly_CSharp::Config::WeaponStrengthenConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC51778)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp328_121393(DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC518B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp329_121394(DLL2SDK::Assembly_CSharp::Config::ZombieBuffConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC519F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp330_121395(DLL2SDK::Assembly_CSharp::Config::ZombieDailyMissionAttrConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC51B38)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp331_121396(DLL2SDK::Assembly_CSharp::Config::ZombieMPPointsConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC51C78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp332_121397(DLL2SDK::Assembly_CSharp::Config::ZombieMapConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC51DB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp333_121398(DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC51EF8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp334_121399(DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC52038)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp335_121400(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC52178)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp336_121401(uint32_t p0_, uint32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5227C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp337_121402(DLL2SDK::UnityEngine::UnityEngine::Camera* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC52488)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp338_121403(DLL2SDK::Assembly_CSharp::GameEngine::CUEventPack* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC525BC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp339_121404(float p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC526F0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp340_121405(DLL2SDK::UnityEngine::UnityEngine::Mesh* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC527FC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp341_121406(DLL2SDK::UnityEngine::UnityEngine::Video::VideoClip* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC52930)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp342_121407(DLL2SDK::Array* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC52A64)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp343_121408(DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC52BB0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp344_121409(DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* p0_, DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamParam p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC52CF4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp345_121410(DLL2SDK::UnityEngine::UnityEngine::Shader* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC52EC8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp346_121411(int32_t p0_, DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC52FFC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp347_121412(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC53144)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp348_121413(DLL2SDK::Array* p0_, DLL2SDK::Array* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC53278)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp349_121414(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC533E0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp350_121415(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC53514)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp351_121416(DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC53654)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp352_121417(DLL2SDK::Assembly_CSharp::GameEngine::CUAction* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC53788)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp353_121418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC538BC)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp354_121419(DLL2SDK::mscorlib::System::String* p0_, bool p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC539BC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp355_121420(DLL2SDK::mscorlib::System::String* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC53B10)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp356_121421(DLL2SDK::mscorlib::System::String* p0_, bool p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC53C70)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp357_121422(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC53D94)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp358_121423(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC53ED4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp359_121424(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC54124)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp360_121425(int32_t p0_, uint64_t p1_, uint64_t p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC54258)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp361_121426(bool p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC54394)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp362_121427(DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferInitStage p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC544A8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp363_121428(uint64_t p0_, uint64_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC54674)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp364_121429(uint64_t p0_, uint32_t p1_, bool p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC547A0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp365_121430(DLL2SDK::Assembly_CSharp::GCloud::TreeInfo* p0_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC548D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp366_121431(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC54A88)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp367_121432(bool p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::String* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC54BBC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp368_121433(bool p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC54CEC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp369_121434(DLL2SDK::Assembly_CSharp::GameBase::LoginResult p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC54E34)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp370_121435(bool p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC54FE8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp371_121436(DLL2SDK::UnityEngine::UnityEngine::Transform* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC550FC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp372_121437(DLL2SDK::Assembly_CSharp::GameUI::SlotMachineItemHUD* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC55230)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp373_121438(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC55364)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp374_121439(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC55518)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp375_121440(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5564C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp376_121441(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::GameObject* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC557F0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp377_121442(DLL2SDK::Assembly_CSharp::GameBase::GameFramework* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC55954)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp378_121443(DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC55A88)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp379_121444(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC55C44)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp380_121445(DLL2SDK::Assembly_CSharp::Network::ConnectDSResult* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC55DFC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp381_121446(DLL2SDK::Assembly_CSharp::ServerListItem* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC55F30)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp382_121447(DLL2SDK::Assembly_CSharp::CombinedRendererInfo* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56064)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp383_121448(DLL2SDK::Assembly_CSharp::LODModelResource* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56198)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp384_121449(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* p0_, DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC562CC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp385_121450(DLL2SDK::Assembly_CSharp::QuadtreeNodeRenderer* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56418)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp386_121451(DLL2SDK::Assembly_CSharp::VirtualScene* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5654C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp387_121452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56680)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp388_121453(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC567EC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp389_121454(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC10C20)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp390_121455(int32_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56920)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp391_121456(int32_t p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56A80)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp392_121457(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56B94)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp393_121458(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56CD8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp394_121459(int32_t p0_, DLL2SDK::UnityEngine::UnityEngine::GameObject* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56E2C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp395_121460(DLL2SDK::Assembly_CSharp::GameUI::EZBSubType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC56F74)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp396_121461(int32_t p0_, bool p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC57118)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp397_121462(DLL2SDK::UnityEngine::UnityEngine::Texture2D* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC57248)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp398_121463(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParser* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StreamParserEvent_EventType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5737C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp399_121464(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType p1_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::ErrorCode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC57534)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp400_121465(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC57730)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp401_121466(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC578D4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp402_121467(DLL2SDK::Assembly_CSharp::MovingJoystick* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC57AA0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp403_121468(DLL2SDK::Assembly_CSharp::Gesture* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC57BD4)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp404_121469(DLL2SDK::mscorlib::System::String* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC57D08)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp405_121470(DLL2SDK::UnityEngine::UnityEngine::Transform* p0_, DLL2SDK::UnityEngine::UnityEngine::Transform* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC57E18)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp406_121471(bool p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC57F70)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp407_121472(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC58080)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp408_121473(DLL2SDK::mscorlib::System::String* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0xC581D4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp409_121474(DLL2SDK::Assembly_CSharp::UIWidget* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p4_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xC58450)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp410_121475(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC585D4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp411_121476(DLL2SDK::Assembly_CSharp::UIDrawCall* p0_, DLL2SDK::UnityEngine::UnityEngine::MeshFilter* p1_, DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC58724)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp412_121477(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5888C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp413_121478(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC589D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp414_121479(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC58B1C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp415_121480(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_, DLL2SDK::UnityEngine::UnityEngine::GameObject* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC58E60)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp416_121481(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_, DLL2SDK::UnityEngine::UnityEngine::KeyCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC58FAC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp417_121482(DLL2SDK::mscorlib::System::Collections::Generic::List_1* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p4_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p5_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xC59164)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp418_121483(DLL2SDK::UnityEngine::UnityEngine::KeyCode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC592FC)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp419_121484(DLL2SDK::mscorlib::System::String* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC594B8)(this, p0_); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp420_121485(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC595E0)(this, p0_); } DLL2SDK::Assembly_CSharp::UICamera_MouseOrTouch* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp421_121486(int32_t p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC597F8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp422_121487(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC59A20)(this, p0_); } wchar_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp423_121488(DLL2SDK::mscorlib::System::String* p0_, int32_t p1_, wchar_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC59B5C)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp424_121489(DLL2SDK::mscorlib::System::String* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC59C8C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp425_121490(DLL2SDK::Assembly_CSharp::UIPanel* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC59D9C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp426_121491(DLL2SDK::Assembly_CSharp::UIWidget* p0_, DLL2SDK::UnityEngine::UnityEngine::Material* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC59ED0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp427_121492(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5A100)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp428_121493(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5A234)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp429_121494(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5A380)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp430_121495(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5A4B4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp431_121496(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p0_, bool p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5A5F8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp432_121497(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameEngine::TriggerVolume* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5A74C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp433_121498(DLL2SDK::mscorlib::System::Collections::Generic::List_1* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, bool p2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0xC5A8B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp434_121499(bool p0_, int32_t p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5AA14)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp435_121500(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRChatSpec p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5AB40)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp436_121501(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5ACE4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp437_121502(DLL2SDK::UnityEngine::UnityEngine::GameObject* p0_, int32_t p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5AE90)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp438_121503(bool p0_, DLL2SDK::UnityEngine::UnityEngine::GameObject* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5AFF0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp439_121504(DLL2SDK::Assembly_CSharp::GameEngine::AvatarLoadConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5B138)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp440_121505(uint32_t p0_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* p1_, DLL2SDK::Assembly_CSharp::PVP::ReplaySummonManager_CommonDestoryCallBack* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5B26C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp441_121506(uint32_t p0_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5B3D0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp442_121507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5B518)(this); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp443_121508(DLL2SDK::Array* p0_, int32_t p1_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC5B618)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp444_121509(DLL2SDK::Assembly_CSharp::SWS::PathManager* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5B738)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp445_121510(DLL2SDK::mscorlib::System::Collections::Generic::List_1* p0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC5B86C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp446_121511(uint64_t p0_, uint32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5B9A0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp447_121512(DLL2SDK::mscorlib::System::Collections::Generic::List_1* p0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC5BAC4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp448_121513(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDifficultySegment* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5BBF8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp449_121514(DLL2SDK::Assembly_CSharp::GameBase::Buff* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5BD2C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp450_121515(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12030)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp451_121516(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5BE60)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp452_121517(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5BFB0)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp453_121518(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5C0C4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp454_121519(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices::Option p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5C1D4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp455_121520(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UIButtonColor_State p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5C3A4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp456_121521(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC27688)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp457_121522(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2E934)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp458_121523(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5C570)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp459_121524(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5C6CC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp460_121525(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2E5E8)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp461_121526(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5C818)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp462_121527(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1B878)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp463_121528(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC5C998)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp464_121529(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5CBB4)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp465_121530(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5CDE0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp466_121531(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC20AD8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp467_121532(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5CF38)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp468_121533(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17D70)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp469_121534(DLL2SDK::Assembly_CSharp::UIKeyBinding_Modifier p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5D090)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp470_121535(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17B94)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp471_121536(DLL2SDK::UnityEngine::UnityEngine::KeyCode p0_, DLL2SDK::Assembly_CSharp::UIKeyBinding_Modifier p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5D24C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp472_121537(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::KeyCode* p1_, DLL2SDK::Assembly_CSharp::UIKeyBinding_Modifier* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5D444)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UIKeyBinding_Modifier DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp473_121538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5D64C)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp474_121539(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5D7FC)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp475_121540(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5DB0C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp476_121541(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::KeyCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5DE74)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp477_121542(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC21B9C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp478_121543(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1824C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp479_121544(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5E02C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp480_121545(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5E248)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp481_121546(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5E3C0)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp482_121547(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5E51C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp483_121548(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5E6A0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp484_121549(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5E840)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp485_121550(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, float p4_, float p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5E9B8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp486_121551(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5EB6C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp487_121552(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5ECDC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UIToggle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp488_121553(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5EE48)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp489_121554(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5F060)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp490_121555(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5F1C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp491_121556(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5F324)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::ActiveAnimation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp492_121557(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction p2_, DLL2SDK::Assembly_CSharp::AnimationOrTween::EnableCondition p3_, DLL2SDK::Assembly_CSharp::AnimationOrTween::DisableCondition p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5F4F8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::ActiveAnimation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp493_121558(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5F7E8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::ActiveAnimation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp494_121559(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::AnimationOrTween::Direction p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5FA60)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BMGlyph* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp495_121560(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5FCB8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BMGlyph* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp496_121561(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC5FF00)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp497_121562(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6012C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp498_121563(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC60298)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::ByteReader* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp499_121564(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC603EC)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp500_121565(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC60608)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp501_121566(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1E040)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp502_121567(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC1F6D8)(this, p0_); } DLL2SDK::Assembly_CSharp::BetterList_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp503_121568(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC60768)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp504_121569(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2B594)(this, p0_); } DLL2SDK::Assembly_CSharp::EventDelegate* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp505_121570(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC60984)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EventDelegate* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp506_121571(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC60BB4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp507_121572(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC60E00)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp508_121573(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC60F6C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp509_121574(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC611BC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp510_121575(DLL2SDK::UnityEngine::UnityEngine::Bounds p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC61320)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp511_121576(float p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC616A0)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp512_121577(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC61808)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp513_121578(float p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC61928)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp514_121579(wchar_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC61A58)(this, p0_); } wchar_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp515_121580(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC61B68)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp516_121581(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC61C78)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp517_121582(DLL2SDK::UnityEngine::UnityEngine::Color p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC61D88)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp518_121583(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC620E0)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp519_121584(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC62478)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp520_121585(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC62598)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp521_121586(DLL2SDK::UnityEngine::UnityEngine::Rect p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC62704)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp522_121587(DLL2SDK::UnityEngine::UnityEngine::Rect p0_, int32_t p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6294C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp523_121588(DLL2SDK::UnityEngine::UnityEngine::Rect p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC62BA0)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp524_121589(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC62DD0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp525_121590(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC62F8C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp526_121591(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC63358)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp527_121592(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC63504)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp528_121593(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC636B4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp529_121594(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_, bool* p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC63884)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp530_121595(DLL2SDK::UnityEngine::UnityEngine::Vector3* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC63B8C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp531_121596(DLL2SDK::UnityEngine::UnityEngine::Vector2* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC63D5C)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp532_121597(float p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC63F14)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp533_121598(float p0_, float p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6405C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp534_121599(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC641D8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp535_121600(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC64394)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp536_121601(DLL2SDK::UnityEngine::UnityEngine::Quaternion p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC64574)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp537_121602(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC64B80)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp538_121603(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC64D24)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp539_121604(DLL2SDK::Assembly_CSharp::UIWidget_Pivot p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC64EC0)(this, p0_); } DLL2SDK::Assembly_CSharp::UIWidget_Pivot DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp540_121605(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC650A4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp541_121606(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UIWidget_Pivot p1_, float p2_, float p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC65270)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp542_121607(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UIWidget_Pivot p1_, float p2_, float p3_, int32_t p4_, int32_t p5_, int32_t p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC65474)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp543_121608(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC65690)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp544_121609(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_, int32_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6581C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp545_121610(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_, int32_t p5_, int32_t p6_, int32_t p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC659C0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp546_121611(float p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC65B7C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp547_121612(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC65C94)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp548_121613(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC65E24)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp549_121614(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC65FF0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp550_121615(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC66174)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp551_121616(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC662E8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BMSymbol* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp552_121617(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC664E8)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp553_121618(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, int32_t p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC667A4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::NGUIText_GlyphInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp554_121619(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, int32_t p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC669FC)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp555_121620(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC66D10)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp556_121621(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC66E78)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp557_121622(DLL2SDK::UnityEngine::UnityEngine::Color p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC67004)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp558_121623(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6715C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp559_121624(float p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC672D0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp560_121625(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC673E8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp561_121626(wchar_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC67548)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp562_121627(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, int32_t* p4_, bool* p5_, bool* p6_, bool* p7_, bool* p8_, bool* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC67658)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp563_121628(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, float p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC678DC)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp564_121629(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC67B0C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp565_121630(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC67C80)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp566_121631(DLL2SDK::mscorlib::System::Text::StringBuilder* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC67D90)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp567_121632(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC68198)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp568_121633(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC683D8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp569_121634(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC685F0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp570_121635(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC68808)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp571_121636(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, bool p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC68A44)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp572_121637(DLL2SDK::UnityEngine::UnityEngine::Vector2* p0_, DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::String* p3_, bool p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC68C98)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp573_121638(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC68F00)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp574_121639(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC69134)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp575_121640(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC69348)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp576_121641(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6956C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp577_121642(DLL2SDK::mscorlib::System::String* p0_, int32_t* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC697A8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp578_121643(DLL2SDK::mscorlib::System::String* p0_, int32_t* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC69934)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp579_121644(DLL2SDK::mscorlib::System::String* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC69AD0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp580_121645(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC69BE4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp581_121646(DLL2SDK::Assembly_CSharp::NGUIText_NGUITextContext p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC69DA8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp582_121647(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::FontStyle p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC69F78)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic_CacheItem DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp583_121648(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::FontStyle p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6A15C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::NGUIText_GlyphInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp584_121649(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::FontStyle p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6A3B4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::NGUIText_GlyphInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp585_121650(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::FontStyle p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6A68C)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp586_121651(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::FontStyle p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6A978)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp587_121652(DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic_CacheItem p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::FontStyle p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6AB94)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp588_121653(DLL2SDK::Assembly_CSharp::NGUITextFontCacheDynamic_CacheItem p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::FontStyle p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6ADB8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::AudioSource* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp589_121654(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6AFE4)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::AudioSource* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp590_121655(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6B2F4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::AudioSource* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp591_121656(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6B628)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp592_121657(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6B974)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp593_121658(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6BC80)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp594_121659(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6BFAC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp595_121660(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6C2D8)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp596_121661(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6C614)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp597_121662(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6C944)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp598_121663(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6CC84)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp599_121664(bool p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6CDD4)(this, p0_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp600_121665(bool p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6CFEC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp601_121666(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6D214)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp602_121667(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6D45C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp603_121668(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1256C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp604_121669(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6D688)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp605_121670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6D8E4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp606_121671(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2EDF8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp607_121672(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6DBE0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp608_121673(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6DD50)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp609_121674(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Bounds* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6DEE0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp610_121675(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC6E088)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp611_121676(DLL2SDK::UnityEngine::UnityEngine::Color p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6E1C8)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp612_121677(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC6E358)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp613_121678(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, float)>(DLL2SDK::GameAssemblyBase + 0xC6E574)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp614_121679(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC6E7A8)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp615_121680(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, float, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC6E9D8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp616_121681(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6EC2C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp617_121682(DLL2SDK::UnityEngine::UnityEngine::KeyCode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6ED84)(this, p0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp618_121683(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6EF40)(this, p0_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp619_121684(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6F154)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp620_121685(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6F350)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp621_121686(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6F570)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::SpringPanel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp622_121687(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6F7B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp623_121688(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Rect p4_, DLL2SDK::UnityEngine::UnityEngine::Rect p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6FA10)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp624_121689(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6FC6C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp625_121690(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Color* p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6FDE4)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp626_121691(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC6FF88)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp627_121692(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7012C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp628_121693(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC702F8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp629_121694(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7048C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp630_121695(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, float p4_, float p5_, float p6_, float p7_, float p8_, float p9_, float p10_, DLL2SDK::UnityEngine::UnityEngine::Color p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC70608)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp631_121696(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC70834)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp632_121697(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC70B64)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp633_121698(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC70D80)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp634_121699(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC70FC8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp635_121700(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC71368)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp636_121701(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC715D4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp637_121702(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC71850)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp638_121703(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC71A7C)(this, p0_); } DLL2SDK::Assembly_CSharp::UIEventListener* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp639_121704(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC71C20)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp640_121705(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC71E3C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp641_121706(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC72074)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp642_121707(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7221C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp643_121708(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC723CC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp644_121709(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC72554)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp645_121710(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, int32_t p3_, float p4_, int32_t p5_, float p6_, int32_t p7_, float p8_, int32_t p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC726FC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp646_121711(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_, float p3_, int32_t p4_, float p5_, int32_t p6_, float p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC728D4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp647_121712(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC72A90)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp648_121713(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC72C10)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp649_121714(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC72D88)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp650_121715(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC14EB8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp651_121716(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC72F3C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp652_121717(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC73158)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp653_121718(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC23B90)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::SpringPosition* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp654_121719(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC732B8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenAlpha* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp655_121720(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC73518)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp656_121721(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC73784)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp657_121722(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC738F4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::TweenColor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp658_121723(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC73A68)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenFOV* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp659_121724(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC73CD0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenFill* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp660_121725(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC73F28)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenHeight* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp661_121726(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC74180)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp662_121727(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC743D0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp663_121728(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC74564)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenOrthoSize* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp664_121729(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7470C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenPosition* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp665_121730(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC74964)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenPosition* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp666_121731(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC74BC4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::TweenRotation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp667_121732(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC74E30)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenScale* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp668_121733(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC75098)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenTransform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp669_121734(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC752F8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenTransform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp670_121735(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7554C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::TweenVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp671_121736(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC757B0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenWidth* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp672_121737(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC75A08)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp673_121738(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC75C58)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp674_121739(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType p1_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonOpType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC75DC8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp675_121740(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC75FD4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp676_121741(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7618C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::StandardButton DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp677_121742(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC76350)(this, p0_); } DLL2SDK::Assembly_CSharp::UISpriteData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp678_121743(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC76514)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BetterList_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp679_121744(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC76744)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp680_121745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC76974)(this); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp681_121746(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC76A74)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp682_121747(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC76D84)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UICamera* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp683_121748(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC76EF4)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp684_121749(DLL2SDK::UnityEngine::UnityEngine::KeyCode p0_, DLL2SDK::UnityEngine::UnityEngine::KeyCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7710C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp685_121750(DLL2SDK::UnityEngine::UnityEngine::KeyCode p0_, DLL2SDK::UnityEngine::UnityEngine::KeyCode p1_, DLL2SDK::UnityEngine::UnityEngine::KeyCode p2_, DLL2SDK::UnityEngine::UnityEngine::KeyCode p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC77304)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp686_121751(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7756C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp687_121752(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC776DC)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp688_121753(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC77838)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp689_121754(float p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC779D0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BMSymbol* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp690_121755(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC77B68)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BMSymbol* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp691_121756(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC77DB4)(this, p0_, p1_, p2_, p3_); } wchar_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp692_121757(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, wchar_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7800C)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp693_121758(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7818C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp694_121759(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC782F8)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp695_121760(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7845C)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp696_121761(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC785DC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp697_121762(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC78754)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp698_121763(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC788C0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp699_121764(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC78A24)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp700_121765(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::KeyCode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC78B74)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp701_121766(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::UnityEngine::UnityEngine::Color p5_, DLL2SDK::UnityEngine::UnityEngine::Color p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC78D60)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp702_121767(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC78F28)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp703_121768(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_, float p6_, float p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC790C0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp704_121769(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2A794)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp705_121770(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC79278)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp706_121771(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC793F8)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp707_121772(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC795C0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp708_121773(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7972C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp709_121774(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7995C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp710_121775(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC79BD4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::UIDrawCall* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp711_121776(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC79E68)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp712_121777(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7A0FC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp713_121778(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Bounds* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7A2B4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp714_121779(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7A45C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp715_121780(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7A688)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp716_121781(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7A7F4)(this, p0_); } DLL2SDK::Assembly_CSharp::UISpriteData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp717_121782(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7A94C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp718_121783(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UISprite_LimitType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7AB68)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp719_121784(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7AD34)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp720_121785(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7AE88)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp721_121786(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC7AFE8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp722_121787(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7B218)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp723_121788(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7B470)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp724_121789(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7B6A0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp725_121790(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7B870)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp726_121791(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7B9F4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp727_121792(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC7BB64)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp728_121793(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7BCB8)(this, p0_, p1_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp729_121794(DLL2SDK::mscorlib::System::Object* p0_, uint8_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7BE20)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp730_121795(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xC7BF80)(this, p0_, p1_); } int16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp731_121796(DLL2SDK::mscorlib::System::Object* p0_, int16_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7C0E0)(this, p0_, p1_); } uint16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp732_121797(DLL2SDK::mscorlib::System::Object* p0_, uint16_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7C240)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp733_121798(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7C3A0)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp734_121799(DLL2SDK::mscorlib::System::Object* p0_, uint32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7C500)(this, p0_, p1_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp735_121800(DLL2SDK::mscorlib::System::Object* p0_, int64_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7C660)(this, p0_, p1_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp736_121801(DLL2SDK::mscorlib::System::Object* p0_, uint64_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7C8C0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp737_121802(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7CB20)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp738_121803(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC27C8C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp739_121804(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7CC80)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp740_121805(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7CF30)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp741_121806(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7D074)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp742_121807(DLL2SDK::mscorlib::System::Object* p0_, uint16_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7D1B8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp743_121808(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7D2FC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp744_121809(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7D440)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp745_121810(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7D58C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp746_121811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7D6D8)(this); } int16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp747_121812(int16_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7D8C0)(this, p0_); } uint16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp748_121813(uint16_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7D9D0)(this, p0_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp749_121814(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7DAE0)(this, p0_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp750_121815(int64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7DBF0)(this, p0_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp751_121816(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7DD1C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp752_121817(uint64_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7DE48)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp753_121818(uint64_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7DFA4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp754_121819(uint64_t p0_, DLL2SDK::mscorlib::System::Object* p1_, intptr_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7E0FC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp755_121820(uint64_t p0_, DLL2SDK::mscorlib::System::Object* p1_, intptr_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7E348)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp756_121821(uint64_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, intptr_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7E4A0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp757_121822(uint64_t p0_, DLL2SDK::mscorlib::System::Object* p1_, intptr_t p2_, int32_t p3_, intptr_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7E610)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp758_121823(uint64_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7E78C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp759_121824(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7E8A4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::ActionBufferBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp760_121825(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7EAD0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::PluginBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp761_121826(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7ECFC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::PluginBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp762_121827(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7EF2C)(this, p0_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp763_121828(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7F148)(this, p0_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp764_121829(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7F370)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp765_121830(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7F5A0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp766_121831(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7F824)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp767_121832(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1BFB0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp768_121833(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7FA40)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp769_121834(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, int32_t* p2_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xC7FBC4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp770_121835(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::AuthType p1_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7FD44)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp771_121836(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ClientType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC7FF80)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp772_121837(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC80138)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp773_121838(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectedInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC802A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp774_121839(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8050C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp775_121840(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorType p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC80670)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp776_121841(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC80858)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp777_121842(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC80A28)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp778_121843(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC80BF8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp779_121844(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC80DB0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp780_121845(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC80F8C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp781_121846(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC81178)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp782_121847(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC812E0)(this, p0_); } DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp783_121848(DLL2SDK::Assembly_CSharp::GCloud::RouteType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC814FC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp784_121849(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::RouteType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC81740)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp785_121850(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC818F8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloud::NetworkState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp786_121851(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC81A4C)(this, p0_); } DLL2SDK::Assembly_CSharp::GCloud::DetailNetworkInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp787_121852(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC81C10)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp788_121853(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::NetworkState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC81E2C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp789_121854(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC81FE4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp790_121855(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, int32_t p2_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC8220C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp791_121856(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC82370)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp792_121857(DLL2SDK::mscorlib::System::Object* p0_, int8_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC82544)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp793_121858(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC82718)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp794_121859(DLL2SDK::mscorlib::System::Object* p0_, uint16_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC828EC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp795_121860(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC82AC0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp796_121861(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC82C94)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp797_121862(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC82E68)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp798_121863(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC83048)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp799_121864(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC83228)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp800_121865(DLL2SDK::mscorlib::System::Object* p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC83404)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp801_121866(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC835E4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp802_121867(DLL2SDK::mscorlib::System::Object* p0_, int8_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC837D0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp803_121868(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC839B8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp804_121869(DLL2SDK::mscorlib::System::Object* p0_, uint16_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC83BA0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp805_121870(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC83D88)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp806_121871(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC83F70)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp807_121872(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC84158)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp808_121873(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC84340)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp809_121874(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC84538)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp810_121875(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC84730)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp811_121876(DLL2SDK::mscorlib::System::Object* p0_, double p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC84920)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp812_121877(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC84B18)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp813_121878(DLL2SDK::mscorlib::System::Object* p0_, int8_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC84D18)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp814_121879(DLL2SDK::mscorlib::System::Object* p0_, uint8_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC84EFC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp815_121880(DLL2SDK::mscorlib::System::Object* p0_, int16_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC850E0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp816_121881(DLL2SDK::mscorlib::System::Object* p0_, uint16_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC852C4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp817_121882(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC854A8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp818_121883(DLL2SDK::mscorlib::System::Object* p0_, uint32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8568C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp819_121884(DLL2SDK::mscorlib::System::Object* p0_, int64_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC85870)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp820_121885(DLL2SDK::mscorlib::System::Object* p0_, uint64_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC85A58)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp821_121886(DLL2SDK::mscorlib::System::Object* p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC85C40)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp822_121887(DLL2SDK::mscorlib::System::Object* p0_, double* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC85E34)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp823_121888(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, int32_t p2_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC86020)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp824_121889(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, int32_t p2_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC86220)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp825_121890(DLL2SDK::mscorlib::System::Object* p0_, int8_t* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC864E0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp826_121891(DLL2SDK::mscorlib::System::Object* p0_, uint8_t* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC866E0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp827_121892(DLL2SDK::mscorlib::System::Object* p0_, int16_t* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC868E0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp828_121893(DLL2SDK::mscorlib::System::Object* p0_, uint16_t* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC86AE0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp829_121894(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC86CE0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp830_121895(DLL2SDK::mscorlib::System::Object* p0_, uint32_t* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC86EE0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp831_121896(DLL2SDK::mscorlib::System::Object* p0_, int64_t* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC870E0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp832_121897(DLL2SDK::mscorlib::System::Object* p0_, uint64_t* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC872E4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp833_121898(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC874E8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp834_121899(DLL2SDK::mscorlib::System::Object* p0_, double* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC876F8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp835_121900(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC87900)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp836_121901(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC87B0C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp837_121902(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, int32_t* p2_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xC87DD8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp838_121903(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC88088)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp839_121904(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloudTdr::TdrWriteBuf* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8826C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp840_121905(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC884C4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp841_121906(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8870C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp842_121907(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC889CC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp843_121908(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC88CA4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp844_121909(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Array* p5_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC88F88)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp845_121910(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::Array* p6_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC892D0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp846_121911(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC89624)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp847_121912(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC89900)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp848_121913(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC89BDC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp849_121914(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC89EC4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp850_121915(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8A19C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp851_121916(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8A480)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp852_121917(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, int32_t p1_, wchar_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, uint64_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8A75C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp853_121918(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8AA44)(this, p0_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp854_121919(int32_t p0_, DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV_TdrTLVTypeId p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8AC00)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp855_121920(DLL2SDK::Array* p0_, int32_t p1_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC8ADCC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp856_121921(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrReadBuf* p0_, DLL2SDK::Assembly_CSharp::GCloudTdr::TdrTLV_TdrTLVTypeId p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8AEFC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp857_121922(DLL2SDK::mscorlib::System::Object* p0_, uint32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8B1B8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp858_121923(DLL2SDK::mscorlib::System::Object* p0_, uint64_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8B300)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp859_121924(uint32_t* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8B448)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp860_121925(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8B620)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp861_121926(uint64_t* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8B8B0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloudTdr::TdrError_ErrorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp862_121927(DLL2SDK::Assembly_CSharp::GCloudTdr::TdrVisualBuf* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8BA88)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp863_121928(DLL2SDK::Assembly_CSharp::GCloud::LogPriority p0_, intptr_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8BD3C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp864_121929(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::LogPriority p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8BEF0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloud::Result* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp865_121930(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8C0C0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::IConnector* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp866_121931(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorType p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8C2F0)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp867_121932(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8C57C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp868_121933(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8C74C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp869_121934(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8C904)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp870_121935(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8CAD4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp871_121936(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8CCB0)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp872_121937(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::TokenType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8CE9C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::Token* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp873_121938(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::TokenType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8D06C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp874_121939(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8D2C4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp875_121940(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8D42C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataReaderInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp876_121941(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8D598)(this, p0_); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDownloaderInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp877_121942(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8D7B4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataQueryInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp878_121943(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8D9E0)(this, p0_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp879_121944(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8DBFC)(this, p0_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp880_121945(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8DD3C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp881_121946(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8DE90)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp882_121947(DLL2SDK::mscorlib::System::Object* p0_, intptr_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8E024)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp883_121948(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8E168)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp884_121949(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8E2B8)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp885_121950(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8E410)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp886_121951(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8E560)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp887_121952(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery_IIPS_FIND_FILE_INFO* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8E6B0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp888_121953(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery_IIPS_FIND_FILE_INFO* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8E8E0)(this, p0_, p1_, p2_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp889_121954(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataQuery_IIPS_PACKAGE_INFO* p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8EB10)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp890_121955(intptr_t p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8ED34)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp891_121956(intptr_t p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader_DownloadInfo p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8EE58)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp892_121957(intptr_t p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8F040)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp893_121958(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint8_t p2_, uint32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8F154)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp894_121959(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::IIPSMobile::DataDownloader_DownloadInfo* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8F2D4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp895_121960(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, uint8_t p3_, uint32_t* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8F504)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck_ErrorCodeInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp896_121961(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8F6B8)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp897_121962(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8F8E4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp898_121963(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck_ErrorCodeInfo p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8FA44)(this, p0_, p1_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp899_121964(intptr_t p0_, intptr_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8FC24)(this, p0_, p1_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp900_121965(intptr_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8FD44)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp901_121966(intptr_t p0_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE p1_, uint64_t p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC8FE98)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp902_121967(intptr_t p0_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9006C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp903_121968(intptr_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC90234)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp904_121969(intptr_t p0_, uint32_t p1_, intptr_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC90338)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp905_121970(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9045C)(this, p0_, p1_, p2_, p3_); } int16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp906_121971(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC905E0)(this, p0_); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileDataMgrInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp907_121972(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC90720)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionMgrInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp908_121973(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC90950)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloud::Dolphin::UpdateType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp909_121974(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC90BA0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp910_121975(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::Assembly_CSharp::GCloud::Dolphin::StringInitType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC90D64)(this, p0_, p1_, p2_, p3_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp911_121976(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONINFO p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC90F64)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp912_121977(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE p1_, uint64_t p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC91178)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp913_121978(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC91350)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp914_121979(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, intptr_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9151C)(this, p0_, p1_, p2_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp915_121980(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC91670)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp916_121981(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC917C8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloud::Dolphin::IDolphinIFSDataInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp917_121982(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC91930)(this, p0_); } DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp918_121983(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC91B4C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloud::Dolphin::DolphinMgrInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp919_121984(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC91D9C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp920_121985(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, bool p3_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC91FB8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::FrameInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp921_121986(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC921C4)(this, p0_); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepStatus DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp922_121987(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC923E0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp923_121988(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC24E4C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp924_121989(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, bool p3_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepBroadcastFlag p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC925A4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp925_121990(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC927B0)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp926_121991(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInputFlag p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC92930)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp927_121992(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC92B30)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp928_121993(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC92C90)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepRoomUserCollection* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp929_121994(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC92E04)(this, p0_); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp930_121995(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC93020)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp931_121996(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC9323C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp932_121997(intptr_t p0_, bool p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9339C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp933_121998(intptr_t p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC934C0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp934_121999(intptr_t p0_, uint64_t p1_, uint32_t p2_, bool p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC935F0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp935_122000(intptr_t p0_, uint64_t p1_, uint64_t p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC93730)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp936_122001(intptr_t p0_, uint64_t p1_, uint32_t p2_, bool p3_, uint32_t p4_, uint32_t p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9386C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp937_122002(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC93A00)(this, p0_, p1_, p2_, p3_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp938_122003(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC93B80)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp939_122004(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC93CE4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp940_122005(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC93E3C)(this, p0_, p1_, p2_); } double DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp941_122006(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC93FA0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp942_122007(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, uint32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC940F0)(this, p0_, p1_, p2_, p3_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp943_122008(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9427C)(this, p0_, p1_, p2_, p3_, p4_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp944_122009(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9441C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobilePufferInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp945_122010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC94590)(this); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp946_122011(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC94798)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp947_122012(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9492C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp948_122013(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC94A80)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp949_122014(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, bool p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC94BE0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp950_122015(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint64_t p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC94D50)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp951_122016(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, bool p3_, uint32_t p4_, uint32_t p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC94EBC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferFactory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp952_122017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC95054)(this); } DLL2SDK::Assembly_CSharp::GCloud::Puffer::IPufferMgrInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp953_122018(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9525C)(this, p0_); } DLL2SDK::Assembly_CSharp::GCloud::IQueueService* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp954_122019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC95478)(this); } DLL2SDK::Assembly_CSharp::GCloud::ITdir* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp955_122020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC95680)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp956_122021(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::TreeNodeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC95888)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::TreeNodeBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp957_122022(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC95A40)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp958_122023(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC95C5C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp959_122024(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GCloud::ALogPriority p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC95DE4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp960_122025(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ALogPriority p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC95FB8)(this, p0_, p1_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp961_122026(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC96170)(this, p0_, p1_, p2_); } double DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp962_122027(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, double p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC962EC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp963_122028(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9646C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp964_122029(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC965DC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp965_122030(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC96764)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp966_122031(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC968E0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp967_122032(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC96A8C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp968_122033(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC96C64)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp969_122034(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC96E04)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp970_122035(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKCrashLevel p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC96FB4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp971_122036(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97184)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp972_122037(int32_t p0_, int32_t p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97308)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp973_122038(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97494)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp974_122039(DLL2SDK::mscorlib::System::Object* p0_, double p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97608)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp975_122040(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97780)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp976_122041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97918)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp977_122042(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97B20)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp978_122043(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKMethodNameID p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97C84)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp979_122044(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97E54)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp980_122045(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC97FE8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp981_122046(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewOrientation p1_, bool p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9815C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp982_122047(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewOrientation p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC98354)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::System::System::Collections::Generic::LinkedList_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp983_122048(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC9857C)(this, p0_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp984_122049(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC98798)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp985_122050(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC989A8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp986_122051(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC98AFC)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp987_122052(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC98D18)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp988_122053(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC98F34)(this, p0_); } DLL2SDK::System::System::Collections::Generic::LinkedList_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp989_122054(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC99150)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp990_122055(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9936C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp991_122056(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC994DC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::TDM::TBufferBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp992_122057(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TDM::TBufferBase* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC99650)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp993_122058(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC99900)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp994_122059(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TDM::TLogPriority p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC99A84)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp995_122060(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC99C3C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp996_122061(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC99DBC)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp997_122062() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xC99F20)(this); } intptr_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp998_122063(intptr_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9A020)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::tss::TssInfoPublisher* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp999_122064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9A140)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1000_122065(int32_t p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9A348)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1001_122066(DLL2SDK::Assembly_CSharp::Tp2GameStatus p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9A4B8)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1002_122067(bool p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9A65C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1003_122068(DLL2SDK::Assembly_CSharp::TssSdk_EGAMESTATUS p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9A76C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1004_122069(DLL2SDK::Assembly_CSharp::TssSdk_EENTRYID p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9A910)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1005_122070(DLL2SDK::Assembly_CSharp::TssSdk_EENTRYID p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9AAE0)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1006_122071(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9ACD0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::TssSdk_AntiEncryptResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1007_122072(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::Array* p3_, uint32_t* p4_) { return reinterpret_cast*, uint32_t*)>(DLL2SDK::GameAssemblyBase + 0xC9AE50)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::TssSdk_AntiDecryptResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1008_122073(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Array* p2_, uint32_t* p3_) { return reinterpret_cast*, uint32_t*)>(DLL2SDK::GameAssemblyBase + 0xC9B08C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::AndroidJavaObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1009_122074(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9B2AC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1010_122075(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC9B4C8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::IronSourcePlacement* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1011_122076(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9B690)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1012_122077(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::IronSourceBannerPosition p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9B8C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1013_122078(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::IronSourceBannerPosition p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9BA94)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::IronSourceError* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1014_122079(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9BC78)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::IronSourceError* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1015_122080(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9BEA8)(this, p0_); } DLL2SDK::Assembly_CSharp::IronSourcePlacement* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1016_122081(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9C0C4)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1017_122082(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xC9C2E0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1018_122083(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0xC9C50C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1019_122084(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9C7C0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1020_122085(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xC9C94C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1021_122086(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9CB78)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1022_122087(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9CDAC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1023_122088(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9CF18)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1024_122089(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9D178)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1025_122090(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9D3E4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1026_122091(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9D7D4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1027_122092(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9DA20)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1028_122093(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9DBB0)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1029_122094(float p0_, float p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9DD38)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1030_122095(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9DE84)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1031_122096(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9E048)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1032_122097(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9E1F0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattleRoyale::AirDrop* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1033_122098(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9E38C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1034_122099(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9E5B8)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1035_122100(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9E738)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1036_122101(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, float p5_, bool p6_, float p7_, float p8_, float p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9E8DC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1037_122102(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9EADC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1038_122103(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9EC4C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1039_122104(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9EDD0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1040_122105(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9EF5C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1041_122106(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, bool* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9F0E8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1042_122107(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9F2B4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1043_122108(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9F40C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1044_122109(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9F5D0)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1045_122110(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9F77C)(this, p0_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChipMachine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1046_122111(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC9F8EC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1047_122112(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC9FB18)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1048_122113(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC9FD34)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1049_122114(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC9FFA0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1050_122115(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA01E8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1051_122116(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, uint32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p5_, DLL2SDK::CSProto::msg::ECamp p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA0490)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1052_122117(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, uint64_t p3_, uint32_t p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p6_, DLL2SDK::CSProto::msg::ECamp p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA0760)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1053_122118(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ECamp p3_, DLL2SDK::mscorlib::System::Object* p4_, uint8_t p5_, int32_t p6_, int32_t p7_, DLL2SDK::mscorlib::System::Object* p8_, int32_t p9_, uint64_t p10_, int32_t p11_, int32_t p12_, uint32_t p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA0A44)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1054_122119(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xCA0CA8)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1055_122120(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA0ED4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1056_122121(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA10A4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1057_122122(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA1234)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1058_122123(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA1400)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1059_122124(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint8_t p2_, uint32_t p3_, uint8_t p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, uint32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA15F0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1060_122125(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, uint8_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA17AC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1061_122126(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint8_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA1944)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1062_122127(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA1A98)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBox* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1063_122128(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA1BEC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUp* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1064_122129(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA1E18)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1065_122130(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA2044)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1066_122131(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA2270)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1067_122132(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::EActorType p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA24A0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1068_122133(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCA2764)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1069_122134(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA29BC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1070_122135(int32_t p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA2C0C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1071_122136(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA2D30)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1072_122137(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA2E84)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1073_122138(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, uint32_t p3_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA3064)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1074_122139(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA3254)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1075_122140(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA33B4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1076_122141(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA3508)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1077_122142(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA3668)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1078_122143(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_, float p5_, float p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_, float p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA386C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1079_122144(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA3A5C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1080_122145(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA3BF4)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1081_122146(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ECamp p3_, DLL2SDK::CSProto::msg::ECamp p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA3D70)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1082_122147(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, bool p4_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p5_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA3FA0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1083_122148(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, bool p5_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p6_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA41F8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1084_122149(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID p3_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA445C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1085_122150(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA46A4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1086_122151(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA4870)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1087_122152(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA49F0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1088_122153(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p1_, uint32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA4B84)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1089_122154(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA4D68)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1090_122155(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_, float p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA4F4C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1091_122156(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p3_, DLL2SDK::mscorlib::System::Object* p4_, float p5_, float p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA5170)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1092_122157(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA53A4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1093_122158(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, uint32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundType p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA55B0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1094_122159(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA57C8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1095_122160(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, uint32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA5948)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1096_122161(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA5AD4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1097_122162(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::CSProto::msg::ECamp p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA5C44)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1098_122163(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA5EE8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1099_122164(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Color p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA6104)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1100_122165(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA62A4)(this, p0_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1101_122166(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA64BC)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1102_122167(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA66D4)(this, p0_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRUISceneStage DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1103_122168(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA68EC)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::EModeJoySticksPanelType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1104_122169(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA6AB0)(this, p0_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1105_122170(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA6C74)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1106_122171(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC12E54)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1107_122172(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA6E90)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1108_122173(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA70E4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1109_122174(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA7338)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1110_122175(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA7564)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1111_122176(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_, uint8_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA76DC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1112_122177(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, bool p4_, int32_t p5_, uint8_t p6_, uint32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA7860)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1113_122178(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, bool p4_, uint32_t p5_, uint8_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA79F0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1114_122179(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA7B74)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::BRLotteryMachinePoint* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1115_122180(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA7D90)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1116_122181(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA7FBC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1117_122182(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA81E8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1118_122183(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA8414)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBaseLotteryMachine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1119_122184(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA85A8)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1120_122185(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRLotteryType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA87D4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1121_122186(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA89A4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1122_122187(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA8BD4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::IMatchMsgBasePoolObj* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1123_122188(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA8F14)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1124_122189(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::MoveData* p1_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA9140)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1125_122190(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE p5_, uint8_t p6_, uint8_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA93CC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1126_122191(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::MoveData* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA960C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1127_122192(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA9858)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1128_122193(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA9A20)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1129_122194(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA9B80)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PawnSoundEmitter* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1130_122195(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA9D38)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1131_122196(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCA9F54)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1132_122197(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAA10C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1133_122198(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAA2D8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1134_122199(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::MoveData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAA49C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1135_122200(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::MoveData p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAA6C8)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1136_122201(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAA908)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1137_122202(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAAAA8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1138_122203(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAAC78)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1139_122204(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAAE38)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1140_122205(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAB008)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1141_122206(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, uint32_t p5_, int32_t p6_, int32_t p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAB1C0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1142_122207(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAB454)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1143_122208(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAB640)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1144_122209(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAB7A8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1145_122210(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint8_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAB924)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1146_122211(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint8_t p3_, int32_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCABA84)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1147_122212(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_, int32_t p4_, uint32_t p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCABBFC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1148_122213(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_, int32_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCABD80)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1149_122214(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCABEF8)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1150_122215(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAC0B0)(this, p0_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BR3PAvataBagWeaponSocketCache* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1151_122216(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAC3C0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1152_122217(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAC5DC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1153_122218(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAC7B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1154_122219(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::BuildInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAC920)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1155_122220(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCACB08)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1156_122221(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCACCD8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1157_122222(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCACEA8)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1158_122223(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAD06C)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1159_122224(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCAD258)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1160_122225(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCAD474)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1161_122226(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAD690)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1162_122227(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCAD7F4)(this, p0_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1163_122228(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCADA10)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1164_122229(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCADC2C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1165_122230(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCADDB8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1166_122231(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCADF88)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1167_122232(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAE140)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1168_122233(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::MoveData p1_, float p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAE31C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1169_122234(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAE588)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1170_122235(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::MoveData* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAE70C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1171_122236(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAE974)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1172_122237(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAEB00)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1173_122238(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAEC78)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1174_122239(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAEE04)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1175_122240(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAEF6C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1176_122241(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAF12C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1177_122242(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p1_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAF2B0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1178_122243(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAF4A4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1179_122244(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAF62C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1180_122245(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAF7A4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1181_122246(DLL2SDK::Assembly_CSharp::BattleRoyale::MonitorActorInfo p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAF908)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1182_122247(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::GameObject* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAFB30)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1183_122248(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCAFF5C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1184_122249(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB00F4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1185_122250(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB0320)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1186_122251(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB04C4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1187_122252(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB0668)(this, p0_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1188_122253(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC10DF4)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1189_122254(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, double p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB08DC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1190_122255(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB0A44)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1191_122256(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, double p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB0BA4)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1192_122257(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB0D0C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1193_122258(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB0E9C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1194_122259(DLL2SDK::Assembly_CSharp::BattleRoyale::TacticalActorInfo p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB1024)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1195_122260(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::UISprite* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB124C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1196_122261(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB14B0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1197_122262(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB1628)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1198_122263(DLL2SDK::Assembly_CSharp::BattleRoyale::DanceAnimationInfo p0_, int32_t p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB1788)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1199_122264(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB1960)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1200_122265(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceTransitionCondition p2_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB1AC8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1201_122266(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceTransitionCondition p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB1CF8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1202_122267(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB1EF8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1203_122268(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB2104)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1204_122269(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::EDanceState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB22DC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1205_122270(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCB24D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1206_122271(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB2688)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1207_122272(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB280C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1208_122273(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB2984)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1209_122274(DLL2SDK::Assembly_CSharp::BattleRoyale::DanceFloorMusic p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB2AE4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1210_122275(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB2CF0)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1211_122276(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRDestructibleObjType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB2E5C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1212_122277(DLL2SDK::Assembly_CSharp::BattleRoyale::BRDestructibleInfo p0_, uint32_t p1_, uint32_t p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB3018)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1213_122278(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB3214)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1214_122279(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB339C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1215_122280(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::NOTIFY_INFO_TYPE p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB3530)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1216_122281(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB372C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1217_122282(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB3948)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1218_122283(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB3B14)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1219_122284(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB3CE0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1220_122285(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB3E98)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1221_122286(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB4074)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1222_122287(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoorServerGroupType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB42A0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDoor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1223_122288(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::BRDoorType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB4470)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1224_122289(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB46E8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1225_122290(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB485C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1226_122291(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB4A88)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1227_122292(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB4C94)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1228_122293(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, int32_t p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB4EA0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickupBoxEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1229_122294(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB504C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1230_122295(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneStatus p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB5268)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1231_122296(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneStatus p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB5420)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1232_122297(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB55EC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1233_122298(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB579C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1234_122299(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB5AAC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternRenderer_InstanceData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1235_122300(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB5C40)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1236_122301(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkyPlatformSoundType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB5E90)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1237_122302(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_, float p4_, float p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, float p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB606C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1238_122303(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB6250)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1239_122304(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB63F0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1240_122305(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB65A4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1241_122306(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB670C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1242_122307(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB687C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1243_122308(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB6A08)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1244_122309(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB6B94)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::ElectricTripWireBaseManager_ElectricTripWireLinkerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1245_122310(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB6DC0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1246_122311(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB7008)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1247_122312(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB7174)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1248_122313(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB732C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1249_122314(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB7584)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBagItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1250_122315(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB77B0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1251_122316(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB79DC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1252_122317(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCB7C08)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1253_122318(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType)>(DLL2SDK::GameAssemblyBase + 0xCB7E24)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1254_122319(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType)>(DLL2SDK::GameAssemblyBase + 0xCB807C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemListData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1255_122320(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB82D4)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1256_122321(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCB8500)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1257_122322(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCB871C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1258_122323(int32_t p0_, bool p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB89AC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1259_122324(DLL2SDK::Assembly_CSharp::Config::EEquipmentSoundType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB8ADC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1260_122325(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB8C90)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1261_122326(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, int32_t p6_, int32_t p7_, uint32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB8DE4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1262_122327(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, bool p6_, uint32_t p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB8F80)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1263_122328(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB911C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1264_122329(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCB92A0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1265_122330(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, int32_t p6_, int32_t p7_, uint32_t p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB94BC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1266_122331(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, uint32_t p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB9664)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1267_122332(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, int32_t p6_, int32_t p7_, DLL2SDK::Assembly_CSharp::Network::EItemChangeReason p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB97E8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1268_122333(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, uint8_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB9A04)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1269_122334(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB9B74)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1270_122335(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, uint32_t p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB9D2C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1271_122336(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, int32_t p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCB9EBC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1272_122337(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBA034)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1273_122338(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBA1A0)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1274_122339(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBA320)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1275_122340(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBA4A4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentPosType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1276_122341(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBA6D0)(this, p0_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentPosMainType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1277_122342(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBA890)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1278_122343(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::ELockPickUpState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBAA50)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1279_122344(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::ELockPickUpState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBAC18)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1280_122345(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBADFC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1281_122346(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBAF6C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1282_122347(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBB1B8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1283_122348(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBB384)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1284_122349(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBB548)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1285_122350(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBB6D4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1286_122351(uint32_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBB86C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1287_122352(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBB9E8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1288_122353(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBBB5C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1289_122354(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBBCEC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::MedicalStationDrone* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1290_122355(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBBE70)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1291_122356(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBC09C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1292_122357(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBC224)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1293_122358(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBC3C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1294_122359(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, float p5_, uint32_t p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBC568)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1295_122360(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBC734)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1296_122361(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, float p4_, float p5_, bool p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBC8C8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1297_122362(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBCA80)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1298_122363(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBCBFC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1299_122364(DLL2SDK::Assembly_CSharp::BattleRoyale::BaseAnimationInfo p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::AnimationClipBoneType p2_, float p3_, bool p4_, float p5_, float p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBCD84)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1300_122365(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarRotationType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBD010)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1301_122366(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint8_t p3_, int32_t p4_, uint32_t p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBD1C8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1302_122367(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBD34C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1303_122368(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBD4B4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1304_122369(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, uint32_t p5_, DLL2SDK::mscorlib::System::Object* p6_, bool p7_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p8_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p9_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p10_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBD714)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1305_122370(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBD928)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1306_122371(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint8_t p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBDAA8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1307_122372(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBDC20)(this, p0_, p1_, p2_, p3_, p4_, p5_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1308_122373(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBDDAC)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1309_122374(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBDF04)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1310_122375(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_, float p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBE094)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1311_122376(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, float p6_, float p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBE278)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1312_122377(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p5_, int32_t p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBE470)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1313_122378(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBE65C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1314_122379(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBE7CC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1315_122380(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, float* p3_, float* p4_, float* p5_, float* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBE94C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1316_122381(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBEB20)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1317_122382(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_, float p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, float* p6_, float* p7_, bool* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBECC0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1318_122383(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_, int32_t p6_, bool p7_, float* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBEED4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1319_122384(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBF0C0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1320_122385(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBF2A0)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1321_122386(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBF41C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1322_122387(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBF5B0)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1323_122388(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBF760)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1324_122389(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBF8C8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1325_122390(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBFA34)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1326_122391(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::AimIKLeftHandHoldType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBFBD4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1327_122392(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBFE2C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1328_122393(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCBFFCC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1329_122394(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC0180)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1330_122395(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC25140)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1331_122396(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC0330)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1332_122397(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC048C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1333_122398(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC05F8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1334_122399(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC084C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1335_122400(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC0A7C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1336_122401(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::ESwimmingState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC0CAC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1337_122402(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::ESwimmingState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC0E7C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1338_122403(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCC1034)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1339_122404(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC128C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::PendantInputData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1340_122405(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC13F0)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1341_122406(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCC160C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1342_122407(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC1828)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1343_122408(DLL2SDK::Assembly_CSharp::GameEngine::ELogType p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCC19FC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1344_122409(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC1C34)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1345_122410(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE p3_, bool p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC1E34)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1346_122411(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC2060)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1347_122412(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC2244)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1348_122413(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC23C8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1349_122414(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC2534)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1350_122415(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC26E4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1351_122416(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, float* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC28C8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1352_122417(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC2A34)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1353_122418(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit* p1_, bool* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC2C74)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1354_122419(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC2F68)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1355_122420(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC3188)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1356_122421(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BakeMoveData* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC334C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1357_122422(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BakeMoveData p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC358C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1358_122423(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BakeMoveData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC379C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1359_122424(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::MoveData p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC39A0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1360_122425(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC3BE4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1361_122426(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC3DC8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1362_122427(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC3FF8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1363_122428(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC427C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1364_122429(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC4408)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1365_122430(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, float p4_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC45A0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1366_122431(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::EVisibleSoundID p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC47CC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1367_122432(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC49B4)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1368_122433(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC4BD0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1369_122434(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCC4D50)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1370_122435(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC4F6C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1371_122436(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC50E4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1372_122437(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC52D4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1373_122438(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC54A4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1374_122439(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC56C0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1375_122440(int32_t p0_, int32_t p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC589C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1376_122441(int32_t p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC59CC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1377_122442(int32_t p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC5B5C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1378_122443(int32_t p0_, int32_t p1_, int32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC5C8C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1379_122444(int32_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC5DBC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1380_122445(int32_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC5F44)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1381_122446(int16_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC60DC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1382_122447(uint32_t p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::Network::LOTTERY_MACHINE_OPERATE_STATE p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC61E0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1383_122448(int32_t p0_, uint64_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC63AC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1384_122449(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p2_, bool p3_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC64D4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1385_122450(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p3_, bool p4_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType p5_, bool p6_, bool p7_, uint8_t p8_, float p9_, uint8_t p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC6720)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1386_122451(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, uint8_t p3_, uint32_t p4_, DLL2SDK::Assembly_CSharp::Network::PLAYER_MOVE_STAGE p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC69B4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1387_122452(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC6BD4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1388_122453(int32_t p0_, bool p1_, int32_t p2_, bool p3_, int32_t p4_, int32_t p5_, uint8_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC6E30)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1389_122454(int32_t p0_, int32_t p1_, int32_t p2_, uint8_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC6F84)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1390_122455(int32_t p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC70B4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1391_122456(DLL2SDK::Assembly_CSharp::GameEngine::MissileFlyInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC7220)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1392_122457(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_, int32_t p4_, int32_t p5_, float p6_, DLL2SDK::Assembly_CSharp::Network::EThrowingStat p7_, uint8_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC7404)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1393_122458(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC7650)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1394_122459(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_, int32_t p4_, int32_t p5_, float p6_, uint32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC77A0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1395_122460(uint32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC796C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1396_122461(uint32_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC7A80)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1397_122462(int32_t p0_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, uint32_t p5_, DLL2SDK::Assembly_CSharp::Network::HostType p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC7C08)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1398_122463(int32_t p0_, uint8_t p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC7E64)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1399_122464(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC7F94)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1400_122465(bool p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC8170)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1401_122466(uint32_t p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC8284)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1402_122467(uint32_t p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC83A8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1403_122468(uint32_t p0_, uint8_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC8530)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1404_122469(int32_t p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC8690)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1405_122470(DLL2SDK::Assembly_CSharp::Network::BUY_ITEM_TYPE p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC87F0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1406_122471(uint32_t p0_, DLL2SDK::Assembly_CSharp::Network::BUILDABLE_OBSTACEL_ACTION_TYPE p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC89A4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1407_122472(DLL2SDK::Assembly_CSharp::Network::NOTIFY_INFO_TYPE p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC8B58)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1408_122473(int32_t p0_, uint8_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC8D0C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1409_122474(uint32_t p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::GameBase::EReplayType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC8E20)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1410_122475(float p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC8FEC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1411_122476(uint32_t p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC9128)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1412_122477(uint32_t p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC923C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1413_122478(uint8_t p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::Network::VOTE_VALUE_TYPE p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC93A8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1414_122479(int32_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC9574)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1415_122480(DLL2SDK::Assembly_CSharp::GameEngine::EBuildingType p0_, int32_t p1_, int32_t p2_, uint8_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC9718)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1416_122481(uint8_t p0_, uint8_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, uint8_t p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, float p7_, float p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC9930)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1417_122482(uint8_t p0_, uint8_t p1_, uint8_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC9B1C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1418_122483(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_, uint8_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC9C4C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1419_122484(int32_t p0_, DLL2SDK::Assembly_CSharp::Network::ESYNC_BUFFER_CODEID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC9DEC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1420_122485(uint8_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCC9FA0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1421_122486(uint8_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCA0A4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1422_122487(uint8_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCA204)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1423_122488(int32_t p0_, DLL2SDK::Assembly_CSharp::Network::EGvoiceRoomType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCA380)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1424_122489(uint32_t p0_, uint32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCA534)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1425_122490(int32_t p0_, int32_t p1_, float p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCA658)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1426_122491(int32_t p0_, int32_t p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCA79C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1427_122492(uint8_t p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCA8D4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1428_122493(int16_t p0_, int16_t p1_, int16_t p2_, uint16_t p3_, uint16_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCA9F0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1429_122494(uint8_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, uint8_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCAB2C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1430_122495(uint32_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, uint8_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCAC98)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1431_122496(DLL2SDK::Assembly_CSharp::Network::PERK_COIN_ACTION_TYPE p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCAE04)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1432_122497(uint32_t p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p2_, uint8_t p3_, uint8_t p4_, int32_t p5_, int32_t p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_, bool p8_, uint8_t p9_, uint8_t p10_, uint32_t p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCAFD0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1433_122498(uint32_t p0_, uint32_t p1_, uint32_t p2_, uint8_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCB218)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1434_122499(uint32_t p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, uint8_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCB348)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1435_122500(DLL2SDK::Assembly_CSharp::Network::EMPMarkTacticType p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCB484)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1436_122501(DLL2SDK::Assembly_CSharp::ECLEventType p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCB654)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1437_122502(uint32_t p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCB808)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1438_122503(uint32_t p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCB980)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1439_122504(int32_t p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCBAEC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1440_122505(DLL2SDK::Assembly_CSharp::ECLEventType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCBC68)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1441_122506(float p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCBE0C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1442_122507(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, uint8_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCBF30)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1443_122508(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCCC0B4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1444_122509(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::EBRMedicinePriorityLevel p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCC2D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1445_122510(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCC488)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Config::BRSkillItemConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1446_122511(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCC604)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1447_122512(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCC930)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1448_122513(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCCAD4)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1449_122514(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCCCD28)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1450_122515(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_, int32_t p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCCF58)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1451_122516(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_, int32_t p4_, float p5_, float p6_, float p7_, float p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCD10C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1452_122517(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit p1_, int32_t p2_, int32_t p3_, float p4_, float p5_, float p6_, float p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCD304)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1453_122518(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit* p1_, bool* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCD5CC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1454_122519(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCD7C8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1455_122520(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EUltID p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCD930)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1456_122521(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCDB00)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1457_122522(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCDCD0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1458_122523(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCDE54)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentSlotItemView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1459_122524(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCDFCC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAmmoItemView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1460_122525(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCE1F8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentAttachmentSlotItemView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1461_122526(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCE440)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1462_122527(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCE66C)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1463_122528(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCE7D8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1464_122529(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCE948)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1465_122530(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentRawData p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCEAC0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1466_122531(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentRawData p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCECA8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1467_122532(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentRawData p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCEEAC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1468_122533(DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentRawData p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCF09C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1469_122534(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCCF274)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BRBroadcastEffectStruct* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1470_122535(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCF43C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1471_122536(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCF66C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1472_122537(uint32_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCF8C0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1473_122538(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCFA08)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1474_122539(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCFB80)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1475_122540(uint32_t p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCCFD04)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1476_122541(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCCFEA8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRBuffIconItemView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1477_122542(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD00D4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1478_122543(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRChatCellType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD02F0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1479_122544(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRChatSpec p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD04C4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1480_122545(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD067C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1481_122546(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD0834)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1482_122547(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD0A20)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1483_122548(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD0BAC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1484_122549(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD0D2C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1485_122550(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD0ED8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1486_122551(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD1044)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1487_122552(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD11B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1488_122553(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int16_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD1310)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1489_122554(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int16_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD1480)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1490_122555(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG)>(DLL2SDK::GameAssemblyBase + 0xCD15E4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1491_122556(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::BattleRoyale::ChatChannel_TAG)>(DLL2SDK::GameAssemblyBase + 0xCD183C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1492_122557(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xCD1A94)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1493_122558(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD1CDC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatFriendCellItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1494_122559(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD1E70)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1495_122560(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD20B8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1496_122561(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD2284)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameUI::BRDoorHUD_DoorInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1497_122562(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD2434)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1498_122563(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD267C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1499_122564(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD27DC)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1500_122565(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD29F8)(this, p0_); } DLL2SDK::CSProto::msg::TeamStatis* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1501_122566(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD2C14)(this, p0_); } DLL2SDK::CSProto::msg::AlivePlayerStatis* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1502_122567(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD2E30)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1503_122568(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD304C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1504_122569(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD31AC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1505_122570(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD3388)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1506_122571(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD3558)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1507_122572(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p2_, uint32_t p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD372C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1508_122573(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD3918)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1509_122574(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, uint32_t p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD3AEC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1510_122575(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, uint32_t p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD3D04)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1511_122576(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD3EA0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1512_122577(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD4058)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1513_122578(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD4224)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1514_122579(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD4394)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1515_122580(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD450C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1516_122581(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::PVP::EKillMessageType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD4668)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVP::KillMessageData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1517_122582(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD483C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1518_122583(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, DLL2SDK::UnityEngine::UnityEngine::Color* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD4A6C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1519_122584(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::String* p2_, DLL2SDK::UnityEngine::UnityEngine::Color* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD4BE8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1520_122585(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD4D6C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1521_122586(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD4F90)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1522_122587(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD5148)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1523_122588(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD52F0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1524_122589(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD550C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1525_122590(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ELogType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCD5678)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1526_122591(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD58B8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyModule* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1527_122592(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD5AC4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1528_122593(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD5CE0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1529_122594(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD5EFC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1530_122595(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD6068)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1531_122596(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD61E4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1532_122597(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD639C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BRPawnRoleIdHud* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1533_122598(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD65C4)(this, p0_); } DLL2SDK::Assembly_CSharp::BRPawnTopName* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1534_122599(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD67E0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1535_122600(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD6A10)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1536_122601(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD6B94)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1537_122602(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD6D28)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRReviveCardInfoState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1538_122603(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD6F54)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1539_122604(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD7128)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1540_122605(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD7288)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1541_122606(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::SYNC_MODE p1_, uint32_t p2_, uint32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD7410)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1542_122607(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, uint32_t p2_, uint32_t p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD75F8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1543_122608(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD7770)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRReviveCardInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1544_122609(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRReviveCardInfoState p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD78D0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1545_122610(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD7B54)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1546_122611(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD7CB0)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1547_122612(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD7E0C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Network::EOwnProfessionChipState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1548_122613(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD7FA8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::BRProfessionChipConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1549_122614(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD817C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1550_122615(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EOwnProfessionChipState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD848C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Network::EOwnProfessionChipState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1551_122616(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD8644)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1552_122617(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD8808)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1553_122618(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD899C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1554_122619(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD8C18)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1555_122620(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::TeamInfoHUDSkydivingState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD8D98)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1556_122621(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD8F68)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::BRTeamMateItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1557_122622(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD9194)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::TeamMateReviveCard* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1558_122623(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD93C0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1559_122624(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCD95EC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1560_122625(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD9844)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1561_122626(DLL2SDK::Assembly_CSharp::GameEngine::EUseItemErrCode p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD9998)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1562_122627(DLL2SDK::Assembly_CSharp::GameEngine::EBRItemErrCode p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD9B4C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1563_122628(DLL2SDK::Assembly_CSharp::GameEngine::EUseItemErrCode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD9D18)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1564_122629(DLL2SDK::Assembly_CSharp::GameEngine::EBRItemErrCode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCD9ED4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1565_122630(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDA090)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRWeaponView_BRWeaponItemBinding* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1566_122631(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDA1FC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1567_122632(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDA428)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1568_122633(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRReviveCardInfoState p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRReviveCardInfoState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDA654)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1569_122634(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDA860)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1570_122635(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDAA38)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1571_122636(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDAC0C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1572_122637(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDAD6C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1573_122638(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamMateState p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDAF98)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1574_122639(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDB180)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1575_122640(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaType)>(DLL2SDK::GameAssemblyBase + 0xCDB350)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1576_122641(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xCDB5A8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1577_122642(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRMapAreaType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDB7D4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1578_122643(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDB9C8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1579_122644(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDBB3C)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1580_122645(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDBCBC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1581_122646(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDBE64)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1582_122647(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDBFFC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1583_122648(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDC188)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1584_122649(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCDC308)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1585_122650(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCDC524)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1586_122651(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCDC740)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1587_122652(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDC95C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1588_122653(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDCB08)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1589_122654(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDCCC0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegmentData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1590_122655(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDCEEC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZipline* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1591_122656(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDD138)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineServerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1592_122657(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDD364)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1593_122658(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDD5AC)(this, p0_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1594_122659(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDD8D8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineSegment* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1595_122660(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDDB28)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1596_122661(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDDD58)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1597_122662(DLL2SDK::mscorlib::System::Object* p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDDEF4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1598_122663(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDE064)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneStatus DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1599_122664(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDE294)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1600_122665(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneStatus p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDE468)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1601_122666(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDE638)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1602_122667(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieZoneType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDE7C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1603_122668(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDE990)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1604_122669(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, float p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDEB04)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1605_122670(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDEC84)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1606_122671(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::ScoreModel* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDEDF8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1607_122672(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDF050)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1608_122673(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDF1B0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::IChannelServices* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1609_122674(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDF3E8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1610_122675(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EIsPaidUser p1_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EHsModuleType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDF604)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1611_122676(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDF810)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1612_122677(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCDF994)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1613_122678(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ENoticeType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ENoticeType)>(DLL2SDK::GameAssemblyBase + 0xCDFBB0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1614_122679(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDFE08)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1615_122680(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCDFFEC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1616_122681(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE01C4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1617_122682(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE03F8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1618_122683(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE05FC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1619_122684(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE07CC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1620_122685(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EGameParmToggle p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE09EC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1621_122686(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EGameParmToggle p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE0BA4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1622_122687(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EFuncBlockType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE0D74)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter::PandoraMsg* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1623_122688(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1F9C0)(this, p0_); } DLL2SDK::Assembly_CSharp::FacePopupBaseController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1624_122689(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1E80C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1625_122690(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE0F44)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1626_122691(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE10B4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1627_122692(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::PandoraPopScene p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE13C4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1628_122693(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EStage p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE159C)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1629_122694(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xCE1754)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1630_122695(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xCE18D4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1631_122696(wchar_t p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE1A34)(this, p0_, p1_, p2_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1632_122697(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE1B94)(this, p0_); } DLL2SDK::CSProto::msg::ELanguageCode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1633_122698(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE1CE8)(this, p0_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1634_122699(DLL2SDK::mscorlib::System::DateTime p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE1EAC)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1635_122700(DLL2SDK::System::System::Collections::Generic::SortedDictionary_2* p0_, DLL2SDK::Assembly_CSharp::GameBase::HttpMethod p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::HttpMethod, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCE2094)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1636_122701(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::System::System::Net::Security::SslPolicyErrors p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE2350)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1637_122702(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::System::System::Collections::Generic::SortedDictionary_2* p2_, DLL2SDK::Assembly_CSharp::GameBase::HttpMethod p3_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p4_, int32_t p5_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::HttpMethod, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xCE2564)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1638_122703(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE28DC)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1639_122704(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE2A98)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1640_122705(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE2C68)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1641_122706(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE2EE0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1642_122707(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE30C0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1643_122708(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, bool p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_, int32_t p8_, int32_t p9_, bool p10_, bool p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE327C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1644_122709(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, bool p6_, bool p7_, DLL2SDK::mscorlib::System::Object* p8_, int32_t p9_, int32_t p10_, bool p11_, bool p12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE3454)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1645_122710(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_, bool p7_, bool p8_, DLL2SDK::mscorlib::System::Object* p9_, int32_t p10_, int32_t p11_, bool p12_, bool p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE3638)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1646_122711(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE382C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1647_122712(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE398C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::EasyListItemWrapperController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1648_122713(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE3BB8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UIScrollView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1649_122714(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE3E04)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1650_122715(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_, bool p5_, bool p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE4020)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1651_122716(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE41D0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1652_122717(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE4368)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1653_122718(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::GameUI::ECommonButtonStyle p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE4504)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1654_122719(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE46E8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1655_122720(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EResourceType p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE4870)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1656_122721(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType p4_, int32_t p5_, bool p6_, bool p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE4A48)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1657_122722(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE4C84)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1658_122723(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE4E3C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1659_122724(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE4FB4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1660_122725(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_RetryNoticeType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE516C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1661_122726(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_NetNoticeType p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE533C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1662_122727(DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_RetryNoticeType p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE5518)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1663_122728(DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_NetNoticeType p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE56D0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1664_122729(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_RetryNoticeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE589C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1665_122730(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::LitePackDownloadBoxView_NetNoticeType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE5A54)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1666_122731(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, int32_t p4_, float p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE5C20)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1667_122732(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType p4_, int32_t p5_, bool p6_, bool p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, bool p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE5DBC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1668_122733(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE6004)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1669_122734(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE6188)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1670_122735(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EReconnectAction p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE6308)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1671_122736(DLL2SDK::Assembly_CSharp::GameUI::EReconnectAction p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE64E8)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1672_122737(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE66B8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1673_122738(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType p4_, bool p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE68A0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1674_122739(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameCommon::EUIRichState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE6AD0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1675_122740(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCE6C88)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1676_122741(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE6E68)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1677_122742(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE6FE0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1678_122743(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCE713C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1679_122744(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE7318)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1680_122745(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCE7488)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ELevelInfoType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1681_122746(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE76A4)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1682_122747(int32_t p0_, int32_t p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE7868)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1683_122748(uint32_t p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE79A4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1684_122749(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE7AE0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1685_122750(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE7C40)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1686_122751(int32_t p0_, DLL2SDK::UnityEngine::UnityEngine::Transform* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE7D50)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1687_122752(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE7FA4)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1688_122753(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE8160)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::LevelUnlockConfigConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1689_122754(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE8278)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1690_122755(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE8584)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1691_122756(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE8890)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1692_122757(DLL2SDK::UnityEngine::UnityEngine::Quaternion p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE8A1C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1693_122758(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EUIItemsBatchAnimationMethod p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE8BC4)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1694_122759(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE8D9C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1695_122760(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EUIFadeEffectDirection p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE8EF4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1696_122761(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameUI::EUIFadeEffectDirection p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE90AC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1697_122762(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE927C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::UIPreAnimationManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1698_122763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE93E4)(this); } DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher_AnimationTimeGroupCatergory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1699_122764(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE95EC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1700_122765(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE9808)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1701_122766(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE99A0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlexibleListBaseCell* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1702_122767(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE9C28)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1703_122768(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCE9EA0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1704_122769(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2860C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1705_122770(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEA154)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1706_122771(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEA3C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1707_122772(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEA594)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1708_122773(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEA75C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1709_122774(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEA960)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1710_122775(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEAB74)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPool* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1711_122776(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEAD48)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1712_122777(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEAFA0)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1713_122778(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEB284)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1714_122779(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEB498)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1715_122780(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEB668)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1716_122781(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEB910)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellContainer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1717_122782(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEBB2C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellContainer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1718_122783(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEBD58)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1719_122784(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCellContainer* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEBF74)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1720_122785(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCEC1E0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1721_122786(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEC3FC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1722_122787(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEC67C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowRollList* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1723_122788(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEC84C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1724_122789(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCECAA4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1725_122790(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCECD54)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1726_122791(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCECF08)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1727_122792(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCED0AC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1728_122793(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCED228)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1729_122794(float p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCED3EC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1730_122795(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCED548)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1731_122796(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCED764)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameUI::IReuseListItemController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1732_122797(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCED8E0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1733_122798(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEDB0C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::ReuseListItemWrapperController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1734_122799(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEDC8C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1735_122800(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEDED8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameUI::IEasyItemAnim* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1736_122801(DLL2SDK::Assembly_CSharp::GameUI::EasyAnimType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEE064)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1737_122802(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEE2A8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1738_122803(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ETipsType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEE428)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1739_122804(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ETipsType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEE610)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1740_122805(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ETipsType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEE7E0)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1741_122806(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ETipsType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEE998)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1742_122807(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ETipsType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEEB68)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1743_122808(DLL2SDK::Assembly_CSharp::GameUI::ETipsType p0_, DLL2SDK::Assembly_CSharp::GameUI::ETipsType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEED4C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1*>* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1744_122809() { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xCEEF2C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1745_122810(DLL2SDK::Assembly_CSharp::GameUI::ETipsType p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameUI::ETipsType)>(DLL2SDK::GameAssemblyBase + 0xCEF134)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::ETipsType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1746_122811(DLL2SDK::Assembly_CSharp::GameUI::ETipsType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEF378)(this, p0_); } DLL2SDK::mscorlib::System::Reflection::Assembly* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1747_122812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEF564)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1748_122813(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEF76C)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1749_122814(int32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xCEF8D8)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1750_122815(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEF9E8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1751_122816(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEFB94)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1752_122817(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEFD30)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1753_122818(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCEFED4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1754_122819(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, int32_t* p2_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xCF0068)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1755_122820(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, int32_t* p2_, DLL2SDK::Assembly_CSharp::Config::ConfigLoadOption p3_) { return reinterpret_cast*, int32_t*, DLL2SDK::Assembly_CSharp::Config::ConfigLoadOption)>(DLL2SDK::GameAssemblyBase + 0xCF01D0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1756_122821(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::ConfigLoadOption p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::Config::ConfigLoadOption)>(DLL2SDK::GameAssemblyBase + 0xCF03D0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1757_122822(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_, int32_t* p3_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xCF05A0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1758_122823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF0728)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreUIAtlasData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1759_122824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF0930)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MapStore* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1760_122825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF0B38)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSocketManager_SocketDataStore* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1761_122826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF0D40)(this); } DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasSpriteListData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1762_122827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF0F48)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BundleMappingContainer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1763_122828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF1150)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1764_122829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF1358)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleTransferManifest* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1765_122830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF1560)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetToBundleManifest* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1766_122831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF1768)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1767_122832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF1970)(this); } DLL2SDK::Assembly_CSharp::GameEngine::MapModuleStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1768_122833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF1B78)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1769_122834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF1D80)(this); } DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1770_122835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF1F88)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetIDModuleData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1771_122836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF2190)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleModuleLocation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1772_122837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF2398)(this); } DLL2SDK::Assembly_CSharp::GameEngine::VideoAndAudioDynamicLocation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1773_122838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF25A0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttachIDData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1774_122839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF27A8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttachIDStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1775_122840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF29B0)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1776_122841(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t* p5_, bool* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF2BB8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::Config::DataPropertyDatabase_DataPropertyTagInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1777_122842(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF2D98)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1778_122843(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF2FB4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::DataPropertyBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1779_122844(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF3204)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1780_122845(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, uint32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF3464)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1781_122846(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF3604)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1782_122847(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF37A4)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1783_122848(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint64_t p2_, DLL2SDK::CSProto::msg::ECamp p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF39D0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1784_122849(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF3BD4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1785_122850(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, uint32_t p2_, uint64_t p3_, bool p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF3E2C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1786_122851(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF40C8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1787_122852(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF42F4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1788_122853(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ECamp p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF456C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1789_122854(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF4824)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1790_122855(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF4A50)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1791_122856(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xCF4C7C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1792_122857(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF4EAC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1793_122858(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF50D0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::StartSpot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1794_122859(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF52FC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1795_122860(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, DLL2SDK::CSProto::msg::ECamp p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF5554)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1796_122861(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, uint32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p5_, DLL2SDK::CSProto::msg::ECamp p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF5824)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1797_122862(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, uint32_t p3_, bool p4_, DLL2SDK::CSProto::msg::ECamp p5_, DLL2SDK::mscorlib::System::Object* p6_, int32_t p7_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p8_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF5B00)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1798_122863(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF5DF8)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1799_122864(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF5FCC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1800_122865(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF619C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1801_122866(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF63B8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1802_122867(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF6524)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1803_122868(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, bool p3_, int32_t p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF6684)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1804_122869(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF6804)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1805_122870(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF6B84)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1806_122871(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, uint32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_, uint32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF6EF8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1807_122872(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_, float p5_, float p6_, float p7_, float p8_, float p9_, int32_t p10_, int32_t p11_, DLL2SDK::mscorlib::System::Object* p12_, DLL2SDK::mscorlib::System::Object* p13_, int32_t p14_, uint32_t p15_, bool p16_, bool p17_, bool p18_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF71A0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_, p14_, p15_, p16_, p17_, p18_); } DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1808_122873(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, uint32_t p2_, int32_t p3_, DLL2SDK::Assembly_CSharp::GameEngine::MissileParameter p4_, DLL2SDK::Assembly_CSharp::GameEngine::MissileFlyInfo p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF7508)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1809_122874(DLL2SDK::mscorlib::System::Object* p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF7888)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1810_122875(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF7AD4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::ETriggerWeaponType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1811_122876(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF7CF0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1812_122877(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF7EB4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::MissileProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1813_122878(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF80E0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1814_122879(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::GameEngine::EExplodeType p4_, float p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF830C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1815_122880(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EProjectileType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF8528)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1816_122881(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF8780)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1817_122882(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF8910)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1818_122883(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF8B58)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1819_122884(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EActorType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF8D84)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1820_122885(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF8F68)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::WeaponControllerAssetRecorder* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1821_122886(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF9198)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1822_122887(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF93B4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1823_122888(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF9590)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1824_122889(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EGravitySpikesState p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF9758)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1825_122890(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EGravitySpikesState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF9930)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1826_122891(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EGravitySpikesState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF9B00)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1827_122892(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF9D00)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1828_122893(DLL2SDK::mscorlib::System::Object* p0_, float p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF9E54)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::LaunchParam* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1829_122894(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCF9FB0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1830_122895(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EUpwardLaunchState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFA1CC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::LogicalComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1831_122896(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFA384)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::SwitchRoleComponent_ESwitchStep DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1832_122897(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFA5B4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1833_122898(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ECamp p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFA778)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1834_122899(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleHUDState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFA9FC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1835_122900(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFABB4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1836_122901(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFADD0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1837_122902(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFAF74)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1838_122903(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFB118)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1839_122904(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFB2AC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1840_122905(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, bool* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFB424)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1841_122906(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFB5FC)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1842_122907(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFB78C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1843_122908(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFB918)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1844_122909(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection p1_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFBA90)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1845_122910(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFBC8C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1846_122911(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFBEBC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1847_122912(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFC114)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AtackableTargetPriority DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1848_122913(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFC2EC)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1849_122914(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFC4B0)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1850_122915(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFC638)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1851_122916(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFC7EC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1852_122917(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFC94C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1853_122918(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFCABC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1854_122919(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFCC58)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1855_122920(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFCDAC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1856_122921(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFCF1C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1857_122922(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFD09C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1858_122923(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::AnimatorCullingMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFD2D0)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1859_122924(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFD488)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn_MotionDirection DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1860_122925(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFD658)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1861_122926(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFD81C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1862_122927(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFD9CC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1863_122928(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFDB68)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1864_122929(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFDCD0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1865_122930(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xCFDEEC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1866_122931(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFE144)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1867_122932(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFE2A8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1868_122933(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFE414)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1869_122934(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFE5E0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1870_122935(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, int32_t p4_, int32_t p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFE740)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1871_122936(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFE8D4)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1872_122937(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFEB9C)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1873_122938(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFED38)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1874_122939(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, int32_t p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFEF28)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1875_122940(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFF0A4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1876_122941(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFF20C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1877_122942(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFF374)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1878_122943(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFF4F0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1879_122944(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFF6CC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1880_122945(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFF874)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1881_122946(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFFA2C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1882_122947(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Bounds p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFFB98)(this, p0_, p1_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1883_122948(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xCFFD14)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1884_122949(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPawnRendererType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameBase::EPawnRendererType)>(DLL2SDK::GameAssemblyBase + 0xCFFE54)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1885_122950(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD000AC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1886_122951(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD002DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1887_122952(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPawnRendererType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD00494)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1888_122953(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ESwitchWeaponType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD00664)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1889_122954(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD00834)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1890_122955(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ESwitchWeaponType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD009A0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Weapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1891_122956(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_, int32_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD00B58)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1892_122957(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD00DC4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1893_122958(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, bool p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD00F30)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1894_122959(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD010A8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1895_122960(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0127C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1896_122961(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD01450)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1897_122962(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_EU_OnCallback p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD01634)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1898_122963(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_EU_OnCallback p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD017EC)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1899_122964(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD019BC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1900_122965(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD01B6C)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1901_122966(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD01CF0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1902_122967(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD01E78)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1903_122968(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD02018)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1904_122969(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD02248)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp_firstpass::RootMotion::Dynamics::Muscle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1905_122970(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD024A0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1906_122971(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD026D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1907_122972(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD028A0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1908_122973(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD02A78)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1909_122974(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeState* p1_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAttackDistance* p2_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAttackDirection* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD02C48)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1910_122975(DLL2SDK::mscorlib::System::Object* p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD02F0C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAttackDirection DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1911_122976(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD03144)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1912_122977(DLL2SDK::mscorlib::System::Object* p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0331C)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1913_122978(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD034D8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::WeaponData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1914_122979(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0367C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1915_122980(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD03898)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1916_122981(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD03A3C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1917_122982(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD03C00)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1918_122983(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::Weapon_WeaponSwitchFailReason* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD03E1C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1919_122984(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD04000)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::EDamageType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1920_122985(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD041D0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1921_122986(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint8_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD04394)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1922_122987(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint8_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD045E0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1923_122988(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD04744)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1924_122989(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD048B0)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1925_122990(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD04B28)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1926_122991(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD04D18)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1927_122992(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD04F8C)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1928_122993(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, bool p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0520C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1929_122994(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD053C8)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1930_122995(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD05564)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1931_122996(int32_t p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD056F4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::ERotateSensitiveType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1932_122997(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD05814)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1933_122998(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType* p1_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD059D8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1934_122999(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType p1_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD05C34)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1935_123000(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD05E28)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1936_123001(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD05F90)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1937_123002(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Weapon_BRThrowWeaponAnimDefine p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD06178)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1938_123003(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Weapon_BRThrowWeaponAnimDefine p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD06350)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1939_123004(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0651C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1940_123005(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD066E0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1941_123006(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::EWeaponChangeClip p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD06948)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1942_123007(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EWeaponChangeClip p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD06B1C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1943_123008(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::EWeaponAimAnim p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD06CD4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1944_123009(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EWeaponAimAnim p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD06EBC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1945_123010(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD07094)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1946_123011(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0720C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1947_123012(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, DLL2SDK::mscorlib::System::String* p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD073B0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1948_123013(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_, bool p4_, bool p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD07568)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1949_123014(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_MoveClipType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD076F4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1950_123015(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_MoveClipType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD078AC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::CameraAnimData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1951_123016(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ECameraAnim p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD07A84)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1952_123017(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ECameraAnim p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD07CDC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1953_123018(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p4_, DLL2SDK::Assembly_CSharp::ECameraAnim p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD07EAC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1954_123019(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ECameraAnim p1_, float p2_, bool p3_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD080E0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1955_123020(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD08300)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponEffectLevelController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1956_123021(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0854C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1957_123022(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD08798)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1958_123023(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD08AA8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1959_123024(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, DLL2SDK::mscorlib::System::Object* p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD08DB8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::UnityEngine::UnityEngine::MeshRenderer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1960_123025(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD08F5C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1961_123026(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0926C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1962_123027(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD094B8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::OpticsType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1963_123028(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD09634)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1964_123029(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD097F8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1965_123030(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute p1_, DLL2SDK::Assembly_CSharp::GameEngine::EAdditionValueType p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD099C8)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1966_123031(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD09BD8)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1967_123032(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD09DEC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1968_123033(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, uint32_t p7_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0A180)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::PVP::Bomb::BombPlacingPointVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1969_123034(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0A3BC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1970_123035(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0A614)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1971_123036(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0A7EC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1972_123037(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0A9B8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1973_123038(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0AB74)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1974_123039(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0AD30)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1975_123040(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0AEEC)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1976_123041(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0B0AC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1977_123042(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0B26C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1978_123043(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0B400)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::WeaponFireComponentData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1979_123044(int32_t p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0B660)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1980_123045(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0B888)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1981_123046(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0BA44)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::EnemyInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1982_123047(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0BC4C)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1983_123048(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0BE7C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1984_123049(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_, float p4_, bool p5_) { return reinterpret_cast*, float, bool)>(DLL2SDK::GameAssemblyBase + 0xD0C014)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1985_123050(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0C2E8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1986_123051(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0C504)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1987_123052(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0C6C8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1988_123053(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0CA28)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1989_123054(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0CBD0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1990_123055(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_, float* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0CD60)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1991_123056(DLL2SDK::mscorlib::System::Object* p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0CF28)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1992_123057(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0D160)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1993_123058(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD0D370)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1994_123059(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0D624)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1995_123060(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0D7CC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1996_123061(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD0D9A4)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1997_123062(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, float p2_, float p3_, bool p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0DBC0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1998_123063(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, int32_t p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0DDB0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp1999_123064(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0DF70)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2000_123065(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0E114)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2001_123066(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD0E2BC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2002_123067(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p3_, float p4_, float* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0E514)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2003_123068(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0E804)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2004_123069(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0EA78)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2005_123070(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0ED60)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2006_123071(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0F03C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2007_123072(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* p1_, bool p2_, int32_t p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameEngine::HitResult*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD0F22C)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2008_123073(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0F514)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2009_123074(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0F6F8)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2010_123075(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0F8E8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2011_123076(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0FAB8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2012_123077(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0FC84)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2013_123078(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD0FE3C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2014_123079(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD100B4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2015_123080(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD10474)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2016_123081(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD10630)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2017_123082(DLL2SDK::Assembly_CSharp::EAssetID p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD107C4)(this, p0_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2018_123083(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD10980)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2019_123084(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkObjectType p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD10B58)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2020_123085(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD10D78)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::ECLEventType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2021_123086(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD10F78)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2022_123087(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_, uint32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD11178)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2023_123088(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD113C8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2024_123089(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::SignSystem::SignsParser_EMarkFailReason p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD115F4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2025_123090(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, int32_t p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, bool p7_, uint32_t p8_, uint32_t p9_, uint32_t p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD117AC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2026_123091(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, int32_t p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, bool p7_, uint32_t p8_, bool p9_, uint32_t p10_, uint32_t p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD119EC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2027_123092(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, uint32_t p7_, int32_t p8_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p9_, uint32_t p10_, uint32_t p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD11C38)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2028_123093(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD11E14)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2029_123094(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD11F80)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Network::EMPMarkTacticType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2030_123095(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD12108)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2031_123096(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1231C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2032_123097(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType p1_, DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1255C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2033_123098(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, int32_t p7_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p8_, uint32_t p9_, uint32_t p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD12768)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2034_123099(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD12A4C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2035_123100(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD12CD8)(this, p0_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2036_123101(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD12EF4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2037_123102(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD13124)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2038_123103(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, int32_t p7_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p8_, uint32_t p9_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p10_, DLL2SDK::mscorlib::System::Object* p11_, uint32_t p12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD13308)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_); } DLL2SDK::Assembly_CSharp::SignSystem::Sign* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2039_123104(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD13620)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2040_123105(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1384C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD_ItemConfigIndex DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2041_123106(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD13A34)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Network::EBRMarkType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2042_123107(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t* p2_, uint32_t* p3_, uint32_t* p4_, int32_t* p5_, uint32_t* p6_, DLL2SDK::UnityEngine::UnityEngine::GameObject* p7_, DLL2SDK::Assembly_CSharp::SignSystem::SignsParser_EMarkFailReason* p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD13C48)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::Assembly_CSharp::Network::EBRMarkType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2043_123108(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t* p2_, uint32_t* p3_, int32_t* p4_, uint32_t* p5_, DLL2SDK::UnityEngine::UnityEngine::GameObject* p6_, DLL2SDK::Assembly_CSharp::SignSystem::SignsParser_EMarkFailReason* p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD14140)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2044_123109(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD14624)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2045_123110(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD147AC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2046_123111(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, DLL2SDK::Assembly_CSharp::Config::ConfigHeader p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD14940)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2047_123112(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, DLL2SDK::Array* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xD14B40)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2048_123113(int32_t p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD14E4C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2049_123114(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, DLL2SDK::Assembly_CSharp::Config::DataTypeCode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD14FB8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2050_123115(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::Config::DataTypeCode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD15220)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2051_123116(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD15474)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2052_123117(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD155F8)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2053_123118(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD157E8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2054_123119() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD159FC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2055_123120() { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD15C04)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2056_123121(int32_t p0_) { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD15E0C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2057_123122(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBRAttachSlot p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD16024)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2058_123123(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory)>(DLL2SDK::GameAssemblyBase + 0xD161F4)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2059_123124(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::EBRMedicinePriorityLevel p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD16438)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::EBRMedicinePriorityLevel DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2060_123125(float p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD16608)(this, p0_); } DLL2SDK::Assembly_CSharp::GameSettings::PickUpsItemName DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2061_123126(DLL2SDK::Assembly_CSharp::GameEngine::EBRMirrorSettingItemType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD167D0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameSettings::PickUpsItemName DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2062_123127(DLL2SDK::Assembly_CSharp::GameEngine::EBRMedicineSettingItemType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD169BC)(this, p0_); } DLL2SDK::Assembly_CSharp::GameSettings::PickUpsItemName DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2063_123128(DLL2SDK::Assembly_CSharp::GameEngine::EBRThrowingSettingItemType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD16BA8)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::IBRDroppedPickUpConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2064_123129(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD16D94)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2065_123130(int32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD16FAC)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2066_123131(int32_t p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD171C4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2067_123132(DLL2SDK::Assembly_CSharp::Config::EEquipmentSoundType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD173EC)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2068_123133(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD175A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2069_123134(int32_t p0_, DLL2SDK::mscorlib::System::String* p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD178D0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2070_123135(int32_t p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xD17A10)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Config::BRMapDescConfigConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2071_123136(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD17CF0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2072_123137(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD17FFC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::BattleRoyaleProConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2073_123138(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD181CC)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::BoxLotteryConfigConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2074_123139(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD184D8)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2075_123140(int32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD187E4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineAddType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2076_123141(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD189FC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Buff_CombineRemoveType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2077_123142(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD18BD4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Type DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2078_123143(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD18DAC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Type DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2079_123144(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD18F84)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::CareerModeConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2080_123145(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1915C)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::EModeCategory DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2081_123146(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD19494)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2082_123147(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD19654)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2083_123148(int32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD19810)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2084_123149(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType)>(DLL2SDK::GameAssemblyBase + 0xD19A28)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::CompositeConfigConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2085_123150(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD19C6C)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::CompoundConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2086_123151(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD19F78)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2087_123152(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1A284)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2088_123153(DLL2SDK::Assembly_CSharp::Config::ConstantEnum p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1A394)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2089_123154(DLL2SDK::Assembly_CSharp::Config::ConstantEnum p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1A550)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2090_123155(DLL2SDK::Assembly_CSharp::Config::ConstantEnum p0_, int32_t* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1A724)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2091_123156(bool* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1A914)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2092_123157(DLL2SDK::mscorlib::System::Object* p0_, uint32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1AB08)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2093_123158(DLL2SDK::Assembly_CSharp::Config::ConstantEnum p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1AC68)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2094_123159(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1AE24)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::FtueConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2095_123160(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1B134)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::GameModeConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2096_123161(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1B4B4)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2097_123162(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_, DLL2SDK::Assembly_CSharp::FrameRateLevel p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1B7EC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2098_123163(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1B9E4)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::GameOutputsRulesConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2099_123164(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1BBD0)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2100_123165(int32_t p0_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1BEDC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2101_123166() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD1C0BC)(this); } DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2102_123167(DLL2SDK::Assembly_CSharp::Config::InviteFriendURLConfig_EInviteFriendURLSituation p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1C2C4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig_ConfigFilePathType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2103_123168(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1C644)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2104_123169(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::Item2InventoryConfig_ConfigFilePathType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1C808)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2105_123170(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD1C9D8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2106_123171(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1CBF4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2107_123172(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_, DLL2SDK::CSProto::msg::SpeicialItemID p6_, DLL2SDK::mscorlib::System::Object* p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1CD78)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::Config::ItemConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2108_123173(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1CFA0)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ItemConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2109_123174(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1D1B8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2110_123175(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1D3E4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::ItemResourceConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2111_123176(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1D59C)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ILevelConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2112_123177(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1D8AC)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ILevelConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2113_123178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1DAC8)(this); } DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2114_123179(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1DCD0)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::PeakLevelInfoConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2115_123180(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1DFDC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2116_123181(int32_t p0_, DLL2SDK::CSProto::msg::UnlockMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1E2E8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2117_123182(int32_t p0_, DLL2SDK::CSProto::msg::UnlockMode p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t, DLL2SDK::CSProto::msg::UnlockMode)>(DLL2SDK::GameAssemblyBase + 0xD1E4B4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2118_123183() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD1E708)(this); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2119_123184(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p0_, DLL2SDK::CSProto::msg::LoadoutPosType p1_, int32_t p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1E910)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2120_123185(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p0_, DLL2SDK::CSProto::msg::LoadoutPosType p1_, int32_t p2_, DLL2SDK::CSProto::msg::UnlockMode* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1EB30)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2121_123186(DLL2SDK::CSProto::msg::LevelUnlockSystem p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1ED70)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2122_123187(DLL2SDK::CSProto::msg::LevelUnlockSystem p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1EF40)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2123_123188(DLL2SDK::CSProto::msg::LevelUnlockSystem p0_, DLL2SDK::CSProto::msg::UnlockMode* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1F0FC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2124_123189(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1F2F0)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2125_123190(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1F4AC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2126_123191(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1F668)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2127_123192(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1F834)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2128_123193(int32_t p0_, DLL2SDK::CSProto::msg::UnlockMode* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1FA00)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2129_123194(DLL2SDK::Assembly_CSharp::Config::EModeCategory p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::Config::EModeCategory)>(DLL2SDK::GameAssemblyBase + 0xD1FBC8)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::LoadingGameTipsConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2130_123195(DLL2SDK::Assembly_CSharp::Config::EModeCategory p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD1FE0C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2131_123196(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD20144)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::Config::LootRateTableConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2132_123197(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD20308)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2133_123198(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode)>(DLL2SDK::GameAssemblyBase + 0xD20630)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2134_123199(DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory)>(DLL2SDK::GameAssemblyBase + 0xD20874)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2135_123200(DLL2SDK::Assembly_CSharp::GameEngine::BulletType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD20AB8)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2136_123201(DLL2SDK::Assembly_CSharp::GameEngine::BarrierType p0_, DLL2SDK::Assembly_CSharp::GameEngine::BulletType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD20C74)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2137_123202(DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType p0_, DLL2SDK::Assembly_CSharp::GameEngine::BulletType p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD20E8C)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2138_123203(DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType p0_, DLL2SDK::Assembly_CSharp::GameEngine::BulletType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD210D4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::OperateNoticeConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2139_123204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD21310)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2140_123205(int32_t p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2160C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2141_123206(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD21734)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2142_123207() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD2188C)(this); } DLL2SDK::Assembly_CSharp::Config::ProtobufConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2143_123208(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD21A94)(this, p0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2144_123209(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD21DA4)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2145_123210(int32_t p0_, DLL2SDK::Assembly_CSharp::GameBase::EPropertyType* p1_, DLL2SDK::Assembly_CSharp::GameBase::PropCalcType* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD21FB4)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2146_123211(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::RankGame::ZbRankId)>(DLL2SDK::GameAssemblyBase + 0xD22234)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2147_123212(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD22478)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2148_123213(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint32_t p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD225E4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2149_123214(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD2275C)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::RoleConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2150_123215(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD22978)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2151_123216(int32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD22C84)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2152_123217(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD22E9C)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2153_123218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD231AC)(this); } DLL2SDK::Assembly_CSharp::Config::EServerEntry DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2154_123219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD234A8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2155_123220() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD23658)(this); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2156_123221(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD23860)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2157_123222(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD23AA8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2158_123223(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD23C24)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2159_123224(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD23E40)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2160_123225(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD24168)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2161_123226(int32_t p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xD24474)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2162_123227(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode)>(DLL2SDK::GameAssemblyBase + 0xD24754)(this, p0_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2163_123228(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD24998)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::UltConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2164_123229(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD24AA8)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::UltConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2165_123230(DLL2SDK::Assembly_CSharp::GameEngine::EUltID p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD24DC8)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::WeaponAssetGroupConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2166_123231(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD25100)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2167_123232(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2540C)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2168_123233(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Nullable_1 p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0xD2555C)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2169_123234(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD257C8)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2170_123235(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD25A3C)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2171_123236(uint32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xD25C6C)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2172_123237(int32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD25E84)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2173_123238(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD2609C)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::SkillEffectConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2174_123239(int32_t p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_, int32_t p7_, int32_t p8_, DLL2SDK::mscorlib::System::Object* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD262B8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2175_123240(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD2655C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2176_123241(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0xD267D4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::StrengthenEffectConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2177_123242(int32_t p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_, DLL2SDK::mscorlib::System::Object* p11_, DLL2SDK::mscorlib::System::Object* p12_, DLL2SDK::mscorlib::System::Object* p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD26AC4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2178_123243(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD26DB8)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::EZombieBuffLevelType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2179_123244(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD26FD4)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2180_123245(int32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD27194)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2181_123246() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD273AC)(this); } DLL2SDK::Assembly_CSharp::Config::ZombieLobbyConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2182_123247(DLL2SDK::Assembly_CSharp::GameUI::EZBSubType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD275B4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2183_123248(DLL2SDK::mscorlib::System::Collections::Generic::List_1* p0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD278EC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2184_123249(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD27B30)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2185_123250(int32_t p0_, DLL2SDK::Assembly_CSharp::GameUI::EZBSubType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD27F38)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2186_123251(DLL2SDK::Assembly_CSharp::GameUI::EZBSubType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD28104)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2187_123252(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2843C)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2188_123253(int32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD28748)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ZombieMainStorylineConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2189_123254(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD28960)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2190_123255(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD28C6C)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2191_123256(DLL2SDK::Assembly_CSharp::Config::SoundEventEnum p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD28E10)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2192_123257(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xD28FCC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2193_123258(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2911C)(this, p0_, p1_); } DLL2SDK::CSProto::msg::ELanguageCode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2194_123259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD29270)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2195_123260(DLL2SDK::CSProto::msg::ELanguageCode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD29420)(this, p0_); } DLL2SDK::CSProto::msg::ELanguageCode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2196_123261(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ELanguageCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD295C4)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2197_123262(DLL2SDK::Assembly_CSharp::ESDKMode p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::ESDKMode)>(DLL2SDK::GameAssemblyBase + 0xD297C4)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2198_123263(DLL2SDK::Assembly_CSharp::UILabel_FontCategory p0_, DLL2SDK::CSProto::msg::ELanguageCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD29A08)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Font* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2199_123264(DLL2SDK::Assembly_CSharp::UILabel_FontCategory p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD29D88)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2200_123265(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2A0C0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2201_123266(int32_t p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2A248)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2202_123267(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2A3C4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2203_123268(DLL2SDK::mscorlib::System::Object* p0_, wchar_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2A530)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2204_123269(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD2A684)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2205_123270(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2A8B4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2206_123271(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2AB2C)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2207_123272(int64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2AC54)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2208_123273(DLL2SDK::UnityEngine::UnityEngine::Vector3* p0_, int16_t p1_, int16_t p2_, int16_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2AD84)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2209_123274(DLL2SDK::UnityEngine::UnityEngine::Vector3* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2AEF0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2210_123275(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, int32_t* p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2B05C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2211_123276(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, int16_t* p1_, int16_t* p2_, int16_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2B1DC)(this, p0_, p1_, p2_, p3_); } int16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2212_123277(float p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2B35C)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2213_123278(int16_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2B474)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2214_123279(uint8_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2B59C)(this, p0_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2215_123280(float p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2B6C4)(this, p0_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2216_123281(float p0_, uint8_t* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2B7DC)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2217_123282(uint8_t p0_, uint8_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2B924)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2218_123283(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2BA74)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2219_123284(float p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2BC2C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2220_123285(DLL2SDK::mscorlib::System::String* p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2BD6C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2221_123286(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2BE94)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2222_123287(int32_t p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2C118)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2223_123288(int32_t p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2C248)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattleRoyale::PawnVirtualSoundHandle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2224_123289(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2C384)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2225_123290(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2C5A0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2226_123291(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2C770)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2227_123292(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2C9E4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2228_123293(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2CBF0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BaseData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2229_123294(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2CDC0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2230_123295(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t* p2_, int32_t* p3_, int32_t* p4_, int32_t* p5_, int32_t* p6_, int32_t* p7_, int32_t* p8_, int32_t* p9_, int32_t* p10_, int32_t* p11_, int32_t* p12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2CFEC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2231_123296(DLL2SDK::Assembly_CSharp::Network::ERelevantObjTypes p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2D210)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2232_123297(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2D3C4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2233_123298(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EReplayType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2D5F0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2234_123299(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EReplayType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2D848)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataContainer_RecordPlayerInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2235_123300(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2DA00)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVP::SpecialDeadReplayProcessor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2236_123301(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2DC10)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2237_123302(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2DE2C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2238_123303(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2DFEC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2239_123304(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2E0FC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Network::DeathInitItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2240_123305(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2E260)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2241_123306(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t* p2_, DLL2SDK::CSProto::msg::ECamp* p3_, DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE* p4_, int32_t* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2E490)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2242_123307(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int16_t* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_, DLL2SDK::Assembly_CSharp::Network::WeaponInfo* p5_, int32_t* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2E75C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::Network::WeaponInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2243_123308(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2EA10)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2244_123309(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2EC2C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2245_123310(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2EDA4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2246_123311(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, float p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2EFA4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2247_123312(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2F128)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2248_123313(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, DLL2SDK::Assembly_CSharp::Network::BitStateType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2F2F8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2249_123314(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2F4E4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2250_123315(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* p1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2F6D8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2251_123316(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, int32_t* p3_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2F9C8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2252_123317(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2FC20)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2253_123318(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2FDA4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2254_123319(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* p1_, DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD2FF14)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2255_123320(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, float p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD30204)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2256_123321(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD30404)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2257_123322(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD30570)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2258_123323(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, bool p6_, uint8_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD306F8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2259_123324(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD308D4)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2260_123325(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, float p2_, DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_Move_ReplayMoveInfo* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD30A80)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2261_123326(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD30CCC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2262_123327(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::RecordManager_ERecordState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD30E60)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2263_123328(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD31018)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2264_123329(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Array* p2_, bool* p3_) { return reinterpret_cast*, bool*)>(DLL2SDK::GameAssemblyBase + 0xD311AC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2265_123330(DLL2SDK::UnityEngine::UnityEngine::Vector3* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3134C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2266_123331(DLL2SDK::UnityEngine::UnityEngine::Vector3* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD314F8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2267_123332(DLL2SDK::Assembly_CSharp::EAssetID p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD316C0)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2268_123333(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD31904)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2269_123334(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD31B34)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2270_123335(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD31D50)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2271_123336(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD31F34)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2272_123337(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EMatEffectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD320A4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2273_123338(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Array* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xD3225C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2274_123339(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD32514)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2275_123340(DLL2SDK::Assembly_CSharp::CODPostEffectChain_RuntimeData p0_, float p1_, float p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3276C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::CODPostEffectChain_RuntimeData DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2276_123341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD329B0)(this); } DLL2SDK::Assembly_CSharp::CODPostEffectChain_CameraEventProxy* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2277_123342(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD32BCC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2278_123343(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD32E28)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2279_123344(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Camera* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD33078)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2280_123345(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD334A4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2281_123346(DLL2SDK::Assembly_CSharp::RenderStateMaterialKey p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD33680)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2282_123347(DLL2SDK::Assembly_CSharp::RenderStateMaterialKey p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD33888)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2283_123348(DLL2SDK::Assembly_CSharp::RenderStateMaterialKey p0_, DLL2SDK::Assembly_CSharp::RenderStateMaterialKey p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD33A80)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2284_123349(DLL2SDK::Assembly_CSharp::RenderStateMaterialKey p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, float p2_, float p3_, float p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD33CF0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2285_123350(DLL2SDK::Assembly_CSharp::RenderStateEnableKey p0_, DLL2SDK::Assembly_CSharp::RenderStateEnableKey p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD33F58)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2286_123351(DLL2SDK::Assembly_CSharp::RenderStateEnableKey p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3416C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2287_123352(DLL2SDK::Assembly_CSharp::RenderStateEnableKey p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD34348)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2288_123353(DLL2SDK::Assembly_CSharp::RenderStateEnableKey p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3450C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::ERenderStateEffectPriority DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2289_123354(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD34710)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::RenderStateEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2290_123355(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::Assembly_CSharp::OutlineStyle p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD348E8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::RenderStateEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2291_123356(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD34B88)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2292_123357(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD34DA4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2293_123358(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD34F74)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2294_123359(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD35284)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::RenderStateData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2295_123360(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD354B4)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2296_123361(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD35704)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2297_123362(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::OutlineStyle p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD358D4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::SimpleACEColorGrading_ParameterSet* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2298_123363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD35AA8)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2299_123364(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, float* p2_, float* p3_, float* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD35CB0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2300_123365(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD35E54)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2301_123366(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD35FC4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2302_123367(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD36168)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2303_123368(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD362FC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2304_123369(float p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD36488)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2305_123370(DLL2SDK::UnityEngine::UnityEngine::Vector4 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD36624)(this, p0_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2306_123371(DLL2SDK::UnityEngine::UnityEngine::Color p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD367C4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2307_123372(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, float* p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3691C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2308_123373(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, float* p2_, float p3_, float p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD36AC4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2309_123374(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD36C80)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2310_123375(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD36E38)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2311_123376(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD36FDC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2312_123377(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD37160)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2313_123378(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD372F4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2314_123379(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD37498)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2315_123380(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::PostProcessEvent p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD37614)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2316_123381(DLL2SDK::Assembly_CSharp::PostProcessEventComparer p0_, DLL2SDK::Assembly_CSharp::PostProcessEvent p1_, DLL2SDK::Assembly_CSharp::PostProcessEvent p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD37804)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2317_123382(DLL2SDK::Assembly_CSharp::PostProcessEventComparer p0_, DLL2SDK::Assembly_CSharp::PostProcessEvent p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD37A38)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PropertySheet* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2318_123383(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD37C30)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2319_123384(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier p1_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD37F60)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2320_123385(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier p1_, DLL2SDK::UnityEngine::UnityEngine::Rendering::RenderTargetIdentifier p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD38180)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2321_123386() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD383BC)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2322_123387(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD385C4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::RenderTextureFormat DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2323_123388(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD38750)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2324_123389(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::RenderTextureFormat p1_, int32_t p2_, int32_t p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD38914)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2325_123390(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD38BAC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2326_123391(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TrackballAttribute_Mode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD38E10)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2327_123392(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::AStar::Coord p1_, DLL2SDK::Assembly_CSharp::AStar::Coord p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD38FC8)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2328_123393(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::AStar::Coord p1_, DLL2SDK::Assembly_CSharp::AStar::Coord p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD392AC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2329_123394(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD394CC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2330_123395(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::AStar::Coord p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD396E8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::AStar::Node* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2331_123396(DLL2SDK::Assembly_CSharp::AStar::Coord p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD39904)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2332_123397(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::AStar::Coord p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD39B70)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2333_123398(DLL2SDK::Assembly_CSharp::AStar::Coord p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD39D64)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2334_123399(DLL2SDK::Assembly_CSharp::AStar::Coord p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD39F40)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2335_123400(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::AStar::Coord p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3A110)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2336_123401(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::AStar::Coord p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3A2D8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2337_123402(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3A4C8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2338_123403() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD3A648)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2339_123404(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD3A850)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2340_123405(int32_t p0_, bool p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD3AA6C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2341_123406(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3AD18)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::SimpleComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2342_123407(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3AF48)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::IActorComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2343_123408(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3B178)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2344_123409(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3B3A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2345_123410(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3B500)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2346_123411(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3B67C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2347_123412(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3B8C8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2348_123413(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3BB08)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2349_123414(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameBase::AimIKLeftHandHoldType p2_, bool p3_, bool p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3BCBC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2350_123415(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3BECC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2351_123416(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3C054)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2352_123417(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p2_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p3_, bool p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3C1D0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2353_123418(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3C404)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2354_123419(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::BlendTreeType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3C5E0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationClipPlayableNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2355_123420(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableGraph p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3C868)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2356_123421(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3CAF4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2357_123422(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3CD84)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2358_123423(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3CFD0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2359_123424(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3D270)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2360_123425(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableGraph p0_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3D4D4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2361_123426(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3D730)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimMixerPlayableNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2362_123427(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3D8B8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2363_123428(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3DB20)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2364_123429(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3DCA4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationClipPlayableNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2365_123430(DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableHandle p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3DEC0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2366_123431(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, int32_t p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3E10C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2367_123432(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3E298)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2368_123433(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3E428)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2369_123434(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3E5C0)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2370_123435(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3E740)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationEndEvent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2371_123436(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3E8C8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AnimationEndEvent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2372_123437(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3EAF4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2373_123438(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3ED24)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2374_123439(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3F054)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2375_123440(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3F1E0)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2376_123441(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3F538)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2377_123442(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3F6DC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2378_123443(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3FA2C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2379_123444(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD3FD6C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2380_123445(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD3FF3C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2381_123446(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD40100)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2382_123447(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, bool p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4028C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameBase::AimIKLeftHandHoldType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2383_123448(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD40414)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2384_123449(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD405D8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2385_123450(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, int32_t p3_, bool p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD40754)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2386_123451(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD408E8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2387_123452(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD40A50)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2388_123453(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType)>(DLL2SDK::GameAssemblyBase + 0xD40BBC)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2389_123454(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName)>(DLL2SDK::GameAssemblyBase + 0xD40E00)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2390_123455(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p0_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_MoveClipType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD41044)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2391_123456(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4126C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2392_123457(DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD413C0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::BasePlayableNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2393_123458(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4157C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2394_123459(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableGraph p1_, DLL2SDK::Assembly_CSharp::GameEngine::BlendTreeType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD417A8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2395_123460(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD41A60)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2396_123461(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD41BE0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2397_123462(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_, bool p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD41D74)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2398_123463(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, bool p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD41EF4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::PawnAnimationComponent_EProneDire DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2399_123464(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD42078)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::AnimatorControllerPlayable* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2400_123465(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4223C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2401_123466(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD42458)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2402_123467(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD426A4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2403_123468(DLL2SDK::Assembly_CSharp::Monster::CUSTPArg p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD428FC)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2404_123469(DLL2SDK::Assembly_CSharp::Monster::CUSTPArg p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD42B54)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2405_123470(DLL2SDK::Assembly_CSharp::Monster::CUSTPArg p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD42D2C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2406_123471(DLL2SDK::Assembly_CSharp::Monster::CUSTFArg p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD42F18)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2407_123472(DLL2SDK::Assembly_CSharp::Monster::CUSTFArg p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD43170)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2408_123473(DLL2SDK::Assembly_CSharp::Monster::CUSTFArg p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD43348)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2409_123474(DLL2SDK::Assembly_CSharp::Monster::CUSTFArgEX p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD43534)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2410_123475(DLL2SDK::Assembly_CSharp::Monster::CUSTFArgEX p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD437A4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2411_123476(DLL2SDK::Assembly_CSharp::Monster::CUSTFArgEX p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, float p6_, float p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD43994)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2412_123477(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD43BDC)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2413_123478(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD43DF8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2414_123479(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD44014)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2415_123480(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD441B0)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2416_123481(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD44318)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2417_123482(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD44534)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2418_123483(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD44750)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2419_123484(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, DLL2SDK::mscorlib::System::String* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4496C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2420_123485(DLL2SDK::Assembly_CSharp::AUEnumAttribute_CUSTEnum p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD44AF4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2421_123486(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD44CF4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2422_123487(DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD44F18)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2423_123488(DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD45114)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2424_123489(DLL2SDK::Assembly_CSharp::GameEngine::Animations::Animation_CDefaultState p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD45320)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2425_123490(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD45530)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2426_123491(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD4574C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2427_123492(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD45978)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2428_123493(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory, bool, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD45B94)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2429_123494(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD45E50)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2430_123495(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EAssetTag p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD4607C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2431_123496(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EAssetTag p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD46324)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2432_123497(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD464F4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2433_123498(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD46750)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2434_123499(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4696C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2435_123500(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD46B9C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2436_123501(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD46DC8)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2437_123502(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD47120)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2438_123503(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD474A0)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Sprite* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2439_123504(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD477B0)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2440_123505(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD47AC0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2441_123506(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD47DD0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2442_123507(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD47FD4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2443_123508(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4823C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2444_123509(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Text::StringBuilder* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD483CC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2445_123510(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD487E8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2446_123511(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD489DC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2447_123512(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD48BAC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2448_123513(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD48DA4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2449_123514(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD48FF0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2450_123515(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD49238)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2451_123516(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD49404)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2452_123517(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD49564)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2453_123518(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD497AC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2454_123519(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD49AE8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2455_123520(DLL2SDK::Assembly_CSharp::GameEngine::AssetManagerHelper_AssetCache p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD49C50)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2456_123521(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD49E24)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2457_123522(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ELODZeroReplaceStatus p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4A050)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleModuleLocation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2458_123523(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4A208)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2459_123524(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4A424)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::MapModuleStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2460_123525(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4A640)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::AudioModuleStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2461_123526(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4A85C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::VideoModuleStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2462_123527(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4AA78)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetIDModuleData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2463_123528(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4AC94)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::AttachIDData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2464_123529(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4AEB0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::AttachIDStoreData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2465_123530(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4B0CC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2466_123531(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4B2E8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2467_123532(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD4B44C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2468_123533(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ModuleResQuality p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::ModuleResQuality)>(DLL2SDK::GameAssemblyBase + 0xD4B67C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2469_123534(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD4B8F4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetSplitItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2470_123535(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4BB20)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetBundleLocation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2471_123536(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4BD3C)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2472_123537(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, uint64_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4BF58)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2473_123538(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, bool p3_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0xD4C0CC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2474_123539(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4C35C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2475_123540(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4C4DC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2476_123541(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4C62C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2477_123542(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD4C894)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2478_123543(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECleanUpScene p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4CB30)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2479_123544(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECleanUpScene p1_, bool* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4CCE8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2480_123545(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4CEFC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2481_123546(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4D0D0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2482_123547(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4D374)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2483_123548(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4D4C8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2484_123549(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4D638)(this, p0_, p1_); } int16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2485_123550(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4D788)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2486_123551(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4D8E0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2487_123552(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::EAssetBundleCatalog p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4DB4C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2488_123553(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4DD30)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2489_123554(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4DF4C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::AssetBundle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2490_123555(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4E0C0)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::AssetBundleCreateRequest* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2491_123556(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4E3F4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2492_123557(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD4E728)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2493_123558(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECleanUpScene p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4E944)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2494_123559(DLL2SDK::mscorlib::System::Object* p0_, int16_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4EB10)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2495_123560(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD4EC74)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2496_123561(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4EEA4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2497_123562(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4F23C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2498_123563(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, float p5_, DLL2SDK::mscorlib::System::Object* p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4F5D0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2499_123564(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4F980)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2500_123565(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, float p5_, bool p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4FB48)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2501_123566(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, float p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4FD00)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2502_123567(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, float p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD4FE98)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2503_123568(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD50024)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2504_123569(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD50294)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2505_123570(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::Assembly_CSharp::PrefabPool* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD50608)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2506_123571(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD50B10)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::PrefabPool* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2507_123572(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD50DAC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2508_123573(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD510DC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::SpawnPool* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2509_123574(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD51238)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2510_123575() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD51578)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2511_123576(DLL2SDK::Assembly_CSharp::GameEngine::UIAtlasType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD51780)(this, p0_); } DLL2SDK::Assembly_CSharp::UIAtlas* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2512_123577(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD51924)(this, p0_); } DLL2SDK::Assembly_CSharp::UIAtlas* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2513_123578(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD51B40)(this, p0_); } DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfg* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2514_123579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD51D58)(this); } DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2515_123580(uint64_t p0_, DLL2SDK::CSProto::msg::ECamp p1_, bool p2_, bool p3_, DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD51F60)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Audio::Config::AvatarSndCfgItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2516_123581(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, bool p2_, bool p3_, DLL2SDK::Assembly_CSharp::GameBase::EPawnCategoryType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD52210)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::BGMConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2517_123582(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD524CC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2518_123583(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5277C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfg* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2519_123584(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD52910)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::ModeSndCfg* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2520_123585(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD52B2C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::PickupSoundConfigItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2521_123586(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD52D48)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneEnvCfgItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2522_123587(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD52F60)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2523_123588(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5317C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2524_123589(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD53304)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2525_123590(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD53524)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2526_123591(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory p0_, uint32_t p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD53764)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2527_123592(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD53998)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::MatineeSndCfg* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2528_123593(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD53B3C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2529_123594(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory p1_, uint32_t p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD53D88)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2530_123595(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD53FC4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2531_123596(DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD54190)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2532_123597(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD54344)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2533_123598(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::EventCategory p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD54520)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::IPawnSoundData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2534_123599(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD546EC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2535_123600(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD54908)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2536_123601(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD54A88)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2537_123602(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::FireVoiceType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD54C40)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2538_123603(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD54DF8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2539_123604(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD54FB0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2540_123605(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::AvatarVoxDefs p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD55120)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2541_123606(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD552D8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Audio::Components::VolumeClientDetector* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2542_123607(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD554A8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2543_123608(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponSoundType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD556C4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponFireSoundLogic* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2544_123609(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD55890)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2545_123610(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD55AF0)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2546_123611(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD55C50)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2547_123612(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic::WeaponHandEnum p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD55E3C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2548_123613(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5601C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2549_123614(float p0_, float p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD56200)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::IWeaponSoundData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2550_123615(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD56388)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::IWeaponSoundData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2551_123616(int32_t p0_, int32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD565A4)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2552_123617(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD567E0)(this, p0_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2553_123618(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD56950)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2554_123619(DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD56B68)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2555_123620(DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD56D1C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2556_123621(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD56ED8)(this, p0_); } DLL2SDK::Assembly_CSharp::Audio::Utils::RefAsyncBankLoadReq* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2557_123622(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD570F4)(this, p0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2558_123623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD57310)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2559_123624(DLL2SDK::Assembly_CSharp::AkMonitorErrorCode p0_, DLL2SDK::Assembly_CSharp::AkMonitorErrorLevel p1_, uint32_t p2_, uint64_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD57518)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2560_123625(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD57730)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2561_123626(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Audio::Defs::Sound_Type p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD578FC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Audio::Utils::ATResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2562_123627(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD57AD4)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2563_123628(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2415C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2564_123629(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD57C98)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2565_123630(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD57F38)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2566_123631(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD580C8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2567_123632(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5824C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2568_123633(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD583E8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2569_123634(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD58570)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2570_123635(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_, bool* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD586F0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2571_123636(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5888C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPointLine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2572_123637(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD58A60)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2573_123638(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD58CB4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data::AudioWayPoint* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2574_123639(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD58EE4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2575_123640(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD59130)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2576_123641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD593CC)(this); } DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityConfig_EventRegist* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2577_123642(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD596C8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs::AudioIntensityData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2578_123643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD598F8)(this); } DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs::WallaSystemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2579_123644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD59BF4)(this); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2580_123645(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD59EF0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::Audio::Utils::AudioQualitySetting_AudioQuality DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2581_123646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5A0DC)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2582_123647(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, intptr_t p2_, DLL2SDK::Assembly_CSharp::AKRESULT p3_, uint32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5A28C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2583_123648(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5A488)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2584_123649(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD5A7B8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2585_123650(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint32_t* p3_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p4_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD5A9E8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2586_123651(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5ACA0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::ESpectateInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2587_123652(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5AE58)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2588_123653(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESpectateInfo p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5B02C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2589_123654(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESpectateInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5B1F8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2590_123655(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5B3C8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2591_123656(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, uint32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, int32_t p6_, uint32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5B620)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_KillStreakInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2592_123657(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5B7C0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2593_123658(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5B9EC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::InventoryInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2594_123659(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5BC18)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::Loadout* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2595_123660(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5BE60)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Loadout* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2596_123661(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5C08C)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2597_123662(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD5C2A8)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2598_123663(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD5C4C4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::MoveData DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2599_123664(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE p5_, uint8_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5C6F0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2600_123665(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5CA1C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2601_123666(DLL2SDK::CSProto::msg::ECamp p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5CB7C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2602_123667(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD5CD38)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2603_123668(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD5CF90)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2604_123669(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD5D1BC)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2605_123670(DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig_ConfigData p0_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarAssetsConfig_ConfigData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5D3E8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2606_123671(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5D604)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2607_123672(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5D890)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2608_123673(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5DAA8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2609_123674(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5DCF8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2610_123675(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5DED4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2611_123676(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5E110)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2612_123677(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5E2C8)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2613_123678(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD5E494)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2614_123679(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5E6C0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2615_123680(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5E940)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2616_123681(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5EB10)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2617_123682(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD5ECE0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1*>* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2618_123683(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD5EF38)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2619_123684(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5F168)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2620_123685(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5F2EC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2621_123686(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5F4F0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2622_123687(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD5F76C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2623_123688(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType)>(DLL2SDK::GameAssemblyBase + 0xD5F9B8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2624_123689(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5FC10)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2625_123690(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD5FE30)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2626_123691(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD60080)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2627_123692(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p0_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD602DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2628_123693(DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD605F8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::AEquipOffset DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2629_123694(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD60830)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2630_123695(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p2_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD60A88)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2631_123696(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD60CD4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2632_123697(uint64_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD60F64)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2633_123698(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD61150)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2634_123699(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD614C0)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2635_123700(int32_t p0_, bool p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0xD617CC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2636_123701(DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD619F4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2637_123702(DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD61C18)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2638_123703(DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD61E0C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2639_123704(DLL2SDK::Assembly_CSharp::GameEngine::AvatarEquipBind p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD61FE0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2640_123705(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD62204)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2641_123706(DLL2SDK::Assembly_CSharp::GameEngine::AEquipOffset p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EBREquipItemType p2_, DLL2SDK::Assembly_CSharp::GameEngine::AvatarComposer_BoneConfig p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD62414)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2642_123707(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::AssetType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD626D8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2643_123708(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD628B8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2644_123709(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Bounds p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD62C3C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2645_123710(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD62DD4)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2646_123711(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD63128)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2647_123712(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Color p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD63484)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2648_123713(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD63704)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2649_123714(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6398C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2650_123715(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD63BB8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2651_123716(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD63E00)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_CameraEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2652_123717(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_ECameraEffectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD63F7C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2653_123718(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_ECameraEffectType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD641D4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2654_123719(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_ECameraEffectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD643A0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2655_123720(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD64558)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2656_123721(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD64714)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2657_123722(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD648CC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2658_123723(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD64A98)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2659_123724(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD64C7C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2660_123725(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EClientRuntimeInfoType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD64E6C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2661_123726(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD65054)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2662_123727(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD65284)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2663_123728(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority p4_, bool p5_, int32_t p6_, int32_t p7_, uint32_t p8_, bool p9_, bool p10_, bool p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6545C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2664_123729(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD656A0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2665_123730(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, DLL2SDK::mscorlib::System::Object* p5_, float p6_, DLL2SDK::mscorlib::System::Object* p7_, bool p8_, bool p9_, bool p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD658E8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2666_123731(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD65AF0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2667_123732(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, int32_t p3_, int32_t p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_, bool p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD65D40)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2668_123733(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD65F50)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2669_123734(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD66104)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2670_123735(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, float p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, bool p8_, bool p9_, bool p10_, DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD662DC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2671_123736(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD665FC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2672_123737(DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, int32_t p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD66824)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2673_123738(DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD66A68)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2674_123739(DLL2SDK::Assembly_CSharp::GameEngine::LoadAssetComposer_ComposeInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD66C5C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2675_123740(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD66E6C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::SkinnedMeshRenderer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2676_123741(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD66FE8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2677_123742(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD67204)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2678_123743(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD673B4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2679_123744(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::IKSolverLeftHandPose p1_, DLL2SDK::Assembly_CSharp::GameBase::IKSolverLeftHandPosePriority p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD67580)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2680_123745(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6777C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2681_123746(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_PlayType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6794C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_PlayType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2682_123747(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD67B30)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2683_123748(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD67CF4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2684_123749(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EMatEffectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD67E6C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2685_123750(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6803C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2686_123751(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD68214)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2687_123752(DLL2SDK::Assembly_CSharp::GameBase::PlayTrickySynBuffer p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6842C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2688_123753(DLL2SDK::Assembly_CSharp::GameBase::PlayTrickySynBuffer p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD685F0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2689_123754(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::PlayTrickySynBuffer* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD687D4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2690_123755(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD689C8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2691_123756(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD68B60)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2692_123757(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_, int32_t p5_, int32_t p6_, uint32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD68CF8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2693_123758(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD68E98)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2694_123759(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD69130)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2695_123760(bool p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD692BC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2696_123761(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD693CC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2697_123762(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD69564)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::InputResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2698_123763(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD69724)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2699_123764(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraHoldType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD698F8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2700_123765(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraHoldType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD69AD0)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2701_123766(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD69D4C)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2702_123767(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD69F14)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2703_123768(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6A0D8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2704_123769(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD6A294)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::GameInfoDataStore_PlayerBagInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2705_123770(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6A4B0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2706_123771(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::MissileFlyInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6A6CC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2707_123772(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6A8D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2708_123773(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6AA64)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2709_123774(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6ABF8)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2710_123775(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6ADF4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2711_123776(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6AFCC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2712_123777(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6B17C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2713_123778(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6B328)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2714_123779(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6B514)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2715_123780(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, float p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6B6BC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2716_123781(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_, float p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6B89C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2717_123782(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, float p3_, float p4_, float* p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6BAD0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2718_123783(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6BD08)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2719_123784(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p6_, float* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6BEE8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2720_123785(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p5_, bool p6_, bool p7_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6C12C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2721_123786(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, bool p5_, bool p6_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6C378)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2722_123787(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6C568)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Network::RoleData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2723_123788(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6C71C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2724_123789(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6C948)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2725_123790(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESpectatingMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6CAC4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2726_123791(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6CC7C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2727_123792(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6CDE8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2728_123793(DLL2SDK::Assembly_CSharp::GameBase::AirborneTacticalShowInfo p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, uint32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6CFA4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2729_123794(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xD6D1D0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::LauncherPart* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2730_123795(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6D400)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::LauncherPart* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2731_123796(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6D62C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2732_123797(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EAirborneState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6D858)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::LauncherTrigger* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2733_123798(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6DA10)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2734_123799(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ELauncherState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6DC3C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2735_123800(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6DDF4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::PropPawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2736_123801(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6E010)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2737_123802(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, int32_t p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_, float p8_, float p9_, DLL2SDK::mscorlib::System::Object* p10_, uint8_t p11_, uint32_t p12_, bool p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6E23C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } DLL2SDK::Assembly_CSharp::GameEngine::UnAttackableTarget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2738_123803(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6E474)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2739_123804(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority p2_, bool p3_, int32_t p4_, int32_t p5_, uint32_t p6_, bool p7_, bool p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6E6A4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2740_123805(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6E8C8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2741_123806(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, float p5_, DLL2SDK::mscorlib::System::Object* p6_, bool p7_, bool p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6EA44)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2742_123807(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6ED14)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2743_123808(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6EFAC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponPartManagedAssetInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2744_123809(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6F210)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2745_123810(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6F458)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2746_123811(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6F684)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2747_123812(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6F8A0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::EGUILayer DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2748_123813(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6FA64)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2749_123814(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6FC28)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2750_123815(DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType p0_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode p1_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD6FDCC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2751_123816(DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD70000)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2752_123817(DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD701EC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2753_123818(DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD703A4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2754_123819(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD705F4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::UISceneHUDConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2755_123820(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD707A8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2756_123821(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD709F0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2757_123822(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p0_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD70BAC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::JoyStickButtonConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2758_123823(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_, bool p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD70DA4)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2759_123824(DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p1_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD71014)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2760_123825(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, DLL2SDK::mscorlib::System::String* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD71250)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2761_123826(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD713F4)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2762_123827(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7154C)(this, p0_, p1_, p2_, p3_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2763_123828(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD716D0)(this, p0_, p1_, p2_, p3_); } double DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2764_123829(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, double p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7186C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2765_123830(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD71A0C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2766_123831(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::DateTime p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD71B94)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2767_123832(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD71DF4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2768_123833(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, double p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD71F6C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2769_123834(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::DateTime p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD720E4)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2770_123835(DLL2SDK::Assembly_CSharp::GameEngine::EConfigTag p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD722E0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2771_123836(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD724CC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::INIFileParser::IniParser::Model::IniData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2772_123837(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD72664)(this, p0_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2773_123838(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD72880)(this, p0_, p1_, p2_); } DLL2SDK::INIFileParser::IniParser::Model::SectionDataCollection* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2774_123839(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD72AB0)(this, p0_); } DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2775_123840(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD72CCC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2776_123841(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD72EE8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2777_123842(DLL2SDK::Array* p0_, int32_t* p1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xD73140)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2778_123843(DLL2SDK::Array* p0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD73274)(this, p0_); } DLL2SDK::mscorlib::System::Security::Cryptography::RSACryptoServiceProvider* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2779_123844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD73394)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2780_123845(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, bool p3_, int32_t p4_, int32_t p5_, int32_t p6_, uint32_t p7_, int32_t p8_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p9_, bool p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD73690)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2781_123846(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpData* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD738EC)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::MonoBehaviour* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2782_123847(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD73B58)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2783_123848(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p6_, uint32_t p7_, bool p8_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p9_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p10_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p11_, bool p12_, uint32_t p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD73D84)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2784_123849(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, bool p5_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD74040)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2785_123850(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType p3_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p4_, float* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7426C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2786_123851(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType p2_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD744D4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2787_123852(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t* p2_, int32_t* p3_, int32_t* p4_, int32_t* p5_, int32_t* p6_, int32_t* p7_, int32_t* p8_, int32_t* p9_, int32_t* p10_, int32_t* p11_, int32_t* p12_, int32_t* p13_, int32_t* p14_, int32_t* p15_, int32_t* p16_, int32_t* p17_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD74710)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_, p14_, p15_, p16_, p17_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2788_123853(DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType p0_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD74998)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2789_123854(int32_t p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType p1_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD74B90)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2790_123855(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_, int32_t p7_, uint32_t p8_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD74DA0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2791_123856(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD74FE0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2792_123857(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_, int32_t p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, uint32_t p7_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7522C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2793_123858(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD75468)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2794_123859(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, float p6_, int32_t p7_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p8_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD75614)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2795_123860(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD75810)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2796_123861(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD75A10)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2797_123862(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UserSettingLevel p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD75C7C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2798_123863(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::CullingGroupEvent p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD75E48)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2799_123864(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD76010)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2800_123865(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7627C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2801_123866(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD76434)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2802_123867(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD765D0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::VirtualBind* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2803_123868(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD76850)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::LocalPlayer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2804_123869(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD76A80)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2805_123870(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::AnimatorStateInfo p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD76C9C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2806_123871(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EServerPkgCmd p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD76EBC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2807_123872(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7708C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2808_123873(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EServerPkgCmd p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD77244)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2809_123874(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EEventType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD773FC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2810_123875(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EEventType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD775CC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2811_123876(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EEventType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD77784)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2812_123877(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EEventType p1_, uint32_t p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD77950)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2813_123878(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD77B8C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2814_123879(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::PawnModuleType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD77D64)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2815_123880(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD77FBC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2816_123881(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD781D8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::EMoveHandleImpl DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2817_123882(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD78348)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2818_123883(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7850C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2819_123884(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::Assembly_CSharp::EFireBtnType p3_, DLL2SDK::Assembly_CSharp::GameEngine::EInputButtonType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD78690)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2820_123885(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD788BC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2821_123886(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD78B14)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2822_123887(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD78CE4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2823_123888(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD78E8C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::GameHandleButtonDefine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2824_123889(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD79044)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2825_123890(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD79288)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2826_123891(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD794CC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2827_123892(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7969C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2828_123893(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7987C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2829_123894(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD79A68)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2830_123895(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD79C48)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2831_123896(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD79E8C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2832_123897(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7A048)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2833_123898(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7A1FC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2834_123899(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD7A448)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::OBColor DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2835_123900(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7A664)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2836_123901(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7A838)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2837_123902(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7A9C4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2838_123903(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7ABA8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2839_123904(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7ADD4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2840_123905(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType p1_, DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7B000)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2841_123906(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType p1_, DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7B220)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2842_123907(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p1_, DLL2SDK::Assembly_CSharp::Network::END_REASON p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7B454)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2843_123908(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, uint32_t p3_, bool* p4_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7B650)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2844_123909(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7B86C)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2845_123910(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EFunctionalItem p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7BA5C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2846_123911(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EModifier p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7BC2C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneActorInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2847_123912(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7BDFC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2848_123913(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD7C028)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2849_123914(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7C244)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2850_123915(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint32_t p2_, uint32_t p3_, bool p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7C40C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameBase::ReplayDataInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2851_123916(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7C584)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2852_123917(DLL2SDK::Assembly_CSharp::GameEngine::GameInfo_MatchPrepareInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7C7A0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2853_123918(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7C998)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2854_123919(DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7CB5C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2855_123920(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::ActionEvnet p0_, DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_ActionEvent p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7CD18)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEvent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2856_123921(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7CF08)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEventStruct* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2857_123922(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7D124)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2858_123923(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7D340)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESFinish* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2859_123924(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7D4B4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESHideModel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2860_123925(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7D6D0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESSound* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2861_123926(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7D8EC)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2862_123927(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7DB08)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2863_123928(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7DD24)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation_ActionData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2864_123929(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7DF40)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::Individuation_ActionData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2865_123930(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7E170)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2866_123931(float p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7E39C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2867_123932(DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7E4F8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2868_123933(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadButtonShowType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7E6B4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2869_123934(DLL2SDK::Assembly_CSharp::GameEngine::KeyConfig p0_, DLL2SDK::UnityEngine::UnityEngine::KeyCode p1_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadJoystickAxis p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7E880)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2870_123935(DLL2SDK::Assembly_CSharp::GameEngine::KeyConfig p0_, DLL2SDK::UnityEngine::UnityEngine::KeyCode p1_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadJoystickAxis p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7EAC0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2871_123936(DLL2SDK::Assembly_CSharp::GameEngine::AxisConfig p0_, DLL2SDK::Assembly_CSharp::GameEngine::GamepadJoystickAxis p1_, bool p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7ED20)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2872_123937(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7EF3C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2873_123938(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EInputButtonView p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7F114)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2874_123939(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7F2E8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2875_123940(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7F544)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2876_123941(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EFireMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7F6EC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::EFireMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2877_123942(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7F8A4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2878_123943(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7FA68)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2879_123944(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7FC54)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2880_123945(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD7FEAC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2881_123946(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8007C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2882_123947(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameHandle p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD802D4)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2883_123948(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD804A0)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2884_123949(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p2_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD806B4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2885_123950(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton* p2_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton* p3_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD80900)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2886_123951(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD80BE0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2887_123952(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD80DD0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2888_123953(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD80FA8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2889_123954(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD811C4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2890_123955(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD81404)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::StandardButton DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2891_123956(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD81678)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::GamePadCompositeButton* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2892_123957(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD81878)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::GamePadAxis* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2893_123958(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardAxis p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD81B10)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2894_123959(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardAxis p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD81D68)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2895_123960(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardAxis p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD81F58)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2896_123961(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD82128)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2897_123962(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::RotationAxisUsingMask p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD822F8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2898_123963(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::RotationAxisUsingMask p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD824C4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2899_123964(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ButtonL2UsingMask p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD82694)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2900_123965(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD82860)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2901_123966(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD82A50)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2902_123967(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD82CA0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2903_123968(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD82E6C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2904_123969(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD83038)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2905_123970(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD83290)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2906_123971(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType p1_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD834AC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2907_123972(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD836A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2908_123973(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, int32_t p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD83860)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2909_123974(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD839F4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2910_123975(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::InputPhase p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD83B5C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2911_123976(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD83D70)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2912_123977(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD83F40)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2913_123978(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD84110)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2914_123979(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p1_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD842E0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2915_123980(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p1_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD84518)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2916_123981(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p1_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD84728)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2917_123982(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD84960)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2918_123983(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD84B78)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2919_123984(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p1_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD84D78)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2920_123985(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD85018)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2921_123986(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p1_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8522C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2922_123987(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD85420)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::RotateSensitiveModeParam* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2923_123988(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD85678)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2924_123989(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD858A4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::RotateSensitiveData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2925_123990(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD85A74)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::RotateSensitiveConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2926_123991(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD85CCC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2927_123992(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD85F24)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2928_123993(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD860FC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2929_123994(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD862CC)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2930_123995(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD86484)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2931_123996(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD865F0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2932_123997(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD86820)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2933_123998(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ESwitchWeaponType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD86A3C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2934_123999(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD86C94)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2935_124000(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD86EC0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2936_124001(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD87118)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2937_124002(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD87370)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2938_124003(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD875C8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2939_124004(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD87798)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2940_124005(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD87910)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2941_124006(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD87A64)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2942_124007(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, uint32_t p5_, bool p6_, bool p7_, int32_t p8_, int32_t p9_, int32_t p10_, int32_t p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD87C60)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } DLL2SDK::Assembly_CSharp::GameEngine::Inventory* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2943_124008(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, uint32_t p5_, bool p6_, bool p7_, int32_t p8_, int32_t p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD87F1C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2944_124009(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD881C0)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2945_124010(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, uint8_t* p2_, uint32_t* p3_, int32_t* p4_, int32_t* p5_, uint32_t* p6_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p7_, bool* p8_, bool* p9_) { return reinterpret_cast*, bool*, bool*)>(DLL2SDK::GameAssemblyBase + 0xD8832C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2946_124011(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, uint8_t* p2_, uint32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD886BC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2947_124012(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8885C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2948_124013(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::BREasterEgg_Robot_Effect_EBREE_Robot_Stat p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD88A20)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::ETrapType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2949_124014(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD88BD8)(this, p0_); } DLL2SDK::Assembly_CSharp::InteractiveObjectCommonTipsController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2950_124015(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD88D9C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2951_124016(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD88FE8)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2952_124017(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD89204)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2953_124018(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD89420)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2954_124019(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD8963C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2955_124020(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD89858)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2956_124021(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD89A04)(this, p0_, p1_, p2_); } DLL2SDK::System_Xml::System::Xml::XmlElement* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2957_124022(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD89D48)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::CampSpot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2958_124023(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::Assembly_CSharp::CampSpotType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD89FA8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2959_124024(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::Assembly_CSharp::CampSpotType p1_, float p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::Assembly_CSharp::CampSpotType, float)>(DLL2SDK::GameAssemblyBase + 0xD8A21C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2960_124025(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8A4A4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2961_124026(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Bounds p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, uint32_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8A618)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::RootMotionFireFromCoverAnimationInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2962_124027(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8A7D4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2963_124028(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_, DLL2SDK::CSProto::msg::ECamp p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8A9B0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2964_124029(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8AB98)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2965_124030(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8AD70)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2966_124031(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, uint16_t p4_, uint8_t p5_, uint16_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8AF40)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameEngine::AudioVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2967_124032(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8B0C4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::GuideMoveVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2968_124033(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8B2DC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2969_124034(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8B50C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::BoxCollider* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2970_124035(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8B6AC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2971_124036(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8B9BC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2972_124037(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8BB30)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2973_124038(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8BD4C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2974_124039(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8BF04)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2975_124040(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8C0A8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2976_124041(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::LogType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8C23C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2977_124042(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ELogType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8C424)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2978_124043(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ELogType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8C5F4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2979_124044(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ELogType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8C7D4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2980_124045(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ELogType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8C9C8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2981_124046(DLL2SDK::Assembly_CSharp::GameEngine::ELogType p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8CBCC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2982_124047(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ELogType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8CD9C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2983_124048(DLL2SDK::Assembly_CSharp::LogSeverity p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8CF6C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::ELogType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2984_124049(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8D124)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2985_124050(bool p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8D2E8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2986_124051(DLL2SDK::Assembly_CSharp::GameEngine::LogFunctionType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8D430)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2987_124052(DLL2SDK::Assembly_CSharp::GameEngine::LogFunctionType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8D5DC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2988_124053(DLL2SDK::Assembly_CSharp::GameEngine::LogFunctionType p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD8D7A0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2989_124054(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8D9CC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2990_124055(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8DB34)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2991_124056(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8DC9C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2992_124057(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD8DE40)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2993_124058(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8E0A4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2994_124059(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8E220)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::LevelInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2995_124060(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8E450)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::MapInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2996_124061(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8E67C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2997_124062(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8E8A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2998_124063(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD8EAD4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncActorBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp2999_124064(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8ED2C)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3000_124065(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD8EF44)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3001_124066(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD8F160)(this, p0_); } DLL2SDK::Assembly_CSharp::LevelObjectExportConfigItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3002_124067(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8F37C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3003_124068(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8F5AC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3004_124069(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::NPC_Base* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8F764)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3005_124070(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EEventType p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8F9BC)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3006_124071(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8FBA8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3007_124072(uint32_t* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8FD34)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3008_124073(int32_t* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8FE48)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3009_124074(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::S2C_BASE_PROTOCOL p1_, DLL2SDK::Assembly_CSharp::GameEngine::EEventType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD8FF5C)(this, p0_, p1_, p2_); } uint16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3010_124075(uint16_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD90158)(this, p0_, p1_); } uint16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3011_124076(uint16_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD902AC)(this, p0_, p1_, p2_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3012_124077(uint8_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD90414)(this, p0_, p1_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3013_124078(uint8_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD90568)(this, p0_, p1_, p2_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3014_124079(uint8_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD906D0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3015_124080(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ReplicationDataType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9084C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::ReusableBinaryReader* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3016_124081(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD90A04)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3017_124082(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD90C20)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3018_124083(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD90DA0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3019_124084(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD90F2C)(this, p0_, p1_); } wchar_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3020_124085(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9107C)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3021_124086(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xD911BC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Decimal DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3022_124087(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD913E8)(this, p0_); } int8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3023_124088(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD91844)(this, p0_); } uint16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3024_124089(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD91984)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3025_124090(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::System::System::Net::Security::SslPolicyErrors p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD91AC4)(this, p0_, p1_, p2_, p3_); } wchar_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3026_124091(uint8_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD91CC8)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3027_124092(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD91DD8)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3028_124093(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD91F48)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3029_124094(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9228C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::NetworkResourcesDownloader_1_TextureType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3030_124095(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD925BC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3031_124096(int32_t p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD92780)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3032_124097(float p0_, float p1_, float p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD92950)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3033_124098(int32_t* p0_, int32_t* p1_, int32_t* p2_, int32_t* p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD92AEC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3034_124099(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD92C88)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3035_124100(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD92DDC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3036_124101(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD92FA0)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3037_124102() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xD930F0)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3038_124103(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD932F8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::OcTestObj* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3039_124104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD93458)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3040_124105(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD93660)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderPolygon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3041_124106(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD93804)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3042_124107(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD93A94)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::SingleObjOccluder* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3043_124108(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD93C4C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3044_124109(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, int32_t p4_, int32_t p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD93EB4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneHeightMapScriptObj* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3045_124110(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD94060)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::SceneOccluderDataScriptObj* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3046_124111(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9427C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3047_124112(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, DLL2SDK::Array* p2_, DLL2SDK::Array* p3_, DLL2SDK::Array* p4_, DLL2SDK::Array* p5_, DLL2SDK::Array* p6_, DLL2SDK::Array* p7_, DLL2SDK::Array* p8_, DLL2SDK::Array* p9_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xD94498)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3048_124113(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ECullingMethod p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD94A64)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3049_124114(DLL2SDK::Assembly_CSharp::GameBase::RaycastData p0_, DLL2SDK::Assembly_CSharp::GameBase::RaycastData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD94C34)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3050_124115(DLL2SDK::Assembly_CSharp::GameBase::RaycastData p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, int32_t p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD94E50)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameBase::RaycastManager_RaycastState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3051_124116(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit* p3_, float p4_, int32_t p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD95080)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3052_124117(DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD952FC)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3053_124118(DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD95634)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3054_124119(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, float p4_, float p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9596C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3055_124120(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD95B48)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3056_124121(DLL2SDK::UnityEngine::UnityEngine::Vector3* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD95D20)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3057_124122(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD95F94)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3058_124123(DLL2SDK::UnityEngine::UnityEngine::Vector3* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD96114)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3059_124124(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD962D4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3060_124125(DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD964B4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3061_124126(float p0_, float p1_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD96658)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3062_124127(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9682C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3063_124128(bool p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, float p3_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD969D4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3064_124129(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD96BEC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3065_124130(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD96E44)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3066_124131(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD97014)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3067_124132(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType p1_, bool p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD97200)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3068_124133(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD973E4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3069_124134(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD975A0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3070_124135(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9777C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3071_124136(DLL2SDK::Assembly_CSharp::GameEngine::CameraShakeParameter p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD97974)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3072_124137(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, bool p3_, bool p4_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p5_, bool p6_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType p7_, DLL2SDK::Assembly_CSharp::ECameraAnim p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD97B40)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3073_124138(bool p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD97DCC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3074_124139(DLL2SDK::Assembly_CSharp::ECameraAnim p0_, float p1_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD97F80)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3075_124140(DLL2SDK::Assembly_CSharp::ECameraAnim p0_, float p1_, bool p2_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD98180)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3076_124141(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, bool p3_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p4_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType p5_, DLL2SDK::Assembly_CSharp::ECameraAnim p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD98390)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3077_124142(bool p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD98604)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3078_124143(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD987D8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3079_124144(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint8_t p3_, DLL2SDK::mscorlib::System::Object* p4_, uint32_t p5_, bool p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD989C4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3080_124145(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, uint8_t p4_, DLL2SDK::mscorlib::System::Object* p5_, uint32_t p6_, bool p7_, bool p8_, uint32_t p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD98B64)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3081_124146(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xD98D1C)(this, p0_, p1_); } DLL2SDK::CSProto::msg::CSPkg* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3082_124147(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD98F4C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3083_124148(DLL2SDK::Assembly_CSharp::GameEngine::ProfilerSample p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD99168)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3084_124149(DLL2SDK::Assembly_CSharp::GameEngine::ProfilerSample p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9930C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3085_124150(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD994C4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3086_124151(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD99740)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3087_124152(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD99984)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3088_124153(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollCreator_Options p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD99BAC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3089_124154(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_JointType p6_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits p7_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits p8_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD99DE4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3090_124155(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9A0F4)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3091_124156(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9A2B8)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3092_124157(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9A494)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3093_124158(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9A6AC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3094_124159(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9A8A8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3095_124160(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9AAA4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3096_124161(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9AC8C)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3097_124162(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences)>(DLL2SDK::GameAssemblyBase + 0xD9AE84)(this, p0_); } DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::BipedRagdollReferences DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3098_124163(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9B0E8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3099_124164(DLL2SDK::UnityEngine::UnityEngine::ConfigurableJoint* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9B2DC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimit DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3100_124165(DLL2SDK::UnityEngine::UnityEngine::JointLimits p0_, DLL2SDK::UnityEngine::UnityEngine::JointSpring p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9B6F8)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimitSpring DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3101_124166(DLL2SDK::UnityEngine::UnityEngine::JointLimits p0_, DLL2SDK::UnityEngine::UnityEngine::JointSpring p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9B99C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimit DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3102_124167(DLL2SDK::UnityEngine::UnityEngine::SoftJointLimit p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9BC2C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimitSpring DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3103_124168(DLL2SDK::UnityEngine::UnityEngine::SoftJointLimitSpring p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9BE60)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3104_124169(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_ColliderType p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9C078)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3105_124170(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_ColliderType p3_, float p4_, float p5_, float p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9C2A0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3106_124171(DLL2SDK::UnityEngine::UnityEngine::Vector3* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9C4F8)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3107_124172(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9C64C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3108_124173(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_Direction p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9C7C8)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3109_124174(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xD9C9C0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3110_124175(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9CD68)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::SoftJointLimit DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3111_124176(float p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9CF54)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3112_124177(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits p5_, DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_JointType p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9D148)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3113_124178(DLL2SDK::Assembly_CSharp::RootMotion::Dynamics::RagdollCreator_CreateJointParams_Limits p0_, float p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9D410)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::LightmapPrefabInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3114_124179(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9D628)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3115_124180(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9D858)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3116_124181(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EStreamInMode p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9D9D0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3117_124182(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::SceneStreamParam p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9DBB0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3118_124183(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9DD98)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3119_124184(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2D1C8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3120_124185(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9E038)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3121_124186(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9E204)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3122_124187(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9E4B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3123_124188(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9E6AC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3124_124189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9E860)(this); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3125_124190(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9EA10)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3126_124191(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9EBCC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3127_124192(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9ED80)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3128_124193(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9EFAC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3129_124194(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9F170)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3130_124195(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9F328)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::AsyncOperation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3131_124196(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9F580)(this, p0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3132_124197(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, bool p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9F79C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3133_124198(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::SystemState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9FA30)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3134_124199(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UserSettingLevel p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9FBE8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3135_124200(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9FDA0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3136_124201(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xD9FF40)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3137_124202(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA0114)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::LobbySceneRenderSettingsConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3138_124203(DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA02B8)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3139_124204(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xDA05F0)(this, p0_); } DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3140_124205(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA080C)(this, p0_); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3141_124206(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA09D0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3142_124207(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA0BEC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3143_124208(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::ELobbySceneType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA0DA4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3144_124209(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EUISceneType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA0FFC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::FrontEnd::LobbyShack* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3145_124210(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EUISceneType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA11B4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3146_124211(int32_t p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::ShadowProjection p2_, DLL2SDK::UnityEngine::UnityEngine::ShadowQuality p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA140C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3147_124212(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA1614)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3148_124213(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UserSettingLevel p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA1864)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3149_124214(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA1A48)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3150_124215(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_, DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig* p2_, DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig* p3_, DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA1C00)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3151_124216(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UserSettingLevel p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA2464)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3152_124217(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA2664)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3153_124218(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UserSettingLevel* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA2828)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3154_124219(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UserSettingLevel p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA2A18)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3155_124220(DLL2SDK::Assembly_CSharp::UserSettingLevel p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA2C18)(this, p0_); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3156_124221(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA2E04)(this, p0_); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3157_124222(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UserSettingLevel p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA2FC8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3158_124223(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrameRateLevel p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA31C8)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3159_124224(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrameRateLevel p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA33C8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3160_124225(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA35DC)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3161_124226(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA38EC)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3162_124227(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA3BFC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3163_124228(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, float* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA3F0C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Threading::Thread* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3164_124229(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA40A0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3165_124230(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA43B0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3166_124231(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, wchar_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0xDA4544)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3167_124232(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA4790)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3168_124233(DLL2SDK::Assembly_CSharp::UdpInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA4A9C)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3169_124234(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::LayerMask p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA4CB4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3170_124235(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA4EF0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3171_124236(DLL2SDK::UnityEngine::UnityEngine::Quaternion p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::UnityEngine::UnityEngine::Quaternion, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xDA50EC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3172_124237(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, float p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA533C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3173_124238(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA54E4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3174_124239(DLL2SDK::UnityEngine::UnityEngine::Bounds p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA565C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3175_124240(DLL2SDK::UnityEngine::UnityEngine::Bounds p0_, float p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA5808)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3176_124241(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA5984)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3177_124242(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA5B48)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3178_124243(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA5CE8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3179_124244(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA5F78)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3180_124245(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, float p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA61DC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3181_124246(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA63A0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3182_124247(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA6540)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3183_124248(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA66F0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3184_124249(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA687C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3185_124250(DLL2SDK::UnityEngine::UnityEngine::Bounds p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA6A04)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3186_124251(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA6B90)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3187_124252(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA6D34)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3188_124253(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA6FA4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3189_124254(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA71F0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3190_124255(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA7394)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3191_124256(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA7514)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3192_124257(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA76A4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3193_124258(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA7810)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3194_124259(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA7980)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3195_124260(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA7AF0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3196_124261(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA7C5C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3197_124262(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA7E20)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3198_124263(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA7FA8)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3199_124264(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EEndPawnState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA8170)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3200_124265(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA8340)(this, p0_); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3201_124266(bool p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA8558)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3202_124267(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA8718)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3203_124268(DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA8930)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3204_124269(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA8AE8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3205_124270(DLL2SDK::Assembly_CSharp::GameEngine::EPawnStateLock p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA8CA0)(this, p0_); } DLL2SDK::Newtonsoft_Json::Newtonsoft::Json::JsonSerializer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3206_124271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA8E64)(this); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3207_124272(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA906C)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3208_124273(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA92BC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3209_124274(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA9474)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3210_124275(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA9620)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3211_124276(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, int32_t p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0xDA97C4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3212_124277(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, float)>(DLL2SDK::GameAssemblyBase + 0xDA9A38)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3213_124278(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p0_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDA9CD8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3214_124279(DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* p0_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* p1_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAA08C)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3215_124280(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAA42C)(this, p0_, p1_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3216_124281(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAA5B4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3217_124282(int64_t p0_, int32_t* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAA6E8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3218_124283(float p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAA834)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3219_124284(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAA97C)(this, p0_, p1_, p2_, p3_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3220_124285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAAB14)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3221_124286(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAAC14)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3222_124287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAAE30)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3223_124288(DLL2SDK::Assembly_CSharp::GameEngine::HitResult p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAB038)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3224_124289(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameEngine::BoundBox)>(DLL2SDK::GameAssemblyBase + 0xDAB214)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3225_124290(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAB4AC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3226_124291(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox p0_, DLL2SDK::Assembly_CSharp::GameEngine::BoundBox p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAB6D8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3227_124292(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAB96C)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3228_124293(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox p0_, float p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDABBA0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3229_124294(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox p0_, DLL2SDK::UnityEngine::UnityEngine::Bounds p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDABE20)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3230_124295(DLL2SDK::Assembly_CSharp::GameEngine::BoundBox p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAC068)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3231_124296(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAC2B8)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3232_124297(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAC488)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3233_124298(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_, int32_t p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAC68C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3234_124299(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAC8A4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3235_124300(float p0_, float p1_, float p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDACA64)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3236_124301(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDACBFC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3237_124302(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::UnityEngine::UnityEngine::QueryTriggerInteraction p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDACD94)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3238_124303(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, int32_t p3_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p4_, DLL2SDK::UnityEngine::UnityEngine::QueryTriggerInteraction p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDACFCC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3239_124304(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAD2C8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3240_124305(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float* p3_, DLL2SDK::UnityEngine::UnityEngine::QueryTriggerInteraction p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAD48C)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3241_124306(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAD6DC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3242_124307(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, float p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAD988)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3243_124308(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDADC58)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3244_124309(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, int32_t p4_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDADEF0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3245_124310(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAE1C4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3246_124311(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAE384)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3247_124312(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, int32_t p3_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p4_, bool p5_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0xDAE538)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3248_124313(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAE804)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3249_124314(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAE9D8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3250_124315(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAEBBC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3251_124316(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAED90)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3252_124317(DLL2SDK::Assembly_CSharp::GameEngine::EPhysicalMaterialType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAEF54)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3253_124318(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_, float p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAF110)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3254_124319(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAF294)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3255_124320(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAF404)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3256_124321(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAF588)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3257_124322(int32_t p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAF6EC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3258_124323(DLL2SDK::Assembly_CSharp::EObjectEnum p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAF810)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3259_124324(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, int32_t p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAF9FC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::System_Xml::System::Xml::XmlNode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3260_124325(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAFB9C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3261_124326(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAFE0C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3262_124327(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDAFF68)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::GamepadButtonHud* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3263_124328(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB013C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3264_124329(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p4_, bool p5_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB0358)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3265_124330(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB065C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3266_124331(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB088C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3267_124332(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, bool p3_, bool p4_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode p5_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB0AD8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3268_124333(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB0DCC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3269_124334(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::EWindowCloseType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB0F84)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3270_124335(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB1158)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::GameHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3271_124336(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p5_, bool p6_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB1374)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::GameUI::GameHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3272_124337(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p3_, bool p4_, int32_t p5_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB16A4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameUI::GameHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3273_124338(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB19C4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::GameHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3274_124339(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB1BF4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3275_124340(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, int32_t p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p8_, float p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB1E68)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3276_124341(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType p4_, int32_t p5_, bool p6_, bool p7_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_, bool p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB20AC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3277_124342(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxButtonsType p4_, int32_t p5_, bool p6_, bool p7_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB2330)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3278_124343(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, bool p4_, DLL2SDK::mscorlib::System::Nullable_1 p5_, DLL2SDK::mscorlib::System::Nullable_1 p6_, DLL2SDK::mscorlib::System::Nullable_1 p7_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Nullable_1, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0xDB25A8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameUI::CommonTipsController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3279_124344(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB285C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::UIScene* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3280_124345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB2AA8)(this); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3281_124346(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB2CB0)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3282_124347(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB2E80)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3283_124348(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB31C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3284_124349(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB3368)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3285_124350(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Rendering::CameraEvent p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB350C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3286_124351(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB36E0)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3287_124352(float p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB388C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3288_124353(DLL2SDK::UnityEngine::UnityEngine::Bounds p0_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB3A00)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3289_124354(DLL2SDK::UnityEngine::UnityEngine::Bounds p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB3CC8)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3290_124355(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB3E5C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleNetWeaponInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3291_124356(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB4188)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3292_124357(int32_t p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB43B4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3293_124358(uint32_t p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB44D4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3294_124359(uint32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB4634)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3295_124360(uint32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB47A0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3296_124361(uint32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xDB49EC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3297_124362(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xDB4C04)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3298_124363(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::CrossAssistanceController_CrossAssistanceType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB4E5C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3299_124364(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB5044)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::TargetQueryInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3300_124365(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB51F8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3301_124366(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB546C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3302_124367(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB5650)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3303_124368(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB5880)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3304_124369(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB5C24)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3305_124370(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB5FC8)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3306_124371(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB6188)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3307_124372(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB6348)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3308_124373(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB6504)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3309_124374(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB66F0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3310_124375(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB68BC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3311_124376(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator_CheckMode p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB6A6C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3312_124377(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, float p3_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0xDB6C8C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3313_124378(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB6F30)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3314_124379(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB70D0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3315_124380(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB72B0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3316_124381(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, float* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB75B4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3317_124382(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB7794)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3318_124383(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EProjectileType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB7968)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3319_124384(DLL2SDK::mscorlib::System::Object* p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB7B20)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3320_124385(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB7CC4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3321_124386(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p3_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* p4_, float p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB7F24)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3322_124387(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB8298)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3323_124388(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::TouchTargetType p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB84FC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3324_124389(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::TouchTargetType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::Network::TouchTargetType p4_, uint32_t p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB86E8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3325_124390(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB8940)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3326_124391(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, float* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB8AD4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3327_124392(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* p5_, bool p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB8CC8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3328_124393(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB8F64)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3329_124394(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, int32_t p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB91C4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::SubWeaponAttachment* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3330_124395(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB9344)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3331_124396(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB9560)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3332_124397(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB96CC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3333_124398(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB98D0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3334_124399(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB9AE8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3335_124400(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::AnimatorUtils_AniClipNameType p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB9CCC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3336_124401(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDB9EC4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3337_124402(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBA04C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3338_124403(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBA224)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3339_124404(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBA3C4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3340_124405(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBA584)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3341_124406(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EAdditionValueType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBA728)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3342_124407(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBA900)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3343_124408(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponAttribute p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBAAD0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::EPropertyType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3344_124409(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBAC88)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3345_124410(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xDBAE48)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3346_124411(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, int32_t p3_, DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBB074)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3347_124412(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBB264)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3348_124413(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBB454)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3349_124414(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color* p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBB5FC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3350_124415(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBB798)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3351_124416(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBB90C)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3352_124417(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBBB64)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3353_124418(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBBCE4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::FireButtonInputParam* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3354_124419(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBBE9C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3355_124420(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBC0F4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3356_124421(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBC2C4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3357_124422(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBC4B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3358_124423(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBC684)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3359_124424(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_, DLL2SDK::Assembly_CSharp::GameEngine::EInputButtonType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBC850)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3360_124425(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::EFireBtnType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBCA4C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3361_124426(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFireBtnType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBCC1C)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3362_124427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBCDEC)(this); } DLL2SDK::Assembly_CSharp::WeaponFireModeBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3363_124428(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBCF04)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3364_124429(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EUltID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBD120)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3365_124430(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EFireBtnType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBD2F0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3366_124431(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EEndPawnState p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBD4C4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::EEndPawnState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3367_124432(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBD694)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3368_124433(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EEndPawnState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBD858)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::WeaponPartData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3369_124434(int32_t p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBDA48)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::WeaponPartData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3370_124435(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBDC9C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3371_124436(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID* p2_, DLL2SDK::mscorlib::System::String* p3_, DLL2SDK::mscorlib::System::String* p4_, DLL2SDK::mscorlib::System::String* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBDEF4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::ComposePartType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3372_124437(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartCategory p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBE19C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3373_124438(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBE388)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3374_124439(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBE508)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3375_124440(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, uint32_t p5_, uint32_t p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBE790)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameEngine::HiveProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3376_124441(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBE950)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3377_124442(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBEB7C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3378_124443(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::MissileParameter p1_, DLL2SDK::Assembly_CSharp::GameEngine::MissileFlyInfo p2_, DLL2SDK::CSProto::msg::ECamp p3_, uint32_t p4_, int32_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBECF4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameEngine::ECONTROLLABLEWEAPON_Type DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3379_124444(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBEFE4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3380_124445(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::GameEngine::MissileState p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBF1A8)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3381_124446(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EProjectileType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBF3B4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3382_124447(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::GameEngine::EExplodeType p3_, DLL2SDK::mscorlib::System::Object* p4_, float p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBF584)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::BulletWeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3383_124448(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBF7A4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3384_124449(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, uint32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBFA2C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3385_124450(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBFBF4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3386_124451(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBFDDC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3387_124452(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDBFFD4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3388_124453(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC0190)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3389_124454(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC0408)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3390_124455(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xDC0598)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3391_124456(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::Network::HostType p3_, uint32_t p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, uint8_t p7_, uint32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC07F0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3392_124457(uint32_t p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC0A2C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3393_124458(int32_t p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC0B4C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3394_124459(int32_t p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC0CB8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3395_124460(int32_t p0_, uint32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xDC0F20)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3396_124461(DLL2SDK::mscorlib::System::Collections::Generic::List_1* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xDC1148)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3397_124462(DLL2SDK::mscorlib::System::Collections::Generic::List_1* p0_, int32_t p1_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xDC13A0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3398_124463(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC15F4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::EAssetID* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3399_124464(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC1840)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::EAssetID* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3400_124465(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC1A98)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3401_124466(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType p6_, DLL2SDK::mscorlib::System::Object* p7_, bool* p8_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint32_t, uint64_t, DLL2SDK::mscorlib::System::Object*, bool, bool, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType, DLL2SDK::mscorlib::System::Object*, bool*)>(DLL2SDK::GameAssemblyBase + 0xDC1CC4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3402_124467(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xDC1FAC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3403_124468(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xDC21DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3404_124469(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC2434)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3405_124470(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType p5_, bool p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC2634)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3406_124471(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, DLL2SDK::Assembly_CSharp::GameEngine::EChangeSkinType p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC2840)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3407_124472(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC2A5C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3408_124473(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC2BF4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponStateMachine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3409_124474(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC2DC4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3410_124475(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC2FF4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3411_124476(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC31DC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3412_124477(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC33AC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3413_124478(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2E74C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3414_124479(DLL2SDK::UnityEngine::UnityEngine::Bounds p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2F234)(this, p0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3415_124480(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC358C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3416_124481(DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil_WeaponShowType p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::GameUI::AvatarCameraUtil_WeaponShowType)>(DLL2SDK::GameAssemblyBase + 0xDC37D8)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3417_124482(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC3A1C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3418_124483(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, uint32_t p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC3D4C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3419_124484(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC3F08)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3420_124485(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC4088)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3421_124486(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC4268)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3422_124487(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC4434)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3423_124488(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC45CC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3424_124489(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC4748)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewWeaponType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3425_124490(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC48C4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3426_124491(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewWeaponType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC4A88)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3427_124492(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC4C40)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3428_124493(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC4E3C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3429_124494(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, uint32_t p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC5050)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Weapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3430_124495(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC527C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3431_124496(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC5498)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3432_124497(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC56F0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3433_124498(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData_ECharacterData p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC590C)(this, p0_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData_ECharacterData DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3434_124499(DLL2SDK::Assembly_CSharp::EAssetID p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC5AC8)(this, p0_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3435_124500(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarData_ECharacterData p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC5CB4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3436_124501(DLL2SDK::Assembly_CSharp::EAssetID* p0_, DLL2SDK::Assembly_CSharp::EAssetID* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC5EDC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3437_124502(uint64_t p0_, DLL2SDK::Assembly_CSharp::EAssetID* p1_, DLL2SDK::Assembly_CSharp::EAssetID* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC6124)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3438_124503(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::AssetType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC6380)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3439_124504(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, uint64_t p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC6538)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3440_124505(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* p6_, uint64_t p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC675C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3441_124506(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, uint64_t p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC6AB0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3442_124507(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, uint64_t p6_, DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment_AttachmentInfo* p7_, bool p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC6CE0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3443_124508(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC7040)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3444_124509(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, int32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, DLL2SDK::mscorlib::System::Object* p7_, uint32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC7220)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3445_124510(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC743C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3446_124511(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC7614)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3447_124512(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC796C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3448_124513(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, uint32_t p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC7B8C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3449_124514(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC7DAC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3450_124515(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC7F0C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3451_124516(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewWeaponType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC8098)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3452_124517(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewWeaponType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC82A4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3453_124518(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC8480)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3454_124519(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::CameraPosType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC8680)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::AvatarWeaponSceneController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3455_124520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC88D8)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3456_124521(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUiType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC8AE0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3457_124522(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, DLL2SDK::Assembly_CSharp::UITweener_Style p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC8CCC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3458_124523(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter p0_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC8EEC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3459_124524(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter p0_, uint32_t p1_, uint32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC9134)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3460_124525(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC9364)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3461_124526(DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC95D8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3462_124527(uint32_t p0_, uint32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC97F0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3463_124528(uint64_t p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC99D4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3464_124529(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC9BA8)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::ManagedAsset* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3465_124530(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC9CC0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3466_124531(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUiType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDC9EDC)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3467_124532(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCA0B0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3468_124533(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCA330)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3469_124534(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCA554)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3470_124535(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarParameter p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCA794)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3471_124536(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCAA30)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3472_124537(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCAC00)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3473_124538(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::PerkSlotIndex p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCAE4C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3474_124539(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCB004)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3475_124540(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCB200)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3476_124541(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCB3E4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarUiType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3477_124542(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCB5CC)(this, p0_); } DLL2SDK::Assembly_CSharp::FrontEnd::EMapEarthType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3478_124543(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCB790)(this, p0_); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarAdapterType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3479_124544(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCB954)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3480_124545(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCBB18)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3481_124546(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint64_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCBC74)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3482_124547(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EEquipedState p2_, uint64_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCBDDC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3483_124548(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCBFCC)(this, p0_); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3484_124549(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCC1E8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3485_124550(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCC414)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3486_124551(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xDCC660)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3487_124552(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::DateTime p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCC914)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3488_124553(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_, bool* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCCAF8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3489_124554(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_, bool* p2_, bool* p3_, bool* p4_, bool* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCCC68)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3490_124555(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EFunctionButtonType p1_, int32_t p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCCE00)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3491_124556(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCCFE8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::FrontEnd::RoundLanternAnnoucement* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3492_124557(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCD218)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3493_124558(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCD434)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Character* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3494_124559(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCD5A4)(this, p0_); } DLL2SDK::Assembly_CSharp::FrontEnd::CommonAvatarController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3495_124560(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCD7C0)(this, p0_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_Weapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3496_124561(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCD9DC)(this, p0_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarController_WinnerCircle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3497_124562(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCDBF8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3498_124563(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCDE14)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3499_124564(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1AC84)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3500_124565(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1A7A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3501_124566(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_, uint64_t p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCDF84)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3502_124567(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xDCE0F8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3503_124568(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCE314)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3504_124569(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCE494)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3505_124570(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyMapTopBarStyle p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCE664)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3506_124571(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType p1_, int32_t p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_, bool p7_, bool p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCE874)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3507_124572(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCEAB8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3508_124573(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCEC28)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3509_124574(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCEDE0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3510_124575(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::LoadoutMainTabType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCEF44)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3511_124576(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCF0FC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3512_124577(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, bool p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCF2DC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3513_124578(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCF46C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3514_124579(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCF5F0)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3515_124580(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCF768)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3516_124581(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCF90C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3517_124582(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCFAA4)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3518_124583(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCFC3C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3519_124584(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCFDD4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3520_124585(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EPlaylistState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDCFF54)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3521_124586(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, bool p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD010C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3522_124587(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD02C0)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3523_124588(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, int32_t p3_, DLL2SDK::CSProto::msg::EMatchServiceModule p4_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD04B8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3524_124589(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, int32_t p3_, DLL2SDK::CSProto::msg::EMatchServiceModule p4_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD0728)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3525_124590(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, DLL2SDK::CSProto::msg::EMatchServiceModule p3_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD0978)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3526_124591(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::EMatchServiceModule p3_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD0BBC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3527_124592(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p1_, DLL2SDK::CSProto::msg::EMatchServiceModule p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD0E14)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3528_124593(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD1044)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3529_124594(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD11B0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3530_124595(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD1368)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3531_124596(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD15E4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::FrontEnd::SceneRootSelector* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3532_124597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD1788)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3533_124598(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p2_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD1990)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3534_124599(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p2_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType p3_, bool p4_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p5_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD1B9C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3535_124600(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD1E1C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3536_124601(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD1FA8)(this, p0_, p1_, p2_, p3_, p4_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3537_124602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD2150)(this); } DLL2SDK::Assembly_CSharp::GameBase::Loading::EIIPSState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3538_124603(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD2250)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3539_124604(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, uint32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD2414)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3540_124605(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GCloud::Dolphin::MessageBoxType p2_, bool p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD260C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3541_124606(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD27F8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3542_124607(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ClientState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD2958)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3543_124608(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::Dolphin::NewVersionInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD2B10)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3544_124609(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE p1_, DLL2SDK::Assembly_CSharp::GCloud::Dolphin::UpdateType p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD2CF8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3545_124610(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileErrorCodeCheck_error_type p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD2F34)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3546_124611(DLL2SDK::Assembly_CSharp::GameBase::Loading::EDolphinVersionCfgType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD3104)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinServerConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3547_124612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD3348)(this); } DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3548_124613(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD3550)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3549_124614(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferInitStage p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD376C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3550_124615(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t* p2_, uint64_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD3944)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::EStartDownloadRet DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3551_124616(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD3ABC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3552_124617(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferRestoreStage p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD3CC0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3553_124618(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, bool p3_, uint32_t p4_, DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferBatchDownloadType p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD3E98)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3554_124619(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD40A4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3555_124620(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD4278)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3556_124621(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorState p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD444C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3557_124622(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD461C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3558_124623(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD4780)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3559_124624(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, int64_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD4954)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3560_124625(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD4AE0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3561_124626(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD4C54)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechTranslateType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3562_124627(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD4EAC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3563_124628(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD5070)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3564_124629(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD51F0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3565_124630(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD53CC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3566_124631(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD5584)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3567_124632(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD5764)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3568_124633(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode p1_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType p2_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD5964)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3569_124634(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD5BD0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3570_124635(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD5DA0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3571_124636(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD5F74)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3572_124637(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD60E8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3573_124638(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD62D0)(this, p0_, p1_, p2_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3574_124639(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD64BC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceSystemRoomData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3575_124640(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD6628)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3576_124641(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD6858)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3577_124642(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD69C0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3578_124643(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD6B84)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3579_124644(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD6D48)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3580_124645(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD6F18)(this, p0_); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3581_124646(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD70DC)(this, p0_); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3582_124647(DLL2SDK::Assembly_CSharp::GCloud::ChannelType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD72C8)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3583_124648(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD74B4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3584_124649(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD768C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3585_124650(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD788C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3586_124651(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD7A60)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3587_124652(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD7C68)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3588_124653(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::LoginResult p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD7E38)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3589_124654(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD8004)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3590_124655(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p1_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD8238)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3591_124656(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform* p1_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD8444)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3592_124657(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerLoginAreaTypes p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD86B8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3593_124658(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD8870)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3594_124659(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD8A40)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3595_124660(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD8C10)(this, p0_, p1_); } DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3596_124661(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD8E68)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3597_124662(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD9084)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3598_124663(DLL2SDK::Array* p0_, int32_t p1_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xDD9274)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GPUSkinModelComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3599_124664(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD93A4)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::GPUSkinModelComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3600_124665(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD95C0)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::StaticBatchRenderer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3601_124666(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD97F0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3602_124667(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDD9B54)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3603_124668(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xDD9E84)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3604_124669(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDA180)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3605_124670(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDA4BC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3606_124671(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDA63C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3607_124672(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDA808)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameUI::BaseUIView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3608_124673(DLL2SDK::Assembly_CSharp::EAssetID p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDA990)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3609_124674(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDABD4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3610_124675(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDAE34)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3611_124676(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDB0A8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3612_124677(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDB294)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3613_124678(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p7_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDB42C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3614_124679(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p2_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDB764)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3615_124680(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p6_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDBB0C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindow* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3616_124681(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p3_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDBE08)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindow* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3617_124682(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDC11C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::UIAnchor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3618_124683(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDC3B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3619_124684(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint64_t p2_, int32_t p3_, int32_t p4_, uint64_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDC628)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3620_124685(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, bool p4_, DLL2SDK::mscorlib::System::Nullable_1 p5_, DLL2SDK::mscorlib::System::Nullable_1 p6_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Nullable_1)>(DLL2SDK::GameAssemblyBase + 0xDDC7B8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameUI::BasePopupWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3621_124686(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::GameUI::EGUIWindowShowMode p3_, bool p4_, bool p5_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDCA20)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3622_124687(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDCD08)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::CrossHairViewBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3623_124688(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ECrossHairType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDCF18)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3624_124689(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Rect p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDD170)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3625_124690(DLL2SDK::Assembly_CSharp::ECrossHairHitType p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDD36C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3626_124691(DLL2SDK::Assembly_CSharp::ECrossHairHitType p0_, bool p1_, bool p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, bool p4_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDD53C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::CSProto::msg::EMatchServiceModule DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3627_124692(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDD76C)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3628_124693(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDD930)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::AttackableInfoDebugItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3629_124694(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDDCA8)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::BRPerkFeedbackItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3630_124695(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDDEC4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3631_124696(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EGameLogoType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDE0E0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3632_124697(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t* p2_, uint32_t* p3_, uint32_t* p4_, uint32_t* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDE298)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfoHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3633_124698(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDE43C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObjectInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3634_124699(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDE658)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::EnemyDistanceHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3635_124700(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDE888)(this, p0_); } DLL2SDK::Assembly_CSharp::EnemyDist* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3636_124701(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDEAA4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3637_124702(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDECD4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameBase::FeedBackItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3638_124703(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDEE74)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3639_124704(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDF0A0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3640_124705(DLL2SDK::Assembly_CSharp::GameEngine::EFireMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDF224)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3641_124706(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameEngine::EFireMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDF3E0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::EventChannel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3642_124707(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDF5B0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3643_124708(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDF7CC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3644_124709(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::Assembly_CSharp::GameBase::EInjureNumberDirection p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDF928)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::EInjureNumberDirection DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3645_124710(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDFB88)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3646_124711(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, int16_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDFD78)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3647_124712(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDDFECC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3648_124713(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE0048)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3649_124714(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ECamp p3_, float p4_, uint32_t p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE01E4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameBase::PawnTopAIDebugInfoHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3650_124715(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE03F0)(this, p0_); } DLL2SDK::Assembly_CSharp::PawnTopAIDebugInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3651_124716(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE060C)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3652_124717(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE083C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3653_124718(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE09EC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::PawnTopNameHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3654_124719(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE0B78)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::PawnTopName* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3655_124720(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE0D94)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::PerkFeedbackItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3656_124721(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE0FC4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3657_124722(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE11E0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::JoySticksPanelController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3658_124723(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE135C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3659_124724(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE1578)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3660_124725(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE173C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3661_124726(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE1908)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD_ButtonTypeInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3662_124727(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::DriveButtonType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE1AC0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleHUD_VehicleUIInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3663_124728(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE1D18)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3664_124729(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleHUDState p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE1F70)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3665_124730(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE213C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3666_124731(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE2314)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3667_124732(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE24F8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3668_124733(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE26C4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3669_124734(DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE28A0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3670_124735(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE2A5C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3671_124736(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Rect p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE2C14)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3672_124737(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Rect p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE2E58)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3673_124738(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Rect p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE3070)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::EArrowDirection DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3674_124739(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Rect p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE32A0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::EScreenPos DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3675_124740(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Rect p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE34E8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::ZMGoldAddNumberHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3676_124741(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE3730)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::InjureNumberHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3677_124742(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE394C)(this, p0_); } DLL2SDK::Assembly_CSharp::ZMSignItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3678_124743(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE3B68)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3679_124744(DLL2SDK::mscorlib::System::Object* p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE3D98)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3680_124745(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE3EF4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::BloodGUIController_BloodItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3681_124746(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE405C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3682_124747(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE42A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3683_124748(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EMessagePos p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE4460)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3684_124749(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE463C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3685_124750(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE47AC)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3686_124751(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xDE4970)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3687_124752(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE4B8C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3688_124753(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE4DE4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::PVEThrowWeaponItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3689_124754(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE4FB0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3690_124755(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE51DC)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3691_124756(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE534C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3692_124757(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE54A8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3693_124758(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE567C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3694_124759(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE5854)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3695_124760(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE5A70)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::MessageArea* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3696_124761(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EMessagePos p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE5C8C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3697_124762(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE5EE4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3698_124763(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE606C)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3699_124764(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE61E8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3700_124765(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE6368)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3701_124766(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE6598)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::TacticalTeamPawnManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3702_124767(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE6780)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3703_124768(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE69B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3704_124769(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UISprite* p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE6B1C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3705_124770(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::TacticalAllySprite* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE6D90)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3706_124771(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TacticalAllySprite* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE6FF4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3707_124772(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xDE7294)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::TacticalEnemyPawnManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3708_124773(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE75A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3709_124774(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE77D8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3710_124775(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE79AC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3711_124776(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE7C24)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3712_124777(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE7EA8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3713_124778(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE808C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3714_124779(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xDE82A0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3715_124780(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xDE8590)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3716_124781(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Rect p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE87E8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3717_124782(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Rect p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE89F8)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3718_124783(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE8C20)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3719_124784(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE8DB0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3720_124785(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE8F70)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3721_124786(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE90F4)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3722_124787(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE927C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3723_124788(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils_EOverlapStrategy p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE93F4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3724_124789(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::TacticalUtils_EOverlapStrategy p1_, int32_t p2_, uint32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE95E0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3725_124790(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE97C8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3726_124791(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE9928)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TweenFloat* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3727_124792(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE9AA8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3728_124793(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, bool p4_, DLL2SDK::Assembly_CSharp::GameUI::SequenceObject_PlayMode p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE9D14)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3729_124794(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameUI::SequenceObject_PlayMode p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDE9F20)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3730_124795(bool p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EInteractiveAction p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, float p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, int32_t p9_, DLL2SDK::mscorlib::System::Object* p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEA114)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3731_124796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEA40C)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3732_124797(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::GameEngine::EInteractiveAction p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, float p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, int32_t p10_, DLL2SDK::mscorlib::System::Object* p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEA614)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3733_124798(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::GameHudState p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEA87C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3734_124799(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEAA50)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3735_124800(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::GameHudState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEABA8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3736_124801(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::Assembly_CSharp::GameBase::LoginResult p2_, DLL2SDK::Assembly_CSharp::GameUI::EReconnectAction p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEAD8C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::EReconnectAction DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3737_124802(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::LoginResult p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEAFA0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3738_124803(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEB1A0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3739_124804(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEB328)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3740_124805(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEB50C)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3741_124806(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEB6DC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3742_124807(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEB844)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3743_124808(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, float p4_, float p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEBA08)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3744_124809(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEBBC0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3745_124810(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEBD88)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::OffScreenGoodsInfoHud* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3746_124811(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEBF6C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::InScreenGoodsInfoHud* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3747_124812(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEC198)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3748_124813(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsType p3_, DLL2SDK::mscorlib::System::Object* p4_, float p5_, float p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEC3C4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3749_124814(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::GameUI::SceneGoodsType p3_, DLL2SDK::mscorlib::System::Object* p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEC5F4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3750_124815(DLL2SDK::Assembly_CSharp::FrontEnd::EFunctionButtonType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEC80C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3751_124816(DLL2SDK::Assembly_CSharp::FrontEnd::EFunctionButtonType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEC9D8)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3752_124817(DLL2SDK::Assembly_CSharp::GameBase::ENetworkStatus p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDECB94)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3753_124818(DLL2SDK::Assembly_CSharp::ModeMatching::MainModeItemType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDECD68)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3754_124819(DLL2SDK::Assembly_CSharp::ModeMatching::MainModeItemType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDECF34)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3755_124820(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDED0F0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3756_124821(DLL2SDK::CSProto::msg::ActvAwardTypeEnum p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDED2E8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3757_124822(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDED4C4)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3758_124823(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDED5DC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3759_124824(int32_t p0_, int32_t p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDED75C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3760_124825(int32_t* p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDED898)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3761_124826(DLL2SDK::Assembly_CSharp::EAssetID p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDED9B4)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Component* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3762_124827(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEDB58)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UIAnchor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3763_124828(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p1_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEDDD0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3764_124829(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEE07C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3765_124830(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EGUILayer p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEE2D4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UIPanel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3766_124831(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEE4D0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3767_124832(DLL2SDK::Assembly_CSharp::EAssetID p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEE71C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3768_124833(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEE908)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::BuildActor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3769_124834(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEEA5C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameBase::BuildActor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3770_124835(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEECFC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3771_124836(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEEF28)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3772_124837(DLL2SDK::mscorlib::System::Object* p0_, uint16_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEF084)(this, p0_, p1_, p2_); } uint16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3773_124838(uint32_t p0_, DLL2SDK::mscorlib::System::String* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEF1D8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3774_124839(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEF308)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameEngine::PaintMesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3775_124840(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEF4BC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3776_124841(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEF6E8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3777_124842(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEF8BC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3778_124843(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEFA5C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3779_124844(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UIPreZManager_EPreZUIType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEFD6C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3780_124845(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UIPreZManager_EPreZUIType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDEFF90)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3781_124846(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EModuleOpenFlag p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF01B0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3782_124847(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF0380)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3783_124848(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF0550)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3784_124849(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, uint32_t p7_, uint64_t p8_, uint32_t p9_, uint32_t p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF0714)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3785_124850(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xDF08E4)(this, p0_, p1_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3786_124851(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF0B10)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3787_124852(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xDF0C74)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3788_124853(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF0EA0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3789_124854(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xDF10CC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3790_124855(DLL2SDK::mscorlib::System::Object* p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF12F8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3791_124856(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore_EPVEContentType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF1444)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3792_124857(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EConfId p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF1614)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3793_124858(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EConfId p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF17CC)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3794_124859(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EConfId p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF199C)(this, p0_, p1_); } DLL2SDK::CSProto::msg::ConfData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3795_124860(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EConfId p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF1B6C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3796_124861(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF1DC4)(this, p0_, p1_, p2_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3797_124862(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF1F20)(this, p0_, p1_); } DLL2SDK::CSProto::msg::AccumateRechargeRecord* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3798_124863(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF208C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3799_124864(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EPlayerPunishType p1_, uint32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF22B8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3800_124865(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF24A4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3801_124866(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF25FC)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3802_124867(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECurrencyType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF27E4)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3803_124868(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::GAMESHOPTYPE p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF29B4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Room::AllocRoomReqDataMode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3804_124869(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF2B84)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3805_124870(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF2DA0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3806_124871(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::EMatchServiceModule p3_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF2FC8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3807_124872(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p3_, bool p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF3220)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3808_124873(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::CSProto::msg::EMatchServiceModule p3_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums p4_, DLL2SDK::CSProto::msg::EPPMode p5_, bool p6_, bool p7_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p8_, DLL2SDK::mscorlib::System::Object* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF3444)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3809_124874(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::CSProto::msg::EMatchServiceModule p3_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums p4_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p5_, DLL2SDK::CSProto::msg::EPPMode p6_, uint32_t p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, bool p10_, uint32_t p11_, DLL2SDK::mscorlib::System::Object* p12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF371C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3810_124875(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::CSProto::msg::EMatchServiceModule p4_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p5_, int32_t p6_, uint32_t p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, bool p10_, DLL2SDK::CSProto::msg::EPPMode p11_, uint32_t p12_, bool p13_, int32_t p14_, DLL2SDK::mscorlib::System::Object* p15_, bool p16_, int32_t p17_, DLL2SDK::mscorlib::System::Object* p18_, DLL2SDK::mscorlib::System::Object* p19_, DLL2SDK::mscorlib::System::Object* p20_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF3A20)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_, p14_, p15_, p16_, p17_, p18_, p19_, p20_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3811_124876(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::EFetchInfoReason p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF3D60)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3812_124877(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF3F18)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3813_124878(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::CSProto::msg::enmInviteChannel p4_, uint64_t p5_, DLL2SDK::CSProto::msg::EEnterRoomSource p6_, DLL2SDK::CSProto::msg::ETicketJoinSource p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF40A0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameUI::Room::EEnterResResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3814_124879(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, uint32_t* p3_, uint32_t* p4_, int32_t* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF4318)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3815_124880(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, uint32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF4570)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3816_124881(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::CSProto::msg::enmGroupRoomFriendType p2_, DLL2SDK::CSProto::msg::EMatchInviteSource p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF4704)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3817_124882(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF4918)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3818_124883(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, uint32_t p3_, uint64_t p4_, DLL2SDK::CSProto::msg::EMatchInviteSource p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF4AB4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3819_124884(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, uint32_t p3_, bool p4_, bool p5_, uint64_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF4CB4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3820_124885(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, bool* p3_, uint64_t* p4_, uint32_t* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF4E5C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3821_124886(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF503C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3822_124887(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF5288)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3823_124888(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, int32_t p6_, int32_t p7_, int32_t p8_, int32_t p9_, int32_t p10_, int32_t p11_, int32_t p12_, DLL2SDK::CSProto::msg::EPPMode p13_, int32_t p14_, DLL2SDK::mscorlib::System::Object* p15_, int32_t p16_, int32_t p17_, DLL2SDK::mscorlib::System::Object* p18_, int32_t p19_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomChangeSetting p20_, int32_t p21_, DLL2SDK::mscorlib::System::Object* p22_, DLL2SDK::mscorlib::System::Object* p23_, bool p24_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF53F8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_, p14_, p15_, p16_, p17_, p18_, p19_, p20_, p21_, p22_, p23_, p24_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3824_124889(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF5734)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3825_124890(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF58C8)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3826_124891(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::mscorlib::System::String* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF5A3C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3827_124892(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::CSProto::msg::enmInviteChannel p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF5CA0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3828_124893(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF5E90)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3829_124894(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF6104)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3830_124895(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, uint32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF62E4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3831_124896(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomQuitReason p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF64D4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3832_124897(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF668C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3833_124898(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF67F4)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3834_124899(DLL2SDK::CSProto::msg::EMatchServiceModule p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF69B8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3835_124900(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF6B74)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3836_124901(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xDF6CCC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3837_124902(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::CSProto::msg::EMatchServiceModule p6_, bool p7_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p8_, int32_t p9_, uint32_t p10_, DLL2SDK::mscorlib::System::Object* p11_, DLL2SDK::mscorlib::System::Object* p12_, bool p13_, DLL2SDK::CSProto::msg::EPPMode p14_, uint32_t p15_, bool p16_, int32_t p17_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF6EE8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_, p14_, p15_, p16_, p17_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3838_124903(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF71DC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3839_124904(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF733C)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3840_124905(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0xDF74B4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3841_124906(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF7744)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3842_124907(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::GameUI::Room::EInvitationType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF7960)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3843_124908(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::GameUI::Room::EInvitationType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF7B38)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3844_124909(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF7D2C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3845_124910(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xDF7E94)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3846_124911(DLL2SDK::mscorlib::System::Object* p0_, float p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF80DC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3847_124912(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::CarBomb_DestructEffectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF8244)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3848_124913(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::CarBomb_DestructEffectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF859C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3849_124914(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EDestructSceneObjType p1_, uint32_t p2_, uint32_t p3_, float p4_, float p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF8754)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3850_124915(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p5_, float p6_, float p7_, uint32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF8964)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3851_124916(DLL2SDK::UnityEngine::UnityEngine::Bounds p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF8C2C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::DestructibleSceneObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3852_124917(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF8DA4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3853_124918(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_DestructibleSceneObjectCommon_DestructibleSceneObjectInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF8FD0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3854_124919(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, float p3_, uint32_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF91B0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameBase::ConfigDestructibleSceneObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3855_124920(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF9330)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3856_124921(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EDestructSceneObjType p1_, uint32_t p2_, uint32_t p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF955C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameBase::ExperProperty* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3857_124922(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EExperId p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF9760)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3858_124923(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF99B8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::ExplodeFire* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3859_124924(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF9B48)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3860_124925(DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF9D74)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EActorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3861_124926(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDF9F2C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3862_124927(DLL2SDK::Assembly_CSharp::EActorType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFA0F0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3863_124928(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::GuardDog_DieType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFA2AC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::ItemResData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3864_124929(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFA464)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3865_124930(int32_t p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponPartName* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFA690)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3866_124931(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EQualityType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFA874)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3867_124932(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EQualityType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFAA64)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EEquipedState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3868_124933(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFAC20)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3869_124934(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFADE0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3870_124935(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFAFB0)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3871_124936(uint64_t p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFB1AC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3872_124937(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFB2DC)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EquipmentType* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3873_124938(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFB4F8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3874_124939(uint64_t p0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFB718)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3875_124940(uint64_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFB8EC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3876_124941(uint64_t p0_, DLL2SDK::Assembly_CSharp::GameBase::PlayerItemData_EItemMainType p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFBA10)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3877_124942(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, DLL2SDK::Assembly_CSharp::Network::CAREPACKAGE_TYPE p5_, DLL2SDK::CSProto::msg::ECamp p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFBC08)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3878_124943(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_CarePackageCommon_CarePackageInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFBE3C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::CarePackage* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3879_124944(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFC084)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3880_124945(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFC2B0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3881_124946(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFC628)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3882_124947(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFC988)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3883_124948(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFCCD0)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3884_124949(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFD014)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3885_124950(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, int32_t p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFD324)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3886_124951(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFD6A0)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3887_124952(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFD9CC)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3888_124953(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFDD18)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3889_124954(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFE070)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3890_124955(DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarController_SightUpdateInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFE3DC)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::LineRenderEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3891_124956(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFE588)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3892_124957(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFE7A4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_AttackPlayerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3893_124958(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFEA28)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3894_124959(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_DieType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFEC54)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3895_124960(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFEE0C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3896_124961(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::CSProto::msg::ECamp p3_, uint32_t p4_, uint32_t p5_, uint64_t p6_, uint32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFF014)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3897_124962(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFF2F4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3898_124963(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawn_DieType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFF520)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3899_124964(uint32_t p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFF6F0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3900_124965(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn_DieType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFF820)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3901_124966(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::CSProto::msg::ECamp p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, uint8_t p7_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFF9D8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3902_124967(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFFC48)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3903_124968(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn_DieType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xDFFE74)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3904_124969(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::CSProto::msg::ECamp p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, uint8_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0002C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::GameBase::SentryGunPawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3905_124970(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE00280)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3906_124971(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane_DieType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE004AC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::UAVAirplane* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3907_124972(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE00664)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3908_124973(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn_DieType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE00890)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3909_124974(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::CSProto::msg::ECamp p3_, uint32_t p4_, uint32_t p5_, uint32_t p6_, DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType p7_, uint8_t p8_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE00A5C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3910_124975(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE00CEC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3911_124976(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_ECameraAngleState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE00F18)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove_CameraAngleChangeMode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3912_124977() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE010D0)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3913_124978(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, uint32_t p8_, uint32_t p9_, bool p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE012D8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } DLL2SDK::Assembly_CSharp::UIWidget_Pivot DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3914_124979(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE014BC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::NGUIText_Alignment DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3915_124980(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE01694)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UILabel_Effect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3916_124981(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0186C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3917_124982(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ELoadingState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE01A40)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3918_124983(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ELoadingState p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE01BF8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::LoadingData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3919_124984(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ELoadingState p1_, DLL2SDK::Assembly_CSharp::GameBase::ELoadingSceneType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE01DC4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3920_124985(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE02070)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3921_124986(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE021F0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3922_124987(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE023C4)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3923_124988(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE0257C)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3924_124989(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE02798)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3925_124990(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE029B4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3926_124991(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE02B6C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::ENetMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3927_124992(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE02D2C)(this, p0_); } DLL2SDK::CSProto::msg::EGameType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3928_124993(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE02EEC)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::GameConstructor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3929_124994(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE030D8)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3930_124995(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0331C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3931_124996(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE034DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3932_124997(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xE035FC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3933_124998(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE038EC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3934_124999(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE03A70)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3935_125000(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE03C00)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3936_125001(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE03D90)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3937_125002(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ModeMatching::EPVEModeLevelLockedReason p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE03F4C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3938_125003(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0411C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3939_125004(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE042EC)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3940_125005(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE044D8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3941_125006(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, DLL2SDK::Assembly_CSharp::GameBase::LevelHardnessChoice)>(DLL2SDK::GameAssemblyBase + 0xE046A8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3942_125007(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0491C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3943_125008(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_, bool p4_, bool p5_, bool p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE04AD0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3944_125009(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE04C60)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3945_125010(uint32_t p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE04ED8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3946_125011(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05040)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3947_125012(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05258)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3948_125013(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, int32_t p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05474)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3949_125014(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05604)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3950_125015(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05788)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3951_125016(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ECLEventType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05940)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3952_125017(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05B24)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3953_125018(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05C90)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3954_125019(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ECLEventType p1_, uint32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05DF0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3955_125020(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE05FC8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3956_125021(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameBase::ECLPlayType p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, DLL2SDK::Assembly_CSharp::GameBase::ECLAreaLimit p6_, DLL2SDK::Assembly_CSharp::GameBase::ECLTeamCountLimit p7_, DLL2SDK::Assembly_CSharp::GameBase::ECLMPTeamCountLimit p8_, DLL2SDK::Assembly_CSharp::GameBase::ECLCharacterMsgPlayType p9_, int32_t p10_, int32_t p11_, int32_t p12_, int32_t p13_, uint32_t p14_, int32_t p15_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE06134)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_, p14_, p15_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3957_125022(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE06464)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3958_125023(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::GCLInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE066DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3959_125024(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::GCLInfo* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE06934)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3960_125025(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioFlagType p5_, uint32_t p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE06C30)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3961_125026(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::ECLCharacterMsgPlayType p2_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioFlagType p6_, uint32_t p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE06EB0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3962_125027(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool* p2_, uint32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE07170)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3963_125028(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioFlagType p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE072E8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3964_125029(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE074DC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3965_125030(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0764C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3966_125031(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0782C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3967_125032(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ECLAreaLimit p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE07998)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3968_125033(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ECLTeamCountLimit p1_, DLL2SDK::Assembly_CSharp::GameBase::ECLMPTeamCountLimit p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE07B68)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3969_125034(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ECLTeamCountLimit p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE07D7C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3970_125035(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ECLMPTeamCountLimit p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE07F4C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3971_125036(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameBase::ECLPlayType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0811C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3972_125037(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ECLEventType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE08314)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3973_125038(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Nullable_1 p3_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0xE084E0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3974_125039(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE086E8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3975_125040(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE088A0)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3976_125041(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE089F8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3977_125042(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EndDataEx_ERecordFinalBy p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE08C14)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3978_125043(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE08DCC)(this, p0_, p1_, p2_, p3_, p4_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3979_125044(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE08F50)(this, p0_, p1_); } DLL2SDK::CSProto::msg::SPveFightInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3980_125045(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE090A0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::SceneInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3981_125046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE092BC)(this); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3982_125047(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE094C4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3983_125048(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, uint16_t p3_, uint32_t p4_, uint64_t p5_, bool p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE09640)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3984_125049(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EFrontEndState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE097E4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Room::EMpBtnState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3985_125050(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0999C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3986_125051(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ESeasonState p1_, bool p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE09B60)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3987_125052(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE09D38)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3988_125053(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE09EFC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3989_125054(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0A0B4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRChatController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3990_125055(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0A248)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3991_125056(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0A464)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3992_125057(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::CSProto::msg::ECamp p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0A634)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3993_125058(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::UltSkillHud_UltState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0A818)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3994_125059(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0A9D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3995_125060(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0ABA0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3996_125061(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::FireBGMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0AD70)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3997_125062(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0AF28)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3998_125063(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0B0F8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp3999_125064(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0B2E0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4000_125065(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0B4B4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4001_125066(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC12218)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4002_125067(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0B66C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4003_125068(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyMapTopBarStyle p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0B824)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4004_125069(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0B9F4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4005_125070(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0BBAC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4006_125071(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0BD48)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4007_125072(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0BF30)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4008_125073(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC27FE8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4009_125074(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC279DC)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4010_125075(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC282E4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4011_125076(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EPaymentSourceType p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::CSProto::msg::PaymentType p5_, int32_t p6_, int32_t p7_, int32_t p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::Assembly_CSharp::GameShop::EPaymentConfirmPopWindow p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0C0E8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4012_125077(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EPaymentSourceType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::PaymentType p3_, DLL2SDK::Assembly_CSharp::GameShop::EPaymentConfirmPopWindow p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0C380)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4013_125078(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EPaymentSourceType p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::CSProto::msg::PaymentType p5_, int32_t p6_, int32_t p7_, int32_t p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::Assembly_CSharp::GameShop::EPaymentConfirmPopWindow p10_, DLL2SDK::mscorlib::System::Object* p11_, bool p12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0C5D8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4014_125079(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameShop::EPaymentConfirmPopWindow p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0C88C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4015_125080(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::PaymentType p2_, bool p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::CSProto::msg::PaymentType, bool)>(DLL2SDK::GameAssemblyBase + 0xE0CA44)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4016_125081(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::PaymentType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0CCC8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Settlement::PersonalInfoHistoryRecord* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4017_125082(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0CEB8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4018_125083(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0D0D4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4019_125084(DLL2SDK::mscorlib::System::Collections::Generic::List_1* p0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE0D248)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4020_125085(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0D48C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4021_125086(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xE0D720)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4022_125087(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Settlement::PlayerExpDetailInfo* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::CSProto::msg::EGameType p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0D9A4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4023_125088(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE0DC74)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4024_125089(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE0DEEC)(this, p0_, p1_, p2_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4025_125090(uint64_t p0_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0E164)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4026_125091(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0E338)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4027_125092(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0E504)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4028_125093(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0E720)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4029_125094(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0E8D8)(this, p0_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4030_125095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0EA94)(this); } DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4031_125096(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0EC9C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4032_125097(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0EE60)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::ERedDotDataFlag DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4033_125098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0F030)(this); } DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4034_125099(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0F1E0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4035_125100(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0F40C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4036_125101(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameUI::ESelectType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0F628)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4037_125102(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameUI::ESelectType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0F804)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4038_125103(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE0F9D4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4039_125104(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0FC04)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4040_125105(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::Settlement::EBPBonusType p3_, bool p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0FDDC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4041_125106(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE0FFF8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4042_125107(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE10324)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4043_125108(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassNewLevelAwardController_EParentControllerType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE104E8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4044_125109(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, int32_t p3_, bool p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE106A0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4045_125110(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE10818)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4046_125111(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE10A34)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4047_125112(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE10BC8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4048_125113(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, float p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE10D60)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4049_125114(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE10EE8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4050_125115(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, float p5_, float p6_, float p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE11068)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4051_125116(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE11210)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4052_125117(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool*)>(DLL2SDK::GameAssemblyBase + 0xE113B4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::WinnerCircleShowData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4053_125118(DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory p0_, bool p1_, bool p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE115E4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::System_Core::System::Func_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4054_125119(bool p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE11870)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4055_125120(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE11A30)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4056_125121(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::Tutorial* p1_, bool p2_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE11C68)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Tutorial::Tutorial* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4057_125122(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE11F28)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4058_125123(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1219C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4059_125124(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1236C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4060_125125(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1253C)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4061_125126(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1270C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4062_125127(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE128F8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4063_125128(DLL2SDK::Assembly_CSharp::TLog::TLogFtueEventType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE12AD4)(this, p0_); } DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_Step DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4064_125129(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE12C78)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4065_125130(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_Step p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE12E3C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4066_125131(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_Step p1_, DLL2SDK::Assembly_CSharp::Tutorial::FtueTask_Protect_Step p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE12FF4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4067_125132(DLL2SDK::Assembly_CSharp::Tutorial::SkipStepReason p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE131E8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4068_125133(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1338C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4069_125134(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE13548)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4070_125135(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE13790)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4071_125136(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE13908)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4072_125137(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EGvoiceRoomType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE13AD8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4073_125138(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE13CA8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4074_125139(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE13EC4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4075_125140(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1404C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4076_125141(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE141DC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4077_125142(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialType p1_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE14440)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4078_125143(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE14648)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4079_125144(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::ETipPosition p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE147D4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4080_125145(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p5_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p6_, float p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE149B0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4081_125146(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::Tutorial::PVETutorialFlow p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE14B7C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Tutorial::Guideline* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4082_125147(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE14D74)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4083_125148(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE14FC8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Tutorial::Guideline* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4084_125149(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE151A0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4085_125150(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE153F8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4086_125151(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, bool p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_, DLL2SDK::mscorlib::System::Object* p11_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p12_, DLL2SDK::Assembly_CSharp::SPTutorialView_ETipsArrowType p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE15594)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4087_125152(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE15824)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4088_125153(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE159A4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4089_125154(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE15B5C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4090_125155(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE15D04)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4091_125156(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE15E84)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4092_125157(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE161C8)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4093_125158(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE16510)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_EVehicleControlType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4094_125159(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1672C)(this, p0_); } DLL2SDK::Assembly_CSharp::EActorType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4095_125160(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE168F0)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4096_125161(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE16AB0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_VehicleResourceConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4097_125162(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE16C80)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4098_125163(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE16E9C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4099_125164(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::EActorType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1706C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4100_125165(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1723C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4101_125166(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE173E0)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4102_125167(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE17574)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::PassenegerAniDirMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4103_125168(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE17724)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4104_125169(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE17900)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4105_125170(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE17AC4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4106_125171(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_WeaponInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE17CC4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4107_125172(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE17EE0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4108_125173(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1808C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleSeat* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4109_125174(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE18244)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4110_125175(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1849C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4111_125176(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE186F4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::SeatMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4112_125177(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE188CC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleWeaponMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4113_125178(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE18AA4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_SeatProperty DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4114_125179(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE18C7C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_SeatStandMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4115_125180(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE18F3C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::SeatMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4116_125181(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE19114)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_WeaponInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4117_125182(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE19314)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_WeaponInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4118_125183(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE195A0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4119_125184(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE19830)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4120_125185(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE199E8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4121_125186(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_WeaponInfo p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE19B70)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4122_125187(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE19DA0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4123_125188(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ENetRole p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE19F74)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4124_125189(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE1A12C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4125_125190(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1A348)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4126_125191(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1A4C4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4127_125192(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_ForceGetOffType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1A63C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_MiniMapShowType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4128_125193(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1A7F4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4129_125194(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::VehicleExportInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1A9B8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4130_125195(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1AC10)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4131_125196(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1ADE0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4132_125197(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::VehicleMoveData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1AF8C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4133_125198(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::Network::VehicleTouchRegion p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1B164)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4134_125199(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Network::EUSEVEHICLE_TYPE p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1B390)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4135_125200(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1B5BC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4136_125201(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1B790)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4137_125202(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::VehicleMoveData p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1B910)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4138_125203(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::VehicleMoveData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1BB10)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4139_125204(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1BD00)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4140_125205(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1BEC4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4141_125206(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1C088)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4142_125207(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1C200)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Rigidbody* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4143_125208(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1C3C8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4144_125209(DLL2SDK::Assembly_CSharp::GameEngine::VehicleRotor p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1C6F8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4145_125210(DLL2SDK::Assembly_CSharp::GameEngine::VehicleRotor p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1C8E0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4146_125211(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1CAD4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4147_125212(DLL2SDK::Assembly_CSharp::WaterLine p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1CC8C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4148_125213(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE1CE98)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4149_125214(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1D030)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4150_125215(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_, float p6_, float p7_, float p8_, int32_t p9_, bool p10_, bool p11_, float p12_, float p13_, float p14_, float p15_, DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveState p16_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1D254)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_, p14_, p15_, p16_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4151_125216(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, bool p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1D554)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4152_125217(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1D73C)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4153_125218(DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState p0_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1D92C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4154_125219(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1DBF0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4155_125220(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1DDB4)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4156_125221(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* p2_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1E074)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4157_125222(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_, float p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1E3E4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4158_125223(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1E684)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4159_125224(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1E898)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleEventProcessor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4160_125225(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1EA30)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4161_125226(float p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1EC4C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4162_125227(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, int32_t p3_) { return reinterpret_cast*, DLL2SDK::UnityEngine::UnityEngine::Vector3*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE1ED64)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4163_125228(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1F010)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4164_125229(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1F1FC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4165_125230(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* p1_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyErrorCorrection* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1F444)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4166_125231(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1F74C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4167_125232(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1F900)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4168_125233(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1FACC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::NZWheeledVehicleExportHelper_WheelInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4169_125234(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1FCA4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::NZVehicleWheelBrokenComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4170_125235(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE1FE90)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4171_125236(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE200BC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4172_125237(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE20308)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4173_125238(DLL2SDK::Assembly_CSharp::Rectangle p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE20538)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4174_125239(DLL2SDK::Assembly_CSharp::Rectangle p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE20740)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4175_125240(DLL2SDK::Assembly_CSharp::Rectangle p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE20970)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4176_125241(DLL2SDK::Assembly_CSharp::Rectangle p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE20B98)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4177_125242(DLL2SDK::Assembly_CSharp::Rectangle p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE20DB4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4178_125243(DLL2SDK::Assembly_CSharp::Rectangle p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE20FA8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4179_125244(DLL2SDK::Assembly_CSharp::Rectangle p0_, float p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE21194)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Config::SentryGunNPCInfoConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4180_125245(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE213AC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4181_125246(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::EShadowBladeAnimate p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE216D8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4182_125247(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* p1_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>* p2_, int32_t p3_, int32_t p4_, uint32_t p5_) { return reinterpret_cast*>*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*>*, int32_t, int32_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xE218AC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4183_125248(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, uint32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xE21BC0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4184_125249(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE21E34)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4185_125250(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE21FA4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4186_125251(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE221E4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4187_125252(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE22460)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionUnlockData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4188_125253(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE22660)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4189_125254(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE228A8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4190_125255(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE22AF0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4191_125256(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ERedDotDataFlag p2_, int32_t* p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::CSProto::msg::ERedDotDataFlag, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xE22D74)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4192_125257(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE23004)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4193_125258(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE23254)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4194_125259(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE23454)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4195_125260(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2360C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponPromotionGameMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4196_125261(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE23864)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::WeaponFireEffectConfigConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4197_125262(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE23A38)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::WeaponKillingEffectConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4198_125263(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE23D64)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4199_125264(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::YYBUpdateState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE24090)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4200_125265(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int64_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE24248)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4201_125266(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_, int64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE243E8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4202_125267(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int64_t p2_, int64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE24544)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4203_125268(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE246B0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4204_125269(DLL2SDK::Assembly_CSharp::AtmosphericSetting_EMode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE24830)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4205_125270(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE249D4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::CustomShadowmapProjector_ShadowMapConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4206_125271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE24B44)(this); } DLL2SDK::UnityEngine::UnityEngine::RenderTexture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4207_125272(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE24D4C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4208_125273(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE24F94)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4209_125274(float* p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE251D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4210_125275(DLL2SDK::UnityEngine::UnityEngine::Camera* p0_, DLL2SDK::UnityEngine::UnityEngine::RenderTexture* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE25324)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4211_125276(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::CubemapFace p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE257D8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4212_125277(int32_t p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE259B8)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4213_125278(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE25B30)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4214_125279(int32_t p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE25CB4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4215_125280(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE25F08)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4216_125281(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE26098)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4217_125282(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE26214)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4218_125283() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xE263BC)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4219_125284(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE265C4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4220_125285(DLL2SDK::UnityEngine::UnityEngine::Cubemap* p0_, DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE26838)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4221_125286(DLL2SDK::UnityEngine::UnityEngine::Cubemap* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE26CCC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4222_125287(DLL2SDK::UnityEngine::UnityEngine::Cubemap* p0_, DLL2SDK::UnityEngine::UnityEngine::CubemapFace p1_, DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2715C)(this, p0_, p1_, p2_, p3_, p4_); } double DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4223_125288(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE27644)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4224_125289(int32_t p0_, int32_t p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE27764)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4225_125290(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE279E0)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4226_125291(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE27BB8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4227_125292(DLL2SDK::Assembly_CSharp::IDataType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE27DAC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4228_125293(DLL2SDK::Assembly_CSharp::IDataPrologueType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE27F60)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4229_125294(DLL2SDK::Assembly_CSharp::IDataFTUEType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE28114)(this, p0_, p1_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4230_125295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE282C8)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4231_125296(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Bounds* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE283DC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4232_125297(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE28560)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4233_125298(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE286CC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4234_125299(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE288A4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4235_125300(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE28A74)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4236_125301(DLL2SDK::Assembly_CSharp::GameBase::LoginResult p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE28C44)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4237_125302(uint32_t p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE28E10)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4238_125303(bool p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE28F40)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4239_125304(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::ConnectDSStatus p1_, int64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE290C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4240_125305(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::ConnectDSStatus p1_, int64_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE29288)(this, p0_, p1_, p2_, p3_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4241_125306(DLL2SDK::Assembly_CSharp::Network::S2C_DirectConnReq p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE29460)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4242_125307(DLL2SDK::Assembly_CSharp::Network::S2C_DirectConnReq p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE29658)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4243_125308(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE29860)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4244_125309(uint32_t p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE299B0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4245_125310(int64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE29AD0)(this, p0_); } DLL2SDK::Assembly_CSharp::Network::ConnectDSResult* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4246_125311(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Network::S2C_DirectConnReq* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE29BE8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Network::ConnectDSResult* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4247_125312(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::Network::S2C_DirectConnReq* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE29EAC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4248_125313(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, uint16_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2A180)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4249_125314(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2A308)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4250_125315(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2A488)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4251_125316(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2A6B4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4252_125317(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::DateTime p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2A8F8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::AppStoreAttributions* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4253_125318(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2AAEC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4254_125319(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::BeaconReporter_BeaconFirstLaunchReportEventData* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2AD08)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4255_125320(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2AF60)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4256_125321(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::LoginResult p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2B130)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4257_125322(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2B2E8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4258_125323(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2B4C0)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4259_125324(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2B63C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4260_125325(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ModuleResQuality p2_, DLL2SDK::Assembly_CSharp::ModuleState p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2B7A8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4261_125326(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ModuleResQuality p2_, uint32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2B9B8)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4262_125327(DLL2SDK::mscorlib::System::Object* p0_, wchar_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2BBA4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4263_125328(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::CSAccountRegister_Req* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2BCF4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4264_125329(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2BF84)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4265_125330(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2C15C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4266_125331(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2C2E0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4267_125332(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::GameLogin::EVersionUpdateInfoStyle p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2C4FC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4268_125333(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2C740)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4269_125334(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2C8DC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4270_125335(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2CA90)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4271_125336(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2CC88)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4272_125337(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EGamePauseReason p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2CEE0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4273_125338(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2D0C4)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4274_125339(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE2D3F4)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4275_125340(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2D610)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::ServerListConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4276_125341(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2D968)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4277_125342(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2DCC0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4278_125343(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2DEC0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::Assembly_CSharp::GameLogin::Game18PolicyData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4279_125344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2E180)(this); } DLL2SDK::Assembly_CSharp::GameLogin::IIPSUpdateCustomData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4280_125345(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2E388)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4281_125346(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2E5A4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameLogin::GrayUserCredential* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4282_125347(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2E75C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameLogin::GrayUserCredential* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4283_125348(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2E978)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameLogin::DolphinCDN* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4284_125349(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2EBD8)(this, p0_); } DLL2SDK::Assembly_CSharp::GameLogin::PufferCDN* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4285_125350(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2EDF4)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4286_125351(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_, DLL2SDK::mscorlib::System::String* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE2F010)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4287_125352(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE2F294)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4288_125353(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameLogin::EVersionUpdateInfoStyle p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2F4EC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4289_125354(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::Loading::EIIPSState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2F6A4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4290_125355(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_, int32_t* p3_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xE2F85C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4291_125356(DLL2SDK::Assembly_CSharp::OriginalMeshKey p0_, DLL2SDK::Assembly_CSharp::OriginalMeshKey p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2FAD4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4292_125357(DLL2SDK::Assembly_CSharp::OriginalMeshKey p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2FCE8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::OriginalMeshKey DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4293_125358(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE2FEB8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::SubstituteMeshCache* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4294_125359(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE300A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4295_125360(DLL2SDK::Assembly_CSharp::ModelOptimizeCache_OptimizedMeshInfo p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE302D8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4296_125361(DLL2SDK::Assembly_CSharp::ModelOptimizeSettings_OptimizeConfig p0_, DLL2SDK::Assembly_CSharp::EOptimizeTarget p1_, DLL2SDK::Assembly_CSharp::MeshOptimizeConfig p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE304B0)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4297_125362(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::LOD p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::UnityEngine::UnityEngine::LOD)>(DLL2SDK::GameAssemblyBase + 0xE306DC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4298_125363(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EOptimizeTarget p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE30958)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4299_125364(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE30B58)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::OptimizeBoneInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4300_125365(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE30DBC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::OptimizeBoneInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4301_125366(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3100C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4302_125367(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE3126C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4303_125368(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EOptimizeTarget p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE314E8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4304_125369(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::LOD p1_, DLL2SDK::Array* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xE316F8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4305_125370(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE31A10)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4306_125371(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE31C40)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4307_125372(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE31E70)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::CombinedRendererInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4308_125373(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE320FC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4309_125374(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE32328)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4310_125375(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE324BC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4311_125376(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE32710)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4312_125377(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE32890)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4313_125378(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xE32A20)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshBuildSettings DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4314_125379(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE32D1C)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4315_125380(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE32F7C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Network::ResPingMsg* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4316_125381(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE330E4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4317_125382(DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE33338)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4318_125383(DLL2SDK::Assembly_CSharp::Network::VehicleMoveData p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE33524)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Network::PingResult* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4319_125384(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint16_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE33704)(this, p0_, p1_, p2_, p3_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4320_125385(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3395C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4321_125386(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint16_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE33AC8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4322_125387(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE33C2C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4323_125388(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::PingStatus p1_, int64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE33E18)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4324_125389(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::PingStatus p1_, int64_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE33FE0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Network::PingResult* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4325_125390(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE341B8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4326_125391(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint16_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE34404)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4327_125392(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::System::System::Net::Sockets::SocketError p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE34584)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Network::GameServerState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4328_125393(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE34754)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4329_125394(bool p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE34918)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4330_125395(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xE34A40)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4331_125396(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE34C6C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4332_125397(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::DSError p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE34ED8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4333_125398(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE35090)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4334_125399(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::System::System::Net::Sockets::AddressFamily p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE35248)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Network::UdpClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4335_125400(DLL2SDK::mscorlib::System::Object* p0_, uint16_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE35400)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4336_125401(DLL2SDK::mscorlib::System::Object* p0_, intptr_t p1_, int32_t p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3564C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Network::UdpLocalSocket_Buffer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4337_125402(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE357CC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4338_125403(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE359E8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4339_125404(DLL2SDK::mscorlib::System::Object* p0_, uint16_t p1_, uint8_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE35B58)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::ENetworkStatus DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4340_125405(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE35CB8)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4341_125406(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE35E7C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4342_125407(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, int32_t* p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint32_t, uint64_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xE35FF8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4343_125408(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3616C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4344_125409(int32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE36398)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::ENetworkStatus DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4345_125410(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::NetworkState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE365C0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4346_125411(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::LoginResult p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE367C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4347_125412(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3698C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4348_125413(DLL2SDK::Assembly_CSharp::CubeCell p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE36B08)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4349_125414(DLL2SDK::Assembly_CSharp::CubeCell p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE36D50)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4350_125415(DLL2SDK::Assembly_CSharp::CubeCell p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE36FAC)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4351_125416(DLL2SDK::Assembly_CSharp::CubeCell p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE37220)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4352_125417(DLL2SDK::Assembly_CSharp::CubeCell p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE37440)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4353_125418(DLL2SDK::Assembly_CSharp::CubeCell p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE37670)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4354_125419(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE37890)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4355_125420(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE37A5C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4356_125421(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE37BEC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4357_125422(int32_t p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE37D58)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4358_125423(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE37ED0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4359_125424(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE38058)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::FoliageBatchRenderer_FoliageBatch DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4360_125425(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE382B4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4361_125426(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE384A4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FoliageLayer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4362_125427(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFoliageLayerType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE38678)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::FoliageType* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4363_125428(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE388D0)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4364_125429(int32_t p0_, DLL2SDK::Assembly_CSharp::EFoliageLOD p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE38B00)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EFoliageLOD DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4365_125430(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE38CCC)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1*>* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4366_125431(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EFoliageLOD p2_) { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, DLL2SDK::Assembly_CSharp::EFoliageLOD)>(DLL2SDK::GameAssemblyBase + 0xE38E8C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4367_125432(DLL2SDK::Assembly_CSharp::FoliageRendererStats p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE39100)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4368_125433(DLL2SDK::Assembly_CSharp::FoliageRendererStats p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE392BC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4369_125434(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE39494)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4370_125435(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3964C)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4371_125436(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE397D0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4372_125437(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Bounds p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3994C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FoliagePrototypeLOD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4373_125438(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFoliageLOD p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE39AEC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4374_125439(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE39D44)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4375_125440(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EFoliageLOD p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE39F24)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4376_125441(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE3A0DC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4377_125442(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3A30C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4378_125443(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p1_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3A55C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4379_125444(DLL2SDK::Assembly_CSharp::EOpenWorldStreamer p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3A76C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4380_125445(DLL2SDK::Assembly_CSharp::EOpenWorldStreamer p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3A928)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4381_125446(DLL2SDK::Assembly_CSharp::EOpenWorldStreamer p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3AADC)(this, p0_); } DLL2SDK::Assembly_CSharp::OpenWorldStreamer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4382_125447(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EOpenWorldStreamer p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3AC80)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4383_125448(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3AED8)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4384_125449(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3B058)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4385_125450(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3B210)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4386_125451(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector4* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3B39C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeLoadManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4387_125452(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3B508)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeJobSystem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4388_125453(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3B724)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4389_125454(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int16_t* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3B940)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4390_125455(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3BAD4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4391_125456(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3BC88)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4392_125457(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int16_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3BE54)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4393_125458(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3C02C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4394_125459(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int16_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3C208)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4395_125460(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3C3F0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4396_125461(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE3C5B4)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Bounds DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4397_125462(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3C7D0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::LandscapeRenderer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4398_125463(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3C97C)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4399_125464(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE3CBAC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4400_125465(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3CDC8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape_SOCLandscapeData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4401_125466(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3CF60)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4402_125467(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3D17C)(this, p0_, p1_, p2_, p3_, p4_); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4403_125468(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3D308)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchLoadRequest* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4404_125469(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3D460)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::Landscape* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4405_125470(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3D6C4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Landscape::HeightmapAtlas* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4406_125471(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3D8E0)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4407_125472(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3DAFC)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4408_125473(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3DC9C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4409_125474(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3DE28)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4410_125475(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Bounds p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3DFB0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4411_125476(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3E134)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4412_125477(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3E2C0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4413_125478(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3E43C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::SceneStreamingLOD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4414_125479(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3E5EC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::SceneStreamingLOD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4415_125480(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3E818)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4416_125481(DLL2SDK::Assembly_CSharp::SceneStreamingLayerInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3EA34)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4417_125482(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ESceneLayerType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3EC10)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4418_125483(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ESceneLayerType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3EDE0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4419_125484(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EStreamingPolicy p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3EF98)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4420_125485(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ESceneLayerType p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3F164)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4421_125486(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ESceneLayerType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3F380)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4422_125487(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3F550)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::PooledPrefabInstance* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4423_125488(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3F6F8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4424_125489(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::PVE::AIEnemyUpdateType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3F9B0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVE::SquadAI* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4425_125490(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3FB84)(this, p0_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4426_125491(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EActorType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3FDA0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVE::PVEAIPawn* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4427_125492(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE3FF88)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4428_125493(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::PVE::SpecialMove p2_, bool p3_, int32_t p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE401B8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::PVE::AICmd_FireAtEnemy* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4429_125494(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE403C4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVE::AICmd_FireFromCover* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4430_125495(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE405F4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVE::AICmd_GoCamp* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4431_125496(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, float p3_, bool p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE40848)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4432_125497(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE40AEC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4433_125498(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::SpecialMove p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE40C6C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4434_125499(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::SpecialMove p1_, bool p2_, int32_t p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE40E44)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4435_125500(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, float p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4103C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4436_125501(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE411F0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4437_125502(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::SpecialMove p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE41380)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4438_125503(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::ECommandStatus p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4156C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4439_125504(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE41724)(this, p0_); } DLL2SDK::Assembly_CSharp::PVE::EPerceptionType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4440_125505(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE418E8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4441_125506(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE41AAC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVE::AIReactChannel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4442_125507(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::EPerceptionType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE41C7C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4443_125508(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::PVE::EPerceptionType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE41ED4)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4444_125509(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE420A4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4445_125510(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::EPerceptionType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE422C0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4446_125511(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE42478)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4447_125512(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p4_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE426C4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4448_125513(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0xE4298C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4449_125514(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE42BD8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4450_125515(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE42DAC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4451_125516(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE42F80)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4452_125517(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPveAIControllerType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE431E0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4453_125518(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EPveAIControllerType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE433E0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::ClimbSpot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4454_125519(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE435B0)(this, p0_); } DLL2SDK::Assembly_CSharp::PVE::CrowdForceComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4455_125520(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE437E8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4456_125521(DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshBuildSettings p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE43A18)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4457_125522(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::SWS::splineMove* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE43C30)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4458_125523(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::PVE::ECommandStatus p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE43E94)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4459_125524(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE44068)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4460_125525(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, bool p4_, bool p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE441F4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4461_125526(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, int32_t p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4456C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Coroutine* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4462_125527(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE448D8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4463_125528(DLL2SDK::Assembly_CSharp::PVE::PVEAIController_SightUpdateInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE44C38)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4464_125529(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE44DE4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4465_125530(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE45018)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4466_125531(DLL2SDK::Assembly_CSharp::PVE::SpecialMove p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE451CC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4467_125532(DLL2SDK::Assembly_CSharp::PVE::SpecialMove p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE45378)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4468_125533(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE45554)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4469_125534(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::SpecialMove p1_, bool p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE456D8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4470_125535(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::SpecialMove p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE458B8)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4471_125536(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p4_, float p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE45A80)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_AIBehavior* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4472_125537(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE45E20)(this, p0_); } DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler_EHandleMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4473_125538(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4603C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVE::PVEAIFsmHelper* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4474_125539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4623C)(this); } DLL2SDK::Assembly_CSharp::PVE::PVEAIController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4475_125540(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE46444)(this, p0_); } DLL2SDK::Assembly_CSharp::PVE::AIPawnPlayerInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4476_125541(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE46660)(this, p0_); } DLL2SDK::Assembly_CSharp::CampSpot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4477_125542(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CampSpotType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4687C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4478_125543(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE46AD4)(this, p0_); } DLL2SDK::Assembly_CSharp::CoverSpot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4479_125544(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE46CF0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4480_125545(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::AIEnemyUpdateType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE46F0C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::DismemberSetup_ELimbType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4481_125546(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE470C4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::DismemberSetup_DisLimbData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4482_125547(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::DismemberSetup_ELimbType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE472C4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4483_125548(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::DismemberSetup_ELimbType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4751C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4484_125549(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE47710)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4485_125550(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EActorType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4792C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVE::UniqueKey* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4486_125551(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE47AF8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4487_125552(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE47D24)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4488_125553(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, int32_t p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE48034)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameUI::TipsMessageBoxHUD* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4489_125554(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE48204)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4490_125555(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_, uint32_t p2_, int32_t p3_) { return reinterpret_cast*, uint32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE48420)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4491_125556(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_, uint32_t p2_) { return reinterpret_cast*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xE486A0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4492_125557(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE48914)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4493_125558(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE48B6C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4494_125559(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::NetworkAIPawnBloodHUD_TweenAlphaType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE48CFC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::PVEBuffItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4495_125560(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE48EB4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4496_125561(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE490D0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::MPInteractiveObjectMapMark* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4497_125562(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4929C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::PVEBuffItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4498_125563(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE494EC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4499_125564(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EZMGetItemType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE49718)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4500_125565(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, uint32_t p2_, uint8_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE498E4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4501_125566(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE49A44)(this, p0_); } DLL2SDK::Assembly_CSharp::ZMReviveHud* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4502_125567(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE49C60)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4503_125568(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EZMTaskProgressBarStyle p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE49E7C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4504_125569(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4A034)(this, p0_); } DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnInitializeData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4505_125570(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4A250)(this, p0_); } DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4506_125571(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4A46C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVE::AIDropConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4507_125572(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4A698)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::AISkillSpawnSpot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4508_125573(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4A8C4)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4509_125574(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4AAE0)(this, p0_); } DLL2SDK::Assembly_CSharp::AISpawnSpot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4510_125575(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4ACFC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4511_125576(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_, DLL2SDK::Assembly_CSharp::EAssetID p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4AF18)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::LifelineManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4512_125577(DLL2SDK::Assembly_CSharp::ELifelineType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4B130)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Renderer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4513_125578(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4B374)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4514_125579(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, bool p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4B590)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4515_125580(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, bool p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4B740)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameBase::MatineeSequence* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4516_125581(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4B900)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4517_125582(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::DismemberPawnEx_ELimbType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4BB30)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4518_125583(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::MP::BehaviorConfig_TriggerVoiceConfig p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4BD0C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVE::MP::AIPawnEventProcessor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4519_125584(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4BEDC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4520_125585(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, DLL2SDK::Assembly_CSharp::Network::EAI_SPECIALMOVE_TYPES p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4C0F8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4521_125586(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVE::MP::ENetworkAIPawnStatus p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4C2F0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4522_125587(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4C4C8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4523_125588(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4C668)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4524_125589(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4C80C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4525_125590(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4CA58)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4526_125591(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4CBE8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4527_125592(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4CD74)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4528_125593(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4CFC8)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4529_125594(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4D138)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4530_125595(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE4D354)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::EPveAIControllerType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4531_125596(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4D5AC)(this, p0_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4532_125597(uint32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4D770)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4533_125598(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, float, float, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0xE4D8A4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4534_125599(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4DB18)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4535_125600(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4DD34)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4536_125601(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4DEA4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4537_125602(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4E0C0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4538_125603(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_, int32_t p3_, uint32_t p4_, uint32_t p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, bool p8_, int32_t p9_, uint32_t p10_, int32_t p11_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p12_, int32_t p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4E248)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4539_125604(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4E650)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4540_125605(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4E86C)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4541_125606(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4EA88)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4542_125607(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4ECA4)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4543_125608(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4EEC0)(this, p0_); } DLL2SDK::Assembly_CSharp::UIRoot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4544_125609(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4F0DC)(this, p0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4545_125610(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4F2F8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4546_125611(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, uint8_t p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4F524)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4547_125612(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4F6BC)(this, p0_); } DLL2SDK::Assembly_CSharp::WaveConfigNew* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4548_125613(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4F8D8)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4549_125614(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4FAF4)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4550_125615(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE4FC84)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4551_125616(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_, int32_t p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE4FEA0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4552_125617(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ESkillSlotType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5007C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4553_125618(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::ESkillSlotType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameEngine::EActiveSkillUseType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE50234)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4554_125619(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE50450)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4555_125620(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p1_, bool p2_, int32_t p3_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSlot p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE506A8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4556_125621(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE508C0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4557_125622(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Story::AvatarType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE50A78)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::EFunctionalItem DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4558_125623(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE50C78)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4559_125624(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE50E3C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4560_125625(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE51094)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4561_125626(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE512B0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4562_125627(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p3_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0xE514CC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4563_125628(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p3_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0xE517E0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4564_125629(DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig_ZombieAssetInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE51B48)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4565_125630(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE51D1C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4566_125631(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE51F20)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4567_125632(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE52108)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4568_125633(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE52274)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4569_125634(int32_t* p0_, int32_t* p1_, int32_t* p2_, bool* p3_, bool* p4_, bool* p5_, bool* p6_, bool* p7_, bool* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE52438)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::Story::SPMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4570_125635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE525E0)(this); } DLL2SDK::Assembly_CSharp::Story::SPLevelConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4571_125636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE52790)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4572_125637(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p5_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE52998)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4573_125638(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE52B54)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4574_125639(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, DLL2SDK::Assembly_CSharp::SPTutorialView_ETipsArrowType p7_, bool p8_, bool p9_, bool p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE52D0C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4575_125640(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE52F70)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4576_125641(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE530FC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::LevelTarget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4577_125642(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5327C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4578_125643(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Material_Change p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE53498)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4579_125644(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Prologue::EPrologueRecordType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE53668)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4580_125645(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Prologue::EPrologueRecordType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE53820)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4581_125646(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE53A10)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4582_125647(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Prologue::PrologueCrossHairStatus p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE53B80)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4583_125648(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::Assembly_CSharp::SPTutorialView_ETipsArrowType p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE53D38)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4584_125649(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Story::ESPTutorialTimeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE53F48)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4585_125650(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Story::ESPTutorialTimeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE54100)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4586_125651(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::SPTutorialView_EFingerAnimType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE542F0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4587_125652(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE544A8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4588_125653(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::Assembly_CSharp::SPTutorialView_ETipsArrowType p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE54640)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4589_125654(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5485C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4590_125655(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE54A14)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4591_125656(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE54BCC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4592_125657(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::SPTutorialView_ERotSignType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE54D6C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4593_125658(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::Tutorial::ETipPosition p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE54F24)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4594_125659(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneEventType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE55124)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4595_125660(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalPhoneEventType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE552F8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4596_125661(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Tutorial::TutorialFinalSelectFireModeController_CurrentFireModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE554B0)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4597_125662(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_, int32_t p7_, uint32_t p8_, int32_t p9_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE p10_, int32_t p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE55668)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4598_125663(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE55A58)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4599_125664(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Rect p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE55CC0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4600_125665(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE55EE4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4601_125666(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::CSProto::msg::ECamp p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE560E8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4602_125667(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, DLL2SDK::mscorlib::System::String* p3_, DLL2SDK::mscorlib::System::String* p4_, DLL2SDK::mscorlib::System::String* p5_, bool p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE562CC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4603_125668(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE564A4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Network::WeaponInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4604_125669(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE56628)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4605_125670(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE56858)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4606_125671(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::BM_MAP_AREA p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE56A24)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVP::Bomb::ESDSide DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4607_125672(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE56BDC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4608_125673(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE56DDC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4609_125674(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE56F94)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4610_125675(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::LeadingStatus p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5714C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4611_125676(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5731C)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4612_125677(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE5749C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4613_125678(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Bomb::ESDSide p1_, float p2_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE576B8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4614_125679(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Bomb::ESDSide p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE578CC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::BombVolumeSignboard* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4615_125680(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE57A84)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4616_125681(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE57CDC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4617_125682(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType p1_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE57EB4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlag* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4618_125683(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE580DC)(this, p0_); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFFlagBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4619_125684(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE582F8)(this, p0_); } DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame::CTFGameInfo_CTFFlagInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4620_125685(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE58514)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4621_125686(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p1_, DLL2SDK::Assembly_CSharp::Network::END_REASON p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE58730)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4622_125687(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::CTFFlagSignboard_ERepresend p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5893C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Network::BuffInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4623_125688(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE58AF4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4624_125689(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, DLL2SDK::CSProto::msg::ECamp p2_, uint8_t p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE58D40)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4625_125690(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE58F68)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4626_125691(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE59138)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4627_125692(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE59368)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4628_125693(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE59594)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4629_125694(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::ECamp p2_, DLL2SDK::CSProto::msg::ECamp p3_, uint8_t p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE597C0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4630_125695(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::ECamp p2_, uint8_t p3_, uint32_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE599F8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4631_125696(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE59BEC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4632_125697(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::ECamp p2_, DLL2SDK::CSProto::msg::ECamp p3_, DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE59E08)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4633_125698(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5A048)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4634_125699(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, DLL2SDK::CSProto::msg::ECamp p2_, DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState p3_, float p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5A264)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4635_125700(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EFireArmType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5A4D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4636_125701(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5A688)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4637_125702(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5A804)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4638_125703(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE5A9F0)(this, p0_); } DLL2SDK::Assembly_CSharp::PVP::LeadingStatus DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4639_125704(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5AC0C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4640_125705(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5ADE4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::PVP::KillMessageData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4641_125706(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::PVP::EKillMessageType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5AF60)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4642_125707(DLL2SDK::Assembly_CSharp::PVP::InteractiveData p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5B1D8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4643_125708(DLL2SDK::Assembly_CSharp::PVP::InteractiveData p0_, DLL2SDK::Assembly_CSharp::PVP::InteractiveType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5B3A0)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4644_125709(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::InteractiveData p1_, DLL2SDK::Assembly_CSharp::PVP::InteractiveData p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5B5A4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4645_125710(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::InteractiveType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5B7D4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4646_125711(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::InteractiveType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5B9A0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVP::InteractiveType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4647_125712(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5BB58)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4648_125713(DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsData p0_, DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5BD1C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4649_125714(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5BF68)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4650_125715(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5C168)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4651_125716(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsData* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5C320)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4652_125717(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5C4EC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4653_125718(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::PvpCommonTipsData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5C6BC)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4654_125719(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::Assembly_CSharp::PVP::TimeWarningInfo* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5C8C0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVP::ScrollingInfomationUIData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4655_125720(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5CB58)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVP::KillInfoUIData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4656_125721(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5CD84)(this, p0_); } DLL2SDK::Assembly_CSharp::PVP::RoomInfoUIData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4657_125722(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5CFA0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4658_125723(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::Assembly_CSharp::Network::EMSG_TYPE p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5D1BC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4659_125724(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::LeadingStatus p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5D3A0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4660_125725(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ECamp p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_, DLL2SDK::UnityEngine::UnityEngine::Color p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5D5A4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4661_125726(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5D7C0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVP::VehicleDroneHitEffectHUD_BloodItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4662_125727(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5D93C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4663_125728(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5DB88)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4664_125729(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5DD1C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4665_125730(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE5DEB0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4666_125731(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFVolumeColor p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5E108)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4667_125732(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EGF_FLAGAREA_STATUS p1_, DLL2SDK::CSProto::msg::ECamp p2_, DLL2SDK::CSProto::msg::ECamp p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5E2C0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4668_125733(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::GFGamePeriodType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5E504)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4669_125734(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5E6BC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointAreaInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4670_125735(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5E8A4)(this, p0_); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HardPointManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4671_125736(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5EAC0)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4672_125737(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5ECDC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4673_125738(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5EEAC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4674_125739(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5F090)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPObjectiveVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4675_125740(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5F26C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::LightMapSetter_LightMapInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4676_125741(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5F498)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4677_125742(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5F6C4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4678_125743() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xE5F82C)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4679_125744(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p4_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xE5FA34)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4680_125745(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool* p2_, float* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE5FE60)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4681_125746(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE60010)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4682_125747(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE601F4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4683_125748(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE60354)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4684_125749(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropItemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE604F4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4685_125750(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntCloneItemInfo p0_, uint32_t p1_, uint32_t p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE606AC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4686_125751(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE608C8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4687_125752(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, int32_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE60A58)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4688_125753(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, bool p3_, int32_t p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE60C20)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::BuffTimeHUDItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4689_125754(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE60E00)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4690_125755(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_, DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMessageType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6101C)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4691_125756(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_, DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutMessageType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE61228)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4692_125757(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatBloodScoreHUD_TimeItemState p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE61450)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4693_125758(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6161C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4694_125759(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE61818)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingEndRoundShowData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4695_125760(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE61A2C)(this, p0_); } DLL2SDK::Assembly_CSharp::TrainingTargetSpot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4696_125761(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE61C48)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4697_125762(DLL2SDK::UnityEngine::UnityEngine::Color p0_, float p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE61E74)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4698_125763(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE61FEC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4699_125764(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Bounds p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE621B0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4700_125765(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Color p4_, float p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6237C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4701_125766(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE62550)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4702_125767(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6273C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4703_125768(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE628B8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4704_125769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE62AB8)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4705_125770(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE62C10)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4706_125771(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PhysicsDebugViewer_ERenderFlags p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE62DD0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4707_125772(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PhysicsDebugViewer_ERenderFlags p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE62F88)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4708_125773(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE63158)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4709_125774(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PhysicsDebugViewer_EColliderType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE63374)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4710_125775(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PhysicsDebugViewer_EColliderType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6352C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4711_125776(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EDeepLinkType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::EDeepLinkType)>(DLL2SDK::GameAssemblyBase + 0xE63738)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::NetworkReachability DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4712_125777(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE63990)(this, p0_); } DLL2SDK::Assembly_CSharp::ENetworkType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4713_125778(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE63B54)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::ENetworkType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4714_125779(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE63D28)(this, p0_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4715_125780(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE63EEC)(this, p0_, p1_); } int64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4716_125781(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE64058)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4717_125782(DLL2SDK::Assembly_CSharp::GameBase::MoveData p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE641DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4718_125783(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE p2_, DLL2SDK::Assembly_CSharp::GameBase::MoveData* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6440C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4719_125784(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_, DLL2SDK::Assembly_CSharp::GameBase::MoveData* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE646A0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4720_125785(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p4_, bool p5_, DLL2SDK::Assembly_CSharp::GameBase::Pawn_ClimbType p6_, bool p7_, bool p8_, uint8_t p9_, float p10_, uint8_t p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE648F8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4721_125786(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, uint8_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE64BA0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4722_125787(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::PawnModuleType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE64D48)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::ProcessFireCmdHandle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4723_125788(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE64F1C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4724_125789(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6517C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUpProjectileInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4725_125790(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint8_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6534C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4726_125791(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE65594)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4727_125792(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE65758)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::MoveData DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4728_125793(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE658D8)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4729_125794(uint64_t p0_, DLL2SDK::CSProto::msg::ECamp p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE65B4C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4730_125795(DLL2SDK::CSProto::msg::ECamp p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE65D20)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4731_125796(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE65EDC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4732_125797(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::MoveData p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE66074)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4733_125798(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE662BC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4734_125799(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_, DLL2SDK::Assembly_CSharp::GameBase::MoveData p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE664F4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4735_125800(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::Assembly_CSharp::GameBase::MoveData p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE66744)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4736_125801(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState p2_, DLL2SDK::Assembly_CSharp::GameBase::MoveData p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6698C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4737_125802(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool* p2_, float* p3_, bool* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE66C08)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4738_125803(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_, float p3_, float* p4_, float* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE66DE0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4739_125804(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float* p2_, float* p3_, float* p4_, float* p5_, bool p6_, float p7_, float* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE66FBC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4740_125805(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float* p2_, float* p3_, float* p4_, float* p5_, float* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE67220)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4741_125806(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE67464)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4742_125807(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE67658)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4743_125808(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::RaycastHit p1_, int32_t* p2_, int32_t* p3_, bool* p4_, DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE67810)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::SignSystem::SignOperateView_EOperateType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4744_125809(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE67B4C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4745_125810(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::SignSystem::Sign* p1_, DLL2SDK::Assembly_CSharp::SignSystem::Sign* p2_, int32_t* p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE67D10)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4746_125811(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE68004)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::SignTipsItemGeneral* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4747_125812(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE68264)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4748_125813(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameUI::SignTipsHUD_ItemConfigIndex p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE684C0)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4749_125814(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE686CC)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4750_125815(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE68840)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4751_125816(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE689DC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4752_125817(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE68C30)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4753_125818(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, float)>(DLL2SDK::GameAssemblyBase + 0xE68DE4)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4754_125819(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE69058)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4755_125820(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6925C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4756_125821(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE693E0)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4757_125822(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE695D4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4758_125823(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Bounds p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE697A4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4759_125824(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Bounds* p2_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6996C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Nullable_1 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4760_125825(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p2_, bool p3_, bool p4_) { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType, bool, bool)>(DLL2SDK::GameAssemblyBase + 0xE69B78)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::SignSystem::SignIndicatorsManager_SignableConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4761_125826(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE69E04)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4762_125827(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE6A05C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4763_125828(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6A278)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4764_125829(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE6A44C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4765_125830(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::UnityEngine::UnityEngine::Vector3, float, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE6A6F4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4766_125831(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6A974)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4767_125832(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6ABA4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4768_125833(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6ADA0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4769_125834(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6B074)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4770_125835(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6B214)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4771_125836(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, uint32_t p4_, DLL2SDK::Assembly_CSharp::SignSystem::SignIndicator_ETargetType p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6B3F8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4772_125837(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6B60C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4773_125838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6B88C)(this); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4774_125839(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6BB88)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4775_125840(float p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6BD04)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Nullable_1 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4776_125841(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_) { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0xE6BE60)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4777_125842(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::TLog::ETLogClickType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6C0A8)(this, p0_, p1_, p2_); } double DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4778_125843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6C278)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4779_125844(DLL2SDK::mscorlib::System::DateTime p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6C388)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4780_125845(double p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6C55C)(this, p0_); } uint16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4781_125846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6C674)(this); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4782_125847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6C774)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4783_125848(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, float p2_, int32_t p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool, float, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE6C888)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4784_125849(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_, DLL2SDK::mscorlib::System::Object* p6_, int32_t p7_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, uint32_t, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE6CAE4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4785_125850(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p1_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE6CD70)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4786_125851(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport_WindowSource p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport_WindowSource)>(DLL2SDK::GameAssemblyBase + 0xE6CF84)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4787_125852(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xE6D1DC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4788_125853(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xE6D408)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4789_125854(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE6D68C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4790_125855(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_ButtonMainID p1_, int32_t p2_, int32_t p3_, uint32_t p4_, uint64_t p5_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_ButtonMainID, int32_t, int32_t, uint32_t, uint64_t)>(DLL2SDK::GameAssemblyBase + 0xE6D8D8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4791_125856(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint32_t, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE6DB74)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4792_125857(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::DateTime p2_, int32_t p3_, int32_t p4_, bool p5_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, DLL2SDK::mscorlib::System::DateTime, int32_t, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0xE6DDC0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4793_125858(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport_EInviteType p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RelationInviteReport_EInviteType, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE6E060)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4794_125859(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, int32_t p4_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag p5_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, bool, bool, int32_t, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag)>(DLL2SDK::GameAssemblyBase + 0xE6E2EC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4795_125860(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_LiveOpsActivityClickReport_EEventButtonID p1_, int32_t p2_, int32_t p3_, int32_t p4_, uint64_t p5_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_LiveOpsActivityClickReport_EEventButtonID, int32_t, int32_t, int32_t, uint64_t)>(DLL2SDK::GameAssemblyBase + 0xE6E58C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4796_125861(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0xE6E828)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4797_125862(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, uint32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE6EA70)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4798_125863(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EPlaylistTlogPos p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EPlaylistTlogPos, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE6ECD0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4799_125864(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EWorkShopViewTlogPos p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_EWorkShopViewTlogPos, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE6EF48)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4800_125865(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE6F1BC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4801_125866(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE6F41C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4802_125867(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0xE6F664)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4803_125868(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, DLL2SDK::CSProto::msg::EMatchInviteSource p2_, bool p3_, bool p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::CSProto::msg::EMatchServiceModule, DLL2SDK::CSProto::msg::EMatchInviteSource, bool, bool)>(DLL2SDK::GameAssemblyBase + 0xE6F8AC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4804_125869(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xE6FB64)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4805_125870(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ETicketJoinSource p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::CSProto::msg::ETicketJoinSource)>(DLL2SDK::GameAssemblyBase + 0xE6FDB0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4806_125871(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, bool p3_, bool p4_, int32_t p5_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, bool, bool, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE70008)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4807_125872(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE70274)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4808_125873(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE704C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4809_125874(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TLogReportDataAgent_TLogReportType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE70708)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4810_125875(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TLog::TLogFtueEventType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE708D8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4811_125876(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE70A90)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4812_125877(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE70C94)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4813_125878(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfoType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE70EA4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleListInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4814_125879(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfoType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE71074)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4815_125880(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfoType p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE712CC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleResult DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4816_125881(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleResult p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7152C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleListInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4817_125882(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfoType p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE71740)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4818_125883(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE719D0)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4819_125884(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE71BBC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4820_125885(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE71DA4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4821_125886(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE71F90)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4822_125887(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleResult* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE72188)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4823_125888(DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo p0_, int32_t p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xE7240C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore_OpponentInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4824_125889(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7273C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore_OpponentInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4825_125890(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::SquadBattleDataStore_BattleInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE72940)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4826_125891(DLL2SDK::Assembly_CSharp::Squad::SquadMatchDataStore_OpponentInfo p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE72B7C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::FrontEnd::RollNoticeData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4827_125892(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE72D7C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4828_125893(DLL2SDK::mscorlib::System::Object* p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE72F98)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4829_125894(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, int32_t* p2_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xE730F0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::LiveOps::AnnouncementClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4830_125895(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE73380)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4831_125896(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE735AC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4832_125897(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE737C8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4833_125898(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Home::BagIndividuationTab p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE739D8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattlePass::BPModeType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4834_125899(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE73B90)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4835_125900(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE73D54)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::SpDailyTaskConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4836_125901(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE73F84)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4837_125902(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE742B0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassComic* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4838_125903(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE74624)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4839_125904(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7486C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4840_125905(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE749CC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4841_125906(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE74C14)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4842_125907(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUILabelType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE74E40)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4843_125908(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::PaymentType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE75014)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::TaskType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4844_125909(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE751E8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4845_125910(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE753E8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4846_125911(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE75618)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4847_125912(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE757E4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4848_125913(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7599C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4849_125914(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::CSProto::msg::TaskType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE75B54)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4850_125915(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::TaskType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE75D24)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4851_125916(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::TaskType p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE75EDC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4852_125917(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::ChargeType p1_, int32_t p2_, int32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE760CC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::CSProto::msg::SpChargeConf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4853_125918(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE762B4)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4854_125919(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ChargeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE764D0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4855_125920(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::TaskType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE766A0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4856_125921(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::TaskType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE76874)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4857_125922(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE76A44)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4858_125923(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE76C18)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4859_125924(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE76E8C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4860_125925(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE77064)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskModeData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4861_125926(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE772E4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattlePass::BPItemState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4862_125927(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE77510)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4863_125928(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::TaskType* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7772C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4864_125929(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::TaskType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7796C)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4865_125930(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, DLL2SDK::CSProto::msg::TaskType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE77B5C)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4866_125931(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::TaskType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE77D58)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4867_125932(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::TaskType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE77F44)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4868_125933(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::TaskStatus p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE78114)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4869_125934(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_, int32_t p2_, int32_t p3_, DLL2SDK::CSProto::msg::TaskStatus p4_, int64_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE782E4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4870_125935(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7850C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4871_125936(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE786DC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4872_125937(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE788BC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattlePass::BPTaskData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4873_125938(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE78B14)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4874_125939(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE78D88)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4875_125940(DLL2SDK::Assembly_CSharp::BattlePass::BPPayType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE78F58)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4876_125941(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE79114)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4877_125942(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, uint64_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE792A8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4878_125943(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementData p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE79438)(this, p0_); } DLL2SDK::Assembly_CSharp::BattlePass::BattlePassSettlementData DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4879_125944(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE79618)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4880_125945(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE79800)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4881_125946(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE799D0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4882_125947(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE79BEC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::BattlePass::BPModeType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4883_125948(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE79E74)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::BattlePass::BPModeType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4884_125949(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::TaskType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7A048)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4885_125950(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7A248)(this, p0_, p1_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4886_125951(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7A418)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4887_125952(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUIType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7A618)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4888_125953(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUILabelType p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7A804)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4889_125954(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUILabelType p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUILabelType)>(DLL2SDK::GameAssemblyBase + 0xE7A9F8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4890_125955(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonSpecialUIType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7AC6C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4891_125956(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonSpecialUIType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7AFD4)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4892_125957(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7B1B4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4893_125958(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPItemState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7B314)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4894_125959(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7B4CC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4895_125960(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameEngine::DownloadCode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7B654)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4896_125961(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide p5_, DLL2SDK::mscorlib::System::Object* p6_, int32_t p7_, DLL2SDK::mscorlib::System::Object* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7B824)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4897_125962(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, bool p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7BA50)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4898_125963(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7BBE4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4899_125964(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTabType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7BD78)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4900_125965(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPItemState p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7BF44)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4901_125966(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7C110)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4902_125967(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7C2DC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4903_125968(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7C4B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4904_125969(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7C694)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::ESeasonState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4905_125970(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7C82C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::ESeasonState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4906_125971(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7CA00)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4907_125972(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ESeasonState p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7CBC4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4908_125973(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EPPMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7CDA8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4909_125974(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7CF60)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4910_125975(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7D118)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4911_125976(DLL2SDK::Assembly_CSharp::GameUI::Shop::ShopGoodBuyParameter p0_, uint32_t p1_, DLL2SDK::CSProto::msg::PaymentType p2_, DLL2SDK::CSProto::msg::GoodType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7D2AC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4912_125977(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7D4F0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4913_125978(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, double p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7D6D4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4914_125979(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7D834)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4915_125980(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7D9B4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4916_125981(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7DB30)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4917_125982(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController_WindowType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7DC84)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4918_125983(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::PaymentType p3_, int32_t p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7DE3C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::Config::ShopSubTagsConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4919_125984(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7E048)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4920_125985(DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource p0_, uint32_t p1_, int32_t p2_, int32_t p3_, bool p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7E380)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4921_125986(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7E5C0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4922_125987(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7E778)(this, p0_); } DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4923_125988(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7E990)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::LuckyBoxConfigConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4924_125989(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7EB54)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4925_125990(int32_t p0_, DLL2SDK::CSProto::msg::PaymentType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7EE60)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4926_125991(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType)>(DLL2SDK::GameAssemblyBase + 0xE7F02C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4927_125992(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7F284)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4928_125993(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7F454)(this, p0_); } DLL2SDK::Assembly_CSharp::GameShop::ECodmShopItemSecondaryTab DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4929_125994(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7F610)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4930_125995(int64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7F7D8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4931_125996(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7F8F0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4932_125997(DLL2SDK::Assembly_CSharp::GameShop::ECodmShopType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7FA44)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4933_125998(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xE7FBE8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4934_125999(float p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, DLL2SDK::Assembly_CSharp::GameShop::EDistinguishModuleComesFrom p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE7FEEC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4935_126000(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xE800EC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4936_126001(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::PaymentType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE80318)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4937_126002(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::PaymentType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::CSProto::msg::PaymentType)>(DLL2SDK::GameAssemblyBase + 0xE804E8)(this, p0_, p1_); } DLL2SDK::CSProto::msg::PaymentType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4938_126003(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE80740)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4939_126004(int32_t p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE80900)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4940_126005(uint32_t p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE80A14)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4941_126006(int32_t p0_, int32_t* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE80B8C)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4942_126007(DLL2SDK::mscorlib::System::Object* p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE80CDC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4943_126008(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameShop::EPayInfoState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE80E34)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4944_126009(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE80FEC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4945_126010(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE81170)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4946_126011(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE812DC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4947_126012(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow_LuckyDrawStyle p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE81474)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4948_126013(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::LuckyDrawPopWindow_LuckyDrawStyle p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE81644)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameShop::ERechageItemState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4949_126014(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE817FC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4950_126015(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, int32_t p3_, bool p4_, bool p5_, bool p6_, int32_t p7_, int32_t p8_, int32_t p9_, int32_t p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE819C0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4951_126016(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE81B74)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4952_126017(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE81D48)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4953_126018(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::CSProto::msg::PaymentType p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE81F00)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4954_126019(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::PaymentType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE82100)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4955_126020(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::PaymentType p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE822E0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4956_126021(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::PaymentType p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::CSProto::msg::PaymentType)>(DLL2SDK::GameAssemblyBase + 0xE824CC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::SafeBoxThumbnailController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4957_126022(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE82744)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4958_126023(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE82960)(this, p0_); } DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4959_126024(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE82B7C)(this, p0_); } DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4960_126025(uint32_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE82D40)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4961_126026(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE82F14)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4962_126027(bool p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE830CC)(this, p0_); } DLL2SDK::Assembly_CSharp::SettlementCard_Normal* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4963_126028(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE832E4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4964_126029(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE83514)(this, p0_); } DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4965_126030(int32_t p0_, int32_t p1_, uint64_t p2_, int32_t p3_, bool p4_, bool p5_, bool p6_, bool p7_, int32_t p8_, bool p9_, int32_t p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE83730)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4966_126031(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::GameObject* p2_, DLL2SDK::Assembly_CSharp::SettlementCard_Normal* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE839C8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4967_126032(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE83EA0)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4968_126033(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8405C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4969_126034(DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8422C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4970_126035(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ItemData_EGeneralQualityType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE84418)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4971_126036(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE845D0)(this, p0_); } DLL2SDK::Assembly_CSharp::Squad::SIRole* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4972_126037(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE847EC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::SettlementCard_Role_RoleAttachmentInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4973_126038(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE84A28)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4974_126039(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE84C64)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4975_126040(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE84EBC)(this, p0_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4976_126041(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE850D8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::SettlementCard_Weapon_WeaponAttachmentInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4977_126042(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE85314)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4978_126043(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE85550)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4979_126044(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE85708)(this, p0_); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::HigherAchievement* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4980_126045(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE85924)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4981_126046(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE85B40)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4982_126047(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, int32_t, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType)>(DLL2SDK::GameAssemblyBase + 0xE85D70)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4983_126048(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE85FF8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4984_126049(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE861CC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::ModeCareerData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4985_126050(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8639C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameDataStore::Career::ECareerMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4986_126051(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE865F4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4987_126052(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE867F4)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4988_126053(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType)>(DLL2SDK::GameAssemblyBase + 0xE86A10)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4989_126054(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE86C68)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4990_126055(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, bool, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType)>(DLL2SDK::GameAssemblyBase + 0xE86E98)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4991_126056(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE87120)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4992_126057(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8733C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4993_126058(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::EPlayerIconType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE874B0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4994_126059(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE87668)(this, p0_, p1_); } DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4995_126060(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE87820)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4996_126061(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE87A60)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4997_126062(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE87BC0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4998_126063(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist_EUnlockSystemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE87D18)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp4999_126064(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE87EE8)(this, p0_, p1_); } DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5000_126065(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE880C0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5001_126066(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::EChatMessageType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE882DC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5002_126067(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::EChatMessageType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE884CC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5003_126068(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE886D0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5004_126069(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::CSProto::msg::EChatMessageType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE88848)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5005_126070(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE88A48)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5006_126071(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::CSProto::msg::enmInviteChannel p4_, uint64_t p5_, DLL2SDK::CSProto::msg::EEnterRoomSource p6_, bool p7_, DLL2SDK::CSProto::msg::ETicketJoinSource p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE88BA0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5007_126072(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::enmInviteChannel p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE88E40)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5008_126073(DLL2SDK::CSProto::msg::ELanguageCode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE89030)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5009_126074(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE891EC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5010_126075(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ETicketJoinSource p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE893A8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Chat::ChatRoomInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5011_126076(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8958C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5012_126077(uint32_t p0_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_ButtonMainID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE897A8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5013_126078(uint32_t p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8995C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5014_126079(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_ButtonMainID p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE89A70)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5015_126080(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE89C24)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5016_126081(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE89E88)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5017_126082(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8A0B8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5018_126083(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0xE8A330)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5019_126084(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8A570)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5020_126085(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE8A7F4)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5021_126086(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8AA24)(this, p0_, p1_, p2_, p3_); } DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5022_126087(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8AC14)(this, p0_, p1_); } DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5023_126088(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8AE54)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5024_126089(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, int32_t p5_, int32_t p6_, int32_t p7_, int32_t p8_, uint32_t p9_, int32_t p10_, DLL2SDK::mscorlib::System::Object* p11_, int32_t p12_, DLL2SDK::mscorlib::System::Object* p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8B084)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5025_126090(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8B280)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5026_126091(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8B448)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5027_126092(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8B5C8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5028_126093(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8B71C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5029_126094(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8B87C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5030_126095(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ETicketRoomType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8BA34)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::OneKeyEnterPara* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5031_126096(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8BC00)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5032_126097(DLL2SDK::mscorlib::System::Object* p0_, double p1_, double p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8BE2C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Chat::ChatQuickTeamModeCell* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5033_126098(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8BF94)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5034_126099(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Chat::EPulldownMenu p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8C228)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5035_126100(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8C3E0)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5036_126101(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, int32_t* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8C564)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5037_126102(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, uint32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8C6F8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5038_126103(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8C884)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5039_126104(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Chat::ModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8CA24)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5040_126105(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8CBDC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5041_126106(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8CD64)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5042_126107(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8CF00)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5043_126108(DLL2SDK::CSProto::msg::ECamp p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8D07C)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5044_126109(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE8D220)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5045_126110(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE8D450)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5046_126111(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8D6A0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5047_126112(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8D880)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass_PathInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5048_126113(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8DA64)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Chat::ChatSerializeClass_PathInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5049_126114(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8DC94)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5050_126115(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE8DEB0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5051_126116(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE8E0E0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5052_126117(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8E2FC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5053_126118(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8E4D4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5054_126119(DLL2SDK::CSProto::msg::EChatMessageType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8E768)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5055_126120(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Emoji::ChatTextState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8E90C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5056_126121(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Emoji::ChatTextState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8EADC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5057_126122(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8EC94)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5058_126123(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ELanguageCode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8EE40)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5059_126124(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8EFF8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5060_126125(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::ActivityType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8F178)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5061_126126(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget p1_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8F354)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5062_126127(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE8F550)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5063_126128(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8F780)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5064_126129(DLL2SDK::mscorlib::System::Object* p0_, double p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8F904)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::LiveOps::EActivityState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5065_126130(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8FA68)(this, p0_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5066_126131(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE8FC2C)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5067_126132(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE8FE48)(this, p0_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5068_126133(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE90064)(this, p0_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5069_126134(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE90280)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5070_126135(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ActivityType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE904AC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5071_126136(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, int32_t p2_, int32_t* p3_) { return reinterpret_cast*, int32_t, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xE9067C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5072_126137(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE90930)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5073_126138(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ActivityType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE90B78)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5074_126139(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE90DD0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5075_126140(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint64_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE90FEC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5076_126141(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xE91154)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5077_126142(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, int32_t p2_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE91380)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5078_126143(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE915F4)(this, p0_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5079_126144(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE91810)(this, p0_, p1_); } DLL2SDK::CSProto::msg::ActvInfoStateEnum DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5080_126145(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE91A50)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5081_126146(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::CSProto::msg::ActivityType p2_, DLL2SDK::CSProto::msg::AwardLayer p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE91C30)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::CSProto::msg::Prop* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5082_126147(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE91E54)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5083_126148(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::ActivityType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE92094)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5084_126149(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ActivityType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE92298)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5085_126150(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE92488)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5086_126151(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xE92610)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::LiveOps::MatchJumpClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5087_126152(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9283C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5088_126153(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, DLL2SDK::CSProto::msg::ActvInfoStateEnum p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE92A7C)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5089_126154(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionActvType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE92C5C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5090_126155(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE92E2C)(this, p0_); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5091_126156(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE93048)(this, p0_); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5092_126157(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE93264)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5093_126158(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionActvType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE93480)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5094_126159(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, double p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE93650)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5095_126160(DLL2SDK::mscorlib::System::Object* p0_, double p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE937E0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5096_126161(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE93948)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5097_126162(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE93B1C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5098_126163(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE93CFC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5099_126164(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE93F28)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5100_126165(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE940A8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5101_126166(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::LiveOps::EChainTaskStateType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE94234)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5102_126167(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsActivityTagType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE94408)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5103_126168(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE945DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5104_126169(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE94834)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5105_126170(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTopMenu_Struct p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE94A8C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5106_126171(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsTopMenu_Struct p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE94C74)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5107_126172(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE94E4C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5108_126173(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE94FC0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5109_126174(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE95168)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5110_126175(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, bool*)>(DLL2SDK::GameAssemblyBase + 0xE953E0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5111_126176(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE95628)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5112_126177(DLL2SDK::mscorlib::System::Object* p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE957B0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5113_126178(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, DLL2SDK::mscorlib::System::String* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE95908)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5114_126179(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE95A84)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5115_126180(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xE95CA0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5116_126181(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE95F90)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5117_126182(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0xE961E8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5118_126183(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ActvInfoStateEnum p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE96428)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5119_126184(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ActvInfoStateEnum p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE965F8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5120_126185(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ActvInfoStateEnum p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE967B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5121_126186(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE96984)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5122_126187(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_, int32_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE96AEC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5123_126188(DLL2SDK::mscorlib::System::Object* p0_, int64_t p1_, DLL2SDK::Assembly_CSharp::CallingCardTemplate_EffectStyle p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE96C84)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5124_126189(int32_t p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE96E5C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5125_126190(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9703C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5126_126191(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE97298)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5127_126192(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE97424)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5128_126193(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE975AC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5129_126194(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE97728)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5130_126195(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, bool p6_, bool p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE978A0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5131_126196(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, bool p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE97ADC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5132_126197(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, bool p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, int32_t p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE97D10)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5133_126198(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE97ECC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5134_126199(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE98058)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5135_126200(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, uint32_t p3_, bool p4_, uint64_t p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE981E0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5136_126201(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, uint64_t p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE98388)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5137_126202(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, uint64_t p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE98530)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5138_126203(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, uint64_t p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE986C8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5139_126204(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, uint32_t p4_, bool p5_, uint64_t p6_, bool p7_, DLL2SDK::mscorlib::System::Object* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9886C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5140_126205(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE98A20)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5141_126206(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescTipsSide p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE98B9C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5142_126207(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE98D54)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5143_126208(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint64_t p3_, bool p4_, bool p5_, DLL2SDK::CSProto::msg::ITEMDURATIONTYPE p6_, int32_t p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE98F0C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5144_126209(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, int32_t p5_, int32_t p6_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9912C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5145_126210(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, int32_t p5_, int32_t p6_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE99388)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5146_126211(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE995E8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5147_126212(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType p2_, int32_t p3_, int32_t p4_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide p5_, int32_t p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE99804)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5148_126213(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide p4_, int32_t p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE99A44)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5149_126214(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE99C50)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::CommonRulesConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5150_126215(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE99F7C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FrontEnd::ECellType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5151_126216(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t* p3_, DLL2SDK::Array* p4_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xE9A2B8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5152_126217(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9A5A0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5153_126218(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0xE9A710)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Social::ChatData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5154_126219(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9A950)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5155_126220(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::FriendType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9AB80)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Friend::FriendClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5156_126221(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9AD64)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5157_126222(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9AFA4)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5158_126223(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::GlobalPlayerStateEnums p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9B118)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Friend::FriendClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5159_126224(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9B2E8)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5160_126225(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9B504)(this, p0_); } DLL2SDK::CSProto::msg::CSAddFriendMessage* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5161_126226(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9B720)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5162_126227(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9B960)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5163_126228(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Friend::FriendDataStore_EMenuType p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9BAC8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore_EFriendMenuCellType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5164_126229(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9BC90)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5165_126230(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0xE9BE64)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5166_126231(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::RecommendType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9C0A4)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5167_126232(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::GlobalPlayerStateEnums p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9C288)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5168_126233(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9C48C)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5169_126234(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9C5E0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5170_126235(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE9C820)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5171_126236(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Friend::EPulldownMenu p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9CA3C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Friend::FriendFindOptionCell* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5172_126237(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9CBF4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5173_126238(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9CE88)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5174_126239(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9D02C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5175_126240(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9D1E8)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5176_126241(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Friend::FriendMainController_EFriendUITabType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9D39C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5177_126242(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::FriendType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9D56C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5178_126243(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::FriendType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9D73C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5179_126244(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::FriendType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9D908)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5180_126245(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::AnswerType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9DAF4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5181_126246(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::FavorGameType p1_, DLL2SDK::CSProto::msg::LadderType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9DCD8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5182_126247(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::RecommendType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9DEEC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Friend::PlayerStateType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5183_126248(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9E0D0)(this, p0_); } DLL2SDK::Assembly_CSharp::Friend::PlayerState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5184_126249(int32_t p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9E290)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Friend::PlayerStateInvitation DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5185_126250(DLL2SDK::Assembly_CSharp::Friend::PlayerState p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9E484)(this, p0_); } DLL2SDK::Assembly_CSharp::Friend::PlayerStateShow DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5186_126251(int32_t p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9E670)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5187_126252(DLL2SDK::Assembly_CSharp::Friend::PlayerStateShow p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9E864)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5188_126253(DLL2SDK::Assembly_CSharp::Friend::PlayerStateShow p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9EA54)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5189_126254(int32_t p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9EC10)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5190_126255(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9ED84)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FriendRecall::FriendRecallPlayer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5191_126256(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9EF54)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5192_126257(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Friend::PlayerStateShow p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9F184)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5193_126258(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE9F34C)(this, p0_); } DLL2SDK::Assembly_CSharp::UIButton* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5194_126259(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9F568)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5195_126260(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9F7C0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5196_126261(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9F9C0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5197_126262(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xE9FB78)(this, p0_); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5198_126263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9FD94)(this); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5199_126264(int64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xE9FF44)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5200_126265(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::ChannelType p1_, bool p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA010C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5201_126266(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA02F4)(this, p0_, p1_); } DLL2SDK::CSProto::msg::CsGuildRankPrizeConf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5202_126267(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA0584)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5203_126268(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEA07CC)(this, p0_); } DLL2SDK::CSProto::msg::CsGuildLevelConf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5204_126269(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA09E8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5205_126270(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA0C14)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5206_126271(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA0D84)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5207_126272(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA0F78)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5208_126273(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA11D0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5209_126274(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA13A8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5210_126275(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA15D4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5211_126276(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::GuildDailyPrizeType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA1798)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Guild::GuildChatInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5212_126277(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA1968)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5213_126278(DLL2SDK::Assembly_CSharp::Guild::GuildLabelType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA1BF4)(this, p0_); } DLL2SDK::Assembly_CSharp::Guild::GuildLabelType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5214_126279(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA1DB0)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5215_126280(bool p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA1F74)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5216_126281(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA2094)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5217_126282(DLL2SDK::Assembly_CSharp::Friend::PlayerStateType p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA22CC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5218_126283(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEA24A8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5219_126284(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA26C4)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5220_126285(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildFriendRequestInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA28E4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Guild::GuildEventInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5221_126286(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA2B04)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5222_126287(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA2D18)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5223_126288(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEA2F58)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5224_126289(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Friend::PlayerStateType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA3174)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5225_126290(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberDataStore_SortInfo p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA3344)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5226_126291(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, int32_t p6_, int32_t p7_, int32_t p8_, int32_t p9_, int32_t p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA3540)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5227_126292(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA3704)(this, p0_); } DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5228_126293(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA3920)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5229_126294(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA3B6C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5230_126295(DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA3DD0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5231_126296(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ERankId p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA3FD4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Guild::GuildSearchFriendInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5232_126297(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA41A0)(this, p0_); } DLL2SDK::Assembly_CSharp::Guild::GuildSearchInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5233_126298(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA43AC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5234_126299(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, bool p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA45C0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5235_126300(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEA4728)(this, p0_); } DLL2SDK::CSProto::msg::WelfarePreview* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5236_126301(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA4944)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5237_126302(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t* p3_, bool* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA4B70)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5238_126303(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA4D38)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5239_126304(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildApplyMsgInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA4F08)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5240_126305(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA5130)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5241_126306(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildBaseInfo p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA5320)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5242_126307(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildEventInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA5510)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5243_126308(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType p1_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType p2_, uint64_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA56E8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5244_126309(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType p1_, DLL2SDK::Assembly_CSharp::Guild::GuildMemberRoleType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA591C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5245_126310(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildRankInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA5B10)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5246_126311(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint32_t p2_, uint32_t p3_, int32_t p4_, int32_t p5_, uint32_t p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA5D14)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5247_126312(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildSearchInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA5EC4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5248_126313(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildSearchFriendInfo p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA609C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5249_126314(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::GAMESHOPTYPE p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA6290)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5250_126315(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, uint64_t p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA6448)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5251_126316(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Guild::GuildChatInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA65E8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5252_126317(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA6820)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5253_126318(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA6A78)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::BRNearbyItemListController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5254_126319(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA6CD0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5255_126320(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA6F28)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5256_126321(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA7178)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5257_126322(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA7330)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5258_126323(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA7580)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5259_126324(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA7738)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::InGameNewGuide::InGameNewGuideItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5260_126325(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA7990)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5261_126326(int32_t p0_, uint64_t* p1_, uint64_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA7C18)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5262_126327(int32_t p0_, uint64_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA7D50)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::DynamicDownloadMgr_DownloadProgress DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5263_126328(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA7E7C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5264_126329(DLL2SDK::Assembly_CSharp::DynamicDownloadMgr_DownloadProgress p0_, uint64_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA8060)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FacePopupBaseController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5265_126330(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA823C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5266_126331(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEA846C)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5267_126332(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEA8688)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5268_126333(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA88B8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5269_126334(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xEA8A7C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5270_126335(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA8BF8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5271_126336(uint32_t p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xEA8DBC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5272_126337(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEA9010)(this, p0_); } DLL2SDK::Assembly_CSharp::GenericDownloadMgr* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5273_126338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA922C)(this); } DLL2SDK::Assembly_CSharp::ModuleState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5274_126339(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA9528)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5275_126340(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA9700)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GenericDownloadMgr_DownloadProgress* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5276_126341(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA992C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5277_126342(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ModuleResQuality p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA9B48)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5278_126343(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::ModuleResQuality p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA9D1C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5279_126344(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GenericDownloadMgr_SceneDownloadTrigger p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEA9EEC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5280_126345(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GenericDownloadMgr_TriggerPriority p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAA0A4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5281_126346(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ModuleState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAA25C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5282_126347(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAA430)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5283_126348(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAA590)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5284_126349(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAA70C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5285_126350(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyTopHolder p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAA8D0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5286_126351(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EZBSubType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAAA9C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5287_126352(DLL2SDK::Assembly_CSharp::GameBase::BRSkinPair p0_, uint32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAAC54)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5288_126353(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::BRLoadoutEquipmentType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAAE2C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5289_126354(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::BRLoadoutEquipmentType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAB0A4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::BRSkinPair DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5290_126355(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAB2FC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5291_126356(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameBase::BRSkinPair p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAB4FC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5292_126357(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAB6D4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5293_126358(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAB900)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SquadData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5294_126359(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEABB2C)(this, p0_); } DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5295_126360(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEABD48)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::BRLoadout* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5296_126361(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEABF64)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::PVELoadout* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5297_126362(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAC180)(this, p0_); } DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5298_126363(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAC39C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5299_126364(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::WeaponDetailSubType p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAC608)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5300_126365(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAC7E0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::LoadoutBrChipAvatarType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5301_126366(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAC9C8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5302_126367(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEACB9C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::Squad::AppearanceType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5303_126368(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEACD38)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5304_126369(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEACF0C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5305_126370(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAD13C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5306_126371(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::mscorlib::System::Object* p2_, uint64_t p3_, DLL2SDK::CSProto::msg::LoadoutPosType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAD2F8)(this, p0_, p1_, p2_, p3_, p4_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5307_126372(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::LoadoutPosType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAD518)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5308_126373(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::EItemType p3_, int32_t p4_, uint64_t p5_, bool p6_, uint64_t p7_, uint32_t p8_, DLL2SDK::mscorlib::System::Object* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAD71C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5309_126374(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::BRLoadoutItemType p1_, uint32_t p2_, uint64_t p3_, uint32_t p4_, uint64_t p5_, int32_t p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAD980)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5310_126375(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::PVELoadoutItemType p1_, int32_t p2_, uint32_t p3_, uint64_t p4_, uint32_t p5_, uint64_t p6_, DLL2SDK::mscorlib::System::Object* p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEADB98)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5311_126376(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint64_t p3_, uint32_t p4_, uint64_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEADDBC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5312_126377(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEADF3C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5313_126378(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_, DLL2SDK::Assembly_CSharp::InviteNewbie::EFriendActivityType p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAE0A0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5314_126379(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEAE2B4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5315_126380(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, bool p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAE4D0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5316_126381(DLL2SDK::mscorlib::System::String* p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAE648)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::ModuleState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5317_126382(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t* p2_, uint32_t* p3_, DLL2SDK::Assembly_CSharp::ModuleResQuality p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAE770)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::ModuleState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5318_126383(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::ModuleResQuality p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAE9D0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5319_126384(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::ModuleResQuality p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAEC04)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::LitePackageWrapper_AssetState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5320_126385(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAEDEC)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5321_126386(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAEFC4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::LitePackageWrapper_AssetState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5322_126387(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAF134)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::LitePackageWrapper_AssetState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5323_126388(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAF308)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5324_126389(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ModuleResQuality p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAF4F4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5325_126390(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAF6E4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5326_126391(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ModuleResQuality p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAF93C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5327_126392(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAFBB4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5328_126393(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEAFDFC)(this, p0_, p1_, p2_, p3_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5329_126394(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB0054)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::ModuleDownloadMgr_ModuleInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5330_126395(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB01D8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5331_126396(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ModuleResQuality p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB0424)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5332_126397(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ModuleResQuality p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::ModuleResQuality)>(DLL2SDK::GameAssemblyBase + 0xEB0608)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5333_126398(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, bool p2_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0xEB0860)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5334_126399(int32_t p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB0AD4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::ModuleResQuality DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5335_126400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB0CFC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5336_126401(int32_t p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEB0EAC)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5337_126402(DLL2SDK::Assembly_CSharp::EAssetID p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB10C4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5338_126403(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::ModuleResQuality p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB1280)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5339_126404(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::ModuleResQuality p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB1474)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5340_126405(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::ModuleResQuality p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB1678)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Live::LiveData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5341_126406(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB1870)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5342_126407(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB1A8C)(this, p0_); } DLL2SDK::Assembly_CSharp::RspBonuseDescClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5343_126408(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB1CA8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5344_126409(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::LiveOpsType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB1EC4)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5345_126410(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UIWidget_Pivot p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB20B4)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5346_126411(uint32_t p0_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB22C0)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5347_126412(uint64_t p0_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB248C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5348_126413(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB2660)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::AppearanceType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5349_126414(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB2830)(this, p0_, p1_); } DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5350_126415(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB2A30)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5351_126416(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB2C4C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5352_126417(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint32_t, uint64_t, DLL2SDK::mscorlib::System::Object*, bool, bool)>(DLL2SDK::GameAssemblyBase + 0xEB2DD8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5353_126418(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::UnityEngine::UnityEngine::Material* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB303C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5354_126419(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Material* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB3310)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5355_126420(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB3568)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5356_126421(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponPosType p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponPosType, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xEB3798)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5357_126422(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB3A54)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::PerkSlotIndex DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5358_126423(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::LoadoutPosType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB3C38)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5359_126424(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB3E38)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5360_126425(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB402C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5361_126426(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType)>(DLL2SDK::GameAssemblyBase + 0xEB425C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5362_126427(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB44D4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5363_126428(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB4704)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5364_126429(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB4934)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5365_126430(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB4B64)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5366_126431(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB4D90)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5367_126432(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB5008)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::VehicelItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5368_126433(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB5280)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5369_126434(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB54AC)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5370_126435(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB56C8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SIRole* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5371_126436(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB58F8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5372_126437(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB5B28)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5373_126438(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::LoadoutPosType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB5DA0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5374_126439(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB6018)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5375_126440(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB62C8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5376_126441(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::PVELoadoutItemType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::CSProto::msg::PVELoadoutItemType, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB64B0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5377_126442(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::CSProto::msg::PerkSlotIndex p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, DLL2SDK::CSProto::msg::PerkSlotIndex, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB6728)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5378_126443(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, uint32_t p2_, DLL2SDK::CSProto::msg::PerkSlotIndex p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB69D8)(this, p0_, p1_, p2_, p3_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5379_126444(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB6C00)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5380_126445(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType p2_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB6D6C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5381_126446(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEB702C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5382_126447(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xEB72B0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5383_126448(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, int32_t* p3_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0xEB7524)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5384_126449(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t* p6_, DLL2SDK::Assembly_CSharp::EAssetID* p7_, DLL2SDK::Assembly_CSharp::EAssetID* p8_, DLL2SDK::Assembly_CSharp::EAssetID* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB77C8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5385_126450(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, uint32_t p2_, uint32_t p3_, uint32_t p4_, uint32_t p5_, int32_t* p6_, DLL2SDK::Assembly_CSharp::EAssetID* p7_, DLL2SDK::Assembly_CSharp::EAssetID* p8_, DLL2SDK::Assembly_CSharp::EAssetID* p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB7B10)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5386_126451(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEB7E48)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5387_126452(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::Squad::AppearanceType)>(DLL2SDK::GameAssemblyBase + 0xEB8078)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5388_126453(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xEB82F0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5389_126454(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xEB851C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5390_126455(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::Assembly_CSharp::EAssetID* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB8774)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5391_126456(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB89AC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5392_126457(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB8B9C)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5393_126458(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB8D78)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5394_126459(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB8ED8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5395_126460(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB90D8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5396_126461(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponPosType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB92D8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5397_126462(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::LoadoutPosType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB94EC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5398_126463(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::LoadoutPosType p2_, DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide p9_, bool p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB9748)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5399_126464(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB99EC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5400_126465(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::LoadoutPosType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB9BF0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5401_126466(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::LoadoutPosType p3_, bool p4_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB9DC0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5402_126467(DLL2SDK::Assembly_CSharp::GameUI::ClientReddotData p0_, uint32_t p1_, uint32_t p2_, uint64_t p3_, uint32_t p4_, uint64_t p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEB9FFC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5403_126468(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBA238)(this, p0_, p1_, p2_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5404_126469(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType p0_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponDetailType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBA424)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5405_126470(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ELoadoutReddotEnterance p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBA61C)(this, p0_, p1_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5406_126471(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBA7EC)(this, p0_, p1_, p2_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5407_126472(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBA9E0)(this, p0_, p1_, p2_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5408_126473(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, DLL2SDK::CSProto::msg::LoadoutPosType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBABCC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5409_126474(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ERedDotDataFlag p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBADF4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5410_126475(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, uint32_t p3_, DLL2SDK::CSProto::msg::ERedDotDataFlag p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBAFD8)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5411_126476(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ERedDotDataFlag p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBB214)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5412_126477(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::ERedDotDataFlag p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBB404)(this, p0_, p1_, p2_, p3_); } uint32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5413_126478(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBB608)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5414_126479(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Squad::AppearanceType p2_, DLL2SDK::CSProto::msg::ERedDotDataFlag p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBB7FC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5415_126480(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ERedDotDataFlag p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBBA28)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5416_126481(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, bool p3_, DLL2SDK::CSProto::msg::ERedDotDataFlag p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBBBFC)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5417_126482(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotData* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBBDE0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5418_126483(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::Assembly_CSharp::GameUI::ClientReddotData* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBBFC4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5419_126484(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ERedDotDataFlag p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBC1A4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5420_126485(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, uint32_t p3_, DLL2SDK::CSProto::msg::ERedDotDataFlag p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBC3D4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5421_126486(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ERedDotDataFlag p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBC600)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5422_126487(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ERedDotDataFlag p3_, bool* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBC82C)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5423_126488(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::ERedDotDataFlag p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBCA74)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameUI::ClientReddotState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5424_126489(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBCC94)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::ELoadoutReddotEnterance DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5425_126490(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBCE94)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5426_126491(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBD0B0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5427_126492(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, DLL2SDK::CSProto::msg::LoadoutPosType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBD29C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5428_126493(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ERedDotDataFlag p3_, uint32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBD4C4)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5429_126494(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, DLL2SDK::CSProto::msg::ERedDotDataFlag p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBD6DC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5430_126495(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBD8DC)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5431_126496(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, DLL2SDK::CSProto::msg::PerkSlotIndex p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBDB04)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5432_126497(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::ELoadoutReddotEnterance p1_, DLL2SDK::Assembly_CSharp::Config::EPlayerIconType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBDD2C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5433_126498(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBDF40)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5434_126499(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, bool p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_, int32_t p7_, DLL2SDK::mscorlib::System::Object* p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBE0F8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5435_126500(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::LoadoutPosType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBE2B0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5436_126501(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBE468)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5437_126502(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBE63C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5438_126503(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, DLL2SDK::mscorlib::System::Nullable_1 p4_, bool p5_, bool p6_, int32_t p7_) { return reinterpret_cast, bool, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEBE814)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5439_126504(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Nullable_1 p2_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0xEBEA30)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5440_126505(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBEC08)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5441_126506(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBEDFC)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5442_126507(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::WealthType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBEFEC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5443_126508(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EAdStatus p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBF1DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5444_126509(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, float p3_, DLL2SDK::Assembly_CSharp::BpExpType p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBF394)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5445_126510(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBF588)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::BpExpInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5446_126511(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::BpExpType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBF6F4)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5447_126512(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint32_t p2_, double p3_, DLL2SDK::Assembly_CSharp::Config::EModeCategory p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBF968)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Config::EModeCategory DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5448_126513(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBFB78)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5449_126514(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ELobbyExpBuffType p1_, double p2_, DLL2SDK::Assembly_CSharp::Config::EModeCategory p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBFD3C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5450_126515(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ELobbyExpBuffType p1_, double p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEBFF58)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5451_126516(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ELobbyExpBuffType p1_, double p2_, DLL2SDK::Assembly_CSharp::Config::EModeCategory p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC0144)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5452_126517(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::Config::EModeCategory p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC0360)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::EModeCategory DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5453_126518(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC0550)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5454_126519(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ELobbyExpBuffType p1_, double p2_, DLL2SDK::Assembly_CSharp::Config::EModeCategory p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::ELobbyExpBuffType, double, DLL2SDK::Assembly_CSharp::Config::EModeCategory)>(DLL2SDK::GameAssemblyBase + 0xEC0724)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5455_126520(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ELobbyExpBuffType p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC09C8)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5456_126521(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC0BC4)(this, p0_, p1_); } DLL2SDK::CSProto::msg::LevelUnlockSystem DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5457_126522(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC0D38)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5458_126523(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::ELobbyTopHolder p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC0F38)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5459_126524(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_, uint64_t p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC1108)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5460_126525(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEC1284)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5461_126526(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEC14A0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5462_126527(DLL2SDK::mscorlib::System::Object* p0_, double p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC16BC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5463_126528(DLL2SDK::mscorlib::System::Object* p0_, double p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, double)>(DLL2SDK::GameAssemblyBase + 0xEC1820)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::LobbyRankedMatchInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5464_126529(DLL2SDK::mscorlib::System::Object* p0_, double p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC1A60)(this, p0_, p1_, p2_, p3_); } DLL2SDK::CSProto::msg::ActvRankedMatchType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5465_126530(DLL2SDK::mscorlib::System::Object* p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC1CB8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5466_126531(DLL2SDK::mscorlib::System::Object* p0_, double p1_, DLL2SDK::CSProto::msg::ActvRankedMatchType p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, double, DLL2SDK::CSProto::msg::ActvRankedMatchType)>(DLL2SDK::GameAssemblyBase + 0xEC1E98)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5467_126532(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ActvRankedMatchType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC2114)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5468_126533(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEC22F8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5469_126534(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xEC2528)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5470_126535(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEC2780)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5471_126536(DLL2SDK::Assembly_CSharp::GameShop::EQueryLuckyBoxSource p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC29B0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5472_126537(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC2B54)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5473_126538(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC2CC4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5474_126539(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::MailType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC2E44)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5475_126540(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::MailType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC3010)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5476_126541(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::MailType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC31C8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5477_126542(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::MailType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC339C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5478_126543(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEC3568)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5479_126544(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::CSProto::msg::ReadMailType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC3784)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5480_126545(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC3968)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5481_126546(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultPVPType p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC3AE0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5482_126547(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultBRType p1_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC3CDC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5483_126548(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, float p5_, float p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC3ED8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5484_126549(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int32_t p2_, uint64_t p3_, int32_t p4_, float p5_, float p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC40A4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5485_126550(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC424C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::CSProto::msg::SPVPPlayerGameStat* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5486_126551(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultPVPType p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC4428)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::SPVPPlayerGameStat* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5487_126552(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC46C8)(this, p0_, p1_); } DLL2SDK::CSProto::msg::BRPlayerGameStat* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5488_126553(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultBRType p1_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC48F4)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::BRPlayerGameStat* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5489_126554(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC4B94)(this, p0_, p1_); } DLL2SDK::CSProto::msg::PVEPlayerGameStat* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5490_126555(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC4DC0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5491_126556(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoType)>(DLL2SDK::GameAssemblyBase + 0xEC4FEC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Career::PersonalInfoData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5492_126557(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC5244)(this, p0_); } DLL2SDK::CSProto::msg::PVEPlayerGameStat* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5493_126558(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultZMType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC5460)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5494_126559(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC5720)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5495_126560(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::CareerInfo::EPersonalInfoResultZMType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC58D8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5496_126561(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC5AF4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5497_126562(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC5C5C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5498_126563(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, int32_t p2_, bool p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC5DBC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::Config::PVEPersonalInfoConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5499_126564(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC5FCC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5500_126565(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ActvUIId p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC6314)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5501_126566(DLL2SDK::CSProto::msg::EMatchTeamTypeEnums p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC64CC)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5502_126567(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC6688)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5503_126568(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_, uint32_t p5_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType p6_, uint64_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC6844)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5504_126569(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC6A60)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5505_126570(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::GameCommon::ETipSide p5_, DLL2SDK::mscorlib::System::Object* p6_, bool p7_, bool p8_, int32_t p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC6C08)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5506_126571(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC6E3C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5507_126572(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::CSProto::msg::ITEMDURATIONTYPE p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC7014)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5508_126573(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType p1_, DLL2SDK::CSProto::msg::ITEMDURATIONTYPE p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC7200)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5509_126574(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC7414)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5510_126575(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEC75EC)(this, p0_); } DLL2SDK::Assembly_CSharp::TweenBlur* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5511_126576(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC7808)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5512_126577(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RankGame::RankModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC7A60)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5513_126578(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RankGame::RankModeType p1_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC7C18)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5514_126579(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERankDetailType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC7E14)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5515_126580(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERankDetailType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC7FCC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5516_126581(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERankDetailType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC819C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5517_126582(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERankDetailType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC83F4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5518_126583(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERankDetailType p1_, DLL2SDK::Assembly_CSharp::ERankStatisticType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC864C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5519_126584(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERankStatisticType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC8848)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5520_126585(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEC8A00)(this, p0_); } DLL2SDK::Assembly_CSharp::ElectronicSportsData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5521_126586(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC8C1C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5522_126587(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC8E64)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5523_126588(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEC8FD4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::ESeasonState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5524_126589(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, uint32_t* p3_, uint32_t* p4_, uint32_t* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC9264)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::CSProto::msg::MPLadderSeasonInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5525_126590(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC94A8)(this, p0_, p1_); } DLL2SDK::CSProto::msg::BRLadderSeasonInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5526_126591(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC96D4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5527_126592(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RankGame::RankGlobalMode p1_, DLL2SDK::Assembly_CSharp::RankGame::RankModeType p2_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC9900)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5528_126593(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RankGame::RankGlobalMode p1_, int32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC9B44)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Config::IRankTabConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5529_126594(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RankGame::RankModeType p1_, DLL2SDK::Assembly_CSharp::RankGame::RankTabs p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEC9D1C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5530_126595(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEC9FBC)(this, p0_); } DLL2SDK::Assembly_CSharp::RankGame::RankAwardItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5531_126596(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECA1D8)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5532_126597(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECA420)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5533_126598(DLL2SDK::Assembly_CSharp::RankGame::ZbRankId p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::RankGame::ZbRankId)>(DLL2SDK::GameAssemblyBase + 0xECA574)(this, p0_); } DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5534_126599(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::RankGame::RankModeType p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECA7B8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5535_126600(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECAA3C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5536_126601(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ERankDetailType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECABC4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5537_126602(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RankGame::RankModeType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECAD94)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5538_126603(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationEnum p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECAF60)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5539_126604(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::ShareResult p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECB188)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5540_126605(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::MiniAppMediaPathType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECB340)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5541_126606(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECB510)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5542_126607(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationEnum p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECB6D4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5543_126608(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::ShareResult p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECB8F4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5544_126609(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationEnum p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECBAC4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationEnum DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5545_126610(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECBC98)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5546_126611(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECBE5C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5547_126612(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_, DLL2SDK::mscorlib::System::String* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECC058)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5548_126613(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, double p2_, double p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECC1CC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5549_126614(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECC330)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5550_126615(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECC4BC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5551_126616(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECC658)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5552_126617(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECC7E4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5553_126618(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::ECamp p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECC9F8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5554_126619(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EPPMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECCBE0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5555_126620(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, int32_t p3_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xECCDB0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5556_126621(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECD040)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5557_126622(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECD290)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5558_126623(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECD434)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EPlaylistState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5559_126624(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECD604)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5560_126625(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECD820)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5561_126626(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, double p2_, DLL2SDK::mscorlib::System::DateTime p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECDA78)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameUI::Room::BrPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5562_126627(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECDD40)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5563_126628(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool p2_, bool p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECDF6C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5564_126629(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::BattleRoyale::EBRInfoItem p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECE158)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5565_126630(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECE330)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5566_126631(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECE4B4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5567_126632(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, DLL2SDK::CSProto::msg::ECamp p4_, uint32_t p5_, uint32_t p6_, uint64_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECE678)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5568_126633(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECE890)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5569_126634(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_, uint32_t p5_, uint64_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECEA2C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5570_126635(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float* p2_, bool* p3_, bool* p4_, bool* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECEBC4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5571_126636(DLL2SDK::mscorlib::System::Object* p0_, double p1_, DLL2SDK::mscorlib::System::DateTime p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECEDB4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5572_126637(DLL2SDK::mscorlib::System::Object* p0_, double p1_, DLL2SDK::mscorlib::System::DateTime p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, uint32_t p6_, int32_t p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECEFAC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5573_126638(DLL2SDK::mscorlib::System::Object* p0_, double p1_, DLL2SDK::mscorlib::System::Object* p2_, uint32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECF1E0)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5574_126639(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::EModeCategory p1_, int32_t p2_, double p3_, DLL2SDK::mscorlib::System::DateTime p4_, int32_t p5_, DLL2SDK::mscorlib::System::Object* p6_, uint32_t p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECF360)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5575_126640(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECF5E0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Room::LastChooseMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5576_126641(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECF7B0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5577_126642(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::LastChooseMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xECF974)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5578_126643(DLL2SDK::mscorlib::System::Object* p0_, int32_t* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xECFB2C)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5579_126644(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xECFDBC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5580_126645(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EMPModeSelectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED0020)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5581_126646(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::Assembly_CSharp::FriendGroupManager_GroupType p4_, DLL2SDK::Assembly_CSharp::GameUI::Room::InviteSource p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED01D8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5582_126647(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::EMatchServiceModule p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED0404)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5583_126648(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EGameType p1_, DLL2SDK::CSProto::msg::EMatchServiceModule p2_, uint32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED05F4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5584_126649(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_RoomAddFriendBtnClickReport_WindowSource p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED0808)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5585_126650(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums p1_, DLL2SDK::CSProto::msg::EPPMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED09DC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5586_126651(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchTeamTypeEnums p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED0BF0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5587_126652(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchInviteSource p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED0DC0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5588_126653(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED0F90)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5589_126654(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, bool p4_, DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer_Type p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED1110)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5590_126655(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::Room::FriendInfoContainer_Type p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED130C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5591_126656(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_RoomInviteSubID p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED14E0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5592_126657(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::EZombieTutorialQuitReason p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED1698)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5593_126658(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED1868)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5594_126659(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED1A50)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5595_126660(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED1C38)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5596_126661(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED1E88)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5597_126662(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED2058)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5598_126663(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED2260)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5599_126664(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED2444)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5600_126665(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::ECamp p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED265C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5601_126666(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED2840)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5602_126667(DLL2SDK::mscorlib::System::Object* p0_, double p1_, DLL2SDK::mscorlib::System::DateTime p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED29C8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5603_126668(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, uint64_t p3_, uint64_t p4_, uint64_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED2C80)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::DynamicDownloadMap* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5604_126669(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED2E04)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5605_126670(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, int32_t* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xED3030)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::EPlaylistState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5606_126671(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, int32_t p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xED3304)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5607_126672(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xED3610)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5608_126673(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, DLL2SDK::Assembly_CSharp::EPlaylistState* p6_, DLL2SDK::Assembly_CSharp::EMapState* p7_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p8_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xED38CC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5609_126674(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED3CA4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5610_126675(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED3EF4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5611_126676(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p5_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p6_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xED4144)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistGroup* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5612_126677(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED4470)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5613_126678(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED469C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5614_126679(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED4910)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5615_126680(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, bool* p4_, bool* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED4B3C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5616_126681(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::DateTime p4_, int32_t p5_, DLL2SDK::mscorlib::System::Object* p6_, int32_t p7_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t, int32_t, DLL2SDK::mscorlib::System::DateTime, int32_t, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xED4CF8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5617_126682(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xED4FC4)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5618_126683(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::CSProto::msg::EMatchServiceModule, int32_t, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xED51E0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5619_126684(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED5470)(this, p0_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5620_126685(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::EMatchServiceModule p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED568C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5621_126686(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED5900)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5622_126687(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::EMatchServiceModule p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED5AD0)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5623_126688(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED5D44)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5624_126689(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::CSProto::msg::EMatchServiceModule p2_, bool p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED5F28)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5625_126690(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EPlaylistState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED612C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5626_126691(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, bool p4_, bool p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED62FC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5627_126692(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EMatchServiceModule p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED6494)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5628_126693(DLL2SDK::mscorlib::System::Object* p0_, double p1_, DLL2SDK::mscorlib::System::DateTime p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED664C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5629_126694(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, double p2_, DLL2SDK::mscorlib::System::DateTime p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED685C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5630_126695(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Room::ESelectorBtnType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED6A70)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5631_126696(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::GameUI::Room::EMpBtnState p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED6C3C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::CsModeEntranceClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5632_126697(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED6E0C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5633_126698(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::CSProto::msg::EBattleResult p3_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED7028)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5634_126699(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED7244)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5635_126700(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p6_, float p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED73B0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5636_126701(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED75A4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5637_126702(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED7834)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5638_126703(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::SShopGameData* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::CSProto::msg::GAMESHOPTYPE p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED79F8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5639_126704(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p2_, uint32_t p3_, bool p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED7CBC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5640_126705(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::CSProto::msg::ECamp p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED7EB4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5641_126706(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, DLL2SDK::CSProto::msg::ECamp p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p4_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xED80D4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5642_126707(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED8434)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5643_126708(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Mode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED8650)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5644_126709(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED8824)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5645_126710(DLL2SDK::UnityEngine::UnityEngine::Rect p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED89DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5646_126711(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Rect p1_, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED8BB0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5647_126712(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Rect p1_, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED8DC4)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5648_126713(DLL2SDK::UnityEngine::UnityEngine::Rect p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED907C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5649_126714(DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED93D8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5650_126715(bool p0_, DLL2SDK::Assembly_CSharp::GameUI::Share::EShareOnCaptureShownInfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED957C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5651_126716(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED9730)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5652_126717(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareType p1_, DLL2SDK::mscorlib::System::Action_1* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xED98E8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5653_126718(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED9AF4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Config::CodTaskAward* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5654_126719(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED9C78)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5655_126720(bool p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xED9E94)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5656_126721(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDA008)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5657_126722(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDA19C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5658_126723(int32_t p0_, DLL2SDK::Assembly_CSharp::Squad::ESquadQuality* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDA3F0)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5659_126724(int32_t p0_, DLL2SDK::Assembly_CSharp::Squad::ESquadQuality p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDA5B8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5660_126725(uint32_t p0_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDA784)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareItemData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5661_126726(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDA9D8)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::FirstShareRewardSceneConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5662_126727(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDABF4)(this, p0_); } DLL2SDK::Assembly_CSharp::UILabel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5663_126728(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDAF04)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareWindowAvatarDescComponent_Data* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5664_126729(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDB134)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5665_126730(uint32_t p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDB350)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5666_126731(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDB478)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5667_126732(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDB648)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5668_126733(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEDB7F0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5669_126734(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDBA1C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5670_126735(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEDBC00)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::BRChatMsgConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5671_126736(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDBE74)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5672_126737(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDC1A0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5673_126738(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType)>(DLL2SDK::GameAssemblyBase + 0xEDC3F8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5674_126739(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDC650)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5675_126740(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEDC814)(this, p0_); } DLL2SDK::Assembly_CSharp::UIAnchor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5676_126741(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::EGUIAnchor p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDCA30)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5677_126742(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDCC88)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5678_126743(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDCF10)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5679_126744(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDD0BC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5680_126745(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDD258)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5681_126746(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDD41C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5682_126747(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p1_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDD5EC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5683_126748(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::ECustomUIType p1_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType p2_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDD800)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5684_126749(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::ECustomSettingFireMode* p1_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDDA54)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5685_126750(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDDCC0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5686_126751(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEDDE78)(this, p0_); } DLL2SDK::Assembly_CSharp::RankGame::RankMultiTab* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5687_126752(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDE094)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5688_126753(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDE2FC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5689_126754(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDE4CC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5690_126755(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::SensitivityType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDE754)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5691_126756(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDE90C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5692_126757(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDEA7C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5693_126758(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ELanguageCode p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::ELanguageCode p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDEC50)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5694_126759(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDEE58)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5695_126760() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xEDF024)(this); } DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5696_126761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDF22C)(this); } DLL2SDK::Assembly_CSharp::GameSettings::LinkChannelBtnSettingData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5697_126762(DLL2SDK::Assembly_CSharp::GCloud::ChannelType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDF434)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5698_126763(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType p1_, bool p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDF688)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5699_126764(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameSettings::EShortcutMsgGameType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDF860)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5700_126765(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, bool p3_, bool p4_, bool p5_, int32_t p6_, DLL2SDK::CSProto::msg::EMatchServiceModule p7_, DLL2SDK::mscorlib::System::Object* p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDFA18)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5701_126766(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::EMatchServiceModule p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDFC44)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5702_126767(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDFE20)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5703_126768(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEDFFD8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::Config::LevelInfoConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5704_126769(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE0188)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5705_126770(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE04B4)(this, p0_, p1_); } DLL2SDK::CSProto::msg::CSHpV5OneLevel* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5706_126771(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE06E4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5707_126772(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE0910)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5708_126773(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE0AC4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5709_126774(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, uint64_t p4_, bool p5_, bool p6_, DLL2SDK::mscorlib::System::Object* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE0C88)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5710_126775(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, DLL2SDK::mscorlib::System::Object* p2_, uint64_t p3_, bool p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE0EA0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5711_126776(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::CSProto::msg::ECamp p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE10AC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5712_126777(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE12A4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5713_126778(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, bool p4_, bool p5_, bool p6_, bool p7_, DLL2SDK::Assembly_CSharp::Settlement::ESettlementRankItemType p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE141C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5714_126779(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Settlement::SettlementPlayAgainPlayerState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE163C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5715_126780(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_, bool p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE17F4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5716_126781(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, uint64_t p3_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE1984)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5717_126782(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, uint64_t p3_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE1B78)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5718_126783(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p2_, uint64_t p3_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p4_, int32_t p5_, int32_t p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE1D6C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5719_126784(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::StatisPrizeDetailType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE1FB0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5720_126785(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p2_, int32_t p3_, int32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, int32_t p7_, uint64_t p8_, int32_t p9_, int32_t p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE2180)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5721_126786(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameResult p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE23E8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5722_126787(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, uint64_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE25D4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5723_126788(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEE27DC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5724_126789(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, DLL2SDK::CSProto::msg::ECamp p2_, DLL2SDK::mscorlib::System::Object* p3_, uint64_t p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE2A08)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5725_126790(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p3_, DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode p4_, bool p5_, DLL2SDK::mscorlib::System::Object* p6_, int32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE2C30)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5726_126791(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE2E70)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5727_126792(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE2FDC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5728_126793(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEE31B4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5729_126794(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, DLL2SDK::mscorlib::System::Object* p2_, uint64_t p3_, bool p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE33FC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5730_126795(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE35FC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5731_126796(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE382C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5732_126797(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE3A48)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5733_126798(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Settlement::SettlementType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE3BE8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5734_126799(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Settlement::SettlementType p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE3DA0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Config::LadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5735_126800(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE3F88)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::BRLadderScoreAwardConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5736_126801(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE4298)(this, p0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5737_126802(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Settlement::SettlementPart p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE45A8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5738_126803(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE4860)(this, p0_); } DLL2SDK::Assembly_CSharp::GameShop::EShopItemState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5739_126804(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE4A3C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5740_126805(DLL2SDK::mscorlib::System::Object* p0_, double p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE4C00)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5741_126806(DLL2SDK::mscorlib::System::Object* p0_, double p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE4D64)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameEngine::Tuple_4* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5742_126807(DLL2SDK::mscorlib::System::Object* p0_, double p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, double, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEE4EC8)(this, p0_, p1_, p2_); } DLL2SDK::CSProto::msg::ShopConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5743_126808(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE5114)(this, p0_); } DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5744_126809(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE5330)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5745_126810(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore_LimitOfferAreaType p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore_LimitOfferAreaType)>(DLL2SDK::GameAssemblyBase + 0xEE555C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5746_126811(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore_LimitOfferSkipType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE57B4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Config::ClientLimitOfferInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5747_126812(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::GameShop::ShopDataStore_LimitOfferSkipType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE59B0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5748_126813(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE5D28)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5749_126814(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE5F44)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5750_126815(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEE6160)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::ClientOTOInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5751_126816(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE638C)(this, p0_, p1_); } DLL2SDK::CSProto::msg::ExchangeShopConf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5752_126817(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE66B8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5753_126818(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEE68E4)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5754_126819(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xEE6B10)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5755_126820(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::CSProto::msg::PaymentType p2_, DLL2SDK::CSProto::msg::GoodType p3_, int32_t p4_, bool p5_, int32_t p6_, float p7_, int32_t p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE6D3C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5756_126821(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::String* p2_, DLL2SDK::CSProto::msg::CSShopBuyRes* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE6FA8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5757_126822(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, int32_t p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE7238)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5758_126823(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE73A8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5759_126824(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE7518)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5760_126825(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::UISprite* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE7734)(this, p0_, p1_, p2_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5761_126826(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE79A8)(this, p0_, p1_, p2_); } uint64_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5762_126827(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE7B1C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5763_126828(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE7C88)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5764_126829(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE7E40)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::DailyLoginData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5765_126830(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE805C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5766_126831(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE82D0)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5767_126832(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE848C)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5768_126833(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE864C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5769_126834(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE889C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::UIUtilSwitchType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5770_126835(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::EGameType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE8AB8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5771_126836(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::CSProto::msg::EGameType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE8CB8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5772_126837(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE8EB4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5773_126838(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE9038)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5774_126839(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEE9254)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5775_126840(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xEE9470)(this, p0_, p1_); } DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5776_126841(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE9714)(this, p0_); } DLL2SDK::CSProto::msg::ResActivityBackMiscConf* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5777_126842(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE9930)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskTitleData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5778_126843(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE9B4C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::UIWindowController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5779_126844(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE9D78)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5780_126845(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEE9FD0)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5781_126846(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEA1A0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5782_126847(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReportOpenScene p0_, int32_t p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEA35C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5783_126848(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEA530)(this, p0_); } DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5784_126849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEA770)(this); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5785_126850(bool p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEA978)(this, p0_); } DLL2SDK::CSProto::msg::ActivityBackInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5786_126851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEAB88)(this); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::EDailyLoginButtonState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5787_126852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEAD90)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5788_126853(int32_t* p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEAF40)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5789_126854(bool* p0_, bool* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEB074)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskContentData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5790_126855(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEB1C4)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5791_126856(DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::EDailyTaskContentRewardState p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEB3E0)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5792_126857(int32_t p0_, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnRewardItemConfigConfig p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEB59C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5793_126858(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEEB798)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5794_126859(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::EDailyTaskContentRewardState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEB9C4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5795_126860(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEEBB7C)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5796_126861(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEBD98)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5797_126862(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEEBF28)(this, p0_); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::TrainingTaskTitleData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5798_126863(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEC144)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5799_126864(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEEC360)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5800_126865(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEEC57C)(this, p0_); } DLL2SDK::Assembly_CSharp::GameEngine::Timer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5801_126866(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEC798)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5802_126867(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEEC9C8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5803_126868(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEECBE4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5804_126869(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEECD9C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5805_126870(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEECF6C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5806_126871(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_, bool p6_, bool p7_, bool p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEED1A0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5807_126872(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEED3C8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5808_126873(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEED5C0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5809_126874(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEED794)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5810_126875(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEED974)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5811_126876(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_, uint32_t p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, uint32_t p8_, uint32_t p9_, bool p10_, bool p11_, bool p12_, bool p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEDB90)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5812_126877(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p5_, int32_t p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEDD80)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5813_126878(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, uint32_t p3_, uint32_t p4_, DLL2SDK::mscorlib::System::Object* p5_, DLL2SDK::mscorlib::System::Object* p6_, uint32_t p7_, uint32_t p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEDF94)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } DLL2SDK::Assembly_CSharp::SquadTeamCamera* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5814_126879(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEE150)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5815_126880(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEE37C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5816_126881(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_, DLL2SDK::Assembly_CSharp::EAssetID p4_, DLL2SDK::Assembly_CSharp::EAssetID p5_, int32_t p6_, uint32_t p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEE50C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5817_126882(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_, DLL2SDK::Assembly_CSharp::EAssetID p4_, DLL2SDK::Assembly_CSharp::EAssetID p5_, int32_t p6_, uint32_t p7_, DLL2SDK::mscorlib::System::Object* p8_, bool p9_, bool p10_, bool p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEE7D4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5818_126883(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_, DLL2SDK::Assembly_CSharp::EAssetID p4_, DLL2SDK::Assembly_CSharp::EAssetID p5_, int32_t p6_, uint32_t p7_, uint32_t p8_, DLL2SDK::mscorlib::System::Object* p9_, bool p10_, bool p11_, bool p12_, bool p13_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEEA8C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5819_126884(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEED5C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5820_126885(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEEF44)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5821_126886(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEF158)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5822_126887(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xEEF324)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5823_126888(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEF4D4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5824_126889(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_, DLL2SDK::Assembly_CSharp::EAssetID p4_, DLL2SDK::Assembly_CSharp::EAssetID p5_, int32_t p6_, DLL2SDK::mscorlib::System::Object* p7_, uint32_t p8_, bool p9_, bool p10_, bool p11_, bool p12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEF700)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5825_126890(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_, DLL2SDK::Assembly_CSharp::EAssetID p4_, DLL2SDK::Assembly_CSharp::EAssetID p5_, DLL2SDK::mscorlib::System::Object* p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p8_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEF9C4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5826_126891(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_, DLL2SDK::Assembly_CSharp::EAssetID p4_, int32_t p5_, int32_t p6_, uint32_t p7_, uint32_t p8_, DLL2SDK::mscorlib::System::Object* p9_, bool p10_, bool p11_, bool p12_, bool p13_, bool p14_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEFC74)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_, p13_, p14_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5827_126892(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEEFF4C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5828_126893(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_, uint32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF0278)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5829_126894(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF03E4)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5830_126895(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, uint64_t p2_, bool p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF073C)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5831_126896(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, uint32_t p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF08B4)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5832_126897(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType p1_, bool p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF0A24)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5833_126898(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF0C1C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5834_126899(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF0E48)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5835_126900(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::SIItem* p1_, DLL2SDK::CSProto::msg::LoadoutPosType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF1038)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5836_126901(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::SIWeapon* p1_, DLL2SDK::CSProto::msg::LoadoutPosType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF12F8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5837_126902(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::SIRole* p1_, DLL2SDK::CSProto::msg::LoadoutPosType p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF15B8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Squad::ESquadCareer DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5838_126903(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF1878)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5839_126904(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF1A38)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5840_126905(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEF1C18)(this, p0_); } DLL2SDK::Assembly_CSharp::Squad::SquadData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5841_126906(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF1E34)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5842_126907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF2060)(this); } DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5843_126908(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF2268)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5844_126909(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF2428)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5845_126910(DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF25E4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5846_126911(DLL2SDK::Assembly_CSharp::Squad::ESquadQuality p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF27DC)(this, p0_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageEquipmentType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5847_126912(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF2998)(this, p0_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5848_126913(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF2B60)(this, p0_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5849_126914(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF2D28)(this, p0_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageAttachmentType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5850_126915(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF2EF0)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5851_126916(int32_t p0_, DLL2SDK::Assembly_CSharp::GameBase::ETimeUnit p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF30B8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5852_126917(DLL2SDK::Assembly_CSharp::Network::EBRMarkTacticType p0_, DLL2SDK::Array* p1_, DLL2SDK::Array* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xEF3284)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5853_126918(int32_t p0_, DLL2SDK::Array* p1_, DLL2SDK::Array* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xEF35E8)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5854_126919(DLL2SDK::CSProto::msg::PaymentType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF392C)(this, p0_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5855_126920(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF3AE8)(this, p0_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5856_126921(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF3CDC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5857_126922(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEF3F2C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5858_126923(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::CSProto::msg::EGameType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF4148)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5859_126924(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF4328)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5860_126925(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF459C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5861_126926(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF4810)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5862_126927(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEF4A84)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5863_126928(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF4CF8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5864_126929(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF4F78)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Squad::RoleAttrData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5865_126930(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF516C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5866_126931(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF53E0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5867_126932(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEF5620)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5868_126933(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xEF583C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5869_126934(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEF5AB4)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5870_126935(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEF5CE0)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1>* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5871_126936(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast>*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEF5EFC)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5872_126937(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEF6118)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5873_126938(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEF6334)(this, p0_); } DLL2SDK::Assembly_CSharp::Squad::SIRole* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5874_126939(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF6550)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5875_126940(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF678C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5876_126941(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF69C8)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5877_126942(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF6C08)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5878_126943(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF6E44)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5879_126944(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF7084)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5880_126945(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF72B0)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5881_126946(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEF74DC)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5882_126947(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0xEF76F8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5883_126948(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0xEF79AC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5884_126949(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEF7BD8)(this, p0_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5885_126950(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF7DF4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::WeaponLoadoutData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5886_126951(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF8020)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::WeaponAttrData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5887_126952(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF8260)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5888_126953(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF84E4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Squad::SISkin* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5889_126954(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF8768)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5890_126955(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEF89EC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5891_126956(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF8C70)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5892_126957(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_, uint64_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF8F00)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::Squad::RoleLoadoutData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5893_126958(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF910C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Squad::RoleAttrData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5894_126959(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF934C)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5895_126960(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EInventoryItemType p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF95D0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5896_126961(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::SIItem* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF97B4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5897_126962(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, bool p3_, bool p4_, int32_t p5_, DLL2SDK::mscorlib::System::Object* p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF9A2C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5898_126963(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint64_t p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF9BC4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5899_126964(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType p2_, DLL2SDK::CSProto::msg::ELoadoutConfType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF9D24)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5900_126965(uint32_t p0_, DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEF9F30)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5901_126966(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFA0FC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5902_126967(uint32_t p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFA2CC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5903_126968(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFA3EC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5904_126969(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEFA718)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5905_126970(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0xEFA948)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5906_126971(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEFAC14)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5907_126972(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFAE64)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5908_126973(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEFB194)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5909_126974(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFB3B0)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5910_126975(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFB574)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5911_126976(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType p2_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::ErrorCode p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFB6D4)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5912_126977(DLL2SDK::Assembly_CSharp::GameBase::VoiceUploadData p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFB8E4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5913_126978(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceUploadData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFBABC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5914_126979(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFBC8C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5915_126980(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceUploadData p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFBE8C)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5916_126981(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::VoiceUploadData* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFC078)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5917_126982(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFC25C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5918_126983(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFC42C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5919_126984(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFC62C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5920_126985(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p1_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFC7FC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5921_126986(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p1_, DLL2SDK::Assembly_CSharp::GameBase::VoiceChannelMode p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFCA08)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5922_126987(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EEachPropertyGridItemType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFCC08)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentEachPropertyGridItemView* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5923_126988(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFCDC0)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5924_126989(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageModeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFCFDC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EquipmentCommonData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5925_126990(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFD1AC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5926_126991(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFD3EC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageLethalType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5927_126992(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFD5BC)(this, p0_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageMeleeType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5928_126993(uint32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFD784)(this, p0_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageTacticalType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5929_126994(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFD944)(this, p0_); } DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageLauncherType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5930_126995(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFDB0C)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::IEquipmentConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5931_126996(uint64_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFDCD4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5932_126997(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EEquipmentItemStatusType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFDEF4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5933_126998(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageGrenadeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFE0AC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5934_126999(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::WeaponStorage::EPrimarySecondType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFE264)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5935_127000(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFE41C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5936_127001(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC21CF0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5937_127002(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC25BBC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5938_127003(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_, uint32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2600C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5939_127004(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xC236DC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5940_127005(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xC24A98)(this, p0_); } DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5941_127006(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2587C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5942_127007(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_, bool* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFE594)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5943_127008(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty p1_, bool p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFE740)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5944_127009(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, double p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFE928)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5945_127010(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, double p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFEAAC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5946_127011(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEFEC00)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5947_127012(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEFEE1C)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5948_127013(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFF038)(this, p0_); } DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5949_127014(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFF348)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieMpDrops* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5950_127015(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFF674)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5951_127016(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEFF8A0)(this, p0_); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieLevelMode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5952_127017(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xEFFABC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5953_127018(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, int32_t)>(DLL2SDK::GameAssemblyBase + 0xEFFCE8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5954_127019(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xEFFF14)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5955_127020(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF00130)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5956_127021(DLL2SDK::Assembly_CSharp::GameBase::Weapon_BRThrowWeaponAnimDefine p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0034C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5957_127022(uint32_t p0_, uint32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF00508)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5958_127023(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::IO::FileMode p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF00678)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5959_127024(bool p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF00858)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5960_127025(DLL2SDK::mscorlib::System::Object* p0_, uint16_t p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, uint16_t)>(DLL2SDK::GameAssemblyBase + 0xF009C8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1*>* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5961_127026(DLL2SDK::mscorlib::System::Object* p0_, float p1_) { return reinterpret_cast*>*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, float)>(DLL2SDK::GameAssemblyBase + 0xF00B18)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5962_127027() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xF00D4C)(this); } DLL2SDK::mscorlib::System::Random* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5963_127028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF00F54)(this); } DLL2SDK::UnityEngine::UnityEngine::Renderer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5964_127029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0115C)(this); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5965_127030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF01364)(this); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5966_127031(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF01660)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5967_127032(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF01808)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5968_127033(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF019A0)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5969_127034(DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_EDateFormat p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF01B00)(this, p0_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5970_127035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF01CBC)(this); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5971_127036(double p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF01E84)(this, p0_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5972_127037(double p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF02078)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5973_127038(double p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0227C)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5974_127039(DLL2SDK::mscorlib::System::DateTime p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF023A4)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5975_127040(DLL2SDK::mscorlib::System::DateTime p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF02584)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5976_127041(double p0_, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_EDateFormat p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF02758)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5977_127042(double p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0292C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5978_127043(uint32_t p0_, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_CountDownsFormat p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF02A84)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5979_127044(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::DateTimeUtil_CountDownsFormat p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF02C50)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::Config::DeviceUIAdaptConfigConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5980_127045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF02E20)(this); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5981_127046(DLL2SDK::Assembly_CSharp::UIAnchor_Side p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0311C)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5982_127047(DLL2SDK::Assembly_CSharp::UIAnchor_Side p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF032D8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5983_127048(uint32_t p0_, DLL2SDK::mscorlib::System::Object* p1_, uint16_t p2_, int32_t p3_, uint64_t p4_, DLL2SDK::mscorlib::System::Object* p5_, uint32_t p6_, uint32_t p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF034AC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::mscorlib::System::Enum* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5984_127049(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF03650)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Enum* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5985_127050(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF03880)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5986_127051(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, DLL2SDK::UnityEngine::UnityEngine::Color p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF03A9C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5987_127052(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF03C80)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5988_127053(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF03E34)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5989_127054(DLL2SDK::UnityEngine::UnityEngine::Quaternion p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF04010)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5990_127055(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF041B0)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5991_127056(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF04360)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5992_127057(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, bool p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF045AC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtImage* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5993_127058(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF04810)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5994_127059(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect p1_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF04A5C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtSize DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5995_127060(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF04C80)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5996_127061(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect p2_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor p3_, DLL2SDK::mscorlib::System::Object* p4_, bool p5_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DrawTextEffect p6_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor p7_, int32_t p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF04E70)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5997_127062(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect p2_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF05150)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5998_127063(DLL2SDK::mscorlib::System::Object* p0_, wchar_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF05398)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp5999_127064(DLL2SDK::mscorlib::System::Object* p0_, wchar_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF054F8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6000_127065(DLL2SDK::mscorlib::System::Object* p0_, wchar_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF05658)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6001_127066(wchar_t p0_, wchar_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF057A8)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6002_127067(uint8_t p0_, uint8_t p1_, uint8_t p2_, uint8_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF058D8)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6003_127068(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, uint8_t* p3_, uint8_t* p4_, uint8_t* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF05AC8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6004_127069(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, uint8_t* p4_, uint8_t* p5_, uint8_t* p6_, uint8_t* p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF05C94)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6005_127070(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF05E90)(this, p0_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6006_127071(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF06054)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6007_127072(DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF06254)(this, p0_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6008_127073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF06410)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6009_127074(DLL2SDK::Assembly_CSharp::HTMLEngine::HtLogLevel p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF06618)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6010_127075(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtLogLevel p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF06850)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6011_127076(DLL2SDK::Assembly_CSharp::HTMLEngine::HtPoint p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF06A20)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6012_127077(DLL2SDK::Assembly_CSharp::HTMLEngine::HtPoint p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF06BE4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6013_127078(DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF06DB4)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6014_127079(DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF06FFC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6015_127080(DLL2SDK::Assembly_CSharp::HTMLEngine::HtRect p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF071DC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6016_127081(DLL2SDK::Assembly_CSharp::HTMLEngine::HtSize p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF073D0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6017_127082(DLL2SDK::Assembly_CSharp::HTMLEngine::HtSize p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF07594)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Text::StringBuilder* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6018_127083(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF07764)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6019_127084(DLL2SDK::mscorlib::System::Object* p0_, wchar_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF07A74)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6020_127085(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::IesConfig_TiltInfoType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF07BB8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6021_127086(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, double p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF07D98)(this, p0_, p1_, p2_, p3_); } double DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6022_127087(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF07EFC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::IesConfig* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6023_127088(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF08074)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6024_127089(DLL2SDK::Assembly_CSharp::SphericalHarmonicsL2Serialized p0_, DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF082A4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Rendering::SphericalHarmonicsL2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6025_127090(DLL2SDK::Assembly_CSharp::SphericalHarmonicsL2Serialized p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF084A8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6026_127091(DLL2SDK::Assembly_CSharp::SphericalHarmonicsL2Serialized p0_, DLL2SDK::Assembly_CSharp::SphericalHarmonicsL2Serialized p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF086E4)(this, p0_, p1_); } DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6027_127092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF088E8)(this); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6028_127093(DLL2SDK::mscorlib::System::DateTime p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF08BE4)(this, p0_); } DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6029_127094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF08E0C)(this); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6030_127095(DLL2SDK::mscorlib::System::DateTime p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF08FD4)(this, p0_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6031_127096(DLL2SDK::mscorlib::System::DateTime p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF091A8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6032_127097(DLL2SDK::mscorlib::System::DateTime p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF093D8)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6033_127098(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF09594)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6034_127099(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF097C0)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6035_127100(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CobMath::CobLine p1_, float* p2_, float* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF09A28)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6036_127101(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CobMath::CobLine p1_, DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF09C80)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6037_127102(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t* p2_, int32_t* p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF09F00)(this, p0_, p1_, p2_, p3_, p4_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6038_127103(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t* p2_, int32_t* p3_, int32_t* p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0A0A4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6039_127104(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CobMath::CobLine p1_, int32_t* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0A278)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::CobMath::CobCellArea* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6040_127105(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0A4C0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6041_127106(DLL2SDK::Assembly_CSharp::CobMath::EHitType p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0A740)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6042_127107(DLL2SDK::Assembly_CSharp::CobMath::CobLine p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0A97C)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6043_127108(DLL2SDK::Assembly_CSharp::CobMath::CobLine p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::CobMath::CobHitInfo* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0ABDC)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6044_127109(DLL2SDK::Assembly_CSharp::CobMath::CobLine p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0AE64)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6045_127110(DLL2SDK::Assembly_CSharp::CobMath::CobLine p0_, DLL2SDK::Assembly_CSharp::CobMath::CobLine p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0B0AC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6046_127111(DLL2SDK::Assembly_CSharp::CobMath::CobLine p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0B344)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6047_127112(DLL2SDK::Assembly_CSharp::CobMath::CobMatrix p0_, int32_t p1_, int32_t p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0B550)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6048_127113(DLL2SDK::Assembly_CSharp::CobMath::CobMatrix p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF0B734)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6049_127114(DLL2SDK::Assembly_CSharp::CobMath::CobMatrix p0_, int32_t p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF0B968)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6050_127115(DLL2SDK::Assembly_CSharp::CobMath::CobMatrix p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0BB9C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6051_127116(DLL2SDK::Assembly_CSharp::CobMath::CobMatrix* p0_, DLL2SDK::Assembly_CSharp::CobMath::CobMatrix p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0BD60)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6052_127117(DLL2SDK::Assembly_CSharp::CobMath::CobMatrix p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0BF9C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6053_127118(DLL2SDK::Assembly_CSharp::CobMath::CobMatrix p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0C180)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6054_127119(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CobMath::CobTriangle_EVectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0C340)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::CobMath::CobLine DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6055_127120(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CobMath::CobTriangle_EEdgeType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0C54C)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6056_127121(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF0C7B0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6057_127122(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0C9CC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6058_127123(DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet p0_, int32_t p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF0CB68)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6059_127124(DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet)>(DLL2SDK::GameAssemblyBase + 0xF0CDB8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6060_127125(DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0D020)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6061_127126(DLL2SDK::Assembly_CSharp::CobMath::LinearEquationSet p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0D1FC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6062_127127(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF0D3CC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6063_127128(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, int32_t p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0D5FC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6064_127129(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0D7B4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6065_127130(DLL2SDK::Assembly_CSharp::PVS::EPVSProfile p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0D9DC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6066_127131(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::CobMath::CobLine p1_, int32_t p2_, int32_t p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0DB80)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::PVS::ECellFaceType* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6067_127132(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0DD94)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6068_127133(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVS::ECellFaceType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0DFE0)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6069_127134(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVS::ECellFaceType p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0E1EC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::CobMath::CobLine DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6070_127135(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVS::ECellFaceType p1_, float p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0E42C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::CobMath::CobLine DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6071_127136(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_, float p5_, float p6_, float p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0E6DC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6072_127137(DLL2SDK::mscorlib::System::Object* p0_, float* p1_, float* p2_, int32_t* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0E984)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6073_127138(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0EB38)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVS::ViewCellArea* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6074_127139(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0ECD8)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6075_127140(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF0EF68)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6076_127141(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, int32_t* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0F198)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6077_127142(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::String* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0F33C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6078_127143(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p2_, DLL2SDK::Array* p3_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0xF0F4B4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerPlatformTypes DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6079_127144(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0F7C8)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6080_127145(bool p0_, int16_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0F98C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6081_127146(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0FAA0)(this, p0_, p1_); } uint16_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6082_127147(DLL2SDK::mscorlib::System::Object* p0_, uint16_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0FC44)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6083_127148(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::StringComparison p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF0FD94)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6084_127149(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF0FF84)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6085_127150(uint8_t p0_, int32_t* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF100E8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6086_127151(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1020C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::System_Xml::System::Xml::XmlDocument* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6087_127152(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1038C)(this, p0_); } DLL2SDK::System_Xml::System::Xml::XmlElement* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6088_127153(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF105A8)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6089_127154(DLL2SDK::Array* p0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF107F8)(this, p0_); } DLL2SDK::Assembly_CSharp::VersionControl::VersionCode* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6090_127155(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF10970)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6091_127156(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, wchar_t p2_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, wchar_t)>(DLL2SDK::GameAssemblyBase + 0xF10B8C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6092_127157(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF10DD8)(this, p0_, p1_, p2_, p3_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6093_127158(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF10F5C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6094_127159(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, uint32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF110D4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6095_127160(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, int32_t p2_, float p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF11250)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::BuffCondition* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6096_127161(DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_Type p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF113C4)(this, p0_); } DLL2SDK::Assembly_CSharp::GameBase::BuffEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6097_127162(DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Type p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF11608)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6098_127163(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_Electric_ElectricViewType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1184C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6099_127164(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF11A04)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6100_127165(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv_FogConfig p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF11BF8)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6101_127166(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, uint32_t p2_, bool p3_, int32_t p4_, float p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF11E04)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6102_127167(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_, uint32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF11F90)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::PawnBuffManager* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6103_127168(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF120F0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6104_127169(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, bool p2_, int32_t p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1231C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6105_127170(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::GameBase::Buff* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1249C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6106_127171(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF12730)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6107_127172(DLL2SDK::mscorlib::System::Object* p0_, float p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1294C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6108_127173(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EActorViewType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF12B08)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6109_127174(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, float* p2_, bool* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF12CD8)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6110_127175(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, float p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF12E74)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameBase::EPropertyType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6111_127176(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF12FDC)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6112_127177(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::PropCalcType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF131A0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::PropCalcType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6113_127178(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF13378)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6114_127179(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPropertyType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF13550)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6115_127180(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPropertyType p1_, DLL2SDK::Assembly_CSharp::GameBase::PropCalcType p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF13708)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6116_127181(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPropertyType p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF13918)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6117_127182(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPropertyType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF13AE4)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6118_127183(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EPropertyType p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF13CB4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6119_127184(DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem p0_, DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF13EC8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6120_127185(DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF140F4)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6121_127186(DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF142E4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6122_127187(DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager_ShaderSubProgramStatsItem p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF144C4)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6123_127188(bool p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF146C0)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6124_127189(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::UnityEngine::UnityEngine::Color p3_, float p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF14838)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::GameBase::PawnEventProcessor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6125_127190(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF149FC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::InfoEventProcessor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6126_127191(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF14C28)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6127_127192(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF14E54)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6128_127193(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, uint32_t p3_, int32_t p4_, int32_t p5_, uint32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF15080)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6129_127194(DLL2SDK::mscorlib::System::Object* p0_, bool p1_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, bool)>(DLL2SDK::GameAssemblyBase + 0xF15318)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameEngine::LadderVolume* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6130_127195(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF15544)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6131_127196(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* p1_, DLL2SDK::Assembly_CSharp::EActorType p2_, DLL2SDK::Assembly_CSharp::EAssetID p3_, bool p4_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EActorType, DLL2SDK::Assembly_CSharp::EAssetID, bool)>(DLL2SDK::GameAssemblyBase + 0xF157A4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::SkillBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6132_127197(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF15A8C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::SkillBase* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6133_127198(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF15CD4)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6134_127199(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EFunctionalItem p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF15F00)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6135_127200(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType p2_, DLL2SDK::mscorlib::System::Object* p3_, uint8_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF160B8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6136_127201(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::Assembly_CSharp::Network::EWeaponSkillStat p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF162A4)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::SkillEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6137_127202(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF16490)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6138_127203(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF166D8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6139_127204(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, int32_t p6_, bool p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1693C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6140_127205(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF16AE0)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6141_127206(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF16C6C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6142_127207(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType p3_, DLL2SDK::mscorlib::System::Object* p4_, uint8_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF16E98)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillEffectData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6143_127208(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF17094)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6144_127209(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF172C0)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6145_127210(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF17478)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6146_127211(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF176BC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6147_127212(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1788C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::SkillEffect* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6148_127213(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSkillEffect p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF17A5C)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6149_127214(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF17CA0)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6150_127215(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF17E70)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6151_127216(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF18010)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6152_127217(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF18240)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSRegionConfigItem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6153_127218(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF18470)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6154_127219(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF186BC)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::EDomAreaState DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6155_127220(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1883C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6156_127221(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF18A58)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6157_127222(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp* p1_, int32_t* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF18C74)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6158_127223(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::CSProto::msg::ECamp p1_, uint8_t p2_, uint32_t p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF18EA8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6159_127224(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint::HPPosState p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF19090)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6160_127225(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF19248)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6161_127226(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, bool p2_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarPosMode p3_, bool p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1941C)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6162_127227(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1960C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6163_127228(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, int32_t p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF197AC)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6164_127229(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::CSProto::msg::ECamp p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1992C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6165_127230(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarWeaponMountType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF19B50)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6166_127231(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, int32_t p4_, int32_t p5_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType p6_, DLL2SDK::mscorlib::System::Object* p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_, DLL2SDK::Assembly_CSharp::EAssetID p11_, bool p12_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF19D20)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_, p12_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6167_127232(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF19FAC)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6168_127233(DLL2SDK::mscorlib::System::Object* p0_, uint64_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::mscorlib::System::Object* p5_, uint64_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1A180)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6169_127234(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EAssetID p1_, int32_t p2_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1A398)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6170_127235(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarPosMode p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1A5A4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6171_127236(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1A774)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6172_127237(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::EAssetID p2_, int32_t p3_, int32_t p4_, int32_t p5_, int32_t p6_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType p7_, DLL2SDK::mscorlib::System::Object* p8_, DLL2SDK::mscorlib::System::Object* p9_, DLL2SDK::mscorlib::System::Object* p10_, DLL2SDK::mscorlib::System::Object* p11_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1A9A0)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_, p10_, p11_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6173_127238(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1AC1C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6174_127239(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1AD90)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6175_127240(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p1_, int32_t p2_, DLL2SDK::CSProto::msg::ECamp p3_, DLL2SDK::CSProto::msg::ECamp p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1B0BC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6176_127241(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode p2_, DLL2SDK::CSProto::msg::EGameType p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1B2FC)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RuntimeData DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6177_127242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1B508)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6178_127243(DLL2SDK::Assembly_CSharp::GameEngine::CfmTestRenderPipe_RuntimeData p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1B768)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6179_127244(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation p1_, DLL2SDK::mscorlib::System::Object* p2_, bool p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1BA00)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6180_127245(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, uint64_t p2_, uint64_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1BBF4)(this, p0_, p1_, p2_, p3_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6181_127246(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1BD6C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6182_127247(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1BF54)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Platform DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6183_127248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1C1DC)(this); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_PlatformOptions* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6184_127249(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1C38C)(this, p0_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_PlatformOptions* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6185_127250(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Platform p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1C5A8)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6186_127251(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Platform p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1C800)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6187_127252(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1C9BC)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6188_127253(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1CB78)(this, p0_, p1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6189_127254(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Platform p1_, DLL2SDK::mscorlib::System::String* p2_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayer_FileLocation* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1CD48)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::BaseMediaPlayer* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6190_127255(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1CFB8)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6191_127256(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1D1D4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6192_127257(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::MediaPlayerEvent_EventType p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1D3A4)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6193_127258(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, bool p4_, int32_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1D588)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6194_127259(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_, bool p4_, int32_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1D810)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6195_127260(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, bool p3_, int32_t p4_, int32_t p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1D9B0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6196_127261(DLL2SDK::mscorlib::System::Object* p0_, float p1_, bool p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1DD1C)(this, p0_, p1_, p2_, p3_, p4_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6197_127262(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1DF84)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6198_127263(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int64_t p2_, DLL2SDK::mscorlib::System::Object* p3_, uint32_t p4_, uint32_t p5_, int32_t p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1E0F4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6199_127264(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF1E290)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6200_127265(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1E4AC)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6201_127266(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Android_VideoApi p3_, bool p4_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Audio360ChannelMode p5_, bool p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1E6D8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6202_127267(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, int32_t p4_, int32_t p5_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AudioOutput_AudioOutputMode p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1E90C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6203_127268(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Audio360ChannelMode p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1EB1C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::ErrorCode DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6204_127269(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1ECD4)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6205_127270(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float* p2_, float* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1EE98)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6206_127271(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::FilterMode p1_, DLL2SDK::UnityEngine::UnityEngine::TextureWrapMode p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1F048)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6207_127272(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF1F250)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6208_127273(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF1F46C)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6209_127274(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t* p2_, int32_t* p3_, int32_t* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1F688)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6210_127275(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::ErrorCode p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1F84C)(this, p0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6211_127276(float p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1FA08)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Orientation DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6212_127277(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1FB30)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Matrix4x4 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6213_127278(DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Orientation p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1FCF4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6214_127279(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StereoEye p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF1FF90)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6215_127280(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::VideoMapping p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF20148)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6216_127281(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::StereoPacking p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF20300)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6217_127282(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AlphaPacking p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF204CC)(this, p0_, p1_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6218_127283(float p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF20684)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6219_127284(int32_t p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF207B4)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6220_127285(float p0_, float p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF208F4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6221_127286(DLL2SDK::UnityEngine::UnityEngine::Rect p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::ScaleMode p2_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::AlphaPacking p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF20A54)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6222_127287(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Orientation p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF20CB0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6223_127288(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF21028)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6224_127289(intptr_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF21244)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6225_127290(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_, int32_t p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2138C)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6226_127291(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, int32_t p3_, DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::Resampler_ResampleMode p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF21500)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6227_127292(int32_t p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF216F4)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6228_127293(int32_t p0_, int32_t p1_, DLL2SDK::UnityEngine::UnityEngine::ShadowProjection p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF21828)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneck DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6229_127294(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneck p0_, float p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF219F4)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6230_127295(float p0_, float p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF21C18)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6231_127296(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::Feature p0_, DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::Feature p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF21D48)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6232_127297(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF21F40)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6233_127298(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF22124)(this, p0_, p1_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6234_127299(DLL2SDK::mscorlib::System::Object* p0_, double p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF222DC)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6235_127300(DLL2SDK::mscorlib::System::Object* p0_, float p1_, double p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF22454)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystem* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6236_127301(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF225BC)(this, p0_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6237_127302(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor_Cinfo p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF227D8)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6238_127303() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xF22B24)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6239_127304(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor_Cinfo p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF22D2C)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6240_127305(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::WarningLevel p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF22EF4)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6241_127306(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Version* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF230AC)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6242_127307(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF234D0)(this, p0_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6243_127308(int32_t p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF23748)(this, p0_, p1_, p2_); } intptr_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6244_127309(intptr_t p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF23898)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6245_127310(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF23A04)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6246_127311(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF23BE4)(this, p0_, p1_, p2_, p3_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6247_127312(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF23DA8)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6248_127313(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF24024)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6249_127314(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, float p4_, float p5_, float p6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF241EC)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_); } DLL2SDK::Assembly_CSharp::VertsAndTris* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6250_127315(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF243AC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6251_127316(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF245FC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6252_127317(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::UnityEngine::UnityEngine::Vector3)>(DLL2SDK::GameAssemblyBase + 0xF247E0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6253_127318(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF24A9C)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6254_127319(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF24C3C)(this, p0_, p1_, p2_, p3_, p4_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6255_127320(DLL2SDK::UnityEngine::UnityEngine::Vector3 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF24E08)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6256_127321(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, float p4_, DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit::RGBFillMode p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF24F84)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6257_127322(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EasyButton_ButtonAnchor p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF25198)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6258_127323(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EasyJoystick_AxisInfluenced p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF25350)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6259_127324(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EasyJoystick_PropertiesInfluenced p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, float p4_, DLL2SDK::mscorlib::System::Object* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2555C)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6260_127325(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EasyJoystick_AxisInfluenced p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF25770)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6261_127326(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::EasyJoystick_AxisInfluenced p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF25980)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6262_127327(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EasyJoystick_JoystickAnchor p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF25B90)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6263_127328(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::EasyTouch_GestureType p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_, float p5_, bool p6_, float p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF25D48)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6264_127329(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF25F7C)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::EasyTouch_SwipeType DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6265_127330(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF262B4)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::Finger* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6266_127331(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF264B8)(this, p0_, p1_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6267_127332(DLL2SDK::UnityEngine::UnityEngine::Rect p0_, bool p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF266E4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6268_127333(int32_t p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF268D0)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6269_127334(DLL2SDK::UnityEngine::UnityEngine::Rect p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF26A38)(this, p0_); } DLL2SDK::Assembly_CSharp::Finger* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6270_127335(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF26BFC)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6271_127336(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Rect p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF26E48)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6272_127337(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, DLL2SDK::UnityEngine::UnityEngine::Color p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF27048)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6273_127338(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF271D8)(this, p0_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6274_127339(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF273F4)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6275_127340(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF27624)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6276_127341(DLL2SDK::mscorlib::System::Object* p0_, uint32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF27850)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6277_127342(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF27A7C)(this, p0_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6278_127343(DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData_Comparer p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF27C98)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6279_127344(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Array* p2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF27E84)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6280_127345(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF28134)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6281_127346(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Reflection::MemberInfo* p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF28354)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6282_127347(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::HideFlags p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF28610)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6283_127348(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::HideFlags p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF287DC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6284_127349(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF28994)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6285_127350(DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF28BE4)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6286_127351(DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF28DA0)(this, p0_, p1_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6287_127352(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::RainDropTools_RainDropShaderType p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, float p4_, DLL2SDK::mscorlib::System::Nullable_1 p5_, float p6_, float p7_, float p8_) { return reinterpret_cast, float, float, float)>(DLL2SDK::GameAssemblyBase + 0xF28FF4)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6288_127353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF29284)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6289_127354(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF29580)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::FlowRainController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6290_127355(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF29748)(this, p0_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6291_127356(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, int32_t p3_, DLL2SDK::mscorlib::System::Object* p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF29964)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::FrictionFlowRainController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6292_127357(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF29BD8)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6293_127358(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF29DF4)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6294_127359(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, int32_t p3_, int32_t p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF29FF8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::Assembly_CSharp::SimpleRainController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6295_127360(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2A1D8)(this, p0_); } DLL2SDK::Assembly_CSharp::StaticRainController* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6296_127361(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2A3F4)(this, p0_); } DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteGameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6297_127362(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2A610)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6298_127363(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2A83C)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6299_127364(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2AA6C)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Component* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6300_127365(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2AC9C)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6301_127366() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xF2AEC8)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6302_127367(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF2B0D0)(this, p0_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6303_127368(int32_t p0_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2B2EC)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6304_127369(int32_t p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2B640)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteGameObject* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6305_127370(DLL2SDK::mscorlib::System::Object* p0_, bool p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2B96C)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6306_127371(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF2BBB4)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6307_127372(DLL2SDK::mscorlib::System::Object* p0_, bool* p1_, bool* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2BDD0)(this, p0_, p1_, p2_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6308_127373(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF2BF2C)(this, p0_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6309_127374(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF2C148)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6310_127375(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF2C364)(this, p0_, p1_); } DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector::RemoteProperty* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6311_127376(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2C5BC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6312_127377() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*)>(DLL2SDK::GameAssemblyBase + 0xF2C7EC)(this); } DLL2SDK::Assembly_CSharp::TOD_Components* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6313_127378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2C9F4)(this); } DLL2SDK::Assembly_CSharp::TOD_Time* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6314_127379(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2CBFC)(this, p0_); } DLL2SDK::Assembly_CSharp::TOD_Animation* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6315_127380(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2CE18)(this, p0_); } DLL2SDK::Assembly_CSharp::TOD_Sky* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6316_127381(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2D034)(this, p0_); } DLL2SDK::Assembly_CSharp::TOD_Sky* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6317_127382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2D250)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6318_127383(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2D458)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6319_127384(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2D624)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Color DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6320_127385(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Color p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2D7C0)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::TOD_Time* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6321_127386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2D974)(this); } uint8_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6322_127387(DLL2SDK::mscorlib::System::Object* p0_, uint8_t p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2DB7C)(this, p0_, p1_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6323_127388(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF2DCCC)(this, p0_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6324_127389(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2DEE8)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6325_127390(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Rect p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2E07C)(this, p0_, p1_, p2_); } int32_t DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6326_127391(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, float p2_, int32_t p3_, int32_t p4_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2E2A8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6327_127392(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2E454)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6328_127393(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, int32_t p2_, int32_t p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_, float p5_, float p6_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2E5F8)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6329_127394(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::UnityEngine::UnityEngine::Rect p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2E7C8)(this, p0_, p1_, p2_, p3_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6330_127395(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Rect p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, int32_t p3_, int32_t p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2EA04)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6331_127396(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::XLua::DelegateBridge*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0xF2EC44)(this, p0_); } DLL2SDK::Assembly_CSharp::grassUtil* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6332_127397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2EE60)(this); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6333_127398(DLL2SDK::UnityEngine::UnityEngine::Rect p0_, DLL2SDK::UnityEngine::UnityEngine::Rect p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2F068)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6334_127399(DLL2SDK::UnityEngine::UnityEngine::Vector2 p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2F304)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6335_127400(DLL2SDK::UnityEngine::UnityEngine::Color p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2F4AC)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6336_127401(DLL2SDK::Array* p0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF2F7E0)(this, p0_); } DLL2SDK::mscorlib::System::Collections::Hashtable* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6337_127402(DLL2SDK::mscorlib::System::Object* p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2FA64)(this, p0_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6338_127403(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Array* p1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0xF2FC80)(this, p0_, p1_); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6339_127404(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF2FE44)(this, p0_, p1_, p2_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6340_127405(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::mscorlib::System::Object* p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF3005C)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6341_127406(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF30214)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6342_127407(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, float p4_, bool p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF303F8)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6343_127408(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF30594)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6344_127409(DLL2SDK::mscorlib::System::Object* p0_, float p1_, int32_t p2_, int32_t p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF30728)(this, p0_, p1_, p2_, p3_); } DLL2SDK::Assembly_CSharp::oceanUtil* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6345_127410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF308D0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6346_127411(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF30AD8)(this, p0_, p1_, p2_); } DLL2SDK::UnityEngine::UnityEngine::Texture2D* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6347_127412(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, int32_t p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF30C7C)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::meshUtil* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6348_127413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF30FB8)(this); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6349_127414(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF311C0)(this, p0_, p1_, p2_, p3_); } DLL2SDK::UnityEngine::UnityEngine::Mesh* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6350_127415(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, float p2_, float p3_, int32_t p4_, int32_t p5_, float p6_, float p7_, bool p8_, bool p9_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF3151C)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_, p8_, p9_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6351_127416(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, float p3_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF318D0)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6352_127417(DLL2SDK::mscorlib::System::Object* p0_, int32_t p1_, float p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF31A74)(this, p0_, p1_, p2_, p3_, p4_); } DLL2SDK::Assembly_CSharp::CFMtonemapperConfig_RuntimeData DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6353_127418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF31C04)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6354_127419(DLL2SDK::Assembly_CSharp::CFMtonemapperConfig_RuntimeData p0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p3_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p4_, DLL2SDK::UnityEngine::UnityEngine::Vector3 p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF31E64)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6355_127420(float* p0_, float* p1_, float p2_, float p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF320FC)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6356_127421(float* p0_, float* p1_, float p2_, float p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF32290)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6357_127422(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, int32_t p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF32438)(this, p0_, p1_, p2_, p3_, p4_, p5_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6358_127423(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, float p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF325FC)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6359_127424(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, float p4_, float p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF327B4)(this, p0_, p1_, p2_, p3_, p4_, p5_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6360_127425(double p0_, double p1_, double p2_, double p3_, double p4_, double p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF32960)(this, p0_, p1_, p2_, p3_, p4_, p5_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6361_127426(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p1_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p2_, DLL2SDK::UnityEngine::UnityEngine::Vector2 p3_, float p4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF32AC8)(this, p0_, p1_, p2_, p3_, p4_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6362_127427(DLL2SDK::mscorlib::System::Object* p0_, float p1_, float p2_, float p3_, float p4_, float p5_, float p6_, float p7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF32C60)(this, p0_, p1_, p2_, p3_, p4_, p5_, p6_, p7_); } double DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6363_127428(double p0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF32E28)(this, p0_); } double DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6364_127429(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF32F50)(this, p0_, p1_, p2_); } bool DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6365_127430(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF330D8)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6366_127431(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::Assembly_CSharp::CurveDataSet* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF3336C)(this, p0_, p1_, p2_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6367_127432(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p3_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p4_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xF335E4)(this, p0_, p1_, p2_, p3_, p4_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6368_127433(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_, DLL2SDK::mscorlib::System::Object* p4_, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve* p5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF33900)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6369_127434(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::Assembly_CSharp::CurveDataSet* p3_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p4_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* p5_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0xF33BDC)(this, p0_, p1_, p2_, p3_, p4_, p5_); } float DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6370_127435(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::Assembly_CSharp::ACEStonemappingCurve* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF34018)(this, p0_, p1_, p2_); } DLL2SDK::Assembly_CSharp::ACESfitting_Config* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6371_127436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF342BC)(this); } DLL2SDK::Assembly_CSharp::WellFired::Shared::IOpen* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6372_127437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF344C4)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerable* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6373_127438(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF346CC)(this, p0_, p1_); } DLL2SDK::mscorlib::System::Reflection::PropertyInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6374_127439(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF348FC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Reflection::FieldInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6375_127440(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF34B4C)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6376_127441(DLL2SDK::mscorlib::System::Object* p0_, DLL2SDK::mscorlib::System::Object* p1_, DLL2SDK::mscorlib::System::Object* p2_, DLL2SDK::mscorlib::System::Object* p3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF34D9C)(this, p0_, p1_, p2_, p3_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::__Gen_Delegate_Imp6377_127442(DLL2SDK::mscorlib::System::Object* p0_, intptr_t p1_, bool p2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF34FFC)(this, p0_, p1_, p2_); } DLL2SDK::mscorlib::System::Delegate* DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::GetDelegateByType_127443(DLL2SDK::mscorlib::System::Type* type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::PCall_127444(intptr_t L_, int32_t nArgs_, int32_t nResults_, int32_t errFunc_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC370D0)(this, L_, nArgs_, nResults_, errFunc_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::InvokeSessionStart_127445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4C818)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::Invoke_127446(int32_t nRet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4C930)(this, nRet_); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::InvokeSessionEnd_127447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CA68)(this); } void DLL2SDK::Assembly_CSharp::XLua::DelegateBridge::Action_127452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xF4CB3C)(this); } void DLL2SDK::Assembly_CSharp::AkTriggerMouseUp::_ctor_121049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21AB864)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioListener::_ctor_120992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A3438)(this); } DLL2SDK::Assembly_CSharp::AkAudioListener* DLL2SDK::Assembly_CSharp::AkSpatialAudioListener::get_TheSpatialAudioListener_120993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A343C)(); } DLL2SDK::Assembly_CSharp::AkSpatialAudioListener_SpatialAudioListenerList* DLL2SDK::Assembly_CSharp::AkSpatialAudioListener::get_SpatialAudioListeners_120994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A35AC)(); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioListener::Awake_120995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A365C)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioListener::OnEnable_120996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A36E4)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioListener::OnDisable_120997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A38F4)(this); } void DLL2SDK::Assembly_CSharp::AkSpatialAudioListener::_cctor_120998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A3B04)(); } void DLL2SDK::Assembly_CSharp::AkRoomPortalObstruction::_ctor_120961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F3480)(this); } void DLL2SDK::Assembly_CSharp::AkRoomPortalObstruction::Awake_120962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48F3484)(this); } void DLL2SDK::Assembly_CSharp::AkRoomPortalObstruction::UpdateObstructionOcclusionValuesForListeners_120963() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoomPortalObstruction::SetObstructionOcclusion_120964(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 ObsOccPair_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast, void*)>(Data.methodPtr)(this, ObsOccPair_, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoom::_ctor_120906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC0C4)(this); } float DLL2SDK::Assembly_CSharp::AkRoom::get_SqrtCullingRangeRatio_120907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC0E4)(this); } bool DLL2SDK::Assembly_CSharp::AkRoom::get_ByPassRangeCheck_120908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC0F4)(this); } void DLL2SDK::Assembly_CSharp::AkRoom::set_ByPassRangeCheck_120909(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC0FC)(this, value_); } void DLL2SDK::Assembly_CSharp::AkRoom::WriteDebugLog_120910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC104)(this); } bool DLL2SDK::Assembly_CSharp::AkRoom::get_IsSpatialAudioEnabled_120911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48CB8DC)(); } uint64_t DLL2SDK::Assembly_CSharp::AkRoom::GetID_120912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC4E0)(this); } void DLL2SDK::Assembly_CSharp::AkRoom::Awake_120913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC4F8)(this); } void DLL2SDK::Assembly_CSharp::AkRoom::OnDestroy_120914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC7FC)(this); } void DLL2SDK::Assembly_CSharp::AkRoom::Start_120915() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoom::OnEnable_120916() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoom::OnDisable_120917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoom::UpdateWorldShift_120918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoom::OnPawnEnter_120919(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoom::OnPawnExit_120920(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, pTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::AkRoom::OnDrawGizmos_120921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EE838)(this); } void DLL2SDK::Assembly_CSharp::AkRoom::OnDrawGizmosSelected_120922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EEA68)(this); } bool DLL2SDK::Assembly_CSharp::AkRoom::ShouldByPassThisComp_120923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48ED98C)(this); } float DLL2SDK::Assembly_CSharp::AkRoom::GetEnableSqrtDistance_120924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EC704)(this); } void DLL2SDK::Assembly_CSharp::AkRoom::_cctor_120925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EEB00)(); } void DLL2SDK::Assembly_CSharp::AkInitializer::_ctor_120872() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3060)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkInitializer::GetBasePath_120873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3258)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkInitializer::GetCurrentLanguage_120874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D330C)(); } void DLL2SDK::Assembly_CSharp::AkInitializer::Awake_120875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D33C0)(this); } void DLL2SDK::Assembly_CSharp::AkInitializer::OnEnable_120876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D351C)(this); } void DLL2SDK::Assembly_CSharp::AkInitializer::OnDisable_120877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D364C)(this); } void DLL2SDK::Assembly_CSharp::AkInitializer::OnDestroy_120878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3778)(this); } void DLL2SDK::Assembly_CSharp::AkInitializer::OnApplicationPause_120879(bool pauseStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3864)(this, pauseStatus_); } void DLL2SDK::Assembly_CSharp::AkInitializer::OnApplicationFocus_120880(bool focus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3998)(this, focus_); } void DLL2SDK::Assembly_CSharp::AkInitializer::OnApplicationQuit_120881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3ACC)(this); } void DLL2SDK::Assembly_CSharp::AkInitializer::LateUpdate_120882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48D3BF8)(this); } void DLL2SDK::Assembly_CSharp::AkAmbient::_ctor_120748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D11AC)(this); } DLL2SDK::Assembly_CSharp::AkAmbient* DLL2SDK::Assembly_CSharp::AkAmbient::get_ParentAkAmbience_120749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D1260)(this); } void DLL2SDK::Assembly_CSharp::AkAmbient::set_ParentAkAmbience_120750(DLL2SDK::Assembly_CSharp::AkAmbient* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D1268)(this, value_); } void DLL2SDK::Assembly_CSharp::AkAmbient::OnEnable_120751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkAmbient::OnDisable_120752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D1C30)(this); } void DLL2SDK::Assembly_CSharp::AkAmbient::HandleEvent_120753(DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, in_gameObject_, Data.method); } void DLL2SDK::Assembly_CSharp::AkAmbient::OnDrawGizmosSelected_120754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D220C)(this); } DLL2SDK::Assembly_CSharp::AkPositionArray* DLL2SDK::Assembly_CSharp::AkAmbient::BuildMultiDirectionArray_120755(DLL2SDK::Assembly_CSharp::AkMultiPosEvent* eventPosList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D19C4)(this, eventPosList_); } DLL2SDK::Assembly_CSharp::AkPositionArray* DLL2SDK::Assembly_CSharp::AkAmbient::BuildAkPositionArray_120756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D1790)(this); } void DLL2SDK::Assembly_CSharp::AkAmbient::_cctor_120757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D22DC)(); } void DLL2SDK::Assembly_CSharp::AK::Wwise::AcousticTexture::_ctor_120745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CFA90)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Switch::_ctor_120737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0FE8)(this); } void DLL2SDK::Assembly_CSharp::AK::Wwise::Switch::SetValue_120738(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49D0FF0)(this, gameObject_); } void DLL2SDK::Assembly_CSharp::AkTriangleProxy::_ctor_120496(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9588)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkTriangleProxy::_ctor_120497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A964C)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkTriangleProxy::getCPtr_120498(DLL2SDK::Assembly_CSharp::AkTriangleProxy* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A96F8)(obj_); } void DLL2SDK::Assembly_CSharp::AkTriangleProxy::setCPtr_120499(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriangleProxy::Finalize_120500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriangleProxy::Dispose_120501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkTriangleProxy::Clear_120502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9A38)(this); } void DLL2SDK::Assembly_CSharp::AkTriangleProxy::DeleteName_120503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9ADC)(this); } int32_t DLL2SDK::Assembly_CSharp::AkTriangleProxy::GetSizeOf_120504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A9B80)(); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy::_ctor_120404(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A09F4)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy::_ctor_120405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A0AC0)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy::getCPtr_120406(DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A0B6C)(obj_); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy::setCPtr_120407(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy::Finalize_120408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy::Dispose_120409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy::GetSizeOf_120410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A0EAC)(); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy::GetReflectionPoint_120411(uint32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A0F44)(this, idx_); } DLL2SDK::Assembly_CSharp::AkTriangle* DLL2SDK::Assembly_CSharp::AkSoundPathInfoProxy::GetTriangle_120412(uint32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21A1070)(this, idx_); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy::_ctor_120315(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB2EC)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy::_ctor_120316() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB3C8)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy::getCPtr_120317(DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB47C)(obj_); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy::setCPtr_120318(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy::Finalize_120319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy::Dispose_120320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy::GetSizeOf_120321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB7CC)(); } DLL2SDK::Assembly_CSharp::AkVector* DLL2SDK::Assembly_CSharp::AkPropagationPathInfoProxy::GetNodePoint_120322(uint32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EB86C)(this, idx_); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::_ctor_120255(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8670)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::_ctor_120256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8698)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkPositioningInfo::getCPtr_120257(DLL2SDK::Assembly_CSharp::AkPositioningInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8758)(obj_); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::setCPtr_120258(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::Finalize_120259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::Dispose_120260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_fCenterPct_120261(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8A08)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_fCenterPct_120262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8ABC)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_pannerType_120263(DLL2SDK::Assembly_CSharp::AkPannerType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8B68)(this, value_); } DLL2SDK::Assembly_CSharp::AkPannerType DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_pannerType_120264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8C1C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_posSourceType_120265(DLL2SDK::Assembly_CSharp::AkPositionSourceType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8CC8)(this, value_); } DLL2SDK::Assembly_CSharp::AkPositionSourceType DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_posSourceType_120266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8D7C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_bUpdateEachFrame_120267(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8E28)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_bUpdateEachFrame_120268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8EDC)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_e3DSpatializationMode_120269(DLL2SDK::Assembly_CSharp::Ak3DSpatializationMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E8F88)(this, value_); } DLL2SDK::Assembly_CSharp::Ak3DSpatializationMode DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_e3DSpatializationMode_120270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E903C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_bUseAttenuation_120271(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E90E8)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_bUseAttenuation_120272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E919C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_bUseConeAttenuation_120273(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9248)(this, value_); } bool DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_bUseConeAttenuation_120274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E92FC)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_fInnerAngle_120275(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E93A8)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_fInnerAngle_120276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E945C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_fOuterAngle_120277(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9508)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_fOuterAngle_120278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E95BC)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_fConeMaxAttenuation_120279(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9668)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_fConeMaxAttenuation_120280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E971C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_LPFCone_120281(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E97C8)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_LPFCone_120282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E987C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_HPFCone_120283(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9928)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_HPFCone_120284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E99DC)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_fMaxDistance_120285(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9A88)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_fMaxDistance_120286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9B3C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_fVolDryAtMaxDist_120287(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9BE8)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_fVolDryAtMaxDist_120288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9C9C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_fVolAuxGameDefAtMaxDist_120289(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9D48)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_fVolAuxGameDefAtMaxDist_120290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9DFC)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_fVolAuxUserDefAtMaxDist_120291(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9EA8)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_fVolAuxUserDefAtMaxDist_120292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E9F5C)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_LPFValueAtMaxDist_120293(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA008)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_LPFValueAtMaxDist_120294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA0BC)(this); } void DLL2SDK::Assembly_CSharp::AkPositioningInfo::set_HPFValueAtMaxDist_120295(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA168)(this, value_); } float DLL2SDK::Assembly_CSharp::AkPositioningInfo::get_HPFValueAtMaxDist_120296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48EA21C)(this); } void DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::_ctor_120138(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E09A8)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::_ctor_120139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0A70)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::getCPtr_120140(DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0B24)(obj_); } void DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::setCPtr_120141(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::Finalize_120142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::Dispose_120143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_playingID_120144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0E74)(this); } int32_t DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_segmentInfo_iCurrentPosition_120145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0F20)(this); } int32_t DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_segmentInfo_iPreEntryDuration_120146() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0FCC)(this); } int32_t DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_segmentInfo_iActiveDuration_120147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1078)(this); } int32_t DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_segmentInfo_iPostExitDuration_120148() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1124)(this); } int32_t DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_segmentInfo_iRemainingLookAheadTime_120149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E11D0)(this); } float DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_segmentInfo_fBeatDuration_120150() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E127C)(this); } float DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_segmentInfo_fBarDuration_120151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1328)(this); } float DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_segmentInfo_fGridDuration_120152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E13D4)(this); } float DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_segmentInfo_fGridOffset_120153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E1480)(this); } DLL2SDK::Assembly_CSharp::AkCallbackType DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_musicSyncType_120154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E152C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::AkMusicSyncCallbackInfo::get_userCueName_120155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E15D8)(this); } void DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::_ctor_120120(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DFD38)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::_ctor_120121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DFDFC)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::getCPtr_120122(DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DFEB0)(obj_); } void DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::setCPtr_120123(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::Finalize_120124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::Dispose_120125() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::get_playlistID_120126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0200)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::get_uNumPlaylistItems_120127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E02AC)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::get_uPlaylistSelection_120128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0358)(this); } uint32_t DLL2SDK::Assembly_CSharp::AkMusicPlaylistCallbackInfo::get_uPlaylistItemDone_120129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48E0404)(this); } void DLL2SDK::Assembly_CSharp::AkMIDIPost::_ctor_120079(intptr_t cPtr_, bool cMemoryOwn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE454)(this, cPtr_, cMemoryOwn_); } void DLL2SDK::Assembly_CSharp::AkMIDIPost::_ctor_120080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE520)(this); } intptr_t DLL2SDK::Assembly_CSharp::AkMIDIPost::getCPtr_120081(DLL2SDK::Assembly_CSharp::AkMIDIPost* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE5D4)(obj_); } void DLL2SDK::Assembly_CSharp::AkMIDIPost::setCPtr_120082(intptr_t cPtr_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, cPtr_, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIPost::Finalize_120083() { const VirtualInvokeData& Data = this->ClassPtr->VTable[1]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIPost::Dispose_120084() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::AkMIDIPost::set_uOffset_120085(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE924)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::AkMIDIPost::get_uOffset_120086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DE9D8)(this); } DLL2SDK::Assembly_CSharp::AKRESULT DLL2SDK::Assembly_CSharp::AkMIDIPost::PostOnEvent_120087(uint32_t in_eventID_, DLL2SDK::UnityEngine::UnityEngine::GameObject* in_gameObjectID_, uint32_t in_uNumPosts_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DEA84)(this, in_eventID_, in_gameObjectID_, in_uNumPosts_); } void DLL2SDK::Assembly_CSharp::AkMIDIPost::Clone_120088(DLL2SDK::Assembly_CSharp::AkMIDIPost* other_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DEBB4)(this, other_); } int32_t DLL2SDK::Assembly_CSharp::AkMIDIPost::GetSizeOf_120089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48DECE4)(); } void DLL2SDK::Assembly_CSharp::FilmicCurve::_ctor_117837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC264C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FilmicCurve::get_Toe_117838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3000)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::set_Toe_117839(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3014)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FilmicCurve::get_Shoulder_117840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3110)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FilmicCurve::get_ToeAnglePoint_117841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3124)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FilmicCurve::get_ShoulderAnglePoint_117842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3138)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::FilmicCurve::get_WhitePoint_117843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC314C)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::set_WhitePoint_117844(DLL2SDK::UnityEngine::UnityEngine::Vector2 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3160)(this, value_); } float DLL2SDK::Assembly_CSharp::FilmicCurve::get_ShoulderAngle_117845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC31B8)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::set_ShoulderAngle_117846(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC31C0)(this, value_); } float DLL2SDK::Assembly_CSharp::FilmicCurve::get_ShoulderShoot_117847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC31DC)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::set_ShoulderShoot_117848(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC31E4)(this, value_); } float DLL2SDK::Assembly_CSharp::FilmicCurve::get_ToeStrength_117849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3200)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::set_ToeStrength_117850(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3208)(this, value_); } float DLL2SDK::Assembly_CSharp::FilmicCurve::get_ToeLift_117851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3224)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::set_ToeLift_117852(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC322C)(this, value_); } float DLL2SDK::Assembly_CSharp::FilmicCurve::get_ShoulderStrength_117853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3248)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::set_ShoulderStrength_117854(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3250)(this, value_); } float DLL2SDK::Assembly_CSharp::FilmicCurve::get_ShoulderLift_117855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC326C)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::set_ShoulderLift_117856(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3274)(this, value_); } float DLL2SDK::Assembly_CSharp::FilmicCurve::get_Gamma_117857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3290)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::set_Gamma_117858(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC3298)(this, value_); } void DLL2SDK::Assembly_CSharp::FilmicCurve::SetDirty_117859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC306C)(this); } void DLL2SDK::Assembly_CSharp::FilmicCurve::Reconstruct_117860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC2A24)(this); } float DLL2SDK::Assembly_CSharp::FilmicCurve::Eval_117861(float x_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, x_, Data.method); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::_ctor_117319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6A178)(this); } DLL2SDK::Assembly_CSharp::EOpenWorldStreamer DLL2SDK::Assembly_CSharp::grassControl_noGameObject::get_StreamerType_117320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::Awake_117321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::Start_117322() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::resetGridToNull_117323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6B970)(this); } float DLL2SDK::Assembly_CSharp::grassControl_noGameObject::calculateLayerWeightSum_117324(DLL2SDK::mscorlib::System::Collections::Generic::List_1* layerInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F6BA14)(layerInfoList_); } int32_t DLL2SDK::Assembly_CSharp::grassControl_noGameObject::selectLayerRandomly_117325(DLL2SDK::mscorlib::System::Collections::Generic::List_1* layerInfoList_, float layerWeightSum_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x3F6BB4C)(layerInfoList_, layerWeightSum_); } bool DLL2SDK::Assembly_CSharp::grassControl_noGameObject::collisionWithGrass2D_117326(float _x_, float _z_, float _r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6BCD4)(this, _x_, _z_, _r_); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::genGrass_noGameObject_117327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6C184)(this); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::doCache_117328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6A8C8)(this); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::updateShaderGlobalVars_117329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6A6CC)(this); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::OnEnable_117330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6CBEC)(this); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::OnValidate_117331() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6CC84)(this); } bool DLL2SDK::Assembly_CSharp::grassControl_noGameObject::IgnoreUpdate_117332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6CD2C)(this); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::Update_117333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6CE28)(this); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::updateGrids_117334(bool justUpdateOneRow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6D73C)(this, justUpdateOneRow_); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::collect_117335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6D144)(this); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::collectGrassInGrid_117336(int32_t gridIndex_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* grassToDraw_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3F6E618)(this, gridIndex_, grassToDraw_); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::Refresh_117337(bool justUpdateOneRow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6CB34)(this, justUpdateOneRow_); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::drawInstances_117338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6E338)(this); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::drawInstances_117339(DLL2SDK::mscorlib::System::Collections::Generic::List_1* grassToDraw_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* typePrefabMaterialList_, bool receiveShadow_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, bool)>(DLL2SDK::GameAssemblyBase + 0x3F6E9F8)(this, grassToDraw_, typePrefabMaterialList_, receiveShadow_); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::__xLuaBaseProxy_Awake_117340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6F058)(this); } void DLL2SDK::Assembly_CSharp::grassControl_noGameObject::__xLuaBaseProxy_Start_117341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6F060)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::_ctor_116990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A30860)(this); } DLL2SDK::Assembly_CSharp::StaticRainController* DLL2SDK::Assembly_CSharp::StaticRainBehaviour::get_rainController_116991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A30904)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::set_rainController_116992(DLL2SDK::Assembly_CSharp::StaticRainController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3090C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::StaticRainBehaviour::get_CurrentDrawCall_116993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::StaticRainBehaviour::get_MaxDrawCall_116994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::StaticRainBehaviour::get_IsPlaying_116995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::StaticRainBehaviour::get_IsEnabled_116996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::Refresh_116997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::StartRain_116998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::StopRain_116999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::StopRainImmidiate_117000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::ApplyFinalDepth_117001(int32_t depth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, depth_, Data.method); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::ApplyGlobalWind_117002(DLL2SDK::UnityEngine::UnityEngine::Vector2 globalWind_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, globalWind_, Data.method); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::Awake_117003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::Start_117004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31750)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::Update_117005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::StaticRainController* DLL2SDK::Assembly_CSharp::StaticRainBehaviour::CreateController_117006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A30CAC)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::InitParams_117007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31988)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::__xLuaBaseProxy_Refresh_117008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31AFC)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::__xLuaBaseProxy_StartRain_117009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31B04)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::__xLuaBaseProxy_StopRain_117010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31B0C)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::__xLuaBaseProxy_StopRainImmidiate_117011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31B14)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::__xLuaBaseProxy_ApplyFinalDepth_117012(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31B1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::__xLuaBaseProxy_ApplyGlobalWind_117013(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31B24)(this, P0_); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::__xLuaBaseProxy_Awake_117014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31B2C)(this); } void DLL2SDK::Assembly_CSharp::StaticRainBehaviour::__xLuaBaseProxy_Update_117015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A31B34)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ProGrids::pg_Enum::InverseAxisMask_116624(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::Assembly_CSharp::ProGrids::Axis axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBB2A8)(v_, axis_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::ProGrids::pg_Enum::AxisMask_116625(DLL2SDK::UnityEngine::UnityEngine::Vector3 v_, DLL2SDK::Assembly_CSharp::ProGrids::Axis axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBB3F0)(v_, axis_); } float DLL2SDK::Assembly_CSharp::ProGrids::pg_Enum::SnapUnitValue_116626(DLL2SDK::Assembly_CSharp::ProGrids::SnapUnit su_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CBB538)(su_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty::_ctor_116565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4846DF4)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty::OnAfterDeserialize_116566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty::Clone_116567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty_PropertyInvocationChain* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty::get_invocationChain_116568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4847120)(this); } bool DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty::get_IsValid_116569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48479BC)(this); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty::get_Value_116570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48473BC)(this); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty::set_Value_116571(DLL2SDK::mscorlib::System::Object* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4847684)(this, value_); } void DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty::__xLuaBaseProxy_OnAfterDeserialize_116572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4847C70)(this); } DLL2SDK::Assembly_CSharp::PrefabEvolution::BaseExposedData* DLL2SDK::Assembly_CSharp::PrefabEvolution::ExposedProperty::__xLuaBaseProxy_Clone_116573() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4847C74)(this); } void DLL2SDK::Assembly_CSharp::VirtualScreen::_ctor_116271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495B674)(this); } void DLL2SDK::Assembly_CSharp::VirtualScreen::add_On_ScreenResize_116272(DLL2SDK::Assembly_CSharp::VirtualScreen_On_ScreenResizeHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495B7A4)(value_); } void DLL2SDK::Assembly_CSharp::VirtualScreen::remove_On_ScreenResize_116273(DLL2SDK::Assembly_CSharp::VirtualScreen_On_ScreenResizeHandler* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495BA4C)(value_); } void DLL2SDK::Assembly_CSharp::VirtualScreen::Awake_116274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495BCF4)(this); } void DLL2SDK::Assembly_CSharp::VirtualScreen::Update_116275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495C1A4)(this); } void DLL2SDK::Assembly_CSharp::VirtualScreen::ComputeScreen_116276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495BE00)(this); } void DLL2SDK::Assembly_CSharp::VirtualScreen::ComputeVirtualScreen_116277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495C418)(); } void DLL2SDK::Assembly_CSharp::VirtualScreen::SetGuiScaleMatrix_116278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495C550)(); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::VirtualScreen::GetRealRect_116279(DLL2SDK::UnityEngine::UnityEngine::Rect rect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495C768)(rect_); } void DLL2SDK::Assembly_CSharp::VirtualScreen::_cctor_116280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495C984)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::_ctor_115760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407FB4C)(this); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::IApplicationLifecycle* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::get_ApplicationLifecycle_115761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::IDevicePerformanceLevelControl* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::get_PerformanceLevelControl_115762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::get_MaxCpuPerformanceLevel_115763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::set_MaxCpuPerformanceLevel_115764(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4080164)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::get_MaxGpuPerformanceLevel_115765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::set_MaxGpuPerformanceLevel_115766(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4080174)(this, value_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::OnPerformanceWarning_115767(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::WarningLevel warningLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408017C)(this, warningLevel_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::OnPerformanceLevelTimeout_115768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x408027C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::ImmediateUpdateTemperature_115769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4080354)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::TryParseVersion_115770(DLL2SDK::mscorlib::System::String* versionString_, DLL2SDK::mscorlib::System::Version* version_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40805F0)(versionString_, version_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::Start_115771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::Stop_115772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::Destroy_115773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::PrintStats_115774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::PerformanceDataRecord DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::Update_115775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Version* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::get_Version_115776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::NormalizeTemperatureLevel_115777(int32_t currentTempLevel_, int32_t minValue_, int32_t maxValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4081E00)(currentTempLevel_, minValue_, maxValue_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::NormalizeTemperatureLevel_115778(int32_t currentTempLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4081F20)(this, currentTempLevel_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::NormalizeJTLevel_115779(int32_t currentTempLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4081FE0)(currentTempLevel_); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::GetTemperatureLevel_115780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4080510)(this); } float DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::get_GpuFrameTime_115781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4081D30)(this); } double DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::get_HighPrecisionTempLevel_115782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4081C94)(this); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::SetPerformanceLevel_115783(int32_t cpuLevel_, int32_t gpuLevel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, cpuLevel_, gpuLevel_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::ApplicationPause_115784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::ApplicationResume_115785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::RegisterDescriptor_115786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4082C98)(); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::_SamsungGameSDKAdaptivePerformanceSubsystem_m__0_115787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4082F4C)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::_SamsungGameSDKAdaptivePerformanceSubsystem_m__1_115788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40831C0)(this); } double DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::_SamsungGameSDKAdaptivePerformanceSubsystem_m__2_115789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4083434)(this); } double DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::_SamsungGameSDKAdaptivePerformanceSubsystem_m__3_115790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40836A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::SamsungGameSDKAdaptivePerformanceSubsystem::__xLuaBaseProxy_PrintStats_115791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4083908)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor::_ctor_115736(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor_Cinfo cinfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E5E0)(this, cinfo_); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor::RegisterDescriptor_115737(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystemDescriptor_Cinfo cinfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407E758)(cinfo_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::_ctor_115649(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::IDevicePerformanceLevelControl* performanceLevelControl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074438)(this, performanceLevelControl_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::Update_115650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40768E4)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::ForceUpdate_115651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::get_AutomaticPerformanceControl_115652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::set_AutomaticPerformanceControl_115653(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceControlMode DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::get_PerformanceControlMode_115654() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::set_PerformanceControlMode_115655(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceControlMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074B24)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::get_MaxCpuPerformanceLevel_115656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::get_MaxGpuPerformanceLevel_115657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::get_CpuLevel_115658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::set_CpuLevel_115659(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::get_GpuLevel_115660() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::set_GpuLevel_115661(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::get_CurrentCpuLevel_115662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076A7C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::set_CurrentCpuLevel_115663(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DDA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::get_CurrentGpuLevel_115664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076A84)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::DevicePerformanceControlImpl::set_CurrentGpuLevel_115665(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407DDAC)(this, value_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::_ctor_115549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4072480)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::add_ThermalEvent_115550(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::remove_ThermalEvent_115551(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::add_PerformanceBottleneckChangeEvent_115552(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::remove_PerformanceBottleneckChangeEvent_115553(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_ThermalMetrics_115554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceMetrics DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_PerformanceMetrics_115555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::FrameTiming DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_FrameTiming_115556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_Logging_115557() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::set_Logging_115558(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_LoggingFrequencyInFrames_115559() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::set_LoggingFrequencyInFrames_115560(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_Active_115561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_MaxCpuPerformanceLevel_115562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_MaxGpuPerformanceLevel_115563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_AutomaticPerformanceControl_115564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::set_AutomaticPerformanceControl_115565(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceControlMode DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_PerformanceControlMode_115566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_CpuLevel_115567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::set_CpuLevel_115568(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_GpuLevel_115569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::set_GpuLevel_115570(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::IDevelopmentSettings* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_DevelopmentSettings_115571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::IThermalStatus* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_ThermalStatus_115572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::IPerformanceStatus* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_PerformanceStatus_115573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::IDevicePerformanceControl* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::get_DevicePerformanceControl_115574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::ForceUpdate_115575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::InitializeSubsystem_115576(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider::AdaptivePerformanceSubsystem* subsystem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40735B8)(this, subsystem_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::Start_115577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40736B8)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::LogThermalEvent_115578(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics ev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40752DC)(this, ev_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::LogBottleneckEvent_115579(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs ev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40753A8)(this, ev_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::AddNonNegativeValue_115580(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::RunningAverage* runningAverage_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075448)(this, runningAverage_, value_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::InvokeEndOfFrame_115581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074994)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::LateUpdate_115582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x407570C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::Update_115583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075864)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::UpdateSubsystem_115584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4074B64)(this); } int32_t DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::EffectiveTargetFrameRate_115585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4075E08)(); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::OnDestroy_115586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076A8C)(this); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::OnApplicationPause_115587(bool pause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076B44)(this, pause_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::_Start_m__0_115588(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::ThermalMetrics thermalMetrics_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076EEC)(this, thermalMetrics_); } void DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::AdaptivePerformanceManager::_Start_m__1_115589(DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::PerformanceBottleneckChangeEventArgs ev_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4076F18)(this, ev_); } void DLL2SDK::Assembly_CSharp::ADPConfiguration::_ctor_115434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49C9FC0)(this); } void DLL2SDK::Assembly_CSharp::ADPConfiguration::SetDefaultValues_115435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CA094)(); } void DLL2SDK::Assembly_CSharp::ADPConfiguration::SaveConfiguration_115436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CA370)(); } void DLL2SDK::Assembly_CSharp::ADPConfiguration::LoadConfiguration_115437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CA430)(); } void DLL2SDK::Assembly_CSharp::ADPConfiguration::DumpSettings_115438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CA9F8)(); } void DLL2SDK::Assembly_CSharp::ADPConfiguration::_cctor_115439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CCCC4)(); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::_ctor_115344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B1DB0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetVersion_115345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::OpenVideoFromFile_115346(DLL2SDK::mscorlib::System::String* path_, int64_t offset_, DLL2SDK::mscorlib::System::String* httpHeaderJson_, uint32_t sourceSamplerate_, uint32_t sourceChannels_, int32_t forceFileFormat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, path_, offset_, httpHeaderJson_, sourceSamplerate_, sourceChannels_, forceFileFormat_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::CloseVideo_115347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::SetLooping_115348(bool bLooping_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, bLooping_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::IsLooping_115349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::HasMetaData_115350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::CanPlay_115351() { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::HasAudio_115352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::HasVideo_115353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::Play_115354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::Pause_115355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::Stop_115356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::IsSeeking_115357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::IsPlaying_115358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::IsPaused_115359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::IsFinished_115360() { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::IsBuffering_115361() { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetDurationMs_115362() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetVideoWidth_115363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetVideoHeight_115364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetVideoDisplayRate_115365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetTexture_115366(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetTextureFrameCount_115367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[140]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::RequiresVerticalFlip_115368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[143]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::Seek_115369(float timeMs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, timeMs_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::SeekFast_115370(float timeMs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, timeMs_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::SeekWithTolerance_115371(float timeMs_, float beforeMs_, float afterMs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, timeMs_, beforeMs_, afterMs_, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetCurrentTimeMs_115372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::SetPlaybackRate_115373(float rate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, rate_, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetPlaybackRate_115374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetBufferingProgress_115375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[174]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::MuteAudio_115376(bool bMuted_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, bMuted_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::IsMuted_115377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[147]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::SetVolume_115378(float volume_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, volume_, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetVolume_115379() { const VirtualInvokeData& Data = this->ClassPtr->VTable[150]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetAudioTrackCount_115380() { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetCurrentAudioTrack_115381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::SetAudioTrack_115382(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[155]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetVideoTrackCount_115383() { const VirtualInvokeData& Data = this->ClassPtr->VTable[166]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetCurrentVideoTrack_115384() { const VirtualInvokeData& Data = this->ClassPtr->VTable[168]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetCurrentAudioTrackId_115385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[156]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetCurrentAudioTrackBitrate_115386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::SetVideoTrack_115387(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetCurrentVideoTrackId_115388() { const VirtualInvokeData& Data = this->ClassPtr->VTable[170]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetCurrentVideoTrackBitrate_115389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::GetVideoFrameRate_115390() { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::Update_115391() { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::Render_115392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[176]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::Dispose_115393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::__xLuaBaseProxy_CloseVideo_115394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B04)(this); } void DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo::NullMediaPlayer::__xLuaBaseProxy_SeekWithTolerance_115395(float P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40B8B08)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::WellFired::USSendUIEvent::_ctor_114786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E7D08C)(this); } void DLL2SDK::Assembly_CSharp::WellFired::USSendUIEvent::FireEvent_114787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WellFired::USSendUIEvent::ProcessEvent_114788(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::_ctor_114760(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18760)(this, ParentWorld_, InGameBuilder_); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::get_IsMatchGame_114761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::EndMatch_114762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::ExitMatch_114763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::Init_114764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::PostInit_114765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::OnLevelObjectRegistered_114766(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::_cctor_114767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18D20)(); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::__xLuaBaseProxy_EndMatch_114768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18D24)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::__xLuaBaseProxy_ExitMatch_114769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18D2C)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::__xLuaBaseProxy_Init_114770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18D34)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::__xLuaBaseProxy_PostInit_114771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18D3C)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleGame::__xLuaBaseProxy_OnLevelObjectRegistered_114772(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18D44)(this, P0_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::_ctor_114747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17A40)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::GetBackgroundTexture_114748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::IsEnableCameraClear_114749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::IsShowNone_114750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::IsShowWinnerCircleAvatar_114751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::OnNavigationShowed_114752(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::OnNavigationWillClose_114753(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::NavigationWillPop_114754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::__xLuaBaseProxy_GetBackgroundTexture_114755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18738)(this); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::__xLuaBaseProxy_IsEnableCameraClear_114756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18740)(this); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::__xLuaBaseProxy_IsShowNone_114757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18748)(this); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::__xLuaBaseProxy_IsShowWinnerCircleAvatar_114758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18750)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowNavControllerEN::__xLuaBaseProxy_NavigationWillPop_114759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18758)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::_ctor_114712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC13310)(this); } DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::get_sds_114713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC133E0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::GetViewAssetId_114714() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::Init_114715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::PostInit_114716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::RegisterDelegates_114717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::UnRegisterDelegates_114718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::HideChildUI_114719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC144CC)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::ShutDown_114720() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::PreloadSoundBank_114721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC13814)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::PlayWinnerCircleBGM_114722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC13B50)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::PlaySettlementBGM_114723(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* settlementDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, settlementDS_, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::PlayMusic_114724(DLL2SDK::mscorlib::System::String* audioID_, float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC14C68)(this, audioID_, delay_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::UnloadSoundBank_114725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC14894)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::ShowBRPVPSettlementViewFlow_114726(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1502C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::ShowBRPVPOBSettlementViewFlow_114727(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC156FC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::ShowPVESettlementViewFlow_114728(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC15C7C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::ShowSettlementRankView_114729(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC163C4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::OnLevelUp_114730(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC165DC)(this, msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::ShowSettlementExpDetailView_114731(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC167DC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::ShowSettlementBPView_114732(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC16B5C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::ShowSettlementDetailDataView_114733(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC16E78)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::ShowBRReportWindow_114734(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC170D8)(this, msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::OnReportPlayer_114735(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC176B4)(this, msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::_cctor_114736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1787C)(); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::_ShowBRReportWindow_m__0_114737(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17900)(s_); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::_ShowBRReportWindow_m__1_114738(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17930)(s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::__xLuaBaseProxy_GetViewAssetId_114739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17960)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::__xLuaBaseProxy_Init_114740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17968)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::__xLuaBaseProxy_PostInit_114741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17970)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::__xLuaBaseProxy_RegisterDelegates_114742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17978)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::__xLuaBaseProxy_UnRegisterDelegates_114743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17980)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleFlowControllerEN::__xLuaBaseProxy_ShutDown_114744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC17988)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::_ctor_114629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC18D4C)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::Init_114630() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::ShowLightCommonTips_114631(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC199A4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::OnShowBuffDetailWindowView_114632(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC19C2C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::OnShowMedalsWindowView_114633(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC19D3C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::ShowBRReportWindow_114634(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC19E4C)(this, msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::OnLoadWinnerCircleCompleted_114635(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC19EE8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::BeginShowBlackScreen_114636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC19F84)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::BeginReturnToLobby_114637(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1A03C)(this, msg_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::TimerReturnToLobby_114638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1A174)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::ShutDown_114639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::OnReturnKeyPress_114640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::PreloadSoundBank_114641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC194A0)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::UnloadSoundBank_114642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1A318)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::PlayBGM_114643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC195D0)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::CreateNavigationController_114646(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1A54C)(this, data_); } DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::CloseNavigationController_114647(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene_NavigationCloseCallback* callback_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* callbackController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1A9D8)(this, data_, callback_, callbackController_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::RefreshNavigation_114648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1B090)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::PushNavigationCloseCallback_114649(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1B174)(this, lastData_, controller_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::OnNavigationShowed_114650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1B2C0)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::OnNavigationCloseFinishCallback_114651(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1AEE4)(this, data_); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::PopNavigation_114652(bool toTop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1B568)(this, toTop_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::OnPopNavigationCloseCallback_114653(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_, DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* controller_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1BC68)(this, lastData_, controller_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::ShutdownNavigationController_114654(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1BB44)(this, data_); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::ShutdownWindowController_114655(DLL2SDK::mscorlib::System::String* controllerTypeFullName_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1BDC0)(this, controllerTypeFullName_, userContext_); } DLL2SDK::Assembly_CSharp::FrontEnd::BaseNavigationUIController* DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::GetNavigationController_114656(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1B9C8)(this, data_); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::__xLuaBaseProxy_Init_114657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1C11C)(this); } void DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::__xLuaBaseProxy_ShutDown_114658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1C124)(this); } bool DLL2SDK::Assembly_CSharp::WinnerCircle::WinnerCircleUIScene::__xLuaBaseProxy_OnReturnKeyPress_114659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1C12C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::_ctor_114601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2979EB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::GenaraAvatarItem_114602(int32_t SquadMemberCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297B660)(this, SquadMemberCount_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::SelectAvatarSocket_114603(int32_t avatarCount_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarPosMode posMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297B814)(this, avatarCount_, posMode_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::InitCameraPos_114604(bool isWinnerCircle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297B95C)(this, isWinnerCircle_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::Update_114605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297BCDC)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::SetupPlanarShadow_114606(DLL2SDK::UnityEngine::UnityEngine::GameObject* inCharacter_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inLeftWeapon_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inRightWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297BE44)(this, inCharacter_, inLeftWeapon_, inRightWeapon_); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::GetAvatarItem_114607(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297C43C)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::HideAllMembers_114608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297C5AC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::ChangeCharacterInPos_114609(int32_t roleID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, int32_t bagAssetID_, int32_t hatAsset_, int32_t clothAsset_, int32_t posIndex_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType animType_, DLL2SDK::mscorlib::System::String* gesAnim_, DLL2SDK::mscorlib::System::String* leftHandAnimName_, DLL2SDK::mscorlib::System::String* rightHandAnimName_, DLL2SDK::Array* idleAnimIndexs_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x297C708)(this, roleID_, assetID_, bagAssetID_, hatAsset_, clothAsset_, posIndex_, animType_, gesAnim_, leftHandAnimName_, rightHandAnimName_, idleAnimIndexs_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::ShutDown_114610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297C9B8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::RegisterRoleIDForAudioSystem_114611(int32_t pos_, uint32_t roleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297C88C)(this, pos_, roleID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::PlayCharacterVoice_114612(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2962148)(this, go_, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::DoPlayCharacterVoice_114613(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, uint32_t RoleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297CAAC)(go_, RoleID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::SetActionListener_114614(DLL2SDK::UnityEngine::UnityEngine::GameObject* assetGO_, int32_t pos_, uint64_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2961FB0)(this, assetGO_, pos_, weaponID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle::PlayCharacterActionSound_114615(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2951E2C)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::_ctor_114563(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_WinnerCircle* view_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295EF38)(this, idx_, view_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::ChangeAvatar_114564(int32_t roleId_, int32_t posIndex_, int32_t bagAsset_, int32_t hatAsset_, int32_t clothAsset_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType animType_, DLL2SDK::mscorlib::System::String* gestureAnim_, DLL2SDK::mscorlib::System::String* leftHandAnimName_, DLL2SDK::mscorlib::System::String* rightHandAnimName_, DLL2SDK::Array* idleAnimIndexs_, DLL2SDK::Assembly_CSharp::EAssetID id_, bool syncLoad_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::EAssetID, bool)>(DLL2SDK::GameAssemblyBase + 0x295F15C)(this, roleId_, posIndex_, bagAsset_, hatAsset_, clothAsset_, animType_, gestureAnim_, leftHandAnimName_, rightHandAnimName_, idleAnimIndexs_, id_, syncLoad_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::GetIndex_114565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295F5D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::HideAvatar_114566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295F674)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::SetAvatarAnimator_114567(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType animType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295F73C)(this, animator_, animType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::BeginGestureAnimImmediately_114568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295FCA4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::Update_114569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::FindSocket_114570(DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::UnityEngine::UnityEngine::Transform* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29603D0)(this, socketName_, root_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::ChangeRightWeapon_114571(uint64_t id_, DLL2SDK::Assembly_CSharp::EAssetID weapAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29605D8)(this, id_, weapAssetID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::ChangeLeftWeapon_114572(uint64_t id_, DLL2SDK::Assembly_CSharp::EAssetID weapAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2960754)(this, id_, weapAssetID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::ChangeSkin_114573(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29608D0)(this, ID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::TryUseWeaponAnimator_114574(DLL2SDK::UnityEngine::UnityEngine::Transform* weaponTrans_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29609BC)(this, weaponTrans_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::ClearAttachment_114575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2960C48)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::ClearWeaponInHand_114576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2960D10)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::ClearUselessBasic_114577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2960FB4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::SetWeaponPart_114578(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296106C)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, isExtraAttachment_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::AddIroDownAttachmentInfo_114579(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint64_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2961284)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, weaponId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::SetAttachment_114580(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2961404)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, isExtraAttachment_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::LoadAssetAsync_114581(DLL2SDK::Assembly_CSharp::EAssetID assetID_, int32_t posIndex_, DLL2SDK::Assembly_CSharp::FrontEnd::SettlementAvatarAnimType animType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295F294)(this, assetID_, posIndex_, animType_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::ShowAvatar_114582(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::OnCharacterReady_114583(DLL2SDK::Array* ids_, DLL2SDK::Array* equips_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, ids_, equips_, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::SetClickBoxCollider_114584(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2961B04)(this, obj_, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::AddBox_114585(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* box_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, box_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::RemoveBox_114586(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* box_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, box_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::OnAttachmentReady_114587(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment* attachmentShow_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* basicUselessIds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* excludeObjList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, attachmentShow_, basicUselessIds_, excludeObjList_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::GetIndividuationAnimIndex_114588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295FB38)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::TickIndividuationAnimation_114589(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } float DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::GetPutDownWeaponAnimLenth_114590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295FF2C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::IndividuationFinish_114591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2962D40)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::ResetAnimator_114592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2962EB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::__xLuaBaseProxy_Update_114593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2962F48)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::__xLuaBaseProxy_ShowAvatar_114594(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2962F4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::__xLuaBaseProxy_OnCharacterReady_114595(DLL2SDK::Array* P0_, DLL2SDK::Array* P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2962F50)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::__xLuaBaseProxy_AddBox_114596(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2962F68)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::__xLuaBaseProxy_RemoveBox_114597(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2962F6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::__xLuaBaseProxy_OnAttachmentReady_114598(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2962F70)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_WinnerCircle::__xLuaBaseProxy_TickIndividuationAnimation_114599(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2962F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CharacterLoadReadyData_WinnerCircle::_ctor_114562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2961578)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlipVolume::_ctor_114511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31071B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SlipVolume::OnPawnEnterVolume_114512(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SlipVolume::OnPawnExitVolume_114513(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SlipVolume::GetVelocity_114514(DLL2SDK::UnityEngine::UnityEngine::Vector3 currentVelocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 currentPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, currentVelocity_, currentPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SlipVolume::__xLuaBaseProxy_OnPawnEnterVolume_114515(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310766C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SlipVolume::__xLuaBaseProxy_OnPawnExitVolume_114516(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3107674)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SlipVolume::__xLuaBaseProxy_GetVelocity_114517(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x310767C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::_ctor_114499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4841D2C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::get_center_114500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4841FA8)(this); } float DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::get_radius_114501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4842034)(this); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::Start_114502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::Reset_114503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::OnDisable_114504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4842368)(this); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::Update_114505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4842630)(this); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::UpdatePostProcess_114506(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, float distToCenter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4842930)(this, cameraPos_, distToCenter_); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::RestorePostProcess_114507(DLL2SDK::Assembly_CSharp::CODPostEffectChain* inst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48424AC)(this, inst_); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::UpdatePostProcessParams_114508(float percent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4842B3C)(this, percent_); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::__xLuaBaseProxy_Start_114509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4843860)(this); } void DLL2SDK::Assembly_CSharp::PostProcessTransitionVolume::__xLuaBaseProxy_Reset_114510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4843868)(this); } void DLL2SDK::Assembly_CSharp::PostProcessSwitchVolume::_ctor_114495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4841A34)(this); } void DLL2SDK::Assembly_CSharp::PostProcessSwitchVolume::Awake_114496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PostProcessSwitchVolume::OnLocalPlayerEnterExit_114497(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4841BC8)(this, p_, enter_); } void DLL2SDK::Assembly_CSharp::PostProcessSwitchVolume::__xLuaBaseProxy_Awake_114498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4841D24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NonBattleAreaVolume::_ctor_114479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF80C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NonBattleAreaVolume::Awake_114480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NonBattleAreaVolume::__xLuaBaseProxy_Awake_114481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19DF958)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::_ctor_114442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAC06C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::Awake_114443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::Start_114444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::CreateAreaState_114445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::Tick_114446(float fDeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, fDeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::PlayVolumeEffect_114447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::__xLuaBaseProxy_Awake_114448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAC940)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::__xLuaBaseProxy_Start_114449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAC944)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DomAreaState* DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::__xLuaBaseProxy_CreateAreaState_114450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAC948)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::__xLuaBaseProxy_Tick_114451(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAC94C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFObjectiveVolume::__xLuaBaseProxy_PlayVolumeEffect_114452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAC950)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFAreaState::_ctor_114439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FABF28)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFAreaState::Update_114440(float delaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, delaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFAreaState::__xLuaBaseProxy_Update_114441(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FAC068)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFAreaInfo::_ctor_114433(int32_t areaID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92AD0)(this, areaID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFAreaInfo::Reset_114434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFAreaInfo::Set_114435(DLL2SDK::CSProto::msg::ECamp attackerCamp_, uint8_t status_, uint32_t areaResetTime_, uint32_t curOccupyTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F92B7C)(this, attackerCamp_, status_, areaResetTime_, curOccupyTime_); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFAreaInfo::Tick_114436(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFAreaInfo::__xLuaBaseProxy_Reset_114437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FABF20)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame::GFAreaInfo::__xLuaBaseProxy_Tick_114438(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FABF24)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GSDKTechDataSender::_ctor_114366() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDBD08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GSDKTechDataSender::SendRawData_114367(DLL2SDK::mscorlib::System::String* name_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* eventList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, name_, eventList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapMark::_ctor_114341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x280C104)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalGPSTeamGame::_ctor_114339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144EDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::_ctor_114280() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B07328)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::get_SkillComponentValid_114281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::WeaponSkillConfConfig* DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::get_CurWeaponSkillConfig_114282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B073D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::InitSkillComponent_114283(uint32_t actorID_, int32_t skillID_, int32_t level_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, actorID_, skillID_, level_, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::CanUseSkill_114284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::GetInitiativeSkillSLot_114285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::GetHUDSpriteName_114286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::GetSkillUseType_114287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::SkillEffect* DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::GetSkillEffect_114288(int32_t index_, bool isCeate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, index_, isCeate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::StartSkill_114289(uint8_t recoverFlag_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, recoverFlag_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::EndSkill_114290() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::MergeSkillStrengthenConfig_114291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B08DB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::OnRecycle_114292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::__xLuaBaseProxy_InitSkillComponent_114293(uint32_t P0_, int32_t P1_, int32_t P2_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B09090)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::__xLuaBaseProxy_CanUseSkill_114294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B090B4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::__xLuaBaseProxy_GetInitiativeSkillSLot_114295() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B090BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::__xLuaBaseProxy_GetHUDSpriteName_114296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B090C4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::__xLuaBaseProxy_GetSkillUseType_114297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B090CC)(this); } DLL2SDK::Assembly_CSharp::GameBase::SkillEffect* DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::__xLuaBaseProxy_GetSkillEffect_114298(int32_t P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B090D4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::__xLuaBaseProxy_StartSkill_114299(uint8_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B090DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::__xLuaBaseProxy_EndSkill_114300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B090E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillComponent::__xLuaBaseProxy_OnRecycle_114301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B090EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_TargetExplode::_ctor_114275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FEDD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_TargetExplode::ProcessTriggerEvent_114276(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, optype_, extraCtx_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_TargetExplode::InitDataForAssetEffect_114277(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType type_, DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* effect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, type_, effect_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_TargetExplode::__xLuaBaseProxy_ProcessTriggerEvent_114278(DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30FF1C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_TargetExplode::__xLuaBaseProxy_InitDataForAssetEffect_114279(DLL2SDK::Assembly_CSharp::GameBase::EAssetEffectType P0_, DLL2SDK::Assembly_CSharp::GameBase::AssetEffect* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FF1C4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplodeProjectile::_ctor_114268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FDEC4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplodeProjectile::GetExplodePosition_114269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplodeProjectile::CalcInitData_114270(float InitSpeed_, DLL2SDK::UnityEngine::UnityEngine::Vector3* InitPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3* InitVelocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FE6A4)(this, InitSpeed_, InitPosition_, InitVelocity_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplodeProjectile::GetFireDirectOffset_114271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FEB64)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplodeProjectile::GetFireOffset_114272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FEAB0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplodeProjectile::GetCorrectHitNormal_114273(DLL2SDK::UnityEngine::UnityEngine::Vector3 hitNormal_, DLL2SDK::UnityEngine::UnityEngine::Vector3 velocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FE940)(this, hitNormal_, velocity_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::SkillEffect_PositionExplodeProjectile::__xLuaBaseProxy_GetExplodePosition_114274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30FEDC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_GotoPVESkillState::_ctor_114184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA6690)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_GotoPVESkillState::TriggerEffect_114185(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_GotoPVESkillState::Tick_114186(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_GotoPVESkillState::__xLuaBaseProxy_TriggerEffect_114187(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA6B40)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_GotoPVESkillState::__xLuaBaseProxy_Tick_114188(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA6B58)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerPutDownAnim::_ctor_114168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DADE1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerPutDownAnim::TriggerAnim_114169() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_TriggerPutDownAnim::__xLuaBaseProxy_TriggerAnim_114170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAE0AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::_ctor_114121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA88CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::TriggerEffect_114122(DLL2SDK::mscorlib::System::String* value_, bool isStart_, DLL2SDK::mscorlib::System::Object* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, isStart_, target_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::SetServerData_114123(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::StartEffect_114124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::UpdateEffect_114125(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::DestroyEffect_114126() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::GetQuaRandom_114127(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA9E5C)(this, delta_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::OnRecycle_114128() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::__xLuaBaseProxy_TriggerEffect_114129(DLL2SDK::mscorlib::System::String* P0_, bool P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA9FB8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::__xLuaBaseProxy_SetServerData_114130(DLL2SDK::Array* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3DA9FD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::__xLuaBaseProxy_StartEffect_114131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA188)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::__xLuaBaseProxy_UpdateEffect_114132(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA18C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::__xLuaBaseProxy_DestroyEffect_114133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AssetEffect_MultiFlightEffect::__xLuaBaseProxy_OnRecycle_114134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DAA2C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::_ctor_114011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F5BF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::OnRoundStart_114012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::OnRoundEnd_114013() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::Reset_114014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::CreateSkillComponent_114015(uint32_t actorID_, int32_t skillID_, int32_t level_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F6234)(this, actorID_, skillID_, level_, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::AddWeaponSkillComponent_114016(uint32_t actorID_, int32_t skillID_, int32_t level_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::IWeaponOrAttachment* weapon_, int32_t weaponActorID_, bool silentSync_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F63AC)(this, actorID_, skillID_, level_, pawn_, weapon_, weaponActorID_, silentSync_); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::AddSkillComponent_114017(uint32_t actorID_, int32_t skillID_, int32_t level_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F66F0)(this, actorID_, skillID_, level_, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::DisableWeaponSkills_114018(int32_t weaponActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F695C)(this, weaponActorID_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::RemoveSkillComponent_114019(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F6CB0)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::DisableSkillComponent_114020(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F6B8C)(this, actorID_); } DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::GetSkillComponent_114021(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F6854)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::UseSkill_114022(uint32_t actorID_, int32_t index_, int32_t length_, DLL2SDK::Array* ctx_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x30F70C0)(this, actorID_, index_, length_, ctx_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::TriggerSkill_114023(uint32_t actorID_, int32_t index_, DLL2SDK::Assembly_CSharp::Network::EWeaponSkillOpType optype_, DLL2SDK::Array* extraCtx_, uint8_t recoverFlag_) { return reinterpret_cast*, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x30F7250)(this, actorID_, index_, optype_, extraCtx_, recoverFlag_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::UpdateSkillStat_114024(uint32_t actorID_, int32_t duration_, int32_t leftTime_, DLL2SDK::Assembly_CSharp::Network::EWeaponSkillStat skillStat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F7424)(this, actorID_, duration_, leftTime_, skillStat_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::Tick_114025(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::ChangeCurWeaponInitiativeSkill_114026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F7ADC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::ClearAllSkillComponent_114027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F5E10)(this); } DLL2SDK::Assembly_CSharp::GameBase::WeaponSkillEffectData* DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::GetWeaponSkillEffectData_114028(int32_t weaponID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F8418)(this, weaponID_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::OnChangeSkill_114029(DLL2SDK::Assembly_CSharp::GameBase::SkillComponent* skill_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F7F60)(this, skill_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::__xLuaBaseProxy_OnRoundStart_114030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F8538)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::__xLuaBaseProxy_OnRoundEnd_114031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F8540)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::__xLuaBaseProxy_Reset_114032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F8548)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponentManager::__xLuaBaseProxy_Tick_114033(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F8550)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_UseWeapon::_ctor_113975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A8C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_UseWeapon::Init_113976(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* inOwnerPawn_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inOwnerPawn_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_UseWeapon::ConfigProperties_113977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_UseWeapon::__xLuaBaseProxy_Init_113978(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AAD8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_UseWeapon::__xLuaBaseProxy_ConfigProperties_113979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6AADC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::_ctor_113964() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E69E68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::Init_113965(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* inOwnerPawn_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inOwnerPawn_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::ConfigProperties_113966() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::OnRemainingTimesChanged_113967() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::OnInitRemainingTimesChanged_113968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::Destroy_113969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::__xLuaBaseProxy_Init_113970(DLL2SDK::Assembly_CSharp::GameBase::PlayerPawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A778)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::__xLuaBaseProxy_ConfigProperties_113971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A780)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::__xLuaBaseProxy_OnRemainingTimesChanged_113972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A784)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::__xLuaBaseProxy_OnInitRemainingTimesChanged_113973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A820)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Skill_HPRecover::__xLuaBaseProxy_Destroy_113974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6A8BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerSimulated::_ctor_113954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3101198)(this); } DLL2SDK::Assembly_CSharp::GameBase::SkillBase* DLL2SDK::Assembly_CSharp::GameBase::SkillManagerSimulated::AddActiveSkill_113955(int32_t skillTypeId_, bool bInitialSkill_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, skillTypeId_, bInitialSkill_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerSimulated::StartSkill_113956(int32_t skillTypeId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, skillTypeId_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::SkillBase* DLL2SDK::Assembly_CSharp::GameBase::SkillManagerSimulated::__xLuaBaseProxy_AddActiveSkill_113957(int32_t P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31015C0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillManagerSimulated::__xLuaBaseProxy_StartSkill_113958(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31015C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_UseWeapon::_ctor_113923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F548C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_UseWeapon::InternalNudge_113924() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_UseWeapon::CanNudge_113925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_UseWeapon::UnNudge_113926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_UseWeapon::__xLuaBaseProxy_InternalNudge_113927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F5850)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_UseWeapon::__xLuaBaseProxy_CanNudge_113928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F5914)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_UseWeapon::__xLuaBaseProxy_UnNudge_113929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30F59B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraRocketAmmo::_ctor_113906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6F0F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraRocketAmmo::AddAmmo_113907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SkillComponent_ExtraRocketAmmo::__xLuaBaseProxy_AddAmmo_113908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E6F22C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawnerBasisOfTime::_ctor_113833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x171291C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawnerBasisOfTime::Update_113834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x17129CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawnerBasisOfTime::PostDestroyObject_113835() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PrefabSpawnerBasisOfTime::__xLuaBaseProxy_PostDestroyObject_113836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1712BE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PositionIndicator::_ctor_113607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711A1C)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::PositionIndicator::get_OwnerPawn_113608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711AC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PositionIndicator::PreInit_113609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PositionIndicator::__xLuaBaseProxy_PreInit_113610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1711D2C)(this); } void DLL2SDK::Assembly_CSharp::FsmManager::_ctor_113583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391010C)(this); } DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::Assembly_CSharp::FsmManager::get_gameLogicFSM_113584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39101B0)(this); } void DLL2SDK::Assembly_CSharp::FsmManager::set_gameLogicFSM_113585(DLL2SDK::PlayMaker::PlayMakerFSM* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39101B8)(this, value_); } void DLL2SDK::Assembly_CSharp::FsmManager::OnStartMatch_113586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FsmManager::OnEndMatch_113587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FsmManager::InitPlayMakerFSM_113588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3910294)(this); } void DLL2SDK::Assembly_CSharp::FsmManager::InitSceneFsmManager_113589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39105E8)(this); } void DLL2SDK::Assembly_CSharp::FsmManager::ChangeGameLogicFSM_113590(DLL2SDK::PlayMaker::PlayMakerFSM* newFSM_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391089C)(this, newFSM_); } void DLL2SDK::Assembly_CSharp::FsmManager::SendGameFsmEvent_113591(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* currentState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3910708)(this, eventName_, currentState_); } void DLL2SDK::Assembly_CSharp::FsmManager::SendTutorialFsmEvent_113592(DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* currentState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3910B38)(this, eventName_, currentState_); } void DLL2SDK::Assembly_CSharp::FsmManager::SendDialogFsmEvent_113593(DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3910C08)(this, eventName_); } void DLL2SDK::Assembly_CSharp::FsmManager::SendSceneFsmEvent_113594(DLL2SDK::mscorlib::System::String* fsmName_, DLL2SDK::mscorlib::System::String* eventName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3910D7C)(this, fsmName_, eventName_); } void DLL2SDK::Assembly_CSharp::FsmManager::SendFsmEvent_113595(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::mscorlib::System::String* currentState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3910944)(this, fsm_, eventName_, currentState_); } void DLL2SDK::Assembly_CSharp::FsmManager::ChangeTutorialFsmValue_113596(DLL2SDK::mscorlib::System::String* valueName_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39111CC)(this, valueName_, value_); } void DLL2SDK::Assembly_CSharp::FsmManager::ChangeFsmValue_113597(DLL2SDK::PlayMaker::PlayMakerFSM* fsm_, DLL2SDK::mscorlib::System::String* valueName_, bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39112F0)(this, fsm_, valueName_, value_); } void DLL2SDK::Assembly_CSharp::FsmManager::AddSceneFsmRunningSubFSM_113598(DLL2SDK::PlayMaker::HutongGames::PlayMaker::Fsm* fsm_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39114A4)(this, fsm_); } void DLL2SDK::Assembly_CSharp::FsmManager::__xLuaBaseProxy_OnStartMatch_113599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39115C4)(this); } void DLL2SDK::Assembly_CSharp::FsmManager::__xLuaBaseProxy_OnEndMatch_113600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39115CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNPropTakeDamageComponent::_ctor_113515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459C2F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNPropTakeDamageComponent::TakeDamage_113516(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNPropTakeDamageComponent::SimulateTakeDamage_113517(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerCrouchComponent::_ctor_113505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E6FD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerCrouchComponent::StartCrouch_113506(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool immediately_, bool needPlayAnim_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, immediately_, needPlayAnim_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerCrouchComponent::EndCrouch_113507(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool immediately_, bool setEyeHeightInImmediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, pawn_, immediately_, setEyeHeightInImmediately_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerCrouchComponent::SimulatedStartCrouch_113508(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E767C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerCrouchComponent::SimulatedEndCrouch_113509(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, bool immediately_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E78F4)(this, pawn_, immediately_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerCrouchComponent::__xLuaBaseProxy_StartCrouch_113510(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_, bool P2_, bool P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E7B60)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::PlayerCrouchComponent::__xLuaBaseProxy_EndCrouch_113511(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16E7B84)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::_ctor_113491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x421692C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::AttachTo_113492(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4216A40)(this, root_); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::Start_113493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::OnTriggerEnter_113494(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::OnTriggerExit_113495(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::Tick_113496(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::CanDamage_113497(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, P_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::DoDamage_113498(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* attTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, attTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::DestroyComponent_113499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::__xLuaBaseProxy_Start_113500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4217EA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::__xLuaBaseProxy_OnTriggerEnter_113501(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4217EB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::__xLuaBaseProxy_OnTriggerExit_113502(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4217EB8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::__xLuaBaseProxy_Tick_113503(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4217EC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent::__xLuaBaseProxy_DestroyComponent_113504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4217EC8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::_ctor_113450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C66E54)(this); } DLL2SDK::Assembly_CSharp::GameBase::NetworkMonitor* DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::get_NetworkMonitor_113451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C67088)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::get_HasSwitchRunInBackground_113452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C67090)(this); } DLL2SDK::Assembly_CSharp::GameBase::TechDataReporter* DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::get_TechDataReporter_113453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C67098)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::Init_113454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::Reset_113455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::Shutdown_113456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::Tick_113457(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::SampleFootPrint_113458(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C67950)(this, deltaTime_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::CalculateDangerousFootPrintThreshold_113459(int32_t startMatchFootPrint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C67B54)(this, startMatchFootPrint_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::Start_113460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C67D04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::StartFootPrintSampler_113461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C67F50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::Stop_113462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C68050)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::StartAverageFPSSampler_113463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C67E74)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::AverageFPSSampler_113464(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C674D8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::RecordCurrentMapAverageFPS_113465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C681BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::OnApplicationPause_113466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C68B18)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::NotifyAsyncLoadStart_113467(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C68BEC)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::NotifyAsyncLoadEnd_113468(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C68F64)(this, assetID_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::ClearCache_113469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6957C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::NotifyLoadMapStart_113470(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C69680)(this, mapID_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::NotifyLoadMapComplete_113471(int32_t mapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C699CC)(this, mapID_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::Log_113472(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3C684E0)(this, msg_, paras_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::ReportPeformanceRegularly_113473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C68824)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::ReportPerformanceWhenStuck_113474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C68704)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::WriteReport_113475(DLL2SDK::Assembly_CSharp::ApmWrapper* mgr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6A00C)(this, mgr_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::GetPosAndRot_113476(DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3* rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6A358)(this, pos_, rot_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::RegisterShaderSubProgram_113477(bool register_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6A77C)(register_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::SetActiveShaderSubProgramCompileCallback_113478(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6AB20)(enable_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::OnShaderSubProgramCompile_113479(DLL2SDK::mscorlib::System::String* shaderName_, DLL2SDK::mscorlib::System::String* passName_, int32_t shaderPassType_, DLL2SDK::mscorlib::System::String* stageType_, DLL2SDK::mscorlib::System::String* keywords_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6AC70)(shaderName_, passName_, shaderPassType_, stageType_, keywords_); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::_cctor_113480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B05C)(); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::__xLuaBaseProxy_Init_113481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B0E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::__xLuaBaseProxy_Reset_113482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B0E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::__xLuaBaseProxy_Shutdown_113483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B0F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientMonitorManager::__xLuaBaseProxy_Tick_113484(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6B0F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::_ctor_113417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4236670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::CheckSelf_113418() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::Clear_113419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42368C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::GetLastEffectSpawnTime_113420(uint32_t playerID_, float* lastTime_, bool* isLeft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4236998)(this, playerID_, lastTime_, isLeft_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::SetLastEffectSpawnTime_113421(uint32_t playerID_, float lastTime_, bool isLeft_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4236AFC)(this, playerID_, lastTime_, isLeft_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::Tick_113422(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::OnRecycle_113423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::__xLuaBaseProxy_CheckSelf_113424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42378DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::__xLuaBaseProxy_Tick_113425(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42378E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::EffectInstance_SeekTrack::__xLuaBaseProxy_OnRecycle_113426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42378E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_UseUAVEffect::_ctor_113279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40250)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_UseUAVEffect::TriggerEffectImpl_113280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_UseUAVEffect::__xLuaBaseProxy_TriggerEffectImpl_113281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C404A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::_ctor_113263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3D9FC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::get_IsPersistent_113264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::SaveSceneConfig_113265(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3DC48)(this, scene_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::OnActiveSceneChange_113266(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene current_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene next_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3DFAC)(this, current_, next_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::OnSceneUnload_113267(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene unloadScene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3E424)(this, unloadScene_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::TriggerEffectImpl_113268() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::OnDelayRemoveStart_113269() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::TriggerEffectOverImpl_113270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::Tick_113271(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::LerpFog_113272(float lerpRatio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3E0B0)(this, lerpRatio_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::SetDestFogConfig_113273(DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv_FogConfig destFogConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C3F2DC)(this, destFogConf_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::_cctor_113274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4022C)(); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::__xLuaBaseProxy_TriggerEffectImpl_113275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40230)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::__xLuaBaseProxy_OnDelayRemoveStart_113276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40238)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::__xLuaBaseProxy_TriggerEffectOverImpl_113277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40240)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuffEffect_ToxicEnv::__xLuaBaseProxy_Tick_113278(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C40248)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::BuffCondition_ServerControl::_ctor_112947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37666A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::_ctor_112725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D87C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::ApplyConfig_112726(int32_t iWeaponAssetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D8864)(this, iWeaponAssetID_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::OnDestroy_112727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::OnDisable_112728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::OnEnable_112729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PostUnloadBankInLowMemoryDevice_112730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D8A44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::_StartLoadBank_112731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D8BC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::_StartUnLoadBank_112732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D9278)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::AdjustSound_112733(DLL2SDK::mscorlib::System::String* strSound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D9674)(this, strSound_); } bool DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::get_IsSwiming_112734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D9794)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlaySecondaryAttackPrepareSound_112735() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlaySecondaryAttackCancelSound_112736() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlaySecondaryAttackClipInSound_112737() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlaySecondaryAttackClipOutSound_112738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlaySecondaryAttackBoltBackSound_112739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlaySecondaryAttackInsertSound_112740() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayFirstAttackSound_112741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlaySecondAttackSound_112742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayStabSound_112743() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::HideItem_112744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::OnFinishItem_112745(DLL2SDK::mscorlib::System::String* soundName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, soundName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlaySecondaryAttackSound_112746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayPrepareSound_112747(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayOpenCoverSound_112748(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayPressSound_112749(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayPlantOKSound_112750(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayOverWallSound_112751(DLL2SDK::mscorlib::System::String* soundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DAAC0)(this, soundName_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayProneSound_112752(DLL2SDK::mscorlib::System::String* soundName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DAB7C)(this, soundName_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlaySwimSound_112753(DLL2SDK::mscorlib::System::String* soundParameter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DAC38)(this, soundParameter_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayEventSound_112754(DLL2SDK::mscorlib::System::String* soundName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, soundName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::CheckSoundDirection_112755(DLL2SDK::mscorlib::System::String* soundName_, int32_t direction_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DB21C)(this, soundName_, direction_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayRaiseSound_112756(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayPutDownSound_112757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayClipOutSound_112758(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayClipInSound_112759(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::PlayBoltBackAndReleaseSound_112760(int32_t iWeaponID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, iWeaponID_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::CheckSoundWhenReplay_112761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DB9B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::_ResetAll_112762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D8AE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlaySecondaryAttackPrepareSound_112763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD04)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlaySecondaryAttackCancelSound_112764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlaySecondaryAttackClipInSound_112765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlaySecondaryAttackClipOutSound_112766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlaySecondaryAttackBoltBackSound_112767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlaySecondaryAttackInsertSound_112768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayFirstAttackSound_112769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlaySecondAttackSound_112770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayStabSound_112771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_HideItem_112772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_OnFinishItem_112773(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD54)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlaySecondaryAttackSound_112774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayPrepareSound_112775(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD64)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayOpenCoverSound_112776(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayPressSound_112777(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD74)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayPlantOKSound_112778(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayRaiseSound_112779(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD84)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayPutDownSound_112780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayClipOutSound_112781(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayClipInSound_112782(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBD9C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DynamicWeaponSoundEventHandler::__xLuaBaseProxy_PlayBoltBackAndReleaseSound_112783(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51DBDA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::DefaultBossSoundConfig::_ctor_112607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42F1D0C)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::_ctor_112510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49547EC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::Downloader::get_Url_112511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49548D4)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::set_Url_112512(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49548DC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::Downloader::get_MD5_112513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49548E4)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::set_MD5_112514(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49548EC)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::Downloader::get_FileDirPath_112515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49548F4)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::set_FileDirPath_112516(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49548FC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::Downloader::get_Current_112517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954904)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::set_Current_112518(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495490C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::VersionControl::Downloader::get_Total_112519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954914)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::set_Total_112520(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495491C)(this, value_); } DLL2SDK::Assembly_CSharp::VersionControl::DownloadState DLL2SDK::Assembly_CSharp::VersionControl::Downloader::get_DownloadState_112521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954924)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::set_DownloadState_112522(DLL2SDK::Assembly_CSharp::VersionControl::DownloadState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495492C)(this, value_); } float DLL2SDK::Assembly_CSharp::VersionControl::Downloader::get_Progress_112523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954934)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::Init_112524(DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* md5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954968)(this, url_, md5_); } bool DLL2SDK::Assembly_CSharp::VersionControl::Downloader::MyRemoteCertificateValidationCallback_112525(DLL2SDK::mscorlib::System::Object* sender_, DLL2SDK::mscorlib::System::Security::Cryptography::X509Certificates::X509Certificate* certificate_, DLL2SDK::System::System::Security::Cryptography::X509Certificates::X509Chain* chain_, DLL2SDK::System::System::Net::Security::SslPolicyErrors sslPolicyErrors_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49550C0)(sender_, certificate_, chain_, sslPolicyErrors_); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::StartDownload_112526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4955414)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::StopDownload_112527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495573C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::VersionControl::Downloader::GetTotalLength_112528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495565C)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::DownloadHandler_112529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49557F0)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::TempFileIO_112530(DLL2SDK::mscorlib::System::String* tempFilePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4955F30)(this, tempFilePath_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::Downloader::GetFileDirPath_112531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954B44)(); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::Downloader::GetFilePath_112532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954CE4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VersionControl::Downloader::GetTempFilePath_112533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4954EA4)(this); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::OnApplicationPause_112534(bool pauseStatus_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495723C)(this, pauseStatus_); } void DLL2SDK::Assembly_CSharp::VersionControl::Downloader::OnApplicationQuit_112535() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StringSafeFormatter::Format_112437(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440D28)(format_, arg0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StringSafeFormatter::Format_112438(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34410B4)(format_, arg0_, arg1_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StringSafeFormatter::Format_112439(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::mscorlib::System::Object* arg0_, DLL2SDK::mscorlib::System::Object* arg1_, DLL2SDK::mscorlib::System::Object* arg2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34411A8)(format_, arg0_, arg1_, arg2_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StringSafeFormatter::Format_112440(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34412A8)(format_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StringSafeFormatter::FormatHelper_112441(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Assembly_CSharp::System::Text::ParamsArray args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3440E0C)(format_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::StringSafeFormatter::FormatHelperInternal_112442(DLL2SDK::mscorlib::System::String* format_, DLL2SDK::Assembly_CSharp::System::Text::ParamsArray args_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34413EC)(format_, args_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_Normal::_ctor_112282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE7610)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_Normal::BuildObjectSet_112283(DLL2SDK::Array* rootList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_Normal*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, rootList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_Normal::UnBuildObjectSet_112284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_Normal::__xLuaBaseProxy_BuildObjectSet_112285(DLL2SDK::Array* P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_Normal*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x3BE7F04)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellRoot_Normal::__xLuaBaseProxy_UnBuildObjectSet_112286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BE7F08)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCellArea::_ctor_112235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDF930)(this); } int32_t DLL2SDK::Assembly_CSharp::PVS::ViewCellArea::GetCellIndexY_112236(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, int32_t* indexX_, int32_t* indexY_, int32_t* indexZ_, bool includeOutside_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD8518)(this, point_, indexX_, indexY_, indexZ_, includeOutside_); } int32_t DLL2SDK::Assembly_CSharp::PVS::ViewCellArea::GetCellIndex_112237(DLL2SDK::UnityEngine::UnityEngine::Vector3 point_, int32_t* indexX_, int32_t* indexY_, int32_t* indexZ_, bool includeOutside_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, point_, indexX_, indexY_, indexZ_, includeOutside_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVS::ViewCellArea::__xLuaBaseProxy_GetCellIndex_112238(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, int32_t* P1_, int32_t* P2_, int32_t* P3_, bool P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDFD38)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCell::_ctor_112219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDF2E4)(this); } void DLL2SDK::Assembly_CSharp::PVS::ViewCell::SetAllObjVisible_112220(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD6AEC)(this, visible_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCell::SetAllRelevant_112221(bool relevant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDC574)(this, relevant_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCell::SetObjUnVisible_112222(int32_t objIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDB730)(this, objIndex_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCell::SetObjVisible_112223(int32_t objIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD9B80)(this, objIndex_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCell::FixObjVisible_112224(DLL2SDK::Array* visibleObjSet_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3BDF3F0)(this, visibleObjSet_); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCell::IsObjVisible_Raw_112225(int32_t objIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDB638)(this, objIndex_); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCell::IsObjVisible_112226(int32_t objIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD809C)(this, objIndex_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCell::SetRelevant_112227(int32_t targetIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDCC50)(this, targetIndex_); } bool DLL2SDK::Assembly_CSharp::PVS::ViewCell::IsRelevant_112228(int32_t targetIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDCB58)(this, targetIndex_); } DLL2SDK::Assembly_CSharp::PVS::ECellFaceType* DLL2SDK::Assembly_CSharp::PVS::ViewCell::GetRelevantFaceSet_112229(DLL2SDK::UnityEngine::UnityEngine::Vector3 viewDir_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDDBFC)(this, viewDir_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVS::ViewCell::GetFaceNormal_112230(DLL2SDK::Assembly_CSharp::PVS::ECellFaceType faceType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDF544)(this, faceType_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVS::ViewCell::GetFacePoint_112231(DLL2SDK::Assembly_CSharp::PVS::ECellFaceType faceType_, float u_, float v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDDE88)(this, faceType_, u_, v_); } DLL2SDK::Assembly_CSharp::CobMath::CobLine DLL2SDK::Assembly_CSharp::PVS::ViewCell::CalculatePVSLine_112232(DLL2SDK::Assembly_CSharp::PVS::ECellFaceType faceType_, float u_, float v_, float theta_, float phi_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD95E8)(this, faceType_, u_, v_, theta_, phi_); } DLL2SDK::Assembly_CSharp::CobMath::CobLine DLL2SDK::Assembly_CSharp::PVS::ViewCell::CalculateVCRLine_112233(DLL2SDK::Assembly_CSharp::PVS::ECellFaceType* faceList_, DLL2SDK::Assembly_CSharp::PVS::ViewCell* target_, DLL2SDK::Assembly_CSharp::PVS::ECellFaceType* targetFaceList_, float u_, float v_, float targetU_, float targetV_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDE504)(this, faceList_, target_, targetFaceList_, u_, v_, targetU_, targetV_); } void DLL2SDK::Assembly_CSharp::PVS::ViewCell::ParseUV_112234(float* u_, float* v_, int32_t* index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDF778)(this, u_, v_, index_); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder_BR::_ctor_112197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDAFDC)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVS::PVSBuilder_BR::GetObjForPVS_112198(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder_BR::FixCombineAndSplitVisible_112199(DLL2SDK::Assembly_CSharp::PVS::ViewCell* viewCell_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, viewCell_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVS::PVSBuilder_BR::__xLuaBaseProxy_GetObjForPVS_112200(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDB838)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVS::PVSBuilder_BR::__xLuaBaseProxy_FixCombineAndSplitVisible_112201(DLL2SDK::Assembly_CSharp::PVS::ViewCell* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BDB83C)(this, P0_); } void DLL2SDK::Assembly_CSharp::LightProbeAutoDistribute::_ctor_112080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D12F20)(this); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSpotLight::_ctor_112065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFE094)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSpotLight::GetColorCompensationCoef_112066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFE168)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSpotLight::LumenToPhotometryIntensity_112067(float lumen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFE2A4)(this, lumen_); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSpotLight::SpotLightEffeciency_112068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFE300)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSpotLight::SpotLightSolidAngleIntegral_112069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFE31C)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSpotLight::GetTotalPhotometryPower_112070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CFE3F8)(this); } float DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSpotLight::GetRuntimeIntensityFromPhotometry_112071(float photometryMultiplier_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, photometryMultiplier_, Data.method); } void DLL2SDK::Assembly_CSharp::JadeSnakeRenderer::JsSpotLight::CheckNumericalConstrain_112072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PStringBuilder::_ctor_111982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x476093C)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PStringBuilder::OnAcquire_111983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PStringBuilder::OnRelease_111984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PStringBuilder::Append_111986(wchar_t c_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4760C08)(this, c_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::PStringBuilder::Append_111987(DLL2SDK::mscorlib::System::String* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4760CD0)(this, s_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::PStringBuilder::ToString_111988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::PStringBuilder::__xLuaBaseProxy_ToString_111989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4760E5C)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::_ctor_111860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4759EFC)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::OnAcquire_111861() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::OnRelease_111862() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::get_CompiledWidth_111863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4753F2C)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::set_CompiledWidth_111864(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475A178)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::get_CompiledHeight_111865() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4753F34)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::set_CompiledHeight_111866(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475A180)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::GetLink_111867(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475A188)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::Compile_111868(DLL2SDK::mscorlib::System::String* source_, int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475A428)(this, source_, width_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::Compile_111869(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerator_1* source_, int32_t width_, DLL2SDK::mscorlib::System::String* id_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont* font_, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor color_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign align_, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign valign_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::Assembly_CSharp::HTMLEngine::HtFont*, DLL2SDK::Assembly_CSharp::HTMLEngine::HtColor, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::TextAlign, DLL2SDK::Assembly_CSharp::HTMLEngine::Core::VertAlign)>(DLL2SDK::GameAssemblyBase + 0x47533AC)(this, source_, width_, id_, font_, color_, align_, valign_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::UpdateHeight_111870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475AF44)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::MergeSameTextChunks_111871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x475A6EC)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::Draw_111872(float deltaTime_, DLL2SDK::mscorlib::System::Object* userData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4753BD4)(this, deltaTime_, userData_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::HtCompiler::Offset_111873(int32_t dx_, int32_t dy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47539C4)(this, dx_, dy_); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkWord::_ctor_111811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47579C8)(this); } bool DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkWord::ReadWord_111812(DLL2SDK::Assembly_CSharp::HTMLEngine::Core::Reader* reader_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4756510)(this, reader_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkWord::ToString_111813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HTMLEngine::Core::HtmlChunkWord::__xLuaBaseProxy_ToString_111814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4757D38)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawTextEffect::_ctor_111781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4754898)(this); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawTextEffect::Draw_111782(float deltaTime_, DLL2SDK::mscorlib::System::String* linkText_, DLL2SDK::mscorlib::System::Object* userData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, linkText_, userData_, Data.method); } void DLL2SDK::Assembly_CSharp::HTMLEngine::Core::DeviceChunkDrawTextEffect::__xLuaBaseProxy_Draw_111783(float P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4755018)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::_ctor_111480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C4282C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::Init_111481() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::UpdateSceneData_111482(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C42920)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::ChangeStage_111483(DLL2SDK::Assembly_CSharp::GameBase::EStage stage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C429D0)(this, stage_); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::ProcessInitWorldGame_111484(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C42EC4)(this, mapId_); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::StartMatch_111485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C42F90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::ExitMatch_111486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C43520)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::OnMemoryWarning_111487(int32_t assetCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C43ECC)(this, assetCount_); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::OnFootPrintDangerousWarning_111488(int32_t nowFootPrint_, int32_t lastFootPrint_, int32_t peakFootPrint_, int32_t threshold_, int32_t warningCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C44018)(this, nowFootPrint_, lastFootPrint_, peakFootPrint_, threshold_, warningCount_); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::SetLocalPlayerRoleId_111489(uint64_t roleId_, uint32_t UltID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C443B4)(this, roleId_, UltID_); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::SetLocalPlayerWeapon_111490(int32_t itemId_, int32_t actorId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C444A8)(this, itemId_, actorId_); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::SetLocalPlayerInVehicle_111491(bool inVehicle_, int32_t VehicleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C44584)(this, inVehicle_, VehicleType_); } void DLL2SDK::Assembly_CSharp::GameBase::BuglySceneDataReporter::SetLocalPlayerUltID_111492(uint32_t UltID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C44668)(this, UltID_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieProxy::_ctor_111307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE2B0)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieProxy::get_ZombieDS_111308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE384)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieProxy::SendPveMulitLvelInfoRequest_111309() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE434)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieProxy::OnGetPveMulitLvelInfoResponse_111310(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE564)(this, message_, errstr_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieProxy::SendPveEndlessInfoRequest_111311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE72C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieProxy::OnGetPveEndlessInfoResponse_111312(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errstr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE884)(this, message_, errstr_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieProxy::SendGetRewardLimitationReq_111313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BEA4C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieProxy::OnGetRewardLimitationRes_111314(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* message_, DLL2SDK::mscorlib::System::String* errStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BEB9C)(this, message_, errStr_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieProxy::_cctor_111315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BEE38)(); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore::_ctor_111287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BDF70)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore::get_RoundNumPassedWeekly_111288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE048)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore::get_CurrentRoundNum_111289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE050)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore::get_RoundNumPassed_111290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE058)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore::get_ChallengeRoundScore_111291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE060)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore::get_RewardList_111292() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore*)>(DLL2SDK::GameAssemblyBase + 0x41BE068)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore::Clear_111293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieEndlessDataStore::__xLuaBaseProxy_Clear_111294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE160)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieLevelMode::_ctor_111240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BE168)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescWindowView::_ctor_111221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43395D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescWindowView::SetContent_111222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4338E68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::_ctor_111208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43389A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::Init_111209() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::GetViewAssetId_111210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::RegisterDelegates_111211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::UnRegisterDelegates_111212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::OnOpen_111213() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::__xLuaBaseProxy_Init_111214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433923C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::__xLuaBaseProxy_GetViewAssetId_111215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4339244)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::__xLuaBaseProxy_RegisterDelegates_111216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433924C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::__xLuaBaseProxy_UnRegisterDelegates_111217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4339254)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieModeDescController::__xLuaBaseProxy_OnOpen_111218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433925C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceView::_ctor_111201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D928)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceView::SetDifficultyInfo_111202(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty diffculty_, bool bEasy_, bool bHard_, bool bHell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214BFE0)(this, diffculty_, bEasy_, bHard_, bHell_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceNavController::_ctor_111194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D490)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceNavController::IsShowSquad_111195() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceNavController::OnNavigationShowed_111196(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceNavController::OnNavigationWillClose_111197(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceNavController::__xLuaBaseProxy_IsShowSquad_111198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D910)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceNavController::__xLuaBaseProxy_OnNavigationShowed_111199(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D918)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceNavController::__xLuaBaseProxy_OnNavigationWillClose_111200(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D920)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::_ctor_111145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2149678)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::Init_111146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::GetViewAssetId_111147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::RegisterDelegates_111148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::UnRegisterDelegates_111149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::GetEAvatarViewType_111150() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::HandleRoomDataStore_Virtual_111151() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::OnBtnNormalClick_111152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214B084)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::OnBtnHardClick_111153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214B4B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::OnBtnNormalLockClick_111154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214B558)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::OnBtnHardLockClick_111155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214B88C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::_OnLockClickTip_111156(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty difficultyLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214B600)(this, difficultyLevel_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::OnBtnAutoFillClick_111157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214B934)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::OnBtnNotSatisfySpiClick_111158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214BB34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::_ChangeRoomDifficultyLevel_111159(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty difficultyLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214B12C)(this, difficultyLevel_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::SetAutoFillInfo_111160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214A1AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::SetGroupMapInfo_111161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214A368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::SetDifficultyInfo_111162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214A844)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::TraverseMpMapListDiffculty_111163(bool* bEasy_, bool* bHard_, bool* bHell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214BCC8)(this, bEasy_, bHard_, bHell_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::SetSelectorInfo_111164(bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214AAF8)(this, bInit_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::SetEnableStartInfo_111165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214AD54)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::GameUI_Room_IRoomInfoSelectorController_En_DidSelect_111166(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, selector_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::GameUI_Room_IRoomInfoSelectorController_En_Expand_111167(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, bool expand_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, selector_, expand_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellNumber_111168(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellData_111169(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, selector_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::GameUI_Room_IRoomInfoSelectorDataSource_En_OuterGlowHeight_111170(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellHeight_111171(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::InitRoomUIToDefault_111172(bool bPreCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bPreCreate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::OnBtnLoadoutClick_111173() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::ChangeRoomUIState_111174(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::GetLadderType_111175() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::_TraverseMpMapListDiffculty_m__0_111176(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D2C0)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::_TraverseMpMapListDiffculty_m__1_111177(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D2FC)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::_TraverseMpMapListDiffculty_m__2_111178(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D338)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_Init_111179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D374)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_GetViewAssetId_111180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D378)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_RegisterDelegates_111181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D380)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_UnRegisterDelegates_111182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D384)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_GetEAvatarViewType_111183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D388)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_111184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D38C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_InitRoomUIToDefault_111185(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D394)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_OnBtnLoadoutClick_111186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D398)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_ChangeRoomUIState_111187(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D3A0)(this, P0_); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieWeeklyInstanceController::__xLuaBaseProxy_GetLadderType_111188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D3A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowView::_ctor_111127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21495D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowView::SetSelectPlaylistDesc_111128(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21484DC)(this, config_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowView::RefreshDropsAvailables_111129(DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieMpDrops* data_, DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214936C)(this, data_, conf_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::_ctor_111103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21473A0)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::get_ZombieDS_111104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2147444)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::Init_111105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::GetViewAssetId_111106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::RegisterDelegates_111107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::UnRegisterDelegates_111108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::UpdateView_111109(int32_t adaptWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, adaptWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::NotifyDataStoreUpdated_111110(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::HandleData_111111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2147DAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::SetSelectPlaylistDesc_111112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2147FBC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::OnBtnConfirmClick_111113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::OnBtnXClick_111114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::OnEasyListItemClick_111115(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::OnEasyListDataChanged_111116(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::RefreshDropsAvailables_111117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21482FC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::_SetSelectPlaylistDesc_m__0_111118(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2149544)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::_OnBtnConfirmClick_m__1_111119(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2149570)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::__xLuaBaseProxy_Init_111120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214959C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::__xLuaBaseProxy_GetViewAssetId_111121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21495A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::__xLuaBaseProxy_RegisterDelegates_111122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21495AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::__xLuaBaseProxy_UnRegisterDelegates_111123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21495B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::__xLuaBaseProxy_UpdateView_111124(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21495BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::__xLuaBaseProxy_OnBtnConfirmClick_111125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21495C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombiePlaylistSelectorWindowController::__xLuaBaseProxy_OnBtnXClick_111126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21495CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowView::_ctor_111076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4338664)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowView::Update_111077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4338710)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowView::RefreshInstanceGroup_111078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4337338)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowView::SetZombieMpInstanceInfo_111079(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4337994)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowView::RefreshRemainResetTime_111080(int32_t resetTime_, double serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4338158)(this, resetTime_, serverTime_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::_ctor_111052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43361D8)(this); } DLL2SDK::Assembly_CSharp::PVE::ZM::ZombieDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::get_ZombieDS_111053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43362B8)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::get_GlobalDS_111054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4336368)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::Init_111055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::GetViewAssetId_111056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::RegisterDelegates_111057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::UnRegisterDelegates_111058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::NotifyDataStoreUpdated_111059(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::UpdateView_111060(int32_t instanceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4336D94)(this, instanceId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::OnNotifySelectInstanceGroup_111061(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43375B4)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::OnBtnXClick_111062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43378AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::SetZombieMpInstanceInfo_111063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43373DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::SetAvailablesDropsNum_111064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43369B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::HandleDropsResetTime_111065(bool Init_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4337EA8)(this, Init_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::OnEasyListItemClick_111066(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::OnEasyListDataChanged_111067(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::_RegisterDelegates_m__0_111068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4338588)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::_UpdateView_m__1_111069(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4338590)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::_SetZombieMpInstanceInfo_m__2_111070(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43385BC)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::_SetAvailablesDropsNum_m__3_111071(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4338600)(this, it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::__xLuaBaseProxy_Init_111072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4338644)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::__xLuaBaseProxy_GetViewAssetId_111073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433864C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::__xLuaBaseProxy_RegisterDelegates_111074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4338654)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::ZombieMatchRewardWindowController::__xLuaBaseProxy_UnRegisterDelegates_111075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433865C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchNavController::_ctor_111040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2146F2C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchNavController::IsShowSquad_111041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchNavController::OnNavigationShowed_111042(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchNavController::OnNavigationWillClose_111043(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchNavController::__xLuaBaseProxy_IsShowSquad_111044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21472E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchNavController::__xLuaBaseProxy_OnNavigationShowed_111045(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21472EC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieMatchNavController::__xLuaBaseProxy_OnNavigationWillClose_111046(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21472F4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoundRewardItem::_ctor_111018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214D9CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoundRewardItem::SetExtendedData_111019(int32_t roundNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x214DA70)(this, roundNum_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::CompaignItemView::_ctor_110926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AF538)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::CompaignItemView::UpdateView_110927(DLL2SDK::Assembly_CSharp::PVE::ZM::PveLevelInfo* levelInfo_, int32_t selectId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41AF5DC)(this, levelInfo_, selectId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::_ctor_110868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213BDFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::Init_110869() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::GetViewAssetId_110870() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::RegisterDelegates_110871() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::UnRegisterDelegates_110872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::GetEAvatarViewType_110873() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::HandleRoomDataStore_Virtual_110874() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::OnBtnNormalClick_110875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213D808)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::OnBtnHardClick_110876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213DC34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::OnBtnNormalLockClick_110877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213DCDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::OnBtnHardLockClick_110878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213E010)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::_OnLockClickTip_110879(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty difficultyLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213DD84)(this, difficultyLevel_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::OnBtnAutoFillClick_110880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213E0B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::_ChangeRoomDifficultyLevel_110881(DLL2SDK::Assembly_CSharp::Config::ZombieDifficulty difficultyLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213D8B0)(this, difficultyLevel_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::OnBtnNotSatisfySpiClick_110882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213E2C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::SetAutoFillInfo_110883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213C930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::SetGroupMapInfo_110884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213CAEC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::SetDifficultyInfo_110885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213CFC8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::TraverseMpMapListDiffculty_110886(bool* bEasy_, bool* bHard_, bool* bHell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213E44C)(this, bEasy_, bHard_, bHell_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::SetSelectorInfo_110887(bool bInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213D27C)(this, bInit_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::SetEnableStartInfo_110888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213D4D8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::GameUI_Room_IRoomInfoSelectorController_En_DidSelect_110889(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, selector_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::GameUI_Room_IRoomInfoSelectorController_En_Expand_110890(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, bool expand_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, selector_, expand_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellNumber_110891(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellData_110892(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, selector_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::GameUI_Room_IRoomInfoSelectorDataSource_En_OuterGlowHeight_110893(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::GameUI_Room_IRoomInfoSelectorDataSource_En_CellHeight_110894(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInfoSelector_En* selector_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, selector_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::InitRoomUIToDefault_110895(bool bPreCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bPreCreate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::OnBtnLoadoutClick_110896() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::ChangeRoomUIState_110897(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::GetLadderType_110898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::_TraverseMpMapListDiffculty_m__0_110899(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213F9BC)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::_TraverseMpMapListDiffculty_m__1_110900(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213F9F8)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::_TraverseMpMapListDiffculty_m__2_110901(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA34)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_Init_110902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA70)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_GetViewAssetId_110903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_RegisterDelegates_110904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_UnRegisterDelegates_110905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA80)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_GetEAvatarViewType_110906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_110907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_InitRoomUIToDefault_110908(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_OnBtnLoadoutClick_110909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA94)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_ChangeRoomUIState_110910(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FA9C)(this, P0_); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomZombieBossBattleMatchController::__xLuaBaseProxy_GetLadderType_110911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213FAA4)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::_ctor_110778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1FDB4)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::Awake_110779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1FF08)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::Update_110780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC200E4)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::SetData_110781(DLL2SDK::Assembly_CSharp::WorkShop::WorkShopEntranceConfClient* data_, bool bMainPush_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC203F8)(this, data_, bMainPush_); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::SetBG_110782(DLL2SDK::mscorlib::System::String* cdnPath_, DLL2SDK::mscorlib::System::String* spritePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC20C3C)(this, cdnPath_, spritePath_); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::SetIcon_110783(DLL2SDK::mscorlib::System::String* cdnPath_, DLL2SDK::mscorlib::System::String* spritePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC21130)(this, cdnPath_, spritePath_); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::SetInfo_110784(DLL2SDK::mscorlib::System::String* nameStr_, DLL2SDK::mscorlib::System::String* descStr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC21624)(this, nameStr_, descStr_); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::SetBuff_110785(bool bWeaponBuff_, bool bPlayerBuff_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC218DC)(this, bWeaponBuff_, bPlayerBuff_); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::SetModeDetailType_110786(uint32_t modeDetailType_, uint32_t mpModeDetailType_, DLL2SDK::mscorlib::System::String* modeDetailDesc_, DLL2SDK::mscorlib::System::String* modeDeatailSpriteName_, DLL2SDK::mscorlib::System::String* modeDetailCdnPath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC21A78)(this, modeDetailType_, mpModeDetailType_, modeDetailDesc_, modeDeatailSpriteName_, modeDetailCdnPath_); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::OnBtnEnterClick_110787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC21E80)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::SwitchToMp_110788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC220C4)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::SwitchToZombie_110789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC225E0)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::SwitchToBr_110790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC22350)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::OnBtnModeDeatilClick_110791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC2279C)(this); } void DLL2SDK::Assembly_CSharp::WorkShop::ItemWorkShopView::RefreshPos_110792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC20198)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PerkReplaceWindowView::_ctor_110773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E67774)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PerkReplaceWindowView::SetEquipGoOrConflictGo_110774(bool isEquip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E67810)(this, isEquip_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::PVPStorageScorestreakView::_ctor_110764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E698F0)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::WeaponAssistantButtonData::_ctor_110695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6AA10)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipCamoData::_ctor_110692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0690)(this); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipCamoData::_ctor_110693(DLL2SDK::CSProto::msg::DBCamoData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C0730)(this, data_); } void DLL2SDK::Assembly_CSharp::WeaponStorage::EquipCamoData::UpdateData_110694(DLL2SDK::CSProto::msg::DBCamoData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48C07E4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnViewForMobile::_ctor_110554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286D82C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnViewForMobile::Awake_110555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286D954)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnViewForMobile::Update_110556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286DC2C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnViewForMobile::GetTouchPosToUI_110557(DLL2SDK::UnityEngine::UnityEngine::Vector3 touchPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286EBF8)(this, touchPos_); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnViewForMobile::CheckIfClickSelf_110558(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286EEBC)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnViewForMobile::OnRecordStart_110559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286EFD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnViewForMobile::BeginRecord_110560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286F134)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnViewForMobile::EndRecord_110561(float recordTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286E728)(this, recordTime_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnViewForMobile::OnCancellConfirm_110562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x286E578)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarView::_ctor_110271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2FE94)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarView::get_TickEnabled_110272() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarView::get_TickRate_110273() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarView::Tick_110274(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarView::ResetTabScrollView_110275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2FBD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarView::ResetTab_110276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F460)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarView::SetTab_110277(DLL2SDK::Assembly_CSharp::Config::SuiteConfConfig* conf_, bool activeSuite_, bool bFirst_, bool bLast_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F56C)(this, conf_, activeSuite_, bFirst_, bLast_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarView::RefreshTabs_110278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2FA9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarView::__xLuaBaseProxy_Tick_110279(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A303CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarController::_ctor_110251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2F194)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarController::GetViewAssetId_110252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarController::Init_110253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarController::SetData_110254(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* suiteSquad_, DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController* SuiteDetailController_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailController*)>(DLL2SDK::GameAssemblyBase + 0x2A2B1E4)(this, suiteSquad_, SuiteDetailController_); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarController::OnTabInteracted_110255(int32_t tabIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, tabIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarController::__xLuaBaseProxy_GetViewAssetId_110256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2FE7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarController::__xLuaBaseProxy_Init_110257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2FE84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SuiteDetailTabBarController::__xLuaBaseProxy_OnTabInteracted_110258(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A2FE8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist::_ctor_110218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A2683C)(this); } DLL2SDK::Assembly_CSharp::Squad::ESquadMode DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist::get_SquadMode_110219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A269FC)(this); } void DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist::set_SquadMode_110220(DLL2SDK::Assembly_CSharp::Squad::ESquadMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A26A04)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist::GetUnlockSquadPos_110221() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist*)>(DLL2SDK::GameAssemblyBase + 0x3A26A0C)(this); } bool DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist::CanWeaponAttachChange_110222(uint32_t weaponId_, DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A26ADC)(weaponId_, type_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist::CanWeaponAttachChange_110223(DLL2SDK::Assembly_CSharp::Config::WeaponConfConfig* csv_, DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A26C44)(csv_, type_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist::CanWeaponAttachSkin_110224(uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A26D7C)(weaponId_); } bool DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist::CanRoleSkillChange_110225(uint32_t RoleId_, int32_t type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A26EE4)(RoleId_, type_); } void DLL2SDK::Assembly_CSharp::Squad::SquadSystemAssist::_cctor_110226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A27014)(); } void DLL2SDK::Assembly_CSharp::GameUI::SPVPSeasonUICacheData::_ctor_110194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29C6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SPVPSeasonUICacheData::_cctor_110195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29D40)(); } void DLL2SDK::Assembly_CSharp::GameUI::NotEnoughGoldDiamondCacheData::_ctor_110186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E730)(this); } void DLL2SDK::Assembly_CSharp::GameUI::NotEnoughGoldDiamondCacheData::_cctor_110187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0E7FC)(); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::_ctor_110169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3CF18)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::get_NewReceiveGoldCount_110170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D0E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::set_NewReceiveGoldCount_110171(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D0E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::get_NewReceiveDiamondCount_110172() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D1E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::set_NewReceiveDiamondCount_110173(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D1E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::get_NewReceiveEXPCount_110174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D2E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::set_NewReceiveEXPCount_110175(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D2E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::get_NewReceiveGuildCoin_110176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D3E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::set_NewReceiveGuildCoin_110177(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D3E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::get_NewReceivePVPCoin_110178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D4E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::set_NewReceivePVPCoin_110179(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D4E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::get_NewReceivePVECoin_110180() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D5E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::set_NewReceivePVECoin_110181(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D5E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::get_NewReceiveTalentPoints_110182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D6E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::set_NewReceiveTalentPoints_110183(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D6E8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::ClearCacheTime_110184() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D7E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::ReceiveUICacheData::_cctor_110185() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3D8E4)(); } void DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::_ctor_110157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29DD0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::get_NeedShowLoadoutSPIUpEffect_110158() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29ED8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::set_NeedShowLoadoutSPIUpEffect_110159(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29EE0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::get_NeedShowSquadSPIUpEffect_110160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29EE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::set_NeedShowSquadSPIUpEffect_110161(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29EF0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::get_UpgradeLoadoutFromBox_110162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29EF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::set_UpgradeLoadoutFromBox_110163(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29F00)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::get_NeedCheckCanSquadSPIRaise_110164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29F08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::set_NeedCheckCanSquadSPIRaise_110165(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29F10)(this, value_); } DLL2SDK::Assembly_CSharp::GameUI::EEnterFrom DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::get_bEnterFromWhere_110166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29F18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::set_bEnterFromWhere_110167(DLL2SDK::Assembly_CSharp::GameUI::EEnterFrom value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29F20)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::SquadUICacheData::_cctor_110168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A29F28)(); } void DLL2SDK::Assembly_CSharp::Squad::SIConsumableItem::_ctor_109821(DLL2SDK::CSProto::msg::ItemCommonData* serverCommonData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A05880)(this, serverCommonData_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::_ctor_109608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296E5A8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::Awake_109609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296E75C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::ResetVirtualData_109610(DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType eType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296EA10)(this, eType_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::GetNamesTransformList_109611() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad*)>(DLL2SDK::GameAssemblyBase + 0x296F1FC)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::GetEncourageTransformList_109612() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad*)>(DLL2SDK::GameAssemblyBase + 0x296F2A8)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::GetAvatarItem_109613(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296F354)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::HideAllMembers_109614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296F4C4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::HideAllMembersExcept_109615(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296F600)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::RoomHideMembersExcept_109616(DLL2SDK::mscorlib::System::Collections::Generic::List_1* exceptList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x296F74C)(this, exceptList_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::ChangeCharacterInPos_109617(int32_t RoleId_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::Assembly_CSharp::EAssetID hatAsset_, DLL2SDK::Assembly_CSharp::EAssetID bagAsset_, DLL2SDK::Assembly_CSharp::EAssetID clothAsset_, int32_t pos_, DLL2SDK::UnityEngine::UnityEngine::Animator* weaponAnimator_, uint32_t chipId_, bool isInBr_, bool bPlayEntranAni_, bool bResetRotation_, bool forceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296F90C)(this, RoleId_, assetID_, hatAsset_, bagAsset_, clothAsset_, pos_, weaponAnimator_, chipId_, isInBr_, bPlayEntranAni_, bResetRotation_, forceRefresh_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::SetCharacterInFirstPos_109618(int32_t RoleId_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::Assembly_CSharp::EAssetID hatAsset_, DLL2SDK::Assembly_CSharp::EAssetID bagAsset_, DLL2SDK::Assembly_CSharp::EAssetID clothAsset_, DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, DLL2SDK::mscorlib::System::String* defaultAnimationName_, DLL2SDK::UnityEngine::UnityEngine::Quaternion defaultLocalRoattion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296FC28)(this, RoleId_, assetID_, hatAsset_, bagAsset_, clothAsset_, animatorController_, defaultAnimationName_, defaultLocalRoattion_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::RoomChangeCharacterInPos_109619(DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::Assembly_CSharp::EAssetID hatAsset_, DLL2SDK::Assembly_CSharp::EAssetID bagAsset_, DLL2SDK::Assembly_CSharp::EAssetID clothAsset_, int32_t pos_, int32_t RoleId_, uint32_t chipId_, uint32_t chipSkinID_, DLL2SDK::UnityEngine::UnityEngine::Animator* weaponAnimator_, bool bDisplay_, bool isInBr_, bool bPlayEntranAni_, bool bResetRotation_, bool forceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x296FDA4)(this, assetID_, hatAsset_, bagAsset_, clothAsset_, pos_, RoleId_, chipId_, chipSkinID_, weaponAnimator_, bDisplay_, isInBr_, bPlayEntranAni_, bResetRotation_, forceRefresh_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::GetAnimatorByIndex_109620(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29543F4)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::GetAnimatorIndexByName_109621(DLL2SDK::mscorlib::System::String* aniName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29700E0)(this, aniName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::CheckAvatarAnimatorWhenChangeWeapon_109622(int32_t pos_, uint64_t weaponId_, uint32_t professionChip_, bool bUseFemaleAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2970324)(this, pos_, weaponId_, professionChip_, bUseFemaleAnim_); } DLL2SDK::UnityEngine::UnityEngine::Animator* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::GetMainAnimator_109623(uint64_t weaponID_, uint32_t professionChip_, bool bUseFemaleAnim_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297048C)(this, weaponID_, professionChip_, bUseFemaleAnim_, pos_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::GetConfigWeaponAnimator_109624(int32_t originalIndex_, uint64_t weaponID_, bool bUseFemaleAnim_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29708F8)(this, originalIndex_, weaponID_, bUseFemaleAnim_, pos_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::CheckUseSpecialWeaponAnimator_109625(uint64_t weaponID_, uint32_t professionChip_, bool bUseFemaleAnim_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29705D4)(this, weaponID_, professionChip_, bUseFemaleAnim_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::CalcWenponStyle_109626(DLL2SDK::Assembly_CSharp::WeaponStorage::EStorageWeaponType weaponType_, bool bUseFemaleAnim_, int32_t* ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2970D84)(this, weaponType_, bUseFemaleAnim_, ret_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::SwitchAnimatorWithWeapon_109627(int32_t pos_, DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295C06C)(this, pos_, animator_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::PlayMyAction_109628(int32_t pos_, DLL2SDK::mscorlib::System::String* triName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2970E88)(this, pos_, triName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::SetAvatarCanRot_109629(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2970FC8)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::RestoreAvatarRot_109630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2971184)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::TargetRot* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::GetTargetRot_109631(int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295D584)(this, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::StopAvatarAudio_109632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2971314)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::Update_109633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2971440)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::Reset_109634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2971BDC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad::GetLauncherSocketById_109635(uint64_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957038)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::_ctor_109537(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad* squadView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2952C74)(this, idx_, squadView_); } int32_t DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::GetIndex_109538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29532D8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::CheckToShowOffsetPose_109539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2953378)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::AddBox_109540(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* box_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, box_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::RemoveBox_109541(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* box_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, box_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetProfessionChipInfo_109542(uint32_t chipId_, uint32_t ProfessionalChipSkinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2953AC0)(this, chipId_, ProfessionalChipSkinID_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::CheckNeedRebuild_109543(int32_t roleAssetId_, int32_t headId_, int32_t bagId_, int32_t clothId_, int32_t chipId_, uint32_t chipSkinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2953BEC)(this, roleAssetId_, headId_, bagId_, clothId_, chipId_, chipSkinID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ChangeAvatar_109544(int32_t Pos_, DLL2SDK::Assembly_CSharp::EAssetID id_, DLL2SDK::Assembly_CSharp::EAssetID hatAsset_, DLL2SDK::Assembly_CSharp::EAssetID bagAsset_, DLL2SDK::Assembly_CSharp::EAssetID clothAsset_, int32_t roldId_, uint32_t chipId_, DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* animatorController_, DLL2SDK::mscorlib::System::String* defaultAnimationName_, DLL2SDK::UnityEngine::UnityEngine::Quaternion defaultLocalRoattion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2953D2C)(this, Pos_, id_, hatAsset_, bagAsset_, clothAsset_, roldId_, chipId_, animatorController_, defaultAnimationName_, defaultLocalRoattion_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::CheckHasCommerialEnterAni_109545(uint32_t RoleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2954144)(this, RoleId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ClearAnimationEffect_109546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29544C8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ClearAvatarEffect_109547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2954560)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ChangeAvatar_109548(int32_t Pos_, DLL2SDK::Assembly_CSharp::EAssetID id_, DLL2SDK::Assembly_CSharp::EAssetID hatAsset_, DLL2SDK::Assembly_CSharp::EAssetID bagAsset_, DLL2SDK::Assembly_CSharp::EAssetID clothAsset_, int32_t roldId_, uint32_t chipId_, DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, bool isInBr_, bool bPlayEntranAni_, bool forceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2954700)(this, Pos_, id_, hatAsset_, bagAsset_, clothAsset_, roldId_, chipId_, animator_, isInBr_, bPlayEntranAni_, forceRefresh_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::RoomChangeAvatar_109549(int32_t Pos_, DLL2SDK::Assembly_CSharp::EAssetID id_, DLL2SDK::Assembly_CSharp::EAssetID hatAsset_, DLL2SDK::Assembly_CSharp::EAssetID bagAsset_, DLL2SDK::Assembly_CSharp::EAssetID clothAsset_, int32_t roldId_, uint32_t chipId_, uint32_t chipSkinID_, DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, bool bDisplay_, bool isInBr_, bool bPlayEntranAni_, bool forceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29551B8)(this, Pos_, id_, hatAsset_, bagAsset_, clothAsset_, roldId_, chipId_, chipSkinID_, animator_, bDisplay_, isInBr_, bPlayEntranAni_, forceRefresh_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetDisplayWhenLoaded_109550(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2955460)(this, flag_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ResetSocket_109551(int32_t idx_, DLL2SDK::Assembly_CSharp::FrontEnd::AvatarView_Squad* squadView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2953088)(this, idx_, squadView_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ShowAvatar_109552(bool bShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, bShow_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetCacheAnimatorController_109553(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2955880)(this, animator_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetRightHandBool_109554(DLL2SDK::mscorlib::System::String* name_, bool isTrue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2955A1C)(this, name_, isTrue_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetLeftHandBool_109555(DLL2SDK::mscorlib::System::String* name_, bool isTrue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2955B60)(this, name_, isTrue_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetAvatarAnimator_109556(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2955CA4)(this, animator_, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetAnimTrigger_109557(DLL2SDK::mscorlib::System::String* trigger_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29560B0)(this, trigger_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetTrigger_109558(DLL2SDK::mscorlib::System::String* triggerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2956334)(this, triggerName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::PlayIndividuationAnimation_109559(DLL2SDK::mscorlib::System::String* stateName_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2956454)(this, stateName_, time_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ChangeRightWeapon_109560(uint64_t id_, DLL2SDK::Assembly_CSharp::EAssetID weapAssetID_, DLL2SDK::mscorlib::System::String* sockName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295652C)(this, id_, weapAssetID_, sockName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ChangeLeftWeapon_109561(uint64_t id_, DLL2SDK::Assembly_CSharp::EAssetID weapAssetID_, DLL2SDK::mscorlib::System::String* leftSocketName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2956B90)(this, id_, weapAssetID_, leftSocketName_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetOffsetTransform_109562(DLL2SDK::UnityEngine::UnityEngine::Transform* socketTrans_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2956D08)(this, socketTrans_, pos_, rot_, scale_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ClearAnythingInHand_109563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2956EB4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ChangeCharacterSkin_109564(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295738C)(this, ID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ChangeLeftWeaponSkin_109565(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957500)(this, ID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ChangeRightWeaponSkin_109566(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29575C4)(this, ID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ChangeProfessionalChipSkin_109567(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957688)(this, ID_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ClearCharacterShower_109568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29577FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ClearAttachment_109569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957A30)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::StopAvatarAudio_109570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957AF8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::AddIroDownAttachmentInfo_109571(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957C0C)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, weaponId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ClearUselessBasic_109572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2957EE8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetWeaponPart_109573(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, bool isExtraAttachment_, bool needReplace_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295809C)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, isExtraAttachment_, needReplace_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetAttachment_109574(uint64_t ID_, DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::mscorlib::System::String* socketName_, DLL2SDK::mscorlib::System::String* showSocket_, DLL2SDK::mscorlib::System::String* hideSocket_, bool isExtraAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29582C4)(this, ID_, assetID_, socketName_, showSocket_, hideSocket_, isExtraAttachment_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::CheckShowCharacterShower_109575(int32_t roldId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29584C4)(this, roldId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ForceUpdateAnimator_109576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2954FB8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::LoadAssetAsync_109577(DLL2SDK::Assembly_CSharp::EAssetID assetID_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2953EA0)(this, assetID_, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::LoadEquip_109578(int32_t pos_, DLL2SDK::Array* inEquips_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x295499C)(this, pos_, inEquips_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::get_NeedEquipAndAttachment_109579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::OnEquipReady_109580(DLL2SDK::Array* ids_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, ids_, obj_, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::get_bPlayCommercialAni_109581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2959EC0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::OnCharacterReady_109582(DLL2SDK::Array* ids_, DLL2SDK::Array* equips_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, ids_, equips_, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ShowAvatarEntranceAnimation_109583(DLL2SDK::Assembly_CSharp::Config::RoleConfConfig* conf_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295B6B8)(this, conf_, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetClickBoxCollider_109584(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295C2DC)(this, obj_, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetSquadMemberData_109585(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, int32_t pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295C59C)(this, obj_, pos_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::OnAttachmentReady_109586(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment* attachmentShow_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* basicUselessIds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* excludeObjList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, attachmentShow_, basicUselessIds_, excludeObjList_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetBoolAvatarAnimator_109587(DLL2SDK::mscorlib::System::String* paramName_, bool b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2953694)(this, paramName_, b_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::DoChangeProfessionChip_109588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295C70C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SyncAvatarAnimator_109589(DLL2SDK::UnityEngine::UnityEngine::Animator* partAnimator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295DF50)(this, partAnimator_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::OnSceneProfessionChipReady_109590(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295E154)(this, id_, obj_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetProcessHoligramSomething_109591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295948C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::ClearIndividuationAnimation_Squad_109592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295E970)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::SetInvisibleManSomething_109593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2959AD4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::__xLuaBaseProxy_AddBox_109594(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295ED40)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::__xLuaBaseProxy_RemoveBox_109595(DLL2SDK::UnityEngine::UnityEngine::BoxCollider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295ED44)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::__xLuaBaseProxy_ShowAvatar_109596(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x295ED48)(this, P0_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::__xLuaBaseProxy_OnEquipReady_109597(DLL2SDK::Array* P0_, DLL2SDK::mscorlib::System::Object* P1_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x295ED4C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::__xLuaBaseProxy_OnCharacterReady_109598(DLL2SDK::Array* P0_, DLL2SDK::Array* P1_, DLL2SDK::mscorlib::System::Object* P2_) { return reinterpret_cast*, DLL2SDK::Array*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x295ED50)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::FrontEnd::AvatarItem_Squad::__xLuaBaseProxy_OnAttachmentReady_109599(DLL2SDK::Assembly_CSharp::FrontEnd::AvatarShow_Attachment* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x295ED68)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::_ctor_109330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E019FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::GetViewAssetId_109331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::Init_109332() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::OnOpen_109333() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::RegisterDelegates_109334() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::UnRegisterDelegates_109335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::NotifyDataStoreUpdated_109336(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::OnNotifyCommonReceiveItemClose_109337(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02034)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::OnNotifyCommonReceiveItemOpened_109338(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E021F4)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::Reset_109339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::ShowSelectReward_109340() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E023D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::CheckCloseSelectReward_109341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02568)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::ShowTask_109342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E026D4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::__xLuaBaseProxy_GetViewAssetId_109343() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02A38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::__xLuaBaseProxy_Init_109344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02A40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::__xLuaBaseProxy_OnOpen_109345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02A48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::__xLuaBaseProxy_RegisterDelegates_109346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02A50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::__xLuaBaseProxy_UnRegisterDelegates_109347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02A58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::SoldierReturnReturnTrainingController::__xLuaBaseProxy_Reset_109348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E02A60)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::_ctor_109010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F0474)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::Awake_109011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::InitUI_109012(DLL2SDK::Assembly_CSharp::FrontEnd::SignDataDesc* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EE45C)(this, ds_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::GetFormatTime_109013(int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F0638)(this, time_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::SetUIGridPos_109014(int32_t DayIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F08E8)(this, DayIndex_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::SetRecovery_109015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F00BC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::SetAnimtorEnble_109016(bool isEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EFF9C)(this, isEnabled_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::SetCulling_109017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F0E20)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::SetAnimtorTimer_109018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F1198)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::SetUIPos_109019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F1240)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::ClearTimer_109020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EFE1C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainView::__xLuaBaseProxy_Awake_109021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F12E8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::_ctor_108980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EDA6C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::GetViewAssetId_108981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::Init_108982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::IfBlurWhenOpen_108983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::RegisterDelegates_108984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::UnRegisterDelegates_108985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::OnOpen_108986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::InitUI_108987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EE398)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::ForceClose_108988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EEB0C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::OnCloseClick_108989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EEBC0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::OnClickClam_108990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EEEA0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::OnClickReclam_108991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EF128)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::OnNotifyRefreshView_108992(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EF3CC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::PushCodliveOpsOnClose_108993(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EF478)(this, flag_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::GetStackTraceModelName_108994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EF520)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::SetUIActive_108995(bool isActive_, bool recursively_, bool RemoveDelegate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, isActive_, recursively_, RemoveDelegate_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::ShowLoginPlaform_108996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38EF934)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::OnBtnCloseBaseClick_108997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::OnClose_108998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::_OnBtnCloseBaseClick___BaseCallProxy0_108999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F0404)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::_OnBtnCloseBaseClick_m__0_109000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F040C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::__xLuaBaseProxy_GetViewAssetId_109001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F0414)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::__xLuaBaseProxy_Init_109002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F041C)(this); } bool DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::__xLuaBaseProxy_IfBlurWhenOpen_109003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F0424)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::__xLuaBaseProxy_RegisterDelegates_109004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F042C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::__xLuaBaseProxy_UnRegisterDelegates_109005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F0434)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::__xLuaBaseProxy_OnOpen_109006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F043C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::__xLuaBaseProxy_SetUIActive_109007(bool P0_, bool P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F0444)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::__xLuaBaseProxy_OnBtnCloseBaseClick_109008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F0464)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::SignMainController::__xLuaBaseProxy_OnClose_109009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38F046C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowView::_ctor_108693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA110)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowView::SetTop_108694(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* SettlementDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, SettlementDS_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowView::SetPlayerInfo_108695(DLL2SDK::Assembly_CSharp::Settlement::CampSettlementData* data_, uint64_t gspGuid_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C9CEC)(this, data_, gspGuid_, gameMode_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowView::PlayBgm_108696(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* settlementDS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C9F28)(this, settlementDS_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowView::SetPlayerListItemBtn_108697(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode eBtnMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, eBtnMode_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowView::__xLuaBaseProxy_SetTop_108698(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA5B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowView::__xLuaBaseProxy_SetPlayerListItemBtn_108699(DLL2SDK::Assembly_CSharp::Settlement::ESettlementButtonsMode P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA5B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowController::_ctor_108684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34C9920)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowController::GetViewAssetId_108685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowController::Init_108686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowController::UpdateView_108687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowController::IsScreenFixedPic_108688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowController::__xLuaBaseProxy_GetViewAssetId_108689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA0F0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowController::__xLuaBaseProxy_Init_108690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA0F8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowController::__xLuaBaseProxy_UpdateView_108691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA100)(this); } bool DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementWindowController::__xLuaBaseProxy_IsScreenFixedPic_108692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34CA108)(this); } void DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementPlayerItemView::_ctor_108678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B57920)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementPlayerItemView::GetGainItems_108679(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* playerInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementPlayerItemView*, DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData*, void*)>(Data.methodPtr)(this, playerInfo_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementPlayerItemView::__xLuaBaseProxy_GetGainItems_108680(DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData* P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Settlement::ZmEndlessSettlementPlayerItemView*, DLL2SDK::Assembly_CSharp::Settlement::PlayerSettlementData*)>(DLL2SDK::GameAssemblyBase + 0x2B57E34)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementTopLeftPlayAgainPopWindowController::_ctor_108675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B50CEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementTopLeftPlayAgainPopWindowController::GetViewAssetId_108676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementTopLeftPlayAgainPopWindowController::__xLuaBaseProxy_GetViewAssetId_108677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B50E30)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::_ctor_108329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB7764)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::OnDisable_108330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::SetSettlementInfo_108331(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB2C60)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::SetPlayerInfo_108332(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, bool isCanCreatePlayAgain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB3924)(this, ds_, isCanCreatePlayAgain_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::CheckPickUpObjPos_108333() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB7618)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::_CheckPickUpObjPos_108334(DLL2SDK::UnityEngine::UnityEngine::GameObject* CheckObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* LeftObj_, DLL2SDK::UnityEngine::UnityEngine::GameObject* RightObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB7C10)(this, CheckObj_, LeftObj_, RightObj_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::OnEnable_108335() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::ShowPlayerInfoState_108336(bool Show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB68E4)(this, Show_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::RefreshPlayAgainState_108337(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, bool isCanCreatePlayAgain_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB7084)(this, ds_, isCanCreatePlayAgain_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::__xLuaBaseProxy_OnDisable_108338() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB8478)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementRankWindowView::__xLuaBaseProxy_OnEnable_108339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB8480)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailView::_ctor_108322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CAFD10)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailView::InitView_108323(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* weaponItemDatas_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, ds_, weaponItemDatas_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailView::InitExpDetailList_108324() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailView::T_SkipLevelUpView_108325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB122C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailView::__xLuaBaseProxy_InitView_108326(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3CB14A4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Settlement::PVPSettlementExpDetailView::__xLuaBaseProxy_InitExpDetailList_108327() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CB14AC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::_ctor_108202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA3B68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::GetViewAssetId_108203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::RegisterDelegates_108204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::UnRegisterDelegates_108205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::Init_108206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::WillShow_108207() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::Close_108208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA483C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::UpdateView_108209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA45E4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::GetShareReportType_108210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::PostInit_108211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::OnBtnReportClicked_108212() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::OnBtnBPClicked_108213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA6308)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::OnBtnXPClicked_108214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA63EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::OnBtnPlayAgainClicked_108215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA64D0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::OnBtnNextClicked_108216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA6928)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::OnPickUpBtnClicked_108217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA6CA8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::OnShowBtnClicked_108218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA6E04)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::OnPlayAgainTeamInfoUpdateNtf_108219(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::_UpdateView_m__0_108220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA75AC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::__xLuaBaseProxy_GetViewAssetId_108221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA766C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::__xLuaBaseProxy_RegisterDelegates_108222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA7674)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::__xLuaBaseProxy_UnRegisterDelegates_108223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA767C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::__xLuaBaseProxy_Init_108224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA7684)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::__xLuaBaseProxy_WillShow_108225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA768C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ReportType DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::__xLuaBaseProxy_GetShareReportType_108226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA7694)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::__xLuaBaseProxy_PostInit_108227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA769C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::__xLuaBaseProxy_OnBtnReportClicked_108228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA76A4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVPCatSettlementRankWindowController::__xLuaBaseProxy_OnPlayAgainTeamInfoUpdateNtf_108229(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CA76AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailController::_ctor_108059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9BDE4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailController::GetViewAssetId_108060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailController::RegisterDelegates_108061() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailController::UnRegisterDelegates_108062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailController::Init_108063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailController::__xLuaBaseProxy_GetViewAssetId_108064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C1BC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailController::__xLuaBaseProxy_RegisterDelegates_108065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C1C4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailController::__xLuaBaseProxy_UnRegisterDelegates_108066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C1CC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVESettlementExpDetailController::__xLuaBaseProxy_Init_108067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C9C1D4)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVECardItem::_ctor_107955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91B9C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::PVECardItem::SetData_107956(int32_t itemId_, int32_t num_, int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91C40)(this, itemId_, num_, time_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVECardItem::GetPVECardBgSpriteName_107957(int32_t color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C91F68)(this, color_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Settlement::PVECardItem::GetPVECardIconSpriteName_107958(int32_t color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C920B4)(this, color_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowViewEN::_ctor_107948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3D304)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowViewEN::OnDisable_107949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowViewEN::UpdateView_107950(DLL2SDK::Assembly_CSharp::Settlement::SettlementDataStore* ds_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3C2FC)(this, ds_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowViewEN::ClearItem_107951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3D458)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowViewEN::_UpdateView_m__0_107952(DLL2SDK::Assembly_CSharp::Settlement::AchiveExtend* a_, DLL2SDK::Assembly_CSharp::Settlement::AchiveExtend* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3D66C)(a_, b_); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowViewEN::_UpdateView_m__1_107953(DLL2SDK::Assembly_CSharp::Settlement::MedalExtend* a_, DLL2SDK::Assembly_CSharp::Settlement::MedalExtend* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3D6E0)(a_, b_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowViewEN::__xLuaBaseProxy_OnDisable_107954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3D754)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::_ctor_107935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3BCF8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::Init_107936() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::GetViewAssetId_107937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::RegisterDelegates_107938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::UnRegisterDelegates_107939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::UpdateView_107940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3C204)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::OnBtnConfirmClick_107941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::OnReturnKeyClick_107942(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3CEB0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::__xLuaBaseProxy_Init_107943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3CF6C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::__xLuaBaseProxy_GetViewAssetId_107944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3CF74)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::__xLuaBaseProxy_RegisterDelegates_107945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3CF7C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::__xLuaBaseProxy_UnRegisterDelegates_107946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3CF84)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementMedalWindowControllerEN::__xLuaBaseProxy_OnBtnConfirmClick_107947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B3CF8C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::TaskInfo::_ctor_107720(DLL2SDK::Assembly_CSharp::Settlement::TaskType t_, DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mt_, DLL2SDK::CSProto::msg::TaskPr* task_, int32_t weekid_, int32_t seasonid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B06248)(this, t_, mt_, task_, weekid_, seasonid_); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourCell::_ctor_107499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D3943C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::BRSettlementRoomOBMatchFourCell::SetInfo_107500(DLL2SDK::CSProto::msg::TeamStatis* teamData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D394DC)(this, teamData_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::_ctor_106214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247B004)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::Init_106215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247B164)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_ShowVest_106216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247B710)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_ShowVest_106217(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247B738)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetCustomPickUpItemNumDefaultValue_106218(DLL2SDK::Assembly_CSharp::GameSettings::PickUpsItemName name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247B990)(this, name_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetCustomPickUpItemNum_106219(DLL2SDK::Assembly_CSharp::GameSettings::PickUpsItemName name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247B9C0)(this, name_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::SetCustomPickUpItemNum_106220(DLL2SDK::Assembly_CSharp::GameSettings::PickUpsItemName name_, int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247BB6C)(this, name_, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::ResetPickUps_106221() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247BCF4)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePickUpMuzzle_106222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C47C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePickUpMuzzle_106223(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C4A4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePickUpHandle_106224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C5B0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePickUpHandle_106225(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C5D8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePickUpLightMagazine_106226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C6E4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePickUpLightMagazine_106227(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C70C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePickUpHeavyMagazine_106228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C818)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePickUpHeavyMagazine_106229(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C840)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePickUpShotGunMagazine_106230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C94C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePickUpShotGunMagazine_106231(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247C974)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePickUpButt_106232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247CA80)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePickUpButt_106233(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247CAA8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePickUpBarrel_106234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247CBB4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePickUpBarrel_106235(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247CBDC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePickUpReargrip_106236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247CCE8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePickUpReargrip_106237(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247CD10)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePickUpIndicator_106238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247CE1C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePickUpIndicator_106239(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247CE44)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::ChangeLanguageRequest_106240(DLL2SDK::CSProto::msg::ELanguageCode code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247CF50)(this, code_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::ChangeLanguageResponse_106241(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* lobbyMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247D038)(this, lobbyMsg_); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsFireModeSelection DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetSettingsFireModeSelection_106242(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247D290)(this, settingGameModeType_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::SetSettingsFireModeSelection_106243(DLL2SDK::Assembly_CSharp::GameSettings::SettingsFireModeSelection selection_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247D40C)(this, selection_, settingGameModeType_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetCustomWeaponFireMode_106244(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory weaponCategory_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247D594)(this, weaponCategory_, settingGameModeType_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::SetCustomWeaponFireMode_106245(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponCategory weaponCategory_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247D7C4)(this, weaponCategory_, settingGameModeType_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnableRagDoll_106246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247D9FC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnableRagDoll_106247(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247DA24)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetRagDollValue_106248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247DB30)(this); } float DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_ScreenBrightness_106249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247DB58)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_ScreenBrightness_106250(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247DB80)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_VehicleHPIndicator_106251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247DD7C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_VehicleHPIndicator_106252(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247DDA4)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_LocalSensitivityVersion_106253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247DEB0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_LocalSensitivityVersion_106254(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247DED8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_SensitivityCustomValueMP_106255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247DFDC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_SensitivityCustomValueMP_106256(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247E004)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_SensitivityCustomValueBR_106257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247E108)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_SensitivityCustomValueBR_106258(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247E130)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_SensitivityCustomValuePVE_106259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247E234)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_SensitivityCustomValuePVE_106260(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247E25C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetSensitivityValue_106261(DLL2SDK::Assembly_CSharp::ERotateSensitiveModeType modeType_, DLL2SDK::Assembly_CSharp::ERotateSensitiveType sensitiveType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247E360)(this, modeType_, sensitiveType_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::SetSensitivityValue_106262(int32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247E478)(this, val_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetSensitivityReq_106263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247E5CC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetSensitivityRes_106264(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, int32_t PrivacyValue_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x247E68C)(this, list_, PrivacyValue_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::SetSensitivityReq_106265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247E898)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::SensitivityVersionCheck_106266(int32_t localVersion_, int32_t serverVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247F99C)(this, localVersion_, serverVersion_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::ReportGamePadData_106267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2470018)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_BloodOpen_106268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247F9A0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_BloodOpen_106269(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247F9C8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_ReceivePushMessage_106270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247FAD4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_ReceivePushMessage_106271(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247FAFC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::get_EnablePrivacySell_106272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247FC08)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::set_EnablePrivacySell_106273(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247F890)(this, value_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::SavePrivacySellToServer_106274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247FC30)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::OnSavePrivacySellResponse_106275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247FD94)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::ReportPrivacySellData_106276(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x247FD98)(this, force_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetLocalSettingsData_106277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248015C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetLocalPageData_106278(DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataPage page_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager*, DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataPage)>(DLL2SDK::GameAssemblyBase + 0x24803D0)(this, page_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetPageData_106279(DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataPage page_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager*, DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataPage)>(DLL2SDK::GameAssemblyBase + 0x2484504)(this, page_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::SetPageData_106280(DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataPage page_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* pageData_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x248461C)(this, page_, pageData_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::GetSettingsData_106281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2484888)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::OnGetSettingsDataResponse_106282(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24849BC)(this, response_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::SaveDataToServer_106283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D1B8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::RequestSaveSettingsData_106284(DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataPage page_, bool firstTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248CC10)(this, page_, firstTime_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::OnSaveSettingsDataResponse_106285(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D688)(this, response_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::IsIphone11_106286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D0BC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsDataManager::_cctor_106287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248D68C)(); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTipsButton::_ctor_106112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293B9D4)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTipsButton::OnClick_106113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsTipsButton::__xLuaBaseProxy_OnClick_106114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293BD20)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreView::_ctor_106079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939ED8)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreView::ResetView_106080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939FCC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreView::ShowTabItem_106081(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tabTypeList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29362A0)(this, tabTypeList_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreView::CheckAllSelect_106082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2936E44)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreView::SetAllSelect_106083(bool isSelect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2936F8C)(this, isSelect_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreView::GetAllSelectedList_106084() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreView*)>(DLL2SDK::GameAssemblyBase + 0x29374E0)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::_ctor_106050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2935FCC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::GetViewAssetId_106051() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::Init_106052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::RegisterDelegates_106053() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::UnRegisterDelegates_106054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::OnOkBtnClick_106055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::OnCancellBtnClick_106056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::OnSelectAllBtnClick_106057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2936D60)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::OnConfirmBtnClick_106058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2936B54)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::RestoreAllSelected_106059(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2937144)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::RestoreSystemAdjustScreen_106060(bool bAdjustScreen_, bool bAdjustLanguage_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* tabList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29376C0)(this, bAdjustScreen_, bAdjustLanguage_, tabList_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::RestoreSettings_106061(DLL2SDK::mscorlib::System::Collections::Generic::List_1* tabList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2937BBC)(this, tabList_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::OnCloseBtnClick_106062() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::_RestoreAllSelected_m__0_106063(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29396E8)(it_); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::_RestoreAllSelected_m__1_106064(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29396F8)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::__xLuaBaseProxy_GetViewAssetId_106065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939708)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::__xLuaBaseProxy_Init_106066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939710)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::__xLuaBaseProxy_RegisterDelegates_106067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939718)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::__xLuaBaseProxy_UnRegisterDelegates_106068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939720)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::__xLuaBaseProxy_OnOkBtnClick_106069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939728)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::__xLuaBaseProxy_OnCancellBtnClick_106070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939730)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsRestoreController::__xLuaBaseProxy_OnCloseBtnClick_106071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2939738)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragDropItem::_ctor_106025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x293467C)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragDropItem::OnDragDropEnd_106026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsPhraseDragDropItem::__xLuaBaseProxy_OnDragDropEnd_106027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2934948)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::_ctor_105921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249EC8C)(this); } bool DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::get_CanHorizentalMove_105922() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::AdjustBindLines_105923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249ED34)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::ResetJoyStickLocalY_105924(float localY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2499334)(this, localY_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::ModifyInCorrectSettting_105925(float localX_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24993E8)(this, localX_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::OnWidgetDrag_105926(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, go_, delta_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::SetEdittingSelected_105927(bool selected_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, selected_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::OnOtherEditWidgetChange_105928(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidgetInfo* srcWidget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 boxCenter_, DLL2SDK::UnityEngine::UnityEngine::Vector3 boxSize_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, srcWidget_, targetPos_, boxCenter_, boxSize_, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::__xLuaBaseProxy_OnWidgetDrag_105929(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector2 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249F824)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::__xLuaBaseProxy_SetEdittingSelected_105930(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249F83C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidget_SwitchSprint::__xLuaBaseProxy_OnOtherEditWidgetChange_105931(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidgetInfo* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249F840)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditView_PVE::_ctor_105874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x249C1AC)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_PVE::_ctor_105826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2496C4C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_PVE::GetSettingWidgets_105827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_PVE*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_PVE::Init_105828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_PVE::GetViewAssetId_105829() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_PVE::__xLuaBaseProxy_GetSettingWidgets_105830() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_PVE*)>(DLL2SDK::GameAssemblyBase + 0x2497B08)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_PVE::__xLuaBaseProxy_Init_105831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2497B0C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditController_PVE::__xLuaBaseProxy_GetViewAssetId_105832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2497B10)(this); } void DLL2SDK::Assembly_CSharp::GameSettings::SettingsEditWidgetInfo::_ctor_105776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x248ECCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankView::_ctor_105480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435ECB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::_ctor_105463() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435DC50)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::GetViewAssetId_105464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::Init_105465() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::RegisterDelegates_105466() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::UnRegisterDelegates_105467() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::OnCaptureShareBtnClicked_105468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435E0C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::Show_105469(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, shareData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::ResetCapture_105470(bool showCaptureTexture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435E770)(this, showCaptureTexture_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::ResetShareRewardTip_105471(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::SafeSetTextureActive_105472(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435E9C0)(this, active_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::SafeSetHintActive_105473(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435E340)(this, active_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::__xLuaBaseProxy_GetViewAssetId_105474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435ECA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::__xLuaBaseProxy_Init_105475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435ECA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::__xLuaBaseProxy_RegisterDelegates_105476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435ECA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::__xLuaBaseProxy_UnRegisterDelegates_105477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435ECAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::__xLuaBaseProxy_Show_105478(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435ECB0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeRankController::__xLuaBaseProxy_ResetShareRewardTip_105479(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435ECB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeDetailView::_ctor_105462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435DBB0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeDetailController::_ctor_105459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435DA68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeDetailController::GetViewAssetId_105460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Share::SettlementShareBtnNodeDetailController::__xLuaBaseProxy_GetViewAssetId_105461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435DBAC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData::_ctor_105336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347A1C)(this); } DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData::Clone_105337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4347AC0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData::GetReportData_105338() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData*)>(DLL2SDK::GameAssemblyBase + 0x4368978)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Share::ShareReportData::Format_105339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4368C78)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView_OB::_ctor_105232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD10DC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView_OB::UpdatePlayerItemsInTabPage_105233(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* blueData_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* redData_, DLL2SDK::CSProto::msg::ECamp myCamp_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::CSProto::msg::ECamp)>(DLL2SDK::GameAssemblyBase + 0x2CCB634)(this, gameMode_, blueData_, redData_, myCamp_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView_OB::UpdatePlayersVolatileInfo_105234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCC8D0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView_OB::SetCamp_OB_105235(DLL2SDK::CSProto::msg::ECamp localPlayerCamp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCD0C4)(this, localPlayerCamp_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView_OB::Awake_105236() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView_OB::InitGrids_105237() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD12AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView_OB::SetCampStats_105238(DLL2SDK::mscorlib::System::Collections::Generic::List_1* psList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2CCCCE8)(this, psList_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelView_OB::__xLuaBaseProxy_Awake_105239() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD1590)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::_ctor_105186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC88BC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::GetViewAssetId_105187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::Init_105188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::RegisterDelegates_105189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::MovePage_105190(int32_t delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CC9C8C)(this, delta_); } bool DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::GamepadMoveNext_105191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCA058)(this); } bool DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::GamepadMoveForward_105192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCA10C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::OnDragStarted_105193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCA1B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::OnOpen_105194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::ResetWeaponDetailView_105195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCA25C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::UnRegisterDelegates_105196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::CheckPlayerWeaponClick_105197(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCAC34)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::OnPlayerWeaponClick_105198(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::GameObject* clickObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCAD04)(this, playerInfo_, index_, clickObj_); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::OnBtnClick_105199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCB054)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::OnMatchTabBtnClick_105200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCB120)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::OnFirstCampTabBtnClick_105201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCB388)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::OnSecondCampTabBtnClick_105202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCBB88)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::UpdateView_105203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::UpdateFFAView_105204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCCBAC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::UpdateNormalView_105205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCC04C)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::Sorter_105206(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCD4E4)(this, a_, b_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::__xLuaBaseProxy_GetViewAssetId_105207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCD7E8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::__xLuaBaseProxy_Init_105208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCD7F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::__xLuaBaseProxy_RegisterDelegates_105209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCD7F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::__xLuaBaseProxy_OnOpen_105210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCD800)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPScorePanelController_OB::__xLuaBaseProxy_UnRegisterDelegates_105211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CCD808)(this); } void DLL2SDK::Assembly_CSharp::SPVP::Ladder::SPVPMatchingView_LadderPlacementItem::_ctor_105120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41F8F80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateView::_ctor_104857() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2138BD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateView::RefreshPlayerList_104858(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* roomDS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, roomDS_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateView::AdaptBg_104859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2137694)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateView::RefreshModeMapInfo_104860(bool isRoomOwner_, int32_t playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2134D7C)(this, isRoomOwner_, playlistId_, mapIds_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateView::__xLuaBaseProxy_RefreshPlayerList_104861(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21390A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::_ctor_104801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2133AD8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::Init_104802() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::GetViewAssetId_104803() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::OnOpen_104804() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::RefreshView_104805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21340A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::WillShow_104806() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::RegisterDelegates_104807() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::UnRegisterDelegates_104808() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::InitRoomUIToDefault_104809(bool bPreCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bPreCreate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::HandleRoomSettingChange_104810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::HandleRoomDataStore_Virtual_104811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::OnBtnLoadoutClick_104812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::GetLadderType_104813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::ShowObserversView_104814(bool enableSpectating_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, enableSpectating_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::IsOtherPlayersInRoom_104815() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::OnBtnPlaylistClick_104816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::_OnBtnRecuritClick_104817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21361EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::OnSettingButtonClick_104818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2136308)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::ChangeRoomUIState_104819(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::OnBtnBubbleClick_104820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::OnClose_104821() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::RefreshDownloadBtnState_104822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21344CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::RefreshGenericBtnState_104823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21369E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::RefreshDynamicBtnState_104824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2136FC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::StartCheckDownloadState_104825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21345E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::OnDynamicDownloadBtnClick_104826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21374F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::_WillShow_m__0_104827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x213766C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_Init_104828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383A8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_GetViewAssetId_104829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_OnOpen_104830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_WillShow_104831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_RegisterDelegates_104832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_UnRegisterDelegates_104833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_InitRoomUIToDefault_104834(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_HandleRoomSettingChange_104835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_104836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_OnBtnLoadoutClick_104837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383D4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_GetLadderType_104838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_ShowObserversView_104839(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383E4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_IsOtherPlayersInRoom_104840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_OnBtnPlaylistClick_104841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_ChangeRoomUIState_104842(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21383F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_OnBtnBubbleClick_104843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2138400)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPrivateController::__xLuaBaseProxy_OnClose_104844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2138404)(this); } void DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::_ctor_104754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C75C8)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::GetViewAssetId_104755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::Init_104756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::RegisterDelegates_104757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::UnRegisterDelegates_104758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::OnBtnOKClick_104759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C796C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::__xLuaBaseProxy_GetViewAssetId_104760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C7A20)(this); } void DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::__xLuaBaseProxy_Init_104761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C7A28)(this); } void DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::__xLuaBaseProxy_RegisterDelegates_104762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C7A30)(this); } void DLL2SDK::Assembly_CSharp::Room::SpvpMultiSelectTipWindowController::__xLuaBaseProxy_UnRegisterDelegates_104763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C7A38)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_ctor_104646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121A70)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::get_SpvpDS_104647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121BA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::Init_104648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::GetViewAssetId_104649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::RegisterDelegates_104650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::UnRegisterDelegates_104651() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::UpdateView_104652(int32_t adaptWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, adaptWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::InitView_104653(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2122DB4)(this, matchType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::InitPlaylistData_104654(DLL2SDK::CSProto::msg::EMatchServiceModule matchType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21232D0)(this, matchType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ComputeAllData_104655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2125D14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ComputeAllData_104656(double serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212718C)(this, serverTime_, dateTime_, dayOfWeek_, levelInfo_, ladderRank_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ComputeAllPlaylistCurrentState_104657(double serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21272A4)(this, serverTime_, dateTime_, dayOfWeek_, levelInfo_, ladderRank_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ComputePlaylistCurrentStateByIndex_104658(int32_t tabIndex_, double serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t ladderRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2127594)(this, tabIndex_, serverTime_, dateTime_, dayOfWeek_, levelInfo_, ladderRank_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ComputeTablistIsValid_104659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2127428)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::RefreshTimer_104660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2127A18)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::SetFirstLevelTabs_104661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2124858)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::RefreshFirstLevelTabs_104662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21280CC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::InitBtnView_104663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21254A0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::OnFirstLevelTabClick_104664(int32_t playlistType_, bool bForce_, bool bRedDotChange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212568C)(this, playlistType_, bForce_, bRedDotChange_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::TlogTabClick_104665(int32_t playlistType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21287CC)(this, playlistType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::SetBtnPlaylistInfo_104666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2128A4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::SetBtnMapInfo_104667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2129B28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::OnBtnConfirmClick_104668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::RecordMultiplePlaylistConfirm_104669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212D740)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ChangeRoomSetting_Match_Multiple_104670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212BEA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ChangeRoomSetting_Ladder_Random_104671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212BE08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ChangeRoomSetting_Ladder_Single_104672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212AE4C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ChangeRoomSetting_Ladder_Multiple_104673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212B5A8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::IsCurrentPlaylistValid_104674(int32_t tabIndex_, int32_t playlistIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212D860)(this, tabIndex_, playlistIndex_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::ChangeRoomSetting_Match_104675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212C538)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::OnBtnModeMultipleClick_104676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212E08C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::OnBtnModeSingleClick_104677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212E500)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::SetDefaultMapSelect_104678(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* firstLevelTab_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212E85C)(this, firstLevelTab_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::RefreshMPModeSelectTypeState_104679(int32_t selectType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2127E2C)(this, selectType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::OnBtnPlaylistClick_104680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2122794)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::OnBtnMapClick_104681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212EE80)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::OnBtnSelectAllClick_104682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212F9BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::RefreshSelectAllBtnState_104683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2125B04)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::IsSelectAll_104684(int32_t* selectNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2126A00)(this, selectNum_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::SetAllPlaylistSelect_104685(bool bSelectAll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212647C)(this, bSelectAll_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::SetPlaylistSelect_104686(DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2126000)(this, PlaylistList_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::SetBtnView_104687(DLL2SDK::Assembly_CSharp::GameUI::Room::ESelectorBtnType btnType_, bool bCanNotSelectTipShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212EA1C)(this, btnType_, bCanNotSelectTipShow_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::OnPlaylistItemClick_104688(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2130014)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::OnMapItemClick_104689(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2131AEC)(this, message_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::IsSatisfiedPlayerLimit_104690(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* playlistInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212DF80)(this, playlistInfo_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_InitView_m__0_104691(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132824)(this, it_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_ComputePlaylistCurrentStateByIndex_m__1_104692(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* a_, DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132860)(this, a_, b_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_RefreshTimer_m__2_104693(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21329D4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_RefreshFirstLevelTabs_m__3_104694(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132A10)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_ChangeRoomSetting_Ladder_Multiple_m__4_104695(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132A4C)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_ChangeRoomSetting_Match_m__5_104696(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132A88)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_OnBtnModeSingleClick_m__6_104697(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132AA8)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_OnBtnPlaylistClick_m__7_104698(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132AE4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_OnBtnSelectAllClick_m__8_104699(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132B20)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_OnBtnSelectAllClick_m__9_104700(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132B5C)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_SetAllPlaylistSelect_m__A_104701(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132B98)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_OnPlaylistItemClick_m__B_104702(DLL2SDK::Assembly_CSharp::SpvpPlaylistFirstLevelTab* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132BD4)(this, it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_OnPlaylistItemClick_m__C_104703(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132C10)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::_OnMapItemClick_m__D_104704(DLL2SDK::Assembly_CSharp::MapGroup* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132C30)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::__xLuaBaseProxy_Init_104705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132C50)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::__xLuaBaseProxy_GetViewAssetId_104706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132C58)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::__xLuaBaseProxy_RegisterDelegates_104707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132C60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::__xLuaBaseProxy_UnRegisterDelegates_104708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132C68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::__xLuaBaseProxy_UpdateView_104709(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132C70)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpPlaylistSelectorWindowController::__xLuaBaseProxy_OnBtnConfirmClick_104710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2132C78)(this); } void DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient::_ctor_104424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4200CE0)(this); } void DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient::ComputeCurrentState_104425(double serverTime_, DLL2SDK::mscorlib::System::DateTime dateTime_, int32_t dayOfWeek_, DLL2SDK::CSProto::msg::LevelInfo* levelInfo_, int32_t matchType_, uint32_t lastTabClickTimeStamp_, int32_t ladderLevel_, bool bMultiSelect_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, serverTime_, dateTime_, dayOfWeek_, levelInfo_, matchType_, lastTabClickTimeStamp_, ladderLevel_, bMultiSelect_, Data.method); } bool DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient::IsMixModes_104426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4208570)(this); } bool DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient::IsSoloMode_104427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42053F4)(this); } void DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient::__xLuaBaseProxy_ComputeCurrentState_104428(double P0_, DLL2SDK::mscorlib::System::DateTime P1_, int32_t P2_, DLL2SDK::CSProto::msg::LevelInfo* P3_, int32_t P4_, uint32_t P5_, int32_t P6_, bool P7_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42086C0)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::_ctor_104102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DCBD0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::Init_104103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::OnEnable_104104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::get_GlobalDS_104105() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DD3F4)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::get_RoomDS_104106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DD4A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::BindFriend_104107(DLL2SDK::Assembly_CSharp::Friend::FriendClient* friend_, bool showType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DD554)(this, friend_, showType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::BindRecommend_104108(DLL2SDK::Assembly_CSharp::Friend::WrappedRecommendFriends* recommend_, bool alreadySend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DE710)(this, recommend_, alreadySend_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::BindGuildMember_104109(DLL2SDK::Assembly_CSharp::Guild::GuildMemberInfo* info_, bool showType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DEBAC)(this, info_, showType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::BindRecentPlayer_104110(DLL2SDK::Assembly_CSharp::Friend::FriendClient* friend_, bool showType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DEEA0)(this, friend_, showType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::CheckTypeShouldShow_104111(bool showType_, DLL2SDK::mscorlib::System::String* spriteName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DE29C)(this, showType_, spriteName_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::GetFullName_104112(DLL2SDK::CSProto::msg::CSFriend* friend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DD90C)(this, friend_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::UpdateStateView_104113(int32_t state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DDEB0)(this, state_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::GetCountDownTime_104114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DF138)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::ResetStateView_104115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DEFCC)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::IECountDown_104116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DD2E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::OnInviteButtonClick_104117(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DF378)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::OnSpectateButtonClick_104118(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20DFFB8)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::OnBtnInviteOnlineClick_104119(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E026C)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::messageboxClickCallback_104120(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E0474)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::InviteOnline_104121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E06C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::OnHeadIconClick_104122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E0DA4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::OnAddFriendBtnClick_104123() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E0F64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::_cctor_104124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E15A8)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::__xLuaBaseProxy_Init_104125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E1658)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteeCell::__xLuaBaseProxy_OnEnable_104126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E1660)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreView::_ctor_104096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F02B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreView::OnEnable_104097() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreView::OnDisable_104098() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreView::UpdateView_104099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E7F08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreView::__xLuaBaseProxy_OnEnable_104100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F04A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreView::__xLuaBaseProxy_OnDisable_104101() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F04AC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreTabView::_ctor_104095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20F020C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::_ctor_104022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E681C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::GetViewAssetId_104023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::Init_104024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::SetupTabController_104025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E6CA8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::RegisterDelegates_104026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::UnRegisterDelegates_104027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnOpen_104028() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnClose_104029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnTabSwitch_104030(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnDrawButtonClick_104031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E8D28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::TLogRoomInvite_104032(DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_ClickSystemEntrance_RoomInviteSubID subID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E8924)(this, subID_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnNotifyInviteForReport_104033(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E8E18)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnOtherBtnClick_104034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E8FB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnHideInviteMoreView_104035(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E91FC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::RefreshOnlineNum_104036(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E92A8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::SetTabOpen_104037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E9590)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::InitInvite_104038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E7044)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::IsRoomValid_104039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E96A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnQQFriendBtnClick_104040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E9740)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnWechatFriendBtnClick_104041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E97D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnTeamCodeBtnClick_104042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E9870)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnFaceToFaceBtnClick_104043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E99A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnTeamBtnClick_104044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E9C50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::InitRelationInviteShow_104045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E8240)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnInviteBtnClick_104046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E9D5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnInviteOneBtnClick_104047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E9E9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::OnInviteTeamBtnClick_104048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20E9F88)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::_RegisterDelegates_m__0_104049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA2FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::__xLuaBaseProxy_GetViewAssetId_104050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA43C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::__xLuaBaseProxy_Init_104051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA444)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::__xLuaBaseProxy_RegisterDelegates_104052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA44C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::__xLuaBaseProxy_UnRegisterDelegates_104053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA454)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::__xLuaBaseProxy_OnOpen_104054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA45C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::__xLuaBaseProxy_OnClose_104055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA464)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomInviteMoreController::__xLuaBaseProxy_OnTabSwitch_104056(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x20EA46C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::_ctor_103762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD1908)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::get_SpvpDS_103763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD19B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::Init_103764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::GetViewAssetId_103765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::ConfigureMapInfoMatchBefore_103766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::ConfigureMapInfoMatchJoin_103767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::UpdateView_103768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD1CB8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::ConfigurePlaylistInfo_103769(DLL2SDK::mscorlib::System::Collections::Generic::List_1* PlaylistList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2DD25D0)(this, PlaylistList_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::ConfigureMultipleChooseInfo_103770(DLL2SDK::mscorlib::System::Collections::Generic::List_1* playlistList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2DD21EC)(this, playlistList_, mapIds_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::ConfigureMapInfo_103771(int32_t playlistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2DD23D4)(this, playlistId_, mapIds_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::ConfigureMapInfo_103772(DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2DD2D20)(this, mapIds_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::ConfigureMapInfo_103773(int32_t mapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD2A88)(this, mapId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::__xLuaBaseProxy_Init_103774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD2F68)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::__xLuaBaseProxy_GetViewAssetId_103775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD2F70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::__xLuaBaseProxy_ConfigureMapInfoMatchBefore_103776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD2F78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::PvpMatchTimeController::__xLuaBaseProxy_ConfigureMapInfoMatchJoin_103777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD2F80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainView::_ctor_103523() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87D1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainView::SyncRoomName_103524(uint32_t roomId_, DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E86FA8)(this, roomId_, roomName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainView::SyncRoomPassword_103525(bool isOwner_, bool hasPassword_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87160)(this, isOwner_, hasPassword_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainView::AdaptBg_103526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E868E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::_ctor_103472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84DD8)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRModeMapDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::get_BrModeMapDS_103473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E84E7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::Init_103474() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::GetViewAssetId_103475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::IsNeedVoice_103476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::RegisterDelegates_103477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::UnRegisterDelegates_103478() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::WillShow_103479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::HandleRoomBtnReddot_103480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::ShowObserversView_103481(bool enableSpectating_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, enableSpectating_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::IsOtherPlayersInRoom_103482() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::CloseRoom_103483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::HandleRoomSettingChange_103484() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::RefreshSettingInfo_103485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E86424)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::SetMemberListByMatchType_103486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E85E08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::HandleRoomMemberChange_103487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::RefreshPlayerList_103488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E86324)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::HandleRoomDataStore_Virtual_103489() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::SyncRoomSettingWithDataStore_103490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E86CFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::SyncRoomPassword_103491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E86E5C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::OnBtnPasswordClick_103492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E8726C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::OnBtnMoreClick_103493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87388)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::OnBtnRecuritClick_103494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87478)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::SetSelectPlayerId_103495(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E85C50)(this, playerId_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::OnBtnLoadoutClick_103496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::GetMatchServiceList_103497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::GetRestrictPosition_103498(DLL2SDK::UnityEngine::UnityEngine::Vector3* topLeftVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* topRightVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* bottomLeftVec_, DLL2SDK::UnityEngine::UnityEngine::Vector3* bottomRightVec_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, topLeftVec_, topRightVec_, bottomLeftVec_, bottomRightVec_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::_RegisterDelegates_m__0_103499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87868)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_Init_103500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87880)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_GetViewAssetId_103501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87888)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_IsNeedVoice_103502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87890)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_RegisterDelegates_103503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E87898)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_UnRegisterDelegates_103504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_WillShow_103505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_HandleRoomBtnReddot_103506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_ShowObserversView_103507(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878B8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_IsOtherPlayersInRoom_103508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_CloseRoom_103509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_HandleRoomSettingChange_103510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_HandleRoomMemberChange_103511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_103512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_OnBtnLoadoutClick_103513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878E8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_GetMatchServiceList_103514() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController*)>(DLL2SDK::GameAssemblyBase + 0x3E878F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RoomBrPrivateMainController::__xLuaBaseProxy_GetRestrictPosition_103515(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P2_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E878F8)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadView::_ctor_103458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BB04)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::_ctor_103438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A800)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::get_RoomDS_103439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2A8A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::Init_103440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::GetViewAssetId_103441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::RegisterDelegates_103442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::UnRegisterDelegates_103443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::InitScrollView_103444(int32_t width_, int32_t height_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2AD9C)(this, width_, height_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::RefreshPlayerList_103445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2B1EC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::CellAssetIDForPath_103446(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::ConfigureCellForPath_103447(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::DidSelectRow_103448(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::RowNumber_103449(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::ColumnNumber_103450(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::HeightForRow_103451(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::WidthForColumn_103452(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::_InitScrollView_m__0_103453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2B968)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::__xLuaBaseProxy_Init_103454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BAEC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::__xLuaBaseProxy_GetViewAssetId_103455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BAF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::__xLuaBaseProxy_RegisterDelegates_103456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BAF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRoomMembersSquadController::__xLuaBaseProxy_UnRegisterDelegates_103457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2BAFC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::RelationInvitationData::_ctor_102745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38D2620)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::BlankGameData::_ctor_102739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297F194)(this); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::_ctor_102616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EC22C)(this); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::Awake_102617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::IsDataValid_102618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::SwitchToView_102619(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::Update_102621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::PreUpdateView_102622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ECBB8)(this); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::UpdateView_102623(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ECE14)(this, index_); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::StartScroll_102624(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ED21C)(this, index_); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::__xLuaBaseProxy_Awake_102625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ED34C)(this); } bool DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::__xLuaBaseProxy_IsDataValid_102626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ED354)(this); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::__xLuaBaseProxy_SwitchToView_102627(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ED35C)(this, P0_); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayView::__xLuaBaseProxy_Update_102628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39ED364)(this); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayItemView::_ctor_102613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EC010)(this); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayItemView::SetItemData_102614(DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayItemView::__xLuaBaseProxy_SetItemData_102615(DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EC224)(this, P0_); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayData::_ctor_102612(int32_t itemID_, int32_t itemNum_, DLL2SDK::mscorlib::System::String* rankName_, bool isGot_, int32_t interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39C91EC)(this, itemID_, itemNum_, rankName_, isGot_, interval_); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayController::_ctor_102367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EBC90)(this); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayController::Init_102368() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankRewardScrollPlayController::GetViewAssetId_102369() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayController::UpdateView_102370(DLL2SDK::mscorlib::System::Collections::Generic::List_1* dataList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x39EBEE4)(this, dataList_); } void DLL2SDK::Assembly_CSharp::RankRewardScrollPlayController::__xLuaBaseProxy_Init_102371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EC000)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::RankRewardScrollPlayController::__xLuaBaseProxy_GetViewAssetId_102372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39EC008)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::_ctor_102108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F20554)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::SetMenuSelectedStatus_102109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::ResetAllTab_102110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F21828)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::ShowWeaponTab_102111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F22064)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::ShowSkinTab_102112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F221B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::ShowOptic_102113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F22304)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::ShowAttachment_102114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F22454)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::ShowFilterView_102115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F225A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::SetSkinMenu_102116(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F234E0)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::FillSkinMenuCell_102117(uint32_t weaponId_, uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell* cell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F235D8)(this, weaponId_, itemId_, cell_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::_ShowFilterView_m__0_102118(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F23C5C)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::_ShowFilterView_m__1_102119(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F23D5C)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::_ShowFilterView_m__2_102120(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F23E5C)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::_ShowFilterView_m__3_102121(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F23F5C)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponView::__xLuaBaseProxy_SetMenuSelectedStatus_102122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2405C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::_ctor_102088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9DEDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::SetMenuSelectedStatus_102089() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::ResetAllTab_102090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A96D1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::ShowWeaponTab_102091() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A97460)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::ShowSkinTab_102092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A975B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::ShowOptic_102093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A97700)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::ShowAttachment_102094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A97850)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::ShowFilterView_102095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A979A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::SetSkinMenu_102096(uint32_t itemId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A96C24)(this, itemId_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::FillSkinMenuCell_102097(uint32_t weaponId_, uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameUI::LoadoutWeaponMenuCell* cell_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9E840)(this, weaponId_, itemId_, cell_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::_ShowFilterView_m__0_102098(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9EB60)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::_ShowFilterView_m__1_102099(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9EC60)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::_ShowFilterView_m__2_102100(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9ED60)(it_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::_ShowFilterView_m__3_102101(DLL2SDK::Assembly_CSharp::Squad::LoadoutTabPair* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9EE60)(it_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolView::__xLuaBaseProxy_SetMenuSelectedStatus_102102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9EF60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::_ctor_102062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1EE80)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::GetBackgroundTexture_102063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::IsEnableCameraClear_102064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::OnNavigationShowed_102065(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::UploadEntranceClick_102066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F1FCCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::OnNavigationWillClose_102067(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::__xLuaBaseProxy_GetBackgroundTexture_102068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2038C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::__xLuaBaseProxy_IsEnableCameraClear_102069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F20394)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::__xLuaBaseProxy_OnNavigationShowed_102070(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F2039C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponNavigation::__xLuaBaseProxy_OnNavigationWillClose_102071(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F20550)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::TweenBlur::_ctor_102002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C230)(this); } void DLL2SDK::Assembly_CSharp::TweenBlur::Cache_102003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C2D4)(this); } float DLL2SDK::Assembly_CSharp::TweenBlur::get_value_102004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C3A0)(this); } void DLL2SDK::Assembly_CSharp::TweenBlur::set_value_102005(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C498)(this, value_); } void DLL2SDK::Assembly_CSharp::TweenBlur::OnUpdate_102006(float factor_, bool isFinished_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, factor_, isFinished_, Data.method); } DLL2SDK::Assembly_CSharp::TweenBlur* DLL2SDK::Assembly_CSharp::TweenBlur::Begin_102007(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, float duration_, float fill_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C6B8)(go_, duration_, fill_); } void DLL2SDK::Assembly_CSharp::TweenBlur::SetStartToCurrentValue_102008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenBlur::SetEndToCurrentValue_102009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TweenBlur::__xLuaBaseProxy_SetStartToCurrentValue_102010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C960)(this); } void DLL2SDK::Assembly_CSharp::TweenBlur::__xLuaBaseProxy_SetEndToCurrentValue_102011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493C968)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::_ctor_101897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA4820)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::GetViewAssetId_101898() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::Init_101899() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::DelayInitView_101900() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::WillShow_101901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnClose_101902() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::RefreshAllView_101903(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA50F4)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::ResetSomething_101904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA5440)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::RegisterDelegates_101905() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::UnRegisterDelegates_101906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnNotifyTopBarBackBtnClick_101907(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnMagnifyBtnClick_101908() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA5EF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::SetMagnifyMode_101909(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA5FD4)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnNotifyTimeoutItemUpdate_101910(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA6644)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::SetWeaponData_101911(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA554C)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::UpdateWeaponList_101912() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA6F5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::UpdateWeaponInfo_101913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA7AF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::ShowCurrnetEquipWeapon_101914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AAB298)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::UpdateTab_101915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA6980)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::UpdateItemPanel_101916(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType preMenuType_, bool refreshDetail_, bool needRefreshView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA7CD4)(this, preMenuType_, refreshDetail_, needRefreshView_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::GetCurrentDetailItem_101917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AAB8A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::ShowItemList_101918(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AABD4C)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::UpdateItemInfo_101919(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType preMenuType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA8568)(this, preMenuType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::IsAttachmentMenu_101920(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType lwmt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72988)(lwmt_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::UpdateBtnState_101921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AA8DF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnNotifyLoadoutWeaponCellClick_101922(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnNotifyLoadoutWeaponFilterClick_101923(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnNotifyLoadoutWeaponFilterItemClick_101924(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnDetailCloseBtnClick_101925() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnCompareWeaponBtnClick_101926() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnWeaponEquipBtnClick_101927() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnWeaponGotoBtnClick_101928() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnWeaponUpgroupBtnClick_101929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AAE3B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnWeaponShowBtnClick_101930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AAE5FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnWeaponShowedBtnClick_101931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AAE838)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnBuffTipBtnClick_101932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AAE9B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnDetailEquipBtnClick_101933() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnDetailTakeOffBtnClick_101934() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnDetailGotoBtnClick_101935() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnNotifyLoadoutWeaponUpdateData_101936(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::GetCurrentSelectedWeaponPos_101937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AAF360)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnEasyListItemClick_101938(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::OnEasyListDataChanged_101939(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::_cctor_101940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0D5C)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::_UpdateItemPanel_m__0_101941(DLL2SDK::Assembly_CSharp::Squad::SISkin* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0DFC)(s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_GetViewAssetId_101942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E04)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_Init_101943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_DelayInitView_101944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_WillShow_101945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E1C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnClose_101946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_RegisterDelegates_101947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E2C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_UnRegisterDelegates_101948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_101949(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnNotifyLoadoutWeaponCellClick_101950(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E44)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnNotifyLoadoutWeaponFilterClick_101951(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnNotifyLoadoutWeaponFilterItemClick_101952(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E54)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnDetailCloseBtnClick_101953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnCompareWeaponBtnClick_101954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E64)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnWeaponEquipBtnClick_101955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E6C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnWeaponGotoBtnClick_101956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnDetailEquipBtnClick_101957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnDetailTakeOffBtnClick_101958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E84)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnDetailGotoBtnClick_101959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E8C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPveWeaponController::__xLuaBaseProxy_OnNotifyLoadoutWeaponUpdateData_101960(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AB0E94)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::_ctor_101783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A8FD10)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::GetViewAssetId_101784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::Init_101785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::DelayInitView_101786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::WillShow_101787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnClose_101788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::RefreshAllView_101789(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A905E4)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::ResetSomething_101790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A90930)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::RegisterDelegates_101791() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::UnRegisterDelegates_101792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnNotifyTopBarBackBtnClick_101793(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnMagnifyBtnClick_101794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A913D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::SetMagnifyMode_101795(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A914B4)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnNotifyTimeoutItemUpdate_101796(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A91B24)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::SetWeaponData_101797(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A90A3C)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::UpdateWeaponList_101798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A92424)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::UpdateWeaponInfo_101799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A92FC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::ShowCurrnetEquipWeapon_101800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A966B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::UpdateTab_101801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A91E60)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::UpdateItemPanel_101802(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType preMenuType_, bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9319C)(this, preMenuType_, refreshDetail_); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::GetCurrentDetailItem_101803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9818C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::ShowItemList_101804(bool refreshDetail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A98634)(this, refreshDetail_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::UpdateItemInfo_101805(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType preMenuType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A93A20)(this, preMenuType_); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::IsAttachmentMenu_101806(DLL2SDK::Assembly_CSharp::Squad::LoadoutWeaponMenuType lwmt_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A72C9C)(lwmt_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::UpdateBtnState_101807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A94214)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnNotifyLoadoutWeaponCellClick_101808(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnNotifyLoadoutWeaponFilterClick_101809(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnNotifyLoadoutWeaponFilterItemClick_101810(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnDetailCloseBtnClick_101811() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnCompareWeaponBtnClick_101812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnWeaponEquipBtnClick_101813() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnWeaponGotoBtnClick_101814() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnWeaponUpgroupBtnClick_101815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9A40C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnWeaponShowBtnClick_101816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9A654)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnWeaponShowedBtnClick_101817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9A890)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnDetailEquipBtnClick_101818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnDetailTakeOffBtnClick_101819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnDetailGotoBtnClick_101820() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnBuffTipBtnClick_101821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9BC24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnNotifyLoadoutWeaponUpdateData_101822(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } DLL2SDK::Assembly_CSharp::Squad::EWeaponAttachType DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::GetCurrentSelectedWeaponPos_101823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9B240)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnEasyListItemClick_101824(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::OnEasyListDataChanged_101825(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::_cctor_101826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D088)(); } DLL2SDK::Assembly_CSharp::Squad::SIItem* DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::_UpdateItemPanel_m__0_101827(DLL2SDK::Assembly_CSharp::Squad::SISkin* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D128)(s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_GetViewAssetId_101828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D130)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_Init_101829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D138)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_DelayInitView_101830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D140)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_WillShow_101831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D148)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnClose_101832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D150)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_RegisterDelegates_101833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D158)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_UnRegisterDelegates_101834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D160)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_101835(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D168)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnNotifyLoadoutWeaponCellClick_101836(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D170)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnNotifyLoadoutWeaponFilterClick_101837(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D178)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnNotifyLoadoutWeaponFilterItemClick_101838(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D180)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnDetailCloseBtnClick_101839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D188)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnCompareWeaponBtnClick_101840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D190)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnWeaponEquipBtnClick_101841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D198)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnWeaponGotoBtnClick_101842() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D1A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnDetailEquipBtnClick_101843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D1A8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnDetailTakeOffBtnClick_101844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D1B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnDetailGotoBtnClick_101845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D1B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutPvePistolController::__xLuaBaseProxy_OnNotifyLoadoutWeaponUpdateData_101846(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A9D1C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardView::_ctor_100710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1003C)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardView::Show3DScene_100711(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0D2C8)(this, item_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardView::ResetUI_100712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0DA28)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardView::SetViewPosition_100713(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D102AC)(this, pos_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardView::ResetViewParam_100714(bool gotoOther_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0FDB4)(this, gotoOther_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardView::AnchorsResetCamera_100715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0C5B8)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardView::ResetAnchors_100716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D10124)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardView::SetItemIcon_100717(int32_t itemID_, bool isShowItemIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0E3C8)(this, itemID_, isShowItemIcon_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::_ctor_100682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0C3A0)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::Init_100683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::GetViewAssetId_100684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::RegisterDelegates_100685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::UnRegisterDelegates_100686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::OnContineBtnClick_100687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::SetLuckyBoxSingleAward_100688(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::CSProto::msg::Prop* prop_, bool turnToMail_, uint32_t boxId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0CEDC)(this, item_, prop_, turnToMail_, boxId_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::SetUI_100689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0D960)(this); } bool DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::IsShow3DView_100690(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0D00C)(this, itemID_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::SetStyle_100691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0DC44)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::ShowLuckyBoxSingleAward_100692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0E0B0)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::StartAvatarAnimation_100693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0EBAC)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::SingleItemFinish_100694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0E8D8)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::SetBtnGroupActive_100695(bool isActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0F5B4)(this, isActive_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::SetSingleAwardInfo_100696(DLL2SDK::CSProto::msg::Prop* itemProp_, bool cacheTurnToMail_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0EDB0)(this, itemProp_, cacheTurnToMail_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::OnOkBtnClick_100697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0F6E0)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::OnCloseDoing_100698(bool showBpUI_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0F788)(this, showBpUI_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::OnOpenBoxAgainBtnClick_100699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0F904)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::OnNotifyCommonReceiveRareViewClose_100700(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0FCE8)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::OnReturnKeyPressed_100701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::_SetStyle_m__0_100702(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0FFC4)(this, item_); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::_StartAvatarAnimation_m__1_100703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D10008)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::__xLuaBaseProxy_Init_100704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1000C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::__xLuaBaseProxy_GetViewAssetId_100705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D10014)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::__xLuaBaseProxy_RegisterDelegates_100706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1001C)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::__xLuaBaseProxy_UnRegisterDelegates_100707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D10024)(this); } void DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::__xLuaBaseProxy_OnContineBtnClick_100708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D1002C)(this); } bool DLL2SDK::Assembly_CSharp::UILuckyBoxSingleAwardController::__xLuaBaseProxy_OnReturnKeyPressed_100709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D10034)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::_ctor_100364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D8448)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::set_MapEarthType_100365(DLL2SDK::Assembly_CSharp::FrontEnd::EMapEarthType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D8688)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::ReloadRegions_100366(DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode from_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D8690)(this, from_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::set_Region_100367(DLL2SDK::Assembly_CSharp::Config::ELobbyEarthMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D8C98)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::GetHitPoint_100368(DLL2SDK::UnityEngine::UnityEngine::Vector2 uipoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D8FF8)(this, uipoint_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::GetNeareastCamHit_100369() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D9228)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::Awake_100370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D94CC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::Start_100371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D9628)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::ZoomIn2Pos_100372(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::System_Core::System::Action* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D9D54)(this, position_, callback_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::ClearZoomIn_100373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DA0EC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::EarthCamPostionSelectMap_100374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DA2F0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::SelectMapCloseReverCamPos_100375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DA4A0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::RegionWillChange_100376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D8DD8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::ClearRegionParameters_100377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35D8B5C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::NotifyDragStart_100378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DA650)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::NotifyDragEnd_100379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DA82C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::DragEarth_100380(DLL2SDK::UnityEngine::UnityEngine::Vector2 uidrag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DA9E0)(this, uidrag_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::set_RotateAngleToTarget_100381(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DAC30)(this, value_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::get_IsRotateToTarget_100382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DAC38)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::set_IsRotateToTarget_100383(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DAC40)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::set_QuaternionRotateToTarget_100384(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DAC48)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::Update_100385() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DAC98)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::get_LeftRotateLimit_100386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC15C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::set_LeftRotateLimit_100387(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC170)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::get_RightRotateLimit_100388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC17C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::set_RightRotateLimit_100389(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC190)(this, value_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::SetRotateBound_100390(bool left_, bool right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC19C)(this, left_, right_); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbyMapEarth::_cctor_100391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35DC290)(); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySystemButtonView::_ctor_100205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F0BC8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySystemButtonView::Awake_100206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F0C6C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySystemButtonView::OnEnable_100207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F0EB0)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySystemButtonView::OnDisable_100208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F1044)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::LobbySystemButtonView::OnButtonClick_100209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35F11D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeView::_ctor_100095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A50C98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeView::ShowLoadout_100096(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* loadoutData_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType squadType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, loadoutData_, squadType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeView::CheckSuiteInfo_100097(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* loadoutData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A52548)(this, loadoutData_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutHomeView::__xLuaBaseProxy_ShowLoadout_100098(DLL2SDK::Assembly_CSharp::Squad::SquadMemberData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A52AA4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainNavController::_ctor_99325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6A9BC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainNavController::OnNavigationShowed_99326(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* lastData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, data_, lastData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainNavController::OnNavigationWillClose_99327(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* data_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* nextData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, data_, nextData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainNavController::_cctor_99328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6B07C)(); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainNavController::__xLuaBaseProxy_OnNavigationShowed_99329(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6B080)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutMainNavController::__xLuaBaseProxy_OnNavigationWillClose_99330(DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P0_, DLL2SDK::Assembly_CSharp::FrontEnd::NavigationData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A6B088)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::_ctor_98970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A14138)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::GetViewAssetId_98971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::Init_98972() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::RegisterDelegates_98973() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::UnRegisterDelegates_98974() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnNotifyTopBarBackBtnClick_98975(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnMagnifyBtnClick_98976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A14F30)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::SetMagnifyMode_98977(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A15014)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnNotifyLoadoutWeaponFilterItemClick_98978(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A15684)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnNotifyLoadoutWeaponFilterClick_98979(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A172AC)(this, message_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnNotifyLoadoutWeaponCellClick_98980(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A17590)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::DelayInitView_98981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::WillShow_98982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::RefreshUIDatas_98983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A15944)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::UpdateVehicleInfo_98984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A16FF0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::SendEvent_98985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A186E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::SetInfo_98986(int32_t resId_, uint64_t guid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A17F24)(this, resId_, guid_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::SetAssetInfo_98987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A183F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnModelResChanged_98988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A18E28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnDetailGotoBtnClick_98989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A18EFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnTakeOffBtnClick_98990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1913C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnEquipBtnClick_98991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A19360)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnDetailCloseBtnClick_98992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A19434)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnNotifyLoadoutWeaponUpdateData_98993(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A19CE8)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnBtnSkinClick_98994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A19DE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::ProcessVehicleReddot_98995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1987C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::GetWeaponSlotReddotTimestamp_98996(uint32_t vId_, DLL2SDK::Assembly_CSharp::GameUI::EClientReddotSlot reddotSlot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A19F30)(vId_, reddotSlot_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::BackCheckEquip_98997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A19568)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::RefreshSkinList_98998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A164D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::ShowSkinUI_98999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1A15C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::UpdateTab_99000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A16EF8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::ShowVehicle_99001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A17BC0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnEasyListItemClick_99002(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::OnEasyListDataChanged_99003(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, int32_t userContext_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, list_, userContext_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::_cctor_99004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B6B8)(); } bool DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::_RefreshUIDatas_m__0_99005(DLL2SDK::Assembly_CSharp::Squad::VehicelItem* d_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B7DC)(d_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::__xLuaBaseProxy_GetViewAssetId_99006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B8D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::__xLuaBaseProxy_Init_99007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B8DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::__xLuaBaseProxy_RegisterDelegates_99008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B8E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::__xLuaBaseProxy_UnRegisterDelegates_99009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B8EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::__xLuaBaseProxy_OnNotifyTopBarBackBtnClick_99010(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B8F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::__xLuaBaseProxy_DelayInitView_99011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B8FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::LoadoutBrVehicleController::__xLuaBaseProxy_WillShow_99012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1A1B904)(this); } void DLL2SDK::Assembly_CSharp::GameUI::CustomEvent::_ctor_98441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4651E0C)(this); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::_ctor_98196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482E7BC)(this); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::Awake_98197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482E900)(this); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::OnWidgetDrag_98198(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::Vector2 delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482EC00)(this, go_, delta_); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::CheckInBox_98199(DLL2SDK::UnityEngine::UnityEngine::Vector2 vec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482ED88)(this, vec_); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::Update_98200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482F264)(this); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::OnWidgetPress_98201(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool press_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482F5AC)(this, go_, press_); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::ComputeTargetPos_98202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482F688)(this); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::OnWidgetClick_98203(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482FC40)(this, go_); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::OnPlatformBasicClose_98204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482FF00)(this); } void DLL2SDK::Assembly_CSharp::PlatformBasicWidget::SetWidgetHighlight_98205(bool highlight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x482FDF8)(this, highlight_); } void DLL2SDK::Assembly_CSharp::EntryContent::_ctor_98183() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C46430)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView::_ctor_97906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25016E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView::Awake_97907() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView::CreateButton_97908(DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2501F7C)(this, desc_, parent_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView::CreateLDLevelBtn_97909(DLL2SDK::mscorlib::System::String* desc_, int32_t levelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250221C)(this, desc_, levelId_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView::BeginSingleLevel_97910(int32_t singleId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2502414)(this, singleId_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView::BeginMultiLevel_97911(int32_t levelId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25024B4)(this, levelId_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView::BeginLDLevel_97912(int32_t levelID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2502554)(this, levelID_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView::SetBtnState_97913(DLL2SDK::mscorlib::System::Collections::Generic::List_1* entrysConfList_, DLL2SDK::Assembly_CSharp::ZombieEntryItemView_BtnClickCallbackHandler* callBack_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::ZombieEntryItemView_BtnClickCallbackHandler*)>(DLL2SDK::GameAssemblyBase + 0x2500BE8)(this, entrysConfList_, callBack_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieView::__xLuaBaseProxy_Awake_97914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25025F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::_ctor_97878() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2500200)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::Init_97879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::GetViewAssetId_97880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::RegisterDelegates_97881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::UnRegisterDelegates_97882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::GetAvatarSquadType_97883() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::OnOpen_97884() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::CheckButtonState_97885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2500960)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::OnBtnEntryClick_97886(DLL2SDK::Assembly_CSharp::GameUI::EZBSubType zbType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2500DF8)(this, zbType_); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::OnLoadoutBtnClick_97887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2500E98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::ShowSingleLoadoutMember_97888() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::OnTestBtnClick_97889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25010F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::__xLuaBaseProxy_Init_97890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2501208)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::__xLuaBaseProxy_GetViewAssetId_97891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250120C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::__xLuaBaseProxy_RegisterDelegates_97892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2501214)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::__xLuaBaseProxy_UnRegisterDelegates_97893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2501218)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarSquadType DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::__xLuaBaseProxy_GetAvatarSquadType_97894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x250121C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::__xLuaBaseProxy_OnOpen_97895() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2501220)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::HomeZombieController::__xLuaBaseProxy_ShowSingleLoadoutMember_97896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2501224)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Home::RechargeEntranceConfig::_ctor_97839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25081C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupView::_ctor_97677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467A570)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupView::GetTextureURL_97678(DLL2SDK::CSProto::msg::CSFacePicConf* data_, DLL2SDK::Array* cdn_, DLL2SDK::Array* local_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, data_, cdn_, local_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupView::__xLuaBaseProxy_GetTextureURL_97679(DLL2SDK::CSProto::msg::CSFacePicConf* P0_, DLL2SDK::Array* P1_, DLL2SDK::Array* P2_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x467A708)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::_ctor_97661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4678F08)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::GetViewAssetId_97662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::Init_97663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::OnGoBtnClickedEvent_97664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::UpdateView_97665(DLL2SDK::CSProto::msg::CSFacePicConf* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::ResetContent_97666(DLL2SDK::CSProto::msg::CSFacePicConf* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46798E4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::ResetGroupItemUI_97667(DLL2SDK::Array* itemUIs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* rewards_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4679EA4)(this, itemUIs_, rewards_); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::ResetItemUI_97668(DLL2SDK::Assembly_CSharp::GameUI::UIItemTemplate* itemUI_, DLL2SDK::CSProto::msg::ResActivityBackReward* reward_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467A018)(this, itemUI_, reward_); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::PreloadCDNTexture_97669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4679400)(this); } DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::GetReportFlag_97670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn::ESoldierReturnUIChildTab DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::GetSecondTab_97671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467926C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::__xLuaBaseProxy_GetViewAssetId_97672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467A55C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::__xLuaBaseProxy_Init_97673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467A560)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::__xLuaBaseProxy_OnGoBtnClickedEvent_97674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467A564)(this); } void DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::__xLuaBaseProxy_UpdateView_97675(DLL2SDK::CSProto::msg::CSFacePicConf* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467A568)(this, P0_); } DLL2SDK::Assembly_CSharp::TLog::TLogNtfHandler_FacePictureShowClickReport_Flag DLL2SDK::Assembly_CSharp::GameUI::FacePicture::FacePictureSoldierReturnShowRewardPopupController::__xLuaBaseProxy_GetReportFlag_97676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467A56C)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager::_ctor_97440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271A2B0)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager::Init_97441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager::OnCommonInteractiveBtnNewGuide_97442(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager::__xLuaBaseProxy_Init_97443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271AAC4)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyBullet::_ctor_97428(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27156B4)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyBullet::Check_97429() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyBullet::ShowEffect_97430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyBullet::CloseEffect_97431() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyBullet::__xLuaBaseProxy_Check_97432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716080)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyBullet::__xLuaBaseProxy_ShowEffect_97433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716084)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyBullet::__xLuaBaseProxy_CloseEffect_97434() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2716088)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UpgradeSuperBuff::_ctor_97427(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271882C)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_UpgradeNormalBuff::_ctor_97426(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271872C)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_BuyBuff::_ctor_97425(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27154B4)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_RepairWindow::_ctor_97392(DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::PVENewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2717D78)(this, mgr_, config_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_RepairWindow::ShowEffect_97393() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_RepairWindow::CloseEffect_97394() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_RepairWindow::GetPointInterface_97395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2718318)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_RepairWindow::__xLuaBaseProxy_ShowEffect_97396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2718724)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::PVENewGuide_RepairWindow::__xLuaBaseProxy_CloseEffect_97397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2718728)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_InfectGameSelectSkill::_ctor_97322(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710A2C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_InfectGameSelectSkill::Check_97323() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_InfectGameSelectSkill::GetInterface_97324(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_InfectGameSelectSkill::__xLuaBaseProxy_Check_97325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710EB0)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_InfectGameSelectSkill::__xLuaBaseProxy_GetInterface_97326(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2710EB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpGoliathBox::_ctor_97299(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271146C)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpGoliathBox::Check_97300() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpGoliathBox::GetInterface_97301(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpGoliathBox::__xLuaBaseProxy_Check_97302() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2711888)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_PickUpGoliathBox::__xLuaBaseProxy_GetInterface_97303(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x271188C)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseGoliathBox::_ctor_97296(DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::MPNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27129B8)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseGoliathBox::Check_97297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::MPNewGuide_UseGoliathBox::__xLuaBaseProxy_Check_97298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2712CC0)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::_ctor_97197(DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuideManager* mgr_, DLL2SDK::Assembly_CSharp::Config::BRNewGuideConfigConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F168)(this, mgr_, config_); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::Check_97198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::GetInterface_97199(DLL2SDK::Assembly_CSharp::EAssetID ID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, ID_, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::Register_97200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::Enter_97201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::Exit_97202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::OverTimeExit_97203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::__xLuaBaseProxy_Check_97204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F820)(this); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::__xLuaBaseProxy_GetInterface_97205(DLL2SDK::Assembly_CSharp::EAssetID P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F828)(this, P0_); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::__xLuaBaseProxy_Register_97206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F830)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::__xLuaBaseProxy_Enter_97207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F838)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::__xLuaBaseProxy_Exit_97208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F840)(this); } void DLL2SDK::Assembly_CSharp::InGameNewGuide::BRNewGuide_GuidePicture::__xLuaBaseProxy_OverTimeExit_97209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A2F848)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemView::_ctor_96832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4737DB0)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemView::SetChatInfo_96833(DLL2SDK::Assembly_CSharp::Guild::GuildChatInfo chatInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4737B04)(this, chatInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemView::UpdateTalkItem_96834(DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemView_TalkItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4737E54)(this, item_); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemView::ResizeTalkItem_96835(DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemView_TalkItem* item_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4738534)(this, item_); } void DLL2SDK::Assembly_CSharp::Guild::GuildTalkItemView::JoinOther_96836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4737674)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabToggle::_ctor_96818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1C9C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildTabToggle::SetRedPointActive_96819(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1B70)(this, flag_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchView::_ctor_96732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9C594)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchView::UpdateGuildNewIcon_96733(bool bShowJoin_, bool bShowBuild_, bool bShowAutoJoin_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B95784)(this, bShowJoin_, bShowBuild_, bShowAutoJoin_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchView::ShowWaitingSign_96734(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B98878)(this, show_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchView::Refresh_96735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B97AB8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchView::ShowDetail_96736(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9963C)(this, show_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchView::SetLadderIcon_96737(int32_t ladder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B9C638)(this, ladder_); } void DLL2SDK::Assembly_CSharp::Guild::GuildSearchView::SetSearchInfo_96738(DLL2SDK::Assembly_CSharp::Guild::GuildSearchInfo searchInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B97F54)(this, searchInfo_); } void DLL2SDK::Assembly_CSharp::Guild::GuildEasyPopupList::_ctor_96279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5F53C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildEasyPopupList::OnShowPending_96280(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildEasyPopupList::__xLuaBaseProxy_OnShowPending_96281(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5F8B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::_ctor_96042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8410C)(this); } DLL2SDK::CSProto::msg::CSGuildMissionConf* DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::get_GuildMissionConf_96043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B82700)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::ReLogin_96044() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::SetGuildID_96045(uint64_t guildID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5A930)(this, guildID_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::RequestGuildMission_96046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B81DF8)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::ResponseGuildMission_96047(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B842FC)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::RequestGuildMissionAward_96048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B83A0C)(this); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::ResponseGuildMissionAward_96049(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes* response_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B845F0)(this, response_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::NotifyGuildMissionCompleted_96050(DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B84860)(this, ntf_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::ResetRedPointFlag_96051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B84920)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::HaveAwardCanGet_96052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B83708)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::GetAwardCanGetCount_96053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B5EFE4)(this); } int32_t DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::GetObtainActiveLimit_96054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B8359C)(this); } bool DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::IsAwardResived_96055(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B83458)(this, index_); } void DLL2SDK::Assembly_CSharp::Guild::GuildMissionDataStore::__xLuaBaseProxy_ReLogin_96056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B849D8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentZMCell::_ctor_95384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3492158)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentZMCell::ConfigureBattleInfo_95385(DLL2SDK::CSProto::msg::BattleFriendItem* battleInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, battleInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentZMCell::__xLuaBaseProxy_ConfigureBattleInfo_95386(DLL2SDK::CSProto::msg::BattleFriendItem* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349269C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentPVPCell::_ctor_95379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34918D4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentPVPCell::ConfigureBattleInfo_95380(DLL2SDK::CSProto::msg::BattleFriendItem* battleInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, battleInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentPVPCell::SetRecentRank_95381(DLL2SDK::CSProto::msg::PlayerSimpleInfo* profile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, profile_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentPVPCell::__xLuaBaseProxy_ConfigureBattleInfo_95382(DLL2SDK::CSProto::msg::BattleFriendItem* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349214C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentPVPCell::__xLuaBaseProxy_SetRecentRank_95383(DLL2SDK::CSProto::msg::PlayerSimpleInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3492150)(this, P0_); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::_ctor_95353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x348F948)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GetViewAssetId_95354() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::OnOpen_95355() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::RegisterDelegates_95356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::UnRegisterDelegates_95357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::Init_95358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GameUI_IUITabController_WillTabShow_95359() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::OnTabChange_95360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3490258)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::UpdateTable_95361() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34906AC)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_95362(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GameUI_IUIFlowGridDataSource_CellAssetIDForPath_95363(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GameUI_IUIFlowGridDataSource_ConfigureCellForPath_95364(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCell* cell_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, grid_, cell_, path_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GameUI_IUIFlowGridDataSource_RowNumber_95365(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, grid_, column_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GameUI_IUIFlowGridDataSource_HeightForRow_95366(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GameUI_IUIFlowGridDataSource_ColumnNumber_95367(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, Data.method); } float DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GameUI_IUIFlowGridDataSource_WidthForColumn_95368(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, int32_t row_, int32_t column_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, grid_, row_, column_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::GameUI_IUIFlowGridDelegate_DidSelectRow_95369(DLL2SDK::Assembly_CSharp::GameUI::UIFlowGrid* grid_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowGridCellPath path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, grid_, path_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::OnClose_95370() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::_WillTabShow_m__0_95371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x349170C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::__xLuaBaseProxy_GetViewAssetId_95372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3491800)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::__xLuaBaseProxy_OnOpen_95373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3491808)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::__xLuaBaseProxy_RegisterDelegates_95374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3491810)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::__xLuaBaseProxy_UnRegisterDelegates_95375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3491818)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::__xLuaBaseProxy_Init_95376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3491820)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendRecentGameController::__xLuaBaseProxy_OnClose_95377() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3491828)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainToggle::_ctor_95291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3489188)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainToggle::SetBadgeNumber_95292(int32_t number_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3487FB0)(this, number_); } void DLL2SDK::Assembly_CSharp::Friend::FriendMainToggle::SetRedPointShow_95293(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3488550)(this, flag_); } void DLL2SDK::Assembly_CSharp::Friend::ChatMessageMode::_ctor_94921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE1D64)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::_ctor_94856() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE6DD8)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::OnStart_94857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::SetSendCoinBtnBGAlpha_94858() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE7294)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::Configure_94859(DLL2SDK::Assembly_CSharp::Friend::FriendClient* friend_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, friend_, mCutPanel_, Data.method); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::Configure_94860(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } bool DLL2SDK::Assembly_CSharp::Friend::FriendCellB::IsValidGameModeForWatch_94861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE76A4)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::DeleteFriendDelegete_94862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE7764)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::OnWatchBtnClick_94863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE795C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::OnSendBtnClick_94864(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE7E10)(this, obj_); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::SetWidth_94865(int32_t width_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE834C)(this, width_); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::HideDeleteBtn_94866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE846C)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::_OnStart_m__0_94867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE85AC)(this); } bool DLL2SDK::Assembly_CSharp::Friend::FriendCellB::_OnSendBtnClick_m__1_94868(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE880C)(this, it_); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::__xLuaBaseProxy_OnStart_94869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE8850)(this); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::__xLuaBaseProxy_Configure_94870(DLL2SDK::Assembly_CSharp::Friend::FriendClient* P0_, DLL2SDK::Assembly_CSharp::UIPanel* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE8854)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Friend::FriendCellB::__xLuaBaseProxy_Configure_94871(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CE8858)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::ZombieOpening::_ctor_94575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C08C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZombieOpening::Awake_94576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0968)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveWeaponView::_ctor_94485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6F488)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveWeaponView::Awake_94486() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveWeaponView::SetGeneralInfo_94487(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, item_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveWeaponView::SetPropertyProgress_94488(uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A703C4)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveWeaponView::SetSkill_94489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6FBA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveWeaponView::__xLuaBaseProxy_Awake_94490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A70B50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonReceiveWeaponView::__xLuaBaseProxy_SetGeneralInfo_94491(DLL2SDK::Assembly_CSharp::Squad::SIItem* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A70B58)(this, P0_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::_ctor_94454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3814BA4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::GetViewAssetId_94455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::Init_94456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::RegisterDelegates_94457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::UnRegisterDelegates_94458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnOpen_94459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnClose_94460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::SetData_94461(DLL2SDK::Assembly_CSharp::Squad::SIItem* item_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* shareData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, item_, shareData_, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::InitUI_94462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::StartToShowAnimation_94463(uint32_t weaponId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3815928)(this, weaponId_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnNotifyAvatarWeaponViewOpenFinished_94464(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38162E8)(this, message_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnNotifyAvatarWeaponViewLoadAllFinish_94465(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3816438)(this, message_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::ShowMaskTween_94466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3816148)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::ShowUiObjs_94467(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381542C)(this, show_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnNotifyAvatarWeaponViewShowMask_94468(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38164FC)(this, message_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnNotifyAvatarWeaponViewAnimationFinish_94469(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3815CA4)(this, message_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnNotifyAvatarWeaponBeginTimelineAnim_94470(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3816920)(this, message_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnNotifyAvatarWeaponEndTimelineAnim_94471(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3816A14)(this, message_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::CopyWeaponAndReplaceMaterial_94472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3816B08)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnDissolveFinish_94473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38165A8)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnShowWeaponUI_94474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817138)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::OnShowWeapon_94475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38171E8)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::_OnOpen_m__0_94476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38173B8)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::__xLuaBaseProxy_GetViewAssetId_94477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817458)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::__xLuaBaseProxy_Init_94478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381745C)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::__xLuaBaseProxy_RegisterDelegates_94479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817460)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::__xLuaBaseProxy_UnRegisterDelegates_94480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817464)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::__xLuaBaseProxy_OnOpen_94481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817468)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::__xLuaBaseProxy_OnClose_94482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x381746C)(this); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::__xLuaBaseProxy_SetData_94483(DLL2SDK::Assembly_CSharp::Squad::SIItem* P0_, DLL2SDK::Assembly_CSharp::GameUI::Share::ShareData* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817470)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::UICommonReceiveWeaponController::__xLuaBaseProxy_InitUI_94484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3817474)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::_ctor_94285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF790)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::set_ItemID_94286(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF834)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::get_ItemID_94287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF83C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::set_Text_94288(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF844)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::get_Text_94289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF84C)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::Awake_94290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABF854)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::OnDestroy_94291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABFA80)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::OnPressClick_94292(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_, bool isPress_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABFCAC)(this, obj_, isPress_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::OnDragStartClick_94293(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC05DC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::SetSide_94294(DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescTipsSide side_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC0698)(this, side_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::SetType_94295(DLL2SDK::Assembly_CSharp::GameCommon::EUICommonItemDescType descType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC113C)(this, descType_); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::RefreshPosition_94296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC0748)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::AutoSide_94297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC11E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::GetEAssetID_94298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4AC13AC)(this); } void DLL2SDK::Assembly_CSharp::GameCommon::UICommonItemDescHolder::Show_94299(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4ABFD84)(this, show_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::_ctor_94220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A60134)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::Awake_94221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::PlayBlackScreenBackOutEffect_94222(float blackTime_, float blackToWhiteTime_, DLL2SDK::mscorlib::System::String* descContent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A603AC)(this, blackTime_, blackToWhiteTime_, descContent_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::PlayBlackScreenTweenEffect_94223(float inTotalTime_, float inWhiteToBlackTime_, float inBlackToWhileTime_, DLL2SDK::mscorlib::System::String* inDescCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A60780)(this, inTotalTime_, inWhiteToBlackTime_, inBlackToWhileTime_, inDescCount_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::PlayCountDown_94224(float inTotalTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A60A04)(this, inTotalTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::CountDown_94225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A60B34)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::PlayVideo_94226(DLL2SDK::mscorlib::System::String* URL_, float hideTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A60C1C)(this, URL_, hideTime_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::ShouldStopCG_94227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A61254)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::PlayCG_94228(float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A613C0)(this, duration_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::OnJumpOver_94229(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A614C4)(this, Obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::StopVedio_94230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A61598)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::BeginBlackFadeOut_94231() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6167C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::InvokeHideHUD_94232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A61920)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::get_IsPrinting_94233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A61A04)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::PrintDialog_94234(float displayInterval_, DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6066C)(this, displayInterval_, content_); } bool DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::ForcePrintAllDialog_94235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A6180C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UICommonBlackScreenHUD::__xLuaBaseProxy_Awake_94236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A61A14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::_ctor_94120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B6D70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::BindGrid_94121(DLL2SDK::UnityEngine::UnityEngine::GameObject* itemPrefab_, DLL2SDK::System_Core::System::Action_2* callBack_, float itemScale_, bool sameSelect_) { return reinterpret_cast*, float, bool)>(DLL2SDK::GameAssemblyBase + 0x24B6EAC)(this, itemPrefab_, callBack_, itemScale_, sameSelect_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::BindItemClickEvent_94122(DLL2SDK::mscorlib::System::Action_1* callBack_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24B7038)(this, callBack_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::BindItemSelectEvent_94123(DLL2SDK::System_Core::System::Action_3* callBack_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24B70E0)(this, callBack_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::BindItemHoldEvent_94124(DLL2SDK::System_Core::System::Action_2* callBack_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24B7188)(this, callBack_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::SetDataCount_94125(int32_t count_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B7230)(this, count_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::RefreshData_94126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B7970)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::ResetPos_94127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B77B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::CheckAllChild_94128() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B73D0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::OnItemPress_94129(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B7AB4)(this, go_, state_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::SetSelectItem_94130(int32_t idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B7C7C)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::OnItemClick_94131(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B7E70)(this, go_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::SetScrollX_94132(float x_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B8034)(this, x_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::ScrollerToIndex_94133(int32_t index_, int32_t LineCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B8218)(this, index_, LineCount_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::SetCulling_94134(DLL2SDK::Assembly_CSharp::UIPanel* p_, DLL2SDK::mscorlib::System::String* shderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B83A0)(this, p_, shderName_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::SetCullingCallBack_94135(DLL2SDK::System_Core::System::Action_2* OnCullingCallBack_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x24B8664)(this, OnCullingCallBack_); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::Init_94136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::Update_94137() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::__xLuaBaseProxy_Init_94138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B89C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::GenericGrid::__xLuaBaseProxy_Update_94139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x24B89C8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemView::_ctor_93980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359C06C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemView::OnBtnClick_93981(uint64_t activityId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359BE18)(this, activityId_); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemView::SetData_93982(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* data_, int32_t minWidth_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, data_, minWidth_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsPersonalTaskItemView::__xLuaBaseProxy_SetData_93983(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x359C384)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::_ctor_93743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3085C04)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::GetViewAssetId_93744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::Init_93745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::UpdateView_93746(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, int32_t totalExp_, int32_t selectIndex_, int32_t scrollToIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*, int32_t, int32_t, int32_t, void*)>(Data.methodPtr)(this, list_, totalExp_, selectIndex_, scrollToIndex_, Data.method); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::OnEasyListItemClick_93747(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* list_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* controller_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, list_, controller_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::OnClaimLevelReward_93748(int32_t levelValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30868BC)(this, levelValue_); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::SwitchOrScrollToIndex_93749(int32_t targetIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x308695C)(this, targetIndex_); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::_UpdateView_m__0_93750(DLL2SDK::Assembly_CSharp::GameUI::ScrollTemplateAData* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3086A28)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::__xLuaBaseProxy_GetViewAssetId_93751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3086A54)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::__xLuaBaseProxy_Init_93752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3086A5C)(this); } void DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::__xLuaBaseProxy_UpdateView_93753(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_, int32_t P1_, int32_t P2_, int32_t P3_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x3086A64)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::MissionSystem::GrowthMissionLevelScrollController::__xLuaBaseProxy_OnEasyListItemClick_93754(DLL2SDK::Assembly_CSharp::GameUI::IEasyList* P0_, DLL2SDK::Assembly_CSharp::GameUI::IEasyListItemController* P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3086A88)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerSingleTaskController::_ctor_93645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FE920)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerSingleTaskController::GetViewAssetId_93646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerSingleTaskController::__xLuaBaseProxy_GetViewAssetId_93647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FEA68)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingSingleTaskController::_ctor_93640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC484)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingSingleTaskController::ResetRankType_93641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingSingleTaskController::GetActivityItemLocdDescript_93642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingSingleTaskController::__xLuaBaseProxy_ResetRankType_93643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC6FC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::MileStone::MileStoneRankingSingleTaskController::__xLuaBaseProxy_GetActivityItemLocdDescript_93644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC704)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonSingleTaskController::_ctor_93633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA39C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonSingleTaskController::ReqActivityPoints_93634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonSingleTaskController::IsSameBatchTask_93635(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, task_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonSingleTaskController::GetViewAssetId_93636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonSingleTaskController::__xLuaBaseProxy_ReqActivityPoints_93637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA710)(this); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonSingleTaskController::__xLuaBaseProxy_IsSameBatchTask_93638(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA718)(this, P0_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonSingleTaskController::__xLuaBaseProxy_GetViewAssetId_93639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA720)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainSingleTaskController::_ctor_93626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F60B4)(this); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainSingleTaskController::CreatePersonalController_93627() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainSingleTaskController::CreateServerController_93628() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainSingleTaskController::CreateRankingController_93629() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionPersonActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainSingleTaskController::__xLuaBaseProxy_CreatePersonalController_93630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F64C4)(this); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionServerActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainSingleTaskController::__xLuaBaseProxy_CreateServerController_93631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F64CC)(this); } DLL2SDK::Assembly_CSharp::IDCollection::IDCollectionRankActivityController* DLL2SDK::Assembly_CSharp::MileStone::MileStoneMainSingleTaskController::__xLuaBaseProxy_CreateRankingController_93632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F64D4)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskView::_ctor_93625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FE7DC)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::_ctor_93612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FCD50)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::RegisterDelegates_93613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::set_Activity_93614(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::OnClose_93615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::Init_93616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::GetViewAssetId_93617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::UnRegisterDelegates_93618() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::OnDetailButtonClick_93619() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FD4AC)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::__xLuaBaseProxy_RegisterDelegates_93620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FD61C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::__xLuaBaseProxy_OnClose_93621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FD624)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::__xLuaBaseProxy_Init_93622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FD62C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::__xLuaBaseProxy_GetViewAssetId_93623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FD634)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController::__xLuaBaseProxy_UnRegisterDelegates_93624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FD63C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerDetailController::_ctor_93604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FC70C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerDetailController::RefreshDataStore_93605() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerDetailController::GetUseContext_93606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerDetailController::RefreshView_93607() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerDetailController::_RefreshDataStore_m__0_93608(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FCD40)(this, task_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerDetailController::__xLuaBaseProxy_RefreshDataStore_93609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FCD44)(this); } int32_t DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerDetailController::__xLuaBaseProxy_GetUseContext_93610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FCD48)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerDetailController::__xLuaBaseProxy_RefreshView_93611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FCD4C)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayItemView_En::_ctor_93486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9F424)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayItemView_En::SetItemData_93487(DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData* dataObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, dataObj_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayItemView_En::Update_93488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9FEBC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayItemView_En::_SetPic_93489(DLL2SDK::mscorlib::System::String* icon_, DLL2SDK::mscorlib::System::String* iconUrl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9FA1C)(this, icon_, iconUrl_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayItemView_En::SetTextureContent_93490(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA00E4)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayItemView_En::_RefreshActivityState_93491(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* m_ActivityData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E9FFC8)(this, m_ActivityData_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayItemView_En::_RefreshRemainTime_93492(double endTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA0290)(this, endTime_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsScrollPlayItemView_En::__xLuaBaseProxy_SetItemData_93493(DLL2SDK::Assembly_CSharp::GameUI::ScrollPlayBaseData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EA05C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireView_En::_ctor_93479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E941BC)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireView_En::Update_93480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireView_En::UpdateView_93481(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, activity_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireView_En::GetLeftPicIconUrl_93482(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, DLL2SDK::mscorlib::System::String* outSpriteIcon_, DLL2SDK::mscorlib::System::String* outSpriteIconUrl_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, activity_, outSpriteIcon_, outSpriteIconUrl_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireView_En::__xLuaBaseProxy_Update_93483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E95220)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireView_En::__xLuaBaseProxy_UpdateView_93484(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E95228)(this, P0_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireView_En::__xLuaBaseProxy_GetLeftPicIconUrl_93485(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::mscorlib::System::String* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E95230)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::_ctor_93278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E93010)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::Init_93279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::GetViewAssetId_93280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::RegisterDelegates_93281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::UnRegisterDelegates_93282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::_OnBtnRewardClick_93283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E935C0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::_OnBtnGoClick_93284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E937A0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::UpdateView_93285(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* activity_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, activity_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::__xLuaBaseProxy_Init_93286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E93CA0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::__xLuaBaseProxy_GetViewAssetId_93287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E93CA8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::__xLuaBaseProxy_RegisterDelegates_93288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E93CB0)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::__xLuaBaseProxy_UnRegisterDelegates_93289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E93CB8)(this); } void DLL2SDK::Assembly_CSharp::LiveOps::LiveOpsQuestionNaireController_En::__xLuaBaseProxy_UpdateView_93290(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E93CC0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskView_CA::_ctor_92933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FE880)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalMultiTaskView_CA::_ctor_92930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F779C)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalMultiTaskView_CA::Init_92931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonalMultiTaskView_CA::__xLuaBaseProxy_Init_92932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F7954)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController_CA::_ctor_92715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FD644)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController_CA::get_ParentWidget_92716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FD6E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController_CA::GetViewAssetId_92717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController_CA::Init_92718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController_CA::RefreshView_92719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController_CA::AdaptationView_92720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FDA94)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController_CA::__xLuaBaseProxy_GetViewAssetId_92721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FE7CC)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController_CA::__xLuaBaseProxy_Init_92722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FE7D0)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStoneServerMultiTaskController_CA::__xLuaBaseProxy_RefreshView_92723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FE7D4)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::_ctor_92681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8448)(this); } DLL2SDK::Assembly_CSharp::UIWidget* DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::get_ParentWidget_92682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F84E8)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::set_Activity_92683(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsActivity* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::RegisterDelegates_92684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::UnRegisterDelegates_92685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::BtnGoClick_92686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F9080)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::_CliamBtnClick_92687(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F929C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::ReqActivityPoints_92688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::IsSameBatchTask_92689(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* task_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, task_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::GetViewAssetId_92690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::Init_92691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::AdaptationView_92692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F99C8)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::NeedRefreshCollectCandyUI_92693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43F8740)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::__xLuaBaseProxy_RegisterDelegates_92694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA384)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::__xLuaBaseProxy_UnRegisterDelegates_92695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA388)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::__xLuaBaseProxy_ReqActivityPoints_92696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA38C)(this); } bool DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::__xLuaBaseProxy_IsSameBatchTask_92697(DLL2SDK::Assembly_CSharp::LiveOps::CodLiveOpsTask* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA390)(this, P0_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::__xLuaBaseProxy_GetViewAssetId_92698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA394)(this); } void DLL2SDK::Assembly_CSharp::MileStone::MileStonePersonMultiTaskController_CA::__xLuaBaseProxy_Init_92699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43FA398)(this); } void DLL2SDK::Assembly_CSharp::GameUI::RewardGateState::_ctor_92193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B51AE0)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::_ctor_91475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3F03C)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::OnAwake_91476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::OnHtmlClick_91477(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3F3CC)(this, obj_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::OnEnable_91478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3F53C)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::OnDisable_91479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3F7A8)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::VoicePlayFlowCallback_91480(bool voiceNeedPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3FB74)(this, voiceNeedPlay_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::Configure_91481(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, int32_t row_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, float contentOffset_, float timeOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, mode_, picInfo_, row_, mCutPanel_, contentOffset_, timeOffset_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::SetRichText_91482(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, mode_, Data.method); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::FixedUpdate_91483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C40AD8)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::StopProgress_91484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C40D04)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::PauseProgress_91485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3FA08)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::StartProgress_91486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C3FCE4)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::__xLuaBaseProxy_OnAwake_91487() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C40E50)(this); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::__xLuaBaseProxy_Configure_91488(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* P0_, DLL2SDK::CSProto::msg::PlayerPictureInfo* P1_, int32_t P2_, DLL2SDK::Assembly_CSharp::UIPanel* P3_, float P4_, float P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C40E54)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextSendedCell_Voice::__xLuaBaseProxy_SetRichText_91489(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C40E84)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldView::_ctor_91416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A1D8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldView::HideBigHorn_91417(bool bHide_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0632C)(this, bHide_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::_ctor_91371() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C03360)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::GetViewAssetId_91372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::Init_91373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::RegisterDelegates_91374() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::UnRegisterDelegates_91375() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnOpen_91376() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnClose_91377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnVoiceToTextBtnClick_91378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C04A40)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnSendTalkBtnClick_91379() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C04C60)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::SendMsg_91380(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C04D60)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::UpdateChatInfo_91381() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C05684)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::UpdateBigHorn_91382() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C05E40)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::HideBigHorn_91383(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C061A4)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::UpdateAfterTextTranslated_91384(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C06440)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::NotifyDataStoreUpdated_91385(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnJoinGuild_91386(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C06768)(this, msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::GameUI_IUIFlowTableDataSource_CellAssetIDForRow_91387(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::GameUI_IUIFlowTableDataSource_ConfigureCellForRow_91388(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, DLL2SDK::Assembly_CSharp::GameUI::UIFlowCell* cell_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, table_, cell_, row_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::GameUI_IUIFlowTableDataSource_RowNumber_91389(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, table_, Data.method); } float DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::GameUI_IUIFlowTableDataSource_HeightForRow_91390(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::GameUI_IUIFlowTableDelegate_DidSelectRow_91391(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t row_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, table_, row_, worldPos_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::IsEnableScrollView_91392(DLL2SDK::Assembly_CSharp::GameUI::UIFlowTable* table_, int32_t count_, int32_t limit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C07DFC)(this, table_, count_, limit_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::ShowBottomNewMsgTips_91393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C059AC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnNewMsgTipsBtnClick_91394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C07F20)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnInviteBtnClick_91395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C08068)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnTopMessageBtnClick_91396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C08360)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnReachChatCharacterLimit_91397() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C08480)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::GetCellHeightOf_91398(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C07718)(this, mode_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::RefreshSendMsgCD_91399() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C08714)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnEmoticonInput_91400(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C09080)(this, msg_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnUploadVoiceFinish_91401(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C09444)(this, message_); } DLL2SDK::Assembly_CSharp::Emoji::ChatRichTextReceivedCell* DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::CreateBigHornCell_91402(DLL2SDK::Assembly_CSharp::EAssetID assetID_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, DLL2SDK::System_Core::System::Action_2* OnCellClick_, bool active_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x3C03A9C)(this, assetID_, parent_, OnCellClick_, active_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::HideBigHorn_91403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C09A78)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::SetChatCDTime_91404(DLL2SDK::CSProto::msg::EChatMessageType msgType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C09B94)(msgType_); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::Align_91405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C09D08)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::OnQTFilterViewFold_91406(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::_cctor_91407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A0C8)(); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::_OnOpen_m__0_91408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A170)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::__xLuaBaseProxy_GetViewAssetId_91409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A1A0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::__xLuaBaseProxy_Init_91410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A1A8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::__xLuaBaseProxy_RegisterDelegates_91411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A1B0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::__xLuaBaseProxy_UnRegisterDelegates_91412() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A1B8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::__xLuaBaseProxy_OnOpen_91413() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A1C0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::__xLuaBaseProxy_OnClose_91414() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A1C8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatWorldController::__xLuaBaseProxy_OnQTFilterViewFold_91415(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0A1D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::_ctor_90861() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD3864)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatQTFilterController* DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::get_QTFilter_90862() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD39C8)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::get_TimeOffset_90863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD3B18)(this); } float DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::get_TextOffset_90864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD3B6C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::OnAwake_90865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::OnJoinRoomBtnClick_90866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD40EC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::OnJoinGuildBtnClick_90867() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD4BF4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::OnInviteNewbieGoBtnClick_90868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD4D74)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::OnAvatarBtnClick_90869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD4F48)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::ConfigureQuickTeam_90870(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, bool isFold_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD51BC)(this, mode_, picInfo_, mCutPanel_, isFold_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::Configure_90871(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_, DLL2SDK::Assembly_CSharp::UIPanel* mCutPanel_, bool bForceShowTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC7EF8)(this, mode_, picInfo_, mCutPanel_, bForceShowTime_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::ConfigureGuildInfo_90872(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD5844)(this, mode_, picInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::ConfigureRoomInfo_90873(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD5570)(this, mode_, picInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::ConfigureInviteNewbieInfo_90874(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_, DLL2SDK::CSProto::msg::PlayerPictureInfo* picInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD5B24)(this, mode_, picInfo_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::GetRoomInfo_90875(uint32_t modeID_, uint32_t roomType_, uint32_t playerNum_, uint32_t curPlayerNumInRoom_, int32_t levelRestrict_, int32_t rankRestrict_, int32_t PVPRankLv_, int32_t BRRankLv_, uint32_t mapID_, int32_t spvpPlaylistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_, int32_t brPlaylistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* playlistList_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x1CD5D00)(this, modeID_, roomType_, playerNum_, curPlayerNumInRoom_, levelRestrict_, rankRestrict_, PVPRankLv_, BRRankLv_, mapID_, spvpPlaylistId_, mapIds_, brPlaylistId_, playlistList_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::SetRoomContent_90876(DLL2SDK::mscorlib::System::String* mode_, DLL2SDK::mscorlib::System::String* mapName_, DLL2SDK::mscorlib::System::String* levelRequire_, DLL2SDK::mscorlib::System::String* teamType_, DLL2SDK::mscorlib::System::String* minladderRequire_, DLL2SDK::mscorlib::System::String* minladderRequireIcon_, DLL2SDK::mscorlib::System::String* maxladderRequire_, DLL2SDK::mscorlib::System::String* maxladderRequireIcon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD884C)(this, mode_, mapName_, levelRequire_, teamType_, minladderRequire_, minladderRequireIcon_, maxladderRequire_, maxladderRequireIcon_); } float DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::SimpleContentHeight_90877() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD8E18)(); } float DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::GetCellHeightOf_90878(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD8F18)(mode_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::OnSatisfyLevelRestrict_90879(DLL2SDK::Assembly_CSharp::Chat::ChatRoomInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD49C0)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::RefreshPlayList_90880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD4880)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::SatisfyPlayListInfo_90881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9054)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatRoomInfo* DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::GetLatestRoomInfoFromDic_90882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD4704)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::GetLevelString_90883(int32_t levelRestrict_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD8714)(this, levelRestrict_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::_cctor_90884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD92F0)(); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::_GetRoomInfo_m__0_90885(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9388)(it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::_GetRoomInfo_m__1_90886(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD93CC)(it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::_GetRoomInfo_m__2_90887(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9410)(it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::_GetRoomInfo_m__3_90888(DLL2SDK::Assembly_CSharp::Config::ZombieMPConfConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9454)(it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::_SatisfyPlayListInfo_m__4_90889(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9498)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::_SatisfyPlayListInfo_m__5_90890(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD94CC)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatInviteCell::__xLuaBaseProxy_OnAwake_90891() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CD9500)(this); } void DLL2SDK::Assembly_CSharp::Chat::RedDotMsg::_ctor_90753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C0C34C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::_ctor_90642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB4FE4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_WorldBroadcastMsg_90643() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB5BC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_GuildBroadcastMsg_90644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB5BD0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_FriendBroadcastMsg_90645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB5BD8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_SquadBroadcastMsg_90646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB5BE0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_RoomBroadcastMsg_90647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB5BE8)(this); } DLL2SDK::Assembly_CSharp::Friend::FriendDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_fds_90648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB5BF0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetCurBroadcastMsg_90649(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA93A8)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearBroadcastCache_90650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA9DC8)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearBroadcastData_90651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB5C8C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::InitializeDataStore_90652() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ReLogin_90653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::OnLocalChanged_90654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB6574)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearQuickTeamData_90655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB6CC4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::RemoveDuplicateQuickTeamData_90656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB6DEC)(this); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::FilterByChatMessageInfo_90657(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB7164)(this, info_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_WorldChatList_90658() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatDataStore*)>(DLL2SDK::GameAssemblyBase + 0x1CB7310)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_WorldQuickTeamList_90659() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatDataStore*)>(DLL2SDK::GameAssemblyBase + 0x1CB7318)(this); } DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_CurrentWorldBigHornChat_90660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB7320)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddWorldChatMessageInfo_90661(DLL2SDK::CSProto::msg::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CADE8C)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddWorldChatMessageInfoImpl_90662(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* chatInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB7D24)(this, chatInfo_); } DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::BuildWorldChatMessageInfo_90663(DLL2SDK::CSProto::msg::ChatMessageInfo* msgInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB7328)(this, msgInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearWorldChatData_90664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB67CC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::HideBigHorn_90665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB990C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::SetBigHorn_90666(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* chatInfo_, bool startTimer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB94D8)(this, chatInfo_, startTimer_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetBigHornFromCache_90667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB9A98)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_GuildChatList_90668() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatDataStore*)>(DLL2SDK::GameAssemblyBase + 0x1CB9C60)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_GuildQuickTeamList_90669() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatDataStore*)>(DLL2SDK::GameAssemblyBase + 0x1CB9C68)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddGuildChatMessage_90670(DLL2SDK::CSProto::msg::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB0330)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddGuildChatMessageImpl_90671(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* chatInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBA46C)(this, chatInfo_); } DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::BuildChatMessageInfo_90672(DLL2SDK::CSProto::msg::ChatMessageInfo* msgInfo_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType chatMessageType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB9C70)(this, msgInfo_, chatMessageType_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearGuildChatData_90673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB6954)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetFriendChatList_90674(uint64_t playerID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatDataStore*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x1CBAFF4)(this, playerID_); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_friendMsgUnread_90675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAC3C0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::set_friendMsgUnread_90676(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBB1BC)(this, value_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::DeleteFriend_90677(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBB274)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddFriendChatMessage_90678(DLL2SDK::CSProto::msg::ChatMessageInfo* info_, bool notify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAED8C)(this, info_, notify_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddFriendChatMessageImpl_90679(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* message_, bool notify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBBE64)(this, message_, notify_); } DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::BuildFriendChatMessageInfo_90680(DLL2SDK::CSProto::msg::ChatMessageInfo* msgInfo_, DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfoType messageInfoType_, bool isInGameChat_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBB498)(this, msgInfo_, messageInfoType_, isInGameChat_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearFriendChatData_90681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB6680)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_SquadChatList_90682() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatDataStore*)>(DLL2SDK::GameAssemblyBase + 0x1CBC870)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddSquadChatMessage_90683(DLL2SDK::CSProto::msg::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB11A8)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddSquadChatMessageImpl_90684(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* chatInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBC878)(this, chatInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearSquadChatData_90685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB3AEC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_RoomChatList_90686() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatDataStore*)>(DLL2SDK::GameAssemblyBase + 0x1CBCDF0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddRoomChatMessage_90687(DLL2SDK::CSProto::msg::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB14CC)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddRoomChatMessageImpl_90688(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* chatInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBCDF8)(this, chatInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearPlayerPicCache_90689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB6A98)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearTabRedDot_90690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB6BE4)(this); } DLL2SDK::Assembly_CSharp::SpvpDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_SpvpDS_90691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBD49C)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_GlobalDS_90692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBD538)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::get_RoomDS_90693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBD5D4)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::InitPVPRank_90694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB5EFC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetPVPRankName_90695(int32_t rankType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBD670)(this, rankType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetPVPRankTypeSpriteName_90696(int32_t rankType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBD8F8)(this, rankType_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::InitBRRank_90697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CB61C8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetBRRankName_90698(int32_t rankType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBDAF0)(this, rankType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetBRRankTypeSpriteName_90699(int32_t rankType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBDD78)(this, rankType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetPVPPlaylistMaps_90700(DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient* configClient_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatDataStore*, DLL2SDK::Assembly_CSharp::SpvpPlaylistConfigClient*)>(DLL2SDK::GameAssemblyBase + 0x1CBDF70)(this, configClient_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::RefreshPvpMatchPlayList_90701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBE140)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::RefreshPvpRoomPlayList_90702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBEAFC)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::RefreshBrMatchPlaylist_90703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBF108)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::RefreshBrRankPlaylist_90704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBF97C)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::RefreshBrRoomPlaylist_90705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBFE64)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetInviteInfoInRoom_90706(DLL2SDK::Assembly_CSharp::Chat::InviteInfo* inviteInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC034C)(this, inviteInfo_); } int32_t DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetPVPMaxInviteNum_90707(DLL2SDK::CSProto::msg::EMatchServiceModule module_, int32_t modeID_, int32_t playlistID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAA58C)(this, module_, modeID_, playlistID_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::RefreshMpFeatureList_90708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBE760)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::RefreshBrFeatureList_90709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CBF5F8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetInGameFriendChatList_90710(uint64_t playerID_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Chat::ChatDataStore*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x1CC0B58)(this, playerID_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddInGameFriendMessage_90711(DLL2SDK::CSProto::msg::ChatMessageInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CAF0C0)(this, info_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::AddInGameFriendMessageImpl_90712(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC0D20)(this, message_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::ClearInGameFriendMessage_90713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC11E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetAllMsgOfCurInGameFriendInHtml_90714(DLL2SDK::mscorlib::System::Collections::Generic::List_1* listInfo_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1CC1328)(this, listInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::SetMenuBarMode_90715(DLL2SDK::Assembly_CSharp::Chat::ChatMenuBarMode* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC17F0)(this, mode_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::EmojiFilter_90716(DLL2SDK::mscorlib::System::String* content_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC1B2C)(content_); } DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::GetStrangerPlayerInfo_90717(uint64_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC1CE8)(this, playerID_); } DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::CreateCSFriendFromMenuBarMode_90718(DLL2SDK::Assembly_CSharp::Chat::ChatMenuBarMode* mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2078)(this, mode_); } DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::CreateCSFriendFromChatMessageInfo_90719(DLL2SDK::Assembly_CSharp::Chat::ChatMessageInfo* messageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC22D4)(this, messageInfo_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::_cctor_90720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2518)(); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::_GetCurBroadcastMsg_m__0_90721(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC2648)(this, it_); } bool DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::_GetCurBroadcastMsg_m__1_90722(DLL2SDK::Assembly_CSharp::Friend::FriendClient* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC268C)(this, it_); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::__xLuaBaseProxy_InitializeDataStore_90723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC26D0)(this); } void DLL2SDK::Assembly_CSharp::Chat::ChatDataStore::__xLuaBaseProxy_ReLogin_90724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CC26D8)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist::_ctor_90483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299CF0C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist::OnUpgradeRankNotify_90484(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299D030)(this, res_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist::CheckUnlockAfterRankUp_90485(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299D30C)(this, level_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist::CheckShowLevelUp_90486(bool* levelUp_, bool* apvpRankUp_, bool* spvpRankUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299DE38)(this, levelUp_, apvpRankUp_, spvpRankUp_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist::GetUnlockSystemLabel_90487(DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist_EUnlockSystemType system_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299E098)(this, system_); } void DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist::_cctor_90488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299E2C0)(); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist::_CheckUnlockAfterRankUp_m__0_90489(DLL2SDK::Assembly_CSharp::Config::LevelUnlockItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299E350)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist::_CheckUnlockAfterRankUp_m__1_90490(DLL2SDK::Assembly_CSharp::Config::LevelUnlockItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299E380)(it_); } bool DLL2SDK::Assembly_CSharp::FrontEnd::Career::RankInfoSystemAssist::_CheckUnlockAfterRankUp_m__2_90491(DLL2SDK::Assembly_CSharp::Config::LevelUnlockItem* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x299E450)(it_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::_ctor_90090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D5594)(this); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::Init_90091() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::Reset_90092() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::SetupUIGrids_90093(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D7554)(this, enable_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::DestroyAllGrids_90094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D7380)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::SetupAttachmentGrids_90095(DLL2SDK::mscorlib::System::Collections::Generic::List_1* gridList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34D6144)(this, gridList_); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::SetData_90096(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* data_, bool isChestCard_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, data_, isChestCard_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::SetSPIText_90097(int32_t spi_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, spi_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::SetupWeaponCardGrid_90098(DLL2SDK::mscorlib::System::Collections::Generic::List_1* gridList_, DLL2SDK::Assembly_CSharp::SettlementCard_Weapon_WeaponAttachmentDetailInfo* attach_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::SettlementCard_Weapon_WeaponAttachmentDetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x34D79DC)(this, gridList_, attach_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::StartShowing_90099() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::GetWeaponList_90100() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SettlementCard_Weapon*)>(DLL2SDK::GameAssemblyBase + 0x34D7FA4)(this); } DLL2SDK::Assembly_CSharp::Squad::SIWeapon* DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::FindWeapon_90101(int32_t ID_, uint64_t GUID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D8120)(this, ID_, GUID_); } DLL2SDK::Assembly_CSharp::SettlementCard_Weapon_WeaponAttachmentInfo* DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::GetWeaponAttachmentList_90102(int32_t ID_, uint64_t GUID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D77DC)(this, ID_, GUID_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::OnCardClick_90103(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::ShowAttachmentDetails_90104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::HideAttachmentDetails_90105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::__xLuaBaseProxy_Init_90106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D89E0)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::__xLuaBaseProxy_Reset_90107() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D89E4)(this); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::__xLuaBaseProxy_SetData_90108(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D89E8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::__xLuaBaseProxy_SetSPIText_90109(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D89EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::__xLuaBaseProxy_StartShowing_90110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D89F0)(this); } void DLL2SDK::Assembly_CSharp::SettlementCard_Weapon::__xLuaBaseProxy_OnCardClick_90111(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D89F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::SettlementCard_Role::_ctor_90077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D54F4)(this); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Role::SetData_90078(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* data_, bool isChestCard_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, data_, isChestCard_, Data.method); } void DLL2SDK::Assembly_CSharp::SettlementCard_Role::SetupRoleGrid_90079(DLL2SDK::mscorlib::System::Collections::Generic::List_1* gridList_, DLL2SDK::Assembly_CSharp::SettlementCard_Role_RoleAttachmentSkillInfo* attach_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::SettlementCard_Role_RoleAttachmentSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x34D5E5C)(this, gridList_, attach_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SettlementCard_Role::GetRoleList_90080() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::SettlementCard_Role*)>(DLL2SDK::GameAssemblyBase + 0x34D6598)(this); } DLL2SDK::Assembly_CSharp::Squad::SIRole* DLL2SDK::Assembly_CSharp::SettlementCard_Role::FindRole_90081(int32_t ID_, uint64_t GUID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D66F0)(this, ID_, GUID_); } DLL2SDK::Assembly_CSharp::SettlementCard_Role_RoleAttachmentInfo* DLL2SDK::Assembly_CSharp::SettlementCard_Role::GetRoleAttachmentList_90082(int32_t ID_, uint64_t GUID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D5B04)(this, ID_, GUID_); } bool DLL2SDK::Assembly_CSharp::SettlementCard_Role::__xLuaBaseProxy_SetData_90083(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34D6B54)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Reward::LethalAndTacticalRewardCardData::_ctor_90018(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase_GetCardArgs* gca_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C4A64)(this, gca_); } void DLL2SDK::Assembly_CSharp::Reward::LethalAndTacticalRewardCardData::SetSprite_90019(DLL2SDK::Assembly_CSharp::UISprite* sp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, sp_, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::_ctor_89903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1369C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::Awake_89904() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::DelayUpdateView_89905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1390C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::OnDestroy_89906() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::SetRewardList_89907(DLL2SDK::mscorlib::System::Collections::Generic::List_1* cardlist_, bool isTurnToMail_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x2B13E8C)(this, cardlist_, isTurnToMail_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::ShowClickToSeeDetailTip_89908(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B14450)(this, enable_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::SetupRewardWidgetsForShow_89909() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B14340)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::FixQualitySettings_89910(int32_t cardNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B14DE8)(this, cardNumber_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::DoSetRewardList_89911(DLL2SDK::mscorlib::System::Collections::Generic::List_1* cardlist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B1457C)(this, cardlist_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::FixPos_89912(DLL2SDK::mscorlib::System::Collections::Generic::List_1* cardlist_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B14F5C)(this, cardlist_); } bool DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::IsShowing_89913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B15364)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::PrepareViewBeforeShow_89914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B15414)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::UpdateView_89915(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B139CC)(this, delay_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::CheckPlayAudioBGM_89916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B157D0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::Update_89917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B15888)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::Start_89918() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::StartPlay_89919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B15724)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::OnScrollBarValueChanged_89920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B16078)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::HideRightArrowWhenAllAnimEnd_89921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B162B8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::InitArrows_89922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B148BC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::GetFirstCardReady_89923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B15AC8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::PlayNextCard_89924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B15D8C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::__CallbackWhenAnimEnd_89925(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B166E8)(this, go_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::CheckBtnStatusWhenPlayEnded_89926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1690C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::Drag2End_89927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B16A40)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::AllPlayEnded_89928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B163BC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::OnAllFinish_89929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B16C28)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::OnRevealAll_89930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B16CF8)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::UpdateProgressLabel_89931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B14BB0)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::OnCloseBtnClick_89932(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2B16F70)(this, callback_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::FadeOutAndQuit_89933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B17144)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::OnFadeOutFinished_89934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B17524)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::PlayAudio_Rolling_89935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B175EC)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::PlayMusic_89936(DLL2SDK::mscorlib::System::String* audioID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B176AC)(this, audioID_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::PlayAudioBGM_89937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B15664)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::StopAudioBGM_89938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B17084)(this); } int32_t DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::_SetRewardList_m__0_89939(DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* r1_, DLL2SDK::Assembly_CSharp::Reward::RewardCardDataBase* r2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B177EC)(r1_, r2_); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::__xLuaBaseProxy_Awake_89940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B17964)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::__xLuaBaseProxy_OnDestroy_89941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B1796C)(this); } void DLL2SDK::Assembly_CSharp::Settlement::SettlementCardWindow::__xLuaBaseProxy_Start_89942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2B17974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::_ctor_89818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433DC60)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::GetViewAssetId_89819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController* DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::Instance_89820(bool bForceRefresh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433DE3C)(bForceRefresh_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::ShowData_89821(DLL2SDK::Assembly_CSharp::GameUI::CPSafeBoxThumbnailView* inputView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433E128)(this, inputView_); } bool DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::get_IsDisplaySFX_89822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433E3B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::DisplaySFX_89823(bool bDisplay_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, bDisplay_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::RefreshView_89824(bool bEnableSFX_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, bEnableSFX_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::OnStateLocked_89825() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::_cctor_89826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433E994)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::__xLuaBaseProxy_GetViewAssetId_89827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433E998)(this); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::__xLuaBaseProxy_DisplaySFX_89828(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433E99C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::__xLuaBaseProxy_RefreshView_89829(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433EAC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::SafeBoxPureDataController::__xLuaBaseProxy_OnStateLocked_89830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x433EAC4)(this); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::_ctor_89717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED2B90)(this); } DLL2SDK::CSProto::msg::SafeBox* DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::get_Current_89718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED2C60)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::GetSafeBoxList_89719() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore*)>(DLL2SDK::GameAssemblyBase + 0x2ED2E20)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::GetProductPrice_89720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED2EC0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::GetCurrentStateIcon_89721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED32B0)(this); } DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxState DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::GetCurrentState_89722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3428)(this); } DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxState DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::GetState_89723(uint32_t uValue_, DLL2SDK::CSProto::msg::SafeBox* box_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED352C)(uValue_, box_); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::RequestProductPrice_89724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3628)(this); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::ReLogin_89725() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::ResUpdate_89726(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2ED3898)(this, data_); } uint32_t DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::get_uIncrementValue_89727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED395C)(this); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::set_uIncrementValue_89728(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3964)(this, value_); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::NtfUpdate_89729(DLL2SDK::mscorlib::System::Collections::Generic::List_1* data_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2ED396C)(this, data_); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::set_SoldOut_89730(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3BF8)(this, value_); } bool DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::get_SoldOut_89731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3DA4)(this); } uint32_t DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::get_SoldValue_89732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3DAC)(this); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::TagSoldOut_89733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3C0C)(this); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::UnTagSoldOut_89734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3D00)(this); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::FakeData_89735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3DB4)(this); } bool DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::_NtfUpdate_m__0_89736(DLL2SDK::CSProto::msg::SafeBox* iter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3F04)(this, iter_); } void DLL2SDK::Assembly_CSharp::CodSafeBox::SafeBoxDateStore::__xLuaBaseProxy_ReLogin_89737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ED3F68)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::_ctor_89582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23151D4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::RefreshItemState_89583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::CheckRefreshBtnTimeLabel_89584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetItemBgSize_89585(int32_t width_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, width_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetBtnSize_89586(int32_t width_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, width_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetData_89587(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_, bool bRecommend_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, data_, bRecommend_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetBtnLimitNum_89588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2316908)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetBtnStateData_89589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2315F68)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetBtnActive_89590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2316E08)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetButtom_89591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2315430)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetTreasureBoxBgIconByCDN_89592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2316108)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::DownloadTextureCallback_89593(DLL2SDK::mscorlib::System::String* url_, bool bSuccess_, DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2316F48)(this, url_, bSuccess_, texture_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetPromiseLabel_89594(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2316490)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SetSpriteBgQuality_89595(int32_t colorID_, int32_t colorSubID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, colorID_, colorSubID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::AddBtnDelegate_89596() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::OnBtnBuySingleClick_89597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::_OnBtnBuyMultiClick_89598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23177D0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::OnBtnItemClickTlogNtf_89599() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::SecondPurchaseConfirmationBuyOne_89600() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::NotifyDataStoreUpdated_89601(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_RefreshItemState_89602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318090)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_CheckRefreshBtnTimeLabel_89603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318094)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_SetItemBgSize_89604(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2318098)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_SetBtnSize_89605(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x231809C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_SetData_89606(DLL2SDK::Assembly_CSharp::GameShop::CodmShopItem* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23180A0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_SetSpriteBgQuality_89607(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23180A4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_AddBtnDelegate_89608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23180A8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_OnBtnBuySingleClick_89609() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23180AC)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_OnBtnItemClickTlogNtf_89610() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23180B0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_SecondPurchaseConfirmationBuyOne_89611() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23180B4)(this); } void DLL2SDK::Assembly_CSharp::GameShop::ShopItemView_Chest::__xLuaBaseProxy_NotifyDataStoreUpdated_89612(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* P0_, DLL2SDK::mscorlib::System::String* P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23180B8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::_ctor_89503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E9688)(this); } DLL2SDK::Assembly_CSharp::GameBase::GlobalDataStore* DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::get_GlobalDS_89504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E978C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::SetSize_89505(int32_t width_, DLL2SDK::mscorlib::System::String* icon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22E983C)(this, width_, icon_); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::SetBgIcon_89506(int32_t gridLength_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EA12C)(this, gridLength_); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::Update_89507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EA2F8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::CheckItemStateChange_89508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EA39C)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::RefreshPeriodTime_89509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EA5F4)(this); } bool DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::CheckRemainTimeFormatChange_89510(int32_t remainTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EA8C0)(this, remainTime_); } DLL2SDK::Assembly_CSharp::GameShop::ERechageItemState DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::GetItemStateNow_89511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EA4D0)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::SetData_89512(DLL2SDK::Assembly_CSharp::GameShop::PayConfInfoExtend* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EA9C4)(this, data_); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::OnBtnRechargeClick_89513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EB8A8)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::DoRecharge_89514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EC044)(this); } void DLL2SDK::Assembly_CSharp::GameShop::RechargeItemFlowGridCell::SetComfirmPopWindowInfo_89515(DLL2SDK::Assembly_CSharp::GameShop::ShopRechargeConfirmPopController* ctr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x22EBDA8)(this, ctr_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskView::_ctor_87957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE858)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskView::SetWeekTabActive_87958(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType modetype_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADCFE8)(this, modetype_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::_ctor_87682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADE8F8)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::ShowRmbView_87683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A95D98)(); } DLL2SDK::Assembly_CSharp::BattlePass::BPModeType DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetBPModeTypeById_87684(int32_t csvId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADEA24)(this, csvId_); } DLL2SDK::Assembly_CSharp::BattlePass::BPModeType DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetBPModeTypeByTaskType_87685(DLL2SDK::CSProto::msg::TaskType taskType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADEB10)(this, taskType_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetBPModeTextByType_87686(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADEC10)(this, type_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::CheckBattlePassConf_87687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADED74)(this); } DLL2SDK::Assembly_CSharp::Config::SpLvConfConfig* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetCurLevelAward_87688(int32_t Level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A9A728)(this, Level_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetSeasonName_87689(int32_t mSeasonId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADEEB0)(this, mSeasonId_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::ChangeTimeFormat_out_87690(int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADF140)(this, time_); } DLL2SDK::mscorlib::System::DateTime DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::ChangeTimeFormat_in_87691(int32_t time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADF380)(this, time_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::IsInLimitTime_87692(DLL2SDK::CSProto::msg::SpChargeConf* ChargeConf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADF5B8)(this, ChargeConf_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::CheckBpSeasonResReady_87693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD4AC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetBPSeasonUIConf_87694(int32_t season_id_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUIType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A96C90)(this, season_id_, type_); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetCurSeasonGo_87695(int32_t season_id_, DLL2SDK::UnityEngine::UnityEngine::GameObject* root_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADFAC0)(this, season_id_, root_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::SetBPSeasonUILabel_87696(DLL2SDK::UnityEngine::UnityEngine::GameObject* labelRoot_, DLL2SDK::UnityEngine::UnityEngine::GameObject* labelSample_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUILabelType type_, int32_t season_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADFDA8)(this, labelRoot_, labelSample_, type_, season_id_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::SetLabelByConf_87697(DLL2SDK::Assembly_CSharp::UILabel* label_, DLL2SDK::Assembly_CSharp::Config::SpSeasonUILabelConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE0560)(this, label_, conf_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetSpSeasonUILabelConfigList_87698(int32_t season_id_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUILabelType type_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools*, int32_t, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonUILabelType)>(DLL2SDK::GameAssemblyBase + 0x2AE0308)(this, season_id_, type_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetBPIntroduceNum_87699(int32_t season_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE0914)(this, season_id_); } DLL2SDK::Assembly_CSharp::Config::SpSeasonSpecialUIConfig* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetSpSeasonSpecialUIConf_87700(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonSpecialUIType type_, int32_t season_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE0B70)(this, type_, season_id_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::SetSeasonSpecialUI_87701(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools_BPSeasonSpecialUIType type_, int32_t season_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE0D54)(this, go_, type_, season_id_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetBPVoucherList_87702() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools*)>(DLL2SDK::GameAssemblyBase + 0x2ACCE70)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::CheckHaveAvailableBPVoucher_87703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE1148)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::CheckBPVoucherConf_87704(DLL2SDK::Assembly_CSharp::Config::SaleTicketConfConfig* conf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE0FB8)(this, conf_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetVoucherEndRemainTime_87705(DLL2SDK::mscorlib::System::String* strEndTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE144C)(this, strEndTime_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetVoucherEndTimeStr_87706(DLL2SDK::mscorlib::System::String* strEndTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ACCD40)(this, strEndTime_); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::CheckBattlePassTaskEnable_87707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB3960)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::CheckDataCache_87708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AA5328)(this); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetBPChargePrice_87709(int32_t charge_type_, uint32_t voucher_id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE17CC)(this, charge_type_, voucher_id_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::GetCurSeasonIdByClient_87710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AB3454)(this); } bool DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::CheckBattlePassUINewVersion_87711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD3FE4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::_cctor_87712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE1B8C)(); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTools::_GetBPVoucherList_m__0_87713(uint32_t a_, uint32_t b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AE1C48)(a_, b_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::_ctor_87281() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2AD96FC)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::GetViewAssetId_87282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::Init_87283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::get_TabGroup_87284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::InitScrollView_87285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::RegisterDelegates_87286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::UnRegisterDelegates_87287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::RefreshView_87288(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::RefreshLevel_87289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::OnNotifyBattlePassWeekChange_87290(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADA194)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::GetBattlePassTaskCount_87291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADA3C4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::OnNotifyBattlePassUpdateRedDot_87292(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::OnAllTabRefresh_87293(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::OnPvpTabRefresh_87294(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::OnPveTabRefresh_87295(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::OnBrTabRefresh_87296(bool isNotify_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, isNotify_, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::CheckForProtocal_87297() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::OnZoneReconnectSuccess_87298() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::ShowAllPanel_87299(bool flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADAC24)(this, flag_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::ShowAllTaskList_87300(bool isNotify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADAD50)(this, isNotify_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::RefreshTaskByGameMode_87301(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mType_, bool isNotify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADB8BC)(this, mType_, isNotify_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::ResetWeekSwitchTool_87302(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADBF28)(this, modeType_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::OnWeekIdChanged_87303(int32_t weekId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADA2BC)(this, weekId_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::ShowDailyTask_87304(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADC26C)(this, mType_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::ShowWeekTaskList_87305(DLL2SDK::Assembly_CSharp::BattlePass::BPModeType mType_, bool isNotify_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADC464)(this, mType_, isNotify_); } int32_t DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::WeekTaskComparer_87306(DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* a_, DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDCB4)(this, a_, b_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::RefreshWeekData_87307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADCAE4)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::RefreshWeekPageRedpoint_87308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADA954)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::OnClose_87309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Object* DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::_ShowAllTaskList_m__0_87310(DLL2SDK::Assembly_CSharp::Config::SpWeekTaskConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF30)(it_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_GetViewAssetId_87311() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF38)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_Init_87312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF40)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_InitScrollView_87313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF44)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_RegisterDelegates_87314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF48)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_UnRegisterDelegates_87315() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF4C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_RefreshView_87316(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF50)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_RefreshLevel_87317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF54)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_OnNotifyBattlePassUpdateRedDot_87318(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF58)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_OnAllTabRefresh_87319(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF5C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_OnPvpTabRefresh_87320(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF60)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_OnPveTabRefresh_87321(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF64)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_OnBrTabRefresh_87322(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF68)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_CheckForProtocal_87323() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF6C)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_OnZoneReconnectSuccess_87324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF70)(this); } void DLL2SDK::Assembly_CSharp::BattlePass::BattlePassTaskController::__xLuaBaseProxy_OnClose_87325() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2ADDF78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPSignTipsHUD::_ctor_85943() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3CE5C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::PVPSignTipsHUD::get_IsControlByUiState_85944() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::PVPSignTipsHUD::get_InactiveGameHudState_85945() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SignSystem::PVPSignOperateController::_ctor_85940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E6864)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SignSystem::PVPSignOperateController::GetViewAssetId_85941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::SignSystem::PVPSignOperateController::__xLuaBaseProxy_GetViewAssetId_85942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E69A8)(this); } void DLL2SDK::Assembly_CSharp::SignSystem::PVPSignOperateAdvanceView::_ctor_85937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34E67AC)(this); } bool DLL2SDK::Assembly_CSharp::SignSystem::PVPSignOperateAdvanceView::get_IsControlByUiState_85938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::SignSystem::PVPSignOperateAdvanceView::get_InactiveGameHudState_85939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::PVPSignMenuHUD::_ctor_85935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3CC50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::PVPSignMenuHUD::_cctor_85936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B3CD5C)(); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignTipsItemGeneral::_ctor_85584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8A864)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignTipsItemGeneral::InitView_85585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRSignTipsItemGeneral::__xLuaBaseProxy_InitView_85586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A8B9F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::_ctor_85082(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93D64)(this, InProcesser_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::get_MyPawn_85083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93E14)(this); } DLL2SDK::Assembly_CSharp::PVP::DeadReplayManager* DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::get_DeadReplayManager_85084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93F20)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::PreInit_85085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::OnDoDamage_85086(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::CheckBRSpectEnemy_85087(DLL2SDK::Assembly_CSharp::Network::KillResMsg* deadMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C94190)(this, deadMsg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::OnSyncDead_85088(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::IsInMissileControl_85089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9483C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::__xLuaBaseProxy_PreInit_85090() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9495C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::__xLuaBaseProxy_OnDoDamage_85091(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C94964)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPBattleNetSyncModule::__xLuaBaseProxy_OnSyncDead_85092(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C9496C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::_ctor_84973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4830134)(this); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::ThrowJavaException_84974(DLL2SDK::mscorlib::System::String* reason_, DLL2SDK::mscorlib::System::String* stack_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, reason_, stack_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetMaxCPUFrequency_84975() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetTelecomInfo_84976() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::ConnectToGamePad_84977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::DisconnectToGamePad_84978() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::VibrateGamePad_84979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetNetworkType_84980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetNetworkTypeName_84981() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::Req3DSupportedInfo_84982() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::SetOpenIdToXG_84983(DLL2SDK::mscorlib::System::String* openId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, openId_, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::SetBrightness_84984(int32_t nBrightness_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, nBrightness_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetBrightness_84985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::SaveImageIntoAlbum_84986(DLL2SDK::Array* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::InitUnityInput_84987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::OpenAppStorePage_84988(DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, url_, Data.method); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::IsUdpAbnormalTest_84989() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::IsUdpAbnormal_84990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetUdpInfo_84991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::SendNotification_84992(DLL2SDK::mscorlib::System::String* msg_, int32_t delaySeconds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, msg_, delaySeconds_, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CancelNotification_84993(int32_t id_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, id_, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CancelAllNotifications_84994() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::ClearNotificationNumber_84995() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetIDFA_84996() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::WGCheckNeedUpdate_YYB_84997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::WGStartSaveUpdate_YYB_84998(bool inYYB_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, inYYB_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetAvailableDiskSpaceInBytes_84999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetAvailableDiskSpaceInBytesAtPath_85000(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CopyToClipboard_85001(DLL2SDK::mscorlib::System::String* content_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, content_, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::RequestDynamicPermissions_85002(DLL2SDK::mscorlib::System::String* Permissions_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Permissions_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetClipboard_85003() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::Vibrate_85004(DLL2SDK::mscorlib::System::String* millseconds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, millseconds_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetEmulatorQualityLevel_85005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetEmulatorFrameRateLevel_85006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetEmulatorResolutionHeight_85007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CheckCompass_85008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetAppsflyerUID_85009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetDeepLinkParamString_85010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::GetInstallParamString_85011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::ClearDeepLinkParamString_85012() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::ReadAllBytes_85013(DLL2SDK::mscorlib::System::String* filePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PlatformWrapper_Android*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, filePath_, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CrashTest_85014(int32_t crashType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, crashType_, Data.method); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::ClearJNIException_85015(DLL2SDK::mscorlib::System::String* jniName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4835BC4)(jniName_); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticVoidMethod_85016(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4832354)(method_, methodSig_); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticVoidMethod_85017(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x483181C)(method_, methodSig_, args_); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticIntMethod_85018(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4831E3C)(method_, methodSig_); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticIntMethod_85019(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4833CF0)(method_, methodSig_, args_); } int64_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticLongMethod_85020(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4835D28)(method_, methodSig_); } int64_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticLongMethod_85021(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x48347BC)(method_, methodSig_, args_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticStringMethod_85022(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4831C80)(method_, methodSig_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticStringMethod_85023(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4835E18)(method_, methodSig_, args_); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticBooleanMethod_85024(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4835190)(method_, methodSig_); } bool DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::CallStaticBooleanMethod_85025(DLL2SDK::mscorlib::System::String* method_, DLL2SDK::mscorlib::System::String* methodSig_, DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4832628)(method_, methodSig_, args_); } void DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::__xLuaBaseProxy_RequestDynamicPermissions_85026(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4835F44)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::__xLuaBaseProxy_GetClipboard_85027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4835F48)(this); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::__xLuaBaseProxy_GetEmulatorQualityLevel_85028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4835F4C)(this); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::__xLuaBaseProxy_GetEmulatorFrameRateLevel_85029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4835F50)(this); } int32_t DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::__xLuaBaseProxy_GetEmulatorResolutionHeight_85030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4835F54)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PlatformWrapper_Android::__xLuaBaseProxy_ReadAllBytes_85031(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PlatformWrapper_Android*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4835F58)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameUIScene::_ctor_84788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9E3C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGamePlayerPawn::_ctor_84787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9D98)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGamePlayerController::_ctor_84786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9CF4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameInfo::_ctor_84783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9C44)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameInfo::get_InfiniteCarriedAmmo_84784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameInfo::get_CanGrenadeReload_84785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameEventChannel::_ctor_84782(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9B98)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::_ctor_84767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9408)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::get_m_GameCfgPath_84768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::get_m_PawnCfgPathFor1P_84769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::get_m_PawnCfgPathFor3P_84770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::get_m_GameModeType_84771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::get_m_UISceneType_84772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::get_m_GameInfoType_84773() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::get_m_GameEventChannelType_84774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::get_m_GameModeNameLocID_84775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::InitPlayerControllerActorInfo_84776(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::Init1PPawnActorInfo_84777(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::Init3PPawnActorInfo_84778(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::__xLuaBaseProxy_InitPlayerControllerActorInfo_84779(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9B8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_84780(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9B90)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_84781(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9B94)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::URF::URFGame::_ctor_84766(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9344)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::WeaponProjectile_TrainingTargetFly::_ctor_84757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC8E20)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AssetManager_EAsyncLoadPriority DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::WeaponProjectile_TrainingTargetFly::get_EffectLoadPriority_84758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::WeaponProjectile_TrainingTargetFly::GetActor_84759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::WeaponProjectile_TrainingTargetFly::InitializeProjParms_84760(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::WeaponProjectile_TrainingTargetFly::Explode_84761(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::WeaponProjectile_TrainingTargetFly::__xLuaBaseProxy_GetActor_84762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC92B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::WeaponProjectile_TrainingTargetFly::__xLuaBaseProxy_InitializeProjParms_84763(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC92C0)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::WeaponProjectile_TrainingTargetFly::__xLuaBaseProxy_Explode_84764(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC9318)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::TrainingTargetSpot::_ctor_84719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496CEEC)(this); } void DLL2SDK::Assembly_CSharp::TrainingTargetFlyActor::_ctor_84692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496C944)(this); } void DLL2SDK::Assembly_CSharp::TrainingTargetFlyActor::Init_84693(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* inData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, inData_, Data.method); } bool DLL2SDK::Assembly_CSharp::TrainingTargetFlyActor::get_IsCanDirectAutoFire_84694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::TrainingTargetFlyActor::CanBeDamagedBy_84695(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::TrainingTargetFlyActor::IsSameCamp_84696(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::TrainingTargetFlyActor::__xLuaBaseProxy_Init_84697(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496CED4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::TrainingTargetFlyActor::__xLuaBaseProxy_CanBeDamagedBy_84698(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496CEDC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::TrainingTargetFlyActor::__xLuaBaseProxy_IsSameCamp_84699(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x496CEE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::_ctor_84676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC59F8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::IfNeedVoice_84677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::get_NeedShowExpBuffHUD_84678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[149]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::EnableSelectBag_84679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::get_ScoreViewControllerType_84680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[163]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::ShowEndRoundView_84681(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult roundResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[175]; return reinterpret_cast(Data.methodPtr)(this, roundResult_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::OnRoundEnded_84682(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::OnLeaveDroppedPickUpTrigger_84683(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::OnNotifyShowLoadoutPvpGameView_84684(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::_OnRoundEnded_m__0_84685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6474)(); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::__xLuaBaseProxy_IfNeedVoice_84686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6518)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::__xLuaBaseProxy_EnableSelectBag_84687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6520)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::__xLuaBaseProxy_ShowEndRoundView_84688(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6528)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::__xLuaBaseProxy_OnRoundEnded_84689(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6530)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::__xLuaBaseProxy_OnLeaveDroppedPickUpTrigger_84690(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6538)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_84691(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC6540)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::_ctor_84664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC592C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::get_InfiniteCarriedAmmo_84665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::get_IsShowPvpStreak_84666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::get_DelayRoundEndTime_84667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::get_PvpWeaponViewType_84668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::get_CanUseULTSkill_84669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::get_FixCount_84670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC3210)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::set_FixCount_84671(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC52E0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::get_MoveCount_84672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC3218)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::set_MoveCount_84673(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC52E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::get_FlyCount_84674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC3220)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameInfo::set_FlyCount_84675(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC52F0)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::_ctor_84652(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC34AC)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::Init_84653() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::OnPlayerSyncBuffer_84654(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::OnSpawnNewProjectile_84655(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::OnTrainRecordInfo_84656(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC4F28)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::OnSpawnDroppedPickUp_84657(DLL2SDK::UnityEngine::UnityEngine::GameObject* pickupObj_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, pickupObj_, rot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::OnSyncNotify_84658(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::__xLuaBaseProxy_Init_84659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC58E0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::__xLuaBaseProxy_OnPlayerSyncBuffer_84660(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC58E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::__xLuaBaseProxy_OnSpawnNewProjectile_84661(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC58F0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::__xLuaBaseProxy_OnSpawnDroppedPickUp_84662(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC58F8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEventChannel::__xLuaBaseProxy_OnSyncNotify_84663(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC5924)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEndHud::_ctor_84646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC2CC0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEndHud::get_IsControlByUiState_84647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEndHud::get_ActiveGameHudState_84648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEndHud::ShowRoundResult_84649(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inGameResult_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, inGameResult_, Data.method); } DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingEndRoundShowData* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEndHud::PrepareShowData_84650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC3228)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameEndHud::__xLuaBaseProxy_ShowRoundResult_84651(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC34A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameBuilder::_ctor_84640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC29E0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameBuilder::get_m_GameModeType_84641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameBuilder::get_m_GameInfoType_84642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameBuilder::get_m_GameEventChannelType_84643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGameBuilder::get_m_UISceneType_84644() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::_ctor_84630(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1D9C)(this, ParentWorld_, InGameBuilder_); } DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr* DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::get_trainingTargetMgr_84631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1E64)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::set_trainingTargetMgr_84632(DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingTargetMgr* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1E6C)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::get_IsClearAllDroppedPickUpOnRoundStart_84633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::CreateGameComponents_84634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::OnLevelObjectRegistered_84635(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::OnLevelObjectUnregistered_84636(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* levelObject_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, levelObject_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::__xLuaBaseProxy_CreateGameComponents_84637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC29C8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::__xLuaBaseProxy_OnLevelObjectRegistered_84638(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC29D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainingGame::__xLuaBaseProxy_OnLevelObjectUnregistered_84639(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC29D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::_ctor_84618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC15B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::GetViewAssetId_84619() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::Init_84620() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::RegisterDelegates_84621() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::UnRegisterDelegates_84622() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::OnUpdateShootInfo_84623(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1A20)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::OnRoundCountChanged_84624(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_84625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1CD0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::__xLuaBaseProxy_Init_84626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1CD8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::__xLuaBaseProxy_RegisterDelegates_84627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1CE0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::__xLuaBaseProxy_UnRegisterDelegates_84628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1CE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreViewController::__xLuaBaseProxy_OnRoundCountChanged_84629(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1CF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::_ctor_84608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1018)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::UpdateScore_84609(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::UpdateShootInfo_84610(int32_t NewStaticNum_, int32_t NewMoveNum_, int32_t NewFlyNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1170)(this, NewStaticNum_, NewMoveNum_, NewFlyNum_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::UpdatePlayerCount_84611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::SetCampInfo_84612() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::PlayHalfWarned_84613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::__xLuaBaseProxy_UpdateScore_84614(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1590)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::__xLuaBaseProxy_UpdatePlayerCount_84615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1598)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::__xLuaBaseProxy_SetCampInfo_84616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC15A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::TrainGameScoreView::__xLuaBaseProxy_PlayHalfWarned_84617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC15A8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::LoadoutPVPGameViewController_Train::_ctor_84605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFDCC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::LoadoutPVPGameViewController_Train::RefreshLoadout_84606() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame::LoadoutPVPGameViewController_Train::__xLuaBaseProxy_RefreshLoadout_84607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BC1010)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TeamGamePlayerController::_ctor_84602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBFBC0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::KCTeamGameInfo::_ctor_84597() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3916F50)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::KCTeamGameInfo::GetRadarCompAssetIDList_84598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::KCTeamGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::KCTeamGameInfo::SyncGameInfoProperty_84599(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::KCTeamGameInfo::__xLuaBaseProxy_GetRadarCompAssetIDList_84600() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::KCTeamGameInfo*)>(DLL2SDK::GameAssemblyBase + 0x39172F8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::KCTeamGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_84601(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3917300)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::_ctor_84585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC00C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::get_m_GameCfgPath_84586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::get_m_PawnCfgPathFor1P_84587() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::get_m_PawnCfgPathFor3P_84588() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::get_m_GameModeType_84589() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::get_m_UISceneType_84590() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::get_m_GameInfoType_84591() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::get_m_GameEventChannelType_84592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::get_m_GameModeNameLocID_84593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::HardpointGameBuilder::get_m_ReusePawn_84594() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PvaGameBuilder::_ctor_84577() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394C900)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::PvaGameBuilder::get_m_GameModeType_84578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::ModeTipsShowAnimHUD::_ctor_84531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1FAA628)(this); } float DLL2SDK::Assembly_CSharp::GameUI::ModeTipsShowAnimHUD::get_AnimDuration_84532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_DogTag::_ctor_84494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A39AE4)(this); } DLL2SDK::Assembly_CSharp::UISprite* DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_DogTag::CreateSpriteInstance_84495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A39BE4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_DogTag::ShowOnClipPanel_84496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_DogTag::Awake_84497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_DogTag::SetCampIcon_84498(DLL2SDK::Assembly_CSharp::UISprite* dtItem_, DLL2SDK::Assembly_CSharp::GameBase::DogTagDroppedPickUp* dtDropItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3A014)(this, dtItem_, dtDropItem_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_DogTag::TickInfo_84499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_DogTag::__xLuaBaseProxy_ShowOnClipPanel_84500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3A92C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_DogTag::__xLuaBaseProxy_Awake_84501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3A934)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalRadarComp_DogTag::__xLuaBaseProxy_TickInfo_84502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A3A93C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::_ctor_84429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB80B0)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::get_IsTraitorInPlacingBombArea_84430() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB81B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::set_IsTraitorInPlacingBombArea_84431(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB81BC)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::get_CanTraitorPlacingBomb_84432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB81C4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::InitPawn_84433(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::GetItem_84434(uint64_t InItemID_, bool PersonalItem_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[497]; return reinterpret_cast(Data.methodPtr)(this, InItemID_, PersonalItem_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::UseItem_84435(uint64_t inItemID_, int32_t useItmeType_, float extendTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[498]; return reinterpret_cast(Data.methodPtr)(this, inItemID_, useItmeType_, extendTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::CancelUseItem_84436(uint64_t itemID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[410]; return reinterpret_cast(Data.methodPtr)(this, itemID_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::IsSpectatingC4Defuser_84437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB8B68)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::ShouldDelayToEndOfFrame_84438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB8C58)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::DelayUseItem_84439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB8868)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::AddAllInventory_84440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[379]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::GiveCarrierC4Bomb_84441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB1804)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::Die_84442(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::C4CarrierLocalPlayerSwitchToPrevWeapon_84443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB9198)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::C4CarrierThreePersonPawnSwitchToPrevWeapon_84444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB92D8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::IsPawnCurrentWeaponAttachmentC4Bomb_84445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB942C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::OnSpectatingEnd_84446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[368]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::OnRoundEndStopIndividuation_84447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB9754)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::GetStartPosForFiringTrace_84448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB9854)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::Tick_84449(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::TickDying_84450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB9A2C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::CheckDyingTeammates_84451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB9CA8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::FindACureTeammate_84452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBA620)(this); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::CurrentWillCureTarget_84453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBACD8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::CheckDyingTeammate_84454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBADB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::CanCureMyTeammates_84455(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBA4AC)(this, playerid_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::CanNotCureTeammates_84456(uint32_t playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAF7D8)(this, playerid_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::CanSaveTeammate_84457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBB338)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::OnSaveTeammateReady_84458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBB514)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::OnTimerSaveTeammateResult_84459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBB6A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::OnSaveTeammateResult_84460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAF9D8)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::get_IsSavingTeammate_84461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBADA8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::set_IsSavingTeammate_84462(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBB7A8)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::BeginSave_84463(uint32_t targetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAFB34)(this, targetID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::CancelSave_84464() { const VirtualInvokeData& Data = this->ClassPtr->VTable[529]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::EndSave_84465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB0110)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::_cctor_84466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBA14)(); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::__xLuaBaseProxy_InitPawn_84467(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBAC0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::__xLuaBaseProxy_GetItem_84468(uint64_t P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBAC4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::__xLuaBaseProxy_UseItem_84469(uint64_t P0_, int32_t P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBAEC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::__xLuaBaseProxy_CancelUseItem_84470(uint64_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBB1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::__xLuaBaseProxy_AddAllInventory_84471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBB3C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::__xLuaBaseProxy_Die_84472(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBB44)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::__xLuaBaseProxy_OnSpectatingEnd_84473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBB48)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::__xLuaBaseProxy_Tick_84474(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBB50)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerPawn::__xLuaBaseProxy_CancelSave_84475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBBB58)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerInfo::_ctor_84426(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB7CF4)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerInfo::OnPlayerStateChanged_84427(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE oldState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, oldState_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatPlayerInfo::__xLuaBaseProxy_OnPlayerStateChanged_84428(DLL2SDK::Assembly_CSharp::Network::EPLAYER_STATE P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB80A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::_ctor_84349(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAD028)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::Init_84350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::OnSyncNotify_84351(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::OnAddDroppedPickUp_84352(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::OnDeleteDroppedPickUp_84353(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::OnServerSyncUseItem_84354(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::OnServerSyncEndUseItem_84355(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::OnSyncLocalPlayerSaveResult_84356(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BAEC3C)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::__xLuaBaseProxy_Init_84357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB04B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::__xLuaBaseProxy_OnSyncNotify_84358(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB04BC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::__xLuaBaseProxy_OnAddDroppedPickUp_84359(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB04C4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::__xLuaBaseProxy_OnDeleteDroppedPickUp_84360(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB04CC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::__xLuaBaseProxy_OnServerSyncUseItem_84361(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB04D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameEventChannel::__xLuaBaseProxy_OnServerSyncEndUseItem_84362(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB04DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalCombatDiedIndicator::_ctor_84306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313EA20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalCombatDiedIndicator::PreInit_84307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalCombatDiedIndicator::__xLuaBaseProxy_PreInit_84308() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313EB78)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeSignboard::_ctor_84289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBCD74)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeSignboard::get_TCGameInfo_84290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBCEA0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeSignboard::Update_84291() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeSignboard::UpdateBoardGOPos_84292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBD2BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeSignboard::UpdateStateLabel_84293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBD0B8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeSignboard::UpdateDirSprite_84294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBD6B0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeSignboard::ChangAlpha_84295(float newAlpha_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, newAlpha_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeSignboard::__xLuaBaseProxy_Update_84296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBDB70)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatVolumeSignboard::__xLuaBaseProxy_ChangAlpha_84297(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BBDB78)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat::TacticalCombatLoadoutUIView::_ctor_84261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BB5F98)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalCombatCureTeammateButton::_ctor_84187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A36E9C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::TacticalCombatCureTeammateButton::get_TeammatePlayerID_84188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A36F78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalCombatCureTeammateButton::set_TeammatePlayerID_84189(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A36F80)(this, value_); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesPlayerPawn::_ctor_84151() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394EFE8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesPlayerPawn::CreateInventoryManager_84152() { const VirtualInvokeData& Data = this->ClassPtr->VTable[221]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesPlayerPawn::__xLuaBaseProxy_CreateInventoryManager_84153() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394F158)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameUIScene::_ctor_84144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394E6EC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameUIScene::OnNotifyShowLoadoutPvpGameView_84145(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* message_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, message_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameUIScene::CreateBloodHUD_84146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameUIScene::OnSyncInventoryBag_84147(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameUIScene::__xLuaBaseProxy_OnNotifyShowLoadoutPvpGameView_84148(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394EFD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameUIScene::__xLuaBaseProxy_CreateBloodHUD_84149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394EFD8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameUIScene::__xLuaBaseProxy_OnSyncInventoryBag_84150(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394EFE0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameInfo::_ctor_84137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394E484)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameInfo::get_PvpWeaponViewType_84138() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameInfo::get_IsUseMlkUAV_84139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameInfo::SyncPlayerInfoProperty_84140(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameInfo::IsSuppressScoreChangeSound_84141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_84142(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394E6C0)(this, P0_, P1_, P2_, P3_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGameInfo::__xLuaBaseProxy_IsSuppressScoreChangeSound_84143() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394E6E4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SticksAndStonesGame::_ctor_84127(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394DF3C)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SASInventoryManager::_ctor_84122(DLL2SDK::Assembly_CSharp::GameBase::Pawn* PawnOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394D920)(this, PawnOwner_); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SASInventoryManager::UpdateFirstSecondWeapon_84123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SASInventoryManager::SyncWeaponBulletInfo_84124(DLL2SDK::Array* infoSet_, int32_t count_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, infoSet_, count_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SASInventoryManager::__xLuaBaseProxy_UpdateFirstSecondWeapon_84125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394DF2C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::SASGame::SASInventoryManager::__xLuaBaseProxy_SyncWeaponBulletInfo_84126(DLL2SDK::Array* P0_, int32_t P1_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x394DF34)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::_ctor_84102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C62FF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::CheckCurWeaponHolder_84103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C63114)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::Clear_84104() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::UpdateWeapon_84105() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::SetUI_84106() { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::SetWeaponInfo_84107() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::SetSwitchButtonEnabled_84108(bool inEnabled_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, inEnabled_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::SetInfiniteCarriedAmmo_84109(bool infinite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, infinite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::UpdateNextWeaponHolderData_84110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C638FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::UpdateNextWeaponBarView_84111() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C63DEC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::SetNextWeaponIconColor_84112(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C64D4C)(this, color_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::UpdateChosenSprite_84113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C64108)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::UpdateCurWeaponHolderData_84114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::__xLuaBaseProxy_Clear_84115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6536C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::__xLuaBaseProxy_UpdateWeapon_84116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65370)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::__xLuaBaseProxy_SetUI_84117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65374)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::__xLuaBaseProxy_SetWeaponInfo_84118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65378)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::__xLuaBaseProxy_SetSwitchButtonEnabled_84119(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6537C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::__xLuaBaseProxy_SetInfiniteCarriedAmmo_84120(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65380)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponBtnView_SAS::__xLuaBaseProxy_UpdateCurWeaponHolderData_84121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C65384)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView_SAS::_ctor_84087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView_SAS::UpdateContent_84088(bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, force_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView_SAS::SetGrenadeAutoReload_84089(float reloadTime_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory grenadeType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, reloadTime_, grenadeType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView_SAS::OnThrowWeaponFireEnd_84090(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView_SAS::Tick_84091(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView_SAS::__xLuaBaseProxy_UpdateContent_84092(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6E88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView_SAS::__xLuaBaseProxy_SetGrenadeAutoReload_84093(float P0_, DLL2SDK::Assembly_CSharp::GameEngine::EWeaponSubCategory P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6E8C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView_SAS::__xLuaBaseProxy_OnThrowWeaponFireEnd_84094(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6E90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::FastThrowWeaponBtnView_SAS::__xLuaBaseProxy_Tick_84095(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31C6E94)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::SwitchRoleComponent_ShootOut::_ctor_84076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA3338)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::SwitchRoleComponent_ShootOut::CreateUpArmObj_84077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA2C74)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::SwitchRoleComponent_ShootOut::ShootOutCreateUpArmObj_84078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA2E28)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutPawnDeadComponent::_ctor_84073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA1D40)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutPawnDeadComponent::PlayGoliathSelfExplodeEffect_84074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutPawnDeadComponent::__xLuaBaseProxy_PlayGoliathSelfExplodeEffect_84075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA2358)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutGameScoreViewController::_ctor_84070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953CD0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutGameScoreViewController::GetViewAssetId_84071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutGameScoreViewController::__xLuaBaseProxy_GetViewAssetId_84072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953E34)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutGameScoreView::_ctor_84067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3953AB4)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutGameScoreView::GetCustomTimeWarningInfo_84068() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutGameScoreView*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutGameScoreView::__xLuaBaseProxy_GetCustomTimeWarningInfo_84069() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootoutGameScoreView*)>(DLL2SDK::GameAssemblyBase + 0x3953CC8)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::_ctor_84053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA2360)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::GetPawnDeadComponentType_84054() { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::PlayGoliathInitSound_84055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[228]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::IsSameCamp_84056(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::GetSwitchRoleComponentType_84057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::RefreshUpArmFX_84058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA2B80)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::ShootOutCreateUpArmObj_84059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA2D34)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::SetUpArmFXShowOrHide_84060(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[257]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::ShootOutCreateUpArmObj_84061(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA325C)(this, model_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::__xLuaBaseProxy_GetPawnDeadComponentType_84062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA3310)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::__xLuaBaseProxy_PlayGoliathInitSound_84063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA3318)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::__xLuaBaseProxy_IsSameCamp_84064(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA3320)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_84065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA3328)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutPlayerPawn::__xLuaBaseProxy_SetUpArmFXShowOrHide_84066(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BA3330)(this, P0_); } void DLL2SDK::Assembly_CSharp::ShootOutPlayerInfo::_ctor_84052(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34DFC18)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::_ctor_84025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3957FC4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::RegisterDelegates_84026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::UnRegisterDelegates_84027() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::ShowInteractive_84028(DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::OnStartProgress_84029(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::OnCommonButtonClick_84030() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::OnCommonGamepadButtonLongpressed_84031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3958A5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::Update_84032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3958B10)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::OnCancelButtonClick_84033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::__xLuaBaseProxy_RegisterDelegates_84034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3958F5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::__xLuaBaseProxy_UnRegisterDelegates_84035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3958F64)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::__xLuaBaseProxy_ShowInteractive_84036(DLL2SDK::Assembly_CSharp::GameBase::InteractiveHUDParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3958F6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::__xLuaBaseProxy_OnStartProgress_84037(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3958F74)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::ShootOutInteractiveHUD::__xLuaBaseProxy_OnCommonButtonClick_84038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3958F7C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame::GoliathBuffTimeHUD::_ctor_83925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39502A0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::_ctor_83882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3941928)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::get_AssetId_83883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39419F4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::set_AssetId_83884(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39419FC)(this, value_); } DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntBaseItem* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::get_BaseItem_83885() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3941A04)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::get_CreateRound_83886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3941A0C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::LoadAsset_83887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3941A14)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::ClearLoad_83888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3941B78)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::CanRegist_83889() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::OnAssetReady_83890(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3941D68)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::Init_83891(int32_t ItemAssetID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_, int32_t itemID_, int32_t createRound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39422D8)(this, ItemAssetID_, pos_, rot_, scale_, itemID_, createRound_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::ClearAsset_83892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39424AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntSceneItem::Update_83893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3942740)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::_ctor_83740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393262C)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGame* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_m_phGame_83741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932704)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_CurrentRoundCount_83742() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::set_CurrentRoundCount_83743(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::RespawnAfterDead_83744() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_IsShowPvpLoadout_83745() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_InfiniteCarriedAmmo_83746() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_IsShowPvpStreak_83747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::IsMPPropHuntGame_83748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::IsCanTriggerKnife_83749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::IsShowKnife_83750() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_BloodEffectWithoutRestoreHP_83751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Network::CatGamePeriodType DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_GamePeriod_83752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E04)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_PeriodTime_83753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E0C)(this); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_IndivisualScore_83754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E14)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::set_IndivisualScore_83755(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E1C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_HighestPlayerID_83756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E24)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::set_HighestPlayerID_83757(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E2C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_SecondaryPlayerID_83758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E34)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::set_SecondaryPlayerID_83759(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E3C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_HighestScore_83760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E44)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::set_HighestScore_83761(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_SecondaryScore_83762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E54)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::set_SecondaryScore_83763(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E5C)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::UpdateScoreList_83764(uint32_t playerID_, int32_t score_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3932E64)(this, playerID_, score_); } DLL2SDK::Assembly_CSharp::GameEngine::PVPWeaponViewType DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::get_PvpWeaponViewType_83765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::OnRoundTimeChanged_83766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::OnRoundStart_83767(int32_t inTimeLimit_, int32_t inLeftTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, inTimeLimit_, inLeftTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::OnRoundEnd_83768(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult inRoundResult_, uint64_t inWarGodPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, inRoundResult_, inWarGodPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::Tick_83769(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::SyncPlayerInfoProperty_83770(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, propertyID_, value_, varType_, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::GetPlayerInfoListBySort_83771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo*, void*)>(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::CheckHighestScore_83772(uint32_t playerID_, uint32_t scoreVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, playerID_, scoreVal_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::CheckSecondaryScore_83773(uint32_t playerID_, uint32_t scoreVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, playerID_, scoreVal_, Data.method); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::GetHightestPlayerID_83774() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::GetCampIconName_83775(DLL2SDK::CSProto::msg::ECamp camp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, camp_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::_GetPlayerInfoListBySort_m__0_83776(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* a_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* b_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3934340)(a_, b_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_RespawnAfterDead_83777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393438C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_IsMPPropHuntGame_83778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3934394)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_IsCanTriggerKnife_83779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x393439C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_IsShowKnife_83780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39343A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_OnRoundTimeChanged_83781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39343AC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_OnRoundStart_83782(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39343B4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_OnRoundEnd_83783(DLL2SDK::Assembly_CSharp::GameEngine::EGameResult P0_, uint64_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39343BC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_Tick_83784(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39343DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_SyncPlayerInfoProperty_83785(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, uint32_t P1_, uint32_t P2_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39343E4)(this, P0_, P1_, P2_, P3_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntGameInfo::__xLuaBaseProxy_GetCampIconName_83786(DLL2SDK::CSProto::msg::ECamp P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3934408)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::_ctor_83634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39401D8)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntItemPawn* DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::get_PHPawn_83635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394027C)(this); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::AllowRotateWhenSpectating_83636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::StartObserve_83637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::CheckLookat_83638(DLL2SDK::UnityEngine::UnityEngine::Vector3* targetPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion targetRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, targetPos_, targetRot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::StartSpectating_83639() { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::CheckCeliling_83640(DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, targetPos_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::__xLuaBaseProxy_AllowRotateWhenSpectating_83641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39410B4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::__xLuaBaseProxy_StartObserve_83642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39410BC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::__xLuaBaseProxy_CheckLookat_83643(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39410C4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::__xLuaBaseProxy_StartSpectating_83644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39410F0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerController::__xLuaBaseProxy_CheckCeliling_83645(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x39410F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent_PropHuntPawn::_ctor_83541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C45A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent_PropHuntPawn::PlayPawnStateSound_83542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PawnSoundComponent_PropHuntPawn::__xLuaBaseProxy_PlayPawnStateSound_83543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C46DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::_ctor_83530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCD3C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::DoJump_83531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::DoLand_83532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::Die_83533(bool isHeadshot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, isHeadshot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::PlayDying_83534(DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::PlayHurtSound_83535(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::__xLuaBaseProxy_DoJump_83536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCD948)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::__xLuaBaseProxy_DoLand_83537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCD94C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::__xLuaBaseProxy_Die_83538(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCD950)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::__xLuaBaseProxy_PlayDying_83539(DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCD954)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::PHPawnSoundEmitter::__xLuaBaseProxy_PlayHurtSound_83540(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DCD958)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropItemAnimationComponent::_ctor_83404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B4AC)(this); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropItemAnimationComponent::GetFloat_83405(DLL2SDK::mscorlib::System::String* name_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, name_, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropItemAnimationComponent::GetFloat_83406(int32_t nameID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, nameID_, Data.method); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropItemAnimationComponent::__xLuaBaseProxy_GetFloat_83407(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B6D8)(this, P0_); } float DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropItemAnimationComponent::__xLuaBaseProxy_GetFloat_83408(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x394B6E0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::_ctor_83110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D2E68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::Start_83111() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::Tick_83112(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::OnGunGameSwitchGun_83113(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::ReplaceWeaponPic_83114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D35C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::DelayResetStars_83115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D3768)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::UpdateWeapon_83116() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::Clear_83117() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::MlkWeaponTick_83118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D3164)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::SetMlkWeaponInfo_83119(int32_t weaponId_, DLL2SDK::Assembly_CSharp::UISprite* icon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D3D3C)(this, weaponId_, icon_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::SetLvInfo_83120(int32_t orderIdx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D3974)(this, orderIdx_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::OnOpen_83121() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::__xLuaBaseProxy_Start_83122() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D42D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::__xLuaBaseProxy_Tick_83123(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D42DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::__xLuaBaseProxy_OnGunGameSwitchGun_83124(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D42E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::__xLuaBaseProxy_UpdateWeapon_83125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D42EC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::__xLuaBaseProxy_Clear_83126() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D42F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::MlkTFWeaponBtnView::__xLuaBaseProxy_OnOpen_83127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19D42FC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameWeaponBtnView::_ctor_82916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCCBA0)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFGameInfo* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameWeaponBtnView::get_m_INFGameInfo_82917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCCC44)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerInfo* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameWeaponBtnView::get_m_INFPlayerInfo_82918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCCD50)(this); } DLL2SDK::Assembly_CSharp::GameBase::LoadoutDataStore* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameWeaponBtnView::get_mLoadoutDataStore_82919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCCE5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameWeaponBtnView::Init_82920() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameWeaponBtnView::UpdateShowObject_82921() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameWeaponBtnView::__xLuaBaseProxy_Init_82922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCD114)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::InfectGameWeaponBtnView::__xLuaBaseProxy_UpdateShowObject_82923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FCD11C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::_ctor_82762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC0588)(this); } DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::INFPlayerInfo* DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::get_m_INFPlayerInfo_82763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3FC0590)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::Tick_82764(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::CheckSingleBolldMode_82765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::ShowBloodContainer_82766(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::ShowKillStreakContainer_82767(bool isShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, isShow_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::InitStreakStateInfo_82768() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::UpdateScoreStreakDataInfo_82769() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::UpdateStreakState_82770() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::INFGame::BloodAndStreakHUD_Infect::UpdateNuclearBombState_82771() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameIndicatorView::_ctor_82301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA3C8C)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameIndicatorView::Start_82302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameIndicatorView::UpdateIndicatorData_82303(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA40C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameIndicatorView::UpdateMlkTFEnemyIndicators_82304() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA4628)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameIndicatorView::HideIndicatorData_82305(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA46F0)(this, msg_); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameIndicatorView::LateUpdate_82306() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA4868)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPGameIndicatorView::__xLuaBaseProxy_Start_82307() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CA4950)(this); } void DLL2SDK::Assembly_CSharp::PVPDroppedPickUpGuide::_ctor_82292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD4E98)(this); } void DLL2SDK::Assembly_CSharp::PVPDroppedPickUpGuide::Awake_82293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVPDroppedPickUpGuide::GetScale_82294(float dis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD5008)(this, dis_); } void DLL2SDK::Assembly_CSharp::PVPDroppedPickUpGuide::SetItem_82295(int32_t itemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD5158)(this, itemID_); } void DLL2SDK::Assembly_CSharp::PVPDroppedPickUpGuide::Init_82296(DLL2SDK::UnityEngine::UnityEngine::GameObject* pickUp_, int32_t ItemID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD5400)(this, pickUp_, ItemID_); } void DLL2SDK::Assembly_CSharp::PVPDroppedPickUpGuide::Update_82297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD54E0)(this); } void DLL2SDK::Assembly_CSharp::PVPDroppedPickUpGuide::UpdateScale_82298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD5B8C)(this); } void DLL2SDK::Assembly_CSharp::PVPDroppedPickUpGuide::UpdateVisible_82299() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD5714)(this); } void DLL2SDK::Assembly_CSharp::PVPDroppedPickUpGuide::__xLuaBaseProxy_Awake_82300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3BD5D74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::_ctor_82195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465C9B4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::Init_82196(DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume* targetVolume_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, targetVolume_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::DelayShow_82197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465CB68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::CheckShowBoard_82198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::CheckNear_82199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::CheckFar_82200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::IsNeedClamp_82201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::__xLuaBaseProxy_Init_82202(DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465D784)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::__xLuaBaseProxy_CheckShowBoard_82203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465D78C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::__xLuaBaseProxy_CheckNear_82204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465D794)(this); } void DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::__xLuaBaseProxy_CheckFar_82205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465D79C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::DogTagSignboard::__xLuaBaseProxy_IsNeedClamp_82206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x465D7A4)(this); } void DLL2SDK::Assembly_CSharp::PVP::RoomInfoUIData::_ctor_82179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD4BD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::_ctor_82044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2DCE4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::GetViewAssetId_82045() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::Init_82046() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::OnGamepadPickup_82047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2E0F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::RegisterDelegates_82048() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::UnRegisterDelegates_82049() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::DelayPickUp_82050() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2E8B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::OnClickConfirmPickUp_82051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2E260)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::ShutDown_82052() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::ShowDroppedPickUpItemInfo_82053(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp* droppedPickUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2F5F4)(this, droppedPickUp_); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::HideDroppedPickUpItemInfo_82054(DLL2SDK::Assembly_CSharp::GameBase::DroppedPickUp* droppedPickUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2F338)(this, droppedPickUp_); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::OnPickUpDroppedWeaponDisappear_82055(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E2FFEC)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::OnClearDroppedPickUp_82056(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30178)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::DisableView_82057(bool disable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, disable_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::_Init_m__0_82058(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30444)(this, go_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::__xLuaBaseProxy_GetViewAssetId_82059() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30448)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::__xLuaBaseProxy_Init_82060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30450)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::__xLuaBaseProxy_RegisterDelegates_82061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30458)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::__xLuaBaseProxy_UnRegisterDelegates_82062() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30460)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::__xLuaBaseProxy_ShutDown_82063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30468)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PVPDroppedPickUpConfirmController::__xLuaBaseProxy_DisableView_82064(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E30470)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPTakeDamageComponent::_ctor_81432() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CD1594)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPTakeDamageComponent::Init_81433(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPAvatarModelComponent::_ctor_81425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C937CC)(this); } void DLL2SDK::Assembly_CSharp::PVP::PVPAvatarModelComponent::Reset_81426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVP::PVPAvatarModelComponent::CreateAvatarObject_81427(int32_t assetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, assetID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPAvatarModelComponent::DestroyOldAvatarModel_81428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::PVPAvatarModelComponent::__xLuaBaseProxy_Reset_81429() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93D4C)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::PVP::PVPAvatarModelComponent::__xLuaBaseProxy_CreateAvatarObject_81430(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93D54)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::PVPAvatarModelComponent::__xLuaBaseProxy_DestroyOldAvatarModel_81431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C93D5C)(this); } void DLL2SDK::Assembly_CSharp::SetCTFHUDStateAction::_ctor_81347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D183A4)(this); } void DLL2SDK::Assembly_CSharp::SetCTFHUDStateAction::OnEnter_81348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SetCTFHUDStateAction::__xLuaBaseProxy_OnEnter_81349() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D18CC4)(this); } void DLL2SDK::Assembly_CSharp::HelicopterSpot::_ctor_81141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4745034)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::_ctor_81064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D5564)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::get_TickEnabled_81065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::get_TickRate_81066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::WillShow_81067() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::Reset_81068(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType resetType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, resetType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::CheckAttackCamp_81069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D56C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::ChooseBombVolume_81070(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, pointType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::CancelBombVolumeChoose_81071(bool isDefused_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, isDefused_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::TimerHideTips_81072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D64B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::OnBombUsing_OB_81073(DLL2SDK::Assembly_CSharp::PVP::Bomb::ESDSide side_, float time_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType pointType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, side_, time_, pointType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::Tick_81074(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::OnBombInterrupt_OB_81075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::UpdateScore_81076(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* data_, bool force_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, data_, force_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::UpdateBombTipsAndSlider_81077(DLL2SDK::Assembly_CSharp::PVP::Bomb::ESDSide side_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D5D0C)(this, side_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::__xLuaBaseProxy_WillShow_81078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D6D24)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::__xLuaBaseProxy_Reset_81079(DLL2SDK::Assembly_CSharp::PVP::EScoreViewResetType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D6D28)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::__xLuaBaseProxy_ChooseBombVolume_81080(DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D6D2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::__xLuaBaseProxy_CancelBombVolumeChoose_81081(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D6D30)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::__xLuaBaseProxy_OnBombUsing_OB_81082(DLL2SDK::Assembly_CSharp::PVP::Bomb::ESDSide P0_, float P1_, DLL2SDK::Assembly_CSharp::PVP::Bomb::EBombPlacingPointType P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D6D34)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::__xLuaBaseProxy_Tick_81083(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D6D4C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::__xLuaBaseProxy_OnBombInterrupt_OB_81084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D6D50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameScoreView_OB::__xLuaBaseProxy_UpdateScore_81085(DLL2SDK::Assembly_CSharp::PVP::ScoreModel* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D6D54)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameProgressBar::_ctor_81024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2984)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BombGameProgressBar::get_inverseProgress_81025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2A28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameProgressBar::set_inverseProgress_81026(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2A30)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameProgressBar::StartProgressBar_81027(float inTotalTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2A38)(this, inTotalTime_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameProgressBar::StopShowProgressBar_81028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2C90)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameProgressBar::Update_81029() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameProgressBar::OnDisable_81030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D3030)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGameProgressBar::__xLuaBaseProxy_Update_81031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D30D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::_ctor_81014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D216C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::get_IsUsing_81015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2248)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::set_IsUsing_81016(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D0E88)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::set_DisEnbleClick_81017(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2250)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::OnEnable_81018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::OnClick_81019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::ManualClick_81020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D28C4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::OnUseItem_81021(bool isPressed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D23E0)(this, isPressed_); } void DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::__xLuaBaseProxy_OnEnable_81022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D2974)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BombGamePlacingBombButton::__xLuaBaseProxy_OnClick_81023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32D297C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::_ctor_80937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3030B50)(this); } DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawn* DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::get_BombPlayerPawn_80938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30338E4)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::RegisterEventBeforePawnStart_80939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::RegisterEventAfterPawnStart_80940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::ConfigNetSyncModuleList_80941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::GiveC4BombWeapon_80942(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3033DD0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::OnLocalPlayerUseItem_80943(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::GetPlantPosition_80944(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30343B0)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::OnLocalPlayerInterruptUseItem_80945(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30345FC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::OnRemoveC4BombWhenBombHasBeenPlanted_80946(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30347E8)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::__xLuaBaseProxy_RegisterEventBeforePawnStart_80947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3034A54)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::__xLuaBaseProxy_RegisterEventAfterPawnStart_80948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3034A5C)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_80949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3034A64)(this); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombGamePlayerPawnEventProcessor::__xLuaBaseProxy_OnLocalPlayerUseItem_80950(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3034A6C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Bomb::BombLeisureGameBuilder::_ctor_80809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30387D8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Bomb::BombLeisureGameBuilder::get_m_GameModeType_80810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::_ctor_80761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4277BEC)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::RegisterEventHandler_80762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::UnregisterEventHandler_80763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnOneMoreToWin_80764(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278444)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnTwoMoreToWin_80765(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278564)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnGameStart_80766(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278684)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnGameTarget_80767(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278830)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnFlagAppear_80768(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278964)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnFlagCountDown_80769(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278A84)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnFlagCountDownStop_80770(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278B78)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnTeammateDie_80771(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278C6C)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnWpnRefresh_80772(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278D8C)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnCommonCountDown_80773(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278EAC)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnOverTimeCountDown_80774(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4278FCC)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnOverTimeCountDownStop_80775(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42790C0)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnStartOverTimeBGM_80776(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42791B4)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::OnStopOverTimeBGM_80777(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* pMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42792A8)(this, pMsg_); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::_OnStartMatch_80778() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::__OnStartMatch_m__0_80779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x427960C)(); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::__xLuaBaseProxy_RegisterEventHandler_80780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42796F4)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::__xLuaBaseProxy_UnregisterEventHandler_80781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42796F8)(this); } void DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic::GunFightGameAudioLogic::__xLuaBaseProxy__OnStartMatch_80782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42796FC)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::BoomWeaponGameBuilder::_ctor_80635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CDBC8C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon::BoomWeaponGameBuilder::get_m_GameModeType_80636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZombiePawnSpawner::_ctor_79431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0AA0)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::PVE::ZombiePawnSpawner::InitializePawnData_79432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::PVE::ZombiePawnSpawner::__xLuaBaseProxy_InitializePawnData_79433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0E88)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::_ctor_80579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0F44)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::Start_80580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::Activate_80581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::Update_80582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::SpawnActor_80583() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::NeedSpawnNew_80584() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::GetRelevantActorCount_80585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C10F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::__xLuaBaseProxy_Start_80586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1838)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::__xLuaBaseProxy_Activate_80587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1840)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPointBase::__xLuaBaseProxy_SpawnActor_80588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C1848)(this); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::_ctor_80559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B3BE0)(this); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::_PlayFlybySound_80560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B3C84)(this); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::_StopFlybySound_80561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B3D1C)(this); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::_PlayHitSound_80562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B3DB4)(this); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::Start_80563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B3E4C)(this); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::OnEnable_80564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B3F4C)(this); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::Explode_80565(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::ShouldDelayToEndOfFrame_80566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B4308)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::DelayDetach_80567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B4114)(this); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::PostExplode_80568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B41F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::CameraProjectile::__xLuaBaseProxy_Explode_80569(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B43B0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::_ctor_80543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7D88)(this); } DLL2SDK::Assembly_CSharp::Story::EVehicleSeatType DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::get_VehicleSeatType_80544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7E34)(this); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::set_VehicleSeatType_80545(DLL2SDK::Assembly_CSharp::Story::EVehicleSeatType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7E3C)(this, value_); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::InitPawn_80546(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::GiveWeapon_80547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[687]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::GetTakeDamageComponentType_80548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::PhysBoarding_80549(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[632]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::Die_80550(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::CheckVehicleAlive_80551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B82C8)(this); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::__xLuaBaseProxy_InitPawn_80552(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8360)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::__xLuaBaseProxy_GiveWeapon_80553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8368)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::__xLuaBaseProxy_GetTakeDamageComponentType_80554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8370)(this); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::__xLuaBaseProxy_PhysBoarding_80555(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8378)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAIPawn::__xLuaBaseProxy_Die_80556(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8380)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerPawnData::_ctor_80542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B862C)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::_ctor_80054() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA8D8)(this); } bool DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::get_FastThrowWeaponForce_80055() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::get_ScoreHUDEnabled_80056() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::Init_80057() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::CreateEndHud_80058() { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnEnterGame_80059(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OpenPausePanel_80060() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::ShowPrologueDroppedPickUpConfirmButton_80061(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AB22C)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnFireModeHUDLock_80062(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AB4C8)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnRoundEnded_80063(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnNotifyPrologueCrossHairPhase_80064(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ABAAC)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnNotifyPrologueCrossHairStatus_80065(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ABDF0)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnPrologueCrossHairPhaseBegin_80066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ABC54)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnPrologueCrossHairPhaseEnd_80067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ABCFC)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::PrologueCrossHairStatusChange_80068(DLL2SDK::Assembly_CSharp::Prologue::PrologueCrossHairStatus status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ABF04)(this, status_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::PrologueCrossHairTips_80069(bool show_, DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* targetname_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetOffset_, DLL2SDK::Assembly_CSharp::SPTutorialView_ETipsArrowType arrowType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AC1E4)(this, show_, key_, targetname_, targetOffset_, arrowType_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnNotifyKnifeSwitchPrologueBtnShow_80070(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AC654)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnNotifyPrologueUseBtnShow_80071(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ACA0C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnNotifyAnimationEventCallBackEnable_80072(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ACC40)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnWeaponDamageMove_80073(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43ACE00)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::OnReturnKeyPress_80074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::__xLuaBaseProxy_Init_80075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AD0E0)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::__xLuaBaseProxy_CreateEndHud_80076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AD0E4)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::__xLuaBaseProxy_OnEnterGame_80077(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AD254)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::__xLuaBaseProxy_OpenPausePanel_80078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AD67C)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::__xLuaBaseProxy_OnRoundEnded_80079(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AD684)(this, P0_); } bool DLL2SDK::Assembly_CSharp::Story::SPGameUIScene_Prologue::__xLuaBaseProxy_OnReturnKeyPress_80080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AD68C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::_ctor_80017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4983FE4)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_CanUseULTSkill_80018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_CanPauseGame_80019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::OnEndMatch_80020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_OnlyShowMainWeapon_80021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::GetDefaultStartSpot_80022(DLL2SDK::UnityEngine::UnityEngine::Vector3* pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, pos_, rot_, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::OnStartMatch_80023() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::InitScoreStreakDataList_80024() { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_CurrentStreakScore_80025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49849B8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::set_CurrentStreakScore_80026(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49847E0)(this, value_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::SetMissileHitStreakScore_80027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49849C0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::SetMissileMissStreakScore_80028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984B1C)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_BanReammo_80029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984BCC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::set_BanReammo_80030(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497EE74)(this, value_); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_WaitingForReammo_80031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984BD4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::set_WaitingForReammo_80032(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984BDC)(this, value_); } DLL2SDK::Assembly_CSharp::Tutorial::ETutorialMissileState DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_MissileState_80033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984BE4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::set_MissileState_80034(DLL2SDK::Assembly_CSharp::Tutorial::ETutorialMissileState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984BEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_TutorialMissileMissTime_80035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984BF4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::set_TutorialMissileMissTime_80036(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984BFC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_ExpectMissileExplodePoint_80037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984C04)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::get_ShowingSettlement_80038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984D90)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::set_ShowingSettlement_80039(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984D98)(this, value_); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::IsPVPGame_80040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::PlayKillFeedback_80041(bool bHeadshot_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984E40)(this, bHeadshot_, pos_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::PlayFeedBack_80042(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49853E0)(this, id_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::PlayFirstBlood_80043() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49850D0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::PlayWithoutDyingKill_80044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4985178)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::PlayWithinAShortTimeKill_80045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4985244)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::PlayHeadShotKill_80046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49857D8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::PlayLongShotKill_80047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4985338)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::PlayMissileKill_80048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4984A74)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::__xLuaBaseProxy_OnEndMatch_80049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4985880)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::__xLuaBaseProxy_GetDefaultStartSpot_80050(DLL2SDK::UnityEngine::UnityEngine::Vector3* P0_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4985888)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::__xLuaBaseProxy_OnStartMatch_80051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4985890)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::__xLuaBaseProxy_InitScoreStreakDataList_80052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4985898)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::SPGameInfo_TutorialFinal::__xLuaBaseProxy_IsPVPGame_80053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49858A0)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameEventChannel_Tutorial::_ctor_79991(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A6DA0)(this, inGame_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEventChannel_Tutorial::Init_79992() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameEventChannel_Tutorial::OnNextStep_79993(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A73A8)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEventChannel_Tutorial::OnSyncMissileState_79994(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A74C0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameEventChannel_Tutorial::__xLuaBaseProxy_Init_79995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A7E10)(this); } void DLL2SDK::Assembly_CSharp::Story::SPModeConfig::_ctor_79897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEBEC)(this); } void DLL2SDK::Assembly_CSharp::Story::SPModeConfig::Awake_79898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AECB4)(this); } DLL2SDK::Assembly_CSharp::Story::SPModeConfig* DLL2SDK::Assembly_CSharp::Story::SPModeConfig::get_Instance_79899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AEE78)(); } DLL2SDK::Assembly_CSharp::Story::SPMode DLL2SDK::Assembly_CSharp::Story::SPModeConfig::GetSPMode_79900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A52B8)(); } float DLL2SDK::Assembly_CSharp::Story::SPModeConfig::GetTotalTime_79901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A87E0)(); } float DLL2SDK::Assembly_CSharp::Story::SPModeConfig::GetWeaponCarriedAmmoScale_79902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AF044)(); } float DLL2SDK::Assembly_CSharp::Story::SPModeConfig::GetWeaponCurrentAmmoScale_79903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AF15C)(); } DLL2SDK::Assembly_CSharp::Story::SPLevelConfig* DLL2SDK::Assembly_CSharp::Story::SPModeConfig::GetLevelConfig_79904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AF274)(); } void DLL2SDK::Assembly_CSharp::SPGameTopInfoHUD::_ctor_79826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D0C28)(this); } void DLL2SDK::Assembly_CSharp::SPGameTopInfoHUD::SetModeTargetInfo_79827(DLL2SDK::mscorlib::System::String* modeTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D0CCC)(this, modeTarget_); } void DLL2SDK::Assembly_CSharp::SPGameTopInfoHUD::SetTaskAndProgressParentPosition_79828(bool showNumber_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D0F90)(this, showNumber_); } void DLL2SDK::Assembly_CSharp::SPGameTopInfoHUD::OnSyncLeftTime_79829(int32_t leftTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D1144)(this, leftTime_); } void DLL2SDK::Assembly_CSharp::SPGameTopInfoHUD::UpdateLeftTime_79830(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D1200)(this, time_); } void DLL2SDK::Assembly_CSharp::SPGameTopInfoHUD::OnSyncTaskProgress_79831(int32_t current_, int32_t total_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D13B0)(this, current_, total_); } void DLL2SDK::Assembly_CSharp::SPGameTopInfoHUD::Update_79832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D1688)(this); } void DLL2SDK::Assembly_CSharp::SPGameTopInfoHUD::BeforeLoadLevel_79833(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D1904)(this, msg_); } void DLL2SDK::Assembly_CSharp::SPGameTopInfoHUD::ResetData_79834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D19B0)(this); } void DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::_ctor_79758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CDAAC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::get_m_GameModeType_79759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::get_m_UISceneType_79760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::get_m_GameInfoType_79761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::get_m_GameEventChannelType_79762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::SPSubModeType DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::get_CurSubModeType_79763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CDC9C)(this); } void DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::Init_79764() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::ResetBuildGame_79765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::ActorInfoRegFunc_79766(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* InActorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, InActorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::__xLuaBaseProxy_Init_79767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41CE258)(this); } void DLL2SDK::Assembly_CSharp::SPGameBuilder_PVP::__xLuaBaseProxy_ActorInfoRegFunc_79768(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41CE260)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SPGameRushHUD::_ctor_79737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA24C)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameRushHUD::Awake_79738() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SPGameRushHUD::Update_79739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA428)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameRushHUD::BeforeLoadLevel_79740(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA708)(this, msg_); } void DLL2SDK::Assembly_CSharp::Story::SPGameRushHUD::ResetData_79741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA7B4)(this); } void DLL2SDK::Assembly_CSharp::Story::SPGameRushHUD::__xLuaBaseProxy_Awake_79742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43AA8D0)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::_ctor_79614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D4E80)(this); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::get_IsShowDomSignboardHUD_79615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[159]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::get_IsShowRoundNumHud_79616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[160]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::Init_79617() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::OnEnterGame_79618(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::OnRoundStarted_79619(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::OnRoundEnded_79620(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::NotifyUpdateTaskProgress_79621(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[153]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::OnNotifyPawnAvatarChanged_79622(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::OnNotifyShowCombatHud_79623(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[157]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::OnNotifyHideCombatHud_79624(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[158]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::OnRoundTimeChanged_79625(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[151]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::__xLuaBaseProxy_Init_79626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7130)(this); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::__xLuaBaseProxy_OnEnterGame_79627(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7134)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::__xLuaBaseProxy_OnRoundStarted_79628(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7138)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::__xLuaBaseProxy_OnRoundEnded_79629(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D713C)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::__xLuaBaseProxy_NotifyUpdateTaskProgress_79630(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7140)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::__xLuaBaseProxy_OnNotifyPawnAvatarChanged_79631(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7144)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::__xLuaBaseProxy_OnNotifyShowCombatHud_79632(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7148)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::__xLuaBaseProxy_OnNotifyHideCombatHud_79633(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D714C)(this, P0_); } void DLL2SDK::Assembly_CSharp::SPGameUIScene_Grenade::__xLuaBaseProxy_OnRoundTimeChanged_79634(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41D7150)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::_ctor_79564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B54AC)(this); } DLL2SDK::UnityEngine::UnityEngine::AI::NavMeshObstacle* DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::get_playerObstacle_79565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B5550)(this); } bool DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::get_lockHealth_79566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B5638)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::set_lockHealth_79567(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B5640)(this, value_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::InitMesh_79568(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::InitPawn_79569(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::CheckRespawnProtection_79570() { const VirtualInvokeData& Data = this->ClassPtr->VTable[230]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::get_ShouldCheckDetailCollider_79571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::InitEventProcessor_79572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::CheckPawnCanReduceDamage_79573(DLL2SDK::Assembly_CSharp::GameBase::Pawn* explodeOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A3D1C)(this, explodeOwner_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::GetTakeDamageComponentType_79574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[146]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::ShouldIgnoreAimTarget_79575(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[335]; return reinterpret_cast(Data.methodPtr)(this, target_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::Die_79576(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::AddAllInventory_79577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[379]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::GiveWeapon_79578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[687]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::Toggle1PModel_79579(bool isVisible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B6204)(this, isVisible_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::DelayStartFire_79580(float delayTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B516C)(this, delayTime_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::CancelDelayStartFire_79581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B53D8)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::TogglePinDownToGround_79582(bool shouldEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B62F4)(this, shouldEnable_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::AdjustDamage_79583(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::SetFollowSplineMode_79584(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B652C)(this, enable_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::Tick_79585(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::GetMeshAssetID_1P_79586() { const VirtualInvokeData& Data = this->ClassPtr->VTable[362]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_InitMesh_79587(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B724C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_InitPawn_79588(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7254)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_CheckRespawnProtection_79589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B725C)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_InitEventProcessor_79590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7264)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_GetTakeDamageComponentType_79591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B726C)(this); } bool DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_ShouldIgnoreAimTarget_79592(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7274)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_Die_79593(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B727C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_AddAllInventory_79594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7284)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_GiveWeapon_79595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B728C)(this); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_AdjustDamage_79596(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B7294)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_Tick_79597(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B729C)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::Story::StoryPlayerPawn::__xLuaBaseProxy_GetMeshAssetID_1P_79598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B72A4)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnWave::_ctor_79547() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A2BB8)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnWave::Init_79548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnWave::__xLuaBaseProxy_Init_79549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A2DFC)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::_cctor_79524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A092C)(); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::_ctor_79525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A0DBC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::get_CurrentAIPawnPropertyList_79526() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig*)>(DLL2SDK::GameAssemblyBase + 0x43A0E90)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::InitAIPawnProperties_79527() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::GetAIPawnPropertyByIndex_79528(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::GetAIPawnPropertyByType_79529(int32_t type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } DLL2SDK::Assembly_CSharp::PVE::AIDropConfig* DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::GetAIDropConfigByType_79530(int32_t type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::InitInternalProperties_79531(DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty* property_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A1258)(this, property_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::GetReferencedZombieTypesInPropertyConfig_79532() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig*)>(DLL2SDK::GameAssemblyBase + 0x43A1AC4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::GetReferencedZombieTypesAndExpectedCoexistingMaxCounts_79533() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig*)>(DLL2SDK::GameAssemblyBase + 0x43A1DD4)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::UpdateZombieTypeAndCountChecker_79534(DLL2SDK::mscorlib::System::Collections::Generic::List_1* spawnInfoList_, DLL2SDK::Assembly_CSharp::Story::CheckerConfig* config_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* resultDic_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Story::CheckerConfig*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x43A1EA4)(this, spawnInfoList_, config_, resultDic_); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::UpdateZombieTypeAndCountWave_79535(DLL2SDK::mscorlib::System::Collections::Generic::List_1* spawnInfoList_, DLL2SDK::Assembly_CSharp::Story::WaveConfig* config_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* resultDic_) { return reinterpret_cast*, DLL2SDK::Assembly_CSharp::Story::WaveConfig*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x43A228C)(this, spawnInfoList_, config_, resultDic_); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::GetZombieAssetAndPreloadCount_79536(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* preloadCountList_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* animatorLoaderInfo_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x43A2558)(this, assetIDList_, preloadCountList_, animatorLoaderInfo_); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::__xLuaBaseProxy_InitAIPawnProperties_79537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A26F4)(this); } DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::__xLuaBaseProxy_GetAIPawnPropertyByIndex_79538(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A26FC)(this, P0_); } DLL2SDK::Assembly_CSharp::PVE::AIPawnProperty* DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::__xLuaBaseProxy_GetAIPawnPropertyByType_79539(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A2704)(this, P0_); } DLL2SDK::Assembly_CSharp::PVE::AIDropConfig* DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig::__xLuaBaseProxy_GetAIDropConfigByType_79540(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A270C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::SGAIDropConfig::_ctor_79522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A0068)(this); } DLL2SDK::Assembly_CSharp::GameBase::EFunctionalItem DLL2SDK::Assembly_CSharp::Story::SGAIDropConfig::GenerateItemType_79523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::_ctor_79512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A0618)(this); } DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig* DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::get_PropertyConfigCenter_79513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A06F0)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::set_PropertyConfigCenter_79514(DLL2SDK::Assembly_CSharp::Story::SGAIPawnPropertyConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A06F8)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::get_MeshID_79515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A0700)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::set_MeshID_79516(DLL2SDK::Assembly_CSharp::EAssetID value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A07BC)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::get_Mesh2ID_79517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A07C4)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::set_Mesh2ID_79518(DLL2SDK::Assembly_CSharp::EAssetID value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A07CC)(this, value_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::GetMeshIDFromAvatarType_79519(DLL2SDK::Assembly_CSharp::Story::AvatarType avatarType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A0708)(this, avatarType_); } DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnInitializeData* DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::ToAIPawnData_79520() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::PVEAIPawnInitializeData* DLL2SDK::Assembly_CSharp::Story::SGAIPawnProperty::__xLuaBaseProxy_ToAIPawnData_79521() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A0924)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnFactoryConfig::_ctor_79506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A0278)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnFactoryConfig::Awake_79507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Story::SGAIPawnFactoryConfig::GetAIPawnSpawnInfoList_79508() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Story::SGAIPawnFactoryConfig*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnFactoryConfig::__xLuaBaseProxy_Awake_79509() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A0608)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Story::SGAIPawnFactoryConfig::__xLuaBaseProxy_GetAIPawnSpawnInfoList_79510() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Story::SGAIPawnFactoryConfig*)>(DLL2SDK::GameAssemblyBase + 0x43A0610)(this); } void DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnInfo::_ctor_79501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A29C4)(this); } int32_t DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnInfo::GetPawnType_79502() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnInfo::GetRatio_79503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnInfo::__xLuaBaseProxy_GetPawnType_79504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A2BA8)(this); } int32_t DLL2SDK::Assembly_CSharp::Story::SGAIPawnSpawnInfo::__xLuaBaseProxy_GetRatio_79505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A2BB0)(this); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAITakeDamageComponent::_ctor_79470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43B8388)(this); } void DLL2SDK::Assembly_CSharp::Story::VehicleAttackerAITakeDamageComponent::TakeDamage_79471(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::SGTakeDamageComponent::_ctor_79468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43A3A64)(this); } void DLL2SDK::Assembly_CSharp::Story::SGTakeDamageComponent::TakeDamage_79469(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::DamageTrigger::_ctor_79450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A367F8)(this); } bool DLL2SDK::Assembly_CSharp::Story::DamageTrigger::get_CanLockedByRPG_79451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::DamageTrigger::Start_79452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::Story::DamageTrigger::get_FireColliderShape_79453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Story::DamageTrigger::TakeDamage_79454(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::DamageTrigger::__xLuaBaseProxy_Start_79455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A36E0C)(this); } void DLL2SDK::Assembly_CSharp::Story::DamageTrigger::__xLuaBaseProxy_TakeDamage_79456(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A36E14)(this, P0_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendUIEvent::_ctor_79380() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F0FE2C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendUIEvent::OnEnter_79381() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StoryGameSendUIEvent::SendEventWithParam_79382(uint32_t uSendEnum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1017C)(this, uSendEnum_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::_ctor_79093() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B8A84)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::get_EnableUIFadeIn_79094() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::get_DuringUIFadeIn_79095() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::Init_79096() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::OnNotifyEnterBattleScene_79097(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::OpeningUIProcess_79098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B8FA4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::FadeInBlackScreen_79099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B946C)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::FadInBlackScreen_79100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B9620)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::FadeInUI_79101(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B96F8)(this, delay_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::FadeInUI_Tween_79102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B9860)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::ForceFinishFadeIn_79103() { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::UIRoot* DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::GetUIRoot_79104() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B9278)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::OnSettlement_79105(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B9E28)(this, Msg_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::OnMapChange_79106(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[152]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::OnLocalPlayerTakedDamage_79107(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::IfNeedVoice_79108() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::_cctor_79109() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAC20)(); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::__xLuaBaseProxy_Init_79110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAC24)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::__xLuaBaseProxy_OnNotifyEnterBattleScene_79111(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAC2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::__xLuaBaseProxy_ForceFinishFadeIn_79112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAC34)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::__xLuaBaseProxy_OnMapChange_79113(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAC3C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::__xLuaBaseProxy_OnLocalPlayerTakedDamage_79114(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAC40)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameUIScene::__xLuaBaseProxy_IfNeedVoice_79115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41BAC44)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::_ctor_79063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B6D60)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::IsInBossFighting_79064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B6E14)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::add_OnBossShow_79065(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B6EBC)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::remove_OnBossShow_79066(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B70B4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::add_OnBossClear_79067(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B72AC)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::remove_OnBossClear_79068(DLL2SDK::mscorlib::System::Action_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B74A4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::RegisterBossShowCallBack_79069(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B769C)(this, callback_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::RegisterBossClearCallBack_79070(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B774C)(this, callback_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::UnregisterBossShowCallBack_79071(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B77FC)(this, callback_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::UnregisterBossClearCallBack_79072(DLL2SDK::mscorlib::System::Action_1* callback_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x41B78AC)(this, callback_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::BossShow_79073(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B795C)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::BossClear_79074(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkBossAIPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7A90)(this, pawn_); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::get_CurrentTaskIdx_79075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7BC4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::set_CurrentTaskIdx_79076(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7BCC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::get_CurrentTaskFinishLeft_79077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7BD4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::set_CurrentTaskFinishLeft_79078(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7BDC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::get_NextTaskBeginTime_79079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7BE4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::set_NextTaskBeginTime_79080(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7BEC)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::get_EndGameTime_79081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7BF4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::set_EndGameTime_79082(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7BFC)(this, value_); } float DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::get_LastInteractiveTime_79083() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7C04)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::set_LastInteractiveTime_79084(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7C0C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::get_EggMark_79085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7C14)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::set_EggMark_79086(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B7C1C)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::SyncGameInfoProperty_79087(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::RespawnAfterDead_79088() { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::OnAIPawnNumberChanged_79089() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B81A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::GetZombieNum_79090(int32_t* normalZombie_, int32_t* eliteZombie_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B85AC)(this, normalZombie_, eliteZombie_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_79091(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B8A5C)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameInfo::__xLuaBaseProxy_RespawnAfterDead_79092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B8A7C)(this); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameEventChannel::_ctor_79060(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B64B0)(this, inGame_); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameEventChannel::OnSyncBuffInfo_79061(DLL2SDK::Assembly_CSharp::Network::MatchMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::ZM::ZMGameEventChannel::__xLuaBaseProxy_OnSyncBuffInfo_79062(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41B6D58)(this, P0_); } void DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random::ZombieConfig::_ctor_79036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C4EC28)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::_ctor_78919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455A2CC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::get_deathTime_78920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455A3D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::set_deathTime_78921(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455A3E0)(this, value_); } float DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::get_respawnTime_78922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455A3E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::set_respawnTime_78923(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455A3F0)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::Initialize_78924(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPosition_, int32_t actorID_, int32_t itemID_, DLL2SDK::Array* attachmentID_, DLL2SDK::Array* weaponSkillID_, bool inNeedConfirm_, int32_t duration_, uint32_t skinID_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast*, DLL2SDK::Array*, bool, int32_t, uint32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE, void*)>(Data.methodPtr)(this, inPosition_, actorID_, itemID_, attachmentID_, weaponSkillID_, inNeedConfirm_, duration_, skinID_, type_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::UpdatePosition_78925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455A800)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::IsPawnInside_78926(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455AC00)(this, pawn_); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::Despawn_78927(uint32_t pickedByPlayerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pickedByPlayerId_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::NotifyShowReviveHud_78928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455A9E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::OnDisable_78929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B0EC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::_cctor_78930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B22C)(); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::__xLuaBaseProxy_Initialize_78931(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, int32_t P1_, int32_t P2_, DLL2SDK::Array* P3_, DLL2SDK::Array* P4_, bool P5_, int32_t P6_, uint32_t P7_, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE P8_) { return reinterpret_cast*, DLL2SDK::Array*, bool, int32_t, uint32_t, DLL2SDK::Assembly_CSharp::Network::EPICKUP_TYPE)>(DLL2SDK::GameAssemblyBase + 0x455B2DC)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_); } void DLL2SDK::Assembly_CSharp::PVE::MP::RevivePlayerVolume::__xLuaBaseProxy_Despawn_78932(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B334)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::_ctor_78908(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2066C)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::PreInit_78909() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::OnSyncSwitchWeapon_78910(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::OnServerSwitchWeapon_78911(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::OnResSwitchWeapon_78912(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::DisableOldWeaponSkillComponent_78913() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B209A8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::AddWeaponSkillComponent_78914(DLL2SDK::Array* skillDatas_, int32_t weaponActorID_, int32_t weaponItemID_, uint8_t slot_, DLL2SDK::Array* strengthen_, bool silentSync_) { return reinterpret_cast*, int32_t, int32_t, uint8_t, DLL2SDK::Array*, bool)>(DLL2SDK::GameAssemblyBase + 0x4B210E0)(this, skillDatas_, weaponActorID_, weaponItemID_, slot_, strengthen_, silentSync_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::__xLuaBaseProxy_PreInit_78915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B21928)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::__xLuaBaseProxy_OnSyncSwitchWeapon_78916(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B21930)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::__xLuaBaseProxy_OnServerSwitchWeapon_78917(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B21938)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPWeaponNetSyncModule::__xLuaBaseProxy_OnResSwitchWeapon_78918(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B21940)(this, P0_); } void DLL2SDK::Assembly_CSharp::Network::AIPawnBatchEffectSyncMsg::_ctor_78906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30C9474)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::AIPawnBatchEffectSyncMsg::OnBuildResponseMsg_78907(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x30C9544)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIMOVE_REUSE::_ctor_78899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E93C20)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIMOVE_REUSE::Unserialize_78900(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIMOVE_REUSE::__xLuaBaseProxy_Unserialize_78901(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E93F78)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Turtorial::_ctor_78687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479EC98)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Turtorial::ShowTaskHUD_78688() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Turtorial::LoadVoiceBtn_78689(bool isShowVoice_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, isShowVoice_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Turtorial::CreateTacticalRadarController_78690(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* tacticalGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, tacticalGPS_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Turtorial::IsTutorialGame_78691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[161]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Turtorial::__xLuaBaseProxy_ShowTaskHUD_78692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479EFB8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Turtorial::__xLuaBaseProxy_LoadVoiceBtn_78693(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479EFBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Turtorial::__xLuaBaseProxy_CreateTacticalRadarController_78694(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479EFC4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Turtorial::__xLuaBaseProxy_IsTutorialGame_78695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479EFCC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Raid::_ctor_78682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479E920)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Raid::ShowTaskHUD_78683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Raid::Init_78684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Raid::__xLuaBaseProxy_ShowTaskHUD_78685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479EC90)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPGame::MPGameUIScene_Raid::__xLuaBaseProxy_Init_78686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x479EC94)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame_Endless::_ctor_78615(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1F97C)(this, ParentWorld_, InGameBuilder_); } float DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame_Endless::LoadingSceneUnloadDelayTime_78616() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::MP::MPVEGame_Endless::__xLuaBaseProxy_LoadingSceneUnloadDelayTime_78617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B1FAE4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::MPVETutorialGameBuilder::_ctor_78456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B2038C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameMode DLL2SDK::Assembly_CSharp::PVE::MP::MPVETutorialGameBuilder::get_m_GameModeType_78457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVETutorialGameBuilder::get_m_UISceneType_78458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVETutorialGameBuilder::get_m_GameInfoType_78459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::MP::MPVETutorialGameBuilder::get_m_GameEventChannelType_78460() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieFireBurntConfigPreset::_ctor_78406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565D44)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ZombieFireBurntConfigPreset::get_spawnAnimDuration_78407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565E14)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ZombieFireBurntConfigPreset::get_prepAnimLen_78408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565E24)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::ZombieFireBurntConfigPreset::get_endAttackAnimLen_78409() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4565E34)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieFireBurntConfigPreset::GetPreloadAssets_78410(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieFireBurntConfigPreset::__xLuaBaseProxy_GetPreloadAssets_78411(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4565FAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::ParadeZombieConfigPreset::_ctor_78388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4553D14)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::GhostFireConfigPreset::_ctor_78346() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4797FFC)(this); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::GhostFireConfigPreset::get_AttackMode_78347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47980EC)(this); } float DLL2SDK::Assembly_CSharp::PVE::MP::GhostFireConfigPreset::get_attackAnimLength_78348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47980F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::GhostFireConfigPreset::GetRelevantPreset_78349(DLL2SDK::mscorlib::System::Collections::Generic::List_1* relevantPresetList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, relevantPresetList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::GhostFireConfigPreset::__xLuaBaseProxy_GetRelevantPreset_78350(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x479823C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossScorpionConfigPreset::_ctor_78312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4794E74)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::BossScorpionConfigPreset::get_extent_78313() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4794F4C)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::BossScorpionConfigPreset::get_offset_78314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795124)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossScorpionConfigPreset::GetRelevantPreset_78315(DLL2SDK::mscorlib::System::Collections::Generic::List_1* relevantPresetList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, relevantPresetList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossScorpionConfigPreset::GetPreloadAssets_78316(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossScorpionConfigPreset::GetExceptPreloadAssets_78317(DLL2SDK::mscorlib::System::Collections::Generic::List_1* exceptAssetsList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, exceptAssetsList_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossScorpionConfigPreset::__xLuaBaseProxy_GetRelevantPreset_78318(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47956EC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossScorpionConfigPreset::__xLuaBaseProxy_GetPreloadAssets_78319(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47956F4)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::BossScorpionConfigPreset::__xLuaBaseProxy_GetExceptPreloadAssets_78320(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47956F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::AnimationExportData::_ctor_78292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49BA4DC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::StageExitCondition::_ctor_78286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455D3B8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSantaTakeDamageComponent::_ctor_78246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418514C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossSantaTakeDamageComponent::TakeDamage_78247(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, pawn_, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::ZombieProjectileSimulator::_ctor_78221(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4566234)(this, initalPosition_, initalVelocity_, data_, handler_); } bool DLL2SDK::Assembly_CSharp::PVE::MP::ZombieProjectileSimulator::ShouldFilterImpact_78222(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, impactInfo_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::MP::ZombieProjectileSimulator::__xLuaBaseProxy_ShouldFilterImpact_78223(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4566580)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::_ctor_78197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4560188)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::GetActor_78198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::InitializeProjParms_78199(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* InputConfig_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, InputConfig_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::Explode_78200(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::DestroyProj_78201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::PlayFlightEffect_78202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::ProcessHitInfo_78203(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::AdjustRotation_78204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45612FC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::__xLuaBaseProxy_GetActor_78205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45613E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::__xLuaBaseProxy_InitializeProjParms_78206(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45613EC)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::__xLuaBaseProxy_Explode_78207(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4561444)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::__xLuaBaseProxy_DestroyProj_78208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4561470)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::__xLuaBaseProxy_PlayFlightEffect_78209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4561478)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::WeaponProjectile_DemonSeed::__xLuaBaseProxy_ProcessHitInfo_78210(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4561480)(this, P0_); } void DLL2SDK::Assembly_CSharp::NetworkZombieParade::_ctor_78187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236E44)(this); } bool DLL2SDK::Assembly_CSharp::NetworkZombieParade::IsFollowingBoss_78188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236EE8)(this); } void DLL2SDK::Assembly_CSharp::NetworkZombieParade::Tick_78189(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::NetworkZombieParade::GetSoundEmitterType_78190() { const VirtualInvokeData& Data = this->ClassPtr->VTable[401]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieParade::InitPawn_78191(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieParade::__xLuaBaseProxy_Tick_78192(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323737C)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::NetworkZombieParade::__xLuaBaseProxy_GetSoundEmitterType_78193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3237384)(this); } void DLL2SDK::Assembly_CSharp::NetworkZombieParade::__xLuaBaseProxy_InitPawn_78194(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323738C)(this, P0_); } void DLL2SDK::Assembly_CSharp::NetworkZombieDance::_ctor_78138() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32361F0)(this); } void DLL2SDK::Assembly_CSharp::NetworkZombieDance::PlayAliveState_78139() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieDance::PreReplaceAnims_78140() { const VirtualInvokeData& Data = this->ClassPtr->VTable[755]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NetworkZombieDance::__xLuaBaseProxy_PlayAliveState_78141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x323666C)(this); } void DLL2SDK::Assembly_CSharp::NetworkZombieDance::__xLuaBaseProxy_PreReplaceAnims_78142() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3236674)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::_ctor_77975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41852D8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::InitBehaviors_77976(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[739]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::OnAvatarLoadCompleted_77977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::Mutate_77978(int32_t stage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415BF68)(this, stage_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::HideStone_77979(int32_t stage_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415B8FC)(this, stage_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::PlayAliveState_77980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::PlayDieAnim_77981(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::PlaySummonAnim_77982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4185F60)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::PlayHuntAnimSlow_77983(DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41860A4)(this, destPos_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::PlayHuntAnim_77984(DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4186254)(this, destPos_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::OnStopHunt_77985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418655C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::OnUpdateBossStatus_77986(uint32_t bossStatus_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[759]; return reinterpret_cast(Data.methodPtr)(this, bossStatus_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::ToggleAngryEffect_77987(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4186A1C)(this, show_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::FadeBodyColor_77988(DLL2SDK::UnityEngine::UnityEngine::Color destColor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41868D4)(this, destColor_); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::GetBloodEffectAsset_77989(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[386]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::SwitchStage_77990(int32_t stageIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[760]; return reinterpret_cast(Data.methodPtr)(this, stageIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::ToggleTurnLayer_77991(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415B634)(this, enable_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::_cctor_77992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4186ECC)(); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::__xLuaBaseProxy_InitBehaviors_77993(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4187028)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::__xLuaBaseProxy_OnAvatarLoadCompleted_77994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418702C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::__xLuaBaseProxy_PlayAliveState_77995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4187030)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::__xLuaBaseProxy_PlayDieAnim_77996(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4187034)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::__xLuaBaseProxy_OnUpdateBossStatus_77997(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4187038)(this, P0_); } int32_t DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::__xLuaBaseProxy_GetBloodEffectAsset_77998(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x418703C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkBossScorpion::__xLuaBaseProxy_SwitchStage_77999(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4187040)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip::_ctor_77816(DLL2SDK::mscorlib::System::Action_1* whipAction_, DLL2SDK::System_Core::System::Action* whipStopAction_) { return reinterpret_cast*, DLL2SDK::System_Core::System::Action*)>(DLL2SDK::GameAssemblyBase + 0x4166034)(this, whipAction_, whipStopAction_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip::BehaviorMain_77817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip::OnUpdateRepInfo_77818(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip::OnStop_77819() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip::__xLuaBaseProxy_BehaviorMain_77820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166358)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip::__xLuaBaseProxy_OnUpdateRepInfo_77821(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166360)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWhip::__xLuaBaseProxy_OnStop_77822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4166368)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWeak::_ctor_77808(DLL2SDK::Assembly_CSharp::PVE::MP::WeakConfig* config_, DLL2SDK::System_Core::System::Action* weakHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4165C48)(this, config_, weakHandler_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorWeak::BehaviorMain_77809() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine::_ctor_77791(DLL2SDK::Assembly_CSharp::PVE::MP::DemonVineConfigPreset* configPreset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163C1C)(this, configPreset_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine::BehaviorMain_77792() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine::OnUpdateRepInfo_77793(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* skillRepInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, skillRepInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine::CleanupEffect_77794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4163E5C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine::OnStop_77795() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine::__xLuaBaseProxy_BehaviorMain_77796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4164E84)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine::__xLuaBaseProxy_OnUpdateRepInfo_77797(DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4164E8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorTwine::__xLuaBaseProxy_OnStop_77798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4164E94)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim::_ctor_77591(DLL2SDK::mscorlib::System::String* spawnAnimName_, bool playState_, float spawnAnimLen_, float invincibleTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415DC2C)(this, spawnAnimName_, playState_, spawnAnimLen_, invincibleTime_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim::BehaviorMain_77592() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim::OnStop_77593() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim::__xLuaBaseProxy_BehaviorMain_77594() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415E060)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnPlayAnim::__xLuaBaseProxy_OnStop_77595() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415E068)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa::_ctor_77580(DLL2SDK::mscorlib::System::String* spawnEffectName_, float spawnEffectLen_, DLL2SDK::mscorlib::System::String* spawnCamShakeName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415D134)(this, spawnEffectName_, spawnEffectLen_, spawnCamShakeName_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa::BehaviorMain_77581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa::OnStop_77582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa::__xLuaBaseProxy_BehaviorMain_77583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415D638)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorSpawnEffect_Santa::__xLuaBaseProxy_OnStop_77584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x415D63C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SantaFireBallRotateConfig::_ctor_77530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B53C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat_Santa::_ctor_77409(DLL2SDK::Assembly_CSharp::PVE::MP::LeaveCombatConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B39494)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat_Santa::BehaviorMain_77410() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLeaveCombat_Santa::__xLuaBaseProxy_BehaviorMain_77411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B39628)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa::_ctor_77388(DLL2SDK::Assembly_CSharp::PVE::MP::LavaPoolConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B387E4)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa::BehaviorMain_77389() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorLavaPool_Santa::__xLuaBaseProxy_BehaviorMain_77390() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B38978)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDown::_ctor_77340(DLL2SDK::mscorlib::System::String* jumpAnimName_, float jumpPrepTime_, float jumpTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B37508)(this, jumpAnimName_, jumpPrepTime_, jumpTime_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDown::OnStop_77341() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpDown::__xLuaBaseProxy_OnStop_77342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B376E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpUp::_ctor_77337(DLL2SDK::mscorlib::System::String* jumpAnimName_, float jumpPrepTime_, float jumpTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B37DB4)(this, jumpAnimName_, jumpPrepTime_, jumpTime_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpUp::OnStop_77338() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorJumpUp::__xLuaBaseProxy_OnStop_77339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B37F94)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa::_ctor_77191(DLL2SDK::Assembly_CSharp::PVE::MP::GotoCombatConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3206C)(this, config_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa::BehaviorMain_77192() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa::OnStop_77193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa::__xLuaBaseProxy_BehaviorMain_77194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B3237C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorGotoCombat_Santa::__xLuaBaseProxy_OnStop_77195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B32380)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::_ctor_77154(DLL2SDK::Assembly_CSharp::PVE::MP::DenizenConfigPreset* presetConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B30D44)(this, presetConfig_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::get_attachBoneOffset_77155() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::get_attachBoneRotation_77156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::get_attachBoneName_77157() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::OnAttached_77158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::ToggleKnife_77159(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B31310)(this, show_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::OnDettach_77160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::Tick_77161(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::OnStop_77162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::__xLuaBaseProxy_OnAttached_77163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B31B3C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::__xLuaBaseProxy_OnDettach_77164() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B31B40)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::__xLuaBaseProxy_Tick_77165(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B31B44)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorFaceGrab::__xLuaBaseProxy_OnStop_77166() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B31B48)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash::_ctor_77084(DLL2SDK::Assembly_CSharp::PVE::MP::DashConfig* config_, DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorDash_DashAnimParam* animParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B255C0)(this, config_, animParam_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash::BehaviorMain_77085() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash::OnStop_77086() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash::__xLuaBaseProxy_BehaviorMain_77087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B259E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorCerberusDash::__xLuaBaseProxy_OnStop_77088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B25AC8)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::CerberusFireBallRotateConfig::_ctor_76919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4795EF0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHit::_ctor_76827(DLL2SDK::Assembly_CSharp::PVE::MP::HitBehaviorCfg* config_, DLL2SDK::mscorlib::System::String* animTriggerName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B237D8)(this, config_, animTriggerName_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHit::Init_76828(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHit::OnTakeDamage_76829(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B23AD0)(this, damageInfo_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIBehaviorBeHit::__xLuaBaseProxy_Init_76830(DLL2SDK::Assembly_CSharp::PVE::MP::NetWorkAIPawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4B23C48)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo::_ctor_76439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455B9CC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo::ResetData_76440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455CDB4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo::FindTargetByAttackParam_76441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455CEB8)(this); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::PVE::MP::SkillStepInfo::FindPawnByAttackParam_76442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x455D0B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::_ctor_76400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41737D8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::get_disableRotationAnim_76401() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41738AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::set_disableRotationAnim_76402(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41738B4)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::SetFixedAnimMoveSpeed_76403(float animMoveSpeed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41738BC)(this, animMoveSpeed_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::Init_76404(DLL2SDK::UnityEngine::UnityEngine::Transform* mesh_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, mesh_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::UpdateMoveParam_76405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4173E70)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::UpdateRotationParam_76406() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x417417C)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::LateUpdate_76407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::Update_76408() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::__xLuaBaseProxy_Init_76409(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41746DC)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::__xLuaBaseProxy_LateUpdate_76410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41746E4)(this); } void DLL2SDK::Assembly_CSharp::PVE::MP::NetworkAIPawnAnimationComponent::__xLuaBaseProxy_Update_76411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41746EC)(this); } void DLL2SDK::Assembly_CSharp::LifelineManager_GroupShield::_ctor_76300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D11A6C)(this); } DLL2SDK::Assembly_CSharp::ELifelineType DLL2SDK::Assembly_CSharp::LifelineManager_GroupShield::get_LifelineType_76301() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LifelineManager_GroupShield::get_LifelineEffectID_76302() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::LifelineManager_GroupShield::get_MasterEffectID_76303() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::LifelineManager_GroupShield::GetMasterSrcMat_76304() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LifelineManager_GroupShield::FollowerChangeMaterial_76305(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::LifelineManager_GroupShield::MaterialSetValue_GroupShield_76306(DLL2SDK::UnityEngine::UnityEngine::Material* src_, DLL2SDK::UnityEngine::UnityEngine::Material* dst_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D11F28)(src_, dst_); } void DLL2SDK::Assembly_CSharp::LifelineManager_GroupShield::__xLuaBaseProxy_FollowerChangeMaterial_76307(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D120E4)(this, P0_); } void DLL2SDK::Assembly_CSharp::LifelineGroup::_ctor_76259(DLL2SDK::Assembly_CSharp::LifelineManager* manager_, uint32_t masterID_, DLL2SDK::Assembly_CSharp::EAssetID lifelineEffectID_, DLL2SDK::Assembly_CSharp::EAssetID masterEffectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0F9F8)(this, manager_, masterID_, lifelineEffectID_, masterEffectID_); } DLL2SDK::Assembly_CSharp::LifelineManager* DLL2SDK::Assembly_CSharp::LifelineGroup::get_Manager_76260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0F078)(this); } void DLL2SDK::Assembly_CSharp::LifelineGroup::set_Manager_76261(DLL2SDK::Assembly_CSharp::LifelineManager* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FB0C)(this, value_); } DLL2SDK::Assembly_CSharp::LifelineGroupState DLL2SDK::Assembly_CSharp::LifelineGroup::get_LifelineGroupState_76262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FB24)(this); } void DLL2SDK::Assembly_CSharp::LifelineGroup::set_LifelineGroupState_76263(DLL2SDK::Assembly_CSharp::LifelineGroupState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FB1C)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::LifelineGroup::get_MasterID_76264() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FB2C)(this); } void DLL2SDK::Assembly_CSharp::LifelineGroup::set_MasterID_76265(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FB14)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::LifelineGroup::get_Master_76266() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0F9F0)(this); } void DLL2SDK::Assembly_CSharp::LifelineGroup::set_Master_76267(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FB34)(this, value_); } DLL2SDK::Assembly_CSharp::LifelineMasterEffect* DLL2SDK::Assembly_CSharp::LifelineGroup::get_LifelineMasterEffect_76268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FB3C)(this); } void DLL2SDK::Assembly_CSharp::LifelineGroup::set_LifelineMasterEffect_76269(DLL2SDK::Assembly_CSharp::LifelineMasterEffect* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FB44)(this, value_); } bool DLL2SDK::Assembly_CSharp::LifelineGroup::TryRunningLifelineGroup_76270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FB4C)(this); } void DLL2SDK::Assembly_CSharp::LifelineGroup::MasterShowEffect_76271(DLL2SDK::Assembly_CSharp::EAssetID masterEffectID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0FEBC)(this, masterEffectID_); } int32_t DLL2SDK::Assembly_CSharp::LifelineGroup::FindLifelineFollowerListIndex_76272(uint32_t followerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D101EC)(this, followerID_); } void DLL2SDK::Assembly_CSharp::LifelineGroup::AddFollower_76273(uint32_t followerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D10324)(this, followerID_); } void DLL2SDK::Assembly_CSharp::LifelineGroup::RemoveFollower_76274(uint32_t followerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D10460)(this, followerID_); } void DLL2SDK::Assembly_CSharp::LifelineGroup::Tick_76275(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D10594)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::LifelineGroup::Destroy_76276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D107E4)(this); } void DLL2SDK::Assembly_CSharp::LifelineFollower::_ctor_76243(DLL2SDK::Assembly_CSharp::LifelineGroup* group_, uint32_t masterID_, uint32_t followerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EDB4)(this, group_, masterID_, followerID_); } DLL2SDK::Assembly_CSharp::LifelineGroup* DLL2SDK::Assembly_CSharp::LifelineFollower::get_Group_76244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EEA8)(this); } void DLL2SDK::Assembly_CSharp::LifelineFollower::set_Group_76245(DLL2SDK::Assembly_CSharp::LifelineGroup* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EE88)(this, value_); } DLL2SDK::Assembly_CSharp::LifelineFollowerState DLL2SDK::Assembly_CSharp::LifelineFollower::get_LifelineFollowerState_76246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EEB0)(this); } void DLL2SDK::Assembly_CSharp::LifelineFollower::set_LifelineFollowerState_76247(DLL2SDK::Assembly_CSharp::LifelineFollowerState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EEA0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::LifelineFollower::get_MasterID_76248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EEB8)(this); } void DLL2SDK::Assembly_CSharp::LifelineFollower::set_MasterID_76249(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EE90)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::LifelineFollower::get_FollowerID_76250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EEC0)(this); } void DLL2SDK::Assembly_CSharp::LifelineFollower::set_FollowerID_76251(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EE98)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::LifelineFollower::get_Follower_76252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EEC8)(this); } void DLL2SDK::Assembly_CSharp::LifelineFollower::set_Follower_76253(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EED0)(this, value_); } DLL2SDK::Assembly_CSharp::LifelineEffect* DLL2SDK::Assembly_CSharp::LifelineFollower::get_Effect_76254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EED8)(this); } void DLL2SDK::Assembly_CSharp::LifelineFollower::set_Effect_76255(DLL2SDK::Assembly_CSharp::LifelineEffect* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EEE0)(this, value_); } void DLL2SDK::Assembly_CSharp::LifelineFollower::Destroy_76256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0EEE8)(this); } void DLL2SDK::Assembly_CSharp::LifelineFollower::Tick_76257(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0F2E4)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::LifelineFollower::TryRunningLifelineFollower_76258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0F4D4)(this); } void DLL2SDK::Assembly_CSharp::AISpawnSpot::_ctor_76219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CF788)(this); } DLL2SDK::Assembly_CSharp::AISpawnSpot* DLL2SDK::Assembly_CSharp::AISpawnSpot::FindSpot_76220(DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49CF82C)(name_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnWanderSpawnPoint::_ctor_76213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3AC18)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnWanderSpawnPoint::Start_76214() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIPawnWanderSpawnPoint::InitializePawnData_76215() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIPawnSWSMoveSpawnPoint::_ctor_76145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A70D8)(this); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::PVE::AIPawnSWSMoveSpawnPoint::InitializePawnData_76146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* DLL2SDK::Assembly_CSharp::PVE::AIPawnSWSMoveSpawnPoint::__xLuaBaseProxy_InitializePawnData_76147() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A728C)(this); } void DLL2SDK::Assembly_CSharp::Story::AIPawnRemoteTriggerVolume::_ctor_76139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A34214)(this); } void DLL2SDK::Assembly_CSharp::Story::AIPawnRemoteTriggerVolume::OnTriggerEnter_76140(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::AIPawnRemoteTriggerVolume::OnRemoteTriggerEnter_76141(bool bEnter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, bEnter_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::AIPawnRemoteTriggerVolume::OnTriggerExit_76142(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::Story::AIPawnRemoteTriggerVolume::__xLuaBaseProxy_OnTriggerEnter_76143(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A3456C)(this, P0_); } void DLL2SDK::Assembly_CSharp::Story::AIPawnRemoteTriggerVolume::__xLuaBaseProxy_OnTriggerExit_76144(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3A34574)(this, P0_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnActorAction::_ctor_74911() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506A574)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SpawnActorAction::OnEnter_74912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SetPVEHUDStateAction::_ctor_74900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D18F30)(this); } void DLL2SDK::Assembly_CSharp::SetPVEHUDStateAction::OnEnter_74901() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SetPVEHUDStateAction::PlaySecretMessage_74902(DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar* stateValue_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar* stateValue2_, DLL2SDK::PlayMaker::HutongGames::PlayMaker::FsmVar* stateValue3_, bool bPrinter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1B71C)(this, stateValue_, stateValue2_, stateValue3_, bPrinter_); } void DLL2SDK::Assembly_CSharp::SetPVEHUDStateAction::__xLuaBaseProxy_OnEnter_74903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D1BBC4)(this); } void DLL2SDK::Assembly_CSharp::GetLocalizedItemNameAction::_ctor_74825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F47290)(this); } void DLL2SDK::Assembly_CSharp::GetLocalizedItemNameAction::OnEnter_74826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GetLocalizedItemNameAction::__xLuaBaseProxy_OnEnter_74827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F47998)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateTargetIndicatorAction::_ctor_74815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FE68C4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CreateTargetIndicatorAction::OnEnter_74816() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombiePawn::_ctor_74785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A9C84)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEZombiePawn::get_IsZombie_74786() { const VirtualInvokeData& Data = this->ClassPtr->VTable[208]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombiePawn::PreInit_74787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombiePawn::PlayHitAnim_74788(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection hitMotionDir_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[564]; return reinterpret_cast(Data.methodPtr)(this, hitMotionDir_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombiePawn::__xLuaBaseProxy_PreInit_74789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A9F78)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombiePawn::__xLuaBaseProxy_PlayHitAnim_74790(DLL2SDK::Assembly_CSharp::GameBase::Pawn_EDirection P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A9F80)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieController::_ctor_74778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A958C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieController::PreInit_74779() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEZombieController::CanPlaySpecialAnim_74780(DLL2SDK::mscorlib::System::String* animTriggerName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, animTriggerName_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::PVEZombieController::ExecuteWhatToDoNext_74781() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEZombieController::__xLuaBaseProxy_PreInit_74782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A9C6C)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEZombieController::__xLuaBaseProxy_CanPlaySpecialAnim_74783(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A9C74)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVE::PVEZombieController::__xLuaBaseProxy_ExecuteWhatToDoNext_74784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A9C7C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::_ctor_74665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A2160)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::PreInit_74666() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::CanPlaySpecialAnim_74667(DLL2SDK::mscorlib::System::String* animTriggerName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, animTriggerName_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::Possess_74668(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::Tick_74669(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::MakeNewDecision_74670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A2D88)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::DecisionCycle_74671(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::UpdateEnemy_74672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A2CD4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::CheckEnemyLost_74673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A3D18)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::HandleEnemyLost_74674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A3E80)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::IsBehindCover_74675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A4168)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::IsPawnInSight_74676(DLL2SDK::Assembly_CSharp::GameBase::Pawn* InPawn_, bool UseLineCheck_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, InPawn_, UseLineCheck_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::get_ShouldCheckPeripheralVision_74677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ChooseATarget_74678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::EvaluateEnemey_74679(DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo* enemyInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, enemyInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::PickNewEnemy_74680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A35F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::UpdateEnemyInfo_74681(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inNewEnemy_, DLL2SDK::Assembly_CSharp::PVE::AIEnemyUpdateType inUpdateType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A48B0)(this, inNewEnemy_, inUpdateType_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::SetEnemy_74682(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* inEnemy_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A3F28)(this, inEnemy_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ReactToTakeDamage_74683(DLL2SDK::Assembly_CSharp::GameBase::Pawn* instigator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, instigator_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ReactToSeePlayer_74684(DLL2SDK::Assembly_CSharp::GameBase::Pawn* instigator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, instigator_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::TakeCover_74685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A36B0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ShouldTakeCover_74686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A4F24)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::IsWeaponReady_74687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A4FE4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::IsInTargetAttackRange_74688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A5178)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::Camp_74689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A5338)(this); } DLL2SDK::Assembly_CSharp::CampSpot* DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ChooseBestCampSpot_74690(DLL2SDK::Assembly_CSharp::CampSpotType campSpotType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A5898)(this, campSpotType_); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ShouldCamp_74691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::FightEnemy_74692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A38D8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ShouldEngageFight_74693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ShouldDomArea_74694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A5D54)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::DominateObjective_74695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A5E64)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::GetRandomPointInsideCircle_74696(DLL2SDK::UnityEngine::UnityEngine::Vector3 center_, float inRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A62F8)(this, center_, inRadius_); } DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame::DOMObjectiveVolume* DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ChooseBestDomVolume_74697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A60F8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::SearchKill_74698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A3A74)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::DoSpawnBehavior_74699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A2F70)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::StartCombatMove_74700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::RushToEnemy_74701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A66E8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::EndCombatMove_74702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::DodgeEnemy_74703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A6900)(this); } DLL2SDK::Assembly_CSharp::CoverSpot* DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::ChooseBestCover_74704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A4CD0)(this); } float DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::RateCover_74705(DLL2SDK::Assembly_CSharp::CoverSpot* cover_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A6FC4)(this, cover_); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::IsUsingSniperRifle_74706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A5704)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::IsUsingShotgun_74707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A6554)(this); } DLL2SDK::Assembly_CSharp::PVE::SquadAI* DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::GetSquad_74708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A73C8)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::_CheckEnemyLost_m__0_74709(DLL2SDK::Assembly_CSharp::PVE::BotEnemyInfo* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A7468)(this, e_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_PreInit_74710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A7534)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_CanPlaySpecialAnim_74711(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A753C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_Possess_74712(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A7544)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_Tick_74713(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A754C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_IsPawnInSight_74714(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A7554)(this, P0_, P1_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_ChooseATarget_74715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A755C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_ReactToTakeDamage_74716(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A7564)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_ReactToSeePlayer_74717(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A756C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_ShouldEngageFight_74718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A7574)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_StartCombatMove_74719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A757C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVESPBotController::__xLuaBaseProxy_EndCombatMove_74720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41A7584)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_TrailTarget::_ctor_74565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45728D4)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_TrailTarget::TryExeCmd_74566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_TrailTarget::__xLuaBaseProxy_TryExeCmd_74567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4572A3C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_TrailAndAttack::_ctor_74562() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4572708)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_TrailAndAttack::TryExeCmd_74563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_TrailAndAttack::__xLuaBaseProxy_TryExeCmd_74564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45728D0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler::_ctor_74553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45720F8)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler::OnEnter_74554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler_EHandleMode DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler::GetHandleMode_74555(DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType ChannelType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457235C)(this, ChannelType_); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler::OnExit_74556() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler::OnSeePlayer_74557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4572504)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler::OnTakeDamage_74558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45725AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler::OnEnterActionVolume_74559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4572654)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler::__xLuaBaseProxy_OnEnter_74560() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45726FC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_ReacationHandler::__xLuaBaseProxy_OnExit_74561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4572700)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_PlayAnim::_ctor_74548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4571E64)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_PlayAnim::OnEnter_74549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_PlayAnim::TryExeCmd_74550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_PlayAnim::__xLuaBaseProxy_OnEnter_74551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45720F0)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIAction_PlayAnim::__xLuaBaseProxy_TryExeCmd_74552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45720F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent_Resume::_ctor_74294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457BB24)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent_Resume::ShouldHandleEvent_74295(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent_Resume::HandleEvent_74296(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* c_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, c_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent_Resume::__xLuaBaseProxy_ShouldHandleEvent_74297(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457BD78)(this, P0_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEAIGlobalEvent_Resume::__xLuaBaseProxy_HandleEvent_74298(DLL2SDK::Assembly_CSharp::PVE::PVEAIController* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x457BD7C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::_ctor_74063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49AFE00)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::ValidateOwner_74064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::IsRemoteWeapon_74065() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::InitWeapon_74066() { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::CanAttack_74067(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* InTarget_, int32_t Mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, InTarget_, Mode_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::CanReachTarget_74068(float Dist_, int32_t Mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Dist_, Mode_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::CanDoRemoteAttack_74069(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* InTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, InTarget_, Data.method); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::LaunchProj_74070(DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase*, DLL2SDK::UnityEngine::UnityEngine::Vector3, void*)>(Data.methodPtr)(this, TargetPos_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::CalInitVelocityForProj_74071(DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_, float ProjGravity_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, TargetPos_, ProjGravity_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::CalInitVelocityForProjByAngle_74072(DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_, DLL2SDK::UnityEngine::UnityEngine::Transform* LaunchSocketTran_, float ProjGravity_, float AngleInDeg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B09E4)(TargetPos_, LaunchSocketTran_, ProjGravity_, AngleInDeg_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::CalInitVelocityForProjByAngle_74073(DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 LaunchPos_, float ProjGravity_, float AngleInDeg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B0B70)(TargetPos_, LaunchPos_, ProjGravity_, AngleInDeg_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::CalInitVelocityForProjBySpeed_74074(DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 LaunchPos_, float ProjGravity_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B0FA8)(TargetPos_, LaunchPos_, ProjGravity_, speed_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::CalInitVelocityForProjByAngle_74075(DLL2SDK::UnityEngine::UnityEngine::Vector3 TargetPos_, float ProjGravity_, float AngleInDeg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, TargetPos_, ProjGravity_, AngleInDeg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::OnBeginAttack_74076(int32_t Mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, Mode_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::_cctor_74077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B1434)(); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::__xLuaBaseProxy_ValidateOwner_74078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B1438)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::__xLuaBaseProxy_IsRemoteWeapon_74079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B143C)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::__xLuaBaseProxy_InitWeapon_74080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B1440)(this); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::__xLuaBaseProxy_CanAttack_74081(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B1444)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::__xLuaBaseProxy_CanReachTarget_74082(float P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B1448)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::AIWeaponWithRemoteAttackBase::__xLuaBaseProxy_OnBeginAttack_74083(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49B144C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AIProjectile_Poison::_ctor_74044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8728)(this); } DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent* DLL2SDK::Assembly_CSharp::PVE::AIProjectile_Poison::LeaveADamageZone_74045(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::DamageVolumeComponent* DLL2SDK::Assembly_CSharp::PVE::AIProjectile_Poison::__xLuaBaseProxy_LeaveADamageZone_74046(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8924)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::AIReaction_PlaymakerIntegration::_ctor_74008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A9290)(this); } void DLL2SDK::Assembly_CSharp::PVE::AIReaction_PlaymakerIntegration::SuppressAllReactions_74009() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIReaction_PlaymakerIntegration::UnsuppressAllReactions_74010() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIReaction_PlaymakerIntegration::PopulateSubscribeChannelTypes_74011() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::AIReaction_PlaymakerIntegration::Activate_74012(uint32_t eventInstigatorID_, DLL2SDK::Assembly_CSharp::PVE::AIReactChannel* originatingChannel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, eventInstigatorID_, originatingChannel_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIReaction_PlaymakerIntegration::ShouldActivate_74013(uint32_t eventInstigatorID_, DLL2SDK::Assembly_CSharp::PVE::AIReactChannel* originatingChannel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, eventInstigatorID_, originatingChannel_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::AIReaction_PlaymakerIntegration::ShouldHuntTarget_74014(uint32_t eventInstigatorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A9CC0)(this, eventInstigatorID_); } void DLL2SDK::Assembly_CSharp::PVE::AIReactChan_SeePlayer::_ctor_73982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8D3C)(this); } DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType DLL2SDK::Assembly_CSharp::PVE::AIReactChan_SeePlayer::GetChannelType_73983() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::EPerceptionType DLL2SDK::Assembly_CSharp::PVE::AIReactChan_SeePlayer::GetPerceptionType_73984() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::EAIReactChannelType DLL2SDK::Assembly_CSharp::PVE::AIReactChan_SeePlayer::__xLuaBaseProxy_GetChannelType_73985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8F1C)(this); } DLL2SDK::Assembly_CSharp::PVE::EPerceptionType DLL2SDK::Assembly_CSharp::PVE::AIReactChan_SeePlayer::__xLuaBaseProxy_GetPerceptionType_73986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49A8F20)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::_ctor_73419() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B608)(this); } DLL2SDK::Assembly_CSharp::PVE::MoveSpeedType DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::get_moveSpeedType_73420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B6B4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::set_moveSpeedType_73421(DLL2SDK::Assembly_CSharp::PVE::MoveSpeedType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B6BC)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::get_raiseGun_73422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B6C4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::set_raiseGun_73423(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B6CC)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::get_lockHealth_73424() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B6D4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::set_lockHealth_73425(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B6DC)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::get_DefaultPhysState_73426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::get_CalcWeaponAccuracy_73427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::get_UseFixedWeaponAccuracy_73428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::set_ACSExternalFSM_73429(DLL2SDK::PlayMaker::PlayMakerFSM* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B6FC)(this, value_); } DLL2SDK::PlayMaker::PlayMakerFSM* DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::get_CachedFSM_73430() { const VirtualInvokeData& Data = this->ClassPtr->VTable[734]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::PVE::RootMotionComponent* DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::get_RootMotionComponent_73431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B70C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::set_RootMotionComponent_73432(DLL2SDK::Assembly_CSharp::PVE::RootMotionComponent* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B714)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::GetMeshAssetID_3P_73433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::set_corpseLifeTime_73434(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456B7BC)(this, value_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::InitPawn_73435(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } float DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::GetMaxSpeed_73436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[295]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::OnPhysicsStateChanged_73437(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState preState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState curState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[617]; return reinterpret_cast(Data.methodPtr)(this, preState_, curState_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::OnAvatarLoadCompleted_73438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[374]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::ConfigActorRoot_73439() { const VirtualInvokeData& Data = this->ClassPtr->VTable[736]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::InitFSM_73440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[735]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::GiveWeapon_73441() { const VirtualInvokeData& Data = this->ClassPtr->VTable[687]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::CanAttack_73442(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* InTarget_, int32_t AttackMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[740]; return reinterpret_cast(Data.methodPtr)(this, InTarget_, AttackMode_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::PerformStartFire_73443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[744]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::PerformStopFire_73444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[745]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::SwitchAnimatorController_73445(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* controller_, bool firstPersonAnimator_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[560]; return reinterpret_cast(Data.methodPtr)(this, controller_, firstPersonAnimator_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::SetAnimatorPara_73446(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[733]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::PlayDieAnim_73447(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::ConfigAnimComponent_73448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[247]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::ProcessStandaloneMove_73449(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[251]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::OnStartMove_73450() { const VirtualInvokeData& Data = this->ClassPtr->VTable[752]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::OnStopMove_73451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[753]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::OnPutUpWeapon_73452() { const VirtualInvokeData& Data = this->ClassPtr->VTable[754]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::OnPutDownWeapon_73453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[755]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::OnEndMatch_73454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[421]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::Die_73455(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::GetSwitchRoleComponentType_73456() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::Reset_73457() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::AdjustDamage_73458(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::GetSoundEmitterType_73459() { const VirtualInvokeData& Data = this->ClassPtr->VTable[401]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_GetMeshAssetID_3P_73460() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E250)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_InitPawn_73461(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E258)(this, P0_); } float DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_GetMaxSpeed_73462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E260)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_OnPhysicsStateChanged_73463(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E264)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_OnAvatarLoadCompleted_73464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E3AC)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_ConfigActorRoot_73465() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E3B0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_InitFSM_73466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E50C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_GiveWeapon_73467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E514)(this); } bool DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_CanAttack_73468(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E51C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_PerformStartFire_73469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E524)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_PerformStopFire_73470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E52C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_SwitchAnimatorController_73471(DLL2SDK::UnityEngine::UnityEngine::RuntimeAnimatorController* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E534)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_SetAnimatorPara_73472(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E53C)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_PlayDieAnim_73473(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E544)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_ConfigAnimComponent_73474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E54C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_ProcessStandaloneMove_73475(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E554)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_OnStartMove_73476() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E55C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_OnStopMove_73477() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E628)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_OnPutUpWeapon_73478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E6F4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_OnPutDownWeapon_73479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E7C0)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_OnEndMatch_73480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E88C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_Die_73481(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E894)(this, P0_, P1_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_73482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E89C)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_Reset_73483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E8A4)(this); } void DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_AdjustDamage_73484(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E8A8)(this, P0_); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::PVE::PVEACSPawn::__xLuaBaseProxy_GetSoundEmitterType_73485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x456E8B0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlSystem_FightEnemy::_ctor_73351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3A2F0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlSystem_FightEnemy::OnEnter_73352() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AIActControlSystem_FightEnemy::OnExit_73353() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualSceneStreamer::_ctor_73319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495B594)(this); } DLL2SDK::Assembly_CSharp::EOpenWorldStreamer DLL2SDK::Assembly_CSharp::VirtualSceneStreamer::get_StreamerType_73320() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::ScenePrefabPool* DLL2SDK::Assembly_CSharp::VirtualSceneStreamer::get_scenePrefabPool_73321() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x495A310)(); } void DLL2SDK::Assembly_CSharp::VirtualScene::_ctor_73284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49594FC)(this); } DLL2SDK::Assembly_CSharp::ESceneState DLL2SDK::Assembly_CSharp::VirtualScene::get_sceneState_73285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49595A0)(this); } void DLL2SDK::Assembly_CSharp::VirtualScene::set_sceneState_73286(DLL2SDK::Assembly_CSharp::ESceneState value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49595A8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VirtualScene::ToString_73287() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::VirtualScene::ClearNonSerializedData_73288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49596B4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::VirtualScene::__xLuaBaseProxy_ToString_73289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49597B0)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::_ctor_73193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4265C74)(this); } DLL2SDK::Assembly_CSharp::EOpenWorldStreamer DLL2SDK::Assembly_CSharp::TiledSceneStreamer::get_StreamerType_73194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::get_IsLoadingScene_73195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4265DCC)(this); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::get_VehicleStreamingOptimize_73196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4265DF4)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::Awake_73197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::RegisterSceneLayerCallback_73198(DLL2SDK::Assembly_CSharp::ESceneLayerType layer_, DLL2SDK::Assembly_CSharp::ITileSceneLoadCallback* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4266408)(this, layer_, callback_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::UnregisterSceneLayerCallback_73199(DLL2SDK::Assembly_CSharp::ESceneLayerType layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4266540)(this, layer_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnDestroy_73200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::Start_73201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::EnableEditorFoliagePreview_73202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4266A00)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnDrawGizmos_73203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4266AF8)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnDSLoginSuccess_73204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::CheckPreload_73205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4266CA0)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::SetForceTick_73206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4267028)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::TickStreaming_73207(float deltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 playerPos_, float distanceToGround_, DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, cameraPos_, playerPos_, distanceToGround_, camera_, Data.method); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnAirPlaneStateChanged_73208(bool isOnPlane_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, isOnPlane_, Data.method); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnPhysicsStateChanged_73209(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState oldState_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState newState_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, oldState_, newState_, cameraPos_, Data.method); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnPreStartAircraft_73210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnSwitchToPlane_73211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4268BC0)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnUnloadSkyOnlyLayer_73212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4267DCC)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnLanded_73213(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, float distanceToGround_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4267A68)(this, cameraPos_, distanceToGround_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::SetSkySOC_73214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4268EFC)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::RevertSkySOC_73215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4269598)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::SetSkyLODBias_73216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42691FC)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::RevertSkyLODBias_73217() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42694AC)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::SetSkyNearClipPlane_73218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4269018)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::RevertSkyNearClipPlane_73219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42692E8)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::SwitchStreamingPolicy_73220(DLL2SDK::Assembly_CSharp::EStreamingPolicy policy_, bool forceUnload_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4266158)(this, policy_, forceUnload_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::ToggleStreamingLayer_73221(DLL2SDK::Assembly_CSharp::ESceneLayerType layerType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42699BC)(this, layerType_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::SetAllStreamingLayersActive_73222(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4269B14)(this, active_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::AddPendingAsyncLoadScene_73223(DLL2SDK::Assembly_CSharp::SceneStreamingLOD* sceneLOD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4269C44)(this, sceneLOD_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::RemovePendingAsyncLoadScene_73224(DLL2SDK::Assembly_CSharp::SceneStreamingLOD* sceneLOD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4269DAC)(this, sceneLOD_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::ClearPendingAsyncLoadScenes_73225() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42698B8)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::TickPendingAsyncLoadScene_73226(DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4268540)(this, cameraPos_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::UpdatePendingAsyncLoadSceneState_73227() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426A31C)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::TickLayer_73228(DLL2SDK::Assembly_CSharp::SceneStreamingLayer* layer_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4267EA0)(this, layer_, cameraPos_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::UpdateSceneStreamingState_73229(DLL2SDK::Assembly_CSharp::SceneStreaming* sceneStreaming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426A498)(this, sceneStreaming_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::UpdateSceneStreamingState_73230(DLL2SDK::Assembly_CSharp::SceneStreaming* sceneStreaming_, DLL2SDK::Assembly_CSharp::ESceneLayerType layerType_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, DLL2SDK::Array* lodDistances_, bool checkCoolDown_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* localOrViewTargetPawn_) { return reinterpret_cast*, bool, DLL2SDK::Assembly_CSharp::GameBase::Pawn*)>(DLL2SDK::GameAssemblyBase + 0x426A61C)(this, sceneStreaming_, layerType_, cameraPos_, lodDistances_, checkCoolDown_, localOrViewTargetPawn_); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::CanSyncLoad_73231(DLL2SDK::Assembly_CSharp::ESceneLayerType layerType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426AE7C)(this, layerType_); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::UnloadSkyOnlyLayer_73232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4267C68)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::UnloadAllLayers_73233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426B32C)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::UnloadLayer_73234(DLL2SDK::Assembly_CSharp::ESceneLayerType sceneLayer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426B440)(this, sceneLayer_); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::UnloadLayer_73235(DLL2SDK::Assembly_CSharp::SceneStreamingLayer* layer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426969C)(this, layer_); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::UnloadSceneAsync_73236(DLL2SDK::Assembly_CSharp::SceneStreamingLOD* sceneLOD_, bool forceUnload_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426B160)(this, sceneLOD_, forceUnload_); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::LoadSceneAsync_73237(DLL2SDK::Assembly_CSharp::SceneStreamingLOD* sceneLOD_, bool forceLoad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4269EF4)(this, sceneLOD_, forceLoad_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnLoadSceneAsyncFailed_73238(DLL2SDK::Assembly_CSharp::SceneStreamingLOD* sceneLOD_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426B5A4)(this, sceneLOD_); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::LoadSceneSync_73239(DLL2SDK::Assembly_CSharp::SceneStreamingLOD* sceneLOD_, bool forceLoad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426AF6C)(this, sceneLOD_, forceLoad_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::ToggleVehicleStreamingPolicy_73240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426B6B0)(this); } bool DLL2SDK::Assembly_CSharp::TiledSceneStreamer::VisibilityTest_73241(DLL2SDK::Assembly_CSharp::SceneStreaming* sceneStreaming_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPos_, float visibleDistance_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* localOrViewTargetPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426AAF0)(this, sceneStreaming_, cameraPos_, visibleDistance_, localOrViewTargetPawn_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnSceneLoaded_73242(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_, DLL2SDK::UnityEngine::UnityEngine::SceneManagement::LoadSceneMode mode_, bool async_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426B788)(this, scene_, mode_, async_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::OnSceneUnloaded_73243(DLL2SDK::UnityEngine::UnityEngine::SceneManagement::Scene scene_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426BB54)(this, scene_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::_cctor_73244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426BE88)(); } int32_t DLL2SDK::Assembly_CSharp::TiledSceneStreamer::_TickPendingAsyncLoadScene_m__0_73245(DLL2SDK::Assembly_CSharp::SceneStreamingLOD* e1_, DLL2SDK::Assembly_CSharp::SceneStreamingLOD* e2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426BF2C)(e1_, e2_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::__xLuaBaseProxy_Awake_73246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426BFF4)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::__xLuaBaseProxy_OnDestroy_73247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426BFFC)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::__xLuaBaseProxy_Start_73248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C004)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::__xLuaBaseProxy_OnDSLoginSuccess_73249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C00C)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::__xLuaBaseProxy_TickStreaming_73250(float P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, float P3_, DLL2SDK::UnityEngine::UnityEngine::Camera* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C014)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::__xLuaBaseProxy_OnAirPlaneStateChanged_73251(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C060)(this, P0_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::__xLuaBaseProxy_OnPhysicsStateChanged_73252(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P0_, DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C068)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::TiledSceneStreamer::__xLuaBaseProxy_OnPreStartAircraft_73253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x426C094)(this); } void DLL2SDK::Assembly_CSharp::TiledSceneExportConfig::_ctor_73187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4265B10)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TiledSceneExportConfig::Validate_73188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TiledSceneExportConfig::__xLuaBaseProxy_Validate_73189() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4265C6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData::_ctor_72916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2578560)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData::ClearQuarterFlags_72917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257D2AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData::SetAllQuartersVisible_72918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257D350)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData::SetQuarterVisible_72919(int32_t index_, bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257D3F4)(this, index_, visible_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData::GetQuarterVisible_72920(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257DDFC)(this, index_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData::GetQuarterFlags_72921() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257CB30)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Landscape::PatchData::NeedRender_72922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257CED4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Landscape::MaterialStreamingData::_ctor_72905() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2574DE0)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::_ctor_72438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFE8B4)(this); } float DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_LastSendDuration_72439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEA5C)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::set_LastSendDuration_72440(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEA64)(this, value_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_IsZoneLogined_72441() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEBD4)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::set_IsZoneLogined_72442(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEBDC)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::ENetworkStatus DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_NetworkStatus_72443() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEBE4)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::set_NetworkStatus_72444(DLL2SDK::Assembly_CSharp::GameBase::ENetworkStatus value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEBEC)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::IApolloLogin* DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_ApolloConnector_72445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC3C)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::set_ApolloConnector_72446(DLL2SDK::Assembly_CSharp::GameBase::IApolloLogin* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC44)(this, value_); } DLL2SDK::CSProto::msg::LOBBY_OFFLINE_REASON DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_KickReason_72447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC4C)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::set_KickReason_72448(DLL2SDK::CSProto::msg::LOBBY_OFFLINE_REASON value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC54)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_KickMessage_72449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC5C)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::set_KickMessage_72450(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC64)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_LastZoneError_72451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC6C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_AASTitle_72452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC74)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::set_AASTitle_72453(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC7C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_AASMessage_72454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC84)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::set_AASMessage_72455(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::get_AASUrl_72456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC94)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::set_AASUrl_72457(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEC9C)(this, value_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::Init_72458() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::NeedLobbyReconnect_72459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFEEF0)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::Tick_72460(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::FlushPenddingRequest_72461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00A18)(this); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::SendPenddingPkgs_72462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFFD94)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::AlertNoneNetworkConnection_72463(float noneNetworkDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00550)(this, noneNetworkDuration_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnNetworkChangedEvent_72464(DLL2SDK::Assembly_CSharp::GCloud::NetworkState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C01004)(this, state_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::RefreshNetworkStatus_72465(bool success_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C01204)(this, success_); } DLL2SDK::Assembly_CSharp::GameBase::ENetworkStatus DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::SetNetworkStatus_72466(DLL2SDK::Assembly_CSharp::GCloud::NetworkState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C010E4)(this, state_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnZoneConnect_72467(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C01354)(this, msg_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnZoneReConnect_72468(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C018F8)(this, msg_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::ProcessConnectEvent_72469(DLL2SDK::Assembly_CSharp::GameBase::LoginResult ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C014A4)(this, ret_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnZoneDisConnect_72470(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C01EB0)(this, msg_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnZoneError_72471(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C02018)(this, msg_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnZoneIMSDKError_72472(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C02168)(this, msg_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnZoneKingError_72473(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C02530)(this, msg_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnZoneKick_72474(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C027FC)(this, msg_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnZoneAASKick_72475(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C02AC4)(this, msg_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::SendPingPkg_72476(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00388)(this, force_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnPingPkgFinish_72477(bool isSuccess_, int32_t padding_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C037D0)(this, isSuccess_, padding_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::ValidateZoneNetwork_72478(bool reconnect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C03C4C)(this, reconnect_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::NotifyZoneError_72479(DLL2SDK::Assembly_CSharp::GameBase::LoginResult result_, bool needReconnect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C01A48)(this, result_, needReconnect_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::StartMatchMrpcsReport_72480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C03D4C)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::EndMatchMrpcsReport_72481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C041DC)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::MrpcsReportFunc_72482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C006E8)(this); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::CheckSendTimeoutPkgs_72483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFF924)(this); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::HasPingPkgWaiting_72484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C04470)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::Disconnect_72485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C045E4)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::CheckUpdateSendDuration_72486(DLL2SDK::mscorlib::System::Collections::Generic::List_1* requests_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4C04798)(this, requests_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::ProcessWaitingRequests_72487(DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* resp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C04D7C)(this, resp_); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::Send_72488(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* pbPackage_, uint64_t mode_route_id_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pbPackage_, mode_route_id_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::SendToServer_72489(DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00C68)(this, request_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::SendFailEventCallback_72490(int32_t recvCmd_, int32_t sequenceId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C04334)(this, recvCmd_, sequenceId_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::ReConnect_72491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C05328)(this); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::ReConnectWithExistSession_72492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C054B8)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::Shutdown_72493() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::Reset_72494() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::ENetworkStatus DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::GetNetworkStatus_72495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::PrintStatus_72496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::IsZoneNetworkConnected_72497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C00B00)(this); } bool DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnDisconnect_72498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C061A0)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::TryInitLitePack_72499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C02DE0)(this); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::OnChangeHeartBeatPing_72500(float ping_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BFF6F4)(this, ping_); } void DLL2SDK::Assembly_CSharp::Network::ZoneServerHandler::_cctor_72501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4C06270)(); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::_ctor_72341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A3E90)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::get_GiveUpReconnect_72342() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A3F68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::set_GiveUpReconnect_72343(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A3F70)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::Init_72344() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::Reset_72345() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::PrintStatus_72346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::ENetworkStatus DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::GetNetworkStatus_72347() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::ProcessWaitingRequests_72348(DLL2SDK::Assembly_CSharp::Network::ZoneServerResponse* resp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A46D4)(this, resp_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::DoCreateConnection_72349(DLL2SDK::mscorlib::System::String* domain_, DLL2SDK::mscorlib::System::String* ip_, DLL2SDK::mscorlib::System::String* port_, DLL2SDK::mscorlib::System::String* secret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A477C)(this, domain_, ip_, port_, secret_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::CreateConnection_72350(DLL2SDK::mscorlib::System::String* domain_, DLL2SDK::mscorlib::System::String* ip_, DLL2SDK::mscorlib::System::String* port_, DLL2SDK::mscorlib::System::String* secret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A5000)(this, domain_, ip_, port_, secret_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::DoCreateConnection_72351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A4BCC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::IsNetworkConnected_72352() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A42F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::Tick_72353(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::SendPenddingPkgs_72354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A5ACC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::SendToServer_72355(DLL2SDK::Assembly_CSharp::Network::ZoneServerRequest* request_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A5E58)(this, request_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::Shutdown_72356() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnApplicationPause_72357(bool pause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A6848)(this, pause_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::CheckCreateConnection_72358() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A58A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::CheckHeartBeat_72359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A5760)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::SendPingPkg_72360(bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A6BEC)(this, force_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnPingPkgFinish_72361(bool isSuccess_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A758C)(this, isSuccess_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnPingTimeout_72362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A6F14)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnPingFailed_72363() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A764C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnPingError_72364() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A77FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::__OnNetworkError_72365() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A79F0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::Send_72366(DLL2SDK::protobuf_net::ProtoBuf::IExtensible* pbPackage_, uint64_t mode_route_id_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, pbPackage_, mode_route_id_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::ReConnect_72367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A7C10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnChatSrvConnect_72368(bool isSucc_, bool isReconnect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A83B0)(this, isSucc_, isReconnect_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnChatSrvDisconnect_72369(DLL2SDK::mscorlib::System::String* reason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A8900)(this, reason_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::ReportErrorToZone_72370(DLL2SDK::mscorlib::System::String* errMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A7DC4)(this, errMsg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnSendFailed_72371(DLL2SDK::mscorlib::System::String* errMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A635C)(this, errMsg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnRecvFailed_72372(DLL2SDK::mscorlib::System::String* errMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A89F0)(this, errMsg_); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::OnReconnectFailed_72373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A81F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::Log_72374(DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x33A4484)(this, msg_, paras_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::GetTicketHashCode_72375() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A43AC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::WorldChatServerHandler::GetConnectorHashCode_72376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33A674C)(this); } void DLL2SDK::Assembly_CSharp::Network::UDPReceiveMsg::_ctor_72328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF5F48)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::_ctor_72187() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51633B0)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NetWorkStats::get_ReliablePacketSendCount_72188() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516355C)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::set_ReliablePacketSendCount_72189(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163564)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Network::NetWorkStats::get_PacketResendCount_72190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516356C)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::set_PacketResendCount_72191(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163574)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Network::NetWorkStats::get_PacketLostCount_72192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516357C)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::set_PacketLostCount_72193(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163584)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Network::NetWorkStats::get_UplinkTraffic_72194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516358C)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NetWorkStats::get_DownlinkTraffic_72195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163594)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::NetWorkStats::get_TotalTraffic_72196() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516359C)(this); } DLL2SDK::Assembly_CSharp::Network::EDISCONNET_ERROR DLL2SDK::Assembly_CSharp::Network::NetWorkStats::get_DisconnectError_72197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51635AC)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::set_DisconnectError_72198(DLL2SDK::Assembly_CSharp::Network::EDISCONNET_ERROR value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51635B4)(this, value_); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::Reset_72199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51635BC)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::RecordSendReliableDelay_72200(float delay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516388C)(this, delay_); } float DLL2SDK::Assembly_CSharp::Network::NetWorkStats::CalcJitter_72201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51639A8)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::Flush_72202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163B9C)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::AddUpLinkPackage_72203(uint32_t cmd_, uint32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163C78)(this, cmd_, size_); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::ClearUpLinkTraffic_72204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5163F64)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::AddDownLinkPackage_72205(uint32_t cmd_, uint32_t size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5164104)(this, cmd_, size_); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::ClearDownLinkTraffic_72206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51643F0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::Network::NetWorkStats::FormatStatsData_72207() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::Network::NetWorkStats*)>(DLL2SDK::GameAssemblyBase + 0x5164590)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::ReportCurrentStatsToServer_72208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x516570C)(this); } void DLL2SDK::Assembly_CSharp::Network::NetWorkStats::_cctor_72209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5165DFC)(); } int32_t DLL2SDK::Assembly_CSharp::Network::NetWorkStats::_FormatStatsData_m__0_72210(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 cmd1_, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 cmd2_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2)>(DLL2SDK::GameAssemblyBase + 0x5165E8C)(cmd1_, cmd2_); } int32_t DLL2SDK::Assembly_CSharp::Network::NetWorkStats::_FormatStatsData_m__1_72211(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 cmd1_, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 cmd2_) { return reinterpret_cast, DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2)>(DLL2SDK::GameAssemblyBase + 0x5165F44)(cmd1_, cmd2_); } void DLL2SDK::Assembly_CSharp::Network::ReplicationVehicleDriveData::_ctor_72186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F52B80)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_COMBINED_PKG_ITEM_REUSE::_ctor_72179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F5BB14)(this); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::_ctor_71681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C359C)(this); } bool DLL2SDK::Assembly_CSharp::Network::GameServerHandler::get_IsLocalGameServer_71682() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Network::GameServerState DLL2SDK::Assembly_CSharp::Network::GameServerHandler::CurrentState_71683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C36A0)(this); } bool DLL2SDK::Assembly_CSharp::Network::GameServerHandler::IsDSServerTimeout_71684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::Init_71685() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::UnInit_71686() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::GameServerHandler::IsConnected_71687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::Tick_71688(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::Network::GameServerHandler::HasSettlement_71689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C3DA4)(this); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::CheckPing_71690() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::Flush_71691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C40FC)(this); } bool DLL2SDK::Assembly_CSharp::Network::GameServerHandler::Send_71692(DLL2SDK::Assembly_CSharp::Network::MatchProtocolBase* protocol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C41E4)(this, protocol_); } bool DLL2SDK::Assembly_CSharp::Network::GameServerHandler::Connect_71693(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t serverPort_, uint32_t roomId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, serverAddress_, serverPort_, roomId_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::Shutdown_71694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C4654)(this); } bool DLL2SDK::Assembly_CSharp::Network::GameServerHandler::ProcessPacket_71695(DLL2SDK::Array* packData_, int32_t PackDataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x47C2350)(this, packData_, PackDataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::Disconnect_71696(int32_t errorCode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, errorCode_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::OnDSLoginSuccess_71697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C4AB0)(this); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::OnDisconnect_71698(int32_t errorCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C160C)(this, errorCode_); } bool DLL2SDK::Assembly_CSharp::Network::GameServerHandler::ReconnectDSNow_71699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C4B8C)(this); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::AnalysisSuitableDS_71700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C4D30)(this); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::UpdateProtocolEncryptionKey_71701(DLL2SDK::Array* inKey_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x47C50F8)(this, inKey_); } void DLL2SDK::Assembly_CSharp::Network::GameServerHandler::_cctor_71702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x47C51EC)(); } void DLL2SDK::Assembly_CSharp::Network::UdpPing::_ctor_71623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF46A0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::UdpPing::GetOutput_71624() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpPing::Dispose_71625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::UdpPing::PrepareSendBuffer_71626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF48E0)(this); } bool DLL2SDK::Assembly_CSharp::Network::UdpPing::ValidateRecvBuffer_71627(DLL2SDK::Array* toCompare_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4BF4A10)(this, toCompare_); } DLL2SDK::Assembly_CSharp::Network::PingResult* DLL2SDK::Assembly_CSharp::Network::UdpPing::Send_71628(DLL2SDK::mscorlib::System::String* serverAddress_, uint16_t port_, int32_t timeOutMillisec_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, serverAddress_, port_, timeOutMillisec_, Data.method); } DLL2SDK::Assembly_CSharp::Network::PingResult* DLL2SDK::Assembly_CSharp::Network::UdpPing::Processing_71629(DLL2SDK::mscorlib::System::String* ip_, int32_t timeOutMillisec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF4DD4)(this, ip_, timeOutMillisec_); } uint32_t DLL2SDK::Assembly_CSharp::Network::UdpPing::CalculatePing_71630(uint32_t lastTick_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF59D0)(this, lastTick_); } uint32_t DLL2SDK::Assembly_CSharp::Network::UdpPing::GetPingTick_71631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF58F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Network::UdpPing::__xLuaBaseProxy_GetOutput_71632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF5B2C)(this); } void DLL2SDK::Assembly_CSharp::Network::UdpPing::__xLuaBaseProxy_Dispose_71633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4BF5B34)(this); } void DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleDriveData::_ctor_71570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F4FFD4)(this); } void DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleDriveData::SetMoveData_71571(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_DRIVE_VEHICLE* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F50078)(this, msg_); } bool DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleDriveData::get_HasRecycle_71572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleDriveData::set_HasRecycle_71573(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::ProtocolVehicleDriveData::OnRecycle_71574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIATTACK_REUSE::_ctor_71553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E934B4)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIATTACK_REUSE::Unserialize_71554(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_BATCH_AIATTACK_REUSE::__xLuaBaseProxy_Unserialize_71555(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4E9380C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_PACKED_REUSE::_ctor_71546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4EBBB0C)(this); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_PACKED_REUSE::Unserialize_71547(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_MOVE_PACKED_REUSE::__xLuaBaseProxy_Unserialize_71548(DLL2SDK::Array* P0_, int32_t* P1_) { return reinterpret_cast*, int32_t*)>(DLL2SDK::GameAssemblyBase + 0x4EBBE70)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::Network::SyncClientEventMsg::_ctor_71520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F2A0B8)(this); } int32_t DLL2SDK::Assembly_CSharp::Network::SyncClientEventMsg::OnBuildResponseMsg_71521(DLL2SDK::Array* data_, int32_t DataIndex_, int32_t DataCount_, int32_t Sequence_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4F2A188)(data_, DataIndex_, DataCount_, Sequence_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::_ctor_68510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1959F5C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::GetViewAssetId_68511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::set_FlowController_68512(DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195A0A4)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController* DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::get_FlowController_68513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195A0AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::Init_68514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::ShutDown_68515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::CleanUpAll_68516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195A2C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::CheckUpdate_68517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195A580)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::StartCheckUpdate_68518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195A72C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::PrepareExternalFolder_68519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195AA00)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::CheckIfNewAppExists_68520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195B0FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::ShowUpdateConfirmMsgBox_68521(bool isUpdateRes_, bool forceUpdate_, DLL2SDK::mscorlib::System::String* targetResVersion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195B444)(this, isUpdateRes_, forceUpdate_, targetResVersion_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::GetNewestNotices_68522(bool isUpdateRes_, bool forceUpdate_, bool useOperateNoticeConfig_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195B8D8)(this, isUpdateRes_, forceUpdate_, useOperateNoticeConfig_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::ShowUpdateProgressBarOrQuit_68523(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, bool isResUpdate_, bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195CF6C)(this, result_, isResUpdate_, isForce_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::Tick_DolphinAppUpdate_68524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195D588)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::RemoveUnusedApk_68525() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195D6C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::OpenAppStoreORGooglePlay_68526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195D32C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::CheckIfNewExtractResourceExsists_68527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195DBD4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::Tick_DolphinResExtract_68528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::CheckIfNewResourceExsists_68529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195E3D0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::Tick_DolphinResUpdate_68530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195E638)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::UpdateResDirectly_68531() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195E90C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::OnMessageBoxCallback_ErrorQuit_68532(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195EB5C)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::ShowContinueUpdateMsgBox_68533(DLL2SDK::mscorlib::System::String* text_, int32_t context_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195ECEC)(this, text_, context_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::OnMessageBoxCallback_ContinueUpdate_68534(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195EEA4)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::ShowVersionNotMatchMsgBox_68535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F188)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::OnMessageBoxCallback_MajorVersionNotMatch_68536(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F2D4)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::ShowFilePermissionFailedMsgBox_68537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F574)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::CheckUpgradeDiskEnough_68538(bool isApk_, DLL2SDK::mscorlib::System::String* newVersion_, DLL2SDK::Assembly_CSharp::GameLogin::IIPSUpdateCustomData* customData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195C1CC)(this, isApk_, newVersion_, customData_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::ShowProgressBar_68539(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195D20C)(this, isShow_); } DLL2SDK::Assembly_CSharp::GameLogin::VersionUpdateInfoController* DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::GetVersionUpdateInfoController_68540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195CE00)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::__xLuaBaseProxy_GetViewAssetId_68541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F7A8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::__xLuaBaseProxy_Init_68542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F7B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController::__xLuaBaseProxy_ShutDown_68543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195F7B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::_ctor_68161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F63984)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::GetLoadingTips_68162() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::IsMainFlow_68163() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::RunTimeLimitation_68164() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::StartFlow_68165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::OnFlowFinish_68166(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult result_, DLL2SDK::mscorlib::System::String* errorMessage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, result_, errorMessage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::ApplyHotFix_68167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F641BC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::__xLuaBaseProxy_IsMainFlow_68168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F64598)(this); } float DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::__xLuaBaseProxy_RunTimeLimitation_68169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F6459C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::__xLuaBaseProxy_StartFlow_68170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F645A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowVersionUpdateCheckController::__xLuaBaseProxy_OnFlowFinish_68171(DLL2SDK::Assembly_CSharp::GameBase::Loading::ELoadingFlowResult P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F645A4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigAgainController::_ctor_68135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5FEEC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigAgainController::FirstQueryConfig_68136() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowTDirPostQueryConfigAgainController::__xLuaBaseProxy_FirstQueryConfig_68137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F60100)(this); } void DLL2SDK::Assembly_CSharp::GameLogin::GrayUserCredential::_ctor_67769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33B4E6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::_ctor_67574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5F13C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::GetLoadingTips_67575() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::RegisterDelegates_67576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::UnRegisterDelegates_67577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::IfStopOnError_67578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::StartFlow_67579() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::OnResRoomInfo_67580(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5F73C)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::CheckFlowFinish_67581() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5F7F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::DoRelationTeamPreloadAssets_67582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5F680)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::OnAssetsLoadFinish_67583(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x2F5FE04)(this, id_, obj_); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::CheckRelationTeam_67584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5F8C0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::__xLuaBaseProxy_GetLoadingTips_67585() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5FED0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::__xLuaBaseProxy_RegisterDelegates_67586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5FED4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::__xLuaBaseProxy_UnRegisterDelegates_67587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5FEDC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::__xLuaBaseProxy_IfStopOnError_67588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5FEE4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowRoomInfoController::__xLuaBaseProxy_StartFlow_67589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5FEE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPreLoadLevelController::_ctor_67563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5EAA0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPreLoadLevelController::CancelByCondition_67564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::LoadingFlowPreLoadLevelController::__xLuaBaseProxy_CancelByCondition_67565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F5EC3C)(this); } void DLL2SDK::Assembly_CSharp::LevelDesigner::PVELevelDesignGameBuilder::_ctor_67261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D66C)(this); } void DLL2SDK::Assembly_CSharp::LevelDesigner::PVELevelDesignGame::_ctor_67260(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0D5A4)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRDesignGameBuilder::_ctor_67254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0B60C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::LevelDesigner::BRDesignGameBuilder::get_m_UISceneType_67255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRDesignGameBuilder::Init1PPawnActorInfo_67256(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRDesignGameBuilder::Init3PPawnActorInfo_67257(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* actorInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, actorInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRDesignGameBuilder::__xLuaBaseProxy_Init1PPawnActorInfo_67258(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0B944)(this, P0_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRDesignGameBuilder::__xLuaBaseProxy_Init3PPawnActorInfo_67259(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0B94C)(this, P0_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGame::_ctor_67231(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld* ParentWorld_, DLL2SDK::Assembly_CSharp::GameEngine::GameBuilder* InGameBuilder_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0B954)(this, ParentWorld_, InGameBuilder_); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGame::InitGameInfo_67232() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LevelDesigner::BRLevelDesignGame::__xLuaBaseProxy_InitGameInfo_67233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D0BAE8)(this); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::_ctor_67068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA2324)(this); } bool DLL2SDK::Assembly_CSharp::CfmFogConfig::get_DebugShowFogColor_67069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA246C)(this); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::set_DebugShowFogColor_67070(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA2474)(this, value_); } DLL2SDK::Assembly_CSharp::FogTextureBaker* DLL2SDK::Assembly_CSharp::CfmFogConfig::get_FogTextureBaker_67071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA247C)(this); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::Update_67072() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::ApplyParameters_67073() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::ApplyDefaultParameters_67074() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::ValidateParameters_67075() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::UpdateParameterVariables_67076() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::CfmFogConfig::GetModeKeyword_67077() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::__xLuaBaseProxy_Update_67078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA2E7C)(this); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::__xLuaBaseProxy_ApplyParameters_67079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA2E84)(this); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::__xLuaBaseProxy_ApplyDefaultParameters_67080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA2E8C)(this); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::__xLuaBaseProxy_ValidateParameters_67081() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA2E94)(this); } void DLL2SDK::Assembly_CSharp::CfmFogConfig::__xLuaBaseProxy_UpdateParameterVariables_67082() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1CA2E9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentVehicleGun::_ctor_66864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C7C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentVehicleGun::SimulatedFireAmmunition_66865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentVehicleGun::GetOwnerGameObject_66866() { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentVehicleGun::ThirdPersonStartFire_66867(int32_t inFireCompIndex_, bool aimedFire_, bool isSingle_, int32_t aommoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, inFireCompIndex_, aimedFire_, isSingle_, aommoCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentVehicleGun::__xLuaBaseProxy_SimulatedFireAmmunition_66868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5CEA4)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentVehicleGun::__xLuaBaseProxy_GetOwnerGameObject_66869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5CEAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentVehicleGun::__xLuaBaseProxy_ThirdPersonStartFire_66870(int32_t P0_, bool P1_, bool P2_, int32_t P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5CEB4)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::_ctor_66846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5B27C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::DespawnOldMesh_66847(int32_t newAssetID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, newAssetID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::ChangeWeapon_66848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::OnSparrowArrowReady_66849(int32_t assetID_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5B7AC)(this, assetID_, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::Tick_66850(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::OnSyncAnimation3P_66851(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME animName_, float animLength_, float Param1_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, animName_, animLength_, Param1_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::SetHidden_66852(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::CancelDrawSound_66853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5B49C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::RecordSpectateInfo_66854(bool record_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C288)(this, record_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::PlayAudio_66855(DLL2SDK::mscorlib::System::String* audio_, DLL2SDK::mscorlib::System::String* brAudio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C380)(this, audio_, brAudio_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::PlayAnimation_66856(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C0EC)(this, id_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::PlayFireSound_66857() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::__xLuaBaseProxy_DespawnOldMesh_66858(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C77C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::__xLuaBaseProxy_ChangeWeapon_66859() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C784)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::__xLuaBaseProxy_Tick_66860(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C78C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::__xLuaBaseProxy_OnSyncAnimation3P_66861(DLL2SDK::Assembly_CSharp::Network::ESYNC_ANIM_NAME P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C794)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::__xLuaBaseProxy_SetHidden_66862(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C7B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAttachmentSparrow::__xLuaBaseProxy_PlayFireSound_66863() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5C7BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::_ctor_66747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF200)(this); } DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface::IAudioGameObject* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::get_AudioPlayer_66748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF2D0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::get_HasBeenDestroyedByEnemy_66749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF2D8)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::get_PickingTime_66750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEF2E0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::GetActor_66751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::CreateSimulator_66752(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inInitVel_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* inHandler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, data_, inInitLoc_, inInitVel_, inHandler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::InitFlightEffect_66753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::Explode_66754(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::DeadReplayCommonDestory_66755(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEFAC0)(actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::DestroyEnemyActor_66756(int32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AEFCAC)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::Destroy_66757() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::OnDestroy_66758() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::DestroyProj_66759() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::DestroySelf_66760() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::PlayDeployEffect_66761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF0890)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::OnPickUpByPawn_66762(uint32_t pawnPlayerID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 resetLocation_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, pawnPlayerID_, resetLocation_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::ProcessHitInfo_66763(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::OnSiumlateStick_66764(DLL2SDK::Assembly_CSharp::Network::SyncStickMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::_cctor_66765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF11E4)(); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_GetActor_66766() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF11E8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator* DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_CreateSimulator_66767(DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF11F0)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_InitFlightEffect_66768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF122C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_Explode_66769(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF1234)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_Destroy_66770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF1260)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_OnDestroy_66771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF1268)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_DestroyProj_66772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF1270)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_DestroySelf_66773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF1274)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_OnPickUpByPawn_66774(uint32_t P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF127C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_ProcessHitInfo_66775(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF12A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponProjectile_TrophySystem::__xLuaBaseProxy_OnSiumlateStick_66776(DLL2SDK::Assembly_CSharp::Network::SyncStickMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AF12A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNunchucks::_ctor_66717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE69BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNunchucks::ResetAnimatorController_66718() { const VirtualInvokeData& Data = this->ClassPtr->VTable[193]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNunchucks::PlayFireAnim_66719() { const VirtualInvokeData& Data = this->ClassPtr->VTable[186]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNunchucks::__xLuaBaseProxy_ResetAnimatorController_66720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE6C78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponNunchucks::__xLuaBaseProxy_PlayFireAnim_66721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE6C80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponWarMachine::_ctor_66692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45958C0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponWarMachine::InitWeapon_66693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponWarMachine::IsUseWeaponCheckFire_66694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[139]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponWarMachine::Activate_66695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponWarMachine::PrepareInputParam_66696(DLL2SDK::Assembly_CSharp::CheckFireParam* param_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[141]; return reinterpret_cast(Data.methodPtr)(this, param_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponWarMachine::__xLuaBaseProxy_InitWeapon_66697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4595D80)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponWarMachine::__xLuaBaseProxy_IsUseWeaponCheckFire_66698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4595D88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponWarMachine::__xLuaBaseProxy_Activate_66699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4595D90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponWarMachine::__xLuaBaseProxy_PrepareInputParam_66700(DLL2SDK::Assembly_CSharp::CheckFireParam* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4595D98)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponMors::_ctor_66503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AE2180)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_ToyBomb::_ctor_66356(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACFC60)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_ToyBomb::BeginState_66357() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_ToyBomb::SwitchToNextWeapon_66358() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_ToyBomb::__xLuaBaseProxy_BeginState_66359() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACFF50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_ToyBomb::__xLuaBaseProxy_SwitchToNextWeapon_66360() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACFF58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::_ctor_66345(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5880)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::BeginState_66346() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::Tick_66347(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::ShouldSwitchToNextWeapon_66348() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::SwitchToNextWeapon_66349() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::CanCancelThrow_66350() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::__xLuaBaseProxy_BeginState_66351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5E7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::__xLuaBaseProxy_Tick_66352(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5E84)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::__xLuaBaseProxy_ShouldSwitchToNextWeapon_66353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5E88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::__xLuaBaseProxy_SwitchToNextWeapon_66354() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5E90)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadePrepareStateHold_ToyBomb::__xLuaBaseProxy_CanCancelThrow_66355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD5E98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_ToyBomb::_ctor_66342(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACDE00)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_ToyBomb::ResetStateList_66343() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_ToyBomb::__xLuaBaseProxy_ResetStateList_66344() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACE1F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ToyBomb::_ctor_66337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458DEAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ToyBomb::SetFastThrowMode_66338(bool IsFastThrow_, bool bInit_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, IsFastThrow_, bInit_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ToyBomb::InitializeAllStates_66339() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ToyBomb::__xLuaBaseProxy_SetFastThrowMode_66340(bool P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458E2E0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_ToyBomb::__xLuaBaseProxy_InitializeAllStates_66341() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458E2E4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::_ctor_66326(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B09CB0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::BeginState_66327() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::Tick_66328(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::ShouldSwitchToNextWeapon_66329() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::SwitchToNextWeapon_66330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::CanCancelThrow_66331() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::__xLuaBaseProxy_BeginState_66332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A2AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::__xLuaBaseProxy_Tick_66333(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A2B4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::__xLuaBaseProxy_ShouldSwitchToNextWeapon_66334() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A2B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::__xLuaBaseProxy_SwitchToNextWeapon_66335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A2C0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponSmokeBombPrepareStateHold::__xLuaBaseProxy_CanCancelThrow_66336() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0A2C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_SmokeBomb::_ctor_66310() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458DB28)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_SmokeBomb::InitializeAllStates_66311() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_SmokeBomb::__xLuaBaseProxy_InitializeAllStates_66312() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x458DEA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState_AK177Orange::_ctor_66306(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459D3A0)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState_AK177Orange::GetChangeClipTime_66307() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponClipChangingState_AK177Orange::PlayChangeClip_66308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState_AK177Orange::_ctor_66304(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C52E08)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimedIdleState_AK177Orange::Tick_66305(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_AK177Orange::_ctor_66298() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45875DC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_AK177Orange::InitializeAllStates_66299() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_AK177Orange::CheckWatch_66300(float* waitTime_, float DeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4587DB8)(waitTime_, DeltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponStateMachine_AK177Orange::_cctor_66301() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4587EEC)(); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState_Hold::_ctor_66228(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04FE4)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState_Hold::BeginFire_66229() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState_Hold::BeginSecondaryFire_66230() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState_Hold::Tick_66231(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState_Hold::__xLuaBaseProxy_BeginFire_66232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05334)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState_Hold::__xLuaBaseProxy_BeginSecondaryFire_66233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05338)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState_Hold::__xLuaBaseProxy_Tick_66234(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05340)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState::_ctor_66220(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05658)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState::EndState_66221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponPrepareState::__xLuaBaseProxy_EndState_66222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05898)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState::_ctor_66215(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04DB8)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState::BeginState_66216() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState::Tick_66217(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState::__xLuaBaseProxy_BeginState_66218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04FDC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBlade_ThrowWeaponActiveState::__xLuaBaseProxy_Tick_66219(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B04FE0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::_ctor_66202(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B067DC)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::BeginState_66203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::WeaponFire_66204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::BeginFire_66205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::StopFire_66206() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::Tick_66207(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::EndState_66208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::__xLuaBaseProxy_BeginState_66209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B07020)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::__xLuaBaseProxy_WeaponFire_66210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B07024)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::__xLuaBaseProxy_BeginFire_66211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B07028)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::__xLuaBaseProxy_StopFire_66212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0702C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::__xLuaBaseProxy_Tick_66213(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B07030)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeFiringState::__xLuaBaseProxy_EndState_66214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B07034)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeEquippingState::_ctor_66195(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B06390)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeEquippingState::GetCountingDownDuration_66196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeEquippingState::BeginState_66197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeEquippingState::EndState_66198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeEquippingState::__xLuaBaseProxy_GetCountingDownDuration_66199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B067C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeEquippingState::__xLuaBaseProxy_BeginState_66200() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B067CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeEquippingState::__xLuaBaseProxy_EndState_66201() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B067D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeClipChangingState::_ctor_66192(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B06208)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeClipChangingState::BeginState_66193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeClipChangingState::__xLuaBaseProxy_BeginState_66194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B0638C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeActiveState::_ctor_66187(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B05F14)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeActiveState::BeginState_66188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeActiveState::BeginFire_66189() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeActiveState::__xLuaBaseProxy_BeginState_66190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B06200)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeActiveState::__xLuaBaseProxy_BeginFire_66191() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B06204)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeUnequippingState::_ctor_66184(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B071B0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeUnequippingState::EndState_66185() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponShadowBladeUnequippingState::__xLuaBaseProxy_EndState_66186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3B07320)(this); } void DLL2SDK::Assembly_CSharp::GameBase::QKnifeWeaponEquippingState::_ctor_66121(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E324A0)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::QKnifeWeaponEquippingState::GetCountingDownDuration_66122() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::QKnifeWeaponEquippingState::BeginState_66123() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::QKnifeWeaponEquippingState::__xLuaBaseProxy_GetCountingDownDuration_66124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E328C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::QKnifeWeaponEquippingState::__xLuaBaseProxy_BeginState_66125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E328CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_QuickKnife::_ctor_66108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B261C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_QuickKnife::InitializeAllStates_66109() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponStateMachine_QuickKnife::__xLuaBaseProxy_InitializeAllStates_66110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45B2A04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombSwimIdle::_ctor_66070(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x376239C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombSwimIdle::BeginState_66071() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombSwimIdle::Tick_66072(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombSwimIdle::__xLuaBaseProxy_BeginState_66073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37627B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::BRWeaponMonkeyBombSwimIdle::__xLuaBaseProxy_Tick_66074(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37627B4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887AimedFiringState::_ctor_66031(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADCBE4)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887AimedFiringState::BeginState_66032() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887AimedFiringState::StartAim_66033() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887AimedFiringState::__xLuaBaseProxy_BeginState_66034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADCE3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887AimedFiringState::__xLuaBaseProxy_StartAim_66035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADCE44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::_ctor_66012(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADCE4C)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::ChangeClipPhase_66013(DLL2SDK::Assembly_CSharp::GameBase::EWeaponChangeClip state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADCF14)(this, state_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::BeginState_66014() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::Tick_66015(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::BeginFire_66016() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::StartAim_66017() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::StopFire_66018() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::DoRequestChangeClip_66019() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::__xLuaBaseProxy_BeginState_66020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADDD20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::__xLuaBaseProxy_Tick_66021(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADDD28)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::__xLuaBaseProxy_BeginFire_66022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADDD30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::__xLuaBaseProxy_StartAim_66023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADDD38)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::__xLuaBaseProxy_StopFire_66024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADDD40)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponM1887ClipChangingState::__xLuaBaseProxy_DoRequestChangeClip_66025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADDD48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponKRM262ClipChangingState::_ctor_66001(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADADA0)(this, inOwner_, inFireComponent_); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponKRM262ClipChangingState::GetChangeClipTime_66002() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponKRM262ClipChangingState::Tick_66003(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponKRM262ClipChangingState::ChangeClipPhase_66004(DLL2SDK::Assembly_CSharp::GameBase::EWeaponChangeClip state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponKRM262ClipChangingState::CheckSyncFirstLoopAnim_66005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADB398)(this); } float DLL2SDK::Assembly_CSharp::GameBase::WeaponKRM262ClipChangingState::__xLuaBaseProxy_GetChangeClipTime_66006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADBA7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponKRM262ClipChangingState::__xLuaBaseProxy_Tick_66007(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADBBB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponKRM262ClipChangingState::__xLuaBaseProxy_ChangeClipPhase_66008(DLL2SDK::Assembly_CSharp::GameBase::EWeaponChangeClip P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ADBE84)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_InductionGun::_ctor_65968(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACF8BC)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_InductionGun::ShouldShowTrackEffect_65969() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_InductionGun::BeginState_65970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_InductionGun::SwitchToNextWeapon_65971() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_InductionGun::__xLuaBaseProxy_ShouldShowTrackEffect_65972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACFC4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_InductionGun::__xLuaBaseProxy_BeginState_65973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACFC50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeFiringStateHold_InductionGun::__xLuaBaseProxy_SwitchToNextWeapon_65974() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACFC58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_InductionGun::_ctor_65947(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACDCA0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_InductionGun::ResetStateList_65948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeEquippingState_InductionGun::__xLuaBaseProxy_ResetStateList_65949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ACDDFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFHJFiringState::_ctor_65878(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6E444)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFHJFiringState::DoStopFire_65879() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFHJFiringState::StopAim_65880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFHJFiringState::__xLuaBaseProxy_DoStopFire_65881() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6E77C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponFHJFiringState::__xLuaBaseProxy_StopAim_65882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C6E780)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireBoltState::_ctor_65726(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C54394)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireBoltState::StopAim_65727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireBoltState::GetBoltName_65728() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireBoltState::__xLuaBaseProxy_StopAim_65729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C54864)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::WeaponAimingFireBoltState::__xLuaBaseProxy_GetBoltName_65730() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C5486C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponHunterKillerInactiveState::_ctor_65320(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459EC10)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WNWeaponHunterKillerInactiveState::BeginState_65321() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimSprintState::_ctor_65288(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6918)(this, inOwner_, inFireComponent_); } bool DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimSprintState::get_ProcessWeaponVisible_65289() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimIdleState::_ctor_65283(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD64A0)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimIdleState::BeginState_65284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimIdleState::BeginFire_65285() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimIdleState::__xLuaBaseProxy_BeginState_65286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6908)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponGrenadeSwimIdleState::__xLuaBaseProxy_BeginFire_65287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3AD6910)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombPlacingState::_ctor_65003(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C656C8)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombPlacingState::BeginState_65004() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombPlacingState::EndState_65005() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombPlacingState::__xLuaBaseProxy_BeginState_65006() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C658E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WeaponC4BombPlacingState::__xLuaBaseProxy_EndState_65007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1C658E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::_ctor_64958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459755C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::get_OwnerId_64959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4597660)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::get_canRide_64960() { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_EVehicleControlType DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::GetVehicleControlType_64961() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::AutoGetOnVehicle_64962(uint32_t PlayerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast(Data.methodPtr)(this, PlayerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::InitVehicle_64963(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, actorID_, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::GetOnVehicle_64964(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::Tick_64965(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::ForceUpdateVehicleServerState_64966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45988AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::GetOffVehicle_64967(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, pawn_, offPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::OnVehicleBroken_64968() { const VirtualInvokeData& Data = this->ClassPtr->VTable[166]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::OnCollisionEnter_64969(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[137]; return reinterpret_cast(Data.methodPtr)(this, collision_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::BeginUseUnmanCar_64970(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x45983EC)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::EndUseUnmanCar_64971(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4599074)(this, pawn_); } bool DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::CanVehicleJump_64972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4599978)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::VehicleJump_64973() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4599ABC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::OnSyncVehicleInfo_64974(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO* vehicleInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[172]; return reinterpret_cast(Data.methodPtr)(this, vehicleInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::VehicleRecover_64975() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A2C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::ForceOffVehicle_64976(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_ForceGetOffType type_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[183]; return reinterpret_cast(Data.methodPtr)(this, type_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::OnTurnOver_64977() { const VirtualInvokeData& Data = this->ClassPtr->VTable[187]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::VehicleExplo_64978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A4E8)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_MiniMapShowType DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::GetMiniMapShowType_64979() { const VirtualInvokeData& Data = this->ClassPtr->VTable[189]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::CheckIsControled_64980() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::PlayDestroyedEffect_64981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4599F04)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_EVehicleControlType DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_GetVehicleControlType_64982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A764)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_AutoGetOnVehicle_64983(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A76C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_InitVehicle_64984(uint32_t P0_, DLL2SDK::Assembly_CSharp::EActorType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A774)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_GetOnVehicle_64985(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A77C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_Tick_64986(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A784)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_GetOffVehicle_64987(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A78C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_OnVehicleBroken_64988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A7B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_OnCollisionEnter_64989(DLL2SDK::UnityEngine::UnityEngine::Collision* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A7B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_OnSyncVehicleInfo_64990(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_VEHICLE_INFO* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A7C0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_ForceOffVehicle_64991(DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_ForceGetOffType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A7C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_OnTurnOver_64992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A7D0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_MiniMapShowType DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_GetMiniMapShowType_64993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A7D8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::WheeledVehicle_Unmanned::__xLuaBaseProxy_CheckIsControled_64994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459A7E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleAnimNode_LookAt::_ctor_64946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2861594)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleAnimNode_LookAt::Update_64947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleAnimNode_LookAt::CalcLookAtDirection_64948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VehicleAnimNode_LookAt::Start_64949() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleEventProcessor::_ctor_64864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1620470)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleEventProcessor::ConfigNetSyncModuleList_64865() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicleEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_64866() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1620670)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::_ctor_64591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E9ACC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::InitSyncPhysicState_64592(DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle* OwnerVehcle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E9B70)(this, OwnerVehcle_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::CopyStateFromLastWheeledSimulateData_64593(DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle* OwnerVehcle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E9E04)(this, OwnerVehcle_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::ResetLastPhysicState_64594(DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle* OwnerVehcle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E9CAC)(this, OwnerVehcle_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::OnRecvLastVehicleState_64595(DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle* OwnerVehicle_, DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData* moveMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EA844)(this, OwnerVehicle_, moveMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::ApplyShift_64596(DLL2SDK::UnityEngine::UnityEngine::Vector3 shift_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EAAB8)(this, shift_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::GetDistDiffFromDirection_64597(DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle* OwnerVehicle_, DLL2SDK::UnityEngine::UnityEngine::Vector3 currentDirection_, DLL2SDK::UnityEngine::UnityEngine::Vector3 serverDirection_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EABB8)(this, OwnerVehicle_, currentDirection_, serverDirection_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::PhysicTick_64598(DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle* OwnerVehicle_, float DeltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EAE98)(this, OwnerVehicle_, DeltaTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::SmoothingReceivePhysicState_64599(DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle* OwnerVehicle_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* NewState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EB9D0)(this, OwnerVehicle_, NewState_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::ModifyLocationByTime_64600(DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle* ownerVehicle_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* CurrState_, DLL2SDK::Assembly_CSharp::GameBase::FRigidBodyState* NewState_, float PredictServerTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19EBE20)(this, ownerVehicle_, CurrState_, NewState_, PredictServerTime_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::NZVehicleSyncPhysicStateComponent::ModifyDeltaLocationConsiderCollision_64601(DLL2SDK::Assembly_CSharp::GameBase::NZWheeledVehicle* ownerVehicle_, DLL2SDK::UnityEngine::UnityEngine::Vector3* PredictLoc_, DLL2SDK::UnityEngine::UnityEngine::Vector3* OldPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* OldQuation_, DLL2SDK::UnityEngine::UnityEngine::Vector3* DeltaLocation_, float DeltaTime_, DLL2SDK::UnityEngine::UnityEngine::Vector3* Velocity_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19ED0E4)(this, ownerVehicle_, PredictLoc_, OldPosition_, OldQuation_, DeltaLocation_, DeltaTime_, Velocity_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::_ctor_64564(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E4EB0)(this, InProcesser_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::get_WheeledSimulateMoveDataList_64565() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule*)>(DLL2SDK::GameAssemblyBase + 0x19E4FA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::set_WheeledSimulateMoveDataList_64566(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x19E4FA8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::PreInit_64567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::Init_64568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::OnSimulateWheeledMoveData_64569(DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveData* MoveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, MoveData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::TransferMsgToShadowVehicle_64570(DLL2SDK::Assembly_CSharp::Network::C2S_REQ_DRIVE_VEHICLE* reqMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E5CE8)(this, reqMsg_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::PlayerServerMove_64571(DLL2SDK::Assembly_CSharp::GameBase::NZVehicleServerState* state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::SeverSendMove_64572(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inPawnAngles_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inPawnVelocity_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inPawnAngVel_, float InSteeringInput_, float InThrottleInput_, float InBrakeInput_, float InHandbrakeInput_, int32_t CurrentGear_, bool IsMotorUp_, bool IsMotorDown_, float leftThrust_, float rightThrust_, float leftBrake_, float rightBrake_, DLL2SDK::Assembly_CSharp::Network::WheeledVehicleMoveState MoveState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E6344)(this, inPawnLocation_, inPawnAngles_, inPawnVelocity_, inPawnAngVel_, InSteeringInput_, InThrottleInput_, InBrakeInput_, InHandbrakeInput_, CurrentGear_, IsMotorUp_, IsMotorDown_, leftThrust_, rightThrust_, leftBrake_, rightBrake_, MoveState_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::OnRecvForceUpdate_64573(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E6B10)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::OnRecvDebugMsg_64574(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E7528)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::__xLuaBaseProxy_PreInit_64575() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E7770)(this); } void DLL2SDK::Assembly_CSharp::GameBase::NZVehicleMoveNetSyncModule::__xLuaBaseProxy_Init_64576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19E7774)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::_ctor_64422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1744C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone_EDroneNetState DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::get_DroneNetState_64423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D175E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::ServerSyncAllFlyStatus_64424(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS* status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17630)(status_); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::get_ControlPlayerId_64425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D19264)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::get_onGround_64426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_EVehicleControlType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::GetVehicleControlType_64427() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::InitRigidbody_64428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::InitVehicle_64429(uint32_t actorID_, DLL2SDK::Assembly_CSharp::EActorType vehicleType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, actorID_, vehicleType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::UpdateMoveControll_64430(float throttle_, float steering_, float climbing_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, throttle_, steering_, climbing_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::CalcFollowCamera_64431(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_, DLL2SDK::UnityEngine::UnityEngine::Vector3* cam_pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* cam_rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[177]; return reinterpret_cast(Data.methodPtr)(this, camera_, cam_pos_, cam_rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::GetOnVehicle_64432(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex seat_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, pawn_, seat_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::GetOffVehicle_64433(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::UnityEngine::UnityEngine::Vector3 offPosition_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[148]; return reinterpret_cast(Data.methodPtr)(this, pawn_, offPosition_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::SendServerMoveData_64434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[171]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::ServerSyncFlyStatus_64435(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_FLY_STATUS* status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D17DC4)(this, status_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::Tick_64436(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::TickAudio_64437(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[154]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::TickFlyingTrailEffect_64438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1B84C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::SimulateTakeDamage_64439(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::BeginFlyDrone_64440(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1BFAC)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::EndFlyDrone_64441(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1A884)(this, pawn_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::CheckIsControled_64442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[182]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::ReplaceBrokenMesh_64443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[169]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::GetMoveControll_64444() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1C184)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::ShowMapInfo_64445() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D19E90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::HideMapInfo_64446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1A5FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::PlayInterfereEffect_64447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1AC30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::PlayDestroyedEffect_64448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1A9BC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::IsVisibleByCamera_64449(DLL2SDK::UnityEngine::UnityEngine::Camera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1C390)(this, camera_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::ShowFollowingOwnerEffect_64450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1C504)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::UpdateFollowingOwnerEffect_64451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1C980)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::HideFollowingOwnerEffect_64452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1CC88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::OnDestroy_64453() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::_PlayInterfereEffect_m__0_64454(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1CF68)(this, effect_); } DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_EVehicleControlType DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_GetVehicleControlType_64455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D12C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_InitRigidbody_64456() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D134)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_InitVehicle_64457(uint32_t P0_, DLL2SDK::Assembly_CSharp::EActorType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D13C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_UpdateMoveControll_64458(float P0_, float P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D140)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_CalcFollowCamera_64459(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3* P1_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D158)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_GetOnVehicle_64460(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameEngine::EVehicleSeatIndex P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D170)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_GetOffVehicle_64461(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D174)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_SendServerMoveData_64462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D194)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_Tick_64463(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D19C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_TickAudio_64464(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D1A0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_SimulateTakeDamage_64465(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D1A8)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_CheckIsControled_64466() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D1B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_ReplaceBrokenMesh_64467() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D1B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle_InterferenceDrone::__xLuaBaseProxy_OnDestroy_64468() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1D1BC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledTankAudioComponent::_ctor_63845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4595DA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledTankAudioComponent::StartAudio_63846() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledTankAudioComponent::TickAudio_63847(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledTankAudioComponent::RefreshEngineRpm_63848() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledTankAudioComponent::__xLuaBaseProxy_StartAudio_63849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x459724C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledTankAudioComponent::__xLuaBaseProxy_TickAudio_63850(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4597250)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::WheeledTankAudioComponent::__xLuaBaseProxy_RefreshEngineRpm_63851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4597254)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMatchModeButton::_ctor_63644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x492FF3C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMatchModeButton::OnEnable_63645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4930010)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMatchModeButton::OnDisable_63646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493017C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMatchModeButton::OnSelectButtonClick_63647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49302E8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMatchModeButton::SetSelectedEffectVisibility_63648(bool visible_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49304A8)(this, visible_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMatchModeButton::SetBgSprite_63649(bool isSelected_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49305A0)(this, isSelected_); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMatchModeButton::Selected_63650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x493080C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMatchModeButton::Canceled_63651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49308F0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::TutorialMatchModeButton::_cctor_63652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49309D4)(); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ReAmmo::_ctor_61015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491DF84)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ReAmmo::CanTrigger_61016(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_ReAmmo::__xLuaBaseProxy_CanTrigger_61017(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491E178)(this, P0_); } void DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_Missile::_ctor_61012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491DB8C)(this); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_Missile::CanTrigger_61013(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType e_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, e_, Data.method); } bool DLL2SDK::Assembly_CSharp::Tutorial::Tutorial_TutorialFinal_Missile::__xLuaBaseProxy_CanTrigger_61014(DLL2SDK::Assembly_CSharp::Tutorial::TutorialEventType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491DD80)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_ctor_60553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111924)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::T_GetFtueGame_60554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111A40)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::T_MP1_0_Init_60555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111B3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::T_HomeMultiController_Go_60556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2111EC0)(this); } DLL2SDK::Assembly_CSharp::GameUI::SPVP::SPVPLadderDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::get_SpvpLadderDS_60557() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21121B0)(this); } DLL2SDK::Assembly_CSharp::RankDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::get_RankDS_60558() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2112260)(this); } DLL2SDK::Assembly_CSharp::ElectronicSportsDataStore* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::get_ElectronicSportsDS_60559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2112310)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::GetViewAssetId_60560() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::Init_60561() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::RegisterDelegates_60562() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::UnRegisterDelegates_60563() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::IsShowAvatar_60564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::HandleDataStoreUpdate_60565(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::WillShow_60566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnOpen_60567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::GetOpenAnimatorName_60568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::HandleRoomDataStore_Virtual_60569() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Room::EMpBtnState DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::GetCurrentRoomBtnState_60570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2116058)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::HandleRoomSettingChange_60571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::RefreshSeasonStatistic_60572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2113A50)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnClose_60573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::RefreshRankView_60574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2113138)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::CheckButtonState_60575(DLL2SDK::Assembly_CSharp::ESeasonState seasonState_, bool bLadderTime_, int32_t serverTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2117308)(this, seasonState_, bLadderTime_, serverTime_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::RefreshBubble_60576() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::HandleRoomBtnReddot_60577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::UpdateDeviceWarning_60578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2117F48)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::ResetDeviceWarning_60579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211716C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnBtnLoadoutClick_60580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2118674)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnBtnPlaylistClick_60581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::IsRoomSettingStatisfyLadderLimit_60582(DLL2SDK::mscorlib::System::Collections::Generic::List_1* targetList_, DLL2SDK::mscorlib::System::String* tip_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x211920C)(this, targetList_, tip_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::CancelUICollider_60583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21192F4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnBtnSeasonStisticClick_60584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21193B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnBtnPlayClick_60585() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnBtnRoomCreateClick_60586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211A088)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::CreateRoom_60587(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211A39C)(this, result_, userContext_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnBtnChangeMatchClick_60588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211A6EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnBtnChangeTrainClick_60589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211AF0C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnBtnChangeLadderClick_60590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211B270)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnBtnLadderLockClick_60591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211BBE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnBtnLadderTimeClick_60592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211BE70)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnUpdateReddotDate_60593(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211C0DC)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnUpdateDeviceWarning_60594(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211C194)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_OnOpenPlaylist_60595(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211C240)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::UpdateBattlePassEntrance_60596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2114F58)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::GetEAvatarViewType_60597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::GetLadderType_60598() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::ChangeRoomUIState_60599(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::InitRoomUIToDefault_60600(bool bPreCreate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, bPreCreate_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnBpTaskTipsBtnClick_60601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211CC5C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnEventRewardTipsBtnClick_60602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211CF3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::GetActivityRewardNum_60603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2115360)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::RefreshDownloadBtnState_60604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2114B10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::RefreshGenericBtnState_60605() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211D39C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::RefreshDynamicBtnState_60606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211DA3C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnDynamicDownloadBtnClick_60607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211E01C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::StartCheckDownloadState_60608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2114C28)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::ReadWithFriendsInfoLocal_60609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::HandleRoomMatchServiceChange_60610() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::HandleRoomMemberChange_60611() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnBtnElectronicSportsClick_60612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211F378)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::SetElectronicSports_60613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211F6A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::RefreshElectronicSportsCountDown_60614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x211FCFC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::RefreshElectronicSports_60615() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2120008)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnNotityMatchMapNotDownload_60616(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21202DC)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::OnDownloadDialogConfirm_60617(DLL2SDK::Assembly_CSharp::GameUI::MessageBoxResult result_, int32_t userContext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2120620)(this, result_, userContext_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::CheckCurrentController_60618() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212014C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::CheckPlaylistListAndChangeSetting_60619(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2119C20)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::AddLadderPlaylist_60620(int32_t unlockLadderLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2115588)(this, unlockLadderLevel_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::CheckLadderSelectChange_60621() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2118DCC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_T_MP1_0_Init_m__0_60622(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2120DE8)(tutorialType_, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_T_MP1_0_Init_m__1_60623(DLL2SDK::Assembly_CSharp::Tutorial::TutorialType tutorialType_, DLL2SDK::Array* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2120E88)(this, tutorialType_, info_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::_CheckButtonState_m__2_60624(DLL2SDK::CSProto::msg::FireModeFlag* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2120FD8)(s_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_GetViewAssetId_60625() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121014)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_Init_60626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212101C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_RegisterDelegates_60627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121020)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_UnRegisterDelegates_60628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121024)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_IsShowAvatar_60629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121028)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_HandleDataStoreUpdate_60630(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* P0_, DLL2SDK::mscorlib::System::String* P1_, int32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21210CC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_WillShow_60631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21210EC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_OnOpen_60632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21210F0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_GetOpenAnimatorName_60633() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21210F8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_HandleRoomDataStore_Virtual_60634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121100)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_HandleRoomSettingChange_60635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121104)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_OnClose_60636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121108)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_RefreshBubble_60637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121110)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_HandleRoomBtnReddot_60638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121114)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_OnBtnPlaylistClick_60639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121118)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_OnBtnPlayClick_60640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x212111C)(this); } DLL2SDK::Assembly_CSharp::FrontEnd::EAvatarViewType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_GetEAvatarViewType_60641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2121124)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_GetLadderType_60642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21211C8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_ChangeRoomUIState_60643(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21211D0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_InitRoomUIToDefault_60644(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21211D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_ReadWithFriendsInfoLocal_60645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21211DC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_HandleRoomMatchServiceChange_60646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21211E4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomSpvpMatchController::__xLuaBaseProxy_HandleRoomMemberChange_60647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x21211EC)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::_ctor_60503() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979BB4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::GetViewAssetId_60504() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::Init_60505() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::InitView_60506() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979E10)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::OnOpen_60507() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::T_FirstIn_60508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497A00C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::RegisterDelegates_60509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::UnRegisterDelegates_60510() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::OnFPSBtnClick_60511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497A608)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::OnTPSBtnClick_60512() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497A754)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::OnConfirmBtnClick_60513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497A8A0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::T_BRTutorialStep2Finish_60514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497AE94)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::OnNotifyCloseBRTutorial_60515(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B07C)(this, Msg_); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::__xLuaBaseProxy_GetViewAssetId_60516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B138)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::__xLuaBaseProxy_Init_60517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B140)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::__xLuaBaseProxy_OnOpen_60518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B148)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::__xLuaBaseProxy_RegisterDelegates_60519() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B150)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialFPSTPSController::__xLuaBaseProxy_UnRegisterDelegates_60520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497B158)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::_ctor_60474() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4976C54)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::GetViewAssetId_60475() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::Init_60476() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnOpen_60477() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::T_FirstGetIn_60478() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497730C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::RegisterDelegates_60479() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::UnRegisterDelegates_60480() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::UpdateArrowStatus_60481() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49780E4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::UpdateToggleStatus_60482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4978360)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnLeftArrowClick_60483() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49784F0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnRightArrowClick_60484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4978740)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnNewsToggleChange_60485() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4978990)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnBasicToggleChange_60486() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4978A6C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnBRTutorialBasicChildToggleChange_60487(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4978CEC)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnControlToggleChange_60488() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4978E18)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnNotifyCloseBRTutorial_60489(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4978EF4)(this, Msg_); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnReviveToggleChange_60490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979108)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::OnCloseBtnClick_60491() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49791E4)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::T_NotifyBRTutorialStep1Finish_60492() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49792A0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::_OnOpen_m__0_60493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979518)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::_T_FirstGetIn_m__1_60494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497968C)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::_T_FirstGetIn_m__2_60495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979754)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::_OnBasicToggleChange_m__3_60496() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x497981C)(); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::_OnNotifyCloseBRTutorial_m__4_60497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979A44)(); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::__xLuaBaseProxy_GetViewAssetId_60498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979AE8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::__xLuaBaseProxy_Init_60499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979AF0)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::__xLuaBaseProxy_OnOpen_60500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979AF8)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::__xLuaBaseProxy_RegisterDelegates_60501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979B00)(this); } void DLL2SDK::Assembly_CSharp::Tutorial::BRTutorialController::__xLuaBaseProxy_UnRegisterDelegates_60502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4979B08)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::_ctor_60305() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1961864)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::Init_60306() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::OnEvent_60307(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::OnEnter_60308() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::OnLeave_60309() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::Tick_60310(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::OnPreloadInventory_60311(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1961FA0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::OnPreloadAssetList_60312(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19622A0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::OnPreloadCommonMatchAsset_60313(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1962598)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::OnZoneEvent_60314(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::OnLoadMapComplete_60315(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::PreloadAssets_60316(int32_t LoadMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196316C)(this, LoadMapID_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::__xLuaBaseProxy_Init_60317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963954)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::__xLuaBaseProxy_OnEvent_60318(DLL2SDK::Assembly_CSharp::GameEngine::IMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196395C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::__xLuaBaseProxy_OnEnter_60319() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963964)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::__xLuaBaseProxy_OnLeave_60320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196396C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::__xLuaBaseProxy_Tick_60321(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963974)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::__xLuaBaseProxy_OnZoneEvent_60322(DLL2SDK::Assembly_CSharp::Network::LobbyMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x196397C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::LoadingStage::__xLuaBaseProxy_OnLoadMapComplete_60323(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1963984)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::WeaponBtnEditableView::_ctor_60282() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435B3A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::Settings::WeaponBtnEditableView::GetRealViewTransform_60283() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameUI::Settings::WeaponBtnEditableView::__xLuaBaseProxy_GetRealViewTransform_60284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435B510)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::RightHandEditableController::_ctor_60203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A694)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Settings::RightHandEditableController::GetViewAssetId_60204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::RightHandEditableController::EnableEdit_60205(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameUI::Settings::RightHandEditableController::__xLuaBaseProxy_GetViewAssetId_60206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A918)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Settings::RightHandEditableController::__xLuaBaseProxy_EnableEdit_60207(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x435A920)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::QuickLoginHelperMsdk::_cctor_60063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E328D4)(); } bool DLL2SDK::Assembly_CSharp::GameBase::QuickLoginHelperMsdk::get_IsValid_60064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E32A3C)(); } bool DLL2SDK::Assembly_CSharp::GameBase::QuickLoginHelperMsdk::get_IsPopupSwitchLogin_60065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E32BFC)(); } void DLL2SDK::Assembly_CSharp::GameBase::QuickLoginHelperMsdk::DoQuickTeamInvite_60066(DLL2SDK::Array* strQuickInviteParam_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E32D48)(strQuickInviteParam_); } void DLL2SDK::Assembly_CSharp::GameBase::GCLMsgArrayInfo::_ctor_60010(DLL2SDK::Assembly_CSharp::GameBase::ECLAudioPlayType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB4D58)(this, type_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::_ctor_59949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8440)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::get_ProductId_59950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8514)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::set_ProductId_59951(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8A44)(this, value_); } DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig* DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::GetPayInfo_59952(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8A4C)(id_); } DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig* DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::GetPayInfo_59953(DLL2SDK::mscorlib::System::String* productId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8D74)(productId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::GetProductIdPrefix_59954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8964)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::PrepareData_59955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8C2C)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::Reset_59956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D9394)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::InitPayConfig_59957() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8F54)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::PayConfig::_cctor_59958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D94B4)(); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::MPSendEx::_ctor_59947(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D82E0)(this, param_); } void DLL2SDK::Assembly_CSharp::GameBase::Pay::MPSendEx::_ctor_59948(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16D8390)(this, json_); } void DLL2SDK::Assembly_CSharp::LoadingData::_ctor_59567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAAAE4)(this); } void DLL2SDK::Assembly_CSharp::LoadingData::Clear_59568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3EAAC50)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::_ctor_59391() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2158)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_PlayerID_59392() { const VirtualInvokeData& Data = this->ClassPtr->VTable[204]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_MapOriginPoint_59393() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF230C)(this); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawnMove* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_PawnMove_59394() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BEE954)(this); } DLL2SDK::Assembly_CSharp::Config::VTOLNPCInfoConfig* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_CSVData_59395() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2328)(this); } DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn_DieType DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_CurDieType_59396() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2330)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::GetMeshAssetID_3P_59397() { const VirtualInvokeData& Data = this->ClassPtr->VTable[363]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EFireColliderShape DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_FireColliderShape_59398() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_DisplayImpactEffect_59399() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::TargetType DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_ServerType_59400() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_RecentlyRendered_59401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[215]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_IsObserver_59402() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF23FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::InitPawn_59403(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PlayInitSound_59404() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2FAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PreLoadAsset_59405() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF2D48)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PreLoadAssetAsyncCallback_59406(int32_t AssetID_, DLL2SDK::mscorlib::System::Object* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF3234)(this, AssetID_, param_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::AddAllInventory_59407() { const VirtualInvokeData& Data = this->ClassPtr->VTable[379]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::InitPlayerInfo_59408(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[235]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::OnHPChange_59409() { const VirtualInvokeData& Data = this->ClassPtr->VTable[409]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PlaySmokeEffect_59410() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF3BF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PlayHardDamageEffect_59411() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF379C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::CheckRespawnProtection_59412() { const VirtualInvokeData& Data = this->ClassPtr->VTable[230]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::BeginDestroy_59413() { const VirtualInvokeData& Data = this->ClassPtr->VTable[239]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::DoDie_59414(DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn_DieType byType_, bool destroyedImmediately_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[808]; return reinterpret_cast(Data.methodPtr)(this, byType_, destroyedImmediately_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PlayDieAnim_59415(bool isHeadShot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[383]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::Delay1PVTOLDie_59416() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF52D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PawnExitCallBack_59417() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF5474)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::DieEndReplay_59418() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF5524)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::DestroyPawn_59419() { const VirtualInvokeData& Data = this->ClassPtr->VTable[238]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::OnDestroyPawnDeal_59420() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF4190)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::DelayDestroyPawn_59421() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF56E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PlayDeadEffectByKill_59422() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF57A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::EndSwitchRole_59423() { const VirtualInvokeData& Data = this->ClassPtr->VTable[232]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::RecordWeaponInfo_59424(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF61D4)(this, pawn_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::TrySwitchWeapon_59425(int32_t itemId_, uint8_t slot_, int32_t actorID_, int32_t itemLevel_, uint32_t skinID_, bool isServerData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[683]; return reinterpret_cast(Data.methodPtr)(this, itemId_, slot_, actorID_, itemLevel_, skinID_, isServerData_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::OnWeaponChanged_59426() { const VirtualInvokeData& Data = this->ClassPtr->VTable[688]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::RecoveToLocalPlayer_59427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF4BBC)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::get_AimRotation_59428() { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::ProcessSprint_59429(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[249]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::ProcessServerMove_59430(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[250]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PerformPhysics_59431(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[285]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PlayHitBloodEffect_59432(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[387]; return reinterpret_cast(Data.methodPtr)(this, pos_, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::BornShowOnRadarForEnemy_59433() { const VirtualInvokeData& Data = this->ClassPtr->VTable[425]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::TacticalRadarViewTeammateSprite_59434(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState eTacticalPawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[428]; return reinterpret_cast(Data.methodPtr)(this, eTacticalPawnState_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::TacticalRadarViewEnemySprite_59435() { const VirtualInvokeData& Data = this->ClassPtr->VTable[429]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::TacticalRadarViewSpriteDepth_59436(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[431]; return reinterpret_cast(Data.methodPtr)(this, spriteType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::StartFire_59437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[698]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::StartMissileFire_59438() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF1A3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::ThirdPersonFire_59439(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[809]; return reinterpret_cast(Data.methodPtr)(this, startPos_, dir_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::DelayStopFire_59440() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF74F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::ThirdPersonSecondFire_59441(int32_t ProjectileID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF7668)(this, ProjectileID_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::PlayFirstPersonStartMissileFireSound_59442() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF7A68)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::TurnWeapon_59443(DLL2SDK::UnityEngine::UnityEngine::Vector3 aimEulerAngles_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF7BDC)(this, aimEulerAngles_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::AddComponent_59444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[810]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::RemoveComponent_59445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[811]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::ClampRotation_59446(DLL2SDK::UnityEngine::UnityEngine::Vector3 eulerAngle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[272]; return reinterpret_cast(Data.methodPtr)(this, eulerAngle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::BeginDeadReplay_59447() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF86A8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::ShouldCalBoundary_59448() { const VirtualInvokeData& Data = this->ClassPtr->VTable[482]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::Tick_59449(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::BeginLerpAimRotation_59450(DLL2SDK::UnityEngine::UnityEngine::Quaternion aimRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8AB4)(this, aimRotation_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::SetEjectEffectsActive_59451(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8B94)(this, active_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::SetHidden_59452(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_GetMeshAssetID_3P_59453() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8EF4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_InitPawn_59454(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8EFC)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_AddAllInventory_59455() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F04)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_InitPlayerInfo_59456(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_OnHPChange_59457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_CheckRespawnProtection_59458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F1C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_BeginDestroy_59459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_PlayDieAnim_59460(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F2C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_DestroyPawn_59461() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_EndSwitchRole_59462() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F3C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_TrySwitchWeapon_59463(int32_t P0_, uint8_t P1_, int32_t P2_, int32_t P3_, uint32_t P4_, bool P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F44)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_OnWeaponChanged_59464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_ProcessSprint_59465(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F80)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_ProcessServerMove_59466(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_PerformPhysics_59467(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_PlayHitBloodEffect_59468(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8F98)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_BornShowOnRadarForEnemy_59469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8FBC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_TacticalRadarViewTeammateSprite_59470(DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8FC4)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_TacticalRadarViewEnemySprite_59471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8FCC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_TacticalRadarViewSpriteDepth_59472(DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8FD4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_StartFire_59473() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8FDC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_ClampRotation_59474(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF8FE4)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_ShouldCalBoundary_59475() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF9008)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_Tick_59476(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF9010)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VTOLPawn::__xLuaBaseProxy_SetHidden_59477(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1BF9018)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLBehitEffect::_ctor_59384() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8D878)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLBehitEffect::Start_59385() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLBehitEffect::PlayEffect_59386() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLBehitEffect::DelayStopEffect_59387() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8DAB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLBehitEffect::__xLuaBaseProxy_Start_59388() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8DB90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VTOLBehitEffect::__xLuaBaseProxy_PlayEffect_59389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8DB98)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn_SP_Hellstrom::_ctor_59160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC020)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn_SP_Hellstrom::ShowSmokeEffect_59161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[808]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn_SP_Hellstrom::Die_59162(bool isHeadShot_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType damageType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[380]; return reinterpret_cast(Data.methodPtr)(this, isHeadShot_, damageType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn_SP_Hellstrom::__xLuaBaseProxy_ShowSmokeEffect_59163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC754)(this); } void DLL2SDK::Assembly_CSharp::GameBase::HelicopterPawn_SP_Hellstrom::__xLuaBaseProxy_Die_59164(bool P0_, DLL2SDK::Assembly_CSharp::GameEngine::EDamageType P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EEC758)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAbNormalPullBehavior::_ctor_59062(DLL2SDK::mscorlib::System::Action_1* startAction_, DLL2SDK::mscorlib::System::Action_1* stopAction_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Action_1*)>(DLL2SDK::GameAssemblyBase + 0x2C91C88)(this, startAction_, stopAction_); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAbNormalPullBehavior::MainBehavior_59063() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAbNormalPullBehavior::OnStop_59064() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAbNormalPullBehavior::Tick_59065(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAbNormalPullBehavior::__xLuaBaseProxy_MainBehavior_59066() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C92168)(this); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAbNormalPullBehavior::__xLuaBaseProxy_OnStop_59067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C92170)(this); } void DLL2SDK::Assembly_CSharp::PVP::NetworkElectricShockCarAbNormalPullBehavior::__xLuaBaseProxy_Tick_59068(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C92230)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::ElectricShockCarPawnInitializeData::_ctor_58879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x307115C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::_ctor_58007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C1A4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::InitializeDataStore_58008() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_ReadyFlag_58009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9000)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::SetReadyFlag_58010(bool bFlag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9214)(this, bFlag_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IsOwner_58011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD6FE0)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomUIType_58012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBEE98)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IsReady_58013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD6FE8)(this); } DLL2SDK::CSProto::msg::ECamp DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_SelfCamp_58014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9008)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomName_58015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C568)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_BRMaxPlayerCount_58016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFCF08)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_BRAiPlayerCount_58017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFCF10)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomID_58018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD7E4C)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_PreRoomId_58019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C570)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_PreRoomId_58020(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C578)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomSrvAddress_58021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E03C24)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_Password_58022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C580)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_ModeID_58023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF6980)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_MapID_58024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE79C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_InstanceId_58025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD14D4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_PlaylistId_58026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DC8874)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_PlaylistList_58027() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2DD21E4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_BrPlaylistId_58028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBE794)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_mapIds_58029() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2DC91F0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_MatchType_58030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBEEA0)(this); } DLL2SDK::CSProto::msg::EPPMode DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_PPMode_58031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE46F0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_AutoFill_58032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DECBAC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IfSpectating_58033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD6DDC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IfAllowToInvite_58034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFCF00)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_SettingParam1_58035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFCEF0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_SettingParam2_58036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFCEF8)(this); } DLL2SDK::CSProto::msg::EMatchServiceModule DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_MatchServiceModule_58037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DBEEA8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_MaxObserverCount_58038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD6DE4)(this); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomOwnerPlayerId_58039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DE8CB4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomOwnerName_58040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C588)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomTimestamp_58041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C590)(this); } int64_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_SendGameStartServerTime_58042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFDC7C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_SendGameStartServerTime_58043(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFDC84)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomGameStarted_58044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C598)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomInfoValid_58045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD6C70)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomIsHangUp_58046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD9BF4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IsMatching_58047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C5A0)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomState DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomState_58048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C5A8)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_TicketFlag_58049() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDC57C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_TicketFlag_58050(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C5B0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_DSCGroupId_58051() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C5B8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_MicNeedOpen_58052() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDC584)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IsEmulatorRoom_58053() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C5C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_IsEmulatorRoom_58054(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C5C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_PlaylistSelectType_58055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD25C8)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomQuitReason DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_QuitReason_58056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD6C78)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_QuitReason_58057(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomQuitReason value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C5D0)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IsWarmServerTime_58058() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C5D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_IsWarmServerTime_58059(uint64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0215C)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IsWarm_58060() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C5E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_IsWarm_58061(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E02154)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RegularPlayerList_58062() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2DD9680)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RebelPlayerList_58063() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2DE8CC4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_ObserverPlayerList_58064() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2E0C5E8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_FireModeFlagList_58065() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2E0C5F0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_FireModeFlagList_58066(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E0C5F8)(this, value_); } DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetPlayerFromPlayerList_58067(DLL2SDK::CSProto::msg::ECamp camp_, int32_t seatIndex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C6EC)(this, camp_, seatIndex_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetPlayerCountInPlayerList_58068(DLL2SDK::CSProto::msg::ECamp camp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDB25C)(this, camp_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsPlayerInPlayerList_58069(DLL2SDK::CSProto::msg::ECamp camp_, uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0C9A8)(this, camp_, playerId_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetPlayerNameFromPlayerList_58070(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFEA50)(this, playerId_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::CheckNumOfPlayersNotDownloadMap_58071(DLL2SDK::CSProto::msg::ECamp camp_, uint32_t octMapId_, bool needChcekMap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0CC70)(this, camp_, octMapId_, needChcekMap_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetSelfMapDownloadedByRoomInfo_58072(uint32_t octMapId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0D394)(this, octMapId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::RefreshRoomLiteInfo_58073(DLL2SDK::CSProto::msg::GroupRoomLiteInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF6D74)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::RefreshRoomAllInfo_58074(DLL2SDK::CSProto::msg::GroupRoomAllInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF3AE0)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnRoomSettingChangeNotify_58075(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFD530)(this, ntf_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsMatchServiceChange_58076(int32_t lastMatchServiceModule_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0DAFC)(this, lastMatchServiceModule_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnRoomBeforeJoinMatchNtf_58077(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFFBB0)(this, res_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::RecordRoomMapSetting_58078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E019D4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::_RefreshRoomUIType_58079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0D900)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::_SyncLocalRoomInfo_58080(DLL2SDK::CSProto::msg::GroupRoomAllInfo* info_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0D730)(this, info_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::_TraversPlayerList_58081(DLL2SDK::mscorlib::System::Collections::Generic::List_1* serverList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* clientlist_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x2E0DC2C)(this, serverList_, clientlist_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnRoomPlayerEnterNotify_58082(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF8D3C)(this, ntf_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::ProcessVoiceInfo_58083(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* playerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E17C)(this, playerInfo_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnRoomMemberLoadoutChangeNotify_58084(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFFF38)(this, ntf_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnRoomMemberInfoChangeNotify_58085(DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E004FC)(this, ntf_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetQuitReasonStr_58086() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DDCAA0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::ClearRoom_58087(DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomQuitReason quitReason_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF3860)(this, quitReason_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::CanEnterBrRoom_58088() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD8384)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnRoomSwitchSeatNtf_58089(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFC698)(this, res_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnPlayerStateChangeNotify_58090(DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF484C)(this, res_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::_UpdateMemberState_58091(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_, uint64_t playerID_, uint32_t state_) { return reinterpret_cast*, uint64_t, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x2E0E5F8)(this, list_, playerID_, state_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnQuitRoomNotify_58092(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf* ntf_, DLL2SDK::mscorlib::System::String* tip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF6EE8)(this, ntf_, tip_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnRoomLeaderChangeNotify_58093(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF7958)(this, ntf_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsSeatAvaliableForFFA_58094() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E7C8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsSelfObserver_58095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD6FF0)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::ELadderType DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::CurrentRoomLadderType_58096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD469C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_PasswordPopuped_58097(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E9D0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_PasswordPopuped_58098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E9D8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_PasswordCorrect_58099(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E9E0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_PasswordCorrect_58100() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E9E8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetRoomTypeDesc_58101(DLL2SDK::CSProto::msg::EMatchServiceModule roomType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E9F0)(roomType_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::SetPendingObserveInfo_58102(uint64_t observeID_, uint32_t observeAddr_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0EB04)(this, observeID_, observeAddr_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::ObserveFriendIfExist_58103() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0EC00)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetPlayerListLocalPlayerBelongTo_58104() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2E0ED74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::PreSaveInfoToPreInit_58105(int32_t modeId_, int32_t mapId_, int32_t instanceId_, int32_t spvpPlaylistId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_, DLL2SDK::CSProto::msg::EMatchServiceModule roomType_, bool bIsOwner_, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType roomUIType_, int32_t teamType_, uint32_t brMaxPlayerNum_, DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::mscorlib::System::String* password_, bool enableOtherInvite_, DLL2SDK::CSProto::msg::EPPMode ppMode_, uint32_t maxObserverCount_, bool bAutoFill_, int32_t brPlaylistId_) { return reinterpret_cast*, DLL2SDK::CSProto::msg::EMatchServiceModule, bool, DLL2SDK::Assembly_CSharp::GameUI::Room::ERoomUIType, int32_t, uint32_t, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, bool, DLL2SDK::CSProto::msg::EPPMode, uint32_t, bool, int32_t)>(DLL2SDK::GameAssemblyBase + 0x2DF1308)(this, modeId_, mapId_, instanceId_, spvpPlaylistId_, mapIds_, roomType_, bIsOwner_, roomUIType_, teamType_, brMaxPlayerNum_, roomName_, password_, enableOtherInvite_, ppMode_, maxObserverCount_, bAutoFill_, brPlaylistId_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_RoomShortCode_58106() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DD6C68)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_RoomShortCode_58107(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0F138)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_SelectBrRoomCreatePlayerId_58108() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0F140)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::SetSelectPlayerId_58109(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0F148)(this, playerId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::CheckEmulatorPlayers_58110() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF4554)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::HasEmulatorPlayersInList_58111(DLL2SDK::mscorlib::System::Collections::Generic::List_1* infos_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E0F2F4)(this, infos_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::InviteEnterRoomParam_58112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0F468)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::ReLogin_58113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::UpdateMapidByPlayerId_58114(uint64_t playerId_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* newMapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E0F994)(this, playerId_, newMapIds_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::UpdatePlayerDownloadMapState_58115(uint32_t mapId_, uint64_t playerId_, int32_t state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1032C)(this, mapId_, playerId_, state_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::PreSendQuitRoomRequest_58116(uint32_t flag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF5FA4)(this, flag_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::SetRoomHangUp_58117(bool bHangUp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E10650)(this, bHangUp_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetLadderRankLimit_58118(int32_t* lowerRank_, int32_t* upperRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFE800)(this, lowerRank_, upperRank_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetBRLadderRankLimit_58119(int32_t* lowerRank_, int32_t* upperRank_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E10728)(this, lowerRank_, upperRank_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetMpMinLadderLevelAllTeam_58120() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DCF838)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetMpMinLevelAllTeam_58121() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E10978)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::CheckEnoughToEnterRoom_58122(uint32_t modeID_, uint32_t roomType_, int32_t playlistID_, bool isFeatureOnly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E10B24)(this, modeID_, roomType_, playlistID_, isFeatureOnly_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::SetMapIDs_58123(DLL2SDK::mscorlib::System::Collections::Generic::List_1* mapIds_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E11CC4)(this, mapIds_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsSatisfiedPlayerLimit_SoloMode_58124(bool bTip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E11DCC)(this, bTip_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsRoomSettingStatisfyLadderLimit_58125(DLL2SDK::mscorlib::System::Collections::Generic::List_1* targetList_, DLL2SDK::mscorlib::System::String* tip_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2E11FD4)(this, targetList_, tip_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsRoomSettingStatisfyLadderLimit_Multiple_58126(DLL2SDK::mscorlib::System::Collections::Generic::List_1* targetList_, DLL2SDK::mscorlib::System::String* tip_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2E12140)(this, targetList_, tip_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsRoomSettingSatisfyLimit_Multiple_58127(DLL2SDK::mscorlib::System::Collections::Generic::List_1* targetList_, DLL2SDK::mscorlib::System::String* tip_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x2E12834)(this, targetList_, tip_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::SetPlaylistList_58128(DLL2SDK::mscorlib::System::Collections::Generic::List_1* list_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2DFD248)(this, list_); } int32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetNumOfInvite_58129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E12FB8)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsHideEncourageTeam_58130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1328C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsRoomFull_58131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E1335C)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::CheckRoomPlayerNumLimit_58132(DLL2SDK::mscorlib::System::String* tipContent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E13788)(this, tipContent_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::CheckInviteSuccess_58133(uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0E488)(this, playerId_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::GetMapsMustDown_58134() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore*)>(DLL2SDK::GameAssemblyBase + 0x2E13C34)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_CurrentInvitation_58135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14300)(this); } DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore_Invitation* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::PopNextInvitation_58136() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14308)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::PushInvitation_58137(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf* invitationNtf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF9E18)(this, invitationNtf_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::PushApplyEnterRoom_58138(DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14584)(this, ntf_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::ClearInvitations_58139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14A9C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_InvitationShowed_58140(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14BAC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_InvitationShowed_58141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14BB4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::SetBlockFriend_58142(uint64_t playerid_, DLL2SDK::Assembly_CSharp::GameUI::Room::EInvitationType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFACD4)(this, playerid_, type_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IfFriendBlocked_58143(uint64_t playerid_, DLL2SDK::Assembly_CSharp::GameUI::Room::EInvitationType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DF9AB8)(this, playerid_, type_); } uint32_t DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_ExpireTime_58144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14BBC)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_bShowMatchingAfterReconnect_58145() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14BC4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::set_bShowMatchingAfterReconnect_58146(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14BCC)(this, value_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnRoomGameStartNotify_58147(DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFF288)(this, ntf_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnRoomGameStartNotify_Reconnect_58148(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf* ntf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2DFF704)(this, ntf_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IsJoinedMatch_58149() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14BD4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::ReceivedMatchJoinNotify_58150(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf* data_, bool isJoinMatch_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E0216C)(this, data_, isJoinMatch_); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::IsObserver_58151(DLL2SDK::mscorlib::System::Collections::Generic::List_1* players_, uint64_t playerID_) { return reinterpret_cast*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x2E156CC)(this, players_, playerID_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::ParseDefaultHostFromData_58152(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf* data_, DLL2SDK::mscorlib::System::String* ip_, DLL2SDK::mscorlib::System::String* port_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E14BE4)(data_, ip_, port_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::ParseHostFromData_58153(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf* data_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* dsInfoList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2E14E7C)(data_, dsInfoList_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_SearchRoomId_58154() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15898)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IsSearchRoomIdValid_58155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E158A0)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_IsSearchRoomExisted_58156() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E158A8)(this); } DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes* DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::get_Res_58157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E158B0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::PreSaveRoomId_58158(DLL2SDK::mscorlib::System::String* searchRoomId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E04C90)(this, searchRoomId_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::OnResRoomSearchRoom_58159(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes* res_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E05010)(this, res_); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::ResetToInit_58160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E158B8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::_cctor_58161() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15990)(); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::__xLuaBaseProxy_InitializeDataStore_58162() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15A44)(this); } void DLL2SDK::Assembly_CSharp::GameUI::Room::RoomDataStore::__xLuaBaseProxy_ReLogin_58163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E15A4C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::_ctor_57494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2850CA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::Awake_57495() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::BuildNow_57496() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::PreBuild_57497() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TransformShield::CheckForPreBuild_57498(DLL2SDK::UnityEngine::UnityEngine::Vector3 checkStart_, DLL2SDK::UnityEngine::UnityEngine::Vector3 checkEnd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, checkStart_, checkEnd_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::TransformShield::GetLocalPosY_57499() { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::ShowSelf_57500(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2850FE4)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::ActivePartCollider_57501(bool main_, bool left_, bool right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28511D4)(this, main_, left_, right_); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::PlayAnimation_57502(DLL2SDK::mscorlib::System::String* animName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, animName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::PlayAnimation_57503(DLL2SDK::mscorlib::System::String* animName_, float normalizedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28522E4)(this, animName_, normalizedTime_); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::TakeDamage_57504(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* damageInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, damageInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::SetHealth_57505(float health_, float healthMax_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, health_, healthMax_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::SetDamaged_57506(bool damaged_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2851B1C)(this, damaged_); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::Destroy_57507(bool timeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, timeout_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::OnClosePlayOver_57508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2852FC4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::ChangeMat_57509(bool change_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, change_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::SetActivePartMask_57510(uint8_t mask_, bool isInPlacingProgress_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, mask_, isInPlacingProgress_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::TransformShield::GetActivePartMask_57511() { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TransformShield::IsCanBeStick_57512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::AddOcclusionEffect_57513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853888)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::RemoveOcclusionEffect_57514() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853D6C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::OnDestroy_57515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_Awake_57516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853F2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_BuildNow_57517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853F34)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_PreBuild_57518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853F3C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_CheckForPreBuild_57519(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853F44)(this, P0_, P1_); } float DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_GetLocalPosY_57520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853F78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_PlayAnimation_57521(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853F80)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_TakeDamage_57522(DLL2SDK::Assembly_CSharp::GameEngine::DamageInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_SetHealth_57523(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853F90)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_Destroy_57524(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853F98)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_ChangeMat_57525(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853FA0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_SetActivePartMask_57526(uint8_t P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853FA8)(this, P0_, P1_); } uint8_t DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_GetActivePartMask_57527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853FB0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_IsCanBeStick_57528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853FB8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TransformShield::__xLuaBaseProxy_OnDestroy_57529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2853FC0)(this); } void DLL2SDK::Assembly_CSharp::UIInputCmdLinePVESpecialIdData::_ctor_57348() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2CFB3B0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TexCrossHairHUD::_ctor_57267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2848144)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TexCrossHairHUD::OnChanged_57268(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TexCrossHairHUD::SetOffset_57269(DLL2SDK::mscorlib::System::String* texName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28485CC)(this, texName_); } float DLL2SDK::Assembly_CSharp::GameBase::TexCrossHairHUD::GetBorder_57270() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TexCrossHairHUD::__xLuaBaseProxy_OnChanged_57271(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x284880C)(this, P0_); } float DLL2SDK::Assembly_CSharp::GameBase::TexCrossHairHUD::__xLuaBaseProxy_GetBorder_57272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2848814)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIMaterialAniSequence::_ctor_57033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6AADC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIMaterialAniSequence::Play_57034() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UIMaterialAniSequence::get_bFinish_57035() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIMaterialAniSequence::Stop_57036() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIMaterialAniSequence::Update_57037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D6BC20)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::_ctor_56746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2828CB8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::get_ClassicalMode_56747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2828ECC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::set_ClassicalMode_56748(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2828ED4)(this, value_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::get_InactiveGameHudState_56749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::OnClickSwitch_56750(DLL2SDK::UnityEngine::UnityEngine::GameObject* gameObject_, bool isPressed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, gameObject_, isPressed_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::SetEnemyDirScanEnable_56751(bool enable_, float range_, float delayTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281E964)(this, enable_, range_, delayTime_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::AddEnemyBodyScan_56752(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float time_, float range_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281E4BC)(this, pos_, time_, range_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::GetEnemyNearByIndex_56753(uint32_t playerID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2829610)(this, playerID_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::Awake_56754() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::Init_56755() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::InitResources_56756() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::Startup_56757(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* inGPS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, inGPS_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::WorldRotationToUIRotation_56758(DLL2SDK::UnityEngine::UnityEngine::Quaternion inWorldRot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, inWorldRot_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::WorldPosition2MapUIPosition_56759(DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpeicifyLoc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, inSpeicifyLoc_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::CalcRelativePosition_56760(DLL2SDK::UnityEngine::UnityEngine::Vector2 inStdPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inTestPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282A154)(this, inStdPos_, inTestPos_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::get_TickRate_56761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::Tick_56762(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::TickInfo_56763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::UpdateSatelliteMapByViewTarget_56764(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inViewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, inViewTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::UpdateEnemyBodyScanInfo_56765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282AB58)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::UpdateEnemyShowOnMap_56766(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool onEdge_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, onEdge_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::Update_56767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282DDB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::UpdateUAV_56768() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282DF64)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::BaseUpdateUAV_56769() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282E5A0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::MlkUpdateUAV_56770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282E248)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::UpdateMissileSpriteInfo_56771(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* inMissile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282E8E0)(this, inSprite_, inMissile_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::UpdateRadarClippingBorder_56772() { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::UpdateEnemyDirScan_56773(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pawnList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x282B4F0)(this, pawnList_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::RemoveStreakFromDirScan_56774(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281F338)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::UpdateMissiles_56775(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inMissileList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x282AD24)(this, inMissileList_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::OnSelfUAVStateChanged_56776(int32_t times_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281F580)(this, times_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::OnUAVFirstUsed_56777(bool bUse_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281EDBC)(this, bUse_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::IsInEnemyBodyScanRange_56778(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282D964)(this, inPawn_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::SetUavScanArgs_56779(float period_, float interval_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2820988)(this, period_, interval_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::IsUAVActive_56780() { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::SetRadarSpriteDepth_56781(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameBase::TacticalComp* comp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, sprite_, comp_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::SetRadarSpriteDepth_56782(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, sprite_, spriteType_, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::SetRadarSprite_56783(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, sprite_, spriteName_, spriteType_, vehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::OnEnable_56784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::OnDisable_56785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::ShowPreZ_56786(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x282A66C)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::_cctor_56787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28301C8)(); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_OnClickSwitch_56788(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2830250)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_Awake_56789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2830254)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_Init_56790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283025C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_InitResources_56791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2830264)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_Startup_56792(DLL2SDK::Assembly_CSharp::GameBase::TacticalGPS* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2830268)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_WorldRotationToUIRotation_56793(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283026C)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_WorldPosition2MapUIPosition_56794(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28303A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_Tick_56795(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28303C8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_TickInfo_56796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28303CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_UpdateSatelliteMapByViewTarget_56797(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28303D0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_UpdateEnemyShowOnMap_56798(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28303D4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_UpdateRadarClippingBorder_56799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28303EC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_IsUAVActive_56800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x28303F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_SetRadarSpriteDepth_56801(DLL2SDK::Assembly_CSharp::UISprite* P0_, DLL2SDK::Assembly_CSharp::GameBase::TacticalComp* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2830494)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_SetRadarSpriteDepth_56802(DLL2SDK::Assembly_CSharp::UISprite* P0_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283054C)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_SetRadarSprite_56803(DLL2SDK::Assembly_CSharp::UISprite* P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P2_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2830620)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_OnEnable_56804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2830720)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalRadarView_MP::__xLuaBaseProxy_OnDisable_56805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2830724)(this); } void DLL2SDK::Assembly_CSharp::TacticalPawnSprite::_ctor_56703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424EA9C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TacticalPawnSprite::get_NumSprite0_56704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424EC30)(this); } void DLL2SDK::Assembly_CSharp::TacticalPawnSprite::set_NumSprite0_56705(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424EC38)(this, value_); } void DLL2SDK::Assembly_CSharp::TacticalPawnSprite::OnFill_56706(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, verts_, uvs_, cols_, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalPawnSprite::CustomTacticalFill_56707(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_, DLL2SDK::UnityEngine::UnityEngine::Rect outer_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::UnityEngine::UnityEngine::Rect)>(DLL2SDK::GameAssemblyBase + 0x424F884)(this, verts_, uvs_, cols_, outer_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::TacticalPawnSprite::ConvertToDrawingUV_56708(DLL2SDK::UnityEngine::UnityEngine::Rect Outter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424F67C)(this, Outter_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::TacticalPawnSprite::CalculateDrawingDimensions_56709(DLL2SDK::Assembly_CSharp::UISpriteData* spriteData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4250438)(this, spriteData_); } void DLL2SDK::Assembly_CSharp::TacticalPawnSprite::InitNumSprites_56710() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424F410)(this); } void DLL2SDK::Assembly_CSharp::TacticalPawnSprite::SetID_56711(uint32_t ID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4250510)(this, ID_); } void DLL2SDK::Assembly_CSharp::TacticalPawnSprite::SetNumColor_56712(DLL2SDK::UnityEngine::UnityEngine::Color color_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42505B8)(this, color_); } void DLL2SDK::Assembly_CSharp::TacticalPawnSprite::__xLuaBaseProxy_OnFill_56713(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4250690)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPawnMarksView::_ctor_56702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281B55C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSetTeamGame::_ctor_56693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281AFA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSetTeamGame::Initialize_56694(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* inTVMView_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, inTVMView_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSetTeamGame::ReceiveEvent_56695(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSetTeamGame::ResetDatum_56696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSetTeamGame::ClassifyPawnList_56697(DLL2SDK::mscorlib::System::Collections::Generic::List_1* outTeammateList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outEnemyList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, outTeammateList_, outEnemyList_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSetTeamGame::__xLuaBaseProxy_Initialize_56698(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281B54C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSetTeamGame::__xLuaBaseProxy_ReceiveEvent_56699(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281B550)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSetTeamGame::__xLuaBaseProxy_ResetDatum_56700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x281B554)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalPanelMarkSetTeamGame::__xLuaBaseProxy_ClassifyPawnList_56701(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x281B558)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::_ctor_56640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424B740)(this); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::Init_56641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::TacticalMapView_MP::InitResources_56642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::OnShow_56643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::OnCloseClick_56644(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424BDCC)(this, Obj_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::TacticalMapView_MP::WorldPosition2MapUIPosition_56645(DLL2SDK::UnityEngine::UnityEngine::Vector3 inSpeicifyLoc_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, inSpeicifyLoc_, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::OnMapClick_56646(DLL2SDK::UnityEngine::UnityEngine::GameObject* Obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424BFA8)(this, Obj_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::TacticalMapView_MP::MapUIToWorldPos_56647(DLL2SDK::UnityEngine::UnityEngine::Vector3 localPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424C548)(this, localPos_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::TacticalMapView_MP::MapUIPosToScreenUIPos_56648(DLL2SDK::UnityEngine::UnityEngine::Vector2 inMapUIPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424C67C)(this, inMapUIPos_); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::TickInfo_56649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::TacticalMapView_MP::UpdateEnemyShowOnMap_56651(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, bool onEdge_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, onEdge_, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::UpdateMissiles_56652(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inMissileList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x424CA30)(this, inMissileList_); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::UpdateMissileSpriteInfo_56653(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile* inMissile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424D92C)(this, inSprite_, inMissile_); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::UpdateSatelliteMapByViewTarget_56654(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inViewTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, inViewTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::GetAllTeamAndEnemyPawns_56655() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::SetRadarSpriteDepth_56656(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameBase::TacticalComp* comp_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, sprite_, comp_, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::SetRadarSpriteDepth_56657(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, sprite_, spriteType_, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::TacticalMapView_MP::SetRadarSprite_56658(DLL2SDK::Assembly_CSharp::UISprite* sprite_, DLL2SDK::mscorlib::System::String* spriteName_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType spriteType_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* vehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, sprite_, spriteName_, spriteType_, vehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_Init_56659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E7D0)(this); } bool DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_InitResources_56660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E7D8)(this); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_OnShow_56661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E7E0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_WorldPosition2MapUIPosition_56662(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E7E8)(this, P0_); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_TickInfo_56663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E80C)(this); } bool DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_UpdateEnemyShowOnMap_56664(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_, bool P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E814)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_UpdateSatelliteMapByViewTarget_56665(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E834)(this, P0_); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_GetAllTeamAndEnemyPawns_56666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E83C)(this); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_SetRadarSpriteDepth_56667(DLL2SDK::Assembly_CSharp::UISprite* P0_, DLL2SDK::Assembly_CSharp::GameBase::TacticalComp* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E844)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_SetRadarSpriteDepth_56668(DLL2SDK::Assembly_CSharp::UISprite* P0_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E84C)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::TacticalMapView_MP::__xLuaBaseProxy_SetRadarSprite_56669(DLL2SDK::Assembly_CSharp::UISprite* P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::Assembly_CSharp::GameBase::ERadarSpriteType P2_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424E86C)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalVehicleManager::_ctor_56579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283BB60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalVehicleManager::UpdateView_56580() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalVehicleManager::UpdateVehicleSpriteList_56581(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inVehicleList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inVehicleSpriteList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x283BCC8)(this, inVehicleList_, inVehicleSpriteList_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalVehicleManager::UpdatePlayerSpriteInfo_56582(DLL2SDK::Assembly_CSharp::UISprite* inVehicleSprite_, DLL2SDK::Assembly_CSharp::GameEngine::PhysicsVehicle* inVehicle_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inVehicleSprite_, inVehicle_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalVehicleManager::__xLuaBaseProxy_UpdateView_56583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x283C6F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBREnemyPawnManager_OB::_ctor_56567(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312EDDC)(this, tacticalInstance_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBREnemyPawnManager_OB::UpdateView_56568() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBREnemyPawnManager_OB::AdjustPlayerIconUI_56569(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* view_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, view_, inSprite_, playerInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBREnemyPawnManager_OB::__xLuaBaseProxy_UpdateView_56570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312F3F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBREnemyPawnManager_OB::__xLuaBaseProxy_AdjustPlayerIconUI_56571(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312F740)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHelicopterMapTeamPawnManager::_ctor_56548(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3144FB4)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHelicopterMapTeamPawnManager::UpdateView_56549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHelicopterMapTeamPawnManager::UpdateHelicopterSpriteList_56550(DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnSpriteList_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* inPawnNameList_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x31451B4)(this, inPawnList_, inPawnSpriteList_, inPawnNameList_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalHelicopterMapTeamPawnManager::__xLuaBaseProxy_UpdateView_56551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3145F30)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTDMTeamPawnManager::_ctor_56536(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313A8E8)(this, tacticalInstance_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTDMTeamPawnManager::UpdateView_56537() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTDMTeamPawnManager::UpdateAllies_56538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313AC2C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTDMTeamPawnManager::SpawnSprite_56539(DLL2SDK::Assembly_CSharp::TacticalAllySprite* firstChild_, DLL2SDK::Assembly_CSharp::TacticalAllySprite* outSprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313B540)(this, firstChild_, outSprite_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTDMTeamPawnManager::UpdateSpritePos_56540(DLL2SDK::Assembly_CSharp::TacticalAllySprite* inSprite_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 worldRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313B7C4)(this, inSprite_, worldPos_, worldRot_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTDMTeamPawnManager::RemoveDeadPlayers_56541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313B9C4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTDMTeamPawnManager::__xLuaBaseProxy_UpdateView_56542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313BF7C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::_ctor_56482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314A728)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::_ctor_56483(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147D54)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::UpdatePlayerSpriteInfo_56484(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::UpdateSelfShowOnMap_56485(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState pawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, pawnState_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::NeedShowPlayerNum_56486(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::AdjustPlayerIconUI_56487(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* View_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, View_, inSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::__xLuaBaseProxy_UpdatePlayerSpriteInfo_56488(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314AECC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::__xLuaBaseProxy_UpdateSelfShowOnMap_56489(DLL2SDK::Assembly_CSharp::UISprite* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314AED0)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::__xLuaBaseProxy_NeedShowPlayerNum_56490(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314AEE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRRadarOB::__xLuaBaseProxy_AdjustPlayerIconUI_56491(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314AEEC)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::_ctor_56472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314954C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::_ctor_56473(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147A90)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::UpdatePlayerSpriteInfo_56474(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inPawnSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, inPawnSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::UpdateSelfShowOnMap_56475(DLL2SDK::Assembly_CSharp::UISprite* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState pawnState_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, pawnState_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::NeedShowPlayerNum_56476(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::AdjustPlayerIconUI_56477(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* View_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, View_, inSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::__xLuaBaseProxy_UpdatePlayerSpriteInfo_56478(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3149CF0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::__xLuaBaseProxy_UpdateSelfShowOnMap_56479(DLL2SDK::Assembly_CSharp::UISprite* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_, DLL2SDK::Assembly_CSharp::GameBase::ETacticalPawnState P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3149CF4)(this, P0_, P1_, P2_); } bool DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::__xLuaBaseProxy_NeedShowPlayerNum_56480(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3149D0C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_BRMapOB::__xLuaBaseProxy_AdjustPlayerIconUI_56481(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* P0_, DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3149D10)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPRadarOB::_ctor_56459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FFB44)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPRadarOB::_ctor_56460(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27FFBE0)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPMapOB::_ctor_56449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314B184)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPMapOB::_ctor_56450(DLL2SDK::Assembly_CSharp::GameBase::TacticalTopView* tacticalInstances_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3147BFC)(this, tacticalInstances_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPMapOB::UpdateSelfShowOnMap_56451(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* inSprite_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, inSprite_, inPawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalLocalPawnManager_MPMapOB::__xLuaBaseProxy_UpdateSelfShowOnMap_56452(DLL2SDK::Assembly_CSharp::TacticalMultiSpriteList* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x314B54C)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::SecondFireButtonView::_ctor_56271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D14BC8)(this); } void DLL2SDK::Assembly_CSharp::UIOneByOneLabel::_ctor_55642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D13A48)(this); } void DLL2SDK::Assembly_CSharp::UIOneByOneLabel::set_Duration_55643(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D13BA4)(this, value_); } void DLL2SDK::Assembly_CSharp::UIOneByOneLabel::DoOneByOneDisplay_55644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D13BAC)(this); } void DLL2SDK::Assembly_CSharp::UIOneByOneLabel::OnDestroy_55645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIOneByOneLabel::OnUpdate_55646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UIOneByOneLabel::__xLuaBaseProxy_OnDestroy_55647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D13F00)(this); } void DLL2SDK::Assembly_CSharp::UIOneByOneLabel::__xLuaBaseProxy_OnUpdate_55648() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D13F08)(this); } void DLL2SDK::Assembly_CSharp::SecondFireBtnController::_ctor_55335() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D14A50)(this); } void DLL2SDK::Assembly_CSharp::SecondFireBtnController::Init_55336() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SecondFireBtnController::__xLuaBaseProxy_Init_55337() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D14BC0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::_ctor_54996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D593E0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::PlayAnimation_54997(DLL2SDK::mscorlib::System::String* stateName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, stateName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::OnLoad_54998(DLL2SDK::Array* assetIDs_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3D596F4)(this, assetIDs_, obj_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::Cleanup_54999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::Destroy_55000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D59BDC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::SkullPlay_55001(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D59DD0)(this, time_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::StopPlay_55002(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5A024)(this, time_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::NullPlay_55003(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5A2A8)(this, time_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::revise_55004(DLL2SDK::UnityEngine::UnityEngine::Transform* obj_, DLL2SDK::UnityEngine::UnityEngine::Transform* Bone_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5A348)(this, obj_, Bone_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::Tick_55005(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::__xLuaBaseProxy_PlayAnimation_55006(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5AAD8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::__xLuaBaseProxy_Cleanup_55007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5AADC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_CrackingSkull::__xLuaBaseProxy_Tick_55008(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5AAE0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Nunchucks::_ctor_54988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5C25C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Nunchucks::PlayAnimation_54989(DLL2SDK::mscorlib::System::String* stateName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, stateName_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Nunchucks::Cleanup_54990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Nunchucks::Destroy_54991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5C67C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Nunchucks::Tick_54992(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Nunchucks::__xLuaBaseProxy_PlayAnimation_54993(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5D4F8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Nunchucks::__xLuaBaseProxy_Cleanup_54994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5D4FC)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UIIndividuationPlayAnimationInstance_Nunchucks::__xLuaBaseProxy_Tick_54995(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D5D500)(this, P0_); } void DLL2SDK::Assembly_CSharp::ZMSignPool::_ctor_54744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491830C)(this); } void DLL2SDK::Assembly_CSharp::ZMSignPool::Spawn_54745(DLL2SDK::Assembly_CSharp::PVE::AIPawn* zombiePawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49174D8)(this, zombiePawn_); } void DLL2SDK::Assembly_CSharp::ZMSignPool::Despawn_54746(DLL2SDK::Assembly_CSharp::PVE::AIPawn* zombiePawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49176AC)(this, zombiePawn_); } void DLL2SDK::Assembly_CSharp::ZMSignPool::Reset_54747() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4917988)(this); } DLL2SDK::Assembly_CSharp::ZMSignItem* DLL2SDK::Assembly_CSharp::ZMSignPool::Mount_54748(DLL2SDK::Assembly_CSharp::PVE::AIPawn* zombiePawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49185F0)(this, zombiePawn_); } void DLL2SDK::Assembly_CSharp::ZMSignPool::UnMount_54749(DLL2SDK::Assembly_CSharp::PVE::AIPawn* zombiePawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4918448)(this, zombiePawn_); } void DLL2SDK::Assembly_CSharp::ZMSignPool::Update_54750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49188EC)(this); } void DLL2SDK::Assembly_CSharp::ZMSignPool::InnerUpdate_54751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4918A7C)(this); } bool DLL2SDK::Assembly_CSharp::ZMSignPool::CheckHeight_54752(DLL2SDK::Assembly_CSharp::PVE::AIPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4918FA4)(pawn_); } bool DLL2SDK::Assembly_CSharp::ZMSignPool::CheckDistance_54753(DLL2SDK::Assembly_CSharp::PVE::AIPawn* pawn_, float* distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49191D8)(pawn_, distance_); } bool DLL2SDK::Assembly_CSharp::ZMSignPool::CheckAngle_54754(DLL2SDK::Assembly_CSharp::PVE::AIPawn* pawn_, float* angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49193C0)(pawn_, angle_); } void DLL2SDK::Assembly_CSharp::ZMSignPool::_cctor_54755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491960C)(); } void DLL2SDK::Assembly_CSharp::ZMSignItem::_ctor_54737() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4917DF8)(this); } void DLL2SDK::Assembly_CSharp::ZMSignItem::Init_54738(DLL2SDK::Assembly_CSharp::UIPoolBase* root_, DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, root_, args_, Data.method); } void DLL2SDK::Assembly_CSharp::ZMSignItem::Recovery_54739() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::ZMSignItem::SetValue_54740(float distance_, float angle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x49180A8)(this, distance_, angle_); } float DLL2SDK::Assembly_CSharp::ZMSignItem::CalculateAlpha_54741(float distance_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x491820C)(distance_); } void DLL2SDK::Assembly_CSharp::ZMSignItem::__xLuaBaseProxy_Init_54742(DLL2SDK::Assembly_CSharp::UIPoolBase* P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x49182FC)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::ZMSignItem::__xLuaBaseProxy_Recovery_54743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4918304)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Pvp::_ctor_54658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2865FAC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Pvp::CheckNeedClickTip_54659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Pvp::SetClickTip_54660(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Pvp::Tick_54661(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Pvp::UpdateTeamInfo_54662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2866400)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Pvp::UpdateTeamUI_54663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2866798)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Pvp::__xLuaBaseProxy_CheckNeedClickTip_54664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2866A54)(this); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Pvp::__xLuaBaseProxy_SetClickTip_54665(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2866A58)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::VoiceBtnHUD_Pvp::__xLuaBaseProxy_Tick_54666(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2866A5C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::_ctor_54431() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3111DC0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::OnNextPlayerClick_54432() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::CheckSpectatingMode_54433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31120F0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::Awake_54434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::Tick_54435(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::UpdateCommonInfo_54436() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::ShouldShowBetCell_54437() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3112C14)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::IsDeadObjectObserveHuman_54438(DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo* localPlayerInfo_, DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame::PropHuntPlayerInfo* propHuntPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3112F2C)(this, localPlayerInfo_, propHuntPlayerInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::UpdateWhenObserve_54439(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::UpdateWeaponInfo_54440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::UpdateGrenadeInfo_54441(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::UpdateKillStreakInfo_54442(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::UpdateUltInfo_54443(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::UpdateEmptyUI_54444(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* obInfo_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* bulletInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, playerInfo_, obInfo_, bulletInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::PropHuntNoteBtnClick_54445(DLL2SDK::UnityEngine::UnityEngine::GameObject* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114674)(this, obj_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::_UpdateCommonInfo_m__0_54446() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114980)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::_UpdateWeaponInfo_m__1_54447(DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig* s_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114A5C)(this, s_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::_PropHuntNoteBtnClick_m__2_54448() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114AA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_OnNextPlayerClick_54449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114B84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_Awake_54450() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114B88)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_Tick_54451(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114B8C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_UpdateCommonInfo_54452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114B90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_UpdateWhenObserve_54453(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* P1_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114B94)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_UpdateWeaponInfo_54454() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114BAC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_UpdateGrenadeInfo_54455(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* P1_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114BB0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_UpdateKillStreakInfo_54456(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* P1_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114BC8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_UpdateUltInfo_54457(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* P1_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114BE0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::SpectatingHUD_PH::__xLuaBaseProxy_UpdateEmptyUI_54458(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::Network::SyncObserverInfo* P1_, DLL2SDK::Assembly_CSharp::Network::SyncObserverBullet* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3114BF8)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::_ctor_53721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF1CE4)(this); } DLL2SDK::Assembly_CSharp::GameBase::CollectionTipsType DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::get_CollectionType_53722() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::Start_53723() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::OnSyncPlayerInfo_53724(uint32_t playerID_, uint32_t propertyID_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, playerID_, propertyID_, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::ShowTipsWithCount_53725(int32_t count_, int32_t addCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, count_, addCount_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::CheckMsgValid_53726(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::_Start_m__0_53727(DLL2SDK::Assembly_CSharp::Config::TaskAssetConfig* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF2794)(it_); } void DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::__xLuaBaseProxy_Start_53728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF2880)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::__xLuaBaseProxy_OnSyncPlayerInfo_53729(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF2888)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::__xLuaBaseProxy_ShowTipsWithCount_53730(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF28A8)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameBase::IDCollectionHUD::__xLuaBaseProxy_CheckMsgValid_53731(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF28B0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::_ctor_53269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D91114)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::get_ActorID_53270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D911B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::set_ActorID_53271(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D911C0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::get_HostActorID_53272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D911C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::set_HostActorID_53273(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D911D0)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BREventBtnType DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::get_BrEventBtnType_53274() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::get_mPawnSwitchState_53275() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::GetUIBanClickType_53276() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::get_IsControlByUiState_53277() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::get_InactiveGameHudState_53278() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::Start_53279() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::OnDestroy_53280() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::RegisterDelegates_53281() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::UnRegisterDelegates_53282() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::Tick_53283(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::SetTipsLabel_53284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D9136C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::OnClickBoardingBtn_53285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D91874)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::SetData_53286(uint32_t uHostActorID_, uint32_t uActorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D926A4)(this, uHostActorID_, uActorID_); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::Show_53287(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D92768)(this, bShow_); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::ChangeEffect_53288(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::IsSafeActive_53289(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::EUIBanClickType DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::__xLuaBaseProxy_GetUIBanClickType_53290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D92DD0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::__xLuaBaseProxy_Start_53291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D92DD8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::__xLuaBaseProxy_OnDestroy_53292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D92DE0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::__xLuaBaseProxy_RegisterDelegates_53293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D92DE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::__xLuaBaseProxy_UnRegisterDelegates_53294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D92DF0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::AirborneBoardingHUD::__xLuaBaseProxy_Tick_53295(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3D92DF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameUI::EffectRenderQueueModifier::_ctor_53240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466FE10)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EffectRenderQueueModifier::Start_53241() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x466FEE4)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EffectRenderQueueModifier::UpdateRQ_53242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467037C)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EffectRenderQueueModifier::UpdateRQAndCheckNull_53243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4670814)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EffectRenderQueueModifier::UpdateRenderer_53244(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x467065C)(this, renderer_); } void DLL2SDK::Assembly_CSharp::GameUI::EffectRenderQueueModifier::RefreshRenderer_53245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4670A08)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EffectRenderQueueModifier::OnDestroy_53246() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4670BE8)(this); } void DLL2SDK::Assembly_CSharp::GameUI::EffectRenderQueueModifier::_cctor_53247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46710FC)(); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Sparrow::_ctor_53204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420E644)(this); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Sparrow::get_TickRate_53205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Sparrow::SetVisible_53206(bool visible_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, visible_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Sparrow::SetNGUILayer_53207(int32_t layer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, layer_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Sparrow::UpdateCrosshairColor_53208(DLL2SDK::UnityEngine::UnityEngine::Color color_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, color_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Sparrow::__xLuaBaseProxy_SetVisible_53209(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420EB10)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Sparrow::__xLuaBaseProxy_SetNGUILayer_53210(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420EB18)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::CrossHair_Sparrow::__xLuaBaseProxy_UpdateCrosshairColor_53211(DLL2SDK::UnityEngine::UnityEngine::Color P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x420EB20)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::_ctor_52612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB91B4)(this); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetLoginPlaform_52613() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::Init_52614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetLoginStatus_52615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoInitAccountService_52616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB9B14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnAccountLoginHandler_52617(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB9CB0)(this, ret_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::BeaconReportAuthResult_52618(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBA864)(this, ret_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnAccountLoginBaseHandler_52619(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBC148)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::PrintLog_52620(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBAAC8)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::PrintPublish_52621(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBAB98)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::PrintWarning_52622(DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBC824)(this, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SetLoginFinishCallback_52623(DLL2SDK::Assembly_CSharp::GameBase::OnLoginFinishCallbackHandler* inCallback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, inCallback_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::ConvertToChannel_52624(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform ApolloPlatform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBCA74)(this, ApolloPlatform_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetPackageNameOrURLScheme_52625(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform ApolloPlatform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBCBA0)(this, ApolloPlatform_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetAndriodPackageName_52626(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform ApolloPlatform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBCD84)(this, ApolloPlatform_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetIOSURLScheme_52627(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform ApolloPlatform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBCFD4)(this, ApolloPlatform_); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::ConverToChannelType_52628(DLL2SDK::mscorlib::System::String* Channel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBAD10)(Channel_); } DLL2SDK::Assembly_CSharp::GCloud::ChannelType DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::ConverToChannelType_52629(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB74A8)(platform_); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::ConverToApolloPlatform_52630(DLL2SDK::Assembly_CSharp::GCloud::ChannelType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBD224)(type_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::Shutdown_52631() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::IsConnected_52632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoReconnect_52633() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoDisconnect_52634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginWithExistSession_52635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginNoAuthWithExistSession_52636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::HasExistSession_52637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetLoginUser_52638(DLL2SDK::Assembly_CSharp::GameBase::OnQueryPlayerInfoCallbackHandler* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::getPayToken_52639(DLL2SDK::mscorlib::System::String* channInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBFF44)(this, channInfo_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SendQueryPlayerInfoCallback_52640(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* inLoginPlayerInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC045C)(this, inLoginPlayerInfo_); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SendQueryInfo_52641(DLL2SDK::Assembly_CSharp::GameBase::OnQueryPlayerInfoCallbackHandler* callback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBFC88)(this, callback_); } DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetLoginResult_52642() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::ConvertResult_52643(DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode ErrCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC0620)(this, ErrCode_); } DLL2SDK::Assembly_CSharp::GameBase::LoginResult DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::ConvertResult_52644(int32_t msdkResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB9A10)(this, msdkResult_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetAppID_52645() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetConnectedURL_52646() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::PrintLoginUser_52647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLogout_52648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SetBind_52649(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform plat_, DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindCallbackHandler* callback_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform subPlatform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, plat_, callback_, subPlatform_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::Tick_52650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SendData_52651(DLL2SDK::Array* content_, bool allowLost_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, bool, void*)>(Data.methodPtr)(this, content_, allowLost_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::CheckLoginPlatformSupport_52652(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC1530)(this, platform_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnLoginFinishCallback_52653(DLL2SDK::Assembly_CSharp::GameBase::LoginResult inLogiResult_, int32_t innerResult_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC176C)(this, inLogiResult_, innerResult_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoConfirmLogin_52654(DLL2SDK::mscorlib::System::String* confirmcode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, confirmcode_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoApolloLogin_52655(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_, DLL2SDK::mscorlib::System::String* editorUin_, DLL2SDK::mscorlib::System::String* editorPassword_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform sub_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC1A9C)(this, platform_, editorUin_, editorPassword_, sub_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetLoginRet_52656() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetMSDKLoginInfo_52657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBE458)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::InitImpl_Original_52658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EB94D0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoApolloLoginImpl_Original_52659(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform subChannel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC1D34)(this, platform_, subChannel_); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginIMSDK_52660(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform* platform_, DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform* subChannel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC2470)(this, platform_, subChannel_); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginQQ_52661() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginWeChat_52662() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginGuest_52663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginUin_52664(DLL2SDK::mscorlib::System::String* uin_, DLL2SDK::mscorlib::System::String* password_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, uin_, password_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::ReplaceOpenId_52665(DLL2SDK::mscorlib::System::String* openid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC2DE8)(openid_); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginNoAuth_52666(DLL2SDK::mscorlib::System::String* openID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, openID_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginFacebook_52667() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginGarena_52668() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginLine_52669() { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginUNO_52670() { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginApple_52671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginGoogle_52672() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginAppleGameCenter_52673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::IsWeChatInstalled_52674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::IsQQInstalled_52675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::IsFacebookInstalled_52676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::IsGarenaInstalled_52677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::IsMessengerInstalled_52678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::IsLineInstalled_52679() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::IsWhatsAppInstalled_52680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoLoginQrCode_52681(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, platform_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::IsPlatformInstalled_52682(DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform platform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, platform_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::QueryBindInfo_52683(DLL2SDK::Assembly_CSharp::GameBase::OnGuestBindQueryCallbackHandler* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::ResetGuest_52684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SetLoginArea_52685(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo_EPlayerLoginAreaTypes area_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, area_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoConnect_52686(DLL2SDK::Assembly_CSharp::GCloud::ChannelType platform_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, platform_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetServerLobbyUrl_52687(DLL2SDK::Assembly_CSharp::GCloud::ChannelType platform_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC4E94)(this, platform_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnConnectorConnect_52688(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC5218)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnConnectorReconnect_52689(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC5B9C)(this, result_); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::RetryOtherIp_52690(DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC59CC)(this, result_); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::ShouldRetryOtherIP_52691(DLL2SDK::Assembly_CSharp::GCloud::ConnectorErrorCode result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC5DE4)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnConnectorError_52692(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC5ED8)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnConnectorDisconnect_52693(DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC61D8)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnConnectorRecvedData_52694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC6430)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnStateChanged_52695(DLL2SDK::Assembly_CSharp::GCloud::ConnectorState state_, DLL2SDK::Assembly_CSharp::GCloud::ConnectorResult* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC64F8)(this, state_, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::UnRegisteConnector_52696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBD6E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnRefreshAccessTokenQueryPlayerInfoCallback_52697(DLL2SDK::Assembly_CSharp::GameLogin::LoginPlayerInfo* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC6A4C)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::DoReadData_52698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC11AC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnConnectorRouteChangedEvent_52699(uint64_t serverId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC6C50)(this, serverId_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::OnProtocolRecv_52700(DLL2SDK::Array* buffer_, int32_t size_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x1EC6B1C)(this, buffer_, size_); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::RefreshWeChatAccessToken_52701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::RegisterWeChatAccessTokenRefreshedCallback_52702(DLL2SDK::Assembly_CSharp::GameBase::OnRefreshAccessTokenHandler* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::UnRegisterWeChatAccessTokenRefreshedCallback_52703(DLL2SDK::Assembly_CSharp::GameBase::OnRefreshAccessTokenHandler* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SetUserOpenId_52704(DLL2SDK::mscorlib::System::String* openid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC02A8)(openid_); } DLL2SDK::Assembly_CSharp::Apollo::ApolloPlatform DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetSubChannelInGarena_52705(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBEAD0)(ret_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::HandleGetLoginRetInGarena_52706(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLoginRet* ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC1E9C)(this, ret_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::GetChannelInfoUidInGarena_52707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SetSubChannelToServer_52708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC5664)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SetConfirmLoginCallback_52709(DLL2SDK::Assembly_CSharp::GameBase::OnLoginWithConfirmCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::SetLogoutCallback_52710(DLL2SDK::Assembly_CSharp::GameBase::OnLogoutCallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::HandleWakeUpRetExtraJson_52711(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet* ret_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EBC54C)(this, ret_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::HandleWakeUpGameData_52712(DLL2SDK::mscorlib::System::String* game_data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC7708)(this, game_data_); } void DLL2SDK::Assembly_CSharp::GameBase::GcloudLoginConnector::_cctor_52713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EC78BC)(); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::_ctor_52533() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCD90)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::get_MaxRecordTime_52534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCED0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::get_MinRecordTime_52535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCED8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::get_DefaultGVoiceURL_52536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCEE0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::get_IsMicEnable_52537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCEE4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::get_IsSpeakerEnable_52538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCEEC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::get_IsApplyMessageKey_52539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCEF4)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::Init_52540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDCEFC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::Reset_52541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDE29C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::ExistAllRoom_52542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9C6A4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::Shutdown_52543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDD924)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::ShowLoading_52544(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDE834)(this, show_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::InitSomething_52545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDE128)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::InitDebugLog_52546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDE9CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::Tick_52547(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDED00)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnApplicationPause_52548(bool isPause_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDEDF4)(this, isPause_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::ApplyMessageKey_52549(int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDEAFC)(this, msTimeout_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::JoinTeamRoom_52550(DLL2SDK::mscorlib::System::String* roomName_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9AD4C)(this, roomName_, msTimeout_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::JoinLbsRangeRoom_52551(DLL2SDK::mscorlib::System::String* roomName_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDEFF4)(this, roomName_, msTimeout_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::UpdateCoordinateInLbsRoom_52552(DLL2SDK::mscorlib::System::String* roomName_, int32_t x_, int32_t y_, int32_t z_, int64_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDF31C)(this, roomName_, x_, y_, z_, r_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SetMicroPhoneSwitch_52553(bool bOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDF620)(this, bOpen_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SetSpeakerSwitch_52554(bool bOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDFABC)(this, bOpen_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetVoiceRoomMicrophoneState_52555(DLL2SDK::mscorlib::System::String* roomName_, bool isHoldingMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDFDE0)(this, roomName_, isHoldingMode_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetVoiceRoomSpeakerState_52556(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE0024)(this, roomName_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::ForbidMemberVoice_52557(DLL2SDK::mscorlib::System::String* roomName_, uint64_t playerID_, bool isForbid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE0214)(this, roomName_, playerID_, isForbid_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SetSpeakerVolume_52558(float volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE06A8)(this, volume_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetSpeakerVolume_52559() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE0794)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SetMicrophoneVolume_52560(float volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE085C)(this, volume_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetMicVolume_52561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE0948)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::StartRecording_52562(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE0A10)(this, filePath_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::RSTSStartRecording_52563(DLL2SDK::mscorlib::System::String* filePath_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE0C04)(this, filePath_, msTimeout_); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType* DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::TargetLangTypeArray_52564(DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType langType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE0EA4)(this, langType_); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechTranslateType DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SetRSTSParams_52565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE0FAC)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::StopRecording_52566() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE104C)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::RSTSStopRecording_52567() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE1234)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::UploadVoiceFile_52568(DLL2SDK::mscorlib::System::String* filePath_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE141C)(this, filePath_, msTimeout_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::DownloadVoiceFile_52569(DLL2SDK::mscorlib::System::String* fileId_, DLL2SDK::mscorlib::System::String* filePath_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE1600)(this, fileId_, filePath_, msTimeout_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::PlayRecord_52570(DLL2SDK::mscorlib::System::String* filePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE17F4)(this, filePath_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::StopPlayRecord_52571(bool backToRealTimeMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE19C0)(this, backToRealTimeMode_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::IsMicrophoneAvailable_52572() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE1B00)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SpeechToText_52573(DLL2SDK::mscorlib::System::String* fileId_, int32_t language_, int32_t mstimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE1BD8)(this, fileId_, language_, mstimeout_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SpeechTranslate_52574(DLL2SDK::mscorlib::System::String* fileID_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE1DF8)(this, fileID_, msTimeout_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnJoinRoomCallback_52575(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE2004)(this, code_, roomName_, memberID_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnQuitRoomCallback_52576(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE25E4)(this, code_, roomName_, memberID_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnRoomMemberVoiceStateChanged_52577(DLL2SDK::mscorlib::System::String* roomName_, int32_t memberId_, int32_t status_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE29A4)(this, roomName_, memberId_, status_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnApplyMessageKeyCallback_52578(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE2C18)(this, code_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnUploadRecordFileCallback_52579(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::mscorlib::System::String* fileid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE2EF4)(this, code_, filepath_, fileid_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnDownloadRecordFileCallback_52580(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::mscorlib::System::String* fileid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE3150)(this, code_, filepath_, fileid_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnSpeechTranslateCallback_52581(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* srcText_, DLL2SDK::mscorlib::System::String* targetText_, DLL2SDK::mscorlib::System::String* targetFileID_, int32_t srcFileDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE33AC)(this, code_, srcText_, targetText_, targetFileID_, srcFileDuration_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnSpeechToTextCallback_52582(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE37AC)(this, code_, fileID_, result_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnRSTSCallback_52583(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType srcLang_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType targetLang_, DLL2SDK::mscorlib::System::String* srcText_, DLL2SDK::mscorlib::System::String* targetText_, DLL2SDK::mscorlib::System::String* targetFileID_, int32_t srcFileDuration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE3A00)(this, code_, srcLang_, targetLang_, srcText_, targetText_, targetFileID_, srcFileDuration_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnRecordPlayFinish_52584(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* filepath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE3F14)(this, code_, filepath_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnStatusUpdateHandler_52585(DLL2SDK::Assembly_CSharp::GCloud::GVoice::CompleteCode code_, DLL2SDK::mscorlib::System::String* roomName_, int32_t memberID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE40C4)(this, code_, roomName_, memberID_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::EnableMic_52586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDF6F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::DisableMic_52587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDF8F4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::EnableSpeaker_52588() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDFB90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::DisableSpeaker_52589() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDFCE8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SetVoiceRoomMicrophone_52590(DLL2SDK::mscorlib::System::String* roomName_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE4294)(this, roomName_, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SetVoiceURL_52591(DLL2SDK::mscorlib::System::String* Url_, bool needCache_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9AA14)(this, Url_, needCache_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::SetVoiceRoomSpeaker_52592(DLL2SDK::mscorlib::System::String* roomName_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE4498)(this, roomName_, enable_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::QuitRoom_52593(DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMode roomMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDE598)(this, roomName_, roomMode_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::RemoveOfflineRoom_52594(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE280C)(this, roomName_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::IsInVoiceRoom_52595(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDF4F8)(this, roomName_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::UpdateRoomPlayerMap_52596(DLL2SDK::mscorlib::System::String* roomName_, uint64_t playerId_, int32_t memberId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EA9E10)(this, roomName_, playerId_, memberId_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetRoomMemberVoiceStatus_52597(DLL2SDK::mscorlib::System::String* roomName_, uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE469C)(this, roomName_, playerId_); } DLL2SDK::Assembly_CSharp::GameBase::EVoiceSystemMemberState DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetRoomMemberVoiceStatusByMemberId_52598(DLL2SDK::mscorlib::System::String* roomName_, int32_t memId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE48FC)(this, roomName_, memId_); } uint64_t DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetOneSpeakingPlayerID_52599(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE4B68)(this, roomName_); } DLL2SDK::Assembly_CSharp::GameBase::VoiceSystemRoomData* DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetVoiceSystemRoomData_52600(DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1E9C438)(this, roomName_); } int32_t DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetRoomMemberIdByPlayerId_52601(DLL2SDK::mscorlib::System::String* roomName_, uint64_t playerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE4E80)(this, roomName_, playerId_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::PrintAllVoiceData_52602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE50D0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::IfIamSpeaking_52603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE59C4)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetVoiceCacheDirectory_52604() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE5B28)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::GetVoiceCacheFilePath_52605(DLL2SDK::mscorlib::System::String* fileName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE5C80)(this, fileName_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::ClearVoiceFile_52606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EDDEB4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::OnUpdatemVoiceRoomDataMap_52607(DLL2SDK::Assembly_CSharp::GameBase::VoiceSystemRoomData* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE24A0)(this, data_); } void DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::DebugTraceback_52608(DLL2SDK::mscorlib::System::String* message_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EE5E14)(message_); } bool DLL2SDK::Assembly_CSharp::GameBase::GVoiceSystem::_GetOneSpeakingPlayerID_m__0_52609(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 i_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x1EE600C)(i_); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir::_ctor_52367() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA0FF8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir::InitApolloDir_52368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA109C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir::OnQueryTreeEvent_52369(DLL2SDK::Assembly_CSharp::GCloud::Result* result_, DLL2SDK::Assembly_CSharp::GCloud::TreeInfo* treeList_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA1210)(this, result_, treeList_); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir::QueryDir_52370(DLL2SDK::Assembly_CSharp::GameBase::OnDirCallbackHandler* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir::DoCallback_52371(DLL2SDK::Assembly_CSharp::GCloud::TreeInfo* treeList_, DLL2SDK::Assembly_CSharp::GCloud::ErrorCode result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA1408)(this, treeList_, result_); } void DLL2SDK::Assembly_CSharp::GameBase::ApolloDir::ClearDir_52372() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::ApolloDir::UpdateTdir_52373() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA191C)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameBase::ApolloDir::QueryTdirAsync_52374() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3DA19FC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_ResExtract::_ctor_52248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F311F8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_ResExtract::GetUserDateString_52249() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::Loading::DolphinUpdateVersionCfg_ResExtract::get_IsNeedExtract_52250() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DolphinClient_ResUpdate::_ctor_52217(DLL2SDK::Assembly_CSharp::GameBase::Loading::VersionUpdateCheckController* controller_, DLL2SDK::mscorlib::System::String* versionFromVersionFile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4222FD0)(this, controller_, versionFromVersionFile_); } void DLL2SDK::Assembly_CSharp::GameBase::DolphinClient_ResUpdate::SetupUpdateVersionCfg_52218() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::DolphinClient_ResUpdate::get_mNeedExtract_52219() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DolphinClient_ResUpdate::OnNoticeNewVersionInfo_52220(DLL2SDK::Assembly_CSharp::GCloud::Dolphin::NewVersionInfo newVersionInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, newVersionInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DolphinClient_ResUpdate::OnNoticeUpdateSuccess_52221() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DolphinClient_ResUpdate::OnUpdateProgressInfo_52222(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE curVersionStage_, DLL2SDK::mscorlib::System::String* msg_, uint32_t nowSize_, uint32_t totalSize_, bool isDownloading_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, curVersionStage_, msg_, nowSize_, totalSize_, isDownloading_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::DolphinClient_ResUpdate::__xLuaBaseProxy_OnNoticeUpdateSuccess_52223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4223E90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::DolphinClient_ResUpdate::__xLuaBaseProxy_OnUpdateProgressInfo_52224(DLL2SDK::Assembly_CSharp::IIPSMobile::IIPSMobileVersionCallBack_VERSIONSTAGE P0_, DLL2SDK::mscorlib::System::String* P1_, uint32_t P2_, uint32_t P3_, bool P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4223E98)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraShakerForAvatarView::_ctor_51224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x297F238)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::CameraShakerForAvatarView::Play_51225() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimGotoChangeClipState::_ctor_50750(DLL2SDK::Assembly_CSharp::GameEngine::BaseComponent* inOwner_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent* inFireComponent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339CF20)(this, inOwner_, inFireComponent_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimGotoChangeClipState::OnCountDownSetAnimationValue_50751() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F380)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimGotoChangeClipState::OnCountDown_50752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimGotoChangeClipState::CalcSwimEquipDestState_50753() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimGotoChangeClipState::__xLuaBaseProxy_OnCountDown_50754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F6AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSwimGotoChangeClipState::__xLuaBaseProxy_CalcSwimEquipDestState_50755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339F6B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::_ctor_50193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3370BA4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::GetActor_50194() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::InitializeProjParms_50195(DLL2SDK::UnityEngine::UnityEngine::Vector3 InitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 InitVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, int32_t weaponID_, uint32_t skinID_, uint32_t SpawnOwnerID_, int32_t SpawnProjectileID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, InitLocation_, InitVelocity_, data_, weaponID_, skinID_, SpawnOwnerID_, SpawnProjectileID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::DestroySelf_50196() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::DestroyProj_50197() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::AddStickInfo_50198(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* aTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, aTarget_, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::Tick_50199(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::GetSimulatorPosition_50200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::Explode_50201(DLL2SDK::UnityEngine::UnityEngine::Vector3 ExplodeLocation_, bool bCauseDamage_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* hitTarget_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, ExplodeLocation_, bCauseDamage_, hitTarget_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::Open_50202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3371A38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::SimulateOnSpawned_50203(bool isHoldProjectile_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, isHoldProjectile_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::PostSticked_50204(DLL2SDK::UnityEngine::UnityEngine::Vector3 stickNormal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, stickNormal_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::ProcessHitInfo_50205(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::FindHitPart_50206(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_, DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3372E88)(this, pawn_, group_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::OnSiumlateStick_50207(DLL2SDK::Assembly_CSharp::Network::NtfStickMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::OnSiumlateStick_50208(DLL2SDK::Assembly_CSharp::Network::SyncStickMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::OnProjectileStick_50209(bool confirmed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3373FC4)(this, confirmed_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::get_SupportOcclusion_50210() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::AddOcclusionEffect_50211() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::_AddStickInfo_m__0_50212(DLL2SDK::Assembly_CSharp::GameEngine::SparrowStickInfoItem* v_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337417C)(this, v_); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_GetActor_50213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33741B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_InitializeProjParms_50214(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* P2_, int32_t P3_, uint32_t P4_, uint32_t P5_, int32_t P6_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33741C0)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_DestroySelf_50215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3374214)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_DestroyProj_50216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337421C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_Tick_50217(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3374220)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_GetSimulatorPosition_50218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3374224)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_Explode_50219(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, bool P1_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3374238)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_SimulateOnSpawned_50220(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3374264)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_ProcessHitInfo_50221(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x337426C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectile_SparrowStick::__xLuaBaseProxy_AddOcclusionEffect_50222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3374274)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Ornament::_ctor_49728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA578)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Ornament::SetupWeaponPart_49729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Ornament::Deactivate_49730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Ornament::__xLuaBaseProxy_SetupWeaponPart_49731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA8AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Ornament::__xLuaBaseProxy_Deactivate_49732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA8B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ACOGOptics::_ctor_49718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A4598)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ACOGOptics::OnNotifyTexCrossHairHud_49719(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType beginStateType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, beginStateType_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_ACOGOptics::__xLuaBaseProxy_OnNotifyTexCrossHairHud_49720(DLL2SDK::Assembly_CSharp::GameEngine::EWeaponStateType P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23A4CC4)(this, P0_); } void DLL2SDK::Assembly_CSharp::WeaponFireModeWest::_ctor_49624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B291C)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeWest::IsCanTriggerKnife_49625() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeWest::__xLuaBaseProxy_IsCanTriggerKnife_49626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B40F4)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireModeCN::_ctor_49552() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1798)(this); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeCN::IsHideDoubleFireBtn_49553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::WeaponFireModeCN::__xLuaBaseProxy_IsHideDoubleFireBtn_49554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48B1968)(this); } void DLL2SDK::Assembly_CSharp::FireButtonInputParamWest::_ctor_49470(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC4BE0)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponDroppedPickUpProjectile_C4Bomb::_ctor_49449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2FBB6A8)(this); } void DLL2SDK::Assembly_CSharp::BurnMaterialColorUpdater::_ctor_49425() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5337FB8)(this); } void DLL2SDK::Assembly_CSharp::BurnMaterialColorUpdater::Init_49426(DLL2SDK::Array* materials_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, materials_, Data.method); } void DLL2SDK::Assembly_CSharp::BurnMaterialColorUpdater::PlayBurnAnim_49427(bool isBurn_, float time_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, isBurn_, time_, Data.method); } void DLL2SDK::Assembly_CSharp::BurnMaterialColorUpdater::UpdateEffect_49428(float delta_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, delta_, Data.method); } float DLL2SDK::Assembly_CSharp::BurnMaterialColorUpdater::GetColorValue_49429(DLL2SDK::UnityEngine::UnityEngine::Color color_, int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x533867C)(this, color_, index_); } void DLL2SDK::Assembly_CSharp::BurnMaterialColorUpdater::SetColorValue_49430(DLL2SDK::UnityEngine::UnityEngine::Color* color_, int32_t index_, float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53389C8)(this, color_, index_, value_); } void DLL2SDK::Assembly_CSharp::BurnMaterialColorUpdater::__xLuaBaseProxy_Init_49431(DLL2SDK::Array* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x5338AD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BurnMaterialColorUpdater::__xLuaBaseProxy_PlayBurnAnim_49432(bool P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5338AD4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BurnMaterialColorUpdater::__xLuaBaseProxy_UpdateEffect_49433(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5338AD8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_Scythe::_ctor_49040() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3380900)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_Scythe::ThirdPersonStartFireHasSelfImplmentation_49041() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_Scythe::ThirdPersonStopFireHasSelfImplementation_49042() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_Scythe::InitWeaponSelfAnimatorController_49043() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_Scythe::Tick_49044(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_Scythe::__xLuaBaseProxy_ThirdPersonStartFireHasSelfImplmentation_49045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3380C34)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_Scythe::__xLuaBaseProxy_ThirdPersonStopFireHasSelfImplementation_49046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3380C38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_Scythe::__xLuaBaseProxy_InitWeaponSelfAnimatorController_49047() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3380C3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSelfAniComponent_Scythe::__xLuaBaseProxy_Tick_49048(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3380C40)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::_ctor_48889(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37175C0)(this, initalPosition_, initalVelocity_, data_, handler_); } DLL2SDK::Assembly_CSharp::GameEngine::EFlyState DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::get_FlyState_48890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37176C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::Init_48891(DLL2SDK::UnityEngine::UnityEngine::Vector3 initalPosition_, DLL2SDK::UnityEngine::UnityEngine::Vector3 initalVelocity_, DLL2SDK::Assembly_CSharp::WeaponFireComponent_ProjectileData* data_, DLL2SDK::Assembly_CSharp::GameEngine::WeaponProjectileSimulator_CanExplode* handler_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, initalPosition_, initalVelocity_, data_, handler_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::UpdateVelocity_48892(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::UpdateTarget_48893() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3717AC0)(this); } DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::get_LockTarget_48894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3717E24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::LockOnTarget_48895(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3717E2C)(this, target_); } void DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::SyncStatus_48896(DLL2SDK::Assembly_CSharp::GameEngine::EFlyState flyState_, DLL2SDK::Assembly_CSharp::GameEngine::AttackableTarget* lockTarget_, DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 vel_, DLL2SDK::UnityEngine::UnityEngine::Vector3 targetPos_, float elapsedTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3717EF4)(this, flyState_, lockTarget_, pos_, vel_, targetPos_, elapsedTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::CheckForward_48897(DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, bool traceLocalPlayer_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3718118)(this, impactInfo_, traceLocalPlayer_, deltaTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::HunterKillerProjectileSimulator::SimulateTick_48898(bool once_, bool traceLocalPlayer_, DLL2SDK::Assembly_CSharp::GameEngine::ImpactInfo* impactInfo_, DLL2SDK::Assembly_CSharp::GameEngine::HitResult* firstImpactInfo_, float inUpdateTime_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outPositionList_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* throwOwnerPawn_, int32_t maxPointsNum_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, DLL2SDK::Assembly_CSharp::GameBase::Pawn*, int32_t, void*)>(Data.methodPtr)(this, once_, traceLocalPlayer_, impactInfo_, firstImpactInfo_, inUpdateTime_, outPositionList_, throwOwnerPawn_, maxPointsNum_, Data.method); } void DLL2SDK::Assembly_CSharp::PSCWeaponTrack::_ctor_48850() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC8A00)(this); } void DLL2SDK::Assembly_CSharp::PSCWeaponTrack::ShowWeaponTrack_48851(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 endPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 camPos_, float basicThickness_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC8AF8)(this, startPos_, endPos_, camPos_, basicThickness_); } void DLL2SDK::Assembly_CSharp::PSCWeaponTrack::Init_48852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PSCWeaponTrack::Update_48853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PSCWeaponTrack::__xLuaBaseProxy_Init_48854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC9368)(this); } void DLL2SDK::Assembly_CSharp::PSCWeaponTrack::__xLuaBaseProxy_Update_48855() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4CC9370)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_ZombieMelee::_ctor_48784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2399850)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_ZombieMelee::InitImpactEffects_48785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_ZombieMelee::SpawnFireImpact_48786(DLL2SDK::UnityEngine::UnityEngine::Vector3 HitLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 OutLocation_, DLL2SDK::UnityEngine::UnityEngine::Vector3 HitNormal_, DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* HitMaterial_, DLL2SDK::UnityEngine::UnityEngine::Transform* parent_, bool bPlayDecal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, HitLocation_, OutLocation_, HitNormal_, HitMaterial_, parent_, bPlayDecal_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_ZombieMelee::__xLuaBaseProxy_InitImpactEffects_48787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2399CD8)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_ZombieMelee::__xLuaBaseProxy_SpawnFireImpact_48788(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P2_, DLL2SDK::UnityEngine::UnityEngine::PhysicMaterial* P3_, DLL2SDK::UnityEngine::UnityEngine::Transform* P4_, bool P5_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2399CDC)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_JinGuBang::_ctor_48781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2399134)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_JinGuBang::InitImpactEffects_48782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponImpactComponent_JinGuBang::__xLuaBaseProxy_InitImpactEffects_48783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2399528)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Tempest::_ctor_48713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2387364)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Tempest::LoadProperties_48714(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Tempest::CalcWeaponFire_48715(DLL2SDK::UnityEngine::UnityEngine::Vector3 startPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 dir_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* impactList_, float checkRange_, bool resetThroughParams_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast*, float, bool, void*)>(Data.methodPtr)(this, startPos_, dir_, impactList_, checkRange_, resetThroughParams_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Tempest::__xLuaBaseProxy_LoadProperties_48716(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2387708)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Tempest::__xLuaBaseProxy_CalcWeaponFire_48717(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_, float P3_, bool P4_) { return reinterpret_cast*, float, bool)>(DLL2SDK::GameAssemblyBase + 0x238770C)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_StreakMolotov::_ctor_48708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2386B90)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_StreakMolotov::HasStreakSkill_48709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2386B94)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_StreakMolotov::AmmoCanFire_48710() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_StreakMolotov::HasAmmo_48711() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_StreakMolotov::AddAmmo_48712(int32_t ammoCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, ammoCount_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Scythe::_ctor_48705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238100C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Scythe::CalcShotSpreadSize_48706() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Scythe::__xLuaBaseProxy_CalcShotSpreadSize_48707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23813F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_Knife_BR::_ctor_48698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2375E78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_ProjectileTempest::_ctor_48623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x237D0A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ColliderItem::_ctor_47982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D029C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::_ctor_47644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3455314)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_UserLevel_47645() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3455B4C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_HasPendingSettingToApply_47646() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3455B54)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_BIsLowPerfGPUDevices_47647() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3455B6C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::Init_47648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetUserSettingLevel_47649(DLL2SDK::Assembly_CSharp::UserSettingLevel level_, bool bIsInit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34563A0)(this, level_, bIsInit_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SaveSetting_47650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3456EB4)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_SettingLevel_47651() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425C74)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_ActiveSettingLevel_47652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3457224)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_DeviceDefaultLevel_47653() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345722C)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_DeviceCapacityLevel_47654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3457234)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsVeryLowQualitySetting_47655() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x344B834)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsLowQualitySetting_47656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345723C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsMidQualitySetting_47657() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3457318)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsHighQualitySetting_47658() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34573F4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsVeryHighQualitySetting_47659() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34574D0)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsExtremeQualitySetting_47660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34575AC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::TestGraphicsDeviceName_47661(DLL2SDK::Assembly_CSharp::GraphicsDeviceSetting* Cfg_, DLL2SDK::Assembly_CSharp::GameEngine::GraphicDeviceInfo* GraphicDevice_, bool bIsLessthan_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3457688)(Cfg_, GraphicDevice_, bIsLessthan_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetBRQuality_47662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34578E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetBRTDMQuality_47663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3457ED4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetOtherQuality_47664(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3458308)(this, gameMode_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetLobbyQuality_47665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3458774)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetUnloadCollisionOnlyMeshData_47666(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3457CEC)(enable_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::RefreshFixedDeltaTime_47667(bool isLerpTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3458948)(this, isLerpTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SupportExtremeQuality_47668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3458D84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ValidateSystemSettings_47669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3458EA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplyTextureGroupSetting_47670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34594E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ValidateDeviceLevel_47671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3459194)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ValidateScreenResolutionLevel_47672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345934C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ValidateMSAA_47673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3459420)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ValidateFrameRateLevel_47674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3459674)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplyCurrentSetting_47675(bool SafeApply_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34570A4)(this, SafeApply_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplySetting_47676(bool SafeApply_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345973C)(this, SafeApply_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::HotFixApplySetting_47677() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3459D68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::InternalApplySetting_47678(bool SafeApply_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3459E30)(this, SafeApply_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::PrepareQualitySettingSpecificConfig_47679(bool* isInWhiteList_, DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig* deviceWhiteList_iOS_, DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig* deviceWhiteList_Android_, DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig* gpuWhiteList_Android_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345A390)(this, isInWhiteList_, deviceWhiteList_iOS_, deviceWhiteList_Android_, gpuWhiteList_Android_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::PrepareQualitySettingValuesInternal_47680(DLL2SDK::Assembly_CSharp::UserSettingLevel level_, bool isInWhiteList_, DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig* deviceWhiteList_iOS_, DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig* deviceWhiteList_Android_, DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig* gpuWhiteList_Android_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345AD1C)(this, level_, isInWhiteList_, deviceWhiteList_iOS_, deviceWhiteList_Android_, gpuWhiteList_Android_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::PrepareQualitySettingValues_47681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34599DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetupMetalMultisampleOverrideStoreAction_47682(int32_t pendingMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345B340)(this, pendingMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetupMetalMultisampleOverrideStoreActionForClearCamera_47683(bool clearCameraEnabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345B410)(this, clearCameraEnabled_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplyGameModeSettings_47684(int32_t pendingMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345B4E0)(this, pendingMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::DoubleCheckTextureStreamingStrategy_47685(DLL2SDK::Assembly_CSharp::GameEngine::EGameMode gameMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345B9AC)(this, gameMode_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplyStreamingSettings_47686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345A26C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplyUIStreamingSetting_47687(bool enableUIStreaming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345B844)(this, enableUIStreaming_); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetGraphicsCapacityLevel_47688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345C01C)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetGraphicsDefaultLevel_47689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345C7BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckDeviceLevel_47690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345CBA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckDeviceSettingLevel_47691(DLL2SDK::Assembly_CSharp::UserSettingLevel* CurrentUserSettingLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3456134)(this, CurrentUserSettingLevel_); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::DoValidateGraphicsLevel_47692(DLL2SDK::Assembly_CSharp::UserSettingLevel level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345C3D4)(this, level_); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::DoValidateRAM_47693(DLL2SDK::Assembly_CSharp::UserSettingLevel level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345C5FC)(level_); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ClampProperSettingLevel_47694(DLL2SDK::Assembly_CSharp::UserSettingLevel level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345D3E4)(this, level_); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ChooseProperSettingLevel_Android_Local_47695() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345D538)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ChooseMaxSettingLevel_Android_47696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345C1D0)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ChooseProperSettingLevel_Android_47697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345C970)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ChooseMaxSettingLevel_iOS_47698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345D8E8)(this); } DLL2SDK::Assembly_CSharp::UserSettingLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ChooseProperSettingLevel_iOS_47699() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345D9B8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckShouldUseHDR_47700(bool lobby_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345DA88)(this, lobby_); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_DefaultFrameRateLevel_47701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345DB8C)(this); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_MaxFrameRateLevelWhenLowQuality_47702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345DB94)(this); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_CapacityFrameRateLevel_47703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345DB9C)(this); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_CurFrameRateLevel_47704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345B828)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_CurFrameRateLevel_47705(DLL2SDK::Assembly_CSharp::FrameRateLevel value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345DE34)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetHigherFrameRateDeviceInfo_47706(bool enableHigherFrameRate_, int32_t higherFrameRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345E55C)(this, enableHigherFrameRate_, higherFrameRate_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SaveFrameRateLevel_47707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345DF6C)(this); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetCanEnableMaxFrameRateForCurrentQualitySetting_47708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345E898)(this); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetMaxSupportedFrameRateLevelForActiveQualitySetting_47709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345EA64)(this); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetMaxSupportedFrameRateLevelInternal_47710(DLL2SDK::Assembly_CSharp::UserSettingLevel level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345E970)(this, level_); } DLL2SDK::Assembly_CSharp::FrameRateLevel DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ClampFrameRate_47711(DLL2SDK::Assembly_CSharp::FrameRateLevel frl_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345DBA4)(this, frl_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetFrameRateValueFromFrameRateLevel_47712(DLL2SDK::Assembly_CSharp::FrameRateLevel fl_, DLL2SDK::Assembly_CSharp::GameEngine::EGameMode mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345EB3C)(this, fl_, mode_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::AutoAdjustFrameRate_47713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345E1D4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckFrameRateWhitelist_47714(int32_t* frameRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345ECD0)(this, frameRate_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetFrameRate_47715(int32_t target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345EE00)(this, target_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_HasPendingResolutionChange_47716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345F208)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::AutoAdjustResolution_47717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34567C4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetAndroidResolutionHeight_Fallback_47718() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345F568)(this); } DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_AndroidConfig* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::TryFetchDeviceCapacityConfig_Android_47719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345A56C)(this); } DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::TryFetchGPUCapacityConfig_Android_47720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345A730)(this); } DLL2SDK::Assembly_CSharp::Config::DeviceCapacityWhitelist_iOSConfig* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::TryFetchDeviceCapacityConfig_iOS_47721() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345AAF0)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetAndroidResolutionHeightAndMSAA_47722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345FB2C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetiOSResolutionHeightAndMSAA_47723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345FED8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetiOSScreenResolution_Fallback_47724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3460164)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetDesignHeightAndMSAA_47725(float* designWidth_, float* designHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345F210)(this, designWidth_, designHeight_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckSpecialHeight_47726(float* designHeight_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3460254)(this, designHeight_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CanExceedOriginResolution_47727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345F45C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetDefaultEnableMSAA_47728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346032C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_EnableMSAA_47729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34603FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_EnableMSAA_47730(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346057C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetApplyMSAALevel_47731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34607D8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckDeviceMSAA_47732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34609BC)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetDeviceFullName_47733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3460CB0)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetDeviceModelName_47734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345EF2C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetVendorName_47735() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345F660)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetGPUName_47736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345F888)(this); } DLL2SDK::mscorlib::System::Threading::Thread* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::NewThread_47737(DLL2SDK::mscorlib::System::Threading::ThreadStart* start_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3460E04)(start_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::UseMinStackSize_47738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3460FA4)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsLowMidMemoryDevice_47739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345BD5C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsLowMemoryDevice_47740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345BBE8)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsMidMemoryDevice_47741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346106C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsMemoryCritical_47742() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3461278)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckLowPerfGPUDevices_47743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3456DD8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::DefineLowPerfGPUDevices_47744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34614D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckGPUName_47745() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3461644)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::TryParseStringToListContainer_47746(DLL2SDK::mscorlib::System::String* s_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* c_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34617E4)(this, s_, c_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ParseVSSDangerousConfigurations_47747(DLL2SDK::mscorlib::System::String* os_, DLL2SDK::mscorlib::System::String* manufacturer_, DLL2SDK::mscorlib::System::String* models_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3461A50)(this, os_, manufacturer_, models_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckModelName_47748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3461B74)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CheckOSAndManufacturer_47749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3461D00)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::JudgeAndroidDangerousOS_47750() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462070)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ToggleAndroidDangerousOS_47751(bool val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34621B4)(this, val_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsAndroidDangerousOS_47752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345BED0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ValidateAndroidDangerousOS_47753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3458F9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::PostCheckGraphicsSetting_AndroidVSS_47754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345D0E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::InitCurrentPlayerSettings_47755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3455EC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::InitAudio_47756() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3456CAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplyCurrentAudioQuality_47757() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346259C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplyAudioQualitySetting_47758(DLL2SDK::Assembly_CSharp::UserSettingLevel level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345982C)(this, level_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_ShowDof_47759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462674)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_ShowDof_47760(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462284)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_EnableBloom_47761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462724)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_EnableBloom_47762(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34627D4)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_ShowFPS_47763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462A44)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_ShowFPS_47764(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462410)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_EnableShadow_47765() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3457E1C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_EnableShadow_47766(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462AF4)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_EnableHDR_47767() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462C80)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_EnableHDR_47768(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462D30)(value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ResetEnableHDR_47769(DLL2SDK::Assembly_CSharp::UserSettingLevel newLevel_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462EBC)(this, newLevel_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_ForceDisableMTR_47770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3462FC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_ForceDisableMTR_47771(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345D2D8)(this, value_); } DLL2SDK::Assembly_CSharp::GraphicStyle DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_BrGraphicStyleValue_47772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463050)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_BrGraphicStyleValue_47773(DLL2SDK::Assembly_CSharp::GraphicStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463058)(this, value_); } DLL2SDK::Assembly_CSharp::GraphicStyle DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PvpGraphicStyleValue_47774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463514)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PvpGraphicStyleValue_47775(DLL2SDK::Assembly_CSharp::GraphicStyle value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346351C)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_Dpi_47776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346361C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_VulkanWhiteList_47777(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463624)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_ADPWhiteList_47778(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463890)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_CDN_Timeout_47779(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463AC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_ShaderLOD_47780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_ShaderLOD_47781(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B54)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_AudioMaxCount_47782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B5C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_DecalAlivetime_47783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_DecalAlivetime_47784(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B6C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_UnityQualityLevel_47785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B74)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_ParticleLODBias_47786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B7C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_ParticleLODBias_47787(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B84)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_SAMediumLayerDistBias_47788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_SAMediumLayerDistBias_47789(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B94)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_SASmallLayerDistBias_47790() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463B9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_SASmallLayerDistBias_47791(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463BA4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_DisableSceneGONotImportant_47792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463BAC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_DisableSceneGONotImportant_47793(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463BB4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_BRfixedDeltaTime_47794() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3457ECC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPfixedDeltaTime_47795() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x345876C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVEfixedDeltaTime_47796() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3458764)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_VehiclefixedDeltaTime_47797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3458D7C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_LimitMinFps_47798() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463BBC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_MaxParticleDeltaTime_47799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463BC4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_FireImpactEffectOnlyForFirstHit_47800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463BCC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_TimeForDakenScreenBrightness_47801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463CAC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_BrightnessForDakenScreen_47802() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463CB4)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_RuntimeMaxLODLevel_47803() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463CBC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_TextureMasterLimit_47804() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463CC4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_FoliageLODBias_47805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463CCC)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_SceneStreamingDistBias_47806() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463CD4)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_LowestSceneStreamingDistBias_47807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463CDC)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_CustomAnchorDelta_47808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463CE4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_CustomAnchorDelta_47809(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463D94)(value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_Y_CustomAnchorDelta_47810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463E74)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_Y_CustomAnchorDelta_47811(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463F24)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_TacticalMap_47812() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3464004)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_TacticalMap_47813(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34640E0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_TacticalVoice_47814() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34641D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_TacticalVoice_47815(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34642AC)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_TacticalMapOpacity_47816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346439C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_TacticalMapOpacity_47817(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34644C8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::IsLowFPS_47818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34645B8)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::CanPlaySound_47819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34646DC)(); } DLL2SDK::Assembly_CSharp::GameSettings::SettingsChatDataManager* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_SettingsChatDataMgr_47820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3464828)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetListWithoutZero_47821(DLL2SDK::mscorlib::System::Collections::Generic::List_1* originalList_) { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x34648D8)(this, originalList_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_BRChatShortcutWholeList_47822() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3464AC8)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_BRChatShortcutList_47823() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3464C80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_BRChatShortcutList_47824(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3464CA0)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVEClassicChatShortcutWholeList_47825() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3464D90)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVEClassicChatShortcutList_47826() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3464F48)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVEClassicChatShortcutList_47827(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3464F68)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVERaidChatShortcutWholeList_47828() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465058)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVERaidChatShortcutList_47829() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465210)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVERaidChatShortcutList_47830(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3465230)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPChatShortcutList_47831() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465320)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVPChatShortcutList_47832(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3465558)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_TDM_ChatShortcutWholeList_47833() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465648)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_TDM_ChatShortcutList_47834() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465800)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_TDM_ChatShortcutList_47835(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3465820)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_FL_ChatShortcutWholeList_47836() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465910)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_FL_ChatShortcutList_47837() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465914)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_FL_ChatShortcutList_47838(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3465934)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_DOM_ChatShortcutWholeList_47839() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465A24)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_DOM_ChatShortcutList_47840() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465BDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_DOM_ChatShortcutList_47841(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3465BFC)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_SD_A_ChatShortcutWholeList_47842() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465CEC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_SD_A_ChatShortcutList_47843() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465EA4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_SD_A_ChatShortcutList_47844(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3465EC4)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_SD_D_ChatShortcutWholeList_47845() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3465FB4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_SD_D_ChatShortcutList_47846() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x346616C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_SD_D_ChatShortcutList_47847(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x346618C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_HP_ChatShortcutWholeList_47848() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x346627C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_HP_ChatShortcutList_47849() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3466434)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_HP_ChatShortcutList_47850(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3466454)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPSniperOnlyChatShortcutWholeList_47851() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3466544)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPSniperOnlyChatShortcutList_47852() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x34666FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVPSniperOnlyChatShortcutList_47853(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x346671C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPBoomChatShortcutWholeList_47854() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x346680C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPBoomChatShortcutList_47855() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x34669C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVPBoomChatShortcutList_47856(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34669E4)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPPracticeVSAIChatShortcutWholeList_47857() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3466AD4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPPracticeVSAIChatShortcutList_47858() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3466C8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVPPracticeVSAIChatShortcutList_47859(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3466CAC)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPFFAChatShortcutWholeList_47860() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3466D9C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPFFAChatShortcutList_47861() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3466F54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVPFFAChatShortcutList_47862(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3466F74)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPGunGameChatShortcutWholeList_47863() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3467064)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPGunGameChatShortcutList_47864() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x346721C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVPGunGameChatShortcutList_47865(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x346723C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPOneShotOneKillChatShortcutWholeList_47866() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x346732C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPOneShotOneKillChatShortcutList_47867() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x34674E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVPOneShotOneKillChatShortcutList_47868(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3467504)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPSticksAndStonesChatShortcutWholeList_47869() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x34675F4)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVPSticksAndStonesChatShortcutList_47870() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x34677AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVPSticksAndStonesChatShortcutList_47871(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34677CC)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_CATCAT_ChatShortcutWholeList_47872() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x34678BC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_CATCAT_ChatShortcutList_47873() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3467A74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_CATCAT_ChatShortcutList_47874(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3467A94)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_CATHUMAN_ChatShortcutWholeList_47875() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3467B84)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_CATHUMAN_ChatShortcutList_47876() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3467D3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_CATHUMAN_ChatShortcutList_47877(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3467D5C)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_HUMANHUMAN_ChatShortcutWholeList_47878() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3467E4C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_HUMANHUMAN_ChatShortcutList_47879() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3468004)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_HUMANHUMAN_ChatShortcutList_47880(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3468024)(this, value_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_HUMANCAT_ChatShortcutWholeList_47881() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x3468114)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_PVP_HUMANCAT_ChatShortcutList_47882() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting*)>(DLL2SDK::GameAssemblyBase + 0x34682CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_PVP_HUMANCAT_ChatShortcutList_47883(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34682EC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_GamePadHidSwitch_47884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34683DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_GamePadHidSwitch_47885(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34684C8)(this, value_); } DLL2SDK::Assembly_CSharp::ECullingMethod DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_CullingMethod_47886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34685F0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_CullingMethod_47887(DLL2SDK::Assembly_CSharp::ECullingMethod value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34685F8)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetDisableWeaponFireMuzzleEffectForLowQuality_47888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346870C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetDisableWeaponFireMuzzleEffectForLowQuality_47889(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3468874)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetDisableWeaponFireShellDropEffectForLowQuality_47890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346897C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetDisableWeaponFireShellDropEffectForLowQuality_47891(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3468AE4)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetDisableWeaponBulletLineEffectForLowQuality_47892() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3468BEC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetDisableWeaponBulletLineEffectForLowQuality_47893(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3468D54)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetDisableWeaponImpactEffectForLowQuality_47894() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3468E5C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetDisableWeaponImpactEffectForLowQuality_47895(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3468FC4)(value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetMaxWeaponImpactEffect_47896() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34690CC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetMaxWeaponImpactEffectForLowQuality_47897(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469228)(value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::GetDisableWeaponImpactDecalForLowQuality_47898() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469330)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::SetDisableWeaponImpactDecalForLowQuality_47899(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469498)(value_); } float DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::get_OverrideFarClipPlane_47900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34695A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::set_OverrideFarClipPlane_47901(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34695A8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ChangeGraphicsStyles_47902(DLL2SDK::Array* profilers_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x34695B0)(this, profilers_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ClearGraphicsStyles_47903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469690)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplyGraphicsStyle_47904() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3463158)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::ApplyTemporaryOverridePostProfile_47905(DLL2SDK::Assembly_CSharp::CODPostEffectProfile* tempProfile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3469770)(this, tempProfile_); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::_cctor_47906() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34698F4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::SystemSetting::__xLuaBaseProxy_Init_47907() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34699D4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::_ctor_47624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA23C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::SetCameraActive_47625(bool active_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA348)(this, active_); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::OnEnable_47626() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA468)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::ResetBlur_47627() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA594)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::StartBlur_47628() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA710)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::StartOpenBox_47629(int32_t boxId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CA850)(this, boxId_); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::PrepareScene_47630() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CB90C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::DoStartOpenBox_47631() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CBD00)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::BeginShowTipsView_47632() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CBF7C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::SetActive_47633(bool active_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, active_, Data.method); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::PrepareSockets_47634(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CB788)(this, enable_); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::HandleAudio_47635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CC570)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::HandleAnim_47636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CBE54)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::Callback_47637() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CC028)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::SetCameraToTop_47638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CB374)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::ResetCameraDepth_47639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CC1E4)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::RestoreUICamera_47640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CC2FC)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::HideUICamera_47641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CB48C)(this); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::tryResizeAllChildren_47642(DLL2SDK::UnityEngine::UnityEngine::GameObject* UInode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CC6A4)(this, UInode_); } void DLL2SDK::Assembly_CSharp::FrontEnd::OpenBoxShack::__xLuaBaseProxy_SetActive_47643(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x38CC888)(this, P0_); } void DLL2SDK::Assembly_CSharp::GraphicsDeviceToken::_ctor_47576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3F6A0D4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::_ctor_46925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D1E7A4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::InitFPCameraFov_46926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D20D90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::TickFPCameraFov_46927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D21234)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_TargetFOV_46928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2163C)(this); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_CurCamera_46929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D21644)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_WorldCameraFOV_46930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2164C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::set_WorldCameraFOV_46931(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D217C0)(value_); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_FirstPersonCameraFOV_46932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D21880)(); } float DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_FirstPersonCameraDefaultFOV_46933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D21930)(); } DLL2SDK::Assembly_CSharp::GlowSystem::GlowEffect* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_GlowEffect_46934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2193C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_IgnoreCameraEffect_46935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D219EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::set_IgnoreCameraEffect_46936(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D219F4)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_ECameraDragType DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_CameraDragType_46937() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D219FC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_PlayerCameras_46938() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x1D21A04)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::set_PlayerCameras_46939(DLL2SDK::mscorlib::System::Collections::Generic::List_1* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1D21AB4)(value_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_FirstPersonCamera_46940() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D21B68)(); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_WorldCamera_46941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D21E74)(); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_PostprocessCamera_46942() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D22014)(); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::GetPlayerCamera_46943(DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D06CF4)(camType_); } DLL2SDK::UnityEngine::UnityEngine::Camera* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::GetCamera_46944(DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D21D08)(camType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SetCameraIgnoreEffect_46945(bool ignore_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D221B4)(ignore_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SetWorldCameraShadowOption_46946(DLL2SDK::UnityEngine::UnityEngine::Camera* worldCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D223B0)(worldCamera_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::Awake_46947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::Start_46948() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ApplySceneSetting_46949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D23B84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::InitRotation_46950(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D23A64)(this, rot_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::InitPosition_46951(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D238CC)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::OnDestroy_46952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::RegisterPlayerCamera_46953(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D22A50)(camera_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UnregisterPlayerCamera_46954(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* camera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D24434)(camera_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CameraFocusOnGameObject_46955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D245F4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::RecoveCameraFOV_46956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D246CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SetCameraFOV_46957(float fov_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D214D0)(this, fov_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FixedUpdate_46958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D248A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateCamera_46959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D24E84)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::AddLateUpdateCallback_46960(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction* call_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D264FC)(this, call_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::RemoveLateUpdateCallback_46961(DLL2SDK::UnityEngine::UnityEngine::Events::UnityAction* call_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D265F4)(this, call_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::LateUpdate_46962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D266EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::DoRotateFocusOn_46963(DLL2SDK::UnityEngine::UnityEngine::Transform* targetTranf_, float duration_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_DragActionHandler* focusFinishedHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D26914)(this, targetTranf_, duration_, focusFinishedHandler_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::DoFocusOn_46964(DLL2SDK::UnityEngine::UnityEngine::Vector3 focusPos_, DLL2SDK::UnityEngine::UnityEngine::Transform* focusTarget_, float duration_, float closeDis_, float moveSpeed_, bool useDOF_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_FocusOnHandler* dragHandler_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_DragActionHandler* focusFinishedHandler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D26A38)(this, focusPos_, focusTarget_, duration_, closeDis_, moveSpeed_, useDOF_, dragHandler_, focusFinishedHandler_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::DoFocusCameraOn_46965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2547C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateCameraControl_46966() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D25D38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateFollowTarget_46967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D27058)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SetAllCameraFollowTarget_46968(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float blendInTime_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_CameraControlParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D27944)(target_, blendInTime_, param_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SetCameraFollowTarget_46969(DLL2SDK::UnityEngine::UnityEngine::Transform* target_, float blendInTime_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_CameraControlParam* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D27B68)(this, target_, blendInTime_, param_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_IsCameraLerping_46970() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D27CE8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_LastStateIdx_46971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D27CF8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckCameraState_46972(DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D27D00)(this, inPlayerController_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckFreeControl_46973(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D281FC)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucFreeControl_46974(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D282EC)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckMissileControl_46975(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D283E8)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucMissileControl_46976(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D28590)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckIndividuationControl_46977(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D288A4)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucIndividuationControl_46978(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D28A74)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckAircraftCameraControl_46979(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D28BDC)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucAircraftCameraControl_46980(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D28D74)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckVehicleCameraControl_46981(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D28EB4)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucVehicleCameraControl_46982(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D291E0)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckSpectatingCameraControl_46983(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D29574)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucSpectatingCameraControl_46984(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D296D8)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckDeathCameraControl_46985(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D29D44)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucDeathCameraControl_46986(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D29F98)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckFireProjectile1PCameraControl_46987(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2A26C)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucFireProjectile1PCameraControl_46988(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2A368)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckSkydivingCameraControl_46989(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2A8D0)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucSkydivingCameraControl_46990(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2A9D4)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckCameraLerpControl_46991(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2AB14)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucCameraLerpControl_46992(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2ABEC)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_IsCameraLerp_46993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2ADC8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::DoCameraLerp_46994(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState toState_, float inLerpTime_, DLL2SDK::System_Core::System::Action* Callback_, float inDeadTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2AF6C)(this, toState_, inLerpTime_, Callback_, inDeadTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::DoCameraLerp_46995(float inLerpTime_, DLL2SDK::System_Core::System::Action* Callback_, float inDeadTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D27F38)(this, inLerpTime_, Callback_, inDeadTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::OverLerpCallback_46996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2B0A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ForceOver_46997() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2B4B0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::NullLerp_46998(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2B904)(refCameraPos_, refCameraRot_, refLookatPoint_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::PuaseTick_46999(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2B9E8)(this, refCameraPos_, refCameraRot_, refLookatPoint_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateCameraLerp_47000(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2BB5C)(this, refCameraPos_, refCameraRot_, refLookatPoint_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckClimbCameraControl_47001(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2BF18)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucClimbCameraControl_47002(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2C3AC)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckTPSCameraControl_47003(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2C924)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucTPSCameraControl_47004(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2CBB0)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera_EUCameraState DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckFPSCameraControl_47005(DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2D0B0)(inCamera_, inPlayerController_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::FucFPSCameraControl_47006(DLL2SDK::UnityEngine::UnityEngine::Vector3* refCameraPos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* refCameraRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* refLookatPoint_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera* inCamera_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerController* inPlayerController_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType inCameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2D224)(refCameraPos_, refCameraRot_, refLookatPoint_, inCamera_, inPlayerController_, inCameraType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdatePlayerControl_47007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D26D74)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SmoothCameraPositionTo1P_47008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2D7AC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ToFPSView_47009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2DC90)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_LookatPoint_47010() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2DDE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StartMatineeCamera_47011(DLL2SDK::UnityEngine::UnityEngine::Camera* matCamera_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2DDFC)(matCamera_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CloseMatineeCamera_47012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2E2E0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StopAllPlayerCameraEffects_47013() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2E714)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::DisableAllPlayerCameras_47014(DLL2SDK::Assembly_CSharp::GameEngine::ECameraType exceptType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2E030)(exceptType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::EnableAllPlayerCameras_47015() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2E4B8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::EnableFirstPersonCamera_47016(bool enable_, bool aiming_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D22D10)(enable_, aiming_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SmoothChangeFov_47017(float targetFov_, float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2EC1C)(this, targetFov_, time_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SmoothChangeFov_47018(float targetFov_, float time_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType cType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2ED44)(targetFov_, time_, cType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ToFPSFireMode_47019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2F004)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ApplyLandCameraEffect_47020(bool lerpTo1P_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion cameraRotation_, float lerpTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2F15C)(this, lerpTo1P_, cameraPosition_, cameraRotation_, lerpTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ApplyLandCameraEffect_47021(bool lerpTo1P_, DLL2SDK::UnityEngine::UnityEngine::Vector3 cameraPosition_, DLL2SDK::UnityEngine::UnityEngine::Quaternion cameraRotation_, float lerpTime_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType cType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2F37C)(lerpTo1P_, cameraPosition_, cameraRotation_, lerpTime_, cType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ToggleGlowEffect_47022(bool toggleOn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2F6B4)(toggleOn_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ChangeFarClipPlane_47023(float OverrideFarClipPlane_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D23458)(OverrideFarClipPlane_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ApplyPostEffectProfile_47024(DLL2SDK::Assembly_CSharp::CODPostEffectProfile* profile_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2F97C)(profile_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ApplyPostEffectConfig_47025(DLL2SDK::Assembly_CSharp::Config::EffectConfig* config_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2FB94)(this, config_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ClearPostEffectConfig_47026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2FD64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateGrayScaleEffect_47027(bool enable_, float lerpRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2FF2C)(this, enable_, lerpRate_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::OnStartMissileControl_47028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D30144)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::OnEndMissileControl_47029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D30368)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::OnMissileExplosed_47030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D306D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StartInterference_47031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D308C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StopInterference_47032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D30A90)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ToggleBloom_47033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D30C58)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SetCameraEffectActivity_47034(DLL2SDK::Assembly_CSharp::GameEngine::CameraEffectManager_ECameraEffectType type_, bool bPlay_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D30E30)(this, type_, bPlay_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StopAllEffects_47035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D2E9E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::InitCameraShakers_47036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D23D58)(this); } DLL2SDK::Assembly_CSharp::GameEngine::CameraShaker* DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::GetCameraShaker_47037(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D31198)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateCameraShake_47038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D25FEC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::IsInShake_47039(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D312AC)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StartShake_47040(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType type_, float duration_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D313A8)(this, type_, duration_, speed_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::IsCameraShakerInStoping_47041(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D314E4)(this, type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::IsCameraShakerRunning_47042(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D31600)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StopShake_47043(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType type_, bool soft_, float softTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D30584)(this, type_, soft_, softTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StopAllShake_47044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D31718)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StopAllCameraShakes_47045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3186C)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::IsWorldCameraInShake_47046(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D31ABC)(type_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::WorldCameraStartShake_47047(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType type_, float duration_, float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D31C30)(type_, duration_, speed_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::WorldCameraStopShake_47048(DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType type_, bool soft_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D31DBC)(type_, soft_, camType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StartSimpleShake_47049(DLL2SDK::Assembly_CSharp::GameEngine::CameraShakeParameter param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D31F4C)(param_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StartSimpleShake_47050(float intensity_, float duration_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType cameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D32304)(intensity_, duration_, cameraType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StopSimpleShake_47051(DLL2SDK::Assembly_CSharp::GameEngine::ECameraType cameraType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3270C)(cameraType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::DoSimpleShake_47052(float intensity_, float duration_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3256C)(this, intensity_, duration_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::PlayWeaponCameraAnimation_47053(DLL2SDK::Assembly_CSharp::RuntimeAnimationClipData* clipData_, float blendTime_, float speed_, bool isLoop_, bool isPenging_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_, bool isNeedStartTransition_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType inForceShakerType_, DLL2SDK::Assembly_CSharp::ECameraAnim inAnimType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3295C)(clipData_, blendTime_, speed_, isLoop_, isPenging_, camType_, isNeedStartTransition_, inForceShakerType_, inAnimType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StopWeaponCameraAnimation_47054(bool soft_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D32D2C)(soft_, camType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::PlayPendingCameraAnim_47055() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D32E3C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::PlayHitBackShake_47056(float hitBackAngle_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D32FD4)(hitBackAngle_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::InitMoveCameraAnimAsset_47057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D30FA0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::PlayMoveCameraAnimatioin_47058(DLL2SDK::Assembly_CSharp::ECameraAnim animType_, float time_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D332B0)(animType_, time_, camType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::PlayMoveCameraAnimatioin_47059(DLL2SDK::Assembly_CSharp::ECameraAnim animType_, float speed_, bool isLoop_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D33714)(animType_, speed_, isLoop_, camType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ChangeCameraAnimationSpeed_47060(DLL2SDK::Assembly_CSharp::ECameraAnim animType_, float speed_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D33970)(animType_, speed_, camType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::PlayMoveCameraAnimatioin_47061(DLL2SDK::Assembly_CSharp::RuntimeAnimationClipData* clipData_, float blendTime_, float speed_, bool isLoop_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraShakerType inForceShakerType_, DLL2SDK::Assembly_CSharp::ECameraAnim inAnimType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D33514)(clipData_, blendTime_, speed_, isLoop_, camType_, inForceShakerType_, inAnimType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::StopMoveCameraAnimatioin_47062(bool soft_, DLL2SDK::Assembly_CSharp::GameEngine::ECameraType camType_, float softTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D33BBC)(soft_, camType_, softTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateSpectatingCamera_47063() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D29868)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateFirstPersonSpectatingCamera_47064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D34284)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateThirdPersonSpectatingCamera_47065() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D33E54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::SetFreeViewCameraPositionAndRotation_47066(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D34CFC)(this, pos_, rot_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateFreeViewSpectatingCameraRotation_47067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D34E84)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::get_FreeViewLimitHeight_47068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D35224)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::CheckFreeViewSpectatingLimitHeight_47069() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3536C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::EnterFreeViewSpectating_47070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3559C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::LevelFreeViewSpectating_47071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D35BA0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateFreeViewSpectatingCameraPosition_47072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D35F44)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::ForceUpdateFreeViewSpectatingCameraPosition_47073(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D36644)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::UpdateFreeViewSpectatingCamera_47074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D33D78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::_cctor_47075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D3675C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::__xLuaBaseProxy_Awake_47076() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D36908)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::__xLuaBaseProxy_Start_47077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D36910)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerCamera::__xLuaBaseProxy_OnDestroy_47078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D36918)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::KillUmbra::_cctor_46890() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25661EC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::DustSwitch::_cctor_46889() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x51D69C0)(); } void DLL2SDK::Assembly_CSharp::GameEngine::LogStatus::_cctor_46888() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x259942C)(); } void DLL2SDK::Assembly_CSharp::GameEngine::RedPawnStatus::_cctor_46887() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D81CB4)(); } void DLL2SDK::Assembly_CSharp::GameEngine::VisDebugQueryTypeHolder::_cctor_46886() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F8C0CC)(); } void DLL2SDK::Assembly_CSharp::GameEngine::NetworkTextDownloader::_ctor_46824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27A0168)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::NetworkTextDownloader::ConvertBytesToDelivery_46825(DLL2SDK::Array* bytes_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, bytes_, url_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::NetworkTextDownloader::IsHighPriority_46826() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_Roller::_ctor_46596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3268240)(this); } void DLL2SDK::Assembly_CSharp::NPC_Roller::Awake_46597() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_Roller::Copy_46598(DLL2SDK::Assembly_CSharp::NPC_Base* data_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, data_, Data.method); } void DLL2SDK::Assembly_CSharp::NPC_Roller::__xLuaBaseProxy_Awake_46599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32684FC)(this); } void DLL2SDK::Assembly_CSharp::NPC_Roller::__xLuaBaseProxy_Copy_46600(DLL2SDK::Assembly_CSharp::NPC_Base* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3268500)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_PerkMachine::_ctor_46561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A54810)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_PerkMachine::OnSyncProperty_46562(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfoHandler_PerkMachine::__xLuaBaseProxy_OnSyncProperty_46563(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A55FE0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfo::_ctor_46537(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5423C)(this, actorID_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfo::BindInteractiveObject_46538(uint32_t uid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A542E8)(this, uid_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfo::SetInfoHandler_46539(DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A5453C)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfo::OnSyncProperty_46540(uint32_t propertyID_, uint32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfo::OnSetHidden_46541() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfo::__xLuaBaseProxy_OnSyncProperty_46542(uint32_t P0_, uint32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A54D54)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaSyncLevelObjectInfo::__xLuaBaseProxy_OnSetHidden_46543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A54D58)(this); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_PerkMachine::_ctor_46529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D468C)(this); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_PerkMachine::SetAllExportList_46530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_PerkMachine::SetParamList_46531() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_PerkMachine::GetExportClassName_46532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::LevelObjectExportConfigItem* DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_PerkMachine::FindItem_46533(DLL2SDK::mscorlib::System::String* PrimaryKey_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D49F4)(this, PrimaryKey_); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_PerkMachine::__xLuaBaseProxy_SetAllExportList_46534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D4BC4)(this); } void DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_PerkMachine::__xLuaBaseProxy_SetParamList_46535() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D4BC8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::LuaSyncLevelObjectConfig_PerkMachine::__xLuaBaseProxy_GetExportClassName_46536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D4BCC)(this); } void DLL2SDK::Assembly_CSharp::LuaInteractionSyncActorConfig::_ctor_46499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D3B6C)(this); } void DLL2SDK::Assembly_CSharp::LuaInteractionActorConfig::_ctor_46489() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D3548)(this); } void DLL2SDK::Assembly_CSharp::LuaInteractionActorConfig::GetLuaExportProperty_46490(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* propertyList_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, propertyList_, Data.method); } void DLL2SDK::Assembly_CSharp::LuaInteractionActorConfig::__xLuaBaseProxy_GetLuaExportProperty_46491(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43D3B68)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::LuaFunctionalActorAgent_Weapon::_ctor_46408() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A4BEC8)(this); } void DLL2SDK::Assembly_CSharp::LuaExportVariable::_ctor_46300() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3ECCD94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::_ctor_46112() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96510)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::get_NoFallingDamage_46113() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::Awake_46114() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::Reset_46115() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::OnPawnEnterVolume_46116(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::OnPawnExitVolume_46117(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::__xLuaBaseProxy_Awake_46118() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96A0C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::__xLuaBaseProxy_Reset_46119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96A10)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::__xLuaBaseProxy_OnPawnEnterVolume_46120(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96A14)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WaterVolume::__xLuaBaseProxy_OnPawnExitVolume_46121(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F96A1C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::TeleportVolume::_ctor_46080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471004)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TeleportVolume::OnTriggerEnter_46081(DLL2SDK::UnityEngine::UnityEngine::Collider* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, other_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TeleportVolume::__xLuaBaseProxy_OnTriggerEnter_46082(DLL2SDK::UnityEngine::UnityEngine::Collider* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3471390)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::_ctor_46068() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346FBA0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::Start_46069() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::Show_46070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x346FD98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::UnShow_46071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34706B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::Update_46072() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3470840)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::OnDisable_46073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34708E4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::Close_46074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3470988)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::IsNear_46075(DLL2SDK::UnityEngine::UnityEngine::Vector3 pawnPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3470A50)(this, pawnPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::IsFar_46076(DLL2SDK::UnityEngine::UnityEngine::Vector3 pawnPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3470C6C)(this, pawnPos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::IsHeight_46077(DLL2SDK::UnityEngine::UnityEngine::Vector3 pawnPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3470DA4)(this, pawnPos_); } DLL2SDK::Assembly_CSharp::GameUI::TargetSignboard* DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::GetTargetSignBoard_46078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3470F00)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::TargetVolume::__xLuaBaseProxy_Start_46079() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3470FFC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LayeredLadderVolume::_ctor_45971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x257E098)(this); } void DLL2SDK::Assembly_CSharp::SpecialMoveSpot::_ctor_45834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3517624)(this); } void DLL2SDK::Assembly_CSharp::RootMotionCoverSpot::_ctor_45825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D6420)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::RootMotionCoverSpot::GetEnterCoverPos_45826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D652C)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::RootMotionCoverSpot::GetEnterCoverRot_45827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D664C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::RootMotionCoverSpot::GetEnterCoverAnimationName_45828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D67B4)(this); } void DLL2SDK::Assembly_CSharp::RootMotionCoverSpot::CaculateEntryPoint_45829(DLL2SDK::UnityEngine::UnityEngine::Vector3 inPawnPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D6884)(this, inPawnPos_); } DLL2SDK::Assembly_CSharp::RootMotionFireFromCoverAnimationInfo DLL2SDK::Assembly_CSharp::RootMotionCoverSpot::GetLeaveCoverAnimationName_45830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D7850)(this); } void DLL2SDK::Assembly_CSharp::RootMotionCoverSpot::_cctor_45831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40D7A68)(); } void DLL2SDK::Assembly_CSharp::CampSpot::_ctor_45776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x534585C)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::CampSpot::get_AllCampSpot_45777() { return reinterpret_cast*(*)()>(DLL2SDK::GameAssemblyBase + 0x5345944)(); } DLL2SDK::Assembly_CSharp::CampSpot* DLL2SDK::Assembly_CSharp::CampSpot::GetNearestCamp_45778(DLL2SDK::UnityEngine::UnityEngine::Vector3 campPos_, DLL2SDK::Assembly_CSharp::CampSpotType spotType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53459F4)(campPos_, spotType_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::CampSpot::GetUnClaimedCampSpotInRadius_45779(DLL2SDK::UnityEngine::UnityEngine::Vector3 inCenter_, DLL2SDK::Assembly_CSharp::CampSpotType spotType_, float inRadius_) { return reinterpret_cast*(*)(DLL2SDK::UnityEngine::UnityEngine::Vector3, DLL2SDK::Assembly_CSharp::CampSpotType, float)>(DLL2SDK::GameAssemblyBase + 0x5345D38)(inCenter_, spotType_, inRadius_); } bool DLL2SDK::Assembly_CSharp::CampSpot::IsClaimed_45780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346080)(this); } bool DLL2SDK::Assembly_CSharp::CampSpot::ClaimBy_45781(DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53461D8)(this, inPawn_); } void DLL2SDK::Assembly_CSharp::CampSpot::UnClaim_45782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346314)(this); } void DLL2SDK::Assembly_CSharp::CampSpot::Awake_45783() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CampSpot::OnDestroy_45784() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::CampSpot::_cctor_45785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346680)(); } void DLL2SDK::Assembly_CSharp::CampSpot::__xLuaBaseProxy_Awake_45786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346730)(this); } void DLL2SDK::Assembly_CSharp::CampSpot::__xLuaBaseProxy_OnDestroy_45787() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5346738)(this); } void DLL2SDK::Assembly_CSharp::CampGroup::_ctor_45775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53457B8)(this); } void DLL2SDK::Assembly_CSharp::BOTNaviSpot::_ctor_45774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3566C2C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Zone::_ctor_45740() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33AB240)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Zone::get_SyncInteractiveEvent_45741() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch::_ctor_45692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72690)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch::get_BtnSpriteName_45693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch::GetLevelObjectType_45694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch::OnSyncUsability_45695(bool available_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, available_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch::OnStateChanged_45696(bool bOn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, bOn_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch::TriggerOn_45697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72A00)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch::__xLuaBaseProxy_GetLevelObjectType_45698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72B80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch::__xLuaBaseProxy_OnSyncUsability_45699(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72B88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PowerSwitch::__xLuaBaseProxy_OnStateChanged_45700(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D72B90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::_ctor_45671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBC1C)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::get_PerkId_45672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBD20)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::get_IsVisible_45673() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBD28)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::get_BtnSpriteScale_45674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::get_BtnSpriteOffset_45675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::GetLevelObjectType_45676() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::Start_45677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::NotifyInteractiveContext_45678(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::SelectPerkModel_45679(int32_t perkid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CC160)(this, perkid_); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::PlayAnim_45680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CC970)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::AnimPlayRandom_45681() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CCAD0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::AnimConfirmModel_45682(int32_t perkid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CC498)(this, perkid_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::NeedCheckBeforeInteractive_45683() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::OnCheckBeforeInteractive_45684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::HasAlreadyGetPerk_45685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD24C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::_HasAlreadyGetPerk_m__0_45686(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo_PerkInfo* it_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD3D8)(this, it_); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::__xLuaBaseProxy_GetLevelObjectType_45687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD41C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::__xLuaBaseProxy_Start_45688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD424)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::__xLuaBaseProxy_NotifyInteractiveContext_45689(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD42C)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::__xLuaBaseProxy_NeedCheckBeforeInteractive_45690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD434)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkMachine::__xLuaBaseProxy_OnCheckBeforeInteractive_45691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CD43C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::_ctor_45635() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C9458)(this); } uint32_t DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::get_currentCoinID_45636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C9504)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::set_currentCoinID_45637(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C950C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::get_currentBuyCost_45638() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C9514)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::set_currentBuyCost_45639(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C9594)(value_); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::GetLevelObjectType_45640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine* DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::get_currentActiveCoinMachine_45641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C96B8)(); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::set_currentActiveCoinMachine_45642(DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C9738)(value_); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::Awake_45643() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::get_canUse_45644() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27C9DB0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::OnLocalPlayerEnterExit_45645(DLL2SDK::Assembly_CSharp::GameBase::Pawn* p_, bool enter_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, p_, enter_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::NotifyInteractiveContext_45646(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::NeedCheckBeforeInteractive_45647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::OnCheckBeforeInteractive_45648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::ShowCoinTip_45649() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CA150)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::HideCoinTip_45650() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CA02C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::OnGetCoin_45651(uint32_t coinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CA7EC)(this, coinID_); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::AutoDropCoin_45652() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CB41C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::OnConsumeCoin_45653(bool drop_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CB4E0)(this, drop_); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::UpdateAvailableEffect_45654() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CB2BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::PlayMachineAnim_45655(bool open_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CB024)(this, open_); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::OnSyncUsability_45656(bool available_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, available_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::OnEnable_45657() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::OnDisable_45658() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::Reset_45659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ZMLevelObjectType DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_GetLevelObjectType_45660() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB28)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_Awake_45661() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_OnLocalPlayerEnterExit_45662(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB38)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_NotifyInteractiveContext_45663(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB40)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_NeedCheckBeforeInteractive_45664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB48)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_OnCheckBeforeInteractive_45665() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_OnSyncUsability_45666(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB58)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_OnEnable_45667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB60)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_OnDisable_45668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB68)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PerkCoinMachine::__xLuaBaseProxy_Reset_45669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27CBB70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LightingTrap::_ctor_45508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582EA4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ETrapType DLL2SDK::Assembly_CSharp::GameEngine::LightingTrap::GetTrapType_45509() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::ETrapType DLL2SDK::Assembly_CSharp::GameEngine::LightingTrap::__xLuaBaseProxy_GetTrapType_45510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2582FE8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingWestConfig::_ctor_44942(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541698)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingWestConfig::ResetControl_44943() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputSettingWestConfig::__xLuaBaseProxy_ResetControl_44944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x254A46C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadCompositeButton::_ctor_44897() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4B70)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadCompositeButton::KeyDown_44898(bool down_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4C4C)(this, down_); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadCompositeButton::IsButtonStateNone_44899() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4DCC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadCompositeButton::IsButtonKeepDown_44900() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4EA8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadCompositeButton::IsButtonBeginDown_44901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F4F84)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::GamePadCompositeButton::IsButtonUp_44902() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F505C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GamePadCompositeButton::_cctor_44903() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36F5138)(); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::_ctor_44663() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252C464)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InputConfig* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_CurInputConfig_44664() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252CB9C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::Init_44665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GameEngine_DataStoreSubscriber_NotifyDataStoreUpdated_44666(DLL2SDK::Assembly_CSharp::GameEngine::DataStore* SourceDataStore_, DLL2SDK::mscorlib::System::String* PropertyTag_, int32_t ArrayIndex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, SourceDataStore_, PropertyTag_, ArrayIndex_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::InitCurrentPlayerSettings_44667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252CE40)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EMoveHandleImpl DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetMoveHandleType_44668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252E200)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::Req3DSupportedInfo_44669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252D06C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::RegisterRelatedView_44670(DLL2SDK::Assembly_CSharp::GameEngine::InputButton_NotifyClickHandler* objViewClickHandler_, DLL2SDK::Assembly_CSharp::GameEngine::EInputButtonView eView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252E2E8)(this, objViewClickHandler_, eView_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetLastTouchTime_44671() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252E480)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::Tick_44672(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::Reset_44673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsEnableRecyle_44674(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2530E98)(this, input_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ClearOutdatedInputs_44675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2530FB4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::AllocPlayerInput_44676(int32_t fingerID_, DLL2SDK::UnityEngine::UnityEngine::Vector2 position_, bool fromGamepad_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2531658)(this, fingerID_, position_, fromGamepad_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::RecyclePlayerInput_44677(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* playerInput_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2531548)(this, playerInput_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UpdatePlayerInputOnMobile_44678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252F64C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UpdateAutoAIInput_44679(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector2 deltaPos_, float time_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2534498)(this, pos_, deltaPos_, time_, deltaTime_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_RXAxisAccelStartTime_44680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2534868)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_RXAxisAccelStartTime_44681(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2534870)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_RYAxisAccelStartTime_44682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2534878)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_RYAxisAccelStartTime_44683(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2534880)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UpdatePlayerInputOnPC_44684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252FE50)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsRaycastUICamera_44685(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25318F0)(this, pos_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_IsContinuouslySprinting_44686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25349D0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::OnApplicationPause_44687(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UpdateHandle_GM_44688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252F55C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::CheckGamePadButtons_44689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25350B0)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetLAxisX_GM_44690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2535210)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetLAxisY_GM_44691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2535350)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetRAxisX_GM_44692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2535490)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetRAxisY_GM_44693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25355BC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::OnStreakClick_44694(int32_t index_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25356E8)(this, index_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_ExpertFireForce_44695(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25358CC)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_ExpertFireForce_44696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25358D4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EGameModeCategory DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_CurrentGameMode_44697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25358DC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EFireMode DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_MeleeFireMode_44698() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_MeleeFireMode_44699(DLL2SDK::Assembly_CSharp::GameEngine::EFireMode value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SaveFireModeSpecifically_44700(DLL2SDK::Assembly_CSharp::GameEngine::EFireMode fireMode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25359A4)(this, fireMode_); } DLL2SDK::Assembly_CSharp::GameEngine::EFireMode DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ReadFireModeSpecifically_44701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2535BDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::InitFireModeSettings_44702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252DE34)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ResolutionResetScale_44703(float originalHeigh_, float originalWidth_, float designHeigh_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2535F30)(originalHeigh_, originalWidth_, designHeigh_); } DLL2SDK::Assembly_CSharp::GameEngine::GameHandle* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_GameHandle_44704() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253609C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_IsSwipUp_44705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25360A4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_MovementAccel_44706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25361A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_IsPinchIn_44707() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25362A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_IsPinchOut_44708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25363A8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_InputSwimmingFloating_44709() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25364A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_InputSwimmingFloating_44710(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25364B0)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_InputSwimmingDiving_44711() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25364B8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_InputSwimmingDiving_44712(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25364C0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::InitFireJoyStick_44713(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_, DLL2SDK::Assembly_CSharp::EFireBtnType type_, DLL2SDK::Assembly_CSharp::GameEngine::EInputButtonType buttonType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25364C8)(this, pos_, size_, type_, buttonType_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::InitJoyStick_44714(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_, DLL2SDK::UnityEngine::UnityEngine::Vector2 size_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2536600)(this, type_, pos_, size_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UpdateJoysticks_44715() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25343AC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetRotationJoystick_44716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25367A4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::HasTouchInput_44717() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2536954)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetFireInput_44718(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2536AD0)(this, type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetSecondaryFireButtonDown_44719() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2536C18)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetSecondaryFireButtonUp_44720() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2536CE8)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsButtonPressed_44721(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2536DB8)(this, type_); } DLL2SDK::UnityEngine::UnityEngine::Vector2 DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetMovementBtnPos_44722() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2536ED4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InputButton* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetFireBtn_44723(DLL2SDK::Assembly_CSharp::EFireBtnType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2534888)(this, type_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::HasRotationInput_44724() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25370C4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::RotateFromGamepad_44725() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537210)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsSprinting_44726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537338)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SetContinusSprinting_44727() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537484)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::StartContinuseSprinting_44728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537564)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::StopContinuseSprinting_44729() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2530DB8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SetSprintAngle_44730(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253765C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::DoLockInput_44731() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537748)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetLastMovementAcceInitTime_44732() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537B0C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_Can3DTouch_44733() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537BF8)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_Editor3Dtouch_44734() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537C64)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_Editor3Dtouch_44735(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537C90)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_IsAuto3Dtouch_44736() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2537C98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ProcessNativeMsg_44737(DLL2SDK::Array* paramArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2537D10)(this, paramArray_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::InitGameHandle_44738() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2538A38)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SetMoveHandle_44739() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2538D78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::InitInputGameHandle_44740(DLL2SDK::Assembly_CSharp::GameEngine::EGameHandle inGameHandle_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2534AEC)(this, inGameHandle_, force_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_GamepadEnabled_44741() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2539358)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_GamepadEnabled_44742(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2539360)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_CursorEnabled_44743() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25396C4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_KeepPreparingThrowWeapon_44744() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25396CC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_KeepPreparingThrowWeapon_44745(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25396D4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_IsGamepadRoom_44746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25396DC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_IsGamepadRoom_44747(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25396E4)(this, value_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_ConfirmThrowWeapon_44748() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25397A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_ConfirmThrowWeapon_44749(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25397A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InputManager::EncodeButtonAndResponseType_44750(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25397B0)(this, btn_, type_); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InputManager::EncodeCompositeButtons_44751(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn2_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25398A4)(this, btn1_, btn2_, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::DecodeCompositeButtons_44752(int32_t code_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton* btn1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton* btn2_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25399AC)(this, code_, btn1_, btn2_, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::InitGamepad_44753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252D170)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::InputManager::EnableCursor_44754(DLL2SDK::mscorlib::System::Type* rootType_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton button_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2539AF8)(this, rootType_, button_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::CanCursorTouchDown_44755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2539D24)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::MoveCursorDelta_44756(float deltaX_, float deltaY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253A070)(this, deltaX_, deltaY_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SetCursorPosition_44757(DLL2SDK::UnityEngine::UnityEngine::Vector2 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253A17C)(this, pos_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::DisableCursor_44758(int32_t Session_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253A270)(this, Session_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsCursorTouchDown_44759() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253A454)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::AbsorbEvent_44760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253A63C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::EnableGamePadBtnDownUpLongpress_44761(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_, int32_t priority_, bool enabled_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253A70C)(this, btn_, priority_, enabled_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::EnableGamePadButtonClickComponent_44762(DLL2SDK::Assembly_CSharp::GamepadButtonClick* comp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253AE38)(this, comp_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::DisableGamePadButtonClickComponent_44763(DLL2SDK::Assembly_CSharp::GamepadButtonClick* comp_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253AF78)(this, comp_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ClearAllCallbacks_44764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253B088)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::RegisterGamePadBtnCallBack_44765(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_, DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback* cb_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType type_, int32_t priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253B560)(this, btn_, cb_, type_, priority_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UnRegisterGamePadBtnCallBack_44766(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_, DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback* cb_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType type_, int32_t priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253B670)(this, btn_, cb_, type_, priority_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::RegisterGamePadBtnCallBackInner_44767(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_, DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback* cb_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType type_, int32_t priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253ABF0)(this, btn_, cb_, type_, priority_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UnRegisterGamePadBtnCallBackInner_44768(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_, DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback* cb_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType type_, int32_t priority_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253AA58)(this, btn_, cb_, type_, priority_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::RegisterCompositeGamePadBtnCallBack_44769(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn2_, DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback* cb_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253C034)(this, btn1_, btn2_, cb_, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UnRegisterCompositeGamePadBtnCallBack_44770(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn2_, DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadButtonCallback* cb_, DLL2SDK::Assembly_CSharp::GameEngine::GamePadResponseType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253C364)(this, btn1_, btn2_, cb_, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::RegisterGamePadStateCallBack_44771(DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadStateCallback* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253C664)(this, cb_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UnRegisterGamePadStateCallBack_44772(DLL2SDK::Assembly_CSharp::GameEngine::InputManager_GamePadStateCallback* cb_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253C8A8)(this, cb_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_DetectOtherVender_44773(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252D168)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::DetectPartner_44774(DLL2SDK::Array* venderNames_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x253CAA8)(this, venderNames_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsUnavailableGamePad_44775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253D120)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ConnectToGamePad_44776() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253D25C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::VibrateGamePad_44777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2538858)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsGamePadUsing_44778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253D870)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsGamePadAvailable_44779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253D948)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::EscapeForbidden_44780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253DD88)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsGamePadConnected_44781() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253DA80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ForceSetVehicleButtonType_44782() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2539484)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ProcessGamePadBtnEvent_44783(int32_t action_, int32_t keyCode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2538954)(this, action_, keyCode_); } DLL2SDK::Assembly_CSharp::GameEngine::GamePadButton* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetGamePadBtn_44784(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton sBtn_, bool isUsing_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253DFA4)(this, sBtn_, isUsing_); } DLL2SDK::Assembly_CSharp::GameEngine::StandardButton DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ConvertGamepadButtonConsideringSettings_44785(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton sBtn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253E1C0)(this, sBtn_); } DLL2SDK::Assembly_CSharp::GameEngine::GamePadCompositeButton* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetGamePadCompositeBtn_44786(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton sBtn1_, DLL2SDK::Assembly_CSharp::GameEngine::StandardButton sBtn2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253E2EC)(this, sBtn1_, sBtn2_); } DLL2SDK::Assembly_CSharp::GameEngine::GamePadAxis* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetGamePadAxis_44787(DLL2SDK::Assembly_CSharp::GameEngine::StandardAxis axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253E4B8)(this, axis_); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetGamePadAxisValue_44788(DLL2SDK::Assembly_CSharp::GameEngine::StandardAxis axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253E65C)(this, axis_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetGamePadAxisDeadZone_44789(DLL2SDK::Assembly_CSharp::GameEngine::StandardAxis axis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253E758)(this, axis_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsGamePadButtonDown_44790(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253A53C)(this, btn_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsGamePadButtonClick_44791(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253E854)(this, btn_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsGamePadButtonBeginDown_44792(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253E95C)(this, btn_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsGamePadButtonUp_44793(DLL2SDK::Assembly_CSharp::GameEngine::StandardButton btn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253EA5C)(this, btn_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SetRotationAxisUsingMask_44794(DLL2SDK::Assembly_CSharp::GameEngine::RotationAxisUsingMask m_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253EB5C)(this, m_, state_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::IsRotationAxisUsing_44795(DLL2SDK::Assembly_CSharp::GameEngine::RotationAxisUsingMask m_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253EC58)(this, m_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SetButtonL2UsingMask_44796(DLL2SDK::Assembly_CSharp::GameEngine::ButtonL2UsingMask m_, bool state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253ED38)(this, m_, state_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::UpdateInputFromGamePad_44797() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252E748)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetGamepadSensitivity_44798(DLL2SDK::Assembly_CSharp::ERotateSensitiveType sType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253EE34)(this, sType_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::CheckGamePadResponse_44799() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2531A3C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GamePadMovement_44800() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253FAC0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SimulateGamePadResponse_44801() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2540B68)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GenGamepadPlayerInput_44802(int32_t fingerId_, DLL2SDK::UnityEngine::UnityEngine::Vector2 initPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253F4E0)(this, fingerId_, initPos_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SimulateJoystickButton_44803(DLL2SDK::Assembly_CSharp::GameEngine::EJoyStickConfig type_, int32_t fingerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253F7E8)(this, type_, fingerId_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::SimulateFireButton_44804(DLL2SDK::Assembly_CSharp::EFireBtnType type_, int32_t fingerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541254)(this, type_, fingerId_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_SelfComputer_44805() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25414F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::set_SelfComputer_44806(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541500)(this, value_); } DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_CurSettingInfo_44807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x253708C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerConfig* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::get_config_44808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25415F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::InitSetting_44809() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x252DF50)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::InitInputGameSetting_44810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541A40)(this); } DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::_GetSettingInfo_44811(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541B20)(this, modeType_); } DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetSettingInfo_44812(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType settingGameModeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541904)(this, settingGameModeType_); } DLL2SDK::Assembly_CSharp::GameEngine::InputSettingConfig* DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetSettingInfo_44813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2538B30)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ResetData_44814(DLL2SDK::Assembly_CSharp::GameSettings::SettingsTabType tapType_, DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType modeType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541C3C)(this, tapType_, modeType_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ResetBasic_44815(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2541E50)(this, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::ResetSensitivity_44816(DLL2SDK::Assembly_CSharp::GameEngine::ESettingGameModeType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542088)(this, type_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::InputManager::GetGyroscope_44817() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25422C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::_cctor_44818() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x25427B8)(); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::_ClearOutdatedInputs_m__0_44819(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542B6C)(t_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::_ClearOutdatedInputs_m__1_44820(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542B9C)(t_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::_UpdateAutoAIInput_m__2_44821(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* t_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542BCC)(t_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::_UpdatePlayerInputOnPC_m__3_44822(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* _input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542C08)(_input_); } bool DLL2SDK::Assembly_CSharp::GameEngine::InputManager::_UpdatePlayerInputOnPC_m__4_44823(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInput* _input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542C3C)(_input_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::__xLuaBaseProxy_Init_44824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542C78)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::__xLuaBaseProxy_Tick_44825(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542C80)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::__xLuaBaseProxy_Reset_44826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542C88)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InputManager::__xLuaBaseProxy_OnApplicationPause_44827(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2542C90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::CommonIosConfig::_ctor_44656() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D0E54)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::CommonIosConfig::HasJoystickName_44657(DLL2SDK::mscorlib::System::String* joystickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, joystickName_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::CommonIosConfig::GetGamepadType_44658(DLL2SDK::mscorlib::System::String* joystickName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, joystickName_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::CommonIosConfig::__xLuaBaseProxy_HasJoystickName_44659(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D178C)(this, P0_); } DLL2SDK::Assembly_CSharp::GameEngine::GamepadType DLL2SDK::Assembly_CSharp::GameEngine::CommonIosConfig::__xLuaBaseProxy_GetGamepadType_44660(DLL2SDK::mscorlib::System::String* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42D1794)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUIBAction::_ctor_44564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371EBFC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUIBAction::nullRunAction_44565(float delta_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371ECA0)(delta_, inActor_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::_ctor_44527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371B978)(this); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_eventType_44528() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_eventType_44529(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::EU_EventAnimType value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_timer_44530() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_timer_44531(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_isActivate_44532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_isActivate_44533(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_strValue_44534() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_strValue_44535(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_strValue2_44536() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_strValue2_44537(DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_value1_44538() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_value1_44539(uint64_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_value2_44540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_value2_44541(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_value3_44542() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_value3_44543(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_vec_44544() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_vec_44545(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_vec2_44546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_vec2_44547(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_AssetObj_44548() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::set_AssetObj_44549(DLL2SDK::UnityEngine::UnityEngine::GameObject* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::get_TickMode_44550() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::Tick_44551(float timeDelta_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, timeDelta_, inActor_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::SetCallback_44552(DLL2SDK::System_Core::System::Action* inCallback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, inCallback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::Init_44553(DLL2SDK::UnityEngine::UnityEngine::GameObject* inActor_, float inAnimLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, inActor_, inAnimLen_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::OnLoadEquips_44554(int32_t assetIDs_, DLL2SDK::mscorlib::System::Object* inObj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371BED0)(this, assetIDs_, inObj_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUESBindModel::shutdown_44555() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEventStruct* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEventOP::Clone_44387(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEvent* inEvent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371B410)(inEvent_); } void DLL2SDK::Assembly_CSharp::GameEngine::Touch3DFireGameHandle::_ctor_44039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3473920)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::Touch3DFireGameHandle::get_TouchForce_44040() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::Touch3DFireGameHandle::Update3DTouchInfo_44041(int32_t x_, int32_t y_, float force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3473A3C)(this, x_, y_, force_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerEventProcessor::_ctor_43808() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D38204)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerEventProcessor::PreInit_43809(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* InOwner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, InOwner_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerEventProcessor::ConfigNetSyncModuleList_43810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameBase::NetSyncModule* DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerEventProcessor::GetModule_43811(DLL2SDK::Assembly_CSharp::GameBase::PawnModuleType InModuleType_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D383EC)(this, InModuleType_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerControllerEventProcessor::__xLuaBaseProxy_PreInit_43812(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D613B8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning::_ctor_43576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B496C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning::ActivateLight_43577(bool bActive_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4AD8)(this, bActive_); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning::PlayEffect_43578() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning::LightFlashBlink_43579() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4D20)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect_Lightning::__xLuaBaseProxy_PlayEffect_43580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x27B4E08)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialVectorUpdater::_ctor_43501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A699A0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialVectorUpdater::InitConfigFromWrapper_43502(DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper* wrapper_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, wrapper_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialVectorUpdater::HandleMaterialUpdate_43503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialVectorUpdater::__xLuaBaseProxy_InitConfigFromWrapper_43504(DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A69F90)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper::_ctor_43480() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A69784)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper::Init_43481(DLL2SDK::mscorlib::System::Collections::Generic::List_1* renderer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x4A69828)(this, renderer_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper::Start_43482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A69A40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper::Update_43483(float delta_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A69AF8)(this, delta_); } void DLL2SDK::Assembly_CSharp::GameEngine::MaterialUpdaterWrapper::Stop_43484() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A69BBC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::_ctor_43459() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A469F0)(this); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::get_currentAlphaConfig_43460() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect*)>(DLL2SDK::GameAssemblyBase + 0x4A46A94)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::Start_43461() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::Update_43462() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::OnPlayerInfoChanged_43463() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::UpdateBlood_43464() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A46E80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::UpdateHealth_43465(float healthRatio_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A47458)(this, healthRatio_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::FadeToTargetAlpha_43466(float alpha1_, float alpha2_, float alpha3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A476B0)(this, alpha1_, alpha2_, alpha3_); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::SetAlpha_43467(float alpha_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A46C08)(this, alpha_); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::StopEffect_43468() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::__xLuaBaseProxy_Start_43469() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A47878)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::__xLuaBaseProxy_Update_43470() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A47880)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::__xLuaBaseProxy_OnPlayerInfoChanged_43471() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A47888)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::LowBloodEffect::__xLuaBaseProxy_StopEffect_43472() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4A47890)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBR::_ctor_43423() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x372761C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBR::GetMaxHealth_43424() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBR::GetCurveMaxHealthBlood_43425() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBR::__xLuaBaseProxy_GetMaxHealth_43426() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37279F8)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::InjuredScreenEffectBR::__xLuaBaseProxy_GetCurveMaxHealthBlood_43427() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x37279FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpClipBox::_ctor_43133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18BEFF4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRPickUpInfoType DLL2SDK::Assembly_CSharp::BattleRoyale::BRDroppedPickUpClipBox::get_EBRPickUpInfoType_43134() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::_ctor_42539() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D00CC)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::OnDisable_42540() { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::CanBeDamagedBy_42541(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::IsCanUse_42542(uint32_t playerId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[729]; return reinterpret_cast(Data.methodPtr)(this, playerId_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::InitState_42543() { const VirtualInvokeData& Data = this->ClassPtr->VTable[730]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::CreateParts_42544(DLL2SDK::Array* ExtraInfo_, uint8_t ExtraLen_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[731]; return reinterpret_cast*, uint8_t, void*)>(Data.methodPtr)(this, ExtraInfo_, ExtraLen_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::OnLockActionBegin_42545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[732]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::RefreshLauncherPartState_42546(DLL2SDK::Assembly_CSharp::Network::AirBorneExtParam* airborneExtParam_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D088C)(this, airborneExtParam_); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::RefreshLauncherPartState_42547(int32_t idx_, int32_t actorId_, bool isUsable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0A00)(this, idx_, actorId_, isUsable_); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::ShowSmokeEffect_42548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0B24)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::OnLoadSmokeEffectEnd_42549(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0CDC)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::HideSmokeEffect_42550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0220)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::__xLuaBaseProxy_OnDisable_42551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0F78)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::__xLuaBaseProxy_CanBeDamagedBy_42552(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0F80)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::__xLuaBaseProxy_IsCanUse_42553(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::__xLuaBaseProxy_InitState_42554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0F90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::__xLuaBaseProxy_CreateParts_42555(DLL2SDK::Array* P0_, uint8_t P1_) { return reinterpret_cast*, uint8_t)>(DLL2SDK::GameAssemblyBase + 0x31D0F98)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::FixedAirbornePropPawn::__xLuaBaseProxy_OnLockActionBegin_42556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31D0FA0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::_ctor_41746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF094)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::GetPuppetMasterAssetID_41747() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::ModifyMuscleWeightAsWell_41748() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::GetMaxImpulseMagnitude_41749() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::IsModelMatch_41750(DLL2SDK::UnityEngine::UnityEngine::Transform* root_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, root_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::GetRagDollMappingRigidBone_41751(DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup hitGroup_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, hitGroup_, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::ImpulseStaticMultipler_41752() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::__xLuaBaseProxy_GetPuppetMasterAssetID_41753() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF6F0)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::__xLuaBaseProxy_ModifyMuscleWeightAsWell_41754() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF6F4)(this); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::__xLuaBaseProxy_GetMaxImpulseMagnitude_41755() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF6F8)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::__xLuaBaseProxy_IsModelMatch_41756(DLL2SDK::UnityEngine::UnityEngine::Transform* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF6FC)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::__xLuaBaseProxy_GetRagDollMappingRigidBone_41757(DLL2SDK::Assembly_CSharp::GameEngine::EHitGroup P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF700)(this, P0_); } float DLL2SDK::Assembly_CSharp::GameBase::PawnRagdollComponent_Zombie::__xLuaBaseProxy_ImpulseStaticMultipler_41758() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x16CF704)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskSimulate::_ctor_41543() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0CD9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskSimulate::Tick_41544(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskSimulate::Cleanup_41545() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskSimulate::Tick_SimulteFPP_41546(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0CF08)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskSimulate::Tick_SimulateTPP_41547(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0D548)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskSimulate::__xLuaBaseProxy_Tick_41548(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0DCA4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskSimulate::__xLuaBaseProxy_Cleanup_41549() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0DCA8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Nunchucks::_ctor_41499(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskBase* individuationPlayTask_, uint32_t itemId_, DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_PlayType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F07E3C)(this, individuationPlayTask_, itemId_, type_); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Nunchucks::GetPostPlayAnimTime_41500() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Nunchucks::Tick_41501() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Nunchucks::TryEnterIndividuationPlayTaskStage_41502(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage stage_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, stage_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Nunchucks::Cleanup_41503() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Nunchucks::__xLuaBaseProxy_GetPostPlayAnimTime_41504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F08F90)(this); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Nunchucks::__xLuaBaseProxy_Tick_41505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F08F94)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Nunchucks::__xLuaBaseProxy_TryEnterIndividuationPlayTaskStage_41506(DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayTaskStage P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F08F98)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::IndividuationPlayAnimationInstance_Nunchucks::__xLuaBaseProxy_Cleanup_41507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F08F9C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_SetRecieveBufferSizeFailed::_ctor_40950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C610)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_IsInterceptedDevice::_ctor_40949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6C380)(this); } void DLL2SDK::Assembly_CSharp::GameBase::ClientRuntimeInfo_EachMapAbnormalFPSCount::_ctor_40943(int32_t inMapID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3C6BE04)(this, inMapID_); } void DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassTileInfo::_ctor_40783(DLL2SDK::Assembly_CSharp::GameEngine::GrassManager_GPU* grassManager_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FDC24)(this, grassManager_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassTileInfo::GetTilePosAndSize_40784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FDCDC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassTileInfo::OnGrassTileTextureDataLoaded_40785(DLL2SDK::UnityEngine::UnityEngine::Texture2D* splitMap_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FDE40)(this, splitMap_); } void DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassTileInfo::UpdateAssociateGrassMaterial_40786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FDEF0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassTileInfo::OnGrassTileDataLoaded_40787(DLL2SDK::Assembly_CSharp::GameEngine::GrassTileSerializeInfo* GrassTileInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FE694)(this, GrassTileInfo_); } void DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassTileInfo::OnGrassTileDataUnload_40788() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FF710)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::GPUGrassTileInfo::ResetCellRenderingInfos_40789() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36FF860)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::_ctor_40686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364DCF4)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::get_IsPaused_40687() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364DE3C)(this); } DLL2SDK::Assembly_CSharp::GameBase::BaseGame* DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::get_Game_40688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364DE44)(this); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::get_MapID_40689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364DE4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::set_MapID_40690(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364DE54)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::get_PersistentRoot_40691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364E03C)(this); } DLL2SDK::UnityEngine::UnityEngine::GameObject* DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::get_PersistentRootGO_40692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364E044)(this); } DLL2SDK::System_Core::System::Collections::Generic::HashSet_1* DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::get_ActorList_40693() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld*)>(DLL2SDK::GameAssemblyBase + 0x364E124)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::Init_40694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364E12C)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::InitGame_40695(DLL2SDK::Assembly_CSharp::GameEngine::GameConstructor* gameConstructor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364E1E4)(this, gameConstructor_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::PostInitGame_40696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364E2E8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::OnLeaveGame_40697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364E42C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::Shutdown_40698() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364E6F8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::Tick_40699(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364E894)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::ProcessPendingItem_40700(DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld_PendingItem pendingItem_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364EF7C)(this, pendingItem_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::PreTickTransformOptimize_40701() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364ED1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::PostTickTransformOptimize_40702() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364EE4C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::SpawnActor_40703(DLL2SDK::Assembly_CSharp::GameEngine::ActorInfo* Info_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_, DLL2SDK::System_Core::System::Action_2* CallbackFun_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x364F278)(this, Info_, SpawnLocation_, SpawnRotation_, CallbackFun_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::AttachActor_40704(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* actorRoot_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* componentTypeList_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x364F84C)(this, actorRoot_, componentTypeList_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::DestroyActor_40705(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* actorRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364FA2C)(this, actorRoot_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::AddActor_40706(DLL2SDK::Assembly_CSharp::GameEngine::ActorRoot* actorRoot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364F740)(this, actorRoot_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::SetWorldPause_40707(bool paused_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364FC60)(this, paused_); } void DLL2SDK::Assembly_CSharp::GameEngine::BaseWorld::UpdatePersistentRoot_40708() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x364DF24)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::_ctor_40477(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391DA48)(this, actorID_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::AutoGen_Copy_PVP_Team_MlkTFGame_MlkTFPlayerInfo_40478(DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo* src_, DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391DB44)(src_, dest_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::get_StarNum_40479() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391DFB0)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::set_StarNum_40480(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391DFB8)(this, value_); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::IsTeamNumberOne_40481(bool* bMaxLevel_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, bMaxLevel_, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::CheckIfWeaponLevelIsTeamMax_40482() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391E10C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::GetWeaponlevelSprite_40483() { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::OnMlkSwithGun_40484(DLL2SDK::Assembly_CSharp::Network::SyncMlkSwitchGunMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::OnServerSwitchWeapon_40485(uint32_t weaponId_, int32_t actorId_, uint32_t skinID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, weaponId_, actorId_, skinID_, Data.method); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::UpdateStarNum_40486(uint32_t inStarNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391ED6C)(this, inStarNum_); } uint32_t DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::GetStarNum_40487() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::GetWeaponLevel_40488() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::__xLuaBaseProxy_IsTeamNumberOne_40489(bool* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391F150)(this, P0_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::__xLuaBaseProxy_GetWeaponlevelSprite_40490() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391F158)(this); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::__xLuaBaseProxy_OnMlkSwithGun_40491(DLL2SDK::Assembly_CSharp::Network::SyncMlkSwitchGunMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391F160)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::__xLuaBaseProxy_OnServerSwitchWeapon_40492(uint32_t P0_, int32_t P1_, uint32_t P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391F164)(this, P0_, P1_, P2_); } int32_t DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame::MlkTFPlayerInfo::__xLuaBaseProxy_GetWeaponLevel_40493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x391F17C)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject_PredefinedObjects::_ctor_39691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4512514)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject_PredefinedObjects::RegisterManually_39692(uint64_t iSpecificGameObjectID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, iSpecificGameObjectID_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2::_ctor_39636() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450D4AC)(this); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2::_ctor_39637(DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WWiseGameObject* pOwner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450D4B4)(this, pOwner_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2::Alloc_39638() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2::SetSend_39639(int32_t iIndex_, DLL2SDK::mscorlib::System::String* strAuxBusName_, float fControlVal_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, iIndex_, strAuxBusName_, fControlVal_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2::ClearSends_39640() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2::ApplySend_39641() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2::FillInDebugString_39642(DLL2SDK::mscorlib::System::Text::StringBuilder* sbInput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, sbInput_, Data.method); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2::_SetSend_39643(int32_t iIndex_, DLL2SDK::mscorlib::System::String* BusName_, uint32_t iBusID_, float fControlVal_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450D988)(this, iIndex_, BusName_, iBusID_, fControlVal_); } void DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2::__SetSend_39644(float fControlVal_, DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps::WGOComp_AuxSends2_AuxSend* pAuxSend_, DLL2SDK::mscorlib::System::String* BusName_, uint32_t iBusID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x450E4A4)(this, fControlVal_, pAuxSend_, BusName_, iBusID_); } void DLL2SDK::Assembly_CSharp::Audio::CmdQueue::GlobalAudioTaskQueue::_ctor_39258() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44F1204)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigManager::_ctor_38622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3399594)(this); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigItem* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigManager::SearchConfig_38623(uint64_t Key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33996E8)(Key_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigManager::HasBankBeenDownload_38624(DLL2SDK::mscorlib::System::String* bankName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x339993C)(bankName_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigManager::ReadConfigs_38625(DLL2SDK::mscorlib::System::String* strConfigFilePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, strConfigFilePath_, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigItem* DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigManager::GetConfig_38626(uint64_t iID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, iID_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigItem::_ctor_38620() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33993BC)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponSoundConfigItem::GetValueFromString_38621(DLL2SDK::mscorlib::System::String* strInput_, uint64_t* pRet_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, strInput_, pRet_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::SceneEnvCfgManager::_ctor_38603() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3425624)(this); } DLL2SDK::Assembly_CSharp::GameEngine::SceneEnvCfgItem* DLL2SDK::Assembly_CSharp::GameEngine::SceneEnvCfgManager::SearchConfig_38604(DLL2SDK::mscorlib::System::String* Key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x34256D4)(Key_); } void DLL2SDK::Assembly_CSharp::GameEngine::AsyncLoadAssetTask::_ctor_38282(int16_t targetBundle_, DLL2SDK::mscorlib::System::String* assetName_, DLL2SDK::mscorlib::System::Type* type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360B0FC)(this, targetBundle_, assetName_, type_); } void DLL2SDK::Assembly_CSharp::GameEngine::AsyncLoadAssetTask::Destroy_38283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360B214)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AsyncLoadAssetTask::get_IsWaiting_38284() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360B2C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AsyncLoadAssetTask::StartQueuing_38285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360B2E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AsyncLoadAssetTask::StartLoading_38286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360B384)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AsyncLoadAssetTask::SetResult_38287(DLL2SDK::UnityEngine::UnityEngine::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360B428)(this, obj_); } DLL2SDK::UnityEngine::UnityEngine::Object* DLL2SDK::Assembly_CSharp::GameEngine::AsyncLoadAssetTask::GetResult_38288() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x360B4D8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetSplitItemData::_ctor_38025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36089C8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetSplitItemData::Serialize_38026(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetSplitItemData::Deserialize_38027(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetModuleInfo::_ctor_38024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C25A40)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetGroup::_ctor_37949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0DEEC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetGroup::Serialize_37950(DLL2SDK::Assembly_CSharp::Config::ConfigBinaryWriter* bw_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, bw_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::AssetGroup::Deserialize_37951(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetGroup::ToString_37952() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::AssetMetaData* DLL2SDK::Assembly_CSharp::GameEngine::AssetGroup::FindMetaData_37953(int32_t assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0E880)(this, assetID_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameEngine::AssetGroup::__xLuaBaseProxy_ToString_37954() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2C0E9C4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::_ctor_37345() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36518A4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode* DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::Create_37346(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::UnityEngine::UnityEngine::Experimental::Director::PlayableGraph playableGraph_, DLL2SDK::Assembly_CSharp::GameEngine::BlendTreeType blendTreeType_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* clips_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3651978)(animator_, playableGraph_, blendTreeType_, clips_); } bool DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::CheckBlendTreeIsValid_37347() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3651E1C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::SetBlendTreeChildNodeAnimationClips_37348(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* clips_, bool useAnimationSetClip_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x365203C)(this, animator_, clips_, useAnimationSetClip_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::SetBlendTreeChildNodeAnimationClip_37349(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_, int32_t index_, DLL2SDK::UnityEngine::UnityEngine::AnimationClip* animationClip_, bool useAnimationSetClip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3652354)(this, animator_, index_, animationClip_, useAnimationSetClip_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::ChangeClipPositionArray_37350(DLL2SDK::Array* newClipPostionArray_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3652620)(this, newClipPostionArray_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::ClearAllBlendTreePlayableNode_37351() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365289C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::SetParam_37352(float blendValueX_, float blendValueY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3652974)(this, blendValueX_, blendValueY_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::GetWeights_37353() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3652A40)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::WeightForIndex_37354(int32_t count_, int32_t index_, float blend_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36533A0)(this, count_, index_, blend_); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::GetWeights1d_37355() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3652B80)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::GetWeightsSimpleDirectional_37356() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3652D98)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::ForceUpdate_37357() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x365371C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::Update_37358(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::BlendTreePlayableNode::__xLuaBaseProxy_Update_37359(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3653960)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommandSetLayerWeight::_ctor_37266(DLL2SDK::UnityEngine::UnityEngine::Animator* animator_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE9718)(this, animator_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommandSetLayerWeight::SetParams_37267(int32_t layerIndex_, float targetLayerWeight_, float tickTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE97C4)(this, layerIndex_, targetLayerWeight_, tickTime_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommandSetLayerWeight::Run_37268(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommandSetLayerWeight::CheckRepeatitive_37269(DLL2SDK::Array* args_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, args_, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommandSetLayerWeight::__xLuaBaseProxy_Run_37270(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BE9DEC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimatorCommandSetLayerWeight::__xLuaBaseProxy_CheckRepeatitive_37271(DLL2SDK::Array* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x2BE9DF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::_ctor_37026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6C98)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::get_Clip_37027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6D4C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::set_Clip_37028(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6D54)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::SetClip_37029(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* Clip_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6E14)(this, Clip_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::TriggerPlay_37030(float speed_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6EBC)(this, speed_); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::TriggerPlayStateIsBeginTrigger_37031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6F78)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::get_IsTriggerPlay_37032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7020)(this); } bool DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::get_IsTriggerStop_37033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7034)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::TriggerStop_37034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7048)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EBaseAnimPlayMode DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::get_PlayMode_37035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF70EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::set_PlayMode_37036(DLL2SDK::Assembly_CSharp::GameEngine::EBaseAnimPlayMode value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF70F4)(this, value_); } float DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::get_PlaySpeed_37037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF70FC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::set_PlaySpeed_37038(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF6F70)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::AnimTriggerAction::ResetTrigger_37039() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2BF7104)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeRecoilAsset::_ctor_36961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x33880BC)(this); } DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData::ITouchMoveDataController* DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeRecoilAsset::get_Item_36962(DLL2SDK::Assembly_CSharp::GameEngine::WeaponShakeModeDataType idx_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3388170)(this, idx_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::_ctor_36932() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E34304)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::CheckBomb_36933(DLL2SDK::UnityEngine::UnityEngine::Vector3 inLocation_, float inRange_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E34590)(inLocation_, inRange_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::CheckShot_36934(DLL2SDK::UnityEngine::UnityEngine::Vector3 inDir_, DLL2SDK::UnityEngine::UnityEngine::Vector3 inHitPoint_, DLL2SDK::UnityEngine::UnityEngine::GameObject* inHitCollider_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E34D94)(inDir_, inHitPoint_, inHitCollider_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::RemoveNull_36935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E34AC4)(); } DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic* DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::Create_36936(int32_t inAssetID_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* inPawn_, DLL2SDK::System_Core::System::Action* inOnCreate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3555C)(inAssetID_, inPawn_, inOnCreate_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::Destroy_36937(DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic* inRagdoll_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E35994)(inRagdoll_); } DLL2SDK::Assembly_CSharp::GameBase::Pawn* DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::get_Owner_36938() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E35B0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::set_Owner_36939(DLL2SDK::Assembly_CSharp::GameBase::Pawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E358D0)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::Shutdown_36940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::OnDestroy_36941() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3704C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::set_velocity_36942(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E349C8)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::set_angularVelocity_36943(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E35460)(this, value_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::OnCollisionEnter_36944(DLL2SDK::UnityEngine::UnityEngine::Collision* collision_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E3712C)(this, collision_); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::UpdateFrame_36945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37228)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::InitRagdoll_36946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E35B14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::ToBindBone_36947() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::FucAliveCallback_36948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37704)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::LateUpdate_36949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37964)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::_cctor_36950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37A64)(); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::__xLuaBaseProxy_Shutdown_36951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37B14)(this); } void DLL2SDK::Assembly_CSharp::GameBase::RagdollLogic::__xLuaBaseProxy_ToBindBone_36952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2E37B18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VampireDieEffect::_ctor_36830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F79234)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VampireDieEffect::EndEffect_36831() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VampireDieEffect::UpdateMaterial_36832(float percent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, percent_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VampireDieEffect::ModifyMaterial_36833(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, rd_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::VampireDieEffect::__xLuaBaseProxy_EndEffect_36834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F79E18)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::VampireDieEffect::__xLuaBaseProxy_UpdateMaterial_36835(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F79E20)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::VampireDieEffect::__xLuaBaseProxy_ModifyMaterial_36836(DLL2SDK::UnityEngine::UnityEngine::Renderer* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2F79E28)(this, P0_); } void DLL2SDK::Assembly_CSharp::TextureParameter::_ctor_36764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4264CD0)(this); } void DLL2SDK::Assembly_CSharp::TextureParameter::Interp_36765(DLL2SDK::UnityEngine::UnityEngine::Texture* from_, DLL2SDK::UnityEngine::UnityEngine::Texture* to_, float t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, from_, to_, t_, Data.method); } void DLL2SDK::Assembly_CSharp::SplineParameter::_ctor_36760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DAEA8)(this); } void DLL2SDK::Assembly_CSharp::SplineParameter::OnEnable_36761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::SplineParameter::Interp_36762(DLL2SDK::Assembly_CSharp::Spline* from_, DLL2SDK::Assembly_CSharp::Spline* to_, float t_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, from_, to_, t_, Data.method); } void DLL2SDK::Assembly_CSharp::SplineParameter::__xLuaBaseProxy_OnEnable_36763() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41DB1F8)(this); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::_ctor_36612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF30C)(this); } bool DLL2SDK::Assembly_CSharp::RenderStateEffect::get_EffectEnable_36613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF508)(this); } bool DLL2SDK::Assembly_CSharp::RenderStateEffect::get_AllowParticleSystem_36614() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF510)(this); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::set_AllowParticleSystem_36615(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF518)(this, value_); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::OnDestroy_36616() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF520)(this); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::Sort_36617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF60C)(this); } DLL2SDK::Assembly_CSharp::RenderStateData* DLL2SDK::Assembly_CSharp::RenderStateEffect::CreateDataFromOutlineEffect_36618(DLL2SDK::Assembly_CSharp::OutlineEffect* template_, DLL2SDK::Assembly_CSharp::OutlineEffectInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF82C)(this, template_, input_); } DLL2SDK::Assembly_CSharp::RenderStateData* DLL2SDK::Assembly_CSharp::RenderStateEffect::CreateDataFromRenderStateEffect_36619(DLL2SDK::Assembly_CSharp::RenderStateEffect* template_, DLL2SDK::Assembly_CSharp::OutlineEffectInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BF9CC)(this, template_, input_); } bool DLL2SDK::Assembly_CSharp::RenderStateEffect::PushEffectWithRenderStateEffect_36620(DLL2SDK::Assembly_CSharp::RenderStateEffect* template_, DLL2SDK::Assembly_CSharp::OutlineEffectInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BFB6C)(this, template_, input_); } bool DLL2SDK::Assembly_CSharp::RenderStateEffect::PushEffectWithOutlineEffect_36621(DLL2SDK::Assembly_CSharp::OutlineEffect* template_, DLL2SDK::Assembly_CSharp::OutlineEffectInput* input_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BFCAC)(this, template_, input_); } bool DLL2SDK::Assembly_CSharp::RenderStateEffect::PushEffect_36622() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BFDEC)(this); } bool DLL2SDK::Assembly_CSharp::RenderStateEffect::PopEffect_36623() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40BFF14)(this); } int32_t DLL2SDK::Assembly_CSharp::RenderStateEffect::FindEffect_36624(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C01E0)(this, assetID_); } bool DLL2SDK::Assembly_CSharp::RenderStateEffect::RemoveEffect_36625(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C0358)(this, assetID_); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::SetRenderState_36626(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_, DLL2SDK::Assembly_CSharp::OutlineStyle style_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C0484)(this, rd_, style_); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::SetPropertyBlock_36627(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_, bool overrideRenderQueue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C07A4)(this, rd_, overrideRenderQueue_); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::SetupEffect_36628(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C0C28)(this, rd_, enable_); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::InitFromRenderStateData_36629() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C00A4)(this); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::StartEffectWithTemplate_36630(DLL2SDK::Assembly_CSharp::OutlineEffect* template_, DLL2SDK::Assembly_CSharp::OutlineEffectInput* input_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, template_, input_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::StartEffectWithTemplate_36631(DLL2SDK::Assembly_CSharp::RenderStateEffect* template_, DLL2SDK::Assembly_CSharp::OutlineEffectInput* input_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, template_, input_, Data.method); } bool DLL2SDK::Assembly_CSharp::RenderStateEffect::CheckMesh_36632(DLL2SDK::UnityEngine::UnityEngine::Renderer* renderer_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C1698)(this, renderer_); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::StartEffect_36633(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1* rds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, rds_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::EndEffect_36634() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::RecoverEffect_36635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::UpdateEffect_36636(DLL2SDK::mscorlib::System::Collections::Generic::List_1* renderers_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, renderers_, Data.method); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::AddMaterial_36637(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C0DE0)(this, rd_); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::RemoveMaterial_36638(DLL2SDK::UnityEngine::UnityEngine::Renderer* rd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C11C4)(this, rd_); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::TestSort_36639() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C2B70)(this); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::TestStart_36640() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C2C38)(this); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::TestEnd_36641() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C2D00)(this); } void DLL2SDK::Assembly_CSharp::RenderStateEffect::_cctor_36642() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C2DC8)(); } int32_t DLL2SDK::Assembly_CSharp::RenderStateEffect::_Sort_m__0_36643(DLL2SDK::Assembly_CSharp::RenderStateData* l_, DLL2SDK::Assembly_CSharp::RenderStateData* r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40C2E4C)(l_, r_); } void DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathBoxKilled::_ctor_35874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30507E4)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EWeaponName DLL2SDK::Assembly_CSharp::PVP::DeadReplayProcessor_GoliathBoxKilled::get_KillerWeapon_35875() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::_ctor_35666(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557820)(this, actorID_); } DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_VEHICLE* DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::get_AddVehicleData_35667() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557940)(this); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::get_m_Info_35668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557948)(this); } DLL2SDK::Assembly_CSharp::GameEngine::VehicleInfo* DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::get_vehicleInfo_35669() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557A00)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::OnAddVehicle_35670(DLL2SDK::Assembly_CSharp::Network::S2C_SYNC_ADD_VEHICLE* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557A04)(this, msg_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::DependRelevant_35671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::OnVehicleResourceLoadComplete_35672(int32_t assetID_, DLL2SDK::mscorlib::System::Object* CallBackData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3558BE4)(this, assetID_, CallBackData_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::AddInstanceObj_35673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::ResetNetVehicleInfo_35674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35585D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::GetOnAllPassengers_35675() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557FB8)(this); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::AutoGetOnVehicle_35676(uint32_t OwnerId_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3559300)(this, OwnerId_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::DelInstanceObj_35677() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::DestroyIrrelevantObj_35678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::UpdatePosition_35679(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::ClearData_35680() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::DrawBaseData_35681() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::_cctor_35682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355A468)(); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::__xLuaBaseProxy_DependRelevant_35683() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355A558)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::__xLuaBaseProxy_AddInstanceObj_35684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355A560)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::__xLuaBaseProxy_DelInstanceObj_35685() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355A568)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::__xLuaBaseProxy_DestroyIrrelevantObj_35686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355A570)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::__xLuaBaseProxy_UpdatePosition_35687(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355A578)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::__xLuaBaseProxy_ClearData_35688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355A580)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::VehicleData::__xLuaBaseProxy_DrawBaseData_35689() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355A588)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::MonsterData::_ctor_35590(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E69138)(this, actorID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::MonsterData::UpdatePosition_35591(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::MonsterData::__xLuaBaseProxy_UpdatePosition_35592(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E6939C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfoEventProcessor::_ctor_35582() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F21C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfoEventProcessor::get_PlayerNetInfo_35583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F2C0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfoEventProcessor::PreInit_35584(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfoEventProcessor::OnReconnectNtf_35585(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F5A0)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfoEventProcessor::OnSimulateMoveData_35586(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D6F73C)(this, Msg_); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfoEventProcessor::OnSyncDead_35587(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfoEventProcessor::OnSyncSwitchWeapon_35588(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfoEventProcessor::__xLuaBaseProxy_PreInit_35589(DLL2SDK::Assembly_CSharp::GameEngine::AttackableTargetInfo* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1D70138)(this, P0_); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::_ctor_35243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123798)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::GetPrimaryKeyValue_35244() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_MissionId_35245() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123920)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_MissionId_35246(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123928)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_MissionType_35247() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123930)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_MissionType_35248(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123938)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_IsTeamMission_35249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123940)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_IsTeamMission_35250(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123948)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_MissionDesc_35251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123950)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_MissionDesc_35252(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123958)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_MissionSprite_35253() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123960)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_MissionSprite_35254(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123968)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_MissionProb_35255() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123970)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_MissionProb_35256(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123978)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_UsedGameMode_35257() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123980)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_UsedGameMode_35258(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123988)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_ReachTargetType_35259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123990)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_ReachTargetType_35260(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123998)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_ReachTargetValue_35261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239A0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_ReachTargetValue_35262(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239A8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_LimitType_35263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239B0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_LimitType_35264(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239B8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_LimitParam_35265() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239C0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_LimitParam_35266(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_UseWeaponLimit_35267() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239D0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_UseWeaponLimit_35268(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_IsThrowWeapon_35269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239E0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_IsThrowWeapon_35270(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_IsTrapDamage_35271() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239F0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_IsTrapDamage_35272(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41239F8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_IsHeadShot_35273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123A00)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_IsHeadShot_35274(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123A08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_BuyItemType_35275() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123A10)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_BuyItemType_35276(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123A18)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_AwardType_35277() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123A20)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_AwardType_35278(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123A28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::get_AwardValue_35279() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123A30)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::set_AwardValue_35280(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123A38)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombieRandomMissionConfConfig::Deserialize_35281(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::_ctor_35216() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123338)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::GetPrimaryKeyValue_35217() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_CoinID_35218() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41234C0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_CoinID_35219(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41234C8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_Color_35220() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41234D0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_Color_35221(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41234D8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_Name_35222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41234E0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_Name_35223(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41234E8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_Duration_35224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41234F0)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_Duration_35225(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41234F8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_SpriteName_35226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123500)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_SpriteName_35227(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123508)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_Description_35228() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123510)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_Description_35229(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123518)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_UseCount_35230() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123520)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_UseCount_35231(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123528)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_RandomWeight_35232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123530)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_RandomWeight_35233(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123538)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_MaxSpawnCount_35234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123540)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_MaxSpawnCount_35235(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123548)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_PerkType_35236() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123550)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_PerkType_35237(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123558)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_RefID_35238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123560)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_RefID_35239(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123568)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::get_RemoveRefID_35240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123570)(this); } void DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::set_RemoveRefID_35241(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4123578)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ZombiePerkCoinConfConfig::Deserialize_35242(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::_ctor_35124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234B70)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::get_MapID_35125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234C58)(this); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::set_MapID_35126(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234C60)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::get_PoolType_35127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234C68)(this); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::set_PoolType_35128(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234C70)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::get_ItemID_35129() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234C78)(this); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::set_ItemID_35130(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234C80)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::get_AttachID_1_35131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234C88)(this); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::set_AttachID_1_35132(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234C90)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::get_AttachID_2_35133() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234C98)(this); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::set_AttachID_2_35134(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234CA0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::get_AttachID_3_35135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234CA8)(this); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::set_AttachID_3_35136(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234CB0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::get_AttachID_4_35137() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234CB8)(this); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::set_AttachID_4_35138(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234CC0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::get_Probability_35139() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234CC8)(this); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::set_Probability_35140(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234CD0)(this, value_); } uint32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::get_Quality_35141() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234CD8)(this); } void DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::set_Quality_35142(uint32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3234CE0)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WonderBoxConfig::Deserialize_35143(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::_ctor_33317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCD0C)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::GetPrimaryKeyValue_33318() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::GetSecondaryKeyValue_33319() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::get_ItemID_33320() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCE94)(this); } void DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::set_ItemID_33321(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF44)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::get_MapId_33322() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF3C)(this); } void DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::set_MapId_33323(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF4C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::get_CostType_33324() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF54)(this); } void DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::set_CostType_33325(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF5C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::get_CostValue_33326() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF64)(this); } void DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::set_CostValue_33327(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF6C)(this, value_); } bool DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::get_Enable_33328() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF74)(this); } void DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::set_Enable_33329(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF7C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::get_Weight_33330() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF84)(this); } void DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::set_Weight_33331(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF8C)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::get_ItemSpriteName_33332() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF94)(this); } void DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::set_ItemSpriteName_33333(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36CCF9C)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::MPPropHuntConfConfig::Deserialize_33334(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::_ctor_32662() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1BD8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::GetPrimaryKeyValue_32663() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::GetSecondaryKeyValue_32664() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::GetTertiaryKeyValue_32665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_Gpu_32666() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1D60)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_Gpu_32667(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1EB8)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_Vendor_32668() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1E08)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_Vendor_32669(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1EC0)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_Model_32670() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1EB0)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_Model_32671(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1EC8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_DefaultFrameRateLevel_32672() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1ED0)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_DefaultFrameRateLevel_32673(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1ED8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_MaxFrameRateLevel_32674() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1EE0)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_MaxFrameRateLevel_32675(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1EE8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_MaxFrameRateUnderLowQuality_32676() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1EF0)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_MaxFrameRateUnderLowQuality_32677(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1EF8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_MSAA_32678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F00)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_MSAA_32679(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F08)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_Extreme_height_32680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F10)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_Extreme_height_32681(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F18)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_Veryhigh_height_32682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F20)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_Veryhigh_height_32683(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F28)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_High_height_32684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F30)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_High_height_32685(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F38)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_Mid_height_32686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F40)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_Mid_height_32687(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F48)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_Low_height_32688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F50)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_Low_height_32689(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F58)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_Verylow_height_32690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F60)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_Verylow_height_32691(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F68)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::get_Impatient_height_32692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F70)(this); } void DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::set_Impatient_height_32693(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x36B1F78)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::GPUCapacityWhitelist_AndroidConfig::Deserialize_32694(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::_ctor_30516() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AD4C)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::GetPrimaryKeyValue_30517() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Name_30518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AED4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Name_30519(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AEDC)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Grip_Pos_30520() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AEE4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Grip_Pos_30521(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AEF8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Grip_Rot_30522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF04)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Grip_Rot_30523(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF18)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Muzzle_Pos_30524() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF24)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Muzzle_Pos_30525(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF38)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Muzzle_Rot_30526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF44)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Muzzle_Rot_30527(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF58)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Magazine_Pos_30528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF64)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Magazine_Pos_30529(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF78)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Magazine_Rot_30530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF84)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Magazine_Rot_30531(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AF98)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Slide_Pos_30532() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AFA4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Slide_Pos_30533(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AFB8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Slide_Rot_30534() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AFC4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Slide_Rot_30535(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AFD8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Stock_Pos_30536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AFE4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Stock_Pos_30537(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322AFF8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Stock_Rot_30538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B004)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Stock_Rot_30539(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B018)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Other_Pos_30540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B024)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Other_Pos_30541(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B038)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Other_Rot_30542() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B044)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Other_Rot_30543(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B058)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Optic_Pos_30544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B064)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Optic_Pos_30545(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B078)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Optic_Rot_30546() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B084)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Optic_Rot_30547(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B098)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Ornament_Pos_30548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B0A4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Ornament_Pos_30549(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B0B8)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::get_Ornament_Rot_30550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B0C4)(this); } void DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::set_Ornament_Rot_30551(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x322B0D8)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::WeaponAttachPointConfig::Deserialize_30552(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::_ctor_26822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606E64)(this); } DLL2SDK::Assembly_CSharp::Config::ECondtionType DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::get_ConditionEnumType_26823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4606F4C)(this); } void DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::PostInit_26824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::IsConditionReachTarget_26825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607068)(this); } int32_t DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::get_ConditionID_26826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607248)(this); } void DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::set_ConditionID_26827(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607250)(this, value_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::get_ConditionType_26828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607060)(this); } void DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::set_ConditionType_26829(DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607258)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::get_ConditionMin_26830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607238)(this); } void DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::set_ConditionMin_26831(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607260)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::get_ConditionMax_26832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607240)(this); } void DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::set_ConditionMax_26833(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4607268)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::Deserialize_26834(DLL2SDK::Array* bytes_, int32_t* position_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, void*)>(Data.methodPtr)(this, bytes_, position_, Data.method); } void DLL2SDK::Assembly_CSharp::Config::ConditionConfConfig::__xLuaBaseProxy_PostInit_26835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46073A8)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Silencer::_ctor_24929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AA8B4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Silencer::CopyProperties_24930(DLL2SDK::Assembly_CSharp::WeaponPartData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Silencer::get_DataType_24931() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Silencer::IsSilencerWeaponPart_24932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Silencer::__xLuaBaseProxy_CopyProperties_24933(DLL2SDK::Assembly_CSharp::WeaponPartData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AABD0)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::GameEngine::WeaponPart_Silencer::__xLuaBaseProxy_IsSilencerWeaponPart_24934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23AABD4)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::_ctor_24780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238B874)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::CopyProperties_24781(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::get_DataType_24782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::get_OneShotAmmoCount_24783() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238BB4C)(this); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::get_OneShotCD_24784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238BB54)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::Tick_24785(float DeltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, DeltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::CalcStartPosOffset_24786() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238BD38)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::GetStartPos_24787() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::ServerStartFire_24788() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::__xLuaBaseProxy_CopyProperties_24789(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238C644)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::__xLuaBaseProxy_Tick_24790(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238C648)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::__xLuaBaseProxy_GetStartPos_24791() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238C64C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_VTOLWeapon_Secend::__xLuaBaseProxy_ServerStartFire_24792() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238C65C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_TrophySystem::_ctor_24749() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389A5C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_TrophySystem::CopyProperties_24750(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_TrophySystem::get_DataType_24751() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_TrophySystem::__xLuaBaseProxy_CopyProperties_24752(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2389D84)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SpreadMultipleTarget::_ctor_24705() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23866EC)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SpreadMultipleTarget::CopyProperties_24706(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SpreadMultipleTarget::get_DataType_24707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SpreadMultipleTarget::GetFinalRotataion_24708(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, rot_, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SpreadMultipleTarget::FireAmmunition_24709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SpreadMultipleTarget::__xLuaBaseProxy_CopyProperties_24710(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2386B64)(this, P0_, P1_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SpreadMultipleTarget::__xLuaBaseProxy_GetFinalRotataion_24711(DLL2SDK::UnityEngine::UnityEngine::Quaternion P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2386B68)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SpreadMultipleTarget::__xLuaBaseProxy_FireAmmunition_24712() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2386B8C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SparrowStick::_ctor_24700() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x238643C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SparrowStick::CopyProperties_24701(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SparrowStick::get_DataType_24702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SparrowStick::get_ScanRange_24703() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23866E0)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::WeaponFireComponent_SparrowStick::__xLuaBaseProxy_CopyProperties_24704(DLL2SDK::Assembly_CSharp::WeaponFireComponentData* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23866E8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::WNWeaponAK117_OrangeData::_ctor_20764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0xC1FBE4)(this); } void DLL2SDK::Assembly_CSharp::WNWeaponAK117_OrangeData::Deserialize_20765(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponTempestData::_ctor_20761() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4E6AAB4)(this); } void DLL2SDK::Assembly_CSharp::WeaponTempestData::Deserialize_20762(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponTempestData::__xLuaBaseProxy_Deserialize_20763(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x4E6AD4C)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponPart_ZoomData::_ctor_20752() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BAB50)(this); } void DLL2SDK::Assembly_CSharp::WeaponPart_ZoomData::Deserialize_20753(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPart_ZoomData::__xLuaBaseProxy_Deserialize_20754(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48BAE48)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponPart_SilencerData::_ctor_20746() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48BA56C)(this); } void DLL2SDK::Assembly_CSharp::WeaponPart_SilencerData::Deserialize_20747(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponPart_SilencerData::__xLuaBaseProxy_Deserialize_20748(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48BA7EC)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VTOLWeapon_SecendData::_ctor_20716() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AA998)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VTOLWeapon_SecendData::Deserialize_20717(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VTOLWeapon_SecendData::__xLuaBaseProxy_Deserialize_20718(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48AAD18)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VTOLWeaponData::_ctor_20713() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AAD44)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VTOLWeaponData::Deserialize_20714(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_VTOLWeaponData::__xLuaBaseProxy_Deserialize_20715(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48AAFC4)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_TrophySystemData::_ctor_20706() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48AA0BC)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_TrophySystemData::Deserialize_20707(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_TrophySystemData::__xLuaBaseProxy_Deserialize_20708(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48AA620)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SubInstantData::_ctor_20697() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A96D8)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SubInstantData::Deserialize_20698(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SubInstantData::__xLuaBaseProxy_Deserialize_20699(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A9960)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SpreadMultipleTargetData::_ctor_20694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A942C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SpreadMultipleTargetData::Deserialize_20695(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SpreadMultipleTargetData::__xLuaBaseProxy_Deserialize_20696(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A96AC)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SparrowStickData::_ctor_20691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A9078)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SparrowStickData::Deserialize_20692(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_SparrowStickData::__xLuaBaseProxy_Deserialize_20693(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A9400)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ShadowBladeData::_ctor_20679() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A7F74)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ShadowBladeData::Deserialize_20680(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_ShadowBladeData::__xLuaBaseProxy_Deserialize_20681(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A8660)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_HiveGunData::_ctor_20634() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x48A458C)(this); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_HiveGunData::Deserialize_20635(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::WeaponFireComponent_HiveGunData::__xLuaBaseProxy_Deserialize_20636(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x48A49E8)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::FFAGameData::_ctor_20522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3CC2300)(this); } void DLL2SDK::Assembly_CSharp::FFAGameData::Deserialize_20523(DLL2SDK::Array* bytes_, int32_t* position_, DLL2SDK::mscorlib::System::Type* targetType_, DLL2SDK::mscorlib::System::Collections::BitArray* mask_, int32_t* index_, bool* interrupt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*, void*)>(Data.methodPtr)(this, bytes_, position_, targetType_, mask_, index_, interrupt_, Data.method); } void DLL2SDK::Assembly_CSharp::FFAGameData::__xLuaBaseProxy_Deserialize_20524(DLL2SDK::Array* P0_, int32_t* P1_, DLL2SDK::mscorlib::System::Type* P2_, DLL2SDK::mscorlib::System::Collections::BitArray* P3_, int32_t* P4_, bool* P5_) { return reinterpret_cast*, int32_t*, DLL2SDK::mscorlib::System::Type*, DLL2SDK::mscorlib::System::Collections::BitArray*, int32_t*, bool*)>(DLL2SDK::GameAssemblyBase + 0x3CC2618)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::_ctor_19770() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BA3C0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::Awake_19771() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BA4D0)(this); } DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher_AnimationTimeGroupCatergory* DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::AddMissingDefaultCatergory_19772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BA830)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::GetChildAnimationTimeGroups_19773(DLL2SDK::UnityEngine::UnityEngine::GameObject* gObj_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* outGroups_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x29BAB5C)(this, gObj_, outGroups_); } bool DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::IsInRect_19774(DLL2SDK::UnityEngine::UnityEngine::Vector4 clipRegon_, DLL2SDK::UnityEngine::UnityEngine::Vector3 target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BADD4)(this, clipRegon_, target_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::RefreshTimeGroup_19775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BAF00)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::ResetTimeGroup_19776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::InvokeImpl_19777(float fPlayOffset_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, fPlayOffset_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::OnDisable_19778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BC1B4)(this); } bool DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::IsOwnerGroupsEmpty_19779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BC270)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::OnRefresh_19780() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BC484)(this); } int32_t DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::SortByTime_19781(DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup* obj1_, DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup* obj2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BC9FC)(obj1_, obj2_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::OnPlayTimeGroup_19782() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::_AddMissingDefaultCatergory_m__0_19783(DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher_AnimationTimeGroupCatergory* iter_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BD544)(iter_); } bool DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::_GetChildAnimationTimeGroups_m__1_19784(DLL2SDK::Assembly_CSharp::GameUI::UIAnimationTimeGroup* group_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BD574)(group_); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::__xLuaBaseProxy_ResetTimeGroup_19785() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BD5A0)(this); } void DLL2SDK::Assembly_CSharp::GameUI::UITimeGroupsDispatcher::__xLuaBaseProxy_InvokeImpl_19786(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x29BD5A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::InteractiveObjectCommonTipsController::_ctor_19238() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2721EC0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::InteractiveObjectCommonTipsController::GetViewAssetId_19239() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InteractiveObjectCommonTipsController::RegisterDelegates_19240() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::InteractiveObjectCommonTipsController::UnRegisterDelegates_19241() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::InteractiveObjectCommonTipsController::__xLuaBaseProxy_GetViewAssetId_19242() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2722224)(this); } void DLL2SDK::Assembly_CSharp::InteractiveObjectCommonTipsController::__xLuaBaseProxy_RegisterDelegates_19243() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x272222C)(this); } void DLL2SDK::Assembly_CSharp::InteractiveObjectCommonTipsController::__xLuaBaseProxy_UnRegisterDelegates_19244() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2722234)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::_ctor_18816() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF87D4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::Init_18817() { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::ReLogin_18818() { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::InitialzeGCloud_18819() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8E78)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::ReportLaunchByPush_18820() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF919C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SetGCloudLogLevel_18821() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF8BB0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OnGcloudLog_18822(DLL2SDK::Assembly_CSharp::GCloud::LogPriority pri_, DLL2SDK::mscorlib::System::String* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF98AC)(this, pri_, msg_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::Shutdown_18823() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OnLogin_18824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::Tick_18825(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OnApplicationPause_18826(bool pause_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, pause_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OnWebViewCloseCallBack_18827(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKWebViewRet* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFA108)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::InstallHelpShift_18828() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF94F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::HelpShiftLogin_18829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFA240)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::HelpShiftLogout_18830() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF9C84)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::ShowHelpWeb_18831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFA308)(this); } bool DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SystemSupportHelpShift_18832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFA490)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::ShowHelperModule_18833(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EIsPaidUser ipu_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EHsModuleType type_, DLL2SDK::mscorlib::System::String* publishid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, ipu_, type_, publishid_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::FetchNotice_18834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EF9264)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::VersionNoticeReq_18835(DLL2SDK::mscorlib::System::String* resVersion_, DLL2SDK::System_Core::System::Action* func_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, resVersion_, func_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::NoticeReq_18836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFC608)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OnLoadNoticeCallback_18837(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFCF70)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::BeaconReportAnnouncementResult_18838(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeRet* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFD588)(this, result_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::GetNoticeList_18839() { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices*, void*)>(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::AddLocalNotification_18840(uint32_t offsetSecondsFromNow_, DLL2SDK::mscorlib::System::String* eventType_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, offsetSecondsFromNow_, eventType_, title_, content_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::CancelAllActiveLocalNotifications_18841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::CheckEnableNotification_18842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OpenURL_18843(DLL2SDK::mscorlib::System::String* url_, bool innerBrowser_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, url_, innerBrowser_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SetPushEnable_18844(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OnPushBaseRetEvent_18845(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet* baseRet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFE6D0)(this, baseRet_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OnPushNotificationEvent_18846(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKPushRet* pushRet_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFE9B4)(this, pushRet_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::RegisterPush_18847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFE320)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::UnregisterPush_18848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFE52C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::ShareImg_18849(DLL2SDK::UnityEngine::UnityEngine::Texture2D* texture_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, texture_, shareTarget_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::Debug4Garena_18850(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFF244)(path_); } bool DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::IsUseSendMessageShare_18851(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget target_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFF388)(target_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::GetShareChannelString_18852(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFEEE8)(this, shareTarget_); } DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKFriendReqInfo* DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::GetShareTextureRequestInfo_18853(DLL2SDK::mscorlib::System::String* texturePath_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1EFF024)(this, texturePath_, shareTarget_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::ShareArk_18854(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, title_, desc_, url_, imageUrl_, extraJson_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SendInvitation_SilentWX_18855(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, shareTarget_, openID_, title_, desc_, url_, imageUrl_, extraJson_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::ShareMiniApp_18856(DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* imagepath_, DLL2SDK::mscorlib::System::String* thumbpath_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::String* mediaPath_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, title_, desc_, openID_, imagepath_, thumbpath_, url_, extraJson_, mediaPath_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SendInvitation_18857(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, shareTarget_, openID_, title_, desc_, url_, imageUrl_, extraJson_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SendInvitation_Silent_18858(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget shareTarget_, DLL2SDK::mscorlib::System::String* openID_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* desc_, DLL2SDK::mscorlib::System::String* url_, DLL2SDK::mscorlib::System::String* imageUrl_, DLL2SDK::mscorlib::System::String* extraJson_, DLL2SDK::mscorlib::System::Action_1* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, shareTarget_, openID_, title_, desc_, url_, imageUrl_, extraJson_, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SendToFriendPackage_18859(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* title_, DLL2SDK::mscorlib::System::String* content_, DLL2SDK::Array* imgData_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* arguments_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*, void*)>(Data.methodPtr)(this, sendTarget_, title_, content_, imgData_, arguments_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SendToFriendURL_18860(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* URL_, DLL2SDK::mscorlib::System::String* mediaTag_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F00948)(this, sendTarget_, URL_, mediaTag_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SendToFriendURLForInviteNewbie_18861(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* URL_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, sendTarget_, URL_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SendToFriendURLForInviteTeam_18862(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* URL_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, sendTarget_, URL_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SendToFriendURLForInvite_18863(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* URL_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, sendTarget_, URL_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::SendToFriendURLForRecall_18864(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_, DLL2SDK::mscorlib::System::String* URL_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, sendTarget_, URL_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::GetSendToFriendChannelString_18865(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget sendTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F007B0)(sendTarget_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OnFriendMessageCallBack_18866(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F01648)(this, result_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::OnMSDKFriendShareImageCallback_18867(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKBaseRet* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F01BA4)(this, result_); } bool DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::IsOpenHelpBtn_18868() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F01F8C)(); } bool DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::IsOpenAppleLogin_18869() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02144)(); } bool DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::IsSystemSupportApple_18870() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02260)(); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::_cctor_18871() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02418)(); } int32_t DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::_OnLoadNoticeCallback_m__0_18872(DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo* x_, DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKNoticeInfo* y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F024A0)(x_, y_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_Init_18873() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0250C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_ReLogin_18874() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02514)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_Shutdown_18875() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0251C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_OnLogin_18876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02524)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_Tick_18877(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0252C)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_OnApplicationPause_18878(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02534)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_ShowHelperModule_18879(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EIsPaidUser P0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_EHsModuleType P1_, DLL2SDK::mscorlib::System::String* P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0253C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_VersionNoticeReq_18880(DLL2SDK::mscorlib::System::String* P0_, DLL2SDK::System_Core::System::Action* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0255C)(this, P0_, P1_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_GetNoticeList_18881() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices*)>(DLL2SDK::GameAssemblyBase + 0x1F02564)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_AddLocalNotification_18882(uint32_t P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::mscorlib::System::String* P2_, DLL2SDK::mscorlib::System::String* P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F0256C)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_CancelAllActiveLocalNotifications_18883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02590)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_CheckEnableNotification_18884() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02598)(this); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_OpenURL_18885(DLL2SDK::mscorlib::System::String* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F025A0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_SetPushEnable_18886(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F025A8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_ShareImg_18887(DLL2SDK::UnityEngine::UnityEngine::Texture2D* P0_, DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget P1_, DLL2SDK::mscorlib::System::Action_1* P2_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F025B0)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_ShareArk_18888(DLL2SDK::mscorlib::System::String* P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::mscorlib::System::String* P2_, DLL2SDK::mscorlib::System::String* P3_, DLL2SDK::mscorlib::System::String* P4_, DLL2SDK::mscorlib::System::Action_1* P5_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F025D0)(this, P0_, P1_, P2_, P3_, P4_, P5_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_SendInvitation_SilentWX_18889(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::mscorlib::System::String* P2_, DLL2SDK::mscorlib::System::String* P3_, DLL2SDK::mscorlib::System::String* P4_, DLL2SDK::mscorlib::System::String* P5_, DLL2SDK::mscorlib::System::String* P6_, DLL2SDK::mscorlib::System::Action_1* P7_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F02604)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_ShareMiniApp_18890(DLL2SDK::mscorlib::System::String* P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::mscorlib::System::String* P2_, DLL2SDK::mscorlib::System::String* P3_, DLL2SDK::mscorlib::System::String* P4_, DLL2SDK::mscorlib::System::String* P5_, DLL2SDK::mscorlib::System::String* P6_, DLL2SDK::mscorlib::System::String* P7_, DLL2SDK::mscorlib::System::Action_1* P8_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F02648)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_, P8_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_SendInvitation_18891(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::mscorlib::System::String* P2_, DLL2SDK::mscorlib::System::String* P3_, DLL2SDK::mscorlib::System::String* P4_, DLL2SDK::mscorlib::System::String* P5_, DLL2SDK::mscorlib::System::String* P6_, DLL2SDK::mscorlib::System::Action_1* P7_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F02694)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_SendInvitation_Silent_18892(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSShareTarget P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::mscorlib::System::String* P2_, DLL2SDK::mscorlib::System::String* P3_, DLL2SDK::mscorlib::System::String* P4_, DLL2SDK::mscorlib::System::String* P5_, DLL2SDK::mscorlib::System::String* P6_, DLL2SDK::mscorlib::System::Action_1* P7_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x1F026D8)(this, P0_, P1_, P2_, P3_, P4_, P5_, P6_, P7_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_SendToFriendPackage_18893(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget P0_, DLL2SDK::mscorlib::System::String* P1_, DLL2SDK::mscorlib::System::String* P2_, DLL2SDK::Array* P3_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P4_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2*)>(DLL2SDK::GameAssemblyBase + 0x1F0271C)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_SendToFriendURLForInviteNewbie_18894(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02748)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_SendToFriendURLForInviteTeam_18895(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02750)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_SendToFriendURLForInvite_18896(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02758)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::iMSDKChannelServices::__xLuaBaseProxy_SendToFriendURLForRecall_18897(DLL2SDK::Assembly_CSharp::GameBase::ChannelServices_ESNSSendToFriendTarget P0_, DLL2SDK::mscorlib::System::String* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1F02760)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamMapAirLineManager::_ctor_18376() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313C2B8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamMapAirLineManager::Init_18377() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRTeamMapAirLineManager::__xLuaBaseProxy_Init_18378() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313C6B4)(this); } void DLL2SDK::Assembly_CSharp::TacticalRadarView_BRTDM::_ctor_18294() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4250800)(this); } void DLL2SDK::Assembly_CSharp::TacticalRadarView_BRTDM::Init_18295() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalRadarView_BRTDM::RegisterTacticalRadarAirLineManager_18296() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4250954)(this); } void DLL2SDK::Assembly_CSharp::TacticalRadarView_BRTDM::__xLuaBaseProxy_Init_18297() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4250A28)(this); } void DLL2SDK::Assembly_CSharp::TacticalRadarController_BRTDM::_ctor_18291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42506B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::TacticalRadarController_BRTDM::GetViewAssetId_18292() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::TacticalRadarController_BRTDM::__xLuaBaseProxy_GetViewAssetId_18293() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42507F8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BRTDM::_ctor_18287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817A58)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BRTDM::Init_18288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BRTDM::RegisterTacticalMapAirLineManager_18289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817C60)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalMapView_BRTDM::__xLuaBaseProxy_Init_18290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2817EC8)(this); } void DLL2SDK::Assembly_CSharp::TacticalMapController_BRTDM::_ctor_18283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424B39C)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::TacticalMapController_BRTDM::GetViewAssetId_18284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TacticalMapController_BRTDM::NotifyGameStart_18285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424B4E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::TacticalMapController_BRTDM::__xLuaBaseProxy_GetViewAssetId_18286() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x424B694)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::_ctor_18251() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26352A8)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::GetSwitchRoleComponentType_18252() { const VirtualInvokeData& Data = this->ClassPtr->VTable[145]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::InitEventProcessor_18253() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::InfoType_18254() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::ShowTeammateIndicator_18255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[817]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::InitPawn_18256(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* info_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[224]; return reinterpret_cast(Data.methodPtr)(this, info_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::ForceTickSimulate_18257() { const VirtualInvokeData& Data = this->ClassPtr->VTable[787]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::OnReSpawnPlayer_18258() { const VirtualInvokeData& Data = this->ClassPtr->VTable[527]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::EndSwitchRole_18259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[232]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::InitMesh_18260(DLL2SDK::UnityEngine::UnityEngine::GameObject* model_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[254]; return reinterpret_cast(Data.methodPtr)(this, model_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::TryAddTeamateIndicator_18261() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2635A2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::Reset_18262() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::GetUpArmFXAssetID_18263(bool isLeftArm_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[256]; return reinterpret_cast(Data.methodPtr)(this, isLeftArm_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::OnStartAirCraft_18264() { const VirtualInvokeData& Data = this->ClassPtr->VTable[521]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::SimulateSkydivingStart_18265(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[736]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::SimulateSkyFlyStart_18266(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[737]; return reinterpret_cast(Data.methodPtr)(this, moveData_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::SetHidden_18267(bool isHidden_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[261]; return reinterpret_cast(Data.methodPtr)(this, isHidden_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_GetSwitchRoleComponentType_18268() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636A94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_InitEventProcessor_18269() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636A9C)(this); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_InfoType_18270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636AA4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_InitPawn_18271(DLL2SDK::Assembly_CSharp::GameBase::PawnInitializeData* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636AAC)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_ForceTickSimulate_18272() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636AB4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_OnReSpawnPlayer_18273() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636ABC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_EndSwitchRole_18274() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636AC4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_InitMesh_18275(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636ACC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_Reset_18276() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636AD4)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_GetUpArmFXAssetID_18277(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636ADC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_OnStartAirCraft_18278() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636AE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_SimulateSkydivingStart_18279(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636AEC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_SimulateSkyFlyStart_18280(DLL2SDK::Assembly_CSharp::GameBase::MoveData P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636B68)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPlayerPawn::__xLuaBaseProxy_SetHidden_18281(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2636BE4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPawnMoveNetSyncModule::_ctor_18245(DLL2SDK::Assembly_CSharp::GameEngine::ActorEventProcessor* InProcesser_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26261C8)(this, InProcesser_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPawnMoveNetSyncModule::PreInit_18246() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPawnMoveNetSyncModule::OnServerTryForceSetPosition_18247(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2634C00)(this, Msg_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPawnMoveNetSyncModule::ShoudlSyncForceSetPositionProtocolPhysicsState_18248() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263510C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPawnMoveNetSyncModule::_cctor_18249() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263521C)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamPawnMoveNetSyncModule::__xLuaBaseProxy_PreInit_18250() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26352A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::_ctor_18192() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262FF6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::Init_18193() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnBRTeamRoundTimeChanged_18194(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2630674)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::CreateBRTeamScoreBroadcastTipsView_18195() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2630540)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnBroadcastScoreTips_18196(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26307A4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnBroadcastScoreTipsLastMinutes_18197(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2630A3C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnBroadcastScoreTipsWithoutAnim_18198(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2630BD4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::TickBroadcastTipsLeftTime_18199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2630C88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnEnterGame_18200(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnExitShowGuidePicture_18201(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2630F40)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnGuideItemRegister_18202(int32_t inGuideItemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, inGuideItemType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::CreatePvpGameSomethingController_18203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::CreatePvpCommonTipsHUD_18204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[136]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::ShowCampHUDWhenNoBagShow_18205() { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::ShowCommonTipsCampInfo_18206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26314E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::CreateBRTeamScorePanel_18207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26303D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::CreateBRGameScoreInfo_18208() { const VirtualInvokeData& Data = this->ClassPtr->VTable[194]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::CreateBRTeamScoreInfoViewController_18209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2631958)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnEnterLastArea_18210(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2631AB8)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnLocalPlayerEndSwitchRole_18211(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2631BCC)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::Tick_18212(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::CheckTickGameScoreViews_18213() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x263234C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::TickLeftTime_18214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2632434)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::CheckTickScorePanel_18215() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26324E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnOpenScorePanel_18216(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26325F4)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnNotifyFeedBack_18217(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::ShowNormalWaitSpectatorHud_18218(int32_t waitTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[197]; return reinterpret_cast(Data.methodPtr)(this, waitTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnBRLocalPlayerDied_18219(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[198]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::Init_BRNearbyModule_18220() { const VirtualInvokeData& Data = this->ClassPtr->VTable[195]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnSyncRespawnWaitTime_18221(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2632A40)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::PlayRespawnTipsAndSound_18222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2632E80)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::BlackScreenOnLocalPlayerDie_18223() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2632C0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnNotifyBagViewPickupDone_18224(int32_t itemID_, int32_t posID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[196]; return reinterpret_cast(Data.methodPtr)(this, itemID_, posID_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::CheckGameCommunicationLineMode_18225(int32_t inID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[144]; return reinterpret_cast(Data.methodPtr)(this, inID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::UpdatePlayerInfo_18226(uint32_t propertyID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnDelayShowSelectChipHUD_18227(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* inMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633714)(this, inMsg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::OnPlayerLoginOrLogoutNotify_18228(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_Init_18229() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633920)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_OnEnterGame_18230(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633928)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_OnGuideItemRegister_18231(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633930)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_CreatePvpGameSomethingController_18232() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633938)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_CreatePvpCommonTipsHUD_18233() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633940)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_ShowCampHUDWhenNoBagShow_18234() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633948)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_CreateBRGameScoreInfo_18235() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633950)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_Tick_18236(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633958)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_OnNotifyFeedBack_18237(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633960)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_ShowNormalWaitSpectatorHud_18238(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633968)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_OnBRLocalPlayerDied_18239(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633970)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_Init_BRNearbyModule_18240() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633978)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_OnNotifyBagViewPickupDone_18241(int32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633980)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_CheckGameCommunicationLineMode_18242(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633988)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_UpdatePlayerInfo_18243(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633990)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameUIScene::__xLuaBaseProxy_OnPlayerLoginOrLogoutNotify_18244(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2633998)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlayerInfo::_ctor_18185(uint32_t actorID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626604)(this, actorID_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlayerInfo::get_IsReviveWaitSwitchMainWeapon_18186() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlayerInfo::set_IsReviveWaitSwitchMainWeapon_18187(bool value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlayerInfo::PreLoadAircraftRes_18188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlayerInfo::IsSameTeam_18189(uint32_t otherPlayerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, otherPlayerID_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlayerInfo::__xLuaBaseProxy_PreLoadAircraftRes_18190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626A4C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePlayerInfo::__xLuaBaseProxy_IsSameTeam_18191(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626A54)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePawnEventProcessor::_ctor_18179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625F60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePawnEventProcessor::ConfigNetSyncModuleList_18180() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGamePawnEventProcessor::__xLuaBaseProxy_ConfigNetSyncModuleList_18181() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2626390)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::_ctor_18140() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262340C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::IsBRGame_18141() { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::IsBRTeamGame_18142() { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GameEngine::MatchGameTeammateType DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::get_TeammateType_18143() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::get_CampLineRotateAngleY_18144() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26236EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::set_CampLineRotateAngleY_18145(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26236F4)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::get_ShouldMedicalStationBoxUseDrone_18146() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::get_ShouldShowSelectChipHUDSelectRootImmediately_18147() { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::get_ShouldLowPerfDeviceKeepOnlyLOD2_18148() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::get_CurrentAreaWave_18149() { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::set_CurrentAreaWave_18150(int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::UpdateSoundConfig_18151(int32_t currentWaveNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623C6C)(this, currentWaveNum_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::UpdateSoundRTPC_18152(int32_t currentWaveNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623D28)(this, currentWaveNum_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::UpdateSoundScaleFactor_18153(int32_t currentWaveNum_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623E38)(this, currentWaveNum_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::ProcessPawnAndNoPawnSoundEmitter_18154(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnData* pawnData_, int32_t currentWave_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26240F0)(this, pawnData_, currentWave_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::AsyncPreloadLastCircleAsset_18155() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2623B28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::SyncGameInfoProperty_18156(uint32_t propertyID_, uint32_t value_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength varType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, propertyID_, value_, varType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::OnSyncLeftAirplanePlayerNumByCamp_18157(uint32_t inValue_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26245E8)(this, inValue_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::OnSyncLeftAirplanePlayerNum_18158(uint32_t inValue_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, inValue_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::SameTeamFromInfo_18159(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* player2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, player1_, player2_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::SameTeamFromPawn_18160(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn1_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn2_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, pawn1_, pawn2_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::ProcessScoreChanged_18161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::IsScoreChanged_18162(int32_t selfScore_, int32_t otherScore_, bool IsSelf_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x262549C)(this, selfScore_, otherScore_, IsSelf_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::OnRoundScoreChanged_18163(uint32_t playerID_, int32_t score_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, playerID_, score_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::CheckMilestone_18164(int32_t score_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625738)(this, score_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::OnRoundTimeChanged_18165() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::OnRoundCountDownOver_18166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::CheckShouldShowSoundTypeByPlayerInfo_18167(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* localOrViewTargetPawn_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* localOrViewTargetPlayerInfo_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* playerInfo_, uint32_t playerID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, localOrViewTargetPawn_, localOrViewTargetPlayerInfo_, playerInfo_, playerID_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_IsBRGame_18168() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625ED4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_IsBRTeamGame_18169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625EDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_SyncGameInfoProperty_18170(uint32_t P0_, uint32_t P1_, DLL2SDK::Assembly_CSharp::Network::SyncNetVarLength P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625EE4)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_OnSyncLeftAirplanePlayerNum_18171(uint32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625F04)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_SameTeamFromInfo_18172(DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P0_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625F0C)(this, P0_, P1_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_SameTeamFromPawn_18173(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_, DLL2SDK::Assembly_CSharp::GameBase::Pawn* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625F14)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_ProcessScoreChanged_18174() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625F1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_OnRoundScoreChanged_18175(uint32_t P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625F24)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_OnRoundTimeChanged_18176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625F2C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_OnRoundCountDownOver_18177() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625F34)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameInfo::__xLuaBaseProxy_CheckShouldShowSoundTypeByPlayerInfo_18178(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* P0_, DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerInfo* P1_, DLL2SDK::Assembly_CSharp::GameEngine::PlayerInfo* P2_, uint32_t P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2625F3C)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEventChannel::_ctor_18131(DLL2SDK::Assembly_CSharp::GameBase::MatchGame* inGame_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2621E18)(this, inGame_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEventChannel::SyncAircraftStatus_18132(DLL2SDK::Assembly_CSharp::Network::SyncFlyStatusMsg* inMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, inMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEventChannel::OnSyncNotify_18133(DLL2SDK::Assembly_CSharp::Network::MatchMsg* Msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Msg_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEventChannel::IsBrRevive_18134(DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg* syncRespawnMsg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, syncRespawnMsg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEventChannel::OnSyncAllProp_18135(DLL2SDK::Assembly_CSharp::Network::MatchMsg* msg_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, msg_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEventChannel::__xLuaBaseProxy_SyncAircraftStatus_18136(DLL2SDK::Assembly_CSharp::Network::SyncFlyStatusMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2622BE8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEventChannel::__xLuaBaseProxy_OnSyncNotify_18137(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2622BF0)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEventChannel::__xLuaBaseProxy_IsBrRevive_18138(DLL2SDK::Assembly_CSharp::Network::SyncRespawnMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2622BF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEventChannel::__xLuaBaseProxy_OnSyncAllProp_18139(DLL2SDK::Assembly_CSharp::Network::MatchMsg* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2622C00)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEnemyAircraftManager::_ctor_18124() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26212C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEnemyAircraftManager::ShowAllUIOnScreen_18125(bool bShow_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, bShow_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEnemyAircraftManager::UpdateViewPlayer_18126(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEnemyAircraftManager::AttachAllTeamToAircraft_18127() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEnemyAircraftManager::__xLuaBaseProxy_ShowAllUIOnScreen_18128(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2621E00)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEnemyAircraftManager::__xLuaBaseProxy_UpdateViewPlayer_18129(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2621E08)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRTeamGameEnemyAircraftManager::__xLuaBaseProxy_AttachAllTeamToAircraft_18130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2621E10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::_ctor_17915() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26739F4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_StartWeaponId_17916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673BA0)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRZiplinePawnState DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_State_17917() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673BA8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_LastShowBtn_17918() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673BB0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::set_LastShowBtn_17919(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x266F19C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_Forward_17920() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673BB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::set_Forward_17921(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673C00)(this, value_); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineMgr* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_ZiplineMgr_17922() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673CC8)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_Socket_17923() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673D14)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_IsWaiting_17924() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673E50)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_IsUsing_17925() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2671204)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_IsSliping_17926() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673E64)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_IsCanUseZipline_17927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26702E4)(this); } uint32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_UsingUid_17928() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673E7C)(this); } DLL2SDK::Assembly_CSharp::Network::PLAYER_MOVE_STAGE DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::get_MoveState_17929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2673F6C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::Init_17930(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnEnterVolume_17931(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume* volume_, bool needAdd_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267408C)(this, volume_, needAdd_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnExitVolume_17932(DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplineVolume* volume_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2674328)(this, volume_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::ClearAllVolumeInfo_17933() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267458C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::UesZipline_17934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2670C80)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::ExitZipLine_17935() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2670E30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::ForceExit_17936() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2675594)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnSwitchRole_17937() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnSwitchView_17938() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnWeaponChanged_17939() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnSpectatingStart_17940() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnSpectatingEnd_17941() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::Tick_17942(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnSyncPosition_17943(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2676B40)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::CheckBtn_17944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267634C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::CheckBtnShow_17945() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26770F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::CheckBtnHide_17946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2676F1C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::ClearState_17947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2674908)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::SetBtnState_17948(bool isShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26749E4)(this, isShow_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::CheckAccidentExit_17949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2676640)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::CheckSimulateZiplineUid_17950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26767D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::UseSimulateZiplineUid_17951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2677238)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::SimulateStart_17952(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2677604)(this, moveData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::TryStartSimulate_17953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26774E8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::SimulateTick_17954(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2677730)(this, moveData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::SimulateEnd_17955(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2677900)(this, moveData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::ClearZiplineUid_17956() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2677D38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::ProcessPhysics_17957(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26769C4)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnEntryStart_17958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267507C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnStartTick_17959(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2677EA8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnEntrySlip_17960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2679E7C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnSlipTick_17961(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2677F88)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnEntryExit_17962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2675348)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnExitTick_17963(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26780FC)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnExitEnd_17964(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2675704)(this, isForce_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::DoFalling_17965() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267A8D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::TrySetLocalPlayerPhysicsState_17966(DLL2SDK::Assembly_CSharp::GameBase::EPhysicsState phyState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2679BCC)(this, phyState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnStartAutoRota_17967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26798D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::UpdateAutoRotation_17968(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2678B4C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::SetPawnPsition_17969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26786F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::SetPawnPsition_17970(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267A9D8)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnStartMove_17971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2679394)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::GetBaseVelocity_17972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267AB1C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::CheckForward_17973(DLL2SDK::UnityEngine::UnityEngine::Vector3 moveTarget_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267AC80)(this, moveTarget_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::MoveStep_17974(float* moveDis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2679CB0)(this, moveDis_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::ExitStep_17975(float moveDis_, float dpwnDis_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267A640)(this, moveDis_, dpwnDis_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::IsNeedExit_17976() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2679F2C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::AutoSetTarget_17977(bool moveToNext_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2676CF4)(this, moveToNext_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::UpdatePawnVelocity_17978() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26789F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::DebugPosition_17979(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267AF08)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::AttachModel_17980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26791E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnModelReady_17981(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267B1C4)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::UpdateModel_17982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2678240)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::CountItemPositionOffset_17983(DLL2SDK::UnityEngine::UnityEngine::Vector3 oriPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267B4A4)(this, oriPos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::SetItemAngle_17984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267B818)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::DettachModel_17985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267A770)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::PlayAnim_17986() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2678CF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::TmpFix1PGetWeaoponAni_17987(DLL2SDK::Assembly_CSharp::GameBase::Weapon* weapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267BDAC)(this, weapon_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::PlayAnimOnSwitchEnd_17988() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2675AA8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::LockFireTick_17989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2676430)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::OnEndLockFire_17990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267A4BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::ForceResetAnimation_17991() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2677AD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::StopAnim_17992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267A110)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::PlayStartSound_17993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26796C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::PlayStopSound_17994(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2674B90)(this, isForce_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::UpdateEffect_17995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2678484)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::HideEffect_17996() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2674700)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::__xLuaBaseProxy_Init_17997(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267BFC0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::__xLuaBaseProxy_OnSwitchRole_17998() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267BFC8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::__xLuaBaseProxy_OnSwitchView_17999() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267BFD0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::__xLuaBaseProxy_OnWeaponChanged_18000() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267BFD8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::__xLuaBaseProxy_OnSpectatingStart_18001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267BFE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::__xLuaBaseProxy_OnSpectatingEnd_18002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267BFE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZiplinePawnComponent::__xLuaBaseProxy_Tick_18003(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267BFF0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerCountTrigger::_ctor_17793() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AD1628)(this); } void DLL2SDK::Assembly_CSharp::BRMapMark::_ctor_17784() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531FD6C)(this); } void DLL2SDK::Assembly_CSharp::BRMapMark::Awake_17785() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD_OB::_ctor_16931() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2DAAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD_OB::Tick_16932() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD_OB::SetGameTimeLabel_16933(float secondCount_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2DCF0)(this, secondCount_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRRunEscapeHUD_OB::__xLuaBaseProxy_Tick_16934() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2DEB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::_ctor_16580() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC575C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::OnEnable_16581() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::OnDisable_16582() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::EasyTouch_On_DragStart_16583(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::EasyTouch_On_DragEnd_Sign_16584(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC5D54)(this, gesture_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::CanEasyTouchDrag_16585(DLL2SDK::UnityEngine::UnityEngine::GameObject* pickObj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, pickObj_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::EasyTouch_On_Drag_16586(DLL2SDK::Assembly_CSharp::Gesture* gesture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, gesture_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::UpdateMarkUI_16587(bool IsMarkBtnSelceted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4FF4)(this, IsMarkBtnSelceted_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::OnDragOverPickupItemView_16588(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView* PickupItemView_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC6694)(this, PickupItemView_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::MarkPickupItem_16589(uint32_t ActorID_, int32_t ItemID_, bool IsInBox_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC60B8)(this, ActorID_, ItemID_, IsInBox_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::IsSignSystemEnable_16590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC5A14)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::__xLuaBaseProxy_OnEnable_16591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC6734)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::__xLuaBaseProxy_OnDisable_16592() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC673C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::__xLuaBaseProxy_EasyTouch_On_DragStart_16593(DLL2SDK::Assembly_CSharp::Gesture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC6744)(this, P0_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::__xLuaBaseProxy_CanEasyTouchDrag_16594(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC674C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainView_Sign::__xLuaBaseProxy_EasyTouch_On_Drag_16595(DLL2SDK::Assembly_CSharp::Gesture* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC6754)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController_Sign::_ctor_16563() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4A90)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController_Sign::Init_16564() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController_Sign::OnMarkBtnClick_16565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4D9C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController_Sign::UpdateMarkUI_16566(bool IsMarkBtnSelceted_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC4ED8)(this, IsMarkBtnSelceted_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController_Sign::ClickEventHandleBySignSystem_16567(DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* ItemData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC5094)(this, ItemData_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController_Sign::OnReuseListItemClick_16568(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* list_, int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, list_, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController_Sign::__xLuaBaseProxy_Init_16569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC5480)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickMainController_Sign::__xLuaBaseProxy_OnReuseListItemClick_16570(DLL2SDK::Assembly_CSharp::GameUI::IReuseList* P0_, int32_t P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC5488)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::_ctor_16513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2210)(this); } DLL2SDK::Assembly_CSharp::GameEngine::EPawnSwitchState DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::get_mPawnSwitchState_16514() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyItemData* DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::get_DerivedData_16515() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC22C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::RefreshUIFull_16516() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::RefreshUIBrife_16517() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC243C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::SwitchHighlight_16518() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2668)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::RefreshCountLabel_16519() { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::OnListenerClick_16520(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::OnListenerDragStart_16521(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::OnListenerDragEnd_16522(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::OnListenerDragOut_16523(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::OnListenerDragOver_16524(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::OnListenerDrop_16525(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, DLL2SDK::UnityEngine::UnityEngine::GameObject* other_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, go_, other_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::OnListenerPress_16526(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_, bool state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, go_, state_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::Update_16527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2DF4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::__xLuaBaseProxy_RefreshUIFull_16528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2F68)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::__xLuaBaseProxy_RefreshCountLabel_16529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2F70)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::__xLuaBaseProxy_OnListenerClick_16530(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2F78)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::__xLuaBaseProxy_OnListenerDragStart_16531(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2F80)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::__xLuaBaseProxy_OnListenerDragEnd_16532(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::__xLuaBaseProxy_OnListenerDragOut_16533(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2F90)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::__xLuaBaseProxy_OnListenerDragOver_16534(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2F98)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::__xLuaBaseProxy_OnListenerDrop_16535(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, DLL2SDK::UnityEngine::UnityEngine::GameObject* P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2FA0)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRNearbyQuickItemView::__xLuaBaseProxy_OnListenerPress_16536(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_, bool P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1AC2FA8)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD_OB::_ctor_16214() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E6644)(this); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD_OB::Tick_16215(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::GameUI::BRGameScoreInfoHUD_OB::__xLuaBaseProxy_Tick_16216(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x32E6CAC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::_ctor_15910() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F1AC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::get_IsControlByUiState_15911() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::get_InactiveGameHudState_15912() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::OnBRCountDownChanged_15913(int32_t countDown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F00C)(this, countDown_); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::CloseWinningTime_15914() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F5B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::SetCountDownType_15915(float countDown_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F438)(this, countDown_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::SetCountLabel_15916(float time_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F264)(this, time_); } DLL2SDK::Assembly_CSharp::GameUI::ECustomTickRate DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::get_TickRate_15917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::Tick_15918(float dt_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, dt_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRCountDownView::__xLuaBaseProxy_Tick_15919(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x242F794)(this, P0_); } void DLL2SDK::Assembly_CSharp::BRBroadcastLabelAndIcon::_ctor_15565() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356AB3C)(this); } void DLL2SDK::Assembly_CSharp::BRBroadcastLabelAndIcon::Show_15566(uint32_t key_, DLL2SDK::Array* Params_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, key_, Params_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BRBroadcastLabelAndIcon::GetLabelWdith_15567() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRBroadcastLabelAndIcon::__xLuaBaseProxy_Show_15568(uint32_t P0_, DLL2SDK::Array* P1_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x356B8A0)(this, P0_, P1_); } int32_t DLL2SDK::Assembly_CSharp::BRBroadcastLabelAndIcon::__xLuaBaseProxy_GetLabelWdith_15569() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356B8A4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::_ctor_15522() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F676C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::RefreshUIFull_15523() { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::DefaultUIName_15524() { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::RefreshPicture_15525() { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::RefreshWeaponAmmoTypeLabel_15526() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F68D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::RefreshWeaponAmmoCount_15527() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E1B38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::RefreshWeaponCarriedAmmoCount_15528() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E206C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::RefreshEquipped_15529() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E257C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::RefreshGoldBG_15530() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F6BCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::SetFoucs_15531(bool show_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, show_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::Update_15532() { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::ChangeEffect_15533(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::ChangeEffectPos_15534(float x_, float y_, float z_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F7B98)(this, x_, y_, z_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::IsSafeActive_15535(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::__xLuaBaseProxy_RefreshUIFull_15536() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F7EA8)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::__xLuaBaseProxy_DefaultUIName_15537() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F7EAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::__xLuaBaseProxy_RefreshPicture_15538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F7EB0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::__xLuaBaseProxy_SetFoucs_15539(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F7EB4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentWeaponSlotItemView::__xLuaBaseProxy_Update_15540() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18F7EB8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BREquipmentContainer::_ctor_15502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x18E474C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::_ctor_15197() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3A5EC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::NeedStopAim_15198() { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::IsSendRequestOnBegin_15199() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::OnBeginUseSkill_15200() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::OnConfirmDragUse_15201() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::OnConfirmQuickUse_15202() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::OnCancelUseSkill_15203() { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::CheckCanUseSkill_15204() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::__xLuaBaseProxy_NeedStopAim_15205() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B3A8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::__xLuaBaseProxy_IsSendRequestOnBegin_15206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B3AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::__xLuaBaseProxy_OnBeginUseSkill_15207() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B3B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::__xLuaBaseProxy_OnConfirmDragUse_15208() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B3B4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::__xLuaBaseProxy_OnConfirmQuickUse_15209() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B3B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::__xLuaBaseProxy_OnCancelUseSkill_15210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B3BC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRSkillProcess_TransformShield::__xLuaBaseProxy_CheckCanUseSkill_15211() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B3B3C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponView::_ctor_15019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B21528)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponView::get_IsControlByUiState_15020() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } uint64_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponView::get_InactiveGameHudState_15021() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponView::OnDisable_15022() { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponView::UpdateBg_15023(bool isChange_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, isChange_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponView::ChangeEffect_15024(bool showEffect_, DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_, DLL2SDK::mscorlib::System::String* tipsText_, DLL2SDK::Assembly_CSharp::InGameNewGuide::GuideTextFadeAction* fadeAction_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, showEffect_, itemType_, tipsText_, fadeAction_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponView::IsSafeActive_15025(DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideItemType itemType_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, itemType_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponView::__xLuaBaseProxy_OnDisable_15026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B21CF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponView::__xLuaBaseProxy_UpdateBg_15027(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B21CF8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::_ctor_14984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1F5B0)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::GetViewAssetId_14985() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::Config::EBRDroppedPickUpType DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::get_DroppedPickUpType_14986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBREquipmentSlotType DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::get_MasterSlotType_14987() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::OnActualBtnClick_14988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::OnStandbyBtnClick_14989(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::RegisterDelegates_14990() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::UnRegisterDelegates_14991() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::OnGamepadCompleteSelection_14992() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B1FEF0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::WillShow_14993() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::OnQuickThrowWeaponChanged_14994(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2005C)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::OnQuickThrowWeaponStopProcess_14995(DLL2SDK::Assembly_CSharp::GameEngine::BaseEventMsg* msg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B20264)(this, msg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::SetButtonsEnable_14996(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B20304)(this, enable_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::OnUpperBtnClick_14997(int32_t index_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, index_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::OnArrowOpenBtnClick_14998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::OnArrowCloseBtnClick_14999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::GetUpperItemDataList_15000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::GetUpperItemDataListByMerge_15001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController*, void*)>(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::InGameNewGuide::NewGuideInterface* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::GetNewGuideInterface_15002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B212F0)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::GetThrowItemTypeCount_15003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B213E4)(this); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_GetViewAssetId_15004() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B21484)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_OnActualBtnClick_15005() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2148C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_OnStandbyBtnClick_15006(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B21490)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_RegisterDelegates_15007() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B21494)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_UnRegisterDelegates_15008() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B21498)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_WillShow_15009() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B2149C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_OnUpperBtnClick_15010(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B214A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_OnArrowOpenBtnClick_15011() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B214A8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_OnArrowCloseBtnClick_15012() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B214AC)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_GetUpperItemDataList_15013() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController*)>(DLL2SDK::GameAssemblyBase + 0x1B214B0)(this); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController::__xLuaBaseProxy_GetUpperItemDataListByMerge_15014() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRQuickThrowWeaponController*)>(DLL2SDK::GameAssemblyBase + 0x1B214B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger_OB::_ctor_14386() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31398E8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger_OB::Init_14387() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger_OB::UpdateSoundTips_14388(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* soundInfoDict_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* soundTipsSprite_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, soundInfoDict_, soundTipsSprite_, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger_OB::__xLuaBaseProxy_Init_14389() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313A8E0)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRSoundVisibleMananger_OB::__xLuaBaseProxy_UpdateSoundTips_14390(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x313A8E4)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSkyplatform::_ctor_14370() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A36D74)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSkyplatform::Awake_14371() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSkyplatform::CheckSkyPlatformExist_14372() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A36E14)(this); } void DLL2SDK::Assembly_CSharp::GameUI::TacticalBRMapMarkShowSkyplatform::Refresh_14373() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMineManager::_ctor_14329() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3133F80)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMineManager::Init_14330() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapMineManager::SetCulling_14331(DLL2SDK::Assembly_CSharp::UIPanel* clipPanel_, DLL2SDK::Assembly_CSharp::UISprite* sprite_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3134324)(this, clipPanel_, sprite_); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMarkManager::_ctor_14283() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3135F10)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMarkManager::Init_14284() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMarkManager::UpdateMapMarkRootPosition_14285() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31360B4)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMarkManager::UpdateView_14286() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMarkManager::InitMapMark_14287() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x31363C8)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMarkManager::UpdateRelativePosition_14288() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMarkManager::__xLuaBaseProxy_Init_14289() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3137134)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMarkManager::__xLuaBaseProxy_UpdateView_14290() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3137138)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRRadarMarkManager::__xLuaBaseProxy_UpdateRelativePosition_14291() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x313713C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapAirDropPlaneAirLineManager::_ctor_14259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x312F814)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapAirDropPlaneAirLineManager::Init_14260() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapAirDropPlaneAirLineManager::UpdateAirlineState_14261() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapAirDropPlaneAirLineManager::__xLuaBaseProxy_Init_14262() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3131C0C)(this); } void DLL2SDK::Assembly_CSharp::GameBase::TacticalBRMapAirDropPlaneAirLineManager::__xLuaBaseProxy_UpdateAirlineState_14263() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3131C10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::_ctor_14202() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356032C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::ShowTrail_14203() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560404)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::ResetAllTrails_14204() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35604AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::ShowTrailEffect_14205(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355DDA0)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::ClearTrailEffect_14206() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355E9C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::SetTrailEffectAlpha_14207(float lerpRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355E6E0)(this, lerpRate_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::EnableDirControl_14208(bool isLobby_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355BFD8)(this, isLobby_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::ChangeTrailMaterial_14209(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355C1AC)(this, assetID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::RecoverMaterial_14210() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355E0AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::AttachEffect_14211(DLL2SDK::Assembly_CSharp::EAssetID assetID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355C4F0)(this, assetID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitComponent::RemoveEffect_14212() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355DF54)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::_ctor_14182() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3522F84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::SetOwner_14183(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::OnGetAssetIDs_14184(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetIDs_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::OnAssetListReady_14185(DLL2SDK::Array* id_, DLL2SDK::mscorlib::System::Object* obj_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, id_, obj_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::OnGameObjectCreate_14186() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355F300)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::BindPlayer_14187() { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::OnBindPlayer_14188() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::ShowSpeedUpEffect_14189(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35359CC)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::StopCloudCameraEffect_14190() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353E364)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::Unbind_14191(bool forceDestory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, forceDestory_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::OnUnbind_14192(bool forceDestory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, forceDestory_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::PlayLandEffect_14193() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35600F8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::StopLandEffect_14194() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352EA60)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::__xLuaBaseProxy_SetOwner_14195(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560310)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::__xLuaBaseProxy_OnGetAssetIDs_14196(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3560314)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::__xLuaBaseProxy_OnAssetListReady_14197(DLL2SDK::Array* P0_, DLL2SDK::mscorlib::System::Object* P1_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x3560318)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::__xLuaBaseProxy_BindPlayer_14198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x356031C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::__xLuaBaseProxy_OnBindPlayer_14199() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560320)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::__xLuaBaseProxy_Unbind_14200(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560324)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitCamera::__xLuaBaseProxy_OnUnbind_14201(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3560328)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitAnimComponent::_ctor_14179() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355EBEC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitAnimComponent::UpdateSkydivingAnim_14180(DLL2SDK::UnityEngine::UnityEngine::Vector2 movementInput_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, movementInput_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::WingsuitAnimComponent::__xLuaBaseProxy_UpdateSkydivingAnim_14181(DLL2SDK::UnityEngine::UnityEngine::Vector2 P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355F020)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::_ctor_14152() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3522E38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::SetParam_14153(DLL2SDK::UnityEngine::UnityEngine::Vector3 scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3530C94)(this, scale_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::RefreshNetAssetID_14154() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::SetOwner_14155(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* owner_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, owner_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::PreloadRes_14156() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::EAssetID DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::GetTrailEffectColor_14157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355BB38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::OnGetAssetIDs_14158(DLL2SDK::mscorlib::System::Collections::Generic::List_1* assetIDs_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, assetIDs_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::OnGameObjectCreate_14159(DLL2SDK::UnityEngine::UnityEngine::GameObject* go_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, go_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::ShouldUpdateAnimator_14160() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355C8EC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::OnBindPlayer_14161() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::OnUnbind_14162(bool forceDestory_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, forceDestory_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::RecoverBones_14163() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355DB34)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::CheckInBones_14164(DLL2SDK::UnityEngine::UnityEngine::Transform* bone_, DLL2SDK::Array* bones_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x355E294)(this, bone_, bones_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::RedirectionBones_14165() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355D318)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::GetParent_14166() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::ShowTrailEffect_14167(bool show_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355C78C)(this, show_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::SetTrailEffectAlpha_14168(float lerpRate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355E594)(this, lerpRate_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::ClearTrailEffect_14169() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3545574)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::_cctor_14170() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355EB48)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::__xLuaBaseProxy_RefreshNetAssetID_14171() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355EBCC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::__xLuaBaseProxy_SetOwner_14172(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355EBD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::__xLuaBaseProxy_PreloadRes_14173() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355EBD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::__xLuaBaseProxy_OnGetAssetIDs_14174(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x355EBD8)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::__xLuaBaseProxy_OnGameObjectCreate_14175(DLL2SDK::UnityEngine::UnityEngine::GameObject* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355EBDC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::__xLuaBaseProxy_OnBindPlayer_14176() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355EBE0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::__xLuaBaseProxy_OnUnbind_14177(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355EBE4)(this, P0_); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::Wingsuit::__xLuaBaseProxy_GetParent_14178() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x355EBE8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::_ctor_13944() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35227E0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::set_IsSkydiving_13945(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352305C)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_IsSkydiving_13946() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35232F4)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_SkydivingBeginPositionOffset_13947() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35232FC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_IsParachuteOpened_13948() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3523384)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_TerrainHeightUnderPlayer_13949() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352338C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_SkydivingSpeed_13950() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3523394)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_CurrentHeightToTerrain_13951() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352339C)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingState DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_SkydivingState_13952() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35233A4)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_LeaderPawn_13953() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35233AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::set_LeaderPawn_13954(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35233B4)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_BeginWithUpwardLaunch_13955() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35233BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::set_BeginWithUpwardLaunch_13956(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35233C4)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::set_CantSwitchAnimatorController_13957(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35233D8)(this, value_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_CantSwitchAnimatorController_13958() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35235FC)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_AircrftSkydiving_13959() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3523604)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_IsFollow_13960() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35236E8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_IsLeader_13961() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3523710)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_IsSameTeamLocalOrViewTarget_13962() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3523738)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_IsInBanSkydivingArea_13963() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3523820)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::set_IsInBanSkydivingArea_13964(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3523828)(this, value_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::Init_13965(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SkydivingLog_13966(DLL2SDK::Assembly_CSharp::GameEngine::ELogType logType_, DLL2SDK::mscorlib::System::String* msg_, DLL2SDK::Array* paras_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x351DAC4)(logType_, msg_, paras_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::RefreshLeaderPawn_13967() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3524028)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ResetTmpValue_13968() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352421C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::Check1PforceSetPositionBegin_13969(DLL2SDK::UnityEngine::UnityEngine::Vector3 posDiff_, DLL2SDK::UnityEngine::UnityEngine::Vector3 serPos_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE moveState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35242F4)(this, posDiff_, serPos_, moveState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::Check1PforceSetPositionEnd_13970(DLL2SDK::UnityEngine::UnityEngine::Vector3 posDiff_, DLL2SDK::UnityEngine::UnityEngine::Vector3 serPos_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE moveState_, bool forceSetPos_, DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics_ForceEndSkydivingCallbackFunc* skydivingEndCallback_, DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics_ForceEndSkydivingCallbackFunc* skyflyEndCallback_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3524A5C)(this, posDiff_, serPos_, moveState_, forceSetPos_, skydivingEndCallback_, skyflyEndCallback_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::On1PForceSetPosition_13971(DLL2SDK::UnityEngine::UnityEngine::Vector3 serPos_, DLL2SDK::Assembly_CSharp::GameEngine::PLAYER_MOVE_STATE moveState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3525BA0)(this, serPos_, moveState_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ReadyForSkydiving_13972() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35264B0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::BeginSkyfly_13973(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3526A58)(this, position_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckBeginSkydiving_13974(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::mscorlib::System::String* loginfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35273EC)(this, position_, loginfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::BeginSkydiving_13975(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, DLL2SDK::UnityEngine::UnityEngine::Vector3 rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3527874)(this, position_, rot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ForceBeginSkydiving_13976(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_, bool isSkyFly_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3524594)(this, position_, isSkyFly_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ForceBeginSkydivingForInit_13977(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35280C4)(this, position_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::BeginSkydivingOrSkyFly_13978(DLL2SDK::UnityEngine::UnityEngine::Vector3 position_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35270B4)(this, position_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::JumpOffAircraft_13979() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35284AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckSkydivingPreconditionsAndStart_13980() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3528880)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::RestParams_13981() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352A4C8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::BeginSkydivingOrSkyFly_Impl_13982() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352989C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::PendantCallEnd_13983() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352C52C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::BeforeEndSkydivingResetParams_13984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352C84C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::AfterEndSkydivingResetParams_13985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352CA3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::EndSkydiving_13986(bool forceEnd_, bool doFall_, bool changeState_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3525094)(this, forceEnd_, doFall_, changeState_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::NotifyLocalPawnEndSkyDiving_13987() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352F1C8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckMinSkydivingTime_13988(float scaleFactor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352F2D8)(this, scaleFactor_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::TimerReturnNormal_13989() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352F414)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessEnterWater_13990() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352F500)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckGroundPointValid_13991(DLL2SDK::UnityEngine::UnityEngine::Vector3 normal_, DLL2SDK::mscorlib::System::String* hitColliderName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352F694)(this, normal_, hitColliderName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckLandOnGround_13992(DLL2SDK::UnityEngine::UnityEngine::ControllerColliderHit* hit_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352F820)(this, hit_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ResetToFlyStatus_13993() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352FC08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::PreloadRes_13994() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352FFF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::InitFollowRotParams_13995() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35304D8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetOwner_13996(DLL2SDK::Assembly_CSharp::GameBase::Pawn* owner_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3523A5C)(this, owner_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnBeginDestroy_13997() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::Destroy_13998() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::Reset_13999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::Tick_14000(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ShouldStopIK_14001() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3531968)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ShouldStopServerMove_14002() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3531A40)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::GetForceMoveDistance_14003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3531BE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ShowPawnRelatedObjects_14004(bool bShow_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352B814)(this, bShow_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::RequestSkydivingPhase_14005(uint32_t val_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3531CCC)(this, val_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnSpectatingStart_14006() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnSpectatingEnd_14007() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CalcInitPawnAndCamRot_14008(DLL2SDK::UnityEngine::UnityEngine::Quaternion* pawnRot_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* camRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3532490)(this, pawnRot_, camRot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CalcSkydivingCamera_Spectating_14009(DLL2SDK::UnityEngine::UnityEngine::Vector3* outCamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* outCamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35338D8)(this, outCamLoc_, outCamRot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CalcSkydivingCamera_14010(DLL2SDK::UnityEngine::UnityEngine::Vector3* outCamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* outCamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3533C24)(this, outCamLoc_, outCamRot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::LerpInitCamera_14011(DLL2SDK::UnityEngine::UnityEngine::Quaternion* setCamRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outCamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* outCamRot_, float rate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535670)(this, setCamRot_, outCamLoc_, outCamRot_, rate_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CalcInitCameraAnim_14012(DLL2SDK::UnityEngine::UnityEngine::Quaternion* setCamRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outCamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* outCamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535124)(this, setCamRot_, outCamLoc_, outCamRot_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CalcParachuteCameraAnim_14013(DLL2SDK::UnityEngine::UnityEngine::Quaternion* setCamRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outCamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* outCamRot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35353E8)(this, setCamRot_, outCamLoc_, outCamRot_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::GetLookTarget_14014() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535844)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CalcSkydivingCamera_Inner_14015(DLL2SDK::UnityEngine::UnityEngine::Quaternion* setCamRot_, DLL2SDK::UnityEngine::UnityEngine::Vector3* outCamLoc_, DLL2SDK::UnityEngine::UnityEngine::Quaternion* outCamRot_, float InitCamDist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353350C)(this, setCamRot_, outCamLoc_, outCamRot_, InitCamDist_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::UpdateSkydivingCameraRot_14016() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3534B18)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::UpdateFollowSkydivingCameraRot_14017() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3534608)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::UpdateSkydivingCameraRotInNonBattleArea_14018() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3534EF0)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CalcNonBattleRotate_14019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535AEC)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_ParachuteForceOpenHeight_14020() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535E18)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingVelocityConfig* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_VelocityConfig_14021() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535E20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::set_VelocityConfig_14022(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingVelocityConfig* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535E28)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_AccelerationForward_14023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535E30)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_MaxVelocityForward_14024() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535E84)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_AccelerationForwardSpeedUp_14025() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535ED8)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_MaxVelocityForwardSpeedUp_14026() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535F2C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_MaxVelocityForwardSpeedDown_14027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535F80)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_Gravity_14028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3535FD4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_GravityMax_14029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3536000)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_CamMaxAngle_14030() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353602C)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_CamMinAngle_14031() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3536080)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_InitVelocity_14032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35360D4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::InitSkyFlyParams_14033() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352A724)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::InitFollowParams_14034() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352A84C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetParachuteParams_14035() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3536104)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessAircraftOnBegin_14036() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35286BC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnLocalOrViewTargetPawnBegin_14037() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352BF0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnLocalPlayerSkydivingBegin_14038() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352BCD4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::PlayLandSound_14039(DLL2SDK::mscorlib::System::String* state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353631C)(this, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::TryUseMainWeapon_14040(bool isImmedSwitchWeapon_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35366D0)(this, isImmedSwitchWeapon_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessAircraftOnEnd_14041() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3536B40)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::RestoreSpectateViewType_14042() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352EE3C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnLocalOrViewTargetPawnEnd_14043(bool sound_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352CD58)(this, sound_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnLocalPlayerSkydivingEnd_14044() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352D160)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnLocalPlayerReturnNormal_14045() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353702C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::LocalPlayerLandCameraEffect_14046() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3536D30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessBlurEffect_14047(float finalVelocityY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35370F4)(this, finalVelocityY_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessFogEffect_14048() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3537388)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::UpdatePawnRotationAnim_14049(float right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3537534)(this, right_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::UpdatePawnRotation_14050(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35376F8)(this, deltaTime_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::AngleRemap_14051(float value_, float oldMin_, float oldMax_, float newMin_, float newMax_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353801C)(this, value_, oldMin_, oldMax_, newMin_, newMax_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::GetCoeffByCameraRot_14052(float* horizontal_, float* vertical_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35381A8)(this, horizontal_, vertical_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::GetDirByCameraRot_14053(DLL2SDK::UnityEngine::UnityEngine::Vector3* horizontal_, DLL2SDK::UnityEngine::UnityEngine::Vector3* right_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3538490)(this, horizontal_, right_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::UpdateVelocityGravity_14054(float deltaTime_, float scale_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3538628)(this, deltaTime_, scale_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::UpdateSkydivingStage_14055(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35387DC)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckCrossTerrain_14056() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3538BA4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckControllerCrossTerrainWhenLand_14057() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35391B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckOpenParachute_14058(DLL2SDK::UnityEngine::UnityEngine::RaycastHit* hitInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3539840)(this, hitInfo_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessSlope_14059(DLL2SDK::UnityEngine::UnityEngine::RaycastHit* hitInfo_, bool* isHitInfoValid_, DLL2SDK::UnityEngine::UnityEngine::Vector3* velocityFinal_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3539E20)(this, hitInfo_, isHitInfoValid_, velocityFinal_, deltaMove_, deltaTime_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckHitHelicopter_14060(DLL2SDK::UnityEngine::UnityEngine::RaycastHit hitInfo_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353A014)(this, hitInfo_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::TriggerLand_14061() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353A2F0)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessFallTerrain_14062(DLL2SDK::UnityEngine::UnityEngine::Vector3* velocityFinal_, DLL2SDK::UnityEngine::UnityEngine::Vector3* deltaMove_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353A6A0)(this, velocityFinal_, deltaMove_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessVelocity_14063(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353B484)(this, deltaTime_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessSided_14064() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353BB28)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::Move_14065(DLL2SDK::UnityEngine::UnityEngine::Vector3 deltaMove_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353BF60)(this, deltaMove_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetPosition_14066(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3524E08)(this, pos_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::GetMoveObjPosition_14067() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353C6C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::DelaySetRotation_14068(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353C84C)(this, rot_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetRotation_14069(DLL2SDK::UnityEngine::UnityEngine::Quaternion rot_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3527EA8)(this, rot_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::GetRotation_14070() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353B2FC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnSkydivingIsFollowChanged_14071() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353C9AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessPhysics_14072(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353CB04)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetTeammatePositionAndRotation_14073() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353DA38)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::PushSkydivingAnim_14074() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353D440)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OpenWingsuit_14075() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352B530)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CloseWingsuit_14076(bool forceDestory_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352E700)(this, forceDestory_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CloseParachute_14077() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352EBA0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OpenParachuteImp_14078() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353E0B8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OpenParachute_14079(bool isAuto_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352A920)(this, isAuto_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::HideSkydivingAttachments_14080() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353B20C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetServerRelevant_14081(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetClientRelevant_14082(bool isRelevant_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, isRelevant_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckCanCreateAssetCallBack_14083(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant* pendant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353EB4C)(this, pendant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ClearMoveGameObject_14084() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352CB90)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnPendantMoveObjectCreate_14085() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353EDBC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnPendantAnimAssetReady_14086(int32_t id_, DLL2SDK::mscorlib::System::Object* obj_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353F7D8)(this, id_, obj_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::GetLocalPosition_14087() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353C550)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::OnPendantAnimAssetReadyImp_14088(DLL2SDK::UnityEngine::UnityEngine::GameObject* pendantMoveObject_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353FC70)(this, pendantMoveObject_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::GetSkydivingRenderers_14089() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics*)>(DLL2SDK::GameAssemblyBase + 0x3540338)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::BindCallBack_14090(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant* pendant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3540460)(this, pendant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ServerCallOpenParachute_14091(bool isOpen_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3540684)(this, isOpen_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::BindWingSuitCam_14092() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35361F0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::DelayCopyAnimValue_14093(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant* pendant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3540824)(this, pendant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CopyAnimValue_14094(DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPendant* pendant_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3540970)(this, pendant_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::PendantDestroy_14095() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3530FE4)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_LerpInterval_14096() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3540B08)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateSkydivingSelfImp_14097(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3540B64)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ResetLogicFrame_14098() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35425A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateSkydivingSelf_14099(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35426F8)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateSkydiving_14100(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3542A48)(this, moveData_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateUnRecentlySkydiving_14101(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3543C14)(this, moveData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateSkydivingServer_14102(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3543884)(this, moveData_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::RefreshSyncData_14103(DLL2SDK::Assembly_CSharp::BattleRoyale::BakeMoveData* moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3544450)(this, moveData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::PushMoveDataToTeammate_14104(DLL2SDK::Assembly_CSharp::BattleRoyale::BakeMoveData moveData_, bool force_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3544554)(this, moveData_, force_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CalcSyncPosition_14105(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354482C)(this, pos_); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CalcSyncRotation_14106(DLL2SDK::UnityEngine::UnityEngine::Vector3 syncRotationEuler_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35440A0)(this, syncRotationEuler_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetSimulatePosition_14107(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35449A4)(this, pos_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetSyncDataForce_14108(DLL2SDK::Assembly_CSharp::BattleRoyale::BakeMoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3544C04)(this, moveData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SetSyncData_14109(DLL2SDK::Assembly_CSharp::BattleRoyale::BakeMoveData moveData_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x353EFD4)(this, moveData_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ProcessMoveData_14110(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, bool* needReturn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35456B4)(this, moveData_, needReturn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateMove_14111(DLL2SDK::Assembly_CSharp::GameBase::MoveData moveData_, float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3544254)(this, moveData_, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateMoveImp_14112(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354191C)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateRotation_14113() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354662C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateLandStart_14114() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354625C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateSkydivingEnd_14115() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x352E114)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckLeaderAndTeammate_14116() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3543B0C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CheckFollowAndTeammate_14117() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354377C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ForeachFollowerPawnOperate_14118(DLL2SDK::mscorlib::System::Action_1* operate_, bool needCheckLeaderAndTeamMate_) { return reinterpret_cast*, bool)>(DLL2SDK::GameAssemblyBase + 0x353DCEC)(this, operate_, needCheckLeaderAndTeamMate_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::ResetTransferSkydivingAnim_14119() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3546DFC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::TransferSkydivingAnimImp_14120(DLL2SDK::Assembly_CSharp::Network::TransSkydivingAnim* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35470C8)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::TransferSkydivingAnim_14121(DLL2SDK::Assembly_CSharp::Network::TransSkydivingAnim* data_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35476C8)(this, data_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::SimulateSkydivingAnim_14122(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3546838)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::CopyProperties_14123(DLL2SDK::Assembly_CSharp::SkydivingPhysicsData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::get_DataType_14124() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::_cctor_14125() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3547CE4)(); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::_OpenParachute_m__0_14126(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* pawn_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3547E98)(pawn_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::_SimulateLandStart_m__1_14127() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3547ED4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::_SimulateSkydivingEnd_m__2_14128(DLL2SDK::Assembly_CSharp::BattleRoyale::BRPlayerPawn* teammate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3548190)(teammate_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::__xLuaBaseProxy_Init_14129(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354826C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::__xLuaBaseProxy_OnBeginDestroy_14130() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3548274)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::__xLuaBaseProxy_Destroy_14131() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354827C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::__xLuaBaseProxy_Reset_14132() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3548284)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::__xLuaBaseProxy_Tick_14133(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354828C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::__xLuaBaseProxy_OnSpectatingStart_14134() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3548294)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::__xLuaBaseProxy_OnSpectatingEnd_14135() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354829C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::__xLuaBaseProxy_SetServerRelevant_14136(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35482A4)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SkydivingPhysics::__xLuaBaseProxy_SetClientRelevant_14137(bool P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35482AC)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwitchRoleComponent_BRTeamGamePawn::_ctor_13837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3552B10)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToSprintState::_ctor_13809(DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingStateMachine* stateMachine_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354FF48)(this, stateMachine_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToSprintState::BeginState_13810() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToSprintState::SholdShowWeaponInSwim_13811(DLL2SDK::Assembly_CSharp::GameEngine::WeaponAttachment* weaponAttachment_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3550C18)(this, weaponAttachment_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToSprintState::Tick_13812(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToSprintState::__xLuaBaseProxy_BeginState_13813() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3550F84)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SwimmingTransitionToSprintState::__xLuaBaseProxy_Tick_13814(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3550F88)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieSnowTrackPawnComponent::_ctor_13775() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267C624)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieSnowTrackPawnComponent::CheckTarget_13776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieSnowTrackPawnComponent::Tick_13777(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieSnowTrackPawnComponent::__xLuaBaseProxy_CheckTarget_13778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267CB20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRZombieSnowTrackPawnComponent::__xLuaBaseProxy_Tick_13779(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x267CB24)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::_ctor_13493() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194FF30)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnLeanState DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::get_CurrentLeanState_13494() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19500DC)(this); } DLL2SDK::Assembly_CSharp::BattleRoyale::BRPawnLeanState DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::get_TargetLeanState_13495() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19500E4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::Init_13496(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::get_IsLeanLeft_13497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19502F8)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::get_IsLeanRight_13498() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195030C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::get_IsLean_13499() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1950320)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::StopLean_13500() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1950338)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::ForceResetLeanAnimation_13501() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19505C4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::OverAimResetAnimatorParams_13502() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1950750)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::UnLean_13503(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x19503F0)(this, isForce_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::LeanLeft_13504() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1950DDC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::LeanRight_13505() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1950F94)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::SimulateUnLean_13506(bool isForce_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195114C)(this, isForce_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::SimulateLeanLeft_13507() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1951224)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::SimulateLeanRight_13508() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x195137C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::Tick_13509(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::SetLeanStateToPawn_13510() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1950888)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::TickTransition_13511(float deltaTime_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1951720)(this, deltaTime_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::StartTransition_13512(float targetLeanWeight_, float targetAngleZOffset_, float targetPosOffset_, float targetPosAimingOffsetX_, float targetPosAimingOffsetY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1950A18)(this, targetLeanWeight_, targetAngleZOffset_, targetPosOffset_, targetPosAimingOffsetX_, targetPosAimingOffsetY_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::ResetCached3PAvatarAnimatorParams_13513() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1950BAC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::CopyProperties_13514(DLL2SDK::Assembly_CSharp::BRLeanComponentData* inFrom_, bool includeParent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, inFrom_, includeParent_, Data.method); } DLL2SDK::mscorlib::System::Type* DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::get_DataType_13515() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::__xLuaBaseProxy_Init_13516(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1951B30)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLeanComponent::__xLuaBaseProxy_Tick_13517(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1951B38)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ThrowWeaponLengthHandle::_ctor_13433() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3557094)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ThrowWeaponLengthHandle::UpdateLength_13434() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::ThrowWeaponLengthHandle::__xLuaBaseProxy_UpdateLength_13435() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x35574F4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData::_ctor_12851(int32_t actorId_, int32_t itemId_, int32_t posId_, int32_t count_, int32_t bulletCount_, int32_t param1_, int32_t itemLevel_, uint32_t skinID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260D824)(this, actorId_, itemId_, posId_, count_, bulletCount_, param1_, itemLevel_, skinID_); } DLL2SDK::Assembly_CSharp::BattleRoyale::EBRItemDataType DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData::get_ItemDataType_12852() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData::ToString_12853() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlotItemData::__xLuaBaseProxy_ToString_12854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x260DCF8)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::_ctor_12677(int32_t id_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354AF84)(this, id_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_CreateTime_12678() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B070)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::set_CreateTime_12679(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B078)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_ShrinkStartTime_12680() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B080)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::set_ShrinkStartTime_12681(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B088)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_CircleContinuousTime_12682() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B090)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::set_CircleContinuousTime_12683(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B098)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_BeginShrinkPosition_12684() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B0A0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::set_BeginShrinkPosition_12685(DLL2SDK::UnityEngine::UnityEngine::Vector3 value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B0B4)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_BeginShrinkRadius_12686() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B0C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::set_BeginShrinkRadius_12687(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B0C8)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_EndShrinkRadius_12688() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B0D0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::set_EndShrinkRadius_12689(float value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B0D8)(this, value_); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_BeginCircleTime_12690() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B0E0)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_EndCircleTime_12691() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B0E8)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_BeginShrinkTime_12692() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B0FC)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_EndShrinkTime_12693() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B104)(this); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_FromBeginShrinkTime_12694() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B118)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_PropertyChanged_12695() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } float DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::GetCurrentRadius_12696() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B1BC)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::get_Position_12697() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::SetupCircleInfo_12698(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, float createTime_, float circleContinuousTime_, float targetRadius_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B3E8)(this, pos_, createTime_, circleContinuousTime_, targetRadius_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::UpdateCircleInfo_12699(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, pos_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::SparrowArea_Circle::__xLuaBaseProxy_UpdateCircleInfo_12700(DLL2SDK::UnityEngine::UnityEngine::Vector3 P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x354B68C)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRLanternEditor::_ctor_12550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x194D728)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::_ctor_12436() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B4736C)(this); } DLL2SDK::Assembly_CSharp::GameEngine::BRDoorType DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::get_DoorType_12437() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::get_CloseRoattion_12438() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::GetTargetPosition_12439(DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState state_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B47460)(this, state_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::InitDoor_12440(uint32_t actorId_, uint32_t uid_, float brokenHp_, DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo* doorInfo_, DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor* levelDoor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, actorId_, uid_, brokenHp_, doorInfo_, levelDoor_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::TryOpenDoor_12441(DLL2SDK::Assembly_CSharp::GameBase::Pawn* pawn_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast(Data.methodPtr)(this, pawn_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::OnForceSetState_12442(DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState state_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, state_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::StartMove_12443() { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::DoTickMove_12444(float percent_, float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, percent_, deltaTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::EndMove_12445() { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::__xLuaBaseProxy_InitDoor_12446(uint32_t P0_, uint32_t P1_, float P2_, DLL2SDK::Assembly_CSharp::BattleRoyale::DoorInfo* P3_, DLL2SDK::Assembly_CSharp::GameEngine::BRLevelDoor* P4_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B47E3C)(this, P0_, P1_, P2_, P3_, P4_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::__xLuaBaseProxy_TryOpenDoor_12447(DLL2SDK::Assembly_CSharp::GameBase::Pawn* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B47E68)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::__xLuaBaseProxy_OnForceSetState_12448(DLL2SDK::Assembly_CSharp::BattleRoyale::SceneDoorState P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B47E70)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::__xLuaBaseProxy_StartMove_12449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B47E78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::__xLuaBaseProxy_DoTickMove_12450(float P0_, float P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B47E80)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRSlidingDoor::__xLuaBaseProxy_EndMove_12451() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x1B47E88)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RibbonEffect::_ctor_12254() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7A110)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RibbonEffect::Init_12255() { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RibbonEffect::DestroySubcomponent_12256() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RibbonEffect::PlayRibbonEffect_12257(DLL2SDK::Array* args_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x3E7AB18)(this, args_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RibbonEffect::_Init_m__0_12258(DLL2SDK::Assembly_CSharp::GameEngine::ParticleEffect* effect_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7ACF8)(this, effect_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RibbonEffect::__xLuaBaseProxy_Init_12259() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7AE20)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::RibbonEffect::__xLuaBaseProxy_DestroySubcomponent_12260() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x3E7AE24)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketPawnMonitor::_ctor_11969() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D52AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketPawnMonitor::UpdatePawnActorList_11970() { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BlackMarketPawnMonitor::__xLuaBaseProxy_UpdatePawnActorList_11971() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D59C4)(this); } void DLL2SDK::Assembly_CSharp::VehicleFixedSpawnSpot::_ctor_11824() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4953558)(this); } void DLL2SDK::Assembly_CSharp::MoveTrainingTarget::_ctor_11772() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3C88)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::MoveTrainingTarget::get_MoveTarget_11773() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3D48)(this); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::MoveTrainingTarget::get_MoveForward_11774() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B3D88)(this); } void DLL2SDK::Assembly_CSharp::MoveTrainingTarget::Start_11775() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::MoveTrainingTarget::Update_11776() { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::Collections::IEnumerator* DLL2SDK::Assembly_CSharp::MoveTrainingTarget::WaitAndStartMove_11777() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B41A4)(this); } void DLL2SDK::Assembly_CSharp::MoveTrainingTarget::__xLuaBaseProxy_Start_11778() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B428C)(this); } void DLL2SDK::Assembly_CSharp::MoveTrainingTarget::__xLuaBaseProxy_Update_11779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x30B4294)(this); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::_ctor_10916() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531FD7C)(this); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::Init_10917() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::Init_10918(DLL2SDK::UnityEngine::UnityEngine::StreamedFileAsset* asset_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x531FF0C)(this, asset_); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::ClearBinaryReader_10919() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53201FC)(this); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::Tick_10920(float deltaTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, deltaTime_, Data.method); } uint8_t DLL2SDK::Assembly_CSharp::BRMapMaskMgr::GetMask_10921(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5320534)(this, x_, y_); } uint8_t DLL2SDK::Assembly_CSharp::BRMapMaskMgr::GetMask_10922(DLL2SDK::UnityEngine::UnityEngine::Vector3 worldPos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532071C)(this, worldPos_); } bool DLL2SDK::Assembly_CSharp::BRMapMaskMgr::CheckMask_10923(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_, DLL2SDK::Assembly_CSharp::BRMapMaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532081C)(this, pos_, type_); } bool DLL2SDK::Assembly_CSharp::BRMapMaskMgr::CheckMask_10924(int32_t x_, int32_t y_, DLL2SDK::Assembly_CSharp::BRMapMaskType type_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5320840)(this, x_, y_, type_); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::CheckAndLoadCell_10925(DLL2SDK::UnityEngine::UnityEngine::Vector3 pos_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5320434)(this, pos_); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::CheckAndLoadCell_10926(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532085C)(this, x_, y_); } int32_t DLL2SDK::Assembly_CSharp::BRMapMaskMgr::CountLoadNum_10927() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x532102C)(this); } int32_t DLL2SDK::Assembly_CSharp::BRMapMaskMgr::CountSqrDis_10928(int32_t x_, int32_t y_, int32_t cellX_, int32_t cellY_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53210C0)(this, x_, y_, cellX_, cellY_); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::ForceLoadAll_10929() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x53210C8)(this); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::ForceUnloadAll_10930() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5321134)(this); } void DLL2SDK::Assembly_CSharp::BRMapMaskMgr::LoadCellMaskInfo_10931(int32_t x_, int32_t y_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5320E1C)(this, x_, y_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::_ctor_10823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2653598)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::GetName_10824(int32_t vehicleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26536F8)(vehicleID_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::GetBirthEffectAssetId_10825(int32_t vehicleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26538D0)(this, vehicleID_); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::GetShowVehicleAssetId_10826(int32_t vehicleID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x26539AC)(this, vehicleID_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::OnDisable_10827() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::DoShowChooseItemObj_10828() { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::OnLoadAssetEnd_10829(int32_t assetId_, DLL2SDK::mscorlib::System::Object* arg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2653F4C)(this, assetId_, arg_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::DoHideChooseItemObj_10830() { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::ClearAsset_10831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2653BE4)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::OnOpenAni_10832() { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::OnCloseAni_10833() { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::UpdateCdState_10834() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::IsShowShowPreparingText_10835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2654424)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::ShowPreparingText_10836() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2654504)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::OnCountDownStart_10837(float cd_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, cd_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::OnCountDownEnd_10838() { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::OnSpawnVehicle_10839(uint32_t actorID_, DLL2SDK::UnityEngine::UnityEngine::Vector3 SpawnLocation_, DLL2SDK::UnityEngine::UnityEngine::Quaternion SpawnRotation_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2654814)(this, actorID_, SpawnLocation_, SpawnRotation_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::UpdateChoseState_10840() { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::UpdateCancelState_10841() { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::UpdateConfirmState_10842() { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::TryShowSpawnVehicleEffect_10843() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2654D0C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_OnDisable_10844() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655110)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_DoShowChooseItemObj_10845() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655114)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_DoHideChooseItemObj_10846() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655264)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_OnOpenAni_10847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655360)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_OnCloseAni_10848() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655368)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_UpdateCdState_10849() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655370)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_OnCountDownStart_10850(float P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655378)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_OnCountDownEnd_10851() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655380)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_UpdateChoseState_10852() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655388)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_UpdateCancelState_10853() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x265538C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRVehicleMachine::__xLuaBaseProxy_UpdateConfirmState_10854() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2655390)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::_ctor_9807() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D7650)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::set_RootMotionAnimDataCache_9808(DLL2SDK::Array* value_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x23D7970)(this, value_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::get_RootMotionAnimDataCache_9809() { return reinterpret_cast*(*)(DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion*)>(DLL2SDK::GameAssemblyBase + 0x23D7978)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::get_IsNotifyEnded_9810() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D7980)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::IsOnGround_9811() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D7988)(this); } DLL2SDK::UnityEngine::UnityEngine::Transform* DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::get_agentTransform_9812() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::PlayAnimInternal_9813(DLL2SDK::mscorlib::System::String* animName_, float blendTime_, float fixedTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, animName_, blendTime_, fixedTime_, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::BeginRootMotion_9814(DLL2SDK::mscorlib::System::String* animName_, DLL2SDK::UnityEngine::UnityEngine::Vector3 highestPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_, float checkDownDistance_, float wallWidth_, bool isClimbOverLandSky_, float startLandSkyTimeScale_, float blendTime_, float speed_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, animName_, highestPos_, destPos_, checkDownDistance_, wallWidth_, isClimbOverLandSky_, startLandSkyTimeScale_, blendTime_, speed_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::TickNotifyRootMotionEnd_9815() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D8804)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::NotifyRootMotionEnd_9816(int32_t stateNameId_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, stateNameId_, Data.method); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::IsClimbUp_9817(DLL2SDK::mscorlib::System::String* animName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D8574)(this, animName_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CalcRootMotionTransform_9818(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, index_, destPos_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CalcRootMotionTransform_9819(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_, float fixedTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, index_, destPos_, fixedTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::PlayAnim_9820(int32_t animHash_, DLL2SDK::mscorlib::System::String* animName_, float blendTime_, float fixedTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, animHash_, animName_, blendTime_, fixedTime_, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CalcRootMotionTransform_9821(int32_t index_, DLL2SDK::UnityEngine::UnityEngine::Vector3 highestPos_, DLL2SDK::UnityEngine::UnityEngine::Vector3 destPos_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, index_, highestPos_, destPos_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::get_DeltaPosition_9822() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D9D84)(this); } DLL2SDK::UnityEngine::UnityEngine::Quaternion DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::get_DeltaRotation_9823() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D9D98)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::OnAnimatorMove_9824() { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::StartUpdateAnimationCurve_9825() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23D868C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::UpdateAnimationCurve_9826() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DA02C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::DoClimbOverMove_9827() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DA244)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CheckClimbOverHitWall_9828(DLL2SDK::UnityEngine::UnityEngine::Vector3* moveDelta_, bool* isClimbOverMantle_, DLL2SDK::UnityEngine::UnityEngine::Vector3* newPosition_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DAA00)(this, moveDelta_, isClimbOverMantle_, newPosition_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CheckHitDown_9829() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DBC1C)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CheckOverLap_9830(DLL2SDK::UnityEngine::UnityEngine::Vector3 postion_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DC120)(this, postion_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CheckPawnPassThrough_9831() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DB498)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CheckClimbToFalling_9832() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DB91C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::DoClimbUpMove_9833() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DC4AC)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::Update_9834() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DCB30)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::LateUpdate_9835() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DCBD4)(this); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::IsGround_9836(float dist_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DB1CC)(this, dist_); } bool DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CanCheckFalling_9837() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DCE78)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::ForceStopRootmotion_9838() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD070)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::ToClimbTop_9839() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD11C)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::ToClimbFall_9840() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD1C0)(this); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::CheckFalling_9841() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD264)(this); } int32_t DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::__xLuaBaseProxy_PlayAnimInternal_9842(DLL2SDK::mscorlib::System::String* P0_, float P1_, float P2_, float P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD308)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::__xLuaBaseProxy_NotifyRootMotionEnd_9843(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD330)(this, P0_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::__xLuaBaseProxy_CalcRootMotionTransform_9844(int32_t P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD338)(this, P0_, P1_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::__xLuaBaseProxy_CalcRootMotionTransform_9845(int32_t P0_, DLL2SDK::UnityEngine::UnityEngine::Vector3 P1_, float P2_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD35C)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::__xLuaBaseProxy_PlayAnim_9846(int32_t P0_, DLL2SDK::mscorlib::System::String* P1_, float P2_, float P3_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD38C)(this, P0_, P1_, P2_, P3_); } void DLL2SDK::Assembly_CSharp::BattleRoyale::BRAdaptiveRootMotion::__xLuaBaseProxy_OnAnimatorMove_9847() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x23DD3B4)(this); } void DLL2SDK::Assembly_CSharp::SWS::WaypointManager::_ctor_9550() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CF8A8)(this); } void DLL2SDK::Assembly_CSharp::SWS::WaypointManager::Awake_9551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CF98C)(this); } void DLL2SDK::Assembly_CSharp::SWS::WaypointManager::AddPath_9552(DLL2SDK::UnityEngine::UnityEngine::GameObject* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43C533C)(path_); } void DLL2SDK::Assembly_CSharp::SWS::WaypointManager::CleanUp_9553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CFB84)(); } void DLL2SDK::Assembly_CSharp::SWS::WaypointManager::OnDestroy_9554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43CFFA8)(this); } void DLL2SDK::Assembly_CSharp::SWS::WaypointManager::DrawStraight_9555(DLL2SDK::Array* waypoints_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43C6A5C)(waypoints_); } void DLL2SDK::Assembly_CSharp::SWS::WaypointManager::DrawCurved_9556(DLL2SDK::Array* pathPoints_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43C689C)(pathPoints_); } DLL2SDK::Array* DLL2SDK::Assembly_CSharp::SWS::WaypointManager::GetCurved_9557(DLL2SDK::Array* waypoints_) { return reinterpret_cast*(*)(DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x43D00E4)(waypoints_); } DLL2SDK::UnityEngine::UnityEngine::Vector3 DLL2SDK::Assembly_CSharp::SWS::WaypointManager::GetPoint_9558(DLL2SDK::Array* gizmoPoints_, float t_) { return reinterpret_cast*, float)>(DLL2SDK::GameAssemblyBase + 0x43CC254)(gizmoPoints_, t_); } float DLL2SDK::Assembly_CSharp::SWS::WaypointManager::GetPathLength_9559(DLL2SDK::Array* waypoints_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x43D03F8)(waypoints_); } DLL2SDK::mscorlib::System::Collections::Generic::List_1* DLL2SDK::Assembly_CSharp::SWS::WaypointManager::SmoothCurve_9560(DLL2SDK::mscorlib::System::Collections::Generic::List_1* pathToCurve_, int32_t interpolations_) { return reinterpret_cast*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x43D0588)(pathToCurve_, interpolations_); } void DLL2SDK::Assembly_CSharp::SWS::WaypointManager::_cctor_9561() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43D0A28)(); } bool DLL2SDK::Assembly_CSharp::SWS::WaypointManager::_CleanUp_m__0_9562(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 p_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x43D0AD8)(p_); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::SWS::WaypointManager::_CleanUp_m__1_9563(DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2 p_) { return reinterpret_cast)>(DLL2SDK::GameAssemblyBase + 0x43D0BA8)(p_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::_ctor_8984() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441B54C)(this); } DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::GetInstance_8985() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441B554)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::GetVersionCode_8986() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::EnableLog_8987(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::Init_8988() { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::RegisterCallback_8989(DLL2SDK::Assembly_CSharp::GCloud::TGPA::ITGPACallback* callback_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, callback_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::UpdateGameFps_8990(float value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::checkGameDataNeedSend_8991(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441B7B8)(this, key_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::UpdateGameInfo_8992(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::UpdateGameInfo_8993(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, dict_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::UpdateGameInfo_8994(int32_t key_, DLL2SDK::mscorlib::System::String* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441B81C)(this, key_, value_); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::UpdateGameInfo_8995(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::UpdateGameInfo_8996(DLL2SDK::Assembly_CSharp::GCloud::TGPA::GameDataKey key_, int32_t value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::UpdateGameInfo_8997(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, key_, dict_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::GetDataFromTGPA_8998(DLL2SDK::mscorlib::System::String* key_, DLL2SDK::mscorlib::System::String* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, key_, value_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::CheckDeviceIsReal_8999() { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::GetOptCfgStr_9000() { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::GetCurrentThreadTid_9001() { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::ReportUserInfo_9002(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* dict_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, dict_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TGPA::TGPAServiceiOS::_cctor_9003() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441B9A0)(); } void DLL2SDK::Assembly_CSharp::TDM::CustomInfo::_ctor_8885(DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2* info_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x425CCE4)(this, info_); } void DLL2SDK::Assembly_CSharp::TDM::CustomInfo::WriteTo_8886(DLL2SDK::Assembly_CSharp::TDM::TBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::CustomInfo::ReadFrom_8887(DLL2SDK::Assembly_CSharp::TDM::TBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::UserInfo::_ctor_8882() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4261D24)(this); } void DLL2SDK::Assembly_CSharp::TDM::UserInfo::WriteTo_8883(DLL2SDK::Assembly_CSharp::TDM::TBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::UserInfo::ReadFrom_8884(DLL2SDK::Assembly_CSharp::TDM::TBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::_ctor_8864() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x425D198)(this); } bool DLL2SDK::Assembly_CSharp::TDM::TDataMaster::Initialize_8865(DLL2SDK::mscorlib::System::String* appId_, DLL2SDK::mscorlib::System::String* appChannel_, bool isTest_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, appId_, appChannel_, isTest_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::EnableReport_8866(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::ReleaseInstance_8867() { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TDM::TDataMaster::GetTDMUID_8868() { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::SetLogLevel_8869(DLL2SDK::Assembly_CSharp::TDM::TLogPriority level_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, level_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::ReportEvent_8870(int32_t srcId_, DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::Assembly_CSharp::TDM::CustomInfo* eventInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, srcId_, eventName_, eventInfo_, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::ReportBinary_8871(int32_t srcId_, DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::Array* data_, int32_t len_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, srcId_, eventName_, data_, len_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::TDM::TDataMaster::GetSessionID_8872() { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::SetRouterAddress_8873(bool isTest_, DLL2SDK::mscorlib::System::String* url_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, isTest_, url_, Data.method); } bool DLL2SDK::Assembly_CSharp::TDM::TDataMaster::tdm_initialize_8874(DLL2SDK::mscorlib::System::String* appID_, DLL2SDK::mscorlib::System::String* appChannel_, bool test_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42613AC)(appID_, appChannel_, test_); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::tdm_enable_report_8875(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42605D4)(enable_); } intptr_t DLL2SDK::Assembly_CSharp::TDM::TDataMaster::tdm_get_uid_8876() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4260910)(); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::tdm_set_log_8877(int32_t level_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4260B7C)(level_); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::tdm_report_event_8878(int32_t srcId_, DLL2SDK::mscorlib::System::String* eventName_, DLL2SDK::Array* data_, int32_t len_, bool isBinary_) { return reinterpret_cast*, int32_t, bool)>(DLL2SDK::GameAssemblyBase + 0x4260E08)(srcId_, eventName_, data_, len_, isBinary_); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::tdm_release_instance_8879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4260754)(); } intptr_t DLL2SDK::Assembly_CSharp::TDM::TDataMaster::tdm_get_session_id_8880() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4261108)(); } void DLL2SDK::Assembly_CSharp::TDM::TDataMaster::tdm_set_router_address_8881(bool isTest_, DLL2SDK::mscorlib::System::String* url_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x42612A0)(isTest_, url_); } void DLL2SDK::Assembly_CSharp::MidasPay::APMidasSubscribeRequest::_ctor_8779() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9434)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::_ctor_8760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9438)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::MidasPayCallback_8761(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9520)(this, result_); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::MidasLoginExpiredCallback_8762() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9C20)(this); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::MidasGetLocalPriceCallback_8763(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43E9EB8)(this, json_); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::MidasGetIntroPriceCallback_8764(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EA190)(this, json_); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::MidasInitCallback_8765(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EA468)(this, result_); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::MidasGetInfoCallback_8766(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EA738)(this, json_); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::MidasGetShortOpenidCallback_8767(DLL2SDK::mscorlib::System::String* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EAB18)(this, json_); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::MidasReProvidetCallback_8768(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EAD0C)(this, result_); } void DLL2SDK::Assembly_CSharp::MidasPay::CallBackUtils::MidasQueryPromotionCallback_8769(DLL2SDK::mscorlib::System::String* result_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x43EAFDC)(this, result_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSPersonInfo::_ctor_8219() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBD38)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSPersonInfo::_ctor_8220(DLL2SDK::mscorlib::System::String* param_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBE78)(this, param_); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSPersonInfo::_ctor_8221(DLL2SDK::mscorlib::System::Object* json_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EBFD0)(this, json_); } double DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSPersonInfo::get_Distance_8222() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC128)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSPersonInfo::set_Distance_8223(double value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC134)(this, value_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSPersonInfo::get_IsFriend_8224() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC144)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSPersonInfo::set_IsFriend_8225(int32_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC14C)(this, value_); } int64_t DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSPersonInfo::get_TimeStamp_8226() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC154)(this); } void DLL2SDK::Assembly_CSharp::GCloud::MSDK::MSDKLBSPersonInfo::set_TimeStamp_8227(int64_t value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46EC15C)(this, value_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::_ctor_7497() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D09A0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnJoinRoomCompleteEvent_7498(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_JoinRoomCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnJoinRoomCompleteEvent_7499(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_JoinRoomCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnQuitRoomCompleteEvent_7500(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_QuitRoomCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[6]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnQuitRoomCompleteEvent_7501(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_QuitRoomCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[7]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnMemberVoiceEvent_7502(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MemberVoiceEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnMemberVoiceEvent_7503(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MemberVoiceEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[9]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnApplyMessageKeyCompleteEvent_7504(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ApplyMessageKeyCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnApplyMessageKeyCompleteEvent_7505(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ApplyMessageKeyCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[11]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnUploadReccordFileCompleteEvent_7506(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_UploadReccordFileCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[12]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnUploadReccordFileCompleteEvent_7507(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_UploadReccordFileCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[13]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnDownloadRecordFileCompleteEvent_7508(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_DownloadRecordFileCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[14]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnDownloadRecordFileCompleteEvent_7509(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_DownloadRecordFileCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[15]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnPlayRecordFilCompleteEvent_7510(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_PlayRecordFilCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[16]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnPlayRecordFilCompleteEvent_7511(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_PlayRecordFilCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[17]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnSpeechToTextEvent_7512(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechToTextEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[18]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnSpeechToTextEvent_7513(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechToTextEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnStreamSpeechToTextEvent_7514(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StreamSpeechToTextEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[20]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnStreamSpeechToTextEvent_7515(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StreamSpeechToTextEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[21]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnStatusUpdateEvent_7516(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StatusUpdateEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[22]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnStatusUpdateEvent_7517(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_StatusUpdateEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[23]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnRoleChangeCompleteEvent_7518(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ChangeRoleCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[24]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnRoleChangeCompleteEvent_7519(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ChangeRoleCompleteEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[25]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnRoomMemberVoiceEvent_7520(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberVoiceEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnRoomMemberVoiceEvent_7521(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberVoiceEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnEventUpdateEvent_7522(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EventUpdateEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnEventUpdateEvent_7523(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EventUpdateEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnSaveRecFileIndexEvent_7524(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SaveRecFileIndexEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnSaveRecFileIndexEvent_7525(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SaveRecFileIndexEventHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnMuteSwitchState_7526(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MuteSwitchResultHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnMuteSwitchState_7527(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_MuteSwitchResultHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnReportPlayer_7528(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ReportPlayerHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnReportPlayer_7529(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_ReportPlayerHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnRoomMemberInfo_7530(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberChangedCompleteHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnRoomMemberInfo_7531(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RoomMemberChangedCompleteHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnSpeechTranslate_7532(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechTranslateHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[38]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnSpeechTranslate_7533(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_SpeechTranslateHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[39]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnRSTS_7534(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RSTSHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnRSTS_7535(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_RSTSHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::add_OnEnableTranslate_7536(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EnableTranslateHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::remove_OnEnableTranslate_7537(DLL2SDK::Assembly_CSharp::GCloud::GVoice::IGCloudVoiceEngine_EnableTranslateHandler* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[43]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_CreateInstance_7538() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D0C88)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetServerInfo_7539(DLL2SDK::mscorlib::System::String* URL_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5288)(URL_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetAppInfo_7540(DLL2SDK::mscorlib::System::String* appID_, DLL2SDK::mscorlib::System::String* appKey_, DLL2SDK::mscorlib::System::String* openID_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5390)(appID_, appKey_, openID_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_Init_7541() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D54D4)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetMode_7542(int32_t mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D55A4)(mode_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_Poll_7543(DLL2SDK::Array* buf_, int32_t length_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44D5684)(buf_, length_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_Pause_7544() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5774)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_Resume_7545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5844)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_JoinTeamRoom_7546(DLL2SDK::mscorlib::System::String* roomName_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5914)(roomName_, msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_QueryRoomName_7547(DLL2SDK::Array* buf_, int32_t length_, int32_t index_) { return reinterpret_cast*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44D5A24)(buf_, length_, index_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_JoinRangeRoom_7548(DLL2SDK::mscorlib::System::String* roomName_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5B1C)(roomName_, msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_JoinNationalRoom_7549(DLL2SDK::mscorlib::System::String* roomName_, int32_t role_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5C2C)(roomName_, role_, msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_ChangeRole_7550(int32_t role_, DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5D44)(role_, roomName_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_JoinFMRoom_7551(DLL2SDK::mscorlib::System::String* roomName_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5E58)(roomName_, msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_QuitRoom_7552(DLL2SDK::mscorlib::System::String* roomName_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D5F68)(roomName_, msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_OpenMic_7553() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6078)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_CloseMic_7554() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6148)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_OpenSpeaker_7555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6218)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_CloseSpeaker_7556() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D62E8)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableRoomMicrophone_7557(DLL2SDK::mscorlib::System::String* roomName_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D63B8)(roomName_, enable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableRoomSpeaker_7558(DLL2SDK::mscorlib::System::String* roomName_, bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D64C8)(roomName_, enable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableMultiRoom_7559(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D65D8)(enable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_UpdateCoordinate_7560(DLL2SDK::mscorlib::System::String* roomName_, int64_t x_, int64_t y_, int64_t z_, int64_t r_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D66B8)(roomName_, x_, y_, z_, r_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_ApplyMessageKey_7561(int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6800)(msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetMaxMessageLength_7562(int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D68E0)(msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_StartRecording_7563(DLL2SDK::mscorlib::System::String* filePath_, bool bOptimized_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D69C0)(filePath_, bOptimized_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_StopRecording_7564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6AD0)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_UploadRecordedFile_7565(DLL2SDK::mscorlib::System::String* filePath_, int32_t msTimeout_, bool bPermanent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6BA0)(filePath_, msTimeout_, bPermanent_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_DownloadRecordedFile_7566(DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::mscorlib::System::String* downloadFilePath_, int32_t msTimeout_, bool bPermanent_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6CB8)(fileID_, downloadFilePath_, msTimeout_, bPermanent_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_PlayRecordedFile_7567(DLL2SDK::mscorlib::System::String* downloadFilePath_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6DF0)(downloadFilePath_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_StopPlayFile_7568() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6EF8)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SpeechToText_7569(DLL2SDK::mscorlib::System::String* fileID_, int32_t language_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D6FC8)(fileID_, language_, msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_ForbidMemberVoice_7570(int32_t member_, bool bEnable_, DLL2SDK::mscorlib::System::String* roomName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D70E0)(member_, bEnable_, roomName_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableLog_7571(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D71FC)(enable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetDataFree_7572(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D72DC)(enable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetMicLevel_7573(bool bFadeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D73BC)(bFadeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetSpeakerLevel_7574() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D749C)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetSpeakerVolume_7575(int32_t vol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D756C)(vol_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_TestMic_7576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D764C)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetFileParam_7577(DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::Array* bytes_, DLL2SDK::Array* seconds_) { return reinterpret_cast*, DLL2SDK::Array*)>(DLL2SDK::GameAssemblyBase + 0x44D771C)(filepath_, bytes_, seconds_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_invoke_7578(uint32_t nCmd_, uint32_t nParam1_, uint32_t nParam2_, DLL2SDK::Array* pOutput_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x44D7848)(nCmd_, nParam1_, nParam2_, pOutput_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_JoinNationalRoom_Token_7579(DLL2SDK::mscorlib::System::String* roomName_, int32_t role_, DLL2SDK::mscorlib::System::String* token_, int32_t timestamp_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D7944)(roomName_, role_, token_, timestamp_, msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_JoinTeamRoom_Token_7580(DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::mscorlib::System::String* token_, int32_t timestamp_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D7A84)(roomName_, token_, timestamp_, msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_ApplyMessageKey_Token_7581(DLL2SDK::mscorlib::System::String* token_, int32_t timestamp_, int32_t msTimeout_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D7BBC)(token_, timestamp_, msTimeout_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SpeechToText_Token_7582(DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::mscorlib::System::String* token_, int32_t timestamp_, int32_t msTimeout_, int32_t language_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D7CD4)(fileID_, token_, timestamp_, msTimeout_, language_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableSpeakerOn_7583(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D7E14)(enable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetMicVol_7584(int32_t vol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D7EF4)(vol_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetAudience_7585(DLL2SDK::Array* audience_, int32_t count_, DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x44D7FD4)(audience_, count_, path_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetMicState_7586() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D80F8)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetSpeakerState_7587() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D81C8)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_CaptureMicrophoneData_7588(bool bCapture_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8298)(bCapture_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableBluetoothSCO_7589(bool enable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8378)(enable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_CheckDeviceMuteState_7590() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8458)(); } intptr_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetInstance_7591() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8528)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetVoiceEffects_7592(int32_t mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D85F8)(mode_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_IsSpeaking_7593() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D86D8)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableReverb_7594(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D87A8)(bEnable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetReverbMode_7595(int32_t mode_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8888)(mode_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetVoiceIdentify_7596() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8968)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetBGMPath_7597(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8A38)(path_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_StartBGMPlay_7598() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8B40)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_StopBGMPlay_7599() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8C10)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_PauseBGMPlay_7600() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8CE0)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_ResumeBGMPlay_7601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8DB0)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetBGMPlayState_7602() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8E80)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetBGMVol_7603(int32_t vol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D8F50)(vol_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableNativeBGMPlay_7604(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9030)(bEnable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetBitRate_7605(int32_t bitrate_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9110)(bitrate_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetHwState_7606() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D91F0)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetAudioDeviceConnectionState_7607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D92C0)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetMuteResult_7608() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9390)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetReportBufferTime_7609(int32_t nTimeSec_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9460)(nTimeSec_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetReportedPlayerInfo_7610(DLL2SDK::Array* cszOpenID_, DLL2SDK::Array* nMemberID_, int32_t nCount_) { return reinterpret_cast*, DLL2SDK::Array*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44D9540)(cszOpenID_, nMemberID_, nCount_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_ReportPlayer_7611(DLL2SDK::Array* cszOpenID_, int32_t nCount_, DLL2SDK::mscorlib::System::String* strInfo_) { return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x44D96E8)(cszOpenID_, nCount_, strInfo_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_StartSaveVoice_7612() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9890)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_StopSaveVoice_7613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9960)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetRecSaveTs_7614(int32_t ts_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9A30)(ts_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetPlayFileIndex_7615(DLL2SDK::mscorlib::System::String* fileid_, int32_t fileindex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9B10)(fileid_, fileindex_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_StartPlaySaveVoiceTs_7616(int32_t ts_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9C20)(ts_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_StopPlaySaveVoice_7617() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9D00)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_DelAllSaveVoiceFile_7618(DLL2SDK::mscorlib::System::String* fileid_, int32_t fileindex_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D9DD0)(fileid_, fileindex_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetRoomMembers_7619(DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::Array* buf_, int32_t len_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44D9EE0)(roomName_, buf_, len_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableCivilVoice_7620(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44DA000)(bEnable_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SpeechTranslate_7621(DLL2SDK::mscorlib::System::String* fileID_, int32_t srcLang_, int32_t targetLang_, int32_t transType_, int32_t nTimeoutMS_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44DA0E0)(fileID_, srcLang_, targetLang_, transType_, nTimeoutMS_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableTranslate_7622(DLL2SDK::mscorlib::System::String* roomName_, bool enable_, int32_t myLang_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44DA208)(roomName_, enable_, myLang_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_RSTSStartRecording_7623(int32_t srcLang_, DLL2SDK::Array* pTargetLangs_, int32_t nTargetLangCnt_, int32_t transType_, int32_t nTimeoutMS_) { return reinterpret_cast*, int32_t, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44DA320)(srcLang_, pTargetLangs_, nTargetLangCnt_, transType_, nTimeoutMS_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_RSTSStopRecording_7624() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44DA424)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetCivilBinPath_7625(DLL2SDK::mscorlib::System::String* path_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44DA4F4)(path_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_SetPlayerVolume_7626(DLL2SDK::mscorlib::System::String* playerid_, uint32_t nVol_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44DA5FC)(playerid_, nVol_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_GetPlayerVolume_7627(DLL2SDK::mscorlib::System::String* playerid_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44DA70C)(playerid_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GVoice_EnableKeyWordsDetect_7628(bool bEnable_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44DA814)(bEnable_); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::PrintLog_7629(DLL2SDK::mscorlib::System::Object* logMsg_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44D0B6C)(logMsg_); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetAppInfo_7630(DLL2SDK::mscorlib::System::String* appID_, DLL2SDK::mscorlib::System::String* appKey_, DLL2SDK::mscorlib::System::String* openID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[44]; return reinterpret_cast(Data.methodPtr)(this, appID_, appKey_, openID_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetServerInfo_7631(DLL2SDK::mscorlib::System::String* URL_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[104]; return reinterpret_cast(Data.methodPtr)(this, URL_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::Init_7632() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetMode_7633(DLL2SDK::Assembly_CSharp::GCloud::GVoice::Mode nMode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[46]; return reinterpret_cast(Data.methodPtr)(this, nMode_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine_NoticeMessage* DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::NoticeMessage_ParseFrom_7634(DLL2SDK::Array* buf_, int32_t buflen_) { return reinterpret_cast*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x44DADB8)(this, buf_, buflen_); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::Poll_7635() { const VirtualInvokeData& Data = this->ClassPtr->VTable[47]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::Pause_7636() { const VirtualInvokeData& Data = this->ClassPtr->VTable[48]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::Resume_7637() { const VirtualInvokeData& Data = this->ClassPtr->VTable[49]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::JoinTeamRoom_7638(DLL2SDK::mscorlib::System::String* roomName_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[50]; return reinterpret_cast(Data.methodPtr)(this, roomName_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::JoinRangeRoom_7639(DLL2SDK::mscorlib::System::String* roomName_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[51]; return reinterpret_cast(Data.methodPtr)(this, roomName_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::JoinTeamRoom_7640(DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::mscorlib::System::String* token_, int32_t timestamp_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[69]; return reinterpret_cast(Data.methodPtr)(this, roomName_, token_, timestamp_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::JoinNationalRoom_7641(DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::MemberRole role_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[52]; return reinterpret_cast(Data.methodPtr)(this, roomName_, role_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::ChangeRole_7642(DLL2SDK::Assembly_CSharp::GCloud::GVoice::MemberRole role_, DLL2SDK::mscorlib::System::String* roomName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[54]; return reinterpret_cast(Data.methodPtr)(this, role_, roomName_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::JoinFMRoom_7643(DLL2SDK::mscorlib::System::String* roomID_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[108]; return reinterpret_cast(Data.methodPtr)(this, roomID_, msTimeout_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetAudience_7644(DLL2SDK::Array* audience_, DLL2SDK::mscorlib::System::String* roomName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[109]; return reinterpret_cast*, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, audience_, roomName_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::JoinNationalRoom_7645(DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::mscorlib::System::String* token_, int32_t timestamp_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::MemberRole role_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[70]; return reinterpret_cast(Data.methodPtr)(this, roomName_, token_, timestamp_, role_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::QuitRoom_7646(DLL2SDK::mscorlib::System::String* roomName_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, roomName_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::OpenMic_7647() { const VirtualInvokeData& Data = this->ClassPtr->VTable[55]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::CloseMic_7648() { const VirtualInvokeData& Data = this->ClassPtr->VTable[56]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::OpenSpeaker_7649() { const VirtualInvokeData& Data = this->ClassPtr->VTable[57]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::CloseSpeaker_7650() { const VirtualInvokeData& Data = this->ClassPtr->VTable[58]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableRoomMicrophone_7651(DLL2SDK::mscorlib::System::String* roomName_, bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[74]; return reinterpret_cast(Data.methodPtr)(this, roomName_, enable_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableRoomSpeaker_7652(DLL2SDK::mscorlib::System::String* roomName_, bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[75]; return reinterpret_cast(Data.methodPtr)(this, roomName_, enable_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableMultiRoom_7653(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[73]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::UpdateCoordinate_7654(DLL2SDK::mscorlib::System::String* roomName_, int64_t x_, int64_t y_, int64_t z_, int64_t r_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[53]; return reinterpret_cast(Data.methodPtr)(this, roomName_, x_, y_, z_, r_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::ApplyMessageKey_7655(int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::ApplyMessageKey_7656(DLL2SDK::mscorlib::System::String* token_, int32_t timestamp_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[71]; return reinterpret_cast(Data.methodPtr)(this, token_, timestamp_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetMaxMessageLength_7657(int32_t msTime_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, msTime_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::StartRecording_7658(DLL2SDK::mscorlib::System::String* filePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, filePath_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::StopRecording_7659() { const VirtualInvokeData& Data = this->ClassPtr->VTable[63]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::UploadRecordedFile_7660(DLL2SDK::mscorlib::System::String* filePath_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[64]; return reinterpret_cast(Data.methodPtr)(this, filePath_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::DownloadRecordedFile_7661(DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::mscorlib::System::String* downloadFilePath_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[65]; return reinterpret_cast(Data.methodPtr)(this, fileID_, downloadFilePath_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::UploadRecordedFile_7662(DLL2SDK::mscorlib::System::String* filePath_, int32_t msTimeout_, bool bPermanent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[114]; return reinterpret_cast(Data.methodPtr)(this, filePath_, msTimeout_, bPermanent_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::DownloadRecordedFile_7663(DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::mscorlib::System::String* downloadFilePath_, int32_t msTimeout_, bool bPermanent_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[115]; return reinterpret_cast(Data.methodPtr)(this, fileID_, downloadFilePath_, msTimeout_, bPermanent_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::PlayRecordedFile_7664(DLL2SDK::mscorlib::System::String* downloadFilePath_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[66]; return reinterpret_cast(Data.methodPtr)(this, downloadFilePath_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::StopPlayFile_7665() { const VirtualInvokeData& Data = this->ClassPtr->VTable[67]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SpeechToText_7666(DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::Language language_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[68]; return reinterpret_cast(Data.methodPtr)(this, fileID_, language_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SpeechToText_7667(DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::mscorlib::System::String* token_, int32_t timestamp_, int32_t language_, int32_t msTimeout_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[72]; return reinterpret_cast(Data.methodPtr)(this, fileID_, token_, timestamp_, language_, msTimeout_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::ForbidMemberVoice_7668(int32_t member_, bool bEnable_, DLL2SDK::mscorlib::System::String* roomName_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[110]; return reinterpret_cast(Data.methodPtr)(this, member_, bEnable_, roomName_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableLog_7669(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[107]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetDataFree_7670(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[106]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetMicLevel_7671() { const VirtualInvokeData& Data = this->ClassPtr->VTable[87]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetMicLevel_7672(bool bFadeOut_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[88]; return reinterpret_cast(Data.methodPtr)(this, bFadeOut_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetSpeakerLevel_7673() { const VirtualInvokeData& Data = this->ClassPtr->VTable[89]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetMicState_7674() { const VirtualInvokeData& Data = this->ClassPtr->VTable[90]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetSpeakerState_7675() { const VirtualInvokeData& Data = this->ClassPtr->VTable[91]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::CaptureMicrophoneData_7676(bool bCapture_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[92]; return reinterpret_cast(Data.methodPtr)(this, bCapture_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetSpeakerVolume_7677(int32_t vol_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[86]; return reinterpret_cast(Data.methodPtr)(this, vol_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::TestMic_7678() { const VirtualInvokeData& Data = this->ClassPtr->VTable[93]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetFileParam_7679(DLL2SDK::mscorlib::System::String* filepath_, DLL2SDK::Array* bytes_, DLL2SDK::Array* seconds_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[111]; return reinterpret_cast*, DLL2SDK::Array*, void*)>(Data.methodPtr)(this, filepath_, bytes_, seconds_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::invoke_7680(uint32_t nCmd_, uint32_t nParam1_, uint32_t nParam2_, DLL2SDK::Array* pOutput_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[112]; return reinterpret_cast*, void*)>(Data.methodPtr)(this, nCmd_, nParam1_, nParam2_, pOutput_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableSpeakerOn_7681(bool bEnable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[84]; return reinterpret_cast(Data.methodPtr)(this, bEnable_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetMicVolume_7682(int32_t vol_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[85]; return reinterpret_cast(Data.methodPtr)(this, vol_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetVoiceEffects_7683(DLL2SDK::Assembly_CSharp::GCloud::GVoice::SoundEffects mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[99]; return reinterpret_cast(Data.methodPtr)(this, mode_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::IsSpeaking_7684() { const VirtualInvokeData& Data = this->ClassPtr->VTable[94]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableBluetoothSCO_7685(bool enable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[95]; return reinterpret_cast(Data.methodPtr)(this, enable_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableReverb_7686(bool bEnable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[100]; return reinterpret_cast(Data.methodPtr)(this, bEnable_, Data.method); } intptr_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetExtensionPluginContext_7687() { const VirtualInvokeData& Data = this->ClassPtr->VTable[113]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetReverbMode_7688(int32_t mode_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[101]; return reinterpret_cast(Data.methodPtr)(this, mode_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetVoiceIdentify_7689() { const VirtualInvokeData& Data = this->ClassPtr->VTable[102]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetBGMPath_7690(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[76]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::StartBGMPlay_7691() { const VirtualInvokeData& Data = this->ClassPtr->VTable[78]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::StopBGMPlay_7692() { const VirtualInvokeData& Data = this->ClassPtr->VTable[83]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::PauseBGMPlay_7693() { const VirtualInvokeData& Data = this->ClassPtr->VTable[80]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::ResumeBGMPlay_7694() { const VirtualInvokeData& Data = this->ClassPtr->VTable[81]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetBGMVol_7695(int32_t vol_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[79]; return reinterpret_cast(Data.methodPtr)(this, vol_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetBGMPlayState_7696() { const VirtualInvokeData& Data = this->ClassPtr->VTable[82]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableNativeBGMPlay_7697(bool bEnable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[77]; return reinterpret_cast(Data.methodPtr)(this, bEnable_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetBitRate_7698(int32_t bitrate_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[105]; return reinterpret_cast(Data.methodPtr)(this, bitrate_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetHwState_7699() { const VirtualInvokeData& Data = this->ClassPtr->VTable[103]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::DeviceState DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetAudioDeviceConnectionState_7700() { const VirtualInvokeData& Data = this->ClassPtr->VTable[96]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::CheckDeviceMuteState_7701() { const VirtualInvokeData& Data = this->ClassPtr->VTable[97]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::StartSaveVoice_7702() { const VirtualInvokeData& Data = this->ClassPtr->VTable[119]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::StopSaveVoice_7703() { const VirtualInvokeData& Data = this->ClassPtr->VTable[120]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetRecSaveTs_7704(int32_t ts_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[121]; return reinterpret_cast(Data.methodPtr)(this, ts_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetPlayFileIndex_7705(DLL2SDK::mscorlib::System::String* fileid_, int32_t fileindex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[122]; return reinterpret_cast(Data.methodPtr)(this, fileid_, fileindex_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::StartPlaySaveVoiceTs_7706(int32_t ts_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[123]; return reinterpret_cast(Data.methodPtr)(this, ts_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::StopPlaySaveVoice_7707() { const VirtualInvokeData& Data = this->ClassPtr->VTable[124]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::DelAllSaveVoiceFile_7708(DLL2SDK::mscorlib::System::String* fileid_, int32_t fileindex_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[125]; return reinterpret_cast(Data.methodPtr)(this, fileid_, fileindex_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetMuteResult_7709() { const VirtualInvokeData& Data = this->ClassPtr->VTable[98]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetReportBufferTime_7710(int32_t nTimeSec_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[116]; return reinterpret_cast(Data.methodPtr)(this, nTimeSec_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetReportedPlayerInfo_7711(DLL2SDK::Array* cszOpenID_, DLL2SDK::Array* nMemberID_, int32_t nCount_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[117]; return reinterpret_cast*, DLL2SDK::Array*, int32_t, void*)>(Data.methodPtr)(this, cszOpenID_, nMemberID_, nCount_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::ReportPlayer_7712(DLL2SDK::Array* cszOpenID_, int32_t nCount_, DLL2SDK::mscorlib::System::String* strInfo_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[118]; return reinterpret_cast*, int32_t, DLL2SDK::mscorlib::System::String*, void*)>(Data.methodPtr)(this, cszOpenID_, nCount_, strInfo_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetRoomMembers_7713(DLL2SDK::mscorlib::System::String* roomName_, DLL2SDK::Array* members_, int32_t len_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[130]; return reinterpret_cast*, int32_t, void*)>(Data.methodPtr)(this, roomName_, members_, len_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableCivilVoice_7714(bool bEnable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[131]; return reinterpret_cast(Data.methodPtr)(this, bEnable_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SpeechTranslate_7715(DLL2SDK::mscorlib::System::String* fileID_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType srcLang_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType targetLang_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechTranslateType transType_, int32_t nTimeoutMS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[132]; return reinterpret_cast(Data.methodPtr)(this, fileID_, srcLang_, targetLang_, transType_, nTimeoutMS_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::RSTSStartRecording_7716(DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType srcLang_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType* pTargetLangs_, int32_t nTargetLangCnt_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechTranslateType transType_, int32_t nTimeoutMS_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[133]; return reinterpret_cast(Data.methodPtr)(this, srcLang_, pTargetLangs_, nTargetLangCnt_, transType_, nTimeoutMS_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::RSTSStopRecording_7717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[134]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableTranslate_7718(DLL2SDK::mscorlib::System::String* roomname_, bool enable_, DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType myLang_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[135]; return reinterpret_cast(Data.methodPtr)(this, roomname_, enable_, myLang_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetCivilBinPath_7719(DLL2SDK::mscorlib::System::String* path_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[126]; return reinterpret_cast(Data.methodPtr)(this, path_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::SetPlayerVolume_7720(DLL2SDK::mscorlib::System::String* playerid_, uint32_t vol_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[127]; return reinterpret_cast(Data.methodPtr)(this, playerid_, vol_, Data.method); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::GetPlayerVolume_7721(DLL2SDK::mscorlib::System::String* playerid_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[128]; return reinterpret_cast(Data.methodPtr)(this, playerid_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::GVoice::ErrorNo DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::EnableKeyWordsDetect_7722(bool bEnable_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[129]; return reinterpret_cast(Data.methodPtr)(this, bEnable_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::_cctor_7723() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E5178)(); } int32_t DLL2SDK::Assembly_CSharp::GCloud::GVoice::GCloudVoiceEngine::_RSTSStartRecording_m__0_7724(DLL2SDK::Assembly_CSharp::GCloud::GVoice::SpeechLanguageType value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44E51FC)(value_); } void DLL2SDK::Assembly_CSharp::GCloud::TDirRoleCollection::_ctor_7339() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x441725C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::TDirRoleCollection::WriteTo_7340(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::TDirRoleCollection::ReadFrom_7341(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LeafNode::_ctor_7317() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46C96DC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LeafNode::WriteTo_7318(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LeafNode::ReadFrom_7319(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::CategoryNode::_ctor_7314() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44B9C6C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::CategoryNode::WriteTo_7315(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* write_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, write_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::CategoryNode::ReadFrom_7316(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueStatusInfo::_ctor_7252() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4410DFC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::QueueStatusInfo::WriteTo_7253(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::QueueStatusInfo::ReadFrom_7254(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Puffer::PufferConfig::_ctor_7198() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x440BAFC)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData::_ctor_7028() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CA7E0)(this); } DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData* DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData::Clone_7029() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CA484)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData::CopyTo_7030(DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData* dest_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CA8AC)(this, dest_); } int32_t DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData::PeekData_7031(DLL2SDK::Array* buffer_) { return reinterpret_cast*)>(DLL2SDK::GameAssemblyBase + 0x46D0E2C)(this, buffer_); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData::IsPlayerOnline_7032() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46D0F14)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData::WriteTo_7033(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::RelayData::ReadFrom_7034(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult::_ctor_7022() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CEC3C)(this); } bool DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult::IsSuccess_7023() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CF0F0)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult::WriteTo_7024(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult::ReadFrom_7025(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult::ToString_7026() { const VirtualInvokeData& Data = this->ClassPtr->VTable[3]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepResult::__xLuaBaseProxy_ToString_7027() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CFF30)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInitializeInfo::_ctor_7019() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x46CF61C)(this); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInitializeInfo::WriteTo_7020(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::LockStep::LockStepInitializeInfo::ReadFrom_7021(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Dolphin::UpdateInitInfo::_ctor_6860() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BE084)(this); } void DLL2SDK::Assembly_CSharp::GCloud::DetailNetworkInfo::_ctor_6270() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44BB3B8)(this); } void DLL2SDK::Assembly_CSharp::GCloud::DetailNetworkInfo::WriteTo_6271(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::DetailNetworkInfo::ReadFrom_6272(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NameRouteInfo::_ctor_6255(DLL2SDK::mscorlib::System::String* serviceName_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44091F4)(this, serviceName_); } void DLL2SDK::Assembly_CSharp::GCloud::NameRouteInfo::_ctor_6256() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4409354)(this); } void DLL2SDK::Assembly_CSharp::GCloud::NameRouteInfo::WriteTo_6257(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NameRouteInfo::ReadFrom_6258(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } DLL2SDK::Assembly_CSharp::GCloud::RouteInfoBase* DLL2SDK::Assembly_CSharp::GCloud::NameRouteInfo::onCopyInstance_6259() { const VirtualInvokeData& Data = this->ClassPtr->VTable[8]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::NameRouteInfo::__xLuaBaseProxy_WriteTo_6260(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4409830)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::NameRouteInfo::__xLuaBaseProxy_ReadFrom_6261(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4409834)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::GConndInitInfo::_ctor_6227(uint64_t id_, DLL2SDK::mscorlib::System::String* name_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CE538)(this, id_, name_); } void DLL2SDK::Assembly_CSharp::GCloud::GConndInitInfo::WriteTo_6228(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GConndInitInfo::ReadFrom_6229(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::GConndInitInfo::__xLuaBaseProxy_WriteTo_6230(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CE7D4)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::GConndInitInfo::__xLuaBaseProxy_ReadFrom_6231(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x44CE7D8)(this, P0_); } void DLL2SDK::Assembly_CSharp::GCloud::Action::_ctor_5901() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2A21778)(this); } void DLL2SDK::Assembly_CSharp::GCloud::Action::WriteTo_5902(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferWriter* writer_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[4]; return reinterpret_cast(Data.methodPtr)(this, writer_, Data.method); } void DLL2SDK::Assembly_CSharp::GCloud::Action::ReadFrom_5903(DLL2SDK::Assembly_CSharp::GCloud::ApolloBufferReader* reader_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[5]; return reinterpret_cast(Data.methodPtr)(this, reader_, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_WaitTick::_ctor_5764() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x50755F8)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_WaitTick::get_ActionType_5765() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_WaitTick::GetActionName_5766() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_WaitTick::GetCustomParameters_5767() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_WaitLotteryCard::_ctor_5760() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5075474)(this); } DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::EActionType DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_WaitLotteryCard::get_ActionType_5761() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_WaitLotteryCard::GetActionName_5762() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_WaitLotteryCard::GetCustomParameters_5763() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ShowUI::_ctor_5728() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5074504)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ShowUI::GetActionName_5729() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ShowUI::GetCustomParameters_5730() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Wave_Bot::_ctor_5726() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5074484)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Wave_Bot::GetActionName_5727() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Task::_ctor_5714() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5072F30)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Task::ErrorCheck_5715() { const VirtualInvokeData& Data = this->ClassPtr->VTable[59]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Task::GetActionName_5716() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Task::GetCustomParameters_5717() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Task::_ErrorCheck_m__0_5718(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5073CA8)(e_); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Task::_ErrorCheck_m__1_5719(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5073D54)(e_); } bool DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_Setup_Task::_ErrorCheck_m__2_5720(DLL2SDK::Assembly_CSharp::GameEngine::LevelObject* e_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x5073E48)(e_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ChooseProcessBranch::_ctor_5601() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF5364)(this); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ChooseProcessBranch::GetActionName_5602() { const VirtualInvokeData& Data = this->ClassPtr->VTable[61]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ChooseProcessBranch::GetCustomParameters_5603() { const VirtualInvokeData& Data = this->ClassPtr->VTable[62]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::mscorlib::System::String* DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::ExportableAction_ChooseProcessBranch::_GetCustomParameters_m__0_5604(int32_t i_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FF56A8)(i_); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeScale::_ctor_5551() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D99834)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeScale::Reset_5552() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeScale::OnEnter_5553() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeScale::OnExit_5554() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::iTweenShakeScale::DoiTween_5555() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4D999B4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WakeUp::_ctor_5400() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1B390)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WakeUp::Reset_5401() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WakeUp::OnEnter_5402() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::WakeUp::DoWakeUp_5403() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F1B440)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StopAnimation::_ctor_5099() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506C6E0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StopAnimation::Reset_5100() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StopAnimation::OnEnter_5101() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::StopAnimation::DoStopAnimation_5102() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x506C714)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveGameObjectToScene::_ctor_4564() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA0B24)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveGameObjectToScene::Reset_4565() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveGameObjectToScene::OnEnter_4566() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionSlerp::_ctor_4362() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7B9C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionSlerp::Reset_4363() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionSlerp::OnEnter_4364() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionSlerp::OnUpdate_4365() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionSlerp::OnLateUpdate_4366() { const VirtualInvokeData& Data = this->ClassPtr->VTable[35]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionSlerp::OnFixedUpdate_4367() { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::QuaternionSlerp::DoQuatSlerp_4368() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA7CF0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveObject::_ctor_4157() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4DA0DAC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveObject::Reset_4158() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveObject::OnEnter_4159() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::MoveObject::OnUpdate_4160() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIVerticalSlider::_ctor_3613() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F90AFC)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIVerticalSlider::Reset_3614() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUIVerticalSlider::OnGUI_3615() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutVerticalSlider::_ctor_3607() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F90788)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutVerticalSlider::Reset_3608() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILayoutVerticalSlider::OnGUI_3609() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILabel::_ctor_3511() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F87604)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::GUILabel::OnGUI_3512() { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugVector3::_ctor_3292() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEC7C0)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugVector3::Reset_3293() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::DebugVector3::OnEnter_3294() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorInt::_ctor_2879() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDA2E8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorInt::Reset_2880() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorInt::OnEnter_2881() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorInt::OnActionUpdate_2882() { const VirtualInvokeData& Data = this->ClassPtr->VTable[60]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::SetAnimatorInt::SetParameter_2883() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FDA4B8)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveVector3::_ctor_2570() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4FEAA7C)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveVector3::Reset_2571() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveVector3::OnEnter_2572() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveVector3::OnExit_2573() { const VirtualInvokeData& Data = this->ClassPtr->VTable[36]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::CurveVector3::OnUpdate_2574() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateVector3::_ctor_2545() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3E900)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateVector3::Reset_2546() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateVector3::OnEnter_2547() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateVector3::UpdateVariableValue_2548() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4F3EDF4)(this); } void DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions::AnimateVector3::OnUpdate_2549() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITexture::_ctor_2439() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405E684)(this); } DLL2SDK::UnityEngine::UnityEngine::Texture* DLL2SDK::Assembly_CSharp::UITexture::get_mainTexture_2440() { const VirtualInvokeData& Data = this->ClassPtr->VTable[31]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITexture::set_mainTexture_2441(DLL2SDK::UnityEngine::UnityEngine::Texture* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[32]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Material* DLL2SDK::Assembly_CSharp::UITexture::get_material_2442() { const VirtualInvokeData& Data = this->ClassPtr->VTable[29]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITexture::set_material_2443(DLL2SDK::UnityEngine::UnityEngine::Material* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[30]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Shader* DLL2SDK::Assembly_CSharp::UITexture::get_shader_2444() { const VirtualInvokeData& Data = this->ClassPtr->VTable[33]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITexture::set_shader_2445(DLL2SDK::UnityEngine::UnityEngine::Shader* value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[34]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } bool DLL2SDK::Assembly_CSharp::UITexture::get_premultipliedAlpha_2446() { const VirtualInvokeData& Data = this->ClassPtr->VTable[45]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UITexture::get_border_2447() { const VirtualInvokeData& Data = this->ClassPtr->VTable[40]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITexture::set_border_2448(DLL2SDK::UnityEngine::UnityEngine::Vector4 value_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[41]; return reinterpret_cast(Data.methodPtr)(this, value_, Data.method); } DLL2SDK::UnityEngine::UnityEngine::Rect DLL2SDK::Assembly_CSharp::UITexture::get_uvRect_2449() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405F2FC)(this); } void DLL2SDK::Assembly_CSharp::UITexture::set_uvRect_2450(DLL2SDK::UnityEngine::UnityEngine::Rect value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405F30C)(this, value_); } DLL2SDK::UnityEngine::UnityEngine::Vector4 DLL2SDK::Assembly_CSharp::UITexture::get_drawingDimensions_2451() { const VirtualInvokeData& Data = this->ClassPtr->VTable[28]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::UITexture::get_fixedAspect_2452() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405F6EC)(this); } void DLL2SDK::Assembly_CSharp::UITexture::set_fixedAspect_2453(bool value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x405F6F4)(this, value_); } void DLL2SDK::Assembly_CSharp::UITexture::MakePixelPerfect_2454() { const VirtualInvokeData& Data = this->ClassPtr->VTable[37]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITexture::OnUpdate_2455() { const VirtualInvokeData& Data = this->ClassPtr->VTable[26]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } void DLL2SDK::Assembly_CSharp::UITexture::OnFill_2456(DLL2SDK::mscorlib::System::Collections::Generic::List_1* verts_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* uvs_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* cols_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[42]; return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, void*)>(Data.methodPtr)(this, verts_, uvs_, cols_, Data.method); } void DLL2SDK::Assembly_CSharp::UITexture::__xLuaBaseProxy_MakePixelPerfect_2457() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x40603FC)(this); } void DLL2SDK::Assembly_CSharp::UITexture::__xLuaBaseProxy_OnUpdate_2458() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4060400)(this); } void DLL2SDK::Assembly_CSharp::UITexture::__xLuaBaseProxy_OnFill_2459(DLL2SDK::mscorlib::System::Collections::Generic::List_1* P0_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P1_, DLL2SDK::mscorlib::System::Collections::Generic::List_1* P2_) { return reinterpret_cast*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*, DLL2SDK::mscorlib::System::Collections::Generic::List_1*)>(DLL2SDK::GameAssemblyBase + 0x4060408)(this, P0_, P1_, P2_); } void DLL2SDK::Assembly_CSharp::UISpriteLocalAlpha::_ctor_2407() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056C10)(this); } float DLL2SDK::Assembly_CSharp::UISpriteLocalAlpha::CalculateFinalAlpha_2408(int32_t frameID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, frameID_, Data.method); } float DLL2SDK::Assembly_CSharp::UISpriteLocalAlpha::__xLuaBaseProxy_CalculateFinalAlpha_2409(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x4056DBC)(this, P0_); } void DLL2SDK::Assembly_CSharp::UILabelLocalAlpha::_ctor_2167() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0B928)(this); } float DLL2SDK::Assembly_CSharp::UILabelLocalAlpha::CalculateFinalAlpha_2168(int32_t frameID_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[10]; return reinterpret_cast(Data.methodPtr)(this, frameID_, Data.method); } float DLL2SDK::Assembly_CSharp::UILabelLocalAlpha::__xLuaBaseProxy_CalculateFinalAlpha_2169(int32_t P0_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x2D0BAD0)(this, P0_); } void DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPoint::_ctor_80576() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C0E90)(this); } bool DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPoint::NeedSpawnNew_80577() { const VirtualInvokeData& Data = this->ClassPtr->VTable[27]; return reinterpret_cast(Data.methodPtr)(this, Data.method); } bool DLL2SDK::Assembly_CSharp::PVE::ZombieSpawnPoint::__xLuaBaseProxy_NeedSpawnNew_80578() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x41C140C)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::IndividuationAction::_ctor_44583() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371F3FC)(this); } DLL2SDK::UnityEngine::UnityEngine::AnimationClip* DLL2SDK::Assembly_CSharp::GameEngine::Individuations::IndividuationAction::get_Clip_44584() { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371F514)(this); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::IndividuationAction::set_Clip_44585(DLL2SDK::UnityEngine::UnityEngine::AnimationClip* value_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371F51C)(this, value_); } void DLL2SDK::Assembly_CSharp::GameEngine::Individuations::IndividuationAction::preAnimationEvent_44590(float delta_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_) { return reinterpret_cast(DLL2SDK::GameAssemblyBase + 0x371F524)(this, delta_, inActor_); } bool DLL2SDK::Assembly_CSharp::GameEngine::Individuations::IndividuationAction::OnAnimationEvent_44591(DLL2SDK::Assembly_CSharp::GameEngine::Individuations::CUAnimationEventStruct* inEvent_, DLL2SDK::Assembly_CSharp::GameEngine::Animations::IndividuationAnimPlayer* inActor_) { const VirtualInvokeData& Data = this->ClassPtr->VTable[19]; return reinterpret_cast(Data.methodPtr)(this, inEvent_, inActor_, Data.method); }